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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy5b3b3522010-10-27 18:57:51 -070029#include <ui/Rect.h>
30
Romain Guy85bf02f2010-06-22 13:11:24 -070031#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080032#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080033#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070034
35namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070036namespace uirenderer {
37
38///////////////////////////////////////////////////////////////////////////////
39// Defines
40///////////////////////////////////////////////////////////////////////////////
41
Romain Guy759ea802010-09-16 20:49:46 -070042#define RAD_TO_DEG (180.0f / 3.14159265f)
43#define MIN_ANGLE 0.001f
44
Romain Guydbc26d22010-10-11 17:58:29 -070045// TODO: This should be set in properties
46#define ALPHA_THRESHOLD (0x7f / PANEL_BIT_DEPTH)
47
Romain Guy9d5316e2010-06-24 19:30:36 -070048///////////////////////////////////////////////////////////////////////////////
49// Globals
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy889f8d12010-07-29 14:37:42 -070052/**
53 * Structure mapping Skia xfermodes to OpenGL blending factors.
54 */
55struct Blender {
56 SkXfermode::Mode mode;
57 GLenum src;
58 GLenum dst;
59}; // struct Blender
60
Romain Guy026c5e162010-06-28 17:12:22 -070061// In this array, the index of each Blender equals the value of the first
62// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
63static const Blender gBlends[] = {
Romain Guyb146b122010-12-15 17:06:45 -080064 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
65 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
66 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
67 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
68 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
69 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
70 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
71 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
72 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
75 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guy026c5e162010-06-28 17:12:22 -070076};
Romain Guye4d01122010-06-16 18:44:05 -070077
Romain Guy87a76572010-09-13 18:11:21 -070078// This array contains the swapped version of each SkXfermode. For instance
79// this array's SrcOver blending mode is actually DstOver. You can refer to
80// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070081static const Blender gBlendsSwap[] = {
Romain Guyb146b122010-12-15 17:06:45 -080082 { SkXfermode::kClear_Mode, GL_ZERO, GL_ZERO },
83 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
84 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
85 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
86 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
88 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
89 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
92 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
93 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }
Romain Guyf607bdc2010-09-10 19:20:06 -070094};
95
Romain Guy889f8d12010-07-29 14:37:42 -070096static const GLenum gTextureUnits[] = {
Romain Guyb146b122010-12-15 17:06:45 -080097 GL_TEXTURE0,
98 GL_TEXTURE1,
99 GL_TEXTURE2
Romain Guyd27977d2010-07-14 19:18:51 -0700100};
101
Romain Guyf6a11b82010-06-23 17:47:49 -0700102///////////////////////////////////////////////////////////////////////////////
103// Constructors/destructor
104///////////////////////////////////////////////////////////////////////////////
105
Romain Guyfb8b7632010-08-23 21:05:08 -0700106OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700107 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700108 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700109 mHasShadow = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700110
Romain Guyac670c02010-07-27 17:39:27 -0700111 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
112
Romain Guyae5575b2010-07-29 18:48:04 -0700113 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700114}
115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700117 // The context has already been destroyed at this point, do not call
118 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guyf6a11b82010-06-23 17:47:49 -0700121///////////////////////////////////////////////////////////////////////////////
122// Setup
123///////////////////////////////////////////////////////////////////////////////
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy08ae3172010-06-21 19:35:50 -0700126 glViewport(0, 0, width, height);
Romain Guy260e1022010-07-12 14:41:06 -0700127 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700128
129 mWidth = width;
130 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700131
132 mFirstSnapshot->height = height;
133 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700134
135 mDirtyClip = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy6b7bd242010-10-06 19:49:23 -0700138void OpenGLRenderer::prepare(bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800139 mCaches.clearGarbage();
140
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 mSnapshot = new Snapshot(mFirstSnapshot,
142 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy8fb95422010-08-17 18:38:51 -0700143 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700144
Romain Guyfb8b7632010-08-23 21:05:08 -0700145 glViewport(0, 0, mWidth, mHeight);
146
Romain Guyd90f23e2010-09-09 11:47:54 -0700147 glDisable(GL_DITHER);
Romain Guybb9524b2010-06-22 18:56:38 -0700148
Romain Guy6b7bd242010-10-06 19:49:23 -0700149 if (!opaque) {
Romain Guy746b7402010-10-26 16:27:31 -0700150 glDisable(GL_SCISSOR_TEST);
Romain Guy6b7bd242010-10-06 19:49:23 -0700151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152 glClear(GL_COLOR_BUFFER_BIT);
153 }
Romain Guybb9524b2010-06-22 18:56:38 -0700154
Chet Haase0d200832010-11-05 15:36:16 -0700155 glEnable(GL_SCISSOR_TEST);
156 glScissor(0, 0, mWidth, mHeight);
Romain Guyb82da652010-07-30 11:36:12 -0700157 mSnapshot->setClip(0.0f, 0.0f, mWidth, mHeight);
Romain Guybb9524b2010-06-22 18:56:38 -0700158}
159
Romain Guyb025b9c2010-09-16 14:16:48 -0700160void OpenGLRenderer::finish() {
161#if DEBUG_OPENGL
162 GLenum status = GL_NO_ERROR;
163 while ((status = glGetError()) != GL_NO_ERROR) {
164 LOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800165 switch (status) {
166 case GL_OUT_OF_MEMORY:
167 LOGE(" OpenGLRenderer is out of memory!");
168 break;
169 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700170 }
171#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800172#if DEBUG_MEMORY_USAGE
173 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800174#else
175 if (mCaches.getDebugLevel() & kDebugMemory) {
176 mCaches.dumpMemoryUsage();
177 }
Romain Guyc15008e2010-11-10 11:59:15 -0800178#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700179}
180
Romain Guy6c319ca2011-01-11 14:29:25 -0800181void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700182 if (mCaches.currentProgram) {
183 if (mCaches.currentProgram->isInUse()) {
184 mCaches.currentProgram->remove();
185 mCaches.currentProgram = NULL;
186 }
187 }
Romain Guy50c0f092010-10-19 11:42:22 -0700188 mCaches.unbindMeshBuffer();
Romain Guyda8532c2010-08-31 11:50:35 -0700189}
190
Romain Guy6c319ca2011-01-11 14:29:25 -0800191void OpenGLRenderer::acquireContext() {
192 interrupt();
193}
194
195void OpenGLRenderer::resume() {
Romain Guyeb993562010-10-05 18:14:38 -0700196 glViewport(0, 0, mSnapshot->viewport.getWidth(), mSnapshot->viewport.getHeight());
Romain Guyda8532c2010-08-31 11:50:35 -0700197
198 glEnable(GL_SCISSOR_TEST);
Romain Guy746b7402010-10-26 16:27:31 -0700199 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700200
Romain Guyf607bdc2010-09-10 19:20:06 -0700201 glDisable(GL_DITHER);
202
Romain Guy42f3a4b2011-01-19 13:42:26 -0800203 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy03750a02010-10-18 14:06:08 -0700204 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700205
Romain Guy50c0f092010-10-19 11:42:22 -0700206 mCaches.blend = true;
207 glEnable(GL_BLEND);
208 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
209 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700210}
211
Romain Guy6c319ca2011-01-11 14:29:25 -0800212void OpenGLRenderer::releaseContext() {
213 resume();
214}
215
Romain Guyf6a11b82010-06-23 17:47:49 -0700216///////////////////////////////////////////////////////////////////////////////
217// State management
218///////////////////////////////////////////////////////////////////////////////
219
Romain Guybb9524b2010-06-22 18:56:38 -0700220int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700221 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700222}
223
224int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700225 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700226}
227
228void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700229 if (mSaveCount > 1) {
230 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700231 }
Romain Guybb9524b2010-06-22 18:56:38 -0700232}
233
234void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700235 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700236
Romain Guy8fb95422010-08-17 18:38:51 -0700237 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700238 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700239 }
Romain Guybb9524b2010-06-22 18:56:38 -0700240}
241
Romain Guy8aef54f2010-09-01 15:13:49 -0700242int OpenGLRenderer::saveSnapshot(int flags) {
243 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700244 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700245}
246
247bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700248 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700249 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700250 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700251
Romain Guybd6b79b2010-06-26 00:13:53 -0700252 sp<Snapshot> current = mSnapshot;
253 sp<Snapshot> previous = mSnapshot->previous;
254
Romain Guyeb993562010-10-05 18:14:38 -0700255 if (restoreOrtho) {
256 Rect& r = previous->viewport;
257 glViewport(r.left, r.top, r.right, r.bottom);
258 mOrthoMatrix.load(current->orthoMatrix);
259 }
260
Romain Guy8b55f372010-08-18 17:10:07 -0700261 mSaveCount--;
262 mSnapshot = previous;
263
Romain Guy2542d192010-08-18 11:47:12 -0700264 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700265 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700266 }
Romain Guy2542d192010-08-18 11:47:12 -0700267
Romain Guy5ec99242010-11-03 16:19:08 -0700268 if (restoreLayer) {
269 composeLayer(current, previous);
270 }
271
Romain Guy2542d192010-08-18 11:47:12 -0700272 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700273}
274
Romain Guyf6a11b82010-06-23 17:47:49 -0700275///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700276// Layers
277///////////////////////////////////////////////////////////////////////////////
278
279int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700280 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700281 const GLuint previousFbo = mSnapshot->fbo;
282 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700283
