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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling1c5e94a2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000041
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Golinecbcd7c2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000093
JF Bastien86e12832018-05-18 16:44:13 +000094* Clang: https://clang.llvm.org/cxx_status.html
95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11
96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
Chandler Carruthe8c97892014-02-28 13:35:54 +000097
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000103
Chandler Carruthe8c97892014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000110
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
Chandler Carruthe8c97892014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman6ab16142015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Klecknere7939662016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
JF Bastien86e12832018-05-18 16:44:13 +0000187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruthe8c97892014-02-28 13:35:54 +0000188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
Hans Wennborg08b34a02017-11-13 23:47:58 +0000206 https://github.com/golang/go/wiki/CodeReviewComments
Peter Collingbournee0461992014-10-14 00:40:53 +0000207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000242 ///
243 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000244 /// This file contains the declaration of the Instruction class, which is the
245 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson343e4962015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000265marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth67473522016-09-01 22:18:25 +0000266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000267Any additional information should be separated by a blank line. If an
268algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson343e4962015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000308Commenting out large blocks of code is discouraged, but if you really have to do
309this (for documentation purposes or as a suggestion for debug printing), use
310``#if 0`` and ``#endif``. These nest properly and are better behaved in general
311than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000312
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000313Doxygen Use in Documentation Comments
314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
315
316Use the ``\file`` command to turn the standard file header into a file-level
317comment.
318
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000319Include descriptive paragraphs for all public interfaces (public classes,
320member and non-member functions). Don't just restate the information that can
Chandler Carruth67473522016-09-01 22:18:25 +0000321be inferred from the API name. The first sentence (or a paragraph beginning
322with ``\brief``) is used as an abstract. Try to use a single sentence as the
323``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000324paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000325
326To refer to parameter names inside a paragraph, use the ``\p name`` command.
327Don't use the ``\arg name`` command since it starts a new paragraph that
328contains documentation for the parameter.
329
330Wrap non-inline code examples in ``\code ... \endcode``.
331
332To document a function parameter, start a new paragraph with the
333``\param name`` command. If the parameter is used as an out or an in/out
334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
335respectively.
336
337To describe function return value, start a new paragraph with the ``\returns``
338command.
339
340A minimal documentation comment:
341
342.. code-block:: c++
343
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000344 /// Sets the xyzzy property to \p Baz.
345 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000346
347A documentation comment that uses all Doxygen features in a preferred way:
348
349.. code-block:: c++
350
Chandler Carruth67473522016-09-01 22:18:25 +0000351 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000352 ///
353 /// Does not do foo the usual way if \p Baz is true.
354 ///
355 /// Typical usage:
356 /// \code
357 /// fooBar(false, "quux", Res);
358 /// \endcode
359 ///
360 /// \param Quux kind of foo to do.
361 /// \param [out] Result filled with bar sequence on foo success.
362 ///
363 /// \returns true on success.
364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
365
Chris Lattner4fe27462013-09-01 15:48:08 +0000366Don't duplicate the documentation comment in the header file and in the
367implementation file. Put the documentation comments for public APIs into the
368header file. Documentation comments for private APIs can go to the
369implementation file. In any case, implementation files can include additional
370comments (not necessarily in Doxygen markup) to explain implementation details
371as needed.
372
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000373Don't duplicate function or class name at the beginning of the comment.
374For humans it is obvious which function or class is being documented;
375automatic documentation processing tools are smart enough to bind the comment
376to the correct declaration.
377
378Wrong:
379
380.. code-block:: c++
381
382 // In Something.h:
383
384 /// Something - An abstraction for some complicated thing.
385 class Something {
386 public:
387 /// fooBar - Does foo and bar.
388 void fooBar();
389 };
390
391 // In Something.cpp:
392
393 /// fooBar - Does foo and bar.
394 void Something::fooBar() { ... }
395
396Correct:
397
398.. code-block:: c++
399
400 // In Something.h:
401
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000402 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000403 class Something {
404 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 void fooBar();
407 };
408
409 // In Something.cpp:
410
411 // Builds a B-tree in order to do foo. See paper by...
412 void Something::fooBar() { ... }
413
414It is not required to use additional Doxygen features, but sometimes it might
415be a good idea to do so.
416
417Consider:
418
419* adding comments to any narrow namespace containing a collection of
420 related functions or types;
421
422* using top-level groups to organize a collection of related functions at
423 namespace scope where the grouping is smaller than the namespace;
424
425* using member groups and additional comments attached to member
426 groups to organize within a class.
427
428For example:
429
430.. code-block:: c++
431
432 class Something {
433 /// \name Functions that do Foo.
434 /// @{
435 void fooBar();
436 void fooBaz();
437 /// @}
438 ...
439 };
440
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000441``#include`` Style
442^^^^^^^^^^^^^^^^^^
443
444Immediately after the `header file comment`_ (and include guards if working on a
445header file), the `minimal list of #includes`_ required by the file should be
446listed. We prefer these ``#include``\s to be listed in this order:
447
448.. _Main Module Header:
449.. _Local/Private Headers:
450
451#. Main Module Header
452#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000454#. System ``#include``\s
455
Chandler Carruth494cfc02012-12-02 11:53:27 +0000456and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457
458The `Main Module Header`_ file applies to ``.cpp`` files which implement an
459interface defined by a ``.h`` file. This ``#include`` should always be included
460**first** regardless of where it lives on the file system. By including a
461header file first in the ``.cpp`` files that implement the interfaces, we ensure
462that the header does not have any hidden dependencies which are not explicitly
463``#include``\d in the header, but should be. It is also a form of documentation
464in the ``.cpp`` file to indicate where the interfaces it implements are defined.
465
Zachary Turner068d1f82016-08-23 20:07:32 +0000466LLVM project and subproject headers should be grouped from most specific to least
467specific, for the same reasons described above. For example, LLDB depends on
468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
469include ``lldb`` headers first, followed by ``clang`` headers, followed by
470``llvm`` headers, to reduce the possibility (for example) of an LLDB header
471accidentally picking up a missing include due to the previous inclusion of that
472header in the main source file or some earlier header file. clang should
473similarly include its own headers before including llvm headers. This rule
474applies to all LLVM subprojects.
