blob: 2665072d4e2fd255bf399da4373bc558a2347636 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000014#include "libGLESv2/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
28
29#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000036static const char* makeStaticString(const std::string& str)
37{
38 static std::set<std::string> strings;
39 std::set<std::string>::iterator it = strings.find(str);
40 if (it != strings.end())
41 return it->c_str();
42
43 return strings.insert(str).first->c_str();
44}
45
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000046Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047{
48 ASSERT(robustAccess == false); // Unimplemented
49
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050 mFenceHandleAllocator.setBaseHandle(0);
51
52 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000059 mState.rasterizer.cullFace = false;
60 mState.rasterizer.cullMode = GL_BACK;
61 mState.rasterizer.frontFace = GL_CCW;
62 mState.rasterizer.polygonOffsetFill = false;
63 mState.rasterizer.polygonOffsetFactor = 0.0f;
64 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000065 mState.rasterizer.pointDrawMode = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000066 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000067 mState.scissor.x = 0;
68 mState.scissor.y = 0;
69 mState.scissor.width = 0;
70 mState.scissor.height = 0;
71
72 mState.blend.blend = false;
73 mState.blend.sourceBlendRGB = GL_ONE;
74 mState.blend.sourceBlendAlpha = GL_ONE;
75 mState.blend.destBlendRGB = GL_ZERO;
76 mState.blend.destBlendAlpha = GL_ZERO;
77 mState.blend.blendEquationRGB = GL_FUNC_ADD;
78 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
79 mState.blend.sampleAlphaToCoverage = false;
80 mState.blend.dither = true;
81
apatrick@chromium.org144f2802012-07-12 01:42:34 +000082 mState.blendColor.red = 0;
83 mState.blendColor.green = 0;
84 mState.blendColor.blue = 0;
85 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000086
87 mState.depthStencil.depthTest = false;
88 mState.depthStencil.depthFunc = GL_LESS;
89 mState.depthStencil.depthMask = true;
90 mState.depthStencil.stencilTest = false;
91 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092 mState.depthStencil.stencilMask = -1;
93 mState.depthStencil.stencilWritemask = -1;
94 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilBackMask = - 1;
96 mState.depthStencil.stencilBackWritemask = -1;
97 mState.depthStencil.stencilFail = GL_KEEP;
98 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
99 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
100 mState.depthStencil.stencilBackFail = GL_KEEP;
101 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
103
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000104 mState.stencilRef = 0;
105 mState.stencilBackRef = 0;
106
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000107 mState.sampleCoverage = false;
108 mState.sampleCoverageValue = 1.0f;
109 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.generateMipmapHint = GL_DONT_CARE;
111 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
112
113 mState.lineWidth = 1.0f;
114
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000115 mState.viewport.x = 0;
116 mState.viewport.y = 0;
117 mState.viewport.width = 0;
118 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000119 mState.zNear = 0.0f;
120 mState.zFar = 1.0f;
121
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000122 mState.blend.colorMaskRed = true;
123 mState.blend.colorMaskGreen = true;
124 mState.blend.colorMaskBlue = true;
125 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000126
127 if (shareContext != NULL)
128 {
129 mResourceManager = shareContext->mResourceManager;
130 mResourceManager->addRef();
131 }
132 else
133 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000134 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000135 }
136
137 // [OpenGL ES 2.0.24] section 3.7 page 83:
138 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
139 // and cube map texture state vectors respectively associated with them.
140 // In order that access to these initial textures not be lost, they are treated as texture
141 // objects all of whose names are 0.
142
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mTexture2DZero.set(new Texture2D(mRenderer, 0));
144 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000145 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000146 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147
148 mState.activeSampler = 0;
149 bindArrayBuffer(0);
150 bindElementArrayBuffer(0);
151 bindTextureCubeMap(0);
152 bindTexture2D(0);
153 bindReadFramebuffer(0);
154 bindDrawFramebuffer(0);
155 bindRenderbuffer(0);
156
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000157 bindGenericUniformBuffer(0);
158 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
159 {
160 bindIndexedUniformBuffer(0, i, 0, -1);
161 }
162
163 bindGenericTransformFeedbackBuffer(0);
164 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
165 {
166 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
167 }
168
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000169 bindCopyReadBuffer(0);
170 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000171 bindPixelPackBuffer(0);
172 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000173
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000174 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000175 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000176
177 mState.packAlignment = 4;
178 mState.unpackAlignment = 4;
179 mState.packReverseRowOrder = false;
180
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000181 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000182 mRendererString = NULL;
183
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000184 mInvalidEnum = false;
185 mInvalidValue = false;
186 mInvalidOperation = false;
187 mOutOfMemory = false;
188 mInvalidFramebufferOperation = false;
189
190 mHasBeenCurrent = false;
191 mContextLost = false;
192 mResetStatus = GL_NO_ERROR;
193 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
194 mRobustAccess = robustAccess;
195
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000196 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197 mSupportsDXT1Textures = false;
198 mSupportsDXT3Textures = false;
199 mSupportsDXT5Textures = false;
200 mSupportsEventQueries = false;
201 mSupportsOcclusionQueries = false;
202 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203}
204
205Context::~Context()
206{
207 if (mState.currentProgram != 0)
208 {
209 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
210 if (programObject)
211 {
212 programObject->release();
213 }
214 mState.currentProgram = 0;
215 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000216 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000217
218 while (!mFramebufferMap.empty())
219 {
220 deleteFramebuffer(mFramebufferMap.begin()->first);
221 }
222
223 while (!mFenceMap.empty())
224 {
225 deleteFence(mFenceMap.begin()->first);
226 }
227
228 while (!mQueryMap.empty())
229 {
230 deleteQuery(mQueryMap.begin()->first);
231 }
232
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
234 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000235 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 {
237 mState.samplerTexture[type][sampler].set(NULL);
238 }
239 }
240
241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
243 mIncompleteTextures[type].set(NULL);
244 }
245
246 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
247 {
248 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
249 }
250
251 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
252 {
253 mState.activeQuery[i].set(NULL);
254 }
255
256 mState.arrayBuffer.set(NULL);
257 mState.elementArrayBuffer.set(NULL);
258 mState.renderbuffer.set(NULL);
259
260 mTexture2DZero.set(NULL);
261 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000262 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000263 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000265 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000266 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
267 {
268 mState.uniformBuffers[i].set(NULL);
269 }
270
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000271 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000272 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
273 {
274 mState.transformFeedbackBuffers[i].set(NULL);
275 }
276
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000277 mState.copyReadBuffer.set(NULL);
278 mState.copyWriteBuffer.set(NULL);
279
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000280 mState.pixelPackBuffer.set(NULL);
281 mState.pixelUnpackBuffer.set(NULL);
282
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000283 mResourceManager->release();
284}
285
daniel@transgaming.comad629872012-11-28 19:32:06 +0000286void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000287{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 if (!mHasBeenCurrent)
289 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000290 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000291 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000292 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
293 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
294 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000296 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000297 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
298 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
299 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
300 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
301 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000302 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000303 mMaxRenderbufferDimension = mMax2DTextureDimension;
304 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000305 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000306 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
307 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
308 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000309 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000311 mSupportsEventQueries = mRenderer->getEventQuerySupport();
312 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000313 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
315 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
316 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000317 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
318 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
319 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
320 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
321 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
322 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000323 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
324 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
325 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000326 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000327 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000328
329 mNumCompressedTextureFormats = 0;
330 if (supportsDXT1Textures())
331 {
332 mNumCompressedTextureFormats += 2;
333 }
334 if (supportsDXT3Textures())
335 {
336 mNumCompressedTextureFormats += 1;
337 }
338 if (supportsDXT5Textures())
339 {
340 mNumCompressedTextureFormats += 1;
341 }
342
343 initExtensionString();
344 initRendererString();
345
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000346 mState.viewport.x = 0;
347 mState.viewport.y = 0;
348 mState.viewport.width = surface->getWidth();
349 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000351 mState.scissor.x = 0;
352 mState.scissor.y = 0;
353 mState.scissor.width = surface->getWidth();
354 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000355
356 mHasBeenCurrent = true;
357 }
358
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000359 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000360 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000361
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000362 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
363 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000364 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000365
366 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000367
368 // Store the current client version in the renderer
369 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000370}
371
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000372// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373void Context::markContextLost()
374{
375 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
376 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
377 mContextLost = true;
378}
379
380bool Context::isContextLost()
381{
382 return mContextLost;
383}
384
385void Context::setClearColor(float red, float green, float blue, float alpha)
386{
387 mState.colorClearValue.red = red;
388 mState.colorClearValue.green = green;
389 mState.colorClearValue.blue = blue;
390 mState.colorClearValue.alpha = alpha;
391}
392
393void Context::setClearDepth(float depth)
394{
395 mState.depthClearValue = depth;
396}
397
398void Context::setClearStencil(int stencil)
399{
400 mState.stencilClearValue = stencil;
401}
402
403void Context::setCullFace(bool enabled)
404{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000405 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406}
407
408bool Context::isCullFaceEnabled() const
409{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000410 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000411}
412
413void Context::setCullMode(GLenum mode)
414{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000415 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000416}
417
418void Context::setFrontFace(GLenum front)
419{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000420 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000421}
422
423void Context::setDepthTest(bool enabled)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428bool Context::isDepthTestEnabled() const
429{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000430 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setDepthFunc(GLenum depthFunc)
434{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000435 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000436}
437
438void Context::setDepthRange(float zNear, float zFar)
439{
440 mState.zNear = zNear;
441 mState.zFar = zFar;
442}
443
444void Context::setBlend(bool enabled)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449bool Context::isBlendEnabled() const
450{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000451 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.blend.sourceBlendRGB = sourceRGB;
457 mState.blend.destBlendRGB = destRGB;
458 mState.blend.sourceBlendAlpha = sourceAlpha;
459 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendColor(float red, float green, float blue, float alpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blendColor.red = red;
465 mState.blendColor.green = green;
466 mState.blendColor.blue = blue;
467 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blend.blendEquationRGB = rgbEquation;
473 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476void Context::setStencilTest(bool enabled)
477{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479}
480
481bool Context::isStencilTestEnabled() const
482{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000483 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000489 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
494{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000495 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000496 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000497 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setStencilWritemask(GLuint stencilWritemask)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.depthStencil.stencilFail = stencilFail;
513 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
514 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
518{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000519 mState.depthStencil.stencilBackFail = stencilBackFail;
520 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
521 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setPolygonOffsetFill(bool enabled)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000527}
528
529bool Context::isPolygonOffsetFillEnabled() const
530{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000531 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000532}
533
534void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
535{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000536 // An application can pass NaN values here, so handle this gracefully
537 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
538 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541void Context::setSampleAlphaToCoverage(bool enabled)
542{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000543 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546bool Context::isSampleAlphaToCoverageEnabled() const
547{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000548 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000549}
550
551void Context::setSampleCoverage(bool enabled)
552{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000553 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000554}
555
556bool Context::isSampleCoverageEnabled() const
557{
558 return mState.sampleCoverage;
559}
560
561void Context::setSampleCoverageParams(GLclampf value, bool invert)
562{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000563 mState.sampleCoverageValue = value;
564 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567void Context::setScissorTest(bool enabled)
568{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000569 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572bool Context::isScissorTestEnabled() const
573{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000574 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577void Context::setDither(bool enabled)
578{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000579 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000580}
581
582bool Context::isDitherEnabled() const
583{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000584 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000585}
586
587void Context::setLineWidth(GLfloat width)
588{
589 mState.lineWidth = width;
590}
591
592void Context::setGenerateMipmapHint(GLenum hint)
593{
594 mState.generateMipmapHint = hint;
595}
596
597void Context::setFragmentShaderDerivativeHint(GLenum hint)
598{
599 mState.fragmentShaderDerivativeHint = hint;
600 // TODO: Propagate the hint to shader translator so we can write
601 // ddx, ddx_coarse, or ddx_fine depending on the hint.
