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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080078template <typename T, int cols, int rows>
79bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -040080{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080081 constexpr int targetWidth = 4;
82 constexpr int targetHeight = rows;
83 constexpr int srcWidth = rows;
84 constexpr int srcHeight = cols;
85
86 constexpr int copyWidth = std::min(targetHeight, srcWidth);
87 constexpr int copyHeight = std::min(targetWidth, srcHeight);
88
89 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -040090
91 for (int x = 0; x < copyWidth; x++)
92 {
93 for (int y = 0; y < copyHeight; y++)
94 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080095 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -040096 }
97 }
98
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080099 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
100 {
101 return false;
102 }
103
104 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
105 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400106}
107
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800108template <typename T, int cols, int rows>
109bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400110{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800111 constexpr int targetWidth = 4;
112 constexpr int targetHeight = rows;
Xinghua Cao26143fd2017-11-01 18:19:05 +0800113 constexpr int srcWidth = cols;
114 constexpr int srcHeight = rows;
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800115
116 constexpr int copyWidth = std::min(targetWidth, srcWidth);
117 constexpr int copyHeight = std::min(targetHeight, srcHeight);
118
119 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400120
121 for (int y = 0; y < copyHeight; y++)
122 {
123 for (int x = 0; x < copyWidth; x++)
124 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800125 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400126 }
127 }
128
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800129 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
130 {
131 return false;
132 }
133
134 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
135 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400136}
137
Jamie Madill4e31ad52015-10-29 10:32:57 -0400138gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
139{
140 switch (drawMode)
141 {
142 // Uses the point sprite geometry shader.
143 case GL_POINTS:
144 return gl::PRIMITIVE_POINTS;
145
146 // All line drawing uses the same geometry shader.
147 case GL_LINES:
148 case GL_LINE_STRIP:
149 case GL_LINE_LOOP:
150 return gl::PRIMITIVE_LINES;
151
152 // The triangle fan primitive is emulated with strips in D3D11.
153 case GL_TRIANGLES:
154 case GL_TRIANGLE_FAN:
155 return gl::PRIMITIVE_TRIANGLES;
156
157 // Special case for triangle strips.
158 case GL_TRIANGLE_STRIP:
159 return gl::PRIMITIVE_TRIANGLE_STRIP;
160
161 default:
162 UNREACHABLE();
163 return gl::PRIMITIVE_TYPE_MAX;
164 }
165}
166
Jamie Madill192745a2016-12-22 15:58:21 -0500167bool FindFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
168{
169 // Note: this assumes nested structs can only be packed with one interpolation.
170 for (const auto &varying : varyings)
171 {
172 if (varying.interpolation == sh::INTERPOLATION_FLAT)
173 {
174 return true;
175 }
176 }
177
178 return false;
179}
180
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400181// Helper method to de-tranpose a matrix uniform for an API query.
182void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
183{
184 for (GLint col = 0; col < columns; ++col)
185 {
186 for (GLint row = 0; row < rows; ++row)
187 {
188 GLfloat *outptr = dataOut + ((col * rows) + row);
189 const GLfloat *inptr = source + ((row * 4) + col);
190 *outptr = *inptr;
191 }
192 }
193}
194
195template <typename NonFloatT>
196void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
197{
198 UNREACHABLE();
199}
200
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500201class UniformBlockInfo final : angle::NonCopyable
202{
203 public:
204 UniformBlockInfo() {}
205
206 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
207
208 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
209 bool getBlockMemberInfo(const std::string &name,
210 const std::string &mappedName,
211 sh::BlockMemberInfo *infoOut);
212
213 private:
214 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
215
216 std::map<std::string, size_t> mBlockSizes;
217 sh::BlockLayoutMap mBlockLayout;
218};
219
220void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
221{
222 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
223 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200224 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500225 continue;
226
227 if (mBlockSizes.count(interfaceBlock.name) > 0)
228 continue;
229
230 size_t dataSize = getBlockInfo(interfaceBlock);
231 mBlockSizes[interfaceBlock.name] = dataSize;
232 }
233}
234
235size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
236{
Olli Etuaho107c7242018-03-20 15:45:35 +0200237 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500238
239 // define member uniforms
240 sh::Std140BlockEncoder std140Encoder;
241 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
242 sh::BlockLayoutEncoder *encoder = nullptr;
243
244 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
245 {
246 encoder = &std140Encoder;
247 }
248 else
249 {
250 encoder = &hlslEncoder;
251 }
252
253 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200254 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500255
256 return encoder->getBlockSize();
257}
258
259bool UniformBlockInfo::getBlockSize(const std::string &name,
260 const std::string &mappedName,
261 size_t *sizeOut)
262{
263 size_t nameLengthWithoutArrayIndex;
264 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
265 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
266 auto sizeIter = mBlockSizes.find(baseName);
267 if (sizeIter == mBlockSizes.end())
268 {
269 *sizeOut = 0;
270 return false;
271 }
272
273 *sizeOut = sizeIter->second;
274 return true;
275};
276
277bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
278 const std::string &mappedName,
279 sh::BlockMemberInfo *infoOut)
280{
281 auto infoIter = mBlockLayout.find(name);
282 if (infoIter == mBlockLayout.end())
283 {
284 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
285 return false;
286 }
287
288 *infoOut = infoIter->second;
289 return true;
290};
291
Jamie Madillada9ecc2015-08-17 12:53:37 -0400292} // anonymous namespace
293
Jamie Madill28afae52015-11-09 15:07:57 -0500294// D3DUniform Implementation
295
Jamie Madill33bb7c42017-09-09 23:32:51 -0400296D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800297 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300299 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400300 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400301 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400302 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300303 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800304 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800305 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306 registerCount(0),
307 registerElement(0)
308{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800309 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
310
Jamie Madill62d31cb2015-09-11 13:25:51 -0400311 // We use data storage for default block uniforms to cache values that are sent to D3D during
312 // rendering
313 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
314 if (defaultBlock)
315 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400316 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300317 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400318 }
319}
320
321D3DUniform::~D3DUniform()
322{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400323}
324
Olli Etuaho465835d2017-09-26 13:34:10 +0300325unsigned int D3DUniform::getArraySizeProduct() const
326{
327 return gl::ArraySizeProduct(arraySizes);
328}
329
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400330const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
331{
Olli Etuaho465835d2017-09-26 13:34:10 +0300332 ASSERT((!isArray() && elementIndex == 0) ||
333 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400334
335 if (isSampler())
336 {
337 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
338 }
339
Jamie Madill33bb7c42017-09-09 23:32:51 -0400340 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400341}
342
343bool D3DUniform::isSampler() const
344{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400345 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400346}
347
Xinghua Cao26143fd2017-11-01 18:19:05 +0800348bool D3DUniform::isImage() const
349{
350 return typeInfo.isImageType;
351}
352
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800353bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400354{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800355 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800356}
357
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400358const uint8_t *D3DUniform::firstNonNullData() const
359{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400360 if (!mSamplerData.empty())
361 {
362 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
363 }
364
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800365 for (gl::ShaderType shaderType : gl::AllShaderTypes())
366 {
367 if (mShaderData[shaderType])
368 {
369 return mShaderData[shaderType];
370 }
371 }
372
373 UNREACHABLE();
374 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400375}
376
Jamie Madill28afae52015-11-09 15:07:57 -0500377// D3DVarying Implementation
378
Jamie Madill9fc36822015-11-18 13:08:07 -0500379D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500380{
381}
382
Jamie Madill9fc36822015-11-18 13:08:07 -0500383D3DVarying::D3DVarying(const std::string &semanticNameIn,
384 unsigned int semanticIndexIn,
385 unsigned int componentCountIn,
386 unsigned int outputSlotIn)
387 : semanticName(semanticNameIn),
388 semanticIndex(semanticIndexIn),
389 componentCount(componentCountIn),
390 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500391{
392}
393
Jamie Madille39a3f02015-11-17 20:42:15 -0500394// ProgramD3DMetadata Implementation
395
Jamie Madillc9bde922016-07-24 17:58:50 -0400396ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800397 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400398 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
399 mShaderModelSuffix(renderer->getShaderModelSuffix()),
400 mUsesInstancedPointSpriteEmulation(
401 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
402 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300403 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800404 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500405{
406}
407
408int ProgramD3DMetadata::getRendererMajorShaderModel() const
409{
410 return mRendererMajorShaderModel;
411}
412
Jamie Madill9082b982016-04-27 15:21:51 -0400413bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500414{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800415 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
416 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700417 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500418}
419
Jamie Madill48ef11b2016-04-27 15:21:52 -0400420bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500421{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800422 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500423}
424
425bool ProgramD3DMetadata::usesPointCoord() const
426{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800427 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500428}
429
430bool ProgramD3DMetadata::usesFragCoord() const
431{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800432 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500433}
434
435bool ProgramD3DMetadata::usesPointSize() const
436{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800437 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500438}
439
440bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
441{
Jamie Madillc9bde922016-07-24 17:58:50 -0400442 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
443 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500444}
445
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800446bool ProgramD3DMetadata::usesViewScale() const
447{
448 return mUsesViewScale;
449}
450
Martin Radev41ac68e2017-06-06 12:16:58 +0300451bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300454}
455
456bool ProgramD3DMetadata::usesViewID() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300459}
460
Martin Radevc1d4e552017-08-21 12:01:10 +0300461bool ProgramD3DMetadata::canSelectViewInVertexShader() const
462{
463 return mCanSelectViewInVertexShader;
464}
465
Jamie Madille39a3f02015-11-17 20:42:15 -0500466bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
467{
Jamie Madillc9bde922016-07-24 17:58:50 -0400468 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500469 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400470 // Even with a geometry shader, the app can render triangles or lines and reference
471 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
472 // simplicity, we always add this to the vertex shader when the fragment shader
473 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500474 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
475 usesInsertedPointCoordValue();
476}
477
478bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
479{
480 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
481 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
482 // the vertex shader in this case. This saves us 1 output vector.
