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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
Jamie Madill4a3c2342015-10-08 12:58:45 -0400601const char *const g_fakepath = "C:\\fakepath";
602
Jamie Madill3c1da042017-11-27 18:33:40 -0500603// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
606}
607
608InfoLog::~InfoLog()
609{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000610}
611
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613{
Jamie Madill23176ce2017-07-31 14:14:33 -0400614 if (!mLazyStream)
615 {
616 return 0;
617 }
618
619 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400620 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000621}
622
Geoff Lange1a27752015-10-05 13:16:04 -0400623void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400625 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626
627 if (bufSize > 0)
628 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400629 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400630
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
634 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636
637 infoLog[index] = '\0';
638 }
639
640 if (length)
641 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400642 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000643 }
644}
645
646// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300647// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000648// messages, so lets remove all occurrences of this fake file path from the log.
649void InfoLog::appendSanitized(const char *message)
650{
Jamie Madill23176ce2017-07-31 14:14:33 -0400651 ensureInitialized();
652
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653 std::string msg(message);
654
655 size_t found;
656 do
657 {
658 found = msg.find(g_fakepath);
659 if (found != std::string::npos)
660 {
661 msg.erase(found, strlen(g_fakepath));
662 }
Jamie Madill493f9572018-05-24 19:52:15 -0400663 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000664
Jamie Madill23176ce2017-07-31 14:14:33 -0400665 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666}
667
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668void InfoLog::reset()
669{
Jiawei Shao02f15232017-12-27 10:10:28 +0800670 if (mLazyStream)
671 {
672 mLazyStream.reset(nullptr);
673 }
674}
675
676bool InfoLog::empty() const
677{
678 if (!mLazyStream)
679 {
680 return true;
681 }
682
683 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000684}
685
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800686void LogLinkMismatch(InfoLog &infoLog,
687 const std::string &variableName,
688 const char *variableType,
689 LinkMismatchError linkError,
690 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800691 ShaderType shaderType1,
692 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800693{
694 std::ostringstream stream;
695 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
696 << variableName;
697
698 if (!mismatchedStructOrBlockFieldName.empty())
699 {
700 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
701 }
702
703 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
704 << GetShaderTypeString(shaderType2) << " shaders.";
705
706 infoLog << stream.str();
707}
708
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800709bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
710{
711 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200712 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800713}
714
Jamie Madill3c1da042017-11-27 18:33:40 -0500715// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300716VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000717{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718}
719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500728 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
729{
730}
731
732SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
733
734SamplerBinding::~SamplerBinding() = default;
735
Jamie Madill3c1da042017-11-27 18:33:40 -0500736// ProgramBindings implementation.
737ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500738{
739}
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500742{
743}
744
Jamie Madill3c1da042017-11-27 18:33:40 -0500745void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400746{
747 mBindings[name] = index;
748}
749
Jamie Madill3c1da042017-11-27 18:33:40 -0500750int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400751{
752 auto iter = mBindings.find(name);
753 return (iter != mBindings.end()) ? iter->second : -1;
754}
755
Jamie Madill3c1da042017-11-27 18:33:40 -0500756ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400757{
758 return mBindings.begin();
759}
760
Jamie Madill3c1da042017-11-27 18:33:40 -0500761ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400762{
763 return mBindings.end();
764}
765
Jamie Madill3c1da042017-11-27 18:33:40 -0500766// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500767ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
768{
769}
770ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
797 mGeometryShaderMaxVertices(0)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400798{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300799 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400800}
801
Jamie Madill48ef11b2016-04-27 15:21:52 -0400802ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400803{
Jiawei Shao016105b2018-04-12 16:38:31 +0800804 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400805}
806
Jamie Madill48ef11b2016-04-27 15:21:52 -0400807const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500808{
809 return mLabel;
810}
811
Jiawei Shao385b3e02018-03-21 09:43:28 +0800812Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
813{
Jiawei Shao016105b2018-04-12 16:38:31 +0800814 ASSERT(shaderType != ShaderType::InvalidEnum);
815 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800816}
817
Jamie Madille7d84322017-01-10 18:21:59 -0500818GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400819{
jchen1015015f72017-03-16 13:54:21 +0800820 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821}
822
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800823GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
824{
825 return GetResourceIndexFromName(mBufferVariables, name);
826}
827
Jamie Madille7d84322017-01-10 18:21:59 -0500828GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
829{
830 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
831 return mUniformLocations[location].index;
832}
833
834Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
835{
836 GLuint index = getUniformIndexFromLocation(location);
837 if (!isSamplerUniformIndex(index))
838 {
839 return Optional<GLuint>::Invalid();
840 }
841
842 return getSamplerIndexFromUniformIndex(index);
843}
844
845bool ProgramState::isSamplerUniformIndex(GLuint index) const
846{
Jamie Madill982f6e02017-06-07 14:33:04 -0400847 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500848}
849
850GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
851{
852 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400853 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500854}
855
Jamie Madill34ca4f52017-06-13 11:49:39 -0400856GLuint ProgramState::getAttributeLocation(const std::string &name) const
857{
858 for (const sh::Attribute &attribute : mAttributes)
859 {
860 if (attribute.name == name)
861 {
862 return attribute.location;
863 }
864 }
865
866 return static_cast<GLuint>(-1);
867}
868
Jiawei Shao016105b2018-04-12 16:38:31 +0800869bool ProgramState::hasAttachedShader() const
870{
871 for (const Shader *shader : mAttachedShaders)
872 {
873 if (shader)
874 {
875 return true;
876 }
877 }
878 return false;
879}
880
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500881Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400882 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400883 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500884 mLinked(false),
885 mDeleteStatus(false),
886 mRefCount(0),
887 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500888 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500889{
890 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000891
Geoff Lang7dd2e102014-11-10 15:19:26 -0500892 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000893}
894
895Program::~Program()
896{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400897 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898}
899
Jamie Madill4928b7c2017-06-20 12:57:39 -0400900void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500901{
Jiawei Shao016105b2018-04-12 16:38:31 +0800902 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500903 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800904 if (mState.mAttachedShaders[shaderType])
905 {
906 mState.mAttachedShaders[shaderType]->release(context);
907 mState.mAttachedShaders[shaderType] = nullptr;
908 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800909 }
910
Jamie Madillb7d924a2018-03-10 11:16:54 -0500911 // TODO(jmadill): Handle error in the Context.
912 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400913
Jiawei Shao016105b2018-04-12 16:38:31 +0800914 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915 SafeDelete(mProgram);
916
917 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500918}
919
Geoff Lang70d0f492015-12-10 17:45:46 -0500920void Program::setLabel(const std::string &label)
921{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400922 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500923}
924
925const std::string &Program::getLabel() const
926{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400927 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500928}
929
Jamie Madillef300b12016-10-07 15:12:09 -0400930void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000931{
Jiawei Shao016105b2018-04-12 16:38:31 +0800932 ShaderType shaderType = shader->getType();
933 ASSERT(shaderType != ShaderType::InvalidEnum);
934
935 mState.mAttachedShaders[shaderType] = shader;
936 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000937}
938
Jamie Madillc1d770e2017-04-13 17:31:24 -0400939void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000940{
Jiawei Shao016105b2018-04-12 16:38:31 +0800941 ShaderType shaderType = shader->getType();
942 ASSERT(shaderType != ShaderType::InvalidEnum);
943
944 ASSERT(mState.mAttachedShaders[shaderType] == shader);
945 shader->release(context);
946 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947}
948
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000949int Program::getAttachedShadersCount() const
950{
Jiawei Shao016105b2018-04-12 16:38:31 +0800951 int numAttachedShaders = 0;
952 for (const Shader *shader : mState.mAttachedShaders)
953 {
954 if (shader)
955 {
956 ++numAttachedShaders;
957 }
958 }
959
960 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000961}
962
Jiawei Shao385b3e02018-03-21 09:43:28 +0800963const Shader *Program::getAttachedShader(ShaderType shaderType) const
964{
965 return mState.getAttachedShader(shaderType);
966}
967
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968void Program::bindAttributeLocation(GLuint index, const char *name)
969{
Geoff Langd8605522016-04-13 10:19:12 -0400970 mAttributeBindings.bindLocation(index, name);
971}
972
973void Program::bindUniformLocation(GLuint index, const char *name)
974{
Olli Etuahod2551232017-10-26 20:03:33 +0300975 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000976}
977
Sami Väisänen46eaa942016-06-29 10:26:37 +0300978void Program::bindFragmentInputLocation(GLint index, const char *name)
979{
980 mFragmentInputBindings.bindLocation(index, name);
981}
982
Jamie Madillbd044ed2017-06-05 12:59:21 -0400983BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300984{
985 BindingInfo ret;
986 ret.type = GL_NONE;
987 ret.valid = false;
988
Jiawei Shao385b3e02018-03-21 09:43:28 +0800989 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300990 ASSERT(fragmentShader);
991
992 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800993 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300994
995 for (const auto &binding : mFragmentInputBindings)
996 {
997 if (binding.second != static_cast<GLuint>(index))
998 continue;
999
1000 ret.valid = true;
1001
Olli Etuahod2551232017-10-26 20:03:33 +03001002 size_t nameLengthWithoutArrayIndex;
1003 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001004
1005 for (const auto &in : inputs)
1006 {
Olli Etuahod2551232017-10-26 20:03:33 +03001007 if (in.name.length() == nameLengthWithoutArrayIndex &&
1008 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001009 {
1010 if (in.isArray())
1011 {
1012 // The client wants to bind either "name" or "name[0]".
