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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000420 // Check ES3 specific targets
421 switch (target)
422 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000423 case GL_COPY_READ_BUFFER:
424 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000425 case GL_UNIFORM_BUFFER:
426 case GL_TRANSFORM_FEEDBACK_BUFFER:
427 if (context->getClientVersion() < 3)
428 {
429 return gl::error(GL_INVALID_ENUM);
430 }
431 }
432
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000433 switch (target)
434 {
435 case GL_ARRAY_BUFFER:
436 context->bindArrayBuffer(buffer);
437 return;
438 case GL_ELEMENT_ARRAY_BUFFER:
439 context->bindElementArrayBuffer(buffer);
440 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000441 case GL_COPY_READ_BUFFER:
442 context->bindCopyReadBuffer(buffer);
443 return;
444 case GL_COPY_WRITE_BUFFER:
445 context->bindCopyWriteBuffer(buffer);
446 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000447 case GL_UNIFORM_BUFFER:
448 context->bindGenericUniformBuffer(buffer);
449 return;
450 case GL_TRANSFORM_FEEDBACK_BUFFER:
451 context->bindGenericUniformBuffer(buffer);
452 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000453 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000454 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000455 }
456 }
457 }
458 catch(std::bad_alloc&)
459 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000460 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000461 }
462}
463
464void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
465{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000466 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000467
468 try
469 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000470 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000471 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000472 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000473 }
474
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000475 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000476
477 if (context)
478 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000479 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
480 {
481 context->bindReadFramebuffer(framebuffer);
482 }
483
484 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
485 {
486 context->bindDrawFramebuffer(framebuffer);
487 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000488 }
489 }
490 catch(std::bad_alloc&)
491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000492 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000493 }
494}
495
496void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
497{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000498 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000499
500 try
501 {
502 if (target != GL_RENDERBUFFER)
503 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000504 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000505 }
506
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000507 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000508
509 if (context)
510 {
511 context->bindRenderbuffer(renderbuffer);
512 }
513 }
514 catch(std::bad_alloc&)
515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000516 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000517 }
518}
519
520void __stdcall glBindTexture(GLenum target, GLuint texture)
521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000522 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000523
524 try
525 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000526 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000527
528 if (context)
529 {
530 gl::Texture *textureObject = context->getTexture(texture);
531
532 if (textureObject && textureObject->getTarget() != target && texture != 0)
533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000534 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535 }
536
537 switch (target)
538 {
539 case GL_TEXTURE_2D:
540 context->bindTexture2D(texture);
541 return;
542 case GL_TEXTURE_CUBE_MAP:
543 context->bindTextureCubeMap(texture);
544 return;
545 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000546 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000547 }
548 }
549 }
550 catch(std::bad_alloc&)
551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000552 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000553 }
554}
555
556void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
557{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000558 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000559 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000560
561 try
562 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000563 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000564
565 if (context)
566 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000567 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000568 }
569 }
570 catch(std::bad_alloc&)
571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000572 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000573 }
574}
575
576void __stdcall glBlendEquation(GLenum mode)
577{
578 glBlendEquationSeparate(mode, mode);
579}
580
581void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
582{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000583 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584
585 try
586 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000587 gl::Context *context = gl::getNonLostContext();
588
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000589 switch (modeRGB)
590 {
591 case GL_FUNC_ADD:
592 case GL_FUNC_SUBTRACT:
593 case GL_FUNC_REVERSE_SUBTRACT:
594 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000595
596 case GL_MIN:
597 case GL_MAX:
598 if (context && context->getClientVersion() < 3)
599 {
600 return gl::error(GL_INVALID_ENUM);
601 }
602 break;
603
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000605 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000606 }
607
608 switch (modeAlpha)
609 {
610 case GL_FUNC_ADD:
611 case GL_FUNC_SUBTRACT:
612 case GL_FUNC_REVERSE_SUBTRACT:
613 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000614
615 case GL_MIN:
616 case GL_MAX:
617 if (context && context->getClientVersion() < 3)
618 {
619 return gl::error(GL_INVALID_ENUM);
620 }
621 break;
622
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000623 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000624 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000625 }
626
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 if (context)
628 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000629 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630 }
631 }
632 catch(std::bad_alloc&)
633 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000634 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635 }
636}
637
638void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
639{
640 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
641}
642
643void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
644{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000645 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000646 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000647
648 try
649 {
650 switch (srcRGB)
651 {
652 case GL_ZERO:
653 case GL_ONE:
654 case GL_SRC_COLOR:
655 case GL_ONE_MINUS_SRC_COLOR:
656 case GL_DST_COLOR:
657 case GL_ONE_MINUS_DST_COLOR:
658 case GL_SRC_ALPHA:
659 case GL_ONE_MINUS_SRC_ALPHA:
660 case GL_DST_ALPHA:
661 case GL_ONE_MINUS_DST_ALPHA:
662 case GL_CONSTANT_COLOR:
663 case GL_ONE_MINUS_CONSTANT_COLOR:
664 case GL_CONSTANT_ALPHA:
665 case GL_ONE_MINUS_CONSTANT_ALPHA:
666 case GL_SRC_ALPHA_SATURATE:
667 break;
668 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670 }
671
672 switch (dstRGB)
673 {
674 case GL_ZERO:
675 case GL_ONE:
676 case GL_SRC_COLOR:
677 case GL_ONE_MINUS_SRC_COLOR:
678 case GL_DST_COLOR:
679 case GL_ONE_MINUS_DST_COLOR:
680 case GL_SRC_ALPHA:
681 case GL_ONE_MINUS_SRC_ALPHA:
682 case GL_DST_ALPHA:
683 case GL_ONE_MINUS_DST_ALPHA:
684 case GL_CONSTANT_COLOR:
685 case GL_ONE_MINUS_CONSTANT_COLOR:
686 case GL_CONSTANT_ALPHA:
687 case GL_ONE_MINUS_CONSTANT_ALPHA:
688 break;
689 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000690 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691 }
692
693 switch (srcAlpha)
694 {
695 case GL_ZERO:
696 case GL_ONE:
697 case GL_SRC_COLOR:
698 case GL_ONE_MINUS_SRC_COLOR:
699 case GL_DST_COLOR:
700 case GL_ONE_MINUS_DST_COLOR:
701 case GL_SRC_ALPHA:
702 case GL_ONE_MINUS_SRC_ALPHA:
703 case GL_DST_ALPHA:
704 case GL_ONE_MINUS_DST_ALPHA:
705 case GL_CONSTANT_COLOR:
706 case GL_ONE_MINUS_CONSTANT_COLOR:
707 case GL_CONSTANT_ALPHA:
708 case GL_ONE_MINUS_CONSTANT_ALPHA:
709 case GL_SRC_ALPHA_SATURATE:
710 break;
711 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000712 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000713 }
714
715 switch (dstAlpha)
716 {
717 case GL_ZERO:
718 case GL_ONE:
719 case GL_SRC_COLOR:
720 case GL_ONE_MINUS_SRC_COLOR:
721 case GL_DST_COLOR:
722 case GL_ONE_MINUS_DST_COLOR:
723 case GL_SRC_ALPHA:
724 case GL_ONE_MINUS_SRC_ALPHA:
725 case GL_DST_ALPHA:
726 case GL_ONE_MINUS_DST_ALPHA:
727 case GL_CONSTANT_COLOR:
728 case GL_ONE_MINUS_CONSTANT_COLOR:
729 case GL_CONSTANT_ALPHA:
730 case GL_ONE_MINUS_CONSTANT_ALPHA:
731 break;
732 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000733 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000734 }
735
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000736 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
737 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
738
739 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
740 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
741
742 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000743 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000744 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000745 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 }
747
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000748 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000749
750 if (context)
751 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000752 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000753 }
754 }
755 catch(std::bad_alloc&)
756 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000757 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000758 }
759}
760
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000761void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000762{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000763 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000764 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000765
766 try
767 {
768 if (size < 0)
769 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000770 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000771 }
772
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000773 gl::Context *context = gl::getNonLostContext();
774
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000775 switch (usage)
776 {
777 case GL_STREAM_DRAW:
778 case GL_STATIC_DRAW:
779 case GL_DYNAMIC_DRAW:
780 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000781
782 case GL_STREAM_READ:
783 case GL_STREAM_COPY:
784 case GL_STATIC_READ:
785 case GL_STATIC_COPY:
786 case GL_DYNAMIC_READ:
787 case GL_DYNAMIC_COPY:
788 if (context && context->getClientVersion() < 3)
789 {
790 return gl::error(GL_INVALID_ENUM);
791 }
792 break;
793
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000794 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000795 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000796 }
797
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000798 if (context)
799 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000800 // Check ES3 specific targets
801 switch (target)
802 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000803 case GL_COPY_READ_BUFFER:
804 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000805 case GL_UNIFORM_BUFFER:
806 case GL_TRANSFORM_FEEDBACK_BUFFER:
807 if (context->getClientVersion() < 3)
808 {
809 return gl::error(GL_INVALID_ENUM);
810 }
811 }
812
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000813 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000814
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000815 switch (target)
816 {
817 case GL_ARRAY_BUFFER:
818 buffer = context->getArrayBuffer();
819 break;
820 case GL_ELEMENT_ARRAY_BUFFER:
821 buffer = context->getElementArrayBuffer();
822 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000823 case GL_COPY_READ_BUFFER:
824 buffer = context->getCopyReadBuffer();
825 break;
826 case GL_COPY_WRITE_BUFFER:
827 buffer = context->getCopyWriteBuffer();
828 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000829 case GL_TRANSFORM_FEEDBACK_BUFFER:
830 buffer = context->getGenericTransformFeedbackBuffer();
831 break;
832 case GL_UNIFORM_BUFFER:
833 buffer = context->getGenericUniformBuffer();
834 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000837 }
838
839 if (!buffer)
840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000841 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000842 }
843
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000844 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000845 }
846 }
847 catch(std::bad_alloc&)
848 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000849 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000850 }
851}
852
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000853void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000854{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000855 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000856 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857
858 try
859 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000860 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000862 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000863 }
864
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000865 if (data == NULL)
866 {
867 return;
868 }
869
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000871
872 if (context)
873 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000874 // Check ES3 specific targets
875 switch (target)
876 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000877 case GL_COPY_READ_BUFFER:
878 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000879 case GL_UNIFORM_BUFFER:
880 case GL_TRANSFORM_FEEDBACK_BUFFER:
881 if (context->getClientVersion() < 3)
882 {
883 return gl::error(GL_INVALID_ENUM);
884 }
885 }
886
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000887 gl::Buffer *buffer;
888
889 switch (target)
890 {
891 case GL_ARRAY_BUFFER:
892 buffer = context->getArrayBuffer();
893 break;
894 case GL_ELEMENT_ARRAY_BUFFER:
895 buffer = context->getElementArrayBuffer();
896 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000897 case GL_COPY_READ_BUFFER:
898 buffer = context->getCopyReadBuffer();
899 break;
900 case GL_COPY_WRITE_BUFFER:
901 buffer = context->getCopyWriteBuffer();
902 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000903 case GL_TRANSFORM_FEEDBACK_BUFFER:
904 buffer = context->getGenericTransformFeedbackBuffer();
905 break;
906 case GL_UNIFORM_BUFFER:
907 buffer = context->getGenericUniformBuffer();
908 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000909 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000910 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000911 }
912
913 if (!buffer)
914 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000915 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000916 }
917
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000918 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000919 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000920 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000921 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000922
923 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000924 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000925 }
926 catch(std::bad_alloc&)
927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000928 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000929 }
930}
931
932GLenum __stdcall glCheckFramebufferStatus(GLenum target)
933{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000934 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000935
936 try
937 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000938 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000940 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000941 }
942
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000943 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000944
945 if (context)
946 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000947 gl::Framebuffer *framebuffer = NULL;
948 if (target == GL_READ_FRAMEBUFFER_ANGLE)
949 {
950 framebuffer = context->getReadFramebuffer();
951 }
952 else
953 {
954 framebuffer = context->getDrawFramebuffer();
955 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000956
957 return framebuffer->completeness();
958 }
959 }
960 catch(std::bad_alloc&)
961 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000962 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963 }
964
965 return 0;
966}
967
968void __stdcall glClear(GLbitfield mask)
969{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000970 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971
972 try
973 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000974 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000975
976 if (context)
977 {
978 context->clear(mask);
979 }
980 }
981 catch(std::bad_alloc&)
982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000983 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000984 }
985}
986
987void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
988{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000989 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000990 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000991
992 try
993 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000994 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000995
996 if (context)
997 {
998 context->setClearColor(red, green, blue, alpha);
999 }
1000 }
1001 catch(std::bad_alloc&)
1002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001003 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001004 }
1005}
1006
1007void __stdcall glClearDepthf(GLclampf depth)
1008{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001009 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001010
1011 try
1012 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001013 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001014
1015 if (context)
1016 {
1017 context->setClearDepth(depth);
1018 }
1019 }
1020 catch(std::bad_alloc&)
1021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001022 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001023 }
1024}
1025
1026void __stdcall glClearStencil(GLint s)
1027{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001028 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001029
1030 try
1031 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001032 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001033
1034 if (context)
1035 {
1036 context->setClearStencil(s);
1037 }
1038 }
1039 catch(std::bad_alloc&)
1040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001041 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001042 }
1043}
1044
1045void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1046{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001047 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001048 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001049
1050 try
1051 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001052 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053
1054 if (context)
1055 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00001056 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001057 }
1058 }
1059 catch(std::bad_alloc&)
1060 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001061 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001062 }
1063}
1064
1065void __stdcall glCompileShader(GLuint shader)
1066{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001067 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001068
1069 try
1070 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001071 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001072
1073 if (context)
1074 {
1075 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001076
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077 if (!shaderObject)
1078 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001079 if (context->getProgram(shader))
1080 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001081 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001082 }
1083 else
1084 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001085 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001086 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001087 }
1088
1089 shaderObject->compile();
1090 }
1091 }
1092 catch(std::bad_alloc&)
1093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001094 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001095 }
1096}
1097
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001098void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
1099 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001100{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001101 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001102 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001103 target, level, internalformat, width, height, border, imageSize, data);
1104
1105 try
1106 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001107 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001110 }
1111
daniel@transgaming.com01868132010-08-24 19:21:17 +00001112 switch (internalformat)
1113 {
1114 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1115 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001116 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1117 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001118 break;
1119 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001120 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001121 }
1122
1123 if (border != 0)
1124 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001125 return gl::error(GL_INVALID_OPERATION);
1126 }
1127
1128 if (width != 1 && width != 2 && width % 4 != 0)
1129 {
1130 return gl::error(GL_INVALID_OPERATION);
1131 }
1132
1133 if (height != 1 && height != 2 && height % 4 != 0)
1134 {
1135 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001136 }
1137
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001138 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001139
1140 if (context)
1141 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001142 if (level > context->getMaximumTextureLevel())
1143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001145 }
1146
1147 switch (target)
1148 {
1149 case GL_TEXTURE_2D:
1150 if (width > (context->getMaximumTextureDimension() >> level) ||
1151 height > (context->getMaximumTextureDimension() >> level))
1152 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001153 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001154 }
1155 break;
1156 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1160 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1161 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1162 if (width != height)
1163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001164 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001165 }
1166
1167 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1168 height > (context->getMaximumCubeTextureDimension() >> level))
1169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001170 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001171 }
1172 break;
1173 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001174 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001175 }
1176
gman@chromium.org50c526d2011-08-10 05:19:44 +00001177 switch (internalformat) {
1178 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1179 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1180 if (!context->supportsDXT1Textures())
1181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001182 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001183 }
1184 break;
1185 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1186 if (!context->supportsDXT3Textures())
1187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001188 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001189 }
1190 break;
1191 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1192 if (!context->supportsDXT5Textures())
1193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001194 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001195 }
1196 break;
1197 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001198 }
1199
1200 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001202 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001203 }
1204
1205 if (target == GL_TEXTURE_2D)
1206 {
1207 gl::Texture2D *texture = context->getTexture2D();
1208
1209 if (!texture)
1210 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001211 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001212 }
1213
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001214 if (texture->isImmutable())
1215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001216 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001217 }
1218
daniel@transgaming.com01868132010-08-24 19:21:17 +00001219 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1220 }
1221 else
1222 {
1223 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1224
1225 if (!texture)
1226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001227 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001228 }
1229
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001230 if (texture->isImmutable())
1231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001232 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001233 }
1234
daniel@transgaming.com01868132010-08-24 19:21:17 +00001235 switch (target)
1236 {
1237 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1238 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1239 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1240 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1241 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1242 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1243 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1244 break;
1245 default: UNREACHABLE();
1246 }
1247 }
1248 }
1249
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001250 }
1251 catch(std::bad_alloc&)
1252 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001253 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001254 }
1255}
1256
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001257void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1258 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001259{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001260 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001261 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001262 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001263 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1264
1265 try
1266 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001267 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001269 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001270 }
1271
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001272 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001274 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001275 }
1276
daniel@transgaming.com01868132010-08-24 19:21:17 +00001277 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001278 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001279 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1280 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001281 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1282 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001283 break;
1284 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001285 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001286 }
1287
daniel@transgaming.com01868132010-08-24 19:21:17 +00001288 if (width == 0 || height == 0 || data == NULL)
1289 {
1290 return;
1291 }
1292
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001293 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001294
1295 if (context)
1296 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001297 if (level > context->getMaximumTextureLevel())
1298 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001299 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001300 }
1301
gman@chromium.org50c526d2011-08-10 05:19:44 +00001302 switch (format) {
1303 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1304 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1305 if (!context->supportsDXT1Textures())
1306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001307 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001308 }
1309 break;
1310 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1311 if (!context->supportsDXT3Textures())
1312 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001313 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001314 }
1315 break;
1316 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1317 if (!context->supportsDXT5Textures())
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001320 }
1321 break;
1322 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001323 }
1324
1325 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1326 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001327 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001328 }
1329
1330 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1331 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001332 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001333 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001334 }
1335
1336 if (target == GL_TEXTURE_2D)
1337 {
1338 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001339 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001340 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001341 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001342 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001343 }
1344 else if (gl::IsCubemapTextureTarget(target))
1345 {
1346 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001347 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001348 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001349 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001350 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001351 }
1352 else
1353 {
1354 UNREACHABLE();
1355 }
1356 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001357 }
1358 catch(std::bad_alloc&)
1359 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001360 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001361 }
1362}
1363
1364void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1365{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001366 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001367 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001368 target, level, internalformat, x, y, width, height, border);
1369
1370 try
1371 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001372 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001373 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001374 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001375 }
1376
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001377 if (border != 0)
1378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001379 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001380 }
1381
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001382 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001383
1384 if (context)
1385 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001386 if (level > context->getMaximumTextureLevel())
1387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001388 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001389 }
1390
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001391 switch (target)
1392 {
1393 case GL_TEXTURE_2D:
1394 if (width > (context->getMaximumTextureDimension() >> level) ||
1395 height > (context->getMaximumTextureDimension() >> level))
1396 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001397 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001398 }
1399 break;
1400 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1401 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1402 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1403 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1404 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1405 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1406 if (width != height)
1407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001408 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001409 }
1410
1411 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1412 height > (context->getMaximumCubeTextureDimension() >> level))
1413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001414 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001415 }
1416 break;
1417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001419 }
1420
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001421 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001422
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001423 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1424 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001425 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001426 }
1427
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001428 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001429 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001430 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001431 }
1432
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001433 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001434 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001435
1436 // [OpenGL ES 2.0.24] table 3.9
1437 switch (internalformat)
1438 {
1439 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001440 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001441 colorbufferFormat != GL_RGBA4 &&
1442 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001443 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001444 colorbufferFormat != GL_RGBA8_OES)
1445 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001446 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001447 }
1448 break;
1449 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001450 case GL_RGB:
1451 if (colorbufferFormat != GL_RGB565 &&
1452 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001453 colorbufferFormat != GL_RGBA4 &&
1454 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001455 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001456 colorbufferFormat != GL_RGBA8_OES)
1457 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001458 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001459 }
1460 break;
1461 case GL_LUMINANCE_ALPHA:
1462 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001463 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001464 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001465 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001466 colorbufferFormat != GL_RGBA8_OES)
1467 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001468 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001469 }
1470 break;
1471 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1472 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001473 if (context->supportsDXT1Textures())
1474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001475 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001476 }
1477 else
1478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001479 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001480 }
1481 break;
1482 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1483 if (context->supportsDXT3Textures())
1484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001485 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001486 }
1487 else
1488 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001489 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001490 }
1491 break;
1492 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1493 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001496 }
1497 else
1498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001499 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001500 }
1501 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001502 case GL_DEPTH_COMPONENT:
1503 case GL_DEPTH_COMPONENT16:
1504 case GL_DEPTH_COMPONENT32_OES:
1505 case GL_DEPTH_STENCIL_OES:
1506 case GL_DEPTH24_STENCIL8_OES:
1507 if (context->supportsDepthTextures())
1508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001509 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001510 }
1511 else
1512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001513 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001514 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001515 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001516 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001517 }
1518
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001519 if (target == GL_TEXTURE_2D)
1520 {
1521 gl::Texture2D *texture = context->getTexture2D();
1522
1523 if (!texture)
1524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001525 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001526 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001527
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001528 if (texture->isImmutable())
1529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001530 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001531 }
1532
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001533 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001534 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001535 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001536 {
1537 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1538
1539 if (!texture)
1540 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001541 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001542 }
1543
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001544 if (texture->isImmutable())
1545 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001546 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001547 }
1548
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001549 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001550 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001551 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001552 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001553 }
1554 catch(std::bad_alloc&)
1555 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001556 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001557 }
1558}
1559
1560void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1561{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001562 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001563 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001564 target, level, xoffset, yoffset, x, y, width, height);
1565
1566 try
1567 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001568 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001570 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001571 }
1572
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001573 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001574 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001575 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001576 }
1577
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001578 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001580 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001581 }
1582
1583 if (width == 0 || height == 0)
1584 {
1585 return;
1586 }
1587
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001588 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001589
1590 if (context)
1591 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001592 if (level > context->getMaximumTextureLevel())
1593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001594 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001595 }
1596
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001597 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001598
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001599 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001601 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001602 }
1603
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001604 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001605 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001606 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001607 }
1608
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001609 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001610 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001611 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001612 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001613
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001614 if (target == GL_TEXTURE_2D)
1615 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001616 gl::Texture2D *tex2d = context->getTexture2D();
1617
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001618 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001619 {
1620 return; // error already registered by validateSubImageParams
1621 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001622 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001623 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001624 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001625 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001626 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001627 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1628
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001629 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001630 {
1631 return; // error already registered by validateSubImageParams
1632 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001633 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001634 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001635 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001636 else UNREACHABLE();
1637
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001638 // [OpenGL ES 2.0.24] table 3.9
1639 switch (textureFormat)
1640 {
1641 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001642 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001643 colorbufferFormat != GL_RGBA4 &&
1644 colorbufferFormat != GL_RGB5_A1 &&
1645 colorbufferFormat != GL_RGBA8_OES)
1646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001647 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001648 }
1649 break;
1650 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001651 case GL_RGB:
1652 if (colorbufferFormat != GL_RGB565 &&
1653 colorbufferFormat != GL_RGB8_OES &&
1654 colorbufferFormat != GL_RGBA4 &&
1655 colorbufferFormat != GL_RGB5_A1 &&
1656 colorbufferFormat != GL_RGBA8_OES)
1657 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001658 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001659 }
1660 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001661 case GL_LUMINANCE_ALPHA:
1662 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001663 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001664 colorbufferFormat != GL_RGB5_A1 &&
1665 colorbufferFormat != GL_RGBA8_OES)
1666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001667 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001668 }
1669 break;
1670 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1671 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001672 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1673 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001674 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001675 case GL_DEPTH_COMPONENT:
1676 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001677 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001678 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001679 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001680 }
1681
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001682 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001683 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001684 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001685
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001686 catch(std::bad_alloc&)
1687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001688 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 }
1690}
1691
1692GLuint __stdcall glCreateProgram(void)
1693{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001694 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001695
1696 try
1697 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001698 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001699
1700 if (context)
1701 {
1702 return context->createProgram();
1703 }
1704 }
1705 catch(std::bad_alloc&)
1706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001707 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708 }
1709
1710 return 0;
1711}
1712
1713GLuint __stdcall glCreateShader(GLenum type)
1714{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001715 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001716
1717 try
1718 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001719 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001720
1721 if (context)
1722 {
1723 switch (type)
1724 {
1725 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001726 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001727 return context->createShader(type);
1728 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001729 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001730 }
1731 }
1732 }
1733 catch(std::bad_alloc&)
1734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001735 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 }
1737
1738 return 0;
1739}
1740
1741void __stdcall glCullFace(GLenum mode)
1742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001743 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001744
1745 try
1746 {
1747 switch (mode)
1748 {
1749 case GL_FRONT:
1750 case GL_BACK:
1751 case GL_FRONT_AND_BACK:
1752 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001753 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754
1755 if (context)
1756 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001757 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001758 }
1759 }
1760 break;
1761 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001762 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001763 }
1764 }
1765 catch(std::bad_alloc&)
1766 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001767 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001768 }
1769}
1770
1771void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1772{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001773 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001774
1775 try
1776 {
1777 if (n < 0)
1778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001779 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001780 }
1781
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001782 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001783
