Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 1 | // Copyright 2005, Google Inc. |
| 2 | // All rights reserved. |
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| 5 | // modification, are permitted provided that the following conditions are |
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| 10 | // * Redistributions in binary form must reproduce the above |
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| 14 | // * Neither the name of Google Inc. nor the names of its |
| 15 | // contributors may be used to endorse or promote products derived from |
| 16 | // this software without specific prior written permission. |
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| 18 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
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| 29 | |
| 30 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 31 | // VK tests |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 32 | // |
| 33 | // Copyright (C) 2014 LunarG, Inc. |
| 34 | // |
| 35 | // Permission is hereby granted, free of charge, to any person obtaining a |
| 36 | // copy of this software and associated documentation files (the "Software"), |
| 37 | // to deal in the Software without restriction, including without limitation |
| 38 | // the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| 39 | // and/or sell copies of the Software, and to permit persons to whom the |
| 40 | // Software is furnished to do so, subject to the following conditions: |
| 41 | // |
| 42 | // The above copyright notice and this permission notice shall be included |
| 43 | // in all copies or substantial portions of the Software. |
| 44 | // |
| 45 | // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| 46 | // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| 47 | // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| 48 | // THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| 49 | // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| 50 | // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| 51 | // DEALINGS IN THE SOFTWARE. |
| 52 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 53 | // Basic rendering tests |
| 54 | |
| 55 | #include <stdlib.h> |
| 56 | #include <stdio.h> |
| 57 | #include <stdbool.h> |
| 58 | #include <string.h> |
Courtney Goeltzenleuchter | 76a643b | 2014-08-21 17:34:22 -0600 | [diff] [blame] | 59 | #include <iostream> |
| 60 | #include <fstream> |
| 61 | using namespace std; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 62 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 63 | #include <vulkan.h> |
Tobin Ehlis | 31446e5 | 2014-11-28 11:17:19 -0700 | [diff] [blame] | 64 | #ifdef DUMP_STATE_DOT |
| 65 | #include "../layers/draw_state.h" |
| 66 | #endif |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 67 | #ifdef PRINT_OBJECTS |
| 68 | #include "../layers/object_track.h" |
| 69 | #endif |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 70 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 71 | #include <vk_debug_report_lunarg.h> |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 72 | #endif |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 73 | #include "gtest-1.7.0/include/gtest/gtest.h" |
| 74 | |
Cody Northrop | d4e020a | 2015-03-17 14:54:35 -0600 | [diff] [blame] | 75 | #include "icd-spv.h" |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 76 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 77 | #define GLM_FORCE_RADIANS |
| 78 | #include "glm/glm.hpp" |
| 79 | #include <glm/gtc/matrix_transform.hpp> |
| 80 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 81 | #include "vkrenderframework.h" |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 82 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 83 | void VKAPI myDbgFunc( |
| 84 | VK_DBG_MSG_TYPE msgType, |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 85 | VkValidationLevel validationLevel, |
Mike Stroyan | 230e625 | 2015-04-17 12:36:38 -0600 | [diff] [blame] | 86 | VkObject srcObject, |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 87 | size_t location, |
| 88 | int32_t msgCode, |
| 89 | const char* pMsg, |
| 90 | void* pUserData) |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 91 | { |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 92 | switch (msgType) |
| 93 | { |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 94 | case VK_DBG_MSG_WARNING: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 95 | printf("CALLBACK WARNING : %s\n", pMsg); |
| 96 | break; |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 97 | case VK_DBG_REPORT_ERROR_BIT: |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 98 | printf("CALLBACK ERROR : %s\n", pMsg); |
| 99 | break; |
| 100 | default: |
| 101 | printf("EATING Msg of type %u\n", msgType); |
| 102 | break; |
| 103 | } |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 104 | } |
| 105 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 106 | |
| 107 | |
| 108 | #undef ASSERT_NO_FATAL_FAILURE |
| 109 | #define ASSERT_NO_FATAL_FAILURE(x) x |
| 110 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 111 | //-------------------------------------------------------------------------------------- |
| 112 | // Mesh and VertexFormat Data |
| 113 | //-------------------------------------------------------------------------------------- |
| 114 | struct Vertex |
| 115 | { |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 116 | float posX, posY, posZ, posW; // Position data |
| 117 | float r, g, b, a; // Color |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 118 | }; |
| 119 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 120 | struct VertexUV |
| 121 | { |
| 122 | float posX, posY, posZ, posW; // Position data |
| 123 | float u, v; // texture u,v |
| 124 | }; |
| 125 | |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 126 | #define XYZ1(_x_, _y_, _z_) (_x_), (_y_), (_z_), 1.f |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 127 | #define UV(_u_, _v_) (_u_), (_v_) |
Courtney Goeltzenleuchter | a948d84 | 2014-08-22 16:27:58 -0600 | [diff] [blame] | 128 | |
| 129 | static const Vertex g_vbData[] = |
| 130 | { |
| 131 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 132 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 133 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 134 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 135 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 136 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 137 | |
| 138 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 139 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 140 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 141 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 142 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 143 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 144 | |
| 145 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 146 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 147 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 148 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 149 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 150 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 151 | |
| 152 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 153 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 154 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 155 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 156 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 157 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 158 | |
| 159 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 1.f, 1.f ) }, |
| 160 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 161 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 162 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 163 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 164 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 165 | |
| 166 | { XYZ1( 1, -1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 167 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 168 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 169 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 170 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 171 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 172 | }; |
| 173 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 174 | static const Vertex g_vb_solid_face_colors_Data[] = |
| 175 | { |
| 176 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 177 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 178 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 179 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 180 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 181 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 182 | |
| 183 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 184 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 185 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 186 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 187 | { XYZ1( -1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 188 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 189 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 190 | { XYZ1( 1, 1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 191 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 192 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 193 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 194 | { XYZ1( 1, 1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 195 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 196 | |
| 197 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 198 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 199 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 200 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 201 | { XYZ1( -1, -1, 1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 202 | { XYZ1( -1, -1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 203 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 204 | { XYZ1( 1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 205 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 206 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 207 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 208 | { XYZ1( -1, 1, 1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 209 | { XYZ1( -1, 1, -1 ), XYZ1( 1.f, 0.f, 1.f ) }, |
| 210 | |
| 211 | { XYZ1( 1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 212 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 213 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 214 | { XYZ1( -1, -1, 1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 215 | { XYZ1( 1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 216 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 1.f, 1.f ) }, |
| 217 | }; |
| 218 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 219 | static const VertexUV g_vb_texture_Data[] = |
| 220 | { |
| 221 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 222 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 223 | { XYZ1( -1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 224 | { XYZ1( -1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 225 | { XYZ1( -1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 226 | { XYZ1( -1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 227 | |
| 228 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 229 | { XYZ1( 1, -1, -1 ), UV( 0.f, 0.f ) }, |
| 230 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 231 | { XYZ1( -1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 232 | { XYZ1( 1, 1, -1 ), UV( 0.f, 1.f ) }, |
| 233 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 234 | |
| 235 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 236 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 237 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 238 | { XYZ1( -1, -1, -1 ), UV( 1.f, 1.f ) }, |
| 239 | { XYZ1( -1, -1, 1 ), UV( 0.f, 1.f ) }, |
| 240 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 241 | |
| 242 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 243 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 244 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 245 | { XYZ1( -1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 246 | { XYZ1( 1, 1, -1 ), UV( 1.f, 0.f ) }, |
| 247 | { XYZ1( 1, 1, 1 ), UV( 0.f, 0.f ) }, |
| 248 | |
| 249 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 250 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 251 | { XYZ1( 1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 252 | { XYZ1( 1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 253 | { XYZ1( 1, 1, -1 ), UV( 1.f, 1.f ) }, |
| 254 | { XYZ1( 1, -1, -1 ), UV( 1.f, 0.f ) }, |
| 255 | |
| 256 | { XYZ1( -1, 1, 1 ), UV( 0.f, 1.f ) }, |
| 257 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 258 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 259 | { XYZ1( -1, -1, 1 ), UV( 0.f, 0.f ) }, |
| 260 | { XYZ1( 1, 1, 1 ), UV( 1.f, 1.f ) }, |
| 261 | { XYZ1( 1, -1, 1 ), UV( 1.f, 0.f ) }, |
| 262 | }; |
| 263 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 264 | class VkRenderTest : public VkRenderFramework |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 265 | { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 266 | public: |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 267 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 268 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 269 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer); |
| 270 | void GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 271 | void GenericDrawPreparation(VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
| 272 | { GenericDrawPreparation(m_cmdBuffer, pipelineobj, descriptorSet); } |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 273 | void InitDepthStencil(); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 274 | void VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 275 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 276 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 277 | VkResult BeginCommandBuffer(VkCommandBufferObj &cmdBuffer, VkCmdBufferBeginInfo *beginInfo); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 278 | VkResult EndCommandBuffer(VkCommandBufferObj &cmdBuffer); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 279 | /* Convenience functions that use built-in command buffer */ |
| 280 | VkResult BeginCommandBuffer() { return BeginCommandBuffer(*m_cmdBuffer); } |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 281 | VkResult BeginCommandBuffer(VkCmdBufferBeginInfo *beginInfo) { return BeginCommandBuffer(*m_cmdBuffer, beginInfo); } |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 282 | VkResult EndCommandBuffer() { return EndCommandBuffer(*m_cmdBuffer); } |
| 283 | void Draw(uint32_t firstVertex, uint32_t vertexCount, uint32_t firstInstance, uint32_t instanceCount) |
| 284 | { m_cmdBuffer->Draw(firstVertex, vertexCount, firstInstance, instanceCount); } |
| 285 | void DrawIndexed(uint32_t firstVertex, uint32_t vertexCount, int32_t vertexOffset, uint32_t firstInstance, uint32_t instanceCount) |
| 286 | { m_cmdBuffer->DrawIndexed(firstVertex, vertexCount, vertexOffset,firstInstance, instanceCount); } |
| 287 | void QueueCommandBuffer() { m_cmdBuffer->QueueCommandBuffer(); } |
| 288 | void RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 289 | VkConstantBufferObj *constantBuffer) |
| 290 | {RotateTriangleVSUniform(Projection, View, Model, constantBuffer, m_cmdBuffer); } |
| 291 | void BindVertexBuffer(VkConstantBufferObj *vertexBuffer, VkDeviceSize offset, uint32_t binding) |
| 292 | { m_cmdBuffer->BindVertexBuffer(vertexBuffer, offset, binding); } |
| 293 | void BindIndexBuffer(VkIndexBufferObj *indexBuffer, VkDeviceSize offset) |
| 294 | { m_cmdBuffer->BindIndexBuffer(indexBuffer, offset); } |
| 295 | |
| 296 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 297 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 298 | protected: |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 299 | VkImage m_texture; |
| 300 | VkImageView m_textureView; |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 301 | VkDescriptorInfo m_descriptorInfo; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 302 | VkDeviceMemory m_textureMem; |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 303 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 304 | VkSampler m_sampler; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 305 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 306 | |
| 307 | virtual void SetUp() { |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 308 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 309 | this->app_info.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 310 | this->app_info.pNext = NULL; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 311 | this->app_info.pAppName = "render_tests"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 312 | this->app_info.appVersion = 1; |
Chia-I Wu | 7461fcf | 2014-12-27 15:16:07 +0800 | [diff] [blame] | 313 | this->app_info.pEngineName = "unittest"; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 314 | this->app_info.engineVersion = 1; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 315 | this->app_info.apiVersion = VK_API_VERSION; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 316 | |
Chia-I Wu | 8cd8ecd | 2015-05-25 16:27:55 +0800 | [diff] [blame] | 317 | memset(&m_descriptorInfo, 0, sizeof(m_descriptorInfo)); |
Cody Northrop | 350727b | 2014-10-06 15:42:00 -0600 | [diff] [blame] | 318 | |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 319 | InitFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 320 | } |
| 321 | |
| 322 | virtual void TearDown() { |
Courtney Goeltzenleuchter | cb5a89c | 2014-10-08 12:20:26 -0600 | [diff] [blame] | 323 | // Clean up resources before we reset |
| 324 | ShutdownFramework(); |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 325 | } |
| 326 | }; |
| 327 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 328 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 329 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 330 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 331 | |
| 332 | result = cmdBuffer.BeginCommandBuffer(); |
| 333 | |
| 334 | /* |
| 335 | * For render test all drawing happens in a single render pass |
| 336 | * on a single command buffer. |
| 337 | */ |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 338 | if (VK_SUCCESS == result && renderPass()) { |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 339 | cmdBuffer.BeginRenderPass(renderPassBeginInfo()); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 340 | } |
| 341 | |
| 342 | return result; |
| 343 | } |
| 344 | |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 345 | VkResult VkRenderTest::BeginCommandBuffer(VkCommandBufferObj &cmdBuffer, VkCmdBufferBeginInfo *beginInfo) |
| 346 | { |
| 347 | VkResult result; |
| 348 | |
| 349 | result = cmdBuffer.BeginCommandBuffer(beginInfo); |
| 350 | |
| 351 | /* |
| 352 | * For render test all drawing happens in a single render pass |
| 353 | * on a single command buffer. |
| 354 | */ |
| 355 | if (VK_SUCCESS == result && renderPass()) { |
| 356 | cmdBuffer.BeginRenderPass(renderPassBeginInfo()); |
| 357 | } |
| 358 | |
| 359 | return result; |
| 360 | } |
| 361 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 362 | VkResult VkRenderTest::EndCommandBuffer(VkCommandBufferObj &cmdBuffer) |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 363 | { |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 364 | VkResult result; |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 365 | |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 366 | if (renderPass()) { |
Chia-I Wu | 88eaa3b | 2015-06-26 15:34:39 +0800 | [diff] [blame] | 367 | cmdBuffer.EndRenderPass(); |
Chris Forbes | fe133ef | 2015-06-16 14:05:59 +1200 | [diff] [blame] | 368 | } |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 369 | |
| 370 | result = cmdBuffer.EndCommandBuffer(); |
| 371 | |
| 372 | return result; |
| 373 | } |
| 374 | |
| 375 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 376 | void VkRenderTest::GenericDrawPreparation(VkCommandBufferObj *cmdBuffer, VkPipelineObj &pipelineobj, VkDescriptorSetObj &descriptorSet) |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 377 | { |
Tony Barbour | 6d84103 | 2015-07-21 17:00:26 -0600 | [diff] [blame] | 378 | if (!m_clear_via_load_op) { |
| 379 | if (m_depthStencil->Initialized()) { |
| 380 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, m_depthStencil); |
| 381 | } else { |
| 382 | cmdBuffer->ClearAllBuffers(m_clear_color, m_depth_clear_color, m_stencil_clear_color, NULL); |
| 383 | } |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 384 | } |
| 385 | |
Jeremy Hayes | e0c3b22 | 2015-01-14 16:17:08 -0700 | [diff] [blame] | 386 | cmdBuffer->PrepareAttachments(); |
Cody Northrop | e4bc694 | 2015-08-26 10:01:32 -0600 | [diff] [blame] | 387 | cmdBuffer->BindDynamicLineWidthState(m_stateLineWidth); |
| 388 | cmdBuffer->BindDynamicDepthBiasState(m_stateDepthBias); |
Tony Barbour | e84a8d6 | 2015-07-10 14:10:27 -0600 | [diff] [blame] | 389 | cmdBuffer->BindDynamicViewportState(m_stateViewport); |
Cody Northrop | e4bc694 | 2015-08-26 10:01:32 -0600 | [diff] [blame] | 390 | cmdBuffer->BindDynamicBlendState(m_stateBlend); |
| 391 | cmdBuffer->BindDynamicDepthBoundsState(m_stateDepthBounds); |
Cody Northrop | 2605cb0 | 2015-08-18 15:21:16 -0600 | [diff] [blame] | 392 | cmdBuffer->BindDynamicStencilState(m_stateStencil); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 393 | descriptorSet.CreateVKDescriptorSet(cmdBuffer); |
Cody Northrop | ccfa96d | 2015-08-27 10:20:35 -0600 | [diff] [blame^] | 394 | VkResult err = pipelineobj.CreateVKPipeline(descriptorSet.GetPipelineLayout(), renderPass()); |
| 395 | ASSERT_VK_SUCCESS(err); |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 396 | cmdBuffer->BindPipeline(pipelineobj); |
Chia-I Wu | 862c557 | 2015-03-28 15:23:55 +0800 | [diff] [blame] | 397 | cmdBuffer->BindDescriptorSet(descriptorSet); |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 398 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 399 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 400 | void VkRenderTest::RotateTriangleVSUniform(glm::mat4 Projection, glm::mat4 View, glm::mat4 Model, |
| 401 | VkConstantBufferObj *constantBuffer, VkCommandBufferObj *cmdBuffer) |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 402 | { |
| 403 | int i; |
| 404 | glm::mat4 MVP; |
| 405 | int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 406 | VkResult err; |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 407 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 408 | /* Only do 3 positions to avoid back face cull */ |
| 409 | for (i = 0; i < 3; i++) { |
Chia-I Wu | f4aed6c | 2015-07-03 13:44:34 +0800 | [diff] [blame] | 410 | void *pData = constantBuffer->memory().map(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 411 | |
| 412 | Model = glm::rotate(Model, glm::radians(22.5f), glm::vec3(0.0f, 1.0f, 0.0f)); |
| 413 | MVP = Projection * View * Model; |
| 414 | memcpy(pData, (const void*) &MVP[0][0], matrixSize); |
| 415 | |
Chia-I Wu | f4aed6c | 2015-07-03 13:44:34 +0800 | [diff] [blame] | 416 | constantBuffer->memory().unmap(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 417 | |
| 418 | // submit the command buffer to the universal queue |
Courtney Goeltzenleuchter | 8d49dbd | 2015-04-07 17:13:38 -0600 | [diff] [blame] | 419 | cmdBuffer->QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 420 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 421 | err = vkQueueWaitIdle( m_device->m_queue ); |
| 422 | ASSERT_VK_SUCCESS( err ); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 423 | |
| 424 | // Wait for work to finish before cleaning up. |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 425 | vkDeviceWaitIdle(m_device->device()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 426 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 427 | assert(m_renderTargets.size() == 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 428 | RecordImage(m_renderTargets[0]); |
| 429 | } |
| 430 | } |
Courtney Goeltzenleuchter | 3c601d8 | 2014-10-13 13:03:31 -0600 | [diff] [blame] | 431 | |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 432 | void dumpMatrix(const char *note, glm::mat4 MVP) |
| 433 | { |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 434 | int i; |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 435 | |
| 436 | printf("%s: \n", note); |
| 437 | for (i=0; i<4; i++) { |
| 438 | printf("%f, %f, %f, %f\n", MVP[i][0], MVP[i][1], MVP[i][2], MVP[i][3]); |
| 439 | } |
| 440 | printf("\n"); |
| 441 | fflush(stdout); |
| 442 | } |
| 443 | |
| 444 | void dumpVec4(const char *note, glm::vec4 vector) |
| 445 | { |
| 446 | printf("%s: \n", note); |
| 447 | printf("%f, %f, %f, %f\n", vector[0], vector[1], vector[2], vector[3]); |
| 448 | printf("\n"); |
| 449 | fflush(stdout); |
| 450 | } |
| 451 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 452 | struct vktriangle_vs_uniform { |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 453 | // Must start with MVP |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 454 | float mvp[4][4]; |
| 455 | float position[3][4]; |
| 456 | float color[3][4]; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 457 | }; |
| 458 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 459 | void VkRenderTest::VKTriangleTest(const char *vertShaderText, const char *fragShaderText, const bool rotate) |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 460 | { |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 461 | #ifdef DEBUG_CALLBACK |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 462 | vkDbgRegisterMsgCallback(inst, myDbgFunc, NULL); |
Tobin Ehlis | 791a49c | 2014-11-10 12:29:12 -0700 | [diff] [blame] | 463 | #endif |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 464 | // Create identity matrix |
| 465 | int i; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 466 | struct vktriangle_vs_uniform data; |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 467 | |
| 468 | glm::mat4 Projection = glm::mat4(1.0f); |
| 469 | glm::mat4 View = glm::mat4(1.0f); |
| 470 | glm::mat4 Model = glm::mat4(1.0f); |
| 471 | glm::mat4 MVP = Projection * View * Model; |
| 472 | const int matrixSize = sizeof(MVP); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 473 | const int bufSize = sizeof(vktriangle_vs_uniform) / sizeof(float); |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 474 | memcpy(&data.mvp, &MVP[0][0], matrixSize); |
| 475 | |
| 476 | static const Vertex tri_data[] = |
| 477 | { |
| 478 | { XYZ1( -1, -1, 0 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 479 | { XYZ1( 1, -1, 0 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 480 | { XYZ1( 0, 1, 0 ), XYZ1( 0.f, 0.f, 1.f ) }, |
