blob: 33edeace7bbe29847a3081f89c1149244c5bc0b8 [file] [log] [blame]
Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Geoff Lang22072132014-11-20 15:15:01 -050029
Jamie Madill01074252016-11-28 15:55:51 -050030using namespace angle;
31
Brandon Jonesc9610c52014-08-25 17:02:59 -070032namespace rx
33{
34
Brandon Joneseb994362014-09-24 10:27:28 -070035namespace
36{
37
Jamie Madill4c19a8a2017-07-24 11:46:06 -040038void GetDefaultInputLayoutFromShader(const gl::Context *context,
39 gl::Shader *vertexShader,
40 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
Jamie Madillbd044ed2017-06-05 12:59:21 -040044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040056 gl::VertexFormatType defaultType =
57 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Jamie Madill4c19a8a2017-07-24 11:46:06 -040059 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080078template <typename T, int cols, int rows>
79bool TransposeExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -040080{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080081 constexpr int targetWidth = 4;
82 constexpr int targetHeight = rows;
83 constexpr int srcWidth = rows;
84 constexpr int srcHeight = cols;
85
86 constexpr int copyWidth = std::min(targetHeight, srcWidth);
87 constexpr int copyHeight = std::min(targetWidth, srcHeight);
88
89 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -040090
91 for (int x = 0; x < copyWidth; x++)
92 {
93 for (int y = 0; y < copyHeight; y++)
94 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080095 staging[x * targetWidth + y] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -040096 }
97 }
98
Corentin Wallezb58e9ba2016-12-15 14:07:56 -080099 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
100 {
101 return false;
102 }
103
104 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
105 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400106}
107
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800108template <typename T, int cols, int rows>
109bool ExpandMatrix(T *target, const GLfloat *value)
Jamie Madill334d6152015-10-22 14:00:28 -0400110{
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800111 constexpr int targetWidth = 4;
112 constexpr int targetHeight = rows;
Xinghua Cao26143fd2017-11-01 18:19:05 +0800113 constexpr int srcWidth = cols;
114 constexpr int srcHeight = rows;
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800115
116 constexpr int copyWidth = std::min(targetWidth, srcWidth);
117 constexpr int copyHeight = std::min(targetHeight, srcHeight);
118
119 T staging[targetWidth * targetHeight] = {0};
Jamie Madill334d6152015-10-22 14:00:28 -0400120
121 for (int y = 0; y < copyHeight; y++)
122 {
123 for (int x = 0; x < copyWidth; x++)
124 {
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800125 staging[y * targetWidth + x] = static_cast<T>(value[y * srcWidth + x]);
Jamie Madill334d6152015-10-22 14:00:28 -0400126 }
127 }
128
Corentin Wallezb58e9ba2016-12-15 14:07:56 -0800129 if (memcmp(target, staging, targetWidth * targetHeight * sizeof(T)) == 0)
130 {
131 return false;
132 }
133
134 memcpy(target, staging, targetWidth * targetHeight * sizeof(T));
135 return true;
Jamie Madill334d6152015-10-22 14:00:28 -0400136}
137
Jamie Madill4e31ad52015-10-29 10:32:57 -0400138gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
139{
140 switch (drawMode)
141 {
142 // Uses the point sprite geometry shader.
143 case GL_POINTS:
144 return gl::PRIMITIVE_POINTS;
145
146 // All line drawing uses the same geometry shader.
147 case GL_LINES:
148 case GL_LINE_STRIP:
149 case GL_LINE_LOOP:
150 return gl::PRIMITIVE_LINES;
151
152 // The triangle fan primitive is emulated with strips in D3D11.
153 case GL_TRIANGLES:
154 case GL_TRIANGLE_FAN:
155 return gl::PRIMITIVE_TRIANGLES;
156
157 // Special case for triangle strips.
158 case GL_TRIANGLE_STRIP:
159 return gl::PRIMITIVE_TRIANGLE_STRIP;
160
161 default:
162 UNREACHABLE();
163 return gl::PRIMITIVE_TYPE_MAX;
164 }
165}
166
Jiawei Shao467c15f2018-04-24 15:04:26 +0800167bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500168{
169 // Note: this assumes nested structs can only be packed with one interpolation.
170 for (const auto &varying : varyings)
171 {
172 if (varying.interpolation == sh::INTERPOLATION_FLAT)
173 {
174 return true;
175 }
176 }
177
178 return false;
179}
180
Jiawei Shao467c15f2018-04-24 15:04:26 +0800181bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
182{
183 ASSERT(context && shader);
184 switch (shader->getType())
185 {
186 case gl::ShaderType::Vertex:
187 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
188 case gl::ShaderType::Fragment:
189 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
190 case gl::ShaderType::Geometry:
191 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
192 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
193 default:
194 UNREACHABLE();
195 return false;
196 }
197}
198
199bool FindFlatInterpolationVarying(const gl::Context *context,
200 const gl::ShaderMap<gl::Shader *> &shaders)
201{
202 ASSERT(context);
203
204 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
205 {
206 gl::Shader *shader = shaders[shaderType];
207 if (!shader)
208 {
209 continue;
210 }
211
212 if (FindFlatInterpolationVaryingPerShader(context, shader))
213 {
214 return true;
215 }
216 }
217
218 return false;
219}
220
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400221// Helper method to de-tranpose a matrix uniform for an API query.
222void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
223{
224 for (GLint col = 0; col < columns; ++col)
225 {
226 for (GLint row = 0; row < rows; ++row)
227 {
228 GLfloat *outptr = dataOut + ((col * rows) + row);
229 const GLfloat *inptr = source + ((row * 4) + col);
230 *outptr = *inptr;
231 }
232 }
233}
234
235template <typename NonFloatT>
236void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
237{
238 UNREACHABLE();
239}
240
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500241class UniformBlockInfo final : angle::NonCopyable
242{
243 public:
244 UniformBlockInfo() {}
245
246 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
247
248 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
249 bool getBlockMemberInfo(const std::string &name,
250 const std::string &mappedName,
251 sh::BlockMemberInfo *infoOut);
252
253 private:
254 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
255
256 std::map<std::string, size_t> mBlockSizes;
257 sh::BlockLayoutMap mBlockLayout;
258};
259
260void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
261{
262 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
263 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200264 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500265 continue;
266
267 if (mBlockSizes.count(interfaceBlock.name) > 0)
268 continue;
269
270 size_t dataSize = getBlockInfo(interfaceBlock);
271 mBlockSizes[interfaceBlock.name] = dataSize;
272 }
273}
274
275size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
276{
Olli Etuaho107c7242018-03-20 15:45:35 +0200277 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500278
279 // define member uniforms
280 sh::Std140BlockEncoder std140Encoder;
281 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
282 sh::BlockLayoutEncoder *encoder = nullptr;
283
284 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
285 {
286 encoder = &std140Encoder;
287 }
288 else
289 {
290 encoder = &hlslEncoder;
291 }
292
293 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200294 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500295
296 return encoder->getBlockSize();
297}
298
299bool UniformBlockInfo::getBlockSize(const std::string &name,
300 const std::string &mappedName,
301 size_t *sizeOut)
302{
303 size_t nameLengthWithoutArrayIndex;
304 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
305 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
306 auto sizeIter = mBlockSizes.find(baseName);
307 if (sizeIter == mBlockSizes.end())
308 {
309 *sizeOut = 0;
310 return false;
311 }
312
313 *sizeOut = sizeIter->second;
314 return true;
315};
316
317bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
318 const std::string &mappedName,
319 sh::BlockMemberInfo *infoOut)
320{
321 auto infoIter = mBlockLayout.find(name);
322 if (infoIter == mBlockLayout.end())
323 {
324 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
325 return false;
326 }
327
328 *infoOut = infoIter->second;
329 return true;
330};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400331} // anonymous namespace
332
Jamie Madill28afae52015-11-09 15:07:57 -0500333// D3DUniform Implementation
334
Jamie Madill33bb7c42017-09-09 23:32:51 -0400335D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800336 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400337 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300338 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400339 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400340 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400341 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300342 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800343 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800344 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400345 registerCount(0),
346 registerElement(0)
347{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800348 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
349
Jamie Madill62d31cb2015-09-11 13:25:51 -0400350 // We use data storage for default block uniforms to cache values that are sent to D3D during
351 // rendering
352 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
353 if (defaultBlock)
354 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400355 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300356 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400357 }
358}
359
360D3DUniform::~D3DUniform()
361{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400362}
363
Olli Etuaho465835d2017-09-26 13:34:10 +0300364unsigned int D3DUniform::getArraySizeProduct() const
365{
366 return gl::ArraySizeProduct(arraySizes);
367}
368
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400369const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
370{
Olli Etuaho465835d2017-09-26 13:34:10 +0300371 ASSERT((!isArray() && elementIndex == 0) ||
372 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400373
374 if (isSampler())
375 {
376 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
377 }
378
Jamie Madill33bb7c42017-09-09 23:32:51 -0400379 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400380}
381
382bool D3DUniform::isSampler() const
383{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400384 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400385}
386
Xinghua Cao26143fd2017-11-01 18:19:05 +0800387bool D3DUniform::isImage() const
388{
389 return typeInfo.isImageType;
390}
391
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400393{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800394 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800395}
396
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400397const uint8_t *D3DUniform::firstNonNullData() const
398{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400399 if (!mSamplerData.empty())
400 {
401 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
402 }
403
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800404 for (gl::ShaderType shaderType : gl::AllShaderTypes())
405 {
406 if (mShaderData[shaderType])
407 {
408 return mShaderData[shaderType];
409 }
410 }
411
412 UNREACHABLE();
413 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400414}
415
Jamie Madill28afae52015-11-09 15:07:57 -0500416// D3DVarying Implementation
417
Jamie Madill9fc36822015-11-18 13:08:07 -0500418D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500419{
420}
421
Jamie Madill9fc36822015-11-18 13:08:07 -0500422D3DVarying::D3DVarying(const std::string &semanticNameIn,
423 unsigned int semanticIndexIn,
424 unsigned int componentCountIn,
425 unsigned int outputSlotIn)
426 : semanticName(semanticNameIn),
427 semanticIndex(semanticIndexIn),
428 componentCount(componentCountIn),
429 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500430{
431}
432
Jamie Madille39a3f02015-11-17 20:42:15 -0500433// ProgramD3DMetadata Implementation
434
Jamie Madillc9bde922016-07-24 17:58:50 -0400435ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800436 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400437 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
438 mShaderModelSuffix(renderer->getShaderModelSuffix()),
439 mUsesInstancedPointSpriteEmulation(
440 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
441 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300442 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800443 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500444{
445}
446
447int ProgramD3DMetadata::getRendererMajorShaderModel() const
448{
449 return mRendererMajorShaderModel;
450}
451
Jamie Madill9082b982016-04-27 15:21:51 -0400452bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500453{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800454 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
455 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700456 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500457}
458
Jamie Madill48ef11b2016-04-27 15:21:52 -0400459bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500460{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800461 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500462}
463
