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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
28
29#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000036static const char* makeStaticString(const std::string& str)
37{
38 static std::set<std::string> strings;
39 std::set<std::string>::iterator it = strings.find(str);
40 if (it != strings.end())
41 return it->c_str();
42
43 return strings.insert(str).first->c_str();
44}
45
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000046Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047{
48 ASSERT(robustAccess == false); // Unimplemented
49
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050 mFenceHandleAllocator.setBaseHandle(0);
51
52 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000059 mState.rasterizer.cullFace = false;
60 mState.rasterizer.cullMode = GL_BACK;
61 mState.rasterizer.frontFace = GL_CCW;
62 mState.rasterizer.polygonOffsetFill = false;
63 mState.rasterizer.polygonOffsetFactor = 0.0f;
64 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000065 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040066 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000067 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000068 mState.scissor.x = 0;
69 mState.scissor.y = 0;
70 mState.scissor.width = 0;
71 mState.scissor.height = 0;
72
73 mState.blend.blend = false;
74 mState.blend.sourceBlendRGB = GL_ONE;
75 mState.blend.sourceBlendAlpha = GL_ONE;
76 mState.blend.destBlendRGB = GL_ZERO;
77 mState.blend.destBlendAlpha = GL_ZERO;
78 mState.blend.blendEquationRGB = GL_FUNC_ADD;
79 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
80 mState.blend.sampleAlphaToCoverage = false;
81 mState.blend.dither = true;
82
apatrick@chromium.org144f2802012-07-12 01:42:34 +000083 mState.blendColor.red = 0;
84 mState.blendColor.green = 0;
85 mState.blendColor.blue = 0;
86 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087
88 mState.depthStencil.depthTest = false;
89 mState.depthStencil.depthFunc = GL_LESS;
90 mState.depthStencil.depthMask = true;
91 mState.depthStencil.stencilTest = false;
92 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilMask = -1;
94 mState.depthStencil.stencilWritemask = -1;
95 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000096 mState.depthStencil.stencilBackMask = - 1;
97 mState.depthStencil.stencilBackWritemask = -1;
98 mState.depthStencil.stencilFail = GL_KEEP;
99 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
101 mState.depthStencil.stencilBackFail = GL_KEEP;
102 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
104
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000105 mState.stencilRef = 0;
106 mState.stencilBackRef = 0;
107
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.sampleCoverage = false;
109 mState.sampleCoverageValue = 1.0f;
110 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000111 mState.generateMipmapHint = GL_DONT_CARE;
112 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
113
114 mState.lineWidth = 1.0f;
115
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000116 mState.viewport.x = 0;
117 mState.viewport.y = 0;
118 mState.viewport.width = 0;
119 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000120 mState.zNear = 0.0f;
121 mState.zFar = 1.0f;
122
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000123 mState.blend.colorMaskRed = true;
124 mState.blend.colorMaskGreen = true;
125 mState.blend.colorMaskBlue = true;
126 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000127
128 if (shareContext != NULL)
129 {
130 mResourceManager = shareContext->mResourceManager;
131 mResourceManager->addRef();
132 }
133 else
134 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000135 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 }
137
138 // [OpenGL ES 2.0.24] section 3.7 page 83:
139 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
140 // and cube map texture state vectors respectively associated with them.
141 // In order that access to these initial textures not be lost, they are treated as texture
142 // objects all of whose names are 0.
143
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000144 mTexture2DZero.set(new Texture2D(mRenderer, 0));
145 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000146 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000147 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000148
149 mState.activeSampler = 0;
150 bindArrayBuffer(0);
151 bindElementArrayBuffer(0);
152 bindTextureCubeMap(0);
153 bindTexture2D(0);
154 bindReadFramebuffer(0);
155 bindDrawFramebuffer(0);
156 bindRenderbuffer(0);
157
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000158 bindGenericUniformBuffer(0);
159 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
160 {
161 bindIndexedUniformBuffer(0, i, 0, -1);
162 }
163
164 bindGenericTransformFeedbackBuffer(0);
165 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
166 {
167 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
168 }
169
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000170 bindCopyReadBuffer(0);
171 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000172 bindPixelPackBuffer(0);
173 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000174
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000176 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177
178 mState.packAlignment = 4;
179 mState.unpackAlignment = 4;
180 mState.packReverseRowOrder = false;
181
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000182 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000183 mRendererString = NULL;
184
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000185 mInvalidEnum = false;
186 mInvalidValue = false;
187 mInvalidOperation = false;
188 mOutOfMemory = false;
189 mInvalidFramebufferOperation = false;
190
191 mHasBeenCurrent = false;
192 mContextLost = false;
193 mResetStatus = GL_NO_ERROR;
194 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
195 mRobustAccess = robustAccess;
196
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000197 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000198 mSupportsDXT1Textures = false;
199 mSupportsDXT3Textures = false;
200 mSupportsDXT5Textures = false;
201 mSupportsEventQueries = false;
202 mSupportsOcclusionQueries = false;
203 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000204}
205
206Context::~Context()
207{
208 if (mState.currentProgram != 0)
209 {
210 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
211 if (programObject)
212 {
213 programObject->release();
214 }
215 mState.currentProgram = 0;
216 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000217 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000218
219 while (!mFramebufferMap.empty())
220 {
221 deleteFramebuffer(mFramebufferMap.begin()->first);
222 }
223
224 while (!mFenceMap.empty())
225 {
226 deleteFence(mFenceMap.begin()->first);
227 }
228
229 while (!mQueryMap.empty())
230 {
231 deleteQuery(mQueryMap.begin()->first);
232 }
233
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
235 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000236 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 {
238 mState.samplerTexture[type][sampler].set(NULL);
239 }
240 }
241
242 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
243 {
244 mIncompleteTextures[type].set(NULL);
245 }
246
Jamie Madilla857c362013-07-02 11:57:02 -0400247 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
248 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madilla857c362013-07-02 11:57:02 -0400250 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
251 mState.vertexAttribute[attribIndex].mBoundBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 }
253
254 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
255 {
256 mState.activeQuery[i].set(NULL);
257 }
258
259 mState.arrayBuffer.set(NULL);
260 mState.elementArrayBuffer.set(NULL);
261 mState.renderbuffer.set(NULL);
262
263 mTexture2DZero.set(NULL);
264 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000265 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000266 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000267
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000268 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000269 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
270 {
271 mState.uniformBuffers[i].set(NULL);
272 }
273
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000274 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000275 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
276 {
277 mState.transformFeedbackBuffers[i].set(NULL);
278 }
279
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000280 mState.copyReadBuffer.set(NULL);
281 mState.copyWriteBuffer.set(NULL);
282
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000283 mState.pixelPackBuffer.set(NULL);
284 mState.pixelUnpackBuffer.set(NULL);
285
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 mResourceManager->release();
287}
288
daniel@transgaming.comad629872012-11-28 19:32:06 +0000289void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000290{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 if (!mHasBeenCurrent)
292 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000293 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000294 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000295 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
296 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
297 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000298
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000299 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000300 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
301 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
302 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
303 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
304 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000305 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000306 mMaxRenderbufferDimension = mMax2DTextureDimension;
307 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000308 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000309 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
310 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
311 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000312 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsEventQueries = mRenderer->getEventQuerySupport();
315 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000316 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000317 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
318 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
319 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000320 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
321 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
322 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
323 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
324 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
325 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000326 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
327 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
328 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000329 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000330 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331
332 mNumCompressedTextureFormats = 0;
333 if (supportsDXT1Textures())
334 {
335 mNumCompressedTextureFormats += 2;
336 }
337 if (supportsDXT3Textures())
338 {
339 mNumCompressedTextureFormats += 1;
340 }
341 if (supportsDXT5Textures())
342 {
343 mNumCompressedTextureFormats += 1;
344 }
345
346 initExtensionString();
347 initRendererString();
348
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000349 mState.viewport.x = 0;
350 mState.viewport.y = 0;
351 mState.viewport.width = surface->getWidth();
352 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000354 mState.scissor.x = 0;
355 mState.scissor.y = 0;
356 mState.scissor.width = surface->getWidth();
357 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
359 mHasBeenCurrent = true;
360 }
361
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000362 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000363 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000365 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
366 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000367 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368
369 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000370
371 // Store the current client version in the renderer
372 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373}
374
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000375// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376void Context::markContextLost()
377{
378 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
379 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
380 mContextLost = true;
381}
382
383bool Context::isContextLost()
384{
385 return mContextLost;
386}
387
388void Context::setClearColor(float red, float green, float blue, float alpha)
389{
390 mState.colorClearValue.red = red;
391 mState.colorClearValue.green = green;
392 mState.colorClearValue.blue = blue;
393 mState.colorClearValue.alpha = alpha;
394}
395
396void Context::setClearDepth(float depth)
397{
398 mState.depthClearValue = depth;
399}
400
401void Context::setClearStencil(int stencil)
402{
403 mState.stencilClearValue = stencil;
404}
405
406void Context::setCullFace(bool enabled)
407{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000408 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000409}
410
411bool Context::isCullFaceEnabled() const
412{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000413 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416void Context::setCullMode(GLenum mode)
417{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000418 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setFrontFace(GLenum front)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setDepthTest(bool enabled)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431bool Context::isDepthTestEnabled() const
432{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000433 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436void Context::setDepthFunc(GLenum depthFunc)
437{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthRange(float zNear, float zFar)
442{
443 mState.zNear = zNear;
444 mState.zFar = zFar;
445}
446
447void Context::setBlend(bool enabled)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452bool Context::isBlendEnabled() const
453{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000454 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
458{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000459 mState.blend.sourceBlendRGB = sourceRGB;
460 mState.blend.destBlendRGB = destRGB;
461 mState.blend.sourceBlendAlpha = sourceAlpha;
462 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465void Context::setBlendColor(float red, float green, float blue, float alpha)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.blendColor.red = red;
468 mState.blendColor.green = green;
469 mState.blendColor.blue = blue;
470 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
474{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000475 mState.blend.blendEquationRGB = rgbEquation;
476 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000477}
478
479void Context::setStencilTest(bool enabled)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484bool Context::isStencilTestEnabled() const
485{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000486 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000492 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000499 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000500 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000501}
502
503void Context::setStencilWritemask(GLuint stencilWritemask)
504{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilFail = stencilFail;
516 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
517 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.depthStencil.stencilBackFail = stencilBackFail;
523 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
524 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000525}
526
527void Context::setPolygonOffsetFill(bool enabled)
528{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000529 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532bool Context::isPolygonOffsetFillEnabled() const
533{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000534 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
538{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000539 // An application can pass NaN values here, so handle this gracefully
540 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
541 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000542}
543
544void Context::setSampleAlphaToCoverage(bool enabled)
545{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000546 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549bool Context::isSampleAlphaToCoverageEnabled() const
550{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000551 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setSampleCoverage(bool enabled)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559bool Context::isSampleCoverageEnabled() const
560{
561 return mState.sampleCoverage;
562}
563
564void Context::setSampleCoverageParams(GLclampf value, bool invert)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.sampleCoverageValue = value;
567 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570void Context::setScissorTest(bool enabled)
571{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000572 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575bool Context::isScissorTestEnabled() const
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580void Context::setDither(bool enabled)
581{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000582 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585bool Context::isDitherEnabled() const
586{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000587 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590void Context::setLineWidth(GLfloat width)
591{
592 mState.lineWidth = width;
593}
594
595void Context::setGenerateMipmapHint(GLenum hint)
596{
597 mState.generateMipmapHint = hint;
598}
599
600void Context::setFragmentShaderDerivativeHint(GLenum hint)
601{
602 mState.fragmentShaderDerivativeHint = hint;
603 // TODO: Propagate the hint to shader translator so we can write
604 // ddx, ddx_coarse, or ddx_fine depending on the hint.
