Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 1 | // |
| 2 | // Copyright 2015 The ANGLE Project Authors. All rights reserved. |
| 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 7 | #include "common/mathutil.h" |
Corentin Wallez | d3970de | 2015-05-14 11:07:48 -0400 | [diff] [blame] | 8 | #include "test_utils/ANGLETest.h" |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 9 | #include "test_utils/gl_raii.h" |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 10 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 11 | using namespace angle; |
Austin Kinross | 18b931d | 2014-09-29 12:58:31 -0700 | [diff] [blame] | 12 | |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 13 | namespace |
| 14 | { |
| 15 | |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 16 | constexpr GLuint kPixelTolerance = 1u; |
| 17 | constexpr GLfloat kPixelTolerance32F = 0.01f; |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 18 | |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 19 | // Single compressed ETC2 block of source pixels all set red |
| 20 | constexpr uint8_t kCompressedImageETC2[] = {0x7E, 0x80, 0x04, 0x7F, 0x00, 0x07, 0xE0, 0x00}; |
| 21 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 22 | // Take a pixel, and reset the components not covered by the format to default |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 23 | // values. In particular, the default value for the alpha component is 255 |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 24 | // (1.0 as unsigned normalized fixed point value). |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 25 | // For legacy formats, the components may be reordered to match the color that |
| 26 | // would be created if a pixel of that format was initialized from the given color |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 27 | GLColor SliceFormatColor(GLenum format, GLColor full) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 28 | { |
| 29 | switch (format) |
| 30 | { |
| 31 | case GL_RED: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 32 | return GLColor(full.R, 0, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 33 | case GL_RG: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 34 | return GLColor(full.R, full.G, 0, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 35 | case GL_RGB: |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 36 | return GLColor(full.R, full.G, full.B, 255u); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 37 | case GL_RGBA: |
| 38 | return full; |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 39 | case GL_LUMINANCE: |
| 40 | return GLColor(full.R, full.R, full.R, 255u); |
| 41 | case GL_ALPHA: |
| 42 | return GLColor(0, 0, 0, full.R); |
| 43 | case GL_LUMINANCE_ALPHA: |
| 44 | return GLColor(full.R, full.R, full.R, full.G); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 45 | default: |
Jamie Madill | e1faacb | 2016-12-13 12:42:14 -0500 | [diff] [blame] | 46 | EXPECT_TRUE(false); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 47 | return GLColor::white; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 48 | } |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 49 | } |
| 50 | |
shrekshao | fb1c2fe | 2019-11-13 11:10:39 -0800 | [diff] [blame] | 51 | GLColor16UI SliceFormatColor16UI(GLenum format, GLColor16UI full) |
| 52 | { |
| 53 | switch (format) |
| 54 | { |
| 55 | case GL_RED: |
| 56 | return GLColor16UI(full.R, 0, 0, 0xFFFF); |
| 57 | case GL_RG: |
| 58 | return GLColor16UI(full.R, full.G, 0, 0xFFFF); |
| 59 | case GL_RGB: |
| 60 | return GLColor16UI(full.R, full.G, full.B, 0xFFFF); |
| 61 | case GL_RGBA: |
| 62 | return full; |
| 63 | case GL_LUMINANCE: |
| 64 | return GLColor16UI(full.R, full.R, full.R, 0xFFFF); |
| 65 | case GL_ALPHA: |
| 66 | return GLColor16UI(0, 0, 0, full.R); |
| 67 | case GL_LUMINANCE_ALPHA: |
| 68 | return GLColor16UI(full.R, full.R, full.R, full.G); |
| 69 | default: |
| 70 | EXPECT_TRUE(false); |
| 71 | return GLColor16UI(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF); |
| 72 | } |
| 73 | } |
| 74 | |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 75 | // As above, for 32F colors |
| 76 | GLColor32F SliceFormatColor32F(GLenum format, GLColor32F full) |
| 77 | { |
| 78 | switch (format) |
| 79 | { |
| 80 | case GL_RED: |
| 81 | return GLColor32F(full.R, 0.0f, 0.0f, 1.0f); |
| 82 | case GL_RG: |
| 83 | return GLColor32F(full.R, full.G, 0.0f, 1.0f); |
| 84 | case GL_RGB: |
| 85 | return GLColor32F(full.R, full.G, full.B, 1.0f); |
| 86 | case GL_RGBA: |
| 87 | return full; |
| 88 | case GL_LUMINANCE: |
| 89 | return GLColor32F(full.R, full.R, full.R, 1.0f); |
| 90 | case GL_ALPHA: |
| 91 | return GLColor32F(0.0f, 0.0f, 0.0f, full.R); |
| 92 | case GL_LUMINANCE_ALPHA: |
| 93 | return GLColor32F(full.R, full.R, full.R, full.G); |
| 94 | default: |
| 95 | EXPECT_TRUE(false); |
| 96 | return GLColor32F(1.0f, 1.0f, 1.0f, 1.0f); |
| 97 | } |
| 98 | } |
| 99 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 100 | class TexCoordDrawTest : public ANGLETest |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 101 | { |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 102 | protected: |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 103 | TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 104 | { |
| 105 | setWindowWidth(128); |
| 106 | setWindowHeight(128); |
| 107 | setConfigRedBits(8); |
| 108 | setConfigGreenBits(8); |
| 109 | setConfigBlueBits(8); |
| 110 | setConfigAlphaBits(8); |
| 111 | } |
| 112 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 113 | virtual const char *getVertexShaderSource() |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 114 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 115 | return R"(precision highp float; |
| 116 | attribute vec4 position; |
| 117 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 118 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 119 | void main() |
| 120 | { |
| 121 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 122 | texcoord = (position.xy * 0.5) + 0.5; |
| 123 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 124 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 125 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 126 | virtual const char *getFragmentShaderSource() = 0; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 127 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 128 | virtual void setUpProgram() |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 129 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 130 | const char *vertexShaderSource = getVertexShaderSource(); |
| 131 | const char *fragmentShaderSource = getFragmentShaderSource(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 132 | |
| 133 | mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); |
| 134 | ASSERT_NE(0u, mProgram); |
| 135 | ASSERT_GL_NO_ERROR(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 136 | } |
| 137 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 138 | void testSetUp() override { setUpFramebuffer(); } |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 139 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 140 | void testTearDown() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 141 | { |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 142 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 143 | glDeleteFramebuffers(1, &mFramebuffer); |
| 144 | glDeleteTextures(1, &mFramebufferColorTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 145 | glDeleteProgram(mProgram); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 146 | } |
| 147 | |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 148 | void setUpFramebuffer() |
| 149 | { |
| 150 | // We use an FBO to work around an issue where the default framebuffer applies SRGB |
| 151 | // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not |
| 152 | // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec |
| 153 | // section 4.4 says that the format of the default framebuffer is entirely up to the window |
| 154 | // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off |
| 155 | // SRGB conversion like desktop GL does. |
| 156 | // TODO(oetuaho): Get rid of this if the underlying issue is fixed. |
| 157 | glGenFramebuffers(1, &mFramebuffer); |
| 158 | glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer); |
| 159 | |
| 160 | glGenTextures(1, &mFramebufferColorTexture); |
| 161 | glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture); |
| 162 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, |
| 163 | GL_UNSIGNED_BYTE, nullptr); |
| 164 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 165 | mFramebufferColorTexture, 0); |
| 166 | ASSERT_GL_NO_ERROR(); |
| 167 | ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 168 | glBindTexture(GL_TEXTURE_2D, 0); |
| 169 | } |
| 170 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 171 | // Returns the created texture ID. |
| 172 | GLuint create2DTexture() |
| 173 | { |
| 174 | GLuint texture2D; |
| 175 | glGenTextures(1, &texture2D); |
| 176 | glBindTexture(GL_TEXTURE_2D, texture2D); |
Yunchao He | f81ce4a | 2017-04-24 10:49:17 +0800 | [diff] [blame] | 177 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 178 | EXPECT_GL_NO_ERROR(); |
| 179 | return texture2D; |
| 180 | } |
| 181 | |
| 182 | GLuint mProgram; |
Olli Etuaho | 51f1c0f | 2016-01-13 16:16:24 +0200 | [diff] [blame] | 183 | GLuint mFramebuffer; |
| 184 | |
| 185 | private: |
| 186 | GLuint mFramebufferColorTexture; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 187 | }; |
| 188 | |
| 189 | class Texture2DTest : public TexCoordDrawTest |
| 190 | { |
| 191 | protected: |
| 192 | Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {} |
| 193 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 194 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 195 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 196 | return R"(precision highp float; |
| 197 | uniform sampler2D tex; |
| 198 | varying vec2 texcoord; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 199 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 200 | void main() |
| 201 | { |
| 202 | gl_FragColor = texture2D(tex, texcoord); |
| 203 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 204 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 205 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 206 | virtual const char *getTextureUniformName() { return "tex"; } |
| 207 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 208 | void setUpProgram() override |
| 209 | { |
| 210 | TexCoordDrawTest::setUpProgram(); |
| 211 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName()); |
| 212 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 213 | } |
| 214 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 215 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 216 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 217 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 218 | mTexture2D = create2DTexture(); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 219 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 220 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 221 | } |
| 222 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 223 | void testTearDown() override |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 224 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 225 | glDeleteTextures(1, &mTexture2D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 226 | TexCoordDrawTest::testTearDown(); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 227 | } |
| 228 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 229 | // Tests CopyTexSubImage with floating point textures of various formats. |
| 230 | void testFloatCopySubImage(int sourceImageChannels, int destImageChannels) |
| 231 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 232 | setUpProgram(); |
| 233 | |
Martin Radev | 1be913c | 2016-07-11 17:59:16 +0300 | [diff] [blame] | 234 | if (getClientMajorVersion() < 3) |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 235 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 236 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage") || |
| 237 | !IsGLExtensionEnabled("GL_OES_texture_float")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 238 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 239 | ANGLE_SKIP_TEST_IF((sourceImageChannels < 3 || destImageChannels < 3) && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 240 | !IsGLExtensionEnabled("GL_EXT_texture_rg")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 241 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 242 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 243 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 244 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 245 | ANGLE_SKIP_TEST_IF(destImageChannels == 4 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 246 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgba")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 247 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 248 | ANGLE_SKIP_TEST_IF(destImageChannels <= 2); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 249 | } |
| 250 | else |
| 251 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 252 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_color_buffer_float")); |
Geoff Lang | 677bb6f | 2017-04-05 12:40:40 -0400 | [diff] [blame] | 253 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 254 | ANGLE_SKIP_TEST_IF(destImageChannels == 3 && |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 255 | !IsGLExtensionEnabled("GL_CHROMIUM_color_buffer_float_rgb")); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 256 | } |
| 257 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 258 | // clang-format off |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 259 | GLfloat sourceImageData[4][16] = |
| 260 | { |
| 261 | { // R |
| 262 | 1.0f, |
| 263 | 0.0f, |
| 264 | 0.0f, |
| 265 | 1.0f |
| 266 | }, |
| 267 | { // RG |
| 268 | 1.0f, 0.0f, |
| 269 | 0.0f, 1.0f, |
| 270 | 0.0f, 0.0f, |
| 271 | 1.0f, 1.0f |
| 272 | }, |
| 273 | { // RGB |
| 274 | 1.0f, 0.0f, 0.0f, |
| 275 | 0.0f, 1.0f, 0.0f, |
| 276 | 0.0f, 0.0f, 1.0f, |
| 277 | 1.0f, 1.0f, 0.0f |
| 278 | }, |
| 279 | { // RGBA |
| 280 | 1.0f, 0.0f, 0.0f, 1.0f, |
| 281 | 0.0f, 1.0f, 0.0f, 1.0f, |
| 282 | 0.0f, 0.0f, 1.0f, 1.0f, |
| 283 | 1.0f, 1.0f, 0.0f, 1.0f |
| 284 | }, |
| 285 | }; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 286 | // clang-format on |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 287 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 288 | GLenum imageFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 289 | GL_R32F, |
| 290 | GL_RG32F, |
| 291 | GL_RGB32F, |
| 292 | GL_RGBA32F, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 293 | }; |
| 294 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 295 | GLenum sourceUnsizedFormats[] = { |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 296 | GL_RED, |
| 297 | GL_RG, |
| 298 | GL_RGB, |
| 299 | GL_RGBA, |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 300 | }; |
| 301 | |
| 302 | GLuint textures[2]; |
| 303 | |
| 304 | glGenTextures(2, textures); |
| 305 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 306 | GLfloat *imageData = sourceImageData[sourceImageChannels - 1]; |
| 307 | GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 308 | GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1]; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 309 | GLenum destImageFormat = imageFormats[destImageChannels - 1]; |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 310 | |
| 311 | glBindTexture(GL_TEXTURE_2D, textures[0]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 312 | if (getClientMajorVersion() >= 3) |
| 313 | { |
| 314 | glTexStorage2D(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 315 | } |
| 316 | else |
| 317 | { |
| 318 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2); |
| 319 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 320 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 321 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 322 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData); |
| 323 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 324 | if (sourceImageChannels < 3 && !IsGLExtensionEnabled("GL_EXT_texture_rg")) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 325 | { |
| 326 | // This is not supported |
| 327 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 328 | } |
| 329 | else |
| 330 | { |
| 331 | ASSERT_GL_NO_ERROR(); |
| 332 | } |
| 333 | |
| 334 | GLuint fbo; |
| 335 | glGenFramebuffers(1, &fbo); |
| 336 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 337 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0); |
| 338 | |
| 339 | glBindTexture(GL_TEXTURE_2D, textures[1]); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 340 | if (getClientMajorVersion() >= 3) |
| 341 | { |
| 342 | glTexStorage2D(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2); |
| 347 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 348 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 349 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 350 | |
| 351 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2); |
| 352 | ASSERT_GL_NO_ERROR(); |
| 353 | |
| 354 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 355 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 356 | |
| 357 | int testImageChannels = std::min(sourceImageChannels, destImageChannels); |
| 358 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 359 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 360 | if (testImageChannels > 1) |
| 361 | { |
| 362 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255); |
| 363 | EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255); |
| 364 | if (testImageChannels > 2) |
| 365 | { |
| 366 | EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255); |
| 367 | } |
| 368 | } |
| 369 | |
| 370 | glDeleteFramebuffers(1, &fbo); |
| 371 | glDeleteTextures(2, textures); |
| 372 | |
| 373 | ASSERT_GL_NO_ERROR(); |
| 374 | } |
| 375 | |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 376 | GLuint mTexture2D; |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 377 | GLint mTexture2DUniformLocation; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 378 | }; |
| 379 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 380 | class Texture2DTestES3 : public Texture2DTest |
| 381 | { |
| 382 | protected: |
| 383 | Texture2DTestES3() : Texture2DTest() {} |
| 384 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 385 | const char *getVertexShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 386 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 387 | return "#version 300 es\n" |
| 388 | "out vec2 texcoord;\n" |
| 389 | "in vec4 position;\n" |
| 390 | "void main()\n" |
| 391 | "{\n" |
| 392 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 393 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 394 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 395 | } |
| 396 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 397 | const char *getFragmentShaderSource() override |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 398 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 399 | return "#version 300 es\n" |
| 400 | "precision highp float;\n" |
| 401 | "uniform highp sampler2D tex;\n" |
| 402 | "in vec2 texcoord;\n" |
| 403 | "out vec4 fragColor;\n" |
| 404 | "void main()\n" |
| 405 | "{\n" |
| 406 | " fragColor = texture(tex, texcoord);\n" |
| 407 | "}\n"; |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 408 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 409 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 410 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 411 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 412 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 413 | setUpProgram(); |
| 414 | } |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 415 | }; |
| 416 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 417 | class Texture2DIntegerAlpha1TestES3 : public Texture2DTest |
| 418 | { |
| 419 | protected: |
| 420 | Texture2DIntegerAlpha1TestES3() : Texture2DTest() {} |
| 421 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 422 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 423 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 424 | return "#version 300 es\n" |
| 425 | "out vec2 texcoord;\n" |
| 426 | "in vec4 position;\n" |
| 427 | "void main()\n" |
| 428 | "{\n" |
| 429 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 430 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 431 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 432 | } |
| 433 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 434 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 435 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 436 | return "#version 300 es\n" |
| 437 | "precision highp float;\n" |
| 438 | "uniform highp isampler2D tex;\n" |
| 439 | "in vec2 texcoord;\n" |
| 440 | "out vec4 fragColor;\n" |
| 441 | "void main()\n" |
| 442 | "{\n" |
| 443 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 444 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 445 | " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n" |
| 446 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 447 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 448 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 449 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 450 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 451 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 452 | setUpProgram(); |
| 453 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 454 | }; |
| 455 | |
| 456 | class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest |
| 457 | { |
| 458 | protected: |
| 459 | Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {} |
| 460 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 461 | const char *getVertexShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 462 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 463 | return "#version 300 es\n" |
| 464 | "out vec2 texcoord;\n" |
| 465 | "in vec4 position;\n" |
| 466 | "void main()\n" |
| 467 | "{\n" |
| 468 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 469 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 470 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 471 | } |
| 472 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 473 | const char *getFragmentShaderSource() override |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 474 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 475 | return "#version 300 es\n" |
| 476 | "precision highp float;\n" |
| 477 | "uniform highp usampler2D tex;\n" |
| 478 | "in vec2 texcoord;\n" |
| 479 | "out vec4 fragColor;\n" |
| 480 | "void main()\n" |
| 481 | "{\n" |
| 482 | " vec4 green = vec4(0, 1, 0, 1);\n" |
| 483 | " vec4 black = vec4(0, 0, 0, 0);\n" |
| 484 | " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n" |
| 485 | "}\n"; |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 486 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 487 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 488 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 489 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 490 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 491 | setUpProgram(); |
| 492 | } |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 493 | }; |
| 494 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 495 | class Texture2DTestWithDrawScale : public Texture2DTest |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 496 | { |
| 497 | protected: |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 498 | Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {} |
| 499 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 500 | const char *getVertexShaderSource() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 501 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 502 | return |
| 503 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 504 | attribute vec4 position; |
| 505 | varying vec2 texcoord; |
| 506 | |
| 507 | uniform vec2 drawScale; |
| 508 | |
| 509 | void main() |
| 510 | { |
| 511 | gl_Position = vec4(position.xy * drawScale, 0.0, 1.0); |
| 512 | texcoord = (position.xy * 0.5) + 0.5; |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 513 | })"; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 514 | } |
| 515 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 516 | void testSetUp() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 517 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 518 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 519 | |
| 520 | setUpProgram(); |
| 521 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 522 | mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale"); |
| 523 | ASSERT_NE(-1, mDrawScaleUniformLocation); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 524 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 525 | glUseProgram(mProgram); |
| 526 | glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f); |
| 527 | glUseProgram(0); |
| 528 | ASSERT_GL_NO_ERROR(); |
| 529 | } |
| 530 | |
| 531 | GLint mDrawScaleUniformLocation; |
| 532 | }; |
| 533 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 534 | class Sampler2DAsFunctionParameterTest : public Texture2DTest |
| 535 | { |
| 536 | protected: |
| 537 | Sampler2DAsFunctionParameterTest() : Texture2DTest() {} |
| 538 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 539 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 540 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 541 | return |
| 542 | R"(precision highp float; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 543 | uniform sampler2D tex; |
| 544 | varying vec2 texcoord; |
| 545 | |
| 546 | vec4 computeFragColor(sampler2D aTex) |
| 547 | { |
| 548 | return texture2D(aTex, texcoord); |
| 549 | } |
| 550 | |
| 551 | void main() |
| 552 | { |
| 553 | gl_FragColor = computeFragColor(tex); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 554 | })"; |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 555 | } |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 556 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 557 | void testSetUp() override |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 558 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 559 | Texture2DTest::testSetUp(); |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 560 | setUpProgram(); |
| 561 | } |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 562 | }; |
| 563 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 564 | class TextureCubeTest : public TexCoordDrawTest |
| 565 | { |
| 566 | protected: |
| 567 | TextureCubeTest() |
| 568 | : TexCoordDrawTest(), |
| 569 | mTexture2D(0), |
| 570 | mTextureCube(0), |
| 571 | mTexture2DUniformLocation(-1), |
| 572 | mTextureCubeUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 573 | {} |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 574 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 575 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 576 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 577 | return |
| 578 | R"(precision highp float; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 579 | uniform sampler2D tex2D; |
| 580 | uniform samplerCube texCube; |
| 581 | varying vec2 texcoord; |
| 582 | |
| 583 | void main() |
| 584 | { |
| 585 | gl_FragColor = texture2D(tex2D, texcoord); |
| 586 | gl_FragColor += textureCube(texCube, vec3(texcoord, 0)); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 587 | })"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 588 | } |
| 589 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 590 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 591 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 592 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 593 | |
| 594 | glGenTextures(1, &mTextureCube); |
| 595 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 596 | for (GLenum face = 0; face < 6; face++) |
| 597 | { |
| 598 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, |
| 599 | GL_UNSIGNED_BYTE, nullptr); |
| 600 | } |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 601 | EXPECT_GL_NO_ERROR(); |
| 602 | |
| 603 | mTexture2D = create2DTexture(); |
| 604 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 605 | setUpProgram(); |
| 606 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 607 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 608 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 609 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 610 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 611 | } |
| 612 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 613 | void testTearDown() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 614 | { |
| 615 | glDeleteTextures(1, &mTextureCube); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 616 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 617 | } |
| 618 | |
| 619 | GLuint mTexture2D; |
| 620 | GLuint mTextureCube; |
| 621 | GLint mTexture2DUniformLocation; |
| 622 | GLint mTextureCubeUniformLocation; |
| 623 | }; |
| 624 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 625 | class TextureCubeTestES3 : public ANGLETest |
| 626 | { |
| 627 | protected: |
| 628 | TextureCubeTestES3() {} |
| 629 | }; |
| 630 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 631 | class SamplerArrayTest : public TexCoordDrawTest |
| 632 | { |
| 633 | protected: |
| 634 | SamplerArrayTest() |
| 635 | : TexCoordDrawTest(), |
| 636 | mTexture2DA(0), |
| 637 | mTexture2DB(0), |
| 638 | mTexture0UniformLocation(-1), |
| 639 | mTexture1UniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 640 | {} |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 641 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 642 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 643 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 644 | return |
| 645 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 646 | uniform highp sampler2D tex2DArray[2]; |
| 647 | varying vec2 texcoord; |
| 648 | void main() |
| 649 | { |
| 650 | gl_FragColor = texture2D(tex2DArray[0], texcoord); |
| 651 | gl_FragColor += texture2D(tex2DArray[1], texcoord); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 652 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 653 | } |
| 654 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 655 | void testSetUp() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 656 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 657 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 658 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 659 | setUpProgram(); |
| 660 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 661 | mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 662 | ASSERT_NE(-1, mTexture0UniformLocation); |
| 663 | mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 664 | ASSERT_NE(-1, mTexture1UniformLocation); |
| 665 | |
| 666 | mTexture2DA = create2DTexture(); |
| 667 | mTexture2DB = create2DTexture(); |
| 668 | ASSERT_GL_NO_ERROR(); |
| 669 | } |
| 670 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 671 | void testTearDown() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 672 | { |
| 673 | glDeleteTextures(1, &mTexture2DA); |
| 674 | glDeleteTextures(1, &mTexture2DB); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 675 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 676 | } |
| 677 | |
| 678 | void testSamplerArrayDraw() |
| 679 | { |
| 680 | GLubyte texData[4]; |
| 681 | texData[0] = 0; |
| 682 | texData[1] = 60; |
| 683 | texData[2] = 0; |
| 684 | texData[3] = 255; |
| 685 | |
| 686 | glActiveTexture(GL_TEXTURE0); |
| 687 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 688 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 689 | |
| 690 | texData[1] = 120; |
| 691 | glActiveTexture(GL_TEXTURE1); |
| 692 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 693 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 694 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 695 | |
| 696 | glUseProgram(mProgram); |
| 697 | glUniform1i(mTexture0UniformLocation, 0); |
| 698 | glUniform1i(mTexture1UniformLocation, 1); |
| 699 | drawQuad(mProgram, "position", 0.5f); |
| 700 | EXPECT_GL_NO_ERROR(); |
| 701 | |
| 702 | EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2); |
| 703 | } |
| 704 | |
| 705 | GLuint mTexture2DA; |
| 706 | GLuint mTexture2DB; |
| 707 | GLint mTexture0UniformLocation; |
| 708 | GLint mTexture1UniformLocation; |
| 709 | }; |
| 710 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 711 | class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest |
| 712 | { |
| 713 | protected: |
| 714 | SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {} |
| 715 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 716 | const char *getFragmentShaderSource() override |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 717 | { |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 718 | return |
| 719 | R"(precision mediump float; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 720 | uniform highp sampler2D tex2DArray[2]; |
| 721 | varying vec2 texcoord; |
| 722 | |
| 723 | vec4 computeFragColor(highp sampler2D aTex2DArray[2]) |
| 724 | { |
| 725 | return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord); |
| 726 | } |
| 727 | |
| 728 | void main() |
| 729 | { |
| 730 | gl_FragColor = computeFragColor(tex2DArray); |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 731 | })"; |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 732 | } |
| 733 | }; |
| 734 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 735 | class Texture2DArrayTestES3 : public TexCoordDrawTest |
| 736 | { |
| 737 | protected: |
| 738 | Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {} |
| 739 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 740 | const char *getVertexShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 741 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 742 | return "#version 300 es\n" |
| 743 | "out vec2 texcoord;\n" |
| 744 | "in vec4 position;\n" |
| 745 | "void main()\n" |
| 746 | "{\n" |
| 747 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 748 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 749 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 750 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 751 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 752 | const char *getFragmentShaderSource() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 753 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 754 | return "#version 300 es\n" |
