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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
420 switch (target)
421 {
422 case GL_ARRAY_BUFFER:
423 context->bindArrayBuffer(buffer);
424 return;
425 case GL_ELEMENT_ARRAY_BUFFER:
426 context->bindElementArrayBuffer(buffer);
427 return;
428 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000429 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000430 }
431 }
432 }
433 catch(std::bad_alloc&)
434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000435 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 }
437}
438
439void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000441 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000442
443 try
444 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000445 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000447 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000450 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000451
452 if (context)
453 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000454 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
455 {
456 context->bindReadFramebuffer(framebuffer);
457 }
458
459 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
460 {
461 context->bindDrawFramebuffer(framebuffer);
462 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 catch(std::bad_alloc&)
466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000467 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469}
470
471void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
472{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000473 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474
475 try
476 {
477 if (target != GL_RENDERBUFFER)
478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000479 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480 }
481
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000483
484 if (context)
485 {
486 context->bindRenderbuffer(renderbuffer);
487 }
488 }
489 catch(std::bad_alloc&)
490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000491 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000492 }
493}
494
495void __stdcall glBindTexture(GLenum target, GLuint texture)
496{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000497 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000498
499 try
500 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000501 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502
503 if (context)
504 {
505 gl::Texture *textureObject = context->getTexture(texture);
506
507 if (textureObject && textureObject->getTarget() != target && texture != 0)
508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000509 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000510 }
511
512 switch (target)
513 {
514 case GL_TEXTURE_2D:
515 context->bindTexture2D(texture);
516 return;
517 case GL_TEXTURE_CUBE_MAP:
518 context->bindTextureCubeMap(texture);
519 return;
520 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000521 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000522 }
523 }
524 }
525 catch(std::bad_alloc&)
526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000527 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000528 }
529}
530
531void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
532{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000533 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000534 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 try
537 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000538 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000539
540 if (context)
541 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000542 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544 }
545 catch(std::bad_alloc&)
546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000547 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000548 }
549}
550
551void __stdcall glBlendEquation(GLenum mode)
552{
553 glBlendEquationSeparate(mode, mode);
554}
555
556void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
557{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000558 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000559
560 try
561 {
562 switch (modeRGB)
563 {
564 case GL_FUNC_ADD:
565 case GL_FUNC_SUBTRACT:
566 case GL_FUNC_REVERSE_SUBTRACT:
567 break;
568 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000569 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000570 }
571
572 switch (modeAlpha)
573 {
574 case GL_FUNC_ADD:
575 case GL_FUNC_SUBTRACT:
576 case GL_FUNC_REVERSE_SUBTRACT:
577 break;
578 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000579 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000580 }
581
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000583
584 if (context)
585 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000586 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588 }
589 catch(std::bad_alloc&)
590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000591 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592 }
593}
594
595void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
596{
597 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
598}
599
600void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
601{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000602 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000603 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604
605 try
606 {
607 switch (srcRGB)
608 {
609 case GL_ZERO:
610 case GL_ONE:
611 case GL_SRC_COLOR:
612 case GL_ONE_MINUS_SRC_COLOR:
613 case GL_DST_COLOR:
614 case GL_ONE_MINUS_DST_COLOR:
615 case GL_SRC_ALPHA:
616 case GL_ONE_MINUS_SRC_ALPHA:
617 case GL_DST_ALPHA:
618 case GL_ONE_MINUS_DST_ALPHA:
619 case GL_CONSTANT_COLOR:
620 case GL_ONE_MINUS_CONSTANT_COLOR:
621 case GL_CONSTANT_ALPHA:
622 case GL_ONE_MINUS_CONSTANT_ALPHA:
623 case GL_SRC_ALPHA_SATURATE:
624 break;
625 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000626 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 }
628
629 switch (dstRGB)
630 {
631 case GL_ZERO:
632 case GL_ONE:
633 case GL_SRC_COLOR:
634 case GL_ONE_MINUS_SRC_COLOR:
635 case GL_DST_COLOR:
636 case GL_ONE_MINUS_DST_COLOR:
637 case GL_SRC_ALPHA:
638 case GL_ONE_MINUS_SRC_ALPHA:
639 case GL_DST_ALPHA:
640 case GL_ONE_MINUS_DST_ALPHA:
641 case GL_CONSTANT_COLOR:
642 case GL_ONE_MINUS_CONSTANT_COLOR:
643 case GL_CONSTANT_ALPHA:
644 case GL_ONE_MINUS_CONSTANT_ALPHA:
645 break;
646 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000647 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000648 }
649
650 switch (srcAlpha)
651 {
652 case GL_ZERO:
653 case GL_ONE:
654 case GL_SRC_COLOR:
655 case GL_ONE_MINUS_SRC_COLOR:
656 case GL_DST_COLOR:
657 case GL_ONE_MINUS_DST_COLOR:
658 case GL_SRC_ALPHA:
659 case GL_ONE_MINUS_SRC_ALPHA:
660 case GL_DST_ALPHA:
661 case GL_ONE_MINUS_DST_ALPHA:
662 case GL_CONSTANT_COLOR:
663 case GL_ONE_MINUS_CONSTANT_COLOR:
664 case GL_CONSTANT_ALPHA:
665 case GL_ONE_MINUS_CONSTANT_ALPHA:
666 case GL_SRC_ALPHA_SATURATE:
667 break;
668 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670 }
671
672 switch (dstAlpha)
673 {
674 case GL_ZERO:
675 case GL_ONE:
676 case GL_SRC_COLOR:
677 case GL_ONE_MINUS_SRC_COLOR:
678 case GL_DST_COLOR:
679 case GL_ONE_MINUS_DST_COLOR:
680 case GL_SRC_ALPHA:
681 case GL_ONE_MINUS_SRC_ALPHA:
682 case GL_DST_ALPHA:
683 case GL_ONE_MINUS_DST_ALPHA:
684 case GL_CONSTANT_COLOR:
685 case GL_ONE_MINUS_CONSTANT_COLOR:
686 case GL_CONSTANT_ALPHA:
687 case GL_ONE_MINUS_CONSTANT_ALPHA:
688 break;
689 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000690 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691 }
692
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000693 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
694 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
695
696 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
697 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
698
699 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000700 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000701 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000702 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000703 }
704
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000706
707 if (context)
708 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000709 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000710 }
711 }
712 catch(std::bad_alloc&)
713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000714 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000715 }
716}
717
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000718void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000719{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000720 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000721 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000722
723 try
724 {
725 if (size < 0)
726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000728 }
729
730 switch (usage)
731 {
732 case GL_STREAM_DRAW:
733 case GL_STATIC_DRAW:
734 case GL_DYNAMIC_DRAW:
735 break;
736 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000737 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000738 }
739
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000740 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000741
742 if (context)
743 {
744 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000745
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 switch (target)
747 {
748 case GL_ARRAY_BUFFER:
749 buffer = context->getArrayBuffer();
750 break;
751 case GL_ELEMENT_ARRAY_BUFFER:
752 buffer = context->getElementArrayBuffer();
753 break;
754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000756 }
757
758 if (!buffer)
759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000763 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000764 }
765 }
766 catch(std::bad_alloc&)
767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000768 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000769 }
770}
771
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000772void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000774 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000775 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000776
777 try
778 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000779 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000781 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000782 }
783
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000784 if (data == NULL)
785 {
786 return;
787 }
788
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000789 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000790
791 if (context)
792 {
793 gl::Buffer *buffer;
794
795 switch (target)
796 {
797 case GL_ARRAY_BUFFER:
798 buffer = context->getArrayBuffer();
799 break;
800 case GL_ELEMENT_ARRAY_BUFFER:
801 buffer = context->getElementArrayBuffer();
802 break;
803 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000805 }
806
807 if (!buffer)
808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000809 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000810 }
811
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000812 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000814 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000815 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000816
817 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000818 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000819 }
820 catch(std::bad_alloc&)
821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000822 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 }
824}
825
826GLenum __stdcall glCheckFramebufferStatus(GLenum target)
827{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000828 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000829
830 try
831 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000832 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000834 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 }
836
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000837 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000838
839 if (context)
840 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000841 gl::Framebuffer *framebuffer = NULL;
842 if (target == GL_READ_FRAMEBUFFER_ANGLE)
843 {
844 framebuffer = context->getReadFramebuffer();
845 }
846 else
847 {
848 framebuffer = context->getDrawFramebuffer();
849 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000850
851 return framebuffer->completeness();
852 }
853 }
854 catch(std::bad_alloc&)
855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000856 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857 }
858
859 return 0;
860}
861
862void __stdcall glClear(GLbitfield mask)
863{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000864 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000865
866 try
867 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000868 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000869
870 if (context)
871 {
872 context->clear(mask);
873 }
874 }
875 catch(std::bad_alloc&)
876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000877 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000878 }
879}
880
881void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
882{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000883 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000884 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000885
886 try
887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889
890 if (context)
891 {
892 context->setClearColor(red, green, blue, alpha);
893 }
894 }
895 catch(std::bad_alloc&)
896 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000897 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898 }
899}
900
901void __stdcall glClearDepthf(GLclampf depth)
902{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000903 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904
905 try
906 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908
909 if (context)
910 {
911 context->setClearDepth(depth);
912 }
913 }
914 catch(std::bad_alloc&)
915 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000916 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000917 }
918}
919
920void __stdcall glClearStencil(GLint s)
921{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000922 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000923
924 try
925 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000927
928 if (context)
929 {
930 context->setClearStencil(s);
931 }
932 }
933 catch(std::bad_alloc&)
934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000936 }
937}
938
939void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000941 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000942 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000943
944 try
945 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000946 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947
948 if (context)
949 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000950 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000951 }
952 }
953 catch(std::bad_alloc&)
954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000955 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000956 }
957}
958
959void __stdcall glCompileShader(GLuint shader)
960{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000961 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962
963 try
964 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000965 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000966
967 if (context)
968 {
969 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000970
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971 if (!shaderObject)
972 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000973 if (context->getProgram(shader))
974 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000975 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000976 }
977 else
978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000979 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000981 }
982
983 shaderObject->compile();
984 }
985 }
986 catch(std::bad_alloc&)
987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000988 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000989 }
990}
991
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000992void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
993 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000994{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000995 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000996 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000997 target, level, internalformat, width, height, border, imageSize, data);
998
999 try
1000 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001001 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001003 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001004 }
1005
daniel@transgaming.com01868132010-08-24 19:21:17 +00001006 switch (internalformat)
1007 {
1008 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1009 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001010 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1011 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001012 break;
1013 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001014 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001015 }
1016
1017 if (border != 0)
1018 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001019 return gl::error(GL_INVALID_OPERATION);
1020 }
1021
1022 if (width != 1 && width != 2 && width % 4 != 0)
1023 {
1024 return gl::error(GL_INVALID_OPERATION);
1025 }
1026
1027 if (height != 1 && height != 2 && height % 4 != 0)
1028 {
1029 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001030 }
1031
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001032 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001033
1034 if (context)
1035 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001036 if (level > context->getMaximumTextureLevel())
1037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001038 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001039 }
1040
1041 switch (target)
1042 {
1043 case GL_TEXTURE_2D:
1044 if (width > (context->getMaximumTextureDimension() >> level) ||
1045 height > (context->getMaximumTextureDimension() >> level))
1046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001047 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001048 }
1049 break;
1050 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1051 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1052 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1053 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1056 if (width != height)
1057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001058 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001059 }
1060
1061 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1062 height > (context->getMaximumCubeTextureDimension() >> level))
1063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001064 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001065 }
1066 break;
1067 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001068 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001069 }
1070
gman@chromium.org50c526d2011-08-10 05:19:44 +00001071 switch (internalformat) {
1072 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1073 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1074 if (!context->supportsDXT1Textures())
1075 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001076 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001077 }
1078 break;
1079 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1080 if (!context->supportsDXT3Textures())
1081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001082 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001083 }
1084 break;
1085 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1086 if (!context->supportsDXT5Textures())
1087 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001088 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001089 }
1090 break;
1091 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001092 }
1093
1094 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001096 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001097 }
1098
1099 if (target == GL_TEXTURE_2D)
1100 {
1101 gl::Texture2D *texture = context->getTexture2D();
1102
1103 if (!texture)
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001106 }
1107
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001108 if (texture->isImmutable())
1109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001111 }
1112
daniel@transgaming.com01868132010-08-24 19:21:17 +00001113 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1114 }
1115 else
1116 {
1117 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1118
1119 if (!texture)
1120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001121 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001122 }
1123
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001124 if (texture->isImmutable())
1125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001126 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001127 }
1128
daniel@transgaming.com01868132010-08-24 19:21:17 +00001129 switch (target)
1130 {
1131 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1132 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1133 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1134 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1135 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1136 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1137 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1138 break;
1139 default: UNREACHABLE();
1140 }
1141 }
1142 }
1143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001144 }
1145 catch(std::bad_alloc&)
1146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001147 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 }
1149}
1150
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001151void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1152 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001153{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001154 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001155 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001156 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001157 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1158
1159 try
1160 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001161 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001162 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001163 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001164 }
1165
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001166 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001169 }
1170
daniel@transgaming.com01868132010-08-24 19:21:17 +00001171 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001172 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001173 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1174 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001175 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1176 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001177 break;
1178 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001179 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001180 }
1181
daniel@transgaming.com01868132010-08-24 19:21:17 +00001182 if (width == 0 || height == 0 || data == NULL)
1183 {
1184 return;
1185 }
1186
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001187 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001188
1189 if (context)
1190 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001191 if (level > context->getMaximumTextureLevel())
1192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001193 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001194 }
1195
gman@chromium.org50c526d2011-08-10 05:19:44 +00001196 switch (format) {
1197 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1198 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1199 if (!context->supportsDXT1Textures())
1200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001201 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001202 }
1203 break;
1204 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1205 if (!context->supportsDXT3Textures())
1206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001207 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001208 }
1209 break;
1210 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1211 if (!context->supportsDXT5Textures())
1212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001213 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001214 }
1215 break;
1216 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001217 }
1218
1219 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1220 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001221 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001227 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001228 }
1229
1230 if (target == GL_TEXTURE_2D)
1231 {
1232 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001233 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001234 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001235 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001237 }
1238 else if (gl::IsCubemapTextureTarget(target))
1239 {
1240 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001241 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001242 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001243 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001244 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001245 }
1246 else
1247 {
1248 UNREACHABLE();
1249 }
1250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001251 }
1252 catch(std::bad_alloc&)
1253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001254 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001255 }
1256}
1257
1258void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1259{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001260 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001261 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001262 target, level, internalformat, x, y, width, height, border);
1263
1264 try
1265 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001266 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001268 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001269 }
1270
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001271 if (border != 0)
1272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001273 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001274 }
1275
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001276 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001277
1278 if (context)
1279 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001280 if (level > context->getMaximumTextureLevel())
1281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001282 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001283 }
1284
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001285 switch (target)
1286 {
1287 case GL_TEXTURE_2D:
1288 if (width > (context->getMaximumTextureDimension() >> level) ||
1289 height > (context->getMaximumTextureDimension() >> level))
1290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001291 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001292 }
1293 break;
1294 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1295 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1296 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1297 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1298 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1299 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1300 if (width != height)
1301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001302 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001303 }
1304
1305 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1306 height > (context->getMaximumCubeTextureDimension() >> level))
1307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001308 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001309 }
1310 break;
1311 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001312 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001313 }
1314
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001315 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001316
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001317 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001320 }
1321
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001322 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001325 }
1326
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001327 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001328 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001329
1330 // [OpenGL ES 2.0.24] table 3.9
1331 switch (internalformat)
1332 {
1333 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001334 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001335 colorbufferFormat != GL_RGBA4 &&
1336 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001337 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001338 colorbufferFormat != GL_RGBA8_OES)
1339 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001340 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001341 }
1342 break;
1343 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001344 case GL_RGB:
1345 if (colorbufferFormat != GL_RGB565 &&
1346 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001347 colorbufferFormat != GL_RGBA4 &&
1348 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001349 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001350 colorbufferFormat != GL_RGBA8_OES)
1351 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001352 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001353 }
1354 break;
1355 case GL_LUMINANCE_ALPHA:
1356 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001357 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001358 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001359 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001360 colorbufferFormat != GL_RGBA8_OES)
1361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001363 }
1364 break;
1365 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1366 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001367 if (context->supportsDXT1Textures())
1368 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001369 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001370 }
1371 else
1372 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001373 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001374 }
1375 break;
1376 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1377 if (context->supportsDXT3Textures())
1378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001379 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001380 }
1381 else
1382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001383 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001384 }
1385 break;
1386 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1387 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001388 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001389 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001390 }
1391 else
1392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001393 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001394 }
1395 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001396 case GL_DEPTH_COMPONENT:
1397 case GL_DEPTH_COMPONENT16:
1398 case GL_DEPTH_COMPONENT32_OES:
1399 case GL_DEPTH_STENCIL_OES:
1400 case GL_DEPTH24_STENCIL8_OES:
1401 if (context->supportsDepthTextures())
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001404 }
1405 else
1406 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001407 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001408 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001409 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001410 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001411 }
1412
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001413 if (target == GL_TEXTURE_2D)
1414 {
1415 gl::Texture2D *texture = context->getTexture2D();
1416
1417 if (!texture)
1418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001419 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001420 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001421
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001422 if (texture->isImmutable())
1423 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001424 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001425 }
1426
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001427 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001428 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001429 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001430 {
1431 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1432
1433 if (!texture)
1434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001435 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001436 }
1437
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001438 if (texture->isImmutable())
1439 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001440 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001441 }
1442
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001443 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001444 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001445 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 }
1448 catch(std::bad_alloc&)
1449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001451 }
1452}
1453
1454void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001456 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001457 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458 target, level, xoffset, yoffset, x, y, width, height);
1459
1460 try
1461 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001462 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001463 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001464 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001465 }
1466
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001467 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001469 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 }
1471
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001472 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001474 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001475 }
1476
1477 if (width == 0 || height == 0)
1478 {
1479 return;
1480 }
1481
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001483
1484 if (context)
1485 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001486 if (level > context->getMaximumTextureLevel())
1487 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001488 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001489 }
1490
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001491 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001492
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001493 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001496 }
1497
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001498 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001500 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001501 }
1502
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001503 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001504 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001505 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001506 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001507
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001508 if (target == GL_TEXTURE_2D)
1509 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001510 gl::Texture2D *tex2d = context->getTexture2D();
1511
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001512 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001513 {
1514 return; // error already registered by validateSubImageParams
1515 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001516 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001517 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001518 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001519 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001520 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001521 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1522
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001523 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001524 {
1525 return; // error already registered by validateSubImageParams
1526 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001527 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001528 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001529 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001530 else UNREACHABLE();
1531
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001532 // [OpenGL ES 2.0.24] table 3.9
1533 switch (textureFormat)
1534 {
1535 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001536 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001537 colorbufferFormat != GL_RGBA4 &&
1538 colorbufferFormat != GL_RGB5_A1 &&
1539 colorbufferFormat != GL_RGBA8_OES)
1540 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001541 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001542 }
1543 break;
1544 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001545 case GL_RGB:
1546 if (colorbufferFormat != GL_RGB565 &&
1547 colorbufferFormat != GL_RGB8_OES &&
1548 colorbufferFormat != GL_RGBA4 &&
1549 colorbufferFormat != GL_RGB5_A1 &&
1550 colorbufferFormat != GL_RGBA8_OES)
1551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001552 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001553 }
1554 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001555 case GL_LUMINANCE_ALPHA:
1556 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001557 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001558 colorbufferFormat != GL_RGB5_A1 &&
1559 colorbufferFormat != GL_RGBA8_OES)
1560 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001561 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001562 }
1563 break;
1564 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1565 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001566 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1567 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001568 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001569 case GL_DEPTH_COMPONENT:
1570 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001571 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001572 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001573 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001574 }
1575
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001576 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001577 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001579
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001580 catch(std::bad_alloc&)
1581 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001582 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001583 }
1584}
1585
1586GLuint __stdcall glCreateProgram(void)
1587{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001588 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001589
1590 try
1591 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001592 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593
1594 if (context)
1595 {
1596 return context->createProgram();
1597 }
1598 }
1599 catch(std::bad_alloc&)
1600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001601 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001602 }
1603
1604 return 0;
1605}
1606
1607GLuint __stdcall glCreateShader(GLenum type)
1608{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001609 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610
1611 try
1612 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001613 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001614
1615 if (context)
1616 {
1617 switch (type)
1618 {
1619 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001620 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001621 return context->createShader(type);
1622 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001623 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001624 }
1625 }
1626 }
1627 catch(std::bad_alloc&)
1628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001630 }
1631
1632 return 0;
1633}
1634
1635void __stdcall glCullFace(GLenum mode)
1636{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001637 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001638
1639 try
1640 {
1641 switch (mode)
1642 {
1643 case GL_FRONT:
1644 case GL_BACK:
1645 case GL_FRONT_AND_BACK:
1646 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001647 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001648
1649 if (context)
1650 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001651 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001652 }
1653 }
1654 break;
1655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001657 }
1658 }
1659 catch(std::bad_alloc&)
1660 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001661 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663}
1664
1665void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1666{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001667 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001668
1669 try
1670 {
1671 if (n < 0)
1672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001673 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001674 }
1675
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677
1678 if (context)
1679 {
1680 for (int i = 0; i < n; i++)
1681 {
1682 context->deleteBuffer(buffers[i]);
1683 }
1684 }
1685 }
1686 catch(std::bad_alloc&)
1687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001688 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 }
1690}
1691
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001692void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1693{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001694 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001695
1696 try
1697 {
1698 if (n < 0)
1699 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001700 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001701 }
1702
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001703 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001704
1705 if (context)
1706 {
1707 for (int i = 0; i < n; i++)
1708 {
1709 context->deleteFence(fences[i]);
1710 }
1711 }
1712 }
1713 catch(std::bad_alloc&)
1714 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001715 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001716 }
1717}
1718
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1720{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001721 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001722
1723 try
1724 {
1725 if (n < 0)
1726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731
1732 if (context)
1733 {
1734 for (int i = 0; i < n; i++)
1735 {
1736 if (framebuffers[i] != 0)
1737 {
1738 context->deleteFramebuffer(framebuffers[i]);
1739 }
1740 }
1741 }
1742 }
1743 catch(std::bad_alloc&)
1744 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001745 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001746 }
1747}
1748
1749void __stdcall glDeleteProgram(GLuint program)
1750{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001751 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752
