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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill80a6fc02015-08-21 16:53:16 -040014#include "common/BitSetIterator.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
17#include "common/utilities.h"
18#include "common/version.h"
19#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050020#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050021#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050022#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024#include "libANGLE/renderer/ProgramImpl.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050025
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000026namespace gl
27{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000028const char * const g_fakepath = "C:\\fakepath";
29
Geoff Lang7dd2e102014-11-10 15:19:26 -050030namespace
31{
32
33unsigned int ParseAndStripArrayIndex(std::string* name)
34{
35 unsigned int subscript = GL_INVALID_INDEX;
36
37 // Strip any trailing array operator and retrieve the subscript
38 size_t open = name->find_last_of('[');
39 size_t close = name->find_last_of(']');
40 if (open != std::string::npos && close == name->length() - 1)
41 {
42 subscript = atoi(name->substr(open + 1).c_str());
43 name->erase(open);
44 }
45
46 return subscript;
47}
48
Jamie Madill54f882c2015-09-02 14:33:48 -040049void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
50{
51 stream->writeInt(var.type);
52 stream->writeInt(var.precision);
53 stream->writeString(var.name);
54 stream->writeString(var.mappedName);
55 stream->writeInt(var.arraySize);
56 stream->writeInt(var.staticUse);
57 stream->writeString(var.structName);
58 ASSERT(var.fields.empty());
Geoff Lang7dd2e102014-11-10 15:19:26 -050059}
60
Jamie Madill54f882c2015-09-02 14:33:48 -040061void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
62{
63 var->type = stream->readInt<GLenum>();
64 var->precision = stream->readInt<GLenum>();
65 var->name = stream->readString();
66 var->mappedName = stream->readString();
67 var->arraySize = stream->readInt<unsigned int>();
68 var->staticUse = stream->readBool();
69 var->structName = stream->readString();
70}
71
72template <typename VarT>
73void DefineUniformBlockMembers(const std::vector<VarT> &fields,
74 const std::string &prefix,
75 int blockIndex,
76 std::vector<LinkedUniform> *uniformsOut)
77{
78 for (const VarT &field : fields)
79 {
80 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
81
82 if (field.isStruct())
83 {
84 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
85 {
86 const std::string uniformElementName =
87 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
88 DefineUniformBlockMembers(field.fields, uniformElementName, blockIndex,
89 uniformsOut);
90 }
91 }
92 else
93 {
94 // TODO(jmadill): record row-majorness?
95 // Block layout is recorded in the Impl.
96 LinkedUniform newUniform(field.type, field.precision, fieldName, field.arraySize,
97 blockIndex, sh::BlockMemberInfo::getDefaultBlockInfo());
98
99 // Since block uniforms have no location, we don't need to store them in the uniform
100 // locations list.
101 uniformsOut->push_back(newUniform);
102 }
103 }
104}
105
106} // anonymous namespace
107
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000108AttributeBindings::AttributeBindings()
109{
110}
111
112AttributeBindings::~AttributeBindings()
113{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000114}
115
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400116InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000117{
118}
119
120InfoLog::~InfoLog()
121{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000122}
123
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400124size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000125{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400126 const std::string &logString = mStream.str();
127 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000128}
129
130void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
131{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400132 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000133
134 if (bufSize > 0)
135 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400136 const std::string str(mStream.str());
137
138 if (!str.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000139 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400140 index = std::min(static_cast<size_t>(bufSize) - 1, str.length());
141 memcpy(infoLog, str.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000142 }
143
144 infoLog[index] = '\0';
145 }
146
147 if (length)
148 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400149 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000150 }
151}
152
153// append a santized message to the program info log.
154// The D3D compiler includes a fake file path in some of the warning or error
155// messages, so lets remove all occurrences of this fake file path from the log.
156void InfoLog::appendSanitized(const char *message)
157{
158 std::string msg(message);
159
160 size_t found;
161 do
162 {
163 found = msg.find(g_fakepath);
164 if (found != std::string::npos)
165 {
166 msg.erase(found, strlen(g_fakepath));
167 }
168 }
169 while (found != std::string::npos);
170
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400171 mStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000172}
173
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000174void InfoLog::reset()
175{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000176}
177
Geoff Lang7dd2e102014-11-10 15:19:26 -0500178VariableLocation::VariableLocation()
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400179 : name(),
180 element(0),
181 index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000182{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500183}
184
185VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400186 : name(name),
187 element(element),
188 index(index)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500189{
190}
191
192LinkedVarying::LinkedVarying()
193{
194}
195
196LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
197 unsigned int semanticIndex, unsigned int semanticIndexCount)
198 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
199{
200}
201
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400202Program::Data::Data()
203 : mAttachedFragmentShader(nullptr),
204 mAttachedVertexShader(nullptr),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400205 mTransformFeedbackBufferMode(GL_NONE)
206{
207}
208
209Program::Data::~Data()
210{
211 if (mAttachedVertexShader != nullptr)
212 {
213 mAttachedVertexShader->release();
214 }
215
216 if (mAttachedFragmentShader != nullptr)
217 {
218 mAttachedFragmentShader->release();
219 }
220}
221
Jamie Madill54f882c2015-09-02 14:33:48 -0400222const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const
223{
224 for (const LinkedUniform &linkedUniform : mUniforms)
225 {
226 if (linkedUniform.name == name)
227 {
228 return &linkedUniform;
229 }
230 }
231
232 return nullptr;
233}
234
235GLint Program::Data::getUniformLocation(const std::string &name) const
236{
237 size_t subscript = GL_INVALID_INDEX;
238 std::string baseName = gl::ParseUniformName(name, &subscript);
239
240 for (size_t location = 0; location < mUniformLocations.size(); ++location)
241 {
242 const VariableLocation &uniformLocation = mUniformLocations[location];
243 const LinkedUniform &uniform = mUniforms[uniformLocation.index];
244
245 if (uniform.name == baseName)
246 {
247 if ((uniform.isArray() && uniformLocation.element == subscript) ||
248 (subscript == GL_INVALID_INDEX))
249 {
250 return static_cast<GLint>(location);
251 }
252 }
253 }
254
255 return -1;
256}
257
258GLuint Program::Data::getUniformIndex(const std::string &name) const
259{
260 size_t subscript = GL_INVALID_INDEX;
261 std::string baseName = gl::ParseUniformName(name, &subscript);
262
263 // The app is not allowed to specify array indices other than 0 for arrays of basic types
264 if (subscript != 0 && subscript != GL_INVALID_INDEX)
265 {
266 return GL_INVALID_INDEX;
267 }
268
269 for (size_t index = 0; index < mUniforms.size(); index++)
270 {
271 const LinkedUniform &uniform = mUniforms[index];
272 if (uniform.name == baseName)
273 {
274 if (uniform.isArray() || subscript == GL_INVALID_INDEX)
275 {
276 return static_cast<GLuint>(index);
277 }
278 }
279 }
280
281 return GL_INVALID_INDEX;
282}
283
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400284Program::Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle)
285 : mProgram(factory->createProgram(mData)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400286 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500287 mLinked(false),
288 mDeleteStatus(false),
289 mRefCount(0),
290 mResourceManager(manager),
291 mHandle(handle)
292{
293 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000294
295 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500296 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000297}
298
299Program::~Program()
300{
301 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000302
Geoff Lang7dd2e102014-11-10 15:19:26 -0500303 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304}
305
306bool Program::attachShader(Shader *shader)
307{
308 if (shader->getType() == GL_VERTEX_SHADER)
309 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400310 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000311 {
312 return false;
313 }
314
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400315 mData.mAttachedVertexShader = shader;
316 mData.mAttachedVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000317 }
318 else if (shader->getType() == GL_FRAGMENT_SHADER)
319 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400320 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321 {
322 return false;
323 }
324
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400325 mData.mAttachedFragmentShader = shader;
326 mData.mAttachedFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000327 }
328 else UNREACHABLE();
329
330 return true;
331}
332
333bool Program::detachShader(Shader *shader)
334{
335 if (shader->getType() == GL_VERTEX_SHADER)
336 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400337 if (mData.mAttachedVertexShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000338 {
339 return false;
340 }
341
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400342 shader->release();
343 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000344 }
345 else if (shader->getType() == GL_FRAGMENT_SHADER)