Romain Guyaf636eb2010-12-09 17:47:21 -0800284 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700285 int alpha = 255;
286 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700287
Romain Guye45362c2010-11-03 19:58:32 -0700288 if (p) {
289 alpha = p->getAlpha();
290 if (!mCaches.extensions.hasFramebufferFetch()) {
291 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
292 if (!isMode) {
293 // Assume SRC_OVER
294 mode = SkXfermode::kSrcOver_Mode;
295 }
296 } else {
297 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700298 }
299 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700300 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700301 }
Romain Guyd55a8612010-06-28 17:42:46 -0700302
Romain Guydbc26d22010-10-11 17:58:29 -0700303 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
304 }
Romain Guyd55a8612010-06-28 17:42:46 -0700305
306 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700307}
308
309int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
310 int alpha, int flags) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700311 if (alpha >= 255 - ALPHA_THRESHOLD) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700312 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700313 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700314 SkPaint paint;
315 paint.setAlpha(alpha);
316 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700317 }
Romain Guyd55a8612010-06-28 17:42:46 -0700318}
Romain Guybd6b79b2010-06-26 00:13:53 -0700319
Romain Guy1c740bc2010-09-13 18:00:09 -0700320/**
321 * Layers are viewed by Skia are slightly different than layers in image editing
322 * programs (for instance.) When a layer is created, previously created layers
323 * and the frame buffer still receive every drawing command. For instance, if a
324 * layer is created and a shape intersecting the bounds of the layers and the
325 * framebuffer is draw, the shape will be drawn on both (unless the layer was
326 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
327 *
328 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
329 * texture. Unfortunately, this is inefficient as it requires every primitive to
330 * be drawn n + 1 times, where n is the number of active layers. In practice this
331 * means, for every primitive:
332 * - Switch active frame buffer
333 * - Change viewport, clip and projection matrix
334 * - Issue the drawing
335 *
336 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700337 * To avoid this, layers are implemented in a different way here, at least in the
338 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
339 * is set. When this flag is set we can redirect all drawing operations into a
340 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700341 *
342 * This implementation relies on the frame buffer being at least RGBA 8888. When
343 * a layer is created, only a texture is created, not an FBO. The content of the
344 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700345 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700346 * buffer and drawing continues as normal. This technique therefore treats the
347 * frame buffer as a scratch buffer for the layers.
348 *
349 * To compose the layers back onto the frame buffer, each layer texture
350 * (containing the original frame buffer data) is drawn as a simple quad over
351 * the frame buffer. The trick is that the quad is set as the composition
352 * destination in the blending equation, and the frame buffer becomes the source
353 * of the composition.
354 *
355 * Drawing layers with an alpha value requires an extra step before composition.
356 * An empty quad is drawn over the layer's region in the frame buffer. This quad
357 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
358 * quad is used to multiply the colors in the frame buffer. This is achieved by
359 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
360 * GL_ZERO, GL_SRC_ALPHA.
361 *
362 * Because glCopyTexImage2D() can be slow, an alternative implementation might
363 * be use to draw a single clipped layer. The implementation described above
364 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700365 *
366 * (1) The frame buffer is actually not cleared right away. To allow the GPU
367 * to potentially optimize series of calls to glCopyTexImage2D, the frame
368 * buffer is left untouched until the first drawing operation. Only when
369 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700370 */
Romain Guyd55a8612010-06-28 17:42:46 -0700371bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700372 float right, float bottom, int alpha, SkXfermode::Mode mode,
373 int flags, GLuint previousFbo) {
374 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700375 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700376
Romain Guyeb993562010-10-05 18:14:38 -0700377 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
378
Romain Guyf607bdc2010-09-10 19:20:06 -0700379 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700380 Rect bounds(left, top, right, bottom);
Romain Guyae88e5e2010-10-22 17:49:18 -0700381 if (fboLayer) {
382 // Clear the previous layer regions before we change the viewport
383 clearLayerRegions();
384 } else {
Romain Guyeb993562010-10-05 18:14:38 -0700385 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700386
Romain Guyeb993562010-10-05 18:14:38 -0700387 // Layers only make sense if they are in the framebuffer's bounds
Romain Guy58ae6db2010-10-22 11:16:37 -0700388 bounds.intersect(*snapshot->clipRect);
Romain Guyae517592010-10-22 10:40:27 -0700389
Romain Guyae88e5e2010-10-22 17:49:18 -0700390 // We cannot work with sub-pixels in this case
391 bounds.snapToPixelBoundaries();
392
Romain Guyae517592010-10-22 10:40:27 -0700393 // When the layer is not an FBO, we may use glCopyTexImage so we
394 // need to make sure the layer does not extend outside the bounds
395 // of the framebuffer
396 bounds.intersect(snapshot->previous->viewport);
Romain Guyeb993562010-10-05 18:14:38 -0700397 }
Romain Guybf434112010-09-16 14:40:17 -0700398
Romain Guy746b7402010-10-26 16:27:31 -0700399 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
400 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800401 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700402 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700403 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700404 }
405
406 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800407 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700408 return false;
409 }
Romain Guyf18fd992010-07-08 11:45:51 -0700410
Romain Guy5b3b3522010-10-27 18:57:51 -0700411 glActiveTexture(gTextureUnits[0]);
Romain Guy8550c4c2010-10-08 15:49:53 -0700412 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700413 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700414 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700415 }
416
Romain Guydda57022010-07-06 11:39:32 -0700417 layer->mode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 layer->alpha = alpha;
Romain Guy8aef54f2010-09-01 15:13:49 -0700419 layer->layer.set(bounds);
Romain Guy8550c4c2010-10-08 15:49:53 -0700420 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->height),
421 bounds.getWidth() / float(layer->width), 0.0f);
Romain Guy171c5922011-01-06 10:04:23 -0800422 layer->colorFilter = mColorFilter;
Romain Guydda57022010-07-06 11:39:32 -0700423
Romain Guy8fb95422010-08-17 18:38:51 -0700424 // Save the layer in the snapshot
425 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700426 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700427
Romain Guyeb993562010-10-05 18:14:38 -0700428 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700429 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700430 } else {
431 // Copy the framebuffer into the layer
432 glBindTexture(GL_TEXTURE_2D, layer->texture);
Romain Guy514fb182011-01-19 14:38:29 -0800433 if (!bounds.isEmpty()) {
434 if (layer->empty) {
435 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bounds.left,
436 snapshot->height - bounds.bottom, layer->width, layer->height, 0);
437 layer->empty = false;
438 } else {
439 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
440 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
441 }
442 // Enqueue the buffer coordinates to clear the corresponding region later
443 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700444 }
Romain Guyeb993562010-10-05 18:14:38 -0700445 }
Romain Guyf86ef572010-07-01 11:05:42 -0700446
Romain Guyd55a8612010-06-28 17:42:46 -0700447 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700448}
449
Romain Guy5b3b3522010-10-27 18:57:51 -0700450bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
451 GLuint previousFbo) {
452 layer->fbo = mCaches.fboCache.get();
453
454#if RENDER_LAYERS_AS_REGIONS
455 snapshot->region = &snapshot->layer->region;
456 snapshot->flags |= Snapshot::kFlagFboTarget;
457#endif
458
459 Rect clip(bounds);
460 snapshot->transform->mapRect(clip);
461 clip.intersect(*snapshot->clipRect);
462 clip.snapToPixelBoundaries();
463 clip.intersect(snapshot->previous->viewport);
464
465 mat4 inverse;
466 inverse.loadInverse(*mSnapshot->transform);
467
468 inverse.mapRect(clip);
469 clip.snapToPixelBoundaries();
470 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700471 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700472
473 snapshot->flags |= Snapshot::kFlagIsFboLayer;
474 snapshot->fbo = layer->fbo;
475 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700476 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
477 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
478 snapshot->height = bounds.getHeight();
479 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
480 snapshot->orthoMatrix.load(mOrthoMatrix);
481
482 // Bind texture to FBO
483 glBindFramebuffer(GL_FRAMEBUFFER, layer->fbo);
484 glBindTexture(GL_TEXTURE_2D, layer->texture);
485
486 // Initialize the texture if needed
487 if (layer->empty) {
488 layer->empty = false;
489 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->width, layer->height, 0,
490 GL_RGBA, GL_UNSIGNED_BYTE, NULL);
491 }
492
493 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
494 layer->texture, 0);
495
496#if DEBUG_LAYERS_AS_REGIONS
497 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
498 if (status != GL_FRAMEBUFFER_COMPLETE) {
499 LOGE("Framebuffer incomplete (GL error code 0x%x)", status);
500
501 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
502 glDeleteTextures(1, &layer->texture);
503 mCaches.fboCache.put(layer->fbo);
504
505 delete layer;
506
507 return false;
508 }
509#endif
510
511 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
512 glScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
513 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
514 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
515 glClear(GL_COLOR_BUFFER_BIT);
516
517 dirtyClip();
518
519 // Change the ortho projection
520 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
521 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
522
523 return true;
524}
525
Romain Guy1c740bc2010-09-13 18:00:09 -0700526/**
527 * Read the documentation of createLayer() before doing anything in this method.
