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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000144 mTexture3DZero.set(new Texture3D(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000145
146 mState.activeSampler = 0;
147 bindArrayBuffer(0);
148 bindElementArrayBuffer(0);
149 bindTextureCubeMap(0);
150 bindTexture2D(0);
151 bindReadFramebuffer(0);
152 bindDrawFramebuffer(0);
153 bindRenderbuffer(0);
154
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000155 bindGenericUniformBuffer(0);
156 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
157 {
158 bindIndexedUniformBuffer(0, i, 0, -1);
159 }
160
161 bindGenericTransformFeedbackBuffer(0);
162 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
163 {
164 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
165 }
166
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000167 bindCopyReadBuffer(0);
168 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000169 bindPixelPackBuffer(0);
170 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000171
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000172 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000173 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000174
175 mState.packAlignment = 4;
176 mState.unpackAlignment = 4;
177 mState.packReverseRowOrder = false;
178
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000179 mExtensionString = NULL;
180 mRendererString = NULL;
181
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000182 mInvalidEnum = false;
183 mInvalidValue = false;
184 mInvalidOperation = false;
185 mOutOfMemory = false;
186 mInvalidFramebufferOperation = false;
187
188 mHasBeenCurrent = false;
189 mContextLost = false;
190 mResetStatus = GL_NO_ERROR;
191 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
192 mRobustAccess = robustAccess;
193
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000194 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mSupportsDXT1Textures = false;
196 mSupportsDXT3Textures = false;
197 mSupportsDXT5Textures = false;
198 mSupportsEventQueries = false;
199 mSupportsOcclusionQueries = false;
200 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201}
202
203Context::~Context()
204{
205 if (mState.currentProgram != 0)
206 {
207 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
208 if (programObject)
209 {
210 programObject->release();
211 }
212 mState.currentProgram = 0;
213 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000214 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215
216 while (!mFramebufferMap.empty())
217 {
218 deleteFramebuffer(mFramebufferMap.begin()->first);
219 }
220
221 while (!mFenceMap.empty())
222 {
223 deleteFence(mFenceMap.begin()->first);
224 }
225
226 while (!mQueryMap.empty())
227 {
228 deleteQuery(mQueryMap.begin()->first);
229 }
230
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000231 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
232 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000233 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 {
235 mState.samplerTexture[type][sampler].set(NULL);
236 }
237 }
238
239 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
240 {
241 mIncompleteTextures[type].set(NULL);
242 }
243
244 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
245 {
246 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
247 }
248
249 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
250 {
251 mState.activeQuery[i].set(NULL);
252 }
253
254 mState.arrayBuffer.set(NULL);
255 mState.elementArrayBuffer.set(NULL);
256 mState.renderbuffer.set(NULL);
257
258 mTexture2DZero.set(NULL);
259 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000260 mTexture3DZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000261
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000262 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000263 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
264 {
265 mState.uniformBuffers[i].set(NULL);
266 }
267
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000268 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000269 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
270 {
271 mState.transformFeedbackBuffers[i].set(NULL);
272 }
273
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000274 mState.copyReadBuffer.set(NULL);
275 mState.copyWriteBuffer.set(NULL);
276
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000277 mState.pixelPackBuffer.set(NULL);
278 mState.pixelUnpackBuffer.set(NULL);
279
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280 mResourceManager->release();
281}
282
daniel@transgaming.comad629872012-11-28 19:32:06 +0000283void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000285 if (!mHasBeenCurrent)
286 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000287 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000288 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000289 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
290 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
291 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000292
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000293 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000294 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
295 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
296 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
297 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
298 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000299 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000300 mMaxRenderbufferDimension = mMax2DTextureDimension;
301 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000302 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000303 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
304 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
305 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000306 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000307
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsEventQueries = mRenderer->getEventQuerySupport();
309 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000310 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000311 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
312 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
313 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
314 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
315 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
316 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
317 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
318 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000319 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000320 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321
322 mNumCompressedTextureFormats = 0;
323 if (supportsDXT1Textures())
324 {
325 mNumCompressedTextureFormats += 2;
326 }
327 if (supportsDXT3Textures())
328 {
329 mNumCompressedTextureFormats += 1;
330 }
331 if (supportsDXT5Textures())
332 {
333 mNumCompressedTextureFormats += 1;
334 }
335
336 initExtensionString();
337 initRendererString();
338
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000339 mState.viewport.x = 0;
340 mState.viewport.y = 0;
341 mState.viewport.width = surface->getWidth();
342 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000343
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000344 mState.scissor.x = 0;
345 mState.scissor.y = 0;
346 mState.scissor.width = surface->getWidth();
347 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000348
349 mHasBeenCurrent = true;
350 }
351
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000352 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000353 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000355 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
356 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000357 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
359 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000360
361 // Store the current client version in the renderer
362 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363}
364
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000365// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000366void Context::markContextLost()
367{
368 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
369 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
370 mContextLost = true;
371}
372
373bool Context::isContextLost()
374{
375 return mContextLost;
376}
377
378void Context::setClearColor(float red, float green, float blue, float alpha)
379{
380 mState.colorClearValue.red = red;
381 mState.colorClearValue.green = green;
382 mState.colorClearValue.blue = blue;
383 mState.colorClearValue.alpha = alpha;
384}
385
386void Context::setClearDepth(float depth)
387{
388 mState.depthClearValue = depth;
389}
390
391void Context::setClearStencil(int stencil)
392{
393 mState.stencilClearValue = stencil;
394}
395
396void Context::setCullFace(bool enabled)
397{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000398 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000399}
400
401bool Context::isCullFaceEnabled() const
402{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000403 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000404}
405
406void Context::setCullMode(GLenum mode)
407{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000408 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000409}
410
411void Context::setFrontFace(GLenum front)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416void Context::setDepthTest(bool enabled)
417{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000418 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421bool Context::isDepthTestEnabled() const
422{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000423 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setDepthFunc(GLenum depthFunc)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthRange(float zNear, float zFar)
432{
433 mState.zNear = zNear;
434 mState.zFar = zFar;
435}
436
437void Context::setBlend(bool enabled)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442bool Context::isBlendEnabled() const
443{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000444 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.blend.sourceBlendRGB = sourceRGB;
450 mState.blend.destBlendRGB = destRGB;
451 mState.blend.sourceBlendAlpha = sourceAlpha;
452 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setBlendColor(float red, float green, float blue, float alpha)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.blendColor.red = red;
458 mState.blendColor.green = green;
459 mState.blendColor.blue = blue;
460 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.blend.blendEquationRGB = rgbEquation;
466 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000467}
468
469void Context::setStencilTest(bool enabled)
470{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000471 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000472}
473
474bool Context::isStencilTestEnabled() const
475{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000476 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000477}
478
479void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000482 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000489 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setStencilWritemask(GLuint stencilWritemask)
494{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000495 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496}
497
498void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
499{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilFail = stencilFail;
506 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
507 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.depthStencil.stencilBackFail = stencilBackFail;
513 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
514 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517void Context::setPolygonOffsetFill(bool enabled)
518{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000519 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000520}
521
522bool Context::isPolygonOffsetFillEnabled() const
523{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000524 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
528{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000529 // An application can pass NaN values here, so handle this gracefully
530 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
531 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000532}
533
534void Context::setSampleAlphaToCoverage(bool enabled)
535{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000536 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000537}
538
539bool Context::isSampleAlphaToCoverageEnabled() const
540{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000541 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000542}
543
544void Context::setSampleCoverage(bool enabled)
545{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000546 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549bool Context::isSampleCoverageEnabled() const
550{
551 return mState.sampleCoverage;
552}
553
554void Context::setSampleCoverageParams(GLclampf value, bool invert)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.sampleCoverageValue = value;
557 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560void Context::setScissorTest(bool enabled)
561{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000562 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000563}
564
565bool Context::isScissorTestEnabled() const
566{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000567 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570void Context::setDither(bool enabled)
571{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000572 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575bool Context::isDitherEnabled() const
576{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000577 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setLineWidth(GLfloat width)
581{
582 mState.lineWidth = width;
583}
584
585void Context::setGenerateMipmapHint(GLenum hint)
586{
587 mState.generateMipmapHint = hint;
588}
589
590void Context::setFragmentShaderDerivativeHint(GLenum hint)
591{
592 mState.fragmentShaderDerivativeHint = hint;
593 // TODO: Propagate the hint to shader translator so we can write
594 // ddx, ddx_coarse, or ddx_fine depending on the hint.
