blob: a36779b518c035454fb75f669af1b2039479fb50 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000029
30#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000047Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000055 mClientVersion = clientVersion;
56
apatrick@chromium.org144f2802012-07-12 01:42:34 +000057 mState.depthClearValue = 1.0f;
58 mState.stencilClearValue = 0;
59
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
129 if (shareContext != NULL)
130 {
131 mResourceManager = shareContext->mResourceManager;
132 mResourceManager->addRef();
133 }
134 else
135 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000136 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 }
138
139 // [OpenGL ES 2.0.24] section 3.7 page 83:
140 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
141 // and cube map texture state vectors respectively associated with them.
142 // In order that access to these initial textures not be lost, they are treated as texture
143 // objects all of whose names are 0.
144
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mTexture2DZero.set(new Texture2D(mRenderer, 0));
146 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000147 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000148 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149
150 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400151 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152 bindArrayBuffer(0);
153 bindElementArrayBuffer(0);
154 bindTextureCubeMap(0);
155 bindTexture2D(0);
156 bindReadFramebuffer(0);
157 bindDrawFramebuffer(0);
158 bindRenderbuffer(0);
159
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000160 bindGenericUniformBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
162 {
163 bindIndexedUniformBuffer(0, i, 0, -1);
164 }
165
166 bindGenericTransformFeedbackBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
168 {
169 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
170 }
171
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172 bindCopyReadBuffer(0);
173 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000174 bindPixelPackBuffer(0);
175 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000176
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000178 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179
180 mState.packAlignment = 4;
181 mState.unpackAlignment = 4;
182 mState.packReverseRowOrder = false;
183
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000184 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000185 mRendererString = NULL;
186
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000187 mInvalidEnum = false;
188 mInvalidValue = false;
189 mInvalidOperation = false;
190 mOutOfMemory = false;
191 mInvalidFramebufferOperation = false;
192
193 mHasBeenCurrent = false;
194 mContextLost = false;
195 mResetStatus = GL_NO_ERROR;
196 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
197 mRobustAccess = robustAccess;
198
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000199 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mSupportsDXT1Textures = false;
201 mSupportsDXT3Textures = false;
202 mSupportsDXT5Textures = false;
203 mSupportsEventQueries = false;
204 mSupportsOcclusionQueries = false;
205 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206}
207
208Context::~Context()
209{
210 if (mState.currentProgram != 0)
211 {
212 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
213 if (programObject)
214 {
215 programObject->release();
216 }
217 mState.currentProgram = 0;
218 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000219 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220
221 while (!mFramebufferMap.empty())
222 {
223 deleteFramebuffer(mFramebufferMap.begin()->first);
224 }
225
226 while (!mFenceMap.empty())
227 {
228 deleteFence(mFenceMap.begin()->first);
229 }
230
231 while (!mQueryMap.empty())
232 {
233 deleteQuery(mQueryMap.begin()->first);
234 }
235
Jamie Madill57a89722013-07-02 11:57:03 -0400236 while (!mVertexArrayMap.empty())
237 {
238 deleteVertexArray(mVertexArrayMap.begin()->first);
239 }
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000243 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 {
245 mState.samplerTexture[type][sampler].set(NULL);
246 }
247 }
248
249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
251 mIncompleteTextures[type].set(NULL);
252 }
253
Jamie Madilla857c362013-07-02 11:57:02 -0400254 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
255 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
Jamie Madilla857c362013-07-02 11:57:02 -0400257 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 }
259
260 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
261 {
262 mState.activeQuery[i].set(NULL);
263 }
264
265 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 mState.renderbuffer.set(NULL);
267
268 mTexture2DZero.set(NULL);
269 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000270 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000271 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000273 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000274 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
275 {
276 mState.uniformBuffers[i].set(NULL);
277 }
278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
281 {
282 mState.transformFeedbackBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000285 mState.copyReadBuffer.set(NULL);
286 mState.copyWriteBuffer.set(NULL);
287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000288 mState.pixelPackBuffer.set(NULL);
289 mState.pixelUnpackBuffer.set(NULL);
290
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 mResourceManager->release();
292}
293
daniel@transgaming.comad629872012-11-28 19:32:06 +0000294void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296 if (!mHasBeenCurrent)
297 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000298 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000299 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000300 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
301 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
302 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000304 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000305 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
306 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
307 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
308 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
309 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000310 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMaxRenderbufferDimension = mMax2DTextureDimension;
312 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000313 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000314 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
315 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
316 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000319 mSupportsEventQueries = mRenderer->getEventQuerySupport();
320 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000321 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
323 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
324 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000325 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
326 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
327 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
328 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
329 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
330 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
332 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
333 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000334 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000335 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mNumCompressedTextureFormats = 0;
338 if (supportsDXT1Textures())
339 {
340 mNumCompressedTextureFormats += 2;
341 }
342 if (supportsDXT3Textures())
343 {
344 mNumCompressedTextureFormats += 1;
345 }
346 if (supportsDXT5Textures())
347 {
348 mNumCompressedTextureFormats += 1;
349 }
350
351 initExtensionString();
352 initRendererString();
353
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000354 mState.viewport.x = 0;
355 mState.viewport.y = 0;
356 mState.viewport.width = surface->getWidth();
357 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000359 mState.scissor.x = 0;
360 mState.scissor.y = 0;
361 mState.scissor.width = surface->getWidth();
362 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363
364 mHasBeenCurrent = true;
365 }
366
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000367 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000368 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000370 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
371 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000372 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000375
376 // Store the current client version in the renderer
377 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000380// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381void Context::markContextLost()
382{
383 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
384 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
385 mContextLost = true;
386}
387
388bool Context::isContextLost()
389{
390 return mContextLost;
391}
392
393void Context::setClearColor(float red, float green, float blue, float alpha)
394{
395 mState.colorClearValue.red = red;
396 mState.colorClearValue.green = green;
397 mState.colorClearValue.blue = blue;
398 mState.colorClearValue.alpha = alpha;
399}
400
401void Context::setClearDepth(float depth)
402{
403 mState.depthClearValue = depth;
404}
405
406void Context::setClearStencil(int stencil)
407{
408 mState.stencilClearValue = stencil;
409}
410
411void Context::setCullFace(bool enabled)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416bool Context::isCullFaceEnabled() const
417{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000418 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setCullMode(GLenum mode)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setFrontFace(GLenum front)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthTest(bool enabled)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436bool Context::isDepthTestEnabled() const
437{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000438 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthFunc(GLenum depthFunc)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthRange(float zNear, float zFar)
447{
448 mState.zNear = zNear;
449 mState.zFar = zFar;
450}
451
452void Context::setBlend(bool enabled)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457bool Context::isBlendEnabled() const
458{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000459 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blend.sourceBlendRGB = sourceRGB;
465 mState.blend.destBlendRGB = destRGB;
466 mState.blend.sourceBlendAlpha = sourceAlpha;
467 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendColor(float red, float green, float blue, float alpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blendColor.red = red;
473 mState.blendColor.green = green;
474 mState.blendColor.blue = blue;
475 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blend.blendEquationRGB = rgbEquation;
481 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilTest(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isStencilTestEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000504 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilWritemask(GLuint stencilWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilFail = stencilFail;
521 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
522 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackFail = stencilBackFail;
528 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
529 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setPolygonOffsetFill(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isPolygonOffsetFillEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
543{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000544 // An application can pass NaN values here, so handle this gracefully
545 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
546 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549void Context::setSampleAlphaToCoverage(bool enabled)
550{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554bool Context::isSampleAlphaToCoverageEnabled() const
555{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000556 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setSampleCoverage(bool enabled)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564bool Context::isSampleCoverageEnabled() const
565{
566 return mState.sampleCoverage;
567}
568
569void Context::setSampleCoverageParams(GLclampf value, bool invert)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.sampleCoverageValue = value;
572 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setScissorTest(bool enabled)
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580bool Context::isScissorTestEnabled() const
581{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000582 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setDither(bool enabled)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590bool Context::isDitherEnabled() const
591{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000592 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setLineWidth(GLfloat width)
596{
597 mState.lineWidth = width;
598}
599
600void Context::setGenerateMipmapHint(GLenum hint)
601{
602 mState.generateMipmapHint = hint;
603}
604
605void Context::setFragmentShaderDerivativeHint(GLenum hint)
606{
607 mState.fragmentShaderDerivativeHint = hint;
608 // TODO: Propagate the hint to shader translator so we can write
609 // ddx, ddx_coarse, or ddx_fine depending on the hint.
610 // Ignore for now. It is valid for implementations to ignore hint.
