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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling1c5e94a2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000041
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Golinecbcd7c2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000093
JF Bastien86e12832018-05-18 16:44:13 +000094* Clang: https://clang.llvm.org/cxx_status.html
95* GCC: https://gcc.gnu.org/projects/cxx-status.html#cxx11
96* MSVC: https://msdn.microsoft.com/en-us/library/hh567368.aspx
Chandler Carruthe8c97892014-02-28 13:35:54 +000097
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000103
Chandler Carruthe8c97892014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000110
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
Chandler Carruthe8c97892014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman6ab16142015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Klecknere7939662016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
JF Bastien86e12832018-05-18 16:44:13 +0000187 https://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruthe8c97892014-02-28 13:35:54 +0000188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
Hans Wennborg08b34a02017-11-13 23:47:58 +0000206 https://github.com/golang/go/wiki/CodeReviewComments
Peter Collingbournee0461992014-10-14 00:40:53 +0000207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
Chandler Carruth8617e5b2019-01-19 11:53:58 +0000236 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
237 // See https://llvm.org/LICENSE.txt for license information.
238 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000239 //
240 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000241 ///
242 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000243 /// This file contains the declaration of the Instruction class, which is the
244 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000245 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000246 //===----------------------------------------------------------------------===//
247
248A few things to note about this particular format: The "``-*- C++ -*-``" string
249on the first line is there to tell Emacs that the source file is a C++ file, not
250a C file (Emacs assumes ``.h`` files are C files by default).
251
252.. note::
253
254 This tag is not necessary in ``.cpp`` files. The name of the file is also
255 on the first line, along with a very short description of the purpose of the
256 file. This is important when printing out code and flipping though lots of
257 pages.
258
259The next section in the file is a concise note that defines the license that the
260file is released under. This makes it perfectly clear what terms the source
261code can be distributed under and should not be modified in any way.
262
Paul Robinson343e4962015-01-22 00:19:56 +0000263The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000264marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth67473522016-09-01 22:18:25 +0000265first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000266Any additional information should be separated by a blank line. If an
267algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000268to the paper where it is published should be included, as well as any notes or
269*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000270
271Class overviews
272"""""""""""""""
273
274Classes are one fundamental part of a good object oriented design. As such, a
275class definition should have a comment block that explains what the class is
276used for and how it works. Every non-trivial class is expected to have a
277``doxygen`` comment block.
278
279Method information
280""""""""""""""""""
281
282Methods defined in a class (as well as any global functions) should also be
283documented properly. A quick note about what it does and a description of the
284borderline behaviour is all that is necessary here (unless something
285particularly tricky or insidious is going on). The hope is that people can
286figure out how to use your interfaces without reading the code itself.
287
288Good things to talk about here are what happens when something unexpected
289happens: does the method return null? Abort? Format your hard disk?
290
291Comment Formatting
292^^^^^^^^^^^^^^^^^^
293
Paul Robinson343e4962015-01-22 00:19:56 +0000294In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
295``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000296less typing, don't have nesting problems, etc. There are a few cases when it is
297useful to use C style (``/* */``) comments however:
298
299#. When writing C code: Obviously if you are writing C code, use C style
300 comments.
301
302#. When writing a header file that may be ``#include``\d by a C source file.
303
304#. When writing a source file that is used by a tool that only accepts C style
305 comments.
306
Paul Robinsona6a19c02018-11-14 13:43:19 +0000307#. When documenting the significance of constants used as actual parameters in
308 a call. This is most helpful for ``bool`` parameters, or passing ``0`` or
309 ``nullptr``. Typically you add the formal parameter name, which ought to be
310 meaningful. For example, it's not clear what the parameter means in this call:
311
312 .. code-block:: c++
313
314 Object.emitName(nullptr);
315
316 An in-line C-style comment makes the intent obvious:
317
318 .. code-block:: c++
319
320 Object.emitName(/*Prefix=*/nullptr);
321
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000322Commenting out large blocks of code is discouraged, but if you really have to do
323this (for documentation purposes or as a suggestion for debug printing), use
324``#if 0`` and ``#endif``. These nest properly and are better behaved in general
325than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000326
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000327Doxygen Use in Documentation Comments
328^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
329
330Use the ``\file`` command to turn the standard file header into a file-level
331comment.
332
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000333Include descriptive paragraphs for all public interfaces (public classes,
334member and non-member functions). Don't just restate the information that can
Chandler Carruth67473522016-09-01 22:18:25 +0000335be inferred from the API name. The first sentence (or a paragraph beginning
336with ``\brief``) is used as an abstract. Try to use a single sentence as the
337``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000338paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000339
340To refer to parameter names inside a paragraph, use the ``\p name`` command.
341Don't use the ``\arg name`` command since it starts a new paragraph that
342contains documentation for the parameter.
343
344Wrap non-inline code examples in ``\code ... \endcode``.
345
346To document a function parameter, start a new paragraph with the
347``\param name`` command. If the parameter is used as an out or an in/out
348parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
349respectively.
350
351To describe function return value, start a new paragraph with the ``\returns``
352command.
353
354A minimal documentation comment:
355
356.. code-block:: c++
357
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000358 /// Sets the xyzzy property to \p Baz.
359 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000360
361A documentation comment that uses all Doxygen features in a preferred way:
362
363.. code-block:: c++
364
Chandler Carruth67473522016-09-01 22:18:25 +0000365 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000366 ///
367 /// Does not do foo the usual way if \p Baz is true.
368 ///
369 /// Typical usage:
370 /// \code
371 /// fooBar(false, "quux", Res);
372 /// \endcode
373 ///
374 /// \param Quux kind of foo to do.
375 /// \param [out] Result filled with bar sequence on foo success.
376 ///
377 /// \returns true on success.
378 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
379
Chris Lattner4fe27462013-09-01 15:48:08 +0000380Don't duplicate the documentation comment in the header file and in the
381implementation file. Put the documentation comments for public APIs into the
382header file. Documentation comments for private APIs can go to the
383implementation file. In any case, implementation files can include additional
384comments (not necessarily in Doxygen markup) to explain implementation details
385as needed.
386
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000387Don't duplicate function or class name at the beginning of the comment.
388For humans it is obvious which function or class is being documented;
389automatic documentation processing tools are smart enough to bind the comment
390to the correct declaration.
391
392Wrong:
393
394.. code-block:: c++
395
396 // In Something.h:
397
398 /// Something - An abstraction for some complicated thing.