483 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
484}
485
486bool ProgramD3DMetadata::usesSystemValuePointSize() const
487{
488 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
489}
490
491bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
492{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800493 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500494}
495
496GLint ProgramD3DMetadata::getMajorShaderVersion() const
497{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800498 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500499}
500
501const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
502{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800503 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500504}
505
Jamie Madill28afae52015-11-09 15:07:57 -0500506// ProgramD3D Implementation
507
Jamie Madilld3dfda22015-07-06 08:28:49 -0400508ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
509 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500510 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400511 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700512{
Brandon Joneseb994362014-09-24 10:27:28 -0700513}
514
515ProgramD3D::VertexExecutable::~VertexExecutable()
516{
517 SafeDelete(mShaderExecutable);
518}
519
Jamie Madilld3dfda22015-07-06 08:28:49 -0400520// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500521ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
522 GLenum type)
523{
524 switch (type)
525 {
526 case GL_INT:
527 return HLSLAttribType::SIGNED_INT;
528 case GL_UNSIGNED_INT:
529 return HLSLAttribType::UNSIGNED_INT;
530 case GL_SIGNED_NORMALIZED:
531 case GL_UNSIGNED_NORMALIZED:
532 case GL_FLOAT:
533 return HLSLAttribType::FLOAT;
534 default:
535 UNREACHABLE();
536 return HLSLAttribType::FLOAT;
537 }
538}
539
540// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400541void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
542 const gl::InputLayout &inputLayout,
543 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700544{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500545 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400546
547 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700548 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400549 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500550 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
551 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400552
Jamie Madillbdec2f42016-03-02 16:35:32 -0500553 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
554 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
555 continue;
556
Xinghua Cao26143fd2017-11-01 18:19:05 +0800557 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500558 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700559 }
Brandon Joneseb994362014-09-24 10:27:28 -0700560}
561
Jamie Madilld3dfda22015-07-06 08:28:49 -0400562bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
563{
Jamie Madillbd136f92015-08-10 14:51:37 -0400564 size_t limit = std::max(mSignature.size(), signature.size());
565 for (size_t index = 0; index < limit; ++index)
566 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500567 // treat undefined indexes as FLOAT
568 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
569 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400570 if (a != b)
571 return false;
572 }
573
574 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400575}
576
577ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
578 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400579 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700580{
581}
582
583ProgramD3D::PixelExecutable::~PixelExecutable()
584{
585 SafeDelete(mShaderExecutable);
586}
587
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800588ProgramD3D::Sampler::Sampler()
589 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700590{
591}
592
Xinghua Cao26143fd2017-11-01 18:19:05 +0800593ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
594{
595}
596
Geoff Lang7dd2e102014-11-10 15:19:26 -0500597unsigned int ProgramD3D::mCurrentSerial = 1;
598
Jamie Madill48ef11b2016-04-27 15:21:52 -0400599ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
600 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700601 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800602 mDynamicHLSL(nullptr),
603 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
604 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700605 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400606 mUsesFlatInterpolation(false),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607 mUsedVertexSamplerRange(0),
608 mUsedPixelSamplerRange(0),
Xinghua Caob1239382016-12-13 15:07:05 +0800609 mUsedComputeSamplerRange(0),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700610 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800611 mUsedComputeImageRange(0),
612 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800613 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700614{
Brandon Joneseb994362014-09-24 10:27:28 -0700615 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700616}
617
618ProgramD3D::~ProgramD3D()
619{
620 reset();
621 SafeDelete(mDynamicHLSL);
622}
623
Brandon Jones44151a92014-09-10 11:32:25 -0700624bool ProgramD3D::usesPointSpriteEmulation() const
625{
626 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
627}
628
Martin Radev41ac68e2017-06-06 12:16:58 +0300629bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
630{
631 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
632}
633
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400634bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700635{
Martin Radevc1d4e552017-08-21 12:01:10 +0300636 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300637 {
638 return true;
639 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400640 if (drawMode != GL_POINTS)
641 {
642 return mUsesFlatInterpolation;
643 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300644 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800645}
646
647bool ProgramD3D::usesInstancedPointSpriteEmulation() const
648{
649 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700650}
651
Xinghua Cao37584b32017-12-01 11:04:03 +0800652GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400653 unsigned int samplerIndex,
654 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655{
656 GLint logicalTextureUnit = -1;
657
658 switch (type)
659 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800660 case gl::ShaderType::Fragment:
Jamie Madill334d6152015-10-22 14:00:28 -0400661 ASSERT(samplerIndex < caps.maxTextureImageUnits);
662 if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
663 {
664 logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
665 }
666 break;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800667 case gl::ShaderType::Vertex:
Jamie Madill334d6152015-10-22 14:00:28 -0400668 ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
669 if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
670 {
671 logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
672 }
673 break;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800674 case gl::ShaderType::Compute:
Xinghua Caob1239382016-12-13 15:07:05 +0800675 ASSERT(samplerIndex < caps.maxComputeTextureImageUnits);
676 if (samplerIndex < mSamplersCS.size() && mSamplersCS[samplerIndex].active)
677 {
678 logicalTextureUnit = mSamplersCS[samplerIndex].logicalTextureUnit;
679 }
680 break;
Jamie Madill334d6152015-10-22 14:00:28 -0400681 default:
682 UNREACHABLE();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700683 }
684
Jamie Madill334d6152015-10-22 14:00:28 -0400685 if (logicalTextureUnit >= 0 &&
686 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700687 {
688 return logicalTextureUnit;
689 }
690
691 return -1;
692}
693
694// Returns the texture type for a given Direct3D 9 sampler type and
695// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800696gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
697 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700698{
699 switch (type)
700 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800701 case gl::ShaderType::Fragment:
Jamie Madill334d6152015-10-22 14:00:28 -0400702 ASSERT(samplerIndex < mSamplersPS.size());
703 ASSERT(mSamplersPS[samplerIndex].active);
704 return mSamplersPS[samplerIndex].textureType;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800705 case gl::ShaderType::Vertex:
Jamie Madill334d6152015-10-22 14:00:28 -0400706 ASSERT(samplerIndex < mSamplersVS.size());
707 ASSERT(mSamplersVS[samplerIndex].active);
708 return mSamplersVS[samplerIndex].textureType;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800709 case gl::ShaderType::Compute:
Xinghua Caob1239382016-12-13 15:07:05 +0800710 ASSERT(samplerIndex < mSamplersCS.size());
711 ASSERT(mSamplersCS[samplerIndex].active);
712 return mSamplersCS[samplerIndex].textureType;
Jamie Madill334d6152015-10-22 14:00:28 -0400713 default:
714 UNREACHABLE();
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800715 return gl::TextureType::InvalidEnum;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700716 }
717
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700718}
719
Xinghua Cao37584b32017-12-01 11:04:03 +0800720GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700721{
722 switch (type)
723 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800724 case gl::ShaderType::Fragment:
Jamie Madill334d6152015-10-22 14:00:28 -0400725 return mUsedPixelSamplerRange;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800726 case gl::ShaderType::Vertex:
Jamie Madill334d6152015-10-22 14:00:28 -0400727 return mUsedVertexSamplerRange;
Jiawei Shao385b3e02018-03-21 09:43:28 +0800728 case gl::ShaderType::Compute:
Xinghua Caob1239382016-12-13 15:07:05 +0800729 return mUsedComputeSamplerRange;
Jamie Madill334d6152015-10-22 14:00:28 -0400730 default:
731 UNREACHABLE();
Olli Etuaho618bebc2016-01-15 16:40:00 +0200732 return 0u;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700733 }
734}
735
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400736ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700737{
738 if (!mDirtySamplerMapping)
739 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400740 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700741 }
742
743 mDirtySamplerMapping = false;
744
745 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400746 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700747 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400748 if (!d3dUniform->isSampler())
749 continue;
750
Olli Etuaho465835d2017-09-26 13:34:10 +0300751 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400752
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800753 if (d3dUniform->isReferencedByShader(gl::ShaderType::Fragment))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700754 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800755 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Fragment];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400756
757 for (int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700758 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400759 unsigned int samplerIndex = firstIndex + i;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760
Jamie Madill62d31cb2015-09-11 13:25:51 -0400761 if (samplerIndex < mSamplersPS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700762 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400763 ASSERT(mSamplersPS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400764 mSamplersPS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700765 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400766 }
767 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700768
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800769 if (d3dUniform->isReferencedByShader(gl::ShaderType::Vertex))
Jamie Madill62d31cb2015-09-11 13:25:51 -0400770 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800771 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Vertex];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400772
773 for (int i = 0; i < count; i++)
774 {
775 unsigned int samplerIndex = firstIndex + i;
776
777 if (samplerIndex < mSamplersVS.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400779 ASSERT(mSamplersVS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400780 mSamplersVS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700781 }
782 }
783 }
Xinghua Caob1239382016-12-13 15:07:05 +0800784
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800785 if (d3dUniform->isReferencedByShader(gl::ShaderType::Compute))
Xinghua Caob1239382016-12-13 15:07:05 +0800786 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800787 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute];
Xinghua Caob1239382016-12-13 15:07:05 +0800788
789 for (int i = 0; i < count; i++)
790 {
791 unsigned int samplerIndex = firstIndex + i;
792
793 if (samplerIndex < mSamplersCS.size())
794 {
795 ASSERT(mSamplersCS[samplerIndex].active);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400796 mSamplersCS[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800797 }
798 }
799 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700800 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400801
802 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700803}
804
Xinghua Cao26143fd2017-11-01 18:19:05 +0800805GLint ProgramD3D::getImageMapping(gl::ShaderType type,
806 unsigned int imageIndex,
807 bool readonly,
808 const gl::Caps &caps) const
809{
810 GLint logicalImageUnit = -1;
811 ASSERT(imageIndex < caps.maxImageUnits);
812 switch (type)
813 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800814 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800815 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
816 mReadonlyImagesCS[imageIndex].active)
817 {
818 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
819 }
820 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
821 {
822 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
823 }
824 break;
825 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
826 default:
827 UNREACHABLE();
828 }
829
830 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
831 {
832 return logicalImageUnit;
833 }
834
835 return -1;
836}
837
838GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
839{
840 switch (type)
841 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800842 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800843 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
844 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
845 default:
846 UNREACHABLE();
847 return 0u;
848 }
849}
850
Jamie Madill9cf9e872017-06-05 12:59:25 -0400851gl::LinkResult ProgramD3D::load(const gl::Context *context,
852 gl::InfoLog &infoLog,
853 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700854{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500855 // TODO(jmadill): Use Renderer from contextImpl.
