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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
115 StreamHelper helper(&mStream);
116 helper << value;
117 return helper;
118 }
119
120 std::string str() const { return mStream.str(); }
121
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400123 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000124};
125
Geoff Lang7dd2e102014-11-10 15:19:26 -0500126// Struct used for correlating uniforms/elements of uniform arrays to handles
127struct VariableLocation
128{
129 VariableLocation();
130 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
131
132 std::string name;
133 unsigned int element;
134 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400135
136 // If this is a valid uniform location
137 bool used;
138
139 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
140 // no-op.
141 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500142};
143
Sami Väisänen46eaa942016-06-29 10:26:37 +0300144// Information about a variable binding.
145// Currently used by CHROMIUM_path_rendering
146struct BindingInfo
147{
148 // The type of binding, for example GL_FLOAT_VEC3.
149 // This can be GL_NONE if the variable is optimized away.
150 GLenum type;
151
152 // This is the name of the variable in
153 // the translated shader program. Note that
154 // this can be empty in the case where the
155 // variable has been optimized away.
156 std::string name;
157
158 // True if the binding is valid, otherwise false.
159 bool valid;
160};
161
Jamie Madille7d84322017-01-10 18:21:59 -0500162// This small structure encapsulates binding sampler uniforms to active GL textures.
163struct SamplerBinding
164{
165 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
166 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
167 {
168 }
169
170 // Necessary for retrieving active textures from the GL state.
171 GLenum textureType;
172
173 // List of all textures bound to this sampler, of type textureType.
174 std::vector<GLuint> boundTextureUnits;
175};
176
jchen10a9042d32017-03-17 08:50:45 +0800177// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
178// elements specified by 'arrayIndex' can set to be enabled.
179struct TransformFeedbackVarying : public sh::Varying
180{
181 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
182 : sh::Varying(varyingIn), arrayIndex(index)
183 {
184 }
185 std::string nameWithArrayIndex() const
186 {
187 std::stringstream fullNameStr;
188 fullNameStr << name;
189 if (arrayIndex != GL_INVALID_INDEX)
190 {
191 fullNameStr << "[" << arrayIndex << "]";
192 }
193 return fullNameStr.str();
194 }
195 GLsizei size() const { return (arrayIndex == GL_INVALID_INDEX ? elementCount() : 1); }
196
197 GLuint arrayIndex;
198};
199
Jamie Madill48ef11b2016-04-27 15:21:52 -0400200class ProgramState final : angle::NonCopyable
201{
202 public:
203 ProgramState();
204 ~ProgramState();
205
206 const std::string &getLabel();
207
Jamie Madillbd044ed2017-06-05 12:59:21 -0400208 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
209 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
210 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400211 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
212 {
213 return mTransformFeedbackVaryingNames;
214 }
215 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
216 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
217 {
jchen107a20b972017-06-13 14:25:26 +0800218 ASSERT(uniformBlockIndex < mUniformBlocks.size());
219 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400220 }
221 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
222 {
223 return mActiveUniformBlockBindings;
224 }
225 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
226 const AttributesMask &getActiveAttribLocationsMask() const
227 {
228 return mActiveAttribLocationsMask;
229 }
Corentin Walleze7557742017-06-01 13:09:57 -0400230 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400231 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
jchen1015015f72017-03-16 13:54:21 +0800232 const std::map<int, VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400233 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
234 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
235 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500236 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400237 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
238 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
239
Jamie Madill4f86d052017-06-05 12:59:26 -0400240 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
241 {
242 return mLinkedTransformFeedbackVaryings;
243 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400244
Jamie Madill48ef11b2016-04-27 15:21:52 -0400245 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500246 GLuint getUniformIndexFromName(const std::string &name) const;
247 GLuint getUniformIndexFromLocation(GLint location) const;
248 Optional<GLuint> getSamplerIndex(GLint location) const;
249 bool isSamplerUniformIndex(GLuint index) const;
250 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400251 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400252
253 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400254 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400255 friend class Program;
256
257 std::string mLabel;
258
Martin Radev4c4c8e72016-08-04 12:25:34 +0300259 sh::WorkGroupSize mComputeShaderLocalSize;
260
Jamie Madill48ef11b2016-04-27 15:21:52 -0400261 Shader *mAttachedFragmentShader;
262 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300263 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400264
265 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800266 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400267 GLenum mTransformFeedbackBufferMode;
268
jchen107a20b972017-06-13 14:25:26 +0800269 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400270 UniformBlockBindingMask mActiveUniformBlockBindings;
271
272 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400273 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400274
275 // Uniforms are sorted in order:
276 // 1. Non-sampler uniforms
277 // 2. Sampler uniforms
278 // 3. Uniform block uniforms
279 // This makes sampler validation easier, since we don't need a separate list.
