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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080078template <typename T, int cols, int rows>
79bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -040080{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080081 constexpr int targetWidth = 4;
82 constexpr int targetHeight = rows;
83 constexpr int srcWidth = rows;
84 constexpr int srcHeight = cols;
85
86 constexpr int copyWidth = std::min(targetHeight, srcWidth);
87 constexpr int copyHeight = std::min(targetWidth, srcHeight);
88
89 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -040090
91 for (int x = 0; x < copyWidth; x++)
92 {
93 for (int y = 0; y < copyHeight; y++)
94 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080095 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -040096 }
97 }
98
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080099 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
100 {
101 return false;
102 }
103
104 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
105 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400106}
107
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800108template <typename T, int cols, int rows>
109bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400110{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800111 constexpr int targetWidth = 4;
112 constexpr int targetHeight = rows;
Xinghua Cao26143fd2017-11-01 18:19:05 +0800113 constexpr int srcWidth = cols;
114 constexpr int srcHeight = rows;
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800115
116 constexpr int copyWidth = std::min(targetWidth, srcWidth);
117 constexpr int copyHeight = std::min(targetHeight, srcHeight);
118
119 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400120
121 for (int y = 0; y < copyHeight; y++)
122 {
123 for (int x = 0; x < copyWidth; x++)
124 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800125 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400126 }
127 }
128
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800129 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
130 {
131 return false;
132 }
133
134 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
135 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400136}
137
Jamie Madill4e31ad52015-10-29 10:32:57 -0400138gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
139{
140 switch (drawMode)
141 {
142 // Uses the point sprite geometry shader.
143 case GL_POINTS:
144 return gl::PRIMITIVE_POINTS;
145
146 // All line drawing uses the same geometry shader.
147 case GL_LINES:
148 case GL_LINE_STRIP:
149 case GL_LINE_LOOP:
150 return gl::PRIMITIVE_LINES;
151
152 // The triangle fan primitive is emulated with strips in D3D11.
153 case GL_TRIANGLES:
154 case GL_TRIANGLE_FAN:
155 return gl::PRIMITIVE_TRIANGLES;
156
157 // Special case for triangle strips.
158 case GL_TRIANGLE_STRIP:
159 return gl::PRIMITIVE_TRIANGLE_STRIP;
160
161 default:
162 UNREACHABLE();
163 return gl::PRIMITIVE_TYPE_MAX;
164 }
165}
166
Jiawei Shao467c15f2018-04-24 15:04:26 +0800167bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500168{
169 // Note: this assumes nested structs can only be packed with one interpolation.
170 for (const auto &varying : varyings)
171 {
172 if (varying.interpolation == sh::INTERPOLATION_FLAT)
173 {
174 return true;
175 }
176 }
177
178 return false;
179}
180
Jiawei Shao467c15f2018-04-24 15:04:26 +0800181bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
182{
183 ASSERT(context && shader);
184 switch (shader->getType())
185 {
186 case gl::ShaderType::Vertex:
187 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
188 case gl::ShaderType::Fragment:
189 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
190 case gl::ShaderType::Geometry:
191 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
192 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
193 default:
194 UNREACHABLE();
195 return false;
196 }
197}
198
199bool FindFlatInterpolationVarying(const gl::Context *context,
200 const gl::ShaderMap<gl::Shader *> &shaders)
201{
202 ASSERT(context);
203
204 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
205 {
206 gl::Shader *shader = shaders[shaderType];
207 if (!shader)
208 {
209 continue;
210 }
211
212 if (FindFlatInterpolationVaryingPerShader(context, shader))
213 {
214 return true;
215 }
216 }
217
218 return false;
219}
220
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400221// Helper method to de-tranpose a matrix uniform for an API query.
222void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
223{
224 for (GLint col = 0; col < columns; ++col)
225 {
226 for (GLint row = 0; row < rows; ++row)
227 {
228 GLfloat *outptr = dataOut + ((col * rows) + row);
229 const GLfloat *inptr = source + ((row * 4) + col);
230 *outptr = *inptr;
231 }
232 }
233}
234
235template <typename NonFloatT>
236void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
237{
238 UNREACHABLE();
239}
240
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500241class UniformBlockInfo final : angle::NonCopyable
242{
243 public:
244 UniformBlockInfo() {}
245
246 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
247
248 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
249 bool getBlockMemberInfo(const std::string &name,
250 const std::string &mappedName,
251 sh::BlockMemberInfo *infoOut);
252
253 private:
254 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
255
256 std::map<std::string, size_t> mBlockSizes;
257 sh::BlockLayoutMap mBlockLayout;
258};
259
260void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
261{
262 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
263 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200264 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500265 continue;
266
267 if (mBlockSizes.count(interfaceBlock.name) > 0)
268 continue;
269
270 size_t dataSize = getBlockInfo(interfaceBlock);
271 mBlockSizes[interfaceBlock.name] = dataSize;
272 }
273}
274
275size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
276{
Olli Etuaho107c7242018-03-20 15:45:35 +0200277 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500278
279 // define member uniforms
280 sh::Std140BlockEncoder std140Encoder;
281 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
282 sh::BlockLayoutEncoder *encoder = nullptr;
283
284 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
285 {
286 encoder = &std140Encoder;
287 }
288 else
289 {
290 encoder = &hlslEncoder;
291 }
292
293 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200294 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500295
296 return encoder->getBlockSize();
297}
298
299bool UniformBlockInfo::getBlockSize(const std::string &name,
300 const std::string &mappedName,
301 size_t *sizeOut)
302{
303 size_t nameLengthWithoutArrayIndex;
304 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
305 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
306 auto sizeIter = mBlockSizes.find(baseName);
307 if (sizeIter == mBlockSizes.end())
308 {
309 *sizeOut = 0;
310 return false;
311 }
312
313 *sizeOut = sizeIter->second;
314 return true;
315};
316
317bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
318 const std::string &mappedName,
319 sh::BlockMemberInfo *infoOut)
320{
321 auto infoIter = mBlockLayout.find(name);
322 if (infoIter == mBlockLayout.end())
323 {
324 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
325 return false;
326 }
327
328 *infoOut = infoIter->second;
329 return true;
330};
331
Jiawei Shao467c15f2018-04-24 15:04:26 +0800332// TODO(jiawei.shao@intel.com): remove this function once we use ShaderMap in gl::Caps.
333GLuint GetMaximumSamplersPerShader(gl::ShaderType shaderType, const gl::Caps &caps)
334{
335 switch (shaderType)
336 {
337 case gl::ShaderType::Fragment:
338 return caps.maxTextureImageUnits;
339 case gl::ShaderType::Vertex:
340 return caps.maxVertexTextureImageUnits;
341 case gl::ShaderType::Compute:
342 return caps.maxComputeTextureImageUnits;
343 case gl::ShaderType::Geometry:
344 return caps.maxGeometryTextureImageUnits;
345 default:
346 UNREACHABLE();
347 return 0u;
348 }
349}
350
351// TODO(jiawei.shao@intel.com): remove this function once we use ShaderMap in gl::Caps.
