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Bill Wendling1c5e94a2012-06-20 02:57:56 +00001=====================
2LLVM Coding Standards
3=====================
4
5.. contents::
6 :local:
7
8Introduction
9============
10
11This document attempts to describe a few coding standards that are being used in
12the LLVM source tree. Although no coding standards should be regarded as
13absolute requirements to be followed in all instances, coding standards are
14particularly important for large-scale code bases that follow a library-based
15design (like LLVM).
16
Chandler Carruthc8ce0652014-02-28 12:24:18 +000017While this document may provide guidance for some mechanical formatting issues,
18whitespace, or other "microscopic details", these are not fixed standards.
19Always follow the golden rule:
Bill Wendling1c5e94a2012-06-20 02:57:56 +000020
21.. _Golden Rule:
22
23 **If you are extending, enhancing, or bug fixing already implemented code,
24 use the style that is already being used so that the source is uniform and
25 easy to follow.**
26
27Note that some code bases (e.g. ``libc++``) have really good reasons to deviate
28from the coding standards. In the case of ``libc++``, this is because the
29naming and other conventions are dictated by the C++ standard. If you think
30there is a specific good reason to deviate from the standards here, please bring
Tanya Lattner0d28f802015-08-05 03:51:17 +000031it up on the LLVM-dev mailing list.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000032
33There are some conventions that are not uniformly followed in the code base
34(e.g. the naming convention). This is because they are relatively new, and a
35lot of code was written before they were put in place. Our long term goal is
36for the entire codebase to follow the convention, but we explicitly *do not*
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000037want patches that do large-scale reformatting of existing code. On the other
Bill Wendling1c5e94a2012-06-20 02:57:56 +000038hand, it is reasonable to rename the methods of a class if you're about to
Hiroshi Inoue2cfc51b2017-07-18 17:52:47 +000039change it in some other way. Just do the reformatting as a separate commit
40from the functionality change.
Bill Wendling1c5e94a2012-06-20 02:57:56 +000041
Vedant Kumarcb236392015-08-19 18:19:12 +000042The ultimate goal of these guidelines is to increase the readability and
Bill Wendling1c5e94a2012-06-20 02:57:56 +000043maintainability of our common source base. If you have suggestions for topics to
44be included, please mail them to `Chris <mailto:sabre@nondot.org>`_.
45
Chandler Carruthe8c97892014-02-28 13:35:54 +000046Languages, Libraries, and Standards
47===================================
48
49Most source code in LLVM and other LLVM projects using these coding standards
50is C++ code. There are some places where C code is used either due to
51environment restrictions, historical restrictions, or due to third-party source
52code imported into the tree. Generally, our preference is for standards
53conforming, modern, and portable C++ code as the implementation language of
54choice.
55
56C++ Standard Versions
57---------------------
58
Chandler Carruth25353ac2014-03-01 02:48:03 +000059LLVM, Clang, and LLD are currently written using C++11 conforming code,
60although we restrict ourselves to features which are available in the major
61toolchains supported as host compilers. The LLDB project is even more
62aggressive in the set of host compilers supported and thus uses still more
63features. Regardless of the supported features, code is expected to (when
64reasonable) be standard, portable, and modern C++11 code. We avoid unnecessary
65vendor-specific extensions, etc.
Chandler Carruthe8c97892014-02-28 13:35:54 +000066
67C++ Standard Library
68--------------------
69
70Use the C++ standard library facilities whenever they are available for
71a particular task. LLVM and related projects emphasize and rely on the standard
72library facilities for as much as possible. Common support libraries providing
73functionality missing from the standard library for which there are standard
74interfaces or active work on adding standard interfaces will often be
75implemented in the LLVM namespace following the expected standard interface.
76
77There are some exceptions such as the standard I/O streams library which are
78avoided. Also, there is much more detailed information on these subjects in the
Sean Silva1703e702014-04-08 21:06:22 +000079:doc:`ProgrammersManual`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000080
81Supported C++11 Language and Library Features
Sean Silva216f1ee2014-03-02 00:21:42 +000082---------------------------------------------
Chandler Carruthe8c97892014-02-28 13:35:54 +000083
Chandler Carruthe8c97892014-02-28 13:35:54 +000084While LLVM, Clang, and LLD use C++11, not all features are available in all of
85the toolchains which we support. The set of features supported for use in LLVM
Renato Golinecbcd7c2016-10-17 12:29:00 +000086is the intersection of those supported in the minimum requirements described
87in the :doc:`GettingStarted` page, section `Software`.
Chandler Carruthe8c97892014-02-28 13:35:54 +000088The ultimate definition of this set is what build bots with those respective
Chandler Carruth25353ac2014-03-01 02:48:03 +000089toolchains accept. Don't argue with the build bots. However, we have some
90guidance below to help you know what to expect.
Chandler Carruthe8c97892014-02-28 13:35:54 +000091
92Each toolchain provides a good reference for what it accepts:
Richard Smithf30ed8f2014-02-28 21:11:28 +000093
Chandler Carruthe8c97892014-02-28 13:35:54 +000094* Clang: http://clang.llvm.org/cxx_status.html
95* GCC: http://gcc.gnu.org/projects/cxx0x.html
96* MSVC: http://msdn.microsoft.com/en-us/library/hh567368.aspx
97
98In most cases, the MSVC list will be the dominating factor. Here is a summary
99of the features that are expected to work. Features not on this list are
100unlikely to be supported by our host compilers.
101
102* Rvalue references: N2118_
Richard Smitha98d4002014-02-28 21:14:25 +0000103
Chandler Carruthe8c97892014-02-28 13:35:54 +0000104 * But *not* Rvalue references for ``*this`` or member qualifiers (N2439_)
Richard Smitha98d4002014-02-28 21:14:25 +0000105
Chandler Carruthe8c97892014-02-28 13:35:54 +0000106* Static assert: N1720_
107* ``auto`` type deduction: N1984_, N1737_
108* Trailing return types: N2541_
109* Lambdas: N2927_
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000110
Reid Kleckner6a8fada2014-07-02 00:42:07 +0000111 * But *not* lambdas with default arguments.
Reid Kleckner38dcdb72014-03-03 21:12:13 +0000112
Chandler Carruthe8c97892014-02-28 13:35:54 +0000113* ``decltype``: N2343_
114* Nested closing right angle brackets: N1757_
115* Extern templates: N1987_
116* ``nullptr``: N2431_
117* Strongly-typed and forward declarable enums: N2347_, N2764_
118* Local and unnamed types as template arguments: N2657_
119* Range-based for-loop: N2930_
Duncan P. N. Exon Smith8443d582014-04-17 18:02:34 +0000120
121 * But ``{}`` are required around inner ``do {} while()`` loops. As a result,
122 ``{}`` are required around function-like macros inside range-based for
123 loops.
124
Chandler Carruthe8c97892014-02-28 13:35:54 +0000125* ``override`` and ``final``: N2928_, N3206_, N3272_
126* Atomic operations and the C++11 memory model: N2429_
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000127* Variadic templates: N2242_
Benjamin Kramer499473c2015-02-16 10:28:41 +0000128* Explicit conversion operators: N2437_
129* Defaulted and deleted functions: N2346_
Aaron Ballman6ab16142015-03-04 23:17:31 +0000130* Initializer lists: N2627_
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000131* Delegating constructors: N1986_
Reid Kleckner582786b2015-04-30 18:17:12 +0000132* Default member initializers (non-static data member initializers): N2756_
133
Reid Klecknere7939662016-12-15 19:08:02 +0000134 * Feel free to use these wherever they make sense and where the `=`
135 syntax is allowed. Don't use braced initialization syntax.
Chandler Carruthe8c97892014-02-28 13:35:54 +0000136
137.. _N2118: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000138.. _N2439: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
139.. _N1720: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000140.. _N1984: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000141.. _N1737: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
142.. _N2541: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
143.. _N2927: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2927.pdf
144.. _N2343: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
145.. _N1757: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
Chandler Carruthe8c97892014-02-28 13:35:54 +0000146.. _N1987: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
Ben Langmuir3b0a8662014-02-28 19:37:20 +0000147.. _N2431: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
148.. _N2347: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
149.. _N2764: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
150.. _N2657: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
151.. _N2930: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
152.. _N2928: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2928.htm
153.. _N3206: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
154.. _N3272: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
155.. _N2429: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
Benjamin Kramerbec02cc2015-02-15 19:34:28 +0000156.. _N2242: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
Benjamin Kramer499473c2015-02-16 10:28:41 +0000157.. _N2437: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
158.. _N2346: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
Aaron Ballman6ab16142015-03-04 23:17:31 +0000159.. _N2627: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
Benjamin Kramer6409a3c2015-03-06 13:46:50 +0000160.. _N1986: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
Reid Kleckner582786b2015-04-30 18:17:12 +0000161.. _N2756: http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2756.htm
Chandler Carruthe8c97892014-02-28 13:35:54 +0000162
163The supported features in the C++11 standard libraries are less well tracked,
164but also much greater. Most of the standard libraries implement most of C++11's
165library. The most likely lowest common denominator is Linux support. For
166libc++, the support is just poorly tested and undocumented but expected to be
167largely complete. YMMV. For libstdc++, the support is documented in detail in
168`the libstdc++ manual`_. There are some very minor missing facilities that are
169unlikely to be common problems, and there are a few larger gaps that are worth
170being aware of:
171
172* Not all of the type traits are implemented
173* No regular expression library.
