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tomhudson@google.comf9ad8862012-05-11 20:38:48 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
tomhudson@google.com52598142012-05-24 17:44:30 +00009#include "gl/GrGLProgram.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000010#include "gl/GrGLUniformHandle.h"
bsalomon@google.comc7818882013-03-20 19:19:53 +000011#include "GrDrawEffect.h"
twiz@google.coma5e65ec2012-08-02 15:15:16 +000012#include "GrTexture.h"
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000013
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000014// number of each input/output type in a single allocation block
bsalomon@google.comeb715c82012-07-11 15:03:31 +000015static const int kVarsPerBlock = 8;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000016
17// except FS outputs where we expect 2 at most.
bsalomon@google.comeb715c82012-07-11 15:03:31 +000018static const int kMaxFSOutputs = 2;
tomhudson@google.comf9ad8862012-05-11 20:38:48 +000019
bsalomon@google.comd7727ce2012-07-12 16:40:03 +000020// ES2 FS only guarantees mediump and lowp support
21static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar::kMedium_Precision;
22
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000023typedef GrGLUniformManager::UniformHandle UniformHandle;
24///////////////////////////////////////////////////////////////////////////////
25
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000026namespace {
twiz@google.coma5e65ec2012-08-02 15:15:16 +000027
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000028inline const char* sample_function_name(GrSLType type, GrGLSLGeneration glslGen) {
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000029 if (kVec2f_GrSLType == type) {
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000030 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000031 } else {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000032 SkASSERT(kVec3f_GrSLType == type);
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +000033 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj";
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000034 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000035}
36
bsalomon@google.com6d003d12012-09-11 15:45:20 +000037/**
bsalomon@google.com26e18b52013-03-29 19:22:36 +000038 * Do we need to either map r,g,b->a or a->r. configComponentMask indicates which channels are
39 * present in the texture's config. swizzleComponentMask indicates the channels present in the
40 * shader swizzle.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000041 */
42inline bool swizzle_requires_alpha_remapping(const GrGLCaps& caps,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000043 uint32_t configComponentMask,
44 uint32_t swizzleComponentMask) {
45 if (caps.textureSwizzleSupport()) {
46 // Any remapping is handled using texture swizzling not shader modifications.
47 return false;
48 }
49 // check if the texture is alpha-only
50 if (kA_GrColorComponentFlag == configComponentMask) {
51 if (caps.textureRedSupport() && (kA_GrColorComponentFlag & swizzleComponentMask)) {
52 // we must map the swizzle 'a's to 'r'.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000053 return true;
54 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +000055 if (kRGB_GrColorComponentFlags & swizzleComponentMask) {
56 // The 'r', 'g', and/or 'b's must be mapped to 'a' according to our semantics that
57 // alpha-only textures smear alpha across all four channels when read.
bsalomon@google.com6d003d12012-09-11 15:45:20 +000058 return true;
twiz@google.coma5e65ec2012-08-02 15:15:16 +000059 }
60 }
bsalomon@google.com6d003d12012-09-11 15:45:20 +000061 return false;
62}
twiz@google.coma5e65ec2012-08-02 15:15:16 +000063
bsalomon@google.com6d003d12012-09-11 15:45:20 +000064void append_swizzle(SkString* outAppend,
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000065 const GrGLShaderBuilder::TextureSampler& texSampler,
bsalomon@google.com6d003d12012-09-11 15:45:20 +000066 const GrGLCaps& caps) {
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000067 const char* swizzle = texSampler.swizzle();
bsalomon@google.com6d003d12012-09-11 15:45:20 +000068 char mangledSwizzle[5];
69
70 // The swizzling occurs using texture params instead of shader-mangling if ARB_texture_swizzle
71 // is available.
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 if (!caps.textureSwizzleSupport() &&
73 (kA_GrColorComponentFlag == texSampler.configComponentMask())) {
bsalomon@google.com6d003d12012-09-11 15:45:20 +000074 char alphaChar = caps.textureRedSupport() ? 'r' : 'a';
75 int i;
76 for (i = 0; '\0' != swizzle[i]; ++i) {
77 mangledSwizzle[i] = alphaChar;
78 }
79 mangledSwizzle[i] ='\0';
80 swizzle = mangledSwizzle;
81 }
bsalomon@google.com73d5b2f2012-10-04 13:26:32 +000082 // For shader prettiness we omit the swizzle rather than appending ".rgba".
