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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Program.cpp: Implements the gl::Program class. Implements GL program objects
9// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
10
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +000011#include "libGLESv2/BinaryStream.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000012#include "libGLESv2/ProgramBinary.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000013#include "libGLESv2/renderer/ShaderExecutable.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000014
15#include "common/debug.h"
apatrick@chromium.org90080e32012-07-09 22:15:33 +000016#include "common/version.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000017#include "common/utilities.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000018
19#include "libGLESv2/main.h"
20#include "libGLESv2/Shader.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000021#include "libGLESv2/Program.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/renderer/Renderer.h"
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +000023#include "libGLESv2/renderer/VertexDataManager.h"
Nicolas Capense6050882013-07-08 10:43:10 -040024#include "libGLESv2/Context.h"
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +000025#include "libGLESv2/Buffer.h"
Jamie Madill5f562732014-02-14 16:41:24 -050026#include "libGLESv2/DynamicHLSL.h"
Jamie Madillc2141fb2013-08-30 13:21:08 -040027
daniel@transgaming.com88853c52012-12-20 20:56:40 +000028#undef near
29#undef far
30
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000031namespace gl
32{
shannonwoods@chromium.orgb4e07b82013-05-30 00:19:31 +000033
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000034namespace
35{
36
Jamie Madill8ff21ae2014-02-04 16:04:05 -050037unsigned int ParseAndStripArrayIndex(std::string* name)
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000038{
39 unsigned int subscript = GL_INVALID_INDEX;
40
41 // Strip any trailing array operator and retrieve the subscript
42 size_t open = name->find_last_of('[');
43 size_t close = name->find_last_of(']');
44 if (open != std::string::npos && close == name->length() - 1)
45 {
46 subscript = atoi(name->substr(open + 1).c_str());
47 name->erase(open);
48 }
49
50 return subscript;
51}
52
Jamie Madillc5a83002014-02-14 16:41:25 -050053void GetInputLayoutFromShader(const std::vector<sh::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
54{
Jamie Madill3b7e2052014-03-17 09:47:43 -040055 size_t layoutIndex = 0;
Jamie Madillc5a83002014-02-14 16:41:25 -050056 for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); attributeIndex++)
57 {
Jamie Madill3b7e2052014-03-17 09:47:43 -040058 ASSERT(layoutIndex < MAX_VERTEX_ATTRIBS);
59
Jamie Madillc5a83002014-02-14 16:41:25 -050060 const sh::Attribute &shaderAttr = shaderAttributes[attributeIndex];
Jamie Madillc5a83002014-02-14 16:41:25 -050061
62 if (shaderAttr.type != GL_NONE)
63 {
Jamie Madill3b7e2052014-03-17 09:47:43 -040064 for (size_t rowIndex = 0; static_cast<int>(rowIndex) < VariableRowCount(shaderAttr.type); rowIndex++, layoutIndex++)
65 {
66 VertexFormat *defaultFormat = &inputLayout[layoutIndex];
67
68 defaultFormat->mType = UniformComponentType(shaderAttr.type);
69 defaultFormat->mNormalized = false;
70 defaultFormat->mPureInteger = (defaultFormat->mType != GL_FLOAT); // note: inputs can not be bool
71 defaultFormat->mComponents = VariableColumnCount(shaderAttr.type);
72 }
Jamie Madillc5a83002014-02-14 16:41:25 -050073 }
74 }
75}
76
shannonwoods@chromium.org6d7b61c2013-05-30 00:06:38 +000077}
78
Jamie Madill63491ea2013-06-06 11:56:45 -040079VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
daniel@transgaming.comdb019952012-12-20 21:13:32 +000080 : name(name), element(element), index(index)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000081{
82}
83
Jamie Madillc5a83002014-02-14 16:41:25 -050084ProgramBinary::VertexExecutable::VertexExecutable(rx::Renderer *const renderer,
85 const VertexFormat inputLayout[],
86 rx::ShaderExecutable *shaderExecutable)
87 : mShaderExecutable(shaderExecutable)
88{
89 for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
90 {
91 mInputs[attributeIndex] = inputLayout[attributeIndex];
92 }
93}
94
95bool ProgramBinary::VertexExecutable::matchesInputLayout(const VertexFormat attributes[]) const
96{
97 for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
98 {
99 if (mInputs[attributeIndex] != attributes[attributeIndex])
100 {
101 return false;
102 }
103 }
104
105 return true;
106}
107
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000108unsigned int ProgramBinary::mCurrentSerial = 1;
109
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500110ProgramBinary::ProgramBinary(rx::Renderer *renderer)
111 : RefCountObject(0),
112 mRenderer(renderer),
Jamie Madill5f562732014-02-14 16:41:24 -0500113 mDynamicHLSL(NULL),
Jamie Madillc5a83002014-02-14 16:41:25 -0500114 mVertexWorkarounds(rx::ANGLE_D3D_WORKAROUND_NONE),
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500115 mPixelExecutable(NULL),
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500116 mGeometryExecutable(NULL),
117 mUsedVertexSamplerRange(0),
118 mUsedPixelSamplerRange(0),
119 mUsesPointSize(false),
120 mShaderVersion(100),
121 mVertexUniformStorage(NULL),
122 mFragmentUniformStorage(NULL),
123 mValidated(false),
124 mSerial(issueSerial())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000125{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000126 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
127 {
128 mSemanticIndex[index] = -1;
129 }
130
131 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
132 {
133 mSamplersPS[index].active = false;
134 }
135
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000136 for (int index = 0; index < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; index++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000137 {
138 mSamplersVS[index].active = false;
139 }
Jamie Madill5f562732014-02-14 16:41:24 -0500140
141 mDynamicHLSL = new DynamicHLSL(renderer);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000142}
143
144ProgramBinary::~ProgramBinary()
145{
Jamie Madillc5a83002014-02-14 16:41:25 -0500146 while (!mVertexExecutables.empty())
147 {
148 delete mVertexExecutables.back();
149 mVertexExecutables.pop_back();
150 }
151
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500152 SafeDelete(mGeometryExecutable);
Jamie Madillc5a83002014-02-14 16:41:25 -0500153 SafeDelete(mPixelExecutable);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000154
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000155 while (!mUniforms.empty())
156 {
157 delete mUniforms.back();
158 mUniforms.pop_back();
159 }
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +0000160
161 while (!mUniformBlocks.empty())
162 {
163 delete mUniformBlocks.back();
164 mUniformBlocks.pop_back();
165 }
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500166
167 SafeDelete(mVertexUniformStorage);
168 SafeDelete(mFragmentUniformStorage);
Jamie Madill5f562732014-02-14 16:41:24 -0500169 SafeDelete(mDynamicHLSL);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000170}
171
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000172unsigned int ProgramBinary::getSerial() const
173{
174 return mSerial;
175}
176
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +0000177int ProgramBinary::getShaderVersion() const
178{
179 return mShaderVersion;
180}
181
daniel@transgaming.come87ca002012-07-24 18:30:43 +0000182unsigned int ProgramBinary::issueSerial()
183{
184 return mCurrentSerial++;
185}
186
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500187rx::ShaderExecutable *ProgramBinary::getPixelExecutable() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000188{
189 return mPixelExecutable;
190}
191
Jamie Madillc5a83002014-02-14 16:41:25 -0500192rx::ShaderExecutable *ProgramBinary::getVertexExecutableForInputLayout(const VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS])
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000193{
Jamie Madillc5a83002014-02-14 16:41:25 -0500194 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
195 {
196 if (mVertexExecutables[executableIndex]->matchesInputLayout(inputLayout))
197 {
198 return mVertexExecutables[executableIndex]->shaderExecutable();
199 }
200 }
201
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500202 // Generate new dynamic layout with attribute conversions
203 const std::string &layoutHLSL = mDynamicHLSL->generateInputLayoutHLSL(inputLayout, mShaderAttributes);
204
205 // Generate new shader source by replacing the attributes stub with the defined input layout
206 std::string vertexHLSL = mVertexHLSL;
207 size_t insertPos = vertexHLSL.find(DynamicHLSL::VERTEX_ATTRIBUTE_STUB_STRING);
208 vertexHLSL.replace(insertPos, DynamicHLSL::VERTEX_ATTRIBUTE_STUB_STRING.length(), layoutHLSL);
209
Jamie Madillc5a83002014-02-14 16:41:25 -0500210 // Generate new vertex executable
211 InfoLog tempInfoLog;
Jamie Madillc5ede1a2014-02-14 16:41:27 -0500212 rx::ShaderExecutable *vertexExecutable = mRenderer->compileToExecutable(tempInfoLog, vertexHLSL.c_str(), rx::SHADER_VERTEX, mVertexWorkarounds);
Jamie Madillc5a83002014-02-14 16:41:25 -0500213
214 if (!vertexExecutable)
215 {
216 std::vector<char> tempCharBuffer(tempInfoLog.getLength()+3);
217 tempInfoLog.getLog(tempInfoLog.getLength(), NULL, &tempCharBuffer[0]);
218 ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
219 }
220 else
221 {
222 mVertexExecutables.push_back(new VertexExecutable(mRenderer, inputLayout, vertexExecutable));
223 }
224
225 return vertexExecutable;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000226}
227
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500228rx::ShaderExecutable *ProgramBinary::getGeometryExecutable() const
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000229{
230 return mGeometryExecutable;
231}
232
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000233GLuint ProgramBinary::getAttributeLocation(const char *name)
234{
235 if (name)
236 {
237 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
238 {
239 if (mLinkedAttribute[index].name == std::string(name))
240 {
241 return index;
242 }
243 }
244 }
245
246 return -1;
247}
248
249int ProgramBinary::getSemanticIndex(int attributeIndex)
250{
251 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
252
253 return mSemanticIndex[attributeIndex];
254}
255
256// Returns one more than the highest sampler index used.
257GLint ProgramBinary::getUsedSamplerRange(SamplerType type)
258{
259 switch (type)
260 {
261 case SAMPLER_PIXEL:
262 return mUsedPixelSamplerRange;
263 case SAMPLER_VERTEX:
264 return mUsedVertexSamplerRange;
265 default:
266 UNREACHABLE();
267 return 0;
268 }
269}
270
daniel@transgaming.com087e5782012-09-17 21:28:47 +0000271bool ProgramBinary::usesPointSize() const
272{
273 return mUsesPointSize;
274}
275
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +0000276bool ProgramBinary::usesPointSpriteEmulation() const
277{
278 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
279}
280
281bool ProgramBinary::usesGeometryShader() const
282{
283 return usesPointSpriteEmulation();
284}
285
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000286// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
287// index (0-15 for the pixel shader and 0-3 for the vertex shader).
288GLint ProgramBinary::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
289{
290 GLint logicalTextureUnit = -1;
291
292 switch (type)
293 {
294 case SAMPLER_PIXEL:
295 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
296
297 if (mSamplersPS[samplerIndex].active)
298 {
299 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
300 }
301 break;
302 case SAMPLER_VERTEX:
303 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
304
305 if (mSamplersVS[samplerIndex].active)
306 {
307 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
308 }
309 break;
310 default: UNREACHABLE();
311 }
312
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +0000313 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)mRenderer->getMaxCombinedTextureImageUnits())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000314 {
315 return logicalTextureUnit;
316 }
317
318 return -1;
319}
320
321// Returns the texture type for a given Direct3D 9 sampler type and
322// index (0-15 for the pixel shader and 0-3 for the vertex shader).