475
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000476.. _fit into 80 columns:
477
478Source Code Width
479^^^^^^^^^^^^^^^^^
480
481Write your code to fit within 80 columns of text. This helps those of us who
482like to print out code and look at your code in an ``xterm`` without resizing
483it.
484
485The longer answer is that there must be some limit to the width of the code in
486order to reasonably allow developers to have multiple files side-by-side in
487windows on a modest display. If you are going to pick a width limit, it is
488somewhat arbitrary but you might as well pick something standard. Going with 90
489columns (for example) instead of 80 columns wouldn't add any significant value
490and would be detrimental to printing out code. Also many other projects have
491standardized on 80 columns, so some people have already configured their editors
492for it (vs something else, like 90 columns).
493
494This is one of many contentious issues in coding standards, but it is not up for
495debate.
496
Aaron Ballmancd270702018-08-10 17:26:07 +0000497Whitespace
498^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000499
500In all cases, prefer spaces to tabs in source files. People have different
501preferred indentation levels, and different styles of indentation that they
502like; this is fine. What isn't fine is that different editors/viewers expand
503tabs out to different tab stops. This can cause your code to look completely
504unreadable, and it is not worth dealing with.
505
506As always, follow the `Golden Rule`_ above: follow the style of
507existing code if you are modifying and extending it. If you like four spaces of
508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
509of indentation. Also, do not reindent a whole source file: it makes for
510incredible diffs that are absolutely worthless.
511
Aaron Ballmancd270702018-08-10 17:26:07 +0000512Do not commit changes that include trailing whitespace. If you find trailing
513whitespace in a file, do not remove it unless you're otherwise changing that
514line of code. Some common editors will automatically remove trailing whitespace
515when saving a file which causes unrelated changes to appear in diffs and
516commits.
517
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000518Indent Code Consistently
519^^^^^^^^^^^^^^^^^^^^^^^^
520
521Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000522important. If you didn't believe and internalize this then, now is the time.
523Just do it. With the introduction of C++11, there are some new formatting
524challenges that merit some suggestions to help have consistent, maintainable,
525and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000526
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000527Format Lambdas Like Blocks Of Code
528""""""""""""""""""""""""""""""""""
529
530When formatting a multi-line lambda, format it like a block of code, that's
531what it is. If there is only one multi-line lambda in a statement, and there
532are no expressions lexically after it in the statement, drop the indent to the
533standard two space indent for a block of code, as if it were an if-block opened
534by the preceding part of the statement:
535
536.. code-block:: c++
537
538 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
539 if (a.blah < b.blah)
540 return true;
541 if (a.baz < b.baz)
542 return true;
543 return a.bam < b.bam;
544 });
545
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000546To take best advantage of this formatting, if you are designing an API which
547accepts a continuation or single callable argument (be it a functor, or
548a ``std::function``), it should be the last argument if at all possible.
549
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000550If there are multiple multi-line lambdas in a statement, or there is anything
551interesting after the lambda in the statement, indent the block two spaces from
552the indent of the ``[]``:
553
554.. code-block:: c++
555
556 dyn_switch(V->stripPointerCasts(),
557 [] (PHINode *PN) {
558 // process phis...
559 },
560 [] (SelectInst *SI) {
561 // process selects...
562 },
563 [] (LoadInst *LI) {
564 // process loads...
565 },
566 [] (AllocaInst *AI) {
567 // process allocas...
568 });
569
570Braced Initializer Lists
571""""""""""""""""""""""""
572
573With C++11, there are significantly more uses of braced lists to perform
574initialization. These allow you to easily construct aggregate temporaries in
575expressions among other niceness. They now have a natural way of ending up
576nested within each other and within function calls in order to build up
577aggregates (such as option structs) from local variables. To make matters
578worse, we also have many more uses of braces in an expression context that are
579*not* performing initialization.
580
581The historically common formatting of braced initialization of aggregate
582variables does not mix cleanly with deep nesting, general expression contexts,
583function arguments, and lambdas. We suggest new code use a simple rule for
584formatting braced initialization lists: act as-if the braces were parentheses
585in a function call. The formatting rules exactly match those already well
586understood for formatting nested function calls. Examples:
587
588.. code-block:: c++
589
590 foo({a, b, c}, {1, 2, 3});
591
592 llvm::Constant *Mask[] = {
593 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
594 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
595 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
596
597This formatting scheme also makes it particularly easy to get predictable,
598consistent, and automatic formatting with tools like `Clang Format`_.
599
JF Bastien86e12832018-05-18 16:44:13 +0000600.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000601
602Language and Compiler Issues
603----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000604
605Treat Compiler Warnings Like Errors
606^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
607
608If your code has compiler warnings in it, something is wrong --- you aren't
609casting values correctly, you have "questionable" constructs in your code, or
610you are doing something legitimately wrong. Compiler warnings can cover up
611legitimate errors in output and make dealing with a translation unit difficult.
612
613It is not possible to prevent all warnings from all compilers, nor is it
614desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
615good thorough set of warnings, and stick to it. At least in the case of
616``gcc``, it is possible to work around any spurious errors by changing the
617syntax of the code slightly. For example, a warning that annoys me occurs when
618I write code like this:
619
620.. code-block:: c++
621
622 if (V = getValue()) {
623 ...
624 }
625
626``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
627probably mistyped it. In most cases, I haven't, and I really don't want the
628spurious errors. To fix this particular problem, I rewrite the code like
629this:
630
631.. code-block:: c++
632
633 if ((V = getValue())) {
634 ...
635 }
636
637which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
638massaging the code appropriately.
639
640Write Portable Code
641^^^^^^^^^^^^^^^^^^^
642
643In almost all cases, it is possible and within reason to write completely
644portable code. If there are cases where it isn't possible to write portable
645code, isolate it behind a well defined (and well documented) interface.
