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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
115 StreamHelper helper(&mStream);
116 helper << value;
117 return helper;
118 }
119
120 std::string str() const { return mStream.str(); }
121
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122 private:
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400123 std::stringstream mStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000124};
125
Geoff Lang7dd2e102014-11-10 15:19:26 -0500126// Struct used for correlating uniforms/elements of uniform arrays to handles
127struct VariableLocation
128{
129 VariableLocation();
130 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
131
132 std::string name;
133 unsigned int element;
134 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400135
136 // If this is a valid uniform location
137 bool used;
138
139 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
140 // no-op.
141 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500142};
143
Sami Väisänen46eaa942016-06-29 10:26:37 +0300144// Information about a variable binding.
145// Currently used by CHROMIUM_path_rendering
146struct BindingInfo
147{
148 // The type of binding, for example GL_FLOAT_VEC3.
149 // This can be GL_NONE if the variable is optimized away.
150 GLenum type;
151
152 // This is the name of the variable in
153 // the translated shader program. Note that
154 // this can be empty in the case where the
155 // variable has been optimized away.
156 std::string name;
157
158 // True if the binding is valid, otherwise false.
159 bool valid;
160};
161
Jamie Madille7d84322017-01-10 18:21:59 -0500162// This small structure encapsulates binding sampler uniforms to active GL textures.
163struct SamplerBinding
164{
165 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
166 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
167 {
168 }
169
170 // Necessary for retrieving active textures from the GL state.
171 GLenum textureType;
172
173 // List of all textures bound to this sampler, of type textureType.
174 std::vector<GLuint> boundTextureUnits;
175};
176
jchen10a9042d32017-03-17 08:50:45 +0800177// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
178// elements specified by 'arrayIndex' can set to be enabled.
179struct TransformFeedbackVarying : public sh::Varying
180{
181 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
182 : sh::Varying(varyingIn), arrayIndex(index)
183 {
184 }
185 std::string nameWithArrayIndex() const
186 {
187 std::stringstream fullNameStr;
188 fullNameStr << name;
189 if (arrayIndex != GL_INVALID_INDEX)
190 {
191 fullNameStr << "[" << arrayIndex << "]";
192 }
193 return fullNameStr.str();
194 }
195 GLsizei size() const { return (arrayIndex == GL_INVALID_INDEX ? elementCount() : 1); }
196
197 GLuint arrayIndex;
198};
199
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800200struct ImageBinding
201{
Xinghua Cao0328b572017-06-26 15:51:36 +0800202 ImageBinding(size_t count) : boundImageUnits(count, 0) {}
203 ImageBinding(GLuint imageUnit, size_t count)
204 {
205 for (size_t index = 0; index < count; ++index)
206 {
207 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
208 }
209 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800210
Xinghua Cao0328b572017-06-26 15:51:36 +0800211 std::vector<GLuint> boundImageUnits;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800212};
213
Jamie Madill48ef11b2016-04-27 15:21:52 -0400214class ProgramState final : angle::NonCopyable
215{
216 public:
217 ProgramState();
218 ~ProgramState();
219
220 const std::string &getLabel();
221
Jamie Madillbd044ed2017-06-05 12:59:21 -0400222 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
223 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
224 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400225 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
226 {
227 return mTransformFeedbackVaryingNames;
228 }
229 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
230 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
231 {
jchen107a20b972017-06-13 14:25:26 +0800232 ASSERT(uniformBlockIndex < mUniformBlocks.size());
233 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400234 }
235 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
236 {
237 return mActiveUniformBlockBindings;
238 }
239 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
240 const AttributesMask &getActiveAttribLocationsMask() const
241 {
242 return mActiveAttribLocationsMask;
243 }
Corentin Walleze7557742017-06-01 13:09:57 -0400244 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400245 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
jchen1015015f72017-03-16 13:54:21 +0800246 const std::map<int, VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400247 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
248 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
249 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500250 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800251 const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400252 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
253 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800254 const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
jchen10eaef1e52017-06-13 10:44:11 +0800255 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400256
Jamie Madill4f86d052017-06-05 12:59:26 -0400257 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
258 {
259 return mLinkedTransformFeedbackVaryings;
260 }
jchen10eaef1e52017-06-13 10:44:11 +0800261 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
262 {
263 return mAtomicCounterBuffers;
264 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400265
Jamie Madill48ef11b2016-04-27 15:21:52 -0400266 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500267 GLuint getUniformIndexFromName(const std::string &name) const;
268 GLuint getUniformIndexFromLocation(GLint location) const;
269 Optional<GLuint> getSamplerIndex(GLint location) const;
270 bool isSamplerUniformIndex(GLuint index) const;
271 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400272 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400273
