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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400115 ensureInitialized();
116 StreamHelper helper(mLazyStream.get());
Jamie Madillf6113162015-05-07 11:49:21 -0400117 helper << value;
118 return helper;
119 }
120
Jamie Madill23176ce2017-07-31 14:14:33 -0400121 std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
Jamie Madillf6113162015-05-07 11:49:21 -0400122
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123 private:
Jamie Madill23176ce2017-07-31 14:14:33 -0400124 void ensureInitialized()
125 {
126 if (!mLazyStream)
127 {
128 mLazyStream.reset(new std::stringstream());
129 }
130 }
131
132 std::unique_ptr<std::stringstream> mLazyStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133};
134
Geoff Lang7dd2e102014-11-10 15:19:26 -0500135// Struct used for correlating uniforms/elements of uniform arrays to handles
136struct VariableLocation
137{
138 VariableLocation();
139 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
140
141 std::string name;
142 unsigned int element;
143 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400144
145 // If this is a valid uniform location
146 bool used;
147
148 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
149 // no-op.
150 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500151};
152
Sami Väisänen46eaa942016-06-29 10:26:37 +0300153// Information about a variable binding.
154// Currently used by CHROMIUM_path_rendering
155struct BindingInfo
156{
157 // The type of binding, for example GL_FLOAT_VEC3.
158 // This can be GL_NONE if the variable is optimized away.
159 GLenum type;
160
161 // This is the name of the variable in
162 // the translated shader program. Note that
163 // this can be empty in the case where the
164 // variable has been optimized away.
165 std::string name;
166
167 // True if the binding is valid, otherwise false.
168 bool valid;
169};
170
Jamie Madille7d84322017-01-10 18:21:59 -0500171// This small structure encapsulates binding sampler uniforms to active GL textures.
172struct SamplerBinding
173{
174 SamplerBinding(GLenum textureTypeIn, size_t elementCount)
175 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0)
176 {
177 }
178
179 // Necessary for retrieving active textures from the GL state.
180 GLenum textureType;
181
182 // List of all textures bound to this sampler, of type textureType.
183 std::vector<GLuint> boundTextureUnits;
184};
185
jchen10a9042d32017-03-17 08:50:45 +0800186// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
187// elements specified by 'arrayIndex' can set to be enabled.
188struct TransformFeedbackVarying : public sh::Varying
189{
190 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
191 : sh::Varying(varyingIn), arrayIndex(index)
192 {
193 }
194 std::string nameWithArrayIndex() const
195 {
196 std::stringstream fullNameStr;
197 fullNameStr << name;
198 if (arrayIndex != GL_INVALID_INDEX)
199 {
200 fullNameStr << "[" << arrayIndex << "]";
201 }
202 return fullNameStr.str();
203 }
204 GLsizei size() const { return (arrayIndex == GL_INVALID_INDEX ? elementCount() : 1); }
205
206 GLuint arrayIndex;
207};
208
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800209struct ImageBinding
210{
Xinghua Cao0328b572017-06-26 15:51:36 +0800211 ImageBinding(size_t count) : boundImageUnits(count, 0) {}
212 ImageBinding(GLuint imageUnit, size_t count)
213 {
214 for (size_t index = 0; index < count; ++index)
215 {
216 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
217 }
218 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800219
Xinghua Cao0328b572017-06-26 15:51:36 +0800220 std::vector<GLuint> boundImageUnits;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800221};
222
Jamie Madill48ef11b2016-04-27 15:21:52 -0400223class ProgramState final : angle::NonCopyable
224{
225 public:
226 ProgramState();
227 ~ProgramState();
228
229 const std::string &getLabel();
230
Jamie Madillbd044ed2017-06-05 12:59:21 -0400231 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
232 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
233 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400234 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
235 {
236 return mTransformFeedbackVaryingNames;
237 }
238 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
239 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
240 {
jchen107a20b972017-06-13 14:25:26 +0800241 ASSERT(uniformBlockIndex < mUniformBlocks.size());
242 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400243 }
244 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
245 {
246 return mActiveUniformBlockBindings;
247 }
248 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
249 const AttributesMask &getActiveAttribLocationsMask() const
250 {
251 return mActiveAttribLocationsMask;
252 }
Corentin Walleze7557742017-06-01 13:09:57 -0400253 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400254 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
jchen1015015f72017-03-16 13:54:21 +0800255 const std::map<int, VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400256 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
257 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
258 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500259 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800260 const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400261 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
262 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800263 const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
jchen10eaef1e52017-06-13 10:44:11 +0800264 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400265
Jamie Madill4f86d052017-06-05 12:59:26 -0400266 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
267 {
268 return mLinkedTransformFeedbackVaryings;
269 }
jchen10eaef1e52017-06-13 10:44:11 +0800270 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
271 {
272 return mAtomicCounterBuffers;
273 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400274
Jamie Madill48ef11b2016-04-27 15:21:52 -0400275 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500276 GLuint getUniformIndexFromName(const std::string &name) const;
277 GLuint getUniformIndexFromLocation(GLint location) const;
278 Optional<GLuint> getSamplerIndex(GLint location) const;
279 bool isSamplerUniformIndex(GLuint index) const;
280 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400281 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400282