1753 try
1754 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001755 if (program == 0)
1756 {
1757 return;
1758 }
1759
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001760 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001761
1762 if (context)
1763 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001764 if (!context->getProgram(program))
1765 {
1766 if(context->getShader(program))
1767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001768 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001769 }
1770 else
1771 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001772 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001773 }
1774 }
1775
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 context->deleteProgram(program);
1777 }
1778 }
1779 catch(std::bad_alloc&)
1780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001781 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783}
1784
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001785void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1786{
1787 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1788
1789 try
1790 {
1791 if (n < 0)
1792 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001793 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001794 }
1795
1796 gl::Context *context = gl::getNonLostContext();
1797
1798 if (context)
1799 {
1800 for (int i = 0; i < n; i++)
1801 {
1802 context->deleteQuery(ids[i]);
1803 }
1804 }
1805 }
1806 catch(std::bad_alloc&)
1807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001808 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001809 }
1810}
1811
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001812void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1813{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001814 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001815
1816 try
1817 {
1818 if (n < 0)
1819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001820 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001821 }
1822
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001823 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001824
1825 if (context)
1826 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001827 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828 {
1829 context->deleteRenderbuffer(renderbuffers[i]);
1830 }
1831 }
1832 }
1833 catch(std::bad_alloc&)
1834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001835 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001836 }
1837}
1838
1839void __stdcall glDeleteShader(GLuint shader)
1840{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001841 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001842
1843 try
1844 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001845 if (shader == 0)
1846 {
1847 return;
1848 }
1849
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001850 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001851
1852 if (context)
1853 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001854 if (!context->getShader(shader))
1855 {
1856 if(context->getProgram(shader))
1857 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001858 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001859 }
1860 else
1861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001862 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001863 }
1864 }
1865
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001866 context->deleteShader(shader);
1867 }
1868 }
1869 catch(std::bad_alloc&)
1870 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001871 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001872 }
1873}
1874
1875void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1876{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001877 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001878
1879 try
1880 {
1881 if (n < 0)
1882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001883 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001884 }
1885
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001887
1888 if (context)
1889 {
1890 for (int i = 0; i < n; i++)
1891 {
1892 if (textures[i] != 0)
1893 {
1894 context->deleteTexture(textures[i]);
1895 }
1896 }
1897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903}
1904
1905void __stdcall glDepthFunc(GLenum func)
1906{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001907 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001908
1909 try
1910 {
1911 switch (func)
1912 {
1913 case GL_NEVER:
1914 case GL_ALWAYS:
1915 case GL_LESS:
1916 case GL_LEQUAL:
1917 case GL_EQUAL:
1918 case GL_GREATER:
1919 case GL_GEQUAL:
1920 case GL_NOTEQUAL:
1921 break;
1922 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001924 }
1925
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001927
1928 if (context)
1929 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001930 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001931 }
1932 }
1933 catch(std::bad_alloc&)
1934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001936 }
1937}
1938
1939void __stdcall glDepthMask(GLboolean flag)
1940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001941 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942
1943 try
1944 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001945 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001946
1947 if (context)
1948 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001949 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001950 }
1951 }
1952 catch(std::bad_alloc&)
1953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001954 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001955 }
1956}
1957
1958void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1959{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001960 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001961
1962 try
1963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965
1966 if (context)
1967 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001968 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001969 }
1970 }
1971 catch(std::bad_alloc&)
1972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001973 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001974 }
1975}
1976
1977void __stdcall glDetachShader(GLuint program, GLuint shader)
1978{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001979 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980
1981 try
1982 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001983 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001984
1985 if (context)
1986 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001987
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001988 gl::Program *programObject = context->getProgram(program);
1989 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001990
1991 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001993 gl::Shader *shaderByProgramHandle;
1994 shaderByProgramHandle = context->getShader(program);
1995 if (!shaderByProgramHandle)
1996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001998 }
1999 else
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002002 }
2003 }
2004
2005 if (!shaderObject)
2006 {
2007 gl::Program *programByShaderHandle = context->getProgram(shader);
2008 if (!programByShaderHandle)
2009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002010 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002011 }
2012 else
2013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002014 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002015 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 }
2017
2018 if (!programObject->detachShader(shaderObject))
2019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002020 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002021 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002022 }
2023 }
2024 catch(std::bad_alloc&)
2025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002026 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002027 }
2028}
2029
2030void __stdcall glDisable(GLenum cap)
2031{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002032 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033
2034 try
2035 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002036 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002037
2038 if (context)
2039 {
2040 switch (cap)
2041 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002042 case GL_CULL_FACE: context->setCullFace(false); break;
2043 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2044 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2045 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2046 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2047 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2048 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2049 case GL_BLEND: context->setBlend(false); break;
2050 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002051 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002052 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002053 }
2054 }
2055 }
2056 catch(std::bad_alloc&)
2057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002058 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002059 }
2060}
2061
2062void __stdcall glDisableVertexAttribArray(GLuint index)
2063{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002064 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002065
2066 try
2067 {
2068 if (index >= gl::MAX_VERTEX_ATTRIBS)
2069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002070 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002071 }
2072
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002073 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002074
2075 if (context)
2076 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002077 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002078 }
2079 }
2080 catch(std::bad_alloc&)
2081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002082 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 }
2084}
2085
2086void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2087{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002088 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002089
2090 try
2091 {
2092 if (count < 0 || first < 0)
2093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002094 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 }
2096
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002097 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002098
2099 if (context)
2100 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002101 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 }
2103 }
2104 catch(std::bad_alloc&)
2105 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002106 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002107 }
2108}
2109
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002110void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2111{
2112 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2113
2114 try
2115 {
2116 if (count < 0 || first < 0 || primcount < 0)
2117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002118 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002119 }
2120
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002121 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002122 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002123 gl::Context *context = gl::getNonLostContext();
2124
2125 if (context)
2126 {
2127 context->drawArrays(mode, first, count, primcount);
2128 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002129 }
2130 }
2131 catch(std::bad_alloc&)
2132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002133 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002134 }
2135}
2136
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002137void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002139 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002140 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002141
2142 try
2143 {
2144 if (count < 0)
2145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002146 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147 }
2148
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002149 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150
2151 if (context)
2152 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002153 switch (type)
2154 {
2155 case GL_UNSIGNED_BYTE:
2156 case GL_UNSIGNED_SHORT:
2157 break;
2158 case GL_UNSIGNED_INT:
2159 if (!context->supports32bitIndices())
2160 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002162 }
2163 break;
2164 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002165 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002166 }
2167
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002168 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002169 }
2170 }
2171 catch(std::bad_alloc&)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175}
2176
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002177void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2178{
2179 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2180 mode, count, type, indices, primcount);
2181
2182 try
2183 {
2184 if (count < 0 || primcount < 0)
2185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002186 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002187 }
2188
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002189 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002190 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002191 gl::Context *context = gl::getNonLostContext();
2192
2193 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002194 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002195 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002196 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002197 case GL_UNSIGNED_BYTE:
2198 case GL_UNSIGNED_SHORT:
2199 break;
2200 case GL_UNSIGNED_INT:
2201 if (!context->supports32bitIndices())
2202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002204 }
2205 break;
2206 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002207 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002208 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002209
2210 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002211 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002212 }
2213 }
2214 catch(std::bad_alloc&)
2215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002216 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002217 }
2218}
2219
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002220void __stdcall glEnable(GLenum cap)
2221{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002222 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002223
2224 try
2225 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002226 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002227
2228 if (context)
2229 {
2230 switch (cap)
2231 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002232 case GL_CULL_FACE: context->setCullFace(true); break;
2233 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2234 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2235 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2236 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2237 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2238 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2239 case GL_BLEND: context->setBlend(true); break;
2240 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002241 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002242 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002243 }
2244 }
2245 }
2246 catch(std::bad_alloc&)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002249 }
2250}
2251
2252void __stdcall glEnableVertexAttribArray(GLuint index)
2253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002254 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002255
2256 try
2257 {
2258 if (index >= gl::MAX_VERTEX_ATTRIBS)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002261 }
2262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002263 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002264
2265 if (context)
2266 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002267 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268 }
2269 }
2270 catch(std::bad_alloc&)
2271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002272 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002273 }
2274}
2275
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002276void __stdcall glEndQueryEXT(GLenum target)
2277{
2278 EVENT("GLenum target = 0x%X)", target);
2279
2280 try
2281 {
2282 switch (target)
2283 {
2284 case GL_ANY_SAMPLES_PASSED_EXT:
2285 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2286 break;
2287 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002288 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002289 }
2290
2291 gl::Context *context = gl::getNonLostContext();
2292
2293 if (context)
2294 {
2295 context->endQuery(target);
2296 }
2297 }
2298 catch(std::bad_alloc&)
2299 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002300 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002301 }
2302}
2303
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002304void __stdcall glFinishFenceNV(GLuint fence)
2305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002306 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002307
2308 try
2309 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002310 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002311
2312 if (context)
2313 {
2314 gl::Fence* fenceObject = context->getFence(fence);
2315
2316 if (fenceObject == NULL)
2317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002318 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002319 }
2320
2321 fenceObject->finishFence();
2322 }
2323 }
2324 catch(std::bad_alloc&)
2325 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002326 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002327 }
2328}
2329
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002330void __stdcall glFinish(void)
2331{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002332 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333
2334 try
2335 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002336 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002337
2338 if (context)
2339 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002340 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002341 }
2342 }
2343 catch(std::bad_alloc&)
2344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002345 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002346 }
2347}
2348
2349void __stdcall glFlush(void)
2350{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002351 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002352
2353 try
2354 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002355 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002356
2357 if (context)
2358 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002359 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002360 }
2361 }
2362 catch(std::bad_alloc&)
2363 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002364 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002365 }
2366}
2367
2368void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002370 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002371 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002372
2373 try
2374 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002375 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002376 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002381 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002382
2383 if (context)
2384 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002385 gl::Framebuffer *framebuffer = NULL;
2386 GLuint framebufferHandle = 0;
2387 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2388 {
2389 framebuffer = context->getReadFramebuffer();
2390 framebufferHandle = context->getReadFramebufferHandle();
2391 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002392 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002393 {
2394 framebuffer = context->getDrawFramebuffer();
2395 framebufferHandle = context->getDrawFramebufferHandle();
2396 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002397
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002398 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002400 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002401 }
2402
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002403 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002404 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002405 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2406
2407 if (colorAttachment >= context->getMaximumRenderTargets())
2408 {
2409 return gl::error(GL_INVALID_VALUE);
2410 }
2411
2412 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2413 }
2414 else
2415 {
2416 switch (attachment)
2417 {
2418 case GL_DEPTH_ATTACHMENT:
2419 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2420 break;
2421 case GL_STENCIL_ATTACHMENT:
2422 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2423 break;
2424 default:
2425 return gl::error(GL_INVALID_ENUM);
2426 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002427 }
2428 }
2429 }
2430 catch(std::bad_alloc&)
2431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002432 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434}
2435
2436void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002438 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002439 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002440
2441 try
2442 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002443 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002445 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002446 }
2447
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002448 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002449
2450 if (context)
2451 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002452 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2453 {
2454 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2455
2456 if (colorAttachment >= context->getMaximumRenderTargets())
2457 {
2458 return gl::error(GL_INVALID_VALUE);
2459 }
2460 }
2461 else
2462 {
2463 switch (attachment)
2464 {
2465 case GL_DEPTH_ATTACHMENT:
2466 case GL_STENCIL_ATTACHMENT:
2467 break;
2468 default:
2469 return gl::error(GL_INVALID_ENUM);
2470 }
2471 }
2472
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002473 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002474 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002475 textarget = GL_NONE;
2476 }
2477 else
2478 {
2479 gl::Texture *tex = context->getTexture(texture);
2480
2481 if (tex == NULL)
2482 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002484 }
2485
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486 switch (textarget)
2487 {
2488 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002489 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002490 if (tex->getTarget() != GL_TEXTURE_2D)
2491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002493 }
2494 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002495 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002497 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002498 }
2499 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002500 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002501
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002506 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002508 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002509 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002511 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002512 }
2513 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002514 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002516 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002517 }
2518 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002519 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002521 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002522 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523 }
2524
2525 if (level != 0)
2526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002528 }
2529 }
2530
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002531 gl::Framebuffer *framebuffer = NULL;
2532 GLuint framebufferHandle = 0;
2533 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2534 {
2535 framebuffer = context->getReadFramebuffer();
2536 framebufferHandle = context->getReadFramebufferHandle();
2537 }
2538 else
2539 {
2540 framebuffer = context->getDrawFramebuffer();
2541 framebufferHandle = context->getDrawFramebufferHandle();
2542 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002543
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002544 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002545 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002546 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002547 }
2548
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002549 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002550 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002551 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2552
2553 if (colorAttachment >= context->getMaximumRenderTargets())
2554 {
2555 return gl::error(GL_INVALID_VALUE);
2556 }
2557
2558 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2559 }
2560 else
2561 {
2562 switch (attachment)
2563 {
2564 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2565 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2566 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002567 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002568 }
2569 }
2570 catch(std::bad_alloc&)
2571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002572 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002573 }
2574}
2575
2576void __stdcall glFrontFace(GLenum mode)
2577{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002578 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 try
2581 {
2582 switch (mode)
2583 {
2584 case GL_CW:
2585 case GL_CCW:
2586 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002587 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002588
2589 if (context)
2590 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002591 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002592 }
2593 }
2594 break;
2595 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002596 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002597 }
2598 }
2599 catch(std::bad_alloc&)
2600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002601 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002602 }
2603}
2604
2605void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2606{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002607 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002608
2609 try
2610 {
2611 if (n < 0)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002614 }
2615
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002616 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002617
2618 if (context)
2619 {
2620 for (int i = 0; i < n; i++)
2621 {
2622 buffers[i] = context->createBuffer();
2623 }
2624 }
2625 }
2626 catch(std::bad_alloc&)
2627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002628 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002629 }
2630}
2631
2632void __stdcall glGenerateMipmap(GLenum target)
2633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002634 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635
2636 try
2637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002639
2640 if (context)
2641 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002642 switch (target)
2643 {
2644 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
2646 gl::Texture2D *tex2d = context->getTexture2D();
2647
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002648 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002650 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002651 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002652 if (tex2d->isDepth(0))
2653 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002654 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002655 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002656
2657 tex2d->generateMipmaps();
2658 break;
2659 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002660
2661 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002662 {
2663 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2664
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002665 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002667 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002668 }
2669
2670 texcube->generateMipmaps();
2671 break;
2672 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002673
2674 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002675 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002676 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 }
2679 catch(std::bad_alloc&)
2680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 }
2683}
2684
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002685void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002687 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002688
2689 try
2690 {
2691 if (n < 0)
2692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002693 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002694 }
2695
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002696 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002697
2698 if (context)
2699 {
2700 for (int i = 0; i < n; i++)
2701 {
2702 fences[i] = context->createFence();
2703 }
2704 }
2705 }
2706 catch(std::bad_alloc&)
2707 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002708 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002709 }
2710}
2711
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002712void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2713{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002714 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002715
2716 try
2717 {
2718 if (n < 0)
2719 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002720 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002721 }
2722
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002723 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002724
2725 if (context)
2726 {
2727 for (int i = 0; i < n; i++)
2728 {
2729 framebuffers[i] = context->createFramebuffer();
2730 }
2731 }
2732 }
2733 catch(std::bad_alloc&)
2734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002736 }
2737}
2738
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002739void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2740{
2741 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2742
2743 try
2744 {
2745 if (n < 0)
2746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002747 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002748 }
2749
2750 gl::Context *context = gl::getNonLostContext();
2751
2752 if (context)
2753 {
2754 for (int i = 0; i < n; i++)
2755 {
2756 ids[i] = context->createQuery();
2757 }
2758 }
2759 }
2760 catch(std::bad_alloc&)
2761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002763 }
2764}
2765
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002766void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002768 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002769
2770 try
2771 {
2772 if (n < 0)
2773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002775 }
2776
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002778
2779 if (context)
2780 {
2781 for (int i = 0; i < n; i++)
2782 {
2783 renderbuffers[i] = context->createRenderbuffer();
2784 }
2785 }
2786 }
2787 catch(std::bad_alloc&)
2788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002789 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002790 }
2791}
2792
2793void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2794{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002795 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002796
2797 try
2798 {
2799 if (n < 0)
2800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002801 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002802 }
2803
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002804 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002805
2806 if (context)
2807 {
2808 for (int i = 0; i < n; i++)
2809 {
2810 textures[i] = context->createTexture();
2811 }
2812 }
2813 }
2814 catch(std::bad_alloc&)
2815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002816 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002817 }
2818}
2819
daniel@transgaming.com85423182010-04-22 13:35:27 +00002820void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002821{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002822 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002823 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002824 program, index, bufsize, length, size, type, name);
2825
2826 try
2827 {
2828 if (bufsize < 0)
2829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002830 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002831 }
2832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002833 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002834
2835 if (context)
2836 {
2837 gl::Program *programObject = context->getProgram(program);
2838
2839 if (!programObject)
2840 {
2841 if (context->getShader(program))
2842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002843 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002844 }
2845 else
2846 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002847 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002848 }
2849 }
2850
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002851 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002852 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002853 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002854 }
2855
2856 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2857 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002858 }
2859 catch(std::bad_alloc&)
2860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002861 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002862 }
2863}
2864
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002865void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002867 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002868 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002869 program, index, bufsize, length, size, type, name);
2870
2871 try
2872 {
2873 if (bufsize < 0)
2874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002875 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002876 }
2877
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002878 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002879
2880 if (context)
2881 {
2882 gl::Program *programObject = context->getProgram(program);
2883
2884 if (!programObject)
2885 {
2886 if (context->getShader(program))
2887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002888 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002889 }
2890 else
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002893 }
2894 }
2895
2896 if (index >= (GLuint)programObject->getActiveUniformCount())
2897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002898 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002899 }
2900
2901 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2902 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002903 }
2904 catch(std::bad_alloc&)
2905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002906 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002907 }
2908}
2909
2910void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2911{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002912 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002913 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002914
2915 try
2916 {
2917 if (maxcount < 0)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002922 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002923
2924 if (context)
2925 {
2926 gl::Program *programObject = context->getProgram(program);
2927
2928 if (!programObject)
2929 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002930 if (context->getShader(program))
2931 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002932 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002933 }
2934 else
2935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002936 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002937 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002938 }
2939
2940 return programObject->getAttachedShaders(maxcount, count, shaders);
2941 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942 }
2943 catch(std::bad_alloc&)
2944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002945 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002946 }
2947}
2948
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002949int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002950{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002951 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002952
2953 try
2954 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002955 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002956
2957 if (context)
2958 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002959
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 gl::Program *programObject = context->getProgram(program);
2961
2962 if (!programObject)
2963 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002964 if (context->getShader(program))
2965 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002966 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002967 }
2968 else
2969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002970 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002971 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002972 }
2973
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002974 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002975 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002978 }
2979
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002980 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002981 }
2982 }
2983 catch(std::bad_alloc&)
2984 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002985 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002986 }
2987
2988 return -1;
2989}
2990
2991void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2992{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002993 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002994
2995 try
2996 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002998
2999 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003000 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003001 if (!(context->getBooleanv(pname, params)))
3002 {
3003 GLenum nativeType;
3004 unsigned int numParams = 0;
3005 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003006 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003007
3008 if (numParams == 0)
3009 return; // it is known that the pname is valid, but there are no parameters to return
3010
3011 if (nativeType == GL_FLOAT)
3012 {
3013 GLfloat *floatParams = NULL;
3014 floatParams = new GLfloat[numParams];
3015
3016 context->getFloatv(pname, floatParams);
3017
3018 for (unsigned int i = 0; i < numParams; ++i)
3019 {
3020 if (floatParams[i] == 0.0f)
3021 params[i] = GL_FALSE;
3022 else
3023 params[i] = GL_TRUE;
3024 }
3025
3026 delete [] floatParams;
3027 }
3028 else if (nativeType == GL_INT)
3029 {
3030 GLint *intParams = NULL;
3031 intParams = new GLint[numParams];
3032
3033 context->getIntegerv(pname, intParams);
3034
3035 for (unsigned int i = 0; i < numParams; ++i)
3036 {
3037 if (intParams[i] == 0)
3038 params[i] = GL_FALSE;
3039 else
3040 params[i] = GL_TRUE;
3041 }
3042
3043 delete [] intParams;
3044 }
3045 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003046 }
3047 }
3048 catch(std::bad_alloc&)
3049 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003050 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051 }
3052}
3053
3054void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3055{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003056 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003057
3058 try
3059 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003060 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003061
3062 if (context)
3063 {
3064 gl::Buffer *buffer;
3065
3066 switch (target)
3067 {
3068 case GL_ARRAY_BUFFER:
3069 buffer = context->getArrayBuffer();
3070 break;
3071 case GL_ELEMENT_ARRAY_BUFFER:
3072 buffer = context->getElementArrayBuffer();
3073 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003074 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003075 }
3076
3077 if (!buffer)
3078 {
3079 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003080 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003081 }
3082
3083 switch (pname)
3084 {
3085 case GL_BUFFER_USAGE:
3086 *params = buffer->usage();
3087 break;
3088 case GL_BUFFER_SIZE:
3089 *params = buffer->size();
3090 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003091 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003092 }
3093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003094 }
3095 catch(std::bad_alloc&)
3096 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003097 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003098 }
3099}
3100
3101GLenum __stdcall glGetError(void)
3102{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003103 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003104
3105 gl::Context *context = gl::getContext();
3106
3107 if (context)
3108 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003109 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110 }
3111
3112 return GL_NO_ERROR;
3113}
3114
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003115void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3116{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003117 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003118
3119 try
3120 {
3121
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003122 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003123
3124 if (context)
3125 {
3126 gl::Fence *fenceObject = context->getFence(fence);
3127
3128 if (fenceObject == NULL)
3129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003131 }
3132
3133 fenceObject->getFenceiv(pname, params);
3134 }
3135 }
3136 catch(std::bad_alloc&)
3137 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003138 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003139 }
3140}
3141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3143{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003144 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003145
3146 try
3147 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003148 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003149
3150 if (context)
3151 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003152 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003153 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003154 GLenum nativeType;
3155 unsigned int numParams = 0;
3156 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003157 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003158
3159 if (numParams == 0)
3160 return; // it is known that the pname is valid, but that there are no parameters to return.