528 */
Romain Guy1d83e192010-08-17 11:37:00 -0700529void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
530 if (!current->layer) {
531 LOGE("Attempting to compose a layer that does not exist");
532 return;
533 }
534
Romain Guy5b3b3522010-10-27 18:57:51 -0700535 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700536
537 if (fboLayer) {
538 // Unbind current FBO and restore previous one
539 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
540 }
541
Romain Guy1d83e192010-08-17 11:37:00 -0700542 Layer* layer = current->layer;
543 const Rect& rect = layer->layer;
544
Romain Guyeb993562010-10-05 18:14:38 -0700545 if (!fboLayer && layer->alpha < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700546 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700547 layer->alpha << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700548 // Required below, composeLayerRect() will divide by 255
549 layer->alpha = 255;
Romain Guyf607bdc2010-09-10 19:20:06 -0700550 }
551
Romain Guy03750a02010-10-18 14:06:08 -0700552 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700553
Romain Guy746b7402010-10-26 16:27:31 -0700554 glActiveTexture(gTextureUnits[0]);
Romain Guy1d83e192010-08-17 11:37:00 -0700555
Romain Guy5b3b3522010-10-27 18:57:51 -0700556 // When the layer is stored in an FBO, we can save a bit of fillrate by
557 // drawing only the dirty region
558 if (fboLayer) {
559 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy171c5922011-01-06 10:04:23 -0800560 if (layer->colorFilter) {
561 setupColorFilter(layer->colorFilter);
562 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700563 composeLayerRegion(layer, rect);
Romain Guy171c5922011-01-06 10:04:23 -0800564 if (layer->colorFilter) {
565 resetColorFilter();
566 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700567 } else {
Romain Guy514fb182011-01-19 14:38:29 -0800568 if (!rect.isEmpty()) {
569 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
570 composeLayerRect(layer, rect, true);
571 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700572 }
Romain Guy8b55f372010-08-18 17:10:07 -0700573
Romain Guyeb993562010-10-05 18:14:38 -0700574 if (fboLayer) {
575 // Detach the texture from the FBO
576 glBindFramebuffer(GL_FRAMEBUFFER, current->fbo);
577 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
578 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
579
580 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
581 mCaches.fboCache.put(current->fbo);
582 }
583
Romain Guy746b7402010-10-26 16:27:31 -0700584 dirtyClip();
585
Romain Guyeb993562010-10-05 18:14:38 -0700586 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700587 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700588 LAYER_LOGD("Deleting layer");
Romain Guy1d83e192010-08-17 11:37:00 -0700589 glDeleteTextures(1, &layer->texture);
Romain Guy1d83e192010-08-17 11:37:00 -0700590 delete layer;
591 }
592}
593
Romain Guy5b3b3522010-10-27 18:57:51 -0700594void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
595 const Rect& texCoords = layer->texCoords;
596 resetDrawTextureTexCoords(texCoords.left, texCoords.top, texCoords.right, texCoords.bottom);
597
598 drawTextureMesh(rect.left, rect.top, rect.right, rect.bottom, layer->texture,
599 layer->alpha / 255.0f, layer->mode, layer->blend, &mMeshVertices[0].position[0],
600 &mMeshVertices[0].texture[0], GL_TRIANGLE_STRIP, gMeshCount, swap, swap);
601
602 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
603}
604
605void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
606#if RENDER_LAYERS_AS_REGIONS
607 if (layer->region.isRect()) {
608 composeLayerRect(layer, rect);
609 layer->region.clear();
610 return;
611 }
612
613 if (!layer->region.isEmpty()) {
614 size_t count;
615 const android::Rect* rects = layer->region.getArray(&count);
616
Romain Guy5b3b3522010-10-27 18:57:51 -0700617 const float alpha = layer->alpha / 255.0f;
Romain Guy5b3b3522010-10-27 18:57:51 -0700618 const float texX = 1.0f / float(layer->width);
619 const float texY = 1.0f / float(layer->height);
Romain Guyf219da52011-01-16 12:54:25 -0800620 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700621
622 TextureVertex* mesh = mCaches.getRegionMesh();
623 GLsizei numQuads = 0;
624
Romain Guy7230a742011-01-10 22:26:16 -0800625 setupDraw();
626 setupDrawWithTexture();
627 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800628 setupDrawColorFilter();
Romain Guy7230a742011-01-10 22:26:16 -0800629 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
630 setupDrawProgram();
631 setupDrawDirtyRegionsDisabled();
632 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800633 setupDrawColorFilterUniforms();
Romain Guy7230a742011-01-10 22:26:16 -0800634 setupDrawTexture(layer->texture);
Romain Guyc038ea32011-01-12 15:08:47 -0800635 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
Romain Guy7230a742011-01-10 22:26:16 -0800636 setupDrawMesh(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638 for (size_t i = 0; i < count; i++) {
639 const android::Rect* r = &rects[i];
640
641 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800642 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700643 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800644 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700645
646 // TODO: Reject quads outside of the clip
647 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
648 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
649 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
650 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
651
652 numQuads++;
653
654 if (numQuads >= REGION_MESH_QUAD_COUNT) {
655 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
656 numQuads = 0;
657 mesh = mCaches.getRegionMesh();
658 }
659 }
660
661 if (numQuads > 0) {
662 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
663 }
664
665 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guy7230a742011-01-10 22:26:16 -0800666 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700667
668#if DEBUG_LAYERS_AS_REGIONS
669 uint32_t colors[] = {
670 0x7fff0000, 0x7f00ff00,
671 0x7f0000ff, 0x7fff00ff,
672 };
673
674 int offset = 0;
675 int32_t top = rects[0].top;
676 int i = 0;
677
678 for (size_t i = 0; i < count; i++) {
679 if (top != rects[i].top) {
680 offset ^= 0x2;
681 top = rects[i].top;
682 }
683
684 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
685 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
686 SkXfermode::kSrcOver_Mode);
687 }
688#endif
689
690 layer->region.clear();
691 }
692#else
693 composeLayerRect(layer, rect);
694#endif
695}
696
697void OpenGLRenderer::dirtyLayer(const float left, const float top,
698 const float right, const float bottom, const mat4 transform) {
699#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800700 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700701 Rect bounds(left, top, right, bottom);
702 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800703 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700704 }
705#endif
706}
707
708void OpenGLRenderer::dirtyLayer(const float left, const float top,
709 const float right, const float bottom) {
710#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800711 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700712 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800713 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800714 }
715#endif
716}
717
718void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
719#if RENDER_LAYERS_AS_REGIONS
720 if (bounds.intersect(*mSnapshot->clipRect)) {
721 bounds.snapToPixelBoundaries();
722 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
723 if (!dirty.isEmpty()) {
724 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700725 }
726 }
727#endif
728}
729
Romain Guy86942302010-09-12 13:02:16 -0700730void OpenGLRenderer::clearLayerRegions() {
Romain Guyaf636eb2010-12-09 17:47:21 -0800731 if (mLayers.size() == 0 || mSnapshot->isIgnored()) return;
Romain Guy86942302010-09-12 13:02:16 -0700732
Romain Guy5b3b3522010-10-27 18:57:51 -0700733 Rect clipRect(*mSnapshot->clipRect);
734 clipRect.snapToPixelBoundaries();
735
Romain Guy86942302010-09-12 13:02:16 -0700736 for (uint32_t i = 0; i < mLayers.size(); i++) {
737 Rect* bounds = mLayers.itemAt(i);
Romain Guy5b3b3522010-10-27 18:57:51 -0700738 if (clipRect.intersects(*bounds)) {
739 // Clear the framebuffer where the layer will draw
740 glScissor(bounds->left, mSnapshot->height - bounds->bottom,
741 bounds->getWidth(), bounds->getHeight());
742 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
743 glClear(GL_COLOR_BUFFER_BIT);
Romain Guy86942302010-09-12 13:02:16 -0700744
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 // Restore the clip
746 dirtyClip();
747 }
Romain Guy86942302010-09-12 13:02:16 -0700748
749 delete bounds;
750 }
Romain Guy86942302010-09-12 13:02:16 -0700751
Romain Guy5b3b3522010-10-27 18:57:51 -0700752 mLayers.clear();
Romain Guy86942302010-09-12 13:02:16 -0700753}
754
Romain Guybd6b79b2010-06-26 00:13:53 -0700755///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700756// Transforms
757///////////////////////////////////////////////////////////////////////////////
758
759void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700760 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700761}
762
763void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700764 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700765}
766
767void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700768 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -0700769}
770
Romain Guy807daf72011-01-18 11:19:19 -0800771void OpenGLRenderer::skew(float sx, float sy) {
772 mSnapshot->transform->skew(sx, sy);
773}
774
Romain Guyf6a11b82010-06-23 17:47:49 -0700775void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700776 mSnapshot->transform->load(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700777}
778
Romain Guy41030da2010-10-13 13:40:37 -0700779const float* OpenGLRenderer::getMatrix() const {
Romain Guy99bcdc52010-10-13 15:17:00 -0700780 if (mSnapshot->fbo != 0) {
781 return &mSnapshot->transform->data[0];
782 }
783 return &mIdentity.data[0];
Romain Guy41030da2010-10-13 13:40:37 -0700784}
785
Romain Guyf6a11b82010-06-23 17:47:49 -0700786void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700787 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700788}
789
790void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -0700791 SkMatrix transform;
792 mSnapshot->transform->copyTo(transform);
793 transform.preConcat(*matrix);
794 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -0700795}
796