Martin Radev4e619f52017-08-09 11:50:06 +0300283 int getNumViews() const { return mNumViews; }
284 bool usesMultiview() const { return mNumViews != -1; }
285
Jamie Madill48ef11b2016-04-27 15:21:52 -0400286 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400287 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400288 friend class Program;
289
290 std::string mLabel;
291
Martin Radev4c4c8e72016-08-04 12:25:34 +0300292 sh::WorkGroupSize mComputeShaderLocalSize;
293
Jamie Madill48ef11b2016-04-27 15:21:52 -0400294 Shader *mAttachedFragmentShader;
295 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300296 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400297
298 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800299 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400300 GLenum mTransformFeedbackBufferMode;
301
jchen107a20b972017-06-13 14:25:26 +0800302 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303 UniformBlockBindingMask mActiveUniformBlockBindings;
304
305 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400306 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400307
308 // Uniforms are sorted in order:
jchen10eaef1e52017-06-13 10:44:11 +0800309 // 1. Non-opaque uniforms
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310 // 2. Sampler uniforms
jchen10eaef1e52017-06-13 10:44:11 +0800311 // 3. Image uniforms
312 // 4. Atomic counter uniforms
313 // 5. Uniform block uniforms
314 // This makes opaque uniform validation easier, since we don't need a separate list.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400315 std::vector<LinkedUniform> mUniforms;
316 std::vector<VariableLocation> mUniformLocations;
317 std::vector<UniformBlock> mUniformBlocks;
jchen10eaef1e52017-06-13 10:44:11 +0800318 std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
Jamie Madille7d84322017-01-10 18:21:59 -0500319 RangeUI mSamplerUniformRange;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800320 RangeUI mImageUniformRange;
jchen10eaef1e52017-06-13 10:44:11 +0800321 RangeUI mAtomicCounterUniformRange;
Jamie Madille7d84322017-01-10 18:21:59 -0500322
323 // An array of the samplers that are used by the program
324 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400325
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800326 // An array of the images that are used by the program
327 std::vector<gl::ImageBinding> mImageBindings;
328
jchen1015015f72017-03-16 13:54:21 +0800329 std::vector<sh::OutputVariable> mOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400330 // TODO(jmadill): use unordered/hash map when available
jchen1015015f72017-03-16 13:54:21 +0800331 std::map<int, VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400332 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400333
Geoff Lange0cff192017-05-30 13:04:56 -0400334 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
335 std::vector<GLenum> mOutputVariableTypes;
336
Jamie Madill48ef11b2016-04-27 15:21:52 -0400337 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800338 bool mSeparable;
Martin Radev7cf61662017-07-26 17:10:53 +0300339
340 // ANGLE_multiview.
341 int mNumViews;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400342};
343
Geoff Lang70d0f492015-12-10 17:45:46 -0500344class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000345{
346 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500347 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400348 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000349
Geoff Lang7dd2e102014-11-10 15:19:26 -0500350 GLuint id() const { return mHandle; }
351
Geoff Lang70d0f492015-12-10 17:45:46 -0500352 void setLabel(const std::string &label) override;
353 const std::string &getLabel() const override;
354
Geoff Lang47110bf2016-04-20 11:13:22 -0700355 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500356
Jamie Madillef300b12016-10-07 15:12:09 -0400357 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400358 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000359 int getAttachedShadersCount() const;
360
Jamie Madillef300b12016-10-07 15:12:09 -0400361 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
362 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
363 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
364
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000365 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400366 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000367
Sami Väisänen46eaa942016-06-29 10:26:37 +0300368 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400369 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300370 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400371 void pathFragmentInputGen(const Context *context,
372 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300373 GLenum genMode,
374 GLint components,
375 const GLfloat *coeffs);
376
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500377 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400378 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500379
Jamie Madilla2c74982016-12-12 11:20:42 -0500380 Error loadBinary(const Context *context,
381 GLenum binaryFormat,
382 const void *binary,
383 GLsizei length);
384 Error saveBinary(const Context *context,
385 GLenum *binaryFormat,
386 void *binary,
387 GLsizei bufSize,
388 GLsizei *length) const;
Jamie Madillffe00c02017-06-27 16:26:55 -0400389 GLint getBinaryLength(const Context *context) const;
Geoff Langc5629752015-12-07 16:29:04 -0500390 void setBinaryRetrievableHint(bool retrievable);
391 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000392
Yunchao He61afff12017-03-14 15:34:03 +0800393 void setSeparable(bool separable);
394 bool isSeparable() const;
395
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000396 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400397 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
398 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000399
Geoff Lange1a27752015-10-05 13:16:04 -0400400 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400401 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500402
jchen10fd7c3b52017-03-21 15:36:03 +0800403 void getActiveAttribute(GLuint index,
404 GLsizei bufsize,
405 GLsizei *length,
406 GLint *size,
407 GLenum *type,
408 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400409 GLint getActiveAttributeCount() const;
