blob: fd81f549602df90d9d601e16d66511b420dff891 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
28
29#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000030
31#undef near
32#undef far
33
34namespace gl
35{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000036static const char* makeStaticString(const std::string& str)
37{
38 static std::set<std::string> strings;
39 std::set<std::string>::iterator it = strings.find(str);
40 if (it != strings.end())
41 return it->c_str();
42
43 return strings.insert(str).first->c_str();
44}
45
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000046Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047{
48 ASSERT(robustAccess == false); // Unimplemented
49
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050 mFenceHandleAllocator.setBaseHandle(0);
51
52 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000059 mState.rasterizer.cullFace = false;
60 mState.rasterizer.cullMode = GL_BACK;
61 mState.rasterizer.frontFace = GL_CCW;
62 mState.rasterizer.polygonOffsetFill = false;
63 mState.rasterizer.polygonOffsetFactor = 0.0f;
64 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000065 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040066 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000067 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000068 mState.scissor.x = 0;
69 mState.scissor.y = 0;
70 mState.scissor.width = 0;
71 mState.scissor.height = 0;
72
73 mState.blend.blend = false;
74 mState.blend.sourceBlendRGB = GL_ONE;
75 mState.blend.sourceBlendAlpha = GL_ONE;
76 mState.blend.destBlendRGB = GL_ZERO;
77 mState.blend.destBlendAlpha = GL_ZERO;
78 mState.blend.blendEquationRGB = GL_FUNC_ADD;
79 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
80 mState.blend.sampleAlphaToCoverage = false;
81 mState.blend.dither = true;
82
apatrick@chromium.org144f2802012-07-12 01:42:34 +000083 mState.blendColor.red = 0;
84 mState.blendColor.green = 0;
85 mState.blendColor.blue = 0;
86 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000087
88 mState.depthStencil.depthTest = false;
89 mState.depthStencil.depthFunc = GL_LESS;
90 mState.depthStencil.depthMask = true;
91 mState.depthStencil.stencilTest = false;
92 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilMask = -1;
94 mState.depthStencil.stencilWritemask = -1;
95 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000096 mState.depthStencil.stencilBackMask = - 1;
97 mState.depthStencil.stencilBackWritemask = -1;
98 mState.depthStencil.stencilFail = GL_KEEP;
99 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
101 mState.depthStencil.stencilBackFail = GL_KEEP;
102 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
104
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000105 mState.stencilRef = 0;
106 mState.stencilBackRef = 0;
107
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.sampleCoverage = false;
109 mState.sampleCoverageValue = 1.0f;
110 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000111 mState.generateMipmapHint = GL_DONT_CARE;
112 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
113
114 mState.lineWidth = 1.0f;
115
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000116 mState.viewport.x = 0;
117 mState.viewport.y = 0;
118 mState.viewport.width = 0;
119 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000120 mState.zNear = 0.0f;
121 mState.zFar = 1.0f;
122
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000123 mState.blend.colorMaskRed = true;
124 mState.blend.colorMaskGreen = true;
125 mState.blend.colorMaskBlue = true;
126 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000127
128 if (shareContext != NULL)
129 {
130 mResourceManager = shareContext->mResourceManager;
131 mResourceManager->addRef();
132 }
133 else
134 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000135 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 }
137
138 // [OpenGL ES 2.0.24] section 3.7 page 83:
139 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
140 // and cube map texture state vectors respectively associated with them.
141 // In order that access to these initial textures not be lost, they are treated as texture
142 // objects all of whose names are 0.
143
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000144 mTexture2DZero.set(new Texture2D(mRenderer, 0));
145 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000146 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000147 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000148
149 mState.activeSampler = 0;
150 bindArrayBuffer(0);
151 bindElementArrayBuffer(0);
152 bindTextureCubeMap(0);
153 bindTexture2D(0);
154 bindReadFramebuffer(0);
155 bindDrawFramebuffer(0);
156 bindRenderbuffer(0);
157
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000158 bindGenericUniformBuffer(0);
159 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
160 {
161 bindIndexedUniformBuffer(0, i, 0, -1);
162 }
163
164 bindGenericTransformFeedbackBuffer(0);
165 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
166 {
167 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
168 }
169
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000170 bindCopyReadBuffer(0);
171 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000172 bindPixelPackBuffer(0);
173 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000174
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000175 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000176 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177
178 mState.packAlignment = 4;
179 mState.unpackAlignment = 4;
180 mState.packReverseRowOrder = false;
181
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000182 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000183 mRendererString = NULL;
184
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000185 mInvalidEnum = false;
186 mInvalidValue = false;
187 mInvalidOperation = false;
188 mOutOfMemory = false;
189 mInvalidFramebufferOperation = false;
190
191 mHasBeenCurrent = false;
192 mContextLost = false;
193 mResetStatus = GL_NO_ERROR;
194 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
195 mRobustAccess = robustAccess;
196
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000197 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000198 mSupportsDXT1Textures = false;
199 mSupportsDXT3Textures = false;
200 mSupportsDXT5Textures = false;
201 mSupportsEventQueries = false;
202 mSupportsOcclusionQueries = false;
203 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000204}
205
206Context::~Context()
207{
208 if (mState.currentProgram != 0)
209 {
210 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
211 if (programObject)
212 {
213 programObject->release();
214 }
215 mState.currentProgram = 0;
216 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000217 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000218
219 while (!mFramebufferMap.empty())
220 {
221 deleteFramebuffer(mFramebufferMap.begin()->first);
222 }
223
224 while (!mFenceMap.empty())
225 {
226 deleteFence(mFenceMap.begin()->first);
227 }
228
229 while (!mQueryMap.empty())
230 {
231 deleteQuery(mQueryMap.begin()->first);
232 }
233
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
235 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000236 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 {
238 mState.samplerTexture[type][sampler].set(NULL);
239 }
240 }
241
242 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
243 {
244 mIncompleteTextures[type].set(NULL);
245 }
246
247 for (int i = 0; i < MAX_VERTEX_ATTRIBS; i++)
248 {
249 mState.vertexAttribute[i].mBoundBuffer.set(NULL);
250 }
251
252 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
253 {
254 mState.activeQuery[i].set(NULL);
255 }
256
257 mState.arrayBuffer.set(NULL);
258 mState.elementArrayBuffer.set(NULL);
259 mState.renderbuffer.set(NULL);
260
261 mTexture2DZero.set(NULL);
262 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000263 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000264 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000266 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000267 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
268 {
269 mState.uniformBuffers[i].set(NULL);
270 }
271
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000272 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000273 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
274 {
275 mState.transformFeedbackBuffers[i].set(NULL);
276 }
277
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000278 mState.copyReadBuffer.set(NULL);
279 mState.copyWriteBuffer.set(NULL);
280
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000281 mState.pixelPackBuffer.set(NULL);
282 mState.pixelUnpackBuffer.set(NULL);
283
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 mResourceManager->release();
285}
286
daniel@transgaming.comad629872012-11-28 19:32:06 +0000287void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 if (!mHasBeenCurrent)
290 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000291 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000292 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000293 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
294 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
295 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000297 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000298 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
299 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
300 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
301 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
302 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000303 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000304 mMaxRenderbufferDimension = mMax2DTextureDimension;
305 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000306 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000307 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
308 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
309 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000310 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000312 mSupportsEventQueries = mRenderer->getEventQuerySupport();
313 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000314 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000315 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
316 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
317 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000318 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
319 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
320 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
321 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
322 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
323 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000324 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
325 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
326 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000327 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000328 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000329
330 mNumCompressedTextureFormats = 0;
331 if (supportsDXT1Textures())
332 {
333 mNumCompressedTextureFormats += 2;
334 }
335 if (supportsDXT3Textures())
336 {
337 mNumCompressedTextureFormats += 1;
338 }
339 if (supportsDXT5Textures())
340 {
341 mNumCompressedTextureFormats += 1;
342 }
343
344 initExtensionString();
345 initRendererString();
346
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000347 mState.viewport.x = 0;
348 mState.viewport.y = 0;
349 mState.viewport.width = surface->getWidth();
350 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000352 mState.scissor.x = 0;
353 mState.scissor.y = 0;
354 mState.scissor.width = surface->getWidth();
355 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
357 mHasBeenCurrent = true;
358 }
359
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000360 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000361 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000363 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
364 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000365 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000366
367 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000368
369 // Store the current client version in the renderer
370 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371}
372
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000373// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000374void Context::markContextLost()
375{
376 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
377 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
378 mContextLost = true;
379}
380
381bool Context::isContextLost()
382{
383 return mContextLost;
384}
385
386void Context::setClearColor(float red, float green, float blue, float alpha)
387{
388 mState.colorClearValue.red = red;
389 mState.colorClearValue.green = green;
390 mState.colorClearValue.blue = blue;
391 mState.colorClearValue.alpha = alpha;
392}
393
394void Context::setClearDepth(float depth)
395{
396 mState.depthClearValue = depth;
397}
398
399void Context::setClearStencil(int stencil)
400{
401 mState.stencilClearValue = stencil;
402}
403
404void Context::setCullFace(bool enabled)
405{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000406 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000407}
408
409bool Context::isCullFaceEnabled() const
410{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000411 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412}
413
414void Context::setCullMode(GLenum mode)
415{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000416 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417}
418
419void Context::setFrontFace(GLenum front)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424void Context::setDepthTest(bool enabled)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429bool Context::isDepthTestEnabled() const
430{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000431 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setDepthFunc(GLenum depthFunc)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setDepthRange(float zNear, float zFar)
440{
441 mState.zNear = zNear;
442 mState.zFar = zFar;
443}
444
445void Context::setBlend(bool enabled)
446{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000447 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000448}
449
450bool Context::isBlendEnabled() const
451{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000452 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.blend.sourceBlendRGB = sourceRGB;
458 mState.blend.destBlendRGB = destRGB;
459 mState.blend.sourceBlendAlpha = sourceAlpha;
460 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463void Context::setBlendColor(float red, float green, float blue, float alpha)
464{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000465 mState.blendColor.red = red;
466 mState.blendColor.green = green;
467 mState.blendColor.blue = blue;
468 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000469}
470
471void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
472{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000473 mState.blend.blendEquationRGB = rgbEquation;
474 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setStencilTest(bool enabled)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482bool Context::isStencilTestEnabled() const
483{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000484 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000485}
486
487void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
488{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000489 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000490 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilWritemask(GLuint stencilWritemask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.depthStencil.stencilFail = stencilFail;
514 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
515 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilBackFail = stencilBackFail;
521 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
522 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setPolygonOffsetFill(bool enabled)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530bool Context::isPolygonOffsetFillEnabled() const
531{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000532 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
536{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000537 // An application can pass NaN values here, so handle this gracefully
538 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
539 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setSampleAlphaToCoverage(bool enabled)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547bool Context::isSampleAlphaToCoverageEnabled() const
548{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000549 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000550}
551
552void Context::setSampleCoverage(bool enabled)
553{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000554 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000555}
556
557bool Context::isSampleCoverageEnabled() const
558{
559 return mState.sampleCoverage;
560}
561
562void Context::setSampleCoverageParams(GLclampf value, bool invert)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.sampleCoverageValue = value;
565 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setScissorTest(bool enabled)
569{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000570 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573bool Context::isScissorTestEnabled() const
574{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000575 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setDither(bool enabled)
579{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000580 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000581}
582
583bool Context::isDitherEnabled() const
584{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000585 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588void Context::setLineWidth(GLfloat width)
589{
590 mState.lineWidth = width;
591}
592
593void Context::setGenerateMipmapHint(GLenum hint)
594{
595 mState.generateMipmapHint = hint;
596}
597
598void Context::setFragmentShaderDerivativeHint(GLenum hint)
599{
600 mState.fragmentShaderDerivativeHint = hint;
601 // TODO: Propagate the hint to shader translator so we can write
602 // ddx, ddx_coarse, or ddx_fine depending on the hint.