274 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400275 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400276 friend class Program;
277
278 std::string mLabel;
279
Martin Radev4c4c8e72016-08-04 12:25:34 +0300280 sh::WorkGroupSize mComputeShaderLocalSize;
281
Jamie Madill48ef11b2016-04-27 15:21:52 -0400282 Shader *mAttachedFragmentShader;
283 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300284 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400285
286 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800287 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400288 GLenum mTransformFeedbackBufferMode;
289
jchen107a20b972017-06-13 14:25:26 +0800290 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400291 UniformBlockBindingMask mActiveUniformBlockBindings;
292
293 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400294 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400295
296 // Uniforms are sorted in order:
jchen10eaef1e52017-06-13 10:44:11 +0800297 // 1. Non-opaque uniforms
Jamie Madill48ef11b2016-04-27 15:21:52 -0400298 // 2. Sampler uniforms
jchen10eaef1e52017-06-13 10:44:11 +0800299 // 3. Image uniforms
300 // 4. Atomic counter uniforms
301 // 5. Uniform block uniforms
302 // This makes opaque uniform validation easier, since we don't need a separate list.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303 std::vector<LinkedUniform> mUniforms;
304 std::vector<VariableLocation> mUniformLocations;
305 std::vector<UniformBlock> mUniformBlocks;
jchen10eaef1e52017-06-13 10:44:11 +0800306 std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
Jamie Madille7d84322017-01-10 18:21:59 -0500307 RangeUI mSamplerUniformRange;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800308 RangeUI mImageUniformRange;
jchen10eaef1e52017-06-13 10:44:11 +0800309 RangeUI mAtomicCounterUniformRange;
Jamie Madille7d84322017-01-10 18:21:59 -0500310
311 // An array of the samplers that are used by the program
312 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400313
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800314 // An array of the images that are used by the program
315 std::vector<gl::ImageBinding> mImageBindings;
316
jchen1015015f72017-03-16 13:54:21 +0800317 std::vector<sh::OutputVariable> mOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400318 // TODO(jmadill): use unordered/hash map when available
jchen1015015f72017-03-16 13:54:21 +0800319 std::map<int, VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400320 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400321
Geoff Lange0cff192017-05-30 13:04:56 -0400322 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
323 std::vector<GLenum> mOutputVariableTypes;
324
Jamie Madill48ef11b2016-04-27 15:21:52 -0400325 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800326 bool mSeparable;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400327};
328
Geoff Lang70d0f492015-12-10 17:45:46 -0500329class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000330{
331 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500332 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400333 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000334
Geoff Lang7dd2e102014-11-10 15:19:26 -0500335 GLuint id() const { return mHandle; }
336
Geoff Lang70d0f492015-12-10 17:45:46 -0500337 void setLabel(const std::string &label) override;
338 const std::string &getLabel() const override;
339
Geoff Lang47110bf2016-04-20 11:13:22 -0700340 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500341
Jamie Madillef300b12016-10-07 15:12:09 -0400342 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400343 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000344 int getAttachedShadersCount() const;
345
Jamie Madillef300b12016-10-07 15:12:09 -0400346 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
347 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
348 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
349
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000350 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400351 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000352
Sami Väisänen46eaa942016-06-29 10:26:37 +0300353 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400354 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300355 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400356 void pathFragmentInputGen(const Context *context,
357 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300358 GLenum genMode,
359 GLint components,
360 const GLfloat *coeffs);
361
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500362 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400363 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500364
Jamie Madilla2c74982016-12-12 11:20:42 -0500365 Error loadBinary(const Context *context,
366 GLenum binaryFormat,
367 const void *binary,
368 GLsizei length);
369 Error saveBinary(const Context *context,
370 GLenum *binaryFormat,
371 void *binary,
372 GLsizei bufSize,
373 GLsizei *length) const;
Jamie Madillffe00c02017-06-27 16:26:55 -0400374 GLint getBinaryLength(const Context *context) const;
Geoff Langc5629752015-12-07 16:29:04 -0500375 void setBinaryRetrievableHint(bool retrievable);
376 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000377
Yunchao He61afff12017-03-14 15:34:03 +0800378 void setSeparable(bool separable);
379 bool isSeparable() const;
380
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000381 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400382 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
383 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000384
Geoff Lange1a27752015-10-05 13:16:04 -0400385 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400386 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500387
jchen10fd7c3b52017-03-21 15:36:03 +0800388 void getActiveAttribute(GLuint index,
389 GLsizei bufsize,
390 GLsizei *length,
391 GLint *size,
392 GLenum *type,
393 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400394 GLint getActiveAttributeCount() const;
395 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400396 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000397
