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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000015#include "libGLESv2/Buffer.h"
16#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000019#include "libGLESv2/Program.h"
20#include "libGLESv2/ProgramBinary.h"
21#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000022#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000024#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000025#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000026#include "libGLESv2/renderer/Renderer.h"
27
28#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000029
30#undef near
31#undef far
32
33namespace gl
34{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000035static const char* makeStaticString(const std::string& str)
36{
37 static std::set<std::string> strings;
38 std::set<std::string>::iterator it = strings.find(str);
39 if (it != strings.end())
40 return it->c_str();
41
42 return strings.insert(str).first->c_str();
43}
44
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000045Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000046{
47 ASSERT(robustAccess == false); // Unimplemented
48
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049 mFenceHandleAllocator.setBaseHandle(0);
50
51 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
52
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000053 mClientVersion = clientVersion;
54
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055 mState.depthClearValue = 1.0f;
56 mState.stencilClearValue = 0;
57
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000058 mState.rasterizer.cullFace = false;
59 mState.rasterizer.cullMode = GL_BACK;
60 mState.rasterizer.frontFace = GL_CCW;
61 mState.rasterizer.polygonOffsetFill = false;
62 mState.rasterizer.polygonOffsetFactor = 0.0f;
63 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000064 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000065 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000066 mState.scissor.x = 0;
67 mState.scissor.y = 0;
68 mState.scissor.width = 0;
69 mState.scissor.height = 0;
70
71 mState.blend.blend = false;
72 mState.blend.sourceBlendRGB = GL_ONE;
73 mState.blend.sourceBlendAlpha = GL_ONE;
74 mState.blend.destBlendRGB = GL_ZERO;
75 mState.blend.destBlendAlpha = GL_ZERO;
76 mState.blend.blendEquationRGB = GL_FUNC_ADD;
77 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
78 mState.blend.sampleAlphaToCoverage = false;
79 mState.blend.dither = true;
80
apatrick@chromium.org144f2802012-07-12 01:42:34 +000081 mState.blendColor.red = 0;
82 mState.blendColor.green = 0;
83 mState.blendColor.blue = 0;
84 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000085
86 mState.depthStencil.depthTest = false;
87 mState.depthStencil.depthFunc = GL_LESS;
88 mState.depthStencil.depthMask = true;
89 mState.depthStencil.stencilTest = false;
90 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091 mState.depthStencil.stencilMask = -1;
92 mState.depthStencil.stencilWritemask = -1;
93 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilBackMask = - 1;
95 mState.depthStencil.stencilBackWritemask = -1;
96 mState.depthStencil.stencilFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
99 mState.depthStencil.stencilBackFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
102
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000103 mState.stencilRef = 0;
104 mState.stencilBackRef = 0;
105
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000106 mState.sampleCoverage = false;
107 mState.sampleCoverageValue = 1.0f;
108 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.generateMipmapHint = GL_DONT_CARE;
110 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
111
112 mState.lineWidth = 1.0f;
113
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000114 mState.viewport.x = 0;
115 mState.viewport.y = 0;
116 mState.viewport.width = 0;
117 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000118 mState.zNear = 0.0f;
119 mState.zFar = 1.0f;
120
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000121 mState.blend.colorMaskRed = true;
122 mState.blend.colorMaskGreen = true;
123 mState.blend.colorMaskBlue = true;
124 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125
126 if (shareContext != NULL)
127 {
128 mResourceManager = shareContext->mResourceManager;
129 mResourceManager->addRef();
130 }
131 else
132 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000133 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000134 }
135
136 // [OpenGL ES 2.0.24] section 3.7 page 83:
137 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
138 // and cube map texture state vectors respectively associated with them.
139 // In order that access to these initial textures not be lost, they are treated as texture
140 // objects all of whose names are 0.
141
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mTexture2DZero.set(new Texture2D(mRenderer, 0));
143 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000144 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000145 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000146
147 mState.activeSampler = 0;
148 bindArrayBuffer(0);
149 bindElementArrayBuffer(0);
150 bindTextureCubeMap(0);
151 bindTexture2D(0);
152 bindReadFramebuffer(0);
153 bindDrawFramebuffer(0);
154 bindRenderbuffer(0);
155
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000156 bindGenericUniformBuffer(0);
157 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
158 {
159 bindIndexedUniformBuffer(0, i, 0, -1);
160 }
161
162 bindGenericTransformFeedbackBuffer(0);
163 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
164 {
165 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
166 }
167
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000168 bindCopyReadBuffer(0);
169 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000170 bindPixelPackBuffer(0);
171 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000173 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000174 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175
176 mState.packAlignment = 4;
177 mState.unpackAlignment = 4;
178 mState.packReverseRowOrder = false;
179
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000180 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000181 mRendererString = NULL;
182
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183 mInvalidEnum = false;
184 mInvalidValue = false;
185 mInvalidOperation = false;
186 mOutOfMemory = false;
187 mInvalidFramebufferOperation = false;
188
189 mHasBeenCurrent = false;
190 mContextLost = false;
191 mResetStatus = GL_NO_ERROR;
192 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
193 mRobustAccess = robustAccess;
194
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000195 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196 mSupportsDXT1Textures = false;
197 mSupportsDXT3Textures = false;
198 mSupportsDXT5Textures = false;
199 mSupportsEventQueries = false;
200 mSupportsOcclusionQueries = false;
201 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202}
203
204Context::~Context()
205{
206 if (mState.currentProgram != 0)
207 {
208 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
209 if (programObject)
210 {
211 programObject->release();
212 }
213 mState.currentProgram = 0;
214 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000215 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000216
217 while (!mFramebufferMap.empty())
218 {
219 deleteFramebuffer(mFramebufferMap.begin()->first);
220 }
221
222 while (!mFenceMap.empty())
223 {
224 deleteFence(mFenceMap.begin()->first);
225 }
226
227 while (!mQueryMap.empty())
228 {
229 deleteQuery(mQueryMap.begin()->first);
230 }
231
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000232 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
233 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000234 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
236 mState.samplerTexture[type][sampler].set(NULL);
237 }
238 }
239
240 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
241 {
242 mIncompleteTextures[type].set(NULL);
243 }
244
245 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
246 {
247 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
248 }
249
250 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
251 {
252 mState.activeQuery[i].set(NULL);
253 }
254
255 mState.arrayBuffer.set(NULL);
256 mState.elementArrayBuffer.set(NULL);
257 mState.renderbuffer.set(NULL);
258
259 mTexture2DZero.set(NULL);
260 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000261 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000262 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000263
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000264 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000265 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
266 {
267 mState.uniformBuffers[i].set(NULL);
268 }
269
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000270 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000271 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
272 {
273 mState.transformFeedbackBuffers[i].set(NULL);
274 }
275
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000276 mState.copyReadBuffer.set(NULL);
277 mState.copyWriteBuffer.set(NULL);
278
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000279 mState.pixelPackBuffer.set(NULL);
280 mState.pixelUnpackBuffer.set(NULL);
281
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282 mResourceManager->release();
283}
284
daniel@transgaming.comad629872012-11-28 19:32:06 +0000285void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000287 if (!mHasBeenCurrent)
288 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000289 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000290 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000291 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
292 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
293 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000294
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000295 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000296 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
297 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
298 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
299 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
300 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000301 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000302 mMaxRenderbufferDimension = mMax2DTextureDimension;
303 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000304 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000305 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
306 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
307 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000308 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000310 mSupportsEventQueries = mRenderer->getEventQuerySupport();
311 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000312 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000313 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
314 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
315 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000316 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
317 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
318 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
319 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
320 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
321 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
323 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
324 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000325 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000326 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000327
328 mNumCompressedTextureFormats = 0;
329 if (supportsDXT1Textures())
330 {
331 mNumCompressedTextureFormats += 2;
332 }
333 if (supportsDXT3Textures())
334 {
335 mNumCompressedTextureFormats += 1;
336 }
337 if (supportsDXT5Textures())
338 {
339 mNumCompressedTextureFormats += 1;
340 }
341
342 initExtensionString();
343 initRendererString();
344
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000345 mState.viewport.x = 0;
346 mState.viewport.y = 0;
347 mState.viewport.width = surface->getWidth();
348 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000350 mState.scissor.x = 0;
351 mState.scissor.y = 0;
352 mState.scissor.width = surface->getWidth();
353 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
355 mHasBeenCurrent = true;
356 }
357
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000358 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000359 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000361 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
362 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000363 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364
365 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000366
367 // Store the current client version in the renderer
368 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369}
370
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000371// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372void Context::markContextLost()
373{
374 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
375 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
376 mContextLost = true;
377}
378
379bool Context::isContextLost()
380{
381 return mContextLost;
382}
383
384void Context::setClearColor(float red, float green, float blue, float alpha)
385{
386 mState.colorClearValue.red = red;
387 mState.colorClearValue.green = green;
388 mState.colorClearValue.blue = blue;
