blob: d3682e64dfe414fef53c117d7519bdf11732ecdc [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
420 switch (target)
421 {
422 case GL_ARRAY_BUFFER:
423 context->bindArrayBuffer(buffer);
424 return;
425 case GL_ELEMENT_ARRAY_BUFFER:
426 context->bindElementArrayBuffer(buffer);
427 return;
428 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000429 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000430 }
431 }
432 }
433 catch(std::bad_alloc&)
434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000435 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 }
437}
438
439void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000441 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000442
443 try
444 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000445 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000447 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000450 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000451
452 if (context)
453 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000454 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
455 {
456 context->bindReadFramebuffer(framebuffer);
457 }
458
459 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
460 {
461 context->bindDrawFramebuffer(framebuffer);
462 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 catch(std::bad_alloc&)
466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000467 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469}
470
471void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
472{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000473 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474
475 try
476 {
477 if (target != GL_RENDERBUFFER)
478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000479 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480 }
481
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000483
484 if (context)
485 {
486 context->bindRenderbuffer(renderbuffer);
487 }
488 }
489 catch(std::bad_alloc&)
490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000491 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000492 }
493}
494
495void __stdcall glBindTexture(GLenum target, GLuint texture)
496{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000497 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000498
499 try
500 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000501 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502
503 if (context)
504 {
505 gl::Texture *textureObject = context->getTexture(texture);
506
507 if (textureObject && textureObject->getTarget() != target && texture != 0)
508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000509 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000510 }
511
512 switch (target)
513 {
514 case GL_TEXTURE_2D:
515 context->bindTexture2D(texture);
516 return;
517 case GL_TEXTURE_CUBE_MAP:
518 context->bindTextureCubeMap(texture);
519 return;
520 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000521 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000522 }
523 }
524 }
525 catch(std::bad_alloc&)
526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000527 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000528 }
529}
530
531void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
532{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000533 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000534 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 try
537 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000538 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000539
540 if (context)
541 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000542 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544 }
545 catch(std::bad_alloc&)
546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000547 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000548 }
549}
550
551void __stdcall glBlendEquation(GLenum mode)
552{
553 glBlendEquationSeparate(mode, mode);
554}
555
556void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
557{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000558 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000559
560 try
561 {
562 switch (modeRGB)
563 {
564 case GL_FUNC_ADD:
565 case GL_FUNC_SUBTRACT:
566 case GL_FUNC_REVERSE_SUBTRACT:
567 break;
568 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000569 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000570 }
571
572 switch (modeAlpha)
573 {
574 case GL_FUNC_ADD:
575 case GL_FUNC_SUBTRACT:
576 case GL_FUNC_REVERSE_SUBTRACT:
577 break;
578 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000579 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000580 }
581
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000583
584 if (context)
585 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000586 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588 }
589 catch(std::bad_alloc&)
590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000591 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592 }
593}
594
595void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
596{
597 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
598}
599
600void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
601{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000602 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000603 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604
605 try
606 {
607 switch (srcRGB)
608 {
609 case GL_ZERO:
610 case GL_ONE:
611 case GL_SRC_COLOR:
612 case GL_ONE_MINUS_SRC_COLOR:
613 case GL_DST_COLOR:
614 case GL_ONE_MINUS_DST_COLOR:
615 case GL_SRC_ALPHA:
616 case GL_ONE_MINUS_SRC_ALPHA:
617 case GL_DST_ALPHA:
618 case GL_ONE_MINUS_DST_ALPHA:
619 case GL_CONSTANT_COLOR:
620 case GL_ONE_MINUS_CONSTANT_COLOR:
621 case GL_CONSTANT_ALPHA:
622 case GL_ONE_MINUS_CONSTANT_ALPHA:
623 case GL_SRC_ALPHA_SATURATE:
624 break;
625 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000626 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 }
628
629 switch (dstRGB)
630 {
631 case GL_ZERO:
632 case GL_ONE:
633 case GL_SRC_COLOR:
634 case GL_ONE_MINUS_SRC_COLOR:
635 case GL_DST_COLOR:
636 case GL_ONE_MINUS_DST_COLOR:
637 case GL_SRC_ALPHA:
638 case GL_ONE_MINUS_SRC_ALPHA:
639 case GL_DST_ALPHA:
640 case GL_ONE_MINUS_DST_ALPHA:
641 case GL_CONSTANT_COLOR:
642 case GL_ONE_MINUS_CONSTANT_COLOR:
643 case GL_CONSTANT_ALPHA:
644 case GL_ONE_MINUS_CONSTANT_ALPHA:
645 break;
646 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000647 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000648 }
649
650 switch (srcAlpha)
651 {
652 case GL_ZERO:
653 case GL_ONE:
654 case GL_SRC_COLOR:
655 case GL_ONE_MINUS_SRC_COLOR:
656 case GL_DST_COLOR:
657 case GL_ONE_MINUS_DST_COLOR:
658 case GL_SRC_ALPHA:
659 case GL_ONE_MINUS_SRC_ALPHA:
660 case GL_DST_ALPHA:
661 case GL_ONE_MINUS_DST_ALPHA:
662 case GL_CONSTANT_COLOR:
663 case GL_ONE_MINUS_CONSTANT_COLOR:
664 case GL_CONSTANT_ALPHA:
665 case GL_ONE_MINUS_CONSTANT_ALPHA:
666 case GL_SRC_ALPHA_SATURATE:
667 break;
668 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670 }
671
672 switch (dstAlpha)
673 {
674 case GL_ZERO:
675 case GL_ONE:
676 case GL_SRC_COLOR:
677 case GL_ONE_MINUS_SRC_COLOR:
678 case GL_DST_COLOR:
679 case GL_ONE_MINUS_DST_COLOR:
680 case GL_SRC_ALPHA:
681 case GL_ONE_MINUS_SRC_ALPHA:
682 case GL_DST_ALPHA:
683 case GL_ONE_MINUS_DST_ALPHA:
684 case GL_CONSTANT_COLOR:
685 case GL_ONE_MINUS_CONSTANT_COLOR:
686 case GL_CONSTANT_ALPHA:
687 case GL_ONE_MINUS_CONSTANT_ALPHA:
688 break;
689 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000690 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691 }
692
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000693 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
694 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
695
696 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
697 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
698
699 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000700 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000701 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000702 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000703 }
704
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000706
707 if (context)
708 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000709 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000710 }
711 }
712 catch(std::bad_alloc&)
713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000714 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000715 }
716}
717
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000718void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000719{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000720 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000721 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000722
723 try
724 {
725 if (size < 0)
726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000728 }
729
730 switch (usage)
731 {
732 case GL_STREAM_DRAW:
733 case GL_STATIC_DRAW:
734 case GL_DYNAMIC_DRAW:
735 break;
736 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000737 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000738 }
739
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000740 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000741
742 if (context)
743 {
744 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000745
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 switch (target)
747 {
748 case GL_ARRAY_BUFFER:
749 buffer = context->getArrayBuffer();
750 break;
751 case GL_ELEMENT_ARRAY_BUFFER:
752 buffer = context->getElementArrayBuffer();
753 break;
754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000756 }
757
758 if (!buffer)
759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000763 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000764 }
765 }
766 catch(std::bad_alloc&)
767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000768 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000769 }
770}
771
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000772void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000774 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000775 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000776
777 try
778 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000779 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000781 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000782 }
783
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000784 if (data == NULL)
785 {
786 return;
787 }
788
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000789 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000790
791 if (context)
792 {
793 gl::Buffer *buffer;
794
795 switch (target)
796 {
797 case GL_ARRAY_BUFFER:
798 buffer = context->getArrayBuffer();
799 break;
800 case GL_ELEMENT_ARRAY_BUFFER:
801 buffer = context->getElementArrayBuffer();
802 break;
803 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000805 }
806
807 if (!buffer)
808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000809 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000810 }
811
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000812 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000814 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000815 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000816
817 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000818 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000819 }
820 catch(std::bad_alloc&)
821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000822 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 }
824}
825
826GLenum __stdcall glCheckFramebufferStatus(GLenum target)
827{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000828 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000829
830 try
831 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000832 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000834 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 }
836
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000837 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000838
839 if (context)
840 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000841 gl::Framebuffer *framebuffer = NULL;
842 if (target == GL_READ_FRAMEBUFFER_ANGLE)
843 {
844 framebuffer = context->getReadFramebuffer();
845 }
846 else
847 {
848 framebuffer = context->getDrawFramebuffer();
849 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000850
851 return framebuffer->completeness();
852 }
853 }
854 catch(std::bad_alloc&)
855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000856 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857 }
858
859 return 0;
860}
861
862void __stdcall glClear(GLbitfield mask)
863{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000864 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000865
866 try
867 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000868 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000869
870 if (context)
871 {
872 context->clear(mask);
873 }
874 }
875 catch(std::bad_alloc&)
876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000877 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000878 }
879}
880
881void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
882{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000883 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000884 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000885
886 try
887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889
890 if (context)
891 {
892 context->setClearColor(red, green, blue, alpha);
893 }
894 }
895 catch(std::bad_alloc&)
896 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000897 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898 }
899}
900
901void __stdcall glClearDepthf(GLclampf depth)
902{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000903 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904
905 try
906 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908
909 if (context)
910 {
911 context->setClearDepth(depth);
912 }
913 }
914 catch(std::bad_alloc&)
915 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000916 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000917 }
918}
919
920void __stdcall glClearStencil(GLint s)
921{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000922 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000923
924 try
925 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000927
928 if (context)
929 {
930 context->setClearStencil(s);
931 }
932 }
933 catch(std::bad_alloc&)
934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000936 }
937}
938
939void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000941 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000942 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000943
944 try
945 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000946 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947
948 if (context)
949 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000950 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000951 }
952 }
953 catch(std::bad_alloc&)
954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000955 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000956 }
957}
958
959void __stdcall glCompileShader(GLuint shader)
960{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000961 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962
963 try
964 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000965 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000966
967 if (context)
968 {
969 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000970
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971 if (!shaderObject)
972 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000973 if (context->getProgram(shader))
974 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000975 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000976 }
977 else
978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000979 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000981 }
982
983 shaderObject->compile();
984 }
985 }
986 catch(std::bad_alloc&)
987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000988 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000989 }
990}
991
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000992void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
993 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000994{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000995 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000996 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000997 target, level, internalformat, width, height, border, imageSize, data);
998
999 try
1000 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001001 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001003 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001004 }
1005
daniel@transgaming.com01868132010-08-24 19:21:17 +00001006 switch (internalformat)
1007 {
1008 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1009 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001010 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1011 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001012 break;
1013 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001014 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001015 }
1016
1017 if (border != 0)
1018 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001019 return gl::error(GL_INVALID_OPERATION);
1020 }
1021
1022 if (width != 1 && width != 2 && width % 4 != 0)
1023 {
1024 return gl::error(GL_INVALID_OPERATION);
1025 }
1026
1027 if (height != 1 && height != 2 && height % 4 != 0)
1028 {
1029 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001030 }
1031
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001032 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001033
1034 if (context)
1035 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001036 if (level > context->getMaximumTextureLevel())
1037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001038 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001039 }
1040
1041 switch (target)
1042 {
1043 case GL_TEXTURE_2D:
1044 if (width > (context->getMaximumTextureDimension() >> level) ||
1045 height > (context->getMaximumTextureDimension() >> level))
1046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001047 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001048 }
1049 break;
1050 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1051 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1052 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1053 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1056 if (width != height)
1057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001058 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001059 }
1060
1061 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1062 height > (context->getMaximumCubeTextureDimension() >> level))
1063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001064 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001065 }
1066 break;
1067 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001068 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001069 }
1070
gman@chromium.org50c526d2011-08-10 05:19:44 +00001071 switch (internalformat) {
1072 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1073 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1074 if (!context->supportsDXT1Textures())
1075 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001076 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001077 }
1078 break;
1079 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1080 if (!context->supportsDXT3Textures())
1081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001082 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001083 }
1084 break;
1085 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1086 if (!context->supportsDXT5Textures())
1087 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001088 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001089 }
1090 break;
1091 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001092 }
1093
1094 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001096 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001097 }
1098
1099 if (target == GL_TEXTURE_2D)
1100 {
1101 gl::Texture2D *texture = context->getTexture2D();
1102
1103 if (!texture)
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001106 }
1107
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001108 if (texture->isImmutable())
1109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001111 }
1112
daniel@transgaming.com01868132010-08-24 19:21:17 +00001113 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1114 }
1115 else
1116 {
1117 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1118
1119 if (!texture)
1120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001121 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001122 }
1123
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001124 if (texture->isImmutable())
1125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001126 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001127 }
1128
daniel@transgaming.com01868132010-08-24 19:21:17 +00001129 switch (target)
1130 {
1131 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1132 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1133 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1134 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1135 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1136 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1137 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1138 break;
1139 default: UNREACHABLE();
1140 }
1141 }
1142 }
1143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001144 }
1145 catch(std::bad_alloc&)
1146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001147 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 }
1149}
1150
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001151void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1152 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001153{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001154 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001155 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001156 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001157 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1158
1159 try
1160 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001161 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001162 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001163 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001164 }
1165
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001166 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001169 }
1170
daniel@transgaming.com01868132010-08-24 19:21:17 +00001171 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001172 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001173 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1174 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001175 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1176 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001177 break;
1178 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001179 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001180 }
1181
daniel@transgaming.com01868132010-08-24 19:21:17 +00001182 if (width == 0 || height == 0 || data == NULL)
1183 {
1184 return;
1185 }
1186
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001187 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001188
1189 if (context)
1190 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001191 if (level > context->getMaximumTextureLevel())
1192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001193 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001194 }
1195
gman@chromium.org50c526d2011-08-10 05:19:44 +00001196 switch (format) {
1197 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1198 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1199 if (!context->supportsDXT1Textures())
1200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001201 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001202 }
1203 break;
1204 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1205 if (!context->supportsDXT3Textures())
1206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001207 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001208 }
1209 break;
1210 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1211 if (!context->supportsDXT5Textures())
1212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001213 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001214 }
1215 break;
1216 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001217 }
1218
1219 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1220 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001221 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001227 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001228 }
1229
1230 if (target == GL_TEXTURE_2D)
1231 {
1232 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001233 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001234 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001235 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001237 }
1238 else if (gl::IsCubemapTextureTarget(target))
1239 {
1240 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001241 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001242 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001243 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001244 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001245 }
1246 else
1247 {
1248 UNREACHABLE();
1249 }
1250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001251 }
1252 catch(std::bad_alloc&)
1253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001254 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001255 }
1256}
1257
1258void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1259{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001260 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001261 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001262 target, level, internalformat, x, y, width, height, border);
1263
1264 try
1265 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001266 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001268 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001269 }
1270
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001271 if (border != 0)
1272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001273 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001274 }
1275
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001276 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001277
1278 if (context)
1279 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001280 if (level > context->getMaximumTextureLevel())
1281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001282 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001283 }
1284
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001285 switch (target)
1286 {
1287 case GL_TEXTURE_2D:
1288 if (width > (context->getMaximumTextureDimension() >> level) ||
1289 height > (context->getMaximumTextureDimension() >> level))
1290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001291 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001292 }
1293 break;
1294 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1295 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1296 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1297 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1298 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1299 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1300 if (width != height)
1301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001302 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001303 }
1304
1305 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1306 height > (context->getMaximumCubeTextureDimension() >> level))
1307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001308 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001309 }
1310 break;
1311 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001312 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001313 }
1314
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001315 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001316
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001317 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001320 }
1321
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001322 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001325 }
1326
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001327 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001328 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001329
1330 // [OpenGL ES 2.0.24] table 3.9
1331 switch (internalformat)
1332 {
1333 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001334 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001335 colorbufferFormat != GL_RGBA4 &&
1336 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001337 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001338 colorbufferFormat != GL_RGBA8_OES)
1339 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001340 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001341 }
1342 break;
1343 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001344 case GL_RGB:
1345 if (colorbufferFormat != GL_RGB565 &&
1346 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001347 colorbufferFormat != GL_RGBA4 &&
1348 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001349 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001350 colorbufferFormat != GL_RGBA8_OES)
1351 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001352 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001353 }
1354 break;
1355 case GL_LUMINANCE_ALPHA:
1356 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001357 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001358 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001359 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001360 colorbufferFormat != GL_RGBA8_OES)
1361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001363 }
1364 break;
1365 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1366 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001367 if (context->supportsDXT1Textures())
1368 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001369 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001370 }
1371 else
1372 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001373 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001374 }
1375 break;
1376 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1377 if (context->supportsDXT3Textures())
1378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001379 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001380 }
1381 else
1382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001383 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001384 }
1385 break;
1386 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1387 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001388 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001389 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001390 }
1391 else
1392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001393 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001394 }
1395 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001396 case GL_DEPTH_COMPONENT:
1397 case GL_DEPTH_COMPONENT16:
1398 case GL_DEPTH_COMPONENT32_OES:
1399 case GL_DEPTH_STENCIL_OES:
1400 case GL_DEPTH24_STENCIL8_OES:
1401 if (context->supportsDepthTextures())
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001404 }
1405 else
1406 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001407 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001408 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001409 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001410 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001411 }
1412
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001413 if (target == GL_TEXTURE_2D)
1414 {
1415 gl::Texture2D *texture = context->getTexture2D();
1416
1417 if (!texture)
1418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001419 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001420 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001421
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001422 if (texture->isImmutable())
1423 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001424 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001425 }
1426
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001427 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001428 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001429 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001430 {
1431 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1432
1433 if (!texture)
1434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001435 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001436 }
1437
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001438 if (texture->isImmutable())
1439 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001440 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001441 }
1442
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001443 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001444 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001445 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 }
1448 catch(std::bad_alloc&)
1449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001451 }
1452}
1453
1454void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001456 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001457 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458 target, level, xoffset, yoffset, x, y, width, height);
1459
1460 try
1461 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001462 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001463 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001464 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001465 }
1466
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001467 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001469 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 }
1471
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001472 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001474 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001475 }
1476
1477 if (width == 0 || height == 0)
1478 {
1479 return;
1480 }
1481
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001483
1484 if (context)
1485 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001486 if (level > context->getMaximumTextureLevel())
1487 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001488 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001489 }
1490
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001491 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001492
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001493 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001496 }
1497
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001498 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001500 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001501 }
1502
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001503 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001504 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001505 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001506 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001507
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001508 if (target == GL_TEXTURE_2D)
1509 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001510 gl::Texture2D *tex2d = context->getTexture2D();
1511
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001512 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001513 {
1514 return; // error already registered by validateSubImageParams
1515 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001516 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001517 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001518 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001519 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001520 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001521 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1522
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001523 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001524 {
1525 return; // error already registered by validateSubImageParams
1526 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001527 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001528 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001529 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001530 else UNREACHABLE();
1531
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001532 // [OpenGL ES 2.0.24] table 3.9
1533 switch (textureFormat)
1534 {
1535 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001536 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001537 colorbufferFormat != GL_RGBA4 &&
1538 colorbufferFormat != GL_RGB5_A1 &&
1539 colorbufferFormat != GL_RGBA8_OES)
1540 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001541 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001542 }
1543 break;
1544 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001545 case GL_RGB:
1546 if (colorbufferFormat != GL_RGB565 &&
1547 colorbufferFormat != GL_RGB8_OES &&
1548 colorbufferFormat != GL_RGBA4 &&
1549 colorbufferFormat != GL_RGB5_A1 &&
1550 colorbufferFormat != GL_RGBA8_OES)
1551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001552 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001553 }
1554 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001555 case GL_LUMINANCE_ALPHA:
1556 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001557 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001558 colorbufferFormat != GL_RGB5_A1 &&
1559 colorbufferFormat != GL_RGBA8_OES)
1560 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001561 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001562 }
1563 break;
1564 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1565 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001566 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1567 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001568 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001569 case GL_DEPTH_COMPONENT:
1570 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001571 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001572 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001573 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001574 }
1575
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001576 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001577 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001579
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001580 catch(std::bad_alloc&)
1581 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001582 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001583 }
1584}
1585
1586GLuint __stdcall glCreateProgram(void)
1587{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001588 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001589
1590 try
1591 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001592 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593
1594 if (context)
1595 {
1596 return context->createProgram();
1597 }
1598 }
1599 catch(std::bad_alloc&)
1600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001601 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001602 }
1603
1604 return 0;
1605}
1606
1607GLuint __stdcall glCreateShader(GLenum type)
1608{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001609 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610
1611 try
1612 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001613 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001614
1615 if (context)
1616 {
1617 switch (type)
1618 {
1619 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001620 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001621 return context->createShader(type);
1622 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001623 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001624 }
1625 }
1626 }
1627 catch(std::bad_alloc&)
1628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001630 }
1631
1632 return 0;
1633}
1634
1635void __stdcall glCullFace(GLenum mode)
1636{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001637 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001638
1639 try
1640 {
1641 switch (mode)
1642 {
1643 case GL_FRONT:
1644 case GL_BACK:
1645 case GL_FRONT_AND_BACK:
1646 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001647 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001648
1649 if (context)
1650 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001651 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001652 }
1653 }
1654 break;
1655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001657 }
1658 }
1659 catch(std::bad_alloc&)
1660 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001661 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663}
1664
1665void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1666{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001667 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001668
1669 try
1670 {
1671 if (n < 0)
1672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001673 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001674 }
1675
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677
1678 if (context)
1679 {
1680 for (int i = 0; i < n; i++)
1681 {
1682 context->deleteBuffer(buffers[i]);
1683 }
1684 }
1685 }
1686 catch(std::bad_alloc&)
1687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001688 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 }
1690}
1691
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001692void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1693{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001694 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001695
1696 try
1697 {
1698 if (n < 0)
1699 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001700 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001701 }
1702
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001703 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001704
1705 if (context)
1706 {
1707 for (int i = 0; i < n; i++)
1708 {
1709 context->deleteFence(fences[i]);
1710 }
1711 }
1712 }
1713 catch(std::bad_alloc&)
1714 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001715 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001716 }
1717}
1718
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1720{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001721 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001722
1723 try
1724 {
1725 if (n < 0)
1726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731
1732 if (context)
1733 {
1734 for (int i = 0; i < n; i++)
1735 {
1736 if (framebuffers[i] != 0)
1737 {
1738 context->deleteFramebuffer(framebuffers[i]);
1739 }
1740 }
1741 }
1742 }
1743 catch(std::bad_alloc&)
1744 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001745 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001746 }
1747}
1748
1749void __stdcall glDeleteProgram(GLuint program)
1750{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001751 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752