595 // Ignore for now. It is valid for implementations to ignore hint.
596}
597
598void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
599{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000600 mState.viewport.x = x;
601 mState.viewport.y = y;
602 mState.viewport.width = width;
603 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000604}
605
606void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
607{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000608 mState.scissor.x = x;
609 mState.scissor.y = y;
610 mState.scissor.width = width;
611 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000612}
613
614void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
615{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000616 mState.blend.colorMaskRed = red;
617 mState.blend.colorMaskGreen = green;
618 mState.blend.colorMaskBlue = blue;
619 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622void Context::setDepthMask(bool mask)
623{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000624 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setActiveSampler(unsigned int active)
628{
629 mState.activeSampler = active;
630}
631
632GLuint Context::getReadFramebufferHandle() const
633{
634 return mState.readFramebuffer;
635}
636
637GLuint Context::getDrawFramebufferHandle() const
638{
639 return mState.drawFramebuffer;
640}
641
642GLuint Context::getRenderbufferHandle() const
643{
644 return mState.renderbuffer.id();
645}
646
647GLuint Context::getArrayBufferHandle() const
648{
649 return mState.arrayBuffer.id();
650}
651
652GLuint Context::getActiveQuery(GLenum target) const
653{
654 Query *queryObject = NULL;
655
656 switch (target)
657 {
658 case GL_ANY_SAMPLES_PASSED_EXT:
659 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
660 break;
661 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
662 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
663 break;
664 default:
665 ASSERT(false);
666 }
667
668 if (queryObject)
669 {
670 return queryObject->id();
671 }
672 else
673 {
674 return 0;
675 }
676}
677
678void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
679{
680 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
681}
682
683const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
684{
685 return mState.vertexAttribute[attribNum];
686}
687
688void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000689 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000690{
691 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
692 mState.vertexAttribute[attribNum].mSize = size;
693 mState.vertexAttribute[attribNum].mType = type;
694 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000695 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696 mState.vertexAttribute[attribNum].mStride = stride;
697 mState.vertexAttribute[attribNum].mPointer = pointer;
698}
699
700const void *Context::getVertexAttribPointer(unsigned int attribNum) const
701{
702 return mState.vertexAttribute[attribNum].mPointer;
703}
704
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000705void Context::setPackAlignment(GLint alignment)
706{
707 mState.packAlignment = alignment;
708}
709
710GLint Context::getPackAlignment() const
711{
712 return mState.packAlignment;
713}
714
715void Context::setUnpackAlignment(GLint alignment)
716{
717 mState.unpackAlignment = alignment;
718}
719
720GLint Context::getUnpackAlignment() const
721{
722 return mState.unpackAlignment;
723}
724
725void Context::setPackReverseRowOrder(bool reverseRowOrder)
726{
727 mState.packReverseRowOrder = reverseRowOrder;
728}
729
730bool Context::getPackReverseRowOrder() const
731{
732 return mState.packReverseRowOrder;
733}
734
735GLuint Context::createBuffer()
736{
737 return mResourceManager->createBuffer();
738}
739
740GLuint Context::createProgram()
741{
742 return mResourceManager->createProgram();
743}
744
745GLuint Context::createShader(GLenum type)
746{
747 return mResourceManager->createShader(type);
748}
749
750GLuint Context::createTexture()
751{
752 return mResourceManager->createTexture();
753}
754
755GLuint Context::createRenderbuffer()
756{
757 return mResourceManager->createRenderbuffer();
758}
759
760// Returns an unused framebuffer name
761GLuint Context::createFramebuffer()
762{
763 GLuint handle = mFramebufferHandleAllocator.allocate();
764
765 mFramebufferMap[handle] = NULL;
766
767 return handle;
768}
769
770GLuint Context::createFence()
771{
772 GLuint handle = mFenceHandleAllocator.allocate();
773
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000774 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775
776 return handle;
777}
778
779// Returns an unused query name
780GLuint Context::createQuery()
781{
782 GLuint handle = mQueryHandleAllocator.allocate();
783
784 mQueryMap[handle] = NULL;
785
786 return handle;
787}
788
789void Context::deleteBuffer(GLuint buffer)
790{
791 if (mResourceManager->getBuffer(buffer))
792 {
793 detachBuffer(buffer);
794 }
795
796 mResourceManager->deleteBuffer(buffer);
797}
798
799void Context::deleteShader(GLuint shader)
800{
801 mResourceManager->deleteShader(shader);
802}
803
804void Context::deleteProgram(GLuint program)
805{
806 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807}
808
809void Context::deleteTexture(GLuint texture)
810{
811 if (mResourceManager->getTexture(texture))
812 {
813 detachTexture(texture);
814 }
815
816 mResourceManager->deleteTexture(texture);
817}
818
819void Context::deleteRenderbuffer(GLuint renderbuffer)
820{
821 if (mResourceManager->getRenderbuffer(renderbuffer))
822 {
823 detachRenderbuffer(renderbuffer);
824 }
825
826 mResourceManager->deleteRenderbuffer(renderbuffer);
827}
828
829void Context::deleteFramebuffer(GLuint framebuffer)
830{
831 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
832
833 if (framebufferObject != mFramebufferMap.end())
834 {
835 detachFramebuffer(framebuffer);
836
837 mFramebufferHandleAllocator.release(framebufferObject->first);
838 delete framebufferObject->second;
839 mFramebufferMap.erase(framebufferObject);
840 }
841}
842
843void Context::deleteFence(GLuint fence)
844{
845 FenceMap::iterator fenceObject = mFenceMap.find(fence);
846
847 if (fenceObject != mFenceMap.end())
848 {
849 mFenceHandleAllocator.release(fenceObject->first);
850 delete fenceObject->second;
851 mFenceMap.erase(fenceObject);
852 }
853}
854
855void Context::deleteQuery(GLuint query)
856{
857 QueryMap::iterator queryObject = mQueryMap.find(query);
858 if (queryObject != mQueryMap.end())
859 {
860 mQueryHandleAllocator.release(queryObject->first);
861 if (queryObject->second)
862 {
863 queryObject->second->release();
864 }
865 mQueryMap.erase(queryObject);
866 }
867}
868
869Buffer *Context::getBuffer(GLuint handle)
870{
871 return mResourceManager->getBuffer(handle);
872}
873
874Shader *Context::getShader(GLuint handle)
875{
876 return mResourceManager->getShader(handle);
877}
878
879Program *Context::getProgram(GLuint handle)
880{
881 return mResourceManager->getProgram(handle);
882}
883
884Texture *Context::getTexture(GLuint handle)
885{
886 return mResourceManager->getTexture(handle);
887}
888
889Renderbuffer *Context::getRenderbuffer(GLuint handle)
890{
891 return mResourceManager->getRenderbuffer(handle);
892}
893
894Framebuffer *Context::getReadFramebuffer()
895{
896 return getFramebuffer(mState.readFramebuffer);
897}
898
899Framebuffer *Context::getDrawFramebuffer()
900{
901 return mBoundDrawFramebuffer;
902}
903
904void Context::bindArrayBuffer(unsigned int buffer)
905{
906 mResourceManager->checkBufferAllocation(buffer);
907
908 mState.arrayBuffer.set(getBuffer(buffer));
909}
910
911void Context::bindElementArrayBuffer(unsigned int buffer)
912{
913 mResourceManager->checkBufferAllocation(buffer);
914
915 mState.elementArrayBuffer.set(getBuffer(buffer));
916}
917
918void Context::bindTexture2D(GLuint texture)
919{
920 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
921
922 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
923}
924
925void Context::bindTextureCubeMap(GLuint texture)
926{
927 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
928
929 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
930}
931
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000932void Context::bindTexture3D(GLuint texture)
933{
934 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
935
936 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
937}
938
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000939void Context::bindReadFramebuffer(GLuint framebuffer)
940{
941 if (!getFramebuffer(framebuffer))
942 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000943 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000944 }
945
946 mState.readFramebuffer = framebuffer;
947}
948
949void Context::bindDrawFramebuffer(GLuint framebuffer)
950{
951 if (!getFramebuffer(framebuffer))
952 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000953 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000954 }
955
956 mState.drawFramebuffer = framebuffer;
957
958 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
959}
960
961void Context::bindRenderbuffer(GLuint renderbuffer)
962{
963 mResourceManager->checkRenderbufferAllocation(renderbuffer);
964
965 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
966}
967
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000968void Context::bindGenericUniformBuffer(GLuint buffer)
969{
970 mResourceManager->checkBufferAllocation(buffer);
971
972 mState.genericUniformBuffer.set(getBuffer(buffer));
973}
974
975void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000976{
977 mResourceManager->checkBufferAllocation(buffer);
978
979 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
980}
981
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000982void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
983{
984 mResourceManager->checkBufferAllocation(buffer);
985
986 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
987}
988
989void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000990{
991 mResourceManager->checkBufferAllocation(buffer);
992
993 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
994}
995
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000996void Context::bindCopyReadBuffer(GLuint buffer)
997{
998 mResourceManager->checkBufferAllocation(buffer);
999
1000 mState.copyReadBuffer.set(getBuffer(buffer));
1001}
1002
1003void Context::bindCopyWriteBuffer(GLuint buffer)
1004{
1005 mResourceManager->checkBufferAllocation(buffer);
1006
1007 mState.copyWriteBuffer.set(getBuffer(buffer));
1008}
1009
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001010void Context::bindPixelPackBuffer(GLuint buffer)
1011{
1012 mResourceManager->checkBufferAllocation(buffer);
1013
1014 mState.pixelPackBuffer.set(getBuffer(buffer));
1015}
1016
1017void Context::bindPixelUnpackBuffer(GLuint buffer)
1018{
1019 mResourceManager->checkBufferAllocation(buffer);
1020
1021 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1022}
1023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024void Context::useProgram(GLuint program)