464bool ProgramD3DMetadata::usesPointCoord() const
465{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800466 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500467}
468
469bool ProgramD3DMetadata::usesFragCoord() const
470{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800471 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500472}
473
474bool ProgramD3DMetadata::usesPointSize() const
475{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800476 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500477}
478
479bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
480{
Jamie Madillc9bde922016-07-24 17:58:50 -0400481 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
482 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500483}
484
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800485bool ProgramD3DMetadata::usesViewScale() const
486{
487 return mUsesViewScale;
488}
489
Martin Radev41ac68e2017-06-06 12:16:58 +0300490bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
491{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800492 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300493}
494
495bool ProgramD3DMetadata::usesViewID() const
496{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800497 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300498}
499
Martin Radevc1d4e552017-08-21 12:01:10 +0300500bool ProgramD3DMetadata::canSelectViewInVertexShader() const
501{
502 return mCanSelectViewInVertexShader;
503}
504
Jamie Madille39a3f02015-11-17 20:42:15 -0500505bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
506{
Jamie Madillc9bde922016-07-24 17:58:50 -0400507 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500508 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400509 // Even with a geometry shader, the app can render triangles or lines and reference
510 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
511 // simplicity, we always add this to the vertex shader when the fragment shader
512 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500513 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
514 usesInsertedPointCoordValue();
515}
516
517bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
518{
519 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
520 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
521 // the vertex shader in this case. This saves us 1 output vector.
522 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
523}
524
525bool ProgramD3DMetadata::usesSystemValuePointSize() const
526{
527 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
528}
529
530bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
531{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800532 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500533}
534
535GLint ProgramD3DMetadata::getMajorShaderVersion() const
536{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800537 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500538}
539
540const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
541{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800542 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500543}
544
Jamie Madill28afae52015-11-09 15:07:57 -0500545// ProgramD3D Implementation
546
Jamie Madilld3dfda22015-07-06 08:28:49 -0400547ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
548 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500549 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400550 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700551{
Brandon Joneseb994362014-09-24 10:27:28 -0700552}
553
554ProgramD3D::VertexExecutable::~VertexExecutable()
555{
556 SafeDelete(mShaderExecutable);
557}
558
Jamie Madilld3dfda22015-07-06 08:28:49 -0400559// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500560ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
561 GLenum type)
562{
563 switch (type)
564 {
565 case GL_INT:
566 return HLSLAttribType::SIGNED_INT;
567 case GL_UNSIGNED_INT:
568 return HLSLAttribType::UNSIGNED_INT;
569 case GL_SIGNED_NORMALIZED:
570 case GL_UNSIGNED_NORMALIZED:
571 case GL_FLOAT:
572 return HLSLAttribType::FLOAT;
573 default:
574 UNREACHABLE();
575 return HLSLAttribType::FLOAT;
576 }
577}
578
579// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400580void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
581 const gl::InputLayout &inputLayout,
582 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700583{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500584 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400585
586 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700587 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400588 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500589 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
590 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400591
Jamie Madillbdec2f42016-03-02 16:35:32 -0500592 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
593 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
594 continue;
595
Xinghua Cao26143fd2017-11-01 18:19:05 +0800596 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500597 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700598 }
Brandon Joneseb994362014-09-24 10:27:28 -0700599}
600
Jamie Madilld3dfda22015-07-06 08:28:49 -0400601bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
602{
Jamie Madillbd136f92015-08-10 14:51:37 -0400603 size_t limit = std::max(mSignature.size(), signature.size());
604 for (size_t index = 0; index < limit; ++index)
605 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500606 // treat undefined indexes as FLOAT
607 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
608 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400609 if (a != b)
610 return false;
611 }
612
613 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400614}
615
616ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
617 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400618 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700619{
620}
621
622ProgramD3D::PixelExecutable::~PixelExecutable()
623{
624 SafeDelete(mShaderExecutable);
625}
626
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800627ProgramD3D::Sampler::Sampler()
628 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700629{
630}
631
Xinghua Cao26143fd2017-11-01 18:19:05 +0800632ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
633{
634}
635
Geoff Lang7dd2e102014-11-10 15:19:26 -0500636unsigned int ProgramD3D::mCurrentSerial = 1;
637
Jamie Madill48ef11b2016-04-27 15:21:52 -0400638ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
639 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700640 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800641 mDynamicHLSL(nullptr),
642 mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX),
643 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700644 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400645 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800646 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800648 mUsedComputeImageRange(0),
649 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800650 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700651{
Brandon Joneseb994362014-09-24 10:27:28 -0700652 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700653}
654
655ProgramD3D::~ProgramD3D()
656{
657 reset();
658 SafeDelete(mDynamicHLSL);
659}
660
Brandon Jones44151a92014-09-10 11:32:25 -0700661bool ProgramD3D::usesPointSpriteEmulation() const
662{
663 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
664}
665
Martin Radev41ac68e2017-06-06 12:16:58 +0300666bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
667{
668 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
669}
670
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400671bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700672{
Martin Radevc1d4e552017-08-21 12:01:10 +0300673 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300674 {
675 return true;
676 }
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400677 if (drawMode != GL_POINTS)
678 {
679 return mUsesFlatInterpolation;
680 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300681 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800682}
683
684bool ProgramD3D::usesInstancedPointSpriteEmulation() const
685{
686 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700687}
688
Xinghua Cao37584b32017-12-01 11:04:03 +0800689GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400690 unsigned int samplerIndex,
691 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700692{
693 GLint logicalTextureUnit = -1;
694
Jiawei Shao467c15f2018-04-24 15:04:26 +0800695 ASSERT(type != gl::ShaderType::InvalidEnum);
696
Jiawei Shao54aafe52018-04-27 14:54:57 +0800697 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800698
699 const auto &samplers = mShaderSamplers[type];
700 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700701 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800702 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700703 }
704
Jamie Madill334d6152015-10-22 14:00:28 -0400705 if (logicalTextureUnit >= 0 &&
706 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700707 {
708 return logicalTextureUnit;
709 }
710
711 return -1;
712}
713
714// Returns the texture type for a given Direct3D 9 sampler type and
715// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800716gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
717 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700718{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800719 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700720
Jiawei Shao467c15f2018-04-24 15:04:26 +0800721 const auto &samplers = mShaderSamplers[type];
722 ASSERT(samplerIndex < samplers.size());
723 ASSERT(samplers[samplerIndex].active);
724
725 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700726}
727
Xinghua Cao37584b32017-12-01 11:04:03 +0800728GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700729{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800730 ASSERT(type != gl::ShaderType::InvalidEnum);
731 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700732}
733
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400734ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700735{
736 if (!mDirtySamplerMapping)
737 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400738 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700739 }
740
741 mDirtySamplerMapping = false;
742
743 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400744 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700745 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400746 if (!d3dUniform->isSampler())
747 continue;
748
Olli Etuaho465835d2017-09-26 13:34:10 +0300749 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400750
Jiawei Shao467c15f2018-04-24 15:04:26 +0800751 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700752 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800753 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700754 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800755 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400756 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700757
Jiawei Shao467c15f2018-04-24 15:04:26 +0800758 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400759
Jiawei Shao467c15f2018-04-24 15:04:26 +0800760 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400761 for (int i = 0; i < count; i++)
762 {
763 unsigned int samplerIndex = firstIndex + i;
764
Jiawei Shao467c15f2018-04-24 15:04:26 +0800765 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800767 ASSERT(samplers[samplerIndex].active);
768 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800769 }
770 }
771 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700772 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400773
774 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775}
776
Xinghua Cao26143fd2017-11-01 18:19:05 +0800777GLint ProgramD3D::getImageMapping(gl::ShaderType type,
778 unsigned int imageIndex,
779 bool readonly,
780 const gl::Caps &caps) const
781{
782 GLint logicalImageUnit = -1;
783 ASSERT(imageIndex < caps.maxImageUnits);
784 switch (type)
785 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800786 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800787 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
788 mReadonlyImagesCS[imageIndex].active)
789 {
790 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
791 }
792 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
793 {
794 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
795 }
796 break;
797 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
798 default:
799 UNREACHABLE();
800 }
801
802 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
803 {
804 return logicalImageUnit;
805 }
806
807 return -1;
808}
809
810GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
811{
812 switch (type)
813 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800814 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800815 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
816 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
817 default:
818 UNREACHABLE();
819 return 0u;
820 }
821}
822
Jamie Madill9cf9e872017-06-05 12:59:25 -0400823gl::LinkResult ProgramD3D::load(const gl::Context *context,
824 gl::InfoLog &infoLog,
825 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700826{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500827 // TODO(jmadill): Use Renderer from contextImpl.