605 // Ignore for now. It is valid for implementations to ignore hint.
606}
607
608void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
609{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000610 mState.viewport.x = x;
611 mState.viewport.y = y;
612 mState.viewport.width = width;
613 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
617{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000618 mState.scissor.x = x;
619 mState.scissor.y = y;
620 mState.scissor.width = width;
621 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
625{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000626 mState.blend.colorMaskRed = red;
627 mState.blend.colorMaskGreen = green;
628 mState.blend.colorMaskBlue = blue;
629 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000630}
631
632void Context::setDepthMask(bool mask)
633{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000634 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setActiveSampler(unsigned int active)
638{
639 mState.activeSampler = active;
640}
641
642GLuint Context::getReadFramebufferHandle() const
643{
644 return mState.readFramebuffer;
645}
646
647GLuint Context::getDrawFramebufferHandle() const
648{
649 return mState.drawFramebuffer;
650}
651
652GLuint Context::getRenderbufferHandle() const
653{
654 return mState.renderbuffer.id();
655}
656
657GLuint Context::getArrayBufferHandle() const
658{
659 return mState.arrayBuffer.id();
660}
661
662GLuint Context::getActiveQuery(GLenum target) const
663{
664 Query *queryObject = NULL;
665
666 switch (target)
667 {
668 case GL_ANY_SAMPLES_PASSED_EXT:
669 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
670 break;
671 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
672 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
673 break;
674 default:
675 ASSERT(false);
676 }
677
678 if (queryObject)
679 {
680 return queryObject->id();
681 }
682 else
683 {
684 return 0;
685 }
686}
687
688void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
689{
Jamie Madilla857c362013-07-02 11:57:02 -0400690 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000691 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
692}
693
Jamie Madilla857c362013-07-02 11:57:02 -0400694const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000695{
Jamie Madilla857c362013-07-02 11:57:02 -0400696 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000697 return mState.vertexAttribute[attribNum];
698}
699
Jamie Madilla857c362013-07-02 11:57:02 -0400700const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
701{
702 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
703 return mState.vertexAttribCurrentValues[attribNum];
704}
705
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000706void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000707 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000708{
709 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
710 mState.vertexAttribute[attribNum].mSize = size;
711 mState.vertexAttribute[attribNum].mType = type;
712 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000713 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000714 mState.vertexAttribute[attribNum].mStride = stride;
715 mState.vertexAttribute[attribNum].mPointer = pointer;
716}
717
718const void *Context::getVertexAttribPointer(unsigned int attribNum) const
719{
720 return mState.vertexAttribute[attribNum].mPointer;
721}
722
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723void Context::setPackAlignment(GLint alignment)
724{
725 mState.packAlignment = alignment;
726}
727
728GLint Context::getPackAlignment() const
729{
730 return mState.packAlignment;
731}
732
733void Context::setUnpackAlignment(GLint alignment)
734{
735 mState.unpackAlignment = alignment;
736}
737
738GLint Context::getUnpackAlignment() const
739{
740 return mState.unpackAlignment;
741}
742
743void Context::setPackReverseRowOrder(bool reverseRowOrder)
744{
745 mState.packReverseRowOrder = reverseRowOrder;
746}
747
748bool Context::getPackReverseRowOrder() const
749{
750 return mState.packReverseRowOrder;
751}
752
753GLuint Context::createBuffer()
754{
755 return mResourceManager->createBuffer();
756}
757
758GLuint Context::createProgram()
759{
760 return mResourceManager->createProgram();
761}
762
763GLuint Context::createShader(GLenum type)
764{
765 return mResourceManager->createShader(type);
766}
767
768GLuint Context::createTexture()
769{
770 return mResourceManager->createTexture();
771}
772
773GLuint Context::createRenderbuffer()
774{
775 return mResourceManager->createRenderbuffer();
776}
777
778// Returns an unused framebuffer name
779GLuint Context::createFramebuffer()
780{
781 GLuint handle = mFramebufferHandleAllocator.allocate();
782
783 mFramebufferMap[handle] = NULL;
784
785 return handle;
786}
787
788GLuint Context::createFence()
789{
790 GLuint handle = mFenceHandleAllocator.allocate();
791
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000792 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793
794 return handle;
795}
796
797// Returns an unused query name
798GLuint Context::createQuery()
799{
800 GLuint handle = mQueryHandleAllocator.allocate();
801
802 mQueryMap[handle] = NULL;
803
804 return handle;
805}
806
807void Context::deleteBuffer(GLuint buffer)
808{
809 if (mResourceManager->getBuffer(buffer))
810 {
811 detachBuffer(buffer);
812 }
813
814 mResourceManager->deleteBuffer(buffer);
815}
816
817void Context::deleteShader(GLuint shader)
818{
819 mResourceManager->deleteShader(shader);
820}
821
822void Context::deleteProgram(GLuint program)
823{
824 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000825}
826
827void Context::deleteTexture(GLuint texture)
828{
829 if (mResourceManager->getTexture(texture))
830 {
831 detachTexture(texture);
832 }
833
834 mResourceManager->deleteTexture(texture);
835}
836
837void Context::deleteRenderbuffer(GLuint renderbuffer)
838{
839 if (mResourceManager->getRenderbuffer(renderbuffer))
840 {
841 detachRenderbuffer(renderbuffer);
842 }
843
844 mResourceManager->deleteRenderbuffer(renderbuffer);
845}
846
847void Context::deleteFramebuffer(GLuint framebuffer)
848{
849 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
850
851 if (framebufferObject != mFramebufferMap.end())
852 {
853 detachFramebuffer(framebuffer);
854
855 mFramebufferHandleAllocator.release(framebufferObject->first);
856 delete framebufferObject->second;
857 mFramebufferMap.erase(framebufferObject);
858 }
859}
860
861void Context::deleteFence(GLuint fence)
862{
863 FenceMap::iterator fenceObject = mFenceMap.find(fence);
864
865 if (fenceObject != mFenceMap.end())
866 {
867 mFenceHandleAllocator.release(fenceObject->first);
868 delete fenceObject->second;
869 mFenceMap.erase(fenceObject);
870 }
871}
872
873void Context::deleteQuery(GLuint query)
874{
875 QueryMap::iterator queryObject = mQueryMap.find(query);
876 if (queryObject != mQueryMap.end())
877 {
878 mQueryHandleAllocator.release(queryObject->first);
879 if (queryObject->second)
880 {
881 queryObject->second->release();
882 }
883 mQueryMap.erase(queryObject);
884 }
885}
886
887Buffer *Context::getBuffer(GLuint handle)
888{
889 return mResourceManager->getBuffer(handle);
890}
891
892Shader *Context::getShader(GLuint handle)
893{
894 return mResourceManager->getShader(handle);
895}
896
897Program *Context::getProgram(GLuint handle)
898{
899 return mResourceManager->getProgram(handle);
900}
901
902Texture *Context::getTexture(GLuint handle)
903{
904 return mResourceManager->getTexture(handle);
905}
906
907Renderbuffer *Context::getRenderbuffer(GLuint handle)
908{
909 return mResourceManager->getRenderbuffer(handle);
910}
911
912Framebuffer *Context::getReadFramebuffer()
913{
914 return getFramebuffer(mState.readFramebuffer);
915}
916
917Framebuffer *Context::getDrawFramebuffer()
918{
919 return mBoundDrawFramebuffer;
920}
921
922void Context::bindArrayBuffer(unsigned int buffer)
923{
924 mResourceManager->checkBufferAllocation(buffer);
925
926 mState.arrayBuffer.set(getBuffer(buffer));
927}
928
929void Context::bindElementArrayBuffer(unsigned int buffer)
930{
931 mResourceManager->checkBufferAllocation(buffer);
932
933 mState.elementArrayBuffer.set(getBuffer(buffer));
934}
935
936void Context::bindTexture2D(GLuint texture)
937{
938 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
939
940 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
941}
942
943void Context::bindTextureCubeMap(GLuint texture)
944{
945 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
946
947 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
948}
949
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000950void Context::bindTexture3D(GLuint texture)
951{
952 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
953
954 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
955}
956
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000957void Context::bindTexture2DArray(GLuint texture)
958{
959 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
960
961 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
962}
963
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000964void Context::bindReadFramebuffer(GLuint framebuffer)
965{
966 if (!getFramebuffer(framebuffer))
967 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000968 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000969 }
970
971 mState.readFramebuffer = framebuffer;
972}
973
974void Context::bindDrawFramebuffer(GLuint framebuffer)
975{
976 if (!getFramebuffer(framebuffer))
977 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000978 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000979 }
980
981 mState.drawFramebuffer = framebuffer;
982
983 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
984}
985
986void Context::bindRenderbuffer(GLuint renderbuffer)
987{
988 mResourceManager->checkRenderbufferAllocation(renderbuffer);
989
990 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
991}
992
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000993void Context::bindGenericUniformBuffer(GLuint buffer)
994{
995 mResourceManager->checkBufferAllocation(buffer);
996
997 mState.genericUniformBuffer.set(getBuffer(buffer));
998}
999
1000void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001001{
1002 mResourceManager->checkBufferAllocation(buffer);
1003
1004 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1005}
1006
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001007void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1008{
1009 mResourceManager->checkBufferAllocation(buffer);
1010
1011 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1012}
1013
1014void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001015{
1016 mResourceManager->checkBufferAllocation(buffer);
1017
1018 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1019}
1020
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001021void Context::bindCopyReadBuffer(GLuint buffer)
1022{
1023 mResourceManager->checkBufferAllocation(buffer);
1024
1025 mState.copyReadBuffer.set(getBuffer(buffer));
1026}
1027
1028void Context::bindCopyWriteBuffer(GLuint buffer)
1029{
1030 mResourceManager->checkBufferAllocation(buffer);
1031
1032 mState.copyWriteBuffer.set(getBuffer(buffer));
1033}
1034
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001035void Context::bindPixelPackBuffer(GLuint buffer)
1036{
1037 mResourceManager->checkBufferAllocation(buffer);
1038
1039 mState.pixelPackBuffer.set(getBuffer(buffer));
1040}
1041
1042void Context::bindPixelUnpackBuffer(GLuint buffer)
1043{
1044 mResourceManager->checkBufferAllocation(buffer);