346 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400347 if (mData.mAttachedFragmentShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000348 {
349 return false;
350 }
351
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400352 shader->release();
353 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000354 }
355 else UNREACHABLE();
356
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000357 return true;
358}
359
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000360int Program::getAttachedShadersCount() const
361{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400362 return (mData.mAttachedVertexShader ? 1 : 0) + (mData.mAttachedFragmentShader ? 1 : 0);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000363}
364
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000365void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
366{
367 if (index < MAX_VERTEX_ATTRIBS)
368 {
369 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
370 {
371 mAttributeBinding[i].erase(name);
372 }
373
374 mAttributeBinding[index].insert(name);
375 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000376}
377
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000378void Program::bindAttributeLocation(GLuint index, const char *name)
379{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000380 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381}
382
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000383// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
384// compiling them into binaries, determining the attribute mappings, and collecting
385// a list of uniforms
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400386Error Program::link(const gl::Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000387{
388 unlink(false);
389
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000390 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000391 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000392
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400393 if (!mData.mAttachedFragmentShader || !mData.mAttachedFragmentShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500394 {
395 return Error(GL_NO_ERROR);
396 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400397 ASSERT(mData.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500398
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400399 if (!mData.mAttachedVertexShader || !mData.mAttachedVertexShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500400 {
401 return Error(GL_NO_ERROR);
402 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400403 ASSERT(mData.mAttachedVertexShader->getType() == GL_VERTEX_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500404
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400405 if (!linkAttributes(data, mInfoLog, mAttributeBindings, mData.mAttachedVertexShader))
Jamie Madill437d2662014-12-05 14:23:35 -0500406 {
407 return Error(GL_NO_ERROR);
408 }
409
Jamie Madillada9ecc2015-08-17 12:53:37 -0400410 if (!linkVaryings(mInfoLog, mData.mAttachedVertexShader, mData.mAttachedFragmentShader))
411 {
412 return Error(GL_NO_ERROR);
413 }
414
Jamie Madillea918db2015-08-18 14:48:59 -0400415 if (!linkUniforms(mInfoLog, *data.caps))
416 {
417 return Error(GL_NO_ERROR);
418 }
419
Jamie Madille473dee2015-08-18 14:49:01 -0400420 if (!linkUniformBlocks(mInfoLog, *data.caps))
421 {
422 return Error(GL_NO_ERROR);
423 }
424
Jamie Madillccdf74b2015-08-18 10:46:12 -0400425 const auto &mergedVaryings = getMergedVaryings();
426
427 if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, *data.caps))
428 {
429 return Error(GL_NO_ERROR);
430 }
431
Jamie Madill80a6fc02015-08-21 16:53:16 -0400432 linkOutputVariables();
433
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000434 rx::LinkResult result = mProgram->link(data, mInfoLog);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500435 if (result.error.isError() || !result.linkSuccess)
436 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500437 return result.error;
438 }
439
Jamie Madillccdf74b2015-08-18 10:46:12 -0400440 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill54f882c2015-09-02 14:33:48 -0400441 mProgram->gatherUniformBlockInfo(&mData.mUniformBlocks, &mData.mUniforms);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400442
Geoff Lang7dd2e102014-11-10 15:19:26 -0500443 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400444 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000445}
446
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000447int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000448{
449 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
450 {
451 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
452 {
453 return location;
454 }
455 }
456
457 return -1;
458}
459
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000460// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000461void Program::unlink(bool destroy)
462{
463 if (destroy) // Object being destructed
464 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400465 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000466 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400467 mData.mAttachedFragmentShader->release();
468 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000469 }
470
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400471 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000472 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400473 mData.mAttachedVertexShader->release();
474 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000476 }
477
Jamie Madillc349ec02015-08-21 16:53:12 -0400478 mData.mAttributes.clear();
Jamie Madill63805b42015-08-25 13:17:39 -0400479 mData.mActiveAttribLocationsMask.reset();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400480 mData.mTransformFeedbackVaryingVars.clear();
Jamie Madill54f882c2015-09-02 14:33:48 -0400481 mData.mUniforms.clear();
482 mData.mUniformLocations.clear();
483 mData.mUniformBlocks.clear();
Jamie Madill80a6fc02015-08-21 16:53:16 -0400484 mData.mOutputVariables.clear();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500485
Geoff Lang7dd2e102014-11-10 15:19:26 -0500486 mValidated = false;
487
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000488 mLinked = false;
489}
490
491bool Program::isLinked()
492{
493 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000494}
495
Geoff Lang7dd2e102014-11-10 15:19:26 -0500496Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000497{
498 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000499
Geoff Lang7dd2e102014-11-10 15:19:26 -0500500#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
501 return Error(GL_NO_ERROR);
502#else
503 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000504
Geoff Lang7dd2e102014-11-10 15:19:26 -0500505 BinaryInputStream stream(binary, length);
506
507 GLenum format = stream.readInt<GLenum>();
508 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000509 {
Jamie Madillf6113162015-05-07 11:49:21 -0400510 mInfoLog << "Invalid program binary format.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500511 return Error(GL_NO_ERROR);
512 }
513
514 int majorVersion = stream.readInt<int>();
515 int minorVersion = stream.readInt<int>();
516 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
517 {
Jamie Madillf6113162015-05-07 11:49:21 -0400518 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500519 return Error(GL_NO_ERROR);
520 }
521
522 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
523 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
524 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
525 {
Jamie Madillf6113162015-05-07 11:49:21 -0400526 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500527 return Error(GL_NO_ERROR);
528 }
529
Jamie Madill63805b42015-08-25 13:17:39 -0400530 static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
531 "Too many vertex attribs for mask");
532 mData.mActiveAttribLocationsMask = stream.readInt<unsigned long>();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500533
Jamie Madill3da79b72015-04-27 11:09:17 -0400534 unsigned int attribCount = stream.readInt<unsigned int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400535 ASSERT(mData.mAttributes.empty());
Jamie Madill3da79b72015-04-27 11:09:17 -0400536 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
537 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400538 sh::Attribute attrib;
Jamie Madill54f882c2015-09-02 14:33:48 -0400539 LoadShaderVar(&stream, &attrib);
540 attrib.location = stream.readInt<int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400541 mData.mAttributes.push_back(attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400542 }
543
Jamie Madill54f882c2015-09-02 14:33:48 -0400544 unsigned int uniformCount = stream.readInt<unsigned int>();
545 ASSERT(mData.mUniforms.empty());
546 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
547 {
548 LinkedUniform uniform;
549 LoadShaderVar(&stream, &uniform);
550
551 uniform.blockIndex = stream.readInt<int>();
552 uniform.blockInfo.offset = stream.readInt<int>();
553 uniform.blockInfo.arrayStride = stream.readInt<int>();
554 uniform.blockInfo.matrixStride = stream.readInt<int>();
555 uniform.blockInfo.isRowMajorMatrix = stream.readBool();
556
557 mData.mUniforms.push_back(uniform);
558 }
559
560 const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
561 ASSERT(mData.mUniformLocations.empty());
562 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
563 uniformIndexIndex++)
564 {
565 VariableLocation variable;
566 stream.readString(&variable.name);
567 stream.readInt(&variable.element);
568 stream.readInt(&variable.index);
569
570 mData.mUniformLocations.push_back(variable);
571 }
572
573 unsigned int uniformBlockCount = stream.readInt<unsigned int>();
574 ASSERT(mData.mUniformBlocks.empty());
575 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
576 ++uniformBlockIndex)
577 {
578 UniformBlock uniformBlock;
579 stream.readString(&uniformBlock.name);
580 stream.readBool(&uniformBlock.isArray);
581 stream.readInt(&uniformBlock.arrayElement);
582 stream.readInt(&uniformBlock.dataSize);
583 stream.readBool(&uniformBlock.vertexStaticUse);
584 stream.readBool(&uniformBlock.fragmentStaticUse);
585
586 unsigned int numMembers = stream.readInt<unsigned int>();
587 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
588 {
589 uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>());
590 }
591
592 // TODO(jmadill): Make D3D-only
593 stream.readInt(&uniformBlock.psRegisterIndex);
594 stream.readInt(&uniformBlock.vsRegisterIndex);
595
596 mData.mUniformBlocks.push_back(uniformBlock);
597 }
598