1025{
1026 GLuint priorProgram = mState.currentProgram;
1027 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1028
1029 if (priorProgram != program)
1030 {
1031 Program *newProgram = mResourceManager->getProgram(program);
1032 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001033 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001034
1035 if (newProgram)
1036 {
1037 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001038 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039 }
1040
1041 if (oldProgram)
1042 {
1043 oldProgram->release();
1044 }
1045 }
1046}
1047
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001048void Context::linkProgram(GLuint program)
1049{
1050 Program *programObject = mResourceManager->getProgram(program);
1051
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001052 bool linked = programObject->link();
1053
1054 // if the current program was relinked successfully we
1055 // need to install the new executables
1056 if (linked && program == mState.currentProgram)
1057 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001058 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001059 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001060}
1061
1062void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1063{
1064 Program *programObject = mResourceManager->getProgram(program);
1065
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001066 bool loaded = programObject->setProgramBinary(binary, length);
1067
1068 // if the current program was reloaded successfully we
1069 // need to install the new executables
1070 if (loaded && program == mState.currentProgram)
1071 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001072 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001073 }
1074
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001075}
1076
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001077void Context::beginQuery(GLenum target, GLuint query)
1078{
1079 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1080 // of zero, if the active query object name for <target> is non-zero (for the
1081 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1082 // the active query for either target is non-zero), if <id> is the name of an
1083 // existing query object whose type does not match <target>, or if <id> is the
1084 // active query object name for any query type, the error INVALID_OPERATION is
1085 // generated.
1086
1087 // Ensure no other queries are active
1088 // NOTE: If other queries than occlusion are supported, we will need to check
1089 // separately that:
1090 // a) The query ID passed is not the current active query for any target/type
1091 // b) There are no active queries for the requested target (and in the case
1092 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1093 // no query may be active for either if glBeginQuery targets either.
1094 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1095 {
1096 if (mState.activeQuery[i].get() != NULL)
1097 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001098 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001099 }
1100 }
1101
1102 QueryType qType;
1103 switch (target)
1104 {
1105 case GL_ANY_SAMPLES_PASSED_EXT:
1106 qType = QUERY_ANY_SAMPLES_PASSED;
1107 break;
1108 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1109 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1110 break;
1111 default:
1112 ASSERT(false);
1113 return;
1114 }
1115
1116 Query *queryObject = getQuery(query, true, target);
1117
1118 // check that name was obtained with glGenQueries
1119 if (!queryObject)
1120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001121 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001122 }
1123
1124 // check for type mismatch
1125 if (queryObject->getType() != target)
1126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001127 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001128 }
1129
1130 // set query as active for specified target
1131 mState.activeQuery[qType].set(queryObject);
1132
1133 // begin query
1134 queryObject->begin();
1135}
1136
1137void Context::endQuery(GLenum target)
1138{
1139 QueryType qType;
1140
1141 switch (target)
1142 {
1143 case GL_ANY_SAMPLES_PASSED_EXT:
1144 qType = QUERY_ANY_SAMPLES_PASSED;
1145 break;
1146 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1147 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1148 break;
1149 default:
1150 ASSERT(false);
1151 return;
1152 }
1153
1154 Query *queryObject = mState.activeQuery[qType].get();
1155
1156 if (queryObject == NULL)
1157 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001158 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001159 }
1160
1161 queryObject->end();
1162
1163 mState.activeQuery[qType].set(NULL);
1164}
1165
1166void Context::setFramebufferZero(Framebuffer *buffer)
1167{
1168 delete mFramebufferMap[0];
1169 mFramebufferMap[0] = buffer;
1170 if (mState.drawFramebuffer == 0)
1171 {
1172 mBoundDrawFramebuffer = buffer;
1173 }
1174}
1175
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001176void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001177{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001178 RenderbufferStorage *renderbuffer = NULL;
1179 switch (internalformat)
1180 {
1181 case GL_DEPTH_COMPONENT16:
1182 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1183 break;
1184 case GL_RGBA4:
1185 case GL_RGB5_A1:
1186 case GL_RGB565:
1187 case GL_RGB8_OES:
1188 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001189 case GL_SRGB8_ALPHA8:
1190 case GL_RGB10_A2:
1191 case GL_RG8:
1192 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001193 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1194 break;
1195 case GL_STENCIL_INDEX8:
1196 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1197 break;
1198 case GL_DEPTH24_STENCIL8_OES:
1199 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1200 break;
1201 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001202 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001203 UNREACHABLE(); return;
1204 }
1205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1207 renderbufferObject->setStorage(renderbuffer);
1208}
1209
1210Framebuffer *Context::getFramebuffer(unsigned int handle)
1211{
1212 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1213
1214 if (framebuffer == mFramebufferMap.end())
1215 {
1216 return NULL;
1217 }
1218 else
1219 {
1220 return framebuffer->second;
1221 }
1222}
1223
1224Fence *Context::getFence(unsigned int handle)
1225{
1226 FenceMap::iterator fence = mFenceMap.find(handle);
1227
1228 if (fence == mFenceMap.end())
1229 {
1230 return NULL;
1231 }
1232 else
1233 {
1234 return fence->second;
1235 }
1236}
1237
1238Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1239{
1240 QueryMap::iterator query = mQueryMap.find(handle);
1241
1242 if (query == mQueryMap.end())
1243 {
1244 return NULL;
1245 }
1246 else
1247 {
1248 if (!query->second && create)
1249 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001250 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001251 query->second->addRef();
1252 }
1253 return query->second;
1254 }
1255}
1256
1257Buffer *Context::getArrayBuffer()
1258{
1259 return mState.arrayBuffer.get();
1260}
1261
1262Buffer *Context::getElementArrayBuffer()
1263{
1264 return mState.elementArrayBuffer.get();
1265}
1266
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001267ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001268{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001269 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001270}
1271
1272Texture2D *Context::getTexture2D()
1273{
1274 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1275}
1276
1277TextureCubeMap *Context::getTextureCubeMap()
1278{
1279 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1280}
1281
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001282Texture3D *Context::getTexture3D()
1283{
1284 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1285}
1286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001287Buffer *Context::getGenericUniformBuffer()
1288{
1289 return mState.genericUniformBuffer.get();
1290}
1291
1292Buffer *Context::getGenericTransformFeedbackBuffer()
1293{
1294 return mState.genericTransformFeedbackBuffer.get();
1295}
1296
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001297Buffer *Context::getCopyReadBuffer()
1298{
1299 return mState.copyReadBuffer.get();
1300}
1301
1302Buffer *Context::getCopyWriteBuffer()
1303{
1304 return mState.copyWriteBuffer.get();
1305}
1306
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001307Buffer *Context::getPixelPackBuffer()
1308{
1309 return mState.pixelPackBuffer.get();
1310}
1311
1312Buffer *Context::getPixelUnpackBuffer()
1313{
1314 return mState.pixelUnpackBuffer.get();
1315}
1316
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1318{
1319 GLuint texid = mState.samplerTexture[type][sampler].id();
1320
1321 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1322 {
1323 switch (type)
1324 {
1325 default: UNREACHABLE();
1326 case TEXTURE_2D: return mTexture2DZero.get();
1327 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001328 case TEXTURE_3D: return mTexture3DZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001329 }
1330 }
1331
1332 return mState.samplerTexture[type][sampler].get();
1333}
1334
1335bool Context::getBooleanv(GLenum pname, GLboolean *params)
1336{
1337 switch (pname)
1338 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001339 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1340 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1341 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001342 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001343 params[0] = mState.blend.colorMaskRed;
1344 params[1] = mState.blend.colorMaskGreen;
1345 params[2] = mState.blend.colorMaskBlue;
1346 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001347 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001348 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1349 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1350 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1351 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001352 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001353 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1354 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1355 case GL_BLEND: *params = mState.blend.blend; break;
1356 case GL_DITHER: *params = mState.blend.dither; break;
1357 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001358 default:
1359 return false;
1360 }
1361
1362 return true;
1363}
1364
1365bool Context::getFloatv(GLenum pname, GLfloat *params)
1366{
1367 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1368 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1369 // GetIntegerv as its native query function. As it would require conversion in any
1370 // case, this should make no difference to the calling application.