1784 if (context)
1785 {
1786 for (int i = 0; i < n; i++)
1787 {
1788 context->deleteBuffer(buffers[i]);
1789 }
1790 }
1791 }
1792 catch(std::bad_alloc&)
1793 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001794 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001795 }
1796}
1797
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001798void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1799{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001800 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001801
1802 try
1803 {
1804 if (n < 0)
1805 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001806 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001807 }
1808
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001809 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001810
1811 if (context)
1812 {
1813 for (int i = 0; i < n; i++)
1814 {
1815 context->deleteFence(fences[i]);
1816 }
1817 }
1818 }
1819 catch(std::bad_alloc&)
1820 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001821 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001822 }
1823}
1824
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001825void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1826{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001827 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828
1829 try
1830 {
1831 if (n < 0)
1832 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001833 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001834 }
1835
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001836 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001837
1838 if (context)
1839 {
1840 for (int i = 0; i < n; i++)
1841 {
1842 if (framebuffers[i] != 0)
1843 {
1844 context->deleteFramebuffer(framebuffers[i]);
1845 }
1846 }
1847 }
1848 }
1849 catch(std::bad_alloc&)
1850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001851 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852 }
1853}
1854
1855void __stdcall glDeleteProgram(GLuint program)
1856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001857 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858
1859 try
1860 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001861 if (program == 0)
1862 {
1863 return;
1864 }
1865
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001866 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001867
1868 if (context)
1869 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001870 if (!context->getProgram(program))
1871 {
1872 if(context->getShader(program))
1873 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001874 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001875 }
1876 else
1877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001878 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001879 }
1880 }
1881
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001882 context->deleteProgram(program);
1883 }
1884 }
1885 catch(std::bad_alloc&)
1886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001887 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001888 }
1889}
1890
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001891void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1892{
1893 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1894
1895 try
1896 {
1897 if (n < 0)
1898 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001899 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001900 }
1901
1902 gl::Context *context = gl::getNonLostContext();
1903
1904 if (context)
1905 {
1906 for (int i = 0; i < n; i++)
1907 {
1908 context->deleteQuery(ids[i]);
1909 }
1910 }
1911 }
1912 catch(std::bad_alloc&)
1913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001914 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001915 }
1916}
1917
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001918void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1919{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001920 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001921
1922 try
1923 {
1924 if (n < 0)
1925 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001926 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001927 }
1928
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001929 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001930
1931 if (context)
1932 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001933 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001934 {
1935 context->deleteRenderbuffer(renderbuffers[i]);
1936 }
1937 }
1938 }
1939 catch(std::bad_alloc&)
1940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001941 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942 }
1943}
1944
1945void __stdcall glDeleteShader(GLuint shader)
1946{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001947 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001948
1949 try
1950 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001951 if (shader == 0)
1952 {
1953 return;
1954 }
1955
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001956 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001957
1958 if (context)
1959 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001960 if (!context->getShader(shader))
1961 {
1962 if(context->getProgram(shader))
1963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001964 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001965 }
1966 else
1967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001968 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001969 }
1970 }
1971
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001972 context->deleteShader(shader);
1973 }
1974 }
1975 catch(std::bad_alloc&)
1976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001977 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001978 }
1979}
1980
1981void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1982{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001983 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001984
1985 try
1986 {
1987 if (n < 0)
1988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001989 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001990 }
1991
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001992 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001993
1994 if (context)
1995 {
1996 for (int i = 0; i < n; i++)
1997 {
1998 if (textures[i] != 0)
1999 {
2000 context->deleteTexture(textures[i]);
2001 }
2002 }
2003 }
2004 }
2005 catch(std::bad_alloc&)
2006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002007 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002008 }
2009}
2010
2011void __stdcall glDepthFunc(GLenum func)
2012{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002013 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014
2015 try
2016 {
2017 switch (func)
2018 {
2019 case GL_NEVER:
2020 case GL_ALWAYS:
2021 case GL_LESS:
2022 case GL_LEQUAL:
2023 case GL_EQUAL:
2024 case GL_GREATER:
2025 case GL_GEQUAL:
2026 case GL_NOTEQUAL:
2027 break;
2028 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002029 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002030 }
2031
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002032 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033
2034 if (context)
2035 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002036 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002037 }
2038 }
2039 catch(std::bad_alloc&)
2040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002041 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002042 }
2043}
2044
2045void __stdcall glDepthMask(GLboolean flag)
2046{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00002047 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002048
2049 try
2050 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002051 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002052
2053 if (context)
2054 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002055 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002056 }
2057 }
2058 catch(std::bad_alloc&)
2059 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002060 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002061 }
2062}
2063
2064void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
2065{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002066 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002067
2068 try
2069 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002070 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002071
2072 if (context)
2073 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002074 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002075 }
2076 }
2077 catch(std::bad_alloc&)
2078 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002079 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002080 }
2081}
2082
2083void __stdcall glDetachShader(GLuint program, GLuint shader)
2084{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002085 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002086
2087 try
2088 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002090
2091 if (context)
2092 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002093
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002094 gl::Program *programObject = context->getProgram(program);
2095 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002096
2097 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002098 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002099 gl::Shader *shaderByProgramHandle;
2100 shaderByProgramHandle = context->getShader(program);
2101 if (!shaderByProgramHandle)
2102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002103 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002104 }
2105 else
2106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002107 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002108 }
2109 }
2110
2111 if (!shaderObject)
2112 {
2113 gl::Program *programByShaderHandle = context->getProgram(shader);
2114 if (!programByShaderHandle)
2115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002116 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002117 }
2118 else
2119 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002120 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002121 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122 }
2123
2124 if (!programObject->detachShader(shaderObject))
2125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002126 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002127 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 }
2129 }
2130 catch(std::bad_alloc&)
2131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002132 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002133 }
2134}
2135
2136void __stdcall glDisable(GLenum cap)
2137{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002138 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002139
2140 try
2141 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002142 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002143
2144 if (context)
2145 {
2146 switch (cap)
2147 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002148 case GL_CULL_FACE: context->setCullFace(false); break;
2149 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2150 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2151 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2152 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2153 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2154 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2155 case GL_BLEND: context->setBlend(false); break;
2156 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002158 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002159 }
2160 }
2161 }
2162 catch(std::bad_alloc&)
2163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002164 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002165 }
2166}
2167
2168void __stdcall glDisableVertexAttribArray(GLuint index)
2169{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002170 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002171
2172 try
2173 {
2174 if (index >= gl::MAX_VERTEX_ATTRIBS)
2175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002176 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002177 }
2178
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002179 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002180
2181 if (context)
2182 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002183 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
2198 if (count < 0 || first < 0)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002201 }
2202
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002203 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002204
2205 if (context)
2206 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002207 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002208 }
2209 }
2210 catch(std::bad_alloc&)
2211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002212 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002213 }
2214}
2215
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002216void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2217{
2218 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2219
2220 try
2221 {
2222 if (count < 0 || first < 0 || primcount < 0)
2223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002224 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002225 }
2226
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002227 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002228 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002229 gl::Context *context = gl::getNonLostContext();
2230
2231 if (context)
2232 {
2233 context->drawArrays(mode, first, count, primcount);
2234 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002235 }
2236 }
2237 catch(std::bad_alloc&)
2238 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002239 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002240 }
2241}
2242
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002243void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002244{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002245 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002246 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002247
2248 try
2249 {
2250 if (count < 0)
2251 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002252 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002253 }
2254
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002255 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002256
2257 if (context)
2258 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002259 switch (type)
2260 {
2261 case GL_UNSIGNED_BYTE:
2262 case GL_UNSIGNED_SHORT:
2263 break;
2264 case GL_UNSIGNED_INT:
2265 if (!context->supports32bitIndices())
2266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002267 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002268 }
2269 break;
2270 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002271 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002272 }
2273
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002274 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002275 }
2276 }
2277 catch(std::bad_alloc&)
2278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002279 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002280 }
2281}
2282
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002283void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2284{
2285 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2286 mode, count, type, indices, primcount);
2287
2288 try
2289 {
2290 if (count < 0 || primcount < 0)
2291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002292 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002293 }
2294
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002295 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002296 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002297 gl::Context *context = gl::getNonLostContext();
2298
2299 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002300 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002301 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002302 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002303 case GL_UNSIGNED_BYTE:
2304 case GL_UNSIGNED_SHORT:
2305 break;
2306 case GL_UNSIGNED_INT:
2307 if (!context->supports32bitIndices())
2308 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002309 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002310 }
2311 break;
2312 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002313 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002314 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002315
2316 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002317 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002318 }
2319 }
2320 catch(std::bad_alloc&)
2321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002322 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002323 }
2324}
2325
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002326void __stdcall glEnable(GLenum cap)
2327{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002328 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002329
2330 try
2331 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002332 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333
2334 if (context)
2335 {
2336 switch (cap)
2337 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002338 case GL_CULL_FACE: context->setCullFace(true); break;
2339 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2340 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2341 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2342 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2343 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2344 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2345 case GL_BLEND: context->setBlend(true); break;
2346 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002347 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002348 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002349 }
2350 }
2351 }
2352 catch(std::bad_alloc&)
2353 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002354 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002355 }
2356}
2357
2358void __stdcall glEnableVertexAttribArray(GLuint index)
2359{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002360 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002361
2362 try
2363 {
2364 if (index >= gl::MAX_VERTEX_ATTRIBS)
2365 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002366 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002367 }
2368
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002369 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002370
2371 if (context)
2372 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002373 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002374 }
2375 }
2376 catch(std::bad_alloc&)
2377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380}
2381
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002382void __stdcall glEndQueryEXT(GLenum target)
2383{
2384 EVENT("GLenum target = 0x%X)", target);
2385
2386 try
2387 {
2388 switch (target)
2389 {
2390 case GL_ANY_SAMPLES_PASSED_EXT:
2391 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2392 break;
2393 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002394 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002395 }
2396
2397 gl::Context *context = gl::getNonLostContext();
2398
2399 if (context)
2400 {
2401 context->endQuery(target);
2402 }
2403 }
2404 catch(std::bad_alloc&)
2405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002407 }
2408}
2409
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002410void __stdcall glFinishFenceNV(GLuint fence)
2411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002412 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002413
2414 try
2415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002416 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002417
2418 if (context)
2419 {
2420 gl::Fence* fenceObject = context->getFence(fence);
2421
2422 if (fenceObject == NULL)
2423 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002424 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002425 }
2426
2427 fenceObject->finishFence();
2428 }
2429 }
2430 catch(std::bad_alloc&)
2431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002432 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002433 }
2434}
2435
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002436void __stdcall glFinish(void)
2437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002438 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002439
2440 try
2441 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002442 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002443
2444 if (context)
2445 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002446 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002447 }
2448 }
2449 catch(std::bad_alloc&)
2450 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002451 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002452 }
2453}
2454
2455void __stdcall glFlush(void)
2456{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002457 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002458
2459 try
2460 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002461 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002462
2463 if (context)
2464 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002465 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002466 }
2467 }
2468 catch(std::bad_alloc&)
2469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002470 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002471 }
2472}
2473
2474void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2475{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002476 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002477 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002478
2479 try
2480 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002481 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002482 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002483 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002484 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002485 }
2486
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002487 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002488
2489 if (context)
2490 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002491 gl::Framebuffer *framebuffer = NULL;
2492 GLuint framebufferHandle = 0;
2493 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2494 {
2495 framebuffer = context->getReadFramebuffer();
2496 framebufferHandle = context->getReadFramebufferHandle();
2497 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002498 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002499 {
2500 framebuffer = context->getDrawFramebuffer();
2501 framebufferHandle = context->getDrawFramebufferHandle();
2502 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002503
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002504 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002506 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 }
2508
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002509 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002510 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002511 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2512
2513 if (colorAttachment >= context->getMaximumRenderTargets())
2514 {
2515 return gl::error(GL_INVALID_VALUE);
2516 }
2517
2518 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2519 }
2520 else
2521 {
2522 switch (attachment)
2523 {
2524 case GL_DEPTH_ATTACHMENT:
2525 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2526 break;
2527 case GL_STENCIL_ATTACHMENT:
2528 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2529 break;
2530 default:
2531 return gl::error(GL_INVALID_ENUM);
2532 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002533 }
2534 }
2535 }
2536 catch(std::bad_alloc&)
2537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002539 }
2540}
2541
2542void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2543{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002544 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002545 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002546
2547 try
2548 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002549 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002551 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002552 }
2553
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002554 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002555
2556 if (context)
2557 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002558 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2559 {
2560 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2561
2562 if (colorAttachment >= context->getMaximumRenderTargets())
2563 {
2564 return gl::error(GL_INVALID_VALUE);
2565 }
2566 }
2567 else
2568 {
2569 switch (attachment)
2570 {
2571 case GL_DEPTH_ATTACHMENT:
2572 case GL_STENCIL_ATTACHMENT:
2573 break;
2574 default:
2575 return gl::error(GL_INVALID_ENUM);
2576 }
2577 }
2578
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002579 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002580 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002581 textarget = GL_NONE;
2582 }
2583 else
2584 {
2585 gl::Texture *tex = context->getTexture(texture);
2586
2587 if (tex == NULL)
2588 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002589 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002590 }
2591
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002592 switch (textarget)
2593 {
2594 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002595 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002596 if (tex->getTarget() != GL_TEXTURE_2D)
2597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002598 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002599 }
2600 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002601 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002602 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002603 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002604 }
2605 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002606 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002607
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002608 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002609 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002610 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002611 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002612 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002613 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002614 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002615 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2616 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002617 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002618 }
2619 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002620 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002622 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002623 }
2624 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002625 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002626
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002627 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002628 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002629 }
2630
2631 if (level != 0)
2632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002633 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002634 }
2635 }
2636
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002637 gl::Framebuffer *framebuffer = NULL;
2638 GLuint framebufferHandle = 0;
2639 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2640 {
2641 framebuffer = context->getReadFramebuffer();
2642 framebufferHandle = context->getReadFramebufferHandle();
2643 }
2644 else
2645 {
2646 framebuffer = context->getDrawFramebuffer();
2647 framebufferHandle = context->getDrawFramebufferHandle();
2648 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002649
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002650 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002652 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002653 }
2654
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002655 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002656 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002657 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2658
2659 if (colorAttachment >= context->getMaximumRenderTargets())
2660 {
2661 return gl::error(GL_INVALID_VALUE);
2662 }
2663
2664 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2665 }
2666 else
2667 {
2668 switch (attachment)
2669 {
2670 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2671 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2672 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002673 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002674 }
2675 }
2676 catch(std::bad_alloc&)
2677 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002678 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002679 }
2680}
2681
2682void __stdcall glFrontFace(GLenum mode)
2683{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002684 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002685
2686 try
2687 {
2688 switch (mode)
2689 {
2690 case GL_CW:
2691 case GL_CCW:
2692 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002693 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002694
2695 if (context)
2696 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002697 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002698 }
2699 }
2700 break;
2701 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002702 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002703 }
2704 }
2705 catch(std::bad_alloc&)
2706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002707 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002708 }
2709}
2710
2711void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2712{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002713 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002714
2715 try
2716 {
2717 if (n < 0)
2718 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002719 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002720 }
2721
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002723
2724 if (context)
2725 {
2726 for (int i = 0; i < n; i++)
2727 {
2728 buffers[i] = context->createBuffer();
2729 }
2730 }
2731 }
2732 catch(std::bad_alloc&)
2733 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002734 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002735 }
2736}
2737
2738void __stdcall glGenerateMipmap(GLenum target)
2739{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002740 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002741
2742 try
2743 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002744 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002745
2746 if (context)
2747 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002748 switch (target)
2749 {
2750 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002751 {
2752 gl::Texture2D *tex2d = context->getTexture2D();
2753
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002754 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002755 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002756 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002757 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002758 if (tex2d->isDepth(0))
2759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002761 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002762
2763 tex2d->generateMipmaps();
2764 break;
2765 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002766
2767 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002768 {
2769 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2770
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002771 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002773 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002774 }
2775
2776 texcube->generateMipmaps();
2777 break;
2778 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002779
2780 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002781 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002782 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002783 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002784 }
2785 catch(std::bad_alloc&)
2786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002787 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002788 }
2789}
2790
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002791void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002793 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002794
2795 try
2796 {
2797 if (n < 0)
2798 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002799 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002800 }
2801
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002802 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002803
2804 if (context)
2805 {
2806 for (int i = 0; i < n; i++)
2807 {
2808 fences[i] = context->createFence();
2809 }
2810 }
2811 }
2812 catch(std::bad_alloc&)
2813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002814 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002815 }
2816}
2817
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002818void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2819{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002820 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002821
2822 try
2823 {
2824 if (n < 0)
2825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002826 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002827 }
2828
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002829 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002830
2831 if (context)
2832 {
2833 for (int i = 0; i < n; i++)
2834 {
2835 framebuffers[i] = context->createFramebuffer();
2836 }
2837 }
2838 }
2839 catch(std::bad_alloc&)
2840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002841 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842 }
2843}
2844
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002845void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2846{
2847 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2848
2849 try
2850 {
2851 if (n < 0)
2852 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002853 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002854 }
2855
2856 gl::Context *context = gl::getNonLostContext();
2857
2858 if (context)
2859 {
2860 for (int i = 0; i < n; i++)
2861 {
2862 ids[i] = context->createQuery();
2863 }
2864 }
2865 }
2866 catch(std::bad_alloc&)
2867 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002868 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002869 }
2870}
2871
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002872void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2873{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002874 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002875
2876 try
2877 {
2878 if (n < 0)
2879 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002880 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002881 }
2882
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002883 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002884
2885 if (context)
2886 {
2887 for (int i = 0; i < n; i++)
2888 {
2889 renderbuffers[i] = context->createRenderbuffer();
2890 }
2891 }
2892 }
2893 catch(std::bad_alloc&)
2894 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002895 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002896 }
2897}
2898
2899void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2900{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002901 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002902
2903 try
2904 {
2905 if (n < 0)
2906 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002907 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002908 }
2909
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002910 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002911
2912 if (context)
2913 {
2914 for (int i = 0; i < n; i++)
2915 {
2916 textures[i] = context->createTexture();
2917 }
2918 }
2919 }
2920 catch(std::bad_alloc&)
2921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002922 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002923 }
2924}
2925
daniel@transgaming.com85423182010-04-22 13:35:27 +00002926void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002927{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002928 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002929 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002930 program, index, bufsize, length, size, type, name);
2931
2932 try
2933 {
2934 if (bufsize < 0)
2935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002936 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002937 }
2938
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002939 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002940
2941 if (context)
2942 {
2943 gl::Program *programObject = context->getProgram(program);
2944
2945 if (!programObject)
2946 {
2947 if (context->getShader(program))
2948 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002949 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950 }
2951 else
2952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002953 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002954 }
2955 }
2956
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002957 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002959 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002960 }
2961
2962 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2963 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002964 }
2965 catch(std::bad_alloc&)
2966 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002967 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002968 }
2969}
2970
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002971void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002972{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002973 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002974 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002975 program, index, bufsize, length, size, type, name);
2976
2977 try
2978 {
2979 if (bufsize < 0)
2980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002981 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002982 }
2983
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002984 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002985
2986 if (context)
2987 {
2988 gl::Program *programObject = context->getProgram(program);
2989
2990 if (!programObject)
2991 {
2992 if (context->getShader(program))
2993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002994 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002995 }
2996 else
2997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002998 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002999 }
3000 }
3001
3002 if (index >= (GLuint)programObject->getActiveUniformCount())
3003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003004 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003005 }
3006
3007 programObject->getActiveUniform(index, bufsize, length, size, type, name);
3008 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003009 }
3010 catch(std::bad_alloc&)
3011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003012 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003013 }
3014}
3015
3016void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
3017{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003018 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003019 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003020
3021 try
3022 {
3023 if (maxcount < 0)
3024 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003025 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003026 }
3027
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003028 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003029
3030 if (context)
3031 {
3032 gl::Program *programObject = context->getProgram(program);
3033
3034 if (!programObject)
3035 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003036 if (context->getShader(program))
3037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003038 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003039 }
3040 else
3041 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003042 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003043 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003044 }
3045
3046 return programObject->getAttachedShaders(maxcount, count, shaders);
3047 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003048 }
3049 catch(std::bad_alloc&)
3050 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003051 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003052 }
3053}
3054
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003055int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003056{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003057 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003058
3059 try
3060 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003061 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003062
3063 if (context)
3064 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003065
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003066 gl::Program *programObject = context->getProgram(program);
3067
3068 if (!programObject)
3069 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003070 if (context->getShader(program))
3071 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003072 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003073 }
3074 else
3075 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003076 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003077 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003078 }
3079
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003080 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003081 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003082 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003083 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003084 }
3085
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003086 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003087 }
3088 }
3089 catch(std::bad_alloc&)
3090 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003091 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003092 }
3093
3094 return -1;
3095}
3096
3097void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
3098{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003099 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003100
3101 try
3102 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003103 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003104
3105 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003106 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003107 if (!(context->getBooleanv(pname, params)))
3108 {
3109 GLenum nativeType;
3110 unsigned int numParams = 0;
3111 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003112 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003113
3114 if (numParams == 0)
3115 return; // it is known that the pname is valid, but there are no parameters to return
3116
3117 if (nativeType == GL_FLOAT)
3118 {
3119 GLfloat *floatParams = NULL;
3120 floatParams = new GLfloat[numParams];
3121
3122 context->getFloatv(pname, floatParams);
3123
3124 for (unsigned int i = 0; i < numParams; ++i)
3125 {
3126 if (floatParams[i] == 0.0f)
3127 params[i] = GL_FALSE;
3128 else
3129 params[i] = GL_TRUE;
3130 }
3131
3132 delete [] floatParams;
3133 }
3134 else if (nativeType == GL_INT)
3135 {
3136 GLint *intParams = NULL;
3137 intParams = new GLint[numParams];
3138
3139 context->getIntegerv(pname, intParams);
3140
3141 for (unsigned int i = 0; i < numParams; ++i)
3142 {
3143 if (intParams[i] == 0)
3144 params[i] = GL_FALSE;
3145 else
3146 params[i] = GL_TRUE;
3147 }
3148
3149 delete [] intParams;
3150 }
3151 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003152 }
3153 }
3154 catch(std::bad_alloc&)
3155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003157 }
3158}
3159
3160void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003162 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003163
3164 try
3165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003167
3168 if (context)
3169 {
3170 gl::Buffer *buffer;
3171
3172 switch (target)
3173 {
3174 case GL_ARRAY_BUFFER:
3175 buffer = context->getArrayBuffer();
3176 break;
3177 case GL_ELEMENT_ARRAY_BUFFER:
3178 buffer = context->getElementArrayBuffer();
3179 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003180 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003181 }
3182
3183 if (!buffer)
3184 {
3185 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003186 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003187 }
3188
3189 switch (pname)
3190 {
3191 case GL_BUFFER_USAGE:
3192 *params = buffer->usage();
3193 break;
3194 case GL_BUFFER_SIZE:
3195 *params = buffer->size();
3196 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003197 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003198 }
3199 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003200 }
3201 catch(std::bad_alloc&)
3202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003203 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003204 }
3205}
3206
3207GLenum __stdcall glGetError(void)
3208{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003209 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003210
3211 gl::Context *context = gl::getContext();
3212
3213 if (context)
3214 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003215 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003216 }
3217
3218 return GL_NO_ERROR;
3219}
3220
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003221void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3222{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003223 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003224
3225 try
3226 {
3227
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003228 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003229
3230 if (context)
3231 {
3232 gl::Fence *fenceObject = context->getFence(fence);
3233
3234 if (fenceObject == NULL)
3235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003236 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003237 }
3238
3239 fenceObject->getFenceiv(pname, params);
3240 }
3241 }
3242 catch(std::bad_alloc&)
3243 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003244 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003245 }
3246}
3247
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003248void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3249{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003250 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003251
3252 try
3253 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003254 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003255
3256 if (context)
3257 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003258 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003259 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003260 GLenum nativeType;
3261 unsigned int numParams = 0;
3262 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003263 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003264
3265 if (numParams == 0)
3266 return; // it is known that the pname is valid, but that there are no parameters to return.