Jamie Madillada9ecc2015-08-17 12:53:37 -0400599 stream.readInt(&mData.mTransformFeedbackBufferMode);
600
Jamie Madill80a6fc02015-08-21 16:53:16 -0400601 unsigned int outputVarCount = stream.readInt<unsigned int>();
602 for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
603 {
604 int locationIndex = stream.readInt<int>();
605 VariableLocation locationData;
606 locationData.element = stream.readInt<unsigned int>();
607 locationData.index = stream.readInt<unsigned int>();
608 locationData.name = stream.readString();
609 mData.mOutputVariables[locationIndex] = locationData;
610 }
611
Geoff Lang7dd2e102014-11-10 15:19:26 -0500612 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
613 if (result.error.isError() || !result.linkSuccess)
614 {
Geoff Langb543aff2014-09-30 14:52:54 -0400615 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000616 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000617
Geoff Lang7dd2e102014-11-10 15:19:26 -0500618 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400619 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500620#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
621}
622
623Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
624{
625 if (binaryFormat)
626 {
627 *binaryFormat = mProgram->getBinaryFormat();
628 }
629
630 BinaryOutputStream stream;
631
632 stream.writeInt(mProgram->getBinaryFormat());
633 stream.writeInt(ANGLE_MAJOR_VERSION);
634 stream.writeInt(ANGLE_MINOR_VERSION);
635 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
636
Jamie Madill63805b42015-08-25 13:17:39 -0400637 stream.writeInt(mData.mActiveAttribLocationsMask.to_ulong());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500638
Jamie Madillc349ec02015-08-21 16:53:12 -0400639 stream.writeInt(mData.mAttributes.size());
640 for (const sh::Attribute &attrib : mData.mAttributes)
Jamie Madill3da79b72015-04-27 11:09:17 -0400641 {
Jamie Madill54f882c2015-09-02 14:33:48 -0400642 WriteShaderVar(&stream, attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400643 stream.writeInt(attrib.location);
Jamie Madill54f882c2015-09-02 14:33:48 -0400644 }
645
646 stream.writeInt(mData.mUniforms.size());
647 for (const gl::LinkedUniform &uniform : mData.mUniforms)
648 {
649 WriteShaderVar(&stream, uniform);
650
651 // FIXME: referenced
652
653 stream.writeInt(uniform.blockIndex);
654 stream.writeInt(uniform.blockInfo.offset);
655 stream.writeInt(uniform.blockInfo.arrayStride);
656 stream.writeInt(uniform.blockInfo.matrixStride);
657 stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
658 }
659
660 stream.writeInt(mData.mUniformLocations.size());
661 for (const auto &variable : mData.mUniformLocations)
662 {
663 stream.writeString(variable.name);
664 stream.writeInt(variable.element);
665 stream.writeInt(variable.index);
666 }
667
668 stream.writeInt(mData.mUniformBlocks.size());
669 for (const UniformBlock &uniformBlock : mData.mUniformBlocks)
670 {
671 stream.writeString(uniformBlock.name);
672 stream.writeInt(uniformBlock.isArray);
673 stream.writeInt(uniformBlock.arrayElement);
674 stream.writeInt(uniformBlock.dataSize);
675
676 stream.writeInt(uniformBlock.vertexStaticUse);
677 stream.writeInt(uniformBlock.fragmentStaticUse);
678
679 stream.writeInt(uniformBlock.memberUniformIndexes.size());
680 for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes)
681 {
682 stream.writeInt(memberUniformIndex);
683 }
684
685 // TODO(jmadill): make D3D-only
686 stream.writeInt(uniformBlock.psRegisterIndex);
687 stream.writeInt(uniformBlock.vsRegisterIndex);
Jamie Madill3da79b72015-04-27 11:09:17 -0400688 }
689
Jamie Madillada9ecc2015-08-17 12:53:37 -0400690 stream.writeInt(mData.mTransformFeedbackBufferMode);
691
Jamie Madill80a6fc02015-08-21 16:53:16 -0400692 stream.writeInt(mData.mOutputVariables.size());
693 for (const auto &outputPair : mData.mOutputVariables)
694 {
695 stream.writeInt(outputPair.first);
696 stream.writeInt(outputPair.second.element);
697 stream.writeInt(outputPair.second.index);
698 stream.writeString(outputPair.second.name);
699 }
700
Geoff Lang7dd2e102014-11-10 15:19:26 -0500701 gl::Error error = mProgram->save(&stream);
702 if (error.isError())
703 {
704 return error;
705 }
706
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700707 GLsizei streamLength = static_cast<GLsizei>(stream.length());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500708 const void *streamData = stream.data();
709
710 if (streamLength > bufSize)
711 {
712 if (length)
713 {
714 *length = 0;
715 }
716
717 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
718 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
719 // sizes and then copy it.
720 return Error(GL_INVALID_OPERATION);
721 }
722
723 if (binary)
724 {
725 char *ptr = reinterpret_cast<char*>(binary);
726
727 memcpy(ptr, streamData, streamLength);
728 ptr += streamLength;
729
730 ASSERT(ptr - streamLength == binary);
731 }
732
733 if (length)
734 {
735 *length = streamLength;
736 }
737
738 return Error(GL_NO_ERROR);
739}
740
741GLint Program::getBinaryLength() const
742{
743 GLint length;
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400744 Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500745 if (error.isError())
746 {
747 return 0;
748 }
749
750 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000751}
752
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000753void Program::release()
754{
755 mRefCount--;
756
757 if (mRefCount == 0 && mDeleteStatus)
758 {
759 mResourceManager->deleteProgram(mHandle);
760 }
761}
762
763void Program::addRef()
764{
765 mRefCount++;
766}
767
768unsigned int Program::getRefCount() const
769{
770 return mRefCount;
771}
772
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000773int Program::getInfoLogLength() const
774{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400775 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000776}
777
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000778void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
779{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000780 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000781}
782
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000783void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
784{
785 int total = 0;
786
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400787 if (mData.mAttachedVertexShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000788 {
789 if (total < maxCount)
790 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400791 shaders[total] = mData.mAttachedVertexShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000792 }
793
794 total++;
795 }
796
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400797 if (mData.mAttachedFragmentShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000798 {
799 if (total < maxCount)
800 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400801 shaders[total] = mData.mAttachedFragmentShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000802 }
803
804 total++;
805 }
806
807 if (count)
808 {
809 *count = total;
810 }
811}
812
Geoff Lang7dd2e102014-11-10 15:19:26 -0500813GLuint Program::getAttributeLocation(const std::string &name)
814{
Jamie Madillc349ec02015-08-21 16:53:12 -0400815 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500816 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400817 if (attribute.name == name && attribute.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500818 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400819 return attribute.location;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500820 }
821 }
822
Austin Kinrossb8af7232015-03-16 22:33:25 -0700823 return static_cast<GLuint>(-1);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500824}
825
Jamie Madill63805b42015-08-25 13:17:39 -0400826bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400827{
Olli Etuaho401d9fe2015-08-26 10:19:59 +0300828 ASSERT(attribLocation < mData.mActiveAttribLocationsMask.size());
Jamie Madill63805b42015-08-25 13:17:39 -0400829 return mData.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500830}
831
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000832void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
833{
Jamie Madillc349ec02015-08-21 16:53:12 -0400834 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000835 {
836 if (bufsize > 0)
837 {
838 name[0] = '\0';
839 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500840
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000841 if (length)
842 {
843 *length = 0;
844 }
845
846 *type = GL_NONE;
847 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -0400848 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000849 }
Jamie Madillc349ec02015-08-21 16:53:12 -0400850
851 size_t attributeIndex = 0;
852
853 for (const sh::Attribute &attribute : mData.mAttributes)
854 {
855 // Skip over inactive attributes
856 if (attribute.staticUse)
857 {
858 if (static_cast<size_t>(index) == attributeIndex)
859 {
860 break;
861 }
862 attributeIndex++;
863 }
864 }
865
866 ASSERT(index == attributeIndex && attributeIndex < mData.mAttributes.size());
867 const sh::Attribute &attrib = mData.mAttributes[attributeIndex];
868
869 if (bufsize > 0)
870 {
871 const char *string = attrib.name.c_str();
872
873 strncpy(name, string, bufsize);
874 name[bufsize - 1] = '\0';
875
876 if (length)
877 {
878 *length = static_cast<GLsizei>(strlen(name));
879 }
880 }
881
882 // Always a single 'type' instance
883 *size = 1;
884 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000885}
886
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000887GLint Program::getActiveAttributeCount()
888{
Jamie Madillc349ec02015-08-21 16:53:12 -0400889 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400890 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400891 return 0;
892 }
893
894 GLint count = 0;
895
896 for (const sh::Attribute &attrib : mData.mAttributes)
897 {
898 count += (attrib.staticUse ? 1 : 0);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000899 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500900
901 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000902}
903
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000904GLint Program::getActiveAttributeMaxLength()
905{
Jamie Madillc349ec02015-08-21 16:53:12 -0400906 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400907 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400908 return 0;
909 }
910
911 size_t maxLength = 0;
912
913 for (const sh::Attribute &attrib : mData.mAttributes)
914 {