797///////////////////////////////////////////////////////////////////////////////
798// Clipping
799///////////////////////////////////////////////////////////////////////////////
800
Romain Guybb9524b2010-06-22 18:56:38 -0700801void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -0700802 Rect clip(*mSnapshot->clipRect);
803 clip.snapToPixelBoundaries();
Romain Guyeb993562010-10-05 18:14:38 -0700804 glScissor(clip.left, mSnapshot->height - clip.bottom, clip.getWidth(), clip.getHeight());
Romain Guy746b7402010-10-26 16:27:31 -0700805 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -0700806}
807
808const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -0700809 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -0700810}
811
Romain Guyc7d53492010-06-25 13:41:57 -0700812bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -0800813 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -0700814 return true;
815 }
816
Romain Guy1d83e192010-08-17 11:37:00 -0700817 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -0700818 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -0700819 r.snapToPixelBoundaries();
820
821 Rect clipRect(*mSnapshot->clipRect);
822 clipRect.snapToPixelBoundaries();
823
824 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -0700825}
826
Romain Guy079ba2c2010-07-16 14:12:24 -0700827bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
828 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -0700829 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -0700830 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700831 }
Romain Guy8aef54f2010-09-01 15:13:49 -0700832 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -0700833}
834
Romain Guyf6a11b82010-06-23 17:47:49 -0700835///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -0800836// Drawing commands
837///////////////////////////////////////////////////////////////////////////////
838
839void OpenGLRenderer::setupDraw() {
840 clearLayerRegions();
841 if (mDirtyClip) {
842 setScissorFromClip();
843 }
844 mDescription.reset();
845 mSetShaderColor = false;
846 mColorSet = false;
847 mColorA = mColorR = mColorG = mColorB = 0.0f;
848 mTextureUnit = 0;
849 mTrackDirtyRegions = true;
Romain Guy8d0d4782010-12-14 20:13:35 -0800850 mTexCoordsSlot = -1;
Romain Guy70ca14e2010-12-13 18:24:33 -0800851}
852
853void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
854 mDescription.hasTexture = true;
855 mDescription.hasAlpha8Texture = isAlpha8;
856}
857
858void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -0800859 setupDrawColor(color, (color >> 24) & 0xFF);
860}
861
862void OpenGLRenderer::setupDrawColor(int color, int alpha) {
863 mColorA = alpha / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -0800864 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -0800865 mColorR = a * ((color >> 16) & 0xFF);
866 mColorG = a * ((color >> 8) & 0xFF);
867 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -0800868 mColorSet = true;
869 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
870}
871
Romain Guy86568192010-12-14 15:55:39 -0800872void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
873 mColorA = alpha / 255.0f;
874 const float a = mColorA / 255.0f;
875 mColorR = a * ((color >> 16) & 0xFF);
876 mColorG = a * ((color >> 8) & 0xFF);
877 mColorB = a * ((color ) & 0xFF);
878 mColorSet = true;
879 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
880}
881
Romain Guy70ca14e2010-12-13 18:24:33 -0800882void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
883 mColorA = a;
884 mColorR = r;
885 mColorG = g;
886 mColorB = b;
887 mColorSet = true;
888 mSetShaderColor = mDescription.setColor(r, g, b, a);
889}
890
Romain Guy86568192010-12-14 15:55:39 -0800891void OpenGLRenderer::setupDrawAlpha8Color(float r, float g, float b, float a) {
892 mColorA = a;
893 mColorR = r;
894 mColorG = g;
895 mColorB = b;
896 mColorSet = true;
897 mSetShaderColor = mDescription.setAlpha8Color(r, g, b, a);
898}
899
Romain Guy70ca14e2010-12-13 18:24:33 -0800900void OpenGLRenderer::setupDrawShader() {
901 if (mShader) {
902 mShader->describe(mDescription, mCaches.extensions);
903 }
904}
905
906void OpenGLRenderer::setupDrawColorFilter() {
907 if (mColorFilter) {
908 mColorFilter->describe(mDescription, mCaches.extensions);
909 }
910}
911
912void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
913 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
914 mDescription, swapSrcDst);
915}
916
917void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
918 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
919 mDescription, swapSrcDst);
920}
921
922void OpenGLRenderer::setupDrawProgram() {
923 useProgram(mCaches.programCache.get(mDescription));
924}
925
926void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
927 mTrackDirtyRegions = false;
928}
929
930void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
931 bool ignoreTransform) {
932 mModelView.loadTranslate(left, top, 0.0f);
933 if (!ignoreTransform) {
934 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
935 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
936 } else {
937 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
938 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
939 }
940}
941
Romain Guy8d0d4782010-12-14 20:13:35 -0800942void OpenGLRenderer::setupDrawModelViewIdentity() {
943 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform);
944}
945
Romain Guy70ca14e2010-12-13 18:24:33 -0800946void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
947 bool ignoreTransform, bool ignoreModelView) {
948 if (!ignoreModelView) {
949 mModelView.loadTranslate(left, top, 0.0f);
950 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -0800951 } else {
952 mModelView.loadIdentity();
953 }
Romain Guy86568192010-12-14 15:55:39 -0800954 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
955 if (!ignoreTransform) {
956 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
957 if (mTrackDirtyRegions && dirty) {
958 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
959 }
960 } else {
961 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
962 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
963 }
Romain Guy70ca14e2010-12-13 18:24:33 -0800964}
965
966void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800967 if (mColorSet || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -0800968 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
969 }
970}
971
Romain Guy86568192010-12-14 15:55:39 -0800972void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -0800973 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -0800974 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -0800975 }
976}
977
Romain Guy70ca14e2010-12-13 18:24:33 -0800978void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
979 if (mShader) {
980 if (ignoreTransform) {
981 mModelView.loadInverse(*mSnapshot->transform);
982 }
983 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
984 }
985}
986
Romain Guy8d0d4782010-12-14 20:13:35 -0800987void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
988 if (mShader) {
989 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
990 }
991}
992
Romain Guy70ca14e2010-12-13 18:24:33 -0800993void OpenGLRenderer::setupDrawColorFilterUniforms() {
994 if (mColorFilter) {
995 mColorFilter->setupProgram(mCaches.currentProgram);
996 }
997}
998
999void OpenGLRenderer::setupDrawSimpleMesh() {
1000 mCaches.bindMeshBuffer();
1001 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1002 gMeshStride, 0);
1003}
1004
1005void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1006 bindTexture(texture);
1007 glUniform1i(mCaches.currentProgram->getUniform("sampler"), mTextureUnit++);
1008
1009 mTexCoordsSlot = mCaches.currentProgram->getAttrib("texCoords");
1010 glEnableVertexAttribArray(mTexCoordsSlot);
1011}
1012
1013void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
1014 if (!vertices) {
1015 mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1016 } else {
1017 mCaches.unbindMeshBuffer();
1018 }
1019 glVertexAttribPointer(mCaches.currentProgram->position, 2, GL_FLOAT, GL_FALSE,
1020 gMeshStride, vertices);
Romain Guy8d0d4782010-12-14 20:13:35 -08001021 if (mTexCoordsSlot > 0) {
1022 glVertexAttribPointer(mTexCoordsSlot, 2, GL_FLOAT, GL_FALSE, gMeshStride, texCoords);
1023 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001024}
1025
1026void OpenGLRenderer::finishDrawTexture() {
1027 glDisableVertexAttribArray(mTexCoordsSlot);
1028}
1029
1030///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001031// Drawing
1032///////////////////////////////////////////////////////////////////////////////
1033
Romain Guyffac7fc2011-01-13 17:21:49 -08001034void OpenGLRenderer::drawDisplayList(DisplayList* displayList, uint32_t level) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001035 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1036 // will be performed by the display list itself
1037 if (displayList) {
Romain Guyffac7fc2011-01-13 17:21:49 -08001038 displayList->replay(*this, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001039 }
1040}
1041
Chet Haase5c13d892010-10-08 08:37:55 -07001042void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001043 const float right = left + bitmap->width();
1044 const float bottom = top + bitmap->height();
1045
1046 if (quickReject(left, top, right, bottom)) {
1047 return;
1048 }
1049
Romain Guy86568192010-12-14 15:55:39 -08001050 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001051 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001052 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001053 const AutoTexture autoCleanup(texture);
1054
Romain Guy6926c722010-07-12 20:20:03 -07001055 drawTextureRect(left, top, right, bottom, texture, paint);
Romain Guyce0537b2010-06-29 21:05:21 -07001056}
1057
Chet Haase5c13d892010-10-08 08:37:55 -07001058void OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001059 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1060 const mat4 transform(*matrix);
1061 transform.mapRect(r);
1062
Romain Guy6926c722010-07-12 20:20:03 -07001063 if (quickReject(r.left, r.top, r.right, r.bottom)) {
1064 return;
1065 }
1066
Romain Guy86568192010-12-14 15:55:39 -08001067 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001068 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001069 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001070 const AutoTexture autoCleanup(texture);
1071
Romain Guy5b3b3522010-10-27 18:57:51 -07001072 // This could be done in a cheaper way, all we need is pass the matrix
1073 // to the vertex shader. The save/restore is a bit overkill.
