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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000029
30#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000047Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000055 mClientVersion = clientVersion;
56
apatrick@chromium.org144f2802012-07-12 01:42:34 +000057 mState.depthClearValue = 1.0f;
58 mState.stencilClearValue = 0;
59
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
129 if (shareContext != NULL)
130 {
131 mResourceManager = shareContext->mResourceManager;
132 mResourceManager->addRef();
133 }
134 else
135 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000136 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 }
138
139 // [OpenGL ES 2.0.24] section 3.7 page 83:
140 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
141 // and cube map texture state vectors respectively associated with them.
142 // In order that access to these initial textures not be lost, they are treated as texture
143 // objects all of whose names are 0.
144
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mTexture2DZero.set(new Texture2D(mRenderer, 0));
146 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000147 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000148 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149
150 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400151 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152 bindArrayBuffer(0);
153 bindElementArrayBuffer(0);
154 bindTextureCubeMap(0);
155 bindTexture2D(0);
156 bindReadFramebuffer(0);
157 bindDrawFramebuffer(0);
158 bindRenderbuffer(0);
159
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000160 bindGenericUniformBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
162 {
163 bindIndexedUniformBuffer(0, i, 0, -1);
164 }
165
166 bindGenericTransformFeedbackBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
168 {
169 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
170 }
171
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172 bindCopyReadBuffer(0);
173 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000174 bindPixelPackBuffer(0);
175 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000176
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000178 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179
180 mState.packAlignment = 4;
181 mState.unpackAlignment = 4;
182 mState.packReverseRowOrder = false;
183
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000184 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000185 mRendererString = NULL;
186
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000187 mInvalidEnum = false;
188 mInvalidValue = false;
189 mInvalidOperation = false;
190 mOutOfMemory = false;
191 mInvalidFramebufferOperation = false;
192
193 mHasBeenCurrent = false;
194 mContextLost = false;
195 mResetStatus = GL_NO_ERROR;
196 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
197 mRobustAccess = robustAccess;
198
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000199 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mSupportsDXT1Textures = false;
201 mSupportsDXT3Textures = false;
202 mSupportsDXT5Textures = false;
203 mSupportsEventQueries = false;
204 mSupportsOcclusionQueries = false;
205 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206}
207
208Context::~Context()
209{
210 if (mState.currentProgram != 0)
211 {
212 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
213 if (programObject)
214 {
215 programObject->release();
216 }
217 mState.currentProgram = 0;
218 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000219 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220
221 while (!mFramebufferMap.empty())
222 {
223 deleteFramebuffer(mFramebufferMap.begin()->first);
224 }
225
226 while (!mFenceMap.empty())
227 {
228 deleteFence(mFenceMap.begin()->first);
229 }
230
231 while (!mQueryMap.empty())
232 {
233 deleteQuery(mQueryMap.begin()->first);
234 }
235
Jamie Madill57a89722013-07-02 11:57:03 -0400236 while (!mVertexArrayMap.empty())
237 {
238 deleteVertexArray(mVertexArrayMap.begin()->first);
239 }
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000243 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 {
245 mState.samplerTexture[type][sampler].set(NULL);
246 }
247 }
248
249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
251 mIncompleteTextures[type].set(NULL);
252 }
253
Jamie Madilla857c362013-07-02 11:57:02 -0400254 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
255 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
Jamie Madilla857c362013-07-02 11:57:02 -0400257 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 }
259
260 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
261 {
262 mState.activeQuery[i].set(NULL);
263 }
264
265 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 mState.renderbuffer.set(NULL);
267
268 mTexture2DZero.set(NULL);
269 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000270 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000271 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000273 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000274 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
275 {
276 mState.uniformBuffers[i].set(NULL);
277 }
278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
281 {
282 mState.transformFeedbackBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000285 mState.copyReadBuffer.set(NULL);
286 mState.copyWriteBuffer.set(NULL);
287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000288 mState.pixelPackBuffer.set(NULL);
289 mState.pixelUnpackBuffer.set(NULL);
290
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 mResourceManager->release();
292}
293
daniel@transgaming.comad629872012-11-28 19:32:06 +0000294void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296 if (!mHasBeenCurrent)
297 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000298 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000299 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000300 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
301 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
302 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000304 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000305 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
306 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
307 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
308 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
309 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000310 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMaxRenderbufferDimension = mMax2DTextureDimension;
312 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000313 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000314 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
315 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
316 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000319 mSupportsEventQueries = mRenderer->getEventQuerySupport();
320 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000321 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
323 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
324 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000325 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
326 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
327 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
328 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
329 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
330 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
332 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
333 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000334 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000335 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mNumCompressedTextureFormats = 0;
338 if (supportsDXT1Textures())
339 {
340 mNumCompressedTextureFormats += 2;
341 }
342 if (supportsDXT3Textures())
343 {
344 mNumCompressedTextureFormats += 1;
345 }
346 if (supportsDXT5Textures())
347 {
348 mNumCompressedTextureFormats += 1;
349 }
350
351 initExtensionString();
352 initRendererString();
353
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000354 mState.viewport.x = 0;
355 mState.viewport.y = 0;
356 mState.viewport.width = surface->getWidth();
357 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000359 mState.scissor.x = 0;
360 mState.scissor.y = 0;
361 mState.scissor.width = surface->getWidth();
362 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363
364 mHasBeenCurrent = true;
365 }
366
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000367 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000368 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000370 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
371 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000372 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000375
376 // Store the current client version in the renderer
377 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000380// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381void Context::markContextLost()
382{
383 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
384 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
385 mContextLost = true;
386}
387
388bool Context::isContextLost()
389{
390 return mContextLost;
391}
392
393void Context::setClearColor(float red, float green, float blue, float alpha)
394{
395 mState.colorClearValue.red = red;
396 mState.colorClearValue.green = green;
397 mState.colorClearValue.blue = blue;
398 mState.colorClearValue.alpha = alpha;
399}
400
401void Context::setClearDepth(float depth)
402{
403 mState.depthClearValue = depth;
404}
405
406void Context::setClearStencil(int stencil)
407{
408 mState.stencilClearValue = stencil;
409}
410
411void Context::setCullFace(bool enabled)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416bool Context::isCullFaceEnabled() const
417{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000418 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setCullMode(GLenum mode)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setFrontFace(GLenum front)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthTest(bool enabled)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436bool Context::isDepthTestEnabled() const
437{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000438 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthFunc(GLenum depthFunc)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthRange(float zNear, float zFar)
447{
448 mState.zNear = zNear;
449 mState.zFar = zFar;
450}
451
452void Context::setBlend(bool enabled)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457bool Context::isBlendEnabled() const
458{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000459 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blend.sourceBlendRGB = sourceRGB;
465 mState.blend.destBlendRGB = destRGB;
466 mState.blend.sourceBlendAlpha = sourceAlpha;
467 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendColor(float red, float green, float blue, float alpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blendColor.red = red;
473 mState.blendColor.green = green;
474 mState.blendColor.blue = blue;
475 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blend.blendEquationRGB = rgbEquation;
481 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilTest(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isStencilTestEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000504 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilWritemask(GLuint stencilWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilFail = stencilFail;
521 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
522 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackFail = stencilBackFail;
528 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
529 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setPolygonOffsetFill(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isPolygonOffsetFillEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
543{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000544 // An application can pass NaN values here, so handle this gracefully
545 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
546 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549void Context::setSampleAlphaToCoverage(bool enabled)
550{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554bool Context::isSampleAlphaToCoverageEnabled() const
555{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000556 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setSampleCoverage(bool enabled)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564bool Context::isSampleCoverageEnabled() const
565{
566 return mState.sampleCoverage;
567}
568
569void Context::setSampleCoverageParams(GLclampf value, bool invert)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.sampleCoverageValue = value;
572 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setScissorTest(bool enabled)
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580bool Context::isScissorTestEnabled() const
581{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000582 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setDither(bool enabled)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590bool Context::isDitherEnabled() const
591{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000592 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setLineWidth(GLfloat width)
596{
597 mState.lineWidth = width;
598}
599
600void Context::setGenerateMipmapHint(GLenum hint)
601{
602 mState.generateMipmapHint = hint;
603}
604
605void Context::setFragmentShaderDerivativeHint(GLenum hint)
606{
607 mState.fragmentShaderDerivativeHint = hint;
608 // TODO: Propagate the hint to shader translator so we can write
609 // ddx, ddx_coarse, or ddx_fine depending on the hint.
610 // Ignore for now. It is valid for implementations to ignore hint.
