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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000144 mTexture3DZero.set(new Texture3D(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000145
146 mState.activeSampler = 0;
147 bindArrayBuffer(0);
148 bindElementArrayBuffer(0);
149 bindTextureCubeMap(0);
150 bindTexture2D(0);
151 bindReadFramebuffer(0);
152 bindDrawFramebuffer(0);
153 bindRenderbuffer(0);
154
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000155 bindGenericUniformBuffer(0);
156 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
157 {
158 bindIndexedUniformBuffer(0, i, 0, -1);
159 }
160
161 bindGenericTransformFeedbackBuffer(0);
162 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
163 {
164 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
165 }
166
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000167 bindCopyReadBuffer(0);
168 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000169 bindPixelPackBuffer(0);
170 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000171
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000172 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000173 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000174
175 mState.packAlignment = 4;
176 mState.unpackAlignment = 4;
177 mState.packReverseRowOrder = false;
178
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000179 mExtensionString = NULL;
180 mRendererString = NULL;
181
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000182 mInvalidEnum = false;
183 mInvalidValue = false;
184 mInvalidOperation = false;
185 mOutOfMemory = false;
186 mInvalidFramebufferOperation = false;
187
188 mHasBeenCurrent = false;
189 mContextLost = false;
190 mResetStatus = GL_NO_ERROR;
191 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
192 mRobustAccess = robustAccess;
193
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000194 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mSupportsDXT1Textures = false;
196 mSupportsDXT3Textures = false;
197 mSupportsDXT5Textures = false;
198 mSupportsEventQueries = false;
199 mSupportsOcclusionQueries = false;
200 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201}
202
203Context::~Context()
204{
205 if (mState.currentProgram != 0)
206 {
207 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
208 if (programObject)
209 {
210 programObject->release();
211 }
212 mState.currentProgram = 0;
213 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000214 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215
216 while (!mFramebufferMap.empty())
217 {
218 deleteFramebuffer(mFramebufferMap.begin()->first);
219 }
220
221 while (!mFenceMap.empty())
222 {
223 deleteFence(mFenceMap.begin()->first);
224 }
225
226 while (!mQueryMap.empty())
227 {
228 deleteQuery(mQueryMap.begin()->first);
229 }
230
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000231 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
232 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000233 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 {
235 mState.samplerTexture[type][sampler].set(NULL);
236 }
237 }
238
239 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
240 {
241 mIncompleteTextures[type].set(NULL);
242 }
243
244 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
245 {
246 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
247 }
248
249 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
250 {
251 mState.activeQuery[i].set(NULL);
252 }
253
254 mState.arrayBuffer.set(NULL);
255 mState.elementArrayBuffer.set(NULL);
256 mState.renderbuffer.set(NULL);
257
258 mTexture2DZero.set(NULL);
259 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000260 mTexture3DZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000261
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000262 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000263 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
264 {
265 mState.uniformBuffers[i].set(NULL);
266 }
267
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000268 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000269 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
270 {
271 mState.transformFeedbackBuffers[i].set(NULL);
272 }
273
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000274 mState.copyReadBuffer.set(NULL);
275 mState.copyWriteBuffer.set(NULL);
276
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000277 mState.pixelPackBuffer.set(NULL);
278 mState.pixelUnpackBuffer.set(NULL);
279
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280 mResourceManager->release();
281}
282
daniel@transgaming.comad629872012-11-28 19:32:06 +0000283void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000285 if (!mHasBeenCurrent)
286 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000287 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000288 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000289 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
290 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
291 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000292
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000293 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000294 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
295 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
296 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
297 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
298 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
299 mMaxRenderbufferDimension = mMax2DTextureDimension;
300 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000301 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000302 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, MaxRenderbufferDimension=%d, "
303 "MaxTextureLevel=%d, MaxTextureAnisotropy=%f", mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension,
304 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000306 mSupportsEventQueries = mRenderer->getEventQuerySupport();
307 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000308 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000309 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
310 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
311 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
312 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
313 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
314 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
315 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
316 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000317 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000318 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000319
320 mNumCompressedTextureFormats = 0;
321 if (supportsDXT1Textures())
322 {
323 mNumCompressedTextureFormats += 2;
324 }
325 if (supportsDXT3Textures())
326 {
327 mNumCompressedTextureFormats += 1;
328 }
329 if (supportsDXT5Textures())
330 {
331 mNumCompressedTextureFormats += 1;
332 }
333
334 initExtensionString();
335 initRendererString();
336
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000337 mState.viewport.x = 0;
338 mState.viewport.y = 0;
339 mState.viewport.width = surface->getWidth();
340 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000341
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000342 mState.scissor.x = 0;
343 mState.scissor.y = 0;
344 mState.scissor.width = surface->getWidth();
345 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000346
347 mHasBeenCurrent = true;
348 }
349
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000350 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000351 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000353 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
354 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000355 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
357 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000358
359 // Store the current client version in the renderer
360 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000361}
362
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000363// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364void Context::markContextLost()
365{
366 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
367 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
368 mContextLost = true;
369}
370
371bool Context::isContextLost()
372{
373 return mContextLost;
374}
375
376void Context::setClearColor(float red, float green, float blue, float alpha)
377{
378 mState.colorClearValue.red = red;
379 mState.colorClearValue.green = green;
380 mState.colorClearValue.blue = blue;
381 mState.colorClearValue.alpha = alpha;
382}
383
384void Context::setClearDepth(float depth)
385{
386 mState.depthClearValue = depth;
387}
388
389void Context::setClearStencil(int stencil)
390{
391 mState.stencilClearValue = stencil;
392}
393
394void Context::setCullFace(bool enabled)
395{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000396 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000397}
398
399bool Context::isCullFaceEnabled() const
400{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000401 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000402}
403
404void Context::setCullMode(GLenum mode)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409void Context::setFrontFace(GLenum front)
410{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000411 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setDepthTest(bool enabled)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419bool Context::isDepthTestEnabled() const
420{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000421 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setDepthFunc(GLenum depthFunc)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429void Context::setDepthRange(float zNear, float zFar)
430{
431 mState.zNear = zNear;
432 mState.zFar = zFar;
433}
434
435void Context::setBlend(bool enabled)
436{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000437 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438}
439
440bool Context::isBlendEnabled() const
441{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000442 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000443}
444
445void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
446{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000447 mState.blend.sourceBlendRGB = sourceRGB;
448 mState.blend.destBlendRGB = destRGB;
449 mState.blend.sourceBlendAlpha = sourceAlpha;
450 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setBlendColor(float red, float green, float blue, float alpha)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.blendColor.red = red;
456 mState.blendColor.green = green;
457 mState.blendColor.blue = blue;
458 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.blend.blendEquationRGB = rgbEquation;
464 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000465}
466
467void Context::setStencilTest(bool enabled)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472bool Context::isStencilTestEnabled() const
473{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000474 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000480 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000487 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setStencilWritemask(GLuint stencilWritemask)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilFail = stencilFail;
504 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
505 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilBackFail = stencilBackFail;
511 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
512 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setPolygonOffsetFill(bool enabled)
516{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000517 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520bool Context::isPolygonOffsetFillEnabled() const
521{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000522 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
526{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000527 // An application can pass NaN values here, so handle this gracefully
528 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
529 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setSampleAlphaToCoverage(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isSampleAlphaToCoverageEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setSampleCoverage(bool enabled)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547bool Context::isSampleCoverageEnabled() const
548{
549 return mState.sampleCoverage;
550}
551
552void Context::setSampleCoverageParams(GLclampf value, bool invert)
553{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000554 mState.sampleCoverageValue = value;
555 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000556}
557
558void Context::setScissorTest(bool enabled)
559{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000560 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563bool Context::isScissorTestEnabled() const
564{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000565 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setDither(bool enabled)
569{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000570 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573bool Context::isDitherEnabled() const
574{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000575 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setLineWidth(GLfloat width)
579{
580 mState.lineWidth = width;
581}
582
583void Context::setGenerateMipmapHint(GLenum hint)
584{
585 mState.generateMipmapHint = hint;
586}
587
588void Context::setFragmentShaderDerivativeHint(GLenum hint)
589{
590 mState.fragmentShaderDerivativeHint = hint;
591 // TODO: Propagate the hint to shader translator so we can write
592 // ddx, ddx_coarse, or ddx_fine depending on the hint.
593 // Ignore for now. It is valid for implementations to ignore hint.