389 mState.colorClearValue.alpha = alpha;
390}
391
392void Context::setClearDepth(float depth)
393{
394 mState.depthClearValue = depth;
395}
396
397void Context::setClearStencil(int stencil)
398{
399 mState.stencilClearValue = stencil;
400}
401
402void Context::setCullFace(bool enabled)
403{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000404 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000405}
406
407bool Context::isCullFaceEnabled() const
408{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000409 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410}
411
412void Context::setCullMode(GLenum mode)
413{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000414 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
417void Context::setFrontFace(GLenum front)
418{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000419 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422void Context::setDepthTest(bool enabled)
423{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000424 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427bool Context::isDepthTestEnabled() const
428{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000429 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setDepthFunc(GLenum depthFunc)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setDepthRange(float zNear, float zFar)
438{
439 mState.zNear = zNear;
440 mState.zFar = zFar;
441}
442
443void Context::setBlend(bool enabled)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448bool Context::isBlendEnabled() const
449{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000450 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.blend.sourceBlendRGB = sourceRGB;
456 mState.blend.destBlendRGB = destRGB;
457 mState.blend.sourceBlendAlpha = sourceAlpha;
458 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setBlendColor(float red, float green, float blue, float alpha)
462{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000463 mState.blendColor.red = red;
464 mState.blendColor.green = green;
465 mState.blendColor.blue = blue;
466 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000467}
468
469void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
470{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000471 mState.blend.blendEquationRGB = rgbEquation;
472 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setStencilTest(bool enabled)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000478}
479
480bool Context::isStencilTestEnabled() const
481{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000482 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
486{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000487 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000488 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000495 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setStencilWritemask(GLuint stencilWritemask)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
505{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000506 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilFail = stencilFail;
512 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
513 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilBackFail = stencilBackFail;
519 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
520 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setPolygonOffsetFill(bool enabled)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528bool Context::isPolygonOffsetFillEnabled() const
529{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000530 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
534{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000535 // An application can pass NaN values here, so handle this gracefully
536 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
537 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setSampleAlphaToCoverage(bool enabled)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545bool Context::isSampleAlphaToCoverageEnabled() const
546{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000547 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000548}
549
550void Context::setSampleCoverage(bool enabled)
551{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000552 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555bool Context::isSampleCoverageEnabled() const
556{
557 return mState.sampleCoverage;
558}
559
560void Context::setSampleCoverageParams(GLclampf value, bool invert)
561{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000562 mState.sampleCoverageValue = value;
563 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000564}
565
566void Context::setScissorTest(bool enabled)
567{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000568 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571bool Context::isScissorTestEnabled() const
572{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000573 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setDither(bool enabled)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581bool Context::isDitherEnabled() const
582{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000583 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setLineWidth(GLfloat width)
587{
588 mState.lineWidth = width;
589}
590
591void Context::setGenerateMipmapHint(GLenum hint)
592{
593 mState.generateMipmapHint = hint;
594}
595
596void Context::setFragmentShaderDerivativeHint(GLenum hint)
597{
598 mState.fragmentShaderDerivativeHint = hint;
599 // TODO: Propagate the hint to shader translator so we can write
600 // ddx, ddx_coarse, or ddx_fine depending on the hint.
601 // Ignore for now. It is valid for implementations to ignore hint.
602}
603
604void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
605{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000606 mState.viewport.x = x;
607 mState.viewport.y = y;
608 mState.viewport.width = width;
609 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000610}
611
612void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
613{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000614 mState.scissor.x = x;
615 mState.scissor.y = y;
616 mState.scissor.width = width;
617 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000618}
619
620void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
621{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000622 mState.blend.colorMaskRed = red;
623 mState.blend.colorMaskGreen = green;
624 mState.blend.colorMaskBlue = blue;
625 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000626}
627
628void Context::setDepthMask(bool mask)
629{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000630 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000631}
632
633void Context::setActiveSampler(unsigned int active)
634{
635 mState.activeSampler = active;
636}
637
638GLuint Context::getReadFramebufferHandle() const
639{
640 return mState.readFramebuffer;
641}
642
643GLuint Context::getDrawFramebufferHandle() const
644{
645 return mState.drawFramebuffer;
646}
647
648GLuint Context::getRenderbufferHandle() const
649{
650 return mState.renderbuffer.id();
651}
652
653GLuint Context::getArrayBufferHandle() const
654{
655 return mState.arrayBuffer.id();
656}
657
658GLuint Context::getActiveQuery(GLenum target) const
659{
660 Query *queryObject = NULL;
661
662 switch (target)
663 {
664 case GL_ANY_SAMPLES_PASSED_EXT:
665 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
666 break;
667 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
668 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
669 break;
670 default:
671 ASSERT(false);
672 }
673
674 if (queryObject)
675 {
676 return queryObject->id();
677 }
678 else
679 {
680 return 0;
681 }
682}
683
684void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
685{
686 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
687}
688
689const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
690{
691 return mState.vertexAttribute[attribNum];
692}
693
694void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000695 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696{
697 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
698 mState.vertexAttribute[attribNum].mSize = size;
699 mState.vertexAttribute[attribNum].mType = type;
700 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000701 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000702 mState.vertexAttribute[attribNum].mStride = stride;
703 mState.vertexAttribute[attribNum].mPointer = pointer;
704}
705
706const void *Context::getVertexAttribPointer(unsigned int attribNum) const
707{
708 return mState.vertexAttribute[attribNum].mPointer;
709}
710
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711void Context::setPackAlignment(GLint alignment)
712{
713 mState.packAlignment = alignment;
714}
715
716GLint Context::getPackAlignment() const
717{
718 return mState.packAlignment;
719}
720
721void Context::setUnpackAlignment(GLint alignment)
722{
723 mState.unpackAlignment = alignment;
724}
725
726GLint Context::getUnpackAlignment() const
727{
728 return mState.unpackAlignment;
729}
730
731void Context::setPackReverseRowOrder(bool reverseRowOrder)
732{
733 mState.packReverseRowOrder = reverseRowOrder;
734}
735
736bool Context::getPackReverseRowOrder() const
737{
738 return mState.packReverseRowOrder;
739}
740
741GLuint Context::createBuffer()
742{
743 return mResourceManager->createBuffer();
744}
745
746GLuint Context::createProgram()
747{
748 return mResourceManager->createProgram();
749}
750
751GLuint Context::createShader(GLenum type)
752{
753 return mResourceManager->createShader(type);
754}
755
756GLuint Context::createTexture()
757{
758 return mResourceManager->createTexture();
759}
760
761GLuint Context::createRenderbuffer()
762{
763 return mResourceManager->createRenderbuffer();
764}
765
766// Returns an unused framebuffer name
767GLuint Context::createFramebuffer()
768{
769 GLuint handle = mFramebufferHandleAllocator.allocate();
770
771 mFramebufferMap[handle] = NULL;
772
773 return handle;
774}
775
776GLuint Context::createFence()
777{
778 GLuint handle = mFenceHandleAllocator.allocate();
779
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000780 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781
782 return handle;
783}
784
785// Returns an unused query name
786GLuint Context::createQuery()
787{
788 GLuint handle = mQueryHandleAllocator.allocate();
789
790 mQueryMap[handle] = NULL;
791
792 return handle;
793}
794
795void Context::deleteBuffer(GLuint buffer)
796{
797 if (mResourceManager->getBuffer(buffer))
798 {
799 detachBuffer(buffer);
800 }
801
802 mResourceManager->deleteBuffer(buffer);
803}
804
805void Context::deleteShader(GLuint shader)
806{
807 mResourceManager->deleteShader(shader);
808}
809
810void Context::deleteProgram(GLuint program)
811{
812 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000813}
814
815void Context::deleteTexture(GLuint texture)
816{
817 if (mResourceManager->getTexture(texture))
818 {
819 detachTexture(texture);
820 }
821
822 mResourceManager->deleteTexture(texture);
823}
824
825void Context::deleteRenderbuffer(GLuint renderbuffer)
826{
827 if (mResourceManager->getRenderbuffer(renderbuffer))
828 {
829 detachRenderbuffer(renderbuffer);
830 }
831
832 mResourceManager->deleteRenderbuffer(renderbuffer);
833}
834
835void Context::deleteFramebuffer(GLuint framebuffer)
836{
837 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
838
839 if (framebufferObject != mFramebufferMap.end())
840 {
841 detachFramebuffer(framebuffer);
842
843 mFramebufferHandleAllocator.release(framebufferObject->first);
844 delete framebufferObject->second;
845 mFramebufferMap.erase(framebufferObject);
846 }
847}
848
849void Context::deleteFence(GLuint fence)
850{
851 FenceMap::iterator fenceObject = mFenceMap.find(fence);
852
853 if (fenceObject != mFenceMap.end())
854 {
855 mFenceHandleAllocator.release(fenceObject->first);
856 delete fenceObject->second;
857 mFenceMap.erase(fenceObject);
858 }
859}
860
861void Context::deleteQuery(GLuint query)
862{
863 QueryMap::iterator queryObject = mQueryMap.find(query);
864 if (queryObject != mQueryMap.end())
865 {
866 mQueryHandleAllocator.release(queryObject->first);
867 if (queryObject->second)
868 {
869 queryObject->second->release();
870 }
871 mQueryMap.erase(queryObject);
872 }
873}
874
875Buffer *Context::getBuffer(GLuint handle)
876{
877 return mResourceManager->getBuffer(handle);
878}
879
880Shader *Context::getShader(GLuint handle)
881{
882 return mResourceManager->getShader(handle);
883}
884
885Program *Context::getProgram(GLuint handle)
886{
887 return mResourceManager->getProgram(handle);
888}
889
890Texture *Context::getTexture(GLuint handle)
891{
892 return mResourceManager->getTexture(handle);
893}
894
895Renderbuffer *Context::getRenderbuffer(GLuint handle)
896{
897 return mResourceManager->getRenderbuffer(handle);
898}
899
900Framebuffer *Context::getReadFramebuffer()
901{
902 return getFramebuffer(mState.readFramebuffer);
903}
904
905Framebuffer *Context::getDrawFramebuffer()
906{
907 return mBoundDrawFramebuffer;
908}
909
910void Context::bindArrayBuffer(unsigned int buffer)
911{
912 mResourceManager->checkBufferAllocation(buffer);
913
914 mState.arrayBuffer.set(getBuffer(buffer));
915}
916
917void Context::bindElementArrayBuffer(unsigned int buffer)
918{
919 mResourceManager->checkBufferAllocation(buffer);
920
921 mState.elementArrayBuffer.set(getBuffer(buffer));
922}
923
924void Context::bindTexture2D(GLuint texture)
925{
926 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
927
928 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
929}
930
931void Context::bindTextureCubeMap(GLuint texture)
932{