611}
612
613void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000615 mState.viewport.x = x;
616 mState.viewport.y = y;
617 mState.viewport.width = width;
618 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.scissor.x = x;
624 mState.scissor.y = y;
625 mState.scissor.width = width;
626 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.colorMaskRed = red;
632 mState.blend.colorMaskGreen = green;
633 mState.blend.colorMaskBlue = blue;
634 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setDepthMask(bool mask)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642void Context::setActiveSampler(unsigned int active)
643{
644 mState.activeSampler = active;
645}
646
647GLuint Context::getReadFramebufferHandle() const
648{
649 return mState.readFramebuffer;
650}
651
652GLuint Context::getDrawFramebufferHandle() const
653{
654 return mState.drawFramebuffer;
655}
656
657GLuint Context::getRenderbufferHandle() const
658{
659 return mState.renderbuffer.id();
660}
661
Jamie Madilld8db8662013-07-02 11:57:04 -0400662GLuint Context::getVertexArrayHandle() const
663{
664 return mState.vertexArray;
665}
666
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000667GLuint Context::getArrayBufferHandle() const
668{
669 return mState.arrayBuffer.id();
670}
671
672GLuint Context::getActiveQuery(GLenum target) const
673{
674 Query *queryObject = NULL;
675
676 switch (target)
677 {
678 case GL_ANY_SAMPLES_PASSED_EXT:
679 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
680 break;
681 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
682 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
683 break;
684 default:
685 ASSERT(false);
686 }
687
688 if (queryObject)
689 {
690 return queryObject->id();
691 }
692 else
693 {
694 return 0;
695 }
696}
697
698void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
699{
Jamie Madill57a89722013-07-02 11:57:03 -0400700 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701}
702
Jamie Madilla857c362013-07-02 11:57:02 -0400703const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704{
Jamie Madill57a89722013-07-02 11:57:03 -0400705 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000706}
707
Jamie Madilla857c362013-07-02 11:57:02 -0400708const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
709{
710 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
711 return mState.vertexAttribCurrentValues[attribNum];
712}
713
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000714void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000715 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
720const void *Context::getVertexAttribPointer(unsigned int attribNum) const
721{
Jamie Madill57a89722013-07-02 11:57:03 -0400722 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723}
724
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000725void Context::setPackAlignment(GLint alignment)
726{
727 mState.packAlignment = alignment;
728}
729
730GLint Context::getPackAlignment() const
731{
732 return mState.packAlignment;
733}
734
735void Context::setUnpackAlignment(GLint alignment)
736{
737 mState.unpackAlignment = alignment;
738}
739
740GLint Context::getUnpackAlignment() const
741{
742 return mState.unpackAlignment;
743}
744
745void Context::setPackReverseRowOrder(bool reverseRowOrder)
746{
747 mState.packReverseRowOrder = reverseRowOrder;
748}
749
750bool Context::getPackReverseRowOrder() const
751{
752 return mState.packReverseRowOrder;
753}
754
755GLuint Context::createBuffer()
756{
757 return mResourceManager->createBuffer();
758}
759
760GLuint Context::createProgram()
761{
762 return mResourceManager->createProgram();
763}
764
765GLuint Context::createShader(GLenum type)
766{
767 return mResourceManager->createShader(type);
768}
769
770GLuint Context::createTexture()
771{
772 return mResourceManager->createTexture();
773}
774
775GLuint Context::createRenderbuffer()
776{
777 return mResourceManager->createRenderbuffer();
778}
779
Jamie Madill57a89722013-07-02 11:57:03 -0400780GLuint Context::createVertexArray()
781{
782 GLuint handle = mVertexArrayHandleAllocator.allocate();
783
Jamie Madilld1028542013-07-02 11:57:04 -0400784 // Although the spec states VAO state is not initialized until the object is bound,
785 // we create it immediately. The resulting behaviour is transparent to the application,
786 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400787 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
788
789 return handle;
790}
791
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000792// Returns an unused framebuffer name
793GLuint Context::createFramebuffer()
794{
795 GLuint handle = mFramebufferHandleAllocator.allocate();
796
797 mFramebufferMap[handle] = NULL;
798
799 return handle;
800}
801
802GLuint Context::createFence()
803{
804 GLuint handle = mFenceHandleAllocator.allocate();
805
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000806 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807
808 return handle;
809}
810
811// Returns an unused query name
812GLuint Context::createQuery()
813{
814 GLuint handle = mQueryHandleAllocator.allocate();
815
816 mQueryMap[handle] = NULL;
817
818 return handle;
819}
820
821void Context::deleteBuffer(GLuint buffer)
822{
823 if (mResourceManager->getBuffer(buffer))
824 {
825 detachBuffer(buffer);
826 }
827
828 mResourceManager->deleteBuffer(buffer);
829}
830
831void Context::deleteShader(GLuint shader)
832{
833 mResourceManager->deleteShader(shader);
834}
835
836void Context::deleteProgram(GLuint program)
837{
838 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000839}
840
841void Context::deleteTexture(GLuint texture)
842{
843 if (mResourceManager->getTexture(texture))
844 {
845 detachTexture(texture);
846 }
847
848 mResourceManager->deleteTexture(texture);
849}
850
851void Context::deleteRenderbuffer(GLuint renderbuffer)
852{
853 if (mResourceManager->getRenderbuffer(renderbuffer))
854 {
855 detachRenderbuffer(renderbuffer);
856 }
857
858 mResourceManager->deleteRenderbuffer(renderbuffer);
859}
860
Jamie Madill57a89722013-07-02 11:57:03 -0400861void Context::deleteVertexArray(GLuint vertexArray)
862{
863 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
864
865 if (vertexArrayObject != mVertexArrayMap.end())
866 {
867 detachVertexArray(vertexArray);
868
869 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
870 delete vertexArrayObject->second;
871 mVertexArrayMap.erase(vertexArrayObject);
872 }
873}
874
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000875void Context::deleteFramebuffer(GLuint framebuffer)
876{
877 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
878
879 if (framebufferObject != mFramebufferMap.end())
880 {
881 detachFramebuffer(framebuffer);
882
883 mFramebufferHandleAllocator.release(framebufferObject->first);
884 delete framebufferObject->second;
885 mFramebufferMap.erase(framebufferObject);
886 }
887}
888
889void Context::deleteFence(GLuint fence)
890{
891 FenceMap::iterator fenceObject = mFenceMap.find(fence);
892
893 if (fenceObject != mFenceMap.end())
894 {
895 mFenceHandleAllocator.release(fenceObject->first);
896 delete fenceObject->second;
897 mFenceMap.erase(fenceObject);
898 }
899}
900
901void Context::deleteQuery(GLuint query)
902{
903 QueryMap::iterator queryObject = mQueryMap.find(query);
904 if (queryObject != mQueryMap.end())
905 {
906 mQueryHandleAllocator.release(queryObject->first);
907 if (queryObject->second)
908 {
909 queryObject->second->release();
910 }
911 mQueryMap.erase(queryObject);
912 }
913}
914
915Buffer *Context::getBuffer(GLuint handle)
916{
917 return mResourceManager->getBuffer(handle);
918}
919
920Shader *Context::getShader(GLuint handle)
921{
922 return mResourceManager->getShader(handle);
923}
924
925Program *Context::getProgram(GLuint handle)
926{
927 return mResourceManager->getProgram(handle);
928}
929
930Texture *Context::getTexture(GLuint handle)
931{
932 return mResourceManager->getTexture(handle);
933}
934
935Renderbuffer *Context::getRenderbuffer(GLuint handle)
936{
937 return mResourceManager->getRenderbuffer(handle);
938}
939
Jamie Madill57a89722013-07-02 11:57:03 -0400940VertexArray *Context::getVertexArray(GLuint handle) const
941{
942 auto vertexArray = mVertexArrayMap.find(handle);
943
944 if (vertexArray == mVertexArrayMap.end())
945 {
946 return NULL;
947 }
948 else
949 {
950 return vertexArray->second;
951 }
952}
953
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000954Framebuffer *Context::getReadFramebuffer()
955{
956 return getFramebuffer(mState.readFramebuffer);
957}
958
959Framebuffer *Context::getDrawFramebuffer()
960{
961 return mBoundDrawFramebuffer;
962}
963
Jamie Madill57a89722013-07-02 11:57:03 -0400964VertexArray *Context::getCurrentVertexArray() const
965{
966 VertexArray *vao = getVertexArray(mState.vertexArray);
967 ASSERT(vao != NULL);
968 return vao;
969}
970
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971void Context::bindArrayBuffer(unsigned int buffer)
972{
973 mResourceManager->checkBufferAllocation(buffer);
974
975 mState.arrayBuffer.set(getBuffer(buffer));
976}
977
978void Context::bindElementArrayBuffer(unsigned int buffer)
979{
980 mResourceManager->checkBufferAllocation(buffer);
981
Jamie Madill57a89722013-07-02 11:57:03 -0400982 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000983}
984
985void Context::bindTexture2D(GLuint texture)
986{
987 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
988
989 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
990}
991
992void Context::bindTextureCubeMap(GLuint texture)
993{
994 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
995
996 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
997}
998
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000999void Context::bindTexture3D(GLuint texture)
1000{
1001 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1002
1003 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1004}
1005
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001006void Context::bindTexture2DArray(GLuint texture)
1007{
1008 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1009
1010 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1011}
1012
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013void Context::bindReadFramebuffer(GLuint framebuffer)
1014{
1015 if (!getFramebuffer(framebuffer))
1016 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001017 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001018 }
1019
1020 mState.readFramebuffer = framebuffer;
1021}
1022
1023void Context::bindDrawFramebuffer(GLuint framebuffer)
1024{
1025 if (!getFramebuffer(framebuffer))
1026 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001027 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 }
1029
1030 mState.drawFramebuffer = framebuffer;
1031
1032 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1033}
1034
1035void Context::bindRenderbuffer(GLuint renderbuffer)
1036{
1037 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1038
1039 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1040}
1041
Jamie Madill57a89722013-07-02 11:57:03 -04001042void Context::bindVertexArray(GLuint vertexArray)
1043{
1044 if (!getVertexArray(vertexArray))
1045 {
1046 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1047 }
1048
1049 mState.vertexArray = vertexArray;
1050}
1051
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001052void Context::bindGenericUniformBuffer(GLuint buffer)
1053{
1054 mResourceManager->checkBufferAllocation(buffer);
1055
1056 mState.genericUniformBuffer.set(getBuffer(buffer));
1057}
1058
1059void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001060{
1061 mResourceManager->checkBufferAllocation(buffer);
1062
1063 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1064}
1065
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001066void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1067{
1068 mResourceManager->checkBufferAllocation(buffer);
1069
1070 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1071}
1072
1073void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001074{
1075 mResourceManager->checkBufferAllocation(buffer);
1076
1077 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1078}
1079