83 if (memcmp(swizzle, "rgba", 4)) {
84 outAppend->appendf(".%s", swizzle);
85 }
twiz@google.coma5e65ec2012-08-02 15:15:16 +000086}
87
bsalomon@google.com34bcb9f2012-08-28 18:20:18 +000088}
89
bsalomon@google.com6b0cf022013-05-03 13:35:14 +000090static const char kDstCopyColorName[] = "_dstColor";
twiz@google.coma5e65ec2012-08-02 15:15:16 +000091
bsalomon@google.com26e18b52013-03-29 19:22:36 +000092///////////////////////////////////////////////////////////////////////////////
tomhudson@google.com9c639a42012-05-14 19:58:06 +000093
skia.committer@gmail.com631cdcb2013-03-01 12:12:55 +000094GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctxInfo,
bsalomon@google.comc7818882013-03-20 19:19:53 +000095 GrGLUniformManager& uniformManager,
bsalomon@google.com26e18b52013-03-29 19:22:36 +000096 const GrGLProgramDesc& desc)
bsalomon@google.com032b2212012-07-16 13:36:18 +000097 : fUniforms(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +000098 , fVSAttrs(kVarsPerBlock)
99 , fVSOutputs(kVarsPerBlock)
100 , fGSInputs(kVarsPerBlock)
101 , fGSOutputs(kVarsPerBlock)
102 , fFSInputs(kVarsPerBlock)
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000103 , fFSOutputs(kMaxFSOutputs)
robertphillips@google.com6177e692013-02-28 20:16:25 +0000104 , fCtxInfo(ctxInfo)
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000105 , fUniformManager(uniformManager)
bsalomon@google.com42eff162013-04-02 12:50:49 +0000106 , fFSFeaturesAddedMask(0)
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000107#if GR_GL_EXPERIMENTAL_GS
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000108 , fUsesGS(SkToBool(desc.getHeader().fExperimentalGS))
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000109#else
110 , fUsesGS(false)
111#endif
bsalomon@google.com706f6682012-10-23 14:53:55 +0000112 , fSetupFragPosition(false)
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000113 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFragPosKey) {
114
115 const GrGLProgramDesc::KeyHeader& header = desc.getHeader();
skia.committer@gmail.come862d162012-10-31 02:01:18 +0000116
bsalomon@google.com17504f52012-10-30 12:34:25 +0000117 fPositionVar = &fVSAttrs.push_back();
118 fPositionVar->set(kVec2f_GrSLType, GrGLShaderVar::kAttribute_TypeModifier, "aPosition");
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000119 if (-1 != header.fLocalCoordAttributeIndex) {
bsalomon@google.comc7818882013-03-20 19:19:53 +0000120 fLocalCoordsVar = &fVSAttrs.push_back();
121 fLocalCoordsVar->set(kVec2f_GrSLType,
122 GrGLShaderVar::kAttribute_TypeModifier,
123 "aLocalCoords");
124 } else {
125 fLocalCoordsVar = fPositionVar;
126 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000127 // Emit code to read the dst copy textue if necessary.
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000128 if (kNoDstRead_DstReadKey != header.fDstReadKey &&
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000129 GrGLCaps::kNone_FBFetchType == ctxInfo.caps()->fbFetchType()) {
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000130 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKey);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000131 const char* dstCopyTopLeftName;
132 const char* dstCopyCoordScaleName;
133 uint32_t configMask;
bsalomon@google.com2db3ded2013-05-22 14:34:04 +0000134 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000135 configMask = kA_GrColorComponentFlag;
136 } else {
137 configMask = kRGBA_GrColorComponentFlags;