323TextureType ProgramBinary::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
324{
325 switch (type)
326 {
327 case SAMPLER_PIXEL:
328 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
329 ASSERT(mSamplersPS[samplerIndex].active);
330 return mSamplersPS[samplerIndex].textureType;
331 case SAMPLER_VERTEX:
332 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
333 ASSERT(mSamplersVS[samplerIndex].active);
334 return mSamplersVS[samplerIndex].textureType;
335 default: UNREACHABLE();
336 }
337
338 return TEXTURE_2D;
339}
340
341GLint ProgramBinary::getUniformLocation(std::string name)
342{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500343 unsigned int subscript = ParseAndStripArrayIndex(&name);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000344
345 unsigned int numUniforms = mUniformIndex.size();
346 for (unsigned int location = 0; location < numUniforms; location++)
347 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000348 if (mUniformIndex[location].name == name)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000349 {
shannonwoods@chromium.org0ee85f82013-05-30 00:05:47 +0000350 const int index = mUniformIndex[location].index;
351 const bool isArray = mUniforms[index]->isArray();
352
353 if ((isArray && mUniformIndex[location].element == subscript) ||
354 (subscript == GL_INVALID_INDEX))
355 {
356 return location;
357 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000358 }
359 }
360
361 return -1;
362}
363
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000364GLuint ProgramBinary::getUniformIndex(std::string name)
365{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500366 unsigned int subscript = ParseAndStripArrayIndex(&name);
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +0000367
368 // The app is not allowed to specify array indices other than 0 for arrays of basic types
369 if (subscript != 0 && subscript != GL_INVALID_INDEX)
370 {
371 return GL_INVALID_INDEX;
372 }
373
374 unsigned int numUniforms = mUniforms.size();
375 for (unsigned int index = 0; index < numUniforms; index++)
376 {
377 if (mUniforms[index]->name == name)
378 {
379 if (mUniforms[index]->isArray() || subscript == GL_INVALID_INDEX)
380 {
381 return index;
382 }
383 }
384 }
385
386 return GL_INVALID_INDEX;
387}
388
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000389GLuint ProgramBinary::getUniformBlockIndex(std::string name)
390{
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500391 unsigned int subscript = ParseAndStripArrayIndex(&name);
shannonwoods@chromium.org42766252013-05-30 00:07:12 +0000392
393 unsigned int numUniformBlocks = mUniformBlocks.size();
394 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
395 {
396 const UniformBlock &uniformBlock = *mUniformBlocks[blockIndex];
397 if (uniformBlock.name == name)
398 {
399 const bool arrayElementZero = (subscript == GL_INVALID_INDEX && uniformBlock.elementIndex == 0);
400 if (subscript == uniformBlock.elementIndex || arrayElementZero)
401 {
402 return blockIndex;
403 }
404 }
405 }
406
407 return GL_INVALID_INDEX;
408}
409
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000410UniformBlock *ProgramBinary::getUniformBlockByIndex(GLuint blockIndex)
411{
412 ASSERT(blockIndex < mUniformBlocks.size());
413 return mUniformBlocks[blockIndex];
414}
415
Jamie Madilld1e78c92013-06-20 11:55:50 -0400416GLint ProgramBinary::getFragDataLocation(const char *name) const
417{
418 std::string baseName(name);
419 unsigned int arrayIndex;
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500420 arrayIndex = ParseAndStripArrayIndex(&baseName);
Jamie Madilld1e78c92013-06-20 11:55:50 -0400421
422 for (auto locationIt = mOutputVariables.begin(); locationIt != mOutputVariables.end(); locationIt++)
423 {
424 const VariableLocation &outputVariable = locationIt->second;
425
426 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
427 {
428 return static_cast<GLint>(locationIt->first);
429 }
430 }
431
432 return -1;
433}
434
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000435template <typename T>
436bool ProgramBinary::setUniform(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000437{
438 if (location < 0 || location >= (int)mUniformIndex.size())
439 {
440 return false;
441 }
442
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000443 const int components = UniformComponentCount(targetUniformType);
444 const GLenum targetBoolType = UniformBoolVectorType(targetUniformType);
445
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000446 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
447 targetUniform->dirty = true;
448
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000449 int elementCount = targetUniform->elementCount();
450
451 if (elementCount == 1 && count > 1)
452 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
453
454 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
455
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000456 if (targetUniform->type == targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000457 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000458 T *target = (T*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000459
460 for (int i = 0; i < count; i++)
461 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000462 for (int c = 0; c < components; c++)
463 {
464 target[c] = v[c];
465 }
466 for (int c = components; c < 4; c++)
467 {
468 target[c] = 0;
469 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000470 target += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000471 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000472 }
473 }
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000474 else if (targetUniform->type == targetBoolType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000475 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000476 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000477
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000478 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000479 {
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000480 for (int c = 0; c < components; c++)
481 {
482 boolParams[c] = (v[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
483 }
484 for (int c = components; c < 4; c++)
485 {
486 boolParams[c] = GL_FALSE;
487 }
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000488 boolParams += 4;
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000489 v += components;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000490 }
491 }
492 else
493 {
494 return false;
495 }
496
497 return true;
498}
499
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000500bool ProgramBinary::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
501{
502 return setUniform(location, count, v, GL_FLOAT);
503}
504
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000505bool ProgramBinary::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
506{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000507 return setUniform(location, count, v, GL_FLOAT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000508}
509
510bool ProgramBinary::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
511{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000512 return setUniform(location, count, v, GL_FLOAT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000513}
514
515bool ProgramBinary::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
516{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000517 return setUniform(location, count, v, GL_FLOAT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000518}
519
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000520template<typename T>
521void transposeMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000522{
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000523 int copyWidth = std::min(targetHeight, srcWidth);
524 int copyHeight = std::min(targetWidth, srcHeight);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000525
526 for (int x = 0; x < copyWidth; x++)
527 {
528 for (int y = 0; y < copyHeight; y++)
529 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000530 target[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000531 }
532 }
533 // clear unfilled right side
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000534 for (int y = 0; y < copyWidth; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000535 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000536 for (int x = copyHeight; x < targetWidth; x++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000537 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000538 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000539 }
540 }
541 // clear unfilled bottom.
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000542 for (int y = copyWidth; y < targetHeight; y++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000543 {
544 for (int x = 0; x < targetWidth; x++)
545 {
shannon.woods%transgaming.com@gtempaccount.comcc62fac2013-04-13 03:39:52 +0000546 target[y * targetWidth + x] = static_cast<T>(0);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000547 }
548 }
549}
550
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000551template<typename T>
552void expandMatrix(T *target, const GLfloat *value, int targetWidth, int targetHeight, int srcWidth, int srcHeight)
553{
554 int copyWidth = std::min(targetWidth, srcWidth);
555 int copyHeight = std::min(targetHeight, srcHeight);
556
557 for (int y = 0; y < copyHeight; y++)
558 {
559 for (int x = 0; x < copyWidth; x++)
560 {
561 target[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
562 }
563 }
564 // clear unfilled right side
565 for (int y = 0; y < copyHeight; y++)
566 {
567 for (int x = copyWidth; x < targetWidth; x++)
568 {
569 target[y * targetWidth + x] = static_cast<T>(0);
570 }
571 }
572 // clear unfilled bottom.
573 for (int y = copyHeight; y < targetHeight; y++)
574 {
575 for (int x = 0; x < targetWidth; x++)
576 {
577 target[y * targetWidth + x] = static_cast<T>(0);
578 }
579 }
580}
581
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000582template <int cols, int rows>
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000583bool ProgramBinary::setUniformMatrixfv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value, GLenum targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000584{
585 if (location < 0 || location >= (int)mUniformIndex.size())
586 {
587 return false;
588 }
589
590 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
591 targetUniform->dirty = true;
592
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000593 if (targetUniform->type != targetUniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000594 {
595 return false;
596 }
597
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000598 int elementCount = targetUniform->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000599
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000600 if (elementCount == 1 && count > 1)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000601 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
602
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000603 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000604 const unsigned int targetMatrixStride = (4 * rows);
605 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * targetMatrixStride);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000606
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000607 for (int i = 0; i < count; i++)
608 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000609 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
610 if (transpose == GL_FALSE)
611 {
612 transposeMatrix<GLfloat>(target, value, 4, rows, rows, cols);
613 }
614 else
615 {
616 expandMatrix<GLfloat>(target, value, 4, rows, cols, rows);
617 }
shannonwoods@chromium.org2c2b82b2013-05-30 00:15:12 +0000618 target += targetMatrixStride;
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000619 value += cols * rows;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000620 }
621
622 return true;
623}
624
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000625bool ProgramBinary::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000626{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000627 return setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
shannon.woods%transgaming.com@gtempaccount.com36c76a92013-04-13 03:39:58 +0000628}
629
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000630bool ProgramBinary::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000631{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000632 return setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000633}
634
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000635bool ProgramBinary::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000636{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000637 return setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000638}
639
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000640bool ProgramBinary::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000641{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000642 return setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000643}
644
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000645bool ProgramBinary::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000646{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000647 return setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000648}
649
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000650bool ProgramBinary::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000651{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000652 return setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000653}
654
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000655bool ProgramBinary::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000656{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000657 return setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000658}
659
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000660bool ProgramBinary::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000661{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000662 return setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000663}
664
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000665bool ProgramBinary::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000666{
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +0000667 return setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +0000668}
669
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000670bool ProgramBinary::setUniform1iv(GLint location, GLsizei count, const GLint *v)
