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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080078template <typename T, int cols, int rows>
79bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -040080{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080081 constexpr int targetWidth = 4;
82 constexpr int targetHeight = rows;
83 constexpr int srcWidth = rows;
84 constexpr int srcHeight = cols;
85
86 constexpr int copyWidth = std::min(targetHeight, srcWidth);
87 constexpr int copyHeight = std::min(targetWidth, srcHeight);
88
89 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -040090
91 for (int x = 0; x < copyWidth; x++)
92 {
93 for (int y = 0; y < copyHeight; y++)
94 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080095 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -040096 }
97 }
98
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080099 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
100 {
101 return false;
102 }
103
104 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
105 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400106}
107
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800108template <typename T, int cols, int rows>
109bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400110{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800111 constexpr int targetWidth = 4;
112 constexpr int targetHeight = rows;
Xinghua Cao26143fd2017-11-01 18:19:05 +0800113 constexpr int srcWidth = cols;
114 constexpr int srcHeight = rows;
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800115
116 constexpr int copyWidth = std::min(targetWidth, srcWidth);
117 constexpr int copyHeight = std::min(targetHeight, srcHeight);
118
119 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400120
121 for (int y = 0; y < copyHeight; y++)
122 {
123 for (int x = 0; x < copyWidth; x++)
124 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800125 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400126 }
127 }
128
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800129 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
130 {
131 return false;
132 }
133
134 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
135 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400136}
137
Jamie Madill4e31ad52015-10-29 10:32:57 -0400138gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
139{
140 switch (drawMode)
141 {
142 // Uses the point sprite geometry shader.
143 case GL_POINTS:
144 return gl::PRIMITIVE_POINTS;
145
146 // All line drawing uses the same geometry shader.
147 case GL_LINES:
148 case GL_LINE_STRIP:
149 case GL_LINE_LOOP:
150 return gl::PRIMITIVE_LINES;
151
152 // The triangle fan primitive is emulated with strips in D3D11.
153 case GL_TRIANGLES:
154 case GL_TRIANGLE_FAN:
155 return gl::PRIMITIVE_TRIANGLES;
156
157 // Special case for triangle strips.
158 case GL_TRIANGLE_STRIP:
159 return gl::PRIMITIVE_TRIANGLE_STRIP;
160
161 default:
162 UNREACHABLE();
163 return gl::PRIMITIVE_TYPE_MAX;
164 }
165}
166
Jamie Madill192745a2016-12-22 15:58:21 -0500167bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
168{
169 // Note: this assumes nested structs can only be packed with one interpolation.
170 for (const auto &varying : varyings)
171 {
172 if (varying.interpolation == sh::INTERPOLATION_FLAT)
173 {
174 return true;
175 }
176 }
177
178 return false;
179}
180
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400181// Helper method to de-tranpose a matrix uniform for an API query.
182void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
183{
184 for (GLint col = 0; col < columns; ++col)
185 {
186 for (GLint row = 0; row < rows; ++row)
187 {
188 GLfloat *outptr = dataOut + ((col * rows) + row);
189 const GLfloat *inptr = source + ((row * 4) + col);
190 *outptr = *inptr;
191 }
192 }
193}
194
195template <typename NonFloatT>
196void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
197{
198 UNREACHABLE();
199}
200
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500201class UniformBlockInfo final : angle::NonCopyable
202{
203 public:
204 UniformBlockInfo() {}
205
206 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
207
208 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
209 bool getBlockMemberInfo(const std::string &name,
210 const std::string &mappedName,
211 sh::BlockMemberInfo *infoOut);
212
213 private:
214 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
215
216 std::map<std::string, size_t> mBlockSizes;
217 sh::BlockLayoutMap mBlockLayout;
218};
219
220void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
221{
222 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
223 {
224 if (!interfaceBlock.staticUse && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
225 continue;
226
227 if (mBlockSizes.count(interfaceBlock.name) > 0)
228 continue;
229
230 size_t dataSize = getBlockInfo(interfaceBlock);
231 mBlockSizes[interfaceBlock.name] = dataSize;
232 }
233}
234
235size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
236{
237 ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
238
239 // define member uniforms
240 sh::Std140BlockEncoder std140Encoder;
241 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
242 sh::BlockLayoutEncoder *encoder = nullptr;
243
244 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
245 {
246 encoder = &std140Encoder;
247 }
248 else
249 {
250 encoder = &hlslEncoder;
251 }
252
253 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200254 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500255
256 return encoder->getBlockSize();
257}
258
259bool UniformBlockInfo::getBlockSize(const std::string &name,
260 const std::string &mappedName,
261 size_t *sizeOut)
262{
263 size_t nameLengthWithoutArrayIndex;
264 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
265 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
266 auto sizeIter = mBlockSizes.find(baseName);
267 if (sizeIter == mBlockSizes.end())
268 {
269 *sizeOut = 0;
270 return false;
271 }
272
273 *sizeOut = sizeIter->second;
274 return true;
275};
276
277bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
278 const std::string &mappedName,
279 sh::BlockMemberInfo *infoOut)
280{
281 auto infoIter = mBlockLayout.find(name);
282 if (infoIter == mBlockLayout.end())
283 {
284 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
285 return false;
286 }
287
288 *infoOut = infoIter->second;
289 return true;
290};
291
Jamie Madillada9ecc2015-08-17 12:53:37 -0400292} // anonymous namespace
293
Jamie Madill28afae52015-11-09 15:07:57 -0500294// D3DUniform Implementation
295
Jamie Madill33bb7c42017-09-09 23:32:51 -0400296D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800297 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300299 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400300 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400301 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400302 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300303 arraySizes(arraySizesIn),
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400304 vsData(nullptr),
305 psData(nullptr),
306 csData(nullptr),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800307 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400308 vsRegisterIndex(GL_INVALID_INDEX),
Geoff Lang98c56da2015-09-15 15:45:34 -0400309 psRegisterIndex(GL_INVALID_INDEX),
Xinghua Caob1239382016-12-13 15:07:05 +0800310 csRegisterIndex(GL_INVALID_INDEX),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400311 registerCount(0),
312 registerElement(0)
313{
314 // We use data storage for default block uniforms to cache values that are sent to D3D during
315 // rendering
316 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
317 if (defaultBlock)
318 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400319 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300320 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400321 }
322}
323
324D3DUniform::~D3DUniform()
325{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400326}
327
Olli Etuaho465835d2017-09-26 13:34:10 +0300328unsigned int D3DUniform::getArraySizeProduct() const
329{
330 return gl::ArraySizeProduct(arraySizes);
331}
332
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400333const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
334{
Olli Etuaho465835d2017-09-26 13:34:10 +0300335 ASSERT((!isArray() && elementIndex == 0) ||
336 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400337
338 if (isSampler())
339 {
340 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
341 }
342
Jamie Madill33bb7c42017-09-09 23:32:51 -0400343 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400344}
345
346bool D3DUniform::isSampler() const
347{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400348 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400349}
350
Xinghua Cao26143fd2017-11-01 18:19:05 +0800351bool D3DUniform::isImage() const
352{
353 return typeInfo.isImageType;
354}
355
Jamie Madill62d31cb2015-09-11 13:25:51 -0400356bool D3DUniform::isReferencedByVertexShader() const
357{
358 return vsRegisterIndex != GL_INVALID_INDEX;
359}
360
361bool D3DUniform::isReferencedByFragmentShader() const
362{
363 return psRegisterIndex != GL_INVALID_INDEX;
364}
365
Xinghua Caob1239382016-12-13 15:07:05 +0800366bool D3DUniform::isReferencedByComputeShader() const
367{
368 return csRegisterIndex != GL_INVALID_INDEX;
369}
370
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400371const uint8_t *D3DUniform::firstNonNullData() const
372{
373 ASSERT(vsData || psData || csData || !mSamplerData.empty());
374
375 if (!mSamplerData.empty())
376 {
377 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
378 }
379
380 return vsData ? vsData : (psData ? psData : csData);
381}
382
Jamie Madill28afae52015-11-09 15:07:57 -0500383// D3DVarying Implementation
384
Jamie Madill9fc36822015-11-18 13:08:07 -0500385D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500386{
387}
388
Jamie Madill9fc36822015-11-18 13:08:07 -0500389D3DVarying::D3DVarying(const std::string &semanticNameIn,
390 unsigned int semanticIndexIn,
391 unsigned int componentCountIn,
392 unsigned int outputSlotIn)
393 : semanticName(semanticNameIn),
394 semanticIndex(semanticIndexIn),
395 componentCount(componentCountIn),
396 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500397{
398}
399
Jamie Madille39a3f02015-11-17 20:42:15 -0500400// ProgramD3DMetadata Implementation
401
Jamie Madillc9bde922016-07-24 17:58:50 -0400402ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jamie Madille39a3f02015-11-17 20:42:15 -0500403 const ShaderD3D *vertexShader,
404 const ShaderD3D *fragmentShader)
Jamie Madillc9bde922016-07-24 17:58:50 -0400405 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
406 mShaderModelSuffix(renderer->getShaderModelSuffix()),
407 mUsesInstancedPointSpriteEmulation(
408 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
409 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radev41ac68e2017-06-06 12:16:58 +0300410 mHasANGLEMultiviewEnabled(vertexShader->hasANGLEMultiviewEnabled()),
411 mUsesViewID(fragmentShader->usesViewID()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300412 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jamie Madille39a3f02015-11-17 20:42:15 -0500413 mVertexShader(vertexShader),
414 mFragmentShader(fragmentShader)
415{
416}
417
418int ProgramD3DMetadata::getRendererMajorShaderModel() const
419{
420 return mRendererMajorShaderModel;
421}
422
Jamie Madill9082b982016-04-27 15:21:51 -0400423bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500424{
Corentin Wallezc084de12017-06-05 14:28:52 -0700425 return (mFragmentShader->usesFragColor() && mFragmentShader->usesMultipleRenderTargets() &&
426 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500427}
428
Jamie Madill48ef11b2016-04-27 15:21:52 -0400429bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500430{
Jamie Madill63286672015-11-24 13:00:08 -0500431 return mFragmentShader->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500432}
433
434bool ProgramD3DMetadata::usesPointCoord() const
435{
436 return mFragmentShader->usesPointCoord();
437}
438
439bool ProgramD3DMetadata::usesFragCoord() const
440{
441 return mFragmentShader->usesFragCoord();
442}
443
444bool ProgramD3DMetadata::usesPointSize() const
445{
446 return mVertexShader->usesPointSize();
447}
448
449bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
450{
Jamie Madillc9bde922016-07-24 17:58:50 -0400451 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
452 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500453}
454
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800455bool ProgramD3DMetadata::usesViewScale() const
456{
457 return mUsesViewScale;
458}
459
Martin Radev41ac68e2017-06-06 12:16:58 +0300460bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
461{
462 return mHasANGLEMultiviewEnabled;
463}
464
465bool ProgramD3DMetadata::usesViewID() const
466{
467 return mUsesViewID;
468}
469
Martin Radevc1d4e552017-08-21 12:01:10 +0300470bool ProgramD3DMetadata::canSelectViewInVertexShader() const
471{
472 return mCanSelectViewInVertexShader;
473}
474
Jamie Madille39a3f02015-11-17 20:42:15 -0500475bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
476{
Jamie Madillc9bde922016-07-24 17:58:50 -0400477 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500478 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400479 // Even with a geometry shader, the app can render triangles or lines and reference
480 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
481 // simplicity, we always add this to the vertex shader when the fragment shader
482 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500483 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
484 usesInsertedPointCoordValue();
485}
486
487bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
488{
489 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
490 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
491 // the vertex shader in this case. This saves us 1 output vector.