603 // Ignore for now. It is valid for implementations to ignore hint.
604}
605
606void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
607{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000608 mState.viewport.x = x;
609 mState.viewport.y = y;
610 mState.viewport.width = width;
611 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000612}
613
614void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
615{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000616 mState.scissor.x = x;
617 mState.scissor.y = y;
618 mState.scissor.width = width;
619 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
623{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000624 mState.blend.colorMaskRed = red;
625 mState.blend.colorMaskGreen = green;
626 mState.blend.colorMaskBlue = blue;
627 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000628}
629
630void Context::setDepthMask(bool mask)
631{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000632 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000633}
634
635void Context::setActiveSampler(unsigned int active)
636{
637 mState.activeSampler = active;
638}
639
640GLuint Context::getReadFramebufferHandle() const
641{
642 return mState.readFramebuffer;
643}
644
645GLuint Context::getDrawFramebufferHandle() const
646{
647 return mState.drawFramebuffer;
648}
649
650GLuint Context::getRenderbufferHandle() const
651{
652 return mState.renderbuffer.id();
653}
654
655GLuint Context::getArrayBufferHandle() const
656{
657 return mState.arrayBuffer.id();
658}
659
660GLuint Context::getActiveQuery(GLenum target) const
661{
662 Query *queryObject = NULL;
663
664 switch (target)
665 {
666 case GL_ANY_SAMPLES_PASSED_EXT:
667 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
668 break;
669 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
670 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
671 break;
672 default:
673 ASSERT(false);
674 }
675
676 if (queryObject)
677 {
678 return queryObject->id();
679 }
680 else
681 {
682 return 0;
683 }
684}
685
686void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
687{
688 mState.vertexAttribute[attribNum].mArrayEnabled = enabled;
689}
690
691const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum)
692{
693 return mState.vertexAttribute[attribNum];
694}
695
696void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000697 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000698{
699 mState.vertexAttribute[attribNum].mBoundBuffer.set(boundBuffer);
700 mState.vertexAttribute[attribNum].mSize = size;
701 mState.vertexAttribute[attribNum].mType = type;
702 mState.vertexAttribute[attribNum].mNormalized = normalized;
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000703 mState.vertexAttribute[attribNum].mPureInteger = pureInteger;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704 mState.vertexAttribute[attribNum].mStride = stride;
705 mState.vertexAttribute[attribNum].mPointer = pointer;
706}
707
708const void *Context::getVertexAttribPointer(unsigned int attribNum) const
709{
710 return mState.vertexAttribute[attribNum].mPointer;
711}
712
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713void Context::setPackAlignment(GLint alignment)
714{
715 mState.packAlignment = alignment;
716}
717
718GLint Context::getPackAlignment() const
719{
720 return mState.packAlignment;
721}
722
723void Context::setUnpackAlignment(GLint alignment)
724{
725 mState.unpackAlignment = alignment;
726}
727
728GLint Context::getUnpackAlignment() const
729{
730 return mState.unpackAlignment;
731}
732
733void Context::setPackReverseRowOrder(bool reverseRowOrder)
734{
735 mState.packReverseRowOrder = reverseRowOrder;
736}
737
738bool Context::getPackReverseRowOrder() const
739{
740 return mState.packReverseRowOrder;
741}
742
743GLuint Context::createBuffer()
744{
745 return mResourceManager->createBuffer();
746}
747
748GLuint Context::createProgram()
749{
750 return mResourceManager->createProgram();
751}
752
753GLuint Context::createShader(GLenum type)
754{
755 return mResourceManager->createShader(type);
756}
757
758GLuint Context::createTexture()
759{
760 return mResourceManager->createTexture();
761}
762
763GLuint Context::createRenderbuffer()
764{
765 return mResourceManager->createRenderbuffer();
766}
767
768// Returns an unused framebuffer name
769GLuint Context::createFramebuffer()
770{
771 GLuint handle = mFramebufferHandleAllocator.allocate();
772
773 mFramebufferMap[handle] = NULL;
774
775 return handle;
776}
777
778GLuint Context::createFence()
779{
780 GLuint handle = mFenceHandleAllocator.allocate();
781
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000782 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783
784 return handle;
785}
786
787// Returns an unused query name
788GLuint Context::createQuery()
789{
790 GLuint handle = mQueryHandleAllocator.allocate();
791
792 mQueryMap[handle] = NULL;
793
794 return handle;
795}
796
797void Context::deleteBuffer(GLuint buffer)
798{
799 if (mResourceManager->getBuffer(buffer))
800 {
801 detachBuffer(buffer);
802 }
803
804 mResourceManager->deleteBuffer(buffer);
805}
806
807void Context::deleteShader(GLuint shader)
808{
809 mResourceManager->deleteShader(shader);
810}
811
812void Context::deleteProgram(GLuint program)
813{
814 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815}
816
817void Context::deleteTexture(GLuint texture)
818{
819 if (mResourceManager->getTexture(texture))
820 {
821 detachTexture(texture);
822 }
823
824 mResourceManager->deleteTexture(texture);
825}
826
827void Context::deleteRenderbuffer(GLuint renderbuffer)
828{
829 if (mResourceManager->getRenderbuffer(renderbuffer))
830 {
831 detachRenderbuffer(renderbuffer);
832 }
833
834 mResourceManager->deleteRenderbuffer(renderbuffer);
835}
836
837void Context::deleteFramebuffer(GLuint framebuffer)
838{
839 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
840
841 if (framebufferObject != mFramebufferMap.end())
842 {
843 detachFramebuffer(framebuffer);
844
845 mFramebufferHandleAllocator.release(framebufferObject->first);
846 delete framebufferObject->second;
847 mFramebufferMap.erase(framebufferObject);
848 }
849}
850
851void Context::deleteFence(GLuint fence)
852{
853 FenceMap::iterator fenceObject = mFenceMap.find(fence);
854
855 if (fenceObject != mFenceMap.end())
856 {
857 mFenceHandleAllocator.release(fenceObject->first);
858 delete fenceObject->second;
859 mFenceMap.erase(fenceObject);
860 }
861}
862
863void Context::deleteQuery(GLuint query)
864{
865 QueryMap::iterator queryObject = mQueryMap.find(query);
866 if (queryObject != mQueryMap.end())
867 {
868 mQueryHandleAllocator.release(queryObject->first);
869 if (queryObject->second)
870 {
871 queryObject->second->release();
872 }
873 mQueryMap.erase(queryObject);
874 }
875}
876
877Buffer *Context::getBuffer(GLuint handle)
878{
879 return mResourceManager->getBuffer(handle);
880}
881
882Shader *Context::getShader(GLuint handle)
883{
884 return mResourceManager->getShader(handle);
885}
886
887Program *Context::getProgram(GLuint handle)
888{
889 return mResourceManager->getProgram(handle);
890}
891
892Texture *Context::getTexture(GLuint handle)
893{
894 return mResourceManager->getTexture(handle);
895}
896
897Renderbuffer *Context::getRenderbuffer(GLuint handle)
898{
899 return mResourceManager->getRenderbuffer(handle);
900}
901
902Framebuffer *Context::getReadFramebuffer()
903{
904 return getFramebuffer(mState.readFramebuffer);
905}
906
907Framebuffer *Context::getDrawFramebuffer()
908{
909 return mBoundDrawFramebuffer;
910}
911
912void Context::bindArrayBuffer(unsigned int buffer)
913{
914 mResourceManager->checkBufferAllocation(buffer);
915
916 mState.arrayBuffer.set(getBuffer(buffer));
917}
918
919void Context::bindElementArrayBuffer(unsigned int buffer)
920{
921 mResourceManager->checkBufferAllocation(buffer);
922
923 mState.elementArrayBuffer.set(getBuffer(buffer));
924}
925
926void Context::bindTexture2D(GLuint texture)
927{
928 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
929
930 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
931}
932
933void Context::bindTextureCubeMap(GLuint texture)
934{
935 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
936
937 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
938}
939
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000940void Context::bindTexture3D(GLuint texture)
941{
942 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
943
944 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
945}
946
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000947void Context::bindTexture2DArray(GLuint texture)
948{
949 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
950
951 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
952}
953
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000954void Context::bindReadFramebuffer(GLuint framebuffer)
955{
956 if (!getFramebuffer(framebuffer))
957 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000958 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000959 }
960
961 mState.readFramebuffer = framebuffer;
962}
963
964void Context::bindDrawFramebuffer(GLuint framebuffer)
965{
966 if (!getFramebuffer(framebuffer))
967 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000968 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000969 }
970
971 mState.drawFramebuffer = framebuffer;
972
973 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
974}
975
976void Context::bindRenderbuffer(GLuint renderbuffer)
977{
978 mResourceManager->checkRenderbufferAllocation(renderbuffer);
979
980 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
981}
982
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000983void Context::bindGenericUniformBuffer(GLuint buffer)
984{
985 mResourceManager->checkBufferAllocation(buffer);
986
987 mState.genericUniformBuffer.set(getBuffer(buffer));
988}
989
990void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000991{
992 mResourceManager->checkBufferAllocation(buffer);
993
994 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
995}
996
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000997void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
998{
999 mResourceManager->checkBufferAllocation(buffer);
1000
1001 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1002}
1003
1004void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001005{
1006 mResourceManager->checkBufferAllocation(buffer);
1007
1008 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1009}
1010
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001011void Context::bindCopyReadBuffer(GLuint buffer)
1012{
1013 mResourceManager->checkBufferAllocation(buffer);
1014
1015 mState.copyReadBuffer.set(getBuffer(buffer));
1016}
1017
1018void Context::bindCopyWriteBuffer(GLuint buffer)
1019{
1020 mResourceManager->checkBufferAllocation(buffer);
1021
1022 mState.copyWriteBuffer.set(getBuffer(buffer));
1023}
1024
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001025void Context::bindPixelPackBuffer(GLuint buffer)
1026{
1027 mResourceManager->checkBufferAllocation(buffer);
1028
1029 mState.pixelPackBuffer.set(getBuffer(buffer));
1030}
1031
1032void Context::bindPixelUnpackBuffer(GLuint buffer)
1033{
1034 mResourceManager->checkBufferAllocation(buffer);
1035
1036 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1037}
1038
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039void Context::useProgram(GLuint program)
1040{