646
647In practice, this means that you shouldn't assume much about the host compiler
648(and Visual Studio tends to be the lowest common denominator). If advanced
649features are used, they should only be an implementation detail of a library
650which has a simple exposed API, and preferably be buried in ``libSystem``.
651
652Do not use RTTI or Exceptions
653^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
654
655In an effort to reduce code and executable size, LLVM does not use RTTI
656(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
657the general C++ principle of *"you only pay for what you use"*, causing
658executable bloat even if exceptions are never used in the code base, or if RTTI
659is never used for a class. Because of this, we turn them off globally in the
660code.
661
662That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000663templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000664This form of RTTI is opt-in and can be
665:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000666substantially more efficient than ``dynamic_cast<>``.
667
668.. _static constructor:
669
670Do not use Static Constructors
671^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
672
673Static constructors and destructors (e.g. global variables whose types have a
674constructor or destructor) should not be added to the code base, and should be
675removed wherever possible. Besides `well known problems
JF Bastien86e12832018-05-18 16:44:13 +0000676<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000677initialization is undefined between globals in different source files, the
678entire concept of static constructors is at odds with the common use case of
679LLVM as a library linked into a larger application.
680
681Consider the use of LLVM as a JIT linked into another application (perhaps for
JF Bastien86e12832018-05-18 16:44:13 +0000682`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
683<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000684design of static constructors, they must be executed at startup time of the
685entire application, regardless of whether or how LLVM is used in that larger
686application. There are two problems with this:
687
688* The time to run the static constructors impacts startup time of applications
689 --- a critical time for GUI apps, among others.
690
691* The static constructors cause the app to pull many extra pages of memory off
692 the disk: both the code for the constructor in each ``.o`` file and the small
693 amount of data that gets touched. In addition, touched/dirty pages put more
694 pressure on the VM system on low-memory machines.
695
696We would really like for there to be zero cost for linking in an additional LLVM
697target or other library into an application, but static constructors violate
698this goal.
699
700That said, LLVM unfortunately does contain static constructors. It would be a
JF Bastien86e12832018-05-18 16:44:13 +0000701`great project <https://llvm.org/PR11944>`_ for someone to purge all static
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000702constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
703flag (when building with Clang) to ensure we do not regress in the future.
704
705Use of ``class`` and ``struct`` Keywords
706^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
707
708In C++, the ``class`` and ``struct`` keywords can be used almost
709interchangeably. The only difference is when they are used to declare a class:
710``class`` makes all members private by default while ``struct`` makes all
711members public by default.
712
713Unfortunately, not all compilers follow the rules and some will generate
714different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000715the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000716
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000717* All declarations and definitions of a given ``class`` or ``struct`` must use
718 the same keyword. For example:
719
720.. code-block:: c++
721
722 class Foo;
723
724 // Breaks mangling in MSVC.
725 struct Foo { int Data; };
726
727* As a rule of thumb, ``struct`` should be kept to structures where *all*
728 members are declared public.
729
730.. code-block:: c++
731
732 // Foo feels like a class... this is strange.
733 struct Foo {
734 private:
735 int Data;
736 public:
737 Foo() : Data(0) { }
738 int getData() const { return Data; }
739 void setData(int D) { Data = D; }
740 };
741
742 // Bar isn't POD, but it does look like a struct.
743 struct Bar {
744 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000745 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000746 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000747
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000748Do not use Braced Initializer Lists to Call a Constructor
749^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
750
751In C++11 there is a "generalized initialization syntax" which allows calling
752constructors using braced initializer lists. Do not use these to call
753constructors with any interesting logic or if you care that you're calling some
754*particular* constructor. Those should look like function calls using
755parentheses rather than like aggregate initialization. Similarly, if you need
756to explicitly name the type and call its constructor to create a temporary,
757don't use a braced initializer list. Instead, use a braced initializer list
758(without any type for temporaries) when doing aggregate initialization or
759something notionally equivalent. Examples:
760
761.. code-block:: c++
762
763 class Foo {
764 public:
765 // Construct a Foo by reading data from the disk in the whizbang format, ...
766 Foo(std::string filename);
767
768 // Construct a Foo by looking up the Nth element of some global data ...
769 Foo(int N);
770
771 // ...
772 };
773
774 // The Foo constructor call is very deliberate, no braces.
775 std::fill(foo.begin(), foo.end(), Foo("name"));
776
777 // The pair is just being constructed like an aggregate, use braces.
778 bar_map.insert({my_key, my_value});
779
780If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
781
782.. code-block:: c++
783
784 int data[] = {0, 1, 2, 3};
785
786Use ``auto`` Type Deduction to Make Code More Readable
787^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
788
789Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
790uses a more moderate stance. Use ``auto`` if and only if it makes the code more
791readable or easier to maintain. Don't "almost always" use ``auto``, but do use
792``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
793type is already obvious from the context. Another time when ``auto`` works well
794for these purposes is when the type would have been abstracted away anyways,
795often behind a container's typedef such as ``std::vector<T>::iterator``.
796
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000797Beware unnecessary copies with ``auto``
798^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
799
800The convenience of ``auto`` makes it easy to forget that its default behavior
801is a copy. Particularly in range-based ``for`` loops, careless copies are
802expensive.
803
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000804As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
805``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000806
807.. code-block:: c++
808
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000809 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000810 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000811 for (auto &Val : Container) { Val.change(); }
812
813 // Remove the reference if you really want a new copy.
814 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
815
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000816 // Copy pointers, but make it clear that they're pointers.
Alexander Kornienko94d9c392018-04-05 12:48:22 +0000817 for (const auto *Ptr : Container) { observe(*Ptr); }
818 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000819
Mandeep Singh Grangd147f522017-09-06 20:19:10 +0000820Beware of non-determinism due to ordering of pointers
821^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
822
823In general, there is no relative ordering among pointers. As a result,
824when unordered containers like sets and maps are used with pointer keys
825the iteration order is undefined. Hence, iterating such containers may
826result in non-deterministic code generation. While the generated code
827might not necessarily be "wrong code", this non-determinism might result
828in unexpected runtime crashes or simply hard to reproduce bugs on the
829customer side making it harder to debug and fix.