492 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
493}
494
495bool ProgramD3DMetadata::usesSystemValuePointSize() const
496{
497 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
498}
499
500bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
501{
502 return mFragmentShader->usesMultipleRenderTargets();
503}
504
505GLint ProgramD3DMetadata::getMajorShaderVersion() const
506{
507 return mVertexShader->getData().getShaderVersion();
508}
509
510const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
511{
512 return mFragmentShader;
513}
514
Jamie Madill28afae52015-11-09 15:07:57 -0500515// ProgramD3D Implementation
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
518 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500519 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400520 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700521{
Brandon Joneseb994362014-09-24 10:27:28 -0700522}
523
524ProgramD3D::VertexExecutable::~VertexExecutable()
525{
526 SafeDelete(mShaderExecutable);
527}
528
Jamie Madilld3dfda22015-07-06 08:28:49 -0400529// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500530ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
531 GLenum type)
532{
533 switch (type)
534 {
535 case GL_INT:
536 return HLSLAttribType::SIGNED_INT;
537 case GL_UNSIGNED_INT:
538 return HLSLAttribType::UNSIGNED_INT;
539 case GL_SIGNED_NORMALIZED:
540 case GL_UNSIGNED_NORMALIZED:
541 case GL_FLOAT:
542 return HLSLAttribType::FLOAT;
543 default:
544 UNREACHABLE();
545 return HLSLAttribType::FLOAT;
546 }
547}
548
549// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400550void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
551 const gl::InputLayout &inputLayout,
552 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700553{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500554 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400555
556 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700557 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400558 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500559 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
560 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400561
Jamie Madillbdec2f42016-03-02 16:35:32 -0500562 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
563 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
564 continue;
565
Xinghua Cao26143fd2017-11-01 18:19:05 +0800566 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500567 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700568 }
Brandon Joneseb994362014-09-24 10:27:28 -0700569}
570
Jamie Madilld3dfda22015-07-06 08:28:49 -0400571bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
572{
Jamie Madillbd136f92015-08-10 14:51:37 -0400573 size_t limit = std::max(mSignature.size(), signature.size());
574 for (size_t index = 0; index < limit; ++index)
575 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500576 // treat undefined indexes as FLOAT
577 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
578 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400579 if (a != b)
580 return false;
581 }
582
583 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400584}
585
586ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
587 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400588 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700589{
590}
591
592ProgramD3D::PixelExecutable::~PixelExecutable()
593{
594 SafeDelete(mShaderExecutable);
595}
596
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700597ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
598{
599}
600
Xinghua Cao26143fd2017-11-01 18:19:05 +0800601ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
602{
603}
604
Geoff Lang7dd2e102014-11-10 15:19:26 -0500605unsigned int ProgramD3D::mCurrentSerial = 1;
606
Jamie Madill48ef11b2016-04-27 15:21:52 -0400607ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
608 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700609 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800610 mDynamicHLSL(nullptr),
611 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
612 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700613 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400614 mUsesFlatInterpolation(false),
Xinghua Caob1239382016-12-13 15:07:05 +0800615 mVertexUniformStorage(nullptr),
616 mFragmentUniformStorage(nullptr),
617 mComputeUniformStorage(nullptr),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700618 mUsedVertexSamplerRange(0),
619 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800620 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700621 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800622 mUsedComputeImageRange(0),
623 mUsedComputeReadonlyImageRange(0),
Jamie Madill561ed3a2017-08-31 16:48:09 -0400624 mSerial(issueSerial()),
Jamie Madill4148fd72017-09-14 15:46:20 -0400625 mVertexUniformsDirty(true),
626 mFragmentUniformsDirty(true),
627 mComputeUniformsDirty(true)
Brandon Jonesc9610c52014-08-25 17:02:59 -0700628{
Brandon Joneseb994362014-09-24 10:27:28 -0700629 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700630}
631
632ProgramD3D::~ProgramD3D()
633{
634 reset();
635 SafeDelete(mDynamicHLSL);
636}
637
Brandon Jones44151a92014-09-10 11:32:25 -0700638bool ProgramD3D::usesPointSpriteEmulation() const
639{
640 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
641}
642
Martin Radev41ac68e2017-06-06 12:16:58 +0300643bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
644{
645 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
646}
647
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400648bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700649{
Martin Radevc1d4e552017-08-21 12:01:10 +0300650 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300651 {
652 return true;
653 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400654 if (drawMode != GL_POINTS)
655 {
656 return mUsesFlatInterpolation;
657 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300658 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800659}
660
661bool ProgramD3D::usesInstancedPointSpriteEmulation() const
662{
663 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700664}
665
Xinghua Cao37584b32017-12-01 11:04:03 +0800666GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400667 unsigned int samplerIndex,
668 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669{
670 GLint logicalTextureUnit = -1;
671
672 switch (type)
673 {
Xinghua Cao37584b32017-12-01 11:04:03 +0800674 case gl::SHADER_FRAGMENT:
Jamie Madill334d6152015-10-22 14:00:28 -0400675 ASSERT(samplerIndex < caps.maxTextureImageUnits);
676 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
677 {
678 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
679 }
680 break;
Xinghua Cao37584b32017-12-01 11:04:03 +0800681 case gl::SHADER_VERTEX:
Jamie Madill334d6152015-10-22 14:00:28 -0400682 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
683 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
684 {
685 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
686 }
687 break;
Xinghua Cao37584b32017-12-01 11:04:03 +0800688 case gl::SHADER_COMPUTE:
Xinghua Caob1239382016-12-13 15:07:05 +0800689 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
690 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
691 {
692 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
693 }
694 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400695 default:
696 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700697 }
698
Jamie Madill334d6152015-10-22 14:00:28 -0400699 if (logicalTextureUnit >= 0 &&
700 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700701 {
702 return logicalTextureUnit;
703 }
704
705 return -1;
706}
707
708// Returns the texture type for a given Direct3D 9 sampler type and
709// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Xinghua Cao37584b32017-12-01 11:04:03 +0800710GLenum ProgramD3D::getSamplerTextureType(gl::ShaderType type, unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700711{
712 switch (type)
713 {
Xinghua Cao37584b32017-12-01 11:04:03 +0800714 case gl::SHADER_FRAGMENT:
Jamie Madill334d6152015-10-22 14:00:28 -0400715 ASSERT(samplerIndex < mSamplersPS.size());
716 ASSERT(mSamplersPS[samplerIndex].active);
717 return mSamplersPS[samplerIndex].textureType;
Xinghua Cao37584b32017-12-01 11:04:03 +0800718 case gl::SHADER_VERTEX:
Jamie Madill334d6152015-10-22 14:00:28 -0400719 ASSERT(samplerIndex < mSamplersVS.size());
720 ASSERT(mSamplersVS[samplerIndex].active);
721 return mSamplersVS[samplerIndex].textureType;
Xinghua Cao37584b32017-12-01 11:04:03 +0800722 case gl::SHADER_COMPUTE:
Xinghua Caob1239382016-12-13 15:07:05 +0800723 ASSERT(samplerIndex < mSamplersCS.size());
724 ASSERT(mSamplersCS[samplerIndex].active);
725 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400726 default:
727 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 }
729
730 return GL_TEXTURE_2D;
731}
732
Xinghua Cao37584b32017-12-01 11:04:03 +0800733GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700734{
735 switch (type)
736 {
Xinghua Cao37584b32017-12-01 11:04:03 +0800737 case gl::SHADER_FRAGMENT:
Jamie Madill334d6152015-10-22 14:00:28 -0400738 return mUsedPixelSamplerRange;
Xinghua Cao37584b32017-12-01 11:04:03 +0800739 case gl::SHADER_VERTEX:
Jamie Madill334d6152015-10-22 14:00:28 -0400740 return mUsedVertexSamplerRange;
Xinghua Cao37584b32017-12-01 11:04:03 +0800741 case gl::SHADER_COMPUTE:
Xinghua Caob1239382016-12-13 15:07:05 +0800742 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400743 default:
744 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200745 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700746 }
747}
748
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400749ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700750{
751 if (!mDirtySamplerMapping)
752 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400753 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700754 }
755
756 mDirtySamplerMapping = false;
757
758 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400759 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400761 if (!d3dUniform->isSampler())
762 continue;
763
Olli Etuaho465835d2017-09-26 13:34:10 +0300764 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400765
766 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700767 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400768 unsigned int firstIndex = d3dUniform->psRegisterIndex;
769
770 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700771 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400772 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773
Jamie Madill62d31cb2015-09-11 13:25:51 -0400774 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400776 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400777 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400779 }
780 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700781
Jamie Madill62d31cb2015-09-11 13:25:51 -0400782 if (d3dUniform->isReferencedByVertexShader())
783 {
784 unsigned int firstIndex = d3dUniform->vsRegisterIndex;
785
786 for (int i = 0; i < count; i++)
787 {
788 unsigned int samplerIndex = firstIndex + i;
789
790 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700791 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400792 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400793 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700794 }
795 }
796 }
Xinghua Caob1239382016-12-13 15:07:05 +0800797
798 if (d3dUniform->isReferencedByComputeShader())
799 {
800 unsigned int firstIndex = d3dUniform->csRegisterIndex;
801
802 for (int i = 0; i < count; i++)
803 {
804 unsigned int samplerIndex = firstIndex + i;
805
806 if (samplerIndex < mSamplersCS.size())
807 {
808 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400809 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800810 }
811 }
812 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700813 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400814
815 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700816}
817
Xinghua Cao26143fd2017-11-01 18:19:05 +0800818GLint ProgramD3D::getImageMapping(gl::ShaderType type,
819 unsigned int imageIndex,
820 bool readonly,
821 const gl::Caps &caps) const
822{
823 GLint logicalImageUnit = -1;
824 ASSERT(imageIndex < caps.maxImageUnits);
825 switch (type)
826 {
827 case gl::SHADER_COMPUTE:
828 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
829 mReadonlyImagesCS[imageIndex].active)
830 {
831 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
832 }
833 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
834 {
835 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
836 }
837 break;
838 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
839 default:
840 UNREACHABLE();
841 }
842
843 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
844 {
845 return logicalImageUnit;
846 }
847
848 return -1;
849}
850
851GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
852{
853 switch (type)
854 {
855 case gl::SHADER_COMPUTE:
856 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
857 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
858 default:
859 UNREACHABLE();
860 return 0u;
861 }
862}
863
Jamie Madill9cf9e872017-06-05 12:59:25 -0400864gl::LinkResult ProgramD3D::load(const gl::Context *context,
865 gl::InfoLog &infoLog,
866 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700867{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500868 // TODO(jmadill): Use Renderer from contextImpl.
