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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling1c5e94a2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000041
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Golinecbcd7c2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000093
Chandler Carruthe8c97892014-02-28 13:35:54 +000094* Clang: http://clang.llvm.org/cxx_status.html
95* GCC: http://gcc.gnu.org/projects/cxx0x.html
96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000103
Chandler Carruthe8c97892014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000110
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
Chandler Carruthe8c97892014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman6ab16142015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Klecknere7939662016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
Teresa Johnsonf7f02fa2016-10-18 17:17:37 +0000187 http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruthe8c97892014-02-28 13:35:54 +0000188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
206 https://code.google.com/p/go-wiki/wiki/CodeReviewComments
207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000242 ///
243 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000244 /// This file contains the declaration of the Instruction class, which is the
245 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson343e4962015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000265marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth67473522016-09-01 22:18:25 +0000266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000267Any additional information should be separated by a blank line. If an
268algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson343e4962015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000308Commenting out large blocks of code is discouraged, but if you really have to do
309this (for documentation purposes or as a suggestion for debug printing), use
310``#if 0`` and ``#endif``. These nest properly and are better behaved in general
311than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000312
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000313Doxygen Use in Documentation Comments
314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
315
316Use the ``\file`` command to turn the standard file header into a file-level
317comment.
318
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000319Include descriptive paragraphs for all public interfaces (public classes,
320member and non-member functions). Don't just restate the information that can
Chandler Carruth67473522016-09-01 22:18:25 +0000321be inferred from the API name. The first sentence (or a paragraph beginning
322with ``\brief``) is used as an abstract. Try to use a single sentence as the
323``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000324paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000325
326To refer to parameter names inside a paragraph, use the ``\p name`` command.
327Don't use the ``\arg name`` command since it starts a new paragraph that
328contains documentation for the parameter.
329
330Wrap non-inline code examples in ``\code ... \endcode``.
331
332To document a function parameter, start a new paragraph with the
333``\param name`` command. If the parameter is used as an out or an in/out
334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
335respectively.
336
337To describe function return value, start a new paragraph with the ``\returns``
338command.
339
340A minimal documentation comment:
341
342.. code-block:: c++
343
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000344 /// Sets the xyzzy property to \p Baz.
345 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000346
347A documentation comment that uses all Doxygen features in a preferred way:
348
349.. code-block:: c++
350
Chandler Carruth67473522016-09-01 22:18:25 +0000351 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000352 ///
353 /// Does not do foo the usual way if \p Baz is true.
354 ///
355 /// Typical usage:
356 /// \code
357 /// fooBar(false, "quux", Res);
358 /// \endcode
359 ///
360 /// \param Quux kind of foo to do.
361 /// \param [out] Result filled with bar sequence on foo success.
362 ///
363 /// \returns true on success.
364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
365
Chris Lattner4fe27462013-09-01 15:48:08 +0000366Don't duplicate the documentation comment in the header file and in the
367implementation file. Put the documentation comments for public APIs into the
368header file. Documentation comments for private APIs can go to the
369implementation file. In any case, implementation files can include additional
370comments (not necessarily in Doxygen markup) to explain implementation details
371as needed.
372
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000373Don't duplicate function or class name at the beginning of the comment.
374For humans it is obvious which function or class is being documented;
375automatic documentation processing tools are smart enough to bind the comment
376to the correct declaration.
377
378Wrong:
379
380.. code-block:: c++
381
382 // In Something.h:
383
384 /// Something - An abstraction for some complicated thing.
385 class Something {
386 public:
387 /// fooBar - Does foo and bar.
388 void fooBar();
389 };
390
391 // In Something.cpp:
392
393 /// fooBar - Does foo and bar.
394 void Something::fooBar() { ... }
395
396Correct:
397
398.. code-block:: c++
399
400 // In Something.h:
401
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000402 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000403 class Something {
404 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 void fooBar();
407 };
408
409 // In Something.cpp:
410
411 // Builds a B-tree in order to do foo. See paper by...
412 void Something::fooBar() { ... }
413
414It is not required to use additional Doxygen features, but sometimes it might
415be a good idea to do so.
416
417Consider:
418
419* adding comments to any narrow namespace containing a collection of
420 related functions or types;
421
422* using top-level groups to organize a collection of related functions at
423 namespace scope where the grouping is smaller than the namespace;
424
425* using member groups and additional comments attached to member
426 groups to organize within a class.
427
428For example:
429
430.. code-block:: c++
431
432 class Something {
433 /// \name Functions that do Foo.
434 /// @{
435 void fooBar();
436 void fooBaz();
437 /// @}
438 ...
439 };
440
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000441``#include`` Style
442^^^^^^^^^^^^^^^^^^
443
444Immediately after the `header file comment`_ (and include guards if working on a
445header file), the `minimal list of #includes`_ required by the file should be
446listed. We prefer these ``#include``\s to be listed in this order:
447
448.. _Main Module Header:
449.. _Local/Private Headers:
450
451#. Main Module Header
452#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000454#. System ``#include``\s
455
Chandler Carruth494cfc02012-12-02 11:53:27 +0000456and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457
458The `Main Module Header`_ file applies to ``.cpp`` files which implement an
459interface defined by a ``.h`` file. This ``#include`` should always be included
460**first** regardless of where it lives on the file system. By including a
461header file first in the ``.cpp`` files that implement the interfaces, we ensure
462that the header does not have any hidden dependencies which are not explicitly
463``#include``\d in the header, but should be. It is also a form of documentation
464in the ``.cpp`` file to indicate where the interfaces it implements are defined.
