daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1 | // |
daniel@transgaming.com | 3f74c7a | 2011-05-11 15:36:51 +0000 | [diff] [blame] | 2 | // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 3 | // Use of this source code is governed by a BSD-style license that can be |
| 4 | // found in the LICENSE file. |
| 5 | // |
| 6 | |
| 7 | // Program.cpp: Implements the gl::Program class. Implements GL program objects |
| 8 | // and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28. |
| 9 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 10 | #include "libGLESv2/Program.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 11 | |
alokp@chromium.org | ea0e1af | 2010-03-22 19:33:14 +0000 | [diff] [blame] | 12 | #include "common/debug.h" |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 13 | |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 14 | #include "libGLESv2/main.h" |
| 15 | #include "libGLESv2/Shader.h" |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 16 | #include "libGLESv2/utilities.h" |
daniel@transgaming.com | bbf56f7 | 2010-04-20 18:52:13 +0000 | [diff] [blame] | 17 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 18 | #include <string> |
| 19 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 20 | #if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL) |
| 21 | #define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3 |
| 22 | #endif |
| 23 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 24 | namespace gl |
| 25 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 26 | unsigned int Program::mCurrentSerial = 1; |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 27 | const char *fakepath = "C:\\fakepath"; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 28 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 29 | std::string str(int i) |
| 30 | { |
| 31 | char buffer[20]; |
| 32 | sprintf(buffer, "%d", i); |
| 33 | return buffer; |
| 34 | } |
| 35 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 36 | Uniform::Uniform(GLenum type, const std::string &_name, unsigned int arraySize) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 37 | : type(type), _name(_name), name(Program::undecorateUniform(_name)), arraySize(arraySize) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 38 | { |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 39 | int bytes = UniformTypeSize(type) * arraySize; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 40 | data = new unsigned char[bytes]; |
| 41 | memset(data, 0, bytes); |
| 42 | dirty = true; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 43 | } |
| 44 | |
| 45 | Uniform::~Uniform() |
| 46 | { |
| 47 | delete[] data; |
| 48 | } |
| 49 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 50 | bool Uniform::isArray() |
| 51 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 52 | return _name.compare(0, 3, "ar_") == 0; |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 53 | } |
| 54 | |
| 55 | UniformLocation::UniformLocation(const std::string &_name, unsigned int element, unsigned int index) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 56 | : name(Program::undecorateUniform(_name)), element(element), index(index) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 57 | { |
| 58 | } |
| 59 | |
daniel@transgaming.com | 73a5db6 | 2010-10-15 17:58:13 +0000 | [diff] [blame] | 60 | Program::Program(ResourceManager *manager, GLuint handle) : mResourceManager(manager), mHandle(handle), mSerial(issueSerial()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 61 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 62 | mDevice = getDevice(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 63 | mFragmentShader = NULL; |
| 64 | mVertexShader = NULL; |
| 65 | |
| 66 | mPixelExecutable = NULL; |
| 67 | mVertexExecutable = NULL; |
| 68 | mConstantTablePS = NULL; |
| 69 | mConstantTableVS = NULL; |
| 70 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 71 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 72 | mValidated = false; |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 73 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 74 | unlink(); |
| 75 | |
| 76 | mDeleteStatus = false; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 77 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 78 | mRefCount = 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 79 | } |
| 80 | |
| 81 | Program::~Program() |
| 82 | { |
| 83 | unlink(true); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 84 | |
| 85 | if (mVertexShader != NULL) |
| 86 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 87 | mVertexShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 88 | } |
| 89 | |
| 90 | if (mFragmentShader != NULL) |
| 91 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 92 | mFragmentShader->release(); |
daniel@transgaming.com | 71cd868 | 2010-04-29 03:35:25 +0000 | [diff] [blame] | 93 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 94 | } |
| 95 | |
| 96 | bool Program::attachShader(Shader *shader) |
| 97 | { |
| 98 | if (shader->getType() == GL_VERTEX_SHADER) |
| 99 | { |
| 100 | if (mVertexShader) |
| 101 | { |
| 102 | return false; |
| 103 | } |
| 104 | |
| 105 | mVertexShader = (VertexShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 106 | mVertexShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 107 | } |
| 108 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 109 | { |
| 110 | if (mFragmentShader) |
| 111 | { |
| 112 | return false; |
| 113 | } |
| 114 | |
| 115 | mFragmentShader = (FragmentShader*)shader; |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 116 | mFragmentShader->addRef(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 117 | } |
| 118 | else UNREACHABLE(); |
| 119 | |
| 120 | return true; |
| 121 | } |
| 122 | |
| 123 | bool Program::detachShader(Shader *shader) |
| 124 | { |
| 125 | if (shader->getType() == GL_VERTEX_SHADER) |
| 126 | { |
| 127 | if (mVertexShader != shader) |
| 128 | { |
| 129 | return false; |
| 130 | } |
| 131 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 132 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 133 | mVertexShader = NULL; |
| 134 | } |
| 135 | else if (shader->getType() == GL_FRAGMENT_SHADER) |
| 136 | { |
| 137 | if (mFragmentShader != shader) |
| 138 | { |
| 139 | return false; |
| 140 | } |
| 141 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 142 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 143 | mFragmentShader = NULL; |
| 144 | } |
| 145 | else UNREACHABLE(); |
| 146 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 147 | return true; |
| 148 | } |
| 149 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 150 | int Program::getAttachedShadersCount() const |
| 151 | { |
| 152 | return (mVertexShader ? 1 : 0) + (mFragmentShader ? 1 : 0); |
| 153 | } |
| 154 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 155 | IDirect3DPixelShader9 *Program::getPixelShader() |
| 156 | { |
| 157 | return mPixelExecutable; |
| 158 | } |
| 159 | |
| 160 | IDirect3DVertexShader9 *Program::getVertexShader() |
| 161 | { |
| 162 | return mVertexExecutable; |
| 163 | } |
| 164 | |
| 165 | void Program::bindAttributeLocation(GLuint index, const char *name) |
| 166 | { |
| 167 | if (index < MAX_VERTEX_ATTRIBS) |
| 168 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 169 | for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++) |
| 170 | { |
| 171 | mAttributeBinding[i].erase(name); |
| 172 | } |
| 173 | |
| 174 | mAttributeBinding[index].insert(name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 175 | } |
| 176 | } |
| 177 | |
| 178 | GLuint Program::getAttributeLocation(const char *name) |
| 179 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 180 | if (name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 181 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 182 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 183 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 184 | if (mLinkedAttribute[index].name == std::string(name)) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 185 | { |
| 186 | return index; |
| 187 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 188 | } |
| 189 | } |
| 190 | |
| 191 | return -1; |
| 192 | } |
| 193 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 194 | int Program::getSemanticIndex(int attributeIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 195 | { |
daniel@transgaming.com | 733ba93 | 2011-04-14 15:03:48 +0000 | [diff] [blame] | 196 | ASSERT(attributeIndex >= 0 && attributeIndex < MAX_VERTEX_ATTRIBS); |
| 197 | |
| 198 | return mSemanticIndex[attributeIndex]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 199 | } |
| 200 | |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 201 | // Returns one more than the highest sampler index used. |
| 202 | GLint Program::getUsedSamplerRange(SamplerType type) |
| 203 | { |
| 204 | switch (type) |
| 205 | { |
| 206 | case SAMPLER_PIXEL: |
| 207 | return mUsedPixelSamplerRange; |
| 208 | case SAMPLER_VERTEX: |
| 209 | return mUsedVertexSamplerRange; |
| 210 | default: |
| 211 | UNREACHABLE(); |
| 212 | return 0; |
| 213 | } |
| 214 | } |
| 215 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 216 | // Returns the index of the texture image unit (0-19) corresponding to a Direct3D 9 sampler |
| 217 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 218 | GLint Program::getSamplerMapping(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 219 | { |
jbauman@chromium.org | 8b3c1af | 2011-10-12 01:21:41 +0000 | [diff] [blame] | 220 | GLint logicalTextureUnit = -1; |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 221 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 222 | switch (type) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 223 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 224 | case SAMPLER_PIXEL: |
| 225 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 226 | |
| 227 | if (mSamplersPS[samplerIndex].active) |
| 228 | { |
| 229 | logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit; |
| 230 | } |
| 231 | break; |
| 232 | case SAMPLER_VERTEX: |
| 233 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 234 | |
| 235 | if (mSamplersVS[samplerIndex].active) |
| 236 | { |
| 237 | logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit; |
| 238 | } |
| 239 | break; |
| 240 | default: UNREACHABLE(); |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 241 | } |
| 242 | |
jbauman@chromium.org | 8b3c1af | 2011-10-12 01:21:41 +0000 | [diff] [blame] | 243 | if (logicalTextureUnit >= 0 && logicalTextureUnit < (GLint)getContext()->getMaximumCombinedTextureImageUnits()) |
daniel@transgaming.com | 4071e66 | 2010-05-12 16:51:16 +0000 | [diff] [blame] | 244 | { |
| 245 | return logicalTextureUnit; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 246 | } |
| 247 | |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 248 | return -1; |
| 249 | } |
| 250 | |
daniel@transgaming.com | 9ba680a | 2011-05-11 15:37:11 +0000 | [diff] [blame] | 251 | // Returns the texture type for a given Direct3D 9 sampler type and |
| 252 | // index (0-15 for the pixel shader and 0-3 for the vertex shader). |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 253 | TextureType Program::getSamplerTextureType(SamplerType type, unsigned int samplerIndex) |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 254 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 255 | switch (type) |
| 256 | { |
| 257 | case SAMPLER_PIXEL: |
| 258 | ASSERT(samplerIndex < sizeof(mSamplersPS)/sizeof(mSamplersPS[0])); |
| 259 | ASSERT(mSamplersPS[samplerIndex].active); |
| 260 | return mSamplersPS[samplerIndex].textureType; |
| 261 | case SAMPLER_VERTEX: |
| 262 | ASSERT(samplerIndex < sizeof(mSamplersVS)/sizeof(mSamplersVS[0])); |
| 263 | ASSERT(mSamplersVS[samplerIndex].active); |
| 264 | return mSamplersVS[samplerIndex].textureType; |
| 265 | default: UNREACHABLE(); |
| 266 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 267 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 268 | return TEXTURE_2D; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 269 | } |
| 270 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 271 | GLint Program::getUniformLocation(std::string name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 272 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 273 | int subscript = 0; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 274 | |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 275 | // Strip any trailing array operator and retrieve the subscript |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 276 | size_t open = name.find_last_of('['); |
| 277 | size_t close = name.find_last_of(']'); |
| 278 | if (open != std::string::npos && close == name.length() - 1) |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 279 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 280 | subscript = atoi(name.substr(open + 1).c_str()); |
| 281 | name.erase(open); |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 282 | } |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 283 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 284 | unsigned int numUniforms = mUniformIndex.size(); |
| 285 | for (unsigned int location = 0; location < numUniforms; location++) |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 286 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 287 | if (mUniformIndex[location].name == name && |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 288 | mUniformIndex[location].element == subscript) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 289 | { |
| 290 | return location; |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | return -1; |
| 295 | } |
| 296 | |
| 297 | bool Program::setUniform1fv(GLint location, GLsizei count, const GLfloat* v) |
| 298 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 299 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 300 | { |
| 301 | return false; |
| 302 | } |
| 303 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 304 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 305 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 306 | |
| 307 | if (targetUniform->type == GL_FLOAT) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 308 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 309 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 310 | |
| 311 | if (arraySize == 1 && count > 1) |
| 312 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 313 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 314 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 315 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 316 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
| 317 | |
| 318 | for (int i = 0; i < count; i++) |
| 319 | { |
| 320 | target[0] = v[0]; |
| 321 | target[1] = 0; |
| 322 | target[2] = 0; |
| 323 | target[3] = 0; |
| 324 | target += 4; |
| 325 | v += 1; |
| 326 | } |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 327 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 328 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 329 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 330 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 331 | |
| 332 | if (arraySize == 1 && count > 1) |
| 333 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 334 | |
| 335 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 336 | GLboolean *boolParams = new GLboolean[count]; |
| 337 | |
| 338 | for (int i = 0; i < count; ++i) |
| 339 | { |
| 340 | if (v[i] == 0.0f) |
| 341 | { |
| 342 | boolParams[i] = GL_FALSE; |
| 343 | } |
| 344 | else |
| 345 | { |
| 346 | boolParams[i] = GL_TRUE; |
| 347 | } |
| 348 | } |