869
Jamie Madill62d31cb2015-09-11 13:25:51 -0400870 reset();
871
Jamie Madill334d6152015-10-22 14:00:28 -0400872 DeviceIdentifier binaryDeviceIdentifier = {0};
873 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
874 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700875
876 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
877 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
878 {
879 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500880 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700881 }
882
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500883 int compileFlags = stream->readInt<int>();
884 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
885 {
Jamie Madillf6113162015-05-07 11:49:21 -0400886 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500887 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500888 }
889
Jamie Madill8047c0d2016-03-07 13:02:12 -0500890 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400891 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500892 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400893 }
894
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700895 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
896 for (unsigned int i = 0; i < psSamplerCount; ++i)
897 {
898 Sampler sampler;
899 stream->readBool(&sampler.active);
900 stream->readInt(&sampler.logicalTextureUnit);
901 stream->readInt(&sampler.textureType);
902 mSamplersPS.push_back(sampler);
903 }
904 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
905 for (unsigned int i = 0; i < vsSamplerCount; ++i)
906 {
907 Sampler sampler;
908 stream->readBool(&sampler.active);
909 stream->readInt(&sampler.logicalTextureUnit);
910 stream->readInt(&sampler.textureType);
911 mSamplersVS.push_back(sampler);
912 }
913
Xinghua Caob1239382016-12-13 15:07:05 +0800914 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
915 for (unsigned int i = 0; i < csSamplerCount; ++i)
916 {
917 Sampler sampler;
918 stream->readBool(&sampler.active);
919 stream->readInt(&sampler.logicalTextureUnit);
920 stream->readInt(&sampler.textureType);
921 mSamplersCS.push_back(sampler);
922 }
923
Xinghua Cao26143fd2017-11-01 18:19:05 +0800924 const unsigned int csImageCount = stream->readInt<unsigned int>();
925 for (unsigned int i = 0; i < csImageCount; ++i)
926 {
927 Image image;
928 stream->readBool(&image.active);
929 stream->readInt(&image.logicalImageUnit);
930 mImagesCS.push_back(image);
931 }
932
933 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
934 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
935 {
936 Image image;
937 stream->readBool(&image.active);
938 stream->readInt(&image.logicalImageUnit);
939 mReadonlyImagesCS.push_back(image);
940 }
941
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700942 stream->readInt(&mUsedVertexSamplerRange);
943 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800944 stream->readInt(&mUsedComputeSamplerRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +0800945 stream->readInt(&mUsedComputeImageRange);
946 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700947
948 const unsigned int uniformCount = stream->readInt<unsigned int>();
949 if (stream->error())
950 {
Jamie Madillf6113162015-05-07 11:49:21 -0400951 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500952 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700953 }
954
Jamie Madill48ef11b2016-04-27 15:21:52 -0400955 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400956 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700957 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
958 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400959 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700960
Jamie Madill62d31cb2015-09-11 13:25:51 -0400961 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800962 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
963 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
964 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400965 stream->readInt(&d3dUniform->psRegisterIndex);
966 stream->readInt(&d3dUniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800967 stream->readInt(&d3dUniform->csRegisterIndex);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400968 stream->readInt(&d3dUniform->registerCount);
969 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700970
Jamie Madill62d31cb2015-09-11 13:25:51 -0400971 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700972 }
973
Jamie Madill4a3c2342015-10-08 12:58:45 -0400974 const unsigned int blockCount = stream->readInt<unsigned int>();
975 if (stream->error())
976 {
977 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500978 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400979 }
980
981 ASSERT(mD3DUniformBlocks.empty());
982 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
983 {
984 D3DUniformBlock uniformBlock;
985 stream->readInt(&uniformBlock.psRegisterIndex);
986 stream->readInt(&uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +0800987 stream->readInt(&uniformBlock.csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400988 mD3DUniformBlocks.push_back(uniformBlock);
989 }
990
Jamie Madill9fc36822015-11-18 13:08:07 -0500991 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
992 mStreamOutVaryings.resize(streamOutVaryingCount);
993 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700994 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500995 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700996
Jamie Madill28afae52015-11-09 15:07:57 -0500997 stream->readString(&varying->semanticName);
998 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500999 stream->readInt(&varying->componentCount);
1000 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001001 }
1002
Brandon Jones22502d52014-08-29 16:58:36 -07001003 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001004 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001005 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001006 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001007 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001008 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001009 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001010 stream->readBool(&mHasANGLEMultiviewEnabled);
1011 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001012 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001013 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001014
1015 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
1016 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -04001017 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
1018 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001019 {
1020 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
1021 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
1022 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
1023 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
1024 }
1025
Jamie Madill4e31ad52015-10-29 10:32:57 -04001026 stream->readString(&mGeometryShaderPreamble);
1027
Jamie Madill334d6152015-10-22 14:00:28 -04001028 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -07001029
Jamie Madillb0a838b2016-11-13 20:02:12 -05001030 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
1031
Brandon Joneseb994362014-09-24 10:27:28 -07001032 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -04001033 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
1034 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001035 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001036 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001037 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -07001038
Jamie Madilld3dfda22015-07-06 08:28:49 -04001039 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001040 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001041 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -07001042 }
1043
Jamie Madill334d6152015-10-22 14:00:28 -04001044 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001045 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -04001046
Jamie Madillada9ecc2015-08-17 12:53:37 -04001047 ShaderExecutableD3D *shaderExecutable = nullptr;
1048
Yunchao He85072e82017-11-14 15:43:28 +08001049 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
1050 gl::SHADER_VERTEX, mStreamOutVaryings, separateAttribs,
Jamie Madillb0a838b2016-11-13 20:02:12 -05001051 &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001052
Brandon Joneseb994362014-09-24 10:27:28 -07001053 if (!shaderExecutable)
1054 {
Jamie Madillf6113162015-05-07 11:49:21 -04001055 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001056 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001057 }
1058
1059 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001060 VertexExecutable::Signature signature;
1061 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001062
1063 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001064 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1065 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001066
1067 stream->skip(vertexShaderSize);
1068 }
1069
1070 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1071 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1072 {
1073 const size_t outputCount = stream->readInt<unsigned int>();
1074 std::vector<GLenum> outputs(outputCount);
1075 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1076 {
1077 stream->readInt(&outputs[outputIndex]);
1078 }
1079
Jamie Madill334d6152015-10-22 14:00:28 -04001080 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001081 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001082 ShaderExecutableD3D *shaderExecutable = nullptr;
1083
Yunchao He85072e82017-11-14 15:43:28 +08001084 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
1085 gl::SHADER_FRAGMENT, mStreamOutVaryings,
1086 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001087
1088 if (!shaderExecutable)
1089 {
Jamie Madillf6113162015-05-07 11:49:21 -04001090 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001091 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001092 }
1093
1094 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001095 mPixelExecutables.push_back(
1096 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001097
1098 stream->skip(pixelShaderSize);
1099 }
1100
Jamie Madill4e31ad52015-10-29 10:32:57 -04001101 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
1102 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -07001103 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001104 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1105 if (geometryShaderSize == 0)
1106 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001107 continue;
1108 }
1109
Brandon Joneseb994362014-09-24 10:27:28 -07001110 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001111
Xinghua Caob1239382016-12-13 15:07:05 +08001112 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001113 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Yunchao He85072e82017-11-14 15:43:28 +08001114 gl::SHADER_GEOMETRY, mStreamOutVaryings,
1115 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001116
Xinghua Caob1239382016-12-13 15:07:05 +08001117 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001118 {
Jamie Madillf6113162015-05-07 11:49:21 -04001119 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001120 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001121 }
Xinghua Caob1239382016-12-13 15:07:05 +08001122
1123 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1124
Brandon Joneseb994362014-09-24 10:27:28 -07001125 stream->skip(geometryShaderSize);
1126 }
1127
Xinghua Caob1239382016-12-13 15:07:05 +08001128 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1129 if (computeShaderSize > 0)
1130 {
1131 const unsigned char *computeShaderFunction = binary + stream->offset();
1132
1133 ShaderExecutableD3D *computeExecutable = nullptr;
1134 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Yunchao He85072e82017-11-14 15:43:28 +08001135 gl::SHADER_COMPUTE, std::vector<D3DVarying>(), false,
Xinghua Caob1239382016-12-13 15:07:05 +08001136 &computeExecutable));
1137
1138 if (!computeExecutable)
1139 {
1140 infoLog << "Could not create compute shader.";
1141 return false;
1142 }
1143
1144 mComputeExecutable.reset(computeExecutable);
1145 }
1146
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001147 initializeUniformStorage();
1148
Jamie Madillb0a838b2016-11-13 20:02:12 -05001149 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001150}
1151
Jamie Madill27a60632017-06-30 15:12:01 -04001152void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001153{
Austin Kinross137b1512015-06-17 16:14:53 -07001154 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001155 // When we load the binary again later, we can validate the device identifier before trying to
1156 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001157 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001158 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1159 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001160
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001161 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1162
Jamie Madill8047c0d2016-03-07 13:02:12 -05001163 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001164 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001165 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001166 }
1167
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001168 stream->writeInt(mSamplersPS.size());
1169 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1170 {
1171 stream->writeInt(mSamplersPS[i].active);
1172 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
1173 stream->writeInt(mSamplersPS[i].textureType);
1174 }
1175
1176 stream->writeInt(mSamplersVS.size());
1177 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1178 {
1179 stream->writeInt(mSamplersVS[i].active);
1180 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
1181 stream->writeInt(mSamplersVS[i].textureType);
1182 }
1183
Xinghua Caob1239382016-12-13 15:07:05 +08001184 stream->writeInt(mSamplersCS.size());
1185 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1186 {
1187 stream->writeInt(mSamplersCS[i].active);
1188 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
1189 stream->writeInt(mSamplersCS[i].textureType);
1190 }
1191
Xinghua Cao26143fd2017-11-01 18:19:05 +08001192 stream->writeInt(mImagesCS.size());
1193 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1194 {
1195 stream->writeInt(mImagesCS[i].active);
1196 stream->writeInt(mImagesCS[i].logicalImageUnit);
1197 }
1198
1199 stream->writeInt(mReadonlyImagesCS.size());
1200 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1201 {
1202 stream->writeInt(mReadonlyImagesCS[i].active);
1203 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1204 }
1205
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001206 stream->writeInt(mUsedVertexSamplerRange);
1207 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001208 stream->writeInt(mUsedComputeSamplerRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001209 stream->writeInt(mUsedComputeImageRange);
1210 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001211
Jamie Madill62d31cb2015-09-11 13:25:51 -04001212 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001213 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001214 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001215 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001216 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jamie Madille2e406c2016-06-02 13:04:10 -04001217 stream->writeIntOrNegOne(uniform->psRegisterIndex);
