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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling1c5e94a2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000041
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Golinecbcd7c2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000093
Chandler Carruthe8c97892014-02-28 13:35:54 +000094* Clang: http://clang.llvm.org/cxx_status.html
95* GCC: http://gcc.gnu.org/projects/cxx0x.html
96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000103
Chandler Carruthe8c97892014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000110
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
Chandler Carruthe8c97892014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman6ab16142015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Klecknere7939662016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
Teresa Johnsonf7f02fa2016-10-18 17:17:37 +0000187 http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruthe8c97892014-02-28 13:35:54 +0000188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
Hans Wennborg08b34a02017-11-13 23:47:58 +0000206 https://github.com/golang/go/wiki/CodeReviewComments
Peter Collingbournee0461992014-10-14 00:40:53 +0000207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000242 ///
243 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000244 /// This file contains the declaration of the Instruction class, which is the
245 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson343e4962015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000265marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth67473522016-09-01 22:18:25 +0000266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000267Any additional information should be separated by a blank line. If an
268algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson343e4962015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000308Commenting out large blocks of code is discouraged, but if you really have to do
309this (for documentation purposes or as a suggestion for debug printing), use
310``#if 0`` and ``#endif``. These nest properly and are better behaved in general
311than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000312
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000313Doxygen Use in Documentation Comments
314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
315
316Use the ``\file`` command to turn the standard file header into a file-level
317comment.
318
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000319Include descriptive paragraphs for all public interfaces (public classes,
320member and non-member functions). Don't just restate the information that can
Chandler Carruth67473522016-09-01 22:18:25 +0000321be inferred from the API name. The first sentence (or a paragraph beginning
322with ``\brief``) is used as an abstract. Try to use a single sentence as the
323``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000324paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000325
326To refer to parameter names inside a paragraph, use the ``\p name`` command.
327Don't use the ``\arg name`` command since it starts a new paragraph that
328contains documentation for the parameter.
329
330Wrap non-inline code examples in ``\code ... \endcode``.
331
332To document a function parameter, start a new paragraph with the
333``\param name`` command. If the parameter is used as an out or an in/out
334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
335respectively.
336
337To describe function return value, start a new paragraph with the ``\returns``
338command.
339
340A minimal documentation comment:
341
342.. code-block:: c++
343
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000344 /// Sets the xyzzy property to \p Baz.
345 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000346
347A documentation comment that uses all Doxygen features in a preferred way:
348
349.. code-block:: c++
350
Chandler Carruth67473522016-09-01 22:18:25 +0000351 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000352 ///
353 /// Does not do foo the usual way if \p Baz is true.
354 ///
355 /// Typical usage:
356 /// \code
357 /// fooBar(false, "quux", Res);
358 /// \endcode
359 ///
360 /// \param Quux kind of foo to do.
361 /// \param [out] Result filled with bar sequence on foo success.
362 ///
363 /// \returns true on success.
364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
365
Chris Lattner4fe27462013-09-01 15:48:08 +0000366Don't duplicate the documentation comment in the header file and in the
367implementation file. Put the documentation comments for public APIs into the
368header file. Documentation comments for private APIs can go to the
369implementation file. In any case, implementation files can include additional
370comments (not necessarily in Doxygen markup) to explain implementation details
371as needed.
372
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000373Don't duplicate function or class name at the beginning of the comment.
374For humans it is obvious which function or class is being documented;
375automatic documentation processing tools are smart enough to bind the comment
376to the correct declaration.
377
378Wrong:
379
380.. code-block:: c++
381
382 // In Something.h:
383
384 /// Something - An abstraction for some complicated thing.
385 class Something {
386 public:
387 /// fooBar - Does foo and bar.
388 void fooBar();
389 };
390
391 // In Something.cpp:
392
393 /// fooBar - Does foo and bar.
394 void Something::fooBar() { ... }
395
396Correct:
397
398.. code-block:: c++
399
400 // In Something.h:
401
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000402 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000403 class Something {
404 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 void fooBar();
407 };
408
409 // In Something.cpp:
410
411 // Builds a B-tree in order to do foo. See paper by...
412 void Something::fooBar() { ... }
413
414It is not required to use additional Doxygen features, but sometimes it might
415be a good idea to do so.
416
417Consider:
418
419* adding comments to any narrow namespace containing a collection of
420 related functions or types;
421
422* using top-level groups to organize a collection of related functions at
423 namespace scope where the grouping is smaller than the namespace;
424
425* using member groups and additional comments attached to member
426 groups to organize within a class.
427
428For example:
429
430.. code-block:: c++
431
432 class Something {
433 /// \name Functions that do Foo.
434 /// @{
435 void fooBar();
436 void fooBaz();
437 /// @}
438 ...
439 };
440
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000441``#include`` Style
442^^^^^^^^^^^^^^^^^^
443
444Immediately after the `header file comment`_ (and include guards if working on a
445header file), the `minimal list of #includes`_ required by the file should be
446listed. We prefer these ``#include``\s to be listed in this order:
447
448.. _Main Module Header:
449.. _Local/Private Headers:
450
451#. Main Module Header
452#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000454#. System ``#include``\s
455
Chandler Carruth494cfc02012-12-02 11:53:27 +0000456and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457
458The `Main Module Header`_ file applies to ``.cpp`` files which implement an
459interface defined by a ``.h`` file. This ``#include`` should always be included
460**first** regardless of where it lives on the file system. By including a
461header file first in the ``.cpp`` files that implement the interfaces, we ensure
462that the header does not have any hidden dependencies which are not explicitly
463``#include``\d in the header, but should be. It is also a form of documentation
464in the ``.cpp`` file to indicate where the interfaces it implements are defined.
