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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000029
30#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000047Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000055 mClientVersion = clientVersion;
56
apatrick@chromium.org144f2802012-07-12 01:42:34 +000057 mState.depthClearValue = 1.0f;
58 mState.stencilClearValue = 0;
59
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
129 if (shareContext != NULL)
130 {
131 mResourceManager = shareContext->mResourceManager;
132 mResourceManager->addRef();
133 }
134 else
135 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000136 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 }
138
139 // [OpenGL ES 2.0.24] section 3.7 page 83:
140 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
141 // and cube map texture state vectors respectively associated with them.
142 // In order that access to these initial textures not be lost, they are treated as texture
143 // objects all of whose names are 0.
144
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mTexture2DZero.set(new Texture2D(mRenderer, 0));
146 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000147 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000148 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149
150 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400151 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152 bindArrayBuffer(0);
153 bindElementArrayBuffer(0);
154 bindTextureCubeMap(0);
155 bindTexture2D(0);
156 bindReadFramebuffer(0);
157 bindDrawFramebuffer(0);
158 bindRenderbuffer(0);
159
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000160 bindGenericUniformBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
162 {
163 bindIndexedUniformBuffer(0, i, 0, -1);
164 }
165
166 bindGenericTransformFeedbackBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
168 {
169 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
170 }
171
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172 bindCopyReadBuffer(0);
173 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000174 bindPixelPackBuffer(0);
175 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000176
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000178 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179
180 mState.packAlignment = 4;
181 mState.unpackAlignment = 4;
182 mState.packReverseRowOrder = false;
183
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000184 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000185 mRendererString = NULL;
186
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000187 mInvalidEnum = false;
188 mInvalidValue = false;
189 mInvalidOperation = false;
190 mOutOfMemory = false;
191 mInvalidFramebufferOperation = false;
192
193 mHasBeenCurrent = false;
194 mContextLost = false;
195 mResetStatus = GL_NO_ERROR;
196 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
197 mRobustAccess = robustAccess;
198
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000199 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mSupportsDXT1Textures = false;
201 mSupportsDXT3Textures = false;
202 mSupportsDXT5Textures = false;
203 mSupportsEventQueries = false;
204 mSupportsOcclusionQueries = false;
205 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206}
207
208Context::~Context()
209{
210 if (mState.currentProgram != 0)
211 {
212 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
213 if (programObject)
214 {
215 programObject->release();
216 }
217 mState.currentProgram = 0;
218 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000219 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220
221 while (!mFramebufferMap.empty())
222 {
223 deleteFramebuffer(mFramebufferMap.begin()->first);
224 }
225
226 while (!mFenceMap.empty())
227 {
228 deleteFence(mFenceMap.begin()->first);
229 }
230
231 while (!mQueryMap.empty())
232 {
233 deleteQuery(mQueryMap.begin()->first);
234 }
235
Jamie Madill57a89722013-07-02 11:57:03 -0400236 while (!mVertexArrayMap.empty())
237 {
238 deleteVertexArray(mVertexArrayMap.begin()->first);
239 }
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000243 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 {
245 mState.samplerTexture[type][sampler].set(NULL);
246 }
247 }
248
249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
251 mIncompleteTextures[type].set(NULL);
252 }
253
Jamie Madilla857c362013-07-02 11:57:02 -0400254 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
255 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
Jamie Madilla857c362013-07-02 11:57:02 -0400257 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 }
259
260 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
261 {
262 mState.activeQuery[i].set(NULL);
263 }
264
265 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 mState.renderbuffer.set(NULL);
267
268 mTexture2DZero.set(NULL);
269 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000270 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000271 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000273 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000274 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
275 {
276 mState.uniformBuffers[i].set(NULL);
277 }
278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
281 {
282 mState.transformFeedbackBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000285 mState.copyReadBuffer.set(NULL);
286 mState.copyWriteBuffer.set(NULL);
287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000288 mState.pixelPackBuffer.set(NULL);
289 mState.pixelUnpackBuffer.set(NULL);
290
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 mResourceManager->release();
292}
293
daniel@transgaming.comad629872012-11-28 19:32:06 +0000294void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296 if (!mHasBeenCurrent)
297 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000298 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000299 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000300 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
301 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
302 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000304 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000305 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
306 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
307 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
308 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
309 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000310 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMaxRenderbufferDimension = mMax2DTextureDimension;
312 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000313 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000314 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
315 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
316 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000319 mSupportsEventQueries = mRenderer->getEventQuerySupport();
320 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000321 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
323 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
324 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000325 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
326 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
327 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
328 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
329 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
330 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
332 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
333 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000334 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000335 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mNumCompressedTextureFormats = 0;
338 if (supportsDXT1Textures())
339 {
340 mNumCompressedTextureFormats += 2;
341 }
342 if (supportsDXT3Textures())
343 {
344 mNumCompressedTextureFormats += 1;
345 }
346 if (supportsDXT5Textures())
347 {
348 mNumCompressedTextureFormats += 1;
349 }
350
351 initExtensionString();
352 initRendererString();
353
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000354 mState.viewport.x = 0;
355 mState.viewport.y = 0;
356 mState.viewport.width = surface->getWidth();
357 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000359 mState.scissor.x = 0;
360 mState.scissor.y = 0;
361 mState.scissor.width = surface->getWidth();
362 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363
364 mHasBeenCurrent = true;
365 }
366
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000367 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000368 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000370 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
371 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000372 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000375
376 // Store the current client version in the renderer
377 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000380// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381void Context::markContextLost()
382{
383 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
384 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
385 mContextLost = true;
386}
387
388bool Context::isContextLost()
389{
390 return mContextLost;
391}
392
393void Context::setClearColor(float red, float green, float blue, float alpha)
394{
395 mState.colorClearValue.red = red;
396 mState.colorClearValue.green = green;
397 mState.colorClearValue.blue = blue;
398 mState.colorClearValue.alpha = alpha;
399}
400
401void Context::setClearDepth(float depth)
402{
403 mState.depthClearValue = depth;
404}
405
406void Context::setClearStencil(int stencil)
407{
408 mState.stencilClearValue = stencil;
409}
410
411void Context::setCullFace(bool enabled)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416bool Context::isCullFaceEnabled() const
417{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000418 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setCullMode(GLenum mode)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setFrontFace(GLenum front)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthTest(bool enabled)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436bool Context::isDepthTestEnabled() const
437{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000438 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthFunc(GLenum depthFunc)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthRange(float zNear, float zFar)
447{
448 mState.zNear = zNear;
449 mState.zFar = zFar;
450}
451
452void Context::setBlend(bool enabled)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457bool Context::isBlendEnabled() const
458{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000459 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blend.sourceBlendRGB = sourceRGB;
465 mState.blend.destBlendRGB = destRGB;
466 mState.blend.sourceBlendAlpha = sourceAlpha;
467 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendColor(float red, float green, float blue, float alpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blendColor.red = red;
473 mState.blendColor.green = green;
474 mState.blendColor.blue = blue;
475 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blend.blendEquationRGB = rgbEquation;
481 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilTest(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isStencilTestEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000504 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilWritemask(GLuint stencilWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilFail = stencilFail;
521 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
522 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackFail = stencilBackFail;
528 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
529 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setPolygonOffsetFill(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isPolygonOffsetFillEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
543{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000544 // An application can pass NaN values here, so handle this gracefully
545 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
546 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549void Context::setSampleAlphaToCoverage(bool enabled)
550{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554bool Context::isSampleAlphaToCoverageEnabled() const
555{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000556 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setSampleCoverage(bool enabled)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564bool Context::isSampleCoverageEnabled() const
565{
566 return mState.sampleCoverage;
567}
568
569void Context::setSampleCoverageParams(GLclampf value, bool invert)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.sampleCoverageValue = value;
572 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setScissorTest(bool enabled)
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580bool Context::isScissorTestEnabled() const
581{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000582 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setDither(bool enabled)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590bool Context::isDitherEnabled() const
591{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000592 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setLineWidth(GLfloat width)
596{
597 mState.lineWidth = width;
598}
599
600void Context::setGenerateMipmapHint(GLenum hint)
601{
602 mState.generateMipmapHint = hint;
603}
604
605void Context::setFragmentShaderDerivativeHint(GLenum hint)
606{
607 mState.fragmentShaderDerivativeHint = hint;
608 // TODO: Propagate the hint to shader translator so we can write
609 // ddx, ddx_coarse, or ddx_fine depending on the hint.
610 // Ignore for now. It is valid for implementations to ignore hint.