352GLuint GetMaximumShaderUniformBlocksPerShader(gl::ShaderType shaderType, const gl::Caps &caps)
353{
354 switch (shaderType)
355 {
356 case gl::ShaderType::Vertex:
357 return caps.maxVertexUniformBlocks;
358 case gl::ShaderType::Fragment:
359 return caps.maxFragmentUniformBlocks;
360 case gl::ShaderType::Compute:
361 return caps.maxComputeUniformBlocks;
362 case gl::ShaderType::Geometry:
363 return caps.maxGeometryUniformBlocks;
364 default:
365 UNREACHABLE();
366 return 0u;
367 }
368}
369
Jamie Madillada9ecc2015-08-17 12:53:37 -0400370} // anonymous namespace
371
Jamie Madill28afae52015-11-09 15:07:57 -0500372// D3DUniform Implementation
373
Jamie Madill33bb7c42017-09-09 23:32:51 -0400374D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800375 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400376 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300377 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400378 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400379 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400380 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300381 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800383 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400384 registerCount(0),
385 registerElement(0)
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
388
Jamie Madill62d31cb2015-09-11 13:25:51 -0400389 // We use data storage for default block uniforms to cache values that are sent to D3D during
390 // rendering
391 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
392 if (defaultBlock)
393 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400394 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300395 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400396 }
397}
398
399D3DUniform::~D3DUniform()
400{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400401}
402
Olli Etuaho465835d2017-09-26 13:34:10 +0300403unsigned int D3DUniform::getArraySizeProduct() const
404{
405 return gl::ArraySizeProduct(arraySizes);
406}
407
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400408const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
409{
Olli Etuaho465835d2017-09-26 13:34:10 +0300410 ASSERT((!isArray() && elementIndex == 0) ||
411 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400412
413 if (isSampler())
414 {
415 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
416 }
417
Jamie Madill33bb7c42017-09-09 23:32:51 -0400418 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400419}
420
421bool D3DUniform::isSampler() const
422{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400423 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400424}
425
Xinghua Cao26143fd2017-11-01 18:19:05 +0800426bool D3DUniform::isImage() const
427{
428 return typeInfo.isImageType;
429}
430
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800431bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400432{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800433 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800434}
435
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400436const uint8_t *D3DUniform::firstNonNullData() const
437{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400438 if (!mSamplerData.empty())
439 {
440 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
441 }
442
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800443 for (gl::ShaderType shaderType : gl::AllShaderTypes())
444 {
445 if (mShaderData[shaderType])
446 {
447 return mShaderData[shaderType];
448 }
449 }
450
451 UNREACHABLE();
452 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400453}
454
Jamie Madill28afae52015-11-09 15:07:57 -0500455// D3DVarying Implementation
456
Jamie Madill9fc36822015-11-18 13:08:07 -0500457D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500458{
459}
460
Jamie Madill9fc36822015-11-18 13:08:07 -0500461D3DVarying::D3DVarying(const std::string &semanticNameIn,
462 unsigned int semanticIndexIn,
463 unsigned int componentCountIn,
464 unsigned int outputSlotIn)
465 : semanticName(semanticNameIn),
466 semanticIndex(semanticIndexIn),
467 componentCount(componentCountIn),
468 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500469{
470}
471
Jamie Madille39a3f02015-11-17 20:42:15 -0500472// ProgramD3DMetadata Implementation
473
Jamie Madillc9bde922016-07-24 17:58:50 -0400474ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800475 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400476 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
477 mShaderModelSuffix(renderer->getShaderModelSuffix()),
478 mUsesInstancedPointSpriteEmulation(
479 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
480 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300481 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800482 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500483{
484}
485
486int ProgramD3DMetadata::getRendererMajorShaderModel() const
487{
488 return mRendererMajorShaderModel;
489}
490
Jamie Madill9082b982016-04-27 15:21:51 -0400491bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500492{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800493 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
494 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700495 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500496}
497
Jamie Madill48ef11b2016-04-27 15:21:52 -0400498bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500499{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800500 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500501}
502
503bool ProgramD3DMetadata::usesPointCoord() const
504{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800505 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500506}
507
508bool ProgramD3DMetadata::usesFragCoord() const
509{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800510 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500511}
512
513bool ProgramD3DMetadata::usesPointSize() const
514{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800515 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500516}
517
518bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
519{
Jamie Madillc9bde922016-07-24 17:58:50 -0400520 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
521 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500522}
523
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800524bool ProgramD3DMetadata::usesViewScale() const
525{
526 return mUsesViewScale;
527}
528
Martin Radev41ac68e2017-06-06 12:16:58 +0300529bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
530{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800531 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300532}
533
534bool ProgramD3DMetadata::usesViewID() const
535{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800536 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300537}
538
Martin Radevc1d4e552017-08-21 12:01:10 +0300539bool ProgramD3DMetadata::canSelectViewInVertexShader() const
540{
541 return mCanSelectViewInVertexShader;
542}
543
Jamie Madille39a3f02015-11-17 20:42:15 -0500544bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
545{
Jamie Madillc9bde922016-07-24 17:58:50 -0400546 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500547 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400548 // Even with a geometry shader, the app can render triangles or lines and reference
549 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
550 // simplicity, we always add this to the vertex shader when the fragment shader
551 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500552 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
553 usesInsertedPointCoordValue();
554}
555
556bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
557{
558 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
559 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
560 // the vertex shader in this case. This saves us 1 output vector.
561 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
562}
563
564bool ProgramD3DMetadata::usesSystemValuePointSize() const
565{
566 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
567}
568
569bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
570{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800571 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500572}
573
574GLint ProgramD3DMetadata::getMajorShaderVersion() const
575{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800576 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500577}
578
579const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
580{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800581 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500582}
583
Jamie Madill28afae52015-11-09 15:07:57 -0500584// ProgramD3D Implementation
585
Jamie Madilld3dfda22015-07-06 08:28:49 -0400586ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
587 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500588 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400589 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700590{
Brandon Joneseb994362014-09-24 10:27:28 -0700591}
592
593ProgramD3D::VertexExecutable::~VertexExecutable()
594{
595 SafeDelete(mShaderExecutable);
596}
597
Jamie Madilld3dfda22015-07-06 08:28:49 -0400598// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500599ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
600 GLenum type)
601{
602 switch (type)
603 {
604 case GL_INT:
605 return HLSLAttribType::SIGNED_INT;
606 case GL_UNSIGNED_INT:
607 return HLSLAttribType::UNSIGNED_INT;
608 case GL_SIGNED_NORMALIZED:
609 case GL_UNSIGNED_NORMALIZED:
610 case GL_FLOAT:
611 return HLSLAttribType::FLOAT;
612 default:
613 UNREACHABLE();
614 return HLSLAttribType::FLOAT;
615 }
616}
617
618// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400619void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
620 const gl::InputLayout &inputLayout,
621 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700622{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500623 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400624
625 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700626 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400627 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500628 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
629 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400630
Jamie Madillbdec2f42016-03-02 16:35:32 -0500631 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
632 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
633 continue;
634
Xinghua Cao26143fd2017-11-01 18:19:05 +0800635 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500636 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700637 }
Brandon Joneseb994362014-09-24 10:27:28 -0700638}
639
Jamie Madilld3dfda22015-07-06 08:28:49 -0400640bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
641{
Jamie Madillbd136f92015-08-10 14:51:37 -0400642 size_t limit = std::max(mSignature.size(), signature.size());
643 for (size_t index = 0; index < limit; ++index)
644 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500645 // treat undefined indexes as FLOAT
646 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
647 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400648 if (a != b)
649 return false;
650 }
651
652 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400653}
654
655ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
656 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400657 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700658{
659}
660
661ProgramD3D::PixelExecutable::~PixelExecutable()
662{
663 SafeDelete(mShaderExecutable);
664}
665
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800666ProgramD3D::Sampler::Sampler()
667 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668{
669}
670
Xinghua Cao26143fd2017-11-01 18:19:05 +0800671ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
672{
673}
674
Geoff Lang7dd2e102014-11-10 15:19:26 -0500675unsigned int ProgramD3D::mCurrentSerial = 1;
676
Jamie Madill48ef11b2016-04-27 15:21:52 -0400677ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
678 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700679 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800680 mDynamicHLSL(nullptr),
681 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
682 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700683 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400684 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800685 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800687 mUsedComputeImageRange(0),
688 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800689 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700690{
Brandon Joneseb994362014-09-24 10:27:28 -0700691 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700692}
693
694ProgramD3D::~ProgramD3D()
695{
696 reset();
697 SafeDelete(mDynamicHLSL);
698}
699
Brandon Jones44151a92014-09-10 11:32:25 -0700700bool ProgramD3D::usesPointSpriteEmulation() const
701{
702 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
703}
704
Martin Radev41ac68e2017-06-06 12:16:58 +0300705bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
706{
707 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
708}
709
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400710bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700711{
Martin Radevc1d4e552017-08-21 12:01:10 +0300712 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300713 {
714 return true;
715 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400716 if (drawMode != GL_POINTS)
717 {
718 return mUsesFlatInterpolation;
719 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300720 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800721}
722
723bool ProgramD3D::usesInstancedPointSpriteEmulation() const
724{
725 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700726}
727
Xinghua Cao37584b32017-12-01 11:04:03 +0800728GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400729 unsigned int samplerIndex,
730 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700731{
732 GLint logicalTextureUnit = -1;
733
Jiawei Shao467c15f2018-04-24 15:04:26 +0800734 ASSERT(type != gl::ShaderType::InvalidEnum);
735
736 ASSERT(samplerIndex < GetMaximumSamplersPerShader(type, caps));
737
738 const auto &samplers = mShaderSamplers[type];
739 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700740 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800741 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700742 }
743
Jamie Madill334d6152015-10-22 14:00:28 -0400744 if (logicalTextureUnit >= 0 &&
745 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700746 {
747 return logicalTextureUnit;
748 }
749
750 return -1;
751}
752
753// Returns the texture type for a given Direct3D 9 sampler type and
754// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800755gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
756 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800758 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700759
Jiawei Shao467c15f2018-04-24 15:04:26 +0800760 const auto &samplers = mShaderSamplers[type];
761 ASSERT(samplerIndex < samplers.size());
762 ASSERT(samplers[samplerIndex].active);
763
764 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700765}
766
Xinghua Cao37584b32017-12-01 11:04:03 +0800767GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700768{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800769 ASSERT(type != gl::ShaderType::InvalidEnum);
770 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700771}
772
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400773ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700774{
775 if (!mDirtySamplerMapping)
776 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400777 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778 }
779
780 mDirtySamplerMapping = false;
781
782 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400783 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700784 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400785 if (!d3dUniform->isSampler())
786 continue;
787
Olli Etuaho465835d2017-09-26 13:34:10 +0300788 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400789
Jiawei Shao467c15f2018-04-24 15:04:26 +0800790 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700791 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800792 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700793 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800794 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400795 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700796
Jiawei Shao467c15f2018-04-24 15:04:26 +0800797 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400798
Jiawei Shao467c15f2018-04-24 15:04:26 +0800799 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400800 for (int i = 0; i < count; i++)
801 {
802 unsigned int samplerIndex = firstIndex + i;
803
Jiawei Shao467c15f2018-04-24 15:04:26 +0800804 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700805 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800806 ASSERT(samplers[samplerIndex].active);
807 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800808 }
809 }
810 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700811 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400812
813 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700814}
815
Xinghua Cao26143fd2017-11-01 18:19:05 +0800816GLint ProgramD3D::getImageMapping(gl::ShaderType type,
817 unsigned int imageIndex,
818 bool readonly,
819 const gl::Caps &caps) const
820{
821 GLint logicalImageUnit = -1;
822 ASSERT(imageIndex < caps.maxImageUnits);
823 switch (type)
824 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800825 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800826 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
827 mReadonlyImagesCS[imageIndex].active)
828 {
829 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
830 }
831 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
832 {
833 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
834 }
835 break;
836 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
837 default:
838 UNREACHABLE();
839 }
840
841 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
842 {
843 return logicalImageUnit;
844 }
845
846 return -1;
847}
848
849GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
850{
851 switch (type)
852 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800853 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800854 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
855 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
856 default:
857 UNREACHABLE();
858 return 0u;
859 }
860}
861
Jamie Madill9cf9e872017-06-05 12:59:25 -0400862gl::LinkResult ProgramD3D::load(const gl::Context *context,
863 gl::InfoLog &infoLog,
864 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700865{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500866 // TODO(jmadill): Use Renderer from contextImpl.