671{
672 if (location < 0 || location >= (int)mUniformIndex.size())
673 {
674 return false;
675 }
676
677 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
678 targetUniform->dirty = true;
679
shannon.woods@transgaming.com15de0f92013-02-28 23:10:31 +0000680 int elementCount = targetUniform->elementCount();
681
682 if (elementCount == 1 && count > 1)
683 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
684
685 count = std::min(elementCount - (int)mUniformIndex[location].element, count);
686
Nicolas Capense6050882013-07-08 10:43:10 -0400687 if (targetUniform->type == GL_INT || IsSampler(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000688 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000689 GLint *target = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000690
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000691 for (int i = 0; i < count; i++)
692 {
693 target[0] = v[0];
694 target[1] = 0;
695 target[2] = 0;
696 target[3] = 0;
697 target += 4;
698 v += 1;
699 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000700 }
701 else if (targetUniform->type == GL_BOOL)
702 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000703 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000704
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000705 for (int i = 0; i < count; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000706 {
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000707 boolParams[0] = (v[0] == 0) ? GL_FALSE : GL_TRUE;
708 boolParams[1] = GL_FALSE;
709 boolParams[2] = GL_FALSE;
710 boolParams[3] = GL_FALSE;
711 boolParams += 4;
712 v += 1;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000713 }
714 }
715 else
716 {
717 return false;
718 }
719
720 return true;
721}
722
723bool ProgramBinary::setUniform2iv(GLint location, GLsizei count, const GLint *v)
724{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000725 return setUniform(location, count, v, GL_INT_VEC2);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000726}
727
728bool ProgramBinary::setUniform3iv(GLint location, GLsizei count, const GLint *v)
729{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000730 return setUniform(location, count, v, GL_INT_VEC3);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000731}
732
733bool ProgramBinary::setUniform4iv(GLint location, GLsizei count, const GLint *v)
734{
shannon.woods%transgaming.com@gtempaccount.com8a19eed2013-04-13 03:40:22 +0000735 return setUniform(location, count, v, GL_INT_VEC4);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000736}
737
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +0000738bool ProgramBinary::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
739{
740 return setUniform(location, count, v, GL_UNSIGNED_INT);
741}
742
743bool ProgramBinary::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
744{
745 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
746}
747
748bool ProgramBinary::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
749{
750 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
751}
752
753bool ProgramBinary::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
754{
755 return setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
756}
757
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000758template <typename T>
759bool ProgramBinary::getUniformv(GLint location, GLsizei *bufSize, T *params, GLenum uniformType)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000760{
761 if (location < 0 || location >= (int)mUniformIndex.size())
762 {
763 return false;
764 }
765
766 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
767
768 // sized queries -- ensure the provided buffer is large enough
769 if (bufSize)
770 {
771 int requiredBytes = UniformExternalSize(targetUniform->type);
772 if (*bufSize < requiredBytes)
773 {
774 return false;
775 }
776 }
777
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000778 if (IsMatrixType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000779 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000780 const int rows = VariableRowCount(targetUniform->type);
781 const int cols = VariableColumnCount(targetUniform->type);
Jamie Madillf07558a2013-10-31 11:16:22 -0400782 transposeMatrix(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4 * rows, rows, cols, 4, rows);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000783 }
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000784 else if (uniformType == UniformComponentType(targetUniform->type))
785 {
786 unsigned int size = UniformComponentCount(targetUniform->type);
787 memcpy(params, targetUniform->data + mUniformIndex[location].element * 4 * sizeof(T),
788 size * sizeof(T));
789 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000790 else
791 {
792 unsigned int size = UniformComponentCount(targetUniform->type);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000793 switch (UniformComponentType(targetUniform->type))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000794 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000795 case GL_BOOL:
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000796 {
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000797 GLint *boolParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000798
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000799 for (unsigned int i = 0; i < size; i++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000800 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000801 params[i] = (boolParams[i] == GL_FALSE) ? static_cast<T>(0) : static_cast<T>(1);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000802 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000803 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000804 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000805
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000806 case GL_FLOAT:
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000807 {
808 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
809
810 for (unsigned int i = 0; i < size; i++)
811 {
812 params[i] = static_cast<T>(floatParams[i]);
813 }
814 }
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000815 break;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000816
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000817 case GL_INT:
818 {
819 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * 4;
820
821 for (unsigned int i = 0; i < size; i++)
822 {
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000823 params[i] = static_cast<T>(intParams[i]);
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000824 }
825 }
826 break;
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000827
828 case GL_UNSIGNED_INT:
829 {
830 GLuint *uintParams = (GLuint*)targetUniform->data + mUniformIndex[location].element * 4;
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000831
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000832 for (unsigned int i = 0; i < size; i++)
833 {
834 params[i] = static_cast<T>(uintParams[i]);
835 }
836 }
837 break;
838
shannon.woods%transgaming.com@gtempaccount.comf4895612013-04-13 03:40:56 +0000839 default: UNREACHABLE();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000840 }
841 }
842
843 return true;
844}
845
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000846bool ProgramBinary::getUniformfv(GLint location, GLsizei *bufSize, GLfloat *params)
847{
848 return getUniformv(location, bufSize, params, GL_FLOAT);
849}
850
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000851bool ProgramBinary::getUniformiv(GLint location, GLsizei *bufSize, GLint *params)
852{
shannon.woods%transgaming.com@gtempaccount.com4590d892013-04-13 03:41:01 +0000853 return getUniformv(location, bufSize, params, GL_INT);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000854}
855
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +0000856bool ProgramBinary::getUniformuiv(GLint location, GLsizei *bufSize, GLuint *params)
857{
858 return getUniformv(location, bufSize, params, GL_UNSIGNED_INT);
859}
860
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000861void ProgramBinary::dirtyAllUniforms()
862{
863 unsigned int numUniforms = mUniforms.size();
864 for (unsigned int index = 0; index < numUniforms; index++)
865 {
866 mUniforms[index]->dirty = true;
867 }
868}
869
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000870// Applies all the uniforms set for this program object to the renderer
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000871void ProgramBinary::applyUniforms()
872{
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000873 // Retrieve sampler uniform values
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500874 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000875 {
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500876 Uniform *targetUniform = mUniforms[uniformIndex];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000877
878 if (targetUniform->dirty)
879 {
Nicolas Capense6050882013-07-08 10:43:10 -0400880 if (IsSampler(targetUniform->type))
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000881 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +0000882 int count = targetUniform->elementCount();
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000883 GLint (*v)[4] = (GLint(*)[4])targetUniform->data;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000884
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000885 if (targetUniform->isReferencedByFragmentShader())
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000886 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000887 unsigned int firstIndex = targetUniform->psRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000888
889 for (int i = 0; i < count; i++)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000890 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000891 unsigned int samplerIndex = firstIndex + i;
892
893 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000894 {
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000895 ASSERT(mSamplersPS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000896 mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000897 }
898 }
899 }
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000900
shannonwoods@chromium.org38676dc2013-05-30 00:06:52 +0000901 if (targetUniform->isReferencedByVertexShader())
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000902 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +0000903 unsigned int firstIndex = targetUniform->vsRegisterIndex;
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000904
905 for (int i = 0; i < count; i++)
906 {
907 unsigned int samplerIndex = firstIndex + i;
908
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000909 if (samplerIndex < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000910 {
911 ASSERT(mSamplersVS[samplerIndex].active);
shannon.woods@transgaming.com2494c972013-02-28 23:10:03 +0000912 mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
daniel@transgaming.comf9561862012-12-20 21:12:07 +0000913 }
914 }
915 }
daniel@transgaming.comb6e55102012-12-20 21:08:14 +0000916 }
917 }
918 }
919
Jamie Madill8ff21ae2014-02-04 16:04:05 -0500920 mRenderer->applyUniforms(*this);
921
922 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
923 {
924 mUniforms[uniformIndex]->dirty = false;
925 }
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000926}
927
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +0000928bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
929{
930 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
931 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL};
932
933 const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
934 const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
935
936 ASSERT(boundBuffers.size() == mUniformBlocks.size());
937
938 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); uniformBlockIndex++)
939 {
940 gl::UniformBlock *uniformBlock = getUniformBlockByIndex(uniformBlockIndex);
941 gl::Buffer *uniformBuffer = boundBuffers[uniformBlockIndex];
942
943 ASSERT(uniformBlock && uniformBuffer);
944
945 if (uniformBuffer->size() < uniformBlock->dataSize)
946 {
947 // undefined behaviour
948 return false;
949 }
950
951 ASSERT(uniformBlock->isReferencedByVertexShader() || uniformBlock->isReferencedByFragmentShader());
952
953 if (uniformBlock->isReferencedByVertexShader())
954 {
955 unsigned int registerIndex = uniformBlock->vsRegisterIndex - reservedBuffersInVS;
956 ASSERT(vertexUniformBuffers[registerIndex] == NULL);
957 ASSERT(registerIndex < mRenderer->getMaxVertexShaderUniformBuffers());
958 vertexUniformBuffers[registerIndex] = uniformBuffer;
959 }
960
961 if (uniformBlock->isReferencedByFragmentShader())
962 {
963 unsigned int registerIndex = uniformBlock->psRegisterIndex - reservedBuffersInFS;
964 ASSERT(fragmentUniformBuffers[registerIndex] == NULL);
965 ASSERT(registerIndex < mRenderer->getMaxFragmentShaderUniformBuffers());
966 fragmentUniformBuffers[registerIndex] = uniformBuffer;
967 }
968 }
969
970 return mRenderer->setUniformBuffers(vertexUniformBuffers, fragmentUniformBuffers);
971}
972
Jamie Madill5f562732014-02-14 16:41:24 -0500973bool ProgramBinary::linkVaryings(InfoLog &infoLog, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000974{
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +0000975 vertexShader->resetVaryingsRegisterAssignment();
976
Jamie Madill5f562732014-02-14 16:41:24 -0500977 std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
978 std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
979
980 for (size_t fragVaryingIndex = 0; fragVaryingIndex < fragmentVaryings.size(); fragVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000981 {
Jamie Madill5f562732014-02-14 16:41:24 -0500982 sh::Varying *input = &fragmentVaryings[fragVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000983 bool matched = false;
984
Jamie Madill5f562732014-02-14 16:41:24 -0500985 for (size_t vertVaryingIndex = 0; vertVaryingIndex < vertexVaryings.size(); vertVaryingIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000986 {
Jamie Madill5f562732014-02-14 16:41:24 -0500987 sh::Varying *output = &vertexVaryings[vertVaryingIndex];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000988 if (output->name == input->name)
989 {
Jamie Madill28167c62013-08-30 13:21:10 -0400990 if (!linkValidateVariables(infoLog, output->name, *input, *output))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000991 {
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000992 return false;
993 }
994
