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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
Jamie Madill4c19a8a2017-07-24 11:46:06 -040039void GetDefaultInputLayoutFromShader(const gl::Context *context,
40 gl::Shader *vertexShader,
41 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070042{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040043 inputLayoutOut->clear();
44
Jamie Madillbd044ed2017-06-05 12:59:21 -040045 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Brandon Joneseb994362014-09-24 10:27:28 -070047 if (shaderAttr.type != GL_NONE)
48 {
49 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
50
Jamie Madilld3dfda22015-07-06 08:28:49 -040051 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040052 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070053 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040055 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080056 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040057 gl::VertexFormatType defaultType =
58 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070059
Jamie Madill4c19a8a2017-07-24 11:46:06 -040060 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070061 }
62 }
63 }
64}
65
Jamie Madill4c19a8a2017-07-24 11:46:06 -040066void GetDefaultOutputLayoutFromShader(
67 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
68 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070069{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040070 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070071
Jamie Madillb4463142014-12-19 14:56:54 -050072 if (!shaderOutputVars.empty())
73 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040074 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
75 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050076 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077}
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madill04796cd2018-05-24 19:52:16 -040079gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040080{
81 switch (drawMode)
82 {
83 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040084 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040085 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040086
87 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040088 case gl::PrimitiveMode::Lines:
89 case gl::PrimitiveMode::LineStrip:
90 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040091 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040092
93 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040094 case gl::PrimitiveMode::Triangles:
95 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040096 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040097
98 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040099 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -0400100 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400101
102 default:
103 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400104 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400105 }
106}
107
Jiawei Shao467c15f2018-04-24 15:04:26 +0800108bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500109{
110 // Note: this assumes nested structs can only be packed with one interpolation.
111 for (const auto &varying : varyings)
112 {
113 if (varying.interpolation == sh::INTERPOLATION_FLAT)
114 {
115 return true;
116 }
117 }
118
119 return false;
120}
121
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
123{
124 ASSERT(context && shader);
125 switch (shader->getType())
126 {
127 case gl::ShaderType::Vertex:
128 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
129 case gl::ShaderType::Fragment:
130 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
131 case gl::ShaderType::Geometry:
132 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
133 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
134 default:
135 UNREACHABLE();
136 return false;
137 }
138}
139
140bool FindFlatInterpolationVarying(const gl::Context *context,
141 const gl::ShaderMap<gl::Shader *> &shaders)
142{
143 ASSERT(context);
144
145 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
146 {
147 gl::Shader *shader = shaders[shaderType];
148 if (!shader)
149 {
150 continue;
151 }
152
153 if (FindFlatInterpolationVaryingPerShader(context, shader))
154 {
155 return true;
156 }
157 }
158
159 return false;
160}
161
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400162// Helper method to de-tranpose a matrix uniform for an API query.
163void GetMatrixUniform(GLint columns, GLint rows, GLfloat *dataOut, const GLfloat *source)
164{
165 for (GLint col = 0; col < columns; ++col)
166 {
167 for (GLint row = 0; row < rows; ++row)
168 {
169 GLfloat *outptr = dataOut + ((col * rows) + row);
170 const GLfloat *inptr = source + ((row * 4) + col);
171 *outptr = *inptr;
172 }
173 }
174}
175
176template <typename NonFloatT>
177void GetMatrixUniform(GLint columns, GLint rows, NonFloatT *dataOut, const NonFloatT *source)
178{
179 UNREACHABLE();
180}
181
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500182class UniformBlockInfo final : angle::NonCopyable
183{
184 public:
185 UniformBlockInfo() {}
186
187 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
188
189 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
190 bool getBlockMemberInfo(const std::string &name,
191 const std::string &mappedName,
192 sh::BlockMemberInfo *infoOut);
193
194 private:
195 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
196
197 std::map<std::string, size_t> mBlockSizes;
198 sh::BlockLayoutMap mBlockLayout;
199};
200
201void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
202{
203 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
204 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200205 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500206 continue;
207
208 if (mBlockSizes.count(interfaceBlock.name) > 0)
209 continue;
210
211 size_t dataSize = getBlockInfo(interfaceBlock);
212 mBlockSizes[interfaceBlock.name] = dataSize;
213 }
214}
215
216size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
217{
Olli Etuaho107c7242018-03-20 15:45:35 +0200218 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500219
220 // define member uniforms
221 sh::Std140BlockEncoder std140Encoder;
222 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
223 sh::BlockLayoutEncoder *encoder = nullptr;
224
225 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
226 {
227 encoder = &std140Encoder;
228 }
229 else
230 {
231 encoder = &hlslEncoder;
232 }
233
234 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200235 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500236
237 return encoder->getBlockSize();
238}
239
240bool UniformBlockInfo::getBlockSize(const std::string &name,
241 const std::string &mappedName,
242 size_t *sizeOut)
243{
244 size_t nameLengthWithoutArrayIndex;
245 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
246 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
247 auto sizeIter = mBlockSizes.find(baseName);
248 if (sizeIter == mBlockSizes.end())
249 {
250 *sizeOut = 0;
251 return false;
252 }
253
254 *sizeOut = sizeIter->second;
255 return true;
256};
257
258bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
259 const std::string &mappedName,
260 sh::BlockMemberInfo *infoOut)
261{
262 auto infoIter = mBlockLayout.find(name);
263 if (infoIter == mBlockLayout.end())
264 {
265 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
266 return false;
267 }
268
269 *infoOut = infoIter->second;
270 return true;
271};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400272} // anonymous namespace
273
Jamie Madill28afae52015-11-09 15:07:57 -0500274// D3DUniform Implementation
275
Jamie Madill33bb7c42017-09-09 23:32:51 -0400276D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800277 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300279 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400280 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400281 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400282 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300283 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800284 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800285 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400286 registerCount(0),
287 registerElement(0)
288{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800289 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
290
Jamie Madill62d31cb2015-09-11 13:25:51 -0400291 // We use data storage for default block uniforms to cache values that are sent to D3D during
292 // rendering
293 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
294 if (defaultBlock)
295 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400296 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300297 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400298 }
299}
300
301D3DUniform::~D3DUniform()
302{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400303}
304
Olli Etuaho465835d2017-09-26 13:34:10 +0300305unsigned int D3DUniform::getArraySizeProduct() const
306{
307 return gl::ArraySizeProduct(arraySizes);
308}
309
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400310const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
311{
Olli Etuaho465835d2017-09-26 13:34:10 +0300312 ASSERT((!isArray() && elementIndex == 0) ||
313 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400314
315 if (isSampler())
316 {
317 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
318 }
319
Jamie Madill33bb7c42017-09-09 23:32:51 -0400320 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400321}
322
323bool D3DUniform::isSampler() const
324{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400325 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400326}
327
Xinghua Cao26143fd2017-11-01 18:19:05 +0800328bool D3DUniform::isImage() const
329{
330 return typeInfo.isImageType;
331}
332
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800333bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400334{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800335 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800336}
337
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400338const uint8_t *D3DUniform::firstNonNullData() const
339{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400340 if (!mSamplerData.empty())
341 {
342 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
343 }
344
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800345 for (gl::ShaderType shaderType : gl::AllShaderTypes())
346 {
347 if (mShaderData[shaderType])
348 {
349 return mShaderData[shaderType];
350 }
351 }
352
353 UNREACHABLE();
354 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400355}
356
Jamie Madill28afae52015-11-09 15:07:57 -0500357// D3DVarying Implementation
358
Jamie Madill9fc36822015-11-18 13:08:07 -0500359D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500360{
361}
362
Jamie Madill9fc36822015-11-18 13:08:07 -0500363D3DVarying::D3DVarying(const std::string &semanticNameIn,
364 unsigned int semanticIndexIn,
365 unsigned int componentCountIn,
366 unsigned int outputSlotIn)
367 : semanticName(semanticNameIn),
368 semanticIndex(semanticIndexIn),
369 componentCount(componentCountIn),
370 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500371{
372}
373
Jamie Madille39a3f02015-11-17 20:42:15 -0500374// ProgramD3DMetadata Implementation
375
Jamie Madillc9bde922016-07-24 17:58:50 -0400376ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400378 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
379 mShaderModelSuffix(renderer->getShaderModelSuffix()),
380 mUsesInstancedPointSpriteEmulation(
381 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
382 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300383 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800384 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500385{
386}
387
388int ProgramD3DMetadata::getRendererMajorShaderModel() const
389{
390 return mRendererMajorShaderModel;
391}
392
Jamie Madill9082b982016-04-27 15:21:51 -0400393bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500394{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800395 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
396 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700397 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500398}
399
Jamie Madill48ef11b2016-04-27 15:21:52 -0400400bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500401{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800402 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500403}
404
405bool ProgramD3DMetadata::usesPointCoord() const
406{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800407 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500408}
409
410bool ProgramD3DMetadata::usesFragCoord() const
411{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800412 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500413}
414
415bool ProgramD3DMetadata::usesPointSize() const
416{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800417 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500418}
419
420bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
421{
Jamie Madillc9bde922016-07-24 17:58:50 -0400422 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
423 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500424}
425
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800426bool ProgramD3DMetadata::usesViewScale() const
427{
428 return mUsesViewScale;
429}
430
Martin Radev41ac68e2017-06-06 12:16:58 +0300431bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
432{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800433 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300434}
435
436bool ProgramD3DMetadata::usesViewID() const
437{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800438 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300439}
440
Martin Radevc1d4e552017-08-21 12:01:10 +0300441bool ProgramD3DMetadata::canSelectViewInVertexShader() const
442{
443 return mCanSelectViewInVertexShader;
444}
445
Jamie Madille39a3f02015-11-17 20:42:15 -0500446bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
447{
Jamie Madillc9bde922016-07-24 17:58:50 -0400448 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500449 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400450 // Even with a geometry shader, the app can render triangles or lines and reference
451 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
452 // simplicity, we always add this to the vertex shader when the fragment shader
453 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500454 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
455 usesInsertedPointCoordValue();
456}
457
458bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
459{
460 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
461 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
462 // the vertex shader in this case. This saves us 1 output vector.
