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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
79{
80 return var.isRowMajorLayout;
81}
82
83bool IsRowMajorLayout(const sh::ShaderVariable &var)
84{
85 return false;
86}
87
Jamie Madill62d31cb2015-09-11 13:25:51 -040088template <typename VarT>
89void GetUniformBlockInfo(const std::vector<VarT> &fields,
90 const std::string &prefix,
91 sh::BlockLayoutEncoder *encoder,
92 bool inRowMajorLayout,
93 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
94{
95 for (const VarT &field : fields)
96 {
97 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
98
99 if (field.isStruct())
100 {
101 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
102
103 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
104 {
105 encoder->enterAggregateType();
106
107 const std::string uniformElementName =
108 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
109 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
110 blockInfoOut);
111
112 encoder->exitAggregateType();
113 }
114 }
115 else
116 {
117 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
118 (*blockInfoOut)[fieldName] =
119 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
120 }
121 }
122}
123
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800124template <typename T, int cols, int rows>
125bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400126{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800127 constexpr int targetWidth = 4;
128 constexpr int targetHeight = rows;
129 constexpr int srcWidth = rows;
130 constexpr int srcHeight = cols;
131
132 constexpr int copyWidth = std::min(targetHeight, srcWidth);
133 constexpr int copyHeight = std::min(targetWidth, srcHeight);
134
135 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400136
137 for (int x = 0; x < copyWidth; x++)
138 {
139 for (int y = 0; y < copyHeight; y++)
140 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800141 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400142 }
143 }
144
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800145 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
146 {
147 return false;
148 }
149
150 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
151 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400152}
153
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800154template <typename T, int cols, int rows>
155bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400156{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800157 constexpr int targetWidth = 4;
158 constexpr int targetHeight = rows;
159 constexpr int srcWidth = cols;
160 constexpr int srcHeight = rows;
161
162 constexpr int copyWidth = std::min(targetWidth, srcWidth);
163 constexpr int copyHeight = std::min(targetHeight, srcHeight);
164
165 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400166
167 for (int y = 0; y < copyHeight; y++)
168 {
169 for (int x = 0; x < copyWidth; x++)
170 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800171 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400172 }
173 }
174
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800175 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
176 {
177 return false;
178 }
179
180 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
181 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400182}
183
Jamie Madill4e31ad52015-10-29 10:32:57 -0400184gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
185{
186 switch (drawMode)
187 {
188 // Uses the point sprite geometry shader.
189 case GL_POINTS:
190 return gl::PRIMITIVE_POINTS;
191
192 // All line drawing uses the same geometry shader.
193 case GL_LINES:
194 case GL_LINE_STRIP:
195 case GL_LINE_LOOP:
196 return gl::PRIMITIVE_LINES;
197
198 // The triangle fan primitive is emulated with strips in D3D11.
199 case GL_TRIANGLES:
200 case GL_TRIANGLE_FAN:
201 return gl::PRIMITIVE_TRIANGLES;
202
203 // Special case for triangle strips.
204 case GL_TRIANGLE_STRIP:
205 return gl::PRIMITIVE_TRIANGLE_STRIP;
206
207 default:
208 UNREACHABLE();
209 return gl::PRIMITIVE_TYPE_MAX;
210 }
211}
212
Jamie Madill192745a2016-12-22 15:58:21 -0500213bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
214{
215 // Note: this assumes nested structs can only be packed with one interpolation.
216 for (const auto &varying : varyings)
217 {
218 if (varying.interpolation == sh::INTERPOLATION_FLAT)
219 {
220 return true;
221 }
222 }
223
224 return false;
225}
226
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400227// Helper method to de-tranpose a matrix uniform for an API query.
228void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
229{
230 for (GLint col = 0; col < columns; ++col)
231 {
232 for (GLint row = 0; row < rows; ++row)
233 {
234 GLfloat *outptr = dataOut + ((col * rows) + row);
235 const GLfloat *inptr = source + ((row * 4) + col);
236 *outptr = *inptr;
237 }
238 }
239}
240
241template <typename NonFloatT>
242void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
243{
244 UNREACHABLE();
245}
246
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400252 const std::string &nameIn,
253 unsigned int arraySizeIn,
254 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400255 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400256 name(nameIn),
257 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400258 vsData(nullptr),
259 psData(nullptr),
260 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400262 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800263 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400264 registerCount(0),
265 registerElement(0)
266{
267 // We use data storage for default block uniforms to cache values that are sent to D3D during
268 // rendering
269 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
270 if (defaultBlock)
271 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400272 // Use the row count as register count, will work for non-square matrices.
Jamie Madill33bb7c42017-09-09 23:32:51 -0400273 registerCount = typeInfo.rowCount * elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400274 }
275}
276
277D3DUniform::~D3DUniform()
278{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400279}
280
281const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
282{
283 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
284
285 if (isSampler())
286 {
287 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
288 }
289
Jamie Madill33bb7c42017-09-09 23:32:51 -0400290 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400291}
292
293bool D3DUniform::isSampler() const
294{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isReferencedByVertexShader() const
299{
300 return vsRegisterIndex != GL_INVALID_INDEX;
301}
302
303bool D3DUniform::isReferencedByFragmentShader() const
304{
305 return psRegisterIndex != GL_INVALID_INDEX;
306}
307
Xinghua Caob1239382016-12-13 15:07:05 +0800308bool D3DUniform::isReferencedByComputeShader() const
309{
310 return csRegisterIndex != GL_INVALID_INDEX;
311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
315 ASSERT(vsData || psData || csData || !mSamplerData.empty());
316
317 if (!mSamplerData.empty())
318 {
319 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
320 }
321
322 return vsData ? vsData : (psData ? psData : csData);
323}
324
Jamie Madill28afae52015-11-09 15:07:57 -0500325// D3DVarying Implementation
326
Jamie Madill9fc36822015-11-18 13:08:07 -0500327D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500328{
329}
330
Jamie Madill9fc36822015-11-18 13:08:07 -0500331D3DVarying::D3DVarying(const std::string &semanticNameIn,
332 unsigned int semanticIndexIn,
333 unsigned int componentCountIn,
334 unsigned int outputSlotIn)
335 : semanticName(semanticNameIn),
336 semanticIndex(semanticIndexIn),
337 componentCount(componentCountIn),
338 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500339{
340}
341
Jamie Madille39a3f02015-11-17 20:42:15 -0500342// ProgramD3DMetadata Implementation
343
Jamie Madillc9bde922016-07-24 17:58:50 -0400344ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500345 const ShaderD3D *vertexShader,
346 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400347 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
348 mShaderModelSuffix(renderer->getShaderModelSuffix()),
349 mUsesInstancedPointSpriteEmulation(
350 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
351 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300352 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
353 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300354 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500355 mVertexShader(vertexShader),
356 mFragmentShader(fragmentShader)
357{
358}
359
360int ProgramD3DMetadata::getRendererMajorShaderModel() const
361{
362 return mRendererMajorShaderModel;
363}
364
Jamie Madill9082b982016-04-27 15:21:51 -0400365bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500366{
Corentin Wallezc084de12017-06-05 14:28:52 -0700367 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
368 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500369}
370
Jamie Madill48ef11b2016-04-27 15:21:52 -0400371bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500372{
Jamie Madill63286672015-11-24 13:00:08 -0500373 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500374}
375
376bool ProgramD3DMetadata::usesPointCoord() const
377{
378 return mFragmentShader->usesPointCoord();
379}
380
381bool ProgramD3DMetadata::usesFragCoord() const
382{
383 return mFragmentShader->usesFragCoord();
384}
385
386bool ProgramD3DMetadata::usesPointSize() const
387{
388 return mVertexShader->usesPointSize();
389}
390
391bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
392{
Jamie Madillc9bde922016-07-24 17:58:50 -0400393 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
394 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500395}
396
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800397bool ProgramD3DMetadata::usesViewScale() const
398{
399 return mUsesViewScale;
400}
401
Martin Radev41ac68e2017-06-06 12:16:58 +0300402bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
403{
404 return mHasANGLEMultiviewEnabled;
405}
406
407bool ProgramD3DMetadata::usesViewID() const
408{
409 return mUsesViewID;
410}
411
Martin Radevc1d4e552017-08-21 12:01:10 +0300412bool ProgramD3DMetadata::canSelectViewInVertexShader() const
413{
414 return mCanSelectViewInVertexShader;
415}
416
Jamie Madille39a3f02015-11-17 20:42:15 -0500417bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
418{
Jamie Madillc9bde922016-07-24 17:58:50 -0400419 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500420 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400421 // Even with a geometry shader, the app can render triangles or lines and reference
422 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
423 // simplicity, we always add this to the vertex shader when the fragment shader
424 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500425 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
426 usesInsertedPointCoordValue();
427}
428
429bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
430{
431 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
432 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
433 // the vertex shader in this case. This saves us 1 output vector.