| 755 | "precision highp float;\n" |
| 756 | "uniform highp sampler2DArray tex2DArray;\n" |
| 757 | "in vec2 texcoord;\n" |
| 758 | "out vec4 fragColor;\n" |
| 759 | "void main()\n" |
| 760 | "{\n" |
| 761 | " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n" |
| 762 | "}\n"; |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 763 | } |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 764 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 765 | void testSetUp() override |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 766 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 767 | TexCoordDrawTest::testSetUp(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 768 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 769 | setUpProgram(); |
| 770 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 771 | mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray"); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 772 | ASSERT_NE(-1, mTextureArrayLocation); |
| 773 | |
| 774 | glGenTextures(1, &m2DArrayTexture); |
| 775 | ASSERT_GL_NO_ERROR(); |
| 776 | } |
| 777 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 778 | void testTearDown() override |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 779 | { |
| 780 | glDeleteTextures(1, &m2DArrayTexture); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 781 | TexCoordDrawTest::testTearDown(); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 782 | } |
| 783 | |
| 784 | GLuint m2DArrayTexture; |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 785 | GLint mTextureArrayLocation; |
| 786 | }; |
| 787 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 788 | class TextureSizeTextureArrayTest : public TexCoordDrawTest |
| 789 | { |
| 790 | protected: |
| 791 | TextureSizeTextureArrayTest() |
| 792 | : TexCoordDrawTest(), |
| 793 | mTexture2DA(0), |
| 794 | mTexture2DB(0), |
| 795 | mTexture0Location(-1), |
| 796 | mTexture1Location(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 797 | {} |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 798 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 799 | const char *getVertexShaderSource() override { return essl3_shaders::vs::Simple(); } |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 800 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 801 | const char *getFragmentShaderSource() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 802 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 803 | return "#version 300 es\n" |
| 804 | "precision highp float;\n" |
| 805 | "uniform highp sampler2D tex2DArray[2];\n" |
| 806 | "out vec4 fragColor;\n" |
| 807 | "void main()\n" |
| 808 | "{\n" |
| 809 | " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n" |
| 810 | " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n" |
| 811 | " fragColor = vec4(red, green, 0.0, 1.0);\n" |
| 812 | "}\n"; |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 813 | } |
| 814 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 815 | void testSetUp() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 816 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 817 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 818 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 819 | setUpProgram(); |
| 820 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 821 | mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]"); |
| 822 | ASSERT_NE(-1, mTexture0Location); |
| 823 | mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]"); |
| 824 | ASSERT_NE(-1, mTexture1Location); |
| 825 | |
| 826 | mTexture2DA = create2DTexture(); |
| 827 | mTexture2DB = create2DTexture(); |
| 828 | ASSERT_GL_NO_ERROR(); |
| 829 | } |
| 830 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 831 | void testTearDown() override |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 832 | { |
| 833 | glDeleteTextures(1, &mTexture2DA); |
| 834 | glDeleteTextures(1, &mTexture2DB); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 835 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 836 | } |
| 837 | |
| 838 | GLuint mTexture2DA; |
| 839 | GLuint mTexture2DB; |
| 840 | GLint mTexture0Location; |
| 841 | GLint mTexture1Location; |
| 842 | }; |
| 843 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 844 | class Texture3DTestES3 : public TexCoordDrawTest |
| 845 | { |
| 846 | protected: |
| 847 | Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {} |
| 848 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 849 | const char *getVertexShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 850 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 851 | return "#version 300 es\n" |
| 852 | "out vec2 texcoord;\n" |
| 853 | "in vec4 position;\n" |
| 854 | "void main()\n" |
| 855 | "{\n" |
| 856 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 857 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 858 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 859 | } |
| 860 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 861 | const char *getFragmentShaderSource() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 862 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 863 | return "#version 300 es\n" |
| 864 | "precision highp float;\n" |
| 865 | "uniform highp sampler3D tex3D;\n" |
| 866 | "in vec2 texcoord;\n" |
| 867 | "out vec4 fragColor;\n" |
| 868 | "void main()\n" |
| 869 | "{\n" |
| 870 | " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n" |
| 871 | "}\n"; |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 872 | } |
| 873 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 874 | void testSetUp() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 875 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 876 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 877 | |
| 878 | glGenTextures(1, &mTexture3D); |
| 879 | |
| 880 | setUpProgram(); |
| 881 | |
| 882 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 883 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 884 | } |
| 885 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 886 | void testTearDown() override |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 887 | { |
| 888 | glDeleteTextures(1, &mTexture3D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 889 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 890 | } |
| 891 | |
| 892 | GLuint mTexture3D; |
| 893 | GLint mTexture3DUniformLocation; |
| 894 | }; |
| 895 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 896 | class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest |
| 897 | { |
| 898 | protected: |
| 899 | ShadowSamplerPlusSampler3DTestES3() |
| 900 | : TexCoordDrawTest(), |
| 901 | mTextureShadow(0), |
| 902 | mTexture3D(0), |
| 903 | mTextureShadowUniformLocation(-1), |
| 904 | mTexture3DUniformLocation(-1), |
| 905 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 906 | {} |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 907 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 908 | const char *getVertexShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 909 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 910 | return "#version 300 es\n" |
| 911 | "out vec2 texcoord;\n" |
| 912 | "in vec4 position;\n" |
| 913 | "void main()\n" |
| 914 | "{\n" |
| 915 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 916 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 917 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 918 | } |
| 919 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 920 | const char *getFragmentShaderSource() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 921 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 922 | return "#version 300 es\n" |
| 923 | "precision highp float;\n" |
| 924 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 925 | "uniform highp sampler3D tex3D;\n" |
| 926 | "in vec2 texcoord;\n" |
| 927 | "uniform float depthRef;\n" |
| 928 | "out vec4 fragColor;\n" |
| 929 | "void main()\n" |
| 930 | "{\n" |
| 931 | " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n" |
| 932 | " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n" |
| 933 | "}\n"; |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 934 | } |
| 935 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 936 | void testSetUp() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 937 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 938 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 939 | |
| 940 | glGenTextures(1, &mTexture3D); |
| 941 | |
| 942 | glGenTextures(1, &mTextureShadow); |
| 943 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 944 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 945 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 946 | setUpProgram(); |
| 947 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 948 | mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 949 | ASSERT_NE(-1, mTextureShadowUniformLocation); |
| 950 | mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D"); |
| 951 | ASSERT_NE(-1, mTexture3DUniformLocation); |
| 952 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 953 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 954 | } |
| 955 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 956 | void testTearDown() override |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 957 | { |
| 958 | glDeleteTextures(1, &mTextureShadow); |
| 959 | glDeleteTextures(1, &mTexture3D); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 960 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 961 | } |
| 962 | |
| 963 | GLuint mTextureShadow; |
| 964 | GLuint mTexture3D; |
| 965 | GLint mTextureShadowUniformLocation; |
| 966 | GLint mTexture3DUniformLocation; |
| 967 | GLint mDepthRefUniformLocation; |
| 968 | }; |
| 969 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 970 | class SamplerTypeMixTestES3 : public TexCoordDrawTest |
| 971 | { |
| 972 | protected: |
| 973 | SamplerTypeMixTestES3() |
| 974 | : TexCoordDrawTest(), |
| 975 | mTexture2D(0), |
| 976 | mTextureCube(0), |
| 977 | mTexture2DShadow(0), |
| 978 | mTextureCubeShadow(0), |
| 979 | mTexture2DUniformLocation(-1), |
| 980 | mTextureCubeUniformLocation(-1), |
| 981 | mTexture2DShadowUniformLocation(-1), |
| 982 | mTextureCubeShadowUniformLocation(-1), |
| 983 | mDepthRefUniformLocation(-1) |
Jamie Madill | b980c56 | 2018-11-27 11:34:27 -0500 | [diff] [blame] | 984 | {} |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 985 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 986 | const char *getVertexShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 987 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 988 | return "#version 300 es\n" |
| 989 | "out vec2 texcoord;\n" |
| 990 | "in vec4 position;\n" |
| 991 | "void main()\n" |
| 992 | "{\n" |
| 993 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 994 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 995 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 996 | } |
| 997 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 998 | const char *getFragmentShaderSource() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 999 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1000 | return "#version 300 es\n" |
| 1001 | "precision highp float;\n" |
| 1002 | "uniform highp sampler2D tex2D;\n" |
| 1003 | "uniform highp samplerCube texCube;\n" |
| 1004 | "uniform highp sampler2DShadow tex2DShadow;\n" |
| 1005 | "uniform highp samplerCubeShadow texCubeShadow;\n" |
| 1006 | "in vec2 texcoord;\n" |
| 1007 | "uniform float depthRef;\n" |
| 1008 | "out vec4 fragColor;\n" |
| 1009 | "void main()\n" |
| 1010 | "{\n" |
| 1011 | " fragColor = texture(tex2D, texcoord);\n" |
| 1012 | " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n" |
| 1013 | " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n" |
| 1014 | " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * " |
| 1015 | "0.125);\n" |
| 1016 | "}\n"; |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1017 | } |
| 1018 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 1019 | void testSetUp() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1020 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 1021 | TexCoordDrawTest::testSetUp(); |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1022 | |
| 1023 | glGenTextures(1, &mTexture2D); |
| 1024 | glGenTextures(1, &mTextureCube); |
| 1025 | |
| 1026 | glGenTextures(1, &mTexture2DShadow); |
| 1027 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 1028 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1029 | |
| 1030 | glGenTextures(1, &mTextureCubeShadow); |
| 1031 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 1032 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); |
| 1033 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1034 | setUpProgram(); |
| 1035 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1036 | mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 1037 | ASSERT_NE(-1, mTexture2DUniformLocation); |
| 1038 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1039 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1040 | mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow"); |
| 1041 | ASSERT_NE(-1, mTexture2DShadowUniformLocation); |
| 1042 | mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow"); |
| 1043 | ASSERT_NE(-1, mTextureCubeShadowUniformLocation); |
| 1044 | mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef"); |
| 1045 | ASSERT_NE(-1, mDepthRefUniformLocation); |
| 1046 | |
| 1047 | ASSERT_GL_NO_ERROR(); |
| 1048 | } |
| 1049 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 1050 | void testTearDown() override |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1051 | { |
| 1052 | glDeleteTextures(1, &mTexture2D); |
| 1053 | glDeleteTextures(1, &mTextureCube); |
| 1054 | glDeleteTextures(1, &mTexture2DShadow); |
| 1055 | glDeleteTextures(1, &mTextureCubeShadow); |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 1056 | TexCoordDrawTest::testTearDown(); |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 1057 | } |
| 1058 | |
| 1059 | GLuint mTexture2D; |
| 1060 | GLuint mTextureCube; |
| 1061 | GLuint mTexture2DShadow; |
| 1062 | GLuint mTextureCubeShadow; |
| 1063 | GLint mTexture2DUniformLocation; |
| 1064 | GLint mTextureCubeUniformLocation; |
| 1065 | GLint mTexture2DShadowUniformLocation; |
| 1066 | GLint mTextureCubeShadowUniformLocation; |
| 1067 | GLint mDepthRefUniformLocation; |
| 1068 | }; |
| 1069 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1070 | class SamplerInStructTest : public Texture2DTest |
| 1071 | { |
| 1072 | protected: |
| 1073 | SamplerInStructTest() : Texture2DTest() {} |
| 1074 | |
| 1075 | const char *getTextureUniformName() override { return "us.tex"; } |
| 1076 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1077 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1078 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1079 | return "precision highp float;\n" |
| 1080 | "struct S\n" |
| 1081 | "{\n" |
| 1082 | " vec4 a;\n" |
| 1083 | " highp sampler2D tex;\n" |
| 1084 | "};\n" |
| 1085 | "uniform S us;\n" |
| 1086 | "varying vec2 texcoord;\n" |
| 1087 | "void main()\n" |
| 1088 | "{\n" |
| 1089 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n" |
| 1090 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1091 | } |
| 1092 | |
| 1093 | void runSamplerInStructTest() |
| 1094 | { |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1095 | setUpProgram(); |
| 1096 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1097 | glActiveTexture(GL_TEXTURE0); |
| 1098 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1099 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1100 | &GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1101 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1102 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1103 | } |
| 1104 | }; |
| 1105 | |
| 1106 | class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest |
| 1107 | { |
| 1108 | protected: |
| 1109 | SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1110 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1111 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1112 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1113 | return "precision highp float;\n" |
| 1114 | "struct S\n" |
| 1115 | "{\n" |
| 1116 | " vec4 a;\n" |
| 1117 | " highp sampler2D tex;\n" |
| 1118 | "};\n" |
| 1119 | "uniform S us;\n" |
| 1120 | "varying vec2 texcoord;\n" |
| 1121 | "vec4 sampleFrom(S s) {\n" |
| 1122 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1123 | "}\n" |
| 1124 | "void main()\n" |
| 1125 | "{\n" |
| 1126 | " gl_FragColor = sampleFrom(us);\n" |
| 1127 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1128 | } |
| 1129 | }; |
| 1130 | |
| 1131 | class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest |
| 1132 | { |
| 1133 | protected: |
| 1134 | SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1135 | |
| 1136 | const char *getTextureUniformName() override { return "us[0].tex"; } |
| 1137 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1138 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1139 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1140 | return "precision highp float;\n" |
| 1141 | "struct S\n" |
| 1142 | "{\n" |
| 1143 | " vec4 a;\n" |
| 1144 | " highp sampler2D tex;\n" |
| 1145 | "};\n" |
| 1146 | "uniform S us[1];\n" |
| 1147 | "varying vec2 texcoord;\n" |
| 1148 | "vec4 sampleFrom(S s) {\n" |
| 1149 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1150 | "}\n" |
| 1151 | "void main()\n" |
| 1152 | "{\n" |
| 1153 | " gl_FragColor = sampleFrom(us[0]);\n" |
| 1154 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1155 | } |
| 1156 | }; |
| 1157 | |
| 1158 | class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest |
| 1159 | { |
| 1160 | protected: |
| 1161 | SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {} |
| 1162 | |
| 1163 | const char *getTextureUniformName() override { return "us[0].sub.tex"; } |
| 1164 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1165 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1166 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1167 | return "precision highp float;\n" |
| 1168 | "struct SUB\n" |
| 1169 | "{\n" |
| 1170 | " vec4 a;\n" |
| 1171 | " highp sampler2D tex;\n" |
| 1172 | "};\n" |
| 1173 | "struct S\n" |
| 1174 | "{\n" |
| 1175 | " SUB sub;\n" |
| 1176 | "};\n" |
| 1177 | "uniform S us[1];\n" |
| 1178 | "varying vec2 texcoord;\n" |
| 1179 | "vec4 sampleFrom(SUB s) {\n" |
| 1180 | " return texture2D(s.tex, texcoord + s.a.x);\n" |
| 1181 | "}\n" |
| 1182 | "void main()\n" |
| 1183 | "{\n" |
| 1184 | " gl_FragColor = sampleFrom(us[0].sub);\n" |
| 1185 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1186 | } |
| 1187 | }; |
| 1188 | |
| 1189 | class SamplerInStructAndOtherVariableTest : public SamplerInStructTest |
| 1190 | { |
| 1191 | protected: |
| 1192 | SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {} |
| 1193 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1194 | const char *getFragmentShaderSource() override |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1195 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 1196 | return "precision highp float;\n" |
| 1197 | "struct S\n" |
| 1198 | "{\n" |
| 1199 | " vec4 a;\n" |
| 1200 | " highp sampler2D tex;\n" |
| 1201 | "};\n" |
| 1202 | "uniform S us;\n" |
| 1203 | "uniform float us_tex;\n" |
| 1204 | "varying vec2 texcoord;\n" |
| 1205 | "void main()\n" |
| 1206 | "{\n" |
| 1207 | " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n" |
| 1208 | "}\n"; |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 1209 | } |
| 1210 | }; |
| 1211 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 1212 | class Texture2DIntegerTestES3 : public Texture2DTest |
| 1213 | { |
| 1214 | protected: |
| 1215 | Texture2DIntegerTestES3() : Texture2DTest() {} |
| 1216 | |
| 1217 | const char *getVertexShaderSource() override |
| 1218 | { |
| 1219 | return "#version 300 es\n" |
| 1220 | "out vec2 texcoord;\n" |
| 1221 | "in vec4 position;\n" |
| 1222 | "void main()\n" |
| 1223 | "{\n" |
| 1224 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1225 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1226 | "}\n"; |
| 1227 | } |
| 1228 | |
| 1229 | const char *getFragmentShaderSource() override |
| 1230 | { |
| 1231 | return "#version 300 es\n" |
| 1232 | "precision highp float;\n" |
| 1233 | "precision highp usampler2D;\n" |
| 1234 | "uniform usampler2D tex;\n" |
| 1235 | "in vec2 texcoord;\n" |
| 1236 | "out vec4 fragColor;\n" |
| 1237 | "void main()\n" |
| 1238 | "{\n" |
Anders Leino | 8224a58 | 2019-05-20 12:39:29 +0300 | [diff] [blame] | 1239 | " fragColor = vec4(texture(tex, texcoord))/255.0;\n" |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 1240 | "}\n"; |
| 1241 | } |
| 1242 | }; |
| 1243 | |
Anders Leino | 60cc751 | 2019-05-06 09:25:27 +0300 | [diff] [blame] | 1244 | class TextureCubeIntegerTestES3 : public TexCoordDrawTest |
| 1245 | { |
| 1246 | protected: |
| 1247 | TextureCubeIntegerTestES3() |
| 1248 | : TexCoordDrawTest(), mTextureCube(0), mTextureCubeUniformLocation(-1) |
| 1249 | {} |
| 1250 | |
| 1251 | const char *getVertexShaderSource() override |
| 1252 | { |
| 1253 | return "#version 300 es\n" |
| 1254 | "out vec2 texcoord;\n" |
| 1255 | "in vec4 position;\n" |
| 1256 | "void main()\n" |
| 1257 | "{\n" |
| 1258 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1259 | " texcoord = 0.5*position.xy;\n" |
| 1260 | "}\n"; |
| 1261 | } |
| 1262 | |
| 1263 | const char *getFragmentShaderSource() override |
| 1264 | { |
| 1265 | return "#version 300 es\n" |
| 1266 | "precision highp float;\n" |
| 1267 | "precision highp usamplerCube;\n" |
| 1268 | "uniform usamplerCube texCube;\n" |
| 1269 | "in vec2 texcoord;\n" |
| 1270 | "out vec4 fragColor;\n" |
| 1271 | "void main()\n" |
| 1272 | "{\n" |
| 1273 | " fragColor = vec4(texture(texCube, vec3(texcoord, 1)))/255.0;\n" |
| 1274 | "}\n"; |
| 1275 | } |
| 1276 | |
| 1277 | void testSetUp() override |
| 1278 | { |
| 1279 | TexCoordDrawTest::testSetUp(); |
| 1280 | glGenTextures(1, &mTextureCube); |
| 1281 | setUpProgram(); |
| 1282 | |
| 1283 | mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube"); |
| 1284 | ASSERT_NE(-1, mTextureCubeUniformLocation); |
| 1285 | } |
| 1286 | |
| 1287 | void testTearDown() override |
| 1288 | { |
| 1289 | glDeleteTextures(1, &mTextureCube); |
| 1290 | TexCoordDrawTest::testTearDown(); |
| 1291 | } |
| 1292 | |
| 1293 | GLuint mTextureCube; |
| 1294 | GLint mTextureCubeUniformLocation; |
| 1295 | }; |
| 1296 | |
Anders Leino | e445244 | 2019-05-09 13:29:49 +0300 | [diff] [blame] | 1297 | class TextureCubeIntegerEdgeTestES3 : public TextureCubeIntegerTestES3 |
| 1298 | { |
| 1299 | protected: |
| 1300 | TextureCubeIntegerEdgeTestES3() : TextureCubeIntegerTestES3() {} |
| 1301 | |
| 1302 | const char *getVertexShaderSource() override |
| 1303 | { |
| 1304 | return "#version 300 es\n" |
| 1305 | "out vec2 texcoord;\n" |
| 1306 | "in vec4 position;\n" |
| 1307 | "void main()\n" |
| 1308 | "{\n" |
| 1309 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1310 | " texcoord = position.xy;\n" |
| 1311 | "}\n"; |
| 1312 | } |
| 1313 | |
| 1314 | const char *getFragmentShaderSource() override |
| 1315 | { |
| 1316 | return "#version 300 es\n" |
| 1317 | "precision highp float;\n" |
| 1318 | "precision highp usamplerCube;\n" |
| 1319 | "uniform usamplerCube texCube;\n" |
| 1320 | "in vec2 texcoord;\n" |
| 1321 | "out vec4 fragColor;\n" |
| 1322 | "void main()\n" |
| 1323 | "{\n" |
| 1324 | " fragColor = vec4(texture(texCube, vec3(texcoord, 0)))/255.0;\n" |
| 1325 | "}\n"; |
| 1326 | } |
| 1327 | }; |
| 1328 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 1329 | class Texture2DIntegerProjectiveOffsetTestES3 : public Texture2DTest |
| 1330 | { |
| 1331 | protected: |
| 1332 | Texture2DIntegerProjectiveOffsetTestES3() : Texture2DTest() {} |
| 1333 | |
| 1334 | const char *getVertexShaderSource() override |
| 1335 | { |
| 1336 | return "#version 300 es\n" |
| 1337 | "out vec2 texcoord;\n" |
| 1338 | "in vec4 position;\n" |
| 1339 | "void main()\n" |
| 1340 | "{\n" |
| 1341 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1342 | " texcoord = 0.5*position.xy + vec2(0.5, 0.5);\n" |
| 1343 | "}\n"; |
| 1344 | } |
| 1345 | |
| 1346 | const char *getFragmentShaderSource() override |
| 1347 | { |
| 1348 | return "#version 300 es\n" |
| 1349 | "precision highp float;\n" |
| 1350 | "precision highp usampler2D;\n" |
| 1351 | "uniform usampler2D tex;\n" |
| 1352 | "in vec2 texcoord;\n" |
| 1353 | "out vec4 fragColor;\n" |
| 1354 | "void main()\n" |
| 1355 | "{\n" |
| 1356 | " fragColor = vec4(textureProjOffset(tex, vec3(texcoord, 1), ivec2(0,0), " |
| 1357 | "0.0))/255.0;\n" |
| 1358 | "}\n"; |
| 1359 | } |
| 1360 | }; |
| 1361 | |
Anders Leino | 69d0493 | 2019-05-20 14:04:13 +0300 | [diff] [blame] | 1362 | class Texture2DArrayIntegerTestES3 : public Texture2DArrayTestES3 |
| 1363 | { |
| 1364 | protected: |
| 1365 | Texture2DArrayIntegerTestES3() : Texture2DArrayTestES3() {} |
| 1366 | |
| 1367 | const char *getVertexShaderSource() override |
| 1368 | { |
| 1369 | return "#version 300 es\n" |
| 1370 | "out vec2 texcoord;\n" |
| 1371 | "in vec4 position;\n" |
| 1372 | "void main()\n" |
| 1373 | "{\n" |
| 1374 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1375 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1376 | "}\n"; |
| 1377 | } |
| 1378 | |
| 1379 | const char *getFragmentShaderSource() override |
| 1380 | { |
| 1381 | return "#version 300 es\n" |
| 1382 | "precision highp float;\n" |
| 1383 | "uniform highp usampler2DArray tex2DArray;\n" |
| 1384 | "in vec2 texcoord;\n" |
| 1385 | "out vec4 fragColor;\n" |
| 1386 | "void main()\n" |
| 1387 | "{\n" |
| 1388 | " fragColor = vec4(texture(tex2DArray, vec3(texcoord.x, texcoord.y, " |
| 1389 | "0.0)))/255.0;\n" |
| 1390 | "}\n"; |
| 1391 | } |
| 1392 | }; |
| 1393 | |
Anders Leino | 262e282 | 2019-05-20 14:24:40 +0300 | [diff] [blame] | 1394 | class Texture3DIntegerTestES3 : public Texture3DTestES3 |
| 1395 | { |
| 1396 | protected: |
| 1397 | Texture3DIntegerTestES3() : Texture3DTestES3() {} |
| 1398 | |
| 1399 | const char *getVertexShaderSource() override |
| 1400 | { |
| 1401 | return "#version 300 es\n" |
| 1402 | "out vec2 texcoord;\n" |
| 1403 | "in vec4 position;\n" |
| 1404 | "void main()\n" |
| 1405 | "{\n" |
| 1406 | " gl_Position = vec4(position.xy, 0.0, 1.0);\n" |
| 1407 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 1408 | "}\n"; |
| 1409 | } |
| 1410 | |
| 1411 | const char *getFragmentShaderSource() override |
| 1412 | { |
| 1413 | return "#version 300 es\n" |
| 1414 | "precision highp float;\n" |
| 1415 | "uniform highp usampler3D tex3D;\n" |
| 1416 | "in vec2 texcoord;\n" |
| 1417 | "out vec4 fragColor;\n" |
| 1418 | "void main()\n" |
| 1419 | "{\n" |
| 1420 | " fragColor = vec4(texture(tex3D, vec3(texcoord, 0.0)))/255.0;\n" |
| 1421 | "}\n"; |
| 1422 | } |
| 1423 | }; |
| 1424 | |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 1425 | class PBOCompressedTextureTest : public Texture2DTest |
| 1426 | { |
| 1427 | protected: |
| 1428 | PBOCompressedTextureTest() : Texture2DTest() {} |
| 1429 | |
| 1430 | void testSetUp() override |
| 1431 | { |
| 1432 | TexCoordDrawTest::testSetUp(); |
| 1433 | glGenTextures(1, &mTexture2D); |
| 1434 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1435 | EXPECT_GL_NO_ERROR(); |
| 1436 | |
| 1437 | setUpProgram(); |
| 1438 | |
| 1439 | glGenBuffers(1, &mPBO); |
| 1440 | } |
| 1441 | |
| 1442 | void testTearDown() override |
| 1443 | { |
| 1444 | glDeleteBuffers(1, &mPBO); |
| 1445 | Texture2DTest::testTearDown(); |
| 1446 | } |
| 1447 | |
| 1448 | GLuint mPBO; |
| 1449 | }; |
| 1450 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1451 | TEST_P(Texture2DTest, NegativeAPISubImage) |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1452 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1453 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1454 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1455 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1456 | setUpProgram(); |
| 1457 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1458 | const GLubyte *pixels[20] = {0}; |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1459 | glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1460 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1461 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1462 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
Geoff Lang | c51642b | 2016-11-14 16:18:26 -0500 | [diff] [blame] | 1463 | { |
| 1464 | // Create a 1-level immutable texture. |
| 1465 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2); |
| 1466 | |
| 1467 | // Try calling sub image on the second level. |
| 1468 | glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 1469 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 1470 | } |
Jamie Madill | f67115c | 2014-04-22 13:14:05 -0400 | [diff] [blame] | 1471 | } |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1472 | |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1473 | // Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error. |
| 1474 | TEST_P(Texture2DTest, QueryBinding) |
| 1475 | { |
| 1476 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1477 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1478 | |
| 1479 | GLint textureBinding; |
| 1480 | glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding); |
| 1481 | EXPECT_GL_NO_ERROR(); |
| 1482 | EXPECT_EQ(0, textureBinding); |
| 1483 | |
| 1484 | glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding); |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1485 | if (IsGLExtensionEnabled("GL_OES_EGL_image_external") || |
| 1486 | IsGLExtensionEnabled("GL_NV_EGL_stream_consumer_external")) |
John Bauman | 1831918 | 2016-09-28 14:22:27 -0700 | [diff] [blame] | 1487 | { |
| 1488 | EXPECT_GL_NO_ERROR(); |
| 1489 | EXPECT_EQ(0, textureBinding); |
| 1490 | } |
| 1491 | else |
| 1492 | { |
| 1493 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 1494 | } |
| 1495 | } |
| 1496 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1497 | TEST_P(Texture2DTest, ZeroSizedUploads) |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1498 | { |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1499 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1500 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1501 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1502 | setUpProgram(); |
| 1503 | |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1504 | // Use the texture first to make sure it's in video memory |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1505 | glUseProgram(mProgram); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1506 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1507 | drawQuad(mProgram, "position", 0.5f); |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1508 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1509 | const GLubyte *pixel[4] = {0}; |
Geoff Lang | c41e42d | 2014-04-28 10:58:16 -0400 | [diff] [blame] | 1510 | |
| 1511 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1512 | EXPECT_GL_NO_ERROR(); |
| 1513 | |
| 1514 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1515 | EXPECT_GL_NO_ERROR(); |
| 1516 | |
| 1517 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel); |
| 1518 | EXPECT_GL_NO_ERROR(); |
| 1519 | } |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1520 | |
| 1521 | // Test drawing with two texture types, to trigger an ANGLE bug in validation |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1522 | TEST_P(TextureCubeTest, CubeMapBug) |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1523 | { |
| 1524 | glActiveTexture(GL_TEXTURE0); |
| 1525 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1526 | glActiveTexture(GL_TEXTURE1); |
| 1527 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1528 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1529 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1530 | glUseProgram(mProgram); |
| 1531 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1532 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1533 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | d4cfa57 | 2014-07-08 10:00:32 -0400 | [diff] [blame] | 1534 | EXPECT_GL_NO_ERROR(); |
| 1535 | } |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1536 | |
Olli Etuaho | 53a2da1 | 2016-01-11 15:43:32 +0200 | [diff] [blame] | 1537 | // Test drawing with two texture types accessed from the same shader and check that the result of |
| 1538 | // drawing is correct. |
| 1539 | TEST_P(TextureCubeTest, CubeMapDraw) |
| 1540 | { |
| 1541 | GLubyte texData[4]; |
| 1542 | texData[0] = 0; |
| 1543 | texData[1] = 60; |
| 1544 | texData[2] = 0; |
| 1545 | texData[3] = 255; |
| 1546 | |
| 1547 | glActiveTexture(GL_TEXTURE0); |
| 1548 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1549 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1550 | |
| 1551 | glActiveTexture(GL_TEXTURE1); |
| 1552 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 1553 | texData[1] = 120; |
| 1554 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1555 | texData); |
| 1556 | EXPECT_GL_ERROR(GL_NO_ERROR); |
| 1557 | |
| 1558 | glUseProgram(mProgram); |
| 1559 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1560 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 1561 | drawQuad(mProgram, "position", 0.5f); |
| 1562 | EXPECT_GL_NO_ERROR(); |
| 1563 | |
| 1564 | int px = getWindowWidth() - 1; |
| 1565 | int py = 0; |
| 1566 | EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2); |
| 1567 | } |
| 1568 | |
Olli Etuaho | 4644a20 | 2016-01-12 15:12:53 +0200 | [diff] [blame] | 1569 | TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter) |
| 1570 | { |
| 1571 | glActiveTexture(GL_TEXTURE0); |
| 1572 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1573 | GLubyte texData[4]; |
| 1574 | texData[0] = 0; |
| 1575 | texData[1] = 128; |
| 1576 | texData[2] = 0; |
| 1577 | texData[3] = 255; |
| 1578 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 1579 | glUseProgram(mProgram); |
| 1580 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1581 | drawQuad(mProgram, "position", 0.5f); |
| 1582 | EXPECT_GL_NO_ERROR(); |
| 1583 | |
| 1584 | EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2); |
| 1585 | } |
| 1586 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1587 | // Test drawing with two textures passed to the shader in a sampler array. |
| 1588 | TEST_P(SamplerArrayTest, SamplerArrayDraw) |
| 1589 | { |
| 1590 | testSamplerArrayDraw(); |
| 1591 | } |
| 1592 | |
| 1593 | // Test drawing with two textures passed to the shader in a sampler array which is passed to a |