1013 // GL ES 3.1 spec refers to active array names with language such as:
1014 // "if the string identifies the base name of an active array, where the
1015 // string would exactly match the name of the variable if the suffix "[0]"
1016 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001017 if (arrayIndex == GL_INVALID_INDEX)
1018 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001019
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001020 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001021 }
1022 else
1023 {
1024 ret.name = in.mappedName;
1025 }
1026 ret.type = in.type;
1027 return ret;
1028 }
1029 }
1030 }
1031
1032 return ret;
1033}
1034
Jamie Madillbd044ed2017-06-05 12:59:21 -04001035void Program::pathFragmentInputGen(const Context *context,
1036 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001037 GLenum genMode,
1038 GLint components,
1039 const GLfloat *coeffs)
1040{
1041 // If the location is -1 then the command is silently ignored
1042 if (index == -1)
1043 return;
1044
Jamie Madillbd044ed2017-06-05 12:59:21 -04001045 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001046
1047 // If the input doesn't exist then then the command is silently ignored
1048 // This could happen through optimization for example, the shader translator
1049 // decides that a variable is not actually being used and optimizes it away.
1050 if (binding.name.empty())
1051 return;
1052
1053 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1054}
1055
Martin Radev4c4c8e72016-08-04 12:25:34 +03001056// The attached shaders are checked for linking errors by matching up their variables.
1057// Uniform, input and output variables get collected.
1058// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001059Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001060{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001061 const auto &data = context->getContextState();
1062
Jamie Madill6c58b062017-08-01 13:44:25 -04001063 auto *platform = ANGLEPlatformCurrent();
1064 double startTime = platform->currentTime(platform);
1065
Jamie Madill6c1f6712017-02-14 19:08:04 -05001066 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001067 mInfoLog.reset();
1068
1069 // Validate we have properly attached shaders before checking the cache.
1070 if (!linkValidateShaders(context, mInfoLog))
1071 {
1072 return NoError();
1073 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001074
Jamie Madill32447362017-06-28 14:53:52 -04001075 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001076 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001077 if (cache)
1078 {
1079 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001080 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001081 }
1082
1083 if (mLinked)
1084 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001085 double delta = platform->currentTime(platform) - startTime;
1086 int us = static_cast<int>(delta * 1000000.0);
1087 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001088 return NoError();
1089 }
1090
1091 // Cache load failed, fall through to normal linking.
1092 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001093
Jamie Madill6bc264a2018-03-31 15:36:05 -04001094 // Re-link shaders after the unlink call.
1095 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001096
Jiawei Shao016105b2018-04-12 16:38:31 +08001097 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001098 {
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001099 GLuint combinedImageUniforms = 0u;
1100 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001101 {
1102 return NoError();
1103 }
1104
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001105 GLuint combinedShaderStorageBlocks = 0u;
1106 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001107 {
1108 return NoError();
1109 }
1110
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001111 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1112 // A link error will be generated if the sum of the number of active image uniforms used in
1113 // all shaders, the number of active shader storage blocks, and the number of active
1114 // fragment shader outputs exceeds the implementation-dependent value of
1115 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1116 if (combinedImageUniforms + combinedShaderStorageBlocks >
1117 context->getCaps().maxCombinedShaderOutputResources)
1118 {
1119 mInfoLog
1120 << "The sum of the number of active image uniforms, active shader storage blocks "
1121 "and active fragment shader outputs exceeds "
1122 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1123 << context->getCaps().maxCombinedShaderOutputResources << ")";
1124 return NoError();
1125 }
1126
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001127 ProgramLinkedResources resources = {
1128 {0, PackMode::ANGLE_RELAXED},
1129 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001130 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1131 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001132
1133 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1134 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1135
1136 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001137 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001138 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001139 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001140 }
1141 }
1142 else
1143 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001144 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001145 {
1146 return NoError();
1147 }
1148
Jamie Madillbd044ed2017-06-05 12:59:21 -04001149 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001150 {
1151 return NoError();
1152 }
1153
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001154 GLuint combinedImageUniforms = 0u;
1155 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001156 {
1157 return NoError();
1158 }
1159
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001160 GLuint combinedShaderStorageBlocks = 0u;
1161 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001162 {
1163 return NoError();
1164 }
1165
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001166 if (!linkValidateGlobalNames(context, mInfoLog))
1167 {
1168 return NoError();
1169 }
1170
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001171 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1172 {
1173 return NoError();
1174 }
1175
Jamie Madillbd044ed2017-06-05 12:59:21 -04001176 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001177
Jiawei Shao016105b2018-04-12 16:38:31 +08001178 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1179 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001180
Jamie Madill192745a2016-12-22 15:58:21 -05001181 // Map the varyings to the register file
1182 // In WebGL, we use a slightly different handling for packing variables.
Jamie Madill61d53252018-01-31 14:49:24 -05001183 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1184 if (data.getLimitations().noFlexibleVaryingPacking)
1185 {
1186 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1187 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1188 }
1189 else if (data.getExtensions().webglCompatibility)
1190 {
1191 packMode = PackMode::WEBGL_STRICT;
1192 }
Jamie Madillc9727f32017-11-07 12:37:07 -05001193
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001194 ProgramLinkedResources resources = {
1195 {data.getCaps().maxVaryingVectors, packMode},
1196 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001197 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1198 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001199
1200 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1201 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1202
Jiawei Shao73618602017-12-20 15:47:15 +08001203 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001204 {
1205 return NoError();
1206 }
1207
jchen1085c93c42017-11-12 15:36:47 +08001208 if (!resources.varyingPacking.collectAndPackUserVaryings(
1209 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001210 {
1211 return NoError();
1212 }
1213
Jamie Madillc9727f32017-11-07 12:37:07 -05001214 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001215 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001216 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001217 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001218 }
1219
1220 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001221 }
1222
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001223 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001224
jchen10eaef1e52017-06-13 10:44:11 +08001225 setUniformValuesFromBindingQualifiers();
1226
Yunchao Heece12532017-11-21 15:50:21 +08001227 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1228 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001229 ASSERT(mLinked);
1230 updateLinkedShaderStages();
1231
Jamie Madill54164b02017-08-28 15:17:37 -04001232 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001233 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001234
Jamie Madill32447362017-06-28 14:53:52 -04001235 // Save to the program cache.
1236 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1237 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1238 {
1239 cache->putProgram(programHash, context, this);
1240 }
1241
Jamie Madill6c58b062017-08-01 13:44:25 -04001242 double delta = platform->currentTime(platform) - startTime;
1243 int us = static_cast<int>(delta * 1000000.0);
1244 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1245
Martin Radev4c4c8e72016-08-04 12:25:34 +03001246 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001247}
1248
Yunchao He85072e82017-11-14 15:43:28 +08001249void Program::updateLinkedShaderStages()
1250{
Yunchao Heece12532017-11-21 15:50:21 +08001251 mState.mLinkedShaderStages.reset();
1252
Jiawei Shao016105b2018-04-12 16:38:31 +08001253 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001254 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001255 if (shader)
1256 {
1257 mState.mLinkedShaderStages.set(shader->getType());
1258 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001259 }
Yunchao He85072e82017-11-14 15:43:28 +08001260}
1261
James Darpinian30b604d2018-03-12 17:26:57 -07001262void ProgramState::updateTransformFeedbackStrides()
1263{
1264 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1265 {
1266 mTransformFeedbackStrides.resize(1);
1267 size_t totalSize = 0;
1268 for (auto &varying : mLinkedTransformFeedbackVaryings)
1269 {
1270 totalSize += varying.size() * VariableExternalSize(varying.type);
1271 }
1272 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1273 }
1274 else
1275 {
1276 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1277 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1278 {
1279 auto &varying = mLinkedTransformFeedbackVaryings[i];
1280 mTransformFeedbackStrides[i] =
1281 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1282 }
1283 }
1284}
1285
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001286// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001287void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001288{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001289 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001290 mState.mAttributesTypeMask.reset();
1291 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001292 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001293 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001294 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001295 mState.mUniforms.clear();
1296 mState.mUniformLocations.clear();
1297 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001298 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001299 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001300 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001301 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001302 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001303 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001304 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001305 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001306 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001307 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001308 mState.mNumViews = -1;
1309 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1310 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001311 mState.mGeometryShaderInvocations = 1;
1312 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001313
Geoff Lang7dd2e102014-11-10 15:19:26 -05001314 mValidated = false;
1315
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001316 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001317 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001318}
1319
Jiawei Shao385b3e02018-03-21 09:43:28 +08001320bool Program::hasLinkedShaderStage(ShaderType shaderType) const
1321{
1322 ASSERT(shaderType != ShaderType::InvalidEnum);
1323 return mState.mLinkedShaderStages[shaderType];
1324}
1325
Jamie Madilla2c74982016-12-12 11:20:42 -05001326Error Program::loadBinary(const Context *context,
1327 GLenum binaryFormat,
1328 const void *binary,
1329 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001330{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001331 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001332
Geoff Lang7dd2e102014-11-10 15:19:26 -05001333#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001334 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001335#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001336 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1337 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001338 {
Jamie Madillf6113162015-05-07 11:49:21 -04001339 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001340 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001341 }
1342
Jamie Madill4f86d052017-06-05 12:59:26 -04001343 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1344 ANGLE_TRY_RESULT(
1345 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001346
1347 // Currently we require the full shader text to compute the program hash.