933 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
934
935 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
936}
937
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000938void Context::bindTexture3D(GLuint texture)
939{
940 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
941
942 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
943}
944
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000945void Context::bindTexture2DArray(GLuint texture)
946{
947 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
948
949 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
950}
951
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000952void Context::bindReadFramebuffer(GLuint framebuffer)
953{
954 if (!getFramebuffer(framebuffer))
955 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000956 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957 }
958
959 mState.readFramebuffer = framebuffer;
960}
961
962void Context::bindDrawFramebuffer(GLuint framebuffer)
963{
964 if (!getFramebuffer(framebuffer))
965 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000966 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000967 }
968
969 mState.drawFramebuffer = framebuffer;
970
971 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
972}
973
974void Context::bindRenderbuffer(GLuint renderbuffer)
975{
976 mResourceManager->checkRenderbufferAllocation(renderbuffer);
977
978 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
979}
980
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000981void Context::bindGenericUniformBuffer(GLuint buffer)
982{
983 mResourceManager->checkBufferAllocation(buffer);
984
985 mState.genericUniformBuffer.set(getBuffer(buffer));
986}
987
988void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000989{
990 mResourceManager->checkBufferAllocation(buffer);
991
992 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
993}
994
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000995void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
996{
997 mResourceManager->checkBufferAllocation(buffer);
998
999 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1000}
1001
1002void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001003{
1004 mResourceManager->checkBufferAllocation(buffer);
1005
1006 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1007}
1008
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001009void Context::bindCopyReadBuffer(GLuint buffer)
1010{
1011 mResourceManager->checkBufferAllocation(buffer);
1012
1013 mState.copyReadBuffer.set(getBuffer(buffer));
1014}
1015
1016void Context::bindCopyWriteBuffer(GLuint buffer)
1017{
1018 mResourceManager->checkBufferAllocation(buffer);
1019
1020 mState.copyWriteBuffer.set(getBuffer(buffer));
1021}
1022
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001023void Context::bindPixelPackBuffer(GLuint buffer)
1024{
1025 mResourceManager->checkBufferAllocation(buffer);
1026
1027 mState.pixelPackBuffer.set(getBuffer(buffer));
1028}
1029
1030void Context::bindPixelUnpackBuffer(GLuint buffer)
1031{
1032 mResourceManager->checkBufferAllocation(buffer);
1033
1034 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1035}
1036
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001037void Context::useProgram(GLuint program)
1038{
1039 GLuint priorProgram = mState.currentProgram;
1040 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1041
1042 if (priorProgram != program)
1043 {
1044 Program *newProgram = mResourceManager->getProgram(program);
1045 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001046 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047
1048 if (newProgram)
1049 {
1050 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001051 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001052 }
1053
1054 if (oldProgram)
1055 {
1056 oldProgram->release();
1057 }
1058 }
1059}
1060
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001061void Context::linkProgram(GLuint program)
1062{
1063 Program *programObject = mResourceManager->getProgram(program);
1064
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001065 bool linked = programObject->link();
1066
1067 // if the current program was relinked successfully we
1068 // need to install the new executables
1069 if (linked && program == mState.currentProgram)
1070 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001071 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001072 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001073}
1074
1075void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1076{
1077 Program *programObject = mResourceManager->getProgram(program);
1078
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001079 bool loaded = programObject->setProgramBinary(binary, length);
1080
1081 // if the current program was reloaded successfully we
1082 // need to install the new executables
1083 if (loaded && program == mState.currentProgram)
1084 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001085 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001086 }
1087
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001088}
1089
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001090void Context::beginQuery(GLenum target, GLuint query)
1091{
1092 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1093 // of zero, if the active query object name for <target> is non-zero (for the
1094 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1095 // the active query for either target is non-zero), if <id> is the name of an
1096 // existing query object whose type does not match <target>, or if <id> is the
1097 // active query object name for any query type, the error INVALID_OPERATION is
1098 // generated.
1099
1100 // Ensure no other queries are active
1101 // NOTE: If other queries than occlusion are supported, we will need to check
1102 // separately that:
1103 // a) The query ID passed is not the current active query for any target/type
1104 // b) There are no active queries for the requested target (and in the case
1105 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1106 // no query may be active for either if glBeginQuery targets either.
1107 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1108 {
1109 if (mState.activeQuery[i].get() != NULL)
1110 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001111 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001112 }
1113 }
1114
1115 QueryType qType;
1116 switch (target)
1117 {
1118 case GL_ANY_SAMPLES_PASSED_EXT:
1119 qType = QUERY_ANY_SAMPLES_PASSED;
1120 break;
1121 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1122 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1123 break;
1124 default:
1125 ASSERT(false);
1126 return;
1127 }
1128
1129 Query *queryObject = getQuery(query, true, target);
1130
1131 // check that name was obtained with glGenQueries
1132 if (!queryObject)
1133 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001134 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001135 }
1136
1137 // check for type mismatch
1138 if (queryObject->getType() != target)
1139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001140 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001141 }
1142
1143 // set query as active for specified target
1144 mState.activeQuery[qType].set(queryObject);
1145
1146 // begin query
1147 queryObject->begin();
1148}
1149
1150void Context::endQuery(GLenum target)
1151{
1152 QueryType qType;
1153
1154 switch (target)
1155 {
1156 case GL_ANY_SAMPLES_PASSED_EXT:
1157 qType = QUERY_ANY_SAMPLES_PASSED;
1158 break;
1159 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1160 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1161 break;
1162 default:
1163 ASSERT(false);
1164 return;
1165 }
1166
1167 Query *queryObject = mState.activeQuery[qType].get();
1168
1169 if (queryObject == NULL)
1170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001171 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001172 }
1173
1174 queryObject->end();
1175
1176 mState.activeQuery[qType].set(NULL);
1177}
1178
1179void Context::setFramebufferZero(Framebuffer *buffer)
1180{
1181 delete mFramebufferMap[0];
1182 mFramebufferMap[0] = buffer;
1183 if (mState.drawFramebuffer == 0)
1184 {
1185 mBoundDrawFramebuffer = buffer;
1186 }
1187}
1188
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001189void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001190{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001191 RenderbufferStorage *renderbuffer = NULL;
1192 switch (internalformat)
1193 {
1194 case GL_DEPTH_COMPONENT16:
1195 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1196 break;
1197 case GL_RGBA4:
1198 case GL_RGB5_A1:
1199 case GL_RGB565:
1200 case GL_RGB8_OES:
1201 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001202 case GL_SRGB8_ALPHA8:
1203 case GL_RGB10_A2:
1204 case GL_RG8:
1205 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001206 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1207 break;
1208 case GL_STENCIL_INDEX8:
1209 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1210 break;
1211 case GL_DEPTH24_STENCIL8_OES:
1212 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1213 break;
1214 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001215 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001216 UNREACHABLE(); return;
1217 }
1218
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1220 renderbufferObject->setStorage(renderbuffer);
1221}
1222
1223Framebuffer *Context::getFramebuffer(unsigned int handle)
1224{
1225 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1226
1227 if (framebuffer == mFramebufferMap.end())
1228 {
1229 return NULL;
1230 }
1231 else
1232 {
1233 return framebuffer->second;
1234 }
1235}
1236
1237Fence *Context::getFence(unsigned int handle)
1238{
1239 FenceMap::iterator fence = mFenceMap.find(handle);
1240
1241 if (fence == mFenceMap.end())
1242 {
1243 return NULL;
1244 }
1245 else
1246 {
1247 return fence->second;
1248 }
1249}
1250
1251Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1252{
1253 QueryMap::iterator query = mQueryMap.find(handle);
1254
1255 if (query == mQueryMap.end())
1256 {
1257 return NULL;
1258 }
1259 else
1260 {
1261 if (!query->second && create)
1262 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001263 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001264 query->second->addRef();
1265 }
1266 return query->second;
1267 }
1268}
1269
1270Buffer *Context::getArrayBuffer()
1271{
1272 return mState.arrayBuffer.get();
1273}
1274
1275Buffer *Context::getElementArrayBuffer()
1276{
1277 return mState.elementArrayBuffer.get();
1278}
1279
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001280ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001281{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001282 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001283}
1284
1285Texture2D *Context::getTexture2D()
1286{
1287 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1288}
1289
1290TextureCubeMap *Context::getTextureCubeMap()
1291{
1292 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1293}
1294
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001295Texture3D *Context::getTexture3D()
1296{
1297 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1298}
1299
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001300Texture2DArray *Context::getTexture2DArray()
1301{
1302 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1303}
1304
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001305Buffer *Context::getGenericUniformBuffer()
1306{
1307 return mState.genericUniformBuffer.get();
1308}
1309
1310Buffer *Context::getGenericTransformFeedbackBuffer()
1311{
1312 return mState.genericTransformFeedbackBuffer.get();
1313}
1314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001315Buffer *Context::getCopyReadBuffer()
1316{
1317 return mState.copyReadBuffer.get();
1318}
1319
1320Buffer *Context::getCopyWriteBuffer()
1321{
1322 return mState.copyWriteBuffer.get();
1323}
1324
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001325Buffer *Context::getPixelPackBuffer()
1326{
1327 return mState.pixelPackBuffer.get();
1328}
1329
1330Buffer *Context::getPixelUnpackBuffer()
1331{
1332 return mState.pixelUnpackBuffer.get();
1333}
1334
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001335Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1336{
1337 GLuint texid = mState.samplerTexture[type][sampler].id();
1338
1339 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1340 {
1341 switch (type)
1342 {
1343 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001344 case TEXTURE_2D: return mTexture2DZero.get();
1345 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1346 case TEXTURE_3D: return mTexture3DZero.get();
1347 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001348 }
1349 }
1350
1351 return mState.samplerTexture[type][sampler].get();
1352}
1353
1354bool Context::getBooleanv(GLenum pname, GLboolean *params)
1355{
1356 switch (pname)
1357 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001358 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1359 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1360 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001361 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001362 params[0] = mState.blend.colorMaskRed;
1363 params[1] = mState.blend.colorMaskGreen;
1364 params[2] = mState.blend.colorMaskBlue;