465
Zachary Turner068d1f82016-08-23 20:07:32 +0000466LLVM project and subproject headers should be grouped from most specific to least
467specific, for the same reasons described above. For example, LLDB depends on
468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
469include ``lldb`` headers first, followed by ``clang`` headers, followed by
470``llvm`` headers, to reduce the possibility (for example) of an LLDB header
471accidentally picking up a missing include due to the previous inclusion of that
472header in the main source file or some earlier header file. clang should
473similarly include its own headers before including llvm headers. This rule
474applies to all LLVM subprojects.
475
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000476.. _fit into 80 columns:
477
478Source Code Width
479^^^^^^^^^^^^^^^^^
480
481Write your code to fit within 80 columns of text. This helps those of us who
482like to print out code and look at your code in an ``xterm`` without resizing
483it.
484
485The longer answer is that there must be some limit to the width of the code in
486order to reasonably allow developers to have multiple files side-by-side in
487windows on a modest display. If you are going to pick a width limit, it is
488somewhat arbitrary but you might as well pick something standard. Going with 90
489columns (for example) instead of 80 columns wouldn't add any significant value
490and would be detrimental to printing out code. Also many other projects have
491standardized on 80 columns, so some people have already configured their editors
492for it (vs something else, like 90 columns).
493
494This is one of many contentious issues in coding standards, but it is not up for
495debate.
496
497Use Spaces Instead of Tabs
498^^^^^^^^^^^^^^^^^^^^^^^^^^
499
500In all cases, prefer spaces to tabs in source files. People have different
501preferred indentation levels, and different styles of indentation that they
502like; this is fine. What isn't fine is that different editors/viewers expand
503tabs out to different tab stops. This can cause your code to look completely
504unreadable, and it is not worth dealing with.
505
506As always, follow the `Golden Rule`_ above: follow the style of
507existing code if you are modifying and extending it. If you like four spaces of
508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
509of indentation. Also, do not reindent a whole source file: it makes for
510incredible diffs that are absolutely worthless.
511
512Indent Code Consistently
513^^^^^^^^^^^^^^^^^^^^^^^^
514
515Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000516important. If you didn't believe and internalize this then, now is the time.
517Just do it. With the introduction of C++11, there are some new formatting
518challenges that merit some suggestions to help have consistent, maintainable,
519and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000520
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000521Format Lambdas Like Blocks Of Code
522""""""""""""""""""""""""""""""""""
523
524When formatting a multi-line lambda, format it like a block of code, that's
525what it is. If there is only one multi-line lambda in a statement, and there
526are no expressions lexically after it in the statement, drop the indent to the
527standard two space indent for a block of code, as if it were an if-block opened
528by the preceding part of the statement:
529
530.. code-block:: c++
531
532 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
533 if (a.blah < b.blah)
534 return true;
535 if (a.baz < b.baz)
536 return true;
537 return a.bam < b.bam;
538 });
539
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000540To take best advantage of this formatting, if you are designing an API which
541accepts a continuation or single callable argument (be it a functor, or
542a ``std::function``), it should be the last argument if at all possible.
543
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000544If there are multiple multi-line lambdas in a statement, or there is anything
545interesting after the lambda in the statement, indent the block two spaces from
546the indent of the ``[]``:
547
548.. code-block:: c++
549
550 dyn_switch(V->stripPointerCasts(),
551 [] (PHINode *PN) {
552 // process phis...
553 },
554 [] (SelectInst *SI) {
555 // process selects...
556 },
557 [] (LoadInst *LI) {
558 // process loads...
559 },
560 [] (AllocaInst *AI) {
561 // process allocas...
562 });
563
564Braced Initializer Lists
565""""""""""""""""""""""""
566
567With C++11, there are significantly more uses of braced lists to perform
568initialization. These allow you to easily construct aggregate temporaries in
569expressions among other niceness. They now have a natural way of ending up
570nested within each other and within function calls in order to build up
571aggregates (such as option structs) from local variables. To make matters
572worse, we also have many more uses of braces in an expression context that are
573*not* performing initialization.
574
575The historically common formatting of braced initialization of aggregate
576variables does not mix cleanly with deep nesting, general expression contexts,
577function arguments, and lambdas. We suggest new code use a simple rule for
578formatting braced initialization lists: act as-if the braces were parentheses
579in a function call. The formatting rules exactly match those already well
580understood for formatting nested function calls. Examples:
581
582.. code-block:: c++
583
584 foo({a, b, c}, {1, 2, 3});
585
586 llvm::Constant *Mask[] = {
587 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
588 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
589 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
590
591This formatting scheme also makes it particularly easy to get predictable,
592consistent, and automatic formatting with tools like `Clang Format`_.
593
594.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
595
596Language and Compiler Issues
597----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000598
599Treat Compiler Warnings Like Errors
600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
601
602If your code has compiler warnings in it, something is wrong --- you aren't
603casting values correctly, you have "questionable" constructs in your code, or
604you are doing something legitimately wrong. Compiler warnings can cover up
605legitimate errors in output and make dealing with a translation unit difficult.
606
607It is not possible to prevent all warnings from all compilers, nor is it
608desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
609good thorough set of warnings, and stick to it. At least in the case of
610``gcc``, it is possible to work around any spurious errors by changing the
611syntax of the code slightly. For example, a warning that annoys me occurs when
612I write code like this:
613
614.. code-block:: c++
615
616 if (V = getValue()) {
617 ...
618 }
619
620``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
621probably mistyped it. In most cases, I haven't, and I really don't want the
622spurious errors. To fix this particular problem, I rewrite the code like
623this:
624
625.. code-block:: c++
626
627 if ((V = getValue())) {
628 ...
