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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiajia Qin729b2c62017-08-14 09:36:11 +0800208bool validateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
209 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
210 const std::string &errorMessage,
211 InfoLog &infoLog)
212{
213 GLuint blockCount = 0;
214 for (const sh::InterfaceBlock &block : interfaceBlocks)
215 {
216 if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED)
217 {
218 blockCount += (block.arraySize ? block.arraySize : 1);
219 if (blockCount > maxInterfaceBlocks)
220 {
221 infoLog << errorMessage << maxInterfaceBlocks << ")";
222 return false;
223 }
224 }
225 }
226 return true;
227}
228
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800229GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
230{
231 std::vector<unsigned int> subscripts;
232 std::string baseName = ParseResourceName(name, &subscripts);
233
234 unsigned int numBlocks = static_cast<unsigned int>(list.size());
235 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
236 {
237 const auto &block = list[blockIndex];
238 if (block.name == baseName)
239 {
240 const bool arrayElementZero =
241 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
242 const bool arrayElementMatches =
243 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
244 if (arrayElementMatches || arrayElementZero)
245 {
246 return blockIndex;
247 }
248 }
249 }
250
251 return GL_INVALID_INDEX;
252}
253
254void GetInterfaceBlockName(const GLuint index,
255 const std::vector<InterfaceBlock> &list,
256 GLsizei bufSize,
257 GLsizei *length,
258 GLchar *name)
259{
260 ASSERT(index < list.size());
261
262 const auto &block = list[index];
263
264 if (bufSize > 0)
265 {
266 std::string blockName = block.name;
267
268 if (block.isArray)
269 {
270 blockName += ArrayString(block.arrayElement);
271 }
272 CopyStringToBuffer(name, blockName, bufSize, length);
273 }
274}
275
Jamie Madillc9727f32017-11-07 12:37:07 -0500276void InitUniformBlockLinker(const gl::Context *context,
277 const ProgramState &state,
278 UniformBlockLinker *blockLinker)
279{
280 if (state.getAttachedVertexShader())
281 {
282 blockLinker->addShaderBlocks(GL_VERTEX_SHADER,
283 &state.getAttachedVertexShader()->getUniformBlocks(context));
284 }
285
286 if (state.getAttachedFragmentShader())
287 {
288 blockLinker->addShaderBlocks(GL_FRAGMENT_SHADER,
289 &state.getAttachedFragmentShader()->getUniformBlocks(context));
290 }
291
292 if (state.getAttachedComputeShader())
293 {
294 blockLinker->addShaderBlocks(GL_COMPUTE_SHADER,
295 &state.getAttachedComputeShader()->getUniformBlocks(context));
296 }
297}
298
299void InitShaderStorageBlockLinker(const gl::Context *context,
300 const ProgramState &state,
301 ShaderStorageBlockLinker *blockLinker)
302{
303 if (state.getAttachedVertexShader())
304 {
305 blockLinker->addShaderBlocks(
306 GL_VERTEX_SHADER, &state.getAttachedVertexShader()->getShaderStorageBlocks(context));
307 }
308
309 if (state.getAttachedFragmentShader())
310 {
311 blockLinker->addShaderBlocks(
312 GL_FRAGMENT_SHADER,
313 &state.getAttachedFragmentShader()->getShaderStorageBlocks(context));
314 }
315
316 if (state.getAttachedComputeShader())
317 {
318 blockLinker->addShaderBlocks(
319 GL_COMPUTE_SHADER, &state.getAttachedComputeShader()->getShaderStorageBlocks(context));
320 }
321}
322
Jamie Madill62d31cb2015-09-11 13:25:51 -0400323} // anonymous namespace
324
Jamie Madill4a3c2342015-10-08 12:58:45 -0400325const char *const g_fakepath = "C:\\fakepath";
326
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400327InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000328{
329}
330
331InfoLog::~InfoLog()
332{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000333}
334
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400335size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000336{
Jamie Madill23176ce2017-07-31 14:14:33 -0400337 if (!mLazyStream)
338 {
339 return 0;
340 }
341
342 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400343 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000344}
345
Geoff Lange1a27752015-10-05 13:16:04 -0400346void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000347{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400348 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000349
350 if (bufSize > 0)
351 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400352 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400353
Jamie Madill23176ce2017-07-31 14:14:33 -0400354 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000355 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400356 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
357 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000358 }
359
360 infoLog[index] = '\0';
361 }
362
363 if (length)
364 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400365 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000366 }
367}
368
369// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300370// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000371// messages, so lets remove all occurrences of this fake file path from the log.
372void InfoLog::appendSanitized(const char *message)
373{
Jamie Madill23176ce2017-07-31 14:14:33 -0400374 ensureInitialized();
375
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000376 std::string msg(message);
377
378 size_t found;
379 do
380 {
381 found = msg.find(g_fakepath);
382 if (found != std::string::npos)
383 {
384 msg.erase(found, strlen(g_fakepath));
385 }
386 }
387 while (found != std::string::npos);
388
Jamie Madill23176ce2017-07-31 14:14:33 -0400389 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000390}
391
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000392void InfoLog::reset()
393{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000394}
395
Olli Etuaho1734e172017-10-27 15:30:27 +0300396VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000397{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500398}
399
Olli Etuahoc8538042017-09-27 11:20:15 +0300400VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300401 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500402{
Olli Etuahoc8538042017-09-27 11:20:15 +0300403 ASSERT(arrayIndex != GL_INVALID_INDEX);
404}
405
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500406SamplerBinding::SamplerBinding(GLenum textureTypeIn, size_t elementCount, bool unreferenced)
407 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
408{
409}
410
411SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
412
413SamplerBinding::~SamplerBinding() = default;
414
415Program::Bindings::Bindings()
416{
417}
418
419Program::Bindings::~Bindings()
420{
421}
422
Geoff Langd8605522016-04-13 10:19:12 -0400423void Program::Bindings::bindLocation(GLuint index, const std::string &name)
424{
425 mBindings[name] = index;
426}
427
428int Program::Bindings::getBinding(const std::string &name) const
429{
430 auto iter = mBindings.find(name);
431 return (iter != mBindings.end()) ? iter->second : -1;
432}
433
434Program::Bindings::const_iterator Program::Bindings::begin() const
435{
436 return mBindings.begin();
437}
438
439Program::Bindings::const_iterator Program::Bindings::end() const
440{
441 return mBindings.end();
442}
443
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500444ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
445{
446}
447ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
448{
449 for (size_t index = 0; index < count; ++index)
450 {
451 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
452 }
453}
454
455ImageBinding::ImageBinding(const ImageBinding &other) = default;
456
457ImageBinding::~ImageBinding() = default;
458
Jamie Madill48ef11b2016-04-27 15:21:52 -0400459ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500460 : mLabel(),
461 mAttachedFragmentShader(nullptr),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400462 mAttachedVertexShader(nullptr),
Martin Radev4c4c8e72016-08-04 12:25:34 +0300463 mAttachedComputeShader(nullptr),
Jiawei Shao89be29a2017-11-06 14:36:45 +0800464 mAttachedGeometryShader(nullptr),
Geoff Langc5629752015-12-07 16:29:04 -0500465 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400466 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500467 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800468 mImageUniformRange(0, 0),
469 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300470 mBinaryRetrieveableHint(false),
471 mNumViews(-1)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400472{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300473 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400474}
475
Jamie Madill48ef11b2016-04-27 15:21:52 -0400476ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400477{
Jiawei Shao89be29a2017-11-06 14:36:45 +0800478 ASSERT(!mAttachedVertexShader && !mAttachedFragmentShader && !mAttachedComputeShader &&
479 !mAttachedGeometryShader);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400480}
481
Jamie Madill48ef11b2016-04-27 15:21:52 -0400482const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500483{
484 return mLabel;
485}
486
Jamie Madille7d84322017-01-10 18:21:59 -0500487GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400488{
jchen1015015f72017-03-16 13:54:21 +0800489 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400490}
491
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800492GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
493{
494 return GetResourceIndexFromName(mBufferVariables, name);
495}
496
Jamie Madille7d84322017-01-10 18:21:59 -0500497GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
498{
499 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
500 return mUniformLocations[location].index;
501}
502
503Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
504{
505 GLuint index = getUniformIndexFromLocation(location);
506 if (!isSamplerUniformIndex(index))
507 {
508 return Optional<GLuint>::Invalid();
509 }
510
511 return getSamplerIndexFromUniformIndex(index);
512}
513
514bool ProgramState::isSamplerUniformIndex(GLuint index) const
515{
Jamie Madill982f6e02017-06-07 14:33:04 -0400516 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500517}
518
519GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
520{
521 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400522 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500523}
524
Jamie Madill34ca4f52017-06-13 11:49:39 -0400525GLuint ProgramState::getAttributeLocation(const std::string &name) const
526{
527 for (const sh::Attribute &attribute : mAttributes)
528 {
529 if (attribute.name == name)
530 {
531 return attribute.location;
532 }
533 }
534
535 return static_cast<GLuint>(-1);
536}
537
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500538Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400539 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400540 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500541 mLinked(false),
542 mDeleteStatus(false),
543 mRefCount(0),
544 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500545 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500546{
547 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000548
Geoff Lang7dd2e102014-11-10 15:19:26 -0500549 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000550}
551
552Program::~Program()
553{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400554 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000555}
556
Jamie Madill4928b7c2017-06-20 12:57:39 -0400557void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500558{
559 if (mState.mAttachedVertexShader != nullptr)
560 {
561 mState.mAttachedVertexShader->release(context);
562 mState.mAttachedVertexShader = nullptr;
563 }
564
565 if (mState.mAttachedFragmentShader != nullptr)
566 {
567 mState.mAttachedFragmentShader->release(context);
568 mState.mAttachedFragmentShader = nullptr;
569 }
570
571 if (mState.mAttachedComputeShader != nullptr)
572 {
573 mState.mAttachedComputeShader->release(context);
574 mState.mAttachedComputeShader = nullptr;
575 }
576
Jiawei Shao89be29a2017-11-06 14:36:45 +0800577 if (mState.mAttachedGeometryShader != nullptr)
578 {
579 mState.mAttachedGeometryShader->release(context);
580 mState.mAttachedGeometryShader = nullptr;
581 }
582
Jamie Madillc564c072017-06-01 12:45:42 -0400583 mProgram->destroy(context);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400584
585 ASSERT(!mState.mAttachedVertexShader && !mState.mAttachedFragmentShader &&
Jiawei Shao89be29a2017-11-06 14:36:45 +0800586 !mState.mAttachedComputeShader && !mState.mAttachedGeometryShader);
Jamie Madill4928b7c2017-06-20 12:57:39 -0400587 SafeDelete(mProgram);
588
589 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500590}
591
Geoff Lang70d0f492015-12-10 17:45:46 -0500592void Program::setLabel(const std::string &label)
593{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400594 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500595}
596
597const std::string &Program::getLabel() const
598{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400599 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500600}
601