| 1594 | // user-defined function in the shader. |
| 1595 | TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter) |
| 1596 | { |
Shahbaz Youssefi | 0864a7a | 2018-11-07 15:50:15 -0500 | [diff] [blame] | 1597 | // TODO: Diagnose and fix. http://anglebug.com/2955 |
| 1598 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid()); |
| 1599 | |
Olli Etuaho | 2173db3d | 2016-01-12 13:55:14 +0200 | [diff] [blame] | 1600 | testSamplerArrayDraw(); |
| 1601 | } |
| 1602 | |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1603 | // Copy of a test in conformance/textures/texture-mips, to test generate mipmaps |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1604 | TEST_P(Texture2DTestWithDrawScale, MipmapsTwice) |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1605 | { |
| 1606 | int px = getWindowWidth() / 2; |
| 1607 | int py = getWindowHeight() / 2; |
| 1608 | |
| 1609 | glActiveTexture(GL_TEXTURE0); |
| 1610 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1611 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1612 | std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1613 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1614 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1615 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 1616 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1617 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1618 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1619 | glUseProgram(mProgram); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1620 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1621 | glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f); |
| 1622 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1623 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1624 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1625 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1626 | std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1627 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1628 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1629 | pixelsBlue.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1630 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1631 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1632 | std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1633 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1634 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1635 | pixelsGreen.data()); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1636 | glGenerateMipmap(GL_TEXTURE_2D); |
| 1637 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1638 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1639 | |
| 1640 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 1641 | EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green); |
Jamie Madill | 9aca059 | 2014-10-06 16:26:59 -0400 | [diff] [blame] | 1642 | } |
Jamie Madill | f8fccb3 | 2014-11-12 15:05:26 -0500 | [diff] [blame] | 1643 | |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1644 | // Test creating a FBO with a cube map render target, to test an ANGLE bug |
| 1645 | // https://code.google.com/p/angleproject/issues/detail?id=849 |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1646 | TEST_P(TextureCubeTest, CubeMapFBO) |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1647 | { |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1648 | // http://anglebug.com/3145 |
| 1649 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1650 | |
Shahbaz Youssefi | 0c128e1 | 2019-03-25 23:50:14 -0400 | [diff] [blame] | 1651 | // http://anglebug.com/2822 |
| 1652 | ANGLE_SKIP_TEST_IF(IsWindows() && IsIntel() && IsVulkan()); |
| 1653 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1654 | GLFramebuffer fbo; |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1655 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1656 | |
| 1657 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1658 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1659 | mTextureCube, 0); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1660 | |
Corentin Wallez | 322653b | 2015-06-17 18:33:56 +0200 | [diff] [blame] | 1661 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1662 | EXPECT_GL_NO_ERROR(); |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1663 | |
| 1664 | // Test clearing the six mip faces individually. |
| 1665 | std::array<GLColor, 6> faceColors = {{GLColor::red, GLColor::green, GLColor::blue, |
| 1666 | GLColor::yellow, GLColor::cyan, GLColor::magenta}}; |
| 1667 | |
| 1668 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1669 | { |
| 1670 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1671 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1672 | |
| 1673 | Vector4 clearColorF = faceColors[faceIndex].toNormalizedVector(); |
| 1674 | glClearColor(clearColorF.x(), clearColorF.y(), clearColorF.z(), clearColorF.w()); |
| 1675 | glClear(GL_COLOR_BUFFER_BIT); |
| 1676 | |
| 1677 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]); |
| 1678 | } |
| 1679 | |
| 1680 | // Iterate the faces again to make sure the colors haven't changed. |
| 1681 | for (size_t faceIndex = 0; faceIndex < 6; ++faceIndex) |
| 1682 | { |
| 1683 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, |
| 1684 | GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, mTextureCube, 0); |
| 1685 | EXPECT_PIXEL_COLOR_EQ(0, 0, faceColors[faceIndex]) |
| 1686 | << "face color " << faceIndex << " shouldn't change"; |
| 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | // Tests clearing a cube map with a scissor enabled. |
| 1691 | TEST_P(TextureCubeTest, CubeMapFBOScissoredClear) |
| 1692 | { |
| 1693 | // TODO(jie.a.chen): Diagnose and fix. http://anglebug.com/2822 |
| 1694 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsIntel() && IsWindows()); |
| 1695 | |
Michael Spang | d8506c7 | 2019-01-29 15:35:09 -0500 | [diff] [blame] | 1696 | // http://anglebug.com/3145 |
| 1697 | ANGLE_SKIP_TEST_IF(IsFuchsia() && IsIntel() && IsVulkan()); |
| 1698 | |
Jamie Madill | 3f3b358 | 2018-09-14 10:38:44 -0400 | [diff] [blame] | 1699 | constexpr size_t kSize = 16; |
| 1700 | |
| 1701 | GLFramebuffer fbo; |
| 1702 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 1703 | glViewport(0, 0, kSize, kSize); |
| 1704 | |
| 1705 | GLTexture texcube; |
| 1706 | glBindTexture(GL_TEXTURE_CUBE_MAP, texcube); |
| 1707 | for (GLenum face = 0; face < 6; face++) |
| 1708 | { |
| 1709 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, |
| 1710 | GL_UNSIGNED_BYTE, nullptr); |
| 1711 | } |
| 1712 | ASSERT_GL_NO_ERROR(); |
| 1713 | |
| 1714 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, |
| 1715 | texcube, 0); |
| 1716 | |
| 1717 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 1718 | ASSERT_GL_NO_ERROR(); |
| 1719 | |
| 1720 | glClearColor(1.0f, 0.0f, 0.0f, 1.0f); |
| 1721 | glClear(GL_COLOR_BUFFER_BIT); |
| 1722 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1723 | |
| 1724 | glEnable(GL_SCISSOR_TEST); |
| 1725 | glScissor(kSize / 2, 0, kSize / 2, kSize); |
| 1726 | glClearColor(0.0f, 1.0f, 0.0f, 1.0f); |
| 1727 | glClear(GL_COLOR_BUFFER_BIT); |
| 1728 | |
| 1729 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 1730 | EXPECT_PIXEL_COLOR_EQ(kSize / 2 + 1, 0, GLColor::green); |
| 1731 | |
| 1732 | ASSERT_GL_NO_ERROR(); |
Jamie Madill | eb32a2e | 2014-12-10 14:27:53 -0500 | [diff] [blame] | 1733 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1734 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1735 | // Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a |
| 1736 | // default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1737 | TEST_P(Texture2DTest, TexStorage) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1738 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 1739 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3 && |
| 1740 | !IsGLExtensionEnabled("GL_EXT_texture_storage")); |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1741 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1742 | int width = getWindowWidth(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1743 | int height = getWindowHeight(); |
| 1744 | |
| 1745 | GLuint tex2D; |
| 1746 | glGenTextures(1, &tex2D); |
| 1747 | glActiveTexture(GL_TEXTURE0); |
| 1748 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1749 | |
| 1750 | // Fill with red |
| 1751 | std::vector<GLubyte> pixels(3 * 16 * 16); |
| 1752 | for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId) |
| 1753 | { |
| 1754 | pixels[pixelId * 3 + 0] = 255; |
| 1755 | pixels[pixelId * 3 + 1] = 0; |
| 1756 | pixels[pixelId * 3 + 2] = 0; |
| 1757 | } |
| 1758 | |
| 1759 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1760 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1761 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
Geoff Lang | c4e9366 | 2017-05-01 10:45:59 -0400 | [diff] [blame] | 1762 | if (getClientMajorVersion() >= 3) |
| 1763 | { |
| 1764 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1765 | } |
| 1766 | else |
| 1767 | { |
| 1768 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16); |
| 1769 | } |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1770 | |
| 1771 | // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched. |
| 1772 | // glTexSubImage2D should take into account that the image is dirty. |
| 1773 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data()); |
| 1774 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1775 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1776 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 1777 | setUpProgram(); |
| 1778 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1779 | glUseProgram(mProgram); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1780 | glUniform1i(mTexture2DUniformLocation, 0); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1781 | drawQuad(mProgram, "position", 0.5f); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1782 | glDeleteTextures(1, &tex2D); |
| 1783 | EXPECT_GL_NO_ERROR(); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1784 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
Geoff Lang | fbfa47c | 2015-03-31 11:26:00 -0400 | [diff] [blame] | 1785 | |
| 1786 | // Validate that the region of the texture without data has an alpha of 1.0 |
Jamie Madill | 05b35b2 | 2017-10-03 09:01:44 -0400 | [diff] [blame] | 1787 | angle::GLColor pixel = ReadColor(3 * width / 4, 3 * height / 4); |
| 1788 | EXPECT_EQ(255, pixel.A); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1789 | } |
| 1790 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 1791 | // Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has |
| 1792 | // initialized the image with a default color. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1793 | TEST_P(Texture2DTest, TexStorageWithPBO) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1794 | { |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 1795 | // http://anglebug.com/4126 |
| 1796 | ANGLE_SKIP_TEST_IF(IsOSX() && IsOpenGL()); |
| 1797 | |
| 1798 | if (getClientMajorVersion() < 3) |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1799 | { |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 1800 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage")); |
| 1801 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_NV_pixel_buffer_object")); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1802 | } |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 1803 | |
| 1804 | const int width = getWindowWidth(); |
| 1805 | const int height = getWindowHeight(); |
| 1806 | const size_t pixelCount = width * height; |
| 1807 | const int componentCount = 3; |
| 1808 | |
| 1809 | GLuint tex2D; |
| 1810 | glGenTextures(1, &tex2D); |
| 1811 | glActiveTexture(GL_TEXTURE0); |
| 1812 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 1813 | |
| 1814 | // Fill with red |
| 1815 | std::vector<GLubyte> pixels(componentCount * pixelCount); |
| 1816 | for (size_t pixelId = 0; pixelId < pixelCount; ++pixelId) |
| 1817 | { |
| 1818 | pixels[pixelId * componentCount + 0] = 255; |
| 1819 | pixels[pixelId * componentCount + 1] = 0; |
| 1820 | pixels[pixelId * componentCount + 2] = 0; |
| 1821 | } |
| 1822 | |
| 1823 | // Read 16x16 region from red backbuffer to PBO |
| 1824 | GLuint pbo; |
| 1825 | glGenBuffers(1, &pbo); |
| 1826 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1827 | glBufferData(GL_PIXEL_UNPACK_BUFFER, componentCount * pixelCount, pixels.data(), |
| 1828 | GL_STATIC_DRAW); |
| 1829 | |
| 1830 | // ANGLE internally uses RGBA as the DirectX format for RGB images |
| 1831 | // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent |
| 1832 | // alpha color. The data is kept in a CPU-side image and the image is marked as dirty. |
| 1833 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, width, height); |
| 1834 | |
| 1835 | // Initializes the color of the upper-left quadrant of pixels, leaves the other pixels |
| 1836 | // untouched. glTexSubImage2D should take into account that the image is dirty. |
| 1837 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width / 2, height / 2, GL_RGB, GL_UNSIGNED_BYTE, |
| 1838 | nullptr); |
| 1839 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1840 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1841 | |
| 1842 | setUpProgram(); |
| 1843 | |
| 1844 | glUseProgram(mProgram); |
| 1845 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1846 | drawQuad(mProgram, "position", 0.5f); |
| 1847 | glDeleteTextures(1, &tex2D); |
| 1848 | glDeleteBuffers(1, &pbo); |
| 1849 | EXPECT_GL_NO_ERROR(); |
| 1850 | EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255); |
| 1851 | EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255); |
| 1852 | } |
| 1853 | |
| 1854 | // Test that glTexSubImage2D combined with a PBO works properly after deleting the PBO |
| 1855 | // and drawing with the texture |
| 1856 | // Pseudo code for the follow test: |
| 1857 | // 1. Upload PBO to mTexture2D |
| 1858 | // 2. Delete PBO |
| 1859 | // 3. Draw with otherTexture (x5) |
| 1860 | // 4. Draw with mTexture2D |
| 1861 | // 5. Validate color output |
| 1862 | TEST_P(Texture2DTest, PBOWithMultipleDraws) |
| 1863 | { |
| 1864 | if (getClientMajorVersion() < 3) |
| 1865 | { |
| 1866 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage")); |
| 1867 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_NV_pixel_buffer_object")); |
| 1868 | } |
| 1869 | |
| 1870 | const GLuint width = getWindowWidth(); |
| 1871 | const GLuint height = getWindowHeight(); |
| 1872 | const GLuint windowPixelCount = width * height; |
| 1873 | std::vector<GLColor> pixelsRed(windowPixelCount, GLColor::red); |
| 1874 | std::vector<GLColor> pixelsGreen(windowPixelCount, GLColor::green); |
| 1875 | |
| 1876 | // Create secondary draw that does not use mTexture |
| 1877 | const char *vertexShaderSource = getVertexShaderSource(); |
| 1878 | const char *fragmentShaderSource = getFragmentShaderSource(); |
| 1879 | ANGLE_GL_PROGRAM(otherProgram, vertexShaderSource, fragmentShaderSource); |
| 1880 | |
| 1881 | GLint uniformLoc = glGetUniformLocation(otherProgram, getTextureUniformName()); |
| 1882 | ASSERT_NE(-1, uniformLoc); |
| 1883 | glUseProgram(0); |
| 1884 | |
| 1885 | // Create secondary Texture to draw with |
| 1886 | GLTexture otherTexture; |
| 1887 | glActiveTexture(GL_TEXTURE0); |
| 1888 | glBindTexture(GL_TEXTURE_2D, otherTexture); |
| 1889 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); |
| 1890 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, |
| 1891 | pixelsRed.data()); |
| 1892 | ASSERT_GL_NO_ERROR(); |
| 1893 | |
| 1894 | // Setup primary Texture |
| 1895 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1896 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 1897 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 1898 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, width, height); |
| 1899 | ASSERT_GL_NO_ERROR(); |
| 1900 | |
| 1901 | // Setup PBO |
| 1902 | GLuint pbo = 0; |
| 1903 | glGenBuffers(1, &pbo); |
| 1904 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo); |
| 1905 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 1906 | GL_STATIC_DRAW); |
| 1907 | ASSERT_GL_NO_ERROR(); |
| 1908 | |
| 1909 | // Write PBO to mTexture |
| 1910 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 1911 | ASSERT_GL_NO_ERROR(); |
| 1912 | // Delete PBO as ANGLE should be properly handling refcount of this buffer |
| 1913 | glDeleteBuffers(1, &pbo); |
| 1914 | pixelsGreen.clear(); |
| 1915 | |
| 1916 | // Do 5 draws not involving primary texture that the PBO updated |
| 1917 | glUseProgram(otherProgram); |
| 1918 | glUniform1i(uniformLoc, 0); |
| 1919 | glBindTexture(GL_TEXTURE_2D, otherTexture); |
| 1920 | drawQuad(otherProgram, "position", 0.5f); |
| 1921 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1922 | glUseProgram(0); |
| 1923 | |
| 1924 | glUseProgram(otherProgram); |
| 1925 | glUniform1i(uniformLoc, 0); |
| 1926 | glBindTexture(GL_TEXTURE_2D, otherTexture); |
| 1927 | drawQuad(otherProgram, "position", 0.5f); |
| 1928 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1929 | glUseProgram(0); |
| 1930 | |
| 1931 | glUseProgram(otherProgram); |
| 1932 | glUniform1i(uniformLoc, 0); |
| 1933 | glBindTexture(GL_TEXTURE_2D, otherTexture); |
| 1934 | drawQuad(otherProgram, "position", 0.5f); |
| 1935 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1936 | glUseProgram(0); |
| 1937 | |
| 1938 | glUseProgram(otherProgram); |
| 1939 | glUniform1i(uniformLoc, 0); |
| 1940 | glBindTexture(GL_TEXTURE_2D, otherTexture); |
| 1941 | drawQuad(otherProgram, "position", 0.5f); |
| 1942 | glBindTexture(GL_TEXTURE_2D, 0); |
| 1943 | glUseProgram(0); |
| 1944 | ASSERT_GL_NO_ERROR(); |
| 1945 | |
| 1946 | std::vector<GLColor> output(windowPixelCount, GLColor::black); |
| 1947 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 1948 | output.data()); |
| 1949 | EXPECT_EQ(pixelsRed, output); |
| 1950 | |
| 1951 | setUpProgram(); |
| 1952 | // Draw using PBO updated texture |
| 1953 | glUseProgram(mProgram); |
| 1954 | glUniform1i(mTexture2DUniformLocation, 0); |
| 1955 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 1956 | drawQuad(mProgram, "position", 0.5f); |
| 1957 | ASSERT_GL_NO_ERROR(); |
| 1958 | |
| 1959 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 1960 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 1961 | actual.data()); |
| 1962 | // Value should be green as it was updated during PBO transfer to mTexture |
| 1963 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 1964 | EXPECT_EQ(expected, actual); |
Gregoire Payen de La Garanderie | 88fe1ad | 2015-01-19 15:09:26 +0000 | [diff] [blame] | 1965 | } |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1966 | |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 1967 | // Tests CopySubImage for float formats |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1968 | TEST_P(Texture2DTest, CopySubImageFloat_R_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1969 | { |
| 1970 | testFloatCopySubImage(1, 1); |
| 1971 | } |
| 1972 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1973 | TEST_P(Texture2DTest, CopySubImageFloat_RG_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1974 | { |
| 1975 | testFloatCopySubImage(2, 1); |
| 1976 | } |
| 1977 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1978 | TEST_P(Texture2DTest, CopySubImageFloat_RG_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1979 | { |
| 1980 | testFloatCopySubImage(2, 2); |
| 1981 | } |
| 1982 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1983 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1984 | { |
| 1985 | testFloatCopySubImage(3, 1); |
| 1986 | } |
| 1987 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1988 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1989 | { |
| 1990 | testFloatCopySubImage(3, 2); |
| 1991 | } |
| 1992 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 1993 | TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 1994 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1995 | // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346) |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 1996 | ANGLE_SKIP_TEST_IF(IsIntel() && IsLinux() && IsOpenGL()); |
Corentin Wallez | 9e3c615 | 2016-03-29 21:58:33 -0400 | [diff] [blame] | 1997 | |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 1998 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 1999 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 2000 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2001 | testFloatCopySubImage(3, 3); |
| 2002 | } |
| 2003 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2004 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2005 | { |
| 2006 | testFloatCopySubImage(4, 1); |
| 2007 | } |
| 2008 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2009 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2010 | { |
| 2011 | testFloatCopySubImage(4, 2); |
| 2012 | } |
| 2013 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2014 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2015 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2016 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 2017 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 2018 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2019 | testFloatCopySubImage(4, 3); |
| 2020 | } |
| 2021 | |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2022 | TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA) |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2023 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2024 | // Ignore SDK layers messages on D3D11 FL 9.3 (http://anglebug.com/1284) |
| 2025 | ANGLE_SKIP_TEST_IF(IsD3D11_FL93()); |
Austin Kinross | d544cc9 | 2016-01-11 15:26:42 -0800 | [diff] [blame] | 2026 | |
Jamie Madill | bc393df | 2015-01-29 13:46:07 -0500 | [diff] [blame] | 2027 | testFloatCopySubImage(4, 4); |
| 2028 | } |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2029 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2030 | // Port of |
| 2031 | // https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html |
| 2032 | // Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly |
| 2033 | // handles GL_ALPHA |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2034 | TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2035 | { |
| 2036 | const int npotTexSize = 5; |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2037 | const int potTexSize = 4; // Should be less than npotTexSize |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2038 | GLuint tex2D; |
| 2039 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 2040 | if (IsGLExtensionEnabled("GL_OES_texture_npot")) |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2041 | { |
| 2042 | // This test isn't applicable if texture_npot is enabled |
| 2043 | return; |
| 2044 | } |
| 2045 | |
Olli Etuaho | a1c917f | 2016-04-06 13:50:03 +0300 | [diff] [blame] | 2046 | setUpProgram(); |
| 2047 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2048 | glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| 2049 | |
Austin Kinross | 5faa15b | 2016-01-11 13:32:48 -0800 | [diff] [blame] | 2050 | // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1. |
| 2051 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 2052 | |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2053 | glActiveTexture(GL_TEXTURE0); |
| 2054 | glGenTextures(1, &tex2D); |
| 2055 | glBindTexture(GL_TEXTURE_2D, tex2D); |
| 2056 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 2057 | const std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize, 64); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2058 | |
| 2059 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 2060 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2061 | |
| 2062 | // Check that an NPOT texture not on level 0 generates INVALID_VALUE |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2063 | glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 2064 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2065 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 2066 | |
| 2067 | // Check that an NPOT texture on level 0 succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2068 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, |
| 2069 | GL_UNSIGNED_BYTE, pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2070 | EXPECT_GL_NO_ERROR(); |
| 2071 | |
| 2072 | // Check that generateMipmap fails on NPOT |
| 2073 | glGenerateMipmap(GL_TEXTURE_2D); |
| 2074 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 2075 | |
| 2076 | // Check that nothing is drawn if filtering is not correct for NPOT |
| 2077 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2078 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2079 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2080 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 2081 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2082 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2083 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 2084 | |
| 2085 | // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255 |
| 2086 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2087 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2088 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); |
| 2089 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2090 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2091 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255); |
| 2092 | |
| 2093 | // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw |
| 2094 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 2095 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2096 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2097 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 2098 | |
| 2099 | // Check that glTexImage2D for POT texture succeeds |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2100 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, |
| 2101 | pixels.data()); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2102 | EXPECT_GL_NO_ERROR(); |
| 2103 | |
| 2104 | // Check that generateMipmap for an POT texture succeeds |
| 2105 | glGenerateMipmap(GL_TEXTURE_2D); |
| 2106 | EXPECT_GL_NO_ERROR(); |
| 2107 | |
| 2108 | // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw |
| 2109 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2110 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2111 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2112 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 2113 | glClear(GL_COLOR_BUFFER_BIT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2114 | drawQuad(mProgram, "position", 1.0f); |
Austin Kinross | 0728514 | 2015-03-26 11:36:16 -0700 | [diff] [blame] | 2115 | EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64); |
| 2116 | EXPECT_GL_NO_ERROR(); |
| 2117 | } |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 2118 | |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 2119 | // Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions. |
| 2120 | // ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2121 | TEST_P(Texture2DTest, NPOTSubImageParameters) |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 2122 | { |
| 2123 | glActiveTexture(GL_TEXTURE0); |
| 2124 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2125 | |
| 2126 | // Create an 8x8 (i.e. power-of-two) texture. |
| 2127 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 2128 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 2129 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2130 | glGenerateMipmap(GL_TEXTURE_2D); |
| 2131 | |
| 2132 | // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture. |
| 2133 | // This should always work, even if GL_OES_texture_npot isn't active. |
Geoff Lang | fb05264 | 2017-10-24 13:42:09 -0400 | [diff] [blame] | 2134 | std::array<GLColor, 3 * 3> data; |
| 2135 | glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, data.data()); |
Austin Kinross | 08528e1 | 2015-10-07 16:24:40 -0700 | [diff] [blame] | 2136 | |
| 2137 | EXPECT_GL_NO_ERROR(); |
| 2138 | } |
| 2139 | |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 2140 | // Regression test for http://crbug.com/949985 to make sure dirty bits are propagated up from |
| 2141 | // TextureImpl and the texture is synced before being used in a draw call. |
| 2142 | TEST_P(Texture2DTestES3, TextureImplPropogatesDirtyBits) |
| 2143 | { |
| 2144 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL()); |
Yuly Novikov | e6b23e4 | 2019-04-10 17:19:15 -0400 | [diff] [blame] | 2145 | // Flaky hangs on Win10 AMD RX 550 GL. http://anglebug.com/3371 |
| 2146 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsOpenGL()); |
Yuly Novikov | bd4ff47 | 2019-07-19 22:08:17 +0000 | [diff] [blame] | 2147 | // D3D Debug device reports an error. http://anglebug.com/3501 |
| 2148 | ANGLE_SKIP_TEST_IF(IsWindows() && IsD3D11()); |
Cody Northrop | 988f717 | 2019-09-30 15:52:37 -0600 | [diff] [blame] | 2149 | // TODO(cnorthrop): Needs triage on Vulkan backend. http://anglebug.com/3950 |
Cody Northrop | cb16fb5 | 2019-08-29 16:53:55 -0600 | [diff] [blame] | 2150 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Geoff Lang | 3702d8c | 2019-04-08 13:44:06 -0400 | [diff] [blame] | 2151 | |
| 2152 | // The workaround in the GL backend required to trigger this bug generates driver warning |
| 2153 | // messages. |
| 2154 | ScopedIgnorePlatformMessages ignoreMessages; |
| 2155 | |
| 2156 | setUpProgram(); |
| 2157 | glUseProgram(mProgram); |
| 2158 | glActiveTexture(GL_TEXTURE0 + mTexture2DUniformLocation); |
| 2159 | |
| 2160 | GLTexture dest; |
| 2161 | glBindTexture(GL_TEXTURE_2D, dest); |
| 2162 | |
| 2163 | GLTexture source; |
| 2164 | glBindTexture(GL_TEXTURE_2D, source); |
| 2165 | |
| 2166 | // Put data in mip 0 and 1 |
| 2167 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2168 | GLColor::red.data()); |
| 2169 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2170 | GLColor::green.data()); |
| 2171 | |
| 2172 | // Disable mipmapping so source is complete |
| 2173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 2174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2175 | |
| 2176 | // Force the dirty bits to be synchronized in source |
| 2177 | drawQuad(mProgram, "position", 1.0f); |
| 2178 | |
| 2179 | // Copy from mip 1 of the source. In the GL backend this internally sets the base level to mip |
| 2180 | // 1 and sets a dirty bit. |
| 2181 | glCopyTextureCHROMIUM(source, 1, GL_TEXTURE_2D, dest, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, |
| 2182 | GL_FALSE, GL_FALSE); |
| 2183 | |
| 2184 | // Draw again, assertions are generated if the texture has internal dirty bits at draw time |
| 2185 | drawQuad(mProgram, "position", 1.0f); |
| 2186 | } |
| 2187 | |
Geoff Lang | 6f691fb | 2019-04-25 11:01:52 -0400 | [diff] [blame] | 2188 | // This test case changes the base level of a texture that's attached to a framebuffer, clears every |
| 2189 | // level to green, and then samples the texture when rendering. Test is taken from |
| 2190 | // https://www.khronos.org/registry/webgl/sdk/tests/conformance2/rendering/framebuffer-texture-changing-base-level.html |
| 2191 | TEST_P(Texture2DTestES3, FramebufferTextureChangingBaselevel) |
| 2192 | { |
| 2193 | // TODO(geofflang): Investigate on D3D11. http://anglebug.com/2291 |
| 2194 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 2195 | |
Cody Northrop | d192e93 | 2019-09-27 10:27:10 -0600 | [diff] [blame] | 2196 | // TODO(cnorthrop): Failing on Vulkan/Windows/AMD. http://anglebug.com/3996 |
| 2197 | ANGLE_SKIP_TEST_IF(IsVulkan() && IsWindows() && IsAMD()); |
Cody Northrop | cb16fb5 | 2019-08-29 16:53:55 -0600 | [diff] [blame] | 2198 | |
Geoff Lang | 6f691fb | 2019-04-25 11:01:52 -0400 | [diff] [blame] | 2199 | setUpProgram(); |
| 2200 | |
| 2201 | constexpr GLint width = 8; |
| 2202 | constexpr GLint height = 4; |
| 2203 | |
| 2204 | GLTexture texture; |
| 2205 | glBindTexture(GL_TEXTURE_2D, texture); |
| 2206 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2207 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2208 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 2209 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 2210 | |
| 2211 | // Create all mipmap levels for the texture from level 0 to the 1x1 pixel level. |
| 2212 | GLint level = 0; |
| 2213 | GLint levelW = width; |
| 2214 | GLint levelH = height; |
| 2215 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2216 | nullptr); |
| 2217 | while (levelW > 1 || levelH > 1) |
| 2218 | { |
| 2219 | ++level; |
| 2220 | levelW = static_cast<GLint>(std::max(1.0, std::floor(width / std::pow(2, level)))); |
| 2221 | levelH = static_cast<GLint>(std::max(1.0, std::floor(height / std::pow(2, level)))); |
| 2222 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, levelW, levelH, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2223 | nullptr); |
| 2224 | } |
| 2225 | |
| 2226 | // Clear each level of the texture using an FBO. Change the base level to match the level used |
| 2227 | // for the FBO on each iteration. |
| 2228 | GLFramebuffer fbo; |
| 2229 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 2230 | level = 0; |
| 2231 | levelW = width; |
| 2232 | levelH = height; |
| 2233 | while (levelW > 1 || levelH > 1) |
| 2234 | { |
| 2235 | levelW = static_cast<GLint>(std::floor(width / std::pow(2, level))); |
| 2236 | levelH = static_cast<GLint>(std::floor(height / std::pow(2, level))); |
| 2237 | |
| 2238 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, level); |
| 2239 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, level); |
| 2240 | |
| 2241 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 2242 | EXPECT_GL_NO_ERROR(); |
| 2243 | |
| 2244 | glClearColor(0, 1, 0, 1); |
| 2245 | glClear(GL_COLOR_BUFFER_BIT); |
| 2246 | |
| 2247 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2248 | |
| 2249 | ++level; |
| 2250 | } |
| 2251 | |
| 2252 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 2253 | glViewport(0, 0, 16, 16); |
| 2254 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2255 | |
| 2256 | drawQuad(mProgram, "position", 0.5f); |
| 2257 | |
| 2258 | EXPECT_GL_NO_ERROR(); |
| 2259 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2260 | } |
| 2261 | |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2262 | // Test to check that texture completeness is determined correctly when the texture base level is |
| 2263 | // greater than 0, and also that level 0 is not sampled when base level is greater than 0. |
| 2264 | TEST_P(Texture2DTestES3, DrawWithBaseLevel1) |
| 2265 | { |
| 2266 | glActiveTexture(GL_TEXTURE0); |
| 2267 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2268 | |
| 2269 | std::vector<GLColor> texDataRed(4u * 4u, GLColor::red); |
