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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill80a6fc02015-08-21 16:53:16 -040014#include "common/BitSetIterator.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
17#include "common/utilities.h"
18#include "common/version.h"
19#include "compiler/translator/blocklayout.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050020#include "libANGLE/Data.h"
Jamie Madill437d2662014-12-05 14:23:35 -050021#include "libANGLE/ResourceManager.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050022#include "libANGLE/features.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050023#include "libANGLE/renderer/Renderer.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050024#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill892a6a42015-09-09 10:17:15 -040025#include "libANGLE/queryconversions.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000027namespace gl
28{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000029const char * const g_fakepath = "C:\\fakepath";
30
Geoff Lang7dd2e102014-11-10 15:19:26 -050031namespace
32{
33
34unsigned int ParseAndStripArrayIndex(std::string* name)
35{
36 unsigned int subscript = GL_INVALID_INDEX;
37
38 // Strip any trailing array operator and retrieve the subscript
39 size_t open = name->find_last_of('[');
40 size_t close = name->find_last_of(']');
41 if (open != std::string::npos && close == name->length() - 1)
42 {
43 subscript = atoi(name->substr(open + 1).c_str());
44 name->erase(open);
45 }
46
47 return subscript;
48}
49
Jamie Madill892a6a42015-09-09 10:17:15 -040050void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
51{
52 stream->writeInt(var.type);
53 stream->writeInt(var.precision);
54 stream->writeString(var.name);
55 stream->writeString(var.mappedName);
56 stream->writeInt(var.arraySize);
57 stream->writeInt(var.staticUse);
58 stream->writeString(var.structName);
59 ASSERT(var.fields.empty());
Geoff Lang7dd2e102014-11-10 15:19:26 -050060}
61
Jamie Madill892a6a42015-09-09 10:17:15 -040062void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
63{
64 var->type = stream->readInt<GLenum>();
65 var->precision = stream->readInt<GLenum>();
66 var->name = stream->readString();
67 var->mappedName = stream->readString();
68 var->arraySize = stream->readInt<unsigned int>();
69 var->staticUse = stream->readBool();
70 var->structName = stream->readString();
71}
72
73template <typename VarT>
74void DefineUniformBlockMembers(const std::vector<VarT> &fields,
75 const std::string &prefix,
76 int blockIndex,
77 std::vector<LinkedUniform> *uniformsOut)
78{
79 for (const VarT &field : fields)
80 {
81 const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
82
83 if (field.isStruct())
84 {
85 for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
86 {
87 const std::string uniformElementName =
88 fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
89 DefineUniformBlockMembers(field.fields, uniformElementName, blockIndex,
90 uniformsOut);
91 }
92 }
93 else
94 {
95 // TODO(jmadill): record row-majorness?
96 // Block layout is recorded in the Impl.
97 LinkedUniform newUniform(field.type, field.precision, fieldName, field.arraySize,
98 blockIndex, sh::BlockMemberInfo::getDefaultBlockInfo());
99
100 // Since block uniforms have no location, we don't need to store them in the uniform
101 // locations list.
102 uniformsOut->push_back(newUniform);
103 }
104 }
105}
106
107// This simplified cast function doesn't need to worry about advanced concepts like
108// depth range values, or casting to bool.
109template <typename DestT, typename SrcT>
110DestT UniformStateQueryCast(SrcT value);
111
112// From-Float-To-Integer Casts
113template <>
114GLint UniformStateQueryCast(GLfloat value)
115{
116 return clampCast<GLint>(roundf(value));
117}
118
119template <>
120GLuint UniformStateQueryCast(GLfloat value)
121{
122 return clampCast<GLuint>(roundf(value));
123}
124
125// From-Integer-to-Integer Casts
126template <>
127GLint UniformStateQueryCast(GLuint value)
128{
129 return clampCast<GLint>(value);
130}
131
132template <>
133GLuint UniformStateQueryCast(GLint value)
134{
135 return clampCast<GLuint>(value);
136}
137
138// From-Boolean-to-Anything Casts
139template <>
140GLfloat UniformStateQueryCast(GLboolean value)
141{
142 return (value == GL_TRUE ? 1.0f : 0.0f);
143}
144
145template <>
146GLint UniformStateQueryCast(GLboolean value)
147{
148 return (value == GL_TRUE ? 1 : 0);
149}
150
151template <>
152GLuint UniformStateQueryCast(GLboolean value)
153{
154 return (value == GL_TRUE ? 1u : 0u);
155}
156
157// Default to static_cast
158template <typename DestT, typename SrcT>
159DestT UniformStateQueryCast(SrcT value)
160{
161 return static_cast<DestT>(value);
162}
163
164template <typename SrcT, typename DestT>
165void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
166{
167 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(srcPointer);
168
169 for (int comp = 0; comp < components; ++comp)
170 {
171 dataOut[comp] = UniformStateQueryCast<DestT>(typedSrcPointer[comp]);
172 }
173}
174
175} // anonymous namespace
176
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000177AttributeBindings::AttributeBindings()
178{
179}
180
181AttributeBindings::~AttributeBindings()
182{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000183}
184
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400185InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000186{
187}
188
189InfoLog::~InfoLog()
190{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000191}
192
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400193size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000194{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400195 const std::string &logString = mStream.str();
196 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000197}
198
199void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog)
200{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400201 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000202
203 if (bufSize > 0)
204 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400205 const std::string str(mStream.str());
206
207 if (!str.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000208 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400209 index = std::min(static_cast<size_t>(bufSize) - 1, str.length());
210 memcpy(infoLog, str.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000211 }
212
213 infoLog[index] = '\0';
214 }
215
216 if (length)
217 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400218 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000219 }
220}
221
222// append a santized message to the program info log.
223// The D3D compiler includes a fake file path in some of the warning or error
224// messages, so lets remove all occurrences of this fake file path from the log.
225void InfoLog::appendSanitized(const char *message)
226{
227 std::string msg(message);
228
229 size_t found;
230 do
231 {
232 found = msg.find(g_fakepath);
233 if (found != std::string::npos)
234 {
235 msg.erase(found, strlen(g_fakepath));
236 }
237 }
238 while (found != std::string::npos);
239
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400240 mStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000241}
242
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000243void InfoLog::reset()
244{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000245}
246
Geoff Lang7dd2e102014-11-10 15:19:26 -0500247VariableLocation::VariableLocation()
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400248 : name(),
249 element(0),
250 index(0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000251{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500252}
253
254VariableLocation::VariableLocation(const std::string &name, unsigned int element, unsigned int index)
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400255 : name(name),
256 element(element),
257 index(index)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500258{
259}
260
261LinkedVarying::LinkedVarying()
262{
263}
264
265LinkedVarying::LinkedVarying(const std::string &name, GLenum type, GLsizei size, const std::string &semanticName,
266 unsigned int semanticIndex, unsigned int semanticIndexCount)
267 : name(name), type(type), size(size), semanticName(semanticName), semanticIndex(semanticIndex), semanticIndexCount(semanticIndexCount)
268{
269}
270
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400271Program::Data::Data()
272 : mAttachedFragmentShader(nullptr),
273 mAttachedVertexShader(nullptr),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400274 mTransformFeedbackBufferMode(GL_NONE)
275{
276}
277
278Program::Data::~Data()
279{
280 if (mAttachedVertexShader != nullptr)
281 {
282 mAttachedVertexShader->release();
283 }
284
285 if (mAttachedFragmentShader != nullptr)
286 {
287 mAttachedFragmentShader->release();
288 }
289}
290
Jamie Madill892a6a42015-09-09 10:17:15 -0400291const LinkedUniform *Program::Data::getUniformByName(const std::string &name) const
292{
293 for (const LinkedUniform &linkedUniform : mUniforms)
294 {
295 if (linkedUniform.name == name)
296 {
297 return &linkedUniform;
298 }
299 }
300
301 return nullptr;
302}
303
304GLint Program::Data::getUniformLocation(const std::string &name) const
305{
306 size_t subscript = GL_INVALID_INDEX;
307 std::string baseName = gl::ParseUniformName(name, &subscript);
308
309 for (size_t location = 0; location < mUniformLocations.size(); ++location)
310 {
311 const VariableLocation &uniformLocation = mUniformLocations[location];
312 const LinkedUniform &uniform = mUniforms[uniformLocation.index];
313
314 if (uniform.name == baseName)
315 {
316 if ((uniform.isArray() && uniformLocation.element == subscript) ||
317 (subscript == GL_INVALID_INDEX))
318 {
319 return static_cast<GLint>(location);
320 }
321 }
322 }
323
324 return -1;
325}
326
327GLuint Program::Data::getUniformIndex(const std::string &name) const
328{
329 size_t subscript = GL_INVALID_INDEX;
330 std::string baseName = gl::ParseUniformName(name, &subscript);
331
332 // The app is not allowed to specify array indices other than 0 for arrays of basic types
333 if (subscript != 0 && subscript != GL_INVALID_INDEX)
334 {
335 return GL_INVALID_INDEX;
336 }
337
338 for (size_t index = 0; index < mUniforms.size(); index++)
339 {
340 const LinkedUniform &uniform = mUniforms[index];
341 if (uniform.name == baseName)
342 {
343 if (uniform.isArray() || subscript == GL_INVALID_INDEX)
344 {
345 return static_cast<GLuint>(index);
346 }
347 }
348 }
349
350 return GL_INVALID_INDEX;
351}
352
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400353Program::Program(rx::ImplFactory *factory, ResourceManager *manager, GLuint handle)
354 : mProgram(factory->createProgram(mData)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400355 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500356 mLinked(false),
357 mDeleteStatus(false),
358 mRefCount(0),
359 mResourceManager(manager),
360 mHandle(handle)
361{
362 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000363
364 resetUniformBlockBindings();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500365 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366}
367
368Program::~Program()
369{
370 unlink(true);
daniel@transgaming.com71cd8682010-04-29 03:35:25 +0000371
Geoff Lang7dd2e102014-11-10 15:19:26 -0500372 SafeDelete(mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000373}
374
375bool Program::attachShader(Shader *shader)
376{
377 if (shader->getType() == GL_VERTEX_SHADER)
378 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400379 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000380 {
381 return false;
382 }
383
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400384 mData.mAttachedVertexShader = shader;
385 mData.mAttachedVertexShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000386 }
