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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
Jamie Madill4a3c2342015-10-08 12:58:45 -0400601const char *const g_fakepath = "C:\\fakepath";
602
Jamie Madill3c1da042017-11-27 18:33:40 -0500603// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
606}
607
608InfoLog::~InfoLog()
609{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000610}
611
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613{
Jamie Madill23176ce2017-07-31 14:14:33 -0400614 if (!mLazyStream)
615 {
616 return 0;
617 }
618
619 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400620 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000621}
622
Geoff Lange1a27752015-10-05 13:16:04 -0400623void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400625 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626
627 if (bufSize > 0)
628 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400629 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400630
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
634 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636
637 infoLog[index] = '\0';
638 }
639
640 if (length)
641 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400642 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000643 }
644}
645
646// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300647// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000648// messages, so lets remove all occurrences of this fake file path from the log.
649void InfoLog::appendSanitized(const char *message)
650{
Jamie Madill23176ce2017-07-31 14:14:33 -0400651 ensureInitialized();
652
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653 std::string msg(message);
654
655 size_t found;
656 do
657 {
658 found = msg.find(g_fakepath);
659 if (found != std::string::npos)
660 {
661 msg.erase(found, strlen(g_fakepath));
662 }
663 }
664 while (found != std::string::npos);
665
Jamie Madill23176ce2017-07-31 14:14:33 -0400666 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000667}
668
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000669void InfoLog::reset()
670{
Jiawei Shao02f15232017-12-27 10:10:28 +0800671 if (mLazyStream)
672 {
673 mLazyStream.reset(nullptr);
674 }
675}
676
677bool InfoLog::empty() const
678{
679 if (!mLazyStream)
680 {
681 return true;
682 }
683
684 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000685}
686
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800687void LogLinkMismatch(InfoLog &infoLog,
688 const std::string &variableName,
689 const char *variableType,
690 LinkMismatchError linkError,
691 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800692 ShaderType shaderType1,
693 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800694{
695 std::ostringstream stream;
696 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
697 << variableName;
698
699 if (!mismatchedStructOrBlockFieldName.empty())
700 {
701 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
702 }
703
704 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
705 << GetShaderTypeString(shaderType2) << " shaders.";
706
707 infoLog << stream.str();
708}
709
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800710bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
711{
712 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200713 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800714}
715
Jamie Madill3c1da042017-11-27 18:33:40 -0500716// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300717VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000718{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500719}
720
Olli Etuahoc8538042017-09-27 11:20:15 +0300721VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300722 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500723{
Olli Etuahoc8538042017-09-27 11:20:15 +0300724 ASSERT(arrayIndex != GL_INVALID_INDEX);
725}
726
Jamie Madill3c1da042017-11-27 18:33:40 -0500727// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800728SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500729 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
730{
731}
732
733SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
734
735SamplerBinding::~SamplerBinding() = default;
736
Jamie Madill3c1da042017-11-27 18:33:40 -0500737// ProgramBindings implementation.
738ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500739{
740}
741
Jamie Madill3c1da042017-11-27 18:33:40 -0500742ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500743{
744}
745
Jamie Madill3c1da042017-11-27 18:33:40 -0500746void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400747{
748 mBindings[name] = index;
749}
750
Jamie Madill3c1da042017-11-27 18:33:40 -0500751int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400752{
753 auto iter = mBindings.find(name);
754 return (iter != mBindings.end()) ? iter->second : -1;
755}
756
Jamie Madill3c1da042017-11-27 18:33:40 -0500757ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400758{
759 return mBindings.begin();
760}
761
Jamie Madill3c1da042017-11-27 18:33:40 -0500762ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400763{
764 return mBindings.end();
765}
766
Jamie Madill3c1da042017-11-27 18:33:40 -0500767// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500768ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
769{
770}
771ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
772{
773 for (size_t index = 0; index < count; ++index)
774 {
775 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
776 }
777}
778
779ImageBinding::ImageBinding(const ImageBinding &other) = default;
780
781ImageBinding::~ImageBinding() = default;
782
Jamie Madill3c1da042017-11-27 18:33:40 -0500783// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400784ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500785 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800786 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500787 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400788 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500789 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800790 mImageUniformRange(0, 0),
791 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300792 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800793 mNumViews(-1),
794 // [GL_EXT_geometry_shader] Table 20.22
795 mGeometryShaderInputPrimitiveType(GL_TRIANGLES),
796 mGeometryShaderOutputPrimitiveType(GL_TRIANGLE_STRIP),
797 mGeometryShaderInvocations(1),
798 mGeometryShaderMaxVertices(0)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400799{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300800 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400801}
802
Jamie Madill48ef11b2016-04-27 15:21:52 -0400803ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400804{
Jiawei Shao016105b2018-04-12 16:38:31 +0800805 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400806}
807
Jamie Madill48ef11b2016-04-27 15:21:52 -0400808const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500809{
810 return mLabel;
811}
812
Jiawei Shao385b3e02018-03-21 09:43:28 +0800813Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
814{
Jiawei Shao016105b2018-04-12 16:38:31 +0800815 ASSERT(shaderType != ShaderType::InvalidEnum);
816 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800817}
818
Jamie Madille7d84322017-01-10 18:21:59 -0500819GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400820{
jchen1015015f72017-03-16 13:54:21 +0800821 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400822}
823
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800824GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
825{
826 return GetResourceIndexFromName(mBufferVariables, name);
827}
828
Jamie Madille7d84322017-01-10 18:21:59 -0500829GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
830{
831 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
832 return mUniformLocations[location].index;
833}
834
835Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
836{
837 GLuint index = getUniformIndexFromLocation(location);
838 if (!isSamplerUniformIndex(index))
839 {
840 return Optional<GLuint>::Invalid();
841 }
842
843 return getSamplerIndexFromUniformIndex(index);
844}
845
846bool ProgramState::isSamplerUniformIndex(GLuint index) const
847{
Jamie Madill982f6e02017-06-07 14:33:04 -0400848 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500849}
850
851GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
852{
853 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400854 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500855}
856
Jamie Madill34ca4f52017-06-13 11:49:39 -0400857GLuint ProgramState::getAttributeLocation(const std::string &name) const
858{
859 for (const sh::Attribute &attribute : mAttributes)
860 {
861 if (attribute.name == name)
862 {
863 return attribute.location;
864 }
865 }
866
867 return static_cast<GLuint>(-1);
868}
869
Jiawei Shao016105b2018-04-12 16:38:31 +0800870bool ProgramState::hasAttachedShader() const
871{
872 for (const Shader *shader : mAttachedShaders)
873 {
874 if (shader)
875 {
876 return true;
877 }
878 }
879 return false;
880}
881
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500882Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400883 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400884 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500885 mLinked(false),
886 mDeleteStatus(false),
887 mRefCount(0),
888 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500889 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500890{
891 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000892
Geoff Lang7dd2e102014-11-10 15:19:26 -0500893 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000894}
895
896Program::~Program()
897{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400898 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000899}
900
Jamie Madill4928b7c2017-06-20 12:57:39 -0400901void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500902{
Jiawei Shao016105b2018-04-12 16:38:31 +0800903 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500904 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800905 if (mState.mAttachedShaders[shaderType])
906 {
907 mState.mAttachedShaders[shaderType]->release(context);
908 mState.mAttachedShaders[shaderType] = nullptr;
909 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800910 }
911
Jamie Madillb7d924a2018-03-10 11:16:54 -0500912 // TODO(jmadill): Handle error in the Context.
913 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400914
Jiawei Shao016105b2018-04-12 16:38:31 +0800915 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400916 SafeDelete(mProgram);
917
918 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500919}
920
Geoff Lang70d0f492015-12-10 17:45:46 -0500921void Program::setLabel(const std::string &label)
922{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400923 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500924}
925
926const std::string &Program::getLabel() const
927{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400928 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500929}
930
Jamie Madillef300b12016-10-07 15:12:09 -0400931void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000932{
Jiawei Shao016105b2018-04-12 16:38:31 +0800933 ShaderType shaderType = shader->getType();
934 ASSERT(shaderType != ShaderType::InvalidEnum);
935
936 mState.mAttachedShaders[shaderType] = shader;
937 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000938}
939
Jamie Madillc1d770e2017-04-13 17:31:24 -0400940void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000941{
Jiawei Shao016105b2018-04-12 16:38:31 +0800942 ShaderType shaderType = shader->getType();
943 ASSERT(shaderType != ShaderType::InvalidEnum);
944
945 ASSERT(mState.mAttachedShaders[shaderType] == shader);
946 shader->release(context);
947 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000948}
949
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000950int Program::getAttachedShadersCount() const
951{
Jiawei Shao016105b2018-04-12 16:38:31 +0800952 int numAttachedShaders = 0;
953 for (const Shader *shader : mState.mAttachedShaders)
954 {
955 if (shader)
956 {
957 ++numAttachedShaders;
958 }
959 }
960
961 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000962}
963
Jiawei Shao385b3e02018-03-21 09:43:28 +0800964const Shader *Program::getAttachedShader(ShaderType shaderType) const
965{
966 return mState.getAttachedShader(shaderType);
967}
968
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000969void Program::bindAttributeLocation(GLuint index, const char *name)
970{
Geoff Langd8605522016-04-13 10:19:12 -0400971 mAttributeBindings.bindLocation(index, name);
972}
973
974void Program::bindUniformLocation(GLuint index, const char *name)
975{
Olli Etuahod2551232017-10-26 20:03:33 +0300976 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000977}
978
Sami Väisänen46eaa942016-06-29 10:26:37 +0300979void Program::bindFragmentInputLocation(GLint index, const char *name)
980{
981 mFragmentInputBindings.bindLocation(index, name);
982}
983
Jamie Madillbd044ed2017-06-05 12:59:21 -0400984BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300985{
986 BindingInfo ret;
987 ret.type = GL_NONE;
988 ret.valid = false;
989
Jiawei Shao385b3e02018-03-21 09:43:28 +0800990 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300991 ASSERT(fragmentShader);
992
993 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800994 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300995
996 for (const auto &binding : mFragmentInputBindings)
997 {
998 if (binding.second != static_cast<GLuint>(index))
999 continue;
1000
1001 ret.valid = true;
1002
Olli Etuahod2551232017-10-26 20:03:33 +03001003 size_t nameLengthWithoutArrayIndex;
1004 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001005
1006 for (const auto &in : inputs)
1007 {
Olli Etuahod2551232017-10-26 20:03:33 +03001008 if (in.name.length() == nameLengthWithoutArrayIndex &&
1009 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001010 {
1011 if (in.isArray())
1012 {
1013 // The client wants to bind either "name" or "name[0]".