465
Zachary Turner068d1f82016-08-23 20:07:32 +0000466LLVM project and subproject headers should be grouped from most specific to least
467specific, for the same reasons described above. For example, LLDB depends on
468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
469include ``lldb`` headers first, followed by ``clang`` headers, followed by
470``llvm`` headers, to reduce the possibility (for example) of an LLDB header
471accidentally picking up a missing include due to the previous inclusion of that
472header in the main source file or some earlier header file. clang should
473similarly include its own headers before including llvm headers. This rule
474applies to all LLVM subprojects.
475
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000476.. _fit into 80 columns:
477
478Source Code Width
479^^^^^^^^^^^^^^^^^
480
481Write your code to fit within 80 columns of text. This helps those of us who
482like to print out code and look at your code in an ``xterm`` without resizing
483it.
484
485The longer answer is that there must be some limit to the width of the code in
486order to reasonably allow developers to have multiple files side-by-side in
487windows on a modest display. If you are going to pick a width limit, it is
488somewhat arbitrary but you might as well pick something standard. Going with 90
489columns (for example) instead of 80 columns wouldn't add any significant value
490and would be detrimental to printing out code. Also many other projects have
491standardized on 80 columns, so some people have already configured their editors
492for it (vs something else, like 90 columns).
493
494This is one of many contentious issues in coding standards, but it is not up for
495debate.
496
497Use Spaces Instead of Tabs
498^^^^^^^^^^^^^^^^^^^^^^^^^^
499
500In all cases, prefer spaces to tabs in source files. People have different
501preferred indentation levels, and different styles of indentation that they
502like; this is fine. What isn't fine is that different editors/viewers expand
503tabs out to different tab stops. This can cause your code to look completely
504unreadable, and it is not worth dealing with.
505
506As always, follow the `Golden Rule`_ above: follow the style of
507existing code if you are modifying and extending it. If you like four spaces of
508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
509of indentation. Also, do not reindent a whole source file: it makes for
510incredible diffs that are absolutely worthless.
511
512Indent Code Consistently
513^^^^^^^^^^^^^^^^^^^^^^^^
514
515Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000516important. If you didn't believe and internalize this then, now is the time.
517Just do it. With the introduction of C++11, there are some new formatting
518challenges that merit some suggestions to help have consistent, maintainable,
519and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000520
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000521Format Lambdas Like Blocks Of Code
522""""""""""""""""""""""""""""""""""
523
524When formatting a multi-line lambda, format it like a block of code, that's
525what it is. If there is only one multi-line lambda in a statement, and there
526are no expressions lexically after it in the statement, drop the indent to the
527standard two space indent for a block of code, as if it were an if-block opened
528by the preceding part of the statement:
529
530.. code-block:: c++
531
532 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
533 if (a.blah < b.blah)
534 return true;
535 if (a.baz < b.baz)
536 return true;
537 return a.bam < b.bam;
538 });
539
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000540To take best advantage of this formatting, if you are designing an API which
541accepts a continuation or single callable argument (be it a functor, or
542a ``std::function``), it should be the last argument if at all possible.
543
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000544If there are multiple multi-line lambdas in a statement, or there is anything
545interesting after the lambda in the statement, indent the block two spaces from
546the indent of the ``[]``:
547
548.. code-block:: c++
549
550 dyn_switch(V->stripPointerCasts(),
551 [] (PHINode *PN) {
552 // process phis...
553 },
554 [] (SelectInst *SI) {
555 // process selects...
556 },
557 [] (LoadInst *LI) {
558 // process loads...
559 },
560 [] (AllocaInst *AI) {
561 // process allocas...
562 });
563
564Braced Initializer Lists
565""""""""""""""""""""""""
566
567With C++11, there are significantly more uses of braced lists to perform
568initialization. These allow you to easily construct aggregate temporaries in
569expressions among other niceness. They now have a natural way of ending up
570nested within each other and within function calls in order to build up
571aggregates (such as option structs) from local variables. To make matters
572worse, we also have many more uses of braces in an expression context that are
573*not* performing initialization.
574
575The historically common formatting of braced initialization of aggregate
576variables does not mix cleanly with deep nesting, general expression contexts,
577function arguments, and lambdas. We suggest new code use a simple rule for
578formatting braced initialization lists: act as-if the braces were parentheses
579in a function call. The formatting rules exactly match those already well
580understood for formatting nested function calls. Examples:
581
582.. code-block:: c++
583
584 foo({a, b, c}, {1, 2, 3});
585
586 llvm::Constant *Mask[] = {
587 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
588 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
589 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
590
591This formatting scheme also makes it particularly easy to get predictable,
592consistent, and automatic formatting with tools like `Clang Format`_.
593
594.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
595
596Language and Compiler Issues
597----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000598
599Treat Compiler Warnings Like Errors
600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
601
602If your code has compiler warnings in it, something is wrong --- you aren't
603casting values correctly, you have "questionable" constructs in your code, or
604you are doing something legitimately wrong. Compiler warnings can cover up
605legitimate errors in output and make dealing with a translation unit difficult.
606
607It is not possible to prevent all warnings from all compilers, nor is it
608desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
609good thorough set of warnings, and stick to it. At least in the case of
610``gcc``, it is possible to work around any spurious errors by changing the
611syntax of the code slightly. For example, a warning that annoys me occurs when
612I write code like this:
613
614.. code-block:: c++
615
616 if (V = getValue()) {
617 ...
618 }
619
620``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
621probably mistyped it. In most cases, I haven't, and I really don't want the
622spurious errors. To fix this particular problem, I rewrite the code like
623this:
624
625.. code-block:: c++
626
627 if ((V = getValue())) {
628 ...