629 }
630
631which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
632massaging the code appropriately.
633
634Write Portable Code
635^^^^^^^^^^^^^^^^^^^
636
637In almost all cases, it is possible and within reason to write completely
638portable code. If there are cases where it isn't possible to write portable
639code, isolate it behind a well defined (and well documented) interface.
640
641In practice, this means that you shouldn't assume much about the host compiler
642(and Visual Studio tends to be the lowest common denominator). If advanced
643features are used, they should only be an implementation detail of a library
644which has a simple exposed API, and preferably be buried in ``libSystem``.
645
646Do not use RTTI or Exceptions
647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
648
649In an effort to reduce code and executable size, LLVM does not use RTTI
650(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
651the general C++ principle of *"you only pay for what you use"*, causing
652executable bloat even if exceptions are never used in the code base, or if RTTI
653is never used for a class. Because of this, we turn them off globally in the
654code.
655
656That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000657templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000658This form of RTTI is opt-in and can be
659:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000660substantially more efficient than ``dynamic_cast<>``.
661
662.. _static constructor:
663
664Do not use Static Constructors
665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
666
667Static constructors and destructors (e.g. global variables whose types have a
668constructor or destructor) should not be added to the code base, and should be
669removed wherever possible. Besides `well known problems
670<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
671initialization is undefined between globals in different source files, the
672entire concept of static constructors is at odds with the common use case of
673LLVM as a library linked into a larger application.
674
675Consider the use of LLVM as a JIT linked into another application (perhaps for
676`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
677<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
678design of static constructors, they must be executed at startup time of the
679entire application, regardless of whether or how LLVM is used in that larger
680application. There are two problems with this:
681
682* The time to run the static constructors impacts startup time of applications
683 --- a critical time for GUI apps, among others.
684
685* The static constructors cause the app to pull many extra pages of memory off
686 the disk: both the code for the constructor in each ``.o`` file and the small
687 amount of data that gets touched. In addition, touched/dirty pages put more
688 pressure on the VM system on low-memory machines.
689
690We would really like for there to be zero cost for linking in an additional LLVM
691target or other library into an application, but static constructors violate
692this goal.
693
694That said, LLVM unfortunately does contain static constructors. It would be a
695`great project <http://llvm.org/PR11944>`_ for someone to purge all static
696constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
697flag (when building with Clang) to ensure we do not regress in the future.
698
699Use of ``class`` and ``struct`` Keywords
700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
701
702In C++, the ``class`` and ``struct`` keywords can be used almost
703interchangeably. The only difference is when they are used to declare a class:
704``class`` makes all members private by default while ``struct`` makes all
705members public by default.
706
707Unfortunately, not all compilers follow the rules and some will generate
708different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000709the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000710
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000711* All declarations and definitions of a given ``class`` or ``struct`` must use
712 the same keyword. For example:
713
714.. code-block:: c++
715
716 class Foo;
717
718 // Breaks mangling in MSVC.
719 struct Foo { int Data; };
720
721* As a rule of thumb, ``struct`` should be kept to structures where *all*
722 members are declared public.
723
724.. code-block:: c++
725
726 // Foo feels like a class... this is strange.
727 struct Foo {
728 private:
729 int Data;
730 public:
731 Foo() : Data(0) { }
732 int getData() const { return Data; }
733 void setData(int D) { Data = D; }
734 };
735
736 // Bar isn't POD, but it does look like a struct.
737 struct Bar {
738 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000739 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000740 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000741
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000742Do not use Braced Initializer Lists to Call a Constructor
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745In C++11 there is a "generalized initialization syntax" which allows calling
746constructors using braced initializer lists. Do not use these to call
747constructors with any interesting logic or if you care that you're calling some
748*particular* constructor. Those should look like function calls using
749parentheses rather than like aggregate initialization. Similarly, if you need
750to explicitly name the type and call its constructor to create a temporary,
751don't use a braced initializer list. Instead, use a braced initializer list
752(without any type for temporaries) when doing aggregate initialization or
753something notionally equivalent. Examples:
754
755.. code-block:: c++
756
757 class Foo {
758 public:
759 // Construct a Foo by reading data from the disk in the whizbang format, ...
760 Foo(std::string filename);
761
762 // Construct a Foo by looking up the Nth element of some global data ...
763 Foo(int N);
764
765 // ...
766 };
767
768 // The Foo constructor call is very deliberate, no braces.
769 std::fill(foo.begin(), foo.end(), Foo("name"));
770
771 // The pair is just being constructed like an aggregate, use braces.
772 bar_map.insert({my_key, my_value});
773
774If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
775
776.. code-block:: c++
777
778 int data[] = {0, 1, 2, 3};
779
780Use ``auto`` Type Deduction to Make Code More Readable
781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
782
783Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
784uses a more moderate stance. Use ``auto`` if and only if it makes the code more
785readable or easier to maintain. Don't "almost always" use ``auto``, but do use
786``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
787type is already obvious from the context. Another time when ``auto`` works well
788for these purposes is when the type would have been abstracted away anyways,
789often behind a container's typedef such as ``std::vector<T>::iterator``.
790
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000791Beware unnecessary copies with ``auto``
792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
793
794The convenience of ``auto`` makes it easy to forget that its default behavior
795is a copy. Particularly in range-based ``for`` loops, careless copies are
796expensive.
797
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000798As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
799``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000800
801.. code-block:: c++
802
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000803 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000804 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000805 for (auto &Val : Container) { Val.change(); }
806
807 // Remove the reference if you really want a new copy.
808 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
809
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000810 // Copy pointers, but make it clear that they're pointers.