| 2270 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 2271 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2272 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2273 | texDataGreen.data()); |
| 2274 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2275 | texDataGreen.data()); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2276 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2277 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2278 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2279 | |
| 2280 | EXPECT_GL_NO_ERROR(); |
| 2281 | |
| 2282 | drawQuad(mProgram, "position", 0.5f); |
| 2283 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2284 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2285 | } |
| 2286 | |
| 2287 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2288 | // have images defined. |
| 2289 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2290 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2291 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 2292 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 2293 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2294 | glActiveTexture(GL_TEXTURE0); |
| 2295 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2296 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2297 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2298 | texDataGreen.data()); |
| 2299 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2300 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2301 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2302 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2303 | |
| 2304 | EXPECT_GL_NO_ERROR(); |
| 2305 | |
| 2306 | drawQuad(mProgram, "position", 0.5f); |
| 2307 | |
| 2308 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2309 | } |
| 2310 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 2311 | // Test that drawing works correctly when level 0 is undefined and base level is 1. |
| 2312 | TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) |
| 2313 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2314 | // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array. |
| 2315 | ANGLE_SKIP_TEST_IF(IsAMD() && IsOpenGL()); |
| 2316 | |
Olli Etuaho | e8528d8 | 2016-05-16 17:50:52 +0300 | [diff] [blame] | 2317 | glActiveTexture(GL_TEXTURE0); |
| 2318 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2319 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2320 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2321 | texDataGreen.data()); |
| 2322 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2323 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2324 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2325 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2326 | |
| 2327 | EXPECT_GL_NO_ERROR(); |
| 2328 | |
| 2329 | // Texture is incomplete. |
| 2330 | drawQuad(mProgram, "position", 0.5f); |
| 2331 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2332 | |
| 2333 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2334 | texDataGreen.data()); |
| 2335 | |
| 2336 | // Texture is now complete. |
| 2337 | drawQuad(mProgram, "position", 0.5f); |
| 2338 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2339 | } |
| 2340 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2341 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2342 | // dimensions that don't fit the images inside the range. |
| 2343 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2344 | TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2345 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2346 | glActiveTexture(GL_TEXTURE0); |
| 2347 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2348 | std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); |
| 2349 | std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green); |
| 2350 | std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan); |
| 2351 | |
| 2352 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2353 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2354 | |
| 2355 | // Two levels that are initially unused. |
| 2356 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data()); |
| 2357 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2358 | texDataCyan.data()); |
| 2359 | |
| 2360 | // One level that is used - only this level should affect completeness. |
| 2361 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2362 | texDataGreen.data()); |
| 2363 | |
| 2364 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2365 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2366 | |
| 2367 | EXPECT_GL_NO_ERROR(); |
| 2368 | |
| 2369 | drawQuad(mProgram, "position", 0.5f); |
| 2370 | |
| 2371 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2372 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2373 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2374 | |
| 2375 | // Switch the level that is being used to the cyan level 2. |
| 2376 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2377 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2378 | |
| 2379 | EXPECT_GL_NO_ERROR(); |
| 2380 | |
| 2381 | drawQuad(mProgram, "position", 0.5f); |
| 2382 | |
| 2383 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2384 | } |
| 2385 | |
| 2386 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2387 | // have images defined. |
| 2388 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2389 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2390 | glActiveTexture(GL_TEXTURE0); |
| 2391 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2392 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2393 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2394 | texDataGreen.data()); |
| 2395 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2396 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2397 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2398 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2399 | |
| 2400 | EXPECT_GL_NO_ERROR(); |
| 2401 | |
| 2402 | drawQuad(mProgram, "position", 0.5f); |
| 2403 | |
| 2404 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2405 | } |
| 2406 | |
| 2407 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2408 | // dimensions that don't fit the images inside the range. |
| 2409 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2410 | TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2411 | { |
Yuly Novikov | c5da799 | 2019-06-27 12:57:13 -0400 | [diff] [blame] | 2412 | // Crashes on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/2782 |
| 2413 | ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL()); |
| 2414 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2415 | glActiveTexture(GL_TEXTURE0); |
| 2416 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2417 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 2418 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2419 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 2420 | |
| 2421 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2422 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2423 | |
| 2424 | // Two levels that are initially unused. |
| 2425 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2426 | texDataRed.data()); |
| 2427 | glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2428 | texDataCyan.data()); |
| 2429 | |
| 2430 | // One level that is used - only this level should affect completeness. |
| 2431 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2432 | texDataGreen.data()); |
| 2433 | |
| 2434 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2435 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2436 | |
| 2437 | EXPECT_GL_NO_ERROR(); |
| 2438 | |
| 2439 | drawQuad(mProgram, "position", 0.5f); |
| 2440 | |
| 2441 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2442 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2443 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2444 | |
| 2445 | // Switch the level that is being used to the cyan level 2. |
| 2446 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2447 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2448 | |
| 2449 | EXPECT_GL_NO_ERROR(); |
| 2450 | |
| 2451 | drawQuad(mProgram, "position", 0.5f); |
| 2452 | |
| 2453 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2454 | } |
| 2455 | |
| 2456 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not |
| 2457 | // have images defined. |
| 2458 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined) |
| 2459 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2460 | glActiveTexture(GL_TEXTURE0); |
| 2461 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 2462 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2463 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2464 | texDataGreen.data()); |
| 2465 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2466 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2467 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2468 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2469 | |
| 2470 | EXPECT_GL_NO_ERROR(); |
| 2471 | |
| 2472 | drawQuad(mProgram, "position", 0.5f); |
| 2473 | |
| 2474 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2475 | } |
| 2476 | |
| 2477 | // Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have |
| 2478 | // dimensions that don't fit the images inside the range. |
| 2479 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2480 | TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) |
| 2481 | { |
Corentin Wallez | 566c2e3 | 2019-08-28 18:37:58 +0200 | [diff] [blame] | 2482 | // TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV) |
| 2483 | ANGLE_SKIP_TEST_IF(IsNVIDIAShield()); |
| 2484 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2485 | glActiveTexture(GL_TEXTURE0); |
| 2486 | glBindTexture(GL_TEXTURE_3D, m2DArrayTexture); |
| 2487 | std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); |
| 2488 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2489 | std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan); |
| 2490 | |
| 2491 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2492 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2493 | |
| 2494 | // Two levels that are initially unused. |
| 2495 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2496 | texDataRed.data()); |
| 2497 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2498 | texDataCyan.data()); |
| 2499 | |
| 2500 | // One level that is used - only this level should affect completeness. |
| 2501 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2502 | texDataGreen.data()); |
| 2503 | |
| 2504 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1); |
| 2505 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1); |
| 2506 | |
| 2507 | EXPECT_GL_NO_ERROR(); |
| 2508 | |
| 2509 | drawQuad(mProgram, "position", 0.5f); |
| 2510 | |
| 2511 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2512 | |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 2513 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
| 2514 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2515 | // Switch the level that is being used to the cyan level 2. |
| 2516 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2); |
| 2517 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2); |
| 2518 | |
| 2519 | EXPECT_GL_NO_ERROR(); |
| 2520 | |
| 2521 | drawQuad(mProgram, "position", 0.5f); |
| 2522 | |
| 2523 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2524 | } |
| 2525 | |
| 2526 | // Test that texture completeness is updated if texture max level changes. |
| 2527 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2528 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel) |
| 2529 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2530 | glActiveTexture(GL_TEXTURE0); |
| 2531 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2532 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2533 | |
| 2534 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2535 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2536 | |
| 2537 | // A level that is initially unused. |
| 2538 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2539 | texDataGreen.data()); |
| 2540 | |
| 2541 | // One level that is initially used - only this level should affect completeness. |
| 2542 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2543 | texDataGreen.data()); |
| 2544 | |
| 2545 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2546 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2547 | |
| 2548 | EXPECT_GL_NO_ERROR(); |
| 2549 | |
| 2550 | drawQuad(mProgram, "position", 0.5f); |
| 2551 | |
| 2552 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2553 | |
| 2554 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2555 | // dimensions and the texture should be incomplete. |
| 2556 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2557 | |
| 2558 | EXPECT_GL_NO_ERROR(); |
| 2559 | |
| 2560 | drawQuad(mProgram, "position", 0.5f); |
| 2561 | |
| 2562 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2563 | } |
| 2564 | |
| 2565 | // Test that 3D texture completeness is updated if texture max level changes. |
| 2566 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2567 | TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel) |
| 2568 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2569 | glActiveTexture(GL_TEXTURE0); |
| 2570 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2571 | std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green); |
| 2572 | |
| 2573 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2574 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2575 | |
| 2576 | // A level that is initially unused. |
| 2577 | glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2578 | texDataGreen.data()); |
| 2579 | |
| 2580 | // One level that is initially used - only this level should affect completeness. |
| 2581 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2582 | texDataGreen.data()); |
| 2583 | |
| 2584 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2585 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2586 | |
| 2587 | EXPECT_GL_NO_ERROR(); |
| 2588 | |
| 2589 | drawQuad(mProgram, "position", 0.5f); |
| 2590 | |
| 2591 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2592 | |
| 2593 | // Switch the max level to level 1. The levels within the used range now have inconsistent |
| 2594 | // dimensions and the texture should be incomplete. |
| 2595 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2596 | |
| 2597 | EXPECT_GL_NO_ERROR(); |
| 2598 | |
| 2599 | drawQuad(mProgram, "position", 0.5f); |
| 2600 | |
| 2601 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2602 | } |
| 2603 | |
| 2604 | // Test that texture completeness is updated if texture base level changes. |
| 2605 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2606 | TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel) |
| 2607 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2608 | glActiveTexture(GL_TEXTURE0); |
| 2609 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2610 | std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green); |
| 2611 | |
| 2612 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2613 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2614 | |
| 2615 | // Two levels that are initially unused. |
| 2616 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2617 | texDataGreen.data()); |
| 2618 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2619 | texDataGreen.data()); |
| 2620 | |
| 2621 | // One level that is initially used - only this level should affect completeness. |
| 2622 | glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2623 | texDataGreen.data()); |
| 2624 | |
| 2625 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2); |
| 2626 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2); |
| 2627 | |
| 2628 | EXPECT_GL_NO_ERROR(); |
| 2629 | |
| 2630 | drawQuad(mProgram, "position", 0.5f); |
| 2631 | |
| 2632 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2633 | |
| 2634 | // Switch the base level to level 1. The levels within the used range now have inconsistent |
| 2635 | // dimensions and the texture should be incomplete. |
| 2636 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2637 | |
| 2638 | EXPECT_GL_NO_ERROR(); |
| 2639 | |
| 2640 | drawQuad(mProgram, "position", 0.5f); |
| 2641 | |
| 2642 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2643 | } |
| 2644 | |
| 2645 | // Test that texture is not complete if base level is greater than max level. |
| 2646 | // GLES 3.0.4 section 3.8.13 Texture completeness |
| 2647 | TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel) |
| 2648 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2649 | glActiveTexture(GL_TEXTURE0); |
| 2650 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2651 | |
| 2652 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2653 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2654 | |
| 2655 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2656 | |
| 2657 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2659 | |
| 2660 | EXPECT_GL_NO_ERROR(); |
| 2661 | |
| 2662 | drawQuad(mProgram, "position", 0.5f); |
| 2663 | |
| 2664 | // Texture should be incomplete. |
| 2665 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black); |
| 2666 | } |
| 2667 | |
| 2668 | // Test that immutable texture base level and max level are clamped. |
| 2669 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2670 | TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange) |
| 2671 | { |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2672 | glActiveTexture(GL_TEXTURE0); |
| 2673 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2674 | |
| 2675 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2676 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2677 | |
| 2678 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); |
| 2679 | |
| 2680 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2681 | |
| 2682 | // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level |
| 2683 | // should be clamped to [base_level, levels - 1]. |
| 2684 | // GLES 3.0.4 section 3.8.10 subsection Mipmapping |
| 2685 | // In the case of this test, those rules make the effective base level and max level 0. |
| 2686 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2687 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2688 | |
| 2689 | EXPECT_GL_NO_ERROR(); |
| 2690 | |
| 2691 | drawQuad(mProgram, "position", 0.5f); |
| 2692 | |
| 2693 | // Texture should be complete. |
| 2694 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2695 | } |
| 2696 | |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2697 | // Test that changing base level works when it affects the format of the texture. |
| 2698 | TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel) |
| 2699 | { |
Corentin Wallez | 7f00d33 | 2019-08-28 15:19:16 +0200 | [diff] [blame] | 2700 | // TODO(crbug.com/998505): Test failing on Android FYI Release (NVIDIA Shield TV) |
| 2701 | ANGLE_SKIP_TEST_IF(IsNVIDIAShield()); |
| 2702 | |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 2703 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2704 | |
| 2705 | // Observed incorrect rendering on AMD OpenGL. |
| 2706 | ANGLE_SKIP_TEST_IF(IsAMD() && IsDesktopOpenGL()); |
Olli Etuaho | 87fc71c | 2016-05-11 14:25:21 +0300 | [diff] [blame] | 2707 | |
| 2708 | glActiveTexture(GL_TEXTURE0); |
| 2709 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2710 | std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan); |
| 2711 | std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green); |
| 2712 | |
| 2713 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 2714 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
| 2715 | |
| 2716 | // RGBA8 level that's initially unused. |
| 2717 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2718 | texDataCyan.data()); |
| 2719 | |
| 2720 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2721 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1); |
| 2722 | |
| 2723 | // RG8 level that's initially used, with consistent dimensions with level 0 but a different |
| 2724 | // format. It reads green channel data from the green and alpha channels of texDataGreen |
| 2725 | // (this is a bit hacky but works). |
| 2726 | glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data()); |
| 2727 | |
| 2728 | EXPECT_GL_NO_ERROR(); |
| 2729 | |
| 2730 | drawQuad(mProgram, "position", 0.5f); |
| 2731 | |
| 2732 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 2733 | |
| 2734 | // Switch the texture to use the cyan level 0 with the RGBA format. |
| 2735 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2736 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); |
| 2737 | |
| 2738 | EXPECT_GL_NO_ERROR(); |
| 2739 | |
| 2740 | drawQuad(mProgram, "position", 0.5f); |
| 2741 | |
| 2742 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan); |
| 2743 | } |
| 2744 | |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2745 | // Test that setting a texture image works when base level is out of range. |
| 2746 | TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange) |
| 2747 | { |
| 2748 | glActiveTexture(GL_TEXTURE0); |
| 2749 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2750 | |
| 2751 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2752 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2753 | |
| 2754 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000); |
| 2755 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000); |
| 2756 | |
| 2757 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green); |
| 2758 | |
| 2759 | EXPECT_GL_NO_ERROR(); |
| 2760 | |
| 2761 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); |
| 2762 | |
| 2763 | drawQuad(mProgram, "position", 0.5f); |
| 2764 | |
| 2765 | // Texture should be complete. |
| 2766 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Olli Etuaho | a7416ff | 2016-01-18 12:22:55 +0200 | [diff] [blame] | 2767 | } |
| 2768 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2769 | // In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG |
| 2770 | // RBA->RGBA8, with 1.0 in the alpha channel. This test covers a bug where redefining array textures |
| 2771 | // with these formats does not work as expected. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2772 | TEST_P(Texture2DArrayTestES3, RedefineInittableArray) |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2773 | { |
| 2774 | std::vector<GLubyte> pixelData; |
| 2775 | for (size_t count = 0; count < 5000; count++) |
| 2776 | { |
| 2777 | pixelData.push_back(0u); |
| 2778 | pixelData.push_back(255u); |
| 2779 | pixelData.push_back(0u); |
| 2780 | } |
| 2781 | |
| 2782 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2783 | glUseProgram(mProgram); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2784 | glUniform1i(mTextureArrayLocation, 0); |
| 2785 | |
| 2786 | // The first draw worked correctly. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2787 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2788 | &pixelData[0]); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2789 | |
| 2790 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 2791 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 2792 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 2793 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2794 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2795 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2796 | |
| 2797 | // The dimension of the respecification must match the original exactly to trigger the bug. |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 2798 | glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, |
| 2799 | &pixelData[0]); |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 2800 | drawQuad(mProgram, "position", 1.0f); |
Olli Etuaho | a314b61 | 2016-03-10 16:43:00 +0200 | [diff] [blame] | 2801 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
Jamie Madill | 2453dbc | 2015-07-14 11:35:42 -0400 | [diff] [blame] | 2802 | |
| 2803 | ASSERT_GL_NO_ERROR(); |
| 2804 | } |
| 2805 | |
Olli Etuaho | 1a67990 | 2016-01-14 12:21:47 +0200 | [diff] [blame] | 2806 | // Test shadow sampler and regular non-shadow sampler coexisting in the same shader. |
| 2807 | // This test is needed especially to confirm that sampler registers get assigned correctly on |
| 2808 | // the HLSL backend even when there's a mix of different HLSL sampler and texture types. |
| 2809 | TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw) |
| 2810 | { |
| 2811 | glActiveTexture(GL_TEXTURE0); |
| 2812 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 2813 | GLubyte texData[4]; |
| 2814 | texData[0] = 0; |
| 2815 | texData[1] = 60; |
| 2816 | texData[2] = 0; |
| 2817 | texData[3] = 255; |
| 2818 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2819 | |
| 2820 | glActiveTexture(GL_TEXTURE1); |
| 2821 | glBindTexture(GL_TEXTURE_2D, mTextureShadow); |
| 2822 | GLfloat depthTexData[1]; |
| 2823 | depthTexData[0] = 0.5f; |
| 2824 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2825 | depthTexData); |
| 2826 | |
| 2827 | glUseProgram(mProgram); |
| 2828 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2829 | glUniform1i(mTexture3DUniformLocation, 0); |
| 2830 | glUniform1i(mTextureShadowUniformLocation, 1); |
| 2831 | |
| 2832 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2833 | drawQuad(mProgram, "position", 0.5f); |
| 2834 | EXPECT_GL_NO_ERROR(); |
| 2835 | // The shader writes 0.5 * <comparison result (1.0)> + <texture color> |
| 2836 | EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2); |
| 2837 | |
| 2838 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER); |
| 2839 | drawQuad(mProgram, "position", 0.5f); |
| 2840 | EXPECT_GL_NO_ERROR(); |
| 2841 | // The shader writes 0.5 * <comparison result (0.0)> + <texture color> |
| 2842 | EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2); |
| 2843 | } |
| 2844 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2845 | // Test multiple different sampler types in the same shader. |
| 2846 | // This test makes sure that even if sampler / texture registers get grouped together based on type |
| 2847 | // or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer |
| 2848 | // still has the right register index information for each ESSL sampler. |
| 2849 | // The tested ESSL samplers have the following types in D3D11 HLSL: |
| 2850 | // sampler2D: Texture2D + SamplerState |
| 2851 | // samplerCube: TextureCube + SamplerState |
| 2852 | // sampler2DShadow: Texture2D + SamplerComparisonState |
| 2853 | // samplerCubeShadow: TextureCube + SamplerComparisonState |
| 2854 | TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw) |
| 2855 | { |
| 2856 | glActiveTexture(GL_TEXTURE0); |
| 2857 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2858 | GLubyte texData[4]; |
| 2859 | texData[0] = 0; |
| 2860 | texData[1] = 0; |
| 2861 | texData[2] = 120; |
| 2862 | texData[3] = 255; |
| 2863 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData); |
| 2864 | |
| 2865 | glActiveTexture(GL_TEXTURE1); |
| 2866 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 2867 | texData[0] = 0; |
| 2868 | texData[1] = 90; |
| 2869 | texData[2] = 0; |
| 2870 | texData[3] = 255; |
| 2871 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1); |
| 2872 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2873 | texData); |
| 2874 | |
| 2875 | glActiveTexture(GL_TEXTURE2); |
| 2876 | glBindTexture(GL_TEXTURE_2D, mTexture2DShadow); |
| 2877 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2878 | GLfloat depthTexData[1]; |
| 2879 | depthTexData[0] = 0.5f; |
| 2880 | glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2881 | depthTexData); |
| 2882 | |
| 2883 | glActiveTexture(GL_TEXTURE3); |
| 2884 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow); |
| 2885 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL); |
| 2886 | depthTexData[0] = 0.2f; |
| 2887 | glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1); |
| 2888 | glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, |
| 2889 | depthTexData); |
| 2890 | |
Tobin Ehlis | bbf0ce2 | 2019-10-11 06:55:36 -0600 | [diff] [blame] | 2891 | // http://anglebug.com/3949: TODO: Add a DS texture case |
| 2892 | |
Olli Etuaho | c8c99a0 | 2016-01-14 16:47:22 +0200 | [diff] [blame] | 2893 | EXPECT_GL_NO_ERROR(); |
| 2894 | |
| 2895 | glUseProgram(mProgram); |
| 2896 | glUniform1f(mDepthRefUniformLocation, 0.3f); |
| 2897 | glUniform1i(mTexture2DUniformLocation, 0); |
| 2898 | glUniform1i(mTextureCubeUniformLocation, 1); |
| 2899 | glUniform1i(mTexture2DShadowUniformLocation, 2); |
| 2900 | glUniform1i(mTextureCubeShadowUniformLocation, 3); |
| 2901 | |
| 2902 | drawQuad(mProgram, "position", 0.5f); |
| 2903 | EXPECT_GL_NO_ERROR(); |
| 2904 | // The shader writes: |
| 2905 | // <texture 2d color> + |
| 2906 | // <cube map color> + |
| 2907 | // 0.25 * <comparison result (1.0)> + |
| 2908 | // 0.125 * <comparison result (0.0)> |
| 2909 | EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2); |
| 2910 | } |
| 2911 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2912 | // Test different base levels on textures accessed through the same sampler array. |
| 2913 | // Calling textureSize() on the samplers hits the D3D sampler metadata workaround. |
| 2914 | TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray) |
| 2915 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 2916 | ANGLE_SKIP_TEST_IF(IsAMD() && IsD3D11()); |
| 2917 | |
Jamie Madill | 788fa36 | 2020-02-10 14:07:12 -0500 | [diff] [blame^] | 2918 | // http://anglebug.com/4391 |
| 2919 | ANGLE_SKIP_TEST_IF(IsNVIDIA() && IsWindows() && IsD3D11()); |
| 2920 | |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2921 | glActiveTexture(GL_TEXTURE0); |
| 2922 | glBindTexture(GL_TEXTURE_2D, mTexture2DA); |
| 2923 | GLsizei size = 64; |
| 2924 | for (GLint level = 0; level < 7; ++level) |
| 2925 | { |
| 2926 | ASSERT_LT(0, size); |
| 2927 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2928 | nullptr); |
| 2929 | size = size / 2; |
| 2930 | } |
| 2931 | ASSERT_EQ(0, size); |
| 2932 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 2933 | |
| 2934 | glActiveTexture(GL_TEXTURE1); |
| 2935 | glBindTexture(GL_TEXTURE_2D, mTexture2DB); |
| 2936 | size = 128; |
| 2937 | for (GLint level = 0; level < 8; ++level) |
| 2938 | { |
| 2939 | ASSERT_LT(0, size); |
| 2940 | glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 2941 | nullptr); |
| 2942 | size = size / 2; |
| 2943 | } |
| 2944 | ASSERT_EQ(0, size); |
| 2945 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3); |
| 2946 | EXPECT_GL_NO_ERROR(); |
| 2947 | |
| 2948 | glUseProgram(mProgram); |
| 2949 | glUniform1i(mTexture0Location, 0); |
| 2950 | glUniform1i(mTexture1Location, 1); |
| 2951 | |
Olli Etuaho | 5804dc8 | 2018-04-13 14:11:46 +0300 | [diff] [blame] | 2952 | drawQuad(mProgram, essl3_shaders::PositionAttrib(), 0.5f); |
Olli Etuaho | bce743a | 2016-01-15 17:18:28 +0200 | [diff] [blame] | 2953 | EXPECT_GL_NO_ERROR(); |
| 2954 | // Red channel: width of level 1 of texture A: 32. |
| 2955 | // Green channel: width of level 3 of texture B: 16. |
| 2956 | EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2); |
| 2957 | } |
| 2958 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2959 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2960 | // ES 3.0.4 table 3.24 |
| 2961 | TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1) |
| 2962 | { |
| 2963 | glActiveTexture(GL_TEXTURE0); |
| 2964 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2965 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr); |
| 2966 | EXPECT_GL_NO_ERROR(); |
| 2967 | |
| 2968 | drawQuad(mProgram, "position", 0.5f); |
| 2969 | |
| 2970 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2971 | } |
| 2972 | |
| 2973 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 2974 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2975 | TEST_P(Texture2DTest, TextureLuminanceImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2976 | { |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2977 | setUpProgram(); |
| 2978 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 2979 | glActiveTexture(GL_TEXTURE0); |
| 2980 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2981 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr); |
| 2982 | EXPECT_GL_NO_ERROR(); |
| 2983 | |
| 2984 | drawQuad(mProgram, "position", 0.5f); |
| 2985 | |
| 2986 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 2987 | } |
| 2988 | |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 2989 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 2990 | // and that the alpha channel will be 1 (or 255 to be exact). |
| 2991 | TEST_P(Texture2DTest, TextureLuminanceRGBSame) |
| 2992 | { |
| 2993 | setUpProgram(); |
| 2994 | |
| 2995 | glActiveTexture(GL_TEXTURE0); |
| 2996 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 2997 | uint8_t pixel = 50; |
| 2998 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, &pixel); |
| 2999 | EXPECT_GL_NO_ERROR(); |
| 3000 | |
| 3001 | drawQuad(mProgram, "position", 0.5f); |
| 3002 | |
| 3003 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel, pixel, pixel, 255)); |
| 3004 | } |
| 3005 | |
| 3006 | // Validate that every component of the pixel will be equal to the luminance value we've set |
| 3007 | // and that the alpha channel will be the second component. |
| 3008 | TEST_P(Texture2DTest, TextureLuminanceAlphaRGBSame) |
| 3009 | { |
| 3010 | setUpProgram(); |
| 3011 | |
| 3012 | glActiveTexture(GL_TEXTURE0); |
| 3013 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3014 | uint8_t pixel[] = {50, 25}; |
| 3015 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 1, 1, 0, GL_LUMINANCE_ALPHA, |
| 3016 | GL_UNSIGNED_BYTE, pixel); |
| 3017 | EXPECT_GL_NO_ERROR(); |
| 3018 | |
| 3019 | drawQuad(mProgram, "position", 0.5f); |
| 3020 | |
| 3021 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor(pixel[0], pixel[0], pixel[0], pixel[1])); |
| 3022 | } |
| 3023 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3024 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3025 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3026 | TEST_P(Texture2DTest, TextureLuminance32ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3027 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3028 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3029 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 3030 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3031 | |
| 3032 | setUpProgram(); |
| 3033 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3034 | glActiveTexture(GL_TEXTURE0); |
| 3035 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3036 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr); |