1753 try
1754 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001755 if (program == 0)
1756 {
1757 return;
1758 }
1759
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001760 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001761
1762 if (context)
1763 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001764 if (!context->getProgram(program))
1765 {
1766 if(context->getShader(program))
1767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001768 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001769 }
1770 else
1771 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001772 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001773 }
1774 }
1775
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 context->deleteProgram(program);
1777 }
1778 }
1779 catch(std::bad_alloc&)
1780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001781 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783}
1784
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001785void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1786{
1787 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1788
1789 try
1790 {
1791 if (n < 0)
1792 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001793 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001794 }
1795
1796 gl::Context *context = gl::getNonLostContext();
1797
1798 if (context)
1799 {
1800 for (int i = 0; i < n; i++)
1801 {
1802 context->deleteQuery(ids[i]);
1803 }
1804 }
1805 }
1806 catch(std::bad_alloc&)
1807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001808 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001809 }
1810}
1811
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001812void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1813{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001814 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001815
1816 try
1817 {
1818 if (n < 0)
1819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001820 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001821 }
1822
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001823 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001824
1825 if (context)
1826 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001827 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828 {
1829 context->deleteRenderbuffer(renderbuffers[i]);
1830 }
1831 }
1832 }
1833 catch(std::bad_alloc&)
1834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001835 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001836 }
1837}
1838
1839void __stdcall glDeleteShader(GLuint shader)
1840{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001841 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001842
1843 try
1844 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001845 if (shader == 0)
1846 {
1847 return;
1848 }
1849
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001850 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001851
1852 if (context)
1853 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001854 if (!context->getShader(shader))
1855 {
1856 if(context->getProgram(shader))
1857 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001858 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001859 }
1860 else
1861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001862 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001863 }
1864 }
1865
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001866 context->deleteShader(shader);
1867 }
1868 }
1869 catch(std::bad_alloc&)
1870 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001871 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001872 }
1873}
1874
1875void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1876{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001877 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001878
1879 try
1880 {
1881 if (n < 0)
1882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001883 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001884 }
1885
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001887
1888 if (context)
1889 {
1890 for (int i = 0; i < n; i++)
1891 {
1892 if (textures[i] != 0)
1893 {
1894 context->deleteTexture(textures[i]);
1895 }
1896 }
1897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903}
1904
1905void __stdcall glDepthFunc(GLenum func)
1906{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001907 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001908
1909 try
1910 {
1911 switch (func)
1912 {
1913 case GL_NEVER:
1914 case GL_ALWAYS:
1915 case GL_LESS:
1916 case GL_LEQUAL:
1917 case GL_EQUAL:
1918 case GL_GREATER:
1919 case GL_GEQUAL:
1920 case GL_NOTEQUAL:
1921 break;
1922 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001924 }
1925
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001927
1928 if (context)
1929 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001930 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001931 }
1932 }
1933 catch(std::bad_alloc&)
1934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001936 }
1937}
1938
1939void __stdcall glDepthMask(GLboolean flag)
1940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001941 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942
1943 try
1944 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001945 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001946
1947 if (context)
1948 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001949 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001950 }
1951 }
1952 catch(std::bad_alloc&)
1953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001954 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001955 }
1956}
1957
1958void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1959{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001960 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001961
1962 try
1963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965
1966 if (context)
1967 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001968 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001969 }
1970 }
1971 catch(std::bad_alloc&)
1972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001973 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001974 }
1975}
1976
1977void __stdcall glDetachShader(GLuint program, GLuint shader)
1978{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001979 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980
1981 try
1982 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001983 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001984
1985 if (context)
1986 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001987
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001988 gl::Program *programObject = context->getProgram(program);
1989 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001990
1991 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001993 gl::Shader *shaderByProgramHandle;
1994 shaderByProgramHandle = context->getShader(program);
1995 if (!shaderByProgramHandle)
1996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001998 }
1999 else
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002002 }
2003 }
2004
2005 if (!shaderObject)
2006 {
2007 gl::Program *programByShaderHandle = context->getProgram(shader);
2008 if (!programByShaderHandle)
2009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002010 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002011 }
2012 else
2013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002014 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002015 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 }
2017
2018 if (!programObject->detachShader(shaderObject))
2019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002020 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002021 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002022 }
2023 }
2024 catch(std::bad_alloc&)
2025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002026 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002027 }
2028}
2029
2030void __stdcall glDisable(GLenum cap)
2031{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002032 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033
2034 try
2035 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002036 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002037
2038 if (context)
2039 {
2040 switch (cap)
2041 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002042 case GL_CULL_FACE: context->setCullFace(false); break;
2043 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2044 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2045 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2046 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2047 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2048 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2049 case GL_BLEND: context->setBlend(false); break;
2050 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002051 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002052 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002053 }
2054 }
2055 }
2056 catch(std::bad_alloc&)
2057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002058 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002059 }
2060}
2061
2062void __stdcall glDisableVertexAttribArray(GLuint index)
2063{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002064 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002065
2066 try
2067 {
2068 if (index >= gl::MAX_VERTEX_ATTRIBS)
2069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002070 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002071 }
2072
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002073 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002074
2075 if (context)
2076 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002077 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002078 }
2079 }
2080 catch(std::bad_alloc&)
2081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002082 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 }
2084}
2085
2086void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2087{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002088 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002089
2090 try
2091 {
2092 if (count < 0 || first < 0)
2093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002094 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 }
2096
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002097 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002098
2099 if (context)
2100 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002101 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 }
2103 }
2104 catch(std::bad_alloc&)
2105 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002106 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002107 }
2108}
2109
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002110void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2111{
2112 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2113
2114 try
2115 {
2116 if (count < 0 || first < 0 || primcount < 0)
2117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002118 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002119 }
2120
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002121 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002122 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002123 gl::Context *context = gl::getNonLostContext();
2124
2125 if (context)
2126 {
2127 context->drawArrays(mode, first, count, primcount);
2128 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002129 }
2130 }
2131 catch(std::bad_alloc&)
2132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002133 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002134 }
2135}
2136
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002137void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002139 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002140 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002141
2142 try
2143 {
2144 if (count < 0)
2145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002146 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147 }
2148
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002149 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150
2151 if (context)
2152 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002153 switch (type)
2154 {
2155 case GL_UNSIGNED_BYTE:
2156 case GL_UNSIGNED_SHORT:
2157 break;
2158 case GL_UNSIGNED_INT:
2159 if (!context->supports32bitIndices())
2160 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002162 }
2163 break;
2164 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002165 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002166 }
2167
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002168 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002169 }
2170 }
2171 catch(std::bad_alloc&)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175}
2176
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002177void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2178{
2179 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2180 mode, count, type, indices, primcount);
2181
2182 try
2183 {
2184 if (count < 0 || primcount < 0)
2185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002186 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002187 }
2188
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002189 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002190 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002191 gl::Context *context = gl::getNonLostContext();
2192
2193 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002194 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002195 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002196 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002197 case GL_UNSIGNED_BYTE:
2198 case GL_UNSIGNED_SHORT:
2199 break;
2200 case GL_UNSIGNED_INT:
2201 if (!context->supports32bitIndices())
2202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002204 }
2205 break;
2206 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002207 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002208 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002209
2210 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002211 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002212 }
2213 }
2214 catch(std::bad_alloc&)
2215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002216 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002217 }
2218}
2219
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002220void __stdcall glEnable(GLenum cap)
2221{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002222 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002223
2224 try
2225 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002226 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002227
2228 if (context)
2229 {
2230 switch (cap)
2231 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002232 case GL_CULL_FACE: context->setCullFace(true); break;
2233 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2234 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2235 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2236 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2237 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2238 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2239 case GL_BLEND: context->setBlend(true); break;
2240 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002241 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002242 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002243 }
2244 }
2245 }
2246 catch(std::bad_alloc&)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002249 }
2250}
2251
2252void __stdcall glEnableVertexAttribArray(GLuint index)
2253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002254 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002255
2256 try
2257 {
2258 if (index >= gl::MAX_VERTEX_ATTRIBS)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002261 }
2262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002263 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002264
2265 if (context)
2266 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002267 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268 }
2269 }
2270 catch(std::bad_alloc&)
2271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002272 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002273 }
2274}
2275
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002276void __stdcall glEndQueryEXT(GLenum target)
2277{
2278 EVENT("GLenum target = 0x%X)", target);
2279
2280 try
2281 {
2282 switch (target)
2283 {
2284 case GL_ANY_SAMPLES_PASSED_EXT:
2285 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2286 break;
2287 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002288 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002289 }
2290
2291 gl::Context *context = gl::getNonLostContext();
2292
2293 if (context)
2294 {
2295 context->endQuery(target);
2296 }
2297 }
2298 catch(std::bad_alloc&)
2299 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002300 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002301 }
2302}
2303
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002304void __stdcall glFinishFenceNV(GLuint fence)
2305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002306 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002307
2308 try
2309 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002310 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002311
2312 if (context)
2313 {
2314 gl::Fence* fenceObject = context->getFence(fence);
2315
2316 if (fenceObject == NULL)
2317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002318 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002319 }
2320
2321 fenceObject->finishFence();
2322 }
2323 }
2324 catch(std::bad_alloc&)
2325 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002326 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002327 }
2328}
2329
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002330void __stdcall glFinish(void)
2331{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002332 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333
2334 try
2335 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002336 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002337
2338 if (context)
2339 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002340 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002341 }
2342 }
2343 catch(std::bad_alloc&)
2344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002345 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002346 }
2347}
2348
2349void __stdcall glFlush(void)
2350{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002351 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002352
2353 try
2354 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002355 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002356
2357 if (context)
2358 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002359 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002360 }
2361 }
2362 catch(std::bad_alloc&)
2363 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002364 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002365 }
2366}
2367
2368void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002370 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002371 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002372
2373 try
2374 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002375 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002376 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002381 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002382
2383 if (context)
2384 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002385 gl::Framebuffer *framebuffer = NULL;
2386 GLuint framebufferHandle = 0;
2387 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2388 {
2389 framebuffer = context->getReadFramebuffer();
2390 framebufferHandle = context->getReadFramebufferHandle();
2391 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002392 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002393 {
2394 framebuffer = context->getDrawFramebuffer();
2395 framebufferHandle = context->getDrawFramebufferHandle();
2396 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002397
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002398 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002400 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002401 }
2402
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002403 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002404 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002405 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2406
2407 if (colorAttachment >= context->getMaximumRenderTargets())
2408 {
2409 return gl::error(GL_INVALID_VALUE);
2410 }
2411
2412 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2413 }
2414 else
2415 {
2416 switch (attachment)
2417 {
2418 case GL_DEPTH_ATTACHMENT:
2419 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2420 break;
2421 case GL_STENCIL_ATTACHMENT:
2422 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2423 break;
2424 default:
2425 return gl::error(GL_INVALID_ENUM);
2426 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002427 }
2428 }
2429 }
2430 catch(std::bad_alloc&)
2431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002432 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434}
2435
2436void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002438 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002439 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002440
2441 try
2442 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002443 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002445 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002446 }
2447
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002448 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002449
2450 if (context)
2451 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002452 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2453 {
2454 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2455
2456 if (colorAttachment >= context->getMaximumRenderTargets())
2457 {
2458 return gl::error(GL_INVALID_VALUE);
2459 }
2460 }
2461 else
2462 {
2463 switch (attachment)
2464 {
2465 case GL_DEPTH_ATTACHMENT:
2466 case GL_STENCIL_ATTACHMENT:
2467 break;
2468 default:
2469 return gl::error(GL_INVALID_ENUM);
2470 }
2471 }
2472
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002473 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002474 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002475 textarget = GL_NONE;
2476 }
2477 else
2478 {
2479 gl::Texture *tex = context->getTexture(texture);
2480
2481 if (tex == NULL)
2482 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002484 }
2485
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486 switch (textarget)
2487 {
2488 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002489 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002490 if (tex->getTarget() != GL_TEXTURE_2D)
2491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002493 }
2494 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002495 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002497 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002498 }
2499 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002500 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002501
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002506 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002508 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002509 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002511 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002512 }
2513 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002514 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002516 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002517 }
2518 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002519 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002521 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002522 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523 }
2524
2525 if (level != 0)
2526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002528 }
2529 }
2530
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002531 gl::Framebuffer *framebuffer = NULL;
2532 GLuint framebufferHandle = 0;
2533 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2534 {
2535 framebuffer = context->getReadFramebuffer();
2536 framebufferHandle = context->getReadFramebufferHandle();
2537 }
2538 else
2539 {
2540 framebuffer = context->getDrawFramebuffer();
2541 framebufferHandle = context->getDrawFramebufferHandle();
2542 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002543
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002544 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002545 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002546 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002547 }
2548
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002549 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002550 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002551 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2552
2553 if (colorAttachment >= context->getMaximumRenderTargets())
2554 {
2555 return gl::error(GL_INVALID_VALUE);
2556 }
2557
2558 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2559 }
2560 else
2561 {
2562 switch (attachment)
2563 {
2564 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2565 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2566 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002567 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002568 }
2569 }
2570 catch(std::bad_alloc&)
2571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002572 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002573 }
2574}
2575
2576void __stdcall glFrontFace(GLenum mode)
2577{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002578 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 try
2581 {
2582 switch (mode)
2583 {
2584 case GL_CW:
2585 case GL_CCW:
2586 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002587 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002588
2589 if (context)
2590 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002591 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002592 }
2593 }
2594 break;
2595 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002596 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002597 }
2598 }
2599 catch(std::bad_alloc&)
2600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002601 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002602 }
2603}
2604
2605void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2606{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002607 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002608
2609 try
2610 {
2611 if (n < 0)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002614 }
2615
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002616 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002617
2618 if (context)
2619 {
2620 for (int i = 0; i < n; i++)
2621 {
2622 buffers[i] = context->createBuffer();
2623 }
2624 }
2625 }
2626 catch(std::bad_alloc&)
2627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002628 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002629 }
2630}
2631
2632void __stdcall glGenerateMipmap(GLenum target)
2633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002634 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635
2636 try
2637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002639
2640 if (context)
2641 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002642 switch (target)
2643 {
2644 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
2646 gl::Texture2D *tex2d = context->getTexture2D();
2647
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002648 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002650 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002651 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002652 if (tex2d->isDepth(0))
2653 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002654 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002655 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002656
2657 tex2d->generateMipmaps();
2658 break;
2659 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002660
2661 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002662 {
2663 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2664
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002665 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002667 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002668 }
2669
2670 texcube->generateMipmaps();
2671 break;
2672 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002673
2674 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002675 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002676 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 }
2679 catch(std::bad_alloc&)
2680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 }
2683}
2684
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002685void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002687 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002688
2689 try
2690 {
2691 if (n < 0)
2692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002693 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002694 }
2695
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002696 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002697
2698 if (context)
2699 {
2700 for (int i = 0; i < n; i++)
2701 {
2702 fences[i] = context->createFence();
2703 }
2704 }
2705 }
2706 catch(std::bad_alloc&)
2707 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002708 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002709 }
2710}
2711
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002712void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2713{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002714 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002715
2716 try
2717 {
2718 if (n < 0)
2719 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002720 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002721 }
2722
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002723 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002724
2725 if (context)
2726 {
2727 for (int i = 0; i < n; i++)
2728 {
2729 framebuffers[i] = context->createFramebuffer();
2730 }
2731 }
2732 }
2733 catch(std::bad_alloc&)
2734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002736 }
2737}
2738
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002739void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2740{
2741 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2742
2743 try
2744 {
2745 if (n < 0)
2746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002747 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002748 }
2749
2750 gl::Context *context = gl::getNonLostContext();
2751
2752 if (context)
2753 {
2754 for (int i = 0; i < n; i++)
2755 {
2756 ids[i] = context->createQuery();
2757 }
2758 }
2759 }
2760 catch(std::bad_alloc&)
2761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002763 }
2764}
2765
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002766void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002768 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002769
2770 try
2771 {
2772 if (n < 0)
2773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002775 }
2776
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002778
2779 if (context)
2780 {
2781 for (int i = 0; i < n; i++)
2782 {
2783 renderbuffers[i] = context->createRenderbuffer();
2784 }
2785 }
2786 }
2787 catch(std::bad_alloc&)
2788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002789 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002790 }
2791}
2792
2793void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2794{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002795 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002796
2797 try
2798 {
2799 if (n < 0)
2800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002801 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002802 }
2803
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002804 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002805
2806 if (context)
2807 {
2808 for (int i = 0; i < n; i++)
2809 {
2810 textures[i] = context->createTexture();
2811 }
2812 }
2813 }
2814 catch(std::bad_alloc&)
2815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002816 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002817 }
2818}
2819
daniel@transgaming.com85423182010-04-22 13:35:27 +00002820void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002821{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002822 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002823 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002824 program, index, bufsize, length, size, type, name);
2825
2826 try
2827 {
2828 if (bufsize < 0)
2829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002830 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002831 }
2832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002833 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002834
2835 if (context)
2836 {
2837 gl::Program *programObject = context->getProgram(program);
2838
2839 if (!programObject)
2840 {
2841 if (context->getShader(program))
2842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002843 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002844 }
2845 else
2846 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002847 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002848 }
2849 }
2850
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002851 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002852 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002853 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002854 }
2855
2856 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2857 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002858 }
2859 catch(std::bad_alloc&)
2860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002861 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002862 }
2863}
2864
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002865void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002867 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002868 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002869 program, index, bufsize, length, size, type, name);
2870
2871 try
2872 {
2873 if (bufsize < 0)
2874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002875 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002876 }
2877
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002878 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002879
2880 if (context)
2881 {
2882 gl::Program *programObject = context->getProgram(program);
2883
2884 if (!programObject)
2885 {
2886 if (context->getShader(program))
2887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002888 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002889 }
2890 else
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002893 }
2894 }
2895
2896 if (index >= (GLuint)programObject->getActiveUniformCount())
2897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002898 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002899 }
2900
2901 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2902 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002903 }
2904 catch(std::bad_alloc&)
2905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002906 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002907 }
2908}
2909
2910void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2911{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002912 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002913 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002914
2915 try
2916 {
2917 if (maxcount < 0)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002922 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002923
2924 if (context)
2925 {
2926 gl::Program *programObject = context->getProgram(program);
2927
2928 if (!programObject)
2929 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002930 if (context->getShader(program))
2931 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002932 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002933 }
2934 else
2935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002936 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002937 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002938 }
2939
2940 return programObject->getAttachedShaders(maxcount, count, shaders);
2941 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942 }
2943 catch(std::bad_alloc&)
2944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002945 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002946 }
2947}
2948
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002949int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002950{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002951 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002952
2953 try
2954 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002955 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002956
2957 if (context)
2958 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002959
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 gl::Program *programObject = context->getProgram(program);
2961
2962 if (!programObject)
2963 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002964 if (context->getShader(program))
2965 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002966 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002967 }
2968 else
2969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002970 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002971 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002972 }
2973
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002974 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002975 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002978 }
2979
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002980 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002981 }
2982 }
2983 catch(std::bad_alloc&)
2984 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002985 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002986 }
2987
2988 return -1;
2989}
2990
2991void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2992{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002993 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002994
2995 try
2996 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002998
2999 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003000 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003001 if (!(context->getBooleanv(pname, params)))
3002 {
3003 GLenum nativeType;
3004 unsigned int numParams = 0;
3005 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003006 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003007
3008 if (numParams == 0)
3009 return; // it is known that the pname is valid, but there are no parameters to return
3010
3011 if (nativeType == GL_FLOAT)
3012 {
3013 GLfloat *floatParams = NULL;
3014 floatParams = new GLfloat[numParams];
3015
3016 context->getFloatv(pname, floatParams);
3017
3018 for (unsigned int i = 0; i < numParams; ++i)
3019 {
3020 if (floatParams[i] == 0.0f)
3021 params[i] = GL_FALSE;
3022 else
3023 params[i] = GL_TRUE;
3024 }
3025
3026 delete [] floatParams;
3027 }
3028 else if (nativeType == GL_INT)
3029 {
3030 GLint *intParams = NULL;
3031 intParams = new GLint[numParams];
3032
3033 context->getIntegerv(pname, intParams);
3034
3035 for (unsigned int i = 0; i < numParams; ++i)
3036 {
3037 if (intParams[i] == 0)
3038 params[i] = GL_FALSE;
3039 else
3040 params[i] = GL_TRUE;
3041 }
3042
3043 delete [] intParams;
3044 }
3045 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003046 }
3047 }
3048 catch(std::bad_alloc&)
3049 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003050 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051 }
3052}
3053
3054void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3055{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003056 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003057
3058 try
3059 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003060 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003061
3062 if (context)
3063 {
3064 gl::Buffer *buffer;
3065
3066 switch (target)
3067 {
3068 case GL_ARRAY_BUFFER:
3069 buffer = context->getArrayBuffer();
3070 break;
3071 case GL_ELEMENT_ARRAY_BUFFER:
3072 buffer = context->getElementArrayBuffer();
3073 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003074 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003075 }
3076
3077 if (!buffer)
3078 {
3079 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003080 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003081 }
3082
3083 switch (pname)
3084 {
3085 case GL_BUFFER_USAGE:
3086 *params = buffer->usage();
3087 break;
3088 case GL_BUFFER_SIZE:
3089 *params = buffer->size();
3090 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003091 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003092 }
3093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003094 }
3095 catch(std::bad_alloc&)
3096 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003097 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003098 }
3099}
3100
3101GLenum __stdcall glGetError(void)
3102{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003103 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003104
3105 gl::Context *context = gl::getContext();
3106
3107 if (context)
3108 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003109 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110 }
3111
3112 return GL_NO_ERROR;
3113}
3114
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003115void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3116{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003117 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003118
3119 try
3120 {
3121
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003122 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003123
3124 if (context)
3125 {
3126 gl::Fence *fenceObject = context->getFence(fence);
3127
3128 if (fenceObject == NULL)
3129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003131 }
3132
3133 fenceObject->getFenceiv(pname, params);
3134 }
3135 }
3136 catch(std::bad_alloc&)
3137 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003138 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003139 }
3140}
3141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3143{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003144 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003145
3146 try
3147 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003148 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003149
3150 if (context)
3151 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003152 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003153 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003154 GLenum nativeType;
3155 unsigned int numParams = 0;
3156 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003157 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003158
3159 if (numParams == 0)
3160 return; // it is known that the pname is valid, but that there are no parameters to return.