867
Jamie Madill62d31cb2015-09-11 13:25:51 -0400868 reset();
869
Jamie Madill334d6152015-10-22 14:00:28 -0400870 DeviceIdentifier binaryDeviceIdentifier = {0};
871 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
872 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700873
874 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
875 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
876 {
877 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500878 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700879 }
880
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500881 int compileFlags = stream->readInt<int>();
882 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
883 {
Jamie Madillf6113162015-05-07 11:49:21 -0400884 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500885 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500886 }
887
Jamie Madill8047c0d2016-03-07 13:02:12 -0500888 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400889 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500890 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400891 }
892
Jiawei Shao467c15f2018-04-24 15:04:26 +0800893 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700894 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800895 const unsigned int samplerCount = stream->readInt<unsigned int>();
896 for (unsigned int i = 0; i < samplerCount; ++i)
897 {
898 Sampler sampler;
899 stream->readBool(&sampler.active);
900 stream->readInt(&sampler.logicalTextureUnit);
901 stream->readEnum(&sampler.textureType);
902 mShaderSamplers[shaderType].push_back(sampler);
903 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700904
Jiawei Shao467c15f2018-04-24 15:04:26 +0800905 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800906 }
907
Xinghua Cao26143fd2017-11-01 18:19:05 +0800908 const unsigned int csImageCount = stream->readInt<unsigned int>();
909 for (unsigned int i = 0; i < csImageCount; ++i)
910 {
911 Image image;
912 stream->readBool(&image.active);
913 stream->readInt(&image.logicalImageUnit);
914 mImagesCS.push_back(image);
915 }
916
917 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
918 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
919 {
920 Image image;
921 stream->readBool(&image.active);
922 stream->readInt(&image.logicalImageUnit);
923 mReadonlyImagesCS.push_back(image);
924 }
925
Xinghua Cao26143fd2017-11-01 18:19:05 +0800926 stream->readInt(&mUsedComputeImageRange);
927 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700928
929 const unsigned int uniformCount = stream->readInt<unsigned int>();
930 if (stream->error())
931 {
Jamie Madillf6113162015-05-07 11:49:21 -0400932 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500933 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700934 }
935
Jamie Madill48ef11b2016-04-27 15:21:52 -0400936 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400937 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700938 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
939 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400940 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700941
Jamie Madill62d31cb2015-09-11 13:25:51 -0400942 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800943 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
944 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
945 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800946 for (gl::ShaderType shaderType : gl::AllShaderTypes())
947 {
948 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
949 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400950 stream->readInt(&d3dUniform->registerCount);
951 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700952
Jamie Madill62d31cb2015-09-11 13:25:51 -0400953 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700954 }
955
Jamie Madill4a3c2342015-10-08 12:58:45 -0400956 const unsigned int blockCount = stream->readInt<unsigned int>();
957 if (stream->error())
958 {
959 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500960 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400961 }
962
963 ASSERT(mD3DUniformBlocks.empty());
964 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
965 {
966 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800967 for (gl::ShaderType shaderType : gl::AllShaderTypes())
968 {
969 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
970 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400971 mD3DUniformBlocks.push_back(uniformBlock);
972 }
973
Jamie Madill9fc36822015-11-18 13:08:07 -0500974 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
975 mStreamOutVaryings.resize(streamOutVaryingCount);
976 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700977 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500978 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700979
Jamie Madill28afae52015-11-09 15:07:57 -0500980 stream->readString(&varying->semanticName);
981 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500982 stream->readInt(&varying->componentCount);
983 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700984 }
985
Jiawei Shao467c15f2018-04-24 15:04:26 +0800986 for (gl::ShaderType shaderType : gl::AllShaderTypes())
987 {
988 stream->readString(&mShaderHLSL[shaderType]);
989 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
990 sizeof(angle::CompilerWorkaroundsD3D));
991 }
992
Brandon Jones22502d52014-08-29 16:58:36 -0700993 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300994 stream->readBool(&mHasANGLEMultiviewEnabled);
995 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700996 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400997 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700998
999 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
1000 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -04001001 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
1002 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001003 {
1004 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
1005 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
1006 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
1007 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
1008 }
1009
Jamie Madill4e31ad52015-10-29 10:32:57 -04001010 stream->readString(&mGeometryShaderPreamble);
1011
Jamie Madill334d6152015-10-22 14:00:28 -04001012 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -07001013
Jamie Madillb0a838b2016-11-13 20:02:12 -05001014 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
1015
Brandon Joneseb994362014-09-24 10:27:28 -07001016 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -04001017 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
1018 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001019 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001020 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001021 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -07001022
Jamie Madilld3dfda22015-07-06 08:28:49 -04001023 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001024 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -04001025 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -07001026 }
1027
Jamie Madill334d6152015-10-22 14:00:28 -04001028 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001029 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -04001030
Jamie Madillada9ecc2015-08-17 12:53:37 -04001031 ShaderExecutableD3D *shaderExecutable = nullptr;
1032
Yunchao He85072e82017-11-14 15:43:28 +08001033 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001034 gl::ShaderType::Vertex, mStreamOutVaryings,
1035 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001036
Brandon Joneseb994362014-09-24 10:27:28 -07001037 if (!shaderExecutable)
1038 {
Jamie Madillf6113162015-05-07 11:49:21 -04001039 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001040 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001041 }
1042
1043 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001044 VertexExecutable::Signature signature;
1045 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001046
1047 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001048 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1049 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001050
1051 stream->skip(vertexShaderSize);
1052 }
1053
1054 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1055 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1056 {
1057 const size_t outputCount = stream->readInt<unsigned int>();
1058 std::vector<GLenum> outputs(outputCount);
1059 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1060 {
1061 stream->readInt(&outputs[outputIndex]);
1062 }
1063
Jamie Madill334d6152015-10-22 14:00:28 -04001064 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001065 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001066 ShaderExecutableD3D *shaderExecutable = nullptr;
1067
Yunchao He85072e82017-11-14 15:43:28 +08001068 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001069 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001070 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001071
1072 if (!shaderExecutable)
1073 {
Jamie Madillf6113162015-05-07 11:49:21 -04001074 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001075 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001076 }
1077
1078 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001079 mPixelExecutables.push_back(
1080 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001081
1082 stream->skip(pixelShaderSize);
1083 }
1084
Jamie Madill4e31ad52015-10-29 10:32:57 -04001085 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
1086 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -07001087 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001088 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1089 if (geometryShaderSize == 0)
1090 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001091 continue;
1092 }
1093
Brandon Joneseb994362014-09-24 10:27:28 -07001094 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001095
Xinghua Caob1239382016-12-13 15:07:05 +08001096 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001097 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001098 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001099 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001100
Xinghua Caob1239382016-12-13 15:07:05 +08001101 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001102 {
Jamie Madillf6113162015-05-07 11:49:21 -04001103 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001104 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001105 }
Xinghua Caob1239382016-12-13 15:07:05 +08001106
1107 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1108
Brandon Joneseb994362014-09-24 10:27:28 -07001109 stream->skip(geometryShaderSize);
1110 }
1111
Xinghua Caob1239382016-12-13 15:07:05 +08001112 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1113 if (computeShaderSize > 0)
1114 {
1115 const unsigned char *computeShaderFunction = binary + stream->offset();
1116
1117 ShaderExecutableD3D *computeExecutable = nullptr;
1118 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001119 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1120 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001121
1122 if (!computeExecutable)
1123 {
1124 infoLog << "Could not create compute shader.";
1125 return false;
1126 }
1127
1128 mComputeExecutable.reset(computeExecutable);
1129 }
1130
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001131 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001132
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001133 dirtyAllUniforms();
1134
Jamie Madillb0a838b2016-11-13 20:02:12 -05001135 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001136}
1137
Jamie Madill27a60632017-06-30 15:12:01 -04001138void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001139{
Austin Kinross137b1512015-06-17 16:14:53 -07001140 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001141 // When we load the binary again later, we can validate the device identifier before trying to
1142 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001143 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001144 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1145 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001146
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001147 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1148
Jamie Madill8047c0d2016-03-07 13:02:12 -05001149 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001150 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001151 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001152 }
1153
Jiawei Shao467c15f2018-04-24 15:04:26 +08001154 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001155 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001156 stream->writeInt(mShaderSamplers[shaderType].size());
1157 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1158 {
1159 stream->writeInt(mShaderSamplers[shaderType][i].active);
1160 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1161 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1162 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001163
Jiawei Shao467c15f2018-04-24 15:04:26 +08001164 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001165 }
1166
Xinghua Cao26143fd2017-11-01 18:19:05 +08001167 stream->writeInt(mImagesCS.size());
1168 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1169 {
1170 stream->writeInt(mImagesCS[i].active);
1171 stream->writeInt(mImagesCS[i].logicalImageUnit);
1172 }
1173
1174 stream->writeInt(mReadonlyImagesCS.size());
1175 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1176 {
1177 stream->writeInt(mReadonlyImagesCS[i].active);
1178 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1179 }
1180
Xinghua Cao26143fd2017-11-01 18:19:05 +08001181 stream->writeInt(mUsedComputeImageRange);
1182 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001183
Jamie Madill62d31cb2015-09-11 13:25:51 -04001184 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001185 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001186 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001187 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001188 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001189 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1190 {
1191 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1192 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001193 stream->writeInt(uniform->registerCount);