1218 stream->writeIntOrNegOne(uniform->vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001219 stream->writeIntOrNegOne(uniform->csRegisterIndex);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001220 stream->writeInt(uniform->registerCount);
1221 stream->writeInt(uniform->registerElement);
1222 }
1223
1224 stream->writeInt(mD3DUniformBlocks.size());
1225 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1226 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001227 stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
1228 stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
Xinghua Caob1239382016-12-13 15:07:05 +08001229 stream->writeIntOrNegOne(uniformBlock.csRegisterIndex);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001230 }
1231
Jamie Madill9fc36822015-11-18 13:08:07 -05001232 stream->writeInt(mStreamOutVaryings.size());
1233 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001234 {
Brandon Joneseb994362014-09-24 10:27:28 -07001235 stream->writeString(varying.semanticName);
1236 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001237 stream->writeInt(varying.componentCount);
1238 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001239 }
1240
Brandon Jones22502d52014-08-29 16:58:36 -07001241 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001242 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001243 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001244 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001245 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001246 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001247 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001248 stream->writeInt(mHasANGLEMultiviewEnabled);
1249 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001250 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001251 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001252
Brandon Joneseb994362014-09-24 10:27:28 -07001253 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001254 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001255 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1256 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001257 {
Brandon Joneseb994362014-09-24 10:27:28 -07001258 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001259 stream->writeInt(variable.type);
1260 stream->writeString(variable.name);
1261 stream->writeString(variable.source);
1262 stream->writeInt(variable.outputIndex);
1263 }
1264
Jamie Madill4e31ad52015-10-29 10:32:57 -04001265 stream->writeString(mGeometryShaderPreamble);
1266
Brandon Joneseb994362014-09-24 10:27:28 -07001267 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001268 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1269 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001270 {
Xinghua Caob1239382016-12-13 15:07:05 +08001271 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001272
Jamie Madilld3dfda22015-07-06 08:28:49 -04001273 const auto &inputLayout = vertexExecutable->inputs();
1274 stream->writeInt(inputLayout.size());
1275
1276 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001277 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001278 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001279 }
1280
1281 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1282 stream->writeInt(vertexShaderSize);
1283
1284 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1285 stream->writeBytes(vertexBlob, vertexShaderSize);
1286 }
1287
1288 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001289 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1290 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001291 {
Xinghua Caob1239382016-12-13 15:07:05 +08001292 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001293
1294 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1295 stream->writeInt(outputs.size());
1296 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1297 {
1298 stream->writeInt(outputs[outputIndex]);
1299 }
1300
1301 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1302 stream->writeInt(pixelShaderSize);
1303
1304 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1305 stream->writeBytes(pixelBlob, pixelShaderSize);
1306 }
1307
Xinghua Caob1239382016-12-13 15:07:05 +08001308 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001309 {
Xinghua Caob1239382016-12-13 15:07:05 +08001310 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001311 {
1312 stream->writeInt(0);
1313 continue;
1314 }
1315
Xinghua Caob1239382016-12-13 15:07:05 +08001316 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001317 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001318 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1319 }
1320
1321 if (mComputeExecutable)
1322 {
1323 size_t computeShaderSize = mComputeExecutable->getLength();
1324 stream->writeInt(computeShaderSize);
1325 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1326 }
1327 else
1328 {
1329 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001330 }
Brandon Jones22502d52014-08-29 16:58:36 -07001331}
1332
Geoff Langc5629752015-12-07 16:29:04 -05001333void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1334{
1335}
1336
Yunchao He61afff12017-03-14 15:34:03 +08001337void ProgramD3D::setSeparable(bool /* separable */)
1338{
1339}
1340
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001341gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1342 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001343{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001344 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001345 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001346 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1347 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001348 }
1349
Jamie Madill334d6152015-10-22 14:00:28 -04001350 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001351 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001352
1353 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001354 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001355
1356 gl::InfoLog tempInfoLog;
1357 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1358
Jamie Madill01074252016-11-28 15:55:51 -05001359 ANGLE_TRY(mRenderer->compileToExecutable(
Yunchao He85072e82017-11-14 15:43:28 +08001360 *currentInfoLog, finalPixelHLSL, gl::SHADER_FRAGMENT, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001361 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001362 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001363
Jamie Madill97399232014-12-23 12:31:15 -05001364 if (pixelExecutable)
1365 {
Xinghua Caob1239382016-12-13 15:07:05 +08001366 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001367 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001368 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001369 }
1370 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001371 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001372 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1373 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001374 }
Brandon Jones22502d52014-08-29 16:58:36 -07001375
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001376 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001377 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001378}
1379
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001380gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1381 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001382{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001383 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001384 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001385 *outExectuable =
1386 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1387 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001388 }
1389
Brandon Jones22502d52014-08-29 16:58:36 -07001390 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001391 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001393
1394 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001395 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001396
1397 gl::InfoLog tempInfoLog;
1398 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1399
Jamie Madill01074252016-11-28 15:55:51 -05001400 ANGLE_TRY(mRenderer->compileToExecutable(
Yunchao He85072e82017-11-14 15:43:28 +08001401 *currentInfoLog, finalVertexHLSL, gl::SHADER_VERTEX, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001402 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001403 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001404
Jamie Madill97399232014-12-23 12:31:15 -05001405 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001406 {
Xinghua Caob1239382016-12-13 15:07:05 +08001407 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001408 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001409 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001410 }
Jamie Madill97399232014-12-23 12:31:15 -05001411 else if (!infoLog)
1412 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001413 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1414 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001415 }
Brandon Jones22502d52014-08-29 16:58:36 -07001416
Geoff Langb543aff2014-09-30 14:52:54 -04001417 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001418 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001419}
1420
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001421gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001422 GLenum drawMode,
1423 ShaderExecutableD3D **outExecutable,
1424 gl::InfoLog *infoLog)
1425{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001426 if (outExecutable)
1427 {
1428 *outExecutable = nullptr;
1429 }
1430
Austin Kinross88829e82016-01-12 13:04:41 -08001431 // Return a null shader if the current rendering doesn't use a geometry shader
1432 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001433 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001434 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001435 }
1436
Jamie Madill4e31ad52015-10-29 10:32:57 -04001437 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1438
Xinghua Caob1239382016-12-13 15:07:05 +08001439 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001440 {
1441 if (outExecutable)
1442 {
Xinghua Caob1239382016-12-13 15:07:05 +08001443 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001444 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001445 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001446 }
1447
1448 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001449 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001450 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1451 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001452
1453 gl::InfoLog tempInfoLog;
1454 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1455
Xinghua Caob1239382016-12-13 15:07:05 +08001456 ShaderExecutableD3D *geometryExecutable = nullptr;
1457 gl::Error error = mRenderer->compileToExecutable(
Yunchao He85072e82017-11-14 15:43:28 +08001458 *currentInfoLog, geometryHLSL, gl::SHADER_GEOMETRY, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001459 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001460 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001461
1462 if (!infoLog && error.isError())
1463 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001464 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1465 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001466 }
1467
Xinghua Caob1239382016-12-13 15:07:05 +08001468 if (geometryExecutable != nullptr)
1469 {
1470 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1471 }
1472
Jamie Madill4e31ad52015-10-29 10:32:57 -04001473 if (outExecutable)
1474 {
Xinghua Caob1239382016-12-13 15:07:05 +08001475 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001476 }
1477 return error;
1478}
1479
Jamie Madill01074252016-11-28 15:55:51 -05001480class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001481{
Jamie Madill01074252016-11-28 15:55:51 -05001482 public:
1483 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001484 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001485 {
Brandon Joneseb994362014-09-24 10:27:28 -07001486 }
1487
Jamie Madill01074252016-11-28 15:55:51 -05001488 virtual gl::Error run() = 0;
1489
1490 void operator()() override { mError = run(); }
1491
1492 const gl::Error &getError() const { return mError; }
1493 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1494 ShaderExecutableD3D *getResult() { return mResult; }
1495
1496 protected:
1497 ProgramD3D *mProgram;
1498 gl::Error mError;
1499 gl::InfoLog mInfoLog;
1500 ShaderExecutableD3D *mResult;
1501};
1502
1503class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1504{
1505 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001506 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1507 : GetExecutableTask(program), mContext(context)
1508 {
1509 }
Jamie Madill01074252016-11-28 15:55:51 -05001510 gl::Error run() override
1511 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001512 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001513
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001514 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001515
1516 return gl::NoError();
1517 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001518
1519 private:
1520 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001521};
1522
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001523void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1524{
1525 GetDefaultInputLayoutFromShader(context, mState.getAttachedVertexShader(), &mCachedInputLayout);
1526 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001527 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001528}
1529
Jamie Madill01074252016-11-28 15:55:51 -05001530class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1531{
1532 public:
1533 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1534 gl::Error run() override
1535 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001536 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001537
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001538 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001539
1540 return gl::NoError();
1541 }
1542};
1543
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001544void ProgramD3D::updateCachedOutputLayoutFromShader()
1545{
1546 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001547 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001548}
1549
Jamie Madill01074252016-11-28 15:55:51 -05001550class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1551{
1552 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001553 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1554 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001555 {
1556 }
1557
1558 gl::Error run() override
1559 {
1560 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1561 // D3D11.
1562 if (mProgram->usesGeometryShader(GL_POINTS))
1563 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001564 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1565 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001566 }
1567
1568 return gl::NoError();
1569 }
1570
1571 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001572 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001573};
1574
Xinghua Cao73badc02017-03-29 19:14:53 +08001575gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1576{
1577 if (outExecutable)
1578 {
1579 *outExecutable = mComputeExecutable.get();
1580 }
1581
1582 return gl::NoError();
1583}
1584
Jamie Madill9cf9e872017-06-05 12:59:25 -04001585gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1586 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001587{
1588 // Ensure the compiler is initialized to avoid race conditions.