434 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
435}
436
437bool ProgramD3DMetadata::usesSystemValuePointSize() const
438{
439 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
440}
441
442bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
443{
444 return mFragmentShader->usesMultipleRenderTargets();
445}
446
447GLint ProgramD3DMetadata::getMajorShaderVersion() const
448{
449 return mVertexShader->getData().getShaderVersion();
450}
451
452const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
453{
454 return mFragmentShader;
455}
456
Jamie Madill28afae52015-11-09 15:07:57 -0500457// ProgramD3D Implementation
458
Jamie Madilld3dfda22015-07-06 08:28:49 -0400459ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
460 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500461 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400462 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700463{
Brandon Joneseb994362014-09-24 10:27:28 -0700464}
465
466ProgramD3D::VertexExecutable::~VertexExecutable()
467{
468 SafeDelete(mShaderExecutable);
469}
470
Jamie Madilld3dfda22015-07-06 08:28:49 -0400471// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500472ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
473 GLenum type)
474{
475 switch (type)
476 {
477 case GL_INT:
478 return HLSLAttribType::SIGNED_INT;
479 case GL_UNSIGNED_INT:
480 return HLSLAttribType::UNSIGNED_INT;
481 case GL_SIGNED_NORMALIZED:
482 case GL_UNSIGNED_NORMALIZED:
483 case GL_FLOAT:
484 return HLSLAttribType::FLOAT;
485 default:
486 UNREACHABLE();
487 return HLSLAttribType::FLOAT;
488 }
489}
490
491// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400492void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
493 const gl::InputLayout &inputLayout,
494 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700495{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500496 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400497
498 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700499 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400500 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500501 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
502 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400503
Jamie Madillbdec2f42016-03-02 16:35:32 -0500504 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
505 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
506 continue;
507
508 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
509 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700510 }
Brandon Joneseb994362014-09-24 10:27:28 -0700511}
512
Jamie Madilld3dfda22015-07-06 08:28:49 -0400513bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
514{
Jamie Madillbd136f92015-08-10 14:51:37 -0400515 size_t limit = std::max(mSignature.size(), signature.size());
516 for (size_t index = 0; index < limit; ++index)
517 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518 // treat undefined indexes as FLOAT
519 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
520 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400521 if (a != b)
522 return false;
523 }
524
525 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400526}
527
528ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
529 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400530 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700531{
532}
533
534ProgramD3D::PixelExecutable::~PixelExecutable()
535{
536 SafeDelete(mShaderExecutable);
537}
538
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700539ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
540{
541}
542
Geoff Lang7dd2e102014-11-10 15:19:26 -0500543unsigned int ProgramD3D::mCurrentSerial = 1;
544
Jamie Madill48ef11b2016-04-27 15:21:52 -0400545ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
546 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700547 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800548 mDynamicHLSL(nullptr),
549 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
550 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700551 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400552 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800553 mVertexUniformStorage(nullptr),
554 mFragmentUniformStorage(nullptr),
555 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700556 mUsedVertexSamplerRange(0),
557 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700559 mDirtySamplerMapping(true),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400560 mSerial(issueSerial()),
561 mUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700562{
Brandon Joneseb994362014-09-24 10:27:28 -0700563 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700564}
565
566ProgramD3D::~ProgramD3D()
567{
568 reset();
569 SafeDelete(mDynamicHLSL);
570}
571
Brandon Jones44151a92014-09-10 11:32:25 -0700572bool ProgramD3D::usesPointSpriteEmulation() const
573{
574 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
575}
576
Martin Radev41ac68e2017-06-06 12:16:58 +0300577bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
578{
579 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
580}
581
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400582bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700583{
Martin Radevc1d4e552017-08-21 12:01:10 +0300584 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300585 {
586 return true;
587 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400588 if (drawMode != GL_POINTS)
589 {
590 return mUsesFlatInterpolation;
591 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300592 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800593}
594
595bool ProgramD3D::usesInstancedPointSpriteEmulation() const
596{
597 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700598}
599
Jamie Madill334d6152015-10-22 14:00:28 -0400600GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
601 unsigned int samplerIndex,
602 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700603{
604 GLint logicalTextureUnit = -1;
605
606 switch (type)
607 {
Jamie Madill334d6152015-10-22 14:00:28 -0400608 case gl::SAMPLER_PIXEL:
609 ASSERT(samplerIndex < caps.maxTextureImageUnits);
610 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
611 {
612 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
613 }
614 break;
615 case gl::SAMPLER_VERTEX:
616 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
617 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
618 {
619 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
620 }
621 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800622 case gl::SAMPLER_COMPUTE:
623 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
624 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
625 {
626 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
627 }
628 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400629 default:
630 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700631 }
632
Jamie Madill334d6152015-10-22 14:00:28 -0400633 if (logicalTextureUnit >= 0 &&
634 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635 {
636 return logicalTextureUnit;
637 }
638
639 return -1;
640}
641
642// Returns the texture type for a given Direct3D 9 sampler type and
643// index (0-15 for the pixel shader and 0-3 for the vertex shader).
644GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
645{
646 switch (type)
647 {
Jamie Madill334d6152015-10-22 14:00:28 -0400648 case gl::SAMPLER_PIXEL:
649 ASSERT(samplerIndex < mSamplersPS.size());
650 ASSERT(mSamplersPS[samplerIndex].active);
651 return mSamplersPS[samplerIndex].textureType;
652 case gl::SAMPLER_VERTEX:
653 ASSERT(samplerIndex < mSamplersVS.size());
654 ASSERT(mSamplersVS[samplerIndex].active);
655 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800656 case gl::SAMPLER_COMPUTE:
657 ASSERT(samplerIndex < mSamplersCS.size());
658 ASSERT(mSamplersCS[samplerIndex].active);
659 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400660 default:
661 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662 }
663
664 return GL_TEXTURE_2D;
665}
666
Olli Etuaho618bebc2016-01-15 16:40:00 +0200667GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668{
669 switch (type)
670 {
Jamie Madill334d6152015-10-22 14:00:28 -0400671 case gl::SAMPLER_PIXEL:
672 return mUsedPixelSamplerRange;
673 case gl::SAMPLER_VERTEX:
674 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800675 case gl::SAMPLER_COMPUTE:
676 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400677 default:
678 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200679 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700680 }
681}
682
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400683ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700684{
685 if (!mDirtySamplerMapping)
686 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400687 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688 }
689
690 mDirtySamplerMapping = false;
691
692 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400693 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400695 if (!d3dUniform->isSampler())
696 continue;
697
698 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400699
700 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700701 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400702 unsigned int firstIndex = d3dUniform->psRegisterIndex;
703
704 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700705 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400706 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700707
Jamie Madill62d31cb2015-09-11 13:25:51 -0400708 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700709 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400710 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400711 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700712 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400713 }
714 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700715
Jamie Madill62d31cb2015-09-11 13:25:51 -0400716 if (d3dUniform->isReferencedByVertexShader())
717 {
718 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
719
720 for (int i = 0; i < count; i++)
721 {
722 unsigned int samplerIndex = firstIndex + i;
723
724 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700725 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400726 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400727 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 }
729 }
730 }
Xinghua Caob1239382016-12-13 15:07:05 +0800731
732 if (d3dUniform->isReferencedByComputeShader())
733 {
734 unsigned int firstIndex = d3dUniform->csRegisterIndex;
735
736 for (int i = 0; i < count; i++)
737 {
738 unsigned int samplerIndex = firstIndex + i;
739
740 if (samplerIndex < mSamplersCS.size())
741 {
742 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400743 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800744 }
745 }
746 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700747 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400748
749 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700750}
751
Jamie Madill9cf9e872017-06-05 12:59:25 -0400752gl::LinkResult ProgramD3D::load(const gl::Context *context,
753 gl::InfoLog &infoLog,
754 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700755{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500756 // TODO(jmadill): Use Renderer from contextImpl.
