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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +00002// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
daniel@transgaming.combbf56f72010-04-20 18:52:13 +00007#include "compiler/OutputHLSL.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00008
alokp@chromium.org79fb1012012-04-26 21:07:39 +00009#include "common/angleutils.h"
alokp@chromium.org91b72322010-06-02 15:50:56 +000010#include "compiler/debug.h"
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000011#include "compiler/DetectDiscontinuity.h"
shannon.woods@transgaming.comfff89b32013-02-28 23:20:15 +000012#include "compiler/InfoSink.h"
13#include "compiler/SearchSymbol.h"
14#include "compiler/UnfoldShortCircuit.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000015
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000016#include <algorithm>
shannon.woods@transgaming.comfff89b32013-02-28 23:20:15 +000017#include <cfloat>
18#include <stdio.h>
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +000019
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000020namespace sh
21{
daniel@transgaming.com005c7392010-04-15 20:45:27 +000022// Integer to TString conversion
23TString str(int i)
24{
25 char buffer[20];
kbr@chromium.orgddb6e8e2012-04-25 00:48:13 +000026 snprintf(buffer, sizeof(buffer), "%d", i);
daniel@transgaming.com005c7392010-04-15 20:45:27 +000027 return buffer;
28}
29
shannon.woods%transgaming.com@gtempaccount.com18b4c4b2013-04-13 03:31:40 +000030OutputHLSL::OutputHLSL(TParseContext &context, const ShBuiltInResources& resources, ShShaderOutput outputType)
shannon.woods@transgaming.comb73964e2013-01-25 21:49:14 +000031 : TIntermTraverser(true, true, true), mContext(context), mOutputType(outputType)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000032{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +000033 mUnfoldShortCircuit = new UnfoldShortCircuit(context, this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +000034 mInsideFunction = false;
daniel@transgaming.comb5875982010-04-15 20:44:53 +000035
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000036 mUsesTexture2D = false;
37 mUsesTexture2D_bias = false;
38 mUsesTexture2DProj = false;
39 mUsesTexture2DProj_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000040 mUsesTexture2DProjLod = false;
41 mUsesTexture2DLod = false;
daniel@transgaming.com5024cc42010-04-20 18:52:04 +000042 mUsesTextureCube = false;
43 mUsesTextureCube_bias = false;
daniel@transgaming.com15795192011-05-11 15:36:20 +000044 mUsesTextureCubeLod = false;
daniel@transgaming.coma54f5182012-05-31 01:20:16 +000045 mUsesTexture2DLod0 = false;
46 mUsesTexture2DLod0_bias = false;
47 mUsesTexture2DProjLod0 = false;
48 mUsesTexture2DProjLod0_bias = false;
49 mUsesTextureCubeLod0 = false;
50 mUsesTextureCubeLod0_bias = false;
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +000051 mUsesFragColor = false;
52 mUsesFragData = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000053 mUsesDepthRange = false;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +000054 mUsesFragCoord = false;
55 mUsesPointCoord = false;
56 mUsesFrontFacing = false;
57 mUsesPointSize = false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +000058 mUsesXor = false;
59 mUsesMod1 = false;
daniel@transgaming.com4229f592011-11-24 22:34:04 +000060 mUsesMod2v = false;
61 mUsesMod2f = false;
62 mUsesMod3v = false;
63 mUsesMod3f = false;
64 mUsesMod4v = false;
65 mUsesMod4f = false;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +000066 mUsesFaceforward1 = false;
67 mUsesFaceforward2 = false;
68 mUsesFaceforward3 = false;
69 mUsesFaceforward4 = false;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +000070 mUsesEqualMat2 = false;
71 mUsesEqualMat3 = false;
72 mUsesEqualMat4 = false;
73 mUsesEqualVec2 = false;
74 mUsesEqualVec3 = false;
75 mUsesEqualVec4 = false;
76 mUsesEqualIVec2 = false;
77 mUsesEqualIVec3 = false;
78 mUsesEqualIVec4 = false;
79 mUsesEqualBVec2 = false;
80 mUsesEqualBVec3 = false;
81 mUsesEqualBVec4 = false;
daniel@transgaming.com35342dc2012-02-28 02:01:22 +000082 mUsesAtan2_1 = false;
83 mUsesAtan2_2 = false;
84 mUsesAtan2_3 = false;
85 mUsesAtan2_4 = false;
daniel@transgaming.com005c7392010-04-15 20:45:27 +000086
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +000087 mNumRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
88
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +000089 mScopeDepth = 0;
90
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +000091 mUniqueIndex = 0;
daniel@transgaming.com89431aa2012-05-31 01:20:29 +000092
93 mContainsLoopDiscontinuity = false;
94 mOutputLod0Function = false;
daniel@transgaming.come11100c2012-05-31 01:20:32 +000095 mInsideDiscontinuousLoop = false;
daniel@transgaming.come9b3f602012-07-11 20:37:31 +000096
97 mExcessiveLoopIndex = NULL;
daniel@transgaming.com652468c2012-12-20 21:11:57 +000098
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +000099 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000100 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000101 if (mContext.shaderType == SH_FRAGMENT_SHADER)
102 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000103 mUniformRegister = 3; // Reserve registers for dx_DepthRange, dx_ViewCoords and dx_DepthFront
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000104 }
105 else
106 {
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +0000107 mUniformRegister = 2; // Reserve registers for dx_DepthRange and dx_ViewAdjust
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000108 }
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000109 }
110 else
111 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000112 mUniformRegister = 0;
daniel@transgaming.coma390e1e2013-01-11 04:09:39 +0000113 }
114
daniel@transgaming.com652468c2012-12-20 21:11:57 +0000115 mSamplerRegister = 0;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116}
117
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000118OutputHLSL::~OutputHLSL()
119{
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +0000120 delete mUnfoldShortCircuit;
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000121}
122
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000123void OutputHLSL::output()
124{
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +0000125 mContainsLoopDiscontinuity = mContext.shaderType == SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
daniel@transgaming.com89431aa2012-05-31 01:20:29 +0000126
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000127 mContext.treeRoot->traverse(this); // Output the body first to determine what has to go in the header
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000128 header();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000129
alokp@chromium.org646ea1e2012-06-15 17:36:31 +0000130 mContext.infoSink().obj << mHeader.c_str();
131 mContext.infoSink().obj << mBody.c_str();
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000132}
133
daniel@transgaming.comb5875982010-04-15 20:44:53 +0000134TInfoSinkBase &OutputHLSL::getBodyStream()
135{
136 return mBody;
137}
138
daniel@transgaming.com043da132012-12-20 21:12:22 +0000139const ActiveUniforms &OutputHLSL::getUniforms()
140{
141 return mActiveUniforms;
142}
143
daniel@transgaming.com0b6b8342010-04-26 15:33:45 +0000144int OutputHLSL::vectorSize(const TType &type) const
145{
146 int elementSize = type.isMatrix() ? type.getNominalSize() : 1;
147 int arraySize = type.isArray() ? type.getArraySize() : 1;
148
149 return elementSize * arraySize;
150}
151
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000152void OutputHLSL::header()
153{
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000154 ShShaderType shaderType = mContext.shaderType;
daniel@transgaming.com950f9932010-04-13 03:26:14 +0000155 TInfoSinkBase &out = mHeader;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000156
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000157 for (StructDeclarations::iterator structDeclaration = mStructDeclarations.begin(); structDeclaration != mStructDeclarations.end(); structDeclaration++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000158 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000159 out << *structDeclaration;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000160 }
161
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000162 for (Constructors::iterator constructor = mConstructors.begin(); constructor != mConstructors.end(); constructor++)
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000163 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +0000164 out << *constructor;
daniel@transgaming.com51d0dc22010-04-29 03:39:11 +0000165 }
166
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000167 TString uniforms;
168 TString varyings;
169 TString attributes;
170
171 for (ReferencedSymbols::const_iterator uniform = mReferencedUniforms.begin(); uniform != mReferencedUniforms.end(); uniform++)
172 {
173 const TType &type = uniform->second->getType();
174 const TString &name = uniform->second->getSymbol();
175
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000176 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType())) // Also declare the texture
177 {
178 int index = samplerRegister(mReferencedUniforms[name]);
179
180 uniforms += "uniform SamplerState sampler_" + decorateUniform(name, type) + arrayString(type) +
181 " : register(s" + str(index) + ");\n";
182
183 uniforms += "uniform " + textureString(type) + " texture_" + decorateUniform(name, type) + arrayString(type) +
184 " : register(t" + str(index) + ");\n";
185 }
186 else
187 {
188 uniforms += "uniform " + typeString(type) + " " + decorateUniform(name, type) + arrayString(type) +
189 " : register(" + registerString(mReferencedUniforms[name]) + ");\n";
190 }
daniel@transgaming.com8803b852012-12-20 21:11:47 +0000191 }
192
193 for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
194 {
195 const TType &type = varying->second->getType();
196 const TString &name = varying->second->getSymbol();
197
198 // Program linking depends on this exact format
199 varyings += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
200 }
201
202 for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
203 {
204 const TType &type = attribute->second->getType();
205 const TString &name = attribute->second->getSymbol();
206
207 attributes += "static " + typeString(type) + " " + decorate(name) + arrayString(type) + " = " + initializer(type) + ";\n";
208 }
209
alokp@chromium.org4888ceb2010-10-01 21:13:12 +0000210 if (shaderType == SH_FRAGMENT_SHADER)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000211 {
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000212 TExtensionBehavior::const_iterator iter = mContext.extensionBehavior().find("GL_EXT_draw_buffers");
213 bool usingMRTExtension = iter != mContext.extensionBehavior().end() && iter->second == EBhEnable;
214
215 unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
216
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000217 out << "// Varyings\n";
218 out << varyings;
219 out << "\n"
shannon.woods%transgaming.com@gtempaccount.coma28864c2013-04-13 03:32:03 +0000220 "static float4 gl_Color[" << numColorValues << "] =\n"
221 "{\n";
222 for (unsigned int i = 0; i < numColorValues; i++)
223 {
224 out << " float4(0, 0, 0, 0)";
225 if (i + 1 != numColorValues)
226 {
227 out << ",";
228 }
229 out << "\n";
230 }
231 out << "};\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000232
233 if (mUsesFragCoord)
234 {
235 out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
236 }
237
238 if (mUsesPointCoord)
239 {
240 out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
241 }
242
243 if (mUsesFrontFacing)
244 {
245 out << "static bool gl_FrontFacing = false;\n";
246 }
247
248 out << "\n";
249
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000250 if (mUsesDepthRange)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000251 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000252 out << "struct gl_DepthRangeParameters\n"
253 "{\n"
254 " float near;\n"
255 " float far;\n"
256 " float diff;\n"
257 "};\n"
258 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000259 }
260
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000261 if (mOutputType == SH_HLSL11_OUTPUT)
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000262 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000263 out << "cbuffer DriverConstants : register(b1)\n"
264 "{\n";
265
266 if (mUsesDepthRange)
267 {
268 out << " float3 dx_DepthRange : packoffset(c0);\n";
269 }
270
271 if (mUsesFragCoord)
272 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000273 out << " float4 dx_ViewCoords : packoffset(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000274 }
275
276 if (mUsesFragCoord || mUsesFrontFacing)
277 {
278 out << " float3 dx_DepthFront : packoffset(c2);\n";
279 }
280
281 out << "};\n";
282 }
283 else
284 {
285 if (mUsesDepthRange)
286 {
287 out << "uniform float3 dx_DepthRange : register(c0);";
288 }
289
290 if (mUsesFragCoord)
291 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000292 out << "uniform float4 dx_ViewCoords : register(c1);\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000293 }
294
295 if (mUsesFragCoord || mUsesFrontFacing)
296 {
297 out << "uniform float3 dx_DepthFront : register(c2);\n";
298 }
299 }
300
301 out << "\n";
302
303 if (mUsesDepthRange)
304 {
305 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
306 "\n";
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000307 }
308
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000309 out << uniforms;
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000310 out << "\n";
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000311
312 if (mUsesTexture2D)
313 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000314 if (mOutputType == SH_HLSL9_OUTPUT)
315 {
316 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
317 "{\n"
318 " return tex2D(s, t);\n"
319 "}\n"
320 "\n";
321 }
322 else if (mOutputType == SH_HLSL11_OUTPUT)
323 {
324 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
325 "{\n"
326 " return t.Sample(s, uv);\n"
327 "}\n"
328 "\n";
329 }
330 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000331 }
332
333 if (mUsesTexture2D_bias)
334 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000335 if (mOutputType == SH_HLSL9_OUTPUT)
336 {
337 out << "float4 gl_texture2D(sampler2D s, float2 t, float bias)\n"
338 "{\n"
339 " return tex2Dbias(s, float4(t.x, t.y, 0, bias));\n"
340 "}\n"
341 "\n";
342 }
343 else if (mOutputType == SH_HLSL11_OUTPUT)
344 {
345 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv, float bias)\n"
346 "{\n"
347 " return t.SampleBias(s, uv, bias);\n"
348 "}\n"
349 "\n";
350 }
351 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000352 }
353
354 if (mUsesTexture2DProj)
355 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000356 if (mOutputType == SH_HLSL9_OUTPUT)
357 {
358 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
359 "{\n"
360 " return tex2Dproj(s, float4(t.x, t.y, 0, t.z));\n"
361 "}\n"
362 "\n"
363 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
364 "{\n"
365 " return tex2Dproj(s, t);\n"
366 "}\n"
367 "\n";
368 }
369 else if (mOutputType == SH_HLSL11_OUTPUT)
370 {
371 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
372 "{\n"
373 " return t.Sample(s, float2(uvw.x / uvw.z, uvw.y / uvw.z));\n"
374 "}\n"
375 "\n"
376 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
377 "{\n"
378 " return t.Sample(s, float2(uvw.x / uvw.w, uvw.y / uvw.w));\n"
379 "}\n"
380 "\n";
381 }
382 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000383 }
384
385 if (mUsesTexture2DProj_bias)
386 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000387 if (mOutputType == SH_HLSL9_OUTPUT)
388 {
389 out << "float4 gl_texture2DProj(sampler2D s, float3 t, float bias)\n"
390 "{\n"
391 " return tex2Dbias(s, float4(t.x / t.z, t.y / t.z, 0, bias));\n"
392 "}\n"
393 "\n"
394 "float4 gl_texture2DProj(sampler2D s, float4 t, float bias)\n"
395 "{\n"
396 " return tex2Dbias(s, float4(t.x / t.w, t.y / t.w, 0, bias));\n"
397 "}\n"
398 "\n";
399 }
400 else if (mOutputType == SH_HLSL11_OUTPUT)
401 {
402 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
403 "{\n"
404 " return t.SampleBias(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), bias);\n"
405 "}\n"
406 "\n"
407 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
408 "{\n"
409 " return t.SampleBias(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), bias);\n"
410 "}\n"
411 "\n";
412 }
413 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000414 }
415
416 if (mUsesTextureCube)
417 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000418 if (mOutputType == SH_HLSL9_OUTPUT)
419 {
420 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
421 "{\n"
422 " return texCUBE(s, t);\n"
423 "}\n"
424 "\n";
425 }
426 else if (mOutputType == SH_HLSL11_OUTPUT)
427 {
428 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
429 "{\n"
430 " return t.Sample(s, uvw);\n"
431 "}\n"
432 "\n";
433 }
434 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000435 }
436
437 if (mUsesTextureCube_bias)
438 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000439 if (mOutputType == SH_HLSL9_OUTPUT)
440 {
441 out << "float4 gl_textureCube(samplerCUBE s, float3 t, float bias)\n"
442 "{\n"
443 " return texCUBEbias(s, float4(t.x, t.y, t.z, bias));\n"
444 "}\n"
445 "\n";
446 }
447 else if (mOutputType == SH_HLSL11_OUTPUT)
448 {
449 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
450 "{\n"
451 " return t.SampleBias(s, uvw, bias);\n"
452 "}\n"
453 "\n";
454 }
455 else UNREACHABLE();
daniel@transgaming.com5024cc42010-04-20 18:52:04 +0000456 }
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000457
458 // These *Lod0 intrinsics are not available in GL fragment shaders.