410 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400411 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000412
Geoff Lang7dd2e102014-11-10 15:19:26 -0500413 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800414 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400415 const std::vector<GLenum> &getOutputVariableTypes() const
416 {
417 return mState.mOutputVariableTypes;
418 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700419 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500420
Geoff Lange1a27752015-10-05 13:16:04 -0400421 void getActiveUniform(GLuint index,
422 GLsizei bufsize,
423 GLsizei *length,
424 GLint *size,
425 GLenum *type,
426 GLchar *name) const;
427 GLint getActiveUniformCount() const;
428 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500429 GLint getActiveUniformi(GLuint index, GLenum pname) const;
430 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400431 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500432 const VariableLocation &getUniformLocation(GLint location) const;
433 const std::vector<VariableLocation> &getUniformLocations() const;
434 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000435
Jamie Madill62d31cb2015-09-11 13:25:51 -0400436 GLint getUniformLocation(const std::string &name) const;
437 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500438 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
439 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
440 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
441 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
442 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
443 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
444 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
445 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
446 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
447 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
448 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
449 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
450 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
451 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
452 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
453 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
454 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
455 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
456 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
457 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
458 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
459
Geoff Lange1a27752015-10-05 13:16:04 -0400460 void getUniformfv(GLint location, GLfloat *params) const;
461 void getUniformiv(GLint location, GLint *params) const;
462 void getUniformuiv(GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500463
Geoff Lang7dd2e102014-11-10 15:19:26 -0500464 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400465 GLuint getActiveUniformBlockCount() const;
466 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000467
Geoff Lange1a27752015-10-05 13:16:04 -0400468 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500469
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000470 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
471 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
472
Jamie Madill62d31cb2015-09-11 13:25:51 -0400473 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000474
Geoff Lang48dcae72014-02-05 16:28:24 -0500475 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
476 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500477 GLsizei getTransformFeedbackVaryingCount() const;
478 GLsizei getTransformFeedbackVaryingMaxLength() const;
479 GLenum getTransformFeedbackBufferMode() const;
480
Frank Henigmanfccbac22017-05-28 17:29:26 -0400481 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
482 const std::string &uniformName,
483 const sh::InterfaceBlockField &vertexUniform,
484 const sh::InterfaceBlockField &fragmentUniform,
485 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500486
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000487 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500488 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000489 unsigned int getRefCount() const;
490 void flagForDeletion();
491 bool isFlaggedForDeletion() const;
492
Brandon Jones43a53e22014-08-28 16:23:22 -0700493 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500494 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000495 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500496 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000497
Jamie Madill63805b42015-08-25 13:17:39 -0400498 const AttributesMask &getActiveAttribLocationsMask() const
499 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400500 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400501 }
502
Jamie Madille7d84322017-01-10 18:21:59 -0500503 const std::vector<SamplerBinding> &getSamplerBindings() const
504 {
505 return mState.mSamplerBindings;
506 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800507
508 const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
509
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500510 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500511
Olli Etuahob78707c2017-03-09 15:03:11 +0000512 static bool linkValidateVariablesBase(InfoLog &infoLog,
513 const std::string &variableName,
514 const sh::ShaderVariable &vertexVariable,
515 const sh::ShaderVariable &fragmentVariable,
516 bool validatePrecision);
517
jchen1015015f72017-03-16 13:54:21 +0800518 GLuint getInputResourceIndex(const GLchar *name) const;
519 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800520 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
521 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen10880683b2017-04-12 16:21:55 +0800522 const sh::Attribute &getInputResource(GLuint index) const;
523 const sh::OutputVariable &getOutputResource(GLuint index) const;
jchen1015015f72017-03-16 13:54:21 +0800524
Geoff Langd8605522016-04-13 10:19:12 -0400525 class Bindings final : angle::NonCopyable
526 {
527 public:
528 void bindLocation(GLuint index, const std::string &name);
529 int getBinding(const std::string &name) const;
530
531 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
532 const_iterator begin() const;
533 const_iterator end() const;
534
535 private:
536 std::unordered_map<std::string, GLuint> mBindings;
537 };
538