1365 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001366 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001367 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1368 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1369 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1370 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001371 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001372 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1373 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1374 case GL_BLEND: *params = mState.blend.blend; break;
1375 case GL_DITHER: *params = mState.blend.dither; break;
1376 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001377 default:
1378 return false;
1379 }
1380
1381 return true;
1382}
1383
1384bool Context::getFloatv(GLenum pname, GLfloat *params)
1385{
1386 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1387 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1388 // GetIntegerv as its native query function. As it would require conversion in any
1389 // case, this should make no difference to the calling application.
1390 switch (pname)
1391 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001392 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1393 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1394 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1395 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1396 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397 case GL_ALIASED_LINE_WIDTH_RANGE:
1398 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1399 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1400 break;
1401 case GL_ALIASED_POINT_SIZE_RANGE:
1402 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1403 params[1] = getMaximumPointSize();
1404 break;
1405 case GL_DEPTH_RANGE:
1406 params[0] = mState.zNear;
1407 params[1] = mState.zFar;
1408 break;
1409 case GL_COLOR_CLEAR_VALUE:
1410 params[0] = mState.colorClearValue.red;
1411 params[1] = mState.colorClearValue.green;
1412 params[2] = mState.colorClearValue.blue;
1413 params[3] = mState.colorClearValue.alpha;
1414 break;
1415 case GL_BLEND_COLOR:
1416 params[0] = mState.blendColor.red;
1417 params[1] = mState.blendColor.green;
1418 params[2] = mState.blendColor.blue;
1419 params[3] = mState.blendColor.alpha;
1420 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001421 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1422 if (!supportsTextureFilterAnisotropy())
1423 {
1424 return false;
1425 }
1426 *params = mMaxTextureAnisotropy;
1427 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428 default:
1429 return false;
1430 }
1431
1432 return true;
1433}
1434
1435bool Context::getIntegerv(GLenum pname, GLint *params)
1436{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001437 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1438 {
1439 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1440
1441 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1442 {
1443 // return true to stop further operation in the parent call
1444 return gl::error(GL_INVALID_OPERATION, true);
1445 }
1446
1447 Framebuffer *framebuffer = getDrawFramebuffer();
1448
1449 *params = framebuffer->getDrawBufferState(colorAttachment);
1450 return true;
1451 }
1452
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001453 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1454 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1455 // GetIntegerv as its native query function. As it would require conversion in any
1456 // case, this should make no difference to the calling application. You may find it in
1457 // Context::getFloatv.
1458 switch (pname)
1459 {
1460 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001461 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001462 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1463 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001464 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001465 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001466 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001467 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001468 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001469 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001470 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1471 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1472 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1473 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1474 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1475 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1476 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1477 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1478 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1479 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1480 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1481 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1482 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1483 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1484 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001485 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001486 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001487 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1488 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001489 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001490 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1491 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1492 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1493 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1494 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1495 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1496 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1497 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1498 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1499 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1500 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1501 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1502 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1503 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1504 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1505 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001506 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1507 case GL_SUBPIXEL_BITS: *params = 4; break;
1508 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1509 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1510 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1511 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1512 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1513 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001514 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1515 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1516 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001517 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1518 params[0] = mNumCompressedTextureFormats;
1519 break;
1520 case GL_MAX_SAMPLES_ANGLE:
1521 {
1522 GLsizei maxSamples = getMaxSupportedSamples();
1523 if (maxSamples != 0)
1524 {
1525 *params = maxSamples;
1526 }
1527 else
1528 {
1529 return false;
1530 }
1531
1532 break;
1533 }
1534 case GL_SAMPLE_BUFFERS:
1535 case GL_SAMPLES:
1536 {
1537 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1538 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1539 {
1540 switch (pname)
1541 {
1542 case GL_SAMPLE_BUFFERS:
1543 if (framebuffer->getSamples() != 0)
1544 {
1545 *params = 1;
1546 }
1547 else
1548 {
1549 *params = 0;
1550 }
1551 break;
1552 case GL_SAMPLES:
1553 *params = framebuffer->getSamples();
1554 break;
1555 }
1556 }
1557 else
1558 {
1559 *params = 0;
1560 }
1561 }
1562 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001563 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1564 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1565 {
1566 GLenum format, type;
1567 if (getCurrentReadFormatType(&format, &type))
1568 {
1569 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1570 *params = format;
1571 else
1572 *params = type;
1573 }
1574 }
1575 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001576 case GL_MAX_VIEWPORT_DIMS:
1577 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001578 params[0] = mMaxViewportDimension;
1579 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001580 }
1581 break;
1582 case GL_COMPRESSED_TEXTURE_FORMATS:
1583 {
1584 if (supportsDXT1Textures())
1585 {
1586 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1587 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1588 }
1589 if (supportsDXT3Textures())
1590 {
1591 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1592 }
1593 if (supportsDXT5Textures())
1594 {
1595 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1596 }
1597 }
1598 break;
1599 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001600 params[0] = mState.viewport.x;
1601 params[1] = mState.viewport.y;
1602 params[2] = mState.viewport.width;
1603 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001604 break;
1605 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001606 params[0] = mState.scissor.x;
1607 params[1] = mState.scissor.y;
1608 params[2] = mState.scissor.width;
1609 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001610 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001611 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1612 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001613 case GL_RED_BITS:
1614 case GL_GREEN_BITS:
1615 case GL_BLUE_BITS:
1616 case GL_ALPHA_BITS:
1617 {
1618 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001619 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001620
1621 if (colorbuffer)
1622 {
1623 switch (pname)
1624 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001625 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1626 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1627 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1628 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001629 }
1630 }
1631 else
1632 {
1633 *params = 0;
1634 }
1635 }
1636 break;
1637 case GL_DEPTH_BITS:
1638 {
1639 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1640 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1641
1642 if (depthbuffer)
1643 {
1644 *params = depthbuffer->getDepthSize();
1645 }
1646 else
1647 {
1648 *params = 0;
1649 }
1650 }
1651 break;
1652 case GL_STENCIL_BITS:
1653 {
1654 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1655 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1656
1657 if (stencilbuffer)
1658 {
1659 *params = stencilbuffer->getStencilSize();
1660 }
1661 else
1662 {
1663 *params = 0;
1664 }
1665 }
1666 break;
1667 case GL_TEXTURE_BINDING_2D:
1668 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001669 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001671 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001672 return false;
1673 }
1674
1675 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1676 }
1677 break;
1678 case GL_TEXTURE_BINDING_CUBE_MAP:
1679 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001680 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001682 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001683 return false;
1684 }
1685
1686 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1687 }
1688 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001689 case GL_TEXTURE_BINDING_3D:
1690 {
1691 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1692 {
1693 gl::error(GL_INVALID_OPERATION);
1694 return false;
1695 }
1696
1697 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1698 }
1699 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001700 case GL_TEXTURE_BINDING_2D_ARRAY:
1701 {
1702 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1703 {
1704 gl::error(GL_INVALID_OPERATION);
1705 return false;
1706 }
1707
1708 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1709 }
1710 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001711 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1712 *params = mResetStrategy;
1713 break;
1714 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1715 *params = 1;
1716 break;
1717 case GL_PROGRAM_BINARY_FORMATS_OES:
1718 *params = GL_PROGRAM_BINARY_ANGLE;
1719 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001720 case GL_UNIFORM_BUFFER_BINDING:
1721 *params = mState.genericUniformBuffer.id();
1722 break;
1723 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1724 *params = mState.genericTransformFeedbackBuffer.id();
1725 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001726 case GL_COPY_READ_BUFFER_BINDING:
1727 *params = mState.copyReadBuffer.id();
1728 break;
1729 case GL_COPY_WRITE_BUFFER_BINDING:
1730 *params = mState.copyWriteBuffer.id();
1731 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001732 case GL_PIXEL_PACK_BUFFER_BINDING:
1733 *params = mState.pixelPackBuffer.id();
1734 break;
1735 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1736 *params = mState.pixelUnpackBuffer.id();
1737 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 default:
1739 return false;
1740 }
1741
1742 return true;
1743}
1744
1745bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1746{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001747 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1748 {
1749 *type = GL_INT;
1750 *numParams = 1;
1751 return true;
1752 }
1753
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1755 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1756 // to the fact that it is stored internally as a float, and so would require conversion
1757 // if returned from Context::getIntegerv. Since this conversion is already implemented
1758 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1759 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1760 // application.