Jamie Madillef300b12016-10-07 15:12:09 -0400602void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000603{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300604 switch (shader->getType())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000605 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300606 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000607 {
Jamie Madillef300b12016-10-07 15:12:09 -0400608 ASSERT(!mState.mAttachedVertexShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300609 mState.mAttachedVertexShader = shader;
610 mState.mAttachedVertexShader->addRef();
611 break;
612 }
613 case GL_FRAGMENT_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000614 {
Jamie Madillef300b12016-10-07 15:12:09 -0400615 ASSERT(!mState.mAttachedFragmentShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300616 mState.mAttachedFragmentShader = shader;
617 mState.mAttachedFragmentShader->addRef();
618 break;
619 }
620 case GL_COMPUTE_SHADER:
621 {
Jamie Madillef300b12016-10-07 15:12:09 -0400622 ASSERT(!mState.mAttachedComputeShader);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300623 mState.mAttachedComputeShader = shader;
624 mState.mAttachedComputeShader->addRef();
625 break;
626 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800627 case GL_GEOMETRY_SHADER_EXT:
628 {
629 ASSERT(!mState.mAttachedGeometryShader);
630 mState.mAttachedGeometryShader = shader;
631 mState.mAttachedGeometryShader->addRef();
632 break;
633 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300634 default:
635 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000636 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000637}
638
Jamie Madillc1d770e2017-04-13 17:31:24 -0400639void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000640{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300641 switch (shader->getType())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000642 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300643 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000644 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400645 ASSERT(mState.mAttachedVertexShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500646 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300647 mState.mAttachedVertexShader = nullptr;
648 break;
649 }
650 case GL_FRAGMENT_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400652 ASSERT(mState.mAttachedFragmentShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500653 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300654 mState.mAttachedFragmentShader = nullptr;
655 break;
656 }
657 case GL_COMPUTE_SHADER:
658 {
Jamie Madillc1d770e2017-04-13 17:31:24 -0400659 ASSERT(mState.mAttachedComputeShader == shader);
Jamie Madill6c1f6712017-02-14 19:08:04 -0500660 shader->release(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300661 mState.mAttachedComputeShader = nullptr;
662 break;
663 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800664 case GL_GEOMETRY_SHADER_EXT:
665 {
666 ASSERT(mState.mAttachedGeometryShader == shader);
667 shader->release(context);
668 mState.mAttachedGeometryShader = nullptr;
669 break;
670 }
Martin Radev4c4c8e72016-08-04 12:25:34 +0300671 default:
672 UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000673 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000674}
675
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000676int Program::getAttachedShadersCount() const
677{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300678 return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) +
Jiawei Shao89be29a2017-11-06 14:36:45 +0800679 (mState.mAttachedComputeShader ? 1 : 0) + (mState.mAttachedGeometryShader ? 1 : 0);
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000680}
681
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000682void Program::bindAttributeLocation(GLuint index, const char *name)
683{
Geoff Langd8605522016-04-13 10:19:12 -0400684 mAttributeBindings.bindLocation(index, name);
685}
686
687void Program::bindUniformLocation(GLuint index, const char *name)
688{
Olli Etuahod2551232017-10-26 20:03:33 +0300689 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000690}
691
Sami Väisänen46eaa942016-06-29 10:26:37 +0300692void Program::bindFragmentInputLocation(GLint index, const char *name)
693{
694 mFragmentInputBindings.bindLocation(index, name);
695}
696
Jamie Madillbd044ed2017-06-05 12:59:21 -0400697BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300698{
699 BindingInfo ret;
700 ret.type = GL_NONE;
701 ret.valid = false;
702
Jamie Madillbd044ed2017-06-05 12:59:21 -0400703 Shader *fragmentShader = mState.getAttachedFragmentShader();
Sami Väisänen46eaa942016-06-29 10:26:37 +0300704 ASSERT(fragmentShader);
705
706 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800707 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300708
709 for (const auto &binding : mFragmentInputBindings)
710 {
711 if (binding.second != static_cast<GLuint>(index))
712 continue;
713
714 ret.valid = true;
715
Olli Etuahod2551232017-10-26 20:03:33 +0300716 size_t nameLengthWithoutArrayIndex;
717 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300718
719 for (const auto &in : inputs)
720 {
Olli Etuahod2551232017-10-26 20:03:33 +0300721 if (in.name.length() == nameLengthWithoutArrayIndex &&
722 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +0300723 {
724 if (in.isArray())
725 {
726 // The client wants to bind either "name" or "name[0]".
727 // GL ES 3.1 spec refers to active array names with language such as:
728 // "if the string identifies the base name of an active array, where the
729 // string would exactly match the name of the variable if the suffix "[0]"
730 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -0400731 if (arrayIndex == GL_INVALID_INDEX)
732 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +0300733
Corentin Wallez054f7ed2016-09-20 17:15:59 -0400734 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +0300735 }
736 else
737 {
738 ret.name = in.mappedName;
739 }
740 ret.type = in.type;
741 return ret;
742 }
743 }
744 }
745
746 return ret;
747}
748
Jamie Madillbd044ed2017-06-05 12:59:21 -0400749void Program::pathFragmentInputGen(const Context *context,
750 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +0300751 GLenum genMode,
752 GLint components,
753 const GLfloat *coeffs)
754{
755 // If the location is -1 then the command is silently ignored
756 if (index == -1)
757 return;
758
Jamie Madillbd044ed2017-06-05 12:59:21 -0400759 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300760
761 // If the input doesn't exist then then the command is silently ignored
762 // This could happen through optimization for example, the shader translator
763 // decides that a variable is not actually being used and optimizes it away.
764 if (binding.name.empty())
765 return;
766
767 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
768}
769
Martin Radev4c4c8e72016-08-04 12:25:34 +0300770// The attached shaders are checked for linking errors by matching up their variables.
771// Uniform, input and output variables get collected.
772// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500773Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000774{
Jamie Madill8ecf7f92017-01-13 17:29:52 -0500775 const auto &data = context->getContextState();
776
Jamie Madill6c58b062017-08-01 13:44:25 -0400777 auto *platform = ANGLEPlatformCurrent();
778 double startTime = platform->currentTime(platform);
779
Jamie Madill6c1f6712017-02-14 19:08:04 -0500780 unlink();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000781
Jamie Madill32447362017-06-28 14:53:52 -0400782 ProgramHash programHash;
783 auto *cache = context->getMemoryProgramCache();
784 if (cache)
785 {
786 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -0400787 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -0400788 }
789
790 if (mLinked)
791 {
Jamie Madill6c58b062017-08-01 13:44:25 -0400792 double delta = platform->currentTime(platform) - startTime;
793 int us = static_cast<int>(delta * 1000000.0);
794 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -0400795 return NoError();
796 }
797
798 // Cache load failed, fall through to normal linking.
799 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000800 mInfoLog.reset();
801
Martin Radev4c4c8e72016-08-04 12:25:34 +0300802 const Caps &caps = data.getCaps();
Geoff Lang7dd2e102014-11-10 15:19:26 -0500803
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500804 Shader *vertexShader = mState.mAttachedVertexShader;
805 Shader *fragmentShader = mState.mAttachedFragmentShader;
806 Shader *computeShader = mState.mAttachedComputeShader;
Jamie Madill192745a2016-12-22 15:58:21 -0500807
808 bool isComputeShaderAttached = (computeShader != nullptr);
809 bool nonComputeShadersAttached = (vertexShader != nullptr || fragmentShader != nullptr);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300810 // Check whether we both have a compute and non-compute shaders attached.
811 // If there are of both types attached, then linking should fail.
812 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
813 if (isComputeShaderAttached == true && nonComputeShadersAttached == true)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500814 {
Martin Radev4c4c8e72016-08-04 12:25:34 +0300815 mInfoLog << "Both a compute and non-compute shaders are attached to the same program.";
816 return NoError();
Yuly Novikovcfa48d32016-06-15 22:14:36 -0400817 }
818
Jamie Madill192745a2016-12-22 15:58:21 -0500819 if (computeShader)
Jamie Madill437d2662014-12-05 14:23:35 -0500820 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400821 if (!computeShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300822 {
823 mInfoLog << "Attached compute shader is not compiled.";
824 return NoError();
825 }
Jamie Madill192745a2016-12-22 15:58:21 -0500826 ASSERT(computeShader->getType() == GL_COMPUTE_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300827
Jamie Madillbd044ed2017-06-05 12:59:21 -0400828 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300829
830 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
831 // If the work group size is not specified, a link time error should occur.
832 if (!mState.mComputeShaderLocalSize.isDeclared())
833 {
834 mInfoLog << "Work group size is not specified.";
835 return NoError();
836 }
837
Jamie Madillbd044ed2017-06-05 12:59:21 -0400838 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300839 {
840 return NoError();
841 }
842
Jiajia Qin729b2c62017-08-14 09:36:11 +0800843 if (!linkInterfaceBlocks(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300844 {
845 return NoError();
846 }
847
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800848 ProgramLinkedResources resources = {
849 {0, PackMode::ANGLE_RELAXED},
850 {&mState.mUniformBlocks, &mState.mUniforms},
851 {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
Jamie Madillc9727f32017-11-07 12:37:07 -0500852
853 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
854 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
855
856 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -0500857 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +0300858 {
Jamie Madillb0a838b2016-11-13 20:02:12 -0500859 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +0300860 }
861 }
862 else
863 {
Jamie Madillbd044ed2017-06-05 12:59:21 -0400864 if (!fragmentShader || !fragmentShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300865 {
866 return NoError();
867 }
Jamie Madill192745a2016-12-22 15:58:21 -0500868 ASSERT(fragmentShader->getType() == GL_FRAGMENT_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300869
Jamie Madillbd044ed2017-06-05 12:59:21 -0400870 if (!vertexShader || !vertexShader->isCompiled(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300871 {
872 return NoError();
873 }
Jamie Madill192745a2016-12-22 15:58:21 -0500874 ASSERT(vertexShader->getType() == GL_VERTEX_SHADER);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300875
Jamie Madillbd044ed2017-06-05 12:59:21 -0400876 if (fragmentShader->getShaderVersion(context) != vertexShader->getShaderVersion(context))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300877 {
878 mInfoLog << "Fragment shader version does not match vertex shader version.";
879 return NoError();
880 }
881
Jamie Madillbd044ed2017-06-05 12:59:21 -0400882 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300883 {
884 return NoError();
885 }
886
Jamie Madillbd044ed2017-06-05 12:59:21 -0400887 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300888 {
889 return NoError();
890 }
891
Jamie Madillbd044ed2017-06-05 12:59:21 -0400892 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300893 {
894 return NoError();
895 }
896
Jiajia Qin729b2c62017-08-14 09:36:11 +0800897 if (!linkInterfaceBlocks(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +0300898 {
899 return NoError();
900 }
901
Yuly Novikovcaa5cda2017-06-15 21:14:03 -0400902 if (!linkValidateGlobalNames(context, mInfoLog))
903 {
904 return NoError();
905 }
906
Jamie Madillbd044ed2017-06-05 12:59:21 -0400907 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300908
Martin Radev7cf61662017-07-26 17:10:53 +0300909 mState.mNumViews = vertexShader->getNumViews(context);
910
Jamie Madillbd044ed2017-06-05 12:59:21 -0400911 linkOutputVariables(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +0300912
Jamie Madill192745a2016-12-22 15:58:21 -0500913 // Map the varyings to the register file
914 // In WebGL, we use a slightly different handling for packing variables.