Jamie Madill32447362017-06-28 14:53:52 -0400539 const Bindings &getAttributeBindings() const { return mAttributeBindings; }
540 const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
541 const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
542
Martin Radev4e619f52017-08-09 11:50:06 +0300543 int getNumViews() const { return mState.getNumViews(); }
544 bool usesMultiview() const { return mState.usesMultiview(); }
Martin Radev7cf61662017-07-26 17:10:53 +0300545
Olli Etuahob78707c2017-03-09 15:03:11 +0000546 private:
Jamie Madill4928b7c2017-06-20 12:57:39 -0400547 ~Program();
548
Jamie Madill192745a2016-12-22 15:58:21 -0500549 struct VaryingRef
550 {
551 const sh::Varying *get() const { return vertex ? vertex : fragment; }
552
553 const sh::Varying *vertex = nullptr;
554 const sh::Varying *fragment = nullptr;
555 };
556
557 using MergedVaryings = std::map<std::string, VaryingRef>;
558
Jamie Madill6c1f6712017-02-14 19:08:04 -0500559 void unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000560
Jamie Madillbd044ed2017-06-05 12:59:21 -0400561 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300562 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
563 const std::vector<sh::InterfaceBlock> &block,
564 const std::string &errorMessage,
565 InfoLog &infoLog) const;
566 bool validateVertexAndFragmentInterfaceBlocks(
567 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
568 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400569 InfoLog &infoLog,
570 bool webglCompatibility) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400571 bool linkUniformBlocks(const Context *context, InfoLog &infoLog);
572 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000573
Jamie Madillbd044ed2017-06-05 12:59:21 -0400574 bool linkUniforms(const Context *context,
575 InfoLog &infoLog,
576 const Bindings &uniformLocationBindings);
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800577 void linkSamplerAndImageBindings();
jchen10eaef1e52017-06-13 10:44:11 +0800578 bool linkAtomicCounterBuffers();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000579
Jamie Madilla2c74982016-12-12 11:20:42 -0500580 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300581 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400582 const sh::InterfaceBlock &fragmentInterfaceBlock,
583 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500584
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400585 static bool linkValidateVaryings(InfoLog &infoLog,
586 const std::string &varyingName,
587 const sh::Varying &vertexVarying,
588 const sh::Varying &fragmentVarying,
589 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400590 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800591 bool linkValidateTransformFeedback(const gl::Context *context,
592 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500593 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400594 const Caps &caps) const;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400595 bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400596
Jamie Madill192745a2016-12-22 15:58:21 -0500597 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500598
Jamie Madillbd044ed2017-06-05 12:59:21 -0400599 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madill192745a2016-12-22 15:58:21 -0500600 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400601 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400602
Olli Etuaho48fed632017-03-16 12:05:30 +0000603 void setUniformValuesFromBindingQualifiers();
604
jchen10eaef1e52017-06-13 10:44:11 +0800605 void gatherAtomicCounterBuffers();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400606 void gatherInterfaceBlockInfo(const Context *context);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400607 template <typename VarT>
608 void defineUniformBlockMembers(const std::vector<VarT> &fields,
609 const std::string &prefix,
610 int blockIndex);
611
Jamie Madill62d31cb2015-09-11 13:25:51 -0400612 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
613
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500614 // Both these function update the cached uniform values and return a modified "count"
615 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400616 template <typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500617 GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400618 template <size_t cols, size_t rows, typename T>
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500619 GLsizei setMatrixUniformInternal(GLint location,
620 GLsizei count,
621 GLboolean transpose,
622 const T *v);
Jamie Madille7d84322017-01-10 18:21:59 -0500623 template <typename T>
624 void updateSamplerUniform(const VariableLocation &locationInfo,
625 const uint8_t *destPointer,
626 GLsizei clampedCount,
627 const T *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400628
629 template <typename DestT>
630 void getUniformInternal(GLint location, DestT *dataOut) const;
631
Jamie Madill48ef11b2016-04-27 15:21:52 -0400632 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500633 rx::ProgramImpl *mProgram;
634
Geoff Lang7dd2e102014-11-10 15:19:26 -0500635 bool mValidated;
636
Geoff Langd8605522016-04-13 10:19:12 -0400637 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000638
639 // Note that this has nothing to do with binding layout qualifiers that can be set for some
640 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
641 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000642
Sami Väisänen46eaa942016-06-29 10:26:37 +0300643 // CHROMIUM_path_rendering
644 Bindings mFragmentInputBindings;
645
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000646 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000647 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000648
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000649 unsigned int mRefCount;
650
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500651 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000652 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653
654 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400655
656 // Cache for sampler validation
657 Optional<bool> mCachedValidateSamplersResult;
658 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000659};
Jamie Madilla2c74982016-12-12 11:20:42 -0500660} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000661
Geoff Lang0a73dd82014-11-19 16:18:08 -0500662#endif // LIBANGLE_PROGRAM_H_