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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.h: Defines the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang0a73dd82014-11-19 16:18:08 -050010#ifndef LIBANGLE_PROGRAM_H_
11#define LIBANGLE_PROGRAM_H_
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000012
Geoff Lang0b7eef72014-06-12 14:10:47 -040013#include <GLES2/gl2.h>
Jamie Madill861ebb32016-11-17 16:40:22 -050014#include <GLSLANG/ShaderVars.h>
Geoff Lang0b7eef72014-06-12 14:10:47 -040015
Jamie Madilla7d12dc2016-12-13 15:08:19 -050016#include <array>
Jamie Madill861ebb32016-11-17 16:40:22 -050017#include <map>
Jamie Madill63805b42015-08-25 13:17:39 -040018#include <set>
Jamie Madill71c3b2c2015-05-07 11:49:20 -040019#include <sstream>
Geoff Lang0b7eef72014-06-12 14:10:47 -040020#include <string>
Jamie Madill63805b42015-08-25 13:17:39 -040021#include <vector>
Geoff Lang0b7eef72014-06-12 14:10:47 -040022
Jamie Madill3d3d2f22015-09-23 16:47:51 -040023#include "common/angleutils.h"
24#include "common/mathutil.h"
25#include "common/Optional.h"
26
Jamie Madill3d3d2f22015-09-23 16:47:51 -040027#include "libANGLE/Constants.h"
Geoff Lang70d0f492015-12-10 17:45:46 -050028#include "libANGLE/Debug.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040029#include "libANGLE/Error.h"
30#include "libANGLE/RefCountObject.h"
jchen107a20b972017-06-13 14:25:26 +080031#include "libANGLE/Uniform.h"
32#include "libANGLE/angletypes.h"
Jamie Madill3d3d2f22015-09-23 16:47:51 -040033
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000034namespace rx
35{
Jamie Madill7aea7e02016-05-10 10:39:45 -040036class GLImplFactory;
Geoff Lang7dd2e102014-11-10 15:19:26 -050037class ProgramImpl;
Jamie Madill5c6b7bf2015-08-17 12:53:35 -040038struct TranslatedAttribute;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000039}
daniel@transgaming.come6842292010-04-20 18:52:50 +000040
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000041namespace gl
42{
Brandon Jones43a53e22014-08-28 16:23:22 -070043struct Caps;
Jamie Madilla2c74982016-12-12 11:20:42 -050044class Context;
Jamie Madilldfde6ab2016-06-09 07:07:18 -070045class ContextState;
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000046class Shader;
Geoff Lang4ddf5af2016-12-01 14:30:44 -050047class ShaderProgramManager;
Jamie Madillf4f8db82017-02-15 09:31:39 -050048class State;
Geoff Lang7dd2e102014-11-10 15:19:26 -050049class InfoLog;
Geoff Lang7dd2e102014-11-10 15:19:26 -050050class Buffer;
51class Framebuffer;
Jamie Madill192745a2016-12-22 15:58:21 -050052struct PackedVarying;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000053
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000054extern const char * const g_fakepath;
55
Jamie Madillf0d10f82015-03-31 12:56:52 -040056class InfoLog : angle::NonCopyable
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000057{
58 public:
59 InfoLog();
60 ~InfoLog();
61
Jamie Madill71c3b2c2015-05-07 11:49:20 -040062 size_t getLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -040063 void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000064
65 void appendSanitized(const char *message);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000066 void reset();
Jamie Madillf6113162015-05-07 11:49:21 -040067
68 // This helper class ensures we append a newline after writing a line.