463 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
464}
465
466bool ProgramD3DMetadata::usesSystemValuePointSize() const
467{
468 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
469}
470
471bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
472{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800473 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500474}
475
476GLint ProgramD3DMetadata::getMajorShaderVersion() const
477{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800478 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500479}
480
481const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
482{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800483 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500484}
485
Jamie Madill28afae52015-11-09 15:07:57 -0500486// ProgramD3D Implementation
487
Jamie Madilld3dfda22015-07-06 08:28:49 -0400488ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
489 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500490 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400491 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700492{
Brandon Joneseb994362014-09-24 10:27:28 -0700493}
494
495ProgramD3D::VertexExecutable::~VertexExecutable()
496{
497 SafeDelete(mShaderExecutable);
498}
499
Jamie Madilld3dfda22015-07-06 08:28:49 -0400500// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500501ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
502 GLenum type)
503{
504 switch (type)
505 {
506 case GL_INT:
507 return HLSLAttribType::SIGNED_INT;
508 case GL_UNSIGNED_INT:
509 return HLSLAttribType::UNSIGNED_INT;
510 case GL_SIGNED_NORMALIZED:
511 case GL_UNSIGNED_NORMALIZED:
512 case GL_FLOAT:
513 return HLSLAttribType::FLOAT;
514 default:
515 UNREACHABLE();
516 return HLSLAttribType::FLOAT;
517 }
518}
519
520// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400521void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
522 const gl::InputLayout &inputLayout,
523 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700524{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500525 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400526
527 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700528 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400529 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500530 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
531 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400532
Jamie Madillbdec2f42016-03-02 16:35:32 -0500533 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
534 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
535 continue;
536
Xinghua Cao26143fd2017-11-01 18:19:05 +0800537 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500538 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700539 }
Brandon Joneseb994362014-09-24 10:27:28 -0700540}
541
Jamie Madilld3dfda22015-07-06 08:28:49 -0400542bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
543{
Jamie Madillbd136f92015-08-10 14:51:37 -0400544 size_t limit = std::max(mSignature.size(), signature.size());
545 for (size_t index = 0; index < limit; ++index)
546 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500547 // treat undefined indexes as FLOAT
548 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
549 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400550 if (a != b)
551 return false;
552 }
553
554 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400555}
556
557ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
558 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400559 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700560{
561}
562
563ProgramD3D::PixelExecutable::~PixelExecutable()
564{
565 SafeDelete(mShaderExecutable);
566}
567
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800568ProgramD3D::Sampler::Sampler()
569 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700570{
571}
572
Xinghua Cao26143fd2017-11-01 18:19:05 +0800573ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
574{
575}
576
Geoff Lang7dd2e102014-11-10 15:19:26 -0500577unsigned int ProgramD3D::mCurrentSerial = 1;
578
Jamie Madill48ef11b2016-04-27 15:21:52 -0400579ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
580 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700581 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800582 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800583 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700584 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400585 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800586 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700587 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800588 mUsedComputeImageRange(0),
589 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800590 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700591{
Brandon Joneseb994362014-09-24 10:27:28 -0700592 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700593}
594
595ProgramD3D::~ProgramD3D()
596{
597 reset();
598 SafeDelete(mDynamicHLSL);
599}
600
Brandon Jones44151a92014-09-10 11:32:25 -0700601bool ProgramD3D::usesPointSpriteEmulation() const
602{
603 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
604}
605
Martin Radev41ac68e2017-06-06 12:16:58 +0300606bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
607{
608 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
609}
610
Jamie Madill493f9572018-05-24 19:52:15 -0400611bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700612{
Martin Radevc1d4e552017-08-21 12:01:10 +0300613 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300614 {
615 return true;
616 }
Jamie Madill493f9572018-05-24 19:52:15 -0400617 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400618 {
619 return mUsesFlatInterpolation;
620 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300621 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800622}
623
624bool ProgramD3D::usesInstancedPointSpriteEmulation() const
625{
626 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700627}
628
Xinghua Cao37584b32017-12-01 11:04:03 +0800629GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400630 unsigned int samplerIndex,
631 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700632{
633 GLint logicalTextureUnit = -1;
634
Jiawei Shao467c15f2018-04-24 15:04:26 +0800635 ASSERT(type != gl::ShaderType::InvalidEnum);
636
Jiawei Shao54aafe52018-04-27 14:54:57 +0800637 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800638
639 const auto &samplers = mShaderSamplers[type];
640 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700641 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800642 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700643 }
644
Jamie Madill334d6152015-10-22 14:00:28 -0400645 if (logicalTextureUnit >= 0 &&
646 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647 {
648 return logicalTextureUnit;
649 }
650
651 return -1;
652}
653
654// Returns the texture type for a given Direct3D 9 sampler type and
655// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800656gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
657 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700658{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800659 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700660
Jiawei Shao467c15f2018-04-24 15:04:26 +0800661 const auto &samplers = mShaderSamplers[type];
662 ASSERT(samplerIndex < samplers.size());
663 ASSERT(samplers[samplerIndex].active);
664
665 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700666}
667
Xinghua Cao37584b32017-12-01 11:04:03 +0800668GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 ASSERT(type != gl::ShaderType::InvalidEnum);
671 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672}
673
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400674ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700675{
676 if (!mDirtySamplerMapping)
677 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400678 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700679 }
680
681 mDirtySamplerMapping = false;
682
683 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400684 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700685 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400686 if (!d3dUniform->isSampler())
687 continue;
688
Olli Etuaho465835d2017-09-26 13:34:10 +0300689 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400690
Jiawei Shao467c15f2018-04-24 15:04:26 +0800691 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700692 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800693 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800695 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400696 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700697
Jiawei Shao467c15f2018-04-24 15:04:26 +0800698 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400699
Jiawei Shao467c15f2018-04-24 15:04:26 +0800700 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400701 for (int i = 0; i < count; i++)
702 {
703 unsigned int samplerIndex = firstIndex + i;
704
Jiawei Shao467c15f2018-04-24 15:04:26 +0800705 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700706 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800707 ASSERT(samplers[samplerIndex].active);
708 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800709 }
710 }
711 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700712 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400713
714 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700715}
716
Xinghua Cao26143fd2017-11-01 18:19:05 +0800717GLint ProgramD3D::getImageMapping(gl::ShaderType type,
718 unsigned int imageIndex,
719 bool readonly,
720 const gl::Caps &caps) const
721{
722 GLint logicalImageUnit = -1;
723 ASSERT(imageIndex < caps.maxImageUnits);
724 switch (type)
725 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800726 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800727 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
728 mReadonlyImagesCS[imageIndex].active)
729 {
730 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
731 }
732 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
733 {
734 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
735 }
736 break;
737 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
738 default:
739 UNREACHABLE();
740 }
741
742 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
743 {
744 return logicalImageUnit;
745 }
746
747 return -1;
748}
749
750GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
751{
752 switch (type)
753 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800754 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800755 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
756 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
757 default:
758 UNREACHABLE();
759 return 0u;
760 }
761}
762
Jamie Madill9cf9e872017-06-05 12:59:25 -0400763gl::LinkResult ProgramD3D::load(const gl::Context *context,
764 gl::InfoLog &infoLog,
765 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700766{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500767 // TODO(jmadill): Use Renderer from contextImpl.