594}
595
596void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
597{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000598 mState.viewport.x = x;
599 mState.viewport.y = y;
600 mState.viewport.width = width;
601 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000602}
603
604void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
605{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000606 mState.scissor.x = x;
607 mState.scissor.y = y;
608 mState.scissor.width = width;
609 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000610}
611
612void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
613{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000614 mState.blend.colorMaskRed = red;
615 mState.blend.colorMaskGreen = green;
616 mState.blend.colorMaskBlue = blue;
617 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setDepthMask(bool mask)
621{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000622 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000623}
624
625void Context::setActiveSampler(unsigned int active)
626{
627 mState.activeSampler = active;
628}
629
630GLuint Context::getReadFramebufferHandle() const
631{
632 return mState.readFramebuffer;
633}
634
635GLuint Context::getDrawFramebufferHandle() const
636{
637 return mState.drawFramebuffer;
638}
639
640GLuint Context::getRenderbufferHandle() const
641{
642 return mState.renderbuffer.id();
643}
644
645GLuint Context::getArrayBufferHandle() const
646{
647 return mState.arrayBuffer.id();
648}
649
650GLuint Context::getActiveQuery(GLenum target) const
651{
652 Query *queryObject = NULL;
653
654 switch (target)
655 {
656 case GL_ANY_SAMPLES_PASSED_EXT:
657 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
658 break;
659 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
660 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
661 break;
662 default:
663 ASSERT(false);
664 }
665
666 if (queryObject)
667 {
668 return queryObject->id();
669 }
670 else
671 {
672 return 0;
673 }
674}
675
676void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
677{
678 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
679}
680
681const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
682{
683 return mState.vertexAttribute[attribNum];
684}
685
686void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000687 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000688{
689 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
690 mState.vertexAttribute[attribNum].mSize = size;
691 mState.vertexAttribute[attribNum].mType = type;
692 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000693 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000694 mState.vertexAttribute[attribNum].mStride = stride;
695 mState.vertexAttribute[attribNum].mPointer = pointer;
696}
697
698const void *Context::getVertexAttribPointer(unsigned int attribNum) const
699{
700 return mState.vertexAttribute[attribNum].mPointer;
701}
702
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000703void Context::setPackAlignment(GLint alignment)
704{
705 mState.packAlignment = alignment;
706}
707
708GLint Context::getPackAlignment() const
709{
710 return mState.packAlignment;
711}
712
713void Context::setUnpackAlignment(GLint alignment)
714{
715 mState.unpackAlignment = alignment;
716}
717
718GLint Context::getUnpackAlignment() const
719{
720 return mState.unpackAlignment;
721}
722
723void Context::setPackReverseRowOrder(bool reverseRowOrder)
724{
725 mState.packReverseRowOrder = reverseRowOrder;
726}
727
728bool Context::getPackReverseRowOrder() const
729{
730 return mState.packReverseRowOrder;
731}
732
733GLuint Context::createBuffer()
734{
735 return mResourceManager->createBuffer();
736}
737
738GLuint Context::createProgram()
739{
740 return mResourceManager->createProgram();
741}
742
743GLuint Context::createShader(GLenum type)
744{
745 return mResourceManager->createShader(type);
746}
747
748GLuint Context::createTexture()
749{
750 return mResourceManager->createTexture();
751}
752
753GLuint Context::createRenderbuffer()
754{
755 return mResourceManager->createRenderbuffer();
756}
757
758// Returns an unused framebuffer name
759GLuint Context::createFramebuffer()
760{
761 GLuint handle = mFramebufferHandleAllocator.allocate();
762
763 mFramebufferMap[handle] = NULL;
764
765 return handle;
766}
767
768GLuint Context::createFence()
769{
770 GLuint handle = mFenceHandleAllocator.allocate();
771
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000772 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000773
774 return handle;
775}
776
777// Returns an unused query name
778GLuint Context::createQuery()
779{
780 GLuint handle = mQueryHandleAllocator.allocate();
781
782 mQueryMap[handle] = NULL;
783
784 return handle;
785}
786
787void Context::deleteBuffer(GLuint buffer)
788{
789 if (mResourceManager->getBuffer(buffer))
790 {
791 detachBuffer(buffer);
792 }
793
794 mResourceManager->deleteBuffer(buffer);
795}
796
797void Context::deleteShader(GLuint shader)
798{
799 mResourceManager->deleteShader(shader);
800}
801
802void Context::deleteProgram(GLuint program)
803{
804 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805}
806
807void Context::deleteTexture(GLuint texture)
808{
809 if (mResourceManager->getTexture(texture))
810 {
811 detachTexture(texture);
812 }
813
814 mResourceManager->deleteTexture(texture);
815}
816
817void Context::deleteRenderbuffer(GLuint renderbuffer)
818{
819 if (mResourceManager->getRenderbuffer(renderbuffer))
820 {
821 detachRenderbuffer(renderbuffer);
822 }
823
824 mResourceManager->deleteRenderbuffer(renderbuffer);
825}
826
827void Context::deleteFramebuffer(GLuint framebuffer)
828{
829 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
830
831 if (framebufferObject != mFramebufferMap.end())
832 {
833 detachFramebuffer(framebuffer);
834
835 mFramebufferHandleAllocator.release(framebufferObject->first);
836 delete framebufferObject->second;
837 mFramebufferMap.erase(framebufferObject);
838 }
839}
840
841void Context::deleteFence(GLuint fence)
842{
843 FenceMap::iterator fenceObject = mFenceMap.find(fence);
844
845 if (fenceObject != mFenceMap.end())
846 {
847 mFenceHandleAllocator.release(fenceObject->first);
848 delete fenceObject->second;
849 mFenceMap.erase(fenceObject);
850 }
851}
852
853void Context::deleteQuery(GLuint query)
854{
855 QueryMap::iterator queryObject = mQueryMap.find(query);
856 if (queryObject != mQueryMap.end())
857 {
858 mQueryHandleAllocator.release(queryObject->first);
859 if (queryObject->second)
860 {
861 queryObject->second->release();
862 }
863 mQueryMap.erase(queryObject);
864 }
865}
866
867Buffer *Context::getBuffer(GLuint handle)
868{
869 return mResourceManager->getBuffer(handle);
870}
871
872Shader *Context::getShader(GLuint handle)
873{
874 return mResourceManager->getShader(handle);
875}
876
877Program *Context::getProgram(GLuint handle)
878{
879 return mResourceManager->getProgram(handle);
880}
881
882Texture *Context::getTexture(GLuint handle)
883{
884 return mResourceManager->getTexture(handle);
885}
886
887Renderbuffer *Context::getRenderbuffer(GLuint handle)
888{
889 return mResourceManager->getRenderbuffer(handle);
890}
891
892Framebuffer *Context::getReadFramebuffer()
893{
894 return getFramebuffer(mState.readFramebuffer);
895}
896
897Framebuffer *Context::getDrawFramebuffer()
898{
899 return mBoundDrawFramebuffer;
900}
901
902void Context::bindArrayBuffer(unsigned int buffer)
903{
904 mResourceManager->checkBufferAllocation(buffer);
905
906 mState.arrayBuffer.set(getBuffer(buffer));
907}
908
909void Context::bindElementArrayBuffer(unsigned int buffer)
910{
911 mResourceManager->checkBufferAllocation(buffer);
912
913 mState.elementArrayBuffer.set(getBuffer(buffer));
914}
915
916void Context::bindTexture2D(GLuint texture)
917{
918 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
919
920 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
921}
922
923void Context::bindTextureCubeMap(GLuint texture)
924{
925 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
926
927 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
928}
929
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000930void Context::bindTexture3D(GLuint texture)
931{
932 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
933
934 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
935}
936
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000937void Context::bindReadFramebuffer(GLuint framebuffer)
938{
939 if (!getFramebuffer(framebuffer))
940 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000941 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942 }
943
944 mState.readFramebuffer = framebuffer;
945}
946
947void Context::bindDrawFramebuffer(GLuint framebuffer)
948{
949 if (!getFramebuffer(framebuffer))
950 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000951 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000952 }
953
954 mState.drawFramebuffer = framebuffer;
955
956 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
957}
958
959void Context::bindRenderbuffer(GLuint renderbuffer)
960{
961 mResourceManager->checkRenderbufferAllocation(renderbuffer);
962
963 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
964}
965
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000966void Context::bindGenericUniformBuffer(GLuint buffer)
967{
968 mResourceManager->checkBufferAllocation(buffer);
969
970 mState.genericUniformBuffer.set(getBuffer(buffer));
971}
972
973void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000974{
975 mResourceManager->checkBufferAllocation(buffer);
976
977 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
978}
979
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000980void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
981{
982 mResourceManager->checkBufferAllocation(buffer);
983
984 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
985}
986
987void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000988{
989 mResourceManager->checkBufferAllocation(buffer);
990
991 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
992}
993
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000994void Context::bindCopyReadBuffer(GLuint buffer)
995{
996 mResourceManager->checkBufferAllocation(buffer);
997
998 mState.copyReadBuffer.set(getBuffer(buffer));
999}
1000
1001void Context::bindCopyWriteBuffer(GLuint buffer)
1002{
1003 mResourceManager->checkBufferAllocation(buffer);
1004
1005 mState.copyWriteBuffer.set(getBuffer(buffer));
1006}
1007
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001008void Context::bindPixelPackBuffer(GLuint buffer)
1009{
1010 mResourceManager->checkBufferAllocation(buffer);
1011
1012 mState.pixelPackBuffer.set(getBuffer(buffer));
1013}
1014
1015void Context::bindPixelUnpackBuffer(GLuint buffer)
1016{
1017 mResourceManager->checkBufferAllocation(buffer);
1018
1019 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1020}
1021
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022void Context::useProgram(GLuint program)
1023{
1024 GLuint priorProgram = mState.currentProgram;
1025 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1026
1027 if (priorProgram != program)
1028 {
1029 Program *newProgram = mResourceManager->getProgram(program);
1030 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001031 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001032
1033 if (newProgram)
1034 {
1035 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001036 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001037 }
1038
1039 if (oldProgram)
1040 {
1041 oldProgram->release();
1042 }
1043 }
1044}
1045
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001046void Context::linkProgram(GLuint program)
1047{
1048 Program *programObject = mResourceManager->getProgram(program);
1049
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001050 bool linked = programObject->link();
1051
1052 // if the current program was relinked successfully we
1053 // need to install the new executables
1054 if (linked && program == mState.currentProgram)
1055 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001056 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001057 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001058}
1059
1060void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1061{
1062 Program *programObject = mResourceManager->getProgram(program);
1063
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001064 bool loaded = programObject->setProgramBinary(binary, length);
1065
1066 // if the current program was reloaded successfully we
1067 // need to install the new executables
1068 if (loaded && program == mState.currentProgram)
1069 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001070 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001071 }
1072
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001073}
1074
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001075void Context::beginQuery(GLenum target, GLuint query)
1076{
1077 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1078 // of zero, if the active query object name for <target> is non-zero (for the
1079 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1080 // the active query for either target is non-zero), if <id> is the name of an
1081 // existing query object whose type does not match <target>, or if <id> is the
1082 // active query object name for any query type, the error INVALID_OPERATION is
1083 // generated.