1041 GLuint priorProgram = mState.currentProgram;
1042 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1043
1044 if (priorProgram != program)
1045 {
1046 Program *newProgram = mResourceManager->getProgram(program);
1047 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001048 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001049
1050 if (newProgram)
1051 {
1052 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001053 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001054 }
1055
1056 if (oldProgram)
1057 {
1058 oldProgram->release();
1059 }
1060 }
1061}
1062
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001063void Context::linkProgram(GLuint program)
1064{
1065 Program *programObject = mResourceManager->getProgram(program);
1066
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001067 bool linked = programObject->link();
1068
1069 // if the current program was relinked successfully we
1070 // need to install the new executables
1071 if (linked && program == mState.currentProgram)
1072 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001073 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001074 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001075}
1076
1077void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1078{
1079 Program *programObject = mResourceManager->getProgram(program);
1080
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001081 bool loaded = programObject->setProgramBinary(binary, length);
1082
1083 // if the current program was reloaded successfully we
1084 // need to install the new executables
1085 if (loaded && program == mState.currentProgram)
1086 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001087 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001088 }
1089
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001090}
1091
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001092void Context::beginQuery(GLenum target, GLuint query)
1093{
1094 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1095 // of zero, if the active query object name for <target> is non-zero (for the
1096 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1097 // the active query for either target is non-zero), if <id> is the name of an
1098 // existing query object whose type does not match <target>, or if <id> is the
1099 // active query object name for any query type, the error INVALID_OPERATION is
1100 // generated.
1101
1102 // Ensure no other queries are active
1103 // NOTE: If other queries than occlusion are supported, we will need to check
1104 // separately that:
1105 // a) The query ID passed is not the current active query for any target/type
1106 // b) There are no active queries for the requested target (and in the case
1107 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1108 // no query may be active for either if glBeginQuery targets either.
1109 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1110 {
1111 if (mState.activeQuery[i].get() != NULL)
1112 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001113 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001114 }
1115 }
1116
1117 QueryType qType;
1118 switch (target)
1119 {
1120 case GL_ANY_SAMPLES_PASSED_EXT:
1121 qType = QUERY_ANY_SAMPLES_PASSED;
1122 break;
1123 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1124 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1125 break;
1126 default:
1127 ASSERT(false);
1128 return;
1129 }
1130
1131 Query *queryObject = getQuery(query, true, target);
1132
1133 // check that name was obtained with glGenQueries
1134 if (!queryObject)
1135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001136 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001137 }
1138
1139 // check for type mismatch
1140 if (queryObject->getType() != target)
1141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001142 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001143 }
1144
1145 // set query as active for specified target
1146 mState.activeQuery[qType].set(queryObject);
1147
1148 // begin query
1149 queryObject->begin();
1150}
1151
1152void Context::endQuery(GLenum target)
1153{
1154 QueryType qType;
1155
1156 switch (target)
1157 {
1158 case GL_ANY_SAMPLES_PASSED_EXT:
1159 qType = QUERY_ANY_SAMPLES_PASSED;
1160 break;
1161 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1162 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1163 break;
1164 default:
1165 ASSERT(false);
1166 return;
1167 }
1168
1169 Query *queryObject = mState.activeQuery[qType].get();
1170
1171 if (queryObject == NULL)
1172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001173 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001174 }
1175
1176 queryObject->end();
1177
1178 mState.activeQuery[qType].set(NULL);
1179}
1180
1181void Context::setFramebufferZero(Framebuffer *buffer)
1182{
1183 delete mFramebufferMap[0];
1184 mFramebufferMap[0] = buffer;
1185 if (mState.drawFramebuffer == 0)
1186 {
1187 mBoundDrawFramebuffer = buffer;
1188 }
1189}
1190
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001191void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001192{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001193 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1194 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1195 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1196
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001197 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001198
1199 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001200 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001201 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001202 }
1203 else if (depth && stencil)
1204 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001205 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001206 }
1207 else if (depth)
1208 {
1209 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1210 }
1211 else if (stencil)
1212 {
1213 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1214 }
1215 else
1216 {
1217 UNREACHABLE();
1218 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001219 }
1220
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001221 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1222 renderbufferObject->setStorage(renderbuffer);
1223}
1224
1225Framebuffer *Context::getFramebuffer(unsigned int handle)
1226{
1227 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1228
1229 if (framebuffer == mFramebufferMap.end())
1230 {
1231 return NULL;
1232 }
1233 else
1234 {
1235 return framebuffer->second;
1236 }
1237}
1238
1239Fence *Context::getFence(unsigned int handle)
1240{
1241 FenceMap::iterator fence = mFenceMap.find(handle);
1242
1243 if (fence == mFenceMap.end())
1244 {
1245 return NULL;
1246 }
1247 else
1248 {
1249 return fence->second;
1250 }
1251}
1252
1253Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1254{
1255 QueryMap::iterator query = mQueryMap.find(handle);
1256
1257 if (query == mQueryMap.end())
1258 {
1259 return NULL;
1260 }
1261 else
1262 {
1263 if (!query->second && create)
1264 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001265 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001266 query->second->addRef();
1267 }
1268 return query->second;
1269 }
1270}
1271
1272Buffer *Context::getArrayBuffer()
1273{
1274 return mState.arrayBuffer.get();
1275}
1276
1277Buffer *Context::getElementArrayBuffer()
1278{
1279 return mState.elementArrayBuffer.get();
1280}
1281
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001282ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001283{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001284 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001285}
1286
1287Texture2D *Context::getTexture2D()
1288{
1289 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1290}
1291
1292TextureCubeMap *Context::getTextureCubeMap()
1293{
1294 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1295}
1296
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001297Texture3D *Context::getTexture3D()
1298{
1299 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1300}
1301
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001302Texture2DArray *Context::getTexture2DArray()
1303{
1304 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1305}
1306
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001307Buffer *Context::getGenericUniformBuffer()
1308{
1309 return mState.genericUniformBuffer.get();
1310}
1311
1312Buffer *Context::getGenericTransformFeedbackBuffer()
1313{
1314 return mState.genericTransformFeedbackBuffer.get();
1315}
1316
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001317Buffer *Context::getCopyReadBuffer()
1318{
1319 return mState.copyReadBuffer.get();
1320}
1321
1322Buffer *Context::getCopyWriteBuffer()
1323{
1324 return mState.copyWriteBuffer.get();
1325}
1326
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001327Buffer *Context::getPixelPackBuffer()
1328{
1329 return mState.pixelPackBuffer.get();
1330}
1331
1332Buffer *Context::getPixelUnpackBuffer()
1333{
1334 return mState.pixelUnpackBuffer.get();
1335}
1336
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001337Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1338{
1339 GLuint texid = mState.samplerTexture[type][sampler].id();
1340
1341 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1342 {
1343 switch (type)
1344 {
1345 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001346 case TEXTURE_2D: return mTexture2DZero.get();
1347 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1348 case TEXTURE_3D: return mTexture3DZero.get();
1349 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001350 }
1351 }
1352
1353 return mState.samplerTexture[type][sampler].get();
1354}
1355
1356bool Context::getBooleanv(GLenum pname, GLboolean *params)
1357{
1358 switch (pname)
1359 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001360 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1361 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1362 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001363 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001364 params[0] = mState.blend.colorMaskRed;
1365 params[1] = mState.blend.colorMaskGreen;
1366 params[2] = mState.blend.colorMaskBlue;
1367 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001368 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001369 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1370 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1371 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1372 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001373 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001374 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1375 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1376 case GL_BLEND: *params = mState.blend.blend; break;
1377 case GL_DITHER: *params = mState.blend.dither; break;
1378 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001379 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380 default:
1381 return false;
1382 }
1383
1384 return true;
1385}
1386
1387bool Context::getFloatv(GLenum pname, GLfloat *params)
1388{
1389 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1390 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1391 // GetIntegerv as its native query function. As it would require conversion in any
1392 // case, this should make no difference to the calling application.
