blob: fb805c8c89239cfe287b2bfa127591a92697a944 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000013#include "common/utilities.h"
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +000014#include "libGLESv2/formatutils.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000015#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000016#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000020#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000021#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000022#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/Context.h"
Jamie Madill57a89722013-07-02 11:57:03 -040024#include "libGLESv2/VertexArray.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
Geoff Lange8ebe7f2013-08-05 15:03:13 -040026#include "libGLESv2/validationES.h"
27#include "libGLESv2/validationES2.h"
28#include "libGLESv2/validationES3.h"
Jamie Madill478fdb22013-07-19 16:36:59 -040029
Jamie Madill35d15012013-10-07 10:46:37 -040030gl::Texture *GetTargetTexture(gl::Context *context, GLenum target)
Jamie Madillfb8a8302013-07-03 14:24:12 -040031{
Jamie Madill35d15012013-10-07 10:46:37 -040032 if (!ValidTextureTarget(context, target))
Jamie Madillfb8a8302013-07-03 14:24:12 -040033 {
Jamie Madill35d15012013-10-07 10:46:37 -040034 return NULL;
Jamie Madillfb8a8302013-07-03 14:24:12 -040035 }
36
37 switch (target)
38 {
39 case GL_TEXTURE_2D: return context->getTexture2D();
40 case GL_TEXTURE_CUBE_MAP: return context->getTextureCubeMap();
41 case GL_TEXTURE_3D: return context->getTexture3D();
42 case GL_TEXTURE_2D_ARRAY: return context->getTexture2DArray();
43 default: return NULL;
44 }
45}
Jamie Madill478fdb22013-07-19 16:36:59 -040046
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047extern "C"
48{
49
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000050// OpenGL ES 2.0 functions
51
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052void __stdcall glActiveTexture(GLenum texture)
53{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000054 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055
56 try
57 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000058 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000059
60 if (context)
61 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000062 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
63 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000064 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000065 }
66
daniel@transgaming.com428d1582010-05-04 03:35:25 +000067 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068 }
69 }
70 catch(std::bad_alloc&)
71 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000072 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073 }
74}
75
76void __stdcall glAttachShader(GLuint program, GLuint shader)
77{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000078 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079
80 try
81 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000082 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083
84 if (context)
85 {
86 gl::Program *programObject = context->getProgram(program);
87 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000088
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000089 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000091 if (context->getShader(program))
92 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000093 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000094 }
95 else
96 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 }
99 }
100
101 if (!shaderObject)
102 {
103 if (context->getProgram(shader))
104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000106 }
107 else
108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111 }
112
113 if (!programObject->attachShader(shaderObject))
114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000115 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117 }
118 }
119 catch(std::bad_alloc&)
120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000121 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122 }
123}
124
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000125void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
126{
127 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
128
129 try
130 {
131 switch (target)
132 {
133 case GL_ANY_SAMPLES_PASSED_EXT:
134 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
135 break;
136 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000137 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000138 }
139
140 if (id == 0)
141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000142 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000143 }
144
145 gl::Context *context = gl::getNonLostContext();
146
147 if (context)
148 {
149 context->beginQuery(target, id);
150 }
151 }
152 catch(std::bad_alloc&)
153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000155 }
156}
157
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000158void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000160 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161
162 try
163 {
164 if (index >= gl::MAX_VERTEX_ATTRIBS)
165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000166 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000167 }
168
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000169 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000170
171 if (context)
172 {
173 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000174
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 if (!programObject)
176 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000177 if (context->getShader(program))
178 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000179 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000180 }
181 else
182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000183 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000184 }
185 }
186
187 if (strncmp(name, "gl_", 3) == 0)
188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000189 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190 }
191
192 programObject->bindAttributeLocation(index, name);
193 }
194 }
195 catch(std::bad_alloc&)
196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000197 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198 }
199}
200
201void __stdcall glBindBuffer(GLenum target, GLuint buffer)
202{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000203 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204
205 try
206 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000207 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208
209 if (context)
210 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000211 // Check ES3 specific targets
212 switch (target)
213 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000214 case GL_COPY_READ_BUFFER:
215 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000216 case GL_PIXEL_PACK_BUFFER:
217 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000218 case GL_UNIFORM_BUFFER:
219 case GL_TRANSFORM_FEEDBACK_BUFFER:
220 if (context->getClientVersion() < 3)
221 {
222 return gl::error(GL_INVALID_ENUM);
223 }
224 }
225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226 switch (target)
227 {
228 case GL_ARRAY_BUFFER:
229 context->bindArrayBuffer(buffer);
230 return;
231 case GL_ELEMENT_ARRAY_BUFFER:
232 context->bindElementArrayBuffer(buffer);
233 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000234 case GL_COPY_READ_BUFFER:
235 context->bindCopyReadBuffer(buffer);
236 return;
237 case GL_COPY_WRITE_BUFFER:
238 context->bindCopyWriteBuffer(buffer);
239 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000240 case GL_PIXEL_PACK_BUFFER:
241 context->bindPixelPackBuffer(buffer);
242 return;
243 case GL_PIXEL_UNPACK_BUFFER:
244 context->bindPixelUnpackBuffer(buffer);
245 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000246 case GL_UNIFORM_BUFFER:
247 context->bindGenericUniformBuffer(buffer);
248 return;
249 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org7a1ebad2013-05-30 00:05:20 +0000250 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000251 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000252 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000253 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000254 }
255 }
256 }
257 catch(std::bad_alloc&)
258 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000259 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260 }
261}
262
263void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000265 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266
267 try
268 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000269 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000270 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000271 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272 }
273
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000274 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000275
276 if (context)
277 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000278 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
279 {
280 context->bindReadFramebuffer(framebuffer);
281 }
282
283 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
284 {
285 context->bindDrawFramebuffer(framebuffer);
286 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287 }
288 }
289 catch(std::bad_alloc&)
290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000291 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292 }
293}
294
295void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
296{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000297 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298
299 try
300 {
301 if (target != GL_RENDERBUFFER)
302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000303 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304 }
305
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000306 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307
308 if (context)
309 {
310 context->bindRenderbuffer(renderbuffer);
311 }
312 }
313 catch(std::bad_alloc&)
314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000315 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000316 }
317}
318
319void __stdcall glBindTexture(GLenum target, GLuint texture)
320{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000321 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322
323 try
324 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000325 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000326
327 if (context)
328 {
329 gl::Texture *textureObject = context->getTexture(texture);
330
331 if (textureObject && textureObject->getTarget() != target && texture != 0)
332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000333 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000334 }
335
336 switch (target)
337 {
338 case GL_TEXTURE_2D:
339 context->bindTexture2D(texture);
340 return;
341 case GL_TEXTURE_CUBE_MAP:
342 context->bindTextureCubeMap(texture);
343 return;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000344 case GL_TEXTURE_3D:
345 if (context->getClientVersion() < 3)
346 {
347 return gl::error(GL_INVALID_ENUM);
348 }
349 context->bindTexture3D(texture);
350 return;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000351 case GL_TEXTURE_2D_ARRAY:
352 if (context->getClientVersion() < 3)
353 {
354 return gl::error(GL_INVALID_ENUM);
355 }
356 context->bindTexture2DArray(texture);
357 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000358 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000359 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 }
361 }
362 }
363 catch(std::bad_alloc&)
364 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000365 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 }
367}
368
369void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
370{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000371 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000372 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000373
374 try
375 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000376 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377
378 if (context)
379 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000380 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381 }
382 }
383 catch(std::bad_alloc&)
384 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000385 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000386 }
387}
388
389void __stdcall glBlendEquation(GLenum mode)
390{
391 glBlendEquationSeparate(mode, mode);
392}
393
394void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000396 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397
398 try
399 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000400 gl::Context *context = gl::getNonLostContext();
401
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402 switch (modeRGB)
403 {
404 case GL_FUNC_ADD:
405 case GL_FUNC_SUBTRACT:
406 case GL_FUNC_REVERSE_SUBTRACT:
407 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000408
409 case GL_MIN:
410 case GL_MAX:
411 if (context && context->getClientVersion() < 3)
412 {
413 return gl::error(GL_INVALID_ENUM);
414 }
415 break;
416
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000419 }
420
421 switch (modeAlpha)
422 {
423 case GL_FUNC_ADD:
424 case GL_FUNC_SUBTRACT:
425 case GL_FUNC_REVERSE_SUBTRACT:
426 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000427
428 case GL_MIN:
429 case GL_MAX:
430 if (context && context->getClientVersion() < 3)
431 {
432 return gl::error(GL_INVALID_ENUM);
433 }
434 break;
435
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000437 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000438 }
439
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000440 if (context)
441 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000442 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000443 }
444 }
445 catch(std::bad_alloc&)
446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000447 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449}
450
451void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
452{
453 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
454}
455
456void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
457{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000458 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000459 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000460
461 try
462 {
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000463 gl::Context *context = gl::getNonLostContext();
464
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 switch (srcRGB)
466 {
467 case GL_ZERO:
468 case GL_ONE:
469 case GL_SRC_COLOR:
470 case GL_ONE_MINUS_SRC_COLOR:
471 case GL_DST_COLOR:
472 case GL_ONE_MINUS_DST_COLOR:
473 case GL_SRC_ALPHA:
474 case GL_ONE_MINUS_SRC_ALPHA:
475 case GL_DST_ALPHA:
476 case GL_ONE_MINUS_DST_ALPHA:
477 case GL_CONSTANT_COLOR:
478 case GL_ONE_MINUS_CONSTANT_COLOR:
479 case GL_CONSTANT_ALPHA:
480 case GL_ONE_MINUS_CONSTANT_ALPHA:
481 case GL_SRC_ALPHA_SATURATE:
482 break;
483 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000484 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000485 }
486
487 switch (dstRGB)
488 {
489 case GL_ZERO:
490 case GL_ONE:
491 case GL_SRC_COLOR:
492 case GL_ONE_MINUS_SRC_COLOR:
493 case GL_DST_COLOR:
494 case GL_ONE_MINUS_DST_COLOR:
495 case GL_SRC_ALPHA:
496 case GL_ONE_MINUS_SRC_ALPHA:
497 case GL_DST_ALPHA:
498 case GL_ONE_MINUS_DST_ALPHA:
499 case GL_CONSTANT_COLOR:
500 case GL_ONE_MINUS_CONSTANT_COLOR:
501 case GL_CONSTANT_ALPHA:
502 case GL_ONE_MINUS_CONSTANT_ALPHA:
503 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000504
505 case GL_SRC_ALPHA_SATURATE:
506 if (!context || context->getClientVersion() < 3)
507 {
508 return gl::error(GL_INVALID_ENUM);
509 }
510 break;
511
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000512 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000513 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000514 }
515
516 switch (srcAlpha)
517 {
518 case GL_ZERO:
519 case GL_ONE:
520 case GL_SRC_COLOR:
521 case GL_ONE_MINUS_SRC_COLOR:
522 case GL_DST_COLOR:
523 case GL_ONE_MINUS_DST_COLOR:
524 case GL_SRC_ALPHA:
525 case GL_ONE_MINUS_SRC_ALPHA:
526 case GL_DST_ALPHA:
527 case GL_ONE_MINUS_DST_ALPHA:
528 case GL_CONSTANT_COLOR:
529 case GL_ONE_MINUS_CONSTANT_COLOR:
530 case GL_CONSTANT_ALPHA:
531 case GL_ONE_MINUS_CONSTANT_ALPHA:
532 case GL_SRC_ALPHA_SATURATE:
533 break;
534 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000535 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000536 }
537
538 switch (dstAlpha)
539 {
540 case GL_ZERO:
541 case GL_ONE:
542 case GL_SRC_COLOR:
543 case GL_ONE_MINUS_SRC_COLOR:
544 case GL_DST_COLOR:
545 case GL_ONE_MINUS_DST_COLOR:
546 case GL_SRC_ALPHA:
547 case GL_ONE_MINUS_SRC_ALPHA:
548 case GL_DST_ALPHA:
549 case GL_ONE_MINUS_DST_ALPHA:
550 case GL_CONSTANT_COLOR:
551 case GL_ONE_MINUS_CONSTANT_COLOR:
552 case GL_CONSTANT_ALPHA:
553 case GL_ONE_MINUS_CONSTANT_ALPHA:
554 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000555
556 case GL_SRC_ALPHA_SATURATE:
557 if (!context || context->getClientVersion() < 3)
558 {
559 return gl::error(GL_INVALID_ENUM);
560 }
561 break;
562
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000563 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000564 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000565 }
566
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000567 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
568 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
569
570 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
571 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
572
573 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000574 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000575 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000576 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000577 }
578
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000579 if (context)
580 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000581 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000582 }
583 }
584 catch(std::bad_alloc&)
585 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000586 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588}
589
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000590void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000591{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000592 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000593 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
597 if (size < 0)
598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000599 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000600 }
601
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000602 gl::Context *context = gl::getNonLostContext();
603
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604 switch (usage)
605 {
606 case GL_STREAM_DRAW:
607 case GL_STATIC_DRAW:
608 case GL_DYNAMIC_DRAW:
609 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000610
611 case GL_STREAM_READ:
612 case GL_STREAM_COPY:
613 case GL_STATIC_READ:
614 case GL_STATIC_COPY:
615 case GL_DYNAMIC_READ:
616 case GL_DYNAMIC_COPY:
617 if (context && context->getClientVersion() < 3)
618 {
619 return gl::error(GL_INVALID_ENUM);
620 }
621 break;
622
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000623 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000624 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000625 }
626
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 if (context)
628 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000629 // Check ES3 specific targets
630 switch (target)
631 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000632 case GL_COPY_READ_BUFFER:
633 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000634 case GL_PIXEL_PACK_BUFFER:
635 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000636 case GL_UNIFORM_BUFFER:
637 case GL_TRANSFORM_FEEDBACK_BUFFER:
638 if (context->getClientVersion() < 3)
639 {
640 return gl::error(GL_INVALID_ENUM);
641 }
642 }
643
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000644 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000645
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646 switch (target)
647 {
648 case GL_ARRAY_BUFFER:
649 buffer = context->getArrayBuffer();
650 break;
651 case GL_ELEMENT_ARRAY_BUFFER:
652 buffer = context->getElementArrayBuffer();
653 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000654 case GL_COPY_READ_BUFFER:
655 buffer = context->getCopyReadBuffer();
656 break;
657 case GL_COPY_WRITE_BUFFER:
658 buffer = context->getCopyWriteBuffer();
659 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000660 case GL_PIXEL_PACK_BUFFER:
661 buffer = context->getPixelPackBuffer();
662 break;
663 case GL_PIXEL_UNPACK_BUFFER:
664 buffer = context->getPixelUnpackBuffer();
665 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000666 case GL_TRANSFORM_FEEDBACK_BUFFER:
667 buffer = context->getGenericTransformFeedbackBuffer();
668 break;
669 case GL_UNIFORM_BUFFER:
670 buffer = context->getGenericUniformBuffer();
671 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000672 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000673 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000674 }
675
676 if (!buffer)
677 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000678 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000679 }
680
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000681 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000682 }
683 }
684 catch(std::bad_alloc&)
685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000686 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 }
688}
689
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000690void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000692 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000693 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000694
695 try
696 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000697 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000699 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000700 }
701
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000702 if (data == NULL)
703 {
704 return;
705 }
706