856
Jamie Madill62d31cb2015-09-11 13:25:51 -0400857 reset();
858
Jamie Madill334d6152015-10-22 14:00:28 -0400859 DeviceIdentifier binaryDeviceIdentifier = {0};
860 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
861 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700862
863 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
864 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
865 {
866 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500867 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700868 }
869
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500870 int compileFlags = stream->readInt<int>();
871 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
872 {
Jamie Madillf6113162015-05-07 11:49:21 -0400873 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500874 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500875 }
876
Jamie Madill8047c0d2016-03-07 13:02:12 -0500877 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400878 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500879 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400880 }
881
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700882 const unsigned int psSamplerCount = stream->readInt<unsigned int>();
883 for (unsigned int i = 0; i < psSamplerCount; ++i)
884 {
885 Sampler sampler;
886 stream->readBool(&sampler.active);
887 stream->readInt(&sampler.logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800888 stream->readEnum(&sampler.textureType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700889 mSamplersPS.push_back(sampler);
890 }
891 const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
892 for (unsigned int i = 0; i < vsSamplerCount; ++i)
893 {
894 Sampler sampler;
895 stream->readBool(&sampler.active);
896 stream->readInt(&sampler.logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800897 stream->readEnum(&sampler.textureType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700898 mSamplersVS.push_back(sampler);
899 }
900
Xinghua Caob1239382016-12-13 15:07:05 +0800901 const unsigned int csSamplerCount = stream->readInt<unsigned int>();
902 for (unsigned int i = 0; i < csSamplerCount; ++i)
903 {
904 Sampler sampler;
905 stream->readBool(&sampler.active);
906 stream->readInt(&sampler.logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800907 stream->readEnum(&sampler.textureType);
Xinghua Caob1239382016-12-13 15:07:05 +0800908 mSamplersCS.push_back(sampler);
909 }
910
Xinghua Cao26143fd2017-11-01 18:19:05 +0800911 const unsigned int csImageCount = stream->readInt<unsigned int>();
912 for (unsigned int i = 0; i < csImageCount; ++i)
913 {
914 Image image;
915 stream->readBool(&image.active);
916 stream->readInt(&image.logicalImageUnit);
917 mImagesCS.push_back(image);
918 }
919
920 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
921 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
922 {
923 Image image;
924 stream->readBool(&image.active);
925 stream->readInt(&image.logicalImageUnit);
926 mReadonlyImagesCS.push_back(image);
927 }
928
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700929 stream->readInt(&mUsedVertexSamplerRange);
930 stream->readInt(&mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +0800931 stream->readInt(&mUsedComputeSamplerRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +0800932 stream->readInt(&mUsedComputeImageRange);
933 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700934
935 const unsigned int uniformCount = stream->readInt<unsigned int>();
936 if (stream->error())
937 {
Jamie Madillf6113162015-05-07 11:49:21 -0400938 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500939 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700940 }
941
Jamie Madill48ef11b2016-04-27 15:21:52 -0400942 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400943 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700944 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
945 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400946 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700947
Jamie Madill62d31cb2015-09-11 13:25:51 -0400948 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800949 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
950 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
951 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800952 for (gl::ShaderType shaderType : gl::AllShaderTypes())
953 {
954 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
955 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400956 stream->readInt(&d3dUniform->registerCount);
957 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700958
Jamie Madill62d31cb2015-09-11 13:25:51 -0400959 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700960 }
961
Jamie Madill4a3c2342015-10-08 12:58:45 -0400962 const unsigned int blockCount = stream->readInt<unsigned int>();
963 if (stream->error())
964 {
965 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500966 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400967 }
968
969 ASSERT(mD3DUniformBlocks.empty());
970 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
971 {
972 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800973 for (gl::ShaderType shaderType : gl::AllShaderTypes())
974 {
975 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
976 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400977 mD3DUniformBlocks.push_back(uniformBlock);
978 }
979
Jamie Madill9fc36822015-11-18 13:08:07 -0500980 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
981 mStreamOutVaryings.resize(streamOutVaryingCount);
982 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700983 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500984 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700985
Jamie Madill28afae52015-11-09 15:07:57 -0500986 stream->readString(&varying->semanticName);
987 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500988 stream->readInt(&varying->componentCount);
989 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700990 }
991
Brandon Jones22502d52014-08-29 16:58:36 -0700992 stream->readString(&mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400993 stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500994 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700995 stream->readString(&mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -0400996 stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -0500997 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -0700998 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300999 stream->readBool(&mHasANGLEMultiviewEnabled);
1000 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001001 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001002 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001003
1004 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
1005 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -04001006 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
1007 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001008 {
1009 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
1010 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
1011 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
1012 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
1013 }
1014
Jamie Madill4e31ad52015-10-29 10:32:57 -04001015 stream->readString(&mGeometryShaderPreamble);
1016
Jamie Madill334d6152015-10-22 14:00:28 -04001017 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -07001018
Jamie Madillb0a838b2016-11-13 20:02:12 -05001019 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
1020
Brandon Joneseb994362014-09-24 10:27:28 -07001021 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -04001022 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
1023 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001024 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001025 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001026 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -07001027
Jamie Madilld3dfda22015-07-06 08:28:49 -04001028 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001029 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001030 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -07001031 }
1032
Jamie Madill334d6152015-10-22 14:00:28 -04001033 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001034 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -04001035
Jamie Madillada9ecc2015-08-17 12:53:37 -04001036 ShaderExecutableD3D *shaderExecutable = nullptr;
1037
Yunchao He85072e82017-11-14 15:43:28 +08001038 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001039 gl::ShaderType::Vertex, mStreamOutVaryings,
1040 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001041
Brandon Joneseb994362014-09-24 10:27:28 -07001042 if (!shaderExecutable)
1043 {
Jamie Madillf6113162015-05-07 11:49:21 -04001044 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001045 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001046 }
1047
1048 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001049 VertexExecutable::Signature signature;
1050 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001051
1052 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001053 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1054 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001055
1056 stream->skip(vertexShaderSize);
1057 }
1058
1059 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1060 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1061 {
1062 const size_t outputCount = stream->readInt<unsigned int>();
1063 std::vector<GLenum> outputs(outputCount);
1064 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1065 {
1066 stream->readInt(&outputs[outputIndex]);
1067 }
1068
Jamie Madill334d6152015-10-22 14:00:28 -04001069 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001070 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001071 ShaderExecutableD3D *shaderExecutable = nullptr;
1072
Yunchao He85072e82017-11-14 15:43:28 +08001073 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001074 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001075 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001076
1077 if (!shaderExecutable)
1078 {
Jamie Madillf6113162015-05-07 11:49:21 -04001079 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001080 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001081 }
1082
1083 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001084 mPixelExecutables.push_back(
1085 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001086
1087 stream->skip(pixelShaderSize);
1088 }
1089
Jamie Madill4e31ad52015-10-29 10:32:57 -04001090 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
1091 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -07001092 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001093 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1094 if (geometryShaderSize == 0)
1095 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001096 continue;
1097 }
1098
Brandon Joneseb994362014-09-24 10:27:28 -07001099 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001100
Xinghua Caob1239382016-12-13 15:07:05 +08001101 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001102 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001103 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001104 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001105
Xinghua Caob1239382016-12-13 15:07:05 +08001106 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001107 {
Jamie Madillf6113162015-05-07 11:49:21 -04001108 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001109 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001110 }
Xinghua Caob1239382016-12-13 15:07:05 +08001111
1112 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1113
Brandon Joneseb994362014-09-24 10:27:28 -07001114 stream->skip(geometryShaderSize);
1115 }
1116
Xinghua Caob1239382016-12-13 15:07:05 +08001117 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1118 if (computeShaderSize > 0)
1119 {
1120 const unsigned char *computeShaderFunction = binary + stream->offset();
1121
1122 ShaderExecutableD3D *computeExecutable = nullptr;
1123 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001124 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1125 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001126
1127 if (!computeExecutable)
1128 {
1129 infoLog << "Could not create compute shader.";
1130 return false;
1131 }
1132
1133 mComputeExecutable.reset(computeExecutable);
1134 }
1135
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001136 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001137
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001138 dirtyAllUniforms();
1139
Jamie Madillb0a838b2016-11-13 20:02:12 -05001140 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001141}
1142
Jamie Madill27a60632017-06-30 15:12:01 -04001143void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001144{
Austin Kinross137b1512015-06-17 16:14:53 -07001145 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001146 // When we load the binary again later, we can validate the device identifier before trying to
1147 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001148 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001149 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1150 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001151
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001152 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1153
Jamie Madill8047c0d2016-03-07 13:02:12 -05001154 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001155 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001156 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001157 }
1158
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001159 stream->writeInt(mSamplersPS.size());
1160 for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
1161 {
1162 stream->writeInt(mSamplersPS[i].active);
1163 stream->writeInt(mSamplersPS[i].logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -08001164 stream->writeEnum(mSamplersPS[i].textureType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001165 }
1166
1167 stream->writeInt(mSamplersVS.size());
1168 for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
1169 {
1170 stream->writeInt(mSamplersVS[i].active);
1171 stream->writeInt(mSamplersVS[i].logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -08001172 stream->writeEnum(mSamplersVS[i].textureType);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001173 }
1174
Xinghua Caob1239382016-12-13 15:07:05 +08001175 stream->writeInt(mSamplersCS.size());
1176 for (unsigned int i = 0; i < mSamplersCS.size(); ++i)
1177 {
1178 stream->writeInt(mSamplersCS[i].active);
1179 stream->writeInt(mSamplersCS[i].logicalTextureUnit);
Corentin Wallezf0e89be2017-11-08 14:00:32 -08001180 stream->writeEnum(mSamplersCS[i].textureType);
Xinghua Caob1239382016-12-13 15:07:05 +08001181 }
1182
Xinghua Cao26143fd2017-11-01 18:19:05 +08001183 stream->writeInt(mImagesCS.size());
1184 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1185 {
1186 stream->writeInt(mImagesCS[i].active);
1187 stream->writeInt(mImagesCS[i].logicalImageUnit);
1188 }
1189
1190 stream->writeInt(mReadonlyImagesCS.size());
1191 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1192 {
1193 stream->writeInt(mReadonlyImagesCS[i].active);
1194 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1195 }
1196
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001197 stream->writeInt(mUsedVertexSamplerRange);