Jamie Madill139b9092013-08-30 13:21:06 -0400995 output->registerIndex = input->registerIndex;
996 output->elementIndex = input->elementIndex;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +0000997
998 matched = true;
999 break;
1000 }
1001 }
1002
1003 if (!matched)
1004 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001005 infoLog.append("Fragment varying %s does not match any vertex varying", input->name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001006 return false;
1007 }
1008 }
1009
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001010 return true;
1011}
1012
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001013bool ProgramBinary::load(InfoLog &infoLog, const void *binary, GLsizei length)
1014{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001015 BinaryInputStream stream(binary, length);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001016
1017 int format = 0;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001018 stream.read(&format);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001019 if (format != GL_PROGRAM_BINARY_ANGLE)
1020 {
1021 infoLog.append("Invalid program binary format.");
1022 return false;
1023 }
1024
Jamie Madill049108d2013-11-19 10:41:49 -05001025 int majorVersion = 0;
1026 int minorVersion = 0;
1027 stream.read(&majorVersion);
1028 stream.read(&minorVersion);
Jamie Madill0aa84f62014-02-13 13:17:23 -05001029 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
Jamie Madill049108d2013-11-19 10:41:49 -05001030 {
1031 infoLog.append("Invalid program binary version.");
1032 return false;
1033 }
1034
Jamie Madill0aa84f62014-02-13 13:17:23 -05001035 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
1036 stream.read(commitString, ANGLE_COMMIT_HASH_SIZE);
1037 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001038 {
1039 infoLog.append("Invalid program binary version.");
1040 return false;
1041 }
1042
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001043 int compileFlags = 0;
1044 stream.read(&compileFlags);
1045 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
1046 {
1047 infoLog.append("Mismatched compilation flags.");
1048 return false;
1049 }
1050
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001051 for (int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1052 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001053 stream.read(&mLinkedAttribute[i].type);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001054 std::string name;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001055 stream.read(&name);
1056 mLinkedAttribute[i].name = name;
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001057 stream.read(&mShaderAttributes[i].type);
1058 stream.read(&mShaderAttributes[i].name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001059 stream.read(&mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001060 }
1061
Al Patrick3f2daa82013-08-07 12:58:57 -07001062 initAttributesByLayout();
1063
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001064 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1065 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001066 stream.read(&mSamplersPS[i].active);
1067 stream.read(&mSamplersPS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001068
1069 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001070 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001071 mSamplersPS[i].textureType = (TextureType) textureType;
1072 }
1073
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001074 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001075 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001076 stream.read(&mSamplersVS[i].active);
1077 stream.read(&mSamplersVS[i].logicalTextureUnit);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001078
1079 int textureType;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001080 stream.read(&textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001081 mSamplersVS[i].textureType = (TextureType) textureType;
1082 }
1083
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001084 stream.read(&mUsedVertexSamplerRange);
1085 stream.read(&mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001086 stream.read(&mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001087 stream.read(&mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001088
shannon.woods@transgaming.com45886d62013-02-28 23:19:20 +00001089 size_t size;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001090 stream.read(&size);
1091 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001092 {
1093 infoLog.append("Invalid program binary.");
1094 return false;
1095 }
1096
1097 mUniforms.resize(size);
1098 for (unsigned int i = 0; i < size; ++i)
1099 {
1100 GLenum type;
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001101 GLenum precision;
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001102 std::string name;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001103 unsigned int arraySize;
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001104 int blockIndex;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001105
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001106 stream.read(&type);
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001107 stream.read(&precision);
daniel@transgaming.comdb019952012-12-20 21:13:32 +00001108 stream.read(&name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001109 stream.read(&arraySize);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001110 stream.read(&blockIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001111
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001112 int offset;
1113 int arrayStride;
1114 int matrixStride;
1115 bool isRowMajorMatrix;
1116
1117 stream.read(&offset);
1118 stream.read(&arrayStride);
1119 stream.read(&matrixStride);
1120 stream.read(&isRowMajorMatrix);
1121
1122 const sh::BlockMemberInfo blockInfo(offset, arrayStride, matrixStride, isRowMajorMatrix);
1123
1124 mUniforms[i] = new Uniform(type, precision, name, arraySize, blockIndex, blockInfo);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001125
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001126 stream.read(&mUniforms[i]->psRegisterIndex);
1127 stream.read(&mUniforms[i]->vsRegisterIndex);
1128 stream.read(&mUniforms[i]->registerCount);
Jamie Madill5b085dc2013-08-30 13:21:11 -04001129 stream.read(&mUniforms[i]->registerElement);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001130 }
1131
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001132 stream.read(&size);
1133 if (stream.error())
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001134 {
1135 infoLog.append("Invalid program binary.");
1136 return false;
1137 }
1138
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001139 mUniformBlocks.resize(size);
1140 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < size; ++uniformBlockIndex)
1141 {
1142 std::string name;
1143 unsigned int elementIndex;
1144 unsigned int dataSize;
1145
1146 stream.read(&name);
1147 stream.read(&elementIndex);
1148 stream.read(&dataSize);
1149
1150 mUniformBlocks[uniformBlockIndex] = new UniformBlock(name, elementIndex, dataSize);
1151
1152 UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1153 stream.read(&uniformBlock.psRegisterIndex);
1154 stream.read(&uniformBlock.vsRegisterIndex);
1155
1156 size_t numMembers;
1157 stream.read(&numMembers);
1158 uniformBlock.memberUniformIndexes.resize(numMembers);
1159 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
1160 {
1161 stream.read(&uniformBlock.memberUniformIndexes[blockMemberIndex]);
1162 }
1163 }
1164
1165 stream.read(&size);
1166 if (stream.error())
1167 {
1168 infoLog.append("Invalid program binary.");
1169 return false;
1170 }
1171
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001172 mUniformIndex.resize(size);
1173 for (unsigned int i = 0; i < size; ++i)
1174 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001175 stream.read(&mUniformIndex[i].name);
1176 stream.read(&mUniformIndex[i].element);
1177 stream.read(&mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001178 }
1179
Jamie Madillc5a83002014-02-14 16:41:25 -05001180 stream.read(&mVertexHLSL);
1181 stream.read(&mVertexWorkarounds);
1182
1183 unsigned int vertexShaderCount;
1184 stream.read(&vertexShaderCount);
1185
1186 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount; vertexShaderIndex++)
1187 {
1188 VertexFormat vertexInputs[gl::MAX_VERTEX_ATTRIBS];
1189
1190 for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
1191 {
1192 VertexFormat *vertexInput = &vertexInputs[inputIndex];
1193 stream.read(&vertexInput->mType);
1194 stream.read(&vertexInput->mNormalized);
1195 stream.read(&vertexInput->mComponents);
1196 stream.read(&vertexInput->mPureInteger);
1197 }
1198
1199 unsigned int vertexShaderSize;
1200 stream.read(&vertexShaderSize);
1201
1202 const char *vertexShaderFunction = (const char*) binary + stream.offset();
1203
1204 rx::ShaderExecutable *shaderExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(vertexShaderFunction),
1205 vertexShaderSize, rx::SHADER_VERTEX);
1206 if (!shaderExecutable)
1207 {
1208 infoLog.append("Could not create vertex shader.");
1209 return false;
1210 }
1211
1212 mVertexExecutables.push_back(new VertexExecutable(mRenderer, vertexInputs, shaderExecutable));
1213
1214 stream.skip(vertexShaderSize);
1215 }
1216
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001217 unsigned int pixelShaderSize;
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001218 stream.read(&pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001219
Jamie Madillc5a83002014-02-14 16:41:25 -05001220 const char *pixelShaderFunction = (const char*) binary + stream.offset();
1221 mPixelExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(pixelShaderFunction),
1222 pixelShaderSize, rx::SHADER_PIXEL);
1223 if (!mPixelExecutable)
1224 {
1225 infoLog.append("Could not create pixel shader.");
1226 return false;
1227 }
1228 stream.skip(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001229
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001230 unsigned int geometryShaderSize;
1231 stream.read(&geometryShaderSize);
1232
Jamie Madillc5a83002014-02-14 16:41:25 -05001233 if (geometryShaderSize > 0)
1234 {
1235 const char *geometryShaderFunction = (const char*) binary + stream.offset();
1236 mGeometryExecutable = mRenderer->loadExecutable(reinterpret_cast<const DWORD*>(geometryShaderFunction),
1237 geometryShaderSize, rx::SHADER_GEOMETRY);
1238 if (!mGeometryExecutable)
1239 {
1240 infoLog.append("Could not create geometry shader.");
1241 SafeDelete(mPixelExecutable);
1242 return false;
1243 }
1244 stream.skip(geometryShaderSize);
1245 }
1246
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001247 const char *ptr = (const char*) binary + stream.offset();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001248
daniel@transgaming.com36038542012-11-28 20:59:26 +00001249 const GUID *binaryIdentifier = (const GUID *) ptr;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001250 ptr += sizeof(GUID);
1251
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001252 GUID identifier = mRenderer->getAdapterIdentifier();
1253 if (memcmp(&identifier, binaryIdentifier, sizeof(GUID)) != 0)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001254 {
1255 infoLog.append("Invalid program binary.");
1256 return false;
1257 }
1258
Jamie Madill8ff21ae2014-02-04 16:04:05 -05001259 initializeUniformStorage();
1260
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001261 return true;
1262}
1263
1264bool ProgramBinary::save(void* binary, GLsizei bufSize, GLsizei *length)
1265{
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001266 BinaryOutputStream stream;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001267
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001268 stream.write(GL_PROGRAM_BINARY_ANGLE);
Jamie Madill0aa84f62014-02-13 13:17:23 -05001269 stream.write(ANGLE_MAJOR_VERSION);
1270 stream.write(ANGLE_MINOR_VERSION);
1271 stream.write(ANGLE_COMMIT_HASH, ANGLE_COMMIT_HASH_SIZE);
shannonwoods@chromium.orgf97a0842013-05-30 00:10:33 +00001272 stream.write(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001273
1274 for (unsigned int i = 0; i < MAX_VERTEX_ATTRIBS; ++i)
1275 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001276 stream.write(mLinkedAttribute[i].type);
1277 stream.write(mLinkedAttribute[i].name);
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001278 stream.write(mShaderAttributes[i].type);
1279 stream.write(mShaderAttributes[i].name);
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001280 stream.write(mSemanticIndex[i]);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001281 }
1282
1283 for (unsigned int i = 0; i < MAX_TEXTURE_IMAGE_UNITS; ++i)
1284 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001285 stream.write(mSamplersPS[i].active);
1286 stream.write(mSamplersPS[i].logicalTextureUnit);
1287 stream.write((int) mSamplersPS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001288 }
1289
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001290 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001291 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001292 stream.write(mSamplersVS[i].active);
1293 stream.write(mSamplersVS[i].logicalTextureUnit);
1294 stream.write((int) mSamplersVS[i].textureType);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001295 }
1296
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001297 stream.write(mUsedVertexSamplerRange);
1298 stream.write(mUsedPixelSamplerRange);
daniel@transgaming.com9aa6fe12012-12-20 21:13:39 +00001299 stream.write(mUsesPointSize);
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001300 stream.write(mShaderVersion);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001301
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001302 stream.write(mUniforms.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001303 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001304 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001305 const Uniform &uniform = *mUniforms[uniformIndex];
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001306
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001307 stream.write(uniform.type);
1308 stream.write(uniform.precision);
1309 stream.write(uniform.name);
1310 stream.write(uniform.arraySize);
1311 stream.write(uniform.blockIndex);
1312
1313 stream.write(uniform.blockInfo.offset);
1314 stream.write(uniform.blockInfo.arrayStride);
1315 stream.write(uniform.blockInfo.matrixStride);
1316 stream.write(uniform.blockInfo.isRowMajorMatrix);
1317
1318 stream.write(uniform.psRegisterIndex);
1319 stream.write(uniform.vsRegisterIndex);