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000811 for (const auto *Ptr : Container) { observe(*Ptr); }
812 for (auto *Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000813
Mandeep Singh Grangd147f522017-09-06 20:19:10 +0000814Beware of non-determinism due to ordering of pointers
815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
816
817In general, there is no relative ordering among pointers. As a result,
818when unordered containers like sets and maps are used with pointer keys
819the iteration order is undefined. Hence, iterating such containers may
820result in non-deterministic code generation. While the generated code
821might not necessarily be "wrong code", this non-determinism might result
822in unexpected runtime crashes or simply hard to reproduce bugs on the
823customer side making it harder to debug and fix.
824
825As a rule of thumb, in case an ordered result is expected, remember to
826sort an unordered container before iteration. Or use ordered containers
827like vector/MapVector/SetVector if you want to iterate pointer keys.
828
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000829Style Issues
830============
831
832The High-Level Issues
833---------------------
834
835A Public Header File **is** a Module
836^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
837
838C++ doesn't do too well in the modularity department. There is no real
839encapsulation or data hiding (unless you use expensive protocol classes), but it
840is what we have to work with. When you write a public header file (in the LLVM
841source tree, they live in the top level "``include``" directory), you are
842defining a module of functionality.
843
844Ideally, modules should be completely independent of each other, and their
845header files should only ``#include`` the absolute minimum number of headers
846possible. A module is not just a class, a function, or a namespace: it's a
847collection of these that defines an interface. This interface may be several
848functions, classes, or data structures, but the important issue is how they work
849together.
850
851In general, a module should be implemented by one or more ``.cpp`` files. Each
852of these ``.cpp`` files should include the header that defines their interface
853first. This ensures that all of the dependences of the module header have been
854properly added to the module header itself, and are not implicit. System
855headers should be included after user headers for a translation unit.
856
857.. _minimal list of #includes:
858
859``#include`` as Little as Possible
860^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
861
862``#include`` hurts compile time performance. Don't do it unless you have to,
863especially in header files.
864
865But wait! Sometimes you need to have the definition of a class to use it, or to
866inherit from it. In these cases go ahead and ``#include`` that header file. Be
867aware however that there are many cases where you don't need to have the full
868definition of a class. If you are using a pointer or reference to a class, you
869don't need the header file. If you are simply returning a class instance from a
870prototyped function or method, you don't need it. In fact, for most cases, you
871simply don't need the definition of a class. And not ``#include``\ing speeds up
872compilation.
873
874It is easy to try to go too overboard on this recommendation, however. You
875**must** include all of the header files that you are using --- you can include
876them either directly or indirectly through another header file. To make sure
877that you don't accidentally forget to include a header file in your module
878header, make sure to include your module header **first** in the implementation
879file (as mentioned above). This way there won't be any hidden dependencies that
880you'll find out about later.
881
882Keep "Internal" Headers Private
883^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
884
885Many modules have a complex implementation that causes them to use more than one
886implementation (``.cpp``) file. It is often tempting to put the internal
887communication interface (helper classes, extra functions, etc) in the public
888module header file. Don't do this!
889
890If you really need to do something like this, put a private header file in the
891same directory as the source files, and include it locally. This ensures that
892your private interface remains private and undisturbed by outsiders.
893
894.. note::
895
896 It's okay to put extra implementation methods in a public class itself. Just
897 make them private (or protected) and all is well.
898
899.. _early exits:
900
901Use Early Exits and ``continue`` to Simplify Code
902^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
903
904When reading code, keep in mind how much state and how many previous decisions
905have to be remembered by the reader to understand a block of code. Aim to
906reduce indentation where possible when it doesn't make it more difficult to
907understand the code. One great way to do this is by making use of early exits
908and the ``continue`` keyword in long loops. As an example of using an early
909exit from a function, consider this "bad" code:
910
911.. code-block:: c++
912
Andrew Tricke6af4b92012-09-20 17:02:04 +0000913 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000914 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000915 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000916 ... some long code ....
917 }
918
919 return 0;
920 }
921
922This code has several problems if the body of the ``'if'`` is large. When
923you're looking at the top of the function, it isn't immediately clear that this
924*only* does interesting things with non-terminator instructions, and only
925applies to things with the other predicates. Second, it is relatively difficult
926to describe (in comments) why these predicates are important because the ``if``
927statement makes it difficult to lay out the comments. Third, when you're deep
928within the body of the code, it is indented an extra level. Finally, when
929reading the top of the function, it isn't clear what the result is if the
930predicate isn't true; you have to read to the end of the function to know that
931it returns null.
932
933It is much preferred to format the code like this:
934
935.. code-block:: c++
936
Andrew Tricke6af4b92012-09-20 17:02:04 +0000937 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000938 // Terminators never need 'something' done to them because ...
939 if (isa<TerminatorInst>(I))
940 return 0;
941
942 // We conservatively avoid transforming instructions with multiple uses
943 // because goats like cheese.
944 if (!I->hasOneUse())
945 return 0;
946
947 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000948 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000949 return 0;
950
951 ... some long code ....
952 }
953
954This fixes these problems. A similar problem frequently happens in ``for``
955loops. A silly example is something like this:
956
957.. code-block:: c++
958
Alex Bradbury23a86ea2017-08-31 12:34:20 +0000959 for (Instruction &I : BB) {
960 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000961 Value *LHS = BO->getOperand(0);
962 Value *RHS = BO->getOperand(1);
963 if (LHS != RHS) {
964 ...
965 }
966 }
967 }
968
969When you have very, very small loops, this sort of structure is fine. But if it
970exceeds more than 10-15 lines, it becomes difficult for people to read and
971understand at a glance. The problem with this sort of code is that it gets very
972nested very quickly. Meaning that the reader of the code has to keep a lot of
973context in their brain to remember what is going immediately on in the loop,
974because they don't know if/when the ``if`` conditions will have ``else``\s etc.