69 class StreamHelper : angle::NonCopyable
70 {
71 public:
72 StreamHelper(StreamHelper &&rhs)
73 : mStream(rhs.mStream)
74 {
75 rhs.mStream = nullptr;
76 }
77
78 StreamHelper &operator=(StreamHelper &&rhs)
79 {
80 std::swap(mStream, rhs.mStream);
81 return *this;
82 }
83
84 ~StreamHelper()
85 {
86 // Write newline when destroyed on the stack
87 if (mStream)
88 {
89 (*mStream) << std::endl;
90 }
91 }
92
93 template <typename T>
94 StreamHelper &operator<<(const T &value)
95 {
96 (*mStream) << value;
97 return *this;
98 }
99
100 private:
101 friend class InfoLog;
102
103 StreamHelper(std::stringstream *stream)
104 : mStream(stream)
105 {
106 ASSERT(stream);
107 }
108
109 std::stringstream *mStream;
110 };
111
112 template <typename T>
113 StreamHelper operator<<(const T &value)
114 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400115 ensureInitialized();
116 StreamHelper helper(mLazyStream.get());
Jamie Madillf6113162015-05-07 11:49:21 -0400117 helper << value;
118 return helper;
119 }
120
Jamie Madill23176ce2017-07-31 14:14:33 -0400121 std::string str() const { return mLazyStream ? mLazyStream->str() : ""; }
Jamie Madillf6113162015-05-07 11:49:21 -0400122
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000123 private:
Jamie Madill23176ce2017-07-31 14:14:33 -0400124 void ensureInitialized()
125 {
126 if (!mLazyStream)
127 {
128 mLazyStream.reset(new std::stringstream());
129 }
130 }
131
132 std::unique_ptr<std::stringstream> mLazyStream;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133};
134
Geoff Lang7dd2e102014-11-10 15:19:26 -0500135// Struct used for correlating uniforms/elements of uniform arrays to handles
136struct VariableLocation
137{
138 VariableLocation();
139 VariableLocation(const std::string &name, unsigned int element, unsigned int index);
140
141 std::string name;
142 unsigned int element;
143 unsigned int index;
Geoff Langd8605522016-04-13 10:19:12 -0400144
145 // If this is a valid uniform location
146 bool used;
147
148 // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
149 // no-op.
150 bool ignored;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500151};
152
Sami Väisänen46eaa942016-06-29 10:26:37 +0300153// Information about a variable binding.
154// Currently used by CHROMIUM_path_rendering
155struct BindingInfo
156{
157 // The type of binding, for example GL_FLOAT_VEC3.
158 // This can be GL_NONE if the variable is optimized away.
159 GLenum type;
160
161 // This is the name of the variable in
162 // the translated shader program. Note that
163 // this can be empty in the case where the
164 // variable has been optimized away.
165 std::string name;
166
167 // True if the binding is valid, otherwise false.
168 bool valid;
169};
170
Jamie Madille7d84322017-01-10 18:21:59 -0500171// This small structure encapsulates binding sampler uniforms to active GL textures.
172struct SamplerBinding
173{
Jamie Madill54164b02017-08-28 15:17:37 -0400174 SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
175 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
Jamie Madille7d84322017-01-10 18:21:59 -0500176 {
177 }
178
179 // Necessary for retrieving active textures from the GL state.
180 GLenum textureType;
181
182 // List of all textures bound to this sampler, of type textureType.
183 std::vector<GLuint> boundTextureUnits;
Jamie Madill54164b02017-08-28 15:17:37 -0400184
185 // A note if this sampler is an unreferenced uniform.
186 bool unreferenced;
Jamie Madille7d84322017-01-10 18:21:59 -0500187};
188
jchen10a9042d32017-03-17 08:50:45 +0800189// A varying with tranform feedback enabled. If it's an array, either the whole array or one of its
190// elements specified by 'arrayIndex' can set to be enabled.