399 class Something {
400 public:
401 /// fooBar - Does foo and bar.
402 void fooBar();
403 };
404
405 // In Something.cpp:
406
407 /// fooBar - Does foo and bar.
408 void Something::fooBar() { ... }
409
410Correct:
411
412.. code-block:: c++
413
414 // In Something.h:
415
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000416 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000417 class Something {
418 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000419 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000420 void fooBar();
421 };
422
423 // In Something.cpp:
424
425 // Builds a B-tree in order to do foo. See paper by...
426 void Something::fooBar() { ... }
427
428It is not required to use additional Doxygen features, but sometimes it might
429be a good idea to do so.
430
431Consider:
432
433* adding comments to any narrow namespace containing a collection of
434 related functions or types;
435
436* using top-level groups to organize a collection of related functions at
437 namespace scope where the grouping is smaller than the namespace;
438
439* using member groups and additional comments attached to member
440 groups to organize within a class.
441
442For example:
443
444.. code-block:: c++
445
446 class Something {
447 /// \name Functions that do Foo.
448 /// @{
449 void fooBar();
450 void fooBaz();
451 /// @}
452 ...
453 };
454
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000455``#include`` Style
456^^^^^^^^^^^^^^^^^^
457
458Immediately after the `header file comment`_ (and include guards if working on a
459header file), the `minimal list of #includes`_ required by the file should be
460listed. We prefer these ``#include``\s to be listed in this order:
461
462.. _Main Module Header:
463.. _Local/Private Headers:
464
465#. Main Module Header
466#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000467#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000468#. System ``#include``\s
469
Chandler Carruth494cfc02012-12-02 11:53:27 +0000470and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000471
472The `Main Module Header`_ file applies to ``.cpp`` files which implement an
473interface defined by a ``.h`` file. This ``#include`` should always be included
474**first** regardless of where it lives on the file system. By including a
475header file first in the ``.cpp`` files that implement the interfaces, we ensure
476that the header does not have any hidden dependencies which are not explicitly
477``#include``\d in the header, but should be. It is also a form of documentation
478in the ``.cpp`` file to indicate where the interfaces it implements are defined.
479
Zachary Turner068d1f82016-08-23 20:07:32 +0000480LLVM project and subproject headers should be grouped from most specific to least
481specific, for the same reasons described above. For example, LLDB depends on
482both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
483include ``lldb`` headers first, followed by ``clang`` headers, followed by
484``llvm`` headers, to reduce the possibility (for example) of an LLDB header
485accidentally picking up a missing include due to the previous inclusion of that
486header in the main source file or some earlier header file. clang should
487similarly include its own headers before including llvm headers. This rule
488applies to all LLVM subprojects.
489
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000490.. _fit into 80 columns:
491
492Source Code Width
493^^^^^^^^^^^^^^^^^
494
495Write your code to fit within 80 columns of text. This helps those of us who
496like to print out code and look at your code in an ``xterm`` without resizing
497it.
498
499The longer answer is that there must be some limit to the width of the code in
500order to reasonably allow developers to have multiple files side-by-side in
501windows on a modest display. If you are going to pick a width limit, it is
502somewhat arbitrary but you might as well pick something standard. Going with 90
503columns (for example) instead of 80 columns wouldn't add any significant value
504and would be detrimental to printing out code. Also many other projects have
505standardized on 80 columns, so some people have already configured their editors
506for it (vs something else, like 90 columns).
507
508This is one of many contentious issues in coding standards, but it is not up for
509debate.
510
Aaron Ballmancd270702018-08-10 17:26:07 +0000511Whitespace
512^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000513
514In all cases, prefer spaces to tabs in source files. People have different
515preferred indentation levels, and different styles of indentation that they
516like; this is fine. What isn't fine is that different editors/viewers expand
517tabs out to different tab stops. This can cause your code to look completely
518unreadable, and it is not worth dealing with.
519
520As always, follow the `Golden Rule`_ above: follow the style of
521existing code if you are modifying and extending it. If you like four spaces of
522indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
523of indentation. Also, do not reindent a whole source file: it makes for
524incredible diffs that are absolutely worthless.
525
Aaron Ballmancd270702018-08-10 17:26:07 +0000526Do not commit changes that include trailing whitespace. If you find trailing
527whitespace in a file, do not remove it unless you're otherwise changing that
528line of code. Some common editors will automatically remove trailing whitespace
529when saving a file which causes unrelated changes to appear in diffs and
530commits.
531
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000532Indent Code Consistently
533^^^^^^^^^^^^^^^^^^^^^^^^
534
535Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000536important. If you didn't believe and internalize this then, now is the time.
537Just do it. With the introduction of C++11, there are some new formatting
538challenges that merit some suggestions to help have consistent, maintainable,
539and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000540
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000541Format Lambdas Like Blocks Of Code
542""""""""""""""""""""""""""""""""""
543
544When formatting a multi-line lambda, format it like a block of code, that's
545what it is. If there is only one multi-line lambda in a statement, and there
546are no expressions lexically after it in the statement, drop the indent to the
547standard two space indent for a block of code, as if it were an if-block opened
548by the preceding part of the statement:
549
550.. code-block:: c++
551
552 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
553 if (a.blah < b.blah)
554 return true;
555 if (a.baz < b.baz)
556 return true;
557 return a.bam < b.bam;
558 });
559
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000560To take best advantage of this formatting, if you are designing an API which
561accepts a continuation or single callable argument (be it a functor, or
562a ``std::function``), it should be the last argument if at all possible.
563
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000564If there are multiple multi-line lambdas in a statement, or there is anything
565interesting after the lambda in the statement, indent the block two spaces from
566the indent of the ``[]``:
567
568.. code-block:: c++
569
570 dyn_switch(V->stripPointerCasts(),
571 [] (PHINode *PN) {
572 // process phis...
573 },
574 [] (SelectInst *SI) {
575 // process selects...
576 },
577 [] (LoadInst *LI) {
578 // process loads...
579 },
580 [] (AllocaInst *AI) {
581 // process allocas...
582 });
583
584Braced Initializer Lists
585""""""""""""""""""""""""
586
587With C++11, there are significantly more uses of braced lists to perform
588initialization. These allow you to easily construct aggregate temporaries in
589expressions among other niceness. They now have a natural way of ending up
590nested within each other and within function calls in order to build up
591aggregates (such as option structs) from local variables. To make matters
592worse, we also have many more uses of braces in an expression context that are
593*not* performing initialization.