1014 // GL ES 3.1 spec refers to active array names with language such as:
1015 // "if the string identifies the base name of an active array, where the
1016 // string would exactly match the name of the variable if the suffix "[0]"
1017 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001018 if (arrayIndex == GL_INVALID_INDEX)
1019 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001020
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001021 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001022 }
1023 else
1024 {
1025 ret.name = in.mappedName;
1026 }
1027 ret.type = in.type;
1028 return ret;
1029 }
1030 }
1031 }
1032
1033 return ret;
1034}
1035
Jamie Madillbd044ed2017-06-05 12:59:21 -04001036void Program::pathFragmentInputGen(const Context *context,
1037 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001038 GLenum genMode,
1039 GLint components,
1040 const GLfloat *coeffs)
1041{
1042 // If the location is -1 then the command is silently ignored
1043 if (index == -1)
1044 return;
1045
Jamie Madillbd044ed2017-06-05 12:59:21 -04001046 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001047
1048 // If the input doesn't exist then then the command is silently ignored
1049 // This could happen through optimization for example, the shader translator
1050 // decides that a variable is not actually being used and optimizes it away.
1051 if (binding.name.empty())
1052 return;
1053
1054 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1055}
1056
Martin Radev4c4c8e72016-08-04 12:25:34 +03001057// The attached shaders are checked for linking errors by matching up their variables.
1058// Uniform, input and output variables get collected.
1059// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001060Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001061{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001062 const auto &data = context->getContextState();
1063
Jamie Madill6c58b062017-08-01 13:44:25 -04001064 auto *platform = ANGLEPlatformCurrent();
1065 double startTime = platform->currentTime(platform);
1066
Jamie Madill6c1f6712017-02-14 19:08:04 -05001067 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001068 mInfoLog.reset();
1069
1070 // Validate we have properly attached shaders before checking the cache.
1071 if (!linkValidateShaders(context, mInfoLog))
1072 {
1073 return NoError();
1074 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001075
Jamie Madill32447362017-06-28 14:53:52 -04001076 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001077 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001078 if (cache)
1079 {
1080 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001081 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001082 }
1083
1084 if (mLinked)
1085 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001086 double delta = platform->currentTime(platform) - startTime;
1087 int us = static_cast<int>(delta * 1000000.0);
1088 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001089 return NoError();
1090 }
1091
1092 // Cache load failed, fall through to normal linking.
1093 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001094
Jamie Madill6bc264a2018-03-31 15:36:05 -04001095 // Re-link shaders after the unlink call.
1096 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001097
Jiawei Shao016105b2018-04-12 16:38:31 +08001098 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001099 {
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001100 GLuint combinedImageUniforms = 0u;
1101 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001102 {
1103 return NoError();
1104 }
1105
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001106 GLuint combinedShaderStorageBlocks = 0u;
1107 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001108 {
1109 return NoError();
1110 }
1111
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001112 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1113 // A link error will be generated if the sum of the number of active image uniforms used in
1114 // all shaders, the number of active shader storage blocks, and the number of active
1115 // fragment shader outputs exceeds the implementation-dependent value of
1116 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1117 if (combinedImageUniforms + combinedShaderStorageBlocks >
1118 context->getCaps().maxCombinedShaderOutputResources)
1119 {
1120 mInfoLog
1121 << "The sum of the number of active image uniforms, active shader storage blocks "
1122 "and active fragment shader outputs exceeds "
1123 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1124 << context->getCaps().maxCombinedShaderOutputResources << ")";
1125 return NoError();
1126 }
1127
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001128 ProgramLinkedResources resources = {
1129 {0, PackMode::ANGLE_RELAXED},
1130 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001131 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1132 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001133
1134 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1135 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1136
1137 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001138 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001139 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001140 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001141 }
1142 }
1143 else
1144 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001145 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001146 {
1147 return NoError();
1148 }
1149
Jamie Madillbd044ed2017-06-05 12:59:21 -04001150 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001151 {
1152 return NoError();
1153 }
1154
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001155 GLuint combinedImageUniforms = 0u;
1156 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001157 {
1158 return NoError();
1159 }
1160
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001161 GLuint combinedShaderStorageBlocks = 0u;
1162 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001163 {
1164 return NoError();
1165 }
1166
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001167 if (!linkValidateGlobalNames(context, mInfoLog))
1168 {
1169 return NoError();
1170 }
1171
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001172 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1173 {
1174 return NoError();
1175 }
1176
Jamie Madillbd044ed2017-06-05 12:59:21 -04001177 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001178
Jiawei Shao016105b2018-04-12 16:38:31 +08001179 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1180 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001181
Jamie Madill192745a2016-12-22 15:58:21 -05001182 // Map the varyings to the register file
1183 // In WebGL, we use a slightly different handling for packing variables.
Jamie Madill61d53252018-01-31 14:49:24 -05001184 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1185 if (data.getLimitations().noFlexibleVaryingPacking)
1186 {
1187 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1188 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1189 }
1190 else if (data.getExtensions().webglCompatibility)
1191 {
1192 packMode = PackMode::WEBGL_STRICT;
1193 }
Jamie Madillc9727f32017-11-07 12:37:07 -05001194
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001195 ProgramLinkedResources resources = {
1196 {data.getCaps().maxVaryingVectors, packMode},
1197 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001198 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1199 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001200
1201 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1202 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1203
Jiawei Shao73618602017-12-20 15:47:15 +08001204 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001205 {
1206 return NoError();
1207 }
1208
jchen1085c93c42017-11-12 15:36:47 +08001209 if (!resources.varyingPacking.collectAndPackUserVaryings(
1210 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001211 {
1212 return NoError();
1213 }
1214
Jamie Madillc9727f32017-11-07 12:37:07 -05001215 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001216 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001217 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001218 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001219 }
1220
1221 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001222 }
1223
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001224 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001225
jchen10eaef1e52017-06-13 10:44:11 +08001226 setUniformValuesFromBindingQualifiers();
1227
Yunchao Heece12532017-11-21 15:50:21 +08001228 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1229 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001230 ASSERT(mLinked);
1231 updateLinkedShaderStages();
1232
Jamie Madill54164b02017-08-28 15:17:37 -04001233 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001234 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001235
Jamie Madill32447362017-06-28 14:53:52 -04001236 // Save to the program cache.
