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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.org79fb1012012-04-26 21:07:39 +00009#include "common/angleutils.h"
alokp@chromium.org91b72322010-06-02 15:50:56 +000010#include "compiler/debug.h"
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000011#include "compiler/DetectDiscontinuity.h"
shannon.woods@transgaming.comfff89b32013-02-28 23:20:15 +000012#include "compiler/InfoSink.h"
13#include "compiler/SearchSymbol.h"
14#include "compiler/UnfoldShortCircuit.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000016#include <algorithm>
shannon.woods@transgaming.comfff89b32013-02-28 23:20:15 +000017#include <cfloat>
18#include <stdio.h>
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000019
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace sh
21{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000022// Integer to TString conversion
23TString str(int i)
24{
25 char buffer[20];
kbr@chromium.orgddb6e8e2012-04-25 00:48:13 +000026 snprintf(buffer, sizeof(buffer), "%d", i);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000027 return buffer;
28}
29
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +000030OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000031 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000033 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000034 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000036 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000040 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000042 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000044 mUsesTextureCubeLod = false;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000045 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +000051 mUsesFragColor = false;
52 mUsesFragData = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000053 mUsesDepthRange = false;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000054 mUsesFragCoord = false;
55 mUsesPointCoord = false;
56 mUsesFrontFacing = false;
57 mUsesPointSize = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000058 mUsesXor = false;
59 mUsesMod1 = false;
daniel@transgaming.com4229f592011-11-24 22:34:04 +000060 mUsesMod2v = false;
61 mUsesMod2f = false;
62 mUsesMod3v = false;
63 mUsesMod3f = false;
64 mUsesMod4v = false;
65 mUsesMod4f = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000066 mUsesFaceforward1 = false;
67 mUsesFaceforward2 = false;
68 mUsesFaceforward3 = false;
69 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000070 mUsesEqualMat2 = false;
71 mUsesEqualMat3 = false;
72 mUsesEqualMat4 = false;
73 mUsesEqualVec2 = false;
74 mUsesEqualVec3 = false;
75 mUsesEqualVec4 = false;
76 mUsesEqualIVec2 = false;
77 mUsesEqualIVec3 = false;
78 mUsesEqualIVec4 = false;
79 mUsesEqualBVec2 = false;
80 mUsesEqualBVec3 = false;
81 mUsesEqualBVec4 = false;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +000082 mUsesAtan2_1 = false;
83 mUsesAtan2_2 = false;
84 mUsesAtan2_3 = false;
85 mUsesAtan2_4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000086
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +000087 mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
88
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000089 mScopeDepth = 0;
90
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +000091 mUniqueIndex = 0;
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000092
93 mContainsLoopDiscontinuity = false;
94 mOutputLod0Function = false;
daniel@transgaming.come11100c2012-05-31 01:20:32 +000095 mInsideDiscontinuousLoop = false;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +000096
97 mExcessiveLoopIndex = NULL;
daniel@transgaming.com652468c2012-12-20 21:11:57 +000098
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000099 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000100 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000101 if (mContext.shaderType == SH_FRAGMENT_SHADER)
102 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000103 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000104 }
105 else
106 {
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +0000107 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000108 }
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000109 }
110 else
111 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000112 mUniformRegister = 0;
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000113 }
114
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000115 mSamplerRegister = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116}
117
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000118OutputHLSL::~OutputHLSL()
119{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +0000120 delete mUnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000121}
122
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000123void OutputHLSL::output()
124{
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +0000125 mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000126
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000127 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000128 header();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000129
alokp@chromium.org646ea1e2012-06-15 17:36:31 +0000130 mContext.infoSink().obj << mHeader.c_str();
131 mContext.infoSink().obj << mBody.c_str();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000132}
133
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000134TInfoSinkBase &OutputHLSL::getBodyStream()
135{
136 return mBody;
137}
138
daniel@transgaming.com043da132012-12-20 21:12:22 +0000139const ActiveUniforms &OutputHLSL::getUniforms()
140{
141 return mActiveUniforms;
142}
143
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000144int OutputHLSL::vectorSize(const TType &type) const
145{
146 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
147 int arraySize = type.isArray() ? type.getArraySize() : 1;
148
149 return elementSize * arraySize;
150}
151
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152void OutputHLSL::header()
153{
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000154 ShShaderType shaderType = mContext.shaderType;
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000155 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000157 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000158 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000159 out << *structDeclaration;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000160 }
161
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000162 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000163 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000164 out << *constructor;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000165 }
166
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000167 TString uniforms;
168 TString varyings;
169 TString attributes;
170
171 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
172 {
173 const TType &type = uniform->second->getType();
174 const TString &name = uniform->second->getSymbol();
175
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000176 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
177 {
178 int index = samplerRegister(mReferencedUniforms[name]);
179
180 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
181 " : register(s" + str(index) + ");\n";
182
183 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
184 " : register(t" + str(index) + ");\n";
185 }
186 else
187 {
188 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
189 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
190 }
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000191 }
192
193 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
194 {
195 const TType &type = varying->second->getType();
196 const TString &name = varying->second->getSymbol();
197
198 // Program linking depends on this exact format
199 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
200 }
201
202 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
203 {
204 const TType &type = attribute->second->getType();
205 const TString &name = attribute->second->getSymbol();
206
207 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
208 }
209
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000210 if (shaderType == SH_FRAGMENT_SHADER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000212 TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
213 bool usingMRTExtension = iter != mContext.extensionBehavior().end() && iter->second == EBhEnable;
214
215 unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
216
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000217 out << "// Varyings\n";
218 out << varyings;
219 out << "\n"
220 "static float4 gl_Color[1] = {float4(0, 0, 0, 0)};\n";
221
222 if (mUsesFragCoord)
223 {
224 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
225 }
226
227 if (mUsesPointCoord)
228 {
229 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
230 }
231
232 if (mUsesFrontFacing)
233 {
234 out << "static bool gl_FrontFacing = false;\n";
235 }
236
237 out << "\n";
238
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000239 if (mUsesDepthRange)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000240 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000241 out << "struct gl_DepthRangeParameters\n"
242 "{\n"
243 " float near;\n"
244 " float far;\n"
245 " float diff;\n"
246 "};\n"
247 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000248 }
249
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000250 if (mOutputType == SH_HLSL11_OUTPUT)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000251 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000252 out << "cbuffer DriverConstants : register(b1)\n"
253 "{\n";
254
255 if (mUsesDepthRange)
256 {
257 out << " float3 dx_DepthRange : packoffset(c0);\n";
258 }
259
260 if (mUsesFragCoord)
261 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000262 out << " float4 dx_ViewCoords : packoffset(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000263 }
264
265 if (mUsesFragCoord || mUsesFrontFacing)
266 {
267 out << " float3 dx_DepthFront : packoffset(c2);\n";
268 }
269
270 out << "};\n";
271 }
272 else
273 {
274 if (mUsesDepthRange)
275 {
276 out << "uniform float3 dx_DepthRange : register(c0);";
277 }
278
279 if (mUsesFragCoord)
280 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000281 out << "uniform float4 dx_ViewCoords : register(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000282 }
283
284 if (mUsesFragCoord || mUsesFrontFacing)
285 {
286 out << "uniform float3 dx_DepthFront : register(c2);\n";
287 }
288 }
289
290 out << "\n";
291
292 if (mUsesDepthRange)
293 {
294 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
295 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000296 }
297
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298 out << uniforms;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000299 out << "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000300
301 if (mUsesTexture2D)
302 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000303 if (mOutputType == SH_HLSL9_OUTPUT)
304 {
305 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
306 "{\n"
307 " return tex2D(s, t);\n"
308 "}\n"
309 "\n";
310 }
311 else if (mOutputType == SH_HLSL11_OUTPUT)
312 {
313 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
314 "{\n"
315 " return t.Sample(s, uv);\n"
316 "}\n"
317 "\n";
318 }
319 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000320 }
321
322 if (mUsesTexture2D_bias)
323 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000324 if (mOutputType == SH_HLSL9_OUTPUT)
325 {
326 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
327 "{\n"
328 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
329 "}\n"
330 "\n";
331 }
332 else if (mOutputType == SH_HLSL11_OUTPUT)
333 {
334 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
335 "{\n"
336 " return t.SampleBias(s, uv, bias);\n"
337 "}\n"
338 "\n";
339 }
340 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000341 }
342
343 if (mUsesTexture2DProj)
344 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000345 if (mOutputType == SH_HLSL9_OUTPUT)
346 {
347 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
348 "{\n"
349 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
350 "}\n"
351 "\n"
352 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
353 "{\n"
354 " return tex2Dproj(s, t);\n"
355 "}\n"
356 "\n";
357 }
358 else if (mOutputType == SH_HLSL11_OUTPUT)
359 {
360 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
361 "{\n"
362 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
363 "}\n"
364 "\n"
365 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
366 "{\n"
367 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
368 "}\n"
369 "\n";
370 }
371 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000372 }
373
374 if (mUsesTexture2DProj_bias)
375 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000376 if (mOutputType == SH_HLSL9_OUTPUT)
377 {
378 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
379 "{\n"
380 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
381 "}\n"
382 "\n"
383 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
384 "{\n"
385 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
386 "}\n"
387 "\n";
388 }
389 else if (mOutputType == SH_HLSL11_OUTPUT)
390 {
391 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
392 "{\n"
393 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
394 "}\n"
395 "\n"
396 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
397 "{\n"
398 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
399 "}\n"
400 "\n";
401 }
402 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000403 }
404
405 if (mUsesTextureCube)
406 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000407 if (mOutputType == SH_HLSL9_OUTPUT)
408 {
409 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
410 "{\n"
411 " return texCUBE(s, t);\n"
412 "}\n"
413 "\n";
414 }
415 else if (mOutputType == SH_HLSL11_OUTPUT)
416 {
417 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
418 "{\n"
419 " return t.Sample(s, uvw);\n"
420 "}\n"
421 "\n";
422 }
423 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000424 }
425
426 if (mUsesTextureCube_bias)
427 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000428 if (mOutputType == SH_HLSL9_OUTPUT)
429 {
430 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
431 "{\n"
432 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
433 "}\n"
434 "\n";
435 }
436 else if (mOutputType == SH_HLSL11_OUTPUT)
437 {
438 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
439 "{\n"
440 " return t.SampleBias(s, uvw, bias);\n"
441 "}\n"
442 "\n";
443 }
444 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000445 }
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000446
447 // These *Lod0 intrinsics are not available in GL fragment shaders.
