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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
557bool ValidateGraphicsInterfaceBlocks(
558 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
559 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800560 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800561{
562 // Check that interface blocks defined in the graphics shaders are identical
563
564 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800565
566 bool interfaceBlockMapInitialized = false;
567 for (ShaderType shaderType : kAllGraphicsShaderTypes)
568 {
569 if (!shaderInterfaceBlocks[shaderType])
570 {
571 continue;
572 }
573
574 if (!interfaceBlockMapInitialized)
575 {
576 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800577 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800578 interfaceBlockMapInitialized = true;
579 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800580 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
581 shaderType, webglCompatibility,
582 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800583 {
584 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800585 }
586 }
587
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800588 return true;
589}
590
Jamie Madill62d31cb2015-09-11 13:25:51 -0400591} // anonymous namespace
592
Jamie Madill4a3c2342015-10-08 12:58:45 -0400593const char *const g_fakepath = "C:\\fakepath";
594
Jamie Madill3c1da042017-11-27 18:33:40 -0500595// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400596InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000597{
598}
599
600InfoLog::~InfoLog()
601{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000602}
603
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
Jamie Madill23176ce2017-07-31 14:14:33 -0400606 if (!mLazyStream)
607 {
608 return 0;
609 }
610
611 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613}
614
Geoff Lange1a27752015-10-05 13:16:04 -0400615void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000616{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400617 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000618
619 if (bufSize > 0)
620 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400621 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400622
Jamie Madill23176ce2017-07-31 14:14:33 -0400623 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400625 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
626 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000627 }
628
629 infoLog[index] = '\0';
630 }
631
632 if (length)
633 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400634 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636}
637
638// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300639// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000640// messages, so lets remove all occurrences of this fake file path from the log.
641void InfoLog::appendSanitized(const char *message)
642{
Jamie Madill23176ce2017-07-31 14:14:33 -0400643 ensureInitialized();
644
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000645 std::string msg(message);
646
647 size_t found;
648 do
649 {
650 found = msg.find(g_fakepath);
651 if (found != std::string::npos)
652 {
653 msg.erase(found, strlen(g_fakepath));
654 }
655 }
656 while (found != std::string::npos);
657
Jamie Madill23176ce2017-07-31 14:14:33 -0400658 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000659}
660
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000661void InfoLog::reset()
662{
Jiawei Shao02f15232017-12-27 10:10:28 +0800663 if (mLazyStream)
664 {
665 mLazyStream.reset(nullptr);
666 }
667}
668
669bool InfoLog::empty() const
670{
671 if (!mLazyStream)
672 {
673 return true;
674 }
675
676 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000677}
678
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800679void LogLinkMismatch(InfoLog &infoLog,
680 const std::string &variableName,
681 const char *variableType,
682 LinkMismatchError linkError,
683 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800684 ShaderType shaderType1,
685 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800686{
687 std::ostringstream stream;
688 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
689 << variableName;
690
691 if (!mismatchedStructOrBlockFieldName.empty())
692 {
693 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
694 }
695
696 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
697 << GetShaderTypeString(shaderType2) << " shaders.";
698
699 infoLog << stream.str();
700}
701
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800702bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
703{
704 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200705 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800706}
707
Jamie Madill3c1da042017-11-27 18:33:40 -0500708// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300709VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000710{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500711}
712
Olli Etuahoc8538042017-09-27 11:20:15 +0300713VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300714 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500715{
Olli Etuahoc8538042017-09-27 11:20:15 +0300716 ASSERT(arrayIndex != GL_INVALID_INDEX);
717}
718
Jamie Madill3c1da042017-11-27 18:33:40 -0500719// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800720SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500721 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
722{
723}
724
725SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
726
727SamplerBinding::~SamplerBinding() = default;
728
Jamie Madill3c1da042017-11-27 18:33:40 -0500729// ProgramBindings implementation.
730ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500731{
732}
733
Jamie Madill3c1da042017-11-27 18:33:40 -0500734ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500735{
736}
737
Jamie Madill3c1da042017-11-27 18:33:40 -0500738void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400739{
740 mBindings[name] = index;
741}
742
Jamie Madill3c1da042017-11-27 18:33:40 -0500743int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400744{
745 auto iter = mBindings.find(name);
746 return (iter != mBindings.end()) ? iter->second : -1;
747}
748
Jamie Madill3c1da042017-11-27 18:33:40 -0500749ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400750{
751 return mBindings.begin();
752}
753
Jamie Madill3c1da042017-11-27 18:33:40 -0500754ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400755{
756 return mBindings.end();
757}
758
Jamie Madill3c1da042017-11-27 18:33:40 -0500759// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500760ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
761{
762}
763ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
764{
765 for (size_t index = 0; index < count; ++index)
766 {
767 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
768 }
769}
770
771ImageBinding::ImageBinding(const ImageBinding &other) = default;
772
773ImageBinding::~ImageBinding() = default;
774
Jamie Madill3c1da042017-11-27 18:33:40 -0500775// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400776ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500777 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800778 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500779 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400780 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500781 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800782 mImageUniformRange(0, 0),
783 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300784 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800785 mNumViews(-1),
786 // [GL_EXT_geometry_shader] Table 20.22
787 mGeometryShaderInputPrimitiveType(GL_TRIANGLES),
788 mGeometryShaderOutputPrimitiveType(GL_TRIANGLE_STRIP),
789 mGeometryShaderInvocations(1),
790 mGeometryShaderMaxVertices(0)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400791{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300792 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400793}
794
Jamie Madill48ef11b2016-04-27 15:21:52 -0400795ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400796{
Jiawei Shao016105b2018-04-12 16:38:31 +0800797 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400798}
799
Jamie Madill48ef11b2016-04-27 15:21:52 -0400800const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500801{
802 return mLabel;
803}
804
Jiawei Shao385b3e02018-03-21 09:43:28 +0800805Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
806{
Jiawei Shao016105b2018-04-12 16:38:31 +0800807 ASSERT(shaderType != ShaderType::InvalidEnum);
808 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800809}
810
Jamie Madille7d84322017-01-10 18:21:59 -0500811GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400812{
jchen1015015f72017-03-16 13:54:21 +0800813 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400814}
815
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800816GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
817{
818 return GetResourceIndexFromName(mBufferVariables, name);
819}
820
Jamie Madille7d84322017-01-10 18:21:59 -0500821GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
822{
823 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
824 return mUniformLocations[location].index;
825}
826
827Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
828{
829 GLuint index = getUniformIndexFromLocation(location);
830 if (!isSamplerUniformIndex(index))
831 {
832 return Optional<GLuint>::Invalid();
833 }
834
835 return getSamplerIndexFromUniformIndex(index);
836}
837
838bool ProgramState::isSamplerUniformIndex(GLuint index) const
839{
Jamie Madill982f6e02017-06-07 14:33:04 -0400840 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500841}
842
843GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
844{
845 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400846 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500847}
848
Jamie Madill34ca4f52017-06-13 11:49:39 -0400849GLuint ProgramState::getAttributeLocation(const std::string &name) const
850{
851 for (const sh::Attribute &attribute : mAttributes)
852 {
853 if (attribute.name == name)
854 {
855 return attribute.location;
856 }
857 }
858
859 return static_cast<GLuint>(-1);
860}
861
Jiawei Shao016105b2018-04-12 16:38:31 +0800862bool ProgramState::hasAttachedShader() const
863{
864 for (const Shader *shader : mAttachedShaders)
865 {
866 if (shader)
867 {
868 return true;
869 }
870 }
871 return false;
872}
873
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500874Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400875 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400876 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500877 mLinked(false),
878 mDeleteStatus(false),
879 mRefCount(0),
880 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500881 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500882{
883 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000884
Geoff Lang7dd2e102014-11-10 15:19:26 -0500885 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000886}
887
888Program::~Program()
889{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400890 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000891}
892
Jamie Madill4928b7c2017-06-20 12:57:39 -0400893void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500894{
Jiawei Shao016105b2018-04-12 16:38:31 +0800895 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500896 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800897 if (mState.mAttachedShaders[shaderType])
898 {
899 mState.mAttachedShaders[shaderType]->release(context);
900 mState.mAttachedShaders[shaderType] = nullptr;
901 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800902 }
903
Jamie Madillb7d924a2018-03-10 11:16:54 -0500904 // TODO(jmadill): Handle error in the Context.