611}
612
613void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000615 mState.viewport.x = x;
616 mState.viewport.y = y;
617 mState.viewport.width = width;
618 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.scissor.x = x;
624 mState.scissor.y = y;
625 mState.scissor.width = width;
626 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.colorMaskRed = red;
632 mState.blend.colorMaskGreen = green;
633 mState.blend.colorMaskBlue = blue;
634 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setDepthMask(bool mask)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642void Context::setActiveSampler(unsigned int active)
643{
644 mState.activeSampler = active;
645}
646
647GLuint Context::getReadFramebufferHandle() const
648{
649 return mState.readFramebuffer;
650}
651
652GLuint Context::getDrawFramebufferHandle() const
653{
654 return mState.drawFramebuffer;
655}
656
657GLuint Context::getRenderbufferHandle() const
658{
659 return mState.renderbuffer.id();
660}
661
662GLuint Context::getArrayBufferHandle() const
663{
664 return mState.arrayBuffer.id();
665}
666
667GLuint Context::getActiveQuery(GLenum target) const
668{
669 Query *queryObject = NULL;
670
671 switch (target)
672 {
673 case GL_ANY_SAMPLES_PASSED_EXT:
674 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
675 break;
676 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
677 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
678 break;
679 default:
680 ASSERT(false);
681 }
682
683 if (queryObject)
684 {
685 return queryObject->id();
686 }
687 else
688 {
689 return 0;
690 }
691}
692
693void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
694{
Jamie Madill57a89722013-07-02 11:57:03 -0400695 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696}
697
Jamie Madilla857c362013-07-02 11:57:02 -0400698const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000699{
Jamie Madill57a89722013-07-02 11:57:03 -0400700 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701}
702
Jamie Madilla857c362013-07-02 11:57:02 -0400703const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
704{
705 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
706 return mState.vertexAttribCurrentValues[attribNum];
707}
708
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000709void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000710 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711{
Jamie Madill57a89722013-07-02 11:57:03 -0400712 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713}
714
715const void *Context::getVertexAttribPointer(unsigned int attribNum) const
716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000720void Context::setPackAlignment(GLint alignment)
721{
722 mState.packAlignment = alignment;
723}
724
725GLint Context::getPackAlignment() const
726{
727 return mState.packAlignment;
728}
729
730void Context::setUnpackAlignment(GLint alignment)
731{
732 mState.unpackAlignment = alignment;
733}
734
735GLint Context::getUnpackAlignment() const
736{
737 return mState.unpackAlignment;
738}
739
740void Context::setPackReverseRowOrder(bool reverseRowOrder)
741{
742 mState.packReverseRowOrder = reverseRowOrder;
743}
744
745bool Context::getPackReverseRowOrder() const
746{
747 return mState.packReverseRowOrder;
748}
749
750GLuint Context::createBuffer()
751{
752 return mResourceManager->createBuffer();
753}
754
755GLuint Context::createProgram()
756{
757 return mResourceManager->createProgram();
758}
759
760GLuint Context::createShader(GLenum type)
761{
762 return mResourceManager->createShader(type);
763}
764
765GLuint Context::createTexture()
766{
767 return mResourceManager->createTexture();
768}
769
770GLuint Context::createRenderbuffer()
771{
772 return mResourceManager->createRenderbuffer();
773}
774
Jamie Madill57a89722013-07-02 11:57:03 -0400775GLuint Context::createVertexArray()
776{
777 GLuint handle = mVertexArrayHandleAllocator.allocate();
778
779 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
780
781 return handle;
782}
783
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000784// Returns an unused framebuffer name
785GLuint Context::createFramebuffer()
786{
787 GLuint handle = mFramebufferHandleAllocator.allocate();
788
789 mFramebufferMap[handle] = NULL;
790
791 return handle;
792}
793
794GLuint Context::createFence()
795{
796 GLuint handle = mFenceHandleAllocator.allocate();
797
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000798 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799
800 return handle;
801}
802
803// Returns an unused query name
804GLuint Context::createQuery()
805{
806 GLuint handle = mQueryHandleAllocator.allocate();
807
808 mQueryMap[handle] = NULL;
809
810 return handle;
811}
812
813void Context::deleteBuffer(GLuint buffer)
814{
815 if (mResourceManager->getBuffer(buffer))
816 {
817 detachBuffer(buffer);
818 }
819
820 mResourceManager->deleteBuffer(buffer);
821}
822
823void Context::deleteShader(GLuint shader)
824{
825 mResourceManager->deleteShader(shader);
826}
827
828void Context::deleteProgram(GLuint program)
829{
830 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831}
832
833void Context::deleteTexture(GLuint texture)
834{
835 if (mResourceManager->getTexture(texture))
836 {
837 detachTexture(texture);
838 }
839
840 mResourceManager->deleteTexture(texture);
841}
842
843void Context::deleteRenderbuffer(GLuint renderbuffer)
844{
845 if (mResourceManager->getRenderbuffer(renderbuffer))
846 {
847 detachRenderbuffer(renderbuffer);
848 }
849
850 mResourceManager->deleteRenderbuffer(renderbuffer);
851}
852
Jamie Madill57a89722013-07-02 11:57:03 -0400853void Context::deleteVertexArray(GLuint vertexArray)
854{
855 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
856
857 if (vertexArrayObject != mVertexArrayMap.end())
858 {
859 detachVertexArray(vertexArray);
860
861 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
862 delete vertexArrayObject->second;
863 mVertexArrayMap.erase(vertexArrayObject);
864 }
865}
866
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000867void Context::deleteFramebuffer(GLuint framebuffer)
868{
869 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
870
871 if (framebufferObject != mFramebufferMap.end())
872 {
873 detachFramebuffer(framebuffer);
874
875 mFramebufferHandleAllocator.release(framebufferObject->first);
876 delete framebufferObject->second;
877 mFramebufferMap.erase(framebufferObject);
878 }
879}
880
881void Context::deleteFence(GLuint fence)
882{
883 FenceMap::iterator fenceObject = mFenceMap.find(fence);
884
885 if (fenceObject != mFenceMap.end())
886 {
887 mFenceHandleAllocator.release(fenceObject->first);
888 delete fenceObject->second;
889 mFenceMap.erase(fenceObject);
890 }
891}
892
893void Context::deleteQuery(GLuint query)
894{
895 QueryMap::iterator queryObject = mQueryMap.find(query);
896 if (queryObject != mQueryMap.end())
897 {
898 mQueryHandleAllocator.release(queryObject->first);
899 if (queryObject->second)
900 {
901 queryObject->second->release();
902 }
903 mQueryMap.erase(queryObject);
904 }
905}
906
907Buffer *Context::getBuffer(GLuint handle)
908{
909 return mResourceManager->getBuffer(handle);
910}
911
912Shader *Context::getShader(GLuint handle)
913{
914 return mResourceManager->getShader(handle);
915}
916
917Program *Context::getProgram(GLuint handle)
918{
919 return mResourceManager->getProgram(handle);
920}
921
922Texture *Context::getTexture(GLuint handle)
923{
924 return mResourceManager->getTexture(handle);
925}
926
927Renderbuffer *Context::getRenderbuffer(GLuint handle)
928{
929 return mResourceManager->getRenderbuffer(handle);
930}
931
Jamie Madill57a89722013-07-02 11:57:03 -0400932VertexArray *Context::getVertexArray(GLuint handle) const
933{
934 auto vertexArray = mVertexArrayMap.find(handle);
935
936 if (vertexArray == mVertexArrayMap.end())
937 {
938 return NULL;
939 }
940 else
941 {
942 return vertexArray->second;
943 }
944}
945
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946Framebuffer *Context::getReadFramebuffer()
947{
948 return getFramebuffer(mState.readFramebuffer);
949}
950
951Framebuffer *Context::getDrawFramebuffer()
952{
953 return mBoundDrawFramebuffer;
954}
955
Jamie Madill57a89722013-07-02 11:57:03 -0400956VertexArray *Context::getCurrentVertexArray() const
957{
958 VertexArray *vao = getVertexArray(mState.vertexArray);
959 ASSERT(vao != NULL);
960 return vao;
961}
962
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963void Context::bindArrayBuffer(unsigned int buffer)
964{
965 mResourceManager->checkBufferAllocation(buffer);
966
967 mState.arrayBuffer.set(getBuffer(buffer));
968}
969
970void Context::bindElementArrayBuffer(unsigned int buffer)
971{
972 mResourceManager->checkBufferAllocation(buffer);
973
Jamie Madill57a89722013-07-02 11:57:03 -0400974 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000975}
976
977void Context::bindTexture2D(GLuint texture)
978{
979 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
980
981 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
982}
983
984void Context::bindTextureCubeMap(GLuint texture)
985{
986 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
987
988 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
989}
990
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000991void Context::bindTexture3D(GLuint texture)
992{
993 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
994
995 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
996}
997
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000998void Context::bindTexture2DArray(GLuint texture)
999{
1000 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1001
1002 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1003}
1004
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001005void Context::bindReadFramebuffer(GLuint framebuffer)
1006{
1007 if (!getFramebuffer(framebuffer))
1008 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001009 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001010 }
1011
1012 mState.readFramebuffer = framebuffer;
1013}
1014
1015void Context::bindDrawFramebuffer(GLuint framebuffer)
1016{
1017 if (!getFramebuffer(framebuffer))
1018 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001019 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020 }
1021
1022 mState.drawFramebuffer = framebuffer;
1023
1024 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1025}
1026
1027void Context::bindRenderbuffer(GLuint renderbuffer)
1028{
1029 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1030
1031 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1032}
1033
Jamie Madill57a89722013-07-02 11:57:03 -04001034void Context::bindVertexArray(GLuint vertexArray)
1035{
1036 if (!getVertexArray(vertexArray))
1037 {
1038 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1039 }
1040
1041 mState.vertexArray = vertexArray;
1042}
1043
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001044void Context::bindGenericUniformBuffer(GLuint buffer)
1045{
1046 mResourceManager->checkBufferAllocation(buffer);
1047
1048 mState.genericUniformBuffer.set(getBuffer(buffer));
1049}
1050
1051void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001052{
1053 mResourceManager->checkBufferAllocation(buffer);
1054
1055 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1056}
1057
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001058void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1059{
1060 mResourceManager->checkBufferAllocation(buffer);
1061
1062 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1063}
1064
1065void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001066{
1067 mResourceManager->checkBufferAllocation(buffer);
1068
1069 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1070}
1071
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001072void Context::bindCopyReadBuffer(GLuint buffer)
1073{
1074 mResourceManager->checkBufferAllocation(buffer);
1075
1076 mState.copyReadBuffer.set(getBuffer(buffer));
1077}
1078
1079void Context::bindCopyWriteBuffer(GLuint buffer)