915 auto packMode = data.getExtensions().webglCompatibility ? PackMode::WEBGL_STRICT
916 : PackMode::ANGLE_RELAXED;
Jamie Madillc9727f32017-11-07 12:37:07 -0500917
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800918 ProgramLinkedResources resources = {
919 {data.getCaps().maxVaryingVectors, packMode},
920 {&mState.mUniformBlocks, &mState.mUniforms},
921 {&mState.mShaderStorageBlocks, &mState.mBufferVariables}};
Jamie Madillc9727f32017-11-07 12:37:07 -0500922
923 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
924 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
925
jchen1085c93c42017-11-12 15:36:47 +0800926 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, caps))
Jamie Madill192745a2016-12-22 15:58:21 -0500927 {
928 return NoError();
929 }
930
jchen1085c93c42017-11-12 15:36:47 +0800931 if (!resources.varyingPacking.collectAndPackUserVaryings(
932 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +0300933 {
934 return NoError();
935 }
936
Jamie Madillc9727f32017-11-07 12:37:07 -0500937 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -0500938 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +0300939 {
Jamie Madillb0a838b2016-11-13 20:02:12 -0500940 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +0300941 }
942
943 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -0500944 }
945
jchen10eaef1e52017-06-13 10:44:11 +0800946 gatherAtomicCounterBuffers();
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500947 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -0400948
jchen10eaef1e52017-06-13 10:44:11 +0800949 setUniformValuesFromBindingQualifiers();
950
Yunchao He85072e82017-11-14 15:43:28 +0800951 ASSERT(mLinked);
952 updateLinkedShaderStages();
953
Jamie Madill54164b02017-08-28 15:17:37 -0400954 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -0400955 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -0400956
Jamie Madill32447362017-06-28 14:53:52 -0400957 // Save to the program cache.
958 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
959 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
960 {
961 cache->putProgram(programHash, context, this);
962 }
963
Jamie Madill6c58b062017-08-01 13:44:25 -0400964 double delta = platform->currentTime(platform) - startTime;
965 int us = static_cast<int>(delta * 1000000.0);
966 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
967
Martin Radev4c4c8e72016-08-04 12:25:34 +0300968 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +0000969}
970
Yunchao He85072e82017-11-14 15:43:28 +0800971void Program::updateLinkedShaderStages()
972{
973 if (mState.mAttachedVertexShader)
974 {
975 mState.mLinkedShaderStages.set(SHADER_VERTEX);
976 }
977
978 if (mState.mAttachedFragmentShader)
979 {
980 mState.mLinkedShaderStages.set(SHADER_FRAGMENT);
981 }
982
983 if (mState.mAttachedComputeShader)
984 {
985 mState.mLinkedShaderStages.set(SHADER_COMPUTE);
986 }
987}
988
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +0000989// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -0500990void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000991{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400992 mState.mAttributes.clear();
993 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -0400994 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +0800995 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -0400996 mState.mUniforms.clear();
997 mState.mUniformLocations.clear();
998 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +0800999 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001000 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001001 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001002 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001003 mState.mOutputVariableTypes.clear();
Corentin Walleze7557742017-06-01 13:09:57 -04001004 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001005 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001006 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001007 mState.mImageBindings.clear();
Martin Radev7cf61662017-07-26 17:10:53 +03001008 mState.mNumViews = -1;
Yunchao He85072e82017-11-14 15:43:28 +08001009 mState.mLinkedShaderStages.reset();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001010
Geoff Lang7dd2e102014-11-10 15:19:26 -05001011 mValidated = false;
1012
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001013 mLinked = false;
1014}
1015
Geoff Lange1a27752015-10-05 13:16:04 -04001016bool Program::isLinked() const
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001017{
1018 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001019}
1020
Jamie Madilla2c74982016-12-12 11:20:42 -05001021Error Program::loadBinary(const Context *context,
1022 GLenum binaryFormat,
1023 const void *binary,
1024 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001025{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001026 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001027
Geoff Lang7dd2e102014-11-10 15:19:26 -05001028#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001029 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001030#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001031 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1032 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001033 {
Jamie Madillf6113162015-05-07 11:49:21 -04001034 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001035 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001036 }
1037
Jamie Madill4f86d052017-06-05 12:59:26 -04001038 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1039 ANGLE_TRY_RESULT(
1040 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001041
1042 // Currently we require the full shader text to compute the program hash.
1043 // TODO(jmadill): Store the binary in the internal program cache.
1044
Jamie Madillb0a838b2016-11-13 20:02:12 -05001045 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001046#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001047}
1048
Jamie Madilla2c74982016-12-12 11:20:42 -05001049Error Program::saveBinary(const Context *context,
1050 GLenum *binaryFormat,
1051 void *binary,
1052 GLsizei bufSize,
1053 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001054{
1055 if (binaryFormat)
1056 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001057 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001058 }
1059
Jamie Madill4f86d052017-06-05 12:59:26 -04001060 angle::MemoryBuffer memoryBuf;
1061 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001062
Jamie Madill4f86d052017-06-05 12:59:26 -04001063 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1064 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001065
1066 if (streamLength > bufSize)
1067 {
1068 if (length)
1069 {
1070 *length = 0;
1071 }
1072
1073 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
1074 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
1075 // sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001076 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001077 }
1078
1079 if (binary)
1080 {
1081 char *ptr = reinterpret_cast<char*>(binary);
1082
Jamie Madill48ef11b2016-04-27 15:21:52 -04001083 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001084 ptr += streamLength;
1085
1086 ASSERT(ptr - streamLength == binary);
1087 }
1088
1089 if (length)
1090 {
1091 *length = streamLength;
1092 }
1093
He Yunchaoacd18982017-01-04 10:46:42 +08001094 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001095}
1096
Jamie Madillffe00c02017-06-27 16:26:55 -04001097GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001098{
1099 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001100 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001101 if (error.isError())
1102 {
1103 return 0;
1104 }
1105
1106 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001107}
1108
Geoff Langc5629752015-12-07 16:29:04 -05001109void Program::setBinaryRetrievableHint(bool retrievable)
1110{
1111 // TODO(jmadill) : replace with dirty bits
1112 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001113 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001114}
1115
1116bool Program::getBinaryRetrievableHint() const
1117{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001118 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001119}
1120
Yunchao He61afff12017-03-14 15:34:03 +08001121void Program::setSeparable(bool separable)
1122{
1123 // TODO(yunchao) : replace with dirty bits
1124 if (mState.mSeparable != separable)
1125 {
1126 mProgram->setSeparable(separable);
1127 mState.mSeparable = separable;
1128 }
1129}
1130
1131bool Program::isSeparable() const
1132{
1133 return mState.mSeparable;
1134}
1135
Jamie Madill6c1f6712017-02-14 19:08:04 -05001136void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001137{
1138 mRefCount--;
1139
1140 if (mRefCount == 0 && mDeleteStatus)
1141 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001142 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001143 }
1144}
1145
1146void Program::addRef()
1147{
1148 mRefCount++;
1149}
1150
1151unsigned int Program::getRefCount() const
1152{
1153 return mRefCount;
1154}
1155
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001156int Program::getInfoLogLength() const
1157{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001158 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001159}
1160
Geoff Lange1a27752015-10-05 13:16:04 -04001161void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001162{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001163 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001164}
1165
Geoff Lange1a27752015-10-05 13:16:04 -04001166void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001167{
1168 int total = 0;
1169
Martin Radev4c4c8e72016-08-04 12:25:34 +03001170 if (mState.mAttachedComputeShader)
1171 {
1172 if (total < maxCount)
1173 {
1174 shaders[total] = mState.mAttachedComputeShader->getHandle();
1175 total++;
1176 }
1177 }
1178
Jamie Madill48ef11b2016-04-27 15:21:52 -04001179 if (mState.mAttachedVertexShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001180 {
1181 if (total < maxCount)
1182 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001183 shaders[total] = mState.mAttachedVertexShader->getHandle();
Olli Etuaho586bc552016-03-04 11:46:03 +02001184 total++;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001185 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001186 }
1187
Jamie Madill48ef11b2016-04-27 15:21:52 -04001188 if (mState.mAttachedFragmentShader)
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001189 {
1190 if (total < maxCount)
1191 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001192 shaders[total] = mState.mAttachedFragmentShader->getHandle();
Olli Etuaho586bc552016-03-04 11:46:03 +02001193 total++;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001194 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001195 }
1196
Jiawei Shao89be29a2017-11-06 14:36:45 +08001197 if (mState.mAttachedGeometryShader)
1198 {
1199 if (total < maxCount)
1200 {
1201 shaders[total] = mState.mAttachedGeometryShader->getHandle();
1202 total++;
1203 }
1204 }
1205
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001206 if (count)
1207 {
1208 *count = total;
1209 }
1210}
1211
Geoff Lange1a27752015-10-05 13:16:04 -04001212GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001213{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001214 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001215}
1216
Jamie Madill63805b42015-08-25 13:17:39 -04001217bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001218{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001219 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1220 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001221}
1222
jchen10fd7c3b52017-03-21 15:36:03 +08001223void Program::getActiveAttribute(GLuint index,
1224 GLsizei bufsize,
1225 GLsizei *length,
1226 GLint *size,
1227 GLenum *type,
1228 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001229{
Jamie Madillc349ec02015-08-21 16:53:12 -04001230 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001231 {
1232 if (bufsize > 0)
1233 {
1234 name[0] = '\0';
1235 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001236
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001237 if (length)
1238 {
1239 *length = 0;
1240 }
1241
1242 *type = GL_NONE;
1243 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001244 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001245 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001246
jchen1036e120e2017-03-14 14:53:58 +08001247 ASSERT(index < mState.mAttributes.size());
1248 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001249
1250 if (bufsize > 0)
1251 {
jchen10fd7c3b52017-03-21 15:36:03 +08001252 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001253 }
1254
1255 // Always a single 'type' instance
1256 *size = 1;
1257 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001258}
1259
Geoff Lange1a27752015-10-05 13:16:04 -04001260GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001261{
Jamie Madillc349ec02015-08-21 16:53:12 -04001262 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001263 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001264 return 0;
1265 }
1266
jchen1036e120e2017-03-14 14:53:58 +08001267 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001268}
1269
Geoff Lange1a27752015-10-05 13:16:04 -04001270GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001271{
Jamie Madillc349ec02015-08-21 16:53:12 -04001272 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001273 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001274 return 0;
1275 }
1276
1277 size_t maxLength = 0;
1278
Jamie Madill48ef11b2016-04-27 15:21:52 -04001279 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001280 {
jchen1036e120e2017-03-14 14:53:58 +08001281 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001282 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001283
Jamie Madillc349ec02015-08-21 16:53:12 -04001284 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001285}
1286
jchen1015015f72017-03-16 13:54:21 +08001287GLuint Program::getInputResourceIndex(const GLchar *name) const
1288{
Olli Etuahod2551232017-10-26 20:03:33 +03001289 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001290}
1291
1292GLuint Program::getOutputResourceIndex(const GLchar *name) const
1293{
1294 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1295}
1296
jchen10fd7c3b52017-03-21 15:36:03 +08001297size_t Program::getOutputResourceCount() const
1298{
1299 return (mLinked ? mState.mOutputVariables.size() : 0);
1300}
1301
jchen10baf5d942017-08-28 20:45:48 +08001302template <typename T>
1303void Program::getResourceName(GLuint index,
1304 const std::vector<T> &resources,
1305 GLsizei bufSize,
1306 GLsizei *length,
1307 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001308{
1309 if (length)
1310 {
1311 *length = 0;
1312 }
1313
1314 if (!mLinked)
1315 {
1316 if (bufSize > 0)
1317 {
1318 name[0] = '\0';
1319 }
1320 return;
1321 }
jchen10baf5d942017-08-28 20:45:48 +08001322 ASSERT(index < resources.size());
1323 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001324
1325 if (bufSize > 0)
1326 {
Olli Etuahod2551232017-10-26 20:03:33 +03001327 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001328 }
1329}
1330
jchen10baf5d942017-08-28 20:45:48 +08001331void Program::getInputResourceName(GLuint index,
1332 GLsizei bufSize,
1333 GLsizei *length,