459 // They are used to sample using discontinuous texture coordinates.
460 if (mUsesTexture2DLod0)
461 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000462 if (mOutputType == SH_HLSL9_OUTPUT)
463 {
464 out << "float4 gl_texture2DLod0(sampler2D s, float2 t)\n"
465 "{\n"
466 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
467 "}\n"
468 "\n";
469 }
470 else if (mOutputType == SH_HLSL11_OUTPUT)
471 {
472 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv)\n"
473 "{\n"
474 " return t.SampleLevel(s, uv, 0);\n"
475 "}\n"
476 "\n";
477 }
478 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000479 }
480
481 if (mUsesTexture2DLod0_bias)
482 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000483 if (mOutputType == SH_HLSL9_OUTPUT)
484 {
485 out << "float4 gl_texture2DLod0(sampler2D s, float2 t, float bias)\n"
486 "{\n"
487 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
488 "}\n"
489 "\n";
490 }
491 else if (mOutputType == SH_HLSL11_OUTPUT)
492 {
493 out << "float4 gl_texture2DLod0(Texture2D t, SamplerState s, float2 uv, float bias)\n"
494 "{\n"
495 " return t.SampleLevel(s, uv, 0);\n"
496 "}\n"
497 "\n";
498 }
499 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000500 }
501
502 if (mUsesTexture2DProjLod0)
503 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000504 if (mOutputType == SH_HLSL9_OUTPUT)
505 {
506 out << "float4 gl_texture2DProjLod0(sampler2D s, float3 t)\n"
507 "{\n"
508 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
509 "}\n"
510 "\n"
511 "float4 gl_texture2DProjLod(sampler2D s, float4 t)\n"
512 "{\n"
513 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
514 "}\n"
515 "\n";
516 }
517 else if (mOutputType == SH_HLSL11_OUTPUT)
518 {
519 out << "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float3 uvw)\n"
520 "{\n"
521 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
522 "}\n"
523 "\n"
524 "float4 gl_texture2DProjLod0(Texture2D t, SamplerState s, float4 uvw)\n"
525 "{\n"
526 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
527 "}\n"
528 "\n";
529 }
530 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000531 }
532
533 if (mUsesTexture2DProjLod0_bias)
534 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000535 if (mOutputType == SH_HLSL9_OUTPUT)
536 {
537 out << "float4 gl_texture2DProjLod0_bias(sampler2D s, float3 t, float bias)\n"
538 "{\n"
539 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
540 "}\n"
541 "\n"
542 "float4 gl_texture2DProjLod_bias(sampler2D s, float4 t, float bias)\n"
543 "{\n"
544 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
545 "}\n"
546 "\n";
547 }
548 else if (mOutputType == SH_HLSL11_OUTPUT)
549 {
550 out << "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float3 uvw, float bias)\n"
551 "{\n"
552 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
553 "}\n"
554 "\n"
555 "float4 gl_texture2DProjLod_bias(Texture2D t, SamplerState s, float4 uvw, float bias)\n"
556 "{\n"
557 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
558 "}\n"
559 "\n";
560 }
561 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000562 }
563
564 if (mUsesTextureCubeLod0)
565 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000566 if (mOutputType == SH_HLSL9_OUTPUT)
567 {
568 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t)\n"
569 "{\n"
570 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
571 "}\n"
572 "\n";
573 }
574 else if (mOutputType == SH_HLSL11_OUTPUT)
575 {
576 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw)\n"
577 "{\n"
578 " return t.SampleLevel(s, uvw, 0);\n"
579 "}\n"
580 "\n";
581 }
582 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000583 }
584
585 if (mUsesTextureCubeLod0_bias)
586 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000587 if (mOutputType == SH_HLSL9_OUTPUT)
588 {
589 out << "float4 gl_textureCubeLod0(samplerCUBE s, float3 t, float bias)\n"
590 "{\n"
591 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
592 "}\n"
593 "\n";
594 }
595 else if (mOutputType == SH_HLSL11_OUTPUT)
596 {
597 out << "float4 gl_textureCubeLod0(TextureCube t, SamplerState s, float3 uvw, float bias)\n"
598 "{\n"
599 " return t.SampleLevel(s, uvw, 0);\n"
600 "}\n"
601 "\n";
602 }
603 else UNREACHABLE();
daniel@transgaming.coma54f5182012-05-31 01:20:16 +0000604 }
shannon.woods%transgaming.com@gtempaccount.comaa8b5cf2013-04-13 03:31:55 +0000605
606 if (usingMRTExtension && mNumRenderTargets > 1)
607 {
608 out << "#define GL_USES_MRT\n";
609 }
610
611 if (mUsesFragColor)
612 {
613 out << "#define GL_USES_FRAG_COLOR\n";
614 }
615
616 if (mUsesFragData)
617 {
618 out << "#define GL_USES_FRAG_DATA\n";
619 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000620 }
daniel@transgaming.comd25ab252010-03-30 03:36:26 +0000621 else // Vertex shader
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000622 {
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000623 out << "// Attributes\n";
624 out << attributes;
625 out << "\n"
626 "static float4 gl_Position = float4(0, 0, 0, 0);\n";
627
628 if (mUsesPointSize)
629 {
630 out << "static float gl_PointSize = float(1);\n";
631 }
632
633 out << "\n"
634 "// Varyings\n";
635 out << varyings;
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000636 out << "\n";
637
638 if (mUsesDepthRange)
639 {
640 out << "struct gl_DepthRangeParameters\n"
641 "{\n"
642 " float near;\n"
643 " float far;\n"
644 " float diff;\n"
645 "};\n"
646 "\n";
647 }
648
649 if (mOutputType == SH_HLSL11_OUTPUT)
650 {
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000651 if (mUsesDepthRange)
652 {
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000653 out << "cbuffer DriverConstants : register(b1)\n"
654 "{\n"
655 " float3 dx_DepthRange : packoffset(c0);\n"
656 "};\n"
657 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000658 }
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000659 }
660 else
661 {
662 if (mUsesDepthRange)
663 {
664 out << "uniform float3 dx_DepthRange : register(c0);\n";
665 }
666
shannon.woods@transgaming.com42832a62013-02-28 23:18:38 +0000667 out << "uniform float4 dx_ViewAdjust : register(c1);\n"
shannon.woods@transgaming.coma14ecf32013-02-28 23:09:42 +0000668 "\n";
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000669 }
670
shannon.woods@transgaming.com46a5b872013-01-25 21:52:57 +0000671 if (mUsesDepthRange)
672 {
673 out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
674 "\n";
675 }
676
677 out << uniforms;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000678 out << "\n";
daniel@transgaming.com15795192011-05-11 15:36:20 +0000679
680 if (mUsesTexture2D)
681 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000682 if (mOutputType == SH_HLSL9_OUTPUT)
683 {
684 out << "float4 gl_texture2D(sampler2D s, float2 t)\n"
685 "{\n"
686 " return tex2Dlod(s, float4(t.x, t.y, 0, 0));\n"
687 "}\n"
688 "\n";
689 }
690 else if (mOutputType == SH_HLSL11_OUTPUT)
691 {
692 out << "float4 gl_texture2D(Texture2D t, SamplerState s, float2 uv)\n"
693 "{\n"
694 " return t.SampleLevel(s, uv, 0);\n"
695 "}\n"
696 "\n";
697 }
698 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000699 }
700
701 if (mUsesTexture2DLod)
702 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000703 if (mOutputType == SH_HLSL9_OUTPUT)
704 {
705 out << "float4 gl_texture2DLod(sampler2D s, float2 t, float lod)\n"
706 "{\n"
707 " return tex2Dlod(s, float4(t.x, t.y, 0, lod));\n"
708 "}\n"
709 "\n";
710 }
711 else if (mOutputType == SH_HLSL11_OUTPUT)
712 {
713 out << "float4 gl_texture2DLod(Texture2D t, SamplerState s, float2 uv, float lod)\n"
714 "{\n"
715 " return t.SampleLevel(s, uv, lod);\n"
716 "}\n"
717 "\n";
718 }
719 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000720 }
721
722 if (mUsesTexture2DProj)
723 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000724 if (mOutputType == SH_HLSL9_OUTPUT)
725 {
726 out << "float4 gl_texture2DProj(sampler2D s, float3 t)\n"
727 "{\n"
728 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, 0));\n"
729 "}\n"
730 "\n"
731 "float4 gl_texture2DProj(sampler2D s, float4 t)\n"
732 "{\n"
733 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, 0));\n"
734 "}\n"
735 "\n";
736 }
737 else if (mOutputType == SH_HLSL11_OUTPUT)
738 {
739 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw)\n"
740 "{\n"
741 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), 0);\n"
742 "}\n"
743 "\n"
744 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
745 "{\n"
746 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), 0);\n"
747 "}\n"
748 "\n";
749 }
750 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000751 }
752
753 if (mUsesTexture2DProjLod)
754 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000755 if (mOutputType == SH_HLSL9_OUTPUT)
756 {
757 out << "float4 gl_texture2DProjLod(sampler2D s, float3 t, float lod)\n"
758 "{\n"
759 " return tex2Dlod(s, float4(t.x / t.z, t.y / t.z, 0, lod));\n"
760 "}\n"
761 "\n"
762 "float4 gl_texture2DProjLod(sampler2D s, float4 t, float lod)\n"
763 "{\n"
764 " return tex2Dlod(s, float4(t.x / t.w, t.y / t.w, 0, lod));\n"
765 "}\n"
766 "\n";
767 }
768 else if (mOutputType == SH_HLSL11_OUTPUT)
769 {
770 out << "float4 gl_texture2DProj(Texture2D t, SamplerState s, float3 uvw, float lod)\n"
771 "{\n"
772 " return t.SampleLevel(s, float2(uvw.x / uvw.z, uvw.y / uvw.z), lod);\n"
773 "}\n"
774 "\n"
775 "float4 gl_texture2DProj(Texture2D t, SamplerState s, float4 uvw)\n"
776 "{\n"
777 " return t.SampleLevel(s, float2(uvw.x / uvw.w, uvw.y / uvw.w), lod);\n"
778 "}\n"
779 "\n";
780 }
781 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000782 }
783
784 if (mUsesTextureCube)
785 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000786 if (mOutputType == SH_HLSL9_OUTPUT)
787 {
788 out << "float4 gl_textureCube(samplerCUBE s, float3 t)\n"
789 "{\n"
790 " return texCUBElod(s, float4(t.x, t.y, t.z, 0));\n"
791 "}\n"
792 "\n";
793 }
794 else if (mOutputType == SH_HLSL11_OUTPUT)
795 {
796 out << "float4 gl_textureCube(TextureCube t, SamplerState s, float3 uvw)\n"
797 "{\n"
798 " return t.SampleLevel(s, uvw, 0);\n"
799 "}\n"
800 "\n";
801 }
802 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000803 }
804
805 if (mUsesTextureCubeLod)
806 {
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +0000807 if (mOutputType == SH_HLSL9_OUTPUT)
808 {
809 out << "float4 gl_textureCubeLod(samplerCUBE s, float3 t, float lod)\n"
810 "{\n"
811 " return texCUBElod(s, float4(t.x, t.y, t.z, lod));\n"
812 "}\n"
813 "\n";
814 }
815 else if (mOutputType == SH_HLSL11_OUTPUT)
816 {
817 out << "float4 gl_textureCubeLod(TextureCube t, SamplerState s, float3 uvw, float lod)\n"
818 "{\n"
819 " return t.SampleLevel(s, uvw, lod);\n"
820 "}\n"
821 "\n";
822 }
823 else UNREACHABLE();
daniel@transgaming.com15795192011-05-11 15:36:20 +0000824 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000825 }
826
daniel@transgaming.com4af7acc2010-05-14 17:30:53 +0000827 if (mUsesFragCoord)
828 {
829 out << "#define GL_USES_FRAG_COORD\n";
830 }
831
832 if (mUsesPointCoord)
833 {
834 out << "#define GL_USES_POINT_COORD\n";
835 }
836
837 if (mUsesFrontFacing)
838 {
839 out << "#define GL_USES_FRONT_FACING\n";
840 }
841
842 if (mUsesPointSize)
843 {
844 out << "#define GL_USES_POINT_SIZE\n";
845 }
846
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000847 if (mUsesXor)
848 {
849 out << "bool xor(bool p, bool q)\n"
850 "{\n"
851 " return (p || q) && !(p && q);\n"
852 "}\n"
853 "\n";
854 }
855
856 if (mUsesMod1)
857 {
858 out << "float mod(float x, float y)\n"
859 "{\n"
860 " return x - y * floor(x / y);\n"
861 "}\n"
862 "\n";
863 }
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000864
865 if (mUsesMod2v)
866 {
867 out << "float2 mod(float2 x, float2 y)\n"
868 "{\n"
869 " return x - y * floor(x / y);\n"
870 "}\n"
871 "\n";
872 }
873
874 if (mUsesMod2f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000875 {