| 481 | }; |
| 482 | |
| 483 | for (i=0; i<3; i++) { |
| 484 | data.position[i][0] = tri_data[i].posX; |
| 485 | data.position[i][1] = tri_data[i].posY; |
| 486 | data.position[i][2] = tri_data[i].posZ; |
| 487 | data.position[i][3] = tri_data[i].posW; |
| 488 | data.color[i][0] = tri_data[i].r; |
| 489 | data.color[i][1] = tri_data[i].g; |
| 490 | data.color[i][2] = tri_data[i].b; |
| 491 | data.color[i][3] = tri_data[i].a; |
| 492 | } |
| 493 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 494 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 495 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 496 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 497 | VkConstantBufferObj constantBuffer(m_device, bufSize*2, sizeof(float), (const void*) &data); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 498 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 499 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 500 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 501 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 502 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 503 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 504 | pipelineobj.AddShader(&vs); |
| 505 | pipelineobj.AddShader(&ps); |
| 506 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 507 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 508 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, constantBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 509 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 510 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 511 | |
| 512 | VkCmdBufferBeginInfo cbBeginInfo; |
| 513 | memset(&cbBeginInfo, 0, sizeof(VkCmdBufferBeginInfo)); |
| 514 | cbBeginInfo.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| 515 | cbBeginInfo.flags = VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT; |
| 516 | ASSERT_VK_SUCCESS(BeginCommandBuffer(&cbBeginInfo)); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 517 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 518 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 519 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 520 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 521 | pDSDumpDot((char*)"triTest2.dot"); |
| 522 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 523 | |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 524 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 525 | Draw(0, 3, 0, 1); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 526 | |
| 527 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 528 | ASSERT_VK_SUCCESS(EndCommandBuffer()); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 529 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 530 | QueueCommandBuffer(); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 531 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 532 | RecordImages(m_renderTargets); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 533 | |
| 534 | if (rotate) |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 535 | RotateTriangleVSUniform(Projection, View, Model, &constantBuffer); |
Tony Barbour | 71ba361 | 2015-01-09 16:12:35 -0700 | [diff] [blame] | 536 | |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 537 | #ifdef PRINT_OBJECTS |
Mark Lobodzinski | 4e5016f | 2015-05-05 15:01:37 -0500 | [diff] [blame] | 538 | OBJ_TRACK_GET_OBJECTS_COUNT pObjTrackGetObjectsCount = (OBJ_TRACK_GET_OBJECTS_COUNT)vkGetProcAddr(gpu(), (char*)"objTrackGetObjectsCount"); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 539 | uint64_t numObjects = pObjTrackGetObjectsCount(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 540 | //OBJ_TRACK_GET_OBJECTS pGetObjsFunc = vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 541 | printf("DEBUG : Number of Objects : %lu\n", numObjects); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 542 | OBJ_TRACK_GET_OBJECTS pObjTrackGetObjs = (OBJ_TRACK_GET_OBJECTS)vkGetProcAddr(gpu(), (char*)"objTrackGetObjects"); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 543 | OBJTRACK_NODE* pObjNodeArray = (OBJTRACK_NODE*)malloc(sizeof(OBJTRACK_NODE)*numObjects); |
Mark Lobodzinski | 14305ad | 2015-06-23 11:35:12 -0600 | [diff] [blame] | 544 | pObjTrackGetObjs(m_device, numObjects, pObjNodeArray); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 545 | for (i=0; i < numObjects; i++) { |
Courtney Goeltzenleuchter | 1c7c65d | 2015-06-10 17:39:03 -0600 | [diff] [blame] | 546 | printf("Object %i of type %s has objID (%p) and %lu uses\n", i, string_VkObjectType(pObjNodeArray[i].objType), pObjNodeArray[i].pObj, pObjNodeArray[i].numUses); |
Tobin Ehlis | 3c26a54 | 2014-11-18 11:28:33 -0700 | [diff] [blame] | 547 | } |
| 548 | free(pObjNodeArray); |
| 549 | #endif |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 550 | |
Courtney Goeltzenleuchter | 7bbb420 | 2014-10-24 16:26:12 -0600 | [diff] [blame] | 551 | } |
| 552 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 553 | TEST_F(VkRenderTest, VKTriangle_FragColor) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 554 | { |
| 555 | static const char *vertShaderText = |
| 556 | "#version 140\n" |
| 557 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 558 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 559 | "\n" |
| 560 | "layout(binding = 0) uniform buf {\n" |
| 561 | " mat4 MVP;\n" |
| 562 | " vec4 position[3];\n" |
| 563 | " vec4 color[3];\n" |
| 564 | "} ubuf;\n" |
| 565 | "\n" |
| 566 | "layout (location = 0) out vec4 outColor;\n" |
| 567 | "\n" |
| 568 | "void main() \n" |
| 569 | "{\n" |
| 570 | " outColor = ubuf.color[gl_VertexID];\n" |
| 571 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 572 | "}\n"; |
| 573 | |
| 574 | static const char *fragShaderText = |
| 575 | "#version 140\n" |
| 576 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 577 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 578 | "\n" |
| 579 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 580 | "layout (location = 0) out vec4 uFragColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 581 | "\n" |
| 582 | "void main()\n" |
| 583 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 584 | " uFragColor = inColor;\n" |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 585 | "}\n"; |
| 586 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 587 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to GLSL built-in gl_FragColor"); |
| 588 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 589 | } |
| 590 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 591 | TEST_F(VkRenderTest, VKTriangle_OutputLocation) |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 592 | { |
| 593 | static const char *vertShaderText = |
| 594 | "#version 140\n" |
| 595 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 596 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 597 | "\n" |
| 598 | "layout(binding = 0) uniform buf {\n" |
| 599 | " mat4 MVP;\n" |
| 600 | " vec4 position[3];\n" |
| 601 | " vec4 color[3];\n" |
| 602 | "} ubuf;\n" |
| 603 | "\n" |
| 604 | "layout (location = 0) out vec4 outColor;\n" |
| 605 | "\n" |
| 606 | "void main() \n" |
| 607 | "{\n" |
| 608 | " outColor = ubuf.color[gl_VertexID];\n" |
| 609 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 610 | "}\n"; |
| 611 | |
| 612 | static const char *fragShaderText = |
| 613 | "#version 140\n" |
| 614 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 615 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 616 | "\n" |
| 617 | "layout (location = 0) in vec4 inColor;\n" |
| 618 | "layout (location = 0) out vec4 outColor;\n" |
| 619 | "\n" |
| 620 | "void main()\n" |
| 621 | "{\n" |
| 622 | " outColor = inColor;\n" |
| 623 | "}\n"; |
| 624 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 625 | TEST_DESCRIPTION("VK-style shaders where fragment shader outputs to output location 0, which should be the same as gl_FragColor"); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 626 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 627 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Courtney Goeltzenleuchter | 6acb802 | 2014-10-27 13:08:55 -0600 | [diff] [blame] | 628 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame] | 629 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 630 | TEST_F(VkRenderTest, SPV_VKTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 631 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 632 | static const char *vertShaderText = |
| 633 | "#version 140\n" |
| 634 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 635 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 636 | "\n" |
| 637 | "layout(binding = 0) uniform buf {\n" |
| 638 | " mat4 MVP;\n" |
| 639 | " vec4 position[3];\n" |
| 640 | " vec4 color[3];\n" |
| 641 | "} ubuf;\n" |
| 642 | "\n" |
| 643 | "layout (location = 0) out vec4 outColor;\n" |
| 644 | "\n" |
| 645 | "void main() \n" |
| 646 | "{\n" |
| 647 | " outColor = ubuf.color[gl_VertexID];\n" |
| 648 | " gl_Position = ubuf.MVP * ubuf.position[gl_VertexID];\n" |
| 649 | "}\n"; |
| 650 | |
| 651 | static const char *fragShaderText = |
| 652 | "#version 140\n" |
| 653 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 654 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 655 | "\n" |
| 656 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 657 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 658 | "\n" |
| 659 | "void main()\n" |
| 660 | "{\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 661 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 662 | "}\n"; |
| 663 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 664 | TEST_DESCRIPTION("VK-style shaders, but force test framework to compile shader to SPV and pass SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 665 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 666 | ScopedUseGlsl useGlsl(false); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 667 | VKTriangleTest(vertShaderText, fragShaderText, true); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 668 | } |
Courtney Goeltzenleuchter | 98e4943 | 2014-10-09 15:40:19 -0600 | [diff] [blame] | 669 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 670 | TEST_F(VkRenderTest, SPV_GreenTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 671 | { |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 672 | static const char *vertShaderText = |
| 673 | "#version 130\n" |
| 674 | "vec2 vertices[3];\n" |
| 675 | "void main() {\n" |
| 676 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 677 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 678 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 679 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 680 | "}\n"; |
| 681 | |
| 682 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 683 | "#version 140\n" |
| 684 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 685 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 686 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 687 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 688 | " outColor = vec4(0,1,0,1);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 689 | "}\n"; |
| 690 | |
Cody Northrop | acfb049 | 2015-03-17 15:55:58 -0600 | [diff] [blame] | 691 | TEST_DESCRIPTION("Same shader as GreenTriangle, but compiles shader to SPV and gives SPV to driver."); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 692 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 693 | ScopedUseGlsl useGlsl(false); |
| 694 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 695 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 696 | } |
Cody Northrop | 71727d2 | 2015-06-23 13:25:51 -0600 | [diff] [blame] | 697 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 698 | TEST_F(VkRenderTest, YellowTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 699 | { |
| 700 | static const char *vertShaderText = |
| 701 | "#version 130\n" |
| 702 | "void main() {\n" |
| 703 | " vec2 vertices[3];" |
| 704 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 705 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 706 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 707 | " vec4 colors[3];\n" |
| 708 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 709 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 710 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 711 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 712 | "}\n"; |
| 713 | |
| 714 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 715 | "#version 140\n" |
| 716 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 717 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 718 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 719 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 720 | " outColor = vec4(1.0, 1.0, 0.0, 1.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 721 | "}\n"; |
| 722 | |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 723 | VKTriangleTest(vertShaderText, fragShaderText, false); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 724 | } |
| 725 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 726 | TEST_F(VkRenderTest, QuadWithVertexFetch) |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 727 | { |
Courtney Goeltzenleuchter | e540934 | 2014-10-08 14:26:40 -0600 | [diff] [blame] | 728 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 729 | "#version 140\n" |
| 730 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 731 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 732 | //XYZ1( -1, -1, -1 ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 733 | "layout (location = 0) in vec4 pos;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 734 | //XYZ1( 0.f, 0.f, 0.f ) |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 735 | "layout (location = 1) in vec4 inColor;\n" |
| 736 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 737 | "void main() {\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 738 | " outColor = inColor;\n" |
Cody Northrop | 4e6b476 | 2014-10-09 21:25:22 -0600 | [diff] [blame] | 739 | " gl_Position = pos;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 740 | "}\n"; |
| 741 | |
Cody Northrop | 0dbe84f | 2014-10-09 19:55:56 -0600 | [diff] [blame] | 742 | |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 743 | static const char *fragShaderText = |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 744 | "#version 140\n" |
| 745 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 746 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 747 | "layout (location = 0) in vec4 color;\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 748 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 749 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 750 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 751 | "}\n"; |
Courtney Goeltzenleuchter | 9b4ab89 | 2014-10-09 15:37:21 -0600 | [diff] [blame] | 752 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 753 | |
| 754 | |
| 755 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 756 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 757 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 758 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 759 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 760 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 761 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 762 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 763 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 764 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 765 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 766 | pipelineobj.AddShader(&vs); |
| 767 | pipelineobj.AddShader(&ps); |
| 768 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 769 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 770 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 771 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 772 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 773 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 774 | MESH_BIND_ID, // binding ID |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 775 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 776 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 777 | }; |
| 778 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 779 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 780 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 781 | vi_attribs[0].location = 0; // location, position |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 782 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 783 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 784 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 785 | vi_attribs[1].location = 1; // location, color |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 786 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 787 | vi_attribs[1].offsetInBytes = 1*sizeof(float)*4; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 788 | |
| 789 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 790 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 791 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 792 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 793 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 794 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 795 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 796 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 797 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 798 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 799 | |
| 800 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 801 | Draw(0, 6, 0, 1); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 802 | |
| 803 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 804 | ASSERT_VK_SUCCESS(EndCommandBuffer()); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 805 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 806 | QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 807 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 808 | RecordImages(m_renderTargets); |
Tobin Ehlis | 34e0e44 | 2014-10-07 14:41:29 -0600 | [diff] [blame] | 809 | } |
| 810 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 811 | TEST_F(VkRenderTest, TriangleMRT) |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 812 | { |
| 813 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 814 | "#version 140\n" |
| 815 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 816 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 817 | "layout (location = 0) in vec4 pos;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 818 | "void main() {\n" |
| 819 | " gl_Position = pos;\n" |
| 820 | "}\n"; |
| 821 | |
| 822 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 823 | "#version 140\n" |
| 824 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 825 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 826 | "layout (location = 0) out vec4 uFragData0;\n" |
| 827 | "layout (location = 1) out vec4 uFragData1;\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 828 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 829 | " uFragData0 = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 830 | " uFragData1 = vec4(0.0, 1.0, 0.0, 1.0);\n" |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 831 | "}\n"; |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 832 | const float vb_data[][2] = { |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 833 | { -1.0f, -1.0f }, |
| 834 | { 1.0f, -1.0f }, |
| 835 | { -1.0f, 1.0f } |
| 836 | }; |
| 837 | |
| 838 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 839 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 840 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 841 | VkConstantBufferObj meshBuffer(m_device, sizeof(vb_data) / sizeof(vb_data[0]), sizeof(vb_data[0]), vb_data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 842 | meshBuffer.BufferMemoryBarrier(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 843 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 844 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 845 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 846 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 847 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 848 | pipelineobj.AddColorAttachment(); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 849 | pipelineobj.AddShader(&vs); |
| 850 | pipelineobj.AddShader(&ps); |
| 851 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 852 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 853 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 854 | MESH_BUF_ID, // Binding ID |
| 855 | sizeof(vb_data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 856 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 857 | }; |
| 858 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 859 | VkVertexInputAttributeDescription vi_attrib; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 860 | vi_attrib.binding = MESH_BUF_ID; // index into vertexBindingDescriptions |
| 861 | vi_attrib.location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 862 | vi_attrib.format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 863 | vi_attrib.offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 864 | |
| 865 | pipelineobj.AddVertexInputAttribs(&vi_attrib, 1); |
| 866 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 867 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 868 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 869 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 870 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 871 | |
Courtney Goeltzenleuchter | dd745fd | 2015-03-05 16:47:18 -0700 | [diff] [blame] | 872 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(2)); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 873 | |
Tony Barbour | e307f58 | 2015-07-10 15:29:03 -0600 | [diff] [blame] | 874 | VkPipelineColorBlendAttachmentState att = {}; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 875 | att.blendEnable = VK_FALSE; |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 876 | att.channelWriteMask = 0xf; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 877 | pipelineobj.AddColorAttachment(1, &att); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 878 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 879 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 880 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 881 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 882 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 883 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 884 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 885 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 886 | pDSDumpDot((char*)"triTest2.dot"); |
| 887 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 888 | |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 889 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 890 | Draw(0, 3, 0, 1); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 891 | |
| 892 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 893 | ASSERT_VK_SUCCESS(EndCommandBuffer()); |
| 894 | QueueCommandBuffer(); |
Tony Barbour | 5ed7970 | 2015-01-07 14:31:52 -0700 | [diff] [blame] | 895 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 896 | RecordImages(m_renderTargets); |
Chia-I Wu | e09d1a7 | 2014-12-05 10:32:23 +0800 | [diff] [blame] | 897 | } |
| 898 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 899 | TEST_F(VkRenderTest, QuadWithIndexedVertexFetch) |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 900 | { |
| 901 | static const char *vertShaderText = |
| 902 | "#version 140\n" |
| 903 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 904 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 905 | "layout(location = 0) in vec4 pos;\n" |
| 906 | "layout(location = 1) in vec4 inColor;\n" |
| 907 | "layout(location = 0) out vec4 outColor;\n" |
| 908 | "void main() {\n" |
| 909 | " outColor = inColor;\n" |
| 910 | " gl_Position = pos;\n" |
| 911 | "}\n"; |
| 912 | |
| 913 | |
| 914 | static const char *fragShaderText = |
| 915 | "#version 140\n" |
| 916 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 917 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 918 | "layout(location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 919 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 920 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 921 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 922 | "}\n"; |
| 923 | |
| 924 | const Vertex g_vbData[] = |
| 925 | { |
| 926 | // first tri |
| 927 | { XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, // LL: black |
| 928 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 929 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 930 | |
| 931 | // second tri |
| 932 | { XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, // UL: green |
| 933 | { XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, // LR: red |
| 934 | { XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, // UR: yellow |
| 935 | }; |
| 936 | |
| 937 | const uint16_t g_idxData[6] = { |
| 938 | 0, 1, 2, |
| 939 | 3, 4, 5, |
| 940 | }; |
| 941 | |
| 942 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 943 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 944 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 945 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 946 | meshBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 947 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 948 | VkIndexBufferObj indexBuffer(m_device); |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 949 | indexBuffer.CreateAndInitBuffer(sizeof(g_idxData)/sizeof(g_idxData[0]), VK_INDEX_TYPE_UINT16, g_idxData); |
Mark Lobodzinski | d30f82a | 2015-02-16 14:24:23 -0600 | [diff] [blame] | 950 | indexBuffer.BufferMemoryBarrier(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 951 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 952 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 953 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 954 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 955 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 956 | pipelineobj.AddColorAttachment(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 957 | pipelineobj.AddShader(&vs); |
| 958 | pipelineobj.AddShader(&ps); |
| 959 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 960 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 961 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
| 962 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, indexBuffer); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 963 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 964 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 965 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 966 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 967 | MESH_BIND_ID, // binding ID |