1393 switch (pname)
1394 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001395 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1396 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1397 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1398 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1399 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001400 case GL_ALIASED_LINE_WIDTH_RANGE:
1401 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1402 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1403 break;
1404 case GL_ALIASED_POINT_SIZE_RANGE:
1405 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1406 params[1] = getMaximumPointSize();
1407 break;
1408 case GL_DEPTH_RANGE:
1409 params[0] = mState.zNear;
1410 params[1] = mState.zFar;
1411 break;
1412 case GL_COLOR_CLEAR_VALUE:
1413 params[0] = mState.colorClearValue.red;
1414 params[1] = mState.colorClearValue.green;
1415 params[2] = mState.colorClearValue.blue;
1416 params[3] = mState.colorClearValue.alpha;
1417 break;
1418 case GL_BLEND_COLOR:
1419 params[0] = mState.blendColor.red;
1420 params[1] = mState.blendColor.green;
1421 params[2] = mState.blendColor.blue;
1422 params[3] = mState.blendColor.alpha;
1423 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001424 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1425 if (!supportsTextureFilterAnisotropy())
1426 {
1427 return false;
1428 }
1429 *params = mMaxTextureAnisotropy;
1430 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 default:
1432 return false;
1433 }
1434
1435 return true;
1436}
1437
1438bool Context::getIntegerv(GLenum pname, GLint *params)
1439{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001440 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1441 {
1442 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1443
1444 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1445 {
1446 // return true to stop further operation in the parent call
1447 return gl::error(GL_INVALID_OPERATION, true);
1448 }
1449
1450 Framebuffer *framebuffer = getDrawFramebuffer();
1451
1452 *params = framebuffer->getDrawBufferState(colorAttachment);
1453 return true;
1454 }
1455
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001456 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1457 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1458 // GetIntegerv as its native query function. As it would require conversion in any
1459 // case, this should make no difference to the calling application. You may find it in
1460 // Context::getFloatv.
1461 switch (pname)
1462 {
1463 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001464 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001465 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1466 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001467 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001468 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001469 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001470 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001471 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001472 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001473 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1474 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1475 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1476 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = mState.elementArrayBuffer.id(); break;
1477 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1478 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1479 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1480 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1481 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1482 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1483 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1484 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1485 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1486 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1487 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001488 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001489 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001490 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1491 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001492 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001493 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1494 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1495 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1496 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1497 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1498 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1499 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1500 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1501 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1502 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1503 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1504 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1505 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1506 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1507 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1508 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001509 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1510 case GL_SUBPIXEL_BITS: *params = 4; break;
1511 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1512 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1513 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1514 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1515 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1516 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001517 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1518 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1519 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001520 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001521 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1522 params[0] = mNumCompressedTextureFormats;
1523 break;
1524 case GL_MAX_SAMPLES_ANGLE:
1525 {
1526 GLsizei maxSamples = getMaxSupportedSamples();
1527 if (maxSamples != 0)
1528 {
1529 *params = maxSamples;
1530 }
1531 else
1532 {
1533 return false;
1534 }
1535
1536 break;
1537 }
1538 case GL_SAMPLE_BUFFERS:
1539 case GL_SAMPLES:
1540 {
1541 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1542 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1543 {
1544 switch (pname)
1545 {
1546 case GL_SAMPLE_BUFFERS:
1547 if (framebuffer->getSamples() != 0)
1548 {
1549 *params = 1;
1550 }
1551 else
1552 {
1553 *params = 0;
1554 }
1555 break;
1556 case GL_SAMPLES:
1557 *params = framebuffer->getSamples();
1558 break;
1559 }
1560 }
1561 else
1562 {
1563 *params = 0;
1564 }
1565 }
1566 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001567 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1568 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1569 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001570 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001571 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001572 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001573 {
1574 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1575 *params = format;
1576 else
1577 *params = type;
1578 }
1579 }
1580 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001581 case GL_MAX_VIEWPORT_DIMS:
1582 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001583 params[0] = mMaxViewportDimension;
1584 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001585 }
1586 break;
1587 case GL_COMPRESSED_TEXTURE_FORMATS:
1588 {
1589 if (supportsDXT1Textures())
1590 {
1591 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1592 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1593 }
1594 if (supportsDXT3Textures())
1595 {
1596 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1597 }
1598 if (supportsDXT5Textures())
1599 {
1600 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1601 }
1602 }
1603 break;
1604 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001605 params[0] = mState.viewport.x;
1606 params[1] = mState.viewport.y;
1607 params[2] = mState.viewport.width;
1608 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001609 break;
1610 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001611 params[0] = mState.scissor.x;
1612 params[1] = mState.scissor.y;
1613 params[2] = mState.scissor.width;
1614 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001615 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001616 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1617 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001618 case GL_RED_BITS:
1619 case GL_GREEN_BITS:
1620 case GL_BLUE_BITS:
1621 case GL_ALPHA_BITS:
1622 {
1623 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001624 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625
1626 if (colorbuffer)
1627 {
1628 switch (pname)
1629 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001630 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1631 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1632 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1633 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001634 }
1635 }
1636 else
1637 {
1638 *params = 0;
1639 }
1640 }
1641 break;
1642 case GL_DEPTH_BITS:
1643 {
1644 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1645 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1646
1647 if (depthbuffer)
1648 {
1649 *params = depthbuffer->getDepthSize();
1650 }
1651 else
1652 {
1653 *params = 0;
1654 }
1655 }
1656 break;
1657 case GL_STENCIL_BITS:
1658 {
1659 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1660 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1661
1662 if (stencilbuffer)
1663 {
1664 *params = stencilbuffer->getStencilSize();
1665 }
1666 else
1667 {
1668 *params = 0;
1669 }
1670 }
1671 break;
1672 case GL_TEXTURE_BINDING_2D:
1673 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001674 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001676 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001677 return false;
1678 }
1679
1680 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1681 }
1682 break;
1683 case GL_TEXTURE_BINDING_CUBE_MAP:
1684 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001685 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001687 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001688 return false;
1689 }
1690
1691 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1692 }
1693 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001694 case GL_TEXTURE_BINDING_3D:
1695 {
1696 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1697 {
1698 gl::error(GL_INVALID_OPERATION);
1699 return false;
1700 }
1701
1702 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1703 }
1704 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001705 case GL_TEXTURE_BINDING_2D_ARRAY:
1706 {
1707 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1708 {
1709 gl::error(GL_INVALID_OPERATION);
1710 return false;
1711 }
1712
1713 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1714 }
1715 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001716 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1717 *params = mResetStrategy;
1718 break;
1719 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1720 *params = 1;
1721 break;
1722 case GL_PROGRAM_BINARY_FORMATS_OES:
1723 *params = GL_PROGRAM_BINARY_ANGLE;
1724 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001725 case GL_UNIFORM_BUFFER_BINDING:
1726 *params = mState.genericUniformBuffer.id();
1727 break;
1728 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1729 *params = mState.genericTransformFeedbackBuffer.id();
1730 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001731 case GL_COPY_READ_BUFFER_BINDING:
1732 *params = mState.copyReadBuffer.id();
1733 break;
1734 case GL_COPY_WRITE_BUFFER_BINDING:
1735 *params = mState.copyWriteBuffer.id();
1736 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001737 case GL_PIXEL_PACK_BUFFER_BINDING:
1738 *params = mState.pixelPackBuffer.id();
1739 break;
1740 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1741 *params = mState.pixelUnpackBuffer.id();
1742 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001743 default:
1744 return false;
1745 }
1746
1747 return true;
1748}
1749
1750bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1751{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001752 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1753 {
1754 *type = GL_INT;
1755 *numParams = 1;
1756 return true;
1757 }
1758
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001759 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1760 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1761 // to the fact that it is stored internally as a float, and so would require conversion
1762 // if returned from Context::getIntegerv. Since this conversion is already implemented
1763 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1764 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1765 // application.