387 else if (shader->getType() == GL_FRAGMENT_SHADER)
388 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400389 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000390 {
391 return false;
392 }
393
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400394 mData.mAttachedFragmentShader = shader;
395 mData.mAttachedFragmentShader->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000396 }
397 else UNREACHABLE();
398
399 return true;
400}
401
402bool Program::detachShader(Shader *shader)
403{
404 if (shader->getType() == GL_VERTEX_SHADER)
405 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400406 if (mData.mAttachedVertexShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 {
408 return false;
409 }
410
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400411 shader->release();
412 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413 }
414 else if (shader->getType() == GL_FRAGMENT_SHADER)
415 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400416 if (mData.mAttachedFragmentShader != shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417 {
418 return false;
419 }
420
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400421 shader->release();
422 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000423 }
424 else UNREACHABLE();
425
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000426 return true;
427}
428
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000429int Program::getAttachedShadersCount() const
430{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400431 return (mData.mAttachedVertexShader ? 1 : 0) + (mData.mAttachedFragmentShader ? 1 : 0);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000432}
433
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000434void AttributeBindings::bindAttributeLocation(GLuint index, const char *name)
435{
436 if (index < MAX_VERTEX_ATTRIBS)
437 {
438 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
439 {
440 mAttributeBinding[i].erase(name);
441 }
442
443 mAttributeBinding[index].insert(name);
444 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000445}
446
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000447void Program::bindAttributeLocation(GLuint index, const char *name)
448{
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000449 mAttributeBindings.bindAttributeLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000450}
451
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000452// Links the HLSL code of the vertex and pixel shader by matching up their varyings,
453// compiling them into binaries, determining the attribute mappings, and collecting
454// a list of uniforms
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400455Error Program::link(const gl::Data &data)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000456{
457 unlink(false);
458
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000459 mInfoLog.reset();
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000460 resetUniformBlockBindings();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000461
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400462 if (!mData.mAttachedFragmentShader || !mData.mAttachedFragmentShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500463 {
464 return Error(GL_NO_ERROR);
465 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400466 ASSERT(mData.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500467
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400468 if (!mData.mAttachedVertexShader || !mData.mAttachedVertexShader->isCompiled())
Geoff Lang7dd2e102014-11-10 15:19:26 -0500469 {
470 return Error(GL_NO_ERROR);
471 }
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400472 ASSERT(mData.mAttachedVertexShader->getType() == GL_VERTEX_SHADER);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500473
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400474 if (!linkAttributes(data, mInfoLog, mAttributeBindings, mData.mAttachedVertexShader))
Jamie Madill437d2662014-12-05 14:23:35 -0500475 {
476 return Error(GL_NO_ERROR);
477 }
478
Jamie Madillada9ecc2015-08-17 12:53:37 -0400479 if (!linkVaryings(mInfoLog, mData.mAttachedVertexShader, mData.mAttachedFragmentShader))
480 {
481 return Error(GL_NO_ERROR);
482 }
483
Jamie Madillea918db2015-08-18 14:48:59 -0400484 if (!linkUniforms(mInfoLog, *data.caps))
485 {
486 return Error(GL_NO_ERROR);
487 }
488
Jamie Madille473dee2015-08-18 14:49:01 -0400489 if (!linkUniformBlocks(mInfoLog, *data.caps))
490 {
491 return Error(GL_NO_ERROR);
492 }
493
Jamie Madillccdf74b2015-08-18 10:46:12 -0400494 const auto &mergedVaryings = getMergedVaryings();
495
496 if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, *data.caps))
497 {
498 return Error(GL_NO_ERROR);
499 }
500
Jamie Madill80a6fc02015-08-21 16:53:16 -0400501 linkOutputVariables();
502
Jamie Madillf5f4ad22015-09-02 18:32:38 +0000503 rx::LinkResult result = mProgram->link(data, mInfoLog);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500504 if (result.error.isError() || !result.linkSuccess)
505 {
Geoff Lang7dd2e102014-11-10 15:19:26 -0500506 return result.error;
507 }
508
Jamie Madillccdf74b2015-08-18 10:46:12 -0400509 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill892a6a42015-09-09 10:17:15 -0400510 mProgram->gatherUniformBlockInfo(&mData.mUniformBlocks, &mData.mUniforms);
Jamie Madillccdf74b2015-08-18 10:46:12 -0400511
Geoff Lang7dd2e102014-11-10 15:19:26 -0500512 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400513 return gl::Error(GL_NO_ERROR);
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000514}
515
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000516int AttributeBindings::getAttributeBinding(const std::string &name) const
daniel@transgaming.comb4ff1f82010-04-22 13:35:18 +0000517{
518 for (int location = 0; location < MAX_VERTEX_ATTRIBS; location++)
519 {
520 if (mAttributeBinding[location].find(name) != mAttributeBinding[location].end())
521 {
522 return location;
523 }
524 }
525
526 return -1;
527}
528
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000529// Returns the program object to an unlinked state, before re-linking, or at destruction
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000530void Program::unlink(bool destroy)
531{
532 if (destroy) // Object being destructed
533 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400534 if (mData.mAttachedFragmentShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400536 mData.mAttachedFragmentShader->release();
537 mData.mAttachedFragmentShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000538 }
539
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400540 if (mData.mAttachedVertexShader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400542 mData.mAttachedVertexShader->release();
543 mData.mAttachedVertexShader = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000544 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000545 }
546
Jamie Madillc349ec02015-08-21 16:53:12 -0400547 mData.mAttributes.clear();
Jamie Madill63805b42015-08-25 13:17:39 -0400548 mData.mActiveAttribLocationsMask.reset();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400549 mData.mTransformFeedbackVaryingVars.clear();
Jamie Madill892a6a42015-09-09 10:17:15 -0400550 mData.mUniforms.clear();
551 mData.mUniformLocations.clear();
552 mData.mUniformBlocks.clear();
Jamie Madill80a6fc02015-08-21 16:53:16 -0400553 mData.mOutputVariables.clear();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500554
Geoff Lang7dd2e102014-11-10 15:19:26 -0500555 mValidated = false;
556
daniel@transgaming.com716056c2012-07-24 18:38:59 +0000557 mLinked = false;
558}
559
560bool Program::isLinked()
561{
562 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000563}
564
Geoff Lang7dd2e102014-11-10 15:19:26 -0500565Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000566{
567 unlink(false);
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000568
Geoff Lang7dd2e102014-11-10 15:19:26 -0500569#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
570 return Error(GL_NO_ERROR);
571#else
572 ASSERT(binaryFormat == mProgram->getBinaryFormat());
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000573
Geoff Lang7dd2e102014-11-10 15:19:26 -0500574 BinaryInputStream stream(binary, length);
575
576 GLenum format = stream.readInt<GLenum>();
577 if (format != mProgram->getBinaryFormat())
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000578 {
Jamie Madillf6113162015-05-07 11:49:21 -0400579 mInfoLog << "Invalid program binary format.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500580 return Error(GL_NO_ERROR);
581 }
582
583 int majorVersion = stream.readInt<int>();
584 int minorVersion = stream.readInt<int>();
585 if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
586 {
Jamie Madillf6113162015-05-07 11:49:21 -0400587 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500588 return Error(GL_NO_ERROR);
589 }
590
591 unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
592 stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
593 if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
594 {
Jamie Madillf6113162015-05-07 11:49:21 -0400595 mInfoLog << "Invalid program binary version.";
Geoff Lang7dd2e102014-11-10 15:19:26 -0500596 return Error(GL_NO_ERROR);
597 }
598
Jamie Madill63805b42015-08-25 13:17:39 -0400599 static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
600 "Too many vertex attribs for mask");
601 mData.mActiveAttribLocationsMask = stream.readInt<unsigned long>();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500602
Jamie Madill3da79b72015-04-27 11:09:17 -0400603 unsigned int attribCount = stream.readInt<unsigned int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400604 ASSERT(mData.mAttributes.empty());
Jamie Madill3da79b72015-04-27 11:09:17 -0400605 for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
606 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400607 sh::Attribute attrib;
Jamie Madill892a6a42015-09-09 10:17:15 -0400608 LoadShaderVar(&stream, &attrib);
609 attrib.location = stream.readInt<int>();
Jamie Madillc349ec02015-08-21 16:53:12 -0400610 mData.mAttributes.push_back(attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400611 }
612
Jamie Madill892a6a42015-09-09 10:17:15 -0400613 unsigned int uniformCount = stream.readInt<unsigned int>();
614 ASSERT(mData.mUniforms.empty());
615 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
616 {
617 LinkedUniform uniform;
618 LoadShaderVar(&stream, &uniform);
619
620 uniform.blockIndex = stream.readInt<int>();
621 uniform.blockInfo.offset = stream.readInt<int>();
622 uniform.blockInfo.arrayStride = stream.readInt<int>();
623 uniform.blockInfo.matrixStride = stream.readInt<int>();
624 uniform.blockInfo.isRowMajorMatrix = stream.readBool();
625
626 mData.mUniforms.push_back(uniform);
627 }
628
629 const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
630 ASSERT(mData.mUniformLocations.empty());
631 for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
632 uniformIndexIndex++)
633 {
634 VariableLocation variable;
635 stream.readString(&variable.name);
636 stream.readInt(&variable.element);
637 stream.readInt(&variable.index);
638
639 mData.mUniformLocations.push_back(variable);
640 }
641
642 unsigned int uniformBlockCount = stream.readInt<unsigned int>();
643 ASSERT(mData.mUniformBlocks.empty());
644 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
645 ++uniformBlockIndex)
646 {
647 UniformBlock uniformBlock;
648 stream.readString(&uniformBlock.name);
649 stream.readBool(&uniformBlock.isArray);
650 stream.readInt(&uniformBlock.arrayElement);
651 stream.readInt(&uniformBlock.dataSize);
652 stream.readBool(&uniformBlock.vertexStaticUse);
653 stream.readBool(&uniformBlock.fragmentStaticUse);
654
655 unsigned int numMembers = stream.readInt<unsigned int>();
656 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
657 {