1045
1046 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1047}
1048
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001049void Context::useProgram(GLuint program)
1050{
1051 GLuint priorProgram = mState.currentProgram;
1052 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1053
1054 if (priorProgram != program)
1055 {
1056 Program *newProgram = mResourceManager->getProgram(program);
1057 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001058 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001059
1060 if (newProgram)
1061 {
1062 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001063 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001064 }
1065
1066 if (oldProgram)
1067 {
1068 oldProgram->release();
1069 }
1070 }
1071}
1072
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001073void Context::linkProgram(GLuint program)
1074{
1075 Program *programObject = mResourceManager->getProgram(program);
1076
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001077 bool linked = programObject->link();
1078
1079 // if the current program was relinked successfully we
1080 // need to install the new executables
1081 if (linked && program == mState.currentProgram)
1082 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001083 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001084 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001085}
1086
1087void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1088{
1089 Program *programObject = mResourceManager->getProgram(program);
1090
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001091 bool loaded = programObject->setProgramBinary(binary, length);
1092
1093 // if the current program was reloaded successfully we
1094 // need to install the new executables
1095 if (loaded && program == mState.currentProgram)
1096 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001097 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001098 }
1099
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001100}
1101
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001102void Context::beginQuery(GLenum target, GLuint query)
1103{
1104 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1105 // of zero, if the active query object name for <target> is non-zero (for the
1106 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1107 // the active query for either target is non-zero), if <id> is the name of an
1108 // existing query object whose type does not match <target>, or if <id> is the
1109 // active query object name for any query type, the error INVALID_OPERATION is
1110 // generated.
1111
1112 // Ensure no other queries are active
1113 // NOTE: If other queries than occlusion are supported, we will need to check
1114 // separately that:
1115 // a) The query ID passed is not the current active query for any target/type
1116 // b) There are no active queries for the requested target (and in the case
1117 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1118 // no query may be active for either if glBeginQuery targets either.
1119 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1120 {
1121 if (mState.activeQuery[i].get() != NULL)
1122 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001123 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001124 }
1125 }
1126
1127 QueryType qType;
1128 switch (target)
1129 {
1130 case GL_ANY_SAMPLES_PASSED_EXT:
1131 qType = QUERY_ANY_SAMPLES_PASSED;
1132 break;
1133 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1134 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1135 break;
1136 default:
1137 ASSERT(false);
1138 return;
1139 }
1140
1141 Query *queryObject = getQuery(query, true, target);
1142
1143 // check that name was obtained with glGenQueries
1144 if (!queryObject)
1145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001146 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001147 }
1148
1149 // check for type mismatch
1150 if (queryObject->getType() != target)
1151 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001152 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153 }
1154
1155 // set query as active for specified target
1156 mState.activeQuery[qType].set(queryObject);
1157
1158 // begin query
1159 queryObject->begin();
1160}
1161
1162void Context::endQuery(GLenum target)
1163{
1164 QueryType qType;
1165
1166 switch (target)
1167 {
1168 case GL_ANY_SAMPLES_PASSED_EXT:
1169 qType = QUERY_ANY_SAMPLES_PASSED;
1170 break;
1171 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1172 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1173 break;
1174 default:
1175 ASSERT(false);
1176 return;
1177 }
1178
1179 Query *queryObject = mState.activeQuery[qType].get();
1180
1181 if (queryObject == NULL)
1182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001183 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001184 }
1185
1186 queryObject->end();
1187
1188 mState.activeQuery[qType].set(NULL);
1189}
1190
1191void Context::setFramebufferZero(Framebuffer *buffer)
1192{
1193 delete mFramebufferMap[0];
1194 mFramebufferMap[0] = buffer;
1195 if (mState.drawFramebuffer == 0)
1196 {
1197 mBoundDrawFramebuffer = buffer;
1198 }
1199}
1200
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001201void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001202{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001203 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1204 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1205 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1206
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001207 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001208
1209 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001210 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001211 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001212 }
1213 else if (depth && stencil)
1214 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001215 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001216 }
1217 else if (depth)
1218 {
1219 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1220 }
1221 else if (stencil)
1222 {
1223 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1224 }
1225 else
1226 {
1227 UNREACHABLE();
1228 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001229 }
1230
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001231 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1232 renderbufferObject->setStorage(renderbuffer);
1233}
1234
1235Framebuffer *Context::getFramebuffer(unsigned int handle)
1236{
1237 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1238
1239 if (framebuffer == mFramebufferMap.end())
1240 {
1241 return NULL;
1242 }
1243 else
1244 {
1245 return framebuffer->second;
1246 }
1247}
1248
1249Fence *Context::getFence(unsigned int handle)
1250{
1251 FenceMap::iterator fence = mFenceMap.find(handle);
1252
1253 if (fence == mFenceMap.end())
1254 {
1255 return NULL;
1256 }
1257 else
1258 {
1259 return fence->second;
1260 }
1261}
1262
1263Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1264{
1265 QueryMap::iterator query = mQueryMap.find(handle);
1266
1267 if (query == mQueryMap.end())
1268 {
1269 return NULL;
1270 }
1271 else
1272 {
1273 if (!query->second && create)
1274 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001275 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001276 query->second->addRef();
1277 }
1278 return query->second;
1279 }
1280}
1281
1282Buffer *Context::getArrayBuffer()
1283{
1284 return mState.arrayBuffer.get();
1285}
1286
1287Buffer *Context::getElementArrayBuffer()
1288{
1289 return mState.elementArrayBuffer.get();
1290}
1291
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001292ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001293{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001294 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001295}
1296
1297Texture2D *Context::getTexture2D()
1298{
1299 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1300}
1301
1302TextureCubeMap *Context::getTextureCubeMap()
1303{
1304 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1305}
1306
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001307Texture3D *Context::getTexture3D()
1308{
1309 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1310}
1311
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001312Texture2DArray *Context::getTexture2DArray()
1313{
1314 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1315}
1316
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001317Buffer *Context::getGenericUniformBuffer()
1318{
1319 return mState.genericUniformBuffer.get();
1320}
1321
1322Buffer *Context::getGenericTransformFeedbackBuffer()
1323{
1324 return mState.genericTransformFeedbackBuffer.get();
1325}
1326
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001327Buffer *Context::getCopyReadBuffer()
1328{
1329 return mState.copyReadBuffer.get();
1330}
1331
1332Buffer *Context::getCopyWriteBuffer()
1333{
1334 return mState.copyWriteBuffer.get();
1335}
1336
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001337Buffer *Context::getPixelPackBuffer()
1338{
1339 return mState.pixelPackBuffer.get();
1340}
1341
1342Buffer *Context::getPixelUnpackBuffer()
1343{
1344 return mState.pixelUnpackBuffer.get();
1345}
1346
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001347Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1348{
1349 GLuint texid = mState.samplerTexture[type][sampler].id();
1350
1351 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1352 {
1353 switch (type)
1354 {
1355 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001356 case TEXTURE_2D: return mTexture2DZero.get();
1357 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1358 case TEXTURE_3D: return mTexture3DZero.get();
1359 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001360 }
1361 }
1362
1363 return mState.samplerTexture[type][sampler].get();
1364}
1365
1366bool Context::getBooleanv(GLenum pname, GLboolean *params)
1367{
1368 switch (pname)
1369 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001370 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1371 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1372 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001373 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001374 params[0] = mState.blend.colorMaskRed;
1375 params[1] = mState.blend.colorMaskGreen;
1376 params[2] = mState.blend.colorMaskBlue;
1377 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001379 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1380 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1381 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1382 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001383 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001384 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1385 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1386 case GL_BLEND: *params = mState.blend.blend; break;
1387 case GL_DITHER: *params = mState.blend.dither; break;
1388 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001389 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001390 default:
1391 return false;
1392 }
1393
1394 return true;
1395}
1396
1397bool Context::getFloatv(GLenum pname, GLfloat *params)
1398{
1399 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1400 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1401 // GetIntegerv as its native query function. As it would require conversion in any
1402 // case, this should make no difference to the calling application.