1334 GLchar *name) const
1335{
1336 getResourceName(index, mState.mAttributes, bufSize, length, name);
1337}
1338
1339void Program::getOutputResourceName(GLuint index,
1340 GLsizei bufSize,
1341 GLsizei *length,
1342 GLchar *name) const
1343{
1344 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1345}
1346
1347void Program::getUniformResourceName(GLuint index,
1348 GLsizei bufSize,
1349 GLsizei *length,
1350 GLchar *name) const
1351{
1352 getResourceName(index, mState.mUniforms, bufSize, length, name);
1353}
1354
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001355void Program::getBufferVariableResourceName(GLuint index,
1356 GLsizei bufSize,
1357 GLsizei *length,
1358 GLchar *name) const
1359{
1360 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1361}
1362
jchen10880683b2017-04-12 16:21:55 +08001363const sh::Attribute &Program::getInputResource(GLuint index) const
1364{
1365 ASSERT(index < mState.mAttributes.size());
1366 return mState.mAttributes[index];
1367}
1368
1369const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1370{
1371 ASSERT(index < mState.mOutputVariables.size());
1372 return mState.mOutputVariables[index];
1373}
1374
Geoff Lang7dd2e102014-11-10 15:19:26 -05001375GLint Program::getFragDataLocation(const std::string &name) const
1376{
Olli Etuahod2551232017-10-26 20:03:33 +03001377 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001378}
1379
Geoff Lange1a27752015-10-05 13:16:04 -04001380void Program::getActiveUniform(GLuint index,
1381 GLsizei bufsize,
1382 GLsizei *length,
1383 GLint *size,
1384 GLenum *type,
1385 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001386{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001387 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001388 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001389 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001390 ASSERT(index < mState.mUniforms.size());
1391 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001392
1393 if (bufsize > 0)
1394 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001395 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001396 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001397 }
1398
Olli Etuaho465835d2017-09-26 13:34:10 +03001399 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001400 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001401 }
1402 else
1403 {
1404 if (bufsize > 0)
1405 {
1406 name[0] = '\0';
1407 }
1408
1409 if (length)
1410 {
1411 *length = 0;
1412 }
1413
1414 *size = 0;
1415 *type = GL_NONE;
1416 }
1417}
1418
Geoff Lange1a27752015-10-05 13:16:04 -04001419GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001420{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001421 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001422 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001423 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001424 }
1425 else
1426 {
1427 return 0;
1428 }
1429}
1430
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001431size_t Program::getActiveBufferVariableCount() const
1432{
1433 return mLinked ? mState.mBufferVariables.size() : 0;
1434}
1435
Geoff Lange1a27752015-10-05 13:16:04 -04001436GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001437{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001438 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001439
1440 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001441 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001442 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001443 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001444 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001445 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001446 size_t length = uniform.name.length() + 1u;
1447 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001448 {
1449 length += 3; // Counting in "[0]".
1450 }
1451 maxLength = std::max(length, maxLength);
1452 }
1453 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001454 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001455
Jamie Madill62d31cb2015-09-11 13:25:51 -04001456 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001457}
1458
Geoff Lang7dd2e102014-11-10 15:19:26 -05001459bool Program::isValidUniformLocation(GLint location) const
1460{
Jamie Madille2e406c2016-06-02 13:04:10 -04001461 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001462 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001463 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001464}
1465
Jamie Madill62d31cb2015-09-11 13:25:51 -04001466const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001467{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001468 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001469 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001470}
1471
Jamie Madillac4e9c32017-01-13 14:07:12 -05001472const VariableLocation &Program::getUniformLocation(GLint location) const
1473{
1474 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1475 return mState.mUniformLocations[location];
1476}
1477
1478const std::vector<VariableLocation> &Program::getUniformLocations() const
1479{
1480 return mState.mUniformLocations;
1481}
1482
1483const LinkedUniform &Program::getUniformByIndex(GLuint index) const
1484{
1485 ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
1486 return mState.mUniforms[index];
1487}
1488
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001489const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1490{
1491 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1492 return mState.mBufferVariables[index];
1493}
1494
Jamie Madill62d31cb2015-09-11 13:25:51 -04001495GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001496{
Olli Etuahod2551232017-10-26 20:03:33 +03001497 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001498}
1499
Jamie Madill62d31cb2015-09-11 13:25:51 -04001500GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001501{
Jamie Madille7d84322017-01-10 18:21:59 -05001502 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001503}
1504
1505void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1506{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001507 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1508 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001509 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001510}
1511
1512void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1513{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001514 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1515 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001516 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001517}
1518
1519void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1520{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001521 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1522 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001523 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001524}
1525
1526void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1527{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001528 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1529 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001530 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001531}
1532
Jamie Madill81c2e252017-09-09 23:32:46 -04001533Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001534{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001535 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1536 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1537
Jamie Madill81c2e252017-09-09 23:32:46 -04001538 mProgram->setUniform1iv(location, clampedCount, v);
1539
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001540 if (mState.isSamplerUniformIndex(locationInfo.index))
1541 {
1542 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001543 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001544 }
1545
Jamie Madill81c2e252017-09-09 23:32:46 -04001546 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001547}
1548
1549void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1550{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001551 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1552 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001553 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001554}
1555
1556void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1557{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001558 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1559 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001560 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001561}
1562
1563void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1564{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001565 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1566 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001567 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001568}
1569
1570void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1571{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001572 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1573 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001574 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001575}
1576
1577void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1578{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001579 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1580 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001581 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001582}
1583
1584void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1585{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001586 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1587 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001588 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001589}
1590
1591void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1592{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001593 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1594 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001595 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001596}
1597
1598void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1599{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001600 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001601 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001602}
1603
1604void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1605{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001606 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001607 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001608}
1609
1610void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1611{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001612 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001613 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001614}
1615
1616void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1617{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001618 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001619 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001620}
1621
1622void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1623{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001624 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001625 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001626}
1627
1628void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1629{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001630 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001631 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001632}
1633
1634void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1635{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001636 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001637 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001638}
1639
1640void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1641{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001642 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001643 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001644}
1645
1646void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1647{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001648 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001649 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001650}
1651
Jamie Madill54164b02017-08-28 15:17:37 -04001652void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001653{
Jamie Madill54164b02017-08-28 15:17:37 -04001654 const auto &uniformLocation = mState.getUniformLocations()[location];
1655 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1656
1657 GLenum nativeType = gl::VariableComponentType(uniform.type);
1658 if (nativeType == GL_FLOAT)
1659 {
1660 mProgram->getUniformfv(context, location, v);
1661 }
1662 else
1663 {
1664 getUniformInternal(context, v, location, nativeType,
1665 gl::VariableComponentCount(uniform.type));
1666 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001667}
1668
Jamie Madill54164b02017-08-28 15:17:37 -04001669void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001670{
Jamie Madill54164b02017-08-28 15:17:37 -04001671 const auto &uniformLocation = mState.getUniformLocations()[location];
1672 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1673
1674 GLenum nativeType = gl::VariableComponentType(uniform.type);
1675 if (nativeType == GL_INT || nativeType == GL_BOOL)
1676 {
1677 mProgram->getUniformiv(context, location, v);
1678 }
1679 else
1680 {
1681 getUniformInternal(context, v, location, nativeType,
1682 gl::VariableComponentCount(uniform.type));
1683 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001684}
1685
Jamie Madill54164b02017-08-28 15:17:37 -04001686void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001687{
Jamie Madill54164b02017-08-28 15:17:37 -04001688 const auto &uniformLocation = mState.getUniformLocations()[location];
1689 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1690
1691 GLenum nativeType = gl::VariableComponentType(uniform.type);
1692 if (nativeType == GL_UNSIGNED_INT)
1693 {
1694 mProgram->getUniformuiv(context, location, v);
1695 }
1696 else
1697 {
1698 getUniformInternal(context, v, location, nativeType,
1699 gl::VariableComponentCount(uniform.type));
1700 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001701}
1702
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001703void Program::flagForDeletion()
1704{
1705 mDeleteStatus = true;
1706}
1707
1708bool Program::isFlaggedForDeletion() const
1709{
1710 return mDeleteStatus;
1711}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001712
Brandon Jones43a53e22014-08-28 16:23:22 -07001713void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001714{
1715 mInfoLog.reset();
1716
Geoff Lang7dd2e102014-11-10 15:19:26 -05001717 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001718 {
Geoff Lang92019432017-11-20 13:09:34 -05001719 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001720 }
1721 else
1722 {
Jamie Madillf6113162015-05-07 11:49:21 -04001723 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001724 }
1725}
1726
Geoff Lang7dd2e102014-11-10 15:19:26 -05001727bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1728{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001729 // Skip cache if we're using an infolog, so we get the full error.