757
Jamie Madill62d31cb2015-09-11 13:25:51 -0400758 reset();
759
Jamie Madill334d6152015-10-22 14:00:28 -0400760 DeviceIdentifier binaryDeviceIdentifier = {0};
761 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
762 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700763
764 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
765 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
766 {
767 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500768 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700769 }
770
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500771 int compileFlags = stream->readInt<int>();
772 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
773 {
Jamie Madillf6113162015-05-07 11:49:21 -0400774 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500775 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500776 }
777
Jamie Madill8047c0d2016-03-07 13:02:12 -0500778 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400779 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500780 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400781 }
782
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700783 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
784 for (unsigned int i = 0; i < psSamplerCount; ++i)
785 {
786 Sampler sampler;
787 stream->readBool(&sampler.active);
788 stream->readInt(&sampler.logicalTextureUnit);
789 stream->readInt(&sampler.textureType);
790 mSamplersPS.push_back(sampler);
791 }
792 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
793 for (unsigned int i = 0; i < vsSamplerCount; ++i)
794 {
795 Sampler sampler;
796 stream->readBool(&sampler.active);
797 stream->readInt(&sampler.logicalTextureUnit);
798 stream->readInt(&sampler.textureType);
799 mSamplersVS.push_back(sampler);
800 }
801
Xinghua Caob1239382016-12-13 15:07:05 +0800802 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
803 for (unsigned int i = 0; i < csSamplerCount; ++i)
804 {
805 Sampler sampler;
806 stream->readBool(&sampler.active);
807 stream->readInt(&sampler.logicalTextureUnit);
808 stream->readInt(&sampler.textureType);
809 mSamplersCS.push_back(sampler);
810 }
811
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700812 stream->readInt(&mUsedVertexSamplerRange);
813 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800814 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700815
816 const unsigned int uniformCount = stream->readInt<unsigned int>();
817 if (stream->error())
818 {
Jamie Madillf6113162015-05-07 11:49:21 -0400819 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500820 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700821 }
822
Jamie Madill48ef11b2016-04-27 15:21:52 -0400823 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400824 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700825 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
826 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400827 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700828
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829 D3DUniform *d3dUniform =
830 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
831 linkedUniform.isInDefaultBlock());
832 stream->readInt(&d3dUniform->psRegisterIndex);
833 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800834 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400835 stream->readInt(&d3dUniform->registerCount);
836 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700837
Jamie Madill62d31cb2015-09-11 13:25:51 -0400838 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700839 }
840
Jamie Madill4a3c2342015-10-08 12:58:45 -0400841 const unsigned int blockCount = stream->readInt<unsigned int>();
842 if (stream->error())
843 {
844 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500845 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400846 }
847
848 ASSERT(mD3DUniformBlocks.empty());
849 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
850 {
851 D3DUniformBlock uniformBlock;
852 stream->readInt(&uniformBlock.psRegisterIndex);
853 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800854 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400855 mD3DUniformBlocks.push_back(uniformBlock);
856 }
857
Jamie Madill9fc36822015-11-18 13:08:07 -0500858 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
859 mStreamOutVaryings.resize(streamOutVaryingCount);
860 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700861 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500862 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700863
Jamie Madill28afae52015-11-09 15:07:57 -0500864 stream->readString(&varying->semanticName);
865 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500866 stream->readInt(&varying->componentCount);
867 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700868 }
869
Brandon Jones22502d52014-08-29 16:58:36 -0700870 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400871 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500872 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700873 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400874 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500875 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700876 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300877 stream->readBool(&mHasANGLEMultiviewEnabled);
878 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700879 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400880 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700881
882 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
883 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400884 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
885 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700886 {
887 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
888 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
889 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
890 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
891 }
892
Jamie Madill4e31ad52015-10-29 10:32:57 -0400893 stream->readString(&mGeometryShaderPreamble);
894
Jamie Madill334d6152015-10-22 14:00:28 -0400895 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700896
Jamie Madillb0a838b2016-11-13 20:02:12 -0500897 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
898
Brandon Joneseb994362014-09-24 10:27:28 -0700899 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400900 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
901 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700902 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400903 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400904 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700905
Jamie Madilld3dfda22015-07-06 08:28:49 -0400906 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700907 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400908 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700909 }
910
Jamie Madill334d6152015-10-22 14:00:28 -0400911 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700912 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400913
Jamie Madillada9ecc2015-08-17 12:53:37 -0400914 ShaderExecutableD3D *shaderExecutable = nullptr;
915
Jamie Madillb0a838b2016-11-13 20:02:12 -0500916 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
917 mStreamOutVaryings, separateAttribs,
918 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400919
Brandon Joneseb994362014-09-24 10:27:28 -0700920 if (!shaderExecutable)
921 {
Jamie Madillf6113162015-05-07 11:49:21 -0400922 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500923 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700924 }
925
926 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400927 VertexExecutable::Signature signature;
928 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700929
930 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800931 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
932 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700933
934 stream->skip(vertexShaderSize);
935 }
936
937 const size_t pixelShaderCount = stream->readInt<unsigned int>();
938 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
939 {
940 const size_t outputCount = stream->readInt<unsigned int>();
941 std::vector<GLenum> outputs(outputCount);
942 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
943 {
944 stream->readInt(&outputs[outputIndex]);
945 }
946
Jamie Madill334d6152015-10-22 14:00:28 -0400947 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700948 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400949 ShaderExecutableD3D *shaderExecutable = nullptr;
950
Jamie Madillb0a838b2016-11-13 20:02:12 -0500951 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
952 mStreamOutVaryings, separateAttribs,
953 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700954
955 if (!shaderExecutable)
956 {
Jamie Madillf6113162015-05-07 11:49:21 -0400957 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500958 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700959 }
960
961 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800962 mPixelExecutables.push_back(
963 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700964
965 stream->skip(pixelShaderSize);
966 }
967
Jamie Madill4e31ad52015-10-29 10:32:57 -0400968 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
969 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700970 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400971 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
972 if (geometryShaderSize == 0)
973 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400974 continue;
975 }
976
Brandon Joneseb994362014-09-24 10:27:28 -0700977 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400978
Xinghua Caob1239382016-12-13 15:07:05 +0800979 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500980 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
981 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800982 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700983
Xinghua Caob1239382016-12-13 15:07:05 +0800984 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700985 {
Jamie Madillf6113162015-05-07 11:49:21 -0400986 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500987 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700988 }
Xinghua Caob1239382016-12-13 15:07:05 +0800989
990 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
991
Brandon Joneseb994362014-09-24 10:27:28 -0700992 stream->skip(geometryShaderSize);
993 }
994
Xinghua Caob1239382016-12-13 15:07:05 +0800995 unsigned int computeShaderSize = stream->readInt<unsigned int>();
996 if (computeShaderSize > 0)
997 {
998 const unsigned char *computeShaderFunction = binary + stream->offset();
999
1000 ShaderExecutableD3D *computeExecutable = nullptr;
1001 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1002 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1003 &computeExecutable));
1004
1005 if (!computeExecutable)
1006 {
1007 infoLog << "Could not create compute shader.";
1008 return false;
1009 }
1010
1011 mComputeExecutable.reset(computeExecutable);
1012 }
1013
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001014 initializeUniformStorage();
1015
Jamie Madillb0a838b2016-11-13 20:02:12 -05001016 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001017}
1018
Jamie Madill27a60632017-06-30 15:12:01 -04001019void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001020{
Austin Kinross137b1512015-06-17 16:14:53 -07001021 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001022 // When we load the binary again later, we can validate the device identifier before trying to
1023 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001024 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001025 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1026 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001027
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001028 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1029
Jamie Madill8047c0d2016-03-07 13:02:12 -05001030 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001031 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001032 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001033 }
1034
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001035 stream->writeInt(mSamplersPS.size());
1036 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1037 {
1038 stream->writeInt(mSamplersPS[i].active);
1039 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1040 stream->writeInt(mSamplersPS[i].textureType);
1041 }
1042
1043 stream->writeInt(mSamplersVS.size());
1044 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1045 {
1046 stream->writeInt(mSamplersVS[i].active);
1047 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1048 stream->writeInt(mSamplersVS[i].textureType);
1049 }
1050
Xinghua Caob1239382016-12-13 15:07:05 +08001051 stream->writeInt(mSamplersCS.size());
1052 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1053 {
1054 stream->writeInt(mSamplersCS[i].active);
1055 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1056 stream->writeInt(mSamplersCS[i].textureType);
1057 }
1058
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001059 stream->writeInt(mUsedVertexSamplerRange);
1060 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001061 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001062
Jamie Madill62d31cb2015-09-11 13:25:51 -04001063 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001064 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001065 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001066 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001067 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1068 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001069 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001070 stream->writeInt(uniform->registerCount);
1071 stream->writeInt(uniform->registerElement);
1072 }
1073
Jamie Madill51f522f2016-12-21 15:10:55 -05001074 // Ensure we init the uniform block structure data if we should.