1084
1085 // Ensure no other queries are active
1086 // NOTE: If other queries than occlusion are supported, we will need to check
1087 // separately that:
1088 // a) The query ID passed is not the current active query for any target/type
1089 // b) There are no active queries for the requested target (and in the case
1090 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1091 // no query may be active for either if glBeginQuery targets either.
1092 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1093 {
1094 if (mState.activeQuery[i].get() != NULL)
1095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001096 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001097 }
1098 }
1099
1100 QueryType qType;
1101 switch (target)
1102 {
1103 case GL_ANY_SAMPLES_PASSED_EXT:
1104 qType = QUERY_ANY_SAMPLES_PASSED;
1105 break;
1106 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1107 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1108 break;
1109 default:
1110 ASSERT(false);
1111 return;
1112 }
1113
1114 Query *queryObject = getQuery(query, true, target);
1115
1116 // check that name was obtained with glGenQueries
1117 if (!queryObject)
1118 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001119 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001120 }
1121
1122 // check for type mismatch
1123 if (queryObject->getType() != target)
1124 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001125 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001126 }
1127
1128 // set query as active for specified target
1129 mState.activeQuery[qType].set(queryObject);
1130
1131 // begin query
1132 queryObject->begin();
1133}
1134
1135void Context::endQuery(GLenum target)
1136{
1137 QueryType qType;
1138
1139 switch (target)
1140 {
1141 case GL_ANY_SAMPLES_PASSED_EXT:
1142 qType = QUERY_ANY_SAMPLES_PASSED;
1143 break;
1144 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1145 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1146 break;
1147 default:
1148 ASSERT(false);
1149 return;
1150 }
1151
1152 Query *queryObject = mState.activeQuery[qType].get();
1153
1154 if (queryObject == NULL)
1155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001156 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001157 }
1158
1159 queryObject->end();
1160
1161 mState.activeQuery[qType].set(NULL);
1162}
1163
1164void Context::setFramebufferZero(Framebuffer *buffer)
1165{
1166 delete mFramebufferMap[0];
1167 mFramebufferMap[0] = buffer;
1168 if (mState.drawFramebuffer == 0)
1169 {
1170 mBoundDrawFramebuffer = buffer;
1171 }
1172}
1173
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001174void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001175{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001176 RenderbufferStorage *renderbuffer = NULL;
1177 switch (internalformat)
1178 {
1179 case GL_DEPTH_COMPONENT16:
1180 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1181 break;
1182 case GL_RGBA4:
1183 case GL_RGB5_A1:
1184 case GL_RGB565:
1185 case GL_RGB8_OES:
1186 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001187 case GL_SRGB8_ALPHA8:
1188 case GL_RGB10_A2:
1189 case GL_RG8:
1190 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001191 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1192 break;
1193 case GL_STENCIL_INDEX8:
1194 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1195 break;
1196 case GL_DEPTH24_STENCIL8_OES:
1197 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1198 break;
1199 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001200 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001201 UNREACHABLE(); return;
1202 }
1203
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1205 renderbufferObject->setStorage(renderbuffer);
1206}
1207
1208Framebuffer *Context::getFramebuffer(unsigned int handle)
1209{
1210 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1211
1212 if (framebuffer == mFramebufferMap.end())
1213 {
1214 return NULL;
1215 }
1216 else
1217 {
1218 return framebuffer->second;
1219 }
1220}
1221
1222Fence *Context::getFence(unsigned int handle)
1223{
1224 FenceMap::iterator fence = mFenceMap.find(handle);
1225
1226 if (fence == mFenceMap.end())
1227 {
1228 return NULL;
1229 }
1230 else
1231 {
1232 return fence->second;
1233 }
1234}
1235
1236Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1237{
1238 QueryMap::iterator query = mQueryMap.find(handle);
1239
1240 if (query == mQueryMap.end())
1241 {
1242 return NULL;
1243 }
1244 else
1245 {
1246 if (!query->second && create)
1247 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001248 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001249 query->second->addRef();
1250 }
1251 return query->second;
1252 }
1253}
1254
1255Buffer *Context::getArrayBuffer()
1256{
1257 return mState.arrayBuffer.get();
1258}
1259
1260Buffer *Context::getElementArrayBuffer()
1261{
1262 return mState.elementArrayBuffer.get();
1263}
1264
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001265ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001266{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001267 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001268}
1269
1270Texture2D *Context::getTexture2D()
1271{
1272 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1273}
1274
1275TextureCubeMap *Context::getTextureCubeMap()
1276{
1277 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1278}
1279
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001280Texture3D *Context::getTexture3D()
1281{
1282 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1283}
1284
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001285Buffer *Context::getGenericUniformBuffer()
1286{
1287 return mState.genericUniformBuffer.get();
1288}
1289
1290Buffer *Context::getGenericTransformFeedbackBuffer()
1291{
1292 return mState.genericTransformFeedbackBuffer.get();
1293}
1294
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001295Buffer *Context::getCopyReadBuffer()
1296{
1297 return mState.copyReadBuffer.get();
1298}
1299
1300Buffer *Context::getCopyWriteBuffer()
1301{
1302 return mState.copyWriteBuffer.get();
1303}
1304
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001305Buffer *Context::getPixelPackBuffer()
1306{
1307 return mState.pixelPackBuffer.get();
1308}
1309
1310Buffer *Context::getPixelUnpackBuffer()
1311{
1312 return mState.pixelUnpackBuffer.get();
1313}
1314
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001315Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1316{
1317 GLuint texid = mState.samplerTexture[type][sampler].id();
1318
1319 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1320 {
1321 switch (type)
1322 {
1323 default: UNREACHABLE();
1324 case TEXTURE_2D: return mTexture2DZero.get();
1325 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001326 case TEXTURE_3D: return mTexture3DZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327 }
1328 }
1329
1330 return mState.samplerTexture[type][sampler].get();
1331}
1332
1333bool Context::getBooleanv(GLenum pname, GLboolean *params)
1334{
1335 switch (pname)
1336 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001337 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1338 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1339 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001340 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001341 params[0] = mState.blend.colorMaskRed;
1342 params[1] = mState.blend.colorMaskGreen;
1343 params[2] = mState.blend.colorMaskBlue;
1344 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001345 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001346 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1347 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1348 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1349 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001350 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001351 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1352 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1353 case GL_BLEND: *params = mState.blend.blend; break;
1354 case GL_DITHER: *params = mState.blend.dither; break;
1355 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001356 default:
1357 return false;
1358 }
1359
1360 return true;
1361}
1362
1363bool Context::getFloatv(GLenum pname, GLfloat *params)
1364{
1365 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1366 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1367 // GetIntegerv as its native query function. As it would require conversion in any
1368 // case, this should make no difference to the calling application.