915 if (attrib.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500916 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400917 maxLength = std::max(attrib.name.length() + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500918 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000919 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500920
Jamie Madillc349ec02015-08-21 16:53:12 -0400921 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500922}
923
Geoff Lang7dd2e102014-11-10 15:19:26 -0500924GLint Program::getFragDataLocation(const std::string &name) const
925{
926 std::string baseName(name);
927 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
Jamie Madill80a6fc02015-08-21 16:53:16 -0400928 for (auto outputPair : mData.mOutputVariables)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000929 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400930 const VariableLocation &outputVariable = outputPair.second;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500931 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
932 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400933 return static_cast<GLint>(outputPair.first);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500934 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000935 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500936 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000937}
938
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000939void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
940{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500941 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000942 {
Jamie Madill54f882c2015-09-02 14:33:48 -0400943 // index must be smaller than getActiveUniformCount()
944 ASSERT(index < mData.mUniforms.size());
945 const LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500946
947 if (bufsize > 0)
948 {
Jamie Madill54f882c2015-09-02 14:33:48 -0400949 std::string string = uniform.name;
950 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500951 {
952 string += "[0]";
953 }
954
955 strncpy(name, string.c_str(), bufsize);
956 name[bufsize - 1] = '\0';
957
958 if (length)
959 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700960 *length = static_cast<GLsizei>(strlen(name));
Geoff Lang7dd2e102014-11-10 15:19:26 -0500961 }
962 }
963
Jamie Madill54f882c2015-09-02 14:33:48 -0400964 *size = uniform.elementCount();
965 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000966 }
967 else
968 {
969 if (bufsize > 0)
970 {
971 name[0] = '\0';
972 }
973
974 if (length)
975 {
976 *length = 0;
977 }
978
979 *size = 0;
980 *type = GL_NONE;
981 }
982}
983
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000984GLint Program::getActiveUniformCount()
985{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500986 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000987 {
Jamie Madill54f882c2015-09-02 14:33:48 -0400988 return static_cast<GLint>(mData.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000989 }
990 else
991 {
992 return 0;
993 }
994}
995
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000996GLint Program::getActiveUniformMaxLength()
997{
Jamie Madill54f882c2015-09-02 14:33:48 -0400998 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500999
1000 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001001 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001002 for (const LinkedUniform &uniform : mData.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001003 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001004 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001005 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001006 size_t length = uniform.name.length() + 1u;
1007 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001008 {
1009 length += 3; // Counting in "[0]".
1010 }
1011 maxLength = std::max(length, maxLength);
1012 }
1013 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001014 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001015
Jamie Madill54f882c2015-09-02 14:33:48 -04001016 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001017}
1018
1019GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
1020{
Jamie Madill54f882c2015-09-02 14:33:48 -04001021 ASSERT(static_cast<size_t>(index) < mData.mUniforms.size());
1022 const gl::LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001023 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001024 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001025 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
1026 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
1027 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
1028 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
1029 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
1030 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
1031 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
1032 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
1033 default:
1034 UNREACHABLE();
1035 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001036 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001037 return 0;
1038}
1039
1040bool Program::isValidUniformLocation(GLint location) const
1041{
Jamie Madill54f882c2015-09-02 14:33:48 -04001042 ASSERT(rx::IsIntegerCastSafe<GLint>(mData.mUniformLocations.size()));
1043 return (location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001044}
1045
Jamie Madill54f882c2015-09-02 14:33:48 -04001046const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001047{
Jamie Madill54f882c2015-09-02 14:33:48 -04001048 ASSERT(location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
1049 return mData.mUniforms[mData.mUniformLocations[location].index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001050}
1051
Jamie Madill54f882c2015-09-02 14:33:48 -04001052GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001053{
Jamie Madill54f882c2015-09-02 14:33:48 -04001054 return mData.getUniformLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001055}
1056
Jamie Madill54f882c2015-09-02 14:33:48 -04001057GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001058{
Jamie Madill54f882c2015-09-02 14:33:48 -04001059 return mData.getUniformIndex(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001060}
1061
1062void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1063{
1064 mProgram->setUniform1fv(location, count, v);
1065}
1066
1067void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1068{
1069 mProgram->setUniform2fv(location, count, v);
1070}
1071
1072void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1073{
1074 mProgram->setUniform3fv(location, count, v);
1075}
1076
1077void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1078{
1079 mProgram->setUniform4fv(location, count, v);
1080}
1081
1082void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1083{
1084 mProgram->setUniform1iv(location, count, v);
1085}
1086
1087void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1088{
1089 mProgram->setUniform2iv(location, count, v);
1090}
1091
1092void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1093{
1094 mProgram->setUniform3iv(location, count, v);
1095}
1096
1097void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1098{
1099 mProgram->setUniform4iv(location, count, v);
1100}
1101
1102void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1103{
1104 mProgram->setUniform1uiv(location, count, v);
1105}
1106
1107void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1108{
1109 mProgram->setUniform2uiv(location, count, v);
1110}
1111
1112void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1113{
1114 mProgram->setUniform3uiv(location, count, v);
1115}
1116
1117void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1118{
1119 mProgram->setUniform4uiv(location, count, v);
1120}
1121
1122void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1123{
1124 mProgram->setUniformMatrix2fv(location, count, transpose, v);
1125}
1126
1127void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1128{
1129 mProgram->setUniformMatrix3fv(location, count, transpose, v);
1130}
1131
1132void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1133{
1134 mProgram->setUniformMatrix4fv(location, count, transpose, v);
1135}
1136
1137void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1138{
1139 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
1140}
1141
1142void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1143{
1144 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
1145}
1146
1147void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1148{
1149 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
1150}
1151
1152void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1153{
1154 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
1155}
1156
1157void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1158{
1159 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
1160}
1161
1162void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1163{
1164 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
1165}
1166
1167void Program::getUniformfv(GLint location, GLfloat *v)
1168{
1169 mProgram->getUniformfv(location, v);
1170}
1171
1172void Program::getUniformiv(GLint location, GLint *v)
1173{
1174 mProgram->getUniformiv(location, v);
1175}
1176
1177void Program::getUniformuiv(GLint location, GLuint *v)
1178{
1179 mProgram->getUniformuiv(location, v);
1180}
1181
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001182void Program::flagForDeletion()
1183{
1184 mDeleteStatus = true;
1185}
1186
1187bool Program::isFlaggedForDeletion() const
1188{
1189 return mDeleteStatus;
1190}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001191
Brandon Jones43a53e22014-08-28 16:23:22 -07001192void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001193{
1194 mInfoLog.reset();
1195
Geoff Lang7dd2e102014-11-10 15:19:26 -05001196 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001197 {
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001198 mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001199 }
1200 else
1201 {
Jamie Madillf6113162015-05-07 11:49:21 -04001202 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001203 }
1204}
1205
Geoff Lang7dd2e102014-11-10 15:19:26 -05001206bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1207{
1208 return mProgram->validateSamplers(infoLog, caps);
1209}
1210
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001211bool Program::isValidated() const
1212{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001213 return mValidated;
1214}
1215
Geoff Lang7dd2e102014-11-10 15:19:26 -05001216GLuint Program::getActiveUniformBlockCount()
1217{
Jamie Madill54f882c2015-09-02 14:33:48 -04001218 return static_cast<GLuint>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001219}