876 out << "float2 mod(float2 x, float y)\n"
877 "{\n"
878 " return x - y * floor(x / y);\n"
879 "}\n"
880 "\n";
881 }
882
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000883 if (mUsesMod3v)
884 {
885 out << "float3 mod(float3 x, float3 y)\n"
886 "{\n"
887 " return x - y * floor(x / y);\n"
888 "}\n"
889 "\n";
890 }
891
892 if (mUsesMod3f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000893 {
894 out << "float3 mod(float3 x, float y)\n"
895 "{\n"
896 " return x - y * floor(x / y);\n"
897 "}\n"
898 "\n";
899 }
900
daniel@transgaming.com4229f592011-11-24 22:34:04 +0000901 if (mUsesMod4v)
902 {
903 out << "float4 mod(float4 x, float4 y)\n"
904 "{\n"
905 " return x - y * floor(x / y);\n"
906 "}\n"
907 "\n";
908 }
909
910 if (mUsesMod4f)
daniel@transgaming.comd7c98102010-05-14 17:30:48 +0000911 {
912 out << "float4 mod(float4 x, float y)\n"
913 "{\n"
914 " return x - y * floor(x / y);\n"
915 "}\n"
916 "\n";
917 }
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000918
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000919 if (mUsesFaceforward1)
920 {
921 out << "float faceforward(float N, float I, float Nref)\n"
922 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000923 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000924 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000925 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000926 " }\n"
927 " else\n"
928 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000929 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000930 " }\n"
931 "}\n"
932 "\n";
933 }
934
935 if (mUsesFaceforward2)
936 {
937 out << "float2 faceforward(float2 N, float2 I, float2 Nref)\n"
938 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000939 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000940 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000941 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000942 " }\n"
943 " else\n"
944 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000945 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000946 " }\n"
947 "}\n"
948 "\n";
949 }
950
951 if (mUsesFaceforward3)
952 {
953 out << "float3 faceforward(float3 N, float3 I, float3 Nref)\n"
954 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000955 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000956 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000957 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000958 " }\n"
959 " else\n"
960 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000961 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000962 " }\n"
963 "}\n"
964 "\n";
965 }
966
967 if (mUsesFaceforward4)
968 {
969 out << "float4 faceforward(float4 N, float4 I, float4 Nref)\n"
970 "{\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000971 " if(dot(Nref, I) >= 0)\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000972 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000973 " return -N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000974 " }\n"
975 " else\n"
976 " {\n"
daniel@transgaming.com3debd2b2010-05-13 02:07:34 +0000977 " return N;\n"
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +0000978 " }\n"
979 "}\n"
980 "\n";
981 }
982
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000983 if (mUsesEqualMat2)
984 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000985 out << "bool equal(float2x2 m, float2x2 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000986 "{\n"
987 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] &&\n"
988 " m[1][0] == n[1][0] && m[1][1] == n[1][1];\n"
989 "}\n";
990 }
991
992 if (mUsesEqualMat3)
993 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +0000994 out << "bool equal(float3x3 m, float3x3 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +0000995 "{\n"
996 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] &&\n"
997 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] &&\n"
998 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2];\n"
999 "}\n";
1000 }
1001
1002 if (mUsesEqualMat4)
1003 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001004 out << "bool equal(float4x4 m, float4x4 n)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001005 "{\n"
1006 " return m[0][0] == n[0][0] && m[0][1] == n[0][1] && m[0][2] == n[0][2] && m[0][3] == n[0][3] &&\n"
1007 " m[1][0] == n[1][0] && m[1][1] == n[1][1] && m[1][2] == n[1][2] && m[1][3] == n[1][3] &&\n"
1008 " m[2][0] == n[2][0] && m[2][1] == n[2][1] && m[2][2] == n[2][2] && m[2][3] == n[2][3] &&\n"
1009 " m[3][0] == n[3][0] && m[3][1] == n[3][1] && m[3][2] == n[3][2] && m[3][3] == n[3][3];\n"
1010 "}\n";
1011 }
1012
1013 if (mUsesEqualVec2)
1014 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001015 out << "bool equal(float2 v, float2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001016 "{\n"
1017 " return v.x == u.x && v.y == u.y;\n"
1018 "}\n";
1019 }
1020
1021 if (mUsesEqualVec3)
1022 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001023 out << "bool equal(float3 v, float3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001024 "{\n"
1025 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1026 "}\n";
1027 }
1028
1029 if (mUsesEqualVec4)
1030 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001031 out << "bool equal(float4 v, float4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001032 "{\n"
1033 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1034 "}\n";
1035 }
1036
1037 if (mUsesEqualIVec2)
1038 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001039 out << "bool equal(int2 v, int2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001040 "{\n"
1041 " return v.x == u.x && v.y == u.y;\n"
1042 "}\n";
1043 }
1044
1045 if (mUsesEqualIVec3)
1046 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001047 out << "bool equal(int3 v, int3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001048 "{\n"
1049 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1050 "}\n";
1051 }
1052
1053 if (mUsesEqualIVec4)
1054 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001055 out << "bool equal(int4 v, int4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001056 "{\n"
1057 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1058 "}\n";
1059 }
1060
1061 if (mUsesEqualBVec2)
1062 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001063 out << "bool equal(bool2 v, bool2 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001064 "{\n"
1065 " return v.x == u.x && v.y == u.y;\n"
1066 "}\n";
1067 }
1068
1069 if (mUsesEqualBVec3)
1070 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001071 out << "bool equal(bool3 v, bool3 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001072 "{\n"
1073 " return v.x == u.x && v.y == u.y && v.z == u.z;\n"
1074 "}\n";
1075 }
1076
1077 if (mUsesEqualBVec4)
1078 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001079 out << "bool equal(bool4 v, bool4 u)\n"
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001080 "{\n"
1081 " return v.x == u.x && v.y == u.y && v.z == u.z && v.w == u.w;\n"
1082 "}\n";
1083 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001084
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001085 if (mUsesAtan2_1)
daniel@transgaming.com0f189612010-05-07 13:03:36 +00001086 {
1087 out << "float atanyx(float y, float x)\n"
1088 "{\n"
1089 " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
1090 " return atan2(y, x);\n"
1091 "}\n";
1092 }
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00001093
1094 if (mUsesAtan2_2)
1095 {
1096 out << "float2 atanyx(float2 y, float2 x)\n"
1097 "{\n"
1098 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1099 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1100 " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
1101 "}\n";
1102 }
1103
1104 if (mUsesAtan2_3)
1105 {
1106 out << "float3 atanyx(float3 y, float3 x)\n"
1107 "{\n"
1108 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1109 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1110 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1111 " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
1112 "}\n";
1113 }
1114
1115 if (mUsesAtan2_4)
1116 {
1117 out << "float4 atanyx(float4 y, float4 x)\n"
1118 "{\n"
1119 " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
1120 " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
1121 " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
1122 " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
1123 " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
1124 "}\n";
1125 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001126}
1127
1128void OutputHLSL::visitSymbol(TIntermSymbol *node)
1129{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001130 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001131
1132 TString name = node->getSymbol();
1133
shannon.woods%transgaming.com@gtempaccount.come7d4a242013-04-13 03:38:33 +00001134 if (name == "gl_DepthRange")
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001135 {
1136 mUsesDepthRange = true;
1137 out << name;
1138 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001139 else
1140 {
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001141 TQualifier qualifier = node->getQualifier();
1142
1143 if (qualifier == EvqUniform)
1144 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001145 mReferencedUniforms[name] = node;
apatrick@chromium.org65756022012-01-17 21:45:38 +00001146 out << decorateUniform(name, node->getType());
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001147 }
1148 else if (qualifier == EvqAttribute)
1149 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001150 mReferencedAttributes[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001151 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001152 }
1153 else if (qualifier == EvqVaryingOut || qualifier == EvqInvariantVaryingOut || qualifier == EvqVaryingIn || qualifier == EvqInvariantVaryingIn)
1154 {
daniel@transgaming.com8803b852012-12-20 21:11:47 +00001155 mReferencedVaryings[name] = node;
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001156 out << decorate(name);
daniel@transgaming.com86f7c9d2010-04-20 18:52:06 +00001157 }
shannon.woods%transgaming.com@gtempaccount.come7d4a242013-04-13 03:38:33 +00001158 else if (qualifier == EvqFragColor)
1159 {
1160 out << "gl_Color[0]";
1161 mUsesFragColor = true;
1162 }
1163 else if (qualifier == EvqFragData)
1164 {
1165 out << "gl_Color";
1166 mUsesFragData = true;
1167 }
1168 else if (qualifier == EvqFragCoord)
1169 {
1170 mUsesFragCoord = true;
1171 out << name;
1172 }
1173 else if (qualifier == EvqPointCoord)
1174 {
1175 mUsesPointCoord = true;
1176 out << name;
1177 }
1178 else if (qualifier == EvqFrontFacing)
1179 {
1180 mUsesFrontFacing = true;
1181 out << name;
1182 }
1183 else if (qualifier == EvqPointSize)
1184 {
1185 mUsesPointSize = true;
1186 out << name;
1187 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00001188 else
1189 {
1190 out << decorate(name);
1191 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001192 }
1193}
1194
1195bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
1196{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001197 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001198
1199 switch (node->getOp())
1200 {
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001201 case EOpAssign: outputTriplet(visit, "(", " = ", ")"); break;
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001202 case EOpInitialize:
1203 if (visit == PreVisit)
1204 {
1205 // GLSL allows to write things like "float x = x;" where a new variable x is defined
1206 // and the value of an existing variable x is assigned. HLSL uses C semantics (the
1207 // new variable is created before the assignment is evaluated), so we need to convert
1208 // this to "float t = x, x = t;".