658 uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>());
659 }
660
661 // TODO(jmadill): Make D3D-only
662 stream.readInt(&uniformBlock.psRegisterIndex);
663 stream.readInt(&uniformBlock.vsRegisterIndex);
664
665 mData.mUniformBlocks.push_back(uniformBlock);
666 }
667
Jamie Madillada9ecc2015-08-17 12:53:37 -0400668 stream.readInt(&mData.mTransformFeedbackBufferMode);
669
Jamie Madill80a6fc02015-08-21 16:53:16 -0400670 unsigned int outputVarCount = stream.readInt<unsigned int>();
671 for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
672 {
673 int locationIndex = stream.readInt<int>();
674 VariableLocation locationData;
675 locationData.element = stream.readInt<unsigned int>();
676 locationData.index = stream.readInt<unsigned int>();
677 locationData.name = stream.readString();
678 mData.mOutputVariables[locationIndex] = locationData;
679 }
680
Geoff Lang7dd2e102014-11-10 15:19:26 -0500681 rx::LinkResult result = mProgram->load(mInfoLog, &stream);
682 if (result.error.isError() || !result.linkSuccess)
683 {
Geoff Langb543aff2014-09-30 14:52:54 -0400684 return result.error;
apatrick@chromium.org90080e32012-07-09 22:15:33 +0000685 }
daniel@transgaming.com4c962bf2012-07-24 18:37:02 +0000686
Geoff Lang7dd2e102014-11-10 15:19:26 -0500687 mLinked = true;
Geoff Langb543aff2014-09-30 14:52:54 -0400688 return Error(GL_NO_ERROR);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500689#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
690}
691
692Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
693{
694 if (binaryFormat)
695 {
696 *binaryFormat = mProgram->getBinaryFormat();
697 }
698
699 BinaryOutputStream stream;
700
701 stream.writeInt(mProgram->getBinaryFormat());
702 stream.writeInt(ANGLE_MAJOR_VERSION);
703 stream.writeInt(ANGLE_MINOR_VERSION);
704 stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
705
Jamie Madill63805b42015-08-25 13:17:39 -0400706 stream.writeInt(mData.mActiveAttribLocationsMask.to_ulong());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500707
Jamie Madillc349ec02015-08-21 16:53:12 -0400708 stream.writeInt(mData.mAttributes.size());
709 for (const sh::Attribute &attrib : mData.mAttributes)
Jamie Madill3da79b72015-04-27 11:09:17 -0400710 {
Jamie Madill892a6a42015-09-09 10:17:15 -0400711 WriteShaderVar(&stream, attrib);
Jamie Madill3da79b72015-04-27 11:09:17 -0400712 stream.writeInt(attrib.location);
Jamie Madill892a6a42015-09-09 10:17:15 -0400713 }
714
715 stream.writeInt(mData.mUniforms.size());
716 for (const gl::LinkedUniform &uniform : mData.mUniforms)
717 {
718 WriteShaderVar(&stream, uniform);
719
720 // FIXME: referenced
721
722 stream.writeInt(uniform.blockIndex);
723 stream.writeInt(uniform.blockInfo.offset);
724 stream.writeInt(uniform.blockInfo.arrayStride);
725 stream.writeInt(uniform.blockInfo.matrixStride);
726 stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
727 }
728
729 stream.writeInt(mData.mUniformLocations.size());
730 for (const auto &variable : mData.mUniformLocations)
731 {
732 stream.writeString(variable.name);
733 stream.writeInt(variable.element);
734 stream.writeInt(variable.index);
735 }
736
737 stream.writeInt(mData.mUniformBlocks.size());
738 for (const UniformBlock &uniformBlock : mData.mUniformBlocks)
739 {
740 stream.writeString(uniformBlock.name);
741 stream.writeInt(uniformBlock.isArray);
742 stream.writeInt(uniformBlock.arrayElement);
743 stream.writeInt(uniformBlock.dataSize);
744
745 stream.writeInt(uniformBlock.vertexStaticUse);
746 stream.writeInt(uniformBlock.fragmentStaticUse);
747
748 stream.writeInt(uniformBlock.memberUniformIndexes.size());
749 for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes)
750 {
751 stream.writeInt(memberUniformIndex);
752 }
753
754 // TODO(jmadill): make D3D-only
755 stream.writeInt(uniformBlock.psRegisterIndex);
756 stream.writeInt(uniformBlock.vsRegisterIndex);
Jamie Madill3da79b72015-04-27 11:09:17 -0400757 }
758
Jamie Madillada9ecc2015-08-17 12:53:37 -0400759 stream.writeInt(mData.mTransformFeedbackBufferMode);
760
Jamie Madill80a6fc02015-08-21 16:53:16 -0400761 stream.writeInt(mData.mOutputVariables.size());
762 for (const auto &outputPair : mData.mOutputVariables)
763 {
764 stream.writeInt(outputPair.first);
765 stream.writeInt(outputPair.second.element);
766 stream.writeInt(outputPair.second.index);
767 stream.writeString(outputPair.second.name);
768 }
769
Geoff Lang7dd2e102014-11-10 15:19:26 -0500770 gl::Error error = mProgram->save(&stream);
771 if (error.isError())
772 {
773 return error;
774 }
775
Cooper Partin4d61f7e2015-08-12 10:56:50 -0700776 GLsizei streamLength = static_cast<GLsizei>(stream.length());
Geoff Lang7dd2e102014-11-10 15:19:26 -0500777 const void *streamData = stream.data();
778
779 if (streamLength > bufSize)
780 {
781 if (length)
782 {
783 *length = 0;
784 }
785
786 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
787 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
788 // sizes and then copy it.
789 return Error(GL_INVALID_OPERATION);
790 }
791
792 if (binary)
793 {
794 char *ptr = reinterpret_cast<char*>(binary);
795
796 memcpy(ptr, streamData, streamLength);
797 ptr += streamLength;
798
799 ASSERT(ptr - streamLength == binary);
800 }
801
802 if (length)
803 {
804 *length = streamLength;
805 }
806
807 return Error(GL_NO_ERROR);
808}
809
810GLint Program::getBinaryLength() const
811{
812 GLint length;
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400813 Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500814 if (error.isError())
815 {
816 return 0;
817 }
818
819 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +0000820}
821
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +0000822void Program::release()
823{
824 mRefCount--;
825
826 if (mRefCount == 0 && mDeleteStatus)
827 {
828 mResourceManager->deleteProgram(mHandle);
829 }
830}
831
832void Program::addRef()
833{
834 mRefCount++;
835}
836
837unsigned int Program::getRefCount() const
838{
839 return mRefCount;
840}
841
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000842int Program::getInfoLogLength() const
843{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400844 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000845}
846
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000847void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog)
848{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000849 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000850}
851
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000852void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders)
853{
854 int total = 0;
855
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400856 if (mData.mAttachedVertexShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000857 {
858 if (total < maxCount)
859 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400860 shaders[total] = mData.mAttachedVertexShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000861 }
862
863 total++;
864 }
865
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400866 if (mData.mAttachedFragmentShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000867 {
868 if (total < maxCount)
869 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400870 shaders[total] = mData.mAttachedFragmentShader->getHandle();
daniel@transgaming.com6c785212010-03-30 03:36:17 +0000871 }
872
873 total++;
874 }
875
876 if (count)
877 {
878 *count = total;
879 }
880}
881
Geoff Lang7dd2e102014-11-10 15:19:26 -0500882GLuint Program::getAttributeLocation(const std::string &name)
883{
Jamie Madillc349ec02015-08-21 16:53:12 -0400884 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500885 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400886 if (attribute.name == name && attribute.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500887 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400888 return attribute.location;
Geoff Lang7dd2e102014-11-10 15:19:26 -0500889 }
890 }
891
Austin Kinrossb8af7232015-03-16 22:33:25 -0700892 return static_cast<GLuint>(-1);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500893}
894
Jamie Madill63805b42015-08-25 13:17:39 -0400895bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -0400896{
Olli Etuaho401d9fe2015-08-26 10:19:59 +0300897 ASSERT(attribLocation < mData.mActiveAttribLocationsMask.size());
Jamie Madill63805b42015-08-25 13:17:39 -0400898 return mData.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -0500899}
900
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000901void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
902{
Jamie Madillc349ec02015-08-21 16:53:12 -0400903 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000904 {
905 if (bufsize > 0)
906 {
907 name[0] = '\0';
908 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500909
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000910 if (length)
911 {
912 *length = 0;
913 }
914
915 *type = GL_NONE;
916 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -0400917 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000918 }
Jamie Madillc349ec02015-08-21 16:53:12 -0400919
920 size_t attributeIndex = 0;
921
922 for (const sh::Attribute &attribute : mData.mAttributes)
923 {
924 // Skip over inactive attributes
925 if (attribute.staticUse)
926 {
927 if (static_cast<size_t>(index) == attributeIndex)
928 {
929 break;
930 }
931 attributeIndex++;
932 }
933 }
934
935 ASSERT(index == attributeIndex && attributeIndex < mData.mAttributes.size());
936 const sh::Attribute &attrib = mData.mAttributes[attributeIndex];
937
938 if (bufsize > 0)
939 {
940 const char *string = attrib.name.c_str();
941
942 strncpy(name, string, bufsize);
943 name[bufsize - 1] = '\0';
944
945 if (length)
946 {
947 *length = static_cast<GLsizei>(strlen(name));
948 }
949 }
950
951 // Always a single 'type' instance
952 *size = 1;
953 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000954}
955
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000956GLint Program::getActiveAttributeCount()
957{
Jamie Madillc349ec02015-08-21 16:53:12 -0400958 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400959 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400960 return 0;
961 }
962
963 GLint count = 0;
964
965 for (const sh::Attribute &attrib : mData.mAttributes)
966 {
967 count += (attrib.staticUse ? 1 : 0);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000968 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500969
970 return count;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000971}
972
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000973GLint Program::getActiveAttributeMaxLength()
974{
Jamie Madillc349ec02015-08-21 16:53:12 -0400975 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -0400976 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400977 return 0;
978 }
979
980 size_t maxLength = 0;
981
982 for (const sh::Attribute &attrib : mData.mAttributes)
983 {
984 if (attrib.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500985 {
Jamie Madillc349ec02015-08-21 16:53:12 -0400986 maxLength = std::max(attrib.name.length() + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500987 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000988 }
Geoff Lang7dd2e102014-11-10 15:19:26 -0500989
Jamie Madillc349ec02015-08-21 16:53:12 -0400990 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -0500991}
992
Geoff Lang7dd2e102014-11-10 15:19:26 -0500993GLint Program::getFragDataLocation(const std::string &name) const
994{
995 std::string baseName(name);
996 unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
Jamie Madill80a6fc02015-08-21 16:53:16 -0400997 for (auto outputPair : mData.mOutputVariables)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000998 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400999 const VariableLocation &outputVariable = outputPair.second;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001000 if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