1348 // TODO(jmadill): Store the binary in the internal program cache.
1349
Jamie Madillb0a838b2016-11-13 20:02:12 -05001350 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001351#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001352}
1353
Jamie Madilla2c74982016-12-12 11:20:42 -05001354Error Program::saveBinary(const Context *context,
1355 GLenum *binaryFormat,
1356 void *binary,
1357 GLsizei bufSize,
1358 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001359{
1360 if (binaryFormat)
1361 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001362 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001363 }
1364
Jamie Madill4f86d052017-06-05 12:59:26 -04001365 angle::MemoryBuffer memoryBuf;
1366 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001367
Jamie Madill4f86d052017-06-05 12:59:26 -04001368 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1369 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001370
1371 if (streamLength > bufSize)
1372 {
1373 if (length)
1374 {
1375 *length = 0;
1376 }
1377
Jamie Madill493f9572018-05-24 19:52:15 -04001378 // TODO: This should be moved to the validation layer but computing the size of the binary
1379 // before saving it causes the save to happen twice. It may be possible to write the binary
1380 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001381 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001382 }
1383
1384 if (binary)
1385 {
Jamie Madill493f9572018-05-24 19:52:15 -04001386 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001387
Jamie Madill48ef11b2016-04-27 15:21:52 -04001388 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001389 ptr += streamLength;
1390
1391 ASSERT(ptr - streamLength == binary);
1392 }
1393
1394 if (length)
1395 {
1396 *length = streamLength;
1397 }
1398
He Yunchaoacd18982017-01-04 10:46:42 +08001399 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001400}
1401
Jamie Madillffe00c02017-06-27 16:26:55 -04001402GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001403{
1404 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001405 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001406 if (error.isError())
1407 {
1408 return 0;
1409 }
1410
1411 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001412}
1413
Geoff Langc5629752015-12-07 16:29:04 -05001414void Program::setBinaryRetrievableHint(bool retrievable)
1415{
1416 // TODO(jmadill) : replace with dirty bits
1417 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001418 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001419}
1420
1421bool Program::getBinaryRetrievableHint() const
1422{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001423 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001424}
1425
Yunchao He61afff12017-03-14 15:34:03 +08001426void Program::setSeparable(bool separable)
1427{
1428 // TODO(yunchao) : replace with dirty bits
1429 if (mState.mSeparable != separable)
1430 {
1431 mProgram->setSeparable(separable);
1432 mState.mSeparable = separable;
1433 }
1434}
1435
1436bool Program::isSeparable() const
1437{
1438 return mState.mSeparable;
1439}
1440
Jamie Madill6c1f6712017-02-14 19:08:04 -05001441void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001442{
1443 mRefCount--;
1444
1445 if (mRefCount == 0 && mDeleteStatus)
1446 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001447 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001448 }
1449}
1450
1451void Program::addRef()
1452{
1453 mRefCount++;
1454}
1455
1456unsigned int Program::getRefCount() const
1457{
1458 return mRefCount;
1459}
1460
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001461int Program::getInfoLogLength() const
1462{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001463 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001464}
1465
Geoff Lange1a27752015-10-05 13:16:04 -04001466void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001467{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001468 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001469}
1470
Geoff Lange1a27752015-10-05 13:16:04 -04001471void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001472{
1473 int total = 0;
1474
Jiawei Shao016105b2018-04-12 16:38:31 +08001475 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001476 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001477 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001478 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001479 shaders[total] = shader->getHandle();
1480 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001481 }
1482 }
1483
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001484 if (count)
1485 {
1486 *count = total;
1487 }
1488}
1489
Geoff Lange1a27752015-10-05 13:16:04 -04001490GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001491{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001492 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001493}
1494
Jamie Madill63805b42015-08-25 13:17:39 -04001495bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001496{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001497 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1498 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001499}
1500
jchen10fd7c3b52017-03-21 15:36:03 +08001501void Program::getActiveAttribute(GLuint index,
1502 GLsizei bufsize,
1503 GLsizei *length,
1504 GLint *size,
1505 GLenum *type,
1506 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001507{
Jamie Madillc349ec02015-08-21 16:53:12 -04001508 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001509 {
1510 if (bufsize > 0)
1511 {
1512 name[0] = '\0';
1513 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001514
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001515 if (length)
1516 {
1517 *length = 0;
1518 }
1519
1520 *type = GL_NONE;
1521 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001522 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001523 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001524
jchen1036e120e2017-03-14 14:53:58 +08001525 ASSERT(index < mState.mAttributes.size());
1526 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001527
1528 if (bufsize > 0)
1529 {
jchen10fd7c3b52017-03-21 15:36:03 +08001530 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001531 }
1532
1533 // Always a single 'type' instance
1534 *size = 1;
1535 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001536}
1537
Geoff Lange1a27752015-10-05 13:16:04 -04001538GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001539{
Jamie Madillc349ec02015-08-21 16:53:12 -04001540 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001541 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001542 return 0;
1543 }
1544
jchen1036e120e2017-03-14 14:53:58 +08001545 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001546}
1547
Geoff Lange1a27752015-10-05 13:16:04 -04001548GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001549{
Jamie Madillc349ec02015-08-21 16:53:12 -04001550 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001551 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001552 return 0;
1553 }
1554
1555 size_t maxLength = 0;
1556
Jamie Madill48ef11b2016-04-27 15:21:52 -04001557 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001558 {
jchen1036e120e2017-03-14 14:53:58 +08001559 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001560 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001561
Jamie Madillc349ec02015-08-21 16:53:12 -04001562 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001563}
1564
jchen1015015f72017-03-16 13:54:21 +08001565GLuint Program::getInputResourceIndex(const GLchar *name) const
1566{
Olli Etuahod2551232017-10-26 20:03:33 +03001567 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001568}
1569
1570GLuint Program::getOutputResourceIndex(const GLchar *name) const
1571{
1572 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1573}
1574
jchen10fd7c3b52017-03-21 15:36:03 +08001575size_t Program::getOutputResourceCount() const
1576{
1577 return (mLinked ? mState.mOutputVariables.size() : 0);
1578}
1579
jchen10baf5d942017-08-28 20:45:48 +08001580template <typename T>
1581void Program::getResourceName(GLuint index,
1582 const std::vector<T> &resources,
1583 GLsizei bufSize,
1584 GLsizei *length,
1585 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001586{
1587 if (length)
1588 {
1589 *length = 0;
1590 }
1591
1592 if (!mLinked)
1593 {
1594 if (bufSize > 0)
1595 {
1596 name[0] = '\0';
1597 }
1598 return;
1599 }
jchen10baf5d942017-08-28 20:45:48 +08001600 ASSERT(index < resources.size());
1601 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001602
1603 if (bufSize > 0)
1604 {
Olli Etuahod2551232017-10-26 20:03:33 +03001605 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001606 }
1607}
1608
jchen10baf5d942017-08-28 20:45:48 +08001609void Program::getInputResourceName(GLuint index,
1610 GLsizei bufSize,
1611 GLsizei *length,
1612 GLchar *name) const
1613{
1614 getResourceName(index, mState.mAttributes, bufSize, length, name);
1615}
1616
1617void Program::getOutputResourceName(GLuint index,
1618 GLsizei bufSize,
1619 GLsizei *length,
1620 GLchar *name) const
1621{
1622 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1623}
1624
1625void Program::getUniformResourceName(GLuint index,
1626 GLsizei bufSize,
1627 GLsizei *length,
1628 GLchar *name) const
1629{
1630 getResourceName(index, mState.mUniforms, bufSize, length, name);
1631}
1632
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001633void Program::getBufferVariableResourceName(GLuint index,
1634 GLsizei bufSize,
1635 GLsizei *length,
1636 GLchar *name) const
1637{
1638 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1639}
1640
jchen10880683b2017-04-12 16:21:55 +08001641const sh::Attribute &Program::getInputResource(GLuint index) const
1642{
1643 ASSERT(index < mState.mAttributes.size());
1644 return mState.mAttributes[index];
1645}
1646
1647const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1648{
1649 ASSERT(index < mState.mOutputVariables.size());
1650 return mState.mOutputVariables[index];
1651}
1652
Geoff Lang7dd2e102014-11-10 15:19:26 -05001653GLint Program::getFragDataLocation(const std::string &name) const
1654{
Olli Etuahod2551232017-10-26 20:03:33 +03001655 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001656}
1657
Geoff Lange1a27752015-10-05 13:16:04 -04001658void Program::getActiveUniform(GLuint index,
1659 GLsizei bufsize,
1660 GLsizei *length,
1661 GLint *size,
1662 GLenum *type,
1663 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001664{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001665 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001666 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001667 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001668 ASSERT(index < mState.mUniforms.size());
1669 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001670
1671 if (bufsize > 0)
1672 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001673 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001674 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001675 }
1676
Olli Etuaho465835d2017-09-26 13:34:10 +03001677 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001679 }
1680 else
1681 {
1682 if (bufsize > 0)
1683 {
1684 name[0] = '\0';
1685 }
1686
1687 if (length)
1688 {
1689 *length = 0;
1690 }
1691
1692 *size = 0;
1693 *type = GL_NONE;
1694 }
1695}
1696
Geoff Lange1a27752015-10-05 13:16:04 -04001697GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001698{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001699 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001700 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001701 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001702 }
1703 else
1704 {
1705 return 0;
1706 }
1707}
1708
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001709size_t Program::getActiveBufferVariableCount() const
1710{
1711 return mLinked ? mState.mBufferVariables.size() : 0;
1712}
1713
Geoff Lange1a27752015-10-05 13:16:04 -04001714GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001715{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001716 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001717
1718 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001719 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001720 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001721 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001722 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001723 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001724 size_t length = uniform.name.length() + 1u;
1725 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001726 {
1727 length += 3; // Counting in "[0]".