768
Jamie Madill62d31cb2015-09-11 13:25:51 -0400769 reset();
770
Jamie Madill334d6152015-10-22 14:00:28 -0400771 DeviceIdentifier binaryDeviceIdentifier = {0};
772 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
773 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700774
775 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
776 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
777 {
778 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500779 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700780 }
781
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500782 int compileFlags = stream->readInt<int>();
783 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
784 {
Jamie Madillf6113162015-05-07 11:49:21 -0400785 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500786 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500787 }
788
Jamie Madill8047c0d2016-03-07 13:02:12 -0500789 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400790 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500791 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400792 }
793
Jiawei Shao467c15f2018-04-24 15:04:26 +0800794 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700795 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800796 const unsigned int samplerCount = stream->readInt<unsigned int>();
797 for (unsigned int i = 0; i < samplerCount; ++i)
798 {
799 Sampler sampler;
800 stream->readBool(&sampler.active);
801 stream->readInt(&sampler.logicalTextureUnit);
802 stream->readEnum(&sampler.textureType);
803 mShaderSamplers[shaderType].push_back(sampler);
804 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700805
Jiawei Shao467c15f2018-04-24 15:04:26 +0800806 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800807 }
808
Xinghua Cao26143fd2017-11-01 18:19:05 +0800809 const unsigned int csImageCount = stream->readInt<unsigned int>();
810 for (unsigned int i = 0; i < csImageCount; ++i)
811 {
812 Image image;
813 stream->readBool(&image.active);
814 stream->readInt(&image.logicalImageUnit);
815 mImagesCS.push_back(image);
816 }
817
818 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
819 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
820 {
821 Image image;
822 stream->readBool(&image.active);
823 stream->readInt(&image.logicalImageUnit);
824 mReadonlyImagesCS.push_back(image);
825 }
826
Xinghua Cao26143fd2017-11-01 18:19:05 +0800827 stream->readInt(&mUsedComputeImageRange);
828 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700829
830 const unsigned int uniformCount = stream->readInt<unsigned int>();
831 if (stream->error())
832 {
Jamie Madillf6113162015-05-07 11:49:21 -0400833 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500834 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700835 }
836
Jamie Madill48ef11b2016-04-27 15:21:52 -0400837 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400838 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700839 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
840 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400841 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700842
Jamie Madill62d31cb2015-09-11 13:25:51 -0400843 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800844 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
845 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
846 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800847 for (gl::ShaderType shaderType : gl::AllShaderTypes())
848 {
849 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
850 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400851 stream->readInt(&d3dUniform->registerCount);
852 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700853
Jamie Madill62d31cb2015-09-11 13:25:51 -0400854 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700855 }
856
Jamie Madill4a3c2342015-10-08 12:58:45 -0400857 const unsigned int blockCount = stream->readInt<unsigned int>();
858 if (stream->error())
859 {
860 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500861 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400862 }
863
864 ASSERT(mD3DUniformBlocks.empty());
865 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
866 {
867 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800868 for (gl::ShaderType shaderType : gl::AllShaderTypes())
869 {
870 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
871 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400872 mD3DUniformBlocks.push_back(uniformBlock);
873 }
874
Jamie Madill9fc36822015-11-18 13:08:07 -0500875 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
876 mStreamOutVaryings.resize(streamOutVaryingCount);
877 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700878 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500879 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700880
Jamie Madill28afae52015-11-09 15:07:57 -0500881 stream->readString(&varying->semanticName);
882 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500883 stream->readInt(&varying->componentCount);
884 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700885 }
886
Jiawei Shao467c15f2018-04-24 15:04:26 +0800887 for (gl::ShaderType shaderType : gl::AllShaderTypes())
888 {
889 stream->readString(&mShaderHLSL[shaderType]);
890 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
891 sizeof(angle::CompilerWorkaroundsD3D));
892 }
893
Brandon Jones22502d52014-08-29 16:58:36 -0700894 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300895 stream->readBool(&mHasANGLEMultiviewEnabled);
896 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700897 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400898 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700899
900 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
901 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400902 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
903 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700904 {
905 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
906 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
907 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
908 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
909 }
910
Jamie Madill4e31ad52015-10-29 10:32:57 -0400911 stream->readString(&mGeometryShaderPreamble);
912
Jamie Madill334d6152015-10-22 14:00:28 -0400913 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700914
Jamie Madillb0a838b2016-11-13 20:02:12 -0500915 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
916
Brandon Joneseb994362014-09-24 10:27:28 -0700917 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400918 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
919 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700920 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400921 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400922 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700923
Jamie Madilld3dfda22015-07-06 08:28:49 -0400924 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700925 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400926 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700927 }
928
Jamie Madill334d6152015-10-22 14:00:28 -0400929 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700930 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400931
Jamie Madillada9ecc2015-08-17 12:53:37 -0400932 ShaderExecutableD3D *shaderExecutable = nullptr;
933
Yunchao He85072e82017-11-14 15:43:28 +0800934 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800935 gl::ShaderType::Vertex, mStreamOutVaryings,
936 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400937
Brandon Joneseb994362014-09-24 10:27:28 -0700938 if (!shaderExecutable)
939 {
Jamie Madillf6113162015-05-07 11:49:21 -0400940 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500941 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700942 }
943
944 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400945 VertexExecutable::Signature signature;
946 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700947
948 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800949 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
950 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700951
952 stream->skip(vertexShaderSize);
953 }
954
955 const size_t pixelShaderCount = stream->readInt<unsigned int>();
956 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
957 {
958 const size_t outputCount = stream->readInt<unsigned int>();
959 std::vector<GLenum> outputs(outputCount);
960 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
961 {
962 stream->readInt(&outputs[outputIndex]);
963 }
964
Jamie Madill334d6152015-10-22 14:00:28 -0400965 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700966 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400967 ShaderExecutableD3D *shaderExecutable = nullptr;
968
Yunchao He85072e82017-11-14 15:43:28 +0800969 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800970 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800971 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700972
973 if (!shaderExecutable)
974 {
Jamie Madillf6113162015-05-07 11:49:21 -0400975 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500976 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700977 }
978
979 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800980 mPixelExecutables.push_back(
981 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700982
983 stream->skip(pixelShaderSize);
984 }
985
Jamie Madill04796cd2018-05-24 19:52:16 -0400986 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700987 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400988 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
989 if (geometryShaderSize == 0)
990 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400991 continue;
992 }
993
Brandon Joneseb994362014-09-24 10:27:28 -0700994 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400995
Xinghua Caob1239382016-12-13 15:07:05 +0800996 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500997 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800998 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800999 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001000
Xinghua Caob1239382016-12-13 15:07:05 +08001001 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001002 {
Jamie Madillf6113162015-05-07 11:49:21 -04001003 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001004 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001005 }
Xinghua Caob1239382016-12-13 15:07:05 +08001006
Jamie Madill04796cd2018-05-24 19:52:16 -04001007 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001008
Brandon Joneseb994362014-09-24 10:27:28 -07001009 stream->skip(geometryShaderSize);
1010 }
1011
Xinghua Caob1239382016-12-13 15:07:05 +08001012 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1013 if (computeShaderSize > 0)
1014 {
1015 const unsigned char *computeShaderFunction = binary + stream->offset();
1016
1017 ShaderExecutableD3D *computeExecutable = nullptr;
1018 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001019 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1020 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001021
1022 if (!computeExecutable)
1023 {
1024 infoLog << "Could not create compute shader.";
1025 return false;
1026 }
1027
1028 mComputeExecutable.reset(computeExecutable);
1029 }
1030
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001031 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001032
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001033 dirtyAllUniforms();
1034
Jamie Madillb0a838b2016-11-13 20:02:12 -05001035 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001036}
1037
Jamie Madill27a60632017-06-30 15:12:01 -04001038void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001039{
Austin Kinross137b1512015-06-17 16:14:53 -07001040 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001041 // When we load the binary again later, we can validate the device identifier before trying to
1042 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001043 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001044 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1045 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001046
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001047 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1048
Jamie Madill8047c0d2016-03-07 13:02:12 -05001049 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001050 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001051 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001052 }
1053
Jiawei Shao467c15f2018-04-24 15:04:26 +08001054 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001055 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001056 stream->writeInt(mShaderSamplers[shaderType].size());
1057 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1058 {
1059 stream->writeInt(mShaderSamplers[shaderType][i].active);
1060 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1061 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1062 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001063
Jiawei Shao467c15f2018-04-24 15:04:26 +08001064 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001065 }
1066
Xinghua Cao26143fd2017-11-01 18:19:05 +08001067 stream->writeInt(mImagesCS.size());
1068 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1069 {
1070 stream->writeInt(mImagesCS[i].active);
1071 stream->writeInt(mImagesCS[i].logicalImageUnit);
1072 }
1073
1074 stream->writeInt(mReadonlyImagesCS.size());
1075 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1076 {
1077 stream->writeInt(mReadonlyImagesCS[i].active);
1078 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1079 }
1080
Xinghua Cao26143fd2017-11-01 18:19:05 +08001081 stream->writeInt(mUsedComputeImageRange);
1082 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001083
Jamie Madill62d31cb2015-09-11 13:25:51 -04001084 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001085 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001086 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001087 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001088 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001089 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1090 {
1091 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1092 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001093 stream->writeInt(uniform->registerCount);
1094 stream->writeInt(uniform->registerElement);
1095 }
1096
1097 stream->writeInt(mD3DUniformBlocks.size());
1098 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1099 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001100 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1101 {
1102 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1103 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001104 }
1105