1403 switch (pname)
1404 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001405 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1406 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1407 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1408 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1409 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410 case GL_ALIASED_LINE_WIDTH_RANGE:
1411 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1412 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1413 break;
1414 case GL_ALIASED_POINT_SIZE_RANGE:
1415 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1416 params[1] = getMaximumPointSize();
1417 break;
1418 case GL_DEPTH_RANGE:
1419 params[0] = mState.zNear;
1420 params[1] = mState.zFar;
1421 break;
1422 case GL_COLOR_CLEAR_VALUE:
1423 params[0] = mState.colorClearValue.red;
1424 params[1] = mState.colorClearValue.green;
1425 params[2] = mState.colorClearValue.blue;
1426 params[3] = mState.colorClearValue.alpha;
1427 break;
1428 case GL_BLEND_COLOR:
1429 params[0] = mState.blendColor.red;
1430 params[1] = mState.blendColor.green;
1431 params[2] = mState.blendColor.blue;
1432 params[3] = mState.blendColor.alpha;
1433 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001434 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1435 if (!supportsTextureFilterAnisotropy())
1436 {
1437 return false;
1438 }
1439 *params = mMaxTextureAnisotropy;
1440 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001441 default:
1442 return false;
1443 }
1444
1445 return true;
1446}
1447
1448bool Context::getIntegerv(GLenum pname, GLint *params)
1449{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001450 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1451 {
1452 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1453
1454 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1455 {
1456 // return true to stop further operation in the parent call
1457 return gl::error(GL_INVALID_OPERATION, true);
1458 }
1459
1460 Framebuffer *framebuffer = getDrawFramebuffer();
1461
1462 *params = framebuffer->getDrawBufferState(colorAttachment);
1463 return true;
1464 }
1465
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001466 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1467 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1468 // GetIntegerv as its native query function. As it would require conversion in any
1469 // case, this should make no difference to the calling application. You may find it in
1470 // Context::getFloatv.
1471 switch (pname)
1472 {
1473 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001474 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001475 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1476 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001477 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001478 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001479 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001480 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001481 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001482 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1484 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1485 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1486 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1487 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1488 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1489 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1490 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1491 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1492 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1493 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1494 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1495 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1496 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1497 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001498 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001499 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001500 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1501 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001502 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001503 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1504 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1505 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1506 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1507 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1508 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1509 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1510 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1511 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1512 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1513 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1514 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1515 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1516 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1517 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1518 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001519 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1520 case GL_SUBPIXEL_BITS: *params = 4; break;
1521 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1522 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1523 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1524 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1525 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1526 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001527 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1528 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1529 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001530 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001531 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1532 params[0] = mNumCompressedTextureFormats;
1533 break;
1534 case GL_MAX_SAMPLES_ANGLE:
1535 {
1536 GLsizei maxSamples = getMaxSupportedSamples();
1537 if (maxSamples != 0)
1538 {
1539 *params = maxSamples;
1540 }
1541 else
1542 {
1543 return false;
1544 }
1545
1546 break;
1547 }
1548 case GL_SAMPLE_BUFFERS:
1549 case GL_SAMPLES:
1550 {
1551 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1552 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1553 {
1554 switch (pname)
1555 {
1556 case GL_SAMPLE_BUFFERS:
1557 if (framebuffer->getSamples() != 0)
1558 {
1559 *params = 1;
1560 }
1561 else
1562 {
1563 *params = 0;
1564 }
1565 break;
1566 case GL_SAMPLES:
1567 *params = framebuffer->getSamples();
1568 break;
1569 }
1570 }
1571 else
1572 {
1573 *params = 0;
1574 }
1575 }
1576 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001577 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1578 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1579 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001580 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001581 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001582 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001583 {
1584 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1585 *params = format;
1586 else
1587 *params = type;
1588 }
1589 }
1590 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001591 case GL_MAX_VIEWPORT_DIMS:
1592 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001593 params[0] = mMaxViewportDimension;
1594 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001595 }
1596 break;
1597 case GL_COMPRESSED_TEXTURE_FORMATS:
1598 {
1599 if (supportsDXT1Textures())
1600 {
1601 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1602 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1603 }
1604 if (supportsDXT3Textures())
1605 {
1606 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1607 }
1608 if (supportsDXT5Textures())
1609 {
1610 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1611 }
1612 }
1613 break;
1614 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001615 params[0] = mState.viewport.x;
1616 params[1] = mState.viewport.y;
1617 params[2] = mState.viewport.width;
1618 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001619 break;
1620 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001621 params[0] = mState.scissor.x;
1622 params[1] = mState.scissor.y;
1623 params[2] = mState.scissor.width;
1624 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001626 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1627 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001628 case GL_RED_BITS:
1629 case GL_GREEN_BITS:
1630 case GL_BLUE_BITS:
1631 case GL_ALPHA_BITS:
1632 {
1633 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001634 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001635
1636 if (colorbuffer)
1637 {
1638 switch (pname)
1639 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001640 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1641 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1642 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1643 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001644 }
1645 }
1646 else
1647 {
1648 *params = 0;
1649 }
1650 }
1651 break;
1652 case GL_DEPTH_BITS:
1653 {
1654 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1655 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1656
1657 if (depthbuffer)
1658 {
1659 *params = depthbuffer->getDepthSize();
1660 }
1661 else
1662 {
1663 *params = 0;
1664 }
1665 }
1666 break;
1667 case GL_STENCIL_BITS:
1668 {
1669 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1670 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1671
1672 if (stencilbuffer)
1673 {
1674 *params = stencilbuffer->getStencilSize();
1675 }
1676 else
1677 {
1678 *params = 0;
1679 }
1680 }
1681 break;
1682 case GL_TEXTURE_BINDING_2D:
1683 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001684 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001686 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687 return false;
1688 }
1689
1690 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1691 }
1692 break;
1693 case GL_TEXTURE_BINDING_CUBE_MAP:
1694 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001695 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001696 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001697 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001698 return false;
1699 }
1700
1701 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1702 }
1703 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001704 case GL_TEXTURE_BINDING_3D:
1705 {
1706 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1707 {
1708 gl::error(GL_INVALID_OPERATION);
1709 return false;
1710 }
1711
1712 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1713 }
1714 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001715 case GL_TEXTURE_BINDING_2D_ARRAY:
1716 {
1717 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1718 {
1719 gl::error(GL_INVALID_OPERATION);
1720 return false;
1721 }
1722
1723 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1724 }
1725 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001726 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1727 *params = mResetStrategy;
1728 break;
1729 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1730 *params = 1;
1731 break;
1732 case GL_PROGRAM_BINARY_FORMATS_OES:
1733 *params = GL_PROGRAM_BINARY_ANGLE;
1734 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001735 case GL_UNIFORM_BUFFER_BINDING:
1736 *params = mState.genericUniformBuffer.id();
1737 break;
1738 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1739 *params = mState.genericTransformFeedbackBuffer.id();
1740 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001741 case GL_COPY_READ_BUFFER_BINDING:
1742 *params = mState.copyReadBuffer.id();
1743 break;
1744 case GL_COPY_WRITE_BUFFER_BINDING:
1745 *params = mState.copyWriteBuffer.id();
1746 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001747 case GL_PIXEL_PACK_BUFFER_BINDING:
1748 *params = mState.pixelPackBuffer.id();
1749 break;
1750 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1751 *params = mState.pixelUnpackBuffer.id();
1752 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 default:
1754 return false;
1755 }
1756
1757 return true;
1758}
1759
1760bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1761{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001762 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1763 {
1764 *type = GL_INT;
1765 *numParams = 1;
1766 return true;
1767 }
1768
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001769 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1770 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1771 // to the fact that it is stored internally as a float, and so would require conversion
1772 // if returned from Context::getIntegerv. Since this conversion is already implemented
1773 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1774 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1775 // application.