1001 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001002 return static_cast<GLint>(outputPair.first);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001003 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001004 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001005 return -1;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001006}
1007
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001008void Program::getActiveUniform(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1009{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001010 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001011 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001012 // index must be smaller than getActiveUniformCount()
1013 ASSERT(index < mData.mUniforms.size());
1014 const LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001015
1016 if (bufsize > 0)
1017 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001018 std::string string = uniform.name;
1019 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001020 {
1021 string += "[0]";
1022 }
1023
1024 strncpy(name, string.c_str(), bufsize);
1025 name[bufsize - 1] = '\0';
1026
1027 if (length)
1028 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001029 *length = static_cast<GLsizei>(strlen(name));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001030 }
1031 }
1032
Jamie Madill892a6a42015-09-09 10:17:15 -04001033 *size = uniform.elementCount();
1034 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001035 }
1036 else
1037 {
1038 if (bufsize > 0)
1039 {
1040 name[0] = '\0';
1041 }
1042
1043 if (length)
1044 {
1045 *length = 0;
1046 }
1047
1048 *size = 0;
1049 *type = GL_NONE;
1050 }
1051}
1052
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001053GLint Program::getActiveUniformCount()
1054{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001055 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001056 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001057 return static_cast<GLint>(mData.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001058 }
1059 else
1060 {
1061 return 0;
1062 }
1063}
1064
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001065GLint Program::getActiveUniformMaxLength()
1066{
Jamie Madill892a6a42015-09-09 10:17:15 -04001067 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001068
1069 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001070 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001071 for (const LinkedUniform &uniform : mData.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001072 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001073 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001074 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001075 size_t length = uniform.name.length() + 1u;
1076 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001077 {
1078 length += 3; // Counting in "[0]".
1079 }
1080 maxLength = std::max(length, maxLength);
1081 }
1082 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001083 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001084
Jamie Madill892a6a42015-09-09 10:17:15 -04001085 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001086}
1087
1088GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
1089{
Jamie Madill892a6a42015-09-09 10:17:15 -04001090 ASSERT(static_cast<size_t>(index) < mData.mUniforms.size());
1091 const gl::LinkedUniform &uniform = mData.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001092 switch (pname)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001093 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001094 case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
1095 case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
1096 case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
1097 case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
1098 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
1099 case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
1100 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
1101 case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
1102 default:
1103 UNREACHABLE();
1104 break;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001105 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001106 return 0;
1107}
1108
1109bool Program::isValidUniformLocation(GLint location) const
1110{
Jamie Madill892a6a42015-09-09 10:17:15 -04001111 ASSERT(rx::IsIntegerCastSafe<GLint>(mData.mUniformLocations.size()));
1112 return (location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001113}
1114
Jamie Madill892a6a42015-09-09 10:17:15 -04001115const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001116{
Jamie Madill892a6a42015-09-09 10:17:15 -04001117 ASSERT(location >= 0 && static_cast<size_t>(location) < mData.mUniformLocations.size());
1118 return mData.mUniforms[mData.mUniformLocations[location].index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001119}
1120
Jamie Madill892a6a42015-09-09 10:17:15 -04001121GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001122{
Jamie Madill892a6a42015-09-09 10:17:15 -04001123 return mData.getUniformLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001124}
1125
Jamie Madill892a6a42015-09-09 10:17:15 -04001126GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001127{
Jamie Madill892a6a42015-09-09 10:17:15 -04001128 return mData.getUniformIndex(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001129}
1130
1131void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1132{
Jamie Madill892a6a42015-09-09 10:17:15 -04001133 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001134 mProgram->setUniform1fv(location, count, v);
1135}
1136
1137void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1138{
Jamie Madill892a6a42015-09-09 10:17:15 -04001139 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001140 mProgram->setUniform2fv(location, count, v);
1141}
1142
1143void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1144{
Jamie Madill892a6a42015-09-09 10:17:15 -04001145 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001146 mProgram->setUniform3fv(location, count, v);
1147}
1148
1149void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1150{
Jamie Madill892a6a42015-09-09 10:17:15 -04001151 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001152 mProgram->setUniform4fv(location, count, v);
1153}
1154
1155void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1156{
Jamie Madill892a6a42015-09-09 10:17:15 -04001157 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001158 mProgram->setUniform1iv(location, count, v);
1159}
1160
1161void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1162{
Jamie Madill892a6a42015-09-09 10:17:15 -04001163 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001164 mProgram->setUniform2iv(location, count, v);
1165}
1166
1167void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1168{
Jamie Madill892a6a42015-09-09 10:17:15 -04001169 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001170 mProgram->setUniform3iv(location, count, v);
1171}
1172
1173void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1174{
Jamie Madill892a6a42015-09-09 10:17:15 -04001175 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001176 mProgram->setUniform4iv(location, count, v);
1177}
1178
1179void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1180{
Jamie Madill892a6a42015-09-09 10:17:15 -04001181 setUniformInternal(location, count * 1, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001182 mProgram->setUniform1uiv(location, count, v);
1183}
1184
1185void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1186{
Jamie Madill892a6a42015-09-09 10:17:15 -04001187 setUniformInternal(location, count * 2, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001188 mProgram->setUniform2uiv(location, count, v);
1189}
1190
1191void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1192{
Jamie Madill892a6a42015-09-09 10:17:15 -04001193 setUniformInternal(location, count * 3, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001194 mProgram->setUniform3uiv(location, count, v);
1195}
1196
1197void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1198{
Jamie Madill892a6a42015-09-09 10:17:15 -04001199 setUniformInternal(location, count * 4, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001200 mProgram->setUniform4uiv(location, count, v);
1201}
1202
1203void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1204{
Jamie Madill892a6a42015-09-09 10:17:15 -04001205 setMatrixUniformInternal<2, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001206 mProgram->setUniformMatrix2fv(location, count, transpose, v);
1207}
1208
1209void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1210{
Jamie Madill892a6a42015-09-09 10:17:15 -04001211 setMatrixUniformInternal<3, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001212 mProgram->setUniformMatrix3fv(location, count, transpose, v);
1213}
1214
1215void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1216{
Jamie Madill892a6a42015-09-09 10:17:15 -04001217 setMatrixUniformInternal<4, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001218 mProgram->setUniformMatrix4fv(location, count, transpose, v);
1219}
1220
1221void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1222{
Jamie Madill892a6a42015-09-09 10:17:15 -04001223 setMatrixUniformInternal<2, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001224 mProgram->setUniformMatrix2x3fv(location, count, transpose, v);
1225}
1226
1227void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1228{
Jamie Madill892a6a42015-09-09 10:17:15 -04001229 setMatrixUniformInternal<2, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001230 mProgram->setUniformMatrix2x4fv(location, count, transpose, v);
1231}
1232
1233void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1234{
Jamie Madill892a6a42015-09-09 10:17:15 -04001235 setMatrixUniformInternal<3, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001236 mProgram->setUniformMatrix3x2fv(location, count, transpose, v);
1237}
1238
1239void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1240{
Jamie Madill892a6a42015-09-09 10:17:15 -04001241 setMatrixUniformInternal<3, 4>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001242 mProgram->setUniformMatrix3x4fv(location, count, transpose, v);
1243}
1244
1245void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1246{
Jamie Madill892a6a42015-09-09 10:17:15 -04001247 setMatrixUniformInternal<4, 2>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001248 mProgram->setUniformMatrix4x2fv(location, count, transpose, v);
1249}
1250
1251void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1252{
Jamie Madill892a6a42015-09-09 10:17:15 -04001253 setMatrixUniformInternal<4, 3>(location, count, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001254 mProgram->setUniformMatrix4x3fv(location, count, transpose, v);
1255}
1256
1257void Program::getUniformfv(GLint location, GLfloat *v)
1258{
Jamie Madill892a6a42015-09-09 10:17:15 -04001259 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001260}
1261
1262void Program::getUniformiv(GLint location, GLint *v)
1263{
Jamie Madill892a6a42015-09-09 10:17:15 -04001264 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001265}
1266
1267void Program::getUniformuiv(GLint location, GLuint *v)
1268{
Jamie Madill892a6a42015-09-09 10:17:15 -04001269 getUniformInternal(location, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001270}
1271
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001272void Program::flagForDeletion()
1273{
1274 mDeleteStatus = true;
1275}
1276
1277bool Program::isFlaggedForDeletion() const
1278{
1279 return mDeleteStatus;
1280}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001281
Brandon Jones43a53e22014-08-28 16:23:22 -07001282void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001283{
1284 mInfoLog.reset();