1075 // http://anglebug.com/1637
1076 ensureUniformBlocksInitialized();
1077
Jamie Madill4a3c2342015-10-08 12:58:45 -04001078 stream->writeInt(mD3DUniformBlocks.size());
1079 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1080 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001081 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1082 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001083 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001084 }
1085
Jamie Madill9fc36822015-11-18 13:08:07 -05001086 stream->writeInt(mStreamOutVaryings.size());
1087 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001088 {
Brandon Joneseb994362014-09-24 10:27:28 -07001089 stream->writeString(varying.semanticName);
1090 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001091 stream->writeInt(varying.componentCount);
1092 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001093 }
1094
Brandon Jones22502d52014-08-29 16:58:36 -07001095 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001096 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001097 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001098 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001099 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001100 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001101 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001102 stream->writeInt(mHasANGLEMultiviewEnabled);
1103 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001104 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001105 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001106
Brandon Joneseb994362014-09-24 10:27:28 -07001107 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001108 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001109 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1110 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001111 {
Brandon Joneseb994362014-09-24 10:27:28 -07001112 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001113 stream->writeInt(variable.type);
1114 stream->writeString(variable.name);
1115 stream->writeString(variable.source);
1116 stream->writeInt(variable.outputIndex);
1117 }
1118
Jamie Madill4e31ad52015-10-29 10:32:57 -04001119 stream->writeString(mGeometryShaderPreamble);
1120
Brandon Joneseb994362014-09-24 10:27:28 -07001121 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001122 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1123 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001124 {
Xinghua Caob1239382016-12-13 15:07:05 +08001125 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001126
Jamie Madilld3dfda22015-07-06 08:28:49 -04001127 const auto &inputLayout = vertexExecutable->inputs();
1128 stream->writeInt(inputLayout.size());
1129
1130 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001131 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001132 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001133 }
1134
1135 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1136 stream->writeInt(vertexShaderSize);
1137
1138 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1139 stream->writeBytes(vertexBlob, vertexShaderSize);
1140 }
1141
1142 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001143 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1144 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001145 {
Xinghua Caob1239382016-12-13 15:07:05 +08001146 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001147
1148 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1149 stream->writeInt(outputs.size());
1150 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1151 {
1152 stream->writeInt(outputs[outputIndex]);
1153 }
1154
1155 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1156 stream->writeInt(pixelShaderSize);
1157
1158 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1159 stream->writeBytes(pixelBlob, pixelShaderSize);
1160 }
1161
Xinghua Caob1239382016-12-13 15:07:05 +08001162 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001163 {
Xinghua Caob1239382016-12-13 15:07:05 +08001164 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001165 {
1166 stream->writeInt(0);
1167 continue;
1168 }
1169
Xinghua Caob1239382016-12-13 15:07:05 +08001170 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001171 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001172 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1173 }
1174
1175 if (mComputeExecutable)
1176 {
1177 size_t computeShaderSize = mComputeExecutable->getLength();
1178 stream->writeInt(computeShaderSize);
1179 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1180 }
1181 else
1182 {
1183 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001184 }
Brandon Jones22502d52014-08-29 16:58:36 -07001185}
1186
Geoff Langc5629752015-12-07 16:29:04 -05001187void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1188{
1189}
1190
Yunchao He61afff12017-03-14 15:34:03 +08001191void ProgramD3D::setSeparable(bool /* separable */)
1192{
1193}
1194
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001195gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1196 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001197{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001198 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001199 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001200 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1201 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001202 }
1203
Jamie Madill334d6152015-10-22 14:00:28 -04001204 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001205 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001206
1207 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001208 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001209
1210 gl::InfoLog tempInfoLog;
1211 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1212
Jamie Madill01074252016-11-28 15:55:51 -05001213 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001214 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001215 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001216 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001217
Jamie Madill97399232014-12-23 12:31:15 -05001218 if (pixelExecutable)
1219 {
Xinghua Caob1239382016-12-13 15:07:05 +08001220 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001221 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001222 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001223 }
1224 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001225 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001226 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1227 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001228 }
Brandon Jones22502d52014-08-29 16:58:36 -07001229
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001230 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001231 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001232}
1233
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001234gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1235 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001236{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001237 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001238 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001239 *outExectuable =
1240 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1241 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001242 }
1243
Brandon Jones22502d52014-08-29 16:58:36 -07001244 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001245 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001246 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001247
1248 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001249 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001250
1251 gl::InfoLog tempInfoLog;
1252 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1253
Jamie Madill01074252016-11-28 15:55:51 -05001254 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001255 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001256 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001257 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001258
Jamie Madill97399232014-12-23 12:31:15 -05001259 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001260 {
Xinghua Caob1239382016-12-13 15:07:05 +08001261 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001262 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001263 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001264 }
Jamie Madill97399232014-12-23 12:31:15 -05001265 else if (!infoLog)
1266 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001267 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1268 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001269 }
Brandon Jones22502d52014-08-29 16:58:36 -07001270
Geoff Langb543aff2014-09-30 14:52:54 -04001271 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001272 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001273}
1274
Jamie Madill9082b982016-04-27 15:21:51 -04001275gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001276 GLenum drawMode,
1277 ShaderExecutableD3D **outExecutable,
1278 gl::InfoLog *infoLog)
1279{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001280 if (outExecutable)
1281 {
1282 *outExecutable = nullptr;
1283 }
1284
Austin Kinross88829e82016-01-12 13:04:41 -08001285 // Return a null shader if the current rendering doesn't use a geometry shader
1286 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001287 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001288 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001289 }
1290
Jamie Madill4e31ad52015-10-29 10:32:57 -04001291 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1292
Xinghua Caob1239382016-12-13 15:07:05 +08001293 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001294 {
1295 if (outExecutable)
1296 {
Xinghua Caob1239382016-12-13 15:07:05 +08001297 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001298 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001299 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 }
1301
1302 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill48ef11b2016-04-27 15:21:52 -04001303 geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001304 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1305 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001306
1307 gl::InfoLog tempInfoLog;
1308 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1309
Xinghua Caob1239382016-12-13 15:07:05 +08001310 ShaderExecutableD3D *geometryExecutable = nullptr;
1311 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001312 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001313 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001314 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001315
1316 if (!infoLog && error.isError())
1317 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001318 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1319 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320 }
1321
Xinghua Caob1239382016-12-13 15:07:05 +08001322 if (geometryExecutable != nullptr)
1323 {
1324 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1325 }
1326
Jamie Madill4e31ad52015-10-29 10:32:57 -04001327 if (outExecutable)
1328 {
Xinghua Caob1239382016-12-13 15:07:05 +08001329 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001330 }
1331 return error;
1332}
1333
Jamie Madill01074252016-11-28 15:55:51 -05001334class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001335{
Jamie Madill01074252016-11-28 15:55:51 -05001336 public:
1337 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001338 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001339 {
Brandon Joneseb994362014-09-24 10:27:28 -07001340 }
1341
Jamie Madill01074252016-11-28 15:55:51 -05001342 virtual gl::Error run() = 0;
1343
1344 void operator()() override { mError = run(); }
1345
1346 const gl::Error &getError() const { return mError; }
1347 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1348 ShaderExecutableD3D *getResult() { return mResult; }
1349
1350 protected:
1351 ProgramD3D *mProgram;
1352 gl::Error mError;
1353 gl::InfoLog mInfoLog;
1354 ShaderExecutableD3D *mResult;
1355};
1356
1357class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1358{
1359 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001360 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1361 : GetExecutableTask(program), mContext(context)
1362 {
1363 }
Jamie Madill01074252016-11-28 15:55:51 -05001364 gl::Error run() override
1365 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001366 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001367
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001368 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001369
1370 return gl::NoError();
1371 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001372
1373 private:
1374 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001375};
1376
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001377void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1378{
1379 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1380 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001381 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001382}
1383
Jamie Madill01074252016-11-28 15:55:51 -05001384class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1385{
1386 public:
1387 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1388 gl::Error run() override
1389 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001391
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001393
1394 return gl::NoError();
1395 }
1396};
1397
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001398void ProgramD3D::updateCachedOutputLayoutFromShader()
1399{
1400 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001401 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001402}
1403
Jamie Madill01074252016-11-28 15:55:51 -05001404class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1405{
1406 public:
1407 GetGeometryExecutableTask(ProgramD3D *program, const gl::ContextState &contextState)
1408 : GetExecutableTask(program), mContextState(contextState)
1409 {
1410 }
1411
1412 gl::Error run() override
1413 {
1414 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1415 // D3D11.