1198 stream->writeInt(mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08001199 stream->writeInt(mUsedComputeSamplerRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001200 stream->writeInt(mUsedComputeImageRange);
1201 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001202
Jamie Madill62d31cb2015-09-11 13:25:51 -04001203 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001204 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001205 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001206 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001207 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001208 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1209 {
1210 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1211 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001212 stream->writeInt(uniform->registerCount);
1213 stream->writeInt(uniform->registerElement);
1214 }
1215
1216 stream->writeInt(mD3DUniformBlocks.size());
1217 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1218 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001219 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1220 {
1221 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1222 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001223 }
1224
Jamie Madill9fc36822015-11-18 13:08:07 -05001225 stream->writeInt(mStreamOutVaryings.size());
1226 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Brandon Joneseb994362014-09-24 10:27:28 -07001228 stream->writeString(varying.semanticName);
1229 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001230 stream->writeInt(varying.componentCount);
1231 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001232 }
1233
Brandon Jones22502d52014-08-29 16:58:36 -07001234 stream->writeString(mVertexHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001235 stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001236 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001237 stream->writeString(mPixelHLSL);
Jamie Madill334d6152015-10-22 14:00:28 -04001238 stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
Jamie Madill408293f2016-12-20 10:11:45 -05001239 sizeof(angle::CompilerWorkaroundsD3D));
Brandon Jones22502d52014-08-29 16:58:36 -07001240 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001241 stream->writeInt(mHasANGLEMultiviewEnabled);
1242 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001243 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001244 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001245
Brandon Joneseb994362014-09-24 10:27:28 -07001246 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001247 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001248 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1249 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001250 {
Brandon Joneseb994362014-09-24 10:27:28 -07001251 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001252 stream->writeInt(variable.type);
1253 stream->writeString(variable.name);
1254 stream->writeString(variable.source);
1255 stream->writeInt(variable.outputIndex);
1256 }
1257
Jamie Madill4e31ad52015-10-29 10:32:57 -04001258 stream->writeString(mGeometryShaderPreamble);
1259
Brandon Joneseb994362014-09-24 10:27:28 -07001260 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001261 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1262 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001263 {
Xinghua Caob1239382016-12-13 15:07:05 +08001264 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001265
Jamie Madilld3dfda22015-07-06 08:28:49 -04001266 const auto &inputLayout = vertexExecutable->inputs();
1267 stream->writeInt(inputLayout.size());
1268
1269 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001270 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001271 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001272 }
1273
1274 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1275 stream->writeInt(vertexShaderSize);
1276
1277 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1278 stream->writeBytes(vertexBlob, vertexShaderSize);
1279 }
1280
1281 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001282 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1283 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001284 {
Xinghua Caob1239382016-12-13 15:07:05 +08001285 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001286
1287 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1288 stream->writeInt(outputs.size());
1289 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1290 {
1291 stream->writeInt(outputs[outputIndex]);
1292 }
1293
1294 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1295 stream->writeInt(pixelShaderSize);
1296
1297 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1298 stream->writeBytes(pixelBlob, pixelShaderSize);
1299 }
1300
Xinghua Caob1239382016-12-13 15:07:05 +08001301 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001302 {
Xinghua Caob1239382016-12-13 15:07:05 +08001303 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001304 {
1305 stream->writeInt(0);
1306 continue;
1307 }
1308
Xinghua Caob1239382016-12-13 15:07:05 +08001309 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001310 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001311 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1312 }
1313
1314 if (mComputeExecutable)
1315 {
1316 size_t computeShaderSize = mComputeExecutable->getLength();
1317 stream->writeInt(computeShaderSize);
1318 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1319 }
1320 else
1321 {
1322 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001323 }
Brandon Jones22502d52014-08-29 16:58:36 -07001324}
1325
Geoff Langc5629752015-12-07 16:29:04 -05001326void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1327{
1328}
1329
Yunchao He61afff12017-03-14 15:34:03 +08001330void ProgramD3D::setSeparable(bool /* separable */)
1331{
1332}
1333
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001334gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1335 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001336{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001337 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001338 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001339 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1340 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001341 }
1342
Jamie Madill334d6152015-10-22 14:00:28 -04001343 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001344 mPixelHLSL, mPixelShaderKey, mUsesFragDepth, mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001345
1346 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001347 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001348
1349 gl::InfoLog tempInfoLog;
1350 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1351
Jamie Madill01074252016-11-28 15:55:51 -05001352 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001353 *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001354 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001355 &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001356
Jamie Madill97399232014-12-23 12:31:15 -05001357 if (pixelExecutable)
1358 {
Xinghua Caob1239382016-12-13 15:07:05 +08001359 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001360 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001361 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001362 }
1363 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001364 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001365 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1366 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001367 }
Brandon Jones22502d52014-08-29 16:58:36 -07001368
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001369 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001370 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001371}
1372
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001373gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1374 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001375{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001376 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001377 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001378 *outExectuable =
1379 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1380 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001381 }
1382
Brandon Jones22502d52014-08-29 16:58:36 -07001383 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001384 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001385 mVertexHLSL, mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001386
1387 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001388 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001389
1390 gl::InfoLog tempInfoLog;
1391 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1392
Jamie Madill01074252016-11-28 15:55:51 -05001393 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001394 *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jamie Madill48ef11b2016-04-27 15:21:52 -04001395 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
Jamie Madill01074252016-11-28 15:55:51 -05001396 &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001397
Jamie Madill97399232014-12-23 12:31:15 -05001398 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001399 {
Xinghua Caob1239382016-12-13 15:07:05 +08001400 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001401 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001402 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001403 }
Jamie Madill97399232014-12-23 12:31:15 -05001404 else if (!infoLog)
1405 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001406 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1407 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001408 }
Brandon Jones22502d52014-08-29 16:58:36 -07001409
Geoff Langb543aff2014-09-30 14:52:54 -04001410 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001411 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001412}
1413
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001414gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001415 GLenum drawMode,
1416 ShaderExecutableD3D **outExecutable,
1417 gl::InfoLog *infoLog)
1418{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001419 if (outExecutable)
1420 {
1421 *outExecutable = nullptr;
1422 }
1423
Austin Kinross88829e82016-01-12 13:04:41 -08001424 // Return a null shader if the current rendering doesn't use a geometry shader
1425 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001426 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001427 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001428 }
1429
Jamie Madill4e31ad52015-10-29 10:32:57 -04001430 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1431
Xinghua Caob1239382016-12-13 15:07:05 +08001432 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001433 {
1434 if (outExecutable)
1435 {
Xinghua Caob1239382016-12-13 15:07:05 +08001436 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001437 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001438 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001439 }
1440
1441 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001442 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001443 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1444 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001445
1446 gl::InfoLog tempInfoLog;
1447 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1448
Xinghua Caob1239382016-12-13 15:07:05 +08001449 ShaderExecutableD3D *geometryExecutable = nullptr;
1450 gl::Error error = mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001451 *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001452 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001453 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001454
1455 if (!infoLog && error.isError())
1456 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001457 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1458 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001459 }
1460
Xinghua Caob1239382016-12-13 15:07:05 +08001461 if (geometryExecutable != nullptr)
1462 {
1463 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1464 }
1465
Jamie Madill4e31ad52015-10-29 10:32:57 -04001466 if (outExecutable)
1467 {
Xinghua Caob1239382016-12-13 15:07:05 +08001468 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001469 }
1470 return error;
1471}
1472
Jamie Madill01074252016-11-28 15:55:51 -05001473class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001474{
Jamie Madill01074252016-11-28 15:55:51 -05001475 public:
1476 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001477 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001478 {
Brandon Joneseb994362014-09-24 10:27:28 -07001479 }
1480
Jamie Madill01074252016-11-28 15:55:51 -05001481 virtual gl::Error run() = 0;
1482
1483 void operator()() override { mError = run(); }
1484
1485 const gl::Error &getError() const { return mError; }
1486 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1487 ShaderExecutableD3D *getResult() { return mResult; }
1488
1489 protected:
1490 ProgramD3D *mProgram;
1491 gl::Error mError;
1492 gl::InfoLog mInfoLog;
1493 ShaderExecutableD3D *mResult;
1494};
1495
1496class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1497{
1498 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001499 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1500 : GetExecutableTask(program), mContext(context)
1501 {
1502 }
Jamie Madill01074252016-11-28 15:55:51 -05001503 gl::Error run() override
1504 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001505 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001506
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001507 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001508
1509 return gl::NoError();
1510 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001511
1512 private:
1513 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001514};
1515
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001516void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1517{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001518 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1519 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001520 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001521 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001522}
1523
Jamie Madill01074252016-11-28 15:55:51 -05001524class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1525{
1526 public:
1527 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1528 gl::Error run() override
1529 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001530 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001531
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001532 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001533
1534 return gl::NoError();
1535 }
1536};
1537
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001538void ProgramD3D::updateCachedOutputLayoutFromShader()
1539{
1540 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001541 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001542}
1543
Jamie Madill01074252016-11-28 15:55:51 -05001544class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1545{
1546 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001547 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1548 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001549 {
1550 }
1551
1552 gl::Error run() override
1553 {
1554 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1555 // D3D11.