1776 switch (pname)
1777 {
1778 case GL_COMPRESSED_TEXTURE_FORMATS:
1779 {
1780 *type = GL_INT;
1781 *numParams = mNumCompressedTextureFormats;
1782 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001783 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784 case GL_SHADER_BINARY_FORMATS:
1785 {
1786 *type = GL_INT;
1787 *numParams = 0;
1788 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001789 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 case GL_MAX_VERTEX_ATTRIBS:
1791 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1792 case GL_MAX_VARYING_VECTORS:
1793 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1794 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1795 case GL_MAX_TEXTURE_IMAGE_UNITS:
1796 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1797 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001798 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001799 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001800 case GL_NUM_SHADER_BINARY_FORMATS:
1801 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1802 case GL_ARRAY_BUFFER_BINDING:
1803 case GL_FRAMEBUFFER_BINDING:
1804 case GL_RENDERBUFFER_BINDING:
1805 case GL_CURRENT_PROGRAM:
1806 case GL_PACK_ALIGNMENT:
1807 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1808 case GL_UNPACK_ALIGNMENT:
1809 case GL_GENERATE_MIPMAP_HINT:
1810 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1811 case GL_RED_BITS:
1812 case GL_GREEN_BITS:
1813 case GL_BLUE_BITS:
1814 case GL_ALPHA_BITS:
1815 case GL_DEPTH_BITS:
1816 case GL_STENCIL_BITS:
1817 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1818 case GL_CULL_FACE_MODE:
1819 case GL_FRONT_FACE:
1820 case GL_ACTIVE_TEXTURE:
1821 case GL_STENCIL_FUNC:
1822 case GL_STENCIL_VALUE_MASK:
1823 case GL_STENCIL_REF:
1824 case GL_STENCIL_FAIL:
1825 case GL_STENCIL_PASS_DEPTH_FAIL:
1826 case GL_STENCIL_PASS_DEPTH_PASS:
1827 case GL_STENCIL_BACK_FUNC:
1828 case GL_STENCIL_BACK_VALUE_MASK:
1829 case GL_STENCIL_BACK_REF:
1830 case GL_STENCIL_BACK_FAIL:
1831 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1832 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1833 case GL_DEPTH_FUNC:
1834 case GL_BLEND_SRC_RGB:
1835 case GL_BLEND_SRC_ALPHA:
1836 case GL_BLEND_DST_RGB:
1837 case GL_BLEND_DST_ALPHA:
1838 case GL_BLEND_EQUATION_RGB:
1839 case GL_BLEND_EQUATION_ALPHA:
1840 case GL_STENCIL_WRITEMASK:
1841 case GL_STENCIL_BACK_WRITEMASK:
1842 case GL_STENCIL_CLEAR_VALUE:
1843 case GL_SUBPIXEL_BITS:
1844 case GL_MAX_TEXTURE_SIZE:
1845 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1846 case GL_SAMPLE_BUFFERS:
1847 case GL_SAMPLES:
1848 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1849 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1850 case GL_TEXTURE_BINDING_2D:
1851 case GL_TEXTURE_BINDING_CUBE_MAP:
1852 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1853 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1854 case GL_PROGRAM_BINARY_FORMATS_OES:
1855 {
1856 *type = GL_INT;
1857 *numParams = 1;
1858 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001859 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001860 case GL_MAX_SAMPLES_ANGLE:
1861 {
1862 if (getMaxSupportedSamples() != 0)
1863 {
1864 *type = GL_INT;
1865 *numParams = 1;
1866 }
1867 else
1868 {
1869 return false;
1870 }
1871 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001872 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001873 case GL_MAX_VIEWPORT_DIMS:
1874 {
1875 *type = GL_INT;
1876 *numParams = 2;
1877 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001878 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879 case GL_VIEWPORT:
1880 case GL_SCISSOR_BOX:
1881 {
1882 *type = GL_INT;
1883 *numParams = 4;
1884 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001885 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 case GL_SHADER_COMPILER:
1887 case GL_SAMPLE_COVERAGE_INVERT:
1888 case GL_DEPTH_WRITEMASK:
1889 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1890 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1891 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1892 case GL_SAMPLE_COVERAGE:
1893 case GL_SCISSOR_TEST:
1894 case GL_STENCIL_TEST:
1895 case GL_DEPTH_TEST:
1896 case GL_BLEND:
1897 case GL_DITHER:
1898 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1899 {
1900 *type = GL_BOOL;
1901 *numParams = 1;
1902 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001903 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904 case GL_COLOR_WRITEMASK:
1905 {
1906 *type = GL_BOOL;
1907 *numParams = 4;
1908 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001909 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 case GL_POLYGON_OFFSET_FACTOR:
1911 case GL_POLYGON_OFFSET_UNITS:
1912 case GL_SAMPLE_COVERAGE_VALUE:
1913 case GL_DEPTH_CLEAR_VALUE:
1914 case GL_LINE_WIDTH:
1915 {
1916 *type = GL_FLOAT;
1917 *numParams = 1;
1918 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001919 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001920 case GL_ALIASED_LINE_WIDTH_RANGE:
1921 case GL_ALIASED_POINT_SIZE_RANGE:
1922 case GL_DEPTH_RANGE:
1923 {
1924 *type = GL_FLOAT;
1925 *numParams = 2;
1926 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001927 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928 case GL_COLOR_CLEAR_VALUE:
1929 case GL_BLEND_COLOR:
1930 {
1931 *type = GL_FLOAT;
1932 *numParams = 4;
1933 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001934 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001935 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1936 if (!supportsTextureFilterAnisotropy())
1937 {
1938 return false;
1939 }
1940 *type = GL_FLOAT;
1941 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001942 return true;
1943 }
1944
1945 if (mClientVersion < 3)
1946 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001947 return false;
1948 }
1949
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001950 // Check for ES3.0+ parameter names
1951 switch (pname)
1952 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001953 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1954 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001955 case GL_UNIFORM_BUFFER_BINDING:
1956 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001957 case GL_COPY_READ_BUFFER_BINDING:
1958 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001959 case GL_PIXEL_PACK_BUFFER_BINDING:
1960 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001961 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001962 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001963 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001964 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001965 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
1966 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
1967 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001968 {
1969 *type = GL_INT;
1970 *numParams = 1;
1971 }
1972 return true;
1973 }
1974
1975 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976}
1977
1978// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001979// scissor rectangle to the renderer
1980bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981{
1982 Framebuffer *framebufferObject = getDrawFramebuffer();
1983
1984 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001986 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 }
1988
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001989 mRenderer->applyRenderTarget(framebufferObject);
1990
daniel@transgaming.com12985182012-12-20 20:56:31 +00001991 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001992 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001993 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001994 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 }
1996
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001997 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 return true;
2000}
2001
2002// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2003void Context::applyState(GLenum drawMode)
2004{
Nicolas Capensfd396552013-06-18 21:41:30 -04002005 Framebuffer *framebufferObject = getDrawFramebuffer();
2006 int samples = framebufferObject->getSamples();
2007
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002008 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002009 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002010 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002011
2012 unsigned int mask = 0;
2013 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002015 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002017
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002018 float threshold = 0.5f;
2019
Nicolas Capensfd396552013-06-18 21:41:30 -04002020 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002022 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002024 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002026 threshold += 1.0f;
2027 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 }
2029 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002030 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002031
2032 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002034 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002036 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002037 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002038 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002039 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002040 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002041 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2042
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002043 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002044 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002045}
2046
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047// Applies the shaders and shader constants to the Direct3D 9 device
2048void Context::applyShaders()
2049{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002050 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051
daniel@transgaming.come4991412012-12-20 20:55:34 +00002052 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002053
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 programBinary->applyUniforms();
2055}
2056
2057// Applies the textures and sampler states to the Direct3D 9 device
2058void Context::applyTextures()
2059{
2060 applyTextures(SAMPLER_PIXEL);
2061
2062 if (mSupportsVertexTexture)
2063 {
2064 applyTextures(SAMPLER_VERTEX);
2065 }
2066}
2067
2068// For each Direct3D 9 sampler of either the pixel or vertex stage,
2069// looks up the corresponding OpenGL texture image unit and texture type,
2070// and sets the texture and its addressing/filtering state (or NULL when inactive).