1320 stream.write(uniform.registerCount);
Jamie Madill5b085dc2013-08-30 13:21:11 -04001321 stream.write(uniform.registerElement);
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001322 }
1323
1324 stream.write(mUniformBlocks.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001325 for (size_t uniformBlockIndex = 0; uniformBlockIndex < mUniformBlocks.size(); ++uniformBlockIndex)
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001326 {
1327 const UniformBlock& uniformBlock = *mUniformBlocks[uniformBlockIndex];
1328
1329 stream.write(uniformBlock.name);
1330 stream.write(uniformBlock.elementIndex);
1331 stream.write(uniformBlock.dataSize);
1332
1333 stream.write(uniformBlock.memberUniformIndexes.size());
1334 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1335 {
1336 stream.write(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1337 }
1338
1339 stream.write(uniformBlock.psRegisterIndex);
1340 stream.write(uniformBlock.vsRegisterIndex);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001341 }
1342
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001343 stream.write(mUniformIndex.size());
Jamie Madillc5a83002014-02-14 16:41:25 -05001344 for (size_t i = 0; i < mUniformIndex.size(); ++i)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001345 {
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001346 stream.write(mUniformIndex[i].name);
1347 stream.write(mUniformIndex[i].element);
1348 stream.write(mUniformIndex[i].index);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001349 }
1350
Jamie Madillc5a83002014-02-14 16:41:25 -05001351 stream.write(mVertexHLSL);
1352 stream.write(mVertexWorkarounds);
1353
1354 UINT vertexShadersTotalSize = 0;
1355
1356 stream.write(mVertexExecutables.size());
1357 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size(); vertexExecutableIndex++)
1358 {
1359 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
1360
1361 for (size_t inputIndex = 0; inputIndex < gl::MAX_VERTEX_ATTRIBS; inputIndex++)
1362 {
1363 const VertexFormat &vertexInput = vertexExecutable->inputs()[inputIndex];
1364 stream.write(vertexInput.mType);
1365 stream.write(vertexInput.mNormalized);
1366 stream.write(vertexInput.mComponents);
1367 stream.write(vertexInput.mPureInteger);
1368 }
1369
1370 UINT vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1371 stream.write(vertexShaderSize);
1372
1373 unsigned char *vertexBlob = static_cast<unsigned char *>(vertexExecutable->shaderExecutable()->getFunction());
1374 stream.write(vertexBlob, vertexShaderSize);
1375 }
1376
daniel@transgaming.com7b18d0c2012-11-28 21:04:10 +00001377 UINT pixelShaderSize = mPixelExecutable->getLength();
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001378 stream.write(pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001379
Jamie Madillc5a83002014-02-14 16:41:25 -05001380 unsigned char *pixelBlob = static_cast<unsigned char *>(mPixelExecutable->getFunction());
1381 stream.write(pixelBlob, pixelShaderSize);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001382
shannon.woods@transgaming.com3e773bb2013-01-25 21:55:47 +00001383 UINT geometryShaderSize = (mGeometryExecutable != NULL) ? mGeometryExecutable->getLength() : 0;
1384 stream.write(geometryShaderSize);
1385
Jamie Madillc5a83002014-02-14 16:41:25 -05001386 if (mGeometryExecutable != NULL && geometryShaderSize > 0)
1387 {
1388 unsigned char *geometryBlob = static_cast<unsigned char *>(mGeometryExecutable->getFunction());
1389 stream.write(geometryBlob, geometryShaderSize);
1390 }
1391
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001392 GUID identifier = mRenderer->getAdapterIdentifier();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001393
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001394 GLsizei streamLength = stream.length();
1395 const void *streamData = stream.data();
1396
Jamie Madillc5a83002014-02-14 16:41:25 -05001397 GLsizei totalLength = streamLength + sizeof(GUID);
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001398 if (totalLength > bufSize)
1399 {
1400 if (length)
1401 {
1402 *length = 0;
1403 }
1404
1405 return false;
1406 }
1407
1408 if (binary)
1409 {
1410 char *ptr = (char*) binary;
1411
apatrick@chromium.org6f1796f2012-07-12 01:40:11 +00001412 memcpy(ptr, streamData, streamLength);
1413 ptr += streamLength;
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001414
daniel@transgaming.com4ca789e2012-10-31 18:46:40 +00001415 memcpy(ptr, &identifier, sizeof(GUID));
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001416 ptr += sizeof(GUID);
1417
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001418 ASSERT(ptr - totalLength == binary);
1419 }
1420
1421 if (length)
1422 {
1423 *length = totalLength;
1424 }
1425
1426 return true;
1427}
1428
1429GLint ProgramBinary::getLength()
1430{
1431 GLint length;
1432 if (save(NULL, INT_MAX, &length))
1433 {
1434 return length;
1435 }
1436 else
1437 {
1438 return 0;
1439 }
1440}
1441
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001442bool ProgramBinary::link(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001443{
1444 if (!fragmentShader || !fragmentShader->isCompiled())
1445 {
1446 return false;
1447 }
1448
1449 if (!vertexShader || !vertexShader->isCompiled())
1450 {
1451 return false;
1452 }
1453
shannonwoods@chromium.org83ac5e82013-05-30 00:15:29 +00001454 mShaderVersion = vertexShader->getShaderVersion();
1455
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001456 std::string pixelHLSL = fragmentShader->getHLSL();
Jamie Madillc5a83002014-02-14 16:41:25 -05001457 mVertexHLSL = vertexShader->getHLSL();
1458 mVertexWorkarounds = vertexShader->getD3DWorkarounds();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001459
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001460 // Map the varyings to the register file
Jamie Madilla6da33a2013-08-30 13:21:07 -04001461 const sh::ShaderVariable *packing[IMPLEMENTATION_MAX_VARYING_VECTORS][4] = {NULL};
Jamie Madill5f562732014-02-14 16:41:24 -05001462 int registers = mDynamicHLSL->packVaryings(infoLog, packing, fragmentShader);
shannon.woods@transgaming.com5bcf7df2013-01-25 21:55:33 +00001463
1464 if (registers < 0)
1465 {
1466 return false;
1467 }
1468
Jamie Madill5f562732014-02-14 16:41:24 -05001469 if (!linkVaryings(infoLog, fragmentShader, vertexShader))
1470 {
1471 return false;
1472 }
1473
1474 mUsesPointSize = vertexShader->usesPointSize();
Jamie Madillc5a83002014-02-14 16:41:25 -05001475 if (!mDynamicHLSL->generateShaderLinkHLSL(infoLog, registers, packing, pixelHLSL, mVertexHLSL,
1476 fragmentShader, vertexShader, &mOutputVariables))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001477 {
1478 return false;
1479 }
1480
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001481 bool success = true;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001482
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001483 if (!linkAttributes(infoLog, attributeBindings, fragmentShader, vertexShader))
1484 {
1485 success = false;
1486 }
1487
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001488 if (!linkUniforms(infoLog, vertexShader->getUniforms(), fragmentShader->getUniforms()))
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001489 {
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001490 success = false;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001491 }
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001492
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001493 // special case for gl_DepthRange, the only built-in uniform (also a struct)
Jamie Madill5f562732014-02-14 16:41:24 -05001494 if (vertexShader->usesDepthRange() || fragmentShader->usesDepthRange())
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001495 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001496 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.near", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
1497 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.far", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
1498 mUniforms.push_back(new Uniform(GL_FLOAT, GL_HIGH_FLOAT, "gl_DepthRange.diff", 0, -1, sh::BlockMemberInfo::defaultBlockInfo));
shannonwoods@chromium.org03299882013-05-30 00:05:26 +00001499 }
1500
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001501 if (!linkUniformBlocks(infoLog, vertexShader->getInterfaceBlocks(), fragmentShader->getInterfaceBlocks()))
1502 {
1503 success = false;
1504 }
1505
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001506 if (success)
1507 {
Jamie Madillc5a83002014-02-14 16:41:25 -05001508 VertexFormat defaultInputLayout[MAX_VERTEX_ATTRIBS];
1509 GetInputLayoutFromShader(vertexShader->activeAttributes(), defaultInputLayout);
1510
1511 rx::ShaderExecutable *defaultVertexExecutable = getVertexExecutableForInputLayout(defaultInputLayout);
1512 mPixelExecutable = mRenderer->compileToExecutable(infoLog, pixelHLSL.c_str(), rx::SHADER_PIXEL, fragmentShader->getD3DWorkarounds());
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001513
1514 if (usesGeometryShader())
1515 {
Jamie Madill5f562732014-02-14 16:41:24 -05001516 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(registers, packing, fragmentShader, vertexShader);
Jamie Madill3c9eeb92013-11-04 11:09:26 -05001517 mGeometryExecutable = mRenderer->compileToExecutable(infoLog, geometryHLSL.c_str(), rx::SHADER_GEOMETRY, rx::ANGLE_D3D_WORKAROUND_NONE);
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001518 }
1519
Jamie Madillc5a83002014-02-14 16:41:25 -05001520 if (!defaultVertexExecutable || !mPixelExecutable || (usesGeometryShader() && !mGeometryExecutable))
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001521 {
1522 infoLog.append("Failed to create D3D shaders.");
1523 success = false;
1524
Jamie Madillc5a83002014-02-14 16:41:25 -05001525 while (!mVertexExecutables.empty())
1526 {
1527 delete mVertexExecutables.back();
1528 mVertexExecutables.pop_back();
1529 }
1530
1531 SafeDelete(mGeometryExecutable);
1532 SafeDelete(mPixelExecutable);
Jamie Madilld1ac3c92013-06-25 10:40:30 -04001533 }
1534 }
1535
daniel@transgaming.comc68fa872012-11-28 20:58:32 +00001536 return success;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001537}
1538
1539// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001540bool ProgramBinary::linkAttributes(InfoLog &infoLog, const AttributeBindings &attributeBindings, FragmentShader *fragmentShader, VertexShader *vertexShader)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001541{
1542 unsigned int usedLocations = 0;
Jamie Madill5f562732014-02-14 16:41:24 -05001543 const std::vector<sh::Attribute> &activeAttributes = vertexShader->activeAttributes();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001544
1545 // Link attributes that have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04001546 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001547 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001548 const sh::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04001549 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001550
Jamie Madill2c7d84a2014-02-14 16:41:26 -05001551 mShaderAttributes[attributeIndex] = attribute;
1552
Jamie Madilleba4eff2013-06-20 11:55:51 -04001553 if (location != -1) // Set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001554 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04001555 const int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001556
1557 if (rows + location > MAX_VERTEX_ATTRIBS)
1558 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001559 infoLog.append("Active attribute (%s) at location %d is too big to fit", attribute.name.c_str(), location);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001560
1561 return false;
1562 }
1563
Jamie Madilleba4eff2013-06-20 11:55:51 -04001564 for (int row = 0; row < rows; row++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001565 {
Jamie Madilleba4eff2013-06-20 11:55:51 -04001566 const int rowLocation = location + row;
1567 sh::ShaderVariable &linkedAttribute = mLinkedAttribute[rowLocation];
1568
1569 // In GLSL 3.00, attribute aliasing produces a link error
1570 // In GLSL 1.00, attribute aliasing is allowed
1571 if (mShaderVersion >= 300)
1572 {
1573 if (!linkedAttribute.name.empty())
1574 {
1575 infoLog.append("Attribute '%s' aliases attribute '%s' at location %d", attribute.name.c_str(), linkedAttribute.name.c_str(), rowLocation);
1576 return false;
1577 }
1578 }
1579
1580 linkedAttribute = attribute;
1581 usedLocations |= 1 << rowLocation;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001582 }
1583 }
1584 }
1585
1586 // Link attributes that don't have a binding location
Jamie Madilldefb6742013-06-20 11:55:51 -04001587 for (unsigned int attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001588 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001589 const sh::Attribute &attribute = activeAttributes[attributeIndex];
Jamie Madilleba4eff2013-06-20 11:55:51 -04001590 const int location = attribute.location == -1 ? attributeBindings.getAttributeBinding(attribute.name) : attribute.location;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001591
Jamie Madilleba4eff2013-06-20 11:55:51 -04001592 if (location == -1) // Not set by glBindAttribLocation or by location layout qualifier
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001593 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001594 int rows = AttributeRegisterCount(attribute.type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001595 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
1596
1597 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
1598 {
Jamie Madilldefb6742013-06-20 11:55:51 -04001599 infoLog.append("Too many active attributes (%s)", attribute.name.c_str());
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001600
1601 return false; // Fail to link
1602 }
1603
Jamie Madilldefb6742013-06-20 11:55:51 -04001604 mLinkedAttribute[availableIndex] = attribute;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001605 }
1606 }
1607
1608 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
1609 {
1610 int index = vertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
Jamie Madillbb22e502013-06-20 11:55:51 -04001611 int rows = AttributeRegisterCount(mLinkedAttribute[attributeIndex].type);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001612
1613 for (int r = 0; r < rows; r++)
1614 {
1615 mSemanticIndex[attributeIndex++] = index++;
1616 }
1617 }
1618
Al Patrick3f2daa82013-08-07 12:58:57 -07001619 initAttributesByLayout();
1620
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001621 return true;
1622}
1623