611}
612
613void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000615 mState.viewport.x = x;
616 mState.viewport.y = y;
617 mState.viewport.width = width;
618 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.scissor.x = x;
624 mState.scissor.y = y;
625 mState.scissor.width = width;
626 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.colorMaskRed = red;
632 mState.blend.colorMaskGreen = green;
633 mState.blend.colorMaskBlue = blue;
634 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setDepthMask(bool mask)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642void Context::setActiveSampler(unsigned int active)
643{
644 mState.activeSampler = active;
645}
646
647GLuint Context::getReadFramebufferHandle() const
648{
649 return mState.readFramebuffer;
650}
651
652GLuint Context::getDrawFramebufferHandle() const
653{
654 return mState.drawFramebuffer;
655}
656
657GLuint Context::getRenderbufferHandle() const
658{
659 return mState.renderbuffer.id();
660}
661
662GLuint Context::getArrayBufferHandle() const
663{
664 return mState.arrayBuffer.id();
665}
666
667GLuint Context::getActiveQuery(GLenum target) const
668{
669 Query *queryObject = NULL;
670
671 switch (target)
672 {
673 case GL_ANY_SAMPLES_PASSED_EXT:
674 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
675 break;
676 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
677 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
678 break;
679 default:
680 ASSERT(false);
681 }
682
683 if (queryObject)
684 {
685 return queryObject->id();
686 }
687 else
688 {
689 return 0;
690 }
691}
692
693void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
694{
Jamie Madill57a89722013-07-02 11:57:03 -0400695 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696}
697
Jamie Madilla857c362013-07-02 11:57:02 -0400698const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000699{
Jamie Madill57a89722013-07-02 11:57:03 -0400700 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701}
702
Jamie Madilla857c362013-07-02 11:57:02 -0400703const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
704{
705 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
706 return mState.vertexAttribCurrentValues[attribNum];
707}
708
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000709void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000710 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711{
Jamie Madill57a89722013-07-02 11:57:03 -0400712 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713}
714
715const void *Context::getVertexAttribPointer(unsigned int attribNum) const
716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000720void Context::setPackAlignment(GLint alignment)
721{
722 mState.packAlignment = alignment;
723}
724
725GLint Context::getPackAlignment() const
726{
727 return mState.packAlignment;
728}
729
730void Context::setUnpackAlignment(GLint alignment)
731{
732 mState.unpackAlignment = alignment;
733}
734
735GLint Context::getUnpackAlignment() const
736{
737 return mState.unpackAlignment;
738}
739
740void Context::setPackReverseRowOrder(bool reverseRowOrder)
741{
742 mState.packReverseRowOrder = reverseRowOrder;
743}
744
745bool Context::getPackReverseRowOrder() const
746{
747 return mState.packReverseRowOrder;
748}
749
750GLuint Context::createBuffer()
751{
752 return mResourceManager->createBuffer();
753}
754
755GLuint Context::createProgram()
756{
757 return mResourceManager->createProgram();
758}
759
760GLuint Context::createShader(GLenum type)
761{
762 return mResourceManager->createShader(type);
763}
764
765GLuint Context::createTexture()
766{
767 return mResourceManager->createTexture();
768}
769
770GLuint Context::createRenderbuffer()
771{
772 return mResourceManager->createRenderbuffer();
773}
774
Jamie Madill57a89722013-07-02 11:57:03 -0400775GLuint Context::createVertexArray()
776{
777 GLuint handle = mVertexArrayHandleAllocator.allocate();
778
779 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
780
781 return handle;
782}
783
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000784// Returns an unused framebuffer name
785GLuint Context::createFramebuffer()
786{
787 GLuint handle = mFramebufferHandleAllocator.allocate();
788
789 mFramebufferMap[handle] = NULL;
790
791 return handle;
792}
793
794GLuint Context::createFence()
795{
796 GLuint handle = mFenceHandleAllocator.allocate();
797
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000798 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799
800 return handle;
801}
802
803// Returns an unused query name
804GLuint Context::createQuery()
805{
806 GLuint handle = mQueryHandleAllocator.allocate();
807
808 mQueryMap[handle] = NULL;
809
810 return handle;
811}
812
813void Context::deleteBuffer(GLuint buffer)
814{
815 if (mResourceManager->getBuffer(buffer))
816 {
817 detachBuffer(buffer);
818 }
819
820 mResourceManager->deleteBuffer(buffer);
821}
822
823void Context::deleteShader(GLuint shader)
824{
825 mResourceManager->deleteShader(shader);
826}
827
828void Context::deleteProgram(GLuint program)
829{
830 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831}
832
833void Context::deleteTexture(GLuint texture)
834{
835 if (mResourceManager->getTexture(texture))
836 {
837 detachTexture(texture);
838 }
839
840 mResourceManager->deleteTexture(texture);
841}
842
843void Context::deleteRenderbuffer(GLuint renderbuffer)
844{
845 if (mResourceManager->getRenderbuffer(renderbuffer))
846 {
847 detachRenderbuffer(renderbuffer);
848 }
849
850 mResourceManager->deleteRenderbuffer(renderbuffer);
851}
852
Jamie Madill57a89722013-07-02 11:57:03 -0400853void Context::deleteVertexArray(GLuint vertexArray)
854{
855 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
856
857 if (vertexArrayObject != mVertexArrayMap.end())
858 {
859 detachVertexArray(vertexArray);
860
861 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
862 delete vertexArrayObject->second;
863 mVertexArrayMap.erase(vertexArrayObject);
864 }
865}
866
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000867void Context::deleteFramebuffer(GLuint framebuffer)
868{
869 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
870
871 if (framebufferObject != mFramebufferMap.end())
872 {
873 detachFramebuffer(framebuffer);
874
875 mFramebufferHandleAllocator.release(framebufferObject->first);
876 delete framebufferObject->second;
877 mFramebufferMap.erase(framebufferObject);
878 }
879}
880
881void Context::deleteFence(GLuint fence)
882{
883 FenceMap::iterator fenceObject = mFenceMap.find(fence);
884
885 if (fenceObject != mFenceMap.end())
886 {
887 mFenceHandleAllocator.release(fenceObject->first);
888 delete fenceObject->second;
889 mFenceMap.erase(fenceObject);
890 }
891}
892
893void Context::deleteQuery(GLuint query)
894{
895 QueryMap::iterator queryObject = mQueryMap.find(query);
896 if (queryObject != mQueryMap.end())
897 {
898 mQueryHandleAllocator.release(queryObject->first);
899 if (queryObject->second)
900 {
901 queryObject->second->release();
902 }
903 mQueryMap.erase(queryObject);
904 }
905}
906
907Buffer *Context::getBuffer(GLuint handle)
908{
909 return mResourceManager->getBuffer(handle);
910}
911
912Shader *Context::getShader(GLuint handle)
913{
914 return mResourceManager->getShader(handle);
915}
916
917Program *Context::getProgram(GLuint handle)
918{
919 return mResourceManager->getProgram(handle);
920}
921
922Texture *Context::getTexture(GLuint handle)
923{
924 return mResourceManager->getTexture(handle);
925}
926
927Renderbuffer *Context::getRenderbuffer(GLuint handle)
928{
929 return mResourceManager->getRenderbuffer(handle);
930}
931
Jamie Madill57a89722013-07-02 11:57:03 -0400932VertexArray *Context::getVertexArray(GLuint handle) const
933{
934 auto vertexArray = mVertexArrayMap.find(handle);
935
936 if (vertexArray == mVertexArrayMap.end())
937 {
938 return NULL;
939 }
940 else
941 {
942 return vertexArray->second;
943 }
944}
945
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946Framebuffer *Context::getReadFramebuffer()
947{
948 return getFramebuffer(mState.readFramebuffer);
949}
950
951Framebuffer *Context::getDrawFramebuffer()
952{
953 return mBoundDrawFramebuffer;
954}
955
Jamie Madill57a89722013-07-02 11:57:03 -0400956VertexArray *Context::getCurrentVertexArray() const
957{
958 VertexArray *vao = getVertexArray(mState.vertexArray);
959 ASSERT(vao != NULL);
960 return vao;
961}
962
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963void Context::bindArrayBuffer(unsigned int buffer)
964{
965 mResourceManager->checkBufferAllocation(buffer);
966
967 mState.arrayBuffer.set(getBuffer(buffer));
968}
969
970void Context::bindElementArrayBuffer(unsigned int buffer)
971{
972 mResourceManager->checkBufferAllocation(buffer);
973
Jamie Madill57a89722013-07-02 11:57:03 -0400974 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000975}
976
977void Context::bindTexture2D(GLuint texture)
978{
979 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
980
981 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
982}
983
984void Context::bindTextureCubeMap(GLuint texture)
985{
986 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
987
988 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
989}
990
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000991void Context::bindTexture3D(GLuint texture)
992{
993 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
994
995 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
996}
997
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000998void Context::bindTexture2DArray(GLuint texture)
999{
1000 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1001
1002 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1003}
1004
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001005void Context::bindReadFramebuffer(GLuint framebuffer)
1006{
1007 if (!getFramebuffer(framebuffer))
1008 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001009 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001010 }
1011
1012 mState.readFramebuffer = framebuffer;
1013}
1014
1015void Context::bindDrawFramebuffer(GLuint framebuffer)
1016{
1017 if (!getFramebuffer(framebuffer))
1018 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001019 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020 }
1021
1022 mState.drawFramebuffer = framebuffer;
1023
1024 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1025}
1026
1027void Context::bindRenderbuffer(GLuint renderbuffer)
1028{
1029 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1030
1031 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1032}
1033
Jamie Madill57a89722013-07-02 11:57:03 -04001034void Context::bindVertexArray(GLuint vertexArray)
1035{
1036 if (!getVertexArray(vertexArray))
1037 {
1038 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1039 }
1040
1041 mState.vertexArray = vertexArray;
1042}
1043
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001044void Context::bindGenericUniformBuffer(GLuint buffer)
1045{
1046 mResourceManager->checkBufferAllocation(buffer);
1047
1048 mState.genericUniformBuffer.set(getBuffer(buffer));
1049}
1050
1051void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001052{
1053 mResourceManager->checkBufferAllocation(buffer);
1054
1055 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1056}
1057
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001058void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1059{
1060 mResourceManager->checkBufferAllocation(buffer);
1061
1062 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1063}
1064
1065void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001066{
1067 mResourceManager->checkBufferAllocation(buffer);
1068
1069 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1070}
1071
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001072void Context::bindCopyReadBuffer(GLuint buffer)
1073{
1074 mResourceManager->checkBufferAllocation(buffer);
1075
1076 mState.copyReadBuffer.set(getBuffer(buffer));
