blob: 8cd74851eea9659f6b2144fa800c9c753605dde6 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050012#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040013#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050014#include "libANGLE/Framebuffer.h"
15#include "libANGLE/FramebufferAttachment.h"
16#include "libANGLE/Program.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040017#include "libANGLE/Uniform.h"
Jamie Madill192745a2016-12-22 15:58:21 -050018#include "libANGLE/VaryingPacking.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040019#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000020#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040021#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050022#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050024#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/RendererD3D.h"
26#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Jamie Madilld3dfda22015-07-06 08:28:49 -040055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Brandon Jones1a8a7e32014-10-01 12:49:30 -070078bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
79{
80 return var.isRowMajorLayout;
81}
82
83bool IsRowMajorLayout(const sh::ShaderVariable &var)
84{
85 return false;
86}
87
Jamie Madill62d31cb2015-09-11 13:25:51 -040088template <typename VarT>
89void GetUniformBlockInfo(const std::vector<VarT> &fields,
90 const std::string &prefix,
91 sh::BlockLayoutEncoder *encoder,
92 bool inRowMajorLayout,
93 std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
94{
95 for (const VarT &field : fields)
96 {
97 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
98
99 if (field.isStruct())
100 {
101 bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
102
103 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
104 {
105 encoder->enterAggregateType();
106
107 const std::string uniformElementName =
108 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
109 GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
110 blockInfoOut);
111
112 encoder->exitAggregateType();
113 }
114 }
115 else
116 {
117 bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
118 (*blockInfoOut)[fieldName] =
119 encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
120 }
121 }
122}
123
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800124template <typename T, int cols, int rows>
125bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400126{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800127 constexpr int targetWidth = 4;
128 constexpr int targetHeight = rows;
129 constexpr int srcWidth = rows;
130 constexpr int srcHeight = cols;
131
132 constexpr int copyWidth = std::min(targetHeight, srcWidth);
133 constexpr int copyHeight = std::min(targetWidth, srcHeight);
134
135 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400136
137 for (int x = 0; x < copyWidth; x++)
138 {
139 for (int y = 0; y < copyHeight; y++)
140 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800141 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400142 }
143 }
144
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800145 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
146 {
147 return false;
148 }
149
150 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
151 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400152}
153
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800154template <typename T, int cols, int rows>
155bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400156{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800157 constexpr int targetWidth = 4;
158 constexpr int targetHeight = rows;
159 constexpr int srcWidth = cols;
160 constexpr int srcHeight = rows;
161
162 constexpr int copyWidth = std::min(targetWidth, srcWidth);
163 constexpr int copyHeight = std::min(targetHeight, srcHeight);
164
165 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400166
167 for (int y = 0; y < copyHeight; y++)
168 {
169 for (int x = 0; x < copyWidth; x++)
170 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800171 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400172 }
173 }
174
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800175 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
176 {
177 return false;
178 }
179
180 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
181 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400182}
183
Jamie Madill4e31ad52015-10-29 10:32:57 -0400184gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
185{
186 switch (drawMode)
187 {
188 // Uses the point sprite geometry shader.
189 case GL_POINTS:
190 return gl::PRIMITIVE_POINTS;
191
192 // All line drawing uses the same geometry shader.
193 case GL_LINES:
194 case GL_LINE_STRIP:
195 case GL_LINE_LOOP:
196 return gl::PRIMITIVE_LINES;
197
198 // The triangle fan primitive is emulated with strips in D3D11.
199 case GL_TRIANGLES:
200 case GL_TRIANGLE_FAN:
201 return gl::PRIMITIVE_TRIANGLES;
202
203 // Special case for triangle strips.
204 case GL_TRIANGLE_STRIP:
205 return gl::PRIMITIVE_TRIANGLE_STRIP;
206
207 default:
208 UNREACHABLE();
209 return gl::PRIMITIVE_TYPE_MAX;
210 }
211}
212
Jamie Madill192745a2016-12-22 15:58:21 -0500213bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
214{
215 // Note: this assumes nested structs can only be packed with one interpolation.
216 for (const auto &varying : varyings)
217 {
218 if (varying.interpolation == sh::INTERPOLATION_FLAT)
219 {
220 return true;
221 }
222 }
223
224 return false;
225}
226
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400227// Helper method to de-tranpose a matrix uniform for an API query.
228void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
229{
230 for (GLint col = 0; col < columns; ++col)
231 {
232 for (GLint row = 0; row < rows; ++row)
233 {
234 GLfloat *outptr = dataOut + ((col * rows) + row);
235 const GLfloat *inptr = source + ((row * 4) + col);
236 *outptr = *inptr;
237 }
238 }
239}
240
241template <typename NonFloatT>
242void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
243{
244 UNREACHABLE();
245}
246
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400252 const std::string &nameIn,
253 unsigned int arraySizeIn,
254 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400255 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400256 name(nameIn),
257 arraySize(arraySizeIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400258 vsData(nullptr),
259 psData(nullptr),
260 csData(nullptr),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400262 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800263 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400264 registerCount(0),
265 registerElement(0)
266{
267 // We use data storage for default block uniforms to cache values that are sent to D3D during
268 // rendering
269 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
270 if (defaultBlock)
271 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400272 // Use the row count as register count, will work for non-square matrices.
Jamie Madill33bb7c42017-09-09 23:32:51 -0400273 registerCount = typeInfo.rowCount * elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400274 }
275}
276
277D3DUniform::~D3DUniform()
278{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400279}
280
281const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
282{
283 ASSERT((arraySize == 0 && elementIndex == 0) || (arraySize > 0 && elementIndex < arraySize));
284
285 if (isSampler())
286 {
287 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
288 }
289
Jamie Madill33bb7c42017-09-09 23:32:51 -0400290 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400291}
292
293bool D3DUniform::isSampler() const
294{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isReferencedByVertexShader() const
299{
300 return vsRegisterIndex != GL_INVALID_INDEX;
301}
302
303bool D3DUniform::isReferencedByFragmentShader() const
304{
305 return psRegisterIndex != GL_INVALID_INDEX;
306}
307
Xinghua Caob1239382016-12-13 15:07:05 +0800308bool D3DUniform::isReferencedByComputeShader() const
309{
310 return csRegisterIndex != GL_INVALID_INDEX;
311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
315 ASSERT(vsData || psData || csData || !mSamplerData.empty());
316
317 if (!mSamplerData.empty())
318 {
319 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
320 }
321
322 return vsData ? vsData : (psData ? psData : csData);
323}
324
Jamie Madill28afae52015-11-09 15:07:57 -0500325// D3DVarying Implementation
326
Jamie Madill9fc36822015-11-18 13:08:07 -0500327D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500328{
329}
330
Jamie Madill9fc36822015-11-18 13:08:07 -0500331D3DVarying::D3DVarying(const std::string &semanticNameIn,
332 unsigned int semanticIndexIn,
333 unsigned int componentCountIn,
334 unsigned int outputSlotIn)
335 : semanticName(semanticNameIn),
336 semanticIndex(semanticIndexIn),
337 componentCount(componentCountIn),
338 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500339{
340}
341
Jamie Madille39a3f02015-11-17 20:42:15 -0500342// ProgramD3DMetadata Implementation
343
Jamie Madillc9bde922016-07-24 17:58:50 -0400344ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500345 const ShaderD3D *vertexShader,
346 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400347 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
348 mShaderModelSuffix(renderer->getShaderModelSuffix()),
349 mUsesInstancedPointSpriteEmulation(
350 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
351 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300352 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
353 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300354 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500355 mVertexShader(vertexShader),
356 mFragmentShader(fragmentShader)
357{
358}
359
360int ProgramD3DMetadata::getRendererMajorShaderModel() const
361{
362 return mRendererMajorShaderModel;
363}
364
Jamie Madill9082b982016-04-27 15:21:51 -0400365bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500366{
Corentin Wallezc084de12017-06-05 14:28:52 -0700367 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
368 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500369}
370
Jamie Madill48ef11b2016-04-27 15:21:52 -0400371bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500372{
Jamie Madill63286672015-11-24 13:00:08 -0500373 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500374}
375
376bool ProgramD3DMetadata::usesPointCoord() const
377{
378 return mFragmentShader->usesPointCoord();
379}
380
381bool ProgramD3DMetadata::usesFragCoord() const
382{
383 return mFragmentShader->usesFragCoord();
384}
385
386bool ProgramD3DMetadata::usesPointSize() const
387{
388 return mVertexShader->usesPointSize();
389}
390
391bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
392{
Jamie Madillc9bde922016-07-24 17:58:50 -0400393 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
394 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500395}
396
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800397bool ProgramD3DMetadata::usesViewScale() const
398{
399 return mUsesViewScale;
400}
401
Martin Radev41ac68e2017-06-06 12:16:58 +0300402bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
403{
404 return mHasANGLEMultiviewEnabled;
405}
406
407bool ProgramD3DMetadata::usesViewID() const
408{
409 return mUsesViewID;
410}
411
Martin Radevc1d4e552017-08-21 12:01:10 +0300412bool ProgramD3DMetadata::canSelectViewInVertexShader() const
413{
414 return mCanSelectViewInVertexShader;
415}
416
Jamie Madille39a3f02015-11-17 20:42:15 -0500417bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
418{
Jamie Madillc9bde922016-07-24 17:58:50 -0400419 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500420 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400421 // Even with a geometry shader, the app can render triangles or lines and reference
422 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
423 // simplicity, we always add this to the vertex shader when the fragment shader
424 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500425 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
426 usesInsertedPointCoordValue();
427}
428
429bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
430{
431 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
432 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
433 // the vertex shader in this case. This saves us 1 output vector.