| 968 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 969 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 970 | }; |
| 971 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 972 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 973 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 974 | vi_attribs[0].location = 0; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 975 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 976 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 977 | vi_attribs[1].binding = MESH_BIND_ID; // binding ID from BINDING_DESCRIPTION array to use for this attribute |
| 978 | vi_attribs[1].location = 1; // layout location of vertex attribute |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 979 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 980 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 981 | |
| 982 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
| 983 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 984 | |
| 985 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 986 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 987 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 988 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 989 | |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 990 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 991 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tobin Ehlis | 266473d | 2014-12-16 17:34:50 -0700 | [diff] [blame] | 992 | pDSDumpDot((char*)"triTest2.dot"); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 993 | #endif |
Tony Barbour | 02472db | 2015-01-08 17:08:28 -0700 | [diff] [blame] | 994 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 995 | BindVertexBuffer(&meshBuffer, 0, MESH_BIND_ID); |
| 996 | BindIndexBuffer(&indexBuffer, 0); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 997 | |
| 998 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 999 | DrawIndexed(0, 6, 0, 0, 1); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1000 | |
| 1001 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1002 | ASSERT_VK_SUCCESS(EndCommandBuffer()); |
| 1003 | QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1004 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1005 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 4d6fbeb | 2014-12-04 15:45:16 -0700 | [diff] [blame] | 1006 | } |
| 1007 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1008 | TEST_F(VkRenderTest, GreyandRedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1009 | { |
| 1010 | // This tests gl_FragCoord |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1011 | |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1012 | static const char *vertShaderText = |
| 1013 | "#version 140\n" |
| 1014 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1015 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1016 | "layout (location = 0) in vec4 pos;\n" |
| 1017 | "layout (location = 0) out vec4 outColor;\n" |
| 1018 | "layout (location = 1) out vec4 outColor2;\n" |
| 1019 | "void main() {\n" |
| 1020 | " gl_Position = pos;\n" |
| 1021 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1022 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1023 | "}\n"; |
| 1024 | |
| 1025 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1026 | "#version 330\n" |
| 1027 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1028 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1029 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1030 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1031 | "layout (location = 0) in vec4 color;\n" |
| 1032 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1033 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1034 | "void main() {\n" |
| 1035 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1036 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1037 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1038 | " ? ((gl_FragCoord.y < 100.0) ? vec4(1.0, 0.0, 0.0, 0.0) : color)\n" |
| 1039 | " : color2;\n" |
| 1040 | "}\n"; |
| 1041 | |
| 1042 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1043 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1044 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1045 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1046 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1047 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1048 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1049 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1050 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1051 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1052 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1053 | pipelineobj.AddShader(&vs); |
| 1054 | pipelineobj.AddShader(&ps); |
| 1055 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1056 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1057 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1058 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1059 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1060 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1061 | MESH_BIND_ID, // binding ID |
| 1062 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1063 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1064 | }; |
| 1065 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1066 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1067 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1068 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1069 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1070 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1071 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1072 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1073 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1074 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1075 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1076 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1077 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1078 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1079 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1080 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1081 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1082 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1083 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1084 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1085 | pDSDumpDot((char*)"triTest2.dot"); |
| 1086 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1087 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1088 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1089 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1090 | |
| 1091 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1092 | EndCommandBuffer(); |
| 1093 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1094 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1095 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1096 | } |
| 1097 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1098 | TEST_F(VkRenderTest, RedCirclesonBlue) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1099 | { |
| 1100 | // This tests that we correctly handle unread fragment inputs |
| 1101 | |
| 1102 | static const char *vertShaderText = |
| 1103 | "#version 140\n" |
| 1104 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1105 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1106 | "layout (location = 0) in vec4 pos;\n" |
| 1107 | "layout (location = 0) out vec4 outColor;\n" |
| 1108 | "layout (location = 1) out vec4 outColor2;\n" |
| 1109 | "void main() {\n" |
| 1110 | " gl_Position = pos;\n" |
| 1111 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1112 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1113 | "}\n"; |
| 1114 | |
| 1115 | static const char *fragShaderText = |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1116 | "#version 330\n" |
| 1117 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1118 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1119 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1120 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1121 | "layout (location = 0) in vec4 color;\n" |
| 1122 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1123 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1124 | "void main() {\n" |
| 1125 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1126 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1127 | " outColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1128 | " ? vec4(1.0, 0.0, 0.0, 1.0)\n" |
| 1129 | " : color2;\n" |
| 1130 | "}\n"; |
| 1131 | |
| 1132 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1133 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1134 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1135 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1136 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1137 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1138 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1139 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1140 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1141 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1142 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1143 | pipelineobj.AddShader(&vs); |
| 1144 | pipelineobj.AddShader(&ps); |
| 1145 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1146 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1147 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1148 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1149 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1150 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1151 | MESH_BIND_ID, // binding ID |
| 1152 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1153 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1154 | }; |
| 1155 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1156 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1157 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1158 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1159 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1160 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1161 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1162 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1163 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1164 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1165 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1166 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1167 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1168 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1169 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1170 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1171 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1172 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1173 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1174 | pDSDumpDot((char*)"triTest2.dot"); |
| 1175 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1176 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1177 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1178 | |
| 1179 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1180 | EndCommandBuffer(); |
| 1181 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1182 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1183 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1184 | } |
| 1185 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1186 | TEST_F(VkRenderTest, GreyCirclesonBlueFade) |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1187 | { |
| 1188 | // This tests reading gl_ClipDistance from FS |
| 1189 | |
| 1190 | static const char *vertShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1191 | //"#version 140\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1192 | "#version 330\n" |
| 1193 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1194 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1195 | "out gl_PerVertex {\n" |
| 1196 | " vec4 gl_Position;\n" |
| 1197 | " float gl_ClipDistance[1];\n" |
| 1198 | "};\n" |
| 1199 | "layout (location = 0) in vec4 pos;\n" |
| 1200 | "layout (location = 0) out vec4 outColor;\n" |
| 1201 | "layout (location = 1) out vec4 outColor2;\n" |
| 1202 | "void main() {\n" |
| 1203 | " gl_Position = pos;\n" |
| 1204 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1205 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1206 | " float dists[3];\n" |
| 1207 | " dists[0] = 0.0;\n" |
| 1208 | " dists[1] = 1.0;\n" |
| 1209 | " dists[2] = 1.0;\n" |
| 1210 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 1211 | "}\n"; |
| 1212 | |
| 1213 | |
| 1214 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1215 | "#version 140\n" |
| 1216 | //"#version 330\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1217 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1218 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1219 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1220 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1221 | "layout (location = 0) in vec4 color;\n" |
| 1222 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1223 | "layout (location = 0) out vec4 uFragColor;\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1224 | "void main() {\n" |
| 1225 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1226 | " float dist_squared = dot(pos, pos);\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1227 | " uFragColor = (dist_squared < 400.0)\n" |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1228 | " ? color * gl_ClipDistance[0]\n" |
| 1229 | " : color2;\n" |
| 1230 | "}\n"; |
| 1231 | |
| 1232 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1233 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1234 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1235 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1236 | meshBuffer.BufferMemoryBarrier(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1237 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1238 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1239 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1240 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1241 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1242 | pipelineobj.AddColorAttachment(); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1243 | pipelineobj.AddShader(&vs); |
| 1244 | pipelineobj.AddShader(&ps); |
| 1245 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1246 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1247 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1248 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1249 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1250 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1251 | MESH_BIND_ID, // binding ID |
| 1252 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1253 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1254 | }; |
| 1255 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1256 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1257 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1258 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1259 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1260 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1261 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1262 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1263 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1264 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1265 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1266 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1267 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1268 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1269 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1270 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1271 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1272 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1273 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1274 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1275 | pDSDumpDot((char*)"triTest2.dot"); |
| 1276 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1277 | |
| 1278 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1279 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1280 | |
| 1281 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1282 | EndCommandBuffer(); |
| 1283 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1284 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1285 | RecordImages(m_renderTargets); |
GregF | 6bef121 | 2014-12-02 15:41:44 -0700 | [diff] [blame] | 1286 | } |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1287 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1288 | TEST_F(VkRenderTest, GreyCirclesonBlueDiscard) |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1289 | { |
| 1290 | static const char *vertShaderText = |
| 1291 | "#version 140\n" |
| 1292 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1293 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1294 | "layout (location = 0) in vec4 pos;\n" |
| 1295 | "layout (location = 0) out vec4 outColor;\n" |
| 1296 | "layout (location = 1) out vec4 outColor2;\n" |
| 1297 | "void main() {\n" |
| 1298 | " gl_Position = pos;\n" |
| 1299 | " outColor = vec4(0.9, 0.9, 0.9, 1.0);\n" |
| 1300 | " outColor2 = vec4(0.2, 0.2, 0.4, 1.0);\n" |
| 1301 | "}\n"; |
| 1302 | |
| 1303 | |
| 1304 | static const char *fragShaderText = |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1305 | "#version 330\n" |
| 1306 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1307 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1308 | //"#extension GL_ARB_fragment_coord_conventions : enable\n" |
| 1309 | //"layout (pixel_center_integer) in vec4 gl_FragCoord;\n" |
| 1310 | "layout (location = 0) in vec4 color;\n" |
| 1311 | "layout (location = 1) in vec4 color2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1312 | "layout (location = 0) out vec4 outColor;\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1313 | "void main() {\n" |
| 1314 | " vec2 pos = mod(gl_FragCoord.xy, vec2(50.0)) - vec2(25.0);\n" |
| 1315 | " float dist_squared = dot(pos, pos);\n" |
| 1316 | " if (dist_squared < 100.0)\n" |
| 1317 | " discard;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1318 | " outColor = (dist_squared < 400.0)\n" |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1319 | " ? color\n" |
| 1320 | " : color2;\n" |
| 1321 | "}\n"; |
| 1322 | |
| 1323 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1324 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1325 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1326 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1327 | meshBuffer.BufferMemoryBarrier(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1328 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1329 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1330 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1331 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1332 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1333 | pipelineobj.AddColorAttachment(); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1334 | pipelineobj.AddShader(&vs); |
| 1335 | pipelineobj.AddShader(&ps); |
| 1336 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1337 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1338 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1339 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1340 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1341 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1342 | MESH_BIND_ID, // binding ID |
| 1343 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1344 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1345 | }; |
| 1346 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1347 | VkVertexInputAttributeDescription vi_attribs[1]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1348 | vi_attribs[0].binding = MESH_BIND_ID; // binding ID |
| 1349 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1350 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1351 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1352 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1353 | pipelineobj.AddVertexInputAttribs(vi_attribs,1); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1354 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1355 | pipelineobj.AddVertexDataBuffer(&meshBuffer,MESH_BIND_ID); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1356 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1357 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1358 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1359 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1360 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1361 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1362 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1363 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1364 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1365 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1366 | pDSDumpDot((char*)"triTest2.dot"); |
| 1367 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1368 | |
| 1369 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1370 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1371 | |
| 1372 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1373 | EndCommandBuffer(); |
| 1374 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1375 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1376 | RecordImages(m_renderTargets); |
GregF | 7a23c79 | 2014-12-02 17:19:34 -0700 | [diff] [blame] | 1377 | } |
| 1378 | |
| 1379 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1380 | TEST_F(VkRenderTest, TriangleVSUniform) |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1381 | { |
| 1382 | static const char *vertShaderText = |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1383 | "#version 140\n" |
| 1384 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1385 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1386 | "\n" |
| 1387 | "layout(binding = 0) uniform buf {\n" |
| 1388 | " mat4 MVP;\n" |
| 1389 | "} ubuf;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1390 | "void main() {\n" |
| 1391 | " vec2 vertices[3];" |
| 1392 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1393 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1394 | " vertices[2] = vec2( 0.5, 0.5);\n" |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1395 | " gl_Position = ubuf.MVP * vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1396 | "}\n"; |
| 1397 | |
| 1398 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1399 | "#version 140\n" |
| 1400 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1401 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1402 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1403 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1404 | " outColor = vec4(1.0, 0.0, 0.0, 1.0);\n" |
Cody Northrop | 7a1f046 | 2014-10-10 14:49:36 -0600 | [diff] [blame] | 1405 | "}\n"; |
| 1406 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1407 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1408 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1409 | |
Courtney Goeltzenleuchter | 34b8177 | 2014-10-10 18:04:39 -0600 | [diff] [blame] | 1410 | // Create identity matrix |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1411 | glm::mat4 Projection = glm::mat4(1.0f); |
| 1412 | glm::mat4 View = glm::mat4(1.0f); |
| 1413 | glm::mat4 Model = glm::mat4(1.0f); |
| 1414 | glm::mat4 MVP = Projection * View * Model; |
| 1415 | const int matrixSize = sizeof(MVP) / sizeof(MVP[0]); |
| 1416 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1417 | VkConstantBufferObj MVPBuffer(m_device, matrixSize, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1418 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1419 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1420 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1421 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1422 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1423 | pipelineobj.AddShader(&vs); |
| 1424 | pipelineobj.AddShader(&ps); |
| 1425 | |
| 1426 | // Create descriptor set and attach the constant buffer to it |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1427 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1428 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1429 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1430 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 1431 | |
| 1432 | VkCmdBufferBeginInfo cbBeginInfo; |
| 1433 | memset(&cbBeginInfo, 0, sizeof(VkCmdBufferBeginInfo)); |
| 1434 | cbBeginInfo.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| 1435 | cbBeginInfo.flags = VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT; |
| 1436 | ASSERT_VK_SUCCESS(BeginCommandBuffer(&cbBeginInfo)); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1437 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1438 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1439 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1440 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1441 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1442 | pDSDumpDot((char*)"triTest2.dot"); |
| 1443 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1444 | |
| 1445 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1446 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1447 | |
| 1448 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1449 | EndCommandBuffer(); |
| 1450 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1451 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1452 | RecordImages(m_renderTargets); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1453 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1454 | RotateTriangleVSUniform(Projection, View, Model, &MVPBuffer); |
Courtney Goeltzenleuchter | c3f4ac8 | 2014-10-27 09:48:52 -0600 | [diff] [blame] | 1455 | } |
| 1456 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1457 | TEST_F(VkRenderTest, MixTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1458 | { |
| 1459 | // This tests location applied to varyings. Notice that we have switched foo |
| 1460 | // and bar in the FS. The triangle should be blended with red, green and blue |
| 1461 | // corners. |
| 1462 | static const char *vertShaderText = |
| 1463 | "#version 140\n" |
| 1464 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1465 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1466 | "layout (location=0) out vec4 bar;\n" |
| 1467 | "layout (location=1) out vec4 foo;\n" |
| 1468 | "layout (location=2) out float scale;\n" |
| 1469 | "vec2 vertices[3];\n" |
| 1470 | "void main() {\n" |
| 1471 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1472 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1473 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1474 | "vec4 colors[3];\n" |