1761 switch (pname)
1762 {
1763 case GL_COMPRESSED_TEXTURE_FORMATS:
1764 {
1765 *type = GL_INT;
1766 *numParams = mNumCompressedTextureFormats;
1767 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001768 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001769 case GL_SHADER_BINARY_FORMATS:
1770 {
1771 *type = GL_INT;
1772 *numParams = 0;
1773 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001774 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001775 case GL_MAX_VERTEX_ATTRIBS:
1776 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1777 case GL_MAX_VARYING_VECTORS:
1778 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1779 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1780 case GL_MAX_TEXTURE_IMAGE_UNITS:
1781 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1782 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001783 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001784 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001785 case GL_NUM_SHADER_BINARY_FORMATS:
1786 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1787 case GL_ARRAY_BUFFER_BINDING:
1788 case GL_FRAMEBUFFER_BINDING:
1789 case GL_RENDERBUFFER_BINDING:
1790 case GL_CURRENT_PROGRAM:
1791 case GL_PACK_ALIGNMENT:
1792 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1793 case GL_UNPACK_ALIGNMENT:
1794 case GL_GENERATE_MIPMAP_HINT:
1795 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1796 case GL_RED_BITS:
1797 case GL_GREEN_BITS:
1798 case GL_BLUE_BITS:
1799 case GL_ALPHA_BITS:
1800 case GL_DEPTH_BITS:
1801 case GL_STENCIL_BITS:
1802 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1803 case GL_CULL_FACE_MODE:
1804 case GL_FRONT_FACE:
1805 case GL_ACTIVE_TEXTURE:
1806 case GL_STENCIL_FUNC:
1807 case GL_STENCIL_VALUE_MASK:
1808 case GL_STENCIL_REF:
1809 case GL_STENCIL_FAIL:
1810 case GL_STENCIL_PASS_DEPTH_FAIL:
1811 case GL_STENCIL_PASS_DEPTH_PASS:
1812 case GL_STENCIL_BACK_FUNC:
1813 case GL_STENCIL_BACK_VALUE_MASK:
1814 case GL_STENCIL_BACK_REF:
1815 case GL_STENCIL_BACK_FAIL:
1816 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1817 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1818 case GL_DEPTH_FUNC:
1819 case GL_BLEND_SRC_RGB:
1820 case GL_BLEND_SRC_ALPHA:
1821 case GL_BLEND_DST_RGB:
1822 case GL_BLEND_DST_ALPHA:
1823 case GL_BLEND_EQUATION_RGB:
1824 case GL_BLEND_EQUATION_ALPHA:
1825 case GL_STENCIL_WRITEMASK:
1826 case GL_STENCIL_BACK_WRITEMASK:
1827 case GL_STENCIL_CLEAR_VALUE:
1828 case GL_SUBPIXEL_BITS:
1829 case GL_MAX_TEXTURE_SIZE:
1830 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1831 case GL_SAMPLE_BUFFERS:
1832 case GL_SAMPLES:
1833 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1834 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1835 case GL_TEXTURE_BINDING_2D:
1836 case GL_TEXTURE_BINDING_CUBE_MAP:
1837 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1838 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1839 case GL_PROGRAM_BINARY_FORMATS_OES:
1840 {
1841 *type = GL_INT;
1842 *numParams = 1;
1843 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001844 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 case GL_MAX_SAMPLES_ANGLE:
1846 {
1847 if (getMaxSupportedSamples() != 0)
1848 {
1849 *type = GL_INT;
1850 *numParams = 1;
1851 }
1852 else
1853 {
1854 return false;
1855 }
1856 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001857 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001858 case GL_MAX_VIEWPORT_DIMS:
1859 {
1860 *type = GL_INT;
1861 *numParams = 2;
1862 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001863 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 case GL_VIEWPORT:
1865 case GL_SCISSOR_BOX:
1866 {
1867 *type = GL_INT;
1868 *numParams = 4;
1869 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001870 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871 case GL_SHADER_COMPILER:
1872 case GL_SAMPLE_COVERAGE_INVERT:
1873 case GL_DEPTH_WRITEMASK:
1874 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1875 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1876 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1877 case GL_SAMPLE_COVERAGE:
1878 case GL_SCISSOR_TEST:
1879 case GL_STENCIL_TEST:
1880 case GL_DEPTH_TEST:
1881 case GL_BLEND:
1882 case GL_DITHER:
1883 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1884 {
1885 *type = GL_BOOL;
1886 *numParams = 1;
1887 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001888 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001889 case GL_COLOR_WRITEMASK:
1890 {
1891 *type = GL_BOOL;
1892 *numParams = 4;
1893 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001894 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 case GL_POLYGON_OFFSET_FACTOR:
1896 case GL_POLYGON_OFFSET_UNITS:
1897 case GL_SAMPLE_COVERAGE_VALUE:
1898 case GL_DEPTH_CLEAR_VALUE:
1899 case GL_LINE_WIDTH:
1900 {
1901 *type = GL_FLOAT;
1902 *numParams = 1;
1903 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001904 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905 case GL_ALIASED_LINE_WIDTH_RANGE:
1906 case GL_ALIASED_POINT_SIZE_RANGE:
1907 case GL_DEPTH_RANGE:
1908 {
1909 *type = GL_FLOAT;
1910 *numParams = 2;
1911 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001912 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 case GL_COLOR_CLEAR_VALUE:
1914 case GL_BLEND_COLOR:
1915 {
1916 *type = GL_FLOAT;
1917 *numParams = 4;
1918 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001919 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001920 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1921 if (!supportsTextureFilterAnisotropy())
1922 {
1923 return false;
1924 }
1925 *type = GL_FLOAT;
1926 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001927 return true;
1928 }
1929
1930 if (mClientVersion < 3)
1931 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001932 return false;
1933 }
1934
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001935 // Check for ES3.0+ parameter names
1936 switch (pname)
1937 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001938 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1939 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001940 case GL_UNIFORM_BUFFER_BINDING:
1941 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001942 case GL_COPY_READ_BUFFER_BINDING:
1943 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001944 case GL_PIXEL_PACK_BUFFER_BINDING:
1945 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001946 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001947 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001948 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001949 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001950 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
1951 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
1952 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001953 {
1954 *type = GL_INT;
1955 *numParams = 1;
1956 }
1957 return true;
1958 }
1959
1960 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961}
1962
1963// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001964// scissor rectangle to the renderer
1965bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966{
1967 Framebuffer *framebufferObject = getDrawFramebuffer();
1968
1969 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1970 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001971 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 }
1973
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001974 mRenderer->applyRenderTarget(framebufferObject);
1975
daniel@transgaming.com12985182012-12-20 20:56:31 +00001976 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001977 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001979 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 }
1981
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001982 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001984 return true;
1985}
1986
1987// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1988void Context::applyState(GLenum drawMode)
1989{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001990 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1991 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001992
1993 unsigned int mask = 0;
1994 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001996 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001998 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001999 float threshold = 0.5f;
2000
2001 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002002 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002003 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002005 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002007 threshold += 1.0f;
2008 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009 }
2010 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002012
2013 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002015 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002016 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002018 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002020 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002021 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002022 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2023
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002024 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002025 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002026}
2027
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028// Applies the shaders and shader constants to the Direct3D 9 device
2029void Context::applyShaders()
2030{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002031 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032
daniel@transgaming.come4991412012-12-20 20:55:34 +00002033 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002034
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 programBinary->applyUniforms();
2036}
2037
2038// Applies the textures and sampler states to the Direct3D 9 device
2039void Context::applyTextures()
2040{
2041 applyTextures(SAMPLER_PIXEL);
2042
2043 if (mSupportsVertexTexture)
2044 {
2045 applyTextures(SAMPLER_VERTEX);
2046 }
2047}
2048
2049// For each Direct3D 9 sampler of either the pixel or vertex stage,
2050// looks up the corresponding OpenGL texture image unit and texture type,
2051// and sets the texture and its addressing/filtering state (or NULL when inactive).