138 }
139 fDstCopySampler.init(this, configMask, "rgba", 0);
140
141 fDstCopyTopLeftUniform = this->addUniform(kFragment_ShaderType,
142 kVec2f_GrSLType,
143 "DstCopyUpperLeft",
144 &dstCopyTopLeftName);
145 fDstCopyScaleUniform = this->addUniform(kFragment_ShaderType,
146 kVec2f_GrSLType,
147 "DstCopyCoordScale",
148 &dstCopyCoordScaleName);
149 const char* fragPos = this->fragmentPosition();
150 this->fsCodeAppend("\t// Read color from copy of the destination.\n");
151 this->fsCodeAppendf("\tvec2 _dstTexCoord = (%s.xy - %s) * %s;\n",
152 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
153 if (!topDown) {
154 this->fsCodeAppend("\t_dstTexCoord.y = 1.0 - _dstTexCoord.y;\n");
155 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000156 this->fsCodeAppendf("\tvec4 %s = ", kDstCopyColorName);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000157 this->appendTextureLookup(kFragment_ShaderType, fDstCopySampler, "_dstTexCoord");
158 this->fsCodeAppend(";\n\n");
159 }
160}
161
bsalomon@google.com42eff162013-04-02 12:50:49 +0000162bool GrGLShaderBuilder::enableFeature(GLSLFeature feature) {
163 switch (feature) {
164 case kStandardDerivatives_GLSLFeature:
165 if (!fCtxInfo.caps()->shaderDerivativeSupport()) {
166 return false;
167 }
bsalomon@google.com791816a2013-08-15 18:54:39 +0000168 if (kES_GrGLBinding == fCtxInfo.binding()) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000169 this->addFSFeature(1 << kStandardDerivatives_GLSLFeature,
170 "GL_OES_standard_derivatives");
171 }
172 return true;
173 default:
174 GrCrash("Unexpected GLSLFeature requested.");
175 return false;
176 }
177}
178
179bool GrGLShaderBuilder::enablePrivateFeature(GLSLPrivateFeature feature) {
180 switch (feature) {
181 case kFragCoordConventions_GLSLPrivateFeature:
182 if (!fCtxInfo.caps()->fragCoordConventionsSupport()) {
183 return false;
184 }
185 if (fCtxInfo.glslGeneration() < k150_GrGLSLGeneration) {
186 this->addFSFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
187 "GL_ARB_fragment_coord_conventions");
188 }
189 return true;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000190 case kEXTShaderFramebufferFetch_GLSLPrivateFeature:
191 if (GrGLCaps::kEXT_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
192 return false;
193 }
194 this->addFSFeature(1 << kEXTShaderFramebufferFetch_GLSLPrivateFeature,
195 "GL_EXT_shader_framebuffer_fetch");
196 return true;
197 case kNVShaderFramebufferFetch_GLSLPrivateFeature:
198 if (GrGLCaps::kNV_FBFetchType != fCtxInfo.caps()->fbFetchType()) {
199 return false;
200 }
201 this->addFSFeature(1 << kNVShaderFramebufferFetch_GLSLPrivateFeature,
202 "GL_NV_shader_framebuffer_fetch");
203 return true;
bsalomon@google.com42eff162013-04-02 12:50:49 +0000204 default:
205 GrCrash("Unexpected GLSLPrivateFeature requested.");
206 return false;
207 }
208}
209
210void GrGLShaderBuilder::addFSFeature(uint32_t featureBit, const char* extensionName) {
211 if (!(featureBit & fFSFeaturesAddedMask)) {
212 fFSExtensions.appendf("#extension %s: require\n", extensionName);
213 fFSFeaturesAddedMask |= featureBit;
214 }
215}
216
bsalomon@google.com504976e2013-05-09 13:45:02 +0000217void GrGLShaderBuilder::nameVariable(SkString* out, char prefix, const char* name) {
218 if ('\0' == prefix) {
219 *out = name;
220 } else {
221 out->printf("%c%s", prefix, name);
222 }
223 if (fCodeStage.inStageCode()) {
224 if (out->endsWith('_')) {
225 // Names containing "__" are reserved.