448 // They are used to sample using discontinuous texture coordinates.
449 if (mUsesTexture2DLod0)
450 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000451 if (mOutputType == SH_HLSL9_OUTPUT)
452 {
453 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
454 "{\n"
455 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
456 "}\n"
457 "\n";
458 }
459 else if (mOutputType == SH_HLSL11_OUTPUT)
460 {
461 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
462 "{\n"
463 " return t.SampleLevel(s, uv, 0);\n"
464 "}\n"
465 "\n";
466 }
467 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000468 }
469
470 if (mUsesTexture2DLod0_bias)
471 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000472 if (mOutputType == SH_HLSL9_OUTPUT)
473 {
474 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
475 "{\n"
476 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
477 "}\n"
478 "\n";
479 }
480 else if (mOutputType == SH_HLSL11_OUTPUT)
481 {
482 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
483 "{\n"
484 " return t.SampleLevel(s, uv, 0);\n"
485 "}\n"
486 "\n";
487 }
488 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000489 }
490
491 if (mUsesTexture2DProjLod0)
492 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000493 if (mOutputType == SH_HLSL9_OUTPUT)
494 {
495 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
496 "{\n"
497 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
498 "}\n"
499 "\n"
500 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
501 "{\n"
502 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
503 "}\n"
504 "\n";
505 }
506 else if (mOutputType == SH_HLSL11_OUTPUT)
507 {
508 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
509 "{\n"
510 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
511 "}\n"
512 "\n"
513 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
514 "{\n"
515 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
516 "}\n"
517 "\n";
518 }
519 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000520 }
521
522 if (mUsesTexture2DProjLod0_bias)
523 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000524 if (mOutputType == SH_HLSL9_OUTPUT)
525 {
526 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
527 "{\n"
528 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
529 "}\n"
530 "\n"
531 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
532 "{\n"
533 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
534 "}\n"
535 "\n";
536 }
537 else if (mOutputType == SH_HLSL11_OUTPUT)
538 {
539 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
540 "{\n"
541 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
542 "}\n"
543 "\n"
544 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
545 "{\n"
546 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
547 "}\n"
548 "\n";
549 }
550 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000551 }
552
553 if (mUsesTextureCubeLod0)
554 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000555 if (mOutputType == SH_HLSL9_OUTPUT)
556 {
557 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
558 "{\n"
559 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
560 "}\n"
561 "\n";
562 }
563 else if (mOutputType == SH_HLSL11_OUTPUT)
564 {
565 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
566 "{\n"
567 " return t.SampleLevel(s, uvw, 0);\n"
568 "}\n"
569 "\n";
570 }
571 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000572 }
573
574 if (mUsesTextureCubeLod0_bias)
575 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000576 if (mOutputType == SH_HLSL9_OUTPUT)
577 {
578 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
579 "{\n"
580 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
581 "}\n"
582 "\n";
583 }
584 else if (mOutputType == SH_HLSL11_OUTPUT)
585 {
586 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
587 "{\n"
588 " return t.SampleLevel(s, uvw, 0);\n"
589 "}\n"
590 "\n";
591 }
592 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000593 }
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000594
595 if (usingMRTExtension && mNumRenderTargets > 1)
596 {
597 out << "#define GL_USES_MRT\n";
598 }
599
600 if (mUsesFragColor)
601 {
602 out << "#define GL_USES_FRAG_COLOR\n";
603 }
604
605 if (mUsesFragData)
606 {
607 out << "#define GL_USES_FRAG_DATA\n";
608 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000609 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000610 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000611 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000612 out << "// Attributes\n";
613 out << attributes;
614 out << "\n"
615 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
616
617 if (mUsesPointSize)
618 {
619 out << "static float gl_PointSize = float(1);\n";
620 }
621
622 out << "\n"
623 "// Varyings\n";
624 out << varyings;
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000625 out << "\n";
626
627 if (mUsesDepthRange)
628 {
629 out << "struct gl_DepthRangeParameters\n"
630 "{\n"
631 " float near;\n"
632 " float far;\n"
633 " float diff;\n"
634 "};\n"
635 "\n";
636 }
637
638 if (mOutputType == SH_HLSL11_OUTPUT)
639 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000640 if (mUsesDepthRange)
641 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000642 out << "cbuffer DriverConstants : register(b1)\n"
643 "{\n"
644 " float3 dx_DepthRange : packoffset(c0);\n"
645 "};\n"
646 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000647 }
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000648 }
649 else
650 {
651 if (mUsesDepthRange)
652 {
653 out << "uniform float3 dx_DepthRange : register(c0);\n";
654 }
655
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +0000656 out << "uniform float4 dx_ViewAdjust : register(c1);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000657 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000658 }
659
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000660 if (mUsesDepthRange)
661 {
662 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
663 "\n";
664 }
665
666 out << uniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000667 out << "\n";
daniel@transgaming.com15795192011-05-11 15:36:20 +0000668
669 if (mUsesTexture2D)
670 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000671 if (mOutputType == SH_HLSL9_OUTPUT)
672 {
673 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
674 "{\n"
675 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
676 "}\n"
677 "\n";
678 }
679 else if (mOutputType == SH_HLSL11_OUTPUT)
680 {
681 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
682 "{\n"
683 " return t.SampleLevel(s, uv, 0);\n"
684 "}\n"
685 "\n";
686 }
687 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000688 }
689
690 if (mUsesTexture2DLod)
691 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000692 if (mOutputType == SH_HLSL9_OUTPUT)
693 {
694 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
695 "{\n"
696 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
697 "}\n"
698 "\n";
699 }
700 else if (mOutputType == SH_HLSL11_OUTPUT)
701 {
702 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
703 "{\n"
704 " return t.SampleLevel(s, uv, lod);\n"
705 "}\n"
706 "\n";
707 }
708 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000709 }
710
711 if (mUsesTexture2DProj)
712 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000713 if (mOutputType == SH_HLSL9_OUTPUT)
714 {
715 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
716 "{\n"
717 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
718 "}\n"
719 "\n"
720 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
721 "{\n"
722 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
723 "}\n"
724 "\n";
725 }
726 else if (mOutputType == SH_HLSL11_OUTPUT)
727 {
728 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
729 "{\n"
730 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
731 "}\n"
732 "\n"
733 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
734 "{\n"
735 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
736 "}\n"
737 "\n";
738 }
739 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000740 }
741
742 if (mUsesTexture2DProjLod)
743 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000744 if (mOutputType == SH_HLSL9_OUTPUT)
745 {
746 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
747 "{\n"
748 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
749 "}\n"
750 "\n"
751 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
752 "{\n"
753 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
754 "}\n"
755 "\n";
756 }
757 else if (mOutputType == SH_HLSL11_OUTPUT)
758 {
759 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
760 "{\n"
761 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
762 "}\n"
763 "\n"
764 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
765 "{\n"
766 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
767 "}\n"
768 "\n";
769 }
770 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000771 }
772
773 if (mUsesTextureCube)
774 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000775 if (mOutputType == SH_HLSL9_OUTPUT)
776 {
777 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
778 "{\n"
779 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
780 "}\n"
781 "\n";
782 }
783 else if (mOutputType == SH_HLSL11_OUTPUT)
784 {
785 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
786 "{\n"
787 " return t.SampleLevel(s, uvw, 0);\n"
788 "}\n"
789 "\n";
790 }
791 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000792 }
793
794 if (mUsesTextureCubeLod)
795 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000796 if (mOutputType == SH_HLSL9_OUTPUT)
797 {
798 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
799 "{\n"
800 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
801 "}\n"
802 "\n";
803 }
804 else if (mOutputType == SH_HLSL11_OUTPUT)
805 {
806 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
807 "{\n"
808 " return t.SampleLevel(s, uvw, lod);\n"
809 "}\n"
810 "\n";
811 }
812 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000813 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000814 }
815
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000816 if (mUsesFragCoord)
817 {
818 out << "#define GL_USES_FRAG_COORD\n";
819 }
820
821 if (mUsesPointCoord)
822 {
823 out << "#define GL_USES_POINT_COORD\n";
824 }
825
826 if (mUsesFrontFacing)
827 {
828 out << "#define GL_USES_FRONT_FACING\n";
829 }
830
831 if (mUsesPointSize)
832 {
833 out << "#define GL_USES_POINT_SIZE\n";
834 }
835
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000836 if (mUsesXor)
837 {
838 out << "bool xor(bool p, bool q)\n"
839 "{\n"
840 " return (p || q) && !(p && q);\n"
841 "}\n"
842 "\n";
843 }
844
845 if (mUsesMod1)
846 {
847 out << "float mod(float x, float y)\n"
848 "{\n"
849 " return x - y * floor(x / y);\n"
850 "}\n"
851 "\n";
852 }
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000853
854 if (mUsesMod2v)
855 {
856 out << "float2 mod(float2 x, float2 y)\n"
857 "{\n"
858 " return x - y * floor(x / y);\n"