1371 switch (pname)
1372 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001373 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1374 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1375 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1376 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1377 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 case GL_ALIASED_LINE_WIDTH_RANGE:
1379 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1380 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1381 break;
1382 case GL_ALIASED_POINT_SIZE_RANGE:
1383 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1384 params[1] = getMaximumPointSize();
1385 break;
1386 case GL_DEPTH_RANGE:
1387 params[0] = mState.zNear;
1388 params[1] = mState.zFar;
1389 break;
1390 case GL_COLOR_CLEAR_VALUE:
1391 params[0] = mState.colorClearValue.red;
1392 params[1] = mState.colorClearValue.green;
1393 params[2] = mState.colorClearValue.blue;
1394 params[3] = mState.colorClearValue.alpha;
1395 break;
1396 case GL_BLEND_COLOR:
1397 params[0] = mState.blendColor.red;
1398 params[1] = mState.blendColor.green;
1399 params[2] = mState.blendColor.blue;
1400 params[3] = mState.blendColor.alpha;
1401 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001402 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1403 if (!supportsTextureFilterAnisotropy())
1404 {
1405 return false;
1406 }
1407 *params = mMaxTextureAnisotropy;
1408 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 default:
1410 return false;
1411 }
1412
1413 return true;
1414}
1415
1416bool Context::getIntegerv(GLenum pname, GLint *params)
1417{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001418 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1419 {
1420 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1421
1422 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1423 {
1424 // return true to stop further operation in the parent call
1425 return gl::error(GL_INVALID_OPERATION, true);
1426 }
1427
1428 Framebuffer *framebuffer = getDrawFramebuffer();
1429
1430 *params = framebuffer->getDrawBufferState(colorAttachment);
1431 return true;
1432 }
1433
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001434 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1435 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1436 // GetIntegerv as its native query function. As it would require conversion in any
1437 // case, this should make no difference to the calling application. You may find it in
1438 // Context::getFloatv.
1439 switch (pname)
1440 {
1441 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001442 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001443 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1444 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001445 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001447 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001449 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001450 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001451 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1452 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1453 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1454 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1455 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1456 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1457 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1458 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1459 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1460 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1461 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1462 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1463 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1464 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1465 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001466 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001467 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001468 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1469 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001470 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001471 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1472 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1473 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1474 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1475 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1476 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1477 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1478 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1479 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1480 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1481 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1482 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1483 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1484 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1485 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1486 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001487 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1488 case GL_SUBPIXEL_BITS: *params = 4; break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001489 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001491 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001492 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001493 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1494 params[0] = mNumCompressedTextureFormats;
1495 break;
1496 case GL_MAX_SAMPLES_ANGLE:
1497 {
1498 GLsizei maxSamples = getMaxSupportedSamples();
1499 if (maxSamples != 0)
1500 {
1501 *params = maxSamples;
1502 }
1503 else
1504 {
1505 return false;
1506 }
1507
1508 break;
1509 }
1510 case GL_SAMPLE_BUFFERS:
1511 case GL_SAMPLES:
1512 {
1513 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1514 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1515 {
1516 switch (pname)
1517 {
1518 case GL_SAMPLE_BUFFERS:
1519 if (framebuffer->getSamples() != 0)
1520 {
1521 *params = 1;
1522 }
1523 else
1524 {
1525 *params = 0;
1526 }
1527 break;
1528 case GL_SAMPLES:
1529 *params = framebuffer->getSamples();
1530 break;
1531 }
1532 }
1533 else
1534 {
1535 *params = 0;
1536 }
1537 }
1538 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001539 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1540 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1541 {
1542 GLenum format, type;
1543 if (getCurrentReadFormatType(&format, &type))
1544 {
1545 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1546 *params = format;
1547 else
1548 *params = type;
1549 }
1550 }
1551 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001552 case GL_MAX_VIEWPORT_DIMS:
1553 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001554 params[0] = mMaxViewportDimension;
1555 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001556 }
1557 break;
1558 case GL_COMPRESSED_TEXTURE_FORMATS:
1559 {
1560 if (supportsDXT1Textures())
1561 {
1562 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1563 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1564 }
1565 if (supportsDXT3Textures())
1566 {
1567 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1568 }
1569 if (supportsDXT5Textures())
1570 {
1571 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1572 }
1573 }
1574 break;
1575 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001576 params[0] = mState.viewport.x;
1577 params[1] = mState.viewport.y;
1578 params[2] = mState.viewport.width;
1579 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001580 break;
1581 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001582 params[0] = mState.scissor.x;
1583 params[1] = mState.scissor.y;
1584 params[2] = mState.scissor.width;
1585 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001586 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001587 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1588 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001589 case GL_RED_BITS:
1590 case GL_GREEN_BITS:
1591 case GL_BLUE_BITS:
1592 case GL_ALPHA_BITS:
1593 {
1594 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001595 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596
1597 if (colorbuffer)
1598 {
1599 switch (pname)
1600 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001601 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1602 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1603 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1604 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001605 }
1606 }
1607 else
1608 {
1609 *params = 0;
1610 }
1611 }
1612 break;
1613 case GL_DEPTH_BITS:
1614 {
1615 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1616 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1617
1618 if (depthbuffer)
1619 {
1620 *params = depthbuffer->getDepthSize();
1621 }
1622 else
1623 {
1624 *params = 0;
1625 }
1626 }
1627 break;
1628 case GL_STENCIL_BITS:
1629 {
1630 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1631 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1632
1633 if (stencilbuffer)
1634 {
1635 *params = stencilbuffer->getStencilSize();
1636 }
1637 else
1638 {
1639 *params = 0;
1640 }
1641 }
1642 break;
1643 case GL_TEXTURE_BINDING_2D:
1644 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001645 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001647 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001648 return false;
1649 }
1650
1651 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1652 }
1653 break;
1654 case GL_TEXTURE_BINDING_CUBE_MAP:
1655 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001656 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001657 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001658 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001659 return false;
1660 }
1661
1662 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1663 }
1664 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001665 case GL_TEXTURE_BINDING_3D:
1666 {
1667 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1668 {
1669 gl::error(GL_INVALID_OPERATION);
1670 return false;
1671 }
1672
1673 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1674 }
1675 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001676 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1677 *params = mResetStrategy;
1678 break;
1679 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1680 *params = 1;
1681 break;
1682 case GL_PROGRAM_BINARY_FORMATS_OES:
1683 *params = GL_PROGRAM_BINARY_ANGLE;
1684 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001685 case GL_UNIFORM_BUFFER_BINDING:
1686 *params = mState.genericUniformBuffer.id();
1687 break;
1688 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1689 *params = mState.genericTransformFeedbackBuffer.id();
1690 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001691 case GL_COPY_READ_BUFFER_BINDING:
1692 *params = mState.copyReadBuffer.id();
1693 break;
1694 case GL_COPY_WRITE_BUFFER_BINDING:
1695 *params = mState.copyWriteBuffer.id();
1696 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001697 case GL_PIXEL_PACK_BUFFER_BINDING:
1698 *params = mState.pixelPackBuffer.id();
1699 break;
1700 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1701 *params = mState.pixelUnpackBuffer.id();
1702 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001703 default:
1704 return false;
1705 }
1706
1707 return true;
1708}
1709
1710bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1711{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001712 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1713 {
1714 *type = GL_INT;
1715 *numParams = 1;
1716 return true;
1717 }
1718
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001719 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1720 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1721 // to the fact that it is stored internally as a float, and so would require conversion
1722 // if returned from Context::getIntegerv. Since this conversion is already implemented
1723 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1724 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1725 // application.