Jamie Madill9fc36822015-11-18 13:08:07 -05001106 stream->writeInt(mStreamOutVaryings.size());
1107 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001108 {
Brandon Joneseb994362014-09-24 10:27:28 -07001109 stream->writeString(varying.semanticName);
1110 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001111 stream->writeInt(varying.componentCount);
1112 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001113 }
1114
Jiawei Shao467c15f2018-04-24 15:04:26 +08001115 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1116 {
1117 stream->writeString(mShaderHLSL[shaderType]);
1118 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1119 sizeof(angle::CompilerWorkaroundsD3D));
1120 }
1121
Brandon Jones22502d52014-08-29 16:58:36 -07001122 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001123 stream->writeInt(mHasANGLEMultiviewEnabled);
1124 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001125 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001126 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001127
Brandon Joneseb994362014-09-24 10:27:28 -07001128 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001129 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001130 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1131 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001132 {
Brandon Joneseb994362014-09-24 10:27:28 -07001133 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001134 stream->writeInt(variable.type);
1135 stream->writeString(variable.name);
1136 stream->writeString(variable.source);
1137 stream->writeInt(variable.outputIndex);
1138 }
1139
Jamie Madill4e31ad52015-10-29 10:32:57 -04001140 stream->writeString(mGeometryShaderPreamble);
1141
Brandon Joneseb994362014-09-24 10:27:28 -07001142 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001143 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1144 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001145 {
Xinghua Caob1239382016-12-13 15:07:05 +08001146 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001147
Jamie Madilld3dfda22015-07-06 08:28:49 -04001148 const auto &inputLayout = vertexExecutable->inputs();
1149 stream->writeInt(inputLayout.size());
1150
1151 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001152 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001153 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001154 }
1155
1156 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1157 stream->writeInt(vertexShaderSize);
1158
1159 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1160 stream->writeBytes(vertexBlob, vertexShaderSize);
1161 }
1162
1163 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001164 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1165 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001166 {
Xinghua Caob1239382016-12-13 15:07:05 +08001167 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001168
1169 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1170 stream->writeInt(outputs.size());
1171 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1172 {
1173 stream->writeInt(outputs[outputIndex]);
1174 }
1175
1176 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1177 stream->writeInt(pixelShaderSize);
1178
1179 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1180 stream->writeBytes(pixelBlob, pixelShaderSize);
1181 }
1182
Xinghua Caob1239382016-12-13 15:07:05 +08001183 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001184 {
Xinghua Caob1239382016-12-13 15:07:05 +08001185 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001186 {
1187 stream->writeInt(0);
1188 continue;
1189 }
1190
Xinghua Caob1239382016-12-13 15:07:05 +08001191 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001192 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001193 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1194 }
1195
1196 if (mComputeExecutable)
1197 {
1198 size_t computeShaderSize = mComputeExecutable->getLength();
1199 stream->writeInt(computeShaderSize);
1200 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1201 }
1202 else
1203 {
1204 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001205 }
Brandon Jones22502d52014-08-29 16:58:36 -07001206}
1207
Geoff Langc5629752015-12-07 16:29:04 -05001208void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1209{
1210}
1211
Yunchao He61afff12017-03-14 15:34:03 +08001212void ProgramD3D::setSeparable(bool /* separable */)
1213{
1214}
1215
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001216gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1217 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001218{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001219 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001220 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001221 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1222 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001223 }
1224
Jamie Madill334d6152015-10-22 14:00:28 -04001225 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001226 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1227 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001228
1229 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001230 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001231
1232 gl::InfoLog tempInfoLog;
1233 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1234
Jamie Madill01074252016-11-28 15:55:51 -05001235 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001236 *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001237 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1238 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001239
Jamie Madill97399232014-12-23 12:31:15 -05001240 if (pixelExecutable)
1241 {
Xinghua Caob1239382016-12-13 15:07:05 +08001242 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001243 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001244 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001245 }
1246 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001247 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001248 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1249 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001250 }
Brandon Jones22502d52014-08-29 16:58:36 -07001251
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001252 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001253 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001254}
1255
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001256gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1257 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001258{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001259 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001260 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001261 *outExectuable =
1262 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1263 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001264 }
1265
Brandon Jones22502d52014-08-29 16:58:36 -07001266 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001267 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001268 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001269
1270 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001271 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001272
1273 gl::InfoLog tempInfoLog;
1274 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1275
Jamie Madill01074252016-11-28 15:55:51 -05001276 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001277 *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001278 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1279 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001280
Jamie Madill97399232014-12-23 12:31:15 -05001281 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001282 {
Xinghua Caob1239382016-12-13 15:07:05 +08001283 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001284 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001285 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001286 }
Jamie Madill97399232014-12-23 12:31:15 -05001287 else if (!infoLog)
1288 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001289 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1290 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001291 }
Brandon Jones22502d52014-08-29 16:58:36 -07001292
Geoff Langb543aff2014-09-30 14:52:54 -04001293 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001294 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001295}
1296
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001297gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -04001298 gl::PrimitiveMode drawMode,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001299 ShaderExecutableD3D **outExecutable,
1300 gl::InfoLog *infoLog)
1301{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001302 if (outExecutable)
1303 {
1304 *outExecutable = nullptr;
1305 }
1306
Austin Kinross88829e82016-01-12 13:04:41 -08001307 // Return a null shader if the current rendering doesn't use a geometry shader
1308 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001309 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001310 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001311 }
1312
Jamie Madill04796cd2018-05-24 19:52:16 -04001313 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001314
Xinghua Caob1239382016-12-13 15:07:05 +08001315 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001316 {
1317 if (outExecutable)
1318 {
Xinghua Caob1239382016-12-13 15:07:05 +08001319 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001321 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001322 }
1323
1324 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001325 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001326 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1327 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001328
1329 gl::InfoLog tempInfoLog;
1330 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1331
Xinghua Caob1239382016-12-13 15:07:05 +08001332 ShaderExecutableD3D *geometryExecutable = nullptr;
1333 gl::Error error = mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001334 *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001335 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001336 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001337
1338 if (!infoLog && error.isError())
1339 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001340 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1341 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 }
1343
Xinghua Caob1239382016-12-13 15:07:05 +08001344 if (geometryExecutable != nullptr)
1345 {
1346 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1347 }
1348
Jamie Madill4e31ad52015-10-29 10:32:57 -04001349 if (outExecutable)
1350 {
Xinghua Caob1239382016-12-13 15:07:05 +08001351 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001352 }
1353 return error;
1354}
1355
Jamie Madill01074252016-11-28 15:55:51 -05001356class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001357{
Jamie Madill01074252016-11-28 15:55:51 -05001358 public:
1359 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001360 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001361 {
Brandon Joneseb994362014-09-24 10:27:28 -07001362 }
1363
Jamie Madill01074252016-11-28 15:55:51 -05001364 virtual gl::Error run() = 0;
1365
1366 void operator()() override { mError = run(); }
1367
1368 const gl::Error &getError() const { return mError; }
1369 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1370 ShaderExecutableD3D *getResult() { return mResult; }
1371
1372 protected:
1373 ProgramD3D *mProgram;
1374 gl::Error mError;
1375 gl::InfoLog mInfoLog;
1376 ShaderExecutableD3D *mResult;
1377};
1378
1379class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1380{
1381 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001382 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1383 : GetExecutableTask(program), mContext(context)
1384 {
1385 }
Jamie Madill01074252016-11-28 15:55:51 -05001386 gl::Error run() override
1387 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001388 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001389
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001391
1392 return gl::NoError();
1393 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001394
1395 private:
1396 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001397};
1398
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001399void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1400{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001401 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1402 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001403 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001404 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001405}
1406
Jamie Madill01074252016-11-28 15:55:51 -05001407class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1408{
1409 public:
1410 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1411 gl::Error run() override
1412 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001413 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001414
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001415 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001416
1417 return gl::NoError();
1418 }
1419};
1420
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001421void ProgramD3D::updateCachedOutputLayoutFromShader()
1422{
1423 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001424 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001425}
1426
Jamie Madill01074252016-11-28 15:55:51 -05001427class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1428{
1429 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001430 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1431 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001432 {
1433 }
1434
1435 gl::Error run() override
1436 {
1437 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1438 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001439 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001440 {
Jamie Madill493f9572018-05-24 19:52:15 -04001441 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
1442 mContext, gl::PrimitiveMode::Points, &mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001443 }
1444
1445 return gl::NoError();
1446 }
1447
1448 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001449 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001450};
1451
Xinghua Cao73badc02017-03-29 19:14:53 +08001452gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1453{
1454 if (outExecutable)
1455 {
1456 *outExecutable = mComputeExecutable.get();
1457 }
1458
1459 return gl::NoError();
1460}
1461
Jamie Madill9cf9e872017-06-05 12:59:25 -04001462gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1463 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001464{
1465 // Ensure the compiler is initialized to avoid race conditions.