174* While most of the atomics library is well implemented, the fences are
175 missing. Fortunately, they are rarely needed.
176* The locale support is incomplete.
177
Chandler Carruth25353ac2014-03-01 02:48:03 +0000178Other than these areas you should assume the standard library is available and
179working as expected until some build bot tells you otherwise. If you're in an
180uncertain area of one of the above points, but you cannot test on a Linux
181system, your best approach is to minimize your use of these features, and watch
182the Linux build bots to find out if your usage triggered a bug. For example, if
183you hit a type trait which doesn't work we can then add support to LLVM's
184traits header to emulate it.
Chandler Carruth6e390fa2014-02-28 21:59:51 +0000185
Chandler Carruthe8c97892014-02-28 13:35:54 +0000186.. _the libstdc++ manual:
Teresa Johnsonf7f02fa2016-10-18 17:17:37 +0000187 http://gcc.gnu.org/onlinedocs/gcc-4.8.0/libstdc++/manual/manual/status.html#status.iso.2011
Chandler Carruthe8c97892014-02-28 13:35:54 +0000188
Peter Collingbournee0461992014-10-14 00:40:53 +0000189Other Languages
190---------------
191
192Any code written in the Go programming language is not subject to the
193formatting rules below. Instead, we adopt the formatting rules enforced by
194the `gofmt`_ tool.
195
196Go code should strive to be idiomatic. Two good sets of guidelines for what
197this means are `Effective Go`_ and `Go Code Review Comments`_.
198
199.. _gofmt:
200 https://golang.org/cmd/gofmt/
201
202.. _Effective Go:
203 https://golang.org/doc/effective_go.html
204
205.. _Go Code Review Comments:
Hans Wennborg08b34a02017-11-13 23:47:58 +0000206 https://github.com/golang/go/wiki/CodeReviewComments
Peter Collingbournee0461992014-10-14 00:40:53 +0000207
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000208Mechanical Source Issues
209========================
210
211Source Code Formatting
212----------------------
213
214Commenting
215^^^^^^^^^^
216
217Comments are one critical part of readability and maintainability. Everyone
218knows they should comment their code, and so should you. When writing comments,
219write them as English prose, which means they should use proper capitalization,
220punctuation, etc. Aim to describe what the code is trying to do and why, not
221*how* it does it at a micro level. Here are a few critical things to document:
222
223.. _header file comment:
224
225File Headers
226""""""""""""
227
228Every source file should have a header on it that describes the basic purpose of
229the file. If a file does not have a header, it should not be checked into the
230tree. The standard header looks like this:
231
232.. code-block:: c++
233
234 //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
235 //
236 // The LLVM Compiler Infrastructure
237 //
238 // This file is distributed under the University of Illinois Open Source
239 // License. See LICENSE.TXT for details.
240 //
241 //===----------------------------------------------------------------------===//
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000242 ///
243 /// \file
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000244 /// This file contains the declaration of the Instruction class, which is the
245 /// base class for all of the VM instructions.
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000246 ///
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000247 //===----------------------------------------------------------------------===//
248
249A few things to note about this particular format: The "``-*- C++ -*-``" string
250on the first line is there to tell Emacs that the source file is a C++ file, not
251a C file (Emacs assumes ``.h`` files are C files by default).
252
253.. note::
254
255 This tag is not necessary in ``.cpp`` files. The name of the file is also
256 on the first line, along with a very short description of the purpose of the
257 file. This is important when printing out code and flipping though lots of
258 pages.
259
260The next section in the file is a concise note that defines the license that the
261file is released under. This makes it perfectly clear what terms the source
262code can be distributed under and should not be modified in any way.
263
Paul Robinson343e4962015-01-22 00:19:56 +0000264The main body is a ``doxygen`` comment (identified by the ``///`` comment
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000265marker instead of the usual ``//``) describing the purpose of the file. The
Chandler Carruth67473522016-09-01 22:18:25 +0000266first sentence (or a passage beginning with ``\brief``) is used as an abstract.
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000267Any additional information should be separated by a blank line. If an
268algorithm is being implemented or something tricky is going on, a reference
Michael J. Spencer99a241f2012-10-01 19:59:21 +0000269to the paper where it is published should be included, as well as any notes or
270*gotchas* in the code to watch out for.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000271
272Class overviews
273"""""""""""""""
274
275Classes are one fundamental part of a good object oriented design. As such, a
276class definition should have a comment block that explains what the class is
277used for and how it works. Every non-trivial class is expected to have a
278``doxygen`` comment block.
279
280Method information
281""""""""""""""""""
282
283Methods defined in a class (as well as any global functions) should also be
284documented properly. A quick note about what it does and a description of the
285borderline behaviour is all that is necessary here (unless something
286particularly tricky or insidious is going on). The hope is that people can
287figure out how to use your interfaces without reading the code itself.
288
289Good things to talk about here are what happens when something unexpected
290happens: does the method return null? Abort? Format your hard disk?
291
292Comment Formatting
293^^^^^^^^^^^^^^^^^^
294
Paul Robinson343e4962015-01-22 00:19:56 +0000295In general, prefer C++ style comments (``//`` for normal comments, ``///`` for
296``doxygen`` documentation comments). They take less space, require
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000297less typing, don't have nesting problems, etc. There are a few cases when it is
298useful to use C style (``/* */``) comments however:
299
300#. When writing C code: Obviously if you are writing C code, use C style
301 comments.
302
303#. When writing a header file that may be ``#include``\d by a C source file.
304
305#. When writing a source file that is used by a tool that only accepts C style
306 comments.
307
Andrey Bokhanko7d7bacb2016-08-17 14:53:18 +0000308Commenting out large blocks of code is discouraged, but if you really have to do
309this (for documentation purposes or as a suggestion for debug printing), use
310``#if 0`` and ``#endif``. These nest properly and are better behaved in general
311than C style comments.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000312
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000313Doxygen Use in Documentation Comments
314^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
315
316Use the ``\file`` command to turn the standard file header into a file-level
317comment.
318
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000319Include descriptive paragraphs for all public interfaces (public classes,
320member and non-member functions). Don't just restate the information that can
Chandler Carruth67473522016-09-01 22:18:25 +0000321be inferred from the API name. The first sentence (or a paragraph beginning
322with ``\brief``) is used as an abstract. Try to use a single sentence as the
323``\brief`` adds visual clutter. Put detailed discussion into separate
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000324paragraphs.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000325
326To refer to parameter names inside a paragraph, use the ``\p name`` command.
327Don't use the ``\arg name`` command since it starts a new paragraph that
328contains documentation for the parameter.
329
330Wrap non-inline code examples in ``\code ... \endcode``.
331
332To document a function parameter, start a new paragraph with the
333``\param name`` command. If the parameter is used as an out or an in/out
334parameter, use the ``\param [out] name`` or ``\param [in,out] name`` command,
335respectively.
336
337To describe function return value, start a new paragraph with the ``\returns``
338command.
339
340A minimal documentation comment:
341
342.. code-block:: c++
343
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000344 /// Sets the xyzzy property to \p Baz.
345 void setXyzzy(bool Baz);
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000346
347A documentation comment that uses all Doxygen features in a preferred way:
348
349.. code-block:: c++
350
Chandler Carruth67473522016-09-01 22:18:25 +0000351 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000352 ///
353 /// Does not do foo the usual way if \p Baz is true.
354 ///
355 /// Typical usage:
356 /// \code
357 /// fooBar(false, "quux", Res);
358 /// \endcode
359 ///
360 /// \param Quux kind of foo to do.
361 /// \param [out] Result filled with bar sequence on foo success.
362 ///
363 /// \returns true on success.
364 bool fooBar(bool Baz, StringRef Quux, std::vector<int> &Result);
365
Chris Lattner4fe27462013-09-01 15:48:08 +0000366Don't duplicate the documentation comment in the header file and in the
367implementation file. Put the documentation comments for public APIs into the
368header file. Documentation comments for private APIs can go to the
369implementation file. In any case, implementation files can include additional
370comments (not necessarily in Doxygen markup) to explain implementation details
371as needed.
372
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000373Don't duplicate function or class name at the beginning of the comment.