3267
3268 if (nativeType == GL_BOOL)
3269 {
3270 GLboolean *boolParams = NULL;
3271 boolParams = new GLboolean[numParams];
3272
3273 context->getBooleanv(pname, boolParams);
3274
3275 for (unsigned int i = 0; i < numParams; ++i)
3276 {
3277 if (boolParams[i] == GL_FALSE)
3278 params[i] = 0.0f;
3279 else
3280 params[i] = 1.0f;
3281 }
3282
3283 delete [] boolParams;
3284 }
3285 else if (nativeType == GL_INT)
3286 {
3287 GLint *intParams = NULL;
3288 intParams = new GLint[numParams];
3289
3290 context->getIntegerv(pname, intParams);
3291
3292 for (unsigned int i = 0; i < numParams; ++i)
3293 {
3294 params[i] = (GLfloat)intParams[i];
3295 }
3296
3297 delete [] intParams;
3298 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003299 }
3300 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003301 }
3302 catch(std::bad_alloc&)
3303 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003304 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003305 }
3306}
3307
3308void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3309{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003310 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003311 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003312
3313 try
3314 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003315 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003316
3317 if (context)
3318 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003319 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003320 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003321 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003322 }
3323
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003324 gl::Framebuffer *framebuffer = NULL;
3325 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3326 {
3327 if(context->getReadFramebufferHandle() == 0)
3328 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003329 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003330 }
3331
3332 framebuffer = context->getReadFramebuffer();
3333 }
3334 else
3335 {
3336 if (context->getDrawFramebufferHandle() == 0)
3337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003338 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003339 }
3340
3341 framebuffer = context->getDrawFramebuffer();
3342 }
3343
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003344 GLenum attachmentType;
3345 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003346
3347 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003348 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003349 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3350
3351 if (colorAttachment >= context->getMaximumRenderTargets())
3352 {
3353 return gl::error(GL_INVALID_ENUM);
3354 }
3355
3356 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3357 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3358 }
3359 else
3360 {
3361 switch (attachment)
3362 {
3363 case GL_DEPTH_ATTACHMENT:
3364 attachmentType = framebuffer->getDepthbufferType();
3365 attachmentHandle = framebuffer->getDepthbufferHandle();
3366 break;
3367 case GL_STENCIL_ATTACHMENT:
3368 attachmentType = framebuffer->getStencilbufferType();
3369 attachmentHandle = framebuffer->getStencilbufferHandle();
3370 break;
3371 default: return gl::error(GL_INVALID_ENUM);
3372 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003373 }
3374
3375 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003376 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003377 {
3378 attachmentObjectType = attachmentType;
3379 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003380 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003381 {
3382 attachmentObjectType = GL_TEXTURE;
3383 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003384 else
3385 {
3386 UNREACHABLE();
3387 return;
3388 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003389
3390 switch (pname)
3391 {
3392 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3393 *params = attachmentObjectType;
3394 break;
3395 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3396 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3397 {
3398 *params = attachmentHandle;
3399 }
3400 else
3401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003402 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003403 }
3404 break;
3405 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3406 if (attachmentObjectType == GL_TEXTURE)
3407 {
3408 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3409 }
3410 else
3411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003412 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003413 }
3414 break;
3415 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3416 if (attachmentObjectType == GL_TEXTURE)
3417 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003418 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003419 {
3420 *params = attachmentType;
3421 }
3422 else
3423 {
3424 *params = 0;
3425 }
3426 }
3427 else
3428 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003429 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003430 }
3431 break;
3432 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003433 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003434 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003435 }
3436 }
3437 catch(std::bad_alloc&)
3438 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003439 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003440 }
3441}
3442
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003443GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3444{
3445 EVENT("()");
3446
3447 try
3448 {
3449 gl::Context *context = gl::getContext();
3450
3451 if (context)
3452 {
3453 return context->getResetStatus();
3454 }
3455
3456 return GL_NO_ERROR;
3457 }
3458 catch(std::bad_alloc&)
3459 {
3460 return GL_OUT_OF_MEMORY;
3461 }
3462}
3463
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003464void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3465{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003466 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003467
3468 try
3469 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003471
3472 if (context)
3473 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003474 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003475 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003476 GLenum nativeType;
3477 unsigned int numParams = 0;
3478 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003479 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003480
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003481 if (numParams == 0)
3482 return; // it is known that pname is valid, but there are no parameters to return
3483
3484 if (nativeType == GL_BOOL)
3485 {
3486 GLboolean *boolParams = NULL;
3487 boolParams = new GLboolean[numParams];
3488
3489 context->getBooleanv(pname, boolParams);
3490
3491 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003492 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003493 if (boolParams[i] == GL_FALSE)
3494 params[i] = 0;
3495 else
3496 params[i] = 1;
3497 }
3498
3499 delete [] boolParams;
3500 }
3501 else if (nativeType == GL_FLOAT)
3502 {
3503 GLfloat *floatParams = NULL;
3504 floatParams = new GLfloat[numParams];
3505
3506 context->getFloatv(pname, floatParams);
3507
3508 for (unsigned int i = 0; i < numParams; ++i)
3509 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003510 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003511 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003512 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003513 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003514 else
3515 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003517
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003518 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003519 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003520 }
3521 }
3522 }
3523 catch(std::bad_alloc&)
3524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003525 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003526 }
3527}
3528
3529void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3530{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003531 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003532
3533 try
3534 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003535 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003536
3537 if (context)
3538 {
3539 gl::Program *programObject = context->getProgram(program);
3540
3541 if (!programObject)
3542 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003543 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003544 }
3545
3546 switch (pname)
3547 {
3548 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003549 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003550 return;
3551 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003552 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003553 return;
3554 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003555 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003556 return;
3557 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003558 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003559 return;
3560 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003561 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003562 return;
3563 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003564 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003565 return;
3566 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003567 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003568 return;
3569 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003570 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003571 return;
3572 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003573 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003574 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003575 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003576 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003577 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003578 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003579 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 }
3581 }
3582 }
3583 catch(std::bad_alloc&)
3584 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003585 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003586 }
3587}
3588
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003589void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003590{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003591 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003592 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003593
3594 try
3595 {
3596 if (bufsize < 0)
3597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003598 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003599 }
3600
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003601 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003602
3603 if (context)
3604 {
3605 gl::Program *programObject = context->getProgram(program);
3606
3607 if (!programObject)
3608 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003609 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003610 }
3611
3612 programObject->getInfoLog(bufsize, length, infolog);
3613 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003614 }
3615 catch(std::bad_alloc&)
3616 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003617 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003618 }
3619}
3620
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003621void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3622{
3623 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3624
3625 try
3626 {
3627 switch (pname)
3628 {
3629 case GL_CURRENT_QUERY_EXT:
3630 break;
3631 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003632 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003633 }
3634
3635 gl::Context *context = gl::getNonLostContext();
3636
3637 if (context)
3638 {
3639 params[0] = context->getActiveQuery(target);
3640 }
3641 }
3642 catch(std::bad_alloc&)
3643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003644 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003645 }
3646}
3647
3648void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3649{
3650 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3651
3652 try
3653 {
3654 switch (pname)
3655 {
3656 case GL_QUERY_RESULT_EXT:
3657 case GL_QUERY_RESULT_AVAILABLE_EXT:
3658 break;
3659 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003660 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003661 }
3662 gl::Context *context = gl::getNonLostContext();
3663
3664 if (context)
3665 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003666 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3667
3668 if (!queryObject)
3669 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003670 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003671 }
3672
3673 if (context->getActiveQuery(queryObject->getType()) == id)
3674 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003675 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003676 }
3677
3678 switch(pname)
3679 {
3680 case GL_QUERY_RESULT_EXT:
3681 params[0] = queryObject->getResult();
3682 break;
3683 case GL_QUERY_RESULT_AVAILABLE_EXT:
3684 params[0] = queryObject->isResultAvailable();
3685 break;
3686 default:
3687 ASSERT(false);
3688 }
3689 }
3690 }
3691 catch(std::bad_alloc&)
3692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003693 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003694 }
3695}
3696
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003697void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3698{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003699 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003700
3701 try
3702 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003703 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003704
3705 if (context)
3706 {
3707 if (target != GL_RENDERBUFFER)
3708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003709 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003710 }
3711
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003712 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003714 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003715 }
3716
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003717 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003718
3719 switch (pname)
3720 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003721 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3722 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3723 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3724 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3725 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3726 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3727 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3728 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3729 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003730 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003731 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003732 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003733 *params = renderbuffer->getSamples();
3734 }
3735 else
3736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003737 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003738 }
3739 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003740 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003741 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003742 }
3743 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003744 }
3745 catch(std::bad_alloc&)
3746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003747 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003748 }
3749}
3750
3751void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3752{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003753 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003754
3755 try
3756 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003757 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003758
3759 if (context)
3760 {
3761 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003762
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003763 if (!shaderObject)
3764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003765 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003766 }
3767
3768 switch (pname)
3769 {
3770 case GL_SHADER_TYPE:
3771 *params = shaderObject->getType();
3772 return;
3773 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003774 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003775 return;
3776 case GL_COMPILE_STATUS:
3777 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3778 return;
3779 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003780 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003781 return;
3782 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003783 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003784 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003785 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3786 *params = shaderObject->getTranslatedSourceLength();
3787 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003788 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003789 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003790 }
3791 }
3792 }
3793 catch(std::bad_alloc&)
3794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003795 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003796 }
3797}
3798
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003799void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003800{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003801 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003802 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003803
3804 try
3805 {
3806 if (bufsize < 0)
3807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003808 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003809 }
3810
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003811 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003812
3813 if (context)
3814 {
3815 gl::Shader *shaderObject = context->getShader(shader);
3816
3817 if (!shaderObject)
3818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003819 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003820 }
3821
3822 shaderObject->getInfoLog(bufsize, length, infolog);
3823 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003824 }
3825 catch(std::bad_alloc&)
3826 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003827 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003828 }
3829}
3830
3831void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3832{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003833 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003834 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003835
3836 try
3837 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003838 switch (shadertype)
3839 {
3840 case GL_VERTEX_SHADER:
3841 case GL_FRAGMENT_SHADER:
3842 break;
3843 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003844 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003845 }
3846
3847 switch (precisiontype)
3848 {
3849 case GL_LOW_FLOAT:
3850 case GL_MEDIUM_FLOAT:
3851 case GL_HIGH_FLOAT:
3852 // Assume IEEE 754 precision
3853 range[0] = 127;
3854 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003855 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003856 break;
3857 case GL_LOW_INT:
3858 case GL_MEDIUM_INT:
3859 case GL_HIGH_INT:
3860 // Some (most) hardware only supports single-precision floating-point numbers,
3861 // which can accurately represent integers up to +/-16777216
3862 range[0] = 24;
3863 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003864 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003865 break;
3866 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003867 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003868 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003869 }
3870 catch(std::bad_alloc&)
3871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003872 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003873 }
3874}
3875
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003876void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003877{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003878 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003879 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003880
3881 try
3882 {
3883 if (bufsize < 0)
3884 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003885 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003886 }
3887
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003889
3890 if (context)
3891 {
3892 gl::Shader *shaderObject = context->getShader(shader);
3893
3894 if (!shaderObject)
3895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003896 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003897 }
3898
3899 shaderObject->getSource(bufsize, length, source);
3900 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003901 }
3902 catch(std::bad_alloc&)
3903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003904 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003905 }
3906}
3907
zmo@google.coma574f782011-10-03 21:45:23 +00003908void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3909{
3910 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3911 shader, bufsize, length, source);
3912
3913 try
3914 {
3915 if (bufsize < 0)
3916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003917 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003918 }
3919
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003920 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003921
3922 if (context)
3923 {
3924 gl::Shader *shaderObject = context->getShader(shader);
3925
3926 if (!shaderObject)
3927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003928 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003929 }
3930
3931 shaderObject->getTranslatedSource(bufsize, length, source);
3932 }
3933 }
3934 catch(std::bad_alloc&)
3935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003936 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003937 }
3938}
3939
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003940const GLubyte* __stdcall glGetString(GLenum name)
3941{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003942 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003943
3944 try
3945 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003946 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003947
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003948 switch (name)
3949 {
3950 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003951 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003952 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003953 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003954 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003955 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003956 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003957 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003958 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003959 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003960 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003961 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003962 }
3963 }
3964 catch(std::bad_alloc&)
3965 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003966 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003967 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003968}
3969
3970void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3971{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003972 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003973
3974 try
3975 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003976 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003977
3978 if (context)
3979 {
3980 gl::Texture *texture;
3981
3982 switch (target)
3983 {
3984 case GL_TEXTURE_2D:
3985 texture = context->getTexture2D();
3986 break;
3987 case GL_TEXTURE_CUBE_MAP:
3988 texture = context->getTextureCubeMap();
3989 break;
3990 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003991 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003992 }
3993
3994 switch (pname)
3995 {
3996 case GL_TEXTURE_MAG_FILTER:
3997 *params = (GLfloat)texture->getMagFilter();
3998 break;
3999 case GL_TEXTURE_MIN_FILTER:
4000 *params = (GLfloat)texture->getMinFilter();
4001 break;
4002 case GL_TEXTURE_WRAP_S:
4003 *params = (GLfloat)texture->getWrapS();
4004 break;
4005 case GL_TEXTURE_WRAP_T:
4006 *params = (GLfloat)texture->getWrapT();
4007 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004008 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4009 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
4010 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004011 case GL_TEXTURE_USAGE_ANGLE:
4012 *params = (GLfloat)texture->getUsage();
4013 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004014 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4015 if (!context->supportsTextureFilterAnisotropy())
4016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004017 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004018 }
4019 *params = (GLfloat)texture->getMaxAnisotropy();
4020 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004021 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004022 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004023 }
4024 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004025 }
4026 catch(std::bad_alloc&)
4027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004028 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004029 }
4030}
4031
4032void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
4033{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004034 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004035
4036 try
4037 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004038 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004039
4040 if (context)
4041 {
4042 gl::Texture *texture;
4043
4044 switch (target)
4045 {
4046 case GL_TEXTURE_2D:
4047 texture = context->getTexture2D();
4048 break;
4049 case GL_TEXTURE_CUBE_MAP:
4050 texture = context->getTextureCubeMap();
4051 break;
4052 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004053 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004054 }
4055
4056 switch (pname)
4057 {
4058 case GL_TEXTURE_MAG_FILTER:
4059 *params = texture->getMagFilter();
4060 break;
4061 case GL_TEXTURE_MIN_FILTER:
4062 *params = texture->getMinFilter();
4063 break;
4064 case GL_TEXTURE_WRAP_S:
4065 *params = texture->getWrapS();
4066 break;
4067 case GL_TEXTURE_WRAP_T:
4068 *params = texture->getWrapT();
4069 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004070 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4071 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
4072 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004073 case GL_TEXTURE_USAGE_ANGLE:
4074 *params = texture->getUsage();
4075 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004076 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4077 if (!context->supportsTextureFilterAnisotropy())
4078 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004079 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004080 }
4081 *params = (GLint)texture->getMaxAnisotropy();
4082 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004083 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004084 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004085 }
4086 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004087 }
4088 catch(std::bad_alloc&)
4089 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004090 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004091 }
4092}
4093
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004094void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
4095{
4096 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
4097 program, location, bufSize, params);
4098
4099 try
4100 {
4101 if (bufSize < 0)
4102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004103 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004104 }
4105
4106 gl::Context *context = gl::getNonLostContext();
4107
4108 if (context)
4109 {
4110 if (program == 0)
4111 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004112 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004113 }
4114
4115 gl::Program *programObject = context->getProgram(program);
4116
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004117 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004118 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004119 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004120 }
4121
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004122 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4123 if (!programBinary)
4124 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004125 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004126 }
4127
4128 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004130 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004131 }
4132 }
4133 }
4134 catch(std::bad_alloc&)
4135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004136 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004137 }
4138}
4139
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004140void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4141{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004142 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004143
4144 try
4145 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004146 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004147
4148 if (context)
4149 {
4150 if (program == 0)
4151 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004152 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004153 }
4154
4155 gl::Program *programObject = context->getProgram(program);
4156
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004157 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004159 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004160 }
4161
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004162 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4163 if (!programBinary)
4164 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004165 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004166 }
4167
4168 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004170 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004171 }
4172 }
4173 }
4174 catch(std::bad_alloc&)
4175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004176 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004177 }
4178}
4179
4180void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4181{
4182 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4183 program, location, bufSize, params);
4184
4185 try
4186 {
4187 if (bufSize < 0)
4188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004189 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004190 }
4191
4192 gl::Context *context = gl::getNonLostContext();
4193
4194 if (context)
4195 {
4196 if (program == 0)
4197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004198 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004199 }
4200
4201 gl::Program *programObject = context->getProgram(program);
4202
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004203 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004205 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004206 }
4207
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004208 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4209 if (!programBinary)
4210 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004211 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004212 }
4213
4214 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004216 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004217 }
4218 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004219 }
4220 catch(std::bad_alloc&)
4221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004222 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004223 }
4224}
4225
4226void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4227{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004228 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004229
4230 try
4231 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004232 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004233
4234 if (context)
4235 {
4236 if (program == 0)
4237 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004238 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004239 }
4240
4241 gl::Program *programObject = context->getProgram(program);
4242
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004243 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004244 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004245 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004246 }
4247
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004248 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4249 if (!programBinary)
4250 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004251 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004252 }
4253
4254 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004256 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004257 }
4258 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004259 }
4260 catch(std::bad_alloc&)
4261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004262 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004263 }
4264}
4265
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004266int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004267{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004268 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004269
4270 try
4271 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004272 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004273
4274 if (strstr(name, "gl_") == name)
4275 {
4276 return -1;
4277 }
4278
4279 if (context)
4280 {
4281 gl::Program *programObject = context->getProgram(program);
4282
4283 if (!programObject)
4284 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004285 if (context->getShader(program))
4286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004287 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004288 }
4289 else
4290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004291 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004292 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004293 }
4294
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004295 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004296 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004298 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004299 }
4300
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004301 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004302 }
4303 }
4304 catch(std::bad_alloc&)
4305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004306 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004307 }
4308
4309 return -1;
4310}
4311
4312void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4313{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004314 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004315
4316 try
4317 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004318 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004319
daniel@transgaming.come0078962010-04-15 20:45:08 +00004320 if (context)
4321 {
4322 if (index >= gl::MAX_VERTEX_ATTRIBS)
4323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004324 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004325 }
4326
daniel@transgaming.com83921382011-01-08 05:46:00 +00004327 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004328
daniel@transgaming.come0078962010-04-15 20:45:08 +00004329 switch (pname)
4330 {
4331 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004332 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004333 break;
4334 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004335 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004336 break;
4337 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004338 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004339 break;
4340 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004341 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004342 break;
4343 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004344 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004345 break;
4346 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004347 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004348 break;
4349 case GL_CURRENT_VERTEX_ATTRIB:
4350 for (int i = 0; i < 4; ++i)
4351 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004352 params[i] = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004353 }
4354 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004355 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4356 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4357 // the same constant.