629 }
630
631which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
632massaging the code appropriately.
633
634Write Portable Code
635^^^^^^^^^^^^^^^^^^^
636
637In almost all cases, it is possible and within reason to write completely
638portable code. If there are cases where it isn't possible to write portable
639code, isolate it behind a well defined (and well documented) interface.
640
641In practice, this means that you shouldn't assume much about the host compiler
642(and Visual Studio tends to be the lowest common denominator). If advanced
643features are used, they should only be an implementation detail of a library
644which has a simple exposed API, and preferably be buried in ``libSystem``.
645
646Do not use RTTI or Exceptions
647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
648
649In an effort to reduce code and executable size, LLVM does not use RTTI
650(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
651the general C++ principle of *"you only pay for what you use"*, causing
652executable bloat even if exceptions are never used in the code base, or if RTTI
653is never used for a class. Because of this, we turn them off globally in the
654code.
655
656That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000657templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000658This form of RTTI is opt-in and can be
659:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000660substantially more efficient than ``dynamic_cast<>``.
661
662.. _static constructor:
663
664Do not use Static Constructors
665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
666
667Static constructors and destructors (e.g. global variables whose types have a
668constructor or destructor) should not be added to the code base, and should be
669removed wherever possible. Besides `well known problems
670<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
671initialization is undefined between globals in different source files, the
672entire concept of static constructors is at odds with the common use case of
673LLVM as a library linked into a larger application.
674
675Consider the use of LLVM as a JIT linked into another application (perhaps for
676`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
677<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
678design of static constructors, they must be executed at startup time of the
679entire application, regardless of whether or how LLVM is used in that larger
680application. There are two problems with this:
681
682* The time to run the static constructors impacts startup time of applications
683 --- a critical time for GUI apps, among others.
684
685* The static constructors cause the app to pull many extra pages of memory off
686 the disk: both the code for the constructor in each ``.o`` file and the small
687 amount of data that gets touched. In addition, touched/dirty pages put more
688 pressure on the VM system on low-memory machines.
689
690We would really like for there to be zero cost for linking in an additional LLVM
691target or other library into an application, but static constructors violate
692this goal.
693
694That said, LLVM unfortunately does contain static constructors. It would be a
695`great project <http://llvm.org/PR11944>`_ for someone to purge all static
696constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
697flag (when building with Clang) to ensure we do not regress in the future.
698
699Use of ``class`` and ``struct`` Keywords
700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
701
702In C++, the ``class`` and ``struct`` keywords can be used almost
703interchangeably. The only difference is when they are used to declare a class:
704``class`` makes all members private by default while ``struct`` makes all
705members public by default.
706
707Unfortunately, not all compilers follow the rules and some will generate
708different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000709the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000710
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000711* All declarations and definitions of a given ``class`` or ``struct`` must use
712 the same keyword. For example:
713
714.. code-block:: c++
715
716 class Foo;
717
718 // Breaks mangling in MSVC.
719 struct Foo { int Data; };
720
721* As a rule of thumb, ``struct`` should be kept to structures where *all*
722 members are declared public.
723
724.. code-block:: c++
725
726 // Foo feels like a class... this is strange.
727 struct Foo {
728 private:
729 int Data;
730 public:
731 Foo() : Data(0) { }
732 int getData() const { return Data; }
733 void setData(int D) { Data = D; }
734 };
735
736 // Bar isn't POD, but it does look like a struct.
737 struct Bar {
738 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000739 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000740 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000741
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000742Do not use Braced Initializer Lists to Call a Constructor
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745In C++11 there is a "generalized initialization syntax" which allows calling
746constructors using braced initializer lists. Do not use these to call
747constructors with any interesting logic or if you care that you're calling some
748*particular* constructor. Those should look like function calls using
749parentheses rather than like aggregate initialization. Similarly, if you need
750to explicitly name the type and call its constructor to create a temporary,
751don't use a braced initializer list. Instead, use a braced initializer list
752(without any type for temporaries) when doing aggregate initialization or
753something notionally equivalent. Examples:
754
755.. code-block:: c++
756
757 class Foo {
758 public:
759 // Construct a Foo by reading data from the disk in the whizbang format, ...
760 Foo(std::string filename);
761
762 // Construct a Foo by looking up the Nth element of some global data ...
763 Foo(int N);
764
765 // ...
766 };
767
768 // The Foo constructor call is very deliberate, no braces.
769 std::fill(foo.begin(), foo.end(), Foo("name"));
770
771 // The pair is just being constructed like an aggregate, use braces.
772 bar_map.insert({my_key, my_value});
773
774If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
775
776.. code-block:: c++
777
778 int data[] = {0, 1, 2, 3};
779
780Use ``auto`` Type Deduction to Make Code More Readable
781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
782
783Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
784uses a more moderate stance. Use ``auto`` if and only if it makes the code more
785readable or easier to maintain. Don't "almost always" use ``auto``, but do use
786``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
787type is already obvious from the context. Another time when ``auto`` works well
788for these purposes is when the type would have been abstracted away anyways,
789often behind a container's typedef such as ``std::vector<T>::iterator``.
790
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000791Beware unnecessary copies with ``auto``
792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
793
794The convenience of ``auto`` makes it easy to forget that its default behavior
795is a copy. Particularly in range-based ``for`` loops, careless copies are
796expensive.
797
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000798As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
799``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000800
801.. code-block:: c++
802
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000803 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000804 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000805 for (auto &Val : Container) { Val.change(); }
806
807 // Remove the reference if you really want a new copy.