1589 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1590
1591 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1592
Jamie Madillbd044ed2017-06-05 12:59:21 -04001593 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001594 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001595 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001596
1597 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1598 workerPool->postWorkerTask(&pixelTask),
1599 workerPool->postWorkerTask(&geometryTask)}};
1600
1601 WaitableEvent::WaitMany(&waitEvents);
1602
1603 infoLog << vertexTask.getInfoLog().str();
1604 infoLog << pixelTask.getInfoLog().str();
1605 infoLog << geometryTask.getInfoLog().str();
1606
1607 ANGLE_TRY(vertexTask.getError());
1608 ANGLE_TRY(pixelTask.getError());
1609 ANGLE_TRY(geometryTask.getError());
1610
1611 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1612 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1613 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1614
Jamie Madill48ef11b2016-04-27 15:21:52 -04001615 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
Jamie Madill847638a2015-11-20 13:01:41 -05001616
1617 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001618 {
Jamie Madill334d6152015-10-22 14:00:28 -04001619 // Geometry shaders are currently only used internally, so there is no corresponding shader
1620 // object at the interface level. For now the geometry shader debug info is prepended to
1621 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001622 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001623 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001624 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1625 }
1626
1627 if (defaultVertexExecutable)
1628 {
1629 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1630 }
1631
1632 if (defaultPixelExecutable)
1633 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001634 const ShaderD3D *fragmentShaderD3D =
Jamie Madill48ef11b2016-04-27 15:21:52 -04001635 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001636 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1637 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001638
Jamie Madillb0a838b2016-11-13 20:02:12 -05001639 return (defaultVertexExecutable && defaultPixelExecutable &&
1640 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001641}
1642
Jamie Madill9cf9e872017-06-05 12:59:25 -04001643gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1644 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001645{
1646 // Ensure the compiler is initialized to avoid race conditions.
1647 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1648
Jamie Madillbd044ed2017-06-05 12:59:21 -04001649 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001650
1651 ShaderExecutableD3D *computeExecutable = nullptr;
Yunchao He85072e82017-11-14 15:43:28 +08001652 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::SHADER_COMPUTE,
Xinghua Caob1239382016-12-13 15:07:05 +08001653 std::vector<D3DVarying>(), false,
1654 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1655
1656 if (computeExecutable == nullptr)
1657 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001658 ERR() << "Error compiling dynamic compute executable:" << std::endl
1659 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001660 }
1661 else
1662 {
1663 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
1664 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1665 mComputeExecutable.reset(computeExecutable);
1666 }
1667
1668 return mComputeExecutable.get() != nullptr;
1669}
1670
Jamie Madill9cf9e872017-06-05 12:59:25 -04001671gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001672 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001673 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001674{
Jamie Madillc564c072017-06-01 12:45:42 -04001675 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001676
Jamie Madill62d31cb2015-09-11 13:25:51 -04001677 reset();
1678
Jamie Madillbd044ed2017-06-05 12:59:21 -04001679 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001680 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001681 {
Xinghua Caob1239382016-12-13 15:07:05 +08001682 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001683 mImagesCS.resize(data.getCaps().maxImageUnits);
1684 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001685
Jamie Madillbd044ed2017-06-05 12:59:21 -04001686 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001687
Jamie Madill9cf9e872017-06-05 12:59:25 -04001688 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001689 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001690 {
Xinghua Caob1239382016-12-13 15:07:05 +08001691 infoLog << result.getError().getMessage();
1692 return result;
1693 }
1694 else if (!result.getResult())
1695 {
1696 infoLog << "Failed to create D3D compute shader.";
1697 return result;
1698 }
Xinghua Caob1239382016-12-13 15:07:05 +08001699 }
1700 else
1701 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001702 gl::Shader *vertexShader = mState.getAttachedVertexShader();
1703 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001704
1705 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
1706 const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
1707
1708 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1709 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1710
1711 vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
1712 fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
1713
1714 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1715 {
1716 if (fragmentShaderD3D->usesFrontFacing())
1717 {
1718 infoLog << "The current renderer doesn't support gl_FrontFacing";
1719 return false;
1720 }
1721 }
1722
1723 // TODO(jmadill): Implement more sophisticated component packing in D3D9.
1724 // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
1725 // intelligently, but D3D9 assumes one semantic per register.
1726 if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
Jamie Madillc9727f32017-11-07 12:37:07 -05001727 resources.varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
Xinghua Caob1239382016-12-13 15:07:05 +08001728 {
1729 infoLog << "Cannot pack these varyings on D3D9.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001730 return false;
Austin Kinross02df7962015-07-01 10:03:42 -07001731 }
Xinghua Caob1239382016-12-13 15:07:05 +08001732
1733 ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001734 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001735
Jamie Madillc9727f32017-11-07 12:37:07 -05001736 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
1737 builtins, &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001738
1739 mUsesPointSize = vertexShaderD3D->usesPointSize();
1740 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001741 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001742 mUsesViewID = metadata.usesViewID();
1743 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001744
1745 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001746 mUsesFlatInterpolation =
Jiawei Shao3d404882017-10-16 13:30:48 +08001747 (FindFlatInterpolationVarying(fragmentShader->getInputVaryings(context)) ||
1748 FindFlatInterpolationVarying(vertexShader->getOutputVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001749
1750 if (mRenderer->getMajorShaderModel() >= 4)
1751 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001752 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001753 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001754 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001755 }
1756
Jamie Madillbd044ed2017-06-05 12:59:21 -04001757 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001758
Jamie Madillbd044ed2017-06-05 12:59:21 -04001759 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001760
Yunchao He85072e82017-11-14 15:43:28 +08001761 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::SHADER_VERTEX]);
Xinghua Caob1239382016-12-13 15:07:05 +08001762
Jamie Madill9cf9e872017-06-05 12:59:25 -04001763 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001764 if (result.isError())
1765 {
1766 infoLog << result.getError().getMessage();
1767 return result;
1768 }
1769 else if (!result.getResult())
1770 {
1771 infoLog << "Failed to create D3D shaders.";
1772 return result;
1773 }
Austin Kinross02df7962015-07-01 10:03:42 -07001774 }
1775
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001776 linkResources(context, resources);
1777
Jamie Madillb0a838b2016-11-13 20:02:12 -05001778 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001779}
1780
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001781GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001782{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001783 // TODO(jmadill): Do something useful here?
1784 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001785}
1786
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001787void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001788{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001789 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001790 {
1791 return;
1792 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001793
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001794 ASSERT(mD3DUniformBlocks.empty());
1795
Jamie Madill62d31cb2015-09-11 13:25:51 -04001796 // Assign registers and update sizes.
Xinghua Caob1239382016-12-13 15:07:05 +08001797 const ShaderD3D *vertexShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
1798 const ShaderD3D *fragmentShaderD3D =
1799 SafeGetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
1800 const ShaderD3D *computeShaderD3D = SafeGetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001801
Jiajia Qin729b2c62017-08-14 09:36:11 +08001802 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001803 {
1804 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1805
Jamie Madill4a3c2342015-10-08 12:58:45 -04001806 D3DUniformBlock d3dUniformBlock;
1807
Jamie Madill62d31cb2015-09-11 13:25:51 -04001808 if (uniformBlock.vertexStaticUse)
1809 {
Xinghua Caob1239382016-12-13 15:07:05 +08001810 ASSERT(vertexShaderD3D != nullptr);
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001811 unsigned int baseRegister = vertexShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001812 d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001813 }
1814
1815 if (uniformBlock.fragmentStaticUse)
1816 {
Xinghua Caob1239382016-12-13 15:07:05 +08001817 ASSERT(fragmentShaderD3D != nullptr);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001818 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001819 fragmentShaderD3D->getUniformBlockRegister(uniformBlock.name);
Jamie Madill4a3c2342015-10-08 12:58:45 -04001820 d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001821 }
1822
Xinghua Caob1239382016-12-13 15:07:05 +08001823 if (uniformBlock.computeStaticUse)
1824 {
1825 ASSERT(computeShaderD3D != nullptr);
1826 unsigned int baseRegister =
Jiajia Qin9b11ea42017-07-11 16:50:08 +08001827 computeShaderD3D->getUniformBlockRegister(uniformBlock.name);
Xinghua Caob1239382016-12-13 15:07:05 +08001828 d3dUniformBlock.csRegisterIndex = baseRegister + uniformBlockElement;
1829 }
1830
Jamie Madill4a3c2342015-10-08 12:58:45 -04001831 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001832 }
1833}
1834
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001835void ProgramD3D::initializeUniformStorage()
Brandon Jonesc9610c52014-08-25 17:02:59 -07001836{
1837 // Compute total default block size
Jamie Madill334d6152015-10-22 14:00:28 -04001838 unsigned int vertexRegisters = 0;
Brandon Jonesc9610c52014-08-25 17:02:59 -07001839 unsigned int fragmentRegisters = 0;
Xinghua Caob1239382016-12-13 15:07:05 +08001840 unsigned int computeRegisters = 0;
Jamie Madill62d31cb2015-09-11 13:25:51 -04001841 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001842 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001843 if (!d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001844 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001845 if (d3dUniform->isReferencedByVertexShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001846 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001847 vertexRegisters = std::max(vertexRegisters,
1848 d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001849 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001850 if (d3dUniform->isReferencedByFragmentShader())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001851 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001852 fragmentRegisters = std::max(
1853 fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
Brandon Jonesc9610c52014-08-25 17:02:59 -07001854 }
Xinghua Caob1239382016-12-13 15:07:05 +08001855 if (d3dUniform->isReferencedByComputeShader())
1856 {
1857 computeRegisters = std::max(
1858 computeRegisters, d3dUniform->csRegisterIndex + d3dUniform->registerCount);
1859 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001860 }
1861 }
1862
Xinghua Caob1239382016-12-13 15:07:05 +08001863 mVertexUniformStorage =
1864 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(vertexRegisters * 16u));
1865 mFragmentUniformStorage = std::unique_ptr<UniformStorageD3D>(
1866 mRenderer->createUniformStorage(fragmentRegisters * 16u));
1867 mComputeUniformStorage =
1868 std::unique_ptr<UniformStorageD3D>(mRenderer->createUniformStorage(computeRegisters * 16u));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001869
1870 // Iterate the uniforms again to assign data pointers to default block uniforms.