1730 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
1731 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
1732 {
1733 return mCachedValidateSamplersResult.value();
1734 }
1735
1736 if (mTextureUnitTypesCache.empty())
1737 {
1738 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE);
1739 }
1740 else
1741 {
1742 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
1743 }
1744
1745 // if any two active samplers in a program are of different types, but refer to the same
1746 // texture image unit, and this is the current program, then ValidateProgram will fail, and
1747 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05001748 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001749 {
Jamie Madill54164b02017-08-28 15:17:37 -04001750 if (samplerBinding.unreferenced)
1751 continue;
1752
Jamie Madille7d84322017-01-10 18:21:59 -05001753 GLenum textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001754
Jamie Madille7d84322017-01-10 18:21:59 -05001755 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001756 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001757 if (textureUnit >= caps.maxCombinedTextureImageUnits)
1758 {
1759 if (infoLog)
1760 {
1761 (*infoLog) << "Sampler uniform (" << textureUnit
1762 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
1763 << caps.maxCombinedTextureImageUnits << ")";
1764 }
1765
1766 mCachedValidateSamplersResult = false;
1767 return false;
1768 }
1769
1770 if (mTextureUnitTypesCache[textureUnit] != GL_NONE)
1771 {
1772 if (textureType != mTextureUnitTypesCache[textureUnit])
1773 {
1774 if (infoLog)
1775 {
1776 (*infoLog) << "Samplers of conflicting types refer to the same texture "
1777 "image unit ("
1778 << textureUnit << ").";
1779 }
1780
1781 mCachedValidateSamplersResult = false;
1782 return false;
1783 }
1784 }
1785 else
1786 {
1787 mTextureUnitTypesCache[textureUnit] = textureType;
1788 }
1789 }
1790 }
1791
1792 mCachedValidateSamplersResult = true;
1793 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001794}
1795
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001796bool Program::isValidated() const
1797{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001798 return mValidated;
1799}
1800
Geoff Lange1a27752015-10-05 13:16:04 -04001801GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001802{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001803 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001804}
1805
jchen1058f67be2017-10-27 08:59:27 +08001806GLuint Program::getActiveAtomicCounterBufferCount() const
1807{
1808 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
1809}
1810
Jiajia Qin729b2c62017-08-14 09:36:11 +08001811GLuint Program::getActiveShaderStorageBlockCount() const
1812{
1813 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
1814}
1815
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001816void Program::getActiveUniformBlockName(const GLuint blockIndex,
1817 GLsizei bufSize,
1818 GLsizei *length,
1819 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001820{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001821 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
1822}
Geoff Lang7dd2e102014-11-10 15:19:26 -05001823
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001824void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
1825 GLsizei bufSize,
1826 GLsizei *length,
1827 GLchar *blockName) const
1828{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001829
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001830 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001831}
1832
Geoff Lange1a27752015-10-05 13:16:04 -04001833GLint Program::getActiveUniformBlockMaxLength() const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001834{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001835 int maxLength = 0;
1836
1837 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001838 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001839 unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05001840 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
1841 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08001842 const InterfaceBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001843 if (!uniformBlock.name.empty())
1844 {
jchen10af713a22017-04-19 09:10:56 +08001845 int length = static_cast<int>(uniformBlock.nameWithArrayIndex().length());
1846 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001847 }
1848 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001849 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001850
1851 return maxLength;
1852}
1853
Geoff Lange1a27752015-10-05 13:16:04 -04001854GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001855{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001856 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
1857}
Jamie Madill62d31cb2015-09-11 13:25:51 -04001858
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001859GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
1860{
1861 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00001862}
1863
Jiajia Qin729b2c62017-08-14 09:36:11 +08001864const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001865{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001866 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
1867 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00001868}
1869
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001870const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
1871{
1872 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
1873 return mState.mShaderStorageBlocks[index];
1874}
1875
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001876void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1877{
jchen107a20b972017-06-13 14:25:26 +08001878 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05001879 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04001880 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001881}
1882
1883GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
1884{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001885 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00001886}
1887
Jiajia Qin729b2c62017-08-14 09:36:11 +08001888GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
1889{
1890 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
1891}
1892
Geoff Lang48dcae72014-02-05 16:28:24 -05001893void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
1894{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001895 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05001896 for (GLsizei i = 0; i < count; i++)
1897 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001898 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05001899 }
1900
Jamie Madill48ef11b2016-04-27 15:21:52 -04001901 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05001902}
1903
1904void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
1905{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001906 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001907 {
jchen10a9042d32017-03-17 08:50:45 +08001908 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
1909 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
1910 std::string varName = var.nameWithArrayIndex();
1911 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05001912 if (length)
1913 {
1914 *length = lastNameIdx;
1915 }
1916 if (size)
1917 {
jchen10a9042d32017-03-17 08:50:45 +08001918 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05001919 }
1920 if (type)
1921 {
jchen10a9042d32017-03-17 08:50:45 +08001922 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05001923 }
1924 if (name)
1925 {
jchen10a9042d32017-03-17 08:50:45 +08001926 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05001927 name[lastNameIdx] = '\0';
1928 }
1929 }
1930}
1931
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001932GLsizei Program::getTransformFeedbackVaryingCount() const
1933{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001934 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001935 {
jchen10a9042d32017-03-17 08:50:45 +08001936 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05001937 }
1938 else
1939 {
1940 return 0;
1941 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001942}
1943
1944GLsizei Program::getTransformFeedbackVaryingMaxLength() const
1945{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001946 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05001947 {
1948 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08001949 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05001950 {
jchen10a9042d32017-03-17 08:50:45 +08001951 maxSize =
1952 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05001953 }
1954
1955 return maxSize;
1956 }
1957 else
1958 {
1959 return 0;
1960 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001961}
1962
1963GLenum Program::getTransformFeedbackBufferMode() const
1964{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001965 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001966}
1967
Jamie Madillbd044ed2017-06-05 12:59:21 -04001968bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001969{
Jamie Madillbd044ed2017-06-05 12:59:21 -04001970 Shader *vertexShader = mState.mAttachedVertexShader;
1971 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jamie Madill192745a2016-12-22 15:58:21 -05001972
Jamie Madillbd044ed2017-06-05 12:59:21 -04001973 ASSERT(vertexShader->getShaderVersion(context) == fragmentShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04001974
Jiawei Shao3d404882017-10-16 13:30:48 +08001975 const std::vector<sh::Varying> &vertexVaryings = vertexShader->getOutputVaryings(context);
1976 const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001977
Sami Väisänen46eaa942016-06-29 10:26:37 +03001978 std::map<GLuint, std::string> staticFragmentInputLocations;
1979
Jamie Madill4cff2472015-08-21 16:53:18 -04001980 for (const sh::Varying &output : fragmentVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001981 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05001982 bool matched = false;
1983
1984 // Built-in varyings obey special rules
Jamie Madillada9ecc2015-08-17 12:53:37 -04001985 if (output.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001986 {
1987 continue;
1988 }
1989
Jamie Madill4cff2472015-08-21 16:53:18 -04001990 for (const sh::Varying &input : vertexVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001991 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001992 if (output.name == input.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001993 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04001994 ASSERT(!input.isBuiltIn());
Yuly Novikova1f6dc92016-06-15 23:27:04 -04001995 if (!linkValidateVaryings(infoLog, output.name, input, output,
Jamie Madillbd044ed2017-06-05 12:59:21 -04001996 vertexShader->getShaderVersion(context)))
Geoff Lang7dd2e102014-11-10 15:19:26 -05001997 {
1998 return false;
1999 }
2000
Geoff Lang7dd2e102014-11-10 15:19:26 -05002001 matched = true;
2002 break;
2003 }
2004 }
2005
2006 // We permit unmatched, unreferenced varyings
Jamie Madillada9ecc2015-08-17 12:53:37 -04002007 if (!matched && output.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002008 {
Jamie Madillada9ecc2015-08-17 12:53:37 -04002009 infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002010 return false;
2011 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002012
2013 // Check for aliased path rendering input bindings (if any).
2014 // If more than one binding refer statically to the same
2015 // location the link must fail.
2016
2017 if (!output.staticUse)
2018 continue;
2019
2020 const auto inputBinding = mFragmentInputBindings.getBinding(output.name);
2021 if (inputBinding == -1)
2022 continue;
2023
2024 const auto it = staticFragmentInputLocations.find(inputBinding);
2025 if (it == std::end(staticFragmentInputLocations))
2026 {
2027 staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name));
2028 }
2029 else
2030 {
2031 infoLog << "Binding for fragment input " << output.name << " conflicts with "
2032 << it->second;
2033 return false;
2034 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002035 }
2036
Jamie Madillbd044ed2017-06-05 12:59:21 -04002037 if (!linkValidateBuiltInVaryings(context, infoLog))
Yuly Novikov817232e2017-02-22 18:36:10 -05002038 {
2039 return false;
2040 }
2041
Jamie Madillada9ecc2015-08-17 12:53:37 -04002042 // TODO(jmadill): verify no unmatched vertex varyings?
2043
Geoff Lang7dd2e102014-11-10 15:19:26 -05002044 return true;
2045}
2046
Jamie Madillbd044ed2017-06-05 12:59:21 -04002047bool Program::linkUniforms(const Context *context,
2048 InfoLog &infoLog,
Olli Etuaho4a92ceb2017-02-19 17:51:24 +00002049 const Bindings &uniformLocationBindings)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002050{
Olli Etuahob78707c2017-03-09 15:03:11 +00002051 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002052 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002053 {
2054 return false;
2055 }
2056
Olli Etuahob78707c2017-03-09 15:03:11 +00002057 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002058
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002059 linkSamplerAndImageBindings();
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002060
jchen10eaef1e52017-06-13 10:44:11 +08002061 if (!linkAtomicCounterBuffers())
2062 {
2063 return false;
2064 }
2065
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002066 return true;
2067}
2068
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002069void Program::linkSamplerAndImageBindings()
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002070{
Jamie Madill982f6e02017-06-07 14:33:04 -04002071 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2072 unsigned int low = high;
2073
jchen10eaef1e52017-06-13 10:44:11 +08002074 for (auto counterIter = mState.mUniforms.rbegin();
2075 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2076 {
2077 --low;
2078 }
2079
2080 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2081
2082 high = low;
2083
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002084 for (auto imageIter = mState.mUniforms.rbegin();
2085 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2086 {
2087 --low;
2088 }
2089
2090 mState.mImageUniformRange = RangeUI(low, high);
2091
2092 // If uniform is a image type, insert it into the mImageBindings array.