1209
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001210 TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
1211 TIntermTyped *expression = node->getRight();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001212
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001213 sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
1214 expression->traverse(&searchSymbol);
1215 bool sameSymbol = searchSymbol.foundMatch();
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001216
daniel@transgaming.combdfb2e52010-11-15 16:41:20 +00001217 if (sameSymbol)
1218 {
1219 // Type already printed
1220 out << "t" + str(mUniqueIndex) + " = ";
1221 expression->traverse(this);
1222 out << ", ";
1223 symbolNode->traverse(this);
1224 out << " = t" + str(mUniqueIndex);
1225
1226 mUniqueIndex++;
1227 return false;
1228 }
1229 }
1230 else if (visit == InVisit)
1231 {
1232 out << " = ";
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00001233 }
1234 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001235 case EOpAddAssign: outputTriplet(visit, "(", " += ", ")"); break;
1236 case EOpSubAssign: outputTriplet(visit, "(", " -= ", ")"); break;
1237 case EOpMulAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1238 case EOpVectorTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1239 case EOpMatrixTimesScalarAssign: outputTriplet(visit, "(", " *= ", ")"); break;
1240 case EOpVectorTimesMatrixAssign:
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001241 if (visit == PreVisit)
1242 {
1243 out << "(";
1244 }
1245 else if (visit == InVisit)
1246 {
1247 out << " = mul(";
1248 node->getLeft()->traverse(this);
1249 out << ", transpose(";
1250 }
1251 else
1252 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001253 out << ")))";
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001254 }
1255 break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001256 case EOpMatrixTimesMatrixAssign:
1257 if (visit == PreVisit)
1258 {
1259 out << "(";
1260 }
1261 else if (visit == InVisit)
1262 {
1263 out << " = mul(";
1264 node->getLeft()->traverse(this);
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001265 out << ", ";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001266 }
1267 else
1268 {
daniel@transgaming.com3aa74202010-04-29 03:39:04 +00001269 out << "))";
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001270 }
1271 break;
1272 case EOpDivAssign: outputTriplet(visit, "(", " /= ", ")"); break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001273 case EOpIndexDirect: outputTriplet(visit, "", "[", "]"); break;
1274 case EOpIndexIndirect: outputTriplet(visit, "", "[", "]"); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001275 case EOpIndexDirectStruct:
1276 if (visit == InVisit)
1277 {
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001278 out << "." + decorateField(node->getType().getFieldName(), node->getLeft()->getType());
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00001279
1280 return false;
1281 }
1282 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001283 case EOpVectorSwizzle:
1284 if (visit == InVisit)
1285 {
1286 out << ".";
1287
1288 TIntermAggregate *swizzle = node->getRight()->getAsAggregate();
1289
1290 if (swizzle)
1291 {
1292 TIntermSequence &sequence = swizzle->getSequence();
1293
1294 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1295 {
1296 TIntermConstantUnion *element = (*sit)->getAsConstantUnion();
1297
1298 if (element)
1299 {
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00001300 int i = element->getIConst(0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001301
1302 switch (i)
1303 {
1304 case 0: out << "x"; break;
1305 case 1: out << "y"; break;
1306 case 2: out << "z"; break;
1307 case 3: out << "w"; break;
1308 default: UNREACHABLE();
1309 }
1310 }
1311 else UNREACHABLE();
1312 }
1313 }
1314 else UNREACHABLE();
1315
1316 return false; // Fully processed
1317 }
1318 break;
1319 case EOpAdd: outputTriplet(visit, "(", " + ", ")"); break;
1320 case EOpSub: outputTriplet(visit, "(", " - ", ")"); break;
1321 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
1322 case EOpDiv: outputTriplet(visit, "(", " / ", ")"); break;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001323 case EOpEqual:
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001324 case EOpNotEqual:
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001325 if (node->getLeft()->isScalar())
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001326 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001327 if (node->getOp() == EOpEqual)
1328 {
1329 outputTriplet(visit, "(", " == ", ")");
1330 }
1331 else
1332 {
1333 outputTriplet(visit, "(", " != ", ")");
1334 }
1335 }
1336 else if (node->getLeft()->getBasicType() == EbtStruct)
1337 {
1338 if (node->getOp() == EOpEqual)
1339 {
1340 out << "(";
1341 }
1342 else
1343 {
1344 out << "!(";
1345 }
1346
1347 const TTypeList *fields = node->getLeft()->getType().getStruct();
1348
1349 for (size_t i = 0; i < fields->size(); i++)
1350 {
1351 const TType *fieldType = (*fields)[i].type;
1352
1353 node->getLeft()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001354 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType()) + " == ";
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001355 node->getRight()->traverse(this);
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00001356 out << "." + decorateField(fieldType->getFieldName(), node->getLeft()->getType());
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001357
1358 if (i < fields->size() - 1)
1359 {
1360 out << " && ";
1361 }
1362 }
1363
1364 out << ")";
1365
1366 return false;
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001367 }
1368 else
1369 {
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001370 if (node->getLeft()->isMatrix())
1371 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001372 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001373 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00001374 case 2: mUsesEqualMat2 = true; break;
1375 case 3: mUsesEqualMat3 = true; break;
1376 case 4: mUsesEqualMat4 = true; break;
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001377 default: UNREACHABLE();
1378 }
1379 }
1380 else if (node->getLeft()->isVector())
1381 {
1382 switch (node->getLeft()->getBasicType())
1383 {
1384 case EbtFloat:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001385 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001386 {
1387 case 2: mUsesEqualVec2 = true; break;
1388 case 3: mUsesEqualVec3 = true; break;
1389 case 4: mUsesEqualVec4 = true; break;
1390 default: UNREACHABLE();
1391 }
1392 break;
1393 case EbtInt:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001394 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001395 {
1396 case 2: mUsesEqualIVec2 = true; break;
1397 case 3: mUsesEqualIVec3 = true; break;
1398 case 4: mUsesEqualIVec4 = true; break;
1399 default: UNREACHABLE();
1400 }
1401 break;
1402 case EbtBool:
alokp@chromium.org58e54292010-08-24 21:40:03 +00001403 switch (node->getLeft()->getNominalSize())
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001404 {
1405 case 2: mUsesEqualBVec2 = true; break;
1406 case 3: mUsesEqualBVec3 = true; break;
1407 case 4: mUsesEqualBVec4 = true; break;
1408 default: UNREACHABLE();
1409 }
1410 break;
1411 default: UNREACHABLE();
1412 }
1413 }
1414 else UNREACHABLE();
1415
1416 if (node->getOp() == EOpEqual)
1417 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001418 outputTriplet(visit, "equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001419 }
1420 else
1421 {
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00001422 outputTriplet(visit, "!equal(", ", ", ")");
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001423 }
daniel@transgaming.com49bce7e2010-03-17 03:58:51 +00001424 }
1425 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001426 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
1427 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
1428 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
1429 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
1430 case EOpVectorTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com93a96c32010-03-28 19:36:13 +00001431 case EOpMatrixTimesScalar: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com8976c1e2010-04-13 19:53:27 +00001432 case EOpVectorTimesMatrix: outputTriplet(visit, "mul(", ", transpose(", "))"); break;
1433 case EOpMatrixTimesVector: outputTriplet(visit, "mul(transpose(", "), ", ")"); break;
daniel@transgaming.com69f084b2010-04-23 18:34:46 +00001434 case EOpMatrixTimesMatrix: outputTriplet(visit, "transpose(mul(transpose(", "), transpose(", ")))"); break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001435 case EOpLogicalOr:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001436 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001437 return false;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00001438 case EOpLogicalXor:
1439 mUsesXor = true;
1440 outputTriplet(visit, "xor(", ", ", ")");
1441 break;
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001442 case EOpLogicalAnd:
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00001443 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
daniel@transgaming.com8915eba2012-04-28 00:34:44 +00001444 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001445 default: UNREACHABLE();
1446 }
1447
1448 return true;
1449}
1450
1451bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
1452{
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001453 switch (node->getOp())
1454 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001455 case EOpNegative: outputTriplet(visit, "(-", "", ")"); break;
1456 case EOpVectorLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1457 case EOpLogicalNot: outputTriplet(visit, "(!", "", ")"); break;
1458 case EOpPostIncrement: outputTriplet(visit, "(", "", "++)"); break;
1459 case EOpPostDecrement: outputTriplet(visit, "(", "", "--)"); break;
1460 case EOpPreIncrement: outputTriplet(visit, "(++", "", ")"); break;
1461 case EOpPreDecrement: outputTriplet(visit, "(--", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001462 case EOpConvIntToBool:
1463 case EOpConvFloatToBool:
1464 switch (node->getOperand()->getType().getNominalSize())
1465 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001466 case 1: outputTriplet(visit, "bool(", "", ")"); break;
1467 case 2: outputTriplet(visit, "bool2(", "", ")"); break;
1468 case 3: outputTriplet(visit, "bool3(", "", ")"); break;
1469 case 4: outputTriplet(visit, "bool4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 default: UNREACHABLE();
1471 }
1472 break;
1473 case EOpConvBoolToFloat:
1474 case EOpConvIntToFloat:
1475 switch (node->getOperand()->getType().getNominalSize())
1476 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001477 case 1: outputTriplet(visit, "float(", "", ")"); break;
1478 case 2: outputTriplet(visit, "float2(", "", ")"); break;
1479 case 3: outputTriplet(visit, "float3(", "", ")"); break;
1480 case 4: outputTriplet(visit, "float4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001481 default: UNREACHABLE();
1482 }
1483 break;
1484 case EOpConvFloatToInt:
1485 case EOpConvBoolToInt:
1486 switch (node->getOperand()->getType().getNominalSize())
1487 {
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001488 case 1: outputTriplet(visit, "int(", "", ")"); break;
1489 case 2: outputTriplet(visit, "int2(", "", ")"); break;
1490 case 3: outputTriplet(visit, "int3(", "", ")"); break;
1491 case 4: outputTriplet(visit, "int4(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001492 default: UNREACHABLE();
1493 }
1494 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001495 case EOpRadians: outputTriplet(visit, "radians(", "", ")"); break;
1496 case EOpDegrees: outputTriplet(visit, "degrees(", "", ")"); break;
1497 case EOpSin: outputTriplet(visit, "sin(", "", ")"); break;
1498 case EOpCos: outputTriplet(visit, "cos(", "", ")"); break;
1499 case EOpTan: outputTriplet(visit, "tan(", "", ")"); break;
1500 case EOpAsin: outputTriplet(visit, "asin(", "", ")"); break;
1501 case EOpAcos: outputTriplet(visit, "acos(", "", ")"); break;
1502 case EOpAtan: outputTriplet(visit, "atan(", "", ")"); break;
1503 case EOpExp: outputTriplet(visit, "exp(", "", ")"); break;
1504 case EOpLog: outputTriplet(visit, "log(", "", ")"); break;
1505 case EOpExp2: outputTriplet(visit, "exp2(", "", ")"); break;
1506 case EOpLog2: outputTriplet(visit, "log2(", "", ")"); break;
1507 case EOpSqrt: outputTriplet(visit, "sqrt(", "", ")"); break;
1508 case EOpInverseSqrt: outputTriplet(visit, "rsqrt(", "", ")"); break;
1509 case EOpAbs: outputTriplet(visit, "abs(", "", ")"); break;
1510 case EOpSign: outputTriplet(visit, "sign(", "", ")"); break;
1511 case EOpFloor: outputTriplet(visit, "floor(", "", ")"); break;
1512 case EOpCeil: outputTriplet(visit, "ceil(", "", ")"); break;
1513 case EOpFract: outputTriplet(visit, "frac(", "", ")"); break;
1514 case EOpLength: outputTriplet(visit, "length(", "", ")"); break;
1515 case EOpNormalize: outputTriplet(visit, "normalize(", "", ")"); break;
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001516 case EOpDFdx:
1517 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1518 {
1519 outputTriplet(visit, "(", "", ", 0.0)");
1520 }
1521 else
1522 {
1523 outputTriplet(visit, "ddx(", "", ")");
1524 }
1525 break;
1526 case EOpDFdy:
1527 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1528 {
1529 outputTriplet(visit, "(", "", ", 0.0)");
1530 }
1531 else
1532 {
apatrick@chromium.org9616e582012-06-22 18:27:01 +00001533 outputTriplet(visit, "ddy(", "", ")");
daniel@transgaming.comddbb45d2012-05-31 01:21:41 +00001534 }
1535 break;
1536 case EOpFwidth:
1537 if(mInsideDiscontinuousLoop || mOutputLod0Function)
1538 {
1539 outputTriplet(visit, "(", "", ", 0.0)");
1540 }
1541 else
1542 {
1543 outputTriplet(visit, "fwidth(", "", ")");
1544 }
1545 break;
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001546 case EOpAny: outputTriplet(visit, "any(", "", ")"); break;
1547 case EOpAll: outputTriplet(visit, "all(", "", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001548 default: UNREACHABLE();
1549 }
1550
1551 return true;
1552}
1553
1554bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
1555{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00001556 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001557
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001558 switch (node->getOp())
1559 {
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001560 case EOpSequence:
1561 {
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001562 if (mInsideFunction)
1563 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001564 outputLineDirective(node->getLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001565 out << "{\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001566
1567 mScopeDepth++;