1416 if (mProgram->usesGeometryShader(GL_POINTS))
1417 {
1418 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContextState, GL_POINTS,
1419 &mResult, &mInfoLog));
1420 }
1421
1422 return gl::NoError();
1423 }
1424
1425 private:
1426 const gl::ContextState &mContextState;
1427};
1428
Xinghua Cao73badc02017-03-29 19:14:53 +08001429gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1430{
1431 if (outExecutable)
1432 {
1433 *outExecutable = mComputeExecutable.get();
1434 }
1435
1436 return gl::NoError();
1437}
1438
Jamie Madill9cf9e872017-06-05 12:59:25 -04001439gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1440 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001441{
1442 // Ensure the compiler is initialized to avoid race conditions.
1443 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1444
1445 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1446
Jamie Madillbd044ed2017-06-05 12:59:21 -04001447 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001448 GetPixelExecutableTask pixelTask(this);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001449 GetGeometryExecutableTask geometryTask(this, context->getContextState());
Jamie Madill01074252016-11-28 15:55:51 -05001450
1451 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1452 workerPool->postWorkerTask(&pixelTask),
1453 workerPool->postWorkerTask(&geometryTask)}};
1454
1455 WaitableEvent::WaitMany(&waitEvents);
1456
1457 infoLog << vertexTask.getInfoLog().str();
1458 infoLog << pixelTask.getInfoLog().str();
1459 infoLog << geometryTask.getInfoLog().str();
1460
1461 ANGLE_TRY(vertexTask.getError());
1462 ANGLE_TRY(pixelTask.getError());
1463 ANGLE_TRY(geometryTask.getError());
1464
1465 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1466 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1467 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1468
Jamie Madill48ef11b2016-04-27 15:21:52 -04001469 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001470
1471 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001472 {
Jamie Madill334d6152015-10-22 14:00:28 -04001473 // Geometry shaders are currently only used internally, so there is no corresponding shader
1474 // object at the interface level. For now the geometry shader debug info is prepended to
1475 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001476 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001477 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001478 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1479 }
1480
1481 if (defaultVertexExecutable)
1482 {
1483 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1484 }
1485
1486 if (defaultPixelExecutable)
1487 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001488 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001489 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001490 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1491 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001492
Jamie Madillb0a838b2016-11-13 20:02:12 -05001493 return (defaultVertexExecutable && defaultPixelExecutable &&
1494 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001495}
1496
Jamie Madill9cf9e872017-06-05 12:59:25 -04001497gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1498 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001499{
1500 // Ensure the compiler is initialized to avoid race conditions.
1501 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1502
Jamie Madillbd044ed2017-06-05 12:59:21 -04001503 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001504
1505 ShaderExecutableD3D *computeExecutable = nullptr;
1506 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1507 std::vector<D3DVarying>(), false,
1508 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1509
1510 if (computeExecutable == nullptr)
1511 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001512 ERR() << "Error compiling dynamic compute executable:" << std::endl
1513 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001514 }
1515 else
1516 {
1517 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1518 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1519 mComputeExecutable.reset(computeExecutable);
1520 }
1521
1522 return mComputeExecutable.get() != nullptr;
1523}
1524
Jamie Madill9cf9e872017-06-05 12:59:25 -04001525gl::LinkResult ProgramD3D::link(const gl::Context *context,
1526 const gl::VaryingPacking &packing,
1527 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001528{
Jamie Madillc564c072017-06-01 12:45:42 -04001529 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001530
Jamie Madill62d31cb2015-09-11 13:25:51 -04001531 reset();
1532
Jamie Madillbd044ed2017-06-05 12:59:21 -04001533 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001534 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001535 {
Xinghua Caob1239382016-12-13 15:07:05 +08001536 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1537
Jamie Madillbd044ed2017-06-05 12:59:21 -04001538 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001539
Jamie Madill9cf9e872017-06-05 12:59:25 -04001540 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001541 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001542 {
Xinghua Caob1239382016-12-13 15:07:05 +08001543 infoLog << result.getError().getMessage();
1544 return result;
1545 }
1546 else if (!result.getResult())
1547 {
1548 infoLog << "Failed to create D3D compute shader.";
1549 return result;
1550 }
1551
Jamie Madillbd044ed2017-06-05 12:59:21 -04001552 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001553 }
1554 else
1555 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001556 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1557 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001558
1559 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1560 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1561
1562 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1563 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1564
1565 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1566 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1567
1568 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1569 {
1570 if (fragmentShaderD3D->usesFrontFacing())
1571 {
1572 infoLog << "The current renderer doesn't support gl_FrontFacing";
1573 return false;
1574 }
1575 }
1576
1577 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1578 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1579 // intelligently, but D3D9 assumes one semantic per register.
1580 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1581 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1582 {
1583 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001584 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001585 }
Xinghua Caob1239382016-12-13 15:07:05 +08001586
1587 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1588 BuiltinVaryingsD3D builtins(metadata, packing);
1589
Jamie Madillbd044ed2017-06-05 12:59:21 -04001590 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1591 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001592
1593 mUsesPointSize = vertexShaderD3D->usesPointSize();
1594 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1595 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001596 mUsesViewID = metadata.usesViewID();
1597 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001598
1599 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001600 mUsesFlatInterpolation =
1601 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1602 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001603
1604 if (mRenderer->getMajorShaderModel() >= 4)
1605 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001606 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Martin Radevc1d4e552017-08-21 12:01:10 +03001607 packing, builtins, mHasANGLEMultiviewEnabled,
1608 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001609 }
1610
Jamie Madillbd044ed2017-06-05 12:59:21 -04001611 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001612
Jamie Madillbd044ed2017-06-05 12:59:21 -04001613 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001614
1615 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1616
Jamie Madill9cf9e872017-06-05 12:59:25 -04001617 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001618 if (result.isError())
1619 {
1620 infoLog << result.getError().getMessage();
1621 return result;
1622 }
1623 else if (!result.getResult())
1624 {
1625 infoLog << "Failed to create D3D shaders.";
1626 return result;
1627 }
1628
Jamie Madillbd044ed2017-06-05 12:59:21 -04001629 initUniformBlockInfo(context, vertexShader);
1630 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001631 }
1632
Jamie Madillb0a838b2016-11-13 20:02:12 -05001633 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001634}
1635
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001636GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001637{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001638 // TODO(jmadill): Do something useful here?
1639 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001640}
1641
Jamie Madillbd044ed2017-06-05 12:59:21 -04001642void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001643{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001644 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001645 {
Xinghua Caob1239382016-12-13 15:07:05 +08001646 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001647 continue;
1648
Xinghua Caob1239382016-12-13 15:07:05 +08001649 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001650 continue;
1651
Xinghua Caob1239382016-12-13 15:07:05 +08001652 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1653 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001654 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001655}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001656
Jamie Madill51f522f2016-12-21 15:10:55 -05001657void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001658{
Jamie Madill51f522f2016-12-21 15:10:55 -05001659 // Lazy init.
1660 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1661 {
1662 return;
1663 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001664
1665 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001666 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1667 const ShaderD3D *fragmentShaderD3D =
1668 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1669 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001670
Jamie Madill48ef11b2016-04-27 15:21:52 -04001671 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 {
1673 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1674
Jamie Madill4a3c2342015-10-08 12:58:45 -04001675 D3DUniformBlock d3dUniformBlock;
1676
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 if (uniformBlock.vertexStaticUse)
1678 {
Xinghua Caob1239382016-12-13 15:07:05 +08001679 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001680 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001681 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 }
1683
1684 if (uniformBlock.fragmentStaticUse)
1685 {
Xinghua Caob1239382016-12-13 15:07:05 +08001686 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001687 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001688 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001689 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001690 }
1691
Xinghua Caob1239382016-12-13 15:07:05 +08001692 if (uniformBlock.computeStaticUse)
1693 {
1694 ASSERT(computeShaderD3D != nullptr);
1695 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001696 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001697 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1698 }
1699
Jamie Madill4a3c2342015-10-08 12:58:45 -04001700 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001701 }
1702}
1703
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001704void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001705{
1706 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001707 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001708 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001709 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001710 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001711 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001713 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001715 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001716 vertexRegisters = std::max(vertexRegisters,
1717 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001718 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001719 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001720 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001721 fragmentRegisters = std::max(
1722 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001723 }
Xinghua Caob1239382016-12-13 15:07:05 +08001724 if (d3dUniform->isReferencedByComputeShader())
1725 {
1726 computeRegisters = std::max(
1727 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1728 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001729 }
1730 }
1731
Xinghua Caob1239382016-12-13 15:07:05 +08001732 mVertexUniformStorage =
1733 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1734 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1735 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1736 mComputeUniformStorage =
1737 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001738
1739 // Iterate the uniforms again to assign data pointers to default block uniforms.