2071void Context::applyTextures(SamplerType type)
2072{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002073 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002075 // Range of Direct3D samplers of given sampler type
2076 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 int samplerRange = programBinary->getUsedSamplerRange(type);
2078
2079 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2080 {
2081 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002082
2083 if (textureUnit != -1)
2084 {
2085 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002088 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002090 SamplerState samplerState;
2091 texture->getSamplerState(&samplerState);
2092 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002094 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002095
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 texture->resetDirty();
2097 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002098 else
2099 {
2100 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2101 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 }
2103 else
2104 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002105 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 }
2107 }
2108
2109 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2110 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002111 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 }
2113}
2114
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002115bool Context::applyUniformBuffers()
2116{
2117 Program *programObject = getProgram(mState.currentProgram);
2118 ProgramBinary *programBinary = programObject->getProgramBinary();
2119
2120 std::vector<gl::Buffer*> boundBuffers;
2121
2122 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2123 {
2124 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2125 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2126 if (boundBuffer.id() == 0)
2127 {
2128 // undefined behaviour
2129 return false;
2130 }
2131 else
2132 {
2133 gl::Buffer *uniformBuffer = boundBuffer.get();
2134 ASSERT(uniformBuffer);
2135 boundBuffers.push_back(uniformBuffer);
2136 }
2137 }
2138
2139 return programBinary->applyUniformBuffers(boundBuffers);
2140}
2141
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2143 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2144{
2145 Framebuffer *framebuffer = getReadFramebuffer();
2146
2147 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002149 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002150 }
2151
2152 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002154 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 }
2156
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002157 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2158 : GetSizedInternalFormat(format, type, mClientVersion);
2159
2160 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002161 // sized query sanity check
2162 if (bufSize)
2163 {
2164 int requiredSize = outputPitch * height;
2165 if (requiredSize > *bufSize)
2166 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002167 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002168 }
2169 }
2170
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002171 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002172}
2173
2174void Context::clear(GLbitfield mask)
2175{
2176 Framebuffer *framebufferObject = getDrawFramebuffer();
2177
2178 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002180 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 }
2182
2183 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002184 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185
2186 if (mask & GL_COLOR_BUFFER_BIT)
2187 {
2188 mask &= ~GL_COLOR_BUFFER_BIT;
2189
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002190 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002191 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002192 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193 }
2194 }
2195
2196 if (mask & GL_DEPTH_BUFFER_BIT)
2197 {
2198 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002199 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002201 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202 }
2203 }
2204
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002205 if (mask & GL_STENCIL_BUFFER_BIT)
2206 {
2207 mask &= ~GL_STENCIL_BUFFER_BIT;
2208 if (framebufferObject->getStencilbufferType() != GL_NONE)
2209 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002210 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002211 if (!depthStencil)
2212 {
2213 ERR("Depth stencil pointer unexpectedly null.");
2214 return;
2215 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002216
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002217 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002218 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002219 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220 }
2221 }
2222 }
2223
2224 if (mask != 0)
2225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002226 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002227 }
2228
daniel@transgaming.com12985182012-12-20 20:56:31 +00002229 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230 {
2231 return;
2232 }
2233
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002234 ClearParameters clearParams;
2235 clearParams.mask = finalMask;
2236 clearParams.colorClearValue = mState.colorClearValue;
2237 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2238 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2239 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2240 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2241 clearParams.depthClearValue = mState.depthClearValue;
2242 clearParams.stencilClearValue = mState.stencilClearValue;
2243 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002244
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002245 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246}
2247
2248void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2249{
2250 if (!mState.currentProgram)
2251 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002252 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 }
2254
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002255 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 {
2257 return;
2258 }
2259
daniel@transgaming.com12985182012-12-20 20:56:31 +00002260 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002261 {
2262 return;
2263 }
2264
2265 applyState(mode);
2266
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002267 ProgramBinary *programBinary = getCurrentProgramBinary();
2268
Jamie Madilla857c362013-07-02 11:57:02 -04002269 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002270 if (err != GL_NO_ERROR)
2271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002272 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002273 }
2274
2275 applyShaders();
2276 applyTextures();
2277
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002278 if (!applyUniformBuffers())
2279 {
2280 return;
2281 }
2282
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002283 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002285 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002286 }
2287
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002288 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002290 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291 }
2292}
2293
2294void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2295{
2296 if (!mState.currentProgram)
2297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002298 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002299 }
2300
2301 if (!indices && !mState.elementArrayBuffer)
2302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002303 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002305
2306 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 {
2308 return;
2309 }
2310
daniel@transgaming.com12985182012-12-20 20:56:31 +00002311 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
2313 return;
2314 }
2315
2316 applyState(mode);
2317
daniel@transgaming.com31240482012-11-28 21:06:41 +00002318 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002319 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002320 if (err != GL_NO_ERROR)
2321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002322 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 }
2324
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002325 ProgramBinary *programBinary = getCurrentProgramBinary();
2326
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madilla857c362013-07-02 11:57:02 -04002328 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 if (err != GL_NO_ERROR)
2330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002331 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332 }
2333
2334 applyShaders();
2335 applyTextures();
2336
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002337 if (!applyUniformBuffers())
2338 {
2339 return;
2340 }
2341
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002342 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002343 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002344 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345 }
2346
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002347 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002349 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 }
2351}
2352
2353// Implements glFlush when block is false, glFinish when block is true
2354void Context::sync(bool block)
2355{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002356 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357}
2358
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359void Context::recordInvalidEnum()
2360{
2361 mInvalidEnum = true;
2362}
2363
2364void Context::recordInvalidValue()
2365{
2366 mInvalidValue = true;
2367}
2368
2369void Context::recordInvalidOperation()
2370{
2371 mInvalidOperation = true;
2372}
2373
2374void Context::recordOutOfMemory()
2375{
2376 mOutOfMemory = true;
2377}
2378
2379void Context::recordInvalidFramebufferOperation()
2380{
2381 mInvalidFramebufferOperation = true;
2382}
2383
2384// Get one of the recorded errors and clear its flag, if any.
2385// [OpenGL ES 2.0.24] section 2.5 page 13.
2386GLenum Context::getError()
2387{
2388 if (mInvalidEnum)
2389 {
2390 mInvalidEnum = false;
2391
2392 return GL_INVALID_ENUM;
2393 }
2394
2395 if (mInvalidValue)
2396 {
2397 mInvalidValue = false;
2398
2399 return GL_INVALID_VALUE;
2400 }
2401
2402 if (mInvalidOperation)
2403 {
2404 mInvalidOperation = false;
2405
2406 return GL_INVALID_OPERATION;
2407 }
2408
2409 if (mOutOfMemory)
2410 {
2411 mOutOfMemory = false;
2412
2413 return GL_OUT_OF_MEMORY;
2414 }
2415
2416 if (mInvalidFramebufferOperation)
2417 {
2418 mInvalidFramebufferOperation = false;
2419
2420 return GL_INVALID_FRAMEBUFFER_OPERATION;
2421 }
2422
2423 return GL_NO_ERROR;
2424}
2425
2426GLenum Context::getResetStatus()
2427{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002428 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002429 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002430 // mResetStatus will be set by the markContextLost callback
2431 // in the case a notification is sent
2432 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433 }
2434
2435 GLenum status = mResetStatus;
2436
2437 if (mResetStatus != GL_NO_ERROR)
2438 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002439 ASSERT(mContextLost);
2440
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002441 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442 {
2443 mResetStatus = GL_NO_ERROR;
2444 }
2445 }
2446
2447 return status;
2448}