226 out->append("x");
227 }
228 out->appendf("_Stage%d", fCodeStage.stageIndex());
229 }
230}
231
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000232const char* GrGLShaderBuilder::dstColor() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000233 if (fCodeStage.inStageCode()) {
234 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
235 if (!effect->willReadDstColor()) {
236 GrDebugCrash("GrGLEffect asked for dst color but its generating GrEffect "
237 "did not request access.");
238 return "";
239 }
240 }
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000241 static const char kFBFetchColorName[] = "gl_LastFragData[0]";
242 GrGLCaps::FBFetchType fetchType = fCtxInfo.caps()->fbFetchType();
243 if (GrGLCaps::kEXT_FBFetchType == fetchType) {
244 SkAssertResult(this->enablePrivateFeature(kEXTShaderFramebufferFetch_GLSLPrivateFeature));
245 return kFBFetchColorName;
246 } else if (GrGLCaps::kNV_FBFetchType == fetchType) {
247 SkAssertResult(this->enablePrivateFeature(kNVShaderFramebufferFetch_GLSLPrivateFeature));
248 return kFBFetchColorName;
249 } else if (fDstCopySampler.isInitialized()) {
250 return kDstCopyColorName;
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000251 } else {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000252 return "";
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000253 }
tomhudson@google.comf9ad8862012-05-11 20:38:48 +0000254}
255
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000256void GrGLShaderBuilder::codeAppendf(ShaderType type, const char format[], va_list args) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000257 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000258 switch (type) {
259 case kVertex_ShaderType:
260 string = &fVSCode;
261 break;
262 case kGeometry_ShaderType:
263 string = &fGSCode;
264 break;
265 case kFragment_ShaderType:
266 string = &fFSCode;
267 break;
268 default:
269 GrCrash("Invalid shader type");
270 }
271 string->appendf(format, args);
272}
273
274void GrGLShaderBuilder::codeAppend(ShaderType type, const char* str) {
sugoi@google.com9c55f802013-03-07 20:52:59 +0000275 SkString* string = NULL;
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000276 switch (type) {
277 case kVertex_ShaderType:
278 string = &fVSCode;
279 break;
280 case kGeometry_ShaderType:
281 string = &fGSCode;
282 break;
283 case kFragment_ShaderType:
284 string = &fFSCode;
285 break;
286 default:
287 GrCrash("Invalid shader type");
288 }
289 string->append(str);
290}
291
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000292void GrGLShaderBuilder::appendTextureLookup(SkString* out,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000293 const GrGLShaderBuilder::TextureSampler& sampler,
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000294 const char* coordName,
295 GrSLType varyingType) const {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000296 SkASSERT(NULL != coordName);
bsalomon@google.com2d8edaf2012-09-07 14:47:31 +0000297
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000298 out->appendf("%s(%s, %s)",
bsalomon@google.com2b1b8c02013-02-28 22:06:02 +0000299 sample_function_name(varyingType, fCtxInfo.glslGeneration()),
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000300 this->getUniformCStr(sampler.fSamplerUniform),
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000301 coordName);
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +0000302 append_swizzle(out, sampler, *fCtxInfo.caps());
tomhudson@google.com52598142012-05-24 17:44:30 +0000303}
304
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000305void GrGLShaderBuilder::appendTextureLookup(ShaderType type,
306 const GrGLShaderBuilder::TextureSampler& sampler,
307 const char* coordName,
308 GrSLType varyingType) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000309 SkASSERT(kFragment_ShaderType == type);
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000310 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType);
311}
312
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000313void GrGLShaderBuilder::appendTextureLookupAndModulate(
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000314 ShaderType type,
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000315 const char* modulation,
316 const GrGLShaderBuilder::TextureSampler& sampler,
317 const char* coordName,
bsalomon@google.comf910d3b2013-03-07 17:06:57 +0000318 GrSLType varyingType) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000319 SkASSERT(kFragment_ShaderType == type);
bsalomon@google.com868a8e72012-08-30 19:11:34 +0000320 SkString lookup;
bsalomon@google.comf06df1b2012-09-06 20:22:31 +0000321 this->appendTextureLookup(&lookup, sampler, coordName, varyingType);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000322 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str());
tomhudson@google.com52598142012-05-24 17:44:30 +0000323}
324
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000325GrBackendEffectFactory::EffectKey GrGLShaderBuilder::KeyForTextureAccess(
326 const GrTextureAccess& access,
327 const GrGLCaps& caps) {
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000328 uint32_t configComponentMask = GrPixelConfigComponentMask(access.getTexture()->config());
329 if (swizzle_requires_alpha_remapping(caps, configComponentMask, access.swizzleMask())) {
330 return 1;
331 } else {
332 return 0;
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000333 }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000334}
335
336GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
337 const GrGLCaps& caps) {
338 uint32_t key = kYesDstRead_DstReadKeyBit;
bsalomon@google.com6b0cf022013-05-03 13:35:14 +0000339 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) {
340 return key;
341 }
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000342 SkASSERT(NULL != dstCopy);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000343 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->config())) {
344 // The fact that the config is alpha-only must be considered when generating code.