1194 stream->writeInt(uniform->registerElement);
1195 }
1196
1197 stream->writeInt(mD3DUniformBlocks.size());
1198 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1199 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001200 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1201 {
1202 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1203 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001204 }
1205
Jamie Madill9fc36822015-11-18 13:08:07 -05001206 stream->writeInt(mStreamOutVaryings.size());
1207 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001208 {
Brandon Joneseb994362014-09-24 10:27:28 -07001209 stream->writeString(varying.semanticName);
1210 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001211 stream->writeInt(varying.componentCount);
1212 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001213 }
1214
Jiawei Shao467c15f2018-04-24 15:04:26 +08001215 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1216 {
1217 stream->writeString(mShaderHLSL[shaderType]);
1218 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1219 sizeof(angle::CompilerWorkaroundsD3D));
1220 }
1221
Brandon Jones22502d52014-08-29 16:58:36 -07001222 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001223 stream->writeInt(mHasANGLEMultiviewEnabled);
1224 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001225 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001226 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001227
Brandon Joneseb994362014-09-24 10:27:28 -07001228 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001229 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001230 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1231 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001232 {
Brandon Joneseb994362014-09-24 10:27:28 -07001233 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001234 stream->writeInt(variable.type);
1235 stream->writeString(variable.name);
1236 stream->writeString(variable.source);
1237 stream->writeInt(variable.outputIndex);
1238 }
1239
Jamie Madill4e31ad52015-10-29 10:32:57 -04001240 stream->writeString(mGeometryShaderPreamble);
1241
Brandon Joneseb994362014-09-24 10:27:28 -07001242 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001243 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1244 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001245 {
Xinghua Caob1239382016-12-13 15:07:05 +08001246 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001247
Jamie Madilld3dfda22015-07-06 08:28:49 -04001248 const auto &inputLayout = vertexExecutable->inputs();
1249 stream->writeInt(inputLayout.size());
1250
1251 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001252 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001253 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001254 }
1255
1256 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1257 stream->writeInt(vertexShaderSize);
1258
1259 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1260 stream->writeBytes(vertexBlob, vertexShaderSize);
1261 }
1262
1263 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001264 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1265 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001266 {
Xinghua Caob1239382016-12-13 15:07:05 +08001267 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001268
1269 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1270 stream->writeInt(outputs.size());
1271 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1272 {
1273 stream->writeInt(outputs[outputIndex]);
1274 }
1275
1276 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1277 stream->writeInt(pixelShaderSize);
1278
1279 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1280 stream->writeBytes(pixelBlob, pixelShaderSize);
1281 }
1282
Xinghua Caob1239382016-12-13 15:07:05 +08001283 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001284 {
Xinghua Caob1239382016-12-13 15:07:05 +08001285 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001286 {
1287 stream->writeInt(0);
1288 continue;
1289 }
1290
Xinghua Caob1239382016-12-13 15:07:05 +08001291 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001292 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001293 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1294 }
1295
1296 if (mComputeExecutable)
1297 {
1298 size_t computeShaderSize = mComputeExecutable->getLength();
1299 stream->writeInt(computeShaderSize);
1300 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1301 }
1302 else
1303 {
1304 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001305 }
Brandon Jones22502d52014-08-29 16:58:36 -07001306}
1307
Geoff Langc5629752015-12-07 16:29:04 -05001308void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1309{
1310}
1311
Yunchao He61afff12017-03-14 15:34:03 +08001312void ProgramD3D::setSeparable(bool /* separable */)
1313{
1314}
1315
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001316gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1317 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001318{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001319 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001320 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001321 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1322 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001323 }
1324
Jamie Madill334d6152015-10-22 14:00:28 -04001325 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001326 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1327 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001328
1329 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001330 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001331
1332 gl::InfoLog tempInfoLog;
1333 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1334
Jamie Madill01074252016-11-28 15:55:51 -05001335 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001336 *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001337 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1338 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001339
Jamie Madill97399232014-12-23 12:31:15 -05001340 if (pixelExecutable)
1341 {
Xinghua Caob1239382016-12-13 15:07:05 +08001342 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001343 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001344 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001345 }
1346 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001347 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001348 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1349 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001350 }
Brandon Jones22502d52014-08-29 16:58:36 -07001351
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001352 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001353 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001354}
1355
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001356gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1357 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001358{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001359 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001360 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001361 *outExectuable =
1362 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1363 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001364 }
1365
Brandon Jones22502d52014-08-29 16:58:36 -07001366 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001367 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001368 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001369
1370 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001371 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001372
1373 gl::InfoLog tempInfoLog;
1374 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1375
Jamie Madill01074252016-11-28 15:55:51 -05001376 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001377 *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001378 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1379 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001380
Jamie Madill97399232014-12-23 12:31:15 -05001381 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001382 {
Xinghua Caob1239382016-12-13 15:07:05 +08001383 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001384 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001385 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001386 }
Jamie Madill97399232014-12-23 12:31:15 -05001387 else if (!infoLog)
1388 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001389 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1390 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001391 }
Brandon Jones22502d52014-08-29 16:58:36 -07001392
Geoff Langb543aff2014-09-30 14:52:54 -04001393 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001394 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001395}
1396
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001397gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001398 GLenum drawMode,
1399 ShaderExecutableD3D **outExecutable,
1400 gl::InfoLog *infoLog)
1401{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001402 if (outExecutable)
1403 {
1404 *outExecutable = nullptr;
1405 }
1406
Austin Kinross88829e82016-01-12 13:04:41 -08001407 // Return a null shader if the current rendering doesn't use a geometry shader
1408 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001409 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001410 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001411 }
1412
Jamie Madill4e31ad52015-10-29 10:32:57 -04001413 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1414
Xinghua Caob1239382016-12-13 15:07:05 +08001415 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001416 {
1417 if (outExecutable)
1418 {
Xinghua Caob1239382016-12-13 15:07:05 +08001419 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001420 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001421 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001422 }
1423
1424 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001425 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001426 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1427 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001428
1429 gl::InfoLog tempInfoLog;
1430 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1431
Xinghua Caob1239382016-12-13 15:07:05 +08001432 ShaderExecutableD3D *geometryExecutable = nullptr;
1433 gl::Error error = mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001434 *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001435 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001436 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001437
1438 if (!infoLog && error.isError())
1439 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001440 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1441 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001442 }
1443
Xinghua Caob1239382016-12-13 15:07:05 +08001444 if (geometryExecutable != nullptr)
1445 {
1446 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1447 }
1448
Jamie Madill4e31ad52015-10-29 10:32:57 -04001449 if (outExecutable)
1450 {
Xinghua Caob1239382016-12-13 15:07:05 +08001451 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001452 }
1453 return error;
1454}
1455
Jamie Madill01074252016-11-28 15:55:51 -05001456class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001457{
Jamie Madill01074252016-11-28 15:55:51 -05001458 public:
1459 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001460 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001461 {
Brandon Joneseb994362014-09-24 10:27:28 -07001462 }
1463
Jamie Madill01074252016-11-28 15:55:51 -05001464 virtual gl::Error run() = 0;
1465
1466 void operator()() override { mError = run(); }
1467
1468 const gl::Error &getError() const { return mError; }
1469 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1470 ShaderExecutableD3D *getResult() { return mResult; }
1471
1472 protected:
1473 ProgramD3D *mProgram;
1474 gl::Error mError;
1475 gl::InfoLog mInfoLog;
1476 ShaderExecutableD3D *mResult;
1477};
1478
1479class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1480{
1481 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001482 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1483 : GetExecutableTask(program), mContext(context)
1484 {
1485 }
Jamie Madill01074252016-11-28 15:55:51 -05001486 gl::Error run() override
1487 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001488 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001489
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001490 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001491
1492 return gl::NoError();
1493 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001494
1495 private:
1496 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001497};
1498
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001499void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1500{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001501 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1502 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001503 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001504 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001505}
1506
Jamie Madill01074252016-11-28 15:55:51 -05001507class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1508{
1509 public:
1510 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1511 gl::Error run() override
1512 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001513 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001514
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001515 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001516
1517 return gl::NoError();
1518 }
1519};
1520
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001521void ProgramD3D::updateCachedOutputLayoutFromShader()
1522{
1523 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001524 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001525}
1526
Jamie Madill01074252016-11-28 15:55:51 -05001527class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1528{
1529 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001530 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1531 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001532 {
1533 }
1534
1535 gl::Error run() override
1536 {
1537 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1538 // D3D11.
