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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080033#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070034
35namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070036namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
Romain Guy759ea802010-09-16 20:49:46 -070042#define RAD_TO_DEG (180.0f / 3.14159265f)
43#define MIN_ANGLE 0.001f
44
Romain Guydbc26d22010-10-11 17:58:29 -070045// TODO: This should be set in properties
46#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47
Romain Guy9d5316e2010-06-24 19:30:36 -070048///////////////////////////////////////////////////////////////////////////////
49// Globals
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy889f8d12010-07-29 14:37:42 -070052/**
53 * Structure mapping Skia xfermodes to OpenGL blending factors.
54 */
55struct Blender {
56 SkXfermode::Mode mode;
57 GLenum src;
58 GLenum dst;
59}; // struct Blender
60
Romain Guy026c5e162010-06-28 17:12:22 -070061// In this array, the index of each Blender equals the value of the first
62// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63static const Blender gBlends[] = {
Romain Guyb146b122010-12-15 17:06:45 -080064 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
65 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
66 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
67 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
68 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
69 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
71 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
75 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070076};
Romain Guye4d01122010-06-16 18:44:05 -070077
Romain Guy87a76572010-09-13 18:11:21 -070078// This array contains the swapped version of each SkXfermode. For instance
79// this array's SrcOver blending mode is actually DstOver. You can refer to
80// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070081static const Blender gBlendsSwap[] = {
Romain Guyb146b122010-12-15 17:06:45 -080082 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
83 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070094};
95
Romain Guy889f8d12010-07-29 14:37:42 -070096static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080097 GL_TEXTURE0,
98 GL_TEXTURE1,
99 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700100};
101
Romain Guyf6a11b82010-06-23 17:47:49 -0700102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
Romain Guyfb8b7632010-08-23 21:05:08 -0700106OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700107 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700108 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700110
Romain Guyac670c02010-07-27 17:39:27 -0700111 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112
Romain Guyae5575b2010-07-29 18:48:04 -0700113 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700114}
115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700117 // The context has already been destroyed at this point, do not call
118 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
122// Setup
123///////////////////////////////////////////////////////////////////////////////
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700126 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700127 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700128
129 mWidth = width;
130 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700131
132 mFirstSnapshot->height = height;
133 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700134
135 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy6b7bd242010-10-06 19:49:23 -0700138void OpenGLRenderer::prepare(bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800139 mCaches.clearGarbage();
140
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 mSnapshot = new Snapshot(mFirstSnapshot,
142 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700143 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700144
Romain Guyfb8b7632010-08-23 21:05:08 -0700145 glViewport(0, 0, mWidth, mHeight);
146
Romain Guyd90f23e2010-09-09 11:47:54 -0700147 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guy6b7bd242010-10-06 19:49:23 -0700149 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700150 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152 glClear(GL_COLOR_BUFFER_BIT);
153 }
Romain Guybb9524b2010-06-22 18:56:38 -0700154
Chet Haase0d200832010-11-05 15:36:16 -0700155 glEnable(GL_SCISSOR_TEST);
156 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700157 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700158}
159
Romain Guyb025b9c2010-09-16 14:16:48 -0700160void OpenGLRenderer::finish() {
161#if DEBUG_OPENGL
162 GLenum status = GL_NO_ERROR;
163 while ((status = glGetError()) != GL_NO_ERROR) {
164 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800165 switch (status) {
166 case GL_OUT_OF_MEMORY:
167 LOGE(" OpenGLRenderer is out of memory!");
168 break;
169 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700170 }
171#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800172#if DEBUG_MEMORY_USAGE
173 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800174#else
175 if (mCaches.getDebugLevel() & kDebugMemory) {
176 mCaches.dumpMemoryUsage();
177 }
Romain Guyc15008e2010-11-10 11:59:15 -0800178#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700179}
180
Romain Guy6c319ca2011-01-11 14:29:25 -0800181void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700182 if (mCaches.currentProgram) {
183 if (mCaches.currentProgram->isInUse()) {
184 mCaches.currentProgram->remove();
185 mCaches.currentProgram = NULL;
186 }
187 }
Romain Guy50c0f092010-10-19 11:42:22 -0700188 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700189}
190
Romain Guy6c319ca2011-01-11 14:29:25 -0800191void OpenGLRenderer::acquireContext() {
192 interrupt();
193}
194
195void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700196 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700197
198 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700199 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700200
Romain Guyf607bdc2010-09-10 19:20:06 -0700201 glDisable(GL_DITHER);
202
203 glBindFramebuffer(GL_FRAMEBUFFER, 0);
Romain Guy03750a02010-10-18 14:06:08 -0700204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700205
Romain Guy50c0f092010-10-19 11:42:22 -0700206 mCaches.blend = true;
207 glEnable(GL_BLEND);
208 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
209 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700210}
211
Romain Guy6c319ca2011-01-11 14:29:25 -0800212void OpenGLRenderer::releaseContext() {
213 resume();
214}
215
Romain Guyf6a11b82010-06-23 17:47:49 -0700216///////////////////////////////////////////////////////////////////////////////
217// State management
218///////////////////////////////////////////////////////////////////////////////
219
Romain Guybb9524b2010-06-22 18:56:38 -0700220int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700221 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700222}
223
224int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700225 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700226}
227
228void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700229 if (mSaveCount > 1) {
230 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700231 }
Romain Guybb9524b2010-06-22 18:56:38 -0700232}
233
234void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700235 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700236
Romain Guy8fb95422010-08-17 18:38:51 -0700237 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700238 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700239 }
Romain Guybb9524b2010-06-22 18:56:38 -0700240}
241
Romain Guy8aef54f2010-09-01 15:13:49 -0700242int OpenGLRenderer::saveSnapshot(int flags) {
243 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700244 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700245}
246
247bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700248 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700249 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700250 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700251
Romain Guybd6b79b2010-06-26 00:13:53 -0700252 sp<Snapshot> current = mSnapshot;
253 sp<Snapshot> previous = mSnapshot->previous;
254
Romain Guyeb993562010-10-05 18:14:38 -0700255 if (restoreOrtho) {
256 Rect& r = previous->viewport;
257 glViewport(r.left, r.top, r.right, r.bottom);
258 mOrthoMatrix.load(current->orthoMatrix);
259 }
260
Romain Guy8b55f372010-08-18 17:10:07 -0700261 mSaveCount--;
262 mSnapshot = previous;
263
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700265 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700266 }
Romain Guy2542d192010-08-18 11:47:12 -0700267
Romain Guy5ec99242010-11-03 16:19:08 -0700268 if (restoreLayer) {
269 composeLayer(current, previous);
270 }
271
Romain Guy2542d192010-08-18 11:47:12 -0700272 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700273}
274
Romain Guyf6a11b82010-06-23 17:47:49 -0700275///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700276// Layers
277///////////////////////////////////////////////////////////////////////////////
278
279int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700280 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700281 const GLuint previousFbo = mSnapshot->fbo;
282 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700283
Romain Guyaf636eb2010-12-09 17:47:21 -0800284 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700285 int alpha = 255;
286 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700287
Romain Guye45362c2010-11-03 19:58:32 -0700288 if (p) {
289 alpha = p->getAlpha();
290 if (!mCaches.extensions.hasFramebufferFetch()) {
291 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292 if (!isMode) {
293 // Assume SRC_OVER
294 mode = SkXfermode::kSrcOver_Mode;
295 }
296 } else {
297 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700298 }
299 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700300 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700301 }