975It is strongly preferred to structure the loop like this:
976
977.. code-block:: c++
978
Alex Bradbury23a86ea2017-08-31 12:34:20 +0000979 for (Instruction &I : BB) {
980 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000981 if (!BO) continue;
982
983 Value *LHS = BO->getOperand(0);
984 Value *RHS = BO->getOperand(1);
985 if (LHS == RHS) continue;
986
987 ...
988 }
989
990This has all the benefits of using early exits for functions: it reduces nesting
991of the loop, it makes it easier to describe why the conditions are true, and it
992makes it obvious to the reader that there is no ``else`` coming up that they
993have to push context into their brain for. If a loop is large, this can be a
994big understandability win.
995
996Don't use ``else`` after a ``return``
997^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
998
999For similar reasons above (reduction of indentation and easier reading), please
1000do not use ``'else'`` or ``'else if'`` after something that interrupts control
1001flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1002example, this is *bad*:
1003
1004.. code-block:: c++
1005
1006 case 'J': {
1007 if (Signed) {
1008 Type = Context.getsigjmp_bufType();
1009 if (Type.isNull()) {
1010 Error = ASTContext::GE_Missing_sigjmp_buf;
1011 return QualType();
1012 } else {
1013 break;
1014 }
1015 } else {
1016 Type = Context.getjmp_bufType();
1017 if (Type.isNull()) {
1018 Error = ASTContext::GE_Missing_jmp_buf;
1019 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001020 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001021 break;
Meador Inge46137da2012-06-20 23:48:01 +00001022 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001023 }
1024 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001025
1026It is better to write it like this:
1027
1028.. code-block:: c++
1029
1030 case 'J':
1031 if (Signed) {
1032 Type = Context.getsigjmp_bufType();
1033 if (Type.isNull()) {
1034 Error = ASTContext::GE_Missing_sigjmp_buf;
1035 return QualType();
1036 }
1037 } else {
1038 Type = Context.getjmp_bufType();
1039 if (Type.isNull()) {
1040 Error = ASTContext::GE_Missing_jmp_buf;
1041 return QualType();
1042 }
1043 }
1044 break;
1045
1046Or better yet (in this case) as:
1047
1048.. code-block:: c++
1049
1050 case 'J':
1051 if (Signed)
1052 Type = Context.getsigjmp_bufType();
1053 else
1054 Type = Context.getjmp_bufType();
1055
1056 if (Type.isNull()) {
1057 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1058 ASTContext::GE_Missing_jmp_buf;
1059 return QualType();
1060 }
1061 break;
1062
1063The idea is to reduce indentation and the amount of code you have to keep track
1064of when reading the code.
1065
1066Turn Predicate Loops into Predicate Functions
1067^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1068
1069It is very common to write small loops that just compute a boolean value. There
1070are a number of ways that people commonly write these, but an example of this
1071sort of thing is:
1072
1073.. code-block:: c++
1074
1075 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001076 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1077 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001078 FoundFoo = true;
1079 break;
1080 }
1081
1082 if (FoundFoo) {
1083 ...
1084 }
1085
1086This sort of code is awkward to write, and is almost always a bad sign. Instead
1087of this sort of loop, we strongly prefer to use a predicate function (which may
1088be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1089code to be structured like this:
1090
1091.. code-block:: c++
1092
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001093 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001094 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001095 for (unsigned I = 0, E = List.size(); I != E; ++I)
1096 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001097 return true;
1098 return false;
1099 }
1100 ...
1101
Andrew Trickfc9420c2012-09-20 02:01:06 +00001102 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001103 ...
1104 }
1105
1106There are many reasons for doing this: it reduces indentation and factors out
1107code which can often be shared by other code that checks for the same predicate.
1108More importantly, it *forces you to pick a name* for the function, and forces
1109you to write a comment for it. In this silly example, this doesn't add much
1110value. However, if the condition is complex, this can make it a lot easier for
1111the reader to understand the code that queries for this predicate. Instead of
1112being faced with the in-line details of how we check to see if the BarList
1113contains a foo, we can trust the function name and continue reading with better
1114locality.
1115
1116The Low-Level Issues
1117--------------------
1118
1119Name Types, Functions, Variables, and Enumerators Properly
1120^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1121
1122Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1123enough how important it is to use *descriptive* names. Pick names that match
1124the semantics and role of the underlying entities, within reason. Avoid
1125abbreviations unless they are well known. After picking a good name, make sure
1126to use consistent capitalization for the name, as inconsistency requires clients
1127to either memorize the APIs or to look it up to find the exact spelling.
1128
1129In general, names should be in camel case (e.g. ``TextFileReader`` and
1130``isLValue()``). Different kinds of declarations have different rules:
1131
1132* **Type names** (including classes, structs, enums, typedefs, etc) should be
1133 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1134
1135* **Variable names** should be nouns (as they represent state). The name should
1136 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1137 ``Boats``).
1138
1139* **Function names** should be verb phrases (as they represent actions), and
1140 command-like function should be imperative. The name should be camel case,
1141 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1142
1143* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1144 follow the naming conventions for types. A common use for enums is as a
1145 discriminator for a union, or an indicator of a subclass. When an enum is
1146 used for something like this, it should have a ``Kind`` suffix
1147 (e.g. ``ValueKind``).
1148
1149* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1150 should start with an upper-case letter, just like types. Unless the
1151 enumerators are defined in their own small namespace or inside a class,
1152 enumerators should have a prefix corresponding to the enum declaration name.