830
831As a rule of thumb, in case an ordered result is expected, remember to
832sort an unordered container before iteration. Or use ordered containers
833like vector/MapVector/SetVector if you want to iterate pointer keys.
834
Mandeep Singh Grang434d4c02018-04-24 21:25:57 +0000835Beware of non-deterministic sorting order of equal elements
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838std::sort uses a non-stable sorting algorithm in which the order of equal
839elements is not guaranteed to be preserved. Thus using std::sort for a
840container having equal elements may result in non-determinstic behavior.
841To uncover such instances of non-determinism, LLVM has introduced a new
842llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
843shuffle the container before sorting. As a rule of thumb, always make sure to
844use llvm::sort instead of std::sort.
845
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000846Style Issues
847============
848
849The High-Level Issues
850---------------------
851
David Blaikie47ff8f42018-02-01 21:03:35 +0000852Self-contained Headers
853^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000854
David Blaikie47ff8f42018-02-01 21:03:35 +0000855Header files should be self-contained (compile on their own) and end in .h.
856Non-header files that are meant for inclusion should end in .inc and be used
857sparingly.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000858
David Blaikie47ff8f42018-02-01 21:03:35 +0000859All header files should be self-contained. Users and refactoring tools should
860not have to adhere to special conditions to include the header. Specifically, a
861header should have header guards and include all other headers it needs.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000862
David Blaikie47ff8f42018-02-01 21:03:35 +0000863There are rare cases where a file designed to be included is not
864self-contained. These are typically intended to be included at unusual
865locations, such as the middle of another file. They might not use header
866guards, and might not include their prerequisites. Name such files with the
867.inc extension. Use sparingly, and prefer self-contained headers when possible.
868
869In general, a header should be implemented by one or more ``.cpp`` files. Each
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000870of these ``.cpp`` files should include the header that defines their interface
David Blaikie47ff8f42018-02-01 21:03:35 +0000871first. This ensures that all of the dependences of the header have been
872properly added to the header itself, and are not implicit. System headers
873should be included after user headers for a translation unit.
874
875Library Layering
876^^^^^^^^^^^^^^^^
877
878A directory of header files (for example ``include/llvm/Foo``) defines a
879library (``Foo``). Dependencies between libraries are defined by the
880``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
881its headers and implementation) should only use things from the libraries
882listed in its dependencies.
883
884Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
885linkers, as well as lld, do not enforce this constraint). A Unix linker
886searches left to right through the libraries specified on its command line and
887never revisits a library. In this way, no circular dependencies between
888libraries can exist.
889
890This doesn't fully enforce all inter-library dependencies, and importantly
891doesn't enforce header file circular dependencies created by inline functions.
892A good way to answer the "is this layered correctly" would be to consider
893whether a Unix linker would succeed at linking the program if all inline
894functions were defined out-of-line. (& for all valid orderings of dependencies
895- since linking resolution is linear, it's possible that some implicit
896dependencies can sneak through: A depends on B and C, so valid orderings are
897"C B A" or "B C A", in both cases the explicit dependencies come before their
898use. But in the first case, B could still link successfully if it implicitly
899depended on C, or the opposite in the second case)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000900
901.. _minimal list of #includes:
902
903``#include`` as Little as Possible
904^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
905
906``#include`` hurts compile time performance. Don't do it unless you have to,
907especially in header files.
908
909But wait! Sometimes you need to have the definition of a class to use it, or to
910inherit from it. In these cases go ahead and ``#include`` that header file. Be
911aware however that there are many cases where you don't need to have the full
912definition of a class. If you are using a pointer or reference to a class, you
913don't need the header file. If you are simply returning a class instance from a
914prototyped function or method, you don't need it. In fact, for most cases, you
915simply don't need the definition of a class. And not ``#include``\ing speeds up
916compilation.
917
918It is easy to try to go too overboard on this recommendation, however. You
919**must** include all of the header files that you are using --- you can include
920them either directly or indirectly through another header file. To make sure
921that you don't accidentally forget to include a header file in your module
922header, make sure to include your module header **first** in the implementation
923file (as mentioned above). This way there won't be any hidden dependencies that
924you'll find out about later.
925
926Keep "Internal" Headers Private
927^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
928
929Many modules have a complex implementation that causes them to use more than one
930implementation (``.cpp``) file. It is often tempting to put the internal
931communication interface (helper classes, extra functions, etc) in the public
932module header file. Don't do this!
933
934If you really need to do something like this, put a private header file in the
935same directory as the source files, and include it locally. This ensures that
936your private interface remains private and undisturbed by outsiders.
937
938.. note::
939
940 It's okay to put extra implementation methods in a public class itself. Just
941 make them private (or protected) and all is well.
942
943.. _early exits:
944
945Use Early Exits and ``continue`` to Simplify Code
946^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
947
948When reading code, keep in mind how much state and how many previous decisions
949have to be remembered by the reader to understand a block of code. Aim to
950reduce indentation where possible when it doesn't make it more difficult to
951understand the code. One great way to do this is by making use of early exits
952and the ``continue`` keyword in long loops. As an example of using an early
953exit from a function, consider this "bad" code:
954
955.. code-block:: c++
956
Andrew Tricke6af4b92012-09-20 17:02:04 +0000957 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000958 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000959 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000960 ... some long code ....
961 }
962
963 return 0;
964 }
965
966This code has several problems if the body of the ``'if'`` is large. When
967you're looking at the top of the function, it isn't immediately clear that this
968*only* does interesting things with non-terminator instructions, and only
969applies to things with the other predicates. Second, it is relatively difficult
970to describe (in comments) why these predicates are important because the ``if``
971statement makes it difficult to lay out the comments. Third, when you're deep
972within the body of the code, it is indented an extra level. Finally, when
973reading the top of the function, it isn't clear what the result is if the
974predicate isn't true; you have to read to the end of the function to know that
975it returns null.