1077}
1078
1079void Context::bindCopyWriteBuffer(GLuint buffer)
1080{
1081 mResourceManager->checkBufferAllocation(buffer);
1082
1083 mState.copyWriteBuffer.set(getBuffer(buffer));
1084}
1085
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001086void Context::bindPixelPackBuffer(GLuint buffer)
1087{
1088 mResourceManager->checkBufferAllocation(buffer);
1089
1090 mState.pixelPackBuffer.set(getBuffer(buffer));
1091}
1092
1093void Context::bindPixelUnpackBuffer(GLuint buffer)
1094{
1095 mResourceManager->checkBufferAllocation(buffer);
1096
1097 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1098}
1099
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001100void Context::useProgram(GLuint program)
1101{
1102 GLuint priorProgram = mState.currentProgram;
1103 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1104
1105 if (priorProgram != program)
1106 {
1107 Program *newProgram = mResourceManager->getProgram(program);
1108 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001109 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001110
1111 if (newProgram)
1112 {
1113 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001114 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001115 }
1116
1117 if (oldProgram)
1118 {
1119 oldProgram->release();
1120 }
1121 }
1122}
1123
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001124void Context::linkProgram(GLuint program)
1125{
1126 Program *programObject = mResourceManager->getProgram(program);
1127
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001128 bool linked = programObject->link();
1129
1130 // if the current program was relinked successfully we
1131 // need to install the new executables
1132 if (linked && program == mState.currentProgram)
1133 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001134 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001135 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001136}
1137
1138void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1139{
1140 Program *programObject = mResourceManager->getProgram(program);
1141
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001142 bool loaded = programObject->setProgramBinary(binary, length);
1143
1144 // if the current program was reloaded successfully we
1145 // need to install the new executables
1146 if (loaded && program == mState.currentProgram)
1147 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001148 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001149 }
1150
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001151}
1152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153void Context::beginQuery(GLenum target, GLuint query)
1154{
1155 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1156 // of zero, if the active query object name for <target> is non-zero (for the
1157 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1158 // the active query for either target is non-zero), if <id> is the name of an
1159 // existing query object whose type does not match <target>, or if <id> is the
1160 // active query object name for any query type, the error INVALID_OPERATION is
1161 // generated.
1162
1163 // Ensure no other queries are active
1164 // NOTE: If other queries than occlusion are supported, we will need to check
1165 // separately that:
1166 // a) The query ID passed is not the current active query for any target/type
1167 // b) There are no active queries for the requested target (and in the case
1168 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1169 // no query may be active for either if glBeginQuery targets either.
1170 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1171 {
1172 if (mState.activeQuery[i].get() != NULL)
1173 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001174 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001175 }
1176 }
1177
1178 QueryType qType;
1179 switch (target)
1180 {
1181 case GL_ANY_SAMPLES_PASSED_EXT:
1182 qType = QUERY_ANY_SAMPLES_PASSED;
1183 break;
1184 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1185 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1186 break;
1187 default:
1188 ASSERT(false);
1189 return;
1190 }
1191
1192 Query *queryObject = getQuery(query, true, target);
1193
1194 // check that name was obtained with glGenQueries
1195 if (!queryObject)
1196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001197 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001198 }
1199
1200 // check for type mismatch
1201 if (queryObject->getType() != target)
1202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204 }
1205
1206 // set query as active for specified target
1207 mState.activeQuery[qType].set(queryObject);
1208
1209 // begin query
1210 queryObject->begin();
1211}
1212
1213void Context::endQuery(GLenum target)
1214{
1215 QueryType qType;
1216
1217 switch (target)
1218 {
1219 case GL_ANY_SAMPLES_PASSED_EXT:
1220 qType = QUERY_ANY_SAMPLES_PASSED;
1221 break;
1222 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1223 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1224 break;
1225 default:
1226 ASSERT(false);
1227 return;
1228 }
1229
1230 Query *queryObject = mState.activeQuery[qType].get();
1231
1232 if (queryObject == NULL)
1233 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001234 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001235 }
1236
1237 queryObject->end();
1238
1239 mState.activeQuery[qType].set(NULL);
1240}
1241
1242void Context::setFramebufferZero(Framebuffer *buffer)
1243{
1244 delete mFramebufferMap[0];
1245 mFramebufferMap[0] = buffer;
1246 if (mState.drawFramebuffer == 0)
1247 {
1248 mBoundDrawFramebuffer = buffer;
1249 }
1250}
1251
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001252void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001253{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001254 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1255 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1256 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1257
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001258 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001259
1260 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001261 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001262 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001263 }
1264 else if (depth && stencil)
1265 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001266 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001267 }
1268 else if (depth)
1269 {
1270 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1271 }
1272 else if (stencil)
1273 {
1274 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1275 }
1276 else
1277 {
1278 UNREACHABLE();
1279 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001280 }
1281
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001282 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1283 renderbufferObject->setStorage(renderbuffer);
1284}
1285
1286Framebuffer *Context::getFramebuffer(unsigned int handle)
1287{
1288 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1289
1290 if (framebuffer == mFramebufferMap.end())
1291 {
1292 return NULL;
1293 }
1294 else
1295 {
1296 return framebuffer->second;
1297 }
1298}
1299
1300Fence *Context::getFence(unsigned int handle)
1301{
1302 FenceMap::iterator fence = mFenceMap.find(handle);
1303
1304 if (fence == mFenceMap.end())
1305 {
1306 return NULL;
1307 }
1308 else
1309 {
1310 return fence->second;
1311 }
1312}
1313
1314Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1315{
1316 QueryMap::iterator query = mQueryMap.find(handle);
1317
1318 if (query == mQueryMap.end())
1319 {
1320 return NULL;
1321 }
1322 else
1323 {
1324 if (!query->second && create)
1325 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001326 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327 query->second->addRef();
1328 }
1329 return query->second;
1330 }
1331}
1332
1333Buffer *Context::getArrayBuffer()
1334{
1335 return mState.arrayBuffer.get();
1336}
1337
1338Buffer *Context::getElementArrayBuffer()
1339{
Jamie Madill57a89722013-07-02 11:57:03 -04001340 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001341}
1342
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001343ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001345 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001346}
1347
1348Texture2D *Context::getTexture2D()
1349{
1350 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1351}
1352
1353TextureCubeMap *Context::getTextureCubeMap()
1354{
1355 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1356}
1357
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001358Texture3D *Context::getTexture3D()
1359{
1360 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1361}
1362
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001363Texture2DArray *Context::getTexture2DArray()
1364{
1365 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1366}
1367
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001368Buffer *Context::getGenericUniformBuffer()
1369{
1370 return mState.genericUniformBuffer.get();
1371}
1372
1373Buffer *Context::getGenericTransformFeedbackBuffer()
1374{
1375 return mState.genericTransformFeedbackBuffer.get();
1376}
1377
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001378Buffer *Context::getCopyReadBuffer()
1379{
1380 return mState.copyReadBuffer.get();
1381}
1382
1383Buffer *Context::getCopyWriteBuffer()
1384{
1385 return mState.copyWriteBuffer.get();
1386}
1387
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001388Buffer *Context::getPixelPackBuffer()
1389{
1390 return mState.pixelPackBuffer.get();
1391}
1392
1393Buffer *Context::getPixelUnpackBuffer()
1394{
1395 return mState.pixelUnpackBuffer.get();
1396}
1397
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001398Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1399{
1400 GLuint texid = mState.samplerTexture[type][sampler].id();
1401
1402 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1403 {
1404 switch (type)
1405 {
1406 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001407 case TEXTURE_2D: return mTexture2DZero.get();
1408 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1409 case TEXTURE_3D: return mTexture3DZero.get();
1410 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 }
1412 }
1413
1414 return mState.samplerTexture[type][sampler].get();
1415}
1416
1417bool Context::getBooleanv(GLenum pname, GLboolean *params)
1418{
1419 switch (pname)
1420 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001421 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1422 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1423 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001425 params[0] = mState.blend.colorMaskRed;
1426 params[1] = mState.blend.colorMaskGreen;
1427 params[2] = mState.blend.colorMaskBlue;
1428 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1431 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1432 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1433 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001434 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001435 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1436 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1437 case GL_BLEND: *params = mState.blend.blend; break;
1438 case GL_DITHER: *params = mState.blend.dither; break;
1439 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001440 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001441 default:
1442 return false;
1443 }
1444
1445 return true;
1446}
1447
1448bool Context::getFloatv(GLenum pname, GLfloat *params)
1449{
1450 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1451 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1452 // GetIntegerv as its native query function. As it would require conversion in any
1453 // case, this should make no difference to the calling application.