1539 if (mProgram->usesGeometryShader(GL_POINTS))
1540 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001541 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1542 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001543 }
1544
1545 return gl::NoError();
1546 }
1547
1548 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001549 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001550};
1551
Xinghua Cao73badc02017-03-29 19:14:53 +08001552gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1553{
1554 if (outExecutable)
1555 {
1556 *outExecutable = mComputeExecutable.get();
1557 }
1558
1559 return gl::NoError();
1560}
1561
Jamie Madill9cf9e872017-06-05 12:59:25 -04001562gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1563 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001564{
1565 // Ensure the compiler is initialized to avoid race conditions.
1566 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1567
1568 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1569
Jamie Madillbd044ed2017-06-05 12:59:21 -04001570 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001571 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001572 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001573
1574 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1575 workerPool->postWorkerTask(&pixelTask),
1576 workerPool->postWorkerTask(&geometryTask)}};
1577
1578 WaitableEvent::WaitMany(&waitEvents);
1579
Jiawei Shao02f15232017-12-27 10:10:28 +08001580 if (!vertexTask.getInfoLog().empty())
1581 {
1582 infoLog << vertexTask.getInfoLog().str();
1583 }
1584 if (!pixelTask.getInfoLog().empty())
1585 {
1586 infoLog << pixelTask.getInfoLog().str();
1587 }
1588 if (!geometryTask.getInfoLog().empty())
1589 {
1590 infoLog << geometryTask.getInfoLog().str();
1591 }
Jamie Madill01074252016-11-28 15:55:51 -05001592
1593 ANGLE_TRY(vertexTask.getError());
1594 ANGLE_TRY(pixelTask.getError());
1595 ANGLE_TRY(geometryTask.getError());
1596
1597 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1598 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1599 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1600
Jiawei Shao385b3e02018-03-21 09:43:28 +08001601 const ShaderD3D *vertexShaderD3D =
1602 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001603
1604 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001605 {
Jamie Madill334d6152015-10-22 14:00:28 -04001606 // Geometry shaders are currently only used internally, so there is no corresponding shader
1607 // object at the interface level. For now the geometry shader debug info is prepended to
1608 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001609 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001610 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001611 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1612 }
1613
1614 if (defaultVertexExecutable)
1615 {
1616 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1617 }
1618
1619 if (defaultPixelExecutable)
1620 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001621 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001622 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001623 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1624 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001625
Jamie Madillb0a838b2016-11-13 20:02:12 -05001626 return (defaultVertexExecutable && defaultPixelExecutable &&
1627 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001628}
1629
Jamie Madill9cf9e872017-06-05 12:59:25 -04001630gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1631 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001632{
1633 // Ensure the compiler is initialized to avoid race conditions.
1634 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1635
Jamie Madillbd044ed2017-06-05 12:59:21 -04001636 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001637
1638 ShaderExecutableD3D *computeExecutable = nullptr;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001639 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::ShaderType::Compute,
Xinghua Caob1239382016-12-13 15:07:05 +08001640 std::vector<D3DVarying>(), false,
1641 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1642
1643 if (computeExecutable == nullptr)
1644 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001645 ERR() << "Error compiling dynamic compute executable:" << std::endl
1646 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001647 }
1648 else
1649 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001650 const ShaderD3D *computeShaderD3D =
1651 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001652 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1653 mComputeExecutable.reset(computeExecutable);
1654 }
1655
1656 return mComputeExecutable.get() != nullptr;
1657}
1658
Jamie Madill9cf9e872017-06-05 12:59:25 -04001659gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001660 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001661 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001662{
Jamie Madillc564c072017-06-01 12:45:42 -04001663 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001664
Jamie Madill62d31cb2015-09-11 13:25:51 -04001665 reset();
1666
Jiawei Shao385b3e02018-03-21 09:43:28 +08001667 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001668 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001669 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001670 mShaderSamplers[gl::ShaderType::Compute].resize(data.getCaps().maxComputeTextureImageUnits);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001671 mImagesCS.resize(data.getCaps().maxImageUnits);
1672 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001673
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001674 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001675 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001676
Jamie Madill9cf9e872017-06-05 12:59:25 -04001677 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001678 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001679 {
Xinghua Caob1239382016-12-13 15:07:05 +08001680 infoLog << result.getError().getMessage();
1681 return result;
1682 }
1683 else if (!result.getResult())
1684 {
1685 infoLog << "Failed to create D3D compute shader.";
1686 return result;
1687 }
Xinghua Caob1239382016-12-13 15:07:05 +08001688 }
1689 else
1690 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001691 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001692 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1693 {
1694 if (mState.getAttachedShader(shaderType))
1695 {
1696 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001697
Jiawei Shao467c15f2018-04-24 15:04:26 +08001698 mShaderSamplers[shaderType].resize(
1699 GetMaximumSamplersPerShader(shaderType, data.getCaps()));
Xinghua Caob1239382016-12-13 15:07:05 +08001700
Jiawei Shao467c15f2018-04-24 15:04:26 +08001701 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1702
1703 mShaderUniformsDirty.set(shaderType);
1704 }
1705 }
Xinghua Caob1239382016-12-13 15:07:05 +08001706
1707 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1708 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001709 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001710 {
1711 infoLog << "The current renderer doesn't support gl_FrontFacing";
1712 return false;
1713 }
1714 }
1715
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001716 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001717 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001718
Jamie Madillc9727f32017-11-07 12:37:07 -05001719 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001720 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001721
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001722 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001723 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001724 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001725 mUsesViewID = metadata.usesViewID();
1726 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001727
1728 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001729 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001730
1731 if (mRenderer->getMajorShaderModel() >= 4)
1732 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001733 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001734 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001735 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001736 }
1737
Jamie Madillbd044ed2017-06-05 12:59:21 -04001738 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001739
Jamie Madillbd044ed2017-06-05 12:59:21 -04001740 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001741
Jiawei Shao385b3e02018-03-21 09:43:28 +08001742 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001743
Jamie Madill9cf9e872017-06-05 12:59:25 -04001744 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001745 if (result.isError())
1746 {
1747 infoLog << result.getError().getMessage();
1748 return result;
1749 }
1750 else if (!result.getResult())
1751 {
1752 infoLog << "Failed to create D3D shaders.";
1753 return result;
1754 }
Austin Kinross02df7962015-07-01 10:03:42 -07001755 }
1756
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001757 linkResources(context, resources);
1758
Jamie Madillb0a838b2016-11-13 20:02:12 -05001759 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001760}
1761
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001762GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001763{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001764 // TODO(jmadill): Do something useful here?
1765 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001766}
1767
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001768void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001769{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001770 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001771 {
1772 return;
1773 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001774
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001775 ASSERT(mD3DUniformBlocks.empty());
1776
Jamie Madill62d31cb2015-09-11 13:25:51 -04001777 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001778 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1779 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1780 {
1781 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1782 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001783
Jiajia Qin729b2c62017-08-14 09:36:11 +08001784 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001785 {
1786 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1787
Jamie Madill4a3c2342015-10-08 12:58:45 -04001788 D3DUniformBlock d3dUniformBlock;
1789
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001790 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001791 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001792 if (uniformBlock.isActive(shaderType))
1793 {
1794 ASSERT(shadersD3D[shaderType]);
1795 unsigned int baseRegister =
1796 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1797 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1798 baseRegister + uniformBlockElement;
1799 }
Xinghua Caob1239382016-12-13 15:07:05 +08001800 }
1801
Jamie Madill4a3c2342015-10-08 12:58:45 -04001802 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001803 }
1804}
1805
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001806void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001807{
1808 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001809 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001810 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001811 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001812 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001813 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001814 continue;
1815 }
1816
1817 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1818 {
1819 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001820 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001821 ASSERT(availableShaderStages[shaderType]);
1822 shaderRegisters[shaderType] = std::max(
1823 shaderRegisters[shaderType],
1824 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001825 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001826 }
1827 }
1828
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001829 // We only reset uniform storages for the shader stages available in the program (attached
1830 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
1831 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1832 {
1833 if (availableShaderStages[shaderType])
1834 {
1835 mShaderUniformStorages[shaderType].reset(
1836 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
1837 }
1838 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001839
1840 // Iterate the uniforms again to assign data pointers to default block uniforms.