976
977It is much preferred to format the code like this:
978
979.. code-block:: c++
980
Andrew Tricke6af4b92012-09-20 17:02:04 +0000981 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000982 // Terminators never need 'something' done to them because ...
983 if (isa<TerminatorInst>(I))
984 return 0;
985
986 // We conservatively avoid transforming instructions with multiple uses
987 // because goats like cheese.
988 if (!I->hasOneUse())
989 return 0;
990
991 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000992 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000993 return 0;
994
995 ... some long code ....
996 }
997
998This fixes these problems. A similar problem frequently happens in ``for``
999loops. A silly example is something like this:
1000
1001.. code-block:: c++
1002
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001003 for (Instruction &I : BB) {
1004 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001005 Value *LHS = BO->getOperand(0);
1006 Value *RHS = BO->getOperand(1);
1007 if (LHS != RHS) {
1008 ...
1009 }
1010 }
1011 }
1012
1013When you have very, very small loops, this sort of structure is fine. But if it
1014exceeds more than 10-15 lines, it becomes difficult for people to read and
1015understand at a glance. The problem with this sort of code is that it gets very
1016nested very quickly. Meaning that the reader of the code has to keep a lot of
1017context in their brain to remember what is going immediately on in the loop,
1018because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1019It is strongly preferred to structure the loop like this:
1020
1021.. code-block:: c++
1022
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001023 for (Instruction &I : BB) {
1024 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001025 if (!BO) continue;
1026
1027 Value *LHS = BO->getOperand(0);
1028 Value *RHS = BO->getOperand(1);
1029 if (LHS == RHS) continue;
1030
1031 ...
1032 }
1033
1034This has all the benefits of using early exits for functions: it reduces nesting
1035of the loop, it makes it easier to describe why the conditions are true, and it
1036makes it obvious to the reader that there is no ``else`` coming up that they
1037have to push context into their brain for. If a loop is large, this can be a
1038big understandability win.
1039
1040Don't use ``else`` after a ``return``
1041^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1042
1043For similar reasons above (reduction of indentation and easier reading), please
1044do not use ``'else'`` or ``'else if'`` after something that interrupts control
1045flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1046example, this is *bad*:
1047
1048.. code-block:: c++
1049
1050 case 'J': {
1051 if (Signed) {
1052 Type = Context.getsigjmp_bufType();
1053 if (Type.isNull()) {
1054 Error = ASTContext::GE_Missing_sigjmp_buf;
1055 return QualType();
1056 } else {
1057 break;
1058 }
1059 } else {
1060 Type = Context.getjmp_bufType();
1061 if (Type.isNull()) {
1062 Error = ASTContext::GE_Missing_jmp_buf;
1063 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001064 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001065 break;
Meador Inge46137da2012-06-20 23:48:01 +00001066 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001067 }
1068 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001069
1070It is better to write it like this:
1071
1072.. code-block:: c++
1073
1074 case 'J':
1075 if (Signed) {
1076 Type = Context.getsigjmp_bufType();
1077 if (Type.isNull()) {
1078 Error = ASTContext::GE_Missing_sigjmp_buf;
1079 return QualType();
1080 }
1081 } else {
1082 Type = Context.getjmp_bufType();
1083 if (Type.isNull()) {
1084 Error = ASTContext::GE_Missing_jmp_buf;
1085 return QualType();
1086 }
1087 }
1088 break;
1089
1090Or better yet (in this case) as:
1091
1092.. code-block:: c++
1093
1094 case 'J':
1095 if (Signed)
1096 Type = Context.getsigjmp_bufType();
1097 else
1098 Type = Context.getjmp_bufType();
1099
1100 if (Type.isNull()) {
1101 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1102 ASTContext::GE_Missing_jmp_buf;
1103 return QualType();
1104 }
1105 break;
1106
1107The idea is to reduce indentation and the amount of code you have to keep track
1108of when reading the code.
1109
1110Turn Predicate Loops into Predicate Functions
1111^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1112
1113It is very common to write small loops that just compute a boolean value. There
1114are a number of ways that people commonly write these, but an example of this
1115sort of thing is:
1116
1117.. code-block:: c++
1118
1119 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001120 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1121 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001122 FoundFoo = true;
1123 break;
1124 }
1125
1126 if (FoundFoo) {
1127 ...
1128 }
1129
1130This sort of code is awkward to write, and is almost always a bad sign. Instead
1131of this sort of loop, we strongly prefer to use a predicate function (which may
1132be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1133code to be structured like this:
1134
1135.. code-block:: c++
1136
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001137 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001138 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001139 for (unsigned I = 0, E = List.size(); I != E; ++I)
1140 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001141 return true;
1142 return false;
1143 }
1144 ...
1145
Andrew Trickfc9420c2012-09-20 02:01:06 +00001146 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001147 ...
1148 }
1149
1150There are many reasons for doing this: it reduces indentation and factors out
1151code which can often be shared by other code that checks for the same predicate.
1152More importantly, it *forces you to pick a name* for the function, and forces
1153you to write a comment for it. In this silly example, this doesn't add much
1154value. However, if the condition is complex, this can make it a lot easier for
1155the reader to understand the code that queries for this predicate. Instead of
1156being faced with the in-line details of how we check to see if the BarList
1157contains a foo, we can trust the function name and continue reading with better
1158locality.
1159
1160The Low-Level Issues
1161--------------------
1162
1163Name Types, Functions, Variables, and Enumerators Properly
1164^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1165
1166Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1167enough how important it is to use *descriptive* names. Pick names that match
1168the semantics and role of the underlying entities, within reason. Avoid
1169abbreviations unless they are well known. After picking a good name, make sure
1170to use consistent capitalization for the name, as inconsistency requires clients
1171to either memorize the APIs or to look it up to find the exact spelling.
1172
1173In general, names should be in camel case (e.g. ``TextFileReader`` and
1174``isLValue()``). Different kinds of declarations have different rules:
1175
1176* **Type names** (including classes, structs, enums, typedefs, etc) should be
1177 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1178
1179* **Variable names** should be nouns (as they represent state). The name should
1180 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1181 ``Boats``).