1080{
1081 mResourceManager->checkBufferAllocation(buffer);
1082
1083 mState.copyWriteBuffer.set(getBuffer(buffer));
1084}
1085
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001086void Context::bindPixelPackBuffer(GLuint buffer)
1087{
1088 mResourceManager->checkBufferAllocation(buffer);
1089
1090 mState.pixelPackBuffer.set(getBuffer(buffer));
1091}
1092
1093void Context::bindPixelUnpackBuffer(GLuint buffer)
1094{
1095 mResourceManager->checkBufferAllocation(buffer);
1096
1097 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1098}
1099
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001100void Context::useProgram(GLuint program)
1101{
1102 GLuint priorProgram = mState.currentProgram;
1103 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1104
1105 if (priorProgram != program)
1106 {
1107 Program *newProgram = mResourceManager->getProgram(program);
1108 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001109 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001110
1111 if (newProgram)
1112 {
1113 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001114 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001115 }
1116
1117 if (oldProgram)
1118 {
1119 oldProgram->release();
1120 }
1121 }
1122}
1123
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001124void Context::linkProgram(GLuint program)
1125{
1126 Program *programObject = mResourceManager->getProgram(program);
1127
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001128 bool linked = programObject->link();
1129
1130 // if the current program was relinked successfully we
1131 // need to install the new executables
1132 if (linked && program == mState.currentProgram)
1133 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001134 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001135 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001136}
1137
1138void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1139{
1140 Program *programObject = mResourceManager->getProgram(program);
1141
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001142 bool loaded = programObject->setProgramBinary(binary, length);
1143
1144 // if the current program was reloaded successfully we
1145 // need to install the new executables
1146 if (loaded && program == mState.currentProgram)
1147 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001148 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001149 }
1150
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001151}
1152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153void Context::beginQuery(GLenum target, GLuint query)
1154{
1155 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1156 // of zero, if the active query object name for <target> is non-zero (for the
1157 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1158 // the active query for either target is non-zero), if <id> is the name of an
1159 // existing query object whose type does not match <target>, or if <id> is the
1160 // active query object name for any query type, the error INVALID_OPERATION is
1161 // generated.
1162
1163 // Ensure no other queries are active
1164 // NOTE: If other queries than occlusion are supported, we will need to check
1165 // separately that:
1166 // a) The query ID passed is not the current active query for any target/type
1167 // b) There are no active queries for the requested target (and in the case
1168 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1169 // no query may be active for either if glBeginQuery targets either.
1170 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1171 {
1172 if (mState.activeQuery[i].get() != NULL)
1173 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001174 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001175 }
1176 }
1177
1178 QueryType qType;
1179 switch (target)
1180 {
1181 case GL_ANY_SAMPLES_PASSED_EXT:
1182 qType = QUERY_ANY_SAMPLES_PASSED;
1183 break;
1184 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1185 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1186 break;
1187 default:
1188 ASSERT(false);
1189 return;
1190 }
1191
1192 Query *queryObject = getQuery(query, true, target);
1193
1194 // check that name was obtained with glGenQueries
1195 if (!queryObject)
1196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001197 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001198 }
1199
1200 // check for type mismatch
1201 if (queryObject->getType() != target)
1202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001203 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204 }
1205
1206 // set query as active for specified target
1207 mState.activeQuery[qType].set(queryObject);
1208
1209 // begin query
1210 queryObject->begin();
1211}
1212
1213void Context::endQuery(GLenum target)
1214{
1215 QueryType qType;
1216
1217 switch (target)
1218 {
1219 case GL_ANY_SAMPLES_PASSED_EXT:
1220 qType = QUERY_ANY_SAMPLES_PASSED;
1221 break;
1222 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1223 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1224 break;
1225 default:
1226 ASSERT(false);
1227 return;
1228 }
1229
1230 Query *queryObject = mState.activeQuery[qType].get();
1231
1232 if (queryObject == NULL)
1233 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001234 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001235 }
1236
1237 queryObject->end();
1238
1239 mState.activeQuery[qType].set(NULL);
1240}
1241
1242void Context::setFramebufferZero(Framebuffer *buffer)
1243{
1244 delete mFramebufferMap[0];
1245 mFramebufferMap[0] = buffer;
1246 if (mState.drawFramebuffer == 0)
1247 {
1248 mBoundDrawFramebuffer = buffer;
1249 }
1250}
1251
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001252void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001253{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001254 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1255 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1256 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1257
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001258 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001259
1260 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001261 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001262 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001263 }
1264 else if (depth && stencil)
1265 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001266 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001267 }
1268 else if (depth)
1269 {
1270 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1271 }
1272 else if (stencil)
1273 {
1274 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1275 }
1276 else
1277 {
1278 UNREACHABLE();
1279 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001280 }
1281
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001282 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1283 renderbufferObject->setStorage(renderbuffer);
1284}
1285
1286Framebuffer *Context::getFramebuffer(unsigned int handle)
1287{
1288 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1289
1290 if (framebuffer == mFramebufferMap.end())
1291 {
1292 return NULL;
1293 }
1294 else
1295 {
1296 return framebuffer->second;
1297 }
1298}
1299
1300Fence *Context::getFence(unsigned int handle)
1301{
1302 FenceMap::iterator fence = mFenceMap.find(handle);
1303
1304 if (fence == mFenceMap.end())
1305 {
1306 return NULL;
1307 }
1308 else
1309 {
1310 return fence->second;
1311 }
1312}
1313
1314Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1315{
1316 QueryMap::iterator query = mQueryMap.find(handle);
1317
1318 if (query == mQueryMap.end())
1319 {
1320 return NULL;
1321 }
1322 else
1323 {
1324 if (!query->second && create)
1325 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001326 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327 query->second->addRef();
1328 }
1329 return query->second;
1330 }
1331}
1332
1333Buffer *Context::getArrayBuffer()
1334{
1335 return mState.arrayBuffer.get();
1336}
1337
1338Buffer *Context::getElementArrayBuffer()
1339{
Jamie Madill57a89722013-07-02 11:57:03 -04001340 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001341}
1342
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001343ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001345 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001346}
1347
1348Texture2D *Context::getTexture2D()
1349{
1350 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1351}
1352
1353TextureCubeMap *Context::getTextureCubeMap()
1354{
1355 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1356}
1357
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001358Texture3D *Context::getTexture3D()
1359{
1360 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1361}
1362
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001363Texture2DArray *Context::getTexture2DArray()
1364{
1365 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1366}
1367
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001368Buffer *Context::getGenericUniformBuffer()
1369{
1370 return mState.genericUniformBuffer.get();
1371}
1372
1373Buffer *Context::getGenericTransformFeedbackBuffer()
1374{
1375 return mState.genericTransformFeedbackBuffer.get();
1376}
1377
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001378Buffer *Context::getCopyReadBuffer()
1379{
1380 return mState.copyReadBuffer.get();
1381}
1382
1383Buffer *Context::getCopyWriteBuffer()
1384{
1385 return mState.copyWriteBuffer.get();
1386}
1387
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001388Buffer *Context::getPixelPackBuffer()
1389{
1390 return mState.pixelPackBuffer.get();
1391}
1392
1393Buffer *Context::getPixelUnpackBuffer()
1394{
1395 return mState.pixelUnpackBuffer.get();
1396}
1397
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001398Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1399{
1400 GLuint texid = mState.samplerTexture[type][sampler].id();
1401
1402 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1403 {
1404 switch (type)
1405 {
1406 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001407 case TEXTURE_2D: return mTexture2DZero.get();
1408 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1409 case TEXTURE_3D: return mTexture3DZero.get();
1410 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 }
1412 }
1413
1414 return mState.samplerTexture[type][sampler].get();
1415}
1416
1417bool Context::getBooleanv(GLenum pname, GLboolean *params)
1418{
1419 switch (pname)
1420 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001421 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1422 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1423 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001425 params[0] = mState.blend.colorMaskRed;
1426 params[1] = mState.blend.colorMaskGreen;
1427 params[2] = mState.blend.colorMaskBlue;
1428 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001430 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1431 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1432 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1433 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001434 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001435 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1436 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1437 case GL_BLEND: *params = mState.blend.blend; break;
1438 case GL_DITHER: *params = mState.blend.dither; break;
1439 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001440 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001441 default:
1442 return false;
1443 }
1444
1445 return true;
1446}
1447
1448bool Context::getFloatv(GLenum pname, GLfloat *params)
1449{
1450 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1451 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1452 // GetIntegerv as its native query function. As it would require conversion in any
1453 // case, this should make no difference to the calling application.