280 std::vector<LinkedUniform> mUniforms;
281 std::vector<VariableLocation> mUniformLocations;
282 std::vector<UniformBlock> mUniformBlocks;
Jamie Madille7d84322017-01-10 18:21:59 -0500283 RangeUI mSamplerUniformRange;
284
285 // An array of the samplers that are used by the program
286 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400287
jchen1015015f72017-03-16 13:54:21 +0800288 std::vector<sh::OutputVariable> mOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400289 // TODO(jmadill): use unordered/hash map when available
jchen1015015f72017-03-16 13:54:21 +0800290 std::map<int, VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400291 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400292
Geoff Lange0cff192017-05-30 13:04:56 -0400293 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
294 std::vector<GLenum> mOutputVariableTypes;
295
Jamie Madill48ef11b2016-04-27 15:21:52 -0400296 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800297 bool mSeparable;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400298};
299
Geoff Lang70d0f492015-12-10 17:45:46 -0500300class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000301{
302 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500303 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400304 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000305
Geoff Lang7dd2e102014-11-10 15:19:26 -0500306 GLuint id() const { return mHandle; }
307
Geoff Lang70d0f492015-12-10 17:45:46 -0500308 void setLabel(const std::string &label) override;
309 const std::string &getLabel() const override;
310
Geoff Lang47110bf2016-04-20 11:13:22 -0700311 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500312
Jamie Madillef300b12016-10-07 15:12:09 -0400313 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400314 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000315 int getAttachedShadersCount() const;
316
Jamie Madillef300b12016-10-07 15:12:09 -0400317 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
318 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
319 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
320
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000321 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400322 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000323
Sami Väisänen46eaa942016-06-29 10:26:37 +0300324 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400325 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300326 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400327 void pathFragmentInputGen(const Context *context,
328 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300329 GLenum genMode,
330 GLint components,
331 const GLfloat *coeffs);
332
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500333 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400334 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500335
Jamie Madilla2c74982016-12-12 11:20:42 -0500336 Error loadBinary(const Context *context,
337 GLenum binaryFormat,
338 const void *binary,
339 GLsizei length);
340 Error saveBinary(const Context *context,
341 GLenum *binaryFormat,
342 void *binary,
343 GLsizei bufSize,
344 GLsizei *length) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500345 GLint getBinaryLength() const;
Geoff Langc5629752015-12-07 16:29:04 -0500346 void setBinaryRetrievableHint(bool retrievable);
347 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000348
Yunchao He61afff12017-03-14 15:34:03 +0800349 void setSeparable(bool separable);
350 bool isSeparable() const;
351
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000352 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400353 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
354 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000355
Geoff Lange1a27752015-10-05 13:16:04 -0400356 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400357 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500358
jchen10fd7c3b52017-03-21 15:36:03 +0800359 void getActiveAttribute(GLuint index,
360 GLsizei bufsize,
361 GLsizei *length,
362 GLint *size,
363 GLenum *type,
364 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400365 GLint getActiveAttributeCount() const;
366 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400367 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000368
Geoff Lang7dd2e102014-11-10 15:19:26 -0500369 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800370 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400371 const std::vector<GLenum> &getOutputVariableTypes() const
372 {
373 return mState.mOutputVariableTypes;
374 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700375 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500376
Geoff Lange1a27752015-10-05 13:16:04 -0400377 void getActiveUniform(GLuint index,
378 GLsizei bufsize,
379 GLsizei *length,
380 GLint *size,
381 GLenum *type,
382 GLchar *name) const;
383 GLint getActiveUniformCount() const;
384 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500385 GLint getActiveUniformi(GLuint index, GLenum pname) const;
386 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400387 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500388 const VariableLocation &getUniformLocation(GLint location) const;
389 const std::vector<VariableLocation> &getUniformLocations() const;