594
595The historically common formatting of braced initialization of aggregate
596variables does not mix cleanly with deep nesting, general expression contexts,
597function arguments, and lambdas. We suggest new code use a simple rule for
598formatting braced initialization lists: act as-if the braces were parentheses
599in a function call. The formatting rules exactly match those already well
600understood for formatting nested function calls. Examples:
601
602.. code-block:: c++
603
604 foo({a, b, c}, {1, 2, 3});
605
606 llvm::Constant *Mask[] = {
607 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
608 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
609 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
610
611This formatting scheme also makes it particularly easy to get predictable,
612consistent, and automatic formatting with tools like `Clang Format`_.
613
JF Bastien86e12832018-05-18 16:44:13 +0000614.. _Clang Format: https://clang.llvm.org/docs/ClangFormat.html
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000615
616Language and Compiler Issues
617----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000618
619Treat Compiler Warnings Like Errors
620^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
621
622If your code has compiler warnings in it, something is wrong --- you aren't
623casting values correctly, you have "questionable" constructs in your code, or
624you are doing something legitimately wrong. Compiler warnings can cover up
625legitimate errors in output and make dealing with a translation unit difficult.
626
627It is not possible to prevent all warnings from all compilers, nor is it
628desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
629good thorough set of warnings, and stick to it. At least in the case of
630``gcc``, it is possible to work around any spurious errors by changing the
631syntax of the code slightly. For example, a warning that annoys me occurs when
632I write code like this:
633
634.. code-block:: c++
635
636 if (V = getValue()) {
637 ...
638 }
639
640``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
641probably mistyped it. In most cases, I haven't, and I really don't want the
642spurious errors. To fix this particular problem, I rewrite the code like
643this:
644
645.. code-block:: c++
646
647 if ((V = getValue())) {
648 ...
649 }
650
651which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
652massaging the code appropriately.
653
654Write Portable Code
655^^^^^^^^^^^^^^^^^^^
656
657In almost all cases, it is possible and within reason to write completely
658portable code. If there are cases where it isn't possible to write portable
659code, isolate it behind a well defined (and well documented) interface.
660
661In practice, this means that you shouldn't assume much about the host compiler
662(and Visual Studio tends to be the lowest common denominator). If advanced
663features are used, they should only be an implementation detail of a library
664which has a simple exposed API, and preferably be buried in ``libSystem``.
665
666Do not use RTTI or Exceptions
667^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
668
669In an effort to reduce code and executable size, LLVM does not use RTTI
670(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
671the general C++ principle of *"you only pay for what you use"*, causing
672executable bloat even if exceptions are never used in the code base, or if RTTI
673is never used for a class. Because of this, we turn them off globally in the
674code.
675
676That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000677templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000678This form of RTTI is opt-in and can be
679:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000680substantially more efficient than ``dynamic_cast<>``.
681
682.. _static constructor:
683
684Do not use Static Constructors
685^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
686
687Static constructors and destructors (e.g. global variables whose types have a
688constructor or destructor) should not be added to the code base, and should be
689removed wherever possible. Besides `well known problems
JF Bastien86e12832018-05-18 16:44:13 +0000690<https://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000691initialization is undefined between globals in different source files, the
692entire concept of static constructors is at odds with the common use case of
693LLVM as a library linked into a larger application.
694
695Consider the use of LLVM as a JIT linked into another application (perhaps for
JF Bastien86e12832018-05-18 16:44:13 +0000696`OpenGL, custom languages <https://llvm.org/Users.html>`_, `shaders in movies
697<https://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000698design of static constructors, they must be executed at startup time of the
699entire application, regardless of whether or how LLVM is used in that larger
700application. There are two problems with this:
701
702* The time to run the static constructors impacts startup time of applications
703 --- a critical time for GUI apps, among others.
704
705* The static constructors cause the app to pull many extra pages of memory off
706 the disk: both the code for the constructor in each ``.o`` file and the small
707 amount of data that gets touched. In addition, touched/dirty pages put more
708 pressure on the VM system on low-memory machines.
709
710We would really like for there to be zero cost for linking in an additional LLVM
711target or other library into an application, but static constructors violate
712this goal.
713
714That said, LLVM unfortunately does contain static constructors. It would be a
JF Bastien86e12832018-05-18 16:44:13 +0000715`great project <https://llvm.org/PR11944>`_ for someone to purge all static
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000716constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
717flag (when building with Clang) to ensure we do not regress in the future.
718
719Use of ``class`` and ``struct`` Keywords
720^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
721
722In C++, the ``class`` and ``struct`` keywords can be used almost
723interchangeably. The only difference is when they are used to declare a class:
724``class`` makes all members private by default while ``struct`` makes all
725members public by default.
726
727Unfortunately, not all compilers follow the rules and some will generate
728different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000729the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000730
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000731* All declarations and definitions of a given ``class`` or ``struct`` must use
732 the same keyword. For example:
733
734.. code-block:: c++
735
736 class Foo;
737
738 // Breaks mangling in MSVC.
739 struct Foo { int Data; };
740
741* As a rule of thumb, ``struct`` should be kept to structures where *all*
742 members are declared public.
743
744.. code-block:: c++
745
746 // Foo feels like a class... this is strange.
747 struct Foo {
748 private:
749 int Data;
750 public:
751 Foo() : Data(0) { }
752 int getData() const { return Data; }
753 void setData(int D) { Data = D; }
754 };
755
756 // Bar isn't POD, but it does look like a struct.
757 struct Bar {
758 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000759 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000760 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000761
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000762Do not use Braced Initializer Lists to Call a Constructor
763^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
764
765In C++11 there is a "generalized initialization syntax" which allows calling
766constructors using braced initializer lists. Do not use these to call
767constructors with any interesting logic or if you care that you're calling some
768*particular* constructor. Those should look like function calls using
769parentheses rather than like aggregate initialization. Similarly, if you need
770to explicitly name the type and call its constructor to create a temporary,
771don't use a braced initializer list. Instead, use a braced initializer list
772(without any type for temporaries) when doing aggregate initialization or
773something notionally equivalent. Examples:
774
775.. code-block:: c++
776
777 class Foo {
778 public:
779 // Construct a Foo by reading data from the disk in the whizbang format, ...
780 Foo(std::string filename);
781
782 // Construct a Foo by looking up the Nth element of some global data ...
783 Foo(int N);
784
785 // ...