1740 for (D3DUniform *d3dUniform : mD3DUniforms)
1741 {
1742 if (d3dUniform->isSampler())
1743 {
1744 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1745 continue;
1746 }
1747
1748 if (d3dUniform->isReferencedByVertexShader())
1749 {
1750 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1751 d3dUniform->registerElement);
1752 }
1753
1754 if (d3dUniform->isReferencedByFragmentShader())
1755 {
1756 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1757 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1758 }
1759
1760 if (d3dUniform->isReferencedByComputeShader())
1761 {
1762 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1763 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1764 }
1765 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001766}
1767
Jamie Madill561ed3a2017-08-31 16:48:09 -04001768gl::Error ProgramD3D::applyUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001769{
Olli Etuahoe5df3062015-11-18 13:45:19 +02001770 ASSERT(!mDirtySamplerMapping);
Jamie Madill561ed3a2017-08-31 16:48:09 -04001771 ANGLE_TRY(mRenderer->applyUniforms(*this, mD3DUniforms));
1772 mUniformsDirty = false;
Jamie Madill51f522f2016-12-21 15:10:55 -05001773 return gl::NoError();
Brandon Jones18bd4102014-09-22 14:21:44 -07001774}
1775
Xinghua Cao73badc02017-03-29 19:14:53 +08001776gl::Error ProgramD3D::applyComputeUniforms()
1777{
1778 ASSERT(!mDirtySamplerMapping);
1779 ANGLE_TRY(mRenderer->applyComputeUniforms(*this, mD3DUniforms));
Jamie Madill561ed3a2017-08-31 16:48:09 -04001780 mUniformsDirty = false;
Xinghua Cao73badc02017-03-29 19:14:53 +08001781 return gl::NoError();
1782}
1783
Jamie Madill9082b982016-04-27 15:21:51 -04001784gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
Brandon Jones18bd4102014-09-22 14:21:44 -07001785{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001786 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001787 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001788 return gl::NoError();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001789 }
1790
Jamie Madill51f522f2016-12-21 15:10:55 -05001791 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001792
Jamie Madill03260fa2015-06-22 13:57:22 -04001793 mVertexUBOCache.clear();
1794 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001795
1796 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
1797 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
1798
Jamie Madill4a3c2342015-10-08 12:58:45 -04001799 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001800 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001801 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001802 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001803 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001804
Brandon Jones18bd4102014-09-22 14:21:44 -07001805 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001806 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001807 {
1808 continue;
1809 }
1810
Jamie Madill4a3c2342015-10-08 12:58:45 -04001811 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001812 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001813 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001814 ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001815
Jamie Madill969194d2015-07-20 14:36:56 -04001816 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001817 {
1818 mVertexUBOCache.resize(registerIndex + 1, -1);
1819 }
1820
1821 ASSERT(mVertexUBOCache[registerIndex] == -1);
1822 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001823 }
1824
Jamie Madill4a3c2342015-10-08 12:58:45 -04001825 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001826 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001827 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
Jamie Madilldfde6ab2016-06-09 07:07:18 -07001828 ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001829
1830 if (mFragmentUBOCache.size() <= registerIndex)
1831 {
1832 mFragmentUBOCache.resize(registerIndex + 1, -1);
1833 }
1834
1835 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1836 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001837 }
1838 }
1839
Jamie Madill03260fa2015-06-22 13:57:22 -04001840 return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
Brandon Jones18bd4102014-09-22 14:21:44 -07001841}
1842
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001843void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001844{
Jamie Madill561ed3a2017-08-31 16:48:09 -04001845 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001846}
1847
Jamie Madill334d6152015-10-22 14:00:28 -04001848void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001849{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001850 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001851}
1852
1853void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1854{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001855 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856}
1857
1858void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1859{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001860 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001861}
1862
1863void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1864{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001865 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001866}
1867
Jamie Madill334d6152015-10-22 14:00:28 -04001868void ProgramD3D::setUniformMatrix2fv(GLint location,
1869 GLsizei count,
1870 GLboolean transpose,
1871 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001873 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874}
1875
Jamie Madill334d6152015-10-22 14:00:28 -04001876void ProgramD3D::setUniformMatrix3fv(GLint location,
1877 GLsizei count,
1878 GLboolean transpose,
1879 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001881 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001882}
1883
Jamie Madill334d6152015-10-22 14:00:28 -04001884void ProgramD3D::setUniformMatrix4fv(GLint location,
1885 GLsizei count,
1886 GLboolean transpose,
1887 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001889 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001890}
1891
Jamie Madill334d6152015-10-22 14:00:28 -04001892void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1893 GLsizei count,
1894 GLboolean transpose,
1895 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001897 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001898}
1899
Jamie Madill334d6152015-10-22 14:00:28 -04001900void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1901 GLsizei count,
1902 GLboolean transpose,
1903 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001904{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001905 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001906}
1907
Jamie Madill334d6152015-10-22 14:00:28 -04001908void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1909 GLsizei count,
1910 GLboolean transpose,
1911 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001912{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001913 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001914}
1915
Jamie Madill334d6152015-10-22 14:00:28 -04001916void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1917 GLsizei count,
1918 GLboolean transpose,
1919 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001920{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001921 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001922}
1923
Jamie Madill334d6152015-10-22 14:00:28 -04001924void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1925 GLsizei count,
1926 GLboolean transpose,
1927 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001928{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001929 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001930}
1931
Jamie Madill334d6152015-10-22 14:00:28 -04001932void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1933 GLsizei count,
1934 GLboolean transpose,
1935 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001936{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001937 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001938}
1939
1940void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1941{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001942 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943}
1944
1945void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1946{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001947 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001948}
1949
1950void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1951{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001952 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953}
1954
1955void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1956{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001957 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001958}
1959
1960void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1961{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001962 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963}
1964
1965void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1966{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001967 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968}
1969
1970void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1971{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001972 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1976{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001977 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
Jamie Madill4a3c2342015-10-08 12:58:45 -04001980void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1981 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001982{
1983}
1984
Jamie Madillbd044ed2017-06-05 12:59:21 -04001985void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001986{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001987 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001988 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001989 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001990 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001991 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001992 {
Xinghua Caob1239382016-12-13 15:07:05 +08001993 if (computeUniform.staticUse)
1994 {
1995 defineUniformBase(computeShader, computeUniform, &uniformMap);
1996 }
Jamie Madillfb536032015-09-11 13:19:49 -04001997 }
1998 }
Xinghua Caob1239382016-12-13 15:07:05 +08001999 else
Jamie Madillfb536032015-09-11 13:19:49 -04002000 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002001 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2002 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002003 {
Xinghua Caob1239382016-12-13 15:07:05 +08002004 if (vertexUniform.staticUse)
2005 {
2006 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2007 }
2008 }
2009
Jamie Madillbd044ed2017-06-05 12:59:21 -04002010 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2011 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002012 {
2013 if (fragmentUniform.staticUse)
2014 {
2015 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2016 }
Jamie Madillfb536032015-09-11 13:19:49 -04002017 }
2018 }
2019
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002020 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002021 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002022 {
2023 if (!glUniform.isInDefaultBlock())
2024 continue;
2025
2026 auto mapEntry = uniformMap.find(glUniform.name);
2027 ASSERT(mapEntry != uniformMap.end());
2028 mD3DUniforms.push_back(mapEntry->second);
2029 }
2030
Jamie Madill62d31cb2015-09-11 13:25:51 -04002031 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002032 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002033}
2034
Jamie Madill91445bc2015-09-23 16:47:53 -04002035void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002036 const sh::Uniform &uniform,
2037 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002038{
Olli Etuaho96963162016-03-21 11:54:33 +02002039 // Samplers get their registers assigned in assignAllSamplerRegisters.