191struct TransformFeedbackVarying : public sh::Varying
192{
193 TransformFeedbackVarying(const sh::Varying &varyingIn, GLuint index)
194 : sh::Varying(varyingIn), arrayIndex(index)
195 {
196 }
197 std::string nameWithArrayIndex() const
198 {
199 std::stringstream fullNameStr;
200 fullNameStr << name;
201 if (arrayIndex != GL_INVALID_INDEX)
202 {
203 fullNameStr << "[" << arrayIndex << "]";
204 }
205 return fullNameStr.str();
206 }
207 GLsizei size() const { return (arrayIndex == GL_INVALID_INDEX ? elementCount() : 1); }
208
209 GLuint arrayIndex;
210};
211
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800212struct ImageBinding
213{
Xinghua Cao0328b572017-06-26 15:51:36 +0800214 ImageBinding(size_t count) : boundImageUnits(count, 0) {}
215 ImageBinding(GLuint imageUnit, size_t count)
216 {
217 for (size_t index = 0; index < count; ++index)
218 {
219 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
220 }
221 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800222
Xinghua Cao0328b572017-06-26 15:51:36 +0800223 std::vector<GLuint> boundImageUnits;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800224};
225
Jamie Madill48ef11b2016-04-27 15:21:52 -0400226class ProgramState final : angle::NonCopyable
227{
228 public:
229 ProgramState();
230 ~ProgramState();
231
232 const std::string &getLabel();
233
Jamie Madillbd044ed2017-06-05 12:59:21 -0400234 Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
235 Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
236 Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400237 const std::vector<std::string> &getTransformFeedbackVaryingNames() const
238 {
239 return mTransformFeedbackVaryingNames;
240 }
241 GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
242 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
243 {
jchen107a20b972017-06-13 14:25:26 +0800244 ASSERT(uniformBlockIndex < mUniformBlocks.size());
245 return mUniformBlocks[uniformBlockIndex].binding;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400246 }
247 const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
248 {
249 return mActiveUniformBlockBindings;
250 }
251 const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
252 const AttributesMask &getActiveAttribLocationsMask() const
253 {
254 return mActiveAttribLocationsMask;
255 }
Corentin Walleze7557742017-06-01 13:09:57 -0400256 DrawBufferMask getActiveOutputVariables() const { return mActiveOutputVariables; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400257 const std::vector<sh::OutputVariable> &getOutputVariables() const { return mOutputVariables; }
jchen1015015f72017-03-16 13:54:21 +0800258 const std::map<int, VariableLocation> &getOutputLocations() const { return mOutputLocations; }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400259 const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
260 const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
261 const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
Jamie Madille7d84322017-01-10 18:21:59 -0500262 const std::vector<SamplerBinding> &getSamplerBindings() const { return mSamplerBindings; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800263 const std::vector<ImageBinding> &getImageBindings() const { return mImageBindings; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400264 const sh::WorkGroupSize &getComputeShaderLocalSize() const { return mComputeShaderLocalSize; }
265 const RangeUI &getSamplerUniformRange() const { return mSamplerUniformRange; }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800266 const RangeUI &getImageUniformRange() const { return mImageUniformRange; }
jchen10eaef1e52017-06-13 10:44:11 +0800267 const RangeUI &getAtomicCounterUniformRange() const { return mAtomicCounterUniformRange; }
Jamie Madill4f86d052017-06-05 12:59:26 -0400268
Jamie Madill4f86d052017-06-05 12:59:26 -0400269 const std::vector<TransformFeedbackVarying> &getLinkedTransformFeedbackVaryings() const
270 {
271 return mLinkedTransformFeedbackVaryings;
272 }
jchen10eaef1e52017-06-13 10:44:11 +0800273 const std::vector<AtomicCounterBuffer> &getAtomicCounterBuffers() const
274 {
275 return mAtomicCounterBuffers;
276 }