390 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000391
Jamie Madill62d31cb2015-09-11 13:25:51 -0400392 GLint getUniformLocation(const std::string &name) const;
393 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500394 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
395 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
396 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
397 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
398 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
399 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
400 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
401 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
402 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
403 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
404 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
405 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
406 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
407 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
408 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
409 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
410 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
411 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
412 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
413 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
414 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
415
Geoff Lange1a27752015-10-05 13:16:04 -0400416 void getUniformfv(GLint location, GLfloat *params) const;
417 void getUniformiv(GLint location, GLint *params) const;
418 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500419
Geoff Lang7dd2e102014-11-10 15:19:26 -0500420 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400421 GLuint getActiveUniformBlockCount() const;
422 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000423
Geoff Lange1a27752015-10-05 13:16:04 -0400424 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500425
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000426 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
427 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
428
Jamie Madill62d31cb2015-09-11 13:25:51 -0400429 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000430
Geoff Lang48dcae72014-02-05 16:28:24 -0500431 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
432 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500433 GLsizei getTransformFeedbackVaryingCount() const;
434 GLsizei getTransformFeedbackVaryingMaxLength() const;
435 GLenum getTransformFeedbackBufferMode() const;
436
Frank Henigmanfccbac22017-05-28 17:29:26 -0400437 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
438 const std::string &uniformName,
439 const sh::InterfaceBlockField &vertexUniform,
440 const sh::InterfaceBlockField &fragmentUniform,
441 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500442
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000443 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500444 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000445 unsigned int getRefCount() const;
446 void flagForDeletion();
447 bool isFlaggedForDeletion() const;
448
Brandon Jones43a53e22014-08-28 16:23:22 -0700449 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500450 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000451 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500452 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000453
Jamie Madill63805b42015-08-25 13:17:39 -0400454 const AttributesMask &getActiveAttribLocationsMask() const
455 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400456 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400457 }
458
Jamie Madille7d84322017-01-10 18:21:59 -0500459 const std::vector<SamplerBinding> &getSamplerBindings() const
460 {
461 return mState.mSamplerBindings;
462 }
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500463 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500464
Olli Etuahob78707c2017-03-09 15:03:11 +0000465 static bool linkValidateVariablesBase(InfoLog &infoLog,
466 const std::string &variableName,
467 const sh::ShaderVariable &vertexVariable,
468 const sh::ShaderVariable &fragmentVariable,
469 bool validatePrecision);
470
jchen1015015f72017-03-16 13:54:21 +0800471 GLuint getInputResourceIndex(const GLchar *name) const;
472 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800473 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
474 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen1015015f72017-03-16 13:54:21 +0800475
Geoff Langd8605522016-04-13 10:19:12 -0400476 class Bindings final : angle::NonCopyable
477 {
478 public:
479 void bindLocation(GLuint index, const std::string &name);
480 int getBinding(const std::string &name) const;
481
482 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
483 const_iterator begin() const;
484 const_iterator end() const;
485
486 private:
487 std::unordered_map<std::string, GLuint> mBindings;
488 };
489
Olli Etuahob78707c2017-03-09 15:03:11 +0000490 private:
Jamie Madill4928b7c2017-06-20 12:57:39 -0400491 ~Program();
492
Jamie Madill192745a2016-12-22 15:58:21 -0500493 struct VaryingRef
494 {
495 const sh::Varying *get() const { return vertex ? vertex : fragment; }
496
497 const sh::Varying *vertex = nullptr;
498 const sh::Varying *fragment = nullptr;
