blob: 0d5fa7206521224483af64664e5eb6e65379eb18 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000144 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000145 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000146
147 mState.activeSampler = 0;
148 bindArrayBuffer(0);
149 bindElementArrayBuffer(0);
150 bindTextureCubeMap(0);
151 bindTexture2D(0);
152 bindReadFramebuffer(0);
153 bindDrawFramebuffer(0);
154 bindRenderbuffer(0);
155
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000156 bindGenericUniformBuffer(0);
157 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
158 {
159 bindIndexedUniformBuffer(0, i, 0, -1);
160 }
161
162 bindGenericTransformFeedbackBuffer(0);
163 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
164 {
165 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
166 }
167
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000168 bindCopyReadBuffer(0);
169 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000170 bindPixelPackBuffer(0);
171 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000174 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175
176 mState.packAlignment = 4;
177 mState.unpackAlignment = 4;
178 mState.packReverseRowOrder = false;
179
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000180 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000181 mRendererString = NULL;
182
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183 mInvalidEnum = false;
184 mInvalidValue = false;
185 mInvalidOperation = false;
186 mOutOfMemory = false;
187 mInvalidFramebufferOperation = false;
188
189 mHasBeenCurrent = false;
190 mContextLost = false;
191 mResetStatus = GL_NO_ERROR;
192 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
193 mRobustAccess = robustAccess;
194
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000195 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196 mSupportsDXT1Textures = false;
197 mSupportsDXT3Textures = false;
198 mSupportsDXT5Textures = false;
199 mSupportsEventQueries = false;
200 mSupportsOcclusionQueries = false;
201 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202}
203
204Context::~Context()
205{
206 if (mState.currentProgram != 0)
207 {
208 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
209 if (programObject)
210 {
211 programObject->release();
212 }
213 mState.currentProgram = 0;
214 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000215 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216
217 while (!mFramebufferMap.empty())
218 {
219 deleteFramebuffer(mFramebufferMap.begin()->first);
220 }
221
222 while (!mFenceMap.empty())
223 {
224 deleteFence(mFenceMap.begin()->first);
225 }
226
227 while (!mQueryMap.empty())
228 {
229 deleteQuery(mQueryMap.begin()->first);
230 }
231
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000232 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
233 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000234 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
236 mState.samplerTexture[type][sampler].set(NULL);
237 }
238 }
239
240 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
241 {
242 mIncompleteTextures[type].set(NULL);
243 }
244
245 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
246 {
247 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
248 }
249
250 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
251 {
252 mState.activeQuery[i].set(NULL);
253 }
254
255 mState.arrayBuffer.set(NULL);
256 mState.elementArrayBuffer.set(NULL);
257 mState.renderbuffer.set(NULL);
258
259 mTexture2DZero.set(NULL);
260 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000261 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000262 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000263
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000264 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000265 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
266 {
267 mState.uniformBuffers[i].set(NULL);
268 }
269
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000270 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000271 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
272 {
273 mState.transformFeedbackBuffers[i].set(NULL);
274 }
275
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000276 mState.copyReadBuffer.set(NULL);
277 mState.copyWriteBuffer.set(NULL);
278
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000279 mState.pixelPackBuffer.set(NULL);
280 mState.pixelUnpackBuffer.set(NULL);
281
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282 mResourceManager->release();
283}
284
daniel@transgaming.comad629872012-11-28 19:32:06 +0000285void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000287 if (!mHasBeenCurrent)
288 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000289 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000290 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000291 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
292 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
293 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000294
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000295 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000296 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
297 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
298 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
299 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
300 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000301 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000302 mMaxRenderbufferDimension = mMax2DTextureDimension;
303 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000304 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000305 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
306 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
307 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000308 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000310 mSupportsEventQueries = mRenderer->getEventQuerySupport();
311 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000312 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000313 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
314 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
315 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
316 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport(&mSupportsFloat32LinearFilter, &mSupportsFloat32RenderableTextures);
317 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport(&mSupportsFloat16LinearFilter, &mSupportsFloat16RenderableTextures);
318 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
319 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
320 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000321 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000322 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000323
324 mNumCompressedTextureFormats = 0;
325 if (supportsDXT1Textures())
326 {
327 mNumCompressedTextureFormats += 2;
328 }
329 if (supportsDXT3Textures())
330 {
331 mNumCompressedTextureFormats += 1;
332 }
333 if (supportsDXT5Textures())
334 {
335 mNumCompressedTextureFormats += 1;
336 }
337
338 initExtensionString();
339 initRendererString();
340
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000341 mState.viewport.x = 0;
342 mState.viewport.y = 0;
343 mState.viewport.width = surface->getWidth();
344 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000345
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000346 mState.scissor.x = 0;
347 mState.scissor.y = 0;
348 mState.scissor.width = surface->getWidth();
349 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
351 mHasBeenCurrent = true;
352 }
353
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000354 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000355 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000357 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
358 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000359 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360
361 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000362
363 // Store the current client version in the renderer
364 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000365}
366
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000367// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368void Context::markContextLost()
369{
370 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
371 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
372 mContextLost = true;
373}
374
375bool Context::isContextLost()
376{
377 return mContextLost;
378}
379
380void Context::setClearColor(float red, float green, float blue, float alpha)
381{
382 mState.colorClearValue.red = red;
383 mState.colorClearValue.green = green;
384 mState.colorClearValue.blue = blue;
385 mState.colorClearValue.alpha = alpha;
386}
387
388void Context::setClearDepth(float depth)
389{
390 mState.depthClearValue = depth;
391}
392
393void Context::setClearStencil(int stencil)
394{
395 mState.stencilClearValue = stencil;
396}
397
398void Context::setCullFace(bool enabled)
399{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000400 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000401}
402
403bool Context::isCullFaceEnabled() const
404{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000405 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408void Context::setCullMode(GLenum mode)
409{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000410 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setFrontFace(GLenum front)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setDepthTest(bool enabled)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423bool Context::isDepthTestEnabled() const
424{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000425 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428void Context::setDepthFunc(GLenum depthFunc)
429{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000430 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setDepthRange(float zNear, float zFar)
434{
435 mState.zNear = zNear;
436 mState.zFar = zFar;
437}
438
439void Context::setBlend(bool enabled)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444bool Context::isBlendEnabled() const
445{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000446 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.blend.sourceBlendRGB = sourceRGB;
452 mState.blend.destBlendRGB = destRGB;
453 mState.blend.sourceBlendAlpha = sourceAlpha;
454 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setBlendColor(float red, float green, float blue, float alpha)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.blendColor.red = red;
460 mState.blendColor.green = green;
461 mState.blendColor.blue = blue;
462 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.blend.blendEquationRGB = rgbEquation;
468 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setStencilTest(bool enabled)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476bool Context::isStencilTestEnabled() const
477{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000478 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000484 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
489{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000491 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495void Context::setStencilWritemask(GLuint stencilWritemask)
496{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000497 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.depthStencil.stencilFail = stencilFail;
508 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
509 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000510}
511
512void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
513{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000514 mState.depthStencil.stencilBackFail = stencilBackFail;
515 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
516 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setPolygonOffsetFill(bool enabled)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524bool Context::isPolygonOffsetFillEnabled() const
525{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000526 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
530{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000531 // An application can pass NaN values here, so handle this gracefully
532 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
533 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000534}
535
536void Context::setSampleAlphaToCoverage(bool enabled)
537{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000538 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541bool Context::isSampleAlphaToCoverageEnabled() const
542{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000543 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setSampleCoverage(bool enabled)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000549}
550
551bool Context::isSampleCoverageEnabled() const
552{
553 return mState.sampleCoverage;
554}
555
556void Context::setSampleCoverageParams(GLclampf value, bool invert)
557{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000558 mState.sampleCoverageValue = value;
559 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setScissorTest(bool enabled)
563{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000564 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567bool Context::isScissorTestEnabled() const
568{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000569 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setDither(bool enabled)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577bool Context::isDitherEnabled() const
578{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000579 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582void Context::setLineWidth(GLfloat width)
583{
584 mState.lineWidth = width;
585}
586
587void Context::setGenerateMipmapHint(GLenum hint)
588{
589 mState.generateMipmapHint = hint;
590}
591
592void Context::setFragmentShaderDerivativeHint(GLenum hint)
593{
594 mState.fragmentShaderDerivativeHint = hint;
595 // TODO: Propagate the hint to shader translator so we can write
596 // ddx, ddx_coarse, or ddx_fine depending on the hint.
597 // Ignore for now. It is valid for implementations to ignore hint.