905 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400906
Jiawei Shao016105b2018-04-12 16:38:31 +0800907 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400908 SafeDelete(mProgram);
909
910 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500911}
912
Geoff Lang70d0f492015-12-10 17:45:46 -0500913void Program::setLabel(const std::string &label)
914{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400915 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500916}
917
918const std::string &Program::getLabel() const
919{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400920 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500921}
922
Jamie Madillef300b12016-10-07 15:12:09 -0400923void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000924{
Jiawei Shao016105b2018-04-12 16:38:31 +0800925 ShaderType shaderType = shader->getType();
926 ASSERT(shaderType != ShaderType::InvalidEnum);
927
928 mState.mAttachedShaders[shaderType] = shader;
929 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000930}
931
Jamie Madillc1d770e2017-04-13 17:31:24 -0400932void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000933{
Jiawei Shao016105b2018-04-12 16:38:31 +0800934 ShaderType shaderType = shader->getType();
935 ASSERT(shaderType != ShaderType::InvalidEnum);
936
937 ASSERT(mState.mAttachedShaders[shaderType] == shader);
938 shader->release(context);
939 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000940}
941
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000942int Program::getAttachedShadersCount() const
943{
Jiawei Shao016105b2018-04-12 16:38:31 +0800944 int numAttachedShaders = 0;
945 for (const Shader *shader : mState.mAttachedShaders)
946 {
947 if (shader)
948 {
949 ++numAttachedShaders;
950 }
951 }
952
953 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000954}
955
Jiawei Shao385b3e02018-03-21 09:43:28 +0800956const Shader *Program::getAttachedShader(ShaderType shaderType) const
957{
958 return mState.getAttachedShader(shaderType);
959}
960
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000961void Program::bindAttributeLocation(GLuint index, const char *name)
962{
Geoff Langd8605522016-04-13 10:19:12 -0400963 mAttributeBindings.bindLocation(index, name);
964}
965
966void Program::bindUniformLocation(GLuint index, const char *name)
967{
Olli Etuahod2551232017-10-26 20:03:33 +0300968 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000969}
970
Sami Väisänen46eaa942016-06-29 10:26:37 +0300971void Program::bindFragmentInputLocation(GLint index, const char *name)
972{
973 mFragmentInputBindings.bindLocation(index, name);
974}
975
Jamie Madillbd044ed2017-06-05 12:59:21 -0400976BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300977{
978 BindingInfo ret;
979 ret.type = GL_NONE;
980 ret.valid = false;
981
Jiawei Shao385b3e02018-03-21 09:43:28 +0800982 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300983 ASSERT(fragmentShader);
984
985 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800986 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300987
988 for (const auto &binding : mFragmentInputBindings)
989 {
990 if (binding.second != static_cast<GLuint>(index))
991 continue;
992
993 ret.valid = true;
994
Olli Etuahod2551232017-10-26 20:03:33 +0300995 size_t nameLengthWithoutArrayIndex;
996 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300997
998 for (const auto &in : inputs)
999 {
Olli Etuahod2551232017-10-26 20:03:33 +03001000 if (in.name.length() == nameLengthWithoutArrayIndex &&
1001 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001002 {
1003 if (in.isArray())
1004 {
1005 // The client wants to bind either "name" or "name[0]".
1006 // GL ES 3.1 spec refers to active array names with language such as:
1007 // "if the string identifies the base name of an active array, where the
1008 // string would exactly match the name of the variable if the suffix "[0]"
1009 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001010 if (arrayIndex == GL_INVALID_INDEX)
1011 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001012
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001013 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001014 }
1015 else
1016 {
1017 ret.name = in.mappedName;
1018 }
1019 ret.type = in.type;
1020 return ret;
1021 }
1022 }
1023 }
1024
1025 return ret;
1026}
1027
Jamie Madillbd044ed2017-06-05 12:59:21 -04001028void Program::pathFragmentInputGen(const Context *context,
1029 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001030 GLenum genMode,
1031 GLint components,
1032 const GLfloat *coeffs)
1033{
1034 // If the location is -1 then the command is silently ignored
1035 if (index == -1)
1036 return;
1037
Jamie Madillbd044ed2017-06-05 12:59:21 -04001038 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001039
1040 // If the input doesn't exist then then the command is silently ignored
1041 // This could happen through optimization for example, the shader translator
1042 // decides that a variable is not actually being used and optimizes it away.
1043 if (binding.name.empty())
1044 return;
1045
1046 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1047}
1048
Martin Radev4c4c8e72016-08-04 12:25:34 +03001049// The attached shaders are checked for linking errors by matching up their variables.
1050// Uniform, input and output variables get collected.
1051// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001052Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001053{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001054 const auto &data = context->getContextState();
1055
Jamie Madill6c58b062017-08-01 13:44:25 -04001056 auto *platform = ANGLEPlatformCurrent();
1057 double startTime = platform->currentTime(platform);
1058
Jamie Madill6c1f6712017-02-14 19:08:04 -05001059 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001060 mInfoLog.reset();
1061
1062 // Validate we have properly attached shaders before checking the cache.
1063 if (!linkValidateShaders(context, mInfoLog))
1064 {
1065 return NoError();
1066 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001067
Jamie Madill32447362017-06-28 14:53:52 -04001068 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001069 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001070 if (cache)
1071 {
1072 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001073 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001074 }
1075
1076 if (mLinked)
1077 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001078 double delta = platform->currentTime(platform) - startTime;
1079 int us = static_cast<int>(delta * 1000000.0);
1080 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001081 return NoError();
1082 }
1083
1084 // Cache load failed, fall through to normal linking.
1085 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001086
Jamie Madill6bc264a2018-03-31 15:36:05 -04001087 // Re-link shaders after the unlink call.
1088 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001089
Jiawei Shao016105b2018-04-12 16:38:31 +08001090 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001091 {
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001092 GLuint combinedImageUniforms = 0u;
1093 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001094 {
1095 return NoError();
1096 }
1097
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001098 GLuint combinedShaderStorageBlocks = 0u;
1099 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001100 {
1101 return NoError();
1102 }
1103
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001104 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1105 // A link error will be generated if the sum of the number of active image uniforms used in
1106 // all shaders, the number of active shader storage blocks, and the number of active
1107 // fragment shader outputs exceeds the implementation-dependent value of
1108 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1109 if (combinedImageUniforms + combinedShaderStorageBlocks >
1110 context->getCaps().maxCombinedShaderOutputResources)
1111 {
1112 mInfoLog
1113 << "The sum of the number of active image uniforms, active shader storage blocks "
1114 "and active fragment shader outputs exceeds "
1115 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1116 << context->getCaps().maxCombinedShaderOutputResources << ")";
1117 return NoError();
1118 }
1119
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001120 ProgramLinkedResources resources = {
1121 {0, PackMode::ANGLE_RELAXED},
1122 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001123 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1124 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001125
1126 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1127 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1128
1129 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001130 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001131 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001132 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001133 }
1134 }
1135 else
1136 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001137 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001138 {
1139 return NoError();
1140 }
1141
Jamie Madillbd044ed2017-06-05 12:59:21 -04001142 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001143 {
1144 return NoError();
1145 }
1146
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001147 GLuint combinedImageUniforms = 0u;
1148 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001149 {
1150 return NoError();
1151 }
1152
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001153 GLuint combinedShaderStorageBlocks = 0u;
1154 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001155 {
1156 return NoError();
1157 }
1158
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001159 if (!linkValidateGlobalNames(context, mInfoLog))
1160 {
1161 return NoError();
1162 }
1163
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001164 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1165 {
1166 return NoError();
1167 }
1168
Jamie Madillbd044ed2017-06-05 12:59:21 -04001169 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001170
Jiawei Shao016105b2018-04-12 16:38:31 +08001171 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1172 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001173
Jamie Madill192745a2016-12-22 15:58:21 -05001174 // Map the varyings to the register file
1175 // In WebGL, we use a slightly different handling for packing variables.
Jamie Madill61d53252018-01-31 14:49:24 -05001176 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1177 if (data.getLimitations().noFlexibleVaryingPacking)
1178 {
1179 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1180 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1181 }
1182 else if (data.getExtensions().webglCompatibility)
1183 {
1184 packMode = PackMode::WEBGL_STRICT;
1185 }
Jamie Madillc9727f32017-11-07 12:37:07 -05001186
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001187 ProgramLinkedResources resources = {
1188 {data.getCaps().maxVaryingVectors, packMode},
1189 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001190 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1191 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001192
1193 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1194 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1195
Jiawei Shao73618602017-12-20 15:47:15 +08001196 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001197 {
1198 return NoError();
1199 }
1200
jchen1085c93c42017-11-12 15:36:47 +08001201 if (!resources.varyingPacking.collectAndPackUserVaryings(
1202 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001203 {
1204 return NoError();
1205 }
1206
Jamie Madillc9727f32017-11-07 12:37:07 -05001207 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001208 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001209 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001210 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001211 }
1212
1213 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001214 }
1215
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001216 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001217
jchen10eaef1e52017-06-13 10:44:11 +08001218 setUniformValuesFromBindingQualifiers();
1219
Yunchao Heece12532017-11-21 15:50:21 +08001220 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1221 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001222 ASSERT(mLinked);
1223 updateLinkedShaderStages();
1224
Jamie Madill54164b02017-08-28 15:17:37 -04001225 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001226 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001227
Jamie Madill32447362017-06-28 14:53:52 -04001228 // Save to the program cache.