1766 switch (pname)
1767 {
1768 case GL_COMPRESSED_TEXTURE_FORMATS:
1769 {
1770 *type = GL_INT;
1771 *numParams = mNumCompressedTextureFormats;
1772 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001773 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001774 case GL_SHADER_BINARY_FORMATS:
1775 {
1776 *type = GL_INT;
1777 *numParams = 0;
1778 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001779 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001780 case GL_MAX_VERTEX_ATTRIBS:
1781 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1782 case GL_MAX_VARYING_VECTORS:
1783 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1784 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1785 case GL_MAX_TEXTURE_IMAGE_UNITS:
1786 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1787 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001788 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001789 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 case GL_NUM_SHADER_BINARY_FORMATS:
1791 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1792 case GL_ARRAY_BUFFER_BINDING:
1793 case GL_FRAMEBUFFER_BINDING:
1794 case GL_RENDERBUFFER_BINDING:
1795 case GL_CURRENT_PROGRAM:
1796 case GL_PACK_ALIGNMENT:
1797 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1798 case GL_UNPACK_ALIGNMENT:
1799 case GL_GENERATE_MIPMAP_HINT:
1800 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1801 case GL_RED_BITS:
1802 case GL_GREEN_BITS:
1803 case GL_BLUE_BITS:
1804 case GL_ALPHA_BITS:
1805 case GL_DEPTH_BITS:
1806 case GL_STENCIL_BITS:
1807 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1808 case GL_CULL_FACE_MODE:
1809 case GL_FRONT_FACE:
1810 case GL_ACTIVE_TEXTURE:
1811 case GL_STENCIL_FUNC:
1812 case GL_STENCIL_VALUE_MASK:
1813 case GL_STENCIL_REF:
1814 case GL_STENCIL_FAIL:
1815 case GL_STENCIL_PASS_DEPTH_FAIL:
1816 case GL_STENCIL_PASS_DEPTH_PASS:
1817 case GL_STENCIL_BACK_FUNC:
1818 case GL_STENCIL_BACK_VALUE_MASK:
1819 case GL_STENCIL_BACK_REF:
1820 case GL_STENCIL_BACK_FAIL:
1821 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1822 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1823 case GL_DEPTH_FUNC:
1824 case GL_BLEND_SRC_RGB:
1825 case GL_BLEND_SRC_ALPHA:
1826 case GL_BLEND_DST_RGB:
1827 case GL_BLEND_DST_ALPHA:
1828 case GL_BLEND_EQUATION_RGB:
1829 case GL_BLEND_EQUATION_ALPHA:
1830 case GL_STENCIL_WRITEMASK:
1831 case GL_STENCIL_BACK_WRITEMASK:
1832 case GL_STENCIL_CLEAR_VALUE:
1833 case GL_SUBPIXEL_BITS:
1834 case GL_MAX_TEXTURE_SIZE:
1835 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1836 case GL_SAMPLE_BUFFERS:
1837 case GL_SAMPLES:
1838 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1839 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1840 case GL_TEXTURE_BINDING_2D:
1841 case GL_TEXTURE_BINDING_CUBE_MAP:
1842 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1843 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1844 case GL_PROGRAM_BINARY_FORMATS_OES:
1845 {
1846 *type = GL_INT;
1847 *numParams = 1;
1848 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001849 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850 case GL_MAX_SAMPLES_ANGLE:
1851 {
1852 if (getMaxSupportedSamples() != 0)
1853 {
1854 *type = GL_INT;
1855 *numParams = 1;
1856 }
1857 else
1858 {
1859 return false;
1860 }
1861 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001862 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863 case GL_MAX_VIEWPORT_DIMS:
1864 {
1865 *type = GL_INT;
1866 *numParams = 2;
1867 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001868 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001869 case GL_VIEWPORT:
1870 case GL_SCISSOR_BOX:
1871 {
1872 *type = GL_INT;
1873 *numParams = 4;
1874 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001875 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876 case GL_SHADER_COMPILER:
1877 case GL_SAMPLE_COVERAGE_INVERT:
1878 case GL_DEPTH_WRITEMASK:
1879 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1880 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1881 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1882 case GL_SAMPLE_COVERAGE:
1883 case GL_SCISSOR_TEST:
1884 case GL_STENCIL_TEST:
1885 case GL_DEPTH_TEST:
1886 case GL_BLEND:
1887 case GL_DITHER:
1888 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1889 {
1890 *type = GL_BOOL;
1891 *numParams = 1;
1892 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001893 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894 case GL_COLOR_WRITEMASK:
1895 {
1896 *type = GL_BOOL;
1897 *numParams = 4;
1898 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001899 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 case GL_POLYGON_OFFSET_FACTOR:
1901 case GL_POLYGON_OFFSET_UNITS:
1902 case GL_SAMPLE_COVERAGE_VALUE:
1903 case GL_DEPTH_CLEAR_VALUE:
1904 case GL_LINE_WIDTH:
1905 {
1906 *type = GL_FLOAT;
1907 *numParams = 1;
1908 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001909 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 case GL_ALIASED_LINE_WIDTH_RANGE:
1911 case GL_ALIASED_POINT_SIZE_RANGE:
1912 case GL_DEPTH_RANGE:
1913 {
1914 *type = GL_FLOAT;
1915 *numParams = 2;
1916 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001917 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001918 case GL_COLOR_CLEAR_VALUE:
1919 case GL_BLEND_COLOR:
1920 {
1921 *type = GL_FLOAT;
1922 *numParams = 4;
1923 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001924 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001925 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1926 if (!supportsTextureFilterAnisotropy())
1927 {
1928 return false;
1929 }
1930 *type = GL_FLOAT;
1931 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001932 return true;
1933 }
1934
1935 if (mClientVersion < 3)
1936 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 return false;
1938 }
1939
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001940 // Check for ES3.0+ parameter names
1941 switch (pname)
1942 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001943 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
1944 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001945 case GL_UNIFORM_BUFFER_BINDING:
1946 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001947 case GL_COPY_READ_BUFFER_BINDING:
1948 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001949 case GL_PIXEL_PACK_BUFFER_BINDING:
1950 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001951 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001952 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001953 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00001954 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001955 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
1956 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
1957 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001958 {
1959 *type = GL_INT;
1960 *numParams = 1;
1961 }
1962 return true;
1963 }
1964
1965 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966}
1967
1968// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00001969// scissor rectangle to the renderer
1970bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971{
1972 Framebuffer *framebufferObject = getDrawFramebuffer();
1973
1974 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
1975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001976 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001977 }
1978
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00001979 mRenderer->applyRenderTarget(framebufferObject);
1980
daniel@transgaming.com12985182012-12-20 20:56:31 +00001981 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00001982 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00001984 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 }
1986
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001987 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001988
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001989 return true;
1990}
1991
1992// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
1993void Context::applyState(GLenum drawMode)
1994{
Nicolas Capensfd396552013-06-18 21:41:30 -04001995 Framebuffer *framebufferObject = getDrawFramebuffer();
1996 int samples = framebufferObject->getSamples();
1997
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00001998 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04001999 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002000 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002001
2002 unsigned int mask = 0;
2003 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002005 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002006 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002007
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002008 float threshold = 0.5f;
2009
Nicolas Capensfd396552013-06-18 21:41:30 -04002010 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002011 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002012 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002014 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002016 threshold += 1.0f;
2017 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 }
2019 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002020 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002021
2022 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002024 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002026 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002027 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002029 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002030 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002031 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2032
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002033 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002034 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035}
2036
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002037// Applies the shaders and shader constants to the Direct3D 9 device
2038void Context::applyShaders()
2039{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002040 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041
daniel@transgaming.come4991412012-12-20 20:55:34 +00002042 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002043
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044 programBinary->applyUniforms();
2045}
2046
2047// Applies the textures and sampler states to the Direct3D 9 device
2048void Context::applyTextures()
2049{
2050 applyTextures(SAMPLER_PIXEL);
2051
2052 if (mSupportsVertexTexture)
2053 {
2054 applyTextures(SAMPLER_VERTEX);
2055 }
2056}
2057
2058// For each Direct3D 9 sampler of either the pixel or vertex stage,
2059// looks up the corresponding OpenGL texture image unit and texture type,
2060// and sets the texture and its addressing/filtering state (or NULL when inactive).