434 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
435}
436
437bool ProgramD3DMetadata::usesSystemValuePointSize() const
438{
439 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
440}
441
442bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
443{
444 return mFragmentShader->usesMultipleRenderTargets();
445}
446
447GLint ProgramD3DMetadata::getMajorShaderVersion() const
448{
449 return mVertexShader->getData().getShaderVersion();
450}
451
452const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
453{
454 return mFragmentShader;
455}
456
Jamie Madill28afae52015-11-09 15:07:57 -0500457// ProgramD3D Implementation
458
Jamie Madilld3dfda22015-07-06 08:28:49 -0400459ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
460 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500461 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400462 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700463{
Brandon Joneseb994362014-09-24 10:27:28 -0700464}
465
466ProgramD3D::VertexExecutable::~VertexExecutable()
467{
468 SafeDelete(mShaderExecutable);
469}
470
Jamie Madilld3dfda22015-07-06 08:28:49 -0400471// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500472ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
473 GLenum type)
474{
475 switch (type)
476 {
477 case GL_INT:
478 return HLSLAttribType::SIGNED_INT;
479 case GL_UNSIGNED_INT:
480 return HLSLAttribType::UNSIGNED_INT;
481 case GL_SIGNED_NORMALIZED:
482 case GL_UNSIGNED_NORMALIZED:
483 case GL_FLOAT:
484 return HLSLAttribType::FLOAT;
485 default:
486 UNREACHABLE();
487 return HLSLAttribType::FLOAT;
488 }
489}
490
491// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400492void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
493 const gl::InputLayout &inputLayout,
494 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700495{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500496 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400497
498 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700499 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400500 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500501 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
502 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400503
Jamie Madillbdec2f42016-03-02 16:35:32 -0500504 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
505 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
506 continue;
507
508 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
509 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700510 }
Brandon Joneseb994362014-09-24 10:27:28 -0700511}
512
Jamie Madilld3dfda22015-07-06 08:28:49 -0400513bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
514{
Jamie Madillbd136f92015-08-10 14:51:37 -0400515 size_t limit = std::max(mSignature.size(), signature.size());
516 for (size_t index = 0; index < limit; ++index)
517 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518 // treat undefined indexes as FLOAT
519 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
520 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400521 if (a != b)
522 return false;
523 }
524
525 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400526}
527
528ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
529 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400530 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700531{
532}
533
534ProgramD3D::PixelExecutable::~PixelExecutable()
535{
536 SafeDelete(mShaderExecutable);
537}
538
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700539ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
540{
541}
542
Geoff Lang7dd2e102014-11-10 15:19:26 -0500543unsigned int ProgramD3D::mCurrentSerial = 1;
544
Jamie Madill48ef11b2016-04-27 15:21:52 -0400545ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
546 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700547 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800548 mDynamicHLSL(nullptr),
549 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
550 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700551 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400552 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800553 mVertexUniformStorage(nullptr),
554 mFragmentUniformStorage(nullptr),
555 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700556 mUsedVertexSamplerRange(0),
557 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700559 mDirtySamplerMapping(true),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400560 mSerial(issueSerial()),
Jamie Madill4148fd72017-09-14 15:46:20 -0400561 mVertexUniformsDirty(true),
562 mFragmentUniformsDirty(true),
563 mComputeUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700564{
Brandon Joneseb994362014-09-24 10:27:28 -0700565 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700566}
567
568ProgramD3D::~ProgramD3D()
569{
570 reset();
571 SafeDelete(mDynamicHLSL);
572}
573
Brandon Jones44151a92014-09-10 11:32:25 -0700574bool ProgramD3D::usesPointSpriteEmulation() const
575{
576 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
577}
578
Martin Radev41ac68e2017-06-06 12:16:58 +0300579bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
580{
581 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
582}
583
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400584bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700585{
Martin Radevc1d4e552017-08-21 12:01:10 +0300586 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300587 {
588 return true;
589 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400590 if (drawMode != GL_POINTS)
591 {
592 return mUsesFlatInterpolation;
593 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300594 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800595}
596
597bool ProgramD3D::usesInstancedPointSpriteEmulation() const
598{
599 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700600}
601
Jamie Madill334d6152015-10-22 14:00:28 -0400602GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
603 unsigned int samplerIndex,
604 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700605{
606 GLint logicalTextureUnit = -1;
607
608 switch (type)
609 {
Jamie Madill334d6152015-10-22 14:00:28 -0400610 case gl::SAMPLER_PIXEL:
611 ASSERT(samplerIndex < caps.maxTextureImageUnits);
612 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
613 {
614 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
615 }
616 break;
617 case gl::SAMPLER_VERTEX:
618 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
619 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
620 {
621 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
622 }
623 break;
Xinghua Caob1239382016-12-13 15:07:05 +0800624 case gl::SAMPLER_COMPUTE:
625 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
626 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
627 {
628 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
629 }
630 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400631 default:
632 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633 }
634
Jamie Madill334d6152015-10-22 14:00:28 -0400635 if (logicalTextureUnit >= 0 &&
636 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700637 {
638 return logicalTextureUnit;
639 }
640
641 return -1;
642}
643
644// Returns the texture type for a given Direct3D 9 sampler type and
645// index (0-15 for the pixel shader and 0-3 for the vertex shader).
646GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
647{
648 switch (type)
649 {
Jamie Madill334d6152015-10-22 14:00:28 -0400650 case gl::SAMPLER_PIXEL:
651 ASSERT(samplerIndex < mSamplersPS.size());
652 ASSERT(mSamplersPS[samplerIndex].active);
653 return mSamplersPS[samplerIndex].textureType;
654 case gl::SAMPLER_VERTEX:
655 ASSERT(samplerIndex < mSamplersVS.size());
656 ASSERT(mSamplersVS[samplerIndex].active);
657 return mSamplersVS[samplerIndex].textureType;
Xinghua Caob1239382016-12-13 15:07:05 +0800658 case gl::SAMPLER_COMPUTE:
659 ASSERT(samplerIndex < mSamplersCS.size());
660 ASSERT(mSamplersCS[samplerIndex].active);
661 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400662 default:
663 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700664 }
665
666 return GL_TEXTURE_2D;
667}
668
Olli Etuaho618bebc2016-01-15 16:40:00 +0200669GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700670{
671 switch (type)
672 {
Jamie Madill334d6152015-10-22 14:00:28 -0400673 case gl::SAMPLER_PIXEL:
674 return mUsedPixelSamplerRange;
675 case gl::SAMPLER_VERTEX:
676 return mUsedVertexSamplerRange;
Xinghua Caob1239382016-12-13 15:07:05 +0800677 case gl::SAMPLER_COMPUTE:
678 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400679 default:
680 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200681 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700682 }
683}
684
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400685ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686{
687 if (!mDirtySamplerMapping)
688 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400689 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690 }
691
692 mDirtySamplerMapping = false;
693
694 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400695 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700696 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400697 if (!d3dUniform->isSampler())
698 continue;
699
700 int count = d3dUniform->elementCount();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400701
702 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700703 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400704 unsigned int firstIndex = d3dUniform->psRegisterIndex;
705
706 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700707 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400708 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700709
Jamie Madill62d31cb2015-09-11 13:25:51 -0400710 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700711 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400712 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400713 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700714 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400715 }
716 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700717
Jamie Madill62d31cb2015-09-11 13:25:51 -0400718 if (d3dUniform->isReferencedByVertexShader())
719 {
720 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
721
722 for (int i = 0; i < count; i++)
723 {
724 unsigned int samplerIndex = firstIndex + i;
725
726 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700727 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400728 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400729 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700730 }
731 }
732 }
Xinghua Caob1239382016-12-13 15:07:05 +0800733
734 if (d3dUniform->isReferencedByComputeShader())
735 {
736 unsigned int firstIndex = d3dUniform->csRegisterIndex;
737
738 for (int i = 0; i < count; i++)
739 {
740 unsigned int samplerIndex = firstIndex + i;
741
742 if (samplerIndex < mSamplersCS.size())
743 {
744 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400745 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800746 }
747 }
748 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700749 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400750
751 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700752}
753
Jamie Madill9cf9e872017-06-05 12:59:25 -0400754gl::LinkResult ProgramD3D::load(const gl::Context *context,
755 gl::InfoLog &infoLog,
756 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700757{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500758 // TODO(jmadill): Use Renderer from contextImpl.