1220
1221void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1222{
Jamie Madill54f882c2015-09-02 14:33:48 -04001223 ASSERT(uniformBlockIndex <
1224 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001225
Jamie Madill54f882c2015-09-02 14:33:48 -04001226 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001227
1228 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001229 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001230 std::string string = uniformBlock.name;
1231
Jamie Madill54f882c2015-09-02 14:33:48 -04001232 if (uniformBlock.isArray)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001233 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001234 string += ArrayString(uniformBlock.arrayElement);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001235 }
1236
1237 strncpy(uniformBlockName, string.c_str(), bufSize);
1238 uniformBlockName[bufSize - 1] = '\0';
1239
1240 if (length)
1241 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001242 *length = static_cast<GLsizei>(strlen(uniformBlockName));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001243 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001244 }
1245}
1246
Geoff Lang7dd2e102014-11-10 15:19:26 -05001247void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001248{
Jamie Madill54f882c2015-09-02 14:33:48 -04001249 ASSERT(uniformBlockIndex <
1250 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001251
Jamie Madill54f882c2015-09-02 14:33:48 -04001252 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001253
1254 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001255 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001256 case GL_UNIFORM_BLOCK_DATA_SIZE:
1257 *params = static_cast<GLint>(uniformBlock.dataSize);
1258 break;
1259 case GL_UNIFORM_BLOCK_NAME_LENGTH:
Jamie Madill54f882c2015-09-02 14:33:48 -04001260 *params =
1261 static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArray ? 3 : 0));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001262 break;
1263 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1264 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1265 break;
1266 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1267 {
1268 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1269 {
1270 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1271 }
1272 }
1273 break;
1274 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
Jamie Madill54f882c2015-09-02 14:33:48 -04001275 *params = static_cast<GLint>(uniformBlock.vertexStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001276 break;
1277 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
Jamie Madill54f882c2015-09-02 14:33:48 -04001278 *params = static_cast<GLint>(uniformBlock.fragmentStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001279 break;
1280 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001281 }
1282}
1283
1284GLint Program::getActiveUniformBlockMaxLength()
1285{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001286 int maxLength = 0;
1287
1288 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001289 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001290 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001291 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1292 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001293 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001294 if (!uniformBlock.name.empty())
1295 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001296 const int length = static_cast<int>(uniformBlock.name.length()) + 1;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001297
1298 // Counting in "[0]".
Jamie Madill54f882c2015-09-02 14:33:48 -04001299 const int arrayLength = (uniformBlock.isArray ? 3 : 0);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001300
1301 maxLength = std::max(length + arrayLength, maxLength);
1302 }
1303 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001304 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001305
1306 return maxLength;
1307}
1308
1309GLuint Program::getUniformBlockIndex(const std::string &name)
1310{
Jamie Madill54f882c2015-09-02 14:33:48 -04001311 size_t subscript = GL_INVALID_INDEX;
1312 std::string baseName = gl::ParseUniformName(name, &subscript);
1313
1314 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
1315 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
1316 {
1317 const gl::UniformBlock &uniformBlock = mData.mUniformBlocks[blockIndex];
1318 if (uniformBlock.name == baseName)
1319 {
1320 const bool arrayElementZero =
1321 (subscript == GL_INVALID_INDEX &&
1322 (!uniformBlock.isArray || uniformBlock.arrayElement == 0));
1323 if (subscript == uniformBlock.arrayElement || arrayElementZero)
1324 {
1325 return blockIndex;
1326 }
1327 }
1328 }
1329
1330 return GL_INVALID_INDEX;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001331}
1332
Jamie Madill54f882c2015-09-02 14:33:48 -04001333const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001334{
Jamie Madill54f882c2015-09-02 14:33:48 -04001335 ASSERT(index < static_cast<GLuint>(mData.mUniformBlocks.size()));
1336 return mData.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001337}
1338
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001339void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1340{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001341 mData.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001342}
1343
1344GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1345{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001346 return mData.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001347}
1348
1349void Program::resetUniformBlockBindings()
1350{
1351 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1352 {
Jamie Madilld1fe1642015-08-21 16:26:04 -04001353 mData.mUniformBlockBindings[blockId] = 0;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001354 }
1355}
1356
Geoff Lang48dcae72014-02-05 16:28:24 -05001357void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1358{
Jamie Madillccdf74b2015-08-18 10:46:12 -04001359 mData.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05001360 for (GLsizei i = 0; i < count; i++)
1361 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001362 mData.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001363 }
1364
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001365 mData.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05001366}
1367
1368void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1369{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001370 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001371 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001372 ASSERT(index < mData.mTransformFeedbackVaryingVars.size());
1373 const sh::Varying &varying = mData.mTransformFeedbackVaryingVars[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001374 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1375 if (length)
1376 {
1377 *length = lastNameIdx;
1378 }
1379 if (size)
1380 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001381 *size = varying.elementCount();
Geoff Lang48dcae72014-02-05 16:28:24 -05001382 }
1383 if (type)
1384 {
1385 *type = varying.type;
1386 }
1387 if (name)
1388 {
1389 memcpy(name, varying.name.c_str(), lastNameIdx);
1390 name[lastNameIdx] = '\0';
1391 }
1392 }
1393}
1394
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001395GLsizei Program::getTransformFeedbackVaryingCount() const
1396{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001397 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001398 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001399 return static_cast<GLsizei>(mData.mTransformFeedbackVaryingVars.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001400 }
1401 else
1402 {
1403 return 0;
1404 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001405}
1406
1407GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1408{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001409 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001410 {
1411 GLsizei maxSize = 0;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001412 for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars)
Geoff Lang48dcae72014-02-05 16:28:24 -05001413 {
Geoff Lang48dcae72014-02-05 16:28:24 -05001414 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1415 }
1416
1417 return maxSize;
1418 }
1419 else
1420 {
1421 return 0;
1422 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001423}
1424
1425GLenum Program::getTransformFeedbackBufferMode() const
1426{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001427 return mData.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001428}
1429
Jamie Madillada9ecc2015-08-17 12:53:37 -04001430// static
1431bool Program::linkVaryings(InfoLog &infoLog,
1432 const Shader *vertexShader,
1433 const Shader *fragmentShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001434{
Jamie Madill4cff2472015-08-21 16:53:18 -04001435 const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
1436 const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001437
Jamie Madill4cff2472015-08-21 16:53:18 -04001438 for (const sh::Varying &output : fragmentVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001439 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001440 bool matched = false;
1441
1442 // Built-in varyings obey special rules
Jamie Madillada9ecc2015-08-17 12:53:37 -04001443 if (output.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001444 {
1445 continue;
1446 }
1447
Jamie Madill4cff2472015-08-21 16:53:18 -04001448 for (const sh::Varying &input : vertexVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001449 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001450 if (output.name == input.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001451 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001452 ASSERT(!input.isBuiltIn());
1453 if (!linkValidateVaryings(infoLog, output.name, input, output))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001454 {
1455 return false;
1456 }
1457
Geoff Lang7dd2e102014-11-10 15:19:26 -05001458 matched = true;
1459 break;
1460 }
1461 }
1462
1463 // We permit unmatched, unreferenced varyings
Jamie Madillada9ecc2015-08-17 12:53:37 -04001464 if (!matched && output.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001465 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001466 infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001467 return false;
1468 }
1469 }
1470
Jamie Madillada9ecc2015-08-17 12:53:37 -04001471 // TODO(jmadill): verify no unmatched vertex varyings?