2449
2450bool Context::isResetNotificationEnabled()
2451{
2452 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2453}
2454
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002455int Context::getClientVersion() const
2456{
2457 return mClientVersion;
2458}
2459
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002460int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002462 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463}
2464
2465float Context::getMaximumPointSize() const
2466{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002467 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468}
2469
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470unsigned int Context::getMaximumCombinedTextureImageUnits() const
2471{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002472 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473}
2474
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002475unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2476{
2477 return mRenderer->getMaxVertexShaderUniformBuffers() +
2478 mRenderer->getMaxFragmentShaderUniformBuffers();
2479}
2480
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481int Context::getMaxSupportedSamples() const
2482{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002483 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484}
2485
Geoff Lang0e120e32013-05-29 10:23:55 -04002486GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2487{
2488 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2489}
2490
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002491unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2492{
2493 return mRenderer->getMaxTransformFeedbackBuffers();
2494}
2495
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002496GLintptr Context::getUniformBufferOffsetAlignment() const
2497{
2498 // setting a large alignment forces uniform buffers to bind with zero offset
2499 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2500}
2501
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002502unsigned int Context::getMaximumRenderTargets() const
2503{
2504 return mRenderer->getMaxRenderTargets();
2505}
2506
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507bool Context::supportsEventQueries() const
2508{
2509 return mSupportsEventQueries;
2510}
2511
2512bool Context::supportsOcclusionQueries() const
2513{
2514 return mSupportsOcclusionQueries;
2515}
2516
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002517bool Context::supportsBGRATextures() const
2518{
2519 return mSupportsBGRATextures;
2520}
2521
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522bool Context::supportsDXT1Textures() const
2523{
2524 return mSupportsDXT1Textures;
2525}
2526
2527bool Context::supportsDXT3Textures() const
2528{
2529 return mSupportsDXT3Textures;
2530}
2531
2532bool Context::supportsDXT5Textures() const
2533{
2534 return mSupportsDXT5Textures;
2535}
2536
2537bool Context::supportsFloat32Textures() const
2538{
2539 return mSupportsFloat32Textures;
2540}
2541
2542bool Context::supportsFloat32LinearFilter() const
2543{
2544 return mSupportsFloat32LinearFilter;
2545}
2546
2547bool Context::supportsFloat32RenderableTextures() const
2548{
2549 return mSupportsFloat32RenderableTextures;
2550}
2551
2552bool Context::supportsFloat16Textures() const
2553{
2554 return mSupportsFloat16Textures;
2555}
2556
2557bool Context::supportsFloat16LinearFilter() const
2558{
2559 return mSupportsFloat16LinearFilter;
2560}
2561
2562bool Context::supportsFloat16RenderableTextures() const
2563{
2564 return mSupportsFloat16RenderableTextures;
2565}
2566
2567int Context::getMaximumRenderbufferDimension() const
2568{
2569 return mMaxRenderbufferDimension;
2570}
2571
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002572int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002574 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575}
2576
2577int Context::getMaximumCubeTextureDimension() const
2578{
2579 return mMaxCubeTextureDimension;
2580}
2581
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002582int Context::getMaximum3DTextureDimension() const
2583{
2584 return mMax3DTextureDimension;
2585}
2586
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002587int Context::getMaximum2DArrayTextureLayers() const
2588{
2589 return mMax2DArrayTextureLayers;
2590}
2591
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592int Context::getMaximumTextureLevel() const
2593{
2594 return mMaxTextureLevel;
2595}
2596
2597bool Context::supportsLuminanceTextures() const
2598{
2599 return mSupportsLuminanceTextures;
2600}
2601
2602bool Context::supportsLuminanceAlphaTextures() const
2603{
2604 return mSupportsLuminanceAlphaTextures;
2605}
2606
2607bool Context::supportsDepthTextures() const
2608{
2609 return mSupportsDepthTextures;
2610}
2611
2612bool Context::supports32bitIndices() const
2613{
2614 return mSupports32bitIndices;
2615}
2616
2617bool Context::supportsNonPower2Texture() const
2618{
2619 return mSupportsNonPower2Texture;
2620}
2621
2622bool Context::supportsInstancing() const
2623{
2624 return mSupportsInstancing;
2625}
2626
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002627bool Context::supportsTextureFilterAnisotropy() const
2628{
2629 return mSupportsTextureFilterAnisotropy;
2630}
2631
2632float Context::getTextureMaxAnisotropy() const
2633{
2634 return mMaxTextureAnisotropy;
2635}
2636
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002637bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002638{
2639 Framebuffer *framebuffer = getReadFramebuffer();
2640 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2641 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002642 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002643 }
2644
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002645 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002646 if (!renderbuffer)
2647 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002648 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002649 }
2650
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002651 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002652 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2653 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002654
2655 return true;
2656}
2657
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658void Context::detachBuffer(GLuint buffer)
2659{
2660 // [OpenGL ES 2.0.24] section 2.9 page 22:
2661 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2662 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2663
2664 if (mState.arrayBuffer.id() == buffer)
2665 {
2666 mState.arrayBuffer.set(NULL);
2667 }
2668
2669 if (mState.elementArrayBuffer.id() == buffer)
2670 {
2671 mState.elementArrayBuffer.set(NULL);
2672 }
2673
2674 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2675 {
2676 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2677 {
2678 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2679 }
2680 }
2681}
2682
2683void Context::detachTexture(GLuint texture)
2684{
2685 // [OpenGL ES 2.0.24] section 3.8 page 84:
2686 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2687 // rebound to texture object zero
2688
2689 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2690 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002691 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002692 {
2693 if (mState.samplerTexture[type][sampler].id() == texture)
2694 {
2695 mState.samplerTexture[type][sampler].set(NULL);
2696 }
2697 }
2698 }
2699
2700 // [OpenGL ES 2.0.24] section 4.4 page 112:
2701 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2702 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2703 // image was attached in the currently bound framebuffer.
2704
2705 Framebuffer *readFramebuffer = getReadFramebuffer();
2706 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2707
2708 if (readFramebuffer)
2709 {
2710 readFramebuffer->detachTexture(texture);
2711 }
2712
2713 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2714 {
2715 drawFramebuffer->detachTexture(texture);
2716 }
2717}
2718
2719void Context::detachFramebuffer(GLuint framebuffer)
2720{
2721 // [OpenGL ES 2.0.24] section 4.4 page 107:
2722 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2723 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2724
2725 if (mState.readFramebuffer == framebuffer)
2726 {
2727 bindReadFramebuffer(0);
2728 }
2729
2730 if (mState.drawFramebuffer == framebuffer)
2731 {
2732 bindDrawFramebuffer(0);
2733 }
2734}
2735
2736void Context::detachRenderbuffer(GLuint renderbuffer)
2737{
2738 // [OpenGL ES 2.0.24] section 4.4 page 109:
2739 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2740 // had been executed with the target RENDERBUFFER and name of zero.
2741
2742 if (mState.renderbuffer.id() == renderbuffer)
2743 {
2744 bindRenderbuffer(0);
2745 }
2746
2747 // [OpenGL ES 2.0.24] section 4.4 page 111:
2748 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2749 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2750 // point to which this image was attached in the currently bound framebuffer.
2751
2752 Framebuffer *readFramebuffer = getReadFramebuffer();
2753 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2754
2755 if (readFramebuffer)
2756 {
2757 readFramebuffer->detachRenderbuffer(renderbuffer);
2758 }
2759
2760 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2761 {
2762 drawFramebuffer->detachRenderbuffer(renderbuffer);
2763 }
2764}
2765
2766Texture *Context::getIncompleteTexture(TextureType type)
2767{
2768 Texture *t = mIncompleteTextures[type].get();
2769
2770 if (t == NULL)
2771 {
2772 static const GLubyte color[] = { 0, 0, 0, 255 };
2773
2774 switch (type)
2775 {
2776 default:
2777 UNREACHABLE();
2778 // default falls through to TEXTURE_2D
2779
2780 case TEXTURE_2D:
2781 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002782 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002783 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002784 t = incomplete2d;
2785 }
2786 break;
2787
2788 case TEXTURE_CUBE:
2789 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002790 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002792 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2793 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2794 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2795 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2796 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2797 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002798
2799 t = incompleteCube;
2800 }
2801 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002802
2803 case TEXTURE_3D:
2804 {
2805 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2806 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2807
2808 t = incomplete3d;
2809 }
2810 break;
2811
2812 case TEXTURE_2D_ARRAY:
2813 {
2814 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2815 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2816
2817 t = incomplete2darray;
2818 }
2819 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002820 }
2821
2822 mIncompleteTextures[type].set(t);
2823 }
2824
2825 return t;
2826}
2827
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002828bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002830 if (drawMode == GL_POINTS)
2831 {
2832 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2833 // which affects varying interpolation. Since the value of gl_PointSize is
2834 // undefined when not written, just skip drawing to avoid unexpected results.
2835 if (!getCurrentProgramBinary()->usesPointSize())
2836 {
2837 // This is stictly speaking not an error, but developers should be
2838 // notified of risking undefined behavior.