1841 for (D3DUniform *d3dUniform : mD3DUniforms)
1842 {
1843 if (d3dUniform->isSampler())
1844 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001845 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001846 continue;
1847 }
1848
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001849 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001850 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001851 if (d3dUniform->isReferencedByShader(shaderType))
1852 {
1853 d3dUniform->mShaderData[shaderType] =
1854 mShaderUniformStorages[shaderType]->getDataPointer(
1855 d3dUniform->mShaderRegisterIndexes[shaderType],
1856 d3dUniform->registerElement);
1857 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001858 }
1859 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001860}
1861
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001862void ProgramD3D::updateUniformBufferCache(
1863 const gl::Caps &caps,
1864 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001865{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001866 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001867 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001868 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001869 }
1870
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001871 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1872 {
1873 mShaderUBOCaches[shaderType].clear();
1874 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001875
Jamie Madill4a3c2342015-10-08 12:58:45 -04001876 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001877 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001878 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001879 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001880 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001881
Brandon Jones18bd4102014-09-22 14:21:44 -07001882 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001883 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001884 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001885 if (!uniformBlock.activeInShader(shaderType))
1886 {
1887 continue;
1888 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001889
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001890 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1891 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao467c15f2018-04-24 15:04:26 +08001892 ASSERT(registerIndex < GetMaximumShaderUniformBlocksPerShader(shaderType, caps));
Jamie Madill03260fa2015-06-22 13:57:22 -04001893
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001894 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1895 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001896 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001897 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001898 }
1899
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001900 ASSERT(shaderUBOcache[registerIndex] == -1);
1901 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001902 }
1903 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001904}
Brandon Jones18bd4102014-09-22 14:21:44 -07001905
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001906const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001907{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001908 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001909}
1910
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001911void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001912{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001913 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001914}
1915
1916void ProgramD3D::markUniformsClean()
1917{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001918 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001919}
1920
Jamie Madill334d6152015-10-22 14:00:28 -04001921void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001922{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001923 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001924}
1925
1926void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1927{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001928 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929}
1930
1931void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1932{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001933 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934}
1935
1936void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1937{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001938 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939}
1940
Jamie Madill334d6152015-10-22 14:00:28 -04001941void ProgramD3D::setUniformMatrix2fv(GLint location,
1942 GLsizei count,
1943 GLboolean transpose,
1944 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001946 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947}
1948
Jamie Madill334d6152015-10-22 14:00:28 -04001949void ProgramD3D::setUniformMatrix3fv(GLint location,
1950 GLsizei count,
1951 GLboolean transpose,
1952 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001954 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
Jamie Madill334d6152015-10-22 14:00:28 -04001957void ProgramD3D::setUniformMatrix4fv(GLint location,
1958 GLsizei count,
1959 GLboolean transpose,
1960 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001961{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001962 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963}
1964
Jamie Madill334d6152015-10-22 14:00:28 -04001965void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1966 GLsizei count,
1967 GLboolean transpose,
1968 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001969{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001970 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001971}
1972
Jamie Madill334d6152015-10-22 14:00:28 -04001973void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1974 GLsizei count,
1975 GLboolean transpose,
1976 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001977{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001978 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001979}
1980
Jamie Madill334d6152015-10-22 14:00:28 -04001981void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1982 GLsizei count,
1983 GLboolean transpose,
1984 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001986 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001987}
1988
Jamie Madill334d6152015-10-22 14:00:28 -04001989void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1990 GLsizei count,
1991 GLboolean transpose,
1992 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001994 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001995}
1996
Jamie Madill334d6152015-10-22 14:00:28 -04001997void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1998 GLsizei count,
1999 GLboolean transpose,
2000 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002002 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
Jamie Madill334d6152015-10-22 14:00:28 -04002005void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2006 GLsizei count,
2007 GLboolean transpose,
2008 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002009{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002010 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002011}
2012
2013void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2014{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002015 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002016}
2017
2018void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2019{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002020 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002021}
2022
2023void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2024{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002025 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002026}
2027
2028void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2029{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002030 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002031}
2032
2033void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2034{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002035 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002036}
2037
2038void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2039{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002040 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002041}
2042
2043void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2044{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002045 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002046}
2047
2048void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2049{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002050 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051}
2052
Jamie Madillf4141212017-12-12 15:08:07 -05002053void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002054{
Jamie Madillf4141212017-12-12 15:08:07 -05002055 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04002056}
2057
Jamie Madillbd044ed2017-06-05 12:59:21 -04002058void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002059{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002060 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002061
2062 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002063 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002064 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002065 gl::Shader *shader = mState.getAttachedShader(shaderType);
2066 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002067 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002068 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002069 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002070 if (uniform.active)
2071 {
2072 defineUniformBase(shader, uniform, &uniformMap);
2073 }
Xinghua Caob1239382016-12-13 15:07:05 +08002074 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002075
2076 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002077 }
2078 }
2079
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002080 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002081 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002082 {
2083 if (!glUniform.isInDefaultBlock())
2084 continue;
2085
Olli Etuahod2551232017-10-26 20:03:33 +03002086 std::string name = glUniform.name;
2087 if (glUniform.isArray())
2088 {
2089 // In the program state, array uniform names include [0] as in the program resource
2090 // spec. Here we don't include it.
2091 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2092 // layer.
2093 ASSERT(angle::EndsWith(name, "[0]"));
2094 name.resize(name.length() - 3);
2095 }
2096 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002097 ASSERT(mapEntry != uniformMap.end());
2098 mD3DUniforms.push_back(mapEntry->second);
2099 }
2100
Jamie Madill62d31cb2015-09-11 13:25:51 -04002101 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002102 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002103 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002104}
2105
Jamie Madill91445bc2015-09-23 16:47:53 -04002106void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002107 const sh::Uniform &uniform,
2108 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002109{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002110 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2111 // registers assigned in assignAllImageRegisters.
2112 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002113 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002114 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2115 uniformMap);
2116 return;
2117 }
2118 else if (gl::IsImageType(uniform.type))
2119 {
2120 if (uniform.readonly)
2121 {
2122 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2123 nullptr, uniformMap);
2124 }
2125 else
2126 {
2127 defineUniform(shader->getType(), uniform, uniform.name,
2128 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2129 }
2130 mImageBindingMap[uniform.name] = uniform.binding;
2131 return;
2132 }
2133 else if (uniform.isBuiltIn())
2134 {
2135 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2136 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002137 return;
2138 }
2139
Jamie Madill91445bc2015-09-23 16:47:53 -04002140 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002141 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002142 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002143 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002144 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002145
Xinghua Cao26143fd2017-11-01 18:19:05 +08002146 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2147 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002148}
2149
Jamie Madill62d31cb2015-09-11 13:25:51 -04002150D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2151{
2152 for (D3DUniform *d3dUniform : mD3DUniforms)
2153 {
2154 if (d3dUniform->name == name)
2155 {
2156 return d3dUniform;
2157 }
2158 }
2159
2160 return nullptr;
2161}
2162
Jiawei Shao385b3e02018-03-21 09:43:28 +08002163void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002164 const std::vector<sh::ShaderVariable> &fields,
2165 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002166 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002167 sh::HLSLBlockEncoder *encoder,
2168 D3DUniformMap *uniformMap)
2169{
2170 if (encoder)
2171 encoder->enterAggregateType();
2172
2173 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2174 {
2175 const sh::ShaderVariable &field = fields[fieldIndex];
2176 const std::string &fieldFullName = (namePrefix + "." + field.name);
2177
2178 // Samplers get their registers assigned in assignAllSamplerRegisters.
2179 // Also they couldn't use the same encoder as the rest of the struct, since they are
2180 // extracted out of the struct by the shader translator.
2181 if (gl::IsSamplerType(field.type))
2182 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002183 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002184 }
2185 else
2186 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002187 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002188 }
2189 }
2190
2191 if (encoder)
2192 encoder->exitAggregateType();
2193}
2194
Jiawei Shao385b3e02018-03-21 09:43:28 +08002195void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002196 const sh::ShaderVariable &uniform,
2197 unsigned int arrayNestingIndex,
2198 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002199 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002200 sh::HLSLBlockEncoder *encoder,
2201 D3DUniformMap *uniformMap)
2202{
2203 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2204 // innermost.