1454 switch (pname)
1455 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001456 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1457 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1458 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1459 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1460 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 case GL_ALIASED_LINE_WIDTH_RANGE:
1462 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1463 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1464 break;
1465 case GL_ALIASED_POINT_SIZE_RANGE:
1466 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1467 params[1] = getMaximumPointSize();
1468 break;
1469 case GL_DEPTH_RANGE:
1470 params[0] = mState.zNear;
1471 params[1] = mState.zFar;
1472 break;
1473 case GL_COLOR_CLEAR_VALUE:
1474 params[0] = mState.colorClearValue.red;
1475 params[1] = mState.colorClearValue.green;
1476 params[2] = mState.colorClearValue.blue;
1477 params[3] = mState.colorClearValue.alpha;
1478 break;
1479 case GL_BLEND_COLOR:
1480 params[0] = mState.blendColor.red;
1481 params[1] = mState.blendColor.green;
1482 params[2] = mState.blendColor.blue;
1483 params[3] = mState.blendColor.alpha;
1484 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001485 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1486 if (!supportsTextureFilterAnisotropy())
1487 {
1488 return false;
1489 }
1490 *params = mMaxTextureAnisotropy;
1491 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001492 default:
1493 return false;
1494 }
1495
1496 return true;
1497}
1498
1499bool Context::getIntegerv(GLenum pname, GLint *params)
1500{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001501 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1502 {
1503 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1504
1505 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1506 {
1507 // return true to stop further operation in the parent call
1508 return gl::error(GL_INVALID_OPERATION, true);
1509 }
1510
1511 Framebuffer *framebuffer = getDrawFramebuffer();
1512
1513 *params = framebuffer->getDrawBufferState(colorAttachment);
1514 return true;
1515 }
1516
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001517 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1518 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1519 // GetIntegerv as its native query function. As it would require conversion in any
1520 // case, this should make no difference to the calling application. You may find it in
1521 // Context::getFloatv.
1522 switch (pname)
1523 {
1524 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001525 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001526 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1527 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001528 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001529 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001530 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001531 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001532 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001533 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1535 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1536 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
Jamie Madill57a89722013-07-02 11:57:03 -04001537 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1539 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1540 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1541 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1542 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1543 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1544 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1545 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1546 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1547 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1548 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001549 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001550 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001551 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1552 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001553 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001554 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1555 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1556 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1557 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1558 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1559 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1560 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1561 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1562 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1563 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1564 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1565 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1566 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1567 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1568 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1569 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001570 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1571 case GL_SUBPIXEL_BITS: *params = 4; break;
1572 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1573 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1574 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1575 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1576 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1577 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001578 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1579 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1580 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001581 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001582 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1583 params[0] = mNumCompressedTextureFormats;
1584 break;
1585 case GL_MAX_SAMPLES_ANGLE:
1586 {
1587 GLsizei maxSamples = getMaxSupportedSamples();
1588 if (maxSamples != 0)
1589 {
1590 *params = maxSamples;
1591 }
1592 else
1593 {
1594 return false;
1595 }
1596
1597 break;
1598 }
1599 case GL_SAMPLE_BUFFERS:
1600 case GL_SAMPLES:
1601 {
1602 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1603 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1604 {
1605 switch (pname)
1606 {
1607 case GL_SAMPLE_BUFFERS:
1608 if (framebuffer->getSamples() != 0)
1609 {
1610 *params = 1;
1611 }
1612 else
1613 {
1614 *params = 0;
1615 }
1616 break;
1617 case GL_SAMPLES:
1618 *params = framebuffer->getSamples();
1619 break;
1620 }
1621 }
1622 else
1623 {
1624 *params = 0;
1625 }
1626 }
1627 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001628 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1629 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1630 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001631 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001632 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001633 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001634 {
1635 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1636 *params = format;
1637 else
1638 *params = type;
1639 }
1640 }
1641 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001642 case GL_MAX_VIEWPORT_DIMS:
1643 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001644 params[0] = mMaxViewportDimension;
1645 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001646 }
1647 break;
1648 case GL_COMPRESSED_TEXTURE_FORMATS:
1649 {
1650 if (supportsDXT1Textures())
1651 {
1652 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1653 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1654 }
1655 if (supportsDXT3Textures())
1656 {
1657 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1658 }
1659 if (supportsDXT5Textures())
1660 {
1661 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1662 }
1663 }
1664 break;
1665 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001666 params[0] = mState.viewport.x;
1667 params[1] = mState.viewport.y;
1668 params[2] = mState.viewport.width;
1669 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670 break;
1671 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001672 params[0] = mState.scissor.x;
1673 params[1] = mState.scissor.y;
1674 params[2] = mState.scissor.width;
1675 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001676 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001677 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1678 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001679 case GL_RED_BITS:
1680 case GL_GREEN_BITS:
1681 case GL_BLUE_BITS:
1682 case GL_ALPHA_BITS:
1683 {
1684 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001685 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001686
1687 if (colorbuffer)
1688 {
1689 switch (pname)
1690 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001691 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1692 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1693 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1694 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001695 }
1696 }
1697 else
1698 {
1699 *params = 0;
1700 }
1701 }
1702 break;
1703 case GL_DEPTH_BITS:
1704 {
1705 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1706 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1707
1708 if (depthbuffer)
1709 {
1710 *params = depthbuffer->getDepthSize();
1711 }
1712 else
1713 {
1714 *params = 0;
1715 }
1716 }
1717 break;
1718 case GL_STENCIL_BITS:
1719 {
1720 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1721 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1722
1723 if (stencilbuffer)
1724 {
1725 *params = stencilbuffer->getStencilSize();
1726 }
1727 else
1728 {
1729 *params = 0;
1730 }
1731 }
1732 break;
1733 case GL_TEXTURE_BINDING_2D:
1734 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001735 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001737 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 return false;
1739 }
1740
1741 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1742 }
1743 break;
1744 case GL_TEXTURE_BINDING_CUBE_MAP:
1745 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001746 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001748 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 return false;
1750 }
1751
1752 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1753 }
1754 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001755 case GL_TEXTURE_BINDING_3D:
1756 {
1757 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1758 {
1759 gl::error(GL_INVALID_OPERATION);
1760 return false;
1761 }
1762
1763 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1764 }
1765 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001766 case GL_TEXTURE_BINDING_2D_ARRAY:
1767 {
1768 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1769 {
1770 gl::error(GL_INVALID_OPERATION);
1771 return false;
1772 }
1773
1774 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1775 }
1776 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1778 *params = mResetStrategy;
1779 break;
1780 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1781 *params = 1;
1782 break;
1783 case GL_PROGRAM_BINARY_FORMATS_OES:
1784 *params = GL_PROGRAM_BINARY_ANGLE;
1785 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001786 case GL_UNIFORM_BUFFER_BINDING:
1787 *params = mState.genericUniformBuffer.id();
1788 break;
1789 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1790 *params = mState.genericTransformFeedbackBuffer.id();
1791 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001792 case GL_COPY_READ_BUFFER_BINDING:
1793 *params = mState.copyReadBuffer.id();
1794 break;
1795 case GL_COPY_WRITE_BUFFER_BINDING:
1796 *params = mState.copyWriteBuffer.id();
1797 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001798 case GL_PIXEL_PACK_BUFFER_BINDING:
1799 *params = mState.pixelPackBuffer.id();
1800 break;
1801 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1802 *params = mState.pixelUnpackBuffer.id();
1803 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001804 default:
1805 return false;
1806 }
1807
1808 return true;
1809}
1810
1811bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1812{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001813 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1814 {
1815 *type = GL_INT;
1816 *numParams = 1;
1817 return true;
1818 }
1819
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1821 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1822 // to the fact that it is stored internally as a float, and so would require conversion
1823 // if returned from Context::getIntegerv. Since this conversion is already implemented
1824 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1825 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1826 // application.