602 // Ignore for now. It is valid for implementations to ignore hint.
603}
604
605void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
606{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000607 mState.viewport.x = x;
608 mState.viewport.y = y;
609 mState.viewport.width = width;
610 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000611}
612
613void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000615 mState.scissor.x = x;
616 mState.scissor.y = y;
617 mState.scissor.width = width;
618 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.blend.colorMaskRed = red;
624 mState.blend.colorMaskGreen = green;
625 mState.blend.colorMaskBlue = blue;
626 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setDepthMask(bool mask)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setActiveSampler(unsigned int active)
635{
636 mState.activeSampler = active;
637}
638
639GLuint Context::getReadFramebufferHandle() const
640{
641 return mState.readFramebuffer;
642}
643
644GLuint Context::getDrawFramebufferHandle() const
645{
646 return mState.drawFramebuffer;
647}
648
649GLuint Context::getRenderbufferHandle() const
650{
651 return mState.renderbuffer.id();
652}
653
654GLuint Context::getArrayBufferHandle() const
655{
656 return mState.arrayBuffer.id();
657}
658
659GLuint Context::getActiveQuery(GLenum target) const
660{
661 Query *queryObject = NULL;
662
663 switch (target)
664 {
665 case GL_ANY_SAMPLES_PASSED_EXT:
666 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
667 break;
668 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
669 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
670 break;
671 default:
672 ASSERT(false);
673 }
674
675 if (queryObject)
676 {
677 return queryObject->id();
678 }
679 else
680 {
681 return 0;
682 }
683}
684
685void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
686{
687 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
688}
689
690const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
691{
692 return mState.vertexAttribute[attribNum];
693}
694
695void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000696 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000697{
698 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
699 mState.vertexAttribute[attribNum].mSize = size;
700 mState.vertexAttribute[attribNum].mType = type;
701 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000702 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000703 mState.vertexAttribute[attribNum].mStride = stride;
704 mState.vertexAttribute[attribNum].mPointer = pointer;
705}
706
707const void *Context::getVertexAttribPointer(unsigned int attribNum) const
708{
709 return mState.vertexAttribute[attribNum].mPointer;
710}
711
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000712void Context::setPackAlignment(GLint alignment)
713{
714 mState.packAlignment = alignment;
715}
716
717GLint Context::getPackAlignment() const
718{
719 return mState.packAlignment;
720}
721
722void Context::setUnpackAlignment(GLint alignment)
723{
724 mState.unpackAlignment = alignment;
725}
726
727GLint Context::getUnpackAlignment() const
728{
729 return mState.unpackAlignment;
730}
731
732void Context::setPackReverseRowOrder(bool reverseRowOrder)
733{
734 mState.packReverseRowOrder = reverseRowOrder;
735}
736
737bool Context::getPackReverseRowOrder() const
738{
739 return mState.packReverseRowOrder;
740}
741
742GLuint Context::createBuffer()
743{
744 return mResourceManager->createBuffer();
745}
746
747GLuint Context::createProgram()
748{
749 return mResourceManager->createProgram();
750}
751
752GLuint Context::createShader(GLenum type)
753{
754 return mResourceManager->createShader(type);
755}
756
757GLuint Context::createTexture()
758{
759 return mResourceManager->createTexture();
760}
761
762GLuint Context::createRenderbuffer()
763{
764 return mResourceManager->createRenderbuffer();
765}
766
767// Returns an unused framebuffer name
768GLuint Context::createFramebuffer()
769{
770 GLuint handle = mFramebufferHandleAllocator.allocate();
771
772 mFramebufferMap[handle] = NULL;
773
774 return handle;
775}
776
777GLuint Context::createFence()
778{
779 GLuint handle = mFenceHandleAllocator.allocate();
780
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000781 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000782
783 return handle;
784}
785
786// Returns an unused query name
787GLuint Context::createQuery()
788{
789 GLuint handle = mQueryHandleAllocator.allocate();
790
791 mQueryMap[handle] = NULL;
792
793 return handle;
794}
795
796void Context::deleteBuffer(GLuint buffer)
797{
798 if (mResourceManager->getBuffer(buffer))
799 {
800 detachBuffer(buffer);
801 }
802
803 mResourceManager->deleteBuffer(buffer);
804}
805
806void Context::deleteShader(GLuint shader)
807{
808 mResourceManager->deleteShader(shader);
809}
810
811void Context::deleteProgram(GLuint program)
812{
813 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000814}
815
816void Context::deleteTexture(GLuint texture)
817{
818 if (mResourceManager->getTexture(texture))
819 {
820 detachTexture(texture);
821 }
822
823 mResourceManager->deleteTexture(texture);
824}
825
826void Context::deleteRenderbuffer(GLuint renderbuffer)
827{
828 if (mResourceManager->getRenderbuffer(renderbuffer))
829 {
830 detachRenderbuffer(renderbuffer);
831 }
832
833 mResourceManager->deleteRenderbuffer(renderbuffer);
834}
835
836void Context::deleteFramebuffer(GLuint framebuffer)
837{
838 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
839
840 if (framebufferObject != mFramebufferMap.end())
841 {
842 detachFramebuffer(framebuffer);
843
844 mFramebufferHandleAllocator.release(framebufferObject->first);
845 delete framebufferObject->second;
846 mFramebufferMap.erase(framebufferObject);
847 }
848}
849
850void Context::deleteFence(GLuint fence)
851{
852 FenceMap::iterator fenceObject = mFenceMap.find(fence);
853
854 if (fenceObject != mFenceMap.end())
855 {
856 mFenceHandleAllocator.release(fenceObject->first);
857 delete fenceObject->second;
858 mFenceMap.erase(fenceObject);
859 }
860}
861
862void Context::deleteQuery(GLuint query)
863{
864 QueryMap::iterator queryObject = mQueryMap.find(query);
865 if (queryObject != mQueryMap.end())
866 {
867 mQueryHandleAllocator.release(queryObject->first);
868 if (queryObject->second)
869 {
870 queryObject->second->release();
871 }
872 mQueryMap.erase(queryObject);
873 }
874}
875
876Buffer *Context::getBuffer(GLuint handle)
877{
878 return mResourceManager->getBuffer(handle);
879}
880
881Shader *Context::getShader(GLuint handle)
882{
883 return mResourceManager->getShader(handle);
884}
885
886Program *Context::getProgram(GLuint handle)
887{
888 return mResourceManager->getProgram(handle);
889}
890
891Texture *Context::getTexture(GLuint handle)
892{
893 return mResourceManager->getTexture(handle);
894}
895
896Renderbuffer *Context::getRenderbuffer(GLuint handle)
897{
898 return mResourceManager->getRenderbuffer(handle);
899}
900
901Framebuffer *Context::getReadFramebuffer()
902{
903 return getFramebuffer(mState.readFramebuffer);
904}
905
906Framebuffer *Context::getDrawFramebuffer()
907{
908 return mBoundDrawFramebuffer;
909}
910
911void Context::bindArrayBuffer(unsigned int buffer)
912{
913 mResourceManager->checkBufferAllocation(buffer);
914
915 mState.arrayBuffer.set(getBuffer(buffer));
916}
917
918void Context::bindElementArrayBuffer(unsigned int buffer)
919{
920 mResourceManager->checkBufferAllocation(buffer);
921
922 mState.elementArrayBuffer.set(getBuffer(buffer));
923}
924
925void Context::bindTexture2D(GLuint texture)
926{
927 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
928
929 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
930}
931
932void Context::bindTextureCubeMap(GLuint texture)
933{
934 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
935
936 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
937}
938
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000939void Context::bindTexture3D(GLuint texture)
940{
941 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
942
943 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
944}
945
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000946void Context::bindTexture2DArray(GLuint texture)
947{
948 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
949
950 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
951}
952
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000953void Context::bindReadFramebuffer(GLuint framebuffer)
954{
955 if (!getFramebuffer(framebuffer))
956 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000957 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000958 }
959
960 mState.readFramebuffer = framebuffer;
961}
962
963void Context::bindDrawFramebuffer(GLuint framebuffer)
964{
965 if (!getFramebuffer(framebuffer))
966 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000967 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000968 }
969
970 mState.drawFramebuffer = framebuffer;
971
972 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
973}
974
975void Context::bindRenderbuffer(GLuint renderbuffer)
976{
977 mResourceManager->checkRenderbufferAllocation(renderbuffer);
978
979 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
980}
981
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000982void Context::bindGenericUniformBuffer(GLuint buffer)
983{
984 mResourceManager->checkBufferAllocation(buffer);
985
986 mState.genericUniformBuffer.set(getBuffer(buffer));
987}
988
989void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000990{
991 mResourceManager->checkBufferAllocation(buffer);
992
993 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
994}
995
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000996void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
997{
998 mResourceManager->checkBufferAllocation(buffer);
999
1000 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1001}
1002
1003void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001004{
1005 mResourceManager->checkBufferAllocation(buffer);
1006
1007 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1008}
1009
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001010void Context::bindCopyReadBuffer(GLuint buffer)
1011{
1012 mResourceManager->checkBufferAllocation(buffer);
1013
1014 mState.copyReadBuffer.set(getBuffer(buffer));
1015}
1016
1017void Context::bindCopyWriteBuffer(GLuint buffer)
1018{
1019 mResourceManager->checkBufferAllocation(buffer);
1020
1021 mState.copyWriteBuffer.set(getBuffer(buffer));
1022}
1023
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001024void Context::bindPixelPackBuffer(GLuint buffer)
1025{
1026 mResourceManager->checkBufferAllocation(buffer);
1027
1028 mState.pixelPackBuffer.set(getBuffer(buffer));
1029}
1030
1031void Context::bindPixelUnpackBuffer(GLuint buffer)
1032{
1033 mResourceManager->checkBufferAllocation(buffer);
1034
1035 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1036}
1037
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001038void Context::useProgram(GLuint program)
1039{
1040 GLuint priorProgram = mState.currentProgram;
1041 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1042
1043 if (priorProgram != program)
1044 {