1472
Geoff Lang7dd2e102014-11-10 15:19:26 -05001473 return true;
1474}
1475
Jamie Madill54f882c2015-09-02 14:33:48 -04001476bool Program::linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Jamie Madillea918db2015-08-18 14:48:59 -04001477{
1478 const std::vector<sh::Uniform> &vertexUniforms = mData.mAttachedVertexShader->getUniforms();
1479 const std::vector<sh::Uniform> &fragmentUniforms = mData.mAttachedFragmentShader->getUniforms();
1480
1481 // Check that uniforms defined in the vertex and fragment shaders are identical
Jamie Madill54f882c2015-09-02 14:33:48 -04001482 std::map<std::string, LinkedUniform> linkedUniforms;
Jamie Madillea918db2015-08-18 14:48:59 -04001483
1484 for (const sh::Uniform &vertexUniform : vertexUniforms)
1485 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001486 linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform);
Jamie Madillea918db2015-08-18 14:48:59 -04001487 }
1488
1489 for (const sh::Uniform &fragmentUniform : fragmentUniforms)
1490 {
1491 auto entry = linkedUniforms.find(fragmentUniform.name);
1492 if (entry != linkedUniforms.end())
1493 {
Jamie Madill54f882c2015-09-02 14:33:48 -04001494 LinkedUniform *vertexUniform = &entry->second;
1495 const std::string &uniformName = "uniform '" + vertexUniform->name + "'";
1496 if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform))
Jamie Madillea918db2015-08-18 14:48:59 -04001497 {
1498 return false;
1499 }
1500 }
1501 }
1502
Jamie Madill54f882c2015-09-02 14:33:48 -04001503 // Flatten the uniforms list (nested fields) into a simple list (no nesting).
1504 // Also check the maximum uniform vector and sampler counts.
1505 if (!flattenUniformsAndCheckCaps(caps, infoLog))
1506 {
1507 return false;
1508 }
1509
1510 indexUniforms();
1511
Jamie Madillea918db2015-08-18 14:48:59 -04001512 return true;
1513}
1514
Jamie Madill54f882c2015-09-02 14:33:48 -04001515void Program::indexUniforms()
1516{
1517 for (size_t uniformIndex = 0; uniformIndex < mData.mUniforms.size(); uniformIndex++)
1518 {
1519 const gl::LinkedUniform &uniform = mData.mUniforms[uniformIndex];
1520
1521 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
1522 {
1523 if (!uniform.isBuiltIn())
1524 {
1525 // Assign in-order uniform locations
1526 mData.mUniformLocations.push_back(gl::VariableLocation(
1527 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex)));
1528 }
1529 }
1530 }
1531}
1532
Geoff Lang7dd2e102014-11-10 15:19:26 -05001533bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1534{
1535 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1536 {
1537 return false;
1538 }
1539
1540 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1541 {
Jamie Madillf6113162015-05-07 11:49:21 -04001542 infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001543 return false;
1544 }
1545
1546 return true;
1547}
1548
1549// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001550bool Program::linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -04001551 InfoLog &infoLog,
1552 const AttributeBindings &attributeBindings,
1553 const Shader *vertexShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001554{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001555 unsigned int usedLocations = 0;
Jamie Madillc349ec02015-08-21 16:53:12 -04001556 mData.mAttributes = vertexShader->getActiveAttributes();
Jamie Madill3da79b72015-04-27 11:09:17 -04001557 GLuint maxAttribs = data.caps->maxVertexAttributes;
1558
1559 // TODO(jmadill): handle aliasing robustly
Jamie Madillc349ec02015-08-21 16:53:12 -04001560 if (mData.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04001561 {
Jamie Madillf6113162015-05-07 11:49:21 -04001562 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04001563 return false;
1564 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001565
Jamie Madillc349ec02015-08-21 16:53:12 -04001566 std::vector<sh::Attribute *> usedAttribMap(data.caps->maxVertexAttributes, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00001567
Jamie Madillc349ec02015-08-21 16:53:12 -04001568 // Link attributes that have a binding location
1569 for (sh::Attribute &attribute : mData.mAttributes)
1570 {
1571 // TODO(jmadill): do staticUse filtering step here, or not at all
Geoff Lang7dd2e102014-11-10 15:19:26 -05001572 ASSERT(attribute.staticUse);
1573
Jamie Madillc349ec02015-08-21 16:53:12 -04001574 int bindingLocation = attributeBindings.getAttributeBinding(attribute.name);
1575 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04001576 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001577 attribute.location = bindingLocation;
1578 }
1579
1580 if (attribute.location != -1)
1581 {
1582 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04001583 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001584
Jamie Madill63805b42015-08-25 13:17:39 -04001585 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001586 {
Jamie Madillf6113162015-05-07 11:49:21 -04001587 infoLog << "Active attribute (" << attribute.name << ") at location "
Jamie Madillc349ec02015-08-21 16:53:12 -04001588 << attribute.location << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001589
1590 return false;
1591 }
1592
Jamie Madill63805b42015-08-25 13:17:39 -04001593 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001594 {
Jamie Madill63805b42015-08-25 13:17:39 -04001595 const int regLocation = attribute.location + reg;
1596 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001597
1598 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04001599 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
Jamie Madillc349ec02015-08-21 16:53:12 -04001600 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001601 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001602 // TODO(jmadill): fix aliasing on ES2
1603 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001604 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001605 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04001606 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001607 return false;
1608 }
1609 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001610 else
1611 {
Jamie Madill63805b42015-08-25 13:17:39 -04001612 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04001613 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001614
Jamie Madill63805b42015-08-25 13:17:39 -04001615 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001616 }
1617 }
1618 }
1619
1620 // Link attributes that don't have a binding location
Jamie Madillc349ec02015-08-21 16:53:12 -04001621 for (sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001622 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001623 ASSERT(attribute.staticUse);
1624
Jamie Madillc349ec02015-08-21 16:53:12 -04001625 // Not set by glBindAttribLocation or by location layout qualifier
1626 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001627 {
Jamie Madill63805b42015-08-25 13:17:39 -04001628 int regs = VariableRegisterCount(attribute.type);
1629 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001630
Jamie Madill63805b42015-08-25 13:17:39 -04001631 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001632 {
Jamie Madillf6113162015-05-07 11:49:21 -04001633 infoLog << "Too many active attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04001634 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001635 }
1636
Jamie Madillc349ec02015-08-21 16:53:12 -04001637 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001638 }
1639 }
1640
Jamie Madillc349ec02015-08-21 16:53:12 -04001641 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001642 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001643 ASSERT(attribute.staticUse);
Jamie Madill63805b42015-08-25 13:17:39 -04001644 ASSERT(attribute.location != -1);
1645 int regs = VariableRegisterCount(attribute.type);
Jamie Madillc349ec02015-08-21 16:53:12 -04001646
Jamie Madill63805b42015-08-25 13:17:39 -04001647 for (int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001648 {
Jamie Madill63805b42015-08-25 13:17:39 -04001649 mData.mActiveAttribLocationsMask.set(attribute.location + r);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001650 }
1651 }
1652
Geoff Lang7dd2e102014-11-10 15:19:26 -05001653 return true;
1654}
1655
Jamie Madille473dee2015-08-18 14:49:01 -04001656bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001657{
Jamie Madille473dee2015-08-18 14:49:01 -04001658 const Shader &vertexShader = *mData.mAttachedVertexShader;
1659 const Shader &fragmentShader = *mData.mAttachedFragmentShader;
1660
Geoff Lang7dd2e102014-11-10 15:19:26 -05001661 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1662 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
Jamie Madille473dee2015-08-18 14:49:01 -04001663
Geoff Lang7dd2e102014-11-10 15:19:26 -05001664 // Check that interface blocks defined in the vertex and fragment shaders are identical
1665 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1666 UniformBlockMap linkedUniformBlocks;
Jamie Madille473dee2015-08-18 14:49:01 -04001667
1668 GLuint vertexBlockCount = 0;
1669 for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001670 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001671 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
Jamie Madille473dee2015-08-18 14:49:01 -04001672
1673 // Note: shared and std140 layouts are always considered active
1674 if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1675 {
1676 if (++vertexBlockCount > caps.maxVertexUniformBlocks)
1677 {
1678 infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS ("
1679 << caps.maxVertexUniformBlocks << ")";
1680 return false;
1681 }
1682 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001683 }