| 3037 | EXPECT_GL_NO_ERROR(); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3038 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3039 | drawQuad(mProgram, "position", 0.5f); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3040 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3041 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3042 | } |
| 3043 | |
| 3044 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3045 | // ES 3.0.4 table 3.24 |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3046 | TEST_P(Texture2DTest, TextureLuminance16ImplicitAlpha1) |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3047 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3048 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3049 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
| 3050 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3051 | // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed |
| 3052 | ANGLE_SKIP_TEST_IF(IsAndroid() && IsAdreno() && IsOpenGLES()); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3053 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3054 | setUpProgram(); |
Luc Ferron | 5164b79 | 2018-03-06 09:10:12 -0500 | [diff] [blame] | 3055 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3056 | glActiveTexture(GL_TEXTURE0); |
| 3057 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3058 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES, nullptr); |
| 3059 | EXPECT_GL_NO_ERROR(); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3060 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3061 | drawQuad(mProgram, "position", 0.5f); |
Yuly Novikov | afcec83 | 2016-06-21 22:19:51 -0400 | [diff] [blame] | 3062 | |
Luc Ferron | d8c632c | 2018-04-10 12:31:44 -0400 | [diff] [blame] | 3063 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3064 | } |
| 3065 | |
| 3066 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3067 | // ES 3.0.4 table 3.24 |
| 3068 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1) |
| 3069 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3070 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3071 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3072 | glActiveTexture(GL_TEXTURE0); |
| 3073 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3074 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr); |
| 3075 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3076 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3077 | EXPECT_GL_NO_ERROR(); |
| 3078 | |
| 3079 | drawQuad(mProgram, "position", 0.5f); |
| 3080 | |
| 3081 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3082 | } |
| 3083 | |
| 3084 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3085 | // ES 3.0.4 table 3.24 |
| 3086 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1) |
| 3087 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3088 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3089 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3090 | glActiveTexture(GL_TEXTURE0); |
| 3091 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3092 | |
| 3093 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr); |
| 3094 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3095 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3096 | EXPECT_GL_NO_ERROR(); |
| 3097 | |
| 3098 | drawQuad(mProgram, "position", 0.5f); |
| 3099 | |
| 3100 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3101 | } |
| 3102 | |
| 3103 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3104 | // ES 3.0.4 table 3.24 |
| 3105 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1) |
| 3106 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3107 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3108 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3109 | glActiveTexture(GL_TEXTURE0); |
| 3110 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3111 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr); |
| 3112 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3113 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3114 | EXPECT_GL_NO_ERROR(); |
| 3115 | |
| 3116 | drawQuad(mProgram, "position", 0.5f); |
| 3117 | |
| 3118 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3119 | } |
| 3120 | |
| 3121 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3122 | // ES 3.0.4 table 3.24 |
| 3123 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1) |
| 3124 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3125 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3126 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3127 | glActiveTexture(GL_TEXTURE0); |
| 3128 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3129 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr); |
| 3130 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3131 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3132 | EXPECT_GL_NO_ERROR(); |
| 3133 | |
| 3134 | drawQuad(mProgram, "position", 0.5f); |
| 3135 | |
| 3136 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3137 | } |
| 3138 | |
| 3139 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3140 | // ES 3.0.4 table 3.24 |
| 3141 | TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1) |
| 3142 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3143 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3144 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3145 | glActiveTexture(GL_TEXTURE0); |
| 3146 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3147 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr); |
| 3148 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3149 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3150 | EXPECT_GL_NO_ERROR(); |
| 3151 | |
| 3152 | drawQuad(mProgram, "position", 0.5f); |
| 3153 | |
| 3154 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3155 | } |
| 3156 | |
| 3157 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3158 | // ES 3.0.4 table 3.24 |
| 3159 | TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1) |
| 3160 | { |
Yunchao He | 8e5ba8b | 2018-02-05 17:52:27 +0800 | [diff] [blame] | 3161 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOSX()); |
| 3162 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3163 | glActiveTexture(GL_TEXTURE0); |
| 3164 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3165 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr); |
| 3166 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3167 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3168 | EXPECT_GL_NO_ERROR(); |
| 3169 | |
| 3170 | drawQuad(mProgram, "position", 0.5f); |
| 3171 | |
| 3172 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3173 | } |
| 3174 | |
| 3175 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3176 | // ES 3.0.4 table 3.24 |
| 3177 | TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1) |
| 3178 | { |
| 3179 | glActiveTexture(GL_TEXTURE0); |
| 3180 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3181 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr); |
| 3182 | EXPECT_GL_NO_ERROR(); |
| 3183 | |
| 3184 | drawQuad(mProgram, "position", 0.5f); |
| 3185 | |
| 3186 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3187 | } |
| 3188 | |
| 3189 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3190 | // ES 3.0.4 table 3.24 |
| 3191 | TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1) |
| 3192 | { |
| 3193 | glActiveTexture(GL_TEXTURE0); |
| 3194 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3195 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, |
| 3196 | nullptr); |
| 3197 | EXPECT_GL_NO_ERROR(); |
| 3198 | |
| 3199 | drawQuad(mProgram, "position", 0.5f); |
| 3200 | |
| 3201 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3202 | } |
| 3203 | |
| 3204 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3205 | // ES 3.0.4 table 3.24 |
| 3206 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1) |
| 3207 | { |
Geoff Lang | 2a19c59 | 2019-08-23 14:10:24 -0400 | [diff] [blame] | 3208 | // ETC texture formats are not supported on Mac OpenGL. http://anglebug.com/3853 |
| 3209 | ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 3210 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3211 | glActiveTexture(GL_TEXTURE0); |
| 3212 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3213 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 3214 | EXPECT_GL_NO_ERROR(); |
| 3215 | |
| 3216 | drawQuad(mProgram, "position", 0.5f); |
| 3217 | |
| 3218 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3219 | } |
| 3220 | |
| 3221 | // When sampling a texture without an alpha channel, "1" is returned as the alpha value. |
| 3222 | // ES 3.0.4 table 3.24 |
| 3223 | TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1) |
| 3224 | { |
Geoff Lang | 2a19c59 | 2019-08-23 14:10:24 -0400 | [diff] [blame] | 3225 | // ETC texture formats are not supported on Mac OpenGL. http://anglebug.com/3853 |
| 3226 | ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); |
Yuly Novikov | 4988689 | 2018-01-23 21:18:27 -0500 | [diff] [blame] | 3227 | |
Olli Etuaho | 6ee394a | 2016-02-18 13:30:09 +0200 | [diff] [blame] | 3228 | glActiveTexture(GL_TEXTURE0); |
| 3229 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3230 | glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr); |
| 3231 | EXPECT_GL_NO_ERROR(); |
| 3232 | |
| 3233 | drawQuad(mProgram, "position", 0.5f); |
| 3234 | |
| 3235 | EXPECT_PIXEL_ALPHA_EQ(0, 0, 255); |
| 3236 | } |
| 3237 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3238 | // Use a sampler in a uniform struct. |
| 3239 | TEST_P(SamplerInStructTest, SamplerInStruct) |
| 3240 | { |
| 3241 | runSamplerInStructTest(); |
| 3242 | } |
| 3243 | |
| 3244 | // Use a sampler in a uniform struct that's passed as a function parameter. |
| 3245 | TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter) |
| 3246 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3247 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3248 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Geoff Lang | 8fcdf6e | 2016-09-16 10:45:30 -0400 | [diff] [blame] | 3249 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3250 | runSamplerInStructTest(); |
| 3251 | } |
| 3252 | |
| 3253 | // Use a sampler in a uniform struct array with a struct from the array passed as a function |
| 3254 | // parameter. |
| 3255 | TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter) |
| 3256 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3257 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3258 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3259 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3260 | runSamplerInStructTest(); |
| 3261 | } |
| 3262 | |
| 3263 | // Use a sampler in a struct inside a uniform struct with the nested struct passed as a function |
| 3264 | // parameter. |
| 3265 | TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter) |
| 3266 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 3267 | // Fails on Nexus 5X due to a driver bug. http://anglebug.com/1427 |
| 3268 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 3269 | |
Olli Etuaho | 9696316 | 2016-03-21 11:54:33 +0200 | [diff] [blame] | 3270 | runSamplerInStructTest(); |
| 3271 | } |
| 3272 | |
| 3273 | // Make sure that there isn't a name conflict between sampler extracted from a struct and a |
| 3274 | // similarly named uniform. |
| 3275 | TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable) |
| 3276 | { |
| 3277 | runSamplerInStructTest(); |
| 3278 | } |
| 3279 | |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 3280 | // GL_EXT_texture_filter_anisotropic |
| 3281 | class TextureAnisotropyTest : public Texture2DTest |
| 3282 | { |
| 3283 | protected: |
| 3284 | void uploadTexture() |
| 3285 | { |
| 3286 | glActiveTexture(GL_TEXTURE0); |
| 3287 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3288 | GLColor texDataRed[1] = {GLColor::red}; |
| 3289 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed); |
| 3290 | EXPECT_GL_NO_ERROR(); |
| 3291 | } |
| 3292 | }; |
| 3293 | |
| 3294 | // Tests that setting anisotropic filtering doesn't cause failures at draw time. |
| 3295 | TEST_P(TextureAnisotropyTest, AnisotropyFunctional) |
| 3296 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3297 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_filter_anisotropic")); |
Shahbaz Youssefi | 962c222 | 2019-02-20 15:43:41 -0500 | [diff] [blame] | 3298 | |
| 3299 | setUpProgram(); |
| 3300 | |
| 3301 | uploadTexture(); |
| 3302 | |
| 3303 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3304 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3305 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 2.0f); |
| 3306 | EXPECT_GL_NO_ERROR(); |
| 3307 | |
| 3308 | drawQuad(mProgram, "position", 0.5f); |
| 3309 | |
| 3310 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3311 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 3312 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::red); |
| 3313 | } |
| 3314 | |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3315 | // GL_OES_texture_border_clamp |
| 3316 | class TextureBorderClampTest : public Texture2DTest |
| 3317 | { |
| 3318 | protected: |
| 3319 | TextureBorderClampTest() : Texture2DTest() {} |
| 3320 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3321 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3322 | { |
| 3323 | return |
| 3324 | R"(precision highp float; |
| 3325 | attribute vec4 position; |
| 3326 | varying vec2 texcoord; |
| 3327 | |
| 3328 | void main() |
| 3329 | { |
| 3330 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 3331 | // texcoords in [-0.5, 1.5] |
| 3332 | texcoord = (position.xy) + 0.5; |
| 3333 | })"; |
| 3334 | } |
| 3335 | |
| 3336 | void uploadTexture() |
| 3337 | { |
| 3338 | glActiveTexture(GL_TEXTURE0); |
| 3339 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3340 | std::vector<GLColor> texDataRed(1, GLColor::red); |
| 3341 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3342 | texDataRed.data()); |
| 3343 | EXPECT_GL_NO_ERROR(); |
| 3344 | } |
| 3345 | }; |
| 3346 | |
| 3347 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 3348 | // GL_CLAMP_TO_BORDER wrap mode (set with glTexParameter). |
| 3349 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional) |
| 3350 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3351 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3352 | |
| 3353 | setUpProgram(); |
| 3354 | |
| 3355 | uploadTexture(); |
| 3356 | |
| 3357 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3359 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3360 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3361 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3362 | EXPECT_GL_NO_ERROR(); |
| 3363 | |
| 3364 | drawQuad(mProgram, "position", 0.5f); |
| 3365 | |
| 3366 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3367 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3368 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3369 | } |
| 3370 | |
| 3371 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetTexParameter. |
| 3372 | TEST_P(TextureBorderClampTest, TextureBorderClampFunctional2) |
| 3373 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3374 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3375 | |
| 3376 | glActiveTexture(GL_TEXTURE0); |
| 3377 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3378 | |
| 3379 | glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3380 | |
| 3381 | GLint colorFixedPoint[4] = {0}; |
| 3382 | glGetTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 3383 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 3384 | std::numeric_limits<GLint>::max()}; |
| 3385 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 3386 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 3387 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 3388 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 3389 | |
| 3390 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 3391 | std::numeric_limits<GLint>::max()}; |
| 3392 | glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 3393 | |
| 3394 | GLfloat color[4] = {0.0f}; |
| 3395 | glGetTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color); |
| 3396 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 3397 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 3398 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 3399 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 3400 | } |
| 3401 | |
| 3402 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glTexParameter. |
| 3403 | TEST_P(TextureBorderClampTest, TextureBorderClampValidation) |
| 3404 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3405 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3406 | |
| 3407 | glActiveTexture(GL_TEXTURE0); |
| 3408 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3409 | |
| 3410 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 3411 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3412 | |
| 3413 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 3414 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3415 | |
| 3416 | glTexParameterfv(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3417 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3418 | |
| 3419 | GLint colorInt[4] = {0}; |
| 3420 | glTexParameteriv(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3421 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3422 | |
| 3423 | if (getClientMajorVersion() < 3) |
| 3424 | { |
| 3425 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3426 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3427 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3428 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3429 | |
| 3430 | GLuint colorUInt[4] = {0}; |
| 3431 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3432 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3433 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3434 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3435 | |
| 3436 | GLSampler sampler; |
| 3437 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3438 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3439 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3440 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3441 | |
| 3442 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3443 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3444 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3445 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 3446 | } |
| 3447 | } |
| 3448 | |
| 3449 | class TextureBorderClampTestES3 : public TextureBorderClampTest |
| 3450 | { |
| 3451 | protected: |
| 3452 | TextureBorderClampTestES3() : TextureBorderClampTest() {} |
| 3453 | }; |
| 3454 | |
| 3455 | // Test if the color set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the texture in |
| 3456 | // GL_CLAMP_TO_BORDER wrap mode (set with glSamplerParameter). |
| 3457 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional) |
| 3458 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3459 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3460 | |
| 3461 | setUpProgram(); |
| 3462 | |
| 3463 | uploadTexture(); |
| 3464 | |
| 3465 | GLSampler sampler; |
| 3466 | glBindSampler(0, sampler); |
| 3467 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3468 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3469 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3470 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3471 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3472 | EXPECT_GL_NO_ERROR(); |
| 3473 | |
| 3474 | drawQuad(mProgram, "position", 0.5f); |
| 3475 | |
| 3476 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3477 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3478 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3479 | } |
| 3480 | |
| 3481 | // Test reading back GL_TEXTURE_BORDER_COLOR by glGetSamplerParameter. |
| 3482 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Functional2) |
| 3483 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3484 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3485 | |
| 3486 | glActiveTexture(GL_TEXTURE0); |
| 3487 | |
| 3488 | GLSampler sampler; |
| 3489 | glBindSampler(0, sampler); |
| 3490 | |
| 3491 | glSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, &kFloatGreen.R); |
| 3492 | |
| 3493 | GLint colorFixedPoint[4] = {0}; |
| 3494 | glGetSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorFixedPoint); |
| 3495 | constexpr GLint colorGreenFixedPoint[4] = {0, std::numeric_limits<GLint>::max(), 0, |
| 3496 | std::numeric_limits<GLint>::max()}; |
| 3497 | EXPECT_EQ(colorFixedPoint[0], colorGreenFixedPoint[0]); |
| 3498 | EXPECT_EQ(colorFixedPoint[1], colorGreenFixedPoint[1]); |
| 3499 | EXPECT_EQ(colorFixedPoint[2], colorGreenFixedPoint[2]); |
| 3500 | EXPECT_EQ(colorFixedPoint[3], colorGreenFixedPoint[3]); |
| 3501 | |
| 3502 | constexpr GLint colorBlueFixedPoint[4] = {0, 0, std::numeric_limits<GLint>::max(), |
| 3503 | std::numeric_limits<GLint>::max()}; |
| 3504 | glSamplerParameteriv(sampler, GL_TEXTURE_BORDER_COLOR, colorBlueFixedPoint); |
| 3505 | |
| 3506 | GLfloat color[4] = {0.0f}; |
| 3507 | glGetSamplerParameterfv(sampler, GL_TEXTURE_BORDER_COLOR, color); |
| 3508 | EXPECT_EQ(color[0], kFloatBlue.R); |
| 3509 | EXPECT_EQ(color[1], kFloatBlue.G); |
| 3510 | EXPECT_EQ(color[2], kFloatBlue.B); |
| 3511 | EXPECT_EQ(color[3], kFloatBlue.A); |
| 3512 | |
| 3513 | constexpr GLint colorSomewhatRedInt[4] = {500000, 0, 0, std::numeric_limits<GLint>::max()}; |
| 3514 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedInt); |
| 3515 | GLint colorInt[4] = {0}; |
| 3516 | glGetSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3517 | EXPECT_EQ(colorInt[0], colorSomewhatRedInt[0]); |
| 3518 | EXPECT_EQ(colorInt[1], colorSomewhatRedInt[1]); |
| 3519 | EXPECT_EQ(colorInt[2], colorSomewhatRedInt[2]); |
| 3520 | EXPECT_EQ(colorInt[3], colorSomewhatRedInt[3]); |
| 3521 | |
| 3522 | constexpr GLuint colorSomewhatRedUInt[4] = {500000, 0, 0, std::numeric_limits<GLuint>::max()}; |
| 3523 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorSomewhatRedUInt); |
| 3524 | GLuint colorUInt[4] = {0}; |
| 3525 | glGetSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3526 | EXPECT_EQ(colorUInt[0], colorSomewhatRedUInt[0]); |
| 3527 | EXPECT_EQ(colorUInt[1], colorSomewhatRedUInt[1]); |
| 3528 | EXPECT_EQ(colorUInt[2], colorSomewhatRedUInt[2]); |
| 3529 | EXPECT_EQ(colorUInt[3], colorSomewhatRedUInt[3]); |
| 3530 | |
| 3531 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3532 | |
| 3533 | constexpr GLint colorSomewhatGreenInt[4] = {0, 500000, 0, std::numeric_limits<GLint>::max()}; |
| 3534 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenInt); |
| 3535 | glGetTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorInt); |
| 3536 | EXPECT_EQ(colorInt[0], colorSomewhatGreenInt[0]); |
| 3537 | EXPECT_EQ(colorInt[1], colorSomewhatGreenInt[1]); |
| 3538 | EXPECT_EQ(colorInt[2], colorSomewhatGreenInt[2]); |
| 3539 | EXPECT_EQ(colorInt[3], colorSomewhatGreenInt[3]); |
| 3540 | |
| 3541 | constexpr GLuint colorSomewhatGreenUInt[4] = {0, 500000, 0, std::numeric_limits<GLuint>::max()}; |
| 3542 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorSomewhatGreenUInt); |
| 3543 | glGetTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, colorUInt); |
| 3544 | EXPECT_EQ(colorUInt[0], colorSomewhatGreenUInt[0]); |
| 3545 | EXPECT_EQ(colorUInt[1], colorSomewhatGreenUInt[1]); |
| 3546 | EXPECT_EQ(colorUInt[2], colorSomewhatGreenUInt[2]); |
| 3547 | EXPECT_EQ(colorUInt[3], colorSomewhatGreenUInt[3]); |
| 3548 | } |
| 3549 | |
| 3550 | // Test GL_TEXTURE_BORDER_COLOR parameter validation at glSamplerParameter. |
| 3551 | TEST_P(TextureBorderClampTestES3, TextureBorderClampES3Validation) |
| 3552 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3553 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3554 | |
| 3555 | glActiveTexture(GL_TEXTURE0); |
| 3556 | |
| 3557 | GLSampler sampler; |
| 3558 | glBindSampler(0, sampler); |
| 3559 | |
| 3560 | glSamplerParameterf(sampler, GL_TEXTURE_BORDER_COLOR, 1.0f); |
| 3561 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3562 | |
| 3563 | glSamplerParameteri(sampler, GL_TEXTURE_BORDER_COLOR, std::numeric_limits<GLint>::max()); |
| 3564 | EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| 3565 | } |
| 3566 | |
| 3567 | class TextureBorderClampIntegerTestES3 : public Texture2DTest |
| 3568 | { |
| 3569 | protected: |
| 3570 | TextureBorderClampIntegerTestES3() : Texture2DTest(), isUnsignedIntTest(false) {} |
| 3571 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3572 | const char *getVertexShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3573 | { |
| 3574 | return |
| 3575 | R"(#version 300 es |
| 3576 | out vec2 texcoord; |
| 3577 | in vec4 position; |
| 3578 | |
| 3579 | void main() |
| 3580 | { |
| 3581 | gl_Position = vec4(position.xy, 0.0, 1.0); |
| 3582 | // texcoords in [-0.5, 1.5] |
| 3583 | texcoord = (position.xy) + 0.5; |
| 3584 | })"; |
| 3585 | } |
| 3586 | |
Jamie Madill | ba319ba | 2018-12-29 10:29:33 -0500 | [diff] [blame] | 3587 | const char *getFragmentShaderSource() override |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3588 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3589 | if (isUnsignedIntTest) |
| 3590 | { |
| 3591 | return "#version 300 es\n" |
| 3592 | "precision highp float;\n" |
| 3593 | "uniform highp usampler2D tex;\n" |
| 3594 | "in vec2 texcoord;\n" |
| 3595 | "out vec4 fragColor;\n" |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3596 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3597 | "void main()\n" |
| 3598 | "{\n" |
| 3599 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3600 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3601 | "fragColor = (texture(tex, texcoord).r == 150u)" |
| 3602 | " ? green : red;\n" |
| 3603 | "}\n"; |
| 3604 | } |
| 3605 | else |
| 3606 | { |
| 3607 | return "#version 300 es\n" |
| 3608 | "precision highp float;\n" |
| 3609 | "uniform highp isampler2D tex;\n" |
| 3610 | "in vec2 texcoord;\n" |
| 3611 | "out vec4 fragColor;\n" |
| 3612 | |
| 3613 | "void main()\n" |
| 3614 | "{\n" |
| 3615 | "vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3616 | "vec4 green = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3617 | "fragColor = (texture(tex, texcoord).r == -50)" |
| 3618 | " ? green : red;\n" |
| 3619 | "}\n"; |
| 3620 | } |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3621 | } |
| 3622 | |
| 3623 | void uploadTexture() |
| 3624 | { |
| 3625 | glActiveTexture(GL_TEXTURE0); |
| 3626 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 3627 | if (isUnsignedIntTest) |
| 3628 | { |
| 3629 | std::vector<GLubyte> texData(4, 100); |
| 3630 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8UI, 1, 1, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, |
| 3631 | texData.data()); |
| 3632 | } |
| 3633 | else |
| 3634 | { |
| 3635 | std::vector<GLbyte> texData(4, 100); |
| 3636 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8I, 1, 1, 0, GL_RGBA_INTEGER, GL_BYTE, |
| 3637 | texData.data()); |
| 3638 | } |
| 3639 | EXPECT_GL_NO_ERROR(); |
| 3640 | } |
| 3641 | |
| 3642 | bool isUnsignedIntTest; |
| 3643 | }; |
| 3644 | |
| 3645 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3646 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3647 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger) |
| 3648 | { |
Yuly Novikov | 1dbbc7b | 2019-07-31 17:49:39 -0400 | [diff] [blame] | 3649 | // Fails on Win10 FYI x64 Release (AMD RX 550). http://anglebug.com/3760 |
| 3650 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 3651 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3652 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3653 | |
| 3654 | setUpProgram(); |
| 3655 | |
| 3656 | uploadTexture(); |
| 3657 | |
| 3658 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3659 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3660 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3661 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3662 | |
| 3663 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3664 | glTexParameterIivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3665 | |
| 3666 | EXPECT_GL_NO_ERROR(); |
| 3667 | |
| 3668 | drawQuad(mProgram, "position", 0.5f); |
| 3669 | |
| 3670 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3671 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3672 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3673 | } |
| 3674 | |
| 3675 | // Test if the integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside of the |
| 3676 | // integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIivOES). |
| 3677 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampInteger2) |
| 3678 | { |
Yuly Novikov | 1dbbc7b | 2019-07-31 17:49:39 -0400 | [diff] [blame] | 3679 | // Fails on Win10 FYI x64 Release (AMD RX 550). http://anglebug.com/3760 |
| 3680 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 3681 | |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3682 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3683 | |
| 3684 | setUpProgram(); |
| 3685 | |
| 3686 | uploadTexture(); |
| 3687 | |
| 3688 | GLSampler sampler; |
| 3689 | glBindSampler(0, sampler); |
| 3690 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3691 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3692 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3693 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3694 | |
| 3695 | constexpr GLint borderColor[4] = {-50, -50, -50, -50}; |
| 3696 | glSamplerParameterIivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3697 | |
| 3698 | EXPECT_GL_NO_ERROR(); |
| 3699 | |
| 3700 | drawQuad(mProgram, "position", 0.5f); |
| 3701 | |
| 3702 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3703 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3704 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3705 | } |
| 3706 | |
| 3707 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3708 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with glTexParameterIuivOES). |
| 3709 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned) |
| 3710 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3711 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3712 | |
| 3713 | isUnsignedIntTest = true; |
| 3714 | |
| 3715 | setUpProgram(); |
| 3716 | |
| 3717 | uploadTexture(); |
| 3718 | |
| 3719 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3720 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3721 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3722 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3723 | |
| 3724 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3725 | glTexParameterIuivOES(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3726 | |
| 3727 | EXPECT_GL_NO_ERROR(); |
| 3728 | |
| 3729 | drawQuad(mProgram, "position", 0.5f); |
| 3730 | |
| 3731 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3732 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3733 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3734 | } |
| 3735 | |
| 3736 | // Test if the unsigned integer values set as GL_TEXTURE_BORDER_COLOR is used when sampling outside |
| 3737 | // of the unsigned integer texture in GL_CLAMP_TO_BORDER wrap mode (set with |
| 3738 | // glSamplerParameterIuivOES). |
| 3739 | TEST_P(TextureBorderClampIntegerTestES3, TextureBorderClampIntegerUnsigned2) |
| 3740 | { |
Jamie Madill | b814907 | 2019-04-30 16:14:44 -0400 | [diff] [blame] | 3741 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_border_clamp")); |
Till Rathmann | b854363 | 2018-10-02 19:46:14 +0200 | [diff] [blame] | 3742 | |
| 3743 | isUnsignedIntTest = true; |
| 3744 | |
| 3745 | setUpProgram(); |
| 3746 | |
| 3747 | uploadTexture(); |
| 3748 | |
| 3749 | GLSampler sampler; |
| 3750 | glBindSampler(0, sampler); |
| 3751 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER); |
| 3752 | glSamplerParameteri(sampler, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER); |
| 3753 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3754 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3755 | |
| 3756 | constexpr GLuint borderColor[4] = {150, 150, 150, 150}; |
| 3757 | glSamplerParameterIuivOES(sampler, GL_TEXTURE_BORDER_COLOR, borderColor); |
| 3758 | |
| 3759 | EXPECT_GL_NO_ERROR(); |
| 3760 | |
| 3761 | drawQuad(mProgram, "position", 0.5f); |
| 3762 | |
| 3763 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 3764 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 3765 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() - 1, getWindowHeight() - 1, GLColor::green); |
| 3766 | } |
| 3767 | |
| 3768 | // ~GL_OES_texture_border_clamp |
| 3769 | |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3770 | class TextureLimitsTest : public ANGLETest |
| 3771 | { |
| 3772 | protected: |
| 3773 | struct RGBA8 |
| 3774 | { |
| 3775 | uint8_t R, G, B, A; |
| 3776 | }; |
| 3777 | |
| 3778 | TextureLimitsTest() |
| 3779 | : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0) |
| 3780 | { |
| 3781 | setWindowWidth(128); |
| 3782 | setWindowHeight(128); |
| 3783 | setConfigRedBits(8); |
| 3784 | setConfigGreenBits(8); |
| 3785 | setConfigBlueBits(8); |
| 3786 | setConfigAlphaBits(8); |
| 3787 | } |
| 3788 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3789 | void testSetUp() override |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3790 | { |
Jamie Madill | 0fdb956 | 2018-09-17 17:18:43 -0400 | [diff] [blame] | 3791 | glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures); |
| 3792 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures); |
| 3793 | glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures); |
| 3794 | |
| 3795 | ASSERT_GL_NO_ERROR(); |
| 3796 | } |
| 3797 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 3798 | void testTearDown() override |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3799 | { |
| 3800 | if (mProgram != 0) |
| 3801 | { |
| 3802 | glDeleteProgram(mProgram); |
| 3803 | mProgram = 0; |
| 3804 | |
| 3805 | if (!mTextures.empty()) |
| 3806 | { |
| 3807 | glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]); |
| 3808 | } |
| 3809 | } |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3810 | } |
| 3811 | |
| 3812 | void compileProgramWithTextureCounts(const std::string &vertexPrefix, |
| 3813 | GLint vertexTextureCount, |
| 3814 | GLint vertexActiveTextureCount, |
| 3815 | const std::string &fragPrefix, |
| 3816 | GLint fragmentTextureCount, |
| 3817 | GLint fragmentActiveTextureCount) |
| 3818 | { |
| 3819 | std::stringstream vertexShaderStr; |
| 3820 | vertexShaderStr << "attribute vec2 position;\n" |
| 3821 | << "varying vec4 color;\n" |
| 3822 | << "varying vec2 texCoord;\n"; |
| 3823 | |
| 3824 | for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex) |