598}
599
600void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
601{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000602 mState.viewport.x = x;
603 mState.viewport.y = y;
604 mState.viewport.width = width;
605 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
609{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000610 mState.scissor.x = x;
611 mState.scissor.y = y;
612 mState.scissor.width = width;
613 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
617{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000618 mState.blend.colorMaskRed = red;
619 mState.blend.colorMaskGreen = green;
620 mState.blend.colorMaskBlue = blue;
621 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624void Context::setDepthMask(bool mask)
625{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000626 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setActiveSampler(unsigned int active)
630{
631 mState.activeSampler = active;
632}
633
634GLuint Context::getReadFramebufferHandle() const
635{
636 return mState.readFramebuffer;
637}
638
639GLuint Context::getDrawFramebufferHandle() const
640{
641 return mState.drawFramebuffer;
642}
643
644GLuint Context::getRenderbufferHandle() const
645{
646 return mState.renderbuffer.id();
647}
648
649GLuint Context::getArrayBufferHandle() const
650{
651 return mState.arrayBuffer.id();
652}
653
654GLuint Context::getActiveQuery(GLenum target) const
655{
656 Query *queryObject = NULL;
657
658 switch (target)
659 {
660 case GL_ANY_SAMPLES_PASSED_EXT:
661 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
662 break;
663 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
664 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
665 break;
666 default:
667 ASSERT(false);
668 }
669
670 if (queryObject)
671 {
672 return queryObject->id();
673 }
674 else
675 {
676 return 0;
677 }
678}
679
680void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
681{
682 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
683}
684
685const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
686{
687 return mState.vertexAttribute[attribNum];
688}
689
690void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000691 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692{
693 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
694 mState.vertexAttribute[attribNum].mSize = size;
695 mState.vertexAttribute[attribNum].mType = type;
696 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000697 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698 mState.vertexAttribute[attribNum].mStride = stride;
699 mState.vertexAttribute[attribNum].mPointer = pointer;
700}
701
702const void *Context::getVertexAttribPointer(unsigned int attribNum) const
703{
704 return mState.vertexAttribute[attribNum].mPointer;
705}
706
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000707void Context::setPackAlignment(GLint alignment)
708{
709 mState.packAlignment = alignment;
710}
711
712GLint Context::getPackAlignment() const
713{
714 return mState.packAlignment;
715}
716
717void Context::setUnpackAlignment(GLint alignment)
718{
719 mState.unpackAlignment = alignment;
720}
721
722GLint Context::getUnpackAlignment() const
723{
724 return mState.unpackAlignment;
725}
726
727void Context::setPackReverseRowOrder(bool reverseRowOrder)
728{
729 mState.packReverseRowOrder = reverseRowOrder;
730}
731
732bool Context::getPackReverseRowOrder() const
733{
734 return mState.packReverseRowOrder;
735}
736
737GLuint Context::createBuffer()
738{
739 return mResourceManager->createBuffer();
740}
741
742GLuint Context::createProgram()
743{
744 return mResourceManager->createProgram();
745}
746
747GLuint Context::createShader(GLenum type)
748{
749 return mResourceManager->createShader(type);
750}
751
752GLuint Context::createTexture()
753{
754 return mResourceManager->createTexture();
755}
756
757GLuint Context::createRenderbuffer()
758{
759 return mResourceManager->createRenderbuffer();
760}
761
762// Returns an unused framebuffer name
763GLuint Context::createFramebuffer()
764{
765 GLuint handle = mFramebufferHandleAllocator.allocate();
766
767 mFramebufferMap[handle] = NULL;
768
769 return handle;
770}
771
772GLuint Context::createFence()
773{
774 GLuint handle = mFenceHandleAllocator.allocate();
775
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000776 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777
778 return handle;
779}
780
781// Returns an unused query name
782GLuint Context::createQuery()
783{
784 GLuint handle = mQueryHandleAllocator.allocate();
785
786 mQueryMap[handle] = NULL;
787
788 return handle;
789}
790
791void Context::deleteBuffer(GLuint buffer)
792{
793 if (mResourceManager->getBuffer(buffer))
794 {
795 detachBuffer(buffer);
796 }
797
798 mResourceManager->deleteBuffer(buffer);
799}
800
801void Context::deleteShader(GLuint shader)
802{
803 mResourceManager->deleteShader(shader);
804}
805
806void Context::deleteProgram(GLuint program)
807{
808 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000809}
810
811void Context::deleteTexture(GLuint texture)
812{
813 if (mResourceManager->getTexture(texture))
814 {
815 detachTexture(texture);
816 }
817
818 mResourceManager->deleteTexture(texture);
819}
820
821void Context::deleteRenderbuffer(GLuint renderbuffer)
822{
823 if (mResourceManager->getRenderbuffer(renderbuffer))
824 {
825 detachRenderbuffer(renderbuffer);
826 }
827
828 mResourceManager->deleteRenderbuffer(renderbuffer);
829}
830
831void Context::deleteFramebuffer(GLuint framebuffer)
832{
833 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
834
835 if (framebufferObject != mFramebufferMap.end())
836 {
837 detachFramebuffer(framebuffer);
838
839 mFramebufferHandleAllocator.release(framebufferObject->first);
840 delete framebufferObject->second;
841 mFramebufferMap.erase(framebufferObject);
842 }
843}
844
845void Context::deleteFence(GLuint fence)
846{
847 FenceMap::iterator fenceObject = mFenceMap.find(fence);
848
849 if (fenceObject != mFenceMap.end())
850 {
851 mFenceHandleAllocator.release(fenceObject->first);
852 delete fenceObject->second;
853 mFenceMap.erase(fenceObject);
854 }
855}
856
857void Context::deleteQuery(GLuint query)
858{
859 QueryMap::iterator queryObject = mQueryMap.find(query);
860 if (queryObject != mQueryMap.end())
861 {
862 mQueryHandleAllocator.release(queryObject->first);
863 if (queryObject->second)
864 {
865 queryObject->second->release();
866 }
867 mQueryMap.erase(queryObject);
868 }
869}
870
871Buffer *Context::getBuffer(GLuint handle)
872{
873 return mResourceManager->getBuffer(handle);
874}
875
876Shader *Context::getShader(GLuint handle)
877{
878 return mResourceManager->getShader(handle);
879}
880
881Program *Context::getProgram(GLuint handle)
882{
883 return mResourceManager->getProgram(handle);
884}
885
886Texture *Context::getTexture(GLuint handle)
887{
888 return mResourceManager->getTexture(handle);
889}
890
891Renderbuffer *Context::getRenderbuffer(GLuint handle)
892{
893 return mResourceManager->getRenderbuffer(handle);
894}
895
896Framebuffer *Context::getReadFramebuffer()
897{
898 return getFramebuffer(mState.readFramebuffer);
899}
900
901Framebuffer *Context::getDrawFramebuffer()
902{
903 return mBoundDrawFramebuffer;
904}
905
906void Context::bindArrayBuffer(unsigned int buffer)
907{
908 mResourceManager->checkBufferAllocation(buffer);
909
910 mState.arrayBuffer.set(getBuffer(buffer));
911}
912
913void Context::bindElementArrayBuffer(unsigned int buffer)
914{
915 mResourceManager->checkBufferAllocation(buffer);
916
917 mState.elementArrayBuffer.set(getBuffer(buffer));
918}
919
920void Context::bindTexture2D(GLuint texture)
921{
922 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
923
924 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
925}
926
927void Context::bindTextureCubeMap(GLuint texture)
928{
929 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
930
931 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
932}
933
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000934void Context::bindTexture3D(GLuint texture)
935{
936 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
937
938 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
939}
940
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000941void Context::bindTexture2DArray(GLuint texture)
942{
943 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
944
945 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
946}
947
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948void Context::bindReadFramebuffer(GLuint framebuffer)
949{
950 if (!getFramebuffer(framebuffer))
951 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000952 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000953 }
954
955 mState.readFramebuffer = framebuffer;
956}
957
958void Context::bindDrawFramebuffer(GLuint framebuffer)
959{
960 if (!getFramebuffer(framebuffer))
961 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000962 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963 }
964
965 mState.drawFramebuffer = framebuffer;
966
967 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
968}
969
970void Context::bindRenderbuffer(GLuint renderbuffer)
971{
972 mResourceManager->checkRenderbufferAllocation(renderbuffer);
973
974 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
975}
976
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000977void Context::bindGenericUniformBuffer(GLuint buffer)
978{
979 mResourceManager->checkBufferAllocation(buffer);
980
981 mState.genericUniformBuffer.set(getBuffer(buffer));
982}
983
984void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000985{
986 mResourceManager->checkBufferAllocation(buffer);
987
988 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
989}
990
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000991void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
992{
993 mResourceManager->checkBufferAllocation(buffer);
994
995 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
996}
997
998void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000999{
1000 mResourceManager->checkBufferAllocation(buffer);
1001
1002 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1003}
1004
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001005void Context::bindCopyReadBuffer(GLuint buffer)
1006{
1007 mResourceManager->checkBufferAllocation(buffer);
1008
1009 mState.copyReadBuffer.set(getBuffer(buffer));
1010}
1011
1012void Context::bindCopyWriteBuffer(GLuint buffer)
1013{
1014 mResourceManager->checkBufferAllocation(buffer);
1015
1016 mState.copyWriteBuffer.set(getBuffer(buffer));
1017}
1018
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001019void Context::bindPixelPackBuffer(GLuint buffer)
1020{
1021 mResourceManager->checkBufferAllocation(buffer);
1022
1023 mState.pixelPackBuffer.set(getBuffer(buffer));
1024}
1025
1026void Context::bindPixelUnpackBuffer(GLuint buffer)
1027{
1028 mResourceManager->checkBufferAllocation(buffer);
1029
1030 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1031}
1032
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001033void Context::useProgram(GLuint program)
1034{