1229 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1230 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1231 {
1232 cache->putProgram(programHash, context, this);
1233 }
1234
Jamie Madill6c58b062017-08-01 13:44:25 -04001235 double delta = platform->currentTime(platform) - startTime;
1236 int us = static_cast<int>(delta * 1000000.0);
1237 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1238
Martin Radev4c4c8e72016-08-04 12:25:34 +03001239 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001240}
1241
Yunchao He85072e82017-11-14 15:43:28 +08001242void Program::updateLinkedShaderStages()
1243{
Yunchao Heece12532017-11-21 15:50:21 +08001244 mState.mLinkedShaderStages.reset();
1245
Jiawei Shao016105b2018-04-12 16:38:31 +08001246 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001247 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001248 if (shader)
1249 {
1250 mState.mLinkedShaderStages.set(shader->getType());
1251 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001252 }
Yunchao He85072e82017-11-14 15:43:28 +08001253}
1254
James Darpinian30b604d2018-03-12 17:26:57 -07001255void ProgramState::updateTransformFeedbackStrides()
1256{
1257 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1258 {
1259 mTransformFeedbackStrides.resize(1);
1260 size_t totalSize = 0;
1261 for (auto &varying : mLinkedTransformFeedbackVaryings)
1262 {
1263 totalSize += varying.size() * VariableExternalSize(varying.type);
1264 }
1265 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1266 }
1267 else
1268 {
1269 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1270 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1271 {
1272 auto &varying = mLinkedTransformFeedbackVaryings[i];
1273 mTransformFeedbackStrides[i] =
1274 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1275 }
1276 }
1277}
1278
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001279// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001280void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001281{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001282 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001283 mState.mAttributesTypeMask.reset();
1284 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001285 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001286 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001287 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001288 mState.mUniforms.clear();
1289 mState.mUniformLocations.clear();
1290 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001291 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001292 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001293 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001294 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001295 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001296 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001297 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001298 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001299 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001300 mState.mImageBindings.clear();
Martin Radev7cf61662017-07-26 17:10:53 +03001301 mState.mNumViews = -1;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001302 mState.mGeometryShaderInputPrimitiveType = GL_TRIANGLES;
1303 mState.mGeometryShaderOutputPrimitiveType = GL_TRIANGLE_STRIP;
1304 mState.mGeometryShaderInvocations = 1;
1305 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001306
Geoff Lang7dd2e102014-11-10 15:19:26 -05001307 mValidated = false;
1308
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001309 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001310 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001311}
1312
Geoff Lange1a27752015-10-05 13:16:04 -04001313bool Program::isLinked() const
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001314{
1315 return mLinked;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001316}
1317
Jiawei Shao385b3e02018-03-21 09:43:28 +08001318bool Program::hasLinkedShaderStage(ShaderType shaderType) const
1319{
1320 ASSERT(shaderType != ShaderType::InvalidEnum);
1321 return mState.mLinkedShaderStages[shaderType];
1322}
1323
Jamie Madilla2c74982016-12-12 11:20:42 -05001324Error Program::loadBinary(const Context *context,
1325 GLenum binaryFormat,
1326 const void *binary,
1327 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001328{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001329 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001330
Geoff Lang7dd2e102014-11-10 15:19:26 -05001331#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001332 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001333#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001334 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1335 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001336 {
Jamie Madillf6113162015-05-07 11:49:21 -04001337 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001338 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001339 }
1340
Jamie Madill4f86d052017-06-05 12:59:26 -04001341 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1342 ANGLE_TRY_RESULT(
1343 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001344
1345 // Currently we require the full shader text to compute the program hash.
1346 // TODO(jmadill): Store the binary in the internal program cache.
1347
Jamie Madillb0a838b2016-11-13 20:02:12 -05001348 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001349#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001350}
1351
Jamie Madilla2c74982016-12-12 11:20:42 -05001352Error Program::saveBinary(const Context *context,
1353 GLenum *binaryFormat,
1354 void *binary,
1355 GLsizei bufSize,
1356 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001357{
1358 if (binaryFormat)
1359 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001360 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001361 }
1362
Jamie Madill4f86d052017-06-05 12:59:26 -04001363 angle::MemoryBuffer memoryBuf;
1364 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001365
Jamie Madill4f86d052017-06-05 12:59:26 -04001366 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1367 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001368
1369 if (streamLength > bufSize)
1370 {
1371 if (length)
1372 {
1373 *length = 0;
1374 }
1375
1376 // TODO: This should be moved to the validation layer but computing the size of the binary before saving
1377 // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
1378 // sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001379 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001380 }
1381
1382 if (binary)
1383 {
1384 char *ptr = reinterpret_cast<char*>(binary);
1385
Jamie Madill48ef11b2016-04-27 15:21:52 -04001386 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001387 ptr += streamLength;
1388
1389 ASSERT(ptr - streamLength == binary);
1390 }
1391
1392 if (length)
1393 {
1394 *length = streamLength;
1395 }
1396
He Yunchaoacd18982017-01-04 10:46:42 +08001397 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001398}
1399
Jamie Madillffe00c02017-06-27 16:26:55 -04001400GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001401{
1402 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001403 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001404 if (error.isError())
1405 {
1406 return 0;
1407 }
1408
1409 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001410}
1411
Geoff Langc5629752015-12-07 16:29:04 -05001412void Program::setBinaryRetrievableHint(bool retrievable)
1413{
1414 // TODO(jmadill) : replace with dirty bits
1415 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001416 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001417}
1418
1419bool Program::getBinaryRetrievableHint() const
1420{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001421 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001422}
1423
Yunchao He61afff12017-03-14 15:34:03 +08001424void Program::setSeparable(bool separable)
1425{
1426 // TODO(yunchao) : replace with dirty bits
1427 if (mState.mSeparable != separable)
1428 {
1429 mProgram->setSeparable(separable);
1430 mState.mSeparable = separable;
1431 }
1432}
1433
1434bool Program::isSeparable() const
1435{
1436 return mState.mSeparable;
1437}
1438
Jamie Madill6c1f6712017-02-14 19:08:04 -05001439void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001440{
1441 mRefCount--;
1442
1443 if (mRefCount == 0 && mDeleteStatus)
1444 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001445 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001446 }
1447}
1448
1449void Program::addRef()
1450{
1451 mRefCount++;
1452}
1453
1454unsigned int Program::getRefCount() const
1455{
1456 return mRefCount;
1457}
1458
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001459int Program::getInfoLogLength() const
1460{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001461 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001462}
1463
Geoff Lange1a27752015-10-05 13:16:04 -04001464void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001465{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001466 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001467}
1468
Geoff Lange1a27752015-10-05 13:16:04 -04001469void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001470{
1471 int total = 0;
1472
Jiawei Shao016105b2018-04-12 16:38:31 +08001473 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001474 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001475 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001476 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001477 shaders[total] = shader->getHandle();
1478 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001479 }
1480 }
1481
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001482 if (count)
1483 {
1484 *count = total;
1485 }
1486}
1487
Geoff Lange1a27752015-10-05 13:16:04 -04001488GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001489{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001490 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001491}
1492
Jamie Madill63805b42015-08-25 13:17:39 -04001493bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001494{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001495 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1496 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001497}
1498
jchen10fd7c3b52017-03-21 15:36:03 +08001499void Program::getActiveAttribute(GLuint index,
1500 GLsizei bufsize,
1501 GLsizei *length,
1502 GLint *size,
1503 GLenum *type,
1504 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001505{
Jamie Madillc349ec02015-08-21 16:53:12 -04001506 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001507 {
1508 if (bufsize > 0)
1509 {
1510 name[0] = '\0';
1511 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001512
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001513 if (length)
1514 {
1515 *length = 0;
1516 }
1517
1518 *type = GL_NONE;
1519 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001520 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001521 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001522
jchen1036e120e2017-03-14 14:53:58 +08001523 ASSERT(index < mState.mAttributes.size());
1524 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001525
1526 if (bufsize > 0)
1527 {
jchen10fd7c3b52017-03-21 15:36:03 +08001528 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001529 }
1530
1531 // Always a single 'type' instance
1532 *size = 1;
1533 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001534}
1535
Geoff Lange1a27752015-10-05 13:16:04 -04001536GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001537{
Jamie Madillc349ec02015-08-21 16:53:12 -04001538 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001539 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001540 return 0;
1541 }
1542
jchen1036e120e2017-03-14 14:53:58 +08001543 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001544}
1545
Geoff Lange1a27752015-10-05 13:16:04 -04001546GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001547{
Jamie Madillc349ec02015-08-21 16:53:12 -04001548 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001549 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001550 return 0;
1551 }
1552
1553 size_t maxLength = 0;
1554
Jamie Madill48ef11b2016-04-27 15:21:52 -04001555 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001556 {
jchen1036e120e2017-03-14 14:53:58 +08001557 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001558 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001559
Jamie Madillc349ec02015-08-21 16:53:12 -04001560 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001561}
1562
jchen1015015f72017-03-16 13:54:21 +08001563GLuint Program::getInputResourceIndex(const GLchar *name) const
1564{
Olli Etuahod2551232017-10-26 20:03:33 +03001565 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001566}
1567
1568GLuint Program::getOutputResourceIndex(const GLchar *name) const
1569{
1570 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1571}
1572
jchen10fd7c3b52017-03-21 15:36:03 +08001573size_t Program::getOutputResourceCount() const
1574{
1575 return (mLinked ? mState.mOutputVariables.size() : 0);
1576}
1577
jchen10baf5d942017-08-28 20:45:48 +08001578template <typename T>
1579void Program::getResourceName(GLuint index,
1580 const std::vector<T> &resources,
1581 GLsizei bufSize,
1582 GLsizei *length,
1583 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001584{
1585 if (length)
1586 {
1587 *length = 0;
1588 }
1589
1590 if (!mLinked)
1591 {
1592 if (bufSize > 0)
1593 {
1594 name[0] = '\0';
1595 }
1596 return;
1597 }
jchen10baf5d942017-08-28 20:45:48 +08001598 ASSERT(index < resources.size());
1599 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001600
1601 if (bufSize > 0)
1602 {
Olli Etuahod2551232017-10-26 20:03:33 +03001603 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001604 }
1605}
1606
jchen10baf5d942017-08-28 20:45:48 +08001607void Program::getInputResourceName(GLuint index,
1608 GLsizei bufSize,
1609 GLsizei *length,
1610 GLchar *name) const
1611{
1612 getResourceName(index, mState.mAttributes, bufSize, length, name);
1613}
1614
1615void Program::getOutputResourceName(GLuint index,
1616 GLsizei bufSize,
1617 GLsizei *length,
1618 GLchar *name) const
1619{
1620 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1621}
1622
1623void Program::getUniformResourceName(GLuint index,
1624 GLsizei bufSize,
1625 GLsizei *length,
1626 GLchar *name) const
1627{
1628 getResourceName(index, mState.mUniforms, bufSize, length, name);
1629}
1630
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001631void Program::getBufferVariableResourceName(GLuint index,
1632 GLsizei bufSize,
1633 GLsizei *length,
1634 GLchar *name) const
1635{
1636 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1637}
1638
jchen10880683b2017-04-12 16:21:55 +08001639const sh::Attribute &Program::getInputResource(GLuint index) const
1640{
1641 ASSERT(index < mState.mAttributes.size());
1642 return mState.mAttributes[index];
1643}
1644
1645const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1646{
1647 ASSERT(index < mState.mOutputVariables.size());
1648 return mState.mOutputVariables[index];
1649}
1650
Geoff Lang7dd2e102014-11-10 15:19:26 -05001651GLint Program::getFragDataLocation(const std::string &name) const
1652{
Olli Etuahod2551232017-10-26 20:03:33 +03001653 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001654}
1655
Geoff Lange1a27752015-10-05 13:16:04 -04001656void Program::getActiveUniform(GLuint index,
1657 GLsizei bufsize,
1658 GLsizei *length,
1659 GLint *size,
1660 GLenum *type,
1661 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001662{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001663 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001664 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001665 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001666 ASSERT(index < mState.mUniforms.size());
1667 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001668
1669 if (bufsize > 0)
1670 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001671 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001672 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001673 }
1674
Olli Etuaho465835d2017-09-26 13:34:10 +03001675 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001677 }
1678 else
1679 {
1680 if (bufsize > 0)
1681 {
1682 name[0] = '\0';
1683 }
1684
1685 if (length)
1686 {
1687 *length = 0;
1688 }
1689
1690 *size = 0;
1691 *type = GL_NONE;
1692 }
1693}
1694
Geoff Lange1a27752015-10-05 13:16:04 -04001695GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001696{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001697 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001698 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001699 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001700 }
1701 else
1702 {
1703 return 0;
1704 }
1705}
1706
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001707size_t Program::getActiveBufferVariableCount() const
1708{
1709 return mLinked ? mState.mBufferVariables.size() : 0;
1710}
1711
Geoff Lange1a27752015-10-05 13:16:04 -04001712GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001713{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001714 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001715
1716 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001717 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001718 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001719 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001720 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001721 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001722 size_t length = uniform.name.length() + 1u;
1723 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001724 {
1725 length += 3; // Counting in "[0]".