2052void Context::applyTextures(SamplerType type)
2053{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002054 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002055
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002056 // Range of Direct3D samplers of given sampler type
2057 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002058 int samplerRange = programBinary->getUsedSamplerRange(type);
2059
2060 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2061 {
2062 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002063
2064 if (textureUnit != -1)
2065 {
2066 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002069 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002071 SamplerState samplerState;
2072 texture->getSamplerState(&samplerState);
2073 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002075 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 texture->resetDirty();
2078 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002079 else
2080 {
2081 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2082 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 }
2084 else
2085 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002086 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 }
2088 }
2089
2090 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2091 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002092 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 }
2094}
2095
2096void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2097 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2098{
2099 Framebuffer *framebuffer = getReadFramebuffer();
2100
2101 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002103 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104 }
2105
2106 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002108 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 }
2110
shannon.woods%transgaming.com@gtempaccount.com4760c562013-04-13 03:42:30 +00002111 GLsizei outputPitch = ComputeRowPitch(width, ConvertSizedInternalFormat(format, type), getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 // sized query sanity check
2113 if (bufSize)
2114 {
2115 int requiredSize = outputPitch * height;
2116 if (requiredSize > *bufSize)
2117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002118 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002119 }
2120 }
2121
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002122 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002123}
2124
2125void Context::clear(GLbitfield mask)
2126{
2127 Framebuffer *framebufferObject = getDrawFramebuffer();
2128
2129 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002131 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132 }
2133
2134 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002135 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136
2137 if (mask & GL_COLOR_BUFFER_BIT)
2138 {
2139 mask &= ~GL_COLOR_BUFFER_BIT;
2140
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002141 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002143 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144 }
2145 }
2146
2147 if (mask & GL_DEPTH_BUFFER_BIT)
2148 {
2149 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002150 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002152 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 }
2154 }
2155
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002156 if (mask & GL_STENCIL_BUFFER_BIT)
2157 {
2158 mask &= ~GL_STENCIL_BUFFER_BIT;
2159 if (framebufferObject->getStencilbufferType() != GL_NONE)
2160 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002161 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162 if (!depthStencil)
2163 {
2164 ERR("Depth stencil pointer unexpectedly null.");
2165 return;
2166 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167
daniel@transgaming.com2c1d0ab2012-11-28 20:55:42 +00002168 if (GetStencilSize(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002170 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 }
2172 }
2173 }
2174
2175 if (mask != 0)
2176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002177 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002178 }
2179
daniel@transgaming.com12985182012-12-20 20:56:31 +00002180 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 {
2182 return;
2183 }
2184
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002185 ClearParameters clearParams;
2186 clearParams.mask = finalMask;
2187 clearParams.colorClearValue = mState.colorClearValue;
2188 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2189 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2190 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2191 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2192 clearParams.depthClearValue = mState.depthClearValue;
2193 clearParams.stencilClearValue = mState.stencilClearValue;
2194 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002195
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002196 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197}
2198
2199void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2200{
2201 if (!mState.currentProgram)
2202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002204 }
2205
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002206 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 {
2208 return;
2209 }
2210
daniel@transgaming.com12985182012-12-20 20:56:31 +00002211 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 {
2213 return;
2214 }
2215
2216 applyState(mode);
2217
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002218 ProgramBinary *programBinary = getCurrentProgramBinary();
2219
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002220 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221 if (err != GL_NO_ERROR)
2222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002223 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002224 }
2225
2226 applyShaders();
2227 applyTextures();
2228
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002229 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002231 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002232 }
2233
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002234 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002235 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002236 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002237 }
2238}
2239
2240void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2241{
2242 if (!mState.currentProgram)
2243 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002244 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002245 }
2246
2247 if (!indices && !mState.elementArrayBuffer)
2248 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002249 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002250 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002251
2252 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 {
2254 return;
2255 }
2256
daniel@transgaming.com12985182012-12-20 20:56:31 +00002257 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 {
2259 return;
2260 }
2261
2262 applyState(mode);
2263
daniel@transgaming.com31240482012-11-28 21:06:41 +00002264 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002265 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002266 if (err != GL_NO_ERROR)
2267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002268 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269 }
2270
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002271 ProgramBinary *programBinary = getCurrentProgramBinary();
2272
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002273 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002274 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002275 if (err != GL_NO_ERROR)
2276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002277 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002278 }
2279
2280 applyShaders();
2281 applyTextures();
2282
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002283 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002285 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002286 }
2287
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002288 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002290 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291 }
2292}
2293
2294// Implements glFlush when block is false, glFinish when block is true
2295void Context::sync(bool block)
2296{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002297 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002298}
2299
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002300void Context::recordInvalidEnum()
2301{
2302 mInvalidEnum = true;
2303}
2304
2305void Context::recordInvalidValue()
2306{
2307 mInvalidValue = true;
2308}
2309
2310void Context::recordInvalidOperation()
2311{
2312 mInvalidOperation = true;
2313}
2314
2315void Context::recordOutOfMemory()
2316{
2317 mOutOfMemory = true;
2318}
2319
2320void Context::recordInvalidFramebufferOperation()
2321{
2322 mInvalidFramebufferOperation = true;
2323}
2324
2325// Get one of the recorded errors and clear its flag, if any.
2326// [OpenGL ES 2.0.24] section 2.5 page 13.
2327GLenum Context::getError()
2328{
2329 if (mInvalidEnum)
2330 {
2331 mInvalidEnum = false;
2332
2333 return GL_INVALID_ENUM;
2334 }
2335
2336 if (mInvalidValue)
2337 {
2338 mInvalidValue = false;
2339
2340 return GL_INVALID_VALUE;
2341 }
2342
2343 if (mInvalidOperation)
2344 {
2345 mInvalidOperation = false;
2346
2347 return GL_INVALID_OPERATION;
2348 }
2349
2350 if (mOutOfMemory)
2351 {
2352 mOutOfMemory = false;
2353
2354 return GL_OUT_OF_MEMORY;
2355 }
2356
2357 if (mInvalidFramebufferOperation)
2358 {
2359 mInvalidFramebufferOperation = false;
2360
2361 return GL_INVALID_FRAMEBUFFER_OPERATION;
2362 }
2363
2364 return GL_NO_ERROR;
2365}
2366
2367GLenum Context::getResetStatus()
2368{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002369 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002371 // mResetStatus will be set by the markContextLost callback
2372 // in the case a notification is sent
2373 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374 }
2375
2376 GLenum status = mResetStatus;
2377
2378 if (mResetStatus != GL_NO_ERROR)
2379 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002380 ASSERT(mContextLost);
2381
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002382 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 {
2384 mResetStatus = GL_NO_ERROR;
2385 }
2386 }
2387
2388 return status;
2389}
2390
2391bool Context::isResetNotificationEnabled()
2392{
2393 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2394}
2395
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002396int Context::getClientVersion() const