1153 For example, ``enum ValueKind { ... };`` may contain enumerators like
1154 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1155 convenience constants are exempt from the requirement for a prefix. For
1156 instance:
1157
1158 .. code-block:: c++
1159
1160 enum {
1161 MaxSize = 42,
1162 Density = 12
1163 };
1164
1165As an exception, classes that mimic STL classes can have member names in STL's
1166style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001167``push_back()``, and ``empty()``). Classes that provide multiple
1168iterators should add a singular prefix to ``begin()`` and ``end()``
1169(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001170
1171Here are some examples of good and bad names:
1172
Meador Inge6a706af2012-06-20 23:57:00 +00001173.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001174
1175 class VehicleMaker {
1176 ...
1177 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1178 Factory<Tire> Factory; // Better.
1179 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1180 // kind of factories.
1181 };
1182
Alexander Kornienkof1e68ff2016-09-27 14:49:45 +00001183 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001184 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001185 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1186 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001187 ...
1188 }
1189
1190Assert Liberally
1191^^^^^^^^^^^^^^^^
1192
1193Use the "``assert``" macro to its fullest. Check all of your preconditions and
1194assumptions, you never know when a bug (not necessarily even yours) might be
1195caught early by an assertion, which reduces debugging time dramatically. The
1196"``<cassert>``" header file is probably already included by the header files you
1197are using, so it doesn't cost anything to use it.
1198
1199To further assist with debugging, make sure to put some kind of error message in
1200the assertion statement, which is printed if the assertion is tripped. This
1201helps the poor debugger make sense of why an assertion is being made and
1202enforced, and hopefully what to do about it. Here is one complete example:
1203
1204.. code-block:: c++
1205
Sean Silva7333a842012-11-17 23:25:33 +00001206 inline Value *getOperand(unsigned I) {
1207 assert(I < Operands.size() && "getOperand() out of range!");
1208 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001209 }
1210
1211Here are more examples:
1212
1213.. code-block:: c++
1214
Alp Tokerf907b892013-12-05 05:44:44 +00001215 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001216
1217 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1218
1219 assert(idx < getNumSuccessors() && "Successor # out of range!");
1220
1221 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1222
1223 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1224
1225You get the idea.
1226
Jordan Rose2962d952012-10-26 22:08:46 +00001227In the past, asserts were used to indicate a piece of code that should not be
1228reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001229
1230.. code-block:: c++
1231
Jordan Rose2962d952012-10-26 22:08:46 +00001232 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001233
Jordan Rose2962d952012-10-26 22:08:46 +00001234This has a few issues, the main one being that some compilers might not
1235understand the assertion, or warn about a missing return in builds where
1236assertions are compiled out.
1237
1238Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001239
1240.. code-block:: c++
1241
Jordan Rose2962d952012-10-26 22:08:46 +00001242 llvm_unreachable("Invalid radix for integer literal");
1243
1244When assertions are enabled, this will print the message if it's ever reached
1245and then exit the program. When assertions are disabled (i.e. in release
1246builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1247code for this branch. If the compiler does not support this, it will fall back
1248to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001249
Alex Bradbury71824402017-08-18 05:29:21 +00001250Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyf698a292017-08-18 06:45:34 +00001251build. If the error condition can be triggered by user input then the
1252recoverable error mechanism described in :doc:`ProgrammersManual` should be
1253used instead. In cases where this is not practical, ``report_fatal_error`` may
1254be used.
Alex Bradbury71824402017-08-18 05:29:21 +00001255
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001256Another issue is that values used only by assertions will produce an "unused
1257value" warning when assertions are disabled. For example, this code will warn:
1258
1259.. code-block:: c++
1260
1261 unsigned Size = V.size();
1262 assert(Size > 42 && "Vector smaller than it should be");
1263
1264 bool NewToSet = Myset.insert(Value);
1265 assert(NewToSet && "The value shouldn't be in the set yet");
1266
1267These are two interesting different cases. In the first case, the call to
1268``V.size()`` is only useful for the assert, and we don't want it executed when
1269assertions are disabled. Code like this should move the call into the assert
1270itself. In the second case, the side effects of the call must happen whether
1271the assert is enabled or not. In this case, the value should be cast to void to
1272disable the warning. To be specific, it is preferred to write the code like
1273this:
1274
1275.. code-block:: c++
1276
1277 assert(V.size() > 42 && "Vector smaller than it should be");
1278
1279 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1280 assert(NewToSet && "The value shouldn't be in the set yet");
1281
1282Do Not Use ``using namespace std``
1283^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1284
1285In LLVM, we prefer to explicitly prefix all identifiers from the standard
1286namespace with an "``std::``" prefix, rather than rely on "``using namespace
1287std;``".
1288
1289In header files, adding a ``'using namespace XXX'`` directive pollutes the
1290namespace of any source file that ``#include``\s the header. This is clearly a
1291bad thing.
1292
1293In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1294rule, but is still important. Basically, using explicit namespace prefixes
1295makes the code **clearer**, because it is immediately obvious what facilities
1296are being used and where they are coming from. And **more portable**, because
1297namespace clashes cannot occur between LLVM code and other namespaces. The
1298portability rule is important because different standard library implementations
1299expose different symbols (potentially ones they shouldn't), and future revisions
1300to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1301never use ``'using namespace std;'`` in LLVM.
1302
1303The exception to the general rule (i.e. it's not an exception for the ``std``
1304namespace) is for implementation files. For example, all of the code in the
1305LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1306ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1307llvm;'`` directive at the top, after the ``#include``\s. This reduces
1308indentation in the body of the file for source editors that indent based on
1309braces, and keeps the conceptual context cleaner. The general form of this rule
1310is that any ``.cpp`` file that implements code in any namespace may use that
1311namespace (and its parents'), but should not use any others.