1454 switch (pname)
1455 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001456 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1457 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1458 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1459 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1460 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 case GL_ALIASED_LINE_WIDTH_RANGE:
1462 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1463 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1464 break;
1465 case GL_ALIASED_POINT_SIZE_RANGE:
1466 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1467 params[1] = getMaximumPointSize();
1468 break;
1469 case GL_DEPTH_RANGE:
1470 params[0] = mState.zNear;
1471 params[1] = mState.zFar;
1472 break;
1473 case GL_COLOR_CLEAR_VALUE:
1474 params[0] = mState.colorClearValue.red;
1475 params[1] = mState.colorClearValue.green;
1476 params[2] = mState.colorClearValue.blue;
1477 params[3] = mState.colorClearValue.alpha;
1478 break;
1479 case GL_BLEND_COLOR:
1480 params[0] = mState.blendColor.red;
1481 params[1] = mState.blendColor.green;
1482 params[2] = mState.blendColor.blue;
1483 params[3] = mState.blendColor.alpha;
1484 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001485 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1486 if (!supportsTextureFilterAnisotropy())
1487 {
1488 return false;
1489 }
1490 *params = mMaxTextureAnisotropy;
1491 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001492 default:
1493 return false;
1494 }
1495
1496 return true;
1497}
1498
1499bool Context::getIntegerv(GLenum pname, GLint *params)
1500{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001501 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1502 {
1503 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1504
1505 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1506 {
1507 // return true to stop further operation in the parent call
1508 return gl::error(GL_INVALID_OPERATION, true);
1509 }
1510
1511 Framebuffer *framebuffer = getDrawFramebuffer();
1512
1513 *params = framebuffer->getDrawBufferState(colorAttachment);
1514 return true;
1515 }
1516
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001517 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1518 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1519 // GetIntegerv as its native query function. As it would require conversion in any
1520 // case, this should make no difference to the calling application. You may find it in
1521 // Context::getFloatv.
1522 switch (pname)
1523 {
1524 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001525 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001526 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1527 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001528 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001529 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001530 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001531 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001532 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001533 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1535 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1536 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
Jamie Madill57a89722013-07-02 11:57:03 -04001537 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1539 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1540 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1541 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
Jamie Madillefb3bd12013-07-02 11:57:05 -04001542 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001543 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1544 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1545 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1546 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1547 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1548 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1549 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001550 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001551 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001552 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1553 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001554 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001555 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1556 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1557 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1558 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1559 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1560 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1561 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1562 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1563 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1564 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1565 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1566 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1567 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1568 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1569 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1570 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001571 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1572 case GL_SUBPIXEL_BITS: *params = 4; break;
1573 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1574 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1575 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1576 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1577 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1578 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001579 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1580 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1581 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001582 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001583 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1584 params[0] = mNumCompressedTextureFormats;
1585 break;
1586 case GL_MAX_SAMPLES_ANGLE:
1587 {
1588 GLsizei maxSamples = getMaxSupportedSamples();
1589 if (maxSamples != 0)
1590 {
1591 *params = maxSamples;
1592 }
1593 else
1594 {
1595 return false;
1596 }
1597
1598 break;
1599 }
1600 case GL_SAMPLE_BUFFERS:
1601 case GL_SAMPLES:
1602 {
1603 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1604 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1605 {
1606 switch (pname)
1607 {
1608 case GL_SAMPLE_BUFFERS:
1609 if (framebuffer->getSamples() != 0)
1610 {
1611 *params = 1;
1612 }
1613 else
1614 {
1615 *params = 0;
1616 }
1617 break;
1618 case GL_SAMPLES:
1619 *params = framebuffer->getSamples();
1620 break;
1621 }
1622 }
1623 else
1624 {
1625 *params = 0;
1626 }
1627 }
1628 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001629 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1630 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1631 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001632 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001633 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001634 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001635 {
1636 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1637 *params = format;
1638 else
1639 *params = type;
1640 }
1641 }
1642 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643 case GL_MAX_VIEWPORT_DIMS:
1644 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001645 params[0] = mMaxViewportDimension;
1646 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001647 }
1648 break;
1649 case GL_COMPRESSED_TEXTURE_FORMATS:
1650 {
1651 if (supportsDXT1Textures())
1652 {
1653 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1654 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1655 }
1656 if (supportsDXT3Textures())
1657 {
1658 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1659 }
1660 if (supportsDXT5Textures())
1661 {
1662 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1663 }
1664 }
1665 break;
1666 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001667 params[0] = mState.viewport.x;
1668 params[1] = mState.viewport.y;
1669 params[2] = mState.viewport.width;
1670 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001671 break;
1672 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001673 params[0] = mState.scissor.x;
1674 params[1] = mState.scissor.y;
1675 params[2] = mState.scissor.width;
1676 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001677 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001678 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1679 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680 case GL_RED_BITS:
1681 case GL_GREEN_BITS:
1682 case GL_BLUE_BITS:
1683 case GL_ALPHA_BITS:
1684 {
1685 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001686 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687
1688 if (colorbuffer)
1689 {
1690 switch (pname)
1691 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001692 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1693 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1694 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1695 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001696 }
1697 }
1698 else
1699 {
1700 *params = 0;
1701 }
1702 }
1703 break;
1704 case GL_DEPTH_BITS:
1705 {
1706 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1707 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1708
1709 if (depthbuffer)
1710 {
1711 *params = depthbuffer->getDepthSize();
1712 }
1713 else
1714 {
1715 *params = 0;
1716 }
1717 }
1718 break;
1719 case GL_STENCIL_BITS:
1720 {
1721 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1722 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1723
1724 if (stencilbuffer)
1725 {
1726 *params = stencilbuffer->getStencilSize();
1727 }
1728 else
1729 {
1730 *params = 0;
1731 }
1732 }
1733 break;
1734 case GL_TEXTURE_BINDING_2D:
1735 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001736 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001738 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 return false;
1740 }
1741
1742 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1743 }
1744 break;
1745 case GL_TEXTURE_BINDING_CUBE_MAP:
1746 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001747 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001749 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 return false;
1751 }
1752
1753 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1754 }
1755 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001756 case GL_TEXTURE_BINDING_3D:
1757 {
1758 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1759 {
1760 gl::error(GL_INVALID_OPERATION);
1761 return false;
1762 }
1763
1764 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1765 }
1766 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001767 case GL_TEXTURE_BINDING_2D_ARRAY:
1768 {
1769 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1770 {
1771 gl::error(GL_INVALID_OPERATION);
1772 return false;
1773 }
1774
1775 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1776 }
1777 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1779 *params = mResetStrategy;
1780 break;
1781 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1782 *params = 1;
1783 break;
1784 case GL_PROGRAM_BINARY_FORMATS_OES:
1785 *params = GL_PROGRAM_BINARY_ANGLE;
1786 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001787 case GL_UNIFORM_BUFFER_BINDING:
1788 *params = mState.genericUniformBuffer.id();
1789 break;
1790 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1791 *params = mState.genericTransformFeedbackBuffer.id();
1792 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001793 case GL_COPY_READ_BUFFER_BINDING:
1794 *params = mState.copyReadBuffer.id();
1795 break;
1796 case GL_COPY_WRITE_BUFFER_BINDING:
1797 *params = mState.copyWriteBuffer.id();
1798 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001799 case GL_PIXEL_PACK_BUFFER_BINDING:
1800 *params = mState.pixelPackBuffer.id();
1801 break;
1802 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1803 *params = mState.pixelUnpackBuffer.id();
1804 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 default:
1806 return false;
1807 }
1808
1809 return true;
1810}
1811
1812bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1813{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001814 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1815 {
1816 *type = GL_INT;
1817 *numParams = 1;
1818 return true;
1819 }
1820
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001821 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1822 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1823 // to the fact that it is stored internally as a float, and so would require conversion
1824 // if returned from Context::getIntegerv. Since this conversion is already implemented
1825 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1826 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1827 // application.