| 349 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 350 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 351 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 352 | |
| 353 | delete [] boolParams; |
| 354 | } |
| 355 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 356 | { |
| 357 | return false; |
| 358 | } |
| 359 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 360 | return true; |
| 361 | } |
| 362 | |
| 363 | bool Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) |
| 364 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 365 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 366 | { |
| 367 | return false; |
| 368 | } |
| 369 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 370 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 371 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 372 | |
| 373 | if (targetUniform->type == GL_FLOAT_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 374 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 375 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 376 | |
| 377 | if (arraySize == 1 && count > 1) |
| 378 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 379 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 380 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 381 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 382 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
| 383 | |
| 384 | for (int i = 0; i < count; i++) |
| 385 | { |
| 386 | target[0] = v[0]; |
| 387 | target[1] = v[1]; |
| 388 | target[2] = 0; |
| 389 | target[3] = 0; |
| 390 | target += 4; |
| 391 | v += 2; |
| 392 | } |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 393 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 394 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 395 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 396 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 397 | |
| 398 | if (arraySize == 1 && count > 1) |
| 399 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 400 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 401 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
| 402 | |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 403 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 404 | |
| 405 | for (int i = 0; i < count * 2; ++i) |
| 406 | { |
| 407 | if (v[i] == 0.0f) |
| 408 | { |
| 409 | boolParams[i] = GL_FALSE; |
| 410 | } |
| 411 | else |
| 412 | { |
| 413 | boolParams[i] = GL_TRUE; |
| 414 | } |
| 415 | } |
| 416 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 417 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 418 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 419 | |
| 420 | delete [] boolParams; |
| 421 | } |
| 422 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 423 | { |
| 424 | return false; |
| 425 | } |
| 426 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 427 | return true; |
| 428 | } |
| 429 | |
| 430 | bool Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) |
| 431 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 432 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 433 | { |
| 434 | return false; |
| 435 | } |
| 436 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 437 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 438 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 439 | |
| 440 | if (targetUniform->type == GL_FLOAT_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 441 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 442 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 443 | |
| 444 | if (arraySize == 1 && count > 1) |
| 445 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 446 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 447 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 448 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 449 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 4; |
| 450 | |
| 451 | for (int i = 0; i < count; i++) |
| 452 | { |
| 453 | target[0] = v[0]; |
| 454 | target[1] = v[1]; |
| 455 | target[2] = v[2]; |
| 456 | target[3] = 0; |
| 457 | target += 4; |
| 458 | v += 3; |
| 459 | } |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 460 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 461 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 462 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 463 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 464 | |
| 465 | if (arraySize == 1 && count > 1) |
| 466 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 467 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 468 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 469 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 470 | |
| 471 | for (int i = 0; i < count * 3; ++i) |
| 472 | { |
| 473 | if (v[i] == 0.0f) |
| 474 | { |
| 475 | boolParams[i] = GL_FALSE; |
| 476 | } |
| 477 | else |
| 478 | { |
| 479 | boolParams[i] = GL_TRUE; |
| 480 | } |
| 481 | } |
| 482 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 483 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 484 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 485 | |
| 486 | delete [] boolParams; |
| 487 | } |
| 488 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 489 | { |
| 490 | return false; |
| 491 | } |
| 492 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 493 | return true; |
| 494 | } |
| 495 | |
| 496 | bool Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) |
| 497 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 498 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 499 | { |
| 500 | return false; |
| 501 | } |
| 502 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 503 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 504 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 505 | |
| 506 | if (targetUniform->type == GL_FLOAT_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 507 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 508 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 509 | |
| 510 | if (arraySize == 1 && count > 1) |
| 511 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 512 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 513 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 514 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 515 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 4, |
| 516 | v, 4 * sizeof(GLfloat) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 517 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 518 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 519 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 520 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 521 | |
| 522 | if (arraySize == 1 && count > 1) |
| 523 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 524 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 525 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 526 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 527 | |
| 528 | for (int i = 0; i < count * 4; ++i) |
| 529 | { |
| 530 | if (v[i] == 0.0f) |
| 531 | { |
| 532 | boolParams[i] = GL_FALSE; |
| 533 | } |
| 534 | else |
| 535 | { |
| 536 | boolParams[i] = GL_TRUE; |
| 537 | } |
| 538 | } |
| 539 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 540 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 541 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 542 | |
| 543 | delete [] boolParams; |
| 544 | } |
| 545 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 546 | { |
| 547 | return false; |
| 548 | } |
| 549 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 550 | return true; |
| 551 | } |
| 552 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 553 | template<typename T, int targetWidth, int targetHeight, int srcWidth, int srcHeight> |
| 554 | void transposeMatrix(T *target, const GLfloat *value) |
| 555 | { |
| 556 | int copyWidth = std::min(targetWidth, srcWidth); |
| 557 | int copyHeight = std::min(targetHeight, srcHeight); |
| 558 | |
| 559 | for (int x = 0; x < copyWidth; x++) |
| 560 | { |
| 561 | for (int y = 0; y < copyHeight; y++) |
| 562 | { |
| 563 | target[x * targetWidth + y] = value[y * srcWidth + x]; |
| 564 | } |
| 565 | } |
| 566 | // clear unfilled right side |
| 567 | for (int y = 0; y < copyHeight; y++) |
| 568 | { |
| 569 | for (int x = srcWidth; x < targetWidth; x++) |
| 570 | { |
| 571 | target[y * targetWidth + x] = 0; |
| 572 | } |
| 573 | } |
| 574 | // clear unfilled bottom. |
| 575 | for (int y = srcHeight; y < targetHeight; y++) |
| 576 | { |
| 577 | for (int x = 0; x < targetWidth; x++) |
| 578 | { |
| 579 | target[y * targetWidth + x] = 0; |
| 580 | } |
| 581 | } |
| 582 | } |
| 583 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 584 | bool Program::setUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) |
| 585 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 586 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 587 | { |
| 588 | return false; |
| 589 | } |
| 590 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 591 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 592 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 593 | |
| 594 | if (targetUniform->type != GL_FLOAT_MAT2) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 595 | { |
| 596 | return false; |
| 597 | } |
| 598 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 599 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 600 | |
| 601 | if (arraySize == 1 && count > 1) |
| 602 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 603 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 604 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 605 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 606 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8; |
| 607 | for (int i = 0; i < count; i++) |
| 608 | { |
| 609 | transposeMatrix<GLfloat,4,2,2,2>(target, value); |
| 610 | target += 8; |
| 611 | value += 4; |
| 612 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 613 | |
| 614 | return true; |
| 615 | } |
| 616 | |
| 617 | bool Program::setUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) |
| 618 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 619 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 620 | { |
| 621 | return false; |
| 622 | } |
| 623 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 624 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 625 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 626 | |
| 627 | if (targetUniform->type != GL_FLOAT_MAT3) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 628 | { |
| 629 | return false; |
| 630 | } |
| 631 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 632 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 633 | |
| 634 | if (arraySize == 1 && count > 1) |
| 635 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 636 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 637 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 638 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 639 | GLfloat *target = (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12; |
| 640 | for (int i = 0; i < count; i++) |
| 641 | { |
| 642 | transposeMatrix<GLfloat,4,3,3,3>(target, value); |
| 643 | target += 12; |
| 644 | value += 9; |
| 645 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 646 | |
| 647 | return true; |
| 648 | } |
| 649 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 650 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 651 | bool Program::setUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) |
| 652 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 653 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 654 | { |
| 655 | return false; |
| 656 | } |
| 657 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 658 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 659 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 660 | |
| 661 | if (targetUniform->type != GL_FLOAT_MAT4) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 662 | { |
| 663 | return false; |
| 664 | } |
| 665 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 666 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 667 | |
| 668 | if (arraySize == 1 && count > 1) |
| 669 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 670 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 671 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 672 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 673 | GLfloat *target = (GLfloat*)(targetUniform->data + mUniformIndex[location].element * sizeof(GLfloat) * 16); |
| 674 | for (int i = 0; i < count; i++) |
| 675 | { |
| 676 | transposeMatrix<GLfloat,4,4,4,4>(target, value); |
| 677 | target += 16; |
| 678 | value += 16; |
| 679 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 680 | |
| 681 | return true; |
| 682 | } |
| 683 | |
| 684 | bool Program::setUniform1iv(GLint location, GLsizei count, const GLint *v) |
| 685 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 686 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 687 | { |
| 688 | return false; |
| 689 | } |
| 690 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 691 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 692 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 693 | |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 694 | if (targetUniform->type == GL_INT || |
| 695 | targetUniform->type == GL_SAMPLER_2D || |
| 696 | targetUniform->type == GL_SAMPLER_CUBE) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 697 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 698 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 699 | |
| 700 | if (arraySize == 1 && count > 1) |
| 701 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 702 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 703 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 704 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 705 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint), |
| 706 | v, sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 707 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 708 | else if (targetUniform->type == GL_BOOL) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 709 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 710 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 711 | |
| 712 | if (arraySize == 1 && count > 1) |
| 713 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 714 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 715 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 716 | GLboolean *boolParams = new GLboolean[count]; |
| 717 | |
| 718 | for (int i = 0; i < count; ++i) |
| 719 | { |
| 720 | if (v[i] == 0) |
| 721 | { |
| 722 | boolParams[i] = GL_FALSE; |
| 723 | } |
| 724 | else |
| 725 | { |
| 726 | boolParams[i] = GL_TRUE; |
| 727 | } |
| 728 | } |
| 729 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 730 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean), |
| 731 | boolParams, sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 732 | |
| 733 | delete [] boolParams; |
| 734 | } |
| 735 | else |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 736 | { |
| 737 | return false; |
| 738 | } |
| 739 | |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 740 | return true; |
| 741 | } |
| 742 | |
| 743 | bool Program::setUniform2iv(GLint location, GLsizei count, const GLint *v) |
| 744 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 745 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 746 | { |
| 747 | return false; |
| 748 | } |
| 749 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 750 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 751 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 752 | |