3161
3162 if (nativeType == GL_BOOL)
3163 {
3164 GLboolean *boolParams = NULL;
3165 boolParams = new GLboolean[numParams];
3166
3167 context->getBooleanv(pname, boolParams);
3168
3169 for (unsigned int i = 0; i < numParams; ++i)
3170 {
3171 if (boolParams[i] == GL_FALSE)
3172 params[i] = 0.0f;
3173 else
3174 params[i] = 1.0f;
3175 }
3176
3177 delete [] boolParams;
3178 }
3179 else if (nativeType == GL_INT)
3180 {
3181 GLint *intParams = NULL;
3182 intParams = new GLint[numParams];
3183
3184 context->getIntegerv(pname, intParams);
3185
3186 for (unsigned int i = 0; i < numParams; ++i)
3187 {
3188 params[i] = (GLfloat)intParams[i];
3189 }
3190
3191 delete [] intParams;
3192 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003193 }
3194 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003195 }
3196 catch(std::bad_alloc&)
3197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003198 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003199 }
3200}
3201
3202void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003204 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003205 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003206
3207 try
3208 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003209 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003210
3211 if (context)
3212 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003213 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003214 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003215 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003216 }
3217
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003218 gl::Framebuffer *framebuffer = NULL;
3219 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3220 {
3221 if(context->getReadFramebufferHandle() == 0)
3222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003223 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003224 }
3225
3226 framebuffer = context->getReadFramebuffer();
3227 }
3228 else
3229 {
3230 if (context->getDrawFramebufferHandle() == 0)
3231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003232 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003233 }
3234
3235 framebuffer = context->getDrawFramebuffer();
3236 }
3237
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003238 GLenum attachmentType;
3239 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003240
3241 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003242 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003243 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3244
3245 if (colorAttachment >= context->getMaximumRenderTargets())
3246 {
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249
3250 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3251 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3252 }
3253 else
3254 {
3255 switch (attachment)
3256 {
3257 case GL_DEPTH_ATTACHMENT:
3258 attachmentType = framebuffer->getDepthbufferType();
3259 attachmentHandle = framebuffer->getDepthbufferHandle();
3260 break;
3261 case GL_STENCIL_ATTACHMENT:
3262 attachmentType = framebuffer->getStencilbufferType();
3263 attachmentHandle = framebuffer->getStencilbufferHandle();
3264 break;
3265 default: return gl::error(GL_INVALID_ENUM);
3266 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003267 }
3268
3269 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003270 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003271 {
3272 attachmentObjectType = attachmentType;
3273 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003274 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003275 {
3276 attachmentObjectType = GL_TEXTURE;
3277 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003278 else
3279 {
3280 UNREACHABLE();
3281 return;
3282 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003283
3284 switch (pname)
3285 {
3286 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3287 *params = attachmentObjectType;
3288 break;
3289 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3290 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3291 {
3292 *params = attachmentHandle;
3293 }
3294 else
3295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003296 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003297 }
3298 break;
3299 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3300 if (attachmentObjectType == GL_TEXTURE)
3301 {
3302 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3303 }
3304 else
3305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003306 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003307 }
3308 break;
3309 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3310 if (attachmentObjectType == GL_TEXTURE)
3311 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003312 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003313 {
3314 *params = attachmentType;
3315 }
3316 else
3317 {
3318 *params = 0;
3319 }
3320 }
3321 else
3322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003323 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003324 }
3325 break;
3326 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003327 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003328 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330 }
3331 catch(std::bad_alloc&)
3332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003333 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003334 }
3335}
3336
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003337GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3338{
3339 EVENT("()");
3340
3341 try
3342 {
3343 gl::Context *context = gl::getContext();
3344
3345 if (context)
3346 {
3347 return context->getResetStatus();
3348 }
3349
3350 return GL_NO_ERROR;
3351 }
3352 catch(std::bad_alloc&)
3353 {
3354 return GL_OUT_OF_MEMORY;
3355 }
3356}
3357
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003358void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3359{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003360 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003361
3362 try
3363 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003364 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003365
3366 if (context)
3367 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003368 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003369 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003370 GLenum nativeType;
3371 unsigned int numParams = 0;
3372 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003373 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003374
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003375 if (numParams == 0)
3376 return; // it is known that pname is valid, but there are no parameters to return
3377
3378 if (nativeType == GL_BOOL)
3379 {
3380 GLboolean *boolParams = NULL;
3381 boolParams = new GLboolean[numParams];
3382
3383 context->getBooleanv(pname, boolParams);
3384
3385 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003386 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003387 if (boolParams[i] == GL_FALSE)
3388 params[i] = 0;
3389 else
3390 params[i] = 1;
3391 }
3392
3393 delete [] boolParams;
3394 }
3395 else if (nativeType == GL_FLOAT)
3396 {
3397 GLfloat *floatParams = NULL;
3398 floatParams = new GLfloat[numParams];
3399
3400 context->getFloatv(pname, floatParams);
3401
3402 for (unsigned int i = 0; i < numParams; ++i)
3403 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003404 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003405 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003406 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003407 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003408 else
3409 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003410 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003412 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003413 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003414 }
3415 }
3416 }
3417 catch(std::bad_alloc&)
3418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003419 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003420 }
3421}
3422
3423void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3424{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003425 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003426
3427 try
3428 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003429 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003430
3431 if (context)
3432 {
3433 gl::Program *programObject = context->getProgram(program);
3434
3435 if (!programObject)
3436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003437 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003438 }
3439
3440 switch (pname)
3441 {
3442 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003443 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003444 return;
3445 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003446 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003447 return;
3448 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003449 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003450 return;
3451 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003452 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003453 return;
3454 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003455 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003456 return;
3457 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003458 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 return;
3460 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003461 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003462 return;
3463 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003464 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003465 return;
3466 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003467 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003468 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003469 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003470 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003471 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003472 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003473 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003474 }
3475 }
3476 }
3477 catch(std::bad_alloc&)
3478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003480 }
3481}
3482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003483void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003485 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003486 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003487
3488 try
3489 {
3490 if (bufsize < 0)
3491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003492 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003493 }
3494
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003495 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003496
3497 if (context)
3498 {
3499 gl::Program *programObject = context->getProgram(program);
3500
3501 if (!programObject)
3502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003504 }
3505
3506 programObject->getInfoLog(bufsize, length, infolog);
3507 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003508 }
3509 catch(std::bad_alloc&)
3510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003511 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003512 }
3513}
3514
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003515void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3516{
3517 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3518
3519 try
3520 {
3521 switch (pname)
3522 {
3523 case GL_CURRENT_QUERY_EXT:
3524 break;
3525 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003526 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003527 }
3528
3529 gl::Context *context = gl::getNonLostContext();
3530
3531 if (context)
3532 {
3533 params[0] = context->getActiveQuery(target);
3534 }
3535 }
3536 catch(std::bad_alloc&)
3537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003539 }
3540}
3541
3542void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3543{
3544 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3545
3546 try
3547 {
3548 switch (pname)
3549 {
3550 case GL_QUERY_RESULT_EXT:
3551 case GL_QUERY_RESULT_AVAILABLE_EXT:
3552 break;
3553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003555 }
3556 gl::Context *context = gl::getNonLostContext();
3557
3558 if (context)
3559 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003560 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3561
3562 if (!queryObject)
3563 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003564 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003565 }
3566
3567 if (context->getActiveQuery(queryObject->getType()) == id)
3568 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003569 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003570 }
3571
3572 switch(pname)
3573 {
3574 case GL_QUERY_RESULT_EXT:
3575 params[0] = queryObject->getResult();
3576 break;
3577 case GL_QUERY_RESULT_AVAILABLE_EXT:
3578 params[0] = queryObject->isResultAvailable();
3579 break;
3580 default:
3581 ASSERT(false);
3582 }
3583 }
3584 }
3585 catch(std::bad_alloc&)
3586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003587 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003588 }
3589}
3590
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003593 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003594
3595 try
3596 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003597 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003598
3599 if (context)
3600 {
3601 if (target != GL_RENDERBUFFER)
3602 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003604 }
3605
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003606 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003607 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003608 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003609 }
3610
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003611 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003612
3613 switch (pname)
3614 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003615 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3616 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3617 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3618 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3619 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3620 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3621 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3622 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3623 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003624 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003625 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003626 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003627 *params = renderbuffer->getSamples();
3628 }
3629 else
3630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003631 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003632 }
3633 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003634 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003635 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003636 }
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
3645void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3646{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003647 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003648
3649 try
3650 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003651 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003652
3653 if (context)
3654 {
3655 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003656
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003657 if (!shaderObject)
3658 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003659 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003660 }
3661
3662 switch (pname)
3663 {
3664 case GL_SHADER_TYPE:
3665 *params = shaderObject->getType();
3666 return;
3667 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003668 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003669 return;
3670 case GL_COMPILE_STATUS:
3671 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3672 return;
3673 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003674 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003675 return;
3676 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003677 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003678 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003679 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3680 *params = shaderObject->getTranslatedSourceLength();
3681 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003682 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003683 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003684 }
3685 }
3686 }
3687 catch(std::bad_alloc&)
3688 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003689 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003690 }
3691}
3692
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003693void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003694{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003695 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003696 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003697
3698 try
3699 {
3700 if (bufsize < 0)
3701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003702 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003703 }
3704
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003706
3707 if (context)
3708 {
3709 gl::Shader *shaderObject = context->getShader(shader);
3710
3711 if (!shaderObject)
3712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003714 }
3715
3716 shaderObject->getInfoLog(bufsize, length, infolog);
3717 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003718 }
3719 catch(std::bad_alloc&)
3720 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003721 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003722 }
3723}
3724
3725void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003727 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003728 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003729
3730 try
3731 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003732 switch (shadertype)
3733 {
3734 case GL_VERTEX_SHADER:
3735 case GL_FRAGMENT_SHADER:
3736 break;
3737 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003739 }
3740
3741 switch (precisiontype)
3742 {
3743 case GL_LOW_FLOAT:
3744 case GL_MEDIUM_FLOAT:
3745 case GL_HIGH_FLOAT:
3746 // Assume IEEE 754 precision
3747 range[0] = 127;
3748 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003749 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003750 break;
3751 case GL_LOW_INT:
3752 case GL_MEDIUM_INT:
3753 case GL_HIGH_INT:
3754 // Some (most) hardware only supports single-precision floating-point numbers,
3755 // which can accurately represent integers up to +/-16777216
3756 range[0] = 24;
3757 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003758 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003759 break;
3760 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003762 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003763 }
3764 catch(std::bad_alloc&)
3765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003766 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003767 }
3768}
3769
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003770void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003772 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003773 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003774
3775 try
3776 {
3777 if (bufsize < 0)
3778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003779 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003780 }
3781
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003782 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003783
3784 if (context)
3785 {
3786 gl::Shader *shaderObject = context->getShader(shader);
3787
3788 if (!shaderObject)
3789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003790 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003791 }
3792
3793 shaderObject->getSource(bufsize, length, source);
3794 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003795 }
3796 catch(std::bad_alloc&)
3797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003798 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 }
3800}
3801
zmo@google.coma574f782011-10-03 21:45:23 +00003802void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3803{
3804 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3805 shader, bufsize, length, source);
3806
3807 try
3808 {
3809 if (bufsize < 0)
3810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003811 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003812 }
3813
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003814 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003815
3816 if (context)
3817 {
3818 gl::Shader *shaderObject = context->getShader(shader);
3819
3820 if (!shaderObject)
3821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003822 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003823 }
3824
3825 shaderObject->getTranslatedSource(bufsize, length, source);
3826 }
3827 }
3828 catch(std::bad_alloc&)
3829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003830 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003831 }
3832}
3833
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003834const GLubyte* __stdcall glGetString(GLenum name)
3835{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003836 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003837
3838 try
3839 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003840 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003842 switch (name)
3843 {
3844 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003845 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003846 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003847 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003849 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003850 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003851 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003853 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003854 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003855 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003856 }
3857 }
3858 catch(std::bad_alloc&)
3859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003860 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003861 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003862}
3863
3864void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003866 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003867
3868 try
3869 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003871
3872 if (context)
3873 {
3874 gl::Texture *texture;
3875
3876 switch (target)
3877 {
3878 case GL_TEXTURE_2D:
3879 texture = context->getTexture2D();
3880 break;
3881 case GL_TEXTURE_CUBE_MAP:
3882 texture = context->getTextureCubeMap();
3883 break;
3884 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003885 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003886 }
3887
3888 switch (pname)
3889 {
3890 case GL_TEXTURE_MAG_FILTER:
3891 *params = (GLfloat)texture->getMagFilter();
3892 break;
3893 case GL_TEXTURE_MIN_FILTER:
3894 *params = (GLfloat)texture->getMinFilter();
3895 break;
3896 case GL_TEXTURE_WRAP_S:
3897 *params = (GLfloat)texture->getWrapS();
3898 break;
3899 case GL_TEXTURE_WRAP_T:
3900 *params = (GLfloat)texture->getWrapT();
3901 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003902 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3903 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3904 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003905 case GL_TEXTURE_USAGE_ANGLE:
3906 *params = (GLfloat)texture->getUsage();
3907 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003908 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3909 if (!context->supportsTextureFilterAnisotropy())
3910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003911 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003912 }
3913 *params = (GLfloat)texture->getMaxAnisotropy();
3914 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003915 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003916 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003917 }
3918 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003919 }
3920 catch(std::bad_alloc&)
3921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003922 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003923 }
3924}
3925
3926void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3927{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003928 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929
3930 try
3931 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003932 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003933
3934 if (context)
3935 {
3936 gl::Texture *texture;
3937
3938 switch (target)
3939 {
3940 case GL_TEXTURE_2D:
3941 texture = context->getTexture2D();
3942 break;
3943 case GL_TEXTURE_CUBE_MAP:
3944 texture = context->getTextureCubeMap();
3945 break;
3946 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003947 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003948 }
3949
3950 switch (pname)
3951 {
3952 case GL_TEXTURE_MAG_FILTER:
3953 *params = texture->getMagFilter();
3954 break;
3955 case GL_TEXTURE_MIN_FILTER:
3956 *params = texture->getMinFilter();
3957 break;
3958 case GL_TEXTURE_WRAP_S:
3959 *params = texture->getWrapS();
3960 break;
3961 case GL_TEXTURE_WRAP_T:
3962 *params = texture->getWrapT();
3963 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003964 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3965 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3966 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003967 case GL_TEXTURE_USAGE_ANGLE:
3968 *params = texture->getUsage();
3969 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003970 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3971 if (!context->supportsTextureFilterAnisotropy())
3972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003973 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003974 }
3975 *params = (GLint)texture->getMaxAnisotropy();
3976 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003977 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003978 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003979 }
3980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003981 }
3982 catch(std::bad_alloc&)
3983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003984 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003985 }
3986}
3987
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003988void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3989{
3990 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3991 program, location, bufSize, params);
3992
3993 try
3994 {
3995 if (bufSize < 0)
3996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003998 }
3999
4000 gl::Context *context = gl::getNonLostContext();
4001
4002 if (context)
4003 {
4004 if (program == 0)
4005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004006 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004007 }
4008
4009 gl::Program *programObject = context->getProgram(program);
4010
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004011 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004013 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004014 }
4015
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004016 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4017 if (!programBinary)
4018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004019 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004020 }
4021
4022 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004024 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004025 }
4026 }
4027 }
4028 catch(std::bad_alloc&)
4029 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004030 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004031 }
4032}
4033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004034void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4035{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004036 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004037
4038 try
4039 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004040 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004041
4042 if (context)
4043 {
4044 if (program == 0)
4045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004047 }
4048
4049 gl::Program *programObject = context->getProgram(program);
4050
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004051 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004052 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004053 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004054 }
4055
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004056 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4057 if (!programBinary)
4058 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004059 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004060 }
4061
4062 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004064 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004065 }
4066 }
4067 }
4068 catch(std::bad_alloc&)
4069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004070 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004071 }
4072}
4073
4074void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4075{
4076 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4077 program, location, bufSize, params);
4078
4079 try
4080 {
4081 if (bufSize < 0)
4082 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004083 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004084 }
4085
4086 gl::Context *context = gl::getNonLostContext();
4087
4088 if (context)
4089 {
4090 if (program == 0)
4091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004092 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004093 }
4094
4095 gl::Program *programObject = context->getProgram(program);
4096
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004097 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004099 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004100 }
4101
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004102 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4103 if (!programBinary)
4104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004105 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004106 }
4107
4108 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004111 }
4112 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004113 }
4114 catch(std::bad_alloc&)
4115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004116 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117 }
4118}
4119
4120void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4121{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004122 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004123
4124 try
4125 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004126 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004127
4128 if (context)
4129 {
4130 if (program == 0)
4131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004132 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004133 }
4134
4135 gl::Program *programObject = context->getProgram(program);
4136
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004137 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004138 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004139 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004140 }
4141
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004142 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4143 if (!programBinary)
4144 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004145 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 }
4147
4148 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004151 }
4152 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004153 }
4154 catch(std::bad_alloc&)
4155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004157 }
4158}
4159
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004160int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004162 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004163
4164 try
4165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 if (strstr(name, "gl_") == name)
4169 {
4170 return -1;
4171 }
4172
4173 if (context)
4174 {
4175 gl::Program *programObject = context->getProgram(program);
4176
4177 if (!programObject)
4178 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004179 if (context->getShader(program))
4180 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004181 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004182 }
4183 else
4184 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004185 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004186 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004187 }
4188
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004189 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004190 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004192 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004193 }
4194
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004195 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004201 }
4202
4203 return -1;
4204}
4205
4206void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004208 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004209
4210 try
4211 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004212 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004213
daniel@transgaming.come0078962010-04-15 20:45:08 +00004214 if (context)
4215 {
4216 if (index >= gl::MAX_VERTEX_ATTRIBS)
4217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004218 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004219 }
4220
daniel@transgaming.com83921382011-01-08 05:46:00 +00004221 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004222
daniel@transgaming.come0078962010-04-15 20:45:08 +00004223 switch (pname)
4224 {
4225 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004226 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004227 break;
4228 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004229 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004230 break;
4231 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004232 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004233 break;
4234 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004235 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004236 break;
4237 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004238 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004239 break;
4240 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004241 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004242 break;
4243 case GL_CURRENT_VERTEX_ATTRIB:
4244 for (int i = 0; i < 4; ++i)
4245 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004246 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004247 }
4248 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004249 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4250 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4251 // the same constant.