1237 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1238 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1239 {
1240 cache->putProgram(programHash, context, this);
1241 }
1242
Jamie Madill6c58b062017-08-01 13:44:25 -04001243 double delta = platform->currentTime(platform) - startTime;
1244 int us = static_cast<int>(delta * 1000000.0);
1245 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1246
Martin Radev4c4c8e72016-08-04 12:25:34 +03001247 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001248}
1249
Yunchao He85072e82017-11-14 15:43:28 +08001250void Program::updateLinkedShaderStages()
1251{
Yunchao Heece12532017-11-21 15:50:21 +08001252 mState.mLinkedShaderStages.reset();
1253
Jiawei Shao016105b2018-04-12 16:38:31 +08001254 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001255 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001256 if (shader)
1257 {
1258 mState.mLinkedShaderStages.set(shader->getType());
1259 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001260 }
Yunchao He85072e82017-11-14 15:43:28 +08001261}
1262
James Darpinian30b604d2018-03-12 17:26:57 -07001263void ProgramState::updateTransformFeedbackStrides()
1264{
1265 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1266 {
1267 mTransformFeedbackStrides.resize(1);
1268 size_t totalSize = 0;
1269 for (auto &varying : mLinkedTransformFeedbackVaryings)
1270 {
1271 totalSize += varying.size() * VariableExternalSize(varying.type);
1272 }
1273 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1274 }
1275 else
1276 {
1277 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1278 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1279 {
1280 auto &varying = mLinkedTransformFeedbackVaryings[i];
1281 mTransformFeedbackStrides[i] =
1282 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1283 }
1284 }
1285}
1286
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001287// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001288void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001289{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001290 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001291 mState.mAttributesTypeMask.reset();
1292 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001293 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001294 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001295 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001296 mState.mUniforms.clear();
1297 mState.mUniformLocations.clear();
1298 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001299 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001300 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001301 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001302 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001303 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001304 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001305 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001306 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001307 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001308 mState.mImageBindings.clear();
Martin Radev7cf61662017-07-26 17:10:53 +03001309 mState.mNumViews = -1;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001310 mState.mGeometryShaderInputPrimitiveType = GL_TRIANGLES;
1311 mState.mGeometryShaderOutputPrimitiveType = GL_TRIANGLE_STRIP;
1312 mState.mGeometryShaderInvocations = 1;
1313 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001314
Geoff Lang7dd2e102014-11-10 15:19:26 -05001315 mValidated = false;
1316
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001317 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001318 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001319}
1320
Jiawei Shao385b3e02018-03-21 09:43:28 +08001321bool Program::hasLinkedShaderStage(ShaderType shaderType) const
1322{
1323 ASSERT(shaderType != ShaderType::InvalidEnum);
1324 return mState.mLinkedShaderStages[shaderType];
1325}
1326
Jamie Madilla2c74982016-12-12 11:20:42 -05001327Error Program::loadBinary(const Context *context,
1328 GLenum binaryFormat,
1329 const void *binary,
1330 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001331{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001332 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001333
Geoff Lang7dd2e102014-11-10 15:19:26 -05001334#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001335 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001336#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001337 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1338 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001339 {
Jamie Madillf6113162015-05-07 11:49:21 -04001340 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001341 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001342 }
1343
Jamie Madill4f86d052017-06-05 12:59:26 -04001344 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1345 ANGLE_TRY_RESULT(
1346 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001347
1348 // Currently we require the full shader text to compute the program hash.
1349 // TODO(jmadill): Store the binary in the internal program cache.
1350
Jamie Madillb0a838b2016-11-13 20:02:12 -05001351 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001352#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001353}
1354
Jamie Madilla2c74982016-12-12 11:20:42 -05001355Error Program::saveBinary(const Context *context,
1356 GLenum *binaryFormat,
1357 void *binary,
1358 GLsizei bufSize,
1359 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001360{
1361 if (binaryFormat)
1362 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001363 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001364 }
1365
Jamie Madill4f86d052017-06-05 12:59:26 -04001366 angle::MemoryBuffer memoryBuf;
1367 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001368
Jamie Madill4f86d052017-06-05 12:59:26 -04001369 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1370 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001371
1372 if (streamLength > bufSize)
1373 {
1374 if (length)
1375 {
1376 *length = 0;
1377 }
1378
1379 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
1380 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
1381 // sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001382 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001383 }
1384
1385 if (binary)
1386 {
1387 char *ptr = reinterpret_cast<char*>(binary);
1388
Jamie Madill48ef11b2016-04-27 15:21:52 -04001389 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001390 ptr += streamLength;
1391
1392 ASSERT(ptr - streamLength == binary);
1393 }
1394
1395 if (length)
1396 {
1397 *length = streamLength;
1398 }
1399
He Yunchaoacd18982017-01-04 10:46:42 +08001400 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001401}
1402
Jamie Madillffe00c02017-06-27 16:26:55 -04001403GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001404{
1405 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001406 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001407 if (error.isError())
1408 {
1409 return 0;
1410 }
1411
1412 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001413}
1414
Geoff Langc5629752015-12-07 16:29:04 -05001415void Program::setBinaryRetrievableHint(bool retrievable)
1416{
1417 // TODO(jmadill) : replace with dirty bits
1418 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001419 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001420}
1421
1422bool Program::getBinaryRetrievableHint() const
1423{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001424 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001425}
1426
Yunchao He61afff12017-03-14 15:34:03 +08001427void Program::setSeparable(bool separable)
1428{
1429 // TODO(yunchao) : replace with dirty bits
1430 if (mState.mSeparable != separable)
1431 {
1432 mProgram->setSeparable(separable);
1433 mState.mSeparable = separable;
1434 }
1435}
1436
1437bool Program::isSeparable() const
1438{
1439 return mState.mSeparable;
1440}
1441
Jamie Madill6c1f6712017-02-14 19:08:04 -05001442void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001443{
1444 mRefCount--;
1445
1446 if (mRefCount == 0 && mDeleteStatus)
1447 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001448 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001449 }
1450}
1451
1452void Program::addRef()
1453{
1454 mRefCount++;
1455}
1456
1457unsigned int Program::getRefCount() const
1458{
1459 return mRefCount;
1460}
1461
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001462int Program::getInfoLogLength() const
1463{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001464 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001465}
1466
Geoff Lange1a27752015-10-05 13:16:04 -04001467void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001468{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001469 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001470}
1471
Geoff Lange1a27752015-10-05 13:16:04 -04001472void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001473{
1474 int total = 0;
1475
Jiawei Shao016105b2018-04-12 16:38:31 +08001476 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001477 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001478 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001479 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001480 shaders[total] = shader->getHandle();
1481 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001482 }
1483 }
1484
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001485 if (count)
1486 {
1487 *count = total;
1488 }
1489}
1490
Geoff Lange1a27752015-10-05 13:16:04 -04001491GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001492{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001493 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001494}
1495
Jamie Madill63805b42015-08-25 13:17:39 -04001496bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001497{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001498 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1499 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001500}
1501
jchen10fd7c3b52017-03-21 15:36:03 +08001502void Program::getActiveAttribute(GLuint index,
1503 GLsizei bufsize,
1504 GLsizei *length,
1505 GLint *size,
1506 GLenum *type,
1507 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001508{
Jamie Madillc349ec02015-08-21 16:53:12 -04001509 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001510 {
1511 if (bufsize > 0)
1512 {
1513 name[0] = '\0';
1514 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001515
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001516 if (length)
1517 {
1518 *length = 0;
1519 }
1520
1521 *type = GL_NONE;
1522 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001523 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001524 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001525
jchen1036e120e2017-03-14 14:53:58 +08001526 ASSERT(index < mState.mAttributes.size());
1527 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001528
1529 if (bufsize > 0)
1530 {
jchen10fd7c3b52017-03-21 15:36:03 +08001531 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001532 }
1533
1534 // Always a single 'type' instance
1535 *size = 1;
1536 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001537}
1538
Geoff Lange1a27752015-10-05 13:16:04 -04001539GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001540{
Jamie Madillc349ec02015-08-21 16:53:12 -04001541 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001542 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001543 return 0;
1544 }
1545
jchen1036e120e2017-03-14 14:53:58 +08001546 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001547}
1548
Geoff Lange1a27752015-10-05 13:16:04 -04001549GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001550{
Jamie Madillc349ec02015-08-21 16:53:12 -04001551 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001552 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001553 return 0;
1554 }
1555
1556 size_t maxLength = 0;
1557
Jamie Madill48ef11b2016-04-27 15:21:52 -04001558 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001559 {
jchen1036e120e2017-03-14 14:53:58 +08001560 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001561 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001562
Jamie Madillc349ec02015-08-21 16:53:12 -04001563 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001564}
1565
jchen1015015f72017-03-16 13:54:21 +08001566GLuint Program::getInputResourceIndex(const GLchar *name) const
1567{
Olli Etuahod2551232017-10-26 20:03:33 +03001568 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001569}
1570
1571GLuint Program::getOutputResourceIndex(const GLchar *name) const
1572{
1573 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1574}
1575
jchen10fd7c3b52017-03-21 15:36:03 +08001576size_t Program::getOutputResourceCount() const
1577{
1578 return (mLinked ? mState.mOutputVariables.size() : 0);
1579}
1580
jchen10baf5d942017-08-28 20:45:48 +08001581template <typename T>
1582void Program::getResourceName(GLuint index,
1583 const std::vector<T> &resources,
1584 GLsizei bufSize,
1585 GLsizei *length,
1586 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001587{
1588 if (length)
1589 {
1590 *length = 0;
1591 }
1592
1593 if (!mLinked)
1594 {
1595 if (bufSize > 0)
1596 {
1597 name[0] = '\0';
1598 }
1599 return;
1600 }
jchen10baf5d942017-08-28 20:45:48 +08001601 ASSERT(index < resources.size());
1602 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001603
1604 if (bufSize > 0)
1605 {
Olli Etuahod2551232017-10-26 20:03:33 +03001606 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001607 }
1608}
1609
jchen10baf5d942017-08-28 20:45:48 +08001610void Program::getInputResourceName(GLuint index,
1611 GLsizei bufSize,
1612 GLsizei *length,
1613 GLchar *name) const
1614{
1615 getResourceName(index, mState.mAttributes, bufSize, length, name);
1616}
1617
1618void Program::getOutputResourceName(GLuint index,
1619 GLsizei bufSize,
1620 GLsizei *length,
1621 GLchar *name) const
1622{
1623 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1624}
1625
1626void Program::getUniformResourceName(GLuint index,
1627 GLsizei bufSize,
1628 GLsizei *length,
1629 GLchar *name) const
1630{
1631 getResourceName(index, mState.mUniforms, bufSize, length, name);
1632}
1633
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001634void Program::getBufferVariableResourceName(GLuint index,
1635 GLsizei bufSize,
1636 GLsizei *length,
1637 GLchar *name) const
1638{
1639 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1640}
1641
jchen10880683b2017-04-12 16:21:55 +08001642const sh::Attribute &Program::getInputResource(GLuint index) const
1643{
1644 ASSERT(index < mState.mAttributes.size());
1645 return mState.mAttributes[index];
1646}
1647
1648const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1649{
1650 ASSERT(index < mState.mOutputVariables.size());
1651 return mState.mOutputVariables[index];
1652}
1653
Geoff Lang7dd2e102014-11-10 15:19:26 -05001654GLint Program::getFragDataLocation(const std::string &name) const
1655{
Olli Etuahod2551232017-10-26 20:03:33 +03001656 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001657}
1658
Geoff Lange1a27752015-10-05 13:16:04 -04001659void Program::getActiveUniform(GLuint index,
1660 GLsizei bufsize,
1661 GLsizei *length,
1662 GLint *size,
1663 GLenum *type,
1664 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001665{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001666 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001667 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001668 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001669 ASSERT(index < mState.mUniforms.size());
1670 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001671
1672 if (bufsize > 0)
1673 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001675 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001676 }
1677
Olli Etuaho465835d2017-09-26 13:34:10 +03001678 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001679 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001680 }
1681 else
1682 {
1683 if (bufsize > 0)
1684 {
1685 name[0] = '\0';
1686 }
1687
1688 if (length)
1689 {
1690 *length = 0;
1691 }
1692
1693 *size = 0;
1694 *type = GL_NONE;
1695 }
1696}
1697
Geoff Lange1a27752015-10-05 13:16:04 -04001698GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001699{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001700 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001701 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001702 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001703 }
1704 else
1705 {
1706 return 0;
1707 }
1708}
1709
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001710size_t Program::getActiveBufferVariableCount() const
1711{
1712 return mLinked ? mState.mBufferVariables.size() : 0;
1713}
1714
Geoff Lange1a27752015-10-05 13:16:04 -04001715GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001716{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001717 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001718
1719 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001720 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001721 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001722 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001723 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001724 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001725 size_t length = uniform.name.length() + 1u;
1726 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001727 {
1728 length += 3; // Counting in "[0]".