1871 for (D3DUniform *d3dUniform : mD3DUniforms)
1872 {
1873 if (d3dUniform->isSampler())
1874 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001875 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001876 continue;
1877 }
1878
1879 if (d3dUniform->isReferencedByVertexShader())
1880 {
1881 d3dUniform->vsData = mVertexUniformStorage->getDataPointer(d3dUniform->vsRegisterIndex,
1882 d3dUniform->registerElement);
1883 }
1884
1885 if (d3dUniform->isReferencedByFragmentShader())
1886 {
1887 d3dUniform->psData = mFragmentUniformStorage->getDataPointer(
1888 d3dUniform->psRegisterIndex, d3dUniform->registerElement);
1889 }
1890
1891 if (d3dUniform->isReferencedByComputeShader())
1892 {
1893 d3dUniform->csData = mComputeUniformStorage->getDataPointer(
1894 d3dUniform->csRegisterIndex, d3dUniform->registerElement);
1895 }
1896 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001897}
1898
Jamie Madilld63961d2017-09-12 15:22:57 -04001899void ProgramD3D::updateUniformBufferCache(const gl::Caps &caps,
1900 unsigned int reservedVertex,
1901 unsigned int reservedFragment)
Brandon Jones18bd4102014-09-22 14:21:44 -07001902{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001903 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001904 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001905 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001906 }
1907
Jamie Madill03260fa2015-06-22 13:57:22 -04001908 mVertexUBOCache.clear();
1909 mFragmentUBOCache.clear();
Brandon Jones18bd4102014-09-22 14:21:44 -07001910
Jamie Madill4a3c2342015-10-08 12:58:45 -04001911 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001912 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001913 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001914 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001915 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001916
Brandon Jones18bd4102014-09-22 14:21:44 -07001917 // Unnecessary to apply an unreferenced standard or shared UBO
Jamie Madill4a3c2342015-10-08 12:58:45 -04001918 if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001919 {
1920 continue;
1921 }
1922
Jamie Madill4a3c2342015-10-08 12:58:45 -04001923 if (uniformBlock.vertexStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001924 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001925 unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedVertex;
1926 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001927
Jamie Madill969194d2015-07-20 14:36:56 -04001928 if (mVertexUBOCache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001929 {
1930 mVertexUBOCache.resize(registerIndex + 1, -1);
1931 }
1932
1933 ASSERT(mVertexUBOCache[registerIndex] == -1);
1934 mVertexUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001935 }
1936
Jamie Madill4a3c2342015-10-08 12:58:45 -04001937 if (uniformBlock.fragmentStaticUse())
Brandon Jones18bd4102014-09-22 14:21:44 -07001938 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001939 unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedFragment;
1940 ASSERT(registerIndex < caps.maxFragmentUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001941
1942 if (mFragmentUBOCache.size() <= registerIndex)
1943 {
1944 mFragmentUBOCache.resize(registerIndex + 1, -1);
1945 }
1946
1947 ASSERT(mFragmentUBOCache[registerIndex] == -1);
1948 mFragmentUBOCache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001949 }
1950 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001951}
Brandon Jones18bd4102014-09-22 14:21:44 -07001952
Jamie Madilld63961d2017-09-12 15:22:57 -04001953const std::vector<GLint> &ProgramD3D::getVertexUniformBufferCache() const
1954{
1955 return mVertexUBOCache;
1956}
1957
1958const std::vector<GLint> &ProgramD3D::getFragmentUniformBufferCache() const
1959{
1960 return mFragmentUBOCache;
Brandon Jones18bd4102014-09-22 14:21:44 -07001961}
1962
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001964{
Jamie Madill4148fd72017-09-14 15:46:20 -04001965 mVertexUniformsDirty = true;
1966 mFragmentUniformsDirty = true;
1967 mComputeUniformsDirty = true;
1968}
1969
1970void ProgramD3D::markUniformsClean()
1971{
1972 mVertexUniformsDirty = false;
1973 mFragmentUniformsDirty = false;
1974 mComputeUniformsDirty = false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
Jamie Madill334d6152015-10-22 14:00:28 -04001977void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001979 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001980}
1981
1982void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1983{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001984 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985}
1986
1987void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1988{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001989 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001990}
1991
1992void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1993{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001994 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001995}
1996
Jamie Madill334d6152015-10-22 14:00:28 -04001997void ProgramD3D::setUniformMatrix2fv(GLint location,
1998 GLsizei count,
1999 GLboolean transpose,
2000 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002002 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
Jamie Madill334d6152015-10-22 14:00:28 -04002005void ProgramD3D::setUniformMatrix3fv(GLint location,
2006 GLsizei count,
2007 GLboolean transpose,
2008 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002009{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002010 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002011}
2012
Jamie Madill334d6152015-10-22 14:00:28 -04002013void ProgramD3D::setUniformMatrix4fv(GLint location,
2014 GLsizei count,
2015 GLboolean transpose,
2016 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002018 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002019}
2020
Jamie Madill334d6152015-10-22 14:00:28 -04002021void ProgramD3D::setUniformMatrix2x3fv(GLint location,
2022 GLsizei count,
2023 GLboolean transpose,
2024 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002025{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002026 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002027}
2028
Jamie Madill334d6152015-10-22 14:00:28 -04002029void ProgramD3D::setUniformMatrix3x2fv(GLint location,
2030 GLsizei count,
2031 GLboolean transpose,
2032 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002033{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002034 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035}
2036
Jamie Madill334d6152015-10-22 14:00:28 -04002037void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2038 GLsizei count,
2039 GLboolean transpose,
2040 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002041{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002042 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002043}
2044
Jamie Madill334d6152015-10-22 14:00:28 -04002045void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2046 GLsizei count,
2047 GLboolean transpose,
2048 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002049{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002050 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051}
2052
Jamie Madill334d6152015-10-22 14:00:28 -04002053void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2054 GLsizei count,
2055 GLboolean transpose,
2056 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002057{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002058 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002059}
2060
Jamie Madill334d6152015-10-22 14:00:28 -04002061void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2062 GLsizei count,
2063 GLboolean transpose,
2064 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002065{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002066 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002067}
2068
2069void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2070{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002071 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002072}
2073
2074void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2075{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002076 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002077}
2078
2079void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2080{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002081 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002082}
2083
2084void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2085{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002086 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002087}
2088
2089void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2090{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002091 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002092}
2093
2094void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2095{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002096 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002097}
2098
2099void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2100{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002101 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002102}
2103
2104void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2105{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002106 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002107}
2108
Jamie Madillf4141212017-12-12 15:08:07 -05002109void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002110{
Jamie Madillf4141212017-12-12 15:08:07 -05002111 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04002112}
2113
Jamie Madillbd044ed2017-06-05 12:59:21 -04002114void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002115{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002116 D3DUniformMap uniformMap;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002117 gl::Shader *computeShader = mState.getAttachedComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08002118 if (computeShader)
Jamie Madill417df922017-01-12 09:23:07 -05002119 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002120 for (const sh::Uniform &computeUniform : computeShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002121 {
Xinghua Caob1239382016-12-13 15:07:05 +08002122 if (computeUniform.staticUse)
2123 {
2124 defineUniformBase(computeShader, computeUniform, &uniformMap);
2125 }
Jamie Madillfb536032015-09-11 13:19:49 -04002126 }
2127 }
Xinghua Caob1239382016-12-13 15:07:05 +08002128 else
Jamie Madillfb536032015-09-11 13:19:49 -04002129 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002130 gl::Shader *vertexShader = mState.getAttachedVertexShader();
2131 for (const sh::Uniform &vertexUniform : vertexShader->getUniforms(context))
Jamie Madillfb536032015-09-11 13:19:49 -04002132 {
Xinghua Caob1239382016-12-13 15:07:05 +08002133 if (vertexUniform.staticUse)
2134 {
2135 defineUniformBase(vertexShader, vertexUniform, &uniformMap);
2136 }
2137 }
2138
Jamie Madillbd044ed2017-06-05 12:59:21 -04002139 gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
2140 for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002141 {
2142 if (fragmentUniform.staticUse)
2143 {
2144 defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
2145 }
Jamie Madillfb536032015-09-11 13:19:49 -04002146 }
2147 }
2148
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002149 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002150 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002151 {
2152 if (!glUniform.isInDefaultBlock())
2153 continue;
2154
Olli Etuahod2551232017-10-26 20:03:33 +03002155 std::string name = glUniform.name;
2156 if (glUniform.isArray())
2157 {
2158 // In the program state, array uniform names include [0] as in the program resource
2159 // spec. Here we don't include it.
2160 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2161 // layer.
2162 ASSERT(angle::EndsWith(name, "[0]"));
2163 name.resize(name.length() - 3);
2164 }
2165 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002166 ASSERT(mapEntry != uniformMap.end());
2167 mD3DUniforms.push_back(mapEntry->second);
2168 }
2169
Jamie Madill62d31cb2015-09-11 13:25:51 -04002170 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002171 assignAllImageRegisters();
Jamie Madillfb536032015-09-11 13:19:49 -04002172 initializeUniformStorage();
Jamie Madillfb536032015-09-11 13:19:49 -04002173}
2174
Jamie Madill91445bc2015-09-23 16:47:53 -04002175void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002176 const sh::Uniform &uniform,
2177 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002178{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002179 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2180 // registers assigned in assignAllImageRegisters.
2181 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002182 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002183 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2184 uniformMap);
2185 return;
2186 }
2187 else if (gl::IsImageType(uniform.type))
2188 {
2189 if (uniform.readonly)
2190 {
2191 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2192 nullptr, uniformMap);
2193 }
2194 else
2195 {
2196 defineUniform(shader->getType(), uniform, uniform.name,
2197 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2198 }
2199 mImageBindingMap[uniform.name] = uniform.binding;
2200 return;
2201 }
2202 else if (uniform.isBuiltIn())
2203 {
2204 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2205 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002206 return;
2207 }
2208
Jamie Madill91445bc2015-09-23 16:47:53 -04002209 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002210 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002211 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002212 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002213 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002214
Xinghua Cao26143fd2017-11-01 18:19:05 +08002215 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2216 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002217}
2218
Jamie Madill62d31cb2015-09-11 13:25:51 -04002219D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2220{
2221 for (D3DUniform *d3dUniform : mD3DUniforms)
2222 {
2223 if (d3dUniform->name == name)
2224 {
2225 return d3dUniform;
2226 }
2227 }
2228
2229 return nullptr;
2230}
2231
Olli Etuaho465835d2017-09-26 13:34:10 +03002232void ProgramD3D::defineStructUniformFields(GLenum shaderType,
2233 const std::vector<sh::ShaderVariable> &fields,
2234 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002235 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002236 sh::HLSLBlockEncoder *encoder,
2237 D3DUniformMap *uniformMap)
2238{
2239 if (encoder)
2240 encoder->enterAggregateType();
2241
2242 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2243 {
2244 const sh::ShaderVariable &field = fields[fieldIndex];
2245 const std::string &fieldFullName = (namePrefix + "." + field.name);
2246
2247 // Samplers get their registers assigned in assignAllSamplerRegisters.
2248 // Also they couldn't use the same encoder as the rest of the struct, since they are
2249 // extracted out of the struct by the shader translator.
2250 if (gl::IsSamplerType(field.type))
2251 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002252 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002253 }
2254 else
2255 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002256 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002257 }
2258 }
2259
2260 if (encoder)
2261 encoder->exitAggregateType();
2262}
2263
2264void ProgramD3D::defineArrayOfStructsUniformFields(GLenum shaderType,
2265 const sh::ShaderVariable &uniform,
2266 unsigned int arrayNestingIndex,
2267 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002268 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002269 sh::HLSLBlockEncoder *encoder,
2270 D3DUniformMap *uniformMap)
2271{
2272 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2273 // innermost.