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004252 *params = (GLfloat)attribState.mDivisor;
4253 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004254 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004255 }
4256 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004257 }
4258 catch(std::bad_alloc&)
4259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004260 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004261 }
4262}
4263
4264void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4265{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004266 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004267
4268 try
4269 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004270 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004271
daniel@transgaming.come0078962010-04-15 20:45:08 +00004272 if (context)
4273 {
4274 if (index >= gl::MAX_VERTEX_ATTRIBS)
4275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004276 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004277 }
4278
daniel@transgaming.com83921382011-01-08 05:46:00 +00004279 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004280
daniel@transgaming.come0078962010-04-15 20:45:08 +00004281 switch (pname)
4282 {
4283 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004284 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004285 break;
4286 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004287 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004288 break;
4289 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004290 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004291 break;
4292 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004293 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004294 break;
4295 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004296 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004297 break;
4298 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004299 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004300 break;
4301 case GL_CURRENT_VERTEX_ATTRIB:
4302 for (int i = 0; i < 4; ++i)
4303 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004304 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004305 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4306 }
4307 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004308 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4309 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4310 // the same constant.
4311 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004312 *params = (GLint)attribState.mDivisor;
4313 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004314 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004315 }
4316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004317 }
4318 catch(std::bad_alloc&)
4319 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004320 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004321 }
4322}
4323
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004324void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004325{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004326 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004327
4328 try
4329 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004330 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004331
daniel@transgaming.come0078962010-04-15 20:45:08 +00004332 if (context)
4333 {
4334 if (index >= gl::MAX_VERTEX_ATTRIBS)
4335 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004336 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004337 }
4338
4339 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004341 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004342 }
4343
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004344 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004345 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004346 }
4347 catch(std::bad_alloc&)
4348 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004349 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004350 }
4351}
4352
4353void __stdcall glHint(GLenum target, GLenum mode)
4354{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004355 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004356
4357 try
4358 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004359 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004360 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004361 case GL_FASTEST:
4362 case GL_NICEST:
4363 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004364 break;
4365 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004366 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004367 }
4368
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004369 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004370 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004371 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004372 case GL_GENERATE_MIPMAP_HINT:
4373 if (context) context->setGenerateMipmapHint(mode);
4374 break;
4375 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4376 if (context) context->setFragmentShaderDerivativeHint(mode);
4377 break;
4378 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004379 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004381 }
4382 catch(std::bad_alloc&)
4383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004384 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004385 }
4386}
4387
4388GLboolean __stdcall glIsBuffer(GLuint buffer)
4389{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004390 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004391
4392 try
4393 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004394 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004395
4396 if (context && buffer)
4397 {
4398 gl::Buffer *bufferObject = context->getBuffer(buffer);
4399
4400 if (bufferObject)
4401 {
4402 return GL_TRUE;
4403 }
4404 }
4405 }
4406 catch(std::bad_alloc&)
4407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004408 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004409 }
4410
4411 return GL_FALSE;
4412}
4413
4414GLboolean __stdcall glIsEnabled(GLenum cap)
4415{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004416 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004417
4418 try
4419 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004420 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004421
4422 if (context)
4423 {
4424 switch (cap)
4425 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004426 case GL_CULL_FACE: return context->isCullFaceEnabled();
4427 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4428 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4429 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4430 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4431 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4432 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4433 case GL_BLEND: return context->isBlendEnabled();
4434 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004435 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004436 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004437 }
4438 }
4439 }
4440 catch(std::bad_alloc&)
4441 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004442 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004443 }
4444
4445 return false;
4446}
4447
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004448GLboolean __stdcall glIsFenceNV(GLuint fence)
4449{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004450 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004451
4452 try
4453 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004454 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004455
4456 if (context)
4457 {
4458 gl::Fence *fenceObject = context->getFence(fence);
4459
4460 if (fenceObject == NULL)
4461 {
4462 return GL_FALSE;
4463 }
4464
4465 return fenceObject->isFence();
4466 }
4467 }
4468 catch(std::bad_alloc&)
4469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004470 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004471 }
4472
4473 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004474}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004475
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004476GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4477{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004478 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004479
4480 try
4481 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004483
4484 if (context && framebuffer)
4485 {
4486 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4487
4488 if (framebufferObject)
4489 {
4490 return GL_TRUE;
4491 }
4492 }
4493 }
4494 catch(std::bad_alloc&)
4495 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004497 }
4498
4499 return GL_FALSE;
4500}
4501
4502GLboolean __stdcall glIsProgram(GLuint program)
4503{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004504 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004505
4506 try
4507 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004508 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004509
4510 if (context && program)
4511 {
4512 gl::Program *programObject = context->getProgram(program);
4513
4514 if (programObject)
4515 {
4516 return GL_TRUE;
4517 }
4518 }
4519 }
4520 catch(std::bad_alloc&)
4521 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004522 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004523 }
4524
4525 return GL_FALSE;
4526}
4527
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004528GLboolean __stdcall glIsQueryEXT(GLuint id)
4529{
4530 EVENT("(GLuint id = %d)", id);
4531
4532 try
4533 {
4534 if (id == 0)
4535 {
4536 return GL_FALSE;
4537 }
4538
4539 gl::Context *context = gl::getNonLostContext();
4540
4541 if (context)
4542 {
4543 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4544
4545 if (queryObject)
4546 {
4547 return GL_TRUE;
4548 }
4549 }
4550 }
4551 catch(std::bad_alloc&)
4552 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004553 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004554 }
4555
4556 return GL_FALSE;
4557}
4558
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004559GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4560{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004561 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004562
4563 try
4564 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004565 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004566
4567 if (context && renderbuffer)
4568 {
4569 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4570
4571 if (renderbufferObject)
4572 {
4573 return GL_TRUE;
4574 }
4575 }
4576 }
4577 catch(std::bad_alloc&)
4578 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004579 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004580 }
4581
4582 return GL_FALSE;
4583}
4584
4585GLboolean __stdcall glIsShader(GLuint shader)
4586{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004587 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004588
4589 try
4590 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004591 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004592
4593 if (context && shader)
4594 {
4595 gl::Shader *shaderObject = context->getShader(shader);
4596
4597 if (shaderObject)
4598 {
4599 return GL_TRUE;
4600 }
4601 }
4602 }
4603 catch(std::bad_alloc&)
4604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004605 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004606 }
4607
4608 return GL_FALSE;
4609}
4610
4611GLboolean __stdcall glIsTexture(GLuint texture)
4612{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004613 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004614
4615 try
4616 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004617 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004618
4619 if (context && texture)
4620 {
4621 gl::Texture *textureObject = context->getTexture(texture);
4622
4623 if (textureObject)
4624 {
4625 return GL_TRUE;
4626 }
4627 }
4628 }
4629 catch(std::bad_alloc&)
4630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004631 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004632 }
4633
4634 return GL_FALSE;
4635}
4636
4637void __stdcall glLineWidth(GLfloat width)
4638{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004639 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004640
4641 try
4642 {
4643 if (width <= 0.0f)
4644 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004645 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004646 }
4647
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004648 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004649
4650 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004651 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004652 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 }
4654 }
4655 catch(std::bad_alloc&)
4656 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004657 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004658 }
4659}
4660
4661void __stdcall glLinkProgram(GLuint program)
4662{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004663 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004664
4665 try
4666 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004667 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004668
4669 if (context)
4670 {
4671 gl::Program *programObject = context->getProgram(program);
4672
4673 if (!programObject)
4674 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004675 if (context->getShader(program))
4676 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004677 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004678 }
4679 else
4680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004681 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004683 }
4684
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004685 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004686 }
4687 }
4688 catch(std::bad_alloc&)
4689 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004690 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004691 }
4692}
4693
4694void __stdcall glPixelStorei(GLenum pname, GLint param)
4695{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004696 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004697
4698 try
4699 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004700 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004701
4702 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004703 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004704 switch (pname)
4705 {
4706 case GL_UNPACK_ALIGNMENT:
4707 if (param != 1 && param != 2 && param != 4 && param != 8)
4708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004709 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004710 }
4711
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004712 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004713 break;
4714
4715 case GL_PACK_ALIGNMENT:
4716 if (param != 1 && param != 2 && param != 4 && param != 8)
4717 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004718 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004719 }
4720
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004721 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004722 break;
4723
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004724 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4725 context->setPackReverseRowOrder(param != 0);
4726 break;
4727
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004728 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004729 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004730 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004736 }
4737}
4738
4739void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4740{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004741 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004742
4743 try
4744 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004745 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004746
4747 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004748 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004749 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004750 }
4751 }
4752 catch(std::bad_alloc&)
4753 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004754 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004755 }
4756}
4757
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004758void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4759 GLenum format, GLenum type, GLsizei bufSize,
4760 GLvoid *data)
4761{
4762 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4763 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4764 x, y, width, height, format, type, bufSize, data);
4765
4766 try
4767 {
4768 if (width < 0 || height < 0 || bufSize < 0)
4769 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004770 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004771 }
4772
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004773 gl::Context *context = gl::getNonLostContext();
4774
4775 if (context)
4776 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004777 GLenum currentFormat, currentType;
4778
4779 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4780 // and attempting to read back if that's the case is an error. The error will be registered
4781 // by getCurrentReadFormat.
4782 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4783 return;
4784
4785 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004787 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004788 }
4789
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004790 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4791 }
4792 }
4793 catch(std::bad_alloc&)
4794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004795 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004796 }
4797}
4798
4799void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4800 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004801{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004802 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004803 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004804 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004805
4806 try
4807 {
4808 if (width < 0 || height < 0)
4809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004810 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004811 }
4812
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004813 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004814
4815 if (context)
4816 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004817 GLenum currentFormat, currentType;
4818
4819 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4820 // and attempting to read back if that's the case is an error. The error will be registered
4821 // by getCurrentReadFormat.
4822 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4823 return;
4824
4825 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4826 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004827 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004828 }
4829
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004830 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004831 }
4832 }
4833 catch(std::bad_alloc&)
4834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004835 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004836 }
4837}
4838
4839void __stdcall glReleaseShaderCompiler(void)
4840{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004841 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004842
4843 try
4844 {
4845 gl::Shader::releaseCompiler();
4846 }
4847 catch(std::bad_alloc&)
4848 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004849 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004850 }
4851}
4852
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004853void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004854{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004855 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004856 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004857
4858 try
4859 {
4860 switch (target)
4861 {
4862 case GL_RENDERBUFFER:
4863 break;
4864 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004865 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004866 }
4867
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004868 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004870 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004871 }
4872
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004873 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004875 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004876 }
4877
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004878 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004879
4880 if (context)
4881 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004882 if (width > context->getMaximumRenderbufferDimension() ||
4883 height > context->getMaximumRenderbufferDimension() ||
4884 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004885 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004886 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004887 }
4888
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004889 GLuint handle = context->getRenderbufferHandle();
4890 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004892 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004893 }
4894
4895 switch (internalformat)
4896 {
4897 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004898 case GL_RGBA4:
4899 case GL_RGB5_A1:
4900 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004901 case GL_RGB8_OES:
4902 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004903 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004904 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00004905 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004906 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004907 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004908 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004909 }
4910 }
4911 }
4912 catch(std::bad_alloc&)
4913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004914 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004915 }
4916}
4917
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004918void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4919{
4920 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4921}
4922
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004923void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4924{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004925 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004926
4927 try
4928 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004929 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004930
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004931 if (context)
4932 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004933 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004934 }
4935 }
4936 catch(std::bad_alloc&)
4937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004938 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004939 }
4940}
4941
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004942void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4943{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004944 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004945
4946 try
4947 {
4948 if (condition != GL_ALL_COMPLETED_NV)
4949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004950 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004951 }
4952
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004953 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004954
4955 if (context)
4956 {
4957 gl::Fence *fenceObject = context->getFence(fence);
4958
4959 if (fenceObject == NULL)
4960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004961 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004962 }
4963
4964 fenceObject->setFence(condition);
4965 }
4966 }
4967 catch(std::bad_alloc&)
4968 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004969 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004970 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004971}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004972
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004973void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4974{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004975 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004976
4977 try
4978 {
4979 if (width < 0 || height < 0)
4980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004981 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004982 }
4983
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004984 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004985
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004986 if (context)
4987 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004988 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004989 }
4990 }
4991 catch(std::bad_alloc&)
4992 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004993 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004994 }
4995}
4996
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004997void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004998{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004999 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005000 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005001 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005002
5003 try
5004 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005005 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005006 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005007 }
5008 catch(std::bad_alloc&)
5009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005010 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005011 }
5012}
5013
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005014void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005015{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005016 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005017 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005018
5019 try
5020 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005021 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005022 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005023 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005024 }
5025
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005026 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005027
5028 if (context)
5029 {
5030 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005031
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005032 if (!shaderObject)
5033 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005034 if (context->getProgram(shader))
5035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005036 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005037 }
5038 else
5039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005040 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005041 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005042 }
5043
5044 shaderObject->setSource(count, string, length);
5045 }
5046 }
5047 catch(std::bad_alloc&)
5048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005049 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005050 }
5051}
5052
5053void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5054{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005055 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005056}
5057
5058void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5059{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005060 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005061
5062 try
5063 {
5064 switch (face)
5065 {
5066 case GL_FRONT:
5067 case GL_BACK:
5068 case GL_FRONT_AND_BACK:
5069 break;
5070 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005071 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005072 }
5073
5074 switch (func)
5075 {
5076 case GL_NEVER:
5077 case GL_ALWAYS:
5078 case GL_LESS:
5079 case GL_LEQUAL:
5080 case GL_EQUAL:
5081 case GL_GEQUAL:
5082 case GL_GREATER:
5083 case GL_NOTEQUAL:
5084 break;
5085 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005086 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005087 }
5088
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005090
5091 if (context)
5092 {
5093 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5094 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005095 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005096 }
5097
5098 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5099 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005100 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005101 }
5102 }
5103 }
5104 catch(std::bad_alloc&)
5105 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005106 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005107 }
5108}
5109
5110void __stdcall glStencilMask(GLuint mask)
5111{
5112 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5113}
5114
5115void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5116{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005117 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005118
5119 try
5120 {
5121 switch (face)
5122 {
5123 case GL_FRONT:
5124 case GL_BACK:
5125 case GL_FRONT_AND_BACK:
5126 break;
5127 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005128 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005129 }
5130
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005131 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005132
5133 if (context)
5134 {
5135 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5136 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005137 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005138 }
5139
5140 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5141 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005142 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005143 }
5144 }
5145 }
5146 catch(std::bad_alloc&)
5147 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005148 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005149 }
5150}
5151
5152void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5153{