1729 }
1730 maxLength = std::max(length, maxLength);
1731 }
1732 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001733 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001734
Jamie Madill62d31cb2015-09-11 13:25:51 -04001735 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001736}
1737
Geoff Lang7dd2e102014-11-10 15:19:26 -05001738bool Program::isValidUniformLocation(GLint location) const
1739{
Jamie Madille2e406c2016-06-02 13:04:10 -04001740 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001741 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001742 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001743}
1744
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001746{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001747 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001748 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001749}
1750
Jamie Madillac4e9c32017-01-13 14:07:12 -05001751const VariableLocation &Program::getUniformLocation(GLint location) const
1752{
1753 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1754 return mState.mUniformLocations[location];
1755}
1756
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001757const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1758{
1759 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1760 return mState.mBufferVariables[index];
1761}
1762
Jamie Madill62d31cb2015-09-11 13:25:51 -04001763GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001764{
Olli Etuahod2551232017-10-26 20:03:33 +03001765 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001766}
1767
Jamie Madill62d31cb2015-09-11 13:25:51 -04001768GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001769{
Jamie Madille7d84322017-01-10 18:21:59 -05001770 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001771}
1772
1773void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1774{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001775 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1776 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001777 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001778}
1779
1780void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1781{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001782 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1783 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001784 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001785}
1786
1787void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1788{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001789 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1790 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001791 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001792}
1793
1794void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1795{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001796 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1797 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001798 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001799}
1800
Jamie Madill81c2e252017-09-09 23:32:46 -04001801Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001802{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001803 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1804 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1805
Jamie Madill81c2e252017-09-09 23:32:46 -04001806 mProgram->setUniform1iv(location, clampedCount, v);
1807
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001808 if (mState.isSamplerUniformIndex(locationInfo.index))
1809 {
1810 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001811 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001812 }
1813
Jamie Madill81c2e252017-09-09 23:32:46 -04001814 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001815}
1816
1817void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1818{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001819 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1820 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001821 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001822}
1823
1824void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1825{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001826 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1827 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001828 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001829}
1830
1831void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1832{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001833 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1834 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001835 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001836}
1837
1838void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1839{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001840 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1841 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001842 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001843}
1844
1845void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1846{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001847 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1848 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001849 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001850}
1851
1852void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1853{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001854 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1855 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001856 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001857}
1858
1859void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1860{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001861 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1862 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001863 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001864}
1865
1866void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1867{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001868 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001869 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001870}
1871
1872void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1873{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001874 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001875 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001876}
1877
1878void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1879{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001880 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001881 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001882}
1883
1884void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1885{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001886 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001887 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001888}
1889
1890void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1891{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001892 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001893 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001894}
1895
1896void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1897{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001898 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001899 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001900}
1901
1902void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1903{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001904 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001905 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001906}
1907
1908void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1909{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001910 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001911 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001912}
1913
1914void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1915{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001916 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001917 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001918}
1919
Jamie Madill54164b02017-08-28 15:17:37 -04001920void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001921{
Jamie Madill54164b02017-08-28 15:17:37 -04001922 const auto &uniformLocation = mState.getUniformLocations()[location];
1923 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1924
1925 GLenum nativeType = gl::VariableComponentType(uniform.type);
1926 if (nativeType == GL_FLOAT)
1927 {
1928 mProgram->getUniformfv(context, location, v);
1929 }
1930 else
1931 {
1932 getUniformInternal(context, v, location, nativeType,
1933 gl::VariableComponentCount(uniform.type));
1934 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001935}
1936
Jamie Madill54164b02017-08-28 15:17:37 -04001937void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001938{
Jamie Madill54164b02017-08-28 15:17:37 -04001939 const auto &uniformLocation = mState.getUniformLocations()[location];
1940 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1941
1942 GLenum nativeType = gl::VariableComponentType(uniform.type);
1943 if (nativeType == GL_INT || nativeType == GL_BOOL)
1944 {
1945 mProgram->getUniformiv(context, location, v);
1946 }
1947 else
1948 {
1949 getUniformInternal(context, v, location, nativeType,
1950 gl::VariableComponentCount(uniform.type));
1951 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001952}
1953
Jamie Madill54164b02017-08-28 15:17:37 -04001954void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001955{
Jamie Madill54164b02017-08-28 15:17:37 -04001956 const auto &uniformLocation = mState.getUniformLocations()[location];
1957 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1958
1959 GLenum nativeType = gl::VariableComponentType(uniform.type);
1960 if (nativeType == GL_UNSIGNED_INT)
1961 {
1962 mProgram->getUniformuiv(context, location, v);
1963 }
1964 else
1965 {
1966 getUniformInternal(context, v, location, nativeType,
1967 gl::VariableComponentCount(uniform.type));
1968 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001969}
1970
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001971void Program::flagForDeletion()
1972{
1973 mDeleteStatus = true;
1974}
1975
1976bool Program::isFlaggedForDeletion() const
1977{
1978 return mDeleteStatus;
1979}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001980
Brandon Jones43a53e22014-08-28 16:23:22 -07001981void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001982{
1983 mInfoLog.reset();
1984
Geoff Lang7dd2e102014-11-10 15:19:26 -05001985 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001986 {
Geoff Lang92019432017-11-20 13:09:34 -05001987 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001988 }
1989 else
1990 {
Jamie Madillf6113162015-05-07 11:49:21 -04001991 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001992 }
1993}
1994
Geoff Lang7dd2e102014-11-10 15:19:26 -05001995bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
1996{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001997 // Skip cache if we're using an infolog, so we get the full error.