Jamie Madill28167c62013-08-30 13:21:10 -04001624bool ProgramBinary::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable, const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001625{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001626 if (vertexVariable.type != fragmentVariable.type)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001627 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001628 infoLog.append("Types for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001629 return false;
1630 }
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001631 if (vertexVariable.arraySize != fragmentVariable.arraySize)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001632 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001633 infoLog.append("Array sizes for %s differ between vertex and fragment shaders", variableName.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001634 return false;
1635 }
Jamie Madill28167c62013-08-30 13:21:10 -04001636 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001637 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001638 infoLog.append("Precisions for %s differ between vertex and fragment shaders", variableName.c_str());
Jamie Madill010fffa2013-06-20 11:55:53 -04001639 return false;
1640 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001641
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001642 return true;
1643}
1644
1645template <class ShaderVarType>
1646bool ProgramBinary::linkValidateFields(InfoLog &infoLog, const std::string &varName, const ShaderVarType &vertexVar, const ShaderVarType &fragmentVar)
1647{
1648 if (vertexVar.fields.size() != fragmentVar.fields.size())
1649 {
1650 infoLog.append("Structure lengths for %s differ between vertex and fragment shaders", varName.c_str());
1651 return false;
1652 }
1653 const unsigned int numMembers = vertexVar.fields.size();
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001654 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1655 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001656 const ShaderVarType &vertexMember = vertexVar.fields[memberIndex];
1657 const ShaderVarType &fragmentMember = fragmentVar.fields[memberIndex];
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001658
1659 if (vertexMember.name != fragmentMember.name)
1660 {
Jamie Madill28167c62013-08-30 13:21:10 -04001661 infoLog.append("Name mismatch for field '%d' of %s: (in vertex: '%s', in fragment: '%s')",
1662 memberIndex, varName.c_str(), vertexMember.name.c_str(), fragmentMember.name.c_str());
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001663 return false;
1664 }
1665
Jamie Madill28167c62013-08-30 13:21:10 -04001666 const std::string memberName = varName.substr(0, varName.length()-1) + "." + vertexVar.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001667 if (!linkValidateVariables(infoLog, memberName, vertexMember, fragmentMember))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001668 {
1669 return false;
1670 }
1671 }
1672
1673 return true;
1674}
1675
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001676bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1677{
Jamie Madill28167c62013-08-30 13:21:10 -04001678 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001679 {
1680 return false;
1681 }
1682
1683 if (!linkValidateFields<sh::Uniform>(infoLog, uniformName, vertexUniform, fragmentUniform))
1684 {
1685 return false;
1686 }
1687
1688 return true;
1689}
1690
Jamie Madill28167c62013-08-30 13:21:10 -04001691bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1692{
1693 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1694 {
1695 return false;
1696 }
1697
1698 if (vertexVarying.interpolation != fragmentVarying.interpolation)
1699 {
1700 infoLog.append("Interpolation types for %s differ between vertex and fragment shaders", varyingName.c_str());
1701 return false;
1702 }
1703
1704 if (!linkValidateFields<sh::Varying>(infoLog, varyingName, vertexVarying, fragmentVarying))
1705 {
1706 return false;
1707 }
1708
1709 return true;
1710}
1711
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001712bool ProgramBinary::linkValidateVariables(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1713{
Jamie Madill28167c62013-08-30 13:21:10 -04001714 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001715 {
1716 return false;
1717 }
1718
1719 if (vertexUniform.isRowMajorMatrix != fragmentUniform.isRowMajorMatrix)
1720 {
1721 infoLog.append("Matrix packings for %s differ between vertex and fragment shaders", uniformName.c_str());
1722 return false;
1723 }
1724
1725 if (!linkValidateFields<sh::InterfaceBlockField>(infoLog, uniformName, vertexUniform, fragmentUniform))
1726 {
1727 return false;
1728 }
1729
1730 return true;
1731}
1732
1733bool ProgramBinary::linkUniforms(InfoLog &infoLog, const std::vector<sh::Uniform> &vertexUniforms, const std::vector<sh::Uniform> &fragmentUniforms)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001734{
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001735 // Check that uniforms defined in the vertex and fragment shaders are identical
1736 typedef std::map<std::string, const sh::Uniform*> UniformMap;
1737 UniformMap linkedUniforms;
1738
1739 for (unsigned int vertexUniformIndex = 0; vertexUniformIndex < vertexUniforms.size(); vertexUniformIndex++)
1740 {
1741 const sh::Uniform &vertexUniform = vertexUniforms[vertexUniformIndex];
1742 linkedUniforms[vertexUniform.name] = &vertexUniform;
1743 }
1744
1745 for (unsigned int fragmentUniformIndex = 0; fragmentUniformIndex < fragmentUniforms.size(); fragmentUniformIndex++)
1746 {
1747 const sh::Uniform &fragmentUniform = fragmentUniforms[fragmentUniformIndex];
1748 UniformMap::const_iterator entry = linkedUniforms.find(fragmentUniform.name);
1749 if (entry != linkedUniforms.end())
1750 {
1751 const sh::Uniform &vertexUniform = *entry->second;
Jamie Madill28167c62013-08-30 13:21:10 -04001752 const std::string &uniformName = "uniform '" + vertexUniform.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001753 if (!linkValidateVariables(infoLog, uniformName, vertexUniform, fragmentUniform))
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001754 {
1755 return false;
1756 }
1757 }
1758 }
1759
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001760 for (unsigned int uniformIndex = 0; uniformIndex < vertexUniforms.size(); uniformIndex++)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001761 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001762 if (!defineUniform(GL_VERTEX_SHADER, vertexUniforms[uniformIndex], infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001763 {
1764 return false;
1765 }
1766 }
1767
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001768 for (unsigned int uniformIndex = 0; uniformIndex < fragmentUniforms.size(); uniformIndex++)
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001769 {
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001770 if (!defineUniform(GL_FRAGMENT_SHADER, fragmentUniforms[uniformIndex], infoLog))
daniel@transgaming.coma418ef12012-11-28 20:58:22 +00001771 {
1772 return false;
1773 }
1774 }
daniel@transgaming.com68aaf932012-12-20 21:13:16 +00001775
Jamie Madill8ff21ae2014-02-04 16:04:05 -05001776 initializeUniformStorage();
1777
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00001778 return true;
1779}
1780
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001781int totalRegisterCount(const sh::Uniform &uniform)
1782{
1783 int registerCount = 0;
1784
1785 if (!uniform.fields.empty())
1786 {
1787 for (unsigned int fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
1788 {
1789 registerCount += totalRegisterCount(uniform.fields[fieldIndex]);
1790 }
1791 }
1792 else
1793 {
1794 registerCount = 1;
1795 }
1796
1797 return (uniform.arraySize > 0) ? uniform.arraySize * registerCount : registerCount;
1798}
1799
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001800TextureType ProgramBinary::getTextureType(GLenum samplerType, InfoLog &infoLog)
1801{
1802 switch(samplerType)
1803 {
1804 case GL_SAMPLER_2D:
1805 case GL_INT_SAMPLER_2D:
1806 case GL_UNSIGNED_INT_SAMPLER_2D:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001807 case GL_SAMPLER_2D_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001808 return TEXTURE_2D;
1809 case GL_SAMPLER_3D:
1810 case GL_INT_SAMPLER_3D:
1811 case GL_UNSIGNED_INT_SAMPLER_3D:
1812 return TEXTURE_3D;
1813 case GL_SAMPLER_CUBE:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001814 case GL_SAMPLER_CUBE_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001815 return TEXTURE_CUBE;
1816 case GL_INT_SAMPLER_CUBE:
1817 case GL_UNSIGNED_INT_SAMPLER_CUBE:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001818 return TEXTURE_CUBE;
1819 case GL_SAMPLER_2D_ARRAY:
1820 case GL_INT_SAMPLER_2D_ARRAY:
1821 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
Nicolas Capenscb127d32013-07-15 17:26:18 -04001822 case GL_SAMPLER_2D_ARRAY_SHADOW:
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001823 return TEXTURE_2D_ARRAY;
1824 default: UNREACHABLE();
1825 }
1826
1827 return TEXTURE_2D;
1828}
1829
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001830bool ProgramBinary::defineUniform(GLenum shader, const sh::Uniform &constant, InfoLog &infoLog)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001831{
Jamie Madillfcef3362013-11-13 19:37:19 -05001832 if (constant.isStruct())
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001833 {
1834 if (constant.arraySize > 0)
1835 {
1836 unsigned int elementRegisterIndex = constant.registerIndex;
1837
1838 for (unsigned int elementIndex = 0; elementIndex < constant.arraySize; elementIndex++)
1839 {
1840 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
1841 {
1842 const sh::Uniform &field = constant.fields[fieldIndex];
Jamie Madill5f562732014-02-14 16:41:24 -05001843 const std::string &uniformName = constant.name + ArrayString(elementIndex) + "." + field.name;
Jamie Madillfcef3362013-11-13 19:37:19 -05001844 sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize,
1845 elementRegisterIndex, field.elementIndex);
1846
1847 fieldUniform.fields = field.fields;
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001848 if (!defineUniform(shader, fieldUniform, infoLog))
1849 {
1850 return false;
1851 }
1852 elementRegisterIndex += totalRegisterCount(field);
1853 }
1854 }
1855 }
1856 else
1857 {
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001858 for (size_t fieldIndex = 0; fieldIndex < constant.fields.size(); fieldIndex++)
1859 {
1860 const sh::Uniform &field = constant.fields[fieldIndex];
1861 const std::string &uniformName = constant.name + "." + field.name;
1862
Jamie Madill56093782013-08-30 13:21:11 -04001863 sh::Uniform fieldUniform(field.type, field.precision, uniformName.c_str(), field.arraySize,
1864 field.registerIndex, field.elementIndex);
1865
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001866 fieldUniform.fields = field.fields;
1867
1868 if (!defineUniform(shader, fieldUniform, infoLog))
1869 {
1870 return false;
1871 }
shannonwoods@chromium.org7923dd22013-05-30 00:11:04 +00001872 }
1873 }
1874
1875 return true;
1876 }
1877
Nicolas Capense6050882013-07-08 10:43:10 -04001878 if (IsSampler(constant.type))
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001879 {
1880 unsigned int samplerIndex = constant.registerIndex;
1881
1882 do
1883 {
1884 if (shader == GL_VERTEX_SHADER)
1885 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001886 if (samplerIndex < mRenderer->getMaxVertexTextureImageUnits())
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001887 {
1888 mSamplersVS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001889 mSamplersVS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001890 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
1891 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
1892 }
1893 else
1894 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001895 infoLog.append("Vertex shader sampler count exceeds the maximum vertex texture units (%d).", mRenderer->getMaxVertexTextureImageUnits());
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001896 return false;
1897 }
1898 }
1899 else if (shader == GL_FRAGMENT_SHADER)
1900 {
1901 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1902 {
1903 mSamplersPS[samplerIndex].active = true;
Nicolas Capens43e8ba82013-07-09 10:35:15 -04001904 mSamplersPS[samplerIndex].textureType = getTextureType(constant.type, infoLog);
daniel@transgaming.comda8d3802012-12-20 21:12:55 +00001905 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
1906 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
1907 }
1908 else
1909 {
1910 infoLog.append("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1911 return false;
1912 }
1913 }
1914 else UNREACHABLE();
1915
1916 samplerIndex++;
1917 }
1918 while (samplerIndex < constant.registerIndex + constant.arraySize);
1919 }
1920
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001921 Uniform *uniform = NULL;
1922 GLint location = getUniformLocation(constant.name);
1923
shannon.woods@transgaming.comd5a91b92013-02-28 23:17:30 +00001924 if (location >= 0) // Previously defined, type and precision must match
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001925 {
1926 uniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001927 }
1928 else
1929 {
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00001930 uniform = new Uniform(constant.type, constant.precision, constant.name, constant.arraySize, -1, sh::BlockMemberInfo::defaultBlockInfo);
Jamie Madill56093782013-08-30 13:21:11 -04001931 uniform->registerElement = constant.elementIndex;
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001932 }
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001933
1934 if (!uniform)
1935 {
1936 return false;
1937 }
1938
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001939 if (shader == GL_FRAGMENT_SHADER)
1940 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001941 uniform->psRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001942 }
1943 else if (shader == GL_VERTEX_SHADER)
1944 {
daniel@transgaming.come76b64b2013-01-11 04:10:08 +00001945 uniform->vsRegisterIndex = constant.registerIndex;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001946 }
1947 else UNREACHABLE();
1948
1949 if (location >= 0)
1950 {
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00001951 return uniform->type == constant.type;
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001952 }
1953
1954 mUniforms.push_back(uniform);
1955 unsigned int uniformIndex = mUniforms.size() - 1;
1956
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001957 for (unsigned int arrayElementIndex = 0; arrayElementIndex < uniform->elementCount(); arrayElementIndex++)