5154 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5155}
5156
5157void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5158{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005159 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005160 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005161
5162 try
5163 {
5164 switch (face)
5165 {
5166 case GL_FRONT:
5167 case GL_BACK:
5168 case GL_FRONT_AND_BACK:
5169 break;
5170 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005171 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005172 }
5173
5174 switch (fail)
5175 {
5176 case GL_ZERO:
5177 case GL_KEEP:
5178 case GL_REPLACE:
5179 case GL_INCR:
5180 case GL_DECR:
5181 case GL_INVERT:
5182 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005183 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005184 break;
5185 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005186 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005187 }
5188
5189 switch (zfail)
5190 {
5191 case GL_ZERO:
5192 case GL_KEEP:
5193 case GL_REPLACE:
5194 case GL_INCR:
5195 case GL_DECR:
5196 case GL_INVERT:
5197 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005198 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005199 break;
5200 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005201 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005202 }
5203
5204 switch (zpass)
5205 {
5206 case GL_ZERO:
5207 case GL_KEEP:
5208 case GL_REPLACE:
5209 case GL_INCR:
5210 case GL_DECR:
5211 case GL_INVERT:
5212 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005213 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005214 break;
5215 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005216 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005217 }
5218
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005219 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005220
5221 if (context)
5222 {
5223 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5224 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005225 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005226 }
5227
5228 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5229 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005230 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005231 }
5232 }
5233 }
5234 catch(std::bad_alloc&)
5235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005237 }
5238}
5239
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005240GLboolean __stdcall glTestFenceNV(GLuint fence)
5241{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005242 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005243
5244 try
5245 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005246 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005247
5248 if (context)
5249 {
5250 gl::Fence *fenceObject = context->getFence(fence);
5251
5252 if (fenceObject == NULL)
5253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005254 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005255 }
5256
5257 return fenceObject->testFence();
5258 }
5259 }
5260 catch(std::bad_alloc&)
5261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005262 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005263 }
5264
5265 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005266}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005267
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005268void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5269 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005271 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005272 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005273 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005274
5275 try
5276 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005277 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005279 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005280 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005281
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005282 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005283 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005284 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005285 }
5286
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005287 // validate <type> by itself (used as secondary key below)
5288 switch (type)
5289 {
5290 case GL_UNSIGNED_BYTE:
5291 case GL_UNSIGNED_SHORT_5_6_5:
5292 case GL_UNSIGNED_SHORT_4_4_4_4:
5293 case GL_UNSIGNED_SHORT_5_5_5_1:
5294 case GL_UNSIGNED_SHORT:
5295 case GL_UNSIGNED_INT:
5296 case GL_UNSIGNED_INT_24_8_OES:
5297 case GL_HALF_FLOAT_OES:
5298 case GL_FLOAT:
5299 break;
5300 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005301 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005302 }
5303
5304 // validate <format> + <type> combinations
5305 // - invalid <format> -> sets INVALID_ENUM
5306 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005307 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005308 {
5309 case GL_ALPHA:
5310 case GL_LUMINANCE:
5311 case GL_LUMINANCE_ALPHA:
5312 switch (type)
5313 {
5314 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005315 case GL_FLOAT:
5316 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005317 break;
5318 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005319 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005320 }
5321 break;
5322 case GL_RGB:
5323 switch (type)
5324 {
5325 case GL_UNSIGNED_BYTE:
5326 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005327 case GL_FLOAT:
5328 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005329 break;
5330 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005331 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005332 }
5333 break;
5334 case GL_RGBA:
5335 switch (type)
5336 {
5337 case GL_UNSIGNED_BYTE:
5338 case GL_UNSIGNED_SHORT_4_4_4_4:
5339 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005340 case GL_FLOAT:
5341 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005342 break;
5343 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005344 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005345 }
5346 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005347 case GL_BGRA_EXT:
5348 switch (type)
5349 {
5350 case GL_UNSIGNED_BYTE:
5351 break;
5352 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005353 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005354 }
5355 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005356 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5357 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005358 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5359 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005360 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005361 case GL_DEPTH_COMPONENT:
5362 switch (type)
5363 {
5364 case GL_UNSIGNED_SHORT:
5365 case GL_UNSIGNED_INT:
5366 break;
5367 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005368 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005369 }
5370 break;
5371 case GL_DEPTH_STENCIL_OES:
5372 switch (type)
5373 {
5374 case GL_UNSIGNED_INT_24_8_OES:
5375 break;
5376 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005377 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005378 }
5379 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005380 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005381 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005382 }
5383
5384 if (border != 0)
5385 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005386 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005387 }
5388
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005389 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005390
5391 if (context)
5392 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005393 if (level > context->getMaximumTextureLevel())
5394 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005395 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005396 }
5397
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005398 switch (target)
5399 {
5400 case GL_TEXTURE_2D:
5401 if (width > (context->getMaximumTextureDimension() >> level) ||
5402 height > (context->getMaximumTextureDimension() >> level))
5403 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005404 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005405 }
5406 break;
5407 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5408 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5409 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5410 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5411 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5412 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5413 if (width != height)
5414 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005415 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005416 }
5417
5418 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5419 height > (context->getMaximumCubeTextureDimension() >> level))
5420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005421 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005422 }
5423 break;
5424 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005425 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005426 }
5427
gman@chromium.org50c526d2011-08-10 05:19:44 +00005428 switch (format) {
5429 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5430 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5431 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005432 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005433 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005434 }
5435 else
5436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005437 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005438 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005439 break;
5440 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5441 if (context->supportsDXT3Textures())
5442 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005443 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005444 }
5445 else
5446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005447 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005448 }
5449 break;
5450 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5451 if (context->supportsDXT5Textures())
5452 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005453 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005454 }
5455 else
5456 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005457 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005458 }
5459 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005460 case GL_DEPTH_COMPONENT:
5461 case GL_DEPTH_STENCIL_OES:
5462 if (!context->supportsDepthTextures())
5463 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005464 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005465 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005466 if (target != GL_TEXTURE_2D)
5467 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005468 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005469 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005470 // OES_depth_texture supports loading depth data and multiple levels,
5471 // but ANGLE_depth_texture does not
5472 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005474 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005475 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005476 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005477 default:
5478 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005479 }
5480
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005481 if (type == GL_FLOAT)
5482 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005483 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005485 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005486 }
5487 }
5488 else if (type == GL_HALF_FLOAT_OES)
5489 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005490 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005492 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005493 }
5494 }
5495
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005496 if (target == GL_TEXTURE_2D)
5497 {
5498 gl::Texture2D *texture = context->getTexture2D();
5499
5500 if (!texture)
5501 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005502 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005503 }
5504
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005505 if (texture->isImmutable())
5506 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005507 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005508 }
5509
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005510 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005511 }
5512 else
5513 {
5514 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5515
5516 if (!texture)
5517 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005518 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005519 }
5520
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005521 if (texture->isImmutable())
5522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005523 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005524 }
5525
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005526 switch (target)
5527 {
5528 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005529 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005530 break;
5531 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005532 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005533 break;
5534 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005535 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005536 break;
5537 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005538 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005539 break;
5540 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005541 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005542 break;
5543 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005544 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005545 break;
5546 default: UNREACHABLE();
5547 }
5548 }
5549 }
5550 }
5551 catch(std::bad_alloc&)
5552 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005553 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005554 }
5555}
5556
5557void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5558{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005559 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5560
5561 try
5562 {
5563 gl::Context *context = gl::getNonLostContext();
5564
5565 if (context)
5566 {
5567 gl::Texture *texture;
5568
5569 switch (target)
5570 {
5571 case GL_TEXTURE_2D:
5572 texture = context->getTexture2D();
5573 break;
5574 case GL_TEXTURE_CUBE_MAP:
5575 texture = context->getTextureCubeMap();
5576 break;
5577 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005578 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005579 }
5580
5581 switch (pname)
5582 {
5583 case GL_TEXTURE_WRAP_S:
5584 if (!texture->setWrapS((GLenum)param))
5585 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005586 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005587 }
5588 break;
5589 case GL_TEXTURE_WRAP_T:
5590 if (!texture->setWrapT((GLenum)param))
5591 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005592 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005593 }
5594 break;
5595 case GL_TEXTURE_MIN_FILTER:
5596 if (!texture->setMinFilter((GLenum)param))
5597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005598 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005599 }
5600 break;
5601 case GL_TEXTURE_MAG_FILTER:
5602 if (!texture->setMagFilter((GLenum)param))
5603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005604 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005605 }
5606 break;
5607 case GL_TEXTURE_USAGE_ANGLE:
5608 if (!texture->setUsage((GLenum)param))
5609 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005610 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005611 }
5612 break;
5613 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5614 if (!context->supportsTextureFilterAnisotropy())
5615 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005616 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005617 }
5618 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005620 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005621 }
5622 break;
5623 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005624 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005625 }
5626 }
5627 }
5628 catch(std::bad_alloc&)
5629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005630 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005631 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005632}
5633
5634void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5635{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005636 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005637}
5638
5639void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5640{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005641 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005642
5643 try
5644 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005645 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005646
5647 if (context)
5648 {
5649 gl::Texture *texture;
5650
5651 switch (target)
5652 {
5653 case GL_TEXTURE_2D:
5654 texture = context->getTexture2D();
5655 break;
5656 case GL_TEXTURE_CUBE_MAP:
5657 texture = context->getTextureCubeMap();
5658 break;
5659 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005660 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005661 }
5662
5663 switch (pname)
5664 {
5665 case GL_TEXTURE_WRAP_S:
5666 if (!texture->setWrapS((GLenum)param))
5667 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005668 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005669 }
5670 break;
5671 case GL_TEXTURE_WRAP_T:
5672 if (!texture->setWrapT((GLenum)param))
5673 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005674 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005675 }
5676 break;
5677 case GL_TEXTURE_MIN_FILTER:
5678 if (!texture->setMinFilter((GLenum)param))
5679 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005680 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005681 }
5682 break;
5683 case GL_TEXTURE_MAG_FILTER:
5684 if (!texture->setMagFilter((GLenum)param))
5685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005686 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005687 }
5688 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005689 case GL_TEXTURE_USAGE_ANGLE:
5690 if (!texture->setUsage((GLenum)param))
5691 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005692 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005693 }
5694 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005695 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5696 if (!context->supportsTextureFilterAnisotropy())
5697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005698 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005699 }
5700 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005702 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005703 }
5704 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005705 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005706 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005707 }
5708 }
5709 }
5710 catch(std::bad_alloc&)
5711 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005712 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005713 }
5714}
5715
5716void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5717{
5718 glTexParameteri(target, pname, *params);
5719}
5720
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005721void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5722{
5723 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5724 target, levels, internalformat, width, height);
5725
5726 try
5727 {
5728 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005730 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005731 }
5732
5733 if (width < 1 || height < 1 || levels < 1)
5734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005735 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005736 }
5737
5738 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005741 }
5742
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005743 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005744 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005745 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005746 }
5747
5748 GLenum format = gl::ExtractFormat(internalformat);
5749 GLenum type = gl::ExtractType(internalformat);
5750
5751 if (format == GL_NONE || type == GL_NONE)
5752 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005753 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005754 }
5755
5756 gl::Context *context = gl::getNonLostContext();
5757
5758 if (context)
5759 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005760 switch (target)
5761 {
5762 case GL_TEXTURE_2D:
5763 if (width > context->getMaximumTextureDimension() ||
5764 height > context->getMaximumTextureDimension())
5765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005766 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005767 }
5768 break;
5769 case GL_TEXTURE_CUBE_MAP:
5770 if (width > context->getMaximumCubeTextureDimension() ||
5771 height > context->getMaximumCubeTextureDimension())
5772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005773 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005774 }
5775 break;
5776 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005777 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005778 }
5779
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005780 if (levels != 1 && !context->supportsNonPower2Texture())
5781 {
5782 if (!gl::isPow2(width) || !gl::isPow2(height))
5783 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005784 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005785 }
5786 }
5787
daniel@transgaming.come1077362011-11-11 04:16:50 +00005788 switch (internalformat)
5789 {
5790 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5791 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5792 if (!context->supportsDXT1Textures())
5793 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005794 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005795 }
5796 break;
5797 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5798 if (!context->supportsDXT3Textures())
5799 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005800 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005801 }
5802 break;
5803 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5804 if (!context->supportsDXT5Textures())
5805 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005806 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005807 }
5808 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005809 case GL_RGBA32F_EXT:
5810 case GL_RGB32F_EXT:
5811 case GL_ALPHA32F_EXT:
5812 case GL_LUMINANCE32F_EXT:
5813 case GL_LUMINANCE_ALPHA32F_EXT:
5814 if (!context->supportsFloat32Textures())
5815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005816 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005817 }
5818 break;
5819 case GL_RGBA16F_EXT:
5820 case GL_RGB16F_EXT:
5821 case GL_ALPHA16F_EXT:
5822 case GL_LUMINANCE16F_EXT:
5823 case GL_LUMINANCE_ALPHA16F_EXT:
5824 if (!context->supportsFloat16Textures())
5825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005826 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005827 }
5828 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005829 case GL_DEPTH_COMPONENT16:
5830 case GL_DEPTH_COMPONENT32_OES:
5831 case GL_DEPTH24_STENCIL8_OES:
5832 if (!context->supportsDepthTextures())
5833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005834 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005835 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005836 if (target != GL_TEXTURE_2D)
5837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005838 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005839 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005840 // ANGLE_depth_texture only supports 1-level textures
5841 if (levels != 1)
5842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005843 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005844 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005845 break;
5846 default:
5847 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005848 }
5849
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005850 if (target == GL_TEXTURE_2D)
5851 {
5852 gl::Texture2D *texture = context->getTexture2D();
5853
5854 if (!texture || texture->id() == 0)
5855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005856 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005857 }
5858
5859 if (texture->isImmutable())
5860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005861 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005862 }
5863
5864 texture->storage(levels, internalformat, width, height);
5865 }
5866 else if (target == GL_TEXTURE_CUBE_MAP)
5867 {
5868 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5869
5870 if (!texture || texture->id() == 0)
5871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005872 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005873 }
5874
5875 if (texture->isImmutable())
5876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005877 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005878 }
5879
5880 texture->storage(levels, internalformat, width);
5881 }
5882 else UNREACHABLE();
5883 }
5884 }
5885 catch(std::bad_alloc&)
5886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005887 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005888 }
5889}
5890
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005891void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5892 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005893{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005894 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005895 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005896 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005897 target, level, xoffset, yoffset, width, height, format, type, pixels);
5898
5899 try
5900 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00005901 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005903 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005904 }
5905
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005906 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005907 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005908 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005909 }
5910
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005911 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5912 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005913 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005914 }
5915
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005916 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005917 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005918 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005919 }
5920
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005921 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005922
5923 if (context)
5924 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005925 if (level > context->getMaximumTextureLevel())
5926 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005927 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005928 }
5929
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005930 if (format == GL_FLOAT)
5931 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005932 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005933 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005934 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005935 }
5936 }
5937 else if (format == GL_HALF_FLOAT_OES)
5938 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005939 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005941 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005942 }
5943 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005944 else if (gl::IsDepthTexture(format))
5945 {
5946 if (!context->supportsDepthTextures())
5947 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005948 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005949 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005950 if (target != GL_TEXTURE_2D)
5951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005952 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005953 }
5954 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005955 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005956 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005957
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005958 if (width == 0 || height == 0 || pixels == NULL)
5959 {
5960 return;
5961 }
5962
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005963 if (target == GL_TEXTURE_2D)
5964 {
5965 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005966 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005967 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005968 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005969 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005970 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005971 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005972 {
5973 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005974 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005975 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005976 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005977 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005978 }
5979 else
5980 {
5981 UNREACHABLE();
5982 }
5983 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005984 }
5985 catch(std::bad_alloc&)
5986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005987 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005988 }
5989}
5990
5991void __stdcall glUniform1f(GLint location, GLfloat x)
5992{
5993 glUniform1fv(location, 1, &x);
5994}
5995
5996void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5997{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005998 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005999
6000 try