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001080void Context::bindCopyReadBuffer(GLuint buffer)
1081{
1082 mResourceManager->checkBufferAllocation(buffer);
1083
1084 mState.copyReadBuffer.set(getBuffer(buffer));
1085}
1086
1087void Context::bindCopyWriteBuffer(GLuint buffer)
1088{
1089 mResourceManager->checkBufferAllocation(buffer);
1090
1091 mState.copyWriteBuffer.set(getBuffer(buffer));
1092}
1093
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001094void Context::bindPixelPackBuffer(GLuint buffer)
1095{
1096 mResourceManager->checkBufferAllocation(buffer);
1097
1098 mState.pixelPackBuffer.set(getBuffer(buffer));
1099}
1100
1101void Context::bindPixelUnpackBuffer(GLuint buffer)
1102{
1103 mResourceManager->checkBufferAllocation(buffer);
1104
1105 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1106}
1107
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108void Context::useProgram(GLuint program)
1109{
1110 GLuint priorProgram = mState.currentProgram;
1111 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1112
1113 if (priorProgram != program)
1114 {
1115 Program *newProgram = mResourceManager->getProgram(program);
1116 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001117 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001118
1119 if (newProgram)
1120 {
1121 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001122 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001123 }
1124
1125 if (oldProgram)
1126 {
1127 oldProgram->release();
1128 }
1129 }
1130}
1131
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001132void Context::linkProgram(GLuint program)
1133{
1134 Program *programObject = mResourceManager->getProgram(program);
1135
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001136 bool linked = programObject->link();
1137
1138 // if the current program was relinked successfully we
1139 // need to install the new executables
1140 if (linked && program == mState.currentProgram)
1141 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001142 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001143 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001144}
1145
1146void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1147{
1148 Program *programObject = mResourceManager->getProgram(program);
1149
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001150 bool loaded = programObject->setProgramBinary(binary, length);
1151
1152 // if the current program was reloaded successfully we
1153 // need to install the new executables
1154 if (loaded && program == mState.currentProgram)
1155 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001156 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001157 }
1158
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001159}
1160
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001161void Context::beginQuery(GLenum target, GLuint query)
1162{
1163 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1164 // of zero, if the active query object name for <target> is non-zero (for the
1165 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1166 // the active query for either target is non-zero), if <id> is the name of an
1167 // existing query object whose type does not match <target>, or if <id> is the
1168 // active query object name for any query type, the error INVALID_OPERATION is
1169 // generated.
1170
1171 // Ensure no other queries are active
1172 // NOTE: If other queries than occlusion are supported, we will need to check
1173 // separately that:
1174 // a) The query ID passed is not the current active query for any target/type
1175 // b) There are no active queries for the requested target (and in the case
1176 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1177 // no query may be active for either if glBeginQuery targets either.
1178 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1179 {
1180 if (mState.activeQuery[i].get() != NULL)
1181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001182 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001183 }
1184 }
1185
1186 QueryType qType;
1187 switch (target)
1188 {
1189 case GL_ANY_SAMPLES_PASSED_EXT:
1190 qType = QUERY_ANY_SAMPLES_PASSED;
1191 break;
1192 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1193 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1194 break;
1195 default:
1196 ASSERT(false);
1197 return;
1198 }
1199
1200 Query *queryObject = getQuery(query, true, target);
1201
1202 // check that name was obtained with glGenQueries
1203 if (!queryObject)
1204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001205 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 }
1207
1208 // check for type mismatch
1209 if (queryObject->getType() != target)
1210 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001211 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001212 }
1213
1214 // set query as active for specified target
1215 mState.activeQuery[qType].set(queryObject);
1216
1217 // begin query
1218 queryObject->begin();
1219}
1220
1221void Context::endQuery(GLenum target)
1222{
1223 QueryType qType;
1224
1225 switch (target)
1226 {
1227 case GL_ANY_SAMPLES_PASSED_EXT:
1228 qType = QUERY_ANY_SAMPLES_PASSED;
1229 break;
1230 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1231 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1232 break;
1233 default:
1234 ASSERT(false);
1235 return;
1236 }
1237
1238 Query *queryObject = mState.activeQuery[qType].get();
1239
1240 if (queryObject == NULL)
1241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001242 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001243 }
1244
1245 queryObject->end();
1246
1247 mState.activeQuery[qType].set(NULL);
1248}
1249
1250void Context::setFramebufferZero(Framebuffer *buffer)
1251{
1252 delete mFramebufferMap[0];
1253 mFramebufferMap[0] = buffer;
1254 if (mState.drawFramebuffer == 0)
1255 {
1256 mBoundDrawFramebuffer = buffer;
1257 }
1258}
1259
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001260void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001261{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001262 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1263 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1264 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1265
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001266 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001267
1268 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001269 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001270 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001271 }
1272 else if (depth && stencil)
1273 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001274 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001275 }
1276 else if (depth)
1277 {
1278 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1279 }
1280 else if (stencil)
1281 {
1282 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1283 }
1284 else
1285 {
1286 UNREACHABLE();
1287 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001288 }
1289
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001290 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1291 renderbufferObject->setStorage(renderbuffer);
1292}
1293
1294Framebuffer *Context::getFramebuffer(unsigned int handle)
1295{
1296 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1297
1298 if (framebuffer == mFramebufferMap.end())
1299 {
1300 return NULL;
1301 }
1302 else
1303 {
1304 return framebuffer->second;
1305 }
1306}
1307
1308Fence *Context::getFence(unsigned int handle)
1309{
1310 FenceMap::iterator fence = mFenceMap.find(handle);
1311
1312 if (fence == mFenceMap.end())
1313 {
1314 return NULL;
1315 }
1316 else
1317 {
1318 return fence->second;
1319 }
1320}
1321
1322Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1323{
1324 QueryMap::iterator query = mQueryMap.find(handle);
1325
1326 if (query == mQueryMap.end())
1327 {
1328 return NULL;
1329 }
1330 else
1331 {
1332 if (!query->second && create)
1333 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001334 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001335 query->second->addRef();
1336 }
1337 return query->second;
1338 }
1339}
1340
1341Buffer *Context::getArrayBuffer()
1342{
1343 return mState.arrayBuffer.get();
1344}
1345
1346Buffer *Context::getElementArrayBuffer()
1347{
Jamie Madill57a89722013-07-02 11:57:03 -04001348 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349}
1350
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001351ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001353 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001354}
1355
1356Texture2D *Context::getTexture2D()
1357{
1358 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1359}
1360
1361TextureCubeMap *Context::getTextureCubeMap()
1362{
1363 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1364}
1365
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001366Texture3D *Context::getTexture3D()
1367{
1368 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1369}
1370
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001371Texture2DArray *Context::getTexture2DArray()
1372{
1373 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1374}
1375
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001376Buffer *Context::getGenericUniformBuffer()
1377{
1378 return mState.genericUniformBuffer.get();
1379}
1380
1381Buffer *Context::getGenericTransformFeedbackBuffer()
1382{
1383 return mState.genericTransformFeedbackBuffer.get();
1384}
1385
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001386Buffer *Context::getCopyReadBuffer()
1387{
1388 return mState.copyReadBuffer.get();
1389}
1390
1391Buffer *Context::getCopyWriteBuffer()
1392{
1393 return mState.copyWriteBuffer.get();
1394}
1395
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001396Buffer *Context::getPixelPackBuffer()
1397{
1398 return mState.pixelPackBuffer.get();
1399}
1400
1401Buffer *Context::getPixelUnpackBuffer()
1402{
1403 return mState.pixelUnpackBuffer.get();
1404}
1405
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1407{
1408 GLuint texid = mState.samplerTexture[type][sampler].id();
1409
1410 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1411 {
1412 switch (type)
1413 {
1414 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001415 case TEXTURE_2D: return mTexture2DZero.get();
1416 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1417 case TEXTURE_3D: return mTexture3DZero.get();
1418 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001419 }
1420 }
1421
1422 return mState.samplerTexture[type][sampler].get();
1423}
1424
1425bool Context::getBooleanv(GLenum pname, GLboolean *params)
1426{
1427 switch (pname)
1428 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001429 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1430 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1431 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001433 params[0] = mState.blend.colorMaskRed;
1434 params[1] = mState.blend.colorMaskGreen;
1435 params[2] = mState.blend.colorMaskBlue;
1436 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001437 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001438 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1439 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1440 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1441 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001442 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001443 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1444 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1445 case GL_BLEND: *params = mState.blend.blend; break;
1446 case GL_DITHER: *params = mState.blend.dither; break;
1447 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001448 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449 default:
1450 return false;
1451 }
1452
1453 return true;
1454}
1455
1456bool Context::getFloatv(GLenum pname, GLfloat *params)
1457{
1458 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1459 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1460 // GetIntegerv as its native query function. As it would require conversion in any
1461 // case, this should make no difference to the calling application.