1556 if (mProgram->usesGeometryShader(GL_POINTS))
1557 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001558 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1559 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001560 }
1561
1562 return gl::NoError();
1563 }
1564
1565 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001566 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001567};
1568
Xinghua Cao73badc02017-03-29 19:14:53 +08001569gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1570{
1571 if (outExecutable)
1572 {
1573 *outExecutable = mComputeExecutable.get();
1574 }
1575
1576 return gl::NoError();
1577}
1578
Jamie Madill9cf9e872017-06-05 12:59:25 -04001579gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1580 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001581{
1582 // Ensure the compiler is initialized to avoid race conditions.
1583 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1584
1585 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1586
Jamie Madillbd044ed2017-06-05 12:59:21 -04001587 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001588 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001589 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001590
1591 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1592 workerPool->postWorkerTask(&pixelTask),
1593 workerPool->postWorkerTask(&geometryTask)}};
1594
1595 WaitableEvent::WaitMany(&waitEvents);
1596
Jiawei Shao02f15232017-12-27 10:10:28 +08001597 if (!vertexTask.getInfoLog().empty())
1598 {
1599 infoLog << vertexTask.getInfoLog().str();
1600 }
1601 if (!pixelTask.getInfoLog().empty())
1602 {
1603 infoLog << pixelTask.getInfoLog().str();
1604 }
1605 if (!geometryTask.getInfoLog().empty())
1606 {
1607 infoLog << geometryTask.getInfoLog().str();
1608 }
Jamie Madill01074252016-11-28 15:55:51 -05001609
1610 ANGLE_TRY(vertexTask.getError());
1611 ANGLE_TRY(pixelTask.getError());
1612 ANGLE_TRY(geometryTask.getError());
1613
1614 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1615 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1616 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1617
Jiawei Shao385b3e02018-03-21 09:43:28 +08001618 const ShaderD3D *vertexShaderD3D =
1619 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001620
1621 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001622 {
Jamie Madill334d6152015-10-22 14:00:28 -04001623 // Geometry shaders are currently only used internally, so there is no corresponding shader
1624 // object at the interface level. For now the geometry shader debug info is prepended to
1625 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001626 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001627 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001628 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1629 }
1630
1631 if (defaultVertexExecutable)
1632 {
1633 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1634 }
1635
1636 if (defaultPixelExecutable)
1637 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001638 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001639 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001640 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1641 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001642
Jamie Madillb0a838b2016-11-13 20:02:12 -05001643 return (defaultVertexExecutable && defaultPixelExecutable &&
1644 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001645}
1646
Jamie Madill9cf9e872017-06-05 12:59:25 -04001647gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1648 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001649{
1650 // Ensure the compiler is initialized to avoid race conditions.
1651 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1652
Jamie Madillbd044ed2017-06-05 12:59:21 -04001653 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001654
1655 ShaderExecutableD3D *computeExecutable = nullptr;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001656 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::ShaderType::Compute,
Xinghua Caob1239382016-12-13 15:07:05 +08001657 std::vector<D3DVarying>(), false,
1658 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1659
1660 if (computeExecutable == nullptr)
1661 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001662 ERR() << "Error compiling dynamic compute executable:" << std::endl
1663 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001664 }
1665 else
1666 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001667 const ShaderD3D *computeShaderD3D =
1668 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001669 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1670 mComputeExecutable.reset(computeExecutable);
1671 }
1672
1673 return mComputeExecutable.get() != nullptr;
1674}
1675
Jamie Madill9cf9e872017-06-05 12:59:25 -04001676gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001677 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001678 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001679{
Jamie Madillc564c072017-06-01 12:45:42 -04001680 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001681
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 reset();
1683
Jiawei Shao385b3e02018-03-21 09:43:28 +08001684 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001685 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001686 {
Xinghua Caob1239382016-12-13 15:07:05 +08001687 mSamplersCS.resize(data.getCaps().maxComputeTextureImageUnits);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001688 mImagesCS.resize(data.getCaps().maxImageUnits);
1689 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001690
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001691 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001692 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001693
Jamie Madill9cf9e872017-06-05 12:59:25 -04001694 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001695 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001696 {
Xinghua Caob1239382016-12-13 15:07:05 +08001697 infoLog << result.getError().getMessage();
1698 return result;
1699 }
1700 else if (!result.getResult())
1701 {
1702 infoLog << "Failed to create D3D compute shader.";
1703 return result;
1704 }
Xinghua Caob1239382016-12-13 15:07:05 +08001705 }
1706 else
1707 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001708 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
1709 gl::Shader *fragmentShader = mState.getAttachedShader(gl::ShaderType::Fragment);
Xinghua Caob1239382016-12-13 15:07:05 +08001710
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001711 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1712 shadersD3D[gl::ShaderType::Vertex] = GetImplAs<ShaderD3D>(vertexShader);
1713 shadersD3D[gl::ShaderType::Fragment] = GetImplAs<ShaderD3D>(fragmentShader);
Xinghua Caob1239382016-12-13 15:07:05 +08001714
1715 mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
1716 mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
1717
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001718 shadersD3D[gl::ShaderType::Vertex]->generateWorkarounds(&mVertexWorkarounds);
1719 shadersD3D[gl::ShaderType::Fragment]->generateWorkarounds(&mPixelWorkarounds);
Xinghua Caob1239382016-12-13 15:07:05 +08001720
1721 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1722 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001723 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001724 {
1725 infoLog << "The current renderer doesn't support gl_FrontFacing";
1726 return false;
1727 }
1728 }
1729
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001730 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001731 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001732
Jamie Madillc9727f32017-11-07 12:37:07 -05001733 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
1734 builtins, &mPixelHLSL, &mVertexHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001735
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001736 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001737 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001738 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001739 mUsesViewID = metadata.usesViewID();
1740 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001741
1742 // Cache if we use flat shading
Jamie Madillbd044ed2017-06-05 12:59:21 -04001743 mUsesFlatInterpolation =
Jiawei Shao3d404882017-10-16 13:30:48 +08001744 (FindFlatInterpolationVarying(fragmentShader->getInputVaryings(context)) ||
1745 FindFlatInterpolationVarying(vertexShader->getOutputVaryings(context)));
Xinghua Caob1239382016-12-13 15:07:05 +08001746
1747 if (mRenderer->getMajorShaderModel() >= 4)
1748 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001749 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001750 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001751 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001752 }
1753
Jamie Madillbd044ed2017-06-05 12:59:21 -04001754 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001755
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001756 // TODO(jiawei.shao@intel.com): set geometry uniforms dirty if user-defined geometry shader
1757 // exists. Tracking bug: http://anglebug.com/1941
1758 mShaderUniformsDirty.set(gl::ShaderType::Vertex);
1759 mShaderUniformsDirty.set(gl::ShaderType::Fragment);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001760 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001761
Jiawei Shao385b3e02018-03-21 09:43:28 +08001762 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001763
Jamie Madill9cf9e872017-06-05 12:59:25 -04001764 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001765 if (result.isError())
1766 {
1767 infoLog << result.getError().getMessage();
1768 return result;
1769 }
1770 else if (!result.getResult())
1771 {
1772 infoLog << "Failed to create D3D shaders.";
1773 return result;
1774 }
Austin Kinross02df7962015-07-01 10:03:42 -07001775 }
1776
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001777 linkResources(context, resources);
1778
Jamie Madillb0a838b2016-11-13 20:02:12 -05001779 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001780}
1781
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001782GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001783{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001784 // TODO(jmadill): Do something useful here?
1785 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001786}
1787
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001788void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001789{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001790 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001791 {
1792 return;
1793 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001794
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001795 ASSERT(mD3DUniformBlocks.empty());
1796
Jamie Madill62d31cb2015-09-11 13:25:51 -04001797 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001798 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1799 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1800 {
1801 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1802 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001803
Jiajia Qin729b2c62017-08-14 09:36:11 +08001804 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001805 {
1806 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1807
Jamie Madill4a3c2342015-10-08 12:58:45 -04001808 D3DUniformBlock d3dUniformBlock;
1809
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001810 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001811 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001812 if (uniformBlock.isActive(shaderType))
1813 {
1814 ASSERT(shadersD3D[shaderType]);
1815 unsigned int baseRegister =
1816 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1817 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1818 baseRegister + uniformBlockElement;
1819 }
Xinghua Caob1239382016-12-13 15:07:05 +08001820 }
1821
Jamie Madill4a3c2342015-10-08 12:58:45 -04001822 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001823 }
1824}
1825
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001826void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001827{
1828 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001829 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001830 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001831 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001832 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001833 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001834 continue;
1835 }
1836
1837 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1838 {
1839 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001840 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001841 ASSERT(availableShaderStages[shaderType]);
1842 shaderRegisters[shaderType] = std::max(
1843 shaderRegisters[shaderType],
1844 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001845 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001846 }
1847 }
1848
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001849 // We only reset uniform storages for the shader stages available in the program (attached
1850 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
1851 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1852 {
1853 if (availableShaderStages[shaderType])
1854 {
1855 mShaderUniformStorages[shaderType].reset(
1856 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
1857 }
1858 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001859
1860 // Iterate the uniforms again to assign data pointers to default block uniforms.