Jamie Madill48ef11b2016-04-27 15:21:52 -0400277
Jamie Madill48ef11b2016-04-27 15:21:52 -0400278 GLint getUniformLocation(const std::string &name) const;
Jamie Madille7d84322017-01-10 18:21:59 -0500279 GLuint getUniformIndexFromName(const std::string &name) const;
280 GLuint getUniformIndexFromLocation(GLint location) const;
281 Optional<GLuint> getSamplerIndex(GLint location) const;
282 bool isSamplerUniformIndex(GLuint index) const;
283 GLuint getSamplerIndexFromUniformIndex(GLuint uniformIndex) const;
Jamie Madill34ca4f52017-06-13 11:49:39 -0400284 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400285
Martin Radev4e619f52017-08-09 11:50:06 +0300286 int getNumViews() const { return mNumViews; }
287 bool usesMultiview() const { return mNumViews != -1; }
288
Jamie Madill48ef11b2016-04-27 15:21:52 -0400289 private:
Jamie Madill4f86d052017-06-05 12:59:26 -0400290 friend class MemoryProgramCache;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400291 friend class Program;
292
293 std::string mLabel;
294
Martin Radev4c4c8e72016-08-04 12:25:34 +0300295 sh::WorkGroupSize mComputeShaderLocalSize;
296
Jamie Madill48ef11b2016-04-27 15:21:52 -0400297 Shader *mAttachedFragmentShader;
298 Shader *mAttachedVertexShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +0300299 Shader *mAttachedComputeShader;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400300
301 std::vector<std::string> mTransformFeedbackVaryingNames;
jchen10a9042d32017-03-17 08:50:45 +0800302 std::vector<TransformFeedbackVarying> mLinkedTransformFeedbackVaryings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400303 GLenum mTransformFeedbackBufferMode;
304
jchen107a20b972017-06-13 14:25:26 +0800305 // For faster iteration on the blocks currently being bound.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400306 UniformBlockBindingMask mActiveUniformBlockBindings;
307
308 std::vector<sh::Attribute> mAttributes;
Jamie Madill6de51852017-04-12 09:53:01 -0400309 angle::BitSet<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400310
311 // Uniforms are sorted in order:
jchen10eaef1e52017-06-13 10:44:11 +0800312 // 1. Non-opaque uniforms
Jamie Madill48ef11b2016-04-27 15:21:52 -0400313 // 2. Sampler uniforms
jchen10eaef1e52017-06-13 10:44:11 +0800314 // 3. Image uniforms
315 // 4. Atomic counter uniforms
316 // 5. Uniform block uniforms
317 // This makes opaque uniform validation easier, since we don't need a separate list.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400318 std::vector<LinkedUniform> mUniforms;
319 std::vector<VariableLocation> mUniformLocations;
320 std::vector<UniformBlock> mUniformBlocks;
jchen10eaef1e52017-06-13 10:44:11 +0800321 std::vector<AtomicCounterBuffer> mAtomicCounterBuffers;
Jamie Madille7d84322017-01-10 18:21:59 -0500322 RangeUI mSamplerUniformRange;
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800323 RangeUI mImageUniformRange;
jchen10eaef1e52017-06-13 10:44:11 +0800324 RangeUI mAtomicCounterUniformRange;
Jamie Madille7d84322017-01-10 18:21:59 -0500325
326 // An array of the samplers that are used by the program
327 std::vector<gl::SamplerBinding> mSamplerBindings;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400328
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800329 // An array of the images that are used by the program
330 std::vector<gl::ImageBinding> mImageBindings;
331
jchen1015015f72017-03-16 13:54:21 +0800332 std::vector<sh::OutputVariable> mOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400333 // TODO(jmadill): use unordered/hash map when available
jchen1015015f72017-03-16 13:54:21 +0800334 std::map<int, VariableLocation> mOutputLocations;
Corentin Walleze7557742017-06-01 13:09:57 -0400335 DrawBufferMask mActiveOutputVariables;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400336
Geoff Lange0cff192017-05-30 13:04:56 -0400337 // Fragment output variable base types: FLOAT, INT, or UINT. Ordered by location.
338 std::vector<GLenum> mOutputVariableTypes;
339
Jamie Madill48ef11b2016-04-27 15:21:52 -0400340 bool mBinaryRetrieveableHint;
Yunchao He61afff12017-03-14 15:34:03 +0800341 bool mSeparable;
Martin Radev7cf61662017-07-26 17:10:53 +0300342
343 // ANGLE_multiview.