| 3825 | { |
| 3826 | vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n"; |
| 3827 | } |
| 3828 | |
| 3829 | vertexShaderStr << "void main() {\n" |
| 3830 | << " gl_Position = vec4(position, 0, 1);\n" |
| 3831 | << " texCoord = (position * 0.5) + 0.5;\n" |
| 3832 | << " color = vec4(0);\n"; |
| 3833 | |
| 3834 | for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex) |
| 3835 | { |
| 3836 | vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex |
| 3837 | << ", texCoord);\n"; |
| 3838 | } |
| 3839 | |
| 3840 | vertexShaderStr << "}"; |
| 3841 | |
| 3842 | std::stringstream fragmentShaderStr; |
| 3843 | fragmentShaderStr << "varying mediump vec4 color;\n" |
| 3844 | << "varying mediump vec2 texCoord;\n"; |
| 3845 | |
| 3846 | for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex) |
| 3847 | { |
| 3848 | fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n"; |
| 3849 | } |
| 3850 | |
| 3851 | fragmentShaderStr << "void main() {\n" |
| 3852 | << " gl_FragColor = color;\n"; |
| 3853 | |
| 3854 | for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex) |
| 3855 | { |
| 3856 | fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex |
| 3857 | << ", texCoord);\n"; |
| 3858 | } |
| 3859 | |
| 3860 | fragmentShaderStr << "}"; |
| 3861 | |
| 3862 | const std::string &vertexShaderSource = vertexShaderStr.str(); |
| 3863 | const std::string &fragmentShaderSource = fragmentShaderStr.str(); |
| 3864 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 3865 | mProgram = CompileProgram(vertexShaderSource.c_str(), fragmentShaderSource.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3866 | } |
| 3867 | |
| 3868 | RGBA8 getPixel(GLint texIndex) |
| 3869 | { |
| 3870 | RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3), |
| 3871 | 0, 255u}; |
| 3872 | return pixel; |
| 3873 | } |
| 3874 | |
| 3875 | void initTextures(GLint tex2DCount, GLint texCubeCount) |
| 3876 | { |
| 3877 | GLint totalCount = tex2DCount + texCubeCount; |
| 3878 | mTextures.assign(totalCount, 0); |
| 3879 | glGenTextures(totalCount, &mTextures[0]); |
| 3880 | ASSERT_GL_NO_ERROR(); |
| 3881 | |
| 3882 | std::vector<RGBA8> texData(16 * 16); |
| 3883 | |
| 3884 | GLint texIndex = 0; |
| 3885 | for (; texIndex < tex2DCount; ++texIndex) |
| 3886 | { |
| 3887 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3888 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3889 | glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]); |
| 3890 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 3891 | &texData[0]); |
| 3892 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3893 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3894 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3895 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3896 | } |
| 3897 | |
| 3898 | ASSERT_GL_NO_ERROR(); |
| 3899 | |
| 3900 | for (; texIndex < texCubeCount; ++texIndex) |
| 3901 | { |
| 3902 | texData.assign(texData.size(), getPixel(texIndex)); |
| 3903 | glActiveTexture(GL_TEXTURE0 + texIndex); |
| 3904 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]); |
| 3905 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3906 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3907 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3908 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3909 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3910 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3911 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3912 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3913 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3914 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3915 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, |
| 3916 | GL_UNSIGNED_BYTE, &texData[0]); |
| 3917 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 3918 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 3919 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 3920 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 3921 | } |
| 3922 | |
| 3923 | ASSERT_GL_NO_ERROR(); |
| 3924 | } |
| 3925 | |
| 3926 | void testWithTextures(GLint vertexTextureCount, |
| 3927 | const std::string &vertexTexturePrefix, |
| 3928 | GLint fragmentTextureCount, |
| 3929 | const std::string &fragmentTexturePrefix) |
| 3930 | { |
| 3931 | // Generate textures |
| 3932 | initTextures(vertexTextureCount + fragmentTextureCount, 0); |
| 3933 | |
| 3934 | glUseProgram(mProgram); |
| 3935 | RGBA8 expectedSum = {0}; |
| 3936 | for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex) |
| 3937 | { |
| 3938 | std::stringstream uniformNameStr; |
| 3939 | uniformNameStr << vertexTexturePrefix << texIndex; |
| 3940 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3941 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3942 | ASSERT_NE(-1, location); |
| 3943 | |
| 3944 | glUniform1i(location, texIndex); |
| 3945 | RGBA8 contribution = getPixel(texIndex); |
| 3946 | expectedSum.R += contribution.R; |
| 3947 | expectedSum.G += contribution.G; |
| 3948 | } |
| 3949 | |
| 3950 | for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex) |
| 3951 | { |
| 3952 | std::stringstream uniformNameStr; |
| 3953 | uniformNameStr << fragmentTexturePrefix << texIndex; |
| 3954 | const std::string &uniformName = uniformNameStr.str(); |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 3955 | GLint location = glGetUniformLocation(mProgram, uniformName.c_str()); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 3956 | ASSERT_NE(-1, location); |
| 3957 | |
| 3958 | glUniform1i(location, texIndex + vertexTextureCount); |
| 3959 | RGBA8 contribution = getPixel(texIndex + vertexTextureCount); |
| 3960 | expectedSum.R += contribution.R; |
| 3961 | expectedSum.G += contribution.G; |
| 3962 | } |
| 3963 | |
| 3964 | ASSERT_GE(256u, expectedSum.G); |
| 3965 | |
| 3966 | drawQuad(mProgram, "position", 0.5f); |
| 3967 | ASSERT_GL_NO_ERROR(); |
| 3968 | EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255); |
| 3969 | } |
| 3970 | |
| 3971 | GLuint mProgram; |
| 3972 | std::vector<GLuint> mTextures; |
| 3973 | GLint mMaxVertexTextures; |
| 3974 | GLint mMaxFragmentTextures; |
| 3975 | GLint mMaxCombinedTextures; |
| 3976 | }; |
| 3977 | |
| 3978 | // Test rendering with the maximum vertex texture units. |
| 3979 | TEST_P(TextureLimitsTest, MaxVertexTextures) |
| 3980 | { |
| 3981 | compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0); |
| 3982 | ASSERT_NE(0u, mProgram); |
| 3983 | ASSERT_GL_NO_ERROR(); |
| 3984 | |
| 3985 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 3986 | } |
| 3987 | |
| 3988 | // Test rendering with the maximum fragment texture units. |
| 3989 | TEST_P(TextureLimitsTest, MaxFragmentTextures) |
| 3990 | { |
| 3991 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures); |
| 3992 | ASSERT_NE(0u, mProgram); |
| 3993 | ASSERT_GL_NO_ERROR(); |
| 3994 | |
| 3995 | testWithTextures(mMaxFragmentTextures, "tex", 0, "tex"); |
| 3996 | } |
| 3997 | |
| 3998 | // Test rendering with maximum combined texture units. |
| 3999 | TEST_P(TextureLimitsTest, MaxCombinedTextures) |
| 4000 | { |
| 4001 | GLint vertexTextures = mMaxVertexTextures; |
| 4002 | |
| 4003 | if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures) |
| 4004 | { |
| 4005 | vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures; |
| 4006 | } |
| 4007 | |
| 4008 | compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex", |
| 4009 | mMaxFragmentTextures, mMaxFragmentTextures); |
| 4010 | ASSERT_NE(0u, mProgram); |
| 4011 | ASSERT_GL_NO_ERROR(); |
| 4012 | |
| 4013 | testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex"); |
| 4014 | } |
| 4015 | |
| 4016 | // Negative test for exceeding the number of vertex textures |
| 4017 | TEST_P(TextureLimitsTest, ExcessiveVertexTextures) |
| 4018 | { |
| 4019 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0, |
| 4020 | 0); |
| 4021 | ASSERT_EQ(0u, mProgram); |
| 4022 | } |
| 4023 | |
| 4024 | // Negative test for exceeding the number of fragment textures |
| 4025 | TEST_P(TextureLimitsTest, ExcessiveFragmentTextures) |
| 4026 | { |
| 4027 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1, |
| 4028 | mMaxFragmentTextures + 1); |
| 4029 | ASSERT_EQ(0u, mProgram); |
| 4030 | } |
| 4031 | |
| 4032 | // Test active vertex textures under the limit, but excessive textures specified. |
| 4033 | TEST_P(TextureLimitsTest, MaxActiveVertexTextures) |
| 4034 | { |
| 4035 | compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0); |
| 4036 | ASSERT_NE(0u, mProgram); |
| 4037 | ASSERT_GL_NO_ERROR(); |
| 4038 | |
| 4039 | testWithTextures(mMaxVertexTextures, "tex", 0, "tex"); |
| 4040 | } |
| 4041 | |
| 4042 | // Test active fragment textures under the limit, but excessive textures specified. |
| 4043 | TEST_P(TextureLimitsTest, MaxActiveFragmentTextures) |
| 4044 | { |
| 4045 | compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4, |
| 4046 | mMaxFragmentTextures); |
| 4047 | ASSERT_NE(0u, mProgram); |
| 4048 | ASSERT_GL_NO_ERROR(); |
| 4049 | |
| 4050 | testWithTextures(0, "tex", mMaxFragmentTextures, "tex"); |
| 4051 | } |
| 4052 | |
| 4053 | // Negative test for pointing two sampler uniforms of different types to the same texture. |
Olli Etuaho | 4a8329f | 2016-01-11 17:12:57 +0200 | [diff] [blame] | 4054 | // GLES 2.0.25 section 2.10.4 page 39. |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 4055 | TEST_P(TextureLimitsTest, TextureTypeConflict) |
| 4056 | { |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4057 | constexpr char kVS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 4058 | "attribute vec2 position;\n" |
| 4059 | "varying float color;\n" |
| 4060 | "uniform sampler2D tex2D;\n" |
| 4061 | "uniform samplerCube texCube;\n" |
| 4062 | "void main() {\n" |
| 4063 | " gl_Position = vec4(position, 0, 1);\n" |
| 4064 | " vec2 texCoord = (position * 0.5) + 0.5;\n" |
| 4065 | " color = texture2D(tex2D, texCoord).x;\n" |
| 4066 | " color += textureCube(texCube, vec3(texCoord, 0)).x;\n" |
| 4067 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4068 | constexpr char kFS[] = |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 4069 | "varying mediump float color;\n" |
| 4070 | "void main() {\n" |
| 4071 | " gl_FragColor = vec4(color, 0, 0, 1);\n" |
| 4072 | "}"; |
| 4073 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 4074 | mProgram = CompileProgram(kVS, kFS); |
Jamie Madill | 3d3d2f2 | 2015-09-23 16:47:51 -0400 | [diff] [blame] | 4075 | ASSERT_NE(0u, mProgram); |
| 4076 | |
| 4077 | initTextures(1, 0); |
| 4078 | |
| 4079 | glUseProgram(mProgram); |
| 4080 | GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D"); |
| 4081 | ASSERT_NE(-1, tex2DLocation); |
| 4082 | GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube"); |
| 4083 | ASSERT_NE(-1, texCubeLocation); |
| 4084 | |
| 4085 | glUniform1i(tex2DLocation, 0); |
| 4086 | glUniform1i(texCubeLocation, 0); |
| 4087 | ASSERT_GL_NO_ERROR(); |
| 4088 | |
| 4089 | drawQuad(mProgram, "position", 0.5f); |
| 4090 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 4091 | } |
| 4092 | |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4093 | class Texture2DNorm16TestES3 : public Texture2DTestES3 |
| 4094 | { |
| 4095 | protected: |
| 4096 | Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {} |
| 4097 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 4098 | void testSetUp() override |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4099 | { |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 4100 | Texture2DTestES3::testSetUp(); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4101 | |
| 4102 | glActiveTexture(GL_TEXTURE0); |
| 4103 | glGenTextures(3, mTextures); |
| 4104 | glGenFramebuffers(1, &mFBO); |
| 4105 | glGenRenderbuffers(1, &mRenderbuffer); |
| 4106 | |
| 4107 | for (size_t textureIndex = 0; textureIndex < 3; textureIndex++) |
| 4108 | { |
| 4109 | glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]); |
| 4110 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4111 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4112 | } |
| 4113 | |
| 4114 | glBindTexture(GL_TEXTURE_2D, 0); |
| 4115 | |
| 4116 | ASSERT_GL_NO_ERROR(); |
| 4117 | } |
| 4118 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 4119 | void testTearDown() override |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4120 | { |
| 4121 | glDeleteTextures(3, mTextures); |
| 4122 | glDeleteFramebuffers(1, &mFBO); |
| 4123 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 4124 | |
Jamie Madill | 5cbaa3f | 2019-05-07 15:49:22 -0400 | [diff] [blame] | 4125 | Texture2DTestES3::testTearDown(); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4126 | } |
| 4127 | |
| 4128 | void testNorm16Texture(GLint internalformat, GLenum format, GLenum type) |
| 4129 | { |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4130 | // TODO(http://anglebug.com/4089) Fails on Win Intel OpenGL driver |
| 4131 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL()); |
| 4132 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16")); |
| 4133 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 4134 | GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35; |
| 4135 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4136 | |
| 4137 | setUpProgram(); |
| 4138 | |
| 4139 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4140 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], |
| 4141 | 0); |
| 4142 | |
| 4143 | glBindTexture(GL_TEXTURE_2D, mTextures[0]); |
| 4144 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr); |
| 4145 | |
| 4146 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 4147 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4148 | |
| 4149 | EXPECT_GL_NO_ERROR(); |
| 4150 | |
| 4151 | drawQuad(mProgram, "position", 0.5f); |
| 4152 | |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 4153 | GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4154 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 4155 | EXPECT_PIXEL_COLOR_EQ(0, 0, |
| 4156 | SliceFormatColor(format, GLColor(expectedValue, expectedValue, |
| 4157 | expectedValue, expectedValue))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4158 | |
| 4159 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 4160 | |
| 4161 | ASSERT_GL_NO_ERROR(); |
| 4162 | } |
| 4163 | |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4164 | void testReadPixelsRGBAWithRangeAndPixelStoreMode(GLuint x, |
| 4165 | GLuint y, |
| 4166 | GLuint width, |
| 4167 | GLuint height, |
| 4168 | GLint packRowLength, |
| 4169 | GLint packAlignment, |
| 4170 | GLint packSkipPixels, |
| 4171 | GLint packSkipRows, |
| 4172 | GLenum type, |
| 4173 | GLColor16UI color) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4174 | { |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4175 | // PACK modes debugging |
| 4176 | GLint s = 2; // single component size in bytes, UNSIGNED_SHORT -> 2 in our case |
| 4177 | GLint n = 4; // 4 components per pixel, stands for GL_RGBA |
| 4178 | |
| 4179 | GLuint l = packRowLength == 0 ? width : packRowLength; |
| 4180 | const GLint &a = packAlignment; |
| 4181 | |
| 4182 | // According to |
| 4183 | // https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glPixelStorei.xhtml |
| 4184 | GLint k = (s >= a) ? n * l : a / s * (1 + (s * n * l - 1) / a); |
| 4185 | std::size_t componentCount = n * packSkipPixels + k * (packSkipRows + height); |
| 4186 | if (static_cast<GLuint>(packRowLength) < width) |
| 4187 | { |
| 4188 | componentCount += width * n * s - k; |
| 4189 | } |
| 4190 | |
| 4191 | // Populate the pixels array with random dirty value |
| 4192 | constexpr GLushort kDirtyValue = 0x1234; |
| 4193 | std::vector<GLushort> pixels(componentCount, kDirtyValue); |
| 4194 | glReadPixels(x, y, width, height, GL_RGBA, type, pixels.data()); |
| 4195 | |
| 4196 | EXPECT_GL_NO_ERROR(); |
| 4197 | |
| 4198 | GLushort *pixelRowStart = pixels.data(); |
| 4199 | pixelRowStart += n * packSkipPixels + k * packSkipRows; |
| 4200 | |
| 4201 | std::vector<bool> modifiedPixels(componentCount, false); |
| 4202 | |
| 4203 | char errorInfo[200]; |
| 4204 | |
| 4205 | for (GLuint y = 0; y < height; ++y) |
| 4206 | { |
| 4207 | GLushort *curPixel = pixelRowStart; |
| 4208 | for (GLuint x = 0, len = (y == height - 1) ? width : std::min(l, width); x < len; ++x) |
| 4209 | { |
| 4210 | snprintf(errorInfo, sizeof(errorInfo), |
| 4211 | "extent: {%u, %u}, coord: (%u, %u), rowLength: %d, alignment: %d, " |
| 4212 | "skipPixels: %d, skipRows: %d\n", |
| 4213 | width, height, x, y, packRowLength, packAlignment, packSkipPixels, |
| 4214 | packSkipRows); |
| 4215 | EXPECT_EQ(color.R, curPixel[0]) << errorInfo; |
| 4216 | EXPECT_EQ(color.G, curPixel[1]) << errorInfo; |
| 4217 | EXPECT_EQ(color.B, curPixel[2]) << errorInfo; |
| 4218 | EXPECT_EQ(color.A, curPixel[3]) << errorInfo; |
| 4219 | |
| 4220 | std::ptrdiff_t diff = curPixel - pixels.data(); |
| 4221 | modifiedPixels[diff + 0] = true; |
| 4222 | modifiedPixels[diff + 1] = true; |
| 4223 | modifiedPixels[diff + 2] = true; |
| 4224 | modifiedPixels[diff + 3] = true; |
| 4225 | |
| 4226 | curPixel += n; |
| 4227 | } |
| 4228 | pixelRowStart += k; |
| 4229 | } |
| 4230 | |
| 4231 | for (std::size_t i = 0; i < modifiedPixels.size(); ++i) |
| 4232 | { |
| 4233 | if (!modifiedPixels[i]) |
| 4234 | { |
| 4235 | EXPECT_EQ(pixels[i], kDirtyValue); |
| 4236 | } |
| 4237 | } |
| 4238 | } |
| 4239 | |
| 4240 | void testNorm16RenderAndReadPixels(GLint internalformat, GLenum format, GLenum type) |
| 4241 | { |
| 4242 | // TODO(http://anglebug.com/4089) Fails on Win Intel OpenGL driver |
| 4243 | ANGLE_SKIP_TEST_IF(IsIntel() && IsOpenGL()); |
| 4244 | // TODO(http://anglebug.com/4245) Fails on Win AMD OpenGL driver |
| 4245 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 4246 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_norm16")); |
| 4247 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 4248 | GLushort pixelValue = 0x6A35; |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 4249 | GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue}; |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4250 | GLColor16UI color = SliceFormatColor16UI( |
| 4251 | format, GLColor16UI(pixelValue, pixelValue, pixelValue, pixelValue)); |
| 4252 | // Size of drawing viewport |
| 4253 | constexpr GLint width = 8, height = 8; |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4254 | |
| 4255 | setUpProgram(); |
| 4256 | |
| 4257 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4258 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, width, height, 0, format, type, nullptr); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4259 | |
| 4260 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4261 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 4262 | 0); |
| 4263 | |
| 4264 | glBindTexture(GL_TEXTURE_2D, mTextures[2]); |
Geoff Lang | f607c60 | 2016-09-21 11:46:48 -0400 | [diff] [blame] | 4265 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4267 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4268 | |
| 4269 | EXPECT_GL_NO_ERROR(); |
| 4270 | |
| 4271 | drawQuad(mProgram, "position", 0.5f); |
| 4272 | |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4273 | // ReadPixels against different width, height, pixel pack mode combinations to test |
| 4274 | // workaround of pixels rearrangement |
| 4275 | |
| 4276 | // {x, y, width, height} |
| 4277 | std::vector<std::array<GLint, 4>> areas = { |
| 4278 | {0, 0, 1, 1}, {0, 0, 1, 2}, {0, 0, 2, 1}, {0, 0, 2, 2}, |
| 4279 | {0, 0, 3, 2}, {0, 0, 3, 3}, {0, 0, 4, 3}, {0, 0, 4, 4}, |
| 4280 | |
| 4281 | {1, 3, 3, 2}, {1, 3, 3, 3}, {3, 2, 4, 3}, {3, 2, 4, 4}, |
| 4282 | |
| 4283 | {0, 0, 5, 6}, {2, 1, 5, 6}, {0, 0, 6, 1}, {0, 0, 7, 1}, |
| 4284 | {0, 0, 7, 3}, {0, 0, 7, 8}, {1, 0, 7, 8}, {0, 0, 8, 8}, |
| 4285 | }; |
| 4286 | |
| 4287 | // Put default settings at the last |
Tibor Dusnoki | 4546c5c | 2020-01-31 15:05:35 +0100 | [diff] [blame] | 4288 | std::vector<GLint> paramsPackRowLength = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0}; |
| 4289 | std::vector<GLint> paramsPackAlignment = {1, 2, 8, 4}; |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4290 | std::vector<std::array<GLint, 2>> paramsPackSkipPixelsAndRows = {{1, 0}, {0, 1}, {1, 1}, |
| 4291 | {3, 1}, {20, 20}, {0, 0}}; |
| 4292 | |
| 4293 | // Restore pixel pack modes later |
| 4294 | GLint restorePackAlignment; |
| 4295 | glGetIntegerv(GL_PACK_ALIGNMENT, &restorePackAlignment); |
| 4296 | GLint restorePackRowLength; |
| 4297 | glGetIntegerv(GL_PACK_ROW_LENGTH, &restorePackRowLength); |
| 4298 | GLint restorePackSkipPixels; |
| 4299 | glGetIntegerv(GL_PACK_SKIP_PIXELS, &restorePackSkipPixels); |
| 4300 | GLint restorePackSkipRows; |
| 4301 | glGetIntegerv(GL_PACK_SKIP_ROWS, &restorePackSkipRows); |
| 4302 | |
| 4303 | // Variable symbols are based on: |
| 4304 | // https://www.khronos.org/registry/OpenGL-Refpages/es3.0/html/glPixelStorei.xhtml |
| 4305 | for (const auto &skipped : paramsPackSkipPixelsAndRows) |
| 4306 | { |
| 4307 | glPixelStorei(GL_PACK_SKIP_PIXELS, skipped[0]); |
| 4308 | glPixelStorei(GL_PACK_SKIP_ROWS, skipped[1]); |
| 4309 | for (GLint a : paramsPackAlignment) |
| 4310 | { |
| 4311 | glPixelStorei(GL_PACK_ALIGNMENT, a); |
| 4312 | for (GLint l : paramsPackRowLength) |
| 4313 | { |
| 4314 | glPixelStorei(GL_PACK_ROW_LENGTH, l); |
| 4315 | |
| 4316 | for (const auto &area : areas) |
| 4317 | { |
| 4318 | ASSERT(area[0] + area[2] <= width); |
| 4319 | ASSERT(area[1] + area[3] <= height); |
| 4320 | testReadPixelsRGBAWithRangeAndPixelStoreMode(area[0], area[1], area[2], |
| 4321 | area[3], l, a, skipped[0], |
| 4322 | skipped[1], type, color); |
| 4323 | } |
| 4324 | } |
| 4325 | } |
| 4326 | } |
| 4327 | |
| 4328 | glPixelStorei(GL_PACK_ALIGNMENT, restorePackAlignment); |
| 4329 | glPixelStorei(GL_PACK_ROW_LENGTH, restorePackRowLength); |
| 4330 | glPixelStorei(GL_PACK_SKIP_PIXELS, restorePackSkipPixels); |
| 4331 | glPixelStorei(GL_PACK_SKIP_ROWS, restorePackSkipRows); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4332 | |
| 4333 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 4334 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 4335 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 4336 | mRenderbuffer); |
| 4337 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 4338 | EXPECT_GL_NO_ERROR(); |
| 4339 | |
| 4340 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 4341 | glClear(GL_COLOR_BUFFER_BIT); |
| 4342 | |
shrekshao | fb1c2fe | 2019-11-13 11:10:39 -0800 | [diff] [blame] | 4343 | EXPECT_PIXEL_16UI_COLOR( |
| 4344 | 0, 0, SliceFormatColor16UI(format, GLColor16UI(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF))); |
shrekshao | e33c158 | 2019-11-06 16:55:29 -0800 | [diff] [blame] | 4345 | |
| 4346 | glBindTexture(GL_TEXTURE_2D, mTextures[1]); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4347 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 4348 | |
shrekshao | e33c158 | 2019-11-06 16:55:29 -0800 | [diff] [blame] | 4349 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], |
| 4350 | 0); |
shrekshao | fb1c2fe | 2019-11-13 11:10:39 -0800 | [diff] [blame] | 4351 | EXPECT_PIXEL_16UI_COLOR( |
| 4352 | 0, 0, SliceFormatColor16UI(format, GLColor16UI(0xFFFF, 0xFFFF, 0xFFFF, 0xFFFF))); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4353 | |
| 4354 | ASSERT_GL_NO_ERROR(); |
shrekshao | fb1c2fe | 2019-11-13 11:10:39 -0800 | [diff] [blame] | 4355 | |
| 4356 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4357 | } |
| 4358 | |
| 4359 | GLuint mTextures[3]; |
| 4360 | GLuint mFBO; |
| 4361 | GLuint mRenderbuffer; |
| 4362 | }; |
| 4363 | |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4364 | TEST_P(Texture2DNorm16TestES3, TextureNorm16R16TextureTest) |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4365 | { |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4366 | testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4367 | } |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4368 | |
shrekshao | 81ee4d2 | 2019-12-04 17:05:11 -0800 | [diff] [blame] | 4369 | TEST_P(Texture2DNorm16TestES3, TextureNorm16R16SNORMTextureTest) |
| 4370 | { |
| 4371 | testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT); |
| 4372 | } |
| 4373 | |
| 4374 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RG16TextureTest) |
| 4375 | { |
| 4376 | testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 4377 | } |
| 4378 | |
| 4379 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RG16SNORMTextureTest) |
| 4380 | { |
| 4381 | testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT); |
| 4382 | } |
| 4383 | |
| 4384 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RGB16TextureTest) |
| 4385 | { |
| 4386 | // (http://anglebug.com/4215) Driver bug on some Qualcomm Adreno gpu |
| 4387 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
| 4388 | |
| 4389 | testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT); |
| 4390 | } |
| 4391 | |
| 4392 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RGB16SNORMTextureTest) |
| 4393 | { |
| 4394 | // (http://anglebug.com/4215) Driver bug on some Qualcomm Adreno gpu |
| 4395 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
| 4396 | |
| 4397 | testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT); |
| 4398 | } |
| 4399 | |
| 4400 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RGBA16TextureTest) |
| 4401 | { |
| 4402 | testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
| 4403 | } |
| 4404 | |
| 4405 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RGBA16SNORMTextureTest) |
| 4406 | { |
| 4407 | testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT); |
| 4408 | } |
| 4409 | |
| 4410 | TEST_P(Texture2DNorm16TestES3, TextureNorm16R16RenderTest) |
| 4411 | { |
| 4412 | testNorm16RenderAndReadPixels(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT); |
| 4413 | } |
| 4414 | |
| 4415 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RG16RenderTest) |
| 4416 | { |
| 4417 | testNorm16RenderAndReadPixels(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT); |
| 4418 | } |
| 4419 | |
| 4420 | TEST_P(Texture2DNorm16TestES3, TextureNorm16RGBA16RenderTest) |
| 4421 | { |
| 4422 | testNorm16RenderAndReadPixels(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT); |
Vincent Lang | 25ab451 | 2016-05-13 18:13:59 +0200 | [diff] [blame] | 4423 | } |
| 4424 | |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 4425 | class Texture2DRGTest : public Texture2DTest |
| 4426 | { |
| 4427 | protected: |
| 4428 | Texture2DRGTest() |
| 4429 | : Texture2DTest(), mRenderableTexture(0), mTestTexture(0), mFBO(0), mRenderbuffer(0) |
| 4430 | {} |
| 4431 | |
| 4432 | void testSetUp() override |
| 4433 | { |
| 4434 | Texture2DTest::testSetUp(); |
| 4435 | |
| 4436 | glActiveTexture(GL_TEXTURE0); |
| 4437 | glGenTextures(1, &mRenderableTexture); |
| 4438 | glGenTextures(1, &mTestTexture); |
| 4439 | glGenFramebuffers(1, &mFBO); |
| 4440 | glGenRenderbuffers(1, &mRenderbuffer); |
| 4441 | |
| 4442 | glBindTexture(GL_TEXTURE_2D, mRenderableTexture); |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 4443 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4444 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 4445 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 4446 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4447 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 4448 | |
| 4449 | glBindTexture(GL_TEXTURE_2D, 0); |
| 4450 | |
| 4451 | setUpProgram(); |
| 4452 | glUseProgram(mProgram); |
| 4453 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4454 | |
| 4455 | ASSERT_GL_NO_ERROR(); |
| 4456 | } |
| 4457 | |
| 4458 | void testTearDown() override |
| 4459 | { |
| 4460 | glDeleteTextures(1, &mRenderableTexture); |
| 4461 | glDeleteTextures(1, &mTestTexture); |
| 4462 | glDeleteFramebuffers(1, &mFBO); |
| 4463 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 4464 | |
| 4465 | Texture2DTest::testTearDown(); |
| 4466 | } |
| 4467 | |
| 4468 | void setupFormatTextures(GLenum internalformat, GLenum format, GLenum type, GLvoid *imageData) |
| 4469 | { |
| 4470 | glBindTexture(GL_TEXTURE_2D, mRenderableTexture); |
| 4471 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4472 | |
| 4473 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4474 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 4475 | mRenderableTexture, 0); |
| 4476 | |
| 4477 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4478 | glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData); |
| 4479 | |
| 4480 | EXPECT_GL_NO_ERROR(); |
| 4481 | } |
| 4482 | |
| 4483 | void testRGTexture(GLColor expectedColor) |
| 4484 | { |
| 4485 | drawQuad(mProgram, "position", 0.5f); |
| 4486 | |
| 4487 | EXPECT_GL_NO_ERROR(); |
| 4488 | EXPECT_PIXEL_COLOR_NEAR(0, 0, expectedColor, kPixelTolerance); |
| 4489 | } |
| 4490 | |
| 4491 | void testRGRender(GLenum internalformat, GLenum format) |
| 4492 | { |
| 4493 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 4494 | glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1); |
| 4495 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 4496 | mRenderbuffer); |
| 4497 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 4498 | EXPECT_GL_NO_ERROR(); |
| 4499 | |
| 4500 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 4501 | glClear(GL_COLOR_BUFFER_BIT); |
| 4502 | |
| 4503 | glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| 4504 | |
| 4505 | ASSERT_GL_NO_ERROR(); |
| 4506 | EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor(255u, 255u, 255u, 255u))); |
| 4507 | } |
| 4508 | |
| 4509 | GLuint mRenderableTexture; |
| 4510 | GLuint mTestTexture; |
| 4511 | GLuint mFBO; |
| 4512 | GLuint mRenderbuffer; |
| 4513 | }; |
| 4514 | |
| 4515 | // Test unorm texture formats enabled by the GL_EXT_texture_rg extension. |
| 4516 | TEST_P(Texture2DRGTest, TextureRGUNormTest) |
| 4517 | { |
| 4518 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4519 | |
| 4520 | GLubyte pixelValue = 0xab; |
| 4521 | GLubyte imageData[] = {pixelValue, pixelValue}; |
| 4522 | |
| 4523 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_UNSIGNED_BYTE, imageData); |
| 4524 | testRGTexture( |
| 4525 | SliceFormatColor(GL_RED_EXT, GLColor(pixelValue, pixelValue, pixelValue, pixelValue))); |
| 4526 | testRGRender(GL_R8_EXT, GL_RED_EXT); |
| 4527 | |
| 4528 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_UNSIGNED_BYTE, imageData); |
| 4529 | testRGTexture( |
| 4530 | SliceFormatColor(GL_RG_EXT, GLColor(pixelValue, pixelValue, pixelValue, pixelValue))); |
| 4531 | testRGRender(GL_RG8_EXT, GL_RG_EXT); |
| 4532 | } |
| 4533 | |
| 4534 | // Test float texture formats enabled by the GL_EXT_texture_rg extension. |
| 4535 | TEST_P(Texture2DRGTest, TextureRGFloatTest) |
| 4536 | { |
| 4537 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4538 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4539 | |
| 4540 | GLfloat pixelValue = 0.54321; |
| 4541 | GLfloat imageData[] = {pixelValue, pixelValue}; |
| 4542 | |
| 4543 | GLubyte expectedValue = static_cast<GLubyte>(pixelValue * 255.0f); |
| 4544 | GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); |
| 4545 | |
| 4546 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_FLOAT, imageData); |
| 4547 | testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); |
| 4548 | |
| 4549 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_FLOAT, imageData); |
| 4550 | testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); |
| 4551 | } |
| 4552 | |
| 4553 | // Test half-float texture formats enabled by the GL_EXT_texture_rg extension. |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 4554 | TEST_P(Texture2DRGTest, TextureRGHalfFloatTest) |
Mohan Maiya | 8f1169e | 2019-06-27 15:32:32 -0700 | [diff] [blame] | 4555 | { |
| 4556 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_rg")); |
| 4557 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4558 | |
| 4559 | GLfloat pixelValueFloat = 0.543f; |
| 4560 | GLhalf pixelValue = 0x3858; |
| 4561 | GLhalf imageData[] = {pixelValue, pixelValue}; |
| 4562 | |
| 4563 | GLubyte expectedValue = static_cast<GLubyte>(pixelValueFloat * 255.0f); |
| 4564 | GLColor expectedColor = GLColor(expectedValue, expectedValue, expectedValue, expectedValue); |
| 4565 | |
| 4566 | setupFormatTextures(GL_RED_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES, imageData); |
| 4567 | testRGTexture(SliceFormatColor(GL_RED_EXT, expectedColor)); |
| 4568 | |
| 4569 | setupFormatTextures(GL_RG_EXT, GL_RG_EXT, GL_HALF_FLOAT_OES, imageData); |
| 4570 | testRGTexture(SliceFormatColor(GL_RG_EXT, expectedColor)); |
| 4571 | } |
| 4572 | |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 4573 | class Texture2DFloatTest : public Texture2DTest |
| 4574 | { |
| 4575 | protected: |
| 4576 | Texture2DFloatTest() |
| 4577 | : Texture2DTest(), mRenderableTexture(0), mTestTexture(0), mFBO(0), mRenderbuffer(0) |
| 4578 | {} |
| 4579 | |
| 4580 | void testSetUp() override |
| 4581 | { |
| 4582 | Texture2DTest::testSetUp(); |
| 4583 | |
| 4584 | glActiveTexture(GL_TEXTURE0); |
| 4585 | glGenTextures(1, &mRenderableTexture); |
| 4586 | glGenTextures(1, &mTestTexture); |
| 4587 | glGenFramebuffers(1, &mFBO); |
| 4588 | glGenRenderbuffers(1, &mRenderbuffer); |
| 4589 | |
| 4590 | setUpProgram(); |
| 4591 | glUseProgram(mProgram); |
| 4592 | glUniform1i(mTexture2DUniformLocation, 0); |
| 4593 | |
| 4594 | glBindTexture(GL_TEXTURE_2D, mRenderableTexture); |
| 4595 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 4596 | |
| 4597 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4598 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 4599 | mRenderableTexture, 0); |
| 4600 | |
| 4601 | ASSERT_GL_NO_ERROR(); |
| 4602 | } |
| 4603 | |
| 4604 | void testTearDown() override |
| 4605 | { |
| 4606 | glDeleteTextures(1, &mRenderableTexture); |
| 4607 | glDeleteTextures(1, &mTestTexture); |
| 4608 | glDeleteFramebuffers(1, &mFBO); |
| 4609 | glDeleteRenderbuffers(1, &mRenderbuffer); |
| 4610 | |
| 4611 | Texture2DTest::testTearDown(); |
| 4612 | } |
| 4613 | |
| 4614 | void testFloatTextureSample(GLenum internalFormat, GLenum format, GLenum type) |
| 4615 | { |
| 4616 | constexpr GLfloat imageDataFloat[] = { |
| 4617 | 0.2f, |
| 4618 | 0.3f, |
| 4619 | 0.4f, |
| 4620 | 0.5f, |
| 4621 | }; |
| 4622 | constexpr GLhalf imageDataHalf[] = { |
| 4623 | 0x3266, |
| 4624 | 0x34CD, |
| 4625 | 0x3666, |
| 4626 | 0x3800, |
| 4627 | }; |
| 4628 | GLColor expectedValue; |
| 4629 | for (int i = 0; i < 4; i++) |
| 4630 | { |
| 4631 | expectedValue[i] = static_cast<GLubyte>(imageDataFloat[i] * 255.0f); |
| 4632 | } |
| 4633 | |
| 4634 | const GLvoid *imageData; |
| 4635 | switch (type) |
| 4636 | { |
| 4637 | case GL_FLOAT: |
| 4638 | imageData = imageDataFloat; |
| 4639 | break; |
| 4640 | case GL_HALF_FLOAT: |
| 4641 | case GL_HALF_FLOAT_OES: |
