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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000029
30#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000031
32#undef near
33#undef far
34
35namespace gl
36{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000037static const char* makeStaticString(const std::string& str)
38{
39 static std::set<std::string> strings;
40 std::set<std::string>::iterator it = strings.find(str);
41 if (it != strings.end())
42 return it->c_str();
43
44 return strings.insert(str).first->c_str();
45}
46
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000047Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000048{
49 ASSERT(robustAccess == false); // Unimplemented
50
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051 mFenceHandleAllocator.setBaseHandle(0);
52
53 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
54
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000055 mClientVersion = clientVersion;
56
apatrick@chromium.org144f2802012-07-12 01:42:34 +000057 mState.depthClearValue = 1.0f;
58 mState.stencilClearValue = 0;
59
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
129 if (shareContext != NULL)
130 {
131 mResourceManager = shareContext->mResourceManager;
132 mResourceManager->addRef();
133 }
134 else
135 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000136 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 }
138
139 // [OpenGL ES 2.0.24] section 3.7 page 83:
140 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
141 // and cube map texture state vectors respectively associated with them.
142 // In order that access to these initial textures not be lost, they are treated as texture
143 // objects all of whose names are 0.
144
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mTexture2DZero.set(new Texture2D(mRenderer, 0));
146 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000147 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000148 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000149
150 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400151 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000152 bindArrayBuffer(0);
153 bindElementArrayBuffer(0);
154 bindTextureCubeMap(0);
155 bindTexture2D(0);
156 bindReadFramebuffer(0);
157 bindDrawFramebuffer(0);
158 bindRenderbuffer(0);
159
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000160 bindGenericUniformBuffer(0);
161 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
162 {
163 bindIndexedUniformBuffer(0, i, 0, -1);
164 }
165
166 bindGenericTransformFeedbackBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
168 {
169 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
170 }
171
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000172 bindCopyReadBuffer(0);
173 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000174 bindPixelPackBuffer(0);
175 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000176
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000177 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000178 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000179
180 mState.packAlignment = 4;
181 mState.unpackAlignment = 4;
182 mState.packReverseRowOrder = false;
183
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000184 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000185 mRendererString = NULL;
186
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000187 mInvalidEnum = false;
188 mInvalidValue = false;
189 mInvalidOperation = false;
190 mOutOfMemory = false;
191 mInvalidFramebufferOperation = false;
192
193 mHasBeenCurrent = false;
194 mContextLost = false;
195 mResetStatus = GL_NO_ERROR;
196 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
197 mRobustAccess = robustAccess;
198
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000199 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mSupportsDXT1Textures = false;
201 mSupportsDXT3Textures = false;
202 mSupportsDXT5Textures = false;
203 mSupportsEventQueries = false;
204 mSupportsOcclusionQueries = false;
205 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206}
207
208Context::~Context()
209{
210 if (mState.currentProgram != 0)
211 {
212 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
213 if (programObject)
214 {
215 programObject->release();
216 }
217 mState.currentProgram = 0;
218 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000219 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220
221 while (!mFramebufferMap.empty())
222 {
223 deleteFramebuffer(mFramebufferMap.begin()->first);
224 }
225
226 while (!mFenceMap.empty())
227 {
228 deleteFence(mFenceMap.begin()->first);
229 }
230
231 while (!mQueryMap.empty())
232 {
233 deleteQuery(mQueryMap.begin()->first);
234 }
235
Jamie Madill57a89722013-07-02 11:57:03 -0400236 while (!mVertexArrayMap.empty())
237 {
238 deleteVertexArray(mVertexArrayMap.begin()->first);
239 }
240
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
242 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000243 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000244 {
245 mState.samplerTexture[type][sampler].set(NULL);
246 }
247 }
248
249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
251 mIncompleteTextures[type].set(NULL);
252 }
253
Jamie Madilla857c362013-07-02 11:57:02 -0400254 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
255 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
Jamie Madilla857c362013-07-02 11:57:02 -0400257 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 }
259
260 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
261 {
262 mState.activeQuery[i].set(NULL);
263 }
264
265 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 mState.renderbuffer.set(NULL);
267
268 mTexture2DZero.set(NULL);
269 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000270 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000271 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000273 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000274 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
275 {
276 mState.uniformBuffers[i].set(NULL);
277 }
278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
281 {
282 mState.transformFeedbackBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000285 mState.copyReadBuffer.set(NULL);
286 mState.copyWriteBuffer.set(NULL);
287
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000288 mState.pixelPackBuffer.set(NULL);
289 mState.pixelUnpackBuffer.set(NULL);
290
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000291 mResourceManager->release();
292}
293
daniel@transgaming.comad629872012-11-28 19:32:06 +0000294void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000295{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000296 if (!mHasBeenCurrent)
297 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000298 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000299 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000300 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
301 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
302 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000304 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000305 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
306 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
307 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
308 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
309 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000310 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMaxRenderbufferDimension = mMax2DTextureDimension;
312 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000313 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000314 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
315 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
316 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000319 mSupportsEventQueries = mRenderer->getEventQuerySupport();
320 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000321 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000322 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
323 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
324 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000325 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
326 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
327 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
328 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
329 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
330 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
332 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
333 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000334 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000335 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000336
337 mNumCompressedTextureFormats = 0;
338 if (supportsDXT1Textures())
339 {
340 mNumCompressedTextureFormats += 2;
341 }
342 if (supportsDXT3Textures())
343 {
344 mNumCompressedTextureFormats += 1;
345 }
346 if (supportsDXT5Textures())
347 {
348 mNumCompressedTextureFormats += 1;
349 }
350
351 initExtensionString();
352 initRendererString();
353
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000354 mState.viewport.x = 0;
355 mState.viewport.y = 0;
356 mState.viewport.width = surface->getWidth();
357 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000358
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000359 mState.scissor.x = 0;
360 mState.scissor.y = 0;
361 mState.scissor.width = surface->getWidth();
362 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000363
364 mHasBeenCurrent = true;
365 }
366
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000367 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000368 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000370 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
371 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000372 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000375
376 // Store the current client version in the renderer
377 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378}
379
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000380// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381void Context::markContextLost()
382{
383 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
384 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
385 mContextLost = true;
386}
387
388bool Context::isContextLost()
389{
390 return mContextLost;
391}
392
393void Context::setClearColor(float red, float green, float blue, float alpha)
394{
395 mState.colorClearValue.red = red;
396 mState.colorClearValue.green = green;
397 mState.colorClearValue.blue = blue;
398 mState.colorClearValue.alpha = alpha;
399}
400
401void Context::setClearDepth(float depth)
402{
403 mState.depthClearValue = depth;
404}
405
406void Context::setClearStencil(int stencil)
407{
408 mState.stencilClearValue = stencil;
409}
410
411void Context::setCullFace(bool enabled)
412{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000413 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
416bool Context::isCullFaceEnabled() const
417{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000418 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000419}
420
421void Context::setCullMode(GLenum mode)
422{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000423 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000424}
425
426void Context::setFrontFace(GLenum front)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431void Context::setDepthTest(bool enabled)
432{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000433 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436bool Context::isDepthTestEnabled() const
437{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000438 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setDepthFunc(GLenum depthFunc)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthRange(float zNear, float zFar)
447{
448 mState.zNear = zNear;
449 mState.zFar = zFar;
450}
451
452void Context::setBlend(bool enabled)
453{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000454 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000455}
456
457bool Context::isBlendEnabled() const
458{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000459 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000460}
461
462void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
463{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000464 mState.blend.sourceBlendRGB = sourceRGB;
465 mState.blend.destBlendRGB = destRGB;
466 mState.blend.sourceBlendAlpha = sourceAlpha;
467 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendColor(float red, float green, float blue, float alpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blendColor.red = red;
473 mState.blendColor.green = green;
474 mState.blendColor.blue = blue;
475 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blend.blendEquationRGB = rgbEquation;
481 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setStencilTest(bool enabled)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489bool Context::isStencilTestEnabled() const
490{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000491 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000497 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
502{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000503 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000504 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000505 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000506}
507
508void Context::setStencilWritemask(GLuint stencilWritemask)
509{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
519{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilFail = stencilFail;
521 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
522 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackFail = stencilBackFail;
528 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
529 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000530}
531
532void Context::setPolygonOffsetFill(bool enabled)
533{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537bool Context::isPolygonOffsetFillEnabled() const
538{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000539 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
543{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000544 // An application can pass NaN values here, so handle this gracefully
545 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
546 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549void Context::setSampleAlphaToCoverage(bool enabled)
550{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000551 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554bool Context::isSampleAlphaToCoverageEnabled() const
555{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000556 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
559void Context::setSampleCoverage(bool enabled)
560{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000561 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564bool Context::isSampleCoverageEnabled() const
565{
566 return mState.sampleCoverage;
567}
568
569void Context::setSampleCoverageParams(GLclampf value, bool invert)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.sampleCoverageValue = value;
572 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000573}
574
575void Context::setScissorTest(bool enabled)
576{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000577 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000578}
579
580bool Context::isScissorTestEnabled() const
581{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000582 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setDither(bool enabled)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590bool Context::isDitherEnabled() const
591{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000592 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595void Context::setLineWidth(GLfloat width)
596{
597 mState.lineWidth = width;
598}
599
600void Context::setGenerateMipmapHint(GLenum hint)
601{
602 mState.generateMipmapHint = hint;
603}
604
605void Context::setFragmentShaderDerivativeHint(GLenum hint)
606{
607 mState.fragmentShaderDerivativeHint = hint;
608 // TODO: Propagate the hint to shader translator so we can write
609 // ddx, ddx_coarse, or ddx_fine depending on the hint.
