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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +00002// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000010#include "libGLESv2/Program.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000011
alokp@chromium.orgea0e1af2010-03-22 19:33:14 +000012#include "common/debug.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000013
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000014#include "libGLESv2/main.h"
15#include "libGLESv2/Shader.h"
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000016#include "libGLESv2/utilities.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017
daniel@transgaming.com87891f72011-06-01 15:28:35 +000018#include <string>
19
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +000020#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
21#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
22#endif
23
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000024namespace gl
25{
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000026unsigned int Program::mCurrentSerial = 1;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +000027const char *fakepath = "C:\\fakepath";
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000028
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000029std::string str(int i)
30{
31 char buffer[20];
32 sprintf(buffer, "%d", i);
33 return buffer;
34}
35
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000036Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000037 : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000038{
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +000039 int bytes = UniformTypeSize(type) * arraySize;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000040 data = new unsigned char[bytes];
41 memset(data, 0, bytes);
42 dirty = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000043}
44
45Uniform::~Uniform()
46{
47 delete[] data;
48}
49
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000050bool Uniform::isArray()
51{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +000052 return _name.compare(0, 3, "ar_") == 0;
daniel@transgaming.com024f1a92011-09-20 16:06:25 +000053}
54
55UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +000056 : name(Program::undecorateUniform(_name)), element(element), index(index)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +000057{
58}
59
daniel@transgaming.com73a5db62010-10-15 17:58:13 +000060Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000061{
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +000062 mDevice = getDevice();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000063 mFragmentShader = NULL;
64 mVertexShader = NULL;
65
66 mPixelExecutable = NULL;
67 mVertexExecutable = NULL;
68 mConstantTablePS = NULL;
69 mConstantTableVS = NULL;
70
daniel@transgaming.comcba50572010-03-28 19:36:09 +000071 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +000072 mValidated = false;
daniel@transgaming.comcba50572010-03-28 19:36:09 +000073
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000074 unlink();
75
76 mDeleteStatus = false;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +000077
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000078 mRefCount = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079}
80
81Program::~Program()
82{
83 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000084
85 if (mVertexShader != NULL)
86 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000087 mVertexShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000088 }
89
90 if (mFragmentShader != NULL)
91 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +000092 mFragmentShader->release();
daniel@transgaming.com71cd8682010-04-29 03:35:25 +000093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000094}
95
96bool Program::attachShader(Shader *shader)
97{
98 if (shader->getType() == GL_VERTEX_SHADER)
99 {
100 if (mVertexShader)
101 {
102 return false;
103 }
104
105 mVertexShader = (VertexShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000106 mVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000107 }
108 else if (shader->getType() == GL_FRAGMENT_SHADER)
109 {
110 if (mFragmentShader)
111 {
112 return false;
113 }
114
115 mFragmentShader = (FragmentShader*)shader;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000116 mFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000117 }
118 else UNREACHABLE();
119
120 return true;
121}
122
123bool Program::detachShader(Shader *shader)
124{
125 if (shader->getType() == GL_VERTEX_SHADER)
126 {
127 if (mVertexShader != shader)
128 {
129 return false;
130 }
131
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000132 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000133 mVertexShader = NULL;
134 }
135 else if (shader->getType() == GL_FRAGMENT_SHADER)
136 {
137 if (mFragmentShader != shader)
138 {
139 return false;
140 }
141
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000142 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000143 mFragmentShader = NULL;
144 }
145 else UNREACHABLE();
146
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000147 return true;
148}
149
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000150int Program::getAttachedShadersCount() const
151{
152 return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0);
153}
154
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000155IDirect3DPixelShader9 *Program::getPixelShader()
156{
157 return mPixelExecutable;
158}
159
160IDirect3DVertexShader9 *Program::getVertexShader()
161{
162 return mVertexExecutable;
163}
164
165void Program::bindAttributeLocation(GLuint index, const char *name)
166{
167 if (index < MAX_VERTEX_ATTRIBS)
168 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000169 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
170 {
171 mAttributeBinding[i].erase(name);
172 }
173
174 mAttributeBinding[index].insert(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 }
176}
177
178GLuint Program::getAttributeLocation(const char *name)
179{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000180 if (name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000181 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000182 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000183 {
daniel@transgaming.com85423182010-04-22 13:35:27 +0000184 if (mLinkedAttribute[index].name == std::string(name))
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000185 {
186 return index;
187 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000188 }
189 }
190
191 return -1;
192}
193
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000194int Program::getSemanticIndex(int attributeIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195{
daniel@transgaming.com733ba932011-04-14 15:03:48 +0000196 ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS);
197
198 return mSemanticIndex[attributeIndex];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000199}
200
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +0000201// Returns one more than the highest sampler index used.
202GLint Program::getUsedSamplerRange(SamplerType type)
203{
204 switch (type)
205 {
206 case SAMPLER_PIXEL:
207 return mUsedPixelSamplerRange;
208 case SAMPLER_VERTEX:
209 return mUsedVertexSamplerRange;
210 default:
211 UNREACHABLE();
212 return 0;
213 }
214}
215
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000216// Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler
217// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000218GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000219{
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000220 GLint logicalTextureUnit = -1;
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000221
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000222 switch (type)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000223 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000224 case SAMPLER_PIXEL:
225 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
226
227 if (mSamplersPS[samplerIndex].active)
228 {
229 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
230 }
231 break;
232 case SAMPLER_VERTEX:
233 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
234
235 if (mSamplersVS[samplerIndex].active)
236 {
237 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
238 }
239 break;
240 default: UNREACHABLE();
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000241 }
242
jbauman@chromium.org8b3c1af2011-10-12 01:21:41 +0000243 if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits())
daniel@transgaming.com4071e662010-05-12 16:51:16 +0000244 {
245 return logicalTextureUnit;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000246 }
247
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000248 return -1;
249}
250
daniel@transgaming.com9ba680a2011-05-11 15:37:11 +0000251// Returns the texture type for a given Direct3D 9 sampler type and
252// index (0-15 for the pixel shader and 0-3 for the vertex shader).