1035 GLuint priorProgram = mState.currentProgram;
1036 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1037
1038 if (priorProgram != program)
1039 {
1040 Program *newProgram = mResourceManager->getProgram(program);
1041 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001042 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043
1044 if (newProgram)
1045 {
1046 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001047 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049
1050 if (oldProgram)
1051 {
1052 oldProgram->release();
1053 }
1054 }
1055}
1056
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001057void Context::linkProgram(GLuint program)
1058{
1059 Program *programObject = mResourceManager->getProgram(program);
1060
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001061 bool linked = programObject->link();
1062
1063 // if the current program was relinked successfully we
1064 // need to install the new executables
1065 if (linked && program == mState.currentProgram)
1066 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001067 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001068 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001069}
1070
1071void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1072{
1073 Program *programObject = mResourceManager->getProgram(program);
1074
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001075 bool loaded = programObject->setProgramBinary(binary, length);
1076
1077 // if the current program was reloaded successfully we
1078 // need to install the new executables
1079 if (loaded && program == mState.currentProgram)
1080 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001081 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001082 }
1083
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001084}
1085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086void Context::beginQuery(GLenum target, GLuint query)
1087{
1088 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1089 // of zero, if the active query object name for <target> is non-zero (for the
1090 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1091 // the active query for either target is non-zero), if <id> is the name of an
1092 // existing query object whose type does not match <target>, or if <id> is the
1093 // active query object name for any query type, the error INVALID_OPERATION is
1094 // generated.
1095
1096 // Ensure no other queries are active
1097 // NOTE: If other queries than occlusion are supported, we will need to check
1098 // separately that:
1099 // a) The query ID passed is not the current active query for any target/type
1100 // b) There are no active queries for the requested target (and in the case
1101 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1102 // no query may be active for either if glBeginQuery targets either.
1103 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1104 {
1105 if (mState.activeQuery[i].get() != NULL)
1106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001107 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108 }
1109 }
1110
1111 QueryType qType;
1112 switch (target)
1113 {
1114 case GL_ANY_SAMPLES_PASSED_EXT:
1115 qType = QUERY_ANY_SAMPLES_PASSED;
1116 break;
1117 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1118 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1119 break;
1120 default:
1121 ASSERT(false);
1122 return;
1123 }
1124
1125 Query *queryObject = getQuery(query, true, target);
1126
1127 // check that name was obtained with glGenQueries
1128 if (!queryObject)
1129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001131 }
1132
1133 // check for type mismatch
1134 if (queryObject->getType() != target)
1135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001136 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 }
1138
1139 // set query as active for specified target
1140 mState.activeQuery[qType].set(queryObject);
1141
1142 // begin query
1143 queryObject->begin();
1144}
1145
1146void Context::endQuery(GLenum target)
1147{
1148 QueryType qType;
1149
1150 switch (target)
1151 {
1152 case GL_ANY_SAMPLES_PASSED_EXT:
1153 qType = QUERY_ANY_SAMPLES_PASSED;
1154 break;
1155 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1156 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1157 break;
1158 default:
1159 ASSERT(false);
1160 return;
1161 }
1162
1163 Query *queryObject = mState.activeQuery[qType].get();
1164
1165 if (queryObject == NULL)
1166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001167 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001168 }
1169
1170 queryObject->end();
1171
1172 mState.activeQuery[qType].set(NULL);
1173}
1174
1175void Context::setFramebufferZero(Framebuffer *buffer)
1176{
1177 delete mFramebufferMap[0];
1178 mFramebufferMap[0] = buffer;
1179 if (mState.drawFramebuffer == 0)
1180 {
1181 mBoundDrawFramebuffer = buffer;
1182 }
1183}
1184
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001185void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001186{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001187 RenderbufferStorage *renderbuffer = NULL;
1188 switch (internalformat)
1189 {
1190 case GL_DEPTH_COMPONENT16:
1191 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1192 break;
1193 case GL_RGBA4:
1194 case GL_RGB5_A1:
1195 case GL_RGB565:
1196 case GL_RGB8_OES:
1197 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001198 case GL_SRGB8_ALPHA8:
1199 case GL_RGB10_A2:
1200 case GL_RG8:
1201 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001202 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1203 break;
1204 case GL_STENCIL_INDEX8:
1205 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1206 break;
1207 case GL_DEPTH24_STENCIL8_OES:
1208 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1209 break;
1210 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001211 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001212 UNREACHABLE(); return;
1213 }
1214
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001215 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1216 renderbufferObject->setStorage(renderbuffer);
1217}
1218
1219Framebuffer *Context::getFramebuffer(unsigned int handle)
1220{
1221 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1222
1223 if (framebuffer == mFramebufferMap.end())
1224 {
1225 return NULL;
1226 }
1227 else
1228 {
1229 return framebuffer->second;
1230 }
1231}
1232
1233Fence *Context::getFence(unsigned int handle)
1234{
1235 FenceMap::iterator fence = mFenceMap.find(handle);
1236
1237 if (fence == mFenceMap.end())
1238 {
1239 return NULL;
1240 }
1241 else
1242 {
1243 return fence->second;
1244 }
1245}
1246
1247Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1248{
1249 QueryMap::iterator query = mQueryMap.find(handle);
1250
1251 if (query == mQueryMap.end())
1252 {
1253 return NULL;
1254 }
1255 else
1256 {
1257 if (!query->second && create)
1258 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001259 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001260 query->second->addRef();
1261 }
1262 return query->second;
1263 }
1264}
1265
1266Buffer *Context::getArrayBuffer()
1267{
1268 return mState.arrayBuffer.get();
1269}
1270
1271Buffer *Context::getElementArrayBuffer()
1272{
1273 return mState.elementArrayBuffer.get();
1274}
1275
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001276ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001278 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279}
1280
1281Texture2D *Context::getTexture2D()
1282{
1283 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1284}
1285
1286TextureCubeMap *Context::getTextureCubeMap()
1287{
1288 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1289}
1290
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001291Texture3D *Context::getTexture3D()
1292{
1293 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1294}
1295
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001296Texture2DArray *Context::getTexture2DArray()
1297{
1298 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1299}
1300
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001301Buffer *Context::getGenericUniformBuffer()
1302{
1303 return mState.genericUniformBuffer.get();
1304}
1305
1306Buffer *Context::getGenericTransformFeedbackBuffer()
1307{
1308 return mState.genericTransformFeedbackBuffer.get();
1309}
1310
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001311Buffer *Context::getCopyReadBuffer()
1312{
1313 return mState.copyReadBuffer.get();
1314}
1315
1316Buffer *Context::getCopyWriteBuffer()
1317{
1318 return mState.copyWriteBuffer.get();
1319}
1320
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001321Buffer *Context::getPixelPackBuffer()
1322{
1323 return mState.pixelPackBuffer.get();
1324}
1325
1326Buffer *Context::getPixelUnpackBuffer()
1327{
1328 return mState.pixelUnpackBuffer.get();
1329}
1330
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001331Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1332{
1333 GLuint texid = mState.samplerTexture[type][sampler].id();
1334
1335 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1336 {
1337 switch (type)
1338 {
1339 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001340 case TEXTURE_2D: return mTexture2DZero.get();
1341 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1342 case TEXTURE_3D: return mTexture3DZero.get();
1343 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344 }
1345 }
1346
1347 return mState.samplerTexture[type][sampler].get();
1348}
1349
1350bool Context::getBooleanv(GLenum pname, GLboolean *params)
1351{
1352 switch (pname)
1353 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001354 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1355 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1356 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001358 params[0] = mState.blend.colorMaskRed;
1359 params[1] = mState.blend.colorMaskGreen;
1360 params[2] = mState.blend.colorMaskBlue;
1361 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001362 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001363 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1364 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1365 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1366 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001367 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001368 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1369 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1370 case GL_BLEND: *params = mState.blend.blend; break;
1371 case GL_DITHER: *params = mState.blend.dither; break;
1372 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001373 default:
1374 return false;
1375 }
1376
1377 return true;
1378}
1379
1380bool Context::getFloatv(GLenum pname, GLfloat *params)
1381{
1382 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1383 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1384 // GetIntegerv as its native query function. As it would require conversion in any
1385 // case, this should make no difference to the calling application.