1369 switch (pname)
1370 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001371 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1372 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1373 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1374 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1375 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376 case GL_ALIASED_LINE_WIDTH_RANGE:
1377 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1378 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1379 break;
1380 case GL_ALIASED_POINT_SIZE_RANGE:
1381 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1382 params[1] = getMaximumPointSize();
1383 break;
1384 case GL_DEPTH_RANGE:
1385 params[0] = mState.zNear;
1386 params[1] = mState.zFar;
1387 break;
1388 case GL_COLOR_CLEAR_VALUE:
1389 params[0] = mState.colorClearValue.red;
1390 params[1] = mState.colorClearValue.green;
1391 params[2] = mState.colorClearValue.blue;
1392 params[3] = mState.colorClearValue.alpha;
1393 break;
1394 case GL_BLEND_COLOR:
1395 params[0] = mState.blendColor.red;
1396 params[1] = mState.blendColor.green;
1397 params[2] = mState.blendColor.blue;
1398 params[3] = mState.blendColor.alpha;
1399 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001400 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1401 if (!supportsTextureFilterAnisotropy())
1402 {
1403 return false;
1404 }
1405 *params = mMaxTextureAnisotropy;
1406 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407 default:
1408 return false;
1409 }
1410
1411 return true;
1412}
1413
1414bool Context::getIntegerv(GLenum pname, GLint *params)
1415{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001416 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1417 {
1418 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1419
1420 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1421 {
1422 // return true to stop further operation in the parent call
1423 return gl::error(GL_INVALID_OPERATION, true);
1424 }
1425
1426 Framebuffer *framebuffer = getDrawFramebuffer();
1427
1428 *params = framebuffer->getDrawBufferState(colorAttachment);
1429 return true;
1430 }
1431
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1433 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1434 // GetIntegerv as its native query function. As it would require conversion in any
1435 // case, this should make no difference to the calling application. You may find it in
1436 // Context::getFloatv.
1437 switch (pname)
1438 {
1439 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001440 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001441 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1442 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001443 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001444 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001445 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001446 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001447 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001448 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1450 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1451 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1452 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1453 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1454 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1455 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1456 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1457 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1458 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1459 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1460 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1461 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1462 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1463 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001464 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001465 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001466 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1467 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001468 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001469 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1470 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1471 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1472 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1473 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1474 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1475 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1476 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1477 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1478 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1479 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1480 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1481 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1482 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1483 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1484 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001485 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1486 case GL_SUBPIXEL_BITS: *params = 4; break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001487 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001489 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1491 params[0] = mNumCompressedTextureFormats;
1492 break;
1493 case GL_MAX_SAMPLES_ANGLE:
1494 {
1495 GLsizei maxSamples = getMaxSupportedSamples();
1496 if (maxSamples != 0)
1497 {
1498 *params = maxSamples;
1499 }
1500 else
1501 {
1502 return false;
1503 }
1504
1505 break;
1506 }
1507 case GL_SAMPLE_BUFFERS:
1508 case GL_SAMPLES:
1509 {
1510 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1511 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1512 {
1513 switch (pname)
1514 {
1515 case GL_SAMPLE_BUFFERS:
1516 if (framebuffer->getSamples() != 0)
1517 {
1518 *params = 1;
1519 }
1520 else
1521 {
1522 *params = 0;
1523 }
1524 break;
1525 case GL_SAMPLES:
1526 *params = framebuffer->getSamples();
1527 break;
1528 }
1529 }
1530 else
1531 {
1532 *params = 0;
1533 }
1534 }
1535 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001536 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1537 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1538 {
1539 GLenum format, type;
1540 if (getCurrentReadFormatType(&format, &type))
1541 {
1542 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1543 *params = format;
1544 else
1545 *params = type;
1546 }
1547 }
1548 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001549 case GL_MAX_VIEWPORT_DIMS:
1550 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001551 params[0] = mMaxViewportDimension;
1552 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001553 }
1554 break;
1555 case GL_COMPRESSED_TEXTURE_FORMATS:
1556 {
1557 if (supportsDXT1Textures())
1558 {
1559 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1560 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1561 }
1562 if (supportsDXT3Textures())
1563 {
1564 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1565 }
1566 if (supportsDXT5Textures())
1567 {
1568 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1569 }
1570 }
1571 break;
1572 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001573 params[0] = mState.viewport.x;
1574 params[1] = mState.viewport.y;
1575 params[2] = mState.viewport.width;
1576 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001577 break;
1578 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001579 params[0] = mState.scissor.x;
1580 params[1] = mState.scissor.y;
1581 params[2] = mState.scissor.width;
1582 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001583 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001584 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1585 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001586 case GL_RED_BITS:
1587 case GL_GREEN_BITS:
1588 case GL_BLUE_BITS:
1589 case GL_ALPHA_BITS:
1590 {
1591 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001592 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001593
1594 if (colorbuffer)
1595 {
1596 switch (pname)
1597 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001598 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1599 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1600 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1601 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001602 }
1603 }
1604 else
1605 {
1606 *params = 0;
1607 }
1608 }
1609 break;
1610 case GL_DEPTH_BITS:
1611 {
1612 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1613 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1614
1615 if (depthbuffer)
1616 {
1617 *params = depthbuffer->getDepthSize();
1618 }
1619 else
1620 {
1621 *params = 0;
1622 }
1623 }
1624 break;
1625 case GL_STENCIL_BITS:
1626 {
1627 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1628 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1629
1630 if (stencilbuffer)
1631 {
1632 *params = stencilbuffer->getStencilSize();
1633 }
1634 else
1635 {
1636 *params = 0;
1637 }
1638 }
1639 break;
1640 case GL_TEXTURE_BINDING_2D:
1641 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001642 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001644 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001645 return false;
1646 }
1647
1648 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1649 }
1650 break;
1651 case GL_TEXTURE_BINDING_CUBE_MAP:
1652 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001653 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001654 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001655 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001656 return false;
1657 }
1658
1659 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1660 }
1661 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001662 case GL_TEXTURE_BINDING_3D:
1663 {
1664 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1665 {
1666 gl::error(GL_INVALID_OPERATION);
1667 return false;
1668 }
1669
1670 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1671 }
1672 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001673 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1674 *params = mResetStrategy;
1675 break;
1676 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1677 *params = 1;
1678 break;
1679 case GL_PROGRAM_BINARY_FORMATS_OES:
1680 *params = GL_PROGRAM_BINARY_ANGLE;
1681 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001682 case GL_UNIFORM_BUFFER_BINDING:
1683 *params = mState.genericUniformBuffer.id();
1684 break;
1685 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1686 *params = mState.genericTransformFeedbackBuffer.id();
1687 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001688 case GL_COPY_READ_BUFFER_BINDING:
1689 *params = mState.copyReadBuffer.id();
1690 break;
1691 case GL_COPY_WRITE_BUFFER_BINDING:
1692 *params = mState.copyWriteBuffer.id();
1693 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001694 case GL_PIXEL_PACK_BUFFER_BINDING:
1695 *params = mState.pixelPackBuffer.id();
1696 break;
1697 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1698 *params = mState.pixelUnpackBuffer.id();
1699 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001700 default:
1701 return false;
1702 }
1703
1704 return true;
1705}
1706
1707bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1708{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001709 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1710 {
1711 *type = GL_INT;
1712 *numParams = 1;
1713 return true;
1714 }
1715
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001716 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1717 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1718 // to the fact that it is stored internally as a float, and so would require conversion
1719 // if returned from Context::getIntegerv. Since this conversion is already implemented
1720 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1721 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1722 // application.