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000253TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex)
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000254{
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000255 switch (type)
256 {
257 case SAMPLER_PIXEL:
258 ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0]));
259 ASSERT(mSamplersPS[samplerIndex].active);
260 return mSamplersPS[samplerIndex].textureType;
261 case SAMPLER_VERTEX:
262 ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0]));
263 ASSERT(mSamplersVS[samplerIndex].active);
264 return mSamplersVS[samplerIndex].textureType;
265 default: UNREACHABLE();
266 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +0000267
daniel@transgaming.comd4a35172011-05-11 15:36:45 +0000268 return TEXTURE_2D;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000269}
270
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000271GLint Program::getUniformLocation(std::string name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000273 int subscript = 0;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000274
daniel@transgaming.comce864422010-11-18 13:16:49 +0000275 // Strip any trailing array operator and retrieve the subscript
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000276 size_t open = name.find_last_of('[');
277 size_t close = name.find_last_of(']');
278 if (open != std::string::npos && close == name.length() - 1)
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000279 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000280 subscript = atoi(name.substr(open + 1).c_str());
281 name.erase(open);
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +0000282 }
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000283
daniel@transgaming.comd08ea902010-05-14 19:41:36 +0000284 unsigned int numUniforms = mUniformIndex.size();
285 for (unsigned int location = 0; location < numUniforms; location++)
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000286 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +0000287 if (mUniformIndex[location].name == name &&
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000288 mUniformIndex[location].element == subscript)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000289 {
290 return location;
291 }
292 }
293
294 return -1;
295}
296
297bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v)
298{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000299 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000300 {
301 return false;
302 }
303
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000304 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000305 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000306
307 if (targetUniform->type == GL_FLOAT)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000308 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000309 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000310
311 if (arraySize == 1 && count > 1)
312 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
313
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000314 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000315
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000316 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
317
318 for (int i = 0; i < count; i++)
319 {
320 target[0] = v[0];
321 target[1] = 0;
322 target[2] = 0;
323 target[3] = 0;
324 target += 4;
325 v += 1;
326 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000327 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000328 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000329 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000330 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000331
332 if (arraySize == 1 && count > 1)
333 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000334
335 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000336 GLboolean *boolParams = new GLboolean[count];
337
338 for (int i = 0; i < count; ++i)
339 {
340 if (v[i] == 0.0f)
341 {
342 boolParams[i] = GL_FALSE;
343 }
344 else
345 {
346 boolParams[i] = GL_TRUE;
347 }
348 }
349
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000350 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
351 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000352
353 delete [] boolParams;
354 }
355 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000356 {
357 return false;
358 }
359
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 return true;
361}
362
363bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
364{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000365 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 {
367 return false;
368 }
369
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000370 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000371 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000372
373 if (targetUniform->type == GL_FLOAT_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000374 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000375 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000376
377 if (arraySize == 1 && count > 1)
378 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
379
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000380 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000381
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000382 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
383
384 for (int i = 0; i < count; i++)
385 {
386 target[0] = v[0];
387 target[1] = v[1];
388 target[2] = 0;
389 target[3] = 0;
390 target += 4;
391 v += 2;
392 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000393 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000394 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000395 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000396 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000397
398 if (arraySize == 1 && count > 1)
399 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
400
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000401 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
402
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000403 GLboolean *boolParams = new GLboolean[count * 2];
404
405 for (int i = 0; i < count * 2; ++i)
406 {
407 if (v[i] == 0.0f)
408 {
409 boolParams[i] = GL_FALSE;
410 }
411 else
412 {
413 boolParams[i] = GL_TRUE;
414 }
415 }
416
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000417 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
418 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000419
420 delete [] boolParams;
421 }
422 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 {
424 return false;
425 }
426
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000427 return true;
428}
429
430bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
431{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000432 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000433 {
434 return false;
435 }
436
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000437 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000438 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000439
440 if (targetUniform->type == GL_FLOAT_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000441 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000442 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000443
444 if (arraySize == 1 && count > 1)
445 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
446
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000447 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000448
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000449 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4;
450
451 for (int i = 0; i < count; i++)
452 {
453 target[0] = v[0];
454 target[1] = v[1];
455 target[2] = v[2];
456 target[3] = 0;
457 target += 4;
458 v += 3;
459 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000460 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000461 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000462 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000463 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000464
465 if (arraySize == 1 && count > 1)
466 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
467
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000468 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000469 GLboolean *boolParams = new GLboolean[count * 3];
470
471 for (int i = 0; i < count * 3; ++i)
472 {
473 if (v[i] == 0.0f)
474 {
475 boolParams[i] = GL_FALSE;
476 }
477 else
478 {
479 boolParams[i] = GL_TRUE;
480 }
481 }
482
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000483 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
484 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000485
486 delete [] boolParams;
487 }
488 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000489 {
490 return false;
491 }
492
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000493 return true;
494}
495
496bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
497{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000498 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499 {
500 return false;
501 }
502
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000503 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000504 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000505
506 if (targetUniform->type == GL_FLOAT_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000507 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000508 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000509
510 if (arraySize == 1 && count > 1)
511 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
512
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000513 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000514
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000515 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4,
516 v, 4 * sizeof(GLfloat) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000517 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000518 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000519 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000520 int arraySize = targetUniform->arraySize;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000521
522 if (arraySize == 1 && count > 1)
523 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
524
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000525 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000526 GLboolean *boolParams = new GLboolean[count * 4];
527
528 for (int i = 0; i < count * 4; ++i)
529 {
530 if (v[i] == 0.0f)
531 {
532 boolParams[i] = GL_FALSE;
533 }
534 else
535 {
536 boolParams[i] = GL_TRUE;
537 }
538 }
539
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000540 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
541 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +0000542
543 delete [] boolParams;
544 }
545 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000546 {
547 return false;
548 }
549
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000550 return true;
551}
552
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000553template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight>
554void transposeMatrix(T *target, const GLfloat *value)
555{
556 int copyWidth = std::min(targetWidth, srcWidth);
557 int copyHeight = std::min(targetHeight, srcHeight);
558
559 for (int x = 0; x < copyWidth; x++)
560 {
561 for (int y = 0; y < copyHeight; y++)
562 {
563 target[x * targetWidth + y] = value[y * srcWidth + x];
564 }
565 }
566 // clear unfilled right side
567 for (int y = 0; y < copyHeight; y++)
568 {
569 for (int x = srcWidth; x < targetWidth; x++)
570 {
571 target[y * targetWidth + x] = 0;
572 }
573 }
574 // clear unfilled bottom.
575 for (int y = srcHeight; y < targetHeight; y++)
576 {
577 for (int x = 0; x < targetWidth; x++)
578 {
579 target[y * targetWidth + x] = 0;
580 }
581 }
582}
583
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value)
585{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000586 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 {
588 return false;
589 }
590
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000591 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000592 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000593
594 if (targetUniform->type != GL_FLOAT_MAT2)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000595 {
596 return false;
597 }
598
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000599 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000600
601 if (arraySize == 1 && count > 1)
602 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
603
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000604 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000605
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000606 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8;
607 for (int i = 0; i < count; i++)
608 {
609 transposeMatrix<GLfloat,4,2,2,2>(target, value);
610 target += 8;
611 value += 4;
612 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000613
614 return true;
615}
616
617bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value)
618{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000619 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000620 {
621 return false;
622 }
623
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000624 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000625 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000626
627 if (targetUniform->type != GL_FLOAT_MAT3)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000628 {
629 return false;
630 }
631
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000632 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000633
634 if (arraySize == 1 && count > 1)
635 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
636
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000637 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000638
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000639 GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12;
640 for (int i = 0; i < count; i++)
641 {
642 transposeMatrix<GLfloat,4,3,3,3>(target, value);
643 target += 12;
644 value += 9;
645 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646
647 return true;
648}
649
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value)
652{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000653 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000654 {
655 return false;
656 }
657
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000658 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000659 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000660
661 if (targetUniform->type != GL_FLOAT_MAT4)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000662 {
663 return false;
664 }
665
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000666 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000667
668 if (arraySize == 1 && count > 1)
669 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
670
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000671 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000672