| 1475 | " colors[0] = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 1476 | " colors[1] = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 1477 | " colors[2] = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 1478 | " foo = colors[gl_VertexID % 3];\n" |
| 1479 | " bar = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 1480 | " scale = 1.0;\n" |
| 1481 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1482 | "}\n"; |
| 1483 | |
| 1484 | static const char *fragShaderText = |
| 1485 | "#version 140\n" |
| 1486 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1487 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1488 | "layout (location = 1) in vec4 bar;\n" |
| 1489 | "layout (location = 0) in vec4 foo;\n" |
| 1490 | "layout (location = 2) in float scale;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1491 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1492 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1493 | " outColor = bar * scale + foo * (1.0-scale);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1494 | "}\n"; |
| 1495 | |
| 1496 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1497 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1498 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1499 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1500 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1501 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1502 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1503 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1504 | pipelineobj.AddShader(&vs); |
| 1505 | pipelineobj.AddShader(&ps); |
| 1506 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1507 | VkDescriptorSetObj descriptorSet(m_device); |
Tony Barbour | 83a8380 | 2015-04-02 15:43:15 -0600 | [diff] [blame] | 1508 | descriptorSet.AppendDummy(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1509 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1510 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1511 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1512 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1513 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1514 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1515 | |
| 1516 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1517 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1518 | pDSDumpDot((char*)"triTest2.dot"); |
| 1519 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1520 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1521 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1522 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1523 | |
| 1524 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1525 | EndCommandBuffer(); |
| 1526 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1527 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1528 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1529 | } |
| 1530 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1531 | TEST_F(VkRenderTest, QuadVertFetchAndVertID) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1532 | { |
| 1533 | // This tests that attributes work in the presence of gl_VertexID |
| 1534 | |
| 1535 | static const char *vertShaderText = |
| 1536 | "#version 140\n" |
| 1537 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1538 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1539 | //XYZ1( -1, -1, -1 ) |
| 1540 | "layout (location = 0) in vec4 pos;\n" |
| 1541 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1542 | "layout (location = 1) in vec4 inColor;\n" |
| 1543 | "layout (location = 0) out vec4 outColor;\n" |
| 1544 | "void main() {\n" |
| 1545 | " outColor = inColor;\n" |
| 1546 | " vec4 vertices[3];" |
| 1547 | " vertices[gl_VertexID % 3] = pos;\n" |
| 1548 | " gl_Position = vertices[(gl_VertexID + 3) % 3];\n" |
| 1549 | "}\n"; |
| 1550 | |
| 1551 | |
| 1552 | static const char *fragShaderText = |
| 1553 | "#version 140\n" |
| 1554 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1555 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1556 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1557 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1558 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1559 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1560 | "}\n"; |
| 1561 | |
| 1562 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1563 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1564 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1565 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1566 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1567 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1568 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1569 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1570 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1571 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1572 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1573 | pipelineobj.AddShader(&vs); |
| 1574 | pipelineobj.AddShader(&ps); |
| 1575 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1576 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1577 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1578 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1579 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1580 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1581 | MESH_BUF_ID, // Binding ID |
| 1582 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1583 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1584 | }; |
| 1585 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1586 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1587 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1588 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1589 | vi_attribs[0].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1590 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1591 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1592 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1593 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1594 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1595 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1596 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1597 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1598 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1599 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1600 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1601 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1602 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1603 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1604 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1605 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1606 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1607 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1608 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1609 | pDSDumpDot((char*)"triTest2.dot"); |
| 1610 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1611 | |
| 1612 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1613 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1614 | |
| 1615 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1616 | EndCommandBuffer(); |
| 1617 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1618 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1619 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1620 | } |
| 1621 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1622 | TEST_F(VkRenderTest, QuadSparseVertFetch) |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1623 | { |
| 1624 | // This tests that attributes work in the presence of gl_VertexID |
| 1625 | |
| 1626 | static const char *vertShaderText = |
| 1627 | "#version 140\n" |
| 1628 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1629 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1630 | //XYZ1( -1, -1, -1 ) |
| 1631 | "layout (location = 1) in vec4 pos;\n" |
| 1632 | "layout (location = 4) in vec4 inColor;\n" |
| 1633 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1634 | "layout (location = 0) out vec4 outColor;\n" |
| 1635 | "void main() {\n" |
| 1636 | " outColor = inColor;\n" |
| 1637 | " gl_Position = pos;\n" |
| 1638 | "}\n"; |
| 1639 | |
| 1640 | |
| 1641 | static const char *fragShaderText = |
| 1642 | "#version 140\n" |
| 1643 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1644 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1645 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1646 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1647 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1648 | " outColor = color;\n" |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1649 | "}\n"; |
| 1650 | |
| 1651 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1652 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1653 | |
| 1654 | struct VDATA |
| 1655 | { |
| 1656 | float t1, t2, t3, t4; // filler data |
| 1657 | float posX, posY, posZ, posW; // Position data |
| 1658 | float r, g, b, a; // Color |
| 1659 | }; |
| 1660 | const struct VDATA vData[] = |
| 1661 | { |
| 1662 | { XYZ1(0, 0, 0), XYZ1( -1, -1, -1 ), XYZ1( 0.f, 0.f, 0.f ) }, |
| 1663 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1664 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1665 | { XYZ1(0, 0, 0), XYZ1( -1, 1, -1 ), XYZ1( 0.f, 1.f, 0.f ) }, |
| 1666 | { XYZ1(0, 0, 0), XYZ1( 1, -1, -1 ), XYZ1( 1.f, 0.f, 0.f ) }, |
| 1667 | { XYZ1(0, 0, 0), XYZ1( 1, 1, -1 ), XYZ1( 1.f, 1.f, 0.f ) }, |
| 1668 | }; |
| 1669 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1670 | VkConstantBufferObj meshBuffer(m_device,sizeof(vData)/sizeof(vData[0]),sizeof(vData[0]), vData); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1671 | meshBuffer.BufferMemoryBarrier(); |
| 1672 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1673 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1674 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1675 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1676 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1677 | pipelineobj.AddColorAttachment(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1678 | pipelineobj.AddShader(&vs); |
| 1679 | pipelineobj.AddShader(&ps); |
| 1680 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1681 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1682 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1683 | |
| 1684 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1685 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1686 | MESH_BUF_ID, // Binding ID |
| 1687 | sizeof(vData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1688 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1689 | }; |
| 1690 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1691 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1692 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1693 | vi_attribs[0].location = 4; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1694 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1695 | vi_attribs[0].offsetInBytes = sizeof(float) * 4 * 2; // Offset of first element in bytes from base of vertex |
| 1696 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1697 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1698 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1699 | vi_attribs[1].offsetInBytes = sizeof(float) * 4 * 1; // Offset of first element in bytes from base of vertex |
| 1700 | |
| 1701 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
| 1702 | pipelineobj.AddVertexInputBindings(&vi_binding, 1); |
| 1703 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
| 1704 | |
| 1705 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1706 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1707 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1708 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1709 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1710 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1711 | BindVertexBuffer(&meshBuffer, 0, MESH_BUF_ID); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1712 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1713 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1714 | pDSDumpDot((char*)"triTest2.dot"); |
| 1715 | #endif |
| 1716 | |
| 1717 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1718 | Draw(0, 6, 0, 1); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1719 | |
| 1720 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1721 | EndCommandBuffer(); |
| 1722 | QueueCommandBuffer(); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1723 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1724 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | 3bf666d | 2015-03-31 16:39:32 -0600 | [diff] [blame] | 1725 | } |
| 1726 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1727 | TEST_F(VkRenderTest, TriVertFetchDeadAttr) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1728 | { |
| 1729 | // This tests that attributes work in the presence of gl_VertexID |
| 1730 | // and a dead attribute in position 0. Draws a triangle with yellow, |
| 1731 | // red and green corners, starting at top and going clockwise. |
| 1732 | |
| 1733 | static const char *vertShaderText = |
| 1734 | "#version 140\n" |
| 1735 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1736 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1737 | //XYZ1( -1, -1, -1 ) |
| 1738 | "layout (location = 0) in vec4 pos;\n" |
| 1739 | //XYZ1( 0.f, 0.f, 0.f ) |
| 1740 | "layout (location = 1) in vec4 inColor;\n" |
| 1741 | "layout (location = 0) out vec4 outColor;\n" |
| 1742 | "void main() {\n" |
| 1743 | " outColor = inColor;\n" |
| 1744 | " vec2 vertices[3];" |
| 1745 | " vertices[0] = vec2(-1.0, -1.0);\n" |
| 1746 | " vertices[1] = vec2( 1.0, -1.0);\n" |
| 1747 | " vertices[2] = vec2( 0.0, 1.0);\n" |
| 1748 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1749 | "}\n"; |
| 1750 | |
| 1751 | |
| 1752 | static const char *fragShaderText = |
| 1753 | "#version 140\n" |
| 1754 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1755 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1756 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1757 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1758 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1759 | " outColor = color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1760 | "}\n"; |
| 1761 | |
| 1762 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1763 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1764 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1765 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vbData)/sizeof(g_vbData[0]),sizeof(g_vbData[0]), g_vbData); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 1766 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1767 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1768 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1769 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1770 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1771 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1772 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1773 | pipelineobj.AddShader(&vs); |
| 1774 | pipelineobj.AddShader(&ps); |
| 1775 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1776 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1777 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, meshBuffer); |
Mark Lobodzinski | 1542710 | 2015-02-18 16:38:17 -0600 | [diff] [blame] | 1778 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1779 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1780 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1781 | MESH_BUF_ID, // Binding ID |
| 1782 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1783 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1784 | }; |
| 1785 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1786 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1787 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1788 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1789 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1790 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1791 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1792 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1793 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1794 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1795 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1796 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1797 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1798 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1799 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1800 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1801 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1802 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1803 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1804 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1805 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1806 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1807 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1808 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1809 | pDSDumpDot((char*)"triTest2.dot"); |
| 1810 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1811 | |
| 1812 | // render two triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1813 | Draw(0, 6, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1814 | |
| 1815 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1816 | EndCommandBuffer(); |
| 1817 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1818 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1819 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1820 | } |
| 1821 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1822 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVP) |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1823 | { |
| 1824 | static const char *vertShaderText = |
| 1825 | "#version 140\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1826 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1827 | "#extension GL_ARB_shading_language_420pack : enable\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1828 | "layout (std140, binding = 0) uniform bufferVals {\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1829 | " mat4 mvp;\n" |
| 1830 | "} myBufferVals;\n" |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1831 | "layout (location = 0) in vec4 pos;\n" |
| 1832 | "layout (location = 1) in vec4 inColor;\n" |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1833 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1834 | "void main() {\n" |
| 1835 | " outColor = inColor;\n" |
| 1836 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1837 | " gl_Position.y = -gl_Position.y;\n" |
| 1838 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1839 | "}\n"; |
| 1840 | |
| 1841 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1842 | "#version 140\n" |
| 1843 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1844 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1845 | "layout (location = 0) in vec4 color;\n" |
| 1846 | "layout (location = 0) out vec4 outColor;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1847 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1848 | " outColor = color;\n" |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1849 | "}\n"; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1850 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1851 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1852 | glm::mat4 View = glm::lookAt( |
| 1853 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 1854 | glm::vec3(0,0,0), // and looks at the origin |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 1855 | glm::vec3(0,-1,0) // Head is up (set to 0,-1,0 to look upside-down) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1856 | ); |
| 1857 | |
| 1858 | glm::mat4 Model = glm::mat4(1.0f); |
| 1859 | |
| 1860 | glm::mat4 MVP = Projection * View * Model; |
| 1861 | |
| 1862 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1863 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Chia-I Wu | 9e81ebb | 2015-07-09 10:16:34 +0800 | [diff] [blame] | 1864 | m_depth_stencil_fmt = VK_FORMAT_D16_UNORM; |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1865 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height, m_depth_stencil_fmt); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1866 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1867 | VkConstantBufferObj meshBuffer(m_device,sizeof(g_vb_solid_face_colors_Data)/sizeof(g_vb_solid_face_colors_Data[0]), |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1868 | sizeof(g_vb_solid_face_colors_Data[0]), g_vb_solid_face_colors_Data); |
| 1869 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 1870 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1871 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1872 | VkConstantBufferObj MVPBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 1873 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1874 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1875 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1876 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1877 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1878 | pipelineobj.AddShader(&vs); |
| 1879 | pipelineobj.AddShader(&ps); |
| 1880 | |
Tony Barbour | e307f58 | 2015-07-10 15:29:03 -0600 | [diff] [blame] | 1881 | VkPipelineDepthStencilStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1882 | ds_state.depthTestEnable = VK_TRUE; |
| 1883 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1884 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Cody Northrop | e4bc694 | 2015-08-26 10:01:32 -0600 | [diff] [blame] | 1885 | ds_state.depthBoundsTestEnable = VK_FALSE; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1886 | ds_state.stencilTestEnable = VK_FALSE; |
| 1887 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 1888 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 1889 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1890 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 1891 | ds_state.front = ds_state.back; |
| 1892 | pipelineobj.SetDepthStencil(&ds_state); |
| 1893 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1894 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1895 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, MVPBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1896 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1897 | #define MESH_BUF_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1898 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1899 | MESH_BUF_ID, // Binding ID |
| 1900 | sizeof(g_vbData[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1901 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1902 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1903 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 1904 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1905 | vi_attribs[0].binding = MESH_BUF_ID; // binding ID |
| 1906 | vi_attribs[0].location = 0; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1907 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1908 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 1909 | vi_attribs[1].binding = MESH_BUF_ID; // binding ID |
| 1910 | vi_attribs[1].location = 1; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 1911 | vi_attribs[1].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1912 | vi_attribs[1].offsetInBytes = 16; // Offset of first element in bytes from base of vertex |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1913 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1914 | pipelineobj.AddVertexInputAttribs(vi_attribs, 2); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1915 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 1916 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BUF_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1917 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1918 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 1919 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1920 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
| 1921 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1922 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1923 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1924 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1925 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1926 | pDSDumpDot((char*)"triTest2.dot"); |
| 1927 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1928 | |
| 1929 | // render triangles |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1930 | Draw(0, 36, 0, 1); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1931 | |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1932 | |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1933 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1934 | EndCommandBuffer(); |
| 1935 | QueueCommandBuffer(); |
Tony Barbour | e4ed994 | 2015-01-09 10:06:53 -0700 | [diff] [blame] | 1936 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 1937 | RecordImages(m_renderTargets); |
Courtney Goeltzenleuchter | d055629 | 2014-10-20 16:33:15 -0600 | [diff] [blame] | 1938 | } |
| 1939 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1940 | TEST_F(VkRenderTest, VSTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1941 | { |
| 1942 | // The expected result from this test is a green and red triangle; |
| 1943 | // one red vertex on the left, two green vertices on the right. |
| 1944 | static const char *vertShaderText = |
Cody Northrop | 74a2d2c | 2015-06-16 17:32:04 -0600 | [diff] [blame] | 1945 | "#version 140\n" |
| 1946 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1947 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1948 | "layout (location = 0) out vec4 texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1949 | "uniform sampler2D surface;\n" |
| 1950 | "void main() {\n" |
| 1951 | " vec2 vertices[3];" |
| 1952 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 1953 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 1954 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 1955 | " vec2 positions[3];" |
| 1956 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 1957 | " positions[1] = vec2( 0.25, 0.1);\n" |
| 1958 | " positions[2] = vec2( 0.1, 0.25);\n" |
| 1959 | " vec2 samplePos = positions[gl_VertexID % 3];\n" |
| 1960 | " texColor = textureLod(surface, samplePos, 0.0);\n" |
| 1961 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 1962 | "}\n"; |
| 1963 | |
| 1964 | static const char *fragShaderText = |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1965 | "#version 140\n" |