3161
3162 if (nativeType == GL_BOOL)
3163 {
3164 GLboolean *boolParams = NULL;
3165 boolParams = new GLboolean[numParams];
3166
3167 context->getBooleanv(pname, boolParams);
3168
3169 for (unsigned int i = 0; i < numParams; ++i)
3170 {
3171 if (boolParams[i] == GL_FALSE)
3172 params[i] = 0.0f;
3173 else
3174 params[i] = 1.0f;
3175 }
3176
3177 delete [] boolParams;
3178 }
3179 else if (nativeType == GL_INT)
3180 {
3181 GLint *intParams = NULL;
3182 intParams = new GLint[numParams];
3183
3184 context->getIntegerv(pname, intParams);
3185
3186 for (unsigned int i = 0; i < numParams; ++i)
3187 {
3188 params[i] = (GLfloat)intParams[i];
3189 }
3190
3191 delete [] intParams;
3192 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003193 }
3194 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003195 }
3196 catch(std::bad_alloc&)
3197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003198 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003199 }
3200}
3201
3202void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003204 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003205 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003206
3207 try
3208 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003209 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003210
3211 if (context)
3212 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003213 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003214 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003215 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003216 }
3217
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003218 gl::Framebuffer *framebuffer = NULL;
3219 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3220 {
3221 if(context->getReadFramebufferHandle() == 0)
3222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003223 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003224 }
3225
3226 framebuffer = context->getReadFramebuffer();
3227 }
3228 else
3229 {
3230 if (context->getDrawFramebufferHandle() == 0)
3231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003232 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003233 }
3234
3235 framebuffer = context->getDrawFramebuffer();
3236 }
3237
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003238 GLenum attachmentType;
3239 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003240
3241 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003242 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003243 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3244
3245 if (colorAttachment >= context->getMaximumRenderTargets())
3246 {
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249
3250 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3251 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3252 }
3253 else
3254 {
3255 switch (attachment)
3256 {
3257 case GL_DEPTH_ATTACHMENT:
3258 attachmentType = framebuffer->getDepthbufferType();
3259 attachmentHandle = framebuffer->getDepthbufferHandle();
3260 break;
3261 case GL_STENCIL_ATTACHMENT:
3262 attachmentType = framebuffer->getStencilbufferType();
3263 attachmentHandle = framebuffer->getStencilbufferHandle();
3264 break;
3265 default: return gl::error(GL_INVALID_ENUM);
3266 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003267 }
3268
3269 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003270 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003271 {
3272 attachmentObjectType = attachmentType;
3273 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003274 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003275 {
3276 attachmentObjectType = GL_TEXTURE;
3277 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003278 else
3279 {
3280 UNREACHABLE();
3281 return;
3282 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003283
3284 switch (pname)
3285 {
3286 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3287 *params = attachmentObjectType;
3288 break;
3289 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3290 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3291 {
3292 *params = attachmentHandle;
3293 }
3294 else
3295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003296 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003297 }
3298 break;
3299 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3300 if (attachmentObjectType == GL_TEXTURE)
3301 {
3302 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3303 }
3304 else
3305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003306 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003307 }
3308 break;
3309 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3310 if (attachmentObjectType == GL_TEXTURE)
3311 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003312 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003313 {
3314 *params = attachmentType;
3315 }
3316 else
3317 {
3318 *params = 0;
3319 }
3320 }
3321 else
3322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003323 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003324 }
3325 break;
3326 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003327 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003328 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330 }
3331 catch(std::bad_alloc&)
3332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003333 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003334 }
3335}
3336
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003337GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3338{
3339 EVENT("()");
3340
3341 try
3342 {
3343 gl::Context *context = gl::getContext();
3344
3345 if (context)
3346 {
3347 return context->getResetStatus();
3348 }
3349
3350 return GL_NO_ERROR;
3351 }
3352 catch(std::bad_alloc&)
3353 {
3354 return GL_OUT_OF_MEMORY;
3355 }
3356}
3357
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003358void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3359{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003360 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003361
3362 try
3363 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003364 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003365
3366 if (context)
3367 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003368 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003369 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003370 GLenum nativeType;
3371 unsigned int numParams = 0;
3372 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003373 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003374
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003375 if (numParams == 0)
3376 return; // it is known that pname is valid, but there are no parameters to return
3377
3378 if (nativeType == GL_BOOL)
3379 {
3380 GLboolean *boolParams = NULL;
3381 boolParams = new GLboolean[numParams];
3382
3383 context->getBooleanv(pname, boolParams);
3384
3385 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003386 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003387 if (boolParams[i] == GL_FALSE)
3388 params[i] = 0;
3389 else
3390 params[i] = 1;
3391 }
3392
3393 delete [] boolParams;
3394 }
3395 else if (nativeType == GL_FLOAT)
3396 {
3397 GLfloat *floatParams = NULL;
3398 floatParams = new GLfloat[numParams];
3399
3400 context->getFloatv(pname, floatParams);
3401
3402 for (unsigned int i = 0; i < numParams; ++i)
3403 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003404 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003405 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003406 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003407 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003408 else
3409 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003410 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003412 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003413 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003414 }
3415 }
3416 }
3417 catch(std::bad_alloc&)
3418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003419 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003420 }
3421}
3422
3423void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3424{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003425 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003426
3427 try
3428 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003429 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003430
3431 if (context)
3432 {
3433 gl::Program *programObject = context->getProgram(program);
3434
3435 if (!programObject)
3436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003437 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003438 }
3439
3440 switch (pname)
3441 {
3442 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003443 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003444 return;
3445 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003446 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003447 return;
3448 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003449 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003450 return;
3451 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003452 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003453 return;
3454 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003455 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003456 return;
3457 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003458 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 return;
3460 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003461 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003462 return;
3463 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003464 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003465 return;
3466 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003467 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003468 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003469 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003470 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003471 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003472 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003473 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003474 }
3475 }
3476 }
3477 catch(std::bad_alloc&)
3478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003480 }
3481}
3482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003483void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003485 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003486 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003487
3488 try
3489 {
3490 if (bufsize < 0)
3491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003492 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003493 }
3494
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003495 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003496
3497 if (context)
3498 {
3499 gl::Program *programObject = context->getProgram(program);
3500
3501 if (!programObject)
3502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003504 }
3505
3506 programObject->getInfoLog(bufsize, length, infolog);
3507 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003508 }
3509 catch(std::bad_alloc&)
3510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003511 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003512 }
3513}
3514
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003515void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3516{
3517 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3518
3519 try
3520 {
3521 switch (pname)
3522 {
3523 case GL_CURRENT_QUERY_EXT:
3524 break;
3525 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003526 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003527 }
3528
3529 gl::Context *context = gl::getNonLostContext();
3530
3531 if (context)
3532 {
3533 params[0] = context->getActiveQuery(target);
3534 }
3535 }
3536 catch(std::bad_alloc&)
3537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003539 }
3540}
3541
3542void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3543{
3544 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3545
3546 try
3547 {
3548 switch (pname)
3549 {
3550 case GL_QUERY_RESULT_EXT:
3551 case GL_QUERY_RESULT_AVAILABLE_EXT:
3552 break;
3553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003555 }
3556 gl::Context *context = gl::getNonLostContext();
3557
3558 if (context)
3559 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003560 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3561
3562 if (!queryObject)
3563 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003564 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003565 }
3566
3567 if (context->getActiveQuery(queryObject->getType()) == id)
3568 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003569 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003570 }
3571
3572 switch(pname)
3573 {
3574 case GL_QUERY_RESULT_EXT:
3575 params[0] = queryObject->getResult();
3576 break;
3577 case GL_QUERY_RESULT_AVAILABLE_EXT:
3578 params[0] = queryObject->isResultAvailable();
3579 break;
3580 default:
3581 ASSERT(false);
3582 }
3583 }
3584 }
3585 catch(std::bad_alloc&)
3586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003587 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003588 }
3589}
3590
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003593 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003594
3595 try
3596 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003597 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003598
3599 if (context)
3600 {
3601 if (target != GL_RENDERBUFFER)
3602 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003604 }
3605
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003606 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003607 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003608 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003609 }
3610
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003611 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003612
3613 switch (pname)
3614 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003615 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3616 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3617 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3618 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3619 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3620 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3621 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3622 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3623 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003624 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003625 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003626 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003627 *params = renderbuffer->getSamples();
3628 }
3629 else
3630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003631 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003632 }
3633 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003634 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003635 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003636 }
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
3645void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3646{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003647 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003648
3649 try
3650 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003651 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003652
3653 if (context)
3654 {
3655 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003656
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003657 if (!shaderObject)
3658 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003659 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003660 }
3661
3662 switch (pname)
3663 {
3664 case GL_SHADER_TYPE:
3665 *params = shaderObject->getType();
3666 return;
3667 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003668 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003669 return;
3670 case GL_COMPILE_STATUS:
3671 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3672 return;
3673 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003674 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003675 return;
3676 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003677 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003678 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003679 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3680 *params = shaderObject->getTranslatedSourceLength();
3681 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003682 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003683 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003684 }
3685 }
3686 }
3687 catch(std::bad_alloc&)
3688 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003689 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003690 }
3691}
3692
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003693void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003694{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003695 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003696 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003697
3698 try
3699 {
3700 if (bufsize < 0)
3701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003702 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003703 }
3704
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003706
3707 if (context)
3708 {
3709 gl::Shader *shaderObject = context->getShader(shader);
3710
3711 if (!shaderObject)
3712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003714 }
3715
3716 shaderObject->getInfoLog(bufsize, length, infolog);
3717 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003718 }
3719 catch(std::bad_alloc&)
3720 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003721 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003722 }
3723}
3724
3725void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003727 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003728 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003729
3730 try
3731 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003732 switch (shadertype)
3733 {
3734 case GL_VERTEX_SHADER:
3735 case GL_FRAGMENT_SHADER:
3736 break;
3737 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003739 }
3740
3741 switch (precisiontype)
3742 {
3743 case GL_LOW_FLOAT:
3744 case GL_MEDIUM_FLOAT:
3745 case GL_HIGH_FLOAT:
3746 // Assume IEEE 754 precision
3747 range[0] = 127;
3748 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003749 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003750 break;
3751 case GL_LOW_INT:
3752 case GL_MEDIUM_INT:
3753 case GL_HIGH_INT:
3754 // Some (most) hardware only supports single-precision floating-point numbers,
3755 // which can accurately represent integers up to +/-16777216
3756 range[0] = 24;
3757 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003758 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003759 break;
3760 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003762 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003763 }
3764 catch(std::bad_alloc&)
3765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003766 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003767 }
3768}
3769
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003770void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003772 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003773 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003774
3775 try
3776 {
3777 if (bufsize < 0)
3778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003779 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003780 }
3781
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003782 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003783
3784 if (context)
3785 {
3786 gl::Shader *shaderObject = context->getShader(shader);
3787
3788 if (!shaderObject)
3789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003790 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003791 }
3792
3793 shaderObject->getSource(bufsize, length, source);
3794 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003795 }
3796 catch(std::bad_alloc&)
3797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003798 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 }
3800}
3801
zmo@google.coma574f782011-10-03 21:45:23 +00003802void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3803{
3804 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3805 shader, bufsize, length, source);
3806
3807 try
3808 {
3809 if (bufsize < 0)
3810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003811 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003812 }
3813
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003814 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003815
3816 if (context)
3817 {
3818 gl::Shader *shaderObject = context->getShader(shader);
3819
3820 if (!shaderObject)
3821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003822 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003823 }
3824
3825 shaderObject->getTranslatedSource(bufsize, length, source);
3826 }
3827 }
3828 catch(std::bad_alloc&)
3829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003830 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003831 }
3832}
3833
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003834const GLubyte* __stdcall glGetString(GLenum name)
3835{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003836 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003837
3838 try
3839 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003840 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003842 switch (name)
3843 {
3844 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003845 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003846 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003847 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003849 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003850 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003851 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003853 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003854 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003855 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003856 }
3857 }
3858 catch(std::bad_alloc&)
3859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003860 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003861 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003862}
3863
3864void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003866 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003867
3868 try
3869 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003871
3872 if (context)
3873 {
3874 gl::Texture *texture;
3875
3876 switch (target)
3877 {
3878 case GL_TEXTURE_2D:
3879 texture = context->getTexture2D();
3880 break;
3881 case GL_TEXTURE_CUBE_MAP:
3882 texture = context->getTextureCubeMap();
3883 break;
3884 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003885 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003886 }
3887
3888 switch (pname)
3889 {
3890 case GL_TEXTURE_MAG_FILTER:
3891 *params = (GLfloat)texture->getMagFilter();
3892 break;
3893 case GL_TEXTURE_MIN_FILTER:
3894 *params = (GLfloat)texture->getMinFilter();
3895 break;
3896 case GL_TEXTURE_WRAP_S:
3897 *params = (GLfloat)texture->getWrapS();
3898 break;
3899 case GL_TEXTURE_WRAP_T:
3900 *params = (GLfloat)texture->getWrapT();
3901 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003902 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3903 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3904 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003905 case GL_TEXTURE_USAGE_ANGLE:
3906 *params = (GLfloat)texture->getUsage();
3907 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003908 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3909 if (!context->supportsTextureFilterAnisotropy())
3910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003911 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003912 }
3913 *params = (GLfloat)texture->getMaxAnisotropy();
3914 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003915 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003916 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003917 }
3918 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003919 }
3920 catch(std::bad_alloc&)
3921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003922 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003923 }
3924}
3925
3926void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3927{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003928 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929
3930 try
3931 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003932 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003933
3934 if (context)
3935 {
3936 gl::Texture *texture;
3937
3938 switch (target)
3939 {
3940 case GL_TEXTURE_2D:
3941 texture = context->getTexture2D();
3942 break;
3943 case GL_TEXTURE_CUBE_MAP:
3944 texture = context->getTextureCubeMap();
3945 break;
3946 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003947 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003948 }
3949
3950 switch (pname)
3951 {
3952 case GL_TEXTURE_MAG_FILTER:
3953 *params = texture->getMagFilter();
3954 break;
3955 case GL_TEXTURE_MIN_FILTER:
3956 *params = texture->getMinFilter();
3957 break;
3958 case GL_TEXTURE_WRAP_S:
3959 *params = texture->getWrapS();
3960 break;
3961 case GL_TEXTURE_WRAP_T:
3962 *params = texture->getWrapT();
3963 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003964 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3965 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3966 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003967 case GL_TEXTURE_USAGE_ANGLE:
3968 *params = texture->getUsage();
3969 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003970 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3971 if (!context->supportsTextureFilterAnisotropy())
3972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003973 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003974 }
3975 *params = (GLint)texture->getMaxAnisotropy();
3976 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003977 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003978 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003979 }
3980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003981 }
3982 catch(std::bad_alloc&)
3983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003984 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003985 }
3986}
3987
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003988void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3989{
3990 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3991 program, location, bufSize, params);
3992
3993 try
3994 {
3995 if (bufSize < 0)
3996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003998 }
3999
4000 gl::Context *context = gl::getNonLostContext();
4001
4002 if (context)
4003 {
4004 if (program == 0)
4005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004006 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004007 }
4008
4009 gl::Program *programObject = context->getProgram(program);
4010
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004011 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004013 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004014 }
4015
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004016 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4017 if (!programBinary)
4018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004019 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004020 }
4021
4022 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004024 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004025 }
4026 }
4027 }
4028 catch(std::bad_alloc&)
4029 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004030 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004031 }
4032}
4033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004034void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4035{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004036 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004037
4038 try
4039 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004040 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004041
4042 if (context)
4043 {
4044 if (program == 0)
4045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004047 }
4048
4049 gl::Program *programObject = context->getProgram(program);
4050
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004051 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004052 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004053 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004054 }
4055
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004056 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4057 if (!programBinary)
4058 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004059 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004060 }
4061
4062 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004064 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004065 }
4066 }
4067 }
4068 catch(std::bad_alloc&)
4069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004070 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004071 }
4072}
4073
4074void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4075{
4076 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4077 program, location, bufSize, params);
4078
4079 try
4080 {
4081 if (bufSize < 0)
4082 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004083 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004084 }
4085
4086 gl::Context *context = gl::getNonLostContext();
4087
4088 if (context)
4089 {
4090 if (program == 0)
4091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004092 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004093 }
4094
4095 gl::Program *programObject = context->getProgram(program);
4096
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004097 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004099 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004100 }