2093 for (unsigned int imageIndex : mState.mImageUniformRange)
2094 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002095 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2096 // cannot load values into a uniform defined as an image. if declare without a
2097 // binding qualifier, any uniform image variable (include all elements of
2098 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002099 auto &imageUniform = mState.mUniforms[imageIndex];
2100 if (imageUniform.binding == -1)
2101 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002102 mState.mImageBindings.emplace_back(
2103 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002104 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002105 else
2106 {
2107 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002108 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002109 }
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002110 }
2111
2112 high = low;
2113
2114 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002115 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002116 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002117 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002118 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002119
2120 mState.mSamplerUniformRange = RangeUI(low, high);
2121
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002122 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002123 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002124 {
2125 const auto &samplerUniform = mState.mUniforms[samplerIndex];
2126 GLenum textureType = SamplerTypeToTextureType(samplerUniform.type);
2127 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002128 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002129 }
2130}
2131
jchen10eaef1e52017-06-13 10:44:11 +08002132bool Program::linkAtomicCounterBuffers()
2133{
2134 for (unsigned int index : mState.mAtomicCounterUniformRange)
2135 {
2136 auto &uniform = mState.mUniforms[index];
2137 bool found = false;
2138 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2139 ++bufferIndex)
2140 {
2141 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2142 if (buffer.binding == uniform.binding)
2143 {
2144 buffer.memberIndexes.push_back(index);
2145 uniform.bufferIndex = bufferIndex;
2146 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002147 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002148 break;
2149 }
2150 }
2151 if (!found)
2152 {
2153 AtomicCounterBuffer atomicCounterBuffer;
2154 atomicCounterBuffer.binding = uniform.binding;
2155 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002156 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002157 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2158 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2159 }
2160 }
2161 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
2162 // gl_Max[Vertex|Fragment|Compute|Combined]AtomicCounterBuffers.
2163
2164 return true;
2165}
2166
Martin Radev4c4c8e72016-08-04 12:25:34 +03002167bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog,
2168 const std::string &uniformName,
2169 const sh::InterfaceBlockField &vertexUniform,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002170 const sh::InterfaceBlockField &fragmentUniform,
2171 bool webglCompatibility)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002172{
Frank Henigmanfccbac22017-05-28 17:29:26 -04002173 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
2174 if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform,
2175 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002176 {
2177 return false;
2178 }
2179
2180 if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
2181 {
Jamie Madillf6113162015-05-07 11:49:21 -04002182 infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002183 return false;
2184 }
2185
2186 return true;
2187}
2188
Jamie Madilleb979bf2016-11-15 12:28:46 -05002189// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002190bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002191{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002192 const ContextState &data = context->getContextState();
2193 auto *vertexShader = mState.getAttachedVertexShader();
Jamie Madilleb979bf2016-11-15 12:28:46 -05002194
Geoff Lang7dd2e102014-11-10 15:19:26 -05002195 unsigned int usedLocations = 0;
Jamie Madillbd044ed2017-06-05 12:59:21 -04002196 mState.mAttributes = vertexShader->getActiveAttributes(context);
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002197 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002198
2199 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002200 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002201 {
Jamie Madillf6113162015-05-07 11:49:21 -04002202 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002203 return false;
2204 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002205
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002206 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002207
Jamie Madillc349ec02015-08-21 16:53:12 -04002208 // Link attributes that have a binding location
Jamie Madill48ef11b2016-04-27 15:21:52 -04002209 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002210 {
Olli Etuahod2551232017-10-26 20:03:33 +03002211 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2212 // structures, so we don't need to worry about adjusting their names or generating entries
2213 // for each member/element (unlike uniforms for example).
2214 ASSERT(!attribute.isArray() && !attribute.isStruct());
2215
Jamie Madilleb979bf2016-11-15 12:28:46 -05002216 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002217 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002218 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002219 attribute.location = bindingLocation;
2220 }
2221
2222 if (attribute.location != -1)
2223 {
2224 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002225 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002226
Jamie Madill63805b42015-08-25 13:17:39 -04002227 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002228 {
Jamie Madillf6113162015-05-07 11:49:21 -04002229 infoLog << "Active attribute (" << attribute.name << ") at location "
Jamie Madillc349ec02015-08-21 16:53:12 -04002230 << attribute.location << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002231
2232 return false;
2233 }
2234
Jamie Madill63805b42015-08-25 13:17:39 -04002235 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002236 {
Jamie Madill63805b42015-08-25 13:17:39 -04002237 const int regLocation = attribute.location + reg;
2238 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002239
2240 // In GLSL 3.00, attribute aliasing produces a link error
Jamie Madill3da79b72015-04-27 11:09:17 -04002241 // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
Jamie Madillc349ec02015-08-21 16:53:12 -04002242 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002243 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002244 // TODO(jmadill): fix aliasing on ES2
2245 // if (mProgram->getShaderVersion() >= 300)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002246 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002247 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002248 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002249 return false;
2250 }
2251 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002252 else
2253 {
Jamie Madill63805b42015-08-25 13:17:39 -04002254 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002255 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002256
Jamie Madill63805b42015-08-25 13:17:39 -04002257 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002258 }
2259 }
2260 }
2261
2262 // Link attributes that don't have a binding location
Jamie Madill48ef11b2016-04-27 15:21:52 -04002263 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002264 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002265 // Not set by glBindAttribLocation or by location layout qualifier
2266 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002267 {
Jamie Madill63805b42015-08-25 13:17:39 -04002268 int regs = VariableRegisterCount(attribute.type);
2269 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002270
Jamie Madill63805b42015-08-25 13:17:39 -04002271 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002272 {
Jamie Madillf6113162015-05-07 11:49:21 -04002273 infoLog << "Too many active attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002274 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002275 }
2276
Jamie Madillc349ec02015-08-21 16:53:12 -04002277 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002278 }
2279 }
2280
Jamie Madill48ef11b2016-04-27 15:21:52 -04002281 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002282 {
Jamie Madill63805b42015-08-25 13:17:39 -04002283 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002284 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002285
Jamie Madillbd159f02017-10-09 19:39:06 -04002286 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002287 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002288 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2289 mState.mActiveAttribLocationsMask.set(location);
2290 mState.mMaxActiveAttribLocation =
2291 std::max(mState.mMaxActiveAttribLocation, location + 1);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002292 }
2293 }
2294
Geoff Lang7dd2e102014-11-10 15:19:26 -05002295 return true;
2296}
2297
Martin Radev4c4c8e72016-08-04 12:25:34 +03002298bool Program::validateVertexAndFragmentInterfaceBlocks(
2299 const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
2300 const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002301 InfoLog &infoLog,
2302 bool webglCompatibility) const
Martin Radev4c4c8e72016-08-04 12:25:34 +03002303{
2304 // Check that interface blocks defined in the vertex and fragment shaders are identical
Jiajia Qin729b2c62017-08-14 09:36:11 +08002305 typedef std::map<std::string, const sh::InterfaceBlock *> InterfaceBlockMap;
2306 InterfaceBlockMap linkedInterfaceBlocks;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002307
2308 for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
2309 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002310 linkedInterfaceBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002311 }
2312
Jamie Madille473dee2015-08-18 14:49:01 -04002313 for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002314 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002315 auto entry = linkedInterfaceBlocks.find(fragmentInterfaceBlock.name);
2316 if (entry != linkedInterfaceBlocks.end())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002317 {
2318 const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
Frank Henigmanfccbac22017-05-28 17:29:26 -04002319 if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock,
2320 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002321 {
2322 return false;
2323 }
2324 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002325 // TODO(jiajia.qin@intel.com): Add
2326 // MAX_COMBINED_UNIFORM_BLOCKS/MAX_COMBINED_SHADER_STORAGE_BLOCKS validation.
Martin Radev4c4c8e72016-08-04 12:25:34 +03002327 }
2328 return true;
2329}
Jamie Madille473dee2015-08-18 14:49:01 -04002330
Jiajia Qin729b2c62017-08-14 09:36:11 +08002331bool Program::linkInterfaceBlocks(const Context *context, InfoLog &infoLog)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002332{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002333 const auto &caps = context->getCaps();
2334
Martin Radev4c4c8e72016-08-04 12:25:34 +03002335 if (mState.mAttachedComputeShader)
2336 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04002337 Shader &computeShader = *mState.mAttachedComputeShader;
Jiajia Qin729b2c62017-08-14 09:36:11 +08002338 const auto &computeUniformBlocks = computeShader.getUniformBlocks(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03002339
Jiajia Qin729b2c62017-08-14 09:36:11 +08002340 if (!validateInterfaceBlocksCount(
2341 caps.maxComputeUniformBlocks, computeUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002342 "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (",
2343 infoLog))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002344 {
Martin Radev4c4c8e72016-08-04 12:25:34 +03002345 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002346 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002347
2348 const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context);
2349 if (!validateInterfaceBlocksCount(caps.maxComputeShaderStorageBlocks,
2350 computeShaderStorageBlocks,
2351 "Compute shader shader storage block count exceeds "
2352 "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS (",
2353 infoLog))
2354 {
2355 return false;
2356 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002357 return true;
2358 }
2359
Jamie Madillbd044ed2017-06-05 12:59:21 -04002360 Shader &vertexShader = *mState.mAttachedVertexShader;
2361 Shader &fragmentShader = *mState.mAttachedFragmentShader;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002362
Jiajia Qin729b2c62017-08-14 09:36:11 +08002363 const auto &vertexUniformBlocks = vertexShader.getUniformBlocks(context);
2364 const auto &fragmentUniformBlocks = fragmentShader.getUniformBlocks(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03002365
Jiajia Qin729b2c62017-08-14 09:36:11 +08002366 if (!validateInterfaceBlocksCount(
2367 caps.maxVertexUniformBlocks, vertexUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002368 "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog))
2369 {
2370 return false;
2371 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002372 if (!validateInterfaceBlocksCount(
2373 caps.maxFragmentUniformBlocks, fragmentUniformBlocks,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002374 "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (",
2375 infoLog))
2376 {
2377
2378 return false;
2379 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04002380
2381 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiajia Qin729b2c62017-08-14 09:36:11 +08002382 if (!validateVertexAndFragmentInterfaceBlocks(vertexUniformBlocks, fragmentUniformBlocks,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002383 infoLog, webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002384 {