Geoff Lang7dd2e102014-11-10 15:19:26 -0500398 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800399 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400400 const std::vector<GLenum> &getOutputVariableTypes() const
401 {
402 return mState.mOutputVariableTypes;
403 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700404 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500405
Geoff Lange1a27752015-10-05 13:16:04 -0400406 void getActiveUniform(GLuint index,
407 GLsizei bufsize,
408 GLsizei *length,
409 GLint *size,
410 GLenum *type,
411 GLchar *name) const;
412 GLint getActiveUniformCount() const;
413 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500414 GLint getActiveUniformi(GLuint index, GLenum pname) const;
415 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400416 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500417 const VariableLocation &getUniformLocation(GLint location) const;
418 const std::vector<VariableLocation> &getUniformLocations() const;
419 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000420
Jamie Madill62d31cb2015-09-11 13:25:51 -0400421 GLint getUniformLocation(const std::string &name) const;
422 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500423 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
424 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
425 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
426 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
427 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
428 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
429 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
430 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
431 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
432 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
433 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
434 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
435 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
436 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
437 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
438 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
439 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
440 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
441 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
442 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
443 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
444
Geoff Lange1a27752015-10-05 13:16:04 -0400445 void getUniformfv(GLint location, GLfloat *params) const;
446 void getUniformiv(GLint location, GLint *params) const;
447 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500448
Geoff Lang7dd2e102014-11-10 15:19:26 -0500449 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400450 GLuint getActiveUniformBlockCount() const;
451 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000452
Geoff Lange1a27752015-10-05 13:16:04 -0400453 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500454
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000455 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
456 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
457
Jamie Madill62d31cb2015-09-11 13:25:51 -0400458 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000459
Geoff Lang48dcae72014-02-05 16:28:24 -0500460 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
461 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500462 GLsizei getTransformFeedbackVaryingCount() const;
463 GLsizei getTransformFeedbackVaryingMaxLength() const;
464 GLenum getTransformFeedbackBufferMode() const;
465
Frank Henigmanfccbac22017-05-28 17:29:26 -0400466 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
467 const std::string &uniformName,
468 const sh::InterfaceBlockField &vertexUniform,
469 const sh::InterfaceBlockField &fragmentUniform,
470 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500471
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000472 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500473 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000474 unsigned int getRefCount() const;
475 void flagForDeletion();
476 bool isFlaggedForDeletion() const;
477
Brandon Jones43a53e22014-08-28 16:23:22 -0700478 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500479 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000480 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500481 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000482
Jamie Madill63805b42015-08-25 13:17:39 -0400483 const AttributesMask &getActiveAttribLocationsMask() const
484 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400485 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400486 }
487
Jamie Madille7d84322017-01-10 18:21:59 -0500488 const std::vector<SamplerBinding> &getSamplerBindings() const
489 {
490 return mState.mSamplerBindings;
491 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800492
493 const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
494
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500495 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500496
Olli Etuahob78707c2017-03-09 15:03:11 +0000497 static bool linkValidateVariablesBase(InfoLog &infoLog,
498 const std::string &variableName,
499 const sh::ShaderVariable &vertexVariable,
500 const sh::ShaderVariable &fragmentVariable,
501 bool validatePrecision);
502
jchen1015015f72017-03-16 13:54:21 +0800503 GLuint getInputResourceIndex(const GLchar *name) const;
504 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800505 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
506 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen1015015f72017-03-16 13:54:21 +0800507
Geoff Langd8605522016-04-13 10:19:12 -0400508 class Bindings final : angle::NonCopyable
509 {
510 public:
511 void bindLocation(GLuint index, const std::string &name);
512 int getBinding(const std::string &name) const;
513
514 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
515 const_iterator begin() const;
516 const_iterator end() const;
517
518 private:
519 std::unordered_map<std::string, GLuint> mBindings;