4101
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004102 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4103 if (!programBinary)
4104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004105 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004106 }
4107
4108 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004111 }
4112 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004113 }
4114 catch(std::bad_alloc&)
4115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004116 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117 }
4118}
4119
4120void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4121{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004122 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004123
4124 try
4125 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004126 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004127
4128 if (context)
4129 {
4130 if (program == 0)
4131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004132 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004133 }
4134
4135 gl::Program *programObject = context->getProgram(program);
4136
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004137 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004138 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004139 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004140 }
4141
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004142 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4143 if (!programBinary)
4144 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004145 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 }
4147
4148 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004151 }
4152 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004153 }
4154 catch(std::bad_alloc&)
4155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004157 }
4158}
4159
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004160int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004162 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004163
4164 try
4165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 if (strstr(name, "gl_") == name)
4169 {
4170 return -1;
4171 }
4172
4173 if (context)
4174 {
4175 gl::Program *programObject = context->getProgram(program);
4176
4177 if (!programObject)
4178 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004179 if (context->getShader(program))
4180 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004181 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004182 }
4183 else
4184 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004185 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004186 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004187 }
4188
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004189 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004190 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004192 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004193 }
4194
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004195 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004201 }
4202
4203 return -1;
4204}
4205
4206void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004208 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004209
4210 try
4211 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004212 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004213
daniel@transgaming.come0078962010-04-15 20:45:08 +00004214 if (context)
4215 {
4216 if (index >= gl::MAX_VERTEX_ATTRIBS)
4217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004218 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004219 }
4220
daniel@transgaming.com83921382011-01-08 05:46:00 +00004221 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004222
daniel@transgaming.come0078962010-04-15 20:45:08 +00004223 switch (pname)
4224 {
4225 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004226 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004227 break;
4228 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004229 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004230 break;
4231 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004232 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004233 break;
4234 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004235 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004236 break;
4237 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004238 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004239 break;
4240 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004241 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004242 break;
4243 case GL_CURRENT_VERTEX_ATTRIB:
4244 for (int i = 0; i < 4; ++i)
4245 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004246 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004247 }
4248 break;
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004249 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
4250 *params = (GLfloat)attribState.mDivisor;
4251 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004252 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004253 }
4254 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004255 }
4256 catch(std::bad_alloc&)
4257 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004258 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004259 }
4260}
4261
4262void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4263{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004264 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004265
4266 try
4267 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004268 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004269
daniel@transgaming.come0078962010-04-15 20:45:08 +00004270 if (context)
4271 {
4272 if (index >= gl::MAX_VERTEX_ATTRIBS)
4273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004274 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004275 }
4276
daniel@transgaming.com83921382011-01-08 05:46:00 +00004277 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004278
daniel@transgaming.come0078962010-04-15 20:45:08 +00004279 switch (pname)
4280 {
4281 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004282 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004283 break;
4284 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004285 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004286 break;
4287 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004288 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004289 break;
4290 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004291 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004292 break;
4293 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004294 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004295 break;
4296 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004297 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004298 break;
4299 case GL_CURRENT_VERTEX_ATTRIB:
4300 for (int i = 0; i < 4; ++i)
4301 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004302 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004303 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4304 }
4305 break;
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004306 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE:
4307 *params = (GLint)attribState.mDivisor;
4308 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004309 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004310 }
4311 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004312 }
4313 catch(std::bad_alloc&)
4314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004315 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004316 }
4317}
4318
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004319void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004320{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004321 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004322
4323 try
4324 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004325 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004326
daniel@transgaming.come0078962010-04-15 20:45:08 +00004327 if (context)
4328 {
4329 if (index >= gl::MAX_VERTEX_ATTRIBS)
4330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004331 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004332 }
4333
4334 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4335 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004336 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004337 }
4338
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004339 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004340 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004341 }
4342 catch(std::bad_alloc&)
4343 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004344 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004345 }
4346}
4347
4348void __stdcall glHint(GLenum target, GLenum mode)
4349{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004350 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004351
4352 try
4353 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004354 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004355 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004356 case GL_FASTEST:
4357 case GL_NICEST:
4358 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004359 break;
4360 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004361 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004362 }
4363
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004364 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004365 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004366 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004367 case GL_GENERATE_MIPMAP_HINT:
4368 if (context) context->setGenerateMipmapHint(mode);
4369 break;
4370 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4371 if (context) context->setFragmentShaderDerivativeHint(mode);
4372 break;
4373 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004374 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004375 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004376 }
4377 catch(std::bad_alloc&)
4378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004379 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004380 }
4381}
4382
4383GLboolean __stdcall glIsBuffer(GLuint buffer)
4384{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004385 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004386
4387 try
4388 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004389 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004390
4391 if (context && buffer)
4392 {
4393 gl::Buffer *bufferObject = context->getBuffer(buffer);
4394
4395 if (bufferObject)
4396 {
4397 return GL_TRUE;
4398 }
4399 }
4400 }
4401 catch(std::bad_alloc&)
4402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004403 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004404 }
4405
4406 return GL_FALSE;
4407}
4408
4409GLboolean __stdcall glIsEnabled(GLenum cap)
4410{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004411 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004412
4413 try
4414 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004415 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004416
4417 if (context)
4418 {
4419 switch (cap)
4420 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004421 case GL_CULL_FACE: return context->isCullFaceEnabled();
4422 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4423 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4424 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4425 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4426 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4427 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4428 case GL_BLEND: return context->isBlendEnabled();
4429 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004430 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004431 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004432 }
4433 }
4434 }
4435 catch(std::bad_alloc&)
4436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004437 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004438 }
4439
4440 return false;
4441}
4442
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004443GLboolean __stdcall glIsFenceNV(GLuint fence)
4444{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004445 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004446
4447 try
4448 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004449 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004450
4451 if (context)
4452 {
4453 gl::Fence *fenceObject = context->getFence(fence);
4454
4455 if (fenceObject == NULL)
4456 {
4457 return GL_FALSE;
4458 }
4459
4460 return fenceObject->isFence();
4461 }
4462 }
4463 catch(std::bad_alloc&)
4464 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004465 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004466 }
4467
4468 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004469}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004470
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004471GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4472{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004473 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004474
4475 try
4476 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004477 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004478
4479 if (context && framebuffer)
4480 {
4481 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4482
4483 if (framebufferObject)
4484 {
4485 return GL_TRUE;
4486 }
4487 }
4488 }
4489 catch(std::bad_alloc&)
4490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004491 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004492 }
4493
4494 return GL_FALSE;
4495}
4496
4497GLboolean __stdcall glIsProgram(GLuint program)
4498{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004499 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004500
4501 try
4502 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004503 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004504
4505 if (context && program)
4506 {
4507 gl::Program *programObject = context->getProgram(program);
4508
4509 if (programObject)
4510 {
4511 return GL_TRUE;
4512 }
4513 }
4514 }
4515 catch(std::bad_alloc&)
4516 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004517 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004518 }
4519
4520 return GL_FALSE;
4521}
4522
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004523GLboolean __stdcall glIsQueryEXT(GLuint id)
4524{
4525 EVENT("(GLuint id = %d)", id);
4526
4527 try
4528 {
4529 if (id == 0)
4530 {
4531 return GL_FALSE;
4532 }
4533
4534 gl::Context *context = gl::getNonLostContext();
4535
4536 if (context)
4537 {
4538 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4539
4540 if (queryObject)
4541 {
4542 return GL_TRUE;
4543 }
4544 }
4545 }
4546 catch(std::bad_alloc&)
4547 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004548 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004549 }
4550
4551 return GL_FALSE;
4552}
4553
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004554GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4555{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004556 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004557
4558 try
4559 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004560 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004561
4562 if (context && renderbuffer)
4563 {
4564 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4565
4566 if (renderbufferObject)
4567 {
4568 return GL_TRUE;
4569 }
4570 }
4571 }
4572 catch(std::bad_alloc&)
4573 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004574 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004575 }
4576
4577 return GL_FALSE;
4578}
4579
4580GLboolean __stdcall glIsShader(GLuint shader)
4581{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004582 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004583
4584 try
4585 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004586 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004587
4588 if (context && shader)
4589 {
4590 gl::Shader *shaderObject = context->getShader(shader);
4591
4592 if (shaderObject)
4593 {
4594 return GL_TRUE;
4595 }
4596 }
4597 }
4598 catch(std::bad_alloc&)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004601 }
4602
4603 return GL_FALSE;
4604}
4605
4606GLboolean __stdcall glIsTexture(GLuint texture)
4607{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004608 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004609
4610 try
4611 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004613
4614 if (context && texture)
4615 {
4616 gl::Texture *textureObject = context->getTexture(texture);
4617
4618 if (textureObject)
4619 {
4620 return GL_TRUE;
4621 }
4622 }
4623 }
4624 catch(std::bad_alloc&)
4625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004626 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004627 }
4628
4629 return GL_FALSE;
4630}
4631
4632void __stdcall glLineWidth(GLfloat width)
4633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004634 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004635
4636 try
4637 {
4638 if (width <= 0.0f)
4639 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004640 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004641 }
4642
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004643 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004644
4645 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004646 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004647 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004648 }
4649 }
4650 catch(std::bad_alloc&)
4651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004652 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 }
4654}
4655
4656void __stdcall glLinkProgram(GLuint program)
4657{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004658 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004659
4660 try
4661 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004662 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004663
4664 if (context)
4665 {
4666 gl::Program *programObject = context->getProgram(program);
4667
4668 if (!programObject)
4669 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004670 if (context->getShader(program))
4671 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004672 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004673 }
4674 else
4675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004676 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004678 }
4679
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004680 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004681 }
4682 }
4683 catch(std::bad_alloc&)
4684 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004685 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004686 }
4687}
4688
4689void __stdcall glPixelStorei(GLenum pname, GLint param)
4690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004691 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692
4693 try
4694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004696
4697 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004698 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004699 switch (pname)
4700 {
4701 case GL_UNPACK_ALIGNMENT:
4702 if (param != 1 && param != 2 && param != 4 && param != 8)
4703 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004704 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004705 }
4706
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004707 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004708 break;
4709
4710 case GL_PACK_ALIGNMENT:
4711 if (param != 1 && param != 2 && param != 4 && param != 8)
4712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004714 }
4715
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004716 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004717 break;
4718
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004719 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4720 context->setPackReverseRowOrder(param != 0);
4721 break;
4722
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004723 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004724 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004725 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004726 }
4727 }
4728 catch(std::bad_alloc&)
4729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004730 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004731 }
4732}
4733
4734void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4735{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004736 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004737
4738 try
4739 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004740 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004741
4742 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004743 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004744 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004745 }
4746 }
4747 catch(std::bad_alloc&)
4748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004749 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004750 }
4751}
4752
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004753void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4754 GLenum format, GLenum type, GLsizei bufSize,
4755 GLvoid *data)
4756{
4757 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4758 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4759 x, y, width, height, format, type, bufSize, data);
4760
4761 try
4762 {
4763 if (width < 0 || height < 0 || bufSize < 0)
4764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004765 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004766 }
4767
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004768 gl::Context *context = gl::getNonLostContext();
4769
4770 if (context)
4771 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004772 GLenum currentFormat, currentType;
4773
4774 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4775 // and attempting to read back if that's the case is an error. The error will be registered
4776 // by getCurrentReadFormat.
4777 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4778 return;
4779
4780 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4781 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004782 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004783 }
4784
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004785 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4786 }
4787 }
4788 catch(std::bad_alloc&)
4789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004790 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004791 }
4792}
4793
4794void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4795 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004797 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004798 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004799 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004800
4801 try
4802 {
4803 if (width < 0 || height < 0)
4804 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004805 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004806 }
4807
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004808 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004809
4810 if (context)
4811 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004812 GLenum currentFormat, currentType;
4813
4814 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4815 // and attempting to read back if that's the case is an error. The error will be registered
4816 // by getCurrentReadFormat.
4817 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4818 return;
4819
4820 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004822 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004823 }
4824
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004825 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004826 }
4827 }
4828 catch(std::bad_alloc&)
4829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004830 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004831 }
4832}
4833
4834void __stdcall glReleaseShaderCompiler(void)
4835{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004836 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004837
4838 try
4839 {
4840 gl::Shader::releaseCompiler();
4841 }
4842 catch(std::bad_alloc&)
4843 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004844 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004845 }
4846}
4847
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004848void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004849{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004850 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004851 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004852
4853 try
4854 {
4855 switch (target)
4856 {
4857 case GL_RENDERBUFFER:
4858 break;
4859 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004860 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004863 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004865 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004866 }
4867
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004868 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004870 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004871 }
4872
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004873 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004874
4875 if (context)
4876 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004877 if (width > context->getMaximumRenderbufferDimension() ||
4878 height > context->getMaximumRenderbufferDimension() ||
4879 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004880 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004881 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004882 }
4883
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004884 GLuint handle = context->getRenderbufferHandle();
4885 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004887 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004888 }
4889
4890 switch (internalformat)
4891 {
4892 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004893 case GL_RGBA4:
4894 case GL_RGB5_A1:
4895 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004896 case GL_RGB8_OES:
4897 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004898 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004899 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00004900 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004901 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004902 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004903 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004904 }
4905 }
4906 }
4907 catch(std::bad_alloc&)
4908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004909 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004910 }
4911}
4912
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004913void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4914{
4915 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4916}
4917
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004918void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4919{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004920 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004921
4922 try
4923 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004924 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004925
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004926 if (context)
4927 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004928 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004929 }
4930 }
4931 catch(std::bad_alloc&)
4932 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004933 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004934 }
4935}
4936
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004937void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4938{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004939 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004940
4941 try
4942 {
4943 if (condition != GL_ALL_COMPLETED_NV)
4944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004945 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004946 }
4947
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004948 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004949
4950 if (context)
4951 {
4952 gl::Fence *fenceObject = context->getFence(fence);
4953
4954 if (fenceObject == NULL)
4955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004956 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004957 }
4958
4959 fenceObject->setFence(condition);
4960 }
4961 }
4962 catch(std::bad_alloc&)
4963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004964 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004965 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004966}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004967
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004968void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4969{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004970 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004971
4972 try
4973 {
4974 if (width < 0 || height < 0)
4975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004976 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004977 }
4978
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004979 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004980
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004981 if (context)
4982 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004983 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984 }
4985 }
4986 catch(std::bad_alloc&)
4987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004988 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004989 }
4990}
4991
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004992void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004993{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004994 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004995 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004996 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004997