1182
1183* **Function names** should be verb phrases (as they represent actions), and
1184 command-like function should be imperative. The name should be camel case,
1185 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1186
1187* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1188 follow the naming conventions for types. A common use for enums is as a
1189 discriminator for a union, or an indicator of a subclass. When an enum is
1190 used for something like this, it should have a ``Kind`` suffix
1191 (e.g. ``ValueKind``).
1192
1193* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1194 should start with an upper-case letter, just like types. Unless the
1195 enumerators are defined in their own small namespace or inside a class,
1196 enumerators should have a prefix corresponding to the enum declaration name.
1197 For example, ``enum ValueKind { ... };`` may contain enumerators like
1198 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1199 convenience constants are exempt from the requirement for a prefix. For
1200 instance:
1201
1202 .. code-block:: c++
1203
1204 enum {
1205 MaxSize = 42,
1206 Density = 12
1207 };
1208
1209As an exception, classes that mimic STL classes can have member names in STL's
1210style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001211``push_back()``, and ``empty()``). Classes that provide multiple
1212iterators should add a singular prefix to ``begin()`` and ``end()``
1213(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001214
1215Here are some examples of good and bad names:
1216
Meador Inge6a706af2012-06-20 23:57:00 +00001217.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001218
1219 class VehicleMaker {
1220 ...
1221 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1222 Factory<Tire> Factory; // Better.
1223 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1224 // kind of factories.
1225 };
1226
Alexander Kornienkof1e68ff2016-09-27 14:49:45 +00001227 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001228 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001229 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1230 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001231 ...
1232 }
1233
1234Assert Liberally
1235^^^^^^^^^^^^^^^^
1236
1237Use the "``assert``" macro to its fullest. Check all of your preconditions and
1238assumptions, you never know when a bug (not necessarily even yours) might be
1239caught early by an assertion, which reduces debugging time dramatically. The
1240"``<cassert>``" header file is probably already included by the header files you
1241are using, so it doesn't cost anything to use it.
1242
1243To further assist with debugging, make sure to put some kind of error message in
1244the assertion statement, which is printed if the assertion is tripped. This
1245helps the poor debugger make sense of why an assertion is being made and
1246enforced, and hopefully what to do about it. Here is one complete example:
1247
1248.. code-block:: c++
1249
Sean Silva7333a842012-11-17 23:25:33 +00001250 inline Value *getOperand(unsigned I) {
1251 assert(I < Operands.size() && "getOperand() out of range!");
1252 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001253 }
1254
1255Here are more examples:
1256
1257.. code-block:: c++
1258
Alp Tokerf907b892013-12-05 05:44:44 +00001259 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001260
1261 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1262
1263 assert(idx < getNumSuccessors() && "Successor # out of range!");
1264
1265 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1266
1267 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1268
1269You get the idea.
1270
Jordan Rose2962d952012-10-26 22:08:46 +00001271In the past, asserts were used to indicate a piece of code that should not be
1272reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001273
1274.. code-block:: c++
1275
Jordan Rose2962d952012-10-26 22:08:46 +00001276 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001277
Jordan Rose2962d952012-10-26 22:08:46 +00001278This has a few issues, the main one being that some compilers might not
1279understand the assertion, or warn about a missing return in builds where
1280assertions are compiled out.
1281
1282Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001283
1284.. code-block:: c++
1285
Jordan Rose2962d952012-10-26 22:08:46 +00001286 llvm_unreachable("Invalid radix for integer literal");
1287
1288When assertions are enabled, this will print the message if it's ever reached
1289and then exit the program. When assertions are disabled (i.e. in release
1290builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1291code for this branch. If the compiler does not support this, it will fall back
1292to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001293
Alex Bradbury71824402017-08-18 05:29:21 +00001294Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyf698a292017-08-18 06:45:34 +00001295build. If the error condition can be triggered by user input then the
1296recoverable error mechanism described in :doc:`ProgrammersManual` should be
1297used instead. In cases where this is not practical, ``report_fatal_error`` may
1298be used.
Alex Bradbury71824402017-08-18 05:29:21 +00001299
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001300Another issue is that values used only by assertions will produce an "unused
1301value" warning when assertions are disabled. For example, this code will warn:
1302
1303.. code-block:: c++
1304
1305 unsigned Size = V.size();
1306 assert(Size > 42 && "Vector smaller than it should be");
1307
1308 bool NewToSet = Myset.insert(Value);
1309 assert(NewToSet && "The value shouldn't be in the set yet");
1310
1311These are two interesting different cases. In the first case, the call to
1312``V.size()`` is only useful for the assert, and we don't want it executed when
1313assertions are disabled. Code like this should move the call into the assert
1314itself. In the second case, the side effects of the call must happen whether
1315the assert is enabled or not. In this case, the value should be cast to void to
1316disable the warning. To be specific, it is preferred to write the code like
1317this:
1318
1319.. code-block:: c++
1320
1321 assert(V.size() > 42 && "Vector smaller than it should be");
1322
1323 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1324 assert(NewToSet && "The value shouldn't be in the set yet");
1325
1326Do Not Use ``using namespace std``
1327^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1328
1329In LLVM, we prefer to explicitly prefix all identifiers from the standard
1330namespace with an "``std::``" prefix, rather than rely on "``using namespace
1331std;``".
1332
1333In header files, adding a ``'using namespace XXX'`` directive pollutes the
1334namespace of any source file that ``#include``\s the header. This is clearly a
1335bad thing.
1336
1337In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1338rule, but is still important. Basically, using explicit namespace prefixes
1339makes the code **clearer**, because it is immediately obvious what facilities
1340are being used and where they are coming from. And **more portable**, because
1341namespace clashes cannot occur between LLVM code and other namespaces. The
1342portability rule is important because different standard library implementations
1343expose different symbols (potentially ones they shouldn't), and future revisions
1344to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1345never use ``'using namespace std;'`` in LLVM.