| 1966 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 1967 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 1968 | "layout (location = 0) in vec4 texColor;\n" |
| 1969 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1970 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 1971 | " outColor = texColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1972 | "}\n"; |
| 1973 | |
| 1974 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 1975 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 1976 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1977 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 1978 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 1979 | VkSamplerObj sampler(m_device); |
| 1980 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1981 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1982 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 1983 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1984 | pipelineobj.AddShader(&vs); |
| 1985 | pipelineobj.AddShader(&ps); |
| 1986 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 1987 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 1988 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1989 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1990 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1991 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 1992 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 1993 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1994 | |
| 1995 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 1996 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 1997 | pDSDumpDot((char*)"triTest2.dot"); |
| 1998 | #endif |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 1999 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2000 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2001 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2002 | |
| 2003 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2004 | EndCommandBuffer(); |
| 2005 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2006 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2007 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2008 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2009 | |
| 2010 | |
| 2011 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2012 | TEST_F(VkRenderTest, TexturedTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2013 | { |
| 2014 | // The expected result from this test is a red and green checkered triangle |
| 2015 | static const char *vertShaderText = |
| 2016 | "#version 140\n" |
| 2017 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2018 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2019 | "layout (location = 0) out vec2 samplePos;\n" |
| 2020 | "void main() {\n" |
| 2021 | " vec2 vertices[3];" |
| 2022 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2023 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2024 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2025 | " vec2 positions[3];" |
| 2026 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2027 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2028 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2029 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2030 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2031 | "}\n"; |
| 2032 | |
| 2033 | static const char *fragShaderText = |
| 2034 | "#version 140\n" |
| 2035 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2036 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2037 | "layout (location = 0) in vec2 samplePos;\n" |
| 2038 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2039 | "layout (location=0) out vec4 outColor;\n" |
| 2040 | "void main() {\n" |
| 2041 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2042 | " outColor = texColor;\n" |
| 2043 | "}\n"; |
| 2044 | |
| 2045 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2046 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2047 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2048 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2049 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2050 | VkSamplerObj sampler(m_device); |
| 2051 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2052 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2053 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2054 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2055 | pipelineobj.AddShader(&vs); |
| 2056 | pipelineobj.AddShader(&ps); |
| 2057 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2058 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2059 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2060 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2061 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2062 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2063 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2064 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2065 | |
| 2066 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2067 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2068 | pDSDumpDot((char*)"triTest2.dot"); |
| 2069 | #endif |
| 2070 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2071 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2072 | |
| 2073 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2074 | EndCommandBuffer(); |
| 2075 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2076 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2077 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2078 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2079 | TEST_F(VkRenderTest, TexturedTriangleClip) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2080 | { |
| 2081 | // The expected result from this test is a red and green checkered triangle |
| 2082 | static const char *vertShaderText = |
| 2083 | "#version 330\n" |
| 2084 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2085 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2086 | "layout (location = 0) out vec2 samplePos;\n" |
| 2087 | "out gl_PerVertex {\n" |
| 2088 | " vec4 gl_Position;\n" |
| 2089 | " float gl_ClipDistance[1];\n" |
| 2090 | "};\n" |
| 2091 | "void main() {\n" |
| 2092 | " vec2 vertices[3];" |
| 2093 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2094 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2095 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2096 | " vec2 positions[3];" |
| 2097 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2098 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2099 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2100 | " float dists[3];\n" |
| 2101 | " dists[0] = 1.0;\n" |
| 2102 | " dists[1] = 1.0;\n" |
| 2103 | " dists[2] = -1.0;\n" |
| 2104 | " gl_ClipDistance[0] = dists[gl_VertexID % 3];\n" |
| 2105 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2106 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2107 | "}\n"; |
| 2108 | |
| 2109 | static const char *fragShaderText = |
| 2110 | "#version 140\n" |
| 2111 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2112 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2113 | "layout (location = 0) in vec2 samplePos;\n" |
| 2114 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2115 | "layout (location=0) out vec4 outColor;\n" |
| 2116 | "void main() {\n" |
| 2117 | //" vec4 texColor = textureLod(surface, samplePos, 0.0 + gl_ClipDistance[0]);\n" |
| 2118 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2119 | " outColor = texColor;\n" |
| 2120 | "}\n"; |
| 2121 | |
| 2122 | |
| 2123 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2124 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2125 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2126 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2127 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2128 | VkSamplerObj sampler(m_device); |
| 2129 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2130 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2131 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2132 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2133 | pipelineobj.AddShader(&vs); |
| 2134 | pipelineobj.AddShader(&ps); |
| 2135 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2136 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2137 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2138 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2139 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2140 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2141 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2142 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2143 | |
| 2144 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2145 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2146 | pDSDumpDot((char*)"triTest2.dot"); |
| 2147 | #endif |
| 2148 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2149 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2150 | |
| 2151 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2152 | EndCommandBuffer(); |
| 2153 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2154 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2155 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2156 | } |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2157 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2158 | TEST_F(VkRenderTest, FSTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2159 | { |
| 2160 | // The expected result from this test is a red and green checkered triangle |
| 2161 | static const char *vertShaderText = |
| 2162 | "#version 140\n" |
| 2163 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2164 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2165 | "layout (location = 0) out vec2 samplePos;\n" |
| 2166 | "void main() {\n" |
| 2167 | " vec2 vertices[3];" |
| 2168 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2169 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2170 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2171 | " vec2 positions[3];" |
| 2172 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2173 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2174 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2175 | " samplePos = positions[gl_VertexID % 3];\n" |
| 2176 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2177 | "}\n"; |
| 2178 | |
| 2179 | static const char *fragShaderText = |
| 2180 | "#version 140\n" |
| 2181 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2182 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2183 | "layout (location = 0) in vec2 samplePos;\n" |
| 2184 | "layout (binding = 0) uniform sampler2D surface;\n" |
| 2185 | "layout (location=0) out vec4 outColor;\n" |
| 2186 | "void main() {\n" |
| 2187 | " vec4 texColor = textureLod(surface, samplePos, 0.0);\n" |
| 2188 | " outColor = texColor;\n" |
| 2189 | "}\n"; |
| 2190 | |
| 2191 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2192 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2193 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2194 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2195 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2196 | VkSamplerObj sampler(m_device); |
| 2197 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2198 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2199 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2200 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2201 | pipelineobj.AddShader(&vs); |
| 2202 | pipelineobj.AddShader(&ps); |
| 2203 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2204 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2205 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2206 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2207 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2208 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2209 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2210 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2211 | |
| 2212 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2213 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2214 | pDSDumpDot((char*)"triTest2.dot"); |
| 2215 | #endif |
| 2216 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2217 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2218 | |
| 2219 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2220 | EndCommandBuffer(); |
| 2221 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2222 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2223 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2224 | } |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2225 | TEST_F(VkRenderTest, SamplerBindingsTriangle) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2226 | { |
| 2227 | // This test sets bindings on the samplers |
| 2228 | // For now we are asserting that sampler and texture pairs |
| 2229 | // march in lock step, and are set via GLSL binding. This can |
| 2230 | // and will probably change. |
| 2231 | // The sampler bindings should match the sampler and texture slot |
| 2232 | // number set up by the application. |
| 2233 | // This test will result in a blue triangle |
| 2234 | static const char *vertShaderText = |
| 2235 | "#version 140\n" |
| 2236 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2237 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2238 | "layout (location = 0) out vec4 samplePos;\n" |
| 2239 | "void main() {\n" |
| 2240 | " vec2 vertices[3];" |
| 2241 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2242 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2243 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2244 | " vec2 positions[3];" |
| 2245 | " positions[0] = vec2( 0.0, 0.0);\n" |
| 2246 | " positions[1] = vec2( 1.0, 0.0);\n" |
| 2247 | " positions[2] = vec2( 1.0, 1.0);\n" |
| 2248 | " samplePos = vec4(positions[gl_VertexID % 3], 0.0, 0.0);\n" |
| 2249 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2250 | "}\n"; |
| 2251 | |
| 2252 | static const char *fragShaderText = |
| 2253 | "#version 140\n" |
| 2254 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2255 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2256 | "layout (location = 0) in vec4 samplePos;\n" |
| 2257 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2258 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2259 | "layout (binding = 12) uniform sampler2D surface2;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2260 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2261 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2262 | " outColor = textureLod(surface2, samplePos.xy, 0.0);\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2263 | "}\n"; |
| 2264 | |
| 2265 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2266 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2267 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2268 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2269 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2270 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2271 | VkSamplerObj sampler1(m_device); |
| 2272 | VkSamplerObj sampler2(m_device); |
| 2273 | VkSamplerObj sampler3(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2274 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2275 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2276 | VkTextureObj texture1(m_device, tex_colors); // Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2277 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2278 | VkTextureObj texture2(m_device, tex_colors); // Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2279 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2280 | VkTextureObj texture3(m_device, tex_colors); // Blue |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2281 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2282 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2283 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2284 | pipelineobj.AddShader(&vs); |
| 2285 | pipelineobj.AddShader(&ps); |
| 2286 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2287 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2288 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 2289 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2290 | for (int i = 0; i < 10; i++) |
| 2291 | descriptorSet.AppendDummy(); |
| 2292 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2293 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2294 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2295 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2296 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2297 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2298 | |
| 2299 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2300 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2301 | pDSDumpDot((char*)"triTest2.dot"); |
| 2302 | #endif |
| 2303 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2304 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2305 | |
| 2306 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2307 | EndCommandBuffer(); |
| 2308 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2309 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2310 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2311 | } |
| 2312 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2313 | TEST_F(VkRenderTest, TriangleVSUniformBlock) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2314 | { |
| 2315 | // The expected result from this test is a blue triangle |
| 2316 | |
| 2317 | static const char *vertShaderText = |
| 2318 | "#version 140\n" |
| 2319 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2320 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2321 | "layout (location = 0) out vec4 outColor;\n" |
| 2322 | "layout (std140, binding = 0) uniform bufferVals {\n" |
| 2323 | " vec4 red;\n" |
| 2324 | " vec4 green;\n" |
| 2325 | " vec4 blue;\n" |
| 2326 | " vec4 white;\n" |
| 2327 | "} myBufferVals;\n" |
| 2328 | "void main() {\n" |
| 2329 | " vec2 vertices[3];" |
| 2330 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2331 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2332 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2333 | " outColor = myBufferVals.blue;\n" |
| 2334 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2335 | "}\n"; |
| 2336 | |
| 2337 | static const char *fragShaderText = |
| 2338 | "#version 140\n" |
| 2339 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2340 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2341 | "layout (location = 0) in vec4 inColor;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2342 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2343 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2344 | " outColor = inColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2345 | "}\n"; |
| 2346 | |
| 2347 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2348 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2349 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2350 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2351 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2352 | |
| 2353 | // Let's populate our buffer with the following: |
| 2354 | // vec4 red; |
| 2355 | // vec4 green; |
| 2356 | // vec4 blue; |
| 2357 | // vec4 white; |
| 2358 | const int valCount = 4 * 4; |
| 2359 | const float bufferVals[valCount] = { 1.0, 0.0, 0.0, 1.0, |
| 2360 | 0.0, 1.0, 0.0, 1.0, |
| 2361 | 0.0, 0.0, 1.0, 1.0, |
| 2362 | 1.0, 1.0, 1.0, 1.0 }; |
| 2363 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2364 | VkConstantBufferObj colorBuffer(m_device, valCount, sizeof(bufferVals[0]), (const void*) bufferVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2365 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2366 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2367 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2368 | pipelineobj.AddShader(&vs); |
| 2369 | pipelineobj.AddShader(&ps); |
| 2370 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2371 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2372 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, colorBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2373 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2374 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2375 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2376 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2377 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2378 | |
| 2379 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2380 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2381 | pDSDumpDot((char*)"triTest2.dot"); |
| 2382 | #endif |
| 2383 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2384 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2385 | |
| 2386 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2387 | EndCommandBuffer(); |
| 2388 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2389 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2390 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2391 | } |
| 2392 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2393 | TEST_F(VkRenderTest, TriangleFSUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2394 | { |
| 2395 | // This test allows the shader to select which buffer it is |
| 2396 | // pulling from using layout binding qualifier. |
| 2397 | // There are corresponding changes in the compiler stack that |
| 2398 | // will select the buffer using binding directly. |
| 2399 | // The binding number should match the slot number set up by |
| 2400 | // the application. |
| 2401 | // The expected result from this test is a purple triangle |
| 2402 | |
| 2403 | static const char *vertShaderText = |
| 2404 | "#version 140\n" |
| 2405 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2406 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2407 | "void main() {\n" |
| 2408 | " vec2 vertices[3];" |
| 2409 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2410 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2411 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2412 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2413 | "}\n"; |
| 2414 | |
| 2415 | static const char *fragShaderText = |
| 2416 | "#version 140\n" |
| 2417 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2418 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2419 | "layout (std140, binding = 0) uniform redVal { vec4 color; } myRedVal\n;" |
| 2420 | "layout (std140, binding = 1) uniform greenVal { vec4 color; } myGreenVal\n;" |
| 2421 | "layout (std140, binding = 2) uniform blueVal { vec4 color; } myBlueVal\n;" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2422 | "layout (std140, binding = 3) uniform whiteVal { vec4 color; } myWhiteVal\n;" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2423 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2424 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 2425 | " outColor = myBlueVal.color;\n" |
| 2426 | " outColor += myRedVal.color;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2427 | "}\n"; |
| 2428 | |
| 2429 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2430 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2431 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2432 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2433 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2434 | |
| 2435 | // We're going to create a number of uniform buffers, and then allow |
| 2436 | // the shader to select which it wants to read from with a binding |
| 2437 | |
| 2438 | // Let's populate the buffers with a single color each: |
| 2439 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2440 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2441 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2442 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2443 | |
| 2444 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2445 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2446 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2447 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2448 | |
| 2449 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2450 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2451 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2452 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2453 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2454 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2455 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2456 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2457 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2458 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2459 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2460 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2461 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2462 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2463 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2464 | pipelineobj.AddShader(&vs); |
| 2465 | pipelineobj.AddShader(&ps); |
| 2466 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2467 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2468 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2469 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2470 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2471 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2472 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2473 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2474 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2475 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2476 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2477 | |
| 2478 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2479 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2480 | pDSDumpDot((char*)"triTest2.dot"); |
| 2481 | #endif |
| 2482 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2483 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2484 | |
| 2485 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2486 | EndCommandBuffer(); |
| 2487 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2488 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2489 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2490 | } |
| 2491 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2492 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBinding) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2493 | { |
| 2494 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2495 | // it does not provide an instance name. |
| 2496 | // The expected result from this test is a purple triangle |
| 2497 | |
| 2498 | static const char *vertShaderText = |
| 2499 | "#version 140\n" |
| 2500 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2501 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2502 | "void main() {\n" |
| 2503 | " vec2 vertices[3];" |