4998 try
4999 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005000 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005001 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005002 }
5003 catch(std::bad_alloc&)
5004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005005 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005006 }
5007}
5008
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005009void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005010{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005011 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005012 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005013
5014 try
5015 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005016 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005018 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005019 }
5020
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005021 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005022
5023 if (context)
5024 {
5025 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005026
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005027 if (!shaderObject)
5028 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005029 if (context->getProgram(shader))
5030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005031 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005032 }
5033 else
5034 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005035 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005036 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005037 }
5038
5039 shaderObject->setSource(count, string, length);
5040 }
5041 }
5042 catch(std::bad_alloc&)
5043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005044 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005045 }
5046}
5047
5048void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5049{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005050 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005051}
5052
5053void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5054{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005055 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005056
5057 try
5058 {
5059 switch (face)
5060 {
5061 case GL_FRONT:
5062 case GL_BACK:
5063 case GL_FRONT_AND_BACK:
5064 break;
5065 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005066 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005067 }
5068
5069 switch (func)
5070 {
5071 case GL_NEVER:
5072 case GL_ALWAYS:
5073 case GL_LESS:
5074 case GL_LEQUAL:
5075 case GL_EQUAL:
5076 case GL_GEQUAL:
5077 case GL_GREATER:
5078 case GL_NOTEQUAL:
5079 break;
5080 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005081 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005082 }
5083
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005084 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005085
5086 if (context)
5087 {
5088 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5089 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005090 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005091 }
5092
5093 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5094 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005095 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005096 }
5097 }
5098 }
5099 catch(std::bad_alloc&)
5100 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005101 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005102 }
5103}
5104
5105void __stdcall glStencilMask(GLuint mask)
5106{
5107 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5108}
5109
5110void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5111{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005112 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005113
5114 try
5115 {
5116 switch (face)
5117 {
5118 case GL_FRONT:
5119 case GL_BACK:
5120 case GL_FRONT_AND_BACK:
5121 break;
5122 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005123 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005124 }
5125
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005126 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005127
5128 if (context)
5129 {
5130 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5131 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005132 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005133 }
5134
5135 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5136 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005137 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005138 }
5139 }
5140 }
5141 catch(std::bad_alloc&)
5142 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005143 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005144 }
5145}
5146
5147void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5148{
5149 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5150}
5151
5152void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5153{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005154 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005155 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005156
5157 try
5158 {
5159 switch (face)
5160 {
5161 case GL_FRONT:
5162 case GL_BACK:
5163 case GL_FRONT_AND_BACK:
5164 break;
5165 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005166 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005167 }
5168
5169 switch (fail)
5170 {
5171 case GL_ZERO:
5172 case GL_KEEP:
5173 case GL_REPLACE:
5174 case GL_INCR:
5175 case GL_DECR:
5176 case GL_INVERT:
5177 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005178 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005179 break;
5180 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005181 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005182 }
5183
5184 switch (zfail)
5185 {
5186 case GL_ZERO:
5187 case GL_KEEP:
5188 case GL_REPLACE:
5189 case GL_INCR:
5190 case GL_DECR:
5191 case GL_INVERT:
5192 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005193 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005194 break;
5195 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005196 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005197 }
5198
5199 switch (zpass)
5200 {
5201 case GL_ZERO:
5202 case GL_KEEP:
5203 case GL_REPLACE:
5204 case GL_INCR:
5205 case GL_DECR:
5206 case GL_INVERT:
5207 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005208 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005209 break;
5210 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005211 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005212 }
5213
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005214 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005215
5216 if (context)
5217 {
5218 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5219 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005220 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005221 }
5222
5223 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5224 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005225 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005226 }
5227 }
5228 }
5229 catch(std::bad_alloc&)
5230 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005231 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005232 }
5233}
5234
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005235GLboolean __stdcall glTestFenceNV(GLuint fence)
5236{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005237 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005238
5239 try
5240 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005241 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005242
5243 if (context)
5244 {
5245 gl::Fence *fenceObject = context->getFence(fence);
5246
5247 if (fenceObject == NULL)
5248 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005249 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005250 }
5251
5252 return fenceObject->testFence();
5253 }
5254 }
5255 catch(std::bad_alloc&)
5256 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005257 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005258 }
5259
5260 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005261}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005262
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005263void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5264 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005265{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005266 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005267 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005268 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005269
5270 try
5271 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005272 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005274 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005275 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005276
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005277 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005279 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005280 }
5281
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005282 // validate <type> by itself (used as secondary key below)
5283 switch (type)
5284 {
5285 case GL_UNSIGNED_BYTE:
5286 case GL_UNSIGNED_SHORT_5_6_5:
5287 case GL_UNSIGNED_SHORT_4_4_4_4:
5288 case GL_UNSIGNED_SHORT_5_5_5_1:
5289 case GL_UNSIGNED_SHORT:
5290 case GL_UNSIGNED_INT:
5291 case GL_UNSIGNED_INT_24_8_OES:
5292 case GL_HALF_FLOAT_OES:
5293 case GL_FLOAT:
5294 break;
5295 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005296 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005297 }
5298
5299 // validate <format> + <type> combinations
5300 // - invalid <format> -> sets INVALID_ENUM
5301 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005302 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005303 {
5304 case GL_ALPHA:
5305 case GL_LUMINANCE:
5306 case GL_LUMINANCE_ALPHA:
5307 switch (type)
5308 {
5309 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005310 case GL_FLOAT:
5311 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005312 break;
5313 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005315 }
5316 break;
5317 case GL_RGB:
5318 switch (type)
5319 {
5320 case GL_UNSIGNED_BYTE:
5321 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005322 case GL_FLOAT:
5323 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005324 break;
5325 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005326 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005327 }
5328 break;
5329 case GL_RGBA:
5330 switch (type)
5331 {
5332 case GL_UNSIGNED_BYTE:
5333 case GL_UNSIGNED_SHORT_4_4_4_4:
5334 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005335 case GL_FLOAT:
5336 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005337 break;
5338 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005339 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005340 }
5341 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005342 case GL_BGRA_EXT:
5343 switch (type)
5344 {
5345 case GL_UNSIGNED_BYTE:
5346 break;
5347 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005348 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005349 }
5350 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005351 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5352 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005353 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5354 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005355 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005356 case GL_DEPTH_COMPONENT:
5357 switch (type)
5358 {
5359 case GL_UNSIGNED_SHORT:
5360 case GL_UNSIGNED_INT:
5361 break;
5362 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005363 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005364 }
5365 break;
5366 case GL_DEPTH_STENCIL_OES:
5367 switch (type)
5368 {
5369 case GL_UNSIGNED_INT_24_8_OES:
5370 break;
5371 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005372 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005373 }
5374 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005375 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005376 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005377 }
5378
5379 if (border != 0)
5380 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005381 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005382 }
5383
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005384 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005385
5386 if (context)
5387 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005388 if (level > context->getMaximumTextureLevel())
5389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005390 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005391 }
5392
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005393 switch (target)
5394 {
5395 case GL_TEXTURE_2D:
5396 if (width > (context->getMaximumTextureDimension() >> level) ||
5397 height > (context->getMaximumTextureDimension() >> level))
5398 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005399 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005400 }
5401 break;
5402 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5406 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5407 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5408 if (width != height)
5409 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005410 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005411 }
5412
5413 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5414 height > (context->getMaximumCubeTextureDimension() >> level))
5415 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005416 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005417 }
5418 break;
5419 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005420 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005421 }
5422
gman@chromium.org50c526d2011-08-10 05:19:44 +00005423 switch (format) {
5424 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5425 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5426 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005428 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005429 }
5430 else
5431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005432 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005433 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005434 break;
5435 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5436 if (context->supportsDXT3Textures())
5437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005438 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005439 }
5440 else
5441 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005442 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005443 }
5444 break;
5445 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5446 if (context->supportsDXT5Textures())
5447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005448 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005449 }
5450 else
5451 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005452 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005453 }
5454 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005455 case GL_DEPTH_COMPONENT:
5456 case GL_DEPTH_STENCIL_OES:
5457 if (!context->supportsDepthTextures())
5458 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005459 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005460 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005461 if (target != GL_TEXTURE_2D)
5462 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005463 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005464 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005465 // OES_depth_texture supports loading depth data and multiple levels,
5466 // but ANGLE_depth_texture does not
5467 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005469 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005470 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005471 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005472 default:
5473 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005474 }
5475
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005476 if (type == GL_FLOAT)
5477 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005478 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005480 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005481 }
5482 }
5483 else if (type == GL_HALF_FLOAT_OES)
5484 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005485 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005486 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005487 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005488 }
5489 }
5490
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005491 if (target == GL_TEXTURE_2D)
5492 {
5493 gl::Texture2D *texture = context->getTexture2D();
5494
5495 if (!texture)
5496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005497 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005498 }
5499
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005500 if (texture->isImmutable())
5501 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005502 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005503 }
5504
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005505 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005506 }
5507 else
5508 {
5509 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5510
5511 if (!texture)
5512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005513 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005514 }
5515
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005516 if (texture->isImmutable())
5517 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005518 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005519 }
5520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005521 switch (target)
5522 {
5523 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005524 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005525 break;
5526 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005527 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005528 break;
5529 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005530 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005531 break;
5532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005533 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005534 break;
5535 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005536 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005537 break;
5538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005539 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005540 break;
5541 default: UNREACHABLE();
5542 }
5543 }
5544 }
5545 }
5546 catch(std::bad_alloc&)
5547 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005548 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005549 }
5550}
5551
5552void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5553{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005554 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5555
5556 try
5557 {
5558 gl::Context *context = gl::getNonLostContext();
5559
5560 if (context)
5561 {
5562 gl::Texture *texture;
5563
5564 switch (target)
5565 {
5566 case GL_TEXTURE_2D:
5567 texture = context->getTexture2D();
5568 break;
5569 case GL_TEXTURE_CUBE_MAP:
5570 texture = context->getTextureCubeMap();
5571 break;
5572 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005573 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005574 }
5575
5576 switch (pname)
5577 {
5578 case GL_TEXTURE_WRAP_S:
5579 if (!texture->setWrapS((GLenum)param))
5580 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005581 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005582 }
5583 break;
5584 case GL_TEXTURE_WRAP_T:
5585 if (!texture->setWrapT((GLenum)param))
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005588 }
5589 break;
5590 case GL_TEXTURE_MIN_FILTER:
5591 if (!texture->setMinFilter((GLenum)param))
5592 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005593 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005594 }
5595 break;
5596 case GL_TEXTURE_MAG_FILTER:
5597 if (!texture->setMagFilter((GLenum)param))
5598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005599 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005600 }
5601 break;
5602 case GL_TEXTURE_USAGE_ANGLE:
5603 if (!texture->setUsage((GLenum)param))
5604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005605 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005606 }
5607 break;
5608 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5609 if (!context->supportsTextureFilterAnisotropy())
5610 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005611 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005612 }
5613 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005615 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005616 }
5617 break;
5618 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005619 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005620 }
5621 }
5622 }
5623 catch(std::bad_alloc&)
5624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005625 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005626 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005627}
5628
5629void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5630{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005631 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005632}
5633
5634void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5635{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005636 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005637
5638 try
5639 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005640 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005641
5642 if (context)
5643 {
5644 gl::Texture *texture;
5645
5646 switch (target)
5647 {
5648 case GL_TEXTURE_2D:
5649 texture = context->getTexture2D();
5650 break;
5651 case GL_TEXTURE_CUBE_MAP:
5652 texture = context->getTextureCubeMap();
5653 break;
5654 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005655 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005656 }
5657
5658 switch (pname)
5659 {
5660 case GL_TEXTURE_WRAP_S:
5661 if (!texture->setWrapS((GLenum)param))
5662 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005663 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005664 }
5665 break;
5666 case GL_TEXTURE_WRAP_T:
5667 if (!texture->setWrapT((GLenum)param))
5668 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005670 }
5671 break;
5672 case GL_TEXTURE_MIN_FILTER:
5673 if (!texture->setMinFilter((GLenum)param))
5674 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005675 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005676 }
5677 break;
5678 case GL_TEXTURE_MAG_FILTER:
5679 if (!texture->setMagFilter((GLenum)param))
5680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005681 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005682 }
5683 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005684 case GL_TEXTURE_USAGE_ANGLE:
5685 if (!texture->setUsage((GLenum)param))
5686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005687 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005688 }
5689 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005690 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5691 if (!context->supportsTextureFilterAnisotropy())
5692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005693 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005694 }
5695 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5696 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005697 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005698 }
5699 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005700 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005701 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005702 }
5703 }
5704 }
5705 catch(std::bad_alloc&)
5706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005707 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005708 }
5709}
5710
5711void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5712{
5713 glTexParameteri(target, pname, *params);
5714}
5715
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005716void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5717{
5718 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5719 target, levels, internalformat, width, height);
5720
5721 try
5722 {
5723 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5724 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005725 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005726 }
5727
5728 if (width < 1 || height < 1 || levels < 1)
5729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005730 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005731 }
5732
5733 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005735 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005736 }
5737
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005738 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005741 }
5742
5743 GLenum format = gl::ExtractFormat(internalformat);
5744 GLenum type = gl::ExtractType(internalformat);
5745
5746 if (format == GL_NONE || type == GL_NONE)
5747 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005748 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005749 }
5750
5751 gl::Context *context = gl::getNonLostContext();
5752
5753 if (context)
5754 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005755 switch (target)
5756 {
5757 case GL_TEXTURE_2D:
5758 if (width > context->getMaximumTextureDimension() ||
5759 height > context->getMaximumTextureDimension())
5760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005761 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005762 }
5763 break;
5764 case GL_TEXTURE_CUBE_MAP:
5765 if (width > context->getMaximumCubeTextureDimension() ||
5766 height > context->getMaximumCubeTextureDimension())
5767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005768 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005769 }
5770 break;
5771 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005772 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005773 }
5774
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005775 if (levels != 1 && !context->supportsNonPower2Texture())
5776 {
5777 if (!gl::isPow2(width) || !gl::isPow2(height))
5778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005779 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005780 }
5781 }
5782
daniel@transgaming.come1077362011-11-11 04:16:50 +00005783 switch (internalformat)
5784 {
5785 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5786 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5787 if (!context->supportsDXT1Textures())
5788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005789 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005790 }
5791 break;
5792 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5793 if (!context->supportsDXT3Textures())
5794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005795 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005796 }
5797 break;
5798 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5799 if (!context->supportsDXT5Textures())
5800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005801 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005802 }
5803 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005804 case GL_RGBA32F_EXT:
5805 case GL_RGB32F_EXT:
5806 case GL_ALPHA32F_EXT:
5807 case GL_LUMINANCE32F_EXT:
5808 case GL_LUMINANCE_ALPHA32F_EXT:
5809 if (!context->supportsFloat32Textures())
5810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005811 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005812 }
5813 break;
5814 case GL_RGBA16F_EXT:
5815 case GL_RGB16F_EXT:
5816 case GL_ALPHA16F_EXT:
5817 case GL_LUMINANCE16F_EXT:
5818 case GL_LUMINANCE_ALPHA16F_EXT:
5819 if (!context->supportsFloat16Textures())
5820 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005821 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005822 }
5823 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005824 case GL_DEPTH_COMPONENT16:
5825 case GL_DEPTH_COMPONENT32_OES:
5826 case GL_DEPTH24_STENCIL8_OES:
5827 if (!context->supportsDepthTextures())
5828 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005829 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005830 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005831 if (target != GL_TEXTURE_2D)
5832 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005833 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005834 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005835 // ANGLE_depth_texture only supports 1-level textures
5836 if (levels != 1)
5837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005838 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005839 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005840 break;
5841 default:
5842 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005843 }
5844
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005845 if (target == GL_TEXTURE_2D)
5846 {
5847 gl::Texture2D *texture = context->getTexture2D();
5848
5849 if (!texture || texture->id() == 0)
5850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005851 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005852 }
5853
5854 if (texture->isImmutable())
5855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005856 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005857 }
5858
5859 texture->storage(levels, internalformat, width, height);
5860 }
5861 else if (target == GL_TEXTURE_CUBE_MAP)
5862 {
5863 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5864
5865 if (!texture || texture->id() == 0)
5866 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005867 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005868 }
5869
5870 if (texture->isImmutable())
5871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005872 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005873 }
5874
5875 texture->storage(levels, internalformat, width);