2385 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002386 }
Jamie Madille473dee2015-08-18 14:49:01 -04002387
Jiajia Qin729b2c62017-08-14 09:36:11 +08002388 if (context->getClientVersion() >= Version(3, 1))
2389 {
2390 const auto &vertexShaderStorageBlocks = vertexShader.getShaderStorageBlocks(context);
2391 const auto &fragmentShaderStorageBlocks = fragmentShader.getShaderStorageBlocks(context);
2392
2393 if (!validateInterfaceBlocksCount(caps.maxVertexShaderStorageBlocks,
2394 vertexShaderStorageBlocks,
2395 "Vertex shader shader storage block count exceeds "
2396 "GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS (",
2397 infoLog))
2398 {
2399 return false;
2400 }
2401 if (!validateInterfaceBlocksCount(caps.maxFragmentShaderStorageBlocks,
2402 fragmentShaderStorageBlocks,
2403 "Fragment shader shader storage block count exceeds "
2404 "GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS (",
2405 infoLog))
2406 {
2407
2408 return false;
2409 }
2410
2411 if (!validateVertexAndFragmentInterfaceBlocks(vertexShaderStorageBlocks,
2412 fragmentShaderStorageBlocks, infoLog,
2413 webglCompatibility))
2414 {
2415 return false;
2416 }
2417 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002418 return true;
2419}
2420
Jamie Madilla2c74982016-12-12 11:20:42 -05002421bool Program::areMatchingInterfaceBlocks(InfoLog &infoLog,
Martin Radev4c4c8e72016-08-04 12:25:34 +03002422 const sh::InterfaceBlock &vertexInterfaceBlock,
Frank Henigmanfccbac22017-05-28 17:29:26 -04002423 const sh::InterfaceBlock &fragmentInterfaceBlock,
2424 bool webglCompatibility) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002425{
2426 const char* blockName = vertexInterfaceBlock.name.c_str();
2427 // validate blocks for the same member types
2428 if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
2429 {
Jamie Madillf6113162015-05-07 11:49:21 -04002430 infoLog << "Types for interface block '" << blockName
2431 << "' differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002432 return false;
2433 }
2434 if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
2435 {
Jamie Madillf6113162015-05-07 11:49:21 -04002436 infoLog << "Array sizes differ for interface block '" << blockName
2437 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002438 return false;
2439 }
jchen10af713a22017-04-19 09:10:56 +08002440 if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout ||
2441 vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout ||
2442 vertexInterfaceBlock.binding != fragmentInterfaceBlock.binding)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002443 {
Jamie Madillf6113162015-05-07 11:49:21 -04002444 infoLog << "Layout qualifiers differ for interface block '" << blockName
2445 << "' between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002446 return false;
2447 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002448 const unsigned int numBlockMembers =
2449 static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002450 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
2451 {
2452 const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
2453 const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
2454 if (vertexMember.name != fragmentMember.name)
2455 {
Jamie Madillf6113162015-05-07 11:49:21 -04002456 infoLog << "Name mismatch for field " << blockMemberIndex
2457 << " of interface block '" << blockName
2458 << "': (in vertex: '" << vertexMember.name
2459 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002460 return false;
2461 }
2462 std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
Frank Henigmanfccbac22017-05-28 17:29:26 -04002463 if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember,
2464 webglCompatibility))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002465 {
2466 return false;
2467 }
2468 }
2469 return true;
2470}
2471
2472bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
2473 const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
2474{
2475 if (vertexVariable.type != fragmentVariable.type)
2476 {
Jamie Madillf6113162015-05-07 11:49:21 -04002477 infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002478 return false;
2479 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002480 if (vertexVariable.arraySizes != fragmentVariable.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002481 {
Jamie Madillf6113162015-05-07 11:49:21 -04002482 infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002483 return false;
2484 }
2485 if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
2486 {
Jamie Madillf6113162015-05-07 11:49:21 -04002487 infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002488 return false;
2489 }
Geoff Langbb1e7502017-06-05 16:40:09 -04002490 if (vertexVariable.structName != fragmentVariable.structName)
2491 {
2492 infoLog << "Structure names for " << variableName
2493 << " differ between vertex and fragment shaders";
2494 return false;
2495 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002496
2497 if (vertexVariable.fields.size() != fragmentVariable.fields.size())
2498 {
Jamie Madillf6113162015-05-07 11:49:21 -04002499 infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002500 return false;
2501 }
Cooper Partin4d61f7e2015-08-12 10:56:50 -07002502 const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002503 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2504 {
2505 const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
2506 const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
2507
2508 if (vertexMember.name != fragmentMember.name)
2509 {
Jamie Madillf6113162015-05-07 11:49:21 -04002510 infoLog << "Name mismatch for field '" << memberIndex
2511 << "' of " << variableName
2512 << ": (in vertex: '" << vertexMember.name
2513 << "', in fragment: '" << fragmentMember.name << "')";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002514 return false;
2515 }
2516
2517 const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
2518 vertexMember.name + "'";
2519
2520 if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
2521 {
2522 return false;
2523 }
2524 }
2525
2526 return true;
2527}
2528
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002529bool Program::linkValidateVaryings(InfoLog &infoLog,
2530 const std::string &varyingName,
2531 const sh::Varying &vertexVarying,
2532 const sh::Varying &fragmentVarying,
2533 int shaderVersion)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002534{
2535 if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
2536 {
2537 return false;
2538 }
2539
Jamie Madille9cc4692015-02-19 16:00:13 -05002540 if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002541 {
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002542 infoLog << "Interpolation types for " << varyingName
2543 << " differ between vertex and fragment shaders.";
2544 return false;
2545 }
2546
2547 if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant)
2548 {
2549 infoLog << "Invariance for " << varyingName
2550 << " differs between vertex and fragment shaders.";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002551 return false;
2552 }
2553
2554 return true;
2555}
2556
Jamie Madillbd044ed2017-06-05 12:59:21 -04002557bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05002558{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002559 Shader *vertexShader = mState.mAttachedVertexShader;
2560 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jiawei Shao3d404882017-10-16 13:30:48 +08002561 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
2562 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002563 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05002564
2565 if (shaderVersion != 100)
2566 {
2567 // Only ESSL 1.0 has restrictions on matching input and output invariance
2568 return true;
2569 }
2570
2571 bool glPositionIsInvariant = false;
2572 bool glPointSizeIsInvariant = false;
2573 bool glFragCoordIsInvariant = false;
2574 bool glPointCoordIsInvariant = false;
2575
2576 for (const sh::Varying &varying : vertexVaryings)
2577 {
2578 if (!varying.isBuiltIn())
2579 {
2580 continue;
2581 }
2582 if (varying.name.compare("gl_Position") == 0)
2583 {
2584 glPositionIsInvariant = varying.isInvariant;
2585 }
2586 else if (varying.name.compare("gl_PointSize") == 0)
2587 {
2588 glPointSizeIsInvariant = varying.isInvariant;
2589 }
2590 }
2591
2592 for (const sh::Varying &varying : fragmentVaryings)
2593 {
2594 if (!varying.isBuiltIn())
2595 {
2596 continue;
2597 }
2598 if (varying.name.compare("gl_FragCoord") == 0)
2599 {
2600 glFragCoordIsInvariant = varying.isInvariant;
2601 }
2602 else if (varying.name.compare("gl_PointCoord") == 0)
2603 {
2604 glPointCoordIsInvariant = varying.isInvariant;
2605 }
2606 }
2607
2608 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
2609 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
2610 // Not requiring invariance to match is supported by:
2611 // dEQP, WebGL CTS, Nexus 5X GLES
2612 if (glFragCoordIsInvariant && !glPositionIsInvariant)
2613 {
2614 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
2615 "declared invariant.";
2616 return false;
2617 }
2618 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
2619 {
2620 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
2621 "declared invariant.";
2622 return false;
2623 }
2624
2625 return true;
2626}
2627
jchen10a9042d32017-03-17 08:50:45 +08002628bool Program::linkValidateTransformFeedback(const gl::Context *context,
2629 InfoLog &infoLog,
Jamie Madill192745a2016-12-22 15:58:21 -05002630 const Program::MergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04002631 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002632{
2633 size_t totalComponents = 0;
2634
Jamie Madillccdf74b2015-08-18 10:46:12 -04002635 std::set<std::string> uniqueNames;
2636
Jamie Madill48ef11b2016-04-27 15:21:52 -04002637 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002638 {
2639 bool found = false;
Olli Etuahoc8538042017-09-27 11:20:15 +03002640 std::vector<unsigned int> subscripts;
2641 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08002642
Jamie Madill192745a2016-12-22 15:58:21 -05002643 for (const auto &ref : varyings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002644 {
Jamie Madill192745a2016-12-22 15:58:21 -05002645 const sh::Varying *varying = ref.second.get();
2646
jchen10a9042d32017-03-17 08:50:45 +08002647 if (baseName == varying->name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002648 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04002649 if (uniqueNames.count(tfVaryingName) > 0)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002650 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04002651 infoLog << "Two transform feedback varyings specify the same output variable ("
2652 << tfVaryingName << ").";
2653 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002654 }
jchen10a9042d32017-03-17 08:50:45 +08002655 if (context->getClientVersion() >= Version(3, 1))
2656 {
2657 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
2658 {
2659 infoLog
2660 << "Two transform feedback varyings include the same array element ("
2661 << tfVaryingName << ").";
2662 return false;
2663 }
2664 }
2665 else if (varying->isArray())
Geoff Lang1a683462015-09-29 15:09:59 -04002666 {
2667 infoLog << "Capture of arrays is undefined and not supported.";
2668 return false;
2669 }
2670
jchen10a9042d32017-03-17 08:50:45 +08002671 uniqueNames.insert(tfVaryingName);
2672
Jamie Madillccdf74b2015-08-18 10:46:12 -04002673 // TODO(jmadill): Investigate implementation limits on D3D11
Olli Etuaho465835d2017-09-26 13:34:10 +03002674
2675 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
2676 ASSERT(!varying->isArrayOfArrays());
jchen10a9042d32017-03-17 08:50:45 +08002677 size_t elementCount =
Olli Etuaho465835d2017-09-26 13:34:10 +03002678 ((varying->isArray() && subscripts.empty()) ? varying->getOutermostArraySize()
2679 : 1);
jchen10a9042d32017-03-17 08:50:45 +08002680 size_t componentCount = VariableComponentCount(varying->type) * elementCount;
Jamie Madill48ef11b2016-04-27 15:21:52 -04002681 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
Geoff Lang7dd2e102014-11-10 15:19:26 -05002682 componentCount > caps.maxTransformFeedbackSeparateComponents)
2683 {
Jamie Madillccdf74b2015-08-18 10:46:12 -04002684 infoLog << "Transform feedback varying's " << varying->name << " components ("
2685 << componentCount << ") exceed the maximum separate components ("
Jamie Madillf6113162015-05-07 11:49:21 -04002686 << caps.maxTransformFeedbackSeparateComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002687 return false;
2688 }
2689
2690 totalComponents += componentCount;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002691 found = true;
2692 break;
2693 }
2694 }
jchen10a9042d32017-03-17 08:50:45 +08002695 if (context->getClientVersion() < Version(3, 1) &&
2696 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04002697 {
Geoff Lang1a683462015-09-29 15:09:59 -04002698 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04002699 return false;
2700 }
jchen1085c93c42017-11-12 15:36:47 +08002701 if (!found)
2702 {
2703 infoLog << "Transform feedback varying " << tfVaryingName
2704 << " does not exist in the vertex shader.";
2705 return false;
2706 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002707 }
2708
Jamie Madill48ef11b2016-04-27 15:21:52 -04002709 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
Jamie Madillf6113162015-05-07 11:49:21 -04002710 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002711 {
Jamie Madillf6113162015-05-07 11:49:21 -04002712 infoLog << "Transform feedback varying total components (" << totalComponents
2713 << ") exceed the maximum interleaved components ("
2714 << caps.maxTransformFeedbackInterleavedComponents << ").";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002715 return false;
2716 }
2717
2718 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002719}
2720
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04002721bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
2722{
2723 const std::vector<sh::Uniform> &vertexUniforms =
2724 mState.mAttachedVertexShader->getUniforms(context);
2725 const std::vector<sh::Uniform> &fragmentUniforms =
2726 mState.mAttachedFragmentShader->getUniforms(context);