1462 switch (pname)
1463 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001464 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1465 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1466 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1467 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1468 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001469 case GL_ALIASED_LINE_WIDTH_RANGE:
1470 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1471 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1472 break;
1473 case GL_ALIASED_POINT_SIZE_RANGE:
1474 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1475 params[1] = getMaximumPointSize();
1476 break;
1477 case GL_DEPTH_RANGE:
1478 params[0] = mState.zNear;
1479 params[1] = mState.zFar;
1480 break;
1481 case GL_COLOR_CLEAR_VALUE:
1482 params[0] = mState.colorClearValue.red;
1483 params[1] = mState.colorClearValue.green;
1484 params[2] = mState.colorClearValue.blue;
1485 params[3] = mState.colorClearValue.alpha;
1486 break;
1487 case GL_BLEND_COLOR:
1488 params[0] = mState.blendColor.red;
1489 params[1] = mState.blendColor.green;
1490 params[2] = mState.blendColor.blue;
1491 params[3] = mState.blendColor.alpha;
1492 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001493 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1494 if (!supportsTextureFilterAnisotropy())
1495 {
1496 return false;
1497 }
1498 *params = mMaxTextureAnisotropy;
1499 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500 default:
1501 return false;
1502 }
1503
1504 return true;
1505}
1506
1507bool Context::getIntegerv(GLenum pname, GLint *params)
1508{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001509 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1510 {
1511 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1512
1513 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1514 {
1515 // return true to stop further operation in the parent call
1516 return gl::error(GL_INVALID_OPERATION, true);
1517 }
1518
1519 Framebuffer *framebuffer = getDrawFramebuffer();
1520
1521 *params = framebuffer->getDrawBufferState(colorAttachment);
1522 return true;
1523 }
1524
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001525 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1526 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1527 // GetIntegerv as its native query function. As it would require conversion in any
1528 // case, this should make no difference to the calling application. You may find it in
1529 // Context::getFloatv.
1530 switch (pname)
1531 {
1532 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001533 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001534 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1535 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001536 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001537 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001538 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001539 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001540 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001541 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001542 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1543 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1544 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
Jamie Madill57a89722013-07-02 11:57:03 -04001545 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001546 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1547 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1548 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1549 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
Jamie Madillefb3bd12013-07-02 11:57:05 -04001550 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001551 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1552 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1553 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1554 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1555 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1556 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1557 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001558 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001559 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1561 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001562 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001563 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1564 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1565 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1566 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1567 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1568 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1569 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1570 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1571 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1572 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1573 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1574 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1575 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1576 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1577 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1578 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001579 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1580 case GL_SUBPIXEL_BITS: *params = 4; break;
1581 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1582 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1583 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1584 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1585 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1586 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001587 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1588 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1589 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001590 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001591 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1592 params[0] = mNumCompressedTextureFormats;
1593 break;
1594 case GL_MAX_SAMPLES_ANGLE:
1595 {
1596 GLsizei maxSamples = getMaxSupportedSamples();
1597 if (maxSamples != 0)
1598 {
1599 *params = maxSamples;
1600 }
1601 else
1602 {
1603 return false;
1604 }
1605
1606 break;
1607 }
1608 case GL_SAMPLE_BUFFERS:
1609 case GL_SAMPLES:
1610 {
1611 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1612 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1613 {
1614 switch (pname)
1615 {
1616 case GL_SAMPLE_BUFFERS:
1617 if (framebuffer->getSamples() != 0)
1618 {
1619 *params = 1;
1620 }
1621 else
1622 {
1623 *params = 0;
1624 }
1625 break;
1626 case GL_SAMPLES:
1627 *params = framebuffer->getSamples();
1628 break;
1629 }
1630 }
1631 else
1632 {
1633 *params = 0;
1634 }
1635 }
1636 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001637 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1638 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1639 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001640 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001641 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001642 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001643 {
1644 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1645 *params = format;
1646 else
1647 *params = type;
1648 }
1649 }
1650 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001651 case GL_MAX_VIEWPORT_DIMS:
1652 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001653 params[0] = mMaxViewportDimension;
1654 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001655 }
1656 break;
1657 case GL_COMPRESSED_TEXTURE_FORMATS:
1658 {
1659 if (supportsDXT1Textures())
1660 {
1661 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1662 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1663 }
1664 if (supportsDXT3Textures())
1665 {
1666 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1667 }
1668 if (supportsDXT5Textures())
1669 {
1670 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1671 }
1672 }
1673 break;
1674 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001675 params[0] = mState.viewport.x;
1676 params[1] = mState.viewport.y;
1677 params[2] = mState.viewport.width;
1678 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001679 break;
1680 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001681 params[0] = mState.scissor.x;
1682 params[1] = mState.scissor.y;
1683 params[2] = mState.scissor.width;
1684 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001685 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001686 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1687 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001688 case GL_RED_BITS:
1689 case GL_GREEN_BITS:
1690 case GL_BLUE_BITS:
1691 case GL_ALPHA_BITS:
1692 {
1693 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001694 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001695
1696 if (colorbuffer)
1697 {
1698 switch (pname)
1699 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001700 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1701 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1702 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1703 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001704 }
1705 }
1706 else
1707 {
1708 *params = 0;
1709 }
1710 }
1711 break;
1712 case GL_DEPTH_BITS:
1713 {
1714 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1715 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1716
1717 if (depthbuffer)
1718 {
1719 *params = depthbuffer->getDepthSize();
1720 }
1721 else
1722 {
1723 *params = 0;
1724 }
1725 }
1726 break;
1727 case GL_STENCIL_BITS:
1728 {
1729 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1730 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1731
1732 if (stencilbuffer)
1733 {
1734 *params = stencilbuffer->getStencilSize();
1735 }
1736 else
1737 {
1738 *params = 0;
1739 }
1740 }
1741 break;
1742 case GL_TEXTURE_BINDING_2D:
1743 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001744 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001746 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 return false;
1748 }
1749
1750 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1751 }
1752 break;
1753 case GL_TEXTURE_BINDING_CUBE_MAP:
1754 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001755 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001756 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001757 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 return false;
1759 }
1760
1761 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1762 }
1763 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001764 case GL_TEXTURE_BINDING_3D:
1765 {
1766 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1767 {
1768 gl::error(GL_INVALID_OPERATION);
1769 return false;
1770 }
1771
1772 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1773 }
1774 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001775 case GL_TEXTURE_BINDING_2D_ARRAY:
1776 {
1777 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1778 {
1779 gl::error(GL_INVALID_OPERATION);
1780 return false;
1781 }
1782
1783 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1784 }
1785 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1787 *params = mResetStrategy;
1788 break;
1789 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1790 *params = 1;
1791 break;
1792 case GL_PROGRAM_BINARY_FORMATS_OES:
1793 *params = GL_PROGRAM_BINARY_ANGLE;
1794 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001795 case GL_UNIFORM_BUFFER_BINDING:
1796 *params = mState.genericUniformBuffer.id();
1797 break;
1798 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1799 *params = mState.genericTransformFeedbackBuffer.id();
1800 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001801 case GL_COPY_READ_BUFFER_BINDING:
1802 *params = mState.copyReadBuffer.id();
1803 break;
1804 case GL_COPY_WRITE_BUFFER_BINDING:
1805 *params = mState.copyWriteBuffer.id();
1806 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001807 case GL_PIXEL_PACK_BUFFER_BINDING:
1808 *params = mState.pixelPackBuffer.id();
1809 break;
1810 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1811 *params = mState.pixelUnpackBuffer.id();
1812 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001813 default:
1814 return false;
1815 }
1816
1817 return true;
1818}
1819
Jamie Madill0fda9862013-07-19 16:36:55 -04001820bool Context::getInteger64v(GLenum pname, GLint64 *params)
1821{
1822 switch (pname)
1823 {
1824 case GL_MAX_ELEMENT_INDEX:
1825 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1826 break;
1827 case GL_MAX_UNIFORM_BLOCK_SIZE:
1828 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1829 break;
1830 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1831 {
1832 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1833 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1834 *params = uniformBufferComponents + defaultBufferComponents;
1835 }
1836 break;
1837 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1838 {
1839 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1840 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1841 *params = uniformBufferComponents + defaultBufferComponents;
1842 }
1843 break;
1844 case GL_MAX_SERVER_WAIT_TIMEOUT:
1845 // Can return an arbitrary value (nanoseconds) as we do not perform any blocking, in this case 100 seconds.
1846 *params = 100ll * 1000ll * 1000ll;
1847 break;
1848 default:
1849 return false;
1850 }
1851
1852 return true;
1853}
1854
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1856{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001857 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1858 {
1859 *type = GL_INT;
1860 *numParams = 1;
1861 return true;
1862 }
1863
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1865 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1866 // to the fact that it is stored internally as a float, and so would require conversion
1867 // if returned from Context::getIntegerv. Since this conversion is already implemented
1868 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1869 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1870 // application.