1568
1569 if (mScopeBracket.size() < mScopeDepth)
1570 {
1571 mScopeBracket.push_back(0); // New scope level
1572 }
1573 else
1574 {
1575 mScopeBracket[mScopeDepth - 1]++; // New scope at existing level
1576 }
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001577 }
1578
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001579 for (TIntermSequence::iterator sit = node->getSequence().begin(); sit != node->getSequence().end(); sit++)
1580 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001581 outputLineDirective((*sit)->getLine());
1582
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00001583 traverseStatements(*sit);
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001584
1585 out << ";\n";
1586 }
1587
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001588 if (mInsideFunction)
1589 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001590 outputLineDirective(node->getEndLine());
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001591 out << "}\n";
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001592
1593 mScopeDepth--;
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001594 }
1595
daniel@transgaming.comb5875982010-04-15 20:44:53 +00001596 return false;
1597 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 case EOpDeclaration:
1599 if (visit == PreVisit)
1600 {
1601 TIntermSequence &sequence = node->getSequence();
1602 TIntermTyped *variable = sequence[0]->getAsTyped();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001603
daniel@transgaming.comd25ab252010-03-30 03:36:26 +00001604 if (variable && (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001605 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001606 if (variable->getType().getStruct())
1607 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001608 addConstructor(variable->getType(), scopedStruct(variable->getType().getTypeName()), NULL);
daniel@transgaming.comead23042010-04-29 03:35:36 +00001609 }
1610
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001611 if (!variable->getAsSymbolNode() || variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001612 {
daniel@transgaming.comd2cf25d2010-04-22 16:27:35 +00001613 if (!mInsideFunction)
daniel@transgaming.comd91cfe72010-04-13 03:26:17 +00001614 {
1615 out << "static ";
1616 }
1617
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001618 out << typeString(variable->getType()) + " ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001619
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001620 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001621 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001622 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001623
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001624 if (symbol)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001625 {
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001626 symbol->traverse(this);
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001627 out << arrayString(symbol->getType());
daniel@transgaming.com7127f202010-04-15 20:45:22 +00001628 out << " = " + initializer(variable->getType());
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001629 }
1630 else
1631 {
1632 (*sit)->traverse(this);
1633 }
1634
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001635 if (*sit != sequence.back())
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001636 {
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001637 out << ", ";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001638 }
1639 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001640 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001641 else if (variable->getAsSymbolNode() && variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
1642 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00001643 // Already added to constructor map
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001644 }
1645 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001646 }
shannon.woods@transgaming.comcb332ab2013-02-28 23:12:18 +00001647 else if (variable && (variable->getQualifier() == EvqVaryingOut || variable->getQualifier() == EvqInvariantVaryingOut))
1648 {
1649 for (TIntermSequence::iterator sit = sequence.begin(); sit != sequence.end(); sit++)
1650 {
1651 TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
1652
1653 if (symbol)
1654 {
1655 // Vertex (output) varyings which are declared but not written to should still be declared to allow successful linking
1656 mReferencedVaryings[symbol->getSymbol()] = symbol;
1657 }
1658 else
1659 {
1660 (*sit)->traverse(this);
1661 }
1662 }
1663 }
1664
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001665 return false;
1666 }
1667 else if (visit == InVisit)
1668 {
1669 out << ", ";
1670 }
1671 break;
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001672 case EOpPrototype:
1673 if (visit == PreVisit)
1674 {
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001675 out << typeString(node->getType()) << " " << decorate(node->getName()) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001676
1677 TIntermSequence &arguments = node->getSequence();
1678
1679 for (unsigned int i = 0; i < arguments.size(); i++)
1680 {
1681 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1682
1683 if (symbol)
1684 {
1685 out << argumentString(symbol);
1686
1687 if (i < arguments.size() - 1)
1688 {
1689 out << ", ";
1690 }
1691 }
1692 else UNREACHABLE();
1693 }
1694
1695 out << ");\n";
1696
daniel@transgaming.com0e5bb402012-10-17 18:24:53 +00001697 // Also prototype the Lod0 variant if needed
1698 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1699 {
1700 mOutputLod0Function = true;
1701 node->traverse(this);
1702 mOutputLod0Function = false;
1703 }
1704
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00001705 return false;
1706 }
1707 break;
daniel@transgaming.comed2180d2012-03-26 17:08:54 +00001708 case EOpComma: outputTriplet(visit, "(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001709 case EOpFunction:
1710 {
alokp@chromium.org43884872010-03-30 00:08:52 +00001711 TString name = TFunction::unmangleName(node->getName());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001712
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001713 out << typeString(node->getType()) << " ";
1714
1715 if (name == "main")
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001716 {
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001717 out << "gl_main(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001718 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001719 else
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001720 {
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001721 out << decorate(name) << (mOutputLod0Function ? "Lod0(" : "(");
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001722 }
daniel@transgaming.com63691862010-04-29 03:32:42 +00001723
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001724 TIntermSequence &sequence = node->getSequence();
1725 TIntermSequence &arguments = sequence[0]->getAsAggregate()->getSequence();
1726
1727 for (unsigned int i = 0; i < arguments.size(); i++)
1728 {
1729 TIntermSymbol *symbol = arguments[i]->getAsSymbolNode();
1730
1731 if (symbol)
1732 {
1733 if (symbol->getType().getStruct())
1734 {
1735 addConstructor(symbol->getType(), scopedStruct(symbol->getType().getTypeName()), NULL);
1736 }
1737
1738 out << argumentString(symbol);
1739
1740 if (i < arguments.size() - 1)
1741 {
1742 out << ", ";
1743 }
1744 }
1745 else UNREACHABLE();
1746 }
1747
1748 out << ")\n"
1749 "{\n";
1750
1751 if (sequence.size() > 1)
1752 {
1753 mInsideFunction = true;
1754 sequence[1]->traverse(this);
daniel@transgaming.comf9ef1072010-04-22 13:35:16 +00001755 mInsideFunction = false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001756 }
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001757
1758 out << "}\n";
1759
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001760 if (mContainsLoopDiscontinuity && !mOutputLod0Function)
1761 {
daniel@transgaming.comecdf44a2012-06-01 01:45:15 +00001762 if (name != "main")
daniel@transgaming.com89431aa2012-05-31 01:20:29 +00001763 {
1764 mOutputLod0Function = true;
1765 node->traverse(this);
1766 mOutputLod0Function = false;
1767 }
1768 }
1769
daniel@transgaming.com0e9704b2012-05-31 01:20:13 +00001770 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001771 }
1772 break;
1773 case EOpFunctionCall:
1774 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001775 TString name = TFunction::unmangleName(node->getName());
1776 bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
1777
1778 if (node->isUserDefined())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001779 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001780 out << decorate(name) << (lod0 ? "Lod0(" : "(");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001781 }
1782 else
1783 {
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001784 if (name == "texture2D")
1785 {
1786 if (!lod0)
1787 {
1788 if (node->getSequence().size() == 2)
1789 {
1790 mUsesTexture2D = true;
1791 }
1792 else if (node->getSequence().size() == 3)
1793 {
1794 mUsesTexture2D_bias = true;
1795 }
1796 else UNREACHABLE();
1797
1798 out << "gl_texture2D(";
1799 }
1800 else
1801 {
1802 if (node->getSequence().size() == 2)
1803 {
1804 mUsesTexture2DLod0 = true;
1805 }
1806 else if (node->getSequence().size() == 3)
1807 {
1808 mUsesTexture2DLod0_bias = true;
1809 }
1810 else UNREACHABLE();
1811
1812 out << "gl_texture2DLod0(";
1813 }
1814 }
1815 else if (name == "texture2DProj")
1816 {
1817 if (!lod0)
1818 {
1819 if (node->getSequence().size() == 2)
1820 {
1821 mUsesTexture2DProj = true;
1822 }
1823 else if (node->getSequence().size() == 3)
1824 {
1825 mUsesTexture2DProj_bias = true;
1826 }
1827 else UNREACHABLE();
1828
1829 out << "gl_texture2DProj(";
1830 }
1831 else
1832 {
1833 if (node->getSequence().size() == 2)
1834 {
1835 mUsesTexture2DProjLod0 = true;
1836 }
1837 else if (node->getSequence().size() == 3)
1838 {
1839 mUsesTexture2DProjLod0_bias = true;
1840 }
1841 else UNREACHABLE();
1842
1843 out << "gl_texture2DProjLod0(";
1844 }
1845 }
1846 else if (name == "textureCube")
1847 {
1848 if (!lod0)
1849 {
1850 if (node->getSequence().size() == 2)
1851 {
1852 mUsesTextureCube = true;
1853 }
1854 else if (node->getSequence().size() == 3)
1855 {
1856 mUsesTextureCube_bias = true;
1857 }
1858 else UNREACHABLE();
1859
1860 out << "gl_textureCube(";
1861 }
1862 else
1863 {
1864 if (node->getSequence().size() == 2)
1865 {
1866 mUsesTextureCubeLod0 = true;
1867 }
1868 else if (node->getSequence().size() == 3)
1869 {
1870 mUsesTextureCubeLod0_bias = true;
1871 }
1872 else UNREACHABLE();
1873
1874 out << "gl_textureCubeLod0(";
1875 }
1876 }
1877 else if (name == "texture2DLod")
1878 {
1879 if (node->getSequence().size() == 3)
1880 {
1881 mUsesTexture2DLod = true;
1882 }
1883 else UNREACHABLE();
1884
1885 out << "gl_texture2DLod(";
1886 }
1887 else if (name == "texture2DProjLod")
1888 {
1889 if (node->getSequence().size() == 3)
1890 {
1891 mUsesTexture2DProjLod = true;
1892 }
1893 else UNREACHABLE();
1894
1895 out << "gl_texture2DProjLod(";
1896 }
1897 else if (name == "textureCubeLod")
1898 {
1899 if (node->getSequence().size() == 3)
1900 {
1901 mUsesTextureCubeLod = true;
1902 }
1903 else UNREACHABLE();
1904
1905 out << "gl_textureCubeLod(";
1906 }
1907 else UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001908 }
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00001909
1910 TIntermSequence &arguments = node->getSequence();
1911
1912 for (TIntermSequence::iterator arg = arguments.begin(); arg != arguments.end(); arg++)
1913 {
1914 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler((*arg)->getAsTyped()->getBasicType()))
1915 {
1916 out << "texture_";
1917 (*arg)->traverse(this);
1918 out << ", sampler_";
1919 }
1920
1921 (*arg)->traverse(this);
1922
1923 if (arg < arguments.end() - 1)
1924 {
1925 out << ", ";
1926 }
1927 }
1928
1929 out << ")";
1930
1931 return false;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001932 }
1933 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001934 case EOpParameters: outputTriplet(visit, "(", ", ", ")\n{\n"); break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001935 case EOpConstructFloat:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001936 addConstructor(node->getType(), "vec1", &node->getSequence());
1937 outputTriplet(visit, "vec1(", "", ")");
1938 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001939 case EOpConstructVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001940 addConstructor(node->getType(), "vec2", &node->getSequence());
1941 outputTriplet(visit, "vec2(", ", ", ")");
1942 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001943 case EOpConstructVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001944 addConstructor(node->getType(), "vec3", &node->getSequence());
1945 outputTriplet(visit, "vec3(", ", ", ")");
1946 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001947 case EOpConstructVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001948 addConstructor(node->getType(), "vec4", &node->getSequence());
1949 outputTriplet(visit, "vec4(", ", ", ")");
1950 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001951 case EOpConstructBool:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001952 addConstructor(node->getType(), "bvec1", &node->getSequence());
1953 outputTriplet(visit, "bvec1(", "", ")");
1954 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001955 case EOpConstructBVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001956 addConstructor(node->getType(), "bvec2", &node->getSequence());
1957 outputTriplet(visit, "bvec2(", ", ", ")");
1958 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001959 case EOpConstructBVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001960 addConstructor(node->getType(), "bvec3", &node->getSequence());
1961 outputTriplet(visit, "bvec3(", ", ", ")");
1962 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001963 case EOpConstructBVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001964 addConstructor(node->getType(), "bvec4", &node->getSequence());
1965 outputTriplet(visit, "bvec4(", ", ", ")");
1966 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001967 case EOpConstructInt:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001968 addConstructor(node->getType(), "ivec1", &node->getSequence());
1969 outputTriplet(visit, "ivec1(", "", ")");
1970 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001971 case EOpConstructIVec2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001972 addConstructor(node->getType(), "ivec2", &node->getSequence());
1973 outputTriplet(visit, "ivec2(", ", ", ")");
1974 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001975 case EOpConstructIVec3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001976 addConstructor(node->getType(), "ivec3", &node->getSequence());