1386 switch (pname)
1387 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001388 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1389 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1390 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1391 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1392 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001393 case GL_ALIASED_LINE_WIDTH_RANGE:
1394 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1395 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1396 break;
1397 case GL_ALIASED_POINT_SIZE_RANGE:
1398 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1399 params[1] = getMaximumPointSize();
1400 break;
1401 case GL_DEPTH_RANGE:
1402 params[0] = mState.zNear;
1403 params[1] = mState.zFar;
1404 break;
1405 case GL_COLOR_CLEAR_VALUE:
1406 params[0] = mState.colorClearValue.red;
1407 params[1] = mState.colorClearValue.green;
1408 params[2] = mState.colorClearValue.blue;
1409 params[3] = mState.colorClearValue.alpha;
1410 break;
1411 case GL_BLEND_COLOR:
1412 params[0] = mState.blendColor.red;
1413 params[1] = mState.blendColor.green;
1414 params[2] = mState.blendColor.blue;
1415 params[3] = mState.blendColor.alpha;
1416 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001417 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1418 if (!supportsTextureFilterAnisotropy())
1419 {
1420 return false;
1421 }
1422 *params = mMaxTextureAnisotropy;
1423 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424 default:
1425 return false;
1426 }
1427
1428 return true;
1429}
1430
1431bool Context::getIntegerv(GLenum pname, GLint *params)
1432{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001433 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1434 {
1435 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1436
1437 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1438 {
1439 // return true to stop further operation in the parent call
1440 return gl::error(GL_INVALID_OPERATION, true);
1441 }
1442
1443 Framebuffer *framebuffer = getDrawFramebuffer();
1444
1445 *params = framebuffer->getDrawBufferState(colorAttachment);
1446 return true;
1447 }
1448
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1450 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1451 // GetIntegerv as its native query function. As it would require conversion in any
1452 // case, this should make no difference to the calling application. You may find it in
1453 // Context::getFloatv.
1454 switch (pname)
1455 {
1456 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001457 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001458 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1459 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001460 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001462 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001463 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001464 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001465 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001466 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1467 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1468 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1469 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1470 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1471 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1472 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1473 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1474 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1475 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1476 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1477 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1478 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1479 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1480 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001481 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001482 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001483 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1484 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001485 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001486 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1487 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1488 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1489 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1490 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1491 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1492 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1493 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1494 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1495 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1496 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1497 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1498 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1499 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1500 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1501 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001502 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1503 case GL_SUBPIXEL_BITS: *params = 4; break;
1504 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1505 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1506 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1507 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1508 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1509 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001510 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1511 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1512 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001513 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1514 params[0] = mNumCompressedTextureFormats;
1515 break;
1516 case GL_MAX_SAMPLES_ANGLE:
1517 {
1518 GLsizei maxSamples = getMaxSupportedSamples();
1519 if (maxSamples != 0)
1520 {
1521 *params = maxSamples;
1522 }
1523 else
1524 {
1525 return false;
1526 }
1527
1528 break;
1529 }
1530 case GL_SAMPLE_BUFFERS:
1531 case GL_SAMPLES:
1532 {
1533 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1534 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1535 {
1536 switch (pname)
1537 {
1538 case GL_SAMPLE_BUFFERS:
1539 if (framebuffer->getSamples() != 0)
1540 {
1541 *params = 1;
1542 }
1543 else
1544 {
1545 *params = 0;
1546 }
1547 break;
1548 case GL_SAMPLES:
1549 *params = framebuffer->getSamples();
1550 break;
1551 }
1552 }
1553 else
1554 {
1555 *params = 0;
1556 }
1557 }
1558 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001559 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1560 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1561 {
1562 GLenum format, type;
1563 if (getCurrentReadFormatType(&format, &type))
1564 {
1565 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1566 *params = format;
1567 else
1568 *params = type;
1569 }
1570 }
1571 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001572 case GL_MAX_VIEWPORT_DIMS:
1573 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001574 params[0] = mMaxViewportDimension;
1575 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001576 }
1577 break;
1578 case GL_COMPRESSED_TEXTURE_FORMATS:
1579 {
1580 if (supportsDXT1Textures())
1581 {
1582 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1583 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1584 }
1585 if (supportsDXT3Textures())
1586 {
1587 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1588 }
1589 if (supportsDXT5Textures())
1590 {
1591 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1592 }
1593 }
1594 break;
1595 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001596 params[0] = mState.viewport.x;
1597 params[1] = mState.viewport.y;
1598 params[2] = mState.viewport.width;
1599 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001600 break;
1601 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001602 params[0] = mState.scissor.x;
1603 params[1] = mState.scissor.y;
1604 params[2] = mState.scissor.width;
1605 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001606 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001607 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1608 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001609 case GL_RED_BITS:
1610 case GL_GREEN_BITS:
1611 case GL_BLUE_BITS:
1612 case GL_ALPHA_BITS:
1613 {
1614 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001615 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001616
1617 if (colorbuffer)
1618 {
1619 switch (pname)
1620 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001621 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1622 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1623 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1624 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625 }
1626 }
1627 else
1628 {
1629 *params = 0;
1630 }
1631 }
1632 break;
1633 case GL_DEPTH_BITS:
1634 {
1635 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1636 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1637
1638 if (depthbuffer)
1639 {
1640 *params = depthbuffer->getDepthSize();
1641 }
1642 else
1643 {
1644 *params = 0;
1645 }
1646 }
1647 break;
1648 case GL_STENCIL_BITS:
1649 {
1650 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1651 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1652
1653 if (stencilbuffer)
1654 {
1655 *params = stencilbuffer->getStencilSize();
1656 }
1657 else
1658 {
1659 *params = 0;
1660 }
1661 }
1662 break;
1663 case GL_TEXTURE_BINDING_2D:
1664 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001665 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001667 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001668 return false;
1669 }
1670
1671 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1672 }
1673 break;
1674 case GL_TEXTURE_BINDING_CUBE_MAP:
1675 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001676 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001677 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001678 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001679 return false;
1680 }
1681
1682 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1683 }
1684 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001685 case GL_TEXTURE_BINDING_3D:
1686 {
1687 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1688 {
1689 gl::error(GL_INVALID_OPERATION);
1690 return false;
1691 }
1692
1693 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1694 }
1695 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001696 case GL_TEXTURE_BINDING_2D_ARRAY:
1697 {
1698 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1699 {
1700 gl::error(GL_INVALID_OPERATION);
1701 return false;
1702 }
1703
1704 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1705 }
1706 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001707 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1708 *params = mResetStrategy;
1709 break;
1710 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1711 *params = 1;
1712 break;
1713 case GL_PROGRAM_BINARY_FORMATS_OES:
1714 *params = GL_PROGRAM_BINARY_ANGLE;
1715 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001716 case GL_UNIFORM_BUFFER_BINDING:
1717 *params = mState.genericUniformBuffer.id();
1718 break;
1719 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1720 *params = mState.genericTransformFeedbackBuffer.id();
1721 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001722 case GL_COPY_READ_BUFFER_BINDING:
1723 *params = mState.copyReadBuffer.id();
1724 break;
1725 case GL_COPY_WRITE_BUFFER_BINDING:
1726 *params = mState.copyWriteBuffer.id();
1727 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001728 case GL_PIXEL_PACK_BUFFER_BINDING:
1729 *params = mState.pixelPackBuffer.id();
1730 break;
1731 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1732 *params = mState.pixelUnpackBuffer.id();
1733 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 default:
1735 return false;
1736 }
1737
1738 return true;
1739}
1740
1741bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1742{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001743 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1744 {
1745 *type = GL_INT;
1746 *numParams = 1;
1747 return true;
1748 }
1749
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1751 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1752 // to the fact that it is stored internally as a float, and so would require conversion
1753 // if returned from Context::getIntegerv. Since this conversion is already implemented
1754 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1755 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1756 // application.