759
Jamie Madill62d31cb2015-09-11 13:25:51 -0400760 reset();
761
Jamie Madill334d6152015-10-22 14:00:28 -0400762 DeviceIdentifier binaryDeviceIdentifier = {0};
763 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
764 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700765
766 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
767 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
768 {
769 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500770 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700771 }
772
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500773 int compileFlags = stream->readInt<int>();
774 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
775 {
Jamie Madillf6113162015-05-07 11:49:21 -0400776 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500777 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500778 }
779
Jamie Madill8047c0d2016-03-07 13:02:12 -0500780 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400781 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500782 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400783 }
784
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700785 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
786 for (unsigned int i = 0; i < psSamplerCount; ++i)
787 {
788 Sampler sampler;
789 stream->readBool(&sampler.active);
790 stream->readInt(&sampler.logicalTextureUnit);
791 stream->readInt(&sampler.textureType);
792 mSamplersPS.push_back(sampler);
793 }
794 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
795 for (unsigned int i = 0; i < vsSamplerCount; ++i)
796 {
797 Sampler sampler;
798 stream->readBool(&sampler.active);
799 stream->readInt(&sampler.logicalTextureUnit);
800 stream->readInt(&sampler.textureType);
801 mSamplersVS.push_back(sampler);
802 }
803
Xinghua Caob1239382016-12-13 15:07:05 +0800804 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
805 for (unsigned int i = 0; i < csSamplerCount; ++i)
806 {
807 Sampler sampler;
808 stream->readBool(&sampler.active);
809 stream->readInt(&sampler.logicalTextureUnit);
810 stream->readInt(&sampler.textureType);
811 mSamplersCS.push_back(sampler);
812 }
813
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700814 stream->readInt(&mUsedVertexSamplerRange);
815 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800816 stream->readInt(&mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700817
818 const unsigned int uniformCount = stream->readInt<unsigned int>();
819 if (stream->error())
820 {
Jamie Madillf6113162015-05-07 11:49:21 -0400821 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500822 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700823 }
824
Jamie Madill48ef11b2016-04-27 15:21:52 -0400825 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400826 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700827 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
828 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700830
Jamie Madill62d31cb2015-09-11 13:25:51 -0400831 D3DUniform *d3dUniform =
832 new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
833 linkedUniform.isInDefaultBlock());
834 stream->readInt(&d3dUniform->psRegisterIndex);
835 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800836 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400837 stream->readInt(&d3dUniform->registerCount);
838 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700839
Jamie Madill62d31cb2015-09-11 13:25:51 -0400840 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700841 }
842
Jamie Madill4a3c2342015-10-08 12:58:45 -0400843 const unsigned int blockCount = stream->readInt<unsigned int>();
844 if (stream->error())
845 {
846 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500847 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400848 }
849
850 ASSERT(mD3DUniformBlocks.empty());
851 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
852 {
853 D3DUniformBlock uniformBlock;
854 stream->readInt(&uniformBlock.psRegisterIndex);
855 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800856 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400857 mD3DUniformBlocks.push_back(uniformBlock);
858 }
859
Jamie Madill9fc36822015-11-18 13:08:07 -0500860 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
861 mStreamOutVaryings.resize(streamOutVaryingCount);
862 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700863 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500864 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700865
Jamie Madill28afae52015-11-09 15:07:57 -0500866 stream->readString(&varying->semanticName);
867 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500868 stream->readInt(&varying->componentCount);
869 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700870 }
871
Brandon Jones22502d52014-08-29 16:58:36 -0700872 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400873 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500874 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700875 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400876 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500877 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700878 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300879 stream->readBool(&mHasANGLEMultiviewEnabled);
880 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700881 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400882 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700883
884 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
885 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400886 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
887 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700888 {
889 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
890 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
891 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
892 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
893 }
894
Jamie Madill4e31ad52015-10-29 10:32:57 -0400895 stream->readString(&mGeometryShaderPreamble);
896
Jamie Madill334d6152015-10-22 14:00:28 -0400897 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700898
Jamie Madillb0a838b2016-11-13 20:02:12 -0500899 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
900
Brandon Joneseb994362014-09-24 10:27:28 -0700901 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400902 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
903 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700904 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400905 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400906 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700907
Jamie Madilld3dfda22015-07-06 08:28:49 -0400908 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700909 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400910 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700911 }
912
Jamie Madill334d6152015-10-22 14:00:28 -0400913 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700914 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400915
Jamie Madillada9ecc2015-08-17 12:53:37 -0400916 ShaderExecutableD3D *shaderExecutable = nullptr;
917
Jamie Madillb0a838b2016-11-13 20:02:12 -0500918 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
919 mStreamOutVaryings, separateAttribs,
920 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400921
Brandon Joneseb994362014-09-24 10:27:28 -0700922 if (!shaderExecutable)
923 {
Jamie Madillf6113162015-05-07 11:49:21 -0400924 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500925 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700926 }
927
928 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400929 VertexExecutable::Signature signature;
930 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700931
932 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800933 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
934 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700935
936 stream->skip(vertexShaderSize);
937 }
938
939 const size_t pixelShaderCount = stream->readInt<unsigned int>();
940 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
941 {
942 const size_t outputCount = stream->readInt<unsigned int>();
943 std::vector<GLenum> outputs(outputCount);
944 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
945 {
946 stream->readInt(&outputs[outputIndex]);
947 }
948
Jamie Madill334d6152015-10-22 14:00:28 -0400949 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700950 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400951 ShaderExecutableD3D *shaderExecutable = nullptr;
952
Jamie Madillb0a838b2016-11-13 20:02:12 -0500953 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
954 mStreamOutVaryings, separateAttribs,
955 &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700956
957 if (!shaderExecutable)
958 {
Jamie Madillf6113162015-05-07 11:49:21 -0400959 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500960 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700961 }
962
963 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800964 mPixelExecutables.push_back(
965 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700966
967 stream->skip(pixelShaderSize);
968 }
969
Jamie Madill4e31ad52015-10-29 10:32:57 -0400970 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
971 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700972 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400973 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
974 if (geometryShaderSize == 0)
975 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400976 continue;
977 }
978
Brandon Joneseb994362014-09-24 10:27:28 -0700979 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400980
Xinghua Caob1239382016-12-13 15:07:05 +0800981 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500982 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
983 SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
Xinghua Caob1239382016-12-13 15:07:05 +0800984 &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700985
Xinghua Caob1239382016-12-13 15:07:05 +0800986 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700987 {
Jamie Madillf6113162015-05-07 11:49:21 -0400988 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500989 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700990 }
Xinghua Caob1239382016-12-13 15:07:05 +0800991
992 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
993
Brandon Joneseb994362014-09-24 10:27:28 -0700994 stream->skip(geometryShaderSize);
995 }
996
Xinghua Caob1239382016-12-13 15:07:05 +0800997 unsigned int computeShaderSize = stream->readInt<unsigned int>();
998 if (computeShaderSize > 0)
999 {
1000 const unsigned char *computeShaderFunction = binary + stream->offset();
1001
1002 ShaderExecutableD3D *computeExecutable = nullptr;
1003 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
1004 SHADER_COMPUTE, std::vector<D3DVarying>(), false,
1005 &computeExecutable));
1006
1007 if (!computeExecutable)
1008 {
1009 infoLog << "Could not create compute shader.";
1010 return false;
1011 }
1012
1013 mComputeExecutable.reset(computeExecutable);
1014 }
1015
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001016 initializeUniformStorage();
1017
Jamie Madillb0a838b2016-11-13 20:02:12 -05001018 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001019}
1020
Jamie Madill27a60632017-06-30 15:12:01 -04001021void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001022{
Austin Kinross137b1512015-06-17 16:14:53 -07001023 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001024 // When we load the binary again later, we can validate the device identifier before trying to
1025 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001026 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001027 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1028 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001029
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001030 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1031
Jamie Madill8047c0d2016-03-07 13:02:12 -05001032 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001033 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001034 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001035 }
1036
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001037 stream->writeInt(mSamplersPS.size());
1038 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1039 {
1040 stream->writeInt(mSamplersPS[i].active);
1041 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1042 stream->writeInt(mSamplersPS[i].textureType);
1043 }
1044
1045 stream->writeInt(mSamplersVS.size());
1046 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1047 {
1048 stream->writeInt(mSamplersVS[i].active);
1049 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1050 stream->writeInt(mSamplersVS[i].textureType);
1051 }
1052
Xinghua Caob1239382016-12-13 15:07:05 +08001053 stream->writeInt(mSamplersCS.size());
1054 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1055 {
1056 stream->writeInt(mSamplersCS[i].active);
1057 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1058 stream->writeInt(mSamplersCS[i].textureType);
1059 }
1060
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001061 stream->writeInt(mUsedVertexSamplerRange);
1062 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001063 stream->writeInt(mUsedComputeSamplerRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001064
Jamie Madill62d31cb2015-09-11 13:25:51 -04001065 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001066 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001067 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001068 // Type, name and arraySize are redundant, so aren't stored in the binary.
Jamie Madille2e406c2016-06-02 13:04:10 -04001069 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1070 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001071 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001072 stream->writeInt(uniform->registerCount);
1073 stream->writeInt(uniform->registerElement);
1074 }
1075
Jamie Madill51f522f2016-12-21 15:10:55 -05001076 // Ensure we init the uniform block structure data if we should.