Jamie Madille473dee2015-08-18 14:49:01 -04001684
1685 GLuint fragmentBlockCount = 0;
1686 for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001687 {
Jamie Madille473dee2015-08-18 14:49:01 -04001688 auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001689 if (entry != linkedUniformBlocks.end())
1690 {
1691 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1692 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1693 {
1694 return false;
1695 }
1696 }
Jamie Madille473dee2015-08-18 14:49:01 -04001697
Geoff Lang7dd2e102014-11-10 15:19:26 -05001698 // Note: shared and std140 layouts are always considered active
Jamie Madille473dee2015-08-18 14:49:01 -04001699 if (fragmentInterfaceBlock.staticUse ||
1700 fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001701 {
Jamie Madille473dee2015-08-18 14:49:01 -04001702 if (++fragmentBlockCount > caps.maxFragmentUniformBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001703 {
Jamie Madille473dee2015-08-18 14:49:01 -04001704 infoLog
1705 << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS ("
1706 << caps.maxFragmentUniformBlocks << ")";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001707 return false;
1708 }
1709 }
1710 }
Jamie Madille473dee2015-08-18 14:49:01 -04001711
Jamie Madill54f882c2015-09-02 14:33:48 -04001712 gatherInterfaceBlockInfo();
1713
Geoff Lang7dd2e102014-11-10 15:19:26 -05001714 return true;
1715}
1716
1717bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1718 const sh::InterfaceBlock &fragmentInterfaceBlock)
1719{
1720 const char* blockName = vertexInterfaceBlock.name.c_str();
1721 // validate blocks for the same member types
1722 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1723 {
Jamie Madillf6113162015-05-07 11:49:21 -04001724 infoLog << "Types for interface block '" << blockName
1725 << "' differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001726 return false;
1727 }
1728 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1729 {
Jamie Madillf6113162015-05-07 11:49:21 -04001730 infoLog << "Array sizes differ for interface block '" << blockName
1731 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001732 return false;
1733 }
1734 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1735 {
Jamie Madillf6113162015-05-07 11:49:21 -04001736 infoLog << "Layout qualifiers differ for interface block '" << blockName
1737 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001738 return false;
1739 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001740 const unsigned int numBlockMembers =
1741 static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001742 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1743 {
1744 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1745 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1746 if (vertexMember.name != fragmentMember.name)
1747 {
Jamie Madillf6113162015-05-07 11:49:21 -04001748 infoLog << "Name mismatch for field " << blockMemberIndex
1749 << " of interface block '" << blockName
1750 << "': (in vertex: '" << vertexMember.name
1751 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001752 return false;
1753 }
1754 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1755 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1756 {
1757 return false;
1758 }
1759 }
1760 return true;
1761}
1762
1763bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1764 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1765{
1766 if (vertexVariable.type != fragmentVariable.type)
1767 {
Jamie Madillf6113162015-05-07 11:49:21 -04001768 infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001769 return false;
1770 }
1771 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1772 {
Jamie Madillf6113162015-05-07 11:49:21 -04001773 infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001774 return false;
1775 }
1776 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1777 {
Jamie Madillf6113162015-05-07 11:49:21 -04001778 infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001779 return false;
1780 }
1781
1782 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1783 {
Jamie Madillf6113162015-05-07 11:49:21 -04001784 infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001785 return false;
1786 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001787 const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001788 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1789 {
1790 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1791 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1792
1793 if (vertexMember.name != fragmentMember.name)
1794 {
Jamie Madillf6113162015-05-07 11:49:21 -04001795 infoLog << "Name mismatch for field '" << memberIndex
1796 << "' of " << variableName
1797 << ": (in vertex: '" << vertexMember.name
1798 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001799 return false;
1800 }
1801
1802 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1803 vertexMember.name + "'";
1804
1805 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1806 {
1807 return false;
1808 }
1809 }
1810
1811 return true;
1812}
1813
1814bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1815{
Cooper Partin1acf4382015-06-12 12:38:57 -07001816#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
1817 const bool validatePrecision = true;
1818#else
1819 const bool validatePrecision = false;
1820#endif
1821
1822 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001823 {
1824 return false;
1825 }
1826
1827 return true;
1828}
1829
1830bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1831{
1832 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1833 {
1834 return false;
1835 }
1836
Jamie Madille9cc4692015-02-19 16:00:13 -05001837 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001838 {
Jamie Madillf6113162015-05-07 11:49:21 -04001839 infoLog << "Interpolation types for " << varyingName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001840 return false;
1841 }
1842
1843 return true;
1844}
1845
Jamie Madillccdf74b2015-08-18 10:46:12 -04001846bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
1847 const std::vector<const sh::Varying *> &varyings,
1848 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001849{
1850 size_t totalComponents = 0;
1851
Jamie Madillccdf74b2015-08-18 10:46:12 -04001852 std::set<std::string> uniqueNames;
1853
1854 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001855 {
1856 bool found = false;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001857 for (const sh::Varying *varying : varyings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001858 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001859 if (tfVaryingName == varying->name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001860 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001861 if (uniqueNames.count(tfVaryingName) > 0)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001862 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001863 infoLog << "Two transform feedback varyings specify the same output variable ("
1864 << tfVaryingName << ").";
1865 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001866 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04001867 uniqueNames.insert(tfVaryingName);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001868
Jamie Madillccdf74b2015-08-18 10:46:12 -04001869 // TODO(jmadill): Investigate implementation limits on D3D11
1870 size_t componentCount = gl::VariableComponentCount(varying->type);
Jamie Madillada9ecc2015-08-17 12:53:37 -04001871 if (mData.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
Geoff Lang7dd2e102014-11-10 15:19:26 -05001872 componentCount > caps.maxTransformFeedbackSeparateComponents)
1873 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001874 infoLog << "Transform feedback varying's " << varying->name << " components ("
1875 << componentCount << ") exceed the maximum separate components ("
Jamie Madillf6113162015-05-07 11:49:21 -04001876 << caps.maxTransformFeedbackSeparateComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001877 return false;
1878 }
1879
1880 totalComponents += componentCount;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001881 found = true;
1882 break;
1883 }
1884 }
1885
Jamie Madill89bb70e2015-08-31 14:18:39 -04001886 // TODO(jmadill): investigate if we can support capturing array elements.
1887 if (tfVaryingName.find('[') != std::string::npos)
1888 {
1889 infoLog << "Capture of array elements not currently supported.";
1890 return false;
1891 }
1892
Geoff Lang7dd2e102014-11-10 15:19:26 -05001893 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1894 ASSERT(found);
Corentin Wallez54c34e02015-07-02 15:06:55 -04001895 UNUSED_ASSERTION_VARIABLE(found);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896 }
1897
Jamie Madillada9ecc2015-08-17 12:53:37 -04001898 if (mData.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
Jamie Madillf6113162015-05-07 11:49:21 -04001899 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001900 {
Jamie Madillf6113162015-05-07 11:49:21 -04001901 infoLog << "Transform feedback varying total components (" << totalComponents
1902 << ") exceed the maximum interleaved components ("
1903 << caps.maxTransformFeedbackInterleavedComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001904 return false;
1905 }
1906
1907 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001908}
1909
Jamie Madillccdf74b2015-08-18 10:46:12 -04001910void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings)
1911{
1912 // Gather the linked varyings that are used for transform feedback, they should all exist.