1723 switch (pname)
1724 {
1725 case GL_COMPRESSED_TEXTURE_FORMATS:
1726 {
1727 *type = GL_INT;
1728 *numParams = mNumCompressedTextureFormats;
1729 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001730 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 case GL_SHADER_BINARY_FORMATS:
1732 {
1733 *type = GL_INT;
1734 *numParams = 0;
1735 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001736 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 case GL_MAX_VERTEX_ATTRIBS:
1738 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1739 case GL_MAX_VARYING_VECTORS:
1740 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1741 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1742 case GL_MAX_TEXTURE_IMAGE_UNITS:
1743 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1744 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001745 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001746 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 case GL_NUM_SHADER_BINARY_FORMATS:
1748 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1749 case GL_ARRAY_BUFFER_BINDING:
1750 case GL_FRAMEBUFFER_BINDING:
1751 case GL_RENDERBUFFER_BINDING:
1752 case GL_CURRENT_PROGRAM:
1753 case GL_PACK_ALIGNMENT:
1754 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1755 case GL_UNPACK_ALIGNMENT:
1756 case GL_GENERATE_MIPMAP_HINT:
1757 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1758 case GL_RED_BITS:
1759 case GL_GREEN_BITS:
1760 case GL_BLUE_BITS:
1761 case GL_ALPHA_BITS:
1762 case GL_DEPTH_BITS:
1763 case GL_STENCIL_BITS:
1764 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1765 case GL_CULL_FACE_MODE:
1766 case GL_FRONT_FACE:
1767 case GL_ACTIVE_TEXTURE:
1768 case GL_STENCIL_FUNC:
1769 case GL_STENCIL_VALUE_MASK:
1770 case GL_STENCIL_REF:
1771 case GL_STENCIL_FAIL:
1772 case GL_STENCIL_PASS_DEPTH_FAIL:
1773 case GL_STENCIL_PASS_DEPTH_PASS:
1774 case GL_STENCIL_BACK_FUNC:
1775 case GL_STENCIL_BACK_VALUE_MASK:
1776 case GL_STENCIL_BACK_REF:
1777 case GL_STENCIL_BACK_FAIL:
1778 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1779 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1780 case GL_DEPTH_FUNC:
1781 case GL_BLEND_SRC_RGB:
1782 case GL_BLEND_SRC_ALPHA:
1783 case GL_BLEND_DST_RGB:
1784 case GL_BLEND_DST_ALPHA:
1785 case GL_BLEND_EQUATION_RGB:
1786 case GL_BLEND_EQUATION_ALPHA:
1787 case GL_STENCIL_WRITEMASK:
1788 case GL_STENCIL_BACK_WRITEMASK:
1789 case GL_STENCIL_CLEAR_VALUE:
1790 case GL_SUBPIXEL_BITS:
1791 case GL_MAX_TEXTURE_SIZE:
1792 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1793 case GL_SAMPLE_BUFFERS:
1794 case GL_SAMPLES:
1795 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1796 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1797 case GL_TEXTURE_BINDING_2D:
1798 case GL_TEXTURE_BINDING_CUBE_MAP:
1799 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1800 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1801 case GL_PROGRAM_BINARY_FORMATS_OES:
1802 {
1803 *type = GL_INT;
1804 *numParams = 1;
1805 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001806 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001807 case GL_MAX_SAMPLES_ANGLE:
1808 {
1809 if (getMaxSupportedSamples() != 0)
1810 {
1811 *type = GL_INT;
1812 *numParams = 1;
1813 }
1814 else
1815 {
1816 return false;
1817 }
1818 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001819 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 case GL_MAX_VIEWPORT_DIMS:
1821 {
1822 *type = GL_INT;
1823 *numParams = 2;
1824 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001825 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001826 case GL_VIEWPORT:
1827 case GL_SCISSOR_BOX:
1828 {
1829 *type = GL_INT;
1830 *numParams = 4;
1831 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001832 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 case GL_SHADER_COMPILER:
1834 case GL_SAMPLE_COVERAGE_INVERT:
1835 case GL_DEPTH_WRITEMASK:
1836 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1837 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1838 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1839 case GL_SAMPLE_COVERAGE:
1840 case GL_SCISSOR_TEST:
1841 case GL_STENCIL_TEST:
1842 case GL_DEPTH_TEST:
1843 case GL_BLEND:
1844 case GL_DITHER:
1845 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1846 {
1847 *type = GL_BOOL;
1848 *numParams = 1;
1849 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001850 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851 case GL_COLOR_WRITEMASK:
1852 {
1853 *type = GL_BOOL;
1854 *numParams = 4;
1855 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001856 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857 case GL_POLYGON_OFFSET_FACTOR:
1858 case GL_POLYGON_OFFSET_UNITS:
1859 case GL_SAMPLE_COVERAGE_VALUE:
1860 case GL_DEPTH_CLEAR_VALUE:
1861 case GL_LINE_WIDTH:
1862 {
1863 *type = GL_FLOAT;
1864 *numParams = 1;
1865 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001866 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001867 case GL_ALIASED_LINE_WIDTH_RANGE:
1868 case GL_ALIASED_POINT_SIZE_RANGE:
1869 case GL_DEPTH_RANGE:
1870 {
1871 *type = GL_FLOAT;
1872 *numParams = 2;
1873 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001874 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 case GL_COLOR_CLEAR_VALUE:
1876 case GL_BLEND_COLOR:
1877 {
1878 *type = GL_FLOAT;
1879 *numParams = 4;
1880 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001881 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001882 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1883 if (!supportsTextureFilterAnisotropy())
1884 {
1885 return false;
1886 }
1887 *type = GL_FLOAT;
1888 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001889 return true;
1890 }
1891
1892 if (mClientVersion < 3)
1893 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894 return false;
1895 }
1896
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001897 // Check for ES3.0+ parameter names
1898 switch (pname)
1899 {
1900 case GL_UNIFORM_BUFFER_BINDING:
1901 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001902 case GL_COPY_READ_BUFFER_BINDING:
1903 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001904 case GL_PIXEL_PACK_BUFFER_BINDING:
1905 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001906 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001907 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001908 {
1909 *type = GL_INT;
1910 *numParams = 1;
1911 }
1912 return true;
1913 }
1914
1915 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916}
1917
1918// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001919// scissor rectangle to the renderer
1920bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001921{
1922 Framebuffer *framebufferObject = getDrawFramebuffer();
1923
1924 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1925 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001926 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927 }
1928
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001929 mRenderer->applyRenderTarget(framebufferObject);
1930
daniel@transgaming.com12985182012-12-20 20:56:31 +00001931 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001932 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001933 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001934 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 }
1936
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001937 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001938
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001939 return true;
1940}
1941
1942// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1943void Context::applyState(GLenum drawMode)
1944{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001945 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1946 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001947
1948 unsigned int mask = 0;
1949 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001950 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001951 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001953 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001954 float threshold = 0.5f;
1955
1956 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001958 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001960 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001962 threshold += 1.0f;
1963 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001964 }
1965 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001967
1968 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001970 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001973 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001975 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001977 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
1978
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001979 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00001980 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981}
1982
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983// Applies the shaders and shader constants to the Direct3D 9 device
1984void Context::applyShaders()
1985{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001986 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987
daniel@transgaming.come4991412012-12-20 20:55:34 +00001988 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00001989
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001990 programBinary->applyUniforms();
1991}
1992
1993// Applies the textures and sampler states to the Direct3D 9 device
1994void Context::applyTextures()
1995{
1996 applyTextures(SAMPLER_PIXEL);
1997
1998 if (mSupportsVertexTexture)
1999 {
2000 applyTextures(SAMPLER_VERTEX);
2001 }
2002}
2003
2004// For each Direct3D 9 sampler of either the pixel or vertex stage,
2005// looks up the corresponding OpenGL texture image unit and texture type,
2006// and sets the texture and its addressing/filtering state (or NULL when inactive).