1726 }
1727 maxLength = std::max(length, maxLength);
1728 }
1729 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001730 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001731
Jamie Madill62d31cb2015-09-11 13:25:51 -04001732 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001733}
1734
Geoff Lang7dd2e102014-11-10 15:19:26 -05001735bool Program::isValidUniformLocation(GLint location) const
1736{
Jamie Madille2e406c2016-06-02 13:04:10 -04001737 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001738 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001739 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001740}
1741
Jamie Madill62d31cb2015-09-11 13:25:51 -04001742const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001743{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001744 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001745 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001746}
1747
Jamie Madillac4e9c32017-01-13 14:07:12 -05001748const VariableLocation &Program::getUniformLocation(GLint location) const
1749{
1750 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1751 return mState.mUniformLocations[location];
1752}
1753
1754const std::vector<VariableLocation> &Program::getUniformLocations() const
1755{
1756 return mState.mUniformLocations;
1757}
1758
1759const LinkedUniform &Program::getUniformByIndex(GLuint index) const
1760{
1761 ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
1762 return mState.mUniforms[index];
1763}
1764
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001765const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1766{
1767 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1768 return mState.mBufferVariables[index];
1769}
1770
Jamie Madill62d31cb2015-09-11 13:25:51 -04001771GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001772{
Olli Etuahod2551232017-10-26 20:03:33 +03001773 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001774}
1775
Jamie Madill62d31cb2015-09-11 13:25:51 -04001776GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001777{
Jamie Madille7d84322017-01-10 18:21:59 -05001778 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001779}
1780
1781void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1782{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001783 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1784 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001785 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001786}
1787
1788void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1789{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001790 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1791 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001792 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001793}
1794
1795void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1796{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001797 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1798 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001799 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001800}
1801
1802void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1803{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001804 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1805 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001806 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001807}
1808
Jamie Madill81c2e252017-09-09 23:32:46 -04001809Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001810{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001811 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1812 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1813
Jamie Madill81c2e252017-09-09 23:32:46 -04001814 mProgram->setUniform1iv(location, clampedCount, v);
1815
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001816 if (mState.isSamplerUniformIndex(locationInfo.index))
1817 {
1818 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001819 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001820 }
1821
Jamie Madill81c2e252017-09-09 23:32:46 -04001822 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001823}
1824
1825void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1826{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001827 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1828 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001829 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001830}
1831
1832void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1833{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001834 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1835 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001836 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001837}
1838
1839void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1840{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001841 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1842 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001843 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001844}
1845
1846void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1847{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001848 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1849 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001850 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001851}
1852
1853void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1854{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001855 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1856 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001857 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001858}
1859
1860void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1861{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001862 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1863 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001864 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001865}
1866
1867void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1868{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001869 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1870 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001871 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001872}
1873
1874void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1875{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001876 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001877 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001878}
1879
1880void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1881{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001882 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001883 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001884}
1885
1886void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1887{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001888 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001889 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001890}
1891
1892void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1893{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001894 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001895 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896}
1897
1898void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1899{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001900 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001901 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001902}
1903
1904void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1905{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001906 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001907 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001908}
1909
1910void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1911{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001912 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001913 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001914}
1915
1916void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1917{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001918 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001919 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001920}
1921
1922void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
1923{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001924 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001925 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001926}
1927
Jamie Madill54164b02017-08-28 15:17:37 -04001928void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001929{
Jamie Madill54164b02017-08-28 15:17:37 -04001930 const auto &uniformLocation = mState.getUniformLocations()[location];
1931 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1932
1933 GLenum nativeType = gl::VariableComponentType(uniform.type);
1934 if (nativeType == GL_FLOAT)
1935 {
1936 mProgram->getUniformfv(context, location, v);
1937 }
1938 else
1939 {
1940 getUniformInternal(context, v, location, nativeType,
1941 gl::VariableComponentCount(uniform.type));
1942 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001943}
1944
Jamie Madill54164b02017-08-28 15:17:37 -04001945void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001946{
Jamie Madill54164b02017-08-28 15:17:37 -04001947 const auto &uniformLocation = mState.getUniformLocations()[location];
1948 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1949
1950 GLenum nativeType = gl::VariableComponentType(uniform.type);
1951 if (nativeType == GL_INT || nativeType == GL_BOOL)
1952 {
1953 mProgram->getUniformiv(context, location, v);
1954 }
1955 else
1956 {
1957 getUniformInternal(context, v, location, nativeType,
1958 gl::VariableComponentCount(uniform.type));
1959 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001960}
1961
Jamie Madill54164b02017-08-28 15:17:37 -04001962void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001963{
Jamie Madill54164b02017-08-28 15:17:37 -04001964 const auto &uniformLocation = mState.getUniformLocations()[location];
1965 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1966
1967 GLenum nativeType = gl::VariableComponentType(uniform.type);
1968 if (nativeType == GL_UNSIGNED_INT)
1969 {
1970 mProgram->getUniformuiv(context, location, v);
1971 }
1972 else
1973 {
1974 getUniformInternal(context, v, location, nativeType,
1975 gl::VariableComponentCount(uniform.type));
1976 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001977}
1978
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001979void Program::flagForDeletion()
1980{
1981 mDeleteStatus = true;
1982}
1983
1984bool Program::isFlaggedForDeletion() const
1985{
1986 return mDeleteStatus;
1987}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00001988
Brandon Jones43a53e22014-08-28 16:23:22 -07001989void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001990{
1991 mInfoLog.reset();
1992
Geoff Lang7dd2e102014-11-10 15:19:26 -05001993 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001994 {
Geoff Lang92019432017-11-20 13:09:34 -05001995 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001996 }
1997 else
1998 {
Jamie Madillf6113162015-05-07 11:49:21 -04001999 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002000 }
2001}
2002
Geoff Lang7dd2e102014-11-10 15:19:26 -05002003bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
2004{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002005 // Skip cache if we're using an infolog, so we get the full error.