5876 }
5877 else UNREACHABLE();
5878 }
5879 }
5880 catch(std::bad_alloc&)
5881 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005882 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005883 }
5884}
5885
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005886void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5887 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005888{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005889 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005890 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005891 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005892 target, level, xoffset, yoffset, width, height, format, type, pixels);
5893
5894 try
5895 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00005896 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005898 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005899 }
5900
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005901 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005903 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005904 }
5905
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005906 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5907 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005908 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005909 }
5910
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005911 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005912 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005913 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005914 }
5915
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005916 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005917
5918 if (context)
5919 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005920 if (level > context->getMaximumTextureLevel())
5921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005922 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005923 }
5924
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005925 if (format == GL_FLOAT)
5926 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005927 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005929 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005930 }
5931 }
5932 else if (format == GL_HALF_FLOAT_OES)
5933 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005934 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005936 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005937 }
5938 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005939 else if (gl::IsDepthTexture(format))
5940 {
5941 if (!context->supportsDepthTextures())
5942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005943 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005944 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005945 if (target != GL_TEXTURE_2D)
5946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005947 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005948 }
5949 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005950 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005951 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005952
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005953 if (width == 0 || height == 0 || pixels == NULL)
5954 {
5955 return;
5956 }
5957
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005958 if (target == GL_TEXTURE_2D)
5959 {
5960 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005961 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005962 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005963 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005964 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005965 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005966 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005967 {
5968 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005969 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005970 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005971 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005972 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005973 }
5974 else
5975 {
5976 UNREACHABLE();
5977 }
5978 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005979 }
5980 catch(std::bad_alloc&)
5981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005982 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005983 }
5984}
5985
5986void __stdcall glUniform1f(GLint location, GLfloat x)
5987{
5988 glUniform1fv(location, 1, &x);
5989}
5990
5991void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5992{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005993 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005994
5995 try
5996 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005997 if (count < 0)
5998 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005999 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006000 }
6001
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006002 if (location == -1)
6003 {
6004 return;
6005 }
6006
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006007 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006008
6009 if (context)
6010 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006011 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006012 if (!programBinary)
6013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006014 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006015 }
6016
6017 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006019 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006020 }
6021 }
6022 }
6023 catch(std::bad_alloc&)
6024 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006025 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006026 }
6027}
6028
6029void __stdcall glUniform1i(GLint location, GLint x)
6030{
6031 glUniform1iv(location, 1, &x);
6032}
6033
6034void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6035{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006036 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006037
6038 try
6039 {
6040 if (count < 0)
6041 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006042 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006043 }
6044
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006045 if (location == -1)
6046 {
6047 return;
6048 }
6049
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006050 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006051
6052 if (context)
6053 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006054 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006055 if (!programBinary)
6056 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006057 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006058 }
6059
6060 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006062 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006063 }
6064 }
6065 }
6066 catch(std::bad_alloc&)
6067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006068 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006069 }
6070}
6071
6072void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6073{
6074 GLfloat xy[2] = {x, y};
6075
6076 glUniform2fv(location, 1, (GLfloat*)&xy);
6077}
6078
6079void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006081 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006082
6083 try
6084 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006085 if (count < 0)
6086 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006087 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006088 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006089
6090 if (location == -1)
6091 {
6092 return;
6093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006094
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006095 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006096
6097 if (context)
6098 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006099 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006100 if (!programBinary)
6101 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006102 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006103 }
6104
6105 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006107 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006108 }
6109 }
6110 }
6111 catch(std::bad_alloc&)
6112 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006113 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006114 }
6115}
6116
6117void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6118{
6119 GLint xy[4] = {x, y};
6120
6121 glUniform2iv(location, 1, (GLint*)&xy);
6122}
6123
6124void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6125{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006126 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006127
6128 try
6129 {
6130 if (count < 0)
6131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006132 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006133 }
6134
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006135 if (location == -1)
6136 {
6137 return;
6138 }
6139
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006140 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006141
6142 if (context)
6143 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006144 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006145 if (!programBinary)
6146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006147 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006148 }
6149
6150 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006151 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006152 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006153 }
6154 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006155 }
6156 catch(std::bad_alloc&)
6157 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006158 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006159 }
6160}
6161
6162void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6163{
6164 GLfloat xyz[3] = {x, y, z};
6165
6166 glUniform3fv(location, 1, (GLfloat*)&xyz);
6167}
6168
6169void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6170{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006171 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006172
6173 try
6174 {
6175 if (count < 0)
6176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006178 }
6179
6180 if (location == -1)
6181 {
6182 return;
6183 }
6184
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006185 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006186
6187 if (context)
6188 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006189 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006190 if (!programBinary)
6191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006192 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006193 }
6194
6195 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006197 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006198 }
6199 }
6200 }
6201 catch(std::bad_alloc&)
6202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006203 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006204 }
6205}
6206
6207void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6208{
6209 GLint xyz[3] = {x, y, z};
6210
6211 glUniform3iv(location, 1, (GLint*)&xyz);
6212}
6213
6214void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6215{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006216 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006217
6218 try
6219 {
6220 if (count < 0)
6221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006223 }
6224
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006225 if (location == -1)
6226 {
6227 return;
6228 }
6229
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006230 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006231
6232 if (context)
6233 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006234 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006235 if (!programBinary)
6236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006237 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006238 }
6239
6240 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006242 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006243 }
6244 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006245 }
6246 catch(std::bad_alloc&)
6247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006249 }
6250}
6251
6252void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6253{
6254 GLfloat xyzw[4] = {x, y, z, w};
6255
6256 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6257}
6258
6259void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6260{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006261 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006262
6263 try
6264 {
6265 if (count < 0)
6266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006267 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006268 }
6269
6270 if (location == -1)
6271 {
6272 return;
6273 }
6274
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006275 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006276
6277 if (context)
6278 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006279 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006280 if (!programBinary)
6281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006283 }
6284
6285 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006287 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006288 }
6289 }
6290 }
6291 catch(std::bad_alloc&)
6292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006293 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006294 }
6295}
6296
6297void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6298{
6299 GLint xyzw[4] = {x, y, z, w};
6300
6301 glUniform4iv(location, 1, (GLint*)&xyzw);
6302}
6303
6304void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006306 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006307
6308 try
6309 {
6310 if (count < 0)
6311 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006312 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006313 }
6314
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006315 if (location == -1)
6316 {
6317 return;
6318 }
6319
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006320 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006321
6322 if (context)
6323 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006324 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006325 if (!programBinary)
6326 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006327 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006328 }
6329
6330 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006331 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006332 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006333 }
6334 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006335 }
6336 catch(std::bad_alloc&)
6337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006338 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006339 }
6340}
6341
6342void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6343{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006344 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006345 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006346
6347 try
6348 {
6349 if (count < 0 || transpose != GL_FALSE)
6350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006351 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006352 }
6353
6354 if (location == -1)
6355 {
6356 return;
6357 }
6358
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006359 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006360
6361 if (context)
6362 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006363 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006364 if (!programBinary)
6365 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006366 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006367 }
6368
6369 if (!programBinary->setUniformMatrix2fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006370 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006371 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006372 }
6373 }
6374 }
6375 catch(std::bad_alloc&)
6376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006377 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006378 }
6379}
6380
6381void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6382{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006383 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006384 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006385
6386 try
6387 {
6388 if (count < 0 || transpose != GL_FALSE)
6389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006390 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006391 }
6392
6393 if (location == -1)
6394 {
6395 return;
6396 }
6397
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006398 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006399
6400 if (context)
6401 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006402 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006403 if (!programBinary)
6404 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006405 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006406 }
6407
6408 if (!programBinary->setUniformMatrix3fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006409 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006410 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006411 }
6412 }
6413 }
6414 catch(std::bad_alloc&)
6415 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006416 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006417 }
6418}
6419
6420void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6421{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006422 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006423 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006424
6425 try
6426 {
6427 if (count < 0 || transpose != GL_FALSE)
6428 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006429 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006430 }
6431
6432 if (location == -1)
6433 {
6434 return;
6435 }
6436
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006437 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006438
6439 if (context)
6440 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006441 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006442 if (!programBinary)
6443 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006444 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006445 }
6446
6447 if (!programBinary->setUniformMatrix4fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006449 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006450 }
6451 }
6452 }
6453 catch(std::bad_alloc&)
6454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006455 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006456 }
6457}
6458
6459void __stdcall glUseProgram(GLuint program)
6460{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006461 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006462
6463 try
6464 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006465 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006466
6467 if (context)
6468 {
6469 gl::Program *programObject = context->getProgram(program);
6470
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006471 if (!programObject && program != 0)
6472 {
6473 if (context->getShader(program))
6474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006475 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006476 }
6477 else
6478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006479 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006480 }
6481 }
6482
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006483 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006485 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006486 }
6487
6488 context->useProgram(program);
6489 }
6490 }
6491 catch(std::bad_alloc&)
6492 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006493 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006494 }
6495}
6496
6497void __stdcall glValidateProgram(GLuint program)
6498{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006499 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006500
6501 try
6502 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006503 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006504
6505 if (context)
6506 {
6507 gl::Program *programObject = context->getProgram(program);
6508
6509 if (!programObject)
6510 {
6511 if (context->getShader(program))
6512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006513 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006514 }
6515 else
6516 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006517 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006518 }
6519 }
6520
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006521 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006522 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006523 }
6524 catch(std::bad_alloc&)
6525 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006526 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006527 }
6528}
6529
6530void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6531{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006532 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006533
6534 try
6535 {
6536 if (index >= gl::MAX_VERTEX_ATTRIBS)
6537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006538 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006539 }
6540
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006541 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006542
6543 if (context)
6544 {
6545 GLfloat vals[4] = { x, 0, 0, 1 };
6546 context->setVertexAttrib(index, vals);
6547 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006548 }
6549 catch(std::bad_alloc&)
6550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006551 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006552 }
6553}
6554
6555void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6556{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006557 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006558
6559 try
6560 {
6561 if (index >= gl::MAX_VERTEX_ATTRIBS)
6562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006563 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006564 }
6565
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006566 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006567
6568 if (context)
6569 {
6570 GLfloat vals[4] = { values[0], 0, 0, 1 };
6571 context->setVertexAttrib(index, vals);
6572 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006573 }
6574 catch(std::bad_alloc&)
6575 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006576 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006577 }
6578}
6579
6580void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6581{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006582 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006583
6584 try
6585 {
6586 if (index >= gl::MAX_VERTEX_ATTRIBS)
6587 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006588 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006589 }
6590
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006591 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006592
6593 if (context)
6594 {
6595 GLfloat vals[4] = { x, y, 0, 1 };
6596 context->setVertexAttrib(index, vals);
6597 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006598 }
6599 catch(std::bad_alloc&)
6600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006601 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006602 }
6603}
6604
6605void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6606{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006607 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006608
6609 try
6610 {
6611 if (index >= gl::MAX_VERTEX_ATTRIBS)
6612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006613 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006614 }
6615
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006616 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006617
6618 if (context)
6619 {
6620 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6621 context->setVertexAttrib(index, vals);
6622 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006623 }
6624 catch(std::bad_alloc&)
6625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006626 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006627 }
6628}
6629
6630void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6631{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006632 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006633
6634 try
6635 {
6636 if (index >= gl::MAX_VERTEX_ATTRIBS)
6637 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006638 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006639 }
6640
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006641 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006642
6643 if (context)
6644 {
6645 GLfloat vals[4] = { x, y, z, 1 };
6646 context->setVertexAttrib(index, vals);
6647 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006648 }
6649 catch(std::bad_alloc&)
6650 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006651 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006652 }
6653}
6654
6655void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6656{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006657 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006658
6659 try
6660 {
6661 if (index >= gl::MAX_VERTEX_ATTRIBS)
6662 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006663 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006664 }
6665
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006666 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006667
6668 if (context)
6669 {
6670 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6671 context->setVertexAttrib(index, vals);
6672 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006673 }
6674 catch(std::bad_alloc&)
6675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006676 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006677 }
6678}
6679
6680void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6681{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006682 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006683
6684 try
6685 {
6686 if (index >= gl::MAX_VERTEX_ATTRIBS)
6687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006688 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006689 }
6690
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006691 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006692
6693 if (context)
6694 {
6695 GLfloat vals[4] = { x, y, z, w };
6696 context->setVertexAttrib(index, vals);
6697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006698 }
6699 catch(std::bad_alloc&)
6700 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006701 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006702 }
6703}
6704
6705void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6706{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006707 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006708
6709 try
6710 {
6711 if (index >= gl::MAX_VERTEX_ATTRIBS)
6712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006714 }
6715
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006716 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006717
6718 if (context)
6719 {
6720 context->setVertexAttrib(index, values);
6721 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006722 }
6723 catch(std::bad_alloc&)
6724 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006725 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006726 }
6727}
6728
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006729void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6730{
6731 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6732
6733 try
6734 {
6735 if (index >= gl::MAX_VERTEX_ATTRIBS)
6736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006737 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006738 }
6739
6740 gl::Context *context = gl::getNonLostContext();
6741
6742 if (context)
6743 {
6744 context->setVertexAttribDivisor(index, divisor);
6745 }
6746 }
6747 catch(std::bad_alloc&)
6748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006749 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006750 }
6751}
6752
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006753void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006754{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006755 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006756 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006757 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006758
6759 try
6760 {
6761 if (index >= gl::MAX_VERTEX_ATTRIBS)
6762 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006763 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006764 }
6765
6766 if (size < 1 || size > 4)
6767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006768 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006769 }
6770
6771 switch (type)
6772 {
6773 case GL_BYTE:
6774 case GL_UNSIGNED_BYTE:
6775 case GL_SHORT:
6776 case GL_UNSIGNED_SHORT:
6777 case GL_FIXED:
6778 case GL_FLOAT:
6779 break;
6780 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006781 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006782 }
6783
6784 if (stride < 0)
6785 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006786 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006787 }
6788
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006789 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006790
6791 if (context)
6792 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00006793 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006794 }
6795 }
6796 catch(std::bad_alloc&)
6797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006798 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006799 }
6800}
6801
6802void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6803{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006804 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006805
6806 try
6807 {
6808 if (width < 0 || height < 0)