| 4642 | imageData = imageDataHalf; |
| 4643 | break; |
| 4644 | default: |
| 4645 | imageData = nullptr; |
| 4646 | } |
| 4647 | ASSERT(imageData != nullptr); |
| 4648 | |
| 4649 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4650 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, format, type, imageData); |
| 4651 | |
| 4652 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 4653 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 4654 | |
| 4655 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4656 | drawQuad(mProgram, "position", 0.5f); |
| 4657 | |
| 4658 | EXPECT_GL_NO_ERROR(); |
| 4659 | EXPECT_PIXEL_COLOR_NEAR(0, 0, SliceFormatColor(format, expectedValue), kPixelTolerance); |
| 4660 | } |
| 4661 | |
| 4662 | void testFloatTextureLinear(GLenum internalFormat, GLenum format, GLenum type) |
| 4663 | { |
| 4664 | int numComponents; |
| 4665 | switch (format) |
| 4666 | { |
| 4667 | case GL_RGBA: |
| 4668 | numComponents = 4; |
| 4669 | break; |
| 4670 | case GL_RGB: |
| 4671 | numComponents = 3; |
| 4672 | break; |
| 4673 | case GL_LUMINANCE_ALPHA: |
| 4674 | numComponents = 2; |
| 4675 | break; |
| 4676 | case GL_LUMINANCE: |
| 4677 | case GL_ALPHA: |
| 4678 | numComponents = 1; |
| 4679 | break; |
| 4680 | default: |
| 4681 | numComponents = 0; |
| 4682 | } |
| 4683 | ASSERT(numComponents > 0); |
| 4684 | |
| 4685 | constexpr GLfloat pixelIntensitiesFloat[] = {0.0f, 1.0f, 0.0f, 1.0f}; |
| 4686 | constexpr GLhalf pixelIntensitiesHalf[] = {0x0000, 0x3C00, 0x0000, 0x3C00}; |
| 4687 | |
| 4688 | GLfloat imageDataFloat[16]; |
| 4689 | GLhalf imageDataHalf[16]; |
| 4690 | for (int i = 0; i < 4; i++) |
| 4691 | { |
| 4692 | for (int c = 0; c < numComponents; c++) |
| 4693 | { |
| 4694 | imageDataFloat[i * numComponents + c] = pixelIntensitiesFloat[i]; |
| 4695 | imageDataHalf[i * numComponents + c] = pixelIntensitiesHalf[i]; |
| 4696 | } |
| 4697 | } |
| 4698 | |
| 4699 | const GLvoid *imageData; |
| 4700 | switch (type) |
| 4701 | { |
| 4702 | case GL_FLOAT: |
| 4703 | imageData = imageDataFloat; |
| 4704 | break; |
| 4705 | case GL_HALF_FLOAT: |
| 4706 | case GL_HALF_FLOAT_OES: |
| 4707 | imageData = imageDataHalf; |
| 4708 | break; |
| 4709 | default: |
| 4710 | imageData = nullptr; |
| 4711 | } |
| 4712 | ASSERT(imageData != nullptr); |
| 4713 | |
| 4714 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4715 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 2, 2, 0, format, type, imageData); |
| 4716 | |
| 4717 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 4718 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 4719 | |
| 4720 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4721 | drawQuad(mProgram, "position", 0.5f); |
| 4722 | |
| 4723 | EXPECT_GL_NO_ERROR(); |
| 4724 | // Source texture contains 2 black pixels and 2 white pixels, we sample in the center so we |
| 4725 | // should expect the final value to be gray (halfway in-between) |
| 4726 | EXPECT_PIXEL_COLOR_NEAR(0, 0, SliceFormatColor(format, GLColor(127u, 127u, 127u, 127u)), |
| 4727 | kPixelTolerance); |
| 4728 | } |
| 4729 | |
| 4730 | bool performFloatTextureRender(GLenum internalFormat, |
| 4731 | GLenum renderBufferFormat, |
| 4732 | GLenum format, |
| 4733 | GLenum type) |
| 4734 | { |
| 4735 | glBindTexture(GL_TEXTURE_2D, mTestTexture); |
| 4736 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, format, type, nullptr); |
| 4737 | glBindTexture(GL_TEXTURE_2D, 0); |
| 4738 | |
| 4739 | glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer); |
| 4740 | glRenderbufferStorage(GL_RENDERBUFFER, renderBufferFormat, 1, 1); |
| 4741 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, |
| 4742 | mRenderbuffer); |
| 4743 | glBindRenderbuffer(GL_RENDERBUFFER, 0); |
| 4744 | EXPECT_GL_NO_ERROR(); |
| 4745 | |
| 4746 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) |
| 4747 | { |
| 4748 | return false; |
| 4749 | } |
| 4750 | |
| 4751 | glBindFramebuffer(GL_FRAMEBUFFER, mFBO); |
| 4752 | |
| 4753 | glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| 4754 | glClear(GL_COLOR_BUFFER_BIT); |
| 4755 | |
| 4756 | EXPECT_GL_NO_ERROR(); |
| 4757 | return true; |
| 4758 | } |
| 4759 | |
| 4760 | GLuint mRenderableTexture; |
| 4761 | GLuint mTestTexture; |
| 4762 | GLuint mFBO; |
| 4763 | GLuint mRenderbuffer; |
| 4764 | }; |
| 4765 | |
| 4766 | class Texture2DFloatTestES3 : public Texture2DFloatTest |
| 4767 | { |
| 4768 | protected: |
| 4769 | void testFloatTextureRender(GLenum internalFormat, GLenum format, GLenum type) |
| 4770 | { |
| 4771 | bool framebufferComplete = |
| 4772 | performFloatTextureRender(internalFormat, internalFormat, format, type); |
| 4773 | EXPECT_TRUE(framebufferComplete); |
| 4774 | EXPECT_PIXEL_COLOR32F_NEAR(0, 0, |
| 4775 | SliceFormatColor32F(format, GLColor32F(1.0f, 1.0f, 1.0f, 1.0f)), |
| 4776 | kPixelTolerance32F); |
| 4777 | } |
| 4778 | }; |
| 4779 | |
| 4780 | class Texture2DFloatTestES2 : public Texture2DFloatTest |
| 4781 | { |
| 4782 | protected: |
| 4783 | bool checkFloatTextureRender(GLenum renderBufferFormat, GLenum format, GLenum type) |
| 4784 | { |
| 4785 | bool framebufferComplete = |
| 4786 | performFloatTextureRender(format, renderBufferFormat, format, type); |
| 4787 | |
| 4788 | if (!framebufferComplete) |
| 4789 | { |
| 4790 | return false; |
| 4791 | } |
| 4792 | |
| 4793 | EXPECT_PIXEL_COLOR32F_NEAR(0, 0, |
| 4794 | SliceFormatColor32F(format, GLColor32F(1.0f, 1.0f, 1.0f, 1.0f)), |
| 4795 | kPixelTolerance32F); |
| 4796 | return true; |
| 4797 | } |
| 4798 | }; |
| 4799 | |
| 4800 | // Test texture sampling for ES3 float texture formats |
| 4801 | TEST_P(Texture2DFloatTestES3, TextureFloatSampleBasicTest) |
| 4802 | { |
| 4803 | testFloatTextureSample(GL_RGBA32F, GL_RGBA, GL_FLOAT); |
| 4804 | testFloatTextureSample(GL_RGB32F, GL_RGB, GL_FLOAT); |
| 4805 | } |
| 4806 | |
| 4807 | // Test texture sampling for ES2 float texture formats |
| 4808 | TEST_P(Texture2DFloatTestES2, TextureFloatSampleBasicTest) |
| 4809 | { |
| 4810 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4811 | testFloatTextureSample(GL_RGBA, GL_RGBA, GL_FLOAT); |
| 4812 | testFloatTextureSample(GL_RGB, GL_RGB, GL_FLOAT); |
| 4813 | } |
| 4814 | |
| 4815 | // Test texture sampling for ES3 half float texture formats |
| 4816 | TEST_P(Texture2DFloatTestES3, TextureHalfFloatSampleBasicTest) |
| 4817 | { |
| 4818 | testFloatTextureSample(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); |
| 4819 | testFloatTextureSample(GL_RGB16F, GL_RGB, GL_HALF_FLOAT); |
| 4820 | } |
| 4821 | |
| 4822 | // Test texture sampling for ES2 half float texture formats |
| 4823 | TEST_P(Texture2DFloatTestES2, TextureHalfFloatSampleBasicTest) |
| 4824 | { |
| 4825 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4826 | testFloatTextureSample(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES); |
| 4827 | testFloatTextureSample(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES); |
| 4828 | } |
| 4829 | |
| 4830 | // Test texture sampling for legacy GLES 2.0 float texture formats in ES3 |
| 4831 | TEST_P(Texture2DFloatTestES3, TextureFloatSampleLegacyTest) |
| 4832 | { |
| 4833 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4834 | |
| 4835 | testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); |
| 4836 | testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_FLOAT); |
| 4837 | testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4838 | |
| 4839 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
| 4840 | { |
| 4841 | testFloatTextureSample(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); |
| 4842 | testFloatTextureSample(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT); |
| 4843 | testFloatTextureSample(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4844 | } |
| 4845 | } |
| 4846 | |
| 4847 | // Test texture sampling for legacy GLES 2.0 float texture formats in ES2 |
| 4848 | TEST_P(Texture2DFloatTestES2, TextureFloatSampleLegacyTest) |
| 4849 | { |
| 4850 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4851 | |
| 4852 | testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); |
| 4853 | testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_FLOAT); |
| 4854 | testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4855 | } |
| 4856 | |
| 4857 | // Test texture sampling for legacy GLES 2.0 half float texture formats in ES3 |
| 4858 | TEST_P(Texture2DFloatTestES3, TextureHalfFloatSampleLegacyTest) |
| 4859 | { |
| 4860 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4861 | |
| 4862 | testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); |
| 4863 | testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); |
| 4864 | testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); |
| 4865 | |
| 4866 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
| 4867 | { |
| 4868 | testFloatTextureSample(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); |
| 4869 | testFloatTextureSample(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT); |
| 4870 | testFloatTextureSample(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT); |
| 4871 | } |
| 4872 | } |
| 4873 | // Test texture sampling for legacy GLES 2.0 half float texture formats in ES2 |
| 4874 | TEST_P(Texture2DFloatTestES2, TextureHalfFloatSampleLegacyTest) |
| 4875 | { |
| 4876 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4877 | |
| 4878 | testFloatTextureSample(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); |
| 4879 | testFloatTextureSample(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); |
| 4880 | testFloatTextureSample(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); |
| 4881 | } |
| 4882 | |
| 4883 | // Test linear sampling for ES3 32F formats |
| 4884 | TEST_P(Texture2DFloatTestES3, TextureFloatLinearTest) |
| 4885 | { |
| 4886 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float_linear")); |
| 4887 | |
| 4888 | testFloatTextureLinear(GL_RGBA32F, GL_RGBA, GL_FLOAT); |
| 4889 | testFloatTextureLinear(GL_RGB32F, GL_RGB, GL_FLOAT); |
| 4890 | } |
| 4891 | // Test linear sampling for ES2 32F formats |
| 4892 | TEST_P(Texture2DFloatTestES2, TextureFloatLinearTest) |
| 4893 | { |
| 4894 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float_linear")); |
| 4895 | |
| 4896 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4897 | |
| 4898 | testFloatTextureLinear(GL_RGBA, GL_RGBA, GL_FLOAT); |
| 4899 | } |
| 4900 | |
| 4901 | // Test linear sampling for ES3 16F formats |
| 4902 | TEST_P(Texture2DFloatTestES3, TextureHalfFloatLinearTest) |
| 4903 | { |
| 4904 | // Half float formats must be linearly filterable in GLES 3.0 core |
| 4905 | testFloatTextureLinear(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); |
| 4906 | testFloatTextureLinear(GL_RGB16F, GL_RGB, GL_HALF_FLOAT); |
| 4907 | } |
| 4908 | // Test linear sampling for ES2 16F formats |
| 4909 | TEST_P(Texture2DFloatTestES2, TextureHalfFloatLinearTest) |
| 4910 | { |
| 4911 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float_linear")); |
| 4912 | testFloatTextureLinear(GL_RGBA, GL_RGBA, GL_HALF_FLOAT_OES); |
| 4913 | testFloatTextureLinear(GL_RGB, GL_RGB, GL_HALF_FLOAT_OES); |
| 4914 | } |
| 4915 | |
| 4916 | // Test linear sampling for legacy GLES 2.0 32F formats in ES3 |
| 4917 | TEST_P(Texture2DFloatTestES3, TextureFloatLinearLegacyTest) |
| 4918 | { |
| 4919 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4920 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float_linear")); |
| 4921 | |
| 4922 | testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); |
| 4923 | testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_FLOAT); |
| 4924 | testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4925 | |
| 4926 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
| 4927 | { |
| 4928 | testFloatTextureLinear(GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT); |
| 4929 | testFloatTextureLinear(GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT); |
| 4930 | testFloatTextureLinear(GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4931 | } |
| 4932 | } |
| 4933 | // Test linear sampling for legacy GLES 2.0 32F formats in ES2 |
| 4934 | TEST_P(Texture2DFloatTestES2, TextureFloatLinearLegacyTest) |
| 4935 | { |
| 4936 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float")); |
| 4937 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_float_linear")); |
| 4938 | |
| 4939 | testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT); |
| 4940 | testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_FLOAT); |
| 4941 | testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT); |
| 4942 | } |
| 4943 | |
| 4944 | // Test linear sampling for legacy GLES 2.0 16F formats in ES3 |
| 4945 | TEST_P(Texture2DFloatTestES3, TextureHalfFloatLinearLegacyTest) |
| 4946 | { |
| 4947 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4948 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float_linear")); |
| 4949 | |
| 4950 | testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); |
| 4951 | testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); |
| 4952 | testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); |
| 4953 | |
| 4954 | if (IsGLExtensionEnabled("GL_EXT_texture_storage")) |
| 4955 | { |
| 4956 | testFloatTextureLinear(GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT); |
| 4957 | testFloatTextureLinear(GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT); |
| 4958 | testFloatTextureLinear(GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT); |
| 4959 | } |
| 4960 | } |
| 4961 | // Test linear sampling for legacy GLES 2.0 16F formats in ES2 |
| 4962 | TEST_P(Texture2DFloatTestES2, TextureHalfFloatLinearLegacyTest) |
| 4963 | { |
| 4964 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float")); |
| 4965 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_texture_half_float_linear")); |
| 4966 | |
| 4967 | testFloatTextureLinear(GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES); |
| 4968 | testFloatTextureLinear(GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES); |
| 4969 | testFloatTextureLinear(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES); |
| 4970 | } |
| 4971 | |
| 4972 | // Test color-renderability for ES3 float and half float textures |
| 4973 | TEST_P(Texture2DFloatTestES3, TextureFloatRenderTest) |
| 4974 | { |
Tobin Ehlis | 1a01b4b | 2019-11-11 16:41:07 -0700 | [diff] [blame] | 4975 | // http://anglebug.com/4092 |
| 4976 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 4977 | // EXT_color_buffer_float covers float, half float, and 11-11-10 float formats |
| 4978 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_color_buffer_float")); |
| 4979 | |
| 4980 | testFloatTextureRender(GL_R32F, GL_RED, GL_FLOAT); |
| 4981 | testFloatTextureRender(GL_RG32F, GL_RG, GL_FLOAT); |
| 4982 | testFloatTextureRender(GL_RGBA32F, GL_RGBA, GL_FLOAT); |
| 4983 | |
| 4984 | testFloatTextureRender(GL_R16F, GL_RED, GL_HALF_FLOAT); |
| 4985 | testFloatTextureRender(GL_RG16F, GL_RG, GL_HALF_FLOAT); |
| 4986 | testFloatTextureRender(GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT); |
| 4987 | |
| 4988 | testFloatTextureRender(GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT); |
| 4989 | } |
| 4990 | |
| 4991 | // Test color-renderability for ES2 half float textures |
| 4992 | TEST_P(Texture2DFloatTestES2, TextureFloatRenderTest) |
| 4993 | { |
| 4994 | // EXT_color_buffer_half_float requires at least one format to be renderable, but does not |
| 4995 | // require a specific one |
| 4996 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_color_buffer_half_float")); |
Zhenyao Mo | 20bb47d | 2019-09-16 12:55:30 -0700 | [diff] [blame] | 4997 | // https://crbug.com/1003971 |
| 4998 | ANGLE_SKIP_TEST_IF(IsOzone()); |
Tobin Ehlis | 1a01b4b | 2019-11-11 16:41:07 -0700 | [diff] [blame] | 4999 | // http://anglebug.com/4092 |
| 5000 | ANGLE_SKIP_TEST_IF(IsD3D9()); |
Mohan Maiya | 6caa265 | 2019-09-11 08:06:13 -0700 | [diff] [blame] | 5001 | |
| 5002 | bool atLeastOneSupported = false; |
| 5003 | |
| 5004 | if (IsGLExtensionEnabled("GL_OES_texture_half_float") || |
| 5005 | IsGLExtensionEnabled("GL_OES_texture_half_float")) |
| 5006 | { |
| 5007 | atLeastOneSupported |= checkFloatTextureRender(GL_R16F_EXT, GL_RED_EXT, GL_HALF_FLOAT_OES); |
| 5008 | atLeastOneSupported |= checkFloatTextureRender(GL_RG16F_EXT, GL_RG_EXT, GL_HALF_FLOAT_OES); |
| 5009 | } |
| 5010 | if (IsGLExtensionEnabled("GL_OES_texture_half_float")) |
| 5011 | { |
| 5012 | atLeastOneSupported |= checkFloatTextureRender(GL_RGB16F_EXT, GL_RGB, GL_HALF_FLOAT_OES); |
| 5013 | |
| 5014 | // If OES_texture_half_float is supported, then RGBA half float textures must be renderable |
| 5015 | bool rgbaSupported = checkFloatTextureRender(GL_RGBA16F_EXT, GL_RGBA, GL_HALF_FLOAT_OES); |
| 5016 | EXPECT_TRUE(rgbaSupported); |
| 5017 | atLeastOneSupported |= rgbaSupported; |
| 5018 | } |
| 5019 | |
| 5020 | EXPECT_TRUE(atLeastOneSupported); |
| 5021 | } |
| 5022 | |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 5023 | // Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads. |
| 5024 | // GLES 3.0.4 section 3.8.3. |
| 5025 | TEST_P(Texture2DTestES3, UnpackSkipImages2D) |
| 5026 | { |
Yuly Novikov | d18c048 | 2019-04-04 19:56:43 -0400 | [diff] [blame] | 5027 | // Crashes on Nexus 5X due to a driver bug. http://anglebug.com/1429 |
| 5028 | ANGLE_SKIP_TEST_IF((IsNexus5X() || IsNexus6P()) && IsOpenGLES()); |
Olli Etuaho | 95faa23 | 2016-06-07 14:01:53 -0700 | [diff] [blame] | 5029 | |
| 5030 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5031 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5032 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5033 | ASSERT_GL_NO_ERROR(); |
| 5034 | |
| 5035 | // SKIP_IMAGES should not have an effect on uploading 2D textures |
| 5036 | glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000); |
| 5037 | ASSERT_GL_NO_ERROR(); |
| 5038 | |
| 5039 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 5040 | |
| 5041 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 5042 | pixelsGreen.data()); |
| 5043 | ASSERT_GL_NO_ERROR(); |
| 5044 | |
| 5045 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, |
| 5046 | pixelsGreen.data()); |
| 5047 | ASSERT_GL_NO_ERROR(); |
| 5048 | |
| 5049 | glUseProgram(mProgram); |
| 5050 | drawQuad(mProgram, "position", 0.5f); |
| 5051 | ASSERT_GL_NO_ERROR(); |
| 5052 | |
| 5053 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 5054 | } |
| 5055 | |
Olli Etuaho | 989cac3 | 2016-06-08 16:18:49 -0700 | [diff] [blame] | 5056 | // Test that skip defined in unpack parameters is taken into account when determining whether |
| 5057 | // unpacking source extends outside unpack buffer bounds. |
| 5058 | TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds) |
| 5059 | { |
| 5060 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5061 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5062 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5063 | ASSERT_GL_NO_ERROR(); |
| 5064 | |
| 5065 | GLBuffer buf; |
| 5066 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 5067 | std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green); |
| 5068 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 5069 | GL_DYNAMIC_COPY); |
| 5070 | ASSERT_GL_NO_ERROR(); |
| 5071 | |
| 5072 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 5073 | ASSERT_GL_NO_ERROR(); |
| 5074 | |
| 5075 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1); |
| 5076 | ASSERT_GL_NO_ERROR(); |
| 5077 | |
| 5078 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 5079 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 5080 | |
| 5081 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); |
| 5082 | glPixelStorei(GL_UNPACK_SKIP_ROWS, 1); |
| 5083 | ASSERT_GL_NO_ERROR(); |
| 5084 | |
| 5085 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 5086 | EXPECT_GL_ERROR(GL_INVALID_OPERATION); |
| 5087 | } |
| 5088 | |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 5089 | // Test that unpacking rows that overlap in a pixel unpack buffer works as expected. |
| 5090 | TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer) |
| 5091 | { |
Yunchao He | 9550c60 | 2018-02-13 14:47:05 +0800 | [diff] [blame] | 5092 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 5093 | |
| 5094 | // Incorrect rendering results seen on OSX AMD. |
| 5095 | ANGLE_SKIP_TEST_IF(IsOSX() && IsAMD()); |
Olli Etuaho | 218cf9e | 2016-05-20 13:55:24 +0300 | [diff] [blame] | 5096 | |
| 5097 | const GLuint width = 8u; |
| 5098 | const GLuint height = 8u; |
| 5099 | const GLuint unpackRowLength = 5u; |
| 5100 | const GLuint unpackSkipPixels = 1u; |
| 5101 | |
| 5102 | setWindowWidth(width); |
| 5103 | setWindowHeight(height); |
| 5104 | |
| 5105 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5106 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5107 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5108 | ASSERT_GL_NO_ERROR(); |
| 5109 | |
| 5110 | GLBuffer buf; |
| 5111 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get()); |
| 5112 | std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels, |
| 5113 | GLColor::green); |
| 5114 | |
| 5115 | for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel) |
| 5116 | { |
| 5117 | pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255); |
| 5118 | } |
| 5119 | |
| 5120 | glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(), |
| 5121 | GL_DYNAMIC_COPY); |
| 5122 | ASSERT_GL_NO_ERROR(); |
| 5123 | |
| 5124 | glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength); |
| 5125 | glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels); |
| 5126 | ASSERT_GL_NO_ERROR(); |
| 5127 | |
| 5128 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); |
| 5129 | ASSERT_GL_NO_ERROR(); |
| 5130 | |
| 5131 | glUseProgram(mProgram); |
| 5132 | drawQuad(mProgram, "position", 0.5f); |
| 5133 | ASSERT_GL_NO_ERROR(); |
| 5134 | |
| 5135 | GLuint windowPixelCount = getWindowWidth() * getWindowHeight(); |
| 5136 | std::vector<GLColor> actual(windowPixelCount, GLColor::black); |
| 5137 | glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, |
| 5138 | actual.data()); |
| 5139 | std::vector<GLColor> expected(windowPixelCount, GLColor::green); |
| 5140 | EXPECT_EQ(expected, actual); |
| 5141 | } |
| 5142 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 5143 | template <typename T> |
| 5144 | T UNorm(double value) |
| 5145 | { |
| 5146 | return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max())); |
| 5147 | } |
| 5148 | |
| 5149 | // Test rendering a depth texture with mipmaps. |
| 5150 | TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps) |
| 5151 | { |
Zhenyao Mo | e520d7c | 2017-01-13 13:46:49 -0800 | [diff] [blame] | 5152 | // TODO(cwallez) this is failing on Intel Win7 OpenGL. |
| 5153 | // TODO(zmo) this is faling on Win Intel HD 530 Debug. |
Jiawei Shao | af0f31d | 2018-09-27 15:42:31 +0800 | [diff] [blame] | 5154 | // http://anglebug.com/1706 |
| 5155 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsOpenGL()); |
Corentin Wallez | e731d8a | 2016-09-07 10:56:25 -0400 | [diff] [blame] | 5156 | |
Jamie Madill | 2498027 | 2019-04-03 09:03:51 -0400 | [diff] [blame] | 5157 | // Seems to fail on AMD D3D11. Possibly driver bug. http://anglebug.com/3342 |
| 5158 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsD3D11()); |
| 5159 | |
Cody Northrop | 988f717 | 2019-09-30 15:52:37 -0600 | [diff] [blame] | 5160 | // TODO(cnorthrop): Also failing on Vulkan/Windows/AMD. http://anglebug.com/3950 |
Cody Northrop | cb16fb5 | 2019-08-29 16:53:55 -0600 | [diff] [blame] | 5161 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsVulkan()); |
| 5162 | |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 5163 | const int size = getWindowWidth(); |
| 5164 | |
| 5165 | auto dim = [size](int level) { return size >> level; }; |
Jamie Madill | 1471876 | 2016-09-06 15:56:54 -0400 | [diff] [blame] | 5166 | int levels = gl::log2(size); |
Jamie Madill | 9e3d7aa | 2016-09-02 15:19:43 -0400 | [diff] [blame] | 5167 | |
| 5168 | glActiveTexture(GL_TEXTURE0); |
| 5169 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5170 | glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size); |
| 5171 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 5172 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5173 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 5174 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 5175 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 5176 | ASSERT_GL_NO_ERROR(); |
| 5177 | |
| 5178 | glUseProgram(mProgram); |
| 5179 | glUniform1i(mTexture2DUniformLocation, 0); |
| 5180 | |
| 5181 | std::vector<unsigned char> expected; |
| 5182 | |
| 5183 | for (int level = 0; level < levels; ++level) |
| 5184 | { |
| 5185 | double value = (static_cast<double>(level) / static_cast<double>(levels - 1)); |
| 5186 | expected.push_back(UNorm<unsigned char>(value)); |
| 5187 | |
| 5188 | int levelDim = dim(level); |
| 5189 | |
| 5190 | ASSERT_GT(levelDim, 0); |
| 5191 | |
| 5192 | std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value)); |
| 5193 | glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT, |
| 5194 | GL_UNSIGNED_INT, initData.data()); |
| 5195 | } |
| 5196 | ASSERT_GL_NO_ERROR(); |
| 5197 | |
| 5198 | for (int level = 0; level < levels; ++level) |
| 5199 | { |
| 5200 | glViewport(0, 0, dim(level), dim(level)); |
| 5201 | drawQuad(mProgram, "position", 0.5f); |
| 5202 | GLColor actual = ReadColor(0, 0); |
| 5203 | EXPECT_NEAR(expected[level], actual.R, 10u); |
| 5204 | } |
| 5205 | |
| 5206 | ASSERT_GL_NO_ERROR(); |
| 5207 | } |
| 5208 | |
Courtney Goeltzenleuchter | 1f2782e | 2019-08-29 14:19:23 -0600 | [diff] [blame] | 5209 | class Texture2DDepthTest : public Texture2DTest |
| 5210 | { |
| 5211 | protected: |
| 5212 | Texture2DDepthTest() : Texture2DTest() {} |
| 5213 | |
| 5214 | const char *getVertexShaderSource() override |
| 5215 | { |
| 5216 | return "attribute vec4 vPosition;\n" |
| 5217 | "void main() {\n" |
| 5218 | " gl_Position = vPosition;\n" |
| 5219 | "}\n"; |
| 5220 | } |
| 5221 | |
| 5222 | const char *getFragmentShaderSource() override |
| 5223 | { |
| 5224 | return "precision mediump float;\n" |
| 5225 | "uniform sampler2D ShadowMap;" |
| 5226 | "void main() {\n" |
| 5227 | " vec4 shadow_value = texture2D(ShadowMap, vec2(0.5, 0.5));" |
| 5228 | " if (shadow_value.x == shadow_value.z && shadow_value.x != 0.0) {" |
| 5229 | " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);" |
| 5230 | " } else {" |
| 5231 | " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 5232 | " }" |
| 5233 | "}\n"; |
| 5234 | } |
| 5235 | |
| 5236 | bool checkTexImageFormatSupport(GLenum format, GLenum internalformat, GLenum type) |
| 5237 | { |
| 5238 | EXPECT_GL_NO_ERROR(); |
| 5239 | |
| 5240 | GLTexture tex; |
| 5241 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5242 | glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, type, nullptr); |
| 5243 | |
| 5244 | return (glGetError() == GL_NO_ERROR); |
| 5245 | } |
| 5246 | |
| 5247 | void testBehavior(bool useSizedComponent) |
| 5248 | { |
| 5249 | int w = getWindowWidth(); |
| 5250 | int h = getWindowHeight(); |
| 5251 | GLuint format = GL_DEPTH_COMPONENT; |
| 5252 | GLuint internalFormat = GL_DEPTH_COMPONENT; |
| 5253 | |
| 5254 | if (useSizedComponent) |
| 5255 | { |
| 5256 | internalFormat = GL_DEPTH_COMPONENT24; |
| 5257 | } |
| 5258 | |
| 5259 | GLFramebuffer fbo; |
| 5260 | glBindFramebuffer(GL_FRAMEBUFFER, fbo); |
| 5261 | ASSERT_GL_NO_ERROR(); |
| 5262 | |
| 5263 | GLTexture depthTexture; |
| 5264 | glBindTexture(GL_TEXTURE_2D, depthTexture); |
| 5265 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5266 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5267 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 5268 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 5269 | |
| 5270 | TexCoordDrawTest::setUpProgram(); |
| 5271 | GLint shadowMapLocation = glGetUniformLocation(mProgram, "ShadowMap"); |
| 5272 | ASSERT_NE(-1, shadowMapLocation); |
| 5273 | |
| 5274 | GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); |
| 5275 | ASSERT_NE(-1, positionLocation); |
| 5276 | |
| 5277 | ANGLE_SKIP_TEST_IF(!checkTexImageFormatSupport(format, internalFormat, GL_UNSIGNED_INT)); |
| 5278 | glBindTexture(GL_TEXTURE_2D, depthTexture); |
| 5279 | glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, w, h, 0, format, GL_UNSIGNED_INT, nullptr); |
| 5280 | ASSERT_GL_NO_ERROR(); |
| 5281 | |
| 5282 | // try adding a color buffer. |
| 5283 | GLuint colorTex = 0; |
| 5284 | glGenTextures(1, &colorTex); |
| 5285 | glBindTexture(GL_TEXTURE_2D, colorTex); |
| 5286 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 5287 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 5288 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5289 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5290 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5291 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTex, 0); |
| 5292 | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); |
| 5293 | EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 5294 | ASSERT_GL_NO_ERROR(); |
| 5295 | |
| 5296 | glViewport(0, 0, w, h); |
| 5297 | // Fill depthTexture with 0.75 |
| 5298 | glClearDepthf(0.75); |
| 5299 | glClear(GL_DEPTH_BUFFER_BIT); |
| 5300 | |
| 5301 | // Revert to normal framebuffer to test depth shader |
| 5302 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 5303 | glViewport(0, 0, w, h); |
| 5304 | glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
| 5305 | glClearDepthf(0.0f); |
| 5306 | ASSERT_GL_NO_ERROR(); |
| 5307 | |
| 5308 | glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| 5309 | ASSERT_GL_NO_ERROR(); |
| 5310 | |
| 5311 | glActiveTexture(GL_TEXTURE0); |
| 5312 | glBindTexture(GL_TEXTURE_2D, depthTexture); |
| 5313 | |
| 5314 | glUseProgram(mProgram); |
| 5315 | ASSERT_GL_NO_ERROR(); |
| 5316 | |
| 5317 | glUniform1i(shadowMapLocation, 0); |
| 5318 | |
| 5319 | const GLfloat gTriangleVertices[] = {-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, -0.5f, 0.5f, 0.5f}; |
| 5320 | |
| 5321 | glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, gTriangleVertices); |
| 5322 | ASSERT_GL_NO_ERROR(); |
| 5323 | glEnableVertexAttribArray(positionLocation); |
| 5324 | ASSERT_GL_NO_ERROR(); |
| 5325 | glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 5326 | ASSERT_GL_NO_ERROR(); |
| 5327 | |
| 5328 | GLuint pixels[1]; |
| 5329 | glReadPixels(w / 2, h / 2, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| 5330 | ASSERT_GL_NO_ERROR(); |
| 5331 | |
| 5332 | // The GLES 3.x spec says that the depth texture sample can be found in the RED component. |
| 5333 | // However, the OES_depth_texture indicates that the depth value is treated as luminance and |
| 5334 | // is in all the color components. Multiple implementations implement a workaround that |
| 5335 | // follows the OES_depth_texture behavior if the internalformat given at glTexImage2D was a |
| 5336 | // unsized format (e.g. DEPTH_COMPONENT) and the GLES 3.x behavior if it was a sized |
| 5337 | // internalformat such as GL_DEPTH_COMPONENT24. The shader will write out a different color |
| 5338 | // depending on if it sees the texture sample in only the RED component. |
| 5339 | if (useSizedComponent) |
| 5340 | { |
| 5341 | ASSERT_NE(pixels[0], 0xff0000ff); |
| 5342 | } |
| 5343 | else |
| 5344 | { |
| 5345 | ASSERT_EQ(pixels[0], 0xff0000ff); |
| 5346 | } |
| 5347 | |
| 5348 | glBindFramebuffer(GL_FRAMEBUFFER, 0); |
| 5349 | glDeleteProgram(mProgram); |
| 5350 | } |
| 5351 | }; |
| 5352 | |
| 5353 | // Test depth texture compatibility with OES_depth_texture. Uses unsized internformat. |
| 5354 | TEST_P(Texture2DDepthTest, DepthTextureES2Compatibility) |
| 5355 | { |
| 5356 | ANGLE_SKIP_TEST_IF(IsD3D11()); |
| 5357 | ANGLE_SKIP_TEST_IF(IsIntel() && IsD3D9()); |
Tobin Ehlis | 7af2676 | 2019-10-23 16:18:57 -0600 | [diff] [blame] | 5358 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_ANGLE_depth_texture") && |
| 5359 | !IsGLExtensionEnabled("GL_OES_depth_texture")); |
Tobin Ehlis | 1a01b4b | 2019-11-11 16:41:07 -0700 | [diff] [blame] | 5360 | // http://anglebug.com/4092 |
| 5361 | ANGLE_SKIP_TEST_IF(IsOpenGL() || IsOpenGLES()); |
Tibor Dusnoki | 4546c5c | 2020-01-31 15:05:35 +0100 | [diff] [blame] | 5362 | ANGLE_SKIP_TEST_IF(IsARM64() && IsWindows() && IsD3D()); |
Courtney Goeltzenleuchter | 1f2782e | 2019-08-29 14:19:23 -0600 | [diff] [blame] | 5363 | |
| 5364 | // When the depth texture is specified with unsized internalformat implementations follow |
| 5365 | // OES_depth_texture behavior. Otherwise they follow GLES 3.0 behavior. |
| 5366 | testBehavior(false); |
| 5367 | } |
| 5368 | |
| 5369 | // Test depth texture compatibility with GLES3 using sized internalformat. |
| 5370 | TEST_P(Texture2DDepthTest, DepthTextureES3Compatibility) |
| 5371 | { |
| 5372 | ANGLE_SKIP_TEST_IF(getClientMajorVersion() < 3); |
| 5373 | |
| 5374 | testBehavior(true); |
| 5375 | } |
| 5376 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 5377 | // Tests unpacking into the unsized GL_ALPHA format. |
| 5378 | TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer) |
| 5379 | { |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 5380 | // Initialize the texure. |
| 5381 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5382 | glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA, |
| 5383 | GL_UNSIGNED_BYTE, nullptr); |
| 5384 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5385 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5386 | |
| 5387 | std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127); |
| 5388 | |
| 5389 | // Pull in the color data from the unpack buffer. |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 5390 | GLBuffer unpackBuffer; |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 5391 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 5392 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 5393 | glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(), |
| 5394 | GL_STATIC_DRAW); |
| 5395 | |
| 5396 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA, |
| 5397 | GL_UNSIGNED_BYTE, nullptr); |
| 5398 | |
| 5399 | // Clear to a weird color to make sure we're drawing something. |
| 5400 | glClearColor(0.5f, 0.8f, 1.0f, 0.2f); |
| 5401 | glClear(GL_COLOR_BUFFER_BIT); |
| 5402 | |
| 5403 | // Draw with the alpha texture and verify. |
| 5404 | drawQuad(mProgram, "position", 0.5f); |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 5405 | |
| 5406 | ASSERT_GL_NO_ERROR(); |
| 5407 | EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1); |
| 5408 | } |
| 5409 | |
Jamie Madill | 2e60034 | 2016-09-19 13:56:40 -0400 | [diff] [blame] | 5410 | // Ensure stale unpack data doesn't propagate in D3D11. |
| 5411 | TEST_P(Texture2DTestES3, StaleUnpackData) |
| 5412 | { |
| 5413 | // Init unpack buffer. |