374For humans it is obvious which function or class is being documented;
375automatic documentation processing tools are smart enough to bind the comment
376to the correct declaration.
377
378Wrong:
379
380.. code-block:: c++
381
382 // In Something.h:
383
384 /// Something - An abstraction for some complicated thing.
385 class Something {
386 public:
387 /// fooBar - Does foo and bar.
388 void fooBar();
389 };
390
391 // In Something.cpp:
392
393 /// fooBar - Does foo and bar.
394 void Something::fooBar() { ... }
395
396Correct:
397
398.. code-block:: c++
399
400 // In Something.h:
401
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000402 /// An abstraction for some complicated thing.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000403 class Something {
404 public:
Matthias Braun95a2a7e2015-05-15 03:34:01 +0000405 /// Does foo and bar.
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +0000406 void fooBar();
407 };
408
409 // In Something.cpp:
410
411 // Builds a B-tree in order to do foo. See paper by...
412 void Something::fooBar() { ... }
413
414It is not required to use additional Doxygen features, but sometimes it might
415be a good idea to do so.
416
417Consider:
418
419* adding comments to any narrow namespace containing a collection of
420 related functions or types;
421
422* using top-level groups to organize a collection of related functions at
423 namespace scope where the grouping is smaller than the namespace;
424
425* using member groups and additional comments attached to member
426 groups to organize within a class.
427
428For example:
429
430.. code-block:: c++
431
432 class Something {
433 /// \name Functions that do Foo.
434 /// @{
435 void fooBar();
436 void fooBaz();
437 /// @}
438 ...
439 };
440
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000441``#include`` Style
442^^^^^^^^^^^^^^^^^^
443
444Immediately after the `header file comment`_ (and include guards if working on a
445header file), the `minimal list of #includes`_ required by the file should be
446listed. We prefer these ``#include``\s to be listed in this order:
447
448.. _Main Module Header:
449.. _Local/Private Headers:
450
451#. Main Module Header
452#. Local/Private Headers
Zachary Turner068d1f82016-08-23 20:07:32 +0000453#. LLVM project/subproject headers (``clang/...``, ``lldb/...``, ``llvm/...``, etc)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000454#. System ``#include``\s
455
Chandler Carruth494cfc02012-12-02 11:53:27 +0000456and each category should be sorted lexicographically by the full path.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000457
458The `Main Module Header`_ file applies to ``.cpp`` files which implement an
459interface defined by a ``.h`` file. This ``#include`` should always be included
460**first** regardless of where it lives on the file system. By including a
461header file first in the ``.cpp`` files that implement the interfaces, we ensure
462that the header does not have any hidden dependencies which are not explicitly
463``#include``\d in the header, but should be. It is also a form of documentation
464in the ``.cpp`` file to indicate where the interfaces it implements are defined.
465
Zachary Turner068d1f82016-08-23 20:07:32 +0000466LLVM project and subproject headers should be grouped from most specific to least
467specific, for the same reasons described above. For example, LLDB depends on
468both clang and LLVM, and clang depends on LLVM. So an LLDB source file should
469include ``lldb`` headers first, followed by ``clang`` headers, followed by
470``llvm`` headers, to reduce the possibility (for example) of an LLDB header
471accidentally picking up a missing include due to the previous inclusion of that
472header in the main source file or some earlier header file. clang should
473similarly include its own headers before including llvm headers. This rule
474applies to all LLVM subprojects.
475
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000476.. _fit into 80 columns:
477
478Source Code Width
479^^^^^^^^^^^^^^^^^
480
481Write your code to fit within 80 columns of text. This helps those of us who
482like to print out code and look at your code in an ``xterm`` without resizing
483it.
484
485The longer answer is that there must be some limit to the width of the code in
486order to reasonably allow developers to have multiple files side-by-side in
487windows on a modest display. If you are going to pick a width limit, it is
488somewhat arbitrary but you might as well pick something standard. Going with 90
489columns (for example) instead of 80 columns wouldn't add any significant value
490and would be detrimental to printing out code. Also many other projects have
491standardized on 80 columns, so some people have already configured their editors
492for it (vs something else, like 90 columns).
493
494This is one of many contentious issues in coding standards, but it is not up for
495debate.
496
497Use Spaces Instead of Tabs
498^^^^^^^^^^^^^^^^^^^^^^^^^^
499
500In all cases, prefer spaces to tabs in source files. People have different
501preferred indentation levels, and different styles of indentation that they
502like; this is fine. What isn't fine is that different editors/viewers expand
503tabs out to different tab stops. This can cause your code to look completely
504unreadable, and it is not worth dealing with.
505
506As always, follow the `Golden Rule`_ above: follow the style of
507existing code if you are modifying and extending it. If you like four spaces of
508indentation, **DO NOT** do that in the middle of a chunk of code with two spaces
509of indentation. Also, do not reindent a whole source file: it makes for
510incredible diffs that are absolutely worthless.
511
512Indent Code Consistently
513^^^^^^^^^^^^^^^^^^^^^^^^
514
515Okay, in your first year of programming you were told that indentation is
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000516important. If you didn't believe and internalize this then, now is the time.
517Just do it. With the introduction of C++11, there are some new formatting
518challenges that merit some suggestions to help have consistent, maintainable,
519and tool-friendly formatting and indentation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000520
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000521Format Lambdas Like Blocks Of Code
522""""""""""""""""""""""""""""""""""
523
524When formatting a multi-line lambda, format it like a block of code, that's
525what it is. If there is only one multi-line lambda in a statement, and there
526are no expressions lexically after it in the statement, drop the indent to the
527standard two space indent for a block of code, as if it were an if-block opened
528by the preceding part of the statement:
529
530.. code-block:: c++
531
532 std::sort(foo.begin(), foo.end(), [&](Foo a, Foo b) -> bool {
533 if (a.blah < b.blah)
534 return true;
535 if (a.baz < b.baz)
536 return true;
537 return a.bam < b.bam;
538 });
539
Chandler Carruthd9ff35f2014-03-02 09:13:39 +0000540To take best advantage of this formatting, if you are designing an API which
541accepts a continuation or single callable argument (be it a functor, or
542a ``std::function``), it should be the last argument if at all possible.
543
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000544If there are multiple multi-line lambdas in a statement, or there is anything
545interesting after the lambda in the statement, indent the block two spaces from
546the indent of the ``[]``:
547
548.. code-block:: c++
549
550 dyn_switch(V->stripPointerCasts(),
551 [] (PHINode *PN) {
552 // process phis...
553 },
554 [] (SelectInst *SI) {
555 // process selects...
556 },
557 [] (LoadInst *LI) {
558 // process loads...
559 },
560 [] (AllocaInst *AI) {
561 // process allocas...
562 });
563
564Braced Initializer Lists
565""""""""""""""""""""""""
566
567With C++11, there are significantly more uses of braced lists to perform
568initialization. These allow you to easily construct aggregate temporaries in
569expressions among other niceness. They now have a natural way of ending up
570nested within each other and within function calls in order to build up
571aggregates (such as option structs) from local variables. To make matters
572worse, we also have many more uses of braces in an expression context that are
573*not* performing initialization.
574
575The historically common formatting of braced initialization of aggregate
576variables does not mix cleanly with deep nesting, general expression contexts,
577function arguments, and lambdas. We suggest new code use a simple rule for
578formatting braced initialization lists: act as-if the braces were parentheses
579in a function call. The formatting rules exactly match those already well
580understood for formatting nested function calls. Examples:
581
582.. code-block:: c++
583
584 foo({a, b, c}, {1, 2, 3});
585
586 llvm::Constant *Mask[] = {
587 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 0),
588 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 1),
589 llvm::ConstantInt::get(llvm::Type::getInt32Ty(getLLVMContext()), 2)};
590
591This formatting scheme also makes it particularly easy to get predictable,
592consistent, and automatic formatting with tools like `Clang Format`_.
593
594.. _Clang Format: http://clang.llvm.org/docs/ClangFormat.html
595
596Language and Compiler Issues
597----------------------------
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000598
599Treat Compiler Warnings Like Errors
600^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
601
602If your code has compiler warnings in it, something is wrong --- you aren't
603casting values correctly, you have "questionable" constructs in your code, or
604you are doing something legitimately wrong. Compiler warnings can cover up
605legitimate errors in output and make dealing with a translation unit difficult.
606
607It is not possible to prevent all warnings from all compilers, nor is it
608desirable. Instead, pick a standard compiler (like ``gcc``) that provides a
609good thorough set of warnings, and stick to it. At least in the case of
610``gcc``, it is possible to work around any spurious errors by changing the
611syntax of the code slightly. For example, a warning that annoys me occurs when
612I write code like this:
613
614.. code-block:: c++
615
616 if (V = getValue()) {
617 ...