1998 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
1999 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
2000 {
2001 return mCachedValidateSamplersResult.value();
2002 }
2003
2004 if (mTextureUnitTypesCache.empty())
2005 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002006 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002007 }
2008 else
2009 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002010 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(),
2011 TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002012 }
2013
2014 // if any two active samplers in a program are of different types, but refer to the same
2015 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2016 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05002017 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002018 {
Jamie Madill54164b02017-08-28 15:17:37 -04002019 if (samplerBinding.unreferenced)
2020 continue;
2021
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002022 TextureType textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002023
Jamie Madille7d84322017-01-10 18:21:59 -05002024 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002025 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002026 if (textureUnit >= caps.maxCombinedTextureImageUnits)
2027 {
2028 if (infoLog)
2029 {
2030 (*infoLog) << "Sampler uniform (" << textureUnit
2031 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
2032 << caps.maxCombinedTextureImageUnits << ")";
2033 }
2034
2035 mCachedValidateSamplersResult = false;
2036 return false;
2037 }
2038
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002039 if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002040 {
2041 if (textureType != mTextureUnitTypesCache[textureUnit])
2042 {
2043 if (infoLog)
2044 {
2045 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2046 "image unit ("
2047 << textureUnit << ").";
2048 }
2049
2050 mCachedValidateSamplersResult = false;
2051 return false;
2052 }
2053 }
2054 else
2055 {
2056 mTextureUnitTypesCache[textureUnit] = textureType;
2057 }
2058 }
2059 }
2060
2061 mCachedValidateSamplersResult = true;
2062 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002063}
2064
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002065bool Program::isValidated() const
2066{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002067 return mValidated;
2068}
2069
Geoff Lange1a27752015-10-05 13:16:04 -04002070GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002071{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002072 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002073}
2074
jchen1058f67be2017-10-27 08:59:27 +08002075GLuint Program::getActiveAtomicCounterBufferCount() const
2076{
2077 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2078}
2079
Jiajia Qin729b2c62017-08-14 09:36:11 +08002080GLuint Program::getActiveShaderStorageBlockCount() const
2081{
2082 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2083}
2084
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002085void Program::getActiveUniformBlockName(const GLuint blockIndex,
2086 GLsizei bufSize,
2087 GLsizei *length,
2088 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002089{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002090 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2091}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002092
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002093void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2094 GLsizei bufSize,
2095 GLsizei *length,
2096 GLchar *blockName) const
2097{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002098
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002099 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002100}
2101
Qin Jiajia9bf55522018-01-29 13:56:23 +08002102template <typename T>
2103GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002104{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002105 int maxLength = 0;
2106
2107 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002108 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002109 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002110 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002111 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002112 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002113 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002114 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002115 }
2116 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002117 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002118
2119 return maxLength;
2120}
2121
Qin Jiajia9bf55522018-01-29 13:56:23 +08002122GLint Program::getActiveUniformBlockMaxNameLength() const
2123{
2124 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2125}
2126
2127GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2128{
2129 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2130}
2131
Geoff Lange1a27752015-10-05 13:16:04 -04002132GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002133{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002134 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2135}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002136
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002137GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2138{
2139 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002140}
2141
Jiajia Qin729b2c62017-08-14 09:36:11 +08002142const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002143{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002144 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2145 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002146}
2147
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002148const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2149{
2150 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2151 return mState.mShaderStorageBlocks[index];
2152}
2153
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002154void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2155{
jchen107a20b972017-06-13 14:25:26 +08002156 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002157 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002158 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002159}
2160
2161GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2162{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002163 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002164}
2165
Jiajia Qin729b2c62017-08-14 09:36:11 +08002166GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2167{
2168 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2169}
2170
Geoff Lang48dcae72014-02-05 16:28:24 -05002171void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2172{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002173 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002174 for (GLsizei i = 0; i < count; i++)
2175 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002176 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002177 }
2178
Jamie Madill48ef11b2016-04-27 15:21:52 -04002179 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002180}
2181
2182void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
2183{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002184 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002185 {
jchen10a9042d32017-03-17 08:50:45 +08002186 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2187 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2188 std::string varName = var.nameWithArrayIndex();
2189 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002190 if (length)
2191 {
2192 *length = lastNameIdx;
2193 }
2194 if (size)
2195 {
jchen10a9042d32017-03-17 08:50:45 +08002196 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002197 }
2198 if (type)
2199 {
jchen10a9042d32017-03-17 08:50:45 +08002200 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002201 }
2202 if (name)
2203 {
jchen10a9042d32017-03-17 08:50:45 +08002204 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002205 name[lastNameIdx] = '\0';
2206 }
2207 }
2208}
2209
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002210GLsizei Program::getTransformFeedbackVaryingCount() const
2211{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002212 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002213 {
jchen10a9042d32017-03-17 08:50:45 +08002214 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002215 }
2216 else
2217 {
2218 return 0;
2219 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002220}
2221
2222GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2223{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002224 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002225 {
2226 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002227 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002228 {
jchen10a9042d32017-03-17 08:50:45 +08002229 maxSize =
2230 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002231 }
2232
2233 return maxSize;
2234 }
2235 else
2236 {
2237 return 0;
2238 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002239}
2240
2241GLenum Program::getTransformFeedbackBufferMode() const
2242{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002243 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002244}
2245
Jiawei Shao73618602017-12-20 15:47:15 +08002246bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2247{
Jiawei Shao016105b2018-04-12 16:38:31 +08002248 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2249 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2250 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2251 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002252
2253 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002254 bool isGraphicsShaderAttached =
2255 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002256 // Check whether we both have a compute and non-compute shaders attached.
2257 // If there are of both types attached, then linking should fail.
2258 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2259 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2260 {
2261 infoLog << "Both compute and graphics shaders are attached to the same program.";
2262 return false;
2263 }
2264
2265 if (computeShader)
2266 {
2267 if (!computeShader->isCompiled(context))
2268 {
2269 infoLog << "Attached compute shader is not compiled.";
2270 return false;
2271 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002272 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002273
2274 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2275
2276 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2277 // If the work group size is not specified, a link time error should occur.
2278 if (!mState.mComputeShaderLocalSize.isDeclared())
2279 {
2280 infoLog << "Work group size is not specified.";
2281 return false;
2282 }
2283 }
2284 else
2285 {
2286 if (!fragmentShader || !fragmentShader->isCompiled(context))
2287 {
2288 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2289 return false;
2290 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002291 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002292
2293 if (!vertexShader || !vertexShader->isCompiled(context))
2294 {
2295 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2296 return false;
2297 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002298 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002299
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002300 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2301 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002302 {
2303 infoLog << "Fragment shader version does not match vertex shader version.";
2304 return false;
2305 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002306
2307 if (geometryShader)
2308 {
2309 // [GL_EXT_geometry_shader] Chapter 7
2310 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2311 // Language Specification, as well as any of the following reasons:
2312 // * One or more of the shader objects attached to <program> are not compiled
2313 // successfully.
2314 // * The shaders do not use the same shader language version.
2315 // * <program> contains objects to form a geometry shader, and
2316 // - <program> is not separable and contains no objects to form a vertex shader; or
2317 // - the input primitive type, output primitive type, or maximum output vertex count
2318 // is not specified in the compiled geometry shader object.
2319 if (!geometryShader->isCompiled(context))
2320 {
2321 infoLog << "The attached geometry shader isn't compiled.";
2322 return false;
2323 }
2324
2325 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2326 {
2327 mInfoLog << "Geometry shader version does not match vertex shader version.";
2328 return false;
2329 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002330 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002331
2332 Optional<GLenum> inputPrimitive =
2333 geometryShader->getGeometryShaderInputPrimitiveType(context);
2334 if (!inputPrimitive.valid())
2335 {
2336 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2337 return false;
2338 }
2339
2340 Optional<GLenum> outputPrimitive =
2341 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2342 if (!outputPrimitive.valid())
2343 {
2344 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2345 return false;
2346 }
2347
2348 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2349 if (!maxVertices.valid())
2350 {
2351 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2352 return false;
2353 }
2354
2355 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2356 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2357 mState.mGeometryShaderMaxVertices = maxVertices.value();
2358 mState.mGeometryShaderInvocations =
2359 geometryShader->getGeometryShaderInvocations(context);
2360 }
Jiawei Shao73618602017-12-20 15:47:15 +08002361 }
2362
2363 return true;
2364}
2365
jchen10910a3da2017-11-15 09:40:11 +08002366GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2367{
2368 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2369 {
2370 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2371 if (tf.nameWithArrayIndex() == name)
2372 {
2373 return tfIndex;
2374 }
2375 }
2376 return GL_INVALID_INDEX;
2377}
2378
2379const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2380{
2381 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2382 return mState.mLinkedTransformFeedbackVaryings[index];
2383}
2384
Jamie Madillbd044ed2017-06-05 12:59:21 -04002385bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002386{
Jiawei Shao016105b2018-04-12 16:38:31 +08002387 Shader *previousShader = nullptr;
2388 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002389 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002390 Shader *currentShader = mState.mAttachedShaders[shaderType];
2391 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002392 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002393 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002394 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002395
2396 if (previousShader)
2397 {
2398 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2399 infoLog))
2400 {
2401 return false;
2402 }
2403 }
2404 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002405 }
2406
2407 if (!linkValidateBuiltInVaryings(context, infoLog))
2408 {
2409 return false;
2410 }
2411
2412 if (!linkValidateFragmentInputBindings(context, infoLog))
2413 {
2414 return false;
2415 }
2416
2417 return true;
2418}
2419
2420// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2421// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2422bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2423 gl::Shader *generatingShader,
2424 gl::Shader *consumingShader,
2425 gl::InfoLog &infoLog) const
2426{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002427 ASSERT(generatingShader->getShaderVersion(context) ==
2428 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002429
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002430 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2431 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002432
Jiawei Shao385b3e02018-03-21 09:43:28 +08002433 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002434
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002435 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002436 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002437 bool matched = false;
2438
2439 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002440 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002441 {
2442 continue;
2443 }
2444
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002445 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002446 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002447 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002448 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002449 ASSERT(!output.isBuiltIn());
2450
2451 std::string mismatchedStructFieldName;
2452 LinkMismatchError linkError =
2453 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002454 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002455 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002456 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002457 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2458 mismatchedStructFieldName, generatingShader->getType(),
2459 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002460 return false;
2461 }
2462
Geoff Lang7dd2e102014-11-10 15:19:26 -05002463 matched = true;
2464 break;
2465 }
2466 }
2467
Olli Etuaho107c7242018-03-20 15:45:35 +02002468 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2469 // whether the input is statically used - a statically used input should fail this test even
2470 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002471 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002472 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002473 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2474 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2475 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002476 return false;
2477 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002478 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002479
Jiawei Shaod063aff2018-02-22 10:19:09 +08002480 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002481
Jiawei Shaod063aff2018-02-22 10:19:09 +08002482 return true;
2483}
2484
2485bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2486{
Jiawei Shao016105b2018-04-12 16:38:31 +08002487 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002488
2489 std::map<GLuint, std::string> staticFragmentInputLocations;
2490
2491 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002492 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002493 for (const sh::Varying &input : fragmentInputVaryings)
2494 {
2495 if (input.isBuiltIn() || !input.staticUse)
2496 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002497 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002498 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002499
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002500 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002501 if (inputBinding == -1)
2502 continue;
2503
2504 const auto it = staticFragmentInputLocations.find(inputBinding);
2505 if (it == std::end(staticFragmentInputLocations))
2506 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002507 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002508 }
2509 else
2510 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002511 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002512 << it->second;
2513 return false;
2514 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002515 }
2516
2517 return true;
2518}
2519
Jamie Madillbd044ed2017-06-05 12:59:21 -04002520bool Program::linkUniforms(const Context *context,
2521 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002522 const ProgramBindings &uniformLocationBindings,
2523 GLuint *combinedImageUniformsCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002524{
Olli Etuahob78707c2017-03-09 15:03:11 +00002525 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002526 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002527 {
2528 return false;
2529 }
2530
Olli Etuahob78707c2017-03-09 15:03:11 +00002531 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002532
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002533 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002534
jchen10eaef1e52017-06-13 10:44:11 +08002535 if (!linkAtomicCounterBuffers())
2536 {
2537 return false;
2538 }
2539
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002540 return true;
2541}
2542
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002543void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002544{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002545 ASSERT(combinedImageUniforms);
2546
Jamie Madill982f6e02017-06-07 14:33:04 -04002547 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2548 unsigned int low = high;
2549
jchen10eaef1e52017-06-13 10:44:11 +08002550 for (auto counterIter = mState.mUniforms.rbegin();
2551 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2552 {
2553 --low;
2554 }
2555
2556 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2557
2558 high = low;
2559
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002560 for (auto imageIter = mState.mUniforms.rbegin();
2561 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2562 {
2563 --low;
2564 }
2565
2566 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002567 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002568 // If uniform is a image type, insert it into the mImageBindings array.