499 };
500
501 using MergedVaryings = std::map<std::string, VaryingRef>;
502
Jamie Madill6c1f6712017-02-14 19:08:04 -0500503 void unlink();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000504 void resetUniformBlockBindings();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000505
Jamie Madillbd044ed2017-06-05 12:59:21 -0400506 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300507 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
508 const std::vector<sh::InterfaceBlock> &block,
509 const std::string &errorMessage,
510 InfoLog &infoLog) const;
511 bool validateVertexAndFragmentInterfaceBlocks(
512 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
513 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400514 InfoLog &infoLog,
515 bool webglCompatibility) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400516 bool linkUniformBlocks(const Context *context, InfoLog &infoLog);
517 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000518
Jamie Madillbd044ed2017-06-05 12:59:21 -0400519 bool linkUniforms(const Context *context,
520 InfoLog &infoLog,
521 const Bindings &uniformLocationBindings);
Olli Etuaho48fed632017-03-16 12:05:30 +0000522 void linkSamplerBindings();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000523
Jamie Madilla2c74982016-12-12 11:20:42 -0500524 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300525 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400526 const sh::InterfaceBlock &fragmentInterfaceBlock,
527 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500528
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400529 static bool linkValidateVaryings(InfoLog &infoLog,
530 const std::string &varyingName,
531 const sh::Varying &vertexVarying,
532 const sh::Varying &fragmentVarying,
533 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400534 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800535 bool linkValidateTransformFeedback(const gl::Context *context,
536 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500537 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400538 const Caps &caps) const;
539
Jamie Madill192745a2016-12-22 15:58:21 -0500540 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500541
Jamie Madillbd044ed2017-06-05 12:59:21 -0400542 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madill192745a2016-12-22 15:58:21 -0500543 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400544 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400545
Olli Etuaho48fed632017-03-16 12:05:30 +0000546 void setUniformValuesFromBindingQualifiers();
547
Jamie Madillbd044ed2017-06-05 12:59:21 -0400548 void gatherInterfaceBlockInfo(const Context *context);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400549 template <typename VarT>
550 void defineUniformBlockMembers(const std::vector<VarT> &fields,
551 const std::string &prefix,
552 int blockIndex);
553
Jamie Madill62d31cb2015-09-11 13:25:51 -0400554 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
555
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500556 // Both these function update the cached uniform values and return a modified "count"
557 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400558 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500559 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400560 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500561 GLsizei setMatrixUniformInternal(GLint location,
562 GLsizei count,
563 GLboolean transpose,
564 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500565 template <typename T>
566 void updateSamplerUniform(const VariableLocation &locationInfo,
567 const uint8_t *destPointer,
568 GLsizei clampedCount,
569 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400570
571 template <typename DestT>
572 void getUniformInternal(GLint location, DestT *dataOut) const;
573
Jamie Madill48ef11b2016-04-27 15:21:52 -0400574 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500575 rx::ProgramImpl *mProgram;
576
Geoff Lang7dd2e102014-11-10 15:19:26 -0500577 bool mValidated;
578
Geoff Langd8605522016-04-13 10:19:12 -0400579 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000580
581 // Note that this has nothing to do with binding layout qualifiers that can be set for some
582 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
583 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000584
Sami Väisänen46eaa942016-06-29 10:26:37 +0300585 // CHROMIUM_path_rendering
586 Bindings mFragmentInputBindings;
587
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000588 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000589 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000590
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000591 unsigned int mRefCount;
592
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500593 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000594 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000595
596 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400597
598 // Cache for sampler validation
599 Optional<bool> mCachedValidateSamplersResult;
600 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000601};
Jamie Madilla2c74982016-12-12 11:20:42 -0500602} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603
Geoff Lang0a73dd82014-11-19 16:18:08 -0500604#endif // LIBANGLE_PROGRAM_H_