618 }
619
620``gcc`` will warn me that I probably want to use the ``==`` operator, and that I
621probably mistyped it. In most cases, I haven't, and I really don't want the
622spurious errors. To fix this particular problem, I rewrite the code like
623this:
624
625.. code-block:: c++
626
627 if ((V = getValue())) {
628 ...
629 }
630
631which shuts ``gcc`` up. Any ``gcc`` warning that annoys you can be fixed by
632massaging the code appropriately.
633
634Write Portable Code
635^^^^^^^^^^^^^^^^^^^
636
637In almost all cases, it is possible and within reason to write completely
638portable code. If there are cases where it isn't possible to write portable
639code, isolate it behind a well defined (and well documented) interface.
640
641In practice, this means that you shouldn't assume much about the host compiler
642(and Visual Studio tends to be the lowest common denominator). If advanced
643features are used, they should only be an implementation detail of a library
644which has a simple exposed API, and preferably be buried in ``libSystem``.
645
646Do not use RTTI or Exceptions
647^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
648
649In an effort to reduce code and executable size, LLVM does not use RTTI
650(e.g. ``dynamic_cast<>;``) or exceptions. These two language features violate
651the general C++ principle of *"you only pay for what you use"*, causing
652executable bloat even if exceptions are never used in the code base, or if RTTI
653is never used for a class. Because of this, we turn them off globally in the
654code.
655
656That said, LLVM does make extensive use of a hand-rolled form of RTTI that use
Sean Silva1703e702014-04-08 21:06:22 +0000657templates like :ref:`isa\<>, cast\<>, and dyn_cast\<> <isa>`.
Sean Silva0fc33ec2012-11-17 21:01:44 +0000658This form of RTTI is opt-in and can be
659:doc:`added to any class <HowToSetUpLLVMStyleRTTI>`. It is also
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000660substantially more efficient than ``dynamic_cast<>``.
661
662.. _static constructor:
663
664Do not use Static Constructors
665^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
666
667Static constructors and destructors (e.g. global variables whose types have a
668constructor or destructor) should not be added to the code base, and should be
669removed wherever possible. Besides `well known problems
670<http://yosefk.com/c++fqa/ctors.html#fqa-10.12>`_ where the order of
671initialization is undefined between globals in different source files, the
672entire concept of static constructors is at odds with the common use case of
673LLVM as a library linked into a larger application.
674
675Consider the use of LLVM as a JIT linked into another application (perhaps for
676`OpenGL, custom languages <http://llvm.org/Users.html>`_, `shaders in movies
677<http://llvm.org/devmtg/2010-11/Gritz-OpenShadingLang.pdf>`_, etc). Due to the
678design of static constructors, they must be executed at startup time of the
679entire application, regardless of whether or how LLVM is used in that larger
680application. There are two problems with this:
681
682* The time to run the static constructors impacts startup time of applications
683 --- a critical time for GUI apps, among others.
684
685* The static constructors cause the app to pull many extra pages of memory off
686 the disk: both the code for the constructor in each ``.o`` file and the small
687 amount of data that gets touched. In addition, touched/dirty pages put more
688 pressure on the VM system on low-memory machines.
689
690We would really like for there to be zero cost for linking in an additional LLVM
691target or other library into an application, but static constructors violate
692this goal.
693
694That said, LLVM unfortunately does contain static constructors. It would be a
695`great project <http://llvm.org/PR11944>`_ for someone to purge all static
696constructors from LLVM, and then enable the ``-Wglobal-constructors`` warning
697flag (when building with Clang) to ensure we do not regress in the future.
698
699Use of ``class`` and ``struct`` Keywords
700^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
701
702In C++, the ``class`` and ``struct`` keywords can be used almost
703interchangeably. The only difference is when they are used to declare a class:
704``class`` makes all members private by default while ``struct`` makes all
705members public by default.
706
707Unfortunately, not all compilers follow the rules and some will generate
708different symbols based on whether ``class`` or ``struct`` was used to declare
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000709the symbol (e.g., MSVC). This can lead to problems at link time.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000710
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000711* All declarations and definitions of a given ``class`` or ``struct`` must use
712 the same keyword. For example:
713
714.. code-block:: c++
715
716 class Foo;
717
718 // Breaks mangling in MSVC.
719 struct Foo { int Data; };
720
721* As a rule of thumb, ``struct`` should be kept to structures where *all*
722 members are declared public.
723
724.. code-block:: c++
725
726 // Foo feels like a class... this is strange.
727 struct Foo {
728 private:
729 int Data;
730 public:
731 Foo() : Data(0) { }
732 int getData() const { return Data; }
733 void setData(int D) { Data = D; }
734 };
735
736 // Bar isn't POD, but it does look like a struct.
737 struct Bar {
738 int Data;
Chris Lattner6cd04ac2015-02-25 17:28:41 +0000739 Bar() : Data(0) { }
Duncan P. N. Exon Smith9724e832014-03-03 16:48:44 +0000740 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000741
Chandler Carruthe55d9bf2014-03-02 08:38:35 +0000742Do not use Braced Initializer Lists to Call a Constructor
743^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
744
745In C++11 there is a "generalized initialization syntax" which allows calling
746constructors using braced initializer lists. Do not use these to call
747constructors with any interesting logic or if you care that you're calling some
748*particular* constructor. Those should look like function calls using
749parentheses rather than like aggregate initialization. Similarly, if you need
750to explicitly name the type and call its constructor to create a temporary,
751don't use a braced initializer list. Instead, use a braced initializer list
752(without any type for temporaries) when doing aggregate initialization or
753something notionally equivalent. Examples:
754
755.. code-block:: c++
756
757 class Foo {
758 public:
759 // Construct a Foo by reading data from the disk in the whizbang format, ...
760 Foo(std::string filename);
761
762 // Construct a Foo by looking up the Nth element of some global data ...
763 Foo(int N);
764
765 // ...
766 };
767
768 // The Foo constructor call is very deliberate, no braces.
769 std::fill(foo.begin(), foo.end(), Foo("name"));
770
771 // The pair is just being constructed like an aggregate, use braces.
772 bar_map.insert({my_key, my_value});
773
774If you use a braced initializer list when initializing a variable, use an equals before the open curly brace:
775
776.. code-block:: c++
777
778 int data[] = {0, 1, 2, 3};
779
780Use ``auto`` Type Deduction to Make Code More Readable
781^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
782
783Some are advocating a policy of "almost always ``auto``" in C++11, however LLVM
784uses a more moderate stance. Use ``auto`` if and only if it makes the code more
785readable or easier to maintain. Don't "almost always" use ``auto``, but do use
786``auto`` with initializers like ``cast<Foo>(...)`` or other places where the
787type is already obvious from the context. Another time when ``auto`` works well
788for these purposes is when the type would have been abstracted away anyways,
789often behind a container's typedef such as ``std::vector<T>::iterator``.
790
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000791Beware unnecessary copies with ``auto``
792^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
793
794The convenience of ``auto`` makes it easy to forget that its default behavior
795is a copy. Particularly in range-based ``for`` loops, careless copies are
796expensive.
797
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000798As a rule of thumb, use ``auto &`` unless you need to copy the result, and use
799``auto *`` when copying pointers.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000800
801.. code-block:: c++
802
Duncan P. N. Exon Smithfdbb44a2014-03-07 18:06:15 +0000803 // Typically there's no reason to copy.
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000804 for (const auto &Val : Container) { observe(Val); }
Duncan P. N. Exon Smith99486372014-03-03 16:48:47 +0000805 for (auto &Val : Container) { Val.change(); }
806
807 // Remove the reference if you really want a new copy.
808 for (auto Val : Container) { Val.change(); saveSomewhere(Val); }
809
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000810 // Copy pointers, but make it clear that they're pointers.
David Blaikie47ff8f42018-02-01 21:03:35 +0000811 for (const auto \*Ptr : Container) { observe(\*Ptr); }
812 for (auto \*Ptr : Container) { Ptr->change(); }
Duncan P. N. Exon Smith6b3d6a42014-03-07 17:23:29 +0000813
Mandeep Singh Grangd147f522017-09-06 20:19:10 +0000814Beware of non-determinism due to ordering of pointers
815^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
816
817In general, there is no relative ordering among pointers. As a result,
818when unordered containers like sets and maps are used with pointer keys
819the iteration order is undefined. Hence, iterating such containers may
820result in non-deterministic code generation. While the generated code
821might not necessarily be "wrong code", this non-determinism might result
822in unexpected runtime crashes or simply hard to reproduce bugs on the
823customer side making it harder to debug and fix.
824
825As a rule of thumb, in case an ordered result is expected, remember to
826sort an unordered container before iteration. Or use ordered containers
827like vector/MapVector/SetVector if you want to iterate pointer keys.