1827 switch (pname)
1828 {
1829 case GL_COMPRESSED_TEXTURE_FORMATS:
1830 {
1831 *type = GL_INT;
1832 *numParams = mNumCompressedTextureFormats;
1833 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001834 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 case GL_SHADER_BINARY_FORMATS:
1836 {
1837 *type = GL_INT;
1838 *numParams = 0;
1839 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001840 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 case GL_MAX_VERTEX_ATTRIBS:
1842 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1843 case GL_MAX_VARYING_VECTORS:
1844 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1845 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1846 case GL_MAX_TEXTURE_IMAGE_UNITS:
1847 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1848 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001849 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001850 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851 case GL_NUM_SHADER_BINARY_FORMATS:
1852 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1853 case GL_ARRAY_BUFFER_BINDING:
1854 case GL_FRAMEBUFFER_BINDING:
1855 case GL_RENDERBUFFER_BINDING:
1856 case GL_CURRENT_PROGRAM:
1857 case GL_PACK_ALIGNMENT:
1858 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1859 case GL_UNPACK_ALIGNMENT:
1860 case GL_GENERATE_MIPMAP_HINT:
1861 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1862 case GL_RED_BITS:
1863 case GL_GREEN_BITS:
1864 case GL_BLUE_BITS:
1865 case GL_ALPHA_BITS:
1866 case GL_DEPTH_BITS:
1867 case GL_STENCIL_BITS:
1868 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1869 case GL_CULL_FACE_MODE:
1870 case GL_FRONT_FACE:
1871 case GL_ACTIVE_TEXTURE:
1872 case GL_STENCIL_FUNC:
1873 case GL_STENCIL_VALUE_MASK:
1874 case GL_STENCIL_REF:
1875 case GL_STENCIL_FAIL:
1876 case GL_STENCIL_PASS_DEPTH_FAIL:
1877 case GL_STENCIL_PASS_DEPTH_PASS:
1878 case GL_STENCIL_BACK_FUNC:
1879 case GL_STENCIL_BACK_VALUE_MASK:
1880 case GL_STENCIL_BACK_REF:
1881 case GL_STENCIL_BACK_FAIL:
1882 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1883 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1884 case GL_DEPTH_FUNC:
1885 case GL_BLEND_SRC_RGB:
1886 case GL_BLEND_SRC_ALPHA:
1887 case GL_BLEND_DST_RGB:
1888 case GL_BLEND_DST_ALPHA:
1889 case GL_BLEND_EQUATION_RGB:
1890 case GL_BLEND_EQUATION_ALPHA:
1891 case GL_STENCIL_WRITEMASK:
1892 case GL_STENCIL_BACK_WRITEMASK:
1893 case GL_STENCIL_CLEAR_VALUE:
1894 case GL_SUBPIXEL_BITS:
1895 case GL_MAX_TEXTURE_SIZE:
1896 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1897 case GL_SAMPLE_BUFFERS:
1898 case GL_SAMPLES:
1899 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1900 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1901 case GL_TEXTURE_BINDING_2D:
1902 case GL_TEXTURE_BINDING_CUBE_MAP:
1903 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1904 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1905 case GL_PROGRAM_BINARY_FORMATS_OES:
1906 {
1907 *type = GL_INT;
1908 *numParams = 1;
1909 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001910 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001911 case GL_MAX_SAMPLES_ANGLE:
1912 {
1913 if (getMaxSupportedSamples() != 0)
1914 {
1915 *type = GL_INT;
1916 *numParams = 1;
1917 }
1918 else
1919 {
1920 return false;
1921 }
1922 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001923 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001924 case GL_MAX_VIEWPORT_DIMS:
1925 {
1926 *type = GL_INT;
1927 *numParams = 2;
1928 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001929 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001930 case GL_VIEWPORT:
1931 case GL_SCISSOR_BOX:
1932 {
1933 *type = GL_INT;
1934 *numParams = 4;
1935 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001936 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 case GL_SHADER_COMPILER:
1938 case GL_SAMPLE_COVERAGE_INVERT:
1939 case GL_DEPTH_WRITEMASK:
1940 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1941 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1942 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1943 case GL_SAMPLE_COVERAGE:
1944 case GL_SCISSOR_TEST:
1945 case GL_STENCIL_TEST:
1946 case GL_DEPTH_TEST:
1947 case GL_BLEND:
1948 case GL_DITHER:
1949 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1950 {
1951 *type = GL_BOOL;
1952 *numParams = 1;
1953 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001954 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 case GL_COLOR_WRITEMASK:
1956 {
1957 *type = GL_BOOL;
1958 *numParams = 4;
1959 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001960 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001961 case GL_POLYGON_OFFSET_FACTOR:
1962 case GL_POLYGON_OFFSET_UNITS:
1963 case GL_SAMPLE_COVERAGE_VALUE:
1964 case GL_DEPTH_CLEAR_VALUE:
1965 case GL_LINE_WIDTH:
1966 {
1967 *type = GL_FLOAT;
1968 *numParams = 1;
1969 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001970 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 case GL_ALIASED_LINE_WIDTH_RANGE:
1972 case GL_ALIASED_POINT_SIZE_RANGE:
1973 case GL_DEPTH_RANGE:
1974 {
1975 *type = GL_FLOAT;
1976 *numParams = 2;
1977 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001978 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001979 case GL_COLOR_CLEAR_VALUE:
1980 case GL_BLEND_COLOR:
1981 {
1982 *type = GL_FLOAT;
1983 *numParams = 4;
1984 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001985 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001986 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1987 if (!supportsTextureFilterAnisotropy())
1988 {
1989 return false;
1990 }
1991 *type = GL_FLOAT;
1992 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001993 return true;
1994 }
1995
1996 if (mClientVersion < 3)
1997 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001998 return false;
1999 }
2000
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002001 // Check for ES3.0+ parameter names
2002 switch (pname)
2003 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002004 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2005 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002006 case GL_UNIFORM_BUFFER_BINDING:
2007 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002008 case GL_COPY_READ_BUFFER_BINDING:
2009 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002010 case GL_PIXEL_PACK_BUFFER_BINDING:
2011 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002012 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002013 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002014 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002015 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002016 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2017 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2018 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002019 {
2020 *type = GL_INT;
2021 *numParams = 1;
2022 }
2023 return true;
2024 }
2025
2026 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027}
2028
2029// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002030// scissor rectangle to the renderer
2031bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002032{
2033 Framebuffer *framebufferObject = getDrawFramebuffer();
2034
2035 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2036 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002037 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002038 }
2039
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002040 mRenderer->applyRenderTarget(framebufferObject);
2041
daniel@transgaming.com12985182012-12-20 20:56:31 +00002042 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002043 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002045 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046 }
2047
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002048 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002049
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 return true;
2051}
2052
2053// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2054void Context::applyState(GLenum drawMode)
2055{
Nicolas Capensfd396552013-06-18 21:41:30 -04002056 Framebuffer *framebufferObject = getDrawFramebuffer();
2057 int samples = framebufferObject->getSamples();
2058
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002059 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002060 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002061 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002062
2063 unsigned int mask = 0;
2064 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002065 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002066 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002067 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002068
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002069 float threshold = 0.5f;
2070
Nicolas Capensfd396552013-06-18 21:41:30 -04002071 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002073 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002074
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002075 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002077 threshold += 1.0f;
2078 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002079 }
2080 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002082
2083 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002084 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002085 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002088 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002090 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002091 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002092 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2093
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002094 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002095 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096}
2097
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002098// Applies the shaders and shader constants to the Direct3D 9 device
2099void Context::applyShaders()
2100{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002101 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102
daniel@transgaming.come4991412012-12-20 20:55:34 +00002103 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002104
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105 programBinary->applyUniforms();
2106}
2107
2108// Applies the textures and sampler states to the Direct3D 9 device
2109void Context::applyTextures()
2110{
2111 applyTextures(SAMPLER_PIXEL);
2112
2113 if (mSupportsVertexTexture)
2114 {
2115 applyTextures(SAMPLER_VERTEX);
2116 }
2117}
2118
2119// For each Direct3D 9 sampler of either the pixel or vertex stage,
2120// looks up the corresponding OpenGL texture image unit and texture type,
2121// and sets the texture and its addressing/filtering state (or NULL when inactive).