1045 Program *newProgram = mResourceManager->getProgram(program);
1046 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001047 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048
1049 if (newProgram)
1050 {
1051 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001052 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001053 }
1054
1055 if (oldProgram)
1056 {
1057 oldProgram->release();
1058 }
1059 }
1060}
1061
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001062void Context::linkProgram(GLuint program)
1063{
1064 Program *programObject = mResourceManager->getProgram(program);
1065
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001066 bool linked = programObject->link();
1067
1068 // if the current program was relinked successfully we
1069 // need to install the new executables
1070 if (linked && program == mState.currentProgram)
1071 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001072 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001073 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001074}
1075
1076void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1077{
1078 Program *programObject = mResourceManager->getProgram(program);
1079
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001080 bool loaded = programObject->setProgramBinary(binary, length);
1081
1082 // if the current program was reloaded successfully we
1083 // need to install the new executables
1084 if (loaded && program == mState.currentProgram)
1085 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001086 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001087 }
1088
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001089}
1090
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001091void Context::beginQuery(GLenum target, GLuint query)
1092{
1093 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1094 // of zero, if the active query object name for <target> is non-zero (for the
1095 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1096 // the active query for either target is non-zero), if <id> is the name of an
1097 // existing query object whose type does not match <target>, or if <id> is the
1098 // active query object name for any query type, the error INVALID_OPERATION is
1099 // generated.
1100
1101 // Ensure no other queries are active
1102 // NOTE: If other queries than occlusion are supported, we will need to check
1103 // separately that:
1104 // a) The query ID passed is not the current active query for any target/type
1105 // b) There are no active queries for the requested target (and in the case
1106 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1107 // no query may be active for either if glBeginQuery targets either.
1108 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1109 {
1110 if (mState.activeQuery[i].get() != NULL)
1111 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001112 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001113 }
1114 }
1115
1116 QueryType qType;
1117 switch (target)
1118 {
1119 case GL_ANY_SAMPLES_PASSED_EXT:
1120 qType = QUERY_ANY_SAMPLES_PASSED;
1121 break;
1122 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1123 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1124 break;
1125 default:
1126 ASSERT(false);
1127 return;
1128 }
1129
1130 Query *queryObject = getQuery(query, true, target);
1131
1132 // check that name was obtained with glGenQueries
1133 if (!queryObject)
1134 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001135 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001136 }
1137
1138 // check for type mismatch
1139 if (queryObject->getType() != target)
1140 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001141 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001142 }
1143
1144 // set query as active for specified target
1145 mState.activeQuery[qType].set(queryObject);
1146
1147 // begin query
1148 queryObject->begin();
1149}
1150
1151void Context::endQuery(GLenum target)
1152{
1153 QueryType qType;
1154
1155 switch (target)
1156 {
1157 case GL_ANY_SAMPLES_PASSED_EXT:
1158 qType = QUERY_ANY_SAMPLES_PASSED;
1159 break;
1160 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1161 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1162 break;
1163 default:
1164 ASSERT(false);
1165 return;
1166 }
1167
1168 Query *queryObject = mState.activeQuery[qType].get();
1169
1170 if (queryObject == NULL)
1171 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001172 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001173 }
1174
1175 queryObject->end();
1176
1177 mState.activeQuery[qType].set(NULL);
1178}
1179
1180void Context::setFramebufferZero(Framebuffer *buffer)
1181{
1182 delete mFramebufferMap[0];
1183 mFramebufferMap[0] = buffer;
1184 if (mState.drawFramebuffer == 0)
1185 {
1186 mBoundDrawFramebuffer = buffer;
1187 }
1188}
1189
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001190void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001191{
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001192 RenderbufferStorage *renderbuffer = NULL;
1193 switch (internalformat)
1194 {
1195 case GL_DEPTH_COMPONENT16:
1196 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1197 break;
1198 case GL_RGBA4:
1199 case GL_RGB5_A1:
1200 case GL_RGB565:
1201 case GL_RGB8_OES:
1202 case GL_RGBA8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001203 case GL_SRGB8_ALPHA8:
1204 case GL_RGB10_A2:
1205 case GL_RG8:
1206 case GL_R8:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001207 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
1208 break;
1209 case GL_STENCIL_INDEX8:
1210 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1211 break;
1212 case GL_DEPTH24_STENCIL8_OES:
1213 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
1214 break;
1215 default:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00001216 UNIMPLEMENTED(); // TODO: Remaining ES3 formats
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001217 UNREACHABLE(); return;
1218 }
1219
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001220 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1221 renderbufferObject->setStorage(renderbuffer);
1222}
1223
1224Framebuffer *Context::getFramebuffer(unsigned int handle)
1225{
1226 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1227
1228 if (framebuffer == mFramebufferMap.end())
1229 {
1230 return NULL;
1231 }
1232 else
1233 {
1234 return framebuffer->second;
1235 }
1236}
1237
1238Fence *Context::getFence(unsigned int handle)
1239{
1240 FenceMap::iterator fence = mFenceMap.find(handle);
1241
1242 if (fence == mFenceMap.end())
1243 {
1244 return NULL;
1245 }
1246 else
1247 {
1248 return fence->second;
1249 }
1250}
1251
1252Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1253{
1254 QueryMap::iterator query = mQueryMap.find(handle);
1255
1256 if (query == mQueryMap.end())
1257 {
1258 return NULL;
1259 }
1260 else
1261 {
1262 if (!query->second && create)
1263 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001264 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001265 query->second->addRef();
1266 }
1267 return query->second;
1268 }
1269}
1270
1271Buffer *Context::getArrayBuffer()
1272{
1273 return mState.arrayBuffer.get();
1274}
1275
1276Buffer *Context::getElementArrayBuffer()
1277{
1278 return mState.elementArrayBuffer.get();
1279}
1280
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001281ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001282{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001283 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001284}
1285
1286Texture2D *Context::getTexture2D()
1287{
1288 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1289}
1290
1291TextureCubeMap *Context::getTextureCubeMap()
1292{
1293 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1294}
1295
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001296Texture3D *Context::getTexture3D()
1297{
1298 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1299}
1300
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001301Texture2DArray *Context::getTexture2DArray()
1302{
1303 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1304}
1305
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001306Buffer *Context::getGenericUniformBuffer()
1307{
1308 return mState.genericUniformBuffer.get();
1309}
1310
1311Buffer *Context::getGenericTransformFeedbackBuffer()
1312{
1313 return mState.genericTransformFeedbackBuffer.get();
1314}
1315
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001316Buffer *Context::getCopyReadBuffer()
1317{
1318 return mState.copyReadBuffer.get();
1319}
1320
1321Buffer *Context::getCopyWriteBuffer()
1322{
1323 return mState.copyWriteBuffer.get();
1324}
1325
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001326Buffer *Context::getPixelPackBuffer()
1327{
1328 return mState.pixelPackBuffer.get();
1329}
1330
1331Buffer *Context::getPixelUnpackBuffer()
1332{
1333 return mState.pixelUnpackBuffer.get();
1334}
1335
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001336Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1337{
1338 GLuint texid = mState.samplerTexture[type][sampler].id();
1339
1340 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1341 {
1342 switch (type)
1343 {
1344 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001345 case TEXTURE_2D: return mTexture2DZero.get();
1346 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1347 case TEXTURE_3D: return mTexture3DZero.get();
1348 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349 }
1350 }
1351
1352 return mState.samplerTexture[type][sampler].get();
1353}
1354
1355bool Context::getBooleanv(GLenum pname, GLboolean *params)
1356{
1357 switch (pname)
1358 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001359 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1360 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1361 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001362 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001363 params[0] = mState.blend.colorMaskRed;
1364 params[1] = mState.blend.colorMaskGreen;
1365 params[2] = mState.blend.colorMaskBlue;
1366 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001367 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001368 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1369 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1370 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1371 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001372 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001373 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1374 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1375 case GL_BLEND: *params = mState.blend.blend; break;
1376 case GL_DITHER: *params = mState.blend.dither; break;
1377 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 default:
1379 return false;
1380 }
1381
1382 return true;
1383}
1384
1385bool Context::getFloatv(GLenum pname, GLfloat *params)
1386{
1387 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1388 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1389 // GetIntegerv as its native query function. As it would require conversion in any
1390 // case, this should make no difference to the calling application.