6001 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006002 if (count < 0)
6003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006004 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006005 }
6006
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006007 if (location == -1)
6008 {
6009 return;
6010 }
6011
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006012 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006013
6014 if (context)
6015 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006016 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006017 if (!programBinary)
6018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006019 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006020 }
6021
6022 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006024 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006025 }
6026 }
6027 }
6028 catch(std::bad_alloc&)
6029 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006030 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006031 }
6032}
6033
6034void __stdcall glUniform1i(GLint location, GLint x)
6035{
6036 glUniform1iv(location, 1, &x);
6037}
6038
6039void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006041 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006042
6043 try
6044 {
6045 if (count < 0)
6046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006047 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006048 }
6049
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006050 if (location == -1)
6051 {
6052 return;
6053 }
6054
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006055 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006056
6057 if (context)
6058 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006059 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006060 if (!programBinary)
6061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006062 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006063 }
6064
6065 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006066 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006067 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006068 }
6069 }
6070 }
6071 catch(std::bad_alloc&)
6072 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006073 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006074 }
6075}
6076
6077void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6078{
6079 GLfloat xy[2] = {x, y};
6080
6081 glUniform2fv(location, 1, (GLfloat*)&xy);
6082}
6083
6084void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6085{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006086 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006087
6088 try
6089 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006090 if (count < 0)
6091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006092 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006093 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006094
6095 if (location == -1)
6096 {
6097 return;
6098 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006099
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006100 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006101
6102 if (context)
6103 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006104 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006105 if (!programBinary)
6106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006107 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006108 }
6109
6110 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006111 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006112 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006113 }
6114 }
6115 }
6116 catch(std::bad_alloc&)
6117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006118 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006119 }
6120}
6121
6122void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6123{
6124 GLint xy[4] = {x, y};
6125
6126 glUniform2iv(location, 1, (GLint*)&xy);
6127}
6128
6129void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6130{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006131 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006132
6133 try
6134 {
6135 if (count < 0)
6136 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006137 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006138 }
6139
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006140 if (location == -1)
6141 {
6142 return;
6143 }
6144
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006145 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006146
6147 if (context)
6148 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006149 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006150 if (!programBinary)
6151 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006152 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006153 }
6154
6155 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006156 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006157 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006158 }
6159 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006160 }
6161 catch(std::bad_alloc&)
6162 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006163 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006164 }
6165}
6166
6167void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6168{
6169 GLfloat xyz[3] = {x, y, z};
6170
6171 glUniform3fv(location, 1, (GLfloat*)&xyz);
6172}
6173
6174void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6175{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006176 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006177
6178 try
6179 {
6180 if (count < 0)
6181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006182 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006183 }
6184
6185 if (location == -1)
6186 {
6187 return;
6188 }
6189
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006190 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006191
6192 if (context)
6193 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006194 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006195 if (!programBinary)
6196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006197 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006198 }
6199
6200 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006202 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006203 }
6204 }
6205 }
6206 catch(std::bad_alloc&)
6207 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006208 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006209 }
6210}
6211
6212void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6213{
6214 GLint xyz[3] = {x, y, z};
6215
6216 glUniform3iv(location, 1, (GLint*)&xyz);
6217}
6218
6219void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6220{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006221 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006222
6223 try
6224 {
6225 if (count < 0)
6226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006227 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006228 }
6229
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006230 if (location == -1)
6231 {
6232 return;
6233 }
6234
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006235 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006236
6237 if (context)
6238 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006239 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006240 if (!programBinary)
6241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006242 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006243 }
6244
6245 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006246 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006247 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006248 }
6249 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006250 }
6251 catch(std::bad_alloc&)
6252 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006253 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006254 }
6255}
6256
6257void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6258{
6259 GLfloat xyzw[4] = {x, y, z, w};
6260
6261 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6262}
6263
6264void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6265{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006266 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006267
6268 try
6269 {
6270 if (count < 0)
6271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006272 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006273 }
6274
6275 if (location == -1)
6276 {
6277 return;
6278 }
6279
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006280 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006281
6282 if (context)
6283 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006284 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006285 if (!programBinary)
6286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006287 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006288 }
6289
6290 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006292 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006293 }
6294 }
6295 }
6296 catch(std::bad_alloc&)
6297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006298 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006299 }
6300}
6301
6302void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6303{
6304 GLint xyzw[4] = {x, y, z, w};
6305
6306 glUniform4iv(location, 1, (GLint*)&xyzw);
6307}
6308
6309void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6310{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006311 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006312
6313 try
6314 {
6315 if (count < 0)
6316 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006317 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006318 }
6319
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006320 if (location == -1)
6321 {
6322 return;
6323 }
6324
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006325 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006326
6327 if (context)
6328 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006329 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006330 if (!programBinary)
6331 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006332 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006333 }
6334
6335 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006337 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006338 }
6339 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006340 }
6341 catch(std::bad_alloc&)
6342 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006343 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006344 }
6345}
6346
6347void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6348{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006349 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006350 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006351
6352 try
6353 {
6354 if (count < 0 || transpose != GL_FALSE)
6355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006356 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006357 }
6358
6359 if (location == -1)
6360 {
6361 return;
6362 }
6363
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006364 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006365
6366 if (context)
6367 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006368 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006369 if (!programBinary)
6370 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006371 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006372 }
6373
6374 if (!programBinary->setUniformMatrix2fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006375 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006376 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006377 }
6378 }
6379 }
6380 catch(std::bad_alloc&)
6381 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006382 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006383 }
6384}
6385
6386void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6387{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006388 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006389 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006390
6391 try
6392 {
6393 if (count < 0 || transpose != GL_FALSE)
6394 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006395 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006396 }
6397
6398 if (location == -1)
6399 {
6400 return;
6401 }
6402
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006403 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006404
6405 if (context)
6406 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006407 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006408 if (!programBinary)
6409 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006410 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006411 }
6412
6413 if (!programBinary->setUniformMatrix3fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006414 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006415 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006416 }
6417 }
6418 }
6419 catch(std::bad_alloc&)
6420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006421 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006422 }
6423}
6424
6425void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6426{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006427 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006428 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006429
6430 try
6431 {
6432 if (count < 0 || transpose != GL_FALSE)
6433 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006434 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006435 }
6436
6437 if (location == -1)
6438 {
6439 return;
6440 }
6441
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006442 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006443
6444 if (context)
6445 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006446 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006447 if (!programBinary)
6448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006449 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006450 }
6451
6452 if (!programBinary->setUniformMatrix4fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006454 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006455 }
6456 }
6457 }
6458 catch(std::bad_alloc&)
6459 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006460 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006461 }
6462}
6463
6464void __stdcall glUseProgram(GLuint program)
6465{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006466 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006467
6468 try
6469 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006470 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006471
6472 if (context)
6473 {
6474 gl::Program *programObject = context->getProgram(program);
6475
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006476 if (!programObject && program != 0)
6477 {
6478 if (context->getShader(program))
6479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006480 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006481 }
6482 else
6483 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006484 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006485 }
6486 }
6487
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006488 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006489 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006490 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006491 }
6492
6493 context->useProgram(program);
6494 }
6495 }
6496 catch(std::bad_alloc&)
6497 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006498 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006499 }
6500}
6501
6502void __stdcall glValidateProgram(GLuint program)
6503{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006504 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006505
6506 try
6507 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006508 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006509
6510 if (context)
6511 {
6512 gl::Program *programObject = context->getProgram(program);
6513
6514 if (!programObject)
6515 {
6516 if (context->getShader(program))
6517 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006518 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006519 }
6520 else
6521 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006522 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006523 }
6524 }
6525
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006526 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006527 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006528 }
6529 catch(std::bad_alloc&)
6530 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006531 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006532 }
6533}
6534
6535void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6536{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006537 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006538
6539 try
6540 {
6541 if (index >= gl::MAX_VERTEX_ATTRIBS)
6542 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006543 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006544 }
6545
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006546 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006547
6548 if (context)
6549 {
6550 GLfloat vals[4] = { x, 0, 0, 1 };
6551 context->setVertexAttrib(index, vals);
6552 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006553 }
6554 catch(std::bad_alloc&)
6555 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006556 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006557 }
6558}
6559
6560void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6561{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006562 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006563
6564 try
6565 {
6566 if (index >= gl::MAX_VERTEX_ATTRIBS)
6567 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006568 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006569 }
6570
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006571 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006572
6573 if (context)
6574 {
6575 GLfloat vals[4] = { values[0], 0, 0, 1 };
6576 context->setVertexAttrib(index, vals);
6577 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006578 }
6579 catch(std::bad_alloc&)
6580 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006581 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006582 }
6583}
6584
6585void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6586{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006587 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006588
6589 try
6590 {
6591 if (index >= gl::MAX_VERTEX_ATTRIBS)
6592 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006593 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006594 }
6595
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006596 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006597
6598 if (context)
6599 {
6600 GLfloat vals[4] = { x, y, 0, 1 };
6601 context->setVertexAttrib(index, vals);
6602 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006603 }
6604 catch(std::bad_alloc&)
6605 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006606 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006607 }
6608}
6609
6610void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6611{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006612 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006613
6614 try
6615 {
6616 if (index >= gl::MAX_VERTEX_ATTRIBS)
6617 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006618 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006619 }
6620
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006621 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006622
6623 if (context)
6624 {
6625 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6626 context->setVertexAttrib(index, vals);
6627 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006628 }
6629 catch(std::bad_alloc&)
6630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006631 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006632 }
6633}
6634
6635void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6636{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006637 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006638
6639 try
6640 {
6641 if (index >= gl::MAX_VERTEX_ATTRIBS)
6642 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006643 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006644 }
6645
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006646 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006647
6648 if (context)
6649 {
6650 GLfloat vals[4] = { x, y, z, 1 };
6651 context->setVertexAttrib(index, vals);
6652 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006653 }
6654 catch(std::bad_alloc&)
6655 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006656 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006657 }
6658}
6659
6660void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6661{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006662 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006663
6664 try
6665 {
6666 if (index >= gl::MAX_VERTEX_ATTRIBS)
6667 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006668 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006669 }
6670
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006671 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006672
6673 if (context)
6674 {
6675 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6676 context->setVertexAttrib(index, vals);
6677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006678 }
6679 catch(std::bad_alloc&)
6680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006682 }
6683}
6684
6685void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006687 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006688
6689 try
6690 {
6691 if (index >= gl::MAX_VERTEX_ATTRIBS)
6692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006693 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006694 }
6695
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006696 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006697
6698 if (context)
6699 {
6700 GLfloat vals[4] = { x, y, z, w };
6701 context->setVertexAttrib(index, vals);
6702 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006703 }
6704 catch(std::bad_alloc&)
6705 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006706 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006707 }
6708}
6709
6710void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6711{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006712 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006713
6714 try
6715 {
6716 if (index >= gl::MAX_VERTEX_ATTRIBS)
6717 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006718 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006719 }
6720
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006721 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006722
6723 if (context)
6724 {
6725 context->setVertexAttrib(index, values);
6726 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006727 }
6728 catch(std::bad_alloc&)
6729 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006730 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006731 }
6732}
6733
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006734void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6735{
6736 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6737
6738 try
6739 {
6740 if (index >= gl::MAX_VERTEX_ATTRIBS)
6741 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006742 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006743 }
6744
6745 gl::Context *context = gl::getNonLostContext();
6746
6747 if (context)
6748 {
6749 context->setVertexAttribDivisor(index, divisor);
6750 }
6751 }
6752 catch(std::bad_alloc&)
6753 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006754 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006755 }
6756}
6757
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006758void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006759{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006760 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006761 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006762 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006763
6764 try
6765 {
6766 if (index >= gl::MAX_VERTEX_ATTRIBS)
6767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006768 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006769 }
6770
6771 if (size < 1 || size > 4)
6772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006773 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006774 }
6775
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006776 gl::Context *context = gl::getNonLostContext();
6777
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006778 switch (type)
6779 {
6780 case GL_BYTE:
6781 case GL_UNSIGNED_BYTE:
6782 case GL_SHORT:
6783 case GL_UNSIGNED_SHORT:
6784 case GL_FIXED:
6785 case GL_FLOAT:
6786 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006787
6788 case GL_HALF_FLOAT:
6789 if (context && context->getClientVersion() < 3)
6790 {
6791 return gl::error(GL_INVALID_ENUM);
6792 }
6793 else
6794 {
6795 break;
6796 }
6797
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006798 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006799 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006800 }
6801
6802 if (stride < 0)
6803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006804 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006805 }
6806
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006807 if (context)
6808 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00006809 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006810 }
6811 }
6812 catch(std::bad_alloc&)
6813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006814 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006815 }
6816}
6817
6818void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6819{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006820 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006821
6822 try
6823 {
6824 if (width < 0 || height < 0)
6825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006826 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006827 }
6828
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006829 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006830
6831 if (context)
6832 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006833 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006834 }
6835 }
6836 catch(std::bad_alloc&)
6837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006838 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006839 }
6840}
6841
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006842// OpenGL ES 3.0 functions
6843
6844void __stdcall glReadBuffer(GLenum mode)
6845{
6846 EVENT("(GLenum mode = 0x%X)", mode);
6847
6848 try
6849 {
6850 gl::Context *context = gl::getNonLostContext();
6851
6852 if (context)
6853 {
6854 if (context->getClientVersion() < 3)
6855 {
6856 return gl::error(GL_INVALID_OPERATION);
6857 }
6858 }
6859
6860 UNIMPLEMENTED();
6861 }
6862 catch(std::bad_alloc&)
6863 {
6864 return gl::error(GL_OUT_OF_MEMORY);
6865 }
6866}
6867
6868void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6869{
6870 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6871 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6872
6873 try
6874 {
6875 gl::Context *context = gl::getNonLostContext();
6876
6877 if (context)
6878 {
6879 if (context->getClientVersion() < 3)
6880 {
6881 return gl::error(GL_INVALID_OPERATION);
6882 }
6883 }
6884
6885 UNIMPLEMENTED();
6886 }
6887 catch(std::bad_alloc&)
6888 {
6889 return gl::error(GL_OUT_OF_MEMORY);
6890 }
6891}
6892
6893void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6894{
6895 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6896 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6897 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6898 target, level, internalformat, width, height, depth, border, format, type, pixels);
6899
6900 try
6901 {
6902 gl::Context *context = gl::getNonLostContext();
6903
6904 if (context)
6905 {
6906 if (context->getClientVersion() < 3)
6907 {
6908 return gl::error(GL_INVALID_OPERATION);
6909 }
6910 }
6911
6912 UNIMPLEMENTED();
6913 }
6914 catch(std::bad_alloc&)
6915 {
6916 return gl::error(GL_OUT_OF_MEMORY);
6917 }
6918}
6919
6920void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6921{
6922 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6923 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6924 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6925 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6926
6927 try
6928 {
6929 gl::Context *context = gl::getNonLostContext();
6930
6931 if (context)
6932 {
6933 if (context->getClientVersion() < 3)
6934 {
6935 return gl::error(GL_INVALID_OPERATION);
6936 }
6937 }
6938
6939 UNIMPLEMENTED();
6940 }
6941 catch(std::bad_alloc&)
6942 {
6943 return gl::error(GL_OUT_OF_MEMORY);
6944 }
6945}
6946
6947void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6948{
6949 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6950 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6951 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6952
6953 try
6954 {
6955 gl::Context *context = gl::getNonLostContext();
6956
6957 if (context)
6958 {
6959 if (context->getClientVersion() < 3)
6960 {
6961 return gl::error(GL_INVALID_OPERATION);
6962 }
6963 }
6964
6965 UNIMPLEMENTED();
6966 }
6967 catch(std::bad_alloc&)
6968 {
6969 return gl::error(GL_OUT_OF_MEMORY);
6970 }
6971}
6972
6973void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6974{
6975 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6976 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6977 "const GLvoid* data = 0x%0.8p)",
6978 target, level, internalformat, width, height, depth, border, imageSize, data);
6979
6980 try
6981 {
6982 gl::Context *context = gl::getNonLostContext();
6983
6984 if (context)
6985 {
6986 if (context->getClientVersion() < 3)
6987 {
6988 return gl::error(GL_INVALID_OPERATION);