1074 save(SkCanvas::kMatrix_SaveFlag);
1075 concatMatrix(matrix);
1076 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1077 restore();
Romain Guyf86ef572010-07-01 11:05:42 -07001078}
1079
Romain Guy5a7b4662011-01-20 19:09:30 -08001080void OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
1081 float* vertices, int* colors, SkPaint* paint) {
1082 // TODO: Do a quickReject
1083 if (!vertices || mSnapshot->isIgnored()) {
1084 return;
1085 }
1086
1087 glActiveTexture(gTextureUnits[0]);
1088 Texture* texture = mCaches.textureCache.get(bitmap);
1089 if (!texture) return;
1090 const AutoTexture autoCleanup(texture);
1091 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1092
1093 int alpha;
1094 SkXfermode::Mode mode;
1095 getAlphaAndMode(paint, &alpha, &mode);
1096
1097 // TODO: Support the colors array
1098 const uint32_t count = meshWidth * meshHeight * 6;
1099 TextureVertex mesh[count];
1100
1101 TextureVertex* vertex = mesh;
1102 for (int32_t y = 0; y < meshHeight; y++) {
1103 for (int32_t x = 0; x < meshWidth; x++) {
1104 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1105
1106 float u1 = float(x) / meshWidth;
1107 float u2 = float(x + 1) / meshWidth;
1108 float v1 = float(y) / meshHeight;
1109 float v2 = float(y + 1) / meshHeight;
1110
1111 int ax = i + (meshWidth + 1) * 2;
1112 int ay = ax + 1;
1113 int bx = i;
1114 int by = bx + 1;
1115 int cx = i + 2;
1116 int cy = cx + 1;
1117 int dx = i + (meshWidth + 1) * 2 + 2;
1118 int dy = dx + 1;
1119
1120 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1121 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1122 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1123
1124 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1125 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1126 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
1127 }
1128 }
1129
1130 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1131 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
1132 GL_TRIANGLES, count);
1133}
1134
Romain Guy8ba548f2010-06-30 19:21:21 -07001135void OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
1136 float srcLeft, float srcTop, float srcRight, float srcBottom,
1137 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001138 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001139 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
1140 return;
1141 }
1142
Romain Guy746b7402010-10-26 16:27:31 -07001143 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001144 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001145 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001146 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001147 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guy8ba548f2010-06-30 19:21:21 -07001148
Romain Guy8ba548f2010-06-30 19:21:21 -07001149 const float width = texture->width;
1150 const float height = texture->height;
1151
1152 const float u1 = srcLeft / width;
1153 const float v1 = srcTop / height;
1154 const float u2 = srcRight / width;
1155 const float v2 = srcBottom / height;
1156
Romain Guy03750a02010-10-18 14:06:08 -07001157 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001158 resetDrawTextureTexCoords(u1, v1, u2, v2);
1159
Romain Guy03750a02010-10-18 14:06:08 -07001160 int alpha;
1161 SkXfermode::Mode mode;
1162 getAlphaAndMode(paint, &alpha, &mode);
1163
Romain Guy6620c6d2010-12-06 18:07:02 -08001164 if (mSnapshot->transform->isPureTranslate()) {
1165 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1166 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1167
1168 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1169 texture->id, alpha / 255.0f, mode, texture->blend,
1170 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1171 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1172 } else {
1173 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1174 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1175 GL_TRIANGLE_STRIP, gMeshCount);
1176 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001177
1178 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1179}
1180
Romain Guy4aa90572010-09-26 18:40:37 -07001181void OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001182 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001183 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001184 if (quickReject(left, top, right, bottom)) {
1185 return;
1186 }
1187
Romain Guy746b7402010-10-26 16:27:31 -07001188 glActiveTexture(gTextureUnits[0]);
Romain Guy8164c2d2010-10-25 18:03:28 -07001189 Texture* texture = mCaches.textureCache.get(bitmap);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001190 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001191 const AutoTexture autoCleanup(texture);
Romain Guy8164c2d2010-10-25 18:03:28 -07001192 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
Romain Guyf7f93552010-07-08 19:17:03 -07001193
1194 int alpha;
1195 SkXfermode::Mode mode;
1196 getAlphaAndMode(paint, &alpha, &mode);
1197
Romain Guy2728f962010-10-08 18:36:15 -07001198 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001199 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001200
Romain Guya5ef39a2010-12-03 16:48:20 -08001201 if (mesh && mesh->verticesCount > 0) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001202 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001203#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001204 // Mark the current layer dirty where we are going to draw the patch
1205 if ((mSnapshot->flags & Snapshot::kFlagFboTarget) &&
1206 mSnapshot->region && mesh->hasEmptyQuads) {
1207 const size_t count = mesh->quads.size();
1208 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001209 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy6620c6d2010-12-06 18:07:02 -08001210 if (pureTranslate) {
1211 const float x = (int) floorf(bounds.left + 0.5f);
1212 const float y = (int) floorf(bounds.top + 0.5f);
Romain Guy8ab40792010-12-07 13:30:10 -08001213 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Romain Guy6620c6d2010-12-06 18:07:02 -08001214 *mSnapshot->transform);
1215 } else {
1216 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom,
1217 *mSnapshot->transform);
1218 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001219 }
1220 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001221#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001222
Romain Guy6620c6d2010-12-06 18:07:02 -08001223 if (pureTranslate) {
1224 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1225 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1226
1227 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1228 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1229 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1230 true, !mesh->hasEmptyQuads);
1231 } else {
1232 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1233 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1234 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1235 true, !mesh->hasEmptyQuads);
1236 }
Romain Guy054dc182010-10-15 17:55:25 -07001237 }
Romain Guyf7f93552010-07-08 19:17:03 -07001238}
1239
Chet Haase5c13d892010-10-08 08:37:55 -07001240void OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001241 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001242
Romain Guya957eea2010-12-08 18:34:42 -08001243 const bool isAA = paint->isAntiAlias();
1244 const float strokeWidth = paint->getStrokeWidth() * 0.5f;
1245 // A stroke width of 0 has a special meaningin Skia:
1246 // it draws an unscaled 1px wide line
1247 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
1248
Romain Guy759ea802010-09-16 20:49:46 -07001249 int alpha;
1250 SkXfermode::Mode mode;
1251 getAlphaAndMode(paint, &alpha, &mode);
1252
Romain Guya957eea2010-12-08 18:34:42 -08001253 int verticesCount = count >> 2;
Romain Guy7230a742011-01-10 22:26:16 -08001254 int generatedVerticesCount = 0;
Romain Guya957eea2010-12-08 18:34:42 -08001255 if (!isHairLine) {
1256 // TODO: AA needs more vertices
1257 verticesCount *= 6;
Romain Guyc95c8d62010-09-17 15:31:32 -07001258 } else {
Romain Guya957eea2010-12-08 18:34:42 -08001259 // TODO: AA will be different
1260 verticesCount *= 2;
Romain Guyc95c8d62010-09-17 15:31:32 -07001261 }
1262
Romain Guya957eea2010-12-08 18:34:42 -08001263 TextureVertex lines[verticesCount];
1264 TextureVertex* vertex = &lines[0];
Romain Guy759ea802010-09-16 20:49:46 -07001265
Romain Guy8d0d4782010-12-14 20:13:35 -08001266 setupDraw();
1267 setupDrawColor(paint->getColor(), alpha);
1268 setupDrawColorFilter();
1269 setupDrawShader();
1270 setupDrawBlending(mode);
1271 setupDrawProgram();
1272 setupDrawModelViewIdentity();
1273 setupDrawColorUniforms();
1274 setupDrawColorFilterUniforms();
1275 setupDrawShaderIdentityUniforms();
1276 setupDrawMesh(vertex);
Romain Guya957eea2010-12-08 18:34:42 -08001277
1278 if (!isHairLine) {
1279 // TODO: Handle the AA case
1280 for (int i = 0; i < count; i += 4) {
1281 // a = start point, b = end point
1282 vec2 a(points[i], points[i + 1]);
1283 vec2 b(points[i + 2], points[i + 3]);