1871 switch (pname)
1872 {
1873 case GL_COMPRESSED_TEXTURE_FORMATS:
1874 {
1875 *type = GL_INT;
1876 *numParams = mNumCompressedTextureFormats;
1877 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001878 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879 case GL_SHADER_BINARY_FORMATS:
1880 {
1881 *type = GL_INT;
1882 *numParams = 0;
1883 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001884 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 case GL_MAX_VERTEX_ATTRIBS:
1886 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1887 case GL_MAX_VARYING_VECTORS:
1888 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1889 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1890 case GL_MAX_TEXTURE_IMAGE_UNITS:
1891 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1892 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001893 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001894 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 case GL_NUM_SHADER_BINARY_FORMATS:
1896 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1897 case GL_ARRAY_BUFFER_BINDING:
1898 case GL_FRAMEBUFFER_BINDING:
1899 case GL_RENDERBUFFER_BINDING:
1900 case GL_CURRENT_PROGRAM:
1901 case GL_PACK_ALIGNMENT:
1902 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1903 case GL_UNPACK_ALIGNMENT:
1904 case GL_GENERATE_MIPMAP_HINT:
1905 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1906 case GL_RED_BITS:
1907 case GL_GREEN_BITS:
1908 case GL_BLUE_BITS:
1909 case GL_ALPHA_BITS:
1910 case GL_DEPTH_BITS:
1911 case GL_STENCIL_BITS:
1912 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1913 case GL_CULL_FACE_MODE:
1914 case GL_FRONT_FACE:
1915 case GL_ACTIVE_TEXTURE:
1916 case GL_STENCIL_FUNC:
1917 case GL_STENCIL_VALUE_MASK:
1918 case GL_STENCIL_REF:
1919 case GL_STENCIL_FAIL:
1920 case GL_STENCIL_PASS_DEPTH_FAIL:
1921 case GL_STENCIL_PASS_DEPTH_PASS:
1922 case GL_STENCIL_BACK_FUNC:
1923 case GL_STENCIL_BACK_VALUE_MASK:
1924 case GL_STENCIL_BACK_REF:
1925 case GL_STENCIL_BACK_FAIL:
1926 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1927 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1928 case GL_DEPTH_FUNC:
1929 case GL_BLEND_SRC_RGB:
1930 case GL_BLEND_SRC_ALPHA:
1931 case GL_BLEND_DST_RGB:
1932 case GL_BLEND_DST_ALPHA:
1933 case GL_BLEND_EQUATION_RGB:
1934 case GL_BLEND_EQUATION_ALPHA:
1935 case GL_STENCIL_WRITEMASK:
1936 case GL_STENCIL_BACK_WRITEMASK:
1937 case GL_STENCIL_CLEAR_VALUE:
1938 case GL_SUBPIXEL_BITS:
1939 case GL_MAX_TEXTURE_SIZE:
1940 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1941 case GL_SAMPLE_BUFFERS:
1942 case GL_SAMPLES:
1943 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1944 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1945 case GL_TEXTURE_BINDING_2D:
1946 case GL_TEXTURE_BINDING_CUBE_MAP:
1947 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1948 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1949 case GL_PROGRAM_BINARY_FORMATS_OES:
1950 {
1951 *type = GL_INT;
1952 *numParams = 1;
1953 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001954 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001955 case GL_MAX_SAMPLES_ANGLE:
1956 {
1957 if (getMaxSupportedSamples() != 0)
1958 {
1959 *type = GL_INT;
1960 *numParams = 1;
1961 }
1962 else
1963 {
1964 return false;
1965 }
1966 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001967 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 case GL_MAX_VIEWPORT_DIMS:
1969 {
1970 *type = GL_INT;
1971 *numParams = 2;
1972 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001973 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 case GL_VIEWPORT:
1975 case GL_SCISSOR_BOX:
1976 {
1977 *type = GL_INT;
1978 *numParams = 4;
1979 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001980 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001981 case GL_SHADER_COMPILER:
1982 case GL_SAMPLE_COVERAGE_INVERT:
1983 case GL_DEPTH_WRITEMASK:
1984 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1985 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1986 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1987 case GL_SAMPLE_COVERAGE:
1988 case GL_SCISSOR_TEST:
1989 case GL_STENCIL_TEST:
1990 case GL_DEPTH_TEST:
1991 case GL_BLEND:
1992 case GL_DITHER:
1993 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1994 {
1995 *type = GL_BOOL;
1996 *numParams = 1;
1997 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001998 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 case GL_COLOR_WRITEMASK:
2000 {
2001 *type = GL_BOOL;
2002 *numParams = 4;
2003 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002004 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002005 case GL_POLYGON_OFFSET_FACTOR:
2006 case GL_POLYGON_OFFSET_UNITS:
2007 case GL_SAMPLE_COVERAGE_VALUE:
2008 case GL_DEPTH_CLEAR_VALUE:
2009 case GL_LINE_WIDTH:
2010 {
2011 *type = GL_FLOAT;
2012 *numParams = 1;
2013 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002014 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015 case GL_ALIASED_LINE_WIDTH_RANGE:
2016 case GL_ALIASED_POINT_SIZE_RANGE:
2017 case GL_DEPTH_RANGE:
2018 {
2019 *type = GL_FLOAT;
2020 *numParams = 2;
2021 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002022 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 case GL_COLOR_CLEAR_VALUE:
2024 case GL_BLEND_COLOR:
2025 {
2026 *type = GL_FLOAT;
2027 *numParams = 4;
2028 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002029 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002030 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2031 if (!supportsTextureFilterAnisotropy())
2032 {
2033 return false;
2034 }
2035 *type = GL_FLOAT;
2036 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002037 return true;
2038 }
2039
2040 if (mClientVersion < 3)
2041 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002042 return false;
2043 }
2044
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002045 // Check for ES3.0+ parameter names
2046 switch (pname)
2047 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002048 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2049 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002050 case GL_UNIFORM_BUFFER_BINDING:
2051 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002052 case GL_COPY_READ_BUFFER_BINDING:
2053 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002054 case GL_PIXEL_PACK_BUFFER_BINDING:
2055 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002056 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002057 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002058 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002059 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002060 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2061 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2062 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002063 case GL_VERTEX_ARRAY_BINDING:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002064 {
2065 *type = GL_INT;
2066 *numParams = 1;
2067 }
2068 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002069
2070 case GL_MAX_ELEMENT_INDEX:
2071 case GL_MAX_UNIFORM_BLOCK_SIZE:
2072 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2073 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2074 case GL_MAX_SERVER_WAIT_TIMEOUT:
2075 {
2076 *type = GL_INT_64_ANGLEX;
2077 *numParams = 1;
2078 }
2079 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002080 }
2081
2082 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083}
2084
2085// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002086// scissor rectangle to the renderer
2087bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088{
2089 Framebuffer *framebufferObject = getDrawFramebuffer();
2090
2091 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2092 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002093 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 }
2095
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002096 mRenderer->applyRenderTarget(framebufferObject);
2097
daniel@transgaming.com12985182012-12-20 20:56:31 +00002098 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002099 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002100 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002101 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002102 }
2103
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002104 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002105
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 return true;
2107}
2108
2109// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2110void Context::applyState(GLenum drawMode)
2111{
Nicolas Capensfd396552013-06-18 21:41:30 -04002112 Framebuffer *framebufferObject = getDrawFramebuffer();
2113 int samples = framebufferObject->getSamples();
2114
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002115 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002116 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002117 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002118
2119 unsigned int mask = 0;
2120 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002121 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002122 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002123 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002124
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002125 float threshold = 0.5f;
2126
Nicolas Capensfd396552013-06-18 21:41:30 -04002127 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002129 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002130
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002131 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002133 threshold += 1.0f;
2134 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135 }
2136 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002137 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002138
2139 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002141 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002142 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002144 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002146 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002148 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2149
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002150 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002151 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152}
2153
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002154// Applies the shaders and shader constants to the Direct3D 9 device
2155void Context::applyShaders()
2156{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002157 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158
daniel@transgaming.come4991412012-12-20 20:55:34 +00002159 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002160
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002161 programBinary->applyUniforms();
2162}
2163
2164// Applies the textures and sampler states to the Direct3D 9 device
2165void Context::applyTextures()
2166{
2167 applyTextures(SAMPLER_PIXEL);
2168
2169 if (mSupportsVertexTexture)
2170 {
2171 applyTextures(SAMPLER_VERTEX);
2172 }
2173}
2174
2175// For each Direct3D 9 sampler of either the pixel or vertex stage,
2176// looks up the corresponding OpenGL texture image unit and texture type,
2177// and sets the texture and its addressing/filtering state (or NULL when inactive).