2727 const std::vector<sh::Attribute> &attributes =
2728 mState.mAttachedVertexShader->getActiveAttributes(context);
2729 for (const auto &attrib : attributes)
2730 {
2731 for (const auto &uniform : vertexUniforms)
2732 {
2733 if (uniform.name == attrib.name)
2734 {
2735 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
2736 return false;
2737 }
2738 }
2739 for (const auto &uniform : fragmentUniforms)
2740 {
2741 if (uniform.name == attrib.name)
2742 {
2743 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
2744 return false;
2745 }
2746 }
2747 }
2748 return true;
2749}
2750
Jamie Madill192745a2016-12-22 15:58:21 -05002751void Program::gatherTransformFeedbackVaryings(const Program::MergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002752{
2753 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08002754 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002755 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002756 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002757 std::vector<unsigned int> subscripts;
2758 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08002759 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03002760 if (!subscripts.empty())
2761 {
2762 subscript = subscripts.back();
2763 }
Jamie Madill192745a2016-12-22 15:58:21 -05002764 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002765 {
Jamie Madill192745a2016-12-22 15:58:21 -05002766 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08002767 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002768 {
jchen10a9042d32017-03-17 08:50:45 +08002769 mState.mLinkedTransformFeedbackVaryings.emplace_back(
2770 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04002771 break;
2772 }
2773 }
2774 }
2775}
2776
Jamie Madillbd044ed2017-06-05 12:59:21 -04002777Program::MergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04002778{
Jamie Madill192745a2016-12-22 15:58:21 -05002779 MergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04002780
Jiawei Shao3d404882017-10-16 13:30:48 +08002781 for (const sh::Varying &varying : mState.mAttachedVertexShader->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04002782 {
Jamie Madill192745a2016-12-22 15:58:21 -05002783 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04002784 }
2785
Jiawei Shao3d404882017-10-16 13:30:48 +08002786 for (const sh::Varying &varying : mState.mAttachedFragmentShader->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04002787 {
Jamie Madill192745a2016-12-22 15:58:21 -05002788 merged[varying.name].fragment = &varying;
2789 }
2790
2791 return merged;
2792}
2793
Jamie Madill80a6fc02015-08-21 16:53:16 -04002794
Jamie Madillbd044ed2017-06-05 12:59:21 -04002795void Program::linkOutputVariables(const Context *context)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002796{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002797 Shader *fragmentShader = mState.mAttachedFragmentShader;
Jamie Madill80a6fc02015-08-21 16:53:16 -04002798 ASSERT(fragmentShader != nullptr);
2799
Geoff Lange0cff192017-05-30 13:04:56 -04002800 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04002801 ASSERT(mState.mActiveOutputVariables.none());
Geoff Lange0cff192017-05-30 13:04:56 -04002802
2803 // Gather output variable types
Jamie Madillbd044ed2017-06-05 12:59:21 -04002804 for (const auto &outputVariable : fragmentShader->getActiveOutputVariables(context))
Geoff Lange0cff192017-05-30 13:04:56 -04002805 {
2806 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
2807 outputVariable.name != "gl_FragData")
2808 {
2809 continue;
2810 }
2811
2812 unsigned int baseLocation =
2813 (outputVariable.location == -1 ? 0u
2814 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03002815
2816 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
2817 // structures, so we may use getBasicTypeElementCount().
2818 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
2819 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04002820 {
2821 const unsigned int location = baseLocation + elementIndex;
2822 if (location >= mState.mOutputVariableTypes.size())
2823 {
2824 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
2825 }
Corentin Walleze7557742017-06-01 13:09:57 -04002826 ASSERT(location < mState.mActiveOutputVariables.size());
2827 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04002828 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
2829 }
2830 }
2831
Jamie Madill80a6fc02015-08-21 16:53:16 -04002832 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002833 if (fragmentShader->getShaderVersion(context) == 100)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002834 return;
2835
Jamie Madillbd044ed2017-06-05 12:59:21 -04002836 mState.mOutputVariables = fragmentShader->getActiveOutputVariables(context);
Jamie Madill80a6fc02015-08-21 16:53:16 -04002837 // TODO(jmadill): any caps validation here?
2838
jchen1015015f72017-03-16 13:54:21 +08002839 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04002840 outputVariableIndex++)
2841 {
jchen1015015f72017-03-16 13:54:21 +08002842 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04002843
Olli Etuahod2551232017-10-26 20:03:33 +03002844 if (outputVariable.isArray())
2845 {
2846 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
2847 // Resources and including [0] at the end of array variable names.
2848 mState.mOutputVariables[outputVariableIndex].name += "[0]";
2849 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
2850 }
2851
Jamie Madill80a6fc02015-08-21 16:53:16 -04002852 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
2853 if (outputVariable.isBuiltIn())
2854 continue;
2855
2856 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03002857 unsigned int baseLocation =
2858 (outputVariable.location == -1 ? 0u
2859 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04002860
Olli Etuaho465835d2017-09-26 13:34:10 +03002861 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
2862 // structures, so we may use getBasicTypeElementCount().
2863 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
2864 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04002865 {
Olli Etuahod2551232017-10-26 20:03:33 +03002866 const unsigned int location = baseLocation + elementIndex;
2867 if (location >= mState.mOutputLocations.size())
2868 {
2869 mState.mOutputLocations.resize(location + 1);
2870 }
2871 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03002872 if (outputVariable.isArray())
2873 {
2874 mState.mOutputLocations[location] =
2875 VariableLocation(elementIndex, outputVariableIndex);
2876 }
2877 else
2878 {
2879 VariableLocation locationInfo;
2880 locationInfo.index = outputVariableIndex;
2881 mState.mOutputLocations[location] = locationInfo;
2882 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04002883 }
2884 }
2885}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002886
Olli Etuaho48fed632017-03-16 12:05:30 +00002887void Program::setUniformValuesFromBindingQualifiers()
2888{
Jamie Madill982f6e02017-06-07 14:33:04 -04002889 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00002890 {
2891 const auto &samplerUniform = mState.mUniforms[samplerIndex];
2892 if (samplerUniform.binding != -1)
2893 {
Olli Etuahod2551232017-10-26 20:03:33 +03002894 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00002895 ASSERT(location != -1);
2896 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03002897 for (unsigned int elementIndex = 0;
2898 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00002899 {
2900 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
2901 }
2902 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
2903 boundTextureUnits.data());
2904 }
2905 }
2906}
2907
jchen10eaef1e52017-06-13 10:44:11 +08002908void Program::gatherAtomicCounterBuffers()
2909{
jchen10baf5d942017-08-28 20:45:48 +08002910 for (unsigned int index : mState.mAtomicCounterUniformRange)
2911 {
2912 auto &uniform = mState.mUniforms[index];
2913 uniform.blockInfo.offset = uniform.offset;
2914 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2915 uniform.blockInfo.matrixStride = 0;
2916 uniform.blockInfo.isRowMajorMatrix = false;
2917 }
2918
jchen10eaef1e52017-06-13 10:44:11 +08002919 // TODO(jie.a.chen@intel.com): Get the actual BUFFER_DATA_SIZE from backend for each buffer.
2920}
2921
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002922void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04002923{
jchen10af713a22017-04-19 09:10:56 +08002924 // Set initial bindings from shader.
2925 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
2926 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08002927 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08002928 bindUniformBlock(blockIndex, uniformBlock.binding);
2929 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002930}
2931
Jamie Madille7d84322017-01-10 18:21:59 -05002932void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05002933 GLsizei clampedCount,
2934 const GLint *v)
2935{
Jamie Madill81c2e252017-09-09 23:32:46 -04002936 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
2937 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
2938 std::vector<GLuint> *boundTextureUnits =
2939 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05002940
Olli Etuaho1734e172017-10-27 15:30:27 +03002941 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04002942
2943 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04002944 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05002945}
2946
2947template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002948GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
2949 GLsizei count,
2950 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05002951 const T *v)
2952{
Jamie Madill134f93d2017-08-31 17:11:00 -04002953 if (count == 1)
2954 return 1;
2955
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002956 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002957
Corentin Wallez15ac5342016-11-03 17:06:39 -04002958 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
2959 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03002960 unsigned int remainingElements =
2961 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002962 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002963 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002964
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002965 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002966 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002967 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002968 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002969
2970 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002971}
2972
2973template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002974GLsizei Program::clampMatrixUniformCount(GLint location,
2975 GLsizei count,
2976 GLboolean transpose,
2977 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002978{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002979 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2980
Jamie Madill62d31cb2015-09-11 13:25:51 -04002981 if (!transpose)
2982 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002983 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002984 }
2985
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002986 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04002987
2988 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
2989 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03002990 unsigned int remainingElements =
2991 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002992 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002993}
2994
Jamie Madill54164b02017-08-28 15:17:37 -04002995// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
2996// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04002997template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04002998void Program::getUniformInternal(const Context *context,
2999 DestT *dataOut,
3000 GLint location,
3001 GLenum nativeType,
3002 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003003{
Jamie Madill54164b02017-08-28 15:17:37 -04003004 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003005 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003006 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003007 {
3008 GLint tempValue[16] = {0};
3009 mProgram->getUniformiv(context, location, tempValue);
3010 UniformStateQueryCastLoop<GLboolean>(
3011 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003012 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003013 }
3014 case GL_INT:
3015 {
3016 GLint tempValue[16] = {0};
3017 mProgram->getUniformiv(context, location, tempValue);
3018 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3019 components);
3020 break;
3021 }
3022 case GL_UNSIGNED_INT:
3023 {
3024 GLuint tempValue[16] = {0};
3025 mProgram->getUniformuiv(context, location, tempValue);
3026 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3027 components);
3028 break;
3029 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003030 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003031 {
3032 GLfloat tempValue[16] = {0};
3033 mProgram->getUniformfv(context, location, tempValue);
3034 UniformStateQueryCastLoop<GLfloat>(
3035 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003036 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003037 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003038 default:
3039 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003040 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003041 }
3042}
Jamie Madilla4595b82017-01-11 17:36:34 -05003043
3044bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3045{
3046 // Must be called after samplers are validated.
3047 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3048
3049 for (const auto &binding : mState.mSamplerBindings)
3050 {
3051 GLenum textureType = binding.textureType;
3052 for (const auto &unit : binding.boundTextureUnits)
3053 {
3054 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3055 if (programTextureID == textureID)
3056 {
3057 // TODO(jmadill): Check for appropriate overlap.
3058 return true;
3059 }
3060 }
3061 }
3062
3063 return false;
3064}
3065
Jamie Madilla2c74982016-12-12 11:20:42 -05003066} // namespace gl