1284
1285 // Bias to snap to the same pixels as Skia
1286 a += 0.375;
1287 b += 0.375;
1288
1289 // Find the normal to the line
1290 vec2 n = (b - a).copyNormalized() * strokeWidth;
1291 float x = n.x;
1292 n.x = -n.y;
1293 n.y = x;
1294
1295 // Four corners of the rectangle defining a thick line
1296 vec2 p1 = a - n;
1297 vec2 p2 = a + n;
1298 vec2 p3 = b + n;
1299 vec2 p4 = b - n;
1300
Romain Guy7230a742011-01-10 22:26:16 -08001301 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
1302 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
1303 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
1304 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
Romain Guya957eea2010-12-08 18:34:42 -08001305
Romain Guy7230a742011-01-10 22:26:16 -08001306 if (!quickReject(left, top, right, bottom)) {
1307 // Draw the line as 2 triangles, could be optimized
1308 // by using only 4 vertices and the correct indices
1309 // Also we should probably used non textured vertices
1310 // when line AA is disabled to save on bandwidth
1311 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1312 TextureVertex::set(vertex++, p2.x, p2.y, 0.0f, 0.0f);
1313 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1314 TextureVertex::set(vertex++, p1.x, p1.y, 0.0f, 0.0f);
1315 TextureVertex::set(vertex++, p3.x, p3.y, 0.0f, 0.0f);
1316 TextureVertex::set(vertex++, p4.x, p4.y, 0.0f, 0.0f);
1317
1318 generatedVerticesCount += 6;
1319
1320 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1321 }
Romain Guya957eea2010-12-08 18:34:42 -08001322 }
1323
Romain Guy7230a742011-01-10 22:26:16 -08001324 if (generatedVerticesCount > 0) {
1325 // GL_LINE does not give the result we want to match Skia
1326 glDrawArrays(GL_TRIANGLES, 0, generatedVerticesCount);
1327 }
Romain Guya957eea2010-12-08 18:34:42 -08001328 } else {
1329 // TODO: Handle the AA case
1330 for (int i = 0; i < count; i += 4) {
Romain Guy7230a742011-01-10 22:26:16 -08001331 const float left = fmin(points[i], points[i + 1]);
1332 const float right = fmax(points[i], points[i + 1]);
1333 const float top = fmin(points[i + 2], points[i + 3]);
1334 const float bottom = fmax(points[i + 2], points[i + 3]);
1335
1336 if (!quickReject(left, top, right, bottom)) {
1337 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
1338 TextureVertex::set(vertex++, points[i + 2], points[i + 3], 0.0f, 0.0f);
1339
1340 generatedVerticesCount += 2;
1341
1342 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1343 }
Romain Guya957eea2010-12-08 18:34:42 -08001344 }
Romain Guy8d0d4782010-12-14 20:13:35 -08001345
Romain Guy7230a742011-01-10 22:26:16 -08001346 if (generatedVerticesCount > 0) {
1347 glLineWidth(1.0f);
1348 glDrawArrays(GL_LINES, 0, generatedVerticesCount);
1349 }
Romain Guy29d89972010-09-22 16:10:57 -07001350 }
Romain Guy759ea802010-09-16 20:49:46 -07001351}
1352
Romain Guy85bf02f2010-06-22 13:11:24 -07001353void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07001354 // No need to check against the clip, we fill the clip region
Romain Guyaf636eb2010-12-09 17:47:21 -08001355 if (mSnapshot->isIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07001356
Romain Guyae88e5e2010-10-22 17:49:18 -07001357 Rect& clip(*mSnapshot->clipRect);
1358 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08001359
Romain Guy3d58c032010-07-14 16:34:53 -07001360 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Romain Guyc7d53492010-06-25 13:41:57 -07001361}
Romain Guy9d5316e2010-06-24 19:30:36 -07001362
Romain Guy01d58e42011-01-19 21:54:02 -08001363void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
1364 float rx, float ry, SkPaint* paint) {
1365 if (mSnapshot->isIgnored()) return;
1366
1367 glActiveTexture(gTextureUnits[0]);
1368
1369 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
1370 right - left, bottom - top, rx, ry, paint);
1371 if (!texture) return;
1372 const AutoTexture autoCleanup(texture);
1373
1374 const float x = left + texture->left - texture->offset;
1375 const float y = top + texture->top - texture->offset;
1376
1377 drawPathTexture(texture, x, y, paint);
1378}
1379
1380void OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
1381 if (mSnapshot->isIgnored()) return;
1382
1383 glActiveTexture(gTextureUnits[0]);
1384
1385 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
1386 if (!texture) return;
1387 const AutoTexture autoCleanup(texture);
1388
1389 const float left = (x - radius) + texture->left - texture->offset;
1390 const float top = (y - radius) + texture->top - texture->offset;
1391
1392 drawPathTexture(texture, left, top, paint);
1393}
1394
Chet Haase5c13d892010-10-08 08:37:55 -07001395void OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guy6926c722010-07-12 20:20:03 -07001396 if (quickReject(left, top, right, bottom)) {
1397 return;
1398 }
1399
Romain Guy026c5e162010-06-28 17:12:22 -07001400 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07001401 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001402 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
1403 if (!isMode) {
1404 // Assume SRC_OVER
1405 mode = SkXfermode::kSrcOver_Mode;
1406 }
1407 } else {
1408 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07001409 }
1410
1411 // Skia draws using the color's alpha channel if < 255
1412 // Otherwise, it uses the paint's alpha
1413 int color = p->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07001414 if (((color >> 24) & 0xff) == 255) {
Romain Guy026c5e162010-06-28 17:12:22 -07001415 color |= p->getAlpha() << 24;
1416 }
1417
1418 drawColorRect(left, top, right, bottom, color, mode);
Romain Guyc7d53492010-06-25 13:41:57 -07001419}
Romain Guy9d5316e2010-06-24 19:30:36 -07001420
Romain Guye8e62a42010-07-23 18:55:21 -07001421void OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
1422 float x, float y, SkPaint* paint) {
Romain Guyb146b122010-12-15 17:06:45 -08001423 if (text == NULL || count == 0) {
Romain Guye8e62a42010-07-23 18:55:21 -07001424 return;
1425 }
Romain Guyaf636eb2010-12-09 17:47:21 -08001426 if (mSnapshot->isIgnored()) return;
Romain Guye2d345e2010-09-24 18:39:22 -07001427
Romain Guyf607bdc2010-09-10 19:20:06 -07001428 paint->setAntiAlias(true);
Romain Guye8e62a42010-07-23 18:55:21 -07001429
Romain Guya674ab72010-08-10 17:26:42 -07001430 float length = -1.0f;
Romain Guye8e62a42010-07-23 18:55:21 -07001431 switch (paint->getTextAlign()) {
1432 case SkPaint::kCenter_Align:
1433 length = paint->measureText(text, bytesCount);
1434 x -= length / 2.0f;
1435 break;
1436 case SkPaint::kRight_Align:
1437 length = paint->measureText(text, bytesCount);
1438 x -= length;
1439 break;
1440 default:
1441 break;
1442 }
1443
Romain Guy6620c6d2010-12-06 18:07:02 -08001444 // TODO: Handle paint->getTextScaleX()
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001445 const float oldX = x;
1446 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08001447 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
1448 if (pureTranslate) {
1449 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
1450 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
1451 }
1452
Romain Guyb45c0c92010-08-26 20:35:23 -07001453 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
1454 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07001455 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07001456
Romain Guy86568192010-12-14 15:55:39 -08001457 int alpha;
1458 SkXfermode::Mode mode;
1459 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07001460
Romain Guy1e45aae2010-08-13 19:39:53 -07001461 if (mHasShadow) {
Romain Guyb45c0c92010-08-26 20:35:23 -07001462 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guyfb8b7632010-08-23 21:05:08 -07001463 const ShadowTexture* shadow = mCaches.dropShadowCache.get(paint, text, bytesCount,
Romain Guy1e45aae2010-08-13 19:39:53 -07001464 count, mShadowRadius);
1465 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07001466
Romain Guy86568192010-12-14 15:55:39 -08001467 const float sx = x - shadow->left + mShadowDx;
1468 const float sy = y - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07001469
Romain Guy86568192010-12-14 15:55:39 -08001470 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF);
1471
1472 glActiveTexture(gTextureUnits[0]);
1473 setupDraw();
1474 setupDrawWithTexture(true);
1475 setupDrawAlpha8Color(mShadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
1476 setupDrawBlending(true, mode);
1477 setupDrawProgram();
1478 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height, pureTranslate);
1479 setupDrawTexture(shadow->id);
1480 setupDrawPureColorUniforms();
1481 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1482
Romain Guy0a417492010-08-16 20:26:20 -07001483 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy86568192010-12-14 15:55:39 -08001484 finishDrawTexture();
Romain Guy1e45aae2010-08-13 19:39:53 -07001485 }
1486
Romain Guyb146b122010-12-15 17:06:45 -08001487 if (paint->getAlpha() == 0 && paint->getXfermode() == NULL) {
1488 return;
1489 }
1490
Romain Guy6620c6d2010-12-06 18:07:02 -08001491 // Pick the appropriate texture filtering