2122void Context::applyTextures(SamplerType type)
2123{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002124 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002126 // Range of Direct3D samplers of given sampler type
2127 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 int samplerRange = programBinary->getUsedSamplerRange(type);
2129
2130 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2131 {
2132 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133
2134 if (textureUnit != -1)
2135 {
2136 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002139 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002141 SamplerState samplerState;
2142 texture->getSamplerState(&samplerState);
2143 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002145 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 texture->resetDirty();
2148 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002149 else
2150 {
2151 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2152 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 }
2154 else
2155 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002156 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157 }
2158 }
2159
2160 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2161 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002162 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163 }
2164}
2165
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002166bool Context::applyUniformBuffers()
2167{
2168 Program *programObject = getProgram(mState.currentProgram);
2169 ProgramBinary *programBinary = programObject->getProgramBinary();
2170
2171 std::vector<gl::Buffer*> boundBuffers;
2172
2173 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2174 {
2175 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2176 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2177 if (boundBuffer.id() == 0)
2178 {
2179 // undefined behaviour
2180 return false;
2181 }
2182 else
2183 {
2184 gl::Buffer *uniformBuffer = boundBuffer.get();
2185 ASSERT(uniformBuffer);
2186 boundBuffers.push_back(uniformBuffer);
2187 }
2188 }
2189
2190 return programBinary->applyUniformBuffers(boundBuffers);
2191}
2192
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2194 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2195{
2196 Framebuffer *framebuffer = getReadFramebuffer();
2197
2198 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 }
2202
2203 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002205 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206 }
2207
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002208 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2209 : GetSizedInternalFormat(format, type, mClientVersion);
2210
2211 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 // sized query sanity check
2213 if (bufSize)
2214 {
2215 int requiredSize = outputPitch * height;
2216 if (requiredSize > *bufSize)
2217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002218 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 }
2220 }
2221
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002222 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002223}
2224
2225void Context::clear(GLbitfield mask)
2226{
2227 Framebuffer *framebufferObject = getDrawFramebuffer();
2228
2229 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2230 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002231 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002232 }
2233
2234 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002235 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002236
2237 if (mask & GL_COLOR_BUFFER_BIT)
2238 {
2239 mask &= ~GL_COLOR_BUFFER_BIT;
2240
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002241 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002242 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002243 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002244 }
2245 }
2246
2247 if (mask & GL_DEPTH_BUFFER_BIT)
2248 {
2249 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002250 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002251 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002252 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 }
2254 }
2255
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 if (mask & GL_STENCIL_BUFFER_BIT)
2257 {
2258 mask &= ~GL_STENCIL_BUFFER_BIT;
2259 if (framebufferObject->getStencilbufferType() != GL_NONE)
2260 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002261 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 if (!depthStencil)
2263 {
2264 ERR("Depth stencil pointer unexpectedly null.");
2265 return;
2266 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002267
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002268 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002270 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 }
2272 }
2273 }
2274
2275 if (mask != 0)
2276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002277 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002278 }
2279
daniel@transgaming.com12985182012-12-20 20:56:31 +00002280 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002281 {
2282 return;
2283 }
2284
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002285 ClearParameters clearParams;
2286 clearParams.mask = finalMask;
2287 clearParams.colorClearValue = mState.colorClearValue;
2288 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2289 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2290 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2291 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2292 clearParams.depthClearValue = mState.depthClearValue;
2293 clearParams.stencilClearValue = mState.stencilClearValue;
2294 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002295
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002296 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297}
2298
2299void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2300{
2301 if (!mState.currentProgram)
2302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002303 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304 }
2305
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002306 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 {
2308 return;
2309 }
2310
daniel@transgaming.com12985182012-12-20 20:56:31 +00002311 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
2313 return;
2314 }
2315
2316 applyState(mode);
2317
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002318 ProgramBinary *programBinary = getCurrentProgramBinary();
2319
Jamie Madill57a89722013-07-02 11:57:03 -04002320 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002321 if (err != GL_NO_ERROR)
2322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002323 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002324 }
2325
2326 applyShaders();
2327 applyTextures();
2328
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002329 if (!applyUniformBuffers())
2330 {
2331 return;
2332 }
2333
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002334 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002335 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002336 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 }
2338
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002339 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002341 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 }
2343}
2344
2345void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2346{
2347 if (!mState.currentProgram)
2348 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002349 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 }
2351
Jamie Madill57a89722013-07-02 11:57:03 -04002352 VertexArray *vao = getCurrentVertexArray();
2353 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002354 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002355 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002357
2358 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359 {
2360 return;
2361 }
2362
daniel@transgaming.com12985182012-12-20 20:56:31 +00002363 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364 {
2365 return;
2366 }
2367
2368 applyState(mode);
2369
daniel@transgaming.com31240482012-11-28 21:06:41 +00002370 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002371 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 if (err != GL_NO_ERROR)
2373 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002374 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375 }
2376
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002377 ProgramBinary *programBinary = getCurrentProgramBinary();
2378
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002380 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 if (err != GL_NO_ERROR)
2382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002383 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 }
2385
2386 applyShaders();
2387 applyTextures();
2388
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002389 if (!applyUniformBuffers())
2390 {
2391 return;
2392 }
2393
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002394 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002396 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 }
2398
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002399 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
Jamie Madill57a89722013-07-02 11:57:03 -04002401 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403}
2404
2405// Implements glFlush when block is false, glFinish when block is true
2406void Context::sync(bool block)
2407{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002408 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409}
2410
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411void Context::recordInvalidEnum()
2412{
2413 mInvalidEnum = true;
2414}
2415
2416void Context::recordInvalidValue()
2417{
2418 mInvalidValue = true;
2419}
2420
2421void Context::recordInvalidOperation()
2422{
2423 mInvalidOperation = true;
2424}
2425
2426void Context::recordOutOfMemory()
2427{
2428 mOutOfMemory = true;
2429}
2430
2431void Context::recordInvalidFramebufferOperation()
2432{
2433 mInvalidFramebufferOperation = true;
2434}
2435
2436// Get one of the recorded errors and clear its flag, if any.
2437// [OpenGL ES 2.0.24] section 2.5 page 13.
2438GLenum Context::getError()
2439{
2440 if (mInvalidEnum)
2441 {
2442 mInvalidEnum = false;
2443
2444 return GL_INVALID_ENUM;
2445 }
2446
2447 if (mInvalidValue)
2448 {
2449 mInvalidValue = false;
2450
2451 return GL_INVALID_VALUE;
2452 }
2453
2454 if (mInvalidOperation)
2455 {
2456 mInvalidOperation = false;
2457
2458 return GL_INVALID_OPERATION;
2459 }
2460
2461 if (mOutOfMemory)
2462 {
2463 mOutOfMemory = false;
2464
2465 return GL_OUT_OF_MEMORY;
2466 }
2467
2468 if (mInvalidFramebufferOperation)
2469 {
2470 mInvalidFramebufferOperation = false;
2471
2472 return GL_INVALID_FRAMEBUFFER_OPERATION;
2473 }
2474
2475 return GL_NO_ERROR;
2476}
2477
2478GLenum Context::getResetStatus()
2479{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002480 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002482 // mResetStatus will be set by the markContextLost callback
2483 // in the case a notification is sent
2484 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 }
2486
2487 GLenum status = mResetStatus;
2488
2489 if (mResetStatus != GL_NO_ERROR)
2490 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002491 ASSERT(mContextLost);
2492
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002493 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 {
2495 mResetStatus = GL_NO_ERROR;
2496 }
2497 }
2498
2499 return status;
2500}
2501
2502bool Context::isResetNotificationEnabled()
2503{
2504 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2505}
2506
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002507int Context::getClientVersion() const
2508{
2509 return mClientVersion;
2510}
2511
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002512int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002514 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515}
2516
2517float Context::getMaximumPointSize() const
2518{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002519 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002520}
2521
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522unsigned int Context::getMaximumCombinedTextureImageUnits() const
2523{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002524 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002525}
2526
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002527unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2528{
2529 return mRenderer->getMaxVertexShaderUniformBuffers() +
2530 mRenderer->getMaxFragmentShaderUniformBuffers();
2531}
2532
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002533int Context::getMaxSupportedSamples() const
2534{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002535 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002536}
2537
Geoff Lang0e120e32013-05-29 10:23:55 -04002538GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2539{
2540 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2541}
2542
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002543unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2544{
2545 return mRenderer->getMaxTransformFeedbackBuffers();
2546}
2547
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002548GLintptr Context::getUniformBufferOffsetAlignment() const
2549{
2550 // setting a large alignment forces uniform buffers to bind with zero offset
2551 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2552}
2553
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002554unsigned int Context::getMaximumRenderTargets() const
2555{
2556 return mRenderer->getMaxRenderTargets();
2557}
2558
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002559bool Context::supportsEventQueries() const
2560{
2561 return mSupportsEventQueries;
2562}
2563
2564bool Context::supportsOcclusionQueries() const
2565{
2566 return mSupportsOcclusionQueries;
2567}
2568
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002569bool Context::supportsBGRATextures() const
2570{
2571 return mSupportsBGRATextures;
2572}
2573
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574bool Context::supportsDXT1Textures() const
2575{
2576 return mSupportsDXT1Textures;
2577}
2578
2579bool Context::supportsDXT3Textures() const
2580{
2581 return mSupportsDXT3Textures;
2582}
2583
2584bool Context::supportsDXT5Textures() const
2585{
2586 return mSupportsDXT5Textures;
2587}
2588
2589bool Context::supportsFloat32Textures() const
2590{
2591 return mSupportsFloat32Textures;
2592}
2593
2594bool Context::supportsFloat32LinearFilter() const
2595{
2596 return mSupportsFloat32LinearFilter;
2597}
2598
2599bool Context::supportsFloat32RenderableTextures() const
2600{
2601 return mSupportsFloat32RenderableTextures;
2602}
2603
2604bool Context::supportsFloat16Textures() const
2605{
2606 return mSupportsFloat16Textures;
2607}
2608
2609bool Context::supportsFloat16LinearFilter() const
2610{
2611 return mSupportsFloat16LinearFilter;
2612}
2613
2614bool Context::supportsFloat16RenderableTextures() const
2615{
2616 return mSupportsFloat16RenderableTextures;
2617}
2618
2619int Context::getMaximumRenderbufferDimension() const
2620{
2621 return mMaxRenderbufferDimension;
2622}
2623
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002624int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002626 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627}
2628
2629int Context::getMaximumCubeTextureDimension() const
2630{
2631 return mMaxCubeTextureDimension;
2632}
2633
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002634int Context::getMaximum3DTextureDimension() const
2635{
2636 return mMax3DTextureDimension;
2637}
2638
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002639int Context::getMaximum2DArrayTextureLayers() const
2640{
2641 return mMax2DArrayTextureLayers;
2642}
2643
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644int Context::getMaximumTextureLevel() const
2645{
2646 return mMaxTextureLevel;
2647}
2648
2649bool Context::supportsLuminanceTextures() const
2650{
2651 return mSupportsLuminanceTextures;
2652}
2653
2654bool Context::supportsLuminanceAlphaTextures() const
2655{
2656 return mSupportsLuminanceAlphaTextures;
2657}
2658
2659bool Context::supportsDepthTextures() const
2660{
2661 return mSupportsDepthTextures;
2662}
2663
2664bool Context::supports32bitIndices() const
2665{
2666 return mSupports32bitIndices;
2667}
2668
2669bool Context::supportsNonPower2Texture() const
2670{
2671 return mSupportsNonPower2Texture;
2672}
2673
2674bool Context::supportsInstancing() const
2675{
2676 return mSupportsInstancing;
2677}
2678
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002679bool Context::supportsTextureFilterAnisotropy() const
2680{
2681 return mSupportsTextureFilterAnisotropy;
2682}
2683
2684float Context::getTextureMaxAnisotropy() const
2685{
2686 return mMaxTextureAnisotropy;
2687}
2688
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002689bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002690{
2691 Framebuffer *framebuffer = getReadFramebuffer();
2692 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2693 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002694 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002695 }
2696
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002697 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002698 if (!renderbuffer)
2699 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002700 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002701 }
2702
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002703 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002704 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2705 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002706
2707 return true;
2708}
2709
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710void Context::detachBuffer(GLuint buffer)
2711{
2712 // [OpenGL ES 2.0.24] section 2.9 page 22:
2713 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2714 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2715
2716 if (mState.arrayBuffer.id() == buffer)
2717 {
2718 mState.arrayBuffer.set(NULL);
2719 }
2720
Jamie Madill57a89722013-07-02 11:57:03 -04002721 // mark as freed among the vertex array objects
2722 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002723 {
Jamie Madill57a89722013-07-02 11:57:03 -04002724 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 }
2726}
2727
2728void Context::detachTexture(GLuint texture)
2729{
2730 // [OpenGL ES 2.0.24] section 3.8 page 84:
2731 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2732 // rebound to texture object zero
2733
2734 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2735 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002736 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 {
2738 if (mState.samplerTexture[type][sampler].id() == texture)
2739 {
2740 mState.samplerTexture[type][sampler].set(NULL);
2741 }
2742 }
2743 }
2744
2745 // [OpenGL ES 2.0.24] section 4.4 page 112:
2746 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2747 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2748 // image was attached in the currently bound framebuffer.