Romain Guyd55a8612010-06-28 17:42:46 -0700302
Romain Guydbc26d22010-10-11 17:58:29 -0700303 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
304 }
Romain Guyd55a8612010-06-28 17:42:46 -0700305
306 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700307}
308
309int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
310 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700311 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700312 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700313 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700314 SkPaint paint;
315 paint.setAlpha(alpha);
316 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700317 }
Romain Guyd55a8612010-06-28 17:42:46 -0700318}
Romain Guybd6b79b2010-06-26 00:13:53 -0700319
Romain Guy1c740bc2010-09-13 18:00:09 -0700320/**
321 * Layers are viewed by Skia are slightly different than layers in image editing
322 * programs (for instance.) When a layer is created, previously created layers
323 * and the frame buffer still receive every drawing command. For instance, if a
324 * layer is created and a shape intersecting the bounds of the layers and the
325 * framebuffer is draw, the shape will be drawn on both (unless the layer was
326 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
327 *
328 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
329 * texture. Unfortunately, this is inefficient as it requires every primitive to
330 * be drawn n + 1 times, where n is the number of active layers. In practice this
331 * means, for every primitive:
332 * - Switch active frame buffer
333 * - Change viewport, clip and projection matrix
334 * - Issue the drawing
335 *
336 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700337 * To avoid this, layers are implemented in a different way here, at least in the
338 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
339 * is set. When this flag is set we can redirect all drawing operations into a
340 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700341 *
342 * This implementation relies on the frame buffer being at least RGBA 8888. When
343 * a layer is created, only a texture is created, not an FBO. The content of the
344 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700345 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700346 * buffer and drawing continues as normal. This technique therefore treats the
347 * frame buffer as a scratch buffer for the layers.
348 *
349 * To compose the layers back onto the frame buffer, each layer texture
350 * (containing the original frame buffer data) is drawn as a simple quad over
351 * the frame buffer. The trick is that the quad is set as the composition
352 * destination in the blending equation, and the frame buffer becomes the source
353 * of the composition.
354 *
355 * Drawing layers with an alpha value requires an extra step before composition.
356 * An empty quad is drawn over the layer's region in the frame buffer. This quad
357 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
358 * quad is used to multiply the colors in the frame buffer. This is achieved by
359 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
360 * GL_ZERO, GL_SRC_ALPHA.
361 *
362 * Because glCopyTexImage2D() can be slow, an alternative implementation might
363 * be use to draw a single clipped layer. The implementation described above
364 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700365 *
366 * (1) The frame buffer is actually not cleared right away. To allow the GPU
367 * to potentially optimize series of calls to glCopyTexImage2D, the frame
368 * buffer is left untouched until the first drawing operation. Only when
369 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700370 */
Romain Guyd55a8612010-06-28 17:42:46 -0700371bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700372 float right, float bottom, int alpha, SkXfermode::Mode mode,
373 int flags, GLuint previousFbo) {
374 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700375 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700376
Romain Guyeb993562010-10-05 18:14:38 -0700377 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
378
Romain Guyf607bdc2010-09-10 19:20:06 -0700379 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700380 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700381 if (fboLayer) {
382 // Clear the previous layer regions before we change the viewport
383 clearLayerRegions();
384 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700385 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700386
Romain Guyeb993562010-10-05 18:14:38 -0700387 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700388 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700389
Romain Guyae88e5e2010-10-22 17:49:18 -0700390 // We cannot work with sub-pixels in this case
391 bounds.snapToPixelBoundaries();
392
Romain Guyae517592010-10-22 10:40:27 -0700393 // When the layer is not an FBO, we may use glCopyTexImage so we
394 // need to make sure the layer does not extend outside the bounds
395 // of the framebuffer
396 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700397 }
Romain Guybf434112010-09-16 14:40:17 -0700398
Romain Guy746b7402010-10-26 16:27:31 -0700399 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
400 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800401 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700402 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700403 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700404 }
405
406 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800407 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700408 return false;
409 }
Romain Guyf18fd992010-07-08 11:45:51 -0700410
Romain Guy5b3b3522010-10-27 18:57:51 -0700411 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700412 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700413 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700414 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700415 }
416
Romain Guydda57022010-07-06 11:39:32 -0700417 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700419 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700420 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
421 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guy171c5922011-01-06 10:04:23 -0800422 layer->colorFilter = mColorFilter;
Romain Guydda57022010-07-06 11:39:32 -0700423
Romain Guy8fb95422010-08-17 18:38:51 -0700424 // Save the layer in the snapshot
425 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700426 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700427
Romain Guyeb993562010-10-05 18:14:38 -0700428 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700429 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700430 } else {
431 // Copy the framebuffer into the layer
432 glBindTexture(GL_TEXTURE_2D, layer->texture);
433
Romain Guyae88e5e2010-10-22 17:49:18 -0700434 if (layer->empty) {
435 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
436 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
437 layer->empty = false;
438 } else {
439 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
440 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
441 }
Romain Guyeb993562010-10-05 18:14:38 -0700442
443 // Enqueue the buffer coordinates to clear the corresponding region later
444 mLayers.push(new Rect(bounds));
445 }
Romain Guyf86ef572010-07-01 11:05:42 -0700446
Romain Guyd55a8612010-06-28 17:42:46 -0700447 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700448}
449
Romain Guy5b3b3522010-10-27 18:57:51 -0700450bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
451 GLuint previousFbo) {
452 layer->fbo = mCaches.fboCache.get();
453
454#if RENDER_LAYERS_AS_REGIONS
455 snapshot->region = &snapshot->layer->region;
456 snapshot->flags |= Snapshot::kFlagFboTarget;
457#endif
458
459 Rect clip(bounds);
460 snapshot->transform->mapRect(clip);
461 clip.intersect(*snapshot->clipRect);
462 clip.snapToPixelBoundaries();
463 clip.intersect(snapshot->previous->viewport);
464
465 mat4 inverse;
466 inverse.loadInverse(*mSnapshot->transform);
467
468 inverse.mapRect(clip);
469 clip.snapToPixelBoundaries();
470 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700471 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700472
473 snapshot->flags |= Snapshot::kFlagIsFboLayer;
474 snapshot->fbo = layer->fbo;
475 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700476 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
477 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
478 snapshot->height = bounds.getHeight();
479 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
480 snapshot->orthoMatrix.load(mOrthoMatrix);
481
482 // Bind texture to FBO
483 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
484 glBindTexture(GL_TEXTURE_2D, layer->texture);
485
486 // Initialize the texture if needed
487 if (layer->empty) {
488 layer->empty = false;
489 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
490 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
491 }
492
493 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
494 layer->texture, 0);
495
496#if DEBUG_LAYERS_AS_REGIONS
497 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
498 if (status != GL_FRAMEBUFFER_COMPLETE) {
499 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
500
501 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
502 glDeleteTextures(1, &layer->texture);
503 mCaches.fboCache.put(layer->fbo);
504
505 delete layer;
506
507 return false;
508 }
509#endif
510
511 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
512 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
513 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
514 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
515 glClear(GL_COLOR_BUFFER_BIT);
516
517 dirtyClip();
518
519 // Change the ortho projection
520 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
521 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
522
523 return true;
524}
525
Romain Guy1c740bc2010-09-13 18:00:09 -0700526/**
527 * Read the documentation of createLayer() before doing anything in this method.