2040 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002041 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002042 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002043 return;
2044 }
2045
Jamie Madill91445bc2015-09-23 16:47:53 -04002046 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2047
2048 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2049 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002050 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002051 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002052
Jamie Madill91445bc2015-09-23 16:47:53 -04002053 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054}
2055
Jamie Madill62d31cb2015-09-11 13:25:51 -04002056D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2057{
2058 for (D3DUniform *d3dUniform : mD3DUniforms)
2059 {
2060 if (d3dUniform->name == name)
2061 {
2062 return d3dUniform;
2063 }
2064 }
2065
2066 return nullptr;
2067}
2068
Jamie Madill91445bc2015-09-23 16:47:53 -04002069void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002070 const sh::ShaderVariable &uniform,
2071 const std::string &fullName,
2072 sh::HLSLBlockEncoder *encoder,
2073 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002074{
2075 if (uniform.isStruct())
2076 {
2077 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2078 {
2079 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2080
Jamie Madill55def582015-05-04 11:24:57 -04002081 if (encoder)
2082 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002083
2084 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2085 {
Jamie Madill334d6152015-10-22 14:00:28 -04002086 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2088
Olli Etuaho96963162016-03-21 11:54:33 +02002089 // Samplers get their registers assigned in assignAllSamplerRegisters.
2090 // Also they couldn't use the same encoder as the rest of the struct, since they are
2091 // extracted out of the struct by the shader translator.
2092 if (gl::IsSamplerType(field.type))
2093 {
2094 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2095 }
2096 else
2097 {
2098 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2099 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002100 }
2101
Jamie Madill55def582015-05-04 11:24:57 -04002102 if (encoder)
2103 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002104 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002105 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002106 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002107
2108 // Not a struct. Arrays are treated as aggregate types.
2109 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002111 encoder->enterAggregateType();
2112 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002113
Jamie Madill62d31cb2015-09-11 13:25:51 -04002114 // Advance the uniform offset, to track registers allocation for structs
2115 sh::BlockMemberInfo blockInfo =
2116 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2117 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002118
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002119 auto uniformMapEntry = uniformMap->find(fullName);
2120 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002121
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002122 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002123 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002124 d3dUniform = uniformMapEntry->second;
2125 }
2126 else
2127 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002128 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002129 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002130 }
2131
2132 if (encoder)
2133 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002134 d3dUniform->registerElement =
2135 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002136 unsigned int reg =
2137 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002138 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002139 {
2140 d3dUniform->psRegisterIndex = reg;
2141 }
Xinghua Caob1239382016-12-13 15:07:05 +08002142 else if (shaderType == GL_VERTEX_SHADER)
2143 {
2144 d3dUniform->vsRegisterIndex = reg;
2145 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002146 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002147 {
Xinghua Caob1239382016-12-13 15:07:05 +08002148 ASSERT(shaderType == GL_COMPUTE_SHADER);
2149 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002150 }
Jamie Madillfb536032015-09-11 13:19:49 -04002151
2152 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002153 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002154 {
2155 encoder->exitAggregateType();
2156 }
2157 }
2158}
2159
Jamie Madill134f93d2017-08-31 17:11:00 -04002160// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002161template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002162void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002163 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002164 const T *v,
2165 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002166 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002167{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002168 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002169 const int components = targetUniform->typeInfo.componentCount;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002170 unsigned int arrayElement = locationInfo.element;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171
Jamie Madill33bb7c42017-09-09 23:32:51 -04002172 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002173 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002174 T *dest = reinterpret_cast<T *>(targetData) + arrayElement * 4;
2175 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002176
Jamie Madill33bb7c42017-09-09 23:32:51 -04002177 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002178 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002179 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002180 }
2181 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002182 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002183 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002184 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002185 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002186
Jamie Madill134f93d2017-08-31 17:11:00 -04002187 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188 {
Jamie Madill334d6152015-10-22 14:00:28 -04002189 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002190 const T *source = v + (i * components);
2191
2192 for (int c = 0; c < components; c++)
2193 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002194 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002195 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002196 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002197 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198}
2199
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002200template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002201void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002203 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2204 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2205
Jamie Madill561ed3a2017-08-31 16:48:09 -04002206 mUniformsDirty = true;
2207
Jamie Madill33bb7c42017-09-09 23:32:51 -04002208 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002209 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002210 ASSERT(uniformType == GL_INT);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002211 memcpy(&targetUniform->mSamplerData[locationInfo.element], v, count * sizeof(T));
2212 mDirtySamplerMapping = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002213 return;
2214 }
2215
2216 if (targetUniform->vsData)
2217 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002218 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002219 }
2220
2221 if (targetUniform->psData)
2222 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002223 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002224 }
2225
2226 if (targetUniform->csData)
2227 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002228 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002229 }
2230}
2231
2232template <int cols, int rows>
2233void ProgramD3D::setUniformMatrixfvImpl(GLint location,
2234 GLsizei countIn,
2235 GLboolean transpose,
2236 const GLfloat *value,
2237 uint8_t *targetData,
2238 GLenum targetUniformType)
2239{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002240 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002241
Jamie Madill62d31cb2015-09-11 13:25:51 -04002242 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002243 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002244 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002245
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002246 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002247 GLfloat *target = reinterpret_cast<GLfloat *>(targetData + arrayElement * sizeof(GLfloat) *
2248 targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002249
Jamie Madill62d31cb2015-09-11 13:25:51 -04002250 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002251 {
2252 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2253 if (transpose == GL_FALSE)
2254 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002255 TransposeExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002256 }
2257 else
2258 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002259 ExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002260 }
2261 target += targetMatrixStride;
2262 value += cols * rows;
2263 }
Jamie Madill561ed3a2017-08-31 16:48:09 -04002264
2265 mUniformsDirty = true;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002266}
2267
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002268template <int cols, int rows>
2269void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2270 GLsizei countIn,
2271 GLboolean transpose,
2272 const GLfloat *value,
2273 GLenum targetUniformType)
2274{
2275 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2276
2277 if (targetUniform->vsData)
2278 {
2279 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2280 targetUniform->vsData, targetUniformType);
2281 }
2282
2283 if (targetUniform->psData)
2284 {
2285 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2286 targetUniform->psData, targetUniformType);
2287 }
2288
2289 if (targetUniform->csData)
2290 {
2291 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2292 targetUniform->csData, targetUniformType);
2293 }
2294}
2295
Jamie Madill4a3c2342015-10-08 12:58:45 -04002296size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002297{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002298 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299
Jamie Madill62d31cb2015-09-11 13:25:51 -04002300 // define member uniforms
2301 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002302 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002303 sh::BlockLayoutEncoder *encoder = nullptr;
2304
2305 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002306 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002307 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002308 }
2309 else
2310 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002311 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002312 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002313
Jamie Madill39046162016-02-08 15:05:17 -05002314 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2315 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002316
2317 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002318}
2319
Jamie Madill62d31cb2015-09-11 13:25:51 -04002320void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002321{
Olli Etuaho96963162016-03-21 11:54:33 +02002322 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002323 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002324 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002325 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002326 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002327 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002328 }
2329}
2330
Olli Etuaho96963162016-03-21 11:54:33 +02002331void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002332{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002333 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002334 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2335 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002336 {
Xinghua Caob1239382016-12-13 15:07:05 +08002337 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2338 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2339 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2340 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002341 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002342 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002343 }
Xinghua Caob1239382016-12-13 15:07:05 +08002344 else
Jamie Madillfb536032015-09-11 13:19:49 -04002345 {
Xinghua Caob1239382016-12-13 15:07:05 +08002346 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2347 const ShaderD3D *fragmentShaderD3D =
2348 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2349 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2350 fragmentShaderD3D->hasUniform(d3dUniform));
2351 if (vertexShaderD3D->hasUniform(d3dUniform))
2352 {
2353 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2354 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002355 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002356 mSamplersVS, &mUsedVertexSamplerRange);
2357 }
2358 if (fragmentShaderD3D->hasUniform(d3dUniform))
2359 {
2360 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2361 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002362 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002363 mSamplersPS, &mUsedPixelSamplerRange);
2364 }
Jamie Madillfb536032015-09-11 13:19:49 -04002365 }
2366}
2367
Jamie Madill62d31cb2015-09-11 13:25:51 -04002368// static