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004358 *params = (GLfloat)attribState.mDivisor;
4359 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004360 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004361 }
4362 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004363 }
4364 catch(std::bad_alloc&)
4365 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004366 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004367 }
4368}
4369
4370void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4371{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004372 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004373
4374 try
4375 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004376 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004377
daniel@transgaming.come0078962010-04-15 20:45:08 +00004378 if (context)
4379 {
4380 if (index >= gl::MAX_VERTEX_ATTRIBS)
4381 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004382 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004383 }
4384
daniel@transgaming.com83921382011-01-08 05:46:00 +00004385 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004386
daniel@transgaming.come0078962010-04-15 20:45:08 +00004387 switch (pname)
4388 {
4389 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004390 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004391 break;
4392 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004393 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004394 break;
4395 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004396 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004397 break;
4398 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004399 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004400 break;
4401 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004402 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004403 break;
4404 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004405 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004406 break;
4407 case GL_CURRENT_VERTEX_ATTRIB:
4408 for (int i = 0; i < 4; ++i)
4409 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004410 float currentValue = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004411 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4412 }
4413 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004414 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4415 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4416 // the same constant.
4417 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004418 *params = (GLint)attribState.mDivisor;
4419 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004420 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004421 }
4422 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004423 }
4424 catch(std::bad_alloc&)
4425 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004426 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004427 }
4428}
4429
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004430void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004431{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004432 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004433
4434 try
4435 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004436 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004437
daniel@transgaming.come0078962010-04-15 20:45:08 +00004438 if (context)
4439 {
4440 if (index >= gl::MAX_VERTEX_ATTRIBS)
4441 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004442 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004443 }
4444
4445 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004447 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004448 }
4449
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004450 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004451 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004452 }
4453 catch(std::bad_alloc&)
4454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004455 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004456 }
4457}
4458
4459void __stdcall glHint(GLenum target, GLenum mode)
4460{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004461 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004462
4463 try
4464 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004465 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004466 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004467 case GL_FASTEST:
4468 case GL_NICEST:
4469 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004470 break;
4471 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004472 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004473 }
4474
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004475 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004476 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004477 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004478 case GL_GENERATE_MIPMAP_HINT:
4479 if (context) context->setGenerateMipmapHint(mode);
4480 break;
4481 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4482 if (context) context->setFragmentShaderDerivativeHint(mode);
4483 break;
4484 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004485 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004486 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004487 }
4488 catch(std::bad_alloc&)
4489 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004490 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004491 }
4492}
4493
4494GLboolean __stdcall glIsBuffer(GLuint buffer)
4495{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004496 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004497
4498 try
4499 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004500 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004501
4502 if (context && buffer)
4503 {
4504 gl::Buffer *bufferObject = context->getBuffer(buffer);
4505
4506 if (bufferObject)
4507 {
4508 return GL_TRUE;
4509 }
4510 }
4511 }
4512 catch(std::bad_alloc&)
4513 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004514 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004515 }
4516
4517 return GL_FALSE;
4518}
4519
4520GLboolean __stdcall glIsEnabled(GLenum cap)
4521{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004522 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004523
4524 try
4525 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004526 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004527
4528 if (context)
4529 {
4530 switch (cap)
4531 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004532 case GL_CULL_FACE: return context->isCullFaceEnabled();
4533 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4534 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4535 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4536 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4537 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4538 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4539 case GL_BLEND: return context->isBlendEnabled();
4540 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004541 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004542 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004543 }
4544 }
4545 }
4546 catch(std::bad_alloc&)
4547 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004548 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004549 }
4550
4551 return false;
4552}
4553
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004554GLboolean __stdcall glIsFenceNV(GLuint fence)
4555{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004556 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004557
4558 try
4559 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004560 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004561
4562 if (context)
4563 {
4564 gl::Fence *fenceObject = context->getFence(fence);
4565
4566 if (fenceObject == NULL)
4567 {
4568 return GL_FALSE;
4569 }
4570
4571 return fenceObject->isFence();
4572 }
4573 }
4574 catch(std::bad_alloc&)
4575 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004576 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004577 }
4578
4579 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004580}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004581
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004582GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4583{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004584 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004585
4586 try
4587 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004588 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004589
4590 if (context && framebuffer)
4591 {
4592 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4593
4594 if (framebufferObject)
4595 {
4596 return GL_TRUE;
4597 }
4598 }
4599 }
4600 catch(std::bad_alloc&)
4601 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004602 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004603 }
4604
4605 return GL_FALSE;
4606}
4607
4608GLboolean __stdcall glIsProgram(GLuint program)
4609{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004610 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004611
4612 try
4613 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004614 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004615
4616 if (context && program)
4617 {
4618 gl::Program *programObject = context->getProgram(program);
4619
4620 if (programObject)
4621 {
4622 return GL_TRUE;
4623 }
4624 }
4625 }
4626 catch(std::bad_alloc&)
4627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004628 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004629 }
4630
4631 return GL_FALSE;
4632}
4633
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004634GLboolean __stdcall glIsQueryEXT(GLuint id)
4635{
4636 EVENT("(GLuint id = %d)", id);
4637
4638 try
4639 {
4640 if (id == 0)
4641 {
4642 return GL_FALSE;
4643 }
4644
4645 gl::Context *context = gl::getNonLostContext();
4646
4647 if (context)
4648 {
4649 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4650
4651 if (queryObject)
4652 {
4653 return GL_TRUE;
4654 }
4655 }
4656 }
4657 catch(std::bad_alloc&)
4658 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004659 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004660 }
4661
4662 return GL_FALSE;
4663}
4664
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004665GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4666{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004667 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004668
4669 try
4670 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004671 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004672
4673 if (context && renderbuffer)
4674 {
4675 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4676
4677 if (renderbufferObject)
4678 {
4679 return GL_TRUE;
4680 }
4681 }
4682 }
4683 catch(std::bad_alloc&)
4684 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004685 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004686 }
4687
4688 return GL_FALSE;
4689}
4690
4691GLboolean __stdcall glIsShader(GLuint shader)
4692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004693 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004694
4695 try
4696 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004697 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004698
4699 if (context && shader)
4700 {
4701 gl::Shader *shaderObject = context->getShader(shader);
4702
4703 if (shaderObject)
4704 {
4705 return GL_TRUE;
4706 }
4707 }
4708 }
4709 catch(std::bad_alloc&)
4710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004711 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004712 }
4713
4714 return GL_FALSE;
4715}
4716
4717GLboolean __stdcall glIsTexture(GLuint texture)
4718{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004719 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004720
4721 try
4722 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004723 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004724
4725 if (context && texture)
4726 {
4727 gl::Texture *textureObject = context->getTexture(texture);
4728
4729 if (textureObject)
4730 {
4731 return GL_TRUE;
4732 }
4733 }
4734 }
4735 catch(std::bad_alloc&)
4736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004737 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004738 }
4739
4740 return GL_FALSE;
4741}
4742
4743void __stdcall glLineWidth(GLfloat width)
4744{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004745 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004746
4747 try
4748 {
4749 if (width <= 0.0f)
4750 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004751 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004752 }
4753
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004754 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004755
4756 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004757 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004758 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004759 }
4760 }
4761 catch(std::bad_alloc&)
4762 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004763 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004764 }
4765}
4766
4767void __stdcall glLinkProgram(GLuint program)
4768{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004769 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004770
4771 try
4772 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004773 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004774
4775 if (context)
4776 {
4777 gl::Program *programObject = context->getProgram(program);
4778
4779 if (!programObject)
4780 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004781 if (context->getShader(program))
4782 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004783 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004784 }
4785 else
4786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004787 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004788 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004789 }
4790
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004791 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004792 }
4793 }
4794 catch(std::bad_alloc&)
4795 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004796 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004797 }
4798}
4799
4800void __stdcall glPixelStorei(GLenum pname, GLint param)
4801{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004802 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004803
4804 try
4805 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004806 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004807
4808 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004809 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004810 switch (pname)
4811 {
4812 case GL_UNPACK_ALIGNMENT:
4813 if (param != 1 && param != 2 && param != 4 && param != 8)
4814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004815 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004816 }
4817
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004818 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004819 break;
4820
4821 case GL_PACK_ALIGNMENT:
4822 if (param != 1 && param != 2 && param != 4 && param != 8)
4823 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004824 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004825 }
4826
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004827 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004828 break;
4829
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004830 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4831 context->setPackReverseRowOrder(param != 0);
4832 break;
4833
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004834 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004835 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004836 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004837 }
4838 }
4839 catch(std::bad_alloc&)
4840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004841 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004842 }
4843}
4844
4845void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4846{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004847 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004848
4849 try
4850 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004851 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004852
4853 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004854 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004855 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004856 }
4857 }
4858 catch(std::bad_alloc&)
4859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862}
4863
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004864void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4865 GLenum format, GLenum type, GLsizei bufSize,
4866 GLvoid *data)
4867{
4868 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4869 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4870 x, y, width, height, format, type, bufSize, data);
4871
4872 try
4873 {
4874 if (width < 0 || height < 0 || bufSize < 0)
4875 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004876 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004877 }
4878
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004879 gl::Context *context = gl::getNonLostContext();
4880
4881 if (context)
4882 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004883 GLenum currentFormat, currentType;
4884
4885 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4886 // and attempting to read back if that's the case is an error. The error will be registered
4887 // by getCurrentReadFormat.
4888 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4889 return;
4890
4891 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4892 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004893 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004894 }
4895
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004896 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4897 }
4898 }
4899 catch(std::bad_alloc&)
4900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004902 }
4903}
4904
4905void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4906 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004907{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004908 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004909 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004910 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004911
4912 try
4913 {
4914 if (width < 0 || height < 0)
4915 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004916 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004917 }
4918
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004919 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004920
4921 if (context)
4922 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004923 GLenum currentFormat, currentType;
4924
4925 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4926 // and attempting to read back if that's the case is an error. The error will be registered
4927 // by getCurrentReadFormat.
4928 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4929 return;
4930
4931 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4932 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004933 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004934 }
4935
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004936 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004937 }
4938 }
4939 catch(std::bad_alloc&)
4940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004941 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004942 }
4943}
4944
4945void __stdcall glReleaseShaderCompiler(void)
4946{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004947 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004948
4949 try
4950 {
4951 gl::Shader::releaseCompiler();
4952 }
4953 catch(std::bad_alloc&)
4954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004955 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004956 }
4957}
4958
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004959void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004960{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004961 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004962 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004963
4964 try
4965 {
4966 switch (target)
4967 {
4968 case GL_RENDERBUFFER:
4969 break;
4970 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004971 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004972 }
4973
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004974 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004975 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004976 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004977 }
4978
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004979 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004981 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004982 }
4983
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004984 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004985
4986 if (context)
4987 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004988 if (width > context->getMaximumRenderbufferDimension() ||
4989 height > context->getMaximumRenderbufferDimension() ||
4990 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004992 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004993 }
4994
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004995 GLuint handle = context->getRenderbufferHandle();
4996 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004998 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 }
5000
5001 switch (internalformat)
5002 {
5003 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005004 case GL_RGBA4:
5005 case GL_RGB5_A1:
5006 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00005007 case GL_RGB8_OES:
5008 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005009 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005010 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00005011 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005012 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005013 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005014 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005015 }
5016 }
5017 }
5018 catch(std::bad_alloc&)
5019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005020 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005021 }
5022}
5023
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005024void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
5025{
5026 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
5027}
5028
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005029void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
5030{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005031 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005032
5033 try
5034 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005035 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005036
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005037 if (context)
5038 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00005039 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005040 }
5041 }
5042 catch(std::bad_alloc&)
5043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005044 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005045 }
5046}
5047
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005048void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
5049{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005050 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005051
5052 try
5053 {
5054 if (condition != GL_ALL_COMPLETED_NV)
5055 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005056 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005057 }
5058
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005059 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005060
5061 if (context)
5062 {
5063 gl::Fence *fenceObject = context->getFence(fence);
5064
5065 if (fenceObject == NULL)
5066 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005067 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005068 }
5069
5070 fenceObject->setFence(condition);
5071 }
5072 }
5073 catch(std::bad_alloc&)
5074 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005075 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005076 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005077}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005078
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005079void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
5080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005081 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005082
5083 try
5084 {
5085 if (width < 0 || height < 0)
5086 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005087 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005088 }
5089
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005090 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005091
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005092 if (context)
5093 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005094 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005095 }
5096 }
5097 catch(std::bad_alloc&)
5098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005099 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005100 }
5101}
5102
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005103void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005104{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005105 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005106 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005107 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005108
5109 try
5110 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005111 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005112 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005113 }
5114 catch(std::bad_alloc&)
5115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005116 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005117 }
5118}
5119
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005120void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005121{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005122 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005123 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005124
5125 try
5126 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005127 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005128 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005129 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005130 }
5131
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005132 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005133
5134 if (context)
5135 {
5136 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005137
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005138 if (!shaderObject)
5139 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005140 if (context->getProgram(shader))
5141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005142 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005143 }
5144 else
5145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005146 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005147 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005148 }
5149
5150 shaderObject->setSource(count, string, length);
5151 }
5152 }
5153 catch(std::bad_alloc&)
5154 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005155 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005156 }
5157}
5158
5159void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5160{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005161 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162}
5163
5164void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5165{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005166 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005167
5168 try
5169 {
5170 switch (face)
5171 {
5172 case GL_FRONT:
5173 case GL_BACK:
5174 case GL_FRONT_AND_BACK:
5175 break;
5176 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005177 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005178 }
5179
5180 switch (func)
5181 {
5182 case GL_NEVER:
5183 case GL_ALWAYS:
5184 case GL_LESS:
5185 case GL_LEQUAL:
5186 case GL_EQUAL:
5187 case GL_GEQUAL:
5188 case GL_GREATER:
5189 case GL_NOTEQUAL:
5190 break;
5191 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005192 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005193 }
5194
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005195 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005196
5197 if (context)
5198 {
5199 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5200 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005201 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005202 }
5203
5204 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5205 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005206 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005207 }
5208 }
5209 }
5210 catch(std::bad_alloc&)
5211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005212 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005213 }
5214}
5215
5216void __stdcall glStencilMask(GLuint mask)
5217{
5218 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5219}
5220
5221void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5222{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005223 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005224
5225 try
5226 {
5227 switch (face)
5228 {
5229 case GL_FRONT:
5230 case GL_BACK:
5231 case GL_FRONT_AND_BACK:
5232 break;
5233 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005234 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005235 }
5236
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005237 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005238
5239 if (context)
5240 {
5241 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5242 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005243 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005244 }
5245
5246 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5247 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005248 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005249 }
5250 }
5251 }
5252 catch(std::bad_alloc&)
5253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005254 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005255 }
5256}
5257
5258void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5259{
5260 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5261}
5262
5263void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005265 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005266 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005267