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000673 GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16);
674 for (int i = 0; i < count; i++)
675 {
676 transposeMatrix<GLfloat,4,4,4,4>(target, value);
677 target += 16;
678 value += 16;
679 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000680
681 return true;
682}
683
684bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
685{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000686 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 {
688 return false;
689 }
690
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000691 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000692 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000693
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +0000694 if (targetUniform->type == GL_INT ||
695 targetUniform->type == GL_SAMPLER_2D ||
696 targetUniform->type == GL_SAMPLER_CUBE)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000697 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000698 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000699
700 if (arraySize == 1 && count > 1)
701 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
702
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000703 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000704
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000705 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint),
706 v, sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000707 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000708 else if (targetUniform->type == GL_BOOL)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000709 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000710 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000711
712 if (arraySize == 1 && count > 1)
713 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
714
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000715 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000716 GLboolean *boolParams = new GLboolean[count];
717
718 for (int i = 0; i < count; ++i)
719 {
720 if (v[i] == 0)
721 {
722 boolParams[i] = GL_FALSE;
723 }
724 else
725 {
726 boolParams[i] = GL_TRUE;
727 }
728 }
729
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000730 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean),
731 boolParams, sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000732
733 delete [] boolParams;
734 }
735 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000736 {
737 return false;
738 }
739
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000740 return true;
741}
742
743bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
744{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000745 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000746 {
747 return false;
748 }
749
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000750 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000751 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000752
753 if (targetUniform->type == GL_INT_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000754 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000755 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000756
757 if (arraySize == 1 && count > 1)
758 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
759
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000760 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000761
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000762 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2,
763 v, 2 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000764 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000765 else if (targetUniform->type == GL_BOOL_VEC2)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000766 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000767 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000768
769 if (arraySize == 1 && count > 1)
770 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
771
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000772 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000773 GLboolean *boolParams = new GLboolean[count * 2];
774
775 for (int i = 0; i < count * 2; ++i)
776 {
777 if (v[i] == 0)
778 {
779 boolParams[i] = GL_FALSE;
780 }
781 else
782 {
783 boolParams[i] = GL_TRUE;
784 }
785 }
786
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000787 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2,
788 boolParams, 2 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000789
790 delete [] boolParams;
791 }
792 else
793 {
794 return false;
795 }
796
797 return true;
798}
799
800bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
801{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000802 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000803 {
804 return false;
805 }
806
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000807 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000808 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000809
810 if (targetUniform->type == GL_INT_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000811 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000812 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000813
814 if (arraySize == 1 && count > 1)
815 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
816
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000817 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000818
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000819 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3,
820 v, 3 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000821 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000822 else if (targetUniform->type == GL_BOOL_VEC3)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000823 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000824 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000825
826 if (arraySize == 1 && count > 1)
827 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
828
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000829 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000830 GLboolean *boolParams = new GLboolean[count * 3];
831
832 for (int i = 0; i < count * 3; ++i)
833 {
834 if (v[i] == 0)
835 {
836 boolParams[i] = GL_FALSE;
837 }
838 else
839 {
840 boolParams[i] = GL_TRUE;
841 }
842 }
843
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000844 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3,
845 boolParams, 3 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000846
847 delete [] boolParams;
848 }
849 else
850 {
851 return false;
852 }
853
854 return true;
855}
856
857bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
858{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000859 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000860 {
861 return false;
862 }
863
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000864 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000865 targetUniform->dirty = true;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000866
867 if (targetUniform->type == GL_INT_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000868 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000869 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000870
871 if (arraySize == 1 && count > 1)
872 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
873
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000874 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000875
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000876 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4,
877 v, 4 * sizeof(GLint) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000878 }
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000879 else if (targetUniform->type == GL_BOOL_VEC4)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000880 {
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000881 int arraySize = targetUniform->arraySize;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000882
883 if (arraySize == 1 && count > 1)
884 return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION
885
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000886 count = std::min(arraySize - (int)mUniformIndex[location].element, count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000887 GLboolean *boolParams = new GLboolean[count * 4];
888
889 for (int i = 0; i < count * 4; ++i)
890 {
891 if (v[i] == 0)
892 {
893 boolParams[i] = GL_FALSE;
894 }
895 else
896 {
897 boolParams[i] = GL_TRUE;
898 }
899 }
900
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000901 memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4,
902 boolParams, 4 * sizeof(GLboolean) * count);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +0000903
904 delete [] boolParams;
905 }
906 else
907 {
908 return false;
909 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000910
911 return true;
912}
913
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000914bool Program::getUniformfv(GLint location, GLfloat *params)
915{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000916 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000917 {
918 return false;
919 }
920
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000921 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000922
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000923 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000924 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000925 case GL_FLOAT_MAT2:
926 transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
927 break;
928 case GL_FLOAT_MAT3:
929 transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
930 break;
931 case GL_FLOAT_MAT4:
932 transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
933 break;
934 default:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000935 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000936 unsigned int count = UniformComponentCount(targetUniform->type);
937 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000938
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000939 switch (UniformComponentType(targetUniform->type))
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000940 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000941 case GL_BOOL:
942 {
943 GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount;
944
945 for (unsigned int i = 0; i < count; ++i)
946 {
947 params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f;
948 }
949 }
950 break;
951 case GL_FLOAT:
952 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat),
953 count * sizeof(GLfloat));
954 break;
955 case GL_INT:
956 {
957 GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount;
958
959 for (unsigned int i = 0; i < count; ++i)
960 {
961 params[i] = (float)intParams[i];
962 }
963 }
964 break;
965 default: UNREACHABLE();
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000966 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000967 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000968 }
969
970 return true;
971}
972
973bool Program::getUniformiv(GLint location, GLint *params)
974{
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000975 if (location < 0 || location >= (int)mUniformIndex.size())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000976 {
977 return false;
978 }
979
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +0000980 Uniform *targetUniform = mUniforms[mUniformIndex[location].index];
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000981
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000982 switch (targetUniform->type)
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000983 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000984 case GL_FLOAT_MAT2:
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000985 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000986 transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +0000987 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000988 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000989 case GL_FLOAT_MAT3:
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000990 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000991 transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12);
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000992 }
993 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000994 case GL_FLOAT_MAT4:
995 {
996 transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16);
997 }
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +0000998 break;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +0000999 default:
1000 {
1001 unsigned int count = UniformComponentCount(targetUniform->type);
1002 unsigned int internalCount = UniformInternalComponentCount(targetUniform->type);
1003
1004 switch (UniformComponentType(targetUniform->type))
1005 {
1006 case GL_BOOL:
1007 {
1008 GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount;
1009
1010 for (unsigned int i = 0; i < count; ++i)
1011 {
1012 params[i] = (GLint)boolParams[i];
1013 }
1014 }
1015 break;
1016 case GL_FLOAT:
1017 {
1018 GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount;
1019
1020 for (unsigned int i = 0; i < count; ++i)
1021 {
1022 params[i] = (GLint)floatParams[i];
1023 }
1024 }
1025 break;
1026 case GL_INT:
1027 memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint),
1028 count * sizeof(GLint));
1029 break;
1030 default: UNREACHABLE();
1031 }
1032 }
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00001033 }
1034
1035 return true;
1036}
1037
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001038void Program::dirtyAllUniforms()
1039{
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00001040 unsigned int numUniforms = mUniforms.size();
1041 for (unsigned int index = 0; index < numUniforms; index++)
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001042 {
1043 mUniforms[index]->dirty = true;
1044 }
1045}
1046
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001047// Applies all the uniforms set for this program object to the Direct3D 9 device
1048void Program::applyUniforms()
1049{
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001050 for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) {
1051 Uniform *targetUniform = *ub;
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001052
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001053 if (targetUniform->dirty)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001054 {
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001055 int arraySize = targetUniform->arraySize;
1056 GLfloat *f = (GLfloat*)targetUniform->data;
1057 GLint *i = (GLint*)targetUniform->data;
1058 GLboolean *b = (GLboolean*)targetUniform->data;
1059
1060 switch (targetUniform->type)
1061 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001062 case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break;
1063 case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break;
1064 case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break;
1065 case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break;