1861 for (D3DUniform *d3dUniform : mD3DUniforms)
1862 {
1863 if (d3dUniform->isSampler())
1864 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001865 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001866 continue;
1867 }
1868
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001869 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001870 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001871 if (d3dUniform->isReferencedByShader(shaderType))
1872 {
1873 d3dUniform->mShaderData[shaderType] =
1874 mShaderUniformStorages[shaderType]->getDataPointer(
1875 d3dUniform->mShaderRegisterIndexes[shaderType],
1876 d3dUniform->registerElement);
1877 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001878 }
1879 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001880}
1881
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001882void ProgramD3D::updateUniformBufferCache(
1883 const gl::Caps &caps,
1884 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001885{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001886 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001887 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001888 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001889 }
1890
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001891 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1892 {
1893 mShaderUBOCaches[shaderType].clear();
1894 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001895
Jamie Madill4a3c2342015-10-08 12:58:45 -04001896 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001897 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001898 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001899 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001900 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001901
Brandon Jones18bd4102014-09-22 14:21:44 -07001902 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001903 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001904 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001905 if (!uniformBlock.activeInShader(shaderType))
1906 {
1907 continue;
1908 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001909
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001910 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1911 reservedShaderRegisterIndexes[shaderType];
Jamie Madilld63961d2017-09-12 15:22:57 -04001912 ASSERT(registerIndex < caps.maxVertexUniformBlocks);
Jamie Madill03260fa2015-06-22 13:57:22 -04001913
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001914 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1915 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001916 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001917 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001918 }
1919
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001920 ASSERT(shaderUBOcache[registerIndex] == -1);
1921 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001922 }
1923 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001924}
Brandon Jones18bd4102014-09-22 14:21:44 -07001925
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001926const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001927{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001928 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001929}
1930
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001932{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001933 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001934}
1935
1936void ProgramD3D::markUniformsClean()
1937{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001938 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939}
1940
Jamie Madill334d6152015-10-22 14:00:28 -04001941void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001942{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001943 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001944}
1945
1946void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1947{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001948 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001949}
1950
1951void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1952{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001953 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001954}
1955
1956void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1957{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001958 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001959}
1960
Jamie Madill334d6152015-10-22 14:00:28 -04001961void ProgramD3D::setUniformMatrix2fv(GLint location,
1962 GLsizei count,
1963 GLboolean transpose,
1964 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001966 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001967}
1968
Jamie Madill334d6152015-10-22 14:00:28 -04001969void ProgramD3D::setUniformMatrix3fv(GLint location,
1970 GLsizei count,
1971 GLboolean transpose,
1972 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001974 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
Jamie Madill334d6152015-10-22 14:00:28 -04001977void ProgramD3D::setUniformMatrix4fv(GLint location,
1978 GLsizei count,
1979 GLboolean transpose,
1980 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001981{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001982 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
Jamie Madill334d6152015-10-22 14:00:28 -04001985void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1986 GLsizei count,
1987 GLboolean transpose,
1988 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001989{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001990 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001991}
1992
Jamie Madill334d6152015-10-22 14:00:28 -04001993void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1994 GLsizei count,
1995 GLboolean transpose,
1996 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001997{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001998 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999}
2000
Jamie Madill334d6152015-10-22 14:00:28 -04002001void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2002 GLsizei count,
2003 GLboolean transpose,
2004 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002005{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002006 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007}
2008
Jamie Madill334d6152015-10-22 14:00:28 -04002009void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2010 GLsizei count,
2011 GLboolean transpose,
2012 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002013{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002014 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002015}
2016
Jamie Madill334d6152015-10-22 14:00:28 -04002017void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2018 GLsizei count,
2019 GLboolean transpose,
2020 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002021{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002022 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002023}
2024
Jamie Madill334d6152015-10-22 14:00:28 -04002025void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2026 GLsizei count,
2027 GLboolean transpose,
2028 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002029{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002030 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002031}
2032
2033void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2034{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002035 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002036}
2037
2038void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2039{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002040 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002041}
2042
2043void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2044{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002045 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002046}
2047
2048void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2049{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002050 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051}
2052
2053void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2054{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002055 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002056}
2057
2058void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2059{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002060 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002061}
2062
2063void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2064{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002065 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002066}
2067
2068void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2069{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002070 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002071}
2072
Jamie Madillf4141212017-12-12 15:08:07 -05002073void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002074{
Jamie Madillf4141212017-12-12 15:08:07 -05002075 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04002076}
2077
Jamie Madillbd044ed2017-06-05 12:59:21 -04002078void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002079{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002080 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002081
2082 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002083 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002084 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002085 gl::Shader *shader = mState.getAttachedShader(shaderType);
2086 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002087 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002088 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002089 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002090 if (uniform.active)
2091 {
2092 defineUniformBase(shader, uniform, &uniformMap);
2093 }
Xinghua Caob1239382016-12-13 15:07:05 +08002094 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002095
2096 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002097 }
2098 }
2099
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002100 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002101 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002102 {
2103 if (!glUniform.isInDefaultBlock())
2104 continue;
2105
Olli Etuahod2551232017-10-26 20:03:33 +03002106 std::string name = glUniform.name;
2107 if (glUniform.isArray())
2108 {
2109 // In the program state, array uniform names include [0] as in the program resource
2110 // spec. Here we don't include it.
2111 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2112 // layer.
2113 ASSERT(angle::EndsWith(name, "[0]"));
2114 name.resize(name.length() - 3);
2115 }
2116 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002117 ASSERT(mapEntry != uniformMap.end());
2118 mD3DUniforms.push_back(mapEntry->second);
2119 }
2120
Jamie Madill62d31cb2015-09-11 13:25:51 -04002121 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002122 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002123 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002124}
2125
Jamie Madill91445bc2015-09-23 16:47:53 -04002126void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002127 const sh::Uniform &uniform,
2128 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002129{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002130 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2131 // registers assigned in assignAllImageRegisters.
2132 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002133 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002134 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2135 uniformMap);
2136 return;
2137 }
2138 else if (gl::IsImageType(uniform.type))
2139 {
2140 if (uniform.readonly)
2141 {
2142 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2143 nullptr, uniformMap);
2144 }
2145 else
2146 {
2147 defineUniform(shader->getType(), uniform, uniform.name,
2148 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2149 }
2150 mImageBindingMap[uniform.name] = uniform.binding;
2151 return;
2152 }
2153 else if (uniform.isBuiltIn())
2154 {
2155 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2156 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002157 return;
2158 }
2159
Jamie Madill91445bc2015-09-23 16:47:53 -04002160 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002161 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002162 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002163 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002164 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002165
Xinghua Cao26143fd2017-11-01 18:19:05 +08002166 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2167 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168}
2169
Jamie Madill62d31cb2015-09-11 13:25:51 -04002170D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2171{
2172 for (D3DUniform *d3dUniform : mD3DUniforms)
2173 {
2174 if (d3dUniform->name == name)
2175 {
2176 return d3dUniform;
2177 }
2178 }
2179
2180 return nullptr;
2181}
2182
Jiawei Shao385b3e02018-03-21 09:43:28 +08002183void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002184 const std::vector<sh::ShaderVariable> &fields,
2185 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002186 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002187 sh::HLSLBlockEncoder *encoder,
2188 D3DUniformMap *uniformMap)
2189{
2190 if (encoder)
2191 encoder->enterAggregateType();
2192
2193 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2194 {
2195 const sh::ShaderVariable &field = fields[fieldIndex];
2196 const std::string &fieldFullName = (namePrefix + "." + field.name);
2197
2198 // Samplers get their registers assigned in assignAllSamplerRegisters.
2199 // Also they couldn't use the same encoder as the rest of the struct, since they are
2200 // extracted out of the struct by the shader translator.
2201 if (gl::IsSamplerType(field.type))
2202 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002203 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002204 }
2205 else
2206 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002207 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002208 }
2209 }
2210
2211 if (encoder)
2212 encoder->exitAggregateType();
2213}
2214
Jiawei Shao385b3e02018-03-21 09:43:28 +08002215void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002216 const sh::ShaderVariable &uniform,
2217 unsigned int arrayNestingIndex,
2218 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002219 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002220 sh::HLSLBlockEncoder *encoder,
2221 D3DUniformMap *uniformMap)
2222{
2223 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2224 // innermost.
2225 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2226 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2227 {
2228 const std::string &elementString = prefix + ArrayString(arrayElement);
2229 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2230 {
2231 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002232 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002233 }
2234 else
2235 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002236 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002237 uniformMap);
2238 }
2239 }
2240}
2241
Jiawei Shao385b3e02018-03-21 09:43:28 +08002242void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002243 const sh::ShaderVariable &uniform,
2244 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002245 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002246 sh::HLSLBlockEncoder *encoder,
2247 D3DUniformMap *uniformMap)
2248{
2249 if (encoder)
2250 encoder->enterAggregateType();
2251
2252 sh::ShaderVariable uniformElement = uniform;
2253 uniformElement.arraySizes.pop_back();
2254 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2255 {
2256 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002257 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002258 }
2259
2260 if (encoder)
2261 encoder->exitAggregateType();
2262}
2263
Jiawei Shao385b3e02018-03-21 09:43:28 +08002264void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002265 const sh::ShaderVariable &uniform,
2266 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002267 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002268 sh::HLSLBlockEncoder *encoder,
2269 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002270{
2271 if (uniform.isStruct())
2272 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002273 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002274 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002275 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002276 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002277 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002278 else
2279 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002280 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2281 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002282 }
2283 return;
2284 }
2285 if (uniform.isArrayOfArrays())
2286 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002287 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002288 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002289 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002290
2291 // Not a struct. Arrays are treated as aggregate types.