1466 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1467
1468 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1469
Jamie Madillbd044ed2017-06-05 12:59:21 -04001470 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001471 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001472 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001473
1474 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1475 workerPool->postWorkerTask(&pixelTask),
1476 workerPool->postWorkerTask(&geometryTask)}};
1477
1478 WaitableEvent::WaitMany(&waitEvents);
1479
Jiawei Shao02f15232017-12-27 10:10:28 +08001480 if (!vertexTask.getInfoLog().empty())
1481 {
1482 infoLog << vertexTask.getInfoLog().str();
1483 }
1484 if (!pixelTask.getInfoLog().empty())
1485 {
1486 infoLog << pixelTask.getInfoLog().str();
1487 }
1488 if (!geometryTask.getInfoLog().empty())
1489 {
1490 infoLog << geometryTask.getInfoLog().str();
1491 }
Jamie Madill01074252016-11-28 15:55:51 -05001492
1493 ANGLE_TRY(vertexTask.getError());
1494 ANGLE_TRY(pixelTask.getError());
1495 ANGLE_TRY(geometryTask.getError());
1496
1497 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1498 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1499 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1500
Jiawei Shao385b3e02018-03-21 09:43:28 +08001501 const ShaderD3D *vertexShaderD3D =
1502 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001503
Jamie Madill493f9572018-05-24 19:52:15 -04001504 if (usesGeometryShader(gl::PrimitiveMode::Points) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001505 {
Jamie Madill334d6152015-10-22 14:00:28 -04001506 // Geometry shaders are currently only used internally, so there is no corresponding shader
1507 // object at the interface level. For now the geometry shader debug info is prepended to
1508 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001509 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001510 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001511 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1512 }
1513
1514 if (defaultVertexExecutable)
1515 {
1516 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1517 }
1518
1519 if (defaultPixelExecutable)
1520 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001521 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001522 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001523 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1524 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001525
Jamie Madillb0a838b2016-11-13 20:02:12 -05001526 return (defaultVertexExecutable && defaultPixelExecutable &&
Jamie Madill493f9572018-05-24 19:52:15 -04001527 (!usesGeometryShader(gl::PrimitiveMode::Points) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001528}
1529
Jamie Madill9cf9e872017-06-05 12:59:25 -04001530gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1531 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001532{
1533 // Ensure the compiler is initialized to avoid race conditions.
1534 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1535
Jamie Madillbd044ed2017-06-05 12:59:21 -04001536 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001537
1538 ShaderExecutableD3D *computeExecutable = nullptr;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001539 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::ShaderType::Compute,
Xinghua Caob1239382016-12-13 15:07:05 +08001540 std::vector<D3DVarying>(), false,
1541 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1542
1543 if (computeExecutable == nullptr)
1544 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001545 ERR() << "Error compiling dynamic compute executable:" << std::endl
1546 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001547 }
1548 else
1549 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001550 const ShaderD3D *computeShaderD3D =
1551 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001552 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1553 mComputeExecutable.reset(computeExecutable);
1554 }
1555
1556 return mComputeExecutable.get() != nullptr;
1557}
1558
Jamie Madill9cf9e872017-06-05 12:59:25 -04001559gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001560 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001561 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001562{
Jamie Madillc564c072017-06-01 12:45:42 -04001563 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001564
Jamie Madill62d31cb2015-09-11 13:25:51 -04001565 reset();
1566
Jiawei Shao385b3e02018-03-21 09:43:28 +08001567 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001568 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001569 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001570 mShaderSamplers[gl::ShaderType::Compute].resize(
1571 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001572 mImagesCS.resize(data.getCaps().maxImageUnits);
1573 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001574
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001575 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001576 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001577
Jamie Madill9cf9e872017-06-05 12:59:25 -04001578 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001579 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001580 {
Xinghua Caob1239382016-12-13 15:07:05 +08001581 infoLog << result.getError().getMessage();
1582 return result;
1583 }
1584 else if (!result.getResult())
1585 {
1586 infoLog << "Failed to create D3D compute shader.";
1587 return result;
1588 }
Xinghua Caob1239382016-12-13 15:07:05 +08001589 }
1590 else
1591 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001592 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001593 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1594 {
1595 if (mState.getAttachedShader(shaderType))
1596 {
1597 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001598
Jiawei Shao467c15f2018-04-24 15:04:26 +08001599 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001600 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001601
Jiawei Shao467c15f2018-04-24 15:04:26 +08001602 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1603
1604 mShaderUniformsDirty.set(shaderType);
1605 }
1606 }
Xinghua Caob1239382016-12-13 15:07:05 +08001607
1608 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1609 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001610 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001611 {
1612 infoLog << "The current renderer doesn't support gl_FrontFacing";
1613 return false;
1614 }
1615 }
1616
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001617 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001618 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001619
Jamie Madillc9727f32017-11-07 12:37:07 -05001620 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001621 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001622
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001623 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001624 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001625 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001626 mUsesViewID = metadata.usesViewID();
1627 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001628
1629 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001630 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001631
1632 if (mRenderer->getMajorShaderModel() >= 4)
1633 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001634 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001635 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001636 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001637 }
1638
Jamie Madillbd044ed2017-06-05 12:59:21 -04001639 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001640
Jamie Madillbd044ed2017-06-05 12:59:21 -04001641 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001642
Jiawei Shao385b3e02018-03-21 09:43:28 +08001643 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001644
Jamie Madill9cf9e872017-06-05 12:59:25 -04001645 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001646 if (result.isError())
1647 {
1648 infoLog << result.getError().getMessage();
1649 return result;
1650 }
1651 else if (!result.getResult())
1652 {
1653 infoLog << "Failed to create D3D shaders.";
1654 return result;
1655 }
Austin Kinross02df7962015-07-01 10:03:42 -07001656 }
1657
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001658 linkResources(context, resources);
1659
Jamie Madillb0a838b2016-11-13 20:02:12 -05001660 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001661}
1662
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001663GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001664{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001665 // TODO(jmadill): Do something useful here?
1666 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001667}
1668
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001669void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001670{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001671 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001672 {
1673 return;
1674 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001675
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001676 ASSERT(mD3DUniformBlocks.empty());
1677
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001679 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1680 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1681 {
1682 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1683 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001684
Jiajia Qin729b2c62017-08-14 09:36:11 +08001685 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001686 {
1687 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1688
Jamie Madill4a3c2342015-10-08 12:58:45 -04001689 D3DUniformBlock d3dUniformBlock;
1690
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001691 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001692 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001693 if (uniformBlock.isActive(shaderType))
1694 {
1695 ASSERT(shadersD3D[shaderType]);
1696 unsigned int baseRegister =
1697 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1698 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1699 baseRegister + uniformBlockElement;
1700 }
Xinghua Caob1239382016-12-13 15:07:05 +08001701 }
1702
Jamie Madill4a3c2342015-10-08 12:58:45 -04001703 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001704 }
1705}
1706
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001707void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001708{
1709 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001710 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001711 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001712 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001713 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001714 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001715 continue;
1716 }
1717
1718 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1719 {
1720 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001721 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001722 ASSERT(availableShaderStages[shaderType]);
1723 shaderRegisters[shaderType] = std::max(
1724 shaderRegisters[shaderType],
1725 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001726 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001727 }
1728 }
1729
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001730 // We only reset uniform storages for the shader stages available in the program (attached
1731 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
1732 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1733 {
1734 if (availableShaderStages[shaderType])
1735 {
1736 mShaderUniformStorages[shaderType].reset(
1737 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
1738 }
1739 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001740
1741 // Iterate the uniforms again to assign data pointers to default block uniforms.