1757 switch (pname)
1758 {
1759 case GL_COMPRESSED_TEXTURE_FORMATS:
1760 {
1761 *type = GL_INT;
1762 *numParams = mNumCompressedTextureFormats;
1763 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001764 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001765 case GL_SHADER_BINARY_FORMATS:
1766 {
1767 *type = GL_INT;
1768 *numParams = 0;
1769 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001770 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001771 case GL_MAX_VERTEX_ATTRIBS:
1772 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1773 case GL_MAX_VARYING_VECTORS:
1774 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1775 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1776 case GL_MAX_TEXTURE_IMAGE_UNITS:
1777 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1778 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001779 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001780 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 case GL_NUM_SHADER_BINARY_FORMATS:
1782 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1783 case GL_ARRAY_BUFFER_BINDING:
1784 case GL_FRAMEBUFFER_BINDING:
1785 case GL_RENDERBUFFER_BINDING:
1786 case GL_CURRENT_PROGRAM:
1787 case GL_PACK_ALIGNMENT:
1788 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1789 case GL_UNPACK_ALIGNMENT:
1790 case GL_GENERATE_MIPMAP_HINT:
1791 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1792 case GL_RED_BITS:
1793 case GL_GREEN_BITS:
1794 case GL_BLUE_BITS:
1795 case GL_ALPHA_BITS:
1796 case GL_DEPTH_BITS:
1797 case GL_STENCIL_BITS:
1798 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1799 case GL_CULL_FACE_MODE:
1800 case GL_FRONT_FACE:
1801 case GL_ACTIVE_TEXTURE:
1802 case GL_STENCIL_FUNC:
1803 case GL_STENCIL_VALUE_MASK:
1804 case GL_STENCIL_REF:
1805 case GL_STENCIL_FAIL:
1806 case GL_STENCIL_PASS_DEPTH_FAIL:
1807 case GL_STENCIL_PASS_DEPTH_PASS:
1808 case GL_STENCIL_BACK_FUNC:
1809 case GL_STENCIL_BACK_VALUE_MASK:
1810 case GL_STENCIL_BACK_REF:
1811 case GL_STENCIL_BACK_FAIL:
1812 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1813 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1814 case GL_DEPTH_FUNC:
1815 case GL_BLEND_SRC_RGB:
1816 case GL_BLEND_SRC_ALPHA:
1817 case GL_BLEND_DST_RGB:
1818 case GL_BLEND_DST_ALPHA:
1819 case GL_BLEND_EQUATION_RGB:
1820 case GL_BLEND_EQUATION_ALPHA:
1821 case GL_STENCIL_WRITEMASK:
1822 case GL_STENCIL_BACK_WRITEMASK:
1823 case GL_STENCIL_CLEAR_VALUE:
1824 case GL_SUBPIXEL_BITS:
1825 case GL_MAX_TEXTURE_SIZE:
1826 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1827 case GL_SAMPLE_BUFFERS:
1828 case GL_SAMPLES:
1829 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1830 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1831 case GL_TEXTURE_BINDING_2D:
1832 case GL_TEXTURE_BINDING_CUBE_MAP:
1833 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1834 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1835 case GL_PROGRAM_BINARY_FORMATS_OES:
1836 {
1837 *type = GL_INT;
1838 *numParams = 1;
1839 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001840 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 case GL_MAX_SAMPLES_ANGLE:
1842 {
1843 if (getMaxSupportedSamples() != 0)
1844 {
1845 *type = GL_INT;
1846 *numParams = 1;
1847 }
1848 else
1849 {
1850 return false;
1851 }
1852 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001853 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854 case GL_MAX_VIEWPORT_DIMS:
1855 {
1856 *type = GL_INT;
1857 *numParams = 2;
1858 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001859 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 case GL_VIEWPORT:
1861 case GL_SCISSOR_BOX:
1862 {
1863 *type = GL_INT;
1864 *numParams = 4;
1865 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001866 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001867 case GL_SHADER_COMPILER:
1868 case GL_SAMPLE_COVERAGE_INVERT:
1869 case GL_DEPTH_WRITEMASK:
1870 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1871 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1872 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1873 case GL_SAMPLE_COVERAGE:
1874 case GL_SCISSOR_TEST:
1875 case GL_STENCIL_TEST:
1876 case GL_DEPTH_TEST:
1877 case GL_BLEND:
1878 case GL_DITHER:
1879 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1880 {
1881 *type = GL_BOOL;
1882 *numParams = 1;
1883 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001884 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 case GL_COLOR_WRITEMASK:
1886 {
1887 *type = GL_BOOL;
1888 *numParams = 4;
1889 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001890 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891 case GL_POLYGON_OFFSET_FACTOR:
1892 case GL_POLYGON_OFFSET_UNITS:
1893 case GL_SAMPLE_COVERAGE_VALUE:
1894 case GL_DEPTH_CLEAR_VALUE:
1895 case GL_LINE_WIDTH:
1896 {
1897 *type = GL_FLOAT;
1898 *numParams = 1;
1899 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001900 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 case GL_ALIASED_LINE_WIDTH_RANGE:
1902 case GL_ALIASED_POINT_SIZE_RANGE:
1903 case GL_DEPTH_RANGE:
1904 {
1905 *type = GL_FLOAT;
1906 *numParams = 2;
1907 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001908 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909 case GL_COLOR_CLEAR_VALUE:
1910 case GL_BLEND_COLOR:
1911 {
1912 *type = GL_FLOAT;
1913 *numParams = 4;
1914 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001915 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001916 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1917 if (!supportsTextureFilterAnisotropy())
1918 {
1919 return false;
1920 }
1921 *type = GL_FLOAT;
1922 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001923 return true;
1924 }
1925
1926 if (mClientVersion < 3)
1927 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928 return false;
1929 }
1930
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001931 // Check for ES3.0+ parameter names
1932 switch (pname)
1933 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001934 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1935 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001936 case GL_UNIFORM_BUFFER_BINDING:
1937 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001938 case GL_COPY_READ_BUFFER_BINDING:
1939 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001940 case GL_PIXEL_PACK_BUFFER_BINDING:
1941 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001942 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001943 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001944 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001945 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001946 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
1947 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
1948 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001949 {
1950 *type = GL_INT;
1951 *numParams = 1;
1952 }
1953 return true;
1954 }
1955
1956 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957}
1958
1959// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001960// scissor rectangle to the renderer
1961bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962{
1963 Framebuffer *framebufferObject = getDrawFramebuffer();
1964
1965 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1966 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001967 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 }
1969
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001970 mRenderer->applyRenderTarget(framebufferObject);
1971
daniel@transgaming.com12985182012-12-20 20:56:31 +00001972 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001973 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001975 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 }
1977
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001978 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 return true;
1981}
1982
1983// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1984void Context::applyState(GLenum drawMode)
1985{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001986 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1987 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001988
1989 unsigned int mask = 0;
1990 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001991 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001992 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001994 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001995 float threshold = 0.5f;
1996
1997 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001999 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002000
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002001 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002003 threshold += 1.0f;
2004 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 }
2006 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002008
2009 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002011 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002012 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002014 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002016 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002018 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2019
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002020 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002021 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022}
2023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002024// Applies the shaders and shader constants to the Direct3D 9 device
2025void Context::applyShaders()
2026{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002027 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028
daniel@transgaming.come4991412012-12-20 20:55:34 +00002029 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002030
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002031 programBinary->applyUniforms();
2032}
2033
2034// Applies the textures and sampler states to the Direct3D 9 device
2035void Context::applyTextures()
2036{
2037 applyTextures(SAMPLER_PIXEL);
2038
2039 if (mSupportsVertexTexture)
2040 {
2041 applyTextures(SAMPLER_VERTEX);
2042 }
2043}
2044
2045// For each Direct3D 9 sampler of either the pixel or vertex stage,
2046// looks up the corresponding OpenGL texture image unit and texture type,
2047// and sets the texture and its addressing/filtering state (or NULL when inactive).