2397{
2398 return mClientVersion;
2399}
2400
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002401int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002403 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404}
2405
2406float Context::getMaximumPointSize() const
2407{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002408 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409}
2410
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411unsigned int Context::getMaximumCombinedTextureImageUnits() const
2412{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002413 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414}
2415
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002416unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2417{
2418 return mRenderer->getMaxVertexShaderUniformBuffers() +
2419 mRenderer->getMaxFragmentShaderUniformBuffers();
2420}
2421
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002422int Context::getMaxSupportedSamples() const
2423{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002424 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002425}
2426
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002427unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2428{
2429 return mRenderer->getMaxTransformFeedbackBuffers();
2430}
2431
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002432GLintptr Context::getUniformBufferOffsetAlignment() const
2433{
2434 // setting a large alignment forces uniform buffers to bind with zero offset
2435 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2436}
2437
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002438unsigned int Context::getMaximumRenderTargets() const
2439{
2440 return mRenderer->getMaxRenderTargets();
2441}
2442
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002443bool Context::supportsEventQueries() const
2444{
2445 return mSupportsEventQueries;
2446}
2447
2448bool Context::supportsOcclusionQueries() const
2449{
2450 return mSupportsOcclusionQueries;
2451}
2452
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002453bool Context::supportsBGRATextures() const
2454{
2455 return mSupportsBGRATextures;
2456}
2457
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458bool Context::supportsDXT1Textures() const
2459{
2460 return mSupportsDXT1Textures;
2461}
2462
2463bool Context::supportsDXT3Textures() const
2464{
2465 return mSupportsDXT3Textures;
2466}
2467
2468bool Context::supportsDXT5Textures() const
2469{
2470 return mSupportsDXT5Textures;
2471}
2472
2473bool Context::supportsFloat32Textures() const
2474{
2475 return mSupportsFloat32Textures;
2476}
2477
2478bool Context::supportsFloat32LinearFilter() const
2479{
2480 return mSupportsFloat32LinearFilter;
2481}
2482
2483bool Context::supportsFloat32RenderableTextures() const
2484{
2485 return mSupportsFloat32RenderableTextures;
2486}
2487
2488bool Context::supportsFloat16Textures() const
2489{
2490 return mSupportsFloat16Textures;
2491}
2492
2493bool Context::supportsFloat16LinearFilter() const
2494{
2495 return mSupportsFloat16LinearFilter;
2496}
2497
2498bool Context::supportsFloat16RenderableTextures() const
2499{
2500 return mSupportsFloat16RenderableTextures;
2501}
2502
2503int Context::getMaximumRenderbufferDimension() const
2504{
2505 return mMaxRenderbufferDimension;
2506}
2507
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002508int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002510 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511}
2512
2513int Context::getMaximumCubeTextureDimension() const
2514{
2515 return mMaxCubeTextureDimension;
2516}
2517
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002518int Context::getMaximum3DTextureDimension() const
2519{
2520 return mMax3DTextureDimension;
2521}
2522
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002523int Context::getMaximum2DArrayTextureLayers() const
2524{
2525 return mMax2DArrayTextureLayers;
2526}
2527
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002528int Context::getMaximumTextureLevel() const
2529{
2530 return mMaxTextureLevel;
2531}
2532
2533bool Context::supportsLuminanceTextures() const
2534{
2535 return mSupportsLuminanceTextures;
2536}
2537
2538bool Context::supportsLuminanceAlphaTextures() const
2539{
2540 return mSupportsLuminanceAlphaTextures;
2541}
2542
2543bool Context::supportsDepthTextures() const
2544{
2545 return mSupportsDepthTextures;
2546}
2547
2548bool Context::supports32bitIndices() const
2549{
2550 return mSupports32bitIndices;
2551}
2552
2553bool Context::supportsNonPower2Texture() const
2554{
2555 return mSupportsNonPower2Texture;
2556}
2557
2558bool Context::supportsInstancing() const
2559{
2560 return mSupportsInstancing;
2561}
2562
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002563bool Context::supportsTextureFilterAnisotropy() const
2564{
2565 return mSupportsTextureFilterAnisotropy;
2566}
2567
2568float Context::getTextureMaxAnisotropy() const
2569{
2570 return mMaxTextureAnisotropy;
2571}
2572
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002573bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2574{
2575 Framebuffer *framebuffer = getReadFramebuffer();
2576 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2577 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002578 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002579 }
2580
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002581 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002582 if (!renderbuffer)
2583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002584 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002585 }
2586
daniel@transgaming.com20d36662012-10-31 19:51:43 +00002587 *format = gl::ExtractFormat(renderbuffer->getActualFormat());
2588 *type = gl::ExtractType(renderbuffer->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002589
2590 return true;
2591}
2592
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593void Context::detachBuffer(GLuint buffer)
2594{
2595 // [OpenGL ES 2.0.24] section 2.9 page 22:
2596 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2597 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2598
2599 if (mState.arrayBuffer.id() == buffer)
2600 {
2601 mState.arrayBuffer.set(NULL);
2602 }
2603
2604 if (mState.elementArrayBuffer.id() == buffer)
2605 {
2606 mState.elementArrayBuffer.set(NULL);
2607 }
2608
2609 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2610 {
2611 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2612 {
2613 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2614 }
2615 }
2616}
2617
2618void Context::detachTexture(GLuint texture)
2619{
2620 // [OpenGL ES 2.0.24] section 3.8 page 84:
2621 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2622 // rebound to texture object zero
2623
2624 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2625 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002626 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 {
2628 if (mState.samplerTexture[type][sampler].id() == texture)
2629 {
2630 mState.samplerTexture[type][sampler].set(NULL);
2631 }
2632 }
2633 }
2634
2635 // [OpenGL ES 2.0.24] section 4.4 page 112:
2636 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2637 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2638 // image was attached in the currently bound framebuffer.
2639
2640 Framebuffer *readFramebuffer = getReadFramebuffer();
2641 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2642
2643 if (readFramebuffer)
2644 {
2645 readFramebuffer->detachTexture(texture);
2646 }
2647
2648 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2649 {
2650 drawFramebuffer->detachTexture(texture);
2651 }
2652}
2653
2654void Context::detachFramebuffer(GLuint framebuffer)
2655{
2656 // [OpenGL ES 2.0.24] section 4.4 page 107:
2657 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2658 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2659
2660 if (mState.readFramebuffer == framebuffer)
2661 {
2662 bindReadFramebuffer(0);
2663 }
2664
2665 if (mState.drawFramebuffer == framebuffer)
2666 {
2667 bindDrawFramebuffer(0);
2668 }
2669}
2670
2671void Context::detachRenderbuffer(GLuint renderbuffer)
2672{
2673 // [OpenGL ES 2.0.24] section 4.4 page 109:
2674 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2675 // had been executed with the target RENDERBUFFER and name of zero.
2676
2677 if (mState.renderbuffer.id() == renderbuffer)
2678 {
2679 bindRenderbuffer(0);
2680 }
2681
2682 // [OpenGL ES 2.0.24] section 4.4 page 111:
2683 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2684 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2685 // point to which this image was attached in the currently bound framebuffer.
2686
2687 Framebuffer *readFramebuffer = getReadFramebuffer();
2688 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2689
2690 if (readFramebuffer)
2691 {
2692 readFramebuffer->detachRenderbuffer(renderbuffer);
2693 }
2694
2695 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2696 {
2697 drawFramebuffer->detachRenderbuffer(renderbuffer);
2698 }
2699}
2700
2701Texture *Context::getIncompleteTexture(TextureType type)
2702{
2703 Texture *t = mIncompleteTextures[type].get();
2704
2705 if (t == NULL)
2706 {
2707 static const GLubyte color[] = { 0, 0, 0, 255 };
2708
2709 switch (type)
2710 {
2711 default:
2712 UNREACHABLE();
2713 // default falls through to TEXTURE_2D
2714
2715 case TEXTURE_2D:
2716 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002717 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2719 t = incomplete2d;
2720 }
2721 break;
2722
2723 case TEXTURE_CUBE:
2724 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002725 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726
2727 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2728 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2729 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2730 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2731 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2732 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2733
2734 t = incompleteCube;
2735 }
2736 break;
2737 }
2738
2739 mIncompleteTextures[type].set(t);
2740 }
2741
2742 return t;
2743}
2744
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002745bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002747 if (drawMode == GL_POINTS)
2748 {
2749 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2750 // which affects varying interpolation. Since the value of gl_PointSize is
2751 // undefined when not written, just skip drawing to avoid unexpected results.
2752 if (!getCurrentProgramBinary()->usesPointSize())
2753 {
2754 // This is stictly speaking not an error, but developers should be
2755 // notified of risking undefined behavior.