1492 bool linearFilter = mSnapshot->transform->changesBounds();
1493 if (pureTranslate && !linearFilter) {
1494 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
1495 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001496
Romain Guy86568192010-12-14 15:55:39 -08001497 glActiveTexture(gTextureUnits[0]);
1498 setupDraw();
1499 setupDrawDirtyRegionsDisabled();
1500 setupDrawWithTexture(true);
1501 setupDrawAlpha8Color(paint->getColor(), alpha);
1502 setupDrawColorFilter();
1503 setupDrawShader();
1504 setupDrawBlending(true, mode);
1505 setupDrawProgram();
1506 setupDrawModelView(x, y, x, y, pureTranslate, true);
1507 setupDrawTexture(fontRenderer.getTexture(linearFilter));
1508 setupDrawPureColorUniforms();
1509 setupDrawColorFilterUniforms();
1510 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07001511
Romain Guy6620c6d2010-12-06 18:07:02 -08001512 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07001513 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
1514
1515#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001516 bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07001517#else
Romain Guyf219da52011-01-16 12:54:25 -08001518 bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07001519#endif
Romain Guy9d13fe252010-10-15 16:06:03 -07001520
Romain Guy03750a02010-10-18 14:06:08 -07001521 mCaches.unbindMeshBuffer();
Romain Guy6620c6d2010-12-06 18:07:02 -08001522 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08001523 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001524#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08001525 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001526 if (!pureTranslate) {
1527 mSnapshot->transform->mapRect(bounds);
1528 }
Romain Guyf219da52011-01-16 12:54:25 -08001529 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001530 }
1531#endif
1532 }
Romain Guy694b5192010-07-21 21:33:20 -07001533
1534 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
Romain Guyfb8b7632010-08-23 21:05:08 -07001535 glDisableVertexAttribArray(mCaches.currentProgram->getAttrib("texCoords"));
Romain Guya674ab72010-08-10 17:26:42 -07001536
Romain Guy3a3fa1b2010-12-06 18:47:50 -08001537 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Romain Guy694b5192010-07-21 21:33:20 -07001538}
1539
Romain Guy7fbcc042010-08-04 15:40:07 -07001540void OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001541 if (mSnapshot->isIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07001542
Romain Guy01d58e42011-01-19 21:54:02 -08001543 glActiveTexture(gTextureUnits[0]);
Romain Guy7fbcc042010-08-04 15:40:07 -07001544
Romain Guyfb8b7632010-08-23 21:05:08 -07001545 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Romain Guy9cccc2b2010-08-07 23:46:15 -07001546 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07001547 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07001548
Romain Guy8b55f372010-08-18 17:10:07 -07001549 const float x = texture->left - texture->offset;
1550 const float y = texture->top - texture->offset;
1551
Romain Guy01d58e42011-01-19 21:54:02 -08001552 drawPathTexture(texture, x, y, paint);
Romain Guy7fbcc042010-08-04 15:40:07 -07001553}
1554
Romain Guyada830f2011-01-13 12:13:20 -08001555void OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
1556 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Romain Guy6c319ca2011-01-11 14:29:25 -08001557 return;
1558 }
1559
1560 glActiveTexture(gTextureUnits[0]);
Romain Guy6c319ca2011-01-11 14:29:25 -08001561
1562 int alpha;
1563 SkXfermode::Mode mode;
1564 getAlphaAndMode(paint, &alpha, &mode);
1565
Romain Guyada830f2011-01-13 12:13:20 -08001566 layer->alpha = alpha;
1567 layer->mode = mode;
Romain Guy6c319ca2011-01-11 14:29:25 -08001568
Romain Guyf219da52011-01-16 12:54:25 -08001569
1570#if RENDER_LAYERS_AS_REGIONS
1571 if (layer->region.isRect()) {
1572 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1573 composeLayerRect(layer, r);
1574 } else if (!layer->region.isEmpty() && layer->mesh) {
1575 const Rect& rect = layer->layer;
1576
1577 setupDraw();
1578 setupDrawWithTexture();
1579 setupDrawColor(alpha, alpha, alpha, alpha);
1580 setupDrawColorFilter();
1581 setupDrawBlending(layer->blend || layer->alpha < 255, layer->mode, false);
1582 setupDrawProgram();
1583 setupDrawDirtyRegionsDisabled();
1584 setupDrawPureColorUniforms();
1585 setupDrawColorFilterUniforms();
1586 setupDrawTexture(layer->texture);
1587 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1588 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
1589
1590 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
1591 GL_UNSIGNED_SHORT, layer->meshIndices);
1592
1593 finishDrawTexture();
1594 }
1595#else
Romain Guyada830f2011-01-13 12:13:20 -08001596 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
1597 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08001598#endif
Romain Guy6c319ca2011-01-11 14:29:25 -08001599}
1600
Romain Guy6926c722010-07-12 20:20:03 -07001601///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07001602// Shaders
1603///////////////////////////////////////////////////////////////////////////////
1604
1605void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07001606 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07001607}
1608
Romain Guy06f96e22010-07-30 19:18:16 -07001609void OpenGLRenderer::setupShader(SkiaShader* shader) {
1610 mShader = shader;
1611 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001612 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07001613 }
Romain Guy7fac2e12010-07-16 17:10:13 -07001614}
1615
Romain Guyd27977d2010-07-14 19:18:51 -07001616///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07001617// Color filters
1618///////////////////////////////////////////////////////////////////////////////
1619
1620void OpenGLRenderer::resetColorFilter() {
1621 mColorFilter = NULL;
1622}
1623
1624void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
1625 mColorFilter = filter;
1626}
1627
1628///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07001629// Drop shadow
1630///////////////////////////////////////////////////////////////////////////////
1631
1632void OpenGLRenderer::resetShadow() {
1633 mHasShadow = false;
1634}
1635
1636void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
1637 mHasShadow = true;
1638 mShadowRadius = radius;
1639 mShadowDx = dx;
1640 mShadowDy = dy;
1641 mShadowColor = color;
1642}
1643
1644///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07001645// Drawing implementation
1646///////////////////////////////////////////////////////////////////////////////
1647
Romain Guy01d58e42011-01-19 21:54:02 -08001648void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
1649 float x, float y, SkPaint* paint) {
1650 if (quickReject(x, y, x + texture->width, y + texture->height)) {
1651 return;
1652 }
1653
1654 int alpha;
1655 SkXfermode::Mode mode;
1656 getAlphaAndMode(paint, &alpha, &mode);
1657
1658 setupDraw();
1659 setupDrawWithTexture(true);
1660 setupDrawAlpha8Color(paint->getColor(), alpha);
1661 setupDrawColorFilter();
1662 setupDrawShader();
1663 setupDrawBlending(true, mode);
1664 setupDrawProgram();
1665 setupDrawModelView(x, y, x + texture->width, y + texture->height);
1666 setupDrawTexture(texture->id);
1667 setupDrawPureColorUniforms();
1668 setupDrawColorFilterUniforms();
1669 setupDrawShaderUniforms();
1670 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1671
1672 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1673
1674 finishDrawTexture();
1675}
1676
Romain Guyf607bdc2010-09-10 19:20:06 -07001677// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07001678#define kStdStrikeThru_Offset (-6.0f / 21.0f)
1679#define kStdUnderline_Offset (1.0f / 9.0f)
1680#define kStdUnderline_Thickness (1.0f / 18.0f)
1681
1682void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
1683 float x, float y, SkPaint* paint) {
1684 // Handle underline and strike-through
1685 uint32_t flags = paint->getFlags();
1686 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
1687 float underlineWidth = length;
1688 // If length is > 0.0f, we already measured the text for the text alignment
1689 if (length <= 0.0f) {
1690 underlineWidth = paint->measureText(text, bytesCount);
1691 }
1692
1693 float offsetX = 0;
1694 switch (paint->getTextAlign()) {
1695 case SkPaint::kCenter_Align:
1696 offsetX = underlineWidth * 0.5f;
1697 break;
1698 case SkPaint::kRight_Align:
1699 offsetX = underlineWidth;
1700 break;
1701 default:
1702 break;
1703 }
1704
1705 if (underlineWidth > 0.0f) {
Romain Guye20ecbd2010-09-22 19:49:04 -07001706 const float textSize = paint->getTextSize();
1707 const float strokeWidth = textSize * kStdUnderline_Thickness;
Romain Guy0a417492010-08-16 20:26:20 -07001708
Romain Guye20ecbd2010-09-22 19:49:04 -07001709 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07001710 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07001711
1712 const int pointsCount = 4 * (flags & SkPaint::kStrikeThruText_Flag ? 2 : 1);
1713 float points[pointsCount];