828
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000829Style Issues
830============
831
832The High-Level Issues
833---------------------
834
David Blaikie47ff8f42018-02-01 21:03:35 +0000835Self-contained Headers
836^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000837
David Blaikie47ff8f42018-02-01 21:03:35 +0000838Header files should be self-contained (compile on their own) and end in .h.
839Non-header files that are meant for inclusion should end in .inc and be used
840sparingly.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000841
David Blaikie47ff8f42018-02-01 21:03:35 +0000842All header files should be self-contained. Users and refactoring tools should
843not have to adhere to special conditions to include the header. Specifically, a
844header should have header guards and include all other headers it needs.
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000845
David Blaikie47ff8f42018-02-01 21:03:35 +0000846There are rare cases where a file designed to be included is not
847self-contained. These are typically intended to be included at unusual
848locations, such as the middle of another file. They might not use header
849guards, and might not include their prerequisites. Name such files with the
850.inc extension. Use sparingly, and prefer self-contained headers when possible.
851
852In general, a header should be implemented by one or more ``.cpp`` files. Each
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000853of these ``.cpp`` files should include the header that defines their interface
David Blaikie47ff8f42018-02-01 21:03:35 +0000854first. This ensures that all of the dependences of the header have been
855properly added to the header itself, and are not implicit. System headers
856should be included after user headers for a translation unit.
857
858Library Layering
859^^^^^^^^^^^^^^^^
860
861A directory of header files (for example ``include/llvm/Foo``) defines a
862library (``Foo``). Dependencies between libraries are defined by the
863``LLVMBuild.txt`` file in their implementation (``lib/Foo``). One library (both
864its headers and implementation) should only use things from the libraries
865listed in its dependencies.
866
867Some of this constraint can be enforced by classic Unix linkers (Mac & Windows
868linkers, as well as lld, do not enforce this constraint). A Unix linker
869searches left to right through the libraries specified on its command line and
870never revisits a library. In this way, no circular dependencies between
871libraries can exist.
872
873This doesn't fully enforce all inter-library dependencies, and importantly
874doesn't enforce header file circular dependencies created by inline functions.
875A good way to answer the "is this layered correctly" would be to consider
876whether a Unix linker would succeed at linking the program if all inline
877functions were defined out-of-line. (& for all valid orderings of dependencies
878- since linking resolution is linear, it's possible that some implicit
879dependencies can sneak through: A depends on B and C, so valid orderings are
880"C B A" or "B C A", in both cases the explicit dependencies come before their
881use. But in the first case, B could still link successfully if it implicitly
882depended on C, or the opposite in the second case)
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000883
884.. _minimal list of #includes:
885
886``#include`` as Little as Possible
887^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
888
889``#include`` hurts compile time performance. Don't do it unless you have to,
890especially in header files.
891
892But wait! Sometimes you need to have the definition of a class to use it, or to
893inherit from it. In these cases go ahead and ``#include`` that header file. Be
894aware however that there are many cases where you don't need to have the full
895definition of a class. If you are using a pointer or reference to a class, you
896don't need the header file. If you are simply returning a class instance from a
897prototyped function or method, you don't need it. In fact, for most cases, you
898simply don't need the definition of a class. And not ``#include``\ing speeds up
899compilation.
900
901It is easy to try to go too overboard on this recommendation, however. You
902**must** include all of the header files that you are using --- you can include
903them either directly or indirectly through another header file. To make sure
904that you don't accidentally forget to include a header file in your module
905header, make sure to include your module header **first** in the implementation
906file (as mentioned above). This way there won't be any hidden dependencies that
907you'll find out about later.
908
909Keep "Internal" Headers Private
910^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
911
912Many modules have a complex implementation that causes them to use more than one
913implementation (``.cpp``) file. It is often tempting to put the internal
914communication interface (helper classes, extra functions, etc) in the public
915module header file. Don't do this!
916
917If you really need to do something like this, put a private header file in the
918same directory as the source files, and include it locally. This ensures that
919your private interface remains private and undisturbed by outsiders.
920
921.. note::
922
923 It's okay to put extra implementation methods in a public class itself. Just
924 make them private (or protected) and all is well.
925
926.. _early exits:
927
928Use Early Exits and ``continue`` to Simplify Code
929^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
930
931When reading code, keep in mind how much state and how many previous decisions
932have to be remembered by the reader to understand a block of code. Aim to
933reduce indentation where possible when it doesn't make it more difficult to
934understand the code. One great way to do this is by making use of early exits
935and the ``continue`` keyword in long loops. As an example of using an early
936exit from a function, consider this "bad" code:
937
938.. code-block:: c++
939
Andrew Tricke6af4b92012-09-20 17:02:04 +0000940 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000941 if (!isa<TerminatorInst>(I) &&
Andrew Tricke6af4b92012-09-20 17:02:04 +0000942 I->hasOneUse() && doOtherThing(I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000943 ... some long code ....
944 }
945
946 return 0;
947 }
948
949This code has several problems if the body of the ``'if'`` is large. When
950you're looking at the top of the function, it isn't immediately clear that this
951*only* does interesting things with non-terminator instructions, and only
952applies to things with the other predicates. Second, it is relatively difficult
953to describe (in comments) why these predicates are important because the ``if``
954statement makes it difficult to lay out the comments. Third, when you're deep
955within the body of the code, it is indented an extra level. Finally, when
956reading the top of the function, it isn't clear what the result is if the
957predicate isn't true; you have to read to the end of the function to know that
958it returns null.
959
960It is much preferred to format the code like this:
961
962.. code-block:: c++
963
Andrew Tricke6af4b92012-09-20 17:02:04 +0000964 Value *doSomething(Instruction *I) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000965 // Terminators never need 'something' done to them because ...
966 if (isa<TerminatorInst>(I))
967 return 0;
968
969 // We conservatively avoid transforming instructions with multiple uses
970 // because goats like cheese.
971 if (!I->hasOneUse())
972 return 0;
973
974 // This is really just here for example.
Andrew Tricke6af4b92012-09-20 17:02:04 +0000975 if (!doOtherThing(I))
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000976 return 0;
977
978 ... some long code ....
979 }
980
981This fixes these problems. A similar problem frequently happens in ``for``
982loops. A silly example is something like this:
983
984.. code-block:: c++
985
Alex Bradbury23a86ea2017-08-31 12:34:20 +0000986 for (Instruction &I : BB) {
987 if (auto *BO = dyn_cast<BinaryOperator>(&I)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +0000988 Value *LHS = BO->getOperand(0);
989 Value *RHS = BO->getOperand(1);
990 if (LHS != RHS) {
991 ...
992 }
993 }
994 }
995
996When you have very, very small loops, this sort of structure is fine. But if it
997exceeds more than 10-15 lines, it becomes difficult for people to read and
998understand at a glance. The problem with this sort of code is that it gets very
999nested very quickly. Meaning that the reader of the code has to keep a lot of
1000context in their brain to remember what is going immediately on in the loop,
1001because they don't know if/when the ``if`` conditions will have ``else``\s etc.
1002It is strongly preferred to structure the loop like this:
1003
1004.. code-block:: c++
1005
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001006 for (Instruction &I : BB) {
1007 auto *BO = dyn_cast<BinaryOperator>(&I);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001008 if (!BO) continue;
1009
1010 Value *LHS = BO->getOperand(0);
1011 Value *RHS = BO->getOperand(1);
1012 if (LHS == RHS) continue;
1013
1014 ...
1015 }
1016
1017This has all the benefits of using early exits for functions: it reduces nesting
1018of the loop, it makes it easier to describe why the conditions are true, and it
1019makes it obvious to the reader that there is no ``else`` coming up that they
1020have to push context into their brain for. If a loop is large, this can be a
1021big understandability win.
1022
1023Don't use ``else`` after a ``return``
1024^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1025
1026For similar reasons above (reduction of indentation and easier reading), please
1027do not use ``'else'`` or ``'else if'`` after something that interrupts control
1028flow --- like ``return``, ``break``, ``continue``, ``goto``, etc. For
1029example, this is *bad*:
1030
1031.. code-block:: c++
1032
1033 case 'J': {
1034 if (Signed) {
1035 Type = Context.getsigjmp_bufType();
1036 if (Type.isNull()) {
1037 Error = ASTContext::GE_Missing_sigjmp_buf;
1038 return QualType();
1039 } else {
1040 break;
1041 }
1042 } else {
1043 Type = Context.getjmp_bufType();
1044 if (Type.isNull()) {
1045 Error = ASTContext::GE_Missing_jmp_buf;
1046 return QualType();
Meador Inge46137da2012-06-20 23:48:01 +00001047 } else {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001048 break;
Meador Inge46137da2012-06-20 23:48:01 +00001049 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001050 }
1051 }
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001052
1053It is better to write it like this:
1054
1055.. code-block:: c++
1056
1057 case 'J':
1058 if (Signed) {
1059 Type = Context.getsigjmp_bufType();
1060 if (Type.isNull()) {
1061 Error = ASTContext::GE_Missing_sigjmp_buf;
1062 return QualType();
1063 }
1064 } else {
1065 Type = Context.getjmp_bufType();
1066 if (Type.isNull()) {
1067 Error = ASTContext::GE_Missing_jmp_buf;
1068 return QualType();
1069 }
1070 }
1071 break;
1072
1073Or better yet (in this case) as:
1074
1075.. code-block:: c++
1076
1077 case 'J':
1078 if (Signed)
1079 Type = Context.getsigjmp_bufType();
1080 else
1081 Type = Context.getjmp_bufType();
1082
1083 if (Type.isNull()) {
1084 Error = Signed ? ASTContext::GE_Missing_sigjmp_buf :
1085 ASTContext::GE_Missing_jmp_buf;
1086 return QualType();
1087 }
1088 break;
1089
1090The idea is to reduce indentation and the amount of code you have to keep track
1091of when reading the code.