1312
1313Provide a Virtual Method Anchor for Classes in Headers
1314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1315
1316If a class is defined in a header file and has a vtable (either it has virtual
1317methods or it derives from classes with virtual methods), it must always have at
1318least one out-of-line virtual method in the class. Without this, the compiler
1319will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1320header, bloating ``.o`` file sizes and increasing link times.
1321
David Blaikie00bec9a2012-09-21 17:47:36 +00001322Don't use default labels in fully covered switches over enumerations
1323^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1324
1325``-Wswitch`` warns if a switch, without a default label, over an enumeration
1326does not cover every enumeration value. If you write a default label on a fully
1327covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1328when new elements are added to that enumeration. To help avoid adding these
1329kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1330off by default but turned on when building LLVM with a version of Clang that
1331supports the warning.
1332
1333A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001334GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001335if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001336that the enum expression may take any representable value, not just those of
1337individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1338the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001339
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001340Use range-based ``for`` loops wherever possible
1341^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001342
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001343The introduction of range-based ``for`` loops in C++11 means that explicit
1344manipulation of iterators is rarely necessary. We use range-based ``for``
1345loops wherever possible for all newly added code. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001346
1347.. code-block:: c++
1348
1349 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001350 for (Instruction &I : *BB)
1351 ... use I ...
1352
1353Don't evaluate ``end()`` every time through a loop
1354^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1355
1356In cases where range-based ``for`` loops can't be used and it is necessary
1357to write an explicit iterator-based loop, pay close attention to whether
1358``end()`` is re-evaluted on each loop iteration. One common mistake is to
1359write a loop in this style:
1360
1361.. code-block:: c++
1362
1363 BasicBlock *BB = ...
1364 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001365 ... use I ...
1366
1367The problem with this construct is that it evaluates "``BB->end()``" every time
1368through the loop. Instead of writing the loop like this, we strongly prefer
1369loops to be written so that they evaluate it once before the loop starts. A
1370convenient way to do this is like so:
1371
1372.. code-block:: c++
1373
1374 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001375 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001376 ... use I ...
1377
1378The observant may quickly point out that these two loops may have different
1379semantics: if the container (a basic block in this case) is being mutated, then
1380"``BB->end()``" may change its value every time through the loop and the second
1381loop may not in fact be correct. If you actually do depend on this behavior,
1382please write the loop in the first form and add a comment indicating that you
1383did it intentionally.
1384
1385Why do we prefer the second form (when correct)? Writing the loop in the first
1386form has two problems. First it may be less efficient than evaluating it at the
1387start of the loop. In this case, the cost is probably minor --- a few extra
1388loads every time through the loop. However, if the base expression is more
1389complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001390expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001391really aren't cheap. By writing it in the second form consistently, you
1392eliminate the issue entirely and don't even have to think about it.
1393
1394The second (even bigger) issue is that writing the loop in the first form hints
1395to the reader that the loop is mutating the container (a fact that a comment
1396would handily confirm!). If you write the loop in the second form, it is
1397immediately obvious without even looking at the body of the loop that the
1398container isn't being modified, which makes it easier to read the code and
1399understand what it does.
1400
1401While the second form of the loop is a few extra keystrokes, we do strongly
1402prefer it.
1403
1404``#include <iostream>`` is Forbidden
1405^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1406
1407The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1408because many common implementations transparently inject a `static constructor`_
1409into every translation unit that includes it.
1410
1411Note that using the other stream headers (``<sstream>`` for example) is not
1412problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1413provides various APIs that are better performing for almost every use than
1414``std::ostream`` style APIs.
1415
1416.. note::
1417
1418 New code should always use `raw_ostream`_ for writing, or the
1419 ``llvm::MemoryBuffer`` API for reading files.
1420
1421.. _raw_ostream:
1422
1423Use ``raw_ostream``
1424^^^^^^^^^^^^^^^^^^^
1425
1426LLVM includes a lightweight, simple, and efficient stream implementation in
1427``llvm/Support/raw_ostream.h``, which provides all of the common features of
1428``std::ostream``. All new code should use ``raw_ostream`` instead of
1429``ostream``.
1430
1431Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1432declared as ``class raw_ostream``. Public headers should generally not include
1433the ``raw_ostream`` header, but use forward declarations and constant references
1434to ``raw_ostream`` instances.
1435
1436Avoid ``std::endl``
1437^^^^^^^^^^^^^^^^^^^
1438
1439The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1440the output stream specified. In addition to doing this, however, it also
1441flushes the output stream. In other words, these are equivalent:
1442
1443.. code-block:: c++
1444
1445 std::cout << std::endl;
1446 std::cout << '\n' << std::flush;
1447
1448Most of the time, you probably have no reason to flush the output stream, so
1449it's better to use a literal ``'\n'``.
1450
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001451Don't use ``inline`` when defining a function in a class definition
1452^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1453
1454A member function defined in a class definition is implicitly inline, so don't
1455put the ``inline`` keyword in this case.
1456
1457Don't:
1458
1459.. code-block:: c++
1460
1461 class Foo {
1462 public:
1463 inline void bar() {
1464 // ...
1465 }
1466 };
1467
1468Do:
1469
1470.. code-block:: c++
1471
1472 class Foo {
1473 public:
1474 void bar() {
1475 // ...
1476 }
1477 };
1478
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001479Microscopic Details
1480-------------------
1481
1482This section describes preferred low-level formatting guidelines along with
1483reasoning on why we prefer them.
1484
1485Spaces Before Parentheses
1486^^^^^^^^^^^^^^^^^^^^^^^^^
1487
1488We prefer to put a space before an open parenthesis only in control flow
1489statements, but not in normal function call expressions and function-like
1490macros. For example, this is good:
1491
1492.. code-block:: c++
1493
Sean Silva7333a842012-11-17 23:25:33 +00001494 if (X) ...