859 "}\n"
860 "\n";
861 }
862
863 if (mUsesMod2f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000864 {
865 out << "float2 mod(float2 x, float y)\n"
866 "{\n"
867 " return x - y * floor(x / y);\n"
868 "}\n"
869 "\n";
870 }
871
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000872 if (mUsesMod3v)
873 {
874 out << "float3 mod(float3 x, float3 y)\n"
875 "{\n"
876 " return x - y * floor(x / y);\n"
877 "}\n"
878 "\n";
879 }
880
881 if (mUsesMod3f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000882 {
883 out << "float3 mod(float3 x, float y)\n"
884 "{\n"
885 " return x - y * floor(x / y);\n"
886 "}\n"
887 "\n";
888 }
889
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000890 if (mUsesMod4v)
891 {
892 out << "float4 mod(float4 x, float4 y)\n"
893 "{\n"
894 " return x - y * floor(x / y);\n"
895 "}\n"
896 "\n";
897 }
898
899 if (mUsesMod4f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000900 {
901 out << "float4 mod(float4 x, float y)\n"
902 "{\n"
903 " return x - y * floor(x / y);\n"
904 "}\n"
905 "\n";
906 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000907
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000908 if (mUsesFaceforward1)
909 {
910 out << "float faceforward(float N, float I, float Nref)\n"
911 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000912 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000913 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000914 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000915 " }\n"
916 " else\n"
917 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000918 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000919 " }\n"
920 "}\n"
921 "\n";
922 }
923
924 if (mUsesFaceforward2)
925 {
926 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
927 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000928 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000929 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000930 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000931 " }\n"
932 " else\n"
933 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000934 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000935 " }\n"
936 "}\n"
937 "\n";
938 }
939
940 if (mUsesFaceforward3)
941 {
942 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
943 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000944 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000945 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000946 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000947 " }\n"
948 " else\n"
949 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000950 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000951 " }\n"
952 "}\n"
953 "\n";
954 }
955
956 if (mUsesFaceforward4)
957 {
958 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
959 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000960 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000961 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000962 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000963 " }\n"
964 " else\n"
965 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000966 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000967 " }\n"
968 "}\n"
969 "\n";
970 }
971
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000972 if (mUsesEqualMat2)
973 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000974 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000975 "{\n"
976 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
977 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
978 "}\n";
979 }
980
981 if (mUsesEqualMat3)
982 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000983 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000984 "{\n"
985 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
986 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
987 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
988 "}\n";
989 }
990
991 if (mUsesEqualMat4)
992 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000993 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000994 "{\n"
995 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
996 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
997 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
998 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
999 "}\n";
1000 }
1001
1002 if (mUsesEqualVec2)
1003 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001004 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001005 "{\n"
1006 " return v.x == u.x && v.y == u.y;\n"
1007 "}\n";
1008 }
1009
1010 if (mUsesEqualVec3)
1011 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001012 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001013 "{\n"
1014 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1015 "}\n";
1016 }
1017
1018 if (mUsesEqualVec4)
1019 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001020 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001021 "{\n"
1022 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1023 "}\n";
1024 }
1025
1026 if (mUsesEqualIVec2)
1027 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001028 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001029 "{\n"
1030 " return v.x == u.x && v.y == u.y;\n"
1031 "}\n";
1032 }
1033
1034 if (mUsesEqualIVec3)
1035 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001036 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001037 "{\n"
1038 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1039 "}\n";
1040 }
1041
1042 if (mUsesEqualIVec4)
1043 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001044 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001045 "{\n"
1046 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1047 "}\n";
1048 }
1049
1050 if (mUsesEqualBVec2)
1051 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001052 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001053 "{\n"
1054 " return v.x == u.x && v.y == u.y;\n"
1055 "}\n";
1056 }
1057
1058 if (mUsesEqualBVec3)
1059 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001060 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001061 "{\n"
1062 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1063 "}\n";
1064 }
1065
1066 if (mUsesEqualBVec4)
1067 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001068 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001069 "{\n"
1070 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1071 "}\n";
1072 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001073
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001074 if (mUsesAtan2_1)
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001075 {
1076 out << "float atanyx(float y, float x)\n"
1077 "{\n"
1078 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
1079 " return atan2(y, x);\n"
1080 "}\n";
1081 }
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001082
1083 if (mUsesAtan2_2)
1084 {
1085 out << "float2 atanyx(float2 y, float2 x)\n"
1086 "{\n"
1087 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1088 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1089 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1090 "}\n";
1091 }
1092
1093 if (mUsesAtan2_3)
1094 {
1095 out << "float3 atanyx(float3 y, float3 x)\n"
1096 "{\n"
1097 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1098 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1099 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1100 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1101 "}\n";
1102 }
1103
1104 if (mUsesAtan2_4)
1105 {
1106 out << "float4 atanyx(float4 y, float4 x)\n"
1107 "{\n"
1108 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1109 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1110 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1111 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1112 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1113 "}\n";
1114 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001115}
1116
1117void OutputHLSL::visitSymbol(TIntermSymbol *node)
1118{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001119 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001120
1121 TString name = node->getSymbol();
1122
1123 if (name == "gl_FragColor")
1124 {
1125 out << "gl_Color[0]";
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +00001126 mUsesFragColor = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127 }
1128 else if (name == "gl_FragData")
1129 {
1130 out << "gl_Color";
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +00001131 mUsesFragData = true;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001132 }
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001133 else if (name == "gl_DepthRange")
1134 {
1135 mUsesDepthRange = true;
1136 out << name;
1137 }
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +00001138 else if (name == "gl_FragCoord")
1139 {
1140 mUsesFragCoord = true;
1141 out << name;
1142 }
1143 else if (name == "gl_PointCoord")
1144 {
1145 mUsesPointCoord = true;
1146 out << name;
1147 }
1148 else if (name == "gl_FrontFacing")
1149 {
1150 mUsesFrontFacing = true;
1151 out << name;
1152 }
1153 else if (name == "gl_PointSize")
1154 {
1155 mUsesPointSize = true;
1156 out << name;
1157 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001158 else
1159 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001160 TQualifier qualifier = node->getQualifier();
1161
1162 if (qualifier == EvqUniform)
1163 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001164 mReferencedUniforms[name] = node;
apatrick@chromium.org65756022012-01-17 21:45:38 +00001165 out << decorateUniform(name, node->getType());
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001166 }
1167 else if (qualifier == EvqAttribute)
1168 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001169 mReferencedAttributes[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001170 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001171 }
1172 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1173 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001174 mReferencedVaryings[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001175 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001176 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001177 else
1178 {
1179 out << decorate(name);
1180 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001181 }
1182}
1183
1184bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1185{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001186 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001187
1188 switch (node->getOp())
1189 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001190 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001191 case EOpInitialize:
1192 if (visit == PreVisit)
1193 {
1194 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1195 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1196 // new variable is created before the assignment is evaluated), so we need to convert
1197 // this to "float t = x, x = t;".
