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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/RendererD3D.h"
27#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
Jamie Madill4c19a8a2017-07-24 11:46:06 -040039void GetDefaultInputLayoutFromShader(const gl::Context *context,
40 gl::Shader *vertexShader,
41 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070042{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040043 inputLayoutOut->clear();
44
Jamie Madillbd044ed2017-06-05 12:59:21 -040045 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Brandon Joneseb994362014-09-24 10:27:28 -070047 if (shaderAttr.type != GL_NONE)
48 {
49 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
50
Jamie Madilld3dfda22015-07-06 08:28:49 -040051 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040052 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070053 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040055 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040056 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040057 gl::VertexFormatType defaultType =
58 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070059
Jamie Madill4c19a8a2017-07-24 11:46:06 -040060 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070061 }
62 }
63 }
64}
65
Jamie Madill4c19a8a2017-07-24 11:46:06 -040066void GetDefaultOutputLayoutFromShader(
67 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
68 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070069{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040070 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070071
Jamie Madillb4463142014-12-19 14:56:54 -050072 if (!shaderOutputVars.empty())
73 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040074 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
75 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050076 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077}
Brandon Joneseb994362014-09-24 10:27:28 -070078
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080079template <typename T, int cols, int rows>
80bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -040081{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080082 constexpr int targetWidth = 4;
83 constexpr int targetHeight = rows;
84 constexpr int srcWidth = rows;
85 constexpr int srcHeight = cols;
86
87 constexpr int copyWidth = std::min(targetHeight, srcWidth);
88 constexpr int copyHeight = std::min(targetWidth, srcHeight);
89
90 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -040091
92 for (int x = 0; x < copyWidth; x++)
93 {
94 for (int y = 0; y < copyHeight; y++)
95 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080096 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -040097 }
98 }
99
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800100 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
101 {
102 return false;
103 }
104
105 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
106 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400107}
108
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800109template <typename T, int cols, int rows>
110bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400111{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800112 constexpr int targetWidth = 4;
113 constexpr int targetHeight = rows;
114 constexpr int srcWidth = cols;
115 constexpr int srcHeight = rows;
116
117 constexpr int copyWidth = std::min(targetWidth, srcWidth);
118 constexpr int copyHeight = std::min(targetHeight, srcHeight);
119
120 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400121
122 for (int y = 0; y < copyHeight; y++)
123 {
124 for (int x = 0; x < copyWidth; x++)
125 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800126 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400127 }
128 }
129
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800130 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
131 {
132 return false;
133 }
134
135 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
136 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400137}
138
Jamie Madill4e31ad52015-10-29 10:32:57 -0400139gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
140{
141 switch (drawMode)
142 {
143 // Uses the point sprite geometry shader.
144 case GL_POINTS:
145 return gl::PRIMITIVE_POINTS;
146
147 // All line drawing uses the same geometry shader.
148 case GL_LINES:
149 case GL_LINE_STRIP:
150 case GL_LINE_LOOP:
151 return gl::PRIMITIVE_LINES;
152
153 // The triangle fan primitive is emulated with strips in D3D11.
154 case GL_TRIANGLES:
155 case GL_TRIANGLE_FAN:
156 return gl::PRIMITIVE_TRIANGLES;
157
158 // Special case for triangle strips.
159 case GL_TRIANGLE_STRIP:
160 return gl::PRIMITIVE_TRIANGLE_STRIP;
161
162 default:
163 UNREACHABLE();
164 return gl::PRIMITIVE_TYPE_MAX;
165 }
166}
167
Jamie Madill192745a2016-12-22 15:58:21 -0500168bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
169{
170 // Note: this assumes nested structs can only be packed with one interpolation.
171 for (const auto &varying : varyings)
172 {
173 if (varying.interpolation == sh::INTERPOLATION_FLAT)
174 {
175 return true;
176 }
177 }
178
179 return false;
180}
181
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400182// Helper method to de-tranpose a matrix uniform for an API query.
183void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
184{
185 for (GLint col = 0; col < columns; ++col)
186 {
187 for (GLint row = 0; row < rows; ++row)
188 {
189 GLfloat *outptr = dataOut + ((col * rows) + row);
190 const GLfloat *inptr = source + ((row * 4) + col);
191 *outptr = *inptr;
192 }
193 }
194}
195
196template <typename NonFloatT>
197void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
198{
199 UNREACHABLE();
200}
201
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500202class UniformBlockInfo final : angle::NonCopyable
203{
204 public:
205 UniformBlockInfo() {}
206
207 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
208
209 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
210 bool getBlockMemberInfo(const std::string &name,
211 const std::string &mappedName,
212 sh::BlockMemberInfo *infoOut);
213
214 private:
215 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
216
217 std::map<std::string, size_t> mBlockSizes;
218 sh::BlockLayoutMap mBlockLayout;
219};
220
221void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
222{
223 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
224 {
225 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
226 continue;
227
228 if (mBlockSizes.count(interfaceBlock.name) > 0)
229 continue;
230
231 size_t dataSize = getBlockInfo(interfaceBlock);
232 mBlockSizes[interfaceBlock.name] = dataSize;
233 }
234}
235
236size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
237{
238 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
239
240 // define member uniforms
241 sh::Std140BlockEncoder std140Encoder;
242 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
243 sh::BlockLayoutEncoder *encoder = nullptr;
244
245 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
246 {
247 encoder = &std140Encoder;
248 }
249 else
250 {
251 encoder = &hlslEncoder;
252 }
253
254 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
255 interfaceBlock.isRowMajorLayout, &mBlockLayout);
256
257 return encoder->getBlockSize();
258}
259
260bool UniformBlockInfo::getBlockSize(const std::string &name,
261 const std::string &mappedName,
262 size_t *sizeOut)
263{
264 size_t nameLengthWithoutArrayIndex;
265 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
266 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
267 auto sizeIter = mBlockSizes.find(baseName);
268 if (sizeIter == mBlockSizes.end())
269 {
270 *sizeOut = 0;
271 return false;
272 }
273
274 *sizeOut = sizeIter->second;
275 return true;
276};
277
278bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
279 const std::string &mappedName,
280 sh::BlockMemberInfo *infoOut)
281{
282 auto infoIter = mBlockLayout.find(name);
283 if (infoIter == mBlockLayout.end())
284 {
285 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
286 return false;
287 }
288
289 *infoOut = infoIter->second;
290 return true;
291};
292
Jamie Madillada9ecc2015-08-17 12:53:37 -0400293} // anonymous namespace
294
Jamie Madill28afae52015-11-09 15:07:57 -0500295// D3DUniform Implementation
296
Jamie Madill33bb7c42017-09-09 23:32:51 -0400297D3DUniform::D3DUniform(GLenum type,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 const std::string &nameIn,
299 unsigned int arraySizeIn,
300 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400301 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400302 name(nameIn),
303 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400304 vsData(nullptr),
305 psData(nullptr),
306 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400307 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400308 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800309 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400310 registerCount(0),
311 registerElement(0)
312{
313 // We use data storage for default block uniforms to cache values that are sent to D3D during
314 // rendering
315 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
316 if (defaultBlock)
317 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400318 // Use the row count as register count, will work for non-square matrices.