2007void Context::applyTextures(SamplerType type)
2008{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002009 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002011 // Range of Direct3D samplers of given sampler type
2012 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 int samplerRange = programBinary->getUsedSamplerRange(type);
2014
2015 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2016 {
2017 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018
2019 if (textureUnit != -1)
2020 {
2021 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002024 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002026 SamplerState samplerState;
2027 texture->getSamplerState(&samplerState);
2028 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002030 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002031
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032 texture->resetDirty();
2033 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002034 else
2035 {
2036 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2037 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002038 }
2039 else
2040 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002041 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 }
2043 }
2044
2045 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2046 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002047 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002048 }
2049}
2050
2051void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2052 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2053{
2054 Framebuffer *framebuffer = getReadFramebuffer();
2055
2056 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002058 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059 }
2060
2061 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2062 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002063 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064 }
2065
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002066 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 // sized query sanity check
2068 if (bufSize)
2069 {
2070 int requiredSize = outputPitch * height;
2071 if (requiredSize > *bufSize)
2072 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002073 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 }
2075 }
2076
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002077 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078}
2079
2080void Context::clear(GLbitfield mask)
2081{
2082 Framebuffer *framebufferObject = getDrawFramebuffer();
2083
2084 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2085 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002086 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 }
2088
2089 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002090 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002091
2092 if (mask & GL_COLOR_BUFFER_BIT)
2093 {
2094 mask &= ~GL_COLOR_BUFFER_BIT;
2095
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002096 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002097 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002098 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 }
2100 }
2101
2102 if (mask & GL_DEPTH_BUFFER_BIT)
2103 {
2104 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002105 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002107 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002108 }
2109 }
2110
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002111 if (mask & GL_STENCIL_BUFFER_BIT)
2112 {
2113 mask &= ~GL_STENCIL_BUFFER_BIT;
2114 if (framebufferObject->getStencilbufferType() != GL_NONE)
2115 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002116 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002117 if (!depthStencil)
2118 {
2119 ERR("Depth stencil pointer unexpectedly null.");
2120 return;
2121 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002122
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002123 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002124 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002125 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002126 }
2127 }
2128 }
2129
2130 if (mask != 0)
2131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002132 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133 }
2134
daniel@transgaming.com12985182012-12-20 20:56:31 +00002135 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136 {
2137 return;
2138 }
2139
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002140 ClearParameters clearParams;
2141 clearParams.mask = finalMask;
2142 clearParams.colorClearValue = mState.colorClearValue;
2143 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2144 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2145 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2146 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2147 clearParams.depthClearValue = mState.depthClearValue;
2148 clearParams.stencilClearValue = mState.stencilClearValue;
2149 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002150
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002151 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152}
2153
2154void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2155{
2156 if (!mState.currentProgram)
2157 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002158 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 }
2160
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002161 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162 {
2163 return;
2164 }
2165
daniel@transgaming.com12985182012-12-20 20:56:31 +00002166 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 {
2168 return;
2169 }
2170
2171 applyState(mode);
2172
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002173 ProgramBinary *programBinary = getCurrentProgramBinary();
2174
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002175 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 if (err != GL_NO_ERROR)
2177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002178 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002179 }
2180
2181 applyShaders();
2182 applyTextures();
2183
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002184 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002186 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002187 }
2188
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002189 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002190 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002191 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 }
2193}
2194
2195void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2196{
2197 if (!mState.currentProgram)
2198 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002199 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200 }
2201
2202 if (!indices && !mState.elementArrayBuffer)
2203 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002204 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002205 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002206
2207 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 {
2209 return;
2210 }
2211
daniel@transgaming.com12985182012-12-20 20:56:31 +00002212 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002213 {
2214 return;
2215 }
2216
2217 applyState(mode);
2218
daniel@transgaming.com31240482012-11-28 21:06:41 +00002219 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002220 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221 if (err != GL_NO_ERROR)
2222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002223 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002224 }
2225
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002226 ProgramBinary *programBinary = getCurrentProgramBinary();
2227
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002229 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230 if (err != GL_NO_ERROR)
2231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002232 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002233 }
2234
2235 applyShaders();
2236 applyTextures();
2237
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002238 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002240 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002241 }
2242
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002243 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002244 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002245 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 }
2247}
2248
2249// Implements glFlush when block is false, glFinish when block is true
2250void Context::sync(bool block)
2251{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002252 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253}
2254
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002255void Context::recordInvalidEnum()
2256{
2257 mInvalidEnum = true;
2258}
2259
2260void Context::recordInvalidValue()
2261{
2262 mInvalidValue = true;
2263}
2264
2265void Context::recordInvalidOperation()
2266{
2267 mInvalidOperation = true;
2268}
2269
2270void Context::recordOutOfMemory()
2271{
2272 mOutOfMemory = true;
2273}
2274
2275void Context::recordInvalidFramebufferOperation()
2276{
2277 mInvalidFramebufferOperation = true;
2278}
2279
2280// Get one of the recorded errors and clear its flag, if any.
2281// [OpenGL ES 2.0.24] section 2.5 page 13.
2282GLenum Context::getError()
2283{
2284 if (mInvalidEnum)
2285 {
2286 mInvalidEnum = false;
2287
2288 return GL_INVALID_ENUM;
2289 }
2290
2291 if (mInvalidValue)
2292 {
2293 mInvalidValue = false;
2294
2295 return GL_INVALID_VALUE;
2296 }
2297
2298 if (mInvalidOperation)
2299 {
2300 mInvalidOperation = false;
2301
2302 return GL_INVALID_OPERATION;
2303 }
2304
2305 if (mOutOfMemory)
2306 {
2307 mOutOfMemory = false;
2308
2309 return GL_OUT_OF_MEMORY;
2310 }
2311
2312 if (mInvalidFramebufferOperation)
2313 {
2314 mInvalidFramebufferOperation = false;
2315
2316 return GL_INVALID_FRAMEBUFFER_OPERATION;
2317 }
2318
2319 return GL_NO_ERROR;
2320}
2321
2322GLenum Context::getResetStatus()
2323{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002324 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002326 // mResetStatus will be set by the markContextLost callback
2327 // in the case a notification is sent
2328 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 }
2330
2331 GLenum status = mResetStatus;
2332
2333 if (mResetStatus != GL_NO_ERROR)
2334 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002335 ASSERT(mContextLost);
2336
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002337 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338 {
2339 mResetStatus = GL_NO_ERROR;
2340 }
2341 }
2342
2343 return status;
2344}
2345
2346bool Context::isResetNotificationEnabled()
2347{
2348 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2349}
2350
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002351int Context::getClientVersion() const
2352{
2353 return mClientVersion;
2354}
2355
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002356int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002358 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359}
2360
2361float Context::getMaximumPointSize() const
2362{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002363 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364}
2365
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366unsigned int Context::getMaximumCombinedTextureImageUnits() const
2367{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002368 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002369}
2370
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002371unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2372{
2373 return mRenderer->getMaxVertexShaderUniformBuffers() +
2374 mRenderer->getMaxFragmentShaderUniformBuffers();
2375}
2376
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377int Context::getMaxSupportedSamples() const
2378{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002379 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380}
2381
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002382unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2383{
2384 return mRenderer->getMaxTransformFeedbackBuffers();
2385}
2386
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002387unsigned int Context::getMaximumRenderTargets() const
2388{
2389 return mRenderer->getMaxRenderTargets();
2390}
2391
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392bool Context::supportsEventQueries() const
2393{
2394 return mSupportsEventQueries;
2395}
2396
2397bool Context::supportsOcclusionQueries() const
2398{
2399 return mSupportsOcclusionQueries;
2400}
2401
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002402bool Context::supportsBGRATextures() const
2403{
2404 return mSupportsBGRATextures;
2405}
2406
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407bool Context::supportsDXT1Textures() const
2408{
2409 return mSupportsDXT1Textures;
2410}
2411
2412bool Context::supportsDXT3Textures() const
2413{
2414 return mSupportsDXT3Textures;
2415}
2416
2417bool Context::supportsDXT5Textures() const
2418{
2419 return mSupportsDXT5Textures;
2420}
2421
2422bool Context::supportsFloat32Textures() const
2423{
2424 return mSupportsFloat32Textures;
2425}
2426
2427bool Context::supportsFloat32LinearFilter() const
2428{
2429 return mSupportsFloat32LinearFilter;
2430}
2431
2432bool Context::supportsFloat32RenderableTextures() const
2433{
2434 return mSupportsFloat32RenderableTextures;
2435}
2436
2437bool Context::supportsFloat16Textures() const
2438{
2439 return mSupportsFloat16Textures;
2440}
2441
2442bool Context::supportsFloat16LinearFilter() const
2443{
2444 return mSupportsFloat16LinearFilter;
2445}
2446
2447bool Context::supportsFloat16RenderableTextures() const
2448{
2449 return mSupportsFloat16RenderableTextures;
2450}
2451
2452int Context::getMaximumRenderbufferDimension() const
2453{
2454 return mMaxRenderbufferDimension;
2455}
2456
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002457int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002459 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460}
2461
2462int Context::getMaximumCubeTextureDimension() const
2463{
2464 return mMaxCubeTextureDimension;
2465}
2466
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002467int Context::getMaximum3DTextureDimension() const
2468{
2469 return mMax3DTextureDimension;
2470}
2471
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472int Context::getMaximumTextureLevel() const
2473{
2474 return mMaxTextureLevel;
2475}
2476
2477bool Context::supportsLuminanceTextures() const
2478{
2479 return mSupportsLuminanceTextures;
2480}
2481
2482bool Context::supportsLuminanceAlphaTextures() const
2483{
2484 return mSupportsLuminanceAlphaTextures;
2485}
2486
2487bool Context::supportsDepthTextures() const
2488{
2489 return mSupportsDepthTextures;
2490}
2491
2492bool Context::supports32bitIndices() const
2493{
2494 return mSupports32bitIndices;
2495}
2496
2497bool Context::supportsNonPower2Texture() const
2498{
2499 return mSupportsNonPower2Texture;
2500}
2501
2502bool Context::supportsInstancing() const
2503{
2504 return mSupportsInstancing;
2505}
2506
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002507bool Context::supportsTextureFilterAnisotropy() const
2508{
2509 return mSupportsTextureFilterAnisotropy;
2510}
2511
2512float Context::getTextureMaxAnisotropy() const
2513{
2514 return mMaxTextureAnisotropy;
2515}
2516
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002517bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2518{
2519 Framebuffer *framebuffer = getReadFramebuffer();
2520 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2521 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002522 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002523 }
2524
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002525 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002526 if (!renderbuffer)
2527 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002528 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002529 }
2530
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002531 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2532 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002533
2534 return true;
2535}
2536
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002537void Context::detachBuffer(GLuint buffer)
2538{
2539 // [OpenGL ES 2.0.24] section 2.9 page 22:
2540 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2541 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2542
2543 if (mState.arrayBuffer.id() == buffer)
2544 {
2545 mState.arrayBuffer.set(NULL);
2546 }
2547
2548 if (mState.elementArrayBuffer.id() == buffer)
2549 {
2550 mState.elementArrayBuffer.set(NULL);
2551 }
2552
2553 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2554 {
2555 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2556 {
2557 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2558 }
2559 }
2560}
2561
2562void Context::detachTexture(GLuint texture)
2563{
2564 // [OpenGL ES 2.0.24] section 3.8 page 84:
2565 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2566 // rebound to texture object zero
2567
2568 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2569 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002570 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571 {
2572 if (mState.samplerTexture[type][sampler].id() == texture)
2573 {
2574 mState.samplerTexture[type][sampler].set(NULL);
2575 }
2576 }
2577 }
2578
2579 // [OpenGL ES 2.0.24] section 4.4 page 112:
2580 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2581 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2582 // image was attached in the currently bound framebuffer.