1391 switch (pname)
1392 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001393 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1394 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1395 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1396 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1397 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001398 case GL_ALIASED_LINE_WIDTH_RANGE:
1399 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1400 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1401 break;
1402 case GL_ALIASED_POINT_SIZE_RANGE:
1403 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1404 params[1] = getMaximumPointSize();
1405 break;
1406 case GL_DEPTH_RANGE:
1407 params[0] = mState.zNear;
1408 params[1] = mState.zFar;
1409 break;
1410 case GL_COLOR_CLEAR_VALUE:
1411 params[0] = mState.colorClearValue.red;
1412 params[1] = mState.colorClearValue.green;
1413 params[2] = mState.colorClearValue.blue;
1414 params[3] = mState.colorClearValue.alpha;
1415 break;
1416 case GL_BLEND_COLOR:
1417 params[0] = mState.blendColor.red;
1418 params[1] = mState.blendColor.green;
1419 params[2] = mState.blendColor.blue;
1420 params[3] = mState.blendColor.alpha;
1421 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001422 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1423 if (!supportsTextureFilterAnisotropy())
1424 {
1425 return false;
1426 }
1427 *params = mMaxTextureAnisotropy;
1428 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 default:
1430 return false;
1431 }
1432
1433 return true;
1434}
1435
1436bool Context::getIntegerv(GLenum pname, GLint *params)
1437{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001438 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1439 {
1440 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1441
1442 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1443 {
1444 // return true to stop further operation in the parent call
1445 return gl::error(GL_INVALID_OPERATION, true);
1446 }
1447
1448 Framebuffer *framebuffer = getDrawFramebuffer();
1449
1450 *params = framebuffer->getDrawBufferState(colorAttachment);
1451 return true;
1452 }
1453
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001454 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1455 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1456 // GetIntegerv as its native query function. As it would require conversion in any
1457 // case, this should make no difference to the calling application. You may find it in
1458 // Context::getFloatv.
1459 switch (pname)
1460 {
1461 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001462 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001463 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1464 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001465 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001466 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001467 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001468 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001469 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001470 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001471 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1472 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1473 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1474 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1475 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1476 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1477 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1478 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1479 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1480 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1481 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1482 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1483 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1484 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1485 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001486 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001487 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001488 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1489 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001490 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001491 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1492 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1493 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1494 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1495 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1496 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1497 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1498 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1499 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1500 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1501 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1502 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1503 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1504 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1505 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1506 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001507 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1508 case GL_SUBPIXEL_BITS: *params = 4; break;
1509 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1510 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1511 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1512 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1513 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1514 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001515 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1516 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1517 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1519 params[0] = mNumCompressedTextureFormats;
1520 break;
1521 case GL_MAX_SAMPLES_ANGLE:
1522 {
1523 GLsizei maxSamples = getMaxSupportedSamples();
1524 if (maxSamples != 0)
1525 {
1526 *params = maxSamples;
1527 }
1528 else
1529 {
1530 return false;
1531 }
1532
1533 break;
1534 }
1535 case GL_SAMPLE_BUFFERS:
1536 case GL_SAMPLES:
1537 {
1538 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1539 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1540 {
1541 switch (pname)
1542 {
1543 case GL_SAMPLE_BUFFERS:
1544 if (framebuffer->getSamples() != 0)
1545 {
1546 *params = 1;
1547 }
1548 else
1549 {
1550 *params = 0;
1551 }
1552 break;
1553 case GL_SAMPLES:
1554 *params = framebuffer->getSamples();
1555 break;
1556 }
1557 }
1558 else
1559 {
1560 *params = 0;
1561 }
1562 }
1563 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001564 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1565 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1566 {
1567 GLenum format, type;
1568 if (getCurrentReadFormatType(&format, &type))
1569 {
1570 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1571 *params = format;
1572 else
1573 *params = type;
1574 }
1575 }
1576 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001577 case GL_MAX_VIEWPORT_DIMS:
1578 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001579 params[0] = mMaxViewportDimension;
1580 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001581 }
1582 break;
1583 case GL_COMPRESSED_TEXTURE_FORMATS:
1584 {
1585 if (supportsDXT1Textures())
1586 {
1587 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1588 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1589 }
1590 if (supportsDXT3Textures())
1591 {
1592 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1593 }
1594 if (supportsDXT5Textures())
1595 {
1596 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1597 }
1598 }
1599 break;
1600 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001601 params[0] = mState.viewport.x;
1602 params[1] = mState.viewport.y;
1603 params[2] = mState.viewport.width;
1604 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001605 break;
1606 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001607 params[0] = mState.scissor.x;
1608 params[1] = mState.scissor.y;
1609 params[2] = mState.scissor.width;
1610 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001611 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001612 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1613 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001614 case GL_RED_BITS:
1615 case GL_GREEN_BITS:
1616 case GL_BLUE_BITS:
1617 case GL_ALPHA_BITS:
1618 {
1619 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001620 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621
1622 if (colorbuffer)
1623 {
1624 switch (pname)
1625 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001626 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1627 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1628 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1629 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630 }
1631 }
1632 else
1633 {
1634 *params = 0;
1635 }
1636 }
1637 break;
1638 case GL_DEPTH_BITS:
1639 {
1640 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1641 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1642
1643 if (depthbuffer)
1644 {
1645 *params = depthbuffer->getDepthSize();
1646 }
1647 else
1648 {
1649 *params = 0;
1650 }
1651 }
1652 break;
1653 case GL_STENCIL_BITS:
1654 {
1655 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1656 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1657
1658 if (stencilbuffer)
1659 {
1660 *params = stencilbuffer->getStencilSize();
1661 }
1662 else
1663 {
1664 *params = 0;
1665 }
1666 }
1667 break;
1668 case GL_TEXTURE_BINDING_2D:
1669 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001670 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001671 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001672 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001673 return false;
1674 }
1675
1676 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1677 }
1678 break;
1679 case GL_TEXTURE_BINDING_CUBE_MAP:
1680 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001681 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001683 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001684 return false;
1685 }
1686
1687 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1688 }
1689 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001690 case GL_TEXTURE_BINDING_3D:
1691 {
1692 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1693 {
1694 gl::error(GL_INVALID_OPERATION);
1695 return false;
1696 }
1697
1698 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1699 }
1700 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001701 case GL_TEXTURE_BINDING_2D_ARRAY:
1702 {
1703 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1704 {
1705 gl::error(GL_INVALID_OPERATION);
1706 return false;
1707 }
1708
1709 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1710 }
1711 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1713 *params = mResetStrategy;
1714 break;
1715 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1716 *params = 1;
1717 break;
1718 case GL_PROGRAM_BINARY_FORMATS_OES:
1719 *params = GL_PROGRAM_BINARY_ANGLE;
1720 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001721 case GL_UNIFORM_BUFFER_BINDING:
1722 *params = mState.genericUniformBuffer.id();
1723 break;
1724 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1725 *params = mState.genericTransformFeedbackBuffer.id();
1726 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001727 case GL_COPY_READ_BUFFER_BINDING:
1728 *params = mState.copyReadBuffer.id();
1729 break;
1730 case GL_COPY_WRITE_BUFFER_BINDING:
1731 *params = mState.copyWriteBuffer.id();
1732 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001733 case GL_PIXEL_PACK_BUFFER_BINDING:
1734 *params = mState.pixelPackBuffer.id();
1735 break;
1736 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1737 *params = mState.pixelUnpackBuffer.id();
1738 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001739 default:
1740 return false;
1741 }
1742
1743 return true;
1744}
1745
1746bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1747{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001748 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1749 {
1750 *type = GL_INT;
1751 *numParams = 1;
1752 return true;
1753 }
1754
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001755 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1756 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1757 // to the fact that it is stored internally as a float, and so would require conversion
1758 // if returned from Context::getIntegerv. Since this conversion is already implemented
1759 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1760 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1761 // application.