1066 case GL_FLOAT:
1067 case GL_FLOAT_VEC2:
1068 case GL_FLOAT_VEC3:
1069 case GL_FLOAT_VEC4:
1070 case GL_FLOAT_MAT2:
1071 case GL_FLOAT_MAT3:
1072 case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break;
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001073 case GL_SAMPLER_2D:
1074 case GL_SAMPLER_CUBE:
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00001075 case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break;
1076 case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break;
1077 case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break;
1078 case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break;
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00001079 default:
1080 UNREACHABLE();
1081 }
1082
1083 targetUniform->dirty = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001084 }
1085 }
1086}
1087
1088// Compiles the HLSL code of the attached shaders into executable binaries
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001089ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001090{
1091 if (!hlsl)
1092 {
1093 return NULL;
1094 }
1095
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001096 DWORD result;
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001097 UINT flags = 0;
1098 std::string sourceText;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001099 if (perfActive())
1100 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001101 flags |= D3DCOMPILE_DEBUG;
1102#ifdef NDEBUG
1103 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1104#else
1105 flags |= D3DCOMPILE_SKIP_OPTIMIZATION;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001106#endif
1107
1108 std::string sourcePath = getTempPath();
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001109 sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl);
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001110 writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001111 }
1112 else
1113 {
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001114 flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL;
1115 sourceText = hlsl;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001116 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001117
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001118 ID3D10Blob *binary = NULL;
1119 ID3D10Blob *errorMessage = NULL;
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00001120 result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001121
1122 if (errorMessage)
1123 {
1124 const char *message = (const char*)errorMessage->GetBufferPointer();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00001125
daniel@transgaming.com87891f72011-06-01 15:28:35 +00001126 appendToInfoLogSanitized(message);
daniel@transgaming.com0599dc62010-03-21 04:31:36 +00001127 TRACE("\n%s", hlsl);
1128 TRACE("\n%s", message);
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001129
1130 errorMessage->Release();
1131 errorMessage = NULL;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001132 }
1133
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001134 if (FAILED(result))
1135 {
1136 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1137 {
1138 error(GL_OUT_OF_MEMORY);
1139 }
1140
1141 return NULL;
1142 }
1143
1144 result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable);
1145
1146 if (FAILED(result))
1147 {
1148 if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
1149 {
1150 error(GL_OUT_OF_MEMORY);
1151 }
1152
1153 binary->Release();
1154
1155 return NULL;
1156 }
1157
1158 return binary;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001159}
1160
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001161// Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
1162// Returns the number of used varying registers, or -1 if unsuccesful
1163int Program::packVaryings(const Varying *packing[][4])
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001164{
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001165 Context *context = getContext();
1166 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1167
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001168 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001169 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001170 int n = VariableRowCount(varying->type) * varying->size;
1171 int m = VariableColumnCount(varying->type);
1172 bool success = false;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001173
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001174 if (m == 2 || m == 3 || m == 4)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001175 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001176 for (int r = 0; r <= maxVaryingVectors - n && !success; r++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001177 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001178 bool available = true;
1179
1180 for (int y = 0; y < n && available; y++)
1181 {
1182 for (int x = 0; x < m && available; x++)
1183 {
1184 if (packing[r + y][x])
1185 {
1186 available = false;
1187 }
1188 }
1189 }
1190
1191 if (available)
1192 {
1193 varying->reg = r;
1194 varying->col = 0;
1195
1196 for (int y = 0; y < n; y++)
1197 {
1198 for (int x = 0; x < m; x++)
1199 {
1200 packing[r + y][x] = &*varying;
1201 }
1202 }
1203
1204 success = true;
1205 }
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +00001206 }
1207
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001208 if (!success && m == 2)
1209 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001210 for (int r = maxVaryingVectors - n; r >= 0 && !success; r--)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001211 {
1212 bool available = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001213
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001214 for (int y = 0; y < n && available; y++)
1215 {
1216 for (int x = 2; x < 4 && available; x++)
1217 {
1218 if (packing[r + y][x])
1219 {
1220 available = false;
1221 }
1222 }
1223 }
1224
1225 if (available)
1226 {
1227 varying->reg = r;
1228 varying->col = 2;
1229
1230 for (int y = 0; y < n; y++)
1231 {
1232 for (int x = 2; x < 4; x++)
1233 {
1234 packing[r + y][x] = &*varying;
1235 }
1236 }
1237
1238 success = true;
1239 }
1240 }
1241 }
1242 }
1243 else if (m == 1)
1244 {
1245 int space[4] = {0};
1246
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001247 for (int y = 0; y < maxVaryingVectors; y++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001248 {
1249 for (int x = 0; x < 4; x++)
1250 {
1251 space[x] += packing[y][x] ? 0 : 1;
1252 }
1253 }
1254
1255 int column = 0;
1256
1257 for (int x = 0; x < 4; x++)
1258 {
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001259 if (space[x] >= n && space[x] < space[column])
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001260 {
1261 column = x;
1262 }
1263 }
1264
daniel@transgaming.com11dd5dd2011-02-11 13:28:14 +00001265 if (space[column] >= n)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001266 {
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001267 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001268 {
1269 if (!packing[r][column])
1270 {
1271 varying->reg = r;
1272
1273 for (int y = r; y < r + n; y++)
1274 {
1275 packing[y][column] = &*varying;
1276 }
1277
1278 break;
1279 }
1280 }
1281
1282 varying->col = column;
1283
1284 success = true;
1285 }
1286 }
1287 else UNREACHABLE();
1288
1289 if (!success)
1290 {
1291 appendToInfoLog("Could not pack varying %s", varying->name.c_str());
1292
1293 return -1;
1294 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001295 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001296
1297 // Return the number of used registers
1298 int registers = 0;
1299
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001300 for (int r = 0; r < maxVaryingVectors; r++)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001301 {
1302 if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3])
1303 {
1304 registers++;
1305 }
1306 }
1307
1308 return registers;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001309}
1310
1311bool Program::linkVaryings()
1312{
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001313 if (mPixelHLSL.empty() || mVertexHLSL.empty())
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001314 {
1315 return false;
1316 }
1317
daniel@transgaming.com97750022011-02-11 13:23:13 +00001318 // Reset the varying register assignments
1319 for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++)
1320 {
1321 fragVar->reg = -1;
1322 fragVar->col = -1;
1323 }
1324
1325 for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++)
1326 {
1327 vtxVar->reg = -1;
1328 vtxVar->col = -1;
1329 }
1330
1331 // Map the varyings to the register file
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001332 const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL};
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001333 int registers = packVaryings(packing);
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001334
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001335 if (registers < 0)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001336 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001337 return false;
1338 }
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001339
daniel@transgaming.com97750022011-02-11 13:23:13 +00001340 // Write the HLSL input/output declarations
daniel@transgaming.com396c6432010-11-26 16:26:12 +00001341 Context *context = getContext();
1342 const bool sm3 = context->supportsShaderModel3();
1343 const int maxVaryingVectors = context->getMaximumVaryingVectors();
1344
1345 if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001346 {
1347 appendToInfoLog("No varying registers left to support gl_FragCoord");
1348
1349 return false;
1350 }
1351
1352 for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++)
1353 {
1354 bool matched = false;
1355
1356 for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++)
1357 {
1358 if (output->name == input->name)
1359 {
1360 if (output->type != input->type || output->size != input->size)
1361 {
1362 appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str());
1363
1364 return false;
1365 }
1366
1367 output->reg = input->reg;
1368 output->col = input->col;
1369
1370 matched = true;
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001371 break;
1372 }
1373 }
1374
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001375 if (!matched)
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001376 {
daniel@transgaming.com97750022011-02-11 13:23:13 +00001377 appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001378
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001379 return false;
1380 }
1381 }
1382
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001383 std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD");
1384
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001385 mVertexHLSL += "struct VS_INPUT\n"
1386 "{\n";
1387
1388 int semanticIndex = 0;
1389 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1390 {
1391 switch (attribute->type)
1392 {
1393 case GL_FLOAT: mVertexHLSL += " float "; break;
1394 case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break;
1395 case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break;
1396 case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break;
1397 case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break;
1398 case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break;
1399 case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break;
1400 default: UNREACHABLE();
1401 }
1402
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001403 mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001404
1405 semanticIndex += VariableRowCount(attribute->type);
1406 }
1407
1408 mVertexHLSL += "};\n"
1409 "\n"
1410 "struct VS_OUTPUT\n"
1411 "{\n"
1412 " float4 gl_Position : POSITION;\n";
1413
1414 for (int r = 0; r < registers; r++)
1415 {
1416 int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1));
1417
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001418 mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001419 }
1420
1421 if (mFragmentShader->mUsesFragCoord)
1422 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001423 mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
1424 }
1425
1426 if (mVertexShader->mUsesPointSize && sm3)
1427 {
1428 mVertexHLSL += " float gl_PointSize : PSIZE;\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001429 }
1430
1431 mVertexHLSL += "};\n"
1432 "\n"
1433 "VS_OUTPUT main(VS_INPUT input)\n"
1434 "{\n";
1435
1436 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
1437 {
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001438 mVertexHLSL += " " + decorateAttribute(attribute->name) + " = ";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001439
1440 if (VariableRowCount(attribute->type) > 1) // Matrix
1441 {
1442 mVertexHLSL += "transpose";
1443 }
1444
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001445 mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001446 }
1447
1448 mVertexHLSL += "\n"
1449 " gl_main();\n"
1450 "\n"
1451 " VS_OUTPUT output;\n"
1452 " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001453 " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001454 " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
1455 " output.gl_Position.w = gl_Position.w;\n";
1456
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001457 if (mVertexShader->mUsesPointSize && sm3)
1458 {
1459 mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n";
1460 }
1461
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001462 if (mFragmentShader->mUsesFragCoord)
1463 {
1464 mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
1465 }
1466
1467 for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++)
1468 {
1469 if (varying->reg >= 0)
1470 {
1471 for (int i = 0; i < varying->size; i++)
1472 {
1473 int rows = VariableRowCount(varying->type);
1474
1475 for (int j = 0; j < rows; j++)
1476 {
1477 int r = varying->reg + i * rows + j;
1478 mVertexHLSL += " output.v" + str(r);
1479
1480 bool sharedRegister = false; // Register used by multiple varyings
1481
1482 for (int x = 0; x < 4; x++)
1483 {
1484 if (packing[r][x] && packing[r][x] != packing[r][0])
1485 {
1486 sharedRegister = true;
1487 break;
1488 }
1489 }
1490
1491 if(sharedRegister)
1492 {
1493 mVertexHLSL += ".";
1494
1495 for (int x = 0; x < 4; x++)
1496 {
1497 if (packing[r][x] == &*varying)
1498 {
1499 switch(x)
1500 {
1501 case 0: mVertexHLSL += "x"; break;
1502 case 1: mVertexHLSL += "y"; break;
1503 case 2: mVertexHLSL += "z"; break;
1504 case 3: mVertexHLSL += "w"; break;
1505 }
1506 }
1507 }
1508 }
1509
1510 mVertexHLSL += " = " + varying->name;
1511
1512 if (varying->array)
1513 {
1514 mVertexHLSL += "[" + str(i) + "]";
1515 }
1516
1517 if (rows > 1)
1518 {
1519 mVertexHLSL += "[" + str(j) + "]";
1520 }
1521
1522 mVertexHLSL += ";\n";
1523 }
1524 }
1525 }
1526 }
1527
1528 mVertexHLSL += "\n"
1529 " return output;\n"
1530 "}\n";
1531
1532 mPixelHLSL += "struct PS_INPUT\n"
1533 "{\n";
1534
1535 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1536 {
1537 if (varying->reg >= 0)
1538 {