1198
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001199 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1200 TIntermTyped *expression = node->getRight();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001201
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001202 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1203 expression->traverse(&searchSymbol);
1204 bool sameSymbol = searchSymbol.foundMatch();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001205
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001206 if (sameSymbol)
1207 {
1208 // Type already printed
1209 out << "t" + str(mUniqueIndex) + " = ";
1210 expression->traverse(this);
1211 out << ", ";
1212 symbolNode->traverse(this);
1213 out << " = t" + str(mUniqueIndex);
1214
1215 mUniqueIndex++;
1216 return false;
1217 }
1218 }
1219 else if (visit == InVisit)
1220 {
1221 out << " = ";
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001222 }
1223 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001224 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1225 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1226 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1227 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1228 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1229 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001230 if (visit == PreVisit)
1231 {
1232 out << "(";
1233 }
1234 else if (visit == InVisit)
1235 {
1236 out << " = mul(";
1237 node->getLeft()->traverse(this);
1238 out << ", transpose(";
1239 }
1240 else
1241 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001242 out << ")))";
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001243 }
1244 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001245 case EOpMatrixTimesMatrixAssign:
1246 if (visit == PreVisit)
1247 {
1248 out << "(";
1249 }
1250 else if (visit == InVisit)
1251 {
1252 out << " = mul(";
1253 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001254 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001255 }
1256 else
1257 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001258 out << "))";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001259 }
1260 break;
1261 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001262 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1263 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001264 case EOpIndexDirectStruct:
1265 if (visit == InVisit)
1266 {
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001267 out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType());
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001268
1269 return false;
1270 }
1271 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001272 case EOpVectorSwizzle:
1273 if (visit == InVisit)
1274 {
1275 out << ".";
1276
1277 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1278
1279 if (swizzle)
1280 {
1281 TIntermSequence &sequence = swizzle->getSequence();
1282
1283 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1284 {
1285 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1286
1287 if (element)
1288 {
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00001289 int i = element->getIConst(0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001290
1291 switch (i)
1292 {
1293 case 0: out << "x"; break;
1294 case 1: out << "y"; break;
1295 case 2: out << "z"; break;
1296 case 3: out << "w"; break;
1297 default: UNREACHABLE();
1298 }
1299 }
1300 else UNREACHABLE();
1301 }
1302 }
1303 else UNREACHABLE();
1304
1305 return false; // Fully processed
1306 }
1307 break;
1308 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1309 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1310 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1311 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001312 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001313 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001314 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001315 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001316 if (node->getOp() == EOpEqual)
1317 {
1318 outputTriplet(visit, "(", " == ", ")");
1319 }
1320 else
1321 {
1322 outputTriplet(visit, "(", " != ", ")");
1323 }
1324 }
1325 else if (node->getLeft()->getBasicType() == EbtStruct)
1326 {
1327 if (node->getOp() == EOpEqual)
1328 {
1329 out << "(";
1330 }
1331 else
1332 {
1333 out << "!(";
1334 }
1335
1336 const TTypeList *fields = node->getLeft()->getType().getStruct();
1337
1338 for (size_t i = 0; i < fields->size(); i++)
1339 {
1340 const TType *fieldType = (*fields)[i].type;
1341
1342 node->getLeft()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001343 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == ";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001344 node->getRight()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001345 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType());
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001346
1347 if (i < fields->size() - 1)
1348 {
1349 out << " && ";
1350 }
1351 }
1352
1353 out << ")";
1354
1355 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001356 }
1357 else
1358 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001359 if (node->getLeft()->isMatrix())
1360 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001361 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001362 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001363 case 2: mUsesEqualMat2 = true; break;
1364 case 3: mUsesEqualMat3 = true; break;
1365 case 4: mUsesEqualMat4 = true; break;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001366 default: UNREACHABLE();
1367 }
1368 }
1369 else if (node->getLeft()->isVector())
1370 {
1371 switch (node->getLeft()->getBasicType())
1372 {
1373 case EbtFloat:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001374 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001375 {
1376 case 2: mUsesEqualVec2 = true; break;
1377 case 3: mUsesEqualVec3 = true; break;
1378 case 4: mUsesEqualVec4 = true; break;
1379 default: UNREACHABLE();
1380 }
1381 break;
1382 case EbtInt:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001383 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001384 {
1385 case 2: mUsesEqualIVec2 = true; break;
1386 case 3: mUsesEqualIVec3 = true; break;
1387 case 4: mUsesEqualIVec4 = true; break;
1388 default: UNREACHABLE();
1389 }
1390 break;
1391 case EbtBool:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001392 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001393 {
1394 case 2: mUsesEqualBVec2 = true; break;
1395 case 3: mUsesEqualBVec3 = true; break;
1396 case 4: mUsesEqualBVec4 = true; break;
1397 default: UNREACHABLE();
1398 }
1399 break;
1400 default: UNREACHABLE();
1401 }
1402 }
1403 else UNREACHABLE();
1404
1405 if (node->getOp() == EOpEqual)
1406 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001407 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001408 }
1409 else
1410 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001411 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001412 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001413 }
1414 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001415 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1416 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1417 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1418 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1419 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001420 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001421 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1422 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +00001423 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001424 case EOpLogicalOr:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001425 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001426 return false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001427 case EOpLogicalXor:
1428 mUsesXor = true;
1429 outputTriplet(visit, "xor(", ", ", ")");
1430 break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001431 case EOpLogicalAnd:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001432 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001433 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001434 default: UNREACHABLE();
1435 }
1436
1437 return true;
1438}
1439
1440bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1441{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001442 switch (node->getOp())
1443 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001444 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1445 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1446 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1447 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1448 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1449 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1450 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001451 case EOpConvIntToBool:
1452 case EOpConvFloatToBool:
1453 switch (node->getOperand()->getType().getNominalSize())
1454 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001455 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1456 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1457 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1458 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001459 default: UNREACHABLE();
1460 }
1461 break;
1462 case EOpConvBoolToFloat:
1463 case EOpConvIntToFloat:
1464 switch (node->getOperand()->getType().getNominalSize())
1465 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001466 case 1: outputTriplet(visit, "float(", "", ")"); break;
1467 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1468 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1469 case 4: outputTriplet(visit, "float4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 default: UNREACHABLE();
1471 }
1472 break;
1473 case EOpConvFloatToInt:
1474 case EOpConvBoolToInt:
1475 switch (node->getOperand()->getType().getNominalSize())
1476 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001477 case 1: outputTriplet(visit, "int(", "", ")"); break;
1478 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1479 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1480 case 4: outputTriplet(visit, "int4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001481 default: UNREACHABLE();
1482 }
1483 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001484 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1485 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1486 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1487 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1488 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1489 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1490 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1491 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1492 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1493 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1494 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1495 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1496 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1497 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1498 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1499 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1500 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1501 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1502 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1503 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1504 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001505 case EOpDFdx:
1506 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1507 {
1508 outputTriplet(visit, "(", "", ", 0.0)");
1509 }
1510 else
1511 {
1512 outputTriplet(visit, "ddx(", "", ")");
1513 }
1514 break;
1515 case EOpDFdy:
1516 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1517 {
1518 outputTriplet(visit, "(", "", ", 0.0)");
1519 }
1520 else
1521 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001522 outputTriplet(visit, "ddy(", "", ")");
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001523 }
1524 break;
1525 case EOpFwidth:
1526 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1527 {
1528 outputTriplet(visit, "(", "", ", 0.0)");
1529 }
1530 else
1531 {
1532 outputTriplet(visit, "fwidth(", "", ")");
1533 }
1534 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001535 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1536 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001537 default: UNREACHABLE();
1538 }
1539
1540 return true;
1541}
1542
1543bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1544{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001545 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001546
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001547 switch (node->getOp())
1548 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001549 case EOpSequence:
1550 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001551 if (mInsideFunction)
1552 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001553 outputLineDirective(node->getLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001554 out << "{\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001555
1556 mScopeDepth++;
1557
1558 if (mScopeBracket.size() < mScopeDepth)
1559 {
1560 mScopeBracket.push_back(0); // New scope level
1561 }
1562 else
1563 {
1564 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1565 }
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001566 }
1567