1077 // http://anglebug.com/1637
1078 ensureUniformBlocksInitialized();
1079
Jamie Madill4a3c2342015-10-08 12:58:45 -04001080 stream->writeInt(mD3DUniformBlocks.size());
1081 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1082 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001083 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1084 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001085 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001086 }
1087
Jamie Madill9fc36822015-11-18 13:08:07 -05001088 stream->writeInt(mStreamOutVaryings.size());
1089 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001090 {
Brandon Joneseb994362014-09-24 10:27:28 -07001091 stream->writeString(varying.semanticName);
1092 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001093 stream->writeInt(varying.componentCount);
1094 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001095 }
1096
Brandon Jones22502d52014-08-29 16:58:36 -07001097 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001098 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001099 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001100 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001101 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001102 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001103 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001104 stream->writeInt(mHasANGLEMultiviewEnabled);
1105 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001106 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001107 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001108
Brandon Joneseb994362014-09-24 10:27:28 -07001109 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001110 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001111 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1112 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001113 {
Brandon Joneseb994362014-09-24 10:27:28 -07001114 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001115 stream->writeInt(variable.type);
1116 stream->writeString(variable.name);
1117 stream->writeString(variable.source);
1118 stream->writeInt(variable.outputIndex);
1119 }
1120
Jamie Madill4e31ad52015-10-29 10:32:57 -04001121 stream->writeString(mGeometryShaderPreamble);
1122
Brandon Joneseb994362014-09-24 10:27:28 -07001123 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001124 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1125 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001126 {
Xinghua Caob1239382016-12-13 15:07:05 +08001127 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001128
Jamie Madilld3dfda22015-07-06 08:28:49 -04001129 const auto &inputLayout = vertexExecutable->inputs();
1130 stream->writeInt(inputLayout.size());
1131
1132 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001133 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001134 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001135 }
1136
1137 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1138 stream->writeInt(vertexShaderSize);
1139
1140 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1141 stream->writeBytes(vertexBlob, vertexShaderSize);
1142 }
1143
1144 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001145 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1146 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001147 {
Xinghua Caob1239382016-12-13 15:07:05 +08001148 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001149
1150 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1151 stream->writeInt(outputs.size());
1152 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1153 {
1154 stream->writeInt(outputs[outputIndex]);
1155 }
1156
1157 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1158 stream->writeInt(pixelShaderSize);
1159
1160 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1161 stream->writeBytes(pixelBlob, pixelShaderSize);
1162 }
1163
Xinghua Caob1239382016-12-13 15:07:05 +08001164 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001165 {
Xinghua Caob1239382016-12-13 15:07:05 +08001166 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001167 {
1168 stream->writeInt(0);
1169 continue;
1170 }
1171
Xinghua Caob1239382016-12-13 15:07:05 +08001172 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001173 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001174 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1175 }
1176
1177 if (mComputeExecutable)
1178 {
1179 size_t computeShaderSize = mComputeExecutable->getLength();
1180 stream->writeInt(computeShaderSize);
1181 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1182 }
1183 else
1184 {
1185 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001186 }
Brandon Jones22502d52014-08-29 16:58:36 -07001187}
1188
Geoff Langc5629752015-12-07 16:29:04 -05001189void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1190{
1191}
1192
Yunchao He61afff12017-03-14 15:34:03 +08001193void ProgramD3D::setSeparable(bool /* separable */)
1194{
1195}
1196
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001197gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1198 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001199{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001200 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001201 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001202 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1203 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001204 }
1205
Jamie Madill334d6152015-10-22 14:00:28 -04001206 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001207 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001208
1209 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001210 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001211
1212 gl::InfoLog tempInfoLog;
1213 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1214
Jamie Madill01074252016-11-28 15:55:51 -05001215 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001216 *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001217 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001218 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001219
Jamie Madill97399232014-12-23 12:31:15 -05001220 if (pixelExecutable)
1221 {
Xinghua Caob1239382016-12-13 15:07:05 +08001222 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001223 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001224 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001225 }
1226 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001228 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1229 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001230 }
Brandon Jones22502d52014-08-29 16:58:36 -07001231
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001232 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001233 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001234}
1235
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001236gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1237 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001238{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001239 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001240 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001241 *outExectuable =
1242 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1243 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001244 }
1245
Brandon Jones22502d52014-08-29 16:58:36 -07001246 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001247 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001248 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001249
1250 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001251 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001252
1253 gl::InfoLog tempInfoLog;
1254 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1255
Jamie Madill01074252016-11-28 15:55:51 -05001256 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001257 *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001258 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001259 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001260
Jamie Madill97399232014-12-23 12:31:15 -05001261 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001262 {
Xinghua Caob1239382016-12-13 15:07:05 +08001263 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001264 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001265 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001266 }
Jamie Madill97399232014-12-23 12:31:15 -05001267 else if (!infoLog)
1268 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001269 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1270 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001271 }
Brandon Jones22502d52014-08-29 16:58:36 -07001272
Geoff Langb543aff2014-09-30 14:52:54 -04001273 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001274 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001275}
1276
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001277gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001278 GLenum drawMode,
1279 ShaderExecutableD3D **outExecutable,
1280 gl::InfoLog *infoLog)
1281{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001282 if (outExecutable)
1283 {
1284 *outExecutable = nullptr;
1285 }
1286
Austin Kinross88829e82016-01-12 13:04:41 -08001287 // Return a null shader if the current rendering doesn't use a geometry shader
1288 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001289 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001290 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001291 }
1292
Jamie Madill4e31ad52015-10-29 10:32:57 -04001293 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1294
Xinghua Caob1239382016-12-13 15:07:05 +08001295 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001296 {
1297 if (outExecutable)
1298 {
Xinghua Caob1239382016-12-13 15:07:05 +08001299 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001301 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001302 }
1303
1304 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001305 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001306 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1307 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001308
1309 gl::InfoLog tempInfoLog;
1310 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1311
Xinghua Caob1239382016-12-13 15:07:05 +08001312 ShaderExecutableD3D *geometryExecutable = nullptr;
1313 gl::Error error = mRenderer->compileToExecutable(
Jamie Madill9fc36822015-11-18 13:08:07 -05001314 *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001315 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001316 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001317
1318 if (!infoLog && error.isError())
1319 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001320 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1321 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001322 }
1323
Xinghua Caob1239382016-12-13 15:07:05 +08001324 if (geometryExecutable != nullptr)
1325 {
1326 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1327 }
1328
Jamie Madill4e31ad52015-10-29 10:32:57 -04001329 if (outExecutable)
1330 {
Xinghua Caob1239382016-12-13 15:07:05 +08001331 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001332 }
1333 return error;
1334}
1335
Jamie Madill01074252016-11-28 15:55:51 -05001336class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001337{
Jamie Madill01074252016-11-28 15:55:51 -05001338 public:
1339 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001340 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001341 {
Brandon Joneseb994362014-09-24 10:27:28 -07001342 }
1343
Jamie Madill01074252016-11-28 15:55:51 -05001344 virtual gl::Error run() = 0;
1345
1346 void operator()() override { mError = run(); }
1347
1348 const gl::Error &getError() const { return mError; }
1349 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1350 ShaderExecutableD3D *getResult() { return mResult; }
1351
1352 protected:
1353 ProgramD3D *mProgram;
1354 gl::Error mError;
1355 gl::InfoLog mInfoLog;
1356 ShaderExecutableD3D *mResult;
1357};
1358
1359class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1360{
1361 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001362 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1363 : GetExecutableTask(program), mContext(context)
1364 {
1365 }
Jamie Madill01074252016-11-28 15:55:51 -05001366 gl::Error run() override
1367 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001368 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001369
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001370 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001371
1372 return gl::NoError();
1373 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001374
1375 private:
1376 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001377};
1378
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001379void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1380{
1381 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1382 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001383 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001384}
1385
Jamie Madill01074252016-11-28 15:55:51 -05001386class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1387{
1388 public:
1389 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1390 gl::Error run() override
1391 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001393
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001394 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001395
1396 return gl::NoError();
1397 }
1398};
1399
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001400void ProgramD3D::updateCachedOutputLayoutFromShader()
1401{
1402 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001403 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001404}
1405
Jamie Madill01074252016-11-28 15:55:51 -05001406class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1407{
1408 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001409 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1410 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001411 {
1412 }
1413
1414 gl::Error run() override
1415 {
1416 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1417 // D3D11.
1418 if (mProgram->usesGeometryShader(GL_POINTS))
1419 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001420 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1421 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001422 }
1423
1424 return gl::NoError();
1425 }
1426
1427 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001428 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001429};
1430
Xinghua Cao73badc02017-03-29 19:14:53 +08001431gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1432{
1433 if (outExecutable)
1434 {
1435 *outExecutable = mComputeExecutable.get();
1436 }
1437
1438 return gl::NoError();
1439}
1440
Jamie Madill9cf9e872017-06-05 12:59:25 -04001441gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1442 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001443{
1444 // Ensure the compiler is initialized to avoid race conditions.