1539 for (int i = 0; i < varying->size; i++)
1540 {
1541 int rows = VariableRowCount(varying->type);
1542 for (int j = 0; j < rows; j++)
1543 {
1544 std::string n = str(varying->reg + i * rows + j);
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001545 mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001546 }
1547 }
1548 }
1549 else UNREACHABLE();
1550 }
1551
1552 if (mFragmentShader->mUsesFragCoord)
1553 {
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001554 mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001555 if (sm3) {
daniel@transgaming.com996675c2010-11-17 13:06:29 +00001556 mPixelHLSL += " float2 dx_VPos : VPOS;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001557 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001558 }
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001559
1560 if (mFragmentShader->mUsesPointCoord && sm3)
1561 {
1562 mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n";
1563 }
1564
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001565 if (mFragmentShader->mUsesFrontFacing)
1566 {
1567 mPixelHLSL += " float vFace : VFACE;\n";
1568 }
1569
1570 mPixelHLSL += "};\n"
1571 "\n"
1572 "struct PS_OUTPUT\n"
1573 "{\n"
1574 " float4 gl_Color[1] : COLOR;\n"
1575 "};\n"
1576 "\n"
1577 "PS_OUTPUT main(PS_INPUT input)\n"
1578 "{\n";
1579
1580 if (mFragmentShader->mUsesFragCoord)
1581 {
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001582 mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n";
1583 if (sm3) {
apatrick@chromium.orgb1092bf2011-05-11 19:52:39 +00001584 mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n"
1585 " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001586 } else {
1587 mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n"
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001588 " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n";
kbr@chromium.org72d58c42010-11-05 22:55:28 +00001589 }
1590 mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n"
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001591 " gl_FragCoord.w = rhw;\n";
1592 }
1593
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001594 if (mFragmentShader->mUsesPointCoord && sm3)
1595 {
apatrick@chromium.orgda4d0492011-01-22 00:16:10 +00001596 mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001597 }
1598
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001599 if (mFragmentShader->mUsesFrontFacing)
1600 {
1601 mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
1602 }
1603
1604 for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++)
1605 {
1606 if (varying->reg >= 0)
1607 {
1608 for (int i = 0; i < varying->size; i++)
1609 {
1610 int rows = VariableRowCount(varying->type);
1611 for (int j = 0; j < rows; j++)
1612 {
1613 std::string n = str(varying->reg + i * rows + j);
1614 mPixelHLSL += " " + varying->name;
1615
1616 if (varying->array)
1617 {
1618 mPixelHLSL += "[" + str(i) + "]";
1619 }
1620
1621 if (rows > 1)
1622 {
1623 mPixelHLSL += "[" + str(j) + "]";
1624 }
1625
1626 mPixelHLSL += " = input.v" + n + ";\n";
1627 }
1628 }
1629 }
1630 else UNREACHABLE();
1631 }
1632
1633 mPixelHLSL += "\n"
1634 " gl_main();\n"
1635 "\n"
1636 " PS_OUTPUT output;\n"
1637 " output.gl_Color[0] = gl_Color[0];\n"
1638 "\n"
1639 " return output;\n"
1640 "}\n";
1641
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001642 return true;
1643}
1644
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001645// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
1646// compiling them into binaries, determining the attribute mappings, and collecting
1647// a list of uniforms
1648void Program::link()
1649{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001650 unlink();
1651
1652 if (!mFragmentShader || !mFragmentShader->isCompiled())
1653 {
1654 return;
1655 }
1656
1657 if (!mVertexShader || !mVertexShader->isCompiled())
1658 {
1659 return;
1660 }
1661
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001662 mPixelHLSL = mFragmentShader->getHLSL();
1663 mVertexHLSL = mVertexShader->getHLSL();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00001664
1665 if (!linkVaryings())
1666 {
1667 return;
1668 }
1669
daniel@transgaming.combe5a0862010-07-28 19:20:37 +00001670 Context *context = getContext();
1671 const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0";
1672 const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0";
1673
apatrick@chromium.org8ea5afe2011-03-23 20:44:36 +00001674 ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS);
1675 ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001676
1677 if (vertexBinary && pixelBinary)
1678 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00001679 HRESULT vertexResult = mDevice->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable);
1680 HRESULT pixelResult = mDevice->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001681
1682 if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY)
1683 {
1684 return error(GL_OUT_OF_MEMORY);
1685 }
1686
1687 ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult));
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001688
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 vertexBinary->Release();
1690 pixelBinary->Release();
1691 vertexBinary = NULL;
1692 pixelBinary = NULL;
1693
1694 if (mVertexExecutable && mPixelExecutable)
1695 {
1696 if (!linkAttributes())
1697 {
1698 return;
1699 }
1700
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001701 if (!linkUniforms(mConstantTablePS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001702 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001703 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001704 }
1705
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001706 if (!linkUniforms(mConstantTableVS))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001707 {
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001708 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001709 }
1710
daniel@transgaming.coma3bbfd42010-06-07 02:06:09 +00001711 // these uniforms are searched as already-decorated because gl_ and dx_
1712 // are reserved prefixes, and do not receive additional decoration
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001713 mDxDepthRangeLocation = getUniformLocation("dx_DepthRange");
1714 mDxDepthLocation = getUniformLocation("dx_Depth");
1715 mDxViewportLocation = getUniformLocation("dx_Viewport");
1716 mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize");
1717 mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW");
1718 mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines");
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00001719
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001720 mLinked = true; // Success
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001721 }
1722 }
1723}
1724
1725// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
1726bool Program::linkAttributes()
1727{
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001728 unsigned int usedLocations = 0;
1729
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001730 // Link attributes that have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001731 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001733 int location = getAttributeBinding(attribute->name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001734
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001735 if (location != -1) // Set by glBindAttribLocation
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00001737 if (!mLinkedAttribute[location].name.empty())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001738 {
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001739 // Multiple active attributes bound to the same location; not an error
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001740 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001741
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001742 mLinkedAttribute[location] = *attribute;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001743
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001744 int rows = VariableRowCount(attribute->type);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001745
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001746 if (rows + location > MAX_VERTEX_ATTRIBS)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001747 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001748 appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001749
1750 return false;
1751 }
1752
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001753 for (int i = 0; i < rows; i++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001754 {
1755 usedLocations |= 1 << (location + i);
1756 }
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001757 }
1758 }
1759
1760 // Link attributes that don't have a binding location
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001761 for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001762 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001763 int location = getAttributeBinding(attribute->name);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001764
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001765 if (location == -1) // Not set by glBindAttribLocation
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001766 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001767 int rows = VariableRowCount(attribute->type);
1768 int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS);
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001769
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001770 if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001771 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001772 appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str());
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001773
1774 return false; // Fail to link
1775 }
1776
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001777 mLinkedAttribute[availableIndex] = *attribute;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001778 }
1779 }
1780
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001781 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; )
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 {
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001783 int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name);
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001784 int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1);
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001785
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001786 for (int r = 0; r < rows; r++)
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001787 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001788 mSemanticIndex[attributeIndex++] = index++;
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +00001789 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001790 }
1791
1792 return true;
1793}
1794
daniel@transgaming.com85423182010-04-22 13:35:27 +00001795int Program::getAttributeBinding(const std::string &name)
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00001796{
1797 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
1798 {
1799 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
1800 {
1801 return location;
1802 }
1803 }
1804
1805 return -1;
1806}
1807
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001808bool Program::linkUniforms(ID3DXConstantTable *constantTable)
1809{
1810 D3DXCONSTANTTABLE_DESC constantTableDescription;
1811 D3DXCONSTANT_DESC constantDescription;
1812 UINT descriptionCount = 1;
1813
1814 constantTable->GetDesc(&constantTableDescription);
1815
1816 for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++)
1817 {
1818 D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001819 HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount);
1820 ASSERT(SUCCEEDED(result));
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001821
1822 if (!defineUniform(constantHandle, constantDescription))
1823 {
1824 return false;
1825 }
1826 }
1827
1828 return true;
1829}
1830
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001831// Adds the description of a constant found in the binary shader to the list of uniforms
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001832// Returns true if succesful (uniform not already defined)
1833bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name)
1834{
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001835 if (constantDescription.RegisterSet == D3DXRS_SAMPLER)
1836 {
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001837 for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++)
1838 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001839 if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL)
1840 {
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001841 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
1842 {
1843 mSamplersPS[samplerIndex].active = true;
1844 mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1845 mSamplersPS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001846 mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001847 }
1848 else
1849 {
1850 appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS);
1851 return false;
1852 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001853 }
1854
1855 if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL)
1856 {
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001857 if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits())
1858 {
1859 mSamplersVS[samplerIndex].active = true;
1860 mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D;
1861 mSamplersVS[samplerIndex].logicalTextureUnit = 0;
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00001862 mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange);
daniel@transgaming.com424bb492011-05-11 15:36:59 +00001863 }
1864 else
1865 {
1866 appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits());
1867 return false;
1868 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001869 }
daniel@transgaming.com41b2fbd2010-12-13 18:27:12 +00001870 }
daniel@transgaming.com416485f2010-03-16 06:23:23 +00001871 }
1872
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001873 switch(constantDescription.Class)
1874 {
1875 case D3DXPC_STRUCT:
1876 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001877 for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001878 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001879 for (unsigned int field = 0; field < constantDescription.StructMembers; field++)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001880 {
daniel@transgaming.comce864422010-11-18 13:16:49 +00001881 D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field);
1882
1883 D3DXCONSTANT_DESC fieldDescription;
1884 UINT descriptionCount = 1;
1885
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00001886 HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount);
1887 ASSERT(SUCCEEDED(result));
daniel@transgaming.comce864422010-11-18 13:16:49 +00001888
1889 std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : "";
1890
1891 if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + "."))