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001568 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1569 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001570 outputLineDirective((*sit)->getLine());
1571
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001572 traverseStatements(*sit);
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001573
1574 out << ";\n";
1575 }
1576
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001577 if (mInsideFunction)
1578 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001579 outputLineDirective(node->getEndLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001580 out << "}\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001581
1582 mScopeDepth--;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001583 }
1584
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001585 return false;
1586 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001587 case EOpDeclaration:
1588 if (visit == PreVisit)
1589 {
1590 TIntermSequence &sequence = node->getSequence();
1591 TIntermTyped *variable = sequence[0]->getAsTyped();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001592
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001593 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001594 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001595 if (variable->getType().getStruct())
1596 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001597 addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL);
daniel@transgaming.comead23042010-04-29 03:35:36 +00001598 }
1599
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001600 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001601 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001602 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001603 {
1604 out << "static ";
1605 }
1606
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001607 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001608
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001609 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001611 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001612
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001613 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001614 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001615 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001616 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001617 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001618 }
1619 else
1620 {
1621 (*sit)->traverse(this);
1622 }
1623
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001624 if (*sit != sequence.back())
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001625 {
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001626 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001627 }
1628 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001629 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001630 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1631 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001632 // Already added to constructor map
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001633 }
1634 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001635 }
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001636 else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
1637 {
1638 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1639 {
1640 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1641
1642 if (symbol)
1643 {
1644 // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
1645 mReferencedVaryings[symbol->getSymbol()] = symbol;
1646 }
1647 else
1648 {
1649 (*sit)->traverse(this);
1650 }
1651 }
1652 }
1653
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001654 return false;
1655 }
1656 else if (visit == InVisit)
1657 {
1658 out << ", ";
1659 }
1660 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001661 case EOpPrototype:
1662 if (visit == PreVisit)
1663 {
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001664 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001665
1666 TIntermSequence &arguments = node->getSequence();
1667
1668 for (unsigned int i = 0; i < arguments.size(); i++)
1669 {
1670 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1671
1672 if (symbol)
1673 {
1674 out << argumentString(symbol);
1675
1676 if (i < arguments.size() - 1)
1677 {
1678 out << ", ";
1679 }
1680 }
1681 else UNREACHABLE();
1682 }
1683
1684 out << ");\n";
1685
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001686 // Also prototype the Lod0 variant if needed
1687 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1688 {
1689 mOutputLod0Function = true;
1690 node->traverse(this);
1691 mOutputLod0Function = false;
1692 }
1693
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001694 return false;
1695 }
1696 break;
daniel@transgaming.comed2180d2012-03-26 17:08:54 +00001697 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001698 case EOpFunction:
1699 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001700 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001701
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001702 out << typeString(node->getType()) << " ";
1703
1704 if (name == "main")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001705 {
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001706 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001707 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001708 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001709 {
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001710 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001711 }
daniel@transgaming.com63691862010-04-29 03:32:42 +00001712
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001713 TIntermSequence &sequence = node->getSequence();
1714 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1715
1716 for (unsigned int i = 0; i < arguments.size(); i++)
1717 {
1718 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1719
1720 if (symbol)
1721 {
1722 if (symbol->getType().getStruct())
1723 {
1724 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL);
1725 }
1726
1727 out << argumentString(symbol);
1728
1729 if (i < arguments.size() - 1)
1730 {
1731 out << ", ";
1732 }
1733 }
1734 else UNREACHABLE();
1735 }
1736
1737 out << ")\n"
1738 "{\n";
1739
1740 if (sequence.size() > 1)
1741 {
1742 mInsideFunction = true;
1743 sequence[1]->traverse(this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001744 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001745 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001746
1747 out << "}\n";
1748
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001749 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1750 {
daniel@transgaming.comecdf44a2012-06-01 01:45:15 +00001751 if (name != "main")
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001752 {
1753 mOutputLod0Function = true;
1754 node->traverse(this);
1755 mOutputLod0Function = false;
1756 }
1757 }
1758
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001759 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 }
1761 break;
1762 case EOpFunctionCall:
1763 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001764 TString name = TFunction::unmangleName(node->getName());
1765 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
1766
1767 if (node->isUserDefined())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001768 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001769 out << decorate(name) << (lod0 ? "Lod0(" : "(");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001770 }
1771 else
1772 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001773 if (name == "texture2D")
1774 {
1775 if (!lod0)
1776 {
1777 if (node->getSequence().size() == 2)
1778 {
1779 mUsesTexture2D = true;
1780 }
1781 else if (node->getSequence().size() == 3)
1782 {
1783 mUsesTexture2D_bias = true;
1784 }
1785 else UNREACHABLE();
1786
1787 out << "gl_texture2D(";
1788 }
1789 else
1790 {
1791 if (node->getSequence().size() == 2)
1792 {
1793 mUsesTexture2DLod0 = true;
1794 }
1795 else if (node->getSequence().size() == 3)
1796 {
1797 mUsesTexture2DLod0_bias = true;
1798 }
1799 else UNREACHABLE();
1800
1801 out << "gl_texture2DLod0(";
1802 }
1803 }
1804 else if (name == "texture2DProj")
1805 {
1806 if (!lod0)
1807 {
1808 if (node->getSequence().size() == 2)
1809 {
1810 mUsesTexture2DProj = true;
1811 }
1812 else if (node->getSequence().size() == 3)
1813 {
1814 mUsesTexture2DProj_bias = true;
1815 }
1816 else UNREACHABLE();
1817
1818 out << "gl_texture2DProj(";
1819 }
1820 else
1821 {
1822 if (node->getSequence().size() == 2)
1823 {
1824 mUsesTexture2DProjLod0 = true;
1825 }
1826 else if (node->getSequence().size() == 3)
1827 {
1828 mUsesTexture2DProjLod0_bias = true;
1829 }
1830 else UNREACHABLE();
1831
1832 out << "gl_texture2DProjLod0(";
1833 }
1834 }
1835 else if (name == "textureCube")
1836 {
1837 if (!lod0)
1838 {
1839 if (node->getSequence().size() == 2)
1840 {
1841 mUsesTextureCube = true;
1842 }
1843 else if (node->getSequence().size() == 3)
1844 {
1845 mUsesTextureCube_bias = true;
1846 }
1847 else UNREACHABLE();
1848
1849 out << "gl_textureCube(";
1850 }
1851 else
1852 {
1853 if (node->getSequence().size() == 2)
1854 {
1855 mUsesTextureCubeLod0 = true;
1856 }
1857 else if (node->getSequence().size() == 3)
1858 {
1859 mUsesTextureCubeLod0_bias = true;
1860 }
1861 else UNREACHABLE();
1862
1863 out << "gl_textureCubeLod0(";
1864 }
1865 }
1866 else if (name == "texture2DLod")
1867 {
1868 if (node->getSequence().size() == 3)
1869 {
1870 mUsesTexture2DLod = true;
1871 }
1872 else UNREACHABLE();
1873
1874 out << "gl_texture2DLod(";
1875 }
1876 else if (name == "texture2DProjLod")
1877 {
1878 if (node->getSequence().size() == 3)
1879 {
1880 mUsesTexture2DProjLod = true;
1881 }
1882 else UNREACHABLE();
1883
1884 out << "gl_texture2DProjLod(";
1885 }
1886 else if (name == "textureCubeLod")
1887 {
1888 if (node->getSequence().size() == 3)
1889 {
1890 mUsesTextureCubeLod = true;
1891 }
1892 else UNREACHABLE();
1893
1894 out << "gl_textureCubeLod(";
1895 }
1896 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897 }
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001898
1899 TIntermSequence &arguments = node->getSequence();
1900
1901 for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
1902 {
1903 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
1904 {
1905 out << "texture_";
1906 (*arg)->traverse(this);
1907 out << ", sampler_";
1908 }
1909
1910 (*arg)->traverse(this);
1911
1912 if (arg < arguments.end() - 1)
1913 {
1914 out << ", ";
1915 }
1916 }
1917
1918 out << ")";
1919
1920 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001921 }
1922 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001923 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001924 case EOpConstructFloat:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001925 addConstructor(node->getType(), "vec1", &node->getSequence());
1926 outputTriplet(visit, "vec1(", "", ")");
1927 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001928 case EOpConstructVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001929 addConstructor(node->getType(), "vec2", &node->getSequence());
1930 outputTriplet(visit, "vec2(", ", ", ")");
1931 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001932 case EOpConstructVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001933 addConstructor(node->getType(), "vec3", &node->getSequence());
1934 outputTriplet(visit, "vec3(", ", ", ")");
1935 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001936 case EOpConstructVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001937 addConstructor(node->getType(), "vec4", &node->getSequence());
1938 outputTriplet(visit, "vec4(", ", ", ")");
1939 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001940 case EOpConstructBool:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001941 addConstructor(node->getType(), "bvec1", &node->getSequence());
1942 outputTriplet(visit, "bvec1(", "", ")");
1943 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001944 case EOpConstructBVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001945 addConstructor(node->getType(), "bvec2", &node->getSequence());
1946 outputTriplet(visit, "bvec2(", ", ", ")");
1947 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001948 case EOpConstructBVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001949 addConstructor(node->getType(), "bvec3", &node->getSequence());
1950 outputTriplet(visit, "bvec3(", ", ", ")");
1951 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001952 case EOpConstructBVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001953 addConstructor(node->getType(), "bvec4", &node->getSequence());
1954 outputTriplet(visit, "bvec4(", ", ", ")");
1955 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001956 case EOpConstructInt:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001957 addConstructor(node->getType(), "ivec1", &node->getSequence());
1958 outputTriplet(visit, "ivec1(", "", ")");
1959 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001960 case EOpConstructIVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001961 addConstructor(node->getType(), "ivec2", &node->getSequence());
1962 outputTriplet(visit, "ivec2(", ", ", ")");
1963 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001964 case EOpConstructIVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001965 addConstructor(node->getType(), "ivec3", &node->getSequence());
1966 outputTriplet(visit, "ivec3(", ", ", ")");
1967 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001968 case EOpConstructIVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001969 addConstructor(node->getType(), "ivec4", &node->getSequence());
1970 outputTriplet(visit, "ivec4(", ", ", ")");