1913 mData.mTransformFeedbackVaryingVars.clear();
1914 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
1915 {
1916 for (const sh::Varying *varying : varyings)
1917 {
1918 if (tfVaryingName == varying->name)
1919 {
1920 mData.mTransformFeedbackVaryingVars.push_back(*varying);
1921 break;
1922 }
1923 }
1924 }
1925}
1926
1927std::vector<const sh::Varying *> Program::getMergedVaryings() const
1928{
1929 std::set<std::string> uniqueNames;
1930 std::vector<const sh::Varying *> varyings;
1931
1932 for (const sh::Varying &varying : mData.mAttachedVertexShader->getVaryings())
1933 {
1934 if (uniqueNames.count(varying.name) == 0)
1935 {
1936 uniqueNames.insert(varying.name);
1937 varyings.push_back(&varying);
1938 }
1939 }
1940
1941 for (const sh::Varying &varying : mData.mAttachedFragmentShader->getVaryings())
1942 {
1943 if (uniqueNames.count(varying.name) == 0)
1944 {
1945 uniqueNames.insert(varying.name);
1946 varyings.push_back(&varying);
1947 }
1948 }
1949
1950 return varyings;
1951}
Jamie Madill80a6fc02015-08-21 16:53:16 -04001952
1953void Program::linkOutputVariables()
1954{
1955 const Shader *fragmentShader = mData.mAttachedFragmentShader;
1956 ASSERT(fragmentShader != nullptr);
1957
1958 // Skip this step for GLES2 shaders.
1959 if (fragmentShader->getShaderVersion() == 100)
1960 return;
1961
1962 const std::vector<sh::Attribute> &shaderOutputVars = fragmentShader->getActiveOutputVariables();
1963
1964 // TODO(jmadill): any caps validation here?
1965
1966 for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size();
1967 outputVariableIndex++)
1968 {
1969 const sh::Attribute &outputVariable = shaderOutputVars[outputVariableIndex];
1970
1971 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
1972 if (outputVariable.isBuiltIn())
1973 continue;
1974
1975 // Since multiple output locations must be specified, use 0 for non-specified locations.
1976 int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location);
1977
1978 ASSERT(outputVariable.staticUse);
1979
1980 for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount();
1981 elementIndex++)
1982 {
1983 const int location = baseLocation + elementIndex;
1984 ASSERT(mData.mOutputVariables.count(location) == 0);
1985 unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX;
1986 mData.mOutputVariables[location] =
1987 VariableLocation(outputVariable.name, element, outputVariableIndex);
1988 }
1989 }
1990}
Jamie Madill54f882c2015-09-02 14:33:48 -04001991
1992bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog)
1993{
1994 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
1995 VectorAndSamplerCount vsCounts;
1996
1997 for (const sh::Uniform &uniform : vertexShader->getUniforms())
1998 {
1999 if (uniform.staticUse)
2000 {
2001 vsCounts += flattenUniform(uniform, uniform.name);
2002 }
2003 }
2004
2005 if (vsCounts.vectorCount > caps.maxVertexUniformVectors)
2006 {
2007 infoLog << "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS ("
2008 << caps.maxVertexUniformVectors << ").";
2009 return false;
2010 }
2011
2012 if (vsCounts.samplerCount > caps.maxVertexTextureImageUnits)
2013 {
2014 infoLog << "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS ("
2015 << caps.maxVertexTextureImageUnits << ").";
2016 return false;
2017 }
2018
2019 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2020 VectorAndSamplerCount fsCounts;
2021
2022 for (const sh::Uniform &uniform : fragmentShader->getUniforms())
2023 {
2024 if (uniform.staticUse)
2025 {
2026 fsCounts += flattenUniform(uniform, uniform.name);
2027 }
2028 }
2029
2030 if (fsCounts.vectorCount > caps.maxFragmentUniformVectors)
2031 {
2032 infoLog << "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS ("
2033 << caps.maxFragmentUniformVectors << ").";
2034 return false;
2035 }
2036
2037 if (fsCounts.samplerCount > caps.maxTextureImageUnits)
2038 {
2039 infoLog << "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
2040 << caps.maxTextureImageUnits << ").";
2041 return false;
2042 }
2043
2044 return true;
2045}
2046
2047Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform,
2048 const std::string &fullName)
2049{
2050 VectorAndSamplerCount vectorAndSamplerCount;
2051
2052 if (uniform.isStruct())
2053 {
2054 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2055 {
2056 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2057
2058 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2059 {
2060 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
2061 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2062
2063 vectorAndSamplerCount += flattenUniform(field, fieldFullName);
2064 }
2065 }
2066
2067 return vectorAndSamplerCount;
2068 }
2069
2070 // Not a struct
2071 if (mData.getUniformByName(fullName) == nullptr)
2072 {
2073 gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName,
2074 uniform.arraySize, -1,
2075 sh::BlockMemberInfo::getDefaultBlockInfo());
2076 linkedUniform.staticUse = true;
2077 mData.mUniforms.push_back(linkedUniform);
2078 }
2079
2080 vectorAndSamplerCount.vectorCount =
2081 (VariableRegisterCount(uniform.type) * uniform.elementCount());
2082 vectorAndSamplerCount.samplerCount = (IsSamplerType(uniform.type) ? uniform.elementCount() : 0);
2083
2084 return vectorAndSamplerCount;
2085}
2086
2087void Program::gatherInterfaceBlockInfo()
2088{
2089 std::set<std::string> visitedList;
2090
2091 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2092
2093 ASSERT(mData.mUniformBlocks.empty());
2094 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
2095 {
2096 // Only 'packed' blocks are allowed to be considered inacive.
2097 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
2098 continue;
2099
2100 if (visitedList.count(vertexBlock.name) > 0)
2101 continue;
2102
2103 defineUniformBlock(vertexBlock, GL_VERTEX_SHADER);
2104 visitedList.insert(vertexBlock.name);
2105 }
2106
2107 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2108
2109 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
2110 {
2111 // Only 'packed' blocks are allowed to be considered inacive.
2112 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
2113 continue;
2114
2115 if (visitedList.count(fragmentBlock.name) > 0)
2116 {
2117 for (gl::UniformBlock &block : mData.mUniformBlocks)
2118 {
2119 if (block.name == fragmentBlock.name)
2120 {
2121 block.fragmentStaticUse = fragmentBlock.staticUse;
2122 }
2123 }
2124
2125 continue;
2126 }
2127
2128 defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER);
2129 visitedList.insert(fragmentBlock.name);
2130 }
2131}
2132
2133void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType)
2134{
2135 std::string baseName;
2136 if (!interfaceBlock.instanceName.empty() && interfaceBlock.arraySize == 0)
2137 {
2138 baseName = interfaceBlock.instanceName;
2139 }
2140
2141 int blockIndex = static_cast<int>(mData.mUniformBlocks.size());
2142 size_t firstBlockUniformIndex = mData.mUniforms.size();
2143 DefineUniformBlockMembers(interfaceBlock.fields, baseName, blockIndex, &mData.mUniforms);
2144 size_t lastBlockUniformIndex = mData.mUniforms.size();
2145
2146 std::vector<unsigned int> blockUniformIndexes;
2147 for (size_t blockUniformIndex = firstBlockUniformIndex;
2148 blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex)
2149 {
2150 blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex));
2151 }
2152
2153 if (interfaceBlock.arraySize > 0)
2154 {
2155 for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement)
2156 {
2157 UniformBlock block(interfaceBlock.name, true, arrayElement);
2158 block.memberUniformIndexes = blockUniformIndexes;
2159
2160 if (shaderType == GL_VERTEX_SHADER)
2161 {
2162 block.vertexStaticUse = interfaceBlock.staticUse;
2163 }
2164 else
2165 {
2166 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2167 block.fragmentStaticUse = interfaceBlock.staticUse;
2168 }
2169
2170 mData.mUniformBlocks.push_back(block);
2171 }
2172 }
2173 else
2174 {
2175 UniformBlock block(interfaceBlock.name, false, 0);
2176 block.memberUniformIndexes = blockUniformIndexes;
2177
2178 if (shaderType == GL_VERTEX_SHADER)
2179 {
2180 block.vertexStaticUse = interfaceBlock.staticUse;
2181 }
2182 else
2183 {
2184 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2185 block.fragmentStaticUse = interfaceBlock.staticUse;
2186 }
2187
2188 mData.mUniformBlocks.push_back(block);
2189 }
2190}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002191}