1092
1093Turn Predicate Loops into Predicate Functions
1094^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1095
1096It is very common to write small loops that just compute a boolean value. There
1097are a number of ways that people commonly write these, but an example of this
1098sort of thing is:
1099
1100.. code-block:: c++
1101
1102 bool FoundFoo = false;
Sean Silva7333a842012-11-17 23:25:33 +00001103 for (unsigned I = 0, E = BarList.size(); I != E; ++I)
1104 if (BarList[I]->isFoo()) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001105 FoundFoo = true;
1106 break;
1107 }
1108
1109 if (FoundFoo) {
1110 ...
1111 }
1112
1113This sort of code is awkward to write, and is almost always a bad sign. Instead
1114of this sort of loop, we strongly prefer to use a predicate function (which may
1115be `static`_) that uses `early exits`_ to compute the predicate. We prefer the
1116code to be structured like this:
1117
1118.. code-block:: c++
1119
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001120 /// \returns true if the specified list has an element that is a foo.
Andrew Trickfc9420c2012-09-20 02:01:06 +00001121 static bool containsFoo(const std::vector<Bar*> &List) {
Sean Silva7333a842012-11-17 23:25:33 +00001122 for (unsigned I = 0, E = List.size(); I != E; ++I)
1123 if (List[I]->isFoo())
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001124 return true;
1125 return false;
1126 }
1127 ...
1128
Andrew Trickfc9420c2012-09-20 02:01:06 +00001129 if (containsFoo(BarList)) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001130 ...
1131 }
1132
1133There are many reasons for doing this: it reduces indentation and factors out
1134code which can often be shared by other code that checks for the same predicate.
1135More importantly, it *forces you to pick a name* for the function, and forces
1136you to write a comment for it. In this silly example, this doesn't add much
1137value. However, if the condition is complex, this can make it a lot easier for
1138the reader to understand the code that queries for this predicate. Instead of
1139being faced with the in-line details of how we check to see if the BarList
1140contains a foo, we can trust the function name and continue reading with better
1141locality.
1142
1143The Low-Level Issues
1144--------------------
1145
1146Name Types, Functions, Variables, and Enumerators Properly
1147^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1148
1149Poorly-chosen names can mislead the reader and cause bugs. We cannot stress
1150enough how important it is to use *descriptive* names. Pick names that match
1151the semantics and role of the underlying entities, within reason. Avoid
1152abbreviations unless they are well known. After picking a good name, make sure
1153to use consistent capitalization for the name, as inconsistency requires clients
1154to either memorize the APIs or to look it up to find the exact spelling.
1155
1156In general, names should be in camel case (e.g. ``TextFileReader`` and
1157``isLValue()``). Different kinds of declarations have different rules:
1158
1159* **Type names** (including classes, structs, enums, typedefs, etc) should be
1160 nouns and start with an upper-case letter (e.g. ``TextFileReader``).
1161
1162* **Variable names** should be nouns (as they represent state). The name should
1163 be camel case, and start with an upper case letter (e.g. ``Leader`` or
1164 ``Boats``).
1165
1166* **Function names** should be verb phrases (as they represent actions), and
1167 command-like function should be imperative. The name should be camel case,
1168 and start with a lower case letter (e.g. ``openFile()`` or ``isFoo()``).
1169
1170* **Enum declarations** (e.g. ``enum Foo {...}``) are types, so they should
1171 follow the naming conventions for types. A common use for enums is as a
1172 discriminator for a union, or an indicator of a subclass. When an enum is
1173 used for something like this, it should have a ``Kind`` suffix
1174 (e.g. ``ValueKind``).
1175
1176* **Enumerators** (e.g. ``enum { Foo, Bar }``) and **public member variables**
1177 should start with an upper-case letter, just like types. Unless the
1178 enumerators are defined in their own small namespace or inside a class,
1179 enumerators should have a prefix corresponding to the enum declaration name.
1180 For example, ``enum ValueKind { ... };`` may contain enumerators like
1181 ``VK_Argument``, ``VK_BasicBlock``, etc. Enumerators that are just
1182 convenience constants are exempt from the requirement for a prefix. For
1183 instance:
1184
1185 .. code-block:: c++
1186
1187 enum {
1188 MaxSize = 42,
1189 Density = 12
1190 };
1191
1192As an exception, classes that mimic STL classes can have member names in STL's
1193style of lower-case words separated by underscores (e.g. ``begin()``,
Rafael Espindolab0b16222013-08-07 19:34:37 +00001194``push_back()``, and ``empty()``). Classes that provide multiple
1195iterators should add a singular prefix to ``begin()`` and ``end()``
1196(e.g. ``global_begin()`` and ``use_begin()``).
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001197
1198Here are some examples of good and bad names:
1199
Meador Inge6a706af2012-06-20 23:57:00 +00001200.. code-block:: c++
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001201
1202 class VehicleMaker {
1203 ...
1204 Factory<Tire> F; // Bad -- abbreviation and non-descriptive.
1205 Factory<Tire> Factory; // Better.
1206 Factory<Tire> TireFactory; // Even better -- if VehicleMaker has more than one
1207 // kind of factories.
1208 };
1209
Alexander Kornienkof1e68ff2016-09-27 14:49:45 +00001210 Vehicle makeVehicle(VehicleType Type) {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001211 VehicleMaker M; // Might be OK if having a short life-span.
Sean Silva7333a842012-11-17 23:25:33 +00001212 Tire Tmp1 = M.makeTire(); // Bad -- 'Tmp1' provides no information.
1213 Light Headlight = M.makeLight("head"); // Good -- descriptive.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001214 ...
1215 }
1216
1217Assert Liberally
1218^^^^^^^^^^^^^^^^
1219
1220Use the "``assert``" macro to its fullest. Check all of your preconditions and
1221assumptions, you never know when a bug (not necessarily even yours) might be
1222caught early by an assertion, which reduces debugging time dramatically. The
1223"``<cassert>``" header file is probably already included by the header files you
1224are using, so it doesn't cost anything to use it.
1225
1226To further assist with debugging, make sure to put some kind of error message in
1227the assertion statement, which is printed if the assertion is tripped. This
1228helps the poor debugger make sense of why an assertion is being made and
1229enforced, and hopefully what to do about it. Here is one complete example:
1230
1231.. code-block:: c++
1232
Sean Silva7333a842012-11-17 23:25:33 +00001233 inline Value *getOperand(unsigned I) {
1234 assert(I < Operands.size() && "getOperand() out of range!");
1235 return Operands[I];
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001236 }
1237
1238Here are more examples:
1239
1240.. code-block:: c++
1241
Alp Tokerf907b892013-12-05 05:44:44 +00001242 assert(Ty->isPointerType() && "Can't allocate a non-pointer type!");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001243
1244 assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
1245
1246 assert(idx < getNumSuccessors() && "Successor # out of range!");
1247
1248 assert(V1.getType() == V2.getType() && "Constant types must be identical!");
1249
1250 assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
1251
1252You get the idea.
1253
Jordan Rose2962d952012-10-26 22:08:46 +00001254In the past, asserts were used to indicate a piece of code that should not be
1255reached. These were typically of the form:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001256
1257.. code-block:: c++
1258
Jordan Rose2962d952012-10-26 22:08:46 +00001259 assert(0 && "Invalid radix for integer literal");
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001260
Jordan Rose2962d952012-10-26 22:08:46 +00001261This has a few issues, the main one being that some compilers might not
1262understand the assertion, or warn about a missing return in builds where
1263assertions are compiled out.