1742 for (D3DUniform *d3dUniform : mD3DUniforms)
1743 {
1744 if (d3dUniform->isSampler())
1745 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001746 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001747 continue;
1748 }
1749
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001750 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001751 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001752 if (d3dUniform->isReferencedByShader(shaderType))
1753 {
1754 d3dUniform->mShaderData[shaderType] =
1755 mShaderUniformStorages[shaderType]->getDataPointer(
1756 d3dUniform->mShaderRegisterIndexes[shaderType],
1757 d3dUniform->registerElement);
1758 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001759 }
1760 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001761}
1762
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001763void ProgramD3D::updateUniformBufferCache(
1764 const gl::Caps &caps,
1765 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001766{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001767 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001768 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001769 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001770 }
1771
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001772 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1773 {
1774 mShaderUBOCaches[shaderType].clear();
1775 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001776
Jamie Madill4a3c2342015-10-08 12:58:45 -04001777 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001778 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001779 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001780 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001781 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001782
Brandon Jones18bd4102014-09-22 14:21:44 -07001783 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001784 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001785 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001786 if (!uniformBlock.activeInShader(shaderType))
1787 {
1788 continue;
1789 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001790
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001791 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1792 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001793 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001794
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001795 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1796 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001797 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001798 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001799 }
1800
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001801 ASSERT(shaderUBOcache[registerIndex] == -1);
1802 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001803 }
1804 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001805}
Brandon Jones18bd4102014-09-22 14:21:44 -07001806
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001807const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001808{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001809 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001810}
1811
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001812void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001813{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001814 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001815}
1816
1817void ProgramD3D::markUniformsClean()
1818{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001819 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001820}
1821
Jamie Madill334d6152015-10-22 14:00:28 -04001822void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001823{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001824 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001825}
1826
1827void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1828{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001829 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001830}
1831
1832void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1833{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001834 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001835}
1836
1837void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1838{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001839 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001840}
1841
Jamie Madill334d6152015-10-22 14:00:28 -04001842void ProgramD3D::setUniformMatrix2fv(GLint location,
1843 GLsizei count,
1844 GLboolean transpose,
1845 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001846{
Luc Ferron46bcea52018-05-31 09:48:36 -04001847 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001848}
1849
Jamie Madill334d6152015-10-22 14:00:28 -04001850void ProgramD3D::setUniformMatrix3fv(GLint location,
1851 GLsizei count,
1852 GLboolean transpose,
1853 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001854{
Luc Ferron46bcea52018-05-31 09:48:36 -04001855 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856}
1857
Jamie Madill334d6152015-10-22 14:00:28 -04001858void ProgramD3D::setUniformMatrix4fv(GLint location,
1859 GLsizei count,
1860 GLboolean transpose,
1861 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001862{
Luc Ferron46bcea52018-05-31 09:48:36 -04001863 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001864}
1865
Jamie Madill334d6152015-10-22 14:00:28 -04001866void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1867 GLsizei count,
1868 GLboolean transpose,
1869 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001870{
Luc Ferron46bcea52018-05-31 09:48:36 -04001871 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872}
1873
Jamie Madill334d6152015-10-22 14:00:28 -04001874void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1875 GLsizei count,
1876 GLboolean transpose,
1877 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878{
Luc Ferron46bcea52018-05-31 09:48:36 -04001879 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880}
1881
Jamie Madill334d6152015-10-22 14:00:28 -04001882void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1883 GLsizei count,
1884 GLboolean transpose,
1885 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886{
Luc Ferron46bcea52018-05-31 09:48:36 -04001887 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888}
1889
Jamie Madill334d6152015-10-22 14:00:28 -04001890void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1891 GLsizei count,
1892 GLboolean transpose,
1893 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001894{
Luc Ferron46bcea52018-05-31 09:48:36 -04001895 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896}
1897
Jamie Madill334d6152015-10-22 14:00:28 -04001898void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1899 GLsizei count,
1900 GLboolean transpose,
1901 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001902{
Luc Ferron46bcea52018-05-31 09:48:36 -04001903 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001904}
1905
Jamie Madill334d6152015-10-22 14:00:28 -04001906void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1907 GLsizei count,
1908 GLboolean transpose,
1909 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001910{
Luc Ferron46bcea52018-05-31 09:48:36 -04001911 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001912}
1913
1914void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1915{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001916 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001917}
1918
1919void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1920{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001921 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001922}
1923
1924void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1925{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001926 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001927}
1928
1929void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1930{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001931 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001932}
1933
1934void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1935{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001936 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001937}
1938
1939void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1940{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001941 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001942}
1943
1944void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1945{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001946 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947}
1948
1949void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1950{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001951 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001952}
1953
Jamie Madillf4141212017-12-12 15:08:07 -05001954void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001955{
Jamie Madillf4141212017-12-12 15:08:07 -05001956 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04001957}
1958
Jamie Madillbd044ed2017-06-05 12:59:21 -04001959void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001960{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001961 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001962
1963 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001964 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05001965 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001966 gl::Shader *shader = mState.getAttachedShader(shaderType);
1967 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04001968 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001969 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001970 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001971 if (uniform.active)
1972 {
1973 defineUniformBase(shader, uniform, &uniformMap);
1974 }
Xinghua Caob1239382016-12-13 15:07:05 +08001975 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001976
1977 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04001978 }
1979 }
1980
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001981 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001982 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001983 {
1984 if (!glUniform.isInDefaultBlock())
1985 continue;
1986
Olli Etuahod2551232017-10-26 20:03:33 +03001987 std::string name = glUniform.name;
1988 if (glUniform.isArray())
1989 {
1990 // In the program state, array uniform names include [0] as in the program resource
1991 // spec. Here we don't include it.
1992 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
1993 // layer.
1994 ASSERT(angle::EndsWith(name, "[0]"));
1995 name.resize(name.length() - 3);
1996 }
1997 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001998 ASSERT(mapEntry != uniformMap.end());
1999 mD3DUniforms.push_back(mapEntry->second);
2000 }
2001
Jamie Madill62d31cb2015-09-11 13:25:51 -04002002 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002003 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002004 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002005}
2006
Jamie Madill91445bc2015-09-23 16:47:53 -04002007void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002008 const sh::Uniform &uniform,
2009 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002010{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002011 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2012 // registers assigned in assignAllImageRegisters.
2013 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002014 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002015 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2016 uniformMap);
2017 return;
2018 }
2019 else if (gl::IsImageType(uniform.type))
2020 {
2021 if (uniform.readonly)
2022 {
2023 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2024 nullptr, uniformMap);
2025 }
2026 else
2027 {
2028 defineUniform(shader->getType(), uniform, uniform.name,
2029 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2030 }
2031 mImageBindingMap[uniform.name] = uniform.binding;
2032 return;
2033 }
2034 else if (uniform.isBuiltIn())
2035 {
2036 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2037 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002038 return;
2039 }
2040
Jamie Madill91445bc2015-09-23 16:47:53 -04002041 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002042 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002043 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002044 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002045 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002046
Xinghua Cao26143fd2017-11-01 18:19:05 +08002047 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2048 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002049}
2050
Jamie Madill62d31cb2015-09-11 13:25:51 -04002051D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2052{
2053 for (D3DUniform *d3dUniform : mD3DUniforms)
2054 {
2055 if (d3dUniform->name == name)
2056 {
2057 return d3dUniform;
2058 }
2059 }
2060
2061 return nullptr;
2062}
2063
Jiawei Shao385b3e02018-03-21 09:43:28 +08002064void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002065 const std::vector<sh::ShaderVariable> &fields,
2066 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002067 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002068 sh::HLSLBlockEncoder *encoder,
2069 D3DUniformMap *uniformMap)
2070{
2071 if (encoder)
2072 encoder->enterAggregateType();
2073
2074 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2075 {
2076 const sh::ShaderVariable &field = fields[fieldIndex];
2077 const std::string &fieldFullName = (namePrefix + "." + field.name);
2078
2079 // Samplers get their registers assigned in assignAllSamplerRegisters.
2080 // Also they couldn't use the same encoder as the rest of the struct, since they are
2081 // extracted out of the struct by the shader translator.
2082 if (gl::IsSamplerType(field.type))
2083 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002084 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002085 }
2086 else
2087 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002088 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002089 }
2090 }
2091
2092 if (encoder)
2093 encoder->exitAggregateType();
2094}
2095
Jiawei Shao385b3e02018-03-21 09:43:28 +08002096void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002097 const sh::ShaderVariable &uniform,
2098 unsigned int arrayNestingIndex,
2099 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002100 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002101 sh::HLSLBlockEncoder *encoder,
2102 D3DUniformMap *uniformMap)
2103{
2104 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2105 // innermost.