1445 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1446
1447 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1448
Jamie Madillbd044ed2017-06-05 12:59:21 -04001449 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001450 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001451 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001452
1453 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1454 workerPool->postWorkerTask(&pixelTask),
1455 workerPool->postWorkerTask(&geometryTask)}};
1456
1457 WaitableEvent::WaitMany(&waitEvents);
1458
1459 infoLog << vertexTask.getInfoLog().str();
1460 infoLog << pixelTask.getInfoLog().str();
1461 infoLog << geometryTask.getInfoLog().str();
1462
1463 ANGLE_TRY(vertexTask.getError());
1464 ANGLE_TRY(pixelTask.getError());
1465 ANGLE_TRY(geometryTask.getError());
1466
1467 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1468 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1469 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1470
Jamie Madill48ef11b2016-04-27 15:21:52 -04001471 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001472
1473 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001474 {
Jamie Madill334d6152015-10-22 14:00:28 -04001475 // Geometry shaders are currently only used internally, so there is no corresponding shader
1476 // object at the interface level. For now the geometry shader debug info is prepended to
1477 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001478 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001479 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001480 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1481 }
1482
1483 if (defaultVertexExecutable)
1484 {
1485 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1486 }
1487
1488 if (defaultPixelExecutable)
1489 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001490 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001491 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001492 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1493 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001494
Jamie Madillb0a838b2016-11-13 20:02:12 -05001495 return (defaultVertexExecutable && defaultPixelExecutable &&
1496 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001497}
1498
Jamie Madill9cf9e872017-06-05 12:59:25 -04001499gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1500 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001501{
1502 // Ensure the compiler is initialized to avoid race conditions.
1503 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1504
Jamie Madillbd044ed2017-06-05 12:59:21 -04001505 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001506
1507 ShaderExecutableD3D *computeExecutable = nullptr;
1508 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, SHADER_COMPUTE,
1509 std::vector<D3DVarying>(), false,
1510 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1511
1512 if (computeExecutable == nullptr)
1513 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001514 ERR() << "Error compiling dynamic compute executable:" << std::endl
1515 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001516 }
1517 else
1518 {
1519 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1520 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1521 mComputeExecutable.reset(computeExecutable);
1522 }
1523
1524 return mComputeExecutable.get() != nullptr;
1525}
1526
Jamie Madill9cf9e872017-06-05 12:59:25 -04001527gl::LinkResult ProgramD3D::link(const gl::Context *context,
1528 const gl::VaryingPacking &packing,
1529 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001530{
Jamie Madillc564c072017-06-01 12:45:42 -04001531 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001532
Jamie Madill62d31cb2015-09-11 13:25:51 -04001533 reset();
1534
Jamie Madillbd044ed2017-06-05 12:59:21 -04001535 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001536 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001537 {
Xinghua Caob1239382016-12-13 15:07:05 +08001538 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
1539
Jamie Madillbd044ed2017-06-05 12:59:21 -04001540 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001541
Jamie Madill9cf9e872017-06-05 12:59:25 -04001542 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001543 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001544 {
Xinghua Caob1239382016-12-13 15:07:05 +08001545 infoLog << result.getError().getMessage();
1546 return result;
1547 }
1548 else if (!result.getResult())
1549 {
1550 infoLog << "Failed to create D3D compute shader.";
1551 return result;
1552 }
1553
Jamie Madillbd044ed2017-06-05 12:59:21 -04001554 initUniformBlockInfo(context, computeShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001555 }
1556 else
1557 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001558 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1559 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001560
1561 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1562 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1563
1564 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1565 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1566
1567 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1568 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1569
1570 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1571 {
1572 if (fragmentShaderD3D->usesFrontFacing())
1573 {
1574 infoLog << "The current renderer doesn't support gl_FrontFacing";
1575 return false;
1576 }
1577 }
1578
1579 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1580 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1581 // intelligently, but D3D9 assumes one semantic per register.
1582 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
1583 packing.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
1584 {
1585 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001586 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001587 }
Xinghua Caob1239382016-12-13 15:07:05 +08001588
1589 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
1590 BuiltinVaryingsD3D builtins(metadata, packing);
1591
Jamie Madillbd044ed2017-06-05 12:59:21 -04001592 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, packing, builtins,
1593 &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001594
1595 mUsesPointSize = vertexShaderD3D->usesPointSize();
1596 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
1597 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001598 mUsesViewID = metadata.usesViewID();
1599 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001600
1601 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001602 mUsesFlatInterpolation =
1603 (FindFlatInterpolationVarying(fragmentShader->getVaryings(context)) ||
1604 FindFlatInterpolationVarying(vertexShader->getVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001605
1606 if (mRenderer->getMajorShaderModel() >= 4)
1607 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001608 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Martin Radevc1d4e552017-08-21 12:01:10 +03001609 packing, builtins, mHasANGLEMultiviewEnabled,
1610 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001611 }
1612
Jamie Madillbd044ed2017-06-05 12:59:21 -04001613 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001614
Jamie Madillbd044ed2017-06-05 12:59:21 -04001615 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001616
1617 gatherTransformFeedbackVaryings(packing, builtins[SHADER_VERTEX]);
1618
Jamie Madill9cf9e872017-06-05 12:59:25 -04001619 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001620 if (result.isError())
1621 {
1622 infoLog << result.getError().getMessage();
1623 return result;
1624 }
1625 else if (!result.getResult())
1626 {
1627 infoLog << "Failed to create D3D shaders.";
1628 return result;
1629 }
1630
Jamie Madillbd044ed2017-06-05 12:59:21 -04001631 initUniformBlockInfo(context, vertexShader);
1632 initUniformBlockInfo(context, fragmentShader);
Austin Kinross02df7962015-07-01 10:03:42 -07001633 }
1634
Jamie Madillb0a838b2016-11-13 20:02:12 -05001635 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001636}
1637
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001638GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001639{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001640 // TODO(jmadill): Do something useful here?
1641 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001642}
1643
Jamie Madillbd044ed2017-06-05 12:59:21 -04001644void ProgramD3D::initUniformBlockInfo(const gl::Context *context, gl::Shader *shader)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001645{
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001646 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
Jamie Madill62d31cb2015-09-11 13:25:51 -04001647 {
Xinghua Caob1239382016-12-13 15:07:05 +08001648 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001649 continue;
1650
Xinghua Caob1239382016-12-13 15:07:05 +08001651 if (mBlockDataSizes.count(interfaceBlock.name) > 0)
Jamie Madill62d31cb2015-09-11 13:25:51 -04001652 continue;
1653
Xinghua Caob1239382016-12-13 15:07:05 +08001654 size_t dataSize = getUniformBlockInfo(interfaceBlock);
1655 mBlockDataSizes[interfaceBlock.name] = dataSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001656 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001657}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001658
Jamie Madill51f522f2016-12-21 15:10:55 -05001659void ProgramD3D::ensureUniformBlocksInitialized()
Jamie Madill4a3c2342015-10-08 12:58:45 -04001660{
Jamie Madill51f522f2016-12-21 15:10:55 -05001661 // Lazy init.
1662 if (mState.getUniformBlocks().empty() || !mD3DUniformBlocks.empty())
1663 {
1664 return;
1665 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001666
1667 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001668 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1669 const ShaderD3D *fragmentShaderD3D =
1670 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1671 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672
Jamie Madill48ef11b2016-04-27 15:21:52 -04001673 for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 {
1675 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1676
Jamie Madill4a3c2342015-10-08 12:58:45 -04001677 D3DUniformBlock d3dUniformBlock;
1678
Jamie Madill62d31cb2015-09-11 13:25:51 -04001679 if (uniformBlock.vertexStaticUse)
1680 {
Xinghua Caob1239382016-12-13 15:07:05 +08001681 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001682 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001683 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001684 }
1685
1686 if (uniformBlock.fragmentStaticUse)
1687 {
Xinghua Caob1239382016-12-13 15:07:05 +08001688 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001689 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001690 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001691 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001692 }
1693
Xinghua Caob1239382016-12-13 15:07:05 +08001694 if (uniformBlock.computeStaticUse)
1695 {
1696 ASSERT(computeShaderD3D != nullptr);
1697 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001698 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001699 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1700 }
1701
Jamie Madill4a3c2342015-10-08 12:58:45 -04001702 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001703 }
1704}
1705
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001706void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001707{
1708 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001709 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001710 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001711 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001713 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001715 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001716 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001717 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001718 vertexRegisters = std::max(vertexRegisters,
1719 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001720 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001721 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001722 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001723 fragmentRegisters = std::max(
1724 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001725 }
Xinghua Caob1239382016-12-13 15:07:05 +08001726 if (d3dUniform->isReferencedByComputeShader())
1727 {
1728 computeRegisters = std::max(
1729 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1730 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001731 }
1732 }
1733
Xinghua Caob1239382016-12-13 15:07:05 +08001734 mVertexUniformStorage =
1735 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1736 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1737 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1738 mComputeUniformStorage =
1739 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001740
1741 // Iterate the uniforms again to assign data pointers to default block uniforms.