1264
1265Today, we have something much better: ``llvm_unreachable``:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001266
1267.. code-block:: c++
1268
Jordan Rose2962d952012-10-26 22:08:46 +00001269 llvm_unreachable("Invalid radix for integer literal");
1270
1271When assertions are enabled, this will print the message if it's ever reached
1272and then exit the program. When assertions are disabled (i.e. in release
1273builds), ``llvm_unreachable`` becomes a hint to compilers to skip generating
1274code for this branch. If the compiler does not support this, it will fall back
1275to the "abort" implementation.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001276
Alex Bradbury71824402017-08-18 05:29:21 +00001277Neither assertions or ``llvm_unreachable`` will abort the program on a release
Alex Bradburyf698a292017-08-18 06:45:34 +00001278build. If the error condition can be triggered by user input then the
1279recoverable error mechanism described in :doc:`ProgrammersManual` should be
1280used instead. In cases where this is not practical, ``report_fatal_error`` may
1281be used.
Alex Bradbury71824402017-08-18 05:29:21 +00001282
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001283Another issue is that values used only by assertions will produce an "unused
1284value" warning when assertions are disabled. For example, this code will warn:
1285
1286.. code-block:: c++
1287
1288 unsigned Size = V.size();
1289 assert(Size > 42 && "Vector smaller than it should be");
1290
1291 bool NewToSet = Myset.insert(Value);
1292 assert(NewToSet && "The value shouldn't be in the set yet");
1293
1294These are two interesting different cases. In the first case, the call to
1295``V.size()`` is only useful for the assert, and we don't want it executed when
1296assertions are disabled. Code like this should move the call into the assert
1297itself. In the second case, the side effects of the call must happen whether
1298the assert is enabled or not. In this case, the value should be cast to void to
1299disable the warning. To be specific, it is preferred to write the code like
1300this:
1301
1302.. code-block:: c++
1303
1304 assert(V.size() > 42 && "Vector smaller than it should be");
1305
1306 bool NewToSet = Myset.insert(Value); (void)NewToSet;
1307 assert(NewToSet && "The value shouldn't be in the set yet");
1308
1309Do Not Use ``using namespace std``
1310^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1311
1312In LLVM, we prefer to explicitly prefix all identifiers from the standard
1313namespace with an "``std::``" prefix, rather than rely on "``using namespace
1314std;``".
1315
1316In header files, adding a ``'using namespace XXX'`` directive pollutes the
1317namespace of any source file that ``#include``\s the header. This is clearly a
1318bad thing.
1319
1320In implementation files (e.g. ``.cpp`` files), the rule is more of a stylistic
1321rule, but is still important. Basically, using explicit namespace prefixes
1322makes the code **clearer**, because it is immediately obvious what facilities
1323are being used and where they are coming from. And **more portable**, because
1324namespace clashes cannot occur between LLVM code and other namespaces. The
1325portability rule is important because different standard library implementations
1326expose different symbols (potentially ones they shouldn't), and future revisions
1327to the C++ standard will add more symbols to the ``std`` namespace. As such, we
1328never use ``'using namespace std;'`` in LLVM.
1329
1330The exception to the general rule (i.e. it's not an exception for the ``std``
1331namespace) is for implementation files. For example, all of the code in the
1332LLVM project implements code that lives in the 'llvm' namespace. As such, it is
1333ok, and actually clearer, for the ``.cpp`` files to have a ``'using namespace
1334llvm;'`` directive at the top, after the ``#include``\s. This reduces
1335indentation in the body of the file for source editors that indent based on
1336braces, and keeps the conceptual context cleaner. The general form of this rule
1337is that any ``.cpp`` file that implements code in any namespace may use that
1338namespace (and its parents'), but should not use any others.
1339
1340Provide a Virtual Method Anchor for Classes in Headers
1341^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1342
1343If a class is defined in a header file and has a vtable (either it has virtual
1344methods or it derives from classes with virtual methods), it must always have at
1345least one out-of-line virtual method in the class. Without this, the compiler
1346will copy the vtable and RTTI into every ``.o`` file that ``#include``\s the
1347header, bloating ``.o`` file sizes and increasing link times.
1348
David Blaikie00bec9a2012-09-21 17:47:36 +00001349Don't use default labels in fully covered switches over enumerations
1350^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1351
1352``-Wswitch`` warns if a switch, without a default label, over an enumeration
1353does not cover every enumeration value. If you write a default label on a fully
1354covered switch over an enumeration then the ``-Wswitch`` warning won't fire
1355when new elements are added to that enumeration. To help avoid adding these
1356kinds of defaults, Clang has the warning ``-Wcovered-switch-default`` which is
1357off by default but turned on when building LLVM with a version of Clang that
1358supports the warning.
1359
1360A knock-on effect of this stylistic requirement is that when building LLVM with
David Blaikief787f172012-09-21 18:03:02 +00001361GCC you may get warnings related to "control may reach end of non-void function"
David Blaikie00bec9a2012-09-21 17:47:36 +00001362if you return from each case of a covered switch-over-enum because GCC assumes
David Blaikief787f172012-09-21 18:03:02 +00001363that the enum expression may take any representable value, not just those of
1364individual enumerators. To suppress this warning, use ``llvm_unreachable`` after
1365the switch.
David Blaikie00bec9a2012-09-21 17:47:36 +00001366
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001367Use range-based ``for`` loops wherever possible
1368^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001369
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001370The introduction of range-based ``for`` loops in C++11 means that explicit
1371manipulation of iterators is rarely necessary. We use range-based ``for``
1372loops wherever possible for all newly added code. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001373
1374.. code-block:: c++
1375
1376 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001377 for (Instruction &I : *BB)
1378 ... use I ...
1379
1380Don't evaluate ``end()`` every time through a loop
1381^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1382
1383In cases where range-based ``for`` loops can't be used and it is necessary
1384to write an explicit iterator-based loop, pay close attention to whether
1385``end()`` is re-evaluted on each loop iteration. One common mistake is to
1386write a loop in this style:
1387
1388.. code-block:: c++
1389
1390 BasicBlock *BB = ...
1391 for (auto I = BB->begin(); I != BB->end(); ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001392 ... use I ...
1393
1394The problem with this construct is that it evaluates "``BB->end()``" every time
1395through the loop. Instead of writing the loop like this, we strongly prefer
1396loops to be written so that they evaluate it once before the loop starts. A
1397convenient way to do this is like so:
1398
1399.. code-block:: c++
1400
1401 BasicBlock *BB = ...
Alex Bradbury23a86ea2017-08-31 12:34:20 +00001402 for (auto I = BB->begin(), E = BB->end(); I != E; ++I)
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001403 ... use I ...
1404
1405The observant may quickly point out that these two loops may have different
1406semantics: if the container (a basic block in this case) is being mutated, then
1407"``BB->end()``" may change its value every time through the loop and the second
1408loop may not in fact be correct. If you actually do depend on this behavior,
1409please write the loop in the first form and add a comment indicating that you
1410did it intentionally.
1411
1412Why do we prefer the second form (when correct)? Writing the loop in the first
1413form has two problems. First it may be less efficient than evaluating it at the
1414start of the loop. In this case, the cost is probably minor --- a few extra
1415loads every time through the loop. However, if the base expression is more
1416complex, then the cost can rise quickly. I've seen loops where the end
Sean Silva7333a842012-11-17 23:25:33 +00001417expression was actually something like: "``SomeMap[X]->end()``" and map lookups
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001418really aren't cheap. By writing it in the second form consistently, you
1419eliminate the issue entirely and don't even have to think about it.
1420
1421The second (even bigger) issue is that writing the loop in the first form hints
1422to the reader that the loop is mutating the container (a fact that a comment
1423would handily confirm!). If you write the loop in the second form, it is
1424immediately obvious without even looking at the body of the loop that the
1425container isn't being modified, which makes it easier to read the code and
1426understand what it does.
1427
1428While the second form of the loop is a few extra keystrokes, we do strongly
1429prefer it.
1430
1431``#include <iostream>`` is Forbidden
1432^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1433
1434The use of ``#include <iostream>`` in library files is hereby **forbidden**,
1435because many common implementations transparently inject a `static constructor`_
1436into every translation unit that includes it.
1437
1438Note that using the other stream headers (``<sstream>`` for example) is not
1439problematic in this regard --- just ``<iostream>``. However, ``raw_ostream``
1440provides various APIs that are better performing for almost every use than
1441``std::ostream`` style APIs.
1442
1443.. note::
1444
1445 New code should always use `raw_ostream`_ for writing, or the
1446 ``llvm::MemoryBuffer`` API for reading files.
1447
1448.. _raw_ostream:
1449
1450Use ``raw_ostream``
1451^^^^^^^^^^^^^^^^^^^
1452
1453LLVM includes a lightweight, simple, and efficient stream implementation in
1454``llvm/Support/raw_ostream.h``, which provides all of the common features of
1455``std::ostream``. All new code should use ``raw_ostream`` instead of
1456``ostream``.