1726 switch (pname)
1727 {
1728 case GL_COMPRESSED_TEXTURE_FORMATS:
1729 {
1730 *type = GL_INT;
1731 *numParams = mNumCompressedTextureFormats;
1732 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001733 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 case GL_SHADER_BINARY_FORMATS:
1735 {
1736 *type = GL_INT;
1737 *numParams = 0;
1738 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001739 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001740 case GL_MAX_VERTEX_ATTRIBS:
1741 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1742 case GL_MAX_VARYING_VECTORS:
1743 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1744 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1745 case GL_MAX_TEXTURE_IMAGE_UNITS:
1746 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1747 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001748 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001749 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 case GL_NUM_SHADER_BINARY_FORMATS:
1751 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1752 case GL_ARRAY_BUFFER_BINDING:
1753 case GL_FRAMEBUFFER_BINDING:
1754 case GL_RENDERBUFFER_BINDING:
1755 case GL_CURRENT_PROGRAM:
1756 case GL_PACK_ALIGNMENT:
1757 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1758 case GL_UNPACK_ALIGNMENT:
1759 case GL_GENERATE_MIPMAP_HINT:
1760 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1761 case GL_RED_BITS:
1762 case GL_GREEN_BITS:
1763 case GL_BLUE_BITS:
1764 case GL_ALPHA_BITS:
1765 case GL_DEPTH_BITS:
1766 case GL_STENCIL_BITS:
1767 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1768 case GL_CULL_FACE_MODE:
1769 case GL_FRONT_FACE:
1770 case GL_ACTIVE_TEXTURE:
1771 case GL_STENCIL_FUNC:
1772 case GL_STENCIL_VALUE_MASK:
1773 case GL_STENCIL_REF:
1774 case GL_STENCIL_FAIL:
1775 case GL_STENCIL_PASS_DEPTH_FAIL:
1776 case GL_STENCIL_PASS_DEPTH_PASS:
1777 case GL_STENCIL_BACK_FUNC:
1778 case GL_STENCIL_BACK_VALUE_MASK:
1779 case GL_STENCIL_BACK_REF:
1780 case GL_STENCIL_BACK_FAIL:
1781 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1782 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1783 case GL_DEPTH_FUNC:
1784 case GL_BLEND_SRC_RGB:
1785 case GL_BLEND_SRC_ALPHA:
1786 case GL_BLEND_DST_RGB:
1787 case GL_BLEND_DST_ALPHA:
1788 case GL_BLEND_EQUATION_RGB:
1789 case GL_BLEND_EQUATION_ALPHA:
1790 case GL_STENCIL_WRITEMASK:
1791 case GL_STENCIL_BACK_WRITEMASK:
1792 case GL_STENCIL_CLEAR_VALUE:
1793 case GL_SUBPIXEL_BITS:
1794 case GL_MAX_TEXTURE_SIZE:
1795 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1796 case GL_SAMPLE_BUFFERS:
1797 case GL_SAMPLES:
1798 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1799 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1800 case GL_TEXTURE_BINDING_2D:
1801 case GL_TEXTURE_BINDING_CUBE_MAP:
1802 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1803 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1804 case GL_PROGRAM_BINARY_FORMATS_OES:
1805 {
1806 *type = GL_INT;
1807 *numParams = 1;
1808 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001809 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810 case GL_MAX_SAMPLES_ANGLE:
1811 {
1812 if (getMaxSupportedSamples() != 0)
1813 {
1814 *type = GL_INT;
1815 *numParams = 1;
1816 }
1817 else
1818 {
1819 return false;
1820 }
1821 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001822 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001823 case GL_MAX_VIEWPORT_DIMS:
1824 {
1825 *type = GL_INT;
1826 *numParams = 2;
1827 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001828 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 case GL_VIEWPORT:
1830 case GL_SCISSOR_BOX:
1831 {
1832 *type = GL_INT;
1833 *numParams = 4;
1834 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001835 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 case GL_SHADER_COMPILER:
1837 case GL_SAMPLE_COVERAGE_INVERT:
1838 case GL_DEPTH_WRITEMASK:
1839 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1840 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1841 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1842 case GL_SAMPLE_COVERAGE:
1843 case GL_SCISSOR_TEST:
1844 case GL_STENCIL_TEST:
1845 case GL_DEPTH_TEST:
1846 case GL_BLEND:
1847 case GL_DITHER:
1848 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1849 {
1850 *type = GL_BOOL;
1851 *numParams = 1;
1852 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001853 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854 case GL_COLOR_WRITEMASK:
1855 {
1856 *type = GL_BOOL;
1857 *numParams = 4;
1858 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001859 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 case GL_POLYGON_OFFSET_FACTOR:
1861 case GL_POLYGON_OFFSET_UNITS:
1862 case GL_SAMPLE_COVERAGE_VALUE:
1863 case GL_DEPTH_CLEAR_VALUE:
1864 case GL_LINE_WIDTH:
1865 {
1866 *type = GL_FLOAT;
1867 *numParams = 1;
1868 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001869 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001870 case GL_ALIASED_LINE_WIDTH_RANGE:
1871 case GL_ALIASED_POINT_SIZE_RANGE:
1872 case GL_DEPTH_RANGE:
1873 {
1874 *type = GL_FLOAT;
1875 *numParams = 2;
1876 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001877 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 case GL_COLOR_CLEAR_VALUE:
1879 case GL_BLEND_COLOR:
1880 {
1881 *type = GL_FLOAT;
1882 *numParams = 4;
1883 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001884 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001885 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1886 if (!supportsTextureFilterAnisotropy())
1887 {
1888 return false;
1889 }
1890 *type = GL_FLOAT;
1891 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001892 return true;
1893 }
1894
1895 if (mClientVersion < 3)
1896 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 return false;
1898 }
1899
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001900 // Check for ES3.0+ parameter names
1901 switch (pname)
1902 {
1903 case GL_UNIFORM_BUFFER_BINDING:
1904 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001905 case GL_COPY_READ_BUFFER_BINDING:
1906 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001907 case GL_PIXEL_PACK_BUFFER_BINDING:
1908 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001909 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001910 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001911 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001912 {
1913 *type = GL_INT;
1914 *numParams = 1;
1915 }
1916 return true;
1917 }
1918
1919 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920}
1921
1922// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001923// scissor rectangle to the renderer
1924bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925{
1926 Framebuffer *framebufferObject = getDrawFramebuffer();
1927
1928 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1929 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001930 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 }
1932
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001933 mRenderer->applyRenderTarget(framebufferObject);
1934
daniel@transgaming.com12985182012-12-20 20:56:31 +00001935 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001936 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001938 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 }
1940
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001941 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001942
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001943 return true;
1944}
1945
1946// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1947void Context::applyState(GLenum drawMode)
1948{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001949 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1950 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001951
1952 unsigned int mask = 0;
1953 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001954 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001955 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001957 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001958 float threshold = 0.5f;
1959
1960 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001962 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001963
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001964 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001965 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001966 threshold += 1.0f;
1967 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 }
1969 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001970 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001971
1972 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001973 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001974 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001975 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001977 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001979 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001981 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1982
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001983 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001984 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985}
1986
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987// Applies the shaders and shader constants to the Direct3D 9 device
1988void Context::applyShaders()
1989{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001990 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991
daniel@transgaming.come4991412012-12-20 20:55:34 +00001992 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001993
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001994 programBinary->applyUniforms();
1995}
1996
1997// Applies the textures and sampler states to the Direct3D 9 device
1998void Context::applyTextures()
1999{
2000 applyTextures(SAMPLER_PIXEL);
2001
2002 if (mSupportsVertexTexture)
2003 {
2004 applyTextures(SAMPLER_VERTEX);
2005 }
2006}
2007
2008// For each Direct3D 9 sampler of either the pixel or vertex stage,
2009// looks up the corresponding OpenGL texture image unit and texture type,
2010// and sets the texture and its addressing/filtering state (or NULL when inactive).