Jamie Madill33bb7c42017-09-09 23:32:51 -0400319 registerCount = typeInfo.rowCount * elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400320 }
321}
322
323D3DUniform::~D3DUniform()
324{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400325}
326
327const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
328{
329 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
330
331 if (isSampler())
332 {
333 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
334 }
335
Jamie Madill33bb7c42017-09-09 23:32:51 -0400336 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400337}
338
339bool D3DUniform::isSampler() const
340{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400341 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400342}
343
344bool D3DUniform::isReferencedByVertexShader() const
345{
346 return vsRegisterIndex != GL_INVALID_INDEX;
347}
348
349bool D3DUniform::isReferencedByFragmentShader() const
350{
351 return psRegisterIndex != GL_INVALID_INDEX;
352}
353
Xinghua Caob1239382016-12-13 15:07:05 +0800354bool D3DUniform::isReferencedByComputeShader() const
355{
356 return csRegisterIndex != GL_INVALID_INDEX;
357}
358
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400359const uint8_t *D3DUniform::firstNonNullData() const
360{
361 ASSERT(vsData || psData || csData || !mSamplerData.empty());
362
363 if (!mSamplerData.empty())
364 {
365 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
366 }
367
368 return vsData ? vsData : (psData ? psData : csData);
369}
370
Jamie Madill28afae52015-11-09 15:07:57 -0500371// D3DVarying Implementation
372
Jamie Madill9fc36822015-11-18 13:08:07 -0500373D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500374{
375}
376
Jamie Madill9fc36822015-11-18 13:08:07 -0500377D3DVarying::D3DVarying(const std::string &semanticNameIn,
378 unsigned int semanticIndexIn,
379 unsigned int componentCountIn,
380 unsigned int outputSlotIn)
381 : semanticName(semanticNameIn),
382 semanticIndex(semanticIndexIn),
383 componentCount(componentCountIn),
384 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500385{
386}
387
Jamie Madille39a3f02015-11-17 20:42:15 -0500388// ProgramD3DMetadata Implementation
389
Jamie Madillc9bde922016-07-24 17:58:50 -0400390ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500391 const ShaderD3D *vertexShader,
392 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400393 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
394 mShaderModelSuffix(renderer->getShaderModelSuffix()),
395 mUsesInstancedPointSpriteEmulation(
396 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
397 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300398 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
399 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300400 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500401 mVertexShader(vertexShader),
402 mFragmentShader(fragmentShader)
403{
404}
405
406int ProgramD3DMetadata::getRendererMajorShaderModel() const
407{
408 return mRendererMajorShaderModel;
409}
410
Jamie Madill9082b982016-04-27 15:21:51 -0400411bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500412{
Corentin Wallezc084de12017-06-05 14:28:52 -0700413 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
414 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500415}
416
Jamie Madill48ef11b2016-04-27 15:21:52 -0400417bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500418{
Jamie Madill63286672015-11-24 13:00:08 -0500419 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500420}
421
422bool ProgramD3DMetadata::usesPointCoord() const
423{
424 return mFragmentShader->usesPointCoord();
425}
426
427bool ProgramD3DMetadata::usesFragCoord() const
428{
429 return mFragmentShader->usesFragCoord();
430}
431
432bool ProgramD3DMetadata::usesPointSize() const
433{
434 return mVertexShader->usesPointSize();
435}
436
437bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
438{
Jamie Madillc9bde922016-07-24 17:58:50 -0400439 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
440 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500441}
442
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800443bool ProgramD3DMetadata::usesViewScale() const
444{
445 return mUsesViewScale;
446}
447
Martin Radev41ac68e2017-06-06 12:16:58 +0300448bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
449{
450 return mHasANGLEMultiviewEnabled;
451}
452
453bool ProgramD3DMetadata::usesViewID() const
454{
455 return mUsesViewID;
456}
457
Martin Radevc1d4e552017-08-21 12:01:10 +0300458bool ProgramD3DMetadata::canSelectViewInVertexShader() const
459{
460 return mCanSelectViewInVertexShader;
461}
462
Jamie Madille39a3f02015-11-17 20:42:15 -0500463bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
464{
Jamie Madillc9bde922016-07-24 17:58:50 -0400465 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500466 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400467 // Even with a geometry shader, the app can render triangles or lines and reference
468 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
469 // simplicity, we always add this to the vertex shader when the fragment shader
470 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500471 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
472 usesInsertedPointCoordValue();
473}
474
475bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
476{
477 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
478 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
479 // the vertex shader in this case. This saves us 1 output vector.
480 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
481}
482
483bool ProgramD3DMetadata::usesSystemValuePointSize() const
484{
485 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
486}
487
488bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
489{
490 return mFragmentShader->usesMultipleRenderTargets();
491}
492
493GLint ProgramD3DMetadata::getMajorShaderVersion() const
494{
495 return mVertexShader->getData().getShaderVersion();
496}
497
498const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
499{
500 return mFragmentShader;
501}
502
Jamie Madill28afae52015-11-09 15:07:57 -0500503// ProgramD3D Implementation
504
Jamie Madilld3dfda22015-07-06 08:28:49 -0400505ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
506 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500507 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400508 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700509{
Brandon Joneseb994362014-09-24 10:27:28 -0700510}
511
512ProgramD3D::VertexExecutable::~VertexExecutable()
513{
514 SafeDelete(mShaderExecutable);
515}
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
519 GLenum type)
520{
521 switch (type)
522 {
523 case GL_INT:
524 return HLSLAttribType::SIGNED_INT;
525 case GL_UNSIGNED_INT:
526 return HLSLAttribType::UNSIGNED_INT;
527 case GL_SIGNED_NORMALIZED:
528 case GL_UNSIGNED_NORMALIZED:
529 case GL_FLOAT:
530 return HLSLAttribType::FLOAT;
531 default:
532 UNREACHABLE();
533 return HLSLAttribType::FLOAT;
534 }
535}
536
537// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400538void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
539 const gl::InputLayout &inputLayout,
540 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700541{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500542 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400543
544 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700545 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400546 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500547 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
548 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400549
Jamie Madillbdec2f42016-03-02 16:35:32 -0500550 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
551 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
552 continue;
553
554 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
555 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700556 }
Brandon Joneseb994362014-09-24 10:27:28 -0700557}
558
Jamie Madilld3dfda22015-07-06 08:28:49 -0400559bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
560{
Jamie Madillbd136f92015-08-10 14:51:37 -0400561 size_t limit = std::max(mSignature.size(), signature.size());
562 for (size_t index = 0; index < limit; ++index)
563 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500564 // treat undefined indexes as FLOAT
565 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
566 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400567 if (a != b)
568 return false;
569 }
570
571 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400572}
573
574ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
575 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400576 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700577{
578}
579
580ProgramD3D::PixelExecutable::~PixelExecutable()
581{
582 SafeDelete(mShaderExecutable);
583}
584
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700585ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
586{
587}
588
Geoff Lang7dd2e102014-11-10 15:19:26 -0500589unsigned int ProgramD3D::mCurrentSerial = 1;
590
Jamie Madill48ef11b2016-04-27 15:21:52 -0400591ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
592 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700593 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800594 mDynamicHLSL(nullptr),
595 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
596 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700597 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400598 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800599 mVertexUniformStorage(nullptr),
600 mFragmentUniformStorage(nullptr),
601 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700602 mUsedVertexSamplerRange(0),
603 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800604 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700605 mDirtySamplerMapping(true),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400606 mSerial(issueSerial()),
Jamie Madill4148fd72017-09-14 15:46:20 -0400607 mVertexUniformsDirty(true),
608 mFragmentUniformsDirty(true),
609 mComputeUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700610{
Brandon Joneseb994362014-09-24 10:27:28 -0700611 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700612}
613
614ProgramD3D::~ProgramD3D()
615{
616 reset();
617 SafeDelete(mDynamicHLSL);
618}
619
Brandon Jones44151a92014-09-10 11:32:25 -0700620bool ProgramD3D::usesPointSpriteEmulation() const
621{
622 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
623}
624
Martin Radev41ac68e2017-06-06 12:16:58 +0300625bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
626{
627 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
628}
629
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400630bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700631{
Martin Radevc1d4e552017-08-21 12:01:10 +0300632 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300633 {
634 return true;
635 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400636 if (drawMode != GL_POINTS)
637 {
638 return mUsesFlatInterpolation;
639 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300640 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800641}
642
643bool ProgramD3D::usesInstancedPointSpriteEmulation() const
644{
645 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700646}
647
Jamie Madill334d6152015-10-22 14:00:28 -0400648GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
649 unsigned int samplerIndex,
650 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700651{
652 GLint logicalTextureUnit = -1;
653
654 switch (type)
655 {
Jamie Madill334d6152015-10-22 14:00:28 -0400656 case gl::SAMPLER_PIXEL:
657 ASSERT(samplerIndex < caps.maxTextureImageUnits);
658 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
659 {
660 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
661 }
662 break;
663 case gl::SAMPLER_VERTEX:
664 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
665 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
666 {
667 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
668 }
669 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800670 case gl::SAMPLER_COMPUTE:
671 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
672 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
673 {
674 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
675 }
676 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400677 default:
678 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700679 }
680
Jamie Madill334d6152015-10-22 14:00:28 -0400681 if (logicalTextureUnit >= 0 &&
682 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700683 {
684 return logicalTextureUnit;
685 }
686
687 return -1;
688}
689
690// Returns the texture type for a given Direct3D 9 sampler type and
691// index (0-15 for the pixel shader and 0-3 for the vertex shader).
692GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
693{
694 switch (type)
695 {
Jamie Madill334d6152015-10-22 14:00:28 -0400696 case gl::SAMPLER_PIXEL:
697 ASSERT(samplerIndex < mSamplersPS.size());
698 ASSERT(mSamplersPS[samplerIndex].active);
699 return mSamplersPS[samplerIndex].textureType;
700 case gl::SAMPLER_VERTEX:
701 ASSERT(samplerIndex < mSamplersVS.size());
702 ASSERT(mSamplersVS[samplerIndex].active);
703 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800704 case gl::SAMPLER_COMPUTE:
705 ASSERT(samplerIndex < mSamplersCS.size());
706 ASSERT(mSamplersCS[samplerIndex].active);
707 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400708 default:
709 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700710 }
711
712 return GL_TEXTURE_2D;
713}
714
Olli Etuaho618bebc2016-01-15 16:40:00 +0200715GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700716{
717 switch (type)
718 {
Jamie Madill334d6152015-10-22 14:00:28 -0400719 case gl::SAMPLER_PIXEL:
720 return mUsedPixelSamplerRange;
721 case gl::SAMPLER_VERTEX:
722 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800723 case gl::SAMPLER_COMPUTE:
724 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400725 default:
726 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200727 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 }
729}
730
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400731ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700732{
733 if (!mDirtySamplerMapping)
734 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400735 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700736 }
737
738 mDirtySamplerMapping = false;
739
740 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400741 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700742 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400743 if (!d3dUniform->isSampler())
744 continue;
745
746 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400747
748 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700749 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400750 unsigned int firstIndex = d3dUniform->psRegisterIndex;
751
752 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700753 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400754 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700755
Jamie Madill62d31cb2015-09-11 13:25:51 -0400756 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400758 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400759 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400761 }
762 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700763
Jamie Madill62d31cb2015-09-11 13:25:51 -0400764 if (d3dUniform->isReferencedByVertexShader())
765 {
766 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
767
768 for (int i = 0; i < count; i++)
769 {
770 unsigned int samplerIndex = firstIndex + i;
771
772 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400774 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400775 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700776 }
777 }
778 }
Xinghua Caob1239382016-12-13 15:07:05 +0800779
780 if (d3dUniform->isReferencedByComputeShader())
781 {
782 unsigned int firstIndex = d3dUniform->csRegisterIndex;
783
784 for (int i = 0; i < count; i++)
785 {
786 unsigned int samplerIndex = firstIndex + i;
787
788 if (samplerIndex < mSamplersCS.size())
789 {
790 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400791 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800792 }
793 }
794 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700795 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400796
797 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700798}
799
Jamie Madill9cf9e872017-06-05 12:59:25 -0400800gl::LinkResult ProgramD3D::load(const gl::Context *context,
801 gl::InfoLog &infoLog,
802 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700803{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500804 // TODO(jmadill): Use Renderer from contextImpl.
805
Jamie Madill62d31cb2015-09-11 13:25:51 -0400806 reset();
807
Jamie Madill334d6152015-10-22 14:00:28 -0400808 DeviceIdentifier binaryDeviceIdentifier = {0};
809 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
810 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700811
812 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
813 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
814 {
815 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500816 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700817 }
818
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500819 int compileFlags = stream->readInt<int>();
820 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
821 {
Jamie Madillf6113162015-05-07 11:49:21 -0400822 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500823 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500824 }
825
Jamie Madill8047c0d2016-03-07 13:02:12 -0500826 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400827 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500828 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400829 }
830
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700831 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
832 for (unsigned int i = 0; i < psSamplerCount; ++i)
833 {
834 Sampler sampler;
835 stream->readBool(&sampler.active);
836 stream->readInt(&sampler.logicalTextureUnit);
837 stream->readInt(&sampler.textureType);
838 mSamplersPS.push_back(sampler);
839 }
840 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
841 for (unsigned int i = 0; i < vsSamplerCount; ++i)
842 {
843 Sampler sampler;
844 stream->readBool(&sampler.active);
845 stream->readInt(&sampler.logicalTextureUnit);
846 stream->readInt(&sampler.textureType);
847 mSamplersVS.push_back(sampler);
848 }
849
Xinghua Caob1239382016-12-13 15:07:05 +0800850 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
851 for (unsigned int i = 0; i < csSamplerCount; ++i)
852 {
853 Sampler sampler;
854 stream->readBool(&sampler.active);
855 stream->readInt(&sampler.logicalTextureUnit);
856 stream->readInt(&sampler.textureType);
857 mSamplersCS.push_back(sampler);
858 }
859
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700860 stream->readInt(&mUsedVertexSamplerRange);
861 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800862 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700863
864 const unsigned int uniformCount = stream->readInt<unsigned int>();
865 if (stream->error())
866 {
Jamie Madillf6113162015-05-07 11:49:21 -0400867 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500868 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700869 }
870
Jamie Madill48ef11b2016-04-27 15:21:52 -0400871 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400872 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700873 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
874 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400875 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700876
Jamie Madill62d31cb2015-09-11 13:25:51 -0400877 D3DUniform *d3dUniform =
878 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
879 linkedUniform.isInDefaultBlock());
880 stream->readInt(&d3dUniform->psRegisterIndex);
881 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800882 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400883 stream->readInt(&d3dUniform->registerCount);
884 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700885
Jamie Madill62d31cb2015-09-11 13:25:51 -0400886 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700887 }
888
Jamie Madill4a3c2342015-10-08 12:58:45 -0400889 const unsigned int blockCount = stream->readInt<unsigned int>();
890 if (stream->error())
891 {
892 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500893 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400894 }
895
896 ASSERT(mD3DUniformBlocks.empty());
897 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
898 {
899 D3DUniformBlock uniformBlock;
900 stream->readInt(&uniformBlock.psRegisterIndex);
901 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800902 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400903 mD3DUniformBlocks.push_back(uniformBlock);
904 }
905
Jamie Madill9fc36822015-11-18 13:08:07 -0500906 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
907 mStreamOutVaryings.resize(streamOutVaryingCount);
908 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700909 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500910 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700911
Jamie Madill28afae52015-11-09 15:07:57 -0500912 stream->readString(&varying->semanticName);
913 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500914 stream->readInt(&varying->componentCount);
915 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700916 }
917
Brandon Jones22502d52014-08-29 16:58:36 -0700918 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400919 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500920 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700921 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400922 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500923 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700924 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300925 stream->readBool(&mHasANGLEMultiviewEnabled);
926 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700927 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400928 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700929
930 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
931 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400932 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
933 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700934 {
935 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
936 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
937 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
938 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
939 }
940
Jamie Madill4e31ad52015-10-29 10:32:57 -0400941 stream->readString(&mGeometryShaderPreamble);
942
Jamie Madill334d6152015-10-22 14:00:28 -0400943 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700944
Jamie Madillb0a838b2016-11-13 20:02:12 -0500945 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
946
Brandon Joneseb994362014-09-24 10:27:28 -0700947 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400948 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
949 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700950 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400951 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400952 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700953
Jamie Madilld3dfda22015-07-06 08:28:49 -0400954 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700955 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400956 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700957 }
958
Jamie Madill334d6152015-10-22 14:00:28 -0400959 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700960 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400961
Jamie Madillada9ecc2015-08-17 12:53:37 -0400962 ShaderExecutableD3D *shaderExecutable = nullptr;
963
Jamie Madillb0a838b2016-11-13 20:02:12 -0500964 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
965 mStreamOutVaryings, separateAttribs,
966 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400967
Brandon Joneseb994362014-09-24 10:27:28 -0700968 if (!shaderExecutable)
969 {
Jamie Madillf6113162015-05-07 11:49:21 -0400970 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500971 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700972 }
973
974 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400975 VertexExecutable::Signature signature;
976 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700977
978 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800979 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
980 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700981
982 stream->skip(vertexShaderSize);
983 }
984
985 const size_t pixelShaderCount = stream->readInt<unsigned int>();
986 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
987 {
988 const size_t outputCount = stream->readInt<unsigned int>();
989 std::vector<GLenum> outputs(outputCount);
990 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
991 {
992 stream->readInt(&outputs[outputIndex]);
993 }
994
Jamie Madill334d6152015-10-22 14:00:28 -0400995 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700996 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400997 ShaderExecutableD3D *shaderExecutable = nullptr;
998
Jamie Madillb0a838b2016-11-13 20:02:12 -0500999 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
1000 mStreamOutVaryings, separateAttribs,
1001 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001002
1003 if (!shaderExecutable)
1004 {
Jamie Madillf6113162015-05-07 11:49:21 -04001005 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001006 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001007 }
1008
1009 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001010 mPixelExecutables.push_back(
1011 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001012
1013 stream->skip(pixelShaderSize);
1014 }
1015
Jamie Madill4e31ad52015-10-29 10:32:57 -04001016 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
1017 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -07001018 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001019 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1020 if (geometryShaderSize == 0)
1021 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001022 continue;
1023 }
1024
Brandon Joneseb994362014-09-24 10:27:28 -07001025 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001026
Xinghua Caob1239382016-12-13 15:07:05 +08001027 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001028 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
1029 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +08001030 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001031
Xinghua Caob1239382016-12-13 15:07:05 +08001032 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001033 {
Jamie Madillf6113162015-05-07 11:49:21 -04001034 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001035 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001036 }
Xinghua Caob1239382016-12-13 15:07:05 +08001037
1038 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1039
Brandon Joneseb994362014-09-24 10:27:28 -07001040 stream->skip(geometryShaderSize);
1041 }
1042
Xinghua Caob1239382016-12-13 15:07:05 +08001043 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1044 if (computeShaderSize > 0)
1045 {
1046 const unsigned char *computeShaderFunction = binary + stream->offset();
1047
1048 ShaderExecutableD3D *computeExecutable = nullptr;
1049 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1050 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1051 &computeExecutable));
1052
1053 if (!computeExecutable)
1054 {
1055 infoLog << "Could not create compute shader.";
1056 return false;
1057 }
1058
1059 mComputeExecutable.reset(computeExecutable);
1060 }
1061
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001062 initializeUniformStorage();
1063
Jamie Madillb0a838b2016-11-13 20:02:12 -05001064 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001065}
1066
Jamie Madill27a60632017-06-30 15:12:01 -04001067void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001068{
Austin Kinross137b1512015-06-17 16:14:53 -07001069 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001070 // When we load the binary again later, we can validate the device identifier before trying to
1071 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001072 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001073 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1074 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001075
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001076 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1077