1762 switch (pname)
1763 {
1764 case GL_COMPRESSED_TEXTURE_FORMATS:
1765 {
1766 *type = GL_INT;
1767 *numParams = mNumCompressedTextureFormats;
1768 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001769 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001770 case GL_SHADER_BINARY_FORMATS:
1771 {
1772 *type = GL_INT;
1773 *numParams = 0;
1774 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001775 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001776 case GL_MAX_VERTEX_ATTRIBS:
1777 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1778 case GL_MAX_VARYING_VECTORS:
1779 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1780 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1781 case GL_MAX_TEXTURE_IMAGE_UNITS:
1782 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1783 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001784 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001785 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786 case GL_NUM_SHADER_BINARY_FORMATS:
1787 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1788 case GL_ARRAY_BUFFER_BINDING:
1789 case GL_FRAMEBUFFER_BINDING:
1790 case GL_RENDERBUFFER_BINDING:
1791 case GL_CURRENT_PROGRAM:
1792 case GL_PACK_ALIGNMENT:
1793 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1794 case GL_UNPACK_ALIGNMENT:
1795 case GL_GENERATE_MIPMAP_HINT:
1796 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1797 case GL_RED_BITS:
1798 case GL_GREEN_BITS:
1799 case GL_BLUE_BITS:
1800 case GL_ALPHA_BITS:
1801 case GL_DEPTH_BITS:
1802 case GL_STENCIL_BITS:
1803 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1804 case GL_CULL_FACE_MODE:
1805 case GL_FRONT_FACE:
1806 case GL_ACTIVE_TEXTURE:
1807 case GL_STENCIL_FUNC:
1808 case GL_STENCIL_VALUE_MASK:
1809 case GL_STENCIL_REF:
1810 case GL_STENCIL_FAIL:
1811 case GL_STENCIL_PASS_DEPTH_FAIL:
1812 case GL_STENCIL_PASS_DEPTH_PASS:
1813 case GL_STENCIL_BACK_FUNC:
1814 case GL_STENCIL_BACK_VALUE_MASK:
1815 case GL_STENCIL_BACK_REF:
1816 case GL_STENCIL_BACK_FAIL:
1817 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1818 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1819 case GL_DEPTH_FUNC:
1820 case GL_BLEND_SRC_RGB:
1821 case GL_BLEND_SRC_ALPHA:
1822 case GL_BLEND_DST_RGB:
1823 case GL_BLEND_DST_ALPHA:
1824 case GL_BLEND_EQUATION_RGB:
1825 case GL_BLEND_EQUATION_ALPHA:
1826 case GL_STENCIL_WRITEMASK:
1827 case GL_STENCIL_BACK_WRITEMASK:
1828 case GL_STENCIL_CLEAR_VALUE:
1829 case GL_SUBPIXEL_BITS:
1830 case GL_MAX_TEXTURE_SIZE:
1831 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1832 case GL_SAMPLE_BUFFERS:
1833 case GL_SAMPLES:
1834 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1835 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1836 case GL_TEXTURE_BINDING_2D:
1837 case GL_TEXTURE_BINDING_CUBE_MAP:
1838 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1839 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1840 case GL_PROGRAM_BINARY_FORMATS_OES:
1841 {
1842 *type = GL_INT;
1843 *numParams = 1;
1844 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001845 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 case GL_MAX_SAMPLES_ANGLE:
1847 {
1848 if (getMaxSupportedSamples() != 0)
1849 {
1850 *type = GL_INT;
1851 *numParams = 1;
1852 }
1853 else
1854 {
1855 return false;
1856 }
1857 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001858 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 case GL_MAX_VIEWPORT_DIMS:
1860 {
1861 *type = GL_INT;
1862 *numParams = 2;
1863 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001864 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865 case GL_VIEWPORT:
1866 case GL_SCISSOR_BOX:
1867 {
1868 *type = GL_INT;
1869 *numParams = 4;
1870 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001871 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001872 case GL_SHADER_COMPILER:
1873 case GL_SAMPLE_COVERAGE_INVERT:
1874 case GL_DEPTH_WRITEMASK:
1875 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1876 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1877 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1878 case GL_SAMPLE_COVERAGE:
1879 case GL_SCISSOR_TEST:
1880 case GL_STENCIL_TEST:
1881 case GL_DEPTH_TEST:
1882 case GL_BLEND:
1883 case GL_DITHER:
1884 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1885 {
1886 *type = GL_BOOL;
1887 *numParams = 1;
1888 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001889 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 case GL_COLOR_WRITEMASK:
1891 {
1892 *type = GL_BOOL;
1893 *numParams = 4;
1894 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001895 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 case GL_POLYGON_OFFSET_FACTOR:
1897 case GL_POLYGON_OFFSET_UNITS:
1898 case GL_SAMPLE_COVERAGE_VALUE:
1899 case GL_DEPTH_CLEAR_VALUE:
1900 case GL_LINE_WIDTH:
1901 {
1902 *type = GL_FLOAT;
1903 *numParams = 1;
1904 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001905 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 case GL_ALIASED_LINE_WIDTH_RANGE:
1907 case GL_ALIASED_POINT_SIZE_RANGE:
1908 case GL_DEPTH_RANGE:
1909 {
1910 *type = GL_FLOAT;
1911 *numParams = 2;
1912 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001913 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001914 case GL_COLOR_CLEAR_VALUE:
1915 case GL_BLEND_COLOR:
1916 {
1917 *type = GL_FLOAT;
1918 *numParams = 4;
1919 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001920 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001921 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1922 if (!supportsTextureFilterAnisotropy())
1923 {
1924 return false;
1925 }
1926 *type = GL_FLOAT;
1927 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001928 return true;
1929 }
1930
1931 if (mClientVersion < 3)
1932 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001933 return false;
1934 }
1935
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001936 // Check for ES3.0+ parameter names
1937 switch (pname)
1938 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001939 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1940 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001941 case GL_UNIFORM_BUFFER_BINDING:
1942 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001943 case GL_COPY_READ_BUFFER_BINDING:
1944 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001945 case GL_PIXEL_PACK_BUFFER_BINDING:
1946 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001947 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001948 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001949 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001950 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001951 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
1952 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
1953 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001954 {
1955 *type = GL_INT;
1956 *numParams = 1;
1957 }
1958 return true;
1959 }
1960
1961 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001962}
1963
1964// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001965// scissor rectangle to the renderer
1966bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001967{
1968 Framebuffer *framebufferObject = getDrawFramebuffer();
1969
1970 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1971 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001972 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001973 }
1974
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001975 mRenderer->applyRenderTarget(framebufferObject);
1976
daniel@transgaming.com12985182012-12-20 20:56:31 +00001977 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001978 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001980 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 }
1982
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001983 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001984
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 return true;
1986}
1987
1988// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1989void Context::applyState(GLenum drawMode)
1990{
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001991 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
1992 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001993
1994 unsigned int mask = 0;
1995 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001996 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00001997 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 {
daniel@transgaming.com12985182012-12-20 20:56:31 +00001999 Framebuffer *framebufferObject = getDrawFramebuffer();
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002000 float threshold = 0.5f;
2001
2002 for (int i = 0; i < framebufferObject->getSamples(); ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002003 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002004 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002006 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002008 threshold += 1.0f;
2009 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002010 }
2011 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002012 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002013
2014 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002016 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002019 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002020 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002021 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002022 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002023 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2024
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002025 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002026 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027}
2028
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029// Applies the shaders and shader constants to the Direct3D 9 device
2030void Context::applyShaders()
2031{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002032 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033
daniel@transgaming.come4991412012-12-20 20:55:34 +00002034 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002035
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002036 programBinary->applyUniforms();
2037}
2038
2039// Applies the textures and sampler states to the Direct3D 9 device
2040void Context::applyTextures()
2041{
2042 applyTextures(SAMPLER_PIXEL);
2043
2044 if (mSupportsVertexTexture)
2045 {
2046 applyTextures(SAMPLER_VERTEX);
2047 }
2048}
2049
2050// For each Direct3D 9 sampler of either the pixel or vertex stage,
2051// looks up the corresponding OpenGL texture image unit and texture type,
2052// and sets the texture and its addressing/filtering state (or NULL when inactive).