828
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829 reset();
830
Jamie Madill334d6152015-10-22 14:00:28 -0400831 DeviceIdentifier binaryDeviceIdentifier = {0};
832 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
833 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700834
835 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
836 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
837 {
838 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500839 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700840 }
841
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500842 int compileFlags = stream->readInt<int>();
843 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
844 {
Jamie Madillf6113162015-05-07 11:49:21 -0400845 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500846 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500847 }
848
Jamie Madill8047c0d2016-03-07 13:02:12 -0500849 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400850 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500851 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400852 }
853
Jiawei Shao467c15f2018-04-24 15:04:26 +0800854 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700855 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800856 const unsigned int samplerCount = stream->readInt<unsigned int>();
857 for (unsigned int i = 0; i < samplerCount; ++i)
858 {
859 Sampler sampler;
860 stream->readBool(&sampler.active);
861 stream->readInt(&sampler.logicalTextureUnit);
862 stream->readEnum(&sampler.textureType);
863 mShaderSamplers[shaderType].push_back(sampler);
864 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700865
Jiawei Shao467c15f2018-04-24 15:04:26 +0800866 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800867 }
868
Xinghua Cao26143fd2017-11-01 18:19:05 +0800869 const unsigned int csImageCount = stream->readInt<unsigned int>();
870 for (unsigned int i = 0; i < csImageCount; ++i)
871 {
872 Image image;
873 stream->readBool(&image.active);
874 stream->readInt(&image.logicalImageUnit);
875 mImagesCS.push_back(image);
876 }
877
878 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
879 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
880 {
881 Image image;
882 stream->readBool(&image.active);
883 stream->readInt(&image.logicalImageUnit);
884 mReadonlyImagesCS.push_back(image);
885 }
886
Xinghua Cao26143fd2017-11-01 18:19:05 +0800887 stream->readInt(&mUsedComputeImageRange);
888 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700889
890 const unsigned int uniformCount = stream->readInt<unsigned int>();
891 if (stream->error())
892 {
Jamie Madillf6113162015-05-07 11:49:21 -0400893 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500894 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700895 }
896
Jamie Madill48ef11b2016-04-27 15:21:52 -0400897 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400898 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700899 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
900 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400901 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700902
Jamie Madill62d31cb2015-09-11 13:25:51 -0400903 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800904 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
905 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
906 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800907 for (gl::ShaderType shaderType : gl::AllShaderTypes())
908 {
909 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
910 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400911 stream->readInt(&d3dUniform->registerCount);
912 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700913
Jamie Madill62d31cb2015-09-11 13:25:51 -0400914 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700915 }
916
Jamie Madill4a3c2342015-10-08 12:58:45 -0400917 const unsigned int blockCount = stream->readInt<unsigned int>();
918 if (stream->error())
919 {
920 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400922 }
923
924 ASSERT(mD3DUniformBlocks.empty());
925 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
926 {
927 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800928 for (gl::ShaderType shaderType : gl::AllShaderTypes())
929 {
930 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
931 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400932 mD3DUniformBlocks.push_back(uniformBlock);
933 }
934
Jamie Madill9fc36822015-11-18 13:08:07 -0500935 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
936 mStreamOutVaryings.resize(streamOutVaryingCount);
937 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700938 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500939 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700940
Jamie Madill28afae52015-11-09 15:07:57 -0500941 stream->readString(&varying->semanticName);
942 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500943 stream->readInt(&varying->componentCount);
944 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700945 }
946
Jiawei Shao467c15f2018-04-24 15:04:26 +0800947 for (gl::ShaderType shaderType : gl::AllShaderTypes())
948 {
949 stream->readString(&mShaderHLSL[shaderType]);
950 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
951 sizeof(angle::CompilerWorkaroundsD3D));
952 }
953
Brandon Jones22502d52014-08-29 16:58:36 -0700954 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300955 stream->readBool(&mHasANGLEMultiviewEnabled);
956 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700957 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400958 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700959
960 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
961 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400962 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
963 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700964 {
965 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
966 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
967 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
968 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
969 }
970
Jamie Madill4e31ad52015-10-29 10:32:57 -0400971 stream->readString(&mGeometryShaderPreamble);
972
Jamie Madill334d6152015-10-22 14:00:28 -0400973 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700974
Jamie Madillb0a838b2016-11-13 20:02:12 -0500975 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
976
Brandon Joneseb994362014-09-24 10:27:28 -0700977 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400978 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
979 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700980 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400981 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400982 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700983
Jamie Madilld3dfda22015-07-06 08:28:49 -0400984 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700985 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400986 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700987 }
988
Jamie Madill334d6152015-10-22 14:00:28 -0400989 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700990 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400991
Jamie Madillada9ecc2015-08-17 12:53:37 -0400992 ShaderExecutableD3D *shaderExecutable = nullptr;
993
Yunchao He85072e82017-11-14 15:43:28 +0800994 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800995 gl::ShaderType::Vertex, mStreamOutVaryings,
996 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400997
Brandon Joneseb994362014-09-24 10:27:28 -0700998 if (!shaderExecutable)
999 {
Jamie Madillf6113162015-05-07 11:49:21 -04001000 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001001 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001002 }
1003
1004 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001005 VertexExecutable::Signature signature;
1006 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001007
1008 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001009 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1010 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001011
1012 stream->skip(vertexShaderSize);
1013 }
1014
1015 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1016 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1017 {
1018 const size_t outputCount = stream->readInt<unsigned int>();
1019 std::vector<GLenum> outputs(outputCount);
1020 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1021 {
1022 stream->readInt(&outputs[outputIndex]);
1023 }
1024
Jamie Madill334d6152015-10-22 14:00:28 -04001025 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001026 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001027 ShaderExecutableD3D *shaderExecutable = nullptr;
1028
Yunchao He85072e82017-11-14 15:43:28 +08001029 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001030 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001031 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001032
1033 if (!shaderExecutable)
1034 {
Jamie Madillf6113162015-05-07 11:49:21 -04001035 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001036 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001037 }
1038
1039 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001040 mPixelExecutables.push_back(
1041 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001042
1043 stream->skip(pixelShaderSize);
1044 }
1045
Jamie Madill4e31ad52015-10-29 10:32:57 -04001046 for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
1047 ++geometryExeIndex)
Brandon Joneseb994362014-09-24 10:27:28 -07001048 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001049 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1050 if (geometryShaderSize == 0)
1051 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001052 continue;
1053 }
1054
Brandon Joneseb994362014-09-24 10:27:28 -07001055 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001056
Xinghua Caob1239382016-12-13 15:07:05 +08001057 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -05001058 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001059 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001060 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001061
Xinghua Caob1239382016-12-13 15:07:05 +08001062 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001063 {
Jamie Madillf6113162015-05-07 11:49:21 -04001064 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001065 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001066 }
Xinghua Caob1239382016-12-13 15:07:05 +08001067
1068 mGeometryExecutables[geometryExeIndex].reset(geometryExecutable);
1069
Brandon Joneseb994362014-09-24 10:27:28 -07001070 stream->skip(geometryShaderSize);
1071 }
1072
Xinghua Caob1239382016-12-13 15:07:05 +08001073 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1074 if (computeShaderSize > 0)
1075 {
1076 const unsigned char *computeShaderFunction = binary + stream->offset();
1077
1078 ShaderExecutableD3D *computeExecutable = nullptr;
1079 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001080 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1081 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001082
1083 if (!computeExecutable)
1084 {
1085 infoLog << "Could not create compute shader.";
1086 return false;
1087 }
1088
1089 mComputeExecutable.reset(computeExecutable);
1090 }
1091
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001092 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001093
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001094 dirtyAllUniforms();
1095
Jamie Madillb0a838b2016-11-13 20:02:12 -05001096 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001097}
1098
Jamie Madill27a60632017-06-30 15:12:01 -04001099void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001100{
Austin Kinross137b1512015-06-17 16:14:53 -07001101 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001102 // When we load the binary again later, we can validate the device identifier before trying to
1103 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001104 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001105 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1106 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001107
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001108 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1109
Jamie Madill8047c0d2016-03-07 13:02:12 -05001110 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001111 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001112 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001113 }
1114
Jiawei Shao467c15f2018-04-24 15:04:26 +08001115 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001116 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001117 stream->writeInt(mShaderSamplers[shaderType].size());
1118 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1119 {
1120 stream->writeInt(mShaderSamplers[shaderType][i].active);
1121 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1122 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1123 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001124
Jiawei Shao467c15f2018-04-24 15:04:26 +08001125 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001126 }
1127
Xinghua Cao26143fd2017-11-01 18:19:05 +08001128 stream->writeInt(mImagesCS.size());
1129 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1130 {
1131 stream->writeInt(mImagesCS[i].active);
1132 stream->writeInt(mImagesCS[i].logicalImageUnit);
1133 }
1134
1135 stream->writeInt(mReadonlyImagesCS.size());
1136 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1137 {
1138 stream->writeInt(mReadonlyImagesCS[i].active);
1139 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1140 }
1141
Xinghua Cao26143fd2017-11-01 18:19:05 +08001142 stream->writeInt(mUsedComputeImageRange);
1143 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001144
Jamie Madill62d31cb2015-09-11 13:25:51 -04001145 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001146 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001147 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001148 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001149 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001150 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1151 {
1152 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1153 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001154 stream->writeInt(uniform->registerCount);