2006 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
2007 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
2008 {
2009 return mCachedValidateSamplersResult.value();
2010 }
2011
2012 if (mTextureUnitTypesCache.empty())
2013 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002014 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002015 }
2016 else
2017 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002018 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(),
2019 TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002020 }
2021
2022 // if any two active samplers in a program are of different types, but refer to the same
2023 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2024 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05002025 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002026 {
Jamie Madill54164b02017-08-28 15:17:37 -04002027 if (samplerBinding.unreferenced)
2028 continue;
2029
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002030 TextureType textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002031
Jamie Madille7d84322017-01-10 18:21:59 -05002032 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002033 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002034 if (textureUnit >= caps.maxCombinedTextureImageUnits)
2035 {
2036 if (infoLog)
2037 {
2038 (*infoLog) << "Sampler uniform (" << textureUnit
2039 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
2040 << caps.maxCombinedTextureImageUnits << ")";
2041 }
2042
2043 mCachedValidateSamplersResult = false;
2044 return false;
2045 }
2046
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002047 if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002048 {
2049 if (textureType != mTextureUnitTypesCache[textureUnit])
2050 {
2051 if (infoLog)
2052 {
2053 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2054 "image unit ("
2055 << textureUnit << ").";
2056 }
2057
2058 mCachedValidateSamplersResult = false;
2059 return false;
2060 }
2061 }
2062 else
2063 {
2064 mTextureUnitTypesCache[textureUnit] = textureType;
2065 }
2066 }
2067 }
2068
2069 mCachedValidateSamplersResult = true;
2070 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002071}
2072
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002073bool Program::isValidated() const
2074{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002075 return mValidated;
2076}
2077
Geoff Lange1a27752015-10-05 13:16:04 -04002078GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002079{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002080 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002081}
2082
jchen1058f67be2017-10-27 08:59:27 +08002083GLuint Program::getActiveAtomicCounterBufferCount() const
2084{
2085 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2086}
2087
Jiajia Qin729b2c62017-08-14 09:36:11 +08002088GLuint Program::getActiveShaderStorageBlockCount() const
2089{
2090 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2091}
2092
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002093void Program::getActiveUniformBlockName(const GLuint blockIndex,
2094 GLsizei bufSize,
2095 GLsizei *length,
2096 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002097{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002098 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2099}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002100
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002101void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2102 GLsizei bufSize,
2103 GLsizei *length,
2104 GLchar *blockName) const
2105{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002106
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002107 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002108}
2109
Qin Jiajia9bf55522018-01-29 13:56:23 +08002110template <typename T>
2111GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002112{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002113 int maxLength = 0;
2114
2115 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002116 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002117 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002118 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002119 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002120 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002121 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002122 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002123 }
2124 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002125 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002126
2127 return maxLength;
2128}
2129
Qin Jiajia9bf55522018-01-29 13:56:23 +08002130GLint Program::getActiveUniformBlockMaxNameLength() const
2131{
2132 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2133}
2134
2135GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2136{
2137 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2138}
2139
Geoff Lange1a27752015-10-05 13:16:04 -04002140GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002141{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002142 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2143}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002144
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002145GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2146{
2147 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002148}
2149
Jiajia Qin729b2c62017-08-14 09:36:11 +08002150const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002151{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002152 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2153 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002154}
2155
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002156const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2157{
2158 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2159 return mState.mShaderStorageBlocks[index];
2160}
2161
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002162void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2163{
jchen107a20b972017-06-13 14:25:26 +08002164 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002165 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002166 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002167}
2168
2169GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2170{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002171 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002172}
2173
Jiajia Qin729b2c62017-08-14 09:36:11 +08002174GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2175{
2176 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2177}
2178
Geoff Lang48dcae72014-02-05 16:28:24 -05002179void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
2180{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002181 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002182 for (GLsizei i = 0; i < count; i++)
2183 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002184 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002185 }
2186
Jamie Madill48ef11b2016-04-27 15:21:52 -04002187 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002188}
2189
2190void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
2191{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002192 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002193 {
jchen10a9042d32017-03-17 08:50:45 +08002194 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2195 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2196 std::string varName = var.nameWithArrayIndex();
2197 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002198 if (length)
2199 {
2200 *length = lastNameIdx;
2201 }
2202 if (size)
2203 {
jchen10a9042d32017-03-17 08:50:45 +08002204 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002205 }
2206 if (type)
2207 {
jchen10a9042d32017-03-17 08:50:45 +08002208 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002209 }
2210 if (name)
2211 {
jchen10a9042d32017-03-17 08:50:45 +08002212 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002213 name[lastNameIdx] = '\0';
2214 }
2215 }
2216}
2217
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002218GLsizei Program::getTransformFeedbackVaryingCount() const
2219{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002220 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002221 {
jchen10a9042d32017-03-17 08:50:45 +08002222 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002223 }
2224 else
2225 {
2226 return 0;
2227 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002228}
2229
2230GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2231{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002232 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002233 {
2234 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002235 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002236 {
jchen10a9042d32017-03-17 08:50:45 +08002237 maxSize =
2238 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002239 }
2240
2241 return maxSize;
2242 }
2243 else
2244 {
2245 return 0;
2246 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002247}
2248
2249GLenum Program::getTransformFeedbackBufferMode() const
2250{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002251 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002252}
2253
Jiawei Shao73618602017-12-20 15:47:15 +08002254bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2255{
Jiawei Shao016105b2018-04-12 16:38:31 +08002256 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2257 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2258 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2259 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002260
2261 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002262 bool isGraphicsShaderAttached =
2263 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002264 // Check whether we both have a compute and non-compute shaders attached.
2265 // If there are of both types attached, then linking should fail.
2266 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2267 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2268 {
2269 infoLog << "Both compute and graphics shaders are attached to the same program.";
2270 return false;
2271 }
2272
2273 if (computeShader)
2274 {
2275 if (!computeShader->isCompiled(context))
2276 {
2277 infoLog << "Attached compute shader is not compiled.";
2278 return false;
2279 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002280 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002281
2282 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2283
2284 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2285 // If the work group size is not specified, a link time error should occur.
2286 if (!mState.mComputeShaderLocalSize.isDeclared())
2287 {
2288 infoLog << "Work group size is not specified.";
2289 return false;
2290 }
2291 }
2292 else
2293 {
2294 if (!fragmentShader || !fragmentShader->isCompiled(context))
2295 {
2296 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2297 return false;
2298 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002299 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002300
2301 if (!vertexShader || !vertexShader->isCompiled(context))
2302 {
2303 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2304 return false;
2305 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002306 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002307
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002308 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2309 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002310 {
2311 infoLog << "Fragment shader version does not match vertex shader version.";
2312 return false;
2313 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002314
2315 if (geometryShader)
2316 {
2317 // [GL_EXT_geometry_shader] Chapter 7
2318 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2319 // Language Specification, as well as any of the following reasons:
2320 // * One or more of the shader objects attached to <program> are not compiled
2321 // successfully.
2322 // * The shaders do not use the same shader language version.
2323 // * <program> contains objects to form a geometry shader, and
2324 // - <program> is not separable and contains no objects to form a vertex shader; or
2325 // - the input primitive type, output primitive type, or maximum output vertex count
2326 // is not specified in the compiled geometry shader object.
2327 if (!geometryShader->isCompiled(context))
2328 {
2329 infoLog << "The attached geometry shader isn't compiled.";
2330 return false;
2331 }
2332
2333 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2334 {
2335 mInfoLog << "Geometry shader version does not match vertex shader version.";
2336 return false;
2337 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002338 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002339
2340 Optional<GLenum> inputPrimitive =
2341 geometryShader->getGeometryShaderInputPrimitiveType(context);
2342 if (!inputPrimitive.valid())
2343 {
2344 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2345 return false;
2346 }
2347
2348 Optional<GLenum> outputPrimitive =
2349 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2350 if (!outputPrimitive.valid())
2351 {
2352 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2353 return false;
2354 }
2355
2356 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2357 if (!maxVertices.valid())
2358 {
2359 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2360 return false;
2361 }
2362
2363 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2364 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2365 mState.mGeometryShaderMaxVertices = maxVertices.value();
2366 mState.mGeometryShaderInvocations =
2367 geometryShader->getGeometryShaderInvocations(context);
2368 }
Jiawei Shao73618602017-12-20 15:47:15 +08002369 }
2370
2371 return true;
2372}
2373
jchen10910a3da2017-11-15 09:40:11 +08002374GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2375{
2376 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2377 {
2378 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2379 if (tf.nameWithArrayIndex() == name)
2380 {
2381 return tfIndex;
2382 }
2383 }
2384 return GL_INVALID_INDEX;
2385}
2386
2387const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2388{
2389 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2390 return mState.mLinkedTransformFeedbackVaryings[index];
2391}
2392
Jamie Madillbd044ed2017-06-05 12:59:21 -04002393bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002394{
Jiawei Shao016105b2018-04-12 16:38:31 +08002395 Shader *previousShader = nullptr;
2396 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002397 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002398 Shader *currentShader = mState.mAttachedShaders[shaderType];
2399 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002400 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002401 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002402 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002403
2404 if (previousShader)
2405 {
2406 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2407 infoLog))
2408 {
2409 return false;
2410 }
2411 }
2412 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002413 }
2414
2415 if (!linkValidateBuiltInVaryings(context, infoLog))
2416 {
2417 return false;
2418 }
2419
2420 if (!linkValidateFragmentInputBindings(context, infoLog))
2421 {
2422 return false;
2423 }
2424
2425 return true;
2426}
2427
2428// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2429// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2430bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2431 gl::Shader *generatingShader,
2432 gl::Shader *consumingShader,
2433 gl::InfoLog &infoLog) const
2434{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002435 ASSERT(generatingShader->getShaderVersion(context) ==
2436 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002437
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002438 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2439 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002440
Jiawei Shao385b3e02018-03-21 09:43:28 +08002441 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002442
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002443 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002444 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002445 bool matched = false;
2446
2447 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002448 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002449 {
2450 continue;
2451 }
2452
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002453 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002454 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002455 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002456 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002457 ASSERT(!output.isBuiltIn());
2458
2459 std::string mismatchedStructFieldName;
2460 LinkMismatchError linkError =
2461 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002462 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002463 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002464 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002465 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2466 mismatchedStructFieldName, generatingShader->getType(),
2467 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002468 return false;
2469 }
2470
Geoff Lang7dd2e102014-11-10 15:19:26 -05002471 matched = true;
2472 break;
2473 }
2474 }
2475
Olli Etuaho107c7242018-03-20 15:45:35 +02002476 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2477 // whether the input is statically used - a statically used input should fail this test even
2478 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002479 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002480 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002481 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2482 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2483 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002484 return false;
2485 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002486 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002487
Jiawei Shaod063aff2018-02-22 10:19:09 +08002488 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002489
Jiawei Shaod063aff2018-02-22 10:19:09 +08002490 return true;
2491}
2492
2493bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2494{
Jiawei Shao016105b2018-04-12 16:38:31 +08002495 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002496
2497 std::map<GLuint, std::string> staticFragmentInputLocations;
2498
2499 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002500 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002501 for (const sh::Varying &input : fragmentInputVaryings)
2502 {
2503 if (input.isBuiltIn() || !input.staticUse)
2504 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002505 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002506 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002507
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002508 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002509 if (inputBinding == -1)
2510 continue;
2511
2512 const auto it = staticFragmentInputLocations.find(inputBinding);
2513 if (it == std::end(staticFragmentInputLocations))
2514 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002515 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002516 }
2517 else
2518 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002519 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002520 << it->second;
2521 return false;
2522 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002523 }
2524
2525 return true;
2526}
2527
Jamie Madillbd044ed2017-06-05 12:59:21 -04002528bool Program::linkUniforms(const Context *context,
2529 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002530 const ProgramBindings &uniformLocationBindings,
2531 GLuint *combinedImageUniformsCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002532{
Olli Etuahob78707c2017-03-09 15:03:11 +00002533 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002534 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002535 {
2536 return false;
2537 }
2538
Olli Etuahob78707c2017-03-09 15:03:11 +00002539 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002540
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002541 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002542
jchen10eaef1e52017-06-13 10:44:11 +08002543 if (!linkAtomicCounterBuffers())
2544 {
2545 return false;
2546 }
2547
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002548 return true;
2549}
2550
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002551void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002552{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002553 ASSERT(combinedImageUniforms);
2554
Jamie Madill982f6e02017-06-07 14:33:04 -04002555 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2556 unsigned int low = high;
2557
jchen10eaef1e52017-06-13 10:44:11 +08002558 for (auto counterIter = mState.mUniforms.rbegin();
2559 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2560 {
2561 --low;
2562 }
2563
2564 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2565
2566 high = low;
2567
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002568 for (auto imageIter = mState.mUniforms.rbegin();
2569 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2570 {
2571 --low;
2572 }
2573
2574 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002575 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002576 // If uniform is a image type, insert it into the mImageBindings array.