1285
Geoff Lang7dd2e102014-11-10 15:19:26 -05001286 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001287 {
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001288 mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001289 }
1290 else
1291 {
Jamie Madillf6113162015-05-07 11:49:21 -04001292 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001293 }
1294}
1295
Geoff Lang7dd2e102014-11-10 15:19:26 -05001296bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1297{
1298 return mProgram->validateSamplers(infoLog, caps);
1299}
1300
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001301bool Program::isValidated() const
1302{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001303 return mValidated;
1304}
1305
Geoff Lang7dd2e102014-11-10 15:19:26 -05001306GLuint Program::getActiveUniformBlockCount()
1307{
Jamie Madill892a6a42015-09-09 10:17:15 -04001308 return static_cast<GLuint>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001309}
1310
1311void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
1312{
Jamie Madill892a6a42015-09-09 10:17:15 -04001313 ASSERT(uniformBlockIndex <
1314 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001315
Jamie Madill892a6a42015-09-09 10:17:15 -04001316 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001317
1318 if (bufSize > 0)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001319 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001320 std::string string = uniformBlock.name;
1321
Jamie Madill892a6a42015-09-09 10:17:15 -04001322 if (uniformBlock.isArray)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001323 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001324 string += ArrayString(uniformBlock.arrayElement);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001325 }
1326
1327 strncpy(uniformBlockName, string.c_str(), bufSize);
1328 uniformBlockName[bufSize - 1] = '\0';
1329
1330 if (length)
1331 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001332 *length = static_cast<GLsizei>(strlen(uniformBlockName));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001333 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001334 }
1335}
1336
Geoff Lang7dd2e102014-11-10 15:19:26 -05001337void Program::getActiveUniformBlockiv(GLuint uniformBlockIndex, GLenum pname, GLint *params) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001338{
Jamie Madill892a6a42015-09-09 10:17:15 -04001339 ASSERT(uniformBlockIndex <
1340 mData.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
Geoff Lang7dd2e102014-11-10 15:19:26 -05001341
Jamie Madill892a6a42015-09-09 10:17:15 -04001342 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001343
1344 switch (pname)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001345 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001346 case GL_UNIFORM_BLOCK_DATA_SIZE:
1347 *params = static_cast<GLint>(uniformBlock.dataSize);
1348 break;
1349 case GL_UNIFORM_BLOCK_NAME_LENGTH:
Jamie Madill892a6a42015-09-09 10:17:15 -04001350 *params =
1351 static_cast<GLint>(uniformBlock.name.size() + 1 + (uniformBlock.isArray ? 3 : 0));
Geoff Lang7dd2e102014-11-10 15:19:26 -05001352 break;
1353 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
1354 *params = static_cast<GLint>(uniformBlock.memberUniformIndexes.size());
1355 break;
1356 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
1357 {
1358 for (unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
1359 {
1360 params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]);
1361 }
1362 }
1363 break;
1364 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
Jamie Madill892a6a42015-09-09 10:17:15 -04001365 *params = static_cast<GLint>(uniformBlock.vertexStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001366 break;
1367 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
Jamie Madill892a6a42015-09-09 10:17:15 -04001368 *params = static_cast<GLint>(uniformBlock.fragmentStaticUse);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001369 break;
1370 default: UNREACHABLE();
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001371 }
1372}
1373
1374GLint Program::getActiveUniformBlockMaxLength()
1375{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001376 int maxLength = 0;
1377
1378 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001379 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001380 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001381 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1382 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001383 const UniformBlock &uniformBlock = mData.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001384 if (!uniformBlock.name.empty())
1385 {
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001386 const int length = static_cast<int>(uniformBlock.name.length()) + 1;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001387
1388 // Counting in "[0]".
Jamie Madill892a6a42015-09-09 10:17:15 -04001389 const int arrayLength = (uniformBlock.isArray ? 3 : 0);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001390
1391 maxLength = std::max(length + arrayLength, maxLength);
1392 }
1393 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001394 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001395
1396 return maxLength;
1397}
1398
1399GLuint Program::getUniformBlockIndex(const std::string &name)
1400{
Jamie Madill892a6a42015-09-09 10:17:15 -04001401 size_t subscript = GL_INVALID_INDEX;
1402 std::string baseName = gl::ParseUniformName(name, &subscript);
1403
1404 unsigned int numUniformBlocks = static_cast<unsigned int>(mData.mUniformBlocks.size());
1405 for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
1406 {
1407 const gl::UniformBlock &uniformBlock = mData.mUniformBlocks[blockIndex];
1408 if (uniformBlock.name == baseName)
1409 {
1410 const bool arrayElementZero =
1411 (subscript == GL_INVALID_INDEX &&
1412 (!uniformBlock.isArray || uniformBlock.arrayElement == 0));
1413 if (subscript == uniformBlock.arrayElement || arrayElementZero)
1414 {
1415 return blockIndex;
1416 }
1417 }
1418 }
1419
1420 return GL_INVALID_INDEX;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001421}
1422
Jamie Madill892a6a42015-09-09 10:17:15 -04001423const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001424{
Jamie Madill892a6a42015-09-09 10:17:15 -04001425 ASSERT(index < static_cast<GLuint>(mData.mUniformBlocks.size()));
1426 return mData.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001427}
1428
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001429void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1430{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001431 mData.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001432}
1433
1434GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1435{
Jamie Madilld1fe1642015-08-21 16:26:04 -04001436 return mData.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001437}
1438
1439void Program::resetUniformBlockBindings()
1440{
1441 for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
1442 {
Jamie Madilld1fe1642015-08-21 16:26:04 -04001443 mData.mUniformBlockBindings[blockId] = 0;
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001444 }
1445}
1446
Geoff Lang48dcae72014-02-05 16:28:24 -05001447void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1448{
Jamie Madillccdf74b2015-08-18 10:46:12 -04001449 mData.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05001450 for (GLsizei i = 0; i < count; i++)
1451 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001452 mData.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001453 }
1454
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001455 mData.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05001456}
1457
1458void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1459{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001460 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001461 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001462 ASSERT(index < mData.mTransformFeedbackVaryingVars.size());
1463 const sh::Varying &varying = mData.mTransformFeedbackVaryingVars[index];
Geoff Lang48dcae72014-02-05 16:28:24 -05001464 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
1465 if (length)
1466 {
1467 *length = lastNameIdx;
1468 }
1469 if (size)
1470 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001471 *size = varying.elementCount();
Geoff Lang48dcae72014-02-05 16:28:24 -05001472 }
1473 if (type)
1474 {
1475 *type = varying.type;
1476 }
1477 if (name)
1478 {
1479 memcpy(name, varying.name.c_str(), lastNameIdx);
1480 name[lastNameIdx] = '\0';
1481 }
1482 }
1483}
1484
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001485GLsizei Program::getTransformFeedbackVaryingCount() const
1486{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001487 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001488 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001489 return static_cast<GLsizei>(mData.mTransformFeedbackVaryingVars.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001490 }
1491 else
1492 {
1493 return 0;
1494 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001495}
1496
1497GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1498{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001499 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001500 {
1501 GLsizei maxSize = 0;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001502 for (const sh::Varying &varying : mData.mTransformFeedbackVaryingVars)
Geoff Lang48dcae72014-02-05 16:28:24 -05001503 {
Geoff Lang48dcae72014-02-05 16:28:24 -05001504 maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
1505 }
1506
1507 return maxSize;
1508 }
1509 else
1510 {
1511 return 0;
1512 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001513}
1514
1515GLenum Program::getTransformFeedbackBufferMode() const
1516{
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001517 return mData.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001518}
1519
Jamie Madillada9ecc2015-08-17 12:53:37 -04001520// static
1521bool Program::linkVaryings(InfoLog &infoLog,
1522 const Shader *vertexShader,
1523 const Shader *fragmentShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001524{
Jamie Madill4cff2472015-08-21 16:53:18 -04001525 const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
1526 const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001527
Jamie Madill4cff2472015-08-21 16:53:18 -04001528 for (const sh::Varying &output : fragmentVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001529 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001530 bool matched = false;
1531
1532 // Built-in varyings obey special rules
Jamie Madillada9ecc2015-08-17 12:53:37 -04001533 if (output.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001534 {
1535 continue;
1536 }
1537
Jamie Madill4cff2472015-08-21 16:53:18 -04001538 for (const sh::Varying &input : vertexVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001539 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001540 if (output.name == input.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001541 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001542 ASSERT(!input.isBuiltIn());
1543 if (!linkValidateVaryings(infoLog, output.name, input, output))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001544 {
1545 return false;
1546 }
1547
Geoff Lang7dd2e102014-11-10 15:19:26 -05001548 matched = true;
1549 break;
1550 }
1551 }
1552
1553 // We permit unmatched, unreferenced varyings
Jamie Madillada9ecc2015-08-17 12:53:37 -04001554 if (!matched && output.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001555 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001556 infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001557 return false;
1558 }
1559 }
1560
Jamie Madillada9ecc2015-08-17 12:53:37 -04001561 // TODO(jmadill): verify no unmatched vertex varyings?