1971 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001972 case EOpConstructMat2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001973 addConstructor(node->getType(), "mat2", &node->getSequence());
1974 outputTriplet(visit, "mat2(", ", ", ")");
1975 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001976 case EOpConstructMat3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001977 addConstructor(node->getType(), "mat3", &node->getSequence());
1978 outputTriplet(visit, "mat3(", ", ", ")");
1979 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001980 case EOpConstructMat4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001981 addConstructor(node->getType(), "mat4", &node->getSequence());
1982 outputTriplet(visit, "mat4(", ", ", ")");
1983 break;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001984 case EOpConstructStruct:
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001985 addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence());
1986 outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")");
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001987 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001988 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1989 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1990 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1991 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1992 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
1993 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001994 case EOpMod:
1995 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00001996 // We need to look at the number of components in both arguments
1997 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
1998 + node->getSequence()[1]->getAsTyped()->getNominalSize())
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001999 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00002000 case 11: mUsesMod1 = true; break;
2001 case 22: mUsesMod2v = true; break;
2002 case 21: mUsesMod2f = true; break;
2003 case 33: mUsesMod3v = true; break;
2004 case 31: mUsesMod3f = true; break;
2005 case 44: mUsesMod4v = true; break;
2006 case 41: mUsesMod4f = true; break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00002007 default: UNREACHABLE();
2008 }
2009
2010 outputTriplet(visit, "mod(", ", ", ")");
2011 }
2012 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002013 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 case EOpAtan:
daniel@transgaming.com0f189612010-05-07 13:03:36 +00002015 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00002016 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
2017 {
2018 case 1: mUsesAtan2_1 = true; break;
2019 case 2: mUsesAtan2_2 = true; break;
2020 case 3: mUsesAtan2_3 = true; break;
2021 case 4: mUsesAtan2_4 = true; break;
2022 default: UNREACHABLE();
2023 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00002024 outputTriplet(visit, "atanyx(", ", ", ")");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002025 break;
2026 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
2027 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
2028 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
2029 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
2030 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
2031 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
2032 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
2033 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
2034 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002035 case EOpFaceForward:
2036 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002037 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002038 {
2039 case 1: mUsesFaceforward1 = true; break;
2040 case 2: mUsesFaceforward2 = true; break;
2041 case 3: mUsesFaceforward3 = true; break;
2042 case 4: mUsesFaceforward4 = true; break;
2043 default: UNREACHABLE();
2044 }
2045
2046 outputTriplet(visit, "faceforward(", ", ", ")");
2047 }
2048 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002049 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
2050 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
2051 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002052 default: UNREACHABLE();
2053 }
2054
2055 return true;
2056}
2057
2058bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
2059{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002060 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002061
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002062 if (node->usesTernaryOperator())
2063 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002064 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002065 }
2066 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002067 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002068 mUnfoldShortCircuit->traverse(node->getCondition());
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002069
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002070 out << "if(";
2071
2072 node->getCondition()->traverse(this);
2073
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002074 out << ")\n";
2075
2076 outputLineDirective(node->getLine());
2077 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002078
daniel@transgaming.combb885322010-04-15 20:45:24 +00002079 if (node->getTrueBlock())
2080 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002081 traverseStatements(node->getTrueBlock());
daniel@transgaming.combb885322010-04-15 20:45:24 +00002082 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002084 outputLineDirective(node->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002085 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002086
2087 if (node->getFalseBlock())
2088 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002089 out << "else\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002090
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002091 outputLineDirective(node->getFalseBlock()->getLine());
2092 out << "{\n";
2093
2094 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002095 traverseStatements(node->getFalseBlock());
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002096
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002097 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002098 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002099 }
2100 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002101
2102 return false;
2103}
2104
2105void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
2106{
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002107 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002108}
2109
2110bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
2111{
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002112 bool wasDiscontinuous = mInsideDiscontinuousLoop;
2113
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +00002114 if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002115 {
2116 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
2117 }
2118
shannon.woods@transgaming.com9cbce922013-02-28 23:14:24 +00002119 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002120 {
shannon.woods@transgaming.com9cbce922013-02-28 23:14:24 +00002121 if (handleExcessiveLoop(node))
2122 {
2123 return false;
2124 }
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002125 }
2126
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002127 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128
alokp@chromium.org52813552010-11-16 18:36:09 +00002129 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002130 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002131 out << "{do\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002132
2133 outputLineDirective(node->getLine());
2134 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002135 }
2136 else
2137 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002138 out << "{for(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002139
2140 if (node->getInit())
2141 {
2142 node->getInit()->traverse(this);
2143 }
2144
2145 out << "; ";
2146
alokp@chromium.org52813552010-11-16 18:36:09 +00002147 if (node->getCondition())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002148 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002149 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150 }
2151
2152 out << "; ";
2153
alokp@chromium.org52813552010-11-16 18:36:09 +00002154 if (node->getExpression())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002155 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002156 node->getExpression()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002159 out << ")\n";
2160
2161 outputLineDirective(node->getLine());
2162 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002163 }
2164
2165 if (node->getBody())
2166 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002167 traverseStatements(node->getBody());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002168 }
2169
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002170 outputLineDirective(node->getLine());
daniel@transgaming.com7fb81e82011-09-23 18:20:46 +00002171 out << ";}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002172
alokp@chromium.org52813552010-11-16 18:36:09 +00002173 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002175 outputLineDirective(node->getCondition()->getLine());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002176 out << "while(\n";
2177
alokp@chromium.org52813552010-11-16 18:36:09 +00002178 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002179
daniel@transgaming.com73536982012-03-21 20:45:49 +00002180 out << ");";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002181 }
2182
daniel@transgaming.com73536982012-03-21 20:45:49 +00002183 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002184
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002185 mInsideDiscontinuousLoop = wasDiscontinuous;
2186
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002187 return false;
2188}
2189
2190bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2191{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002192 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002193
2194 switch (node->getFlowOp())
2195 {
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002196 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002197 case EOpBreak:
2198 if (visit == PreVisit)
2199 {
2200 if (mExcessiveLoopIndex)
2201 {
2202 out << "{Break";
2203 mExcessiveLoopIndex->traverse(this);
2204 out << " = true; break;}\n";
2205 }
2206 else
2207 {
2208 out << "break;\n";
2209 }
2210 }
2211 break;
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002212 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002213 case EOpReturn:
2214 if (visit == PreVisit)
2215 {
2216 if (node->getExpression())
2217 {
2218 out << "return ";
2219 }
2220 else
2221 {
2222 out << "return;\n";
2223 }
2224 }
2225 else if (visit == PostVisit)
2226 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002227 if (node->getExpression())
2228 {
2229 out << ";\n";
2230 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002231 }
2232 break;
2233 default: UNREACHABLE();
2234 }
2235
2236 return true;
2237}
2238
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002239void OutputHLSL::traverseStatements(TIntermNode *node)
2240{
2241 if (isSingleStatement(node))
2242 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002243 mUnfoldShortCircuit->traverse(node);
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002244 }
2245
2246 node->traverse(this);
2247}
2248
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002249bool OutputHLSL::isSingleStatement(TIntermNode *node)
2250{
2251 TIntermAggregate *aggregate = node->getAsAggregate();
2252
2253 if (aggregate)
2254 {
2255 if (aggregate->getOp() == EOpSequence)
2256 {
2257 return false;
2258 }
2259 else
2260 {
2261 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2262 {
2263 if (!isSingleStatement(*sit))
2264 {
2265 return false;
2266 }
2267 }
2268
2269 return true;
2270 }
2271 }
2272
2273 return true;
2274}
2275
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002276// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2277// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002278bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2279{
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002280 const int MAX_LOOP_ITERATIONS = 254;
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002281 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002282
2283 // Parse loops of the form:
2284 // for(int index = initial; index [comparator] limit; index += increment)
2285 TIntermSymbol *index = NULL;
2286 TOperator comparator = EOpNull;
2287 int initial = 0;
2288 int limit = 0;
2289 int increment = 0;
2290
2291 // Parse index name and intial value
2292 if (node->getInit())
2293 {
2294 TIntermAggregate *init = node->getInit()->getAsAggregate();
2295
2296 if (init)
2297 {
2298 TIntermSequence &sequence = init->getSequence();
2299 TIntermTyped *variable = sequence[0]->getAsTyped();
2300
2301 if (variable && variable->getQualifier() == EvqTemporary)
2302 {
2303 TIntermBinary *assign = variable->getAsBinaryNode();
2304
2305 if (assign->getOp() == EOpInitialize)
2306 {
2307 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2308 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2309
2310 if (symbol && constant)
2311 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002312 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002313 {
2314 index = symbol;
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002315 initial = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002316 }
2317 }
2318 }
2319 }
2320 }
2321 }
2322
2323 // Parse comparator and limit value