1155 stream->writeInt(uniform->registerElement);
1156 }
1157
1158 stream->writeInt(mD3DUniformBlocks.size());
1159 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1160 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001161 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1162 {
1163 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1164 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001165 }
1166
Jamie Madill9fc36822015-11-18 13:08:07 -05001167 stream->writeInt(mStreamOutVaryings.size());
1168 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001169 {
Brandon Joneseb994362014-09-24 10:27:28 -07001170 stream->writeString(varying.semanticName);
1171 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001172 stream->writeInt(varying.componentCount);
1173 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001174 }
1175
Jiawei Shao467c15f2018-04-24 15:04:26 +08001176 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1177 {
1178 stream->writeString(mShaderHLSL[shaderType]);
1179 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1180 sizeof(angle::CompilerWorkaroundsD3D));
1181 }
1182
Brandon Jones22502d52014-08-29 16:58:36 -07001183 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001184 stream->writeInt(mHasANGLEMultiviewEnabled);
1185 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001186 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001187 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001188
Brandon Joneseb994362014-09-24 10:27:28 -07001189 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001190 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001191 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1192 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001193 {
Brandon Joneseb994362014-09-24 10:27:28 -07001194 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001195 stream->writeInt(variable.type);
1196 stream->writeString(variable.name);
1197 stream->writeString(variable.source);
1198 stream->writeInt(variable.outputIndex);
1199 }
1200
Jamie Madill4e31ad52015-10-29 10:32:57 -04001201 stream->writeString(mGeometryShaderPreamble);
1202
Brandon Joneseb994362014-09-24 10:27:28 -07001203 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001204 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1205 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001206 {
Xinghua Caob1239382016-12-13 15:07:05 +08001207 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001208
Jamie Madilld3dfda22015-07-06 08:28:49 -04001209 const auto &inputLayout = vertexExecutable->inputs();
1210 stream->writeInt(inputLayout.size());
1211
1212 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001213 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001214 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001215 }
1216
1217 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1218 stream->writeInt(vertexShaderSize);
1219
1220 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1221 stream->writeBytes(vertexBlob, vertexShaderSize);
1222 }
1223
1224 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001225 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1226 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Xinghua Caob1239382016-12-13 15:07:05 +08001228 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001229
1230 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1231 stream->writeInt(outputs.size());
1232 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1233 {
1234 stream->writeInt(outputs[outputIndex]);
1235 }
1236
1237 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1238 stream->writeInt(pixelShaderSize);
1239
1240 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1241 stream->writeBytes(pixelBlob, pixelShaderSize);
1242 }
1243
Xinghua Caob1239382016-12-13 15:07:05 +08001244 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001245 {
Xinghua Caob1239382016-12-13 15:07:05 +08001246 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001247 {
1248 stream->writeInt(0);
1249 continue;
1250 }
1251
Xinghua Caob1239382016-12-13 15:07:05 +08001252 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001253 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001254 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1255 }
1256
1257 if (mComputeExecutable)
1258 {
1259 size_t computeShaderSize = mComputeExecutable->getLength();
1260 stream->writeInt(computeShaderSize);
1261 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1262 }
1263 else
1264 {
1265 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001266 }
Brandon Jones22502d52014-08-29 16:58:36 -07001267}
1268
Geoff Langc5629752015-12-07 16:29:04 -05001269void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1270{
1271}
1272
Yunchao He61afff12017-03-14 15:34:03 +08001273void ProgramD3D::setSeparable(bool /* separable */)
1274{
1275}
1276
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001277gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1278 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001279{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001280 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001281 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001282 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1283 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001284 }
1285
Jamie Madill334d6152015-10-22 14:00:28 -04001286 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001287 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1288 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001289
1290 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001291 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001292
1293 gl::InfoLog tempInfoLog;
1294 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1295
Jamie Madill01074252016-11-28 15:55:51 -05001296 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001297 *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001298 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1299 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001300
Jamie Madill97399232014-12-23 12:31:15 -05001301 if (pixelExecutable)
1302 {
Xinghua Caob1239382016-12-13 15:07:05 +08001303 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001304 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001305 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001306 }
1307 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001308 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001309 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1310 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001311 }
Brandon Jones22502d52014-08-29 16:58:36 -07001312
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001313 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001314 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001315}
1316
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001317gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1318 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001319{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001320 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001321 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001322 *outExectuable =
1323 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1324 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001325 }
1326
Brandon Jones22502d52014-08-29 16:58:36 -07001327 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001328 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001329 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001330
1331 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001332 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001333
1334 gl::InfoLog tempInfoLog;
1335 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1336
Jamie Madill01074252016-11-28 15:55:51 -05001337 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001338 *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001339 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1340 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001341
Jamie Madill97399232014-12-23 12:31:15 -05001342 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001343 {
Xinghua Caob1239382016-12-13 15:07:05 +08001344 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001345 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001346 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001347 }
Jamie Madill97399232014-12-23 12:31:15 -05001348 else if (!infoLog)
1349 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001350 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1351 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001352 }
Brandon Jones22502d52014-08-29 16:58:36 -07001353
Geoff Langb543aff2014-09-30 14:52:54 -04001354 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001355 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001356}
1357
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001358gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001359 GLenum drawMode,
1360 ShaderExecutableD3D **outExecutable,
1361 gl::InfoLog *infoLog)
1362{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001363 if (outExecutable)
1364 {
1365 *outExecutable = nullptr;
1366 }
1367
Austin Kinross88829e82016-01-12 13:04:41 -08001368 // Return a null shader if the current rendering doesn't use a geometry shader
1369 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001370 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001371 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001372 }
1373
Jamie Madill4e31ad52015-10-29 10:32:57 -04001374 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
1375
Xinghua Caob1239382016-12-13 15:07:05 +08001376 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001377 {
1378 if (outExecutable)
1379 {
Xinghua Caob1239382016-12-13 15:07:05 +08001380 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001381 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001382 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001383 }
1384
1385 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001386 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001387 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1388 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001389
1390 gl::InfoLog tempInfoLog;
1391 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1392
Xinghua Caob1239382016-12-13 15:07:05 +08001393 ShaderExecutableD3D *geometryExecutable = nullptr;
1394 gl::Error error = mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001395 *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001396 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001397 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001398
1399 if (!infoLog && error.isError())
1400 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001401 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1402 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001403 }
1404
Xinghua Caob1239382016-12-13 15:07:05 +08001405 if (geometryExecutable != nullptr)
1406 {
1407 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1408 }
1409
Jamie Madill4e31ad52015-10-29 10:32:57 -04001410 if (outExecutable)
1411 {
Xinghua Caob1239382016-12-13 15:07:05 +08001412 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001413 }
1414 return error;
1415}
1416
Jamie Madill01074252016-11-28 15:55:51 -05001417class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001418{
Jamie Madill01074252016-11-28 15:55:51 -05001419 public:
1420 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001421 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001422 {
Brandon Joneseb994362014-09-24 10:27:28 -07001423 }
1424
Jamie Madill01074252016-11-28 15:55:51 -05001425 virtual gl::Error run() = 0;
1426
1427 void operator()() override { mError = run(); }
1428
1429 const gl::Error &getError() const { return mError; }
1430 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1431 ShaderExecutableD3D *getResult() { return mResult; }
1432
1433 protected:
1434 ProgramD3D *mProgram;
1435 gl::Error mError;
1436 gl::InfoLog mInfoLog;
1437 ShaderExecutableD3D *mResult;
1438};
1439
1440class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1441{
1442 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001443 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1444 : GetExecutableTask(program), mContext(context)
1445 {
1446 }
Jamie Madill01074252016-11-28 15:55:51 -05001447 gl::Error run() override
1448 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001449 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001450
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001451 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001452
1453 return gl::NoError();
1454 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001455
1456 private:
1457 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001458};
1459
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001460void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1461{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001462 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1463 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001464 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001465 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001466}
1467
Jamie Madill01074252016-11-28 15:55:51 -05001468class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1469{
1470 public:
1471 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1472 gl::Error run() override
1473 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001474 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001475
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001476 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001477
1478 return gl::NoError();
1479 }
1480};
1481
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001482void ProgramD3D::updateCachedOutputLayoutFromShader()
1483{
1484 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001485 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001486}
1487
Jamie Madill01074252016-11-28 15:55:51 -05001488class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1489{
1490 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001491 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1492 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001493 {
1494 }
1495
1496 gl::Error run() override
1497 {
1498 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1499 // D3D11.