1346
1347The exception to the general rule (i.e. it's not an exception for the ``std``
1348namespace) is for implementation files. For example, all of the code in the
1349LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1350ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1351llvm;'`` directive at the top, after the ``#include``\s. This reduces
1352indentation in the body of the file for source editors that indent based on
1353braces, and keeps the conceptual context cleaner. The general form of this rule
1354is that any ``.cpp`` file that implements code in any namespace may use that
1355namespace (and its parents'), but should not use any others.
1356
1357Provide a Virtual Method Anchor for Classes in Headers
1358^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1359
1360If a class is defined in a header file and has a vtable (either it has virtual
1361methods or it derives from classes with virtual methods), it must always have at
1362least one out-of-line virtual method in the class. Without this, the compiler
1363will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1364header, bloating ``.o`` file sizes and increasing link times.
1365
David Blaikie00bec9a2012-09-21 17:47:36 +00001366Don't use default labels in fully covered switches over enumerations
1367^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1368
1369``-Wswitch`` warns if a switch, without a default label, over an enumeration
1370does not cover every enumeration value. If you write a default label on a fully
1371covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1372when new elements are added to that enumeration. To help avoid adding these
1373kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1374off by default but turned on when building LLVM with a version of Clang that
1375supports the warning.
1376
1377A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001378GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001379if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001380that the enum expression may take any representable value, not just those of
1381individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1382the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001383
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001384Use range-based ``for`` loops wherever possible
1385^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001386
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001387The introduction of range-based ``for`` loops in C++11 means that explicit
1388manipulation of iterators is rarely necessary. We use range-based ``for``
1389loops wherever possible for all newly added code. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001390
1391.. code-block:: c++
1392
1393 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001394 for (Instruction &I : *BB)
1395 ... use I ...
1396
1397Don't evaluate ``end()`` every time through a loop
1398^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1399
1400In cases where range-based ``for`` loops can't be used and it is necessary
1401to write an explicit iterator-based loop, pay close attention to whether
1402``end()`` is re-evaluted on each loop iteration. One common mistake is to
1403write a loop in this style:
1404
1405.. code-block:: c++
1406
1407 BasicBlock *BB = ...
1408 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001409 ... use I ...
1410
1411The problem with this construct is that it evaluates "``BB->end()``" every time
1412through the loop. Instead of writing the loop like this, we strongly prefer
1413loops to be written so that they evaluate it once before the loop starts. A
1414convenient way to do this is like so:
1415
1416.. code-block:: c++
1417
1418 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001419 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001420 ... use I ...
1421
1422The observant may quickly point out that these two loops may have different
1423semantics: if the container (a basic block in this case) is being mutated, then
1424"``BB->end()``" may change its value every time through the loop and the second
1425loop may not in fact be correct. If you actually do depend on this behavior,
1426please write the loop in the first form and add a comment indicating that you
1427did it intentionally.
1428
1429Why do we prefer the second form (when correct)? Writing the loop in the first
1430form has two problems. First it may be less efficient than evaluating it at the
1431start of the loop. In this case, the cost is probably minor --- a few extra
1432loads every time through the loop. However, if the base expression is more
1433complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001434expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001435really aren't cheap. By writing it in the second form consistently, you
1436eliminate the issue entirely and don't even have to think about it.
1437
1438The second (even bigger) issue is that writing the loop in the first form hints
1439to the reader that the loop is mutating the container (a fact that a comment
1440would handily confirm!). If you write the loop in the second form, it is
1441immediately obvious without even looking at the body of the loop that the
1442container isn't being modified, which makes it easier to read the code and
1443understand what it does.
1444
1445While the second form of the loop is a few extra keystrokes, we do strongly
1446prefer it.
1447
1448``#include <iostream>`` is Forbidden
1449^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1450
1451The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1452because many common implementations transparently inject a `static constructor`_
1453into every translation unit that includes it.
1454
1455Note that using the other stream headers (``<sstream>`` for example) is not
1456problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1457provides various APIs that are better performing for almost every use than
1458``std::ostream`` style APIs.
1459
1460.. note::
1461
1462 New code should always use `raw_ostream`_ for writing, or the
1463 ``llvm::MemoryBuffer`` API for reading files.
1464
1465.. _raw_ostream:
1466
1467Use ``raw_ostream``
1468^^^^^^^^^^^^^^^^^^^
1469
1470LLVM includes a lightweight, simple, and efficient stream implementation in
1471``llvm/Support/raw_ostream.h``, which provides all of the common features of
1472``std::ostream``. All new code should use ``raw_ostream`` instead of
1473``ostream``.
1474
1475Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1476declared as ``class raw_ostream``. Public headers should generally not include
1477the ``raw_ostream`` header, but use forward declarations and constant references
1478to ``raw_ostream`` instances.
1479
1480Avoid ``std::endl``
1481^^^^^^^^^^^^^^^^^^^
1482
1483The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1484the output stream specified. In addition to doing this, however, it also
1485flushes the output stream. In other words, these are equivalent:
1486
1487.. code-block:: c++
1488
1489 std::cout << std::endl;
1490 std::cout << '\n' << std::flush;
1491
1492Most of the time, you probably have no reason to flush the output stream, so
1493it's better to use a literal ``'\n'``.
1494
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001495Don't use ``inline`` when defining a function in a class definition
1496^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1497
1498A member function defined in a class definition is implicitly inline, so don't
1499put the ``inline`` keyword in this case.
1500
1501Don't:
1502
1503.. code-block:: c++
1504
1505 class Foo {
1506 public:
1507 inline void bar() {
1508 // ...
1509 }
1510 };
1511
1512Do:
1513
1514.. code-block:: c++
1515
1516 class Foo {
1517 public:
1518 void bar() {
1519 // ...
1520 }
1521 };
1522
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001523Microscopic Details
1524-------------------
1525
1526This section describes preferred low-level formatting guidelines along with
1527reasoning on why we prefer them.