| 2504 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2505 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2506 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2507 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2508 | "}\n"; |
| 2509 | |
| 2510 | static const char *fragShaderText = |
| 2511 | "#version 430\n" |
| 2512 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2513 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2514 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2515 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2516 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2517 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2518 | "layout (location = 0) out vec4 outColor;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2519 | "void main() {\n" |
Cody Northrop | 68a10f6 | 2014-12-05 15:44:14 -0700 | [diff] [blame] | 2520 | " outColor = blue;\n" |
| 2521 | " outColor += red;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2522 | "}\n"; |
| 2523 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2524 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2525 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2526 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2527 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2528 | |
| 2529 | // We're going to create a number of uniform buffers, and then allow |
| 2530 | // the shader to select which it wants to read from with a binding |
| 2531 | |
| 2532 | // Let's populate the buffers with a single color each: |
| 2533 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2534 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2535 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2536 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2537 | |
| 2538 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2539 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2540 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2541 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2542 | |
| 2543 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2544 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2545 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2546 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2547 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2548 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2549 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2550 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2551 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2552 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2553 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2554 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2555 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2556 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2557 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2558 | pipelineobj.AddShader(&vs); |
| 2559 | pipelineobj.AddShader(&ps); |
| 2560 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2561 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2562 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2563 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2564 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2565 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2566 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2567 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2568 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2569 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2570 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2571 | |
| 2572 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2573 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2574 | pDSDumpDot((char*)"triTest2.dot"); |
| 2575 | #endif |
| 2576 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2577 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2578 | |
| 2579 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2580 | EndCommandBuffer(); |
| 2581 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2582 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2583 | RecordImages(m_renderTargets); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2584 | } |
| 2585 | |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2586 | TEST_F(VkRenderTest, TriangleFSAnonymousUniformBlockBindingWithStruct) |
| 2587 | { |
| 2588 | // This test is the same as TriangleFSUniformBlockBinding, but |
| 2589 | // it does not provide an instance name. |
| 2590 | // The expected result from this test is a purple triangle |
| 2591 | |
| 2592 | static const char *vertShaderText = |
| 2593 | "#version 140\n" |
| 2594 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2595 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2596 | "void main() {\n" |
| 2597 | " vec2 vertices[3];" |
| 2598 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2599 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2600 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2601 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2602 | "}\n"; |
| 2603 | |
| 2604 | static const char *fragShaderText = |
| 2605 | "#version 430\n" |
| 2606 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2607 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2608 | "\n" |
| 2609 | " struct PS_INPUT {\n" |
| 2610 | " vec2 member0;\n" |
| 2611 | " vec4 member1;\n" |
| 2612 | " vec4 member2;\n" |
| 2613 | " vec4 member3;\n" |
| 2614 | " vec4 member4;\n" |
| 2615 | " vec4 member5;\n" |
| 2616 | " vec4 member6;\n" |
| 2617 | " vec4 member7;\n" |
| 2618 | " vec4 member8;\n" |
| 2619 | " vec4 member9;\n" |
| 2620 | " };\n" |
| 2621 | "\n" |
| 2622 | "layout (std140, binding = 0) uniform redVal { vec4 red; };" |
| 2623 | "layout (std140, binding = 1) uniform greenVal { vec4 green; };" |
| 2624 | "layout (std140, binding = 2) uniform blueVal { vec4 blue; };" |
| 2625 | "layout (std140, binding = 3) uniform whiteVal { vec4 white; };" |
| 2626 | "layout (location = 0) out vec4 outColor;\n" |
| 2627 | "PS_INPUT MainFs()\n" |
| 2628 | "{\n" |
| 2629 | " PS_INPUT o;\n" |
| 2630 | " o.member9 = red;\n" |
| 2631 | " return o;\n" |
| 2632 | "}\n" |
| 2633 | "\n" |
| 2634 | "void main()\n" |
| 2635 | "{\n" |
| 2636 | " PS_INPUT o;\n" |
| 2637 | " o = MainFs();\n" |
| 2638 | " outColor = blue;" |
| 2639 | " outColor += o.member9;\n" |
| 2640 | "}\n";; |
| 2641 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2642 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2643 | |
| 2644 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2645 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2646 | |
| 2647 | // We're going to create a number of uniform buffers, and then allow |
| 2648 | // the shader to select which it wants to read from with a binding |
| 2649 | |
| 2650 | // Let's populate the buffers with a single color each: |
| 2651 | // layout (std140, binding = 0) uniform bufferVals { vec4 red; } myRedVal; |
| 2652 | // layout (std140, binding = 1) uniform bufferVals { vec4 green; } myGreenVal; |
| 2653 | // layout (std140, binding = 2) uniform bufferVals { vec4 blue; } myBlueVal; |
| 2654 | // layout (std140, binding = 3) uniform bufferVals { vec4 white; } myWhiteVal; |
| 2655 | |
| 2656 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2657 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2658 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2659 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2660 | |
| 2661 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2662 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2663 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2664 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2665 | |
| 2666 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2667 | |
| 2668 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2669 | |
| 2670 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2671 | |
| 2672 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
| 2673 | |
| 2674 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2675 | pipelineobj.AddColorAttachment(); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2676 | pipelineobj.AddShader(&vs); |
| 2677 | pipelineobj.AddShader(&ps); |
| 2678 | |
| 2679 | VkDescriptorSetObj descriptorSet(m_device); |
| 2680 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 2681 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2682 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2683 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
| 2684 | |
| 2685 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2686 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2687 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2688 | GenericDrawPreparation(pipelineobj, descriptorSet); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2689 | |
| 2690 | #ifdef DUMP_STATE_DOT |
| 2691 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
| 2692 | pDSDumpDot((char*)"triTest2.dot"); |
| 2693 | #endif |
| 2694 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2695 | Draw(0, 3, 0, 1); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2696 | |
| 2697 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2698 | EndCommandBuffer(); |
| 2699 | QueueCommandBuffer(); |
GregF | 54a3217 | 2015-07-01 16:11:09 -0600 | [diff] [blame] | 2700 | |
| 2701 | RecordImages(m_renderTargets); |
| 2702 | } |
| 2703 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2704 | TEST_F(VkRenderTest, CubeWithVertexFetchAndMVPAndTexture) |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2705 | { |
| 2706 | static const char *vertShaderText = |
| 2707 | "#version 140\n" |
| 2708 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2709 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2710 | "layout (std140, binding=0) uniform bufferVals {\n" |
| 2711 | " mat4 mvp;\n" |
| 2712 | "} myBufferVals;\n" |
| 2713 | "layout (location=0) in vec4 pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2714 | "layout (location=1) in vec2 input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2715 | "layout (location=0) out vec2 UV;\n" |
| 2716 | "void main() {\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2717 | " UV = input_uv;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2718 | " gl_Position = myBufferVals.mvp * pos;\n" |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2719 | " gl_Position.y = -gl_Position.y;\n" |
| 2720 | " gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2721 | "}\n"; |
| 2722 | |
| 2723 | static const char *fragShaderText = |
| 2724 | "#version 140\n" |
| 2725 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2726 | "#extension GL_ARB_shading_language_420pack : enable\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2727 | "layout (binding=1) uniform sampler2D surface;\n" |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2728 | "layout (location=0) out vec4 outColor;\n" |
| 2729 | "layout (location=0) in vec2 UV;\n" |
| 2730 | "void main() {\n" |
| 2731 | " outColor= textureLod(surface, UV, 0.0);\n" |
| 2732 | "}\n"; |
| 2733 | glm::mat4 Projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); |
| 2734 | |
| 2735 | glm::mat4 View = glm::lookAt( |
| 2736 | glm::vec3(0,3,10), // Camera is at (0,3,10), in World Space |
| 2737 | glm::vec3(0,0,0), // and looks at the origin |
| 2738 | glm::vec3(0,1,0) // Head is up (set to 0,-1,0 to look upside-down) |
| 2739 | ); |
| 2740 | |
| 2741 | glm::mat4 Model = glm::mat4(1.0f); |
| 2742 | |
| 2743 | glm::mat4 MVP = Projection * View * Model; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2744 | int num_verts = sizeof(g_vb_texture_Data) / sizeof(g_vb_texture_Data[0]); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2745 | |
| 2746 | |
| 2747 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2748 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
Chia-I Wu | 9e81ebb | 2015-07-09 10:16:34 +0800 | [diff] [blame] | 2749 | m_depth_stencil_fmt = VK_FORMAT_D16_UNORM; |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2750 | m_depthStencil->Init(m_device, (int32_t)m_width, (int32_t)m_height, m_depth_stencil_fmt); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2751 | |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2752 | VkConstantBufferObj meshBuffer(m_device, num_verts, |
| 2753 | sizeof(g_vb_texture_Data[0]), g_vb_texture_Data); |
Mike Stroyan | 55658c2 | 2014-12-04 11:08:39 +0000 | [diff] [blame] | 2754 | meshBuffer.BufferMemoryBarrier(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2755 | |
Mark Lobodzinski | e2d07a5 | 2015-01-29 08:55:56 -0600 | [diff] [blame] | 2756 | const int buf_size = sizeof(MVP) / sizeof(float); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2757 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2758 | VkConstantBufferObj mvpBuffer(m_device, buf_size, sizeof(MVP[0]), (const void*) &MVP[0][0]); |
| 2759 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2760 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 2761 | VkSamplerObj sampler(m_device); |
| 2762 | VkTextureObj texture(m_device); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2763 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2764 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2765 | pipelineobj.AddColorAttachment(); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2766 | pipelineobj.AddShader(&vs); |
| 2767 | pipelineobj.AddShader(&ps); |
| 2768 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2769 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2770 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mvpBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2771 | descriptorSet.AppendSamplerTexture(&sampler, &texture); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2772 | |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2773 | #define MESH_BIND_ID 0 |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2774 | VkVertexInputBindingDescription vi_binding = { |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2775 | MESH_BIND_ID, // binding ID |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2776 | sizeof(g_vb_texture_Data[0]), // strideInBytes; Distance between vertices in bytes (0 = no advancement) |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2777 | VK_VERTEX_INPUT_STEP_RATE_VERTEX // stepRate; // Rate at which binding is incremented |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2778 | }; |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2779 | |
Courtney Goeltzenleuchter | 382489d | 2015-04-10 08:34:15 -0600 | [diff] [blame] | 2780 | VkVertexInputAttributeDescription vi_attribs[2]; |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2781 | vi_attribs[0].binding = MESH_BIND_ID; // Binding ID |
| 2782 | vi_attribs[0].location = 0; // location |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2783 | vi_attribs[0].format = VK_FORMAT_R32G32B32A32_SFLOAT; // format of source data |
Courtney Goeltzenleuchter | 28846ae | 2015-04-30 17:44:12 -0600 | [diff] [blame] | 2784 | vi_attribs[0].offsetInBytes = 0; // Offset of first element in bytes from base of vertex |
| 2785 | vi_attribs[1].binding = MESH_BIND_ID; // Binding ID |
| 2786 | vi_attribs[1].location = 1; // location |
| 2787 | vi_attribs[1].format = VK_FORMAT_R32G32_SFLOAT; // format of source data |
| 2788 | vi_attribs[1].offsetInBytes = 16; // Offset of uv components |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2789 | |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2790 | pipelineobj.AddVertexInputAttribs(vi_attribs,2); |
Courtney Goeltzenleuchter | f5cdad0 | 2015-03-31 16:36:30 -0600 | [diff] [blame] | 2791 | pipelineobj.AddVertexInputBindings(&vi_binding,1); |
| 2792 | pipelineobj.AddVertexDataBuffer(&meshBuffer, MESH_BIND_ID); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2793 | |
Tony Barbour | e307f58 | 2015-07-10 15:29:03 -0600 | [diff] [blame] | 2794 | VkPipelineDepthStencilStateCreateInfo ds_state; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2795 | ds_state.depthTestEnable = VK_TRUE; |
| 2796 | ds_state.depthWriteEnable = VK_TRUE; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2797 | ds_state.depthCompareOp = VK_COMPARE_OP_LESS_EQUAL; |
Cody Northrop | e4bc694 | 2015-08-26 10:01:32 -0600 | [diff] [blame] | 2798 | ds_state.depthBoundsTestEnable = VK_FALSE; |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2799 | ds_state.stencilTestEnable = VK_FALSE; |
| 2800 | ds_state.back.stencilDepthFailOp = VK_STENCIL_OP_KEEP; |
| 2801 | ds_state.back.stencilFailOp = VK_STENCIL_OP_KEEP; |
| 2802 | ds_state.back.stencilPassOp = VK_STENCIL_OP_KEEP; |
Tony Barbour | 8205d90 | 2015-04-16 15:59:00 -0600 | [diff] [blame] | 2803 | ds_state.back.stencilCompareOp = VK_COMPARE_OP_ALWAYS; |
Tony Barbour | fa6cac7 | 2015-01-16 14:27:35 -0700 | [diff] [blame] | 2804 | ds_state.front = ds_state.back; |
| 2805 | pipelineobj.SetDepthStencil(&ds_state); |
| 2806 | |
Tony Barbour | 17c6ab1 | 2015-03-27 17:03:18 -0600 | [diff] [blame] | 2807 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget(m_depthStencil->BindInfo())); |
Tobin Ehlis | 7f7b442 | 2015-08-18 14:24:32 -0600 | [diff] [blame] | 2808 | |
| 2809 | VkCmdBufferBeginInfo cbBeginInfo; |
| 2810 | memset(&cbBeginInfo, 0, sizeof(VkCmdBufferBeginInfo)); |
| 2811 | cbBeginInfo.sType = VK_STRUCTURE_TYPE_CMD_BUFFER_BEGIN_INFO; |
| 2812 | cbBeginInfo.flags = VK_CMD_BUFFER_OPTIMIZE_SMALL_BATCH_BIT; |
| 2813 | ASSERT_VK_SUCCESS(BeginCommandBuffer(&cbBeginInfo)); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2814 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2815 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Courtney Goeltzenleuchter | e3b0f3a | 2015-04-03 15:25:24 -0600 | [diff] [blame] | 2816 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2817 | BindVertexBuffer(&meshBuffer, 0, 0); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2818 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2819 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2820 | pDSDumpDot((char*)"triTest2.dot"); |
| 2821 | #endif |
| 2822 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2823 | Draw(0, num_verts, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2824 | |
| 2825 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2826 | EndCommandBuffer(); |
| 2827 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2828 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2829 | RecordImages(m_renderTargets); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2830 | RotateTriangleVSUniform(Projection, View, Model, &mvpBuffer); |
Tony Barbour | f43b698 | 2014-11-25 13:18:32 -0700 | [diff] [blame] | 2831 | } |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2832 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2833 | TEST_F(VkRenderTest, TriangleMixedSamplerUniformBlockBinding) |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2834 | { |
| 2835 | // This test mixes binding slots of textures and buffers, ensuring |
| 2836 | // that sparse and overlapping assignments work. |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2837 | // The expected result from this test is a purple triangle, although |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2838 | // you can modify it to move the desired result around. |
| 2839 | |
| 2840 | static const char *vertShaderText = |
| 2841 | "#version 140\n" |
| 2842 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2843 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2844 | "void main() {\n" |
| 2845 | " vec2 vertices[3];" |
| 2846 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2847 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2848 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2849 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2850 | "}\n"; |
| 2851 | |
| 2852 | static const char *fragShaderText = |
| 2853 | "#version 430\n" |
| 2854 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2855 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2856 | "layout (binding = 0) uniform sampler2D surface0;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2857 | "layout (binding = 3) uniform sampler2D surface1;\n" |
| 2858 | "layout (binding = 1) uniform sampler2D surface2;\n" |
| 2859 | "layout (binding = 2) uniform sampler2D surface3;\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2860 | |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2861 | |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2862 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2863 | "layout (std140, binding = 6) uniform greenVal { vec4 green; };" |
| 2864 | "layout (std140, binding = 5) uniform blueVal { vec4 blue; };" |
| 2865 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2866 | "layout (location = 0) out vec4 outColor;\n" |
| 2867 | "void main() {\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2868 | " outColor = red * vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2869 | " outColor += white * vec4(0.00001);\n" |
| 2870 | " outColor += textureLod(surface2, vec2(0.5), 0.0)* vec4(0.00001);\n" |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2871 | " outColor += textureLod(surface1, vec2(0.0), 0.0);//* vec4(0.00001);\n" |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2872 | "}\n"; |
| 2873 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2874 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2875 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2876 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2877 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2878 | |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2879 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2880 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2881 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2882 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2883 | |
| 2884 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2885 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2886 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2887 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2888 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2889 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 2890 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 2891 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 2892 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2893 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2894 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2895 | VkSamplerObj sampler0(m_device); |
| 2896 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2897 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2898 | VkSamplerObj sampler2(m_device); |
| 2899 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2900 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2901 | VkSamplerObj sampler4(m_device); |
| 2902 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Cody Northrop | a041094 | 2014-12-09 13:59:39 -0700 | [diff] [blame] | 2903 | |
| 2904 | // NOTE: Bindings 1,3,5,7,8,9,11,12,14,16 work for this sampler, but 6 does not!!! |
| 2905 | // TODO: Get back here ASAP and understand why. |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 2906 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2907 | VkSamplerObj sampler7(m_device); |
| 2908 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2909 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2910 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 2911 | pipelineobj.AddColorAttachment(); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2912 | pipelineobj.AddShader(&vs); |
| 2913 | pipelineobj.AddShader(&ps); |
| 2914 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2915 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2916 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 2917 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 2918 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 2919 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2920 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2921 | // swap blue and green |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2922 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 2923 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 2924 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2925 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2926 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2927 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2928 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2929 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2930 | |
| 2931 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 2932 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2933 | pDSDumpDot((char*)"triTest2.dot"); |
| 2934 | #endif |
| 2935 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2936 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2937 | |
| 2938 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 2939 | EndCommandBuffer(); |
| 2940 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 2941 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 2942 | RecordImages(m_renderTargets); |
Cody Northrop | d1ce784 | 2014-12-09 11:17:01 -0700 | [diff] [blame] | 2943 | } |
| 2944 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2945 | TEST_F(VkRenderTest, TriangleMatchingSamplerUniformBlockBinding) |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2946 | { |
| 2947 | // This test matches binding slots of textures and buffers, requiring |
| 2948 | // the driver to give them distinct number spaces. |
| 2949 | // The expected result from this test is a red triangle, although |
| 2950 | // you can modify it to move the desired result around. |
| 2951 | |
| 2952 | static const char *vertShaderText = |
| 2953 | "#version 140\n" |
| 2954 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2955 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2956 | "void main() {\n" |
| 2957 | " vec2 vertices[3];" |
| 2958 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 2959 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 2960 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 2961 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 2962 | "}\n"; |
| 2963 | |
| 2964 | static const char *fragShaderText = |
| 2965 | "#version 430\n" |
| 2966 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 2967 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 2968 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 2969 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 2970 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 2971 | "layout (binding = 3) uniform sampler2D surface3;\n" |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 2972 | "layout (std140, binding = 4) uniform redVal { vec4 red; };" |
| 2973 | "layout (std140, binding = 5) uniform greenVal { vec4 green; };" |
| 2974 | "layout (std140, binding = 6) uniform blueVal { vec4 blue; };" |
| 2975 | "layout (std140, binding = 7) uniform whiteVal { vec4 white; };" |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2976 | "layout (location = 0) out vec4 outColor;\n" |