5268 try
5269 {
5270 switch (face)
5271 {
5272 case GL_FRONT:
5273 case GL_BACK:
5274 case GL_FRONT_AND_BACK:
5275 break;
5276 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005277 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005278 }
5279
5280 switch (fail)
5281 {
5282 case GL_ZERO:
5283 case GL_KEEP:
5284 case GL_REPLACE:
5285 case GL_INCR:
5286 case GL_DECR:
5287 case GL_INVERT:
5288 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005289 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005290 break;
5291 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005292 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005293 }
5294
5295 switch (zfail)
5296 {
5297 case GL_ZERO:
5298 case GL_KEEP:
5299 case GL_REPLACE:
5300 case GL_INCR:
5301 case GL_DECR:
5302 case GL_INVERT:
5303 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005304 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005305 break;
5306 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005307 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005308 }
5309
5310 switch (zpass)
5311 {
5312 case GL_ZERO:
5313 case GL_KEEP:
5314 case GL_REPLACE:
5315 case GL_INCR:
5316 case GL_DECR:
5317 case GL_INVERT:
5318 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005319 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005320 break;
5321 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005322 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005323 }
5324
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005325 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005326
5327 if (context)
5328 {
5329 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5330 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005331 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005332 }
5333
5334 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5335 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005336 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005337 }
5338 }
5339 }
5340 catch(std::bad_alloc&)
5341 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005342 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005343 }
5344}
5345
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005346GLboolean __stdcall glTestFenceNV(GLuint fence)
5347{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005348 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005349
5350 try
5351 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005352 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005353
5354 if (context)
5355 {
5356 gl::Fence *fenceObject = context->getFence(fence);
5357
5358 if (fenceObject == NULL)
5359 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005360 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005361 }
5362
5363 return fenceObject->testFence();
5364 }
5365 }
5366 catch(std::bad_alloc&)
5367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005368 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005369 }
5370
5371 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005372}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005373
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005374void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5375 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005376{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005377 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005378 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005379 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005380
5381 try
5382 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005383 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005384 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005385 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005386 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005387
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005388 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005390 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005391 }
5392
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005393 // validate <type> by itself (used as secondary key below)
5394 switch (type)
5395 {
5396 case GL_UNSIGNED_BYTE:
5397 case GL_UNSIGNED_SHORT_5_6_5:
5398 case GL_UNSIGNED_SHORT_4_4_4_4:
5399 case GL_UNSIGNED_SHORT_5_5_5_1:
5400 case GL_UNSIGNED_SHORT:
5401 case GL_UNSIGNED_INT:
5402 case GL_UNSIGNED_INT_24_8_OES:
5403 case GL_HALF_FLOAT_OES:
5404 case GL_FLOAT:
5405 break;
5406 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005407 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005408 }
5409
5410 // validate <format> + <type> combinations
5411 // - invalid <format> -> sets INVALID_ENUM
5412 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005413 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005414 {
5415 case GL_ALPHA:
5416 case GL_LUMINANCE:
5417 case GL_LUMINANCE_ALPHA:
5418 switch (type)
5419 {
5420 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005421 case GL_FLOAT:
5422 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005423 break;
5424 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005425 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005426 }
5427 break;
5428 case GL_RGB:
5429 switch (type)
5430 {
5431 case GL_UNSIGNED_BYTE:
5432 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005433 case GL_FLOAT:
5434 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005435 break;
5436 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005437 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005438 }
5439 break;
5440 case GL_RGBA:
5441 switch (type)
5442 {
5443 case GL_UNSIGNED_BYTE:
5444 case GL_UNSIGNED_SHORT_4_4_4_4:
5445 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005446 case GL_FLOAT:
5447 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005448 break;
5449 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005450 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005451 }
5452 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005453 case GL_BGRA_EXT:
5454 switch (type)
5455 {
5456 case GL_UNSIGNED_BYTE:
5457 break;
5458 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005459 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005460 }
5461 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005462 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5463 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005464 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5465 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005466 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005467 case GL_DEPTH_COMPONENT:
5468 switch (type)
5469 {
5470 case GL_UNSIGNED_SHORT:
5471 case GL_UNSIGNED_INT:
5472 break;
5473 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005474 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005475 }
5476 break;
5477 case GL_DEPTH_STENCIL_OES:
5478 switch (type)
5479 {
5480 case GL_UNSIGNED_INT_24_8_OES:
5481 break;
5482 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005484 }
5485 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005486 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005487 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005488 }
5489
5490 if (border != 0)
5491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005492 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005493 }
5494
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005495 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005496
5497 if (context)
5498 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005499 if (level > context->getMaximumTextureLevel())
5500 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005501 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005502 }
5503
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005504 switch (target)
5505 {
5506 case GL_TEXTURE_2D:
5507 if (width > (context->getMaximumTextureDimension() >> level) ||
5508 height > (context->getMaximumTextureDimension() >> level))
5509 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005510 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005511 }
5512 break;
5513 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5514 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5515 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5516 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5517 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5518 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5519 if (width != height)
5520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005521 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005522 }
5523
5524 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5525 height > (context->getMaximumCubeTextureDimension() >> level))
5526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005528 }
5529 break;
5530 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005531 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005532 }
5533
gman@chromium.org50c526d2011-08-10 05:19:44 +00005534 switch (format) {
5535 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5536 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5537 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005538 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005539 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005540 }
5541 else
5542 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005543 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005544 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005545 break;
5546 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5547 if (context->supportsDXT3Textures())
5548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005549 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005550 }
5551 else
5552 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005553 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005554 }
5555 break;
5556 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5557 if (context->supportsDXT5Textures())
5558 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005559 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005560 }
5561 else
5562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005563 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005564 }
5565 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005566 case GL_DEPTH_COMPONENT:
5567 case GL_DEPTH_STENCIL_OES:
5568 if (!context->supportsDepthTextures())
5569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005570 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005571 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005572 if (target != GL_TEXTURE_2D)
5573 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005574 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005575 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005576 // OES_depth_texture supports loading depth data and multiple levels,
5577 // but ANGLE_depth_texture does not
5578 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005580 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005581 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005582 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005583 default:
5584 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005585 }
5586
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005587 if (type == GL_FLOAT)
5588 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005589 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005591 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005592 }
5593 }
5594 else if (type == GL_HALF_FLOAT_OES)
5595 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005596 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005598 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005599 }
5600 }
5601
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005602 if (target == GL_TEXTURE_2D)
5603 {
5604 gl::Texture2D *texture = context->getTexture2D();
5605
5606 if (!texture)
5607 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005608 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005609 }
5610
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005611 if (texture->isImmutable())
5612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005613 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005614 }
5615
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005616 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005617 }
5618 else
5619 {
5620 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5621
5622 if (!texture)
5623 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005624 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005625 }
5626
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005627 if (texture->isImmutable())
5628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005629 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005630 }
5631
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005632 switch (target)
5633 {
5634 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005635 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005636 break;
5637 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005638 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005639 break;
5640 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005641 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005642 break;
5643 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005644 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005645 break;
5646 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005647 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005648 break;
5649 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005650 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005651 break;
5652 default: UNREACHABLE();
5653 }
5654 }
5655 }
5656 }
5657 catch(std::bad_alloc&)
5658 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005659 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005660 }
5661}
5662
5663void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5664{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005665 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5666
5667 try
5668 {
5669 gl::Context *context = gl::getNonLostContext();
5670
5671 if (context)
5672 {
5673 gl::Texture *texture;
5674
5675 switch (target)
5676 {
5677 case GL_TEXTURE_2D:
5678 texture = context->getTexture2D();
5679 break;
5680 case GL_TEXTURE_CUBE_MAP:
5681 texture = context->getTextureCubeMap();
5682 break;
5683 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005684 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005685 }
5686
5687 switch (pname)
5688 {
5689 case GL_TEXTURE_WRAP_S:
5690 if (!texture->setWrapS((GLenum)param))
5691 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005692 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005693 }
5694 break;
5695 case GL_TEXTURE_WRAP_T:
5696 if (!texture->setWrapT((GLenum)param))
5697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005698 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005699 }
5700 break;
5701 case GL_TEXTURE_MIN_FILTER:
5702 if (!texture->setMinFilter((GLenum)param))
5703 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005704 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005705 }
5706 break;
5707 case GL_TEXTURE_MAG_FILTER:
5708 if (!texture->setMagFilter((GLenum)param))
5709 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005710 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005711 }
5712 break;
5713 case GL_TEXTURE_USAGE_ANGLE:
5714 if (!texture->setUsage((GLenum)param))
5715 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005716 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005717 }
5718 break;
5719 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5720 if (!context->supportsTextureFilterAnisotropy())
5721 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005722 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005723 }
5724 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5725 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005726 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005727 }
5728 break;
5729 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005730 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005731 }
5732 }
5733 }
5734 catch(std::bad_alloc&)
5735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005736 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005737 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005738}
5739
5740void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5741{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005742 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005743}
5744
5745void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5746{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005747 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005748
5749 try
5750 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005751 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005752
5753 if (context)
5754 {
5755 gl::Texture *texture;
5756
5757 switch (target)
5758 {
5759 case GL_TEXTURE_2D:
5760 texture = context->getTexture2D();
5761 break;
5762 case GL_TEXTURE_CUBE_MAP:
5763 texture = context->getTextureCubeMap();
5764 break;
5765 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005766 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005767 }
5768
5769 switch (pname)
5770 {
5771 case GL_TEXTURE_WRAP_S:
5772 if (!texture->setWrapS((GLenum)param))
5773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005774 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005775 }
5776 break;
5777 case GL_TEXTURE_WRAP_T:
5778 if (!texture->setWrapT((GLenum)param))
5779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005780 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005781 }
5782 break;
5783 case GL_TEXTURE_MIN_FILTER:
5784 if (!texture->setMinFilter((GLenum)param))
5785 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005786 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005787 }
5788 break;
5789 case GL_TEXTURE_MAG_FILTER:
5790 if (!texture->setMagFilter((GLenum)param))
5791 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005792 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005793 }
5794 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005795 case GL_TEXTURE_USAGE_ANGLE:
5796 if (!texture->setUsage((GLenum)param))
5797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005798 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005799 }
5800 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005801 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5802 if (!context->supportsTextureFilterAnisotropy())
5803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005805 }
5806 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005808 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005809 }
5810 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005811 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005812 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005813 }
5814 }
5815 }
5816 catch(std::bad_alloc&)
5817 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005818 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005819 }
5820}
5821
5822void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5823{
5824 glTexParameteri(target, pname, *params);
5825}
5826
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005827void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5828{
5829 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5830 target, levels, internalformat, width, height);
5831
5832 try
5833 {
5834 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005837 }
5838
5839 if (width < 1 || height < 1 || levels < 1)
5840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005841 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005842 }
5843
5844 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005846 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005847 }
5848
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005849 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005851 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005852 }
5853
5854 GLenum format = gl::ExtractFormat(internalformat);
5855 GLenum type = gl::ExtractType(internalformat);
5856
5857 if (format == GL_NONE || type == GL_NONE)
5858 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005859 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005860 }
5861
5862 gl::Context *context = gl::getNonLostContext();
5863
5864 if (context)
5865 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005866 switch (target)
5867 {
5868 case GL_TEXTURE_2D:
5869 if (width > context->getMaximumTextureDimension() ||
5870 height > context->getMaximumTextureDimension())
5871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005872 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005873 }
5874 break;
5875 case GL_TEXTURE_CUBE_MAP:
5876 if (width > context->getMaximumCubeTextureDimension() ||
5877 height > context->getMaximumCubeTextureDimension())
5878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005879 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005880 }
5881 break;
5882 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005883 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005884 }
5885
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005886 if (levels != 1 && !context->supportsNonPower2Texture())
5887 {
5888 if (!gl::isPow2(width) || !gl::isPow2(height))
5889 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005890 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005891 }
5892 }
5893
daniel@transgaming.come1077362011-11-11 04:16:50 +00005894 switch (internalformat)
5895 {
5896 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5897 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5898 if (!context->supportsDXT1Textures())
5899 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005900 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005901 }
5902 break;
5903 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5904 if (!context->supportsDXT3Textures())
5905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005906 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005907 }
5908 break;
5909 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5910 if (!context->supportsDXT5Textures())
5911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005912 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005913 }
5914 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005915 case GL_RGBA32F_EXT:
5916 case GL_RGB32F_EXT:
5917 case GL_ALPHA32F_EXT:
5918 case GL_LUMINANCE32F_EXT:
5919 case GL_LUMINANCE_ALPHA32F_EXT:
5920 if (!context->supportsFloat32Textures())
5921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005922 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005923 }
5924 break;
5925 case GL_RGBA16F_EXT:
5926 case GL_RGB16F_EXT:
5927 case GL_ALPHA16F_EXT:
5928 case GL_LUMINANCE16F_EXT:
5929 case GL_LUMINANCE_ALPHA16F_EXT:
5930 if (!context->supportsFloat16Textures())
5931 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005932 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005933 }
5934 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005935 case GL_DEPTH_COMPONENT16:
5936 case GL_DEPTH_COMPONENT32_OES:
5937 case GL_DEPTH24_STENCIL8_OES:
5938 if (!context->supportsDepthTextures())
5939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005940 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005941 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005942 if (target != GL_TEXTURE_2D)
5943 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005944 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005945 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005946 // ANGLE_depth_texture only supports 1-level textures
5947 if (levels != 1)
5948 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005949 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005950 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005951 break;
5952 default:
5953 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005954 }
5955
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005956 if (target == GL_TEXTURE_2D)
5957 {
5958 gl::Texture2D *texture = context->getTexture2D();
5959
5960 if (!texture || texture->id() == 0)
5961 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005962 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005963 }
5964
5965 if (texture->isImmutable())
5966 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005967 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005968 }
5969
5970 texture->storage(levels, internalformat, width, height);
5971 }
5972 else if (target == GL_TEXTURE_CUBE_MAP)
5973 {
5974 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5975
5976 if (!texture || texture->id() == 0)
5977 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005978 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005979 }
5980
5981 if (texture->isImmutable())
5982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005983 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005984 }
5985
5986 texture->storage(levels, internalformat, width);
5987 }
5988 else UNREACHABLE();
5989 }
5990 }
5991 catch(std::bad_alloc&)
5992 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005993 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005994 }
5995}
5996
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005997void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5998 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005999{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006000 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006001 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006002 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006003 target, level, xoffset, yoffset, width, height, format, type, pixels);
6004
6005 try
6006 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00006007 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006008 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006009 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006010 }
6011
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006012 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006014 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006015 }
6016
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006017 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
6018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006019 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006020 }
6021
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006022 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006023 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006024 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006025 }
6026
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006027 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006028
6029 if (context)
6030 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006031 if (level > context->getMaximumTextureLevel())
6032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006033 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006034 }
6035
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006036 if (format == GL_FLOAT)
6037 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006038 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006040 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006041 }
6042 }
6043 else if (format == GL_HALF_FLOAT_OES)
6044 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006045 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006047 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006048 }
6049 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006050 else if (gl::IsDepthTexture(format))
6051 {
6052 if (!context->supportsDepthTextures())
6053 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006054 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006055 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006056 if (target != GL_TEXTURE_2D)
6057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006058 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006059 }
6060 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006061 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006062 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006063
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00006064 if (width == 0 || height == 0 || pixels == NULL)
6065 {
6066 return;
6067 }
6068
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006069 if (target == GL_TEXTURE_2D)
6070 {
6071 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006072 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006073 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006074 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006075 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006076 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00006077 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006078 {
6079 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006080 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006081 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006082 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006083 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006084 }
6085 else
6086 {
6087 UNREACHABLE();
6088 }
6089 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006090 }
6091 catch(std::bad_alloc&)
6092 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006093 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006094 }
6095}
6096
6097void __stdcall glUniform1f(GLint location, GLfloat x)
6098{
6099 glUniform1fv(location, 1, &x);
6100}
6101
6102void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
6103{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006104 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006105
6106 try
6107 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006108 if (count < 0)
6109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006110 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006111 }
6112
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006113 if (location == -1)
6114 {
6115 return;
6116 }
6117
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006118 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006119
6120 if (context)
6121 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006122 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006123 if (!programBinary)
6124 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006125 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006126 }
6127
6128 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006130 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006131 }
6132 }
6133 }
6134 catch(std::bad_alloc&)
6135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006136 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006137 }
6138}