| 5414 | GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2; |
| 5415 | std::vector<GLColor> pixels(pixelCount, GLColor::red); |
| 5416 | |
| 5417 | GLBuffer unpackBuffer; |
| 5418 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| 5419 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get()); |
| 5420 | GLsizei bufferSize = pixelCount * sizeof(GLColor); |
| 5421 | glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW); |
| 5422 | |
| 5423 | // Create from unpack buffer. |
| 5424 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5425 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0, |
| 5426 | GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5427 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5428 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5429 | |
| 5430 | drawQuad(mProgram, "position", 0.5f); |
| 5431 | |
| 5432 | ASSERT_GL_NO_ERROR(); |
| 5433 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 5434 | |
| 5435 | // Fill unpack with green, recreating buffer. |
| 5436 | pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green); |
| 5437 | GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor); |
| 5438 | glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW); |
| 5439 | |
| 5440 | // Reinit texture with green. |
| 5441 | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA, |
| 5442 | GL_UNSIGNED_BYTE, nullptr); |
| 5443 | |
| 5444 | drawQuad(mProgram, "position", 0.5f); |
| 5445 | |
| 5446 | ASSERT_GL_NO_ERROR(); |
| 5447 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green); |
| 5448 | } |
| 5449 | |
Geoff Lang | fb7685f | 2017-11-13 11:44:11 -0500 | [diff] [blame] | 5450 | // Ensure that texture parameters passed as floats that are converted to ints are rounded before |
| 5451 | // validating they are less than 0. |
| 5452 | TEST_P(Texture2DTestES3, TextureBaseMaxLevelRoundingValidation) |
| 5453 | { |
| 5454 | GLTexture texture; |
| 5455 | glBindTexture(GL_TEXTURE_2D, texture); |
| 5456 | |
| 5457 | // Use a negative number that will round to zero when converted to an integer |
| 5458 | // According to the spec(2.3.1 Data Conversion For State - Setting Commands): |
| 5459 | // "Validation of values performed by state-setting commands is performed after conversion, |
| 5460 | // unless specified otherwise for a specific command." |
| 5461 | GLfloat param = -7.30157126e-07f; |
| 5462 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, param); |
| 5463 | EXPECT_GL_NO_ERROR(); |
| 5464 | |
| 5465 | glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, param); |
| 5466 | EXPECT_GL_NO_ERROR(); |
| 5467 | } |
| 5468 | |
Jamie Madill | f097e23 | 2016-11-05 00:44:15 -0400 | [diff] [blame] | 5469 | // This test covers a D3D format redefinition bug for 3D textures. The base level format was not |
| 5470 | // being properly checked, and the texture storage of the previous texture format was persisting. |
| 5471 | // This would result in an ASSERT in debug and incorrect rendering in release. |
| 5472 | // See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html. |
| 5473 | TEST_P(Texture3DTestES3, FormatRedefinitionBug) |
| 5474 | { |
| 5475 | GLTexture tex; |
| 5476 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 5477 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5478 | |
| 5479 | GLFramebuffer framebuffer; |
| 5480 | glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get()); |
| 5481 | glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0); |
| 5482 | |
| 5483 | glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| 5484 | |
| 5485 | std::vector<uint8_t> pixelData(100, 0); |
| 5486 | |
| 5487 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr); |
| 5488 | glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, |
| 5489 | pixelData.data()); |
| 5490 | |
| 5491 | ASSERT_GL_NO_ERROR(); |
| 5492 | } |
| 5493 | |
Corentin Wallez | d262799 | 2017-04-28 17:17:03 -0400 | [diff] [blame] | 5494 | // Test basic pixel unpack buffer OOB checks when uploading to a 2D or 3D texture |
| 5495 | TEST_P(Texture3DTestES3, BasicUnpackBufferOOB) |
| 5496 | { |
| 5497 | // 2D tests |
| 5498 | { |
| 5499 | GLTexture tex; |
| 5500 | glBindTexture(GL_TEXTURE_2D, tex.get()); |
| 5501 | |
| 5502 | GLBuffer pbo; |
| 5503 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 5504 | |
| 5505 | // Test OOB |
| 5506 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 - 1, nullptr, GL_STATIC_DRAW); |
| 5507 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5508 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 5509 | |
| 5510 | // Test OOB |
| 5511 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 5512 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5513 | ASSERT_GL_NO_ERROR(); |
| 5514 | } |
| 5515 | |
| 5516 | // 3D tests |
| 5517 | { |
| 5518 | GLTexture tex; |
| 5519 | glBindTexture(GL_TEXTURE_3D, tex.get()); |
| 5520 | |
| 5521 | GLBuffer pbo; |
| 5522 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo.get()); |
| 5523 | |
| 5524 | // Test OOB |
| 5525 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2 - 1, nullptr, |
| 5526 | GL_STATIC_DRAW); |
| 5527 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5528 | ASSERT_GL_ERROR(GL_INVALID_OPERATION); |
| 5529 | |
| 5530 | // Test OOB |
| 5531 | glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(GLColor) * 2 * 2 * 2, nullptr, GL_STATIC_DRAW); |
| 5532 | glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); |
| 5533 | ASSERT_GL_NO_ERROR(); |
| 5534 | } |
| 5535 | } |
| 5536 | |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 5537 | // Tests behaviour with a single texture and multiple sampler objects. |
| 5538 | TEST_P(Texture2DTestES3, SingleTextureMultipleSamplers) |
| 5539 | { |
| 5540 | GLint maxTextureUnits = 0; |
| 5541 | glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); |
| 5542 | ANGLE_SKIP_TEST_IF(maxTextureUnits < 4); |
| 5543 | |
| 5544 | constexpr int kSize = 16; |
| 5545 | |
| 5546 | // Make a single-level texture, fill it with red. |
| 5547 | std::vector<GLColor> redColors(kSize * kSize, GLColor::red); |
| 5548 | GLTexture tex; |
| 5549 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5550 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 5551 | redColors.data()); |
| 5552 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5553 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5554 | |
| 5555 | // Simple sanity check. |
| 5556 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 5557 | ASSERT_GL_NO_ERROR(); |
| 5558 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red); |
| 5559 | |
| 5560 | // Bind texture to unit 1 with a sampler object making it incomplete. |
| 5561 | GLSampler sampler; |
| 5562 | glBindSampler(0, sampler); |
| 5563 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 5564 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5565 | |
| 5566 | // Make a mipmap texture, fill it with blue. |
| 5567 | std::vector<GLColor> blueColors(kSize * kSize, GLColor::blue); |
| 5568 | GLTexture mipmapTex; |
| 5569 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 5570 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kSize, kSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 5571 | blueColors.data()); |
| 5572 | glGenerateMipmap(GL_TEXTURE_2D); |
| 5573 | |
| 5574 | // Draw with the sampler, expect blue. |
| 5575 | draw2DTexturedQuad(0.5f, 1.0f, true); |
| 5576 | ASSERT_GL_NO_ERROR(); |
| 5577 | EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue); |
| 5578 | |
| 5579 | // Simple multitexturing program. |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5580 | constexpr char kVS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 5581 | "#version 300 es\n" |
| 5582 | "in vec2 position;\n" |
| 5583 | "out vec2 texCoord;\n" |
| 5584 | "void main()\n" |
| 5585 | "{\n" |
| 5586 | " gl_Position = vec4(position, 0, 1);\n" |
| 5587 | " texCoord = position * 0.5 + vec2(0.5);\n" |
| 5588 | "}"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5589 | |
| 5590 | constexpr char kFS[] = |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 5591 | "#version 300 es\n" |
| 5592 | "precision mediump float;\n" |
| 5593 | "in vec2 texCoord;\n" |
| 5594 | "uniform sampler2D tex1;\n" |
| 5595 | "uniform sampler2D tex2;\n" |
| 5596 | "uniform sampler2D tex3;\n" |
| 5597 | "uniform sampler2D tex4;\n" |
| 5598 | "out vec4 color;\n" |
| 5599 | "void main()\n" |
| 5600 | "{\n" |
| 5601 | " color = (texture(tex1, texCoord) + texture(tex2, texCoord) \n" |
| 5602 | " + texture(tex3, texCoord) + texture(tex4, texCoord)) * 0.25;\n" |
| 5603 | "}"; |
| 5604 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5605 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Jamie Madill | 3ed6042 | 2017-09-07 11:32:52 -0400 | [diff] [blame] | 5606 | |
| 5607 | std::array<GLint, 4> texLocations = { |
| 5608 | {glGetUniformLocation(program, "tex1"), glGetUniformLocation(program, "tex2"), |
| 5609 | glGetUniformLocation(program, "tex3"), glGetUniformLocation(program, "tex4")}}; |
| 5610 | for (GLint location : texLocations) |
| 5611 | { |
| 5612 | ASSERT_NE(-1, location); |
| 5613 | } |
| 5614 | |
| 5615 | // Init the uniform data. |
| 5616 | glUseProgram(program); |
| 5617 | for (GLint location = 0; location < 4; ++location) |
| 5618 | { |
| 5619 | glUniform1i(texLocations[location], location); |
| 5620 | } |
| 5621 | |
| 5622 | // Initialize four samplers |
| 5623 | GLSampler samplers[4]; |
| 5624 | |
| 5625 | // 0: non-mipped. |
| 5626 | glBindSampler(0, samplers[0]); |
| 5627 | glSamplerParameteri(samplers[0], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5628 | glSamplerParameteri(samplers[0], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5629 | |
| 5630 | // 1: mipped. |
| 5631 | glBindSampler(1, samplers[1]); |
| 5632 | glSamplerParameteri(samplers[1], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 5633 | glSamplerParameteri(samplers[1], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5634 | |
| 5635 | // 2: non-mipped. |
| 5636 | glBindSampler(2, samplers[2]); |
| 5637 | glSamplerParameteri(samplers[2], GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5638 | glSamplerParameteri(samplers[2], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5639 | |
| 5640 | // 3: mipped. |
| 5641 | glBindSampler(3, samplers[3]); |
| 5642 | glSamplerParameteri(samplers[3], GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 5643 | glSamplerParameteri(samplers[3], GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5644 | |
| 5645 | // Bind two blue mipped textures and two single layer textures, should all draw. |
| 5646 | glActiveTexture(GL_TEXTURE0); |
| 5647 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5648 | |
| 5649 | glActiveTexture(GL_TEXTURE1); |
| 5650 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 5651 | |
| 5652 | glActiveTexture(GL_TEXTURE2); |
| 5653 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5654 | |
| 5655 | glActiveTexture(GL_TEXTURE3); |
| 5656 | glBindTexture(GL_TEXTURE_2D, mipmapTex); |
| 5657 | |
| 5658 | ASSERT_GL_NO_ERROR(); |
| 5659 | |
| 5660 | drawQuad(program, "position", 0.5f); |
| 5661 | ASSERT_GL_NO_ERROR(); |
| 5662 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 128, 255, 2); |
| 5663 | |
| 5664 | // Bind four single layer textures, two should be incomplete. |
| 5665 | glActiveTexture(GL_TEXTURE1); |
| 5666 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5667 | |
| 5668 | glActiveTexture(GL_TEXTURE3); |
| 5669 | glBindTexture(GL_TEXTURE_2D, tex); |
| 5670 | |
| 5671 | drawQuad(program, "position", 0.5f); |
| 5672 | ASSERT_GL_NO_ERROR(); |
| 5673 | EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 2); |
| 5674 | } |
| 5675 | |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5676 | // The test is added to cover http://anglebug.com/2153. Cubemap completeness checks used to start |
| 5677 | // always at level 0 instead of the base level resulting in an incomplete texture if the faces at |
| 5678 | // level 0 are not created. The test creates a cubemap texture, specifies the images only for mip |
| 5679 | // level 1 filled with white color, updates the base level to be 1 and renders a quad. The program |
| 5680 | // samples the cubemap using a direction vector (1,1,1). |
| 5681 | TEST_P(TextureCubeTestES3, SpecifyAndSampleFromBaseLevel1) |
| 5682 | { |
Yunchao He | 2f23f35 | 2018-02-11 22:11:37 +0800 | [diff] [blame] | 5683 | // Check http://anglebug.com/2155. |
| 5684 | ANGLE_SKIP_TEST_IF(IsOSX() && IsNVIDIA()); |
| 5685 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5686 | constexpr char kVS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5687 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 5688 | precision mediump float; |
| 5689 | in vec3 pos; |
| 5690 | void main() { |
| 5691 | gl_Position = vec4(pos, 1.0); |
| 5692 | })"; |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5693 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5694 | constexpr char kFS[] = |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5695 | R"(#version 300 es |
Olli Etuaho | a20af6d | 2017-09-18 13:32:29 +0300 | [diff] [blame] | 5696 | precision mediump float; |
| 5697 | out vec4 color; |
| 5698 | uniform samplerCube uTex; |
| 5699 | void main(){ |
| 5700 | color = texture(uTex, vec3(1.0)); |
| 5701 | })"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5702 | |
| 5703 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Martin Radev | 7e2c0d3 | 2017-09-15 14:25:42 +0300 | [diff] [blame] | 5704 | glUseProgram(program); |
| 5705 | |
| 5706 | glUniform1i(glGetUniformLocation(program, "uTex"), 0); |
| 5707 | glActiveTexture(GL_TEXTURE0); |
| 5708 | |
| 5709 | GLTexture cubeTex; |
| 5710 | glBindTexture(GL_TEXTURE_CUBE_MAP, cubeTex); |
| 5711 | |
| 5712 | const int kFaceWidth = 1; |
| 5713 | const int kFaceHeight = 1; |
| 5714 | std::vector<uint32_t> texData(kFaceWidth * kFaceHeight, 0xFFFFFFFF); |
| 5715 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5716 | GL_UNSIGNED_BYTE, texData.data()); |
| 5717 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5718 | GL_UNSIGNED_BYTE, texData.data()); |
| 5719 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5720 | GL_UNSIGNED_BYTE, texData.data()); |
| 5721 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5722 | GL_UNSIGNED_BYTE, texData.data()); |
| 5723 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5724 | GL_UNSIGNED_BYTE, texData.data()); |
| 5725 | glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 1, GL_RGBA8, kFaceWidth, kFaceHeight, 0, GL_RGBA, |
| 5726 | GL_UNSIGNED_BYTE, texData.data()); |
| 5727 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5728 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5729 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_REPEAT); |
| 5730 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_REPEAT); |
| 5731 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_REPEAT); |
| 5732 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1); |
| 5733 | |
| 5734 | drawQuad(program, "pos", 0.5f, 1.0f, true); |
| 5735 | ASSERT_GL_NO_ERROR(); |
| 5736 | |
| 5737 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 5738 | } |
| 5739 | |
Jiawei Shao | 3c43b4d | 2018-02-23 11:08:28 +0800 | [diff] [blame] | 5740 | // Verify that using negative texture base level and max level generates GL_INVALID_VALUE. |
| 5741 | TEST_P(Texture2DTestES3, NegativeTextureBaseLevelAndMaxLevel) |
| 5742 | { |
| 5743 | GLuint texture = create2DTexture(); |
| 5744 | |
| 5745 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, -1); |
| 5746 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 5747 | |
| 5748 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, -1); |
| 5749 | EXPECT_GL_ERROR(GL_INVALID_VALUE); |
| 5750 | |
| 5751 | glDeleteTextures(1, &texture); |
| 5752 | EXPECT_GL_NO_ERROR(); |
| 5753 | } |
| 5754 | |
Olli Etuaho | 023371b | 2018-04-24 17:43:32 +0300 | [diff] [blame] | 5755 | // Test setting base level after calling generateMipmap on a LUMA texture. |
| 5756 | // Covers http://anglebug.com/2498 |
| 5757 | TEST_P(Texture2DTestES3, GenerateMipmapAndBaseLevelLUMA) |
| 5758 | { |
| 5759 | glActiveTexture(GL_TEXTURE0); |
| 5760 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5761 | |
| 5762 | constexpr const GLsizei kWidth = 8; |
| 5763 | constexpr const GLsizei kHeight = 8; |
| 5764 | std::array<GLubyte, kWidth * kHeight * 2> whiteData; |
| 5765 | whiteData.fill(255u); |
| 5766 | |
| 5767 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, kWidth, kHeight, 0, GL_LUMINANCE_ALPHA, |
| 5768 | GL_UNSIGNED_BYTE, whiteData.data()); |
| 5769 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); |
| 5770 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5771 | glGenerateMipmap(GL_TEXTURE_2D); |
| 5772 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1); |
| 5773 | EXPECT_GL_NO_ERROR(); |
| 5774 | |
| 5775 | drawQuad(mProgram, "position", 0.5f); |
| 5776 | EXPECT_PIXEL_COLOR_EQ(0, 0, angle::GLColor::white); |
| 5777 | } |
| 5778 | |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 5779 | // Covers a bug in the D3D11 backend: http://anglebug.com/2772 |
| 5780 | // When using a sampler the texture was created as if it has mipmaps, |
| 5781 | // regardless what you specified in GL_TEXTURE_MIN_FILTER via |
| 5782 | // glSamplerParameteri() -- mistakenly the default value |
| 5783 | // GL_NEAREST_MIPMAP_LINEAR or the value set via glTexParameteri() was |
| 5784 | // evaluated. |
| 5785 | // If you didn't provide mipmaps and didn't let the driver generate them |
| 5786 | // this led to not sampling your texture data when minification occurred. |
| 5787 | TEST_P(Texture2DTestES3, MinificationWithSamplerNoMipmapping) |
| 5788 | { |
Cody Northrop | 988f717 | 2019-09-30 15:52:37 -0600 | [diff] [blame] | 5789 | // TODO: Triage this failure on Vulkan: http://anglebug.com/3950 |
Cody Northrop | cb16fb5 | 2019-08-29 16:53:55 -0600 | [diff] [blame] | 5790 | ANGLE_SKIP_TEST_IF(IsVulkan()); |
| 5791 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5792 | constexpr char kVS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 5793 | "#version 300 es\n" |
| 5794 | "out vec2 texcoord;\n" |
| 5795 | "in vec4 position;\n" |
| 5796 | "void main()\n" |
| 5797 | "{\n" |
| 5798 | " gl_Position = vec4(position.xy * 0.1, 0.0, 1.0);\n" |
| 5799 | " texcoord = (position.xy * 0.5) + 0.5;\n" |
| 5800 | "}\n"; |
| 5801 | |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5802 | constexpr char kFS[] = |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 5803 | "#version 300 es\n" |
| 5804 | "precision highp float;\n" |
| 5805 | "uniform highp sampler2D tex;\n" |
| 5806 | "in vec2 texcoord;\n" |
| 5807 | "out vec4 fragColor;\n" |
| 5808 | "void main()\n" |
| 5809 | "{\n" |
| 5810 | " fragColor = texture(tex, texcoord);\n" |
| 5811 | "}\n"; |
Jamie Madill | 35cd733 | 2018-12-02 12:03:33 -0500 | [diff] [blame] | 5812 | |
| 5813 | ANGLE_GL_PROGRAM(program, kVS, kFS); |
Till Rathmann | c1551dc | 2018-08-15 17:04:49 +0200 | [diff] [blame] | 5814 | |
| 5815 | GLSampler sampler; |
| 5816 | glBindSampler(0, sampler); |
| 5817 | glSamplerParameteri(sampler, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 5818 | glSamplerParameteri(sampler, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 5819 | |
| 5820 | glActiveTexture(GL_TEXTURE0); |
| 5821 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5822 | |
| 5823 | const GLsizei texWidth = getWindowWidth(); |
| 5824 | const GLsizei texHeight = getWindowHeight(); |
| 5825 | const std::vector<GLColor> whiteData(texWidth * texHeight, GLColor::white); |
| 5826 | |
| 5827 | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texWidth, texHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, |
| 5828 | whiteData.data()); |
| 5829 | EXPECT_GL_NO_ERROR(); |
| 5830 | |
| 5831 | drawQuad(program, "position", 0.5f); |
| 5832 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, angle::GLColor::white); |
| 5833 | } |
| 5834 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 5835 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 5836 | // texture is output. |
| 5837 | TEST_P(Texture2DIntegerTestES3, IntegerTextureNonZeroBaseLevel) |
| 5838 | { |
Yuly Novikov | d268345 | 2019-05-23 16:11:19 -0400 | [diff] [blame] | 5839 | // http://anglebug.com/3478 |
| 5840 | ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsDesktopOpenGL()); |
| 5841 | |
Anders Leino | f6cbe44 | 2019-04-18 15:32:07 +0300 | [diff] [blame] | 5842 | glActiveTexture(GL_TEXTURE0); |
| 5843 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5844 | int width = getWindowWidth(); |
| 5845 | int height = getWindowHeight(); |
| 5846 | GLColor color = GLColor::green; |
| 5847 | std::vector<GLColor> pixels(width * height, color); |
| 5848 | GLint baseLevel = 1; |
| 5849 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 5850 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5851 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5852 | glTexImage2D(GL_TEXTURE_2D, baseLevel, GL_RGBA8UI, width, height, 0, GL_RGBA_INTEGER, |
| 5853 | GL_UNSIGNED_BYTE, pixels.data()); |
| 5854 | |
| 5855 | setUpProgram(); |
| 5856 | glUseProgram(mProgram); |
| 5857 | glUniform1i(mTexture2DUniformLocation, 0); |
| 5858 | drawQuad(mProgram, "position", 0.5f); |
| 5859 | |
| 5860 | EXPECT_GL_NO_ERROR(); |
| 5861 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 5862 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 5863 | } |
| 5864 | |
Anders Leino | 60cc751 | 2019-05-06 09:25:27 +0300 | [diff] [blame] | 5865 | // Draw a quad with an integer cube texture with a non-zero base level, and test that the color of |
| 5866 | // the texture is output. |
| 5867 | TEST_P(TextureCubeIntegerTestES3, IntegerCubeTextureNonZeroBaseLevel) |
| 5868 | { |
| 5869 | // All output checks returned black, rather than the texture color. |
| 5870 | ANGLE_SKIP_TEST_IF(IsOSX() && IsOpenGL()); |
| 5871 | |
| 5872 | glActiveTexture(GL_TEXTURE0); |
| 5873 | |
| 5874 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 5875 | GLint baseLevel = 1; |
| 5876 | int width = getWindowWidth(); |
| 5877 | int height = getWindowHeight(); |
| 5878 | GLColor color = GLColor::green; |
| 5879 | std::vector<GLColor> pixels(width * height, color); |
| 5880 | for (GLenum faceIndex = 0; faceIndex < 6; faceIndex++) |
| 5881 | { |
| 5882 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, baseLevel, GL_RGBA8UI, width, |
| 5883 | height, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 5884 | EXPECT_GL_NO_ERROR(); |
| 5885 | } |
| 5886 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 5887 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5888 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5889 | |
| 5890 | glUseProgram(mProgram); |
| 5891 | glUniform1i(mTextureCubeUniformLocation, 0); |
| 5892 | drawQuad(mProgram, "position", 0.5f); |
| 5893 | |
| 5894 | EXPECT_GL_NO_ERROR(); |
| 5895 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 5896 | EXPECT_PIXEL_COLOR_EQ(width - 1, 0, color); |
| 5897 | EXPECT_PIXEL_COLOR_EQ(0, height - 1, color); |
| 5898 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 5899 | } |
| 5900 | |
Anders Leino | e445244 | 2019-05-09 13:29:49 +0300 | [diff] [blame] | 5901 | // This test sets up a cube map with four distincly colored MIP levels. |
| 5902 | // The size of the texture and the geometry is chosen such that levels 1 or 2 should be chosen at |
| 5903 | // the corners of the screen. |
| 5904 | TEST_P(TextureCubeIntegerEdgeTestES3, IntegerCubeTextureCorner) |
| 5905 | { |
| 5906 | glActiveTexture(GL_TEXTURE0); |
| 5907 | |
| 5908 | glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube); |
| 5909 | int width = getWindowWidth(); |
| 5910 | int height = getWindowHeight(); |
| 5911 | ASSERT_EQ(width, height); |
| 5912 | GLColor color[4] = {GLColor::white, GLColor::green, GLColor::blue, GLColor::red}; |
| 5913 | for (GLint level = 0; level < 4; level++) |
| 5914 | { |
| 5915 | for (GLenum faceIndex = 0; faceIndex < 6; faceIndex++) |
| 5916 | { |
| 5917 | int levelWidth = (2 * width) >> level; |
| 5918 | int levelHeight = (2 * height) >> level; |
| 5919 | std::vector<GLColor> pixels(levelWidth * levelHeight, color[level]); |
| 5920 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, level, GL_RGBA8UI, levelWidth, |
| 5921 | levelHeight, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 5922 | EXPECT_GL_NO_ERROR(); |
| 5923 | } |
| 5924 | } |
| 5925 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); |
| 5926 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5927 | glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, 3); |
| 5928 | |
| 5929 | glUseProgram(mProgram); |
| 5930 | glUniform1i(mTextureCubeUniformLocation, 0); |
| 5931 | drawQuad(mProgram, "position", 0.5f); |
| 5932 | |
| 5933 | ASSERT_GL_NO_ERROR(); |
| 5934 | // Check that we do not read from levels 0 or 3. Levels 1 and 2 are both acceptable. |
| 5935 | EXPECT_EQ(ReadColor(0, 0).R, 0); |
| 5936 | EXPECT_EQ(ReadColor(width - 1, 0).R, 0); |
| 5937 | EXPECT_EQ(ReadColor(0, height - 1).R, 0); |
| 5938 | EXPECT_EQ(ReadColor(width - 1, height - 1).R, 0); |
| 5939 | } |
| 5940 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 5941 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 5942 | // texture is output. |
| 5943 | TEST_P(Texture2DIntegerProjectiveOffsetTestES3, NonZeroBaseLevel) |
| 5944 | { |
Jamie Madill | 29ac274 | 2019-05-28 15:53:00 -0400 | [diff] [blame] | 5945 | // Fails on AMD: http://crbug.com/967796 |
Jamie Madill | 06055b5 | 2019-05-29 14:31:42 -0400 | [diff] [blame] | 5946 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsOpenGL()); |
Jamie Madill | 29ac274 | 2019-05-28 15:53:00 -0400 | [diff] [blame] | 5947 | |
Anders Leino | 1b6aded | 2019-05-20 12:56:34 +0300 | [diff] [blame] | 5948 | glActiveTexture(GL_TEXTURE0); |
| 5949 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 5950 | int width = getWindowWidth(); |
| 5951 | int height = getWindowHeight(); |
| 5952 | GLColor color = GLColor::green; |
| 5953 | std::vector<GLColor> pixels(width * height, color); |
| 5954 | GLint baseLevel = 1; |
| 5955 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 5956 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5957 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5958 | glTexImage2D(GL_TEXTURE_2D, baseLevel, GL_RGBA8UI, width, height, 0, GL_RGBA_INTEGER, |
| 5959 | GL_UNSIGNED_BYTE, pixels.data()); |
| 5960 | |
| 5961 | setUpProgram(); |
| 5962 | glUseProgram(mProgram); |
| 5963 | glUniform1i(mTexture2DUniformLocation, 0); |
| 5964 | drawQuad(mProgram, "position", 0.5f); |
| 5965 | |
| 5966 | EXPECT_GL_NO_ERROR(); |
| 5967 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 5968 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 5969 | } |
| 5970 | |
Anders Leino | 69d0493 | 2019-05-20 14:04:13 +0300 | [diff] [blame] | 5971 | // Draw a quad with an integer texture with a non-zero base level, and test that the color of the |
| 5972 | // texture is output. |
| 5973 | TEST_P(Texture2DArrayIntegerTestES3, NonZeroBaseLevel) |
| 5974 | { |
| 5975 | glActiveTexture(GL_TEXTURE0); |
| 5976 | glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture); |
| 5977 | int width = getWindowWidth(); |
| 5978 | int height = getWindowHeight(); |
| 5979 | int depth = 2; |
| 5980 | GLColor color = GLColor::green; |
| 5981 | std::vector<GLColor> pixels(width * height * depth, color); |
| 5982 | GLint baseLevel = 1; |
| 5983 | glTexImage3D(GL_TEXTURE_2D_ARRAY, baseLevel, GL_RGBA8UI, width, height, depth, 0, |
| 5984 | GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, pixels.data()); |
| 5985 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 5986 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 5987 | glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 5988 | |
| 5989 | drawQuad(mProgram, "position", 0.5f); |
| 5990 | |
| 5991 | EXPECT_GL_NO_ERROR(); |
| 5992 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 5993 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 5994 | } |
| 5995 | |
Anders Leino | 262e282 | 2019-05-20 14:24:40 +0300 | [diff] [blame] | 5996 | // Draw a quad with an integer 3D texture with a non-zero base level, and test that the color of the |
| 5997 | // texture is output. |
| 5998 | TEST_P(Texture3DIntegerTestES3, NonZeroBaseLevel) |
| 5999 | { |
| 6000 | glActiveTexture(GL_TEXTURE0); |
| 6001 | glBindTexture(GL_TEXTURE_3D, mTexture3D); |
| 6002 | int width = getWindowWidth(); |
| 6003 | int height = getWindowHeight(); |
| 6004 | int depth = 2; |
| 6005 | GLColor color = GLColor::green; |
| 6006 | std::vector<GLColor> pixels(width * height * depth, color); |
| 6007 | GLint baseLevel = 1; |
| 6008 | glTexImage3D(GL_TEXTURE_3D, baseLevel, GL_RGBA8UI, width, height, depth, 0, GL_RGBA_INTEGER, |
| 6009 | GL_UNSIGNED_BYTE, pixels.data()); |
| 6010 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, baseLevel); |
| 6011 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 6012 | glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 6013 | |
| 6014 | drawQuad(mProgram, "position", 0.5f); |
| 6015 | |
| 6016 | EXPECT_GL_NO_ERROR(); |
| 6017 | EXPECT_PIXEL_COLOR_EQ(0, 0, color); |
| 6018 | EXPECT_PIXEL_COLOR_EQ(width - 1, height - 1, color); |
| 6019 | } |
| 6020 | |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 6021 | // Test that uses glCompressedTexSubImage2D combined with a PBO |
| 6022 | TEST_P(PBOCompressedTextureTest, PBOCompressedSubImage) |
| 6023 | { |
| 6024 | // ETC texture formats are not supported on Mac OpenGL. http://anglebug.com/3853 |
| 6025 | ANGLE_SKIP_TEST_IF(IsOSX() && IsDesktopOpenGL()); |
| 6026 | // http://anglebug.com/4115 |
| 6027 | ANGLE_SKIP_TEST_IF(IsAMD() && IsWindows() && IsDesktopOpenGL()); |
| 6028 | ANGLE_SKIP_TEST_IF(IsIntel() && IsWindows() && IsDesktopOpenGL()); |
| 6029 | |
| 6030 | if (getClientMajorVersion() < 3) |
| 6031 | { |
| 6032 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_EXT_texture_storage")); |
| 6033 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_NV_pixel_buffer_object")); |
| 6034 | ANGLE_SKIP_TEST_IF(!IsGLExtensionEnabled("GL_OES_compressed_ETC2_RGB8_texture")); |
| 6035 | } |
| 6036 | |
| 6037 | const GLuint width = 4u; |
| 6038 | const GLuint height = 4u; |
| 6039 | |
| 6040 | setWindowWidth(width); |
| 6041 | setWindowHeight(height); |
| 6042 | |
| 6043 | // Setup primary Texture |
| 6044 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 6045 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 6046 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 6047 | |
| 6048 | if (getClientMajorVersion() < 3) |
| 6049 | { |
| 6050 | glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB8_ETC2, width, height); |
| 6051 | } |
| 6052 | else |
| 6053 | { |
| 6054 | glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB8_ETC2, width, height); |
| 6055 | } |
| 6056 | ASSERT_GL_NO_ERROR(); |
| 6057 | |
| 6058 | // Setup PBO and fill it with a red |
| 6059 | glBindBuffer(GL_PIXEL_UNPACK_BUFFER, mPBO); |
| 6060 | glBufferData(GL_PIXEL_UNPACK_BUFFER, width * height / 2u, kCompressedImageETC2, GL_STATIC_DRAW); |
| 6061 | ASSERT_GL_NO_ERROR(); |
| 6062 | |
| 6063 | // Write PBO to mTexture |
| 6064 | glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_COMPRESSED_RGB8_ETC2, |
| 6065 | width * height / 2u, nullptr); |
| 6066 | ASSERT_GL_NO_ERROR(); |
| 6067 | |
| 6068 | setUpProgram(); |
| 6069 | // Draw using PBO updated texture |
| 6070 | glUseProgram(mProgram); |
| 6071 | glUniform1i(mTexture2DUniformLocation, 0); |
| 6072 | glBindTexture(GL_TEXTURE_2D, mTexture2D); |
| 6073 | drawQuad(mProgram, "position", 0.5f); |
| 6074 | ASSERT_GL_NO_ERROR(); |
| 6075 | |
| 6076 | EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red); |
| 6077 | ASSERT_GL_NO_ERROR(); |
| 6078 | } |
| 6079 | |
Jamie Madill | 50cf2be | 2018-06-15 09:46:57 -0400 | [diff] [blame] | 6080 | // Use this to select which configurations (e.g. which renderer, which GLES major version) these |
| 6081 | // tests should be run against. |
Tobin Ehlis | 1a01b4b | 2019-11-11 16:41:07 -0700 | [diff] [blame] | 6082 | ANGLE_INSTANTIATE_TEST_ES2(Texture2DTest); |
| 6083 | ANGLE_INSTANTIATE_TEST_ES2(TextureCubeTest); |
| 6084 | ANGLE_INSTANTIATE_TEST_ES2(Texture2DTestWithDrawScale); |
| 6085 | ANGLE_INSTANTIATE_TEST_ES2(Sampler2DAsFunctionParameterTest); |
| 6086 | ANGLE_INSTANTIATE_TEST_ES2(SamplerArrayTest); |
| 6087 | ANGLE_INSTANTIATE_TEST_ES2(SamplerArrayAsFunctionParameterTest); |
| 6088 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DTestES3); |
| 6089 | ANGLE_INSTANTIATE_TEST_ES3(Texture3DTestES3); |
| 6090 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DIntegerAlpha1TestES3); |
| 6091 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DUnsignedIntegerAlpha1TestES3); |
| 6092 | ANGLE_INSTANTIATE_TEST_ES3(ShadowSamplerPlusSampler3DTestES3); |
| 6093 | ANGLE_INSTANTIATE_TEST_ES3(SamplerTypeMixTestES3); |
| 6094 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DArrayTestES3); |
| 6095 | ANGLE_INSTANTIATE_TEST_ES3(TextureSizeTextureArrayTest); |
| 6096 | ANGLE_INSTANTIATE_TEST_ES2(SamplerInStructTest); |
| 6097 | ANGLE_INSTANTIATE_TEST_ES2(SamplerInStructAsFunctionParameterTest); |
| 6098 | ANGLE_INSTANTIATE_TEST_ES2(SamplerInStructArrayAsFunctionParameterTest); |
| 6099 | ANGLE_INSTANTIATE_TEST_ES2(SamplerInNestedStructAsFunctionParameterTest); |
| 6100 | ANGLE_INSTANTIATE_TEST_ES2(SamplerInStructAndOtherVariableTest); |
| 6101 | ANGLE_INSTANTIATE_TEST_ES2(TextureAnisotropyTest); |
| 6102 | ANGLE_INSTANTIATE_TEST_ES2(TextureBorderClampTest); |
| 6103 | ANGLE_INSTANTIATE_TEST_ES3(TextureBorderClampTestES3); |
| 6104 | ANGLE_INSTANTIATE_TEST_ES3(TextureBorderClampIntegerTestES3); |
| 6105 | ANGLE_INSTANTIATE_TEST_ES2(TextureLimitsTest); |
| 6106 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DNorm16TestES3); |
| 6107 | ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(Texture2DRGTest); |
| 6108 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DFloatTestES3); |
| 6109 | ANGLE_INSTANTIATE_TEST_ES2(Texture2DFloatTestES2); |
| 6110 | ANGLE_INSTANTIATE_TEST_ES3(TextureCubeTestES3); |
| 6111 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DIntegerTestES3); |
| 6112 | ANGLE_INSTANTIATE_TEST_ES3(TextureCubeIntegerTestES3); |
| 6113 | ANGLE_INSTANTIATE_TEST_ES3(TextureCubeIntegerEdgeTestES3); |
| 6114 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DIntegerProjectiveOffsetTestES3); |
| 6115 | ANGLE_INSTANTIATE_TEST_ES3(Texture2DArrayIntegerTestES3); |
| 6116 | ANGLE_INSTANTIATE_TEST_ES3(Texture3DIntegerTestES3); |
| 6117 | ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(Texture2DDepthTest); |
Jamie Madill | fc3ec57 | 2019-11-27 21:43:22 +0000 | [diff] [blame] | 6118 | ANGLE_INSTANTIATE_TEST_ES2_AND_ES3(PBOCompressedTextureTest); |
Jamie Madill | fa05f60 | 2015-05-07 13:47:11 -0400 | [diff] [blame] | 6119 | |
Jamie Madill | 7ffdda9 | 2016-09-08 13:26:51 -0400 | [diff] [blame] | 6120 | } // anonymous namespace |