2061void Context::applyTextures(SamplerType type)
2062{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002063 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002065 // Range of Direct3D samplers of given sampler type
2066 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 int samplerRange = programBinary->getUsedSamplerRange(type);
2068
2069 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2070 {
2071 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072
2073 if (textureUnit != -1)
2074 {
2075 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002078 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002080 SamplerState samplerState;
2081 texture->getSamplerState(&samplerState);
2082 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002084 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 texture->resetDirty();
2087 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002088 else
2089 {
2090 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2091 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092 }
2093 else
2094 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002095 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 }
2097 }
2098
2099 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2100 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002101 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 }
2103}
2104
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002105bool Context::applyUniformBuffers()
2106{
2107 Program *programObject = getProgram(mState.currentProgram);
2108 ProgramBinary *programBinary = programObject->getProgramBinary();
2109
2110 std::vector<gl::Buffer*> boundBuffers;
2111
2112 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2113 {
2114 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2115 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2116 if (boundBuffer.id() == 0)
2117 {
2118 // undefined behaviour
2119 return false;
2120 }
2121 else
2122 {
2123 gl::Buffer *uniformBuffer = boundBuffer.get();
2124 ASSERT(uniformBuffer);
2125 boundBuffers.push_back(uniformBuffer);
2126 }
2127 }
2128
2129 return programBinary->applyUniformBuffers(boundBuffers);
2130}
2131
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2133 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2134{
2135 Framebuffer *framebuffer = getReadFramebuffer();
2136
2137 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2138 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002139 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 }
2141
2142 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002144 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145 }
2146
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002147 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2148 : GetSizedInternalFormat(format, type, mClientVersion);
2149
2150 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 // sized query sanity check
2152 if (bufSize)
2153 {
2154 int requiredSize = outputPitch * height;
2155 if (requiredSize > *bufSize)
2156 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002157 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 }
2159 }
2160
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002161 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162}
2163
2164void Context::clear(GLbitfield mask)
2165{
2166 Framebuffer *framebufferObject = getDrawFramebuffer();
2167
2168 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002170 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 }
2172
2173 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002174 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175
2176 if (mask & GL_COLOR_BUFFER_BIT)
2177 {
2178 mask &= ~GL_COLOR_BUFFER_BIT;
2179
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002180 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002182 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 }
2184 }
2185
2186 if (mask & GL_DEPTH_BUFFER_BIT)
2187 {
2188 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002189 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002190 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002191 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 }
2193 }
2194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002195 if (mask & GL_STENCIL_BUFFER_BIT)
2196 {
2197 mask &= ~GL_STENCIL_BUFFER_BIT;
2198 if (framebufferObject->getStencilbufferType() != GL_NONE)
2199 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002200 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 if (!depthStencil)
2202 {
2203 ERR("Depth stencil pointer unexpectedly null.");
2204 return;
2205 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002207 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002208 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002209 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002210 }
2211 }
2212 }
2213
2214 if (mask != 0)
2215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002216 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 }
2218
daniel@transgaming.com12985182012-12-20 20:56:31 +00002219 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220 {
2221 return;
2222 }
2223
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002224 ClearParameters clearParams;
2225 clearParams.mask = finalMask;
2226 clearParams.colorClearValue = mState.colorClearValue;
2227 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2228 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2229 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2230 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2231 clearParams.depthClearValue = mState.depthClearValue;
2232 clearParams.stencilClearValue = mState.stencilClearValue;
2233 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002234
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002235 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002236}
2237
2238void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2239{
2240 if (!mState.currentProgram)
2241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002242 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243 }
2244
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002245 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 {
2247 return;
2248 }
2249
daniel@transgaming.com12985182012-12-20 20:56:31 +00002250 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002251 {
2252 return;
2253 }
2254
2255 applyState(mode);
2256
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002257 ProgramBinary *programBinary = getCurrentProgramBinary();
2258
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002259 GLenum err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002260 if (err != GL_NO_ERROR)
2261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002262 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002263 }
2264
2265 applyShaders();
2266 applyTextures();
2267
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002268 if (!applyUniformBuffers())
2269 {
2270 return;
2271 }
2272
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002273 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002275 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002276 }
2277
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002278 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002280 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002281 }
2282}
2283
2284void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2285{
2286 if (!mState.currentProgram)
2287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002288 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 }
2290
2291 if (!indices && !mState.elementArrayBuffer)
2292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002293 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002294 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002295
2296 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 {
2298 return;
2299 }
2300
daniel@transgaming.com12985182012-12-20 20:56:31 +00002301 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302 {
2303 return;
2304 }
2305
2306 applyState(mode);
2307
daniel@transgaming.com31240482012-11-28 21:06:41 +00002308 rx::TranslatedIndexData indexInfo;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002309 GLenum err = mRenderer->applyIndexBuffer(indices, mState.elementArrayBuffer.get(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002310 if (err != GL_NO_ERROR)
2311 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002312 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313 }
2314
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002315 ProgramBinary *programBinary = getCurrentProgramBinary();
2316
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002318 err = mRenderer->applyVertexBuffer(programBinary, mState.vertexAttribute, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002319 if (err != GL_NO_ERROR)
2320 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002321 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322 }
2323
2324 applyShaders();
2325 applyTextures();
2326
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002327 if (!applyUniformBuffers())
2328 {
2329 return;
2330 }
2331
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002332 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002334 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002335 }
2336
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002337 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338 {
shannon.woods@transgaming.com00032cb2013-01-25 21:56:30 +00002339 mRenderer->drawElements(mode, count, type, indices, mState.elementArrayBuffer.get(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340 }
2341}
2342
2343// Implements glFlush when block is false, glFinish when block is true
2344void Context::sync(bool block)
2345{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002346 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347}
2348
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349void Context::recordInvalidEnum()
2350{
2351 mInvalidEnum = true;
2352}
2353
2354void Context::recordInvalidValue()
2355{
2356 mInvalidValue = true;
2357}
2358
2359void Context::recordInvalidOperation()
2360{
2361 mInvalidOperation = true;
2362}
2363
2364void Context::recordOutOfMemory()
2365{
2366 mOutOfMemory = true;
2367}
2368
2369void Context::recordInvalidFramebufferOperation()
2370{
2371 mInvalidFramebufferOperation = true;
2372}
2373
2374// Get one of the recorded errors and clear its flag, if any.
2375// [OpenGL ES 2.0.24] section 2.5 page 13.
2376GLenum Context::getError()
2377{
2378 if (mInvalidEnum)
2379 {
2380 mInvalidEnum = false;
2381
2382 return GL_INVALID_ENUM;
2383 }
2384
2385 if (mInvalidValue)
2386 {
2387 mInvalidValue = false;
2388
2389 return GL_INVALID_VALUE;
2390 }
2391
2392 if (mInvalidOperation)
2393 {
2394 mInvalidOperation = false;
2395
2396 return GL_INVALID_OPERATION;
2397 }
2398
2399 if (mOutOfMemory)
2400 {
2401 mOutOfMemory = false;
2402
2403 return GL_OUT_OF_MEMORY;
2404 }
2405
2406 if (mInvalidFramebufferOperation)
2407 {
2408 mInvalidFramebufferOperation = false;
2409
2410 return GL_INVALID_FRAMEBUFFER_OPERATION;
2411 }
2412
2413 return GL_NO_ERROR;
2414}
2415
2416GLenum Context::getResetStatus()
2417{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002418 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002420 // mResetStatus will be set by the markContextLost callback
2421 // in the case a notification is sent
2422 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002423 }
2424
2425 GLenum status = mResetStatus;
2426
2427 if (mResetStatus != GL_NO_ERROR)
2428 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002429 ASSERT(mContextLost);
2430
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002431 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002432 {
2433 mResetStatus = GL_NO_ERROR;
2434 }
2435 }
2436
2437 return status;
2438}
2439
2440bool Context::isResetNotificationEnabled()
2441{
2442 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2443}
2444
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002445int Context::getClientVersion() const
2446{
2447 return mClientVersion;
2448}
2449
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002450int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002452 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002453}
2454
2455float Context::getMaximumPointSize() const
2456{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002457 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458}
2459
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460unsigned int Context::getMaximumCombinedTextureImageUnits() const
2461{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002462 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463}
2464
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002465unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2466{
2467 return mRenderer->getMaxVertexShaderUniformBuffers() +
2468 mRenderer->getMaxFragmentShaderUniformBuffers();
2469}
2470
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471int Context::getMaxSupportedSamples() const
2472{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002473 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474}
2475
Geoff Lang0e120e32013-05-29 10:23:55 -04002476GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2477{
2478 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2479}
2480
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002481unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2482{
2483 return mRenderer->getMaxTransformFeedbackBuffers();
2484}
2485
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002486GLintptr Context::getUniformBufferOffsetAlignment() const
2487{
2488 // setting a large alignment forces uniform buffers to bind with zero offset
2489 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2490}
2491
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002492unsigned int Context::getMaximumRenderTargets() const
2493{
2494 return mRenderer->getMaxRenderTargets();
2495}
2496
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497bool Context::supportsEventQueries() const
2498{
2499 return mSupportsEventQueries;
2500}
2501
2502bool Context::supportsOcclusionQueries() const
2503{
2504 return mSupportsOcclusionQueries;
2505}
2506
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002507bool Context::supportsBGRATextures() const
2508{
2509 return mSupportsBGRATextures;
2510}
2511
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512bool Context::supportsDXT1Textures() const
2513{
2514 return mSupportsDXT1Textures;
2515}
2516
2517bool Context::supportsDXT3Textures() const
2518{
2519 return mSupportsDXT3Textures;
2520}
2521
2522bool Context::supportsDXT5Textures() const
2523{
2524 return mSupportsDXT5Textures;
2525}
2526
2527bool Context::supportsFloat32Textures() const
2528{
2529 return mSupportsFloat32Textures;
2530}
2531
2532bool Context::supportsFloat32LinearFilter() const
2533{
2534 return mSupportsFloat32LinearFilter;
2535}
2536
2537bool Context::supportsFloat32RenderableTextures() const
2538{
2539 return mSupportsFloat32RenderableTextures;
2540}
2541
2542bool Context::supportsFloat16Textures() const
2543{
2544 return mSupportsFloat16Textures;
2545}
2546
2547bool Context::supportsFloat16LinearFilter() const
2548{
2549 return mSupportsFloat16LinearFilter;
2550}
2551
2552bool Context::supportsFloat16RenderableTextures() const
2553{
2554 return mSupportsFloat16RenderableTextures;
2555}
2556
2557int Context::getMaximumRenderbufferDimension() const
2558{
2559 return mMaxRenderbufferDimension;
2560}
2561
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002562int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002564 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002565}
2566
2567int Context::getMaximumCubeTextureDimension() const
2568{
2569 return mMaxCubeTextureDimension;
2570}
2571
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002572int Context::getMaximum3DTextureDimension() const
2573{
2574 return mMax3DTextureDimension;
2575}
2576
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002577int Context::getMaximum2DArrayTextureLayers() const
2578{
2579 return mMax2DArrayTextureLayers;
2580}
2581
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582int Context::getMaximumTextureLevel() const
2583{
2584 return mMaxTextureLevel;
2585}
2586
2587bool Context::supportsLuminanceTextures() const
2588{
2589 return mSupportsLuminanceTextures;
2590}
2591
2592bool Context::supportsLuminanceAlphaTextures() const
2593{
2594 return mSupportsLuminanceAlphaTextures;
2595}
2596
2597bool Context::supportsDepthTextures() const
2598{
2599 return mSupportsDepthTextures;
2600}
2601
2602bool Context::supports32bitIndices() const
2603{
2604 return mSupports32bitIndices;
2605}
2606
2607bool Context::supportsNonPower2Texture() const
2608{
2609 return mSupportsNonPower2Texture;
2610}
2611
2612bool Context::supportsInstancing() const
2613{
2614 return mSupportsInstancing;
2615}
2616
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002617bool Context::supportsTextureFilterAnisotropy() const
2618{
2619 return mSupportsTextureFilterAnisotropy;
2620}
2621
2622float Context::getTextureMaxAnisotropy() const
2623{
2624 return mMaxTextureAnisotropy;
2625}
2626
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002627bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002628{
2629 Framebuffer *framebuffer = getReadFramebuffer();
2630 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002632 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002633 }
2634
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002635 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002636 if (!renderbuffer)
2637 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002638 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002639 }
2640
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002641 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002642 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2643 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002644
2645 return true;
2646}
2647
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002648void Context::detachBuffer(GLuint buffer)
2649{
2650 // [OpenGL ES 2.0.24] section 2.9 page 22:
2651 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2652 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2653
2654 if (mState.arrayBuffer.id() == buffer)
2655 {
2656 mState.arrayBuffer.set(NULL);
2657 }
2658
2659 if (mState.elementArrayBuffer.id() == buffer)
2660 {
2661 mState.elementArrayBuffer.set(NULL);
2662 }
2663
2664 for (int attribute = 0; attribute < MAX_VERTEX_ATTRIBS; attribute++)
2665 {
2666 if (mState.vertexAttribute[attribute].mBoundBuffer.id() == buffer)
2667 {
2668 mState.vertexAttribute[attribute].mBoundBuffer.set(NULL);
2669 }
2670 }
2671}
2672
2673void Context::detachTexture(GLuint texture)
2674{
2675 // [OpenGL ES 2.0.24] section 3.8 page 84:
2676 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2677 // rebound to texture object zero
2678
2679 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2680 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002681 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682 {
2683 if (mState.samplerTexture[type][sampler].id() == texture)
2684 {
2685 mState.samplerTexture[type][sampler].set(NULL);
2686 }
2687 }
2688 }
2689
2690 // [OpenGL ES 2.0.24] section 4.4 page 112:
2691 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2692 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2693 // image was attached in the currently bound framebuffer.