786 };
787
788 // The Foo constructor call is very deliberate, no braces.
789 std::fill(foo.begin(), foo.end(), Foo("name"));
790
791 // The pair is just being constructed like an aggregate, use braces.
792 bar_map.insert({my_key, my_value});
793
794If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
795
796.. code-block:: c++
797
798 int data[] = {0, 1, 2, 3};
799
800Use ``auto`` Type Deduction to Make Code More Readable
801^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
802
803Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
804uses a more moderate stance. Use ``auto`` if and only if it makes the code more
805readable or easier to maintain. Don't "almost always" use ``auto``, but do use
806``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
807type is already obvious from the context. Another time when ``auto`` works well
808for these purposes is when the type would have been abstracted away anyways,
809often behind a container's typedef such as ``std::vector<T>::iterator``.
810
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000811Beware unnecessary copies with ``auto``
812^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
813
814The convenience of ``auto`` makes it easy to forget that its default behavior
815is a copy. Particularly in range-based ``for`` loops, careless copies are
816expensive.
817
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000818As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
819``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000820
821.. code-block:: c++
822
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000823 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000824 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000825 for (auto &Val : Container) { Val.change(); }
826
827 // Remove the reference if you really want a new copy.
828 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
829
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000830 // Copy pointers, but make it clear that they're pointers.
Alexander Kornienko94d9c392018-04-05 12:48:22 +0000831 for (const auto *Ptr : Container) { observe(*Ptr); }
832 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000833
Mandeep Singh Grangd147f522017-09-06 20:19:10 +0000834Beware of non-determinism due to ordering of pointers
835^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
836
837In general, there is no relative ordering among pointers. As a result,
838when unordered containers like sets and maps are used with pointer keys
839the iteration order is undefined. Hence, iterating such containers may
840result in non-deterministic code generation. While the generated code
841might not necessarily be "wrong code", this non-determinism might result
842in unexpected runtime crashes or simply hard to reproduce bugs on the
843customer side making it harder to debug and fix.
844
845As a rule of thumb, in case an ordered result is expected, remember to
846sort an unordered container before iteration. Or use ordered containers
847like vector/MapVector/SetVector if you want to iterate pointer keys.
848
Mandeep Singh Grang434d4c02018-04-24 21:25:57 +0000849Beware of non-deterministic sorting order of equal elements
850^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
851
852std::sort uses a non-stable sorting algorithm in which the order of equal
853elements is not guaranteed to be preserved. Thus using std::sort for a
854container having equal elements may result in non-determinstic behavior.
855To uncover such instances of non-determinism, LLVM has introduced a new
856llvm::sort wrapper function. For an EXPENSIVE_CHECKS build this will randomly
857shuffle the container before sorting. As a rule of thumb, always make sure to
858use llvm::sort instead of std::sort.
859
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000860Style Issues
861============
862
863The High-Level Issues
864---------------------
865
David Blaikie47ff8f42018-02-01 21:03:35 +0000866Self-contained Headers
867^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000868
David Blaikie47ff8f42018-02-01 21:03:35 +0000869Header files should be self-contained (compile on their own) and end in .h.
870Non-header files that are meant for inclusion should end in .inc and be used
871sparingly.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000872
David Blaikie47ff8f42018-02-01 21:03:35 +0000873All header files should be self-contained. Users and refactoring tools should
874not have to adhere to special conditions to include the header. Specifically, a
875header should have header guards and include all other headers it needs.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000876
David Blaikie47ff8f42018-02-01 21:03:35 +0000877There are rare cases where a file designed to be included is not
878self-contained. These are typically intended to be included at unusual
879locations, such as the middle of another file. They might not use header
880guards, and might not include their prerequisites. Name such files with the
881.inc extension. Use sparingly, and prefer self-contained headers when possible.
882
883In general, a header should be implemented by one or more ``.cpp`` files. Each
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000884of these ``.cpp`` files should include the header that defines their interface
David Blaikie47ff8f42018-02-01 21:03:35 +0000885first. This ensures that all of the dependences of the header have been
886properly added to the header itself, and are not implicit. System headers
887should be included after user headers for a translation unit.
888
889Library Layering
890^^^^^^^^^^^^^^^^
891
892A directory of header files (for example ``include/llvm/Foo``) defines a
893library (``Foo``). Dependencies between libraries are defined by the
894``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
895its headers and implementation) should only use things from the libraries
896listed in its dependencies.
897
898Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
899linkers, as well as lld, do not enforce this constraint). A Unix linker
900searches left to right through the libraries specified on its command line and
901never revisits a library. In this way, no circular dependencies between
902libraries can exist.
903
904This doesn't fully enforce all inter-library dependencies, and importantly
905doesn't enforce header file circular dependencies created by inline functions.
906A good way to answer the "is this layered correctly" would be to consider
907whether a Unix linker would succeed at linking the program if all inline
908functions were defined out-of-line. (& for all valid orderings of dependencies
909- since linking resolution is linear, it's possible that some implicit
910dependencies can sneak through: A depends on B and C, so valid orderings are
911"C B A" or "B C A", in both cases the explicit dependencies come before their
912use. But in the first case, B could still link successfully if it implicitly
913depended on C, or the opposite in the second case)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000914
915.. _minimal list of #includes:
916
917``#include`` as Little as Possible
918^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
919
920``#include`` hurts compile time performance. Don't do it unless you have to,
921especially in header files.
922
923But wait! Sometimes you need to have the definition of a class to use it, or to
924inherit from it. In these cases go ahead and ``#include`` that header file. Be
925aware however that there are many cases where you don't need to have the full
926definition of a class. If you are using a pointer or reference to a class, you
927don't need the header file. If you are simply returning a class instance from a
928prototyped function or method, you don't need it. In fact, for most cases, you
929simply don't need the definition of a class. And not ``#include``\ing speeds up
930compilation.
931
932It is easy to try to go too overboard on this recommendation, however. You
933**must** include all of the header files that you are using --- you can include
934them either directly or indirectly through another header file. To make sure
935that you don't accidentally forget to include a header file in your module
936header, make sure to include your module header **first** in the implementation
937file (as mentioned above). This way there won't be any hidden dependencies that
938you'll find out about later.
939
940Keep "Internal" Headers Private
941^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
942
943Many modules have a complex implementation that causes them to use more than one
944implementation (``.cpp``) file. It is often tempting to put the internal
945communication interface (helper classes, extra functions, etc) in the public
946module header file. Don't do this!