1728 }
1729 maxLength = std::max(length, maxLength);
1730 }
1731 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001732 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001733
Jamie Madill62d31cb2015-09-11 13:25:51 -04001734 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001735}
1736
Geoff Lang7dd2e102014-11-10 15:19:26 -05001737bool Program::isValidUniformLocation(GLint location) const
1738{
Jamie Madille2e406c2016-06-02 13:04:10 -04001739 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001740 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001741 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001742}
1743
Jamie Madill62d31cb2015-09-11 13:25:51 -04001744const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001745{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001746 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001747 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001748}
1749
Jamie Madillac4e9c32017-01-13 14:07:12 -05001750const VariableLocation &Program::getUniformLocation(GLint location) const
1751{
1752 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1753 return mState.mUniformLocations[location];
1754}
1755
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001756const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1757{
1758 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1759 return mState.mBufferVariables[index];
1760}
1761
Jamie Madill62d31cb2015-09-11 13:25:51 -04001762GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001763{
Olli Etuahod2551232017-10-26 20:03:33 +03001764 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001765}
1766
Jamie Madill62d31cb2015-09-11 13:25:51 -04001767GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001768{
Jamie Madille7d84322017-01-10 18:21:59 -05001769 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001770}
1771
1772void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1773{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001774 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1775 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001776 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001777}
1778
1779void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1780{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001781 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1782 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001783 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001784}
1785
1786void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1787{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001788 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1789 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001790 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001791}
1792
1793void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1794{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001795 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1796 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001797 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001798}
1799
Jamie Madill81c2e252017-09-09 23:32:46 -04001800Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001801{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001802 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1803 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1804
Jamie Madill81c2e252017-09-09 23:32:46 -04001805 mProgram->setUniform1iv(location, clampedCount, v);
1806
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001807 if (mState.isSamplerUniformIndex(locationInfo.index))
1808 {
1809 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001810 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001811 }
1812
Jamie Madill81c2e252017-09-09 23:32:46 -04001813 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001814}
1815
1816void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1817{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001818 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1819 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001820 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001821}
1822
1823void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1824{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001825 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1826 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001827 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001828}
1829
1830void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1831{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001832 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1833 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001834 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001835}
1836
1837void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1838{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001839 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1840 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001841 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001842}
1843
1844void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1845{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001846 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1847 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001848 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001849}
1850
1851void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1852{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001853 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1854 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001855 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001856}
1857
1858void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1859{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001860 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1861 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001862 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001863}
1864
Jamie Madill493f9572018-05-24 19:52:15 -04001865void Program::setUniformMatrix2fv(GLint location,
1866 GLsizei count,
1867 GLboolean transpose,
1868 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001869{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001870 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001871 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001872}
1873
Jamie Madill493f9572018-05-24 19:52:15 -04001874void Program::setUniformMatrix3fv(GLint location,
1875 GLsizei count,
1876 GLboolean transpose,
1877 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001878{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001879 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001880 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001881}
1882
Jamie Madill493f9572018-05-24 19:52:15 -04001883void Program::setUniformMatrix4fv(GLint location,
1884 GLsizei count,
1885 GLboolean transpose,
1886 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001887{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001888 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001889 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001890}
1891
Jamie Madill493f9572018-05-24 19:52:15 -04001892void Program::setUniformMatrix2x3fv(GLint location,
1893 GLsizei count,
1894 GLboolean transpose,
1895 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001897 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001898 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001899}
1900
Jamie Madill493f9572018-05-24 19:52:15 -04001901void Program::setUniformMatrix2x4fv(GLint location,
1902 GLsizei count,
1903 GLboolean transpose,
1904 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001905{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001906 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001907 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001908}
1909
Jamie Madill493f9572018-05-24 19:52:15 -04001910void Program::setUniformMatrix3x2fv(GLint location,
1911 GLsizei count,
1912 GLboolean transpose,
1913 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001914{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001915 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001916 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001917}
1918
Jamie Madill493f9572018-05-24 19:52:15 -04001919void Program::setUniformMatrix3x4fv(GLint location,
1920 GLsizei count,
1921 GLboolean transpose,
1922 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001925 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001926}
1927
Jamie Madill493f9572018-05-24 19:52:15 -04001928void Program::setUniformMatrix4x2fv(GLint location,
1929 GLsizei count,
1930 GLboolean transpose,
1931 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001932{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001933 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001934 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001935}
1936
Jamie Madill493f9572018-05-24 19:52:15 -04001937void Program::setUniformMatrix4x3fv(GLint location,
1938 GLsizei count,
1939 GLboolean transpose,
1940 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001941{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001942 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001943 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001944}
1945
Jamie Madill54164b02017-08-28 15:17:37 -04001946void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001947{
Jamie Madill54164b02017-08-28 15:17:37 -04001948 const auto &uniformLocation = mState.getUniformLocations()[location];
1949 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1950
1951 GLenum nativeType = gl::VariableComponentType(uniform.type);
1952 if (nativeType == GL_FLOAT)
1953 {
1954 mProgram->getUniformfv(context, location, v);
1955 }
1956 else
1957 {
1958 getUniformInternal(context, v, location, nativeType,
1959 gl::VariableComponentCount(uniform.type));
1960 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001961}
1962
Jamie Madill54164b02017-08-28 15:17:37 -04001963void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001964{
Jamie Madill54164b02017-08-28 15:17:37 -04001965 const auto &uniformLocation = mState.getUniformLocations()[location];
1966 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1967
1968 GLenum nativeType = gl::VariableComponentType(uniform.type);
1969 if (nativeType == GL_INT || nativeType == GL_BOOL)
1970 {
1971 mProgram->getUniformiv(context, location, v);
1972 }
1973 else
1974 {
1975 getUniformInternal(context, v, location, nativeType,
1976 gl::VariableComponentCount(uniform.type));
1977 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001978}
1979
Jamie Madill54164b02017-08-28 15:17:37 -04001980void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001981{
Jamie Madill54164b02017-08-28 15:17:37 -04001982 const auto &uniformLocation = mState.getUniformLocations()[location];
1983 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1984
1985 GLenum nativeType = gl::VariableComponentType(uniform.type);
1986 if (nativeType == GL_UNSIGNED_INT)
1987 {
1988 mProgram->getUniformuiv(context, location, v);
1989 }
1990 else
1991 {
1992 getUniformInternal(context, v, location, nativeType,
1993 gl::VariableComponentCount(uniform.type));
1994 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001995}
1996
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001997void Program::flagForDeletion()
1998{
1999 mDeleteStatus = true;
2000}
2001
2002bool Program::isFlaggedForDeletion() const
2003{
2004 return mDeleteStatus;
2005}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002006
Brandon Jones43a53e22014-08-28 16:23:22 -07002007void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002008{
2009 mInfoLog.reset();
2010
Geoff Lang7dd2e102014-11-10 15:19:26 -05002011 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002012 {
Geoff Lang92019432017-11-20 13:09:34 -05002013 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002014 }
2015 else
2016 {
Jamie Madillf6113162015-05-07 11:49:21 -04002017 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002018 }
2019}
2020
Geoff Lang7dd2e102014-11-10 15:19:26 -05002021bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
2022{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002023 // Skip cache if we're using an infolog, so we get the full error.