520 };
521
Jamie Madill32447362017-06-28 14:53:52 -0400522 const Bindings &getAttributeBindings() const { return mAttributeBindings; }
523 const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
524 const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
525
Olli Etuahob78707c2017-03-09 15:03:11 +0000526 private:
Jamie Madill4928b7c2017-06-20 12:57:39 -0400527 ~Program();
528
Jamie Madill192745a2016-12-22 15:58:21 -0500529 struct VaryingRef
530 {
531 const sh::Varying *get() const { return vertex ? vertex : fragment; }
532
533 const sh::Varying *vertex = nullptr;
534 const sh::Varying *fragment = nullptr;
535 };
536
537 using MergedVaryings = std::map<std::string, VaryingRef>;
538
Jamie Madill6c1f6712017-02-14 19:08:04 -0500539 void unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000540
Jamie Madillbd044ed2017-06-05 12:59:21 -0400541 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300542 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
543 const std::vector<sh::InterfaceBlock> &block,
544 const std::string &errorMessage,
545 InfoLog &infoLog) const;
546 bool validateVertexAndFragmentInterfaceBlocks(
547 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
548 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400549 InfoLog &infoLog,
550 bool webglCompatibility) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400551 bool linkUniformBlocks(const Context *context, InfoLog &infoLog);
552 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000553
Jamie Madillbd044ed2017-06-05 12:59:21 -0400554 bool linkUniforms(const Context *context,
555 InfoLog &infoLog,
556 const Bindings &uniformLocationBindings);
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800557 void linkSamplerAndImageBindings();
jchen10eaef1e52017-06-13 10:44:11 +0800558 bool linkAtomicCounterBuffers();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000559
Jamie Madilla2c74982016-12-12 11:20:42 -0500560 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300561 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400562 const sh::InterfaceBlock &fragmentInterfaceBlock,
563 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500564
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400565 static bool linkValidateVaryings(InfoLog &infoLog,
566 const std::string &varyingName,
567 const sh::Varying &vertexVarying,
568 const sh::Varying &fragmentVarying,
569 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400570 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800571 bool linkValidateTransformFeedback(const gl::Context *context,
572 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500573 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400574 const Caps &caps) const;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400575 bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400576
Jamie Madill192745a2016-12-22 15:58:21 -0500577 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500578
Jamie Madillbd044ed2017-06-05 12:59:21 -0400579 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madill192745a2016-12-22 15:58:21 -0500580 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400581 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400582
Olli Etuaho48fed632017-03-16 12:05:30 +0000583 void setUniformValuesFromBindingQualifiers();
584
jchen10eaef1e52017-06-13 10:44:11 +0800585 void gatherAtomicCounterBuffers();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400586 void gatherInterfaceBlockInfo(const Context *context);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400587 template <typename VarT>
588 void defineUniformBlockMembers(const std::vector<VarT> &fields,
589 const std::string &prefix,
590 int blockIndex);
591
Jamie Madill62d31cb2015-09-11 13:25:51 -0400592 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
593
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500594 // Both these function update the cached uniform values and return a modified "count"
595 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400596 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500597 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400598 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500599 GLsizei setMatrixUniformInternal(GLint location,
600 GLsizei count,
601 GLboolean transpose,
602 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500603 template <typename T>
604 void updateSamplerUniform(const VariableLocation &locationInfo,
605 const uint8_t *destPointer,
606 GLsizei clampedCount,
607 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400608
609 template <typename DestT>
610 void getUniformInternal(GLint location, DestT *dataOut) const;
611
Jamie Madill48ef11b2016-04-27 15:21:52 -0400612 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500613 rx::ProgramImpl *mProgram;
614
Geoff Lang7dd2e102014-11-10 15:19:26 -0500615 bool mValidated;
616
Geoff Langd8605522016-04-13 10:19:12 -0400617 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000618
619 // Note that this has nothing to do with binding layout qualifiers that can be set for some
620 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
621 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000622
Sami Väisänen46eaa942016-06-29 10:26:37 +0300623 // CHROMIUM_path_rendering
624 Bindings mFragmentInputBindings;
625
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000626 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000627 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000628
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000629 unsigned int mRefCount;
630
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500631 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000632 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000633
634 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400635
636 // Cache for sampler validation
637 Optional<bool> mCachedValidateSamplersResult;
638 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000639};
Jamie Madilla2c74982016-12-12 11:20:42 -0500640} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000641
Geoff Lang0a73dd82014-11-19 16:18:08 -0500642#endif // LIBANGLE_PROGRAM_H_