2178void Context::applyTextures(SamplerType type)
2179{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002180 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002182 // Range of Direct3D samplers of given sampler type
2183 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002184 int samplerRange = programBinary->getUsedSamplerRange(type);
2185
2186 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2187 {
2188 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002189
2190 if (textureUnit != -1)
2191 {
2192 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002194
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002195 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002197 SamplerState samplerState;
2198 texture->getSamplerState(&samplerState);
2199 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002201 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 texture->resetDirty();
2204 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002205 else
2206 {
2207 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2208 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209 }
2210 else
2211 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002212 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002213 }
2214 }
2215
2216 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2217 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002218 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 }
2220}
2221
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002222bool Context::applyUniformBuffers()
2223{
2224 Program *programObject = getProgram(mState.currentProgram);
2225 ProgramBinary *programBinary = programObject->getProgramBinary();
2226
2227 std::vector<gl::Buffer*> boundBuffers;
2228
2229 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2230 {
2231 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2232 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2233 if (boundBuffer.id() == 0)
2234 {
2235 // undefined behaviour
2236 return false;
2237 }
2238 else
2239 {
2240 gl::Buffer *uniformBuffer = boundBuffer.get();
2241 ASSERT(uniformBuffer);
2242 boundBuffers.push_back(uniformBuffer);
2243 }
2244 }
2245
2246 return programBinary->applyUniformBuffers(boundBuffers);
2247}
2248
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2250 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2251{
2252 Framebuffer *framebuffer = getReadFramebuffer();
2253
2254 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002256 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002257 }
2258
2259 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2260 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002261 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 }
2263
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002264 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2265 : GetSizedInternalFormat(format, type, mClientVersion);
2266
2267 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002268 // sized query sanity check
2269 if (bufSize)
2270 {
2271 int requiredSize = outputPitch * height;
2272 if (requiredSize > *bufSize)
2273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002274 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002275 }
2276 }
2277
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002278 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279}
2280
2281void Context::clear(GLbitfield mask)
2282{
2283 Framebuffer *framebufferObject = getDrawFramebuffer();
2284
2285 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002287 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288 }
2289
2290 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002291 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002292
2293 if (mask & GL_COLOR_BUFFER_BIT)
2294 {
2295 mask &= ~GL_COLOR_BUFFER_BIT;
2296
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002297 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002298 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002299 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002300 }
2301 }
2302
2303 if (mask & GL_DEPTH_BUFFER_BIT)
2304 {
2305 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002306 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002308 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309 }
2310 }
2311
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 if (mask & GL_STENCIL_BUFFER_BIT)
2313 {
2314 mask &= ~GL_STENCIL_BUFFER_BIT;
2315 if (framebufferObject->getStencilbufferType() != GL_NONE)
2316 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002317 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318 if (!depthStencil)
2319 {
2320 ERR("Depth stencil pointer unexpectedly null.");
2321 return;
2322 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002324 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002326 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327 }
2328 }
2329 }
2330
2331 if (mask != 0)
2332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002333 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334 }
2335
daniel@transgaming.com12985182012-12-20 20:56:31 +00002336 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 {
2338 return;
2339 }
2340
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002341 ClearParameters clearParams;
2342 clearParams.mask = finalMask;
2343 clearParams.colorClearValue = mState.colorClearValue;
2344 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2345 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2346 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2347 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2348 clearParams.depthClearValue = mState.depthClearValue;
2349 clearParams.stencilClearValue = mState.stencilClearValue;
2350 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002351
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002352 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002353}
2354
2355void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2356{
2357 if (!mState.currentProgram)
2358 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002359 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360 }
2361
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002362 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002363 {
2364 return;
2365 }
2366
daniel@transgaming.com12985182012-12-20 20:56:31 +00002367 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002368 {
2369 return;
2370 }
2371
2372 applyState(mode);
2373
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002374 ProgramBinary *programBinary = getCurrentProgramBinary();
2375
Jamie Madill57a89722013-07-02 11:57:03 -04002376 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 if (err != GL_NO_ERROR)
2378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002379 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 }
2381
2382 applyShaders();
2383 applyTextures();
2384
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002385 if (!applyUniformBuffers())
2386 {
2387 return;
2388 }
2389
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002390 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002392 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002393 }
2394
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002395 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002397 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398 }
2399}
2400
2401void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2402{
2403 if (!mState.currentProgram)
2404 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002405 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002406 }
2407
Jamie Madill57a89722013-07-02 11:57:03 -04002408 VertexArray *vao = getCurrentVertexArray();
2409 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002411 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002413
2414 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415 {
2416 return;
2417 }
2418
daniel@transgaming.com12985182012-12-20 20:56:31 +00002419 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420 {
2421 return;
2422 }
2423
2424 applyState(mode);
2425
daniel@transgaming.com31240482012-11-28 21:06:41 +00002426 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002427 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002428 if (err != GL_NO_ERROR)
2429 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002430 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002431 }
2432
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002433 ProgramBinary *programBinary = getCurrentProgramBinary();
2434
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002435 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002436 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002437 if (err != GL_NO_ERROR)
2438 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002439 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002440 }
2441
2442 applyShaders();
2443 applyTextures();
2444
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002445 if (!applyUniformBuffers())
2446 {
2447 return;
2448 }
2449
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002450 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002452 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002453 }
2454
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002455 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002456 {
Jamie Madill57a89722013-07-02 11:57:03 -04002457 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458 }
2459}
2460
2461// Implements glFlush when block is false, glFinish when block is true
2462void Context::sync(bool block)
2463{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002464 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002465}
2466
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002467void Context::recordInvalidEnum()
2468{
2469 mInvalidEnum = true;
2470}
2471
2472void Context::recordInvalidValue()
2473{
2474 mInvalidValue = true;
2475}
2476
2477void Context::recordInvalidOperation()
2478{
2479 mInvalidOperation = true;
2480}
2481
2482void Context::recordOutOfMemory()
2483{
2484 mOutOfMemory = true;
2485}
2486
2487void Context::recordInvalidFramebufferOperation()
2488{
2489 mInvalidFramebufferOperation = true;
2490}
2491
2492// Get one of the recorded errors and clear its flag, if any.
2493// [OpenGL ES 2.0.24] section 2.5 page 13.
2494GLenum Context::getError()
2495{
2496 if (mInvalidEnum)
2497 {
2498 mInvalidEnum = false;
2499
2500 return GL_INVALID_ENUM;
2501 }
2502
2503 if (mInvalidValue)
2504 {
2505 mInvalidValue = false;
2506
2507 return GL_INVALID_VALUE;
2508 }
2509
2510 if (mInvalidOperation)
2511 {
2512 mInvalidOperation = false;
2513
2514 return GL_INVALID_OPERATION;
2515 }
2516
2517 if (mOutOfMemory)
2518 {
2519 mOutOfMemory = false;
2520
2521 return GL_OUT_OF_MEMORY;
2522 }
2523
2524 if (mInvalidFramebufferOperation)
2525 {
2526 mInvalidFramebufferOperation = false;
2527
2528 return GL_INVALID_FRAMEBUFFER_OPERATION;
2529 }
2530
2531 return GL_NO_ERROR;
2532}
2533
2534GLenum Context::getResetStatus()
2535{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002536 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002537 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002538 // mResetStatus will be set by the markContextLost callback
2539 // in the case a notification is sent
2540 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002541 }
2542
2543 GLenum status = mResetStatus;
2544
2545 if (mResetStatus != GL_NO_ERROR)
2546 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002547 ASSERT(mContextLost);
2548
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002549 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550 {
2551 mResetStatus = GL_NO_ERROR;
2552 }
2553 }
2554
2555 return status;
2556}
2557
2558bool Context::isResetNotificationEnabled()
2559{
2560 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2561}
2562
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002563int Context::getClientVersion() const
2564{
2565 return mClientVersion;
2566}
2567
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002568int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002569{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002570 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571}