2024 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
2025 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
2026 {
2027 return mCachedValidateSamplersResult.value();
2028 }
2029
2030 if (mTextureUnitTypesCache.empty())
2031 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002032 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002033 }
2034 else
2035 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002036 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(),
2037 TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002038 }
2039
2040 // if any two active samplers in a program are of different types, but refer to the same
2041 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2042 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05002043 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002044 {
Jamie Madill54164b02017-08-28 15:17:37 -04002045 if (samplerBinding.unreferenced)
2046 continue;
2047
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002048 TextureType textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002049
Jamie Madille7d84322017-01-10 18:21:59 -05002050 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002051 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002052 if (textureUnit >= caps.maxCombinedTextureImageUnits)
2053 {
2054 if (infoLog)
2055 {
2056 (*infoLog) << "Sampler uniform (" << textureUnit
2057 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
2058 << caps.maxCombinedTextureImageUnits << ")";
2059 }
2060
2061 mCachedValidateSamplersResult = false;
2062 return false;
2063 }
2064
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002065 if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002066 {
2067 if (textureType != mTextureUnitTypesCache[textureUnit])
2068 {
2069 if (infoLog)
2070 {
2071 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2072 "image unit ("
2073 << textureUnit << ").";
2074 }
2075
2076 mCachedValidateSamplersResult = false;
2077 return false;
2078 }
2079 }
2080 else
2081 {
2082 mTextureUnitTypesCache[textureUnit] = textureType;
2083 }
2084 }
2085 }
2086
2087 mCachedValidateSamplersResult = true;
2088 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002089}
2090
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002091bool Program::isValidated() const
2092{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002093 return mValidated;
2094}
2095
Geoff Lange1a27752015-10-05 13:16:04 -04002096GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002097{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002098 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002099}
2100
jchen1058f67be2017-10-27 08:59:27 +08002101GLuint Program::getActiveAtomicCounterBufferCount() const
2102{
2103 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2104}
2105
Jiajia Qin729b2c62017-08-14 09:36:11 +08002106GLuint Program::getActiveShaderStorageBlockCount() const
2107{
2108 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2109}
2110
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002111void Program::getActiveUniformBlockName(const GLuint blockIndex,
2112 GLsizei bufSize,
2113 GLsizei *length,
2114 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002115{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002116 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2117}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002118
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002119void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2120 GLsizei bufSize,
2121 GLsizei *length,
2122 GLchar *blockName) const
2123{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002124
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002125 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002126}
2127
Qin Jiajia9bf55522018-01-29 13:56:23 +08002128template <typename T>
2129GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002130{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002131 int maxLength = 0;
2132
2133 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002134 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002135 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002136 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002137 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002138 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002139 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002140 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002141 }
2142 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002143 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002144
2145 return maxLength;
2146}
2147
Qin Jiajia9bf55522018-01-29 13:56:23 +08002148GLint Program::getActiveUniformBlockMaxNameLength() const
2149{
2150 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2151}
2152
2153GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2154{
2155 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2156}
2157
Geoff Lange1a27752015-10-05 13:16:04 -04002158GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002159{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002160 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2161}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002162
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002163GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2164{
2165 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002166}
2167
Jiajia Qin729b2c62017-08-14 09:36:11 +08002168const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002169{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002170 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2171 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002172}
2173
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002174const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2175{
2176 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2177 return mState.mShaderStorageBlocks[index];
2178}
2179
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002180void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2181{
jchen107a20b972017-06-13 14:25:26 +08002182 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002183 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002184 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002185}
2186
2187GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2188{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002189 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002190}
2191
Jiajia Qin729b2c62017-08-14 09:36:11 +08002192GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2193{
2194 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2195}
2196
Jamie Madill493f9572018-05-24 19:52:15 -04002197void Program::setTransformFeedbackVaryings(GLsizei count,
2198 const GLchar *const *varyings,
2199 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002200{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002201 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002202 for (GLsizei i = 0; i < count; i++)
2203 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002204 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002205 }
2206
Jamie Madill48ef11b2016-04-27 15:21:52 -04002207 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002208}
2209
Jamie Madill493f9572018-05-24 19:52:15 -04002210void Program::getTransformFeedbackVarying(GLuint index,
2211 GLsizei bufSize,
2212 GLsizei *length,
2213 GLsizei *size,
2214 GLenum *type,
2215 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002216{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002217 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002218 {
jchen10a9042d32017-03-17 08:50:45 +08002219 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2220 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2221 std::string varName = var.nameWithArrayIndex();
2222 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002223 if (length)
2224 {
2225 *length = lastNameIdx;
2226 }
2227 if (size)
2228 {
jchen10a9042d32017-03-17 08:50:45 +08002229 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002230 }
2231 if (type)
2232 {
jchen10a9042d32017-03-17 08:50:45 +08002233 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002234 }
2235 if (name)
2236 {
jchen10a9042d32017-03-17 08:50:45 +08002237 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002238 name[lastNameIdx] = '\0';
2239 }
2240 }
2241}
2242
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002243GLsizei Program::getTransformFeedbackVaryingCount() const
2244{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002245 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002246 {
jchen10a9042d32017-03-17 08:50:45 +08002247 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002248 }
2249 else
2250 {
2251 return 0;
2252 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002253}
2254
2255GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2256{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002257 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002258 {
2259 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002260 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002261 {
jchen10a9042d32017-03-17 08:50:45 +08002262 maxSize =
2263 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002264 }
2265
2266 return maxSize;
2267 }
2268 else
2269 {
2270 return 0;
2271 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002272}
2273
2274GLenum Program::getTransformFeedbackBufferMode() const
2275{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002276 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002277}
2278
Jiawei Shao73618602017-12-20 15:47:15 +08002279bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2280{
Jiawei Shao016105b2018-04-12 16:38:31 +08002281 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2282 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2283 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2284 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002285
Jamie Madill493f9572018-05-24 19:52:15 -04002286 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002287 bool isGraphicsShaderAttached =
2288 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002289 // Check whether we both have a compute and non-compute shaders attached.
2290 // If there are of both types attached, then linking should fail.
2291 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2292 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2293 {
2294 infoLog << "Both compute and graphics shaders are attached to the same program.";
2295 return false;
2296 }
2297
2298 if (computeShader)
2299 {
2300 if (!computeShader->isCompiled(context))
2301 {
2302 infoLog << "Attached compute shader is not compiled.";
2303 return false;
2304 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002305 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002306
2307 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2308
2309 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2310 // If the work group size is not specified, a link time error should occur.
2311 if (!mState.mComputeShaderLocalSize.isDeclared())
2312 {
2313 infoLog << "Work group size is not specified.";
2314 return false;
2315 }
2316 }
2317 else
2318 {
2319 if (!fragmentShader || !fragmentShader->isCompiled(context))
2320 {
2321 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2322 return false;
2323 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002324 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002325
2326 if (!vertexShader || !vertexShader->isCompiled(context))
2327 {
2328 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2329 return false;
2330 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002331 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002332
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002333 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2334 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002335 {
2336 infoLog << "Fragment shader version does not match vertex shader version.";
2337 return false;
2338 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002339
2340 if (geometryShader)
2341 {
2342 // [GL_EXT_geometry_shader] Chapter 7
2343 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2344 // Language Specification, as well as any of the following reasons:
2345 // * One or more of the shader objects attached to <program> are not compiled
2346 // successfully.
2347 // * The shaders do not use the same shader language version.
2348 // * <program> contains objects to form a geometry shader, and
2349 // - <program> is not separable and contains no objects to form a vertex shader; or
2350 // - the input primitive type, output primitive type, or maximum output vertex count
2351 // is not specified in the compiled geometry shader object.
2352 if (!geometryShader->isCompiled(context))
2353 {
2354 infoLog << "The attached geometry shader isn't compiled.";
2355 return false;
2356 }
2357
2358 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2359 {
2360 mInfoLog << "Geometry shader version does not match vertex shader version.";
2361 return false;
2362 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002363 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002364
Jamie Madill493f9572018-05-24 19:52:15 -04002365 Optional<PrimitiveMode> inputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002366 geometryShader->getGeometryShaderInputPrimitiveType(context);
2367 if (!inputPrimitive.valid())
2368 {
2369 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2370 return false;
2371 }
2372
Jamie Madill493f9572018-05-24 19:52:15 -04002373 Optional<PrimitiveMode> outputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002374 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2375 if (!outputPrimitive.valid())
2376 {
2377 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2378 return false;
2379 }
2380
2381 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2382 if (!maxVertices.valid())
2383 {
2384 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2385 return false;
2386 }
2387
2388 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2389 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2390 mState.mGeometryShaderMaxVertices = maxVertices.value();
2391 mState.mGeometryShaderInvocations =
2392 geometryShader->getGeometryShaderInvocations(context);
2393 }
Jiawei Shao73618602017-12-20 15:47:15 +08002394 }
2395
2396 return true;
2397}
2398
jchen10910a3da2017-11-15 09:40:11 +08002399GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2400{
2401 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2402 {
2403 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2404 if (tf.nameWithArrayIndex() == name)
2405 {
2406 return tfIndex;
2407 }
2408 }
2409 return GL_INVALID_INDEX;
2410}
2411
2412const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2413{
2414 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2415 return mState.mLinkedTransformFeedbackVaryings[index];
2416}
2417
Jamie Madillbd044ed2017-06-05 12:59:21 -04002418bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002419{
Jiawei Shao016105b2018-04-12 16:38:31 +08002420 Shader *previousShader = nullptr;
2421 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002422 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002423 Shader *currentShader = mState.mAttachedShaders[shaderType];
2424 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002425 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002426 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002427 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002428