528 */
Romain Guy1d83e192010-08-17 11:37:00 -0700529void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
530 if (!current->layer) {
531 LOGE("Attempting to compose a layer that does not exist");
532 return;
533 }
534
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700536
537 if (fboLayer) {
538 // Unbind current FBO and restore previous one
539 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
540 }
541
Romain Guy1d83e192010-08-17 11:37:00 -0700542 Layer* layer = current->layer;
543 const Rect& rect = layer->layer;
544
Romain Guyeb993562010-10-05 18:14:38 -0700545 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700546 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700547 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700548 // Required below, composeLayerRect() will divide by 255
549 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700550 }
551
Romain Guy03750a02010-10-18 14:06:08 -0700552 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700553
Romain Guy746b7402010-10-26 16:27:31 -0700554 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700555
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 // When the layer is stored in an FBO, we can save a bit of fillrate by
557 // drawing only the dirty region
558 if (fboLayer) {
559 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy171c5922011-01-06 10:04:23 -0800560 if (layer->colorFilter) {
561 setupColorFilter(layer->colorFilter);
562 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700563 composeLayerRegion(layer, rect);
Romain Guy171c5922011-01-06 10:04:23 -0800564 if (layer->colorFilter) {
565 resetColorFilter();
566 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700567 } else {
568 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
569 composeLayerRect(layer, rect, true);
570 }
Romain Guy8b55f372010-08-18 17:10:07 -0700571
Romain Guyeb993562010-10-05 18:14:38 -0700572 if (fboLayer) {
573 // Detach the texture from the FBO
574 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
575 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
576 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
577
578 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
579 mCaches.fboCache.put(current->fbo);
580 }
581
Romain Guy746b7402010-10-26 16:27:31 -0700582 dirtyClip();
583
Romain Guyeb993562010-10-05 18:14:38 -0700584 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700585 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700586 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700587 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700588 delete layer;
589 }
590}
591
Romain Guy5b3b3522010-10-27 18:57:51 -0700592void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
593 const Rect& texCoords = layer->texCoords;
594 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
595
596 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
597 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
598 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
599
600 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
601}
602
603void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
604#if RENDER_LAYERS_AS_REGIONS
605 if (layer->region.isRect()) {
606 composeLayerRect(layer, rect);
607 layer->region.clear();
608 return;
609 }
610
611 if (!layer->region.isEmpty()) {
612 size_t count;
613 const android::Rect* rects = layer->region.getArray(&count);
614
Romain Guy5b3b3522010-10-27 18:57:51 -0700615 const float alpha = layer->alpha / 255.0f;
Romain Guy5b3b3522010-10-27 18:57:51 -0700616 const float texX = 1.0f / float(layer->width);
617 const float texY = 1.0f / float(layer->height);
Romain Guyf219da52011-01-16 12:54:25 -0800618 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700619
620 TextureVertex* mesh = mCaches.getRegionMesh();
621 GLsizei numQuads = 0;
622
Romain Guy7230a742011-01-10 22:26:16 -0800623 setupDraw();
624 setupDrawWithTexture();
625 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800626 setupDrawColorFilter();
Romain Guy7230a742011-01-10 22:26:16 -0800627 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
628 setupDrawProgram();
629 setupDrawDirtyRegionsDisabled();
630 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800631 setupDrawColorFilterUniforms();
Romain Guy7230a742011-01-10 22:26:16 -0800632 setupDrawTexture(layer->texture);
Romain Guyc038ea32011-01-12 15:08:47 -0800633 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
Romain Guy7230a742011-01-10 22:26:16 -0800634 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700635
636 for (size_t i = 0; i < count; i++) {
637 const android::Rect* r = &rects[i];
638
639 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800640 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700641 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800642 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700643
644 // TODO: Reject quads outside of the clip
645 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
646 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
647 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
648 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
649
650 numQuads++;
651
652 if (numQuads >= REGION_MESH_QUAD_COUNT) {
653 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
654 numQuads = 0;
655 mesh = mCaches.getRegionMesh();
656 }
657 }
658
659 if (numQuads > 0) {
660 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
661 }
662
663 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800664 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700665
666#if DEBUG_LAYERS_AS_REGIONS
667 uint32_t colors[] = {
668 0x7fff0000, 0x7f00ff00,
669 0x7f0000ff, 0x7fff00ff,
670 };
671
672 int offset = 0;
673 int32_t top = rects[0].top;
674 int i = 0;
675
676 for (size_t i = 0; i < count; i++) {
677 if (top != rects[i].top) {
678 offset ^= 0x2;
679 top = rects[i].top;
680 }
681
682 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
683 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
684 SkXfermode::kSrcOver_Mode);
685 }
686#endif
687
688 layer->region.clear();
689 }
690#else
691 composeLayerRect(layer, rect);
692#endif
693}
694
695void OpenGLRenderer::dirtyLayer(const float left, const float top,
696 const float right, const float bottom, const mat4 transform) {
697#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800698 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700699 Rect bounds(left, top, right, bottom);
700 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800701 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700702 }
703#endif
704}
705
706void OpenGLRenderer::dirtyLayer(const float left, const float top,
707 const float right, const float bottom) {
708#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800709 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700710 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800711 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800712 }
713#endif
714}
715
716void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
717#if RENDER_LAYERS_AS_REGIONS
718 if (bounds.intersect(*mSnapshot->clipRect)) {
719 bounds.snapToPixelBoundaries();
720 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
721 if (!dirty.isEmpty()) {
722 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700723 }
724 }
725#endif
726}
727
Romain Guy86942302010-09-12 13:02:16 -0700728void OpenGLRenderer::clearLayerRegions() {
Romain Guyaf636eb2010-12-09 17:47:21 -0800729 if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
Romain Guy86942302010-09-12 13:02:16 -0700730
Romain Guy5b3b3522010-10-27 18:57:51 -0700731 Rect clipRect(*mSnapshot->clipRect);
732 clipRect.snapToPixelBoundaries();
733
Romain Guy86942302010-09-12 13:02:16 -0700734 for (uint32_t i = 0; i < mLayers.size(); i++) {
735 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700736 if (clipRect.intersects(*bounds)) {
737 // Clear the framebuffer where the layer will draw
738 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
739 bounds->getWidth(), bounds->getHeight());
740 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
741 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700742
Romain Guy5b3b3522010-10-27 18:57:51 -0700743 // Restore the clip
744 dirtyClip();
745 }
Romain Guy86942302010-09-12 13:02:16 -0700746
747 delete bounds;
748 }
Romain Guy86942302010-09-12 13:02:16 -0700749
Romain Guy5b3b3522010-10-27 18:57:51 -0700750 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700751}
752
Romain Guybd6b79b2010-06-26 00:13:53 -0700753///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700754// Transforms