| 753 | if (targetUniform->type == GL_INT_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 754 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 755 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 756 | |
| 757 | if (arraySize == 1 && count > 1) |
| 758 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 759 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 760 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 761 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 762 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 2, |
| 763 | v, 2 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 764 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 765 | else if (targetUniform->type == GL_BOOL_VEC2) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 766 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 767 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 768 | |
| 769 | if (arraySize == 1 && count > 1) |
| 770 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 771 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 772 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 773 | GLboolean *boolParams = new GLboolean[count * 2]; |
| 774 | |
| 775 | for (int i = 0; i < count * 2; ++i) |
| 776 | { |
| 777 | if (v[i] == 0) |
| 778 | { |
| 779 | boolParams[i] = GL_FALSE; |
| 780 | } |
| 781 | else |
| 782 | { |
| 783 | boolParams[i] = GL_TRUE; |
| 784 | } |
| 785 | } |
| 786 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 787 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 2, |
| 788 | boolParams, 2 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 789 | |
| 790 | delete [] boolParams; |
| 791 | } |
| 792 | else |
| 793 | { |
| 794 | return false; |
| 795 | } |
| 796 | |
| 797 | return true; |
| 798 | } |
| 799 | |
| 800 | bool Program::setUniform3iv(GLint location, GLsizei count, const GLint *v) |
| 801 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 802 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 803 | { |
| 804 | return false; |
| 805 | } |
| 806 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 807 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 808 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 809 | |
| 810 | if (targetUniform->type == GL_INT_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 811 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 812 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 813 | |
| 814 | if (arraySize == 1 && count > 1) |
| 815 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 816 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 817 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 818 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 819 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 3, |
| 820 | v, 3 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 821 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 822 | else if (targetUniform->type == GL_BOOL_VEC3) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 823 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 824 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 825 | |
| 826 | if (arraySize == 1 && count > 1) |
| 827 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 828 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 829 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 830 | GLboolean *boolParams = new GLboolean[count * 3]; |
| 831 | |
| 832 | for (int i = 0; i < count * 3; ++i) |
| 833 | { |
| 834 | if (v[i] == 0) |
| 835 | { |
| 836 | boolParams[i] = GL_FALSE; |
| 837 | } |
| 838 | else |
| 839 | { |
| 840 | boolParams[i] = GL_TRUE; |
| 841 | } |
| 842 | } |
| 843 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 844 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 3, |
| 845 | boolParams, 3 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 846 | |
| 847 | delete [] boolParams; |
| 848 | } |
| 849 | else |
| 850 | { |
| 851 | return false; |
| 852 | } |
| 853 | |
| 854 | return true; |
| 855 | } |
| 856 | |
| 857 | bool Program::setUniform4iv(GLint location, GLsizei count, const GLint *v) |
| 858 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 859 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 860 | { |
| 861 | return false; |
| 862 | } |
| 863 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 864 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 865 | targetUniform->dirty = true; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 866 | |
| 867 | if (targetUniform->type == GL_INT_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 868 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 869 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 870 | |
| 871 | if (arraySize == 1 && count > 1) |
| 872 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 873 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 874 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 875 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 876 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLint) * 4, |
| 877 | v, 4 * sizeof(GLint) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 878 | } |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 879 | else if (targetUniform->type == GL_BOOL_VEC4) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 880 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 881 | int arraySize = targetUniform->arraySize; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 882 | |
| 883 | if (arraySize == 1 && count > 1) |
| 884 | return false; // attempting to write an array to a non-array uniform is an INVALID_OPERATION |
| 885 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 886 | count = std::min(arraySize - (int)mUniformIndex[location].element, count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 887 | GLboolean *boolParams = new GLboolean[count * 4]; |
| 888 | |
| 889 | for (int i = 0; i < count * 4; ++i) |
| 890 | { |
| 891 | if (v[i] == 0) |
| 892 | { |
| 893 | boolParams[i] = GL_FALSE; |
| 894 | } |
| 895 | else |
| 896 | { |
| 897 | boolParams[i] = GL_TRUE; |
| 898 | } |
| 899 | } |
| 900 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 901 | memcpy(targetUniform->data + mUniformIndex[location].element * sizeof(GLboolean) * 4, |
| 902 | boolParams, 4 * sizeof(GLboolean) * count); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 903 | |
| 904 | delete [] boolParams; |
| 905 | } |
| 906 | else |
| 907 | { |
| 908 | return false; |
| 909 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 910 | |
| 911 | return true; |
| 912 | } |
| 913 | |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 914 | bool Program::getUniformfv(GLint location, GLfloat *params) |
| 915 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 916 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 917 | { |
| 918 | return false; |
| 919 | } |
| 920 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 921 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 922 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 923 | switch (targetUniform->type) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 924 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 925 | case GL_FLOAT_MAT2: |
| 926 | transposeMatrix<GLfloat,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); |
| 927 | break; |
| 928 | case GL_FLOAT_MAT3: |
| 929 | transposeMatrix<GLfloat,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); |
| 930 | break; |
| 931 | case GL_FLOAT_MAT4: |
| 932 | transposeMatrix<GLfloat,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); |
| 933 | break; |
| 934 | default: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 935 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 936 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 937 | unsigned int internalCount = UniformInternalComponentCount(targetUniform->type); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 938 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 939 | switch (UniformComponentType(targetUniform->type)) |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 940 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 941 | case GL_BOOL: |
| 942 | { |
| 943 | GLboolean *boolParams = (GLboolean*)targetUniform->data + mUniformIndex[location].element * internalCount; |
| 944 | |
| 945 | for (unsigned int i = 0; i < count; ++i) |
| 946 | { |
| 947 | params[i] = (boolParams[i] == GL_FALSE) ? 0.0f : 1.0f; |
| 948 | } |
| 949 | } |
| 950 | break; |
| 951 | case GL_FLOAT: |
| 952 | memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLfloat), |
| 953 | count * sizeof(GLfloat)); |
| 954 | break; |
| 955 | case GL_INT: |
| 956 | { |
| 957 | GLint *intParams = (GLint*)targetUniform->data + mUniformIndex[location].element * internalCount; |
| 958 | |
| 959 | for (unsigned int i = 0; i < count; ++i) |
| 960 | { |
| 961 | params[i] = (float)intParams[i]; |
| 962 | } |
| 963 | } |
| 964 | break; |
| 965 | default: UNREACHABLE(); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 966 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 967 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 968 | } |
| 969 | |
| 970 | return true; |
| 971 | } |
| 972 | |
| 973 | bool Program::getUniformiv(GLint location, GLint *params) |
| 974 | { |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 975 | if (location < 0 || location >= (int)mUniformIndex.size()) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 976 | { |
| 977 | return false; |
| 978 | } |
| 979 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 980 | Uniform *targetUniform = mUniforms[mUniformIndex[location].index]; |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 981 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 982 | switch (targetUniform->type) |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 983 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 984 | case GL_FLOAT_MAT2: |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 985 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 986 | transposeMatrix<GLint,2,2,4,2>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 8); |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 987 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 988 | break; |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 989 | case GL_FLOAT_MAT3: |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 990 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 991 | transposeMatrix<GLint,3,3,4,3>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 12); |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 992 | } |
| 993 | break; |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 994 | case GL_FLOAT_MAT4: |
| 995 | { |
| 996 | transposeMatrix<GLint,4,4,4,4>(params, (GLfloat*)targetUniform->data + mUniformIndex[location].element * 16); |
| 997 | } |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 998 | break; |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 999 | default: |
| 1000 | { |
| 1001 | unsigned int count = UniformComponentCount(targetUniform->type); |
| 1002 | unsigned int internalCount = UniformInternalComponentCount(targetUniform->type); |
| 1003 | |
| 1004 | switch (UniformComponentType(targetUniform->type)) |
| 1005 | { |
| 1006 | case GL_BOOL: |
| 1007 | { |
| 1008 | GLboolean *boolParams = targetUniform->data + mUniformIndex[location].element * internalCount; |
| 1009 | |
| 1010 | for (unsigned int i = 0; i < count; ++i) |
| 1011 | { |
| 1012 | params[i] = (GLint)boolParams[i]; |
| 1013 | } |
| 1014 | } |
| 1015 | break; |
| 1016 | case GL_FLOAT: |
| 1017 | { |
| 1018 | GLfloat *floatParams = (GLfloat*)targetUniform->data + mUniformIndex[location].element * internalCount; |
| 1019 | |
| 1020 | for (unsigned int i = 0; i < count; ++i) |
| 1021 | { |
| 1022 | params[i] = (GLint)floatParams[i]; |
| 1023 | } |
| 1024 | } |
| 1025 | break; |
| 1026 | case GL_INT: |
| 1027 | memcpy(params, targetUniform->data + mUniformIndex[location].element * internalCount * sizeof(GLint), |
| 1028 | count * sizeof(GLint)); |
| 1029 | break; |
| 1030 | default: UNREACHABLE(); |
| 1031 | } |
| 1032 | } |
daniel@transgaming.com | bb3d9d0 | 2010-04-13 03:26:06 +0000 | [diff] [blame] | 1033 | } |
| 1034 | |
| 1035 | return true; |
| 1036 | } |
| 1037 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 1038 | void Program::dirtyAllUniforms() |
| 1039 | { |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 1040 | unsigned int numUniforms = mUniforms.size(); |
| 1041 | for (unsigned int index = 0; index < numUniforms; index++) |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 1042 | { |
| 1043 | mUniforms[index]->dirty = true; |
| 1044 | } |
| 1045 | } |
| 1046 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1047 | // Applies all the uniforms set for this program object to the Direct3D 9 device |
| 1048 | void Program::applyUniforms() |
| 1049 | { |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 1050 | for (std::vector<Uniform*>::iterator ub = mUniforms.begin(), ue = mUniforms.end(); ub != ue; ++ub) { |
| 1051 | Uniform *targetUniform = *ub; |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1052 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 1053 | if (targetUniform->dirty) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1054 | { |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 1055 | int arraySize = targetUniform->arraySize; |
| 1056 | GLfloat *f = (GLfloat*)targetUniform->data; |
| 1057 | GLint *i = (GLint*)targetUniform->data; |
| 1058 | GLboolean *b = (GLboolean*)targetUniform->data; |
| 1059 | |
| 1060 | switch (targetUniform->type) |
| 1061 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 1062 | case GL_BOOL: applyUniformnbv(targetUniform, arraySize, 1, b); break; |
| 1063 | case GL_BOOL_VEC2: applyUniformnbv(targetUniform, arraySize, 2, b); break; |
| 1064 | case GL_BOOL_VEC3: applyUniformnbv(targetUniform, arraySize, 3, b); break; |
| 1065 | case GL_BOOL_VEC4: applyUniformnbv(targetUniform, arraySize, 4, b); break; |
| 1066 | case GL_FLOAT: |
| 1067 | case GL_FLOAT_VEC2: |
| 1068 | case GL_FLOAT_VEC3: |
| 1069 | case GL_FLOAT_VEC4: |
| 1070 | case GL_FLOAT_MAT2: |
| 1071 | case GL_FLOAT_MAT3: |
| 1072 | case GL_FLOAT_MAT4: applyUniformnfv(targetUniform, f); break; |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1073 | case GL_SAMPLER_2D: |
| 1074 | case GL_SAMPLER_CUBE: |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 1075 | case GL_INT: applyUniform1iv(targetUniform, arraySize, i); break; |
| 1076 | case GL_INT_VEC2: applyUniform2iv(targetUniform, arraySize, i); break; |
| 1077 | case GL_INT_VEC3: applyUniform3iv(targetUniform, arraySize, i); break; |
| 1078 | case GL_INT_VEC4: applyUniform4iv(targetUniform, arraySize, i); break; |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 1079 | default: |
| 1080 | UNREACHABLE(); |
| 1081 | } |
| 1082 | |
| 1083 | targetUniform->dirty = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1084 | } |
| 1085 | } |
| 1086 | } |
| 1087 | |
| 1088 | // Compiles the HLSL code of the attached shaders into executable binaries |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1089 | ID3D10Blob *Program::compileToBinary(const char *hlsl, const char *profile, ID3DXConstantTable **constantTable) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1090 | { |
| 1091 | if (!hlsl) |
| 1092 | { |
| 1093 | return NULL; |
| 1094 | } |
| 1095 | |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1096 | DWORD result; |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1097 | UINT flags = 0; |
| 1098 | std::string sourceText; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1099 | if (perfActive()) |
| 1100 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1101 | flags |= D3DCOMPILE_DEBUG; |