610 // Ignore for now. It is valid for implementations to ignore hint.
611}
612
613void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
614{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000615 mState.viewport.x = x;
616 mState.viewport.y = y;
617 mState.viewport.width = width;
618 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.scissor.x = x;
624 mState.scissor.y = y;
625 mState.scissor.width = width;
626 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.colorMaskRed = red;
632 mState.blend.colorMaskGreen = green;
633 mState.blend.colorMaskBlue = blue;
634 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setDepthMask(bool mask)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642void Context::setActiveSampler(unsigned int active)
643{
644 mState.activeSampler = active;
645}
646
647GLuint Context::getReadFramebufferHandle() const
648{
649 return mState.readFramebuffer;
650}
651
652GLuint Context::getDrawFramebufferHandle() const
653{
654 return mState.drawFramebuffer;
655}
656
657GLuint Context::getRenderbufferHandle() const
658{
659 return mState.renderbuffer.id();
660}
661
Jamie Madilld8db8662013-07-02 11:57:04 -0400662GLuint Context::getVertexArrayHandle() const
663{
664 return mState.vertexArray;
665}
666
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000667GLuint Context::getArrayBufferHandle() const
668{
669 return mState.arrayBuffer.id();
670}
671
672GLuint Context::getActiveQuery(GLenum target) const
673{
674 Query *queryObject = NULL;
675
676 switch (target)
677 {
678 case GL_ANY_SAMPLES_PASSED_EXT:
679 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
680 break;
681 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
682 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
683 break;
684 default:
685 ASSERT(false);
686 }
687
688 if (queryObject)
689 {
690 return queryObject->id();
691 }
692 else
693 {
694 return 0;
695 }
696}
697
698void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
699{
Jamie Madill57a89722013-07-02 11:57:03 -0400700 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000701}
702
Jamie Madilla857c362013-07-02 11:57:02 -0400703const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704{
Jamie Madill57a89722013-07-02 11:57:03 -0400705 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000706}
707
Jamie Madilla857c362013-07-02 11:57:02 -0400708const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
709{
710 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
711 return mState.vertexAttribCurrentValues[attribNum];
712}
713
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000714void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000715 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
720const void *Context::getVertexAttribPointer(unsigned int attribNum) const
721{
Jamie Madill57a89722013-07-02 11:57:03 -0400722 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723}
724
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000725void Context::setPackAlignment(GLint alignment)
726{
727 mState.packAlignment = alignment;
728}
729
730GLint Context::getPackAlignment() const
731{
732 return mState.packAlignment;
733}
734
735void Context::setUnpackAlignment(GLint alignment)
736{
737 mState.unpackAlignment = alignment;
738}
739
740GLint Context::getUnpackAlignment() const
741{
742 return mState.unpackAlignment;
743}
744
745void Context::setPackReverseRowOrder(bool reverseRowOrder)
746{
747 mState.packReverseRowOrder = reverseRowOrder;
748}
749
750bool Context::getPackReverseRowOrder() const
751{
752 return mState.packReverseRowOrder;
753}
754
755GLuint Context::createBuffer()
756{
757 return mResourceManager->createBuffer();
758}
759
760GLuint Context::createProgram()
761{
762 return mResourceManager->createProgram();
763}
764
765GLuint Context::createShader(GLenum type)
766{
767 return mResourceManager->createShader(type);
768}
769
770GLuint Context::createTexture()
771{
772 return mResourceManager->createTexture();
773}
774
775GLuint Context::createRenderbuffer()
776{
777 return mResourceManager->createRenderbuffer();
778}
779
Jamie Madill57a89722013-07-02 11:57:03 -0400780GLuint Context::createVertexArray()
781{
782 GLuint handle = mVertexArrayHandleAllocator.allocate();
783
Jamie Madilld1028542013-07-02 11:57:04 -0400784 // Although the spec states VAO state is not initialized until the object is bound,
785 // we create it immediately. The resulting behaviour is transparent to the application,
786 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400787 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
788
789 return handle;
790}
791
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000792// Returns an unused framebuffer name
793GLuint Context::createFramebuffer()
794{
795 GLuint handle = mFramebufferHandleAllocator.allocate();
796
797 mFramebufferMap[handle] = NULL;
798
799 return handle;
800}
801
802GLuint Context::createFence()
803{
804 GLuint handle = mFenceHandleAllocator.allocate();
805
daniel@transgaming.comef21ab22012-10-31 17:52:47 +0000806 mFenceMap[handle] = new Fence(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807
808 return handle;
809}
810
811// Returns an unused query name
812GLuint Context::createQuery()
813{
814 GLuint handle = mQueryHandleAllocator.allocate();
815
816 mQueryMap[handle] = NULL;
817
818 return handle;
819}
820
821void Context::deleteBuffer(GLuint buffer)
822{
823 if (mResourceManager->getBuffer(buffer))
824 {
825 detachBuffer(buffer);
826 }
827
828 mResourceManager->deleteBuffer(buffer);
829}
830
831void Context::deleteShader(GLuint shader)
832{
833 mResourceManager->deleteShader(shader);
834}
835
836void Context::deleteProgram(GLuint program)
837{
838 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000839}
840
841void Context::deleteTexture(GLuint texture)
842{
843 if (mResourceManager->getTexture(texture))
844 {
845 detachTexture(texture);
846 }
847
848 mResourceManager->deleteTexture(texture);
849}
850
851void Context::deleteRenderbuffer(GLuint renderbuffer)
852{
853 if (mResourceManager->getRenderbuffer(renderbuffer))
854 {
855 detachRenderbuffer(renderbuffer);
856 }
857
858 mResourceManager->deleteRenderbuffer(renderbuffer);
859}
860
Jamie Madill57a89722013-07-02 11:57:03 -0400861void Context::deleteVertexArray(GLuint vertexArray)
862{
863 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
864
865 if (vertexArrayObject != mVertexArrayMap.end())
866 {
867 detachVertexArray(vertexArray);
868
869 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
870 delete vertexArrayObject->second;
871 mVertexArrayMap.erase(vertexArrayObject);
872 }
873}
874
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000875void Context::deleteFramebuffer(GLuint framebuffer)
876{
877 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
878
879 if (framebufferObject != mFramebufferMap.end())
880 {
881 detachFramebuffer(framebuffer);
882
883 mFramebufferHandleAllocator.release(framebufferObject->first);
884 delete framebufferObject->second;
885 mFramebufferMap.erase(framebufferObject);
886 }
887}
888
889void Context::deleteFence(GLuint fence)
890{
891 FenceMap::iterator fenceObject = mFenceMap.find(fence);
892
893 if (fenceObject != mFenceMap.end())
894 {
895 mFenceHandleAllocator.release(fenceObject->first);
896 delete fenceObject->second;
897 mFenceMap.erase(fenceObject);
898 }
899}
900
901void Context::deleteQuery(GLuint query)
902{
903 QueryMap::iterator queryObject = mQueryMap.find(query);
904 if (queryObject != mQueryMap.end())
905 {
906 mQueryHandleAllocator.release(queryObject->first);
907 if (queryObject->second)
908 {
909 queryObject->second->release();
910 }
911 mQueryMap.erase(queryObject);
912 }
913}
914
915Buffer *Context::getBuffer(GLuint handle)
916{
917 return mResourceManager->getBuffer(handle);
918}
919
920Shader *Context::getShader(GLuint handle)
921{
922 return mResourceManager->getShader(handle);
923}
924
925Program *Context::getProgram(GLuint handle)
926{
927 return mResourceManager->getProgram(handle);
928}
929
930Texture *Context::getTexture(GLuint handle)
931{
932 return mResourceManager->getTexture(handle);
933}
934
935Renderbuffer *Context::getRenderbuffer(GLuint handle)
936{
937 return mResourceManager->getRenderbuffer(handle);
938}
939
Jamie Madill57a89722013-07-02 11:57:03 -0400940VertexArray *Context::getVertexArray(GLuint handle) const
941{
942 auto vertexArray = mVertexArrayMap.find(handle);
943
944 if (vertexArray == mVertexArrayMap.end())
945 {
946 return NULL;
947 }
948 else
949 {
950 return vertexArray->second;
951 }
952}
953
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000954Framebuffer *Context::getReadFramebuffer()
955{
956 return getFramebuffer(mState.readFramebuffer);
957}
958
959Framebuffer *Context::getDrawFramebuffer()
960{
961 return mBoundDrawFramebuffer;
962}
963
Jamie Madill57a89722013-07-02 11:57:03 -0400964VertexArray *Context::getCurrentVertexArray() const
965{
966 VertexArray *vao = getVertexArray(mState.vertexArray);
967 ASSERT(vao != NULL);
968 return vao;
969}
970
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971void Context::bindArrayBuffer(unsigned int buffer)
972{
973 mResourceManager->checkBufferAllocation(buffer);
974
975 mState.arrayBuffer.set(getBuffer(buffer));
976}
977
978void Context::bindElementArrayBuffer(unsigned int buffer)
979{
980 mResourceManager->checkBufferAllocation(buffer);
981
Jamie Madill57a89722013-07-02 11:57:03 -0400982 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000983}
984
985void Context::bindTexture2D(GLuint texture)
986{
987 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
988
989 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
990}
991
992void Context::bindTextureCubeMap(GLuint texture)
993{
994 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
995
996 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
997}
998
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000999void Context::bindTexture3D(GLuint texture)
1000{
1001 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1002
1003 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1004}
1005
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001006void Context::bindTexture2DArray(GLuint texture)
1007{
1008 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1009
1010 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1011}
1012
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001013void Context::bindReadFramebuffer(GLuint framebuffer)
1014{
1015 if (!getFramebuffer(framebuffer))
1016 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001017 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001018 }
1019
1020 mState.readFramebuffer = framebuffer;
1021}
1022
1023void Context::bindDrawFramebuffer(GLuint framebuffer)
1024{
1025 if (!getFramebuffer(framebuffer))
1026 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001027 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 }
1029
1030 mState.drawFramebuffer = framebuffer;
1031
1032 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1033}
1034
1035void Context::bindRenderbuffer(GLuint renderbuffer)
1036{
1037 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1038
1039 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1040}
1041
Jamie Madill57a89722013-07-02 11:57:03 -04001042void Context::bindVertexArray(GLuint vertexArray)
1043{
1044 if (!getVertexArray(vertexArray))
1045 {
1046 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1047 }
1048
1049 mState.vertexArray = vertexArray;
1050}
1051
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001052void Context::bindGenericUniformBuffer(GLuint buffer)
1053{
1054 mResourceManager->checkBufferAllocation(buffer);
1055
1056 mState.genericUniformBuffer.set(getBuffer(buffer));
1057}
1058
1059void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001060{
1061 mResourceManager->checkBufferAllocation(buffer);
1062
1063 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1064}
1065
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001066void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1067{
1068 mResourceManager->checkBufferAllocation(buffer);
1069
1070 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1071}
1072
1073void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001074{
1075 mResourceManager->checkBufferAllocation(buffer);
1076
1077 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1078}