2106 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2107 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2108 {
2109 const std::string &elementString = prefix + ArrayString(arrayElement);
2110 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2111 {
2112 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002113 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002114 }
2115 else
2116 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002117 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002118 uniformMap);
2119 }
2120 }
2121}
2122
Jiawei Shao385b3e02018-03-21 09:43:28 +08002123void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002124 const sh::ShaderVariable &uniform,
2125 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002126 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002127 sh::HLSLBlockEncoder *encoder,
2128 D3DUniformMap *uniformMap)
2129{
2130 if (encoder)
2131 encoder->enterAggregateType();
2132
2133 sh::ShaderVariable uniformElement = uniform;
2134 uniformElement.arraySizes.pop_back();
2135 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2136 {
2137 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002138 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002139 }
2140
2141 if (encoder)
2142 encoder->exitAggregateType();
2143}
2144
Jiawei Shao385b3e02018-03-21 09:43:28 +08002145void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002146 const sh::ShaderVariable &uniform,
2147 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002148 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002149 sh::HLSLBlockEncoder *encoder,
2150 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002151{
2152 if (uniform.isStruct())
2153 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002154 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002155 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002156 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002157 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002158 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002159 else
2160 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002161 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2162 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002163 }
2164 return;
2165 }
2166 if (uniform.isArrayOfArrays())
2167 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002168 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002169 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002170 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002171
2172 // Not a struct. Arrays are treated as aggregate types.
2173 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002174 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002175 encoder->enterAggregateType();
2176 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002177
Jamie Madill62d31cb2015-09-11 13:25:51 -04002178 // Advance the uniform offset, to track registers allocation for structs
2179 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002180 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002181 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002182
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002183 auto uniformMapEntry = uniformMap->find(fullName);
2184 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002185
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002186 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002187 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002188 d3dUniform = uniformMapEntry->second;
2189 }
2190 else
2191 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002192 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002193 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002194 }
2195
2196 if (encoder)
2197 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002198 d3dUniform->registerElement =
2199 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002200 unsigned int reg =
2201 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002202
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002203 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2204 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002205
2206 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002207 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002208 {
2209 encoder->exitAggregateType();
2210 }
2211 }
2212}
2213
Jamie Madill134f93d2017-08-31 17:11:00 -04002214// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002216void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002217 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002218 const T *v,
2219 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002220 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221{
Jamie Madill493f9572018-05-24 19:52:15 -04002222 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2223 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002224 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225
Jamie Madill33bb7c42017-09-09 23:32:51 -04002226 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002227 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002228 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002229 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002230
Jamie Madill33bb7c42017-09-09 23:32:51 -04002231 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002232 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002233 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002234 }
2235 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002236 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002237 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002238 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002239 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002240
Jamie Madill134f93d2017-08-31 17:11:00 -04002241 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002242 {
Jamie Madill334d6152015-10-22 14:00:28 -04002243 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002244 const T *source = v + (i * components);
2245
2246 for (int c = 0; c < components; c++)
2247 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002248 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002249 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002250 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002251 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002252}
2253
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002254template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002255void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002256{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002257 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2258 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2259
Jamie Madill33bb7c42017-09-09 23:32:51 -04002260 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002261 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002262 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002263 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002264 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002265 if (memcmp(dest, v, size) != 0)
2266 {
2267 memcpy(dest, v, size);
2268 mDirtySamplerMapping = true;
2269 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002270 return;
2271 }
2272
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002273 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002274 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002275 if (targetUniform->mShaderData[shaderType])
2276 {
2277 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2278 uniformType);
2279 mShaderUniformsDirty.set(shaderType);
2280 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002281 }
2282}
2283
2284template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002285void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2286 GLsizei countIn,
2287 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002288 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002289{
2290 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002291 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2292 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2293 unsigned int elementCount = targetUniform->getArraySizeProduct();
2294
2295 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2296 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002297
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002298 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002299 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002300 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002301 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002302 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2303 transpose, value,
2304 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002305 {
2306 mShaderUniformsDirty.set(shaderType);
2307 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002308 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002309 }
2310}
2311
Jamie Madill62d31cb2015-09-11 13:25:51 -04002312void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002313{
Olli Etuaho465835d2017-09-26 13:34:10 +03002314 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002315 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002316 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002317 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002318 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002319 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002320 }
2321}
2322
Olli Etuaho465835d2017-09-26 13:34:10 +03002323void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002324{
Olli Etuaho465835d2017-09-26 13:34:10 +03002325 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002326 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002327 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2328 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2329 // outermost array.
2330 std::vector<unsigned int> subscripts;
2331 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2332 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2333 d3dUniform->getArraySizeProduct();
2334
Jiawei Shao467c15f2018-04-24 15:04:26 +08002335 bool hasUniform = false;
2336 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002337 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002338 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002339 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002340 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002341 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002342
2343 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2344 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002345 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002346 d3dUniform->mShaderRegisterIndexes[shaderType] =
2347 shaderD3D->getUniformRegister(baseName) + registerOffset;
2348 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2349
2350 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2351 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2352 &mUsedShaderSamplerRanges[shaderType]);
2353 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002354 }
Jamie Madillfb536032015-09-11 13:19:49 -04002355 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002356
2357 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002358}
2359
Jamie Madill62d31cb2015-09-11 13:25:51 -04002360// static
2361void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002362 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002363 unsigned int samplerCount,
2364 std::vector<Sampler> &outSamplers,
2365 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002366{
2367 unsigned int samplerIndex = startSamplerIndex;
2368
2369 do
2370 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002371 ASSERT(samplerIndex < outSamplers.size());
2372 Sampler *sampler = &outSamplers[samplerIndex];
2373 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002374 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002375 sampler->logicalTextureUnit = 0;
2376 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002377 samplerIndex++;
2378 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002379}
2380
Xinghua Cao26143fd2017-11-01 18:19:05 +08002381void ProgramD3D::assignAllImageRegisters()
2382{
2383 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2384 {
2385 if (mD3DUniforms[uniformIndex]->isImage())
2386 {
2387 assignImageRegisters(uniformIndex);
2388 }
2389 }
2390}
2391
2392void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2393{
2394 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2395 ASSERT(d3dUniform->isImage());
2396 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2397 // mD3DUniforms. However, the image register info is stored in the shader only for the
2398 // outermost array.
2399 std::vector<unsigned int> subscripts;
2400 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2401 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2402 d3dUniform->getArraySizeProduct();
2403
Jiawei Shao385b3e02018-03-21 09:43:28 +08002404 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002405 if (computeShader)
2406 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002407 const ShaderD3D *computeShaderD3D =
2408 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002409 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002410 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002411 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002412 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002413 auto bindingIter = mImageBindingMap.find(baseName);
2414 ASSERT(bindingIter != mImageBindingMap.end());
2415 if (d3dUniform->regType == HLSLRegisterType::Texture)
2416 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002417 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2418 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002419 &mUsedComputeReadonlyImageRange);
2420 }
2421 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2422 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002423 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2424 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2425 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002426 }
2427 else
2428 {
2429 UNREACHABLE();
2430 }
2431 }
2432 else
2433 {
2434 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2435 UNIMPLEMENTED();
2436 }
2437}
2438
2439// static
2440void ProgramD3D::AssignImages(unsigned int startImageIndex,
2441 int startLogicalImageUnit,
2442 unsigned int imageCount,
2443 std::vector<Image> &outImages,
2444 GLuint *outUsedRange)
2445{
2446 unsigned int imageIndex = startImageIndex;
2447 // If declare without a binding qualifier, any uniform image variable (include all elements of
2448 // unbound image array) shoud be bound to unit zero.