| 1102 | #ifdef NDEBUG |
| 1103 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 1104 | #else |
| 1105 | flags |= D3DCOMPILE_SKIP_OPTIMIZATION; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1106 | #endif |
| 1107 | |
| 1108 | std::string sourcePath = getTempPath(); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1109 | sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(hlsl); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1110 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1111 | } |
| 1112 | else |
| 1113 | { |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1114 | flags |= ANGLE_COMPILE_OPTIMIZATION_LEVEL; |
| 1115 | sourceText = hlsl; |
apatrick@chromium.org | 0f4cefe | 2011-01-26 19:30:57 +0000 | [diff] [blame] | 1116 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1117 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1118 | ID3D10Blob *binary = NULL; |
| 1119 | ID3D10Blob *errorMessage = NULL; |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 1120 | result = D3DCompile(hlsl, strlen(hlsl), fakepath, NULL, NULL, "main", profile, flags, 0, &binary, &errorMessage); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1121 | |
| 1122 | if (errorMessage) |
| 1123 | { |
| 1124 | const char *message = (const char*)errorMessage->GetBufferPointer(); |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 1125 | |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 1126 | appendToInfoLogSanitized(message); |
daniel@transgaming.com | 0599dc6 | 2010-03-21 04:31:36 +0000 | [diff] [blame] | 1127 | TRACE("\n%s", hlsl); |
| 1128 | TRACE("\n%s", message); |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1129 | |
| 1130 | errorMessage->Release(); |
| 1131 | errorMessage = NULL; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1132 | } |
| 1133 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1134 | if (FAILED(result)) |
| 1135 | { |
| 1136 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1137 | { |
| 1138 | error(GL_OUT_OF_MEMORY); |
| 1139 | } |
| 1140 | |
| 1141 | return NULL; |
| 1142 | } |
| 1143 | |
| 1144 | result = D3DXGetShaderConstantTable(static_cast<const DWORD*>(binary->GetBufferPointer()), constantTable); |
| 1145 | |
| 1146 | if (FAILED(result)) |
| 1147 | { |
| 1148 | if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY) |
| 1149 | { |
| 1150 | error(GL_OUT_OF_MEMORY); |
| 1151 | } |
| 1152 | |
| 1153 | binary->Release(); |
| 1154 | |
| 1155 | return NULL; |
| 1156 | } |
| 1157 | |
| 1158 | return binary; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1159 | } |
| 1160 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1161 | // Packs varyings into generic varying registers, using the algorithm from [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 |
| 1162 | // Returns the number of used varying registers, or -1 if unsuccesful |
| 1163 | int Program::packVaryings(const Varying *packing[][4]) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1164 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1165 | Context *context = getContext(); |
| 1166 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1167 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1168 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1169 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1170 | int n = VariableRowCount(varying->type) * varying->size; |
| 1171 | int m = VariableColumnCount(varying->type); |
| 1172 | bool success = false; |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1173 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1174 | if (m == 2 || m == 3 || m == 4) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1175 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1176 | for (int r = 0; r <= maxVaryingVectors - n && !success; r++) |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1177 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1178 | bool available = true; |
| 1179 | |
| 1180 | for (int y = 0; y < n && available; y++) |
| 1181 | { |
| 1182 | for (int x = 0; x < m && available; x++) |
| 1183 | { |
| 1184 | if (packing[r + y][x]) |
| 1185 | { |
| 1186 | available = false; |
| 1187 | } |
| 1188 | } |
| 1189 | } |
| 1190 | |
| 1191 | if (available) |
| 1192 | { |
| 1193 | varying->reg = r; |
| 1194 | varying->col = 0; |
| 1195 | |
| 1196 | for (int y = 0; y < n; y++) |
| 1197 | { |
| 1198 | for (int x = 0; x < m; x++) |
| 1199 | { |
| 1200 | packing[r + y][x] = &*varying; |
| 1201 | } |
| 1202 | } |
| 1203 | |
| 1204 | success = true; |
| 1205 | } |
daniel@transgaming.com | 51d0dc2 | 2010-04-29 03:39:11 +0000 | [diff] [blame] | 1206 | } |
| 1207 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1208 | if (!success && m == 2) |
| 1209 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1210 | for (int r = maxVaryingVectors - n; r >= 0 && !success; r--) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1211 | { |
| 1212 | bool available = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1213 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1214 | for (int y = 0; y < n && available; y++) |
| 1215 | { |
| 1216 | for (int x = 2; x < 4 && available; x++) |
| 1217 | { |
| 1218 | if (packing[r + y][x]) |
| 1219 | { |
| 1220 | available = false; |
| 1221 | } |
| 1222 | } |
| 1223 | } |
| 1224 | |
| 1225 | if (available) |
| 1226 | { |
| 1227 | varying->reg = r; |
| 1228 | varying->col = 2; |
| 1229 | |
| 1230 | for (int y = 0; y < n; y++) |
| 1231 | { |
| 1232 | for (int x = 2; x < 4; x++) |
| 1233 | { |
| 1234 | packing[r + y][x] = &*varying; |
| 1235 | } |
| 1236 | } |
| 1237 | |
| 1238 | success = true; |
| 1239 | } |
| 1240 | } |
| 1241 | } |
| 1242 | } |
| 1243 | else if (m == 1) |
| 1244 | { |
| 1245 | int space[4] = {0}; |
| 1246 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1247 | for (int y = 0; y < maxVaryingVectors; y++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1248 | { |
| 1249 | for (int x = 0; x < 4; x++) |
| 1250 | { |
| 1251 | space[x] += packing[y][x] ? 0 : 1; |
| 1252 | } |
| 1253 | } |
| 1254 | |
| 1255 | int column = 0; |
| 1256 | |
| 1257 | for (int x = 0; x < 4; x++) |
| 1258 | { |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1259 | if (space[x] >= n && space[x] < space[column]) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1260 | { |
| 1261 | column = x; |
| 1262 | } |
| 1263 | } |
| 1264 | |
daniel@transgaming.com | 11dd5dd | 2011-02-11 13:28:14 +0000 | [diff] [blame] | 1265 | if (space[column] >= n) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1266 | { |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1267 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1268 | { |
| 1269 | if (!packing[r][column]) |
| 1270 | { |
| 1271 | varying->reg = r; |
| 1272 | |
| 1273 | for (int y = r; y < r + n; y++) |
| 1274 | { |
| 1275 | packing[y][column] = &*varying; |
| 1276 | } |
| 1277 | |
| 1278 | break; |
| 1279 | } |
| 1280 | } |
| 1281 | |
| 1282 | varying->col = column; |
| 1283 | |
| 1284 | success = true; |
| 1285 | } |
| 1286 | } |
| 1287 | else UNREACHABLE(); |
| 1288 | |
| 1289 | if (!success) |
| 1290 | { |
| 1291 | appendToInfoLog("Could not pack varying %s", varying->name.c_str()); |
| 1292 | |
| 1293 | return -1; |
| 1294 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1295 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1296 | |
| 1297 | // Return the number of used registers |
| 1298 | int registers = 0; |
| 1299 | |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1300 | for (int r = 0; r < maxVaryingVectors; r++) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1301 | { |
| 1302 | if (packing[r][0] || packing[r][1] || packing[r][2] || packing[r][3]) |
| 1303 | { |
| 1304 | registers++; |
| 1305 | } |
| 1306 | } |
| 1307 | |
| 1308 | return registers; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1309 | } |
| 1310 | |
| 1311 | bool Program::linkVaryings() |
| 1312 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1313 | if (mPixelHLSL.empty() || mVertexHLSL.empty()) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1314 | { |
| 1315 | return false; |
| 1316 | } |
| 1317 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1318 | // Reset the varying register assignments |
| 1319 | for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) |
| 1320 | { |
| 1321 | fragVar->reg = -1; |
| 1322 | fragVar->col = -1; |
| 1323 | } |
| 1324 | |
| 1325 | for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) |
| 1326 | { |
| 1327 | vtxVar->reg = -1; |
| 1328 | vtxVar->col = -1; |
| 1329 | } |
| 1330 | |
| 1331 | // Map the varyings to the register file |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1332 | const Varying *packing[MAX_VARYING_VECTORS_SM3][4] = {NULL}; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1333 | int registers = packVaryings(packing); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1334 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1335 | if (registers < 0) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1336 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1337 | return false; |
| 1338 | } |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1339 | |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1340 | // Write the HLSL input/output declarations |
daniel@transgaming.com | 396c643 | 2010-11-26 16:26:12 +0000 | [diff] [blame] | 1341 | Context *context = getContext(); |
| 1342 | const bool sm3 = context->supportsShaderModel3(); |
| 1343 | const int maxVaryingVectors = context->getMaximumVaryingVectors(); |
| 1344 | |
| 1345 | if (registers == maxVaryingVectors && mFragmentShader->mUsesFragCoord) |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1346 | { |
| 1347 | appendToInfoLog("No varying registers left to support gl_FragCoord"); |
| 1348 | |
| 1349 | return false; |
| 1350 | } |
| 1351 | |
| 1352 | for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) |
| 1353 | { |
| 1354 | bool matched = false; |
| 1355 | |
| 1356 | for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) |
| 1357 | { |
| 1358 | if (output->name == input->name) |
| 1359 | { |
| 1360 | if (output->type != input->type || output->size != input->size) |
| 1361 | { |
| 1362 | appendToInfoLog("Type of vertex varying %s does not match that of the fragment varying", output->name.c_str()); |
| 1363 | |
| 1364 | return false; |
| 1365 | } |
| 1366 | |
| 1367 | output->reg = input->reg; |
| 1368 | output->col = input->col; |
| 1369 | |
| 1370 | matched = true; |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1371 | break; |
| 1372 | } |
| 1373 | } |
| 1374 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1375 | if (!matched) |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1376 | { |
daniel@transgaming.com | 9775002 | 2011-02-11 13:23:13 +0000 | [diff] [blame] | 1377 | appendToInfoLog("Fragment varying %s does not match any vertex varying", input->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1378 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1379 | return false; |
| 1380 | } |
| 1381 | } |
| 1382 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1383 | std::string varyingSemantic = (sm3 ? "COLOR" : "TEXCOORD"); |
| 1384 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1385 | mVertexHLSL += "struct VS_INPUT\n" |
| 1386 | "{\n"; |
| 1387 | |
| 1388 | int semanticIndex = 0; |
| 1389 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1390 | { |
| 1391 | switch (attribute->type) |
| 1392 | { |
| 1393 | case GL_FLOAT: mVertexHLSL += " float "; break; |
| 1394 | case GL_FLOAT_VEC2: mVertexHLSL += " float2 "; break; |
| 1395 | case GL_FLOAT_VEC3: mVertexHLSL += " float3 "; break; |
| 1396 | case GL_FLOAT_VEC4: mVertexHLSL += " float4 "; break; |
| 1397 | case GL_FLOAT_MAT2: mVertexHLSL += " float2x2 "; break; |
| 1398 | case GL_FLOAT_MAT3: mVertexHLSL += " float3x3 "; break; |
| 1399 | case GL_FLOAT_MAT4: mVertexHLSL += " float4x4 "; break; |
| 1400 | default: UNREACHABLE(); |
| 1401 | } |
| 1402 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1403 | mVertexHLSL += decorateAttribute(attribute->name) + " : TEXCOORD" + str(semanticIndex) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1404 | |
| 1405 | semanticIndex += VariableRowCount(attribute->type); |
| 1406 | } |
| 1407 | |
| 1408 | mVertexHLSL += "};\n" |
| 1409 | "\n" |
| 1410 | "struct VS_OUTPUT\n" |
| 1411 | "{\n" |
| 1412 | " float4 gl_Position : POSITION;\n"; |
| 1413 | |
| 1414 | for (int r = 0; r < registers; r++) |
| 1415 | { |
| 1416 | int registerSize = packing[r][3] ? 4 : (packing[r][2] ? 3 : (packing[r][1] ? 2 : 1)); |
| 1417 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1418 | mVertexHLSL += " float" + str(registerSize) + " v" + str(r) + " : " + varyingSemantic + str(r) + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1419 | } |
| 1420 | |
| 1421 | if (mFragmentShader->mUsesFragCoord) |
| 1422 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1423 | mVertexHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
| 1424 | } |
| 1425 | |
| 1426 | if (mVertexShader->mUsesPointSize && sm3) |
| 1427 | { |
| 1428 | mVertexHLSL += " float gl_PointSize : PSIZE;\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1429 | } |
| 1430 | |
| 1431 | mVertexHLSL += "};\n" |
| 1432 | "\n" |
| 1433 | "VS_OUTPUT main(VS_INPUT input)\n" |
| 1434 | "{\n"; |
| 1435 | |
| 1436 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
| 1437 | { |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1438 | mVertexHLSL += " " + decorateAttribute(attribute->name) + " = "; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1439 | |
| 1440 | if (VariableRowCount(attribute->type) > 1) // Matrix |
| 1441 | { |
| 1442 | mVertexHLSL += "transpose"; |
| 1443 | } |
| 1444 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 1445 | mVertexHLSL += "(input." + decorateAttribute(attribute->name) + ");\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1446 | } |
| 1447 | |
| 1448 | mVertexHLSL += "\n" |
| 1449 | " gl_main();\n" |
| 1450 | "\n" |
| 1451 | " VS_OUTPUT output;\n" |
| 1452 | " output.gl_Position.x = gl_Position.x - dx_HalfPixelSize.x * gl_Position.w;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1453 | " output.gl_Position.y = gl_Position.y - dx_HalfPixelSize.y * gl_Position.w;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1454 | " output.gl_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n" |
| 1455 | " output.gl_Position.w = gl_Position.w;\n"; |
| 1456 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1457 | if (mVertexShader->mUsesPointSize && sm3) |
| 1458 | { |
| 1459 | mVertexHLSL += " output.gl_PointSize = clamp(gl_PointSize, 1.0, " + str((int)ALIASED_POINT_SIZE_RANGE_MAX_SM3) + ");\n"; |
| 1460 | } |
| 1461 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1462 | if (mFragmentShader->mUsesFragCoord) |
| 1463 | { |
| 1464 | mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; |
| 1465 | } |
| 1466 | |
| 1467 | for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) |
| 1468 | { |
| 1469 | if (varying->reg >= 0) |
| 1470 | { |
| 1471 | for (int i = 0; i < varying->size; i++) |
| 1472 | { |
| 1473 | int rows = VariableRowCount(varying->type); |
| 1474 | |
| 1475 | for (int j = 0; j < rows; j++) |
| 1476 | { |
| 1477 | int r = varying->reg + i * rows + j; |
| 1478 | mVertexHLSL += " output.v" + str(r); |
| 1479 | |
| 1480 | bool sharedRegister = false; // Register used by multiple varyings |
| 1481 | |
| 1482 | for (int x = 0; x < 4; x++) |
| 1483 | { |
| 1484 | if (packing[r][x] && packing[r][x] != packing[r][0]) |
| 1485 | { |
| 1486 | sharedRegister = true; |
| 1487 | break; |
| 1488 | } |
| 1489 | } |
| 1490 | |
| 1491 | if(sharedRegister) |
| 1492 | { |
| 1493 | mVertexHLSL += "."; |
| 1494 | |
| 1495 | for (int x = 0; x < 4; x++) |