755///////////////////////////////////////////////////////////////////////////////
756
757void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700758 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700759}
760
761void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700762 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700763}
764
765void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700766 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700767}
768
769void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700770 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700771}
772
Romain Guy41030da2010-10-13 13:40:37 -0700773const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700774 if (mSnapshot->fbo != 0) {
775 return &mSnapshot->transform->data[0];
776 }
777 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700778}
779
Romain Guyf6a11b82010-06-23 17:47:49 -0700780void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700781 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700782}
783
784void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700785 SkMatrix transform;
786 mSnapshot->transform->copyTo(transform);
787 transform.preConcat(*matrix);
788 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700789}
790
791///////////////////////////////////////////////////////////////////////////////
792// Clipping
793///////////////////////////////////////////////////////////////////////////////
794
Romain Guybb9524b2010-06-22 18:56:38 -0700795void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700796 Rect clip(*mSnapshot->clipRect);
797 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700798 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700799 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700800}
801
802const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700803 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700804}
805
Romain Guyc7d53492010-06-25 13:41:57 -0700806bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800807 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700808 return true;
809 }
810
Romain Guy1d83e192010-08-17 11:37:00 -0700811 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700812 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700813 r.snapToPixelBoundaries();
814
815 Rect clipRect(*mSnapshot->clipRect);
816 clipRect.snapToPixelBoundaries();
817
818 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700819}
820
Romain Guy079ba2c2010-07-16 14:12:24 -0700821bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
822 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700823 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700824 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700825 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700826 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700827}
828
Romain Guyf6a11b82010-06-23 17:47:49 -0700829///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800830// Drawing commands
831///////////////////////////////////////////////////////////////////////////////
832
833void OpenGLRenderer::setupDraw() {
834 clearLayerRegions();
835 if (mDirtyClip) {
836 setScissorFromClip();
837 }
838 mDescription.reset();
839 mSetShaderColor = false;
840 mColorSet = false;
841 mColorA = mColorR = mColorG = mColorB = 0.0f;
842 mTextureUnit = 0;
843 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800844 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800845}
846
847void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
848 mDescription.hasTexture = true;
849 mDescription.hasAlpha8Texture = isAlpha8;
850}
851
852void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -0800853 setupDrawColor(color, (color >> 24) & 0xFF);
854}
855
856void OpenGLRenderer::setupDrawColor(int color, int alpha) {
857 mColorA = alpha / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -0800858 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -0800859 mColorR = a * ((color >> 16) & 0xFF);
860 mColorG = a * ((color >> 8) & 0xFF);
861 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -0800862 mColorSet = true;
863 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
864}
865
Romain Guy86568192010-12-14 15:55:39 -0800866void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
867 mColorA = alpha / 255.0f;
868 const float a = mColorA / 255.0f;
869 mColorR = a * ((color >> 16) & 0xFF);
870 mColorG = a * ((color >> 8) & 0xFF);
871 mColorB = a * ((color ) & 0xFF);
872 mColorSet = true;
873 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
874}
875
Romain Guy70ca14e2010-12-13 18:24:33 -0800876void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
877 mColorA = a;
878 mColorR = r;
879 mColorG = g;
880 mColorB = b;
881 mColorSet = true;
882 mSetShaderColor = mDescription.setColor(r, g, b, a);
883}
884
Romain Guy86568192010-12-14 15:55:39 -0800885void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
886 mColorA = a;
887 mColorR = r;
888 mColorG = g;
889 mColorB = b;
890 mColorSet = true;
891 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
892}
893
Romain Guy70ca14e2010-12-13 18:24:33 -0800894void OpenGLRenderer::setupDrawShader() {
895 if (mShader) {
896 mShader->describe(mDescription, mCaches.extensions);
897 }
898}
899
900void OpenGLRenderer::setupDrawColorFilter() {
901 if (mColorFilter) {
902 mColorFilter->describe(mDescription, mCaches.extensions);
903 }
904}
905
906void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
907 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
908 mDescription, swapSrcDst);
909}
910
911void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
912 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
913 mDescription, swapSrcDst);
914}
915
916void OpenGLRenderer::setupDrawProgram() {
917 useProgram(mCaches.programCache.get(mDescription));
918}
919
920void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
921 mTrackDirtyRegions = false;
922}
923
924void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
925 bool ignoreTransform) {
926 mModelView.loadTranslate(left, top, 0.0f);
927 if (!ignoreTransform) {
928 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
929 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
930 } else {
931 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
932 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
933 }
934}
935
Romain Guy8d0d4782010-12-14 20:13:35 -0800936void OpenGLRenderer::setupDrawModelViewIdentity() {
937 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
938}
939
Romain Guy70ca14e2010-12-13 18:24:33 -0800940void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
941 bool ignoreTransform, bool ignoreModelView) {
942 if (!ignoreModelView) {
943 mModelView.loadTranslate(left, top, 0.0f);
944 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -0800945 } else {
946 mModelView.loadIdentity();
947 }
Romain Guy86568192010-12-14 15:55:39 -0800948 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
949 if (!ignoreTransform) {
950 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
951 if (mTrackDirtyRegions && dirty) {
952 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
953 }
954 } else {
955 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
956 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
957 }
Romain Guy70ca14e2010-12-13 18:24:33 -0800958}
959
960void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800961 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -0800962 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
963 }
964}
965
Romain Guy86568192010-12-14 15:55:39 -0800966void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800967 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -0800968 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -0800969 }
970}
971
Romain Guy70ca14e2010-12-13 18:24:33 -0800972void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
973 if (mShader) {
974 if (ignoreTransform) {
975 mModelView.loadInverse(*mSnapshot->transform);
976 }
977 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
978 }
979}
980
Romain Guy8d0d4782010-12-14 20:13:35 -0800981void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
982 if (mShader) {
983 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
984 }
985}
986
Romain Guy70ca14e2010-12-13 18:24:33 -0800987void OpenGLRenderer::setupDrawColorFilterUniforms() {
988 if (mColorFilter) {
989 mColorFilter->setupProgram(mCaches.currentProgram);
990 }
991}
992
993void OpenGLRenderer::setupDrawSimpleMesh() {
994 mCaches.bindMeshBuffer();
995 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
996 gMeshStride, 0);
997}
998
999void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1000 bindTexture(texture);