2292 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002293 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002294 encoder->enterAggregateType();
2295 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002296
Jamie Madill62d31cb2015-09-11 13:25:51 -04002297 // Advance the uniform offset, to track registers allocation for structs
2298 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002299 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002300 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002301
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002302 auto uniformMapEntry = uniformMap->find(fullName);
2303 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002304
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002305 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002306 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002307 d3dUniform = uniformMapEntry->second;
2308 }
2309 else
2310 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002311 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002312 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002313 }
2314
2315 if (encoder)
2316 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002317 d3dUniform->registerElement =
2318 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002319 unsigned int reg =
2320 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002321
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002322 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2323 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002324
2325 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002326 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002327 {
2328 encoder->exitAggregateType();
2329 }
2330 }
2331}
2332
Jamie Madill134f93d2017-08-31 17:11:00 -04002333// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002334template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002335void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002336 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002337 const T *v,
2338 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002339 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002340{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002341 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002342 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002343 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002344
Jamie Madill33bb7c42017-09-09 23:32:51 -04002345 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002346 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002347 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002348 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002349
Jamie Madill33bb7c42017-09-09 23:32:51 -04002350 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002351 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002352 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002353 }
2354 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002355 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002356 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002357 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002358 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002359
Jamie Madill134f93d2017-08-31 17:11:00 -04002360 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002361 {
Jamie Madill334d6152015-10-22 14:00:28 -04002362 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002363 const T *source = v + (i * components);
2364
2365 for (int c = 0; c < components; c++)
2366 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002367 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002368 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002369 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002370 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002371}
2372
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002373template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002374void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002375{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002376 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2377 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2378
Jamie Madill33bb7c42017-09-09 23:32:51 -04002379 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002380 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002381 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002382 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002383 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002384 if (memcmp(dest, v, size) != 0)
2385 {
2386 memcpy(dest, v, size);
2387 mDirtySamplerMapping = true;
2388 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002389 return;
2390 }
2391
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002392 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002393 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002394 if (targetUniform->mShaderData[shaderType])
2395 {
2396 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2397 uniformType);
2398 mShaderUniformsDirty.set(shaderType);
2399 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002400 }
2401}
2402
2403template <int cols, int rows>
Jamie Madill80823cc2017-09-14 15:46:21 -04002404bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002405 GLsizei countIn,
2406 GLboolean transpose,
2407 const GLfloat *value,
2408 uint8_t *targetData,
2409 GLenum targetUniformType)
2410{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002411 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002412
Olli Etuaho465835d2017-09-26 13:34:10 +03002413 unsigned int elementCount = targetUniform->getArraySizeProduct();
Olli Etuaho1734e172017-10-27 15:30:27 +03002414 unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
Olli Etuahoc8538042017-09-27 11:20:15 +03002415 unsigned int count =
2416 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002417
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002418 const unsigned int targetMatrixStride = (4 * rows);
Olli Etuahoc8538042017-09-27 11:20:15 +03002419 GLfloat *target = reinterpret_cast<GLfloat *>(
2420 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002421
Jamie Madill80823cc2017-09-14 15:46:21 -04002422 bool dirty = false;
2423
Jamie Madill62d31cb2015-09-11 13:25:51 -04002424 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002425 {
2426 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2427 if (transpose == GL_FALSE)
2428 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002429 dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002430 }
2431 else
2432 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002433 dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002434 }
2435 target += targetMatrixStride;
2436 value += cols * rows;
2437 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002438
2439 return dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002440}
2441
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002442template <int cols, int rows>
2443void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2444 GLsizei countIn,
2445 GLboolean transpose,
2446 const GLfloat *value,
2447 GLenum targetUniformType)
2448{
2449 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2450
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002451 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002452 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002453 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002454 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002455 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2456 targetUniform->mShaderData[shaderType],
2457 targetUniformType))
2458 {
2459 mShaderUniformsDirty.set(shaderType);
2460 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002461 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002462 }
2463}
2464
Jamie Madill62d31cb2015-09-11 13:25:51 -04002465void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002466{
Olli Etuaho465835d2017-09-26 13:34:10 +03002467 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002468 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002469 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002470 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002471 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002472 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002473 }
2474}
2475
Olli Etuaho465835d2017-09-26 13:34:10 +03002476void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002477{
Olli Etuaho465835d2017-09-26 13:34:10 +03002478 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002479 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002480 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2481 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2482 // outermost array.
2483 std::vector<unsigned int> subscripts;
2484 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2485 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2486 d3dUniform->getArraySizeProduct();
2487
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002488 // TODO(jiawei.shao@intel.com): refactor this code when using ShaderMap on mSamplers(VS|PS|CS)
2489 // and mUsed(Vertex|Pixel|Compute)SamplerRange.
Jiawei Shao385b3e02018-03-21 09:43:28 +08002490 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08002491 if (computeShader)
Jamie Madillfb536032015-09-11 13:19:49 -04002492 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002493 const ShaderD3D *computeShaderD3D =
2494 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Olli Etuaho465835d2017-09-26 13:34:10 +03002495 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002496 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Olli Etuaho465835d2017-09-26 13:34:10 +03002497 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002498 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
2499 AssignSamplers(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2500 d3dUniform->typeInfo, d3dUniform->getArraySizeProduct(), mSamplersCS,
2501 &mUsedComputeSamplerRange);
Jamie Madillfb536032015-09-11 13:19:49 -04002502 }
Xinghua Caob1239382016-12-13 15:07:05 +08002503 else
Jamie Madillfb536032015-09-11 13:19:49 -04002504 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002505 const ShaderD3D *vertexShaderD3D =
2506 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Xinghua Caob1239382016-12-13 15:07:05 +08002507 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08002508 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Olli Etuaho465835d2017-09-26 13:34:10 +03002509 ASSERT(vertexShaderD3D->hasUniform(baseName) || fragmentShaderD3D->hasUniform(baseName));
2510 if (vertexShaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002511 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002512 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Vertex] =
Olli Etuaho465835d2017-09-26 13:34:10 +03002513 vertexShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002514 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Vertex] != GL_INVALID_INDEX);
2515 AssignSamplers(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Vertex],
2516 d3dUniform->typeInfo, d3dUniform->getArraySizeProduct(), mSamplersVS,
Olli Etuaho465835d2017-09-26 13:34:10 +03002517 &mUsedVertexSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08002518 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002519 if (fragmentShaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002520 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002521 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Fragment] =
Olli Etuaho465835d2017-09-26 13:34:10 +03002522 fragmentShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002523 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Fragment] !=
2524 GL_INVALID_INDEX);
2525 AssignSamplers(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Fragment],
2526 d3dUniform->typeInfo, d3dUniform->getArraySizeProduct(), mSamplersPS,
2527 &mUsedPixelSamplerRange);
Xinghua Caob1239382016-12-13 15:07:05 +08002528 }
Jamie Madillfb536032015-09-11 13:19:49 -04002529 }
2530}
2531
Jamie Madill62d31cb2015-09-11 13:25:51 -04002532// static
2533void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002534 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002535 unsigned int samplerCount,
2536 std::vector<Sampler> &outSamplers,
2537 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002538{
2539 unsigned int samplerIndex = startSamplerIndex;
2540
2541 do
2542 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002543 ASSERT(samplerIndex < outSamplers.size());
2544 Sampler *sampler = &outSamplers[samplerIndex];
2545 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002546 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002547 sampler->logicalTextureUnit = 0;
2548 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002549 samplerIndex++;
2550 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002551}
2552
Xinghua Cao26143fd2017-11-01 18:19:05 +08002553void ProgramD3D::assignAllImageRegisters()
2554{
2555 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2556 {
2557 if (mD3DUniforms[uniformIndex]->isImage())
2558 {
2559 assignImageRegisters(uniformIndex);
2560 }
2561 }
2562}
2563
2564void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2565{
2566 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2567 ASSERT(d3dUniform->isImage());
2568 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2569 // mD3DUniforms. However, the image register info is stored in the shader only for the
2570 // outermost array.
2571 std::vector<unsigned int> subscripts;
2572 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2573 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2574 d3dUniform->getArraySizeProduct();
2575
Jiawei Shao385b3e02018-03-21 09:43:28 +08002576 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002577 if (computeShader)
2578 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002579 const ShaderD3D *computeShaderD3D =
2580 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002581 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002582 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002583 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002584 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002585 auto bindingIter = mImageBindingMap.find(baseName);
2586 ASSERT(bindingIter != mImageBindingMap.end());
2587 if (d3dUniform->regType == HLSLRegisterType::Texture)
2588 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002589 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2590 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002591 &mUsedComputeReadonlyImageRange);
2592 }
2593 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2594 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002595 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2596 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2597 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002598 }
2599 else
2600 {
2601 UNREACHABLE();
2602 }
2603 }
2604 else
2605 {
2606 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2607 UNIMPLEMENTED();
2608 }
2609}
2610
2611// static
2612void ProgramD3D::AssignImages(unsigned int startImageIndex,
2613 int startLogicalImageUnit,
2614 unsigned int imageCount,
2615 std::vector<Image> &outImages,
2616 GLuint *outUsedRange)
2617{
2618 unsigned int imageIndex = startImageIndex;
2619 // If declare without a binding qualifier, any uniform image variable (include all elements of
2620 // unbound image array) shoud be bound to unit zero.