1079
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001080void Context::bindCopyReadBuffer(GLuint buffer)
1081{
1082 mResourceManager->checkBufferAllocation(buffer);
1083
1084 mState.copyReadBuffer.set(getBuffer(buffer));
1085}
1086
1087void Context::bindCopyWriteBuffer(GLuint buffer)
1088{
1089 mResourceManager->checkBufferAllocation(buffer);
1090
1091 mState.copyWriteBuffer.set(getBuffer(buffer));
1092}
1093
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001094void Context::bindPixelPackBuffer(GLuint buffer)
1095{
1096 mResourceManager->checkBufferAllocation(buffer);
1097
1098 mState.pixelPackBuffer.set(getBuffer(buffer));
1099}
1100
1101void Context::bindPixelUnpackBuffer(GLuint buffer)
1102{
1103 mResourceManager->checkBufferAllocation(buffer);
1104
1105 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1106}
1107
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108void Context::useProgram(GLuint program)
1109{
1110 GLuint priorProgram = mState.currentProgram;
1111 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1112
1113 if (priorProgram != program)
1114 {
1115 Program *newProgram = mResourceManager->getProgram(program);
1116 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001117 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001118
1119 if (newProgram)
1120 {
1121 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001122 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001123 }
1124
1125 if (oldProgram)
1126 {
1127 oldProgram->release();
1128 }
1129 }
1130}
1131
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001132void Context::linkProgram(GLuint program)
1133{
1134 Program *programObject = mResourceManager->getProgram(program);
1135
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001136 bool linked = programObject->link();
1137
1138 // if the current program was relinked successfully we
1139 // need to install the new executables
1140 if (linked && program == mState.currentProgram)
1141 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001142 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001143 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001144}
1145
1146void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1147{
1148 Program *programObject = mResourceManager->getProgram(program);
1149
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001150 bool loaded = programObject->setProgramBinary(binary, length);
1151
1152 // if the current program was reloaded successfully we
1153 // need to install the new executables
1154 if (loaded && program == mState.currentProgram)
1155 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001156 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001157 }
1158
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001159}
1160
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001161void Context::beginQuery(GLenum target, GLuint query)
1162{
1163 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1164 // of zero, if the active query object name for <target> is non-zero (for the
1165 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1166 // the active query for either target is non-zero), if <id> is the name of an
1167 // existing query object whose type does not match <target>, or if <id> is the
1168 // active query object name for any query type, the error INVALID_OPERATION is
1169 // generated.
1170
1171 // Ensure no other queries are active
1172 // NOTE: If other queries than occlusion are supported, we will need to check
1173 // separately that:
1174 // a) The query ID passed is not the current active query for any target/type
1175 // b) There are no active queries for the requested target (and in the case
1176 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1177 // no query may be active for either if glBeginQuery targets either.
1178 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1179 {
1180 if (mState.activeQuery[i].get() != NULL)
1181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001182 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001183 }
1184 }
1185
1186 QueryType qType;
1187 switch (target)
1188 {
1189 case GL_ANY_SAMPLES_PASSED_EXT:
1190 qType = QUERY_ANY_SAMPLES_PASSED;
1191 break;
1192 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1193 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1194 break;
1195 default:
1196 ASSERT(false);
1197 return;
1198 }
1199
1200 Query *queryObject = getQuery(query, true, target);
1201
1202 // check that name was obtained with glGenQueries
1203 if (!queryObject)
1204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001205 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 }
1207
1208 // check for type mismatch
1209 if (queryObject->getType() != target)
1210 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001211 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001212 }
1213
1214 // set query as active for specified target
1215 mState.activeQuery[qType].set(queryObject);
1216
1217 // begin query
1218 queryObject->begin();
1219}
1220
1221void Context::endQuery(GLenum target)
1222{
1223 QueryType qType;
1224
1225 switch (target)
1226 {
1227 case GL_ANY_SAMPLES_PASSED_EXT:
1228 qType = QUERY_ANY_SAMPLES_PASSED;
1229 break;
1230 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1231 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1232 break;
1233 default:
1234 ASSERT(false);
1235 return;
1236 }
1237
1238 Query *queryObject = mState.activeQuery[qType].get();
1239
1240 if (queryObject == NULL)
1241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001242 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001243 }
1244
1245 queryObject->end();
1246
1247 mState.activeQuery[qType].set(NULL);
1248}
1249
1250void Context::setFramebufferZero(Framebuffer *buffer)
1251{
1252 delete mFramebufferMap[0];
1253 mFramebufferMap[0] = buffer;
1254 if (mState.drawFramebuffer == 0)
1255 {
1256 mBoundDrawFramebuffer = buffer;
1257 }
1258}
1259
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001260void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001261{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001262 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1263 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1264 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1265
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001266 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001267
1268 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001269 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001270 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001271 }
1272 else if (depth && stencil)
1273 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001274 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001275 }
1276 else if (depth)
1277 {
1278 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1279 }
1280 else if (stencil)
1281 {
1282 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1283 }
1284 else
1285 {
1286 UNREACHABLE();
1287 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001288 }
1289
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001290 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1291 renderbufferObject->setStorage(renderbuffer);
1292}
1293
1294Framebuffer *Context::getFramebuffer(unsigned int handle)
1295{
1296 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1297
1298 if (framebuffer == mFramebufferMap.end())
1299 {
1300 return NULL;
1301 }
1302 else
1303 {
1304 return framebuffer->second;
1305 }
1306}
1307
1308Fence *Context::getFence(unsigned int handle)
1309{
1310 FenceMap::iterator fence = mFenceMap.find(handle);
1311
1312 if (fence == mFenceMap.end())
1313 {
1314 return NULL;
1315 }
1316 else
1317 {
1318 return fence->second;
1319 }
1320}
1321
1322Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1323{
1324 QueryMap::iterator query = mQueryMap.find(handle);
1325
1326 if (query == mQueryMap.end())
1327 {
1328 return NULL;
1329 }
1330 else
1331 {
1332 if (!query->second && create)
1333 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001334 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001335 query->second->addRef();
1336 }
1337 return query->second;
1338 }
1339}
1340
1341Buffer *Context::getArrayBuffer()
1342{
1343 return mState.arrayBuffer.get();
1344}
1345
1346Buffer *Context::getElementArrayBuffer()
1347{
Jamie Madill57a89722013-07-02 11:57:03 -04001348 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001349}
1350
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001351ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001353 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001354}
1355
1356Texture2D *Context::getTexture2D()
1357{
1358 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1359}
1360
1361TextureCubeMap *Context::getTextureCubeMap()
1362{
1363 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1364}
1365
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001366Texture3D *Context::getTexture3D()
1367{
1368 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1369}
1370
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001371Texture2DArray *Context::getTexture2DArray()
1372{
1373 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1374}
1375
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001376Buffer *Context::getGenericUniformBuffer()
1377{
1378 return mState.genericUniformBuffer.get();
1379}
1380
1381Buffer *Context::getGenericTransformFeedbackBuffer()
1382{
1383 return mState.genericTransformFeedbackBuffer.get();
1384}
1385
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001386Buffer *Context::getCopyReadBuffer()
1387{
1388 return mState.copyReadBuffer.get();
1389}
1390
1391Buffer *Context::getCopyWriteBuffer()
1392{
1393 return mState.copyWriteBuffer.get();
1394}
1395
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001396Buffer *Context::getPixelPackBuffer()
1397{
1398 return mState.pixelPackBuffer.get();
1399}
1400
1401Buffer *Context::getPixelUnpackBuffer()
1402{
1403 return mState.pixelUnpackBuffer.get();
1404}
1405
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1407{
1408 GLuint texid = mState.samplerTexture[type][sampler].id();
1409
1410 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1411 {
1412 switch (type)
1413 {
1414 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001415 case TEXTURE_2D: return mTexture2DZero.get();
1416 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1417 case TEXTURE_3D: return mTexture3DZero.get();
1418 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001419 }
1420 }
1421
1422 return mState.samplerTexture[type][sampler].get();
1423}
1424
1425bool Context::getBooleanv(GLenum pname, GLboolean *params)
1426{
1427 switch (pname)
1428 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001429 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1430 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1431 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001432 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001433 params[0] = mState.blend.colorMaskRed;
1434 params[1] = mState.blend.colorMaskGreen;
1435 params[2] = mState.blend.colorMaskBlue;
1436 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001437 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001438 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1439 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1440 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1441 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001442 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001443 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1444 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1445 case GL_BLEND: *params = mState.blend.blend; break;
1446 case GL_DITHER: *params = mState.blend.dither; break;
1447 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001448 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449 default:
1450 return false;
1451 }
1452
1453 return true;
1454}
1455
1456bool Context::getFloatv(GLenum pname, GLfloat *params)
1457{
1458 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1459 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1460 // GetIntegerv as its native query function. As it would require conversion in any
1461 // case, this should make no difference to the calling application.