1001 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1002
1003 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1004 glEnableVertexAttribArray(mTexCoordsSlot);
1005}
1006
1007void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1008 if (!vertices) {
1009 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1010 } else {
1011 mCaches.unbindMeshBuffer();
1012 }
1013 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1014 gMeshStride, vertices);
Romain Guy8d0d4782010-12-14 20:13:35 -08001015 if (mTexCoordsSlot > 0) {
1016 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1017 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001018}
1019
1020void OpenGLRenderer::finishDrawTexture() {
1021 glDisableVertexAttribArray(mTexCoordsSlot);
1022}
1023
1024///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001025// Drawing
1026///////////////////////////////////////////////////////////////////////////////
1027
Romain Guyffac7fc2011-01-13 17:21:49 -08001028void OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001029 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1030 // will be performed by the display list itself
1031 if (displayList) {
Romain Guyffac7fc2011-01-13 17:21:49 -08001032 displayList->replay(*this, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001033 }
1034}
1035
Chet Haase5c13d892010-10-08 08:37:55 -07001036void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001037 const float right = left + bitmap->width();
1038 const float bottom = top + bitmap->height();
1039
1040 if (quickReject(left, top, right, bottom)) {
1041 return;
1042 }
1043
Romain Guy86568192010-12-14 15:55:39 -08001044 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001045 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001046 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001047 const AutoTexture autoCleanup(texture);
1048
Romain Guy6926c722010-07-12 20:20:03 -07001049 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -07001050}
1051
Chet Haase5c13d892010-10-08 08:37:55 -07001052void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001053 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1054 const mat4 transform(*matrix);
1055 transform.mapRect(r);
1056
Romain Guy6926c722010-07-12 20:20:03 -07001057 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1058 return;
1059 }
1060
Romain Guy86568192010-12-14 15:55:39 -08001061 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001062 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001063 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001064 const AutoTexture autoCleanup(texture);
1065
Romain Guy5b3b3522010-10-27 18:57:51 -07001066 // This could be done in a cheaper way, all we need is pass the matrix
1067 // to the vertex shader. The save/restore is a bit overkill.
1068 save(SkCanvas::kMatrix_SaveFlag);
1069 concatMatrix(matrix);
1070 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1071 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001072}
1073
Romain Guy8ba548f2010-06-30 19:21:21 -07001074void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1075 float srcLeft, float srcTop, float srcRight, float srcBottom,
1076 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001077 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001078 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1079 return;
1080 }
1081
Romain Guy746b7402010-10-26 16:27:31 -07001082 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001083 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001084 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001085 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001086 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001087
Romain Guy8ba548f2010-06-30 19:21:21 -07001088 const float width = texture->width;
1089 const float height = texture->height;
1090
1091 const float u1 = srcLeft / width;
1092 const float v1 = srcTop / height;
1093 const float u2 = srcRight / width;
1094 const float v2 = srcBottom / height;
1095
Romain Guy03750a02010-10-18 14:06:08 -07001096 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001097 resetDrawTextureTexCoords(u1, v1, u2, v2);
1098
Romain Guy03750a02010-10-18 14:06:08 -07001099 int alpha;
1100 SkXfermode::Mode mode;
1101 getAlphaAndMode(paint, &alpha, &mode);
1102
Romain Guy6620c6d2010-12-06 18:07:02 -08001103 if (mSnapshot->transform->isPureTranslate()) {
1104 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1105 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1106
1107 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1108 texture->id, alpha / 255.0f, mode, texture->blend,
1109 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1110 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1111 } else {
1112 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1113 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1114 GL_TRIANGLE_STRIP, gMeshCount);
1115 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001116
1117 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1118}
1119
Romain Guy4aa90572010-09-26 18:40:37 -07001120void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001121 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001122 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001123 if (quickReject(left, top, right, bottom)) {
1124 return;
1125 }
1126
Romain Guy746b7402010-10-26 16:27:31 -07001127 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001128 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001129 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001130 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001131 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001132
1133 int alpha;
1134 SkXfermode::Mode mode;
1135 getAlphaAndMode(paint, &alpha, &mode);
1136
Romain Guy2728f962010-10-08 18:36:15 -07001137 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001138 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001139
Romain Guya5ef39a2010-12-03 16:48:20 -08001140 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001141 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001142#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001143 // Mark the current layer dirty where we are going to draw the patch
1144 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
1145 mSnapshot->region && mesh->hasEmptyQuads) {
1146 const size_t count = mesh->quads.size();
1147 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001148 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001149 if (pureTranslate) {
1150 const float x = (int) floorf(bounds.left + 0.5f);
1151 const float y = (int) floorf(bounds.top + 0.5f);
Romain Guy8ab40792010-12-07 13:30:10 -08001152 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Romain Guy6620c6d2010-12-06 18:07:02 -08001153 *mSnapshot->transform);
1154 } else {
1155 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
1156 *mSnapshot->transform);
1157 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001158 }
1159 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001160#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001161
Romain Guy6620c6d2010-12-06 18:07:02 -08001162 if (pureTranslate) {
1163 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1164 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1165
1166 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1167 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1168 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1169 true, !mesh->hasEmptyQuads);
1170 } else {
1171 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1172 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1173 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1174 true, !mesh->hasEmptyQuads);
1175 }
Romain Guy054dc182010-10-15 17:55:25 -07001176 }
Romain Guyf7f93552010-07-08 19:17:03 -07001177}
1178
Chet Haase5c13d892010-10-08 08:37:55 -07001179void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001180 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001181
Romain Guya957eea2010-12-08 18:34:42 -08001182 const bool isAA = paint->isAntiAlias();
1183 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1184 // A stroke width of 0 has a special meaningin Skia:
1185 // it draws an unscaled 1px wide line
1186 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1187
Romain Guy759ea802010-09-16 20:49:46 -07001188 int alpha;
1189 SkXfermode::Mode mode;
1190 getAlphaAndMode(paint, &alpha, &mode);
1191
Romain Guya957eea2010-12-08 18:34:42 -08001192 int verticesCount = count >> 2;
Romain Guy7230a742011-01-10 22:26:16 -08001193 int generatedVerticesCount = 0;