947
948If you really need to do something like this, put a private header file in the
949same directory as the source files, and include it locally. This ensures that
950your private interface remains private and undisturbed by outsiders.
951
952.. note::
953
954 It's okay to put extra implementation methods in a public class itself. Just
955 make them private (or protected) and all is well.
956
957.. _early exits:
958
959Use Early Exits and ``continue`` to Simplify Code
960^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
961
962When reading code, keep in mind how much state and how many previous decisions
963have to be remembered by the reader to understand a block of code. Aim to
964reduce indentation where possible when it doesn't make it more difficult to
965understand the code. One great way to do this is by making use of early exits
966and the ``continue`` keyword in long loops. As an example of using an early
967exit from a function, consider this "bad" code:
968
969.. code-block:: c++
970
Andrew Tricke6af4b92012-09-20 17:02:04 +0000971 Value *doSomething(Instruction *I) {
Chandler Carruth9ae926b2018-08-26 09:51:22 +0000972 if (!I->isTerminator() &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000973 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000974 ... some long code ....
975 }
976
977 return 0;
978 }
979
980This code has several problems if the body of the ``'if'`` is large. When
981you're looking at the top of the function, it isn't immediately clear that this
982*only* does interesting things with non-terminator instructions, and only
983applies to things with the other predicates. Second, it is relatively difficult
984to describe (in comments) why these predicates are important because the ``if``
985statement makes it difficult to lay out the comments. Third, when you're deep
986within the body of the code, it is indented an extra level. Finally, when
987reading the top of the function, it isn't clear what the result is if the
988predicate isn't true; you have to read to the end of the function to know that
989it returns null.
990
991It is much preferred to format the code like this:
992
993.. code-block:: c++
994
Andrew Tricke6af4b92012-09-20 17:02:04 +0000995 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000996 // Terminators never need 'something' done to them because ...
Chandler Carruth9ae926b2018-08-26 09:51:22 +0000997 if (I->isTerminator())
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000998 return 0;
999
1000 // We conservatively avoid transforming instructions with multiple uses
1001 // because goats like cheese.
1002 if (!I->hasOneUse())
1003 return 0;
1004
1005 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +00001006 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001007 return 0;
1008
1009 ... some long code ....
1010 }
1011
1012This fixes these problems. A similar problem frequently happens in ``for``
1013loops. A silly example is something like this:
1014
1015.. code-block:: c++
1016
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001017 for (Instruction &I : BB) {
1018 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001019 Value *LHS = BO->getOperand(0);
1020 Value *RHS = BO->getOperand(1);
1021 if (LHS != RHS) {
1022 ...
1023 }
1024 }
1025 }
1026
1027When you have very, very small loops, this sort of structure is fine. But if it
1028exceeds more than 10-15 lines, it becomes difficult for people to read and
1029understand at a glance. The problem with this sort of code is that it gets very
1030nested very quickly. Meaning that the reader of the code has to keep a lot of
1031context in their brain to remember what is going immediately on in the loop,
1032because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1033It is strongly preferred to structure the loop like this:
1034
1035.. code-block:: c++
1036
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001037 for (Instruction &I : BB) {
1038 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001039 if (!BO) continue;
1040
1041 Value *LHS = BO->getOperand(0);
1042 Value *RHS = BO->getOperand(1);
1043 if (LHS == RHS) continue;
1044
1045 ...
1046 }
1047
1048This has all the benefits of using early exits for functions: it reduces nesting
1049of the loop, it makes it easier to describe why the conditions are true, and it
1050makes it obvious to the reader that there is no ``else`` coming up that they
1051have to push context into their brain for. If a loop is large, this can be a
1052big understandability win.
1053
1054Don't use ``else`` after a ``return``
1055^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1056
1057For similar reasons above (reduction of indentation and easier reading), please
1058do not use ``'else'`` or ``'else if'`` after something that interrupts control
1059flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1060example, this is *bad*:
1061
1062.. code-block:: c++
1063
1064 case 'J': {
1065 if (Signed) {
1066 Type = Context.getsigjmp_bufType();
1067 if (Type.isNull()) {
1068 Error = ASTContext::GE_Missing_sigjmp_buf;
1069 return QualType();
1070 } else {
1071 break;
1072 }
1073 } else {
1074 Type = Context.getjmp_bufType();
1075 if (Type.isNull()) {
1076 Error = ASTContext::GE_Missing_jmp_buf;
1077 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001078 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001079 break;
Meador Inge46137da2012-06-20 23:48:01 +00001080 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001081 }
1082 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001083
1084It is better to write it like this:
1085
1086.. code-block:: c++
1087
1088 case 'J':
1089 if (Signed) {
1090 Type = Context.getsigjmp_bufType();
1091 if (Type.isNull()) {
1092 Error = ASTContext::GE_Missing_sigjmp_buf;
1093 return QualType();
1094 }
1095 } else {
1096 Type = Context.getjmp_bufType();
1097 if (Type.isNull()) {
1098 Error = ASTContext::GE_Missing_jmp_buf;
1099 return QualType();
1100 }
1101 }
1102 break;
1103
1104Or better yet (in this case) as:
1105
1106.. code-block:: c++
1107
1108 case 'J':
1109 if (Signed)
1110 Type = Context.getsigjmp_bufType();
1111 else
1112 Type = Context.getjmp_bufType();
1113
1114 if (Type.isNull()) {
1115 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1116 ASTContext::GE_Missing_jmp_buf;
1117 return QualType();
1118 }
1119 break;
1120
1121The idea is to reduce indentation and the amount of code you have to keep track
1122of when reading the code.
1123
1124Turn Predicate Loops into Predicate Functions
1125^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1126
1127It is very common to write small loops that just compute a boolean value. There
1128are a number of ways that people commonly write these, but an example of this
1129sort of thing is:
1130
1131.. code-block:: c++
1132
1133 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001134 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1135 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001136 FoundFoo = true;
1137 break;
1138 }
1139
1140 if (FoundFoo) {
1141 ...
1142 }
1143
1144This sort of code is awkward to write, and is almost always a bad sign. Instead
1145of this sort of loop, we strongly prefer to use a predicate function (which may
1146be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1147code to be structured like this:
1148
1149.. code-block:: c++
1150
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001151 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001152 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001153 for (unsigned I = 0, E = List.size(); I != E; ++I)
1154 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001155 return true;
1156 return false;
1157 }
1158 ...