| 1496 | { |
| 1497 | if (packing[r][x] == &*varying) |
| 1498 | { |
| 1499 | switch(x) |
| 1500 | { |
| 1501 | case 0: mVertexHLSL += "x"; break; |
| 1502 | case 1: mVertexHLSL += "y"; break; |
| 1503 | case 2: mVertexHLSL += "z"; break; |
| 1504 | case 3: mVertexHLSL += "w"; break; |
| 1505 | } |
| 1506 | } |
| 1507 | } |
| 1508 | } |
| 1509 | |
| 1510 | mVertexHLSL += " = " + varying->name; |
| 1511 | |
| 1512 | if (varying->array) |
| 1513 | { |
| 1514 | mVertexHLSL += "[" + str(i) + "]"; |
| 1515 | } |
| 1516 | |
| 1517 | if (rows > 1) |
| 1518 | { |
| 1519 | mVertexHLSL += "[" + str(j) + "]"; |
| 1520 | } |
| 1521 | |
| 1522 | mVertexHLSL += ";\n"; |
| 1523 | } |
| 1524 | } |
| 1525 | } |
| 1526 | } |
| 1527 | |
| 1528 | mVertexHLSL += "\n" |
| 1529 | " return output;\n" |
| 1530 | "}\n"; |
| 1531 | |
| 1532 | mPixelHLSL += "struct PS_INPUT\n" |
| 1533 | "{\n"; |
| 1534 | |
| 1535 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1536 | { |
| 1537 | if (varying->reg >= 0) |
| 1538 | { |
| 1539 | for (int i = 0; i < varying->size; i++) |
| 1540 | { |
| 1541 | int rows = VariableRowCount(varying->type); |
| 1542 | for (int j = 0; j < rows; j++) |
| 1543 | { |
| 1544 | std::string n = str(varying->reg + i * rows + j); |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1545 | mPixelHLSL += " float4 v" + n + " : " + varyingSemantic + n + ";\n"; |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1546 | } |
| 1547 | } |
| 1548 | } |
| 1549 | else UNREACHABLE(); |
| 1550 | } |
| 1551 | |
| 1552 | if (mFragmentShader->mUsesFragCoord) |
| 1553 | { |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1554 | mPixelHLSL += " float4 gl_FragCoord : " + varyingSemantic + str(registers) + ";\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1555 | if (sm3) { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 1556 | mPixelHLSL += " float2 dx_VPos : VPOS;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1557 | } |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1558 | } |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1559 | |
| 1560 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1561 | { |
| 1562 | mPixelHLSL += " float2 gl_PointCoord : TEXCOORD0;\n"; |
| 1563 | } |
| 1564 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1565 | if (mFragmentShader->mUsesFrontFacing) |
| 1566 | { |
| 1567 | mPixelHLSL += " float vFace : VFACE;\n"; |
| 1568 | } |
| 1569 | |
| 1570 | mPixelHLSL += "};\n" |
| 1571 | "\n" |
| 1572 | "struct PS_OUTPUT\n" |
| 1573 | "{\n" |
| 1574 | " float4 gl_Color[1] : COLOR;\n" |
| 1575 | "};\n" |
| 1576 | "\n" |
| 1577 | "PS_OUTPUT main(PS_INPUT input)\n" |
| 1578 | "{\n"; |
| 1579 | |
| 1580 | if (mFragmentShader->mUsesFragCoord) |
| 1581 | { |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1582 | mPixelHLSL += " float rhw = 1.0 / input.gl_FragCoord.w;\n"; |
| 1583 | if (sm3) { |
apatrick@chromium.org | b1092bf | 2011-05-11 19:52:39 +0000 | [diff] [blame] | 1584 | mPixelHLSL += " gl_FragCoord.x = input.dx_VPos.x + 0.5;\n" |
| 1585 | " gl_FragCoord.y = 2.0 * dx_Viewport.y - input.dx_VPos.y - 0.5;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1586 | } else { |
| 1587 | mPixelHLSL += " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_Viewport.x + dx_Viewport.z;\n" |
apatrick@chromium.org | b31f532 | 2011-01-19 19:02:52 +0000 | [diff] [blame] | 1588 | " gl_FragCoord.y = -(input.gl_FragCoord.y * rhw) * dx_Viewport.y + dx_Viewport.w;\n"; |
kbr@chromium.org | 72d58c4 | 2010-11-05 22:55:28 +0000 | [diff] [blame] | 1589 | } |
| 1590 | mPixelHLSL += " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_Depth.x + dx_Depth.y;\n" |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1591 | " gl_FragCoord.w = rhw;\n"; |
| 1592 | } |
| 1593 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1594 | if (mFragmentShader->mUsesPointCoord && sm3) |
| 1595 | { |
apatrick@chromium.org | da4d049 | 2011-01-22 00:16:10 +0000 | [diff] [blame] | 1596 | mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n"; |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1597 | } |
| 1598 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1599 | if (mFragmentShader->mUsesFrontFacing) |
| 1600 | { |
| 1601 | mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; |
| 1602 | } |
| 1603 | |
| 1604 | for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) |
| 1605 | { |
| 1606 | if (varying->reg >= 0) |
| 1607 | { |
| 1608 | for (int i = 0; i < varying->size; i++) |
| 1609 | { |
| 1610 | int rows = VariableRowCount(varying->type); |
| 1611 | for (int j = 0; j < rows; j++) |
| 1612 | { |
| 1613 | std::string n = str(varying->reg + i * rows + j); |
| 1614 | mPixelHLSL += " " + varying->name; |
| 1615 | |
| 1616 | if (varying->array) |
| 1617 | { |
| 1618 | mPixelHLSL += "[" + str(i) + "]"; |
| 1619 | } |
| 1620 | |
| 1621 | if (rows > 1) |
| 1622 | { |
| 1623 | mPixelHLSL += "[" + str(j) + "]"; |
| 1624 | } |
| 1625 | |
| 1626 | mPixelHLSL += " = input.v" + n + ";\n"; |
| 1627 | } |
| 1628 | } |
| 1629 | } |
| 1630 | else UNREACHABLE(); |
| 1631 | } |
| 1632 | |
| 1633 | mPixelHLSL += "\n" |
| 1634 | " gl_main();\n" |
| 1635 | "\n" |
| 1636 | " PS_OUTPUT output;\n" |
| 1637 | " output.gl_Color[0] = gl_Color[0];\n" |
| 1638 | "\n" |
| 1639 | " return output;\n" |
| 1640 | "}\n"; |
| 1641 | |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1642 | return true; |
| 1643 | } |
| 1644 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1645 | // Links the HLSL code of the vertex and pixel shader by matching up their varyings, |
| 1646 | // compiling them into binaries, determining the attribute mappings, and collecting |
| 1647 | // a list of uniforms |
| 1648 | void Program::link() |
| 1649 | { |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1650 | unlink(); |
| 1651 | |
| 1652 | if (!mFragmentShader || !mFragmentShader->isCompiled()) |
| 1653 | { |
| 1654 | return; |
| 1655 | } |
| 1656 | |
| 1657 | if (!mVertexShader || !mVertexShader->isCompiled()) |
| 1658 | { |
| 1659 | return; |
| 1660 | } |
| 1661 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1662 | mPixelHLSL = mFragmentShader->getHLSL(); |
| 1663 | mVertexHLSL = mVertexShader->getHLSL(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 1664 | |
| 1665 | if (!linkVaryings()) |
| 1666 | { |
| 1667 | return; |
| 1668 | } |
| 1669 | |
daniel@transgaming.com | be5a086 | 2010-07-28 19:20:37 +0000 | [diff] [blame] | 1670 | Context *context = getContext(); |
| 1671 | const char *vertexProfile = context->supportsShaderModel3() ? "vs_3_0" : "vs_2_0"; |
| 1672 | const char *pixelProfile = context->supportsShaderModel3() ? "ps_3_0" : "ps_2_0"; |
| 1673 | |
apatrick@chromium.org | 8ea5afe | 2011-03-23 20:44:36 +0000 | [diff] [blame] | 1674 | ID3D10Blob *vertexBinary = compileToBinary(mVertexHLSL.c_str(), vertexProfile, &mConstantTableVS); |
| 1675 | ID3D10Blob *pixelBinary = compileToBinary(mPixelHLSL.c_str(), pixelProfile, &mConstantTablePS); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1676 | |
| 1677 | if (vertexBinary && pixelBinary) |
| 1678 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 1679 | HRESULT vertexResult = mDevice->CreateVertexShader((DWORD*)vertexBinary->GetBufferPointer(), &mVertexExecutable); |
| 1680 | HRESULT pixelResult = mDevice->CreatePixelShader((DWORD*)pixelBinary->GetBufferPointer(), &mPixelExecutable); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1681 | |
| 1682 | if (vertexResult == D3DERR_OUTOFVIDEOMEMORY || vertexResult == E_OUTOFMEMORY || pixelResult == D3DERR_OUTOFVIDEOMEMORY || pixelResult == E_OUTOFMEMORY) |
| 1683 | { |
| 1684 | return error(GL_OUT_OF_MEMORY); |
| 1685 | } |
| 1686 | |
| 1687 | ASSERT(SUCCEEDED(vertexResult) && SUCCEEDED(pixelResult)); |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 1688 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1689 | vertexBinary->Release(); |
| 1690 | pixelBinary->Release(); |
| 1691 | vertexBinary = NULL; |
| 1692 | pixelBinary = NULL; |
| 1693 | |
| 1694 | if (mVertexExecutable && mPixelExecutable) |
| 1695 | { |
| 1696 | if (!linkAttributes()) |
| 1697 | { |
| 1698 | return; |
| 1699 | } |
| 1700 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1701 | if (!linkUniforms(mConstantTablePS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1702 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1703 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1704 | } |
| 1705 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1706 | if (!linkUniforms(mConstantTableVS)) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1707 | { |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1708 | return; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1709 | } |
| 1710 | |
daniel@transgaming.com | a3bbfd4 | 2010-06-07 02:06:09 +0000 | [diff] [blame] | 1711 | // these uniforms are searched as already-decorated because gl_ and dx_ |
| 1712 | // are reserved prefixes, and do not receive additional decoration |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1713 | mDxDepthRangeLocation = getUniformLocation("dx_DepthRange"); |
| 1714 | mDxDepthLocation = getUniformLocation("dx_Depth"); |
| 1715 | mDxViewportLocation = getUniformLocation("dx_Viewport"); |
| 1716 | mDxHalfPixelSizeLocation = getUniformLocation("dx_HalfPixelSize"); |
| 1717 | mDxFrontCCWLocation = getUniformLocation("dx_FrontCCW"); |
| 1718 | mDxPointsOrLinesLocation = getUniformLocation("dx_PointsOrLines"); |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 1719 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1720 | mLinked = true; // Success |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1721 | } |
| 1722 | } |
| 1723 | } |
| 1724 | |
| 1725 | // Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices |
| 1726 | bool Program::linkAttributes() |
| 1727 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1728 | unsigned int usedLocations = 0; |
| 1729 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1730 | // Link attributes that have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1731 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1732 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1733 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1734 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1735 | if (location != -1) // Set by glBindAttribLocation |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1736 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1737 | if (!mLinkedAttribute[location].name.empty()) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1738 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1739 | // Multiple active attributes bound to the same location; not an error |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1740 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1741 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1742 | mLinkedAttribute[location] = *attribute; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1743 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1744 | int rows = VariableRowCount(attribute->type); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1745 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1746 | if (rows + location > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1747 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1748 | appendToInfoLog("Active attribute (%s) at location %d is too big to fit", attribute->name.c_str(), location); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1749 | |
| 1750 | return false; |
| 1751 | } |
| 1752 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1753 | for (int i = 0; i < rows; i++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1754 | { |
| 1755 | usedLocations |= 1 << (location + i); |
| 1756 | } |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1757 | } |
| 1758 | } |
| 1759 | |
| 1760 | // Link attributes that don't have a binding location |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1761 | for (AttributeArray::iterator attribute = mVertexShader->mAttributes.begin(); attribute != mVertexShader->mAttributes.end(); attribute++) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1762 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1763 | int location = getAttributeBinding(attribute->name); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1764 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1765 | if (location == -1) // Not set by glBindAttribLocation |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1766 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1767 | int rows = VariableRowCount(attribute->type); |
| 1768 | int availableIndex = AllocateFirstFreeBits(&usedLocations, rows, MAX_VERTEX_ATTRIBS); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1769 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1770 | if (availableIndex == -1 || availableIndex + rows > MAX_VERTEX_ATTRIBS) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1771 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1772 | appendToInfoLog("Too many active attributes (%s)", attribute->name.c_str()); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1773 | |
| 1774 | return false; // Fail to link |
| 1775 | } |
| 1776 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1777 | mLinkedAttribute[availableIndex] = *attribute; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1778 | } |
| 1779 | } |
| 1780 | |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1781 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; ) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1782 | { |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1783 | int index = mVertexShader->getSemanticIndex(mLinkedAttribute[attributeIndex].name); |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1784 | int rows = std::max(VariableRowCount(mLinkedAttribute[attributeIndex].type), 1); |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1785 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1786 | for (int r = 0; r < rows; r++) |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1787 | { |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 1788 | mSemanticIndex[attributeIndex++] = index++; |
daniel@transgaming.com | 0b6b834 | 2010-04-26 15:33:45 +0000 | [diff] [blame] | 1789 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1790 | } |
| 1791 | |
| 1792 | return true; |
| 1793 | } |
| 1794 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 1795 | int Program::getAttributeBinding(const std::string &name) |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 1796 | { |
| 1797 | for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++) |
| 1798 | { |
| 1799 | if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end()) |
| 1800 | { |
| 1801 | return location; |
| 1802 | } |
| 1803 | } |
| 1804 | |
| 1805 | return -1; |
| 1806 | } |
| 1807 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1808 | bool Program::linkUniforms(ID3DXConstantTable *constantTable) |
| 1809 | { |
| 1810 | D3DXCONSTANTTABLE_DESC constantTableDescription; |
| 1811 | D3DXCONSTANT_DESC constantDescription; |
| 1812 | UINT descriptionCount = 1; |
| 1813 | |
| 1814 | constantTable->GetDesc(&constantTableDescription); |
| 1815 | |
| 1816 | for (unsigned int constantIndex = 0; constantIndex < constantTableDescription.Constants; constantIndex++) |
| 1817 | { |
| 1818 | D3DXHANDLE constantHandle = constantTable->GetConstant(0, constantIndex); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1819 | HRESULT result = constantTable->GetConstantDesc(constantHandle, &constantDescription, &descriptionCount); |
| 1820 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1821 | |
| 1822 | if (!defineUniform(constantHandle, constantDescription)) |
| 1823 | { |
| 1824 | return false; |