2756 ERR("Point rendering without writing to gl_PointSize.");
2757
2758 return true;
2759 }
2760 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002761 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002762 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002763 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002764 {
2765 return true;
2766 }
2767 }
2768
2769 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002770}
2771
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002772void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773{
2774 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2775
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002776 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2777 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2778 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2779 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2780 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002781 mState.vertexAttribute[index].mPureInteger = false;
2782}
2783
2784void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2785{
2786 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2787
2788 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2789 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2790 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2791 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2792 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2793 mState.vertexAttribute[index].mPureInteger = true;
2794}
2795
2796void Context::setVertexAttribi(GLuint index, const GLint values[4])
2797{
2798 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2799
2800 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2801 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2802 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2803 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2804 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2805 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806}
2807
2808void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2809{
2810 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2811
2812 mState.vertexAttribute[index].mDivisor = divisor;
2813}
2814
2815// keep list sorted in following order
2816// OES extensions
2817// EXT extensions
2818// Vendor extensions
2819void Context::initExtensionString()
2820{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002821 // Do not report extension in GLES 3 contexts for now
2822 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002823 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002824 // OES extensions
2825 if (supports32bitIndices())
2826 {
2827 mExtensionStringList.push_back("GL_OES_element_index_uint");
2828 }
2829
2830 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2831 mExtensionStringList.push_back("GL_OES_get_program_binary");
2832 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2833 if (mRenderer->getDerivativeInstructionSupport())
2834 {
2835 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2836 }
2837
2838 if (supportsFloat16Textures())
2839 {
2840 mExtensionStringList.push_back("GL_OES_texture_half_float");
2841 }
2842 if (supportsFloat16LinearFilter())
2843 {
2844 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2845 }
2846 if (supportsFloat32Textures())
2847 {
2848 mExtensionStringList.push_back("GL_OES_texture_float");
2849 }
2850 if (supportsFloat32LinearFilter())
2851 {
2852 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2853 }
2854
2855 if (supportsNonPower2Texture())
2856 {
2857 mExtensionStringList.push_back("GL_OES_texture_npot");
2858 }
2859
2860 // Multi-vendor (EXT) extensions
2861 if (supportsOcclusionQueries())
2862 {
2863 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2864 }
2865
2866 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2867 mExtensionStringList.push_back("GL_EXT_robustness");
2868
2869 if (supportsDXT1Textures())
2870 {
2871 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2872 }
2873
2874 if (supportsTextureFilterAnisotropy())
2875 {
2876 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2877 }
2878
2879 if (supportsBGRATextures())
2880 {
2881 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
2882 }
2883
2884 if (mRenderer->getMaxRenderTargets() > 1)
2885 {
2886 mExtensionStringList.push_back("GL_EXT_draw_buffers");
2887 }
2888
2889 mExtensionStringList.push_back("GL_EXT_texture_storage");
2890
2891 // ANGLE-specific extensions
2892 if (supportsDepthTextures())
2893 {
2894 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
2895 }
2896
2897 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
2898 if (getMaxSupportedSamples() != 0)
2899 {
2900 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
2901 }
2902
2903 if (supportsInstancing())
2904 {
2905 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
2906 }
2907
2908 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
2909
2910 if (supportsDXT3Textures())
2911 {
2912 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
2913 }
2914 if (supportsDXT5Textures())
2915 {
2916 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
2917 }
2918
2919 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
2920 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
2921
2922 // Other vendor-specific extensions
2923 if (supportsEventQueries())
2924 {
2925 mExtensionStringList.push_back("GL_NV_fence");
2926 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002927 }
2928
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002929 // Join the extension strings to one long string for use with GetString
2930 std::stringstream strstr;
2931 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002932 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002933 strstr << mExtensionStringList[extensionIndex];
2934 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002935 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002936
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002937 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938}
2939
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002940const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002942 return mCombinedExtensionsString;
2943}
2944
2945const char *Context::getExtensionString(const GLuint index) const
2946{
2947 ASSERT(index < mExtensionStringList.size());
2948 return mExtensionStringList[index].c_str();
2949}
2950
2951unsigned int Context::getNumExtensions() const
2952{
2953 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954}
2955
2956void Context::initRendererString()
2957{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002958 std::ostringstream rendererString;
2959 rendererString << "ANGLE (";
2960 rendererString << mRenderer->getRendererDescription();
2961 rendererString << ")";
2962
2963 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002964}
2965
2966const char *Context::getRendererString() const
2967{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002968 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969}
2970
2971void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2972 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2973 GLbitfield mask)
2974{
2975 Framebuffer *readFramebuffer = getReadFramebuffer();
2976 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2977
2978 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2979 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002981 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002982 }
2983
2984 if (drawFramebuffer->getSamples() != 0)
2985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002986 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002987 }
2988
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002989 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002990 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002991
2992 if (drawColorBuffer == NULL)
2993 {
2994 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2995 return gl::error(GL_INVALID_OPERATION);
2996 }
2997
2998 int readBufferWidth = readColorBuffer->getWidth();
2999 int readBufferHeight = readColorBuffer->getHeight();
3000 int drawBufferWidth = drawColorBuffer->getWidth();
3001 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003003 Rectangle sourceRect;
3004 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003005
3006 if (srcX0 < srcX1)
3007 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003008 sourceRect.x = srcX0;
3009 destRect.x = dstX0;
3010 sourceRect.width = srcX1 - srcX0;
3011 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012 }
3013 else
3014 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003015 sourceRect.x = srcX1;
3016 destRect.x = dstX1;
3017 sourceRect.width = srcX0 - srcX1;
3018 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019 }
3020
3021 if (srcY0 < srcY1)
3022 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003023 sourceRect.height = srcY1 - srcY0;
3024 destRect.height = dstY1 - dstY0;
3025 sourceRect.y = srcY0;
3026 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027 }
3028 else
3029 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003030 sourceRect.height = srcY0 - srcY1;
3031 destRect.height = dstY0 - srcY1;
3032 sourceRect.y = srcY1;
3033 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003034 }
3035
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003036 Rectangle sourceScissoredRect = sourceRect;
3037 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003038
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003039 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003040 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003041 // Only write to parts of the destination framebuffer which pass the scissor test.
3042 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003044 int xDiff = mState.scissor.x - destRect.x;
3045 destScissoredRect.x = mState.scissor.x;
3046 destScissoredRect.width -= xDiff;
3047 sourceScissoredRect.x += xDiff;
3048 sourceScissoredRect.width -= xDiff;
3049
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003050 }
3051
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003052 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003054 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3055 destScissoredRect.width -= xDiff;
3056 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057 }
3058
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003059 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003061 int yDiff = mState.scissor.y - destRect.y;
3062 destScissoredRect.y = mState.scissor.y;
3063 destScissoredRect.height -= yDiff;
3064 sourceScissoredRect.y += yDiff;
3065 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 }
3067
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003068 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003069 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003070 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3071 destScissoredRect.height -= yDiff;
3072 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073 }
3074 }
3075
3076 bool blitRenderTarget = false;
3077 bool blitDepthStencil = false;
3078
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003079 Rectangle sourceTrimmedRect = sourceScissoredRect;
3080 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081
3082 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3083 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003084 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003086 int xDiff = 0 - sourceTrimmedRect.x;
3087 sourceTrimmedRect.x = 0;
3088 sourceTrimmedRect.width -= xDiff;
3089 destTrimmedRect.x += xDiff;
3090 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003091 }
3092
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003093 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003094 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003095 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3096 sourceTrimmedRect.width -= xDiff;
3097 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 }
3099
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003100 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003102 int yDiff = 0 - sourceTrimmedRect.y;
3103 sourceTrimmedRect.y = 0;
3104 sourceTrimmedRect.height -= yDiff;
3105 destTrimmedRect.y += yDiff;
3106 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003107 }
3108
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003109 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003111 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3112 sourceTrimmedRect.height -= yDiff;
3113 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114 }
3115
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003116 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003118 int xDiff = 0 - destTrimmedRect.x;
3119 destTrimmedRect.x = 0;
3120 destTrimmedRect.width -= xDiff;
3121 sourceTrimmedRect.x += xDiff;
3122 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003123 }
3124
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003125 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003127 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3128 destTrimmedRect.width -= xDiff;
3129 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003130 }
3131
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003132 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003133 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003134 int yDiff = 0 - destTrimmedRect.y;
3135 destTrimmedRect.y = 0;
3136 destTrimmedRect.height -= yDiff;
3137 sourceTrimmedRect.y += yDiff;
3138 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139 }
3140
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003141 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003142 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003143 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3144 destTrimmedRect.height -= yDiff;
3145 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003146 }
3147
3148 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003149 if (sourceTrimmedRect.height < readBufferHeight ||
3150 sourceTrimmedRect.width < readBufferWidth ||
3151 destTrimmedRect.height < drawBufferHeight ||
3152 destTrimmedRect.width < drawBufferWidth ||
3153 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003154 {
3155 partialBufferCopy = true;
3156 }
3157
3158 if (mask & GL_COLOR_BUFFER_BIT)
3159 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003160 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3161 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3162 bool validDrawType = true;
3163 bool validDrawFormat = true;
3164
3165 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3166 {
3167 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3168 {
3169 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3170 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3171 {
3172 validDrawType = false;
3173 }
3174
3175 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3176 {
3177 validDrawFormat = false;
3178 }
3179 }
3180 }
3181
3182 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003183 {
3184 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003185 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186 }
3187
3188 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003190 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191 }
3192
3193 blitRenderTarget = true;
3194
3195 }
3196
3197 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3198 {
3199 Renderbuffer *readDSBuffer = NULL;
3200 Renderbuffer *drawDSBuffer = NULL;
3201
3202 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3203 // both a depth and stencil buffer, it will be the same buffer.
3204
3205 if (mask & GL_DEPTH_BUFFER_BIT)
3206 {
3207 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3208 {
3209 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003210 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003212 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003213 }
3214
3215 blitDepthStencil = true;
3216 readDSBuffer = readFramebuffer->getDepthbuffer();
3217 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3218 }
3219 }
3220
3221 if (mask & GL_STENCIL_BUFFER_BIT)
3222 {
3223 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3224 {
3225 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003226 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003227 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003228 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003229 }
3230
3231 blitDepthStencil = true;
3232 readDSBuffer = readFramebuffer->getStencilbuffer();
3233 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3234 }
3235 }
3236
3237 if (partialBufferCopy)
3238 {
3239 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003240 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003241 }
3242
3243 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3244 (readDSBuffer && readDSBuffer->getSamples() != 0))
3245 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003246 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003247 }
3248 }
3249
3250 if (blitRenderTarget || blitDepthStencil)
3251 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003252 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003253 }
3254}
3255
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003256}
3257
3258extern "C"
3259{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003260gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003261{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003262 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003263}
3264
3265void glDestroyContext(gl::Context *context)
3266{
3267 delete context;
3268
3269 if (context == gl::getContext())
3270 {
3271 gl::makeCurrent(NULL, NULL, NULL);
3272 }
3273}
3274
3275void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3276{
3277 gl::makeCurrent(context, display, surface);
3278}
3279
3280gl::Context *glGetCurrentContext()
3281{
3282 return gl::getContext();
3283}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003284
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003285}