2011void Context::applyTextures(SamplerType type)
2012{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002013 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002015 // Range of Direct3D samplers of given sampler type
2016 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 int samplerRange = programBinary->getUsedSamplerRange(type);
2018
2019 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2020 {
2021 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022
2023 if (textureUnit != -1)
2024 {
2025 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002026 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002028 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002030 SamplerState samplerState;
2031 texture->getSamplerState(&samplerState);
2032 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002034 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002036 texture->resetDirty();
2037 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002038 else
2039 {
2040 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2041 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 }
2043 else
2044 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002045 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046 }
2047 }
2048
2049 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2050 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002051 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002052 }
2053}
2054
2055void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2056 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2057{
2058 Framebuffer *framebuffer = getReadFramebuffer();
2059
2060 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002062 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002063 }
2064
2065 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2066 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002067 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 }
2069
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002070 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002071 // sized query sanity check
2072 if (bufSize)
2073 {
2074 int requiredSize = outputPitch * height;
2075 if (requiredSize > *bufSize)
2076 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002077 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078 }
2079 }
2080
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002081 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002082}
2083
2084void Context::clear(GLbitfield mask)
2085{
2086 Framebuffer *framebufferObject = getDrawFramebuffer();
2087
2088 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2089 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002090 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002091 }
2092
2093 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002094 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002095
2096 if (mask & GL_COLOR_BUFFER_BIT)
2097 {
2098 mask &= ~GL_COLOR_BUFFER_BIT;
2099
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002100 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002101 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002102 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002103 }
2104 }
2105
2106 if (mask & GL_DEPTH_BUFFER_BIT)
2107 {
2108 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002109 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002111 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 }
2113 }
2114
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 if (mask & GL_STENCIL_BUFFER_BIT)
2116 {
2117 mask &= ~GL_STENCIL_BUFFER_BIT;
2118 if (framebufferObject->getStencilbufferType() != GL_NONE)
2119 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002120 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002121 if (!depthStencil)
2122 {
2123 ERR("Depth stencil pointer unexpectedly null.");
2124 return;
2125 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002127 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002129 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130 }
2131 }
2132 }
2133
2134 if (mask != 0)
2135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002136 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137 }
2138
daniel@transgaming.com12985182012-12-20 20:56:31 +00002139 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 {
2141 return;
2142 }
2143
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002144 ClearParameters clearParams;
2145 clearParams.mask = finalMask;
2146 clearParams.colorClearValue = mState.colorClearValue;
2147 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2148 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2149 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2150 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2151 clearParams.depthClearValue = mState.depthClearValue;
2152 clearParams.stencilClearValue = mState.stencilClearValue;
2153 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002154
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002155 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002156}
2157
2158void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2159{
2160 if (!mState.currentProgram)
2161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002162 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163 }
2164
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002165 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 {
2167 return;
2168 }
2169
daniel@transgaming.com12985182012-12-20 20:56:31 +00002170 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 {
2172 return;
2173 }
2174
2175 applyState(mode);
2176
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002177 ProgramBinary *programBinary = getCurrentProgramBinary();
2178
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002179 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002180 if (err != GL_NO_ERROR)
2181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002182 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 }
2184
2185 applyShaders();
2186 applyTextures();
2187
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002188 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002190 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002191 }
2192
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002193 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002195 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 }
2197}
2198
2199void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2200{
2201 if (!mState.currentProgram)
2202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002204 }
2205
2206 if (!indices && !mState.elementArrayBuffer)
2207 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002208 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002210
2211 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 {
2213 return;
2214 }
2215
daniel@transgaming.com12985182012-12-20 20:56:31 +00002216 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 {
2218 return;
2219 }
2220
2221 applyState(mode);
2222
daniel@transgaming.com31240482012-11-28 21:06:41 +00002223 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002224 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 if (err != GL_NO_ERROR)
2226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002227 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228 }
2229
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002230 ProgramBinary *programBinary = getCurrentProgramBinary();
2231
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002232 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002233 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002234 if (err != GL_NO_ERROR)
2235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002236 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002237 }
2238
2239 applyShaders();
2240 applyTextures();
2241
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002242 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002244 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002245 }
2246
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002247 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002248 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002249 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002250 }
2251}
2252
2253// Implements glFlush when block is false, glFinish when block is true
2254void Context::sync(bool block)
2255{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002256 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002257}
2258
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002259void Context::recordInvalidEnum()
2260{
2261 mInvalidEnum = true;
2262}
2263
2264void Context::recordInvalidValue()
2265{
2266 mInvalidValue = true;
2267}
2268
2269void Context::recordInvalidOperation()
2270{
2271 mInvalidOperation = true;
2272}
2273
2274void Context::recordOutOfMemory()
2275{
2276 mOutOfMemory = true;
2277}
2278
2279void Context::recordInvalidFramebufferOperation()
2280{
2281 mInvalidFramebufferOperation = true;
2282}
2283
2284// Get one of the recorded errors and clear its flag, if any.
2285// [OpenGL ES 2.0.24] section 2.5 page 13.
2286GLenum Context::getError()
2287{
2288 if (mInvalidEnum)
2289 {
2290 mInvalidEnum = false;
2291
2292 return GL_INVALID_ENUM;
2293 }
2294
2295 if (mInvalidValue)
2296 {
2297 mInvalidValue = false;
2298
2299 return GL_INVALID_VALUE;
2300 }
2301
2302 if (mInvalidOperation)
2303 {
2304 mInvalidOperation = false;
2305
2306 return GL_INVALID_OPERATION;
2307 }
2308
2309 if (mOutOfMemory)
2310 {
2311 mOutOfMemory = false;
2312
2313 return GL_OUT_OF_MEMORY;
2314 }
2315
2316 if (mInvalidFramebufferOperation)
2317 {
2318 mInvalidFramebufferOperation = false;
2319
2320 return GL_INVALID_FRAMEBUFFER_OPERATION;
2321 }
2322
2323 return GL_NO_ERROR;
2324}
2325
2326GLenum Context::getResetStatus()
2327{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002328 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002330 // mResetStatus will be set by the markContextLost callback
2331 // in the case a notification is sent
2332 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333 }
2334
2335 GLenum status = mResetStatus;
2336
2337 if (mResetStatus != GL_NO_ERROR)
2338 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002339 ASSERT(mContextLost);
2340
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002341 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 {
2343 mResetStatus = GL_NO_ERROR;
2344 }
2345 }
2346
2347 return status;
2348}
2349
2350bool Context::isResetNotificationEnabled()
2351{
2352 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2353}