| 1825 | } |
| 1826 | } |
| 1827 | |
| 1828 | return true; |
| 1829 | } |
| 1830 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1831 | // Adds the description of a constant found in the binary shader to the list of uniforms |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1832 | // Returns true if succesful (uniform not already defined) |
| 1833 | bool Program::defineUniform(const D3DXHANDLE &constantHandle, const D3DXCONSTANT_DESC &constantDescription, std::string name) |
| 1834 | { |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1835 | if (constantDescription.RegisterSet == D3DXRS_SAMPLER) |
| 1836 | { |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1837 | for (unsigned int samplerIndex = constantDescription.RegisterIndex; samplerIndex < constantDescription.RegisterIndex + constantDescription.RegisterCount; samplerIndex++) |
| 1838 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1839 | if (mConstantTablePS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1840 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1841 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
| 1842 | { |
| 1843 | mSamplersPS[samplerIndex].active = true; |
| 1844 | mSamplersPS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1845 | mSamplersPS[samplerIndex].logicalTextureUnit = 0; |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 1846 | mUsedPixelSamplerRange = std::max(samplerIndex + 1, mUsedPixelSamplerRange); |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1847 | } |
| 1848 | else |
| 1849 | { |
| 1850 | appendToInfoLog("Pixel shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (%d).", MAX_TEXTURE_IMAGE_UNITS); |
| 1851 | return false; |
| 1852 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1853 | } |
| 1854 | |
| 1855 | if (mConstantTableVS->GetConstantByName(NULL, constantDescription.Name) != NULL) |
| 1856 | { |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1857 | if (samplerIndex < getContext()->getMaximumVertexTextureImageUnits()) |
| 1858 | { |
| 1859 | mSamplersVS[samplerIndex].active = true; |
| 1860 | mSamplersVS[samplerIndex].textureType = (constantDescription.Type == D3DXPT_SAMPLERCUBE) ? TEXTURE_CUBE : TEXTURE_2D; |
| 1861 | mSamplersVS[samplerIndex].logicalTextureUnit = 0; |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 1862 | mUsedVertexSamplerRange = std::max(samplerIndex + 1, mUsedVertexSamplerRange); |
daniel@transgaming.com | 424bb49 | 2011-05-11 15:36:59 +0000 | [diff] [blame] | 1863 | } |
| 1864 | else |
| 1865 | { |
| 1866 | appendToInfoLog("Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (%d).", getContext()->getMaximumVertexTextureImageUnits()); |
| 1867 | return false; |
| 1868 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1869 | } |
daniel@transgaming.com | 41b2fbd | 2010-12-13 18:27:12 +0000 | [diff] [blame] | 1870 | } |
daniel@transgaming.com | 416485f | 2010-03-16 06:23:23 +0000 | [diff] [blame] | 1871 | } |
| 1872 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1873 | switch(constantDescription.Class) |
| 1874 | { |
| 1875 | case D3DXPC_STRUCT: |
| 1876 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1877 | for (unsigned int arrayIndex = 0; arrayIndex < constantDescription.Elements; arrayIndex++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1878 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1879 | for (unsigned int field = 0; field < constantDescription.StructMembers; field++) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1880 | { |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1881 | D3DXHANDLE fieldHandle = mConstantTablePS->GetConstant(constantHandle, field); |
| 1882 | |
| 1883 | D3DXCONSTANT_DESC fieldDescription; |
| 1884 | UINT descriptionCount = 1; |
| 1885 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 1886 | HRESULT result = mConstantTablePS->GetConstantDesc(fieldHandle, &fieldDescription, &descriptionCount); |
| 1887 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | ce86442 | 2010-11-18 13:16:49 +0000 | [diff] [blame] | 1888 | |
| 1889 | std::string structIndex = (constantDescription.Elements > 1) ? ("[" + str(arrayIndex) + "]") : ""; |
| 1890 | |
| 1891 | if (!defineUniform(fieldHandle, fieldDescription, name + constantDescription.Name + structIndex + ".")) |
| 1892 | { |
| 1893 | return false; |
| 1894 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1895 | } |
| 1896 | } |
| 1897 | |
| 1898 | return true; |
| 1899 | } |
| 1900 | case D3DXPC_SCALAR: |
| 1901 | case D3DXPC_VECTOR: |
| 1902 | case D3DXPC_MATRIX_COLUMNS: |
| 1903 | case D3DXPC_OBJECT: |
| 1904 | return defineUniform(constantDescription, name + constantDescription.Name); |
| 1905 | default: |
| 1906 | UNREACHABLE(); |
| 1907 | return false; |
| 1908 | } |
| 1909 | } |
| 1910 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1911 | bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1912 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1913 | Uniform *uniform = createUniform(constantDescription, _name); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1914 | |
| 1915 | if(!uniform) |
| 1916 | { |
| 1917 | return false; |
| 1918 | } |
| 1919 | |
| 1920 | // Check if already defined |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1921 | GLint location = getUniformLocation(uniform->name); |
daniel@transgaming.com | 0361b92 | 2010-03-28 19:36:15 +0000 | [diff] [blame] | 1922 | GLenum type = uniform->type; |
daniel@transgaming.com | c7d8a93 | 2010-03-16 06:16:45 +0000 | [diff] [blame] | 1923 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1924 | if (location >= 0) |
| 1925 | { |
| 1926 | delete uniform; |
| 1927 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1928 | if (mUniforms[mUniformIndex[location].index]->type != type) |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1929 | { |
| 1930 | return false; |
| 1931 | } |
| 1932 | else |
| 1933 | { |
| 1934 | return true; |
| 1935 | } |
| 1936 | } |
| 1937 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 1938 | initializeConstantHandles(uniform, &uniform->ps, mConstantTablePS); |
| 1939 | initializeConstantHandles(uniform, &uniform->vs, mConstantTableVS); |
| 1940 | |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1941 | mUniforms.push_back(uniform); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1942 | unsigned int uniformIndex = mUniforms.size() - 1; |
| 1943 | |
| 1944 | for (unsigned int i = 0; i < uniform->arraySize; ++i) |
| 1945 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1946 | mUniformIndex.push_back(UniformLocation(_name, i, uniformIndex)); |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 1947 | } |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 1948 | |
| 1949 | return true; |
| 1950 | } |
| 1951 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1952 | Uniform *Program::createUniform(const D3DXCONSTANT_DESC &constantDescription, std::string &_name) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1953 | { |
| 1954 | if (constantDescription.Rows == 1) // Vectors and scalars |
| 1955 | { |
| 1956 | switch (constantDescription.Type) |
| 1957 | { |
| 1958 | case D3DXPT_SAMPLER2D: |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1959 | switch (constantDescription.Columns) |
| 1960 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1961 | case 1: return new Uniform(GL_SAMPLER_2D, _name, constantDescription.Elements); |
daniel@transgaming.com | a9cd70a | 2010-09-15 15:48:57 +0000 | [diff] [blame] | 1962 | default: UNREACHABLE(); |
| 1963 | } |
| 1964 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1965 | case D3DXPT_SAMPLERCUBE: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1966 | switch (constantDescription.Columns) |
| 1967 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1968 | case 1: return new Uniform(GL_SAMPLER_CUBE, _name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1969 | default: UNREACHABLE(); |
| 1970 | } |
| 1971 | break; |
| 1972 | case D3DXPT_BOOL: |
| 1973 | switch (constantDescription.Columns) |
| 1974 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1975 | case 1: return new Uniform(GL_BOOL, _name, constantDescription.Elements); |
| 1976 | case 2: return new Uniform(GL_BOOL_VEC2, _name, constantDescription.Elements); |
| 1977 | case 3: return new Uniform(GL_BOOL_VEC3, _name, constantDescription.Elements); |
| 1978 | case 4: return new Uniform(GL_BOOL_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 1979 | default: UNREACHABLE(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1980 | } |
| 1981 | break; |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1982 | case D3DXPT_INT: |
| 1983 | switch (constantDescription.Columns) |
| 1984 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1985 | case 1: return new Uniform(GL_INT, _name, constantDescription.Elements); |
| 1986 | case 2: return new Uniform(GL_INT_VEC2, _name, constantDescription.Elements); |
| 1987 | case 3: return new Uniform(GL_INT_VEC3, _name, constantDescription.Elements); |
| 1988 | case 4: return new Uniform(GL_INT_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 1989 | default: UNREACHABLE(); |
| 1990 | } |
| 1991 | break; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1992 | case D3DXPT_FLOAT: |
| 1993 | switch (constantDescription.Columns) |
| 1994 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 1995 | case 1: return new Uniform(GL_FLOAT, _name, constantDescription.Elements); |
| 1996 | case 2: return new Uniform(GL_FLOAT_VEC2, _name, constantDescription.Elements); |
| 1997 | case 3: return new Uniform(GL_FLOAT_VEC3, _name, constantDescription.Elements); |
| 1998 | case 4: return new Uniform(GL_FLOAT_VEC4, _name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 1999 | default: UNREACHABLE(); |
| 2000 | } |
| 2001 | break; |
| 2002 | default: |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2003 | UNREACHABLE(); |
| 2004 | } |
| 2005 | } |
| 2006 | else if (constantDescription.Rows == constantDescription.Columns) // Square matrices |
| 2007 | { |
| 2008 | switch (constantDescription.Type) |
| 2009 | { |
| 2010 | case D3DXPT_FLOAT: |
| 2011 | switch (constantDescription.Rows) |
| 2012 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2013 | case 2: return new Uniform(GL_FLOAT_MAT2, _name, constantDescription.Elements); |
| 2014 | case 3: return new Uniform(GL_FLOAT_MAT3, _name, constantDescription.Elements); |
| 2015 | case 4: return new Uniform(GL_FLOAT_MAT4, _name, constantDescription.Elements); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2016 | default: UNREACHABLE(); |
| 2017 | } |
| 2018 | break; |
| 2019 | default: UNREACHABLE(); |
| 2020 | } |
| 2021 | } |
| 2022 | else UNREACHABLE(); |
daniel@transgaming.com | 86487c2 | 2010-03-11 19:41:43 +0000 | [diff] [blame] | 2023 | |
| 2024 | return 0; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2025 | } |
| 2026 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2027 | // This method needs to match OutputHLSL::decorate |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 2028 | std::string Program::decorateAttribute(const std::string &name) |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 2029 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2030 | if (name.compare(0, 3, "gl_") != 0 && name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 2031 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2032 | return "_" + name; |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 2033 | } |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2034 | |
| 2035 | return name; |
daniel@transgaming.com | 72d0b52 | 2010-04-13 19:53:44 +0000 | [diff] [blame] | 2036 | } |
| 2037 | |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 2038 | std::string Program::undecorateUniform(const std::string &_name) |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2039 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2040 | if (_name[0] == '_') |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2041 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2042 | return _name.substr(1); |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2043 | } |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2044 | else if (_name.compare(0, 3, "ar_") == 0) |
daniel@transgaming.com | c72c641 | 2011-09-20 16:09:17 +0000 | [diff] [blame] | 2045 | { |
| 2046 | return _name.substr(3); |
| 2047 | } |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2048 | |
| 2049 | return _name; |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2050 | } |
| 2051 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2052 | void Program::applyUniformnbv(Uniform *targetUniform, GLsizei count, int width, const GLboolean *v) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2053 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2054 | float *vector = NULL; |
| 2055 | BOOL *boolVector = NULL; |
| 2056 | |
| 2057 | if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_FLOAT4 || |
| 2058 | targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_FLOAT4) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2059 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2060 | vector = new float[4 * count]; |
| 2061 | |
| 2062 | for (int i = 0; i < count; i++) |
| 2063 | { |
| 2064 | for (int j = 0; j < 4; j++) |
| 2065 | { |
| 2066 | if (j < width) |
| 2067 | { |
| 2068 | vector[i * 4 + j] = (v[i * width + j] == GL_FALSE) ? 0.0f : 1.0f; |
| 2069 | } |
| 2070 | else |
| 2071 | { |
| 2072 | vector[i * 4 + j] = 0.0f; |
| 2073 | } |
| 2074 | } |
| 2075 | } |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2076 | } |
| 2077 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2078 | if (targetUniform->ps.registerCount && targetUniform->ps.registerSet == D3DXRS_BOOL || |
| 2079 | targetUniform->vs.registerCount && targetUniform->vs.registerSet == D3DXRS_BOOL) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2080 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2081 | boolVector = new BOOL[count * width]; |
| 2082 | for (int i = 0; i < count * width; i++) |
| 2083 | { |
| 2084 | boolVector[i] = v[i] != GL_FALSE; |
| 2085 | } |
| 2086 | } |
| 2087 | |
| 2088 | if (targetUniform->ps.registerCount) |
| 2089 | { |
| 2090 | if (targetUniform->ps.registerSet == D3DXRS_FLOAT4) |
| 2091 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2092 | mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, vector, targetUniform->ps.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2093 | } |
| 2094 | else if (targetUniform->ps.registerSet == D3DXRS_BOOL) |
| 2095 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2096 | mDevice->SetPixelShaderConstantB(targetUniform->ps.registerIndex, boolVector, targetUniform->ps.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2097 | } |
| 2098 | else UNREACHABLE(); |
| 2099 | } |
| 2100 | |
| 2101 | if (targetUniform->vs.registerCount) |
| 2102 | { |
| 2103 | if (targetUniform->vs.registerSet == D3DXRS_FLOAT4) |
| 2104 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2105 | mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, vector, targetUniform->vs.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2106 | } |
| 2107 | else if (targetUniform->vs.registerSet == D3DXRS_BOOL) |
| 2108 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2109 | mDevice->SetVertexShaderConstantB(targetUniform->vs.registerIndex, boolVector, targetUniform->vs.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2110 | } |
| 2111 | else UNREACHABLE(); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2112 | } |
| 2113 | |
| 2114 | delete [] vector; |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2115 | delete [] boolVector; |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2116 | } |