2053void Context::applyTextures(SamplerType type)
2054{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002055 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002056
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002057 // Range of Direct3D samplers of given sampler type
2058 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059 int samplerRange = programBinary->getUsedSamplerRange(type);
2060
2061 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2062 {
2063 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064
2065 if (textureUnit != -1)
2066 {
2067 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002069
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002070 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002071 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002072 SamplerState samplerState;
2073 texture->getSamplerState(&samplerState);
2074 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002075
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002076 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078 texture->resetDirty();
2079 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002080 else
2081 {
2082 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2083 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084 }
2085 else
2086 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002087 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 }
2089 }
2090
2091 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2092 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002093 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 }
2095}
2096
2097void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2098 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2099{
2100 Framebuffer *framebuffer = getReadFramebuffer();
2101
2102 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2103 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002104 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 }
2106
2107 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002109 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 }
2111
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002112 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2113 : GetSizedInternalFormat(format, type, mClientVersion);
2114
2115 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002116 // sized query sanity check
2117 if (bufSize)
2118 {
2119 int requiredSize = outputPitch * height;
2120 if (requiredSize > *bufSize)
2121 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002122 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002123 }
2124 }
2125
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002126 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127}
2128
2129void Context::clear(GLbitfield mask)
2130{
2131 Framebuffer *framebufferObject = getDrawFramebuffer();
2132
2133 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2134 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002135 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136 }
2137
2138 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002139 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140
2141 if (mask & GL_COLOR_BUFFER_BIT)
2142 {
2143 mask &= ~GL_COLOR_BUFFER_BIT;
2144
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002145 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002147 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148 }
2149 }
2150
2151 if (mask & GL_DEPTH_BUFFER_BIT)
2152 {
2153 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002154 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002156 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157 }
2158 }
2159
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002160 if (mask & GL_STENCIL_BUFFER_BIT)
2161 {
2162 mask &= ~GL_STENCIL_BUFFER_BIT;
2163 if (framebufferObject->getStencilbufferType() != GL_NONE)
2164 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002165 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 if (!depthStencil)
2167 {
2168 ERR("Depth stencil pointer unexpectedly null.");
2169 return;
2170 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002172 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002174 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 }
2176 }
2177 }
2178
2179 if (mask != 0)
2180 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002181 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182 }
2183
daniel@transgaming.com12985182012-12-20 20:56:31 +00002184 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185 {
2186 return;
2187 }
2188
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002189 ClearParameters clearParams;
2190 clearParams.mask = finalMask;
2191 clearParams.colorClearValue = mState.colorClearValue;
2192 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2193 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2194 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2195 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2196 clearParams.depthClearValue = mState.depthClearValue;
2197 clearParams.stencilClearValue = mState.stencilClearValue;
2198 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002199
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002200 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201}
2202
2203void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2204{
2205 if (!mState.currentProgram)
2206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002207 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 }
2209
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002210 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002211 {
2212 return;
2213 }
2214
daniel@transgaming.com12985182012-12-20 20:56:31 +00002215 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002216 {
2217 return;
2218 }
2219
2220 applyState(mode);
2221
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002222 ProgramBinary *programBinary = getCurrentProgramBinary();
2223
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002224 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 if (err != GL_NO_ERROR)
2226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002227 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002228 }
2229
2230 applyShaders();
2231 applyTextures();
2232
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002233 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002235 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002236 }
2237
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002238 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002239 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002240 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002241 }
2242}
2243
2244void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2245{
2246 if (!mState.currentProgram)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249 }
2250
2251 if (!indices && !mState.elementArrayBuffer)
2252 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002253 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002254 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002255
2256 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002257 {
2258 return;
2259 }
2260
daniel@transgaming.com12985182012-12-20 20:56:31 +00002261 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 {
2263 return;
2264 }
2265
2266 applyState(mode);
2267
daniel@transgaming.com31240482012-11-28 21:06:41 +00002268 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002269 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002270 if (err != GL_NO_ERROR)
2271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002272 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002273 }
2274
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002275 ProgramBinary *programBinary = getCurrentProgramBinary();
2276
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002277 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002278 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279 if (err != GL_NO_ERROR)
2280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002281 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282 }
2283
2284 applyShaders();
2285 applyTextures();
2286
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002287 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002289 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002290 }
2291
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002292 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002293 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002294 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 }
2296}
2297
2298// Implements glFlush when block is false, glFinish when block is true
2299void Context::sync(bool block)
2300{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002301 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302}
2303
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304void Context::recordInvalidEnum()
2305{
2306 mInvalidEnum = true;
2307}
2308
2309void Context::recordInvalidValue()
2310{
2311 mInvalidValue = true;
2312}
2313
2314void Context::recordInvalidOperation()
2315{
2316 mInvalidOperation = true;
2317}
2318
2319void Context::recordOutOfMemory()
2320{
2321 mOutOfMemory = true;
2322}
2323
2324void Context::recordInvalidFramebufferOperation()
2325{
2326 mInvalidFramebufferOperation = true;
2327}
2328
2329// Get one of the recorded errors and clear its flag, if any.
2330// [OpenGL ES 2.0.24] section 2.5 page 13.
2331GLenum Context::getError()
2332{
2333 if (mInvalidEnum)
2334 {
2335 mInvalidEnum = false;
2336
2337 return GL_INVALID_ENUM;
2338 }
2339
2340 if (mInvalidValue)
2341 {
2342 mInvalidValue = false;
2343
2344 return GL_INVALID_VALUE;
2345 }
2346
2347 if (mInvalidOperation)
2348 {
2349 mInvalidOperation = false;
2350
2351 return GL_INVALID_OPERATION;
2352 }
2353
2354 if (mOutOfMemory)
2355 {
2356 mOutOfMemory = false;
2357
2358 return GL_OUT_OF_MEMORY;
2359 }
2360
2361 if (mInvalidFramebufferOperation)
2362 {
2363 mInvalidFramebufferOperation = false;
2364
2365 return GL_INVALID_FRAMEBUFFER_OPERATION;
2366 }
2367
2368 return GL_NO_ERROR;
2369}
2370
2371GLenum Context::getResetStatus()
2372{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002373 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002375 // mResetStatus will be set by the markContextLost callback
2376 // in the case a notification is sent
2377 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002378 }
2379
2380 GLenum status = mResetStatus;
2381
2382 if (mResetStatus != GL_NO_ERROR)
2383 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002384 ASSERT(mContextLost);
2385
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002386 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 {
2388 mResetStatus = GL_NO_ERROR;
2389 }
2390 }
2391
2392 return status;
2393}
2394
2395bool Context::isResetNotificationEnabled()
2396{
2397 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2398}
2399
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002400int Context::getClientVersion() const
2401{
2402 return mClientVersion;
2403}
2404
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002405int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002406{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002407 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002408}
2409
2410float Context::getMaximumPointSize() const
2411{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002412 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002413}
2414
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415unsigned int Context::getMaximumCombinedTextureImageUnits() const
2416{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002417 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418}
2419
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002420unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2421{
2422 return mRenderer->getMaxVertexShaderUniformBuffers() +
2423 mRenderer->getMaxFragmentShaderUniformBuffers();
2424}
2425
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426int Context::getMaxSupportedSamples() const
2427{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002428 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002429}
2430
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002431unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2432{
2433 return mRenderer->getMaxTransformFeedbackBuffers();
2434}
2435
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002436GLintptr Context::getUniformBufferOffsetAlignment() const
2437{
2438 // setting a large alignment forces uniform buffers to bind with zero offset
2439 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2440}
2441
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002442unsigned int Context::getMaximumRenderTargets() const
2443{
2444 return mRenderer->getMaxRenderTargets();
2445}
2446
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002447bool Context::supportsEventQueries() const
2448{
2449 return mSupportsEventQueries;
2450}
2451
2452bool Context::supportsOcclusionQueries() const
2453{
2454 return mSupportsOcclusionQueries;
2455}
2456
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002457bool Context::supportsBGRATextures() const
2458{
2459 return mSupportsBGRATextures;
2460}
2461
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462bool Context::supportsDXT1Textures() const
2463{
2464 return mSupportsDXT1Textures;
2465}
2466
2467bool Context::supportsDXT3Textures() const
2468{
2469 return mSupportsDXT3Textures;
2470}
2471
2472bool Context::supportsDXT5Textures() const
2473{
2474 return mSupportsDXT5Textures;
2475}
2476
2477bool Context::supportsFloat32Textures() const
2478{
2479 return mSupportsFloat32Textures;
2480}
2481
2482bool Context::supportsFloat32LinearFilter() const
2483{
2484 return mSupportsFloat32LinearFilter;
2485}
2486
2487bool Context::supportsFloat32RenderableTextures() const
2488{
2489 return mSupportsFloat32RenderableTextures;
2490}
2491
2492bool Context::supportsFloat16Textures() const
2493{
2494 return mSupportsFloat16Textures;
2495}
2496
2497bool Context::supportsFloat16LinearFilter() const
2498{
2499 return mSupportsFloat16LinearFilter;
2500}
2501
2502bool Context::supportsFloat16RenderableTextures() const
2503{
2504 return mSupportsFloat16RenderableTextures;
2505}
2506
2507int Context::getMaximumRenderbufferDimension() const
2508{
2509 return mMaxRenderbufferDimension;
2510}
2511
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002512int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002514 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515}
2516
2517int Context::getMaximumCubeTextureDimension() const
2518{
2519 return mMaxCubeTextureDimension;
2520}
2521
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002522int Context::getMaximum3DTextureDimension() const
2523{
2524 return mMax3DTextureDimension;
2525}
2526
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002527int Context::getMaximum2DArrayTextureLayers() const
2528{
2529 return mMax2DArrayTextureLayers;
2530}
2531
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002532int Context::getMaximumTextureLevel() const
2533{
2534 return mMaxTextureLevel;
2535}
2536
2537bool Context::supportsLuminanceTextures() const
2538{
2539 return mSupportsLuminanceTextures;
2540}
2541
2542bool Context::supportsLuminanceAlphaTextures() const
2543{
2544 return mSupportsLuminanceAlphaTextures;
2545}
2546
2547bool Context::supportsDepthTextures() const
2548{
2549 return mSupportsDepthTextures;
2550}
2551
2552bool Context::supports32bitIndices() const
2553{
2554 return mSupports32bitIndices;
2555}
2556
2557bool Context::supportsNonPower2Texture() const
2558{
2559 return mSupportsNonPower2Texture;
2560}
2561
2562bool Context::supportsInstancing() const
2563{
2564 return mSupportsInstancing;
2565}
2566
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002567bool Context::supportsTextureFilterAnisotropy() const
2568{
2569 return mSupportsTextureFilterAnisotropy;
2570}
2571
2572float Context::getTextureMaxAnisotropy() const
2573{
2574 return mMaxTextureAnisotropy;
2575}
2576
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002577bool Context::getCurrentReadFormatType(GLenum *format, GLenum *type)
2578{
2579 Framebuffer *framebuffer = getReadFramebuffer();
2580 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2581 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002582 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002583 }
2584
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002585 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002586 if (!renderbuffer)
2587 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002588 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002589 }
2590
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002591 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2592 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002593
2594 return true;
2595}
2596
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597void Context::detachBuffer(GLuint buffer)
2598{
2599 // [OpenGL ES 2.0.24] section 2.9 page 22:
2600 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2601 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2602
2603 if (mState.arrayBuffer.id() == buffer)
2604 {
2605 mState.arrayBuffer.set(NULL);
2606 }
2607
2608 if (mState.elementArrayBuffer.id() == buffer)
2609 {
2610 mState.elementArrayBuffer.set(NULL);
2611 }
2612
2613 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2614 {
2615 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2616 {
2617 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2618 }
2619 }
2620}
2621
2622void Context::detachTexture(GLuint texture)
2623{
2624 // [OpenGL ES 2.0.24] section 3.8 page 84:
2625 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2626 // rebound to texture object zero
2627
2628 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2629 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002630 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631 {
2632 if (mState.samplerTexture[type][sampler].id() == texture)
2633 {
2634 mState.samplerTexture[type][sampler].set(NULL);
2635 }
2636 }
2637 }
2638
2639 // [OpenGL ES 2.0.24] section 4.4 page 112:
2640 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2641 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2642 // image was attached in the currently bound framebuffer.