6139
6140void __stdcall glUniform1i(GLint location, GLint x)
6141{
6142 glUniform1iv(location, 1, &x);
6143}
6144
6145void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6146{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006147 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006148
6149 try
6150 {
6151 if (count < 0)
6152 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006153 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006154 }
6155
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006156 if (location == -1)
6157 {
6158 return;
6159 }
6160
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006161 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006162
6163 if (context)
6164 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006165 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006166 if (!programBinary)
6167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006168 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006169 }
6170
6171 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006173 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006174 }
6175 }
6176 }
6177 catch(std::bad_alloc&)
6178 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006179 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006180 }
6181}
6182
6183void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6184{
6185 GLfloat xy[2] = {x, y};
6186
6187 glUniform2fv(location, 1, (GLfloat*)&xy);
6188}
6189
6190void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6191{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006192 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006193
6194 try
6195 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006196 if (count < 0)
6197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006198 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006199 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006200
6201 if (location == -1)
6202 {
6203 return;
6204 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006205
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006206 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006207
6208 if (context)
6209 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006210 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006211 if (!programBinary)
6212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006213 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006214 }
6215
6216 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006218 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006219 }
6220 }
6221 }
6222 catch(std::bad_alloc&)
6223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006224 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006225 }
6226}
6227
6228void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6229{
6230 GLint xy[4] = {x, y};
6231
6232 glUniform2iv(location, 1, (GLint*)&xy);
6233}
6234
6235void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6236{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006237 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006238
6239 try
6240 {
6241 if (count < 0)
6242 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006243 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006244 }
6245
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006246 if (location == -1)
6247 {
6248 return;
6249 }
6250
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006251 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006252
6253 if (context)
6254 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006255 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006256 if (!programBinary)
6257 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006258 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006259 }
6260
6261 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006263 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006264 }
6265 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006266 }
6267 catch(std::bad_alloc&)
6268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006269 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006270 }
6271}
6272
6273void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6274{
6275 GLfloat xyz[3] = {x, y, z};
6276
6277 glUniform3fv(location, 1, (GLfloat*)&xyz);
6278}
6279
6280void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6281{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006282 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006283
6284 try
6285 {
6286 if (count < 0)
6287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006288 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006289 }
6290
6291 if (location == -1)
6292 {
6293 return;
6294 }
6295
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006296 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006297
6298 if (context)
6299 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006300 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006301 if (!programBinary)
6302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006303 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006304 }
6305
6306 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006308 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006309 }
6310 }
6311 }
6312 catch(std::bad_alloc&)
6313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006314 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006315 }
6316}
6317
6318void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6319{
6320 GLint xyz[3] = {x, y, z};
6321
6322 glUniform3iv(location, 1, (GLint*)&xyz);
6323}
6324
6325void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006327 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006328
6329 try
6330 {
6331 if (count < 0)
6332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006333 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006334 }
6335
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006336 if (location == -1)
6337 {
6338 return;
6339 }
6340
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006341 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006342
6343 if (context)
6344 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006345 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006346 if (!programBinary)
6347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006348 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006349 }
6350
6351 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006353 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006354 }
6355 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006356 }
6357 catch(std::bad_alloc&)
6358 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006359 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006360 }
6361}
6362
6363void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6364{
6365 GLfloat xyzw[4] = {x, y, z, w};
6366
6367 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6368}
6369
6370void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6371{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006372 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006373
6374 try
6375 {
6376 if (count < 0)
6377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006378 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006379 }
6380
6381 if (location == -1)
6382 {
6383 return;
6384 }
6385
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006386 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006387
6388 if (context)
6389 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006390 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006391 if (!programBinary)
6392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006393 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006394 }
6395
6396 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006399 }
6400 }
6401 }
6402 catch(std::bad_alloc&)
6403 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006404 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006405 }
6406}
6407
6408void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6409{
6410 GLint xyzw[4] = {x, y, z, w};
6411
6412 glUniform4iv(location, 1, (GLint*)&xyzw);
6413}
6414
6415void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6416{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006417 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006418
6419 try
6420 {
6421 if (count < 0)
6422 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006423 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006424 }
6425
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006426 if (location == -1)
6427 {
6428 return;
6429 }
6430
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006431 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006432
6433 if (context)
6434 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006435 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006436 if (!programBinary)
6437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006438 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006439 }
6440
6441 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006442 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006443 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006444 }
6445 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006446 }
6447 catch(std::bad_alloc&)
6448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006449 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006450 }
6451}
6452
6453void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6454{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006455 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006456 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006457
6458 try
6459 {
6460 if (count < 0 || transpose != GL_FALSE)
6461 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006462 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006463 }
6464
6465 if (location == -1)
6466 {
6467 return;
6468 }
6469
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006471
6472 if (context)
6473 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006474 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006475 if (!programBinary)
6476 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006477 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006478 }
6479
6480 if (!programBinary->setUniformMatrix2fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006482 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006483 }
6484 }
6485 }
6486 catch(std::bad_alloc&)
6487 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006488 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006489 }
6490}
6491
6492void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6493{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006494 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006495 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006496
6497 try
6498 {
6499 if (count < 0 || transpose != GL_FALSE)
6500 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006501 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006502 }
6503
6504 if (location == -1)
6505 {
6506 return;
6507 }
6508
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006509 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006510
6511 if (context)
6512 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006513 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006514 if (!programBinary)
6515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006516 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006517 }
6518
6519 if (!programBinary->setUniformMatrix3fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006521 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006522 }
6523 }
6524 }
6525 catch(std::bad_alloc&)
6526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006527 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006528 }
6529}
6530
6531void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6532{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006533 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006534 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006535
6536 try
6537 {
6538 if (count < 0 || transpose != GL_FALSE)
6539 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006540 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006541 }
6542
6543 if (location == -1)
6544 {
6545 return;
6546 }
6547
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006548 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006549
6550 if (context)
6551 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006552 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006553 if (!programBinary)
6554 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006555 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006556 }
6557
6558 if (!programBinary->setUniformMatrix4fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006560 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006561 }
6562 }
6563 }
6564 catch(std::bad_alloc&)
6565 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006566 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006567 }
6568}
6569
6570void __stdcall glUseProgram(GLuint program)
6571{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006572 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006573
6574 try
6575 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006576 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006577
6578 if (context)
6579 {
6580 gl::Program *programObject = context->getProgram(program);
6581
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006582 if (!programObject && program != 0)
6583 {
6584 if (context->getShader(program))
6585 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006586 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006587 }
6588 else
6589 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006590 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006591 }
6592 }
6593
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006594 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006595 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006596 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006597 }
6598
6599 context->useProgram(program);
6600 }
6601 }
6602 catch(std::bad_alloc&)
6603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006604 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006605 }
6606}
6607
6608void __stdcall glValidateProgram(GLuint program)
6609{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006610 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006611
6612 try
6613 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006614 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006615
6616 if (context)
6617 {
6618 gl::Program *programObject = context->getProgram(program);
6619
6620 if (!programObject)
6621 {
6622 if (context->getShader(program))
6623 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006624 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006625 }
6626 else
6627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006628 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006629 }
6630 }
6631
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006632 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006633 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006634 }
6635 catch(std::bad_alloc&)
6636 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006637 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006638 }
6639}
6640
6641void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6642{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006643 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006644
6645 try
6646 {
6647 if (index >= gl::MAX_VERTEX_ATTRIBS)
6648 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006649 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006650 }
6651
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006652 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006653
6654 if (context)
6655 {
6656 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006657 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006658 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006659 }
6660 catch(std::bad_alloc&)
6661 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006662 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006663 }
6664}
6665
6666void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6667{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006668 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006669
6670 try
6671 {
6672 if (index >= gl::MAX_VERTEX_ATTRIBS)
6673 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006674 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006675 }
6676
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006677 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006678
6679 if (context)
6680 {
6681 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006682 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006683 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006684 }
6685 catch(std::bad_alloc&)
6686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006687 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006688 }
6689}
6690
6691void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006693 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006694
6695 try
6696 {
6697 if (index >= gl::MAX_VERTEX_ATTRIBS)
6698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006699 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006700 }
6701
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006702 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006703
6704 if (context)
6705 {
6706 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006707 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006708 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006709 }
6710 catch(std::bad_alloc&)
6711 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006712 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006713 }
6714}
6715
6716void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006718 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006719
6720 try
6721 {
6722 if (index >= gl::MAX_VERTEX_ATTRIBS)
6723 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006724 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006725 }
6726
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006727 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006728
6729 if (context)
6730 {
6731 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006732 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006734 }
6735 catch(std::bad_alloc&)
6736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006737 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006738 }
6739}
6740
6741void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006743 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006744
6745 try
6746 {
6747 if (index >= gl::MAX_VERTEX_ATTRIBS)
6748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006749 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006750 }
6751
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006752 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006753
6754 if (context)
6755 {
6756 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006757 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006758 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006759 }
6760 catch(std::bad_alloc&)
6761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006763 }
6764}
6765
6766void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006768 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006769
6770 try
6771 {
6772 if (index >= gl::MAX_VERTEX_ATTRIBS)
6773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006775 }
6776
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006778
6779 if (context)
6780 {
6781 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006782 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006783 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006784 }
6785 catch(std::bad_alloc&)
6786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006787 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006788 }
6789}
6790
6791void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006793 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006794
6795 try
6796 {
6797 if (index >= gl::MAX_VERTEX_ATTRIBS)
6798 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006799 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006800 }
6801
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006802 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006803
6804 if (context)
6805 {
6806 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006807 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006808 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006809 }
6810 catch(std::bad_alloc&)
6811 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006812 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006813 }
6814}
6815
6816void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6817{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006818 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006819
6820 try
6821 {
6822 if (index >= gl::MAX_VERTEX_ATTRIBS)
6823 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006824 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006825 }
6826
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006827 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006828
6829 if (context)
6830 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006831 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006832 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006833 }
6834 catch(std::bad_alloc&)
6835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006836 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006837 }
6838}
6839
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006840void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6841{
6842 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6843
6844 try
6845 {
6846 if (index >= gl::MAX_VERTEX_ATTRIBS)
6847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006849 }
6850
6851 gl::Context *context = gl::getNonLostContext();
6852
6853 if (context)
6854 {
6855 context->setVertexAttribDivisor(index, divisor);
6856 }
6857 }
6858 catch(std::bad_alloc&)
6859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006861 }
6862}
6863
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006864void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006866 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006867 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006868 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006869
6870 try
6871 {
6872 if (index >= gl::MAX_VERTEX_ATTRIBS)
6873 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006874 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006875 }
6876
6877 if (size < 1 || size > 4)
6878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006879 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006880 }
6881
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006882 gl::Context *context = gl::getNonLostContext();
6883
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006884 switch (type)
6885 {
6886 case GL_BYTE:
6887 case GL_UNSIGNED_BYTE:
6888 case GL_SHORT:
6889 case GL_UNSIGNED_SHORT:
6890 case GL_FIXED:
6891 case GL_FLOAT:
6892 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006893 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006894 case GL_INT:
6895 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006896 case GL_INT_2_10_10_10_REV:
6897 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006898 if (context && context->getClientVersion() < 3)
6899 {
6900 return gl::error(GL_INVALID_ENUM);
6901 }
6902 else
6903 {
6904 break;
6905 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006906 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006907 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006908 }
6909
6910 if (stride < 0)
6911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006912 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006913 }
6914
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006915 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6916 {
6917 return gl::error(GL_INVALID_OPERATION);
6918 }
6919
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006920 if (context)
6921 {
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006922 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6923 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006924 }
6925 }
6926 catch(std::bad_alloc&)
6927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006928 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006929 }
6930}
6931
6932void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6933{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006934 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006935
6936 try
6937 {
6938 if (width < 0 || height < 0)
6939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006941 }
6942
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006943 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006944
6945 if (context)
6946 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006947 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006948 }
6949 }
6950 catch(std::bad_alloc&)
6951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006952 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006953 }
6954}
6955
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006956// OpenGL ES 3.0 functions
6957
6958void __stdcall glReadBuffer(GLenum mode)
6959{
6960 EVENT("(GLenum mode = 0x%X)", mode);
6961
6962 try
6963 {
6964 gl::Context *context = gl::getNonLostContext();
6965
6966 if (context)
6967 {
6968 if (context->getClientVersion() < 3)
6969 {
6970 return gl::error(GL_INVALID_OPERATION);
6971 }
6972 }
6973
6974 UNIMPLEMENTED();
6975 }
6976 catch(std::bad_alloc&)
6977 {
6978 return gl::error(GL_OUT_OF_MEMORY);
6979 }
6980}
6981
6982void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6983{
6984 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6985 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6986
6987 try
6988 {
6989 gl::Context *context = gl::getNonLostContext();
6990
6991 if (context)
6992 {
6993 if (context->getClientVersion() < 3)
6994 {
6995 return gl::error(GL_INVALID_OPERATION);
6996 }
6997 }
6998
6999 UNIMPLEMENTED();
7000 }
7001 catch(std::bad_alloc&)
7002 {
7003 return gl::error(GL_OUT_OF_MEMORY);
7004 }
7005}
7006
7007void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
7008{
7009 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7010 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
7011 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7012 target, level, internalformat, width, height, depth, border, format, type, pixels);
7013
7014 try
7015 {
7016 gl::Context *context = gl::getNonLostContext();
7017
7018 if (context)
7019 {
7020 if (context->getClientVersion() < 3)
7021 {
7022 return gl::error(GL_INVALID_OPERATION);
7023 }
7024 }
7025
7026 UNIMPLEMENTED();
7027 }
7028 catch(std::bad_alloc&)
7029 {
7030 return gl::error(GL_OUT_OF_MEMORY);
7031 }
7032}
7033
7034void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
7035{
7036 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7037 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7038 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7039 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
7040
7041 try
7042 {
7043 gl::Context *context = gl::getNonLostContext();
7044
7045 if (context)
7046 {
7047 if (context->getClientVersion() < 3)
7048 {
7049 return gl::error(GL_INVALID_OPERATION);
7050 }
7051 }
7052
7053 UNIMPLEMENTED();
7054 }
7055 catch(std::bad_alloc&)
7056 {
7057 return gl::error(GL_OUT_OF_MEMORY);
7058 }
7059}
7060
7061void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
7062{
7063 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7064 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
7065 target, level, xoffset, yoffset, zoffset, x, y, width, height);
7066
7067 try
7068 {
7069 gl::Context *context = gl::getNonLostContext();
7070
7071 if (context)
7072 {
7073 if (context->getClientVersion() < 3)
7074 {
7075 return gl::error(GL_INVALID_OPERATION);
7076 }
7077 }
7078
7079 UNIMPLEMENTED();
7080 }
7081 catch(std::bad_alloc&)
7082 {
7083 return gl::error(GL_OUT_OF_MEMORY);
7084 }
7085}
7086
7087void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
7088{
7089 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7090 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
7091 "const GLvoid* data = 0x%0.8p)",
7092 target, level, internalformat, width, height, depth, border, imageSize, data);
7093
7094 try
7095 {
7096 gl::Context *context = gl::getNonLostContext();
7097
7098 if (context)
7099 {
7100 if (context->getClientVersion() < 3)
7101 {
7102 return gl::error(GL_INVALID_OPERATION);
7103 }
7104 }
7105
7106 UNIMPLEMENTED();
7107 }
7108 catch(std::bad_alloc&)
7109 {
7110 return gl::error(GL_OUT_OF_MEMORY);
7111 }
7112}
7113
7114void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7115{
7116 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7117 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7118 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7119 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7120
7121 try
7122 {
7123 gl::Context *context = gl::getNonLostContext();
7124
7125 if (context)
7126 {
7127 if (context->getClientVersion() < 3)
7128 {
7129 return gl::error(GL_INVALID_OPERATION);
7130 }
7131 }
7132
7133 UNIMPLEMENTED();
7134 }
7135 catch(std::bad_alloc&)
7136 {
7137 return gl::error(GL_OUT_OF_MEMORY);
7138 }
7139}
7140
7141void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7142{
7143 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7144
7145 try
7146 {
7147 gl::Context *context = gl::getNonLostContext();
7148
7149 if (context)
7150 {
7151 if (context->getClientVersion() < 3)
7152 {
7153 return gl::error(GL_INVALID_OPERATION);
7154 }
7155 }
7156
7157 UNIMPLEMENTED();
7158 }
7159 catch(std::bad_alloc&)
7160 {
7161 return gl::error(GL_OUT_OF_MEMORY);
7162 }
7163}
7164
7165void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7166{
7167 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7168
7169 try
7170 {
7171 gl::Context *context = gl::getNonLostContext();
7172
7173 if (context)
7174 {
7175 if (context->getClientVersion() < 3)
7176 {
7177 return gl::error(GL_INVALID_OPERATION);
7178 }
7179 }
7180
7181 UNIMPLEMENTED();
7182 }
7183 catch(std::bad_alloc&)
7184 {
7185 return gl::error(GL_OUT_OF_MEMORY);
7186 }
7187}
7188
7189GLboolean __stdcall glIsQuery(GLuint id)
7190{
7191 EVENT("(GLuint id = %u)", id);
7192
7193 try
7194 {
7195 gl::Context *context = gl::getNonLostContext();
7196
7197 if (context)
7198 {
7199 if (context->getClientVersion() < 3)
7200 {
7201 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7202 }