1892 {
1893 return false;
1894 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001895 }
1896 }
1897
1898 return true;
1899 }
1900 case D3DXPC_SCALAR:
1901 case D3DXPC_VECTOR:
1902 case D3DXPC_MATRIX_COLUMNS:
1903 case D3DXPC_OBJECT:
1904 return defineUniform(constantDescription, name + constantDescription.Name);
1905 default:
1906 UNREACHABLE();
1907 return false;
1908 }
1909}
1910
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001911bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001912{
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001913 Uniform *uniform = createUniform(constantDescription, _name);
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001914
1915 if(!uniform)
1916 {
1917 return false;
1918 }
1919
1920 // Check if already defined
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001921 GLint location = getUniformLocation(uniform->name);
daniel@transgaming.com0361b922010-03-28 19:36:15 +00001922 GLenum type = uniform->type;
daniel@transgaming.comc7d8a932010-03-16 06:16:45 +00001923
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001924 if (location >= 0)
1925 {
1926 delete uniform;
1927
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001928 if (mUniforms[mUniformIndex[location].index]->type != type)
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001929 {
1930 return false;
1931 }
1932 else
1933 {
1934 return true;
1935 }
1936 }
1937
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00001938 initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS);
1939 initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS);
1940
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001941 mUniforms.push_back(uniform);
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001942 unsigned int uniformIndex = mUniforms.size() - 1;
1943
1944 for (unsigned int i = 0; i < uniform->arraySize; ++i)
1945 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001946 mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex));
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00001947 }
daniel@transgaming.com86487c22010-03-11 19:41:43 +00001948
1949 return true;
1950}
1951
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001952Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001953{
1954 if (constantDescription.Rows == 1) // Vectors and scalars
1955 {
1956 switch (constantDescription.Type)
1957 {
1958 case D3DXPT_SAMPLER2D:
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001959 switch (constantDescription.Columns)
1960 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001961 case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements);
daniel@transgaming.coma9cd70a2010-09-15 15:48:57 +00001962 default: UNREACHABLE();
1963 }
1964 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965 case D3DXPT_SAMPLERCUBE:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966 switch (constantDescription.Columns)
1967 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001968 case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00001969 default: UNREACHABLE();
1970 }
1971 break;
1972 case D3DXPT_BOOL:
1973 switch (constantDescription.Columns)
1974 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001975 case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements);
1976 case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements);
1977 case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements);
1978 case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00001979 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980 }
1981 break;
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00001982 case D3DXPT_INT:
1983 switch (constantDescription.Columns)
1984 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001985 case 1: return new Uniform(GL_INT, _name, constantDescription.Elements);
1986 case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements);
1987 case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements);
1988 case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00001989 default: UNREACHABLE();
1990 }
1991 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 case D3DXPT_FLOAT:
1993 switch (constantDescription.Columns)
1994 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00001995 case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements);
1996 case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements);
1997 case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements);
1998 case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 default: UNREACHABLE();
2000 }
2001 break;
2002 default:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002003 UNREACHABLE();
2004 }
2005 }
2006 else if (constantDescription.Rows == constantDescription.Columns) // Square matrices
2007 {
2008 switch (constantDescription.Type)
2009 {
2010 case D3DXPT_FLOAT:
2011 switch (constantDescription.Rows)
2012 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002013 case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements);
2014 case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements);
2015 case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 default: UNREACHABLE();
2017 }
2018 break;
2019 default: UNREACHABLE();
2020 }
2021 }
2022 else UNREACHABLE();
daniel@transgaming.com86487c22010-03-11 19:41:43 +00002023
2024 return 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002025}
2026
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002027// This method needs to match OutputHLSL::decorate
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002028std::string Program::decorateAttribute(const std::string &name)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002029{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002030 if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002031 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002032 return "_" + name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002033 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002034
2035 return name;
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002036}
2037
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002038std::string Program::undecorateUniform(const std::string &_name)
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002039{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002040 if (_name[0] == '_')
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002041 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002042 return _name.substr(1);
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002043 }
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002044 else if (_name.compare(0, 3, "ar_") == 0)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002045 {
2046 return _name.substr(3);
2047 }
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002048
2049 return _name;
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002050}
2051
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002052void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002053{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002054 float *vector = NULL;
2055 BOOL *boolVector = NULL;
2056
2057 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 ||
2058 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002059 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002060 vector = new float[4 * count];
2061
2062 for (int i = 0; i < count; i++)
2063 {
2064 for (int j = 0; j < 4; j++)
2065 {
2066 if (j < width)
2067 {
2068 vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f;
2069 }
2070 else
2071 {
2072 vector[i * 4 + j] = 0.0f;
2073 }
2074 }
2075 }
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002076 }
2077
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002078 if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL ||
2079 targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002080 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002081 boolVector = new BOOL[count * width];
2082 for (int i = 0; i < count * width; i++)
2083 {
2084 boolVector[i] = v[i] != GL_FALSE;
2085 }
2086 }
2087
2088 if (targetUniform->ps.registerCount)
2089 {
2090 if (targetUniform->ps.registerSet == D3DXRS_FLOAT4)
2091 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002092 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002093 }
2094 else if (targetUniform->ps.registerSet == D3DXRS_BOOL)
2095 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002096 mDevice->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002097 }
2098 else UNREACHABLE();
2099 }
2100
2101 if (targetUniform->vs.registerCount)
2102 {
2103 if (targetUniform->vs.registerSet == D3DXRS_FLOAT4)
2104 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002105 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002106 }
2107 else if (targetUniform->vs.registerSet == D3DXRS_BOOL)
2108 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002109 mDevice->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002110 }
2111 else UNREACHABLE();
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002112 }
2113
2114 delete [] vector;
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002115 delete [] boolVector;
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002116}
2117
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002118bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002119{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002120 if (targetUniform->ps.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002121 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002122 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002123 }
2124
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002125 if (targetUniform->vs.registerCount)
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002126 {
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002127 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount);
daniel@transgaming.comf4a0c8e2010-04-13 03:26:01 +00002128 }
2129
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002130 return true;
2131}
2132
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002133bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002134{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002135 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2136
2137 for (int i = 0; i < count; i++)
2138 {
2139 vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0);
2140 }
2141
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002142 if (targetUniform->ps.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002143 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002144 if (targetUniform->ps.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002145 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002146 unsigned int firstIndex = targetUniform->ps.registerIndex;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002148 for (int i = 0; i < count; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002149 {
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002150 unsigned int samplerIndex = firstIndex + i;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00002151
daniel@transgaming.coma41e6e32010-12-15 15:45:30 +00002152 if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002153 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002154 ASSERT(mSamplersPS[samplerIndex].active);
2155 mSamplersPS[samplerIndex].logicalTextureUnit = v[i];
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002156 }
2157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002158 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002159 else
2160 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002161 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002162 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002163 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002164 }
2165
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002166 if (targetUniform->vs.registerCount)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002167 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002168 if (targetUniform->vs.registerSet == D3DXRS_SAMPLER)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002169 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002170 unsigned int firstIndex = targetUniform->vs.registerIndex;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002171
2172 for (int i = 0; i < count; i++)
2173 {
2174 unsigned int samplerIndex = firstIndex + i;
2175
2176 if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF)
2177 {
2178 ASSERT(mSamplersVS[samplerIndex].active);
2179 mSamplersVS[samplerIndex].logicalTextureUnit = v[i];
2180 }
2181 }
2182 }
2183 else
2184 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002185 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002186 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002187 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002188 }
2189
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002190 delete [] vector;
2191
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002192 return true;
2193}
2194
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002195bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002196{
2197 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2198
2199 for (int i = 0; i < count; i++)
2200 {
2201 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0);
2202
2203 v += 2;
2204 }
2205
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002206 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002207
2208 delete[] vector;
2209
2210 return true;
2211}
2212
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002213bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002214{
2215 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2216
2217 for (int i = 0; i < count; i++)
2218 {
2219 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0);
2220
2221 v += 3;
2222 }
2223
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002224 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002225
2226 delete[] vector;
2227
2228 return true;
2229}
2230
jbauman@chromium.orga28233e2011-10-12 16:51:33 +00002231bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v)
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002232{
2233 D3DXVECTOR4 *vector = new D3DXVECTOR4[count];
2234
2235 for (int i = 0; i < count; i++)
2236 {
2237 vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]);
2238
2239 v += 4;
2240 }
2241
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002242 applyUniformniv(targetUniform, count, vector);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00002243
2244 delete [] vector;
2245
2246 return true;
2247}
2248
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002249void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector)
2250{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002251 if (targetUniform->ps.registerCount)
2252 {
2253 ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002254 mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002255 }
2256
2257 if (targetUniform->vs.registerCount)
2258 {
2259 ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4);
daniel@transgaming.com96a4a6c2011-10-26 02:33:46 +00002260 mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount);
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002261 }
2262}
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002263
2264// append a santized message to the program info log.