1462 switch (pname)
1463 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001464 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1465 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1466 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1467 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1468 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001469 case GL_ALIASED_LINE_WIDTH_RANGE:
1470 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1471 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1472 break;
1473 case GL_ALIASED_POINT_SIZE_RANGE:
1474 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1475 params[1] = getMaximumPointSize();
1476 break;
1477 case GL_DEPTH_RANGE:
1478 params[0] = mState.zNear;
1479 params[1] = mState.zFar;
1480 break;
1481 case GL_COLOR_CLEAR_VALUE:
1482 params[0] = mState.colorClearValue.red;
1483 params[1] = mState.colorClearValue.green;
1484 params[2] = mState.colorClearValue.blue;
1485 params[3] = mState.colorClearValue.alpha;
1486 break;
1487 case GL_BLEND_COLOR:
1488 params[0] = mState.blendColor.red;
1489 params[1] = mState.blendColor.green;
1490 params[2] = mState.blendColor.blue;
1491 params[3] = mState.blendColor.alpha;
1492 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001493 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1494 if (!supportsTextureFilterAnisotropy())
1495 {
1496 return false;
1497 }
1498 *params = mMaxTextureAnisotropy;
1499 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500 default:
1501 return false;
1502 }
1503
1504 return true;
1505}
1506
1507bool Context::getIntegerv(GLenum pname, GLint *params)
1508{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001509 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1510 {
1511 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1512
1513 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1514 {
1515 // return true to stop further operation in the parent call
1516 return gl::error(GL_INVALID_OPERATION, true);
1517 }
1518
1519 Framebuffer *framebuffer = getDrawFramebuffer();
1520
1521 *params = framebuffer->getDrawBufferState(colorAttachment);
1522 return true;
1523 }
1524
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001525 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1526 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1527 // GetIntegerv as its native query function. As it would require conversion in any
1528 // case, this should make no difference to the calling application. You may find it in
1529 // Context::getFloatv.
1530 switch (pname)
1531 {
1532 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001533 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
Jamie Madill38850df2013-07-19 16:36:55 -04001534 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001535 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1536 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00001537 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
shannon.woods@transgaming.com254317d2013-01-25 21:54:09 +00001539 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
Jamie Madill38850df2013-07-19 16:36:55 -04001540 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001541 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001542 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001543 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001544 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1545 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1546 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
Jamie Madill57a89722013-07-02 11:57:03 -04001547 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001548 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1549 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1550 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1551 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
Jamie Madillefb3bd12013-07-02 11:57:05 -04001552 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001553 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1554 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1555 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1556 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1557 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1558 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1559 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001561 case GL_STENCIL_REF: *params = mState.stencilRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001562 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1563 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00001564 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001565 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1566 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1567 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1568 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1569 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1570 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1571 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1572 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1573 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1574 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1575 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1576 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1577 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1578 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1579 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1580 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00001581 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1582 case GL_SUBPIXEL_BITS: *params = 4; break;
1583 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1584 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1585 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1586 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1587 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1588 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00001589 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1590 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1591 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001592 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001593 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1594 params[0] = mNumCompressedTextureFormats;
1595 break;
1596 case GL_MAX_SAMPLES_ANGLE:
1597 {
1598 GLsizei maxSamples = getMaxSupportedSamples();
1599 if (maxSamples != 0)
1600 {
1601 *params = maxSamples;
1602 }
1603 else
1604 {
1605 return false;
1606 }
1607
1608 break;
1609 }
1610 case GL_SAMPLE_BUFFERS:
1611 case GL_SAMPLES:
1612 {
1613 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1614 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1615 {
1616 switch (pname)
1617 {
1618 case GL_SAMPLE_BUFFERS:
1619 if (framebuffer->getSamples() != 0)
1620 {
1621 *params = 1;
1622 }
1623 else
1624 {
1625 *params = 0;
1626 }
1627 break;
1628 case GL_SAMPLES:
1629 *params = framebuffer->getSamples();
1630 break;
1631 }
1632 }
1633 else
1634 {
1635 *params = 0;
1636 }
1637 }
1638 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001639 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1640 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1641 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001642 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001643 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001644 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001645 {
1646 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1647 *params = format;
1648 else
1649 *params = type;
1650 }
1651 }
1652 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001653 case GL_MAX_VIEWPORT_DIMS:
1654 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001655 params[0] = mMaxViewportDimension;
1656 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001657 }
1658 break;
1659 case GL_COMPRESSED_TEXTURE_FORMATS:
1660 {
1661 if (supportsDXT1Textures())
1662 {
1663 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1664 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1665 }
1666 if (supportsDXT3Textures())
1667 {
1668 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1669 }
1670 if (supportsDXT5Textures())
1671 {
1672 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1673 }
1674 }
1675 break;
1676 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001677 params[0] = mState.viewport.x;
1678 params[1] = mState.viewport.y;
1679 params[2] = mState.viewport.width;
1680 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001681 break;
1682 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001683 params[0] = mState.scissor.x;
1684 params[1] = mState.scissor.y;
1685 params[2] = mState.scissor.width;
1686 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001687 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001688 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1689 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690 case GL_RED_BITS:
1691 case GL_GREEN_BITS:
1692 case GL_BLUE_BITS:
1693 case GL_ALPHA_BITS:
1694 {
1695 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001696 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001697
1698 if (colorbuffer)
1699 {
1700 switch (pname)
1701 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001702 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1703 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1704 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1705 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 }
1707 }
1708 else
1709 {
1710 *params = 0;
1711 }
1712 }
1713 break;
1714 case GL_DEPTH_BITS:
1715 {
1716 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1717 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1718
1719 if (depthbuffer)
1720 {
1721 *params = depthbuffer->getDepthSize();
1722 }
1723 else
1724 {
1725 *params = 0;
1726 }
1727 }
1728 break;
1729 case GL_STENCIL_BITS:
1730 {
1731 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1732 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1733
1734 if (stencilbuffer)
1735 {
1736 *params = stencilbuffer->getStencilSize();
1737 }
1738 else
1739 {
1740 *params = 0;
1741 }
1742 }
1743 break;
1744 case GL_TEXTURE_BINDING_2D:
1745 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001746 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001748 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 return false;
1750 }
1751
1752 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1753 }
1754 break;
1755 case GL_TEXTURE_BINDING_CUBE_MAP:
1756 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001757 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001759 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001760 return false;
1761 }
1762
1763 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1764 }
1765 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001766 case GL_TEXTURE_BINDING_3D:
1767 {
1768 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1769 {
1770 gl::error(GL_INVALID_OPERATION);
1771 return false;
1772 }
1773
1774 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1775 }
1776 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001777 case GL_TEXTURE_BINDING_2D_ARRAY:
1778 {
1779 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1780 {
1781 gl::error(GL_INVALID_OPERATION);
1782 return false;
1783 }
1784
1785 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1786 }
1787 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1789 *params = mResetStrategy;
1790 break;
1791 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1792 *params = 1;
1793 break;
1794 case GL_PROGRAM_BINARY_FORMATS_OES:
1795 *params = GL_PROGRAM_BINARY_ANGLE;
1796 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001797 case GL_UNIFORM_BUFFER_BINDING:
1798 *params = mState.genericUniformBuffer.id();
1799 break;
1800 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1801 *params = mState.genericTransformFeedbackBuffer.id();
1802 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001803 case GL_COPY_READ_BUFFER_BINDING:
1804 *params = mState.copyReadBuffer.id();
1805 break;
1806 case GL_COPY_WRITE_BUFFER_BINDING:
1807 *params = mState.copyWriteBuffer.id();
1808 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001809 case GL_PIXEL_PACK_BUFFER_BINDING:
1810 *params = mState.pixelPackBuffer.id();
1811 break;
1812 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1813 *params = mState.pixelUnpackBuffer.id();
1814 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 default:
1816 return false;
1817 }
1818
1819 return true;
1820}
1821
Jamie Madill0fda9862013-07-19 16:36:55 -04001822bool Context::getInteger64v(GLenum pname, GLint64 *params)
1823{
1824 switch (pname)
1825 {
1826 case GL_MAX_ELEMENT_INDEX:
1827 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1828 break;
1829 case GL_MAX_UNIFORM_BLOCK_SIZE:
1830 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1831 break;
1832 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1833 {
1834 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1835 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1836 *params = uniformBufferComponents + defaultBufferComponents;
1837 }
1838 break;
1839 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1840 {
1841 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1842 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1843 *params = uniformBufferComponents + defaultBufferComponents;
1844 }
1845 break;
1846 case GL_MAX_SERVER_WAIT_TIMEOUT:
1847 // Can return an arbitrary value (nanoseconds) as we do not perform any blocking, in this case 100 seconds.