344 int mNumViews;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400345};
346
Geoff Lang70d0f492015-12-10 17:45:46 -0500347class Program final : angle::NonCopyable, public LabeledObject
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000348{
349 public:
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500350 Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400351 void onDestroy(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000352
Geoff Lang7dd2e102014-11-10 15:19:26 -0500353 GLuint id() const { return mHandle; }
354
Geoff Lang70d0f492015-12-10 17:45:46 -0500355 void setLabel(const std::string &label) override;
356 const std::string &getLabel() const override;
357
Geoff Lang47110bf2016-04-20 11:13:22 -0700358 rx::ProgramImpl *getImplementation() const { return mProgram; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500359
Jamie Madillef300b12016-10-07 15:12:09 -0400360 void attachShader(Shader *shader);
Jamie Madillc1d770e2017-04-13 17:31:24 -0400361 void detachShader(const Context *context, Shader *shader);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000362 int getAttachedShadersCount() const;
363
Jamie Madillef300b12016-10-07 15:12:09 -0400364 const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
365 const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
366 const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
367
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000368 void bindAttributeLocation(GLuint index, const char *name);
Geoff Langd8605522016-04-13 10:19:12 -0400369 void bindUniformLocation(GLuint index, const char *name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000370
Sami Väisänen46eaa942016-06-29 10:26:37 +0300371 // CHROMIUM_path_rendering
Jamie Madillbd044ed2017-06-05 12:59:21 -0400372 BindingInfo getFragmentInputBindingInfo(const Context *context, GLint index) const;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300373 void bindFragmentInputLocation(GLint index, const char *name);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400374 void pathFragmentInputGen(const Context *context,
375 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300376 GLenum genMode,
377 GLint components,
378 const GLfloat *coeffs);
379
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500380 Error link(const gl::Context *context);
Geoff Lange1a27752015-10-05 13:16:04 -0400381 bool isLinked() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500382
Jamie Madilla2c74982016-12-12 11:20:42 -0500383 Error loadBinary(const Context *context,
384 GLenum binaryFormat,
385 const void *binary,
386 GLsizei length);
387 Error saveBinary(const Context *context,
388 GLenum *binaryFormat,
389 void *binary,
390 GLsizei bufSize,
391 GLsizei *length) const;
Jamie Madillffe00c02017-06-27 16:26:55 -0400392 GLint getBinaryLength(const Context *context) const;
Geoff Langc5629752015-12-07 16:29:04 -0500393 void setBinaryRetrievableHint(bool retrievable);
394 bool getBinaryRetrievableHint() const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000395
Yunchao He61afff12017-03-14 15:34:03 +0800396 void setSeparable(bool separable);
397 bool isSeparable() const;
398
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000399 int getInfoLogLength() const;
Geoff Lange1a27752015-10-05 13:16:04 -0400400 void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
401 void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000402
Geoff Lange1a27752015-10-05 13:16:04 -0400403 GLuint getAttributeLocation(const std::string &name) const;
Jamie Madill63805b42015-08-25 13:17:39 -0400404 bool isAttribLocationActive(size_t attribLocation) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500405
jchen10fd7c3b52017-03-21 15:36:03 +0800406 void getActiveAttribute(GLuint index,
407 GLsizei bufsize,
408 GLsizei *length,
409 GLint *size,
410 GLenum *type,
411 GLchar *name) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400412 GLint getActiveAttributeCount() const;
413 GLint getActiveAttributeMaxLength() const;
Jamie Madill48ef11b2016-04-27 15:21:52 -0400414 const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000415
Geoff Lang7dd2e102014-11-10 15:19:26 -0500416 GLint getFragDataLocation(const std::string &name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800417 size_t getOutputResourceCount() const;
Geoff Lange0cff192017-05-30 13:04:56 -0400418 const std::vector<GLenum> &getOutputVariableTypes() const
419 {
420 return mState.mOutputVariableTypes;
421 }
Corentin Wallezdb9e5d32017-06-12 12:05:45 -0700422 DrawBufferMask getActiveOutputVariables() const { return mState.mActiveOutputVariables; }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500423
Geoff Lange1a27752015-10-05 13:16:04 -0400424 void getActiveUniform(GLuint index,
425 GLsizei bufsize,
426 GLsizei *length,
427 GLint *size,
428 GLenum *type,