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001958 {
Jamie Madill63491ea2013-06-06 11:56:45 -04001959 mUniformIndex.push_back(VariableLocation(uniform->name, arrayElementIndex, uniformIndex));
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001960 }
1961
shannon.woods@transgaming.comd8136cb2013-02-28 23:14:44 +00001962 if (shader == GL_VERTEX_SHADER)
1963 {
1964 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedVertexUniformVectors() + mRenderer->getMaxVertexUniformVectors())
1965 {
1966 infoLog.append("Vertex shader active uniforms exceed GL_MAX_VERTEX_UNIFORM_VECTORS (%u)", mRenderer->getMaxVertexUniformVectors());
1967 return false;
1968 }
1969 }
1970 else if (shader == GL_FRAGMENT_SHADER)
1971 {
1972 if (constant.registerIndex + uniform->registerCount > mRenderer->getReservedFragmentUniformVectors() + mRenderer->getMaxFragmentUniformVectors())
1973 {
1974 infoLog.append("Fragment shader active uniforms exceed GL_MAX_FRAGMENT_UNIFORM_VECTORS (%u)", mRenderer->getMaxFragmentUniformVectors());
1975 return false;
1976 }
1977 }
1978 else UNREACHABLE();
1979
daniel@transgaming.comfdc7f562012-12-20 21:12:37 +00001980 return true;
1981}
1982
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001983bool ProgramBinary::areMatchingInterfaceBlocks(InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock, const sh::InterfaceBlock &fragmentInterfaceBlock)
1984{
1985 const char* blockName = vertexInterfaceBlock.name.c_str();
1986
1987 // validate blocks for the same member types
Jamie Madill9d2ffb12013-08-30 13:21:04 -04001988 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00001989 {
1990 infoLog.append("Types for interface block '%s' differ between vertex and fragment shaders", blockName);
1991 return false;
1992 }
1993
1994 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1995 {
1996 infoLog.append("Array sizes differ for interface block '%s' between vertex and fragment shaders", blockName);
1997 return false;
1998 }
1999
Jamie Madill9060a4e2013-08-12 16:22:57 -07002000 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
2001 {
2002 infoLog.append("Layout qualifiers differ for interface block '%s' between vertex and fragment shaders", blockName);
2003 return false;
2004 }
2005
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002006 const unsigned int numBlockMembers = vertexInterfaceBlock.fields.size();
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002007 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2008 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002009 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
2010 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002011
2012 if (vertexMember.name != fragmentMember.name)
2013 {
Jamie Madill28167c62013-08-30 13:21:10 -04002014 infoLog.append("Name mismatch for field %d of interface block '%s': (in vertex: '%s', in fragment: '%s')",
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002015 blockMemberIndex, blockName, vertexMember.name.c_str(), fragmentMember.name.c_str());
2016 return false;
2017 }
2018
Jamie Madill28167c62013-08-30 13:21:10 -04002019 std::string uniformName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002020 if (!linkValidateVariables(infoLog, uniformName, vertexMember, fragmentMember))
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002021 {
2022 return false;
2023 }
2024 }
2025
2026 return true;
2027}
2028
2029bool ProgramBinary::linkUniformBlocks(InfoLog &infoLog, const sh::ActiveInterfaceBlocks &vertexInterfaceBlocks, const sh::ActiveInterfaceBlocks &fragmentInterfaceBlocks)
2030{
2031 // Check that interface blocks defined in the vertex and fragment shaders are identical
2032 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
2033 UniformBlockMap linkedUniformBlocks;
2034
2035 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2036 {
2037 const sh::InterfaceBlock &vertexInterfaceBlock = vertexInterfaceBlocks[blockIndex];
2038 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
2039 }
2040
2041 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2042 {
2043 const sh::InterfaceBlock &fragmentInterfaceBlock = fragmentInterfaceBlocks[blockIndex];
2044 UniformBlockMap::const_iterator entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
2045 if (entry != linkedUniformBlocks.end())
2046 {
2047 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
2048 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
2049 {
2050 return false;
2051 }
2052 }
2053 }
2054
2055 for (unsigned int blockIndex = 0; blockIndex < vertexInterfaceBlocks.size(); blockIndex++)
2056 {
2057 if (!defineUniformBlock(infoLog, GL_VERTEX_SHADER, vertexInterfaceBlocks[blockIndex]))
2058 {
2059 return false;
2060 }
2061 }
2062
2063 for (unsigned int blockIndex = 0; blockIndex < fragmentInterfaceBlocks.size(); blockIndex++)
2064 {
2065 if (!defineUniformBlock(infoLog, GL_FRAGMENT_SHADER, fragmentInterfaceBlocks[blockIndex]))
2066 {
2067 return false;
2068 }
2069 }
2070
2071 return true;
2072}
2073
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002074void ProgramBinary::defineUniformBlockMembers(const std::vector<sh::InterfaceBlockField> &fields, const std::string &prefix, int blockIndex, BlockInfoItr *blockInfoItr, std::vector<unsigned int> *blockUniformIndexes)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002075{
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002076 for (unsigned int uniformIndex = 0; uniformIndex < fields.size(); uniformIndex++)
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002077 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002078 const sh::InterfaceBlockField &field = fields[uniformIndex];
2079 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002080
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002081 if (!field.fields.empty())
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002082 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002083 if (field.arraySize > 0)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002084 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002085 for (unsigned int arrayElement = 0; arrayElement < field.arraySize; arrayElement++)
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002086 {
Jamie Madill5f562732014-02-14 16:41:24 -05002087 const std::string uniformElementName = fieldName + ArrayString(arrayElement);
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002088 defineUniformBlockMembers(field.fields, uniformElementName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002089 }
2090 }
2091 else
2092 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002093 defineUniformBlockMembers(field.fields, fieldName, blockIndex, blockInfoItr, blockUniformIndexes);
shannonwoods@chromium.org5f8d9b42013-05-30 00:17:57 +00002094 }
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002095 }
2096 else
2097 {
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002098 Uniform *newUniform = new Uniform(field.type, field.precision, fieldName, field.arraySize,
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002099 blockIndex, **blockInfoItr);
2100
2101 // add to uniform list, but not index, since uniform block uniforms have no location
2102 blockUniformIndexes->push_back(mUniforms.size());
2103 mUniforms.push_back(newUniform);
2104 (*blockInfoItr)++;
2105 }
2106 }
2107}
2108
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002109bool ProgramBinary::defineUniformBlock(InfoLog &infoLog, GLenum shader, const sh::InterfaceBlock &interfaceBlock)
2110{
2111 // create uniform block entries if they do not exist
2112 if (getUniformBlockIndex(interfaceBlock.name) == GL_INVALID_INDEX)
2113 {
2114 std::vector<unsigned int> blockUniformIndexes;
2115 const unsigned int blockIndex = mUniformBlocks.size();
2116
2117 // define member uniforms
shannonwoods@chromium.org70961b32013-05-30 00:17:48 +00002118 BlockInfoItr blockInfoItr = interfaceBlock.blockInfo.cbegin();
Jamie Madill9d2ffb12013-08-30 13:21:04 -04002119 defineUniformBlockMembers(interfaceBlock.fields, "", blockIndex, &blockInfoItr, &blockUniformIndexes);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002120
2121 // create all the uniform blocks
2122 if (interfaceBlock.arraySize > 0)
2123 {
2124 for (unsigned int uniformBlockElement = 0; uniformBlockElement < interfaceBlock.arraySize; uniformBlockElement++)
2125 {
2126 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, uniformBlockElement, interfaceBlock.dataSize);
2127 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2128 mUniformBlocks.push_back(newUniformBlock);
2129 }
2130 }
2131 else
2132 {
2133 gl::UniformBlock *newUniformBlock = new UniformBlock(interfaceBlock.name, GL_INVALID_INDEX, interfaceBlock.dataSize);
2134 newUniformBlock->memberUniformIndexes = blockUniformIndexes;
2135 mUniformBlocks.push_back(newUniformBlock);
2136 }
2137 }
2138
2139 // Assign registers to the uniform blocks
2140 const GLuint blockIndex = getUniformBlockIndex(interfaceBlock.name);
2141 const unsigned int elementCount = std::max(1u, interfaceBlock.arraySize);
2142 ASSERT(blockIndex != GL_INVALID_INDEX);
2143 ASSERT(blockIndex + elementCount <= mUniformBlocks.size());
2144
2145 for (unsigned int uniformBlockElement = 0; uniformBlockElement < elementCount; uniformBlockElement++)
2146 {
2147 gl::UniformBlock *uniformBlock = mUniformBlocks[blockIndex + uniformBlockElement];
2148 ASSERT(uniformBlock->name == interfaceBlock.name);
2149
2150 if (!assignUniformBlockRegister(infoLog, uniformBlock, shader, interfaceBlock.registerIndex + uniformBlockElement))
2151 {
2152 return false;
2153 }
2154 }
2155
2156 return true;
2157}
2158
2159bool ProgramBinary::assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex)
2160{
2161 if (shader == GL_VERTEX_SHADER)
2162 {
2163 uniformBlock->vsRegisterIndex = registerIndex;
2164 unsigned int maximumBlocks = mRenderer->getMaxVertexShaderUniformBuffers();
2165
2166 if (registerIndex - mRenderer->getReservedVertexUniformBuffers() >= maximumBlocks)
2167 {
2168 infoLog.append("Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS (%u)", maximumBlocks);
2169 return false;
2170 }
2171 }
2172 else if (shader == GL_FRAGMENT_SHADER)
2173 {
2174 uniformBlock->psRegisterIndex = registerIndex;
2175 unsigned int maximumBlocks = mRenderer->getMaxFragmentShaderUniformBuffers();
2176
2177 if (registerIndex - mRenderer->getReservedFragmentUniformBuffers() >= maximumBlocks)
2178 {
Jamie Madill6fb09f62013-06-21 09:15:31 -04002179 infoLog.append("Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS (%u)", maximumBlocks);
shannonwoods@chromium.org1500f092013-05-30 00:11:20 +00002180 return false;
2181 }
2182 }
2183 else UNREACHABLE();
2184
2185 return true;
2186}
2187
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002188bool ProgramBinary::isValidated() const
2189{
2190 return mValidated;
2191}
2192
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002193void ProgramBinary::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002194{
2195 // Skip over inactive attributes
2196 unsigned int activeAttribute = 0;
2197 unsigned int attribute;
2198 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2199 {
2200 if (mLinkedAttribute[attribute].name.empty())
2201 {
2202 continue;
2203 }
2204
2205 if (activeAttribute == index)
2206 {
2207 break;
2208 }
2209
2210 activeAttribute++;
2211 }
2212
2213 if (bufsize > 0)
2214 {
2215 const char *string = mLinkedAttribute[attribute].name.c_str();
2216
2217 strncpy(name, string, bufsize);
2218 name[bufsize - 1] = '\0';
2219
2220 if (length)
2221 {
2222 *length = strlen(name);
2223 }
2224 }
2225
2226 *size = 1; // Always a single 'type' instance
2227
2228 *type = mLinkedAttribute[attribute].type;
2229}
2230
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002231GLint ProgramBinary::getActiveAttributeCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002232{
2233 int count = 0;
2234
2235 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2236 {
2237 if (!mLinkedAttribute[attributeIndex].name.empty())
2238 {
2239 count++;
2240 }
2241 }
2242
2243 return count;
2244}
2245
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002246GLint ProgramBinary::getActiveAttributeMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002247{
2248 int maxLength = 0;
2249
2250 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2251 {
2252 if (!mLinkedAttribute[attributeIndex].name.empty())
2253 {
2254 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2255 }
2256 }
2257
2258 return maxLength;
2259}
2260
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002261void ProgramBinary::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002262{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002263 ASSERT(index < mUniforms.size()); // index must be smaller than getActiveUniformCount()
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002264
2265 if (bufsize > 0)
2266 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002267 std::string string = mUniforms[index]->name;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002268
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002269 if (mUniforms[index]->isArray())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002270 {
2271 string += "[0]";
2272 }
2273
2274 strncpy(name, string.c_str(), bufsize);
2275 name[bufsize - 1] = '\0';
2276
2277 if (length)
2278 {
2279 *length = strlen(name);
2280 }
2281 }
2282
daniel@transgaming.come6d12e92012-12-20 21:12:47 +00002283 *size = mUniforms[index]->elementCount();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002284
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002285 *type = mUniforms[index]->type;
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002286}
2287
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002288GLint ProgramBinary::getActiveUniformCount() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002289{
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002290 return mUniforms.size();
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002291}
2292
shannon.woods@transgaming.com4f4215f2013-02-28 23:14:58 +00002293GLint ProgramBinary::getActiveUniformMaxLength() const
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002294{
2295 int maxLength = 0;
2296
2297 unsigned int numUniforms = mUniforms.size();
2298 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
2299 {
daniel@transgaming.com8320a282012-12-20 21:08:08 +00002300 if (!mUniforms[uniformIndex]->name.empty())
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002301 {
2302 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2303 if (mUniforms[uniformIndex]->isArray())
2304 {
2305 length += 3; // Counting in "[0]".