alokp@chromium.org52813552010-11-16 18:36:09 +00002324 if (index != NULL && node->getCondition())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002325 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002326 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002327
2328 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2329 {
2330 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2331
2332 if (constant)
2333 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002334 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002335 {
2336 comparator = test->getOp();
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002337 limit = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002338 }
2339 }
2340 }
2341 }
2342
2343 // Parse increment
alokp@chromium.org52813552010-11-16 18:36:09 +00002344 if (index != NULL && comparator != EOpNull && node->getExpression())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002345 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002346 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2347 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002348
2349 if (binaryTerminal)
2350 {
2351 TOperator op = binaryTerminal->getOp();
2352 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2353
2354 if (constant)
2355 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002356 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002357 {
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002358 int value = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002359
2360 switch (op)
2361 {
2362 case EOpAddAssign: increment = value; break;
2363 case EOpSubAssign: increment = -value; break;
2364 default: UNIMPLEMENTED();
2365 }
2366 }
2367 }
2368 }
2369 else if (unaryTerminal)
2370 {
2371 TOperator op = unaryTerminal->getOp();
2372
2373 switch (op)
2374 {
2375 case EOpPostIncrement: increment = 1; break;
2376 case EOpPostDecrement: increment = -1; break;
2377 case EOpPreIncrement: increment = 1; break;
2378 case EOpPreDecrement: increment = -1; break;
2379 default: UNIMPLEMENTED();
2380 }
2381 }
2382 }
2383
2384 if (index != NULL && comparator != EOpNull && increment != 0)
2385 {
2386 if (comparator == EOpLessThanEqual)
2387 {
2388 comparator = EOpLessThan;
2389 limit += 1;
2390 }
2391
2392 if (comparator == EOpLessThan)
2393 {
daniel@transgaming.comf1f538e2011-02-09 16:30:01 +00002394 int iterations = (limit - initial) / increment;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002395
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002396 if (iterations <= MAX_LOOP_ITERATIONS)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002397 {
2398 return false; // Not an excessive loop
2399 }
2400
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002401 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2402 mExcessiveLoopIndex = index;
2403
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002404 out << "{int ";
2405 index->traverse(this);
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002406 out << ";\n"
2407 "bool Break";
2408 index->traverse(this);
2409 out << " = false;\n";
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002410
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002411 bool firstLoopFragment = true;
2412
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002413 while (iterations > 0)
2414 {
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002415 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002416
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002417 if (!firstLoopFragment)
2418 {
2419 out << "if(!Break";
2420 index->traverse(this);
2421 out << ") {\n";
2422 }
daniel@transgaming.com2fe20a82012-07-11 20:37:41 +00002423
2424 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2425 {
2426 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2427 }
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002428
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002429 // for(int index = initial; index < clampedLimit; index += increment)
2430
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002431 out << "for(";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002432 index->traverse(this);
2433 out << " = ";
2434 out << initial;
2435
2436 out << "; ";
2437 index->traverse(this);
2438 out << " < ";
2439 out << clampedLimit;
2440
2441 out << "; ";
2442 index->traverse(this);
2443 out << " += ";
2444 out << increment;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002445 out << ")\n";
2446
2447 outputLineDirective(node->getLine());
2448 out << "{\n";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002449
2450 if (node->getBody())
2451 {
2452 node->getBody()->traverse(this);
2453 }
2454
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002455 outputLineDirective(node->getLine());
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002456 out << ";}\n";
2457
2458 if (!firstLoopFragment)
2459 {
2460 out << "}\n";
2461 }
2462
2463 firstLoopFragment = false;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002464
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002465 initial += MAX_LOOP_ITERATIONS * increment;
2466 iterations -= MAX_LOOP_ITERATIONS;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002467 }
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002468
2469 out << "}";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002470
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002471 mExcessiveLoopIndex = restoreIndex;
2472
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002473 return true;
2474 }
2475 else UNIMPLEMENTED();
2476 }
2477
2478 return false; // Not handled as an excessive loop
2479}
2480
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002481void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002483 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002484
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002485 if (visit == PreVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486 {
2487 out << preString;
2488 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002489 else if (visit == InVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 {
2491 out << inString;
2492 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002493 else if (visit == PostVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002494 {
2495 out << postString;
2496 }
2497}
2498
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002499void OutputHLSL::outputLineDirective(int line)
2500{
2501 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2502 {
baustin@google.com8ab69842011-06-02 21:53:45 +00002503 mBody << "\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002504 mBody << "#line " << line;
2505
2506 if (mContext.sourcePath)
2507 {
2508 mBody << " \"" << mContext.sourcePath << "\"";
2509 }
2510
2511 mBody << "\n";
2512 }
2513}
2514
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002515TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2516{
2517 TQualifier qualifier = symbol->getQualifier();
2518 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002519 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002520
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002521 if (name.empty()) // HLSL demands named arguments, also for prototypes
2522 {
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00002523 name = "x" + str(mUniqueIndex++);
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002524 }
2525 else
2526 {
2527 name = decorate(name);
2528 }
2529
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00002530 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
2531 {
2532 return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
2533 qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
2534 }
2535
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002536 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002537}
2538
2539TString OutputHLSL::qualifierString(TQualifier qualifier)
2540{
2541 switch(qualifier)
2542 {
2543 case EvqIn: return "in";
2544 case EvqOut: return "out";
2545 case EvqInOut: return "inout";
2546 case EvqConstReadOnly: return "const";
2547 default: UNREACHABLE();
2548 }
2549
2550 return "";
2551}
2552
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002553TString OutputHLSL::typeString(const TType &type)
2554{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002555 if (type.getBasicType() == EbtStruct)
2556 {
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002557 if (type.getTypeName() != "")
2558 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002559 return structLookup(type.getTypeName());
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002560 }
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002561 else // Nameless structure, define in place
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002562 {
2563 const TTypeList &fields = *type.getStruct();
2564
2565 TString string = "struct\n"
2566 "{\n";
2567
2568 for (unsigned int i = 0; i < fields.size(); i++)
2569 {
2570 const TType &field = *fields[i].type;
2571
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002572 string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n";
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002573 }
2574
2575 string += "} ";
2576
2577 return string;
2578 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002579 }
2580 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002581 {
2582 switch (type.getNominalSize())
2583 {
2584 case 2: return "float2x2";
2585 case 3: return "float3x3";
2586 case 4: return "float4x4";
2587 }
2588 }
2589 else
2590 {
2591 switch (type.getBasicType())
2592 {
2593 case EbtFloat:
2594 switch (type.getNominalSize())
2595 {
2596 case 1: return "float";
2597 case 2: return "float2";
2598 case 3: return "float3";
2599 case 4: return "float4";
2600 }
2601 case EbtInt:
2602 switch (type.getNominalSize())
2603 {
2604 case 1: return "int";
2605 case 2: return "int2";
2606 case 3: return "int3";
2607 case 4: return "int4";
2608 }
2609 case EbtBool:
2610 switch (type.getNominalSize())
2611 {
2612 case 1: return "bool";
2613 case 2: return "bool2";
2614 case 3: return "bool3";
2615 case 4: return "bool4";
2616 }
2617 case EbtVoid:
2618 return "void";
2619 case EbtSampler2D:
2620 return "sampler2D";
2621 case EbtSamplerCube:
2622 return "samplerCUBE";
apatrick@chromium.org65756022012-01-17 21:45:38 +00002623 case EbtSamplerExternalOES:
2624 return "sampler2D";
maxvujovic@gmail.comc6b3b3c2012-06-27 22:49:39 +00002625 default:
2626 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002627 }
2628 }
2629
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002630 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002631 return "<unknown type>";
2632}
2633
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002634TString OutputHLSL::textureString(const TType &type)
2635{
2636 switch (type.getBasicType())
2637 {
2638 case EbtSampler2D:
2639 return "Texture2D";
2640 case EbtSamplerCube:
2641 return "TextureCube";
2642 case EbtSamplerExternalOES:
2643 return "Texture2D";
2644 default:
2645 break;
2646 }
2647
2648 UNREACHABLE();
2649 return "<unknown texture type>";
2650}
2651
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002652TString OutputHLSL::arrayString(const TType &type)
2653{
2654 if (!type.isArray())
2655 {
2656 return "";
2657 }
2658
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002659 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002660}
2661
2662TString OutputHLSL::initializer(const TType &type)
2663{
2664 TString string;
2665
daniel@transgaming.comead23042010-04-29 03:35:36 +00002666 for (int component = 0; component < type.getObjectSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002667 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00002668 string += "0";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002669
daniel@transgaming.comead23042010-04-29 03:35:36 +00002670 if (component < type.getObjectSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002671 {
2672 string += ", ";
2673 }
2674 }
2675
daniel@transgaming.comead23042010-04-29 03:35:36 +00002676 return "{" + string + "}";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002678
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002679void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
daniel@transgaming.com63691862010-04-29 03:32:42 +00002680{
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002681 if (name == "")
2682 {
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002683 return; // Nameless structures don't have constructors
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002684 }
2685
daniel@transgaming.com43eecdc2012-03-20 20:10:33 +00002686 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2687 {
2688 return; // Already added
2689 }
2690
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002691 TType ctorType = type;
2692 ctorType.clearArrayness();
alokp@chromium.org58e54292010-08-24 21:40:03 +00002693 ctorType.setPrecision(EbpHigh);
2694 ctorType.setQualifier(EvqTemporary);
daniel@transgaming.com63691862010-04-29 03:32:42 +00002695
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002696 TString ctorName = type.getStruct() ? decorate(name) : name;
2697
2698 typedef std::vector<TType> ParameterArray;
2699 ParameterArray ctorParameters;
daniel@transgaming.com63691862010-04-29 03:32:42 +00002700
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002701 if (type.getStruct())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002702 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002703 mStructNames.insert(decorate(name));
2704
2705 TString structure;
2706 structure += "struct " + decorate(name) + "\n"
2707 "{\n";
2708
2709 const TTypeList &fields = *type.getStruct();
2710
2711 for (unsigned int i = 0; i < fields.size(); i++)