1742 for (D3DUniform *d3dUniform : mD3DUniforms)
1743 {
1744 if (d3dUniform->isSampler())
1745 {
1746 d3dUniform->mSamplerData.resize(d3dUniform->elementCount(), 0);
1747 continue;
1748 }
1749
1750 if (d3dUniform->isReferencedByVertexShader())
1751 {
1752 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1753 d3dUniform->registerElement);
1754 }
1755
1756 if (d3dUniform->isReferencedByFragmentShader())
1757 {
1758 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1759 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1760 }
1761
1762 if (d3dUniform->isReferencedByComputeShader())
1763 {
1764 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1765 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1766 }
1767 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001768}
1769
Jamie Madilld63961d2017-09-12 15:22:57 -04001770void ProgramD3D::updateUniformBufferCache(const gl::Caps &caps,
1771 unsigned int reservedVertex,
1772 unsigned int reservedFragment)
Brandon Jones18bd4102014-09-22 14:21:44 -07001773{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001774 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001775 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001776 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001777 }
1778
Jamie Madill51f522f2016-12-21 15:10:55 -05001779 ensureUniformBlocksInitialized();
Jamie Madill4a3c2342015-10-08 12:58:45 -04001780
Jamie Madill03260fa2015-06-22 13:57:22 -04001781 mVertexUBOCache.clear();
1782 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001783
Jamie Madill4a3c2342015-10-08 12:58:45 -04001784 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001785 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001786 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001787 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001788 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001789
Brandon Jones18bd4102014-09-22 14:21:44 -07001790 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001791 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001792 {
1793 continue;
1794 }
1795
Jamie Madill4a3c2342015-10-08 12:58:45 -04001796 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001797 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001798 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedVertex;
1799 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001800
Jamie Madill969194d2015-07-20 14:36:56 -04001801 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001802 {
1803 mVertexUBOCache.resize(registerIndex + 1, -1);
1804 }
1805
1806 ASSERT(mVertexUBOCache[registerIndex] == -1);
1807 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001808 }
1809
Jamie Madill4a3c2342015-10-08 12:58:45 -04001810 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001811 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001812 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedFragment;
1813 ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001814
1815 if (mFragmentUBOCache.size() <= registerIndex)
1816 {
1817 mFragmentUBOCache.resize(registerIndex + 1, -1);
1818 }
1819
1820 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1821 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001822 }
1823 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001824}
Brandon Jones18bd4102014-09-22 14:21:44 -07001825
Jamie Madilld63961d2017-09-12 15:22:57 -04001826const std::vector<GLint> &ProgramD3D::getVertexUniformBufferCache() const
1827{
1828 return mVertexUBOCache;
1829}
1830
1831const std::vector<GLint> &ProgramD3D::getFragmentUniformBufferCache() const
1832{
1833 return mFragmentUBOCache;
Brandon Jones18bd4102014-09-22 14:21:44 -07001834}
1835
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001836void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001837{
Jamie Madill4148fd72017-09-14 15:46:20 -04001838 mVertexUniformsDirty = true;
1839 mFragmentUniformsDirty = true;
1840 mComputeUniformsDirty = true;
1841}
1842
1843void ProgramD3D::markUniformsClean()
1844{
1845 mVertexUniformsDirty = false;
1846 mFragmentUniformsDirty = false;
1847 mComputeUniformsDirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001848}
1849
Jamie Madill334d6152015-10-22 14:00:28 -04001850void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001851{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001852 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001853}
1854
1855void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1856{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001857 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001858}
1859
1860void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1861{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001862 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001863}
1864
1865void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1866{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001867 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868}
1869
Jamie Madill334d6152015-10-22 14:00:28 -04001870void ProgramD3D::setUniformMatrix2fv(GLint location,
1871 GLsizei count,
1872 GLboolean transpose,
1873 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001875 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876}
1877
Jamie Madill334d6152015-10-22 14:00:28 -04001878void ProgramD3D::setUniformMatrix3fv(GLint location,
1879 GLsizei count,
1880 GLboolean transpose,
1881 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001882{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001883 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884}
1885
Jamie Madill334d6152015-10-22 14:00:28 -04001886void ProgramD3D::setUniformMatrix4fv(GLint location,
1887 GLsizei count,
1888 GLboolean transpose,
1889 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001890{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001891 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001892}
1893
Jamie Madill334d6152015-10-22 14:00:28 -04001894void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1895 GLsizei count,
1896 GLboolean transpose,
1897 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001898{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001899 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001900}
1901
Jamie Madill334d6152015-10-22 14:00:28 -04001902void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1903 GLsizei count,
1904 GLboolean transpose,
1905 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001906{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001907 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908}
1909
Jamie Madill334d6152015-10-22 14:00:28 -04001910void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1911 GLsizei count,
1912 GLboolean transpose,
1913 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001914{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001915 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001916}
1917
Jamie Madill334d6152015-10-22 14:00:28 -04001918void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1919 GLsizei count,
1920 GLboolean transpose,
1921 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001922{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001923 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001924}
1925
Jamie Madill334d6152015-10-22 14:00:28 -04001926void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1927 GLsizei count,
1928 GLboolean transpose,
1929 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001930{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001931 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001932}
1933
Jamie Madill334d6152015-10-22 14:00:28 -04001934void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1935 GLsizei count,
1936 GLboolean transpose,
1937 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001938{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001939 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001940}
1941
1942void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1943{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001944 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945}
1946
1947void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1948{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001949 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001950}
1951
1952void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1953{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001954 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
1957void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1958{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001959 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001960}
1961
1962void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1963{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001964 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
1967void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1968{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001969 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
1972void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1973{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001974 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
1977void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1978{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001979 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001980}
1981
Jamie Madill4a3c2342015-10-08 12:58:45 -04001982void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
1983 GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001984{
1985}
1986
Jamie Madillbd044ed2017-06-05 12:59:21 -04001987void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001989 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04001990 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001991 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05001992 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001993 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04001994 {
Xinghua Caob1239382016-12-13 15:07:05 +08001995 if (computeUniform.staticUse)
1996 {
1997 defineUniformBase(computeShader, computeUniform, &uniformMap);
1998 }
Jamie Madillfb536032015-09-11 13:19:49 -04001999 }
2000 }
Xinghua Caob1239382016-12-13 15:07:05 +08002001 else
Jamie Madillfb536032015-09-11 13:19:49 -04002002 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002003 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2004 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002005 {
Xinghua Caob1239382016-12-13 15:07:05 +08002006 if (vertexUniform.staticUse)
2007 {
2008 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2009 }
2010 }
2011
Jamie Madillbd044ed2017-06-05 12:59:21 -04002012 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2013 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002014 {
2015 if (fragmentUniform.staticUse)
2016 {
2017 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2018 }
Jamie Madillfb536032015-09-11 13:19:49 -04002019 }
2020 }
2021
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002022 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002023 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002024 {
2025 if (!glUniform.isInDefaultBlock())
2026 continue;
2027
2028 auto mapEntry = uniformMap.find(glUniform.name);
2029 ASSERT(mapEntry != uniformMap.end());
2030 mD3DUniforms.push_back(mapEntry->second);
2031 }
2032
Jamie Madill62d31cb2015-09-11 13:25:51 -04002033 assignAllSamplerRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002034 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002035}
2036
Jamie Madill91445bc2015-09-23 16:47:53 -04002037void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002038 const sh::Uniform &uniform,
2039 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002040{
Olli Etuaho96963162016-03-21 11:54:33 +02002041 // Samplers get their registers assigned in assignAllSamplerRegisters.
2042 if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002043 {
Jamie Madill91445bc2015-09-23 16:47:53 -04002044 defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002045 return;
2046 }
2047
Jamie Madill91445bc2015-09-23 16:47:53 -04002048 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
2049
2050 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
2051 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002052 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002053 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054
Jamie Madill91445bc2015-09-23 16:47:53 -04002055 defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002056}
2057
Jamie Madill62d31cb2015-09-11 13:25:51 -04002058D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2059{
2060 for (D3DUniform *d3dUniform : mD3DUniforms)
2061 {
2062 if (d3dUniform->name == name)
2063 {
2064 return d3dUniform;
2065 }
2066 }
2067
2068 return nullptr;
2069}
2070
Jamie Madill91445bc2015-09-23 16:47:53 -04002071void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002072 const sh::ShaderVariable &uniform,
2073 const std::string &fullName,
2074 sh::HLSLBlockEncoder *encoder,
2075 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076{
2077 if (uniform.isStruct())
2078 {
2079 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2080 {
2081 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2082
Jamie Madill55def582015-05-04 11:24:57 -04002083 if (encoder)
2084 encoder->enterAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002085
2086 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2087 {
Jamie Madill334d6152015-10-22 14:00:28 -04002088 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002089 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2090
Olli Etuaho96963162016-03-21 11:54:33 +02002091 // Samplers get their registers assigned in assignAllSamplerRegisters.
2092 // Also they couldn't use the same encoder as the rest of the struct, since they are
2093 // extracted out of the struct by the shader translator.
2094 if (gl::IsSamplerType(field.type))
2095 {
2096 defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
2097 }
2098 else
2099 {
2100 defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
2101 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002102 }
2103
Jamie Madill55def582015-05-04 11:24:57 -04002104 if (encoder)
2105 encoder->exitAggregateType();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002106 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002107 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002108 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002109
2110 // Not a struct. Arrays are treated as aggregate types.