| 2117 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2118 | bool Program::applyUniformnfv(Uniform *targetUniform, const GLfloat *v) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2119 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2120 | if (targetUniform->ps.registerCount) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2121 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2122 | mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, v, targetUniform->ps.registerCount); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2123 | } |
| 2124 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2125 | if (targetUniform->vs.registerCount) |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2126 | { |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2127 | mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, v, targetUniform->vs.registerCount); |
daniel@transgaming.com | f4a0c8e | 2010-04-13 03:26:01 +0000 | [diff] [blame] | 2128 | } |
| 2129 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2130 | return true; |
| 2131 | } |
| 2132 | |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 2133 | bool Program::applyUniform1iv(Uniform *targetUniform, GLsizei count, const GLint *v) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2134 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2135 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2136 | |
| 2137 | for (int i = 0; i < count; i++) |
| 2138 | { |
| 2139 | vector[i] = D3DXVECTOR4((float)v[i], 0, 0, 0); |
| 2140 | } |
| 2141 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2142 | if (targetUniform->ps.registerCount) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2143 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2144 | if (targetUniform->ps.registerSet == D3DXRS_SAMPLER) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2145 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2146 | unsigned int firstIndex = targetUniform->ps.registerIndex; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2147 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2148 | for (int i = 0; i < count; i++) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2149 | { |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2150 | unsigned int samplerIndex = firstIndex + i; |
daniel@transgaming.com | fab5a1a | 2010-03-11 19:22:30 +0000 | [diff] [blame] | 2151 | |
daniel@transgaming.com | a41e6e3 | 2010-12-15 15:45:30 +0000 | [diff] [blame] | 2152 | if (samplerIndex < MAX_TEXTURE_IMAGE_UNITS) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2153 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2154 | ASSERT(mSamplersPS[samplerIndex].active); |
| 2155 | mSamplersPS[samplerIndex].logicalTextureUnit = v[i]; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2156 | } |
| 2157 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2158 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2159 | else |
| 2160 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2161 | ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4); |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2162 | mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float*)vector, targetUniform->ps.registerCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2163 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2164 | } |
| 2165 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2166 | if (targetUniform->vs.registerCount) |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2167 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2168 | if (targetUniform->vs.registerSet == D3DXRS_SAMPLER) |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2169 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2170 | unsigned int firstIndex = targetUniform->vs.registerIndex; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2171 | |
| 2172 | for (int i = 0; i < count; i++) |
| 2173 | { |
| 2174 | unsigned int samplerIndex = firstIndex + i; |
| 2175 | |
| 2176 | if (samplerIndex < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF) |
| 2177 | { |
| 2178 | ASSERT(mSamplersVS[samplerIndex].active); |
| 2179 | mSamplersVS[samplerIndex].logicalTextureUnit = v[i]; |
| 2180 | } |
| 2181 | } |
| 2182 | } |
| 2183 | else |
| 2184 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2185 | ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4); |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2186 | mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2187 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2188 | } |
| 2189 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2190 | delete [] vector; |
| 2191 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2192 | return true; |
| 2193 | } |
| 2194 | |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 2195 | bool Program::applyUniform2iv(Uniform *targetUniform, GLsizei count, const GLint *v) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2196 | { |
| 2197 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2198 | |
| 2199 | for (int i = 0; i < count; i++) |
| 2200 | { |
| 2201 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], 0, 0); |
| 2202 | |
| 2203 | v += 2; |
| 2204 | } |
| 2205 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2206 | applyUniformniv(targetUniform, count, vector); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2207 | |
| 2208 | delete[] vector; |
| 2209 | |
| 2210 | return true; |
| 2211 | } |
| 2212 | |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 2213 | bool Program::applyUniform3iv(Uniform *targetUniform, GLsizei count, const GLint *v) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2214 | { |
| 2215 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2216 | |
| 2217 | for (int i = 0; i < count; i++) |
| 2218 | { |
| 2219 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], 0); |
| 2220 | |
| 2221 | v += 3; |
| 2222 | } |
| 2223 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2224 | applyUniformniv(targetUniform, count, vector); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2225 | |
| 2226 | delete[] vector; |
| 2227 | |
| 2228 | return true; |
| 2229 | } |
| 2230 | |
jbauman@chromium.org | a28233e | 2011-10-12 16:51:33 +0000 | [diff] [blame] | 2231 | bool Program::applyUniform4iv(Uniform *targetUniform, GLsizei count, const GLint *v) |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2232 | { |
| 2233 | D3DXVECTOR4 *vector = new D3DXVECTOR4[count]; |
| 2234 | |
| 2235 | for (int i = 0; i < count; i++) |
| 2236 | { |
| 2237 | vector[i] = D3DXVECTOR4((float)v[0], (float)v[1], (float)v[2], (float)v[3]); |
| 2238 | |
| 2239 | v += 4; |
| 2240 | } |
| 2241 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2242 | applyUniformniv(targetUniform, count, vector); |
daniel@transgaming.com | 9a95e2b | 2010-04-13 03:26:03 +0000 | [diff] [blame] | 2243 | |
| 2244 | delete [] vector; |
| 2245 | |
| 2246 | return true; |
| 2247 | } |
| 2248 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2249 | void Program::applyUniformniv(Uniform *targetUniform, GLsizei count, const D3DXVECTOR4 *vector) |
| 2250 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2251 | if (targetUniform->ps.registerCount) |
| 2252 | { |
| 2253 | ASSERT(targetUniform->ps.registerSet == D3DXRS_FLOAT4); |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2254 | mDevice->SetPixelShaderConstantF(targetUniform->ps.registerIndex, (const float *)vector, targetUniform->ps.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2255 | } |
| 2256 | |
| 2257 | if (targetUniform->vs.registerCount) |
| 2258 | { |
| 2259 | ASSERT(targetUniform->vs.registerSet == D3DXRS_FLOAT4); |
daniel@transgaming.com | 96a4a6c | 2011-10-26 02:33:46 +0000 | [diff] [blame^] | 2260 | mDevice->SetVertexShaderConstantF(targetUniform->vs.registerIndex, (const float *)vector, targetUniform->vs.registerCount); |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2261 | } |
| 2262 | } |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2263 | |
| 2264 | // append a santized message to the program info log. |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2265 | // The D3D compiler includes a fake file path in some of the warning or error |
| 2266 | // messages, so lets remove all occurrences of this fake file path from the log. |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2267 | void Program::appendToInfoLogSanitized(const char *message) |
| 2268 | { |
| 2269 | std::string msg(message); |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2270 | |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2271 | size_t found; |
| 2272 | do |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2273 | { |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2274 | found = msg.find(fakepath); |
| 2275 | if (found != std::string::npos) |
| 2276 | { |
| 2277 | msg.erase(found, strlen(fakepath)); |
| 2278 | } |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2279 | } |
daniel@transgaming.com | 8a4dad6 | 2011-09-13 00:54:40 +0000 | [diff] [blame] | 2280 | while (found != std::string::npos); |
daniel@transgaming.com | 87891f7 | 2011-06-01 15:28:35 +0000 | [diff] [blame] | 2281 | |
| 2282 | appendToInfoLog("%s\n", msg.c_str()); |
| 2283 | } |
| 2284 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2285 | void Program::appendToInfoLog(const char *format, ...) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2286 | { |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2287 | if (!format) |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2288 | { |
| 2289 | return; |
| 2290 | } |
| 2291 | |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2292 | char info[1024]; |
| 2293 | |
| 2294 | va_list vararg; |
| 2295 | va_start(vararg, format); |
| 2296 | vsnprintf(info, sizeof(info), format, vararg); |
| 2297 | va_end(vararg); |
| 2298 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2299 | size_t infoLength = strlen(info); |
| 2300 | |
| 2301 | if (!mInfoLog) |
| 2302 | { |
| 2303 | mInfoLog = new char[infoLength + 1]; |
| 2304 | strcpy(mInfoLog, info); |
| 2305 | } |
| 2306 | else |
| 2307 | { |
| 2308 | size_t logLength = strlen(mInfoLog); |
| 2309 | char *newLog = new char[logLength + infoLength + 1]; |
| 2310 | strcpy(newLog, mInfoLog); |
| 2311 | strcpy(newLog + logLength, info); |
| 2312 | |
| 2313 | delete[] mInfoLog; |
| 2314 | mInfoLog = newLog; |
| 2315 | } |
| 2316 | } |
| 2317 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2318 | void Program::resetInfoLog() |
| 2319 | { |
| 2320 | if (mInfoLog) |
| 2321 | { |
| 2322 | delete [] mInfoLog; |
daniel@transgaming.com | 6a20d10 | 2010-08-31 13:54:27 +0000 | [diff] [blame] | 2323 | mInfoLog = NULL; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2324 | } |
| 2325 | } |
| 2326 | |
daniel@transgaming.com | aa5e59b | 2011-10-04 18:43:12 +0000 | [diff] [blame] | 2327 | // Returns the program object to an unlinked state, before re-linking, or at destruction |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2328 | void Program::unlink(bool destroy) |
| 2329 | { |
| 2330 | if (destroy) // Object being destructed |
| 2331 | { |
| 2332 | if (mFragmentShader) |
| 2333 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2334 | mFragmentShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2335 | mFragmentShader = NULL; |
| 2336 | } |
| 2337 | |
| 2338 | if (mVertexShader) |
| 2339 | { |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2340 | mVertexShader->release(); |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2341 | mVertexShader = NULL; |
| 2342 | } |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2343 | } |
| 2344 | |
| 2345 | if (mPixelExecutable) |
| 2346 | { |
| 2347 | mPixelExecutable->Release(); |
| 2348 | mPixelExecutable = NULL; |
| 2349 | } |
| 2350 | |
| 2351 | if (mVertexExecutable) |
| 2352 | { |
| 2353 | mVertexExecutable->Release(); |
| 2354 | mVertexExecutable = NULL; |
| 2355 | } |
| 2356 | |
| 2357 | if (mConstantTablePS) |
| 2358 | { |
| 2359 | mConstantTablePS->Release(); |
| 2360 | mConstantTablePS = NULL; |
| 2361 | } |
| 2362 | |
| 2363 | if (mConstantTableVS) |
| 2364 | { |
| 2365 | mConstantTableVS->Release(); |
| 2366 | mConstantTableVS = NULL; |
| 2367 | } |
| 2368 | |
| 2369 | for (int index = 0; index < MAX_VERTEX_ATTRIBS; index++) |
| 2370 | { |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2371 | mLinkedAttribute[index].name.clear(); |
daniel@transgaming.com | b4ff1f8 | 2010-04-22 13:35:18 +0000 | [diff] [blame] | 2372 | mSemanticIndex[index] = -1; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2373 | } |
| 2374 | |
| 2375 | for (int index = 0; index < MAX_TEXTURE_IMAGE_UNITS; index++) |
| 2376 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2377 | mSamplersPS[index].active = false; |
| 2378 | } |
| 2379 | |
| 2380 | for (int index = 0; index < MAX_VERTEX_TEXTURE_IMAGE_UNITS_VTF; index++) |
| 2381 | { |
| 2382 | mSamplersVS[index].active = false; |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2383 | } |
| 2384 | |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 2385 | mUsedVertexSamplerRange = 0; |
| 2386 | mUsedPixelSamplerRange = 0; |
| 2387 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2388 | while (!mUniforms.empty()) |
| 2389 | { |
| 2390 | delete mUniforms.back(); |
| 2391 | mUniforms.pop_back(); |
| 2392 | } |
| 2393 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2394 | mDxDepthRangeLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2395 | mDxDepthLocation = -1; |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2396 | mDxViewportLocation = -1; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2397 | mDxHalfPixelSizeLocation = -1; |
| 2398 | mDxFrontCCWLocation = -1; |
| 2399 | mDxPointsOrLinesLocation = -1; |
| 2400 | |
daniel@transgaming.com | 916ffaa | 2010-04-23 18:34:52 +0000 | [diff] [blame] | 2401 | mUniformIndex.clear(); |
| 2402 | |
daniel@transgaming.com | 4af7acc | 2010-05-14 17:30:53 +0000 | [diff] [blame] | 2403 | mPixelHLSL.clear(); |
| 2404 | mVertexHLSL.clear(); |
daniel@transgaming.com | 0e3358a | 2010-04-05 20:32:42 +0000 | [diff] [blame] | 2405 | |
| 2406 | delete[] mInfoLog; |
| 2407 | mInfoLog = NULL; |
| 2408 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2409 | mLinked = false; |
| 2410 | } |
| 2411 | |
| 2412 | bool Program::isLinked() |
| 2413 | { |
| 2414 | return mLinked; |
| 2415 | } |
| 2416 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2417 | bool Program::isValidated() const |
| 2418 | { |
| 2419 | return mValidated; |
| 2420 | } |
| 2421 | |
daniel@transgaming.com | da13f3e | 2010-07-28 19:20:56 +0000 | [diff] [blame] | 2422 | void Program::release() |
| 2423 | { |
| 2424 | mRefCount--; |
| 2425 | |
| 2426 | if (mRefCount == 0 && mDeleteStatus) |
| 2427 | { |
| 2428 | mResourceManager->deleteProgram(mHandle); |
| 2429 | } |
| 2430 | } |
| 2431 | |
| 2432 | void Program::addRef() |
| 2433 | { |
| 2434 | mRefCount++; |
| 2435 | } |
| 2436 | |
| 2437 | unsigned int Program::getRefCount() const |
| 2438 | { |
| 2439 | return mRefCount; |
| 2440 | } |
| 2441 | |
daniel@transgaming.com | 4fa0833 | 2010-05-11 02:29:27 +0000 | [diff] [blame] | 2442 | unsigned int Program::getSerial() const |
| 2443 | { |
| 2444 | return mSerial; |
| 2445 | } |
| 2446 | |
| 2447 | unsigned int Program::issueSerial() |
| 2448 | { |
| 2449 | return mCurrentSerial++; |
| 2450 | } |
| 2451 | |
daniel@transgaming.com | cba5057 | 2010-03-28 19:36:09 +0000 | [diff] [blame] | 2452 | int Program::getInfoLogLength() const |
| 2453 | { |
| 2454 | if (!mInfoLog) |
| 2455 | { |
| 2456 | return 0; |
| 2457 | } |
| 2458 | else |
| 2459 | { |
| 2460 | return strlen(mInfoLog) + 1; |
| 2461 | } |
| 2462 | } |
| 2463 | |
| 2464 | void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) |
| 2465 | { |
| 2466 | int index = 0; |