2577 for (unsigned int imageIndex : mState.mImageUniformRange)
2578 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002579 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2580 // cannot load values into a uniform defined as an image. if declare without a
2581 // binding qualifier, any uniform image variable (include all elements of
2582 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002583 auto &imageUniform = mState.mUniforms[imageIndex];
2584 if (imageUniform.binding == -1)
2585 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002586 mState.mImageBindings.emplace_back(
2587 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002588 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002589 else
2590 {
2591 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002592 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002593 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002594
2595 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2596 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002597 }
2598
2599 high = low;
2600
2601 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002602 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002603 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002604 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002605 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002606
2607 mState.mSamplerUniformRange = RangeUI(low, high);
2608
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002609 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002610 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002611 {
2612 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002613 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002614 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002615 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002616 }
2617}
2618
jchen10eaef1e52017-06-13 10:44:11 +08002619bool Program::linkAtomicCounterBuffers()
2620{
2621 for (unsigned int index : mState.mAtomicCounterUniformRange)
2622 {
2623 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002624 uniform.blockInfo.offset = uniform.offset;
2625 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2626 uniform.blockInfo.matrixStride = 0;
2627 uniform.blockInfo.isRowMajorMatrix = false;
2628
jchen10eaef1e52017-06-13 10:44:11 +08002629 bool found = false;
2630 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2631 ++bufferIndex)
2632 {
2633 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2634 if (buffer.binding == uniform.binding)
2635 {
2636 buffer.memberIndexes.push_back(index);
2637 uniform.bufferIndex = bufferIndex;
2638 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002639 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002640 break;
2641 }
2642 }
2643 if (!found)
2644 {
2645 AtomicCounterBuffer atomicCounterBuffer;
2646 atomicCounterBuffer.binding = uniform.binding;
2647 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002648 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002649 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2650 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2651 }
2652 }
2653 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002654 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002655
2656 return true;
2657}
2658
Jamie Madilleb979bf2016-11-15 12:28:46 -05002659// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002660bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002661{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002662 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002663 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002664
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002665 int shaderVersion = vertexShader->getShaderVersion(context);
2666
Geoff Lang7dd2e102014-11-10 15:19:26 -05002667 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002668 if (shaderVersion >= 300)
2669 {
2670 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2671 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2672 mState.mAttributes = vertexShader->getAllAttributes(context);
2673 }
2674 else
2675 {
2676 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2677 mState.mAttributes = vertexShader->getActiveAttributes(context);
2678 }
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002679 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002680
2681 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002682 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002683 {
Jamie Madillf6113162015-05-07 11:49:21 -04002684 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002685 return false;
2686 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002687
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002688 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002689
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002690 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002691 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002692 {
Olli Etuahod2551232017-10-26 20:03:33 +03002693 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2694 // structures, so we don't need to worry about adjusting their names or generating entries
2695 // for each member/element (unlike uniforms for example).
2696 ASSERT(!attribute.isArray() && !attribute.isStruct());
2697
Jamie Madilleb979bf2016-11-15 12:28:46 -05002698 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002699 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002700 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002701 attribute.location = bindingLocation;
2702 }
2703
2704 if (attribute.location != -1)
2705 {
2706 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002707 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002708
Jamie Madill63805b42015-08-25 13:17:39 -04002709 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002710 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002711 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2712 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002713
2714 return false;
2715 }
2716
Jamie Madill63805b42015-08-25 13:17:39 -04002717 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002718 {
Jamie Madill63805b42015-08-25 13:17:39 -04002719 const int regLocation = attribute.location + reg;
2720 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002721
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002722 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2723 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2724 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002725 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002726 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002727 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002728 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002729 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002730 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002731 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002732 return false;
2733 }
2734 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002735 else
2736 {
Jamie Madill63805b42015-08-25 13:17:39 -04002737 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002738 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002739
Jamie Madill63805b42015-08-25 13:17:39 -04002740 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002741 }
2742 }
2743 }
2744
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002745 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002746 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002747 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002748 // Not set by glBindAttribLocation or by location layout qualifier
2749 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002750 {
Jamie Madill63805b42015-08-25 13:17:39 -04002751 int regs = VariableRegisterCount(attribute.type);
2752 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002753
Jamie Madill63805b42015-08-25 13:17:39 -04002754 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002755 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002756 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002757 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002758 }
2759
Jamie Madillc349ec02015-08-21 16:53:12 -04002760 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002761 }
2762 }
2763
Brandon Jonesc405ae72017-12-06 14:15:03 -08002764 ASSERT(mState.mAttributesTypeMask.none());
2765 ASSERT(mState.mAttributesMask.none());
2766
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002767 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2768 // shader versions we're only processing active attributes to begin with.
2769 if (shaderVersion >= 300)
2770 {
2771 for (auto attributeIter = mState.mAttributes.begin();
2772 attributeIter != mState.mAttributes.end();)
2773 {
2774 if (attributeIter->active)
2775 {
2776 ++attributeIter;
2777 }
2778 else
2779 {
2780 attributeIter = mState.mAttributes.erase(attributeIter);
2781 }
2782 }
2783 }
2784
Jamie Madill48ef11b2016-04-27 15:21:52 -04002785 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002786 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002787 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002788 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002789 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002790
Jamie Madillbd159f02017-10-09 19:39:06 -04002791 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002792 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002793 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2794 mState.mActiveAttribLocationsMask.set(location);
2795 mState.mMaxActiveAttribLocation =
2796 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002797
2798 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2799 if (!attribute.isBuiltIn())
2800 {
2801 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2802 location);
2803 mState.mAttributesMask.set(location);
2804 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002805 }
2806 }
2807
Geoff Lang7dd2e102014-11-10 15:19:26 -05002808 return true;
2809}
2810
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002811bool Program::linkInterfaceBlocks(const Context *context,
2812 InfoLog &infoLog,
2813 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002814{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002815 ASSERT(combinedShaderStorageBlocksCount);
2816
Jamie Madillbd044ed2017-06-05 12:59:21 -04002817 const auto &caps = context->getCaps();
2818
Jiawei Shao016105b2018-04-12 16:38:31 +08002819 if (mState.mAttachedShaders[ShaderType::Compute])
Martin Radev4c4c8e72016-08-04 12:25:34 +03002820 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002821 Shader &computeShader = *mState.mAttachedShaders[ShaderType::Compute];
Jiajia Qin729b2c62017-08-14 09:36:11 +08002822 const auto &computeUniformBlocks = computeShader.getUniformBlocks(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03002823
Jiawei Shao40786bd2018-04-18 13:58:57 +08002824 if (!ValidateInterfaceBlocksCount(caps.maxComputeUniformBlocks, computeUniformBlocks,
2825 ShaderType::Compute, sh::BlockType::BLOCK_UNIFORM,
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002826 nullptr, infoLog))
Geoff Lang7dd2e102014-11-10 15:19:26 -05002827 {
Martin Radev4c4c8e72016-08-04 12:25:34 +03002828 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002829 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002830
2831 const auto &computeShaderStorageBlocks = computeShader.getShaderStorageBlocks(context);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002832 if (!ValidateInterfaceBlocksCount(
2833 caps.maxComputeShaderStorageBlocks, computeShaderStorageBlocks, ShaderType::Compute,
2834 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002835 {
2836 return false;
2837 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002838 return true;
2839 }
2840
Jiawei Shao40786bd2018-04-18 13:58:57 +08002841 ShaderMap<GLuint> maxShaderUniformBlocks = {};
2842 maxShaderUniformBlocks[gl::ShaderType::Vertex] = caps.maxVertexUniformBlocks;
2843 maxShaderUniformBlocks[gl::ShaderType::Fragment] = caps.maxFragmentUniformBlocks;
2844 maxShaderUniformBlocks[gl::ShaderType::Geometry] = caps.maxGeometryUniformBlocks;
Martin Radev4c4c8e72016-08-04 12:25:34 +03002845
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002846 GLuint combinedUniformBlocksCount = 0u;
Jiawei Shao40786bd2018-04-18 13:58:57 +08002847 ShaderMap<const std::vector<sh::InterfaceBlock> *> graphicsShaderUniformBlocks = {};
2848 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002849 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002850 Shader *shader = mState.mAttachedShaders[shaderType];
2851 if (!shader)
2852 {
2853 continue;
2854 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002855