1828 switch (pname)
1829 {
1830 case GL_COMPRESSED_TEXTURE_FORMATS:
1831 {
1832 *type = GL_INT;
1833 *numParams = mNumCompressedTextureFormats;
1834 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001835 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001836 case GL_SHADER_BINARY_FORMATS:
1837 {
1838 *type = GL_INT;
1839 *numParams = 0;
1840 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001841 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001842 case GL_MAX_VERTEX_ATTRIBS:
1843 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1844 case GL_MAX_VARYING_VECTORS:
1845 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1846 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1847 case GL_MAX_TEXTURE_IMAGE_UNITS:
1848 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1849 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001850 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001851 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001852 case GL_NUM_SHADER_BINARY_FORMATS:
1853 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1854 case GL_ARRAY_BUFFER_BINDING:
1855 case GL_FRAMEBUFFER_BINDING:
1856 case GL_RENDERBUFFER_BINDING:
1857 case GL_CURRENT_PROGRAM:
1858 case GL_PACK_ALIGNMENT:
1859 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1860 case GL_UNPACK_ALIGNMENT:
1861 case GL_GENERATE_MIPMAP_HINT:
1862 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1863 case GL_RED_BITS:
1864 case GL_GREEN_BITS:
1865 case GL_BLUE_BITS:
1866 case GL_ALPHA_BITS:
1867 case GL_DEPTH_BITS:
1868 case GL_STENCIL_BITS:
1869 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1870 case GL_CULL_FACE_MODE:
1871 case GL_FRONT_FACE:
1872 case GL_ACTIVE_TEXTURE:
1873 case GL_STENCIL_FUNC:
1874 case GL_STENCIL_VALUE_MASK:
1875 case GL_STENCIL_REF:
1876 case GL_STENCIL_FAIL:
1877 case GL_STENCIL_PASS_DEPTH_FAIL:
1878 case GL_STENCIL_PASS_DEPTH_PASS:
1879 case GL_STENCIL_BACK_FUNC:
1880 case GL_STENCIL_BACK_VALUE_MASK:
1881 case GL_STENCIL_BACK_REF:
1882 case GL_STENCIL_BACK_FAIL:
1883 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1884 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1885 case GL_DEPTH_FUNC:
1886 case GL_BLEND_SRC_RGB:
1887 case GL_BLEND_SRC_ALPHA:
1888 case GL_BLEND_DST_RGB:
1889 case GL_BLEND_DST_ALPHA:
1890 case GL_BLEND_EQUATION_RGB:
1891 case GL_BLEND_EQUATION_ALPHA:
1892 case GL_STENCIL_WRITEMASK:
1893 case GL_STENCIL_BACK_WRITEMASK:
1894 case GL_STENCIL_CLEAR_VALUE:
1895 case GL_SUBPIXEL_BITS:
1896 case GL_MAX_TEXTURE_SIZE:
1897 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1898 case GL_SAMPLE_BUFFERS:
1899 case GL_SAMPLES:
1900 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1901 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1902 case GL_TEXTURE_BINDING_2D:
1903 case GL_TEXTURE_BINDING_CUBE_MAP:
1904 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1905 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1906 case GL_PROGRAM_BINARY_FORMATS_OES:
1907 {
1908 *type = GL_INT;
1909 *numParams = 1;
1910 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001911 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 case GL_MAX_SAMPLES_ANGLE:
1913 {
1914 if (getMaxSupportedSamples() != 0)
1915 {
1916 *type = GL_INT;
1917 *numParams = 1;
1918 }
1919 else
1920 {
1921 return false;
1922 }
1923 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001924 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001925 case GL_MAX_VIEWPORT_DIMS:
1926 {
1927 *type = GL_INT;
1928 *numParams = 2;
1929 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001930 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 case GL_VIEWPORT:
1932 case GL_SCISSOR_BOX:
1933 {
1934 *type = GL_INT;
1935 *numParams = 4;
1936 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001937 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001938 case GL_SHADER_COMPILER:
1939 case GL_SAMPLE_COVERAGE_INVERT:
1940 case GL_DEPTH_WRITEMASK:
1941 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1942 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1943 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1944 case GL_SAMPLE_COVERAGE:
1945 case GL_SCISSOR_TEST:
1946 case GL_STENCIL_TEST:
1947 case GL_DEPTH_TEST:
1948 case GL_BLEND:
1949 case GL_DITHER:
1950 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1951 {
1952 *type = GL_BOOL;
1953 *numParams = 1;
1954 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001955 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 case GL_COLOR_WRITEMASK:
1957 {
1958 *type = GL_BOOL;
1959 *numParams = 4;
1960 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001961 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962 case GL_POLYGON_OFFSET_FACTOR:
1963 case GL_POLYGON_OFFSET_UNITS:
1964 case GL_SAMPLE_COVERAGE_VALUE:
1965 case GL_DEPTH_CLEAR_VALUE:
1966 case GL_LINE_WIDTH:
1967 {
1968 *type = GL_FLOAT;
1969 *numParams = 1;
1970 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001971 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 case GL_ALIASED_LINE_WIDTH_RANGE:
1973 case GL_ALIASED_POINT_SIZE_RANGE:
1974 case GL_DEPTH_RANGE:
1975 {
1976 *type = GL_FLOAT;
1977 *numParams = 2;
1978 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001979 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001980 case GL_COLOR_CLEAR_VALUE:
1981 case GL_BLEND_COLOR:
1982 {
1983 *type = GL_FLOAT;
1984 *numParams = 4;
1985 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001986 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001987 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1988 if (!supportsTextureFilterAnisotropy())
1989 {
1990 return false;
1991 }
1992 *type = GL_FLOAT;
1993 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001994 return true;
1995 }
1996
1997 if (mClientVersion < 3)
1998 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 return false;
2000 }
2001
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002002 // Check for ES3.0+ parameter names
2003 switch (pname)
2004 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002005 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2006 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002007 case GL_UNIFORM_BUFFER_BINDING:
2008 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002009 case GL_COPY_READ_BUFFER_BINDING:
2010 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002011 case GL_PIXEL_PACK_BUFFER_BINDING:
2012 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002013 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002014 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002015 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002016 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002017 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2018 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2019 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002020 case GL_VERTEX_ARRAY_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002021 {
2022 *type = GL_INT;
2023 *numParams = 1;
2024 }
2025 return true;
2026 }
2027
2028 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029}
2030
2031// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002032// scissor rectangle to the renderer
2033bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002034{
2035 Framebuffer *framebufferObject = getDrawFramebuffer();
2036
2037 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2038 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002039 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002040 }
2041
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002042 mRenderer->applyRenderTarget(framebufferObject);
2043
daniel@transgaming.com12985182012-12-20 20:56:31 +00002044 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002045 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002047 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002048 }
2049
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002050 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002051
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002052 return true;
2053}
2054
2055// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2056void Context::applyState(GLenum drawMode)
2057{
Nicolas Capensfd396552013-06-18 21:41:30 -04002058 Framebuffer *framebufferObject = getDrawFramebuffer();
2059 int samples = framebufferObject->getSamples();
2060
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002061 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002062 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002063 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002064
2065 unsigned int mask = 0;
2066 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002068 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002069 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002070
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002071 float threshold = 0.5f;
2072
Nicolas Capensfd396552013-06-18 21:41:30 -04002073 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002075 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002077 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002079 threshold += 1.0f;
2080 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 }
2082 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002084
2085 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002087 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002090 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002091 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002092 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002093 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002094 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2095
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002096 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002097 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002098}
2099
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002100// Applies the shaders and shader constants to the Direct3D 9 device
2101void Context::applyShaders()
2102{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002103 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104
daniel@transgaming.come4991412012-12-20 20:55:34 +00002105 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002106
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002107 programBinary->applyUniforms();
2108}
2109
2110// Applies the textures and sampler states to the Direct3D 9 device
2111void Context::applyTextures()
2112{
2113 applyTextures(SAMPLER_PIXEL);
2114
2115 if (mSupportsVertexTexture)
2116 {
2117 applyTextures(SAMPLER_VERTEX);
2118 }
2119}
2120
2121// For each Direct3D 9 sampler of either the pixel or vertex stage,
2122// looks up the corresponding OpenGL texture image unit and texture type,
2123// and sets the texture and its addressing/filtering state (or NULL when inactive).