808 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
809
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000810 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000811 for (const auto *Ptr : Container) { observe(*Ptr); }
812 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000813
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000814Style Issues
815============
816
817The High-Level Issues
818---------------------
819
820A Public Header File **is** a Module
821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822
823C++ doesn't do too well in the modularity department. There is no real
824encapsulation or data hiding (unless you use expensive protocol classes), but it
825is what we have to work with. When you write a public header file (in the LLVM
826source tree, they live in the top level "``include``" directory), you are
827defining a module of functionality.
828
829Ideally, modules should be completely independent of each other, and their
830header files should only ``#include`` the absolute minimum number of headers
831possible. A module is not just a class, a function, or a namespace: it's a
832collection of these that defines an interface. This interface may be several
833functions, classes, or data structures, but the important issue is how they work
834together.
835
836In general, a module should be implemented by one or more ``.cpp`` files. Each
837of these ``.cpp`` files should include the header that defines their interface
838first. This ensures that all of the dependences of the module header have been
839properly added to the module header itself, and are not implicit. System
840headers should be included after user headers for a translation unit.
841
842.. _minimal list of #includes:
843
844``#include`` as Little as Possible
845^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
846
847``#include`` hurts compile time performance. Don't do it unless you have to,
848especially in header files.
849
850But wait! Sometimes you need to have the definition of a class to use it, or to
851inherit from it. In these cases go ahead and ``#include`` that header file. Be
852aware however that there are many cases where you don't need to have the full
853definition of a class. If you are using a pointer or reference to a class, you
854don't need the header file. If you are simply returning a class instance from a
855prototyped function or method, you don't need it. In fact, for most cases, you
856simply don't need the definition of a class. And not ``#include``\ing speeds up
857compilation.
858
859It is easy to try to go too overboard on this recommendation, however. You
860**must** include all of the header files that you are using --- you can include
861them either directly or indirectly through another header file. To make sure
862that you don't accidentally forget to include a header file in your module
863header, make sure to include your module header **first** in the implementation
864file (as mentioned above). This way there won't be any hidden dependencies that
865you'll find out about later.
866
867Keep "Internal" Headers Private
868^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
869
870Many modules have a complex implementation that causes them to use more than one
871implementation (``.cpp``) file. It is often tempting to put the internal
872communication interface (helper classes, extra functions, etc) in the public
873module header file. Don't do this!
874
875If you really need to do something like this, put a private header file in the
876same directory as the source files, and include it locally. This ensures that
877your private interface remains private and undisturbed by outsiders.
878
879.. note::
880
881 It's okay to put extra implementation methods in a public class itself. Just
882 make them private (or protected) and all is well.
883
884.. _early exits:
885
886Use Early Exits and ``continue`` to Simplify Code
887^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
888
889When reading code, keep in mind how much state and how many previous decisions
890have to be remembered by the reader to understand a block of code. Aim to
891reduce indentation where possible when it doesn't make it more difficult to
892understand the code. One great way to do this is by making use of early exits
893and the ``continue`` keyword in long loops. As an example of using an early
894exit from a function, consider this "bad" code:
895
896.. code-block:: c++
897
Andrew Tricke6af4b92012-09-20 17:02:04 +0000898 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000899 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000900 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000901 ... some long code ....
902 }
903
904 return 0;
905 }
906
907This code has several problems if the body of the ``'if'`` is large. When
908you're looking at the top of the function, it isn't immediately clear that this
909*only* does interesting things with non-terminator instructions, and only
910applies to things with the other predicates. Second, it is relatively difficult
911to describe (in comments) why these predicates are important because the ``if``
912statement makes it difficult to lay out the comments. Third, when you're deep
913within the body of the code, it is indented an extra level. Finally, when
914reading the top of the function, it isn't clear what the result is if the
915predicate isn't true; you have to read to the end of the function to know that
916it returns null.
917
918It is much preferred to format the code like this:
919
920.. code-block:: c++
921
Andrew Tricke6af4b92012-09-20 17:02:04 +0000922 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000923 // Terminators never need 'something' done to them because ...
924 if (isa<TerminatorInst>(I))
925 return 0;
926
927 // We conservatively avoid transforming instructions with multiple uses
928 // because goats like cheese.
929 if (!I->hasOneUse())
930 return 0;
931
932 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000933 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000934 return 0;
935
936 ... some long code ....
937 }
938
939This fixes these problems. A similar problem frequently happens in ``for``
940loops. A silly example is something like this:
941
942.. code-block:: c++
943
Alex Bradbury23a86ea2017-08-31 12:34:20 +0000944 for (Instruction &I : BB) {
945 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000946 Value *LHS = BO->getOperand(0);
947 Value *RHS = BO->getOperand(1);
948 if (LHS != RHS) {
949 ...
950 }
951 }
952 }
953
954When you have very, very small loops, this sort of structure is fine. But if it
955exceeds more than 10-15 lines, it becomes difficult for people to read and
956understand at a glance. The problem with this sort of code is that it gets very
957nested very quickly. Meaning that the reader of the code has to keep a lot of
958context in their brain to remember what is going immediately on in the loop,
959because they don't know if/when the ``if`` conditions will have ``else``\s etc.
960It is strongly preferred to structure the loop like this:
961
962.. code-block:: c++
963
Alex Bradbury23a86ea2017-08-31 12:34:20 +0000964 for (Instruction &I : BB) {
965 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000966 if (!BO) continue;
967
968 Value *LHS = BO->getOperand(0);
969 Value *RHS = BO->getOperand(1);
970 if (LHS == RHS) continue;
971
972 ...