1977 outputTriplet(visit, "ivec3(", ", ", ")");
1978 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001979 case EOpConstructIVec4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001980 addConstructor(node->getType(), "ivec4", &node->getSequence());
1981 outputTriplet(visit, "ivec4(", ", ", ")");
1982 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001983 case EOpConstructMat2:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001984 addConstructor(node->getType(), "mat2", &node->getSequence());
1985 outputTriplet(visit, "mat2(", ", ", ")");
1986 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001987 case EOpConstructMat3:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001988 addConstructor(node->getType(), "mat3", &node->getSequence());
1989 outputTriplet(visit, "mat3(", ", ", ")");
1990 break;
daniel@transgaming.com63691862010-04-29 03:32:42 +00001991 case EOpConstructMat4:
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00001992 addConstructor(node->getType(), "mat4", &node->getSequence());
1993 outputTriplet(visit, "mat4(", ", ", ")");
1994 break;
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001995 case EOpConstructStruct:
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00001996 addConstructor(node->getType(), scopedStruct(node->getType().getTypeName()), &node->getSequence());
1997 outputTriplet(visit, structLookup(node->getType().getTypeName()) + "_ctor(", ", ", ")");
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00001998 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00001999 case EOpLessThan: outputTriplet(visit, "(", " < ", ")"); break;
2000 case EOpGreaterThan: outputTriplet(visit, "(", " > ", ")"); break;
2001 case EOpLessThanEqual: outputTriplet(visit, "(", " <= ", ")"); break;
2002 case EOpGreaterThanEqual: outputTriplet(visit, "(", " >= ", ")"); break;
2003 case EOpVectorEqual: outputTriplet(visit, "(", " == ", ")"); break;
2004 case EOpVectorNotEqual: outputTriplet(visit, "(", " != ", ")"); break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00002005 case EOpMod:
2006 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00002007 // We need to look at the number of components in both arguments
2008 switch (node->getSequence()[0]->getAsTyped()->getNominalSize() * 10
2009 + node->getSequence()[1]->getAsTyped()->getNominalSize())
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00002010 {
daniel@transgaming.com4229f592011-11-24 22:34:04 +00002011 case 11: mUsesMod1 = true; break;
2012 case 22: mUsesMod2v = true; break;
2013 case 21: mUsesMod2f = true; break;
2014 case 33: mUsesMod3v = true; break;
2015 case 31: mUsesMod3f = true; break;
2016 case 44: mUsesMod4v = true; break;
2017 case 41: mUsesMod4f = true; break;
daniel@transgaming.comd7c98102010-05-14 17:30:48 +00002018 default: UNREACHABLE();
2019 }
2020
2021 outputTriplet(visit, "mod(", ", ", ")");
2022 }
2023 break;
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002024 case EOpPow: outputTriplet(visit, "pow(", ", ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002025 case EOpAtan:
daniel@transgaming.com0f189612010-05-07 13:03:36 +00002026 ASSERT(node->getSequence().size() == 2); // atan(x) is a unary operator
daniel@transgaming.com35342dc2012-02-28 02:01:22 +00002027 switch (node->getSequence()[0]->getAsTyped()->getNominalSize())
2028 {
2029 case 1: mUsesAtan2_1 = true; break;
2030 case 2: mUsesAtan2_2 = true; break;
2031 case 3: mUsesAtan2_3 = true; break;
2032 case 4: mUsesAtan2_4 = true; break;
2033 default: UNREACHABLE();
2034 }
daniel@transgaming.com0f189612010-05-07 13:03:36 +00002035 outputTriplet(visit, "atanyx(", ", ", ")");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002036 break;
2037 case EOpMin: outputTriplet(visit, "min(", ", ", ")"); break;
2038 case EOpMax: outputTriplet(visit, "max(", ", ", ")"); break;
2039 case EOpClamp: outputTriplet(visit, "clamp(", ", ", ")"); break;
2040 case EOpMix: outputTriplet(visit, "lerp(", ", ", ")"); break;
2041 case EOpStep: outputTriplet(visit, "step(", ", ", ")"); break;
2042 case EOpSmoothStep: outputTriplet(visit, "smoothstep(", ", ", ")"); break;
2043 case EOpDistance: outputTriplet(visit, "distance(", ", ", ")"); break;
2044 case EOpDot: outputTriplet(visit, "dot(", ", ", ")"); break;
2045 case EOpCross: outputTriplet(visit, "cross(", ", ", ")"); break;
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002046 case EOpFaceForward:
2047 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002048 switch (node->getSequence()[0]->getAsTyped()->getNominalSize()) // Number of components in the first argument
daniel@transgaming.com0bbb0312010-04-26 15:33:39 +00002049 {
2050 case 1: mUsesFaceforward1 = true; break;
2051 case 2: mUsesFaceforward2 = true; break;
2052 case 3: mUsesFaceforward3 = true; break;
2053 case 4: mUsesFaceforward4 = true; break;
2054 default: UNREACHABLE();
2055 }
2056
2057 outputTriplet(visit, "faceforward(", ", ", ")");
2058 }
2059 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002060 case EOpReflect: outputTriplet(visit, "reflect(", ", ", ")"); break;
2061 case EOpRefract: outputTriplet(visit, "refract(", ", ", ")"); break;
2062 case EOpMul: outputTriplet(visit, "(", " * ", ")"); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002063 default: UNREACHABLE();
2064 }
2065
2066 return true;
2067}
2068
2069bool OutputHLSL::visitSelection(Visit visit, TIntermSelection *node)
2070{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002071 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002073 if (node->usesTernaryOperator())
2074 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002075 out << "s" << mUnfoldShortCircuit->getNextTemporaryIndex();
alokp@chromium.org60fe4072010-03-29 20:58:29 +00002076 }
2077 else // if/else statement
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002078 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002079 mUnfoldShortCircuit->traverse(node->getCondition());
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002080
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002081 out << "if(";
2082
2083 node->getCondition()->traverse(this);
2084
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002085 out << ")\n";
2086
2087 outputLineDirective(node->getLine());
2088 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002089
daniel@transgaming.combb885322010-04-15 20:45:24 +00002090 if (node->getTrueBlock())
2091 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002092 traverseStatements(node->getTrueBlock());
daniel@transgaming.combb885322010-04-15 20:45:24 +00002093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002095 outputLineDirective(node->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002096 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002097
2098 if (node->getFalseBlock())
2099 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002100 out << "else\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002101
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002102 outputLineDirective(node->getFalseBlock()->getLine());
2103 out << "{\n";
2104
2105 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002106 traverseStatements(node->getFalseBlock());
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002107
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002108 outputLineDirective(node->getFalseBlock()->getLine());
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002109 out << ";\n}\n";
daniel@transgaming.com3d53fda2010-03-21 04:30:55 +00002110 }
2111 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002112
2113 return false;
2114}
2115
2116void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
2117{
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002118 writeConstantUnion(node->getType(), node->getUnionArrayPointer());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002119}
2120
2121bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
2122{
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002123 bool wasDiscontinuous = mInsideDiscontinuousLoop;
2124
shannon.woods@transgaming.come91615c2013-01-25 21:56:03 +00002125 if (mContainsLoopDiscontinuity && !mInsideDiscontinuousLoop)
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002126 {
2127 mInsideDiscontinuousLoop = containsLoopDiscontinuity(node);
2128 }
2129
shannon.woods@transgaming.com9cbce922013-02-28 23:14:24 +00002130 if (mOutputType == SH_HLSL9_OUTPUT)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002131 {
shannon.woods@transgaming.com9cbce922013-02-28 23:14:24 +00002132 if (handleExcessiveLoop(node))
2133 {
2134 return false;
2135 }
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002136 }
2137
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002138 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002139
alokp@chromium.org52813552010-11-16 18:36:09 +00002140 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002141 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002142 out << "{do\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002143
2144 outputLineDirective(node->getLine());
2145 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146 }
2147 else
2148 {
daniel@transgaming.com2a073de2012-03-09 21:56:43 +00002149 out << "{for(";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150
2151 if (node->getInit())
2152 {
2153 node->getInit()->traverse(this);
2154 }
2155
2156 out << "; ";
2157
alokp@chromium.org52813552010-11-16 18:36:09 +00002158 if (node->getCondition())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002159 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002160 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002161 }
2162
2163 out << "; ";
2164
alokp@chromium.org52813552010-11-16 18:36:09 +00002165 if (node->getExpression())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002166 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002167 node->getExpression()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002168 }
2169
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002170 out << ")\n";
2171
2172 outputLineDirective(node->getLine());
2173 out << "{\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175
2176 if (node->getBody())
2177 {
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002178 traverseStatements(node->getBody());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002179 }
2180
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002181 outputLineDirective(node->getLine());
daniel@transgaming.com7fb81e82011-09-23 18:20:46 +00002182 out << ";}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183
alokp@chromium.org52813552010-11-16 18:36:09 +00002184 if (node->getType() == ELoopDoWhile)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002185 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002186 outputLineDirective(node->getCondition()->getLine());
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002187 out << "while(\n";
2188
alokp@chromium.org52813552010-11-16 18:36:09 +00002189 node->getCondition()->traverse(this);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002190
daniel@transgaming.com73536982012-03-21 20:45:49 +00002191 out << ");";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002192 }
2193
daniel@transgaming.com73536982012-03-21 20:45:49 +00002194 out << "}\n";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
daniel@transgaming.come11100c2012-05-31 01:20:32 +00002196 mInsideDiscontinuousLoop = wasDiscontinuous;
2197
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002198 return false;
2199}
2200
2201bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
2202{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002203 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002204
2205 switch (node->getFlowOp())
2206 {
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002207 case EOpKill: outputTriplet(visit, "discard;\n", "", ""); break;
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002208 case EOpBreak:
2209 if (visit == PreVisit)
2210 {
2211 if (mExcessiveLoopIndex)
2212 {
2213 out << "{Break";
2214 mExcessiveLoopIndex->traverse(this);
2215 out << " = true; break;}\n";
2216 }
2217 else
2218 {
2219 out << "break;\n";
2220 }
2221 }
2222 break;
apatrick@chromium.org05a5d8e2011-02-16 19:07:20 +00002223 case EOpContinue: outputTriplet(visit, "continue;\n", "", ""); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002224 case EOpReturn:
2225 if (visit == PreVisit)
2226 {
2227 if (node->getExpression())
2228 {
2229 out << "return ";
2230 }
2231 else
2232 {
2233 out << "return;\n";
2234 }
2235 }
2236 else if (visit == PostVisit)
2237 {
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002238 if (node->getExpression())
2239 {
2240 out << ";\n";
2241 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002242 }
2243 break;
2244 default: UNREACHABLE();
2245 }
2246
2247 return true;
2248}
2249
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002250void OutputHLSL::traverseStatements(TIntermNode *node)
2251{
2252 if (isSingleStatement(node))
2253 {
daniel@transgaming.comf8f8f362012-04-28 00:35:00 +00002254 mUnfoldShortCircuit->traverse(node);
daniel@transgaming.com44fffee2012-04-28 00:34:20 +00002255 }
2256
2257 node->traverse(this);
2258}
2259
daniel@transgaming.comb5875982010-04-15 20:44:53 +00002260bool OutputHLSL::isSingleStatement(TIntermNode *node)
2261{
2262 TIntermAggregate *aggregate = node->getAsAggregate();
2263
2264 if (aggregate)
2265 {
2266 if (aggregate->getOp() == EOpSequence)
2267 {
2268 return false;
2269 }
2270 else
2271 {
2272 for (TIntermSequence::iterator sit = aggregate->getSequence().begin(); sit != aggregate->getSequence().end(); sit++)
2273 {
2274 if (!isSingleStatement(*sit))
2275 {
2276 return false;
2277 }
2278 }
2279
2280 return true;
2281 }
2282 }
2283
2284 return true;
2285}
2286
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002287// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
2288// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002289bool OutputHLSL::handleExcessiveLoop(TIntermLoop *node)
2290{
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002291 const int MAX_LOOP_ITERATIONS = 254;
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002292 TInfoSinkBase &out = mBody;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002293
2294 // Parse loops of the form:
2295 // for(int index = initial; index [comparator] limit; index += increment)
2296 TIntermSymbol *index = NULL;
2297 TOperator comparator = EOpNull;
2298 int initial = 0;
2299 int limit = 0;
2300 int increment = 0;
2301
2302 // Parse index name and intial value
2303 if (node->getInit())
2304 {
2305 TIntermAggregate *init = node->getInit()->getAsAggregate();
2306
2307 if (init)
2308 {
2309 TIntermSequence &sequence = init->getSequence();
2310 TIntermTyped *variable = sequence[0]->getAsTyped();
2311
2312 if (variable && variable->getQualifier() == EvqTemporary)
2313 {