Romain Guya957eea2010-12-08 18:34:42 -08001194 if (!isHairLine) {
1195 // TODO: AA needs more vertices
1196 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001197 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001198 // TODO: AA will be different
1199 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001200 }
1201
Romain Guya957eea2010-12-08 18:34:42 -08001202 TextureVertex lines[verticesCount];
1203 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001204
Romain Guy8d0d4782010-12-14 20:13:35 -08001205 setupDraw();
1206 setupDrawColor(paint->getColor(), alpha);
1207 setupDrawColorFilter();
1208 setupDrawShader();
1209 setupDrawBlending(mode);
1210 setupDrawProgram();
1211 setupDrawModelViewIdentity();
1212 setupDrawColorUniforms();
1213 setupDrawColorFilterUniforms();
1214 setupDrawShaderIdentityUniforms();
1215 setupDrawMesh(vertex);
Romain Guya957eea2010-12-08 18:34:42 -08001216
1217 if (!isHairLine) {
1218 // TODO: Handle the AA case
1219 for (int i = 0; i < count; i += 4) {
1220 // a = start point, b = end point
1221 vec2 a(points[i], points[i + 1]);
1222 vec2 b(points[i + 2], points[i + 3]);
1223
1224 // Bias to snap to the same pixels as Skia
1225 a += 0.375;
1226 b += 0.375;
1227
1228 // Find the normal to the line
1229 vec2 n = (b - a).copyNormalized() * strokeWidth;
1230 float x = n.x;
1231 n.x = -n.y;
1232 n.y = x;
1233
1234 // Four corners of the rectangle defining a thick line
1235 vec2 p1 = a - n;
1236 vec2 p2 = a + n;
1237 vec2 p3 = b + n;
1238 vec2 p4 = b - n;
1239
Romain Guy7230a742011-01-10 22:26:16 -08001240 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1241 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1242 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1243 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
Romain Guya957eea2010-12-08 18:34:42 -08001244
Romain Guy7230a742011-01-10 22:26:16 -08001245 if (!quickReject(left, top, right, bottom)) {
1246 // Draw the line as 2 triangles, could be optimized
1247 // by using only 4 vertices and the correct indices
1248 // Also we should probably used non textured vertices
1249 // when line AA is disabled to save on bandwidth
1250 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1251 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1252 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1253 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1254 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1255 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1256
1257 generatedVerticesCount += 6;
1258
1259 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1260 }
Romain Guya957eea2010-12-08 18:34:42 -08001261 }
1262
Romain Guy7230a742011-01-10 22:26:16 -08001263 if (generatedVerticesCount > 0) {
1264 // GL_LINE does not give the result we want to match Skia
1265 glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
1266 }
Romain Guya957eea2010-12-08 18:34:42 -08001267 } else {
1268 // TODO: Handle the AA case
1269 for (int i = 0; i < count; i += 4) {
Romain Guy7230a742011-01-10 22:26:16 -08001270 const float left = fmin(points[i], points[i + 1]);
1271 const float right = fmax(points[i], points[i + 1]);
1272 const float top = fmin(points[i + 2], points[i + 3]);
1273 const float bottom = fmax(points[i + 2], points[i + 3]);
1274
1275 if (!quickReject(left, top, right, bottom)) {
1276 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1277 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1278
1279 generatedVerticesCount += 2;
1280
1281 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1282 }
Romain Guya957eea2010-12-08 18:34:42 -08001283 }
Romain Guy8d0d4782010-12-14 20:13:35 -08001284
Romain Guy7230a742011-01-10 22:26:16 -08001285 if (generatedVerticesCount > 0) {
1286 glLineWidth(1.0f);
1287 glDrawArrays(GL_LINES, 0, generatedVerticesCount);
1288 }
Romain Guy29d89972010-09-22 16:10:57 -07001289 }
Romain Guy759ea802010-09-16 20:49:46 -07001290}
1291
Romain Guy85bf02f2010-06-22 13:11:24 -07001292void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001293 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001294 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001295
Romain Guyae88e5e2010-10-22 17:49:18 -07001296 Rect& clip(*mSnapshot->clipRect);
1297 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001298
Romain Guy3d58c032010-07-14 16:34:53 -07001299 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001300}
Romain Guy9d5316e2010-06-24 19:30:36 -07001301
Chet Haase5c13d892010-10-08 08:37:55 -07001302void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001303 if (quickReject(left, top, right, bottom)) {
1304 return;
1305 }
1306
Romain Guy026c5e162010-06-28 17:12:22 -07001307 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001308 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001309 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1310 if (!isMode) {
1311 // Assume SRC_OVER
1312 mode = SkXfermode::kSrcOver_Mode;
1313 }
1314 } else {
1315 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001316 }
1317
1318 // Skia draws using the color's alpha channel if < 255
1319 // Otherwise, it uses the paint's alpha
1320 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001321 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001322 color |= p->getAlpha() << 24;
1323 }
1324
1325 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001326}
Romain Guy9d5316e2010-06-24 19:30:36 -07001327
Romain Guye8e62a42010-07-23 18:55:21 -07001328void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1329 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08001330 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07001331 return;
1332 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001333 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001334
Romain Guyf607bdc2010-09-10 19:20:06 -07001335 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001336
Romain Guya674ab72010-08-10 17:26:42 -07001337 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001338 switch (paint->getTextAlign()) {
1339 case SkPaint::kCenter_Align:
1340 length = paint->measureText(text, bytesCount);
1341 x -= length / 2.0f;
1342 break;
1343 case SkPaint::kRight_Align:
1344 length = paint->measureText(text, bytesCount);
1345 x -= length;
1346 break;
1347 default:
1348 break;
1349 }
1350
Romain Guy6620c6d2010-12-06 18:07:02 -08001351 // TODO: Handle paint->getTextScaleX()
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001352 const float oldX = x;
1353 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001354 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1355 if (pureTranslate) {
1356 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1357 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1358 }
1359
Romain Guyb45c0c92010-08-26 20:35:23 -07001360 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1361 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001362 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001363
Romain Guy86568192010-12-14 15:55:39 -08001364 int alpha;
1365 SkXfermode::Mode mode;
1366 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07001367
Romain Guy1e45aae2010-08-13 19:39:53 -07001368 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07001369 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001370 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001371 count, mShadowRadius);
1372 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001373
Romain Guy86568192010-12-14 15:55:39 -08001374 const float sx = x - shadow->left + mShadowDx;
1375 const float sy = y - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07001376
Romain Guy86568192010-12-14 15:55:39 -08001377 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1378
1379 glActiveTexture(gTextureUnits[0]);
1380 setupDraw();
1381 setupDrawWithTexture(true);
1382 setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1383 setupDrawBlending(true, mode);
1384 setupDrawProgram();
1385 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
1386 setupDrawTexture(shadow->id);
1387 setupDrawPureColorUniforms();
1388 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1389
Romain Guy0a417492010-08-16 20:26:20 -07001390 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001391 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07001392 }
1393
Romain Guyb146b122010-12-15 17:06:45 -08001394 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1395 return;
1396 }
1397
Romain Guy6620c6d2010-12-06 18:07:02 -08001398 // Pick the appropriate texture filtering
1399 bool linearFilter = mSnapshot->transform->changesBounds();
1400 if (pureTranslate && !linearFilter) {