7203 }
7204
7205 UNIMPLEMENTED();
7206 }
7207 catch(std::bad_alloc&)
7208 {
7209 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7210 }
7211
7212 return GL_FALSE;
7213}
7214
7215void __stdcall glBeginQuery(GLenum target, GLuint id)
7216{
7217 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7218
7219 try
7220 {
7221 gl::Context *context = gl::getNonLostContext();
7222
7223 if (context)
7224 {
7225 if (context->getClientVersion() < 3)
7226 {
7227 return gl::error(GL_INVALID_OPERATION);
7228 }
7229 }
7230
7231 UNIMPLEMENTED();
7232 }
7233 catch(std::bad_alloc&)
7234 {
7235 return gl::error(GL_OUT_OF_MEMORY);
7236 }
7237}
7238
7239void __stdcall glEndQuery(GLenum target)
7240{
7241 EVENT("(GLenum target = 0x%X)", target);
7242
7243 try
7244 {
7245 gl::Context *context = gl::getNonLostContext();
7246
7247 if (context)
7248 {
7249 if (context->getClientVersion() < 3)
7250 {
7251 return gl::error(GL_INVALID_OPERATION);
7252 }
7253 }
7254
7255 UNIMPLEMENTED();
7256 }
7257 catch(std::bad_alloc&)
7258 {
7259 return gl::error(GL_OUT_OF_MEMORY);
7260 }
7261}
7262
7263void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7264{
7265 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7266
7267 try
7268 {
7269 gl::Context *context = gl::getNonLostContext();
7270
7271 if (context)
7272 {
7273 if (context->getClientVersion() < 3)
7274 {
7275 return gl::error(GL_INVALID_OPERATION);
7276 }
7277 }
7278
7279 UNIMPLEMENTED();
7280 }
7281 catch(std::bad_alloc&)
7282 {
7283 return gl::error(GL_OUT_OF_MEMORY);
7284 }
7285}
7286
7287void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7288{
7289 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7290
7291 try
7292 {
7293 gl::Context *context = gl::getNonLostContext();
7294
7295 if (context)
7296 {
7297 if (context->getClientVersion() < 3)
7298 {
7299 return gl::error(GL_INVALID_OPERATION);
7300 }
7301 }
7302
7303 UNIMPLEMENTED();
7304 }
7305 catch(std::bad_alloc&)
7306 {
7307 return gl::error(GL_OUT_OF_MEMORY);
7308 }
7309}
7310
7311GLboolean __stdcall glUnmapBuffer(GLenum target)
7312{
7313 EVENT("(GLenum target = 0x%X)", target);
7314
7315 try
7316 {
7317 gl::Context *context = gl::getNonLostContext();
7318
7319 if (context)
7320 {
7321 if (context->getClientVersion() < 3)
7322 {
7323 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7324 }
7325 }
7326
7327 UNIMPLEMENTED();
7328 }
7329 catch(std::bad_alloc&)
7330 {
7331 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7332 }
7333
7334 return GL_FALSE;
7335}
7336
7337void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7338{
7339 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7340
7341 try
7342 {
7343 gl::Context *context = gl::getNonLostContext();
7344
7345 if (context)
7346 {
7347 if (context->getClientVersion() < 3)
7348 {
7349 return gl::error(GL_INVALID_OPERATION);
7350 }
7351 }
7352
7353 UNIMPLEMENTED();
7354 }
7355 catch(std::bad_alloc&)
7356 {
7357 return gl::error(GL_OUT_OF_MEMORY);
7358 }
7359}
7360
7361void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7362{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007363 try
7364 {
7365 gl::Context *context = gl::getNonLostContext();
7366
7367 if (context)
7368 {
7369 if (context->getClientVersion() < 3)
7370 {
7371 return gl::error(GL_INVALID_OPERATION);
7372 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007373
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00007374 glDrawBuffersEXT(n, bufs);
7375 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007376 }
7377 catch(std::bad_alloc&)
7378 {
7379 return gl::error(GL_OUT_OF_MEMORY);
7380 }
7381}
7382
7383void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7384{
7385 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7386 location, count, transpose, value);
7387
7388 try
7389 {
7390 gl::Context *context = gl::getNonLostContext();
7391
7392 if (context)
7393 {
7394 if (context->getClientVersion() < 3)
7395 {
7396 return gl::error(GL_INVALID_OPERATION);
7397 }
7398 }
7399
7400 UNIMPLEMENTED();
7401 }
7402 catch(std::bad_alloc&)
7403 {
7404 return gl::error(GL_OUT_OF_MEMORY);
7405 }
7406}
7407
7408void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7409{
7410 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7411 location, count, transpose, value);
7412
7413 try
7414 {
7415 gl::Context *context = gl::getNonLostContext();
7416
7417 if (context)
7418 {
7419 if (context->getClientVersion() < 3)
7420 {
7421 return gl::error(GL_INVALID_OPERATION);
7422 }
7423 }
7424
7425 UNIMPLEMENTED();
7426 }
7427 catch(std::bad_alloc&)
7428 {
7429 return gl::error(GL_OUT_OF_MEMORY);
7430 }
7431}
7432
7433void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7434{
7435 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7436 location, count, transpose, value);
7437
7438 try
7439 {
7440 gl::Context *context = gl::getNonLostContext();
7441
7442 if (context)
7443 {
7444 if (context->getClientVersion() < 3)
7445 {
7446 return gl::error(GL_INVALID_OPERATION);
7447 }
7448 }
7449
7450 UNIMPLEMENTED();
7451 }
7452 catch(std::bad_alloc&)
7453 {
7454 return gl::error(GL_OUT_OF_MEMORY);
7455 }
7456}
7457
7458void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7459{
7460 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7461 location, count, transpose, value);
7462
7463 try
7464 {
7465 gl::Context *context = gl::getNonLostContext();
7466
7467 if (context)
7468 {
7469 if (context->getClientVersion() < 3)
7470 {
7471 return gl::error(GL_INVALID_OPERATION);
7472 }
7473 }
7474
7475 UNIMPLEMENTED();
7476 }
7477 catch(std::bad_alloc&)
7478 {
7479 return gl::error(GL_OUT_OF_MEMORY);
7480 }
7481}
7482
7483void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7484{
7485 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7486 location, count, transpose, value);
7487
7488 try
7489 {
7490 gl::Context *context = gl::getNonLostContext();
7491
7492 if (context)
7493 {
7494 if (context->getClientVersion() < 3)
7495 {
7496 return gl::error(GL_INVALID_OPERATION);
7497 }
7498 }
7499
7500 UNIMPLEMENTED();
7501 }
7502 catch(std::bad_alloc&)
7503 {
7504 return gl::error(GL_OUT_OF_MEMORY);
7505 }
7506}
7507
7508void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7509{
7510 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7511 location, count, transpose, value);
7512
7513 try
7514 {
7515 gl::Context *context = gl::getNonLostContext();
7516
7517 if (context)
7518 {
7519 if (context->getClientVersion() < 3)
7520 {
7521 return gl::error(GL_INVALID_OPERATION);
7522 }
7523 }
7524
7525 UNIMPLEMENTED();
7526 }
7527 catch(std::bad_alloc&)
7528 {
7529 return gl::error(GL_OUT_OF_MEMORY);
7530 }
7531}
7532
7533void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7534{
7535 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7536 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7537 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7538
7539 try
7540 {
7541 gl::Context *context = gl::getNonLostContext();
7542
7543 if (context)
7544 {
7545 if (context->getClientVersion() < 3)
7546 {
7547 return gl::error(GL_INVALID_OPERATION);
7548 }
7549 }
7550
7551 UNIMPLEMENTED();
7552 }
7553 catch(std::bad_alloc&)
7554 {
7555 return gl::error(GL_OUT_OF_MEMORY);
7556 }
7557}
7558
7559void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7560{
7561 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7562 target, samples, internalformat, width, height);
7563
7564 try
7565 {
7566 gl::Context *context = gl::getNonLostContext();
7567
7568 if (context)
7569 {
7570 if (context->getClientVersion() < 3)
7571 {
7572 return gl::error(GL_INVALID_OPERATION);
7573 }
7574 }
7575
7576 UNIMPLEMENTED();
7577 }
7578 catch(std::bad_alloc&)
7579 {
7580 return gl::error(GL_OUT_OF_MEMORY);
7581 }
7582}
7583
7584void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7585{
7586 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7587 target, attachment, texture, level, layer);
7588
7589 try
7590 {
7591 gl::Context *context = gl::getNonLostContext();
7592
7593 if (context)
7594 {
7595 if (context->getClientVersion() < 3)
7596 {
7597 return gl::error(GL_INVALID_OPERATION);
7598 }
7599 }
7600
7601 UNIMPLEMENTED();
7602 }
7603 catch(std::bad_alloc&)
7604 {
7605 return gl::error(GL_OUT_OF_MEMORY);
7606 }
7607}
7608
7609GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7610{
7611 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7612 target, offset, length, access);
7613
7614 try
7615 {
7616 gl::Context *context = gl::getNonLostContext();
7617
7618 if (context)
7619 {
7620 if (context->getClientVersion() < 3)
7621 {
7622 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7623 }
7624 }
7625
7626 UNIMPLEMENTED();
7627 }
7628 catch(std::bad_alloc&)
7629 {
7630 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7631 }
7632
7633 return NULL;
7634}
7635
7636void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7637{
7638 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7639
7640 try
7641 {
7642 gl::Context *context = gl::getNonLostContext();
7643
7644 if (context)
7645 {
7646 if (context->getClientVersion() < 3)
7647 {
7648 return gl::error(GL_INVALID_OPERATION);
7649 }
7650 }
7651
7652 UNIMPLEMENTED();
7653 }
7654 catch(std::bad_alloc&)
7655 {
7656 return gl::error(GL_OUT_OF_MEMORY);
7657 }
7658}
7659
7660void __stdcall glBindVertexArray(GLuint array)
7661{
7662 EVENT("(GLuint array = %u)", array);
7663
7664 try
7665 {
7666 gl::Context *context = gl::getNonLostContext();
7667
7668 if (context)
7669 {
7670 if (context->getClientVersion() < 3)
7671 {
7672 return gl::error(GL_INVALID_OPERATION);
7673 }
7674 }
7675
7676 UNIMPLEMENTED();
7677 }
7678 catch(std::bad_alloc&)
7679 {
7680 return gl::error(GL_OUT_OF_MEMORY);
7681 }
7682}
7683
7684void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7685{
7686 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7687
7688 try
7689 {
7690 gl::Context *context = gl::getNonLostContext();
7691
7692 if (context)
7693 {
7694 if (context->getClientVersion() < 3)
7695 {
7696 return gl::error(GL_INVALID_OPERATION);
7697 }
7698 }
7699
7700 UNIMPLEMENTED();
7701 }
7702 catch(std::bad_alloc&)
7703 {
7704 return gl::error(GL_OUT_OF_MEMORY);
7705 }
7706}
7707
7708void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7709{
7710 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7711
7712 try
7713 {
7714 gl::Context *context = gl::getNonLostContext();
7715
7716 if (context)
7717 {
7718 if (context->getClientVersion() < 3)
7719 {
7720 return gl::error(GL_INVALID_OPERATION);
7721 }
7722 }
7723
7724 UNIMPLEMENTED();
7725 }
7726 catch(std::bad_alloc&)
7727 {
7728 return gl::error(GL_OUT_OF_MEMORY);
7729 }
7730}
7731
7732GLboolean __stdcall glIsVertexArray(GLuint array)
7733{
7734 EVENT("(GLuint array = %u)", array);
7735
7736 try
7737 {
7738 gl::Context *context = gl::getNonLostContext();
7739
7740 if (context)
7741 {
7742 if (context->getClientVersion() < 3)
7743 {
7744 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7745 }
7746 }
7747
7748 UNIMPLEMENTED();
7749 }
7750 catch(std::bad_alloc&)
7751 {
7752 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7753 }
7754
7755 return GL_FALSE;
7756}
7757
7758void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7759{
7760 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7761 target, index, data);
7762
7763 try
7764 {
7765 gl::Context *context = gl::getNonLostContext();
7766
7767 if (context)
7768 {
7769 if (context->getClientVersion() < 3)
7770 {
7771 return gl::error(GL_INVALID_OPERATION);
7772 }
7773 }
7774
7775 UNIMPLEMENTED();
7776 }
7777 catch(std::bad_alloc&)
7778 {
7779 return gl::error(GL_OUT_OF_MEMORY);
7780 }
7781}
7782
7783void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7784{
7785 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7786
7787 try
7788 {
7789 gl::Context *context = gl::getNonLostContext();
7790
7791 if (context)
7792 {
7793 if (context->getClientVersion() < 3)
7794 {
7795 return gl::error(GL_INVALID_OPERATION);
7796 }
7797 }
7798
7799 UNIMPLEMENTED();
7800 }
7801 catch(std::bad_alloc&)
7802 {
7803 return gl::error(GL_OUT_OF_MEMORY);
7804 }
7805}
7806
7807void __stdcall glEndTransformFeedback(void)
7808{
7809 EVENT("(void)");
7810
7811 try
7812 {
7813 gl::Context *context = gl::getNonLostContext();
7814
7815 if (context)
7816 {
7817 if (context->getClientVersion() < 3)
7818 {
7819 return gl::error(GL_INVALID_OPERATION);
7820 }
7821 }
7822
7823 UNIMPLEMENTED();
7824 }
7825 catch(std::bad_alloc&)
7826 {
7827 return gl::error(GL_OUT_OF_MEMORY);
7828 }
7829}
7830
7831void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7832{
7833 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7834 target, index, buffer, offset, size);
7835
7836 try
7837 {
7838 gl::Context *context = gl::getNonLostContext();
7839
7840 if (context)
7841 {
7842 if (context->getClientVersion() < 3)
7843 {
7844 return gl::error(GL_INVALID_OPERATION);
7845 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007846
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007847 switch (target)
7848 {
7849 case GL_TRANSFORM_FEEDBACK_BUFFER:
7850 if (index > context->getMaxTransformFeedbackBufferBindings())
7851 {
7852 return gl::error(GL_INVALID_VALUE);
7853 }
7854 break;
7855
7856 case GL_UNIFORM_BUFFER:
7857 if (index >= context->getMaximumCombinedUniformBufferBindings())
7858 {
7859 return gl::error(GL_INVALID_VALUE);
7860 }
7861 break;
7862
7863 default:
7864 return gl::error(GL_INVALID_ENUM);
7865 }
7866
7867 gl::Buffer *bufferObject = context->getBuffer(buffer);
7868 if (!bufferObject)
7869 {
7870 // Buffer index must not have been valid
7871 return gl::error(GL_INVALID_VALUE);
7872 }
7873
7874 if (size <= 0 || static_cast<unsigned int>(offset + size) > bufferObject->size())
7875 {
7876 return gl::error(GL_INVALID_VALUE);
7877 }
7878
7879 switch (target)
7880 {
7881 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007882 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
7883 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007884 break;
7885
7886 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007887 context->bindIndexedUniformBuffer(buffer, index, offset, size);
7888 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007889 break;
7890
7891 default:
7892 UNREACHABLE();
7893 }
7894 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007895 }
7896 catch(std::bad_alloc&)
7897 {
7898 return gl::error(GL_OUT_OF_MEMORY);
7899 }
7900}
7901
7902void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7903{
7904 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7905 target, index, buffer);
7906
7907 try
7908 {
7909 gl::Context *context = gl::getNonLostContext();
7910
7911 if (context)
7912 {
7913 if (context->getClientVersion() < 3)
7914 {
7915 return gl::error(GL_INVALID_OPERATION);
7916 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007917
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007918 switch (target)
7919 {
7920 case GL_TRANSFORM_FEEDBACK_BUFFER:
7921 if (index > context->getMaxTransformFeedbackBufferBindings())
7922 {
7923 return gl::error(GL_INVALID_VALUE);
7924 }
7925 break;
7926
7927 case GL_UNIFORM_BUFFER:
7928 if (index > context->getMaximumCombinedUniformBufferBindings())
7929 {
7930 return gl::error(GL_INVALID_VALUE);
7931 }
7932 break;
7933
7934 default:
7935 return gl::error(GL_INVALID_ENUM);
7936 }
7937
7938 gl::Buffer *bufferObject = context->getBuffer(buffer);
7939 if (!bufferObject)
7940 {
7941 // Buffer index must not have been valid
7942 return gl::error(GL_INVALID_VALUE);
7943 }
7944
7945 switch (target)
7946 {
7947 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007948 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, -1);
7949 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007950 break;
7951
7952 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007953 context->bindIndexedUniformBuffer(buffer, index, 0, -1);
7954 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007955 break;
7956
7957 default:
7958 UNREACHABLE();
7959 }
7960 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007961 }
7962 catch(std::bad_alloc&)
7963 {
7964 return gl::error(GL_OUT_OF_MEMORY);
7965 }
7966}
7967
7968void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7969{
7970 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7971 program, count, varyings, bufferMode);
7972
7973 try
7974 {
7975 gl::Context *context = gl::getNonLostContext();
7976
7977 if (context)
7978 {
7979 if (context->getClientVersion() < 3)
7980 {
7981 return gl::error(GL_INVALID_OPERATION);
7982 }
7983 }
7984
7985 UNIMPLEMENTED();
7986 }
7987 catch(std::bad_alloc&)
7988 {
7989 return gl::error(GL_OUT_OF_MEMORY);
7990 }
7991}
7992
7993void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7994{
7995 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7996 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7997 program, index, bufSize, length, size, type, name);
7998
7999 try
8000 {
8001 gl::Context *context = gl::getNonLostContext();
8002
8003 if (context)
8004 {
8005 if (context->getClientVersion() < 3)
8006 {
8007 return gl::error(GL_INVALID_OPERATION);
8008 }
8009 }
8010
8011 UNIMPLEMENTED();
8012 }
8013 catch(std::bad_alloc&)
8014 {
8015 return gl::error(GL_OUT_OF_MEMORY);
8016 }
8017}
8018
8019void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
8020{
8021 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
8022 index, size, type, stride, pointer);
8023
8024 try
8025 {
8026 gl::Context *context = gl::getNonLostContext();
8027
8028 if (context)
8029 {
8030 if (context->getClientVersion() < 3)
8031 {
8032 return gl::error(GL_INVALID_OPERATION);
8033 }
8034 }
8035
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008036 if (index >= gl::MAX_VERTEX_ATTRIBS)
8037 {
8038 return gl::error(GL_INVALID_VALUE);
8039 }
8040
8041 if (size < 1 || size > 4)
8042 {
8043 return gl::error(GL_INVALID_VALUE);
8044 }
8045
8046 switch (type)
8047 {
8048 case GL_BYTE:
8049 case GL_UNSIGNED_BYTE:
8050 case GL_SHORT:
8051 case GL_UNSIGNED_SHORT:
8052 case GL_INT:
8053 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008054 case GL_INT_2_10_10_10_REV:
8055 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008056 break;
8057 default:
8058 return gl::error(GL_INVALID_ENUM);
8059 }
8060
8061 if (stride < 0)
8062 {
8063 return gl::error(GL_INVALID_VALUE);
8064 }
8065
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008066 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
8067 {
8068 return gl::error(GL_INVALID_OPERATION);
8069 }
8070
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008071 if (context)
8072 {
8073 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
8074 stride, pointer);
8075 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008076 }
8077 catch(std::bad_alloc&)
8078 {
8079 return gl::error(GL_OUT_OF_MEMORY);
8080 }
8081}
8082
8083void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
8084{
8085 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8086 index, pname, params);
8087
8088 try
8089 {
8090 gl::Context *context = gl::getNonLostContext();
8091
8092 if (context)
8093 {
8094 if (context->getClientVersion() < 3)
8095 {
8096 return gl::error(GL_INVALID_OPERATION);
8097 }
8098 }
8099
8100 UNIMPLEMENTED();
8101 }
8102 catch(std::bad_alloc&)
8103 {
8104 return gl::error(GL_OUT_OF_MEMORY);
8105 }
8106}
8107
8108void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
8109{
8110 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
8111 index, pname, params);
8112
8113 try
8114 {
8115 gl::Context *context = gl::getNonLostContext();
8116
8117 if (context)
8118 {
8119 if (context->getClientVersion() < 3)
8120 {
8121 return gl::error(GL_INVALID_OPERATION);
8122 }
8123 }
8124
8125 UNIMPLEMENTED();
8126 }
8127 catch(std::bad_alloc&)
8128 {
8129 return gl::error(GL_OUT_OF_MEMORY);
8130 }
8131}
8132
8133void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
8134{
8135 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
8136 index, x, y, z, w);
8137
8138 try
8139 {
8140 gl::Context *context = gl::getNonLostContext();
8141
8142 if (context)
8143 {
8144 if (context->getClientVersion() < 3)
8145 {
8146 return gl::error(GL_INVALID_OPERATION);
8147 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008148
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008149 if (index >= gl::MAX_VERTEX_ATTRIBS)
8150 {
8151 return gl::error(GL_INVALID_VALUE);
8152 }
8153
8154 GLint vals[4] = { x, y, z, w };
8155 context->setVertexAttribi(index, vals);
8156 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008157 }
8158 catch(std::bad_alloc&)
8159 {
8160 return gl::error(GL_OUT_OF_MEMORY);
8161 }
8162}
8163
8164void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8165{
8166 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8167 index, x, y, z, w);
8168
8169 try
8170 {
8171 gl::Context *context = gl::getNonLostContext();
8172
8173 if (context)
8174 {
8175 if (context->getClientVersion() < 3)
8176 {
8177 return gl::error(GL_INVALID_OPERATION);
8178 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008179
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008180 if (index >= gl::MAX_VERTEX_ATTRIBS)
8181 {
8182 return gl::error(GL_INVALID_VALUE);
8183 }
8184
8185 GLuint vals[4] = { x, y, z, w };
8186 context->setVertexAttribu(index, vals);
8187 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008188 }
8189 catch(std::bad_alloc&)
8190 {
8191 return gl::error(GL_OUT_OF_MEMORY);
8192 }
8193}
8194
8195void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8196{
8197 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8198
8199 try
8200 {
8201 gl::Context *context = gl::getNonLostContext();
8202
8203 if (context)
8204 {
8205 if (context->getClientVersion() < 3)
8206 {
8207 return gl::error(GL_INVALID_OPERATION);
8208 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008209
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008210 if (index >= gl::MAX_VERTEX_ATTRIBS)
8211 {
8212 return gl::error(GL_INVALID_VALUE);
8213 }
8214
8215 context->setVertexAttribi(index, v);
8216 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008217 }
8218 catch(std::bad_alloc&)
8219 {
8220 return gl::error(GL_OUT_OF_MEMORY);
8221 }
8222}
8223
8224void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8225{
8226 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8227
8228 try
8229 {
8230 gl::Context *context = gl::getNonLostContext();
8231
8232 if (context)
8233 {
8234 if (context->getClientVersion() < 3)
8235 {
8236 return gl::error(GL_INVALID_OPERATION);
8237 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008238
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008239 if (index >= gl::MAX_VERTEX_ATTRIBS)
8240 {
8241 return gl::error(GL_INVALID_VALUE);
8242 }
8243
8244 context->setVertexAttribu(index, v);
8245 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008246 }
8247 catch(std::bad_alloc&)
8248 {
8249 return gl::error(GL_OUT_OF_MEMORY);
8250 }
8251}
8252
8253void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8254{
8255 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8256 program, location, params);
8257
8258 try
8259 {
8260 gl::Context *context = gl::getNonLostContext();
8261
8262 if (context)
8263 {
8264 if (context->getClientVersion() < 3)
8265 {
8266 return gl::error(GL_INVALID_OPERATION);
8267 }
8268 }
8269
8270 UNIMPLEMENTED();
8271 }
8272 catch(std::bad_alloc&)
8273 {
8274 return gl::error(GL_OUT_OF_MEMORY);
8275 }
8276}
8277
8278GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8279{
8280 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8281 program, name);
8282
8283 try
8284 {
8285 gl::Context *context = gl::getNonLostContext();
8286
8287 if (context)
8288 {
8289 if (context->getClientVersion() < 3)
8290 {
8291 return gl::error(GL_INVALID_OPERATION, 0);
8292 }
8293 }
8294
8295 UNIMPLEMENTED();
8296 }
8297 catch(std::bad_alloc&)
8298 {
8299 return gl::error(GL_OUT_OF_MEMORY, 0);
8300 }
8301
8302 return 0;
8303}
8304
8305void __stdcall glUniform1ui(GLint location, GLuint v0)
8306{
8307 EVENT("(GLint location = %d, GLuint v0 = %u)",
8308 location, v0);
8309
8310 try
8311 {
8312 gl::Context *context = gl::getNonLostContext();
8313
8314 if (context)
8315 {
8316 if (context->getClientVersion() < 3)
8317 {
8318 return gl::error(GL_INVALID_OPERATION);
8319 }
8320 }
8321
8322 UNIMPLEMENTED();
8323 }
8324 catch(std::bad_alloc&)
8325 {
8326 return gl::error(GL_OUT_OF_MEMORY);
8327 }
8328}
8329
8330void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8331{
8332 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
8333 location, v0, v1);
8334
8335 try
8336 {
8337 gl::Context *context = gl::getNonLostContext();
8338
8339 if (context)
8340 {
8341 if (context->getClientVersion() < 3)
8342 {
8343 return gl::error(GL_INVALID_OPERATION);
8344 }
8345 }
8346
8347 UNIMPLEMENTED();
8348 }
8349 catch(std::bad_alloc&)
8350 {
8351 return gl::error(GL_OUT_OF_MEMORY);
8352 }
8353}
8354
8355void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8356{
8357 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
8358 location, v0, v1, v2);
8359
8360 try
8361 {
8362 gl::Context *context = gl::getNonLostContext();
8363
8364 if (context)
8365 {
8366 if (context->getClientVersion() < 3)
8367 {
8368 return gl::error(GL_INVALID_OPERATION);
8369 }
8370 }
8371
8372 UNIMPLEMENTED();
8373 }
8374 catch(std::bad_alloc&)
8375 {
8376 return gl::error(GL_OUT_OF_MEMORY);
8377 }
8378}
8379
8380void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8381{
8382 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
8383 location, v0, v1, v2, v3);
8384
8385 try
8386 {
8387 gl::Context *context = gl::getNonLostContext();
8388
8389 if (context)
8390 {
8391 if (context->getClientVersion() < 3)
8392 {
8393 return gl::error(GL_INVALID_OPERATION);
8394 }
8395 }
8396
8397 UNIMPLEMENTED();
8398 }
8399 catch(std::bad_alloc&)
8400 {
8401 return gl::error(GL_OUT_OF_MEMORY);
8402 }
8403}
8404
8405void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8406{
8407 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8408 location, count, value);
8409
8410 try
8411 {
8412 gl::Context *context = gl::getNonLostContext();
8413
8414 if (context)
8415 {
8416 if (context->getClientVersion() < 3)
8417 {
8418 return gl::error(GL_INVALID_OPERATION);
8419 }
8420 }
8421
8422 UNIMPLEMENTED();
8423 }
8424 catch(std::bad_alloc&)
8425 {
8426 return gl::error(GL_OUT_OF_MEMORY);
8427 }
8428}
8429
8430void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8431{
8432 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8433 location, count, value);
8434
8435 try
8436 {
8437 gl::Context *context = gl::getNonLostContext();
8438
8439 if (context)
8440 {
8441 if (context->getClientVersion() < 3)
8442 {
8443 return gl::error(GL_INVALID_OPERATION);
8444 }
8445 }
8446
8447 UNIMPLEMENTED();
8448 }
8449 catch(std::bad_alloc&)
8450 {
8451 return gl::error(GL_OUT_OF_MEMORY);
8452 }
8453}
8454
8455void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8456{
8457 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8458 location, count, value);
8459
8460 try
8461 {
8462 gl::Context *context = gl::getNonLostContext();
8463
8464 if (context)
8465 {
8466 if (context->getClientVersion() < 3)
8467 {
8468 return gl::error(GL_INVALID_OPERATION);
8469 }
8470 }
8471
8472 UNIMPLEMENTED();
8473 }
8474 catch(std::bad_alloc&)
8475 {
8476 return gl::error(GL_OUT_OF_MEMORY);
8477 }
8478}
8479
8480void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8481{
8482 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8483 location, count, value);
8484
8485 try
8486 {
8487 gl::Context *context = gl::getNonLostContext();
8488
8489 if (context)
8490 {
8491 if (context->getClientVersion() < 3)
8492 {
8493 return gl::error(GL_INVALID_OPERATION);
8494 }
8495 }
8496
8497 UNIMPLEMENTED();
8498 }
8499 catch(std::bad_alloc&)
8500 {
8501 return gl::error(GL_OUT_OF_MEMORY);
8502 }
8503}
8504
8505void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8506{
8507 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8508 buffer, drawbuffer, value);
8509
8510 try
8511 {
8512 gl::Context *context = gl::getNonLostContext();
8513
8514 if (context)
8515 {
8516 if (context->getClientVersion() < 3)
8517 {
8518 return gl::error(GL_INVALID_OPERATION);
8519 }
8520 }
8521
8522 UNIMPLEMENTED();
8523 }
8524 catch(std::bad_alloc&)
8525 {
8526 return gl::error(GL_OUT_OF_MEMORY);
8527 }
8528}
8529
8530void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8531{
8532 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8533 buffer, drawbuffer, value);
8534
8535 try
8536 {
8537 gl::Context *context = gl::getNonLostContext();
8538
8539 if (context)
8540 {
8541 if (context->getClientVersion() < 3)
8542 {
8543 return gl::error(GL_INVALID_OPERATION);
8544 }
8545 }
8546
8547 UNIMPLEMENTED();
8548 }
8549 catch(std::bad_alloc&)
8550 {
8551 return gl::error(GL_OUT_OF_MEMORY);
8552 }
8553}
8554
8555void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8556{
8557 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8558 buffer, drawbuffer, value);
8559
8560 try
8561 {
8562 gl::Context *context = gl::getNonLostContext();
8563
8564 if (context)
8565 {
8566 if (context->getClientVersion() < 3)
8567 {
8568 return gl::error(GL_INVALID_OPERATION);
8569 }
8570 }
8571
8572 UNIMPLEMENTED();
8573 }
8574 catch(std::bad_alloc&)
8575 {
8576 return gl::error(GL_OUT_OF_MEMORY);
8577 }
8578}
8579
8580void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8581{
8582 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8583 buffer, drawbuffer, depth, stencil);
8584
8585 try
8586 {
8587 gl::Context *context = gl::getNonLostContext();
8588
8589 if (context)
8590 {
8591 if (context->getClientVersion() < 3)
8592 {
8593 return gl::error(GL_INVALID_OPERATION);
8594 }
8595 }
8596
8597 UNIMPLEMENTED();
8598 }
8599 catch(std::bad_alloc&)
8600 {
8601 return gl::error(GL_OUT_OF_MEMORY);
8602 }
8603}
8604
8605const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8606{
8607 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8608
8609 try
8610 {
8611 gl::Context *context = gl::getNonLostContext();
8612
8613 if (context)
8614 {
8615 if (context->getClientVersion() < 3)
8616 {
8617 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8618 }
8619 }
8620
8621 UNIMPLEMENTED();
8622 }
8623 catch(std::bad_alloc&)
8624 {
8625 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8626 }
8627
8628 return NULL;
8629}
8630
8631void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8632{
8633 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8634 readTarget, writeTarget, readOffset, writeOffset, size);
8635
8636 try
8637 {
8638 gl::Context *context = gl::getNonLostContext();
8639
8640 if (context)
8641 {
8642 if (context->getClientVersion() < 3)
8643 {
8644 return gl::error(GL_INVALID_OPERATION);
8645 }
8646 }
8647
8648 UNIMPLEMENTED();
8649 }
8650 catch(std::bad_alloc&)
8651 {
8652 return gl::error(GL_OUT_OF_MEMORY);
8653 }
8654}
8655
8656void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8657{
8658 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8659 program, uniformCount, uniformNames, uniformIndices);
8660
8661 try
8662 {
8663 gl::Context *context = gl::getNonLostContext();