2643
2644 Framebuffer *readFramebuffer = getReadFramebuffer();
2645 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2646
2647 if (readFramebuffer)
2648 {
2649 readFramebuffer->detachTexture(texture);
2650 }
2651
2652 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2653 {
2654 drawFramebuffer->detachTexture(texture);
2655 }
2656}
2657
2658void Context::detachFramebuffer(GLuint framebuffer)
2659{
2660 // [OpenGL ES 2.0.24] section 4.4 page 107:
2661 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2662 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2663
2664 if (mState.readFramebuffer == framebuffer)
2665 {
2666 bindReadFramebuffer(0);
2667 }
2668
2669 if (mState.drawFramebuffer == framebuffer)
2670 {
2671 bindDrawFramebuffer(0);
2672 }
2673}
2674
2675void Context::detachRenderbuffer(GLuint renderbuffer)
2676{
2677 // [OpenGL ES 2.0.24] section 4.4 page 109:
2678 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2679 // had been executed with the target RENDERBUFFER and name of zero.
2680
2681 if (mState.renderbuffer.id() == renderbuffer)
2682 {
2683 bindRenderbuffer(0);
2684 }
2685
2686 // [OpenGL ES 2.0.24] section 4.4 page 111:
2687 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2688 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2689 // point to which this image was attached in the currently bound framebuffer.
2690
2691 Framebuffer *readFramebuffer = getReadFramebuffer();
2692 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2693
2694 if (readFramebuffer)
2695 {
2696 readFramebuffer->detachRenderbuffer(renderbuffer);
2697 }
2698
2699 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2700 {
2701 drawFramebuffer->detachRenderbuffer(renderbuffer);
2702 }
2703}
2704
2705Texture *Context::getIncompleteTexture(TextureType type)
2706{
2707 Texture *t = mIncompleteTextures[type].get();
2708
2709 if (t == NULL)
2710 {
2711 static const GLubyte color[] = { 0, 0, 0, 255 };
2712
2713 switch (type)
2714 {
2715 default:
2716 UNREACHABLE();
2717 // default falls through to TEXTURE_2D
2718
2719 case TEXTURE_2D:
2720 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002721 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002722 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002723 t = incomplete2d;
2724 }
2725 break;
2726
2727 case TEXTURE_CUBE:
2728 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002729 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002731 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2732 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2733 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2734 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2735 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2736 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737
2738 t = incompleteCube;
2739 }
2740 break;
2741 }
2742
2743 mIncompleteTextures[type].set(t);
2744 }
2745
2746 return t;
2747}
2748
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002749bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002751 if (drawMode == GL_POINTS)
2752 {
2753 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2754 // which affects varying interpolation. Since the value of gl_PointSize is
2755 // undefined when not written, just skip drawing to avoid unexpected results.
2756 if (!getCurrentProgramBinary()->usesPointSize())
2757 {
2758 // This is stictly speaking not an error, but developers should be
2759 // notified of risking undefined behavior.
2760 ERR("Point rendering without writing to gl_PointSize.");
2761
2762 return true;
2763 }
2764 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002765 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002766 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002767 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002768 {
2769 return true;
2770 }
2771 }
2772
2773 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774}
2775
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002776void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777{
2778 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2779
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002780 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2781 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2782 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2783 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2784 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002785 mState.vertexAttribute[index].mPureInteger = false;
2786}
2787
2788void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2789{
2790 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2791
2792 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2793 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2794 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2795 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2796 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2797 mState.vertexAttribute[index].mPureInteger = true;
2798}
2799
2800void Context::setVertexAttribi(GLuint index, const GLint values[4])
2801{
2802 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2803
2804 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2805 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2806 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2807 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2808 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2809 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810}
2811
2812void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2813{
2814 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2815
2816 mState.vertexAttribute[index].mDivisor = divisor;
2817}
2818
2819// keep list sorted in following order
2820// OES extensions
2821// EXT extensions
2822// Vendor extensions
2823void Context::initExtensionString()
2824{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002825 // Do not report extension in GLES 3 contexts for now
2826 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002828 // OES extensions
2829 if (supports32bitIndices())
2830 {
2831 mExtensionStringList.push_back("GL_OES_element_index_uint");
2832 }
2833
2834 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2835 mExtensionStringList.push_back("GL_OES_get_program_binary");
2836 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2837 if (mRenderer->getDerivativeInstructionSupport())
2838 {
2839 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2840 }
2841
2842 if (supportsFloat16Textures())
2843 {
2844 mExtensionStringList.push_back("GL_OES_texture_half_float");
2845 }
2846 if (supportsFloat16LinearFilter())
2847 {
2848 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2849 }
2850 if (supportsFloat32Textures())
2851 {
2852 mExtensionStringList.push_back("GL_OES_texture_float");
2853 }
2854 if (supportsFloat32LinearFilter())
2855 {
2856 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2857 }
2858
2859 if (supportsNonPower2Texture())
2860 {
2861 mExtensionStringList.push_back("GL_OES_texture_npot");
2862 }
2863
2864 // Multi-vendor (EXT) extensions
2865 if (supportsOcclusionQueries())
2866 {
2867 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2868 }
2869
2870 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2871 mExtensionStringList.push_back("GL_EXT_robustness");
2872
2873 if (supportsDXT1Textures())
2874 {
2875 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2876 }
2877
2878 if (supportsTextureFilterAnisotropy())
2879 {
2880 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2881 }
2882
2883 if (supportsBGRATextures())
2884 {
2885 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
2886 }
2887
2888 if (mRenderer->getMaxRenderTargets() > 1)
2889 {
2890 mExtensionStringList.push_back("GL_EXT_draw_buffers");
2891 }
2892
2893 mExtensionStringList.push_back("GL_EXT_texture_storage");
2894
2895 // ANGLE-specific extensions
2896 if (supportsDepthTextures())
2897 {
2898 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
2899 }
2900
2901 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
2902 if (getMaxSupportedSamples() != 0)
2903 {
2904 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
2905 }
2906
2907 if (supportsInstancing())
2908 {
2909 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
2910 }
2911
2912 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
2913
2914 if (supportsDXT3Textures())
2915 {
2916 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
2917 }
2918 if (supportsDXT5Textures())
2919 {
2920 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
2921 }
2922
2923 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
2924 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
2925
2926 // Other vendor-specific extensions
2927 if (supportsEventQueries())
2928 {
2929 mExtensionStringList.push_back("GL_NV_fence");
2930 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931 }
2932
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002933 // Join the extension strings to one long string for use with GetString
2934 std::stringstream strstr;
2935 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002936 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002937 strstr << mExtensionStringList[extensionIndex];
2938 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00002939 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002941 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942}
2943
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002944const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002946 return mCombinedExtensionsString;
2947}
2948
2949const char *Context::getExtensionString(const GLuint index) const
2950{
2951 ASSERT(index < mExtensionStringList.size());
2952 return mExtensionStringList[index].c_str();
2953}
2954
2955unsigned int Context::getNumExtensions() const
2956{
2957 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002958}
2959
2960void Context::initRendererString()
2961{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002962 std::ostringstream rendererString;
2963 rendererString << "ANGLE (";
2964 rendererString << mRenderer->getRendererDescription();
2965 rendererString << ")";
2966
2967 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002968}
2969
2970const char *Context::getRendererString() const
2971{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00002972 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973}
2974
2975void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
2976 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
2977 GLbitfield mask)
2978{
2979 Framebuffer *readFramebuffer = getReadFramebuffer();
2980 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2981
2982 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
2983 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2984 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002985 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986 }
2987
2988 if (drawFramebuffer->getSamples() != 0)
2989 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002990 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002991 }
2992
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002993 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00002994 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00002995
2996 if (drawColorBuffer == NULL)
2997 {
2998 ERR("Draw buffers formats don't match, which is not supported in this implementation of BlitFramebufferANGLE");
2999 return gl::error(GL_INVALID_OPERATION);
3000 }
3001
3002 int readBufferWidth = readColorBuffer->getWidth();
3003 int readBufferHeight = readColorBuffer->getHeight();
3004 int drawBufferWidth = drawColorBuffer->getWidth();
3005 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003007 Rectangle sourceRect;
3008 Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009
3010 if (srcX0 < srcX1)
3011 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003012 sourceRect.x = srcX0;
3013 destRect.x = dstX0;
3014 sourceRect.width = srcX1 - srcX0;
3015 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003016 }
3017 else
3018 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003019 sourceRect.x = srcX1;
3020 destRect.x = dstX1;
3021 sourceRect.width = srcX0 - srcX1;
3022 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003023 }
3024
3025 if (srcY0 < srcY1)
3026 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003027 sourceRect.height = srcY1 - srcY0;
3028 destRect.height = dstY1 - dstY0;
3029 sourceRect.y = srcY0;
3030 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003031 }
3032 else
3033 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003034 sourceRect.height = srcY0 - srcY1;
3035 destRect.height = dstY0 - srcY1;
3036 sourceRect.y = srcY1;
3037 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003038 }
3039
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003040 Rectangle sourceScissoredRect = sourceRect;
3041 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003042
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003043 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003044 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003045 // Only write to parts of the destination framebuffer which pass the scissor test.