1159
Andrew Trickfc9420c2012-09-20 02:01:06 +00001160 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001161 ...
1162 }
1163
1164There are many reasons for doing this: it reduces indentation and factors out
1165code which can often be shared by other code that checks for the same predicate.
1166More importantly, it *forces you to pick a name* for the function, and forces
1167you to write a comment for it. In this silly example, this doesn't add much
1168value. However, if the condition is complex, this can make it a lot easier for
1169the reader to understand the code that queries for this predicate. Instead of
1170being faced with the in-line details of how we check to see if the BarList
1171contains a foo, we can trust the function name and continue reading with better
1172locality.
1173
1174The Low-Level Issues
1175--------------------
1176
1177Name Types, Functions, Variables, and Enumerators Properly
1178^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1179
1180Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1181enough how important it is to use *descriptive* names. Pick names that match
1182the semantics and role of the underlying entities, within reason. Avoid
1183abbreviations unless they are well known. After picking a good name, make sure
1184to use consistent capitalization for the name, as inconsistency requires clients
1185to either memorize the APIs or to look it up to find the exact spelling.
1186
1187In general, names should be in camel case (e.g. ``TextFileReader`` and
1188``isLValue()``). Different kinds of declarations have different rules:
1189
1190* **Type names** (including classes, structs, enums, typedefs, etc) should be
1191 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1192
1193* **Variable names** should be nouns (as they represent state). The name should
1194 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1195 ``Boats``).
1196
1197* **Function names** should be verb phrases (as they represent actions), and
1198 command-like function should be imperative. The name should be camel case,
1199 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1200
1201* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1202 follow the naming conventions for types. A common use for enums is as a
1203 discriminator for a union, or an indicator of a subclass. When an enum is
1204 used for something like this, it should have a ``Kind`` suffix
1205 (e.g. ``ValueKind``).
1206
1207* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1208 should start with an upper-case letter, just like types. Unless the
1209 enumerators are defined in their own small namespace or inside a class,
1210 enumerators should have a prefix corresponding to the enum declaration name.
1211 For example, ``enum ValueKind { ... };`` may contain enumerators like
1212 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1213 convenience constants are exempt from the requirement for a prefix. For
1214 instance:
1215
1216 .. code-block:: c++
1217
1218 enum {
1219 MaxSize = 42,
1220 Density = 12
1221 };
1222
1223As an exception, classes that mimic STL classes can have member names in STL's
1224style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001225``push_back()``, and ``empty()``). Classes that provide multiple
1226iterators should add a singular prefix to ``begin()`` and ``end()``
1227(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001228
1229Here are some examples of good and bad names:
1230
Meador Inge6a706af2012-06-20 23:57:00 +00001231.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001232
1233 class VehicleMaker {
1234 ...
1235 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1236 Factory<Tire> Factory; // Better.
1237 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1238 // kind of factories.
1239 };
1240
Alexander Kornienkof1e68ff2016-09-27 14:49:45 +00001241 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001242 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001243 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1244 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001245 ...
1246 }
1247
1248Assert Liberally
1249^^^^^^^^^^^^^^^^
1250
1251Use the "``assert``" macro to its fullest. Check all of your preconditions and
1252assumptions, you never know when a bug (not necessarily even yours) might be
1253caught early by an assertion, which reduces debugging time dramatically. The
1254"``<cassert>``" header file is probably already included by the header files you
1255are using, so it doesn't cost anything to use it.
1256
1257To further assist with debugging, make sure to put some kind of error message in
1258the assertion statement, which is printed if the assertion is tripped. This
1259helps the poor debugger make sense of why an assertion is being made and
1260enforced, and hopefully what to do about it. Here is one complete example:
1261
1262.. code-block:: c++
1263
Sean Silva7333a842012-11-17 23:25:33 +00001264 inline Value *getOperand(unsigned I) {
1265 assert(I < Operands.size() && "getOperand() out of range!");
1266 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001267 }
1268
1269Here are more examples:
1270
1271.. code-block:: c++
1272
Alp Tokerf907b892013-12-05 05:44:44 +00001273 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001274
1275 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1276
1277 assert(idx < getNumSuccessors() && "Successor # out of range!");
1278
1279 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1280
1281 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1282
1283You get the idea.
1284
Jordan Rose2962d952012-10-26 22:08:46 +00001285In the past, asserts were used to indicate a piece of code that should not be
1286reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001287
1288.. code-block:: c++
1289
Jordan Rose2962d952012-10-26 22:08:46 +00001290 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001291
Jordan Rose2962d952012-10-26 22:08:46 +00001292This has a few issues, the main one being that some compilers might not
1293understand the assertion, or warn about a missing return in builds where
1294assertions are compiled out.
1295
1296Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001297
1298.. code-block:: c++
1299
Jordan Rose2962d952012-10-26 22:08:46 +00001300 llvm_unreachable("Invalid radix for integer literal");
1301
1302When assertions are enabled, this will print the message if it's ever reached
1303and then exit the program. When assertions are disabled (i.e. in release
1304builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1305code for this branch. If the compiler does not support this, it will fall back
1306to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001307
Alex Bradbury71824402017-08-18 05:29:21 +00001308Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyf698a292017-08-18 06:45:34 +00001309build. If the error condition can be triggered by user input then the
1310recoverable error mechanism described in :doc:`ProgrammersManual` should be
1311used instead. In cases where this is not practical, ``report_fatal_error`` may
1312be used.
Alex Bradbury71824402017-08-18 05:29:21 +00001313
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001314Another issue is that values used only by assertions will produce an "unused
1315value" warning when assertions are disabled. For example, this code will warn:
1316
1317.. code-block:: c++
1318
1319 unsigned Size = V.size();
1320 assert(Size > 42 && "Vector smaller than it should be");
1321
1322 bool NewToSet = Myset.insert(Value);
1323 assert(NewToSet && "The value shouldn't be in the set yet");
1324
1325These are two interesting different cases. In the first case, the call to
1326``V.size()`` is only useful for the assert, and we don't want it executed when
1327assertions are disabled. Code like this should move the call into the assert
1328itself. In the second case, the side effects of the call must happen whether
1329the assert is enabled or not. In this case, the value should be cast to void to
1330disable the warning. To be specific, it is preferred to write the code like
1331this:
1332
1333.. code-block:: c++
1334
1335 assert(V.size() > 42 && "Vector smaller than it should be");
1336
1337 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1338 assert(NewToSet && "The value shouldn't be in the set yet");
1339
1340Do Not Use ``using namespace std``
1341^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1342
1343In LLVM, we prefer to explicitly prefix all identifiers from the standard
1344namespace with an "``std::``" prefix, rather than rely on "``using namespace
1345std;``".