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000707 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000708
709 if (context)
710 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000711 // Check ES3 specific targets
712 switch (target)
713 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000714 case GL_COPY_READ_BUFFER:
715 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000716 case GL_PIXEL_PACK_BUFFER:
717 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000718 case GL_UNIFORM_BUFFER:
719 case GL_TRANSFORM_FEEDBACK_BUFFER:
720 if (context->getClientVersion() < 3)
721 {
722 return gl::error(GL_INVALID_ENUM);
723 }
724 }
725
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000726 gl::Buffer *buffer;
727
728 switch (target)
729 {
730 case GL_ARRAY_BUFFER:
731 buffer = context->getArrayBuffer();
732 break;
733 case GL_ELEMENT_ARRAY_BUFFER:
734 buffer = context->getElementArrayBuffer();
735 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000736 case GL_COPY_READ_BUFFER:
737 buffer = context->getCopyReadBuffer();
738 break;
739 case GL_COPY_WRITE_BUFFER:
740 buffer = context->getCopyWriteBuffer();
741 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000742 case GL_PIXEL_PACK_BUFFER:
743 buffer = context->getPixelPackBuffer();
744 break;
745 case GL_PIXEL_UNPACK_BUFFER:
746 buffer = context->getPixelUnpackBuffer();
747 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000748 case GL_TRANSFORM_FEEDBACK_BUFFER:
749 buffer = context->getGenericTransformFeedbackBuffer();
750 break;
751 case GL_UNIFORM_BUFFER:
752 buffer = context->getGenericUniformBuffer();
753 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000756 }
757
758 if (!buffer)
759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000761 }
762
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000763 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000766 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000767
768 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000769 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000770 }
771 catch(std::bad_alloc&)
772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000773 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000774 }
775}
776
777GLenum __stdcall glCheckFramebufferStatus(GLenum target)
778{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000779 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780
781 try
782 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000783 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000784 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000785 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000786 }
787
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000788 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000789
790 if (context)
791 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000792 gl::Framebuffer *framebuffer = NULL;
793 if (target == GL_READ_FRAMEBUFFER_ANGLE)
794 {
795 framebuffer = context->getReadFramebuffer();
796 }
797 else
798 {
799 framebuffer = context->getDrawFramebuffer();
800 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000801
802 return framebuffer->completeness();
803 }
804 }
805 catch(std::bad_alloc&)
806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000807 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000808 }
809
810 return 0;
811}
812
813void __stdcall glClear(GLbitfield mask)
814{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000815 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000816
817 try
818 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000819 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000820
821 if (context)
822 {
Geoff Lang0b833232013-08-21 10:13:29 -0400823 gl::Framebuffer *framebufferObject = context->getDrawFramebuffer();
824
825 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
826 {
827 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
828 }
829
830 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
831 {
832 return gl::error(GL_INVALID_VALUE);
833 }
834
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 context->clear(mask);
836 }
837 }
838 catch(std::bad_alloc&)
839 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000840 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000841 }
842}
843
844void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
845{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000846 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000847 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000848
849 try
850 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000851 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000852
853 if (context)
854 {
855 context->setClearColor(red, green, blue, alpha);
856 }
857 }
858 catch(std::bad_alloc&)
859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 }
862}
863
864void __stdcall glClearDepthf(GLclampf depth)
865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000866 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000867
868 try
869 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000871
872 if (context)
873 {
874 context->setClearDepth(depth);
875 }
876 }
877 catch(std::bad_alloc&)
878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000879 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000880 }
881}
882
883void __stdcall glClearStencil(GLint s)
884{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000885 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000886
887 try
888 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000889 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000890
891 if (context)
892 {
893 context->setClearStencil(s);
894 }
895 }
896 catch(std::bad_alloc&)
897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000898 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000899 }
900}
901
902void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
903{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000904 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000905 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000906
907 try
908 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000909 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000910
911 if (context)
912 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000913 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000914 }
915 }
916 catch(std::bad_alloc&)
917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000918 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000919 }
920}
921
922void __stdcall glCompileShader(GLuint shader)
923{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000924 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000925
926 try
927 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000928 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000929
930 if (context)
931 {
932 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000933
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000934 if (!shaderObject)
935 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000936 if (context->getProgram(shader))
937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000938 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000939 }
940 else
941 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000942 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000943 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000944 }
945
946 shaderObject->compile();
947 }
948 }
949 catch(std::bad_alloc&)
950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000951 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000952 }
953}
954
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000955void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
956 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000958 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000959 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000960 target, level, internalformat, width, height, border, imageSize, data);
961
962 try
963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000965
966 if (context)
967 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000968 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400969 !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000970 0, 0, width, height, 0, GL_NONE, GL_NONE, data))
971 {
972 return;
973 }
974
975 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400976 !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -0400977 0, 0, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000978 {
979 return;
980 }
981
982 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000984 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000985 }
986
987 switch (target)
988 {
989 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000990 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000991 gl::Texture2D *texture = context->getTexture2D();
992 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000993 }
994 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000995
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000996 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
997 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
998 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
999 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1000 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1001 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001002 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001003 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1004 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001005 }
1006 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001007
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001008 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001009 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001010 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001011 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001012 }
1013 catch(std::bad_alloc&)
1014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001015 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001016 }
1017}
1018
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001019void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1020 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001021{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001022 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001023 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001024 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001025 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1026
1027 try
1028 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001029 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001030
1031 if (context)
1032 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001033 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001034 !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001035 xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
1036 {
1037 return;
1038 }
1039
1040 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001041 !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04001042 xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001043 {
1044 return;
1045 }
1046
1047 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001049 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001050 }
1051
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001052 switch (target)
daniel@transgaming.com01868132010-08-24 19:21:17 +00001053 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001054 case GL_TEXTURE_2D:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001055 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001056 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001057 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001058 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001059 break;
1060
1061 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1062 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1064 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1066 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001067 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001068 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001069 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001070 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001071 break;
1072
1073 default:
1074 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001075 }
1076 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077 }
1078 catch(std::bad_alloc&)
1079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001080 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001081 }
1082}
1083
1084void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1085{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001086 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001087 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001088 target, level, internalformat, x, y, width, height, border);
1089
1090 try
1091 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001092 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001093
1094 if (context)
1095 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001096 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001097 !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001098 0, 0, x, y, width, height, border))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001099 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001100 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001101 }
1102
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001103 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001104 !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001105 0, 0, 0, x, y, width, height, border))
1106 {
1107 return;
1108 }
1109
1110 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
1111
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001112 switch (target)
1113 {
1114 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001115 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001116 gl::Texture2D *texture = context->getTexture2D();
1117 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001118 }
1119 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001120
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001121 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1122 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1123 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1124 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1125 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1126 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001127 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001128 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1129 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001130 }
1131 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001132
1133 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001134 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001135 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001136 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001137 }
1138 catch(std::bad_alloc&)
1139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001140 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001141 }
1142}
1143
1144void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1145{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001146 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001147 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 target, level, xoffset, yoffset, x, y, width, height);
1149
1150 try
1151 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001152 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001153
1154 if (context)
1155 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001156 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001157 !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001158 xoffset, yoffset, x, y, width, height, 0))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001159 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001160 return;
1161 }
1162
1163 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001164 !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001165 xoffset, yoffset, 0, x, y, width, height, 0))
1166 {
1167 return;
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001168 }
1169
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001170 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001171
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001172 switch (target)
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001173 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001174 case GL_TEXTURE_2D:
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001175 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001176 gl::Texture2D *texture = context->getTexture2D();
1177 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001178 }
1179 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001180
1181 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1182 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1183 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1184 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1185 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1186 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001187 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001188 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1189 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001190 }
1191 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001192
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001193 default:
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001194 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001195 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001196 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001197 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001198
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001199 catch(std::bad_alloc&)
1200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001201 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001202 }
1203}
1204
1205GLuint __stdcall glCreateProgram(void)
1206{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001207 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001208
1209 try
1210 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001211 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001212
1213 if (context)
1214 {
1215 return context->createProgram();
1216 }
1217 }
1218 catch(std::bad_alloc&)
1219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001220 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001221 }
1222
1223 return 0;
1224}
1225
1226GLuint __stdcall glCreateShader(GLenum type)
1227{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001228 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001229
1230 try
1231 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001232 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001233
1234 if (context)
1235 {
1236 switch (type)
1237 {
1238 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001239 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001240 return context->createShader(type);
1241 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001242 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001243 }
1244 }
1245 }
1246 catch(std::bad_alloc&)
1247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001248 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001249 }
1250
1251 return 0;
1252}
1253
1254void __stdcall glCullFace(GLenum mode)
1255{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001256 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001257
1258 try
1259 {
1260 switch (mode)
1261 {
1262 case GL_FRONT:
1263 case GL_BACK:
1264 case GL_FRONT_AND_BACK:
1265 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001266 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001267
1268 if (context)
1269 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001270 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001271 }
1272 }
1273 break;
1274 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001275 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001276 }
1277 }
1278 catch(std::bad_alloc&)
1279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001280 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001281 }
1282}
1283
1284void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1285{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001286 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287
1288 try
1289 {
1290 if (n < 0)
1291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001292 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001293 }
1294
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001295 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001296
1297 if (context)
1298 {
1299 for (int i = 0; i < n; i++)
1300 {
1301 context->deleteBuffer(buffers[i]);
1302 }
1303 }
1304 }
1305 catch(std::bad_alloc&)
1306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001307 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001308 }
1309}
1310
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001311void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1312{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001313 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001314
1315 try
1316 {
1317 if (n < 0)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001320 }
1321
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001322 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001323
1324 if (context)
1325 {
1326 for (int i = 0; i < n; i++)
1327 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001328 context->deleteFenceNV(fences[i]);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001329 }
1330 }
1331 }
1332 catch(std::bad_alloc&)
1333 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001334 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001335 }
1336}
1337
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001338void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1339{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001340 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001341
1342 try
1343 {
1344 if (n < 0)