1500 if (mProgram->usesGeometryShader(GL_POINTS))
1501 {
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001502 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(mContext, GL_POINTS, &mResult,
1503 &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001504 }
1505
1506 return gl::NoError();
1507 }
1508
1509 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001510 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001511};
1512
Xinghua Cao73badc02017-03-29 19:14:53 +08001513gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1514{
1515 if (outExecutable)
1516 {
1517 *outExecutable = mComputeExecutable.get();
1518 }
1519
1520 return gl::NoError();
1521}
1522
Jamie Madill9cf9e872017-06-05 12:59:25 -04001523gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1524 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001525{
1526 // Ensure the compiler is initialized to avoid race conditions.
1527 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1528
1529 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1530
Jamie Madillbd044ed2017-06-05 12:59:21 -04001531 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001532 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001533 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001534
1535 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1536 workerPool->postWorkerTask(&pixelTask),
1537 workerPool->postWorkerTask(&geometryTask)}};
1538
1539 WaitableEvent::WaitMany(&waitEvents);
1540
Jiawei Shao02f15232017-12-27 10:10:28 +08001541 if (!vertexTask.getInfoLog().empty())
1542 {
1543 infoLog << vertexTask.getInfoLog().str();
1544 }
1545 if (!pixelTask.getInfoLog().empty())
1546 {
1547 infoLog << pixelTask.getInfoLog().str();
1548 }
1549 if (!geometryTask.getInfoLog().empty())
1550 {
1551 infoLog << geometryTask.getInfoLog().str();
1552 }
Jamie Madill01074252016-11-28 15:55:51 -05001553
1554 ANGLE_TRY(vertexTask.getError());
1555 ANGLE_TRY(pixelTask.getError());
1556 ANGLE_TRY(geometryTask.getError());
1557
1558 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1559 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1560 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1561
Jiawei Shao385b3e02018-03-21 09:43:28 +08001562 const ShaderD3D *vertexShaderD3D =
1563 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001564
1565 if (usesGeometryShader(GL_POINTS) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001566 {
Jamie Madill334d6152015-10-22 14:00:28 -04001567 // Geometry shaders are currently only used internally, so there is no corresponding shader
1568 // object at the interface level. For now the geometry shader debug info is prepended to
1569 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001570 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001571 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001572 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1573 }
1574
1575 if (defaultVertexExecutable)
1576 {
1577 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1578 }
1579
1580 if (defaultPixelExecutable)
1581 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001582 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001583 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001584 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1585 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001586
Jamie Madillb0a838b2016-11-13 20:02:12 -05001587 return (defaultVertexExecutable && defaultPixelExecutable &&
1588 (!usesGeometryShader(GL_POINTS) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001589}
1590
Jamie Madill9cf9e872017-06-05 12:59:25 -04001591gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1592 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001593{
1594 // Ensure the compiler is initialized to avoid race conditions.
1595 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1596
Jamie Madillbd044ed2017-06-05 12:59:21 -04001597 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001598
1599 ShaderExecutableD3D *computeExecutable = nullptr;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001600 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::ShaderType::Compute,
Xinghua Caob1239382016-12-13 15:07:05 +08001601 std::vector<D3DVarying>(), false,
1602 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1603
1604 if (computeExecutable == nullptr)
1605 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001606 ERR() << "Error compiling dynamic compute executable:" << std::endl
1607 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001608 }
1609 else
1610 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001611 const ShaderD3D *computeShaderD3D =
1612 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001613 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1614 mComputeExecutable.reset(computeExecutable);
1615 }
1616
1617 return mComputeExecutable.get() != nullptr;
1618}
1619
Jamie Madill9cf9e872017-06-05 12:59:25 -04001620gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001621 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001622 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001623{
Jamie Madillc564c072017-06-01 12:45:42 -04001624 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001625
Jamie Madill62d31cb2015-09-11 13:25:51 -04001626 reset();
1627
Jiawei Shao385b3e02018-03-21 09:43:28 +08001628 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001629 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001630 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001631 mShaderSamplers[gl::ShaderType::Compute].resize(
1632 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001633 mImagesCS.resize(data.getCaps().maxImageUnits);
1634 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001635
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001636 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001637 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001638
Jamie Madill9cf9e872017-06-05 12:59:25 -04001639 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001640 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001641 {
Xinghua Caob1239382016-12-13 15:07:05 +08001642 infoLog << result.getError().getMessage();
1643 return result;
1644 }
1645 else if (!result.getResult())
1646 {
1647 infoLog << "Failed to create D3D compute shader.";
1648 return result;
1649 }
Xinghua Caob1239382016-12-13 15:07:05 +08001650 }
1651 else
1652 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001653 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001654 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1655 {
1656 if (mState.getAttachedShader(shaderType))
1657 {
1658 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001659
Jiawei Shao467c15f2018-04-24 15:04:26 +08001660 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001661 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001662
Jiawei Shao467c15f2018-04-24 15:04:26 +08001663 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1664
1665 mShaderUniformsDirty.set(shaderType);
1666 }
1667 }
Xinghua Caob1239382016-12-13 15:07:05 +08001668
1669 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1670 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001671 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001672 {
1673 infoLog << "The current renderer doesn't support gl_FrontFacing";
1674 return false;
1675 }
1676 }
1677
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001678 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001679 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001680
Jamie Madillc9727f32017-11-07 12:37:07 -05001681 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001682 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001683
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001684 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001685 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001686 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001687 mUsesViewID = metadata.usesViewID();
1688 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001689
1690 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001691 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001692
1693 if (mRenderer->getMajorShaderModel() >= 4)
1694 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001695 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001696 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001697 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001698 }
1699
Jamie Madillbd044ed2017-06-05 12:59:21 -04001700 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001701
Jamie Madillbd044ed2017-06-05 12:59:21 -04001702 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001703
Jiawei Shao385b3e02018-03-21 09:43:28 +08001704 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001705
Jamie Madill9cf9e872017-06-05 12:59:25 -04001706 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001707 if (result.isError())
1708 {
1709 infoLog << result.getError().getMessage();
1710 return result;
1711 }
1712 else if (!result.getResult())
1713 {
1714 infoLog << "Failed to create D3D shaders.";
1715 return result;
1716 }
Austin Kinross02df7962015-07-01 10:03:42 -07001717 }
1718
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001719 linkResources(context, resources);
1720
Jamie Madillb0a838b2016-11-13 20:02:12 -05001721 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001722}
1723
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001724GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001725{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001726 // TODO(jmadill): Do something useful here?
1727 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001728}
1729
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001730void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001731{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001732 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001733 {
1734 return;
1735 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001736
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001737 ASSERT(mD3DUniformBlocks.empty());
1738
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001740 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1741 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1742 {
1743 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1744 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745
Jiajia Qin729b2c62017-08-14 09:36:11 +08001746 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001747 {
1748 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1749
Jamie Madill4a3c2342015-10-08 12:58:45 -04001750 D3DUniformBlock d3dUniformBlock;
1751
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001752 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001753 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001754 if (uniformBlock.isActive(shaderType))
1755 {
1756 ASSERT(shadersD3D[shaderType]);
1757 unsigned int baseRegister =
1758 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1759 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1760 baseRegister + uniformBlockElement;
1761 }
Xinghua Caob1239382016-12-13 15:07:05 +08001762 }
1763
Jamie Madill4a3c2342015-10-08 12:58:45 -04001764 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001765 }
1766}
1767
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001768void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001769{
1770 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001771 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001773 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001774 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001775 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001776 continue;
1777 }
1778
1779 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1780 {
1781 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001782 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001783 ASSERT(availableShaderStages[shaderType]);
1784 shaderRegisters[shaderType] = std::max(
1785 shaderRegisters[shaderType],
1786 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001787 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001788 }
1789 }
1790
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001791 // We only reset uniform storages for the shader stages available in the program (attached
1792 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
1793 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1794 {
1795 if (availableShaderStages[shaderType])
1796 {
1797 mShaderUniformStorages[shaderType].reset(
1798 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
1799 }
1800 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001801
1802 // Iterate the uniforms again to assign data pointers to default block uniforms.