8664
8665 if (context)
8666 {
8667 if (context->getClientVersion() < 3)
8668 {
8669 return gl::error(GL_INVALID_OPERATION);
8670 }
8671 }
8672
8673 UNIMPLEMENTED();
8674 }
8675 catch(std::bad_alloc&)
8676 {
8677 return gl::error(GL_OUT_OF_MEMORY);
8678 }
8679}
8680
8681void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8682{
8683 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8684 program, uniformCount, uniformIndices, pname, params);
8685
8686 try
8687 {
8688 gl::Context *context = gl::getNonLostContext();
8689
8690 if (context)
8691 {
8692 if (context->getClientVersion() < 3)
8693 {
8694 return gl::error(GL_INVALID_OPERATION);
8695 }
8696 }
8697
8698 UNIMPLEMENTED();
8699 }
8700 catch(std::bad_alloc&)
8701 {
8702 return gl::error(GL_OUT_OF_MEMORY);
8703 }
8704}
8705
8706GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8707{
8708 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8709
8710 try
8711 {
8712 gl::Context *context = gl::getNonLostContext();
8713
8714 if (context)
8715 {
8716 if (context->getClientVersion() < 3)
8717 {
8718 return gl::error(GL_INVALID_OPERATION, 0);
8719 }
8720 }
8721
8722 UNIMPLEMENTED();
8723 }
8724 catch(std::bad_alloc&)
8725 {
8726 return gl::error(GL_OUT_OF_MEMORY, 0);
8727 }
8728
8729 return 0;
8730}
8731
8732void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8733{
8734 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8735 program, uniformBlockIndex, pname, params);
8736
8737 try
8738 {
8739 gl::Context *context = gl::getNonLostContext();
8740
8741 if (context)
8742 {
8743 if (context->getClientVersion() < 3)
8744 {
8745 return gl::error(GL_INVALID_OPERATION);
8746 }
8747 }
8748
8749 UNIMPLEMENTED();
8750 }
8751 catch(std::bad_alloc&)
8752 {
8753 return gl::error(GL_OUT_OF_MEMORY);
8754 }
8755}
8756
8757void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8758{
8759 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8760 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8761
8762 try
8763 {
8764 gl::Context *context = gl::getNonLostContext();
8765
8766 if (context)
8767 {
8768 if (context->getClientVersion() < 3)
8769 {
8770 return gl::error(GL_INVALID_OPERATION);
8771 }
8772 }
8773
8774 UNIMPLEMENTED();
8775 }
8776 catch(std::bad_alloc&)
8777 {
8778 return gl::error(GL_OUT_OF_MEMORY);
8779 }
8780}
8781
8782void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8783{
8784 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8785 program, uniformBlockIndex, uniformBlockBinding);
8786
8787 try
8788 {
8789 gl::Context *context = gl::getNonLostContext();
8790
8791 if (context)
8792 {
8793 if (context->getClientVersion() < 3)
8794 {
8795 return gl::error(GL_INVALID_OPERATION);
8796 }
8797 }
8798
8799 UNIMPLEMENTED();
8800 }
8801 catch(std::bad_alloc&)
8802 {
8803 return gl::error(GL_OUT_OF_MEMORY);
8804 }
8805}
8806
8807void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8808{
8809 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8810 mode, first, count, instanceCount);
8811
8812 try
8813 {
8814 gl::Context *context = gl::getNonLostContext();
8815
8816 if (context)
8817 {
8818 if (context->getClientVersion() < 3)
8819 {
8820 return gl::error(GL_INVALID_OPERATION);
8821 }
8822 }
8823
8824 UNIMPLEMENTED();
8825 }
8826 catch(std::bad_alloc&)
8827 {
8828 return gl::error(GL_OUT_OF_MEMORY);
8829 }
8830}
8831
8832void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8833{
8834 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8835 mode, count, type, indices, instanceCount);
8836
8837 try
8838 {
8839 gl::Context *context = gl::getNonLostContext();
8840
8841 if (context)
8842 {
8843 if (context->getClientVersion() < 3)
8844 {
8845 return gl::error(GL_INVALID_OPERATION);
8846 }
8847 }
8848
8849 UNIMPLEMENTED();
8850 }
8851 catch(std::bad_alloc&)
8852 {
8853 return gl::error(GL_OUT_OF_MEMORY);
8854 }
8855}
8856
8857GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
8858{
8859 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
8860
8861 try
8862 {
8863 gl::Context *context = gl::getNonLostContext();
8864
8865 if (context)
8866 {
8867 if (context->getClientVersion() < 3)
8868 {
8869 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
8870 }
8871 }
8872
8873 UNIMPLEMENTED();
8874 }
8875 catch(std::bad_alloc&)
8876 {
8877 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
8878 }
8879
8880 return NULL;
8881}
8882
8883GLboolean __stdcall glIsSync(GLsync sync)
8884{
8885 EVENT("(GLsync sync = 0x%0.8p)", sync);
8886
8887 try
8888 {
8889 gl::Context *context = gl::getNonLostContext();
8890
8891 if (context)
8892 {
8893 if (context->getClientVersion() < 3)
8894 {
8895 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8896 }
8897 }
8898
8899 UNIMPLEMENTED();
8900 }
8901 catch(std::bad_alloc&)
8902 {
8903 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8904 }
8905
8906 return GL_FALSE;
8907}
8908
8909void __stdcall glDeleteSync(GLsync sync)
8910{
8911 EVENT("(GLsync sync = 0x%0.8p)", sync);
8912
8913 try
8914 {
8915 gl::Context *context = gl::getNonLostContext();
8916
8917 if (context)
8918 {
8919 if (context->getClientVersion() < 3)
8920 {
8921 return gl::error(GL_INVALID_OPERATION);
8922 }
8923 }
8924
8925 UNIMPLEMENTED();
8926 }
8927 catch(std::bad_alloc&)
8928 {
8929 return gl::error(GL_OUT_OF_MEMORY);
8930 }
8931}
8932
8933GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8934{
8935 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8936 sync, flags, timeout);
8937
8938 try
8939 {
8940 gl::Context *context = gl::getNonLostContext();
8941
8942 if (context)
8943 {
8944 if (context->getClientVersion() < 3)
8945 {
8946 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8947 }
8948 }
8949
8950 UNIMPLEMENTED();
8951 }
8952 catch(std::bad_alloc&)
8953 {
8954 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8955 }
8956
8957 return GL_FALSE;
8958}
8959
8960void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8961{
8962 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8963 sync, flags, timeout);
8964
8965 try
8966 {
8967 gl::Context *context = gl::getNonLostContext();
8968
8969 if (context)
8970 {
8971 if (context->getClientVersion() < 3)
8972 {
8973 return gl::error(GL_INVALID_OPERATION);
8974 }
8975 }
8976
8977 UNIMPLEMENTED();
8978 }
8979 catch(std::bad_alloc&)
8980 {
8981 return gl::error(GL_OUT_OF_MEMORY);
8982 }
8983}
8984
8985void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
8986{
8987 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8988 pname, params);
8989
8990 try
8991 {
8992 gl::Context *context = gl::getNonLostContext();
8993
8994 if (context)
8995 {
8996 if (context->getClientVersion() < 3)
8997 {
8998 return gl::error(GL_INVALID_OPERATION);
8999 }
9000 }
9001
9002 UNIMPLEMENTED();
9003 }
9004 catch(std::bad_alloc&)
9005 {
9006 return gl::error(GL_OUT_OF_MEMORY);
9007 }
9008}
9009
9010void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9011{
9012 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9013 sync, pname, bufSize, length, values);
9014
9015 try
9016 {
9017 gl::Context *context = gl::getNonLostContext();
9018
9019 if (context)
9020 {
9021 if (context->getClientVersion() < 3)
9022 {
9023 return gl::error(GL_INVALID_OPERATION);
9024 }
9025 }
9026
9027 UNIMPLEMENTED();
9028 }
9029 catch(std::bad_alloc&)
9030 {
9031 return gl::error(GL_OUT_OF_MEMORY);
9032 }
9033}
9034
9035void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9036{
9037 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9038 target, index, data);
9039
9040 try
9041 {
9042 gl::Context *context = gl::getNonLostContext();
9043
9044 if (context)
9045 {
9046 if (context->getClientVersion() < 3)
9047 {
9048 return gl::error(GL_INVALID_OPERATION);
9049 }
9050 }
9051
9052 UNIMPLEMENTED();
9053 }
9054 catch(std::bad_alloc&)
9055 {
9056 return gl::error(GL_OUT_OF_MEMORY);
9057 }
9058}
9059
9060void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9061{
9062 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9063 target, pname, params);
9064
9065 try
9066 {
9067 gl::Context *context = gl::getNonLostContext();
9068
9069 if (context)
9070 {
9071 if (context->getClientVersion() < 3)
9072 {
9073 return gl::error(GL_INVALID_OPERATION);
9074 }
9075 }
9076
9077 UNIMPLEMENTED();
9078 }
9079 catch(std::bad_alloc&)
9080 {
9081 return gl::error(GL_OUT_OF_MEMORY);
9082 }
9083}
9084
9085void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9086{
9087 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9088
9089 try
9090 {
9091 gl::Context *context = gl::getNonLostContext();
9092
9093 if (context)
9094 {
9095 if (context->getClientVersion() < 3)
9096 {
9097 return gl::error(GL_INVALID_OPERATION);
9098 }
9099 }
9100
9101 UNIMPLEMENTED();
9102 }
9103 catch(std::bad_alloc&)
9104 {
9105 return gl::error(GL_OUT_OF_MEMORY);
9106 }
9107}
9108
9109void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9110{
9111 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9112
9113 try
9114 {
9115 gl::Context *context = gl::getNonLostContext();
9116
9117 if (context)
9118 {
9119 if (context->getClientVersion() < 3)
9120 {
9121 return gl::error(GL_INVALID_OPERATION);
9122 }
9123 }
9124
9125 UNIMPLEMENTED();
9126 }
9127 catch(std::bad_alloc&)
9128 {
9129 return gl::error(GL_OUT_OF_MEMORY);
9130 }
9131}
9132
9133GLboolean __stdcall glIsSampler(GLuint sampler)
9134{
9135 EVENT("(GLuint sampler = %u)", sampler);
9136
9137 try
9138 {
9139 gl::Context *context = gl::getNonLostContext();
9140
9141 if (context)
9142 {
9143 if (context->getClientVersion() < 3)
9144 {
9145 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9146 }
9147 }
9148
9149 UNIMPLEMENTED();
9150 }
9151 catch(std::bad_alloc&)
9152 {
9153 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9154 }
9155
9156 return GL_FALSE;
9157}
9158
9159void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9160{
9161 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9162
9163 try
9164 {
9165 gl::Context *context = gl::getNonLostContext();
9166
9167 if (context)
9168 {
9169 if (context->getClientVersion() < 3)
9170 {
9171 return gl::error(GL_INVALID_OPERATION);
9172 }
9173 }
9174
9175 UNIMPLEMENTED();
9176 }
9177 catch(std::bad_alloc&)
9178 {
9179 return gl::error(GL_OUT_OF_MEMORY);
9180 }
9181}
9182
9183void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9184{
9185 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9186
9187 try
9188 {
9189 gl::Context *context = gl::getNonLostContext();
9190
9191 if (context)
9192 {
9193 if (context->getClientVersion() < 3)
9194 {
9195 return gl::error(GL_INVALID_OPERATION);
9196 }
9197 }
9198
9199 UNIMPLEMENTED();
9200 }
9201 catch(std::bad_alloc&)
9202 {
9203 return gl::error(GL_OUT_OF_MEMORY);
9204 }
9205}
9206
9207void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9208{
9209 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
9210 sampler, pname, param);
9211
9212 try
9213 {
9214 gl::Context *context = gl::getNonLostContext();
9215
9216 if (context)
9217 {
9218 if (context->getClientVersion() < 3)
9219 {
9220 return gl::error(GL_INVALID_OPERATION);
9221 }
9222 }
9223
9224 UNIMPLEMENTED();
9225 }
9226 catch(std::bad_alloc&)
9227 {
9228 return gl::error(GL_OUT_OF_MEMORY);
9229 }
9230}
9231
9232void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9233{
9234 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9235
9236 try
9237 {
9238 gl::Context *context = gl::getNonLostContext();
9239
9240 if (context)
9241 {
9242 if (context->getClientVersion() < 3)
9243 {
9244 return gl::error(GL_INVALID_OPERATION);
9245 }
9246 }
9247
9248 UNIMPLEMENTED();
9249 }
9250 catch(std::bad_alloc&)
9251 {
9252 return gl::error(GL_OUT_OF_MEMORY);
9253 }
9254}
9255
9256void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9257{
9258 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9259
9260 try
9261 {
9262 gl::Context *context = gl::getNonLostContext();
9263
9264 if (context)
9265 {
9266 if (context->getClientVersion() < 3)
9267 {
9268 return gl::error(GL_INVALID_OPERATION);
9269 }
9270 }
9271
9272 UNIMPLEMENTED();
9273 }
9274 catch(std::bad_alloc&)
9275 {
9276 return gl::error(GL_OUT_OF_MEMORY);
9277 }
9278}
9279
9280void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9281{
9282 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9283
9284 try
9285 {
9286 gl::Context *context = gl::getNonLostContext();
9287
9288 if (context)
9289 {
9290 if (context->getClientVersion() < 3)
9291 {
9292 return gl::error(GL_INVALID_OPERATION);
9293 }
9294 }
9295
9296 UNIMPLEMENTED();
9297 }
9298 catch(std::bad_alloc&)
9299 {
9300 return gl::error(GL_OUT_OF_MEMORY);
9301 }
9302}
9303
9304void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9305{
9306 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9307
9308 try
9309 {
9310 gl::Context *context = gl::getNonLostContext();
9311
9312 if (context)
9313 {
9314 if (context->getClientVersion() < 3)
9315 {
9316 return gl::error(GL_INVALID_OPERATION);
9317 }
9318 }
9319
9320 UNIMPLEMENTED();
9321 }
9322 catch(std::bad_alloc&)
9323 {
9324 return gl::error(GL_OUT_OF_MEMORY);
9325 }
9326}
9327
9328void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9329{
9330 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9331
9332 try
9333 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009334 if (index >= gl::MAX_VERTEX_ATTRIBS)
9335 {
9336 return gl::error(GL_INVALID_VALUE);
9337 }
9338
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009339 gl::Context *context = gl::getNonLostContext();
9340
9341 if (context)
9342 {
9343 if (context->getClientVersion() < 3)
9344 {
9345 return gl::error(GL_INVALID_OPERATION);
9346 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009347
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009348 context->setVertexAttribDivisor(index, divisor);
9349 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009350 }
9351 catch(std::bad_alloc&)
9352 {
9353 return gl::error(GL_OUT_OF_MEMORY);
9354 }
9355}
9356
9357void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9358{
9359 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9360
9361 try
9362 {
9363 gl::Context *context = gl::getNonLostContext();
9364
9365 if (context)
9366 {
9367 if (context->getClientVersion() < 3)
9368 {
9369 return gl::error(GL_INVALID_OPERATION);
9370 }
9371 }
9372
9373 UNIMPLEMENTED();
9374 }
9375 catch(std::bad_alloc&)
9376 {
9377 return gl::error(GL_OUT_OF_MEMORY);
9378 }
9379}
9380
9381void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9382{
9383 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9384
9385 try
9386 {
9387 gl::Context *context = gl::getNonLostContext();
9388
9389 if (context)
9390 {
9391 if (context->getClientVersion() < 3)
9392 {
9393 return gl::error(GL_INVALID_OPERATION);
9394 }
9395 }
9396
9397 UNIMPLEMENTED();
9398 }
9399 catch(std::bad_alloc&)
9400 {
9401 return gl::error(GL_OUT_OF_MEMORY);
9402 }
9403}
9404
9405void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9406{
9407 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9408
9409 try
9410 {
9411 gl::Context *context = gl::getNonLostContext();
9412
9413 if (context)
9414 {
9415 if (context->getClientVersion() < 3)
9416 {
9417 return gl::error(GL_INVALID_OPERATION);
9418 }
9419 }
9420
9421 UNIMPLEMENTED();
9422 }
9423 catch(std::bad_alloc&)
9424 {
9425 return gl::error(GL_OUT_OF_MEMORY);
9426 }
9427}
9428
9429GLboolean __stdcall glIsTransformFeedback(GLuint id)
9430{
9431 EVENT("(GLuint id = %u)", id);
9432
9433 try
9434 {
9435 gl::Context *context = gl::getNonLostContext();
9436
9437 if (context)
9438 {
9439 if (context->getClientVersion() < 3)
9440 {
9441 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9442 }
9443 }
9444
9445 UNIMPLEMENTED();
9446 }
9447 catch(std::bad_alloc&)
9448 {
9449 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9450 }
9451
9452 return GL_FALSE;
9453}
9454
9455void __stdcall glPauseTransformFeedback(void)
9456{
9457 EVENT("(void)");
9458
9459 try
9460 {
9461 gl::Context *context = gl::getNonLostContext();
9462
9463 if (context)
9464 {
9465 if (context->getClientVersion() < 3)
9466 {
9467 return gl::error(GL_INVALID_OPERATION);
9468 }
9469 }
9470
9471 UNIMPLEMENTED();
9472 }
9473 catch(std::bad_alloc&)
9474 {
9475 return gl::error(GL_OUT_OF_MEMORY);
9476 }
9477}
9478
9479void __stdcall glResumeTransformFeedback(void)
9480{
9481 EVENT("(void)");
9482
9483 try
9484 {
9485 gl::Context *context = gl::getNonLostContext();
9486
9487 if (context)
9488 {
9489 if (context->getClientVersion() < 3)
9490 {
9491 return gl::error(GL_INVALID_OPERATION);
9492 }
9493 }
9494
9495 UNIMPLEMENTED();
9496 }
9497 catch(std::bad_alloc&)
9498 {
9499 return gl::error(GL_OUT_OF_MEMORY);
9500 }
9501}
9502
9503void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9504{
9505 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9506 program, bufSize, length, binaryFormat, binary);
9507
9508 try
9509 {
9510 gl::Context *context = gl::getNonLostContext();
9511
9512 if (context)
9513 {
9514 if (context->getClientVersion() < 3)
9515 {
9516 return gl::error(GL_INVALID_OPERATION);
9517 }
9518 }
9519
9520 UNIMPLEMENTED();
9521 }
9522 catch(std::bad_alloc&)
9523 {
9524 return gl::error(GL_OUT_OF_MEMORY);
9525 }
9526}
9527
9528void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9529{
9530 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9531 program, binaryFormat, binary, length);
9532
9533 try
9534 {
9535 gl::Context *context = gl::getNonLostContext();
9536
9537 if (context)
9538 {
9539 if (context->getClientVersion() < 3)
9540 {
9541 return gl::error(GL_INVALID_OPERATION);
9542 }
9543 }
9544
9545 UNIMPLEMENTED();
9546 }
9547 catch(std::bad_alloc&)
9548 {
9549 return gl::error(GL_OUT_OF_MEMORY);
9550 }
9551}
9552
9553void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9554{
9555 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9556 program, pname, value);
9557
9558 try
9559 {
9560 gl::Context *context = gl::getNonLostContext();
9561
9562 if (context)
9563 {
9564 if (context->getClientVersion() < 3)
9565 {
9566 return gl::error(GL_INVALID_OPERATION);
9567 }
9568 }
9569
9570 UNIMPLEMENTED();
9571 }
9572 catch(std::bad_alloc&)
9573 {
9574 return gl::error(GL_OUT_OF_MEMORY);
9575 }
9576}
9577
9578void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9579{
9580 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9581 target, numAttachments, attachments);
9582
9583 try
9584 {
9585 gl::Context *context = gl::getNonLostContext();
9586
9587 if (context)
9588 {
9589 if (context->getClientVersion() < 3)
9590 {
9591 return gl::error(GL_INVALID_OPERATION);
9592 }
9593 }
9594
9595 UNIMPLEMENTED();
9596 }
9597 catch(std::bad_alloc&)
9598 {
9599 return gl::error(GL_OUT_OF_MEMORY);
9600 }
9601}
9602
9603void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9604{
9605 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9606 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9607 target, numAttachments, attachments, x, y, width, height);
9608
9609 try
9610 {
9611 gl::Context *context = gl::getNonLostContext();
9612
9613 if (context)
9614 {
9615 if (context->getClientVersion() < 3)
9616 {
9617 return gl::error(GL_INVALID_OPERATION);
9618 }
9619 }
9620
9621 UNIMPLEMENTED();
9622 }
9623 catch(std::bad_alloc&)
9624 {
9625 return gl::error(GL_OUT_OF_MEMORY);
9626 }
9627}
9628
9629void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9630{
9631 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9632 target, levels, internalformat, width, height);
9633
9634 try
9635 {
9636 gl::Context *context = gl::getNonLostContext();
9637
9638 if (context)
9639 {
9640 if (context->getClientVersion() < 3)
9641 {
9642 return gl::error(GL_INVALID_OPERATION);
9643 }
9644 }
9645
9646 UNIMPLEMENTED();
9647 }
9648 catch(std::bad_alloc&)
9649 {
9650 return gl::error(GL_OUT_OF_MEMORY);
9651 }
9652}
9653
9654void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9655{
9656 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9657 "GLsizei height = %d, GLsizei depth = %d)",
9658 target, levels, internalformat, width, height, depth);
9659
9660 try
9661 {
9662 gl::Context *context = gl::getNonLostContext();
9663
9664 if (context)
9665 {
9666 if (context->getClientVersion() < 3)
9667 {
9668 return gl::error(GL_INVALID_OPERATION);
9669 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009670 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009671 }
9672 catch(std::bad_alloc&)
9673 {
9674 return gl::error(GL_OUT_OF_MEMORY);
9675 }
9676}
9677
9678void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9679{
9680 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9681 "GLint* params = 0x%0.8p)",
9682 target, internalformat, pname, bufSize, params);
9683
9684 try
9685 {
9686 gl::Context *context = gl::getNonLostContext();
9687
9688 if (context)
9689 {
9690 if (context->getClientVersion() < 3)
9691 {
9692 return gl::error(GL_INVALID_OPERATION);
9693 }
9694 }
9695
9696 UNIMPLEMENTED();
9697 }
9698 catch(std::bad_alloc&)
9699 {
9700 return gl::error(GL_OUT_OF_MEMORY);
9701 }
9702}
9703
9704// Extension functions
9705
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009706void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9707 GLbitfield mask, GLenum filter)
9708{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009709 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009710 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9711 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9712 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9713
9714 try
9715 {
9716 switch (filter)
9717 {
9718 case GL_NEAREST:
9719 break;
9720 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009721 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009722 }
9723
9724 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9725 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009726 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009727 }
9728
9729 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9730 {
9731 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009732 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009733 }
9734
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009735 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009736
9737 if (context)
9738 {
9739 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9740 {
9741 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009742 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009743 }
9744
9745 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9746 }
9747 }
9748 catch(std::bad_alloc&)
9749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009750 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009751 }
9752}
9753
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009754void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9755 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009756{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009757 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009758 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009759 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009760 target, level, internalformat, width, height, depth, border, format, type, pixels);
9761
9762 try
9763 {
9764 UNIMPLEMENTED(); // FIXME
9765 }
9766 catch(std::bad_alloc&)
9767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009768 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009769 }
9770}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009771
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009772void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9773 GLenum *binaryFormat, void *binary)
9774{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009775 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009776 program, bufSize, length, binaryFormat, binary);
9777
9778 try
9779 {
9780 gl::Context *context = gl::getNonLostContext();
9781
9782 if (context)
9783 {
9784 gl::Program *programObject = context->getProgram(program);
9785
daniel@transgaming.com716056c2012-07-24 18:38:59 +00009786 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009787 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009788 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009789 }
9790
9791 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
9792
9793 if (!programBinary)
9794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009795 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009796 }
9797
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009798 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009799 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009800 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009801 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009802
9803 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009804 }
9805 }
9806 catch(std::bad_alloc&)
9807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009808 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009809 }
9810}
9811
9812void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
9813 const void *binary, GLint length)
9814{
9815 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
9816 program, binaryFormat, binary, length);
9817
9818 try
9819 {
9820 gl::Context *context = gl::getNonLostContext();
9821
9822 if (context)
9823 {
9824 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
9825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009826 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009827 }
9828
9829 gl::Program *programObject = context->getProgram(program);
9830
9831 if (!programObject)
9832 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009833 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009834 }
9835
daniel@transgaming.com95d29422012-07-24 18:36:10 +00009836 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009837 }
9838 }
9839 catch(std::bad_alloc&)
9840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009841 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009842 }
9843}
9844
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009845void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
9846{
9847 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
9848
9849 try
9850 {
9851 gl::Context *context = gl::getNonLostContext();
9852
9853 if (context)
9854 {
9855 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
9856 {
9857 return gl::error(GL_INVALID_VALUE);
9858 }
9859
9860 if (context->getDrawFramebufferHandle() == 0)
9861 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +00009862 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009863 {
9864 return gl::error(GL_INVALID_OPERATION);
9865 }
9866
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +00009867 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009868 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +00009869 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009870 }
9871 }
9872 else
9873 {
9874 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9875 {
9876 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
9877 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
9878 {
9879 return gl::error(GL_INVALID_OPERATION);
9880 }
9881 }
9882 }
9883
9884 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
9885
9886 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9887 {
9888 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
9889 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +00009890
9891 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
9892 {
9893 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
9894 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009895 }
9896 }
9897 catch (std::bad_alloc&)
9898 {
9899 return gl::error(GL_OUT_OF_MEMORY);
9900 }
9901}
9902
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009903__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
9904{
9905 struct Extension
9906 {
9907 const char *name;
9908 __eglMustCastToProperFunctionPointerType address;
9909 };
9910
9911 static const Extension glExtensions[] =
9912 {
9913 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00009914 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00009915 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00009916 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
9917 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
9918 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
9919 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
9920 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
9921 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
9922 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00009923 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +00009924 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +00009925 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
9926 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
9927 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
9928 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00009929 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
9930 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
9931 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
9932 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
9933 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
9934 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
9935 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00009936 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +00009937 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
9938 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
9939 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009940 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
9941 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009942
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +00009943 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009944 {
9945 if (strcmp(procname, glExtensions[ext].name) == 0)
9946 {
9947 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
9948 }
9949 }
9950
9951 return NULL;
9952}
9953
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00009954// Non-public functions used by EGL
9955
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009956bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009957{
9958 EVENT("(egl::Surface* surface = 0x%0.8p)",
9959 surface);
9960
9961 try
9962 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009963 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009964
9965 if (context)
9966 {
9967 gl::Texture2D *textureObject = context->getTexture2D();
9968
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009969 if (textureObject->isImmutable())
9970 {
9971 return false;
9972 }
9973
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009974 if (textureObject)
9975 {
9976 textureObject->bindTexImage(surface);
9977 }
9978 }
9979 }
9980 catch(std::bad_alloc&)
9981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009982 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009983 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009984
9985 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009986}
9987
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009988}