2839 ERR("Point rendering without writing to gl_PointSize.");
2840
2841 return true;
2842 }
2843 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002844 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002845 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002846 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002847 {
2848 return true;
2849 }
2850 }
2851
2852 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002853}
2854
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002855void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856{
2857 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002858 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002859}
2860
2861void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2862{
2863 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002864 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002865}
2866
2867void Context::setVertexAttribi(GLuint index, const GLint values[4])
2868{
2869 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002870 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871}
2872
2873void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2874{
2875 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2876
2877 mState.vertexAttribute[index].mDivisor = divisor;
2878}
2879
2880// keep list sorted in following order
2881// OES extensions
2882// EXT extensions
2883// Vendor extensions
2884void Context::initExtensionString()
2885{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002886 // Do not report extension in GLES 3 contexts for now
2887 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002888 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002889 // OES extensions
2890 if (supports32bitIndices())
2891 {
2892 mExtensionStringList.push_back("GL_OES_element_index_uint");
2893 }
2894
2895 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2896 mExtensionStringList.push_back("GL_OES_get_program_binary");
2897 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2898 if (mRenderer->getDerivativeInstructionSupport())
2899 {
2900 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2901 }
2902
2903 if (supportsFloat16Textures())
2904 {
2905 mExtensionStringList.push_back("GL_OES_texture_half_float");
2906 }
2907 if (supportsFloat16LinearFilter())
2908 {
2909 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2910 }
2911 if (supportsFloat32Textures())
2912 {
2913 mExtensionStringList.push_back("GL_OES_texture_float");
2914 }
2915 if (supportsFloat32LinearFilter())
2916 {
2917 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2918 }
2919
2920 if (supportsNonPower2Texture())
2921 {
2922 mExtensionStringList.push_back("GL_OES_texture_npot");
2923 }
2924
2925 // Multi-vendor (EXT) extensions
2926 if (supportsOcclusionQueries())
2927 {
2928 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2929 }
2930
2931 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2932 mExtensionStringList.push_back("GL_EXT_robustness");
2933
2934 if (supportsDXT1Textures())
2935 {
2936 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2937 }
2938
2939 if (supportsTextureFilterAnisotropy())
2940 {
2941 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2942 }
2943
2944 if (supportsBGRATextures())
2945 {
2946 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
2947 }
2948
2949 if (mRenderer->getMaxRenderTargets() > 1)
2950 {
2951 mExtensionStringList.push_back("GL_EXT_draw_buffers");
2952 }
2953
2954 mExtensionStringList.push_back("GL_EXT_texture_storage");
2955
2956 // ANGLE-specific extensions
2957 if (supportsDepthTextures())
2958 {
2959 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
2960 }
2961
2962 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
2963 if (getMaxSupportedSamples() != 0)
2964 {
2965 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
2966 }
2967
2968 if (supportsInstancing())
2969 {
2970 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
2971 }
2972
2973 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
2974
2975 if (supportsDXT3Textures())
2976 {
2977 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
2978 }
2979 if (supportsDXT5Textures())
2980 {
2981 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
2982 }
2983
2984 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
2985 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
2986
2987 // Other vendor-specific extensions
2988 if (supportsEventQueries())
2989 {
2990 mExtensionStringList.push_back("GL_NV_fence");
2991 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992 }
2993
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002994 // Join the extension strings to one long string for use with GetString
2995 std::stringstream strstr;
2996 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002997 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002998 strstr << mExtensionStringList[extensionIndex];
2999 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003000 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003001
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003002 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003003}
3004
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003005const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003007 return mCombinedExtensionsString;
3008}
3009
3010const char *Context::getExtensionString(const GLuint index) const
3011{
3012 ASSERT(index < mExtensionStringList.size());
3013 return mExtensionStringList[index].c_str();
3014}
3015
3016unsigned int Context::getNumExtensions() const
3017{
3018 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019}
3020
3021void Context::initRendererString()
3022{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003023 std::ostringstream rendererString;
3024 rendererString << "ANGLE (";
3025 rendererString << mRenderer->getRendererDescription();
3026 rendererString << ")";
3027
3028 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003029}
3030
3031const char *Context::getRendererString() const
3032{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003033 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003034}
3035
Geoff Lang758d5b22013-06-11 11:42:50 -04003036bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3037 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3038 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3039 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003040{
3041 Framebuffer *readFramebuffer = getReadFramebuffer();
3042 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3044 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3045 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003046 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003047 }
3048
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003049 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003050 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003051 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003052 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003053 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003054 }
3055
3056 int readBufferWidth = readColorBuffer->getWidth();
3057 int readBufferHeight = readColorBuffer->getHeight();
3058 int drawBufferWidth = drawColorBuffer->getWidth();
3059 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060
Geoff Lang758d5b22013-06-11 11:42:50 -04003061 gl::Rectangle sourceRect;
3062 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063
3064 if (srcX0 < srcX1)
3065 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003066 sourceRect.x = srcX0;
3067 destRect.x = dstX0;
3068 sourceRect.width = srcX1 - srcX0;
3069 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003070 }
3071 else
3072 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003073 sourceRect.x = srcX1;
3074 destRect.x = dstX1;
3075 sourceRect.width = srcX0 - srcX1;
3076 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 }
3078
3079 if (srcY0 < srcY1)
3080 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003081 sourceRect.height = srcY1 - srcY0;
3082 destRect.height = dstY1 - dstY0;
3083 sourceRect.y = srcY0;
3084 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085 }
3086 else
3087 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003088 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003089 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003090 sourceRect.y = srcY1;
3091 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003092 }
3093
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003094 Rectangle sourceScissoredRect = sourceRect;
3095 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003096
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003097 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003099 // Only write to parts of the destination framebuffer which pass the scissor test.
3100 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003102 int xDiff = mState.scissor.x - destRect.x;
3103 destScissoredRect.x = mState.scissor.x;
3104 destScissoredRect.width -= xDiff;
3105 sourceScissoredRect.x += xDiff;
3106 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003107 }
3108
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003109 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003111 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3112 destScissoredRect.width -= xDiff;
3113 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114 }
3115
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003116 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003118 int yDiff = mState.scissor.y - destRect.y;
3119 destScissoredRect.y = mState.scissor.y;
3120 destScissoredRect.height -= yDiff;
3121 sourceScissoredRect.y += yDiff;
3122 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003123 }
3124
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003125 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003127 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3128 destScissoredRect.height -= yDiff;
3129 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003130 }
3131 }
3132
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003133 Rectangle sourceTrimmedRect = sourceScissoredRect;
3134 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003135
3136 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3137 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003138 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003140 int xDiff = 0 - sourceTrimmedRect.x;
3141 sourceTrimmedRect.x = 0;
3142 sourceTrimmedRect.width -= xDiff;
3143 destTrimmedRect.x += xDiff;
3144 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003145 }
3146
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003147 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003148 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003149 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3150 sourceTrimmedRect.width -= xDiff;
3151 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003152 }
3153
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003154 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003156 int yDiff = 0 - sourceTrimmedRect.y;
3157 sourceTrimmedRect.y = 0;
3158 sourceTrimmedRect.height -= yDiff;
3159 destTrimmedRect.y += yDiff;
3160 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161 }
3162
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003163 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003164 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003165 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3166 sourceTrimmedRect.height -= yDiff;
3167 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168 }
3169
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003170 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003171 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003172 int xDiff = 0 - destTrimmedRect.x;
3173 destTrimmedRect.x = 0;
3174 destTrimmedRect.width -= xDiff;
3175 sourceTrimmedRect.x += xDiff;
3176 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003177 }
3178
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003179 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003180 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003181 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3182 destTrimmedRect.width -= xDiff;
3183 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003184 }
3185
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003186 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003187 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003188 int yDiff = 0 - destTrimmedRect.y;
3189 destTrimmedRect.y = 0;
3190 destTrimmedRect.height -= yDiff;
3191 sourceTrimmedRect.y += yDiff;
3192 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003193 }
3194
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003195 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003196 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003197 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3198 destTrimmedRect.height -= yDiff;
3199 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003200 }
3201
Geoff Lang758d5b22013-06-11 11:42:50 -04003202 *outSourceRect = sourceTrimmedRect;
3203 *outDestRect = destTrimmedRect;
3204
3205 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3206 sourceTrimmedRect.width < readBufferWidth ||
3207 destTrimmedRect.height < drawBufferHeight ||
3208 destTrimmedRect.width < drawBufferWidth ||
3209 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3210 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3211
3212 return true;
3213}
3214
3215void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3216 GLbitfield mask, GLenum filter)
3217{
3218 Framebuffer *readFramebuffer = getReadFramebuffer();
3219 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3220
3221 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003222 bool blitDepth = false;
3223 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003224 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003225 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003226 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003227 }
3228 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3229 {
Geoff Lang685806d2013-06-12 11:16:36 -04003230 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003231 }
3232 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3233 {
Geoff Lang685806d2013-06-12 11:16:36 -04003234 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003235 }
3236
Geoff Lang758d5b22013-06-11 11:42:50 -04003237 gl::Rectangle sourceClippedRect, destClippedRect;
3238 bool partialCopy;
3239 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3240 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003241 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003242 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 }
3244
Geoff Lang685806d2013-06-12 11:16:36 -04003245 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003246 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003247 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003248 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003249 }
3250}
3251
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003252void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3253 GLint x, GLint y, GLsizei width, GLsizei height)
3254{
3255 Framebuffer *frameBuffer = NULL;
3256 switch (target)
3257 {
3258 case GL_FRAMEBUFFER:
3259 case GL_DRAW_FRAMEBUFFER:
3260 frameBuffer = getDrawFramebuffer();
3261 break;
3262 case GL_READ_FRAMEBUFFER:
3263 frameBuffer = getReadFramebuffer();
3264 break;
3265 default:
3266 UNREACHABLE();
3267 }
3268
3269 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3270 {
3271 for (int i = 0; i < numAttachments; ++i)
3272 {
3273 rx::RenderTarget *renderTarget = NULL;
3274
3275 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3276 {
3277 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3278 if (renderBuffer)
3279 {
3280 renderTarget = renderBuffer->getRenderTarget();
3281 }
3282 }
3283 else if (attachments[i] == GL_COLOR)
3284 {
3285 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3286 if (renderBuffer)
3287 {
3288 renderTarget = renderBuffer->getRenderTarget();
3289 }
3290 }
3291 else
3292 {
3293 gl::Renderbuffer *renderBuffer = NULL;
3294 switch (attachments[i])
3295 {
3296 case GL_DEPTH_ATTACHMENT:
3297 case GL_DEPTH:
3298 renderBuffer = frameBuffer->getDepthbuffer();
3299 break;
3300 case GL_STENCIL_ATTACHMENT:
3301 case GL_STENCIL:
3302 renderBuffer = frameBuffer->getStencilbuffer();
3303 break;
3304 case GL_DEPTH_STENCIL_ATTACHMENT:
3305 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3306 break;
3307 default:
3308 UNREACHABLE();
3309 }
3310
3311 if (renderBuffer)
3312 {
3313 renderTarget = renderBuffer->getDepthStencil();
3314 }
3315 }
3316
3317 if (renderTarget)
3318 {
3319 renderTarget->invalidate(x, y, width, height);
3320 }
3321 }
3322 }
3323}
3324
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003325}
3326
3327extern "C"
3328{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003329gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003330{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003331 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003332}
3333
3334void glDestroyContext(gl::Context *context)
3335{
3336 delete context;
3337
3338 if (context == gl::getContext())
3339 {
3340 gl::makeCurrent(NULL, NULL, NULL);
3341 }
3342}
3343
3344void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3345{
3346 gl::makeCurrent(context, display, surface);
3347}
3348
3349gl::Context *glGetCurrentContext()
3350{
3351 return gl::getContext();
3352}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003353
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003354}