345 key |= kUseAlphaConfig_DstReadKeyBit;
346 }
347 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
348 key |= kTopLeftOrigin_DstReadKeyBit;
349 }
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000350 SkASSERT(static_cast<DstReadKey>(key) == key);
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000351 return static_cast<DstReadKey>(key);
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000352}
353
bsalomon@google.comb5158812013-05-13 18:50:25 +0000354GrGLShaderBuilder::FragPosKey GrGLShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
355 const GrGLCaps&) {
356 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
357 return kTopLeftFragPosRead_FragPosKey;
358 } else {
359 return kBottomLeftFragPosRead_FragPosKey;
360 }
361}
362
363
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000364const GrGLenum* GrGLShaderBuilder::GetTexParamSwizzle(GrPixelConfig config, const GrGLCaps& caps) {
365 if (caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(config)) {
366 if (caps.textureRedSupport()) {
367 static const GrGLenum gRedSmear[] = { GR_GL_RED, GR_GL_RED, GR_GL_RED, GR_GL_RED };
368 return gRedSmear;
369 } else {
370 static const GrGLenum gAlphaSmear[] = { GR_GL_ALPHA, GR_GL_ALPHA,
371 GR_GL_ALPHA, GR_GL_ALPHA };
372 return gAlphaSmear;
373 }
374 } else {
375 static const GrGLenum gStraight[] = { GR_GL_RED, GR_GL_GREEN, GR_GL_BLUE, GR_GL_ALPHA };
376 return gStraight;
377 }
378}
379
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000380GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t visibility,
381 GrSLType type,
382 const char* name,
383 int count,
384 const char** outName) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000385 SkASSERT(name && strlen(name));
humper@google.com0e515772013-01-07 19:54:40 +0000386 SkDEBUGCODE(static const uint32_t kVisibilityMask = kVertex_ShaderType | kFragment_ShaderType);
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000387 SkASSERT(0 == (~kVisibilityMask & visibility));
388 SkASSERT(0 != visibility);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000389
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000390 BuilderUniform& uni = fUniforms.push_back();
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000391 UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000392 GR_DEBUGCODE(UniformHandle h2 =)
393 fUniformManager.appendUniform(type, count);
394 // We expect the uniform manager to initially have no uniforms and that all uniforms are added
395 // by this function. Therefore, the handles should match.
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000396 SkASSERT(h2 == h);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000397 uni.fVariable.setType(type);
398 uni.fVariable.setTypeModifier(GrGLShaderVar::kUniform_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000399 this->nameVariable(uni.fVariable.accessName(), 'u', name);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000400 uni.fVariable.setArrayCount(count);
401 uni.fVisibility = visibility;
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000402
bsalomon@google.com032b2212012-07-16 13:36:18 +0000403 // If it is visible in both the VS and FS, the precision must match.
404 // We declare a default FS precision, but not a default VS. So set the var
405 // to use the default FS precision.
bsalomon@google.comeb715c82012-07-11 15:03:31 +0000406 if ((kVertex_ShaderType | kFragment_ShaderType) == visibility) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000407 // the fragment and vertex precisions must match
bsalomon@google.com032b2212012-07-16 13:36:18 +0000408 uni.fVariable.setPrecision(kDefaultFragmentPrecision);
tomhudson@google.com242ed6f2012-05-30 17:38:57 +0000409 }
410
bsalomon@google.com777c3aa2012-07-25 20:58:20 +0000411 if (NULL != outName) {
412 *outName = uni.fVariable.c_str();
413 }
414
bsalomon@google.com032b2212012-07-16 13:36:18 +0000415 return h;
416}
417
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000418bool GrGLShaderBuilder::addAttribute(GrSLType type,
419 const char* name) {
420 for (int i = 0; i < fVSAttrs.count(); ++i) {
421 const GrGLShaderVar& attr = fVSAttrs[i];
422 // if attribute already added, don't add it again
423 if (attr.getName().equals(name)) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000424 SkASSERT(attr.getType() == type);
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000425 return false;
426 }
427 }
428 fVSAttrs.push_back().set(type,
429 GrGLShaderVar::kAttribute_TypeModifier,
430 name);
431 return true;
432}
433
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000434void GrGLShaderBuilder::addVarying(GrSLType type,
435 const char* name,
436 const char** vsOutName,
437 const char** fsInName) {
438 fVSOutputs.push_back();
439 fVSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000440 fVSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000441 this->nameVariable(fVSOutputs.back().accessName(), 'v', name);
442
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000443 if (vsOutName) {
444 *vsOutName = fVSOutputs.back().getName().c_str();
445 }
446 // input to FS comes either from VS or GS
bsalomon@google.comf0a104e2012-07-10 17:51:07 +0000447 const SkString* fsName;
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000448 if (fUsesGS) {
449 // if we have a GS take each varying in as an array
450 // and output as non-array.