2569 for (unsigned int imageIndex : mState.mImageUniformRange)
2570 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002571 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2572 // cannot load values into a uniform defined as an image. if declare without a
2573 // binding qualifier, any uniform image variable (include all elements of
2574 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002575 auto &imageUniform = mState.mUniforms[imageIndex];
2576 if (imageUniform.binding == -1)
2577 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002578 mState.mImageBindings.emplace_back(
2579 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002580 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002581 else
2582 {
2583 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002584 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002585 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002586
2587 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2588 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002589 }
2590
2591 high = low;
2592
2593 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002594 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002595 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002596 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002597 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002598
2599 mState.mSamplerUniformRange = RangeUI(low, high);
2600
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002601 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002602 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002603 {
2604 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002605 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002606 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002607 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002608 }
2609}
2610
jchen10eaef1e52017-06-13 10:44:11 +08002611bool Program::linkAtomicCounterBuffers()
2612{
2613 for (unsigned int index : mState.mAtomicCounterUniformRange)
2614 {
2615 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002616 uniform.blockInfo.offset = uniform.offset;
2617 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2618 uniform.blockInfo.matrixStride = 0;
2619 uniform.blockInfo.isRowMajorMatrix = false;
2620
jchen10eaef1e52017-06-13 10:44:11 +08002621 bool found = false;
2622 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2623 ++bufferIndex)
2624 {
2625 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2626 if (buffer.binding == uniform.binding)
2627 {
2628 buffer.memberIndexes.push_back(index);
2629 uniform.bufferIndex = bufferIndex;
2630 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002631 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002632 break;
2633 }
2634 }
2635 if (!found)
2636 {
2637 AtomicCounterBuffer atomicCounterBuffer;
2638 atomicCounterBuffer.binding = uniform.binding;
2639 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002640 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002641 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2642 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2643 }
2644 }
2645 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002646 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002647
2648 return true;
2649}
2650
Jamie Madilleb979bf2016-11-15 12:28:46 -05002651// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002652bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002653{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002654 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002655 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002656
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002657 int shaderVersion = vertexShader->getShaderVersion(context);
2658
Geoff Lang7dd2e102014-11-10 15:19:26 -05002659 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002660 if (shaderVersion >= 300)
2661 {
2662 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2663 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2664 mState.mAttributes = vertexShader->getAllAttributes(context);
2665 }
2666 else
2667 {
2668 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2669 mState.mAttributes = vertexShader->getActiveAttributes(context);
2670 }
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002671 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002672
2673 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002674 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002675 {
Jamie Madillf6113162015-05-07 11:49:21 -04002676 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002677 return false;
2678 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002679
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002680 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002681
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002682 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002683 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002684 {
Olli Etuahod2551232017-10-26 20:03:33 +03002685 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2686 // structures, so we don't need to worry about adjusting their names or generating entries
2687 // for each member/element (unlike uniforms for example).
2688 ASSERT(!attribute.isArray() && !attribute.isStruct());
2689
Jamie Madilleb979bf2016-11-15 12:28:46 -05002690 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002691 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002692 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002693 attribute.location = bindingLocation;
2694 }
2695
2696 if (attribute.location != -1)
2697 {
2698 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002699 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002700
Jamie Madill63805b42015-08-25 13:17:39 -04002701 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002702 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002703 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2704 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002705
2706 return false;
2707 }
2708
Jamie Madill63805b42015-08-25 13:17:39 -04002709 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002710 {
Jamie Madill63805b42015-08-25 13:17:39 -04002711 const int regLocation = attribute.location + reg;
2712 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002713
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002714 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2715 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2716 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002717 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002718 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002719 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002720 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002721 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002722 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002723 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002724 return false;
2725 }
2726 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002727 else
2728 {
Jamie Madill63805b42015-08-25 13:17:39 -04002729 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002730 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002731
Jamie Madill63805b42015-08-25 13:17:39 -04002732 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002733 }
2734 }
2735 }
2736
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002737 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002738 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002739 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002740 // Not set by glBindAttribLocation or by location layout qualifier
2741 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002742 {
Jamie Madill63805b42015-08-25 13:17:39 -04002743 int regs = VariableRegisterCount(attribute.type);
2744 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002745
Jamie Madill63805b42015-08-25 13:17:39 -04002746 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002747 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002748 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002749 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002750 }
2751
Jamie Madillc349ec02015-08-21 16:53:12 -04002752 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002753 }
2754 }
2755
Brandon Jonesc405ae72017-12-06 14:15:03 -08002756 ASSERT(mState.mAttributesTypeMask.none());
2757 ASSERT(mState.mAttributesMask.none());
2758
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002759 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2760 // shader versions we're only processing active attributes to begin with.