2429 if (previousShader)
2430 {
2431 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2432 infoLog))
2433 {
2434 return false;
2435 }
2436 }
2437 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002438 }
2439
2440 if (!linkValidateBuiltInVaryings(context, infoLog))
2441 {
2442 return false;
2443 }
2444
2445 if (!linkValidateFragmentInputBindings(context, infoLog))
2446 {
2447 return false;
2448 }
2449
2450 return true;
2451}
2452
2453// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2454// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2455bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2456 gl::Shader *generatingShader,
2457 gl::Shader *consumingShader,
2458 gl::InfoLog &infoLog) const
2459{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002460 ASSERT(generatingShader->getShaderVersion(context) ==
2461 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002462
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002463 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2464 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002465
Jiawei Shao385b3e02018-03-21 09:43:28 +08002466 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002467
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002468 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002469 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002470 bool matched = false;
2471
2472 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002473 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002474 {
2475 continue;
2476 }
2477
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002478 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002479 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002480 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002481 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002482 ASSERT(!output.isBuiltIn());
2483
2484 std::string mismatchedStructFieldName;
2485 LinkMismatchError linkError =
2486 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002487 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002488 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002489 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002490 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2491 mismatchedStructFieldName, generatingShader->getType(),
2492 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002493 return false;
2494 }
2495
Geoff Lang7dd2e102014-11-10 15:19:26 -05002496 matched = true;
2497 break;
2498 }
2499 }
2500
Olli Etuaho107c7242018-03-20 15:45:35 +02002501 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2502 // whether the input is statically used - a statically used input should fail this test even
2503 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002504 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002505 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002506 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2507 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2508 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002509 return false;
2510 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002511 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002512
Jiawei Shaod063aff2018-02-22 10:19:09 +08002513 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002514
Jiawei Shaod063aff2018-02-22 10:19:09 +08002515 return true;
2516}
2517
2518bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2519{
Jiawei Shao016105b2018-04-12 16:38:31 +08002520 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002521
2522 std::map<GLuint, std::string> staticFragmentInputLocations;
2523
2524 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002525 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002526 for (const sh::Varying &input : fragmentInputVaryings)
2527 {
2528 if (input.isBuiltIn() || !input.staticUse)
2529 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002530 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002531 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002532
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002533 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002534 if (inputBinding == -1)
2535 continue;
2536
2537 const auto it = staticFragmentInputLocations.find(inputBinding);
2538 if (it == std::end(staticFragmentInputLocations))
2539 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002540 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002541 }
2542 else
2543 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002544 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002545 << it->second;
2546 return false;
2547 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002548 }
2549
2550 return true;
2551}
2552
Jamie Madillbd044ed2017-06-05 12:59:21 -04002553bool Program::linkUniforms(const Context *context,
2554 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002555 const ProgramBindings &uniformLocationBindings,
2556 GLuint *combinedImageUniformsCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002557{
Olli Etuahob78707c2017-03-09 15:03:11 +00002558 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002559 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002560 {
2561 return false;
2562 }
2563
Olli Etuahob78707c2017-03-09 15:03:11 +00002564 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002565
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002566 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002567
jchen10eaef1e52017-06-13 10:44:11 +08002568 if (!linkAtomicCounterBuffers())
2569 {
2570 return false;
2571 }
2572
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002573 return true;
2574}
2575
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002576void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002577{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002578 ASSERT(combinedImageUniforms);
2579
Jamie Madill982f6e02017-06-07 14:33:04 -04002580 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2581 unsigned int low = high;
2582
jchen10eaef1e52017-06-13 10:44:11 +08002583 for (auto counterIter = mState.mUniforms.rbegin();
2584 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2585 {
2586 --low;
2587 }
2588
2589 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2590
2591 high = low;
2592
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002593 for (auto imageIter = mState.mUniforms.rbegin();
2594 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2595 {
2596 --low;
2597 }
2598
2599 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002600 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002601 // If uniform is a image type, insert it into the mImageBindings array.
2602 for (unsigned int imageIndex : mState.mImageUniformRange)
2603 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002604 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2605 // cannot load values into a uniform defined as an image. if declare without a
2606 // binding qualifier, any uniform image variable (include all elements of
2607 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002608 auto &imageUniform = mState.mUniforms[imageIndex];
2609 if (imageUniform.binding == -1)
2610 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002611 mState.mImageBindings.emplace_back(
2612 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002613 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002614 else
2615 {
2616 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002617 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002618 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002619
2620 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2621 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002622 }
2623
2624 high = low;
2625
2626 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002627 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002628 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002629 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002630 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002631
2632 mState.mSamplerUniformRange = RangeUI(low, high);
2633
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002634 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002635 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002636 {
2637 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002638 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002639 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002640 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002641 }
2642}
2643
jchen10eaef1e52017-06-13 10:44:11 +08002644bool Program::linkAtomicCounterBuffers()
2645{
2646 for (unsigned int index : mState.mAtomicCounterUniformRange)
2647 {
Jamie Madill493f9572018-05-24 19:52:15 -04002648 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002649 uniform.blockInfo.offset = uniform.offset;
2650 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2651 uniform.blockInfo.matrixStride = 0;
2652 uniform.blockInfo.isRowMajorMatrix = false;
2653
Jamie Madill493f9572018-05-24 19:52:15 -04002654 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002655 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2656 ++bufferIndex)
2657 {
2658 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2659 if (buffer.binding == uniform.binding)
2660 {
2661 buffer.memberIndexes.push_back(index);
2662 uniform.bufferIndex = bufferIndex;
2663 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002664 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002665 break;
2666 }
2667 }
2668 if (!found)
2669 {
2670 AtomicCounterBuffer atomicCounterBuffer;
2671 atomicCounterBuffer.binding = uniform.binding;
2672 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002673 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002674 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2675 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2676 }
2677 }
2678 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002679 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002680
2681 return true;
2682}
2683
Jamie Madilleb979bf2016-11-15 12:28:46 -05002684// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002685bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002686{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002687 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002688 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002689
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002690 int shaderVersion = vertexShader->getShaderVersion(context);
2691
Geoff Lang7dd2e102014-11-10 15:19:26 -05002692 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002693 if (shaderVersion >= 300)
2694 {
2695 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2696 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2697 mState.mAttributes = vertexShader->getAllAttributes(context);
2698 }
2699 else
2700 {
2701 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2702 mState.mAttributes = vertexShader->getActiveAttributes(context);
2703 }
Jamie Madill493f9572018-05-24 19:52:15 -04002704 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002705
2706 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002707 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002708 {
Jamie Madillf6113162015-05-07 11:49:21 -04002709 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002710 return false;
2711 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002712
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002713 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002714
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002715 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002716 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002717 {
Olli Etuahod2551232017-10-26 20:03:33 +03002718 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2719 // structures, so we don't need to worry about adjusting their names or generating entries
2720 // for each member/element (unlike uniforms for example).
2721 ASSERT(!attribute.isArray() && !attribute.isStruct());
2722
Jamie Madilleb979bf2016-11-15 12:28:46 -05002723 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002724 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002725 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002726 attribute.location = bindingLocation;
2727 }
2728
2729 if (attribute.location != -1)
2730 {
2731 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002732 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002733
Jamie Madill63805b42015-08-25 13:17:39 -04002734 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002735 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002736 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2737 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002738
2739 return false;
2740 }
2741
Jamie Madill63805b42015-08-25 13:17:39 -04002742 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002743 {
Jamie Madill63805b42015-08-25 13:17:39 -04002744 const int regLocation = attribute.location + reg;
2745 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002746
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002747 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2748 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2749 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002750 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002751 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002752 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002753 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002754 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002755 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002756 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002757 return false;
2758 }
2759 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002760 else
2761 {
Jamie Madill63805b42015-08-25 13:17:39 -04002762 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002763 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002764
Jamie Madill63805b42015-08-25 13:17:39 -04002765 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002766 }
2767 }
2768 }
2769
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002770 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002771 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002772 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002773 // Not set by glBindAttribLocation or by location layout qualifier
2774 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002775 {
Jamie Madill63805b42015-08-25 13:17:39 -04002776 int regs = VariableRegisterCount(attribute.type);
2777 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002778
Jamie Madill63805b42015-08-25 13:17:39 -04002779 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002780 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002781 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002782 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002783 }
2784
Jamie Madillc349ec02015-08-21 16:53:12 -04002785 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002786 }
2787 }
2788
Brandon Jonesc405ae72017-12-06 14:15:03 -08002789 ASSERT(mState.mAttributesTypeMask.none());
2790 ASSERT(mState.mAttributesMask.none());
2791
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002792 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2793 // shader versions we're only processing active attributes to begin with.