1345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001346 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001347 }
1348
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001349 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001350
1351 if (context)
1352 {
1353 for (int i = 0; i < n; i++)
1354 {
1355 if (framebuffers[i] != 0)
1356 {
1357 context->deleteFramebuffer(framebuffers[i]);
1358 }
1359 }
1360 }
1361 }
1362 catch(std::bad_alloc&)
1363 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001364 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001365 }
1366}
1367
1368void __stdcall glDeleteProgram(GLuint program)
1369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001370 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001371
1372 try
1373 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001374 if (program == 0)
1375 {
1376 return;
1377 }
1378
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001379 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001380
1381 if (context)
1382 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001383 if (!context->getProgram(program))
1384 {
1385 if(context->getShader(program))
1386 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001387 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001388 }
1389 else
1390 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001391 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001392 }
1393 }
1394
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001395 context->deleteProgram(program);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001400 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001401 }
1402}
1403
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001404void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1405{
1406 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1407
1408 try
1409 {
1410 if (n < 0)
1411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001413 }
1414
1415 gl::Context *context = gl::getNonLostContext();
1416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteQuery(ids[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001427 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001428 }
1429}
1430
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001431void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001439 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001440 }
1441
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001442 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001443
1444 if (context)
1445 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001446 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 {
1448 context->deleteRenderbuffer(renderbuffers[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001454 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001455 }
1456}
1457
1458void __stdcall glDeleteShader(GLuint shader)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001464 if (shader == 0)
1465 {
1466 return;
1467 }
1468
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001469 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470
1471 if (context)
1472 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001473 if (!context->getShader(shader))
1474 {
1475 if(context->getProgram(shader))
1476 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001477 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001478 }
1479 else
1480 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001481 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001482 }
1483 }
1484
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001485 context->deleteShader(shader);
1486 }
1487 }
1488 catch(std::bad_alloc&)
1489 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001490 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491 }
1492}
1493
1494void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1495{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001496 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001497
1498 try
1499 {
1500 if (n < 0)
1501 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001502 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001503 }
1504
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001506
1507 if (context)
1508 {
1509 for (int i = 0; i < n; i++)
1510 {
1511 if (textures[i] != 0)
1512 {
1513 context->deleteTexture(textures[i]);
1514 }
1515 }
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001520 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001521 }
1522}
1523
1524void __stdcall glDepthFunc(GLenum func)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 switch (func)
1531 {
1532 case GL_NEVER:
1533 case GL_ALWAYS:
1534 case GL_LESS:
1535 case GL_LEQUAL:
1536 case GL_EQUAL:
1537 case GL_GREATER:
1538 case GL_GEQUAL:
1539 case GL_NOTEQUAL:
1540 break;
1541 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001542 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001543 }
1544
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001545 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001546
1547 if (context)
1548 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001549 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001550 }
1551 }
1552 catch(std::bad_alloc&)
1553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001554 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001555 }
1556}
1557
1558void __stdcall glDepthMask(GLboolean flag)
1559{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001560 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001561
1562 try
1563 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001564 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001565
1566 if (context)
1567 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001568 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001569 }
1570 }
1571 catch(std::bad_alloc&)
1572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001573 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001574 }
1575}
1576
1577void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1578{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001579 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001580
1581 try
1582 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001583 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001584
1585 if (context)
1586 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001587 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 }
1589 }
1590 catch(std::bad_alloc&)
1591 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001592 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593 }
1594}
1595
1596void __stdcall glDetachShader(GLuint program, GLuint shader)
1597{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001598 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001599
1600 try
1601 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001603
1604 if (context)
1605 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001606
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001607 gl::Program *programObject = context->getProgram(program);
1608 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001609
1610 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001611 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001612 gl::Shader *shaderByProgramHandle;
1613 shaderByProgramHandle = context->getShader(program);
1614 if (!shaderByProgramHandle)
1615 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001616 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001617 }
1618 else
1619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001620 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001621 }
1622 }
1623
1624 if (!shaderObject)
1625 {
1626 gl::Program *programByShaderHandle = context->getProgram(shader);
1627 if (!programByShaderHandle)
1628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001630 }
1631 else
1632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001633 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001634 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001635 }
1636
1637 if (!programObject->detachShader(shaderObject))
1638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001639 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001640 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001641 }
1642 }
1643 catch(std::bad_alloc&)
1644 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001645 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001646 }
1647}
1648
1649void __stdcall glDisable(GLenum cap)
1650{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001651 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001652
1653 try
1654 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001655 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001656
1657 if (context)
1658 {
1659 switch (cap)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 case GL_CULL_FACE: context->setCullFace(false); break;
1662 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1663 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1664 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1665 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1666 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1667 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1668 case GL_BLEND: context->setBlend(false); break;
1669 case GL_DITHER: context->setDither(false); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001670
1671 case GL_PRIMITIVE_RESTART_FIXED_INDEX:
1672 case GL_RASTERIZER_DISCARD:
1673 if (context->getClientVersion() < 3)
1674 {
1675 return gl::error(GL_INVALID_ENUM);
1676 }
1677 UNIMPLEMENTED();
1678 break;
1679
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001680 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001681 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001682 }
1683 }
1684 }
1685 catch(std::bad_alloc&)
1686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001687 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001688 }
1689}
1690
1691void __stdcall glDisableVertexAttribArray(GLuint index)
1692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001693 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001694
1695 try
1696 {
1697 if (index >= gl::MAX_VERTEX_ATTRIBS)
1698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001699 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 }
1701
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001702 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001703
1704 if (context)
1705 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001706 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001707 }
1708 }
1709 catch(std::bad_alloc&)
1710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001711 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001712 }
1713}
1714
1715void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001717 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001718
1719 try
1720 {
1721 if (count < 0 || first < 0)
1722 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001723 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001724 }
1725
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001726 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001727
1728 if (context)
1729 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001730 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731 }
1732 }
1733 catch(std::bad_alloc&)
1734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 }
1737}
1738
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001739void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
1740{
1741 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
1742
1743 try
1744 {
1745 if (count < 0 || first < 0 || primcount < 0)
1746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001747 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001748 }
1749
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001750 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001751 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001752 gl::Context *context = gl::getNonLostContext();
1753
1754 if (context)
1755 {
1756 context->drawArrays(mode, first, count, primcount);
1757 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001758 }
1759 }
1760 catch(std::bad_alloc&)
1761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001763 }
1764}
1765
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001766void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001768 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001769 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001770
1771 try
1772 {
1773 if (count < 0)
1774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001775 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 }
1777
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001778 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001779
1780 if (context)
1781 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001782 switch (type)
1783 {
1784 case GL_UNSIGNED_BYTE:
1785 case GL_UNSIGNED_SHORT:
1786 break;
1787 case GL_UNSIGNED_INT:
1788 if (!context->supports32bitIndices())
1789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001790 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001791 }
1792 break;
1793 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001794 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001795 }
1796
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001797 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798 }
1799 }
1800 catch(std::bad_alloc&)
1801 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001802 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001803 }
1804}
1805
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001806void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
1807{
1808 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
1809 mode, count, type, indices, primcount);
1810
1811 try
1812 {
1813 if (count < 0 || primcount < 0)
1814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001815 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001816 }
1817
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001818 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001819 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001820 gl::Context *context = gl::getNonLostContext();
1821
1822 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001823 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001824 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001825 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001826 case GL_UNSIGNED_BYTE:
1827 case GL_UNSIGNED_SHORT:
1828 break;
1829 case GL_UNSIGNED_INT:
1830 if (!context->supports32bitIndices())
1831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001832 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001833 }
1834 break;
1835 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001837 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001838
1839 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001840 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001841 }
1842 }
1843 catch(std::bad_alloc&)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001846 }
1847}
1848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849void __stdcall glEnable(GLenum cap)
1850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001851 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852
1853 try
1854 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001855 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001856
1857 if (context)
1858 {
1859 switch (cap)
1860 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001861 case GL_CULL_FACE: context->setCullFace(true); break;
1862 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1863 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1864 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1865 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1866 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1867 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1868 case GL_BLEND: context->setBlend(true); break;
1869 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001870 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001871 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001872 }
1873 }
1874 }
1875 catch(std::bad_alloc&)
1876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001877 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001878 }
1879}
1880
1881void __stdcall glEnableVertexAttribArray(GLuint index)
1882{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001883 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001884
1885 try
1886 {
1887 if (index >= gl::MAX_VERTEX_ATTRIBS)
1888 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001889 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001890 }
1891
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001892 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001893
1894 if (context)
1895 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001896 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903}
1904
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001905void __stdcall glEndQueryEXT(GLenum target)
1906{
1907 EVENT("GLenum target = 0x%X)", target);
1908
1909 try
1910 {
1911 switch (target)
1912 {
1913 case GL_ANY_SAMPLES_PASSED_EXT:
1914 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1915 break;
1916 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001917 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001918 }
1919
1920 gl::Context *context = gl::getNonLostContext();
1921
1922 if (context)
1923 {
1924 context->endQuery(target);
1925 }
1926 }
1927 catch(std::bad_alloc&)
1928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001929 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001930 }
1931}
1932
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001933void __stdcall glFinishFenceNV(GLuint fence)
1934{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001935 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001936
1937 try
1938 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001939 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001940
1941 if (context)
1942 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001943 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001944
1945 if (fenceObject == NULL)
1946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001947 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001948 }
1949
Jamie Madillfb9a7402013-07-26 11:55:01 -04001950 if (fenceObject->isFence() != GL_TRUE)
1951 {
1952 return gl::error(GL_INVALID_OPERATION);
1953 }
1954
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001955 fenceObject->finishFence();
1956 }
1957 }
1958 catch(std::bad_alloc&)
1959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001960 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001961 }
1962}
1963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001964void __stdcall glFinish(void)
1965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001966 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001967
1968 try
1969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001971
1972 if (context)
1973 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001974 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001975 }
1976 }
1977 catch(std::bad_alloc&)
1978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001979 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980 }
1981}
1982
1983void __stdcall glFlush(void)
1984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001985 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001989 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001990
1991 if (context)
1992 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001993 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001994 }
1995 }
1996 catch(std::bad_alloc&)
1997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001998 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 }
2000}
2001
2002void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2003{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002004 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002005 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002006
2007 try
2008 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002009 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002010 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002012 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 }
2014
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002015 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016
2017 if (context)
2018 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002019 gl::Framebuffer *framebuffer = NULL;
2020 GLuint framebufferHandle = 0;
2021 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2022 {
2023 framebuffer = context->getReadFramebuffer();
2024 framebufferHandle = context->getReadFramebufferHandle();
2025 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002026 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002027 {
2028 framebuffer = context->getDrawFramebuffer();
2029 framebufferHandle = context->getDrawFramebufferHandle();
2030 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002031
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002032 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002034 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002035 }
2036
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002037 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002039 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2040
2041 if (colorAttachment >= context->getMaximumRenderTargets())
2042 {
2043 return gl::error(GL_INVALID_VALUE);
2044 }
2045
Geoff Lang309c92a2013-07-25 16:23:19 -04002046 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002047 }
2048 else
2049 {
2050 switch (attachment)
2051 {
2052 case GL_DEPTH_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002053 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002054 break;
2055 case GL_STENCIL_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002056 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002057 break;
Geoff Lang7e9ee232013-08-05 10:18:42 -04002058 case GL_DEPTH_STENCIL_ATTACHMENT:
2059 if (context->getClientVersion() < 3)
2060 {
2061 return gl::error(GL_INVALID_ENUM);
2062 }