973 }
974
975This has all the benefits of using early exits for functions: it reduces nesting
976of the loop, it makes it easier to describe why the conditions are true, and it
977makes it obvious to the reader that there is no ``else`` coming up that they
978have to push context into their brain for. If a loop is large, this can be a
979big understandability win.
980
981Don't use ``else`` after a ``return``
982^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
983
984For similar reasons above (reduction of indentation and easier reading), please
985do not use ``'else'`` or ``'else if'`` after something that interrupts control
986flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
987example, this is *bad*:
988
989.. code-block:: c++
990
991 case 'J': {
992 if (Signed) {
993 Type = Context.getsigjmp_bufType();
994 if (Type.isNull()) {
995 Error = ASTContext::GE_Missing_sigjmp_buf;
996 return QualType();
997 } else {
998 break;
999 }
1000 } else {
1001 Type = Context.getjmp_bufType();
1002 if (Type.isNull()) {
1003 Error = ASTContext::GE_Missing_jmp_buf;
1004 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001005 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001006 break;
Meador Inge46137da2012-06-20 23:48:01 +00001007 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001008 }
1009 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001010
1011It is better to write it like this:
1012
1013.. code-block:: c++
1014
1015 case 'J':
1016 if (Signed) {
1017 Type = Context.getsigjmp_bufType();
1018 if (Type.isNull()) {
1019 Error = ASTContext::GE_Missing_sigjmp_buf;
1020 return QualType();
1021 }
1022 } else {
1023 Type = Context.getjmp_bufType();
1024 if (Type.isNull()) {
1025 Error = ASTContext::GE_Missing_jmp_buf;
1026 return QualType();
1027 }
1028 }
1029 break;
1030
1031Or better yet (in this case) as:
1032
1033.. code-block:: c++
1034
1035 case 'J':
1036 if (Signed)
1037 Type = Context.getsigjmp_bufType();
1038 else
1039 Type = Context.getjmp_bufType();
1040
1041 if (Type.isNull()) {
1042 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1043 ASTContext::GE_Missing_jmp_buf;
1044 return QualType();
1045 }
1046 break;
1047
1048The idea is to reduce indentation and the amount of code you have to keep track
1049of when reading the code.
1050
1051Turn Predicate Loops into Predicate Functions
1052^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1053
1054It is very common to write small loops that just compute a boolean value. There
1055are a number of ways that people commonly write these, but an example of this
1056sort of thing is:
1057
1058.. code-block:: c++
1059
1060 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001061 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1062 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001063 FoundFoo = true;
1064 break;
1065 }
1066
1067 if (FoundFoo) {
1068 ...
1069 }
1070
1071This sort of code is awkward to write, and is almost always a bad sign. Instead
1072of this sort of loop, we strongly prefer to use a predicate function (which may
1073be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1074code to be structured like this:
1075
1076.. code-block:: c++
1077
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001078 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001079 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001080 for (unsigned I = 0, E = List.size(); I != E; ++I)
1081 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001082 return true;
1083 return false;
1084 }
1085 ...
1086
Andrew Trickfc9420c2012-09-20 02:01:06 +00001087 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001088 ...
1089 }
1090
1091There are many reasons for doing this: it reduces indentation and factors out
1092code which can often be shared by other code that checks for the same predicate.
1093More importantly, it *forces you to pick a name* for the function, and forces
1094you to write a comment for it. In this silly example, this doesn't add much
1095value. However, if the condition is complex, this can make it a lot easier for
1096the reader to understand the code that queries for this predicate. Instead of
1097being faced with the in-line details of how we check to see if the BarList
1098contains a foo, we can trust the function name and continue reading with better
1099locality.
1100
1101The Low-Level Issues
1102--------------------
1103
1104Name Types, Functions, Variables, and Enumerators Properly
1105^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1106
1107Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1108enough how important it is to use *descriptive* names. Pick names that match
1109the semantics and role of the underlying entities, within reason. Avoid
1110abbreviations unless they are well known. After picking a good name, make sure
1111to use consistent capitalization for the name, as inconsistency requires clients
1112to either memorize the APIs or to look it up to find the exact spelling.
1113
1114In general, names should be in camel case (e.g. ``TextFileReader`` and
1115``isLValue()``). Different kinds of declarations have different rules:
1116
1117* **Type names** (including classes, structs, enums, typedefs, etc) should be
1118 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1119
1120* **Variable names** should be nouns (as they represent state). The name should
1121 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1122 ``Boats``).
1123
1124* **Function names** should be verb phrases (as they represent actions), and
1125 command-like function should be imperative. The name should be camel case,
1126 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1127
1128* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1129 follow the naming conventions for types. A common use for enums is as a
1130 discriminator for a union, or an indicator of a subclass. When an enum is
1131 used for something like this, it should have a ``Kind`` suffix
1132 (e.g. ``ValueKind``).
1133
1134* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1135 should start with an upper-case letter, just like types. Unless the
1136 enumerators are defined in their own small namespace or inside a class,
1137 enumerators should have a prefix corresponding to the enum declaration name.
1138 For example, ``enum ValueKind { ... };`` may contain enumerators like
1139 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1140 convenience constants are exempt from the requirement for a prefix. For
1141 instance:
1142
1143 .. code-block:: c++
1144
1145 enum {
1146 MaxSize = 42,
1147 Density = 12
1148 };
1149
1150As an exception, classes that mimic STL classes can have member names in STL's
1151style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001152``push_back()``, and ``empty()``). Classes that provide multiple
1153iterators should add a singular prefix to ``begin()`` and ``end()``
1154(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001155
1156Here are some examples of good and bad names:
1157
Meador Inge6a706af2012-06-20 23:57:00 +00001158.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001159
1160 class VehicleMaker {
1161 ...