6989 }
6990 }
6991
6992 UNIMPLEMENTED();
6993 }
6994 catch(std::bad_alloc&)
6995 {
6996 return gl::error(GL_OUT_OF_MEMORY);
6997 }
6998}
6999
7000void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7001{
7002 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7003 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7004 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7005 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7006
7007 try
7008 {
7009 gl::Context *context = gl::getNonLostContext();
7010
7011 if (context)
7012 {
7013 if (context->getClientVersion() < 3)
7014 {
7015 return gl::error(GL_INVALID_OPERATION);
7016 }
7017 }
7018
7019 UNIMPLEMENTED();
7020 }
7021 catch(std::bad_alloc&)
7022 {
7023 return gl::error(GL_OUT_OF_MEMORY);
7024 }
7025}
7026
7027void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7028{
7029 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7030
7031 try
7032 {
7033 gl::Context *context = gl::getNonLostContext();
7034
7035 if (context)
7036 {
7037 if (context->getClientVersion() < 3)
7038 {
7039 return gl::error(GL_INVALID_OPERATION);
7040 }
7041 }
7042
7043 UNIMPLEMENTED();
7044 }
7045 catch(std::bad_alloc&)
7046 {
7047 return gl::error(GL_OUT_OF_MEMORY);
7048 }
7049}
7050
7051void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7052{
7053 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7054
7055 try
7056 {
7057 gl::Context *context = gl::getNonLostContext();
7058
7059 if (context)
7060 {
7061 if (context->getClientVersion() < 3)
7062 {
7063 return gl::error(GL_INVALID_OPERATION);
7064 }
7065 }
7066
7067 UNIMPLEMENTED();
7068 }
7069 catch(std::bad_alloc&)
7070 {
7071 return gl::error(GL_OUT_OF_MEMORY);
7072 }
7073}
7074
7075GLboolean __stdcall glIsQuery(GLuint id)
7076{
7077 EVENT("(GLuint id = %u)", id);
7078
7079 try
7080 {
7081 gl::Context *context = gl::getNonLostContext();
7082
7083 if (context)
7084 {
7085 if (context->getClientVersion() < 3)
7086 {
7087 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7088 }
7089 }
7090
7091 UNIMPLEMENTED();
7092 }
7093 catch(std::bad_alloc&)
7094 {
7095 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7096 }
7097
7098 return GL_FALSE;
7099}
7100
7101void __stdcall glBeginQuery(GLenum target, GLuint id)
7102{
7103 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7104
7105 try
7106 {
7107 gl::Context *context = gl::getNonLostContext();
7108
7109 if (context)
7110 {
7111 if (context->getClientVersion() < 3)
7112 {
7113 return gl::error(GL_INVALID_OPERATION);
7114 }
7115 }
7116
7117 UNIMPLEMENTED();
7118 }
7119 catch(std::bad_alloc&)
7120 {
7121 return gl::error(GL_OUT_OF_MEMORY);
7122 }
7123}
7124
7125void __stdcall glEndQuery(GLenum target)
7126{
7127 EVENT("(GLenum target = 0x%X)", target);
7128
7129 try
7130 {
7131 gl::Context *context = gl::getNonLostContext();
7132
7133 if (context)
7134 {
7135 if (context->getClientVersion() < 3)
7136 {
7137 return gl::error(GL_INVALID_OPERATION);
7138 }
7139 }
7140
7141 UNIMPLEMENTED();
7142 }
7143 catch(std::bad_alloc&)
7144 {
7145 return gl::error(GL_OUT_OF_MEMORY);
7146 }
7147}
7148
7149void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7150{
7151 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7152
7153 try
7154 {
7155 gl::Context *context = gl::getNonLostContext();
7156
7157 if (context)
7158 {
7159 if (context->getClientVersion() < 3)
7160 {
7161 return gl::error(GL_INVALID_OPERATION);
7162 }
7163 }
7164
7165 UNIMPLEMENTED();
7166 }
7167 catch(std::bad_alloc&)
7168 {
7169 return gl::error(GL_OUT_OF_MEMORY);
7170 }
7171}
7172
7173void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7174{
7175 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7176
7177 try
7178 {
7179 gl::Context *context = gl::getNonLostContext();
7180
7181 if (context)
7182 {
7183 if (context->getClientVersion() < 3)
7184 {
7185 return gl::error(GL_INVALID_OPERATION);
7186 }
7187 }
7188
7189 UNIMPLEMENTED();
7190 }
7191 catch(std::bad_alloc&)
7192 {
7193 return gl::error(GL_OUT_OF_MEMORY);
7194 }
7195}
7196
7197GLboolean __stdcall glUnmapBuffer(GLenum target)
7198{
7199 EVENT("(GLenum target = 0x%X)", target);
7200
7201 try
7202 {
7203 gl::Context *context = gl::getNonLostContext();
7204
7205 if (context)
7206 {
7207 if (context->getClientVersion() < 3)
7208 {
7209 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7210 }
7211 }
7212
7213 UNIMPLEMENTED();
7214 }
7215 catch(std::bad_alloc&)
7216 {
7217 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7218 }
7219
7220 return GL_FALSE;
7221}
7222
7223void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7224{
7225 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7226
7227 try
7228 {
7229 gl::Context *context = gl::getNonLostContext();
7230
7231 if (context)
7232 {
7233 if (context->getClientVersion() < 3)
7234 {
7235 return gl::error(GL_INVALID_OPERATION);
7236 }
7237 }
7238
7239 UNIMPLEMENTED();
7240 }
7241 catch(std::bad_alloc&)
7242 {
7243 return gl::error(GL_OUT_OF_MEMORY);
7244 }
7245}
7246
7247void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7248{
7249 EVENT("(GLsizei n = %d, const GLenum* bufs = 0x%0.8p)", n, bufs);
7250
7251 try
7252 {
7253 gl::Context *context = gl::getNonLostContext();
7254
7255 if (context)
7256 {
7257 if (context->getClientVersion() < 3)
7258 {
7259 return gl::error(GL_INVALID_OPERATION);
7260 }
7261 }
7262
7263 UNIMPLEMENTED();
7264 }
7265 catch(std::bad_alloc&)
7266 {
7267 return gl::error(GL_OUT_OF_MEMORY);
7268 }
7269}
7270
7271void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7272{
7273 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7274 location, count, transpose, value);
7275
7276 try
7277 {
7278 gl::Context *context = gl::getNonLostContext();
7279
7280 if (context)
7281 {
7282 if (context->getClientVersion() < 3)
7283 {
7284 return gl::error(GL_INVALID_OPERATION);
7285 }
7286 }
7287
7288 UNIMPLEMENTED();
7289 }
7290 catch(std::bad_alloc&)
7291 {
7292 return gl::error(GL_OUT_OF_MEMORY);
7293 }
7294}
7295
7296void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7297{
7298 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7299 location, count, transpose, value);
7300
7301 try
7302 {
7303 gl::Context *context = gl::getNonLostContext();
7304
7305 if (context)
7306 {
7307 if (context->getClientVersion() < 3)
7308 {
7309 return gl::error(GL_INVALID_OPERATION);
7310 }
7311 }
7312
7313 UNIMPLEMENTED();
7314 }
7315 catch(std::bad_alloc&)
7316 {
7317 return gl::error(GL_OUT_OF_MEMORY);
7318 }
7319}
7320
7321void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7322{
7323 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7324 location, count, transpose, value);
7325
7326 try
7327 {
7328 gl::Context *context = gl::getNonLostContext();
7329
7330 if (context)
7331 {
7332 if (context->getClientVersion() < 3)
7333 {
7334 return gl::error(GL_INVALID_OPERATION);
7335 }
7336 }
7337
7338 UNIMPLEMENTED();
7339 }
7340 catch(std::bad_alloc&)
7341 {
7342 return gl::error(GL_OUT_OF_MEMORY);
7343 }
7344}
7345
7346void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7347{
7348 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7349 location, count, transpose, value);
7350
7351 try
7352 {
7353 gl::Context *context = gl::getNonLostContext();
7354
7355 if (context)
7356 {
7357 if (context->getClientVersion() < 3)
7358 {
7359 return gl::error(GL_INVALID_OPERATION);
7360 }
7361 }
7362
7363 UNIMPLEMENTED();
7364 }
7365 catch(std::bad_alloc&)
7366 {
7367 return gl::error(GL_OUT_OF_MEMORY);
7368 }
7369}
7370
7371void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7372{
7373 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7374 location, count, transpose, value);
7375
7376 try
7377 {
7378 gl::Context *context = gl::getNonLostContext();
7379
7380 if (context)
7381 {
7382 if (context->getClientVersion() < 3)
7383 {
7384 return gl::error(GL_INVALID_OPERATION);
7385 }
7386 }
7387
7388 UNIMPLEMENTED();
7389 }
7390 catch(std::bad_alloc&)
7391 {
7392 return gl::error(GL_OUT_OF_MEMORY);
7393 }
7394}
7395
7396void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7397{
7398 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7399 location, count, transpose, value);
7400
7401 try
7402 {
7403 gl::Context *context = gl::getNonLostContext();
7404
7405 if (context)
7406 {
7407 if (context->getClientVersion() < 3)
7408 {
7409 return gl::error(GL_INVALID_OPERATION);
7410 }
7411 }
7412
7413 UNIMPLEMENTED();
7414 }
7415 catch(std::bad_alloc&)
7416 {
7417 return gl::error(GL_OUT_OF_MEMORY);
7418 }
7419}
7420
7421void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7422{
7423 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7424 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7425 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7426
7427 try
7428 {
7429 gl::Context *context = gl::getNonLostContext();
7430
7431 if (context)
7432 {
7433 if (context->getClientVersion() < 3)
7434 {
7435 return gl::error(GL_INVALID_OPERATION);
7436 }
7437 }
7438
7439 UNIMPLEMENTED();
7440 }
7441 catch(std::bad_alloc&)
7442 {
7443 return gl::error(GL_OUT_OF_MEMORY);
7444 }
7445}
7446
7447void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7448{
7449 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7450 target, samples, internalformat, width, height);
7451
7452 try
7453 {
7454 gl::Context *context = gl::getNonLostContext();
7455
7456 if (context)
7457 {
7458 if (context->getClientVersion() < 3)
7459 {
7460 return gl::error(GL_INVALID_OPERATION);
7461 }
7462 }
7463
7464 UNIMPLEMENTED();
7465 }
7466 catch(std::bad_alloc&)
7467 {
7468 return gl::error(GL_OUT_OF_MEMORY);
7469 }
7470}
7471
7472void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7473{
7474 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7475 target, attachment, texture, level, layer);
7476
7477 try
7478 {
7479 gl::Context *context = gl::getNonLostContext();
7480
7481 if (context)
7482 {
7483 if (context->getClientVersion() < 3)
7484 {
7485 return gl::error(GL_INVALID_OPERATION);
7486 }
7487 }
7488
7489 UNIMPLEMENTED();
7490 }
7491 catch(std::bad_alloc&)
7492 {
7493 return gl::error(GL_OUT_OF_MEMORY);
7494 }
7495}
7496
7497GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7498{
7499 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7500 target, offset, length, access);
7501
7502 try
7503 {
7504 gl::Context *context = gl::getNonLostContext();
7505
7506 if (context)
7507 {
7508 if (context->getClientVersion() < 3)
7509 {
7510 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7511 }
7512 }
7513
7514 UNIMPLEMENTED();
7515 }
7516 catch(std::bad_alloc&)
7517 {
7518 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7519 }
7520
7521 return NULL;
7522}
7523
7524void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7525{
7526 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7527
7528 try
7529 {
7530 gl::Context *context = gl::getNonLostContext();
7531
7532 if (context)
7533 {
7534 if (context->getClientVersion() < 3)
7535 {
7536 return gl::error(GL_INVALID_OPERATION);
7537 }
7538 }
7539
7540 UNIMPLEMENTED();
7541 }
7542 catch(std::bad_alloc&)
7543 {
7544 return gl::error(GL_OUT_OF_MEMORY);
7545 }
7546}
7547
7548void __stdcall glBindVertexArray(GLuint array)
7549{
7550 EVENT("(GLuint array = %u)", array);
7551
7552 try
7553 {
7554 gl::Context *context = gl::getNonLostContext();
7555
7556 if (context)
7557 {
7558 if (context->getClientVersion() < 3)
7559 {
7560 return gl::error(GL_INVALID_OPERATION);
7561 }
7562 }
7563
7564 UNIMPLEMENTED();
7565 }
7566 catch(std::bad_alloc&)
7567 {
7568 return gl::error(GL_OUT_OF_MEMORY);
7569 }
7570}
7571
7572void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7573{
7574 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7575
7576 try
7577 {
7578 gl::Context *context = gl::getNonLostContext();
7579
7580 if (context)
7581 {
7582 if (context->getClientVersion() < 3)
7583 {
7584 return gl::error(GL_INVALID_OPERATION);
7585 }
7586 }
7587
7588 UNIMPLEMENTED();
7589 }
7590 catch(std::bad_alloc&)
7591 {
7592 return gl::error(GL_OUT_OF_MEMORY);
7593 }
7594}
7595
7596void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7597{
7598 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7599
7600 try
7601 {
7602 gl::Context *context = gl::getNonLostContext();
7603
7604 if (context)
7605 {
7606 if (context->getClientVersion() < 3)
7607 {
7608 return gl::error(GL_INVALID_OPERATION);
7609 }
7610 }
7611
7612 UNIMPLEMENTED();
7613 }
7614 catch(std::bad_alloc&)
7615 {
7616 return gl::error(GL_OUT_OF_MEMORY);
7617 }
7618}
7619
7620GLboolean __stdcall glIsVertexArray(GLuint array)
7621{
7622 EVENT("(GLuint array = %u)", array);
7623
7624 try
7625 {
7626 gl::Context *context = gl::getNonLostContext();
7627
7628 if (context)
7629 {
7630 if (context->getClientVersion() < 3)
7631 {
7632 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7633 }
7634 }
7635
7636 UNIMPLEMENTED();
7637 }
7638 catch(std::bad_alloc&)
7639 {
7640 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7641 }
7642
7643 return GL_FALSE;
7644}
7645
7646void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7647{
7648 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7649 target, index, data);
7650
7651 try
7652 {
7653 gl::Context *context = gl::getNonLostContext();
7654
7655 if (context)
7656 {
7657 if (context->getClientVersion() < 3)
7658 {
7659 return gl::error(GL_INVALID_OPERATION);
7660 }
7661 }
7662
7663 UNIMPLEMENTED();
7664 }
7665 catch(std::bad_alloc&)
7666 {
7667 return gl::error(GL_OUT_OF_MEMORY);
7668 }
7669}
7670
7671void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7672{
7673 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7674
7675 try
7676 {
7677 gl::Context *context = gl::getNonLostContext();
7678
7679 if (context)
7680 {
7681 if (context->getClientVersion() < 3)
7682 {
7683 return gl::error(GL_INVALID_OPERATION);
7684 }
7685 }
7686
7687 UNIMPLEMENTED();
7688 }
7689 catch(std::bad_alloc&)
7690 {
7691 return gl::error(GL_OUT_OF_MEMORY);
7692 }
7693}
7694
7695void __stdcall glEndTransformFeedback(void)
7696{
7697 EVENT("(void)");
7698
7699 try
7700 {
7701 gl::Context *context = gl::getNonLostContext();
7702
7703 if (context)
7704 {
7705 if (context->getClientVersion() < 3)
7706 {
7707 return gl::error(GL_INVALID_OPERATION);
7708 }
7709 }
7710
7711 UNIMPLEMENTED();
7712 }
7713 catch(std::bad_alloc&)
7714 {
7715 return gl::error(GL_OUT_OF_MEMORY);
7716 }
7717}
7718
7719void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7720{
7721 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7722 target, index, buffer, offset, size);
7723
7724 try
7725 {
7726 gl::Context *context = gl::getNonLostContext();
7727
7728 if (context)
7729 {
7730 if (context->getClientVersion() < 3)
7731 {
7732 return gl::error(GL_INVALID_OPERATION);
7733 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007734
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007735 switch (target)
7736 {
7737 case GL_TRANSFORM_FEEDBACK_BUFFER:
7738 if (index > context->getMaxTransformFeedbackBufferBindings())
7739 {
7740 return gl::error(GL_INVALID_VALUE);
7741 }
7742 break;
7743
7744 case GL_UNIFORM_BUFFER:
7745 if (index >= context->getMaximumCombinedUniformBufferBindings())
7746 {
7747 return gl::error(GL_INVALID_VALUE);
7748 }
7749 break;
7750
7751 default:
7752 return gl::error(GL_INVALID_ENUM);
7753 }
7754
7755 gl::Buffer *bufferObject = context->getBuffer(buffer);
7756 if (!bufferObject)
7757 {
7758 // Buffer index must not have been valid
7759 return gl::error(GL_INVALID_VALUE);
7760 }
7761
7762 if (size <= 0 || static_cast<unsigned int>(offset + size) > bufferObject->size())
7763 {
7764 return gl::error(GL_INVALID_VALUE);
7765 }
7766
7767 switch (target)
7768 {
7769 case GL_TRANSFORM_FEEDBACK_BUFFER:
7770 context->bindTransformFeedbackBuffer(buffer, index, offset, size);
7771 break;
7772
7773 case GL_UNIFORM_BUFFER:
7774 context->bindUniformBuffer(buffer, index, offset, size);
7775 break;
7776
7777 default:
7778 UNREACHABLE();
7779 }
7780 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007781 }
7782 catch(std::bad_alloc&)
7783 {
7784 return gl::error(GL_OUT_OF_MEMORY);
7785 }
7786}
7787
7788void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7789{
7790 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7791 target, index, buffer);
7792
7793 try
7794 {
7795 gl::Context *context = gl::getNonLostContext();
7796
7797 if (context)
7798 {
7799 if (context->getClientVersion() < 3)
7800 {
7801 return gl::error(GL_INVALID_OPERATION);
7802 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007803
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007804 switch (target)
7805 {
7806 case GL_TRANSFORM_FEEDBACK_BUFFER:
7807 if (index > context->getMaxTransformFeedbackBufferBindings())
7808 {
7809 return gl::error(GL_INVALID_VALUE);
7810 }
7811 break;
7812
7813 case GL_UNIFORM_BUFFER:
7814 if (index > context->getMaximumCombinedUniformBufferBindings())
7815 {
7816 return gl::error(GL_INVALID_VALUE);
7817 }
7818 break;
7819
7820 default:
7821 return gl::error(GL_INVALID_ENUM);
7822 }
7823
7824 gl::Buffer *bufferObject = context->getBuffer(buffer);
7825 if (!bufferObject)
7826 {
7827 // Buffer index must not have been valid
7828 return gl::error(GL_INVALID_VALUE);
7829 }
7830
7831 switch (target)
7832 {
7833 case GL_TRANSFORM_FEEDBACK_BUFFER:
7834 context->bindTransformFeedbackBuffer(buffer, index, 0, -1);
7835 break;
7836
7837 case GL_UNIFORM_BUFFER:
7838 context->bindUniformBuffer(buffer, index, 0, -1);
7839 break;
7840
7841 default:
7842 UNREACHABLE();
7843 }
7844 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007845 }
7846 catch(std::bad_alloc&)
7847 {
7848 return gl::error(GL_OUT_OF_MEMORY);
7849 }
7850}
7851
7852void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7853{
7854 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7855 program, count, varyings, bufferMode);
7856
7857 try
7858 {
7859 gl::Context *context = gl::getNonLostContext();
7860
7861 if (context)
7862 {
7863 if (context->getClientVersion() < 3)
7864 {
7865 return gl::error(GL_INVALID_OPERATION);
7866 }
7867 }
7868
7869 UNIMPLEMENTED();
7870 }
7871 catch(std::bad_alloc&)
7872 {
7873 return gl::error(GL_OUT_OF_MEMORY);
7874 }
7875}
7876
7877void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7878{
7879 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7880 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7881 program, index, bufSize, length, size, type, name);
7882
7883 try
7884 {
7885 gl::Context *context = gl::getNonLostContext();
7886
7887 if (context)
7888 {
7889 if (context->getClientVersion() < 3)
7890 {
7891 return gl::error(GL_INVALID_OPERATION);
7892 }
7893 }
7894
7895 UNIMPLEMENTED();
7896 }
7897 catch(std::bad_alloc&)
7898 {
7899 return gl::error(GL_OUT_OF_MEMORY);
7900 }
7901}
7902
7903void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7904{
7905 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7906 index, size, type, stride, pointer);
7907
7908 try
7909 {
7910 gl::Context *context = gl::getNonLostContext();
7911
7912 if (context)
7913 {
7914 if (context->getClientVersion() < 3)
7915 {
7916 return gl::error(GL_INVALID_OPERATION);
7917 }
7918 }
7919
7920 UNIMPLEMENTED();
7921 }
7922 catch(std::bad_alloc&)
7923 {
7924 return gl::error(GL_OUT_OF_MEMORY);
7925 }
7926}
7927
7928void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7929{
7930 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7931 index, pname, params);
7932
7933 try
7934 {
7935 gl::Context *context = gl::getNonLostContext();
7936
7937 if (context)
7938 {
7939 if (context->getClientVersion() < 3)
7940 {
7941 return gl::error(GL_INVALID_OPERATION);
7942 }
7943 }
7944
7945 UNIMPLEMENTED();
7946 }
7947 catch(std::bad_alloc&)
7948 {
7949 return gl::error(GL_OUT_OF_MEMORY);
7950 }
7951}
7952
7953void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7954{
7955 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7956 index, pname, params);
7957
7958 try
7959 {
7960 gl::Context *context = gl::getNonLostContext();
7961
7962 if (context)
7963 {
7964 if (context->getClientVersion() < 3)
7965 {
7966 return gl::error(GL_INVALID_OPERATION);
7967 }
7968 }
7969
7970 UNIMPLEMENTED();
7971 }
7972 catch(std::bad_alloc&)
7973 {
7974 return gl::error(GL_OUT_OF_MEMORY);
7975 }
7976}
7977
7978void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7979{
7980 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7981 index, x, y, z, w);
7982
7983 try
7984 {
7985 gl::Context *context = gl::getNonLostContext();
7986
7987 if (context)
7988 {
7989 if (context->getClientVersion() < 3)
7990 {
7991 return gl::error(GL_INVALID_OPERATION);
7992 }
7993 }
7994
7995 UNIMPLEMENTED();
7996 }
7997 catch(std::bad_alloc&)
7998 {
7999 return gl::error(GL_OUT_OF_MEMORY);
8000 }
8001}
8002
8003void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8004{
8005 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8006 index, x, y, z, w);
8007
8008 try
8009 {
8010 gl::Context *context = gl::getNonLostContext();
8011
8012 if (context)
8013 {
8014 if (context->getClientVersion() < 3)
8015 {
8016 return gl::error(GL_INVALID_OPERATION);
8017 }
8018 }
8019
8020 UNIMPLEMENTED();
8021 }
8022 catch(std::bad_alloc&)
8023 {
8024 return gl::error(GL_OUT_OF_MEMORY);
8025 }
8026}
8027
8028void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8029{
8030 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8031
8032 try
8033 {
8034 gl::Context *context = gl::getNonLostContext();
8035
8036 if (context)
8037 {
8038 if (context->getClientVersion() < 3)
8039 {
8040 return gl::error(GL_INVALID_OPERATION);
8041 }
8042 }
8043
8044 UNIMPLEMENTED();
8045 }
8046 catch(std::bad_alloc&)
8047 {
8048 return gl::error(GL_OUT_OF_MEMORY);
8049 }
8050}
8051
8052void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8053{
8054 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8055
8056 try
8057 {
8058 gl::Context *context = gl::getNonLostContext();
8059
8060 if (context)
8061 {
8062 if (context->getClientVersion() < 3)
8063 {
8064 return gl::error(GL_INVALID_OPERATION);
8065 }
8066 }
8067
8068 UNIMPLEMENTED();
8069 }
8070 catch(std::bad_alloc&)
8071 {
8072 return gl::error(GL_OUT_OF_MEMORY);
8073 }
8074}
8075
8076void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8077{
8078 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8079 program, location, params);
8080
8081 try
8082 {
8083 gl::Context *context = gl::getNonLostContext();
8084
8085 if (context)
8086 {
8087 if (context->getClientVersion() < 3)
8088 {
8089 return gl::error(GL_INVALID_OPERATION);
8090 }
8091 }
8092
8093 UNIMPLEMENTED();
8094 }
8095 catch(std::bad_alloc&)
8096 {
8097 return gl::error(GL_OUT_OF_MEMORY);
8098 }
8099}
8100
8101GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8102{
8103 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8104 program, name);
8105
8106 try
8107 {
8108 gl::Context *context = gl::getNonLostContext();
8109
8110 if (context)
8111 {
8112 if (context->getClientVersion() < 3)
8113 {
8114 return gl::error(GL_INVALID_OPERATION, 0);
8115 }
8116 }
8117
8118 UNIMPLEMENTED();
8119 }
8120 catch(std::bad_alloc&)
8121 {
8122 return gl::error(GL_OUT_OF_MEMORY, 0);
8123 }
8124
8125 return 0;
8126}
8127
8128void __stdcall glUniform1ui(GLint location, GLuint v0)
8129{
8130 EVENT("(GLint location = %d, GLuint v0 = %u)",
8131 location, v0);
8132
8133 try
8134 {
8135 gl::Context *context = gl::getNonLostContext();
8136
8137 if (context)
8138 {
8139 if (context->getClientVersion() < 3)
8140 {
8141 return gl::error(GL_INVALID_OPERATION);
8142 }
8143 }
8144
8145 UNIMPLEMENTED();
8146 }
8147 catch(std::bad_alloc&)
8148 {
8149 return gl::error(GL_OUT_OF_MEMORY);
8150 }
8151}
8152
8153void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8154{
8155 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
8156 location, v0, v1);
8157
8158 try
8159 {
8160 gl::Context *context = gl::getNonLostContext();
8161
8162 if (context)
8163 {
8164 if (context->getClientVersion() < 3)
8165 {
8166 return gl::error(GL_INVALID_OPERATION);
8167 }
8168 }
8169
8170 UNIMPLEMENTED();
8171 }
8172 catch(std::bad_alloc&)
8173 {
8174 return gl::error(GL_OUT_OF_MEMORY);
8175 }
8176}
8177
8178void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8179{
8180 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
8181 location, v0, v1, v2);
8182
8183 try
8184 {
8185 gl::Context *context = gl::getNonLostContext();
8186
8187 if (context)
8188 {
8189 if (context->getClientVersion() < 3)
8190 {
8191 return gl::error(GL_INVALID_OPERATION);
8192 }
8193 }
8194
8195 UNIMPLEMENTED();
8196 }
8197 catch(std::bad_alloc&)
8198 {
8199 return gl::error(GL_OUT_OF_MEMORY);
8200 }
8201}
8202
8203void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8204{
8205 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
8206 location, v0, v1, v2, v3);
8207
8208 try
8209 {
8210 gl::Context *context = gl::getNonLostContext();
8211
8212 if (context)
8213 {
8214 if (context->getClientVersion() < 3)
8215 {
8216 return gl::error(GL_INVALID_OPERATION);
8217 }
8218 }
8219
8220 UNIMPLEMENTED();
8221 }
8222 catch(std::bad_alloc&)
8223 {
8224 return gl::error(GL_OUT_OF_MEMORY);
8225 }
8226}
8227
8228void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8229{
8230 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8231 location, count, value);
8232
8233 try
8234 {
8235 gl::Context *context = gl::getNonLostContext();
8236
8237 if (context)
8238 {
8239 if (context->getClientVersion() < 3)
8240 {
8241 return gl::error(GL_INVALID_OPERATION);
8242 }
8243 }
8244
8245 UNIMPLEMENTED();
8246 }
8247 catch(std::bad_alloc&)
8248 {
8249 return gl::error(GL_OUT_OF_MEMORY);
8250 }
8251}
8252
8253void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8254{
8255 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8256 location, count, value);
8257
8258 try
8259 {
8260 gl::Context *context = gl::getNonLostContext();
8261
8262 if (context)
8263 {
8264 if (context->getClientVersion() < 3)
8265 {
8266 return gl::error(GL_INVALID_OPERATION);
8267 }
8268 }
8269
8270 UNIMPLEMENTED();
8271 }
8272 catch(std::bad_alloc&)
8273 {
8274 return gl::error(GL_OUT_OF_MEMORY);
8275 }
8276}
8277
8278void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8279{
8280 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8281 location, count, value);
8282
8283 try
8284 {
8285 gl::Context *context = gl::getNonLostContext();
8286
8287 if (context)
8288 {
8289 if (context->getClientVersion() < 3)
8290 {
8291 return gl::error(GL_INVALID_OPERATION);
8292 }
8293 }
8294
8295 UNIMPLEMENTED();
8296 }
8297 catch(std::bad_alloc&)
8298 {
8299 return gl::error(GL_OUT_OF_MEMORY);
8300 }
8301}
8302
8303void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8304{
8305 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8306 location, count, value);
8307
8308 try
8309 {
8310 gl::Context *context = gl::getNonLostContext();
8311
8312 if (context)
8313 {
8314 if (context->getClientVersion() < 3)
8315 {
8316 return gl::error(GL_INVALID_OPERATION);
8317 }
8318 }
8319
8320 UNIMPLEMENTED();
8321 }
8322 catch(std::bad_alloc&)
8323 {
8324 return gl::error(GL_OUT_OF_MEMORY);
8325 }
8326}
8327
8328void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8329{
8330 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8331 buffer, drawbuffer, value);
8332
8333 try
8334 {
8335 gl::Context *context = gl::getNonLostContext();
8336
8337 if (context)
8338 {
8339 if (context->getClientVersion() < 3)
8340 {
8341 return gl::error(GL_INVALID_OPERATION);
8342 }
8343 }
8344
8345 UNIMPLEMENTED();
8346 }
8347 catch(std::bad_alloc&)
8348 {
8349 return gl::error(GL_OUT_OF_MEMORY);
8350 }
8351}
8352
8353void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8354{
8355 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8356 buffer, drawbuffer, value);
8357
8358 try
8359 {
8360 gl::Context *context = gl::getNonLostContext();
8361
8362 if (context)
8363 {
8364 if (context->getClientVersion() < 3)
8365 {
8366 return gl::error(GL_INVALID_OPERATION);
8367 }
8368 }
8369
8370 UNIMPLEMENTED();
8371 }
8372 catch(std::bad_alloc&)
8373 {
8374 return gl::error(GL_OUT_OF_MEMORY);
8375 }
8376}
8377
8378void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8379{
8380 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8381 buffer, drawbuffer, value);
8382
8383 try
8384 {
8385 gl::Context *context = gl::getNonLostContext();
8386
8387 if (context)
8388 {
8389 if (context->getClientVersion() < 3)
8390 {
8391 return gl::error(GL_INVALID_OPERATION);
8392 }
8393 }
8394
8395 UNIMPLEMENTED();
8396 }
8397 catch(std::bad_alloc&)
8398 {
8399 return gl::error(GL_OUT_OF_MEMORY);
8400 }
8401}
8402
8403void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8404{
8405 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8406 buffer, drawbuffer, depth, stencil);
8407
8408 try
8409 {
8410 gl::Context *context = gl::getNonLostContext();
8411
8412 if (context)
8413 {
8414 if (context->getClientVersion() < 3)
8415 {
8416 return gl::error(GL_INVALID_OPERATION);
8417 }
8418 }
8419
8420 UNIMPLEMENTED();
8421 }
8422 catch(std::bad_alloc&)
8423 {
8424 return gl::error(GL_OUT_OF_MEMORY);
8425 }
8426}
8427
8428const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8429{
8430 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8431
8432 try
8433 {
8434 gl::Context *context = gl::getNonLostContext();
8435
8436 if (context)
8437 {
8438 if (context->getClientVersion() < 3)
8439 {
8440 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8441 }
8442 }
8443
8444 UNIMPLEMENTED();
8445 }
8446 catch(std::bad_alloc&)
8447 {
8448 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8449 }
8450
8451 return NULL;
8452}
8453
8454void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8455{
8456 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8457 readTarget, writeTarget, readOffset, writeOffset, size);
8458
8459 try
8460 {
8461 gl::Context *context = gl::getNonLostContext();
8462
8463 if (context)
8464 {
8465 if (context->getClientVersion() < 3)
8466 {
8467 return gl::error(GL_INVALID_OPERATION);
8468 }
8469 }
8470
8471 UNIMPLEMENTED();
8472 }
8473 catch(std::bad_alloc&)
8474 {
8475 return gl::error(GL_OUT_OF_MEMORY);
8476 }
8477}
8478
8479void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8480{
8481 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8482 program, uniformCount, uniformNames, uniformIndices);
8483
8484 try
8485 {
8486 gl::Context *context = gl::getNonLostContext();
8487
8488 if (context)
8489 {
8490 if (context->getClientVersion() < 3)
8491 {
8492 return gl::error(GL_INVALID_OPERATION);
8493 }