| 2467 | |
| 2468 | if (mInfoLog) |
| 2469 | { |
| 2470 | while (index < bufSize - 1 && index < (int)strlen(mInfoLog)) |
| 2471 | { |
| 2472 | infoLog[index] = mInfoLog[index]; |
| 2473 | index++; |
| 2474 | } |
| 2475 | } |
| 2476 | |
| 2477 | if (bufSize) |
| 2478 | { |
| 2479 | infoLog[index] = '\0'; |
| 2480 | } |
| 2481 | |
| 2482 | if (length) |
| 2483 | { |
| 2484 | *length = index; |
| 2485 | } |
| 2486 | } |
| 2487 | |
daniel@transgaming.com | 6c78521 | 2010-03-30 03:36:17 +0000 | [diff] [blame] | 2488 | void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) |
| 2489 | { |
| 2490 | int total = 0; |
| 2491 | |
| 2492 | if (mVertexShader) |
| 2493 | { |
| 2494 | if (total < maxCount) |
| 2495 | { |
| 2496 | shaders[total] = mVertexShader->getHandle(); |
| 2497 | } |
| 2498 | |
| 2499 | total++; |
| 2500 | } |
| 2501 | |
| 2502 | if (mFragmentShader) |
| 2503 | { |
| 2504 | if (total < maxCount) |
| 2505 | { |
| 2506 | shaders[total] = mFragmentShader->getHandle(); |
| 2507 | } |
| 2508 | |
| 2509 | total++; |
| 2510 | } |
| 2511 | |
| 2512 | if (count) |
| 2513 | { |
| 2514 | *count = total; |
| 2515 | } |
| 2516 | } |
| 2517 | |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2518 | void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2519 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2520 | // Skip over inactive attributes |
| 2521 | unsigned int activeAttribute = 0; |
| 2522 | unsigned int attribute; |
| 2523 | for (attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2524 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2525 | if (mLinkedAttribute[attribute].name.empty()) |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2526 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2527 | continue; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2528 | } |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2529 | |
| 2530 | if (activeAttribute == index) |
| 2531 | { |
| 2532 | break; |
| 2533 | } |
| 2534 | |
| 2535 | activeAttribute++; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2536 | } |
| 2537 | |
| 2538 | if (bufsize > 0) |
| 2539 | { |
| 2540 | const char *string = mLinkedAttribute[attribute].name.c_str(); |
| 2541 | |
| 2542 | strncpy(name, string, bufsize); |
| 2543 | name[bufsize - 1] = '\0'; |
| 2544 | |
| 2545 | if (length) |
| 2546 | { |
| 2547 | *length = strlen(name); |
| 2548 | } |
| 2549 | } |
| 2550 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2551 | *size = 1; // Always a single 'type' instance |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2552 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2553 | *type = mLinkedAttribute[attribute].type; |
daniel@transgaming.com | 8542318 | 2010-04-22 13:35:27 +0000 | [diff] [blame] | 2554 | } |
| 2555 | |
| 2556 | GLint Program::getActiveAttributeCount() |
| 2557 | { |
| 2558 | int count = 0; |
| 2559 | |
| 2560 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2561 | { |
| 2562 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2563 | { |
| 2564 | count++; |
| 2565 | } |
| 2566 | } |
| 2567 | |
| 2568 | return count; |
| 2569 | } |
| 2570 | |
| 2571 | GLint Program::getActiveAttributeMaxLength() |
| 2572 | { |
| 2573 | int maxLength = 0; |
| 2574 | |
| 2575 | for (int attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++) |
| 2576 | { |
| 2577 | if (!mLinkedAttribute[attributeIndex].name.empty()) |
| 2578 | { |
| 2579 | maxLength = std::max((int)(mLinkedAttribute[attributeIndex].name.length() + 1), maxLength); |
| 2580 | } |
| 2581 | } |
| 2582 | |
| 2583 | return maxLength; |
| 2584 | } |
| 2585 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2586 | void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) |
| 2587 | { |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2588 | // Skip over internal uniforms |
| 2589 | unsigned int activeUniform = 0; |
| 2590 | unsigned int uniform; |
| 2591 | for (uniform = 0; uniform < mUniforms.size(); uniform++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2592 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2593 | if (mUniforms[uniform]->name.compare(0, 3, "dx_") == 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2594 | { |
daniel@transgaming.com | eea7079 | 2010-12-15 15:44:59 +0000 | [diff] [blame] | 2595 | continue; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2596 | } |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2597 | |
| 2598 | if (activeUniform == index) |
| 2599 | { |
| 2600 | break; |
| 2601 | } |
| 2602 | |
| 2603 | activeUniform++; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2604 | } |
| 2605 | |
daniel@transgaming.com | 996675c | 2010-11-17 13:06:29 +0000 | [diff] [blame] | 2606 | ASSERT(uniform < mUniforms.size()); // index must be smaller than getActiveUniformCount() |
| 2607 | |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2608 | if (bufsize > 0) |
| 2609 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2610 | std::string string = mUniforms[uniform]->name; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2611 | |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2612 | if (mUniforms[uniform]->isArray()) |
daniel@transgaming.com | f314015 | 2010-04-29 03:38:50 +0000 | [diff] [blame] | 2613 | { |
| 2614 | string += "[0]"; |
| 2615 | } |
| 2616 | |
daniel@transgaming.com | feba9ba | 2010-04-29 03:32:45 +0000 | [diff] [blame] | 2617 | strncpy(name, string.c_str(), bufsize); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2618 | name[bufsize - 1] = '\0'; |
| 2619 | |
| 2620 | if (length) |
| 2621 | { |
| 2622 | *length = strlen(name); |
| 2623 | } |
| 2624 | } |
| 2625 | |
daniel@transgaming.com | 1b3a815 | 2010-04-22 13:35:37 +0000 | [diff] [blame] | 2626 | *size = mUniforms[uniform]->arraySize; |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2627 | |
| 2628 | *type = mUniforms[uniform]->type; |
| 2629 | } |
| 2630 | |
| 2631 | GLint Program::getActiveUniformCount() |
| 2632 | { |
| 2633 | int count = 0; |
| 2634 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2635 | unsigned int numUniforms = mUniforms.size(); |
| 2636 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2637 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2638 | if (mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2639 | { |
| 2640 | count++; |
| 2641 | } |
| 2642 | } |
| 2643 | |
| 2644 | return count; |
| 2645 | } |
| 2646 | |
| 2647 | GLint Program::getActiveUniformMaxLength() |
| 2648 | { |
| 2649 | int maxLength = 0; |
| 2650 | |
daniel@transgaming.com | d08ea90 | 2010-05-14 19:41:36 +0000 | [diff] [blame] | 2651 | unsigned int numUniforms = mUniforms.size(); |
| 2652 | for (unsigned int uniformIndex = 0; uniformIndex < numUniforms; uniformIndex++) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2653 | { |
daniel@transgaming.com | 51db7fb | 2011-09-20 16:11:06 +0000 | [diff] [blame] | 2654 | if (!mUniforms[uniformIndex]->name.empty() && mUniforms[uniformIndex]->name.compare(0, 3, "dx_") != 0) |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2655 | { |
daniel@transgaming.com | 024f1a9 | 2011-09-20 16:06:25 +0000 | [diff] [blame] | 2656 | int length = (int)(mUniforms[uniformIndex]->name.length() + 1); |
| 2657 | if (mUniforms[uniformIndex]->isArray()) |
zmo@google.com | 53d73e0 | 2011-03-24 21:27:57 +0000 | [diff] [blame] | 2658 | { |
| 2659 | length += 3; // Counting in "[0]". |
| 2660 | } |
| 2661 | maxLength = std::max(length, maxLength); |
daniel@transgaming.com | 09fbfef | 2010-04-22 13:35:31 +0000 | [diff] [blame] | 2662 | } |
| 2663 | } |
| 2664 | |
| 2665 | return maxLength; |
| 2666 | } |
| 2667 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2668 | void Program::flagForDeletion() |
| 2669 | { |
| 2670 | mDeleteStatus = true; |
| 2671 | } |
| 2672 | |
| 2673 | bool Program::isFlaggedForDeletion() const |
| 2674 | { |
| 2675 | return mDeleteStatus; |
| 2676 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2677 | |
| 2678 | void Program::validate() |
| 2679 | { |
| 2680 | resetInfoLog(); |
| 2681 | |
| 2682 | if (!isLinked()) |
| 2683 | { |
| 2684 | appendToInfoLog("Program has not been successfully linked."); |
| 2685 | mValidated = false; |
| 2686 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2687 | else |
| 2688 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2689 | applyUniforms(); |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2690 | if (!validateSamplers(true)) |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2691 | { |
daniel@transgaming.com | c3a0e94 | 2010-04-29 03:35:45 +0000 | [diff] [blame] | 2692 | mValidated = false; |
| 2693 | } |
| 2694 | else |
| 2695 | { |
| 2696 | mValidated = true; |
| 2697 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2698 | } |
| 2699 | } |
| 2700 | |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2701 | bool Program::validateSamplers(bool logErrors) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2702 | { |
| 2703 | // if any two active samplers in a program are of different types, but refer to the same |
| 2704 | // texture image unit, and this is the current program, then ValidateProgram will fail, and |
| 2705 | // DrawArrays and DrawElements will issue the INVALID_OPERATION error. |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2706 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2707 | const unsigned int maxCombinedTextureImageUnits = getContext()->getMaximumCombinedTextureImageUnits(); |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2708 | TextureType textureUnitType[MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF]; |
| 2709 | |
| 2710 | for (unsigned int i = 0; i < MAX_COMBINED_TEXTURE_IMAGE_UNITS_VTF; ++i) |
| 2711 | { |
| 2712 | textureUnitType[i] = TEXTURE_UNKNOWN; |
| 2713 | } |
| 2714 | |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 2715 | for (unsigned int i = 0; i < mUsedPixelSamplerRange; ++i) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2716 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2717 | if (mSamplersPS[i].active) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2718 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2719 | unsigned int unit = mSamplersPS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2720 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2721 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2722 | { |
| 2723 | if (logErrors) |
| 2724 | { |
| 2725 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2726 | } |
| 2727 | |
| 2728 | return false; |
| 2729 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2730 | |
| 2731 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2732 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2733 | if (mSamplersPS[i].textureType != textureUnitType[unit]) |
| 2734 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2735 | if (logErrors) |
| 2736 | { |
| 2737 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2738 | } |
| 2739 | |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2740 | return false; |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2741 | } |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2742 | } |
| 2743 | else |
| 2744 | { |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2745 | textureUnitType[unit] = mSamplersPS[i].textureType; |
| 2746 | } |
| 2747 | } |
| 2748 | } |
| 2749 | |
jbauman@chromium.org | b6e7222 | 2011-10-18 23:01:46 +0000 | [diff] [blame] | 2750 | for (unsigned int i = 0; i < mUsedVertexSamplerRange; ++i) |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2751 | { |
| 2752 | if (mSamplersVS[i].active) |
| 2753 | { |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2754 | unsigned int unit = mSamplersVS[i].logicalTextureUnit; |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2755 | |
daniel@transgaming.com | dfd5702 | 2011-05-11 15:37:25 +0000 | [diff] [blame] | 2756 | if (unit >= maxCombinedTextureImageUnits) |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2757 | { |
| 2758 | if (logErrors) |
| 2759 | { |
| 2760 | appendToInfoLog("Sampler uniform (%d) exceeds MAX_COMBINED_TEXTURE_IMAGE_UNITS (%d)", unit, maxCombinedTextureImageUnits); |
| 2761 | } |
| 2762 | |
| 2763 | return false; |
| 2764 | } |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2765 | |
| 2766 | if (textureUnitType[unit] != TEXTURE_UNKNOWN) |
| 2767 | { |
| 2768 | if (mSamplersVS[i].textureType != textureUnitType[unit]) |
| 2769 | { |
daniel@transgaming.com | f494c9c | 2011-05-11 15:37:05 +0000 | [diff] [blame] | 2770 | if (logErrors) |
| 2771 | { |
| 2772 | appendToInfoLog("Samplers of conflicting types refer to the same texture image unit (%d).", unit); |
| 2773 | } |
| 2774 | |
daniel@transgaming.com | d4a3517 | 2011-05-11 15:36:45 +0000 | [diff] [blame] | 2775 | return false; |
| 2776 | } |
| 2777 | } |
| 2778 | else |
| 2779 | { |
| 2780 | textureUnitType[unit] = mSamplersVS[i].textureType; |
daniel@transgaming.com | 86a7a13 | 2010-04-29 03:32:32 +0000 | [diff] [blame] | 2781 | } |
| 2782 | } |
| 2783 | } |
| 2784 | |
| 2785 | return true; |
| 2786 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2787 | |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2788 | void Program::initializeConstantHandles(Uniform *targetUniform, Uniform::RegisterInfo *ri, ID3DXConstantTable *constantTable) |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2789 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2790 | D3DXHANDLE handle = constantTable->GetConstantByName(0, targetUniform->_name.c_str()); |
| 2791 | if (handle) |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2792 | { |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2793 | UINT descriptionCount = 1; |
| 2794 | D3DXCONSTANT_DESC constantDescription; |
| 2795 | HRESULT result = constantTable->GetConstantDesc(handle, &constantDescription, &descriptionCount); |
| 2796 | ASSERT(SUCCEEDED(result)); |
| 2797 | ri->registerIndex = constantDescription.RegisterIndex; |
| 2798 | ri->registerCount = constantDescription.RegisterCount; |
| 2799 | ri->registerSet = constantDescription.RegisterSet; |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2800 | } |
jbauman@chromium.org | 72e8f44 | 2011-10-20 00:22:01 +0000 | [diff] [blame] | 2801 | else |
| 2802 | { |
| 2803 | ri->registerCount = 0; |
| 2804 | } |
daniel@transgaming.com | 2d84df0 | 2010-05-14 17:31:13 +0000 | [diff] [blame] | 2805 | } |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2806 | |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2807 | GLint Program::getDxDepthRangeLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2808 | { |
daniel@transgaming.com | 3175496 | 2010-11-28 02:02:52 +0000 | [diff] [blame] | 2809 | return mDxDepthRangeLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2810 | } |
| 2811 | |
| 2812 | GLint Program::getDxDepthLocation() const |
| 2813 | { |
| 2814 | return mDxDepthLocation; |
| 2815 | } |
| 2816 | |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2817 | GLint Program::getDxViewportLocation() const |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2818 | { |
daniel@transgaming.com | 4f921eb | 2010-07-28 19:20:44 +0000 | [diff] [blame] | 2819 | return mDxViewportLocation; |
daniel@transgaming.com | 91fd1de | 2010-05-18 18:51:40 +0000 | [diff] [blame] | 2820 | } |
| 2821 | |
| 2822 | GLint Program::getDxHalfPixelSizeLocation() const |
| 2823 | { |
| 2824 | return mDxHalfPixelSizeLocation; |
| 2825 | } |
| 2826 | |
| 2827 | GLint Program::getDxFrontCCWLocation() const |
| 2828 | { |
| 2829 | return mDxFrontCCWLocation; |
| 2830 | } |
| 2831 | |
| 2832 | GLint Program::getDxPointsOrLinesLocation() const |
| 2833 | { |
| 2834 | return mDxPointsOrLinesLocation; |
| 2835 | } |
| 2836 | |
daniel@transgaming.com | 4f39fd9 | 2010-03-08 20:26:45 +0000 | [diff] [blame] | 2837 | } |