2314 TIntermBinary *assign = variable->getAsBinaryNode();
2315
2316 if (assign->getOp() == EOpInitialize)
2317 {
2318 TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
2319 TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
2320
2321 if (symbol && constant)
2322 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002323 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002324 {
2325 index = symbol;
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002326 initial = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002327 }
2328 }
2329 }
2330 }
2331 }
2332 }
2333
2334 // Parse comparator and limit value
alokp@chromium.org52813552010-11-16 18:36:09 +00002335 if (index != NULL && node->getCondition())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002336 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002337 TIntermBinary *test = node->getCondition()->getAsBinaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002338
2339 if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
2340 {
2341 TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
2342
2343 if (constant)
2344 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002345 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002346 {
2347 comparator = test->getOp();
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002348 limit = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002349 }
2350 }
2351 }
2352 }
2353
2354 // Parse increment
alokp@chromium.org52813552010-11-16 18:36:09 +00002355 if (index != NULL && comparator != EOpNull && node->getExpression())
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002356 {
alokp@chromium.org52813552010-11-16 18:36:09 +00002357 TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
2358 TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002359
2360 if (binaryTerminal)
2361 {
2362 TOperator op = binaryTerminal->getOp();
2363 TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
2364
2365 if (constant)
2366 {
alokp@chromium.org58e54292010-08-24 21:40:03 +00002367 if (constant->getBasicType() == EbtInt && constant->getNominalSize() == 1)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002368 {
shannon.woods%transgaming.com@gtempaccount.comc0d0c222013-04-13 03:29:36 +00002369 int value = constant->getIConst(0);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002370
2371 switch (op)
2372 {
2373 case EOpAddAssign: increment = value; break;
2374 case EOpSubAssign: increment = -value; break;
2375 default: UNIMPLEMENTED();
2376 }
2377 }
2378 }
2379 }
2380 else if (unaryTerminal)
2381 {
2382 TOperator op = unaryTerminal->getOp();
2383
2384 switch (op)
2385 {
2386 case EOpPostIncrement: increment = 1; break;
2387 case EOpPostDecrement: increment = -1; break;
2388 case EOpPreIncrement: increment = 1; break;
2389 case EOpPreDecrement: increment = -1; break;
2390 default: UNIMPLEMENTED();
2391 }
2392 }
2393 }
2394
2395 if (index != NULL && comparator != EOpNull && increment != 0)
2396 {
2397 if (comparator == EOpLessThanEqual)
2398 {
2399 comparator = EOpLessThan;
2400 limit += 1;
2401 }
2402
2403 if (comparator == EOpLessThan)
2404 {
daniel@transgaming.comf1f538e2011-02-09 16:30:01 +00002405 int iterations = (limit - initial) / increment;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002406
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002407 if (iterations <= MAX_LOOP_ITERATIONS)
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002408 {
2409 return false; // Not an excessive loop
2410 }
2411
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002412 TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
2413 mExcessiveLoopIndex = index;
2414
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002415 out << "{int ";
2416 index->traverse(this);
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002417 out << ";\n"
2418 "bool Break";
2419 index->traverse(this);
2420 out << " = false;\n";
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002421
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002422 bool firstLoopFragment = true;
2423
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002424 while (iterations > 0)
2425 {
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002426 int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002427
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002428 if (!firstLoopFragment)
2429 {
2430 out << "if(!Break";
2431 index->traverse(this);
2432 out << ") {\n";
2433 }
daniel@transgaming.com2fe20a82012-07-11 20:37:41 +00002434
2435 if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
2436 {
2437 mExcessiveLoopIndex = NULL; // Stops setting the Break flag
2438 }
daniel@transgaming.com8c77f852012-07-11 20:37:35 +00002439
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002440 // for(int index = initial; index < clampedLimit; index += increment)
2441
daniel@transgaming.com0933b0c2012-07-11 20:37:28 +00002442 out << "for(";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002443 index->traverse(this);
2444 out << " = ";
2445 out << initial;
2446
2447 out << "; ";
2448 index->traverse(this);
2449 out << " < ";
2450 out << clampedLimit;
2451
2452 out << "; ";
2453 index->traverse(this);
2454 out << " += ";
2455 out << increment;
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002456 out << ")\n";
2457
2458 outputLineDirective(node->getLine());
2459 out << "{\n";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002460
2461 if (node->getBody())
2462 {
2463 node->getBody()->traverse(this);
2464 }
2465
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002466 outputLineDirective(node->getLine());
daniel@transgaming.com5b60f5e2012-07-11 20:37:38 +00002467 out << ";}\n";
2468
2469 if (!firstLoopFragment)
2470 {
2471 out << "}\n";
2472 }
2473
2474 firstLoopFragment = false;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002475
daniel@transgaming.com06eb0d42012-05-31 01:17:14 +00002476 initial += MAX_LOOP_ITERATIONS * increment;
2477 iterations -= MAX_LOOP_ITERATIONS;
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002478 }
daniel@transgaming.comc264de42012-07-11 20:37:25 +00002479
2480 out << "}";
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002481
daniel@transgaming.come9b3f602012-07-11 20:37:31 +00002482 mExcessiveLoopIndex = restoreIndex;
2483
daniel@transgaming.com4a35ef22010-04-08 03:51:06 +00002484 return true;
2485 }
2486 else UNIMPLEMENTED();
2487 }
2488
2489 return false; // Not handled as an excessive loop
2490}
2491
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002492void OutputHLSL::outputTriplet(Visit visit, const TString &preString, const TString &inString, const TString &postString)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002493{
daniel@transgaming.com950f9932010-04-13 03:26:14 +00002494 TInfoSinkBase &out = mBody;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002495
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002496 if (visit == PreVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002497 {
2498 out << preString;
2499 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002500 else if (visit == InVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002501 {
2502 out << inString;
2503 }
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002504 else if (visit == PostVisit)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002505 {
2506 out << postString;
2507 }
2508}
2509
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002510void OutputHLSL::outputLineDirective(int line)
2511{
2512 if ((mContext.compileOptions & SH_LINE_DIRECTIVES) && (line > 0))
2513 {
baustin@google.com8ab69842011-06-02 21:53:45 +00002514 mBody << "\n";
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002515 mBody << "#line " << line;
2516
2517 if (mContext.sourcePath)
2518 {
2519 mBody << " \"" << mContext.sourcePath << "\"";
2520 }
2521
2522 mBody << "\n";
2523 }
2524}
2525
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002526TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
2527{
2528 TQualifier qualifier = symbol->getQualifier();
2529 const TType &type = symbol->getType();
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002530 TString name = symbol->getSymbol();
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002531
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002532 if (name.empty()) // HLSL demands named arguments, also for prototypes
2533 {
daniel@transgaming.comb6ef8f12010-11-15 16:41:14 +00002534 name = "x" + str(mUniqueIndex++);
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002535 }
2536 else
2537 {
2538 name = decorate(name);
2539 }
2540
shannon.woods@transgaming.com01a5cf92013-02-28 23:13:51 +00002541 if (mOutputType == SH_HLSL11_OUTPUT && IsSampler(type.getBasicType()))
2542 {
2543 return qualifierString(qualifier) + " " + textureString(type) + " texture_" + name + arrayString(type) + ", " +
2544 qualifierString(qualifier) + " SamplerState sampler_" + name + arrayString(type);
2545 }
2546
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002547 return qualifierString(qualifier) + " " + typeString(type) + " " + name + arrayString(type);
daniel@transgaming.comd1acd1e2010-04-13 03:25:57 +00002548}
2549
2550TString OutputHLSL::qualifierString(TQualifier qualifier)
2551{
2552 switch(qualifier)
2553 {
2554 case EvqIn: return "in";
2555 case EvqOut: return "out";
2556 case EvqInOut: return "inout";
2557 case EvqConstReadOnly: return "const";
2558 default: UNREACHABLE();
2559 }
2560
2561 return "";
2562}
2563
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002564TString OutputHLSL::typeString(const TType &type)
2565{
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002566 if (type.getBasicType() == EbtStruct)
2567 {
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002568 if (type.getTypeName() != "")
2569 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002570 return structLookup(type.getTypeName());
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002571 }
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002572 else // Nameless structure, define in place
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002573 {
2574 const TTypeList &fields = *type.getStruct();
2575
2576 TString string = "struct\n"
2577 "{\n";
2578
2579 for (unsigned int i = 0; i < fields.size(); i++)
2580 {
2581 const TType &field = *fields[i].type;
2582
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002583 string += " " + typeString(field) + " " + decorate(field.getFieldName()) + arrayString(field) + ";\n";
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002584 }
2585
2586 string += "} ";
2587
2588 return string;
2589 }
daniel@transgaming.comfe565152010-04-10 05:29:07 +00002590 }
2591 else if (type.isMatrix())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002592 {
2593 switch (type.getNominalSize())
2594 {
2595 case 2: return "float2x2";
2596 case 3: return "float3x3";
2597 case 4: return "float4x4";
2598 }
2599 }
2600 else
2601 {
2602 switch (type.getBasicType())
2603 {
2604 case EbtFloat:
2605 switch (type.getNominalSize())
2606 {
2607 case 1: return "float";
2608 case 2: return "float2";
2609 case 3: return "float3";
2610 case 4: return "float4";
2611 }
2612 case EbtInt:
2613 switch (type.getNominalSize())
2614 {
2615 case 1: return "int";
2616 case 2: return "int2";
2617 case 3: return "int3";
2618 case 4: return "int4";
2619 }
2620 case EbtBool:
2621 switch (type.getNominalSize())
2622 {
2623 case 1: return "bool";
2624 case 2: return "bool2";
2625 case 3: return "bool3";
2626 case 4: return "bool4";
2627 }
2628 case EbtVoid:
2629 return "void";
2630 case EbtSampler2D:
2631 return "sampler2D";
2632 case EbtSamplerCube:
2633 return "samplerCUBE";
apatrick@chromium.org65756022012-01-17 21:45:38 +00002634 case EbtSamplerExternalOES:
2635 return "sampler2D";
maxvujovic@gmail.comc6b3b3c2012-06-27 22:49:39 +00002636 default:
2637 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002638 }
2639 }
2640
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002641 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002642 return "<unknown type>";
2643}
2644
shannon.woods@transgaming.comfb256be2013-01-25 21:49:25 +00002645TString OutputHLSL::textureString(const TType &type)
2646{
2647 switch (type.getBasicType())
2648 {
2649 case EbtSampler2D:
2650 return "Texture2D";
2651 case EbtSamplerCube:
2652 return "TextureCube";
2653 case EbtSamplerExternalOES:
2654 return "Texture2D";
2655 default:
2656 break;
2657 }
2658
2659 UNREACHABLE();
2660 return "<unknown texture type>";
2661}
2662
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002663TString OutputHLSL::arrayString(const TType &type)
2664{
2665 if (!type.isArray())
2666 {
2667 return "";
2668 }
2669
daniel@transgaming.com005c7392010-04-15 20:45:27 +00002670 return "[" + str(type.getArraySize()) + "]";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002671}
2672
2673TString OutputHLSL::initializer(const TType &type)
2674{
2675 TString string;
2676
daniel@transgaming.comead23042010-04-29 03:35:36 +00002677 for (int component = 0; component < type.getObjectSize(); component++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 {
daniel@transgaming.comead23042010-04-29 03:35:36 +00002679 string += "0";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002680
daniel@transgaming.comead23042010-04-29 03:35:36 +00002681 if (component < type.getObjectSize() - 1)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 {
2683 string += ", ";
2684 }
2685 }
2686
daniel@transgaming.comead23042010-04-29 03:35:36 +00002687 return "{" + string + "}";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002688}
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00002689
daniel@transgaming.com67de6d62010-04-29 03:35:30 +00002690void OutputHLSL::addConstructor(const TType &type, const TString &name, const TIntermSequence *parameters)
daniel@transgaming.com63691862010-04-29 03:32:42 +00002691{
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002692 if (name == "")
2693 {
daniel@transgaming.com6b998402010-05-04 03:35:07 +00002694 return; // Nameless structures don't have constructors
daniel@transgaming.coma637e552010-04-29 03:39:08 +00002695 }
2696
daniel@transgaming.com43eecdc2012-03-20 20:10:33 +00002697 if (type.getStruct() && mStructNames.find(decorate(name)) != mStructNames.end())
2698 {
2699 return; // Already added
2700 }
2701
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002702 TType ctorType = type;
2703 ctorType.clearArrayness();
alokp@chromium.org58e54292010-08-24 21:40:03 +00002704 ctorType.setPrecision(EbpHigh);
2705 ctorType.setQualifier(EvqTemporary);
daniel@transgaming.com63691862010-04-29 03:32:42 +00002706
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002707 TString ctorName = type.getStruct() ? decorate(name) : name;
2708
2709 typedef std::vector<TType> ParameterArray;
2710 ParameterArray ctorParameters;
daniel@transgaming.com63691862010-04-29 03:32:42 +00002711