8494 }
8495
8496 UNIMPLEMENTED();
8497 }
8498 catch(std::bad_alloc&)
8499 {
8500 return gl::error(GL_OUT_OF_MEMORY);
8501 }
8502}
8503
8504void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8505{
8506 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8507 program, uniformCount, uniformIndices, pname, params);
8508
8509 try
8510 {
8511 gl::Context *context = gl::getNonLostContext();
8512
8513 if (context)
8514 {
8515 if (context->getClientVersion() < 3)
8516 {
8517 return gl::error(GL_INVALID_OPERATION);
8518 }
8519 }
8520
8521 UNIMPLEMENTED();
8522 }
8523 catch(std::bad_alloc&)
8524 {
8525 return gl::error(GL_OUT_OF_MEMORY);
8526 }
8527}
8528
8529GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8530{
8531 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8532
8533 try
8534 {
8535 gl::Context *context = gl::getNonLostContext();
8536
8537 if (context)
8538 {
8539 if (context->getClientVersion() < 3)
8540 {
8541 return gl::error(GL_INVALID_OPERATION, 0);
8542 }
8543 }
8544
8545 UNIMPLEMENTED();
8546 }
8547 catch(std::bad_alloc&)
8548 {
8549 return gl::error(GL_OUT_OF_MEMORY, 0);
8550 }
8551
8552 return 0;
8553}
8554
8555void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8556{
8557 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8558 program, uniformBlockIndex, pname, params);
8559
8560 try
8561 {
8562 gl::Context *context = gl::getNonLostContext();
8563
8564 if (context)
8565 {
8566 if (context->getClientVersion() < 3)
8567 {
8568 return gl::error(GL_INVALID_OPERATION);
8569 }
8570 }
8571
8572 UNIMPLEMENTED();
8573 }
8574 catch(std::bad_alloc&)
8575 {
8576 return gl::error(GL_OUT_OF_MEMORY);
8577 }
8578}
8579
8580void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8581{
8582 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8583 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8584
8585 try
8586 {
8587 gl::Context *context = gl::getNonLostContext();
8588
8589 if (context)
8590 {
8591 if (context->getClientVersion() < 3)
8592 {
8593 return gl::error(GL_INVALID_OPERATION);
8594 }
8595 }
8596
8597 UNIMPLEMENTED();
8598 }
8599 catch(std::bad_alloc&)
8600 {
8601 return gl::error(GL_OUT_OF_MEMORY);
8602 }
8603}
8604
8605void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8606{
8607 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8608 program, uniformBlockIndex, uniformBlockBinding);
8609
8610 try
8611 {
8612 gl::Context *context = gl::getNonLostContext();
8613
8614 if (context)
8615 {
8616 if (context->getClientVersion() < 3)
8617 {
8618 return gl::error(GL_INVALID_OPERATION);
8619 }
8620 }
8621
8622 UNIMPLEMENTED();
8623 }
8624 catch(std::bad_alloc&)
8625 {
8626 return gl::error(GL_OUT_OF_MEMORY);
8627 }
8628}
8629
8630void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8631{
8632 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8633 mode, first, count, instanceCount);
8634
8635 try
8636 {
8637 gl::Context *context = gl::getNonLostContext();
8638
8639 if (context)
8640 {
8641 if (context->getClientVersion() < 3)
8642 {
8643 return gl::error(GL_INVALID_OPERATION);
8644 }
8645 }
8646
8647 UNIMPLEMENTED();
8648 }
8649 catch(std::bad_alloc&)
8650 {
8651 return gl::error(GL_OUT_OF_MEMORY);
8652 }
8653}
8654
8655void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8656{
8657 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8658 mode, count, type, indices, instanceCount);
8659
8660 try
8661 {
8662 gl::Context *context = gl::getNonLostContext();
8663
8664 if (context)
8665 {
8666 if (context->getClientVersion() < 3)
8667 {
8668 return gl::error(GL_INVALID_OPERATION);
8669 }
8670 }
8671
8672 UNIMPLEMENTED();
8673 }
8674 catch(std::bad_alloc&)
8675 {
8676 return gl::error(GL_OUT_OF_MEMORY);
8677 }
8678}
8679
8680GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
8681{
8682 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
8683
8684 try
8685 {
8686 gl::Context *context = gl::getNonLostContext();
8687
8688 if (context)
8689 {
8690 if (context->getClientVersion() < 3)
8691 {
8692 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
8693 }
8694 }
8695
8696 UNIMPLEMENTED();
8697 }
8698 catch(std::bad_alloc&)
8699 {
8700 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
8701 }
8702
8703 return NULL;
8704}
8705
8706GLboolean __stdcall glIsSync(GLsync sync)
8707{
8708 EVENT("(GLsync sync = 0x%0.8p)", sync);
8709
8710 try
8711 {
8712 gl::Context *context = gl::getNonLostContext();
8713
8714 if (context)
8715 {
8716 if (context->getClientVersion() < 3)
8717 {
8718 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8719 }
8720 }
8721
8722 UNIMPLEMENTED();
8723 }
8724 catch(std::bad_alloc&)
8725 {
8726 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8727 }
8728
8729 return GL_FALSE;
8730}
8731
8732void __stdcall glDeleteSync(GLsync sync)
8733{
8734 EVENT("(GLsync sync = 0x%0.8p)", sync);
8735
8736 try
8737 {
8738 gl::Context *context = gl::getNonLostContext();
8739
8740 if (context)
8741 {
8742 if (context->getClientVersion() < 3)
8743 {
8744 return gl::error(GL_INVALID_OPERATION);
8745 }
8746 }
8747
8748 UNIMPLEMENTED();
8749 }
8750 catch(std::bad_alloc&)
8751 {
8752 return gl::error(GL_OUT_OF_MEMORY);
8753 }
8754}
8755
8756GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8757{
8758 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8759 sync, flags, timeout);
8760
8761 try
8762 {
8763 gl::Context *context = gl::getNonLostContext();
8764
8765 if (context)
8766 {
8767 if (context->getClientVersion() < 3)
8768 {
8769 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8770 }
8771 }
8772
8773 UNIMPLEMENTED();
8774 }
8775 catch(std::bad_alloc&)
8776 {
8777 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8778 }
8779
8780 return GL_FALSE;
8781}
8782
8783void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8784{
8785 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8786 sync, flags, timeout);
8787
8788 try
8789 {
8790 gl::Context *context = gl::getNonLostContext();
8791
8792 if (context)
8793 {
8794 if (context->getClientVersion() < 3)
8795 {
8796 return gl::error(GL_INVALID_OPERATION);
8797 }
8798 }
8799
8800 UNIMPLEMENTED();
8801 }
8802 catch(std::bad_alloc&)
8803 {
8804 return gl::error(GL_OUT_OF_MEMORY);
8805 }
8806}
8807
8808void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
8809{
8810 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8811 pname, params);
8812
8813 try
8814 {
8815 gl::Context *context = gl::getNonLostContext();
8816
8817 if (context)
8818 {
8819 if (context->getClientVersion() < 3)
8820 {
8821 return gl::error(GL_INVALID_OPERATION);
8822 }
8823 }
8824
8825 UNIMPLEMENTED();
8826 }
8827 catch(std::bad_alloc&)
8828 {
8829 return gl::error(GL_OUT_OF_MEMORY);
8830 }
8831}
8832
8833void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
8834{
8835 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
8836 sync, pname, bufSize, length, values);
8837
8838 try
8839 {
8840 gl::Context *context = gl::getNonLostContext();
8841
8842 if (context)
8843 {
8844 if (context->getClientVersion() < 3)
8845 {
8846 return gl::error(GL_INVALID_OPERATION);
8847 }
8848 }
8849
8850 UNIMPLEMENTED();
8851 }
8852 catch(std::bad_alloc&)
8853 {
8854 return gl::error(GL_OUT_OF_MEMORY);
8855 }
8856}
8857
8858void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
8859{
8860 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
8861 target, index, data);
8862
8863 try
8864 {
8865 gl::Context *context = gl::getNonLostContext();
8866
8867 if (context)
8868 {
8869 if (context->getClientVersion() < 3)
8870 {
8871 return gl::error(GL_INVALID_OPERATION);
8872 }
8873 }
8874
8875 UNIMPLEMENTED();
8876 }
8877 catch(std::bad_alloc&)
8878 {
8879 return gl::error(GL_OUT_OF_MEMORY);
8880 }
8881}
8882
8883void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
8884{
8885 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8886 target, pname, params);
8887
8888 try
8889 {
8890 gl::Context *context = gl::getNonLostContext();
8891
8892 if (context)
8893 {
8894 if (context->getClientVersion() < 3)
8895 {
8896 return gl::error(GL_INVALID_OPERATION);
8897 }
8898 }
8899
8900 UNIMPLEMENTED();
8901 }
8902 catch(std::bad_alloc&)
8903 {
8904 return gl::error(GL_OUT_OF_MEMORY);
8905 }
8906}
8907
8908void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
8909{
8910 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
8911
8912 try
8913 {
8914 gl::Context *context = gl::getNonLostContext();
8915
8916 if (context)
8917 {
8918 if (context->getClientVersion() < 3)
8919 {
8920 return gl::error(GL_INVALID_OPERATION);
8921 }
8922 }
8923
8924 UNIMPLEMENTED();
8925 }
8926 catch(std::bad_alloc&)
8927 {
8928 return gl::error(GL_OUT_OF_MEMORY);
8929 }
8930}
8931
8932void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
8933{
8934 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
8935
8936 try
8937 {
8938 gl::Context *context = gl::getNonLostContext();
8939
8940 if (context)
8941 {
8942 if (context->getClientVersion() < 3)
8943 {
8944 return gl::error(GL_INVALID_OPERATION);
8945 }
8946 }
8947
8948 UNIMPLEMENTED();
8949 }
8950 catch(std::bad_alloc&)
8951 {
8952 return gl::error(GL_OUT_OF_MEMORY);
8953 }
8954}
8955
8956GLboolean __stdcall glIsSampler(GLuint sampler)
8957{
8958 EVENT("(GLuint sampler = %u)", sampler);
8959
8960 try
8961 {
8962 gl::Context *context = gl::getNonLostContext();
8963
8964 if (context)
8965 {
8966 if (context->getClientVersion() < 3)
8967 {
8968 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8969 }
8970 }
8971
8972 UNIMPLEMENTED();
8973 }
8974 catch(std::bad_alloc&)
8975 {
8976 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8977 }
8978
8979 return GL_FALSE;
8980}
8981
8982void __stdcall glBindSampler(GLuint unit, GLuint sampler)
8983{
8984 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
8985
8986 try
8987 {
8988 gl::Context *context = gl::getNonLostContext();
8989
8990 if (context)
8991 {
8992 if (context->getClientVersion() < 3)
8993 {
8994 return gl::error(GL_INVALID_OPERATION);
8995 }
8996 }
8997
8998 UNIMPLEMENTED();
8999 }
9000 catch(std::bad_alloc&)
9001 {
9002 return gl::error(GL_OUT_OF_MEMORY);
9003 }
9004}
9005
9006void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9007{
9008 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9009
9010 try
9011 {
9012 gl::Context *context = gl::getNonLostContext();
9013
9014 if (context)
9015 {
9016 if (context->getClientVersion() < 3)
9017 {
9018 return gl::error(GL_INVALID_OPERATION);
9019 }
9020 }
9021
9022 UNIMPLEMENTED();
9023 }
9024 catch(std::bad_alloc&)
9025 {
9026 return gl::error(GL_OUT_OF_MEMORY);
9027 }
9028}
9029
9030void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9031{
9032 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
9033 sampler, pname, param);
9034
9035 try
9036 {
9037 gl::Context *context = gl::getNonLostContext();
9038
9039 if (context)
9040 {
9041 if (context->getClientVersion() < 3)
9042 {
9043 return gl::error(GL_INVALID_OPERATION);
9044 }
9045 }
9046
9047 UNIMPLEMENTED();
9048 }
9049 catch(std::bad_alloc&)
9050 {
9051 return gl::error(GL_OUT_OF_MEMORY);
9052 }
9053}
9054
9055void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9056{
9057 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9058
9059 try
9060 {
9061 gl::Context *context = gl::getNonLostContext();
9062
9063 if (context)
9064 {
9065 if (context->getClientVersion() < 3)
9066 {
9067 return gl::error(GL_INVALID_OPERATION);
9068 }
9069 }
9070
9071 UNIMPLEMENTED();
9072 }
9073 catch(std::bad_alloc&)
9074 {
9075 return gl::error(GL_OUT_OF_MEMORY);
9076 }
9077}
9078
9079void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9080{
9081 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9082
9083 try
9084 {
9085 gl::Context *context = gl::getNonLostContext();
9086
9087 if (context)
9088 {
9089 if (context->getClientVersion() < 3)
9090 {
9091 return gl::error(GL_INVALID_OPERATION);
9092 }
9093 }
9094
9095 UNIMPLEMENTED();
9096 }
9097 catch(std::bad_alloc&)
9098 {
9099 return gl::error(GL_OUT_OF_MEMORY);
9100 }
9101}
9102
9103void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9104{
9105 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9106
9107 try
9108 {
9109 gl::Context *context = gl::getNonLostContext();
9110
9111 if (context)
9112 {
9113 if (context->getClientVersion() < 3)
9114 {
9115 return gl::error(GL_INVALID_OPERATION);
9116 }
9117 }
9118
9119 UNIMPLEMENTED();
9120 }
9121 catch(std::bad_alloc&)
9122 {
9123 return gl::error(GL_OUT_OF_MEMORY);
9124 }
9125}
9126
9127void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9128{
9129 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9130
9131 try
9132 {
9133 gl::Context *context = gl::getNonLostContext();
9134
9135 if (context)
9136 {
9137 if (context->getClientVersion() < 3)
9138 {
9139 return gl::error(GL_INVALID_OPERATION);
9140 }
9141 }
9142
9143 UNIMPLEMENTED();
9144 }
9145 catch(std::bad_alloc&)
9146 {
9147 return gl::error(GL_OUT_OF_MEMORY);
9148 }
9149}
9150
9151void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9152{
9153 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9154
9155 try
9156 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009157 if (index >= gl::MAX_VERTEX_ATTRIBS)
9158 {
9159 return gl::error(GL_INVALID_VALUE);
9160 }
9161
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009162 gl::Context *context = gl::getNonLostContext();
9163
9164 if (context)
9165 {
9166 if (context->getClientVersion() < 3)
9167 {
9168 return gl::error(GL_INVALID_OPERATION);
9169 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009170
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009171 context->setVertexAttribDivisor(index, divisor);
9172 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009173 }
9174 catch(std::bad_alloc&)
9175 {
9176 return gl::error(GL_OUT_OF_MEMORY);
9177 }
9178}
9179
9180void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9181{
9182 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9183
9184 try
9185 {
9186 gl::Context *context = gl::getNonLostContext();
9187
9188 if (context)
9189 {
9190 if (context->getClientVersion() < 3)
9191 {
9192 return gl::error(GL_INVALID_OPERATION);
9193 }
9194 }
9195
9196 UNIMPLEMENTED();
9197 }
9198 catch(std::bad_alloc&)
9199 {
9200 return gl::error(GL_OUT_OF_MEMORY);
9201 }
9202}
9203
9204void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9205{
9206 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9207
9208 try
9209 {
9210 gl::Context *context = gl::getNonLostContext();
9211
9212 if (context)
9213 {
9214 if (context->getClientVersion() < 3)
9215 {
9216 return gl::error(GL_INVALID_OPERATION);
9217 }
9218 }
9219
9220 UNIMPLEMENTED();
9221 }
9222 catch(std::bad_alloc&)
9223 {
9224 return gl::error(GL_OUT_OF_MEMORY);
9225 }
9226}
9227
9228void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9229{
9230 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9231
9232 try
9233 {
9234 gl::Context *context = gl::getNonLostContext();
9235
9236 if (context)
9237 {
9238 if (context->getClientVersion() < 3)
9239 {
9240 return gl::error(GL_INVALID_OPERATION);
9241 }
9242 }
9243
9244 UNIMPLEMENTED();
9245 }
9246 catch(std::bad_alloc&)
9247 {
9248 return gl::error(GL_OUT_OF_MEMORY);
9249 }
9250}
9251
9252GLboolean __stdcall glIsTransformFeedback(GLuint id)
9253{
9254 EVENT("(GLuint id = %u)", id);
9255
9256 try
9257 {
9258 gl::Context *context = gl::getNonLostContext();
9259
9260 if (context)
9261 {
9262 if (context->getClientVersion() < 3)
9263 {
9264 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9265 }
9266 }
9267
9268 UNIMPLEMENTED();
9269 }
9270 catch(std::bad_alloc&)
9271 {
9272 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9273 }
9274
9275 return GL_FALSE;
9276}
9277
9278void __stdcall glPauseTransformFeedback(void)
9279{
9280 EVENT("(void)");
9281
9282 try
9283 {
9284 gl::Context *context = gl::getNonLostContext();
9285
9286 if (context)
9287 {
9288 if (context->getClientVersion() < 3)
9289 {
9290 return gl::error(GL_INVALID_OPERATION);
9291 }
9292 }
9293
9294 UNIMPLEMENTED();
9295 }
9296 catch(std::bad_alloc&)
9297 {
9298 return gl::error(GL_OUT_OF_MEMORY);
9299 }
9300}
9301
9302void __stdcall glResumeTransformFeedback(void)
9303{
9304 EVENT("(void)");
9305
9306 try
9307 {
9308 gl::Context *context = gl::getNonLostContext();
9309
9310 if (context)
9311 {
9312 if (context->getClientVersion() < 3)
9313 {
9314 return gl::error(GL_INVALID_OPERATION);
9315 }
9316 }
9317
9318 UNIMPLEMENTED();
9319 }
9320 catch(std::bad_alloc&)
9321 {
9322 return gl::error(GL_OUT_OF_MEMORY);
9323 }
9324}
9325
9326void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9327{
9328 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9329 program, bufSize, length, binaryFormat, binary);
9330
9331 try
9332 {
9333 gl::Context *context = gl::getNonLostContext();
9334
9335 if (context)
9336 {
9337 if (context->getClientVersion() < 3)
9338 {
9339 return gl::error(GL_INVALID_OPERATION);
9340 }
9341 }
9342
9343 UNIMPLEMENTED();
9344 }
9345 catch(std::bad_alloc&)
9346 {
9347 return gl::error(GL_OUT_OF_MEMORY);
9348 }
9349}
9350
9351void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9352{
9353 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9354 program, binaryFormat, binary, length);
9355
9356 try
9357 {
9358 gl::Context *context = gl::getNonLostContext();
9359
9360 if (context)
9361 {
9362 if (context->getClientVersion() < 3)
9363 {
9364 return gl::error(GL_INVALID_OPERATION);
9365 }
9366 }
9367
9368 UNIMPLEMENTED();
9369 }
9370 catch(std::bad_alloc&)
9371 {
9372 return gl::error(GL_OUT_OF_MEMORY);
9373 }
9374}
9375
9376void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9377{
9378 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9379 program, pname, value);
9380
9381 try
9382 {
9383 gl::Context *context = gl::getNonLostContext();
9384
9385 if (context)
9386 {
9387 if (context->getClientVersion() < 3)
9388 {
9389 return gl::error(GL_INVALID_OPERATION);
9390 }
9391 }
9392
9393 UNIMPLEMENTED();
9394 }
9395 catch(std::bad_alloc&)
9396 {
9397 return gl::error(GL_OUT_OF_MEMORY);
9398 }
9399}
9400
9401void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9402{
9403 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9404 target, numAttachments, attachments);
9405
9406 try
9407 {
9408 gl::Context *context = gl::getNonLostContext();
9409
9410 if (context)
9411 {
9412 if (context->getClientVersion() < 3)
9413 {
9414 return gl::error(GL_INVALID_OPERATION);
9415 }
9416 }
9417
9418 UNIMPLEMENTED();
9419 }
9420 catch(std::bad_alloc&)
9421 {
9422 return gl::error(GL_OUT_OF_MEMORY);
9423 }
9424}
9425
9426void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9427{
9428 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9429 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9430 target, numAttachments, attachments, x, y, width, height);
9431
9432 try
9433 {
9434 gl::Context *context = gl::getNonLostContext();
9435
9436 if (context)
9437 {
9438 if (context->getClientVersion() < 3)
9439 {
9440 return gl::error(GL_INVALID_OPERATION);
9441 }
9442 }
9443
9444 UNIMPLEMENTED();
9445 }
9446 catch(std::bad_alloc&)
9447 {
9448 return gl::error(GL_OUT_OF_MEMORY);
9449 }
9450}
9451
9452void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9453{
9454 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9455 target, levels, internalformat, width, height);
9456
9457 try
9458 {
9459 gl::Context *context = gl::getNonLostContext();
9460
9461 if (context)
9462 {
9463 if (context->getClientVersion() < 3)
9464 {
9465 return gl::error(GL_INVALID_OPERATION);
9466 }
9467 }
9468
9469 UNIMPLEMENTED();
9470 }
9471 catch(std::bad_alloc&)
9472 {
9473 return gl::error(GL_OUT_OF_MEMORY);
9474 }
9475}
9476
9477void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9478{
9479 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9480 "GLsizei height = %d, GLsizei depth = %d)",
9481 target, levels, internalformat, width, height, depth);
9482
9483 try
9484 {
9485 gl::Context *context = gl::getNonLostContext();
9486
9487 if (context)
9488 {
9489 if (context->getClientVersion() < 3)
9490 {
9491 return gl::error(GL_INVALID_OPERATION);
9492 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009493 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009494 }
9495 catch(std::bad_alloc&)
9496 {
9497 return gl::error(GL_OUT_OF_MEMORY);
9498 }
9499}
9500
9501void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9502{
9503 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9504 "GLint* params = 0x%0.8p)",
9505 target, internalformat, pname, bufSize, params);
9506
9507 try
9508 {
9509 gl::Context *context = gl::getNonLostContext();
9510
9511 if (context)
9512 {
9513 if (context->getClientVersion() < 3)
9514 {
9515 return gl::error(GL_INVALID_OPERATION);
9516 }
9517 }
9518
9519 UNIMPLEMENTED();
9520 }
9521 catch(std::bad_alloc&)
9522 {
9523 return gl::error(GL_OUT_OF_MEMORY);
9524 }
9525}
9526
9527// Extension functions
9528
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009529void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9530 GLbitfield mask, GLenum filter)
9531{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009532 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009533 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9534 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9535 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9536
9537 try
9538 {
9539 switch (filter)
9540 {
9541 case GL_NEAREST:
9542 break;
9543 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009544 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009545 }
9546
9547 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009549 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009550 }
9551
9552 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9553 {
9554 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009555 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009556 }
9557
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009558 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009559
9560 if (context)
9561 {
9562 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9563 {
9564 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009565 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009566 }
9567
9568 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9569 }
9570 }
9571 catch(std::bad_alloc&)
9572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009573 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009574 }
9575}
9576
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009577void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9578 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009579{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009580 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009581 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009582 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009583 target, level, internalformat, width, height, depth, border, format, type, pixels);
9584
9585 try
9586 {
9587 UNIMPLEMENTED(); // FIXME
9588 }
9589 catch(std::bad_alloc&)
9590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009591 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009592 }
9593}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009594
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009595void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9596 GLenum *binaryFormat, void *binary)
9597{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009598 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009599 program, bufSize, length, binaryFormat, binary);
9600
9601 try
9602 {
9603 gl::Context *context = gl::getNonLostContext();
9604
9605 if (context)
9606 {
9607 gl::Program *programObject = context->getProgram(program);
9608
daniel@transgaming.com716056c2012-07-24 18:38:59 +00009609 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009610 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009611 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009612 }
9613
9614 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
9615
9616 if (!programBinary)
9617 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009618 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009619 }
9620
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009621 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009622 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009623 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009624 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009625
9626 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009627 }
9628 }
9629 catch(std::bad_alloc&)
9630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009631 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009632 }
9633}
9634
9635void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
9636 const void *binary, GLint length)
9637{
9638 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
9639 program, binaryFormat, binary, length);
9640
9641 try
9642 {
9643 gl::Context *context = gl::getNonLostContext();
9644
9645 if (context)
9646 {
9647 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
9648 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009649 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009650 }
9651
9652 gl::Program *programObject = context->getProgram(program);
9653
9654 if (!programObject)
9655 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009656 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009657 }
9658
daniel@transgaming.com95d29422012-07-24 18:36:10 +00009659 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009660 }
9661 }
9662 catch(std::bad_alloc&)
9663 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009664 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009665 }
9666}
9667
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009668void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
9669{
9670 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
9671
9672 try
9673 {
9674 gl::Context *context = gl::getNonLostContext();
9675
9676 if (context)
9677 {
9678 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
9679 {
9680 return gl::error(GL_INVALID_VALUE);
9681 }
9682
9683 if (context->getDrawFramebufferHandle() == 0)
9684 {
9685 if (n > 1)
9686 {
9687 return gl::error(GL_INVALID_OPERATION);
9688 }
9689
9690 if (n == 1)
9691 {
9692 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
9693 {
9694 return gl::error(GL_INVALID_OPERATION);
9695 }
9696 }
9697 }
9698 else
9699 {
9700 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9701 {
9702 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
9703 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
9704 {
9705 return gl::error(GL_INVALID_OPERATION);
9706 }
9707 }
9708 }
9709
9710 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
9711
9712 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9713 {
9714 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
9715 }
9716 }
9717 }
9718 catch (std::bad_alloc&)
9719 {
9720 return gl::error(GL_OUT_OF_MEMORY);
9721 }
9722}
9723
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009724__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
9725{
9726 struct Extension
9727 {
9728 const char *name;
9729 __eglMustCastToProperFunctionPointerType address;
9730 };
9731
9732 static const Extension glExtensions[] =
9733 {
9734 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00009735 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00009736 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00009737 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
9738 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
9739 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
9740 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
9741 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
9742 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
9743 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00009744 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +00009745 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +00009746 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
9747 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
9748 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
9749 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00009750 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
9751 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
9752 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
9753 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
9754 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
9755 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
9756 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00009757 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +00009758 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
9759 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
9760 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009761 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
9762 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009763
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +00009764 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009765 {
9766 if (strcmp(procname, glExtensions[ext].name) == 0)
9767 {
9768 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
9769 }
9770 }
9771
9772 return NULL;
9773}
9774
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00009775// Non-public functions used by EGL
9776
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009777bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009778{
9779 EVENT("(egl::Surface* surface = 0x%0.8p)",
9780 surface);
9781
9782 try
9783 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009784 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009785
9786 if (context)
9787 {
9788 gl::Texture2D *textureObject = context->getTexture2D();
9789
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009790 if (textureObject->isImmutable())
9791 {
9792 return false;
9793 }
9794
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009795 if (textureObject)
9796 {
9797 textureObject->bindTexImage(surface);
9798 }
9799 }
9800 }
9801 catch(std::bad_alloc&)
9802 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009803 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009804 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009805
9806 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009807}
9808
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009809}