2063 framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
2064 break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002065 default:
2066 return gl::error(GL_INVALID_ENUM);
2067 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002068 }
2069 }
2070 }
2071 catch(std::bad_alloc&)
2072 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002073 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002074 }
2075}
2076
2077void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2078{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002079 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002080 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002081
2082 try
2083 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002084 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002085 if (context)
2086 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002087 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002088 !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002089 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002090 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002091 }
Geoff Lang3ed0c482013-07-25 17:03:18 -04002092
2093 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002094 !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002095 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002096 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002097 }
2098
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002099 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002100 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002101 textarget = GL_NONE;
2102 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002103
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002104 gl::Framebuffer *framebuffer = NULL;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002105 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2106 {
2107 framebuffer = context->getReadFramebuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002108 }
2109 else
2110 {
2111 framebuffer = context->getDrawFramebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002112 }
2113
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002114 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002115 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002116 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
Geoff Lang309c92a2013-07-25 16:23:19 -04002117 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002118 }
2119 else
2120 {
2121 switch (attachment)
2122 {
Geoff Lang309c92a2013-07-25 16:23:19 -04002123 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
2124 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
2125 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002126 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002127 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 }
2129 }
2130 catch(std::bad_alloc&)
2131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002132 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002133 }
2134}
2135
2136void __stdcall glFrontFace(GLenum mode)
2137{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002138 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002139
2140 try
2141 {
2142 switch (mode)
2143 {
2144 case GL_CW:
2145 case GL_CCW:
2146 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002147 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002148
2149 if (context)
2150 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002151 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 }
2153 }
2154 break;
2155 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002156 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158 }
2159 catch(std::bad_alloc&)
2160 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163}
2164
2165void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2166{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002167 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002168
2169 try
2170 {
2171 if (n < 0)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002176 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002177
2178 if (context)
2179 {
2180 for (int i = 0; i < n; i++)
2181 {
2182 buffers[i] = context->createBuffer();
2183 }
2184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glGenerateMipmap(GLenum target)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002198 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002199
2200 if (context)
2201 {
Jamie Madill35d15012013-10-07 10:46:37 -04002202 if (!ValidTextureTarget(context, target))
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002203 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002204 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002205 }
Geoff Langae4852a2013-06-05 15:00:34 -04002206
Jamie Madill35d15012013-10-07 10:46:37 -04002207 gl::Texture *texture = GetTargetTexture(context, target);
2208
2209 if (texture == NULL)
Geoff Langae4852a2013-06-05 15:00:34 -04002210 {
2211 return gl::error(GL_INVALID_OPERATION);
2212 }
2213
Jamie Madill35d15012013-10-07 10:46:37 -04002214 GLint internalFormat = texture->getBaseLevelInternalFormat();
2215
Geoff Langae4852a2013-06-05 15:00:34 -04002216 // Internally, all texture formats are sized so checking if the format
2217 // is color renderable and filterable will not fail.
Jamie Madill33f9c2e2013-10-07 10:46:36 -04002218 if (gl::IsDepthRenderingSupported(internalFormat, context) ||
2219 gl::IsFormatCompressed(internalFormat, context->getClientVersion()) ||
Geoff Langae4852a2013-06-05 15:00:34 -04002220 !gl::IsColorRenderingSupported(internalFormat, context) ||
2221 !gl::IsTextureFilteringSupported(internalFormat, context))
2222 {
2223 return gl::error(GL_INVALID_OPERATION);
2224 }
2225
Jamie Madillc1f8b162013-10-07 10:46:38 -04002226 // Non-power of 2 ES2 check
2227 if (!context->supportsNonPower2Texture() && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
2228 {
2229 ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
2230 return gl::error(GL_INVALID_OPERATION);
2231 }
2232
2233 // Cube completeness check
2234 if (target == GL_TEXTURE_CUBE_MAP)
2235 {
2236 gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
2237 if (!textureCube->isCubeComplete())
2238 {
2239 return gl::error(GL_INVALID_OPERATION);
2240 }
2241 }
2242
Geoff Langae4852a2013-06-05 15:00:34 -04002243 texture->generateMipmaps();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002244 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002245 }
2246 catch(std::bad_alloc&)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002249 }
2250}
2251
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002252void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002254 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002255
2256 try
2257 {
2258 if (n < 0)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002261 }
2262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002263 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002264
2265 if (context)
2266 {
2267 for (int i = 0; i < n; i++)
2268 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002269 fences[i] = context->createFenceNV();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002270 }
2271 }
2272 }
2273 catch(std::bad_alloc&)
2274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002275 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002276 }
2277}
2278
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002279void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2280{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002281 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002282
2283 try
2284 {
2285 if (n < 0)
2286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002287 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002288 }
2289
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002290 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002291
2292 if (context)
2293 {
2294 for (int i = 0; i < n; i++)
2295 {
2296 framebuffers[i] = context->createFramebuffer();
2297 }
2298 }
2299 }
2300 catch(std::bad_alloc&)
2301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002302 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002303 }
2304}
2305
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002306void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2307{
2308 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2309
2310 try
2311 {
2312 if (n < 0)
2313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002314 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002315 }
2316
2317 gl::Context *context = gl::getNonLostContext();
2318
2319 if (context)
2320 {
2321 for (int i = 0; i < n; i++)
2322 {
2323 ids[i] = context->createQuery();
2324 }
2325 }
2326 }
2327 catch(std::bad_alloc&)
2328 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002329 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002330 }
2331}
2332
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2334{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002335 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002336
2337 try
2338 {
2339 if (n < 0)
2340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002341 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002342 }
2343
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002344 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002345
2346 if (context)
2347 {
2348 for (int i = 0; i < n; i++)
2349 {
2350 renderbuffers[i] = context->createRenderbuffer();
2351 }
2352 }
2353 }
2354 catch(std::bad_alloc&)
2355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002356 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002357 }
2358}
2359
2360void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2361{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002362 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002363
2364 try
2365 {
2366 if (n < 0)
2367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002368 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002369 }
2370
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002371 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002372
2373 if (context)
2374 {
2375 for (int i = 0; i < n; i++)
2376 {
2377 textures[i] = context->createTexture();
2378 }
2379 }
2380 }
2381 catch(std::bad_alloc&)
2382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002383 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002384 }
2385}
2386
daniel@transgaming.com85423182010-04-22 13:35:27 +00002387void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002389 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002390 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 program, index, bufsize, length, size, type, name);
2392
2393 try
2394 {
2395 if (bufsize < 0)
2396 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002397 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002398 }
2399
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002400 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002401
2402 if (context)
2403 {
2404 gl::Program *programObject = context->getProgram(program);
2405
2406 if (!programObject)
2407 {
2408 if (context->getShader(program))
2409 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002410 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002411 }
2412 else
2413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002414 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002415 }
2416 }
2417
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002418 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002420 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002421 }
2422
2423 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2424 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002425 }
2426 catch(std::bad_alloc&)
2427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002428 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002429 }
2430}
2431
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002432void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002434 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002435 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002436 program, index, bufsize, length, size, type, name);
2437
2438 try
2439 {
2440 if (bufsize < 0)
2441 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002442 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002443 }
2444
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002445 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002446
2447 if (context)
2448 {
2449 gl::Program *programObject = context->getProgram(program);
2450
2451 if (!programObject)
2452 {
2453 if (context->getShader(program))
2454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002455 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002456 }
2457 else
2458 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002459 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002460 }
2461 }
2462
2463 if (index >= (GLuint)programObject->getActiveUniformCount())
2464 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002465 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002466 }
2467
2468 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2469 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002470 }
2471 catch(std::bad_alloc&)
2472 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002473 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002474 }
2475}
2476
2477void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2478{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002479 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002480 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002481
2482 try
2483 {
2484 if (maxcount < 0)
2485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002486 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002487 }
2488
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002489 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002490
2491 if (context)
2492 {
2493 gl::Program *programObject = context->getProgram(program);
2494
2495 if (!programObject)
2496 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002497 if (context->getShader(program))
2498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002499 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002500 }
2501 else
2502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002503 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002504 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002505 }
2506
2507 return programObject->getAttachedShaders(maxcount, count, shaders);
2508 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 }
2510 catch(std::bad_alloc&)
2511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002512 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002513 }
2514}
2515
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002516int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002517{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002518 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002519
2520 try
2521 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002522 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 if (context)
2525 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002526
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002527 gl::Program *programObject = context->getProgram(program);
2528
2529 if (!programObject)
2530 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002531 if (context->getShader(program))
2532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002533 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002534 }
2535 else
2536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002537 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002538 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002539 }
2540
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002541 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002542 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002543 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002544 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002545 }
2546
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002547 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002548 }
2549 }
2550 catch(std::bad_alloc&)
2551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002552 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002553 }
2554
2555 return -1;
2556}
2557
2558void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2559{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002560 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002561
2562 try
2563 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002564 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002565
2566 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002567 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002568 if (!(context->getBooleanv(pname, params)))
2569 {
2570 GLenum nativeType;
2571 unsigned int numParams = 0;
2572 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002573 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002574
2575 if (numParams == 0)
2576 return; // it is known that the pname is valid, but there are no parameters to return
2577
2578 if (nativeType == GL_FLOAT)
2579 {
2580 GLfloat *floatParams = NULL;
2581 floatParams = new GLfloat[numParams];
2582
2583 context->getFloatv(pname, floatParams);
2584
2585 for (unsigned int i = 0; i < numParams; ++i)
2586 {
2587 if (floatParams[i] == 0.0f)
2588 params[i] = GL_FALSE;
2589 else
2590 params[i] = GL_TRUE;
2591 }
2592
2593 delete [] floatParams;
2594 }
2595 else if (nativeType == GL_INT)
2596 {
2597 GLint *intParams = NULL;
2598 intParams = new GLint[numParams];
2599
2600 context->getIntegerv(pname, intParams);
2601
2602 for (unsigned int i = 0; i < numParams; ++i)
2603 {
2604 if (intParams[i] == 0)
2605 params[i] = GL_FALSE;
2606 else
2607 params[i] = GL_TRUE;
2608 }
2609
2610 delete [] intParams;
2611 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002612 else if (nativeType == GL_INT_64_ANGLEX)
2613 {
2614 GLint64 *int64Params = NULL;
2615 int64Params = new GLint64[numParams];
2616
2617 context->getInteger64v(pname, int64Params);
2618
2619 for (unsigned int i = 0; i < numParams; ++i)
2620 {
2621 if (int64Params[i] == 0)
2622 params[i] = GL_FALSE;
2623 else
2624 params[i] = GL_TRUE;
2625 }
2626
2627 delete [] int64Params;
2628 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002629 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002630 }
2631 }
2632 catch(std::bad_alloc&)
2633 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002634 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 }
2636}
2637
2638void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2639{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002640 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002641
2642 try
2643 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002644 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002645
2646 if (context)
2647 {
2648 gl::Buffer *buffer;
2649
2650 switch (target)
2651 {
2652 case GL_ARRAY_BUFFER:
2653 buffer = context->getArrayBuffer();
2654 break;
2655 case GL_ELEMENT_ARRAY_BUFFER:
2656 buffer = context->getElementArrayBuffer();
2657 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002658 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002659 }
2660
2661 if (!buffer)
2662 {
2663 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002664 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002665 }
2666
2667 switch (pname)
2668 {
2669 case GL_BUFFER_USAGE:
2670 *params = buffer->usage();
2671 break;
2672 case GL_BUFFER_SIZE:
2673 *params = buffer->size();
2674 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002675 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002676 }
2677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 }
2679 catch(std::bad_alloc&)
2680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 }
2683}
2684
2685GLenum __stdcall glGetError(void)
2686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002687 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002688
2689 gl::Context *context = gl::getContext();
2690
2691 if (context)
2692 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00002693 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002694 }
2695
2696 return GL_NO_ERROR;
2697}
2698
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002699void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2700{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002701 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002702
2703 try
2704 {
2705
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002706 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002707
2708 if (context)
2709 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002710 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002711
2712 if (fenceObject == NULL)
2713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002714 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002715 }
2716
Jamie Madillfb9a7402013-07-26 11:55:01 -04002717 if (fenceObject->isFence() != GL_TRUE)
2718 {
2719 return gl::error(GL_INVALID_OPERATION);
2720 }
2721
2722 switch (pname)
2723 {
2724 case GL_FENCE_STATUS_NV:
2725 case GL_FENCE_CONDITION_NV:
2726 break;
2727
2728 default: return gl::error(GL_INVALID_ENUM);
2729 }
2730
2731 params[0] = fenceObject->getFencei(pname);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002732 }
2733 }
2734 catch(std::bad_alloc&)
2735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002736 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002737 }
2738}
2739
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002740void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2741{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002742 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002743
2744 try
2745 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002747
2748 if (context)
2749 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002750 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002751 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002752 GLenum nativeType;
2753 unsigned int numParams = 0;
2754 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002756
2757 if (numParams == 0)
2758 return; // it is known that the pname is valid, but that there are no parameters to return.