Jiawei Shao40786bd2018-04-18 13:58:57 +08002856 const auto &uniformBlocks = mState.mAttachedShaders[shaderType]->getUniformBlocks(context);
2857 if (!ValidateInterfaceBlocksCount(maxShaderUniformBlocks[shaderType], uniformBlocks,
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002858 shaderType, sh::BlockType::BLOCK_UNIFORM,
2859 &combinedUniformBlocksCount, infoLog))
Jiawei Shao427071e2018-03-19 09:21:37 +08002860 {
2861 return false;
2862 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002863
2864 graphicsShaderUniformBlocks[shaderType] = &uniformBlocks;
Jiawei Shao427071e2018-03-19 09:21:37 +08002865 }
2866
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002867 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2868 {
2869 infoLog << "The sum of the number of active uniform blocks exceeds "
2870 "MAX_COMBINED_UNIFORM_BLOCKS ("
2871 << caps.maxCombinedUniformBlocks << ").";
2872 return false;
2873 }
2874
Jamie Madillbd044ed2017-06-05 12:59:21 -04002875 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002876 if (!ValidateGraphicsInterfaceBlocks(graphicsShaderUniformBlocks, infoLog, webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002877 {
2878 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002879 }
Jamie Madille473dee2015-08-18 14:49:01 -04002880
Jiajia Qin729b2c62017-08-14 09:36:11 +08002881 if (context->getClientVersion() >= Version(3, 1))
2882 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002883 ShaderMap<GLuint> maxShaderStorageBlocks = {};
2884 maxShaderStorageBlocks[ShaderType::Vertex] = caps.maxVertexShaderStorageBlocks;
2885 maxShaderStorageBlocks[ShaderType::Fragment] = caps.maxFragmentShaderStorageBlocks;
2886 maxShaderStorageBlocks[ShaderType::Geometry] = caps.maxGeometryShaderStorageBlocks;
Jiajia Qin729b2c62017-08-14 09:36:11 +08002887
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002888 *combinedShaderStorageBlocksCount = 0u;
Jiawei Shao40786bd2018-04-18 13:58:57 +08002889 ShaderMap<const std::vector<sh::InterfaceBlock> *> graphicsShaderStorageBlocks = {};
2890 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiajia Qin729b2c62017-08-14 09:36:11 +08002891 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002892 Shader *shader = mState.mAttachedShaders[shaderType];
2893 if (!shader)
2894 {
2895 continue;
2896 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002897
Jiawei Shao40786bd2018-04-18 13:58:57 +08002898 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002899 if (!ValidateInterfaceBlocksCount(
2900 maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002901 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
Jiawei Shao427071e2018-03-19 09:21:37 +08002902 {
2903 return false;
2904 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002905
2906 graphicsShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
Jiawei Shao427071e2018-03-19 09:21:37 +08002907 }
2908
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002909 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002910 {
2911 infoLog << "The sum of the number of active shader storage blocks exceeds "
2912 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2913 << caps.maxCombinedShaderStorageBlocks << ").";
2914 return false;
2915 }
2916
Jiawei Shao40786bd2018-04-18 13:58:57 +08002917 if (!ValidateGraphicsInterfaceBlocks(graphicsShaderStorageBlocks, infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002918 webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002919 {
2920 return false;
2921 }
2922 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002923 return true;
2924}
2925
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002926LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2927 const sh::ShaderVariable &variable2,
2928 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002929 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002930 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002931{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002932 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002933 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002934 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002935 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002936 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002937 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002938 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002939 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002940 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002941 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002942 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002943 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002944 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002945 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002946 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002947 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002948
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002949 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002950 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002951 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002952 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002953 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002954 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2955 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002956 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2957 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002958
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002959 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002960 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002961 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002962 }
2963
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002964 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002965 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002966 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002967 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002968 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2969 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002970 }
2971 }
2972
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002973 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002974}
2975
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002976LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2977 const sh::Varying &inputVarying,
2978 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002979 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002980 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002981{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002982 if (validateGeometryShaderInputVarying)
2983 {
2984 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
2985 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
2986 // or outputs.
2987 ASSERT(inputVarying.arraySizes.size() == 1u);
2988
2989 // Geometry shader input varyings are not treated as arrays, so a vertex array output
2990 // varying cannot match a geometry shader input varying.
2991 // [GL_EXT_geometry_shader] Section 7.4.1:
2992 // Geometry shader per-vertex input variables and blocks are required to be declared as
2993 // arrays, with each element representing input or output values for a single vertex of a
2994 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
2995 // are treated as though they were not declared as arrays.
2996 if (outputVarying.isArray())
2997 {
2998 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
2999 }
3000 }
3001
3002 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3003 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003004 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003005 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3006 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003007 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003008 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003009 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003010 }
3011
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003012 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003013 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003014 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003015 }
3016
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003017 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003018 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003019 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003020 }
3021
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003022 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023}
3024
Jamie Madillbd044ed2017-06-05 12:59:21 -04003025bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003026{
Jiawei Shao016105b2018-04-12 16:38:31 +08003027 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3028 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003029 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3030 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003031 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003032
3033 if (shaderVersion != 100)
3034 {
3035 // Only ESSL 1.0 has restrictions on matching input and output invariance
3036 return true;
3037 }
3038
3039 bool glPositionIsInvariant = false;
3040 bool glPointSizeIsInvariant = false;
3041 bool glFragCoordIsInvariant = false;
3042 bool glPointCoordIsInvariant = false;
3043
3044 for (const sh::Varying &varying : vertexVaryings)
3045 {
3046 if (!varying.isBuiltIn())
3047 {
3048 continue;
3049 }
3050 if (varying.name.compare("gl_Position") == 0)
3051 {
3052 glPositionIsInvariant = varying.isInvariant;
3053 }
3054 else if (varying.name.compare("gl_PointSize") == 0)
3055 {
3056 glPointSizeIsInvariant = varying.isInvariant;
3057 }
3058 }
3059
3060 for (const sh::Varying &varying : fragmentVaryings)
3061 {
3062 if (!varying.isBuiltIn())
3063 {
3064 continue;
3065 }
3066 if (varying.name.compare("gl_FragCoord") == 0)
3067 {
3068 glFragCoordIsInvariant = varying.isInvariant;
3069 }
3070 else if (varying.name.compare("gl_PointCoord") == 0)
3071 {
3072 glPointCoordIsInvariant = varying.isInvariant;
3073 }
3074 }
3075
3076 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3077 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3078 // Not requiring invariance to match is supported by:
3079 // dEQP, WebGL CTS, Nexus 5X GLES
3080 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3081 {
3082 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3083 "declared invariant.";
3084 return false;
3085 }
3086 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3087 {
3088 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3089 "declared invariant.";
3090 return false;
3091 }
3092
3093 return true;
3094}
3095
jchen10a9042d32017-03-17 08:50:45 +08003096bool Program::linkValidateTransformFeedback(const gl::Context *context,
3097 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003098 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003099 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003100{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003101
jchen108225e732017-11-14 16:29:03 +08003102 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003103 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003104 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003105 {
jchen10a9042d32017-03-17 08:50:45 +08003106 if (context->getClientVersion() < Version(3, 1) &&
3107 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003108 {
Geoff Lang1a683462015-09-29 15:09:59 -04003109 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003110 return false;
3111 }
jchen108225e732017-11-14 16:29:03 +08003112 if (context->getClientVersion() >= Version(3, 1))
3113 {
3114 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3115 {
3116 infoLog << "Two transform feedback varyings include the same array element ("
3117 << tfVaryingName << ").";
3118 return false;
3119 }
3120 }
3121 else
3122 {
3123 if (uniqueNames.count(tfVaryingName) > 0)
3124 {
3125 infoLog << "Two transform feedback varyings specify the same output variable ("
3126 << tfVaryingName << ").";
3127 return false;
3128 }
3129 }
3130 uniqueNames.insert(tfVaryingName);
3131 }
3132
3133 // Validate against program varyings.
3134 size_t totalComponents = 0;
3135 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3136 {
3137 std::vector<unsigned int> subscripts;
3138 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3139
3140 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3141 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003142 {
3143 infoLog << "Transform feedback varying " << tfVaryingName
3144 << " does not exist in the vertex shader.";
3145 return false;
3146 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003147
jchen108225e732017-11-14 16:29:03 +08003148 // Validate the matching variable.