3046 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003047 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003048 int xDiff = mState.scissor.x - destRect.x;
3049 destScissoredRect.x = mState.scissor.x;
3050 destScissoredRect.width -= xDiff;
3051 sourceScissoredRect.x += xDiff;
3052 sourceScissoredRect.width -= xDiff;
3053
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003054 }
3055
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003056 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003058 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3059 destScissoredRect.width -= xDiff;
3060 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003061 }
3062
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003063 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003065 int yDiff = mState.scissor.y - destRect.y;
3066 destScissoredRect.y = mState.scissor.y;
3067 destScissoredRect.height -= yDiff;
3068 sourceScissoredRect.y += yDiff;
3069 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003070 }
3071
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003072 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003074 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3075 destScissoredRect.height -= yDiff;
3076 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 }
3078 }
3079
3080 bool blitRenderTarget = false;
3081 bool blitDepthStencil = false;
3082
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003083 Rectangle sourceTrimmedRect = sourceScissoredRect;
3084 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085
3086 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3087 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003088 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003089 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003090 int xDiff = 0 - sourceTrimmedRect.x;
3091 sourceTrimmedRect.x = 0;
3092 sourceTrimmedRect.width -= xDiff;
3093 destTrimmedRect.x += xDiff;
3094 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003095 }
3096
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003097 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003099 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3100 sourceTrimmedRect.width -= xDiff;
3101 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003102 }
3103
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003104 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003105 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003106 int yDiff = 0 - sourceTrimmedRect.y;
3107 sourceTrimmedRect.y = 0;
3108 sourceTrimmedRect.height -= yDiff;
3109 destTrimmedRect.y += yDiff;
3110 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003111 }
3112
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003113 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003115 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3116 sourceTrimmedRect.height -= yDiff;
3117 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003118 }
3119
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003120 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003122 int xDiff = 0 - destTrimmedRect.x;
3123 destTrimmedRect.x = 0;
3124 destTrimmedRect.width -= xDiff;
3125 sourceTrimmedRect.x += xDiff;
3126 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003127 }
3128
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003129 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003130 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003131 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3132 destTrimmedRect.width -= xDiff;
3133 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003134 }
3135
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003136 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003137 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003138 int yDiff = 0 - destTrimmedRect.y;
3139 destTrimmedRect.y = 0;
3140 destTrimmedRect.height -= yDiff;
3141 sourceTrimmedRect.y += yDiff;
3142 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003143 }
3144
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003145 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003146 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003147 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3148 destTrimmedRect.height -= yDiff;
3149 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150 }
3151
3152 bool partialBufferCopy = false;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003153 if (sourceTrimmedRect.height < readBufferHeight ||
3154 sourceTrimmedRect.width < readBufferWidth ||
3155 destTrimmedRect.height < drawBufferHeight ||
3156 destTrimmedRect.width < drawBufferWidth ||
3157 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0 || sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158 {
3159 partialBufferCopy = true;
3160 }
3161
3162 if (mask & GL_COLOR_BUFFER_BIT)
3163 {
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003164 const GLenum readColorbufferType = readFramebuffer->getReadColorbufferType();
3165 const bool validReadType = (readColorbufferType == GL_TEXTURE_2D) || (readColorbufferType == GL_RENDERBUFFER);
3166 bool validDrawType = true;
3167 bool validDrawFormat = true;
3168
3169 for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++)
3170 {
3171 if (drawFramebuffer->isEnabledColorAttachment(colorAttachment))
3172 {
3173 if (drawFramebuffer->getColorbufferType(colorAttachment) != GL_TEXTURE_2D &&
3174 drawFramebuffer->getColorbufferType(colorAttachment) != GL_RENDERBUFFER)
3175 {
3176 validDrawType = false;
3177 }
3178
3179 if (drawFramebuffer->getColorbuffer(colorAttachment)->getActualFormat() != readColorBuffer->getActualFormat())
3180 {
3181 validDrawFormat = false;
3182 }
3183 }
3184 }
3185
3186 if (!validReadType || !validDrawType || !validDrawFormat)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003187 {
3188 ERR("Color buffer format conversion in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003189 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003190 }
3191
3192 if (partialBufferCopy && readFramebuffer->getSamples() != 0)
3193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003194 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003195 }
3196
3197 blitRenderTarget = true;
3198
3199 }
3200
3201 if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT))
3202 {
3203 Renderbuffer *readDSBuffer = NULL;
3204 Renderbuffer *drawDSBuffer = NULL;
3205
3206 // We support OES_packed_depth_stencil, and do not support a separately attached depth and stencil buffer, so if we have
3207 // both a depth and stencil buffer, it will be the same buffer.
3208
3209 if (mask & GL_DEPTH_BUFFER_BIT)
3210 {
3211 if (readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3212 {
3213 if (readFramebuffer->getDepthbufferType() != drawFramebuffer->getDepthbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003214 readFramebuffer->getDepthbuffer()->getActualFormat() != drawFramebuffer->getDepthbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003216 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003217 }
3218
3219 blitDepthStencil = true;
3220 readDSBuffer = readFramebuffer->getDepthbuffer();
3221 drawDSBuffer = drawFramebuffer->getDepthbuffer();
3222 }
3223 }
3224
3225 if (mask & GL_STENCIL_BUFFER_BIT)
3226 {
3227 if (readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3228 {
3229 if (readFramebuffer->getStencilbufferType() != drawFramebuffer->getStencilbufferType() ||
daniel@transgaming.com20d36662012-10-31 19:51:43 +00003230 readFramebuffer->getStencilbuffer()->getActualFormat() != drawFramebuffer->getStencilbuffer()->getActualFormat())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003232 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003233 }
3234
3235 blitDepthStencil = true;
3236 readDSBuffer = readFramebuffer->getStencilbuffer();
3237 drawDSBuffer = drawFramebuffer->getStencilbuffer();
3238 }
3239 }
3240
3241 if (partialBufferCopy)
3242 {
3243 ERR("Only whole-buffer depth and stencil blits are supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003244 return gl::error(GL_INVALID_OPERATION); // only whole-buffer copies are permitted
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003245 }
3246
3247 if ((drawDSBuffer && drawDSBuffer->getSamples() != 0) ||
3248 (readDSBuffer && readDSBuffer->getSamples() != 0))
3249 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003250 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003251 }
3252 }
3253
3254 if (blitRenderTarget || blitDepthStencil)
3255 {
shannon.woods@transgaming.comea4a0c62013-02-28 23:06:29 +00003256 mRenderer->blitRect(readFramebuffer, sourceTrimmedRect, drawFramebuffer, destTrimmedRect, blitRenderTarget, blitDepthStencil);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003257 }
3258}
3259
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003260void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3261 GLint x, GLint y, GLsizei width, GLsizei height)
3262{
3263 Framebuffer *frameBuffer = NULL;
3264 switch (target)
3265 {
3266 case GL_FRAMEBUFFER:
3267 case GL_DRAW_FRAMEBUFFER:
3268 frameBuffer = getDrawFramebuffer();
3269 break;
3270 case GL_READ_FRAMEBUFFER:
3271 frameBuffer = getReadFramebuffer();
3272 break;
3273 default:
3274 UNREACHABLE();
3275 }
3276
3277 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3278 {
3279 for (int i = 0; i < numAttachments; ++i)
3280 {
3281 rx::RenderTarget *renderTarget = NULL;
3282
3283 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3284 {
3285 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3286 if (renderBuffer)
3287 {
3288 renderTarget = renderBuffer->getRenderTarget();
3289 }
3290 }
3291 else if (attachments[i] == GL_COLOR)
3292 {
3293 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3294 if (renderBuffer)
3295 {
3296 renderTarget = renderBuffer->getRenderTarget();
3297 }
3298 }
3299 else
3300 {
3301 gl::Renderbuffer *renderBuffer = NULL;
3302 switch (attachments[i])
3303 {
3304 case GL_DEPTH_ATTACHMENT:
3305 case GL_DEPTH:
3306 renderBuffer = frameBuffer->getDepthbuffer();
3307 break;
3308 case GL_STENCIL_ATTACHMENT:
3309 case GL_STENCIL:
3310 renderBuffer = frameBuffer->getStencilbuffer();
3311 break;
3312 case GL_DEPTH_STENCIL_ATTACHMENT:
3313 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3314 break;
3315 default:
3316 UNREACHABLE();
3317 }
3318
3319 if (renderBuffer)
3320 {
3321 renderTarget = renderBuffer->getDepthStencil();
3322 }
3323 }
3324
3325 if (renderTarget)
3326 {
3327 renderTarget->invalidate(x, y, width, height);
3328 }
3329 }
3330 }
3331}
3332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003333}
3334
3335extern "C"
3336{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003337gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003338{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003339 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003340}
3341
3342void glDestroyContext(gl::Context *context)
3343{
3344 delete context;
3345
3346 if (context == gl::getContext())
3347 {
3348 gl::makeCurrent(NULL, NULL, NULL);
3349 }
3350}
3351
3352void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3353{
3354 gl::makeCurrent(context, display, surface);
3355}
3356
3357gl::Context *glGetCurrentContext()
3358{
3359 return gl::getContext();
3360}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003361
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003362}