2583
2584 Framebuffer *readFramebuffer = getReadFramebuffer();
2585 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2586
2587 if (readFramebuffer)
2588 {
2589 readFramebuffer->detachTexture(texture);
2590 }
2591
2592 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2593 {
2594 drawFramebuffer->detachTexture(texture);
2595 }
2596}
2597
2598void Context::detachFramebuffer(GLuint framebuffer)
2599{
2600 // [OpenGL ES 2.0.24] section 4.4 page 107:
2601 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2602 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2603
2604 if (mState.readFramebuffer == framebuffer)
2605 {
2606 bindReadFramebuffer(0);
2607 }
2608
2609 if (mState.drawFramebuffer == framebuffer)
2610 {
2611 bindDrawFramebuffer(0);
2612 }
2613}
2614
2615void Context::detachRenderbuffer(GLuint renderbuffer)
2616{
2617 // [OpenGL ES 2.0.24] section 4.4 page 109:
2618 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2619 // had been executed with the target RENDERBUFFER and name of zero.
2620
2621 if (mState.renderbuffer.id() == renderbuffer)
2622 {
2623 bindRenderbuffer(0);
2624 }
2625
2626 // [OpenGL ES 2.0.24] section 4.4 page 111:
2627 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2628 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2629 // point to which this image was attached in the currently bound framebuffer.
2630
2631 Framebuffer *readFramebuffer = getReadFramebuffer();
2632 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2633
2634 if (readFramebuffer)
2635 {
2636 readFramebuffer->detachRenderbuffer(renderbuffer);
2637 }
2638
2639 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2640 {
2641 drawFramebuffer->detachRenderbuffer(renderbuffer);
2642 }
2643}
2644
2645Texture *Context::getIncompleteTexture(TextureType type)
2646{
2647 Texture *t = mIncompleteTextures[type].get();
2648
2649 if (t == NULL)
2650 {
2651 static const GLubyte color[] = { 0, 0, 0, 255 };
2652
2653 switch (type)
2654 {
2655 default:
2656 UNREACHABLE();
2657 // default falls through to TEXTURE_2D
2658
2659 case TEXTURE_2D:
2660 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002661 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002662 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2663 t = incomplete2d;
2664 }
2665 break;
2666
2667 case TEXTURE_CUBE:
2668 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002669 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670
2671 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2672 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2673 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2674 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2675 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2676 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2677
2678 t = incompleteCube;
2679 }
2680 break;
2681 }
2682
2683 mIncompleteTextures[type].set(t);
2684 }
2685
2686 return t;
2687}
2688
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002689bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002691 if (drawMode == GL_POINTS)
2692 {
2693 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2694 // which affects varying interpolation. Since the value of gl_PointSize is
2695 // undefined when not written, just skip drawing to avoid unexpected results.
2696 if (!getCurrentProgramBinary()->usesPointSize())
2697 {
2698 // This is stictly speaking not an error, but developers should be
2699 // notified of risking undefined behavior.
2700 ERR("Point rendering without writing to gl_PointSize.");
2701
2702 return true;
2703 }
2704 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002705 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002706 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002707 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002708 {
2709 return true;
2710 }
2711 }
2712
2713 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714}
2715
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002716void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717{
2718 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2719
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002720 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2721 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2722 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2723 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2724 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002725 mState.vertexAttribute[index].mPureInteger = false;
2726}
2727
2728void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2729{
2730 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2731
2732 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2733 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2734 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2735 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2736 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2737 mState.vertexAttribute[index].mPureInteger = true;
2738}
2739
2740void Context::setVertexAttribi(GLuint index, const GLint values[4])
2741{
2742 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2743
2744 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2745 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2746 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2747 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2748 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2749 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750}
2751
2752void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2753{
2754 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2755
2756 mState.vertexAttribute[index].mDivisor = divisor;
2757}
2758
2759// keep list sorted in following order
2760// OES extensions
2761// EXT extensions
2762// Vendor extensions
2763void Context::initExtensionString()
2764{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002765 std::string extensionString = "";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766
2767 // OES extensions
2768 if (supports32bitIndices())
2769 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002770 extensionString += "GL_OES_element_index_uint ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002771 }
2772
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002773 extensionString += "GL_OES_packed_depth_stencil ";
2774 extensionString += "GL_OES_get_program_binary ";
2775 extensionString += "GL_OES_rgb8_rgba8 ";
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002776 if (mRenderer->getDerivativeInstructionSupport())
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002777 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002778 extensionString += "GL_OES_standard_derivatives ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002779 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780
2781 if (supportsFloat16Textures())
2782 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002783 extensionString += "GL_OES_texture_half_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 }
2785 if (supportsFloat16LinearFilter())
2786 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002787 extensionString += "GL_OES_texture_half_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 }
2789 if (supportsFloat32Textures())
2790 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002791 extensionString += "GL_OES_texture_float ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002792 }
2793 if (supportsFloat32LinearFilter())
2794 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002795 extensionString += "GL_OES_texture_float_linear ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002796 }
2797
2798 if (supportsNonPower2Texture())
2799 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002800 extensionString += "GL_OES_texture_npot ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802
2803 // Multi-vendor (EXT) extensions
2804 if (supportsOcclusionQueries())
2805 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002806 extensionString += "GL_EXT_occlusion_query_boolean ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 }
2808
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002809 extensionString += "GL_EXT_read_format_bgra ";
2810 extensionString += "GL_EXT_robustness ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002811
2812 if (supportsDXT1Textures())
2813 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002814 extensionString += "GL_EXT_texture_compression_dxt1 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815 }
2816
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002817 if (supportsTextureFilterAnisotropy())
2818 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002819 extensionString += "GL_EXT_texture_filter_anisotropic ";
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002820 }
2821
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002822 if (supportsBGRATextures())
2823 {
2824 extensionString += "GL_EXT_texture_format_BGRA8888 ";
2825 }
2826
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00002827 if (mRenderer->getMaxRenderTargets() > 1)
2828 {
2829 extensionString += "GL_EXT_draw_buffers ";
2830 }
2831
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002832 extensionString += "GL_EXT_texture_storage ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002833
2834 // ANGLE-specific extensions
2835 if (supportsDepthTextures())
2836 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002837 extensionString += "GL_ANGLE_depth_texture ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838 }
2839
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002840 extensionString += "GL_ANGLE_framebuffer_blit ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002841 if (getMaxSupportedSamples() != 0)
2842 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002843 extensionString += "GL_ANGLE_framebuffer_multisample ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002844 }
2845
2846 if (supportsInstancing())
2847 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002848 extensionString += "GL_ANGLE_instanced_arrays ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 }
2850
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002851 extensionString += "GL_ANGLE_pack_reverse_row_order ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852
2853 if (supportsDXT3Textures())
2854 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002855 extensionString += "GL_ANGLE_texture_compression_dxt3 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856 }
2857 if (supportsDXT5Textures())
2858 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002859 extensionString += "GL_ANGLE_texture_compression_dxt5 ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002860 }
2861
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002862 extensionString += "GL_ANGLE_texture_usage ";
2863 extensionString += "GL_ANGLE_translated_shader_source ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002864
2865 // Other vendor-specific extensions
2866 if (supportsEventQueries())
2867 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002868 extensionString += "GL_NV_fence ";
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002871 std::string::size_type end = extensionString.find_last_not_of(' ');
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002872 if (end != std::string::npos)
2873 {
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002874 extensionString.resize(end+1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 }
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002876
2877 mExtensionString = makeStaticString(extensionString);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878}
2879
2880const char *Context::getExtensionString() const
2881{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002882 return mExtensionString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002883}