2794 if (shaderVersion >= 300)
2795 {
2796 for (auto attributeIter = mState.mAttributes.begin();
2797 attributeIter != mState.mAttributes.end();)
2798 {
2799 if (attributeIter->active)
2800 {
2801 ++attributeIter;
2802 }
2803 else
2804 {
2805 attributeIter = mState.mAttributes.erase(attributeIter);
2806 }
2807 }
2808 }
2809
Jamie Madill48ef11b2016-04-27 15:21:52 -04002810 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002811 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002812 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002813 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002814 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002815
Jamie Madillbd159f02017-10-09 19:39:06 -04002816 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002817 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002818 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2819 mState.mActiveAttribLocationsMask.set(location);
2820 mState.mMaxActiveAttribLocation =
2821 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002822
2823 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2824 if (!attribute.isBuiltIn())
2825 {
2826 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2827 location);
2828 mState.mAttributesMask.set(location);
2829 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002830 }
2831 }
2832
Geoff Lang7dd2e102014-11-10 15:19:26 -05002833 return true;
2834}
2835
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002836bool Program::linkInterfaceBlocks(const Context *context,
2837 InfoLog &infoLog,
2838 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002839{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002840 ASSERT(combinedShaderStorageBlocksCount);
2841
Jamie Madillbd044ed2017-06-05 12:59:21 -04002842 const auto &caps = context->getCaps();
2843
Jiawei Shao54aafe52018-04-27 14:54:57 +08002844 GLuint combinedUniformBlocksCount = 0u;
2845 GLuint numShadersHasUniformBlocks = 0u;
2846 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
2847 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03002848 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002849 Shader *shader = mState.mAttachedShaders[shaderType];
2850 if (!shader)
2851 {
2852 continue;
2853 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002854
Jiawei Shao54aafe52018-04-27 14:54:57 +08002855 const auto &uniformBlocks = shader->getUniformBlocks(context);
2856 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002857 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002858 if (!ValidateInterfaceBlocksCount(
2859 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
2860 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
2861 {
2862 return false;
2863 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002864
Jiawei Shao54aafe52018-04-27 14:54:57 +08002865 allShaderUniformBlocks[shaderType] = &uniformBlocks;
2866 ++numShadersHasUniformBlocks;
2867 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002868 }
2869
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002870 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2871 {
2872 infoLog << "The sum of the number of active uniform blocks exceeds "
2873 "MAX_COMBINED_UNIFORM_BLOCKS ("
2874 << caps.maxCombinedUniformBlocks << ").";
2875 return false;
2876 }
2877
Jamie Madillbd044ed2017-06-05 12:59:21 -04002878 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08002879 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
2880 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002881 {
2882 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002883 }
Jamie Madille473dee2015-08-18 14:49:01 -04002884
Jiajia Qin729b2c62017-08-14 09:36:11 +08002885 if (context->getClientVersion() >= Version(3, 1))
2886 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002887 *combinedShaderStorageBlocksCount = 0u;
2888 GLuint numShadersHasShaderStorageBlocks = 0u;
2889 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
2890 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08002891 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002892 Shader *shader = mState.mAttachedShaders[shaderType];
2893 if (!shader)
2894 {
2895 continue;
2896 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002897
Jiawei Shao40786bd2018-04-18 13:58:57 +08002898 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08002899 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002900 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002901 if (!ValidateInterfaceBlocksCount(
2902 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
2903 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
2904 {
2905 return false;
2906 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002907
Jiawei Shao54aafe52018-04-27 14:54:57 +08002908 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
2909 ++numShadersHasShaderStorageBlocks;
2910 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002911 }
2912
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002913 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002914 {
2915 infoLog << "The sum of the number of active shader storage blocks exceeds "
2916 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2917 << caps.maxCombinedShaderStorageBlocks << ").";
2918 return false;
2919 }
2920
Jiawei Shao54aafe52018-04-27 14:54:57 +08002921 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
2922 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002923 {
2924 return false;
2925 }
2926 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08002927
Geoff Lang7dd2e102014-11-10 15:19:26 -05002928 return true;
2929}
2930
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002931LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2932 const sh::ShaderVariable &variable2,
2933 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002934 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002935 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002936{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002937 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002938 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002939 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002940 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002941 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002942 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002943 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002944 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002945 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002946 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002947 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002948 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002949 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002950 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002951 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002952 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002953
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002954 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002955 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002956 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002957 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002958 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002959 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2960 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002961 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2962 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002963
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002964 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002965 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002966 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002967 }
2968
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002969 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002970 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002971 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002972 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002973 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2974 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002975 }
2976 }
2977
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002978 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002979}
2980
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002981LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2982 const sh::Varying &inputVarying,
2983 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002984 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002985 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002986{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002987 if (validateGeometryShaderInputVarying)
2988 {
2989 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
2990 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
2991 // or outputs.
2992 ASSERT(inputVarying.arraySizes.size() == 1u);
2993
2994 // Geometry shader input varyings are not treated as arrays, so a vertex array output
2995 // varying cannot match a geometry shader input varying.
2996 // [GL_EXT_geometry_shader] Section 7.4.1:
2997 // Geometry shader per-vertex input variables and blocks are required to be declared as
2998 // arrays, with each element representing input or output values for a single vertex of a
2999 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3000 // are treated as though they were not declared as arrays.
3001 if (outputVarying.isArray())
3002 {
3003 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3004 }
3005 }
3006
3007 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3008 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003009 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003010 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3011 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003012 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003013 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003014 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003015 }
3016
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003017 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003018 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003019 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003020 }
3021
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003022 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003023 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003024 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003025 }
3026
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003027 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003028}
3029
Jamie Madillbd044ed2017-06-05 12:59:21 -04003030bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003031{
Jiawei Shao016105b2018-04-12 16:38:31 +08003032 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3033 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003034 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3035 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003036 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003037
3038 if (shaderVersion != 100)
3039 {
3040 // Only ESSL 1.0 has restrictions on matching input and output invariance
3041 return true;
3042 }
3043
3044 bool glPositionIsInvariant = false;
3045 bool glPointSizeIsInvariant = false;
3046 bool glFragCoordIsInvariant = false;
3047 bool glPointCoordIsInvariant = false;
3048
3049 for (const sh::Varying &varying : vertexVaryings)
3050 {
3051 if (!varying.isBuiltIn())
3052 {
3053 continue;
3054 }
3055 if (varying.name.compare("gl_Position") == 0)
3056 {
3057 glPositionIsInvariant = varying.isInvariant;
3058 }
3059 else if (varying.name.compare("gl_PointSize") == 0)
3060 {
3061 glPointSizeIsInvariant = varying.isInvariant;
3062 }
3063 }
3064
3065 for (const sh::Varying &varying : fragmentVaryings)
3066 {
3067 if (!varying.isBuiltIn())
3068 {
3069 continue;
3070 }
3071 if (varying.name.compare("gl_FragCoord") == 0)
3072 {
3073 glFragCoordIsInvariant = varying.isInvariant;
3074 }
3075 else if (varying.name.compare("gl_PointCoord") == 0)
3076 {
3077 glPointCoordIsInvariant = varying.isInvariant;
3078 }
3079 }
3080
3081 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3082 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3083 // Not requiring invariance to match is supported by:
3084 // dEQP, WebGL CTS, Nexus 5X GLES
3085 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3086 {
3087 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3088 "declared invariant.";
3089 return false;
3090 }
3091 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3092 {
3093 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3094 "declared invariant.";
3095 return false;
3096 }
3097
3098 return true;
3099}
3100
jchen10a9042d32017-03-17 08:50:45 +08003101bool Program::linkValidateTransformFeedback(const gl::Context *context,
3102 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003103 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003104 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003105{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003106
jchen108225e732017-11-14 16:29:03 +08003107 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003108 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003109 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003110 {
jchen10a9042d32017-03-17 08:50:45 +08003111 if (context->getClientVersion() < Version(3, 1) &&
3112 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003113 {
Geoff Lang1a683462015-09-29 15:09:59 -04003114 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003115 return false;
3116 }
jchen108225e732017-11-14 16:29:03 +08003117 if (context->getClientVersion() >= Version(3, 1))
3118 {
3119 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3120 {
3121 infoLog << "Two transform feedback varyings include the same array element ("
3122 << tfVaryingName << ").";
3123 return false;
3124 }
3125 }
3126 else
3127 {
3128 if (uniqueNames.count(tfVaryingName) > 0)
3129 {
3130 infoLog << "Two transform feedback varyings specify the same output variable ("
3131 << tfVaryingName << ").";
3132 return false;
3133 }
3134 }
3135 uniqueNames.insert(tfVaryingName);
3136 }
3137
3138 // Validate against program varyings.
3139 size_t totalComponents = 0;
3140 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3141 {
3142 std::vector<unsigned int> subscripts;
3143 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3144
3145 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3146 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003147 {
3148 infoLog << "Transform feedback varying " << tfVaryingName
3149 << " does not exist in the vertex shader.";
3150 return false;
3151 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003152
jchen108225e732017-11-14 16:29:03 +08003153 // Validate the matching variable.