451 fGSInputs.push_back();
452 fGSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000453 fGSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000454 fGSInputs.back().setUnsizedArray();
455 *fGSInputs.back().accessName() = fVSOutputs.back().getName();
456 fGSOutputs.push_back();
457 fGSOutputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000458 fGSOutputs.back().setTypeModifier(GrGLShaderVar::kVaryingOut_TypeModifier);
bsalomon@google.com504976e2013-05-09 13:45:02 +0000459 this->nameVariable(fGSOutputs.back().accessName(), 'g', name);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000460 fsName = fGSOutputs.back().accessName();
461 } else {
462 fsName = fVSOutputs.back().accessName();
463 }
464 fFSInputs.push_back();
465 fFSInputs.back().setType(type);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000466 fFSInputs.back().setTypeModifier(GrGLShaderVar::kVaryingIn_TypeModifier);
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000467 fFSInputs.back().setName(*fsName);
468 if (fsInName) {
469 *fsInName = fsName->c_str();
470 }
471}
472
bsalomon@google.com706f6682012-10-23 14:53:55 +0000473const char* GrGLShaderBuilder::fragmentPosition() {
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000474 if (fCodeStage.inStageCode()) {
475 const GrEffectRef& effect = *fCodeStage.effectStage()->getEffect();
476 if (!effect->willReadFragmentPosition()) {
477 GrDebugCrash("GrGLEffect asked for frag position but its generating GrEffect "
478 "did not request access.");
479 return "";
480 }
481 }
bsalomon@google.comb5158812013-05-13 18:50:25 +0000482 if (fTopLeftFragPosRead) {
483 if (!fSetupFragPosition) {
484 fFSInputs.push_back().set(kVec4f_GrSLType,
485 GrGLShaderVar::kIn_TypeModifier,
486 "gl_FragCoord",
487 GrGLShaderVar::kDefault_Precision);
488 fSetupFragPosition = true;
489 }
490 return "gl_FragCoord";
491 } else if (fCtxInfo.caps()->fragCoordConventionsSupport()) {
bsalomon@google.com706f6682012-10-23 14:53:55 +0000492 if (!fSetupFragPosition) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000493 SkAssertResult(this->enablePrivateFeature(kFragCoordConventions_GLSLPrivateFeature));
bsalomon@google.com5fa21072012-10-25 14:57:46 +0000494 fFSInputs.push_back().set(kVec4f_GrSLType,
495 GrGLShaderVar::kIn_TypeModifier,
496 "gl_FragCoord",
497 GrGLShaderVar::kDefault_Precision,
498 GrGLShaderVar::kUpperLeft_Origin);
bsalomon@google.com706f6682012-10-23 14:53:55 +0000499 fSetupFragPosition = true;
500 }
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000501 return "gl_FragCoord";
bsalomon@google.com706f6682012-10-23 14:53:55 +0000502 } else {
503 static const char* kCoordName = "fragCoordYDown";
504 if (!fSetupFragPosition) {
bsalomon@google.com504976e2013-05-09 13:45:02 +0000505 // temporarily change the stage index because we're inserting non-stage code.
506 CodeStage::AutoStageRestore csar(&fCodeStage, NULL);
507
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000508 SkASSERT(!fRTHeightUniform.isValid());
bsalomon@google.com706f6682012-10-23 14:53:55 +0000509 const char* rtHeightName;
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000510
bsalomon@google.com706f6682012-10-23 14:53:55 +0000511 fRTHeightUniform = this->addUniform(kFragment_ShaderType,
512 kFloat_GrSLType,
513 "RTHeight",
514 &rtHeightName);
skia.committer@gmail.com1e34ff72012-10-24 02:01:24 +0000515
bsalomon@google.com706f6682012-10-23 14:53:55 +0000516 this->fFSCode.prependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoord.y, gl_FragCoord.zw);\n",
517 kCoordName, rtHeightName);
518 fSetupFragPosition = true;
519 }
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000520 SkASSERT(fRTHeightUniform.isValid());
bsalomon@google.com706f6682012-10-23 14:53:55 +0000521 return kCoordName;
522 }
523}
524
525
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000526void GrGLShaderBuilder::emitFunction(ShaderType shader,
527 GrSLType returnType,
528 const char* name,
529 int argCnt,
530 const GrGLShaderVar* args,
531 const char* body,
532 SkString* outName) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000533 SkASSERT(kFragment_ShaderType == shader);
bsalomon@google.com018f1792013-04-18 19:36:09 +0000534 fFSFunctions.append(GrGLSLTypeString(returnType));
bsalomon@google.com504976e2013-05-09 13:45:02 +0000535 this->nameVariable(outName, '\0', name);
bsalomon@google.com77cf4602013-04-22 21:05:48 +0000536 fFSFunctions.appendf(" %s", outName->c_str());
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000537 fFSFunctions.append("(");
538 for (int i = 0; i < argCnt; ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000539 args[i].appendDecl(fCtxInfo, &fFSFunctions);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000540 if (i < argCnt - 1) {
541 fFSFunctions.append(", ");
542 }
543 }
544 fFSFunctions.append(") {\n");
545 fFSFunctions.append(body);
546 fFSFunctions.append("}\n\n");
547}
tomhudson@google.com23cb2292012-05-30 18:26:03 +0000548
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000549namespace {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000550
551inline void append_default_precision_qualifier(GrGLShaderVar::Precision p,
552 GrGLBinding binding,
553 SkString* str) {
554 // Desktop GLSL has added precision qualifiers but they don't do anything.