1162 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1163 Factory<Tire> Factory; // Better.
1164 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1165 // kind of factories.
1166 };
1167
Alexander Kornienkof1e68ff2016-09-27 14:49:45 +00001168 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001169 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001170 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1171 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001172 ...
1173 }
1174
1175Assert Liberally
1176^^^^^^^^^^^^^^^^
1177
1178Use the "``assert``" macro to its fullest. Check all of your preconditions and
1179assumptions, you never know when a bug (not necessarily even yours) might be
1180caught early by an assertion, which reduces debugging time dramatically. The
1181"``<cassert>``" header file is probably already included by the header files you
1182are using, so it doesn't cost anything to use it.
1183
1184To further assist with debugging, make sure to put some kind of error message in
1185the assertion statement, which is printed if the assertion is tripped. This
1186helps the poor debugger make sense of why an assertion is being made and
1187enforced, and hopefully what to do about it. Here is one complete example:
1188
1189.. code-block:: c++
1190
Sean Silva7333a842012-11-17 23:25:33 +00001191 inline Value *getOperand(unsigned I) {
1192 assert(I < Operands.size() && "getOperand() out of range!");
1193 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001194 }
1195
1196Here are more examples:
1197
1198.. code-block:: c++
1199
Alp Tokerf907b892013-12-05 05:44:44 +00001200 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001201
1202 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1203
1204 assert(idx < getNumSuccessors() && "Successor # out of range!");
1205
1206 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1207
1208 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1209
1210You get the idea.
1211
Jordan Rose2962d952012-10-26 22:08:46 +00001212In the past, asserts were used to indicate a piece of code that should not be
1213reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001214
1215.. code-block:: c++
1216
Jordan Rose2962d952012-10-26 22:08:46 +00001217 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001218
Jordan Rose2962d952012-10-26 22:08:46 +00001219This has a few issues, the main one being that some compilers might not
1220understand the assertion, or warn about a missing return in builds where
1221assertions are compiled out.
1222
1223Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001224
1225.. code-block:: c++
1226
Jordan Rose2962d952012-10-26 22:08:46 +00001227 llvm_unreachable("Invalid radix for integer literal");
1228
1229When assertions are enabled, this will print the message if it's ever reached
1230and then exit the program. When assertions are disabled (i.e. in release
1231builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1232code for this branch. If the compiler does not support this, it will fall back
1233to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001234
Alex Bradbury71824402017-08-18 05:29:21 +00001235Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyf698a292017-08-18 06:45:34 +00001236build. If the error condition can be triggered by user input then the
1237recoverable error mechanism described in :doc:`ProgrammersManual` should be
1238used instead. In cases where this is not practical, ``report_fatal_error`` may
1239be used.
Alex Bradbury71824402017-08-18 05:29:21 +00001240
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001241Another issue is that values used only by assertions will produce an "unused
1242value" warning when assertions are disabled. For example, this code will warn:
1243
1244.. code-block:: c++
1245
1246 unsigned Size = V.size();
1247 assert(Size > 42 && "Vector smaller than it should be");
1248
1249 bool NewToSet = Myset.insert(Value);
1250 assert(NewToSet && "The value shouldn't be in the set yet");
1251
1252These are two interesting different cases. In the first case, the call to
1253``V.size()`` is only useful for the assert, and we don't want it executed when
1254assertions are disabled. Code like this should move the call into the assert
1255itself. In the second case, the side effects of the call must happen whether
1256the assert is enabled or not. In this case, the value should be cast to void to
1257disable the warning. To be specific, it is preferred to write the code like
1258this:
1259
1260.. code-block:: c++
1261
1262 assert(V.size() > 42 && "Vector smaller than it should be");
1263
1264 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1265 assert(NewToSet && "The value shouldn't be in the set yet");
1266
1267Do Not Use ``using namespace std``
1268^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1269
1270In LLVM, we prefer to explicitly prefix all identifiers from the standard
1271namespace with an "``std::``" prefix, rather than rely on "``using namespace
1272std;``".
1273
1274In header files, adding a ``'using namespace XXX'`` directive pollutes the
1275namespace of any source file that ``#include``\s the header. This is clearly a
1276bad thing.
1277
1278In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1279rule, but is still important. Basically, using explicit namespace prefixes
1280makes the code **clearer**, because it is immediately obvious what facilities
1281are being used and where they are coming from. And **more portable**, because
1282namespace clashes cannot occur between LLVM code and other namespaces. The
1283portability rule is important because different standard library implementations
1284expose different symbols (potentially ones they shouldn't), and future revisions
1285to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1286never use ``'using namespace std;'`` in LLVM.
1287
1288The exception to the general rule (i.e. it's not an exception for the ``std``
1289namespace) is for implementation files. For example, all of the code in the
1290LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1291ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1292llvm;'`` directive at the top, after the ``#include``\s. This reduces
1293indentation in the body of the file for source editors that indent based on
1294braces, and keeps the conceptual context cleaner. The general form of this rule
1295is that any ``.cpp`` file that implements code in any namespace may use that
1296namespace (and its parents'), but should not use any others.
1297
1298Provide a Virtual Method Anchor for Classes in Headers
1299^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1300
1301If a class is defined in a header file and has a vtable (either it has virtual
1302methods or it derives from classes with virtual methods), it must always have at
1303least one out-of-line virtual method in the class. Without this, the compiler
1304will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1305header, bloating ``.o`` file sizes and increasing link times.