1803 for (D3DUniform *d3dUniform : mD3DUniforms)
1804 {
1805 if (d3dUniform->isSampler())
1806 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001807 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001808 continue;
1809 }
1810
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001811 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001812 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001813 if (d3dUniform->isReferencedByShader(shaderType))
1814 {
1815 d3dUniform->mShaderData[shaderType] =
1816 mShaderUniformStorages[shaderType]->getDataPointer(
1817 d3dUniform->mShaderRegisterIndexes[shaderType],
1818 d3dUniform->registerElement);
1819 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001820 }
1821 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001822}
1823
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001824void ProgramD3D::updateUniformBufferCache(
1825 const gl::Caps &caps,
1826 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001827{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001828 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001829 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001830 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001831 }
1832
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001833 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1834 {
1835 mShaderUBOCaches[shaderType].clear();
1836 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001837
Jamie Madill4a3c2342015-10-08 12:58:45 -04001838 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001839 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001840 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001841 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001842 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001843
Brandon Jones18bd4102014-09-22 14:21:44 -07001844 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001845 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001846 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001847 if (!uniformBlock.activeInShader(shaderType))
1848 {
1849 continue;
1850 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001851
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001852 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1853 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001854 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001855
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001856 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1857 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001858 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001859 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001860 }
1861
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001862 ASSERT(shaderUBOcache[registerIndex] == -1);
1863 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001864 }
1865 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001866}
Brandon Jones18bd4102014-09-22 14:21:44 -07001867
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001868const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001869{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001870 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001871}
1872
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001873void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001874{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001875 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001876}
1877
1878void ProgramD3D::markUniformsClean()
1879{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001880 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
Jamie Madill334d6152015-10-22 14:00:28 -04001883void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001885 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
1888void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1889{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001890 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001891}
1892
1893void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1894{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001895 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896}
1897
1898void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1899{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001900 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001901}
1902
Jamie Madill334d6152015-10-22 14:00:28 -04001903void ProgramD3D::setUniformMatrix2fv(GLint location,
1904 GLsizei count,
1905 GLboolean transpose,
1906 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001907{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001908 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001909}
1910
Jamie Madill334d6152015-10-22 14:00:28 -04001911void ProgramD3D::setUniformMatrix3fv(GLint location,
1912 GLsizei count,
1913 GLboolean transpose,
1914 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001915{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001916 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001917}
1918
Jamie Madill334d6152015-10-22 14:00:28 -04001919void ProgramD3D::setUniformMatrix4fv(GLint location,
1920 GLsizei count,
1921 GLboolean transpose,
1922 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001925}
1926
Jamie Madill334d6152015-10-22 14:00:28 -04001927void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1928 GLsizei count,
1929 GLboolean transpose,
1930 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001931{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001932 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933}
1934
Jamie Madill334d6152015-10-22 14:00:28 -04001935void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1936 GLsizei count,
1937 GLboolean transpose,
1938 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001939{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001940 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001941}
1942
Jamie Madill334d6152015-10-22 14:00:28 -04001943void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1944 GLsizei count,
1945 GLboolean transpose,
1946 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001948 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001949}
1950
Jamie Madill334d6152015-10-22 14:00:28 -04001951void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1952 GLsizei count,
1953 GLboolean transpose,
1954 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001956 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001957}
1958
Jamie Madill334d6152015-10-22 14:00:28 -04001959void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1960 GLsizei count,
1961 GLboolean transpose,
1962 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001964 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
Jamie Madill334d6152015-10-22 14:00:28 -04001967void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1968 GLsizei count,
1969 GLboolean transpose,
1970 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001971{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001972 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1976{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001977 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
1980void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1981{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001982 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
1985void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1986{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001987 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988}
1989
1990void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1991{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001992 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
1995void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1996{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001997 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998}
1999
2000void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2001{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002002 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
2005void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2006{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002007 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002008}
2009
2010void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2011{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002012 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002013}
2014
Jamie Madillf4141212017-12-12 15:08:07 -05002015void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04002016{
Jamie Madillf4141212017-12-12 15:08:07 -05002017 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04002018}
2019
Jamie Madillbd044ed2017-06-05 12:59:21 -04002020void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002021{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002022 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002023
2024 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002025 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002026 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002027 gl::Shader *shader = mState.getAttachedShader(shaderType);
2028 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002029 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002030 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08002031 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002032 if (uniform.active)
2033 {
2034 defineUniformBase(shader, uniform, &uniformMap);
2035 }
Xinghua Caob1239382016-12-13 15:07:05 +08002036 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002037
2038 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002039 }
2040 }
2041
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002042 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002043 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002044 {
2045 if (!glUniform.isInDefaultBlock())
2046 continue;
2047
Olli Etuahod2551232017-10-26 20:03:33 +03002048 std::string name = glUniform.name;
2049 if (glUniform.isArray())
2050 {
2051 // In the program state, array uniform names include [0] as in the program resource
2052 // spec. Here we don't include it.
2053 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2054 // layer.
2055 ASSERT(angle::EndsWith(name, "[0]"));
2056 name.resize(name.length() - 3);
2057 }
2058 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002059 ASSERT(mapEntry != uniformMap.end());
2060 mD3DUniforms.push_back(mapEntry->second);
2061 }
2062
Jamie Madill62d31cb2015-09-11 13:25:51 -04002063 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002064 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002065 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002066}
2067
Jamie Madill91445bc2015-09-23 16:47:53 -04002068void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002069 const sh::Uniform &uniform,
2070 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002071{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002072 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2073 // registers assigned in assignAllImageRegisters.
2074 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002075 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002076 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2077 uniformMap);
2078 return;
2079 }
2080 else if (gl::IsImageType(uniform.type))
2081 {
2082 if (uniform.readonly)
2083 {
2084 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2085 nullptr, uniformMap);
2086 }
2087 else
2088 {
2089 defineUniform(shader->getType(), uniform, uniform.name,
2090 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2091 }
2092 mImageBindingMap[uniform.name] = uniform.binding;
2093 return;
2094 }
2095 else if (uniform.isBuiltIn())
2096 {
2097 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2098 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002099 return;
2100 }
2101
Jamie Madill91445bc2015-09-23 16:47:53 -04002102 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002103 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002104 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002105 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002106 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002107
Xinghua Cao26143fd2017-11-01 18:19:05 +08002108 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2109 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002110}
2111
Jamie Madill62d31cb2015-09-11 13:25:51 -04002112D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2113{
2114 for (D3DUniform *d3dUniform : mD3DUniforms)
2115 {
2116 if (d3dUniform->name == name)
2117 {
2118 return d3dUniform;
2119 }
2120 }
2121
2122 return nullptr;
2123}
2124
Jiawei Shao385b3e02018-03-21 09:43:28 +08002125void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002126 const std::vector<sh::ShaderVariable> &fields,
2127 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002128 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002129 sh::HLSLBlockEncoder *encoder,
2130 D3DUniformMap *uniformMap)
2131{
2132 if (encoder)
2133 encoder->enterAggregateType();
2134
2135 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2136 {
2137 const sh::ShaderVariable &field = fields[fieldIndex];
2138 const std::string &fieldFullName = (namePrefix + "." + field.name);
2139
2140 // Samplers get their registers assigned in assignAllSamplerRegisters.
2141 // Also they couldn't use the same encoder as the rest of the struct, since they are
2142 // extracted out of the struct by the shader translator.
2143 if (gl::IsSamplerType(field.type))
2144 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002145 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002146 }
2147 else
2148 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002149 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002150 }
2151 }
2152
2153 if (encoder)
2154 encoder->exitAggregateType();
2155}
2156
Jiawei Shao385b3e02018-03-21 09:43:28 +08002157void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002158 const sh::ShaderVariable &uniform,
2159 unsigned int arrayNestingIndex,
2160 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002161 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002162 sh::HLSLBlockEncoder *encoder,
2163 D3DUniformMap *uniformMap)
2164{
2165 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2166 // innermost.
2167 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2168 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2169 {
2170 const std::string &elementString = prefix + ArrayString(arrayElement);
2171 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2172 {
2173 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002174 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002175 }
2176 else
2177 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002178 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002179 uniformMap);
2180 }
2181 }
2182}
2183
Jiawei Shao385b3e02018-03-21 09:43:28 +08002184void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002185 const sh::ShaderVariable &uniform,
2186 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002187 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002188 sh::HLSLBlockEncoder *encoder,
2189 D3DUniformMap *uniformMap)
2190{
2191 if (encoder)
2192 encoder->enterAggregateType();
2193
2194 sh::ShaderVariable uniformElement = uniform;
2195 uniformElement.arraySizes.pop_back();
2196 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2197 {
2198 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002199 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002200 }
2201
2202 if (encoder)
2203 encoder->exitAggregateType();
2204}
2205
Jiawei Shao385b3e02018-03-21 09:43:28 +08002206void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002207 const sh::ShaderVariable &uniform,
2208 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002209 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002210 sh::HLSLBlockEncoder *encoder,
2211 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002212{
2213 if (uniform.isStruct())
2214 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002215 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002217 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002218 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002219 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002220 else
2221 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002222 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2223 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002224 }
2225 return;
2226 }
2227 if (uniform.isArrayOfArrays())
2228 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002229 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002230 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002232
2233 // Not a struct. Arrays are treated as aggregate types.