Jamie Madill8047c0d2016-03-07 13:02:12 -05001078 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001079 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001080 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001081 }
1082
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001083 stream->writeInt(mSamplersPS.size());
1084 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1085 {
1086 stream->writeInt(mSamplersPS[i].active);
1087 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1088 stream->writeInt(mSamplersPS[i].textureType);
1089 }
1090
1091 stream->writeInt(mSamplersVS.size());
1092 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1093 {
1094 stream->writeInt(mSamplersVS[i].active);
1095 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1096 stream->writeInt(mSamplersVS[i].textureType);
1097 }
1098
Xinghua Caob1239382016-12-13 15:07:05 +08001099 stream->writeInt(mSamplersCS.size());
1100 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1101 {
1102 stream->writeInt(mSamplersCS[i].active);
1103 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1104 stream->writeInt(mSamplersCS[i].textureType);
1105 }
1106
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001107 stream->writeInt(mUsedVertexSamplerRange);
1108 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001109 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001110
Jamie Madill62d31cb2015-09-11 13:25:51 -04001111 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001112 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001113 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001114 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001115 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1116 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001117 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001118 stream->writeInt(uniform->registerCount);
1119 stream->writeInt(uniform->registerElement);
1120 }
1121
1122 stream->writeInt(mD3DUniformBlocks.size());
1123 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1124 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001125 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1126 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001127 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001128 }
1129
Jamie Madill9fc36822015-11-18 13:08:07 -05001130 stream->writeInt(mStreamOutVaryings.size());
1131 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001132 {
Brandon Joneseb994362014-09-24 10:27:28 -07001133 stream->writeString(varying.semanticName);
1134 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001135 stream->writeInt(varying.componentCount);
1136 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001137 }
1138
Brandon Jones22502d52014-08-29 16:58:36 -07001139 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001140 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001141 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001142 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001143 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001144 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001145 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001146 stream->writeInt(mHasANGLEMultiviewEnabled);
1147 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001148 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001149 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001150
Brandon Joneseb994362014-09-24 10:27:28 -07001151 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001152 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001153 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1154 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001155 {
Brandon Joneseb994362014-09-24 10:27:28 -07001156 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001157 stream->writeInt(variable.type);
1158 stream->writeString(variable.name);
1159 stream->writeString(variable.source);
1160 stream->writeInt(variable.outputIndex);
1161 }
1162
Jamie Madill4e31ad52015-10-29 10:32:57 -04001163 stream->writeString(mGeometryShaderPreamble);
1164
Brandon Joneseb994362014-09-24 10:27:28 -07001165 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001166 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1167 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001168 {
Xinghua Caob1239382016-12-13 15:07:05 +08001169 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001170
Jamie Madilld3dfda22015-07-06 08:28:49 -04001171 const auto &inputLayout = vertexExecutable->inputs();
1172 stream->writeInt(inputLayout.size());
1173
1174 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001175 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001176 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001177 }
1178
1179 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1180 stream->writeInt(vertexShaderSize);
1181
1182 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1183 stream->writeBytes(vertexBlob, vertexShaderSize);
1184 }
1185
1186 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001187 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1188 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001189 {
Xinghua Caob1239382016-12-13 15:07:05 +08001190 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001191
1192 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1193 stream->writeInt(outputs.size());
1194 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1195 {
1196 stream->writeInt(outputs[outputIndex]);
1197 }
1198
1199 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1200 stream->writeInt(pixelShaderSize);
1201
1202 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1203 stream->writeBytes(pixelBlob, pixelShaderSize);
1204 }
1205
Xinghua Caob1239382016-12-13 15:07:05 +08001206 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001207 {
Xinghua Caob1239382016-12-13 15:07:05 +08001208 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001209 {
1210 stream->writeInt(0);
1211 continue;
1212 }
1213
Xinghua Caob1239382016-12-13 15:07:05 +08001214 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001215 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001216 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1217 }
1218
1219 if (mComputeExecutable)
1220 {
1221 size_t computeShaderSize = mComputeExecutable->getLength();
1222 stream->writeInt(computeShaderSize);
1223 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1224 }
1225 else
1226 {
1227 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001228 }
Brandon Jones22502d52014-08-29 16:58:36 -07001229}
1230
Geoff Langc5629752015-12-07 16:29:04 -05001231void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1232{
1233}
1234
Yunchao He61afff12017-03-14 15:34:03 +08001235void ProgramD3D::setSeparable(bool /* separable */)
1236{
1237}
1238
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001239gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1240 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001241{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001242 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001243 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001244 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1245 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001246 }
1247
Jamie Madill334d6152015-10-22 14:00:28 -04001248 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001249 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001250
1251 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001252 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001253
1254 gl::InfoLog tempInfoLog;
1255 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1256
Jamie Madill01074252016-11-28 15:55:51 -05001257 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001258 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001259 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001260 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001261
Jamie Madill97399232014-12-23 12:31:15 -05001262 if (pixelExecutable)
1263 {
Xinghua Caob1239382016-12-13 15:07:05 +08001264 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001265 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001266 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001267 }
1268 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001269 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001270 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1271 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001272 }
Brandon Jones22502d52014-08-29 16:58:36 -07001273
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001274 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001275 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001276}
1277
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001278gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1279 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001280{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001281 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001282 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001283 *outExectuable =
1284 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1285 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001286 }
1287
Brandon Jones22502d52014-08-29 16:58:36 -07001288 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001289 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001290 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001291
1292 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001293 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001294
1295 gl::InfoLog tempInfoLog;
1296 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1297
Jamie Madill01074252016-11-28 15:55:51 -05001298 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001299 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001300 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001301 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001302
Jamie Madill97399232014-12-23 12:31:15 -05001303 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001304 {
Xinghua Caob1239382016-12-13 15:07:05 +08001305 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001306 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001307 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001308 }
Jamie Madill97399232014-12-23 12:31:15 -05001309 else if (!infoLog)
1310 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001311 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1312 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001313 }
Brandon Jones22502d52014-08-29 16:58:36 -07001314
Geoff Langb543aff2014-09-30 14:52:54 -04001315 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001316 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001317}
1318
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001319gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320 GLenum drawMode,
1321 ShaderExecutableD3D **outExecutable,
1322 gl::InfoLog *infoLog)
1323{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001324 if (outExecutable)
1325 {
1326 *outExecutable = nullptr;
1327 }
1328
Austin Kinross88829e82016-01-12 13:04:41 -08001329 // Return a null shader if the current rendering doesn't use a geometry shader
1330 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001331 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001332 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001333 }
1334
Jamie Madill4e31ad52015-10-29 10:32:57 -04001335 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1336
Xinghua Caob1239382016-12-13 15:07:05 +08001337 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001338 {
1339 if (outExecutable)
1340 {
Xinghua Caob1239382016-12-13 15:07:05 +08001341 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001343 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344 }
1345
1346 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001347 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001348 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1349 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001350
1351 gl::InfoLog tempInfoLog;
1352 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1353
Xinghua Caob1239382016-12-13 15:07:05 +08001354 ShaderExecutableD3D *geometryExecutable = nullptr;
1355 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001356 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001357 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001358 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001359
1360 if (!infoLog && error.isError())
1361 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001362 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1363 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001364 }
1365
Xinghua Caob1239382016-12-13 15:07:05 +08001366 if (geometryExecutable != nullptr)
1367 {
1368 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1369 }
1370
Jamie Madill4e31ad52015-10-29 10:32:57 -04001371 if (outExecutable)
1372 {
Xinghua Caob1239382016-12-13 15:07:05 +08001373 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001374 }
1375 return error;
1376}
1377
Jamie Madill01074252016-11-28 15:55:51 -05001378class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001379{
Jamie Madill01074252016-11-28 15:55:51 -05001380 public:
1381 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001382 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001383 {
Brandon Joneseb994362014-09-24 10:27:28 -07001384 }
1385
Jamie Madill01074252016-11-28 15:55:51 -05001386 virtual gl::Error run() = 0;
1387
1388 void operator()() override { mError = run(); }
1389
1390 const gl::Error &getError() const { return mError; }
1391 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1392 ShaderExecutableD3D *getResult() { return mResult; }
1393
1394 protected:
1395 ProgramD3D *mProgram;
1396 gl::Error mError;
1397 gl::InfoLog mInfoLog;
1398 ShaderExecutableD3D *mResult;
1399};
1400
1401class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1402{
1403 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001404 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1405 : GetExecutableTask(program), mContext(context)
1406 {
1407 }
Jamie Madill01074252016-11-28 15:55:51 -05001408 gl::Error run() override
1409 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001410 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001411
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001412 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001413
1414 return gl::NoError();
1415 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001416
1417 private:
1418 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001419};
1420
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001421void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1422{
1423 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1424 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001425 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001426}
1427
Jamie Madill01074252016-11-28 15:55:51 -05001428class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1429{
1430 public:
1431 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1432 gl::Error run() override
1433 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001434 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001435
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001436 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001437
1438 return gl::NoError();
1439 }
1440};
1441
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001442void ProgramD3D::updateCachedOutputLayoutFromShader()
1443{
1444 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001445 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001446}
1447
Jamie Madill01074252016-11-28 15:55:51 -05001448class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1449{
1450 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001451 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1452 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001453 {
1454 }
1455
1456 gl::Error run() override
1457 {
1458 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1459 // D3D11.