2749
2750 Framebuffer *readFramebuffer = getReadFramebuffer();
2751 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2752
2753 if (readFramebuffer)
2754 {
2755 readFramebuffer->detachTexture(texture);
2756 }
2757
2758 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2759 {
2760 drawFramebuffer->detachTexture(texture);
2761 }
2762}
2763
2764void Context::detachFramebuffer(GLuint framebuffer)
2765{
2766 // [OpenGL ES 2.0.24] section 4.4 page 107:
2767 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2768 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2769
2770 if (mState.readFramebuffer == framebuffer)
2771 {
2772 bindReadFramebuffer(0);
2773 }
2774
2775 if (mState.drawFramebuffer == framebuffer)
2776 {
2777 bindDrawFramebuffer(0);
2778 }
2779}
2780
2781void Context::detachRenderbuffer(GLuint renderbuffer)
2782{
2783 // [OpenGL ES 2.0.24] section 4.4 page 109:
2784 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2785 // had been executed with the target RENDERBUFFER and name of zero.
2786
2787 if (mState.renderbuffer.id() == renderbuffer)
2788 {
2789 bindRenderbuffer(0);
2790 }
2791
2792 // [OpenGL ES 2.0.24] section 4.4 page 111:
2793 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2794 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2795 // point to which this image was attached in the currently bound framebuffer.
2796
2797 Framebuffer *readFramebuffer = getReadFramebuffer();
2798 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2799
2800 if (readFramebuffer)
2801 {
2802 readFramebuffer->detachRenderbuffer(renderbuffer);
2803 }
2804
2805 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2806 {
2807 drawFramebuffer->detachRenderbuffer(renderbuffer);
2808 }
2809}
2810
Jamie Madill57a89722013-07-02 11:57:03 -04002811void Context::detachVertexArray(GLuint vertexArray)
2812{
2813 // [OpenGL ES 3.0.2] section 2.10 page 43:
2814 // If a vertex array object that is currently bound is deleted, the binding
2815 // for that object reverts to zero and the default vertex array becomes current.
2816 if (mState.vertexArray == vertexArray)
2817 {
2818 bindVertexArray(0);
2819 }
2820}
2821
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002822Texture *Context::getIncompleteTexture(TextureType type)
2823{
2824 Texture *t = mIncompleteTextures[type].get();
2825
2826 if (t == NULL)
2827 {
2828 static const GLubyte color[] = { 0, 0, 0, 255 };
2829
2830 switch (type)
2831 {
2832 default:
2833 UNREACHABLE();
2834 // default falls through to TEXTURE_2D
2835
2836 case TEXTURE_2D:
2837 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002838 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002839 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002840 t = incomplete2d;
2841 }
2842 break;
2843
2844 case TEXTURE_CUBE:
2845 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002846 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002847
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002848 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2849 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2850 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2851 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2852 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2853 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854
2855 t = incompleteCube;
2856 }
2857 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002858
2859 case TEXTURE_3D:
2860 {
2861 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2862 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2863
2864 t = incomplete3d;
2865 }
2866 break;
2867
2868 case TEXTURE_2D_ARRAY:
2869 {
2870 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2871 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2872
2873 t = incomplete2darray;
2874 }
2875 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002876 }
2877
2878 mIncompleteTextures[type].set(t);
2879 }
2880
2881 return t;
2882}
2883
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002884bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002886 if (drawMode == GL_POINTS)
2887 {
2888 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2889 // which affects varying interpolation. Since the value of gl_PointSize is
2890 // undefined when not written, just skip drawing to avoid unexpected results.
2891 if (!getCurrentProgramBinary()->usesPointSize())
2892 {
2893 // This is stictly speaking not an error, but developers should be
2894 // notified of risking undefined behavior.
2895 ERR("Point rendering without writing to gl_PointSize.");
2896
2897 return true;
2898 }
2899 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002900 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002901 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002902 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002903 {
2904 return true;
2905 }
2906 }
2907
2908 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002909}
2910
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002911void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002912{
2913 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002914 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002915}
2916
2917void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2918{
2919 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002920 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002921}
2922
2923void Context::setVertexAttribi(GLuint index, const GLint values[4])
2924{
2925 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002926 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002927}
2928
2929void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2930{
Jamie Madill57a89722013-07-02 11:57:03 -04002931 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932}
2933
2934// keep list sorted in following order
2935// OES extensions
2936// EXT extensions
2937// Vendor extensions
2938void Context::initExtensionString()
2939{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002940 // Do not report extension in GLES 3 contexts for now
2941 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00002943 // OES extensions
2944 if (supports32bitIndices())
2945 {
2946 mExtensionStringList.push_back("GL_OES_element_index_uint");
2947 }
2948
2949 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
2950 mExtensionStringList.push_back("GL_OES_get_program_binary");
2951 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
2952 if (mRenderer->getDerivativeInstructionSupport())
2953 {
2954 mExtensionStringList.push_back("GL_OES_standard_derivatives");
2955 }
2956
2957 if (supportsFloat16Textures())
2958 {
2959 mExtensionStringList.push_back("GL_OES_texture_half_float");
2960 }
2961 if (supportsFloat16LinearFilter())
2962 {
2963 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
2964 }
2965 if (supportsFloat32Textures())
2966 {
2967 mExtensionStringList.push_back("GL_OES_texture_float");
2968 }
2969 if (supportsFloat32LinearFilter())
2970 {
2971 mExtensionStringList.push_back("GL_OES_texture_float_linear");
2972 }
2973
2974 if (supportsNonPower2Texture())
2975 {
2976 mExtensionStringList.push_back("GL_OES_texture_npot");
2977 }
2978
2979 // Multi-vendor (EXT) extensions
2980 if (supportsOcclusionQueries())
2981 {
2982 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
2983 }
2984
2985 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
2986 mExtensionStringList.push_back("GL_EXT_robustness");
2987
2988 if (supportsDXT1Textures())
2989 {
2990 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
2991 }
2992
2993 if (supportsTextureFilterAnisotropy())
2994 {
2995 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
2996 }
2997
2998 if (supportsBGRATextures())
2999 {
3000 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3001 }
3002
3003 if (mRenderer->getMaxRenderTargets() > 1)
3004 {
3005 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3006 }
3007
3008 mExtensionStringList.push_back("GL_EXT_texture_storage");
3009
3010 // ANGLE-specific extensions
3011 if (supportsDepthTextures())
3012 {
3013 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3014 }
3015
3016 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3017 if (getMaxSupportedSamples() != 0)
3018 {
3019 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3020 }
3021
3022 if (supportsInstancing())
3023 {
3024 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3025 }
3026
3027 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3028
3029 if (supportsDXT3Textures())
3030 {
3031 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3032 }
3033 if (supportsDXT5Textures())
3034 {
3035 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3036 }
3037
3038 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3039 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3040
3041 // Other vendor-specific extensions
3042 if (supportsEventQueries())
3043 {
3044 mExtensionStringList.push_back("GL_NV_fence");
3045 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 }
3047
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003048 // Join the extension strings to one long string for use with GetString
3049 std::stringstream strstr;
3050 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003051 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003052 strstr << mExtensionStringList[extensionIndex];
3053 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003054 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003055
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003056 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003057}
3058
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003059const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003061 return mCombinedExtensionsString;
3062}
3063
3064const char *Context::getExtensionString(const GLuint index) const
3065{
3066 ASSERT(index < mExtensionStringList.size());
3067 return mExtensionStringList[index].c_str();
3068}
3069
3070unsigned int Context::getNumExtensions() const
3071{
3072 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073}
3074
3075void Context::initRendererString()
3076{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003077 std::ostringstream rendererString;
3078 rendererString << "ANGLE (";
3079 rendererString << mRenderer->getRendererDescription();
3080 rendererString << ")";
3081
3082 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003083}
3084
3085const char *Context::getRendererString() const
3086{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003087 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003088}
3089
Geoff Lang758d5b22013-06-11 11:42:50 -04003090bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3091 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3092 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3093 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003094{
3095 Framebuffer *readFramebuffer = getReadFramebuffer();
3096 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3098 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3099 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003100 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101 }
3102