1346
1347In header files, adding a ``'using namespace XXX'`` directive pollutes the
1348namespace of any source file that ``#include``\s the header. This is clearly a
1349bad thing.
1350
1351In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1352rule, but is still important. Basically, using explicit namespace prefixes
1353makes the code **clearer**, because it is immediately obvious what facilities
1354are being used and where they are coming from. And **more portable**, because
1355namespace clashes cannot occur between LLVM code and other namespaces. The
1356portability rule is important because different standard library implementations
1357expose different symbols (potentially ones they shouldn't), and future revisions
1358to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1359never use ``'using namespace std;'`` in LLVM.
1360
1361The exception to the general rule (i.e. it's not an exception for the ``std``
1362namespace) is for implementation files. For example, all of the code in the
1363LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1364ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1365llvm;'`` directive at the top, after the ``#include``\s. This reduces
1366indentation in the body of the file for source editors that indent based on
1367braces, and keeps the conceptual context cleaner. The general form of this rule
1368is that any ``.cpp`` file that implements code in any namespace may use that
1369namespace (and its parents'), but should not use any others.
1370
1371Provide a Virtual Method Anchor for Classes in Headers
1372^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1373
1374If a class is defined in a header file and has a vtable (either it has virtual
1375methods or it derives from classes with virtual methods), it must always have at
1376least one out-of-line virtual method in the class. Without this, the compiler
1377will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1378header, bloating ``.o`` file sizes and increasing link times.
1379
David Blaikie00bec9a2012-09-21 17:47:36 +00001380Don't use default labels in fully covered switches over enumerations
1381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1382
1383``-Wswitch`` warns if a switch, without a default label, over an enumeration
1384does not cover every enumeration value. If you write a default label on a fully
1385covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1386when new elements are added to that enumeration. To help avoid adding these
1387kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1388off by default but turned on when building LLVM with a version of Clang that
1389supports the warning.
1390
1391A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001392GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001393if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001394that the enum expression may take any representable value, not just those of
1395individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1396the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001397
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001398Use range-based ``for`` loops wherever possible
1399^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001400
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001401The introduction of range-based ``for`` loops in C++11 means that explicit
1402manipulation of iterators is rarely necessary. We use range-based ``for``
1403loops wherever possible for all newly added code. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001404
1405.. code-block:: c++
1406
1407 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001408 for (Instruction &I : *BB)
1409 ... use I ...
1410
1411Don't evaluate ``end()`` every time through a loop
1412^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1413
1414In cases where range-based ``for`` loops can't be used and it is necessary
1415to write an explicit iterator-based loop, pay close attention to whether
1416``end()`` is re-evaluted on each loop iteration. One common mistake is to
1417write a loop in this style:
1418
1419.. code-block:: c++
1420
1421 BasicBlock *BB = ...
1422 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001423 ... use I ...
1424
1425The problem with this construct is that it evaluates "``BB->end()``" every time
1426through the loop. Instead of writing the loop like this, we strongly prefer
1427loops to be written so that they evaluate it once before the loop starts. A
1428convenient way to do this is like so:
1429
1430.. code-block:: c++
1431
1432 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001433 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001434 ... use I ...
1435
1436The observant may quickly point out that these two loops may have different
1437semantics: if the container (a basic block in this case) is being mutated, then
1438"``BB->end()``" may change its value every time through the loop and the second
1439loop may not in fact be correct. If you actually do depend on this behavior,
1440please write the loop in the first form and add a comment indicating that you
1441did it intentionally.
1442
1443Why do we prefer the second form (when correct)? Writing the loop in the first
1444form has two problems. First it may be less efficient than evaluating it at the
1445start of the loop. In this case, the cost is probably minor --- a few extra
1446loads every time through the loop. However, if the base expression is more
1447complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001448expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001449really aren't cheap. By writing it in the second form consistently, you
1450eliminate the issue entirely and don't even have to think about it.
1451
1452The second (even bigger) issue is that writing the loop in the first form hints
1453to the reader that the loop is mutating the container (a fact that a comment
1454would handily confirm!). If you write the loop in the second form, it is
1455immediately obvious without even looking at the body of the loop that the
1456container isn't being modified, which makes it easier to read the code and
1457understand what it does.
1458
1459While the second form of the loop is a few extra keystrokes, we do strongly
1460prefer it.
1461
1462``#include <iostream>`` is Forbidden
1463^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1464
1465The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1466because many common implementations transparently inject a `static constructor`_
1467into every translation unit that includes it.
1468
1469Note that using the other stream headers (``<sstream>`` for example) is not
1470problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1471provides various APIs that are better performing for almost every use than
1472``std::ostream`` style APIs.
1473
1474.. note::
1475
1476 New code should always use `raw_ostream`_ for writing, or the
1477 ``llvm::MemoryBuffer`` API for reading files.
1478
1479.. _raw_ostream:
1480
1481Use ``raw_ostream``
1482^^^^^^^^^^^^^^^^^^^
1483
1484LLVM includes a lightweight, simple, and efficient stream implementation in
1485``llvm/Support/raw_ostream.h``, which provides all of the common features of
1486``std::ostream``. All new code should use ``raw_ostream`` instead of
1487``ostream``.
1488
1489Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1490declared as ``class raw_ostream``. Public headers should generally not include
1491the ``raw_ostream`` header, but use forward declarations and constant references
1492to ``raw_ostream`` instances.
1493
1494Avoid ``std::endl``
1495^^^^^^^^^^^^^^^^^^^
1496
1497The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1498the output stream specified. In addition to doing this, however, it also
1499flushes the output stream. In other words, these are equivalent:
1500
1501.. code-block:: c++
1502
1503 std::cout << std::endl;
1504 std::cout << '\n' << std::flush;
1505
1506Most of the time, you probably have no reason to flush the output stream, so
1507it's better to use a literal ``'\n'``.
1508
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001509Don't use ``inline`` when defining a function in a class definition
1510^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1511
1512A member function defined in a class definition is implicitly inline, so don't
1513put the ``inline`` keyword in this case.
1514
1515Don't:
1516
1517.. code-block:: c++
1518
1519 class Foo {
1520 public:
1521 inline void bar() {
1522 // ...