1848 *params = 100ll * 1000ll * 1000ll;
1849 break;
1850 default:
1851 return false;
1852 }
1853
1854 return true;
1855}
1856
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1858{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001859 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1860 {
1861 *type = GL_INT;
1862 *numParams = 1;
1863 return true;
1864 }
1865
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1867 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1868 // to the fact that it is stored internally as a float, and so would require conversion
1869 // if returned from Context::getIntegerv. Since this conversion is already implemented
1870 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1871 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1872 // application.
1873 switch (pname)
1874 {
1875 case GL_COMPRESSED_TEXTURE_FORMATS:
1876 {
1877 *type = GL_INT;
1878 *numParams = mNumCompressedTextureFormats;
1879 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001880 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001881 case GL_SHADER_BINARY_FORMATS:
1882 {
1883 *type = GL_INT;
1884 *numParams = 0;
1885 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001886 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001887 case GL_MAX_VERTEX_ATTRIBS:
1888 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1889 case GL_MAX_VARYING_VECTORS:
1890 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1891 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1892 case GL_MAX_TEXTURE_IMAGE_UNITS:
1893 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1894 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001895 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001896 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 case GL_NUM_SHADER_BINARY_FORMATS:
1898 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1899 case GL_ARRAY_BUFFER_BINDING:
1900 case GL_FRAMEBUFFER_BINDING:
1901 case GL_RENDERBUFFER_BINDING:
1902 case GL_CURRENT_PROGRAM:
1903 case GL_PACK_ALIGNMENT:
1904 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1905 case GL_UNPACK_ALIGNMENT:
1906 case GL_GENERATE_MIPMAP_HINT:
1907 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1908 case GL_RED_BITS:
1909 case GL_GREEN_BITS:
1910 case GL_BLUE_BITS:
1911 case GL_ALPHA_BITS:
1912 case GL_DEPTH_BITS:
1913 case GL_STENCIL_BITS:
1914 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1915 case GL_CULL_FACE_MODE:
1916 case GL_FRONT_FACE:
1917 case GL_ACTIVE_TEXTURE:
1918 case GL_STENCIL_FUNC:
1919 case GL_STENCIL_VALUE_MASK:
1920 case GL_STENCIL_REF:
1921 case GL_STENCIL_FAIL:
1922 case GL_STENCIL_PASS_DEPTH_FAIL:
1923 case GL_STENCIL_PASS_DEPTH_PASS:
1924 case GL_STENCIL_BACK_FUNC:
1925 case GL_STENCIL_BACK_VALUE_MASK:
1926 case GL_STENCIL_BACK_REF:
1927 case GL_STENCIL_BACK_FAIL:
1928 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
1929 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
1930 case GL_DEPTH_FUNC:
1931 case GL_BLEND_SRC_RGB:
1932 case GL_BLEND_SRC_ALPHA:
1933 case GL_BLEND_DST_RGB:
1934 case GL_BLEND_DST_ALPHA:
1935 case GL_BLEND_EQUATION_RGB:
1936 case GL_BLEND_EQUATION_ALPHA:
1937 case GL_STENCIL_WRITEMASK:
1938 case GL_STENCIL_BACK_WRITEMASK:
1939 case GL_STENCIL_CLEAR_VALUE:
1940 case GL_SUBPIXEL_BITS:
1941 case GL_MAX_TEXTURE_SIZE:
1942 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
1943 case GL_SAMPLE_BUFFERS:
1944 case GL_SAMPLES:
1945 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1946 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1947 case GL_TEXTURE_BINDING_2D:
1948 case GL_TEXTURE_BINDING_CUBE_MAP:
1949 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1950 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1951 case GL_PROGRAM_BINARY_FORMATS_OES:
1952 {
1953 *type = GL_INT;
1954 *numParams = 1;
1955 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001956 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001957 case GL_MAX_SAMPLES_ANGLE:
1958 {
1959 if (getMaxSupportedSamples() != 0)
1960 {
1961 *type = GL_INT;
1962 *numParams = 1;
1963 }
1964 else
1965 {
1966 return false;
1967 }
1968 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001969 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001970 case GL_MAX_VIEWPORT_DIMS:
1971 {
1972 *type = GL_INT;
1973 *numParams = 2;
1974 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001975 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 case GL_VIEWPORT:
1977 case GL_SCISSOR_BOX:
1978 {
1979 *type = GL_INT;
1980 *numParams = 4;
1981 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001982 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 case GL_SHADER_COMPILER:
1984 case GL_SAMPLE_COVERAGE_INVERT:
1985 case GL_DEPTH_WRITEMASK:
1986 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
1987 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
1988 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
1989 case GL_SAMPLE_COVERAGE:
1990 case GL_SCISSOR_TEST:
1991 case GL_STENCIL_TEST:
1992 case GL_DEPTH_TEST:
1993 case GL_BLEND:
1994 case GL_DITHER:
1995 case GL_CONTEXT_ROBUST_ACCESS_EXT:
1996 {
1997 *type = GL_BOOL;
1998 *numParams = 1;
1999 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002000 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002001 case GL_COLOR_WRITEMASK:
2002 {
2003 *type = GL_BOOL;
2004 *numParams = 4;
2005 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002006 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002007 case GL_POLYGON_OFFSET_FACTOR:
2008 case GL_POLYGON_OFFSET_UNITS:
2009 case GL_SAMPLE_COVERAGE_VALUE:
2010 case GL_DEPTH_CLEAR_VALUE:
2011 case GL_LINE_WIDTH:
2012 {
2013 *type = GL_FLOAT;
2014 *numParams = 1;
2015 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002016 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 case GL_ALIASED_LINE_WIDTH_RANGE:
2018 case GL_ALIASED_POINT_SIZE_RANGE:
2019 case GL_DEPTH_RANGE:
2020 {
2021 *type = GL_FLOAT;
2022 *numParams = 2;
2023 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002024 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 case GL_COLOR_CLEAR_VALUE:
2026 case GL_BLEND_COLOR:
2027 {
2028 *type = GL_FLOAT;
2029 *numParams = 4;
2030 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002031 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002032 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2033 if (!supportsTextureFilterAnisotropy())
2034 {
2035 return false;
2036 }
2037 *type = GL_FLOAT;
2038 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002039 return true;
2040 }
2041
2042 if (mClientVersion < 3)
2043 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044 return false;
2045 }
2046
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002047 // Check for ES3.0+ parameter names
2048 switch (pname)
2049 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002050 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2051 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002052 case GL_UNIFORM_BUFFER_BINDING:
2053 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002054 case GL_COPY_READ_BUFFER_BINDING:
2055 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002056 case GL_PIXEL_PACK_BUFFER_BINDING:
2057 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002058 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002059 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002060 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002061 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002062 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2063 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2064 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002065 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002066 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2067 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002068 {
2069 *type = GL_INT;
2070 *numParams = 1;
2071 }
2072 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002073
2074 case GL_MAX_ELEMENT_INDEX:
2075 case GL_MAX_UNIFORM_BLOCK_SIZE:
2076 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2077 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2078 case GL_MAX_SERVER_WAIT_TIMEOUT:
2079 {
2080 *type = GL_INT_64_ANGLEX;
2081 *numParams = 1;
2082 }
2083 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002084 }
2085
2086 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087}
2088
2089// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002090// scissor rectangle to the renderer
2091bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092{
2093 Framebuffer *framebufferObject = getDrawFramebuffer();
2094
2095 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2096 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002097 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002098 }
2099
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002100 mRenderer->applyRenderTarget(framebufferObject);
2101
daniel@transgaming.com12985182012-12-20 20:56:31 +00002102 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002103 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002105 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 }
2107
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002108 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 return true;
2111}
2112
2113// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2114void Context::applyState(GLenum drawMode)
2115{
Nicolas Capensfd396552013-06-18 21:41:30 -04002116 Framebuffer *framebufferObject = getDrawFramebuffer();
2117 int samples = framebufferObject->getSamples();
2118
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002119 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002120 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002121 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002122
2123 unsigned int mask = 0;
2124 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002126 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002128
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002129 float threshold = 0.5f;
2130
Nicolas Capensfd396552013-06-18 21:41:30 -04002131 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002132 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002133 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002135 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002137 threshold += 1.0f;
2138 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 }
2140 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002142
2143 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002144 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002145 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002148 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002150 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002152 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2153
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002154 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002155 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002156}
2157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158// Applies the shaders and shader constants to the Direct3D 9 device
2159void Context::applyShaders()
2160{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002161 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002162
daniel@transgaming.come4991412012-12-20 20:55:34 +00002163 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002164
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 programBinary->applyUniforms();
2166}
2167
2168// Applies the textures and sampler states to the Direct3D 9 device
2169void Context::applyTextures()
2170{
2171 applyTextures(SAMPLER_PIXEL);
2172
2173 if (mSupportsVertexTexture)
2174 {
2175 applyTextures(SAMPLER_VERTEX);
2176 }
2177}
2178
2179// For each Direct3D 9 sampler of either the pixel or vertex stage,
2180// looks up the corresponding OpenGL texture image unit and texture type,
2181// and sets the texture and its addressing/filtering state (or NULL when inactive).