1460 if (mProgram->usesGeometryShader(GL_POINTS))
1461 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001462 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1463 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001464 }
1465
1466 return gl::NoError();
1467 }
1468
1469 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001470 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001471};
1472
Xinghua Cao73badc02017-03-29 19:14:53 +08001473gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1474{
1475 if (outExecutable)
1476 {
1477 *outExecutable = mComputeExecutable.get();
1478 }
1479
1480 return gl::NoError();
1481}
1482
Jamie Madill9cf9e872017-06-05 12:59:25 -04001483gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1484 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001485{
1486 // Ensure the compiler is initialized to avoid race conditions.
1487 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1488
1489 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1490
Jamie Madillbd044ed2017-06-05 12:59:21 -04001491 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001492 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001493 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001494
1495 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1496 workerPool->postWorkerTask(&pixelTask),
1497 workerPool->postWorkerTask(&geometryTask)}};
1498
1499 WaitableEvent::WaitMany(&waitEvents);
1500
1501 infoLog << vertexTask.getInfoLog().str();
1502 infoLog << pixelTask.getInfoLog().str();
1503 infoLog << geometryTask.getInfoLog().str();
1504
1505 ANGLE_TRY(vertexTask.getError());
1506 ANGLE_TRY(pixelTask.getError());
1507 ANGLE_TRY(geometryTask.getError());
1508
1509 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1510 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1511 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1512
Jamie Madill48ef11b2016-04-27 15:21:52 -04001513 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001514
1515 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001516 {
Jamie Madill334d6152015-10-22 14:00:28 -04001517 // Geometry shaders are currently only used internally, so there is no corresponding shader
1518 // object at the interface level. For now the geometry shader debug info is prepended to
1519 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001520 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001521 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001522 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1523 }
1524
1525 if (defaultVertexExecutable)
1526 {
1527 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1528 }
1529
1530 if (defaultPixelExecutable)
1531 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001532 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001533 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001534 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1535 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001536
Jamie Madillb0a838b2016-11-13 20:02:12 -05001537 return (defaultVertexExecutable && defaultPixelExecutable &&
1538 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001539}
1540
Jamie Madill9cf9e872017-06-05 12:59:25 -04001541gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1542 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001543{
1544 // Ensure the compiler is initialized to avoid race conditions.
1545 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1546
Jamie Madillbd044ed2017-06-05 12:59:21 -04001547 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001548
1549 ShaderExecutableD3D *computeExecutable = nullptr;
1550 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1551 std::vector<D3DVarying>(), false,
1552 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1553
1554 if (computeExecutable == nullptr)
1555 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001556 ERR() << "Error compiling dynamic compute executable:" << std::endl
1557 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001558 }
1559 else
1560 {
1561 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1562 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1563 mComputeExecutable.reset(computeExecutable);
1564 }
1565
1566 return mComputeExecutable.get() != nullptr;
1567}
1568
Jamie Madill9cf9e872017-06-05 12:59:25 -04001569gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001570 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001571 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001572{
Jamie Madillc564c072017-06-01 12:45:42 -04001573 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001574
Jamie Madill62d31cb2015-09-11 13:25:51 -04001575 reset();
1576
Jamie Madillbd044ed2017-06-05 12:59:21 -04001577 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001578 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001579 {
Xinghua Caob1239382016-12-13 15:07:05 +08001580 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1581
Jamie Madillbd044ed2017-06-05 12:59:21 -04001582 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001583
Jamie Madill9cf9e872017-06-05 12:59:25 -04001584 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001585 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001586 {
Xinghua Caob1239382016-12-13 15:07:05 +08001587 infoLog << result.getError().getMessage();
1588 return result;
1589 }
1590 else if (!result.getResult())
1591 {
1592 infoLog << "Failed to create D3D compute shader.";
1593 return result;
1594 }
Xinghua Caob1239382016-12-13 15:07:05 +08001595 }
1596 else
1597 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001598 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1599 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001600
1601 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1602 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1603
1604 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1605 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1606
1607 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1608 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1609
1610 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1611 {
1612 if (fragmentShaderD3D->usesFrontFacing())
1613 {
1614 infoLog << "The current renderer doesn't support gl_FrontFacing";
1615 return false;
1616 }
1617 }
1618
1619 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1620 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1621 // intelligently, but D3D9 assumes one semantic per register.
1622 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
Jamie Madillc9727f32017-11-07 12:37:07 -05001623 resources.varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
Xinghua Caob1239382016-12-13 15:07:05 +08001624 {
1625 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001626 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001627 }
Xinghua Caob1239382016-12-13 15:07:05 +08001628
1629 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001630 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001631
Jamie Madillc9727f32017-11-07 12:37:07 -05001632 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
1633 builtins, &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001634
1635 mUsesPointSize = vertexShaderD3D->usesPointSize();
1636 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1637 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001638 mUsesViewID = metadata.usesViewID();
1639 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001640
1641 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001642 mUsesFlatInterpolation =
Jiawei Shao3d404882017-10-16 13:30:48 +08001643 (FindFlatInterpolationVarying(fragmentShader->getInputVaryings(context)) ||
1644 FindFlatInterpolationVarying(vertexShader->getOutputVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001645
1646 if (mRenderer->getMajorShaderModel() >= 4)
1647 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001648 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001649 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001650 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001651 }
1652
Jamie Madillbd044ed2017-06-05 12:59:21 -04001653 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001654
Jamie Madillbd044ed2017-06-05 12:59:21 -04001655 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001656
Jamie Madillc9727f32017-11-07 12:37:07 -05001657 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[SHADER_VERTEX]);
Xinghua Caob1239382016-12-13 15:07:05 +08001658
Jamie Madill9cf9e872017-06-05 12:59:25 -04001659 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001660 if (result.isError())
1661 {
1662 infoLog << result.getError().getMessage();
1663 return result;
1664 }
1665 else if (!result.getResult())
1666 {
1667 infoLog << "Failed to create D3D shaders.";
1668 return result;
1669 }
Austin Kinross02df7962015-07-01 10:03:42 -07001670 }
1671
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001672 linkResources(context, resources);
1673
Jamie Madillb0a838b2016-11-13 20:02:12 -05001674 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001675}
1676
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001677GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001678{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001679 // TODO(jmadill): Do something useful here?