1306
David Blaikie00bec9a2012-09-21 17:47:36 +00001307Don't use default labels in fully covered switches over enumerations
1308^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1309
1310``-Wswitch`` warns if a switch, without a default label, over an enumeration
1311does not cover every enumeration value. If you write a default label on a fully
1312covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1313when new elements are added to that enumeration. To help avoid adding these
1314kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1315off by default but turned on when building LLVM with a version of Clang that
1316supports the warning.
1317
1318A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001319GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001320if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001321that the enum expression may take any representable value, not just those of
1322individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1323the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001324
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001325Use range-based ``for`` loops wherever possible
1326^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001327
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001328The introduction of range-based ``for`` loops in C++11 means that explicit
1329manipulation of iterators is rarely necessary. We use range-based ``for``
1330loops wherever possible for all newly added code. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001331
1332.. code-block:: c++
1333
1334 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001335 for (Instruction &I : *BB)
1336 ... use I ...
1337
1338Don't evaluate ``end()`` every time through a loop
1339^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1340
1341In cases where range-based ``for`` loops can't be used and it is necessary
1342to write an explicit iterator-based loop, pay close attention to whether
1343``end()`` is re-evaluted on each loop iteration. One common mistake is to
1344write a loop in this style:
1345
1346.. code-block:: c++
1347
1348 BasicBlock *BB = ...
1349 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001350 ... use I ...
1351
1352The problem with this construct is that it evaluates "``BB->end()``" every time
1353through the loop. Instead of writing the loop like this, we strongly prefer
1354loops to be written so that they evaluate it once before the loop starts. A
1355convenient way to do this is like so:
1356
1357.. code-block:: c++
1358
1359 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001360 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001361 ... use I ...
1362
1363The observant may quickly point out that these two loops may have different
1364semantics: if the container (a basic block in this case) is being mutated, then
1365"``BB->end()``" may change its value every time through the loop and the second
1366loop may not in fact be correct. If you actually do depend on this behavior,
1367please write the loop in the first form and add a comment indicating that you
1368did it intentionally.
1369
1370Why do we prefer the second form (when correct)? Writing the loop in the first
1371form has two problems. First it may be less efficient than evaluating it at the
1372start of the loop. In this case, the cost is probably minor --- a few extra
1373loads every time through the loop. However, if the base expression is more
1374complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001375expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001376really aren't cheap. By writing it in the second form consistently, you
1377eliminate the issue entirely and don't even have to think about it.
1378
1379The second (even bigger) issue is that writing the loop in the first form hints
1380to the reader that the loop is mutating the container (a fact that a comment
1381would handily confirm!). If you write the loop in the second form, it is
1382immediately obvious without even looking at the body of the loop that the
1383container isn't being modified, which makes it easier to read the code and
1384understand what it does.
1385
1386While the second form of the loop is a few extra keystrokes, we do strongly
1387prefer it.
1388
1389``#include <iostream>`` is Forbidden
1390^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1391
1392The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1393because many common implementations transparently inject a `static constructor`_
1394into every translation unit that includes it.
1395
1396Note that using the other stream headers (``<sstream>`` for example) is not
1397problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1398provides various APIs that are better performing for almost every use than
1399``std::ostream`` style APIs.
1400
1401.. note::
1402
1403 New code should always use `raw_ostream`_ for writing, or the
1404 ``llvm::MemoryBuffer`` API for reading files.
1405
1406.. _raw_ostream:
1407
1408Use ``raw_ostream``
1409^^^^^^^^^^^^^^^^^^^
1410
1411LLVM includes a lightweight, simple, and efficient stream implementation in
1412``llvm/Support/raw_ostream.h``, which provides all of the common features of
1413``std::ostream``. All new code should use ``raw_ostream`` instead of
1414``ostream``.
1415
1416Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1417declared as ``class raw_ostream``. Public headers should generally not include
1418the ``raw_ostream`` header, but use forward declarations and constant references
1419to ``raw_ostream`` instances.
1420
1421Avoid ``std::endl``
1422^^^^^^^^^^^^^^^^^^^
1423
1424The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1425the output stream specified. In addition to doing this, however, it also
1426flushes the output stream. In other words, these are equivalent:
1427
1428.. code-block:: c++
1429
1430 std::cout << std::endl;
1431 std::cout << '\n' << std::flush;
1432
1433Most of the time, you probably have no reason to flush the output stream, so
1434it's better to use a literal ``'\n'``.
1435
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001436Don't use ``inline`` when defining a function in a class definition
1437^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1438
1439A member function defined in a class definition is implicitly inline, so don't
1440put the ``inline`` keyword in this case.
1441
1442Don't:
1443
1444.. code-block:: c++
1445
1446 class Foo {
1447 public:
1448 inline void bar() {
1449 // ...
1450 }
1451 };
1452
1453Do:
1454
1455.. code-block:: c++
1456
1457 class Foo {
1458 public:
1459 void bar() {
1460 // ...
1461 }
1462 };
1463
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001464Microscopic Details
1465-------------------
1466
1467This section describes preferred low-level formatting guidelines along with
1468reasoning on why we prefer them.
1469
1470Spaces Before Parentheses
1471^^^^^^^^^^^^^^^^^^^^^^^^^
1472
1473We prefer to put a space before an open parenthesis only in control flow
1474statements, but not in normal function call expressions and function-like
1475macros. For example, this is good:
1476
1477.. code-block:: c++
1478
Sean Silva7333a842012-11-17 23:25:33 +00001479 if (X) ...