2182void Context::applyTextures(SamplerType type)
2183{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002184 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002186 // Range of Direct3D samplers of given sampler type
2187 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188 int samplerRange = programBinary->getUsedSamplerRange(type);
2189
2190 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2191 {
2192 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193
2194 if (textureUnit != -1)
2195 {
2196 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002197 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002199 if (texture->isSamplerComplete())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002200 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002201 SamplerState samplerState;
2202 texture->getSamplerState(&samplerState);
2203 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002204
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002205 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 texture->resetDirty();
2208 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002209 else
2210 {
2211 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2212 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002213 }
2214 else
2215 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002216 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 }
2218 }
2219
2220 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2221 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002222 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002223 }
2224}
2225
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002226bool Context::applyUniformBuffers()
2227{
2228 Program *programObject = getProgram(mState.currentProgram);
2229 ProgramBinary *programBinary = programObject->getProgramBinary();
2230
2231 std::vector<gl::Buffer*> boundBuffers;
2232
2233 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2234 {
2235 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2236 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2237 if (boundBuffer.id() == 0)
2238 {
2239 // undefined behaviour
2240 return false;
2241 }
2242 else
2243 {
2244 gl::Buffer *uniformBuffer = boundBuffer.get();
2245 ASSERT(uniformBuffer);
2246 boundBuffers.push_back(uniformBuffer);
2247 }
2248 }
2249
2250 return programBinary->applyUniformBuffers(boundBuffers);
2251}
2252
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2254 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2255{
2256 Framebuffer *framebuffer = getReadFramebuffer();
2257
2258 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002261 }
2262
2263 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2264 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002265 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002266 }
2267
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002268 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2269 : GetSizedInternalFormat(format, type, mClientVersion);
2270
2271 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002272 // sized query sanity check
2273 if (bufSize)
2274 {
2275 int requiredSize = outputPitch * height;
2276 if (requiredSize > *bufSize)
2277 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002278 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279 }
2280 }
2281
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002282 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002283}
2284
2285void Context::clear(GLbitfield mask)
2286{
2287 Framebuffer *framebufferObject = getDrawFramebuffer();
2288
2289 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002291 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002292 }
2293
2294 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002295 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002296
2297 if (mask & GL_COLOR_BUFFER_BIT)
2298 {
2299 mask &= ~GL_COLOR_BUFFER_BIT;
2300
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002301 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002303 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304 }
2305 }
2306
2307 if (mask & GL_DEPTH_BUFFER_BIT)
2308 {
2309 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002310 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002311 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002312 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313 }
2314 }
2315
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002316 if (mask & GL_STENCIL_BUFFER_BIT)
2317 {
2318 mask &= ~GL_STENCIL_BUFFER_BIT;
2319 if (framebufferObject->getStencilbufferType() != GL_NONE)
2320 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002321 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322 if (!depthStencil)
2323 {
2324 ERR("Depth stencil pointer unexpectedly null.");
2325 return;
2326 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002327
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002328 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002330 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002331 }
2332 }
2333 }
2334
2335 if (mask != 0)
2336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002337 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338 }
2339
daniel@transgaming.com12985182012-12-20 20:56:31 +00002340 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002341 {
2342 return;
2343 }
2344
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002345 ClearParameters clearParams;
2346 clearParams.mask = finalMask;
2347 clearParams.colorClearValue = mState.colorClearValue;
2348 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2349 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2350 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2351 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2352 clearParams.depthClearValue = mState.depthClearValue;
2353 clearParams.stencilClearValue = mState.stencilClearValue;
2354 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002355
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002356 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357}
2358
2359void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2360{
2361 if (!mState.currentProgram)
2362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002363 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002364 }
2365
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002366 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367 {
2368 return;
2369 }
2370
daniel@transgaming.com12985182012-12-20 20:56:31 +00002371 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 {
2373 return;
2374 }
2375
2376 applyState(mode);
2377
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002378 ProgramBinary *programBinary = getCurrentProgramBinary();
2379
Jamie Madill57a89722013-07-02 11:57:03 -04002380 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 if (err != GL_NO_ERROR)
2382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002383 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 }
2385
2386 applyShaders();
2387 applyTextures();
2388
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002389 if (!applyUniformBuffers())
2390 {
2391 return;
2392 }
2393
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002394 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002396 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 }
2398
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002399 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002401 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403}
2404
2405void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2406{
2407 if (!mState.currentProgram)
2408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002409 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 }
2411
Jamie Madill57a89722013-07-02 11:57:03 -04002412 VertexArray *vao = getCurrentVertexArray();
2413 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002415 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002417
2418 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 {
2420 return;
2421 }
2422
daniel@transgaming.com12985182012-12-20 20:56:31 +00002423 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424 {
2425 return;
2426 }
2427
2428 applyState(mode);
2429
daniel@transgaming.com31240482012-11-28 21:06:41 +00002430 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002431 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002432 if (err != GL_NO_ERROR)
2433 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002434 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002435 }
2436
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002437 ProgramBinary *programBinary = getCurrentProgramBinary();
2438
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002439 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002440 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441 if (err != GL_NO_ERROR)
2442 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002443 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002444 }
2445
2446 applyShaders();
2447 applyTextures();
2448
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002449 if (!applyUniformBuffers())
2450 {
2451 return;
2452 }
2453
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002454 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002456 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457 }
2458
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002459 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460 {
Jamie Madill57a89722013-07-02 11:57:03 -04002461 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462 }
2463}
2464
2465// Implements glFlush when block is false, glFinish when block is true
2466void Context::sync(bool block)
2467{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002468 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469}
2470
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471void Context::recordInvalidEnum()
2472{
2473 mInvalidEnum = true;
2474}
2475
2476void Context::recordInvalidValue()
2477{
2478 mInvalidValue = true;
2479}
2480
2481void Context::recordInvalidOperation()
2482{
2483 mInvalidOperation = true;
2484}
2485
2486void Context::recordOutOfMemory()
2487{
2488 mOutOfMemory = true;
2489}
2490
2491void Context::recordInvalidFramebufferOperation()
2492{
2493 mInvalidFramebufferOperation = true;
2494}
2495
2496// Get one of the recorded errors and clear its flag, if any.
2497// [OpenGL ES 2.0.24] section 2.5 page 13.
2498GLenum Context::getError()
2499{
2500 if (mInvalidEnum)
2501 {
2502 mInvalidEnum = false;
2503
2504 return GL_INVALID_ENUM;
2505 }
2506
2507 if (mInvalidValue)
2508 {
2509 mInvalidValue = false;
2510
2511 return GL_INVALID_VALUE;
2512 }
2513
2514 if (mInvalidOperation)
2515 {
2516 mInvalidOperation = false;
2517
2518 return GL_INVALID_OPERATION;
2519 }
2520
2521 if (mOutOfMemory)
2522 {
2523 mOutOfMemory = false;
2524
2525 return GL_OUT_OF_MEMORY;
2526 }
2527
2528 if (mInvalidFramebufferOperation)
2529 {
2530 mInvalidFramebufferOperation = false;
2531
2532 return GL_INVALID_FRAMEBUFFER_OPERATION;
2533 }
2534
2535 return GL_NO_ERROR;
2536}
2537
2538GLenum Context::getResetStatus()
2539{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002540 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002541 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002542 // mResetStatus will be set by the markContextLost callback
2543 // in the case a notification is sent
2544 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002545 }
2546
2547 GLenum status = mResetStatus;
2548
2549 if (mResetStatus != GL_NO_ERROR)
2550 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002551 ASSERT(mContextLost);
2552
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002553 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554 {
2555 mResetStatus = GL_NO_ERROR;
2556 }
2557 }
2558
2559 return status;
2560}
2561
2562bool Context::isResetNotificationEnabled()
2563{
2564 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2565}
2566
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002567int Context::getClientVersion() const
2568{
2569 return mClientVersion;
2570}
2571