6809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006810 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006811 }
6812
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006813 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006814
6815 if (context)
6816 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006817 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006818 }
6819 }
6820 catch(std::bad_alloc&)
6821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006822 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006823 }
6824}
6825
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006826// OpenGL ES 3.0 functions
6827
6828void __stdcall glReadBuffer(GLenum mode)
6829{
6830 EVENT("(GLenum mode = 0x%X)", mode);
6831
6832 try
6833 {
6834 gl::Context *context = gl::getNonLostContext();
6835
6836 if (context)
6837 {
6838 if (context->getClientVersion() < 3)
6839 {
6840 return gl::error(GL_INVALID_OPERATION);
6841 }
6842 }
6843
6844 UNIMPLEMENTED();
6845 }
6846 catch(std::bad_alloc&)
6847 {
6848 return gl::error(GL_OUT_OF_MEMORY);
6849 }
6850}
6851
6852void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6853{
6854 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6855 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6856
6857 try
6858 {
6859 gl::Context *context = gl::getNonLostContext();
6860
6861 if (context)
6862 {
6863 if (context->getClientVersion() < 3)
6864 {
6865 return gl::error(GL_INVALID_OPERATION);
6866 }
6867 }
6868
6869 UNIMPLEMENTED();
6870 }
6871 catch(std::bad_alloc&)
6872 {
6873 return gl::error(GL_OUT_OF_MEMORY);
6874 }
6875}
6876
6877void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6878{
6879 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6880 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6881 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6882 target, level, internalformat, width, height, depth, border, format, type, pixels);
6883
6884 try
6885 {
6886 gl::Context *context = gl::getNonLostContext();
6887
6888 if (context)
6889 {
6890 if (context->getClientVersion() < 3)
6891 {
6892 return gl::error(GL_INVALID_OPERATION);
6893 }
6894 }
6895
6896 UNIMPLEMENTED();
6897 }
6898 catch(std::bad_alloc&)
6899 {
6900 return gl::error(GL_OUT_OF_MEMORY);
6901 }
6902}
6903
6904void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6905{
6906 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6907 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6908 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6909 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6910
6911 try
6912 {
6913 gl::Context *context = gl::getNonLostContext();
6914
6915 if (context)
6916 {
6917 if (context->getClientVersion() < 3)
6918 {
6919 return gl::error(GL_INVALID_OPERATION);
6920 }
6921 }
6922
6923 UNIMPLEMENTED();
6924 }
6925 catch(std::bad_alloc&)
6926 {
6927 return gl::error(GL_OUT_OF_MEMORY);
6928 }
6929}
6930
6931void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6932{
6933 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6934 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6935 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6936
6937 try
6938 {
6939 gl::Context *context = gl::getNonLostContext();
6940
6941 if (context)
6942 {
6943 if (context->getClientVersion() < 3)
6944 {
6945 return gl::error(GL_INVALID_OPERATION);
6946 }
6947 }
6948
6949 UNIMPLEMENTED();
6950 }
6951 catch(std::bad_alloc&)
6952 {
6953 return gl::error(GL_OUT_OF_MEMORY);
6954 }
6955}
6956
6957void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6958{
6959 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6960 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6961 "const GLvoid* data = 0x%0.8p)",
6962 target, level, internalformat, width, height, depth, border, imageSize, data);
6963
6964 try
6965 {
6966 gl::Context *context = gl::getNonLostContext();
6967
6968 if (context)
6969 {
6970 if (context->getClientVersion() < 3)
6971 {
6972 return gl::error(GL_INVALID_OPERATION);
6973 }
6974 }
6975
6976 UNIMPLEMENTED();
6977 }
6978 catch(std::bad_alloc&)
6979 {
6980 return gl::error(GL_OUT_OF_MEMORY);
6981 }
6982}
6983
6984void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
6985{
6986 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6987 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6988 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
6989 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6990
6991 try
6992 {
6993 gl::Context *context = gl::getNonLostContext();
6994
6995 if (context)
6996 {
6997 if (context->getClientVersion() < 3)
6998 {
6999 return gl::error(GL_INVALID_OPERATION);
7000 }
7001 }
7002
7003 UNIMPLEMENTED();
7004 }
7005 catch(std::bad_alloc&)
7006 {
7007 return gl::error(GL_OUT_OF_MEMORY);
7008 }
7009}
7010
7011void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7012{
7013 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7014
7015 try
7016 {
7017 gl::Context *context = gl::getNonLostContext();
7018
7019 if (context)
7020 {
7021 if (context->getClientVersion() < 3)
7022 {
7023 return gl::error(GL_INVALID_OPERATION);
7024 }
7025 }
7026
7027 UNIMPLEMENTED();
7028 }
7029 catch(std::bad_alloc&)
7030 {
7031 return gl::error(GL_OUT_OF_MEMORY);
7032 }
7033}
7034
7035void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7036{
7037 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7038
7039 try
7040 {
7041 gl::Context *context = gl::getNonLostContext();
7042
7043 if (context)
7044 {
7045 if (context->getClientVersion() < 3)
7046 {
7047 return gl::error(GL_INVALID_OPERATION);
7048 }
7049 }
7050
7051 UNIMPLEMENTED();
7052 }
7053 catch(std::bad_alloc&)
7054 {
7055 return gl::error(GL_OUT_OF_MEMORY);
7056 }
7057}
7058
7059GLboolean __stdcall glIsQuery(GLuint id)
7060{
7061 EVENT("(GLuint id = %u)", id);
7062
7063 try
7064 {
7065 gl::Context *context = gl::getNonLostContext();
7066
7067 if (context)
7068 {
7069 if (context->getClientVersion() < 3)
7070 {
7071 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7072 }
7073 }
7074
7075 UNIMPLEMENTED();
7076 }
7077 catch(std::bad_alloc&)
7078 {
7079 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7080 }
7081
7082 return GL_FALSE;
7083}
7084
7085void __stdcall glBeginQuery(GLenum target, GLuint id)
7086{
7087 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7088
7089 try
7090 {
7091 gl::Context *context = gl::getNonLostContext();
7092
7093 if (context)
7094 {
7095 if (context->getClientVersion() < 3)
7096 {
7097 return gl::error(GL_INVALID_OPERATION);
7098 }
7099 }
7100
7101 UNIMPLEMENTED();
7102 }
7103 catch(std::bad_alloc&)
7104 {
7105 return gl::error(GL_OUT_OF_MEMORY);
7106 }
7107}
7108
7109void __stdcall glEndQuery(GLenum target)
7110{
7111 EVENT("(GLenum target = 0x%X)", target);
7112
7113 try
7114 {
7115 gl::Context *context = gl::getNonLostContext();
7116
7117 if (context)
7118 {
7119 if (context->getClientVersion() < 3)
7120 {
7121 return gl::error(GL_INVALID_OPERATION);
7122 }
7123 }
7124
7125 UNIMPLEMENTED();
7126 }
7127 catch(std::bad_alloc&)
7128 {
7129 return gl::error(GL_OUT_OF_MEMORY);
7130 }
7131}
7132
7133void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7134{
7135 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7136
7137 try
7138 {
7139 gl::Context *context = gl::getNonLostContext();
7140
7141 if (context)
7142 {
7143 if (context->getClientVersion() < 3)
7144 {
7145 return gl::error(GL_INVALID_OPERATION);
7146 }
7147 }
7148
7149 UNIMPLEMENTED();
7150 }
7151 catch(std::bad_alloc&)
7152 {
7153 return gl::error(GL_OUT_OF_MEMORY);
7154 }
7155}
7156
7157void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7158{
7159 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7160
7161 try
7162 {
7163 gl::Context *context = gl::getNonLostContext();
7164
7165 if (context)
7166 {
7167 if (context->getClientVersion() < 3)
7168 {
7169 return gl::error(GL_INVALID_OPERATION);
7170 }
7171 }
7172
7173 UNIMPLEMENTED();
7174 }
7175 catch(std::bad_alloc&)
7176 {
7177 return gl::error(GL_OUT_OF_MEMORY);
7178 }
7179}
7180
7181GLboolean __stdcall glUnmapBuffer(GLenum target)
7182{
7183 EVENT("(GLenum target = 0x%X)", target);
7184
7185 try
7186 {
7187 gl::Context *context = gl::getNonLostContext();
7188
7189 if (context)
7190 {
7191 if (context->getClientVersion() < 3)
7192 {
7193 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7194 }
7195 }
7196
7197 UNIMPLEMENTED();
7198 }
7199 catch(std::bad_alloc&)
7200 {
7201 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7202 }
7203
7204 return GL_FALSE;
7205}
7206
7207void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7208{
7209 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7210
7211 try
7212 {
7213 gl::Context *context = gl::getNonLostContext();
7214
7215 if (context)
7216 {
7217 if (context->getClientVersion() < 3)
7218 {
7219 return gl::error(GL_INVALID_OPERATION);
7220 }
7221 }
7222
7223 UNIMPLEMENTED();
7224 }
7225 catch(std::bad_alloc&)
7226 {
7227 return gl::error(GL_OUT_OF_MEMORY);
7228 }
7229}
7230
7231void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7232{
7233 EVENT("(GLsizei n = %d, const GLenum* bufs = 0x%0.8p)", n, bufs);
7234
7235 try
7236 {
7237 gl::Context *context = gl::getNonLostContext();
7238
7239 if (context)
7240 {
7241 if (context->getClientVersion() < 3)
7242 {
7243 return gl::error(GL_INVALID_OPERATION);
7244 }
7245 }
7246
7247 UNIMPLEMENTED();
7248 }
7249 catch(std::bad_alloc&)
7250 {
7251 return gl::error(GL_OUT_OF_MEMORY);
7252 }
7253}
7254
7255void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7256{
7257 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7258 location, count, transpose, value);
7259
7260 try
7261 {
7262 gl::Context *context = gl::getNonLostContext();
7263
7264 if (context)
7265 {
7266 if (context->getClientVersion() < 3)
7267 {
7268 return gl::error(GL_INVALID_OPERATION);
7269 }
7270 }
7271
7272 UNIMPLEMENTED();
7273 }
7274 catch(std::bad_alloc&)
7275 {
7276 return gl::error(GL_OUT_OF_MEMORY);
7277 }
7278}
7279
7280void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7281{
7282 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7283 location, count, transpose, value);
7284
7285 try
7286 {
7287 gl::Context *context = gl::getNonLostContext();
7288
7289 if (context)
7290 {
7291 if (context->getClientVersion() < 3)
7292 {
7293 return gl::error(GL_INVALID_OPERATION);
7294 }
7295 }
7296
7297 UNIMPLEMENTED();
7298 }
7299 catch(std::bad_alloc&)
7300 {
7301 return gl::error(GL_OUT_OF_MEMORY);
7302 }
7303}
7304
7305void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7306{
7307 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7308 location, count, transpose, value);
7309
7310 try
7311 {
7312 gl::Context *context = gl::getNonLostContext();
7313
7314 if (context)
7315 {
7316 if (context->getClientVersion() < 3)
7317 {
7318 return gl::error(GL_INVALID_OPERATION);
7319 }
7320 }
7321
7322 UNIMPLEMENTED();
7323 }
7324 catch(std::bad_alloc&)
7325 {
7326 return gl::error(GL_OUT_OF_MEMORY);
7327 }
7328}
7329
7330void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7331{
7332 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7333 location, count, transpose, value);
7334
7335 try
7336 {
7337 gl::Context *context = gl::getNonLostContext();
7338
7339 if (context)
7340 {
7341 if (context->getClientVersion() < 3)
7342 {
7343 return gl::error(GL_INVALID_OPERATION);
7344 }
7345 }
7346
7347 UNIMPLEMENTED();
7348 }
7349 catch(std::bad_alloc&)
7350 {
7351 return gl::error(GL_OUT_OF_MEMORY);
7352 }
7353}
7354
7355void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7356{
7357 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7358 location, count, transpose, value);
7359
7360 try
7361 {
7362 gl::Context *context = gl::getNonLostContext();
7363
7364 if (context)
7365 {
7366 if (context->getClientVersion() < 3)
7367 {
7368 return gl::error(GL_INVALID_OPERATION);
7369 }
7370 }
7371
7372 UNIMPLEMENTED();
7373 }
7374 catch(std::bad_alloc&)
7375 {
7376 return gl::error(GL_OUT_OF_MEMORY);
7377 }
7378}
7379
7380void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7381{
7382 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7383 location, count, transpose, value);
7384
7385 try
7386 {
7387 gl::Context *context = gl::getNonLostContext();
7388
7389 if (context)
7390 {
7391 if (context->getClientVersion() < 3)
7392 {
7393 return gl::error(GL_INVALID_OPERATION);
7394 }
7395 }
7396
7397 UNIMPLEMENTED();
7398 }
7399 catch(std::bad_alloc&)
7400 {
7401 return gl::error(GL_OUT_OF_MEMORY);
7402 }
7403}
7404
7405void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7406{
7407 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7408 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7409 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7410
7411 try
7412 {
7413 gl::Context *context = gl::getNonLostContext();
7414
7415 if (context)
7416 {
7417 if (context->getClientVersion() < 3)
7418 {
7419 return gl::error(GL_INVALID_OPERATION);
7420 }
7421 }
7422
7423 UNIMPLEMENTED();
7424 }
7425 catch(std::bad_alloc&)
7426 {
7427 return gl::error(GL_OUT_OF_MEMORY);
7428 }
7429}
7430
7431void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7432{
7433 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7434 target, samples, internalformat, width, height);
7435
7436 try
7437 {
7438 gl::Context *context = gl::getNonLostContext();
7439
7440 if (context)
7441 {
7442 if (context->getClientVersion() < 3)
7443 {
7444 return gl::error(GL_INVALID_OPERATION);
7445 }
7446 }
7447
7448 UNIMPLEMENTED();
7449 }
7450 catch(std::bad_alloc&)
7451 {
7452 return gl::error(GL_OUT_OF_MEMORY);
7453 }
7454}
7455
7456void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7457{
7458 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7459 target, attachment, texture, level, layer);
7460
7461 try
7462 {
7463 gl::Context *context = gl::getNonLostContext();
7464
7465 if (context)
7466 {
7467 if (context->getClientVersion() < 3)
7468 {
7469 return gl::error(GL_INVALID_OPERATION);
7470 }
7471 }
7472
7473 UNIMPLEMENTED();
7474 }
7475 catch(std::bad_alloc&)
7476 {
7477 return gl::error(GL_OUT_OF_MEMORY);
7478 }
7479}
7480
7481GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7482{
7483 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7484 target, offset, length, access);
7485
7486 try
7487 {
7488 gl::Context *context = gl::getNonLostContext();
7489
7490 if (context)
7491 {
7492 if (context->getClientVersion() < 3)
7493 {
7494 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7495 }
7496 }
7497
7498 UNIMPLEMENTED();
7499 }
7500 catch(std::bad_alloc&)
7501 {
7502 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7503 }
7504
7505 return NULL;
7506}
7507
7508void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7509{
7510 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7511
7512 try
7513 {
7514 gl::Context *context = gl::getNonLostContext();
7515
7516 if (context)
7517 {
7518 if (context->getClientVersion() < 3)
7519 {
7520 return gl::error(GL_INVALID_OPERATION);
7521 }
7522 }
7523
7524 UNIMPLEMENTED();
7525 }
7526 catch(std::bad_alloc&)
7527 {
7528 return gl::error(GL_OUT_OF_MEMORY);
7529 }
7530}
7531
7532void __stdcall glBindVertexArray(GLuint array)
7533{
7534 EVENT("(GLuint array = %u)", array);
7535
7536 try
7537 {
7538 gl::Context *context = gl::getNonLostContext();
7539
7540 if (context)
7541 {
7542 if (context->getClientVersion() < 3)
7543 {
7544 return gl::error(GL_INVALID_OPERATION);
7545 }
7546 }
7547
7548 UNIMPLEMENTED();
7549 }
7550 catch(std::bad_alloc&)
7551 {
7552 return gl::error(GL_OUT_OF_MEMORY);
7553 }
7554}
7555
7556void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7557{
7558 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7559
7560 try
7561 {
7562 gl::Context *context = gl::getNonLostContext();
7563
7564 if (context)
7565 {
7566 if (context->getClientVersion() < 3)
7567 {
7568 return gl::error(GL_INVALID_OPERATION);
7569 }
7570 }
7571
7572 UNIMPLEMENTED();
7573 }
7574 catch(std::bad_alloc&)
7575 {
7576 return gl::error(GL_OUT_OF_MEMORY);
7577 }
7578}
7579
7580void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7581{
7582 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7583
7584 try
7585 {
7586 gl::Context *context = gl::getNonLostContext();
7587
7588 if (context)
7589 {
7590 if (context->getClientVersion() < 3)
7591 {
7592 return gl::error(GL_INVALID_OPERATION);
7593 }
7594 }
7595
7596 UNIMPLEMENTED();
7597 }
7598 catch(std::bad_alloc&)
7599 {
7600 return gl::error(GL_OUT_OF_MEMORY);
7601 }
7602}
7603
7604GLboolean __stdcall glIsVertexArray(GLuint array)
7605{
7606 EVENT("(GLuint array = %u)", array);
7607
7608 try
7609 {
7610 gl::Context *context = gl::getNonLostContext();
7611
7612 if (context)
7613 {
7614 if (context->getClientVersion() < 3)
7615 {
7616 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7617 }
7618 }
7619
7620 UNIMPLEMENTED();
7621 }
7622 catch(std::bad_alloc&)
7623 {
7624 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7625 }
7626
7627 return GL_FALSE;
7628}
7629
7630void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7631{
7632 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7633 target, index, data);
7634
7635 try
7636 {
7637 gl::Context *context = gl::getNonLostContext();
7638
7639 if (context)
7640 {
7641 if (context->getClientVersion() < 3)
7642 {
7643 return gl::error(GL_INVALID_OPERATION);
7644 }
7645 }
7646
7647 UNIMPLEMENTED();
7648 }
7649 catch(std::bad_alloc&)
7650 {
7651 return gl::error(GL_OUT_OF_MEMORY);
7652 }
7653}
7654
7655void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7656{
7657 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7658
7659 try
7660 {
7661 gl::Context *context = gl::getNonLostContext();
7662
7663 if (context)
7664 {
7665 if (context->getClientVersion() < 3)
7666 {
7667 return gl::error(GL_INVALID_OPERATION);
7668 }
7669 }
7670
7671 UNIMPLEMENTED();
7672 }
7673 catch(std::bad_alloc&)
7674 {
7675 return gl::error(GL_OUT_OF_MEMORY);
7676 }
7677}
7678
7679void __stdcall glEndTransformFeedback(void)
7680{
7681 EVENT("(void)");
7682
7683 try
7684 {
7685 gl::Context *context = gl::getNonLostContext();
7686
7687 if (context)
7688 {
7689 if (context->getClientVersion() < 3)
7690 {
7691 return gl::error(GL_INVALID_OPERATION);
7692 }
7693 }
7694
7695 UNIMPLEMENTED();
7696 }
7697 catch(std::bad_alloc&)
7698 {
7699 return gl::error(GL_OUT_OF_MEMORY);
7700 }
7701}
7702
7703void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7704{
7705 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7706 target, index, buffer, offset, size);
7707
7708 try
7709 {
7710 gl::Context *context = gl::getNonLostContext();
7711
7712 if (context)
7713 {
7714 if (context->getClientVersion() < 3)
7715 {
7716 return gl::error(GL_INVALID_OPERATION);
7717 }
7718 }
7719
7720 UNIMPLEMENTED();
7721 }
7722 catch(std::bad_alloc&)
7723 {
7724 return gl::error(GL_OUT_OF_MEMORY);
7725 }
7726}
7727
7728void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7729{
7730 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7731 target, index, buffer);
7732
7733 try
7734 {
7735 gl::Context *context = gl::getNonLostContext();
7736
7737 if (context)
7738 {
7739 if (context->getClientVersion() < 3)
7740 {
7741 return gl::error(GL_INVALID_OPERATION);
7742 }
7743 }
7744
7745 UNIMPLEMENTED();
7746 }
7747 catch(std::bad_alloc&)
7748 {
7749 return gl::error(GL_OUT_OF_MEMORY);
7750 }
7751}
7752
7753void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7754{
7755 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7756 program, count, varyings, bufferMode);
7757
7758 try
7759 {
7760 gl::Context *context = gl::getNonLostContext();
7761
7762 if (context)
7763 {
7764 if (context->getClientVersion() < 3)
7765 {
7766 return gl::error(GL_INVALID_OPERATION);
7767 }
7768 }
7769
7770 UNIMPLEMENTED();
7771 }
7772 catch(std::bad_alloc&)
7773 {
7774 return gl::error(GL_OUT_OF_MEMORY);
7775 }
7776}
7777
7778void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7779{
7780 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7781 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7782 program, index, bufSize, length, size, type, name);
7783
7784 try
7785 {
7786 gl::Context *context = gl::getNonLostContext();
7787
7788 if (context)
7789 {
7790 if (context->getClientVersion() < 3)
7791 {
7792 return gl::error(GL_INVALID_OPERATION);
7793 }
7794 }
7795
7796 UNIMPLEMENTED();
7797 }
7798 catch(std::bad_alloc&)
7799 {
7800 return gl::error(GL_OUT_OF_MEMORY);
7801 }
7802}
7803
7804void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7805{
7806 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7807 index, size, type, stride, pointer);
7808
7809 try
7810 {
7811 gl::Context *context = gl::getNonLostContext();
7812
7813 if (context)
7814 {
7815 if (context->getClientVersion() < 3)
7816 {
7817 return gl::error(GL_INVALID_OPERATION);
7818 }
7819 }
7820
7821 UNIMPLEMENTED();
7822 }
7823 catch(std::bad_alloc&)
7824 {
7825 return gl::error(GL_OUT_OF_MEMORY);
7826 }
7827}
7828
7829void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7830{
7831 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7832 index, pname, params);
7833
7834 try
7835 {
7836 gl::Context *context = gl::getNonLostContext();
7837
7838 if (context)
7839 {
7840 if (context->getClientVersion() < 3)
7841 {
7842 return gl::error(GL_INVALID_OPERATION);
7843 }
7844 }
7845
7846 UNIMPLEMENTED();
7847 }
7848 catch(std::bad_alloc&)
7849 {
7850 return gl::error(GL_OUT_OF_MEMORY);
7851 }
7852}
7853
7854void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7855{
7856 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7857 index, pname, params);
7858
7859 try
7860 {
7861 gl::Context *context = gl::getNonLostContext();
7862
7863 if (context)
7864 {
7865 if (context->getClientVersion() < 3)
7866 {
7867 return gl::error(GL_INVALID_OPERATION);
7868 }
7869 }
7870
7871 UNIMPLEMENTED();
7872 }
7873 catch(std::bad_alloc&)
7874 {
7875 return gl::error(GL_OUT_OF_MEMORY);
7876 }
7877}
7878
7879void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7880{
7881 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7882 index, x, y, z, w);
7883
7884 try
7885 {
7886 gl::Context *context = gl::getNonLostContext();
7887
7888 if (context)
7889 {
7890 if (context->getClientVersion() < 3)
7891 {
7892 return gl::error(GL_INVALID_OPERATION);
7893 }
7894 }
7895
7896 UNIMPLEMENTED();
7897 }
7898 catch(std::bad_alloc&)
7899 {
7900 return gl::error(GL_OUT_OF_MEMORY);
7901 }
7902}
7903
7904void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7905{
7906 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
7907 index, x, y, z, w);
7908
7909 try
7910 {
7911 gl::Context *context = gl::getNonLostContext();
7912
7913 if (context)
7914 {
7915 if (context->getClientVersion() < 3)
7916 {
7917 return gl::error(GL_INVALID_OPERATION);
7918 }
7919 }
7920
7921 UNIMPLEMENTED();
7922 }
7923 catch(std::bad_alloc&)
7924 {
7925 return gl::error(GL_OUT_OF_MEMORY);
7926 }
7927}
7928
7929void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
7930{
7931 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
7932
7933 try
7934 {
7935 gl::Context *context = gl::getNonLostContext();
7936
7937 if (context)
7938 {
7939 if (context->getClientVersion() < 3)
7940 {
7941 return gl::error(GL_INVALID_OPERATION);
7942 }
7943 }
7944
7945 UNIMPLEMENTED();
7946 }
7947 catch(std::bad_alloc&)
7948 {
7949 return gl::error(GL_OUT_OF_MEMORY);
7950 }
7951}
7952
7953void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
7954{
7955 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
7956
7957 try
7958 {
7959 gl::Context *context = gl::getNonLostContext();
7960
7961 if (context)
7962 {
7963 if (context->getClientVersion() < 3)
7964 {
7965 return gl::error(GL_INVALID_OPERATION);
7966 }
7967 }
7968
7969 UNIMPLEMENTED();
7970 }
7971 catch(std::bad_alloc&)
7972 {
7973 return gl::error(GL_OUT_OF_MEMORY);
7974 }
7975}
7976
7977void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
7978{
7979 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
7980 program, location, params);
7981
7982 try
7983 {
7984 gl::Context *context = gl::getNonLostContext();
7985
7986 if (context)
7987 {
7988 if (context->getClientVersion() < 3)
7989 {
7990 return gl::error(GL_INVALID_OPERATION);
7991 }
7992 }
7993
7994 UNIMPLEMENTED();
7995 }
7996 catch(std::bad_alloc&)
7997 {
7998 return gl::error(GL_OUT_OF_MEMORY);
7999 }
8000}
8001
8002GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8003{
8004 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8005 program, name);
8006
8007 try
8008 {
8009 gl::Context *context = gl::getNonLostContext();
8010
8011 if (context)
8012 {
8013 if (context->getClientVersion() < 3)
8014 {
8015 return gl::error(GL_INVALID_OPERATION, 0);
8016 }
8017 }
8018
8019 UNIMPLEMENTED();
8020 }
8021 catch(std::bad_alloc&)
8022 {
8023 return gl::error(GL_OUT_OF_MEMORY, 0);
8024 }
8025
8026 return 0;
8027}
8028
8029void __stdcall glUniform1ui(GLint location, GLuint v0)
8030{
8031 EVENT("(GLint location = %d, GLuint v0 = %u)",
8032 location, v0);
8033
8034 try
8035 {
8036 gl::Context *context = gl::getNonLostContext();
8037
8038 if (context)
8039 {
8040 if (context->getClientVersion() < 3)
8041 {
8042 return gl::error(GL_INVALID_OPERATION);
8043 }
8044 }
8045
8046 UNIMPLEMENTED();
8047 }
8048 catch(std::bad_alloc&)
8049 {
8050 return gl::error(GL_OUT_OF_MEMORY);
8051 }
8052}
8053
8054void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8055{
8056 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
8057 location, v0, v1);
8058
8059 try
8060 {
8061 gl::Context *context = gl::getNonLostContext();
8062
8063 if (context)
8064 {
8065 if (context->getClientVersion() < 3)
8066 {
8067 return gl::error(GL_INVALID_OPERATION);
8068 }
8069 }
8070
8071 UNIMPLEMENTED();
8072 }
8073 catch(std::bad_alloc&)
8074 {
8075 return gl::error(GL_OUT_OF_MEMORY);
8076 }
8077}
8078
8079void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8080{
8081 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
8082 location, v0, v1, v2);
8083
8084 try
8085 {
8086 gl::Context *context = gl::getNonLostContext();
8087
8088 if (context)
8089 {
8090 if (context->getClientVersion() < 3)
8091 {
8092 return gl::error(GL_INVALID_OPERATION);
8093 }
8094 }
8095
8096 UNIMPLEMENTED();
8097 }
8098 catch(std::bad_alloc&)
8099 {
8100 return gl::error(GL_OUT_OF_MEMORY);
8101 }
8102}
8103
8104void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8105{
8106 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
8107 location, v0, v1, v2, v3);
8108
8109 try
8110 {
8111 gl::Context *context = gl::getNonLostContext();
8112
8113 if (context)
8114 {
8115 if (context->getClientVersion() < 3)
8116 {
8117 return gl::error(GL_INVALID_OPERATION);
8118 }
8119 }
8120
8121 UNIMPLEMENTED();
8122 }
8123 catch(std::bad_alloc&)
8124 {
8125 return gl::error(GL_OUT_OF_MEMORY);
8126 }
8127}
8128
8129void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8130{
8131 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8132 location, count, value);
8133
8134 try
8135 {
8136 gl::Context *context = gl::getNonLostContext();
8137
8138 if (context)
8139 {
8140 if (context->getClientVersion() < 3)
8141 {
8142 return gl::error(GL_INVALID_OPERATION);
8143 }
8144 }
8145
8146 UNIMPLEMENTED();
8147 }
8148 catch(std::bad_alloc&)
8149 {
8150 return gl::error(GL_OUT_OF_MEMORY);
8151 }
8152}
8153
8154void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8155{
8156 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8157 location, count, value);
8158
8159 try
8160 {
8161 gl::Context *context = gl::getNonLostContext();
8162
8163 if (context)
8164 {
8165 if (context->getClientVersion() < 3)
8166 {
8167 return gl::error(GL_INVALID_OPERATION);
8168 }
8169 }
8170
8171 UNIMPLEMENTED();
8172 }
8173 catch(std::bad_alloc&)
8174 {
8175 return gl::error(GL_OUT_OF_MEMORY);
8176 }
8177}
8178
8179void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8180{
8181 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8182 location, count, value);
8183
8184 try
8185 {
8186 gl::Context *context = gl::getNonLostContext();
8187
8188 if (context)
8189 {
8190 if (context->getClientVersion() < 3)
8191 {
8192 return gl::error(GL_INVALID_OPERATION);
8193 }
8194 }
8195
8196 UNIMPLEMENTED();
8197 }
8198 catch(std::bad_alloc&)
8199 {
8200 return gl::error(GL_OUT_OF_MEMORY);
8201 }
8202}
8203
8204void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8205{
8206 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8207 location, count, value);
8208
8209 try
8210 {
8211 gl::Context *context = gl::getNonLostContext();
8212
8213 if (context)
8214 {
8215 if (context->getClientVersion() < 3)
8216 {
8217 return gl::error(GL_INVALID_OPERATION);
8218 }
8219 }
8220
8221 UNIMPLEMENTED();
8222 }
8223 catch(std::bad_alloc&)
8224 {
8225 return gl::error(GL_OUT_OF_MEMORY);
8226 }
8227}
8228
8229void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8230{
8231 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8232 buffer, drawbuffer, value);
8233
8234 try
8235 {
8236 gl::Context *context = gl::getNonLostContext();
8237
8238 if (context)
8239 {
8240 if (context->getClientVersion() < 3)
8241 {
8242 return gl::error(GL_INVALID_OPERATION);
8243 }
8244 }
8245
8246 UNIMPLEMENTED();
8247 }
8248 catch(std::bad_alloc&)
8249 {
8250 return gl::error(GL_OUT_OF_MEMORY);
8251 }
8252}
8253
8254void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8255{
8256 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8257 buffer, drawbuffer, value);
8258
8259 try
8260 {
8261 gl::Context *context = gl::getNonLostContext();
8262
8263 if (context)
8264 {
8265 if (context->getClientVersion() < 3)
8266 {
8267 return gl::error(GL_INVALID_OPERATION);
8268 }
8269 }
8270
8271 UNIMPLEMENTED();
8272 }
8273 catch(std::bad_alloc&)
8274 {
8275 return gl::error(GL_OUT_OF_MEMORY);
8276 }
8277}
8278
8279void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8280{
8281 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8282 buffer, drawbuffer, value);
8283
8284 try
8285 {
8286 gl::Context *context = gl::getNonLostContext();
8287
8288 if (context)
8289 {
8290 if (context->getClientVersion() < 3)
8291 {
8292 return gl::error(GL_INVALID_OPERATION);
8293 }
8294 }
8295
8296 UNIMPLEMENTED();
8297 }
8298 catch(std::bad_alloc&)
8299 {
8300 return gl::error(GL_OUT_OF_MEMORY);
8301 }
8302}
8303
8304void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8305{