bsalomon@google.com791816a2013-08-15 18:54:39 +0000555 if (kES_GrGLBinding == binding) {
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000556 switch (p) {
557 case GrGLShaderVar::kHigh_Precision:
558 str->append("precision highp float;\n");
559 break;
560 case GrGLShaderVar::kMedium_Precision:
561 str->append("precision mediump float;\n");
562 break;
563 case GrGLShaderVar::kLow_Precision:
564 str->append("precision lowp float;\n");
565 break;
566 case GrGLShaderVar::kDefault_Precision:
567 GrCrash("Default precision now allowed.");
568 default:
569 GrCrash("Unknown precision value.");
570 }
571 }
572}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000573}
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000574
bsalomon@google.com032b2212012-07-16 13:36:18 +0000575void GrGLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const {
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000576 for (int i = 0; i < vars.count(); ++i) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000577 vars[i].appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000578 out->append(";\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000579 }
580}
bsalomon@google.com032b2212012-07-16 13:36:18 +0000581
582void GrGLShaderBuilder::appendUniformDecls(ShaderType stype, SkString* out) const {
583 for (int i = 0; i < fUniforms.count(); ++i) {
584 if (fUniforms[i].fVisibility & stype) {
robertphillips@google.com6177e692013-02-28 20:16:25 +0000585 fUniforms[i].fVariable.appendDecl(fCtxInfo, out);
bsalomon@google.coma1bf0ff2012-08-07 17:36:29 +0000586 out->append(";\n");
bsalomon@google.com032b2212012-07-16 13:36:18 +0000587 }
588 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000589}
590
591void GrGLShaderBuilder::getShader(ShaderType type, SkString* shaderStr) const {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000592 const char* version = GrGetGLSLVersionDecl(fCtxInfo.binding(), fCtxInfo.glslGeneration());
593
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000594 switch (type) {
595 case kVertex_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000596 *shaderStr = version;
bsalomon@google.com032b2212012-07-16 13:36:18 +0000597 this->appendUniformDecls(kVertex_ShaderType, shaderStr);
598 this->appendDecls(fVSAttrs, shaderStr);
599 this->appendDecls(fVSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000600 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000601 shaderStr->append(fVSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000602 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000603 break;
604 case kGeometry_ShaderType:
605 if (fUsesGS) {
bsalomon@google.com42eff162013-04-02 12:50:49 +0000606 *shaderStr = version;
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000607 shaderStr->append(fGSHeader);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000608 this->appendDecls(fGSInputs, shaderStr);
609 this->appendDecls(fGSOutputs, shaderStr);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000610 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000611 shaderStr->append(fGSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000612 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000613 } else {
614 shaderStr->reset();
615 }
616 break;
617 case kFragment_ShaderType:
bsalomon@google.com42eff162013-04-02 12:50:49 +0000618 *shaderStr = version;
619 shaderStr->append(fFSExtensions);
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000620 append_default_precision_qualifier(kDefaultFragmentPrecision,
robertphillips@google.com6177e692013-02-28 20:16:25 +0000621 fCtxInfo.binding(),
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000622 shaderStr);
bsalomon@google.com032b2212012-07-16 13:36:18 +0000623 this->appendUniformDecls(kFragment_ShaderType, shaderStr);
624 this->appendDecls(fFSInputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000625 // We shouldn't have declared outputs on 1.10
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000626 SkASSERT(k110_GrGLSLGeneration != fCtxInfo.glslGeneration() || fFSOutputs.empty());
bsalomon@google.com032b2212012-07-16 13:36:18 +0000627 this->appendDecls(fFSOutputs, shaderStr);
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000628 shaderStr->append(fFSFunctions);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000629 shaderStr->append("void main() {\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000630 shaderStr->append(fFSCode);
bsalomon@google.comd7bafb72012-10-22 14:30:50 +0000631 shaderStr->append("}\n");