429 GLchar *name) const;
430 GLint getActiveUniformCount() const;
431 GLint getActiveUniformMaxLength() const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500432 GLint getActiveUniformi(GLuint index, GLenum pname) const;
433 bool isValidUniformLocation(GLint location) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400434 const LinkedUniform &getUniformByLocation(GLint location) const;
Jamie Madillac4e9c32017-01-13 14:07:12 -0500435 const VariableLocation &getUniformLocation(GLint location) const;
436 const std::vector<VariableLocation> &getUniformLocations() const;
437 const LinkedUniform &getUniformByIndex(GLuint index) const;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000438
Jamie Madill62d31cb2015-09-11 13:25:51 -0400439 GLint getUniformLocation(const std::string &name) const;
440 GLuint getUniformIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500441 void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
442 void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
443 void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
444 void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
445 void setUniform1iv(GLint location, GLsizei count, const GLint *v);
446 void setUniform2iv(GLint location, GLsizei count, const GLint *v);
447 void setUniform3iv(GLint location, GLsizei count, const GLint *v);
448 void setUniform4iv(GLint location, GLsizei count, const GLint *v);
449 void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
450 void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
451 void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
452 void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
453 void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
454 void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
455 void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
456 void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
457 void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
458 void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
459 void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
460 void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
461 void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
462
Jamie Madill54164b02017-08-28 15:17:37 -0400463 void getUniformfv(const Context *context, GLint location, GLfloat *params) const;
464 void getUniformiv(const Context *context, GLint location, GLint *params) const;
465 void getUniformuiv(const Context *context, GLint location, GLuint *params) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500466
Geoff Lang7dd2e102014-11-10 15:19:26 -0500467 void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
Geoff Lange1a27752015-10-05 13:16:04 -0400468 GLuint getActiveUniformBlockCount() const;
469 GLint getActiveUniformBlockMaxLength() const;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +0000470
Geoff Lange1a27752015-10-05 13:16:04 -0400471 GLuint getUniformBlockIndex(const std::string &name) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500472
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000473 void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
474 GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
475
Jamie Madill62d31cb2015-09-11 13:25:51 -0400476 const UniformBlock &getUniformBlockByIndex(GLuint index) const;
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +0000477
Geoff Lang48dcae72014-02-05 16:28:24 -0500478 void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
479 void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
Geoff Lang1b6edcb2014-02-03 14:27:56 -0500480 GLsizei getTransformFeedbackVaryingCount() const;
481 GLsizei getTransformFeedbackVaryingMaxLength() const;
482 GLenum getTransformFeedbackBufferMode() const;
483
Frank Henigmanfccbac22017-05-28 17:29:26 -0400484 static bool linkValidateInterfaceBlockFields(InfoLog &infoLog,
485 const std::string &uniformName,
486 const sh::InterfaceBlockField &vertexUniform,
487 const sh::InterfaceBlockField &fragmentUniform,
488 bool webglCompatibility);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500489
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000490 void addRef();
Jamie Madill6c1f6712017-02-14 19:08:04 -0500491 void release(const Context *context);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000492 unsigned int getRefCount() const;
493 void flagForDeletion();
494 bool isFlaggedForDeletion() const;
495
Brandon Jones43a53e22014-08-28 16:23:22 -0700496 void validate(const Caps &caps);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500497 bool validateSamplers(InfoLog *infoLog, const Caps &caps);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000498 bool isValidated() const;
Jamie Madilla4595b82017-01-11 17:36:34 -0500499 bool samplesFromTexture(const gl::State &state, GLuint textureID) const;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000500