2048void Context::applyTextures(SamplerType type)
2049{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002050 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002052 // Range of Direct3D samplers of given sampler type
2053 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 int samplerRange = programBinary->getUsedSamplerRange(type);
2055
2056 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2057 {
2058 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059
2060 if (textureUnit != -1)
2061 {
2062 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002063 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002065 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002066 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002067 SamplerState samplerState;
2068 texture->getSamplerState(&samplerState);
2069 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002071 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002073 texture->resetDirty();
2074 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002075 else
2076 {
2077 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2078 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079 }
2080 else
2081 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002082 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 }
2084 }
2085
2086 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2087 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002088 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 }
2090}
2091
2092void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2093 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2094{
2095 Framebuffer *framebuffer = getReadFramebuffer();
2096
2097 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002099 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002100 }
2101
2102 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2103 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002104 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 }
2106
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002107 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002108 // sized query sanity check
2109 if (bufSize)
2110 {
2111 int requiredSize = outputPitch * height;
2112 if (requiredSize > *bufSize)
2113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002114 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 }
2116 }
2117
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002118 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119}
2120
2121void Context::clear(GLbitfield mask)
2122{
2123 Framebuffer *framebufferObject = getDrawFramebuffer();
2124
2125 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002127 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 }
2129
2130 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002131 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132
2133 if (mask & GL_COLOR_BUFFER_BIT)
2134 {
2135 mask &= ~GL_COLOR_BUFFER_BIT;
2136
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002137 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002139 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 }
2141 }
2142
2143 if (mask & GL_DEPTH_BUFFER_BIT)
2144 {
2145 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002146 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002148 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 }
2150 }
2151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152 if (mask & GL_STENCIL_BUFFER_BIT)
2153 {
2154 mask &= ~GL_STENCIL_BUFFER_BIT;
2155 if (framebufferObject->getStencilbufferType() != GL_NONE)
2156 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002157 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 if (!depthStencil)
2159 {
2160 ERR("Depth stencil pointer unexpectedly null.");
2161 return;
2162 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002164 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002166 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 }
2168 }
2169 }
2170
2171 if (mask != 0)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002174 }
2175
daniel@transgaming.com12985182012-12-20 20:56:31 +00002176 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002177 {
2178 return;
2179 }
2180
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002181 ClearParameters clearParams;
2182 clearParams.mask = finalMask;
2183 clearParams.colorClearValue = mState.colorClearValue;
2184 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2185 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2186 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2187 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2188 clearParams.depthClearValue = mState.depthClearValue;
2189 clearParams.stencilClearValue = mState.stencilClearValue;
2190 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002191
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002192 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193}
2194
2195void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2196{
2197 if (!mState.currentProgram)
2198 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002199 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200 }
2201
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002202 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 {
2204 return;
2205 }
2206
daniel@transgaming.com12985182012-12-20 20:56:31 +00002207 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 {
2209 return;
2210 }
2211
2212 applyState(mode);
2213
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002214 ProgramBinary *programBinary = getCurrentProgramBinary();
2215
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002216 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 if (err != GL_NO_ERROR)
2218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002219 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220 }
2221
2222 applyShaders();
2223 applyTextures();
2224
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002225 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002227 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228 }
2229
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002230 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002231 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002232 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002233 }
2234}
2235
2236void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2237{
2238 if (!mState.currentProgram)
2239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002240 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002241 }
2242
2243 if (!indices && !mState.elementArrayBuffer)
2244 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002245 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002247
2248 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249 {
2250 return;
2251 }
2252
daniel@transgaming.com12985182012-12-20 20:56:31 +00002253 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002254 {
2255 return;
2256 }
2257
2258 applyState(mode);
2259
daniel@transgaming.com31240482012-11-28 21:06:41 +00002260 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002261 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 if (err != GL_NO_ERROR)
2263 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002264 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002265 }
2266
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002267 ProgramBinary *programBinary = getCurrentProgramBinary();
2268
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002270 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 if (err != GL_NO_ERROR)
2272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002273 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274 }
2275
2276 applyShaders();
2277 applyTextures();
2278
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002279 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002281 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282 }
2283
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002284 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002285 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002286 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002287 }
2288}
2289
2290// Implements glFlush when block is false, glFinish when block is true
2291void Context::sync(bool block)
2292{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002293 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002294}
2295
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002296void Context::recordInvalidEnum()
2297{
2298 mInvalidEnum = true;
2299}
2300
2301void Context::recordInvalidValue()
2302{
2303 mInvalidValue = true;
2304}
2305
2306void Context::recordInvalidOperation()
2307{
2308 mInvalidOperation = true;
2309}
2310
2311void Context::recordOutOfMemory()
2312{
2313 mOutOfMemory = true;
2314}
2315
2316void Context::recordInvalidFramebufferOperation()
2317{
2318 mInvalidFramebufferOperation = true;
2319}
2320
2321// Get one of the recorded errors and clear its flag, if any.
2322// [OpenGL ES 2.0.24] section 2.5 page 13.
2323GLenum Context::getError()
2324{
2325 if (mInvalidEnum)
2326 {
2327 mInvalidEnum = false;
2328
2329 return GL_INVALID_ENUM;
2330 }
2331
2332 if (mInvalidValue)
2333 {
2334 mInvalidValue = false;
2335
2336 return GL_INVALID_VALUE;
2337 }
2338
2339 if (mInvalidOperation)
2340 {
2341 mInvalidOperation = false;
2342
2343 return GL_INVALID_OPERATION;
2344 }
2345
2346 if (mOutOfMemory)
2347 {
2348 mOutOfMemory = false;
2349
2350 return GL_OUT_OF_MEMORY;
2351 }
2352
2353 if (mInvalidFramebufferOperation)
2354 {
2355 mInvalidFramebufferOperation = false;
2356
2357 return GL_INVALID_FRAMEBUFFER_OPERATION;
2358 }
2359
2360 return GL_NO_ERROR;
2361}
2362
2363GLenum Context::getResetStatus()
2364{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002365 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002367 // mResetStatus will be set by the markContextLost callback
2368 // in the case a notification is sent
2369 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370 }
2371
2372 GLenum status = mResetStatus;
2373
2374 if (mResetStatus != GL_NO_ERROR)
2375 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002376 ASSERT(mContextLost);
2377
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002378 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 {
2380 mResetStatus = GL_NO_ERROR;
2381 }
2382 }
2383
2384 return status;
2385}
2386
2387bool Context::isResetNotificationEnabled()
2388{
2389 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2390}
2391
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002392int Context::getClientVersion() const
2393{
2394 return mClientVersion;
2395}
2396
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002397int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002399 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400}
2401
2402float Context::getMaximumPointSize() const
2403{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002404 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405}
2406
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407unsigned int Context::getMaximumCombinedTextureImageUnits() const
2408{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002409 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410}
2411
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002412unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2413{
2414 return mRenderer->getMaxVertexShaderUniformBuffers() +
2415 mRenderer->getMaxFragmentShaderUniformBuffers();
2416}
2417
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418int Context::getMaxSupportedSamples() const
2419{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002420 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421}
2422
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002423unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2424{
2425 return mRenderer->getMaxTransformFeedbackBuffers();
2426}
2427
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002428GLintptr Context::getUniformBufferOffsetAlignment() const
2429{
2430 // setting a large alignment forces uniform buffers to bind with zero offset
2431 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2432}
2433
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002434unsigned int Context::getMaximumRenderTargets() const
2435{
2436 return mRenderer->getMaxRenderTargets();
2437}
2438
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002439bool Context::supportsEventQueries() const
2440{
2441 return mSupportsEventQueries;
2442}
2443
2444bool Context::supportsOcclusionQueries() const
2445{
2446 return mSupportsOcclusionQueries;
2447}
2448
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002449bool Context::supportsBGRATextures() const
2450{
2451 return mSupportsBGRATextures;
2452}
2453
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002454bool Context::supportsDXT1Textures() const
2455{
2456 return mSupportsDXT1Textures;
2457}
2458
2459bool Context::supportsDXT3Textures() const
2460{
2461 return mSupportsDXT3Textures;
2462}
2463
2464bool Context::supportsDXT5Textures() const
2465{