2759
2760 if (nativeType == GL_BOOL)
2761 {
2762 GLboolean *boolParams = NULL;
2763 boolParams = new GLboolean[numParams];
2764
2765 context->getBooleanv(pname, boolParams);
2766
2767 for (unsigned int i = 0; i < numParams; ++i)
2768 {
2769 if (boolParams[i] == GL_FALSE)
2770 params[i] = 0.0f;
2771 else
2772 params[i] = 1.0f;
2773 }
2774
2775 delete [] boolParams;
2776 }
2777 else if (nativeType == GL_INT)
2778 {
2779 GLint *intParams = NULL;
2780 intParams = new GLint[numParams];
2781
2782 context->getIntegerv(pname, intParams);
2783
2784 for (unsigned int i = 0; i < numParams; ++i)
2785 {
Jamie Madill71fbd602013-07-19 16:36:55 -04002786 params[i] = static_cast<GLfloat>(intParams[i]);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002787 }
2788
2789 delete [] intParams;
2790 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002791 else if (nativeType == GL_INT_64_ANGLEX)
2792 {
2793 GLint64 *int64Params = NULL;
2794 int64Params = new GLint64[numParams];
2795
2796 context->getInteger64v(pname, int64Params);
2797
2798 for (unsigned int i = 0; i < numParams; ++i)
2799 {
2800 params[i] = static_cast<GLfloat>(int64Params[i]);
2801 }
2802
2803 delete [] int64Params;
2804 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002805 }
2806 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002807 }
2808 catch(std::bad_alloc&)
2809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002810 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002811 }
2812}
2813
2814void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2815{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002816 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002817 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002818
2819 try
2820 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002821 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002822
2823 if (context)
2824 {
Geoff Lang646559f2013-08-15 11:08:15 -04002825 META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
2826 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002828 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002829 }
2830
Geoff Lang646559f2013-08-15 11:08:15 -04002831 switch (pname)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002832 {
Geoff Lang646559f2013-08-15 11:08:15 -04002833 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2834 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2835 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2836 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2837 break;
2838 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2839 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2840 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2841 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2842 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2843 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2844 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2845 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2846 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
2847 if (context->getClientVersion() >= 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002848 {
Geoff Lang646559f2013-08-15 11:08:15 -04002849 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002850 }
Geoff Lang646559f2013-08-15 11:08:15 -04002851 default:
2852 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002853 }
Geoff Lang646559f2013-08-15 11:08:15 -04002854
2855 // Determine if the attachment is a valid enum
2856 switch (attachment)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002857 {
Geoff Lang646559f2013-08-15 11:08:15 -04002858 case GL_BACK:
2859 case GL_FRONT:
2860 case GL_STENCIL:
2861 case GL_DEPTH_STENCIL_ATTACHMENT:
2862 if (context->getClientVersion() < 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002863 {
Geoff Lang646559f2013-08-15 11:08:15 -04002864 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002865 }
Geoff Lang646559f2013-08-15 11:08:15 -04002866 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002867
Geoff Lang646559f2013-08-15 11:08:15 -04002868 case GL_DEPTH_ATTACHMENT:
2869 case GL_STENCIL_ATTACHMENT:
2870 break;
2871
2872 default:
2873 if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
2874 (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets())
2875 {
2876 return gl::error(GL_INVALID_ENUM);
2877 }
2878 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002879 }
2880
Geoff Lang646559f2013-08-15 11:08:15 -04002881 GLuint framebufferHandle = (target == GL_READ_FRAMEBUFFER) ? context->getReadFramebufferHandle()
2882 : context->getDrawFramebufferHandle();
2883
2884 gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
2885
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002886 GLenum attachmentType;
2887 GLuint attachmentHandle;
Geoff Lang309c92a2013-07-25 16:23:19 -04002888 GLuint attachmentLevel;
2889 GLuint attachmentLayer;
Geoff Lang646559f2013-08-15 11:08:15 -04002890 gl::Renderbuffer *renderbuffer;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002891
Geoff Lang646559f2013-08-15 11:08:15 -04002892 if(framebufferHandle == 0)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002893 {
Geoff Lang646559f2013-08-15 11:08:15 -04002894 if(context->getClientVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002895 {
Geoff Lang646559f2013-08-15 11:08:15 -04002896 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002897 }
2898
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002899 switch (attachment)
2900 {
Geoff Lang646559f2013-08-15 11:08:15 -04002901 case GL_BACK:
2902 attachmentType = framebuffer->getColorbufferType(0);
2903 attachmentHandle = framebuffer->getColorbufferHandle(0);
2904 attachmentLevel = framebuffer->getColorbufferMipLevel(0);
2905 attachmentLayer = framebuffer->getColorbufferLayer(0);
2906 renderbuffer = framebuffer->getColorbuffer(0);
2907 break;
2908 case GL_DEPTH:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002909 attachmentType = framebuffer->getDepthbufferType();
2910 attachmentHandle = framebuffer->getDepthbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002911 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2912 attachmentLayer = framebuffer->getDepthbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002913 renderbuffer = framebuffer->getDepthbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002914 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002915 case GL_STENCIL:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002916 attachmentType = framebuffer->getStencilbufferType();
2917 attachmentHandle = framebuffer->getStencilbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002918 attachmentLevel = framebuffer->getStencilbufferMipLevel();
2919 attachmentLayer = framebuffer->getStencilbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002920 renderbuffer = framebuffer->getStencilbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002921 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002922 default:
2923 return gl::error(GL_INVALID_OPERATION);
2924 }
2925 }
2926 else
2927 {
2928 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2929 {
2930 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2931 attachmentType = framebuffer->getColorbufferType(colorAttachment);
2932 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
2933 attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment);
2934 attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment);
2935 renderbuffer = framebuffer->getColorbuffer(colorAttachment);
2936 }
2937 else
2938 {
2939 switch (attachment)
Geoff Lang55ba29c2013-07-11 16:57:53 -04002940 {
Geoff Lang646559f2013-08-15 11:08:15 -04002941 case GL_DEPTH_ATTACHMENT:
2942 attachmentType = framebuffer->getDepthbufferType();
2943 attachmentHandle = framebuffer->getDepthbufferHandle();
2944 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2945 attachmentLayer = framebuffer->getDepthbufferLayer();
2946 renderbuffer = framebuffer->getDepthbuffer();
2947 break;
2948 case GL_STENCIL_ATTACHMENT:
2949 attachmentType = framebuffer->getStencilbufferType();
2950 attachmentHandle = framebuffer->getStencilbufferHandle();
2951 attachmentLevel = framebuffer->getStencilbufferMipLevel();
2952 attachmentLayer = framebuffer->getStencilbufferLayer();
2953 renderbuffer = framebuffer->getStencilbuffer();
2954 break;
2955 case GL_DEPTH_STENCIL_ATTACHMENT:
2956 if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle())
2957 {
2958 return gl::error(GL_INVALID_OPERATION);
2959 }
2960 attachmentType = framebuffer->getDepthStencilbufferType();
2961 attachmentHandle = framebuffer->getDepthStencilbufferHandle();
2962 attachmentLevel = framebuffer->getDepthStencilbufferMipLevel();
2963 attachmentLayer = framebuffer->getDepthStencilbufferLayer();
2964 renderbuffer = framebuffer->getDepthStencilBuffer();
2965 break;
2966 default:
Geoff Lang55ba29c2013-07-11 16:57:53 -04002967 return gl::error(GL_INVALID_OPERATION);
2968 }
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002969 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002970 }
2971
2972 GLenum attachmentObjectType; // Type category
Geoff Lang646559f2013-08-15 11:08:15 -04002973 if (framebufferHandle == 0)
2974 {
2975 attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
2976 }
2977 else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002978 {
2979 attachmentObjectType = attachmentType;
2980 }
Geoff Lang0fe19492013-07-25 17:04:31 -04002981 else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion()))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002982 {
2983 attachmentObjectType = GL_TEXTURE;
2984 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00002985 else
2986 {
2987 UNREACHABLE();
2988 return;
2989 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002990
Geoff Lang646559f2013-08-15 11:08:15 -04002991 if (attachmentObjectType == GL_NONE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002992 {
Geoff Lang646559f2013-08-15 11:08:15 -04002993 // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
2994 // is NONE, then querying any other pname will generate INVALID_ENUM.