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002265// The D3D compiler includes a fake file path in some of the warning or error
2266// messages, so lets remove all occurrences of this fake file path from the log.
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002267void Program::appendToInfoLogSanitized(const char *message)
2268{
2269 std::string msg(message);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002270
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002271 size_t found;
2272 do
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002273 {
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002274 found = msg.find(fakepath);
2275 if (found != std::string::npos)
2276 {
2277 msg.erase(found, strlen(fakepath));
2278 }
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002279 }
daniel@transgaming.com8a4dad62011-09-13 00:54:40 +00002280 while (found != std::string::npos);
daniel@transgaming.com87891f72011-06-01 15:28:35 +00002281
2282 appendToInfoLog("%s\n", msg.c_str());
2283}
2284
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002285void Program::appendToInfoLog(const char *format, ...)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002286{
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002287 if (!format)
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002288 {
2289 return;
2290 }
2291
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002292 char info[1024];
2293
2294 va_list vararg;
2295 va_start(vararg, format);
2296 vsnprintf(info, sizeof(info), format, vararg);
2297 va_end(vararg);
2298
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002299 size_t infoLength = strlen(info);
2300
2301 if (!mInfoLog)
2302 {
2303 mInfoLog = new char[infoLength + 1];
2304 strcpy(mInfoLog, info);
2305 }
2306 else
2307 {
2308 size_t logLength = strlen(mInfoLog);
2309 char *newLog = new char[logLength + infoLength + 1];
2310 strcpy(newLog, mInfoLog);
2311 strcpy(newLog + logLength, info);
2312
2313 delete[] mInfoLog;
2314 mInfoLog = newLog;
2315 }
2316}
2317
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002318void Program::resetInfoLog()
2319{
2320 if (mInfoLog)
2321 {
2322 delete [] mInfoLog;
daniel@transgaming.com6a20d102010-08-31 13:54:27 +00002323 mInfoLog = NULL;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002324 }
2325}
2326
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00002327// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002328void Program::unlink(bool destroy)
2329{
2330 if (destroy) // Object being destructed
2331 {
2332 if (mFragmentShader)
2333 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002334 mFragmentShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002335 mFragmentShader = NULL;
2336 }
2337
2338 if (mVertexShader)
2339 {
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002340 mVertexShader->release();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002341 mVertexShader = NULL;
2342 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002343 }
2344
2345 if (mPixelExecutable)
2346 {
2347 mPixelExecutable->Release();
2348 mPixelExecutable = NULL;
2349 }
2350
2351 if (mVertexExecutable)
2352 {
2353 mVertexExecutable->Release();
2354 mVertexExecutable = NULL;
2355 }
2356
2357 if (mConstantTablePS)
2358 {
2359 mConstantTablePS->Release();
2360 mConstantTablePS = NULL;
2361 }
2362
2363 if (mConstantTableVS)
2364 {
2365 mConstantTableVS->Release();
2366 mConstantTableVS = NULL;
2367 }
2368
2369 for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++)
2370 {
daniel@transgaming.com85423182010-04-22 13:35:27 +00002371 mLinkedAttribute[index].name.clear();
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +00002372 mSemanticIndex[index] = -1;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002373 }
2374
2375 for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++)
2376 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002377 mSamplersPS[index].active = false;
2378 }
2379
2380 for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++)
2381 {
2382 mSamplersVS[index].active = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002383 }
2384
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002385 mUsedVertexSamplerRange = 0;
2386 mUsedPixelSamplerRange = 0;
2387
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388 while (!mUniforms.empty())
2389 {
2390 delete mUniforms.back();
2391 mUniforms.pop_back();
2392 }
2393
daniel@transgaming.com31754962010-11-28 02:02:52 +00002394 mDxDepthRangeLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002395 mDxDepthLocation = -1;
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002396 mDxViewportLocation = -1;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002397 mDxHalfPixelSizeLocation = -1;
2398 mDxFrontCCWLocation = -1;
2399 mDxPointsOrLinesLocation = -1;
2400
daniel@transgaming.com916ffaa2010-04-23 18:34:52 +00002401 mUniformIndex.clear();
2402
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00002403 mPixelHLSL.clear();
2404 mVertexHLSL.clear();
daniel@transgaming.com0e3358a2010-04-05 20:32:42 +00002405
2406 delete[] mInfoLog;
2407 mInfoLog = NULL;
2408
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002409 mLinked = false;
2410}
2411
2412bool Program::isLinked()
2413{
2414 return mLinked;
2415}
2416
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002417bool Program::isValidated() const
2418{
2419 return mValidated;
2420}
2421
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00002422void Program::release()
2423{
2424 mRefCount--;
2425
2426 if (mRefCount == 0 && mDeleteStatus)
2427 {
2428 mResourceManager->deleteProgram(mHandle);
2429 }
2430}
2431
2432void Program::addRef()
2433{
2434 mRefCount++;
2435}
2436
2437unsigned int Program::getRefCount() const
2438{
2439 return mRefCount;
2440}
2441
daniel@transgaming.com4fa08332010-05-11 02:29:27 +00002442unsigned int Program::getSerial() const
2443{
2444 return mSerial;
2445}
2446
2447unsigned int Program::issueSerial()
2448{
2449 return mCurrentSerial++;
2450}
2451
daniel@transgaming.comcba50572010-03-28 19:36:09 +00002452int Program::getInfoLogLength() const
2453{
2454 if (!mInfoLog)
2455 {
2456 return 0;
2457 }
2458 else
2459 {
2460 return strlen(mInfoLog) + 1;
2461 }
2462}
2463
2464void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
2465{
2466 int index = 0;
2467
2468 if (mInfoLog)
2469 {
2470 while (index < bufSize - 1 && index < (int)strlen(mInfoLog))
2471 {
2472 infoLog[index] = mInfoLog[index];
2473 index++;
2474 }
2475 }
2476
2477 if (bufSize)
2478 {
2479 infoLog[index] = '\0';
2480 }
2481
2482 if (length)
2483 {
2484 *length = index;
2485 }
2486}
2487
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002488void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
2489{
2490 int total = 0;
2491
2492 if (mVertexShader)
2493 {
2494 if (total < maxCount)
2495 {
2496 shaders[total] = mVertexShader->getHandle();
2497 }
2498
2499 total++;
2500 }
2501
2502 if (mFragmentShader)
2503 {
2504 if (total < maxCount)
2505 {
2506 shaders[total] = mFragmentShader->getHandle();
2507 }
2508
2509 total++;
2510 }
2511
2512 if (count)
2513 {
2514 *count = total;
2515 }
2516}
2517
daniel@transgaming.com85423182010-04-22 13:35:27 +00002518void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2519{
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002520 // Skip over inactive attributes
2521 unsigned int activeAttribute = 0;
2522 unsigned int attribute;
2523 for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
daniel@transgaming.com85423182010-04-22 13:35:27 +00002524 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002525 if (mLinkedAttribute[attribute].name.empty())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002526 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002527 continue;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002528 }
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002529
2530 if (activeAttribute == index)
2531 {
2532 break;
2533 }
2534
2535 activeAttribute++;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002536 }
2537
2538 if (bufsize > 0)
2539 {
2540 const char *string = mLinkedAttribute[attribute].name.c_str();
2541
2542 strncpy(name, string, bufsize);
2543 name[bufsize - 1] = '\0';
2544
2545 if (length)
2546 {
2547 *length = strlen(name);
2548 }
2549 }
2550
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002551 *size = 1; // Always a single 'type' instance
daniel@transgaming.com85423182010-04-22 13:35:27 +00002552
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002553 *type = mLinkedAttribute[attribute].type;
daniel@transgaming.com85423182010-04-22 13:35:27 +00002554}
2555
2556GLint Program::getActiveAttributeCount()
2557{
2558 int count = 0;
2559
2560 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2561 {
2562 if (!mLinkedAttribute[attributeIndex].name.empty())
2563 {
2564 count++;
2565 }
2566 }
2567
2568 return count;
2569}
2570
2571GLint Program::getActiveAttributeMaxLength()
2572{
2573 int maxLength = 0;
2574
2575 for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
2576 {
2577 if (!mLinkedAttribute[attributeIndex].name.empty())
2578 {
2579 maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength);
2580 }
2581 }
2582
2583 return maxLength;
2584}
2585
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002586void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
2587{
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002588 // Skip over internal uniforms
2589 unsigned int activeUniform = 0;
2590 unsigned int uniform;