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003103 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003104 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003105 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003106 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003107 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003108 }
3109
3110 int readBufferWidth = readColorBuffer->getWidth();
3111 int readBufferHeight = readColorBuffer->getHeight();
3112 int drawBufferWidth = drawColorBuffer->getWidth();
3113 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114
Geoff Lang758d5b22013-06-11 11:42:50 -04003115 gl::Rectangle sourceRect;
3116 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117
3118 if (srcX0 < srcX1)
3119 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003120 sourceRect.x = srcX0;
3121 destRect.x = dstX0;
3122 sourceRect.width = srcX1 - srcX0;
3123 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124 }
3125 else
3126 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003127 sourceRect.x = srcX1;
3128 destRect.x = dstX1;
3129 sourceRect.width = srcX0 - srcX1;
3130 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003131 }
3132
3133 if (srcY0 < srcY1)
3134 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003135 sourceRect.height = srcY1 - srcY0;
3136 destRect.height = dstY1 - dstY0;
3137 sourceRect.y = srcY0;
3138 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139 }
3140 else
3141 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003142 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003143 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003144 sourceRect.y = srcY1;
3145 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003146 }
3147
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003148 Rectangle sourceScissoredRect = sourceRect;
3149 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003151 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003152 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003153 // Only write to parts of the destination framebuffer which pass the scissor test.
3154 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003156 int xDiff = mState.scissor.x - destRect.x;
3157 destScissoredRect.x = mState.scissor.x;
3158 destScissoredRect.width -= xDiff;
3159 sourceScissoredRect.x += xDiff;
3160 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161 }
3162
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003163 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003164 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003165 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3166 destScissoredRect.width -= xDiff;
3167 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168 }
3169
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003170 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003171 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003172 int yDiff = mState.scissor.y - destRect.y;
3173 destScissoredRect.y = mState.scissor.y;
3174 destScissoredRect.height -= yDiff;
3175 sourceScissoredRect.y += yDiff;
3176 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003177 }
3178
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003179 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003180 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003181 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3182 destScissoredRect.height -= yDiff;
3183 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003184 }
3185 }
3186
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003187 Rectangle sourceTrimmedRect = sourceScissoredRect;
3188 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003189
3190 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3191 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003192 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003193 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003194 int xDiff = 0 - sourceTrimmedRect.x;
3195 sourceTrimmedRect.x = 0;
3196 sourceTrimmedRect.width -= xDiff;
3197 destTrimmedRect.x += xDiff;
3198 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199 }
3200
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003201 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003202 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003203 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3204 sourceTrimmedRect.width -= xDiff;
3205 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003206 }
3207
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003208 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003209 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003210 int yDiff = 0 - sourceTrimmedRect.y;
3211 sourceTrimmedRect.y = 0;
3212 sourceTrimmedRect.height -= yDiff;
3213 destTrimmedRect.y += yDiff;
3214 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003215 }
3216
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003217 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003218 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003219 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3220 sourceTrimmedRect.height -= yDiff;
3221 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003222 }
3223
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003224 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003225 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003226 int xDiff = 0 - destTrimmedRect.x;
3227 destTrimmedRect.x = 0;
3228 destTrimmedRect.width -= xDiff;
3229 sourceTrimmedRect.x += xDiff;
3230 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003231 }
3232
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003233 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003234 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003235 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3236 destTrimmedRect.width -= xDiff;
3237 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003238 }
3239
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003240 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003241 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003242 int yDiff = 0 - destTrimmedRect.y;
3243 destTrimmedRect.y = 0;
3244 destTrimmedRect.height -= yDiff;
3245 sourceTrimmedRect.y += yDiff;
3246 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003247 }
3248
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003249 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003250 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003251 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3252 destTrimmedRect.height -= yDiff;
3253 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003254 }
3255
Geoff Lang758d5b22013-06-11 11:42:50 -04003256 *outSourceRect = sourceTrimmedRect;
3257 *outDestRect = destTrimmedRect;
3258
3259 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3260 sourceTrimmedRect.width < readBufferWidth ||
3261 destTrimmedRect.height < drawBufferHeight ||
3262 destTrimmedRect.width < drawBufferWidth ||
3263 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3264 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3265
3266 return true;
3267}
3268
3269void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3270 GLbitfield mask, GLenum filter)
3271{
3272 Framebuffer *readFramebuffer = getReadFramebuffer();
3273 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3274
3275 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003276 bool blitDepth = false;
3277 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003278 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003279 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003280 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003281 }
3282 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3283 {
Geoff Lang685806d2013-06-12 11:16:36 -04003284 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003285 }
3286 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3287 {
Geoff Lang685806d2013-06-12 11:16:36 -04003288 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003289 }
3290
Geoff Lang758d5b22013-06-11 11:42:50 -04003291 gl::Rectangle sourceClippedRect, destClippedRect;
3292 bool partialCopy;
3293 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3294 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003295 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003296 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003297 }
3298
Geoff Lang685806d2013-06-12 11:16:36 -04003299 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003300 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003301 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003302 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003303 }
3304}
3305
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003306void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3307 GLint x, GLint y, GLsizei width, GLsizei height)
3308{
3309 Framebuffer *frameBuffer = NULL;
3310 switch (target)
3311 {
3312 case GL_FRAMEBUFFER:
3313 case GL_DRAW_FRAMEBUFFER:
3314 frameBuffer = getDrawFramebuffer();
3315 break;
3316 case GL_READ_FRAMEBUFFER:
3317 frameBuffer = getReadFramebuffer();
3318 break;
3319 default:
3320 UNREACHABLE();
3321 }
3322
3323 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3324 {
3325 for (int i = 0; i < numAttachments; ++i)
3326 {
3327 rx::RenderTarget *renderTarget = NULL;
3328
3329 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3330 {
3331 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3332 if (renderBuffer)
3333 {
3334 renderTarget = renderBuffer->getRenderTarget();
3335 }
3336 }
3337 else if (attachments[i] == GL_COLOR)
3338 {
3339 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3340 if (renderBuffer)
3341 {
3342 renderTarget = renderBuffer->getRenderTarget();
3343 }
3344 }
3345 else
3346 {
3347 gl::Renderbuffer *renderBuffer = NULL;
3348 switch (attachments[i])
3349 {
3350 case GL_DEPTH_ATTACHMENT:
3351 case GL_DEPTH:
3352 renderBuffer = frameBuffer->getDepthbuffer();
3353 break;
3354 case GL_STENCIL_ATTACHMENT:
3355 case GL_STENCIL:
3356 renderBuffer = frameBuffer->getStencilbuffer();
3357 break;
3358 case GL_DEPTH_STENCIL_ATTACHMENT:
3359 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3360 break;
3361 default:
3362 UNREACHABLE();
3363 }
3364
3365 if (renderBuffer)
3366 {
3367 renderTarget = renderBuffer->getDepthStencil();
3368 }
3369 }
3370
3371 if (renderTarget)
3372 {
3373 renderTarget->invalidate(x, y, width, height);
3374 }
3375 }
3376 }
3377}
3378
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003379}
3380
3381extern "C"
3382{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003383gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003384{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003385 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003386}
3387
3388void glDestroyContext(gl::Context *context)
3389{
3390 delete context;
3391
3392 if (context == gl::getContext())
3393 {
3394 gl::makeCurrent(NULL, NULL, NULL);
3395 }
3396}
3397
3398void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3399{
3400 gl::makeCurrent(context, display, surface);
3401}
3402
3403gl::Context *glGetCurrentContext()
3404{
3405 return gl::getContext();
3406}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003407
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003408}