2205 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2206 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2207 {
2208 const std::string &elementString = prefix + ArrayString(arrayElement);
2209 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2210 {
2211 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002212 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002213 }
2214 else
2215 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002216 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002217 uniformMap);
2218 }
2219 }
2220}
2221
Jiawei Shao385b3e02018-03-21 09:43:28 +08002222void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002223 const sh::ShaderVariable &uniform,
2224 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002225 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002226 sh::HLSLBlockEncoder *encoder,
2227 D3DUniformMap *uniformMap)
2228{
2229 if (encoder)
2230 encoder->enterAggregateType();
2231
2232 sh::ShaderVariable uniformElement = uniform;
2233 uniformElement.arraySizes.pop_back();
2234 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2235 {
2236 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002237 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002238 }
2239
2240 if (encoder)
2241 encoder->exitAggregateType();
2242}
2243
Jiawei Shao385b3e02018-03-21 09:43:28 +08002244void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002245 const sh::ShaderVariable &uniform,
2246 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002247 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002248 sh::HLSLBlockEncoder *encoder,
2249 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002250{
2251 if (uniform.isStruct())
2252 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002253 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002254 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002255 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002256 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002257 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002258 else
2259 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002260 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2261 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002262 }
2263 return;
2264 }
2265 if (uniform.isArrayOfArrays())
2266 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002267 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002268 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002269 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002270
2271 // Not a struct. Arrays are treated as aggregate types.
2272 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002273 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002274 encoder->enterAggregateType();
2275 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276
Jamie Madill62d31cb2015-09-11 13:25:51 -04002277 // Advance the uniform offset, to track registers allocation for structs
2278 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002279 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002280 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002281
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002282 auto uniformMapEntry = uniformMap->find(fullName);
2283 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002284
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002285 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002286 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002287 d3dUniform = uniformMapEntry->second;
2288 }
2289 else
2290 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002291 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002292 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002293 }
2294
2295 if (encoder)
2296 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002297 d3dUniform->registerElement =
2298 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002299 unsigned int reg =
2300 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002301
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002302 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2303 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002304
2305 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002306 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002307 {
2308 encoder->exitAggregateType();
2309 }
2310 }
2311}
2312
Jamie Madill134f93d2017-08-31 17:11:00 -04002313// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002314template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002315void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002316 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002317 const T *v,
2318 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002319 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002320{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002321 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002322 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002323 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002324
Jamie Madill33bb7c42017-09-09 23:32:51 -04002325 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002326 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002327 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002328 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002329
Jamie Madill33bb7c42017-09-09 23:32:51 -04002330 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002331 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002332 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002333 }
2334 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002335 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002336 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002337 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002338 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002339
Jamie Madill134f93d2017-08-31 17:11:00 -04002340 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002341 {
Jamie Madill334d6152015-10-22 14:00:28 -04002342 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002343 const T *source = v + (i * components);
2344
2345 for (int c = 0; c < components; c++)
2346 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002347 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002348 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002349 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002350 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002351}
2352
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002353template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002354void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002355{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002356 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2357 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2358
Jamie Madill33bb7c42017-09-09 23:32:51 -04002359 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002360 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002361 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002362 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002363 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002364 if (memcmp(dest, v, size) != 0)
2365 {
2366 memcpy(dest, v, size);
2367 mDirtySamplerMapping = true;
2368 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002369 return;
2370 }
2371
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002372 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002373 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002374 if (targetUniform->mShaderData[shaderType])
2375 {
2376 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2377 uniformType);
2378 mShaderUniformsDirty.set(shaderType);
2379 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002380 }
2381}
2382
2383template <int cols, int rows>
Jamie Madill80823cc2017-09-14 15:46:21 -04002384bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002385 GLsizei countIn,
2386 GLboolean transpose,
2387 const GLfloat *value,
2388 uint8_t *targetData,
2389 GLenum targetUniformType)
2390{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002391 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002392
Olli Etuaho465835d2017-09-26 13:34:10 +03002393 unsigned int elementCount = targetUniform->getArraySizeProduct();
Olli Etuaho1734e172017-10-27 15:30:27 +03002394 unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
Olli Etuahoc8538042017-09-27 11:20:15 +03002395 unsigned int count =
2396 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002397
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002398 const unsigned int targetMatrixStride = (4 * rows);
Olli Etuahoc8538042017-09-27 11:20:15 +03002399 GLfloat *target = reinterpret_cast<GLfloat *>(
2400 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002401
Jamie Madill80823cc2017-09-14 15:46:21 -04002402 bool dirty = false;
2403
Jamie Madill62d31cb2015-09-11 13:25:51 -04002404 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002405 {
2406 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2407 if (transpose == GL_FALSE)
2408 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002409 dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002410 }
2411 else
2412 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002413 dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002414 }
2415 target += targetMatrixStride;
2416 value += cols * rows;
2417 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002418
2419 return dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002420}
2421
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002422template <int cols, int rows>
2423void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2424 GLsizei countIn,
2425 GLboolean transpose,
2426 const GLfloat *value,
2427 GLenum targetUniformType)
2428{
2429 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2430
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002431 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002432 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002433 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002434 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002435 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2436 targetUniform->mShaderData[shaderType],
2437 targetUniformType))
2438 {
2439 mShaderUniformsDirty.set(shaderType);
2440 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002441 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002442 }
2443}
2444
Jamie Madill62d31cb2015-09-11 13:25:51 -04002445void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002446{
Olli Etuaho465835d2017-09-26 13:34:10 +03002447 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002448 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002449 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002450 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002451 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002452 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002453 }
2454}
2455
Olli Etuaho465835d2017-09-26 13:34:10 +03002456void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002457{
Olli Etuaho465835d2017-09-26 13:34:10 +03002458 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002459 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002460 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2461 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2462 // outermost array.
2463 std::vector<unsigned int> subscripts;
2464 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2465 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2466 d3dUniform->getArraySizeProduct();
2467
Jiawei Shao467c15f2018-04-24 15:04:26 +08002468 bool hasUniform = false;
2469 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002470 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002471 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002472 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002473 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002474 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002475
2476 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2477 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002478 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002479 d3dUniform->mShaderRegisterIndexes[shaderType] =
2480 shaderD3D->getUniformRegister(baseName) + registerOffset;
2481 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2482
2483 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2484 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2485 &mUsedShaderSamplerRanges[shaderType]);
2486 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002487 }
Jamie Madillfb536032015-09-11 13:19:49 -04002488 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002489
2490 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002491}
2492
Jamie Madill62d31cb2015-09-11 13:25:51 -04002493// static
2494void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002495 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002496 unsigned int samplerCount,
2497 std::vector<Sampler> &outSamplers,
2498 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002499{
2500 unsigned int samplerIndex = startSamplerIndex;
2501
2502 do
2503 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002504 ASSERT(samplerIndex < outSamplers.size());
2505 Sampler *sampler = &outSamplers[samplerIndex];
2506 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002507 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002508 sampler->logicalTextureUnit = 0;
2509 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002510 samplerIndex++;
2511 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002512}
2513
Xinghua Cao26143fd2017-11-01 18:19:05 +08002514void ProgramD3D::assignAllImageRegisters()
2515{
2516 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2517 {
2518 if (mD3DUniforms[uniformIndex]->isImage())
2519 {
2520 assignImageRegisters(uniformIndex);
2521 }
2522 }
2523}
2524
2525void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2526{
2527 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2528 ASSERT(d3dUniform->isImage());
2529 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2530 // mD3DUniforms. However, the image register info is stored in the shader only for the
2531 // outermost array.
2532 std::vector<unsigned int> subscripts;
2533 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2534 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2535 d3dUniform->getArraySizeProduct();
2536
Jiawei Shao385b3e02018-03-21 09:43:28 +08002537 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002538 if (computeShader)
2539 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002540 const ShaderD3D *computeShaderD3D =
2541 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002542 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002543 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002544 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002545 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002546 auto bindingIter = mImageBindingMap.find(baseName);
2547 ASSERT(bindingIter != mImageBindingMap.end());
2548 if (d3dUniform->regType == HLSLRegisterType::Texture)
2549 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002550 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2551 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002552 &mUsedComputeReadonlyImageRange);
2553 }
2554 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2555 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002556 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2557 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2558 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002559 }
2560 else
2561 {
2562 UNREACHABLE();
2563 }
2564 }
2565 else
2566 {
2567 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2568 UNIMPLEMENTED();
2569 }
2570}
2571
2572// static
2573void ProgramD3D::AssignImages(unsigned int startImageIndex,
2574 int startLogicalImageUnit,
2575 unsigned int imageCount,
2576 std::vector<Image> &outImages,
2577 GLuint *outUsedRange)
2578{
2579 unsigned int imageIndex = startImageIndex;
2580 // If declare without a binding qualifier, any uniform image variable (include all elements of
2581 // unbound image array) shoud be bound to unit zero.