1523 }
1524 };
1525
1526Do:
1527
1528.. code-block:: c++
1529
1530 class Foo {
1531 public:
1532 void bar() {
1533 // ...
1534 }
1535 };
1536
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001537Microscopic Details
1538-------------------
1539
1540This section describes preferred low-level formatting guidelines along with
1541reasoning on why we prefer them.
1542
1543Spaces Before Parentheses
1544^^^^^^^^^^^^^^^^^^^^^^^^^
1545
1546We prefer to put a space before an open parenthesis only in control flow
1547statements, but not in normal function call expressions and function-like
1548macros. For example, this is good:
1549
1550.. code-block:: c++
1551
Sean Silva7333a842012-11-17 23:25:33 +00001552 if (X) ...
1553 for (I = 0; I != 100; ++I) ...
1554 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001555
1556 somefunc(42);
1557 assert(3 != 4 && "laws of math are failing me");
1558
Sean Silva7333a842012-11-17 23:25:33 +00001559 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001560
1561and this is bad:
1562
1563.. code-block:: c++
1564
Sean Silva7333a842012-11-17 23:25:33 +00001565 if(X) ...
1566 for(I = 0; I != 100; ++I) ...
1567 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001568
1569 somefunc (42);
1570 assert (3 != 4 && "laws of math are failing me");
1571
Sean Silva7333a842012-11-17 23:25:33 +00001572 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001573
1574The reason for doing this is not completely arbitrary. This style makes control
1575flow operators stand out more, and makes expressions flow better. The function
1576call operator binds very tightly as a postfix operator. Putting a space after a
1577function name (as in the last example) makes it appear that the code might bind
1578the arguments of the left-hand-side of a binary operator with the argument list
1579of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001580misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001581
1582.. code-block:: c++
1583
Sean Silva7333a842012-11-17 23:25:33 +00001584 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001585
1586when skimming through the code. By avoiding a space in a function, we avoid
1587this misinterpretation.
1588
1589Prefer Preincrement
1590^^^^^^^^^^^^^^^^^^^
1591
1592Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1593(``X++``) and could very well be a lot faster than it. Use preincrementation
1594whenever possible.
1595
1596The semantics of postincrement include making a copy of the value being
1597incremented, returning it, and then preincrementing the "work value". For
1598primitive types, this isn't a big deal. But for iterators, it can be a huge
1599issue (for example, some iterators contains stack and set objects in them...
1600copying an iterator could invoke the copy ctor's of these as well). In general,
1601get in the habit of always using preincrement, and you won't have a problem.
1602
1603
1604Namespace Indentation
1605^^^^^^^^^^^^^^^^^^^^^
1606
1607In general, we strive to reduce indentation wherever possible. This is useful
1608because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001609also because it makes it easier to understand the code. To facilitate this and
1610avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1611helps readability, feel free to add a comment indicating what namespace is
1612being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001613
1614.. code-block:: c++
1615
1616 namespace llvm {
1617 namespace knowledge {
1618
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001619 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001620 /// understanding of and contains the data associated with it.
1621 class Grokable {
1622 ...
1623 public:
1624 explicit Grokable() { ... }
1625 virtual ~Grokable() = 0;
1626
1627 ...
1628
1629 };
1630
1631 } // end namespace knowledge
1632 } // end namespace llvm
1633
Chandler Carruth36dc5192014-01-20 10:15:32 +00001634
1635Feel free to skip the closing comment when the namespace being closed is
1636obvious for any reason. For example, the outer-most namespace in a header file
1637is rarely a source of confusion. But namespaces both anonymous and named in
1638source files that are being closed half way through the file probably could use
1639clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001640
1641.. _static:
1642
1643Anonymous Namespaces
1644^^^^^^^^^^^^^^^^^^^^
1645
1646After talking about namespaces in general, you may be wondering about anonymous
1647namespaces in particular. Anonymous namespaces are a great language feature
1648that tells the C++ compiler that the contents of the namespace are only visible
1649within the current translation unit, allowing more aggressive optimization and
1650eliminating the possibility of symbol name collisions. Anonymous namespaces are
1651to C++ as "static" is to C functions and global variables. While "``static``"
1652is available in C++, anonymous namespaces are more general: they can make entire
1653classes private to a file.
1654
1655The problem with anonymous namespaces is that they naturally want to encourage
1656indentation of their body, and they reduce locality of reference: if you see a
1657random function definition in a C++ file, it is easy to see if it is marked
1658static, but seeing if it is in an anonymous namespace requires scanning a big
1659chunk of the file.
1660
1661Because of this, we have a simple guideline: make anonymous namespaces as small
1662as possible, and only use them for class declarations. For example, this is
1663good:
1664
1665.. code-block:: c++
1666
1667 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001668 class StringSort {
1669 ...
1670 public:
1671 StringSort(...)
1672 bool operator<(const char *RHS) const;
1673 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001674 } // end anonymous namespace
1675
Andrew Trickfc9420c2012-09-20 02:01:06 +00001676 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001677 ...
1678 }
1679
1680 bool StringSort::operator<(const char *RHS) const {
1681 ...
1682 }
1683
1684This is bad:
1685
1686.. code-block:: c++
1687
1688 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001689
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001690 class StringSort {
1691 ...
1692 public:
1693 StringSort(...)
1694 bool operator<(const char *RHS) const;
1695 };
1696
Andrew Trickfc9420c2012-09-20 02:01:06 +00001697 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001698 ...
1699 }
1700
1701 bool StringSort::operator<(const char *RHS) const {
1702 ...
1703 }
1704
1705 } // end anonymous namespace
1706
Andrew Trickfc9420c2012-09-20 02:01:06 +00001707This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001708of a large C++ file, that you have no immediate way to tell if it is local to
1709the file. When it is marked static explicitly, this is immediately obvious.
1710Also, there is no reason to enclose the definition of "``operator<``" in the
1711namespace just because it was declared there.
1712
1713See Also
1714========
1715
Joel Jones7818be42013-01-21 23:20:47 +00001716A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001717Two particularly important books for our work are:
1718
1719#. `Effective C++
JF Bastien86e12832018-05-18 16:44:13 +00001720 <https://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001721 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1722 "Effective STL" by the same author.
1723
1724#. `Large-Scale C++ Software Design
JF Bastien86e12832018-05-18 16:44:13 +00001725 <https://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620>`_
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001726 by John Lakos
1727
1728If you get some free time, and you haven't read them: do so, you might learn
1729something.