3149 if (var->isStruct())
3150 {
3151 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3152 return false;
3153 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003154
jchen108225e732017-11-14 16:29:03 +08003155 size_t elementCount = 0;
3156 size_t componentCount = 0;
3157
3158 if (var->isArray())
3159 {
3160 if (context->getClientVersion() < Version(3, 1))
3161 {
3162 infoLog << "Capture of arrays is undefined and not supported.";
3163 return false;
3164 }
3165
3166 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3167 ASSERT(!var->isArrayOfArrays());
3168
3169 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3170 {
3171 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3172 return false;
3173 }
3174 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3175 }
3176 else
3177 {
3178 if (!subscripts.empty())
3179 {
3180 infoLog << "Varying '" << baseName
3181 << "' is not an array to be captured by element.";
3182 return false;
3183 }
3184 elementCount = 1;
3185 }
3186
3187 // TODO(jmadill): Investigate implementation limits on D3D11
3188 componentCount = VariableComponentCount(var->type) * elementCount;
3189 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3190 componentCount > caps.maxTransformFeedbackSeparateComponents)
3191 {
3192 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3193 << componentCount << ") exceed the maximum separate components ("
3194 << caps.maxTransformFeedbackSeparateComponents << ").";
3195 return false;
3196 }
3197
3198 totalComponents += componentCount;
3199 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3200 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3201 {
3202 infoLog << "Transform feedback varying total components (" << totalComponents
3203 << ") exceed the maximum interleaved components ("
3204 << caps.maxTransformFeedbackInterleavedComponents << ").";
3205 return false;
3206 }
3207 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003208 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003209}
3210
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003211bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3212{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003213 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003214 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3215
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003216 for (const auto &attrib : attributes)
3217 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003218 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003219 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003220 Shader *shader = mState.mAttachedShaders[shaderType];
3221 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003222 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003223 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003224 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003225
3226 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3227 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003228 {
3229 if (uniform.name == attrib.name)
3230 {
3231 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3232 return false;
3233 }
3234 }
3235 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003236 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003237
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003238 return true;
3239}
3240
Jamie Madill3c1da042017-11-27 18:33:40 -05003241void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003242{
3243 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003244 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003245 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003246 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003247 std::vector<unsigned int> subscripts;
3248 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003249 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003250 if (!subscripts.empty())
3251 {
3252 subscript = subscripts.back();
3253 }
Jamie Madill192745a2016-12-22 15:58:21 -05003254 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003255 {
Jamie Madill192745a2016-12-22 15:58:21 -05003256 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003257 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003258 {
jchen10a9042d32017-03-17 08:50:45 +08003259 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3260 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003261 break;
3262 }
jchen108225e732017-11-14 16:29:03 +08003263 else if (varying->isStruct())
3264 {
3265 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3266 if (field != nullptr)
3267 {
3268 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3269 break;
3270 }
3271 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003272 }
3273 }
James Darpinian30b604d2018-03-12 17:26:57 -07003274 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003275}
3276
Jamie Madill3c1da042017-11-27 18:33:40 -05003277ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003278{
Jamie Madill3c1da042017-11-27 18:33:40 -05003279 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003280
Jiawei Shao016105b2018-04-12 16:38:31 +08003281 for (const sh::Varying &varying :
3282 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003283 {
Jamie Madill192745a2016-12-22 15:58:21 -05003284 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003285 }
3286
Jiawei Shao016105b2018-04-12 16:38:31 +08003287 for (const sh::Varying &varying :
3288 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003289 {
Jamie Madill192745a2016-12-22 15:58:21 -05003290 merged[varying.name].fragment = &varying;
3291 }
3292
3293 return merged;
3294}
3295
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003296bool Program::linkOutputVariables(const Context *context,
3297 GLuint combinedImageUniformsCount,
3298 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003299{
Jiawei Shao016105b2018-04-12 16:38:31 +08003300 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003301 ASSERT(fragmentShader != nullptr);
3302
Geoff Lange0cff192017-05-30 13:04:56 -04003303 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003304 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003305 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003306
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003307 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003308 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003309 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003310 {
3311 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3312 outputVariable.name != "gl_FragData")
3313 {
3314 continue;
3315 }
3316
3317 unsigned int baseLocation =
3318 (outputVariable.location == -1 ? 0u
3319 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003320
3321 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3322 // structures, so we may use getBasicTypeElementCount().
3323 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3324 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003325 {
3326 const unsigned int location = baseLocation + elementIndex;
3327 if (location >= mState.mOutputVariableTypes.size())
3328 {
3329 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3330 }
Corentin Walleze7557742017-06-01 13:09:57 -04003331 ASSERT(location < mState.mActiveOutputVariables.size());
3332 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003333 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003334 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003335 }
3336 }
3337
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003338 if (context->getClientVersion() >= ES_3_1)
3339 {
3340 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3341 // A link error will be generated if the sum of the number of active image uniforms used in
3342 // all shaders, the number of active shader storage blocks, and the number of active
3343 // fragment shader outputs exceeds the implementation-dependent value of
3344 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3345 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3346 mState.mActiveOutputVariables.count() >
3347 context->getCaps().maxCombinedShaderOutputResources)
3348 {
3349 mInfoLog
3350 << "The sum of the number of active image uniforms, active shader storage blocks "
3351 "and active fragment shader outputs exceeds "
3352 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3353 << context->getCaps().maxCombinedShaderOutputResources << ")";
3354 return false;
3355 }
3356 }
3357
Jamie Madill80a6fc02015-08-21 16:53:16 -04003358 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003359 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003360 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003361
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003362 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003363 // TODO(jmadill): any caps validation here?
3364
jchen1015015f72017-03-16 13:54:21 +08003365 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003366 outputVariableIndex++)
3367 {
jchen1015015f72017-03-16 13:54:21 +08003368 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003369
Olli Etuahod2551232017-10-26 20:03:33 +03003370 if (outputVariable.isArray())
3371 {
3372 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3373 // Resources and including [0] at the end of array variable names.
3374 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3375 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3376 }
3377
Jamie Madill80a6fc02015-08-21 16:53:16 -04003378 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3379 if (outputVariable.isBuiltIn())
3380 continue;
3381
3382 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003383 unsigned int baseLocation =
3384 (outputVariable.location == -1 ? 0u
3385 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003386
Olli Etuaho465835d2017-09-26 13:34:10 +03003387 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3388 // structures, so we may use getBasicTypeElementCount().
3389 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3390 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003391 {
Olli Etuahod2551232017-10-26 20:03:33 +03003392 const unsigned int location = baseLocation + elementIndex;
3393 if (location >= mState.mOutputLocations.size())
3394 {
3395 mState.mOutputLocations.resize(location + 1);
3396 }
3397 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003398 if (outputVariable.isArray())
3399 {
3400 mState.mOutputLocations[location] =
3401 VariableLocation(elementIndex, outputVariableIndex);
3402 }
3403 else
3404 {
3405 VariableLocation locationInfo;
3406 locationInfo.index = outputVariableIndex;
3407 mState.mOutputLocations[location] = locationInfo;
3408 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003409 }
3410 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003411
3412 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003413}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003414
Olli Etuaho48fed632017-03-16 12:05:30 +00003415void Program::setUniformValuesFromBindingQualifiers()
3416{
Jamie Madill982f6e02017-06-07 14:33:04 -04003417 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003418 {
3419 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3420 if (samplerUniform.binding != -1)
3421 {
Olli Etuahod2551232017-10-26 20:03:33 +03003422 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003423 ASSERT(location != -1);
3424 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003425 for (unsigned int elementIndex = 0;
3426 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003427 {
3428 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3429 }
3430 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3431 boundTextureUnits.data());
3432 }
3433 }
3434}
3435
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003436void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003437{
jchen10af713a22017-04-19 09:10:56 +08003438 // Set initial bindings from shader.
3439 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3440 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003441 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003442 bindUniformBlock(blockIndex, uniformBlock.binding);
3443 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003444}
3445
Jamie Madille7d84322017-01-10 18:21:59 -05003446void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003447 GLsizei clampedCount,
3448 const GLint *v)
3449{
Jamie Madill81c2e252017-09-09 23:32:46 -04003450 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3451 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
3452 std::vector<GLuint> *boundTextureUnits =
3453 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003454
Olli Etuaho1734e172017-10-27 15:30:27 +03003455 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04003456
3457 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003458 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003459}
3460
3461template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003462GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3463 GLsizei count,
3464 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003465 const T *v)
3466{
Jamie Madill134f93d2017-08-31 17:11:00 -04003467 if (count == 1)
3468 return 1;
3469
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003470 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003471
Corentin Wallez15ac5342016-11-03 17:06:39 -04003472 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3473 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003474 unsigned int remainingElements =
3475 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003476 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003477 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003478
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003479 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003480 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003481 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003482 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003483
3484 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003485}
3486
3487template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003488GLsizei Program::clampMatrixUniformCount(GLint location,
3489 GLsizei count,
3490 GLboolean transpose,
3491 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003492{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003493 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3494
Jamie Madill62d31cb2015-09-11 13:25:51 -04003495 if (!transpose)
3496 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003497 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003498 }
3499
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003500 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003501
3502 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3503 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003504 unsigned int remainingElements =
3505 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003506 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003507}
3508
Jamie Madill54164b02017-08-28 15:17:37 -04003509// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3510// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003511template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003512void Program::getUniformInternal(const Context *context,
3513 DestT *dataOut,
3514 GLint location,
3515 GLenum nativeType,
3516 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003517{
Jamie Madill54164b02017-08-28 15:17:37 -04003518 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003519 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003520 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003521 {
3522 GLint tempValue[16] = {0};
3523 mProgram->getUniformiv(context, location, tempValue);
3524 UniformStateQueryCastLoop<GLboolean>(
3525 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003526 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003527 }
3528 case GL_INT:
3529 {
3530 GLint tempValue[16] = {0};
3531 mProgram->getUniformiv(context, location, tempValue);
3532 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3533 components);
3534 break;
3535 }
3536 case GL_UNSIGNED_INT:
3537 {
3538 GLuint tempValue[16] = {0};
3539 mProgram->getUniformuiv(context, location, tempValue);
3540 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3541 components);
3542 break;
3543 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003544 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003545 {
3546 GLfloat tempValue[16] = {0};
3547 mProgram->getUniformfv(context, location, tempValue);
3548 UniformStateQueryCastLoop<GLfloat>(
3549 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003550 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003551 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003552 default:
3553 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003554 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003555 }
3556}
Jamie Madilla4595b82017-01-11 17:36:34 -05003557
3558bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3559{
3560 // Must be called after samplers are validated.
3561 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3562
3563 for (const auto &binding : mState.mSamplerBindings)
3564 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003565 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003566 for (const auto &unit : binding.boundTextureUnits)
3567 {
3568 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3569 if (programTextureID == textureID)
3570 {
3571 // TODO(jmadill): Check for appropriate overlap.
3572 return true;
3573 }
3574 }
3575 }
3576
3577 return false;
3578}
3579
Jamie Madilla2c74982016-12-12 11:20:42 -05003580} // namespace gl