2234 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002235 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002236 encoder->enterAggregateType();
2237 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002238
Jamie Madill62d31cb2015-09-11 13:25:51 -04002239 // Advance the uniform offset, to track registers allocation for structs
2240 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002241 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002242 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002243
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002244 auto uniformMapEntry = uniformMap->find(fullName);
2245 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002246
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002247 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002248 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002249 d3dUniform = uniformMapEntry->second;
2250 }
2251 else
2252 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002253 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002254 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002255 }
2256
2257 if (encoder)
2258 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002259 d3dUniform->registerElement =
2260 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002261 unsigned int reg =
2262 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002263
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002264 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2265 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002266
2267 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002268 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002269 {
2270 encoder->exitAggregateType();
2271 }
2272 }
2273}
2274
Jamie Madill134f93d2017-08-31 17:11:00 -04002275// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002277void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002278 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002279 const T *v,
2280 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002281 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002282{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002283 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
Jamie Madill33bb7c42017-09-09 23:32:51 -04002284 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002285 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002286
Jamie Madill33bb7c42017-09-09 23:32:51 -04002287 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002288 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002289 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002290 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291
Jamie Madill33bb7c42017-09-09 23:32:51 -04002292 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002293 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002294 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002295 }
2296 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002297 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002299 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002300 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002301
Jamie Madill134f93d2017-08-31 17:11:00 -04002302 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002303 {
Jamie Madill334d6152015-10-22 14:00:28 -04002304 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002305 const T *source = v + (i * components);
2306
2307 for (int c = 0; c < components; c++)
2308 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002309 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002310 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002311 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002312 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002313}
2314
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002315template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002316void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002317{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002318 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2319 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2320
Jamie Madill33bb7c42017-09-09 23:32:51 -04002321 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002322 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002323 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002324 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002325 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002326 if (memcmp(dest, v, size) != 0)
2327 {
2328 memcpy(dest, v, size);
2329 mDirtySamplerMapping = true;
2330 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002331 return;
2332 }
2333
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002334 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002335 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002336 if (targetUniform->mShaderData[shaderType])
2337 {
2338 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2339 uniformType);
2340 mShaderUniformsDirty.set(shaderType);
2341 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002342 }
2343}
2344
2345template <int cols, int rows>
Jamie Madill80823cc2017-09-14 15:46:21 -04002346bool ProgramD3D::setUniformMatrixfvImpl(GLint location,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002347 GLsizei countIn,
2348 GLboolean transpose,
2349 const GLfloat *value,
2350 uint8_t *targetData,
2351 GLenum targetUniformType)
2352{
Jamie Madill62d31cb2015-09-11 13:25:51 -04002353 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002354
Olli Etuaho465835d2017-09-26 13:34:10 +03002355 unsigned int elementCount = targetUniform->getArraySizeProduct();
Olli Etuaho1734e172017-10-27 15:30:27 +03002356 unsigned int arrayElementOffset = mState.getUniformLocations()[location].arrayIndex;
Olli Etuahoc8538042017-09-27 11:20:15 +03002357 unsigned int count =
2358 std::min(elementCount - arrayElementOffset, static_cast<unsigned int>(countIn));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002359
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002360 const unsigned int targetMatrixStride = (4 * rows);
Olli Etuahoc8538042017-09-27 11:20:15 +03002361 GLfloat *target = reinterpret_cast<GLfloat *>(
2362 targetData + arrayElementOffset * sizeof(GLfloat) * targetMatrixStride);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002363
Jamie Madill80823cc2017-09-14 15:46:21 -04002364 bool dirty = false;
2365
Jamie Madill62d31cb2015-09-11 13:25:51 -04002366 for (unsigned int i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002367 {
2368 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2369 if (transpose == GL_FALSE)
2370 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002371 dirty = TransposeExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002372 }
2373 else
2374 {
Jamie Madill80823cc2017-09-14 15:46:21 -04002375 dirty = ExpandMatrix<GLfloat, cols, rows>(target, value) || dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002376 }
2377 target += targetMatrixStride;
2378 value += cols * rows;
2379 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002380
2381 return dirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002382}
2383
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002384template <int cols, int rows>
2385void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2386 GLsizei countIn,
2387 GLboolean transpose,
2388 const GLfloat *value,
2389 GLenum targetUniformType)
2390{
2391 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
2392
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002393 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002394 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002395 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002396 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002397 if (setUniformMatrixfvImpl<cols, rows>(location, countIn, transpose, value,
2398 targetUniform->mShaderData[shaderType],
2399 targetUniformType))
2400 {
2401 mShaderUniformsDirty.set(shaderType);
2402 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002403 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002404 }
2405}
2406
Jamie Madill62d31cb2015-09-11 13:25:51 -04002407void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002408{
Olli Etuaho465835d2017-09-26 13:34:10 +03002409 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002410 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002411 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002412 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002413 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002414 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002415 }
2416}
2417
Olli Etuaho465835d2017-09-26 13:34:10 +03002418void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002419{
Olli Etuaho465835d2017-09-26 13:34:10 +03002420 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002421 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002422 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2423 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2424 // outermost array.
2425 std::vector<unsigned int> subscripts;
2426 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2427 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2428 d3dUniform->getArraySizeProduct();
2429
Jiawei Shao467c15f2018-04-24 15:04:26 +08002430 bool hasUniform = false;
2431 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002432 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002433 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002434 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002435 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002436 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002437
2438 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2439 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002440 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002441 d3dUniform->mShaderRegisterIndexes[shaderType] =
2442 shaderD3D->getUniformRegister(baseName) + registerOffset;
2443 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2444
2445 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2446 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2447 &mUsedShaderSamplerRanges[shaderType]);
2448 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002449 }
Jamie Madillfb536032015-09-11 13:19:49 -04002450 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002451
2452 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002453}
2454
Jamie Madill62d31cb2015-09-11 13:25:51 -04002455// static
2456void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002457 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002458 unsigned int samplerCount,
2459 std::vector<Sampler> &outSamplers,
2460 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002461{
2462 unsigned int samplerIndex = startSamplerIndex;
2463
2464 do
2465 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002466 ASSERT(samplerIndex < outSamplers.size());
2467 Sampler *sampler = &outSamplers[samplerIndex];
2468 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002469 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002470 sampler->logicalTextureUnit = 0;
2471 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002472 samplerIndex++;
2473 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002474}
2475
Xinghua Cao26143fd2017-11-01 18:19:05 +08002476void ProgramD3D::assignAllImageRegisters()
2477{
2478 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2479 {
2480 if (mD3DUniforms[uniformIndex]->isImage())
2481 {
2482 assignImageRegisters(uniformIndex);
2483 }
2484 }
2485}
2486
2487void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2488{
2489 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2490 ASSERT(d3dUniform->isImage());
2491 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2492 // mD3DUniforms. However, the image register info is stored in the shader only for the
2493 // outermost array.
2494 std::vector<unsigned int> subscripts;
2495 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2496 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2497 d3dUniform->getArraySizeProduct();
2498
Jiawei Shao385b3e02018-03-21 09:43:28 +08002499 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002500 if (computeShader)
2501 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002502 const ShaderD3D *computeShaderD3D =
2503 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002504 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002505 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002506 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002507 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002508 auto bindingIter = mImageBindingMap.find(baseName);
2509 ASSERT(bindingIter != mImageBindingMap.end());
2510 if (d3dUniform->regType == HLSLRegisterType::Texture)
2511 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002512 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2513 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002514 &mUsedComputeReadonlyImageRange);
2515 }
2516 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2517 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002518 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2519 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2520 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002521 }
2522 else
2523 {
2524 UNREACHABLE();
2525 }
2526 }
2527 else
2528 {
2529 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2530 UNIMPLEMENTED();
2531 }
2532}
2533
2534// static
2535void ProgramD3D::AssignImages(unsigned int startImageIndex,
2536 int startLogicalImageUnit,
2537 unsigned int imageCount,
2538 std::vector<Image> &outImages,
2539 GLuint *outUsedRange)
2540{
2541 unsigned int imageIndex = startImageIndex;
2542 // If declare without a binding qualifier, any uniform image variable (include all elements of
2543 // unbound image array) shoud be bound to unit zero.