1680 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001681}
1682
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001683void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001684{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001685 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001686 {
1687 return;
1688 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001690 ASSERT(mD3DUniformBlocks.empty());
1691
Jamie Madill62d31cb2015-09-11 13:25:51 -04001692 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001693 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1694 const ShaderD3D *fragmentShaderD3D =
1695 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1696 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001697
Jiajia Qin729b2c62017-08-14 09:36:11 +08001698 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001699 {
1700 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1701
Jamie Madill4a3c2342015-10-08 12:58:45 -04001702 D3DUniformBlock d3dUniformBlock;
1703
Jamie Madill62d31cb2015-09-11 13:25:51 -04001704 if (uniformBlock.vertexStaticUse)
1705 {
Xinghua Caob1239382016-12-13 15:07:05 +08001706 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001707 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001708 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001709 }
1710
1711 if (uniformBlock.fragmentStaticUse)
1712 {
Xinghua Caob1239382016-12-13 15:07:05 +08001713 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001715 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001716 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001717 }
1718
Xinghua Caob1239382016-12-13 15:07:05 +08001719 if (uniformBlock.computeStaticUse)
1720 {
1721 ASSERT(computeShaderD3D != nullptr);
1722 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001723 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001724 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1725 }
1726
Jamie Madill4a3c2342015-10-08 12:58:45 -04001727 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728 }
1729}
1730
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001731void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001732{
1733 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001734 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001735 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001736 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001737 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001738 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001740 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001742 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001743 vertexRegisters = std::max(vertexRegisters,
1744 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001745 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001747 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 fragmentRegisters = std::max(
1749 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001750 }
Xinghua Caob1239382016-12-13 15:07:05 +08001751 if (d3dUniform->isReferencedByComputeShader())
1752 {
1753 computeRegisters = std::max(
1754 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1755 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001756 }
1757 }
1758
Xinghua Caob1239382016-12-13 15:07:05 +08001759 mVertexUniformStorage =
1760 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1761 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1762 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1763 mComputeUniformStorage =
1764 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001765
1766 // Iterate the uniforms again to assign data pointers to default block uniforms.
1767 for (D3DUniform *d3dUniform : mD3DUniforms)
1768 {
1769 if (d3dUniform->isSampler())
1770 {
1771 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1772 continue;
1773 }
1774
1775 if (d3dUniform->isReferencedByVertexShader())
1776 {
1777 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1778 d3dUniform->registerElement);
1779 }
1780
1781 if (d3dUniform->isReferencedByFragmentShader())
1782 {
1783 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1784 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1785 }
1786
1787 if (d3dUniform->isReferencedByComputeShader())
1788 {
1789 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1790 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1791 }
1792 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001793}
1794
Jamie Madilld63961d2017-09-12 15:22:57 -04001795void ProgramD3D::updateUniformBufferCache(const gl::Caps &caps,
1796 unsigned int reservedVertex,
1797 unsigned int reservedFragment)
Brandon Jones18bd4102014-09-22 14:21:44 -07001798{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001799 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001800 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001801 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001802 }
1803
Jamie Madill03260fa2015-06-22 13:57:22 -04001804 mVertexUBOCache.clear();
1805 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001806
Jamie Madill4a3c2342015-10-08 12:58:45 -04001807 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001808 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001809 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001810 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001811 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001812
Brandon Jones18bd4102014-09-22 14:21:44 -07001813 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001814 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001815 {
1816 continue;
1817 }
1818
Jamie Madill4a3c2342015-10-08 12:58:45 -04001819 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001820 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001821 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedVertex;
1822 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001823
Jamie Madill969194d2015-07-20 14:36:56 -04001824 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001825 {
1826 mVertexUBOCache.resize(registerIndex + 1, -1);
1827 }
1828
1829 ASSERT(mVertexUBOCache[registerIndex] == -1);
1830 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001831 }
1832
Jamie Madill4a3c2342015-10-08 12:58:45 -04001833 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001834 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001835 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedFragment;
1836 ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001837
1838 if (mFragmentUBOCache.size() <= registerIndex)
1839 {
1840 mFragmentUBOCache.resize(registerIndex + 1, -1);
1841 }
1842
1843 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1844 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001845 }
1846 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001847}
Brandon Jones18bd4102014-09-22 14:21:44 -07001848
Jamie Madilld63961d2017-09-12 15:22:57 -04001849const std::vector<GLint> &ProgramD3D::getVertexUniformBufferCache() const
1850{
1851 return mVertexUBOCache;
1852}
1853
1854const std::vector<GLint> &ProgramD3D::getFragmentUniformBufferCache() const
1855{
1856 return mFragmentUBOCache;
Brandon Jones18bd4102014-09-22 14:21:44 -07001857}
1858
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001859void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001860{
Jamie Madill4148fd72017-09-14 15:46:20 -04001861 mVertexUniformsDirty = true;
1862 mFragmentUniformsDirty = true;
1863 mComputeUniformsDirty = true;
1864}
1865
1866void ProgramD3D::markUniformsClean()
1867{
1868 mVertexUniformsDirty = false;
1869 mFragmentUniformsDirty = false;
1870 mComputeUniformsDirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001871}
1872
Jamie Madill334d6152015-10-22 14:00:28 -04001873void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001875 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876}
1877
1878void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1879{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001880 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
1883void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1884{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001885 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
1888void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1889{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001890 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001891}
1892
Jamie Madill334d6152015-10-22 14:00:28 -04001893void ProgramD3D::setUniformMatrix2fv(GLint location,
1894 GLsizei count,
1895 GLboolean transpose,
1896 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001897{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001898 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001899}
1900
Jamie Madill334d6152015-10-22 14:00:28 -04001901void ProgramD3D::setUniformMatrix3fv(GLint location,
1902 GLsizei count,
1903 GLboolean transpose,
1904 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001905{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001906 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907}
1908
Jamie Madill334d6152015-10-22 14:00:28 -04001909void ProgramD3D::setUniformMatrix4fv(GLint location,
1910 GLsizei count,
1911 GLboolean transpose,
1912 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001914 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001915}
1916
Jamie Madill334d6152015-10-22 14:00:28 -04001917void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1918 GLsizei count,
1919 GLboolean transpose,
1920 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001921{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001922 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923}
1924
Jamie Madill334d6152015-10-22 14:00:28 -04001925void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1926 GLsizei count,
1927 GLboolean transpose,
1928 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001930 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931}
1932
Jamie Madill334d6152015-10-22 14:00:28 -04001933void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1934 GLsizei count,
1935 GLboolean transpose,
1936 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001937{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001938 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939}
1940
Jamie Madill334d6152015-10-22 14:00:28 -04001941void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1942 GLsizei count,
1943 GLboolean transpose,
1944 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001946 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947}
1948
Jamie Madill334d6152015-10-22 14:00:28 -04001949void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1950 GLsizei count,
1951 GLboolean transpose,
1952 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001954 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
Jamie Madill334d6152015-10-22 14:00:28 -04001957void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1958 GLsizei count,
1959 GLboolean transpose,
1960 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001961{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001962 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963}
1964
1965void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1966{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001967 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968}
1969
1970void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1971{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001972 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1976{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001977 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
1980void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1981{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001982 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
1985void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1986{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001987 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988}
1989
1990void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1991{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001992 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
1995void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1996{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001997 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998}
1999
2000void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2001{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002002 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
Jamie Madill4a3c2342015-10-08 12:58:45 -04002005void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
2006 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002007{
2008}
2009
Jamie Madillbd044ed2017-06-05 12:59:21 -04002010void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002011{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002012 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002013 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08002014 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05002015 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002016 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002017 {
Xinghua Caob1239382016-12-13 15:07:05 +08002018 if (computeUniform.staticUse)
2019 {
2020 defineUniformBase(computeShader, computeUniform, &uniformMap);
2021 }
Jamie Madillfb536032015-09-11 13:19:49 -04002022 }
2023 }
Xinghua Caob1239382016-12-13 15:07:05 +08002024 else
Jamie Madillfb536032015-09-11 13:19:49 -04002025 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002026 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2027 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002028 {
Xinghua Caob1239382016-12-13 15:07:05 +08002029 if (vertexUniform.staticUse)
2030 {
2031 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2032 }
2033 }
2034
Jamie Madillbd044ed2017-06-05 12:59:21 -04002035 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2036 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002037 {
2038 if (fragmentUniform.staticUse)
2039 {
2040 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2041 }
Jamie Madillfb536032015-09-11 13:19:49 -04002042 }
2043 }
2044
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002045 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002046 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002047 {
2048 if (!glUniform.isInDefaultBlock())
2049 continue;
2050
Olli Etuahod2551232017-10-26 20:03:33 +03002051 std::string name = glUniform.name;
2052 if (glUniform.isArray())
2053 {
2054 // In the program state, array uniform names include [0] as in the program resource
2055 // spec. Here we don't include it.
2056 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2057 // layer.
2058 ASSERT(angle::EndsWith(name, "[0]"));
2059 name.resize(name.length() - 3);
2060 }
2061 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002062 ASSERT(mapEntry != uniformMap.end());
2063 mD3DUniforms.push_back(mapEntry->second);
2064 }
2065
Jamie Madill62d31cb2015-09-11 13:25:51 -04002066 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002067 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002068}
2069
Jamie Madill91445bc2015-09-23 16:47:53 -04002070void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002071 const sh::Uniform &uniform,
2072 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002073{
Olli Etuaho96963162016-03-21 11:54:33 +02002074 // Samplers get their registers assigned in assignAllSamplerRegisters.