1495 for (I = 0; I != 100; ++I) ...
1496 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001497
1498 somefunc(42);
1499 assert(3 != 4 && "laws of math are failing me");
1500
Sean Silva7333a842012-11-17 23:25:33 +00001501 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001502
1503and this is bad:
1504
1505.. code-block:: c++
1506
Sean Silva7333a842012-11-17 23:25:33 +00001507 if(X) ...
1508 for(I = 0; I != 100; ++I) ...
1509 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001510
1511 somefunc (42);
1512 assert (3 != 4 && "laws of math are failing me");
1513
Sean Silva7333a842012-11-17 23:25:33 +00001514 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001515
1516The reason for doing this is not completely arbitrary. This style makes control
1517flow operators stand out more, and makes expressions flow better. The function
1518call operator binds very tightly as a postfix operator. Putting a space after a
1519function name (as in the last example) makes it appear that the code might bind
1520the arguments of the left-hand-side of a binary operator with the argument list
1521of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001522misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001523
1524.. code-block:: c++
1525
Sean Silva7333a842012-11-17 23:25:33 +00001526 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001527
1528when skimming through the code. By avoiding a space in a function, we avoid
1529this misinterpretation.
1530
1531Prefer Preincrement
1532^^^^^^^^^^^^^^^^^^^
1533
1534Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1535(``X++``) and could very well be a lot faster than it. Use preincrementation
1536whenever possible.
1537
1538The semantics of postincrement include making a copy of the value being
1539incremented, returning it, and then preincrementing the "work value". For
1540primitive types, this isn't a big deal. But for iterators, it can be a huge
1541issue (for example, some iterators contains stack and set objects in them...
1542copying an iterator could invoke the copy ctor's of these as well). In general,
1543get in the habit of always using preincrement, and you won't have a problem.
1544
1545
1546Namespace Indentation
1547^^^^^^^^^^^^^^^^^^^^^
1548
1549In general, we strive to reduce indentation wherever possible. This is useful
1550because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001551also because it makes it easier to understand the code. To facilitate this and
1552avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1553helps readability, feel free to add a comment indicating what namespace is
1554being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001555
1556.. code-block:: c++
1557
1558 namespace llvm {
1559 namespace knowledge {
1560
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001561 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001562 /// understanding of and contains the data associated with it.
1563 class Grokable {
1564 ...
1565 public:
1566 explicit Grokable() { ... }
1567 virtual ~Grokable() = 0;
1568
1569 ...
1570
1571 };
1572
1573 } // end namespace knowledge
1574 } // end namespace llvm
1575
Chandler Carruth36dc5192014-01-20 10:15:32 +00001576
1577Feel free to skip the closing comment when the namespace being closed is
1578obvious for any reason. For example, the outer-most namespace in a header file
1579is rarely a source of confusion. But namespaces both anonymous and named in
1580source files that are being closed half way through the file probably could use
1581clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001582
1583.. _static:
1584
1585Anonymous Namespaces
1586^^^^^^^^^^^^^^^^^^^^
1587
1588After talking about namespaces in general, you may be wondering about anonymous
1589namespaces in particular. Anonymous namespaces are a great language feature
1590that tells the C++ compiler that the contents of the namespace are only visible
1591within the current translation unit, allowing more aggressive optimization and
1592eliminating the possibility of symbol name collisions. Anonymous namespaces are
1593to C++ as "static" is to C functions and global variables. While "``static``"
1594is available in C++, anonymous namespaces are more general: they can make entire
1595classes private to a file.
1596
1597The problem with anonymous namespaces is that they naturally want to encourage
1598indentation of their body, and they reduce locality of reference: if you see a
1599random function definition in a C++ file, it is easy to see if it is marked
1600static, but seeing if it is in an anonymous namespace requires scanning a big
1601chunk of the file.
1602
1603Because of this, we have a simple guideline: make anonymous namespaces as small
1604as possible, and only use them for class declarations. For example, this is
1605good:
1606
1607.. code-block:: c++
1608
1609 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001610 class StringSort {
1611 ...
1612 public:
1613 StringSort(...)
1614 bool operator<(const char *RHS) const;
1615 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001616 } // end anonymous namespace
1617
Andrew Trickfc9420c2012-09-20 02:01:06 +00001618 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001619 ...
1620 }
1621
1622 bool StringSort::operator<(const char *RHS) const {
1623 ...
1624 }
1625
1626This is bad:
1627
1628.. code-block:: c++
1629
1630 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001631
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001632 class StringSort {
1633 ...
1634 public:
1635 StringSort(...)
1636 bool operator<(const char *RHS) const;
1637 };
1638
Andrew Trickfc9420c2012-09-20 02:01:06 +00001639 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001640 ...
1641 }
1642
1643 bool StringSort::operator<(const char *RHS) const {
1644 ...
1645 }
1646
1647 } // end anonymous namespace
1648
Andrew Trickfc9420c2012-09-20 02:01:06 +00001649This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001650of a large C++ file, that you have no immediate way to tell if it is local to
1651the file. When it is marked static explicitly, this is immediately obvious.
1652Also, there is no reason to enclose the definition of "``operator<``" in the
1653namespace just because it was declared there.
1654
1655See Also
1656========
1657
Joel Jones7818be42013-01-21 23:20:47 +00001658A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001659Two particularly important books for our work are:
1660
1661#. `Effective C++
1662 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1663 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1664 "Effective STL" by the same author.
1665
1666#. `Large-Scale C++ Software Design
1667 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1668 by John Lakos
1669
1670If you get some free time, and you haven't read them: do so, you might learn
1671something.