2884
2885void Context::initRendererString()
2886{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002887 std::ostringstream rendererString;
2888 rendererString << "ANGLE (";
2889 rendererString << mRenderer->getRendererDescription();
2890 rendererString << ")";
2891
2892 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002893}
2894
2895const char *Context::getRendererString() const
2896{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002897 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898}
2899
2900void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2901 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2902 GLbitfield mask)
2903{
2904 Framebuffer *readFramebuffer = getReadFramebuffer();
2905 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2906
2907 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2908 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2909 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002910 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 }
2912
2913 if (drawFramebuffer->getSamples() != 0)
2914 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002915 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002916 }
2917
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002918 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002919 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002920
2921 if (drawColorBuffer == NULL)
2922 {
2923 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2924 return gl::error(GL_INVALID_OPERATION);
2925 }
2926
2927 int readBufferWidth = readColorBuffer->getWidth();
2928 int readBufferHeight = readColorBuffer->getHeight();
2929 int drawBufferWidth = drawColorBuffer->getWidth();
2930 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002932 Rectangle sourceRect;
2933 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002934
2935 if (srcX0 < srcX1)
2936 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002937 sourceRect.x = srcX0;
2938 destRect.x = dstX0;
2939 sourceRect.width = srcX1 - srcX0;
2940 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 }
2942 else
2943 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002944 sourceRect.x = srcX1;
2945 destRect.x = dstX1;
2946 sourceRect.width = srcX0 - srcX1;
2947 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
2950 if (srcY0 < srcY1)
2951 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002952 sourceRect.height = srcY1 - srcY0;
2953 destRect.height = dstY1 - dstY0;
2954 sourceRect.y = srcY0;
2955 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002956 }
2957 else
2958 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002959 sourceRect.height = srcY0 - srcY1;
2960 destRect.height = dstY0 - srcY1;
2961 sourceRect.y = srcY1;
2962 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002963 }
2964
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002965 Rectangle sourceScissoredRect = sourceRect;
2966 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002967
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002968 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002970 // Only write to parts of the destination framebuffer which pass the scissor test.
2971 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002973 int xDiff = mState.scissor.x - destRect.x;
2974 destScissoredRect.x = mState.scissor.x;
2975 destScissoredRect.width -= xDiff;
2976 sourceScissoredRect.x += xDiff;
2977 sourceScissoredRect.width -= xDiff;
2978
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002979 }
2980
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002981 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002982 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002983 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
2984 destScissoredRect.width -= xDiff;
2985 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986 }
2987
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002988 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002989 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002990 int yDiff = mState.scissor.y - destRect.y;
2991 destScissoredRect.y = mState.scissor.y;
2992 destScissoredRect.height -= yDiff;
2993 sourceScissoredRect.y += yDiff;
2994 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002995 }
2996
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002997 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002999 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3000 destScissoredRect.height -= yDiff;
3001 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002 }
3003 }
3004
3005 bool blitRenderTarget = false;
3006 bool blitDepthStencil = false;
3007
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003008 Rectangle sourceTrimmedRect = sourceScissoredRect;
3009 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010
3011 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3012 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003013 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003014 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003015 int xDiff = 0 - sourceTrimmedRect.x;
3016 sourceTrimmedRect.x = 0;
3017 sourceTrimmedRect.width -= xDiff;
3018 destTrimmedRect.x += xDiff;
3019 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003020 }
3021
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003022 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003023 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003024 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3025 sourceTrimmedRect.width -= xDiff;
3026 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027 }
3028
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003029 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003030 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003031 int yDiff = 0 - sourceTrimmedRect.y;
3032 sourceTrimmedRect.y = 0;
3033 sourceTrimmedRect.height -= yDiff;
3034 destTrimmedRect.y += yDiff;
3035 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036 }
3037
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003038 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003040 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3041 sourceTrimmedRect.height -= yDiff;
3042 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043 }
3044
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003045 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003047 int xDiff = 0 - destTrimmedRect.x;
3048 destTrimmedRect.x = 0;
3049 destTrimmedRect.width -= xDiff;
3050 sourceTrimmedRect.x += xDiff;
3051 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003052 }
3053
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003054 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003055 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003056 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3057 destTrimmedRect.width -= xDiff;
3058 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003059 }
3060
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003061 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003063 int yDiff = 0 - destTrimmedRect.y;
3064 destTrimmedRect.y = 0;
3065 destTrimmedRect.height -= yDiff;
3066 sourceTrimmedRect.y += yDiff;
3067 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003070 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003071 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003072 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3073 destTrimmedRect.height -= yDiff;
3074 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075 }
3076
3077 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003078 if (sourceTrimmedRect.height < readBufferHeight ||
3079 sourceTrimmedRect.width < readBufferWidth ||
3080 destTrimmedRect.height < drawBufferHeight ||
3081 destTrimmedRect.width < drawBufferWidth ||
3082 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003083 {
3084 partialBufferCopy = true;
3085 }
3086
3087 if (mask & GL_COLOR_BUFFER_BIT)
3088 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003089 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3090 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3091 bool validDrawType = true;
3092 bool validDrawFormat = true;
3093
3094 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3095 {
3096 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3097 {
3098 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3099 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3100 {
3101 validDrawType = false;
3102 }
3103
3104 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3105 {
3106 validDrawFormat = false;
3107 }
3108 }
3109 }
3110
3111 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003112 {
3113 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003114 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003115 }
3116
3117 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3118 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003119 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003120 }
3121
3122 blitRenderTarget = true;
3123
3124 }
3125
3126 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3127 {
3128 Renderbuffer *readDSBuffer = NULL;
3129 Renderbuffer *drawDSBuffer = NULL;
3130
3131 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3132 // both a depth and stencil buffer, it will be the same buffer.
3133
3134 if (mask & GL_DEPTH_BUFFER_BIT)
3135 {
3136 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3137 {
3138 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003139 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003140 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003141 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003142 }
3143
3144 blitDepthStencil = true;
3145 readDSBuffer = readFramebuffer->getDepthbuffer();
3146 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3147 }
3148 }
3149
3150 if (mask & GL_STENCIL_BUFFER_BIT)
3151 {
3152 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3153 {
3154 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003155 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003156 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003157 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158 }
3159
3160 blitDepthStencil = true;
3161 readDSBuffer = readFramebuffer->getStencilbuffer();
3162 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3163 }
3164 }
3165
3166 if (partialBufferCopy)
3167 {
3168 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003169 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003170 }
3171
3172 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3173 (readDSBuffer && readDSBuffer->getSamples() != 0))
3174 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003175 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003176 }
3177 }
3178
3179 if (blitRenderTarget || blitDepthStencil)
3180 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003181 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182 }
3183}
3184
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185}
3186
3187extern "C"
3188{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003189gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003190{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003191 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003192}
3193
3194void glDestroyContext(gl::Context *context)
3195{
3196 delete context;
3197
3198 if (context == gl::getContext())
3199 {
3200 gl::makeCurrent(NULL, NULL, NULL);
3201 }
3202}
3203
3204void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3205{
3206 gl::makeCurrent(context, display, surface);
3207}
3208
3209gl::Context *glGetCurrentContext()
3210{
3211 return gl::getContext();
3212}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003213
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003214}