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002572int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002574 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575}
2576
2577float Context::getMaximumPointSize() const
2578{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002579 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580}
2581
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582unsigned int Context::getMaximumCombinedTextureImageUnits() const
2583{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002584 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585}
2586
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002587unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2588{
2589 return mRenderer->getMaxVertexShaderUniformBuffers() +
2590 mRenderer->getMaxFragmentShaderUniformBuffers();
2591}
2592
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593int Context::getMaxSupportedSamples() const
2594{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002595 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002596}
2597
Geoff Lang0e120e32013-05-29 10:23:55 -04002598GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2599{
2600 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2601}
2602
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002603GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2604{
2605 return mRenderer->getNumSampleCounts(internalFormat);
2606}
2607
2608void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2609{
2610 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2611}
2612
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002613unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2614{
2615 return mRenderer->getMaxTransformFeedbackBuffers();
2616}
2617
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002618GLintptr Context::getUniformBufferOffsetAlignment() const
2619{
2620 // setting a large alignment forces uniform buffers to bind with zero offset
2621 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2622}
2623
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002624unsigned int Context::getMaximumRenderTargets() const
2625{
2626 return mRenderer->getMaxRenderTargets();
2627}
2628
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629bool Context::supportsEventQueries() const
2630{
2631 return mSupportsEventQueries;
2632}
2633
2634bool Context::supportsOcclusionQueries() const
2635{
2636 return mSupportsOcclusionQueries;
2637}
2638
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002639bool Context::supportsBGRATextures() const
2640{
2641 return mSupportsBGRATextures;
2642}
2643
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002644bool Context::supportsDXT1Textures() const
2645{
2646 return mSupportsDXT1Textures;
2647}
2648
2649bool Context::supportsDXT3Textures() const
2650{
2651 return mSupportsDXT3Textures;
2652}
2653
2654bool Context::supportsDXT5Textures() const
2655{
2656 return mSupportsDXT5Textures;
2657}
2658
2659bool Context::supportsFloat32Textures() const
2660{
2661 return mSupportsFloat32Textures;
2662}
2663
2664bool Context::supportsFloat32LinearFilter() const
2665{
2666 return mSupportsFloat32LinearFilter;
2667}
2668
2669bool Context::supportsFloat32RenderableTextures() const
2670{
2671 return mSupportsFloat32RenderableTextures;
2672}
2673
2674bool Context::supportsFloat16Textures() const
2675{
2676 return mSupportsFloat16Textures;
2677}
2678
2679bool Context::supportsFloat16LinearFilter() const
2680{
2681 return mSupportsFloat16LinearFilter;
2682}
2683
2684bool Context::supportsFloat16RenderableTextures() const
2685{
2686 return mSupportsFloat16RenderableTextures;
2687}
2688
2689int Context::getMaximumRenderbufferDimension() const
2690{
2691 return mMaxRenderbufferDimension;
2692}
2693
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002694int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002695{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002696 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002697}
2698
2699int Context::getMaximumCubeTextureDimension() const
2700{
2701 return mMaxCubeTextureDimension;
2702}
2703
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002704int Context::getMaximum3DTextureDimension() const
2705{
2706 return mMax3DTextureDimension;
2707}
2708
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002709int Context::getMaximum2DArrayTextureLayers() const
2710{
2711 return mMax2DArrayTextureLayers;
2712}
2713
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714int Context::getMaximumTextureLevel() const
2715{
2716 return mMaxTextureLevel;
2717}
2718
2719bool Context::supportsLuminanceTextures() const
2720{
2721 return mSupportsLuminanceTextures;
2722}
2723
2724bool Context::supportsLuminanceAlphaTextures() const
2725{
2726 return mSupportsLuminanceAlphaTextures;
2727}
2728
2729bool Context::supportsDepthTextures() const
2730{
2731 return mSupportsDepthTextures;
2732}
2733
2734bool Context::supports32bitIndices() const
2735{
2736 return mSupports32bitIndices;
2737}
2738
2739bool Context::supportsNonPower2Texture() const
2740{
2741 return mSupportsNonPower2Texture;
2742}
2743
2744bool Context::supportsInstancing() const
2745{
2746 return mSupportsInstancing;
2747}
2748
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002749bool Context::supportsTextureFilterAnisotropy() const
2750{
2751 return mSupportsTextureFilterAnisotropy;
2752}
2753
2754float Context::getTextureMaxAnisotropy() const
2755{
2756 return mMaxTextureAnisotropy;
2757}
2758
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002759bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002760{
2761 Framebuffer *framebuffer = getReadFramebuffer();
2762 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2763 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002764 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002765 }
2766
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002767 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002768 if (!renderbuffer)
2769 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002770 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002771 }
2772
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002773 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002774 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2775 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002776
2777 return true;
2778}
2779
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780void Context::detachBuffer(GLuint buffer)
2781{
2782 // [OpenGL ES 2.0.24] section 2.9 page 22:
2783 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2784 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2785
2786 if (mState.arrayBuffer.id() == buffer)
2787 {
2788 mState.arrayBuffer.set(NULL);
2789 }
2790
Jamie Madill57a89722013-07-02 11:57:03 -04002791 // mark as freed among the vertex array objects
2792 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 {
Jamie Madill57a89722013-07-02 11:57:03 -04002794 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002795 }
2796}
2797
2798void Context::detachTexture(GLuint texture)
2799{
2800 // [OpenGL ES 2.0.24] section 3.8 page 84:
2801 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2802 // rebound to texture object zero
2803
2804 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2805 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002806 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 {
2808 if (mState.samplerTexture[type][sampler].id() == texture)
2809 {
2810 mState.samplerTexture[type][sampler].set(NULL);
2811 }
2812 }
2813 }
2814
2815 // [OpenGL ES 2.0.24] section 4.4 page 112:
2816 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2817 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2818 // image was attached in the currently bound framebuffer.
2819
2820 Framebuffer *readFramebuffer = getReadFramebuffer();
2821 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2822
2823 if (readFramebuffer)
2824 {
2825 readFramebuffer->detachTexture(texture);
2826 }
2827
2828 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2829 {
2830 drawFramebuffer->detachTexture(texture);
2831 }
2832}
2833
2834void Context::detachFramebuffer(GLuint framebuffer)
2835{
2836 // [OpenGL ES 2.0.24] section 4.4 page 107:
2837 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2838 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2839
2840 if (mState.readFramebuffer == framebuffer)
2841 {
2842 bindReadFramebuffer(0);
2843 }
2844
2845 if (mState.drawFramebuffer == framebuffer)
2846 {
2847 bindDrawFramebuffer(0);
2848 }
2849}
2850
2851void Context::detachRenderbuffer(GLuint renderbuffer)
2852{
2853 // [OpenGL ES 2.0.24] section 4.4 page 109:
2854 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2855 // had been executed with the target RENDERBUFFER and name of zero.
2856
2857 if (mState.renderbuffer.id() == renderbuffer)
2858 {
2859 bindRenderbuffer(0);
2860 }
2861
2862 // [OpenGL ES 2.0.24] section 4.4 page 111:
2863 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2864 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2865 // point to which this image was attached in the currently bound framebuffer.
2866
2867 Framebuffer *readFramebuffer = getReadFramebuffer();
2868 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2869
2870 if (readFramebuffer)
2871 {
2872 readFramebuffer->detachRenderbuffer(renderbuffer);
2873 }
2874
2875 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2876 {
2877 drawFramebuffer->detachRenderbuffer(renderbuffer);
2878 }
2879}
2880
Jamie Madill57a89722013-07-02 11:57:03 -04002881void Context::detachVertexArray(GLuint vertexArray)
2882{
2883 // [OpenGL ES 3.0.2] section 2.10 page 43:
2884 // If a vertex array object that is currently bound is deleted, the binding
2885 // for that object reverts to zero and the default vertex array becomes current.
2886 if (mState.vertexArray == vertexArray)
2887 {
2888 bindVertexArray(0);
2889 }
2890}
2891
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892Texture *Context::getIncompleteTexture(TextureType type)
2893{
2894 Texture *t = mIncompleteTextures[type].get();
2895
2896 if (t == NULL)
2897 {
2898 static const GLubyte color[] = { 0, 0, 0, 255 };
2899
2900 switch (type)
2901 {
2902 default:
2903 UNREACHABLE();
2904 // default falls through to TEXTURE_2D
2905
2906 case TEXTURE_2D:
2907 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002908 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002909 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002910 t = incomplete2d;
2911 }
2912 break;
2913
2914 case TEXTURE_CUBE:
2915 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00002916 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00002918 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2919 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2920 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2921 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2922 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2923 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002924
2925 t = incompleteCube;
2926 }
2927 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00002928
2929 case TEXTURE_3D:
2930 {
2931 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2932 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2933
2934 t = incomplete3d;
2935 }
2936 break;
2937
2938 case TEXTURE_2D_ARRAY:
2939 {
2940 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
2941 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
2942
2943 t = incomplete2darray;
2944 }
2945 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002946 }
2947
2948 mIncompleteTextures[type].set(t);
2949 }
2950
2951 return t;
2952}
2953
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002954bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002956 if (drawMode == GL_POINTS)
2957 {
2958 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
2959 // which affects varying interpolation. Since the value of gl_PointSize is
2960 // undefined when not written, just skip drawing to avoid unexpected results.
2961 if (!getCurrentProgramBinary()->usesPointSize())
2962 {
2963 // This is stictly speaking not an error, but developers should be
2964 // notified of risking undefined behavior.