1562
Geoff Lang7dd2e102014-11-10 15:19:26 -05001563 return true;
1564}
1565
Jamie Madill892a6a42015-09-09 10:17:15 -04001566bool Program::linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps)
Jamie Madillea918db2015-08-18 14:48:59 -04001567{
1568 const std::vector<sh::Uniform> &vertexUniforms = mData.mAttachedVertexShader->getUniforms();
1569 const std::vector<sh::Uniform> &fragmentUniforms = mData.mAttachedFragmentShader->getUniforms();
1570
1571 // Check that uniforms defined in the vertex and fragment shaders are identical
Jamie Madill892a6a42015-09-09 10:17:15 -04001572 std::map<std::string, LinkedUniform> linkedUniforms;
Jamie Madillea918db2015-08-18 14:48:59 -04001573
1574 for (const sh::Uniform &vertexUniform : vertexUniforms)
1575 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001576 linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform);
Jamie Madillea918db2015-08-18 14:48:59 -04001577 }
1578
1579 for (const sh::Uniform &fragmentUniform : fragmentUniforms)
1580 {
1581 auto entry = linkedUniforms.find(fragmentUniform.name);
1582 if (entry != linkedUniforms.end())
1583 {
Jamie Madill892a6a42015-09-09 10:17:15 -04001584 LinkedUniform *vertexUniform = &entry->second;
1585 const std::string &uniformName = "uniform '" + vertexUniform->name + "'";
1586 if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform))
Jamie Madillea918db2015-08-18 14:48:59 -04001587 {
1588 return false;
1589 }
1590 }
1591 }
1592
Jamie Madill892a6a42015-09-09 10:17:15 -04001593 // Flatten the uniforms list (nested fields) into a simple list (no nesting).
1594 // Also check the maximum uniform vector and sampler counts.
1595 if (!flattenUniformsAndCheckCaps(caps, infoLog))
1596 {
1597 return false;
1598 }
1599
1600 indexUniforms();
1601
Jamie Madillea918db2015-08-18 14:48:59 -04001602 return true;
1603}
1604
Jamie Madill892a6a42015-09-09 10:17:15 -04001605void Program::indexUniforms()
1606{
1607 for (size_t uniformIndex = 0; uniformIndex < mData.mUniforms.size(); uniformIndex++)
1608 {
1609 const gl::LinkedUniform &uniform = mData.mUniforms[uniformIndex];
1610
1611 for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
1612 {
1613 if (!uniform.isBuiltIn())
1614 {
1615 // Assign in-order uniform locations
1616 mData.mUniformLocations.push_back(gl::VariableLocation(
1617 uniform.name, arrayIndex, static_cast<unsigned int>(uniformIndex)));
1618 }
1619 }
1620 }
1621}
1622
Geoff Lang7dd2e102014-11-10 15:19:26 -05001623bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform)
1624{
1625 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, true))
1626 {
1627 return false;
1628 }
1629
1630 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
1631 {
Jamie Madillf6113162015-05-07 11:49:21 -04001632 infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001633 return false;
1634 }
1635
1636 return true;
1637}
1638
1639// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001640bool Program::linkAttributes(const gl::Data &data,
Jamie Madill3da79b72015-04-27 11:09:17 -04001641 InfoLog &infoLog,
1642 const AttributeBindings &attributeBindings,
1643 const Shader *vertexShader)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001644{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001645 unsigned int usedLocations = 0;
Jamie Madillc349ec02015-08-21 16:53:12 -04001646 mData.mAttributes = vertexShader->getActiveAttributes();
Jamie Madill3da79b72015-04-27 11:09:17 -04001647 GLuint maxAttribs = data.caps->maxVertexAttributes;
1648
1649 // TODO(jmadill): handle aliasing robustly
Jamie Madillc349ec02015-08-21 16:53:12 -04001650 if (mData.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04001651 {
Jamie Madillf6113162015-05-07 11:49:21 -04001652 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04001653 return false;
1654 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001655
Jamie Madillc349ec02015-08-21 16:53:12 -04001656 std::vector<sh::Attribute *> usedAttribMap(data.caps->maxVertexAttributes, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00001657
Jamie Madillc349ec02015-08-21 16:53:12 -04001658 // Link attributes that have a binding location
1659 for (sh::Attribute &attribute : mData.mAttributes)
1660 {
1661 // TODO(jmadill): do staticUse filtering step here, or not at all
Geoff Lang7dd2e102014-11-10 15:19:26 -05001662 ASSERT(attribute.staticUse);
1663
Jamie Madillc349ec02015-08-21 16:53:12 -04001664 int bindingLocation = attributeBindings.getAttributeBinding(attribute.name);
1665 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04001666 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001667 attribute.location = bindingLocation;
1668 }
1669
1670 if (attribute.location != -1)
1671 {
1672 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04001673 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001674
Jamie Madill63805b42015-08-25 13:17:39 -04001675 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001676 {
Jamie Madillf6113162015-05-07 11:49:21 -04001677 infoLog << "Active attribute (" << attribute.name << ") at location "
Jamie Madillc349ec02015-08-21 16:53:12 -04001678 << attribute.location << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001679
1680 return false;
1681 }
1682
Jamie Madill63805b42015-08-25 13:17:39 -04001683 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001684 {
Jamie Madill63805b42015-08-25 13:17:39 -04001685 const int regLocation = attribute.location + reg;
1686 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001687
1688 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04001689 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
Jamie Madillc349ec02015-08-21 16:53:12 -04001690 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001691 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001692 // TODO(jmadill): fix aliasing on ES2
1693 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001694 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04001695 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04001696 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001697 return false;
1698 }
1699 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001700 else
1701 {
Jamie Madill63805b42015-08-25 13:17:39 -04001702 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04001703 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001704
Jamie Madill63805b42015-08-25 13:17:39 -04001705 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001706 }
1707 }
1708 }
1709
1710 // Link attributes that don't have a binding location
Jamie Madillc349ec02015-08-21 16:53:12 -04001711 for (sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001712 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001713 ASSERT(attribute.staticUse);
1714
Jamie Madillc349ec02015-08-21 16:53:12 -04001715 // Not set by glBindAttribLocation or by location layout qualifier
1716 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001717 {
Jamie Madill63805b42015-08-25 13:17:39 -04001718 int regs = VariableRegisterCount(attribute.type);
1719 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001720
Jamie Madill63805b42015-08-25 13:17:39 -04001721 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001722 {
Jamie Madillf6113162015-05-07 11:49:21 -04001723 infoLog << "Too many active attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04001724 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001725 }
1726
Jamie Madillc349ec02015-08-21 16:53:12 -04001727 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001728 }
1729 }
1730
Jamie Madillc349ec02015-08-21 16:53:12 -04001731 for (const sh::Attribute &attribute : mData.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001732 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001733 ASSERT(attribute.staticUse);
Jamie Madill63805b42015-08-25 13:17:39 -04001734 ASSERT(attribute.location != -1);
1735 int regs = VariableRegisterCount(attribute.type);
Jamie Madillc349ec02015-08-21 16:53:12 -04001736
Jamie Madill63805b42015-08-25 13:17:39 -04001737 for (int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001738 {
Jamie Madill63805b42015-08-25 13:17:39 -04001739 mData.mActiveAttribLocationsMask.set(attribute.location + r);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001740 }
1741 }
1742
Geoff Lang7dd2e102014-11-10 15:19:26 -05001743 return true;
1744}
1745
Jamie Madille473dee2015-08-18 14:49:01 -04001746bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001747{
Jamie Madille473dee2015-08-18 14:49:01 -04001748 const Shader &vertexShader = *mData.mAttachedVertexShader;
1749 const Shader &fragmentShader = *mData.mAttachedFragmentShader;
1750
Geoff Lang7dd2e102014-11-10 15:19:26 -05001751 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
1752 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
Jamie Madille473dee2015-08-18 14:49:01 -04001753
Geoff Lang7dd2e102014-11-10 15:19:26 -05001754 // Check that interface blocks defined in the vertex and fragment shaders are identical
1755 typedef std::map<std::string, const sh::InterfaceBlock*> UniformBlockMap;
1756 UniformBlockMap linkedUniformBlocks;
Jamie Madille473dee2015-08-18 14:49:01 -04001757
1758 GLuint vertexBlockCount = 0;
1759 for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001760 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001761 linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
Jamie Madille473dee2015-08-18 14:49:01 -04001762
1763 // Note: shared and std140 layouts are always considered active
1764 if (vertexInterfaceBlock.staticUse || vertexInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
1765 {
1766 if (++vertexBlockCount > caps.maxVertexUniformBlocks)
1767 {
1768 infoLog << "Vertex shader uniform block count exceed GL_MAX_VERTEX_UNIFORM_BLOCKS ("
1769 << caps.maxVertexUniformBlocks << ")";
1770 return false;
1771 }
1772 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001773 }
Jamie Madille473dee2015-08-18 14:49:01 -04001774
1775 GLuint fragmentBlockCount = 0;
1776 for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001777 {
Jamie Madille473dee2015-08-18 14:49:01 -04001778 auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001779 if (entry != linkedUniformBlocks.end())
1780 {
1781 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
1782 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
1783 {
1784 return false;
1785 }
1786 }
Jamie Madille473dee2015-08-18 14:49:01 -04001787
Geoff Lang7dd2e102014-11-10 15:19:26 -05001788 // Note: shared and std140 layouts are always considered active
Jamie Madille473dee2015-08-18 14:49:01 -04001789 if (fragmentInterfaceBlock.staticUse ||