8306 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8307 buffer, drawbuffer, depth, stencil);
8308
8309 try
8310 {
8311 gl::Context *context = gl::getNonLostContext();
8312
8313 if (context)
8314 {
8315 if (context->getClientVersion() < 3)
8316 {
8317 return gl::error(GL_INVALID_OPERATION);
8318 }
8319 }
8320
8321 UNIMPLEMENTED();
8322 }
8323 catch(std::bad_alloc&)
8324 {
8325 return gl::error(GL_OUT_OF_MEMORY);
8326 }
8327}
8328
8329const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8330{
8331 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8332
8333 try
8334 {
8335 gl::Context *context = gl::getNonLostContext();
8336
8337 if (context)
8338 {
8339 if (context->getClientVersion() < 3)
8340 {
8341 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8342 }
8343 }
8344
8345 UNIMPLEMENTED();
8346 }
8347 catch(std::bad_alloc&)
8348 {
8349 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8350 }
8351
8352 return NULL;
8353}
8354
8355void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8356{
8357 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8358 readTarget, writeTarget, readOffset, writeOffset, size);
8359
8360 try
8361 {
8362 gl::Context *context = gl::getNonLostContext();
8363
8364 if (context)
8365 {
8366 if (context->getClientVersion() < 3)
8367 {
8368 return gl::error(GL_INVALID_OPERATION);
8369 }
8370 }
8371
8372 UNIMPLEMENTED();
8373 }
8374 catch(std::bad_alloc&)
8375 {
8376 return gl::error(GL_OUT_OF_MEMORY);
8377 }
8378}
8379
8380void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8381{
8382 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8383 program, uniformCount, uniformNames, uniformIndices);
8384
8385 try
8386 {
8387 gl::Context *context = gl::getNonLostContext();
8388
8389 if (context)
8390 {
8391 if (context->getClientVersion() < 3)
8392 {
8393 return gl::error(GL_INVALID_OPERATION);
8394 }
8395 }
8396
8397 UNIMPLEMENTED();
8398 }
8399 catch(std::bad_alloc&)
8400 {
8401 return gl::error(GL_OUT_OF_MEMORY);
8402 }
8403}
8404
8405void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8406{
8407 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8408 program, uniformCount, uniformIndices, pname, params);
8409
8410 try
8411 {
8412 gl::Context *context = gl::getNonLostContext();
8413
8414 if (context)
8415 {
8416 if (context->getClientVersion() < 3)
8417 {
8418 return gl::error(GL_INVALID_OPERATION);
8419 }
8420 }
8421
8422 UNIMPLEMENTED();
8423 }
8424 catch(std::bad_alloc&)
8425 {
8426 return gl::error(GL_OUT_OF_MEMORY);
8427 }
8428}
8429
8430GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8431{
8432 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8433
8434 try
8435 {
8436 gl::Context *context = gl::getNonLostContext();
8437
8438 if (context)
8439 {
8440 if (context->getClientVersion() < 3)
8441 {
8442 return gl::error(GL_INVALID_OPERATION, 0);
8443 }
8444 }
8445
8446 UNIMPLEMENTED();
8447 }
8448 catch(std::bad_alloc&)
8449 {
8450 return gl::error(GL_OUT_OF_MEMORY, 0);
8451 }
8452
8453 return 0;
8454}
8455
8456void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8457{
8458 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8459 program, uniformBlockIndex, pname, params);
8460
8461 try
8462 {
8463 gl::Context *context = gl::getNonLostContext();
8464
8465 if (context)
8466 {
8467 if (context->getClientVersion() < 3)
8468 {
8469 return gl::error(GL_INVALID_OPERATION);
8470 }
8471 }
8472
8473 UNIMPLEMENTED();
8474 }
8475 catch(std::bad_alloc&)
8476 {
8477 return gl::error(GL_OUT_OF_MEMORY);
8478 }
8479}
8480
8481void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8482{
8483 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8484 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8485
8486 try
8487 {
8488 gl::Context *context = gl::getNonLostContext();
8489
8490 if (context)
8491 {
8492 if (context->getClientVersion() < 3)
8493 {
8494 return gl::error(GL_INVALID_OPERATION);
8495 }
8496 }
8497
8498 UNIMPLEMENTED();
8499 }
8500 catch(std::bad_alloc&)
8501 {
8502 return gl::error(GL_OUT_OF_MEMORY);
8503 }
8504}
8505
8506void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8507{
8508 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8509 program, uniformBlockIndex, uniformBlockBinding);
8510
8511 try
8512 {
8513 gl::Context *context = gl::getNonLostContext();
8514
8515 if (context)
8516 {
8517 if (context->getClientVersion() < 3)
8518 {
8519 return gl::error(GL_INVALID_OPERATION);
8520 }
8521 }
8522
8523 UNIMPLEMENTED();
8524 }
8525 catch(std::bad_alloc&)
8526 {
8527 return gl::error(GL_OUT_OF_MEMORY);
8528 }
8529}
8530
8531void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8532{
8533 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8534 mode, first, count, instanceCount);
8535
8536 try
8537 {
8538 gl::Context *context = gl::getNonLostContext();
8539
8540 if (context)
8541 {
8542 if (context->getClientVersion() < 3)
8543 {
8544 return gl::error(GL_INVALID_OPERATION);
8545 }
8546 }
8547
8548 UNIMPLEMENTED();
8549 }
8550 catch(std::bad_alloc&)
8551 {
8552 return gl::error(GL_OUT_OF_MEMORY);
8553 }
8554}
8555
8556void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8557{
8558 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8559 mode, count, type, indices, instanceCount);
8560
8561 try
8562 {
8563 gl::Context *context = gl::getNonLostContext();
8564
8565 if (context)
8566 {
8567 if (context->getClientVersion() < 3)
8568 {
8569 return gl::error(GL_INVALID_OPERATION);
8570 }
8571 }
8572
8573 UNIMPLEMENTED();
8574 }
8575 catch(std::bad_alloc&)
8576 {
8577 return gl::error(GL_OUT_OF_MEMORY);
8578 }
8579}
8580
8581GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
8582{
8583 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
8584
8585 try
8586 {
8587 gl::Context *context = gl::getNonLostContext();
8588
8589 if (context)
8590 {
8591 if (context->getClientVersion() < 3)
8592 {
8593 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
8594 }
8595 }
8596
8597 UNIMPLEMENTED();
8598 }
8599 catch(std::bad_alloc&)
8600 {
8601 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
8602 }
8603
8604 return NULL;
8605}
8606
8607GLboolean __stdcall glIsSync(GLsync sync)
8608{
8609 EVENT("(GLsync sync = 0x%0.8p)", sync);
8610
8611 try
8612 {
8613 gl::Context *context = gl::getNonLostContext();
8614
8615 if (context)
8616 {
8617 if (context->getClientVersion() < 3)
8618 {
8619 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8620 }
8621 }
8622
8623 UNIMPLEMENTED();
8624 }
8625 catch(std::bad_alloc&)
8626 {
8627 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8628 }
8629
8630 return GL_FALSE;
8631}
8632
8633void __stdcall glDeleteSync(GLsync sync)
8634{
8635 EVENT("(GLsync sync = 0x%0.8p)", sync);
8636
8637 try
8638 {
8639 gl::Context *context = gl::getNonLostContext();
8640
8641 if (context)
8642 {
8643 if (context->getClientVersion() < 3)
8644 {
8645 return gl::error(GL_INVALID_OPERATION);
8646 }
8647 }
8648
8649 UNIMPLEMENTED();
8650 }
8651 catch(std::bad_alloc&)
8652 {
8653 return gl::error(GL_OUT_OF_MEMORY);
8654 }
8655}
8656
8657GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8658{
8659 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8660 sync, flags, timeout);
8661
8662 try
8663 {
8664 gl::Context *context = gl::getNonLostContext();
8665
8666 if (context)
8667 {
8668 if (context->getClientVersion() < 3)
8669 {
8670 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8671 }
8672 }
8673
8674 UNIMPLEMENTED();
8675 }
8676 catch(std::bad_alloc&)
8677 {
8678 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8679 }
8680
8681 return GL_FALSE;
8682}
8683
8684void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8685{
8686 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8687 sync, flags, timeout);
8688
8689 try
8690 {
8691 gl::Context *context = gl::getNonLostContext();
8692
8693 if (context)
8694 {
8695 if (context->getClientVersion() < 3)
8696 {
8697 return gl::error(GL_INVALID_OPERATION);
8698 }
8699 }
8700
8701 UNIMPLEMENTED();
8702 }
8703 catch(std::bad_alloc&)
8704 {
8705 return gl::error(GL_OUT_OF_MEMORY);
8706 }
8707}
8708
8709void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
8710{
8711 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8712 pname, params);
8713
8714 try
8715 {
8716 gl::Context *context = gl::getNonLostContext();
8717
8718 if (context)
8719 {
8720 if (context->getClientVersion() < 3)
8721 {
8722 return gl::error(GL_INVALID_OPERATION);
8723 }
8724 }
8725
8726 UNIMPLEMENTED();
8727 }
8728 catch(std::bad_alloc&)
8729 {
8730 return gl::error(GL_OUT_OF_MEMORY);
8731 }
8732}
8733
8734void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
8735{
8736 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
8737 sync, pname, bufSize, length, values);
8738
8739 try
8740 {
8741 gl::Context *context = gl::getNonLostContext();
8742
8743 if (context)
8744 {
8745 if (context->getClientVersion() < 3)
8746 {
8747 return gl::error(GL_INVALID_OPERATION);
8748 }
8749 }
8750
8751 UNIMPLEMENTED();
8752 }
8753 catch(std::bad_alloc&)
8754 {
8755 return gl::error(GL_OUT_OF_MEMORY);
8756 }
8757}
8758
8759void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
8760{
8761 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
8762 target, index, data);
8763
8764 try
8765 {
8766 gl::Context *context = gl::getNonLostContext();
8767
8768 if (context)
8769 {
8770 if (context->getClientVersion() < 3)
8771 {
8772 return gl::error(GL_INVALID_OPERATION);
8773 }
8774 }
8775
8776 UNIMPLEMENTED();
8777 }
8778 catch(std::bad_alloc&)
8779 {
8780 return gl::error(GL_OUT_OF_MEMORY);
8781 }
8782}
8783
8784void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
8785{
8786 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8787 target, pname, params);
8788
8789 try
8790 {
8791 gl::Context *context = gl::getNonLostContext();
8792
8793 if (context)
8794 {
8795 if (context->getClientVersion() < 3)
8796 {
8797 return gl::error(GL_INVALID_OPERATION);
8798 }
8799 }
8800
8801 UNIMPLEMENTED();
8802 }
8803 catch(std::bad_alloc&)
8804 {
8805 return gl::error(GL_OUT_OF_MEMORY);
8806 }
8807}
8808
8809void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
8810{
8811 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
8812
8813 try
8814 {
8815 gl::Context *context = gl::getNonLostContext();
8816
8817 if (context)
8818 {
8819 if (context->getClientVersion() < 3)
8820 {
8821 return gl::error(GL_INVALID_OPERATION);
8822 }
8823 }
8824
8825 UNIMPLEMENTED();
8826 }
8827 catch(std::bad_alloc&)
8828 {
8829 return gl::error(GL_OUT_OF_MEMORY);
8830 }
8831}
8832
8833void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
8834{
8835 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
8836
8837 try
8838 {
8839 gl::Context *context = gl::getNonLostContext();
8840
8841 if (context)
8842 {
8843 if (context->getClientVersion() < 3)
8844 {
8845 return gl::error(GL_INVALID_OPERATION);
8846 }
8847 }
8848
8849 UNIMPLEMENTED();
8850 }
8851 catch(std::bad_alloc&)
8852 {
8853 return gl::error(GL_OUT_OF_MEMORY);
8854 }
8855}
8856
8857GLboolean __stdcall glIsSampler(GLuint sampler)
8858{
8859 EVENT("(GLuint sampler = %u)", sampler);
8860
8861 try
8862 {
8863 gl::Context *context = gl::getNonLostContext();
8864
8865 if (context)
8866 {
8867 if (context->getClientVersion() < 3)
8868 {
8869 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8870 }
8871 }
8872
8873 UNIMPLEMENTED();
8874 }
8875 catch(std::bad_alloc&)
8876 {
8877 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8878 }
8879
8880 return GL_FALSE;
8881}
8882
8883void __stdcall glBindSampler(GLuint unit, GLuint sampler)
8884{
8885 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
8886
8887 try
8888 {
8889 gl::Context *context = gl::getNonLostContext();
8890
8891 if (context)
8892 {
8893 if (context->getClientVersion() < 3)
8894 {
8895 return gl::error(GL_INVALID_OPERATION);
8896 }
8897 }
8898
8899 UNIMPLEMENTED();
8900 }
8901 catch(std::bad_alloc&)
8902 {
8903 return gl::error(GL_OUT_OF_MEMORY);
8904 }
8905}
8906
8907void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
8908{
8909 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
8910
8911 try
8912 {
8913 gl::Context *context = gl::getNonLostContext();
8914
8915 if (context)
8916 {
8917 if (context->getClientVersion() < 3)
8918 {
8919 return gl::error(GL_INVALID_OPERATION);
8920 }
8921 }
8922
8923 UNIMPLEMENTED();
8924 }
8925 catch(std::bad_alloc&)
8926 {
8927 return gl::error(GL_OUT_OF_MEMORY);
8928 }
8929}
8930
8931void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
8932{
8933 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
8934 sampler, pname, param);
8935
8936 try
8937 {
8938 gl::Context *context = gl::getNonLostContext();
8939
8940 if (context)
8941 {
8942 if (context->getClientVersion() < 3)
8943 {
8944 return gl::error(GL_INVALID_OPERATION);
8945 }
8946 }
8947
8948 UNIMPLEMENTED();
8949 }
8950 catch(std::bad_alloc&)
8951 {
8952 return gl::error(GL_OUT_OF_MEMORY);
8953 }
8954}
8955
8956void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
8957{
8958 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
8959
8960 try
8961 {
8962 gl::Context *context = gl::getNonLostContext();
8963
8964 if (context)
8965 {
8966 if (context->getClientVersion() < 3)
8967 {
8968 return gl::error(GL_INVALID_OPERATION);
8969 }
8970 }
8971
8972 UNIMPLEMENTED();
8973 }
8974 catch(std::bad_alloc&)
8975 {
8976 return gl::error(GL_OUT_OF_MEMORY);
8977 }
8978}
8979
8980void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
8981{
8982 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
8983
8984 try
8985 {
8986 gl::Context *context = gl::getNonLostContext();
8987
8988 if (context)
8989 {
8990 if (context->getClientVersion() < 3)
8991 {
8992 return gl::error(GL_INVALID_OPERATION);
8993 }
8994 }
8995
8996 UNIMPLEMENTED();
8997 }
8998 catch(std::bad_alloc&)
8999 {
9000 return gl::error(GL_OUT_OF_MEMORY);
9001 }
9002}
9003
9004void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9005{
9006 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9007
9008 try
9009 {
9010 gl::Context *context = gl::getNonLostContext();
9011
9012 if (context)
9013 {
9014 if (context->getClientVersion() < 3)
9015 {
9016 return gl::error(GL_INVALID_OPERATION);
9017 }
9018 }
9019
9020 UNIMPLEMENTED();
9021 }
9022 catch(std::bad_alloc&)
9023 {
9024 return gl::error(GL_OUT_OF_MEMORY);
9025 }
9026}
9027
9028void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9029{
9030 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9031
9032 try
9033 {
9034 gl::Context *context = gl::getNonLostContext();
9035
9036 if (context)
9037 {
9038 if (context->getClientVersion() < 3)
9039 {
9040 return gl::error(GL_INVALID_OPERATION);
9041 }
9042 }
9043
9044 UNIMPLEMENTED();
9045 }
9046 catch(std::bad_alloc&)
9047 {
9048 return gl::error(GL_OUT_OF_MEMORY);
9049 }
9050}
9051
9052void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9053{
9054 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9055
9056 try
9057 {
9058 gl::Context *context = gl::getNonLostContext();
9059
9060 if (context)
9061 {
9062 if (context->getClientVersion() < 3)
9063 {
9064 return gl::error(GL_INVALID_OPERATION);
9065 }
9066 }
9067
9068 UNIMPLEMENTED();
9069 }
9070 catch(std::bad_alloc&)
9071 {
9072 return gl::error(GL_OUT_OF_MEMORY);
9073 }
9074}
9075
9076void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9077{
9078 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9079
9080 try
9081 {
9082 gl::Context *context = gl::getNonLostContext();
9083
9084 if (context)
9085 {
9086 if (context->getClientVersion() < 3)
9087 {
9088 return gl::error(GL_INVALID_OPERATION);
9089 }
9090 }
9091
9092 UNIMPLEMENTED();
9093 }
9094 catch(std::bad_alloc&)
9095 {
9096 return gl::error(GL_OUT_OF_MEMORY);
9097 }
9098}
9099
9100void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9101{
9102 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9103
9104 try
9105 {
9106 gl::Context *context = gl::getNonLostContext();
9107
9108 if (context)
9109 {
9110 if (context->getClientVersion() < 3)
9111 {
9112 return gl::error(GL_INVALID_OPERATION);
9113 }
9114 }
9115
9116 UNIMPLEMENTED();
9117 }
9118 catch(std::bad_alloc&)
9119 {
9120 return gl::error(GL_OUT_OF_MEMORY);
9121 }
9122}
9123
9124void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9125{
9126 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9127
9128 try
9129 {
9130 gl::Context *context = gl::getNonLostContext();
9131
9132 if (context)
9133 {
9134 if (context->getClientVersion() < 3)
9135 {
9136 return gl::error(GL_INVALID_OPERATION);
9137 }
9138 }
9139
9140 UNIMPLEMENTED();
9141 }
9142 catch(std::bad_alloc&)
9143 {
9144 return gl::error(GL_OUT_OF_MEMORY);
9145 }
9146}
9147
9148GLboolean __stdcall glIsTransformFeedback(GLuint id)
9149{
9150 EVENT("(GLuint id = %u)", id);
9151
9152 try
9153 {
9154 gl::Context *context = gl::getNonLostContext();
9155
9156 if (context)
9157 {
9158 if (context->getClientVersion() < 3)
9159 {
9160 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9161 }
9162 }
9163
9164 UNIMPLEMENTED();
9165 }
9166 catch(std::bad_alloc&)
9167 {
9168 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9169 }
9170
9171 return GL_FALSE;
9172}
9173
9174void __stdcall glPauseTransformFeedback(void)
9175{
9176 EVENT("(void)");
9177
9178 try
9179 {
9180 gl::Context *context = gl::getNonLostContext();
9181
9182 if (context)
9183 {
9184 if (context->getClientVersion() < 3)
9185 {
9186 return gl::error(GL_INVALID_OPERATION);
9187 }
9188 }
9189
9190 UNIMPLEMENTED();
9191 }
9192 catch(std::bad_alloc&)
9193 {
9194 return gl::error(GL_OUT_OF_MEMORY);
9195 }
9196}
9197
9198void __stdcall glResumeTransformFeedback(void)
9199{
9200 EVENT("(void)");
9201
9202 try
9203 {
9204 gl::Context *context = gl::getNonLostContext();
9205
9206 if (context)
9207 {
9208 if (context->getClientVersion() < 3)
9209 {
9210 return gl::error(GL_INVALID_OPERATION);
9211 }
9212 }
9213
9214 UNIMPLEMENTED();
9215 }
9216 catch(std::bad_alloc&)
9217 {
9218 return gl::error(GL_OUT_OF_MEMORY);
9219 }
9220}
9221
9222void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9223{
9224 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9225 program, bufSize, length, binaryFormat, binary);
9226
9227 try
9228 {
9229 gl::Context *context = gl::getNonLostContext();
9230
9231 if (context)
9232 {
9233 if (context->getClientVersion() < 3)
9234 {
9235 return gl::error(GL_INVALID_OPERATION);
9236 }
9237 }
9238
9239 UNIMPLEMENTED();
9240 }
9241 catch(std::bad_alloc&)
9242 {
9243 return gl::error(GL_OUT_OF_MEMORY);
9244 }
9245}
9246
9247void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9248{
9249 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9250 program, binaryFormat, binary, length);
9251
9252 try
9253 {
9254 gl::Context *context = gl::getNonLostContext();
9255
9256 if (context)
9257 {
9258 if (context->getClientVersion() < 3)
9259 {
9260 return gl::error(GL_INVALID_OPERATION);
9261 }
9262 }
9263
9264 UNIMPLEMENTED();
9265 }
9266 catch(std::bad_alloc&)
9267 {
9268 return gl::error(GL_OUT_OF_MEMORY);
9269 }
9270}
9271
9272void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9273{
9274 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9275 program, pname, value);
9276
9277 try
9278 {
9279 gl::Context *context = gl::getNonLostContext();
9280
9281 if (context)
9282 {
9283 if (context->getClientVersion() < 3)
9284 {
9285 return gl::error(GL_INVALID_OPERATION);
9286 }
9287 }
9288
9289 UNIMPLEMENTED();
9290 }
9291 catch(std::bad_alloc&)
9292 {
9293 return gl::error(GL_OUT_OF_MEMORY);
9294 }
9295}
9296
9297void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9298{
9299 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9300 target, numAttachments, attachments);
9301
9302 try
9303 {
9304 gl::Context *context = gl::getNonLostContext();
9305
9306 if (context)
9307 {
9308 if (context->getClientVersion() < 3)
9309 {
9310 return gl::error(GL_INVALID_OPERATION);
9311 }
9312 }
9313
9314 UNIMPLEMENTED();
9315 }
9316 catch(std::bad_alloc&)
9317 {
9318 return gl::error(GL_OUT_OF_MEMORY);
9319 }
9320}
9321
9322void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9323{
9324 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9325 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9326 target, numAttachments, attachments, x, y, width, height);
9327
9328 try
9329 {
9330 gl::Context *context = gl::getNonLostContext();
9331
9332 if (context)
9333 {
9334 if (context->getClientVersion() < 3)
9335 {
9336 return gl::error(GL_INVALID_OPERATION);
9337 }
9338 }
9339
9340 UNIMPLEMENTED();
9341 }
9342 catch(std::bad_alloc&)
9343 {
9344 return gl::error(GL_OUT_OF_MEMORY);
9345 }
9346}
9347
9348void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9349{
9350 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9351 target, levels, internalformat, width, height);
9352
9353 try
9354 {
9355 gl::Context *context = gl::getNonLostContext();
9356
9357 if (context)
9358 {
9359 if (context->getClientVersion() < 3)
9360 {
9361 return gl::error(GL_INVALID_OPERATION);
9362 }
9363 }
9364
9365 UNIMPLEMENTED();
9366 }
9367 catch(std::bad_alloc&)
9368 {
9369 return gl::error(GL_OUT_OF_MEMORY);
9370 }
9371}
9372
9373void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9374{
9375 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9376 "GLsizei height = %d, GLsizei depth = %d)",
9377 target, levels, internalformat, width, height, depth);
9378
9379 try
9380 {
9381 gl::Context *context = gl::getNonLostContext();
9382
9383 if (context)
9384 {
9385 if (context->getClientVersion() < 3)
9386 {
9387 return gl::error(GL_INVALID_OPERATION);
9388 }
9389 }
9390
9391 UNIMPLEMENTED();
9392 }
9393 catch(std::bad_alloc&)
9394 {
9395 return gl::error(GL_OUT_OF_MEMORY);
9396 }
9397}
9398
9399void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9400{
9401 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9402 "GLint* params = 0x%0.8p)",
9403 target, internalformat, pname, bufSize, params);
9404
9405 try
9406 {
9407 gl::Context *context = gl::getNonLostContext();
9408
9409 if (context)
9410 {
9411 if (context->getClientVersion() < 3)
9412 {
9413 return gl::error(GL_INVALID_OPERATION);
9414 }
9415 }
9416
9417 UNIMPLEMENTED();
9418 }
9419 catch(std::bad_alloc&)
9420 {
9421 return gl::error(GL_OUT_OF_MEMORY);
9422 }
9423}
9424
9425// Extension functions
9426
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009427void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9428 GLbitfield mask, GLenum filter)
9429{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009430 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009431 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9432 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9433 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9434
9435 try
9436 {
9437 switch (filter)
9438 {
9439 case GL_NEAREST:
9440 break;
9441 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009442 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009443 }
9444
9445 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009447 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009448 }
9449
9450 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9451 {
9452 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009453 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009454 }
9455
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009456 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009457
9458 if (context)
9459 {
9460 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9461 {
9462 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009463 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009464 }
9465
9466 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9467 }
9468 }
9469 catch(std::bad_alloc&)
9470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009471 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009472 }
9473}
9474
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009475void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9476 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009477{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009478 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009479 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009480 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009481 target, level, internalformat, width, height, depth, border, format, type, pixels);
9482
9483 try
9484 {
9485 UNIMPLEMENTED(); // FIXME
9486 }
9487 catch(std::bad_alloc&)
9488 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009489 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009490 }
9491}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009492
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009493void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9494 GLenum *binaryFormat, void *binary)
9495{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009496 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009497 program, bufSize, length, binaryFormat, binary);
9498
9499 try
9500 {
9501 gl::Context *context = gl::getNonLostContext();
9502
9503 if (context)
9504 {
9505 gl::Program *programObject = context->getProgram(program);
9506
daniel@transgaming.com716056c2012-07-24 18:38:59 +00009507 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009509 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009510 }
9511
9512 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
9513
9514 if (!programBinary)
9515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009516 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009517 }
9518
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009519 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009521 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009522 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009523
9524 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009525 }
9526 }
9527 catch(std::bad_alloc&)
9528 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009529 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009530 }
9531}
9532
9533void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
9534 const void *binary, GLint length)
9535{
9536 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
9537 program, binaryFormat, binary, length);
9538
9539 try
9540 {
9541 gl::Context *context = gl::getNonLostContext();
9542
9543 if (context)
9544 {
9545 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
9546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009547 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009548 }
9549
9550 gl::Program *programObject = context->getProgram(program);
9551
9552 if (!programObject)
9553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009554 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009555 }
9556
daniel@transgaming.com95d29422012-07-24 18:36:10 +00009557 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009558 }
9559 }
9560 catch(std::bad_alloc&)
9561 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009562 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009563 }
9564}
9565
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009566__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
9567{
9568 struct Extension
9569 {
9570 const char *name;
9571 __eglMustCastToProperFunctionPointerType address;
9572 };
9573
9574 static const Extension glExtensions[] =
9575 {
9576 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00009577 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00009578 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00009579 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
9580 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
9581 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
9582 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
9583 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
9584 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
9585 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00009586 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +00009587 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +00009588 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
9589 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
9590 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
9591 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00009592 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
9593 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
9594 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
9595 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
9596 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
9597 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
9598 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +00009599 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
9600 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
9601 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009602 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
9603 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009604
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +00009605 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009606 {
9607 if (strcmp(procname, glExtensions[ext].name) == 0)
9608 {
9609 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
9610 }
9611 }
9612
9613 return NULL;
9614}
9615
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00009616// Non-public functions used by EGL
9617
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009618bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009619{
9620 EVENT("(egl::Surface* surface = 0x%0.8p)",
9621 surface);
9622
9623 try
9624 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009625 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009626
9627 if (context)
9628 {
9629 gl::Texture2D *textureObject = context->getTexture2D();
9630
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009631 if (textureObject->isImmutable())
9632 {
9633 return false;
9634 }
9635
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009636 if (textureObject)
9637 {
9638 textureObject->bindTexImage(surface);
9639 }
9640 }
9641 }
9642 catch(std::bad_alloc&)
9643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009644 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009645 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009646
9647 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009648}
9649
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009650}