2274 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2275 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2276 {
2277 const std::string &elementString = prefix + ArrayString(arrayElement);
2278 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2279 {
2280 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002281 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002282 }
2283 else
2284 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002285 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002286 uniformMap);
2287 }
2288 }
2289}
2290
2291void ProgramD3D::defineArrayUniformElements(GLenum shaderType,
2292 const sh::ShaderVariable &uniform,
2293 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002294 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002295 sh::HLSLBlockEncoder *encoder,
2296 D3DUniformMap *uniformMap)
2297{
2298 if (encoder)
2299 encoder->enterAggregateType();
2300
2301 sh::ShaderVariable uniformElement = uniform;
2302 uniformElement.arraySizes.pop_back();
2303 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2304 {
2305 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002306 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002307 }
2308
2309 if (encoder)
2310 encoder->exitAggregateType();
2311}
2312
Jamie Madill91445bc2015-09-23 16:47:53 -04002313void ProgramD3D::defineUniform(GLenum shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002314 const sh::ShaderVariable &uniform,
2315 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002316 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002317 sh::HLSLBlockEncoder *encoder,
2318 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002319{
2320 if (uniform.isStruct())
2321 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002322 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002323 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002324 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002325 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002326 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002327 else
2328 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002329 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2330 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002331 }
2332 return;
2333 }
2334 if (uniform.isArrayOfArrays())
2335 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002336 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002337 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002338 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339
2340 // Not a struct. Arrays are treated as aggregate types.
2341 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002342 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002343 encoder->enterAggregateType();
2344 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002345
Jamie Madill62d31cb2015-09-11 13:25:51 -04002346 // Advance the uniform offset, to track registers allocation for structs
2347 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002348 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002349 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002350
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002351 auto uniformMapEntry = uniformMap->find(fullName);
2352 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002353
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002354 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002355 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002356 d3dUniform = uniformMapEntry->second;
2357 }
2358 else
2359 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002360 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002361 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002362 }
2363
2364 if (encoder)
2365 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002366 d3dUniform->registerElement =
2367 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002368 unsigned int reg =
2369 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jamie Madill91445bc2015-09-23 16:47:53 -04002370 if (shaderType == GL_FRAGMENT_SHADER)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002371 {
2372 d3dUniform->psRegisterIndex = reg;
2373 }
Xinghua Caob1239382016-12-13 15:07:05 +08002374 else if (shaderType == GL_VERTEX_SHADER)
2375 {
2376 d3dUniform->vsRegisterIndex = reg;
2377 }
Jamie Madill91445bc2015-09-23 16:47:53 -04002378 else
Jamie Madill62d31cb2015-09-11 13:25:51 -04002379 {
Xinghua Caob1239382016-12-13 15:07:05 +08002380 ASSERT(shaderType == GL_COMPUTE_SHADER);
2381 d3dUniform->csRegisterIndex = reg;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002382 }
Jamie Madillfb536032015-09-11 13:19:49 -04002383
2384 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002385 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002386 {
2387 encoder->exitAggregateType();
2388 }
2389 }
2390}
2391
Jamie Madill134f93d2017-08-31 17:11:00 -04002392// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002393template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002394void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002395 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002396 const T *v,
2397 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002398 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002399{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002400 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002401 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002402 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002403
Jamie Madill33bb7c42017-09-09 23:32:51 -04002404 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002405 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002406 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002407 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002408
Jamie Madill33bb7c42017-09-09 23:32:51 -04002409 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002410 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002411 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002412 }
2413 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002414 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002415 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002416 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002417 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002418
Jamie Madill134f93d2017-08-31 17:11:00 -04002419 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002420 {
Jamie Madill334d6152015-10-22 14:00:28 -04002421 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002422 const T *source = v + (i * components);
2423
2424 for (int c = 0; c < components; c++)
2425 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002426 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002427 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002428 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002429 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002430}
2431
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002432template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002433void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002434{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002435 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2436 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2437
Jamie Madill33bb7c42017-09-09 23:32:51 -04002438 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002439 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002440 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002441 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002442 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002443 if (memcmp(dest, v, size) != 0)
2444 {
2445 memcpy(dest, v, size);
2446 mDirtySamplerMapping = true;
2447 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002448 return;
2449 }
2450
2451 if (targetUniform->vsData)
2452 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002453 setUniformImpl(locationInfo, count, v, targetUniform->vsData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002454 mVertexUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002455 }
2456
2457 if (targetUniform->psData)
2458 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002459 setUniformImpl(locationInfo, count, v, targetUniform->psData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002460 mFragmentUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002461 }
2462
2463 if (targetUniform->csData)
2464 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002465 setUniformImpl(locationInfo, count, v, targetUniform->csData, uniformType);
Jamie Madill4148fd72017-09-14 15:46:20 -04002466 mComputeUniformsDirty = true;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002467 }
2468}
2469
2470template <int cols, int rows>
Jamie Madill80823cc2017-09-14 15:46:21 -04002471bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002472 GLsizei countIn,
2473 GLboolean transpose,
2474 const GLfloat *value,
2475 uint8_t *targetData,
2476 GLenum targetUniformType)
2477{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002478 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002479
Olli Etuaho465835d2017-09-26 13:34:10 +03002480 unsigned int elementCount = targetUniform->getArraySizeProduct();
Olli Etuaho1734e172017-10-27 15:30:27 +03002481 unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
Olli Etuahoc8538042017-09-27 11:20:15 +03002482 unsigned int count =
2483 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002484
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002485 const unsigned int targetMatrixStride = (4 * rows);
Olli Etuahoc8538042017-09-27 11:20:15 +03002486 GLfloat *target = reinterpret_cast<GLfloat *>(
2487 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002488
Jamie Madill80823cc2017-09-14 15:46:21 -04002489 bool dirty = false;
2490
Jamie Madill62d31cb2015-09-11 13:25:51 -04002491 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002492 {
2493 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2494 if (transpose == GL_FALSE)
2495 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002496 dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002497 }
2498 else
2499 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002500 dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002501 }
2502 target += targetMatrixStride;
2503 value += cols * rows;
2504 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002505
2506 return dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002507}
2508
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002509template <int cols, int rows>
2510void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2511 GLsizei countIn,
2512 GLboolean transpose,
2513 const GLfloat *value,
2514 GLenum targetUniformType)
2515{
2516 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2517
2518 if (targetUniform->vsData)
2519 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002520 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2521 targetUniform->vsData, targetUniformType))
2522 {
2523 mVertexUniformsDirty = true;
2524 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002525 }
2526
2527 if (targetUniform->psData)
2528 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002529 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2530 targetUniform->psData, targetUniformType))
2531 {
2532 mFragmentUniformsDirty = true;
2533 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002534 }
2535
2536 if (targetUniform->csData)
2537 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002538 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2539 targetUniform->csData, targetUniformType))
2540 {
2541 mComputeUniformsDirty = true;
2542 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002543 }
2544}
2545
Jamie Madill62d31cb2015-09-11 13:25:51 -04002546void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002547{
Olli Etuaho465835d2017-09-26 13:34:10 +03002548 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002549 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002550 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002551 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002552 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002553 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002554 }
2555}
2556
Olli Etuaho465835d2017-09-26 13:34:10 +03002557void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002558{
Olli Etuaho465835d2017-09-26 13:34:10 +03002559 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002560 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002561 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2562 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2563 // outermost array.
2564 std::vector<unsigned int> subscripts;
2565 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2566 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2567 d3dUniform->getArraySizeProduct();
2568
Xinghua Caob1239382016-12-13 15:07:05 +08002569 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2570 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002571 {
Xinghua Caob1239382016-12-13 15:07:05 +08002572 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
Olli Etuaho465835d2017-09-26 13:34:10 +03002573 ASSERT(computeShaderD3D->hasUniform(baseName));
2574 d3dUniform->csRegisterIndex =
2575 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Xinghua Caob1239382016-12-13 15:07:05 +08002576 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
Olli Etuaho465835d2017-09-26 13:34:10 +03002577 AssignSamplers(d3dUniform->csRegisterIndex, d3dUniform->typeInfo,
2578 d3dUniform->getArraySizeProduct(), mSamplersCS, &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002579 }
Xinghua Caob1239382016-12-13 15:07:05 +08002580 else
Jamie Madillfb536032015-09-11 13:19:49 -04002581 {
Xinghua Caob1239382016-12-13 15:07:05 +08002582 const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
2583 const ShaderD3D *fragmentShaderD3D =
2584 GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
Olli Etuaho465835d2017-09-26 13:34:10 +03002585 ASSERT(vertexShaderD3D->hasUniform(baseName) || fragmentShaderD3D->hasUniform(baseName));
2586 if (vertexShaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002587 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002588 d3dUniform->vsRegisterIndex =
2589 vertexShaderD3D->getUniformRegister(baseName) + registerOffset;
Xinghua Caob1239382016-12-13 15:07:05 +08002590 ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
Olli Etuaho465835d2017-09-26 13:34:10 +03002591 AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->typeInfo,
2592 d3dUniform->getArraySizeProduct(), mSamplersVS,
2593 &mUsedVertexSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08002594 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002595 if (fragmentShaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002596 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002597 d3dUniform->psRegisterIndex =
2598 fragmentShaderD3D->getUniformRegister(baseName) + registerOffset;
Xinghua Caob1239382016-12-13 15:07:05 +08002599 ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
Olli Etuaho465835d2017-09-26 13:34:10 +03002600 AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->typeInfo,
2601 d3dUniform->getArraySizeProduct(), mSamplersPS, &mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08002602 }
Jamie Madillfb536032015-09-11 13:19:49 -04002603 }
2604}
2605
Jamie Madill62d31cb2015-09-11 13:25:51 -04002606// static
2607void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002608 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002609 unsigned int samplerCount,
2610 std::vector<Sampler> &outSamplers,
2611 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002612{
2613 unsigned int samplerIndex = startSamplerIndex;
2614
2615 do
2616 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002617 ASSERT(samplerIndex < outSamplers.size());
2618 Sampler *sampler = &outSamplers[samplerIndex];
2619 sampler->active = true;
Xinghua Cao26143fd2017-11-01 18:19:05 +08002620 sampler->textureType = typeInfo.textureType;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002621 sampler->logicalTextureUnit = 0;
2622 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002623 samplerIndex++;
2624 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002625}
2626
Xinghua Cao26143fd2017-11-01 18:19:05 +08002627void ProgramD3D::assignAllImageRegisters()
2628{
2629 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2630 {
2631 if (mD3DUniforms[uniformIndex]->isImage())
2632 {
2633 assignImageRegisters(uniformIndex);
2634 }
2635 }
2636}
2637
2638void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2639{
2640 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2641 ASSERT(d3dUniform->isImage());
2642 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2643 // mD3DUniforms. However, the image register info is stored in the shader only for the
2644 // outermost array.