2075 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002076 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002077 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002078 return;
2079 }
2080
Jamie Madill91445bc2015-09-23 16:47:53 -04002081 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2082
2083 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2084 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002085 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002086 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087
Jamie Madill91445bc2015-09-23 16:47:53 -04002088 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002089}
2090
Jamie Madill62d31cb2015-09-11 13:25:51 -04002091D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2092{
2093 for (D3DUniform *d3dUniform : mD3DUniforms)
2094 {
2095 if (d3dUniform->name == name)
2096 {
2097 return d3dUniform;
2098 }
2099 }
2100
2101 return nullptr;
2102}
2103
Jamie Madill91445bc2015-09-23 16:47:53 -04002104void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002105 const sh::ShaderVariable &uniform,
2106 const std::string &fullName,
2107 sh::HLSLBlockEncoder *encoder,
2108 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002109{
2110 if (uniform.isStruct())
2111 {
2112 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2113 {
2114 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2115
Jamie Madill55def582015-05-04 11:24:57 -04002116 if (encoder)
2117 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002118
2119 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2120 {
Jamie Madill334d6152015-10-22 14:00:28 -04002121 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002122 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2123
Olli Etuaho96963162016-03-21 11:54:33 +02002124 // Samplers get their registers assigned in assignAllSamplerRegisters.
2125 // Also they couldn't use the same encoder as the rest of the struct, since they are
2126 // extracted out of the struct by the shader translator.
2127 if (gl::IsSamplerType(field.type))
2128 {
2129 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2130 }
2131 else
2132 {
2133 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2134 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002135 }
2136
Jamie Madill55def582015-05-04 11:24:57 -04002137 if (encoder)
2138 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002139 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002140 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002141 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002142
2143 // Not a struct. Arrays are treated as aggregate types.
2144 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002145 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002146 encoder->enterAggregateType();
2147 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002148
Jamie Madill62d31cb2015-09-11 13:25:51 -04002149 // Advance the uniform offset, to track registers allocation for structs
2150 sh::BlockMemberInfo blockInfo =
2151 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2152 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002153
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002154 auto uniformMapEntry = uniformMap->find(fullName);
2155 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002156
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002157 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002158 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002159 d3dUniform = uniformMapEntry->second;
2160 }
2161 else
2162 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002164 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002165 }
2166
2167 if (encoder)
2168 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002169 d3dUniform->registerElement =
2170 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002171 unsigned int reg =
2172 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002173 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002174 {
2175 d3dUniform->psRegisterIndex = reg;
2176 }
Xinghua Caob1239382016-12-13 15:07:05 +08002177 else if (shaderType == GL_VERTEX_SHADER)
2178 {
2179 d3dUniform->vsRegisterIndex = reg;
2180 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002181 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002182 {
Xinghua Caob1239382016-12-13 15:07:05 +08002183 ASSERT(shaderType == GL_COMPUTE_SHADER);
2184 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002185 }
Jamie Madillfb536032015-09-11 13:19:49 -04002186
2187 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002188 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002189 {
2190 encoder->exitAggregateType();
2191 }
2192 }
2193}
2194
Jamie Madill134f93d2017-08-31 17:11:00 -04002195// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002196template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002197void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002198 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002199 const T *v,
2200 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002201 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002202{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002203 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002204 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002205 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002206
Jamie Madill33bb7c42017-09-09 23:32:51 -04002207 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002208 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002209 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002210 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211
Jamie Madill33bb7c42017-09-09 23:32:51 -04002212 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002214 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215 }
2216 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002217 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002218 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002219 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002220 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221
Jamie Madill134f93d2017-08-31 17:11:00 -04002222 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223 {
Jamie Madill334d6152015-10-22 14:00:28 -04002224 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225 const T *source = v + (i * components);
2226
2227 for (int c = 0; c < components; c++)
2228 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002229 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002230 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002232 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002233}
2234
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002235template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002236void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002237{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002238 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2239 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2240
Jamie Madill33bb7c42017-09-09 23:32:51 -04002241 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002242 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002243 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002244 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002245 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002246 if (memcmp(dest, v, size) != 0)
2247 {
2248 memcpy(dest, v, size);
2249 mDirtySamplerMapping = true;
2250 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002251 return;
2252 }
2253
2254 if (targetUniform->vsData)
2255 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002256 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002257 mVertexUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002258 }
2259
2260 if (targetUniform->psData)
2261 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002262 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002263 mFragmentUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002264 }
2265
2266 if (targetUniform->csData)
2267 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002268 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002269 mComputeUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002270 }
2271}
2272
2273template <int cols, int rows>
Jamie Madill80823cc2017-09-14 15:46:21 -04002274bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002275 GLsizei countIn,
2276 GLboolean transpose,
2277 const GLfloat *value,
2278 uint8_t *targetData,
2279 GLenum targetUniformType)
2280{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002281 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002282
Jamie Madill62d31cb2015-09-11 13:25:51 -04002283 unsigned int elementCount = targetUniform->elementCount();
Olli Etuaho1734e172017-10-27 15:30:27 +03002284 unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
Olli Etuahoc8538042017-09-27 11:20:15 +03002285 unsigned int count =
2286 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002287
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002288 const unsigned int targetMatrixStride = (4 * rows);
Olli Etuahoc8538042017-09-27 11:20:15 +03002289 GLfloat *target = reinterpret_cast<GLfloat *>(
2290 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291
Jamie Madill80823cc2017-09-14 15:46:21 -04002292 bool dirty = false;
2293
Jamie Madill62d31cb2015-09-11 13:25:51 -04002294 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002295 {
2296 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2297 if (transpose == GL_FALSE)
2298 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002299 dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002300 }
2301 else
2302 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002303 dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002304 }
2305 target += targetMatrixStride;
2306 value += cols * rows;
2307 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002308
2309 return dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002310}
2311
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002312template <int cols, int rows>
2313void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2314 GLsizei countIn,
2315 GLboolean transpose,
2316 const GLfloat *value,
2317 GLenum targetUniformType)
2318{
2319 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2320
2321 if (targetUniform->vsData)
2322 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002323 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2324 targetUniform->vsData, targetUniformType))
2325 {
2326 mVertexUniformsDirty = true;
2327 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002328 }
2329
2330 if (targetUniform->psData)
2331 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002332 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2333 targetUniform->psData, targetUniformType))
2334 {
2335 mFragmentUniformsDirty = true;
2336 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002337 }
2338
2339 if (targetUniform->csData)
2340 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002341 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2342 targetUniform->csData, targetUniformType))
2343 {
2344 mComputeUniformsDirty = true;
2345 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002346 }
2347}
2348
Jamie Madill62d31cb2015-09-11 13:25:51 -04002349void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002350{
Olli Etuaho96963162016-03-21 11:54:33 +02002351 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002352 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002353 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002354 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002355 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002356 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002357 }
2358}
2359
Olli Etuaho96963162016-03-21 11:54:33 +02002360void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002361{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002362 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002363 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2364 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002365 {
Xinghua Caob1239382016-12-13 15:07:05 +08002366 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2367 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2368 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2369 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002370 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002371 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002372 }
Xinghua Caob1239382016-12-13 15:07:05 +08002373 else
Jamie Madillfb536032015-09-11 13:19:49 -04002374 {
Xinghua Caob1239382016-12-13 15:07:05 +08002375 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2376 const ShaderD3D *fragmentShaderD3D =
2377 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2378 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2379 fragmentShaderD3D->hasUniform(d3dUniform));
2380 if (vertexShaderD3D->hasUniform(d3dUniform))
2381 {
2382 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2383 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002384 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002385 mSamplersVS, &mUsedVertexSamplerRange);
2386 }
2387 if (fragmentShaderD3D->hasUniform(d3dUniform))
2388 {
2389 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2390 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002391 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002392 mSamplersPS, &mUsedPixelSamplerRange);
2393 }
Jamie Madillfb536032015-09-11 13:19:49 -04002394 }
2395}
2396
Jamie Madill62d31cb2015-09-11 13:25:51 -04002397// static
2398void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002399 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002400 unsigned int samplerCount,
2401 std::vector<Sampler> &outSamplers,
2402 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002403{
2404 unsigned int samplerIndex = startSamplerIndex;
2405
2406 do
2407 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002408 ASSERT(samplerIndex < outSamplers.size());
2409 Sampler *sampler = &outSamplers[samplerIndex];