2449 if (startLogicalImageUnit == -1)
2450 {
2451 ASSERT(imageIndex < outImages.size());
2452 Image *image = &outImages[imageIndex];
2453 image->active = true;
2454 image->logicalImageUnit = 0;
2455 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2456 return;
2457 }
2458
2459 unsigned int logcalImageUnit = startLogicalImageUnit;
2460 do
2461 {
2462 ASSERT(imageIndex < outImages.size());
2463 Image *image = &outImages[imageIndex];
2464 image->active = true;
2465 image->logicalImageUnit = logcalImageUnit;
2466 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2467 imageIndex++;
2468 logcalImageUnit++;
2469 } while (imageIndex < startImageIndex + imageCount);
2470}
2471
Brandon Jonesc9610c52014-08-25 17:02:59 -07002472void ProgramD3D::reset()
2473{
Xinghua Caob1239382016-12-13 15:07:05 +08002474 mVertexExecutables.clear();
2475 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002476
Xinghua Caob1239382016-12-13 15:07:05 +08002477 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002478 {
Xinghua Caob1239382016-12-13 15:07:05 +08002479 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002480 }
Brandon Joneseb994362014-09-24 10:27:28 -07002481
Xinghua Caob1239382016-12-13 15:07:05 +08002482 mComputeExecutable.reset(nullptr);
2483
Jiawei Shao467c15f2018-04-24 15:04:26 +08002484 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2485 {
2486 mShaderHLSL[shaderType].clear();
2487 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2488 }
Brandon Jones22502d52014-08-29 16:58:36 -07002489
Xinghua Cao26143fd2017-11-01 18:19:05 +08002490 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002491 mHasANGLEMultiviewEnabled = false;
2492 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002493 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002494 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002495 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002496
Jamie Madill62d31cb2015-09-11 13:25:51 -04002497 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002498 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002499
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002500 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2501 {
2502 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002503 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002504 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002505
Xinghua Cao26143fd2017-11-01 18:19:05 +08002506 mImagesCS.clear();
2507 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002508
Jiawei Shao467c15f2018-04-24 15:04:26 +08002509 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002510 mDirtySamplerMapping = true;
2511 mUsedComputeImageRange = 0;
2512 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002513
Jamie Madill8047c0d2016-03-07 13:02:12 -05002514 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002515
Jamie Madill9fc36822015-11-18 13:08:07 -05002516 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002517
2518 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002519
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002520 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002521
2522 mCachedPixelExecutableIndex.reset();
2523 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002524}
2525
Geoff Lang7dd2e102014-11-10 15:19:26 -05002526unsigned int ProgramD3D::getSerial() const
2527{
2528 return mSerial;
2529}
2530
2531unsigned int ProgramD3D::issueSerial()
2532{
2533 return mCurrentSerial++;
2534}
2535
Jamie Madillbd044ed2017-06-05 12:59:21 -04002536void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002537{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002538 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002539 ASSERT(vertexShader != nullptr);
2540
2541 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002542 int semanticIndex = 0;
2543 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002544 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002545 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002546 GLuint location = mState.getAttributeLocation(attribute.name);
2547 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002548
Jamie Madill8047c0d2016-03-07 13:02:12 -05002549 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002550 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002551 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002552 }
2553 }
Jamie Madill437d2662014-12-05 14:23:35 -05002554}
2555
Jamie Madilla779b612017-07-24 11:46:05 -04002556void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002557{
Jamie Madilla779b612017-07-24 11:46:05 -04002558 if (mCurrentVertexArrayStateSerial == associatedSerial)
2559 {
2560 return;
2561 }
2562
2563 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002564 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002565
Jamie Madilld3dfda22015-07-06 08:28:49 -04002566 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002567
Jamie Madill6de51852017-04-12 09:53:01 -04002568 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002569 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002570 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002571
Jamie Madill8047c0d2016-03-07 13:02:12 -05002572 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002573 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002574 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002575 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002576 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002577 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002578 mCachedInputLayout[d3dSemantic] =
2579 GetVertexFormatType(vertexAttributes[locationIndex],
2580 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002581 }
2582 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002583
2584 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002585
2586 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002587}
2588
2589void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2590 const gl::Framebuffer *framebuffer)
2591{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002592 mPixelShaderOutputLayoutCache.clear();
2593
2594 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2595 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2596
2597 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2598 {
2599 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2600
2601 if (colorbuffer)
2602 {
2603 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2604 : colorbuffer->getBinding();
2605 mPixelShaderOutputLayoutCache.push_back(binding);
2606 }
2607 else
2608 {
2609 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2610 }
2611 }
2612
2613 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002614}
2615
Jamie Madill192745a2016-12-22 15:58:21 -05002616void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2617 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002618{
Jamie Madill9fc36822015-11-18 13:08:07 -05002619 const std::string &varyingSemantic =
2620 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2621
Jamie Madillccdf74b2015-08-18 10:46:12 -04002622 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002623 mStreamOutVaryings.clear();
2624
Jamie Madill48ef11b2016-04-27 15:21:52 -04002625 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002626 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2627 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002628 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002629 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2630 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002631 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002632 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002633 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002634 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2635 builtins.glPosition.index, 4, outputSlot));
2636 }
2637 }
2638 else if (tfVaryingName == "gl_FragCoord")
2639 {
2640 if (builtins.glFragCoord.enabled)
2641 {
2642 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2643 builtins.glFragCoord.index, 4, outputSlot));
2644 }
2645 }
2646 else if (tfVaryingName == "gl_PointSize")
2647 {
2648 if (builtins.glPointSize.enabled)
2649 {
2650 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2651 }
2652 }
2653 else
2654 {
Jamie Madill192745a2016-12-22 15:58:21 -05002655 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002656 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002657 const auto &varying = *registerInfo.packedVarying->varying;
2658 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002659 int componentCount = gl::VariableColumnCount(transposedType);
2660 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002661
Jamie Madill9fc36822015-11-18 13:08:07 -05002662 // There can be more than one register assigned to a particular varying, and each
2663 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002664 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002665 {
2666 mStreamOutVaryings.push_back(D3DVarying(
2667 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2668 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002669 }
2670 }
2671 }
2672}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002673
2674D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2675{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002676 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002677}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002678
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002679const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2680{
2681 return mD3DUniforms[mState.getUniformLocations()[location].index];
2682}
2683
Sami Väisänen46eaa942016-06-29 10:26:37 +03002684void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2685 GLenum genMode,
2686 GLint components,
2687 const GLfloat *coeffs)
2688{
2689 UNREACHABLE();
2690}
2691
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002692bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2693{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002694 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002695}
2696
Jamie Madill493f9572018-05-24 19:52:15 -04002697bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002698{
2699 if (!usesGeometryShader(drawMode))
2700 {
2701 // No shader necessary mean we have the required (null) executable.
2702 return true;
2703 }
2704
Jamie Madill04796cd2018-05-24 19:52:16 -04002705 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002706 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2707}
2708
2709bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2710{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002711 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002712}
2713
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002714bool ProgramD3D::anyShaderUniformsDirty() const
2715{
2716 return mShaderUniformsDirty.any();
2717}
2718
Jamie Madill54164b02017-08-28 15:17:37 -04002719template <typename DestT>
2720void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2721{
2722 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2723 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2724
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002725 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002726 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002727
2728 if (gl::IsMatrixType(uniform.type))
2729 {
2730 GetMatrixUniform(gl::VariableColumnCount(uniform.type), gl::VariableRowCount(uniform.type),
2731 dataOut, reinterpret_cast<const DestT *>(srcPointer));
2732 }
2733 else
2734 {
2735 memcpy(dataOut, srcPointer, uniform.getElementSize());
2736 }
Jamie Madill54164b02017-08-28 15:17:37 -04002737}
2738
2739void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2740{
2741 getUniformInternal(location, params);
2742}
2743
2744void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2745{
2746 getUniformInternal(location, params);
2747}
2748
2749void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2750{
2751 getUniformInternal(location, params);
2752}
2753
Jamie Madill0e7f1732017-09-09 23:32:50 -04002754void ProgramD3D::updateCachedVertexExecutableIndex()
2755{
2756 mCachedVertexExecutableIndex.reset();
2757 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2758 {
2759 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2760 {
2761 mCachedVertexExecutableIndex = executableIndex;
2762 break;
2763 }
2764 }
2765}
2766
2767void ProgramD3D::updateCachedPixelExecutableIndex()
2768{
2769 mCachedPixelExecutableIndex.reset();
2770 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2771 {
2772 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2773 {
2774 mCachedPixelExecutableIndex = executableIndex;
2775 break;
2776 }
2777 }
2778}
2779
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002780void ProgramD3D::linkResources(const gl::Context *context,
2781 const gl::ProgramLinkedResources &resources)
2782{
2783 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002784 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002785 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002786 gl::Shader *shader = mState.getAttachedShader(shaderType);
2787 if (shader)
2788 {
2789 uniformBlockInfo.getShaderBlockInfo(context, shader);
2790 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002791 }
2792
2793 // Gather interface block info.
2794 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2795 const std::string &mappedName, size_t *sizeOut) {
2796 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2797 };
2798
2799 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2800 const std::string &mappedName,
2801 sh::BlockMemberInfo *infoOut) {
2802 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2803 };
2804
2805 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2806 initializeUniformBlocks();
2807
2808 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2809 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2810 size_t *sizeOut) {
2811 *sizeOut = 0;
2812 return true;
2813 };
2814
2815 auto getShaderStorageBlockMemberInfo =
2816 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2817 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2818 return true;
2819 };
2820
2821 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2822 getShaderStorageBlockMemberInfo);
2823}
2824
Jamie Madill8047c0d2016-03-07 13:02:12 -05002825} // namespace rx