2995
2996 // ES 3.0.2 spec pg 235 states that if the attachment type is none,
2997 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
2998 // INVALID_OPERATION for all other pnames
2999
3000 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003001 {
Geoff Lang646559f2013-08-15 11:08:15 -04003002 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3003 *params = attachmentObjectType;
3004 break;
3005
3006 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3007 if (context->getClientVersion() < 3)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003008 {
Geoff Lang646559f2013-08-15 11:08:15 -04003009 return gl::error(GL_INVALID_ENUM);
3010 }
3011 *params = 0;
3012 break;
3013
3014 default:
3015 if (context->getClientVersion() < 3)
3016 {
3017 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003018 }
3019 else
3020 {
Geoff Lang646559f2013-08-15 11:08:15 -04003021 gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003022 }
3023 }
Geoff Lang646559f2013-08-15 11:08:15 -04003024 }
3025 else
3026 {
3027 ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
3028 attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
3029 ASSERT(renderbuffer != NULL);
3030
3031 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003032 {
Geoff Lang646559f2013-08-15 11:08:15 -04003033 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3034 *params = attachmentObjectType;
3035 break;
3036
3037 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3038 if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
3039 {
3040 return gl::error(GL_INVALID_ENUM);
3041 }
3042 *params = attachmentHandle;
3043 break;
3044
3045 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3046 if (attachmentObjectType != GL_TEXTURE)
3047 {
3048 return gl::error(GL_INVALID_ENUM);
3049 }
3050 *params = attachmentLevel;
3051 break;
3052
3053 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3054 if (attachmentObjectType != GL_TEXTURE)
3055 {
3056 return gl::error(GL_INVALID_ENUM);
3057 }
3058 *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
3059 break;
3060
3061 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3062 *params = renderbuffer->getRedSize();
3063 break;
3064
3065 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3066 *params = renderbuffer->getGreenSize();
3067 break;
3068
3069 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3070 *params = renderbuffer->getBlueSize();
3071 break;
3072
3073 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3074 *params = renderbuffer->getAlphaSize();
3075 break;
3076
3077 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3078 *params = renderbuffer->getDepthSize();
3079 break;
3080
3081 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3082 *params = renderbuffer->getStencilSize();
3083 break;
3084
3085 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3086 if (attachment == GL_DEPTH_STENCIL)
3087 {
3088 gl::error(GL_INVALID_OPERATION);
3089 }
3090 *params = renderbuffer->getComponentType();
3091 break;
3092
3093 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3094 *params = renderbuffer->getColorEncoding();
3095 break;
3096
3097 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
3098 if (attachmentObjectType != GL_TEXTURE)
3099 {
3100 return gl::error(GL_INVALID_ENUM);
3101 }
3102 *params = attachmentLayer;
3103 break;
3104
3105 default:
3106 UNREACHABLE();
3107 break;
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003108 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003109 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110 }
3111 }
3112 catch(std::bad_alloc&)
3113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003114 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003115 }
3116}
3117
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003118GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3119{
3120 EVENT("()");
3121
3122 try
3123 {
3124 gl::Context *context = gl::getContext();
3125
3126 if (context)
3127 {
3128 return context->getResetStatus();
3129 }
3130
3131 return GL_NO_ERROR;
3132 }
3133 catch(std::bad_alloc&)
3134 {
3135 return GL_OUT_OF_MEMORY;
3136 }
3137}
3138
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003139void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3140{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003141 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142
3143 try
3144 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003145 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003146
3147 if (context)
3148 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003149 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003150 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003151 GLenum nativeType;
3152 unsigned int numParams = 0;
3153 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003154 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003155
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003156 if (numParams == 0)
3157 return; // it is known that pname is valid, but there are no parameters to return
3158
3159 if (nativeType == GL_BOOL)
3160 {
3161 GLboolean *boolParams = NULL;
3162 boolParams = new GLboolean[numParams];
3163
3164 context->getBooleanv(pname, boolParams);
3165
3166 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003167 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003168 if (boolParams[i] == GL_FALSE)
3169 params[i] = 0;
3170 else
3171 params[i] = 1;
3172 }
3173
3174 delete [] boolParams;
3175 }
3176 else if (nativeType == GL_FLOAT)
3177 {
3178 GLfloat *floatParams = NULL;
3179 floatParams = new GLfloat[numParams];
3180
3181 context->getFloatv(pname, floatParams);
3182
3183 for (unsigned int i = 0; i < numParams; ++i)
3184 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003185 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003186 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003188 params[i] = static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003189 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003190 else
Jamie Madill71fbd602013-07-19 16:36:55 -04003191 {
Jamie Madillaf496912013-07-19 16:36:54 -04003192 params[i] = gl::iround<GLint>(floatParams[i]);
Jamie Madill71fbd602013-07-19 16:36:55 -04003193 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003194 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003195
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003196 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003197 }
Jamie Madill71fbd602013-07-19 16:36:55 -04003198 else if (nativeType == GL_INT_64_ANGLEX)
3199 {
3200 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
3201 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
3202 GLint64 *int64Params = NULL;
3203 int64Params = new GLint64[numParams];
3204
3205 context->getInteger64v(pname, int64Params);
3206
3207 for (unsigned int i = 0; i < numParams; ++i)
3208 {
3209 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
3210 params[i] = static_cast<GLint>(clampedValue);
3211 }
3212
3213 delete [] int64Params;
3214 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003215 }
3216 }
3217 }
3218 catch(std::bad_alloc&)
3219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003220 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003221 }
3222}
3223
3224void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3225{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003226 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003227
3228 try
3229 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003230 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003231
3232 if (context)
3233 {
3234 gl::Program *programObject = context->getProgram(program);
3235
3236 if (!programObject)
3237 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003238 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003239 }
3240
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003241 if (context->getClientVersion() < 3)
3242 {
3243 switch (pname)
3244 {
3245 case GL_ACTIVE_UNIFORM_BLOCKS:
3246 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249 }
3250
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003251 switch (pname)
3252 {
3253 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003254 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003255 return;
3256 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003257 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003258 return;
3259 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003260 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003261 return;
3262 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003263 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003264 return;
3265 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003266 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003267 return;
3268 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003269 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003270 return;
3271 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003272 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003273 return;
3274 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003275 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003276 return;
3277 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003278 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003279 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003280 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003281 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003282 return;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003283 case GL_ACTIVE_UNIFORM_BLOCKS:
3284 *params = programObject->getActiveUniformBlockCount();
3285 return;
3286 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3287 *params = programObject->getActiveUniformBlockMaxLength();
3288 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003289 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003290 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003291 }
3292 }
3293 }
3294 catch(std::bad_alloc&)
3295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003296 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003297 }
3298}
3299
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003300void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003301{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003302 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003303 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003304
3305 try
3306 {
3307 if (bufsize < 0)
3308 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003309 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003310 }
3311
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003312 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003313
3314 if (context)
3315 {
3316 gl::Program *programObject = context->getProgram(program);
3317
3318 if (!programObject)
3319 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003320 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003321 }
3322
3323 programObject->getInfoLog(bufsize, length, infolog);
3324 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003325 }
3326 catch(std::bad_alloc&)
3327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003328 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330}
3331
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003332void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3333{
3334 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3335
3336 try
3337 {
3338 switch (pname)
3339 {
3340 case GL_CURRENT_QUERY_EXT:
3341 break;
3342 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003343 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003344 }
3345
3346 gl::Context *context = gl::getNonLostContext();
3347
3348 if (context)
3349 {
3350 params[0] = context->getActiveQuery(target);
3351 }
3352 }
3353 catch(std::bad_alloc&)
3354 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003355 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003356 }
3357}
3358
3359void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3360{
3361 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3362
3363 try
3364 {
3365 switch (pname)
3366 {
3367 case GL_QUERY_RESULT_EXT:
3368 case GL_QUERY_RESULT_AVAILABLE_EXT:
3369 break;
3370 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003371 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003372 }
3373 gl::Context *context = gl::getNonLostContext();
3374
3375 if (context)
3376 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003377 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3378
3379 if (!queryObject)
3380 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003381 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003382 }
3383
3384 if (context->getActiveQuery(queryObject->getType()) == id)
3385 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003386 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003387 }
3388
3389 switch(pname)
3390 {
3391 case GL_QUERY_RESULT_EXT:
3392 params[0] = queryObject->getResult();
3393 break;
3394 case GL_QUERY_RESULT_AVAILABLE_EXT:
3395 params[0] = queryObject->isResultAvailable();
3396 break;
3397 default:
3398 ASSERT(false);
3399 }
3400 }
3401 }
3402 catch(std::bad_alloc&)
3403 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003404 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003405 }
3406}
3407
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003408void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3409{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003410 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411
3412 try
3413 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003414 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003415
3416 if (context)
3417 {
3418 if (target != GL_RENDERBUFFER)
3419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003420 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003421 }
3422
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003423 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003424 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003425 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003426 }
3427
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003428 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003429
3430 switch (pname)
3431 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003432 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3433 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3434 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3435 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3436 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3437 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3438 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3439 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3440 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003441 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003442 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003443 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003444 *params = renderbuffer->getSamples();
3445 }
3446 else
3447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003448 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003449 }
3450 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003451 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003452 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003453 }
3454 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003455 }
3456 catch(std::bad_alloc&)
3457 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003458 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 }
3460}
3461
3462void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3463{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003464 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003465
3466 try
3467 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003468 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003469
3470 if (context)
3471 {
3472 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003473
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003474 if (!shaderObject)
3475 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003476 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003477 }
3478
3479 switch (pname)
3480 {
3481 case GL_SHADER_TYPE:
3482 *params = shaderObject->getType();
3483 return;
3484 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003485 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003486 return;
3487 case GL_COMPILE_STATUS:
3488 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3489 return;
3490 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003491 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003492 return;
3493 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003494 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003495 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003496 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3497 *params = shaderObject->getTranslatedSourceLength();
3498 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003499 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003500 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003501 }
3502 }
3503 }
3504 catch(std::bad_alloc&)
3505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003506 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003507 }
3508}
3509
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003510void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003511{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003512 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003513 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003514
3515 try
3516 {
3517 if (bufsize < 0)
3518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003519 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003520 }
3521
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003522 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003523
3524 if (context)
3525 {
3526 gl::Shader *shaderObject = context->getShader(shader);
3527
3528 if (!shaderObject)
3529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003530 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003531 }
3532
3533 shaderObject->getInfoLog(bufsize, length, infolog);
3534 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 }
3536 catch(std::bad_alloc&)
3537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003539 }
3540}
3541
3542void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3543{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003544 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003545 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003546
3547 try
3548 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003549 switch (shadertype)
3550 {
3551 case GL_VERTEX_SHADER:
3552 case GL_FRAGMENT_SHADER:
3553 break;
3554 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003555 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003556 }
3557
3558 switch (precisiontype)
3559 {
3560 case GL_LOW_FLOAT:
3561 case GL_MEDIUM_FLOAT:
3562 case GL_HIGH_FLOAT:
3563 // Assume IEEE 754 precision
3564 range[0] = 127;
3565 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003566 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003567 break;
3568 case GL_LOW_INT:
3569 case GL_MEDIUM_INT:
3570 case GL_HIGH_INT:
3571 // Some (most) hardware only supports single-precision floating-point numbers,
3572 // which can accurately represent integers up to +/-16777216
3573 range[0] = 24;
3574 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003575 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003576 break;
3577 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003578 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003579 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 }
3581 catch(std::bad_alloc&)
3582 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003583 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003584 }
3585}
3586
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003587void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003589 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003590 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591
3592 try
3593 {
3594 if (bufsize < 0)
3595 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003596 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003597 }
3598
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003599 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003600
3601 if (context)
3602 {
3603 gl::Shader *shaderObject = context->getShader(shader);
3604
3605 if (!shaderObject)
3606 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003607 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003608 }
3609
3610 shaderObject->getSource(bufsize, length, source);
3611 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003612 }
3613 catch(std::bad_alloc&)
3614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003615 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003616 }
3617}
3618
zmo@google.coma574f782011-10-03 21:45:23 +00003619void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3620{
3621 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3622 shader, bufsize, length, source);
3623
3624 try
3625 {
3626 if (bufsize < 0)
3627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003628 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003629 }
3630
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003631 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003632
3633 if (context)
3634 {
3635 gl::Shader *shaderObject = context->getShader(shader);
3636
3637 if (!shaderObject)
3638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003639 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003640 }