2645 std::vector<unsigned int> subscripts;
2646 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2647 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2648 d3dUniform->getArraySizeProduct();
2649
2650 const gl::Shader *computeShader = mState.getAttachedComputeShader();
2651 if (computeShader)
2652 {
2653 const ShaderD3D *computeShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedComputeShader());
2654 ASSERT(computeShaderD3D->hasUniform(baseName));
2655 d3dUniform->csRegisterIndex =
2656 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
2657 ASSERT(d3dUniform->csRegisterIndex != GL_INVALID_INDEX);
2658 auto bindingIter = mImageBindingMap.find(baseName);
2659 ASSERT(bindingIter != mImageBindingMap.end());
2660 if (d3dUniform->regType == HLSLRegisterType::Texture)
2661 {
2662 AssignImages(d3dUniform->csRegisterIndex, bindingIter->second,
2663 d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
2664 &mUsedComputeReadonlyImageRange);
2665 }
2666 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2667 {
2668 AssignImages(d3dUniform->csRegisterIndex, bindingIter->second,
2669 d3dUniform->getArraySizeProduct(), mImagesCS, &mUsedComputeImageRange);
2670 }
2671 else
2672 {
2673 UNREACHABLE();
2674 }
2675 }
2676 else
2677 {
2678 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2679 UNIMPLEMENTED();
2680 }
2681}
2682
2683// static
2684void ProgramD3D::AssignImages(unsigned int startImageIndex,
2685 int startLogicalImageUnit,
2686 unsigned int imageCount,
2687 std::vector<Image> &outImages,
2688 GLuint *outUsedRange)
2689{
2690 unsigned int imageIndex = startImageIndex;
2691 // If declare without a binding qualifier, any uniform image variable (include all elements of
2692 // unbound image array) shoud be bound to unit zero.
2693 if (startLogicalImageUnit == -1)
2694 {
2695 ASSERT(imageIndex < outImages.size());
2696 Image *image = &outImages[imageIndex];
2697 image->active = true;
2698 image->logicalImageUnit = 0;
2699 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2700 return;
2701 }
2702
2703 unsigned int logcalImageUnit = startLogicalImageUnit;
2704 do
2705 {
2706 ASSERT(imageIndex < outImages.size());
2707 Image *image = &outImages[imageIndex];
2708 image->active = true;
2709 image->logicalImageUnit = logcalImageUnit;
2710 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2711 imageIndex++;
2712 logcalImageUnit++;
2713 } while (imageIndex < startImageIndex + imageCount);
2714}
2715
Brandon Jonesc9610c52014-08-25 17:02:59 -07002716void ProgramD3D::reset()
2717{
Xinghua Caob1239382016-12-13 15:07:05 +08002718 mVertexExecutables.clear();
2719 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002720
Xinghua Caob1239382016-12-13 15:07:05 +08002721 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002722 {
Xinghua Caob1239382016-12-13 15:07:05 +08002723 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002724 }
Brandon Joneseb994362014-09-24 10:27:28 -07002725
Xinghua Caob1239382016-12-13 15:07:05 +08002726 mComputeExecutable.reset(nullptr);
2727
Brandon Jones22502d52014-08-29 16:58:36 -07002728 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002729 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002730
2731 mPixelHLSL.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002732 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
2733 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002734 mHasANGLEMultiviewEnabled = false;
2735 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002736 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002737 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002738 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002739
Jamie Madill62d31cb2015-09-11 13:25:51 -04002740 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002741 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002742
Xinghua Caob1239382016-12-13 15:07:05 +08002743 mVertexUniformStorage.reset(nullptr);
2744 mFragmentUniformStorage.reset(nullptr);
2745 mComputeUniformStorage.reset(nullptr);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002746
2747 mSamplersPS.clear();
2748 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002749 mSamplersCS.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002750 mImagesCS.clear();
2751 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002752
Xinghua Cao26143fd2017-11-01 18:19:05 +08002753 mUsedVertexSamplerRange = 0;
2754 mUsedPixelSamplerRange = 0;
2755 mUsedComputeSamplerRange = 0;
2756 mDirtySamplerMapping = true;
2757 mUsedComputeImageRange = 0;
2758 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002759
Jamie Madill8047c0d2016-03-07 13:02:12 -05002760 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002761
Jamie Madill9fc36822015-11-18 13:08:07 -05002762 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002763
2764 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002765
Jamie Madill4148fd72017-09-14 15:46:20 -04002766 dirtyAllUniforms();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002767
2768 mCachedPixelExecutableIndex.reset();
2769 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002770}
2771
Geoff Lang7dd2e102014-11-10 15:19:26 -05002772unsigned int ProgramD3D::getSerial() const
2773{
2774 return mSerial;
2775}
2776
2777unsigned int ProgramD3D::issueSerial()
2778{
2779 return mCurrentSerial++;
2780}
2781
Jamie Madillbd044ed2017-06-05 12:59:21 -04002782void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002783{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002784 gl::Shader *vertexShader = mState.getAttachedVertexShader();
Jamie Madill63805b42015-08-25 13:17:39 -04002785 ASSERT(vertexShader != nullptr);
2786
2787 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002788 int semanticIndex = 0;
2789 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002790 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002791 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002792 GLuint location = mState.getAttributeLocation(attribute.name);
2793 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002794
Jamie Madill8047c0d2016-03-07 13:02:12 -05002795 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002796 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002797 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002798 }
2799 }
Jamie Madill437d2662014-12-05 14:23:35 -05002800}
2801
Jamie Madilla779b612017-07-24 11:46:05 -04002802void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002803{
Jamie Madilla779b612017-07-24 11:46:05 -04002804 if (mCurrentVertexArrayStateSerial == associatedSerial)
2805 {
2806 return;
2807 }
2808
2809 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002810 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002811
Jamie Madilld3dfda22015-07-06 08:28:49 -04002812 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002813
Jamie Madill6de51852017-04-12 09:53:01 -04002814 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002815 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002816 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002817
Jamie Madill8047c0d2016-03-07 13:02:12 -05002818 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002819 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002820 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002821 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002822 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002823 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002824 mCachedInputLayout[d3dSemantic] =
2825 GetVertexFormatType(vertexAttributes[locationIndex],
2826 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002827 }
2828 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002829
2830 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002831
2832 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002833}
2834
2835void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2836 const gl::Framebuffer *framebuffer)
2837{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002838 mPixelShaderOutputLayoutCache.clear();
2839
2840 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2841 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2842
2843 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2844 {
2845 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2846
2847 if (colorbuffer)
2848 {
2849 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2850 : colorbuffer->getBinding();
2851 mPixelShaderOutputLayoutCache.push_back(binding);
2852 }
2853 else
2854 {
2855 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2856 }
2857 }
2858
2859 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002860}
2861
Jamie Madill192745a2016-12-22 15:58:21 -05002862void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2863 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002864{
Jamie Madill9fc36822015-11-18 13:08:07 -05002865 const std::string &varyingSemantic =
2866 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2867
Jamie Madillccdf74b2015-08-18 10:46:12 -04002868 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002869 mStreamOutVaryings.clear();
2870
Jamie Madill48ef11b2016-04-27 15:21:52 -04002871 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002872 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2873 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002874 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002875 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2876 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002877 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002878 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002879 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002880 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2881 builtins.glPosition.index, 4, outputSlot));
2882 }
2883 }
2884 else if (tfVaryingName == "gl_FragCoord")
2885 {
2886 if (builtins.glFragCoord.enabled)
2887 {
2888 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2889 builtins.glFragCoord.index, 4, outputSlot));
2890 }
2891 }
2892 else if (tfVaryingName == "gl_PointSize")
2893 {
2894 if (builtins.glPointSize.enabled)
2895 {
2896 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2897 }
2898 }
2899 else
2900 {
Jamie Madill192745a2016-12-22 15:58:21 -05002901 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002902 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002903 const auto &varying = *registerInfo.packedVarying->varying;
2904 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002905 int componentCount = gl::VariableColumnCount(transposedType);
2906 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002907
Jamie Madill9fc36822015-11-18 13:08:07 -05002908 // There can be more than one register assigned to a particular varying, and each
2909 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002910 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002911 {
2912 mStreamOutVaryings.push_back(D3DVarying(
2913 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2914 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002915 }
2916 }
2917 }
2918}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002919
2920D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2921{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002922 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002923}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002924
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002925const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2926{
2927 return mD3DUniforms[mState.getUniformLocations()[location].index];
2928}
2929
Sami Väisänen46eaa942016-06-29 10:26:37 +03002930void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2931 GLenum genMode,
2932 GLint components,
2933 const GLfloat *coeffs)
2934{
2935 UNREACHABLE();
2936}
2937
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002938bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2939{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002940 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002941}
2942
2943bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2944{
2945 if (!usesGeometryShader(drawMode))
2946 {
2947 // No shader necessary mean we have the required (null) executable.
2948 return true;
2949 }
2950
2951 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2952 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2953}
2954
2955bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2956{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002957 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002958}
2959
Jamie Madill54164b02017-08-28 15:17:37 -04002960template <typename DestT>
2961void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2962{
2963 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2964 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2965
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002966 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002967 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002968
2969 if (gl::IsMatrixType(uniform.type))
2970 {
2971 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2972 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2973 }
2974 else
2975 {
2976 memcpy(dataOut, srcPointer, uniform.getElementSize());
2977 }
Jamie Madill54164b02017-08-28 15:17:37 -04002978}
2979
2980void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2981{
2982 getUniformInternal(location, params);
2983}
2984
2985void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2986{
2987 getUniformInternal(location, params);
2988}
2989
2990void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2991{
2992 getUniformInternal(location, params);
2993}
2994
Jamie Madill0e7f1732017-09-09 23:32:50 -04002995void ProgramD3D::updateCachedVertexExecutableIndex()
2996{
2997 mCachedVertexExecutableIndex.reset();
2998 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2999 {
3000 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
3001 {
3002 mCachedVertexExecutableIndex = executableIndex;
3003 break;
3004 }
3005 }
3006}
3007
3008void ProgramD3D::updateCachedPixelExecutableIndex()
3009{
3010 mCachedPixelExecutableIndex.reset();
3011 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
3012 {
3013 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
3014 {
3015 mCachedPixelExecutableIndex = executableIndex;
3016 break;
3017 }
3018 }
3019}
3020
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003021void ProgramD3D::linkResources(const gl::Context *context,
3022 const gl::ProgramLinkedResources &resources)
3023{
3024 UniformBlockInfo uniformBlockInfo;
3025
3026 if (mState.getAttachedVertexShader())
3027 {
3028 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedVertexShader());
3029 }
3030
3031 if (mState.getAttachedFragmentShader())
3032 {
3033 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedFragmentShader());
3034 }
3035
3036 if (mState.getAttachedComputeShader())
3037 {
3038 uniformBlockInfo.getShaderBlockInfo(context, mState.getAttachedComputeShader());
3039 }
3040
3041 // Gather interface block info.
3042 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
3043 const std::string &mappedName, size_t *sizeOut) {
3044 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
3045 };
3046
3047 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
3048 const std::string &mappedName,
3049 sh::BlockMemberInfo *infoOut) {
3050 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
3051 };
3052
3053 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
3054 initializeUniformBlocks();
3055
3056 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
3057 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
3058 size_t *sizeOut) {
3059 *sizeOut = 0;
3060 return true;
3061 };
3062
3063 auto getShaderStorageBlockMemberInfo =
3064 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
3065 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
3066 return true;
3067 };
3068
3069 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
3070 getShaderStorageBlockMemberInfo);
3071}
3072
Jamie Madill8047c0d2016-03-07 13:02:12 -05003073} // namespace rx