2694
2695 Framebuffer *readFramebuffer = getReadFramebuffer();
2696 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2697
2698 if (readFramebuffer)
2699 {
2700 readFramebuffer->detachTexture(texture);
2701 }
2702
2703 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2704 {
2705 drawFramebuffer->detachTexture(texture);
2706 }
2707}
2708
2709void Context::detachFramebuffer(GLuint framebuffer)
2710{
2711 // [OpenGL ES 2.0.24] section 4.4 page 107:
2712 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2713 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2714
2715 if (mState.readFramebuffer == framebuffer)
2716 {
2717 bindReadFramebuffer(0);
2718 }
2719
2720 if (mState.drawFramebuffer == framebuffer)
2721 {
2722 bindDrawFramebuffer(0);
2723 }
2724}
2725
2726void Context::detachRenderbuffer(GLuint renderbuffer)
2727{
2728 // [OpenGL ES 2.0.24] section 4.4 page 109:
2729 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2730 // had been executed with the target RENDERBUFFER and name of zero.
2731
2732 if (mState.renderbuffer.id() == renderbuffer)
2733 {
2734 bindRenderbuffer(0);
2735 }
2736
2737 // [OpenGL ES 2.0.24] section 4.4 page 111:
2738 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2739 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2740 // point to which this image was attached in the currently bound framebuffer.
2741
2742 Framebuffer *readFramebuffer = getReadFramebuffer();
2743 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2744
2745 if (readFramebuffer)
2746 {
2747 readFramebuffer->detachRenderbuffer(renderbuffer);
2748 }
2749
2750 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2751 {
2752 drawFramebuffer->detachRenderbuffer(renderbuffer);
2753 }
2754}
2755
2756Texture *Context::getIncompleteTexture(TextureType type)
2757{
2758 Texture *t = mIncompleteTextures[type].get();
2759
2760 if (t == NULL)
2761 {
2762 static const GLubyte color[] = { 0, 0, 0, 255 };
2763
2764 switch (type)
2765 {
2766 default:
2767 UNREACHABLE();
2768 // default falls through to TEXTURE_2D
2769
2770 case TEXTURE_2D:
2771 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002772 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002773 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 t = incomplete2d;
2775 }
2776 break;
2777
2778 case TEXTURE_CUBE:
2779 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002780 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002781
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002782 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2783 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2784 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2785 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2786 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2787 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788
2789 t = incompleteCube;
2790 }
2791 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002792
2793 case TEXTURE_3D:
2794 {
2795 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2796 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2797
2798 t = incomplete3d;
2799 }
2800 break;
2801
2802 case TEXTURE_2D_ARRAY:
2803 {
2804 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2805 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2806
2807 t = incomplete2darray;
2808 }
2809 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811
2812 mIncompleteTextures[type].set(t);
2813 }
2814
2815 return t;
2816}
2817
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002818bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002820 if (drawMode == GL_POINTS)
2821 {
2822 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2823 // which affects varying interpolation. Since the value of gl_PointSize is
2824 // undefined when not written, just skip drawing to avoid unexpected results.
2825 if (!getCurrentProgramBinary()->usesPointSize())
2826 {
2827 // This is stictly speaking not an error, but developers should be
2828 // notified of risking undefined behavior.
2829 ERR("Point rendering without writing to gl_PointSize.");
2830
2831 return true;
2832 }
2833 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002834 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002835 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002836 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002837 {
2838 return true;
2839 }
2840 }
2841
2842 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002843}
2844
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002845void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002846{
2847 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2848
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00002849 mState.vertexAttribute[index].mCurrentValue.FloatValues[0] = values[0];
2850 mState.vertexAttribute[index].mCurrentValue.FloatValues[1] = values[1];
2851 mState.vertexAttribute[index].mCurrentValue.FloatValues[2] = values[2];
2852 mState.vertexAttribute[index].mCurrentValue.FloatValues[3] = values[3];
2853 mState.vertexAttribute[index].mCurrentValue.Type = GL_FLOAT;
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002854 mState.vertexAttribute[index].mPureInteger = false;
2855}
2856
2857void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2858{
2859 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2860
2861 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[0] = values[0];
2862 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[1] = values[1];
2863 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[2] = values[2];
2864 mState.vertexAttribute[index].mCurrentValue.UnsignedIntValues[3] = values[3];
2865 mState.vertexAttribute[index].mCurrentValue.Type = GL_UNSIGNED_INT;
2866 mState.vertexAttribute[index].mPureInteger = true;
2867}
2868
2869void Context::setVertexAttribi(GLuint index, const GLint values[4])
2870{
2871 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2872
2873 mState.vertexAttribute[index].mCurrentValue.IntValues[0] = values[0];
2874 mState.vertexAttribute[index].mCurrentValue.IntValues[1] = values[1];
2875 mState.vertexAttribute[index].mCurrentValue.IntValues[2] = values[2];
2876 mState.vertexAttribute[index].mCurrentValue.IntValues[3] = values[3];
2877 mState.vertexAttribute[index].mCurrentValue.Type = GL_INT;
2878 mState.vertexAttribute[index].mPureInteger = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879}
2880
2881void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2882{
2883 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
2884
2885 mState.vertexAttribute[index].mDivisor = divisor;
2886}
2887
2888// keep list sorted in following order
2889// OES extensions
2890// EXT extensions
2891// Vendor extensions
2892void Context::initExtensionString()
2893{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002894 // Do not report extension in GLES 3 contexts for now
2895 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002896 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002897 // OES extensions
2898 if (supports32bitIndices())
2899 {
2900 mExtensionStringList.push_back("GL_OES_element_index_uint");
2901 }
2902
2903 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2904 mExtensionStringList.push_back("GL_OES_get_program_binary");
2905 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2906 if (mRenderer->getDerivativeInstructionSupport())
2907 {
2908 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2909 }
2910
2911 if (supportsFloat16Textures())
2912 {
2913 mExtensionStringList.push_back("GL_OES_texture_half_float");
2914 }
2915 if (supportsFloat16LinearFilter())
2916 {
2917 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2918 }
2919 if (supportsFloat32Textures())
2920 {
2921 mExtensionStringList.push_back("GL_OES_texture_float");
2922 }
2923 if (supportsFloat32LinearFilter())
2924 {
2925 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2926 }
2927
2928 if (supportsNonPower2Texture())
2929 {
2930 mExtensionStringList.push_back("GL_OES_texture_npot");
2931 }
2932
2933 // Multi-vendor (EXT) extensions
2934 if (supportsOcclusionQueries())
2935 {
2936 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2937 }
2938
2939 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2940 mExtensionStringList.push_back("GL_EXT_robustness");
2941
2942 if (supportsDXT1Textures())
2943 {
2944 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2945 }
2946
2947 if (supportsTextureFilterAnisotropy())
2948 {
2949 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2950 }
2951
2952 if (supportsBGRATextures())
2953 {
2954 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
2955 }
2956
2957 if (mRenderer->getMaxRenderTargets() > 1)
2958 {
2959 mExtensionStringList.push_back("GL_EXT_draw_buffers");
2960 }
2961
2962 mExtensionStringList.push_back("GL_EXT_texture_storage");
2963
2964 // ANGLE-specific extensions
2965 if (supportsDepthTextures())
2966 {
2967 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
2968 }
2969
2970 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
2971 if (getMaxSupportedSamples() != 0)
2972 {
2973 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
2974 }
2975
2976 if (supportsInstancing())
2977 {
2978 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
2979 }
2980
2981 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
2982
2983 if (supportsDXT3Textures())
2984 {
2985 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
2986 }
2987 if (supportsDXT5Textures())
2988 {
2989 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
2990 }
2991
2992 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
2993 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
2994
2995 // Other vendor-specific extensions
2996 if (supportsEventQueries())
2997 {
2998 mExtensionStringList.push_back("GL_NV_fence");
2999 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003000 }
3001
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003002 // Join the extension strings to one long string for use with GetString
3003 std::stringstream strstr;
3004 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003005 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003006 strstr << mExtensionStringList[extensionIndex];
3007 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003008 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003010 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003011}
3012
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003013const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003014{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003015 return mCombinedExtensionsString;
3016}
3017
3018const char *Context::getExtensionString(const GLuint index) const
3019{
3020 ASSERT(index < mExtensionStringList.size());
3021 return mExtensionStringList[index].c_str();
3022}
3023
3024unsigned int Context::getNumExtensions() const
3025{
3026 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027}
3028
3029void Context::initRendererString()
3030{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003031 std::ostringstream rendererString;
3032 rendererString << "ANGLE (";
3033 rendererString << mRenderer->getRendererDescription();
3034 rendererString << ")";
3035
3036 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003037}
3038
3039const char *Context::getRendererString() const
3040{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003041 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003042}
3043
Geoff Lang758d5b22013-06-11 11:42:50 -04003044bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3045 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3046 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3047 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048{