3641
3642 shaderObject->getTranslatedSource(bufsize, length, source);
3643 }
3644 }
3645 catch(std::bad_alloc&)
3646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003647 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003648 }
3649}
3650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003651const GLubyte* __stdcall glGetString(GLenum name)
3652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003653 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003654
3655 try
3656 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003657 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003658
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003659 switch (name)
3660 {
3661 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003662 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003663 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003664 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003665 case GL_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003666 if (context->getClientVersion() == 2)
3667 {
3668 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
3669 }
3670 else
3671 {
3672 return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")";
3673 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003674 case GL_SHADING_LANGUAGE_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003675 if (context->getClientVersion() == 2)
3676 {
3677 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
3678 }
3679 else
3680 {
3681 return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")";
3682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003683 case GL_EXTENSIONS:
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003684 return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003685 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003686 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003687 }
3688 }
3689 catch(std::bad_alloc&)
3690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003691 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003692 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003693}
3694
3695void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003697 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003698
3699 try
3700 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003702
3703 if (context)
3704 {
Jamie Madill35d15012013-10-07 10:46:37 -04003705 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003706
Jamie Madillfb8a8302013-07-03 14:24:12 -04003707 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003709 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003710 }
3711
3712 switch (pname)
3713 {
3714 case GL_TEXTURE_MAG_FILTER:
3715 *params = (GLfloat)texture->getMagFilter();
3716 break;
3717 case GL_TEXTURE_MIN_FILTER:
3718 *params = (GLfloat)texture->getMinFilter();
3719 break;
3720 case GL_TEXTURE_WRAP_S:
3721 *params = (GLfloat)texture->getWrapS();
3722 break;
3723 case GL_TEXTURE_WRAP_T:
3724 *params = (GLfloat)texture->getWrapT();
3725 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003726 case GL_TEXTURE_WRAP_R:
3727 if (context->getClientVersion() < 3)
3728 {
3729 return gl::error(GL_INVALID_ENUM);
3730 }
3731 *params = (GLfloat)texture->getWrapR();
3732 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003733 case GL_TEXTURE_IMMUTABLE_FORMAT:
3734 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003735 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3736 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003737 case GL_TEXTURE_IMMUTABLE_LEVELS:
3738 if (context->getClientVersion() < 3)
3739 {
3740 return gl::error(GL_INVALID_ENUM);
3741 }
3742 *params = (GLfloat)(texture->isImmutable() ? texture->levelCount() : 0);
3743 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003744 case GL_TEXTURE_USAGE_ANGLE:
3745 *params = (GLfloat)texture->getUsage();
3746 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003747 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3748 if (!context->supportsTextureFilterAnisotropy())
3749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003750 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003751 }
3752 *params = (GLfloat)texture->getMaxAnisotropy();
3753 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003756 }
3757 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003758 }
3759 catch(std::bad_alloc&)
3760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003762 }
3763}
3764
3765void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003767 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003768
3769 try
3770 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003771 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003772
3773 if (context)
3774 {
Jamie Madill35d15012013-10-07 10:46:37 -04003775 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003776
Jamie Madillfb8a8302013-07-03 14:24:12 -04003777 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003779 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003780 }
3781
3782 switch (pname)
3783 {
3784 case GL_TEXTURE_MAG_FILTER:
3785 *params = texture->getMagFilter();
3786 break;
3787 case GL_TEXTURE_MIN_FILTER:
3788 *params = texture->getMinFilter();
3789 break;
3790 case GL_TEXTURE_WRAP_S:
3791 *params = texture->getWrapS();
3792 break;
3793 case GL_TEXTURE_WRAP_T:
3794 *params = texture->getWrapT();
3795 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003796 case GL_TEXTURE_WRAP_R:
3797 if (context->getClientVersion() < 3)
3798 {
3799 return gl::error(GL_INVALID_ENUM);
3800 }
3801 *params = texture->getWrapR();
3802 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003803 case GL_TEXTURE_IMMUTABLE_FORMAT:
3804 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003805 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3806 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003807 case GL_TEXTURE_IMMUTABLE_LEVELS:
3808 if (context->getClientVersion() < 3)
3809 {
3810 return gl::error(GL_INVALID_ENUM);
3811 }
3812 *params = texture->isImmutable() ? texture->levelCount() : 0;
3813 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003814 case GL_TEXTURE_USAGE_ANGLE:
3815 *params = texture->getUsage();
3816 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003817 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3818 if (!context->supportsTextureFilterAnisotropy())
3819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003820 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003821 }
3822 *params = (GLint)texture->getMaxAnisotropy();
3823 break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00003824
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003825 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003826 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003827 }
3828 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003829 }
3830 catch(std::bad_alloc&)
3831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003832 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833 }
3834}
3835
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003836void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3837{
3838 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3839 program, location, bufSize, params);
3840
3841 try
3842 {
3843 if (bufSize < 0)
3844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003845 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003846 }
3847
3848 gl::Context *context = gl::getNonLostContext();
3849
3850 if (context)
3851 {
3852 if (program == 0)
3853 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003854 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003855 }
3856
3857 gl::Program *programObject = context->getProgram(program);
3858
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003859 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003861 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003862 }
3863
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003864 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3865 if (!programBinary)
3866 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003867 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003868 }
3869
3870 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003872 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003873 }
3874 }
3875 }
3876 catch(std::bad_alloc&)
3877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003878 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003879 }
3880}
3881
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003882void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003884 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003885
3886 try
3887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003889
3890 if (context)
3891 {
3892 if (program == 0)
3893 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003894 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003895 }
3896
3897 gl::Program *programObject = context->getProgram(program);
3898
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003899 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003901 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003902 }
3903
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003904 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3905 if (!programBinary)
3906 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003907 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003908 }
3909
3910 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003912 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003913 }
3914 }
3915 }
3916 catch(std::bad_alloc&)
3917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003918 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003919 }
3920}
3921
3922void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
3923{
3924 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
3925 program, location, bufSize, params);
3926
3927 try
3928 {
3929 if (bufSize < 0)
3930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003931 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003932 }
3933
3934 gl::Context *context = gl::getNonLostContext();
3935
3936 if (context)
3937 {
3938 if (program == 0)
3939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003941 }
3942
3943 gl::Program *programObject = context->getProgram(program);
3944
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003945 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003947 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003948 }
3949
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003950 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3951 if (!programBinary)
3952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003953 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003954 }
3955
3956 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003957 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003958 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003959 }
3960 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003961 }
3962 catch(std::bad_alloc&)
3963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003964 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003965 }
3966}
3967
3968void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3969{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003970 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003971
3972 try
3973 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003974 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003975
3976 if (context)
3977 {
3978 if (program == 0)
3979 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003980 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003981 }
3982
3983 gl::Program *programObject = context->getProgram(program);
3984
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003985 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003987 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003988 }
3989
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003990 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3991 if (!programBinary)
3992 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003993 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003994 }
3995
3996 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003998 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003999 }
4000 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004001 }
4002 catch(std::bad_alloc&)
4003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004004 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004005 }
4006}
4007
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004008int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004009{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004010 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004011
4012 try
4013 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004014 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004015
4016 if (strstr(name, "gl_") == name)
4017 {
4018 return -1;
4019 }
4020
4021 if (context)
4022 {
4023 gl::Program *programObject = context->getProgram(program);
4024
4025 if (!programObject)
4026 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004027 if (context->getShader(program))
4028 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004029 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004030 }
4031 else
4032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004033 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004034 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004035 }
4036
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004037 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004038 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004040 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004041 }
4042
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004043 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004044 }
4045 }
4046 catch(std::bad_alloc&)
4047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004048 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004049 }
4050
4051 return -1;
4052}
4053
4054void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4055{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004056 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004057
4058 try
4059 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004060 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004061
daniel@transgaming.come0078962010-04-15 20:45:08 +00004062 if (context)
4063 {
4064 if (index >= gl::MAX_VERTEX_ATTRIBS)
4065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004066 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004067 }
4068
daniel@transgaming.com83921382011-01-08 05:46:00 +00004069 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004070
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004071 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004072 {
Jamie Madillaff71502013-07-02 11:57:05 -04004073 return;
4074 }
4075
4076 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4077 {
4078 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4079 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004080 {
Jamie Madillaff71502013-07-02 11:57:05 -04004081 params[i] = currentValueData.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004082 }
Jamie Madillaff71502013-07-02 11:57:05 -04004083 }
4084 else
4085 {
4086 *params = attribState.querySingleParameter<GLfloat>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004087 }
4088 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004089 }
4090 catch(std::bad_alloc&)
4091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004092 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004093 }
4094}
4095
4096void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4097{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004098 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004099
4100 try
4101 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004102 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004103
daniel@transgaming.come0078962010-04-15 20:45:08 +00004104 if (context)
4105 {
4106 if (index >= gl::MAX_VERTEX_ATTRIBS)
4107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004108 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004109 }
4110
daniel@transgaming.com83921382011-01-08 05:46:00 +00004111 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004112
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004113 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004114 {
Jamie Madillaff71502013-07-02 11:57:05 -04004115 return;
4116 }
4117
4118 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4119 {
4120 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4121 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004122 {
Jamie Madillaff71502013-07-02 11:57:05 -04004123 float currentValue = currentValueData.FloatValues[i];
Jamie Madillaf496912013-07-19 16:36:54 -04004124 params[i] = gl::iround<GLint>(currentValue);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004125 }
Jamie Madillaff71502013-07-02 11:57:05 -04004126 }
4127 else
4128 {
4129 *params = attribState.querySingleParameter<GLint>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004130 }
4131 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004132 }
4133 catch(std::bad_alloc&)
4134 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004135 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004136 }
4137}
4138
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004139void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004140{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004141 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004142
4143 try
4144 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004145 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004146
daniel@transgaming.come0078962010-04-15 20:45:08 +00004147 if (context)
4148 {
4149 if (index >= gl::MAX_VERTEX_ATTRIBS)
4150 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004151 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004152 }
4153
4154 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004156 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004157 }
4158
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004159 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004160 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004161 }
4162 catch(std::bad_alloc&)
4163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004164 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004165 }
4166}
4167
4168void __stdcall glHint(GLenum target, GLenum mode)
4169{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004170 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004171
4172 try
4173 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004174 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004175 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004176 case GL_FASTEST:
4177 case GL_NICEST:
4178 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004179 break;
4180 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004181 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004182 }
4183
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004184 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004185 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004186 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004187 case GL_GENERATE_MIPMAP_HINT:
4188 if (context) context->setGenerateMipmapHint(mode);
4189 break;
4190 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4191 if (context) context->setFragmentShaderDerivativeHint(mode);
4192 break;
4193 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004194 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004195 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196 }
4197 catch(std::bad_alloc&)
4198 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004199 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004200 }
4201}
4202
4203GLboolean __stdcall glIsBuffer(GLuint buffer)
4204{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004205 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004206
4207 try
4208 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004209 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004210
4211 if (context && buffer)
4212 {
4213 gl::Buffer *bufferObject = context->getBuffer(buffer);
4214
4215 if (bufferObject)
4216 {
4217 return GL_TRUE;
4218 }
4219 }
4220 }
4221 catch(std::bad_alloc&)
4222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004223 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004224 }
4225
4226 return GL_FALSE;
4227}
4228
4229GLboolean __stdcall glIsEnabled(GLenum cap)
4230{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004231 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004232
4233 try
4234 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004235 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004236
4237 if (context)
4238 {
4239 switch (cap)
4240 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004241 case GL_CULL_FACE: return context->isCullFaceEnabled();
4242 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4243 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4244 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4245 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4246 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4247 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4248 case GL_BLEND: return context->isBlendEnabled();
4249 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004250 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004251 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004252 }
4253 }
4254 }