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000632 break;
633 }
bsalomon@google.comad5e9372012-07-11 18:11:27 +0000634 }
bsalomon@google.comd7727ce2012-07-12 16:40:03 +0000635
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000636void GrGLShaderBuilder::finished(GrGLuint programID) {
637 fUniformManager.getUniformLocations(programID, fUniforms);
638}
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000639
bsalomon@google.com504976e2013-05-09 13:45:02 +0000640void GrGLShaderBuilder::emitEffects(
641 const GrEffectStage* effectStages[],
642 const GrBackendEffectFactory::EffectKey effectKeys[],
643 int effectCnt,
644 SkString* fsInOutColor,
645 GrSLConstantVec* fsInOutColorKnownValue,
646 SkTArray<GrGLUniformManager::UniformHandle, true>* effectSamplerHandles[],
647 GrGLEffect* glEffects[]) {
648 bool effectEmitted = false;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000649
bsalomon@google.com504976e2013-05-09 13:45:02 +0000650 SkString inColor = *fsInOutColor;
651 SkString outColor;
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000652
bsalomon@google.com504976e2013-05-09 13:45:02 +0000653 for (int e = 0; e < effectCnt; ++e) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000654 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect());
bsalomon@google.com504976e2013-05-09 13:45:02 +0000655 const GrEffectStage& stage = *effectStages[e];
656 const GrEffectRef& effect = *stage.getEffect();
657
658 CodeStage::AutoStageRestore csar(&fCodeStage, &stage);
659
660 int numTextures = effect->numTextures();
661 SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
662 textureSamplers.push_back_n(numTextures);
663 for (int t = 0; t < numTextures; ++t) {
664 textureSamplers[t].init(this, &effect->textureAccess(t), t);
665 effectSamplerHandles[e]->push_back(textureSamplers[t].fSamplerUniform);
666 }
667 GrDrawEffect drawEffect(stage, this->hasExplicitLocalCoords());
668
669 int numAttributes = stage.getVertexAttribIndexCount();
670 const int* attributeIndices = stage.getVertexAttribIndices();
671 SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
672 for (int a = 0; a < numAttributes; ++a) {
673 // TODO: Make addAttribute mangle the name.
674 SkString attributeName("aAttr");
675 attributeName.appendS32(attributeIndices[a]);
676 if (this->addAttribute(effect->vertexAttribType(a), attributeName.c_str())) {
677 fEffectAttributes.push_back().set(attributeIndices[a], attributeName);
678 }
679 }
680
681 glEffects[e] = effect->getFactory().createGLInstance(drawEffect);
682
683 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) {
684 // Effects have no way to communicate zeros, they treat an empty string as ones.
685 this->nameVariable(&inColor, '\0', "input");
686 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZerosVecf(4));
687 }
688
689 // create var to hold stage result
690 this->nameVariable(&outColor, '\0', "output");
691 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str());
692
693 // Enclose custom code in a block to avoid namespace conflicts
694 SkString openBrace;
695 openBrace.printf("\t{ // Stage %d: %s\n", fCodeStage.stageIndex(), glEffects[e]->name());
696 this->fVSCode.append(openBrace);
697 this->fFSCode.append(openBrace);
698
699 glEffects[e]->emitCode(this,
700 drawEffect,
701 effectKeys[e],
702 outColor.c_str(),
703 inColor.isEmpty() ? NULL : inColor.c_str(),
704 textureSamplers);
705 this->fVSCode.append("\t}\n");
706 this->fFSCode.append("\t}\n");
707
708 inColor = outColor;
709 *fsInOutColorKnownValue = kNone_GrSLConstantVec;
710 effectEmitted = true;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000711 }
712
bsalomon@google.com504976e2013-05-09 13:45:02 +0000713 if (effectEmitted) {
714 *fsInOutColor = outColor;
715 }
bsalomon@google.com34cccde2013-01-04 18:34:30 +0000716}
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000717
718const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
719 const AttributePair* attribEnd = this->getEffectAttributes().end();
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000720 for (const AttributePair* attrib = this->getEffectAttributes().begin();
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000721 attrib != attribEnd;
722 ++attrib) {
723 if (attrib->fIndex == attributeIndex) {
724 return &attrib->fName;
725 }
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000726 }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000727
728 return NULL;
729}