2572
2573float Context::getMaximumPointSize() const
2574{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002575 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576}
2577
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578unsigned int Context::getMaximumCombinedTextureImageUnits() const
2579{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002580 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002581}
2582
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002583unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2584{
2585 return mRenderer->getMaxVertexShaderUniformBuffers() +
2586 mRenderer->getMaxFragmentShaderUniformBuffers();
2587}
2588
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589int Context::getMaxSupportedSamples() const
2590{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002591 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592}
2593
Geoff Lang0e120e32013-05-29 10:23:55 -04002594GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2595{
2596 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2597}
2598
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002599GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2600{
2601 return mRenderer->getNumSampleCounts(internalFormat);
2602}
2603
2604void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2605{
2606 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2607}
2608
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002609unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2610{
2611 return mRenderer->getMaxTransformFeedbackBuffers();
2612}
2613
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002614GLintptr Context::getUniformBufferOffsetAlignment() const
2615{
2616 // setting a large alignment forces uniform buffers to bind with zero offset
2617 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2618}
2619
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002620unsigned int Context::getMaximumRenderTargets() const
2621{
2622 return mRenderer->getMaxRenderTargets();
2623}
2624
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002625bool Context::supportsEventQueries() const
2626{
2627 return mSupportsEventQueries;
2628}
2629
2630bool Context::supportsOcclusionQueries() const
2631{
2632 return mSupportsOcclusionQueries;
2633}
2634
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002635bool Context::supportsBGRATextures() const
2636{
2637 return mSupportsBGRATextures;
2638}
2639
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640bool Context::supportsDXT1Textures() const
2641{
2642 return mSupportsDXT1Textures;
2643}
2644
2645bool Context::supportsDXT3Textures() const
2646{
2647 return mSupportsDXT3Textures;
2648}
2649
2650bool Context::supportsDXT5Textures() const
2651{
2652 return mSupportsDXT5Textures;
2653}
2654
2655bool Context::supportsFloat32Textures() const
2656{
2657 return mSupportsFloat32Textures;
2658}
2659
2660bool Context::supportsFloat32LinearFilter() const
2661{
2662 return mSupportsFloat32LinearFilter;
2663}
2664
2665bool Context::supportsFloat32RenderableTextures() const
2666{
2667 return mSupportsFloat32RenderableTextures;
2668}
2669
2670bool Context::supportsFloat16Textures() const
2671{
2672 return mSupportsFloat16Textures;
2673}
2674
2675bool Context::supportsFloat16LinearFilter() const
2676{
2677 return mSupportsFloat16LinearFilter;
2678}
2679
2680bool Context::supportsFloat16RenderableTextures() const
2681{
2682 return mSupportsFloat16RenderableTextures;
2683}
2684
2685int Context::getMaximumRenderbufferDimension() const
2686{
2687 return mMaxRenderbufferDimension;
2688}
2689
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002690int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002691{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002692 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002693}
2694
2695int Context::getMaximumCubeTextureDimension() const
2696{
2697 return mMaxCubeTextureDimension;
2698}
2699
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002700int Context::getMaximum3DTextureDimension() const
2701{
2702 return mMax3DTextureDimension;
2703}
2704
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002705int Context::getMaximum2DArrayTextureLayers() const
2706{
2707 return mMax2DArrayTextureLayers;
2708}
2709
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002710int Context::getMaximumTextureLevel() const
2711{
2712 return mMaxTextureLevel;
2713}
2714
2715bool Context::supportsLuminanceTextures() const
2716{
2717 return mSupportsLuminanceTextures;
2718}
2719
2720bool Context::supportsLuminanceAlphaTextures() const
2721{
2722 return mSupportsLuminanceAlphaTextures;
2723}
2724
2725bool Context::supportsDepthTextures() const
2726{
2727 return mSupportsDepthTextures;
2728}
2729
2730bool Context::supports32bitIndices() const
2731{
2732 return mSupports32bitIndices;
2733}
2734
2735bool Context::supportsNonPower2Texture() const
2736{
2737 return mSupportsNonPower2Texture;
2738}
2739
2740bool Context::supportsInstancing() const
2741{
2742 return mSupportsInstancing;
2743}
2744
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002745bool Context::supportsTextureFilterAnisotropy() const
2746{
2747 return mSupportsTextureFilterAnisotropy;
2748}
2749
2750float Context::getTextureMaxAnisotropy() const
2751{
2752 return mMaxTextureAnisotropy;
2753}
2754
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002755bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002756{
2757 Framebuffer *framebuffer = getReadFramebuffer();
2758 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002760 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002761 }
2762
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002763 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002764 if (!renderbuffer)
2765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002766 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002767 }
2768
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002769 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002770 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2771 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002772
2773 return true;
2774}
2775
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776void Context::detachBuffer(GLuint buffer)
2777{
2778 // [OpenGL ES 2.0.24] section 2.9 page 22:
2779 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2780 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2781
2782 if (mState.arrayBuffer.id() == buffer)
2783 {
2784 mState.arrayBuffer.set(NULL);
2785 }
2786
Jamie Madill57a89722013-07-02 11:57:03 -04002787 // mark as freed among the vertex array objects
2788 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789 {
Jamie Madill57a89722013-07-02 11:57:03 -04002790 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002791 }
2792}
2793
2794void Context::detachTexture(GLuint texture)
2795{
2796 // [OpenGL ES 2.0.24] section 3.8 page 84:
2797 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2798 // rebound to texture object zero
2799
2800 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2801 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002802 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002803 {
2804 if (mState.samplerTexture[type][sampler].id() == texture)
2805 {
2806 mState.samplerTexture[type][sampler].set(NULL);
2807 }
2808 }
2809 }
2810
2811 // [OpenGL ES 2.0.24] section 4.4 page 112:
2812 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2813 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2814 // image was attached in the currently bound framebuffer.
2815
2816 Framebuffer *readFramebuffer = getReadFramebuffer();
2817 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2818
2819 if (readFramebuffer)
2820 {
2821 readFramebuffer->detachTexture(texture);
2822 }
2823
2824 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2825 {
2826 drawFramebuffer->detachTexture(texture);
2827 }
2828}
2829
2830void Context::detachFramebuffer(GLuint framebuffer)
2831{
2832 // [OpenGL ES 2.0.24] section 4.4 page 107:
2833 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2834 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2835
2836 if (mState.readFramebuffer == framebuffer)
2837 {
2838 bindReadFramebuffer(0);
2839 }
2840
2841 if (mState.drawFramebuffer == framebuffer)
2842 {
2843 bindDrawFramebuffer(0);
2844 }
2845}
2846
2847void Context::detachRenderbuffer(GLuint renderbuffer)
2848{
2849 // [OpenGL ES 2.0.24] section 4.4 page 109:
2850 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2851 // had been executed with the target RENDERBUFFER and name of zero.
2852
2853 if (mState.renderbuffer.id() == renderbuffer)
2854 {
2855 bindRenderbuffer(0);
2856 }
2857
2858 // [OpenGL ES 2.0.24] section 4.4 page 111:
2859 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2860 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2861 // point to which this image was attached in the currently bound framebuffer.
2862
2863 Framebuffer *readFramebuffer = getReadFramebuffer();
2864 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2865
2866 if (readFramebuffer)
2867 {
2868 readFramebuffer->detachRenderbuffer(renderbuffer);
2869 }
2870
2871 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2872 {
2873 drawFramebuffer->detachRenderbuffer(renderbuffer);
2874 }
2875}
2876
Jamie Madill57a89722013-07-02 11:57:03 -04002877void Context::detachVertexArray(GLuint vertexArray)
2878{
2879 // [OpenGL ES 3.0.2] section 2.10 page 43:
2880 // If a vertex array object that is currently bound is deleted, the binding
2881 // for that object reverts to zero and the default vertex array becomes current.
2882 if (mState.vertexArray == vertexArray)
2883 {
2884 bindVertexArray(0);
2885 }
2886}
2887
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002888Texture *Context::getIncompleteTexture(TextureType type)
2889{
2890 Texture *t = mIncompleteTextures[type].get();
2891
2892 if (t == NULL)
2893 {
2894 static const GLubyte color[] = { 0, 0, 0, 255 };
2895
2896 switch (type)
2897 {
2898 default:
2899 UNREACHABLE();
2900 // default falls through to TEXTURE_2D
2901
2902 case TEXTURE_2D:
2903 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002904 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002905 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002906 t = incomplete2d;
2907 }
2908 break;
2909
2910 case TEXTURE_CUBE:
2911 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002912 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002913
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002914 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2915 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2916 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2917 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2918 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2919 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002920
2921 t = incompleteCube;
2922 }
2923 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002924
2925 case TEXTURE_3D:
2926 {
2927 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2928 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2929
2930 t = incomplete3d;
2931 }
2932 break;
2933
2934 case TEXTURE_2D_ARRAY:
2935 {
2936 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2937 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2938
2939 t = incomplete2darray;
2940 }
2941 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942 }
2943
2944 mIncompleteTextures[type].set(t);
2945 }
2946
2947 return t;
2948}
2949
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002950bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002952 if (drawMode == GL_POINTS)
2953 {
2954 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2955 // which affects varying interpolation. Since the value of gl_PointSize is
2956 // undefined when not written, just skip drawing to avoid unexpected results.
2957 if (!getCurrentProgramBinary()->usesPointSize())
2958 {
2959 // This is stictly speaking not an error, but developers should be
2960 // notified of risking undefined behavior.