2306 }
2307 maxLength = std::max(length, maxLength);
2308 }
2309 }
2310
2311 return maxLength;
2312}
2313
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002314GLint ProgramBinary::getActiveUniformi(GLuint index, GLenum pname) const
2315{
2316 const gl::Uniform& uniform = *mUniforms[index];
2317
2318 switch (pname)
2319 {
2320 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
2321 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
shannonwoods@chromium.orgb1dc1b62013-05-30 00:15:43 +00002322 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002323 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002324
shannonwoods@chromium.orgd7784172013-05-30 00:07:03 +00002325 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
2326 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
2327 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
2328 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00002329
2330 default:
2331 UNREACHABLE();
2332 break;
2333 }
2334 return 0;
2335}
2336
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002337void ProgramBinary::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
2338{
2339 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2340
2341 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2342
2343 if (bufSize > 0)
2344 {
2345 std::string string = uniformBlock.name;
2346
2347 if (uniformBlock.isArrayElement())
2348 {
Jamie Madill5f562732014-02-14 16:41:24 -05002349 string += ArrayString(uniformBlock.elementIndex);
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00002350 }
2351
2352 strncpy(uniformBlockName, string.c_str(), bufSize);
2353 uniformBlockName[bufSize - 1] = '\0';
2354
2355 if (length)
2356 {
2357 *length = strlen(uniformBlockName);
2358 }
2359 }
2360}
2361
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002362void ProgramBinary::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
2363{
2364 ASSERT(uniformBlockIndex < mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
2365
2366 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2367
2368 switch (pname)
2369 {
2370 case GL_UNIFORM_BLOCK_DATA_SIZE:
2371 *params = static_cast<GLint>(uniformBlock.dataSize);
2372 break;
2373 case GL_UNIFORM_BLOCK_NAME_LENGTH:
shannonwoods@chromium.org932cc6b2013-05-30 00:15:37 +00002374 *params = static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArrayElement() ? 3 : 0));
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00002375 break;
2376 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
2377 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
2378 break;
2379 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
2380 {
2381 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
2382 {
2383 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
2384 }
2385 }
2386 break;
2387 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
2388 *params = static_cast<GLint>(uniformBlock.isReferencedByVertexShader());
2389 break;
2390 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
2391 *params = static_cast<GLint>(uniformBlock.isReferencedByFragmentShader());
2392 break;
2393 default: UNREACHABLE();
2394 }
2395}
2396
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002397GLuint ProgramBinary::getActiveUniformBlockCount() const
2398{
2399 return mUniformBlocks.size();
2400}
2401
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002402GLuint ProgramBinary::getActiveUniformBlockMaxLength() const
2403{
2404 unsigned int maxLength = 0;
2405
2406 unsigned int numUniformBlocks = mUniformBlocks.size();
2407 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
2408 {
2409 const UniformBlock &uniformBlock = *mUniformBlocks[uniformBlockIndex];
2410 if (!uniformBlock.name.empty())
2411 {
2412 const unsigned int length = uniformBlock.name.length() + 1;
2413
2414 // Counting in "[0]".
2415 const unsigned int arrayLength = (uniformBlock.isArrayElement() ? 3 : 0);
2416
2417 maxLength = std::max(length + arrayLength, maxLength);
2418 }
2419 }
2420
2421 return maxLength;
2422}
2423
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002424void ProgramBinary::validate(InfoLog &infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002425{
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002426 applyUniforms();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002427 if (!validateSamplers(&infoLog))
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002428 {
2429 mValidated = false;
2430 }
2431 else
2432 {
2433 mValidated = true;
2434 }
2435}
2436
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002437bool ProgramBinary::validateSamplers(InfoLog *infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002438{
2439 // if any two active samplers in a program are of different types, but refer to the same
2440 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2441 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
2442
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002443 const unsigned int maxCombinedTextureImageUnits = mRenderer->getMaxCombinedTextureImageUnits();
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002444 TextureType textureUnitType[IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS];
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002445
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002446 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; ++i)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002447 {
2448 textureUnitType[i] = TEXTURE_UNKNOWN;
2449 }
2450
2451 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
2452 {
2453 if (mSamplersPS[i].active)
2454 {
2455 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
2456
2457 if (unit >= maxCombinedTextureImageUnits)
2458 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002459 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002460 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002461 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002462 }
2463
2464 return false;
2465 }
2466
2467 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2468 {
2469 if (mSamplersPS[i].textureType != textureUnitType[unit])
2470 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002471 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002472 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002473 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002474 }
2475
2476 return false;
2477 }
2478 }
2479 else
2480 {
2481 textureUnitType[unit] = mSamplersPS[i].textureType;
2482 }
2483 }
2484 }
2485
2486 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
2487 {
2488 if (mSamplersVS[i].active)
2489 {
2490 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
2491
2492 if (unit >= maxCombinedTextureImageUnits)
2493 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002494 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002495 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002496 infoLog->append("Sampler uniform (%d) exceeds IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002497 }
2498
2499 return false;
2500 }
2501
2502 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2503 {
2504 if (mSamplersVS[i].textureType != textureUnitType[unit])
2505 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002506 if (infoLog)
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002507 {
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002508 infoLog->append("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002509 }
2510
2511 return false;
2512 }
2513 }
2514 else
2515 {
2516 textureUnitType[unit] = mSamplersVS[i].textureType;
2517 }
2518 }
2519 }
2520
2521 return true;
2522}
2523
apatrick@chromium.org90080e32012-07-09 22:15:33 +00002524ProgramBinary::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(TEXTURE_2D)
2525{
2526}
2527
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002528struct AttributeSorter
2529{
2530 AttributeSorter(const int (&semanticIndices)[MAX_VERTEX_ATTRIBS])
2531 : originalIndices(semanticIndices)
2532 {
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002533 }
2534
2535 bool operator()(int a, int b)
2536 {
Jamie Madill03181ab2013-12-18 12:56:06 -05002537 if (originalIndices[a] == -1) return false;
2538 if (originalIndices[b] == -1) return true;
2539 return (originalIndices[a] < originalIndices[b]);
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002540 }
2541
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002542 const int (&originalIndices)[MAX_VERTEX_ATTRIBS];
2543};
2544
Al Patrick3f2daa82013-08-07 12:58:57 -07002545void ProgramBinary::initAttributesByLayout()
2546{
2547 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2548 {
2549 mAttributesByLayout[i] = i;
2550 }
2551
2552 std::sort(&mAttributesByLayout[0], &mAttributesByLayout[MAX_VERTEX_ATTRIBS], AttributeSorter(mSemanticIndex));
2553}
2554
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002555void ProgramBinary::sortAttributesByLayout(rx::TranslatedAttribute attributes[MAX_VERTEX_ATTRIBS], int sortedSemanticIndices[MAX_VERTEX_ATTRIBS]) const
2556{
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002557 rx::TranslatedAttribute oldTranslatedAttributes[MAX_VERTEX_ATTRIBS];
2558
2559 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2560 {
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002561 oldTranslatedAttributes[i] = attributes[i];
2562 }
2563
2564 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
2565 {
Al Patrick3f2daa82013-08-07 12:58:57 -07002566 int oldIndex = mAttributesByLayout[i];
2567 sortedSemanticIndices[i] = mSemanticIndex[oldIndex];
shannon.woods@transgaming.com0b600142013-02-28 23:15:04 +00002568 attributes[i] = oldTranslatedAttributes[oldIndex];
2569 }
2570}
2571
Jamie Madill8ff21ae2014-02-04 16:04:05 -05002572void ProgramBinary::initializeUniformStorage()
2573{
2574 // Compute total default block size
2575 unsigned int vertexRegisters = 0;
2576 unsigned int fragmentRegisters = 0;
2577 for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); uniformIndex++)
2578 {
2579 const Uniform &uniform = *mUniforms[uniformIndex];
2580
2581 if (!IsSampler(uniform.type))
2582 {
2583 if (uniform.isReferencedByVertexShader())
2584 {
2585 vertexRegisters = std::max(vertexRegisters, uniform.vsRegisterIndex + uniform.registerCount);
2586 }
2587 if (uniform.isReferencedByFragmentShader())
2588 {
2589 fragmentRegisters = std::max(fragmentRegisters, uniform.psRegisterIndex + uniform.registerCount);
2590 }
2591 }
2592 }
2593
2594 mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
2595 mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
2596}
2597
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +00002598}