2544 if (startLogicalImageUnit == -1)
2545 {
2546 ASSERT(imageIndex < outImages.size());
2547 Image *image = &outImages[imageIndex];
2548 image->active = true;
2549 image->logicalImageUnit = 0;
2550 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2551 return;
2552 }
2553
2554 unsigned int logcalImageUnit = startLogicalImageUnit;
2555 do
2556 {
2557 ASSERT(imageIndex < outImages.size());
2558 Image *image = &outImages[imageIndex];
2559 image->active = true;
2560 image->logicalImageUnit = logcalImageUnit;
2561 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2562 imageIndex++;
2563 logcalImageUnit++;
2564 } while (imageIndex < startImageIndex + imageCount);
2565}
2566
Brandon Jonesc9610c52014-08-25 17:02:59 -07002567void ProgramD3D::reset()
2568{
Xinghua Caob1239382016-12-13 15:07:05 +08002569 mVertexExecutables.clear();
2570 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002571
Xinghua Caob1239382016-12-13 15:07:05 +08002572 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002573 {
Xinghua Caob1239382016-12-13 15:07:05 +08002574 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002575 }
Brandon Joneseb994362014-09-24 10:27:28 -07002576
Xinghua Caob1239382016-12-13 15:07:05 +08002577 mComputeExecutable.reset(nullptr);
2578
Jiawei Shao467c15f2018-04-24 15:04:26 +08002579 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2580 {
2581 mShaderHLSL[shaderType].clear();
2582 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2583 }
Brandon Jones22502d52014-08-29 16:58:36 -07002584
Xinghua Cao26143fd2017-11-01 18:19:05 +08002585 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002586 mHasANGLEMultiviewEnabled = false;
2587 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002588 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002589 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002590 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002591
Jamie Madill62d31cb2015-09-11 13:25:51 -04002592 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002593 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002594
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002595 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2596 {
2597 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002598 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002599 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002600
Xinghua Cao26143fd2017-11-01 18:19:05 +08002601 mImagesCS.clear();
2602 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002603
Jiawei Shao467c15f2018-04-24 15:04:26 +08002604 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002605 mDirtySamplerMapping = true;
2606 mUsedComputeImageRange = 0;
2607 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002608
Jamie Madill8047c0d2016-03-07 13:02:12 -05002609 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002610
Jamie Madill9fc36822015-11-18 13:08:07 -05002611 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002612
2613 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002614
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002615 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002616
2617 mCachedPixelExecutableIndex.reset();
2618 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002619}
2620
Geoff Lang7dd2e102014-11-10 15:19:26 -05002621unsigned int ProgramD3D::getSerial() const
2622{
2623 return mSerial;
2624}
2625
2626unsigned int ProgramD3D::issueSerial()
2627{
2628 return mCurrentSerial++;
2629}
2630
Jamie Madillbd044ed2017-06-05 12:59:21 -04002631void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002632{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002633 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002634 ASSERT(vertexShader != nullptr);
2635
2636 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002637 int semanticIndex = 0;
2638 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002639 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002640 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002641 GLuint location = mState.getAttributeLocation(attribute.name);
2642 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002643
Jamie Madill8047c0d2016-03-07 13:02:12 -05002644 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002645 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002646 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002647 }
2648 }
Jamie Madill437d2662014-12-05 14:23:35 -05002649}
2650
Jamie Madilla779b612017-07-24 11:46:05 -04002651void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002652{
Jamie Madilla779b612017-07-24 11:46:05 -04002653 if (mCurrentVertexArrayStateSerial == associatedSerial)
2654 {
2655 return;
2656 }
2657
2658 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002659 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002660
Jamie Madilld3dfda22015-07-06 08:28:49 -04002661 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002662
Jamie Madill6de51852017-04-12 09:53:01 -04002663 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002664 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002665 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002666
Jamie Madill8047c0d2016-03-07 13:02:12 -05002667 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002668 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002669 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002670 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002671 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002672 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002673 mCachedInputLayout[d3dSemantic] =
2674 GetVertexFormatType(vertexAttributes[locationIndex],
2675 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002676 }
2677 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002678
2679 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002680
2681 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002682}
2683
2684void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2685 const gl::Framebuffer *framebuffer)
2686{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002687 mPixelShaderOutputLayoutCache.clear();
2688
2689 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2690 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2691
2692 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2693 {
2694 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2695
2696 if (colorbuffer)
2697 {
2698 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2699 : colorbuffer->getBinding();
2700 mPixelShaderOutputLayoutCache.push_back(binding);
2701 }
2702 else
2703 {
2704 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2705 }
2706 }
2707
2708 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002709}
2710
Jamie Madill192745a2016-12-22 15:58:21 -05002711void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2712 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002713{
Jamie Madill9fc36822015-11-18 13:08:07 -05002714 const std::string &varyingSemantic =
2715 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2716
Jamie Madillccdf74b2015-08-18 10:46:12 -04002717 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002718 mStreamOutVaryings.clear();
2719
Jamie Madill48ef11b2016-04-27 15:21:52 -04002720 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002721 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2722 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002723 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002724 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2725 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002726 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002727 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002728 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002729 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2730 builtins.glPosition.index, 4, outputSlot));
2731 }
2732 }
2733 else if (tfVaryingName == "gl_FragCoord")
2734 {
2735 if (builtins.glFragCoord.enabled)
2736 {
2737 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2738 builtins.glFragCoord.index, 4, outputSlot));
2739 }
2740 }
2741 else if (tfVaryingName == "gl_PointSize")
2742 {
2743 if (builtins.glPointSize.enabled)
2744 {
2745 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2746 }
2747 }
2748 else
2749 {
Jamie Madill192745a2016-12-22 15:58:21 -05002750 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002751 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002752 const auto &varying = *registerInfo.packedVarying->varying;
2753 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002754 int componentCount = gl::VariableColumnCount(transposedType);
2755 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002756
Jamie Madill9fc36822015-11-18 13:08:07 -05002757 // There can be more than one register assigned to a particular varying, and each
2758 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002759 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002760 {
2761 mStreamOutVaryings.push_back(D3DVarying(
2762 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2763 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002764 }
2765 }
2766 }
2767}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002768
2769D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2770{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002771 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002772}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002773
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002774const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2775{
2776 return mD3DUniforms[mState.getUniformLocations()[location].index];
2777}
2778
Sami Väisänen46eaa942016-06-29 10:26:37 +03002779void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2780 GLenum genMode,
2781 GLint components,
2782 const GLfloat *coeffs)
2783{
2784 UNREACHABLE();
2785}
2786
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002787bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2788{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002789 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002790}
2791
2792bool ProgramD3D::hasGeometryExecutableForPrimitiveType(GLenum drawMode)
2793{
2794 if (!usesGeometryShader(drawMode))
2795 {
2796 // No shader necessary mean we have the required (null) executable.
2797 return true;
2798 }
2799
2800 gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
2801 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2802}
2803
2804bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2805{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002806 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002807}
2808
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002809bool ProgramD3D::anyShaderUniformsDirty() const
2810{
2811 return mShaderUniformsDirty.any();
2812}
2813
Jamie Madill54164b02017-08-28 15:17:37 -04002814template <typename DestT>
2815void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2816{
2817 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2818 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2819
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002820 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002821 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002822
2823 if (gl::IsMatrixType(uniform.type))
2824 {
2825 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2826 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2827 }
2828 else
2829 {
2830 memcpy(dataOut, srcPointer, uniform.getElementSize());
2831 }
Jamie Madill54164b02017-08-28 15:17:37 -04002832}
2833
2834void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2835{
2836 getUniformInternal(location, params);
2837}
2838
2839void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2840{
2841 getUniformInternal(location, params);
2842}
2843
2844void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2845{
2846 getUniformInternal(location, params);
2847}
2848
Jamie Madill0e7f1732017-09-09 23:32:50 -04002849void ProgramD3D::updateCachedVertexExecutableIndex()
2850{
2851 mCachedVertexExecutableIndex.reset();
2852 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2853 {
2854 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2855 {
2856 mCachedVertexExecutableIndex = executableIndex;
2857 break;
2858 }
2859 }
2860}
2861
2862void ProgramD3D::updateCachedPixelExecutableIndex()
2863{
2864 mCachedPixelExecutableIndex.reset();
2865 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2866 {
2867 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2868 {
2869 mCachedPixelExecutableIndex = executableIndex;
2870 break;
2871 }
2872 }
2873}
2874
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002875void ProgramD3D::linkResources(const gl::Context *context,
2876 const gl::ProgramLinkedResources &resources)
2877{
2878 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002879 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002880 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002881 gl::Shader *shader = mState.getAttachedShader(shaderType);
2882 if (shader)
2883 {
2884 uniformBlockInfo.getShaderBlockInfo(context, shader);
2885 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002886 }
2887
2888 // Gather interface block info.
2889 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2890 const std::string &mappedName, size_t *sizeOut) {
2891 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2892 };
2893
2894 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2895 const std::string &mappedName,
2896 sh::BlockMemberInfo *infoOut) {
2897 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2898 };
2899
2900 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2901 initializeUniformBlocks();
2902
2903 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2904 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2905 size_t *sizeOut) {
2906 *sizeOut = 0;
2907 return true;
2908 };
2909
2910 auto getShaderStorageBlockMemberInfo =
2911 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2912 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2913 return true;
2914 };
2915
2916 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2917 getShaderStorageBlockMemberInfo);
2918}
2919
Jamie Madill8047c0d2016-03-07 13:02:12 -05002920} // namespace rx