2965 ERR("Point rendering without writing to gl_PointSize.");
2966
2967 return true;
2968 }
2969 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00002970 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002971 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002972 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002973 {
2974 return true;
2975 }
2976 }
2977
2978 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002979}
2980
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002981void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002982{
2983 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002984 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002985}
2986
2987void Context::setVertexAttribu(GLuint index, const GLuint values[4])
2988{
2989 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002990 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00002991}
2992
2993void Context::setVertexAttribi(GLuint index, const GLint values[4])
2994{
2995 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04002996 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002997}
2998
2999void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3000{
Jamie Madill57a89722013-07-02 11:57:03 -04003001 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002}
3003
3004// keep list sorted in following order
3005// OES extensions
3006// EXT extensions
3007// Vendor extensions
3008void Context::initExtensionString()
3009{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003010 // Do not report extension in GLES 3 contexts for now
3011 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003013 // OES extensions
3014 if (supports32bitIndices())
3015 {
3016 mExtensionStringList.push_back("GL_OES_element_index_uint");
3017 }
3018
3019 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3020 mExtensionStringList.push_back("GL_OES_get_program_binary");
3021 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3022 if (mRenderer->getDerivativeInstructionSupport())
3023 {
3024 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3025 }
3026
3027 if (supportsFloat16Textures())
3028 {
3029 mExtensionStringList.push_back("GL_OES_texture_half_float");
3030 }
3031 if (supportsFloat16LinearFilter())
3032 {
3033 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3034 }
3035 if (supportsFloat32Textures())
3036 {
3037 mExtensionStringList.push_back("GL_OES_texture_float");
3038 }
3039 if (supportsFloat32LinearFilter())
3040 {
3041 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3042 }
3043
3044 if (supportsNonPower2Texture())
3045 {
3046 mExtensionStringList.push_back("GL_OES_texture_npot");
3047 }
3048
3049 // Multi-vendor (EXT) extensions
3050 if (supportsOcclusionQueries())
3051 {
3052 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3053 }
3054
3055 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3056 mExtensionStringList.push_back("GL_EXT_robustness");
3057
3058 if (supportsDXT1Textures())
3059 {
3060 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3061 }
3062
3063 if (supportsTextureFilterAnisotropy())
3064 {
3065 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3066 }
3067
3068 if (supportsBGRATextures())
3069 {
3070 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3071 }
3072
3073 if (mRenderer->getMaxRenderTargets() > 1)
3074 {
3075 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3076 }
3077
3078 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003079 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003080
3081 // ANGLE-specific extensions
3082 if (supportsDepthTextures())
3083 {
3084 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3085 }
3086
3087 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3088 if (getMaxSupportedSamples() != 0)
3089 {
3090 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3091 }
3092
3093 if (supportsInstancing())
3094 {
3095 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3096 }
3097
3098 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3099
3100 if (supportsDXT3Textures())
3101 {
3102 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3103 }
3104 if (supportsDXT5Textures())
3105 {
3106 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3107 }
3108
3109 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3110 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3111
3112 // Other vendor-specific extensions
3113 if (supportsEventQueries())
3114 {
3115 mExtensionStringList.push_back("GL_NV_fence");
3116 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117 }
3118
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003119 // Join the extension strings to one long string for use with GetString
3120 std::stringstream strstr;
3121 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003122 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003123 strstr << mExtensionStringList[extensionIndex];
3124 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003125 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003126
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003127 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003128}
3129
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003130const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003131{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003132 return mCombinedExtensionsString;
3133}
3134
3135const char *Context::getExtensionString(const GLuint index) const
3136{
3137 ASSERT(index < mExtensionStringList.size());
3138 return mExtensionStringList[index].c_str();
3139}
3140
3141unsigned int Context::getNumExtensions() const
3142{
3143 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003144}
3145
3146void Context::initRendererString()
3147{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003148 std::ostringstream rendererString;
3149 rendererString << "ANGLE (";
3150 rendererString << mRenderer->getRendererDescription();
3151 rendererString << ")";
3152
3153 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003154}
3155
3156const char *Context::getRendererString() const
3157{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003158 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003159}
3160
Geoff Lang758d5b22013-06-11 11:42:50 -04003161bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3162 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3163 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3164 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165{
3166 Framebuffer *readFramebuffer = getReadFramebuffer();
3167 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3169 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3170 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003171 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003172 }
3173
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003174 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003175 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003176 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003177 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003178 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003179 }
3180
3181 int readBufferWidth = readColorBuffer->getWidth();
3182 int readBufferHeight = readColorBuffer->getHeight();
3183 int drawBufferWidth = drawColorBuffer->getWidth();
3184 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185
Geoff Lang758d5b22013-06-11 11:42:50 -04003186 gl::Rectangle sourceRect;
3187 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188
3189 if (srcX0 < srcX1)
3190 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003191 sourceRect.x = srcX0;
3192 destRect.x = dstX0;
3193 sourceRect.width = srcX1 - srcX0;
3194 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003195 }
3196 else
3197 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003198 sourceRect.x = srcX1;
3199 destRect.x = dstX1;
3200 sourceRect.width = srcX0 - srcX1;
3201 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003202 }
3203
3204 if (srcY0 < srcY1)
3205 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003206 sourceRect.height = srcY1 - srcY0;
3207 destRect.height = dstY1 - dstY0;
3208 sourceRect.y = srcY0;
3209 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003210 }
3211 else
3212 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003213 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003214 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003215 sourceRect.y = srcY1;
3216 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003217 }
3218
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003219 Rectangle sourceScissoredRect = sourceRect;
3220 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003221
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003222 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003223 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003224 // Only write to parts of the destination framebuffer which pass the scissor test.
3225 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003226 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003227 int xDiff = mState.scissor.x - destRect.x;
3228 destScissoredRect.x = mState.scissor.x;
3229 destScissoredRect.width -= xDiff;
3230 sourceScissoredRect.x += xDiff;
3231 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003232 }
3233
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003234 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003235 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003236 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3237 destScissoredRect.width -= xDiff;
3238 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003239 }
3240
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003241 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003242 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003243 int yDiff = mState.scissor.y - destRect.y;
3244 destScissoredRect.y = mState.scissor.y;
3245 destScissoredRect.height -= yDiff;
3246 sourceScissoredRect.y += yDiff;
3247 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003248 }
3249
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003250 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003251 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003252 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3253 destScissoredRect.height -= yDiff;
3254 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003255 }
3256 }
3257
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003258 Rectangle sourceTrimmedRect = sourceScissoredRect;
3259 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003260
3261 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3262 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003263 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003264 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003265 int xDiff = 0 - sourceTrimmedRect.x;
3266 sourceTrimmedRect.x = 0;
3267 sourceTrimmedRect.width -= xDiff;
3268 destTrimmedRect.x += xDiff;
3269 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003270 }
3271
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003272 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003273 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003274 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3275 sourceTrimmedRect.width -= xDiff;
3276 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003277 }
3278
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003279 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003280 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003281 int yDiff = 0 - sourceTrimmedRect.y;
3282 sourceTrimmedRect.y = 0;
3283 sourceTrimmedRect.height -= yDiff;
3284 destTrimmedRect.y += yDiff;
3285 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003286 }
3287
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003288 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003289 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003290 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3291 sourceTrimmedRect.height -= yDiff;
3292 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003293 }
3294
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003295 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003296 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003297 int xDiff = 0 - destTrimmedRect.x;
3298 destTrimmedRect.x = 0;
3299 destTrimmedRect.width -= xDiff;
3300 sourceTrimmedRect.x += xDiff;
3301 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003302 }
3303
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003304 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003305 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003306 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3307 destTrimmedRect.width -= xDiff;
3308 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003309 }
3310
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003311 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003312 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003313 int yDiff = 0 - destTrimmedRect.y;
3314 destTrimmedRect.y = 0;
3315 destTrimmedRect.height -= yDiff;
3316 sourceTrimmedRect.y += yDiff;
3317 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003318 }
3319
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003320 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003321 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003322 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3323 destTrimmedRect.height -= yDiff;
3324 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003325 }
3326
Geoff Lang758d5b22013-06-11 11:42:50 -04003327 *outSourceRect = sourceTrimmedRect;
3328 *outDestRect = destTrimmedRect;
3329
3330 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3331 sourceTrimmedRect.width < readBufferWidth ||
3332 destTrimmedRect.height < drawBufferHeight ||
3333 destTrimmedRect.width < drawBufferWidth ||
3334 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3335 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3336
3337 return true;
3338}
3339
3340void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3341 GLbitfield mask, GLenum filter)
3342{
3343 Framebuffer *readFramebuffer = getReadFramebuffer();
3344 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3345
3346 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003347 bool blitDepth = false;
3348 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003349 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003350 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003351 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003352 }
3353 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3354 {
Geoff Lang685806d2013-06-12 11:16:36 -04003355 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003356 }
3357 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3358 {
Geoff Lang685806d2013-06-12 11:16:36 -04003359 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003360 }
3361
Geoff Lang758d5b22013-06-11 11:42:50 -04003362 gl::Rectangle sourceClippedRect, destClippedRect;
3363 bool partialCopy;
3364 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3365 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003366 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003367 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003368 }
3369
Geoff Lang685806d2013-06-12 11:16:36 -04003370 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003371 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003372 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003373 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003374 }
3375}
3376
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003377void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3378 GLint x, GLint y, GLsizei width, GLsizei height)
3379{
3380 Framebuffer *frameBuffer = NULL;
3381 switch (target)
3382 {
3383 case GL_FRAMEBUFFER:
3384 case GL_DRAW_FRAMEBUFFER:
3385 frameBuffer = getDrawFramebuffer();
3386 break;
3387 case GL_READ_FRAMEBUFFER:
3388 frameBuffer = getReadFramebuffer();
3389 break;
3390 default:
3391 UNREACHABLE();
3392 }
3393
3394 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3395 {
3396 for (int i = 0; i < numAttachments; ++i)
3397 {
3398 rx::RenderTarget *renderTarget = NULL;
3399
3400 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3401 {
3402 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3403 if (renderBuffer)
3404 {
3405 renderTarget = renderBuffer->getRenderTarget();
3406 }
3407 }
3408 else if (attachments[i] == GL_COLOR)
3409 {
3410 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3411 if (renderBuffer)
3412 {
3413 renderTarget = renderBuffer->getRenderTarget();
3414 }
3415 }
3416 else
3417 {
3418 gl::Renderbuffer *renderBuffer = NULL;
3419 switch (attachments[i])
3420 {
3421 case GL_DEPTH_ATTACHMENT:
3422 case GL_DEPTH:
3423 renderBuffer = frameBuffer->getDepthbuffer();
3424 break;
3425 case GL_STENCIL_ATTACHMENT:
3426 case GL_STENCIL:
3427 renderBuffer = frameBuffer->getStencilbuffer();
3428 break;
3429 case GL_DEPTH_STENCIL_ATTACHMENT:
3430 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3431 break;
3432 default:
3433 UNREACHABLE();
3434 }
3435
3436 if (renderBuffer)
3437 {
3438 renderTarget = renderBuffer->getDepthStencil();
3439 }
3440 }
3441
3442 if (renderTarget)
3443 {
3444 renderTarget->invalidate(x, y, width, height);
3445 }
3446 }
3447 }
3448}
3449
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003450}
3451
3452extern "C"
3453{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003454gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003455{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003456 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003457}
3458
3459void glDestroyContext(gl::Context *context)
3460{
3461 delete context;
3462
3463 if (context == gl::getContext())
3464 {
3465 gl::makeCurrent(NULL, NULL, NULL);
3466 }
3467}
3468
3469void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3470{
3471 gl::makeCurrent(context, display, surface);
3472}
3473
3474gl::Context *glGetCurrentContext()
3475{
3476 return gl::getContext();
3477}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003478
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003479}