2369void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002370 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002371 unsigned int samplerCount,
2372 std::vector<Sampler> &outSamplers,
2373 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002374{
2375 unsigned int samplerIndex = startSamplerIndex;
2376
2377 do
2378 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002379 ASSERT(samplerIndex < outSamplers.size());
2380 Sampler *sampler = &outSamplers[samplerIndex];
2381 sampler->active = true;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002382 sampler->textureType = typeInfo.samplerTextureType;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002383 sampler->logicalTextureUnit = 0;
2384 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002385 samplerIndex++;
2386 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002387}
2388
Brandon Jonesc9610c52014-08-25 17:02:59 -07002389void ProgramD3D::reset()
2390{
Xinghua Caob1239382016-12-13 15:07:05 +08002391 mVertexExecutables.clear();
2392 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002393
Xinghua Caob1239382016-12-13 15:07:05 +08002394 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002395 {
Xinghua Caob1239382016-12-13 15:07:05 +08002396 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002397 }
Brandon Joneseb994362014-09-24 10:27:28 -07002398
Xinghua Caob1239382016-12-13 15:07:05 +08002399 mComputeExecutable.reset(nullptr);
2400
Brandon Jones22502d52014-08-29 16:58:36 -07002401 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002402 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002403
2404 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002405 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002406 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002407 mHasANGLEMultiviewEnabled = false;
2408 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002409 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002410 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002411 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002412
Jamie Madill62d31cb2015-09-11 13:25:51 -04002413 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002414 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002415
Xinghua Caob1239382016-12-13 15:07:05 +08002416 mVertexUniformStorage.reset(nullptr);
2417 mFragmentUniformStorage.reset(nullptr);
2418 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002419
2420 mSamplersPS.clear();
2421 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002422 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002423
2424 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002425 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002426 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002427 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002428
Jamie Madill8047c0d2016-03-07 13:02:12 -05002429 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002430
Jamie Madill9fc36822015-11-18 13:08:07 -05002431 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002432
2433 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002434
2435 mUniformsDirty = true;
Jamie Madill0e7f1732017-09-09 23:32:50 -04002436
2437 mCachedPixelExecutableIndex.reset();
2438 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002439}
2440
Geoff Lang7dd2e102014-11-10 15:19:26 -05002441unsigned int ProgramD3D::getSerial() const
2442{
2443 return mSerial;
2444}
2445
2446unsigned int ProgramD3D::issueSerial()
2447{
2448 return mCurrentSerial++;
2449}
2450
Jamie Madillbd044ed2017-06-05 12:59:21 -04002451void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002452{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002453 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002454 ASSERT(vertexShader != nullptr);
2455
2456 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002457 int semanticIndex = 0;
2458 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002459 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002460 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002461 GLuint location = mState.getAttributeLocation(attribute.name);
2462 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002463
Jamie Madill8047c0d2016-03-07 13:02:12 -05002464 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002465 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002466 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002467 }
2468 }
Jamie Madill437d2662014-12-05 14:23:35 -05002469}
2470
Jamie Madilla779b612017-07-24 11:46:05 -04002471void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002472{
Jamie Madilla779b612017-07-24 11:46:05 -04002473 if (mCurrentVertexArrayStateSerial == associatedSerial)
2474 {
2475 return;
2476 }
2477
2478 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002479 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002480
Jamie Madilld3dfda22015-07-06 08:28:49 -04002481 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002482
Jamie Madill6de51852017-04-12 09:53:01 -04002483 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002484 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002485 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002486
Jamie Madill8047c0d2016-03-07 13:02:12 -05002487 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002488 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002489 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002490 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002491 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002492 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002493 mCachedInputLayout[d3dSemantic] =
2494 GetVertexFormatType(vertexAttributes[locationIndex],
2495 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002496 }
2497 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002498
2499 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002500
2501 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002502}
2503
2504void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2505 const gl::Framebuffer *framebuffer)
2506{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002507 mPixelShaderOutputLayoutCache.clear();
2508
2509 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2510 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2511
2512 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2513 {
2514 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2515
2516 if (colorbuffer)
2517 {
2518 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2519 : colorbuffer->getBinding();
2520 mPixelShaderOutputLayoutCache.push_back(binding);
2521 }
2522 else
2523 {
2524 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2525 }
2526 }
2527
2528 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002529}
2530
Jamie Madill192745a2016-12-22 15:58:21 -05002531void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2532 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002533{
Jamie Madill9fc36822015-11-18 13:08:07 -05002534 const std::string &varyingSemantic =
2535 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2536
Jamie Madillccdf74b2015-08-18 10:46:12 -04002537 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002538 mStreamOutVaryings.clear();
2539
Jamie Madill48ef11b2016-04-27 15:21:52 -04002540 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002541 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2542 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002543 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002544 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2545 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002546 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002547 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002548 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002549 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2550 builtins.glPosition.index, 4, outputSlot));
2551 }
2552 }
2553 else if (tfVaryingName == "gl_FragCoord")
2554 {
2555 if (builtins.glFragCoord.enabled)
2556 {
2557 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2558 builtins.glFragCoord.index, 4, outputSlot));
2559 }
2560 }
2561 else if (tfVaryingName == "gl_PointSize")
2562 {
2563 if (builtins.glPointSize.enabled)
2564 {
2565 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2566 }
2567 }
2568 else
2569 {
jchen10a9042d32017-03-17 08:50:45 +08002570 size_t subscript = GL_INVALID_INDEX;
2571 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002572 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002573 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002574 const auto &varying = *registerInfo.packedVarying->varying;
2575 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002576 int componentCount = gl::VariableColumnCount(transposedType);
2577 ASSERT(!varying.isBuiltIn());
2578
Jamie Madill55c25d02015-11-18 13:08:08 -05002579 // Transform feedback for varying structs is underspecified.
2580 // See Khronos bug 9856.
2581 // TODO(jmadill): Figure out how to be spec-compliant here.
2582 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2583 continue;
2584
Jamie Madill9fc36822015-11-18 13:08:07 -05002585 // There can be more than one register assigned to a particular varying, and each
2586 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002587 if (baseName == registerInfo.packedVarying->varying->name &&
2588 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002589 {
2590 mStreamOutVaryings.push_back(D3DVarying(
2591 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2592 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002593 }
2594 }
2595 }
2596}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002597
2598D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2599{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002600 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002601}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002602
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002603const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2604{
2605 return mD3DUniforms[mState.getUniformLocations()[location].index];
2606}
2607
Olli Etuaho855d9642017-05-17 14:05:06 +03002608bool ProgramD3D::getUniformBlockSize(const std::string &blockName,
2609 const std::string & /* blockMappedName */,
2610 size_t *sizeOut) const
Jamie Madill4a3c2342015-10-08 12:58:45 -04002611{
2612 std::string baseName = blockName;
2613 gl::ParseAndStripArrayIndex(&baseName);
2614
2615 auto sizeIter = mBlockDataSizes.find(baseName);
2616 if (sizeIter == mBlockDataSizes.end())
2617 {
2618 *sizeOut = 0;
2619 return false;
2620 }
2621
2622 *sizeOut = sizeIter->second;
2623 return true;
2624}
2625
2626bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +03002627 const std::string & /* memberUniformMappedName */,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002628 sh::BlockMemberInfo *memberInfoOut) const
2629{
2630 auto infoIter = mBlockInfo.find(memberUniformName);
2631 if (infoIter == mBlockInfo.end())
2632 {
2633 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2634 return false;
2635 }
2636
2637 *memberInfoOut = infoIter->second;
2638 return true;
2639}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002640
2641void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2642 GLenum genMode,
2643 GLint components,
2644 const GLfloat *coeffs)
2645{
2646 UNREACHABLE();
2647}
2648
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002649bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2650{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002651 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002652}
2653
2654bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2655{
2656 if (!usesGeometryShader(drawMode))
2657 {
2658 // No shader necessary mean we have the required (null) executable.
2659 return true;
2660 }
2661
2662 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2663 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2664}
2665
2666bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2667{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002668 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002669}
2670
Jamie Madill54164b02017-08-28 15:17:37 -04002671template <typename DestT>
2672void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2673{
2674 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2675 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2676
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002677 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2678 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.element);
2679
2680 if (gl::IsMatrixType(uniform.type))
2681 {
2682 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2683 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2684 }
2685 else
2686 {
2687 memcpy(dataOut, srcPointer, uniform.getElementSize());
2688 }
Jamie Madill54164b02017-08-28 15:17:37 -04002689}
2690
2691void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2692{
2693 getUniformInternal(location, params);
2694}
2695
2696void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2697{
2698 getUniformInternal(location, params);
2699}
2700
2701void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2702{
2703 getUniformInternal(location, params);
2704}
2705
Jamie Madill0e7f1732017-09-09 23:32:50 -04002706void ProgramD3D::updateCachedVertexExecutableIndex()
2707{
2708 mCachedVertexExecutableIndex.reset();
2709 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2710 {
2711 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2712 {
2713 mCachedVertexExecutableIndex = executableIndex;
2714 break;
2715 }
2716 }
2717}
2718
2719void ProgramD3D::updateCachedPixelExecutableIndex()
2720{
2721 mCachedPixelExecutableIndex.reset();
2722 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2723 {
2724 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2725 {
2726 mCachedPixelExecutableIndex = executableIndex;
2727 break;
2728 }
2729 }
2730}
2731
Jamie Madill8047c0d2016-03-07 13:02:12 -05002732} // namespace rx