| 2977 | "void main() {\n" |
| 2978 | " outColor = red;// * vec4(0.00001);\n" |
| 2979 | " outColor += white * vec4(0.00001);\n" |
| 2980 | " outColor += textureLod(surface1, vec2(0.5), 0.0)* vec4(0.00001);\n" |
| 2981 | " outColor += textureLod(surface3, vec2(0.0), 0.0)* vec4(0.00001);\n" |
| 2982 | "}\n"; |
| 2983 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 2984 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 2985 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2986 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 2987 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 2988 | |
| 2989 | const float redVals[4] = { 1.0, 0.0, 0.0, 1.0 }; |
| 2990 | const float greenVals[4] = { 0.0, 1.0, 0.0, 1.0 }; |
| 2991 | const float blueVals[4] = { 0.0, 0.0, 1.0, 1.0 }; |
| 2992 | const float whiteVals[4] = { 1.0, 1.0, 1.0, 1.0 }; |
| 2993 | |
| 2994 | const int redCount = sizeof(redVals) / sizeof(float); |
| 2995 | const int greenCount = sizeof(greenVals) / sizeof(float); |
| 2996 | const int blueCount = sizeof(blueVals) / sizeof(float); |
| 2997 | const int whiteCount = sizeof(whiteVals) / sizeof(float); |
| 2998 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 2999 | VkConstantBufferObj redBuffer(m_device, redCount, sizeof(redVals[0]), (const void*) redVals); |
| 3000 | VkConstantBufferObj greenBuffer(m_device, greenCount, sizeof(greenVals[0]), (const void*) greenVals); |
| 3001 | VkConstantBufferObj blueBuffer(m_device, blueCount, sizeof(blueVals[0]), (const void*) blueVals); |
| 3002 | VkConstantBufferObj whiteBuffer(m_device, whiteCount, sizeof(whiteVals[0]), (const void*) whiteVals); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3003 | |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3004 | uint32_t tex_colors[2] = { 0xff800000, 0xff800000 }; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3005 | VkSamplerObj sampler0(m_device); |
| 3006 | VkTextureObj texture0(m_device, tex_colors); // Light Red |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3007 | tex_colors[0] = 0xff000080; tex_colors[1] = 0xff000080; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3008 | VkSamplerObj sampler2(m_device); |
| 3009 | VkTextureObj texture2(m_device, tex_colors); // Light Blue |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3010 | tex_colors[0] = 0xff008000; tex_colors[1] = 0xff008000; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3011 | VkSamplerObj sampler4(m_device); |
| 3012 | VkTextureObj texture4(m_device, tex_colors); // Light Green |
Tony Barbour | 2f421a0 | 2015-04-01 16:38:10 -0600 | [diff] [blame] | 3013 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3014 | VkSamplerObj sampler7(m_device); |
| 3015 | VkTextureObj texture7(m_device, tex_colors); // Red and Blue |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3016 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3017 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3018 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3019 | pipelineobj.AddShader(&vs); |
| 3020 | pipelineobj.AddShader(&ps); |
| 3021 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3022 | VkDescriptorSetObj descriptorSet(m_device); |
Chia-I Wu | f838506 | 2015-01-04 16:27:24 +0800 | [diff] [blame] | 3023 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3024 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3025 | descriptorSet.AppendSamplerTexture(&sampler4, &texture4); |
| 3026 | descriptorSet.AppendSamplerTexture(&sampler7, &texture7); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3027 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, redBuffer); |
| 3028 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, greenBuffer); |
| 3029 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, blueBuffer); |
| 3030 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, whiteBuffer); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3031 | |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3032 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3033 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3034 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3035 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3036 | |
| 3037 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3038 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3039 | pDSDumpDot((char*)"triTest2.dot"); |
| 3040 | #endif |
| 3041 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3042 | Draw(0, 3, 0, 1); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3043 | |
| 3044 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3045 | EndCommandBuffer(); |
| 3046 | QueueCommandBuffer(); |
Tony Barbour | dd4c964 | 2015-01-09 12:55:14 -0700 | [diff] [blame] | 3047 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3048 | RecordImages(m_renderTargets); |
Cody Northrop | 5fcacbc | 2014-12-09 19:08:54 -0700 | [diff] [blame] | 3049 | } |
| 3050 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3051 | TEST_F(VkRenderTest, TriangleUniformBufferLayout) |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3052 | { |
| 3053 | // This test populates a buffer with a variety of different data |
| 3054 | // types, then reads them out with a shader. |
| 3055 | // The expected result from this test is a green triangle |
| 3056 | |
| 3057 | static const char *vertShaderText = |
| 3058 | "#version 140\n" |
| 3059 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3060 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3061 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3062 | " vec4 fRed;\n" |
| 3063 | " vec4 fGreen;\n" |
| 3064 | " layout(row_major) mat4 worldToProj;\n" |
| 3065 | " layout(row_major) mat4 projToWorld;\n" |
| 3066 | " layout(row_major) mat4 worldToView;\n" |
| 3067 | " layout(row_major) mat4 viewToProj;\n" |
| 3068 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3069 | " float fZero;\n" |
| 3070 | " float fOne;\n" |
| 3071 | " float fTwo;\n" |
| 3072 | " float fThree;\n" |
| 3073 | " vec3 fZeroZeroZero;\n" |
| 3074 | " float fFour;\n" |
| 3075 | " vec3 fZeroZeroOne;\n" |
| 3076 | " float fFive;\n" |
| 3077 | " vec3 fZeroOneZero;\n" |
| 3078 | " float fSix;\n" |
| 3079 | " float fSeven;\n" |
| 3080 | " float fEight;\n" |
| 3081 | " float fNine;\n" |
| 3082 | " vec2 fZeroZero;\n" |
| 3083 | " vec2 fZeroOne;\n" |
| 3084 | " vec4 fBlue;\n" |
| 3085 | " vec2 fOneZero;\n" |
| 3086 | " vec2 fOneOne;\n" |
| 3087 | " vec3 fZeroOneOne;\n" |
| 3088 | " float fTen;\n" |
| 3089 | " float fEleven;\n" |
| 3090 | " float fTwelve;\n" |
| 3091 | " vec3 fOneZeroZero;\n" |
| 3092 | " vec4 uvOffsets[4];\n" |
| 3093 | "};\n" |
| 3094 | "layout (location = 0) out vec4 color;" |
| 3095 | "void main() {\n" |
| 3096 | |
| 3097 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3098 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3099 | " \n" |
| 3100 | |
| 3101 | // do some exact comparisons, even though we should |
| 3102 | // really have an epsilon involved. |
| 3103 | " vec4 outColor = right;\n" |
| 3104 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3105 | " outColor = wrong;\n" |
| 3106 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3107 | " outColor = wrong;\n" |
| 3108 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3109 | " outColor = wrong;\n" |
| 3110 | |
| 3111 | " color = outColor;\n" |
| 3112 | |
| 3113 | // generic position stuff |
| 3114 | " vec2 vertices;\n" |
| 3115 | " int vertexSelector = gl_VertexID;\n" |
| 3116 | " if (vertexSelector == 0)\n" |
| 3117 | " vertices = vec2(-0.5, -0.5);\n" |
| 3118 | " else if (vertexSelector == 1)\n" |
| 3119 | " vertices = vec2( 0.5, -0.5);\n" |
| 3120 | " else if (vertexSelector == 2)\n" |
| 3121 | " vertices = vec2( 0.5, 0.5);\n" |
| 3122 | " else\n" |
| 3123 | " vertices = vec2( 0.0, 0.0);\n" |
| 3124 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3125 | "}\n"; |
| 3126 | |
| 3127 | static const char *fragShaderText = |
| 3128 | "#version 140\n" |
| 3129 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3130 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3131 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3132 | " vec4 fRed;\n" |
| 3133 | " vec4 fGreen;\n" |
| 3134 | " layout(row_major) mat4 worldToProj;\n" |
| 3135 | " layout(row_major) mat4 projToWorld;\n" |
| 3136 | " layout(row_major) mat4 worldToView;\n" |
| 3137 | " layout(row_major) mat4 viewToProj;\n" |
| 3138 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3139 | " float fZero;\n" |
| 3140 | " float fOne;\n" |
| 3141 | " float fTwo;\n" |
| 3142 | " float fThree;\n" |
| 3143 | " vec3 fZeroZeroZero;\n" |
| 3144 | " float fFour;\n" |
| 3145 | " vec3 fZeroZeroOne;\n" |
| 3146 | " float fFive;\n" |
| 3147 | " vec3 fZeroOneZero;\n" |
| 3148 | " float fSix;\n" |
| 3149 | " float fSeven;\n" |
| 3150 | " float fEight;\n" |
| 3151 | " float fNine;\n" |
| 3152 | " vec2 fZeroZero;\n" |
| 3153 | " vec2 fZeroOne;\n" |
| 3154 | " vec4 fBlue;\n" |
| 3155 | " vec2 fOneZero;\n" |
| 3156 | " vec2 fOneOne;\n" |
| 3157 | " vec3 fZeroOneOne;\n" |
| 3158 | " float fTen;\n" |
| 3159 | " float fEleven;\n" |
| 3160 | " float fTwelve;\n" |
| 3161 | " vec3 fOneZeroZero;\n" |
| 3162 | " vec4 uvOffsets[4];\n" |
| 3163 | "};\n" |
| 3164 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3165 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3166 | "void main() {\n" |
| 3167 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3168 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3169 | " \n" |
| 3170 | |
| 3171 | // start with VS value to ensure it passed |
| 3172 | " vec4 outColor = color;\n" |
| 3173 | |
| 3174 | // do some exact comparisons, even though we should |
| 3175 | // really have an epsilon involved. |
| 3176 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3177 | " outColor = wrong;\n" |
| 3178 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3179 | " outColor = wrong;\n" |
| 3180 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3181 | " outColor = wrong;\n" |
| 3182 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3183 | " outColor = wrong;\n" |
| 3184 | " if (fTwo != 2.0)\n" |
| 3185 | " outColor = wrong;\n" |
| 3186 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3187 | " outColor = wrong;\n" |
| 3188 | " if (fTen != 10.0)\n" |
| 3189 | " outColor = wrong;\n" |
| 3190 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3191 | " outColor = wrong;\n" |
| 3192 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3193 | " uFragColor = outColor;\n" |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3194 | "}\n"; |
| 3195 | |
| 3196 | |
Cody Northrop | 1684adb | 2015-08-05 11:15:02 -0600 | [diff] [blame] | 3197 | const float mixedVals[196] = { 1.0f, 0.0f, 0.0f, 1.0f, // vec4 fRed; // align |
| 3198 | 0.0f, 1.0f, 0.0f, 1.0f, // vec4 fGreen; // align |
| 3199 | 1.0f, 0.0f, 0.0f, 1.0f, // layout(row_major) mat4 worldToProj; |
| 3200 | 0.0f, 1.0f, 0.0f, 1.0f, // align |
| 3201 | 0.0f, 0.0f, 1.0f, 1.0f, // align |
| 3202 | 0.0f, 0.0f, 0.0f, 1.0f, // align |
| 3203 | 2.0f, 0.0f, 0.0f, 2.0f, // layout(row_major) mat4 projToWorld; |
| 3204 | 0.0f, 2.0f, 0.0f, 2.0f, // align |
| 3205 | 0.0f, 0.0f, 2.0f, 2.0f, // align |
| 3206 | 0.0f, 0.0f, 0.0f, 2.0f, // align |
| 3207 | 3.0f, 0.0f, 0.0f, 3.0f, // layout(row_major) mat4 worldToView; |
| 3208 | 0.0f, 3.0f, 0.0f, 3.0f, // align |
| 3209 | 0.0f, 0.0f, 3.0f, 3.0f, // align |
| 3210 | 0.0f, 0.0f, 0.0f, 3.0f, // align |
| 3211 | 4.0f, 0.0f, 0.0f, 4.0f, // layout(row_major) mat4 viewToProj; |
| 3212 | 0.0f, 4.0f, 0.0f, 4.0f, // align |
| 3213 | 0.0f, 0.0f, 4.0f, 4.0f, // align |
| 3214 | 0.0f, 0.0f, 0.0f, 4.0f, // align |
| 3215 | 5.0f, 0.0f, 0.0f, 5.0f, // layout(row_major) mat4 worldToShadow[4]; |
| 3216 | 0.0f, 5.0f, 0.0f, 5.0f, // align |
| 3217 | 0.0f, 0.0f, 5.0f, 5.0f, // align |
| 3218 | 0.0f, 0.0f, 0.0f, 5.0f, // align |
| 3219 | 6.0f, 0.0f, 0.0f, 6.0f, // align |
| 3220 | 0.0f, 6.0f, 0.0f, 6.0f, // align |
| 3221 | 0.0f, 0.0f, 6.0f, 6.0f, // align |
| 3222 | 0.0f, 0.0f, 0.0f, 6.0f, // align |
| 3223 | 7.0f, 0.0f, 0.0f, 7.0f, // align |
| 3224 | 0.0f, 7.0f, 0.0f, 7.0f, // align |
| 3225 | 0.0f, 0.0f, 7.0f, 7.0f, // align |
| 3226 | 0.0f, 0.0f, 0.0f, 7.0f, // align |
| 3227 | 8.0f, 0.0f, 0.0f, 8.0f, // align |
| 3228 | 0.0f, 8.0f, 0.0f, 8.0f, // align |
| 3229 | 0.0f, 0.0f, 8.0f, 8.0f, // align |
| 3230 | 0.0f, 0.0f, 0.0f, 8.0f, // align |
| 3231 | 0.0f, // float fZero; // align |
| 3232 | 1.0f, // float fOne; // pack |
| 3233 | 2.0f, // float fTwo; // pack |
| 3234 | 3.0f, // float fThree; // pack |
| 3235 | 0.0f, 0.0f, 0.0f, // vec3 fZeroZeroZero; // align |
| 3236 | 4.0f, // float fFour; // pack |
| 3237 | 0.0f, 0.0f, 1.0f, // vec3 fZeroZeroOne; // align |
| 3238 | 5.0f, // float fFive; // pack |
| 3239 | 0.0f, 1.0f, 0.0f, // vec3 fZeroOneZero; // align |
| 3240 | 6.0f, // float fSix; // pack |
| 3241 | 7.0f, // float fSeven; // align |
| 3242 | 8.0f, // float fEight; // pack |
| 3243 | 9.0f, // float fNine; // pack |
| 3244 | 0.0f, // BUFFER |
| 3245 | 0.0f, 0.0f, // vec2 fZeroZero; // align |
| 3246 | 0.0f, 1.0f, // vec2 fZeroOne; // pack |
| 3247 | 0.0f, 0.0f, 1.0f, 1.0f, // vec4 fBlue; // align |
| 3248 | 1.0f, 0.0f, // vec2 fOneZero; // align |
| 3249 | 1.0f, 1.0f, // vec2 fOneOne; // pack |
| 3250 | 0.0f, 1.0f, 1.0f, // vec3 fZeroOneOne; // align |
| 3251 | 10.0f, // float fTen; // pack |
| 3252 | 11.0f, // float fEleven; // align |
| 3253 | 12.0f, // float fTwelve; // pack |
| 3254 | 0.0f, 0.0f, // BUFFER |
| 3255 | 1.0f, 0.0f, 0.0f, // vec3 fOneZeroZero; // align |
| 3256 | 0.0f, // BUFFER |
| 3257 | 0.1f, 0.2f, 0.3f, 0.4f, // vec4 uvOffsets[4]; |
| 3258 | 0.5f, 0.6f, 0.7f, 0.8f, // align |
| 3259 | 0.9f, 1.0f, 1.1f, 1.2f, // align |
| 3260 | 1.3f, 1.4f, 1.5f, 1.6f, // align |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3261 | }; |
| 3262 | |
| 3263 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3264 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3265 | |
| 3266 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3267 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3268 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3269 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3270 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3271 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3272 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3273 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3274 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3275 | pipelineobj.AddShader(&vs); |
| 3276 | pipelineobj.AddShader(&ps); |
| 3277 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 3278 | VkDescriptorSetObj descriptorSet(m_device); |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3279 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3280 | |
| 3281 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3282 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3283 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3284 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3285 | |
| 3286 | #ifdef DUMP_STATE_DOT |
Courtney Goeltzenleuchter | 9cc421e | 2015-04-08 15:36:08 -0600 | [diff] [blame] | 3287 | DRAW_STATE_DUMP_DOT_FILE pDSDumpDot = (DRAW_STATE_DUMP_DOT_FILE)vkGetProcAddr(gpu(), (char*)"drawStateDumpDotFile"); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3288 | pDSDumpDot((char*)"triTest2.dot"); |
| 3289 | #endif |
| 3290 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3291 | Draw(0, 3, 0, 1); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3292 | |
| 3293 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3294 | EndCommandBuffer(); |
| 3295 | QueueCommandBuffer(); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3296 | |
Courtney Goeltzenleuchter | cd5ed1e | 2015-04-02 14:17:44 -0600 | [diff] [blame] | 3297 | RecordImages(m_renderTargets); |
Cody Northrop | 02690bd | 2014-12-17 15:26:33 -0700 | [diff] [blame] | 3298 | } |
| 3299 | |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3300 | TEST_F(VkRenderTest, TextureGather) |
| 3301 | { |
| 3302 | // This test introduces textureGather and textureGatherOffset |
| 3303 | // Each call is compared against an expected inline color result |
| 3304 | // Green triangle means everything worked as expected |
| 3305 | // Red means something went wrong |
| 3306 | |
Cody Northrop | be701ac | 2015-08-06 13:18:13 -0600 | [diff] [blame] | 3307 | // disable SPV until texture gather is turned on in glsl->SPV |
| 3308 | if (!m_use_glsl) { |
| 3309 | printf("Skipping test that requires GLSL path (TextureGather)\n"); |
| 3310 | return; |
| 3311 | } |
| 3312 | |
Cody Northrop | 1cfbd17 | 2015-06-03 16:49:20 -0600 | [diff] [blame] | 3313 | ScopedUseGlsl useGlsl(true); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3314 | |
| 3315 | static const char *vertShaderText = |
| 3316 | "#version 140\n" |
| 3317 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3318 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3319 | "void main() {\n" |
| 3320 | " vec2 vertices[3];" |
| 3321 | " vertices[0] = vec2(-0.5, -0.5);\n" |
| 3322 | " vertices[1] = vec2( 0.5, -0.5);\n" |
| 3323 | " vertices[2] = vec2( 0.5, 0.5);\n" |
| 3324 | " gl_Position = vec4(vertices[gl_VertexID % 3], 0.0, 1.0);\n" |
| 3325 | "}\n"; |
| 3326 | |
| 3327 | static const char *fragShaderText = |
| 3328 | "#version 430\n" |
| 3329 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3330 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3331 | "layout (binding = 0) uniform sampler2D surface0;\n" |
| 3332 | "layout (binding = 1) uniform sampler2D surface1;\n" |
| 3333 | "layout (binding = 2) uniform sampler2D surface2;\n" |
| 3334 | "layout (binding = 3) uniform sampler2D surface3;\n" |
| 3335 | "layout (location = 0) out vec4 outColor;\n" |
| 3336 | "void main() {\n" |
| 3337 | |
| 3338 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3339 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3340 | |
| 3341 | " vec4 color = right;\n" |
| 3342 | |
| 3343 | // Grab a normal texture sample to ensure it can work in conjuntion |
| 3344 | // with textureGather (there are some intracacies in the backend) |
| 3345 | " vec4 sampledColor = textureLod(surface2, vec2(0.5), 0.0);\n" |
| 3346 | " if (sampledColor != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3347 | " color = wrong;\n" |
| 3348 | |
| 3349 | " vec4 gatheredColor = textureGather(surface0, vec2(0.5), 0);\n" |
| 3350 | // This just grabbed four red components from a red surface |
| 3351 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3352 | " color = wrong;\n" |
| 3353 | |
| 3354 | // Yes, this is using an offset of 0, we don't have enough fine grained |
| 3355 | // control of the texture contents here. |
| 3356 | " gatheredColor = textureGatherOffset(surface1, vec2(0.5), ivec2(0, 0), 1);\n" |
| 3357 | " if (gatheredColor != vec4(1.0, 1.0, 1.0, 1.0))\n" |
| 3358 | " color = wrong;\n" |
| 3359 | |
| 3360 | " outColor = color;\n" |
| 3361 | |
| 3362 | "}\n"; |
| 3363 | |
| 3364 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3365 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3366 | |
| 3367 | VkShaderObj vs(m_device,vertShaderText,VK_SHADER_STAGE_VERTEX, this); |
| 3368 | VkShaderObj ps(m_device,fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3369 | |
| 3370 | uint32_t tex_colors[2] = { 0xffff0000, 0xffff0000 }; |
| 3371 | VkSamplerObj sampler0(m_device); |
| 3372 | VkTextureObj texture0(m_device, tex_colors); // Red |
| 3373 | tex_colors[0] = 0xff00ff00; tex_colors[1] = 0xff00ff00; |
| 3374 | VkSamplerObj sampler1(m_device); |
| 3375 | VkTextureObj texture1(m_device, tex_colors); // Green |
| 3376 | tex_colors[0] = 0xff0000ff; tex_colors[1] = 0xff0000ff; |
| 3377 | VkSamplerObj sampler2(m_device); |
| 3378 | VkTextureObj texture2(m_device, tex_colors); // Blue |
| 3379 | tex_colors[0] = 0xffff00ff; tex_colors[1] = 0xffff00ff; |
| 3380 | VkSamplerObj sampler3(m_device); |
| 3381 | VkTextureObj texture3(m_device, tex_colors); // Red and Blue |
| 3382 | |
| 3383 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3384 | pipelineobj.AddColorAttachment(); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3385 | pipelineobj.AddShader(&vs); |
| 3386 | pipelineobj.AddShader(&ps); |
| 3387 | |
| 3388 | VkDescriptorSetObj descriptorSet(m_device); |
| 3389 | descriptorSet.AppendSamplerTexture(&sampler0, &texture0); |
| 3390 | descriptorSet.AppendSamplerTexture(&sampler1, &texture1); |
| 3391 | descriptorSet.AppendSamplerTexture(&sampler2, &texture2); |
| 3392 | descriptorSet.AppendSamplerTexture(&sampler3, &texture3); |
| 3393 | |
| 3394 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3395 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3396 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3397 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3398 | |
| 3399 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3400 | Draw(0, 3, 0, 1); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3401 | |
| 3402 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3403 | EndCommandBuffer(); |
| 3404 | QueueCommandBuffer(); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3405 | |
| 3406 | RecordImages(m_renderTargets); |
Cody Northrop | 5fd1a7c | 2015-05-07 14:39:12 -0600 | [diff] [blame] | 3407 | } |
| 3408 | |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3409 | TEST_F(VkRenderTest, GeometryShaderHelloWorld) |
| 3410 | { |
| 3411 | // This test introduces a geometry shader that simply |
| 3412 | // changes the color of each vertex to red, green, blue |
| 3413 | |
| 3414 | static const char *vertShaderText = |
| 3415 | "#version 140\n" |
| 3416 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3417 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3418 | "layout (location = 0) out vec4 color;" |
| 3419 | "void main() {\n" |
| 3420 | |
| 3421 | // VS writes out red |
| 3422 | " color = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3423 | |
| 3424 | // generic position stuff |
| 3425 | " vec2 vertices;\n" |
| 3426 | " int vertexSelector = gl_VertexID;\n" |
| 3427 | " if (vertexSelector == 0)\n" |
| 3428 | " vertices = vec2(-0.5, -0.5);\n" |
| 3429 | " else if (vertexSelector == 1)\n" |
| 3430 | " vertices = vec2( 0.5, -0.5);\n" |
| 3431 | " else if (vertexSelector == 2)\n" |
| 3432 | " vertices = vec2( 0.5, 0.5);\n" |
| 3433 | " else\n" |
| 3434 | " vertices = vec2( 0.0, 0.0);\n" |
| 3435 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3436 | |
| 3437 | "}\n"; |
| 3438 | |
| 3439 | static const char *geomShaderText = |
| 3440 | "#version 330\n" |
| 3441 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3442 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3443 | "layout( triangles ) in;\n" |
| 3444 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3445 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3446 | "layout( location = 0 ) out vec4 outColor;\n" |
| 3447 | "void main()\n" |
| 3448 | "{\n" |
| 3449 | |
| 3450 | // first vertex, pass through red |
| 3451 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3452 | " outColor = inColor[0];\n" |
| 3453 | " EmitVertex();\n" |
| 3454 | |
| 3455 | // second vertex, green |
| 3456 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3457 | " outColor = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3458 | " EmitVertex();\n" |
| 3459 | |
| 3460 | // third vertex, blue |
| 3461 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3462 | " outColor = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 3463 | " EmitVertex();\n" |
| 3464 | |
| 3465 | // done |
| 3466 | " EndPrimitive();\n" |
| 3467 | "}\n"; |
| 3468 | |
| 3469 | |
| 3470 | static const char *fragShaderText = |
| 3471 | "#version 140\n" |
| 3472 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3473 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3474 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3475 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3476 | "void main() {\n" |
| 3477 | // pass through |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3478 | " outColor = color;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3479 | "}\n"; |
| 3480 | |
| 3481 | |
| 3482 | |
| 3483 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3484 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3485 | |
| 3486 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3487 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3488 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3489 | |
| 3490 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3491 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3492 | pipelineobj.AddShader(&vs); |
| 3493 | pipelineobj.AddShader(&gs); |
| 3494 | pipelineobj.AddShader(&ps); |
| 3495 | |
| 3496 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3497 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3498 | |
| 3499 | VkDescriptorSetObj descriptorSet(m_device); |
| 3500 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3501 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3502 | |
| 3503 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3504 | Draw(0, 3, 0, 1); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3505 | |
| 3506 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3507 | EndCommandBuffer(); |
| 3508 | QueueCommandBuffer(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3509 | |
| 3510 | RecordImages(m_renderTargets); |
| 3511 | } |
| 3512 | |
| 3513 | TEST_F(VkRenderTest, GSUniformBufferLayout) |
| 3514 | { |
| 3515 | // This test is just like TriangleUniformBufferLayout but adds |
| 3516 | // geometry as a stage that also does UBO lookups |
| 3517 | // The expected result from this test is a green triangle |
| 3518 | |
| 3519 | static const char *vertShaderText = |
| 3520 | "#version 140\n" |
| 3521 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3522 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3523 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3524 | " vec4 fRed;\n" |
| 3525 | " vec4 fGreen;\n" |
| 3526 | " layout(row_major) mat4 worldToProj;\n" |
| 3527 | " layout(row_major) mat4 projToWorld;\n" |
| 3528 | " layout(row_major) mat4 worldToView;\n" |
| 3529 | " layout(row_major) mat4 viewToProj;\n" |
| 3530 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3531 | " float fZero;\n" |
| 3532 | " float fOne;\n" |
| 3533 | " float fTwo;\n" |
| 3534 | " float fThree;\n" |
| 3535 | " vec3 fZeroZeroZero;\n" |
| 3536 | " float fFour;\n" |
| 3537 | " vec3 fZeroZeroOne;\n" |
| 3538 | " float fFive;\n" |
| 3539 | " vec3 fZeroOneZero;\n" |
| 3540 | " float fSix;\n" |
| 3541 | " float fSeven;\n" |
| 3542 | " float fEight;\n" |
| 3543 | " float fNine;\n" |
| 3544 | " vec2 fZeroZero;\n" |
| 3545 | " vec2 fZeroOne;\n" |
| 3546 | " vec4 fBlue;\n" |
| 3547 | " vec2 fOneZero;\n" |
| 3548 | " vec2 fOneOne;\n" |
| 3549 | " vec3 fZeroOneOne;\n" |
| 3550 | " float fTen;\n" |
| 3551 | " float fEleven;\n" |
| 3552 | " float fTwelve;\n" |
| 3553 | " vec3 fOneZeroZero;\n" |
| 3554 | " vec4 uvOffsets[4];\n" |
| 3555 | "};\n" |
| 3556 | "layout (location = 0) out vec4 color;" |
| 3557 | "void main() {\n" |
| 3558 | |