2124void Context::applyTextures(SamplerType type)
2125{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002126 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002128 // Range of Direct3D samplers of given sampler type
2129 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130 int samplerRange = programBinary->getUsedSamplerRange(type);
2131
2132 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2133 {
2134 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135
2136 if (textureUnit != -1)
2137 {
2138 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002141 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002143 SamplerState samplerState;
2144 texture->getSamplerState(&samplerState);
2145 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002147 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 texture->resetDirty();
2150 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002151 else
2152 {
2153 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2154 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 }
2156 else
2157 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002158 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 }
2160 }
2161
2162 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2163 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002164 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 }
2166}
2167
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002168bool Context::applyUniformBuffers()
2169{
2170 Program *programObject = getProgram(mState.currentProgram);
2171 ProgramBinary *programBinary = programObject->getProgramBinary();
2172
2173 std::vector<gl::Buffer*> boundBuffers;
2174
2175 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2176 {
2177 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2178 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2179 if (boundBuffer.id() == 0)
2180 {
2181 // undefined behaviour
2182 return false;
2183 }
2184 else
2185 {
2186 gl::Buffer *uniformBuffer = boundBuffer.get();
2187 ASSERT(uniformBuffer);
2188 boundBuffers.push_back(uniformBuffer);
2189 }
2190 }
2191
2192 return programBinary->applyUniformBuffers(boundBuffers);
2193}
2194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2196 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2197{
2198 Framebuffer *framebuffer = getReadFramebuffer();
2199
2200 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002202 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 }
2204
2205 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002207 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 }
2209
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002210 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2211 : GetSizedInternalFormat(format, type, mClientVersion);
2212
2213 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002214 // sized query sanity check
2215 if (bufSize)
2216 {
2217 int requiredSize = outputPitch * height;
2218 if (requiredSize > *bufSize)
2219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002220 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002221 }
2222 }
2223
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002224 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225}
2226
2227void Context::clear(GLbitfield mask)
2228{
2229 Framebuffer *framebufferObject = getDrawFramebuffer();
2230
2231 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2232 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002233 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002234 }
2235
2236 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002237 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002238
2239 if (mask & GL_COLOR_BUFFER_BIT)
2240 {
2241 mask &= ~GL_COLOR_BUFFER_BIT;
2242
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002243 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002244 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002245 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 }
2247 }
2248
2249 if (mask & GL_DEPTH_BUFFER_BIT)
2250 {
2251 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002252 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002254 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002255 }
2256 }
2257
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 if (mask & GL_STENCIL_BUFFER_BIT)
2259 {
2260 mask &= ~GL_STENCIL_BUFFER_BIT;
2261 if (framebufferObject->getStencilbufferType() != GL_NONE)
2262 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002263 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264 if (!depthStencil)
2265 {
2266 ERR("Depth stencil pointer unexpectedly null.");
2267 return;
2268 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002270 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002272 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002273 }
2274 }
2275 }
2276
2277 if (mask != 0)
2278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002279 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002280 }
2281
daniel@transgaming.com12985182012-12-20 20:56:31 +00002282 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283 {
2284 return;
2285 }
2286
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002287 ClearParameters clearParams;
2288 clearParams.mask = finalMask;
2289 clearParams.colorClearValue = mState.colorClearValue;
2290 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2291 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2292 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2293 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2294 clearParams.depthClearValue = mState.depthClearValue;
2295 clearParams.stencilClearValue = mState.stencilClearValue;
2296 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002297
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002298 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002299}
2300
2301void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2302{
2303 if (!mState.currentProgram)
2304 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002305 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002306 }
2307
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002308 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309 {
2310 return;
2311 }
2312
daniel@transgaming.com12985182012-12-20 20:56:31 +00002313 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314 {
2315 return;
2316 }
2317
2318 applyState(mode);
2319
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002320 ProgramBinary *programBinary = getCurrentProgramBinary();
2321
Jamie Madill57a89722013-07-02 11:57:03 -04002322 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 if (err != GL_NO_ERROR)
2324 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002325 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326 }
2327
2328 applyShaders();
2329 applyTextures();
2330
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002331 if (!applyUniformBuffers())
2332 {
2333 return;
2334 }
2335
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002336 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002338 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339 }
2340
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002341 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002343 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344 }
2345}
2346
2347void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2348{
2349 if (!mState.currentProgram)
2350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002351 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002352 }
2353
Jamie Madill57a89722013-07-02 11:57:03 -04002354 VertexArray *vao = getCurrentVertexArray();
2355 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002357 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002358 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002359
2360 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361 {
2362 return;
2363 }
2364
daniel@transgaming.com12985182012-12-20 20:56:31 +00002365 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366 {
2367 return;
2368 }
2369
2370 applyState(mode);
2371
daniel@transgaming.com31240482012-11-28 21:06:41 +00002372 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002373 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374 if (err != GL_NO_ERROR)
2375 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002376 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 }
2378
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002379 ProgramBinary *programBinary = getCurrentProgramBinary();
2380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002382 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 if (err != GL_NO_ERROR)
2384 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002385 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 }
2387
2388 applyShaders();
2389 applyTextures();
2390
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002391 if (!applyUniformBuffers())
2392 {
2393 return;
2394 }
2395
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002396 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002398 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399 }
2400
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002401 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 {
Jamie Madill57a89722013-07-02 11:57:03 -04002403 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404 }
2405}
2406
2407// Implements glFlush when block is false, glFinish when block is true
2408void Context::sync(bool block)
2409{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002410 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411}
2412
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002413void Context::recordInvalidEnum()
2414{
2415 mInvalidEnum = true;
2416}
2417
2418void Context::recordInvalidValue()
2419{
2420 mInvalidValue = true;
2421}
2422
2423void Context::recordInvalidOperation()
2424{
2425 mInvalidOperation = true;
2426}
2427
2428void Context::recordOutOfMemory()
2429{
2430 mOutOfMemory = true;
2431}
2432
2433void Context::recordInvalidFramebufferOperation()
2434{
2435 mInvalidFramebufferOperation = true;
2436}
2437
2438// Get one of the recorded errors and clear its flag, if any.
2439// [OpenGL ES 2.0.24] section 2.5 page 13.
2440GLenum Context::getError()
2441{
2442 if (mInvalidEnum)
2443 {
2444 mInvalidEnum = false;
2445
2446 return GL_INVALID_ENUM;
2447 }
2448
2449 if (mInvalidValue)
2450 {
2451 mInvalidValue = false;
2452
2453 return GL_INVALID_VALUE;
2454 }
2455
2456 if (mInvalidOperation)
2457 {
2458 mInvalidOperation = false;
2459
2460 return GL_INVALID_OPERATION;
2461 }
2462
2463 if (mOutOfMemory)
2464 {
2465 mOutOfMemory = false;
2466
2467 return GL_OUT_OF_MEMORY;
2468 }
2469
2470 if (mInvalidFramebufferOperation)
2471 {
2472 mInvalidFramebufferOperation = false;
2473
2474 return GL_INVALID_FRAMEBUFFER_OPERATION;
2475 }
2476
2477 return GL_NO_ERROR;
2478}
2479
2480GLenum Context::getResetStatus()
2481{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002482 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002484 // mResetStatus will be set by the markContextLost callback
2485 // in the case a notification is sent
2486 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487 }
2488
2489 GLenum status = mResetStatus;
2490
2491 if (mResetStatus != GL_NO_ERROR)
2492 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002493 ASSERT(mContextLost);
2494
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002495 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 {
2497 mResetStatus = GL_NO_ERROR;
2498 }
2499 }
2500
2501 return status;
2502}
2503
2504bool Context::isResetNotificationEnabled()
2505{
2506 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2507}
2508
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002509int Context::getClientVersion() const
2510{
2511 return mClientVersion;
2512}
2513