1457
1458Unlike ``std::ostream``, ``raw_ostream`` is not a template and can be forward
1459declared as ``class raw_ostream``. Public headers should generally not include
1460the ``raw_ostream`` header, but use forward declarations and constant references
1461to ``raw_ostream`` instances.
1462
1463Avoid ``std::endl``
1464^^^^^^^^^^^^^^^^^^^
1465
1466The ``std::endl`` modifier, when used with ``iostreams`` outputs a newline to
1467the output stream specified. In addition to doing this, however, it also
1468flushes the output stream. In other words, these are equivalent:
1469
1470.. code-block:: c++
1471
1472 std::cout << std::endl;
1473 std::cout << '\n' << std::flush;
1474
1475Most of the time, you probably have no reason to flush the output stream, so
1476it's better to use a literal ``'\n'``.
1477
Dmitri Gribenkoa84c59c2013-02-04 10:24:58 +00001478Don't use ``inline`` when defining a function in a class definition
1479^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1480
1481A member function defined in a class definition is implicitly inline, so don't
1482put the ``inline`` keyword in this case.
1483
1484Don't:
1485
1486.. code-block:: c++
1487
1488 class Foo {
1489 public:
1490 inline void bar() {
1491 // ...
1492 }
1493 };
1494
1495Do:
1496
1497.. code-block:: c++
1498
1499 class Foo {
1500 public:
1501 void bar() {
1502 // ...
1503 }
1504 };
1505
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001506Microscopic Details
1507-------------------
1508
1509This section describes preferred low-level formatting guidelines along with
1510reasoning on why we prefer them.
1511
1512Spaces Before Parentheses
1513^^^^^^^^^^^^^^^^^^^^^^^^^
1514
1515We prefer to put a space before an open parenthesis only in control flow
1516statements, but not in normal function call expressions and function-like
1517macros. For example, this is good:
1518
1519.. code-block:: c++
1520
Sean Silva7333a842012-11-17 23:25:33 +00001521 if (X) ...
1522 for (I = 0; I != 100; ++I) ...
1523 while (LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001524
1525 somefunc(42);
1526 assert(3 != 4 && "laws of math are failing me");
1527
Sean Silva7333a842012-11-17 23:25:33 +00001528 A = foo(42, 92) + bar(X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001529
1530and this is bad:
1531
1532.. code-block:: c++
1533
Sean Silva7333a842012-11-17 23:25:33 +00001534 if(X) ...
1535 for(I = 0; I != 100; ++I) ...
1536 while(LLVMRocks) ...
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001537
1538 somefunc (42);
1539 assert (3 != 4 && "laws of math are failing me");
1540
Sean Silva7333a842012-11-17 23:25:33 +00001541 A = foo (42, 92) + bar (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001542
1543The reason for doing this is not completely arbitrary. This style makes control
1544flow operators stand out more, and makes expressions flow better. The function
1545call operator binds very tightly as a postfix operator. Putting a space after a
1546function name (as in the last example) makes it appear that the code might bind
1547the arguments of the left-hand-side of a binary operator with the argument list
1548of a function and the name of the right side. More specifically, it is easy to
Sean Silva7333a842012-11-17 23:25:33 +00001549misread the "``A``" example as:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001550
1551.. code-block:: c++
1552
Sean Silva7333a842012-11-17 23:25:33 +00001553 A = foo ((42, 92) + bar) (X);
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001554
1555when skimming through the code. By avoiding a space in a function, we avoid
1556this misinterpretation.
1557
1558Prefer Preincrement
1559^^^^^^^^^^^^^^^^^^^
1560
1561Hard fast rule: Preincrement (``++X``) may be no slower than postincrement
1562(``X++``) and could very well be a lot faster than it. Use preincrementation
1563whenever possible.
1564
1565The semantics of postincrement include making a copy of the value being
1566incremented, returning it, and then preincrementing the "work value". For
1567primitive types, this isn't a big deal. But for iterators, it can be a huge
1568issue (for example, some iterators contains stack and set objects in them...
1569copying an iterator could invoke the copy ctor's of these as well). In general,
1570get in the habit of always using preincrement, and you won't have a problem.
1571
1572
1573Namespace Indentation
1574^^^^^^^^^^^^^^^^^^^^^
1575
1576In general, we strive to reduce indentation wherever possible. This is useful
1577because we want code to `fit into 80 columns`_ without wrapping horribly, but
Chandler Carruth36dc5192014-01-20 10:15:32 +00001578also because it makes it easier to understand the code. To facilitate this and
1579avoid some insanely deep nesting on occasion, don't indent namespaces. If it
1580helps readability, feel free to add a comment indicating what namespace is
1581being closed by a ``}``. For example:
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001582
1583.. code-block:: c++
1584
1585 namespace llvm {
1586 namespace knowledge {
1587
Dmitri Gribenko9fb49d22012-10-20 13:27:43 +00001588 /// This class represents things that Smith can have an intimate
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001589 /// understanding of and contains the data associated with it.
1590 class Grokable {
1591 ...
1592 public:
1593 explicit Grokable() { ... }
1594 virtual ~Grokable() = 0;
1595
1596 ...
1597
1598 };
1599
1600 } // end namespace knowledge
1601 } // end namespace llvm
1602
Chandler Carruth36dc5192014-01-20 10:15:32 +00001603
1604Feel free to skip the closing comment when the namespace being closed is
1605obvious for any reason. For example, the outer-most namespace in a header file
1606is rarely a source of confusion. But namespaces both anonymous and named in
1607source files that are being closed half way through the file probably could use
1608clarification.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001609
1610.. _static:
1611
1612Anonymous Namespaces
1613^^^^^^^^^^^^^^^^^^^^
1614
1615After talking about namespaces in general, you may be wondering about anonymous
1616namespaces in particular. Anonymous namespaces are a great language feature
1617that tells the C++ compiler that the contents of the namespace are only visible
1618within the current translation unit, allowing more aggressive optimization and
1619eliminating the possibility of symbol name collisions. Anonymous namespaces are
1620to C++ as "static" is to C functions and global variables. While "``static``"
1621is available in C++, anonymous namespaces are more general: they can make entire
1622classes private to a file.
1623
1624The problem with anonymous namespaces is that they naturally want to encourage
1625indentation of their body, and they reduce locality of reference: if you see a
1626random function definition in a C++ file, it is easy to see if it is marked
1627static, but seeing if it is in an anonymous namespace requires scanning a big
1628chunk of the file.
1629
1630Because of this, we have a simple guideline: make anonymous namespaces as small
1631as possible, and only use them for class declarations. For example, this is
1632good:
1633
1634.. code-block:: c++
1635
1636 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001637 class StringSort {
1638 ...
1639 public:
1640 StringSort(...)
1641 bool operator<(const char *RHS) const;
1642 };
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001643 } // end anonymous namespace
1644
Andrew Trickfc9420c2012-09-20 02:01:06 +00001645 static void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001646 ...
1647 }
1648
1649 bool StringSort::operator<(const char *RHS) const {
1650 ...
1651 }
1652
1653This is bad:
1654
1655.. code-block:: c++
1656
1657 namespace {
Chandler Carruth36dc5192014-01-20 10:15:32 +00001658
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001659 class StringSort {
1660 ...
1661 public:
1662 StringSort(...)
1663 bool operator<(const char *RHS) const;
1664 };
1665
Andrew Trickfc9420c2012-09-20 02:01:06 +00001666 void runHelper() {
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001667 ...
1668 }
1669
1670 bool StringSort::operator<(const char *RHS) const {
1671 ...
1672 }
1673
1674 } // end anonymous namespace
1675
Andrew Trickfc9420c2012-09-20 02:01:06 +00001676This is bad specifically because if you're looking at "``runHelper``" in the middle
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001677of a large C++ file, that you have no immediate way to tell if it is local to
1678the file. When it is marked static explicitly, this is immediately obvious.
1679Also, there is no reason to enclose the definition of "``operator<``" in the
1680namespace just because it was declared there.
1681
1682See Also
1683========
1684
Joel Jones7818be42013-01-21 23:20:47 +00001685A lot of these comments and recommendations have been culled from other sources.
Bill Wendling1c5e94a2012-06-20 02:57:56 +00001686Two particularly important books for our work are:
1687
1688#. `Effective C++
1689 <http://www.amazon.com/Effective-Specific-Addison-Wesley-Professional-Computing/dp/0321334876>`_
1690 by Scott Meyers. Also interesting and useful are "More Effective C++" and
1691 "Effective STL" by the same author.
1692
1693#. `Large-Scale C++ Software Design
1694 <http://www.amazon.com/Large-Scale-Software-Design-John-Lakos/dp/0201633620/ref=sr_1_1>`_
1695 by John Lakos
1696
1697If you get some free time, and you haven't read them: do so, you might learn
1698something.