3154 if (var->isStruct())
3155 {
3156 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3157 return false;
3158 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003159
jchen108225e732017-11-14 16:29:03 +08003160 size_t elementCount = 0;
3161 size_t componentCount = 0;
3162
3163 if (var->isArray())
3164 {
3165 if (context->getClientVersion() < Version(3, 1))
3166 {
3167 infoLog << "Capture of arrays is undefined and not supported.";
3168 return false;
3169 }
3170
3171 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3172 ASSERT(!var->isArrayOfArrays());
3173
3174 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3175 {
3176 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3177 return false;
3178 }
3179 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3180 }
3181 else
3182 {
3183 if (!subscripts.empty())
3184 {
3185 infoLog << "Varying '" << baseName
3186 << "' is not an array to be captured by element.";
3187 return false;
3188 }
3189 elementCount = 1;
3190 }
3191
3192 // TODO(jmadill): Investigate implementation limits on D3D11
3193 componentCount = VariableComponentCount(var->type) * elementCount;
3194 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3195 componentCount > caps.maxTransformFeedbackSeparateComponents)
3196 {
3197 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3198 << componentCount << ") exceed the maximum separate components ("
3199 << caps.maxTransformFeedbackSeparateComponents << ").";
3200 return false;
3201 }
3202
3203 totalComponents += componentCount;
3204 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3205 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3206 {
3207 infoLog << "Transform feedback varying total components (" << totalComponents
3208 << ") exceed the maximum interleaved components ("
3209 << caps.maxTransformFeedbackInterleavedComponents << ").";
3210 return false;
3211 }
3212 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003213 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003214}
3215
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003216bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3217{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003218 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003219 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3220
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003221 for (const auto &attrib : attributes)
3222 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003223 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003224 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003225 Shader *shader = mState.mAttachedShaders[shaderType];
3226 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003227 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003228 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003229 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003230
3231 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3232 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003233 {
3234 if (uniform.name == attrib.name)
3235 {
3236 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3237 return false;
3238 }
3239 }
3240 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003241 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003242
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003243 return true;
3244}
3245
Jamie Madill3c1da042017-11-27 18:33:40 -05003246void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003247{
3248 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003249 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003250 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003251 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003252 std::vector<unsigned int> subscripts;
3253 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003254 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003255 if (!subscripts.empty())
3256 {
3257 subscript = subscripts.back();
3258 }
Jamie Madill192745a2016-12-22 15:58:21 -05003259 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003260 {
Jamie Madill192745a2016-12-22 15:58:21 -05003261 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003262 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003263 {
jchen10a9042d32017-03-17 08:50:45 +08003264 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3265 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003266 break;
3267 }
jchen108225e732017-11-14 16:29:03 +08003268 else if (varying->isStruct())
3269 {
3270 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3271 if (field != nullptr)
3272 {
3273 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3274 break;
3275 }
3276 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003277 }
3278 }
James Darpinian30b604d2018-03-12 17:26:57 -07003279 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003280}
3281
Jamie Madill3c1da042017-11-27 18:33:40 -05003282ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003283{
Jamie Madill3c1da042017-11-27 18:33:40 -05003284 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003285
Jiawei Shao016105b2018-04-12 16:38:31 +08003286 for (const sh::Varying &varying :
3287 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003288 {
Jamie Madill192745a2016-12-22 15:58:21 -05003289 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003290 }
3291
Jiawei Shao016105b2018-04-12 16:38:31 +08003292 for (const sh::Varying &varying :
3293 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003294 {
Jamie Madill192745a2016-12-22 15:58:21 -05003295 merged[varying.name].fragment = &varying;
3296 }
3297
3298 return merged;
3299}
3300
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003301bool Program::linkOutputVariables(const Context *context,
3302 GLuint combinedImageUniformsCount,
3303 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003304{
Jiawei Shao016105b2018-04-12 16:38:31 +08003305 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003306 ASSERT(fragmentShader != nullptr);
3307
Geoff Lange0cff192017-05-30 13:04:56 -04003308 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003309 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003310 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003311
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003312 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003313 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003314 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003315 {
3316 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3317 outputVariable.name != "gl_FragData")
3318 {
3319 continue;
3320 }
3321
3322 unsigned int baseLocation =
3323 (outputVariable.location == -1 ? 0u
3324 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003325
3326 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3327 // structures, so we may use getBasicTypeElementCount().
3328 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3329 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003330 {
3331 const unsigned int location = baseLocation + elementIndex;
3332 if (location >= mState.mOutputVariableTypes.size())
3333 {
3334 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3335 }
Corentin Walleze7557742017-06-01 13:09:57 -04003336 ASSERT(location < mState.mActiveOutputVariables.size());
3337 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003338 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003339 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003340 }
3341 }
3342
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003343 if (context->getClientVersion() >= ES_3_1)
3344 {
3345 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3346 // A link error will be generated if the sum of the number of active image uniforms used in
3347 // all shaders, the number of active shader storage blocks, and the number of active
3348 // fragment shader outputs exceeds the implementation-dependent value of
3349 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3350 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3351 mState.mActiveOutputVariables.count() >
3352 context->getCaps().maxCombinedShaderOutputResources)
3353 {
3354 mInfoLog
3355 << "The sum of the number of active image uniforms, active shader storage blocks "
3356 "and active fragment shader outputs exceeds "
3357 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3358 << context->getCaps().maxCombinedShaderOutputResources << ")";
3359 return false;
3360 }
3361 }
3362
Jamie Madill80a6fc02015-08-21 16:53:16 -04003363 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003364 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003365 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003366
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003367 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003368 // TODO(jmadill): any caps validation here?
3369
jchen1015015f72017-03-16 13:54:21 +08003370 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003371 outputVariableIndex++)
3372 {
jchen1015015f72017-03-16 13:54:21 +08003373 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003374
Olli Etuahod2551232017-10-26 20:03:33 +03003375 if (outputVariable.isArray())
3376 {
3377 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3378 // Resources and including [0] at the end of array variable names.
3379 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3380 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3381 }
3382
Jamie Madill80a6fc02015-08-21 16:53:16 -04003383 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3384 if (outputVariable.isBuiltIn())
3385 continue;
3386
3387 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003388 unsigned int baseLocation =
3389 (outputVariable.location == -1 ? 0u
3390 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003391
Olli Etuaho465835d2017-09-26 13:34:10 +03003392 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3393 // structures, so we may use getBasicTypeElementCount().
3394 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3395 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003396 {
Olli Etuahod2551232017-10-26 20:03:33 +03003397 const unsigned int location = baseLocation + elementIndex;
3398 if (location >= mState.mOutputLocations.size())
3399 {
3400 mState.mOutputLocations.resize(location + 1);
3401 }
3402 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003403 if (outputVariable.isArray())
3404 {
3405 mState.mOutputLocations[location] =
3406 VariableLocation(elementIndex, outputVariableIndex);
3407 }
3408 else
3409 {
3410 VariableLocation locationInfo;
3411 locationInfo.index = outputVariableIndex;
3412 mState.mOutputLocations[location] = locationInfo;
3413 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003414 }
3415 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003416
3417 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003418}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003419
Olli Etuaho48fed632017-03-16 12:05:30 +00003420void Program::setUniformValuesFromBindingQualifiers()
3421{
Jamie Madill982f6e02017-06-07 14:33:04 -04003422 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003423 {
3424 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3425 if (samplerUniform.binding != -1)
3426 {
Olli Etuahod2551232017-10-26 20:03:33 +03003427 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003428 ASSERT(location != -1);
3429 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003430 for (unsigned int elementIndex = 0;
3431 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003432 {
3433 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3434 }
3435 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3436 boundTextureUnits.data());
3437 }
3438 }
3439}
3440
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003441void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003442{
jchen10af713a22017-04-19 09:10:56 +08003443 // Set initial bindings from shader.
3444 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3445 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003446 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003447 bindUniformBlock(blockIndex, uniformBlock.binding);
3448 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003449}
3450
Jamie Madille7d84322017-01-10 18:21:59 -05003451void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003452 GLsizei clampedCount,
3453 const GLint *v)
3454{
Jamie Madill81c2e252017-09-09 23:32:46 -04003455 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3456 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
3457 std::vector<GLuint> *boundTextureUnits =
3458 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003459
Olli Etuaho1734e172017-10-27 15:30:27 +03003460 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04003461
3462 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003463 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003464}
3465
3466template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003467GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3468 GLsizei count,
3469 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003470 const T *v)
3471{
Jamie Madill134f93d2017-08-31 17:11:00 -04003472 if (count == 1)
3473 return 1;
3474
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003475 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003476
Corentin Wallez15ac5342016-11-03 17:06:39 -04003477 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3478 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003479 unsigned int remainingElements =
3480 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003481 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003482 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003483
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003484 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003485 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003486 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003487 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003488
3489 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003490}
3491
3492template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003493GLsizei Program::clampMatrixUniformCount(GLint location,
3494 GLsizei count,
3495 GLboolean transpose,
3496 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003497{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003498 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3499
Jamie Madill62d31cb2015-09-11 13:25:51 -04003500 if (!transpose)
3501 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003502 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003503 }
3504
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003505 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003506
3507 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3508 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003509 unsigned int remainingElements =
3510 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003511 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003512}
3513
Jamie Madill54164b02017-08-28 15:17:37 -04003514// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3515// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003516template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003517void Program::getUniformInternal(const Context *context,
3518 DestT *dataOut,
3519 GLint location,
3520 GLenum nativeType,
3521 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003522{
Jamie Madill54164b02017-08-28 15:17:37 -04003523 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003524 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003525 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003526 {
3527 GLint tempValue[16] = {0};
3528 mProgram->getUniformiv(context, location, tempValue);
3529 UniformStateQueryCastLoop<GLboolean>(
3530 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003531 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003532 }
3533 case GL_INT:
3534 {
3535 GLint tempValue[16] = {0};
3536 mProgram->getUniformiv(context, location, tempValue);
3537 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3538 components);
3539 break;
3540 }
3541 case GL_UNSIGNED_INT:
3542 {
3543 GLuint tempValue[16] = {0};
3544 mProgram->getUniformuiv(context, location, tempValue);
3545 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3546 components);
3547 break;
3548 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003549 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003550 {
3551 GLfloat tempValue[16] = {0};
3552 mProgram->getUniformfv(context, location, tempValue);
3553 UniformStateQueryCastLoop<GLfloat>(
3554 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003555 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003556 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003557 default:
3558 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003559 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003560 }
3561}
Jamie Madilla4595b82017-01-11 17:36:34 -05003562
3563bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3564{
3565 // Must be called after samplers are validated.
3566 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3567
3568 for (const auto &binding : mState.mSamplerBindings)
3569 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003570 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003571 for (const auto &unit : binding.boundTextureUnits)
3572 {
3573 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3574 if (programTextureID == textureID)
3575 {
3576 // TODO(jmadill): Check for appropriate overlap.
3577 return true;
3578 }
3579 }
3580 }
3581
3582 return false;
3583}
3584
Jamie Madilla2c74982016-12-12 11:20:42 -05003585} // namespace gl