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002712 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002713 const TType &field = *fields[i].type;
2714
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002715 structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002716 }
2717
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002718 structure += "};\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002719
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002720 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002721 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002722 mStructDeclarations.push_back(structure);
2723 }
2724
2725 for (unsigned int i = 0; i < fields.size(); i++)
2726 {
2727 ctorParameters.push_back(*fields[i].type);
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002728 }
2729 }
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002730 else if (parameters)
2731 {
2732 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2733 {
2734 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2735 }
2736 }
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002737 else UNREACHABLE();
daniel@transgaming.com63691862010-04-29 03:32:42 +00002738
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002739 TString constructor;
2740
2741 if (ctorType.getStruct())
2742 {
2743 constructor += ctorName + " " + ctorName + "_ctor(";
2744 }
2745 else // Built-in type
2746 {
2747 constructor += typeString(ctorType) + " " + ctorName + "(";
2748 }
2749
2750 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2751 {
2752 const TType &type = ctorParameters[parameter];
2753
2754 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2755
2756 if (parameter < ctorParameters.size() - 1)
2757 {
2758 constructor += ", ";
2759 }
2760 }
2761
2762 constructor += ")\n"
2763 "{\n";
2764
2765 if (ctorType.getStruct())
2766 {
2767 constructor += " " + ctorName + " structure = {";
2768 }
2769 else
2770 {
2771 constructor += " return " + typeString(ctorType) + "(";
2772 }
2773
2774 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2775 {
2776 int dim = ctorType.getNominalSize();
2777 const TType &parameter = ctorParameters[0];
2778
2779 if (parameter.isScalar())
2780 {
2781 for (int row = 0; row < dim; row++)
2782 {
2783 for (int col = 0; col < dim; col++)
2784 {
2785 constructor += TString((row == col) ? "x0" : "0.0");
2786
2787 if (row < dim - 1 || col < dim - 1)
2788 {
2789 constructor += ", ";
2790 }
2791 }
2792 }
2793 }
2794 else if (parameter.isMatrix())
2795 {
2796 for (int row = 0; row < dim; row++)
2797 {
2798 for (int col = 0; col < dim; col++)
2799 {
2800 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2801 {
2802 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2803 }
2804 else
2805 {
2806 constructor += TString((row == col) ? "1.0" : "0.0");
2807 }
2808
2809 if (row < dim - 1 || col < dim - 1)
2810 {
2811 constructor += ", ";
2812 }
2813 }
2814 }
2815 }
2816 else UNREACHABLE();
2817 }
2818 else
2819 {
2820 int remainingComponents = ctorType.getObjectSize();
2821 int parameterIndex = 0;
2822
2823 while (remainingComponents > 0)
2824 {
2825 const TType &parameter = ctorParameters[parameterIndex];
2826 bool moreParameters = parameterIndex < (int)ctorParameters.size() - 1;
2827
2828 constructor += "x" + str(parameterIndex);
2829
2830 if (parameter.isScalar())
2831 {
2832 remainingComponents -= parameter.getObjectSize();
2833 }
2834 else if (parameter.isVector())
2835 {
2836 if (remainingComponents == parameter.getObjectSize() || moreParameters)
2837 {
2838 remainingComponents -= parameter.getObjectSize();
2839 }
2840 else if (remainingComponents < parameter.getNominalSize())
2841 {
2842 switch (remainingComponents)
2843 {
2844 case 1: constructor += ".x"; break;
2845 case 2: constructor += ".xy"; break;
2846 case 3: constructor += ".xyz"; break;
2847 case 4: constructor += ".xyzw"; break;
2848 default: UNREACHABLE();
2849 }
2850
2851 remainingComponents = 0;
2852 }
2853 else UNREACHABLE();
2854 }
2855 else if (parameter.isMatrix() || parameter.getStruct())
2856 {
2857 ASSERT(remainingComponents == parameter.getObjectSize() || moreParameters);
2858
2859 remainingComponents -= parameter.getObjectSize();
2860 }
2861 else UNREACHABLE();
2862
2863 if (moreParameters)
2864 {
2865 parameterIndex++;
2866 }
2867
2868 if (remainingComponents)
2869 {
2870 constructor += ", ";
2871 }
2872 }
2873 }
2874
2875 if (ctorType.getStruct())
2876 {
2877 constructor += "};\n"
2878 " return structure;\n"
2879 "}\n";
2880 }
2881 else
2882 {
2883 constructor += ");\n"
2884 "}\n";
2885 }
2886
daniel@transgaming.com63691862010-04-29 03:32:42 +00002887 mConstructors.insert(constructor);
2888}
2889
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002890const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2891{
2892 TInfoSinkBase &out = mBody;
2893
2894 if (type.getBasicType() == EbtStruct)
2895 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002896 out << structLookup(type.getTypeName()) + "_ctor(";
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002897
2898 const TTypeList *structure = type.getStruct();
2899
2900 for (size_t i = 0; i < structure->size(); i++)
2901 {
2902 const TType *fieldType = (*structure)[i].type;
2903
2904 constUnion = writeConstantUnion(*fieldType, constUnion);
2905
2906 if (i != structure->size() - 1)
2907 {
2908 out << ", ";
2909 }
2910 }
2911
2912 out << ")";
2913 }
2914 else
2915 {
2916 int size = type.getObjectSize();
2917 bool writeType = size > 1;
2918
2919 if (writeType)
2920 {
2921 out << typeString(type) << "(";
2922 }
2923
2924 for (int i = 0; i < size; i++, constUnion++)
2925 {
2926 switch (constUnion->getType())
2927 {
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +00002928 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002929 case EbtInt: out << constUnion->getIConst(); break;
alokp@chromium.org4e4facd2010-06-02 15:21:22 +00002930 case EbtBool: out << constUnion->getBConst(); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002931 default: UNREACHABLE();
2932 }
2933
2934 if (i != size - 1)
2935 {
2936 out << ", ";
2937 }
2938 }
2939
2940 if (writeType)
2941 {
2942 out << ")";
2943 }
2944 }
2945
2946 return constUnion;
2947}
2948
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002949TString OutputHLSL::scopeString(unsigned int depthLimit)
2950{
2951 TString string;
2952
2953 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2954 {
2955 string += "_" + str(i);
2956 }
2957
2958 return string;
2959}
2960
2961TString OutputHLSL::scopedStruct(const TString &typeName)
2962{
2963 if (typeName == "")
2964 {
2965 return typeName;
2966 }
2967
2968 return typeName + scopeString(mScopeDepth);
2969}
2970
2971TString OutputHLSL::structLookup(const TString &typeName)
2972{
2973 for (int depth = mScopeDepth; depth >= 0; depth--)
2974 {
2975 TString scopedName = decorate(typeName + scopeString(depth));
2976
2977 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2978 {
2979 if (*structName == scopedName)
2980 {
2981 return scopedName;
2982 }
2983 }
2984 }
2985
2986 UNREACHABLE(); // Should have found a matching constructor
2987
2988 return typeName;
2989}
2990
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002991TString OutputHLSL::decorate(const TString &string)
2992{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00002993 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002994 {
2995 return "_" + string;
2996 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00002997
2998 return string;
2999}
3000
apatrick@chromium.org65756022012-01-17 21:45:38 +00003001TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00003002{
daniel@transgaming.comdb019952012-12-20 21:13:32 +00003003 if (type.getBasicType() == EbtSamplerExternalOES)
apatrick@chromium.org65756022012-01-17 21:45:38 +00003004 {
3005 return "ex_" + string;
3006 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00003007
3008 return decorate(string);
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00003009}
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00003010
3011TString OutputHLSL::decorateField(const TString &string, const TType &structure)
3012{
3013 if (structure.getTypeName().compare(0, 3, "gl_") != 0)
3014 {
3015 return decorate(string);
3016 }
3017
3018 return string;
3019}
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003020
3021TString OutputHLSL::registerString(TIntermSymbol *operand)
3022{
3023 ASSERT(operand->getQualifier() == EvqUniform);
3024
3025 if (IsSampler(operand->getBasicType()))
3026 {
3027 return "s" + str(samplerRegister(operand));
3028 }
3029
3030 return "c" + str(uniformRegister(operand));
3031}
3032
3033int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
3034{
3035 const TType &type = sampler->getType();
3036 ASSERT(IsSampler(type.getBasicType()));
3037
3038 int index = mSamplerRegister;
3039 mSamplerRegister += sampler->totalRegisterCount();
3040
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003041 declareUniform(type, sampler->getSymbol(), index);
3042
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003043 return index;
3044}
3045
3046int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
3047{
3048 const TType &type = uniform->getType();
3049 ASSERT(!IsSampler(type.getBasicType()));
3050
3051 int index = mUniformRegister;
3052 mUniformRegister += uniform->totalRegisterCount();
3053
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003054 declareUniform(type, uniform->getSymbol(), index);
3055
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003056 return index;
3057}
3058
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003059void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
3060{
3061 const TTypeList *structure = type.getStruct();
3062
3063 if (!structure)
3064 {
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003065 mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003066 }
3067 else
3068 {
3069 if (type.isArray())
3070 {
3071 int elementIndex = index;
3072
3073 for (int i = 0; i < type.getArraySize(); i++)
3074 {
3075 for (size_t j = 0; j < structure->size(); j++)
3076 {
3077 const TType &fieldType = *(*structure)[j].type;
3078 const TString &fieldName = fieldType.getFieldName();
3079
3080 const TString uniformName = name + "[" + str(i) + "]." + fieldName;
3081 declareUniform(fieldType, uniformName, elementIndex);
daniel@transgaming.comc7ae02e2012-12-20 21:13:11 +00003082 elementIndex += fieldType.totalRegisterCount();
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003083 }
3084 }
3085 }
3086 else
3087 {
3088 int fieldIndex = index;
3089
3090 for (size_t i = 0; i < structure->size(); i++)
3091 {
3092 const TType &fieldType = *(*structure)[i].type;
3093 const TString &fieldName = fieldType.getFieldName();
3094
3095 const TString uniformName = name + "." + fieldName;
3096 declareUniform(fieldType, uniformName, fieldIndex);
3097 fieldIndex += fieldType.totalRegisterCount();
3098 }
3099 }
3100 }
3101}
3102
3103GLenum OutputHLSL::glVariableType(const TType &type)
3104{
3105 if (type.getBasicType() == EbtFloat)
3106 {
3107 if (type.isScalar())
3108 {
3109 return GL_FLOAT;
3110 }
3111 else if (type.isVector())
3112 {
3113 switch(type.getNominalSize())
3114 {
3115 case 2: return GL_FLOAT_VEC2;
3116 case 3: return GL_FLOAT_VEC3;
3117 case 4: return GL_FLOAT_VEC4;
3118 default: UNREACHABLE();
3119 }
3120 }
3121 else if (type.isMatrix())
3122 {
3123 switch(type.getNominalSize())
3124 {
3125 case 2: return GL_FLOAT_MAT2;
3126 case 3: return GL_FLOAT_MAT3;
3127 case 4: return GL_FLOAT_MAT4;
3128 default: UNREACHABLE();
3129 }
3130 }
3131 else UNREACHABLE();
3132 }
3133 else if (type.getBasicType() == EbtInt)
3134 {
3135 if (type.isScalar())
3136 {
3137 return GL_INT;
3138 }
3139 else if (type.isVector())
3140 {
3141 switch(type.getNominalSize())
3142 {
3143 case 2: return GL_INT_VEC2;
3144 case 3: return GL_INT_VEC3;
3145 case 4: return GL_INT_VEC4;
3146 default: UNREACHABLE();
3147 }
3148 }
3149 else UNREACHABLE();
3150 }
3151 else if (type.getBasicType() == EbtBool)
3152 {
3153 if (type.isScalar())
3154 {
3155 return GL_BOOL;
3156 }
3157 else if (type.isVector())
3158 {
3159 switch(type.getNominalSize())
3160 {
3161 case 2: return GL_BOOL_VEC2;
3162 case 3: return GL_BOOL_VEC3;
3163 case 4: return GL_BOOL_VEC4;
3164 default: UNREACHABLE();
3165 }
3166 }
3167 else UNREACHABLE();
3168 }
3169 else if (type.getBasicType() == EbtSampler2D)
3170 {
3171 return GL_SAMPLER_2D;
3172 }
3173 else if (type.getBasicType() == EbtSamplerCube)
3174 {
3175 return GL_SAMPLER_CUBE;
3176 }
3177 else UNREACHABLE();
3178
3179 return GL_NONE;
3180}
3181
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003182GLenum OutputHLSL::glVariablePrecision(const TType &type)
3183{
3184 if (type.getBasicType() == EbtFloat)
3185 {
3186 switch (type.getPrecision())
3187 {
3188 case EbpHigh: return GL_HIGH_FLOAT;
3189 case EbpMedium: return GL_MEDIUM_FLOAT;
3190 case EbpLow: return GL_LOW_FLOAT;
3191 case EbpUndefined:
3192 // Should be defined as the default precision by the parser
3193 default: UNREACHABLE();
3194 }
3195 }
3196 else if (type.getBasicType() == EbtInt)
3197 {
3198 switch (type.getPrecision())
3199 {
3200 case EbpHigh: return GL_HIGH_INT;
3201 case EbpMedium: return GL_MEDIUM_INT;
3202 case EbpLow: return GL_LOW_INT;
3203 case EbpUndefined:
3204 // Should be defined as the default precision by the parser
3205 default: UNREACHABLE();
3206 }
3207 }
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003208
shannon.woods@transgaming.com10aadb22013-02-28 23:17:52 +00003209 // Other types (boolean, sampler) don't have a precision
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003210 return GL_NONE;
3211}
3212
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003213}