2466 return mSupportsDXT5Textures;
2467}
2468
2469bool Context::supportsFloat32Textures() const
2470{
2471 return mSupportsFloat32Textures;
2472}
2473
2474bool Context::supportsFloat32LinearFilter() const
2475{
2476 return mSupportsFloat32LinearFilter;
2477}
2478
2479bool Context::supportsFloat32RenderableTextures() const
2480{
2481 return mSupportsFloat32RenderableTextures;
2482}
2483
2484bool Context::supportsFloat16Textures() const
2485{
2486 return mSupportsFloat16Textures;
2487}
2488
2489bool Context::supportsFloat16LinearFilter() const
2490{
2491 return mSupportsFloat16LinearFilter;
2492}
2493
2494bool Context::supportsFloat16RenderableTextures() const
2495{
2496 return mSupportsFloat16RenderableTextures;
2497}
2498
2499int Context::getMaximumRenderbufferDimension() const
2500{
2501 return mMaxRenderbufferDimension;
2502}
2503
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002504int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002506 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507}
2508
2509int Context::getMaximumCubeTextureDimension() const
2510{
2511 return mMaxCubeTextureDimension;
2512}
2513
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002514int Context::getMaximum3DTextureDimension() const
2515{
2516 return mMax3DTextureDimension;
2517}
2518
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002519int Context::getMaximum2DArrayTextureLayers() const
2520{
2521 return mMax2DArrayTextureLayers;
2522}
2523
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002524int Context::getMaximumTextureLevel() const
2525{
2526 return mMaxTextureLevel;
2527}
2528
2529bool Context::supportsLuminanceTextures() const
2530{
2531 return mSupportsLuminanceTextures;
2532}
2533
2534bool Context::supportsLuminanceAlphaTextures() const
2535{
2536 return mSupportsLuminanceAlphaTextures;
2537}
2538
2539bool Context::supportsDepthTextures() const
2540{
2541 return mSupportsDepthTextures;
2542}
2543
2544bool Context::supports32bitIndices() const
2545{
2546 return mSupports32bitIndices;
2547}
2548
2549bool Context::supportsNonPower2Texture() const
2550{
2551 return mSupportsNonPower2Texture;
2552}
2553
2554bool Context::supportsInstancing() const
2555{
2556 return mSupportsInstancing;
2557}
2558
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002559bool Context::supportsTextureFilterAnisotropy() const
2560{
2561 return mSupportsTextureFilterAnisotropy;
2562}
2563
2564float Context::getTextureMaxAnisotropy() const
2565{
2566 return mMaxTextureAnisotropy;
2567}
2568
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002569bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2570{
2571 Framebuffer *framebuffer = getReadFramebuffer();
2572 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2573 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002574 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002575 }
2576
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002577 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002578 if (!renderbuffer)
2579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002580 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002581 }
2582
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002583 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2584 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002585
2586 return true;
2587}
2588
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589void Context::detachBuffer(GLuint buffer)
2590{
2591 // [OpenGL ES 2.0.24] section 2.9 page 22:
2592 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2593 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2594
2595 if (mState.arrayBuffer.id() == buffer)
2596 {
2597 mState.arrayBuffer.set(NULL);
2598 }
2599
2600 if (mState.elementArrayBuffer.id() == buffer)
2601 {
2602 mState.elementArrayBuffer.set(NULL);
2603 }
2604
2605 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2606 {
2607 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2608 {
2609 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2610 }
2611 }
2612}
2613
2614void Context::detachTexture(GLuint texture)
2615{
2616 // [OpenGL ES 2.0.24] section 3.8 page 84:
2617 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2618 // rebound to texture object zero
2619
2620 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2621 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002622 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 {
2624 if (mState.samplerTexture[type][sampler].id() == texture)
2625 {
2626 mState.samplerTexture[type][sampler].set(NULL);
2627 }
2628 }
2629 }
2630
2631 // [OpenGL ES 2.0.24] section 4.4 page 112:
2632 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2633 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2634 // image was attached in the currently bound framebuffer.
2635
2636 Framebuffer *readFramebuffer = getReadFramebuffer();
2637 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2638
2639 if (readFramebuffer)
2640 {
2641 readFramebuffer->detachTexture(texture);
2642 }
2643
2644 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2645 {
2646 drawFramebuffer->detachTexture(texture);
2647 }
2648}
2649
2650void Context::detachFramebuffer(GLuint framebuffer)
2651{
2652 // [OpenGL ES 2.0.24] section 4.4 page 107:
2653 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2654 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2655
2656 if (mState.readFramebuffer == framebuffer)
2657 {
2658 bindReadFramebuffer(0);
2659 }
2660
2661 if (mState.drawFramebuffer == framebuffer)
2662 {
2663 bindDrawFramebuffer(0);
2664 }
2665}
2666
2667void Context::detachRenderbuffer(GLuint renderbuffer)
2668{
2669 // [OpenGL ES 2.0.24] section 4.4 page 109:
2670 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2671 // had been executed with the target RENDERBUFFER and name of zero.
2672
2673 if (mState.renderbuffer.id() == renderbuffer)
2674 {
2675 bindRenderbuffer(0);
2676 }
2677
2678 // [OpenGL ES 2.0.24] section 4.4 page 111:
2679 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2680 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2681 // point to which this image was attached in the currently bound framebuffer.
2682
2683 Framebuffer *readFramebuffer = getReadFramebuffer();
2684 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2685
2686 if (readFramebuffer)
2687 {
2688 readFramebuffer->detachRenderbuffer(renderbuffer);
2689 }
2690
2691 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2692 {
2693 drawFramebuffer->detachRenderbuffer(renderbuffer);
2694 }
2695}
2696
2697Texture *Context::getIncompleteTexture(TextureType type)
2698{
2699 Texture *t = mIncompleteTextures[type].get();
2700
2701 if (t == NULL)
2702 {
2703 static const GLubyte color[] = { 0, 0, 0, 255 };
2704
2705 switch (type)
2706 {
2707 default:
2708 UNREACHABLE();
2709 // default falls through to TEXTURE_2D
2710
2711 case TEXTURE_2D:
2712 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002713 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2715 t = incomplete2d;
2716 }
2717 break;
2718
2719 case TEXTURE_CUBE:
2720 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002721 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722
2723 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2724 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2725 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2726 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2727 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2728 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2729
2730 t = incompleteCube;
2731 }
2732 break;
2733 }
2734
2735 mIncompleteTextures[type].set(t);
2736 }
2737
2738 return t;
2739}
2740
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002741bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002743 if (drawMode == GL_POINTS)
2744 {
2745 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2746 // which affects varying interpolation. Since the value of gl_PointSize is
2747 // undefined when not written, just skip drawing to avoid unexpected results.
2748 if (!getCurrentProgramBinary()->usesPointSize())
2749 {
2750 // This is stictly speaking not an error, but developers should be
2751 // notified of risking undefined behavior.
2752 ERR("Point rendering without writing to gl_PointSize.");
2753
2754 return true;
2755 }
2756 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002757 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002758 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002759 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002760 {
2761 return true;
2762 }
2763 }
2764
2765 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766}
2767
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002768void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002769{
2770 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2771
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002772 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2773 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2774 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2775 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2776 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002777 mState.vertexAttribute[index].mPureInteger = false;
2778}
2779
2780void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2781{
2782 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2783
2784 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2785 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2786 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2787 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2788 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2789 mState.vertexAttribute[index].mPureInteger = true;
2790}
2791
2792void Context::setVertexAttribi(GLuint index, const GLint values[4])
2793{
2794 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2795
2796 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2797 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2798 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2799 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2800 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2801 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802}
2803
2804void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2805{
2806 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2807
2808 mState.vertexAttribute[index].mDivisor = divisor;
2809}
2810
2811// keep list sorted in following order
2812// OES extensions
2813// EXT extensions
2814// Vendor extensions
2815void Context::initExtensionString()
2816{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002817 // Do not report extension in GLES 3 contexts for now
2818 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002820 // OES extensions
2821 if (supports32bitIndices())
2822 {
2823 mExtensionStringList.push_back("GL_OES_element_index_uint");
2824 }
2825
2826 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2827 mExtensionStringList.push_back("GL_OES_get_program_binary");
2828 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2829 if (mRenderer->getDerivativeInstructionSupport())
2830 {
2831 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2832 }
2833
2834 if (supportsFloat16Textures())
2835 {
2836 mExtensionStringList.push_back("GL_OES_texture_half_float");
2837 }
2838 if (supportsFloat16LinearFilter())
2839 {
2840 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2841 }
2842 if (supportsFloat32Textures())
2843 {
2844 mExtensionStringList.push_back("GL_OES_texture_float");
2845 }
2846 if (supportsFloat32LinearFilter())
2847 {
2848 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2849 }
2850
2851 if (supportsNonPower2Texture())
2852 {
2853 mExtensionStringList.push_back("GL_OES_texture_npot");
2854 }
2855
2856 // Multi-vendor (EXT) extensions
2857 if (supportsOcclusionQueries())
2858 {
2859 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2860 }
2861
2862 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2863 mExtensionStringList.push_back("GL_EXT_robustness");
2864
2865 if (supportsDXT1Textures())
2866 {
2867 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2868 }
2869
2870 if (supportsTextureFilterAnisotropy())
2871 {
2872 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2873 }
2874
2875 if (supportsBGRATextures())
2876 {
2877 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
2878 }
2879
2880 if (mRenderer->getMaxRenderTargets() > 1)
2881 {
2882 mExtensionStringList.push_back("GL_EXT_draw_buffers");
2883 }
2884
2885 mExtensionStringList.push_back("GL_EXT_texture_storage");
2886
2887 // ANGLE-specific extensions
2888 if (supportsDepthTextures())
2889 {
2890 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
2891 }
2892
2893 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
2894 if (getMaxSupportedSamples() != 0)
2895 {
2896 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
2897 }
2898
2899 if (supportsInstancing())
2900 {
2901 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
2902 }
2903
2904 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
2905
2906 if (supportsDXT3Textures())
2907 {