2111 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002112 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002113 encoder->enterAggregateType();
2114 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002115
Jamie Madill62d31cb2015-09-11 13:25:51 -04002116 // Advance the uniform offset, to track registers allocation for structs
2117 sh::BlockMemberInfo blockInfo =
2118 encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
2119 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002120
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002121 auto uniformMapEntry = uniformMap->find(fullName);
2122 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002123
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002124 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002125 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002126 d3dUniform = uniformMapEntry->second;
2127 }
2128 else
2129 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002130 d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002131 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002132 }
2133
2134 if (encoder)
2135 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002136 d3dUniform->registerElement =
2137 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002138 unsigned int reg =
2139 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002140 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002141 {
2142 d3dUniform->psRegisterIndex = reg;
2143 }
Xinghua Caob1239382016-12-13 15:07:05 +08002144 else if (shaderType == GL_VERTEX_SHADER)
2145 {
2146 d3dUniform->vsRegisterIndex = reg;
2147 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002148 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002149 {
Xinghua Caob1239382016-12-13 15:07:05 +08002150 ASSERT(shaderType == GL_COMPUTE_SHADER);
2151 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002152 }
Jamie Madillfb536032015-09-11 13:19:49 -04002153
2154 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002155 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002156 {
2157 encoder->exitAggregateType();
2158 }
2159 }
2160}
2161
Jamie Madill134f93d2017-08-31 17:11:00 -04002162// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002163template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002164void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002165 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002166 const T *v,
2167 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002168 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002169{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002170 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002171 const int components = targetUniform->typeInfo.componentCount;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002172 unsigned int arrayElement = locationInfo.element;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002173
Jamie Madill33bb7c42017-09-09 23:32:51 -04002174 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002175 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002176 T *dest = reinterpret_cast<T *>(targetData) + arrayElement * 4;
2177 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002178
Jamie Madill33bb7c42017-09-09 23:32:51 -04002179 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002180 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002181 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002182 }
2183 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002184 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002185 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002186 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002187 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElement * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188
Jamie Madill134f93d2017-08-31 17:11:00 -04002189 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002190 {
Jamie Madill334d6152015-10-22 14:00:28 -04002191 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002192 const T *source = v + (i * components);
2193
2194 for (int c = 0; c < components; c++)
2195 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002196 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002197 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002198 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002199 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200}
2201
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002202template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002203void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002205 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2206 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2207
Jamie Madill33bb7c42017-09-09 23:32:51 -04002208 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002209 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002210 ASSERT(uniformType == GL_INT);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002211 memcpy(&targetUniform->mSamplerData[locationInfo.element], v, count * sizeof(T));
2212 mDirtySamplerMapping = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002213 return;
2214 }
2215
2216 if (targetUniform->vsData)
2217 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002218 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002219 mVertexUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002220 }
2221
2222 if (targetUniform->psData)
2223 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002224 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002225 mFragmentUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002226 }
2227
2228 if (targetUniform->csData)
2229 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002230 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002231 mComputeUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002232 }
2233}
2234
2235template <int cols, int rows>
2236void ProgramD3D::setUniformMatrixfvImpl(GLint location,
2237 GLsizei countIn,
2238 GLboolean transpose,
2239 const GLfloat *value,
2240 uint8_t *targetData,
2241 GLenum targetUniformType)
2242{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002243 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002244
Jamie Madill62d31cb2015-09-11 13:25:51 -04002245 unsigned int elementCount = targetUniform->elementCount();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002246 unsigned int arrayElement = mState.getUniformLocations()[location].element;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002247 unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002248
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002249 const unsigned int targetMatrixStride = (4 * rows);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002250 GLfloat *target = reinterpret_cast<GLfloat *>(targetData + arrayElement * sizeof(GLfloat) *
2251 targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002252
Jamie Madill62d31cb2015-09-11 13:25:51 -04002253 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002254 {
2255 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2256 if (transpose == GL_FALSE)
2257 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002258 TransposeExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002259 }
2260 else
2261 {
Jamie Madill561ed3a2017-08-31 16:48:09 -04002262 ExpandMatrix<GLfloat, cols, rows>(target, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002263 }
2264 target += targetMatrixStride;
2265 value += cols * rows;
2266 }
2267}
2268
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002269template <int cols, int rows>
2270void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2271 GLsizei countIn,
2272 GLboolean transpose,
2273 const GLfloat *value,
2274 GLenum targetUniformType)
2275{
2276 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2277
2278 if (targetUniform->vsData)
2279 {
2280 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2281 targetUniform->vsData, targetUniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002282 mVertexUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002283 }
2284
2285 if (targetUniform->psData)
2286 {
2287 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2288 targetUniform->psData, targetUniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002289 mFragmentUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002290 }
2291
2292 if (targetUniform->csData)
2293 {
2294 setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2295 targetUniform->csData, targetUniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002296 mComputeUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002297 }
2298}
2299
Jamie Madill4a3c2342015-10-08 12:58:45 -04002300size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002301{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002302 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002303
Jamie Madill62d31cb2015-09-11 13:25:51 -04002304 // define member uniforms
2305 sh::Std140BlockEncoder std140Encoder;
Jamie Madillcc2ed612017-03-14 15:59:00 -04002306 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002307 sh::BlockLayoutEncoder *encoder = nullptr;
2308
2309 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002310 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002311 encoder = &std140Encoder;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002312 }
2313 else
2314 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002315 encoder = &hlslEncoder;
Jamie Madill61b8dd92015-09-09 19:04:04 +00002316 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002317
Jamie Madill39046162016-02-08 15:05:17 -05002318 GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
2319 interfaceBlock.isRowMajorLayout, &mBlockInfo);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002320
2321 return encoder->getBlockSize();
Jamie Madill61b8dd92015-09-09 19:04:04 +00002322}
2323
Jamie Madill62d31cb2015-09-11 13:25:51 -04002324void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002325{
Olli Etuaho96963162016-03-21 11:54:33 +02002326 for (D3DUniform *d3dUniform : mD3DUniforms)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002327 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002328 if (d3dUniform->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002329 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002330 assignSamplerRegisters(d3dUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002331 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002332 }
2333}
2334
Olli Etuaho96963162016-03-21 11:54:33 +02002335void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
Jamie Madillfb536032015-09-11 13:19:49 -04002336{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 ASSERT(d3dUniform->isSampler());
Xinghua Caob1239382016-12-13 15:07:05 +08002338 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2339 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002340 {
Xinghua Caob1239382016-12-13 15:07:05 +08002341 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2342 ASSERT(computeShaderD3D->hasUniform(d3dUniform));
2343 d3dUniform->csRegisterIndex = computeShaderD3D->getUniformRegister(d3dUniform->name);
2344 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002345 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002346 mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002347 }
Xinghua Caob1239382016-12-13 15:07:05 +08002348 else
Jamie Madillfb536032015-09-11 13:19:49 -04002349 {
Xinghua Caob1239382016-12-13 15:07:05 +08002350 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2351 const ShaderD3D *fragmentShaderD3D =
2352 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
2353 ASSERT(vertexShaderD3D->hasUniform(d3dUniform) ||
2354 fragmentShaderD3D->hasUniform(d3dUniform));
2355 if (vertexShaderD3D->hasUniform(d3dUniform))
2356 {
2357 d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
2358 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002359 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002360 mSamplersVS, &mUsedVertexSamplerRange);
2361 }
2362 if (fragmentShaderD3D->hasUniform(d3dUniform))
2363 {
2364 d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
2365 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Jamie Madill33bb7c42017-09-09 23:32:51 -04002366 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo, d3dUniform->arraySize,
Xinghua Caob1239382016-12-13 15:07:05 +08002367 mSamplersPS, &mUsedPixelSamplerRange);
2368 }
Jamie Madillfb536032015-09-11 13:19:49 -04002369 }
2370}
2371
Jamie Madill62d31cb2015-09-11 13:25:51 -04002372// static
2373void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002374 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002375 unsigned int samplerCount,
2376 std::vector<Sampler> &outSamplers,
2377 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002378{
2379 unsigned int samplerIndex = startSamplerIndex;
2380
2381 do
2382 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002383 ASSERT(samplerIndex < outSamplers.size());
2384 Sampler *sampler = &outSamplers[samplerIndex];
2385 sampler->active = true;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002386 sampler->textureType = typeInfo.samplerTextureType;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002387 sampler->logicalTextureUnit = 0;
2388 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002389 samplerIndex++;
2390 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002391}
2392
Brandon Jonesc9610c52014-08-25 17:02:59 -07002393void ProgramD3D::reset()