1401 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1402 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001403
Romain Guy86568192010-12-14 15:55:39 -08001404 glActiveTexture(gTextureUnits[0]);
1405 setupDraw();
1406 setupDrawDirtyRegionsDisabled();
1407 setupDrawWithTexture(true);
1408 setupDrawAlpha8Color(paint->getColor(), alpha);
1409 setupDrawColorFilter();
1410 setupDrawShader();
1411 setupDrawBlending(true, mode);
1412 setupDrawProgram();
1413 setupDrawModelView(x, y, x, y, pureTranslate, true);
1414 setupDrawTexture(fontRenderer.getTexture(linearFilter));
1415 setupDrawPureColorUniforms();
1416 setupDrawColorFilterUniforms();
1417 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001418
Romain Guy6620c6d2010-12-06 18:07:02 -08001419 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001420 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1421
1422#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001423 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001424#else
Romain Guyf219da52011-01-16 12:54:25 -08001425 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07001426#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001427
Romain Guy03750a02010-10-18 14:06:08 -07001428 mCaches.unbindMeshBuffer();
Romain Guy6620c6d2010-12-06 18:07:02 -08001429 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08001430 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001431#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001432 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001433 if (!pureTranslate) {
1434 mSnapshot->transform->mapRect(bounds);
1435 }
Romain Guyf219da52011-01-16 12:54:25 -08001436 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001437 }
1438#endif
1439 }
Romain Guy694b5192010-07-21 21:33:20 -07001440
1441 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001442 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001443
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001444 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001445}
1446
Romain Guy7fbcc042010-08-04 15:40:07 -07001447void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001448 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001449
Romain Guy7fbcc042010-08-04 15:40:07 -07001450 GLuint textureUnit = 0;
1451 glActiveTexture(gTextureUnits[textureUnit]);
1452
Romain Guyfb8b7632010-08-23 21:05:08 -07001453 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001454 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001455 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001456
Romain Guy8b55f372010-08-18 17:10:07 -07001457 const float x = texture->left - texture->offset;
1458 const float y = texture->top - texture->offset;
1459
1460 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1461 return;
1462 }
1463
Romain Guy7fbcc042010-08-04 15:40:07 -07001464 int alpha;
1465 SkXfermode::Mode mode;
1466 getAlphaAndMode(paint, &alpha, &mode);
1467
Romain Guy746b7402010-10-26 16:27:31 -07001468 setupDraw();
Romain Guy86568192010-12-14 15:55:39 -08001469 setupDrawWithTexture(true);
1470 setupDrawAlpha8Color(paint->getColor(), alpha);
1471 setupDrawColorFilter();
1472 setupDrawShader();
1473 setupDrawBlending(true, mode);
1474 setupDrawProgram();
1475 setupDrawModelView(x, y, x + texture->width, y + texture->height);
1476 setupDrawTexture(texture->id);
1477 setupDrawPureColorUniforms();
1478 setupDrawColorFilterUniforms();
1479 setupDrawShaderUniforms();
1480 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
Romain Guy86942302010-09-12 13:02:16 -07001481
Romain Guy0a417492010-08-16 20:26:20 -07001482 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001483
1484 finishDrawTexture();
Romain Guy7fbcc042010-08-04 15:40:07 -07001485}
1486
Romain Guyada830f2011-01-13 12:13:20 -08001487void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1488 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08001489 return;
1490 }
1491
1492 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08001493
1494 int alpha;
1495 SkXfermode::Mode mode;
1496 getAlphaAndMode(paint, &alpha, &mode);
1497
Romain Guyada830f2011-01-13 12:13:20 -08001498 layer->alpha = alpha;
1499 layer->mode = mode;
Romain Guy6c319ca2011-01-11 14:29:25 -08001500
Romain Guyf219da52011-01-16 12:54:25 -08001501
1502#if RENDER_LAYERS_AS_REGIONS
1503 if (layer->region.isRect()) {
1504 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1505 composeLayerRect(layer, r);
1506 } else if (!layer->region.isEmpty() && layer->mesh) {
1507 const Rect& rect = layer->layer;
1508
1509 setupDraw();
1510 setupDrawWithTexture();
1511 setupDrawColor(alpha, alpha, alpha, alpha);
1512 setupDrawColorFilter();
1513 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1514 setupDrawProgram();
1515 setupDrawDirtyRegionsDisabled();
1516 setupDrawPureColorUniforms();
1517 setupDrawColorFilterUniforms();
1518 setupDrawTexture(layer->texture);
1519 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1520 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1521
1522 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1523 GL_UNSIGNED_SHORT, layer->meshIndices);
1524
1525 finishDrawTexture();
1526 }
1527#else
Romain Guyada830f2011-01-13 12:13:20 -08001528 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1529 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08001530#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08001531}
1532
Romain Guy6926c722010-07-12 20:20:03 -07001533///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001534// Shaders
1535///////////////////////////////////////////////////////////////////////////////
1536
1537void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001538 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001539}
1540
Romain Guy06f96e22010-07-30 19:18:16 -07001541void OpenGLRenderer::setupShader(SkiaShader* shader) {
1542 mShader = shader;
1543 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001544 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001545 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001546}
1547
Romain Guyd27977d2010-07-14 19:18:51 -07001548///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001549// Color filters
1550///////////////////////////////////////////////////////////////////////////////
1551
1552void OpenGLRenderer::resetColorFilter() {
1553 mColorFilter = NULL;
1554}
1555
1556void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1557 mColorFilter = filter;
1558}
1559
1560///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001561// Drop shadow
1562///////////////////////////////////////////////////////////////////////////////
1563
1564void OpenGLRenderer::resetShadow() {
1565 mHasShadow = false;
1566}
1567
1568void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1569 mHasShadow = true;
1570 mShadowRadius = radius;
1571 mShadowDx = dx;
1572 mShadowDy = dy;
1573 mShadowColor = color;
1574}
1575
1576///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001577// Drawing implementation
1578///////////////////////////////////////////////////////////////////////////////
1579
Romain Guyf607bdc2010-09-10 19:20:06 -07001580// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001581#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1582#define kStdUnderline_Offset (1.0f / 9.0f)
1583#define kStdUnderline_Thickness (1.0f / 18.0f)
1584
1585void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1586 float x, float y, SkPaint* paint) {
1587 // Handle underline and strike-through
1588 uint32_t flags = paint->getFlags();
1589 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1590 float underlineWidth = length;
1591 // If length is > 0.0f, we already measured the text for the text alignment
1592 if (length <= 0.0f) {
1593 underlineWidth = paint->measureText(text, bytesCount);
1594 }
1595
1596 float offsetX = 0;
1597 switch (paint->getTextAlign()) {
1598 case SkPaint::kCenter_Align:
1599 offsetX = underlineWidth * 0.5f;
1600 break;
1601 case SkPaint::kRight_Align:
1602 offsetX = underlineWidth;
1603 break;
1604 default:
1605 break;
1606 }
1607
1608 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001609 const float textSize = paint->getTextSize();
1610 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001611
Romain Guye20ecbd2010-09-22 19:49:04 -07001612 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001613 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001614
1615 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1616 float points[pointsCount];
1617 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001618
1619 if (flags & SkPaint::kUnderlineText_Flag) {