2582 if (startLogicalImageUnit == -1)
2583 {
2584 ASSERT(imageIndex < outImages.size());
2585 Image *image = &outImages[imageIndex];
2586 image->active = true;
2587 image->logicalImageUnit = 0;
2588 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2589 return;
2590 }
2591
2592 unsigned int logcalImageUnit = startLogicalImageUnit;
2593 do
2594 {
2595 ASSERT(imageIndex < outImages.size());
2596 Image *image = &outImages[imageIndex];
2597 image->active = true;
2598 image->logicalImageUnit = logcalImageUnit;
2599 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2600 imageIndex++;
2601 logcalImageUnit++;
2602 } while (imageIndex < startImageIndex + imageCount);
2603}
2604
Brandon Jonesc9610c52014-08-25 17:02:59 -07002605void ProgramD3D::reset()
2606{
Xinghua Caob1239382016-12-13 15:07:05 +08002607 mVertexExecutables.clear();
2608 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002609
Xinghua Caob1239382016-12-13 15:07:05 +08002610 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002611 {
Xinghua Caob1239382016-12-13 15:07:05 +08002612 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002613 }
Brandon Joneseb994362014-09-24 10:27:28 -07002614
Xinghua Caob1239382016-12-13 15:07:05 +08002615 mComputeExecutable.reset(nullptr);
2616
Jiawei Shao467c15f2018-04-24 15:04:26 +08002617 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2618 {
2619 mShaderHLSL[shaderType].clear();
2620 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2621 }
Brandon Jones22502d52014-08-29 16:58:36 -07002622
Xinghua Cao26143fd2017-11-01 18:19:05 +08002623 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002624 mHasANGLEMultiviewEnabled = false;
2625 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002626 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002627 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002628 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002629
Jamie Madill62d31cb2015-09-11 13:25:51 -04002630 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002631 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002632
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002633 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2634 {
2635 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002636 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002637 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002638
Xinghua Cao26143fd2017-11-01 18:19:05 +08002639 mImagesCS.clear();
2640 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002641
Jiawei Shao467c15f2018-04-24 15:04:26 +08002642 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002643 mDirtySamplerMapping = true;
2644 mUsedComputeImageRange = 0;
2645 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002646
Jamie Madill8047c0d2016-03-07 13:02:12 -05002647 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002648
Jamie Madill9fc36822015-11-18 13:08:07 -05002649 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002650
2651 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002652
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002653 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002654
2655 mCachedPixelExecutableIndex.reset();
2656 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002657}
2658
Geoff Lang7dd2e102014-11-10 15:19:26 -05002659unsigned int ProgramD3D::getSerial() const
2660{
2661 return mSerial;
2662}
2663
2664unsigned int ProgramD3D::issueSerial()
2665{
2666 return mCurrentSerial++;
2667}
2668
Jamie Madillbd044ed2017-06-05 12:59:21 -04002669void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002670{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002671 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002672 ASSERT(vertexShader != nullptr);
2673
2674 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002675 int semanticIndex = 0;
2676 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002677 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002678 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002679 GLuint location = mState.getAttributeLocation(attribute.name);
2680 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002681
Jamie Madill8047c0d2016-03-07 13:02:12 -05002682 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002683 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002684 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002685 }
2686 }
Jamie Madill437d2662014-12-05 14:23:35 -05002687}
2688
Jamie Madilla779b612017-07-24 11:46:05 -04002689void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002690{
Jamie Madilla779b612017-07-24 11:46:05 -04002691 if (mCurrentVertexArrayStateSerial == associatedSerial)
2692 {
2693 return;
2694 }
2695
2696 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002697 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002698
Jamie Madilld3dfda22015-07-06 08:28:49 -04002699 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002700
Jamie Madill6de51852017-04-12 09:53:01 -04002701 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002702 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002703 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002704
Jamie Madill8047c0d2016-03-07 13:02:12 -05002705 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002706 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002707 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002708 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002709 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002710 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002711 mCachedInputLayout[d3dSemantic] =
2712 GetVertexFormatType(vertexAttributes[locationIndex],
2713 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002714 }
2715 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002716
2717 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002718
2719 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002720}
2721
2722void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2723 const gl::Framebuffer *framebuffer)
2724{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002725 mPixelShaderOutputLayoutCache.clear();
2726
2727 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2728 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2729
2730 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2731 {
2732 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2733
2734 if (colorbuffer)
2735 {
2736 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2737 : colorbuffer->getBinding();
2738 mPixelShaderOutputLayoutCache.push_back(binding);
2739 }
2740 else
2741 {
2742 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2743 }
2744 }
2745
2746 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002747}
2748
Jamie Madill192745a2016-12-22 15:58:21 -05002749void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2750 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002751{
Jamie Madill9fc36822015-11-18 13:08:07 -05002752 const std::string &varyingSemantic =
2753 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2754
Jamie Madillccdf74b2015-08-18 10:46:12 -04002755 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002756 mStreamOutVaryings.clear();
2757
Jamie Madill48ef11b2016-04-27 15:21:52 -04002758 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002759 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2760 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002761 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002762 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2763 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002764 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002765 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002766 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002767 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2768 builtins.glPosition.index, 4, outputSlot));
2769 }
2770 }
2771 else if (tfVaryingName == "gl_FragCoord")
2772 {
2773 if (builtins.glFragCoord.enabled)
2774 {
2775 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2776 builtins.glFragCoord.index, 4, outputSlot));
2777 }
2778 }
2779 else if (tfVaryingName == "gl_PointSize")
2780 {
2781 if (builtins.glPointSize.enabled)
2782 {
2783 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2784 }
2785 }
2786 else
2787 {
Jamie Madill192745a2016-12-22 15:58:21 -05002788 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002789 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002790 const auto &varying = *registerInfo.packedVarying->varying;
2791 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002792 int componentCount = gl::VariableColumnCount(transposedType);
2793 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002794
Jamie Madill9fc36822015-11-18 13:08:07 -05002795 // There can be more than one register assigned to a particular varying, and each
2796 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002797 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002798 {
2799 mStreamOutVaryings.push_back(D3DVarying(
2800 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2801 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002802 }
2803 }
2804 }
2805}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002806
2807D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2808{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002809 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002810}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002811
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002812const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2813{
2814 return mD3DUniforms[mState.getUniformLocations()[location].index];
2815}
2816
Sami Väisänen46eaa942016-06-29 10:26:37 +03002817void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2818 GLenum genMode,
2819 GLint components,
2820 const GLfloat *coeffs)
2821{
2822 UNREACHABLE();
2823}
2824
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002825bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2826{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002827 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002828}
2829
2830bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2831{
2832 if (!usesGeometryShader(drawMode))
2833 {
2834 // No shader necessary mean we have the required (null) executable.
2835 return true;
2836 }
2837
2838 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2839 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2840}
2841
2842bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2843{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002844 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002845}
2846
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002847bool ProgramD3D::anyShaderUniformsDirty() const
2848{
2849 return mShaderUniformsDirty.any();
2850}
2851
Jamie Madill54164b02017-08-28 15:17:37 -04002852template <typename DestT>
2853void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2854{
2855 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2856 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2857
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002858 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002859 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002860
2861 if (gl::IsMatrixType(uniform.type))
2862 {
2863 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2864 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2865 }
2866 else
2867 {
2868 memcpy(dataOut, srcPointer, uniform.getElementSize());
2869 }
Jamie Madill54164b02017-08-28 15:17:37 -04002870}
2871
2872void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2873{
2874 getUniformInternal(location, params);
2875}
2876
2877void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2878{
2879 getUniformInternal(location, params);
2880}
2881
2882void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2883{
2884 getUniformInternal(location, params);
2885}
2886
Jamie Madill0e7f1732017-09-09 23:32:50 -04002887void ProgramD3D::updateCachedVertexExecutableIndex()
2888{
2889 mCachedVertexExecutableIndex.reset();
2890 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2891 {
2892 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2893 {
2894 mCachedVertexExecutableIndex = executableIndex;
2895 break;
2896 }
2897 }
2898}
2899
2900void ProgramD3D::updateCachedPixelExecutableIndex()
2901{
2902 mCachedPixelExecutableIndex.reset();
2903 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2904 {
2905 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2906 {
2907 mCachedPixelExecutableIndex = executableIndex;
2908 break;
2909 }
2910 }
2911}
2912
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002913void ProgramD3D::linkResources(const gl::Context *context,
2914 const gl::ProgramLinkedResources &resources)
2915{
2916 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002917 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002918 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002919 gl::Shader *shader = mState.getAttachedShader(shaderType);
2920 if (shader)
2921 {
2922 uniformBlockInfo.getShaderBlockInfo(context, shader);
2923 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002924 }
2925
2926 // Gather interface block info.
2927 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2928 const std::string &mappedName, size_t *sizeOut) {
2929 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2930 };
2931
2932 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2933 const std::string &mappedName,
2934 sh::BlockMemberInfo *infoOut) {
2935 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2936 };
2937
2938 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2939 initializeUniformBlocks();
2940
2941 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2942 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2943 size_t *sizeOut) {
2944 *sizeOut = 0;
2945 return true;
2946 };
2947
2948 auto getShaderStorageBlockMemberInfo =
2949 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2950 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2951 return true;
2952 };
2953
2954 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2955 getShaderStorageBlockMemberInfo);
2956}
2957
Jamie Madill8047c0d2016-03-07 13:02:12 -05002958} // namespace rx