1714 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07001715
1716 if (flags & SkPaint::kUnderlineText_Flag) {
1717 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001718 points[currentPoint++] = left;
1719 points[currentPoint++] = top;
1720 points[currentPoint++] = left + underlineWidth;
1721 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001722 }
1723
1724 if (flags & SkPaint::kStrikeThruText_Flag) {
1725 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07001726 points[currentPoint++] = left;
1727 points[currentPoint++] = top;
1728 points[currentPoint++] = left + underlineWidth;
1729 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07001730 }
Romain Guye20ecbd2010-09-22 19:49:04 -07001731
1732 SkPaint linesPaint(*paint);
1733 linesPaint.setStrokeWidth(strokeWidth);
1734
1735 drawLines(&points[0], pointsCount, &linesPaint);
Romain Guy0a417492010-08-16 20:26:20 -07001736 }
1737 }
1738}
1739
Romain Guy026c5e162010-06-28 17:12:22 -07001740void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07001741 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07001742 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07001743 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07001744 color |= 0x00ffffff;
1745 }
1746
Romain Guy70ca14e2010-12-13 18:24:33 -08001747 setupDraw();
1748 setupDrawColor(color);
1749 setupDrawShader();
1750 setupDrawColorFilter();
1751 setupDrawBlending(mode);
1752 setupDrawProgram();
1753 setupDrawModelView(left, top, right, bottom, ignoreTransform);
1754 setupDrawColorUniforms();
1755 setupDrawShaderUniforms(ignoreTransform);
1756 setupDrawColorFilterUniforms();
1757 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07001758
Romain Guyc95c8d62010-09-17 15:31:32 -07001759 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1760}
1761
Romain Guy82ba8142010-07-09 13:25:56 -07001762void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07001763 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07001764 int alpha;
1765 SkXfermode::Mode mode;
1766 getAlphaAndMode(paint, &alpha, &mode);
1767
Romain Guy8164c2d2010-10-25 18:03:28 -07001768 setTextureWrapModes(texture, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE);
1769
Romain Guy6620c6d2010-12-06 18:07:02 -08001770 if (mSnapshot->transform->isPureTranslate()) {
1771 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1772 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1773
1774 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1775 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
1776 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
1777 } else {
1778 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
1779 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1780 GL_TRIANGLE_STRIP, gMeshCount);
1781 }
Romain Guy85bf02f2010-06-22 13:11:24 -07001782}
1783
Romain Guybd6b79b2010-06-26 00:13:53 -07001784void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001785 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
1786 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07001787 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07001788}
1789
1790void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07001791 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07001792 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07001793 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001794
Romain Guy746b7402010-10-26 16:27:31 -07001795 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08001796 setupDrawWithTexture();
1797 setupDrawColor(alpha, alpha, alpha, alpha);
1798 setupDrawColorFilter();
1799 setupDrawBlending(blend, mode, swapSrcDst);
1800 setupDrawProgram();
1801 if (!dirty) {
1802 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07001803 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001804 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001805 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001806 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08001807 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07001808 }
Romain Guy86568192010-12-14 15:55:39 -08001809 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08001810 setupDrawColorFilterUniforms();
1811 setupDrawTexture(texture);
1812 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07001813
Romain Guy6820ac82010-09-15 18:11:50 -07001814 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08001815
1816 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07001817}
1818
Romain Guya5aed0d2010-09-09 14:42:43 -07001819void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07001820 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07001821 blend = blend || mode != SkXfermode::kSrcOver_Mode;
1822 if (blend) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001823 if (mode < SkXfermode::kPlus_Mode) {
1824 if (!mCaches.blend) {
1825 glEnable(GL_BLEND);
1826 }
Romain Guy82ba8142010-07-09 13:25:56 -07001827
Romain Guyf607bdc2010-09-10 19:20:06 -07001828 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
1829 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
Romain Guy82ba8142010-07-09 13:25:56 -07001830
Romain Guya5aed0d2010-09-09 14:42:43 -07001831 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
1832 glBlendFunc(sourceMode, destMode);
1833 mCaches.lastSrcMode = sourceMode;
1834 mCaches.lastDstMode = destMode;
1835 }
1836 } else {
1837 // These blend modes are not supported by OpenGL directly and have
1838 // to be implemented using shaders. Since the shader will perform
1839 // the blending, turn blending off here
Romain Guy746b7402010-10-26 16:27:31 -07001840 if (mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001841 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07001842 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07001843 }
1844
1845 if (mCaches.blend) {
1846 glDisable(GL_BLEND);
1847 }
1848 blend = false;
Romain Guy82ba8142010-07-09 13:25:56 -07001849 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001850 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07001851 glDisable(GL_BLEND);
1852 }
Romain Guyfb8b7632010-08-23 21:05:08 -07001853 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07001854}
1855
Romain Guy889f8d12010-07-29 14:37:42 -07001856bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07001857 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07001858 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07001859 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07001860 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07001861 return false;
Romain Guy260e1022010-07-12 14:41:06 -07001862 }
Romain Guy6926c722010-07-12 20:20:03 -07001863 return true;
Romain Guy260e1022010-07-12 14:41:06 -07001864}
1865
Romain Guy026c5e162010-06-28 17:12:22 -07001866void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07001867 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07001868 TextureVertex::setUV(v++, u1, v1);
1869 TextureVertex::setUV(v++, u2, v1);
1870 TextureVertex::setUV(v++, u1, v2);
1871 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07001872}
1873
Chet Haase5c13d892010-10-08 08:37:55 -07001874void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07001875 if (paint) {
Romain Guy746b7402010-10-26 16:27:31 -07001876 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07001877 const bool isMode = SkXfermode::IsMode(paint->getXfermode(), mode);
1878 if (!isMode) {
1879 // Assume SRC_OVER
1880 *mode = SkXfermode::kSrcOver_Mode;
1881 }
1882 } else {
1883 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07001884 }
1885
1886 // Skia draws using the color's alpha channel if < 255
1887 // Otherwise, it uses the paint's alpha
1888 int color = paint->getColor();
1889 *alpha = (color >> 24) & 0xFF;
1890 if (*alpha == 255) {
1891 *alpha = paint->getAlpha();
1892 }
1893 } else {
1894 *mode = SkXfermode::kSrcOver_Mode;
1895 *alpha = 255;
1896 }
Romain Guy026c5e162010-06-28 17:12:22 -07001897}
1898
Romain Guya5aed0d2010-09-09 14:42:43 -07001899SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
1900 if (mode == NULL) {
1901 return SkXfermode::kSrcOver_Mode;
1902 }
1903 return mode->fMode;
1904}
1905
Romain Guy746b7402010-10-26 16:27:31 -07001906void OpenGLRenderer::setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT) {
Romain Guy8164c2d2010-10-25 18:03:28 -07001907 bool bound = false;
1908 if (wrapS != texture->wrapS) {
1909 glBindTexture(GL_TEXTURE_2D, texture->id);
1910 bound = true;
1911 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrapS);
1912 texture->wrapS = wrapS;
1913 }
1914 if (wrapT != texture->wrapT) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001915 if (!bound) {
Romain Guy3e3ba152010-10-25 18:33:16 -07001916 glBindTexture(GL_TEXTURE_2D, texture->id);
1917 }
Romain Guy8164c2d2010-10-25 18:03:28 -07001918 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrapT);
1919 texture->wrapT = wrapT;
1920 }
Romain Guya1db5742010-07-20 13:09:13 -07001921}
1922
Romain Guy9d5316e2010-06-24 19:30:36 -07001923}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07001924}; // namespace android