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002712 if (type.getStruct())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002713 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002714 mStructNames.insert(decorate(name));
2715
2716 TString structure;
2717 structure += "struct " + decorate(name) + "\n"
2718 "{\n";
2719
2720 const TTypeList &fields = *type.getStruct();
2721
2722 for (unsigned int i = 0; i < fields.size(); i++)
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002723 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002724 const TType &field = *fields[i].type;
2725
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00002726 structure += " " + typeString(field) + " " + decorateField(field.getFieldName(), type) + arrayString(field) + ";\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002727 }
2728
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002729 structure += "};\n";
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002730
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002731 if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structure) == mStructDeclarations.end())
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002732 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002733 mStructDeclarations.push_back(structure);
2734 }
2735
2736 for (unsigned int i = 0; i < fields.size(); i++)
2737 {
2738 ctorParameters.push_back(*fields[i].type);
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002739 }
2740 }
daniel@transgaming.com55d48c72011-09-26 18:24:36 +00002741 else if (parameters)
2742 {
2743 for (TIntermSequence::const_iterator parameter = parameters->begin(); parameter != parameters->end(); parameter++)
2744 {
2745 ctorParameters.push_back((*parameter)->getAsTyped()->getType());
2746 }
2747 }
daniel@transgaming.com7a7003c2010-04-29 03:35:33 +00002748 else UNREACHABLE();
daniel@transgaming.com63691862010-04-29 03:32:42 +00002749
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002750 TString constructor;
2751
2752 if (ctorType.getStruct())
2753 {
2754 constructor += ctorName + " " + ctorName + "_ctor(";
2755 }
2756 else // Built-in type
2757 {
2758 constructor += typeString(ctorType) + " " + ctorName + "(";
2759 }
2760
2761 for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
2762 {
2763 const TType &type = ctorParameters[parameter];
2764
2765 constructor += typeString(type) + " x" + str(parameter) + arrayString(type);
2766
2767 if (parameter < ctorParameters.size() - 1)
2768 {
2769 constructor += ", ";
2770 }
2771 }
2772
2773 constructor += ")\n"
2774 "{\n";
2775
2776 if (ctorType.getStruct())
2777 {
2778 constructor += " " + ctorName + " structure = {";
2779 }
2780 else
2781 {
2782 constructor += " return " + typeString(ctorType) + "(";
2783 }
2784
2785 if (ctorType.isMatrix() && ctorParameters.size() == 1)
2786 {
2787 int dim = ctorType.getNominalSize();
2788 const TType &parameter = ctorParameters[0];
2789
2790 if (parameter.isScalar())
2791 {
2792 for (int row = 0; row < dim; row++)
2793 {
2794 for (int col = 0; col < dim; col++)
2795 {
2796 constructor += TString((row == col) ? "x0" : "0.0");
2797
2798 if (row < dim - 1 || col < dim - 1)
2799 {
2800 constructor += ", ";
2801 }
2802 }
2803 }
2804 }
2805 else if (parameter.isMatrix())
2806 {
2807 for (int row = 0; row < dim; row++)
2808 {
2809 for (int col = 0; col < dim; col++)
2810 {
2811 if (row < parameter.getNominalSize() && col < parameter.getNominalSize())
2812 {
2813 constructor += TString("x0") + "[" + str(row) + "]" + "[" + str(col) + "]";
2814 }
2815 else
2816 {
2817 constructor += TString((row == col) ? "1.0" : "0.0");
2818 }
2819
2820 if (row < dim - 1 || col < dim - 1)
2821 {
2822 constructor += ", ";
2823 }
2824 }
2825 }
2826 }
2827 else UNREACHABLE();
2828 }
2829 else
2830 {
2831 int remainingComponents = ctorType.getObjectSize();
2832 int parameterIndex = 0;
2833
2834 while (remainingComponents > 0)
2835 {
2836 const TType &parameter = ctorParameters[parameterIndex];
2837 bool moreParameters = parameterIndex < (int)ctorParameters.size() - 1;
2838
2839 constructor += "x" + str(parameterIndex);
2840
2841 if (parameter.isScalar())
2842 {
2843 remainingComponents -= parameter.getObjectSize();
2844 }
2845 else if (parameter.isVector())
2846 {
2847 if (remainingComponents == parameter.getObjectSize() || moreParameters)
2848 {
2849 remainingComponents -= parameter.getObjectSize();
2850 }
2851 else if (remainingComponents < parameter.getNominalSize())
2852 {
2853 switch (remainingComponents)
2854 {
2855 case 1: constructor += ".x"; break;
2856 case 2: constructor += ".xy"; break;
2857 case 3: constructor += ".xyz"; break;
2858 case 4: constructor += ".xyzw"; break;
2859 default: UNREACHABLE();
2860 }
2861
2862 remainingComponents = 0;
2863 }
2864 else UNREACHABLE();
2865 }
2866 else if (parameter.isMatrix() || parameter.getStruct())
2867 {
2868 ASSERT(remainingComponents == parameter.getObjectSize() || moreParameters);
2869
2870 remainingComponents -= parameter.getObjectSize();
2871 }
2872 else UNREACHABLE();
2873
2874 if (moreParameters)
2875 {
2876 parameterIndex++;
2877 }
2878
2879 if (remainingComponents)
2880 {
2881 constructor += ", ";
2882 }
2883 }
2884 }
2885
2886 if (ctorType.getStruct())
2887 {
2888 constructor += "};\n"
2889 " return structure;\n"
2890 "}\n";
2891 }
2892 else
2893 {
2894 constructor += ");\n"
2895 "}\n";
2896 }
2897
daniel@transgaming.com63691862010-04-29 03:32:42 +00002898 mConstructors.insert(constructor);
2899}
2900
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002901const ConstantUnion *OutputHLSL::writeConstantUnion(const TType &type, const ConstantUnion *constUnion)
2902{
2903 TInfoSinkBase &out = mBody;
2904
2905 if (type.getBasicType() == EbtStruct)
2906 {
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002907 out << structLookup(type.getTypeName()) + "_ctor(";
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002908
2909 const TTypeList *structure = type.getStruct();
2910
2911 for (size_t i = 0; i < structure->size(); i++)
2912 {
2913 const TType *fieldType = (*structure)[i].type;
2914
2915 constUnion = writeConstantUnion(*fieldType, constUnion);
2916
2917 if (i != structure->size() - 1)
2918 {
2919 out << ", ";
2920 }
2921 }
2922
2923 out << ")";
2924 }
2925 else
2926 {
2927 int size = type.getObjectSize();
2928 bool writeType = size > 1;
2929
2930 if (writeType)
2931 {
2932 out << typeString(type) << "(";
2933 }
2934
2935 for (int i = 0; i < size; i++, constUnion++)
2936 {
2937 switch (constUnion->getType())
2938 {
daniel@transgaming.com6c1203f2013-01-11 04:12:43 +00002939 case EbtFloat: out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst())); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002940 case EbtInt: out << constUnion->getIConst(); break;
alokp@chromium.org4e4facd2010-06-02 15:21:22 +00002941 case EbtBool: out << constUnion->getBConst(); break;
daniel@transgaming.coma54da4e2010-05-07 13:03:28 +00002942 default: UNREACHABLE();
2943 }
2944
2945 if (i != size - 1)
2946 {
2947 out << ", ";
2948 }
2949 }
2950
2951 if (writeType)
2952 {
2953 out << ")";
2954 }
2955 }
2956
2957 return constUnion;
2958}
2959
daniel@transgaming.coma2a95e72010-05-20 19:17:55 +00002960TString OutputHLSL::scopeString(unsigned int depthLimit)
2961{
2962 TString string;
2963
2964 for (unsigned int i = 0; i < mScopeBracket.size() && i < depthLimit; i++)
2965 {
2966 string += "_" + str(i);
2967 }
2968
2969 return string;
2970}
2971
2972TString OutputHLSL::scopedStruct(const TString &typeName)
2973{
2974 if (typeName == "")
2975 {
2976 return typeName;
2977 }
2978
2979 return typeName + scopeString(mScopeDepth);
2980}
2981
2982TString OutputHLSL::structLookup(const TString &typeName)
2983{
2984 for (int depth = mScopeDepth; depth >= 0; depth--)
2985 {
2986 TString scopedName = decorate(typeName + scopeString(depth));
2987
2988 for (StructNames::iterator structName = mStructNames.begin(); structName != mStructNames.end(); structName++)
2989 {
2990 if (*structName == scopedName)
2991 {
2992 return scopedName;
2993 }
2994 }
2995 }
2996
2997 UNREACHABLE(); // Should have found a matching constructor
2998
2999 return typeName;
3000}
3001
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00003002TString OutputHLSL::decorate(const TString &string)
3003{
daniel@transgaming.com51db7fb2011-09-20 16:11:06 +00003004 if (string.compare(0, 3, "gl_") != 0 && string.compare(0, 3, "dx_") != 0)
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00003005 {
3006 return "_" + string;
3007 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00003008
3009 return string;
3010}
3011
apatrick@chromium.org65756022012-01-17 21:45:38 +00003012TString OutputHLSL::decorateUniform(const TString &string, const TType &type)
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00003013{
daniel@transgaming.comdb019952012-12-20 21:13:32 +00003014 if (type.getBasicType() == EbtSamplerExternalOES)
apatrick@chromium.org65756022012-01-17 21:45:38 +00003015 {
3016 return "ex_" + string;
3017 }
daniel@transgaming.comc72c6412011-09-20 16:09:17 +00003018
3019 return decorate(string);
daniel@transgaming.com72d0b522010-04-13 19:53:44 +00003020}
daniel@transgaming.com2e793f02012-04-11 19:41:35 +00003021
3022TString OutputHLSL::decorateField(const TString &string, const TType &structure)
3023{
3024 if (structure.getTypeName().compare(0, 3, "gl_") != 0)
3025 {
3026 return decorate(string);
3027 }
3028
3029 return string;
3030}
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003031
3032TString OutputHLSL::registerString(TIntermSymbol *operand)
3033{
3034 ASSERT(operand->getQualifier() == EvqUniform);
3035
3036 if (IsSampler(operand->getBasicType()))
3037 {
3038 return "s" + str(samplerRegister(operand));
3039 }
3040
3041 return "c" + str(uniformRegister(operand));
3042}
3043
3044int OutputHLSL::samplerRegister(TIntermSymbol *sampler)
3045{
3046 const TType &type = sampler->getType();
3047 ASSERT(IsSampler(type.getBasicType()));
3048
3049 int index = mSamplerRegister;
3050 mSamplerRegister += sampler->totalRegisterCount();
3051
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003052 declareUniform(type, sampler->getSymbol(), index);
3053
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003054 return index;
3055}
3056
3057int OutputHLSL::uniformRegister(TIntermSymbol *uniform)
3058{
3059 const TType &type = uniform->getType();
3060 ASSERT(!IsSampler(type.getBasicType()));
3061
3062 int index = mUniformRegister;
3063 mUniformRegister += uniform->totalRegisterCount();
3064
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003065 declareUniform(type, uniform->getSymbol(), index);
3066
daniel@transgaming.com652468c2012-12-20 21:11:57 +00003067 return index;
3068}
3069
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003070void OutputHLSL::declareUniform(const TType &type, const TString &name, int index)
3071{
3072 const TTypeList *structure = type.getStruct();
3073
3074 if (!structure)
3075 {
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003076 mActiveUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), type.getArraySize(), index));
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003077 }
3078 else
3079 {
3080 if (type.isArray())
3081 {
3082 int elementIndex = index;
3083
3084 for (int i = 0; i < type.getArraySize(); i++)
3085 {
3086 for (size_t j = 0; j < structure->size(); j++)
3087 {
3088 const TType &fieldType = *(*structure)[j].type;
3089 const TString &fieldName = fieldType.getFieldName();
3090
3091 const TString uniformName = name + "[" + str(i) + "]." + fieldName;
3092 declareUniform(fieldType, uniformName, elementIndex);
daniel@transgaming.comc7ae02e2012-12-20 21:13:11 +00003093 elementIndex += fieldType.totalRegisterCount();
daniel@transgaming.comf4d9fef2012-12-20 21:12:13 +00003094 }
3095 }
3096 }
3097 else
3098 {
3099 int fieldIndex = index;
3100
3101 for (size_t i = 0; i < structure->size(); i++)
3102 {
3103 const TType &fieldType = *(*structure)[i].type;
3104 const TString &fieldName = fieldType.getFieldName();
3105
3106 const TString uniformName = name + "." + fieldName;
3107 declareUniform(fieldType, uniformName, fieldIndex);
3108 fieldIndex += fieldType.totalRegisterCount();
3109 }
3110 }
3111 }
3112}
3113
3114GLenum OutputHLSL::glVariableType(const TType &type)
3115{
3116 if (type.getBasicType() == EbtFloat)
3117 {
3118 if (type.isScalar())
3119 {
3120 return GL_FLOAT;
3121 }
3122 else if (type.isVector())
3123 {
3124 switch(type.getNominalSize())
3125 {
3126 case 2: return GL_FLOAT_VEC2;
3127 case 3: return GL_FLOAT_VEC3;
3128 case 4: return GL_FLOAT_VEC4;
3129 default: UNREACHABLE();
3130 }
3131 }
3132 else if (type.isMatrix())
3133 {
3134 switch(type.getNominalSize())
3135 {
3136 case 2: return GL_FLOAT_MAT2;
3137 case 3: return GL_FLOAT_MAT3;
3138 case 4: return GL_FLOAT_MAT4;
3139 default: UNREACHABLE();
3140 }
3141 }
3142 else UNREACHABLE();
3143 }
3144 else if (type.getBasicType() == EbtInt)
3145 {
3146 if (type.isScalar())
3147 {
3148 return GL_INT;
3149 }
3150 else if (type.isVector())
3151 {
3152 switch(type.getNominalSize())
3153 {
3154 case 2: return GL_INT_VEC2;
3155 case 3: return GL_INT_VEC3;
3156 case 4: return GL_INT_VEC4;
3157 default: UNREACHABLE();
3158 }
3159 }
3160 else UNREACHABLE();
3161 }
3162 else if (type.getBasicType() == EbtBool)
3163 {
3164 if (type.isScalar())
3165 {
3166 return GL_BOOL;
3167 }
3168 else if (type.isVector())
3169 {
3170 switch(type.getNominalSize())
3171 {
3172 case 2: return GL_BOOL_VEC2;
3173 case 3: return GL_BOOL_VEC3;
3174 case 4: return GL_BOOL_VEC4;
3175 default: UNREACHABLE();
3176 }
3177 }
3178 else UNREACHABLE();
3179 }
3180 else if (type.getBasicType() == EbtSampler2D)
3181 {
3182 return GL_SAMPLER_2D;
3183 }
3184 else if (type.getBasicType() == EbtSamplerCube)
3185 {
3186 return GL_SAMPLER_CUBE;
3187 }
3188 else UNREACHABLE();
3189
3190 return GL_NONE;
3191}
3192
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003193GLenum OutputHLSL::glVariablePrecision(const TType &type)
3194{
3195 if (type.getBasicType() == EbtFloat)
3196 {
3197 switch (type.getPrecision())
3198 {
3199 case EbpHigh: return GL_HIGH_FLOAT;
3200 case EbpMedium: return GL_MEDIUM_FLOAT;
3201 case EbpLow: return GL_LOW_FLOAT;
3202 case EbpUndefined:
3203 // Should be defined as the default precision by the parser
3204 default: UNREACHABLE();
3205 }
3206 }
3207 else if (type.getBasicType() == EbtInt)
3208 {
3209 switch (type.getPrecision())
3210 {
3211 case EbpHigh: return GL_HIGH_INT;
3212 case EbpMedium: return GL_MEDIUM_INT;
3213 case EbpLow: return GL_LOW_INT;
3214 case EbpUndefined:
3215 // Should be defined as the default precision by the parser
3216 default: UNREACHABLE();
3217 }
3218 }
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003219
shannon.woods@transgaming.com10aadb22013-02-28 23:17:52 +00003220 // Other types (boolean, sampler) don't have a precision
shannon.woods@transgaming.comfe3c0ef2013-02-28 23:17:22 +00003221 return GL_NONE;
3222}
3223
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003224}