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002514int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002516 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002517}
2518
2519float Context::getMaximumPointSize() const
2520{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002521 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522}
2523
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002524unsigned int Context::getMaximumCombinedTextureImageUnits() const
2525{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002526 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527}
2528
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002529unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2530{
2531 return mRenderer->getMaxVertexShaderUniformBuffers() +
2532 mRenderer->getMaxFragmentShaderUniformBuffers();
2533}
2534
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002535int Context::getMaxSupportedSamples() const
2536{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002537 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538}
2539
Geoff Lang0e120e32013-05-29 10:23:55 -04002540GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2541{
2542 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2543}
2544
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002545unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2546{
2547 return mRenderer->getMaxTransformFeedbackBuffers();
2548}
2549
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002550GLintptr Context::getUniformBufferOffsetAlignment() const
2551{
2552 // setting a large alignment forces uniform buffers to bind with zero offset
2553 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2554}
2555
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002556unsigned int Context::getMaximumRenderTargets() const
2557{
2558 return mRenderer->getMaxRenderTargets();
2559}
2560
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561bool Context::supportsEventQueries() const
2562{
2563 return mSupportsEventQueries;
2564}
2565
2566bool Context::supportsOcclusionQueries() const
2567{
2568 return mSupportsOcclusionQueries;
2569}
2570
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002571bool Context::supportsBGRATextures() const
2572{
2573 return mSupportsBGRATextures;
2574}
2575
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576bool Context::supportsDXT1Textures() const
2577{
2578 return mSupportsDXT1Textures;
2579}
2580
2581bool Context::supportsDXT3Textures() const
2582{
2583 return mSupportsDXT3Textures;
2584}
2585
2586bool Context::supportsDXT5Textures() const
2587{
2588 return mSupportsDXT5Textures;
2589}
2590
2591bool Context::supportsFloat32Textures() const
2592{
2593 return mSupportsFloat32Textures;
2594}
2595
2596bool Context::supportsFloat32LinearFilter() const
2597{
2598 return mSupportsFloat32LinearFilter;
2599}
2600
2601bool Context::supportsFloat32RenderableTextures() const
2602{
2603 return mSupportsFloat32RenderableTextures;
2604}
2605
2606bool Context::supportsFloat16Textures() const
2607{
2608 return mSupportsFloat16Textures;
2609}
2610
2611bool Context::supportsFloat16LinearFilter() const
2612{
2613 return mSupportsFloat16LinearFilter;
2614}
2615
2616bool Context::supportsFloat16RenderableTextures() const
2617{
2618 return mSupportsFloat16RenderableTextures;
2619}
2620
2621int Context::getMaximumRenderbufferDimension() const
2622{
2623 return mMaxRenderbufferDimension;
2624}
2625
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002626int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002628 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629}
2630
2631int Context::getMaximumCubeTextureDimension() const
2632{
2633 return mMaxCubeTextureDimension;
2634}
2635
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002636int Context::getMaximum3DTextureDimension() const
2637{
2638 return mMax3DTextureDimension;
2639}
2640
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002641int Context::getMaximum2DArrayTextureLayers() const
2642{
2643 return mMax2DArrayTextureLayers;
2644}
2645
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002646int Context::getMaximumTextureLevel() const
2647{
2648 return mMaxTextureLevel;
2649}
2650
2651bool Context::supportsLuminanceTextures() const
2652{
2653 return mSupportsLuminanceTextures;
2654}
2655
2656bool Context::supportsLuminanceAlphaTextures() const
2657{
2658 return mSupportsLuminanceAlphaTextures;
2659}
2660
2661bool Context::supportsDepthTextures() const
2662{
2663 return mSupportsDepthTextures;
2664}
2665
2666bool Context::supports32bitIndices() const
2667{
2668 return mSupports32bitIndices;
2669}
2670
2671bool Context::supportsNonPower2Texture() const
2672{
2673 return mSupportsNonPower2Texture;
2674}
2675
2676bool Context::supportsInstancing() const
2677{
2678 return mSupportsInstancing;
2679}
2680
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002681bool Context::supportsTextureFilterAnisotropy() const
2682{
2683 return mSupportsTextureFilterAnisotropy;
2684}
2685
2686float Context::getTextureMaxAnisotropy() const
2687{
2688 return mMaxTextureAnisotropy;
2689}
2690
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002691bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002692{
2693 Framebuffer *framebuffer = getReadFramebuffer();
2694 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2695 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002696 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002697 }
2698
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002699 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002700 if (!renderbuffer)
2701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002702 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002703 }
2704
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002705 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002706 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2707 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002708
2709 return true;
2710}
2711
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002712void Context::detachBuffer(GLuint buffer)
2713{
2714 // [OpenGL ES 2.0.24] section 2.9 page 22:
2715 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2716 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2717
2718 if (mState.arrayBuffer.id() == buffer)
2719 {
2720 mState.arrayBuffer.set(NULL);
2721 }
2722
Jamie Madill57a89722013-07-02 11:57:03 -04002723 // mark as freed among the vertex array objects
2724 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 {
Jamie Madill57a89722013-07-02 11:57:03 -04002726 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002727 }
2728}
2729
2730void Context::detachTexture(GLuint texture)
2731{
2732 // [OpenGL ES 2.0.24] section 3.8 page 84:
2733 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2734 // rebound to texture object zero
2735
2736 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2737 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002738 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 {
2740 if (mState.samplerTexture[type][sampler].id() == texture)
2741 {
2742 mState.samplerTexture[type][sampler].set(NULL);
2743 }
2744 }
2745 }
2746
2747 // [OpenGL ES 2.0.24] section 4.4 page 112:
2748 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2749 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2750 // image was attached in the currently bound framebuffer.
2751
2752 Framebuffer *readFramebuffer = getReadFramebuffer();
2753 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2754
2755 if (readFramebuffer)
2756 {
2757 readFramebuffer->detachTexture(texture);
2758 }
2759
2760 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2761 {
2762 drawFramebuffer->detachTexture(texture);
2763 }
2764}
2765
2766void Context::detachFramebuffer(GLuint framebuffer)
2767{
2768 // [OpenGL ES 2.0.24] section 4.4 page 107:
2769 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2770 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2771
2772 if (mState.readFramebuffer == framebuffer)
2773 {
2774 bindReadFramebuffer(0);
2775 }
2776
2777 if (mState.drawFramebuffer == framebuffer)
2778 {
2779 bindDrawFramebuffer(0);
2780 }
2781}
2782
2783void Context::detachRenderbuffer(GLuint renderbuffer)
2784{
2785 // [OpenGL ES 2.0.24] section 4.4 page 109:
2786 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2787 // had been executed with the target RENDERBUFFER and name of zero.
2788
2789 if (mState.renderbuffer.id() == renderbuffer)
2790 {
2791 bindRenderbuffer(0);
2792 }
2793
2794 // [OpenGL ES 2.0.24] section 4.4 page 111:
2795 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2796 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2797 // point to which this image was attached in the currently bound framebuffer.
2798
2799 Framebuffer *readFramebuffer = getReadFramebuffer();
2800 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2801
2802 if (readFramebuffer)
2803 {
2804 readFramebuffer->detachRenderbuffer(renderbuffer);
2805 }
2806
2807 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2808 {
2809 drawFramebuffer->detachRenderbuffer(renderbuffer);
2810 }
2811}
2812
Jamie Madill57a89722013-07-02 11:57:03 -04002813void Context::detachVertexArray(GLuint vertexArray)
2814{
2815 // [OpenGL ES 3.0.2] section 2.10 page 43:
2816 // If a vertex array object that is currently bound is deleted, the binding
2817 // for that object reverts to zero and the default vertex array becomes current.
2818 if (mState.vertexArray == vertexArray)
2819 {
2820 bindVertexArray(0);
2821 }
2822}
2823
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824Texture *Context::getIncompleteTexture(TextureType type)
2825{
2826 Texture *t = mIncompleteTextures[type].get();
2827
2828 if (t == NULL)
2829 {
2830 static const GLubyte color[] = { 0, 0, 0, 255 };
2831
2832 switch (type)
2833 {
2834 default:
2835 UNREACHABLE();
2836 // default falls through to TEXTURE_2D
2837
2838 case TEXTURE_2D:
2839 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002840 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002841 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 t = incomplete2d;
2843 }
2844 break;
2845
2846 case TEXTURE_CUBE:
2847 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002848 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002850 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2851 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2852 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2853 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2854 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2855 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856
2857 t = incompleteCube;
2858 }
2859 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002860
2861 case TEXTURE_3D:
2862 {
2863 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2864 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2865
2866 t = incomplete3d;
2867 }
2868 break;
2869
2870 case TEXTURE_2D_ARRAY:
2871 {
2872 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2873 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2874
2875 t = incomplete2darray;
2876 }
2877 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878 }
2879
2880 mIncompleteTextures[type].set(t);
2881 }
2882
2883 return t;
2884}
2885
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002886bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002887{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002888 if (drawMode == GL_POINTS)
2889 {
2890 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2891 // which affects varying interpolation. Since the value of gl_PointSize is
2892 // undefined when not written, just skip drawing to avoid unexpected results.
2893 if (!getCurrentProgramBinary()->usesPointSize())
2894 {
2895 // This is stictly speaking not an error, but developers should be
2896 // notified of risking undefined behavior.