1620 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001621 points[currentPoint++] = left;
1622 points[currentPoint++] = top;
1623 points[currentPoint++] = left + underlineWidth;
1624 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001625 }
1626
1627 if (flags & SkPaint::kStrikeThruText_Flag) {
1628 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001629 points[currentPoint++] = left;
1630 points[currentPoint++] = top;
1631 points[currentPoint++] = left + underlineWidth;
1632 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001633 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001634
1635 SkPaint linesPaint(*paint);
1636 linesPaint.setStrokeWidth(strokeWidth);
1637
1638 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001639 }
1640 }
1641}
1642
Romain Guy026c5e162010-06-28 17:12:22 -07001643void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001644 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07001645 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001646 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001647 color |= 0x00ffffff;
1648 }
1649
Romain Guy70ca14e2010-12-13 18:24:33 -08001650 setupDraw();
1651 setupDrawColor(color);
1652 setupDrawShader();
1653 setupDrawColorFilter();
1654 setupDrawBlending(mode);
1655 setupDrawProgram();
1656 setupDrawModelView(left, top, right, bottom, ignoreTransform);
1657 setupDrawColorUniforms();
1658 setupDrawShaderUniforms(ignoreTransform);
1659 setupDrawColorFilterUniforms();
1660 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07001661
Romain Guyc95c8d62010-09-17 15:31:32 -07001662 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1663}
1664
Romain Guy82ba8142010-07-09 13:25:56 -07001665void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001666 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001667 int alpha;
1668 SkXfermode::Mode mode;
1669 getAlphaAndMode(paint, &alpha, &mode);
1670
Romain Guy8164c2d2010-10-25 18:03:28 -07001671 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1672
Romain Guy6620c6d2010-12-06 18:07:02 -08001673 if (mSnapshot->transform->isPureTranslate()) {
1674 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1675 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1676
1677 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1678 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1679 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1680 } else {
1681 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1682 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1683 GL_TRIANGLE_STRIP, gMeshCount);
1684 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001685}
1686
Romain Guybd6b79b2010-06-26 00:13:53 -07001687void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001688 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1689 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001690 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001691}
1692
1693void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001694 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001695 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001696 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001697
Romain Guy746b7402010-10-26 16:27:31 -07001698 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08001699 setupDrawWithTexture();
1700 setupDrawColor(alpha, alpha, alpha, alpha);
1701 setupDrawColorFilter();
1702 setupDrawBlending(blend, mode, swapSrcDst);
1703 setupDrawProgram();
1704 if (!dirty) {
1705 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07001706 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001707 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001708 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001709 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08001710 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001711 }
Romain Guy86568192010-12-14 15:55:39 -08001712 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001713 setupDrawColorFilterUniforms();
1714 setupDrawTexture(texture);
1715 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07001716
Romain Guy6820ac82010-09-15 18:11:50 -07001717 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08001718
1719 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07001720}
1721
Romain Guya5aed0d2010-09-09 14:42:43 -07001722void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001723 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001724 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1725 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001726 if (mode < SkXfermode::kPlus_Mode) {
1727 if (!mCaches.blend) {
1728 glEnable(GL_BLEND);
1729 }
Romain Guy82ba8142010-07-09 13:25:56 -07001730
Romain Guyf607bdc2010-09-10 19:20:06 -07001731 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1732 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001733
Romain Guya5aed0d2010-09-09 14:42:43 -07001734 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1735 glBlendFunc(sourceMode, destMode);
1736 mCaches.lastSrcMode = sourceMode;
1737 mCaches.lastDstMode = destMode;
1738 }
1739 } else {
1740 // These blend modes are not supported by OpenGL directly and have
1741 // to be implemented using shaders. Since the shader will perform
1742 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001743 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001744 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001745 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001746 }
1747
1748 if (mCaches.blend) {
1749 glDisable(GL_BLEND);
1750 }
1751 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001752 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001753 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001754 glDisable(GL_BLEND);
1755 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001756 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001757}
1758
Romain Guy889f8d12010-07-29 14:37:42 -07001759bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001760 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001761 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001762 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001763 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001764 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001765 }
Romain Guy6926c722010-07-12 20:20:03 -07001766 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001767}
1768
Romain Guy026c5e162010-06-28 17:12:22 -07001769void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001770 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001771 TextureVertex::setUV(v++, u1, v1);
1772 TextureVertex::setUV(v++, u2, v1);
1773 TextureVertex::setUV(v++, u1, v2);
1774 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001775}
1776
Chet Haase5c13d892010-10-08 08:37:55 -07001777void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001778 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001779 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001780 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1781 if (!isMode) {
1782 // Assume SRC_OVER
1783 *mode = SkXfermode::kSrcOver_Mode;
1784 }
1785 } else {
1786 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001787 }
1788
1789 // Skia draws using the color's alpha channel if < 255
1790 // Otherwise, it uses the paint's alpha
1791 int color = paint->getColor();
1792 *alpha = (color >> 24) & 0xFF;
1793 if (*alpha == 255) {
1794 *alpha = paint->getAlpha();
1795 }
1796 } else {
1797 *mode = SkXfermode::kSrcOver_Mode;
1798 *alpha = 255;
1799 }
Romain Guy026c5e162010-06-28 17:12:22 -07001800}
1801
Romain Guya5aed0d2010-09-09 14:42:43 -07001802SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1803 if (mode == NULL) {
1804 return SkXfermode::kSrcOver_Mode;
1805 }
1806 return mode->fMode;
1807}
1808
Romain Guy746b7402010-10-26 16:27:31 -07001809void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001810 bool bound = false;
1811 if (wrapS != texture->wrapS) {
1812 glBindTexture(GL_TEXTURE_2D, texture->id);
1813 bound = true;
1814 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1815 texture->wrapS = wrapS;
1816 }
1817 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001818 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001819 glBindTexture(GL_TEXTURE_2D, texture->id);
1820 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001821 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1822 texture->wrapT = wrapT;
1823 }
Romain Guya1db5742010-07-20 13:09:13 -07001824}
1825
Romain Guy9d5316e2010-06-24 19:30:36 -07001826}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001827}; // namespace android