2354
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002355int Context::getClientVersion() const
2356{
2357 return mClientVersion;
2358}
2359
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002360int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002362 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002363}
2364
2365float Context::getMaximumPointSize() const
2366{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002367 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002368}
2369
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370unsigned int Context::getMaximumCombinedTextureImageUnits() const
2371{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002372 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002373}
2374
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002375unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2376{
2377 return mRenderer->getMaxVertexShaderUniformBuffers() +
2378 mRenderer->getMaxFragmentShaderUniformBuffers();
2379}
2380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381int Context::getMaxSupportedSamples() const
2382{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002383 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384}
2385
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002386unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2387{
2388 return mRenderer->getMaxTransformFeedbackBuffers();
2389}
2390
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002391unsigned int Context::getMaximumRenderTargets() const
2392{
2393 return mRenderer->getMaxRenderTargets();
2394}
2395
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396bool Context::supportsEventQueries() const
2397{
2398 return mSupportsEventQueries;
2399}
2400
2401bool Context::supportsOcclusionQueries() const
2402{
2403 return mSupportsOcclusionQueries;
2404}
2405
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002406bool Context::supportsBGRATextures() const
2407{
2408 return mSupportsBGRATextures;
2409}
2410
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411bool Context::supportsDXT1Textures() const
2412{
2413 return mSupportsDXT1Textures;
2414}
2415
2416bool Context::supportsDXT3Textures() const
2417{
2418 return mSupportsDXT3Textures;
2419}
2420
2421bool Context::supportsDXT5Textures() const
2422{
2423 return mSupportsDXT5Textures;
2424}
2425
2426bool Context::supportsFloat32Textures() const
2427{
2428 return mSupportsFloat32Textures;
2429}
2430
2431bool Context::supportsFloat32LinearFilter() const
2432{
2433 return mSupportsFloat32LinearFilter;
2434}
2435
2436bool Context::supportsFloat32RenderableTextures() const
2437{
2438 return mSupportsFloat32RenderableTextures;
2439}
2440
2441bool Context::supportsFloat16Textures() const
2442{
2443 return mSupportsFloat16Textures;
2444}
2445
2446bool Context::supportsFloat16LinearFilter() const
2447{
2448 return mSupportsFloat16LinearFilter;
2449}
2450
2451bool Context::supportsFloat16RenderableTextures() const
2452{
2453 return mSupportsFloat16RenderableTextures;
2454}
2455
2456int Context::getMaximumRenderbufferDimension() const
2457{
2458 return mMaxRenderbufferDimension;
2459}
2460
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002461int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002463 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464}
2465
2466int Context::getMaximumCubeTextureDimension() const
2467{
2468 return mMaxCubeTextureDimension;
2469}
2470
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002471int Context::getMaximum3DTextureDimension() const
2472{
2473 return mMax3DTextureDimension;
2474}
2475
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002476int Context::getMaximum2DArrayTextureLayers() const
2477{
2478 return mMax2DArrayTextureLayers;
2479}
2480
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481int Context::getMaximumTextureLevel() const
2482{
2483 return mMaxTextureLevel;
2484}
2485
2486bool Context::supportsLuminanceTextures() const
2487{
2488 return mSupportsLuminanceTextures;
2489}
2490
2491bool Context::supportsLuminanceAlphaTextures() const
2492{
2493 return mSupportsLuminanceAlphaTextures;
2494}
2495
2496bool Context::supportsDepthTextures() const
2497{
2498 return mSupportsDepthTextures;
2499}
2500
2501bool Context::supports32bitIndices() const
2502{
2503 return mSupports32bitIndices;
2504}
2505
2506bool Context::supportsNonPower2Texture() const
2507{
2508 return mSupportsNonPower2Texture;
2509}
2510
2511bool Context::supportsInstancing() const
2512{
2513 return mSupportsInstancing;
2514}
2515
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002516bool Context::supportsTextureFilterAnisotropy() const
2517{
2518 return mSupportsTextureFilterAnisotropy;
2519}
2520
2521float Context::getTextureMaxAnisotropy() const
2522{
2523 return mMaxTextureAnisotropy;
2524}
2525
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002526bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2527{
2528 Framebuffer *framebuffer = getReadFramebuffer();
2529 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2530 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002531 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002532 }
2533
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002534 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002535 if (!renderbuffer)
2536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002537 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002538 }
2539
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002540 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2541 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002542
2543 return true;
2544}
2545
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002546void Context::detachBuffer(GLuint buffer)
2547{
2548 // [OpenGL ES 2.0.24] section 2.9 page 22:
2549 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2550 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2551
2552 if (mState.arrayBuffer.id() == buffer)
2553 {
2554 mState.arrayBuffer.set(NULL);
2555 }
2556
2557 if (mState.elementArrayBuffer.id() == buffer)
2558 {
2559 mState.elementArrayBuffer.set(NULL);
2560 }
2561
2562 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2563 {
2564 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2565 {
2566 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2567 }
2568 }
2569}
2570
2571void Context::detachTexture(GLuint texture)
2572{
2573 // [OpenGL ES 2.0.24] section 3.8 page 84:
2574 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2575 // rebound to texture object zero
2576
2577 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2578 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002579 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580 {
2581 if (mState.samplerTexture[type][sampler].id() == texture)
2582 {
2583 mState.samplerTexture[type][sampler].set(NULL);
2584 }
2585 }
2586 }
2587
2588 // [OpenGL ES 2.0.24] section 4.4 page 112:
2589 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2590 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2591 // image was attached in the currently bound framebuffer.
2592
2593 Framebuffer *readFramebuffer = getReadFramebuffer();
2594 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2595
2596 if (readFramebuffer)
2597 {
2598 readFramebuffer->detachTexture(texture);
2599 }
2600
2601 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2602 {
2603 drawFramebuffer->detachTexture(texture);
2604 }
2605}
2606
2607void Context::detachFramebuffer(GLuint framebuffer)
2608{
2609 // [OpenGL ES 2.0.24] section 4.4 page 107:
2610 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2611 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2612
2613 if (mState.readFramebuffer == framebuffer)
2614 {
2615 bindReadFramebuffer(0);
2616 }
2617
2618 if (mState.drawFramebuffer == framebuffer)
2619 {
2620 bindDrawFramebuffer(0);
2621 }
2622}
2623
2624void Context::detachRenderbuffer(GLuint renderbuffer)
2625{
2626 // [OpenGL ES 2.0.24] section 4.4 page 109:
2627 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2628 // had been executed with the target RENDERBUFFER and name of zero.
2629
2630 if (mState.renderbuffer.id() == renderbuffer)
2631 {
2632 bindRenderbuffer(0);
2633 }
2634
2635 // [OpenGL ES 2.0.24] section 4.4 page 111:
2636 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2637 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2638 // point to which this image was attached in the currently bound framebuffer.
2639
2640 Framebuffer *readFramebuffer = getReadFramebuffer();
2641 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2642
2643 if (readFramebuffer)
2644 {
2645 readFramebuffer->detachRenderbuffer(renderbuffer);
2646 }
2647
2648 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2649 {
2650 drawFramebuffer->detachRenderbuffer(renderbuffer);
2651 }
2652}
2653
2654Texture *Context::getIncompleteTexture(TextureType type)
2655{
2656 Texture *t = mIncompleteTextures[type].get();
2657
2658 if (t == NULL)
2659 {
2660 static const GLubyte color[] = { 0, 0, 0, 255 };
2661
2662 switch (type)
2663 {
2664 default:
2665 UNREACHABLE();
2666 // default falls through to TEXTURE_2D
2667
2668 case TEXTURE_2D:
2669 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002670 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2672 t = incomplete2d;
2673 }
2674 break;
2675
2676 case TEXTURE_CUBE:
2677 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002678 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002679
2680 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2681 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2682 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2683 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2684 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2685 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2686
2687 t = incompleteCube;
2688 }
2689 break;
2690 }
2691
2692 mIncompleteTextures[type].set(t);
2693 }
2694
2695 return t;
2696}
2697
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002698bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002699{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002700 if (drawMode == GL_POINTS)
2701 {
2702 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2703 // which affects varying interpolation. Since the value of gl_PointSize is
2704 // undefined when not written, just skip drawing to avoid unexpected results.
2705 if (!getCurrentProgramBinary()->usesPointSize())
2706 {
2707 // This is stictly speaking not an error, but developers should be
2708 // notified of risking undefined behavior.