2761 if (shaderVersion >= 300)
2762 {
2763 for (auto attributeIter = mState.mAttributes.begin();
2764 attributeIter != mState.mAttributes.end();)
2765 {
2766 if (attributeIter->active)
2767 {
2768 ++attributeIter;
2769 }
2770 else
2771 {
2772 attributeIter = mState.mAttributes.erase(attributeIter);
2773 }
2774 }
2775 }
2776
Jamie Madill48ef11b2016-04-27 15:21:52 -04002777 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002778 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002779 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002780 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002781 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002782
Jamie Madillbd159f02017-10-09 19:39:06 -04002783 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002784 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002785 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2786 mState.mActiveAttribLocationsMask.set(location);
2787 mState.mMaxActiveAttribLocation =
2788 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002789
2790 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2791 if (!attribute.isBuiltIn())
2792 {
2793 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2794 location);
2795 mState.mAttributesMask.set(location);
2796 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002797 }
2798 }
2799
Geoff Lang7dd2e102014-11-10 15:19:26 -05002800 return true;
2801}
2802
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002803bool Program::linkInterfaceBlocks(const Context *context,
2804 InfoLog &infoLog,
2805 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002806{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002807 ASSERT(combinedShaderStorageBlocksCount);
2808
Jamie Madillbd044ed2017-06-05 12:59:21 -04002809 const auto &caps = context->getCaps();
2810
Jiawei Shao54aafe52018-04-27 14:54:57 +08002811 GLuint combinedUniformBlocksCount = 0u;
2812 GLuint numShadersHasUniformBlocks = 0u;
2813 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
2814 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03002815 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002816 Shader *shader = mState.mAttachedShaders[shaderType];
2817 if (!shader)
2818 {
2819 continue;
2820 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002821
Jiawei Shao54aafe52018-04-27 14:54:57 +08002822 const auto &uniformBlocks = shader->getUniformBlocks(context);
2823 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002824 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002825 if (!ValidateInterfaceBlocksCount(
2826 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
2827 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
2828 {
2829 return false;
2830 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002831
Jiawei Shao54aafe52018-04-27 14:54:57 +08002832 allShaderUniformBlocks[shaderType] = &uniformBlocks;
2833 ++numShadersHasUniformBlocks;
2834 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002835 }
2836
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002837 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2838 {
2839 infoLog << "The sum of the number of active uniform blocks exceeds "
2840 "MAX_COMBINED_UNIFORM_BLOCKS ("
2841 << caps.maxCombinedUniformBlocks << ").";
2842 return false;
2843 }
2844
Jamie Madillbd044ed2017-06-05 12:59:21 -04002845 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08002846 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
2847 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002848 {
2849 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002850 }
Jamie Madille473dee2015-08-18 14:49:01 -04002851
Jiajia Qin729b2c62017-08-14 09:36:11 +08002852 if (context->getClientVersion() >= Version(3, 1))
2853 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002854 *combinedShaderStorageBlocksCount = 0u;
2855 GLuint numShadersHasShaderStorageBlocks = 0u;
2856 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
2857 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08002858 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002859 Shader *shader = mState.mAttachedShaders[shaderType];
2860 if (!shader)
2861 {
2862 continue;
2863 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002864
Jiawei Shao40786bd2018-04-18 13:58:57 +08002865 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08002866 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002867 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002868 if (!ValidateInterfaceBlocksCount(
2869 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
2870 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
2871 {
2872 return false;
2873 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002874
Jiawei Shao54aafe52018-04-27 14:54:57 +08002875 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
2876 ++numShadersHasShaderStorageBlocks;
2877 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002878 }
2879
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002880 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002881 {
2882 infoLog << "The sum of the number of active shader storage blocks exceeds "
2883 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2884 << caps.maxCombinedShaderStorageBlocks << ").";
2885 return false;
2886 }
2887
Jiawei Shao54aafe52018-04-27 14:54:57 +08002888 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
2889 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002890 {
2891 return false;
2892 }
2893 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08002894
Geoff Lang7dd2e102014-11-10 15:19:26 -05002895 return true;
2896}
2897
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002898LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2899 const sh::ShaderVariable &variable2,
2900 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002901 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002902 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002903{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002904 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002905 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002906 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002907 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002908 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002909 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002910 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002911 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002912 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002913 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002914 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002915 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002916 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002917 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002918 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002919 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002920
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002921 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002922 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002923 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002924 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002925 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002926 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2927 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002928 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2929 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002930
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002931 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002932 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002933 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002934 }
2935
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002936 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002937 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002938 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002939 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002940 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2941 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002942 }
2943 }
2944
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002945 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002946}
2947
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002948LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2949 const sh::Varying &inputVarying,
2950 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002951 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002952 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002953{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002954 if (validateGeometryShaderInputVarying)
2955 {
2956 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
2957 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
2958 // or outputs.
2959 ASSERT(inputVarying.arraySizes.size() == 1u);
2960
2961 // Geometry shader input varyings are not treated as arrays, so a vertex array output
2962 // varying cannot match a geometry shader input varying.
2963 // [GL_EXT_geometry_shader] Section 7.4.1:
2964 // Geometry shader per-vertex input variables and blocks are required to be declared as
2965 // arrays, with each element representing input or output values for a single vertex of a
2966 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
2967 // are treated as though they were not declared as arrays.
2968 if (outputVarying.isArray())
2969 {
2970 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
2971 }
2972 }
2973
2974 // Skip the validation on the array sizes between a vertex output varying and a geometry input
2975 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002976 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08002977 LinkValidateVariablesBase(outputVarying, inputVarying, false,
2978 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002979 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002980 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002981 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002982 }
2983
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002984 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002985 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002986 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002987 }
2988
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002989 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002990 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002991 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002992 }
2993
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002994 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002995}
2996
Jamie Madillbd044ed2017-06-05 12:59:21 -04002997bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05002998{
Jiawei Shao016105b2018-04-12 16:38:31 +08002999 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3000 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003001 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3002 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003003 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003004
3005 if (shaderVersion != 100)
3006 {
3007 // Only ESSL 1.0 has restrictions on matching input and output invariance
3008 return true;
3009 }
3010
3011 bool glPositionIsInvariant = false;
3012 bool glPointSizeIsInvariant = false;
3013 bool glFragCoordIsInvariant = false;
3014 bool glPointCoordIsInvariant = false;
3015
3016 for (const sh::Varying &varying : vertexVaryings)
3017 {
3018 if (!varying.isBuiltIn())
3019 {
3020 continue;
3021 }
3022 if (varying.name.compare("gl_Position") == 0)
3023 {
3024 glPositionIsInvariant = varying.isInvariant;
3025 }
3026 else if (varying.name.compare("gl_PointSize") == 0)
3027 {
3028 glPointSizeIsInvariant = varying.isInvariant;
3029 }
3030 }
3031
3032 for (const sh::Varying &varying : fragmentVaryings)
3033 {
3034 if (!varying.isBuiltIn())
3035 {
3036 continue;
3037 }
3038 if (varying.name.compare("gl_FragCoord") == 0)
3039 {
3040 glFragCoordIsInvariant = varying.isInvariant;
3041 }
3042 else if (varying.name.compare("gl_PointCoord") == 0)
3043 {
3044 glPointCoordIsInvariant = varying.isInvariant;
3045 }
3046 }
3047
3048 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3049 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3050 // Not requiring invariance to match is supported by:
3051 // dEQP, WebGL CTS, Nexus 5X GLES
3052 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3053 {
3054 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3055 "declared invariant.";
3056 return false;
3057 }
3058 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3059 {
3060 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3061 "declared invariant.";
3062 return false;
3063 }
3064
3065 return true;
3066}
3067
jchen10a9042d32017-03-17 08:50:45 +08003068bool Program::linkValidateTransformFeedback(const gl::Context *context,
3069 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003070 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003071 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003072{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003073
jchen108225e732017-11-14 16:29:03 +08003074 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003075 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003076 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003077 {
jchen10a9042d32017-03-17 08:50:45 +08003078 if (context->getClientVersion() < Version(3, 1) &&
3079 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003080 {
Geoff Lang1a683462015-09-29 15:09:59 -04003081 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003082 return false;
3083 }
jchen108225e732017-11-14 16:29:03 +08003084 if (context->getClientVersion() >= Version(3, 1))
3085 {
3086 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3087 {
3088 infoLog << "Two transform feedback varyings include the same array element ("
3089 << tfVaryingName << ").";
3090 return false;
3091 }
3092 }
3093 else
3094 {
3095 if (uniqueNames.count(tfVaryingName) > 0)
3096 {
3097 infoLog << "Two transform feedback varyings specify the same output variable ("
3098 << tfVaryingName << ").";
3099 return false;
3100 }
3101 }
3102 uniqueNames.insert(tfVaryingName);
3103 }
3104
3105 // Validate against program varyings.
3106 size_t totalComponents = 0;
3107 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3108 {
3109 std::vector<unsigned int> subscripts;
3110 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3111
3112 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3113 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003114 {
3115 infoLog << "Transform feedback varying " << tfVaryingName
3116 << " does not exist in the vertex shader.";
3117 return false;
3118 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003119
jchen108225e732017-11-14 16:29:03 +08003120 // Validate the matching variable.