2961 ERR("Point rendering without writing to gl_PointSize.");
2962
2963 return true;
2964 }
2965 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002966 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002967 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002968 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002969 {
2970 return true;
2971 }
2972 }
2973
2974 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975}
2976
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002977void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978{
2979 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002980 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002981}
2982
2983void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2984{
2985 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002986 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002987}
2988
2989void Context::setVertexAttribi(GLuint index, const GLint values[4])
2990{
2991 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002992 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993}
2994
2995void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
2996{
Jamie Madill57a89722013-07-02 11:57:03 -04002997 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998}
2999
3000// keep list sorted in following order
3001// OES extensions
3002// EXT extensions
3003// Vendor extensions
3004void Context::initExtensionString()
3005{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003006 // Do not report extension in GLES 3 contexts for now
3007 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003008 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003009 // OES extensions
3010 if (supports32bitIndices())
3011 {
3012 mExtensionStringList.push_back("GL_OES_element_index_uint");
3013 }
3014
3015 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3016 mExtensionStringList.push_back("GL_OES_get_program_binary");
3017 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3018 if (mRenderer->getDerivativeInstructionSupport())
3019 {
3020 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3021 }
3022
3023 if (supportsFloat16Textures())
3024 {
3025 mExtensionStringList.push_back("GL_OES_texture_half_float");
3026 }
3027 if (supportsFloat16LinearFilter())
3028 {
3029 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3030 }
3031 if (supportsFloat32Textures())
3032 {
3033 mExtensionStringList.push_back("GL_OES_texture_float");
3034 }
3035 if (supportsFloat32LinearFilter())
3036 {
3037 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3038 }
3039
3040 if (supportsNonPower2Texture())
3041 {
3042 mExtensionStringList.push_back("GL_OES_texture_npot");
3043 }
3044
3045 // Multi-vendor (EXT) extensions
3046 if (supportsOcclusionQueries())
3047 {
3048 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3049 }
3050
3051 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3052 mExtensionStringList.push_back("GL_EXT_robustness");
3053
3054 if (supportsDXT1Textures())
3055 {
3056 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3057 }
3058
3059 if (supportsTextureFilterAnisotropy())
3060 {
3061 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3062 }
3063
3064 if (supportsBGRATextures())
3065 {
3066 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3067 }
3068
3069 if (mRenderer->getMaxRenderTargets() > 1)
3070 {
3071 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3072 }
3073
3074 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003075 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003076
3077 // ANGLE-specific extensions
3078 if (supportsDepthTextures())
3079 {
3080 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3081 }
3082
3083 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3084 if (getMaxSupportedSamples() != 0)
3085 {
3086 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3087 }
3088
3089 if (supportsInstancing())
3090 {
3091 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3092 }
3093
3094 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3095
3096 if (supportsDXT3Textures())
3097 {
3098 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3099 }
3100 if (supportsDXT5Textures())
3101 {
3102 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3103 }
3104
3105 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3106 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3107
3108 // Other vendor-specific extensions
3109 if (supportsEventQueries())
3110 {
3111 mExtensionStringList.push_back("GL_NV_fence");
3112 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113 }
3114
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003115 // Join the extension strings to one long string for use with GetString
3116 std::stringstream strstr;
3117 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003118 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003119 strstr << mExtensionStringList[extensionIndex];
3120 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003121 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003122
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003123 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124}
3125
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003126const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003127{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003128 return mCombinedExtensionsString;
3129}
3130
3131const char *Context::getExtensionString(const GLuint index) const
3132{
3133 ASSERT(index < mExtensionStringList.size());
3134 return mExtensionStringList[index].c_str();
3135}
3136
3137unsigned int Context::getNumExtensions() const
3138{
3139 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003140}
3141
3142void Context::initRendererString()
3143{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003144 std::ostringstream rendererString;
3145 rendererString << "ANGLE (";
3146 rendererString << mRenderer->getRendererDescription();
3147 rendererString << ")";
3148
3149 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150}
3151
3152const char *Context::getRendererString() const
3153{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003154 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155}
3156
Geoff Lang758d5b22013-06-11 11:42:50 -04003157bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3158 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3159 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3160 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161{
3162 Framebuffer *readFramebuffer = getReadFramebuffer();
3163 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003164 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3165 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3166 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003167 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168 }
3169
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003170 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003171 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003172 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003173 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003174 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003175 }
3176
3177 int readBufferWidth = readColorBuffer->getWidth();
3178 int readBufferHeight = readColorBuffer->getHeight();
3179 int drawBufferWidth = drawColorBuffer->getWidth();
3180 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003181
Geoff Lang758d5b22013-06-11 11:42:50 -04003182 gl::Rectangle sourceRect;
3183 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003184
3185 if (srcX0 < srcX1)
3186 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003187 sourceRect.x = srcX0;
3188 destRect.x = dstX0;
3189 sourceRect.width = srcX1 - srcX0;
3190 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191 }
3192 else
3193 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003194 sourceRect.x = srcX1;
3195 destRect.x = dstX1;
3196 sourceRect.width = srcX0 - srcX1;
3197 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003198 }
3199
3200 if (srcY0 < srcY1)
3201 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003202 sourceRect.height = srcY1 - srcY0;
3203 destRect.height = dstY1 - dstY0;
3204 sourceRect.y = srcY0;
3205 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003206 }
3207 else
3208 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003209 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003210 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003211 sourceRect.y = srcY1;
3212 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003213 }
3214
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003215 Rectangle sourceScissoredRect = sourceRect;
3216 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003217
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003218 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003219 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003220 // Only write to parts of the destination framebuffer which pass the scissor test.
3221 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003222 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003223 int xDiff = mState.scissor.x - destRect.x;
3224 destScissoredRect.x = mState.scissor.x;
3225 destScissoredRect.width -= xDiff;
3226 sourceScissoredRect.x += xDiff;
3227 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003228 }
3229
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003230 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003231 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003232 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3233 destScissoredRect.width -= xDiff;
3234 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003235 }
3236
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003237 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003238 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003239 int yDiff = mState.scissor.y - destRect.y;
3240 destScissoredRect.y = mState.scissor.y;
3241 destScissoredRect.height -= yDiff;
3242 sourceScissoredRect.y += yDiff;
3243 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003244 }
3245
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003246 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003247 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003248 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3249 destScissoredRect.height -= yDiff;
3250 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003251 }
3252 }
3253
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003254 Rectangle sourceTrimmedRect = sourceScissoredRect;
3255 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003256
3257 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3258 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003259 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003260 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003261 int xDiff = 0 - sourceTrimmedRect.x;
3262 sourceTrimmedRect.x = 0;
3263 sourceTrimmedRect.width -= xDiff;
3264 destTrimmedRect.x += xDiff;
3265 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003266 }
3267
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003268 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003269 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003270 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3271 sourceTrimmedRect.width -= xDiff;
3272 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003273 }
3274
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003275 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003276 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003277 int yDiff = 0 - sourceTrimmedRect.y;
3278 sourceTrimmedRect.y = 0;
3279 sourceTrimmedRect.height -= yDiff;
3280 destTrimmedRect.y += yDiff;
3281 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003282 }
3283
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003284 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003285 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003286 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3287 sourceTrimmedRect.height -= yDiff;
3288 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003289 }
3290
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003291 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003292 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003293 int xDiff = 0 - destTrimmedRect.x;
3294 destTrimmedRect.x = 0;
3295 destTrimmedRect.width -= xDiff;
3296 sourceTrimmedRect.x += xDiff;
3297 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003298 }
3299
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003300 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003301 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003302 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3303 destTrimmedRect.width -= xDiff;
3304 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003305 }
3306
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003307 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003308 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003309 int yDiff = 0 - destTrimmedRect.y;
3310 destTrimmedRect.y = 0;
3311 destTrimmedRect.height -= yDiff;
3312 sourceTrimmedRect.y += yDiff;
3313 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003314 }
3315
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003316 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003317 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003318 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3319 destTrimmedRect.height -= yDiff;
3320 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003321 }
3322
Geoff Lang758d5b22013-06-11 11:42:50 -04003323 *outSourceRect = sourceTrimmedRect;
3324 *outDestRect = destTrimmedRect;
3325
3326 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3327 sourceTrimmedRect.width < readBufferWidth ||
3328 destTrimmedRect.height < drawBufferHeight ||
3329 destTrimmedRect.width < drawBufferWidth ||
3330 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3331 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3332
3333 return true;
3334}
3335
3336void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3337 GLbitfield mask, GLenum filter)
3338{
3339 Framebuffer *readFramebuffer = getReadFramebuffer();
3340 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3341
3342 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003343 bool blitDepth = false;
3344 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003345 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003346 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003347 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003348 }
3349 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3350 {
Geoff Lang685806d2013-06-12 11:16:36 -04003351 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003352 }
3353 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3354 {
Geoff Lang685806d2013-06-12 11:16:36 -04003355 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003356 }
3357
Geoff Lang758d5b22013-06-11 11:42:50 -04003358 gl::Rectangle sourceClippedRect, destClippedRect;
3359 bool partialCopy;
3360 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3361 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003362 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003363 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003364 }
3365
Geoff Lang685806d2013-06-12 11:16:36 -04003366 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003367 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003368 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003369 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003370 }
3371}
3372
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003373void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3374 GLint x, GLint y, GLsizei width, GLsizei height)
3375{
3376 Framebuffer *frameBuffer = NULL;
3377 switch (target)
3378 {
3379 case GL_FRAMEBUFFER:
3380 case GL_DRAW_FRAMEBUFFER:
3381 frameBuffer = getDrawFramebuffer();
3382 break;
3383 case GL_READ_FRAMEBUFFER:
3384 frameBuffer = getReadFramebuffer();
3385 break;
3386 default:
3387 UNREACHABLE();
3388 }
3389
3390 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3391 {
3392 for (int i = 0; i < numAttachments; ++i)
3393 {
3394 rx::RenderTarget *renderTarget = NULL;
3395
3396 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3397 {
3398 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3399 if (renderBuffer)
3400 {
3401 renderTarget = renderBuffer->getRenderTarget();
3402 }
3403 }
3404 else if (attachments[i] == GL_COLOR)
3405 {
3406 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3407 if (renderBuffer)
3408 {
3409 renderTarget = renderBuffer->getRenderTarget();
3410 }
3411 }
3412 else
3413 {
3414 gl::Renderbuffer *renderBuffer = NULL;
3415 switch (attachments[i])
3416 {
3417 case GL_DEPTH_ATTACHMENT:
3418 case GL_DEPTH:
3419 renderBuffer = frameBuffer->getDepthbuffer();
3420 break;
3421 case GL_STENCIL_ATTACHMENT:
3422 case GL_STENCIL:
3423 renderBuffer = frameBuffer->getStencilbuffer();
3424 break;
3425 case GL_DEPTH_STENCIL_ATTACHMENT:
3426 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3427 break;
3428 default:
3429 UNREACHABLE();
3430 }
3431
3432 if (renderBuffer)
3433 {
3434 renderTarget = renderBuffer->getDepthStencil();
3435 }
3436 }
3437
3438 if (renderTarget)
3439 {
3440 renderTarget->invalidate(x, y, width, height);
3441 }
3442 }
3443 }
3444}
3445
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003446}
3447
3448extern "C"
3449{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003450gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003451{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003452 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003453}
3454
3455void glDestroyContext(gl::Context *context)
3456{
3457 delete context;
3458
3459 if (context == gl::getContext())
3460 {
3461 gl::makeCurrent(NULL, NULL, NULL);
3462 }
3463}
3464
3465void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3466{
3467 gl::makeCurrent(context, display, surface);
3468}
3469
3470gl::Context *glGetCurrentContext()
3471{
3472 return gl::getContext();
3473}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003474
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003475}