2897 ERR("Point rendering without writing to gl_PointSize.");
2898
2899 return true;
2900 }
2901 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002902 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002903 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002904 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002905 {
2906 return true;
2907 }
2908 }
2909
2910 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911}
2912
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002913void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914{
2915 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002916 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002917}
2918
2919void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2920{
2921 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002922 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002923}
2924
2925void Context::setVertexAttribi(GLuint index, const GLint values[4])
2926{
2927 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002928 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002929}
2930
2931void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2932{
Jamie Madill57a89722013-07-02 11:57:03 -04002933 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002934}
2935
2936// keep list sorted in following order
2937// OES extensions
2938// EXT extensions
2939// Vendor extensions
2940void Context::initExtensionString()
2941{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002942 // Do not report extension in GLES 3 contexts for now
2943 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002945 // OES extensions
2946 if (supports32bitIndices())
2947 {
2948 mExtensionStringList.push_back("GL_OES_element_index_uint");
2949 }
2950
2951 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2952 mExtensionStringList.push_back("GL_OES_get_program_binary");
2953 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2954 if (mRenderer->getDerivativeInstructionSupport())
2955 {
2956 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2957 }
2958
2959 if (supportsFloat16Textures())
2960 {
2961 mExtensionStringList.push_back("GL_OES_texture_half_float");
2962 }
2963 if (supportsFloat16LinearFilter())
2964 {
2965 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2966 }
2967 if (supportsFloat32Textures())
2968 {
2969 mExtensionStringList.push_back("GL_OES_texture_float");
2970 }
2971 if (supportsFloat32LinearFilter())
2972 {
2973 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2974 }
2975
2976 if (supportsNonPower2Texture())
2977 {
2978 mExtensionStringList.push_back("GL_OES_texture_npot");
2979 }
2980
2981 // Multi-vendor (EXT) extensions
2982 if (supportsOcclusionQueries())
2983 {
2984 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2985 }
2986
2987 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2988 mExtensionStringList.push_back("GL_EXT_robustness");
2989
2990 if (supportsDXT1Textures())
2991 {
2992 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2993 }
2994
2995 if (supportsTextureFilterAnisotropy())
2996 {
2997 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2998 }
2999
3000 if (supportsBGRATextures())
3001 {
3002 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3003 }
3004
3005 if (mRenderer->getMaxRenderTargets() > 1)
3006 {
3007 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3008 }
3009
3010 mExtensionStringList.push_back("GL_EXT_texture_storage");
3011
3012 // ANGLE-specific extensions
3013 if (supportsDepthTextures())
3014 {
3015 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3016 }
3017
3018 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3019 if (getMaxSupportedSamples() != 0)
3020 {
3021 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3022 }
3023
3024 if (supportsInstancing())
3025 {
3026 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3027 }
3028
3029 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3030
3031 if (supportsDXT3Textures())
3032 {
3033 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3034 }
3035 if (supportsDXT5Textures())
3036 {
3037 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3038 }
3039
3040 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3041 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3042
3043 // Other vendor-specific extensions
3044 if (supportsEventQueries())
3045 {
3046 mExtensionStringList.push_back("GL_NV_fence");
3047 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048 }
3049
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003050 // Join the extension strings to one long string for use with GetString
3051 std::stringstream strstr;
3052 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003053 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003054 strstr << mExtensionStringList[extensionIndex];
3055 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003056 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003058 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003059}
3060
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003061const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003063 return mCombinedExtensionsString;
3064}
3065
3066const char *Context::getExtensionString(const GLuint index) const
3067{
3068 ASSERT(index < mExtensionStringList.size());
3069 return mExtensionStringList[index].c_str();
3070}
3071
3072unsigned int Context::getNumExtensions() const
3073{
3074 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075}
3076
3077void Context::initRendererString()
3078{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003079 std::ostringstream rendererString;
3080 rendererString << "ANGLE (";
3081 rendererString << mRenderer->getRendererDescription();
3082 rendererString << ")";
3083
3084 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085}
3086
3087const char *Context::getRendererString() const
3088{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003089 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003090}
3091
Geoff Lang758d5b22013-06-11 11:42:50 -04003092bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3093 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3094 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3095 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003096{
3097 Framebuffer *readFramebuffer = getReadFramebuffer();
3098 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003099 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3100 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3101 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003102 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103 }
3104
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003105 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003106 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003107 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003108 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003109 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003110 }
3111
3112 int readBufferWidth = readColorBuffer->getWidth();
3113 int readBufferHeight = readColorBuffer->getHeight();
3114 int drawBufferWidth = drawColorBuffer->getWidth();
3115 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003116
Geoff Lang758d5b22013-06-11 11:42:50 -04003117 gl::Rectangle sourceRect;
3118 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119
3120 if (srcX0 < srcX1)
3121 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003122 sourceRect.x = srcX0;
3123 destRect.x = dstX0;
3124 sourceRect.width = srcX1 - srcX0;
3125 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126 }
3127 else
3128 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003129 sourceRect.x = srcX1;
3130 destRect.x = dstX1;
3131 sourceRect.width = srcX0 - srcX1;
3132 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003133 }
3134
3135 if (srcY0 < srcY1)
3136 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003137 sourceRect.height = srcY1 - srcY0;
3138 destRect.height = dstY1 - dstY0;
3139 sourceRect.y = srcY0;
3140 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003141 }
3142 else
3143 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003144 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003145 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003146 sourceRect.y = srcY1;
3147 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003148 }
3149
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003150 Rectangle sourceScissoredRect = sourceRect;
3151 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003152
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003153 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003154 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003155 // Only write to parts of the destination framebuffer which pass the scissor test.
3156 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003157 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003158 int xDiff = mState.scissor.x - destRect.x;
3159 destScissoredRect.x = mState.scissor.x;
3160 destScissoredRect.width -= xDiff;
3161 sourceScissoredRect.x += xDiff;
3162 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003163 }
3164
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003165 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003166 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003167 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3168 destScissoredRect.width -= xDiff;
3169 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003170 }
3171
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003172 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003173 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003174 int yDiff = mState.scissor.y - destRect.y;
3175 destScissoredRect.y = mState.scissor.y;
3176 destScissoredRect.height -= yDiff;
3177 sourceScissoredRect.y += yDiff;
3178 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179 }
3180
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003181 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003182 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003183 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3184 destScissoredRect.height -= yDiff;
3185 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186 }
3187 }
3188
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003189 Rectangle sourceTrimmedRect = sourceScissoredRect;
3190 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191
3192 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3193 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003194 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003195 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003196 int xDiff = 0 - sourceTrimmedRect.x;
3197 sourceTrimmedRect.x = 0;
3198 sourceTrimmedRect.width -= xDiff;
3199 destTrimmedRect.x += xDiff;
3200 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003201 }
3202
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003203 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003205 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3206 sourceTrimmedRect.width -= xDiff;
3207 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003208 }
3209
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003210 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003211 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003212 int yDiff = 0 - sourceTrimmedRect.y;
3213 sourceTrimmedRect.y = 0;
3214 sourceTrimmedRect.height -= yDiff;
3215 destTrimmedRect.y += yDiff;
3216 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003217 }
3218
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003219 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003220 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003221 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3222 sourceTrimmedRect.height -= yDiff;
3223 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003224 }
3225
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003226 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003227 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003228 int xDiff = 0 - destTrimmedRect.x;
3229 destTrimmedRect.x = 0;
3230 destTrimmedRect.width -= xDiff;
3231 sourceTrimmedRect.x += xDiff;
3232 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003233 }
3234
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003235 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003236 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003237 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3238 destTrimmedRect.width -= xDiff;
3239 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003240 }
3241
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003242 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003244 int yDiff = 0 - destTrimmedRect.y;
3245 destTrimmedRect.y = 0;
3246 destTrimmedRect.height -= yDiff;
3247 sourceTrimmedRect.y += yDiff;
3248 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003249 }
3250
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003251 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003252 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003253 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3254 destTrimmedRect.height -= yDiff;
3255 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003256 }
3257
Geoff Lang758d5b22013-06-11 11:42:50 -04003258 *outSourceRect = sourceTrimmedRect;
3259 *outDestRect = destTrimmedRect;
3260
3261 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3262 sourceTrimmedRect.width < readBufferWidth ||
3263 destTrimmedRect.height < drawBufferHeight ||
3264 destTrimmedRect.width < drawBufferWidth ||
3265 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3266 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3267
3268 return true;
3269}
3270
3271void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3272 GLbitfield mask, GLenum filter)
3273{
3274 Framebuffer *readFramebuffer = getReadFramebuffer();
3275 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3276
3277 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003278 bool blitDepth = false;
3279 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003280 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003281 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003282 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003283 }
3284 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3285 {
Geoff Lang685806d2013-06-12 11:16:36 -04003286 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003287 }
3288 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3289 {
Geoff Lang685806d2013-06-12 11:16:36 -04003290 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003291 }
3292
Geoff Lang758d5b22013-06-11 11:42:50 -04003293 gl::Rectangle sourceClippedRect, destClippedRect;
3294 bool partialCopy;
3295 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3296 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003297 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003298 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003299 }
3300
Geoff Lang685806d2013-06-12 11:16:36 -04003301 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003303 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003304 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003305 }
3306}
3307
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003308void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3309 GLint x, GLint y, GLsizei width, GLsizei height)
3310{
3311 Framebuffer *frameBuffer = NULL;
3312 switch (target)
3313 {
3314 case GL_FRAMEBUFFER:
3315 case GL_DRAW_FRAMEBUFFER:
3316 frameBuffer = getDrawFramebuffer();
3317 break;
3318 case GL_READ_FRAMEBUFFER:
3319 frameBuffer = getReadFramebuffer();
3320 break;
3321 default:
3322 UNREACHABLE();
3323 }
3324
3325 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3326 {
3327 for (int i = 0; i < numAttachments; ++i)
3328 {
3329 rx::RenderTarget *renderTarget = NULL;
3330
3331 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3332 {
3333 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3334 if (renderBuffer)
3335 {
3336 renderTarget = renderBuffer->getRenderTarget();
3337 }
3338 }
3339 else if (attachments[i] == GL_COLOR)
3340 {
3341 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3342 if (renderBuffer)
3343 {
3344 renderTarget = renderBuffer->getRenderTarget();
3345 }
3346 }
3347 else
3348 {
3349 gl::Renderbuffer *renderBuffer = NULL;
3350 switch (attachments[i])
3351 {
3352 case GL_DEPTH_ATTACHMENT:
3353 case GL_DEPTH:
3354 renderBuffer = frameBuffer->getDepthbuffer();
3355 break;
3356 case GL_STENCIL_ATTACHMENT:
3357 case GL_STENCIL:
3358 renderBuffer = frameBuffer->getStencilbuffer();
3359 break;
3360 case GL_DEPTH_STENCIL_ATTACHMENT:
3361 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3362 break;
3363 default:
3364 UNREACHABLE();
3365 }
3366
3367 if (renderBuffer)
3368 {
3369 renderTarget = renderBuffer->getDepthStencil();
3370 }
3371 }
3372
3373 if (renderTarget)
3374 {
3375 renderTarget->invalidate(x, y, width, height);
3376 }
3377 }
3378 }
3379}
3380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003381}
3382
3383extern "C"
3384{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003385gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003386{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003387 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003388}
3389
3390void glDestroyContext(gl::Context *context)
3391{
3392 delete context;
3393
3394 if (context == gl::getContext())
3395 {
3396 gl::makeCurrent(NULL, NULL, NULL);
3397 }
3398}
3399
3400void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3401{
3402 gl::makeCurrent(context, display, surface);
3403}
3404
3405gl::Context *glGetCurrentContext()
3406{
3407 return gl::getContext();
3408}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003409
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003410}