1480 for (I = 0; I != 100; ++I) ...
1481 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001482
1483 somefunc(42);
1484 assert(3 != 4 && "laws of math are failing me");
1485
Sean Silva7333a842012-11-17 23:25:33 +00001486 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001487
1488and this is bad:
1489
1490.. code-block:: c++
1491
Sean Silva7333a842012-11-17 23:25:33 +00001492 if(X) ...
1493 for(I = 0; I != 100; ++I) ...
1494 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001495
1496 somefunc (42);
1497 assert (3 != 4 && "laws of math are failing me");
1498
Sean Silva7333a842012-11-17 23:25:33 +00001499 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001500
1501The reason for doing this is not completely arbitrary. This style makes control
1502flow operators stand out more, and makes expressions flow better. The function
1503call operator binds very tightly as a postfix operator. Putting a space after a
1504function name (as in the last example) makes it appear that the code might bind
1505the arguments of the left-hand-side of a binary operator with the argument list
1506of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001507misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001508
1509.. code-block:: c++
1510
Sean Silva7333a842012-11-17 23:25:33 +00001511 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001512
1513when skimming through the code. By avoiding a space in a function, we avoid
1514this misinterpretation.
1515
1516Prefer Preincrement
1517^^^^^^^^^^^^^^^^^^^
1518
1519Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1520(``X++``) and could very well be a lot faster than it. Use preincrementation
1521whenever possible.
1522
1523The semantics of postincrement include making a copy of the value being
1524incremented, returning it, and then preincrementing the "work value". For
1525primitive types, this isn't a big deal. But for iterators, it can be a huge
1526issue (for example, some iterators contains stack and set objects in them...
1527copying an iterator could invoke the copy ctor's of these as well). In general,
1528get in the habit of always using preincrement, and you won't have a problem.
1529
1530
1531Namespace Indentation
1532^^^^^^^^^^^^^^^^^^^^^
1533
1534In general, we strive to reduce indentation wherever possible. This is useful
1535because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001536also because it makes it easier to understand the code. To facilitate this and
1537avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1538helps readability, feel free to add a comment indicating what namespace is
1539being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001540
1541.. code-block:: c++
1542
1543 namespace llvm {
1544 namespace knowledge {
1545
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001546 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001547 /// understanding of and contains the data associated with it.
1548 class Grokable {
1549 ...
1550 public:
1551 explicit Grokable() { ... }
1552 virtual ~Grokable() = 0;
1553
1554 ...
1555
1556 };
1557
1558 } // end namespace knowledge
1559 } // end namespace llvm
1560
Chandler Carruth36dc5192014-01-20 10:15:32 +00001561
1562Feel free to skip the closing comment when the namespace being closed is
1563obvious for any reason. For example, the outer-most namespace in a header file
1564is rarely a source of confusion. But namespaces both anonymous and named in
1565source files that are being closed half way through the file probably could use
1566clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001567
1568.. _static:
1569
1570Anonymous Namespaces
1571^^^^^^^^^^^^^^^^^^^^
1572
1573After talking about namespaces in general, you may be wondering about anonymous
1574namespaces in particular. Anonymous namespaces are a great language feature
1575that tells the C++ compiler that the contents of the namespace are only visible
1576within the current translation unit, allowing more aggressive optimization and
1577eliminating the possibility of symbol name collisions. Anonymous namespaces are
1578to C++ as "static" is to C functions and global variables. While "``static``"
1579is available in C++, anonymous namespaces are more general: they can make entire
1580classes private to a file.
1581
1582The problem with anonymous namespaces is that they naturally want to encourage
1583indentation of their body, and they reduce locality of reference: if you see a
1584random function definition in a C++ file, it is easy to see if it is marked
1585static, but seeing if it is in an anonymous namespace requires scanning a big
1586chunk of the file.
1587
1588Because of this, we have a simple guideline: make anonymous namespaces as small
1589as possible, and only use them for class declarations. For example, this is
1590good:
1591
1592.. code-block:: c++
1593
1594 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001595 class StringSort {
1596 ...
1597 public:
1598 StringSort(...)
1599 bool operator<(const char *RHS) const;
1600 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001601 } // end anonymous namespace
1602
Andrew Trickfc9420c2012-09-20 02:01:06 +00001603 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001604 ...
1605 }
1606
1607 bool StringSort::operator<(const char *RHS) const {
1608 ...
1609 }
1610
1611This is bad:
1612
1613.. code-block:: c++
1614
1615 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001616
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001617 class StringSort {
1618 ...
1619 public:
1620 StringSort(...)
1621 bool operator<(const char *RHS) const;
1622 };
1623
Andrew Trickfc9420c2012-09-20 02:01:06 +00001624 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001625 ...
1626 }
1627
1628 bool StringSort::operator<(const char *RHS) const {
1629 ...
1630 }
1631
1632 } // end anonymous namespace
1633
Andrew Trickfc9420c2012-09-20 02:01:06 +00001634This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001635of a large C++ file, that you have no immediate way to tell if it is local to
1636the file. When it is marked static explicitly, this is immediately obvious.
1637Also, there is no reason to enclose the definition of "``operator<``" in the
1638namespace just because it was declared there.
1639
1640See Also
1641========
1642
Joel Jones7818be42013-01-21 23:20:47 +00001643A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001644Two particularly important books for our work are:
1645
1646#. `Effective C++
1647 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1648 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1649 "Effective STL" by the same author.
1650
1651#. `Large-Scale C++ Software Design
1652 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1653 by John Lakos
1654
1655If you get some free time, and you haven't read them: do so, you might learn
1656something.