3121 if (var->isStruct())
3122 {
3123 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3124 return false;
3125 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003126
jchen108225e732017-11-14 16:29:03 +08003127 size_t elementCount = 0;
3128 size_t componentCount = 0;
3129
3130 if (var->isArray())
3131 {
3132 if (context->getClientVersion() < Version(3, 1))
3133 {
3134 infoLog << "Capture of arrays is undefined and not supported.";
3135 return false;
3136 }
3137
3138 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3139 ASSERT(!var->isArrayOfArrays());
3140
3141 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3142 {
3143 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3144 return false;
3145 }
3146 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3147 }
3148 else
3149 {
3150 if (!subscripts.empty())
3151 {
3152 infoLog << "Varying '" << baseName
3153 << "' is not an array to be captured by element.";
3154 return false;
3155 }
3156 elementCount = 1;
3157 }
3158
3159 // TODO(jmadill): Investigate implementation limits on D3D11
3160 componentCount = VariableComponentCount(var->type) * elementCount;
3161 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3162 componentCount > caps.maxTransformFeedbackSeparateComponents)
3163 {
3164 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3165 << componentCount << ") exceed the maximum separate components ("
3166 << caps.maxTransformFeedbackSeparateComponents << ").";
3167 return false;
3168 }
3169
3170 totalComponents += componentCount;
3171 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3172 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3173 {
3174 infoLog << "Transform feedback varying total components (" << totalComponents
3175 << ") exceed the maximum interleaved components ("
3176 << caps.maxTransformFeedbackInterleavedComponents << ").";
3177 return false;
3178 }
3179 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003180 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003181}
3182
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003183bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3184{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003185 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003186 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3187
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003188 for (const auto &attrib : attributes)
3189 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003190 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003191 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003192 Shader *shader = mState.mAttachedShaders[shaderType];
3193 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003194 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003195 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003196 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003197
3198 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3199 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003200 {
3201 if (uniform.name == attrib.name)
3202 {
3203 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3204 return false;
3205 }
3206 }
3207 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003208 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003209
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003210 return true;
3211}
3212
Jamie Madill3c1da042017-11-27 18:33:40 -05003213void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003214{
3215 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003216 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003217 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003218 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003219 std::vector<unsigned int> subscripts;
3220 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003221 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003222 if (!subscripts.empty())
3223 {
3224 subscript = subscripts.back();
3225 }
Jamie Madill192745a2016-12-22 15:58:21 -05003226 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003227 {
Jamie Madill192745a2016-12-22 15:58:21 -05003228 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003229 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003230 {
jchen10a9042d32017-03-17 08:50:45 +08003231 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3232 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003233 break;
3234 }
jchen108225e732017-11-14 16:29:03 +08003235 else if (varying->isStruct())
3236 {
3237 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3238 if (field != nullptr)
3239 {
3240 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3241 break;
3242 }
3243 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003244 }
3245 }
James Darpinian30b604d2018-03-12 17:26:57 -07003246 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003247}
3248
Jamie Madill3c1da042017-11-27 18:33:40 -05003249ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003250{
Jamie Madill3c1da042017-11-27 18:33:40 -05003251 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003252
Jiawei Shao016105b2018-04-12 16:38:31 +08003253 for (const sh::Varying &varying :
3254 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003255 {
Jamie Madill192745a2016-12-22 15:58:21 -05003256 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003257 }
3258
Jiawei Shao016105b2018-04-12 16:38:31 +08003259 for (const sh::Varying &varying :
3260 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003261 {
Jamie Madill192745a2016-12-22 15:58:21 -05003262 merged[varying.name].fragment = &varying;
3263 }
3264
3265 return merged;
3266}
3267
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003268bool Program::linkOutputVariables(const Context *context,
3269 GLuint combinedImageUniformsCount,
3270 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003271{
Jiawei Shao016105b2018-04-12 16:38:31 +08003272 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003273 ASSERT(fragmentShader != nullptr);
3274
Geoff Lange0cff192017-05-30 13:04:56 -04003275 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003276 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003277 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003278
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003279 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003280 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003281 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003282 {
3283 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3284 outputVariable.name != "gl_FragData")
3285 {
3286 continue;
3287 }
3288
3289 unsigned int baseLocation =
3290 (outputVariable.location == -1 ? 0u
3291 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003292
3293 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3294 // structures, so we may use getBasicTypeElementCount().
3295 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3296 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003297 {
3298 const unsigned int location = baseLocation + elementIndex;
3299 if (location >= mState.mOutputVariableTypes.size())
3300 {
3301 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3302 }
Corentin Walleze7557742017-06-01 13:09:57 -04003303 ASSERT(location < mState.mActiveOutputVariables.size());
3304 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003305 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003306 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003307 }
3308 }
3309
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003310 if (context->getClientVersion() >= ES_3_1)
3311 {
3312 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3313 // A link error will be generated if the sum of the number of active image uniforms used in
3314 // all shaders, the number of active shader storage blocks, and the number of active
3315 // fragment shader outputs exceeds the implementation-dependent value of
3316 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3317 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3318 mState.mActiveOutputVariables.count() >
3319 context->getCaps().maxCombinedShaderOutputResources)
3320 {
3321 mInfoLog
3322 << "The sum of the number of active image uniforms, active shader storage blocks "
3323 "and active fragment shader outputs exceeds "
3324 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3325 << context->getCaps().maxCombinedShaderOutputResources << ")";
3326 return false;
3327 }
3328 }
3329
Jamie Madill80a6fc02015-08-21 16:53:16 -04003330 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003331 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003332 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003333
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003334 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003335 // TODO(jmadill): any caps validation here?
3336
jchen1015015f72017-03-16 13:54:21 +08003337 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003338 outputVariableIndex++)
3339 {
jchen1015015f72017-03-16 13:54:21 +08003340 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003341
Olli Etuahod2551232017-10-26 20:03:33 +03003342 if (outputVariable.isArray())
3343 {
3344 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3345 // Resources and including [0] at the end of array variable names.
3346 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3347 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3348 }
3349
Jamie Madill80a6fc02015-08-21 16:53:16 -04003350 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3351 if (outputVariable.isBuiltIn())
3352 continue;
3353
3354 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003355 unsigned int baseLocation =
3356 (outputVariable.location == -1 ? 0u
3357 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003358
Olli Etuaho465835d2017-09-26 13:34:10 +03003359 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3360 // structures, so we may use getBasicTypeElementCount().
3361 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3362 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003363 {
Olli Etuahod2551232017-10-26 20:03:33 +03003364 const unsigned int location = baseLocation + elementIndex;
3365 if (location >= mState.mOutputLocations.size())
3366 {
3367 mState.mOutputLocations.resize(location + 1);
3368 }
3369 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003370 if (outputVariable.isArray())
3371 {
3372 mState.mOutputLocations[location] =
3373 VariableLocation(elementIndex, outputVariableIndex);
3374 }
3375 else
3376 {
3377 VariableLocation locationInfo;
3378 locationInfo.index = outputVariableIndex;
3379 mState.mOutputLocations[location] = locationInfo;
3380 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003381 }
3382 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003383
3384 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003385}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003386
Olli Etuaho48fed632017-03-16 12:05:30 +00003387void Program::setUniformValuesFromBindingQualifiers()
3388{
Jamie Madill982f6e02017-06-07 14:33:04 -04003389 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003390 {
3391 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3392 if (samplerUniform.binding != -1)
3393 {
Olli Etuahod2551232017-10-26 20:03:33 +03003394 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003395 ASSERT(location != -1);
3396 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003397 for (unsigned int elementIndex = 0;
3398 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003399 {
3400 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3401 }
3402 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3403 boundTextureUnits.data());
3404 }
3405 }
3406}
3407
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003408void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003409{
jchen10af713a22017-04-19 09:10:56 +08003410 // Set initial bindings from shader.
3411 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3412 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003413 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003414 bindUniformBlock(blockIndex, uniformBlock.binding);
3415 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003416}
3417
Jamie Madille7d84322017-01-10 18:21:59 -05003418void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003419 GLsizei clampedCount,
3420 const GLint *v)
3421{
Jamie Madill81c2e252017-09-09 23:32:46 -04003422 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3423 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
3424 std::vector<GLuint> *boundTextureUnits =
3425 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003426
Olli Etuaho1734e172017-10-27 15:30:27 +03003427 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04003428
3429 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003430 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003431}
3432
3433template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003434GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3435 GLsizei count,
3436 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003437 const T *v)
3438{
Jamie Madill134f93d2017-08-31 17:11:00 -04003439 if (count == 1)
3440 return 1;
3441
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003442 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003443
Corentin Wallez15ac5342016-11-03 17:06:39 -04003444 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3445 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003446 unsigned int remainingElements =
3447 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003448 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003449 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003450
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003451 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003452 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003453 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003454 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003455
3456 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003457}
3458
3459template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003460GLsizei Program::clampMatrixUniformCount(GLint location,
3461 GLsizei count,
3462 GLboolean transpose,
3463 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003464{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003465 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3466
Jamie Madill62d31cb2015-09-11 13:25:51 -04003467 if (!transpose)
3468 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003469 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003470 }
3471
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003472 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003473
3474 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3475 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003476 unsigned int remainingElements =
3477 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003478 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003479}
3480
Jamie Madill54164b02017-08-28 15:17:37 -04003481// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3482// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003483template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003484void Program::getUniformInternal(const Context *context,
3485 DestT *dataOut,
3486 GLint location,
3487 GLenum nativeType,
3488 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003489{
Jamie Madill54164b02017-08-28 15:17:37 -04003490 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003491 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003492 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003493 {
3494 GLint tempValue[16] = {0};
3495 mProgram->getUniformiv(context, location, tempValue);
3496 UniformStateQueryCastLoop<GLboolean>(
3497 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003498 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003499 }
3500 case GL_INT:
3501 {
3502 GLint tempValue[16] = {0};
3503 mProgram->getUniformiv(context, location, tempValue);
3504 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3505 components);
3506 break;
3507 }
3508 case GL_UNSIGNED_INT:
3509 {
3510 GLuint tempValue[16] = {0};
3511 mProgram->getUniformuiv(context, location, tempValue);
3512 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3513 components);
3514 break;
3515 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003516 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003517 {
3518 GLfloat tempValue[16] = {0};
3519 mProgram->getUniformfv(context, location, tempValue);
3520 UniformStateQueryCastLoop<GLfloat>(
3521 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003522 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003523 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003524 default:
3525 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003526 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003527 }
3528}
Jamie Madilla4595b82017-01-11 17:36:34 -05003529
3530bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3531{
3532 // Must be called after samplers are validated.
3533 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3534
3535 for (const auto &binding : mState.mSamplerBindings)
3536 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003537 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003538 for (const auto &unit : binding.boundTextureUnits)
3539 {
3540 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3541 if (programTextureID == textureID)
3542 {
3543 // TODO(jmadill): Check for appropriate overlap.
3544 return true;
3545 }
3546 }
3547 }
3548
3549 return false;
3550}
3551
Jamie Madilla2c74982016-12-12 11:20:42 -05003552} // namespace gl