2410 sampler->active = true;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002411 sampler->textureType = typeInfo.samplerTextureType;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002412 sampler->logicalTextureUnit = 0;
2413 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002414 samplerIndex++;
2415 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002416}
2417
Brandon Jonesc9610c52014-08-25 17:02:59 -07002418void ProgramD3D::reset()
2419{
Xinghua Caob1239382016-12-13 15:07:05 +08002420 mVertexExecutables.clear();
2421 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002422
Xinghua Caob1239382016-12-13 15:07:05 +08002423 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002424 {
Xinghua Caob1239382016-12-13 15:07:05 +08002425 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002426 }
Brandon Joneseb994362014-09-24 10:27:28 -07002427
Xinghua Caob1239382016-12-13 15:07:05 +08002428 mComputeExecutable.reset(nullptr);
2429
Brandon Jones22502d52014-08-29 16:58:36 -07002430 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002431 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002432
2433 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002434 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002435 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002436 mHasANGLEMultiviewEnabled = false;
2437 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002438 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002439 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002440 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002441
Jamie Madill62d31cb2015-09-11 13:25:51 -04002442 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002443 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002444
Xinghua Caob1239382016-12-13 15:07:05 +08002445 mVertexUniformStorage.reset(nullptr);
2446 mFragmentUniformStorage.reset(nullptr);
2447 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002448
2449 mSamplersPS.clear();
2450 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002451 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002452
2453 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002454 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002455 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002456 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002457
Jamie Madill8047c0d2016-03-07 13:02:12 -05002458 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002459
Jamie Madill9fc36822015-11-18 13:08:07 -05002460 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002461
2462 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002463
Jamie Madill4148fd72017-09-14 15:46:20 -04002464 dirtyAllUniforms();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002465
2466 mCachedPixelExecutableIndex.reset();
2467 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002468}
2469
Geoff Lang7dd2e102014-11-10 15:19:26 -05002470unsigned int ProgramD3D::getSerial() const
2471{
2472 return mSerial;
2473}
2474
2475unsigned int ProgramD3D::issueSerial()
2476{
2477 return mCurrentSerial++;
2478}
2479
Jamie Madillbd044ed2017-06-05 12:59:21 -04002480void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002481{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002482 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002483 ASSERT(vertexShader != nullptr);
2484
2485 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002486 int semanticIndex = 0;
2487 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002488 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002489 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002490 GLuint location = mState.getAttributeLocation(attribute.name);
2491 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002492
Jamie Madill8047c0d2016-03-07 13:02:12 -05002493 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002494 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002495 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002496 }
2497 }
Jamie Madill437d2662014-12-05 14:23:35 -05002498}
2499
Jamie Madilla779b612017-07-24 11:46:05 -04002500void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002501{
Jamie Madilla779b612017-07-24 11:46:05 -04002502 if (mCurrentVertexArrayStateSerial == associatedSerial)
2503 {
2504 return;
2505 }
2506
2507 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002508 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002509
Jamie Madilld3dfda22015-07-06 08:28:49 -04002510 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002511
Jamie Madill6de51852017-04-12 09:53:01 -04002512 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002513 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002514 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002515
Jamie Madill8047c0d2016-03-07 13:02:12 -05002516 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002517 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002518 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002519 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002520 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002521 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002522 mCachedInputLayout[d3dSemantic] =
2523 GetVertexFormatType(vertexAttributes[locationIndex],
2524 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002525 }
2526 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002527
2528 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002529
2530 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002531}
2532
2533void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2534 const gl::Framebuffer *framebuffer)
2535{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002536 mPixelShaderOutputLayoutCache.clear();
2537
2538 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2539 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2540
2541 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2542 {
2543 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2544
2545 if (colorbuffer)
2546 {
2547 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2548 : colorbuffer->getBinding();
2549 mPixelShaderOutputLayoutCache.push_back(binding);
2550 }
2551 else
2552 {
2553 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2554 }
2555 }
2556
2557 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002558}
2559
Jamie Madill192745a2016-12-22 15:58:21 -05002560void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2561 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002562{
Jamie Madill9fc36822015-11-18 13:08:07 -05002563 const std::string &varyingSemantic =
2564 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2565
Jamie Madillccdf74b2015-08-18 10:46:12 -04002566 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002567 mStreamOutVaryings.clear();
2568
Jamie Madill48ef11b2016-04-27 15:21:52 -04002569 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002570 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2571 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002572 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002573 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2574 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002575 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002576 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002577 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002578 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2579 builtins.glPosition.index, 4, outputSlot));
2580 }
2581 }
2582 else if (tfVaryingName == "gl_FragCoord")
2583 {
2584 if (builtins.glFragCoord.enabled)
2585 {
2586 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2587 builtins.glFragCoord.index, 4, outputSlot));
2588 }
2589 }
2590 else if (tfVaryingName == "gl_PointSize")
2591 {
2592 if (builtins.glPointSize.enabled)
2593 {
2594 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2595 }
2596 }
2597 else
2598 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002599 std::vector<unsigned int> subscripts;
2600 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08002601 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03002602 if (!subscripts.empty())
2603 {
2604 subscript = subscripts.back();
2605 }
Jamie Madill192745a2016-12-22 15:58:21 -05002606 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002607 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002608 const auto &varying = *registerInfo.packedVarying->varying;
2609 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002610 int componentCount = gl::VariableColumnCount(transposedType);
2611 ASSERT(!varying.isBuiltIn());
2612
Jamie Madill55c25d02015-11-18 13:08:08 -05002613 // Transform feedback for varying structs is underspecified.
2614 // See Khronos bug 9856.
2615 // TODO(jmadill): Figure out how to be spec-compliant here.
2616 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2617 continue;
2618
Jamie Madill9fc36822015-11-18 13:08:07 -05002619 // There can be more than one register assigned to a particular varying, and each
2620 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002621 if (baseName == registerInfo.packedVarying->varying->name &&
2622 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002623 {
2624 mStreamOutVaryings.push_back(D3DVarying(
2625 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2626 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002627 }
2628 }
2629 }
2630}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002631
2632D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2633{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002634 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002635}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002636
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002637const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2638{
2639 return mD3DUniforms[mState.getUniformLocations()[location].index];
2640}
2641
Sami Väisänen46eaa942016-06-29 10:26:37 +03002642void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2643 GLenum genMode,
2644 GLint components,
2645 const GLfloat *coeffs)
2646{
2647 UNREACHABLE();
2648}
2649
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002650bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2651{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002652 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002653}
2654
2655bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2656{
2657 if (!usesGeometryShader(drawMode))
2658 {
2659 // No shader necessary mean we have the required (null) executable.
2660 return true;
2661 }
2662
2663 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2664 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2665}
2666
2667bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2668{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002669 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002670}
2671
Jamie Madill54164b02017-08-28 15:17:37 -04002672template <typename DestT>
2673void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2674{
2675 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2676 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2677
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002678 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002679 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002680
2681 if (gl::IsMatrixType(uniform.type))
2682 {
2683 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2684 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2685 }
2686 else
2687 {
2688 memcpy(dataOut, srcPointer, uniform.getElementSize());
2689 }
Jamie Madill54164b02017-08-28 15:17:37 -04002690}
2691
2692void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2693{
2694 getUniformInternal(location, params);
2695}
2696
2697void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2698{
2699 getUniformInternal(location, params);
2700}
2701
2702void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2703{
2704 getUniformInternal(location, params);
2705}
2706
Jamie Madill0e7f1732017-09-09 23:32:50 -04002707void ProgramD3D::updateCachedVertexExecutableIndex()
2708{
2709 mCachedVertexExecutableIndex.reset();
2710 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2711 {
2712 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2713 {
2714 mCachedVertexExecutableIndex = executableIndex;
2715 break;
2716 }
2717 }
2718}
2719
2720void ProgramD3D::updateCachedPixelExecutableIndex()
2721{
2722 mCachedPixelExecutableIndex.reset();
2723 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2724 {
2725 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2726 {
2727 mCachedPixelExecutableIndex = executableIndex;
2728 break;
2729 }
2730 }
2731}
2732
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002733void ProgramD3D::linkResources(const gl::Context *context,
2734 const gl::ProgramLinkedResources &resources)
2735{
2736 UniformBlockInfo uniformBlockInfo;
2737
2738 if (mState.getAttachedVertexShader())
2739 {
2740 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedVertexShader());
2741 }
2742
2743 if (mState.getAttachedFragmentShader())
2744 {
2745 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedFragmentShader());
2746 }
2747
2748 if (mState.getAttachedComputeShader())
2749 {
2750 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedComputeShader());
2751 }
2752
2753 // Gather interface block info.
2754 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2755 const std::string &mappedName, size_t *sizeOut) {
2756 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2757 };
2758
2759 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2760 const std::string &mappedName,
2761 sh::BlockMemberInfo *infoOut) {
2762 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2763 };
2764
2765 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2766 initializeUniformBlocks();
2767
2768 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2769 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2770 size_t *sizeOut) {
2771 *sizeOut = 0;
2772 return true;
2773 };
2774
2775 auto getShaderStorageBlockMemberInfo =
2776 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2777 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2778 return true;
2779 };
2780
2781 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2782 getShaderStorageBlockMemberInfo);
2783}
2784
Jamie Madill8047c0d2016-03-07 13:02:12 -05002785} // namespace rx