2709 ERR("Point rendering without writing to gl_PointSize.");
2710
2711 return true;
2712 }
2713 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002714 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002715 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002716 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002717 {
2718 return true;
2719 }
2720 }
2721
2722 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002723}
2724
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002725void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726{
2727 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2728
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002729 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2730 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2731 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2732 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2733 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002734 mState.vertexAttribute[index].mPureInteger = false;
2735}
2736
2737void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2738{
2739 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2740
2741 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2742 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2743 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2744 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2745 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2746 mState.vertexAttribute[index].mPureInteger = true;
2747}
2748
2749void Context::setVertexAttribi(GLuint index, const GLint values[4])
2750{
2751 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2752
2753 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2754 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2755 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2756 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2757 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2758 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002759}
2760
2761void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2762{
2763 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2764
2765 mState.vertexAttribute[index].mDivisor = divisor;
2766}
2767
2768// keep list sorted in following order
2769// OES extensions
2770// EXT extensions
2771// Vendor extensions
2772void Context::initExtensionString()
2773{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002774 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002775
2776 // OES extensions
2777 if (supports32bitIndices())
2778 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002779 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 }
2781
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002782 extensionString += "GL_OES_packed_depth_stencil ";
2783 extensionString += "GL_OES_get_program_binary ";
2784 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002785 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002786 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002787 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002788 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789
2790 if (supportsFloat16Textures())
2791 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002792 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 }
2794 if (supportsFloat16LinearFilter())
2795 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002796 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002797 }
2798 if (supportsFloat32Textures())
2799 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002800 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802 if (supportsFloat32LinearFilter())
2803 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002804 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 }
2806
2807 if (supportsNonPower2Texture())
2808 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002809 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811
2812 // Multi-vendor (EXT) extensions
2813 if (supportsOcclusionQueries())
2814 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002815 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002816 }
2817
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002818 extensionString += "GL_EXT_read_format_bgra ";
2819 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002820
2821 if (supportsDXT1Textures())
2822 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002823 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824 }
2825
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002826 if (supportsTextureFilterAnisotropy())
2827 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002828 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002829 }
2830
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002831 if (supportsBGRATextures())
2832 {
2833 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2834 }
2835
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002836 if (mRenderer->getMaxRenderTargets() > 1)
2837 {
2838 extensionString += "GL_EXT_draw_buffers ";
2839 }
2840
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002841 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842
2843 // ANGLE-specific extensions
2844 if (supportsDepthTextures())
2845 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002846 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847 }
2848
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002849 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002850 if (getMaxSupportedSamples() != 0)
2851 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002852 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002853 }
2854
2855 if (supportsInstancing())
2856 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002857 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858 }
2859
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002860 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861
2862 if (supportsDXT3Textures())
2863 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002864 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002865 }
2866 if (supportsDXT5Textures())
2867 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002868 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002871 extensionString += "GL_ANGLE_texture_usage ";
2872 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873
2874 // Other vendor-specific extensions
2875 if (supportsEventQueries())
2876 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002877 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878 }
2879
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002880 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002881 if (end != std::string::npos)
2882 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002883 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002885
2886 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887}
2888
2889const char *Context::getExtensionString() const
2890{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002891 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892}
2893
2894void Context::initRendererString()
2895{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002896 std::ostringstream rendererString;
2897 rendererString << "ANGLE (";
2898 rendererString << mRenderer->getRendererDescription();
2899 rendererString << ")";
2900
2901 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902}
2903
2904const char *Context::getRendererString() const
2905{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002906 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907}
2908
2909void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2910 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2911 GLbitfield mask)
2912{
2913 Framebuffer *readFramebuffer = getReadFramebuffer();
2914 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2915
2916 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2917 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002920 }
2921
2922 if (drawFramebuffer->getSamples() != 0)
2923 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002924 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002925 }
2926
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002927 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002928 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002929
2930 if (drawColorBuffer == NULL)
2931 {
2932 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2933 return gl::error(GL_INVALID_OPERATION);
2934 }
2935
2936 int readBufferWidth = readColorBuffer->getWidth();
2937 int readBufferHeight = readColorBuffer->getHeight();
2938 int drawBufferWidth = drawColorBuffer->getWidth();
2939 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002941 Rectangle sourceRect;
2942 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943
2944 if (srcX0 < srcX1)
2945 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002946 sourceRect.x = srcX0;
2947 destRect.x = dstX0;
2948 sourceRect.width = srcX1 - srcX0;
2949 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950 }
2951 else
2952 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002953 sourceRect.x = srcX1;
2954 destRect.x = dstX1;
2955 sourceRect.width = srcX0 - srcX1;
2956 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
2959 if (srcY0 < srcY1)
2960 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002961 sourceRect.height = srcY1 - srcY0;
2962 destRect.height = dstY1 - dstY0;
2963 sourceRect.y = srcY0;
2964 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 }
2966 else
2967 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002968 sourceRect.height = srcY0 - srcY1;
2969 destRect.height = dstY0 - srcY1;
2970 sourceRect.y = srcY1;
2971 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 }
2973
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002974 Rectangle sourceScissoredRect = sourceRect;
2975 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002977 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002979 // Only write to parts of the destination framebuffer which pass the scissor test.
2980 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002982 int xDiff = mState.scissor.x - destRect.x;
2983 destScissoredRect.x = mState.scissor.x;
2984 destScissoredRect.width -= xDiff;
2985 sourceScissoredRect.x += xDiff;
2986 sourceScissoredRect.width -= xDiff;
2987
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988 }
2989
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002990 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002991 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002992 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2993 destScissoredRect.width -= xDiff;
2994 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002995 }
2996
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002997 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002999 int yDiff = mState.scissor.y - destRect.y;
3000 destScissoredRect.y = mState.scissor.y;
3001 destScissoredRect.height -= yDiff;
3002 sourceScissoredRect.y += yDiff;
3003 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003004 }
3005
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003006 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003007 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003008 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3009 destScissoredRect.height -= yDiff;
3010 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003011 }
3012 }
3013
3014 bool blitRenderTarget = false;
3015 bool blitDepthStencil = false;
3016
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003017 Rectangle sourceTrimmedRect = sourceScissoredRect;
3018 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019
3020 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3021 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003022 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003023 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003024 int xDiff = 0 - sourceTrimmedRect.x;
3025 sourceTrimmedRect.x = 0;
3026 sourceTrimmedRect.width -= xDiff;
3027 destTrimmedRect.x += xDiff;
3028 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003029 }
3030
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003031 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003032 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003033 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3034 sourceTrimmedRect.width -= xDiff;
3035 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036 }
3037
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003038 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003040 int yDiff = 0 - sourceTrimmedRect.y;
3041 sourceTrimmedRect.y = 0;
3042 sourceTrimmedRect.height -= yDiff;
3043 destTrimmedRect.y += yDiff;
3044 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003045 }
3046
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003047 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003049 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3050 sourceTrimmedRect.height -= yDiff;
3051 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003052 }
3053
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003054 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003055 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003056 int xDiff = 0 - destTrimmedRect.x;
3057 destTrimmedRect.x = 0;
3058 destTrimmedRect.width -= xDiff;
3059 sourceTrimmedRect.x += xDiff;
3060 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003061 }
3062
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003063 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003065 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3066 destTrimmedRect.width -= xDiff;
3067 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003070 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003071 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003072 int yDiff = 0 - destTrimmedRect.y;
3073 destTrimmedRect.y = 0;
3074 destTrimmedRect.height -= yDiff;
3075 sourceTrimmedRect.y += yDiff;
3076 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 }
3078
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003079 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003080 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003081 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3082 destTrimmedRect.height -= yDiff;
3083 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003084 }
3085
3086 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003087 if (sourceTrimmedRect.height < readBufferHeight ||
3088 sourceTrimmedRect.width < readBufferWidth ||
3089 destTrimmedRect.height < drawBufferHeight ||
3090 destTrimmedRect.width < drawBufferWidth ||
3091 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003092 {
3093 partialBufferCopy = true;
3094 }
3095
3096 if (mask & GL_COLOR_BUFFER_BIT)
3097 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003098 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3099 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3100 bool validDrawType = true;
3101 bool validDrawFormat = true;
3102
3103 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3104 {
3105 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3106 {
3107 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3108 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3109 {
3110 validDrawType = false;
3111 }
3112
3113 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3114 {
3115 validDrawFormat = false;
3116 }
3117 }
3118 }
3119
3120 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121 {
3122 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003123 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124 }
3125
3126 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3127 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003128 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129 }
3130
3131 blitRenderTarget = true;
3132
3133 }
3134
3135 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3136 {
3137 Renderbuffer *readDSBuffer = NULL;
3138 Renderbuffer *drawDSBuffer = NULL;
3139
3140 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3141 // both a depth and stencil buffer, it will be the same buffer.
3142
3143 if (mask & GL_DEPTH_BUFFER_BIT)
3144 {
3145 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3146 {
3147 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003148 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003150 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003151 }
3152
3153 blitDepthStencil = true;
3154 readDSBuffer = readFramebuffer->getDepthbuffer();
3155 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3156 }
3157 }
3158
3159 if (mask & GL_STENCIL_BUFFER_BIT)
3160 {
3161 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3162 {
3163 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003164 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003166 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003167 }
3168
3169 blitDepthStencil = true;
3170 readDSBuffer = readFramebuffer->getStencilbuffer();
3171 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3172 }
3173 }
3174
3175 if (partialBufferCopy)
3176 {
3177 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003178 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179 }
3180
3181 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3182 (readDSBuffer && readDSBuffer->getSamples() != 0))
3183 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003184 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185 }
3186 }
3187
3188 if (blitRenderTarget || blitDepthStencil)
3189 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003190 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191 }
3192}
3193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003194}
3195
3196extern "C"
3197{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003198gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003200 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003201}
3202
3203void glDestroyContext(gl::Context *context)
3204{
3205 delete context;
3206
3207 if (context == gl::getContext())
3208 {
3209 gl::makeCurrent(NULL, NULL, NULL);
3210 }
3211}
3212
3213void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3214{
3215 gl::makeCurrent(context, display, surface);
3216}
3217
3218gl::Context *glGetCurrentContext()
3219{
3220 return gl::getContext();
3221}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003222
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003223}