| 3559 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3560 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3561 | " \n" |
| 3562 | |
| 3563 | // do some exact comparisons, even though we should |
| 3564 | // really have an epsilon involved. |
| 3565 | " vec4 outColor = right;\n" |
| 3566 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3567 | " outColor = wrong;\n" |
| 3568 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3569 | " outColor = wrong;\n" |
| 3570 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3571 | " outColor = wrong;\n" |
| 3572 | |
| 3573 | " color = outColor;\n" |
| 3574 | |
| 3575 | // generic position stuff |
| 3576 | " vec2 vertices;\n" |
| 3577 | " int vertexSelector = gl_VertexID;\n" |
| 3578 | " if (vertexSelector == 0)\n" |
| 3579 | " vertices = vec2(-0.5, -0.5);\n" |
| 3580 | " else if (vertexSelector == 1)\n" |
| 3581 | " vertices = vec2( 0.5, -0.5);\n" |
| 3582 | " else if (vertexSelector == 2)\n" |
| 3583 | " vertices = vec2( 0.5, 0.5);\n" |
| 3584 | " else\n" |
| 3585 | " vertices = vec2( 0.0, 0.0);\n" |
| 3586 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3587 | "}\n"; |
| 3588 | |
| 3589 | static const char *geomShaderText = |
| 3590 | "#version 330\n" |
| 3591 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3592 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3593 | |
| 3594 | // GS layout stuff |
| 3595 | "layout( triangles ) in;\n" |
| 3596 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3597 | |
| 3598 | // Between stage IO |
| 3599 | "layout( location = 0 ) in vec4 inColor[3];\n" |
| 3600 | "layout( location = 0 ) out vec4 color;\n" |
| 3601 | |
| 3602 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3603 | " vec4 fRed;\n" |
| 3604 | " vec4 fGreen;\n" |
| 3605 | " layout(row_major) mat4 worldToProj;\n" |
| 3606 | " layout(row_major) mat4 projToWorld;\n" |
| 3607 | " layout(row_major) mat4 worldToView;\n" |
| 3608 | " layout(row_major) mat4 viewToProj;\n" |
| 3609 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3610 | " float fZero;\n" |
| 3611 | " float fOne;\n" |
| 3612 | " float fTwo;\n" |
| 3613 | " float fThree;\n" |
| 3614 | " vec3 fZeroZeroZero;\n" |
| 3615 | " float fFour;\n" |
| 3616 | " vec3 fZeroZeroOne;\n" |
| 3617 | " float fFive;\n" |
| 3618 | " vec3 fZeroOneZero;\n" |
| 3619 | " float fSix;\n" |
| 3620 | " float fSeven;\n" |
| 3621 | " float fEight;\n" |
| 3622 | " float fNine;\n" |
| 3623 | " vec2 fZeroZero;\n" |
| 3624 | " vec2 fZeroOne;\n" |
| 3625 | " vec4 fBlue;\n" |
| 3626 | " vec2 fOneZero;\n" |
| 3627 | " vec2 fOneOne;\n" |
| 3628 | " vec3 fZeroOneOne;\n" |
| 3629 | " float fTen;\n" |
| 3630 | " float fEleven;\n" |
| 3631 | " float fTwelve;\n" |
| 3632 | " vec3 fOneZeroZero;\n" |
| 3633 | " vec4 uvOffsets[4];\n" |
| 3634 | "};\n" |
| 3635 | |
| 3636 | "void main()\n" |
| 3637 | "{\n" |
| 3638 | |
| 3639 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3640 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3641 | |
| 3642 | // Each vertex will validate it can read VS output |
| 3643 | // then check a few values from the UBO |
| 3644 | |
| 3645 | // first vertex |
| 3646 | " vec4 outColor = inColor[0];\n" |
| 3647 | |
| 3648 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3649 | " outColor = wrong;\n" |
| 3650 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3651 | " outColor = wrong;\n" |
| 3652 | " if (fBlue != vec4(0.0, 0.0, 1.0, 1.0))\n" |
| 3653 | " outColor = wrong;\n" |
| 3654 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3655 | " outColor = wrong;\n" |
| 3656 | |
| 3657 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3658 | " color = outColor;\n" |
| 3659 | " EmitVertex();\n" |
| 3660 | |
| 3661 | // second vertex |
| 3662 | " outColor = inColor[1];\n" |
| 3663 | |
| 3664 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3665 | " outColor = wrong;\n" |
| 3666 | " if (fSix != 6.0)\n" |
| 3667 | " outColor = wrong;\n" |
| 3668 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3669 | " outColor = wrong;\n" |
| 3670 | |
| 3671 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3672 | " color = outColor;\n" |
| 3673 | " EmitVertex();\n" |
| 3674 | |
| 3675 | // third vertex |
| 3676 | " outColor = inColor[2];\n" |
| 3677 | |
| 3678 | " if (fSeven != 7.0)\n" |
| 3679 | " outColor = wrong;\n" |
| 3680 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3681 | " outColor = wrong;\n" |
| 3682 | |
| 3683 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3684 | " color = outColor;\n" |
| 3685 | " EmitVertex();\n" |
| 3686 | |
| 3687 | // done |
| 3688 | " EndPrimitive();\n" |
| 3689 | "}\n"; |
| 3690 | |
| 3691 | static const char *fragShaderText = |
| 3692 | "#version 140\n" |
| 3693 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3694 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3695 | "layout (std140, binding = 0) uniform mixedBuffer {\n" |
| 3696 | " vec4 fRed;\n" |
| 3697 | " vec4 fGreen;\n" |
| 3698 | " layout(row_major) mat4 worldToProj;\n" |
| 3699 | " layout(row_major) mat4 projToWorld;\n" |
| 3700 | " layout(row_major) mat4 worldToView;\n" |
| 3701 | " layout(row_major) mat4 viewToProj;\n" |
| 3702 | " layout(row_major) mat4 worldToShadow[4];\n" |
| 3703 | " float fZero;\n" |
| 3704 | " float fOne;\n" |
| 3705 | " float fTwo;\n" |
| 3706 | " float fThree;\n" |
| 3707 | " vec3 fZeroZeroZero;\n" |
| 3708 | " float fFour;\n" |
| 3709 | " vec3 fZeroZeroOne;\n" |
| 3710 | " float fFive;\n" |
| 3711 | " vec3 fZeroOneZero;\n" |
| 3712 | " float fSix;\n" |
| 3713 | " float fSeven;\n" |
| 3714 | " float fEight;\n" |
| 3715 | " float fNine;\n" |
| 3716 | " vec2 fZeroZero;\n" |
| 3717 | " vec2 fZeroOne;\n" |
| 3718 | " vec4 fBlue;\n" |
| 3719 | " vec2 fOneZero;\n" |
| 3720 | " vec2 fOneOne;\n" |
| 3721 | " vec3 fZeroOneOne;\n" |
| 3722 | " float fTen;\n" |
| 3723 | " float fEleven;\n" |
| 3724 | " float fTwelve;\n" |
| 3725 | " vec3 fOneZeroZero;\n" |
| 3726 | " vec4 uvOffsets[4];\n" |
| 3727 | "};\n" |
| 3728 | "layout (location = 0) in vec4 color;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3729 | "layout (location = 0) out vec4 uFragColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3730 | "void main() {\n" |
| 3731 | " vec4 right = vec4(0.0, 1.0, 0.0, 1.0);\n" |
| 3732 | " vec4 wrong = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 3733 | " \n" |
| 3734 | |
| 3735 | // start with GS value to ensure it passed |
| 3736 | " vec4 outColor = color;\n" |
| 3737 | |
| 3738 | // do some exact comparisons, even though we should |
| 3739 | // really have an epsilon involved. |
| 3740 | " if (fRed != vec4(1.0, 0.0, 0.0, 1.0))\n" |
| 3741 | " outColor = wrong;\n" |
| 3742 | " if (fGreen != vec4(0.0, 1.0, 0.0, 1.0))\n" |
| 3743 | " outColor = wrong;\n" |
| 3744 | " if (projToWorld[1] != vec4(0.0, 2.0, 0.0, 0.0))\n" |
| 3745 | " outColor = wrong;\n" |
| 3746 | " if (worldToShadow[2][1] != vec4(0.0, 7.0, 0.0, 0.0))\n" |
| 3747 | " outColor = wrong;\n" |
| 3748 | " if (fTwo != 2.0)\n" |
| 3749 | " outColor = wrong;\n" |
| 3750 | " if (fOneOne != vec2(1.0, 1.0))\n" |
| 3751 | " outColor = wrong;\n" |
| 3752 | " if (fTen != 10.0)\n" |
| 3753 | " outColor = wrong;\n" |
| 3754 | " if (uvOffsets[2] != vec4(0.9, 1.0, 1.1, 1.2))\n" |
| 3755 | " outColor = wrong;\n" |
| 3756 | " \n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3757 | " uFragColor = outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3758 | "}\n"; |
| 3759 | |
| 3760 | |
Cody Northrop | 1684adb | 2015-08-05 11:15:02 -0600 | [diff] [blame] | 3761 | const float mixedVals[196] = { 1.0f, 0.0f, 0.0f, 1.0f, // vec4 fRed; // align |
| 3762 | 0.0f, 1.0f, 0.0f, 1.0f, // vec4 fGreen; // align |
| 3763 | 1.0f, 0.0f, 0.0f, 1.0f, // layout(row_major) mat4 worldToProj; |
| 3764 | 0.0f, 1.0f, 0.0f, 1.0f, // align |
| 3765 | 0.0f, 0.0f, 1.0f, 1.0f, // align |
| 3766 | 0.0f, 0.0f, 0.0f, 1.0f, // align |
| 3767 | 2.0f, 0.0f, 0.0f, 2.0f, // layout(row_major) mat4 projToWorld; |
| 3768 | 0.0f, 2.0f, 0.0f, 2.0f, // align |
| 3769 | 0.0f, 0.0f, 2.0f, 2.0f, // align |
| 3770 | 0.0f, 0.0f, 0.0f, 2.0f, // align |
| 3771 | 3.0f, 0.0f, 0.0f, 3.0f, // layout(row_major) mat4 worldToView; |
| 3772 | 0.0f, 3.0f, 0.0f, 3.0f, // align |
| 3773 | 0.0f, 0.0f, 3.0f, 3.0f, // align |
| 3774 | 0.0f, 0.0f, 0.0f, 3.0f, // align |
| 3775 | 4.0f, 0.0f, 0.0f, 4.0f, // layout(row_major) mat4 viewToProj; |
| 3776 | 0.0f, 4.0f, 0.0f, 4.0f, // align |
| 3777 | 0.0f, 0.0f, 4.0f, 4.0f, // align |
| 3778 | 0.0f, 0.0f, 0.0f, 4.0f, // align |
| 3779 | 5.0f, 0.0f, 0.0f, 5.0f, // layout(row_major) mat4 worldToShadow[4]; |
| 3780 | 0.0f, 5.0f, 0.0f, 5.0f, // align |
| 3781 | 0.0f, 0.0f, 5.0f, 5.0f, // align |
| 3782 | 0.0f, 0.0f, 0.0f, 5.0f, // align |
| 3783 | 6.0f, 0.0f, 0.0f, 6.0f, // align |
| 3784 | 0.0f, 6.0f, 0.0f, 6.0f, // align |
| 3785 | 0.0f, 0.0f, 6.0f, 6.0f, // align |
| 3786 | 0.0f, 0.0f, 0.0f, 6.0f, // align |
| 3787 | 7.0f, 0.0f, 0.0f, 7.0f, // align |
| 3788 | 0.0f, 7.0f, 0.0f, 7.0f, // align |
| 3789 | 0.0f, 0.0f, 7.0f, 7.0f, // align |
| 3790 | 0.0f, 0.0f, 0.0f, 7.0f, // align |
| 3791 | 8.0f, 0.0f, 0.0f, 8.0f, // align |
| 3792 | 0.0f, 8.0f, 0.0f, 8.0f, // align |
| 3793 | 0.0f, 0.0f, 8.0f, 8.0f, // align |
| 3794 | 0.0f, 0.0f, 0.0f, 8.0f, // align |
| 3795 | 0.0f, // float fZero; // align |
| 3796 | 1.0f, // float fOne; // pack |
| 3797 | 2.0f, // float fTwo; // pack |
| 3798 | 3.0f, // float fThree; // pack |
| 3799 | 0.0f, 0.0f, 0.0f, // vec3 fZeroZeroZero; // align |
| 3800 | 4.0f, // float fFour; // pack |
| 3801 | 0.0f, 0.0f, 1.0f, // vec3 fZeroZeroOne; // align |
| 3802 | 5.0f, // float fFive; // pack |
| 3803 | 0.0f, 1.0f, 0.0f, // vec3 fZeroOneZero; // align |
| 3804 | 6.0f, // float fSix; // pack |
| 3805 | 7.0f, // float fSeven; // align |
| 3806 | 8.0f, // float fEight; // pack |
| 3807 | 9.0f, // float fNine; // pack |
| 3808 | 0.0f, // BUFFER |
| 3809 | 0.0f, 0.0f, // vec2 fZeroZero; // align |
| 3810 | 0.0f, 1.0f, // vec2 fZeroOne; // pack |
| 3811 | 0.0f, 0.0f, 1.0f, 1.0f, // vec4 fBlue; // align |
| 3812 | 1.0f, 0.0f, // vec2 fOneZero; // align |
| 3813 | 1.0f, 1.0f, // vec2 fOneOne; // pack |
| 3814 | 0.0f, 1.0f, 1.0f, // vec3 fZeroOneOne; // align |
| 3815 | 10.0f, // float fTen; // pack |
| 3816 | 11.0f, // float fEleven; // align |
| 3817 | 12.0f, // float fTwelve; // pack |
| 3818 | 0.0f, 0.0f, // BUFFER |
| 3819 | 1.0f, 0.0f, 0.0f, // vec3 fOneZeroZero; // align |
| 3820 | 0.0f, // BUFFER |
| 3821 | 0.1f, 0.2f, 0.3f, 0.4f, // vec4 uvOffsets[4]; |
| 3822 | 0.5f, 0.6f, 0.7f, 0.8f, // align |
| 3823 | 0.9f, 1.0f, 1.1f, 1.2f, // align |
| 3824 | 1.3f, 1.4f, 1.5f, 1.6f, // align |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3825 | }; |
| 3826 | |
| 3827 | |
| 3828 | |
| 3829 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3830 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3831 | |
| 3832 | const int constCount = sizeof(mixedVals) / sizeof(float); |
| 3833 | |
| 3834 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3835 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3836 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3837 | |
| 3838 | VkConstantBufferObj mixedBuffer(m_device, constCount, sizeof(mixedVals[0]), (const void*) mixedVals); |
| 3839 | |
| 3840 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3841 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3842 | pipelineobj.AddShader(&vs); |
| 3843 | pipelineobj.AddShader(&gs); |
| 3844 | pipelineobj.AddShader(&ps); |
| 3845 | |
| 3846 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3847 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3848 | |
| 3849 | VkDescriptorSetObj descriptorSet(m_device); |
| 3850 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, mixedBuffer); |
| 3851 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3852 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3853 | |
| 3854 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3855 | Draw(0, 3, 0, 1); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3856 | |
| 3857 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3858 | EndCommandBuffer(); |
| 3859 | QueueCommandBuffer(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3860 | |
| 3861 | RecordImages(m_renderTargets); |
| 3862 | } |
| 3863 | |
| 3864 | TEST_F(VkRenderTest, GSPositions) |
| 3865 | { |
| 3866 | // This test adds more inputs from the vertex shader and perturbs positions |
| 3867 | // Expected result is white triangle with weird positions |
| 3868 | |
| 3869 | static const char *vertShaderText = |
| 3870 | "#version 140\n" |
| 3871 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3872 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3873 | |
| 3874 | "layout(location = 0) out vec3 out_a;\n" |
| 3875 | "layout(location = 1) out vec3 out_b;\n" |
| 3876 | "layout(location = 2) out vec3 out_c;\n" |
| 3877 | |
| 3878 | "void main() {\n" |
| 3879 | |
| 3880 | // write a solid color to each |
| 3881 | " out_a = vec3(1.0, 0.0, 0.0);\n" |
| 3882 | " out_b = vec3(0.0, 1.0, 0.0);\n" |
| 3883 | " out_c = vec3(0.0, 0.0, 1.0);\n" |
| 3884 | |
| 3885 | // generic position stuff |
| 3886 | " vec2 vertices;\n" |
| 3887 | " int vertexSelector = gl_VertexID;\n" |
| 3888 | " if (vertexSelector == 0)\n" |
| 3889 | " vertices = vec2(-0.5, -0.5);\n" |
| 3890 | " else if (vertexSelector == 1)\n" |
| 3891 | " vertices = vec2( 0.5, -0.5);\n" |
| 3892 | " else if (vertexSelector == 2)\n" |
| 3893 | " vertices = vec2( 0.5, 0.5);\n" |
| 3894 | " else\n" |
| 3895 | " vertices = vec2( 0.0, 0.0);\n" |
| 3896 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 3897 | |
| 3898 | "}\n"; |
| 3899 | |
| 3900 | static const char *geomShaderText = |
| 3901 | "#version 330\n" |
| 3902 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3903 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3904 | "layout( triangles ) in;\n" |
| 3905 | "layout( triangle_strip, max_vertices = 3 ) out;\n" |
| 3906 | |
| 3907 | "layout(location = 0) in vec3 in_a[3];\n" |
| 3908 | "layout(location = 1) in vec3 in_b[3];\n" |
| 3909 | "layout(location = 2) in vec3 in_c[3];\n" |
| 3910 | |
| 3911 | "layout(location = 0) out vec3 out_a;\n" |
| 3912 | "layout(location = 1) out vec3 out_b;\n" |
| 3913 | "layout(location = 2) out vec3 out_c;\n" |
| 3914 | |
| 3915 | "void main()\n" |
| 3916 | "{\n" |
| 3917 | |
| 3918 | " gl_Position = gl_in[0].gl_Position;\n" |
| 3919 | " gl_Position.xy *= vec2(0.75);\n" |
| 3920 | " out_a = in_a[0];\n" |
| 3921 | " out_b = in_b[0];\n" |
| 3922 | " out_c = in_c[0];\n" |
| 3923 | " EmitVertex();\n" |
| 3924 | |
| 3925 | " gl_Position = gl_in[1].gl_Position;\n" |
| 3926 | " gl_Position.xy *= vec2(1.5);\n" |
| 3927 | " out_a = in_a[1];\n" |
| 3928 | " out_b = in_b[1];\n" |
| 3929 | " out_c = in_c[1];\n" |
| 3930 | " EmitVertex();\n" |
| 3931 | |
| 3932 | " gl_Position = gl_in[2].gl_Position;\n" |
| 3933 | " gl_Position.xy *= vec2(-0.1);\n" |
| 3934 | " out_a = in_a[2];\n" |
| 3935 | " out_b = in_b[2];\n" |
| 3936 | " out_c = in_c[2];\n" |
| 3937 | " EmitVertex();\n" |
| 3938 | |
| 3939 | " EndPrimitive();\n" |
| 3940 | "}\n"; |
| 3941 | |
| 3942 | |
| 3943 | static const char *fragShaderText = |
| 3944 | "#version 140\n" |
| 3945 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3946 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3947 | |
| 3948 | "layout(location = 0) in vec3 in_a;\n" |
| 3949 | "layout(location = 1) in vec3 in_b;\n" |
| 3950 | "layout(location = 2) in vec3 in_c;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3951 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3952 | |
| 3953 | "void main() {\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 3954 | " outColor = vec4(in_a.x, in_b.y, in_c.z, 1.0);\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3955 | "}\n"; |
| 3956 | |
| 3957 | |
| 3958 | |
| 3959 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 3960 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 3961 | |
| 3962 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 3963 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 3964 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 3965 | |
| 3966 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 3967 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3968 | pipelineobj.AddShader(&vs); |
| 3969 | pipelineobj.AddShader(&gs); |
| 3970 | pipelineobj.AddShader(&ps); |
| 3971 | |
| 3972 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3973 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3974 | |
| 3975 | VkDescriptorSetObj descriptorSet(m_device); |
| 3976 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3977 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3978 | |
| 3979 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3980 | Draw(0, 3, 0, 1); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3981 | |
| 3982 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 3983 | EndCommandBuffer(); |
| 3984 | QueueCommandBuffer(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 3985 | |
| 3986 | RecordImages(m_renderTargets); |
| 3987 | } |
| 3988 | |
| 3989 | TEST_F(VkRenderTest, GSTriStrip) |
| 3990 | { |
| 3991 | // This test emits multiple multiple triangles using a GS |
| 3992 | // Correct result is an multicolor circle |
| 3993 | |
| 3994 | static const char *vertShaderText = |
| 3995 | "#version 140\n" |
| 3996 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 3997 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 3998 | |
| 3999 | "void main() {\n" |
| 4000 | |
| 4001 | // generic position stuff |
| 4002 | " vec2 vertices;\n" |
| 4003 | " int vertexSelector = gl_VertexID;\n" |
| 4004 | " if (vertexSelector == 0)\n" |
| 4005 | " vertices = vec2(-0.5, -0.5);\n" |
| 4006 | " else if (vertexSelector == 1)\n" |
| 4007 | " vertices = vec2( 0.5, -0.5);\n" |
| 4008 | " else if (vertexSelector == 2)\n" |
| 4009 | " vertices = vec2( 0.5, 0.5);\n" |
| 4010 | " else\n" |
| 4011 | " vertices = vec2( 0.0, 0.0);\n" |
| 4012 | " gl_Position = vec4(vertices, 0.0, 1.0);\n" |
| 4013 | |
| 4014 | "}\n"; |
| 4015 | |
| 4016 | static const char *geomShaderText = |
| 4017 | "#version 330\n" |
| 4018 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4019 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4020 | "layout( triangles ) in;\n" |
| 4021 | "layout( triangle_strip, max_vertices = 18 ) out;\n" |
| 4022 | |
| 4023 | "layout(location = 0) out vec4 outColor;\n" |
| 4024 | |
| 4025 | "void main()\n" |
| 4026 | "{\n" |
| 4027 | // init with first position to get zw |
| 4028 | " gl_Position = gl_in[0].gl_Position;\n" |
| 4029 | |
| 4030 | " vec4 red = vec4(1.0, 0.0, 0.0, 1.0);\n" |
| 4031 | " vec4 yellow = vec4(1.0, 1.0, 0.0, 1.0);\n" |
| 4032 | " vec4 blue = vec4(0.0, 0.0, 1.0, 1.0);\n" |
| 4033 | " vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" |
| 4034 | |
| 4035 | // different color per tri |
| 4036 | " vec4[6] colors = { red, white, \n" |
| 4037 | " yellow, white, \n" |
| 4038 | " blue, white }; \n" |
| 4039 | |
| 4040 | // fan out the triangles |
| 4041 | " vec2[18] positions = { vec2(0.0, 0.0), vec2(-0.5, 0.0), vec2(-0.25, -0.5), \n" |
| 4042 | " vec2(0.0, 0.0), vec2(-0.25, -0.5), vec2( 0.25, -0.5), \n" |
| 4043 | " vec2(0.0, 0.0), vec2( 0.25, -0.5), vec2( 0.5, 0.0), \n" |
| 4044 | " vec2(0.0, 0.0), vec2( 0.5, 0.0), vec2( 0.25, 0.5), \n" |
| 4045 | " vec2(0.0, 0.0), vec2( 0.25, 0.5), vec2(-0.25, 0.5), \n" |
| 4046 | " vec2(0.0, 0.0), vec2(-0.25, 0.5), vec2(-0.5, 0.0) }; \n" |
| 4047 | |
| 4048 | // make a triangle list of 6 |
| 4049 | " for (int i = 0; i < 6; ++i) { \n" |
| 4050 | " outColor = colors[i]; \n" |
| 4051 | " for (int j = 0; j < 3; ++j) { \n" |
| 4052 | " gl_Position.xy = positions[i * 3 + j]; \n" |
| 4053 | " EmitVertex(); \n" |
| 4054 | " } \n" |
| 4055 | " EndPrimitive();\n" |
| 4056 | " } \n" |
| 4057 | |
| 4058 | "}\n"; |
| 4059 | |
| 4060 | |
| 4061 | static const char *fragShaderText = |
| 4062 | "#version 150\n" |
| 4063 | "#extension GL_ARB_separate_shader_objects : enable\n" |
| 4064 | "#extension GL_ARB_shading_language_420pack : enable\n" |
| 4065 | |
| 4066 | |
| 4067 | "layout(binding = 0) uniform windowDimensions {\n" |
| 4068 | " vec4 dimensions;\n" |
| 4069 | "};\n" |
| 4070 | |
| 4071 | "layout(location = 0) in vec4 inColor;\n" |
| 4072 | "layout(origin_upper_left) in vec4 gl_FragCoord;\n" |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4073 | "layout (location = 0) out vec4 outColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4074 | |
| 4075 | "void main() {\n" |
| 4076 | |
| 4077 | // discard to make a nice circle |
| 4078 | " vec2 pos = abs(gl_FragCoord.xy) - vec2(dimensions.x, dimensions.y) / 2;\n" |
| 4079 | " float dist = sqrt(dot(pos, pos));\n" |
| 4080 | " if (dist > 50.0)\n" |
| 4081 | " discard;\n" |
| 4082 | |
GregF | d6ebdb3 | 2015-06-03 18:40:50 -0600 | [diff] [blame] | 4083 | " outColor = inColor;\n" |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4084 | |
| 4085 | "}\n"; |
| 4086 | |
| 4087 | |
| 4088 | |
| 4089 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4090 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4091 | |
| 4092 | VkShaderObj vs(m_device, vertShaderText, VK_SHADER_STAGE_VERTEX, this); |
| 4093 | VkShaderObj gs(m_device, geomShaderText, VK_SHADER_STAGE_GEOMETRY, this); |
| 4094 | VkShaderObj ps(m_device, fragShaderText, VK_SHADER_STAGE_FRAGMENT, this); |
| 4095 | |
| 4096 | VkPipelineObj pipelineobj(m_device); |
Chia-I Wu | c278df8 | 2015-07-07 11:50:03 +0800 | [diff] [blame] | 4097 | pipelineobj.AddColorAttachment(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4098 | pipelineobj.AddShader(&vs); |
| 4099 | pipelineobj.AddShader(&gs); |
| 4100 | pipelineobj.AddShader(&ps); |
| 4101 | |
| 4102 | const float dimensions[4] = { VkRenderFramework::m_width, VkRenderFramework::m_height , 0.0, 0.0}; |
| 4103 | |
| 4104 | VkConstantBufferObj windowDimensions(m_device, sizeof(dimensions) / sizeof(dimensions[0]), sizeof(dimensions[0]), (const void*) dimensions); |
| 4105 | |
| 4106 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4107 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4108 | |
| 4109 | VkDescriptorSetObj descriptorSet(m_device); |
| 4110 | descriptorSet.AppendBuffer(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, windowDimensions); |
| 4111 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4112 | GenericDrawPreparation(pipelineobj, descriptorSet); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4113 | |
| 4114 | // render triangle |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4115 | Draw(0, 3, 0, 1); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4116 | |
| 4117 | // finalize recording of the command buffer |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4118 | EndCommandBuffer(); |
| 4119 | QueueCommandBuffer(); |
Cody Northrop | a44c2ff | 2015-04-15 11:19:06 -0600 | [diff] [blame] | 4120 | |
| 4121 | RecordImages(m_renderTargets); |
| 4122 | } |
| 4123 | |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4124 | TEST_F(VkRenderTest, RenderPassLoadOpClear) |
| 4125 | { |
| 4126 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4127 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4128 | |
| 4129 | /* clear via load op to full green */ |
| 4130 | m_clear_via_load_op = true; |
Cody Northrop | 2563a03 | 2015-08-25 15:26:38 -0600 | [diff] [blame] | 4131 | m_clear_color.float32[0] = 0; |
| 4132 | m_clear_color.float32[1] = 1; |
| 4133 | m_clear_color.float32[2] = 0; |
| 4134 | m_clear_color.float32[3] = 0; |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4135 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4136 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4137 | /* This command buffer contains ONLY the load op! */ |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4138 | EndCommandBuffer(); |
| 4139 | QueueCommandBuffer(); |
Chris Forbes | 23e6db6 | 2015-06-15 09:32:35 +1200 | [diff] [blame] | 4140 | |
| 4141 | RecordImages(m_renderTargets); |
| 4142 | } |
| 4143 | |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4144 | TEST_F(VkRenderTest, RenderPassAttachmentClear) |
| 4145 | { |
| 4146 | ASSERT_NO_FATAL_FAILURE(InitState()); |
| 4147 | ASSERT_NO_FATAL_FAILURE(InitViewport()); |
| 4148 | |
| 4149 | /* clear via load op to full red */ |
| 4150 | m_clear_via_load_op = true; |
Cody Northrop | 2563a03 | 2015-08-25 15:26:38 -0600 | [diff] [blame] | 4151 | m_clear_color.float32[0] = 1; |
| 4152 | m_clear_color.float32[1] = 0; |
| 4153 | m_clear_color.float32[2] = 0; |
| 4154 | m_clear_color.float32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4155 | ASSERT_NO_FATAL_FAILURE(InitRenderTarget()); |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4156 | ASSERT_VK_SUCCESS(BeginCommandBuffer()); |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4157 | |
| 4158 | /* Load op has cleared to red */ |
| 4159 | |
| 4160 | /* Draw, draw, draw... */ |
| 4161 | |
| 4162 | /* Now, partway through this renderpass we want to clear the color |
| 4163 | * attachment again, this time to green. |
| 4164 | */ |
Chris Forbes | e310597 | 2015-06-24 14:34:53 +1200 | [diff] [blame] | 4165 | VkClearColorValue clear_color; |
Cody Northrop | 2563a03 | 2015-08-25 15:26:38 -0600 | [diff] [blame] | 4166 | clear_color.float32[0] = 0; |
| 4167 | clear_color.float32[1] = 1; |
| 4168 | clear_color.float32[2] = 0; |
| 4169 | clear_color.float32[3] = 0; |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4170 | VkRect3D clear_rect = { { 0, 0, 0 }, { (int)m_width, (int)m_height, 1 } }; |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4171 | vkCmdClearColorAttachment(m_cmdBuffer->handle(), 0, |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4172 | VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, |
| 4173 | &clear_color, 1, &clear_rect); |
| 4174 | |
Tony Barbour | 1490c91 | 2015-07-28 10:17:20 -0600 | [diff] [blame] | 4175 | EndCommandBuffer(); |
| 4176 | QueueCommandBuffer(); |
Chris Forbes | 1e16cb8 | 2015-06-24 12:05:30 +1200 | [diff] [blame] | 4177 | |
| 4178 | RecordImages(m_renderTargets); |
| 4179 | } |
| 4180 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4181 | int main(int argc, char **argv) { |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4182 | int result; |
| 4183 | |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4184 | ::testing::InitGoogleTest(&argc, argv); |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4185 | VkTestFramework::InitArgs(&argc, argv); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4186 | |
Chia-I Wu | 7133fdc | 2014-12-15 23:57:34 +0800 | [diff] [blame] | 4187 | ::testing::AddGlobalTestEnvironment(new TestEnvironment); |
Courtney Goeltzenleuchter | f12c776 | 2014-10-08 08:46:51 -0600 | [diff] [blame] | 4188 | |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4189 | result = RUN_ALL_TESTS(); |
| 4190 | |
Tony Barbour | 0199918 | 2015-04-09 12:58:51 -0600 | [diff] [blame] | 4191 | VkTestFramework::Finish(); |
Courtney Goeltzenleuchter | 2802979 | 2014-09-04 16:26:02 -0600 | [diff] [blame] | 4192 | return result; |
Courtney Goeltzenleuchter | b85c581 | 2014-08-19 18:35:50 -0600 | [diff] [blame] | 4193 | } |