2621 if (startLogicalImageUnit == -1)
2622 {
2623 ASSERT(imageIndex < outImages.size());
2624 Image *image = &outImages[imageIndex];
2625 image->active = true;
2626 image->logicalImageUnit = 0;
2627 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2628 return;
2629 }
2630
2631 unsigned int logcalImageUnit = startLogicalImageUnit;
2632 do
2633 {
2634 ASSERT(imageIndex < outImages.size());
2635 Image *image = &outImages[imageIndex];
2636 image->active = true;
2637 image->logicalImageUnit = logcalImageUnit;
2638 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2639 imageIndex++;
2640 logcalImageUnit++;
2641 } while (imageIndex < startImageIndex + imageCount);
2642}
2643
Brandon Jonesc9610c52014-08-25 17:02:59 -07002644void ProgramD3D::reset()
2645{
Xinghua Caob1239382016-12-13 15:07:05 +08002646 mVertexExecutables.clear();
2647 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002648
Xinghua Caob1239382016-12-13 15:07:05 +08002649 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002650 {
Xinghua Caob1239382016-12-13 15:07:05 +08002651 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002652 }
Brandon Joneseb994362014-09-24 10:27:28 -07002653
Xinghua Caob1239382016-12-13 15:07:05 +08002654 mComputeExecutable.reset(nullptr);
2655
Brandon Jones22502d52014-08-29 16:58:36 -07002656 mVertexHLSL.clear();
Jamie Madill408293f2016-12-20 10:11:45 -05002657 mVertexWorkarounds = angle::CompilerWorkaroundsD3D();
Brandon Jones22502d52014-08-29 16:58:36 -07002658
2659 mPixelHLSL.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002660 mPixelWorkarounds = angle::CompilerWorkaroundsD3D();
2661 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002662 mHasANGLEMultiviewEnabled = false;
2663 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002664 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002665 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002666 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002667
Jamie Madill62d31cb2015-09-11 13:25:51 -04002668 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002669 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002670
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002671 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2672 {
2673 mShaderUniformStorages[shaderType].reset();
2674 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002675
2676 mSamplersPS.clear();
2677 mSamplersVS.clear();
Xinghua Caob1239382016-12-13 15:07:05 +08002678 mSamplersCS.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002679 mImagesCS.clear();
2680 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002681
Xinghua Cao26143fd2017-11-01 18:19:05 +08002682 mUsedVertexSamplerRange = 0;
2683 mUsedPixelSamplerRange = 0;
2684 mUsedComputeSamplerRange = 0;
2685 mDirtySamplerMapping = true;
2686 mUsedComputeImageRange = 0;
2687 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002688
Jamie Madill8047c0d2016-03-07 13:02:12 -05002689 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002690
Jamie Madill9fc36822015-11-18 13:08:07 -05002691 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002692
2693 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002694
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002695 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002696
2697 mCachedPixelExecutableIndex.reset();
2698 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002699}
2700
Geoff Lang7dd2e102014-11-10 15:19:26 -05002701unsigned int ProgramD3D::getSerial() const
2702{
2703 return mSerial;
2704}
2705
2706unsigned int ProgramD3D::issueSerial()
2707{
2708 return mCurrentSerial++;
2709}
2710
Jamie Madillbd044ed2017-06-05 12:59:21 -04002711void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002712{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002713 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002714 ASSERT(vertexShader != nullptr);
2715
2716 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002717 int semanticIndex = 0;
2718 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002719 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002720 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002721 GLuint location = mState.getAttributeLocation(attribute.name);
2722 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002723
Jamie Madill8047c0d2016-03-07 13:02:12 -05002724 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002725 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002726 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002727 }
2728 }
Jamie Madill437d2662014-12-05 14:23:35 -05002729}
2730
Jamie Madilla779b612017-07-24 11:46:05 -04002731void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002732{
Jamie Madilla779b612017-07-24 11:46:05 -04002733 if (mCurrentVertexArrayStateSerial == associatedSerial)
2734 {
2735 return;
2736 }
2737
2738 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002739 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002740
Jamie Madilld3dfda22015-07-06 08:28:49 -04002741 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002742
Jamie Madill6de51852017-04-12 09:53:01 -04002743 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002744 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002745 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002746
Jamie Madill8047c0d2016-03-07 13:02:12 -05002747 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002748 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002749 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002750 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002751 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002752 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002753 mCachedInputLayout[d3dSemantic] =
2754 GetVertexFormatType(vertexAttributes[locationIndex],
2755 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002756 }
2757 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002758
2759 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002760
2761 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002762}
2763
2764void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2765 const gl::Framebuffer *framebuffer)
2766{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002767 mPixelShaderOutputLayoutCache.clear();
2768
2769 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2770 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2771
2772 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2773 {
2774 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2775
2776 if (colorbuffer)
2777 {
2778 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2779 : colorbuffer->getBinding();
2780 mPixelShaderOutputLayoutCache.push_back(binding);
2781 }
2782 else
2783 {
2784 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2785 }
2786 }
2787
2788 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002789}
2790
Jamie Madill192745a2016-12-22 15:58:21 -05002791void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2792 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002793{
Jamie Madill9fc36822015-11-18 13:08:07 -05002794 const std::string &varyingSemantic =
2795 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2796
Jamie Madillccdf74b2015-08-18 10:46:12 -04002797 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002798 mStreamOutVaryings.clear();
2799
Jamie Madill48ef11b2016-04-27 15:21:52 -04002800 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002801 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2802 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002803 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002804 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2805 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002806 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002807 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002808 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002809 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2810 builtins.glPosition.index, 4, outputSlot));
2811 }
2812 }
2813 else if (tfVaryingName == "gl_FragCoord")
2814 {
2815 if (builtins.glFragCoord.enabled)
2816 {
2817 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2818 builtins.glFragCoord.index, 4, outputSlot));
2819 }
2820 }
2821 else if (tfVaryingName == "gl_PointSize")
2822 {
2823 if (builtins.glPointSize.enabled)
2824 {
2825 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2826 }
2827 }
2828 else
2829 {
Jamie Madill192745a2016-12-22 15:58:21 -05002830 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002831 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002832 const auto &varying = *registerInfo.packedVarying->varying;
2833 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002834 int componentCount = gl::VariableColumnCount(transposedType);
2835 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002836
Jamie Madill9fc36822015-11-18 13:08:07 -05002837 // There can be more than one register assigned to a particular varying, and each
2838 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002839 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002840 {
2841 mStreamOutVaryings.push_back(D3DVarying(
2842 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2843 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002844 }
2845 }
2846 }
2847}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002848
2849D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2850{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002851 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002852}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002853
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002854const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2855{
2856 return mD3DUniforms[mState.getUniformLocations()[location].index];
2857}
2858
Sami Väisänen46eaa942016-06-29 10:26:37 +03002859void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2860 GLenum genMode,
2861 GLint components,
2862 const GLfloat *coeffs)
2863{
2864 UNREACHABLE();
2865}
2866
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002867bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2868{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002869 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002870}
2871
2872bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2873{
2874 if (!usesGeometryShader(drawMode))
2875 {
2876 // No shader necessary mean we have the required (null) executable.
2877 return true;
2878 }
2879
2880 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2881 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2882}
2883
2884bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2885{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002886 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002887}
2888
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002889bool ProgramD3D::anyShaderUniformsDirty() const
2890{
2891 return mShaderUniformsDirty.any();
2892}
2893
Jamie Madill54164b02017-08-28 15:17:37 -04002894template <typename DestT>
2895void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2896{
2897 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2898 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2899
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002900 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002901 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002902
2903 if (gl::IsMatrixType(uniform.type))
2904 {
2905 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2906 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2907 }
2908 else
2909 {
2910 memcpy(dataOut, srcPointer, uniform.getElementSize());
2911 }
Jamie Madill54164b02017-08-28 15:17:37 -04002912}
2913
2914void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2915{
2916 getUniformInternal(location, params);
2917}
2918
2919void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2920{
2921 getUniformInternal(location, params);
2922}
2923
2924void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2925{
2926 getUniformInternal(location, params);
2927}
2928
Jamie Madill0e7f1732017-09-09 23:32:50 -04002929void ProgramD3D::updateCachedVertexExecutableIndex()
2930{
2931 mCachedVertexExecutableIndex.reset();
2932 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2933 {
2934 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2935 {
2936 mCachedVertexExecutableIndex = executableIndex;
2937 break;
2938 }
2939 }
2940}
2941
2942void ProgramD3D::updateCachedPixelExecutableIndex()
2943{
2944 mCachedPixelExecutableIndex.reset();
2945 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2946 {
2947 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2948 {
2949 mCachedPixelExecutableIndex = executableIndex;
2950 break;
2951 }
2952 }
2953}
2954
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002955void ProgramD3D::linkResources(const gl::Context *context,
2956 const gl::ProgramLinkedResources &resources)
2957{
2958 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002959 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002960 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002961 gl::Shader *shader = mState.getAttachedShader(shaderType);
2962 if (shader)
2963 {
2964 uniformBlockInfo.getShaderBlockInfo(context, shader);
2965 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002966 }
2967
2968 // Gather interface block info.
2969 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2970 const std::string &mappedName, size_t *sizeOut) {
2971 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2972 };
2973
2974 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2975 const std::string &mappedName,
2976 sh::BlockMemberInfo *infoOut) {
2977 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2978 };
2979
2980 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2981 initializeUniformBlocks();
2982
2983 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2984 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2985 size_t *sizeOut) {
2986 *sizeOut = 0;
2987 return true;
2988 };
2989
2990 auto getShaderStorageBlockMemberInfo =
2991 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2992 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2993 return true;
2994 };
2995
2996 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2997 getShaderStorageBlockMemberInfo);
2998}
2999
Jamie Madill8047c0d2016-03-07 13:02:12 -05003000} // namespace rx