1528
1529Spaces Before Parentheses
1530^^^^^^^^^^^^^^^^^^^^^^^^^
1531
1532We prefer to put a space before an open parenthesis only in control flow
1533statements, but not in normal function call expressions and function-like
1534macros. For example, this is good:
1535
1536.. code-block:: c++
1537
Sean Silva7333a842012-11-17 23:25:33 +00001538 if (X) ...
1539 for (I = 0; I != 100; ++I) ...
1540 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001541
1542 somefunc(42);
1543 assert(3 != 4 && "laws of math are failing me");
1544
Sean Silva7333a842012-11-17 23:25:33 +00001545 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001546
1547and this is bad:
1548
1549.. code-block:: c++
1550
Sean Silva7333a842012-11-17 23:25:33 +00001551 if(X) ...
1552 for(I = 0; I != 100; ++I) ...
1553 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001554
1555 somefunc (42);
1556 assert (3 != 4 && "laws of math are failing me");
1557
Sean Silva7333a842012-11-17 23:25:33 +00001558 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001559
1560The reason for doing this is not completely arbitrary. This style makes control
1561flow operators stand out more, and makes expressions flow better. The function
1562call operator binds very tightly as a postfix operator. Putting a space after a
1563function name (as in the last example) makes it appear that the code might bind
1564the arguments of the left-hand-side of a binary operator with the argument list
1565of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001566misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001567
1568.. code-block:: c++
1569
Sean Silva7333a842012-11-17 23:25:33 +00001570 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001571
1572when skimming through the code. By avoiding a space in a function, we avoid
1573this misinterpretation.
1574
1575Prefer Preincrement
1576^^^^^^^^^^^^^^^^^^^
1577
1578Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1579(``X++``) and could very well be a lot faster than it. Use preincrementation
1580whenever possible.
1581
1582The semantics of postincrement include making a copy of the value being
1583incremented, returning it, and then preincrementing the "work value". For
1584primitive types, this isn't a big deal. But for iterators, it can be a huge
1585issue (for example, some iterators contains stack and set objects in them...
1586copying an iterator could invoke the copy ctor's of these as well). In general,
1587get in the habit of always using preincrement, and you won't have a problem.
1588
1589
1590Namespace Indentation
1591^^^^^^^^^^^^^^^^^^^^^
1592
1593In general, we strive to reduce indentation wherever possible. This is useful
1594because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001595also because it makes it easier to understand the code. To facilitate this and
1596avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1597helps readability, feel free to add a comment indicating what namespace is
1598being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001599
1600.. code-block:: c++
1601
1602 namespace llvm {
1603 namespace knowledge {
1604
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001605 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001606 /// understanding of and contains the data associated with it.
1607 class Grokable {
1608 ...
1609 public:
1610 explicit Grokable() { ... }
1611 virtual ~Grokable() = 0;
1612
1613 ...
1614
1615 };
1616
1617 } // end namespace knowledge
1618 } // end namespace llvm
1619
Chandler Carruth36dc5192014-01-20 10:15:32 +00001620
1621Feel free to skip the closing comment when the namespace being closed is
1622obvious for any reason. For example, the outer-most namespace in a header file
1623is rarely a source of confusion. But namespaces both anonymous and named in
1624source files that are being closed half way through the file probably could use
1625clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001626
1627.. _static:
1628
1629Anonymous Namespaces
1630^^^^^^^^^^^^^^^^^^^^
1631
1632After talking about namespaces in general, you may be wondering about anonymous
1633namespaces in particular. Anonymous namespaces are a great language feature
1634that tells the C++ compiler that the contents of the namespace are only visible
1635within the current translation unit, allowing more aggressive optimization and
1636eliminating the possibility of symbol name collisions. Anonymous namespaces are
1637to C++ as "static" is to C functions and global variables. While "``static``"
1638is available in C++, anonymous namespaces are more general: they can make entire
1639classes private to a file.
1640
1641The problem with anonymous namespaces is that they naturally want to encourage
1642indentation of their body, and they reduce locality of reference: if you see a
1643random function definition in a C++ file, it is easy to see if it is marked
1644static, but seeing if it is in an anonymous namespace requires scanning a big
1645chunk of the file.
1646
1647Because of this, we have a simple guideline: make anonymous namespaces as small
1648as possible, and only use them for class declarations. For example, this is
1649good:
1650
1651.. code-block:: c++
1652
1653 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001654 class StringSort {
1655 ...
1656 public:
1657 StringSort(...)
1658 bool operator<(const char *RHS) const;
1659 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001660 } // end anonymous namespace
1661
Andrew Trickfc9420c2012-09-20 02:01:06 +00001662 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001663 ...
1664 }
1665
1666 bool StringSort::operator<(const char *RHS) const {
1667 ...
1668 }
1669
1670This is bad:
1671
1672.. code-block:: c++
1673
1674 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001675
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001676 class StringSort {
1677 ...
1678 public:
1679 StringSort(...)
1680 bool operator<(const char *RHS) const;
1681 };
1682
Andrew Trickfc9420c2012-09-20 02:01:06 +00001683 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001684 ...
1685 }
1686
1687 bool StringSort::operator<(const char *RHS) const {
1688 ...
1689 }
1690
1691 } // end anonymous namespace
1692
Andrew Trickfc9420c2012-09-20 02:01:06 +00001693This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001694of a large C++ file, that you have no immediate way to tell if it is local to
1695the file. When it is marked static explicitly, this is immediately obvious.
1696Also, there is no reason to enclose the definition of "``operator<``" in the
1697namespace just because it was declared there.
1698
1699See Also
1700========
1701
Joel Jones7818be42013-01-21 23:20:47 +00001702A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001703Two particularly important books for our work are:
1704
1705#. `Effective C++
JF Bastien86e12832018-05-18 16:44:13 +00001706 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001707 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1708 "Effective STL" by the same author.
1709
1710#. `Large-Scale C++ Software Design
JF Bastien86e12832018-05-18 16:44:13 +00001711 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001712 by John Lakos
1713
1714If you get some free time, and you haven't read them: do so, you might learn
1715something.