2908 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
2909 }
2910 if (supportsDXT5Textures())
2911 {
2912 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
2913 }
2914
2915 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
2916 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
2917
2918 // Other vendor-specific extensions
2919 if (supportsEventQueries())
2920 {
2921 mExtensionStringList.push_back("GL_NV_fence");
2922 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002923 }
2924
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002925 // Join the extension strings to one long string for use with GetString
2926 std::stringstream strstr;
2927 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002928 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002929 strstr << mExtensionStringList[extensionIndex];
2930 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002931 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002933 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002934}
2935
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002936const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002938 return mCombinedExtensionsString;
2939}
2940
2941const char *Context::getExtensionString(const GLuint index) const
2942{
2943 ASSERT(index < mExtensionStringList.size());
2944 return mExtensionStringList[index].c_str();
2945}
2946
2947unsigned int Context::getNumExtensions() const
2948{
2949 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950}
2951
2952void Context::initRendererString()
2953{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002954 std::ostringstream rendererString;
2955 rendererString << "ANGLE (";
2956 rendererString << mRenderer->getRendererDescription();
2957 rendererString << ")";
2958
2959 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960}
2961
2962const char *Context::getRendererString() const
2963{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002964 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965}
2966
2967void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2968 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2969 GLbitfield mask)
2970{
2971 Framebuffer *readFramebuffer = getReadFramebuffer();
2972 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2973
2974 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2975 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 }
2979
2980 if (drawFramebuffer->getSamples() != 0)
2981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002982 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 }
2984
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002985 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002986 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002987
2988 if (drawColorBuffer == NULL)
2989 {
2990 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2991 return gl::error(GL_INVALID_OPERATION);
2992 }
2993
2994 int readBufferWidth = readColorBuffer->getWidth();
2995 int readBufferHeight = readColorBuffer->getHeight();
2996 int drawBufferWidth = drawColorBuffer->getWidth();
2997 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00002999 Rectangle sourceRect;
3000 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003001
3002 if (srcX0 < srcX1)
3003 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003004 sourceRect.x = srcX0;
3005 destRect.x = dstX0;
3006 sourceRect.width = srcX1 - srcX0;
3007 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003008 }
3009 else
3010 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003011 sourceRect.x = srcX1;
3012 destRect.x = dstX1;
3013 sourceRect.width = srcX0 - srcX1;
3014 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003015 }
3016
3017 if (srcY0 < srcY1)
3018 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003019 sourceRect.height = srcY1 - srcY0;
3020 destRect.height = dstY1 - dstY0;
3021 sourceRect.y = srcY0;
3022 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003023 }
3024 else
3025 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003026 sourceRect.height = srcY0 - srcY1;
3027 destRect.height = dstY0 - srcY1;
3028 sourceRect.y = srcY1;
3029 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003030 }
3031
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003032 Rectangle sourceScissoredRect = sourceRect;
3033 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003034
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003035 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003037 // Only write to parts of the destination framebuffer which pass the scissor test.
3038 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003040 int xDiff = mState.scissor.x - destRect.x;
3041 destScissoredRect.x = mState.scissor.x;
3042 destScissoredRect.width -= xDiff;
3043 sourceScissoredRect.x += xDiff;
3044 sourceScissoredRect.width -= xDiff;
3045
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 }
3047
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003048 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003049 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003050 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3051 destScissoredRect.width -= xDiff;
3052 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053 }
3054
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003055 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003056 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003057 int yDiff = mState.scissor.y - destRect.y;
3058 destScissoredRect.y = mState.scissor.y;
3059 destScissoredRect.height -= yDiff;
3060 sourceScissoredRect.y += yDiff;
3061 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062 }
3063
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003064 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003065 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003066 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3067 destScissoredRect.height -= yDiff;
3068 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003069 }
3070 }
3071
3072 bool blitRenderTarget = false;
3073 bool blitDepthStencil = false;
3074
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003075 Rectangle sourceTrimmedRect = sourceScissoredRect;
3076 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077
3078 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3079 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003080 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003082 int xDiff = 0 - sourceTrimmedRect.x;
3083 sourceTrimmedRect.x = 0;
3084 sourceTrimmedRect.width -= xDiff;
3085 destTrimmedRect.x += xDiff;
3086 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003087 }
3088
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003089 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003090 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003091 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3092 sourceTrimmedRect.width -= xDiff;
3093 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003094 }
3095
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003096 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003098 int yDiff = 0 - sourceTrimmedRect.y;
3099 sourceTrimmedRect.y = 0;
3100 sourceTrimmedRect.height -= yDiff;
3101 destTrimmedRect.y += yDiff;
3102 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103 }
3104
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003105 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003107 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3108 sourceTrimmedRect.height -= yDiff;
3109 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110 }
3111
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003112 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003114 int xDiff = 0 - destTrimmedRect.x;
3115 destTrimmedRect.x = 0;
3116 destTrimmedRect.width -= xDiff;
3117 sourceTrimmedRect.x += xDiff;
3118 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119 }
3120
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003121 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003122 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003123 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3124 destTrimmedRect.width -= xDiff;
3125 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126 }
3127
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003128 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003129 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003130 int yDiff = 0 - destTrimmedRect.y;
3131 destTrimmedRect.y = 0;
3132 destTrimmedRect.height -= yDiff;
3133 sourceTrimmedRect.y += yDiff;
3134 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003135 }
3136
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003137 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003138 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003139 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3140 destTrimmedRect.height -= yDiff;
3141 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003142 }
3143
3144 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003145 if (sourceTrimmedRect.height < readBufferHeight ||
3146 sourceTrimmedRect.width < readBufferWidth ||
3147 destTrimmedRect.height < drawBufferHeight ||
3148 destTrimmedRect.width < drawBufferWidth ||
3149 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150 {
3151 partialBufferCopy = true;
3152 }
3153
3154 if (mask & GL_COLOR_BUFFER_BIT)
3155 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003156 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3157 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3158 bool validDrawType = true;
3159 bool validDrawFormat = true;
3160
3161 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3162 {
3163 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3164 {
3165 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3166 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3167 {
3168 validDrawType = false;
3169 }
3170
3171 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3172 {
3173 validDrawFormat = false;
3174 }
3175 }
3176 }
3177
3178 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179 {
3180 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003181 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182 }
3183
3184 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003186 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003187 }
3188
3189 blitRenderTarget = true;
3190
3191 }
3192
3193 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3194 {
3195 Renderbuffer *readDSBuffer = NULL;
3196 Renderbuffer *drawDSBuffer = NULL;
3197
3198 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3199 // both a depth and stencil buffer, it will be the same buffer.
3200
3201 if (mask & GL_DEPTH_BUFFER_BIT)
3202 {
3203 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3204 {
3205 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003206 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003207 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003208 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003209 }
3210
3211 blitDepthStencil = true;
3212 readDSBuffer = readFramebuffer->getDepthbuffer();
3213 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3214 }
3215 }
3216
3217 if (mask & GL_STENCIL_BUFFER_BIT)
3218 {
3219 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3220 {
3221 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003222 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003224 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003225 }
3226
3227 blitDepthStencil = true;
3228 readDSBuffer = readFramebuffer->getStencilbuffer();
3229 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3230 }
3231 }
3232
3233 if (partialBufferCopy)
3234 {
3235 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003236 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003237 }
3238
3239 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3240 (readDSBuffer && readDSBuffer->getSamples() != 0))
3241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003242 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 }
3244 }
3245
3246 if (blitRenderTarget || blitDepthStencil)
3247 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003248 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003249 }
3250}
3251
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003252}
3253
3254extern "C"
3255{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003256gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003257{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003258 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003259}
3260
3261void glDestroyContext(gl::Context *context)
3262{
3263 delete context;
3264
3265 if (context == gl::getContext())
3266 {
3267 gl::makeCurrent(NULL, NULL, NULL);
3268 }
3269}
3270
3271void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3272{
3273 gl::makeCurrent(context, display, surface);
3274}
3275
3276gl::Context *glGetCurrentContext()
3277{
3278 return gl::getContext();
3279}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003280
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003281}