2591 for (uniform = 0; uniform < mUniforms.size(); uniform++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002592 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002593 if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002594 {
daniel@transgaming.comeea70792010-12-15 15:44:59 +00002595 continue;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002596 }
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002597
2598 if (activeUniform == index)
2599 {
2600 break;
2601 }
2602
2603 activeUniform++;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002604 }
2605
daniel@transgaming.com996675c2010-11-17 13:06:29 +00002606 ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount()
2607
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002608 if (bufsize > 0)
2609 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002610 std::string string = mUniforms[uniform]->name;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002611
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002612 if (mUniforms[uniform]->isArray())
daniel@transgaming.comf3140152010-04-29 03:38:50 +00002613 {
2614 string += "[0]";
2615 }
2616
daniel@transgaming.comfeba9ba2010-04-29 03:32:45 +00002617 strncpy(name, string.c_str(), bufsize);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002618 name[bufsize - 1] = '\0';
2619
2620 if (length)
2621 {
2622 *length = strlen(name);
2623 }
2624 }
2625
daniel@transgaming.com1b3a8152010-04-22 13:35:37 +00002626 *size = mUniforms[uniform]->arraySize;
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002627
2628 *type = mUniforms[uniform]->type;
2629}
2630
2631GLint Program::getActiveUniformCount()
2632{
2633 int count = 0;
2634
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002635 unsigned int numUniforms = mUniforms.size();
2636 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002637 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002638 if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002639 {
2640 count++;
2641 }
2642 }
2643
2644 return count;
2645}
2646
2647GLint Program::getActiveUniformMaxLength()
2648{
2649 int maxLength = 0;
2650
daniel@transgaming.comd08ea902010-05-14 19:41:36 +00002651 unsigned int numUniforms = mUniforms.size();
2652 for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002653 {
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002654 if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0)
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002655 {
daniel@transgaming.com024f1a92011-09-20 16:06:25 +00002656 int length = (int)(mUniforms[uniformIndex]->name.length() + 1);
2657 if (mUniforms[uniformIndex]->isArray())
zmo@google.com53d73e02011-03-24 21:27:57 +00002658 {
2659 length += 3; // Counting in "[0]".
2660 }
2661 maxLength = std::max(length, maxLength);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002662 }
2663 }
2664
2665 return maxLength;
2666}
2667
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002668void Program::flagForDeletion()
2669{
2670 mDeleteStatus = true;
2671}
2672
2673bool Program::isFlaggedForDeletion() const
2674{
2675 return mDeleteStatus;
2676}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002677
2678void Program::validate()
2679{
2680 resetInfoLog();
2681
2682 if (!isLinked())
2683 {
2684 appendToInfoLog("Program has not been successfully linked.");
2685 mValidated = false;
2686 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002687 else
2688 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002689 applyUniforms();
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002690 if (!validateSamplers(true))
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002691 {
daniel@transgaming.comc3a0e942010-04-29 03:35:45 +00002692 mValidated = false;
2693 }
2694 else
2695 {
2696 mValidated = true;
2697 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002698 }
2699}
2700
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002701bool Program::validateSamplers(bool logErrors)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002702{
2703 // if any two active samplers in a program are of different types, but refer to the same
2704 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2705 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002706
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002707 const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits();
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002708 TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF];
2709
2710 for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i)
2711 {
2712 textureUnitType[i] = TEXTURE_UNKNOWN;
2713 }
2714
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002715 for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002716 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002717 if (mSamplersPS[i].active)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002718 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002719 unsigned int unit = mSamplersPS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002720
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002721 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002722 {
2723 if (logErrors)
2724 {
2725 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2726 }
2727
2728 return false;
2729 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002730
2731 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002732 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002733 if (mSamplersPS[i].textureType != textureUnitType[unit])
2734 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002735 if (logErrors)
2736 {
2737 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2738 }
2739
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002740 return false;
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002741 }
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002742 }
2743 else
2744 {
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002745 textureUnitType[unit] = mSamplersPS[i].textureType;
2746 }
2747 }
2748 }
2749
jbauman@chromium.orgb6e72222011-10-18 23:01:46 +00002750 for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i)
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002751 {
2752 if (mSamplersVS[i].active)
2753 {
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002754 unsigned int unit = mSamplersVS[i].logicalTextureUnit;
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002755
daniel@transgaming.comdfd57022011-05-11 15:37:25 +00002756 if (unit >= maxCombinedTextureImageUnits)
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002757 {
2758 if (logErrors)
2759 {
2760 appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits);
2761 }
2762
2763 return false;
2764 }
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002765
2766 if (textureUnitType[unit] != TEXTURE_UNKNOWN)
2767 {
2768 if (mSamplersVS[i].textureType != textureUnitType[unit])
2769 {
daniel@transgaming.comf494c9c2011-05-11 15:37:05 +00002770 if (logErrors)
2771 {
2772 appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit);
2773 }
2774
daniel@transgaming.comd4a35172011-05-11 15:36:45 +00002775 return false;
2776 }
2777 }
2778 else
2779 {
2780 textureUnitType[unit] = mSamplersVS[i].textureType;
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002781 }
2782 }
2783 }
2784
2785 return true;
2786}
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002787
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002788void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002789{
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002790 D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str());
2791 if (handle)
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002792 {
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002793 UINT descriptionCount = 1;
2794 D3DXCONSTANT_DESC constantDescription;
2795 HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount);
2796 ASSERT(SUCCEEDED(result));
2797 ri->registerIndex = constantDescription.RegisterIndex;
2798 ri->registerCount = constantDescription.RegisterCount;
2799 ri->registerSet = constantDescription.RegisterSet;
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002800 }
jbauman@chromium.org72e8f442011-10-20 00:22:01 +00002801 else
2802 {
2803 ri->registerCount = 0;
2804 }
daniel@transgaming.com2d84df02010-05-14 17:31:13 +00002805}
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002806
daniel@transgaming.com31754962010-11-28 02:02:52 +00002807GLint Program::getDxDepthRangeLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002808{
daniel@transgaming.com31754962010-11-28 02:02:52 +00002809 return mDxDepthRangeLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002810}
2811
2812GLint Program::getDxDepthLocation() const
2813{
2814 return mDxDepthLocation;
2815}
2816
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002817GLint Program::getDxViewportLocation() const
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002818{
daniel@transgaming.com4f921eb2010-07-28 19:20:44 +00002819 return mDxViewportLocation;
daniel@transgaming.com91fd1de2010-05-18 18:51:40 +00002820}
2821
2822GLint Program::getDxHalfPixelSizeLocation() const
2823{
2824 return mDxHalfPixelSizeLocation;
2825}
2826
2827GLint Program::getDxFrontCCWLocation() const
2828{
2829 return mDxFrontCCWLocation;
2830}
2831
2832GLint Program::getDxPointsOrLinesLocation() const
2833{
2834 return mDxPointsOrLinesLocation;
2835}
2836
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002837}