3049 Framebuffer *readFramebuffer = getReadFramebuffer();
3050 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003051 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3052 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3053 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003054 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003055 }
3056
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003057 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003058 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003059 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003060 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003061 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003062 }
3063
3064 int readBufferWidth = readColorBuffer->getWidth();
3065 int readBufferHeight = readColorBuffer->getHeight();
3066 int drawBufferWidth = drawColorBuffer->getWidth();
3067 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068
Geoff Lang758d5b22013-06-11 11:42:50 -04003069 gl::Rectangle sourceRect;
3070 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003071
3072 if (srcX0 < srcX1)
3073 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003074 sourceRect.x = srcX0;
3075 destRect.x = dstX0;
3076 sourceRect.width = srcX1 - srcX0;
3077 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003078 }
3079 else
3080 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003081 sourceRect.x = srcX1;
3082 destRect.x = dstX1;
3083 sourceRect.width = srcX0 - srcX1;
3084 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003085 }
3086
3087 if (srcY0 < srcY1)
3088 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003089 sourceRect.height = srcY1 - srcY0;
3090 destRect.height = dstY1 - dstY0;
3091 sourceRect.y = srcY0;
3092 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093 }
3094 else
3095 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003096 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003097 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003098 sourceRect.y = srcY1;
3099 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100 }
3101
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003102 Rectangle sourceScissoredRect = sourceRect;
3103 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003104
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003105 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003107 // Only write to parts of the destination framebuffer which pass the scissor test.
3108 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003109 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003110 int xDiff = mState.scissor.x - destRect.x;
3111 destScissoredRect.x = mState.scissor.x;
3112 destScissoredRect.width -= xDiff;
3113 sourceScissoredRect.x += xDiff;
3114 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003115 }
3116
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003117 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003118 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003119 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3120 destScissoredRect.width -= xDiff;
3121 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003122 }
3123
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003124 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003125 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003126 int yDiff = mState.scissor.y - destRect.y;
3127 destScissoredRect.y = mState.scissor.y;
3128 destScissoredRect.height -= yDiff;
3129 sourceScissoredRect.y += yDiff;
3130 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003131 }
3132
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003133 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003134 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003135 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3136 destScissoredRect.height -= yDiff;
3137 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003138 }
3139 }
3140
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003141 Rectangle sourceTrimmedRect = sourceScissoredRect;
3142 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003143
3144 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3145 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003146 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003147 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003148 int xDiff = 0 - sourceTrimmedRect.x;
3149 sourceTrimmedRect.x = 0;
3150 sourceTrimmedRect.width -= xDiff;
3151 destTrimmedRect.x += xDiff;
3152 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003153 }
3154
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003155 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003156 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003157 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3158 sourceTrimmedRect.width -= xDiff;
3159 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003160 }
3161
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003162 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003163 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003164 int yDiff = 0 - sourceTrimmedRect.y;
3165 sourceTrimmedRect.y = 0;
3166 sourceTrimmedRect.height -= yDiff;
3167 destTrimmedRect.y += yDiff;
3168 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003169 }
3170
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003171 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003172 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003173 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3174 sourceTrimmedRect.height -= yDiff;
3175 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003176 }
3177
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003178 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003180 int xDiff = 0 - destTrimmedRect.x;
3181 destTrimmedRect.x = 0;
3182 destTrimmedRect.width -= xDiff;
3183 sourceTrimmedRect.x += xDiff;
3184 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185 }
3186
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003187 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003189 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3190 destTrimmedRect.width -= xDiff;
3191 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003192 }
3193
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003194 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003195 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003196 int yDiff = 0 - destTrimmedRect.y;
3197 destTrimmedRect.y = 0;
3198 destTrimmedRect.height -= yDiff;
3199 sourceTrimmedRect.y += yDiff;
3200 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003201 }
3202
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003203 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003205 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3206 destTrimmedRect.height -= yDiff;
3207 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003208 }
3209
Geoff Lang758d5b22013-06-11 11:42:50 -04003210 *outSourceRect = sourceTrimmedRect;
3211 *outDestRect = destTrimmedRect;
3212
3213 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3214 sourceTrimmedRect.width < readBufferWidth ||
3215 destTrimmedRect.height < drawBufferHeight ||
3216 destTrimmedRect.width < drawBufferWidth ||
3217 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3218 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3219
3220 return true;
3221}
3222
3223void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3224 GLbitfield mask, GLenum filter)
3225{
3226 Framebuffer *readFramebuffer = getReadFramebuffer();
3227 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3228
3229 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003230 bool blitDepth = false;
3231 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003232 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003233 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003234 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003235 }
3236 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3237 {
Geoff Lang685806d2013-06-12 11:16:36 -04003238 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003239 }
3240 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3241 {
Geoff Lang685806d2013-06-12 11:16:36 -04003242 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003243 }
3244
Geoff Lang758d5b22013-06-11 11:42:50 -04003245 gl::Rectangle sourceClippedRect, destClippedRect;
3246 bool partialCopy;
3247 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3248 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003249 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003250 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003251 }
3252
Geoff Lang685806d2013-06-12 11:16:36 -04003253 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003254 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003255 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003256 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003257 }
3258}
3259
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003260void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3261 GLint x, GLint y, GLsizei width, GLsizei height)
3262{
3263 Framebuffer *frameBuffer = NULL;
3264 switch (target)
3265 {
3266 case GL_FRAMEBUFFER:
3267 case GL_DRAW_FRAMEBUFFER:
3268 frameBuffer = getDrawFramebuffer();
3269 break;
3270 case GL_READ_FRAMEBUFFER:
3271 frameBuffer = getReadFramebuffer();
3272 break;
3273 default:
3274 UNREACHABLE();
3275 }
3276
3277 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3278 {
3279 for (int i = 0; i < numAttachments; ++i)
3280 {
3281 rx::RenderTarget *renderTarget = NULL;
3282
3283 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3284 {
3285 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3286 if (renderBuffer)
3287 {
3288 renderTarget = renderBuffer->getRenderTarget();
3289 }
3290 }
3291 else if (attachments[i] == GL_COLOR)
3292 {
3293 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3294 if (renderBuffer)
3295 {
3296 renderTarget = renderBuffer->getRenderTarget();
3297 }
3298 }
3299 else
3300 {
3301 gl::Renderbuffer *renderBuffer = NULL;
3302 switch (attachments[i])
3303 {
3304 case GL_DEPTH_ATTACHMENT:
3305 case GL_DEPTH:
3306 renderBuffer = frameBuffer->getDepthbuffer();
3307 break;
3308 case GL_STENCIL_ATTACHMENT:
3309 case GL_STENCIL:
3310 renderBuffer = frameBuffer->getStencilbuffer();
3311 break;
3312 case GL_DEPTH_STENCIL_ATTACHMENT:
3313 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3314 break;
3315 default:
3316 UNREACHABLE();
3317 }
3318
3319 if (renderBuffer)
3320 {
3321 renderTarget = renderBuffer->getDepthStencil();
3322 }
3323 }
3324
3325 if (renderTarget)
3326 {
3327 renderTarget->invalidate(x, y, width, height);
3328 }
3329 }
3330 }
3331}
3332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003333}
3334
3335extern "C"
3336{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003337gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003338{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003339 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003340}
3341
3342void glDestroyContext(gl::Context *context)
3343{
3344 delete context;
3345
3346 if (context == gl::getContext())
3347 {
3348 gl::makeCurrent(NULL, NULL, NULL);
3349 }
3350}
3351
3352void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3353{
3354 gl::makeCurrent(context, display, surface);
3355}
3356
3357gl::Context *glGetCurrentContext()
3358{
3359 return gl::getContext();
3360}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003361
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003362}