2394{
Xinghua Caob1239382016-12-13 15:07:05 +08002395 mVertexExecutables.clear();
2396 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002397
Xinghua Caob1239382016-12-13 15:07:05 +08002398 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002399 {
Xinghua Caob1239382016-12-13 15:07:05 +08002400 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002401 }
Brandon Joneseb994362014-09-24 10:27:28 -07002402
Xinghua Caob1239382016-12-13 15:07:05 +08002403 mComputeExecutable.reset(nullptr);
2404
Brandon Jones22502d52014-08-29 16:58:36 -07002405 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002406 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002407
2408 mPixelHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002409 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002410 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002411 mHasANGLEMultiviewEnabled = false;
2412 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002413 mPixelShaderKey.clear();
Brandon Jones44151a92014-09-10 11:32:25 -07002414 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002415 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002416
Jamie Madill62d31cb2015-09-11 13:25:51 -04002417 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002418 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002419
Xinghua Caob1239382016-12-13 15:07:05 +08002420 mVertexUniformStorage.reset(nullptr);
2421 mFragmentUniformStorage.reset(nullptr);
2422 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002423
2424 mSamplersPS.clear();
2425 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002426 mSamplersCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002427
2428 mUsedVertexSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002429 mUsedPixelSamplerRange = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08002430 mUsedComputeSamplerRange = 0;
Jamie Madill334d6152015-10-22 14:00:28 -04002431 mDirtySamplerMapping = true;
Jamie Madill437d2662014-12-05 14:23:35 -05002432
Jamie Madill8047c0d2016-03-07 13:02:12 -05002433 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002434
Jamie Madill9fc36822015-11-18 13:08:07 -05002435 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002436
2437 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002438
Jamie Madill4148fd72017-09-14 15:46:20 -04002439 dirtyAllUniforms();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002440
2441 mCachedPixelExecutableIndex.reset();
2442 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002443}
2444
Geoff Lang7dd2e102014-11-10 15:19:26 -05002445unsigned int ProgramD3D::getSerial() const
2446{
2447 return mSerial;
2448}
2449
2450unsigned int ProgramD3D::issueSerial()
2451{
2452 return mCurrentSerial++;
2453}
2454
Jamie Madillbd044ed2017-06-05 12:59:21 -04002455void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002456{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002457 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002458 ASSERT(vertexShader != nullptr);
2459
2460 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002461 int semanticIndex = 0;
2462 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002463 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002464 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002465 GLuint location = mState.getAttributeLocation(attribute.name);
2466 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002467
Jamie Madill8047c0d2016-03-07 13:02:12 -05002468 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002469 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002470 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002471 }
2472 }
Jamie Madill437d2662014-12-05 14:23:35 -05002473}
2474
Jamie Madilla779b612017-07-24 11:46:05 -04002475void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002476{
Jamie Madilla779b612017-07-24 11:46:05 -04002477 if (mCurrentVertexArrayStateSerial == associatedSerial)
2478 {
2479 return;
2480 }
2481
2482 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002483 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002484
Jamie Madilld3dfda22015-07-06 08:28:49 -04002485 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002486
Jamie Madill6de51852017-04-12 09:53:01 -04002487 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002488 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002489 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002490
Jamie Madill8047c0d2016-03-07 13:02:12 -05002491 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002492 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002493 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002494 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002495 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002496 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002497 mCachedInputLayout[d3dSemantic] =
2498 GetVertexFormatType(vertexAttributes[locationIndex],
2499 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002500 }
2501 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002502
2503 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002504
2505 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002506}
2507
2508void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2509 const gl::Framebuffer *framebuffer)
2510{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002511 mPixelShaderOutputLayoutCache.clear();
2512
2513 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2514 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2515
2516 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2517 {
2518 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2519
2520 if (colorbuffer)
2521 {
2522 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2523 : colorbuffer->getBinding();
2524 mPixelShaderOutputLayoutCache.push_back(binding);
2525 }
2526 else
2527 {
2528 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2529 }
2530 }
2531
2532 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002533}
2534
Jamie Madill192745a2016-12-22 15:58:21 -05002535void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2536 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002537{
Jamie Madill9fc36822015-11-18 13:08:07 -05002538 const std::string &varyingSemantic =
2539 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2540
Jamie Madillccdf74b2015-08-18 10:46:12 -04002541 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002542 mStreamOutVaryings.clear();
2543
Jamie Madill48ef11b2016-04-27 15:21:52 -04002544 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002545 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2546 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002547 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002548 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2549 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002550 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002551 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002552 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002553 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2554 builtins.glPosition.index, 4, outputSlot));
2555 }
2556 }
2557 else if (tfVaryingName == "gl_FragCoord")
2558 {
2559 if (builtins.glFragCoord.enabled)
2560 {
2561 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2562 builtins.glFragCoord.index, 4, outputSlot));
2563 }
2564 }
2565 else if (tfVaryingName == "gl_PointSize")
2566 {
2567 if (builtins.glPointSize.enabled)
2568 {
2569 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2570 }
2571 }
2572 else
2573 {
jchen10a9042d32017-03-17 08:50:45 +08002574 size_t subscript = GL_INVALID_INDEX;
2575 std::string baseName = gl::ParseResourceName(tfVaryingName, &subscript);
Jamie Madill192745a2016-12-22 15:58:21 -05002576 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002577 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002578 const auto &varying = *registerInfo.packedVarying->varying;
2579 GLenum transposedType = gl::TransposeMatrixType(varying.type);
Jamie Madill9fc36822015-11-18 13:08:07 -05002580 int componentCount = gl::VariableColumnCount(transposedType);
2581 ASSERT(!varying.isBuiltIn());
2582
Jamie Madill55c25d02015-11-18 13:08:08 -05002583 // Transform feedback for varying structs is underspecified.
2584 // See Khronos bug 9856.
2585 // TODO(jmadill): Figure out how to be spec-compliant here.
2586 if (registerInfo.packedVarying->isStructField() || varying.isStruct())
2587 continue;
2588
Jamie Madill9fc36822015-11-18 13:08:07 -05002589 // There can be more than one register assigned to a particular varying, and each
2590 // register needs its own stream out entry.
jchen10a9042d32017-03-17 08:50:45 +08002591 if (baseName == registerInfo.packedVarying->varying->name &&
2592 (subscript == GL_INVALID_INDEX || subscript == registerInfo.varyingArrayIndex))
Jamie Madill9fc36822015-11-18 13:08:07 -05002593 {
2594 mStreamOutVaryings.push_back(D3DVarying(
2595 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2596 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002597 }
2598 }
2599 }
2600}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002601
2602D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2603{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002604 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002605}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002606
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002607const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2608{
2609 return mD3DUniforms[mState.getUniformLocations()[location].index];
2610}
2611
Olli Etuaho855d9642017-05-17 14:05:06 +03002612bool ProgramD3D::getUniformBlockSize(const std::string &blockName,
2613 const std::string & /* blockMappedName */,
2614 size_t *sizeOut) const
Jamie Madill4a3c2342015-10-08 12:58:45 -04002615{
2616 std::string baseName = blockName;
2617 gl::ParseAndStripArrayIndex(&baseName);
2618
2619 auto sizeIter = mBlockDataSizes.find(baseName);
2620 if (sizeIter == mBlockDataSizes.end())
2621 {
2622 *sizeOut = 0;
2623 return false;
2624 }
2625
2626 *sizeOut = sizeIter->second;
2627 return true;
2628}
2629
2630bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
Olli Etuaho855d9642017-05-17 14:05:06 +03002631 const std::string & /* memberUniformMappedName */,
Jamie Madill4a3c2342015-10-08 12:58:45 -04002632 sh::BlockMemberInfo *memberInfoOut) const
2633{
2634 auto infoIter = mBlockInfo.find(memberUniformName);
2635 if (infoIter == mBlockInfo.end())
2636 {
2637 *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2638 return false;
2639 }
2640
2641 *memberInfoOut = infoIter->second;
2642 return true;
2643}
Sami Väisänen46eaa942016-06-29 10:26:37 +03002644
2645void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2646 GLenum genMode,
2647 GLint components,
2648 const GLfloat *coeffs)
2649{
2650 UNREACHABLE();
2651}
2652
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002653bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2654{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002655 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002656}
2657
2658bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2659{
2660 if (!usesGeometryShader(drawMode))
2661 {
2662 // No shader necessary mean we have the required (null) executable.
2663 return true;
2664 }
2665
2666 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2667 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2668}
2669
2670bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2671{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002672 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002673}
2674
Jamie Madill54164b02017-08-28 15:17:37 -04002675template <typename DestT>
2676void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2677{
2678 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2679 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2680
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002681 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2682 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.element);
2683
2684 if (gl::IsMatrixType(uniform.type))
2685 {
2686 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2687 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2688 }
2689 else
2690 {
2691 memcpy(dataOut, srcPointer, uniform.getElementSize());
2692 }
Jamie Madill54164b02017-08-28 15:17:37 -04002693}
2694
2695void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2696{
2697 getUniformInternal(location, params);
2698}
2699
2700void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2701{
2702 getUniformInternal(location, params);
2703}
2704
2705void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2706{
2707 getUniformInternal(location, params);
2708}
2709
Jamie Madill0e7f1732017-09-09 23:32:50 -04002710void ProgramD3D::updateCachedVertexExecutableIndex()
2711{
2712 mCachedVertexExecutableIndex.reset();
2713 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2714 {
2715 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2716 {
2717 mCachedVertexExecutableIndex = executableIndex;
2718 break;
2719 }
2720 }
2721}
2722
2723void ProgramD3D::updateCachedPixelExecutableIndex()
2724{
2725 mCachedPixelExecutableIndex.reset();
2726 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2727 {
2728 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2729 {
2730 mCachedPixelExecutableIndex = executableIndex;
2731 break;
2732 }
2733 }
2734}
2735
Jamie Madill8047c0d2016-03-07 13:02:12 -05002736} // namespace rx