Jamie Madill63805b42015-08-25 13:17:39 -0400501 const AttributesMask &getActiveAttribLocationsMask() const
502 {
Jamie Madill48ef11b2016-04-27 15:21:52 -0400503 return mState.mActiveAttribLocationsMask;
Jamie Madill63805b42015-08-25 13:17:39 -0400504 }
505
Jamie Madille7d84322017-01-10 18:21:59 -0500506 const std::vector<SamplerBinding> &getSamplerBindings() const
507 {
508 return mState.mSamplerBindings;
509 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800510
511 const std::vector<ImageBinding> &getImageBindings() const { return mState.mImageBindings; }
512
Jamie Madilldf68a6f2017-01-13 17:29:53 -0500513 const ProgramState &getState() const { return mState; }
Jamie Madille7d84322017-01-10 18:21:59 -0500514
Olli Etuahob78707c2017-03-09 15:03:11 +0000515 static bool linkValidateVariablesBase(InfoLog &infoLog,
516 const std::string &variableName,
517 const sh::ShaderVariable &vertexVariable,
518 const sh::ShaderVariable &fragmentVariable,
519 bool validatePrecision);
520
jchen1015015f72017-03-16 13:54:21 +0800521 GLuint getInputResourceIndex(const GLchar *name) const;
522 GLuint getOutputResourceIndex(const GLchar *name) const;
jchen10fd7c3b52017-03-21 15:36:03 +0800523 void getInputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
524 void getOutputResourceName(GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) const;
jchen10880683b2017-04-12 16:21:55 +0800525 const sh::Attribute &getInputResource(GLuint index) const;
526 const sh::OutputVariable &getOutputResource(GLuint index) const;
jchen1015015f72017-03-16 13:54:21 +0800527
Geoff Langd8605522016-04-13 10:19:12 -0400528 class Bindings final : angle::NonCopyable
529 {
530 public:
531 void bindLocation(GLuint index, const std::string &name);
532 int getBinding(const std::string &name) const;
533
534 typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
535 const_iterator begin() const;
536 const_iterator end() const;
537
538 private:
539 std::unordered_map<std::string, GLuint> mBindings;
540 };
541
Jamie Madill32447362017-06-28 14:53:52 -0400542 const Bindings &getAttributeBindings() const { return mAttributeBindings; }
543 const Bindings &getUniformLocationBindings() const { return mUniformLocationBindings; }
544 const Bindings &getFragmentInputBindings() const { return mFragmentInputBindings; }
545
Martin Radev4e619f52017-08-09 11:50:06 +0300546 int getNumViews() const { return mState.getNumViews(); }
547 bool usesMultiview() const { return mState.usesMultiview(); }
Martin Radev7cf61662017-07-26 17:10:53 +0300548
Olli Etuahob78707c2017-03-09 15:03:11 +0000549 private:
Jamie Madill4928b7c2017-06-20 12:57:39 -0400550 ~Program();
551
Jamie Madill192745a2016-12-22 15:58:21 -0500552 struct VaryingRef
553 {
554 const sh::Varying *get() const { return vertex ? vertex : fragment; }
555
556 const sh::Varying *vertex = nullptr;
557 const sh::Varying *fragment = nullptr;
558 };
559
560 using MergedVaryings = std::map<std::string, VaryingRef>;
561
Jamie Madill6c1f6712017-02-14 19:08:04 -0500562 void unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000563
Jamie Madillbd044ed2017-06-05 12:59:21 -0400564 bool linkAttributes(const Context *context, InfoLog &infoLog);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300565 bool validateUniformBlocksCount(GLuint maxUniformBlocks,
566 const std::vector<sh::InterfaceBlock> &block,
567 const std::string &errorMessage,
568 InfoLog &infoLog) const;
569 bool validateVertexAndFragmentInterfaceBlocks(
570 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
571 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400572 InfoLog &infoLog,
573 bool webglCompatibility) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400574 bool linkUniformBlocks(const Context *context, InfoLog &infoLog);
575 bool linkVaryings(const Context *context, InfoLog &infoLog) const;
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000576
Jamie Madillbd044ed2017-06-05 12:59:21 -0400577 bool linkUniforms(const Context *context,
578 InfoLog &infoLog,
579 const Bindings &uniformLocationBindings);
Xinghua Cao65ec0b22017-03-28 16:10:52 +0800580 void linkSamplerAndImageBindings();
jchen10eaef1e52017-06-13 10:44:11 +0800581 bool linkAtomicCounterBuffers();
Olli Etuaho6ca2b652017-02-19 18:05:10 +0000582
Jamie Madilla2c74982016-12-12 11:20:42 -0500583 bool areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +0300584 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -0400585 const sh::InterfaceBlock &fragmentInterfaceBlock,
586 bool webglCompatibility) const;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500587
Yuly Novikova1f6dc92016-06-15 23:27:04 -0400588 static bool linkValidateVaryings(InfoLog &infoLog,
589 const std::string &varyingName,
590 const sh::Varying &vertexVarying,