1790 fragmentInterfaceBlock.layout != sh::BLOCKLAYOUT_PACKED)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001791 {
Jamie Madille473dee2015-08-18 14:49:01 -04001792 if (++fragmentBlockCount > caps.maxFragmentUniformBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001793 {
Jamie Madille473dee2015-08-18 14:49:01 -04001794 infoLog
1795 << "Fragment shader uniform block count exceed GL_MAX_FRAGMENT_UNIFORM_BLOCKS ("
1796 << caps.maxFragmentUniformBlocks << ")";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001797 return false;
1798 }
1799 }
1800 }
Jamie Madille473dee2015-08-18 14:49:01 -04001801
Jamie Madill892a6a42015-09-09 10:17:15 -04001802 gatherInterfaceBlockInfo();
1803
Geoff Lang7dd2e102014-11-10 15:19:26 -05001804 return true;
1805}
1806
1807bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog, const sh::InterfaceBlock &vertexInterfaceBlock,
1808 const sh::InterfaceBlock &fragmentInterfaceBlock)
1809{
1810 const char* blockName = vertexInterfaceBlock.name.c_str();
1811 // validate blocks for the same member types
1812 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
1813 {
Jamie Madillf6113162015-05-07 11:49:21 -04001814 infoLog << "Types for interface block '" << blockName
1815 << "' differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001816 return false;
1817 }
1818 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
1819 {
Jamie Madillf6113162015-05-07 11:49:21 -04001820 infoLog << "Array sizes differ for interface block '" << blockName
1821 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001822 return false;
1823 }
1824 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
1825 {
Jamie Madillf6113162015-05-07 11:49:21 -04001826 infoLog << "Layout qualifiers differ for interface block '" << blockName
1827 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001828 return false;
1829 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001830 const unsigned int numBlockMembers =
1831 static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001832 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
1833 {
1834 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
1835 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
1836 if (vertexMember.name != fragmentMember.name)
1837 {
Jamie Madillf6113162015-05-07 11:49:21 -04001838 infoLog << "Name mismatch for field " << blockMemberIndex
1839 << " of interface block '" << blockName
1840 << "': (in vertex: '" << vertexMember.name
1841 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001842 return false;
1843 }
1844 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
1845 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
1846 {
1847 return false;
1848 }
1849 }
1850 return true;
1851}
1852
1853bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
1854 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
1855{
1856 if (vertexVariable.type != fragmentVariable.type)
1857 {
Jamie Madillf6113162015-05-07 11:49:21 -04001858 infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001859 return false;
1860 }
1861 if (vertexVariable.arraySize != fragmentVariable.arraySize)
1862 {
Jamie Madillf6113162015-05-07 11:49:21 -04001863 infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001864 return false;
1865 }
1866 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
1867 {
Jamie Madillf6113162015-05-07 11:49:21 -04001868 infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001869 return false;
1870 }
1871
1872 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
1873 {
Jamie Madillf6113162015-05-07 11:49:21 -04001874 infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001875 return false;
1876 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07001877 const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001878 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
1879 {
1880 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
1881 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
1882
1883 if (vertexMember.name != fragmentMember.name)
1884 {
Jamie Madillf6113162015-05-07 11:49:21 -04001885 infoLog << "Name mismatch for field '" << memberIndex
1886 << "' of " << variableName
1887 << ": (in vertex: '" << vertexMember.name
1888 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001889 return false;
1890 }
1891
1892 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
1893 vertexMember.name + "'";
1894
1895 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
1896 {
1897 return false;
1898 }
1899 }
1900
1901 return true;
1902}
1903
1904bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
1905{
Cooper Partin1acf4382015-06-12 12:38:57 -07001906#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
1907 const bool validatePrecision = true;
1908#else
1909 const bool validatePrecision = false;
1910#endif
1911
1912 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001913 {
1914 return false;
1915 }
1916
1917 return true;
1918}
1919
1920bool Program::linkValidateVaryings(InfoLog &infoLog, const std::string &varyingName, const sh::Varying &vertexVarying, const sh::Varying &fragmentVarying)
1921{
1922 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
1923 {
1924 return false;
1925 }
1926
Jamie Madille9cc4692015-02-19 16:00:13 -05001927 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001928 {
Jamie Madillf6113162015-05-07 11:49:21 -04001929 infoLog << "Interpolation types for " << varyingName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001930 return false;
1931 }
1932
1933 return true;
1934}
1935
Jamie Madillccdf74b2015-08-18 10:46:12 -04001936bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
1937 const std::vector<const sh::Varying *> &varyings,
1938 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001939{
1940 size_t totalComponents = 0;
1941
Jamie Madillccdf74b2015-08-18 10:46:12 -04001942 std::set<std::string> uniqueNames;
1943
1944 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001945 {
1946 bool found = false;
Jamie Madillccdf74b2015-08-18 10:46:12 -04001947 for (const sh::Varying *varying : varyings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001948 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001949 if (tfVaryingName == varying->name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001951 if (uniqueNames.count(tfVaryingName) > 0)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001952 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001953 infoLog << "Two transform feedback varyings specify the same output variable ("
1954 << tfVaryingName << ").";
1955 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001956 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04001957 uniqueNames.insert(tfVaryingName);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001958
Jamie Madillccdf74b2015-08-18 10:46:12 -04001959 // TODO(jmadill): Investigate implementation limits on D3D11
1960 size_t componentCount = gl::VariableComponentCount(varying->type);
Jamie Madillada9ecc2015-08-17 12:53:37 -04001961 if (mData.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
Geoff Lang7dd2e102014-11-10 15:19:26 -05001962 componentCount > caps.maxTransformFeedbackSeparateComponents)
1963 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04001964 infoLog << "Transform feedback varying's " << varying->name << " components ("
1965 << componentCount << ") exceed the maximum separate components ("
Jamie Madillf6113162015-05-07 11:49:21 -04001966 << caps.maxTransformFeedbackSeparateComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001967 return false;
1968 }
1969
1970 totalComponents += componentCount;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001971 found = true;
1972 break;
1973 }
1974 }
1975
Jamie Madill89bb70e2015-08-31 14:18:39 -04001976 // TODO(jmadill): investigate if we can support capturing array elements.
1977 if (tfVaryingName.find('[') != std::string::npos)
1978 {
1979 infoLog << "Capture of array elements not currently supported.";
1980 return false;
1981 }
1982
Geoff Lang7dd2e102014-11-10 15:19:26 -05001983 // All transform feedback varyings are expected to exist since packVaryings checks for them.
1984 ASSERT(found);
Corentin Wallez54c34e02015-07-02 15:06:55 -04001985 UNUSED_ASSERTION_VARIABLE(found);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001986 }
1987
Jamie Madillada9ecc2015-08-17 12:53:37 -04001988 if (mData.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
Jamie Madillf6113162015-05-07 11:49:21 -04001989 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001990 {
Jamie Madillf6113162015-05-07 11:49:21 -04001991 infoLog << "Transform feedback varying total components (" << totalComponents
1992 << ") exceed the maximum interleaved components ("
1993 << caps.maxTransformFeedbackInterleavedComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05001994 return false;
1995 }
1996
1997 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001998}
1999
Jamie Madillccdf74b2015-08-18 10:46:12 -04002000void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings)
2001{
2002 // Gather the linked varyings that are used for transform feedback, they should all exist.
2003 mData.mTransformFeedbackVaryingVars.clear();
2004 for (const std::string &tfVaryingName : mData.mTransformFeedbackVaryingNames)
2005 {
2006 for (const sh::Varying *varying : varyings)
2007 {
2008 if (tfVaryingName == varying->name)
2009 {
2010 mData.mTransformFeedbackVaryingVars.push_back(*varying);
2011 break;
2012 }
2013 }
2014 }
2015}
2016
2017std::vector<const sh::Varying *> Program::getMergedVaryings() const
2018{
2019 std::set<std::string> uniqueNames;
2020 std::vector<const sh::Varying *> varyings;
2021
2022 for (const sh::Varying &varying : mData.mAttachedVertexShader->getVaryings())
2023 {
2024 if (uniqueNames.count(varying.name) == 0)
2025 {
2026 uniqueNames.insert(varying.name);
2027 varyings.push_back(&varying);
2028 }
2029 }
2030
2031 for (const sh::Varying &varying : mData.mAttachedFragmentShader->getVaryings())
2032 {
2033 if (uniqueNames.count(varying.name) == 0)
2034 {
2035 uniqueNames.insert(varying.name);
2036 varyings.push_back(&varying);
2037 }
2038 }
2039
2040 return varyings;
2041}
Jamie Madill80a6fc02015-08-21 16:53:16 -04002042
2043void Program::linkOutputVariables()
2044{
2045 const Shader *fragmentShader = mData.mAttachedFragmentShader;
2046 ASSERT(fragmentShader != nullptr);
2047
2048 // Skip this step for GLES2 shaders.
2049 if (fragmentShader->getShaderVersion() == 100)
2050 return;
2051
Jamie Madilla0a9e122015-09-02 15:54:30 -04002052 const auto &shaderOutputVars = fragmentShader->getActiveOutputVariables();
Jamie Madill80a6fc02015-08-21 16:53:16 -04002053
2054 // TODO(jmadill): any caps validation here?