591 const sh::Varying &fragmentVarying,
592 int shaderVersion);
Jamie Madillbd044ed2017-06-05 12:59:21 -0400593 bool linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const;
jchen10a9042d32017-03-17 08:50:45 +0800594 bool linkValidateTransformFeedback(const gl::Context *context,
595 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -0500596 const MergedVaryings &linkedVaryings,
Jamie Madillccdf74b2015-08-18 10:46:12 -0400597 const Caps &caps) const;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400598 bool linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const;
Jamie Madillccdf74b2015-08-18 10:46:12 -0400599
Jamie Madill192745a2016-12-22 15:58:21 -0500600 void gatherTransformFeedbackVaryings(const MergedVaryings &varyings);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500601
Jamie Madillbd044ed2017-06-05 12:59:21 -0400602 MergedVaryings getMergedVaryings(const Context *context) const;
Jamie Madill192745a2016-12-22 15:58:21 -0500603 std::vector<PackedVarying> getPackedVaryings(const MergedVaryings &mergedVaryings) const;
Jamie Madillbd044ed2017-06-05 12:59:21 -0400604 void linkOutputVariables(const Context *context);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400605
Olli Etuaho48fed632017-03-16 12:05:30 +0000606 void setUniformValuesFromBindingQualifiers();
607
jchen10eaef1e52017-06-13 10:44:11 +0800608 void gatherAtomicCounterBuffers();
Jamie Madillbd044ed2017-06-05 12:59:21 -0400609 void gatherInterfaceBlockInfo(const Context *context);
Jamie Madill4a3c2342015-10-08 12:58:45 -0400610 template <typename VarT>
611 void defineUniformBlockMembers(const std::vector<VarT> &fields,
612 const std::string &prefix,
Olli Etuaho855d9642017-05-17 14:05:06 +0300613 const std::string &mappedPrefix,
Jamie Madill4a3c2342015-10-08 12:58:45 -0400614 int blockIndex);
615
Jamie Madill62d31cb2015-09-11 13:25:51 -0400616 void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
617
Corentin Wallez8b7d8142016-11-15 13:40:37 -0500618 // Both these function update the cached uniform values and return a modified "count"
619 // so that the uniform update doesn't overflow the uniform.
Jamie Madill62d31cb2015-09-11 13:25:51 -0400620 template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400621 GLsizei clampUniformCount(const VariableLocation &locationInfo,
622 GLsizei count,
623 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -0500624 const T *v);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400625 template <size_t cols, size_t rows, typename T>
626 GLsizei clampMatrixUniformCount(GLint location, GLsizei count, GLboolean transpose, const T *v);
627
628 void updateSamplerUniform(const VariableLocation &locationInfo,
629 GLsizei clampedCount,
630 const GLint *v);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400631
632 template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -0400633 void getUniformInternal(const Context *context,
634 DestT *dataOut,
635 GLint location,
636 GLenum nativeType,
637 int components) const;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400638
Jamie Madill48ef11b2016-04-27 15:21:52 -0400639 ProgramState mState;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500640 rx::ProgramImpl *mProgram;
641
Geoff Lang7dd2e102014-11-10 15:19:26 -0500642 bool mValidated;
643
Geoff Langd8605522016-04-13 10:19:12 -0400644 Bindings mAttributeBindings;
Olli Etuaho4a92ceb2017-02-19 17:51:24 +0000645
646 // Note that this has nothing to do with binding layout qualifiers that can be set for some
647 // uniforms in GLES3.1+. It is used to pre-set the location of uniforms.
648 Bindings mUniformLocationBindings;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000649
Sami Väisänen46eaa942016-06-29 10:26:37 +0300650 // CHROMIUM_path_rendering
651 Bindings mFragmentInputBindings;
652
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000653 bool mLinked;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000654 bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
daniel@transgaming.com4fa08332010-05-11 02:29:27 +0000655
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000656 unsigned int mRefCount;
657
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500658 ShaderProgramManager *mResourceManager;
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000659 const GLuint mHandle;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000660
661 InfoLog mInfoLog;
Jamie Madill3d3d2f22015-09-23 16:47:51 -0400662
663 // Cache for sampler validation
664 Optional<bool> mCachedValidateSamplersResult;
665 std::vector<GLenum> mTextureUnitTypesCache;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000666};
Jamie Madilla2c74982016-12-12 11:20:42 -0500667} // namespace gl
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000668
Geoff Lang0a73dd82014-11-19 16:18:08 -0500669#endif // LIBANGLE_PROGRAM_H_