2055
2056 for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size();
2057 outputVariableIndex++)
2058 {
Jamie Madilla0a9e122015-09-02 15:54:30 -04002059 const sh::OutputVariable &outputVariable = shaderOutputVars[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04002060
2061 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
2062 if (outputVariable.isBuiltIn())
2063 continue;
2064
2065 // Since multiple output locations must be specified, use 0 for non-specified locations.
2066 int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location);
2067
2068 ASSERT(outputVariable.staticUse);
2069
2070 for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount();
2071 elementIndex++)
2072 {
2073 const int location = baseLocation + elementIndex;
2074 ASSERT(mData.mOutputVariables.count(location) == 0);
2075 unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX;
2076 mData.mOutputVariables[location] =
2077 VariableLocation(outputVariable.name, element, outputVariableIndex);
2078 }
2079 }
2080}
Jamie Madill892a6a42015-09-09 10:17:15 -04002081
2082bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog)
2083{
2084 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2085 VectorAndSamplerCount vsCounts;
2086
2087 for (const sh::Uniform &uniform : vertexShader->getUniforms())
2088 {
2089 if (uniform.staticUse)
2090 {
2091 vsCounts += flattenUniform(uniform, uniform.name);
2092 }
2093 }
2094
2095 if (vsCounts.vectorCount > caps.maxVertexUniformVectors)
2096 {
2097 infoLog << "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS ("
2098 << caps.maxVertexUniformVectors << ").";
2099 return false;
2100 }
2101
2102 if (vsCounts.samplerCount > caps.maxVertexTextureImageUnits)
2103 {
2104 infoLog << "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS ("
2105 << caps.maxVertexTextureImageUnits << ").";
2106 return false;
2107 }
2108
2109 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2110 VectorAndSamplerCount fsCounts;
2111
2112 for (const sh::Uniform &uniform : fragmentShader->getUniforms())
2113 {
2114 if (uniform.staticUse)
2115 {
2116 fsCounts += flattenUniform(uniform, uniform.name);
2117 }
2118 }
2119
2120 if (fsCounts.vectorCount > caps.maxFragmentUniformVectors)
2121 {
2122 infoLog << "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS ("
2123 << caps.maxFragmentUniformVectors << ").";
2124 return false;
2125 }
2126
2127 if (fsCounts.samplerCount > caps.maxTextureImageUnits)
2128 {
2129 infoLog << "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS ("
2130 << caps.maxTextureImageUnits << ").";
2131 return false;
2132 }
2133
2134 return true;
2135}
2136
2137Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform,
2138 const std::string &fullName)
2139{
2140 VectorAndSamplerCount vectorAndSamplerCount;
2141
2142 if (uniform.isStruct())
2143 {
2144 for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
2145 {
2146 const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
2147
2148 for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
2149 {
2150 const sh::ShaderVariable &field = uniform.fields[fieldIndex];
2151 const std::string &fieldFullName = (fullName + elementString + "." + field.name);
2152
2153 vectorAndSamplerCount += flattenUniform(field, fieldFullName);
2154 }
2155 }
2156
2157 return vectorAndSamplerCount;
2158 }
2159
2160 // Not a struct
2161 if (mData.getUniformByName(fullName) == nullptr)
2162 {
2163 gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName,
2164 uniform.arraySize, -1,
2165 sh::BlockMemberInfo::getDefaultBlockInfo());
2166 linkedUniform.staticUse = true;
2167 mData.mUniforms.push_back(linkedUniform);
2168 }
2169
2170 vectorAndSamplerCount.vectorCount =
2171 (VariableRegisterCount(uniform.type) * uniform.elementCount());
2172 vectorAndSamplerCount.samplerCount = (IsSamplerType(uniform.type) ? uniform.elementCount() : 0);
2173
2174 return vectorAndSamplerCount;
2175}
2176
2177void Program::gatherInterfaceBlockInfo()
2178{
2179 std::set<std::string> visitedList;
2180
2181 const gl::Shader *vertexShader = mData.getAttachedVertexShader();
2182
2183 ASSERT(mData.mUniformBlocks.empty());
2184 for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
2185 {
2186 // Only 'packed' blocks are allowed to be considered inacive.
2187 if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
2188 continue;
2189
2190 if (visitedList.count(vertexBlock.name) > 0)
2191 continue;
2192
2193 defineUniformBlock(vertexBlock, GL_VERTEX_SHADER);
2194 visitedList.insert(vertexBlock.name);
2195 }
2196
2197 const gl::Shader *fragmentShader = mData.getAttachedFragmentShader();
2198
2199 for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
2200 {
2201 // Only 'packed' blocks are allowed to be considered inacive.
2202 if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
2203 continue;
2204
2205 if (visitedList.count(fragmentBlock.name) > 0)
2206 {
2207 for (gl::UniformBlock &block : mData.mUniformBlocks)
2208 {
2209 if (block.name == fragmentBlock.name)
2210 {
2211 block.fragmentStaticUse = fragmentBlock.staticUse;
2212 }
2213 }
2214
2215 continue;
2216 }
2217
2218 defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER);
2219 visitedList.insert(fragmentBlock.name);
2220 }
2221}
2222
2223void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType)
2224{
2225 std::string baseName;
2226 if (!interfaceBlock.instanceName.empty() && interfaceBlock.arraySize == 0)
2227 {
2228 baseName = interfaceBlock.instanceName;
2229 }
2230
2231 int blockIndex = static_cast<int>(mData.mUniformBlocks.size());
2232 size_t firstBlockUniformIndex = mData.mUniforms.size();
2233 DefineUniformBlockMembers(interfaceBlock.fields, baseName, blockIndex, &mData.mUniforms);
2234 size_t lastBlockUniformIndex = mData.mUniforms.size();
2235
2236 std::vector<unsigned int> blockUniformIndexes;
2237 for (size_t blockUniformIndex = firstBlockUniformIndex;
2238 blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex)
2239 {
2240 blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex));
2241 }
2242
2243 if (interfaceBlock.arraySize > 0)
2244 {
2245 for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement)
2246 {
2247 UniformBlock block(interfaceBlock.name, true, arrayElement);
2248 block.memberUniformIndexes = blockUniformIndexes;
2249
2250 if (shaderType == GL_VERTEX_SHADER)
2251 {
2252 block.vertexStaticUse = interfaceBlock.staticUse;
2253 }
2254 else
2255 {
2256 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2257 block.fragmentStaticUse = interfaceBlock.staticUse;
2258 }
2259
2260 mData.mUniformBlocks.push_back(block);
2261 }
2262 }
2263 else
2264 {
2265 UniformBlock block(interfaceBlock.name, false, 0);
2266 block.memberUniformIndexes = blockUniformIndexes;
2267
2268 if (shaderType == GL_VERTEX_SHADER)
2269 {
2270 block.vertexStaticUse = interfaceBlock.staticUse;
2271 }
2272 else
2273 {
2274 ASSERT(shaderType == GL_FRAGMENT_SHADER);
2275 block.fragmentStaticUse = interfaceBlock.staticUse;
2276 }
2277
2278 mData.mUniformBlocks.push_back(block);
2279 }
2280}
2281
2282template <typename T>
2283void Program::setUniformInternal(GLint location, GLsizei count, const T *v)
2284{
2285 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2286 LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
2287 uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element);
2288
2289 if (VariableComponentType(linkedUniform->type) == GL_BOOL)
2290 {
2291 // Do a cast conversion for boolean types. From the spec:
2292 // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise."
2293 GLboolean *destAsBool = reinterpret_cast<GLboolean *>(destPointer);
2294 for (GLsizei component = 0; component < count; ++component)
2295 {
2296 destAsBool[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE);
2297 }
2298 }
2299 else
2300 {
2301 memcpy(destPointer, v, sizeof(T) * count);
2302 }
2303}
2304
2305template <size_t cols, size_t rows, typename T>
2306void Program::setMatrixUniformInternal(GLint location,
2307 GLsizei count,
2308 GLboolean transpose,
2309 const T *v)
2310{
2311 if (!transpose)
2312 {
2313 setUniformInternal(location, count * cols * rows, v);
2314 return;
2315 }
2316
2317 // Perform a transposing copy.
2318 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2319 LinkedUniform *linkedUniform = &mData.mUniforms[locationInfo.index];
2320 T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element));
2321 for (size_t row = 0; row < rows; ++row)
2322 {
2323 for (size_t col = 0; col < cols; ++col)
2324 {
2325 destPtr[col * rows + row] = v[row * cols + col];
2326 }
2327 }
2328}
2329
2330template <typename DestT>
2331void Program::getUniformInternal(GLint location, DestT *dataOut) const
2332{
2333 const VariableLocation &locationInfo = mData.mUniformLocations[location];
2334 const LinkedUniform &uniform = mData.mUniforms[locationInfo.index];
2335
2336 const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element);
2337
2338 GLenum componentType = VariableComponentType(uniform.type);
2339 if (componentType == GLTypeToGLenum<DestT>::value)
2340 {
2341 memcpy(dataOut, srcPointer, uniform.getElementSize());
2342 return;
2343 }
2344
2345 int components = VariableComponentCount(uniform.type);
2346
2347 switch (componentType)
2348 {
2349 case GL_INT:
2350 UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components);
2351 break;
2352 case GL_UNSIGNED_INT:
2353 UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components);
2354 break;
2355 case GL_BOOL:
2356 UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components);
2357 break;
2358 case GL_FLOAT:
2359 UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components);
2360 break;
2361 default:
2362 UNREACHABLE();
2363 }
2364}
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002365}