4255 catch(std::bad_alloc&)
4256 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004257 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004258 }
4259
4260 return false;
4261}
4262
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004263GLboolean __stdcall glIsFenceNV(GLuint fence)
4264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004265 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004266
4267 try
4268 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004269 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004270
4271 if (context)
4272 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004273 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004274
4275 if (fenceObject == NULL)
4276 {
4277 return GL_FALSE;
4278 }
4279
4280 return fenceObject->isFence();
4281 }
4282 }
4283 catch(std::bad_alloc&)
4284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004285 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004286 }
4287
4288 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004289}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004290
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004291GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4292{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004293 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004294
4295 try
4296 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004297 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004298
4299 if (context && framebuffer)
4300 {
4301 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4302
4303 if (framebufferObject)
4304 {
4305 return GL_TRUE;
4306 }
4307 }
4308 }
4309 catch(std::bad_alloc&)
4310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004311 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004312 }
4313
4314 return GL_FALSE;
4315}
4316
4317GLboolean __stdcall glIsProgram(GLuint program)
4318{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004319 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004320
4321 try
4322 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004323 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004324
4325 if (context && program)
4326 {
4327 gl::Program *programObject = context->getProgram(program);
4328
4329 if (programObject)
4330 {
4331 return GL_TRUE;
4332 }
4333 }
4334 }
4335 catch(std::bad_alloc&)
4336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004337 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004338 }
4339
4340 return GL_FALSE;
4341}
4342
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004343GLboolean __stdcall glIsQueryEXT(GLuint id)
4344{
4345 EVENT("(GLuint id = %d)", id);
4346
4347 try
4348 {
4349 if (id == 0)
4350 {
4351 return GL_FALSE;
4352 }
4353
4354 gl::Context *context = gl::getNonLostContext();
4355
4356 if (context)
4357 {
4358 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4359
4360 if (queryObject)
4361 {
4362 return GL_TRUE;
4363 }
4364 }
4365 }
4366 catch(std::bad_alloc&)
4367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004368 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004369 }
4370
4371 return GL_FALSE;
4372}
4373
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004374GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004376 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004377
4378 try
4379 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004380 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004381
4382 if (context && renderbuffer)
4383 {
4384 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4385
4386 if (renderbufferObject)
4387 {
4388 return GL_TRUE;
4389 }
4390 }
4391 }
4392 catch(std::bad_alloc&)
4393 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004394 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004395 }
4396
4397 return GL_FALSE;
4398}
4399
4400GLboolean __stdcall glIsShader(GLuint shader)
4401{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004402 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004403
4404 try
4405 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004407
4408 if (context && shader)
4409 {
4410 gl::Shader *shaderObject = context->getShader(shader);
4411
4412 if (shaderObject)
4413 {
4414 return GL_TRUE;
4415 }
4416 }
4417 }
4418 catch(std::bad_alloc&)
4419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004420 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004421 }
4422
4423 return GL_FALSE;
4424}
4425
4426GLboolean __stdcall glIsTexture(GLuint texture)
4427{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004428 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004429
4430 try
4431 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004432 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004433
4434 if (context && texture)
4435 {
4436 gl::Texture *textureObject = context->getTexture(texture);
4437
4438 if (textureObject)
4439 {
4440 return GL_TRUE;
4441 }
4442 }
4443 }
4444 catch(std::bad_alloc&)
4445 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004446 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447 }
4448
4449 return GL_FALSE;
4450}
4451
4452void __stdcall glLineWidth(GLfloat width)
4453{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004454 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455
4456 try
4457 {
4458 if (width <= 0.0f)
4459 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004460 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461 }
4462
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004463 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004464
4465 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004466 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004467 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004468 }
4469 }
4470 catch(std::bad_alloc&)
4471 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004472 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004473 }
4474}
4475
4476void __stdcall glLinkProgram(GLuint program)
4477{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004478 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004479
4480 try
4481 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004483
4484 if (context)
4485 {
4486 gl::Program *programObject = context->getProgram(program);
4487
4488 if (!programObject)
4489 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004490 if (context->getShader(program))
4491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004493 }
4494 else
4495 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004497 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004498 }
4499
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004500 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004501 }
4502 }
4503 catch(std::bad_alloc&)
4504 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004505 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004506 }
4507}
4508
4509void __stdcall glPixelStorei(GLenum pname, GLint param)
4510{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004511 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004512
4513 try
4514 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004515 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004516
4517 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004518 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004519 switch (pname)
4520 {
4521 case GL_UNPACK_ALIGNMENT:
4522 if (param != 1 && param != 2 && param != 4 && param != 8)
4523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004524 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004525 }
4526
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004527 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004528 break;
4529
4530 case GL_PACK_ALIGNMENT:
4531 if (param != 1 && param != 2 && param != 4 && param != 8)
4532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004533 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004534 }
4535
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004536 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004537 break;
4538
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004539 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4540 context->setPackReverseRowOrder(param != 0);
4541 break;
4542
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00004543 case GL_UNPACK_IMAGE_HEIGHT:
4544 case GL_UNPACK_SKIP_IMAGES:
4545 case GL_UNPACK_ROW_LENGTH:
4546 case GL_UNPACK_SKIP_ROWS:
4547 case GL_UNPACK_SKIP_PIXELS:
4548 case GL_PACK_ROW_LENGTH:
4549 case GL_PACK_SKIP_ROWS:
4550 case GL_PACK_SKIP_PIXELS:
4551 if (context->getClientVersion() < 3)
4552 {
4553 return gl::error(GL_INVALID_ENUM);
4554 }
4555 UNIMPLEMENTED();
4556 break;
4557
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004558 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004559 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004560 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004561 }
4562 }
4563 catch(std::bad_alloc&)
4564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004565 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004566 }
4567}
4568
4569void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4570{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004571 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004572
4573 try
4574 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004575 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004576
4577 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004578 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004579 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004580 }
4581 }
4582 catch(std::bad_alloc&)
4583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004584 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004585 }
4586}
4587
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004588void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4589 GLenum format, GLenum type, GLsizei bufSize,
4590 GLvoid *data)
4591{
4592 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4593 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4594 x, y, width, height, format, type, bufSize, data);
4595
4596 try
4597 {
4598 if (width < 0 || height < 0 || bufSize < 0)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004601 }
4602
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004603 gl::Context *context = gl::getNonLostContext();
4604
4605 if (context)
4606 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004607 GLint currentInternalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004608 GLenum currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004609
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004610 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4611 // and attempting to read back if that's the case is an error. The error will be registered
4612 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004613 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004614 return;
4615
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004616 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4617 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004618
4619 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004620 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004621 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004622 }
4623
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004624 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4625 }
4626 }
4627 catch(std::bad_alloc&)
4628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004629 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004630 }
4631}
4632
4633void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4634 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004635{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004636 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004637 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004638 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004639
4640 try
4641 {
4642 if (width < 0 || height < 0)
4643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004644 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004645 }
4646
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004647 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004648
4649 if (context)
4650 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004651 GLint currentInternalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004652 GLenum currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004653
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004654 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4655 // and attempting to read back if that's the case is an error. The error will be registered
4656 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004657 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004658 return;
4659
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004660 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4661 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004662
4663 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004664 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004665 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004666 }
4667
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004668 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004669 }
4670 }
4671 catch(std::bad_alloc&)
4672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004673 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004674 }
4675}
4676
4677void __stdcall glReleaseShaderCompiler(void)
4678{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004679 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004680
4681 try
4682 {
4683 gl::Shader::releaseCompiler();
4684 }
4685 catch(std::bad_alloc&)
4686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004687 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004688 }
4689}
4690
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004691void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004693 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004694 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004695
4696 try
4697 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004698 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004699
4700 if (context)
4701 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004702 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004703 width, height, true))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00004704 {
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004705 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004706 }
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00004707
4708 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004709 }
4710 }
4711 catch(std::bad_alloc&)
4712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004713 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004714 }
4715}
4716
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004717void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4718{
4719 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4720}
4721
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004722void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4723{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004724 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004725
4726 try
4727 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004728 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004729
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004730 if (context)
4731 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004732 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004733 }
4734 }
4735 catch(std::bad_alloc&)
4736 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004737 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004738 }
4739}
4740
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004741void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004743 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004744
4745 try
4746 {
4747 if (condition != GL_ALL_COMPLETED_NV)
4748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004749 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004750 }
4751
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004752 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004753
4754 if (context)
4755 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004756 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004757
4758 if (fenceObject == NULL)
4759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004760 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004761 }
4762
4763 fenceObject->setFence(condition);
4764 }
4765 }
4766 catch(std::bad_alloc&)
4767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004768 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004769 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004770}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004771
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004772void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4773{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004774 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004775
4776 try
4777 {
4778 if (width < 0 || height < 0)
4779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004780 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004781 }
4782
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004783 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004784
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004785 if (context)
4786 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004787 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004788 }
4789 }
4790 catch(std::bad_alloc&)
4791 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004792 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004793 }
4794}
4795
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004796void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004797{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004798 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004799 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004800 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004801
4802 try
4803 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004804 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004805 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004806 }
4807 catch(std::bad_alloc&)
4808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004809 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004810 }
4811}
4812
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00004813void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004814{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004815 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004816 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004817
4818 try
4819 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004820 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004822 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004823 }
4824
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004825 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004826
4827 if (context)
4828 {
4829 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004830
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004831 if (!shaderObject)
4832 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004833 if (context->getProgram(shader))
4834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004835 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004836 }
4837 else
4838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004839 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004840 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004841 }
4842
4843 shaderObject->setSource(count, string, length);
4844 }
4845 }
4846 catch(std::bad_alloc&)
4847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004848 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004849 }
4850}
4851
4852void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4853{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004854 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004855}
4856
4857void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4858{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004859 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004860
4861 try
4862 {
4863 switch (face)
4864 {
4865 case GL_FRONT:
4866 case GL_BACK:
4867 case GL_FRONT_AND_BACK:
4868 break;
4869 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004870 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004871 }
4872
4873 switch (func)
4874 {
4875 case GL_NEVER:
4876 case GL_ALWAYS:
4877 case GL_LESS:
4878 case GL_LEQUAL:
4879 case GL_EQUAL:
4880 case GL_GEQUAL:
4881 case GL_GREATER:
4882 case GL_NOTEQUAL:
4883 break;
4884 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004885 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004886 }
4887
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004889
4890 if (context)
4891 {
4892 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4893 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004894 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004895 }
4896
4897 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4898 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004899 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004900 }
4901 }
4902 }
4903 catch(std::bad_alloc&)
4904 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004905 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004906 }
4907}
4908
4909void __stdcall glStencilMask(GLuint mask)
4910{
4911 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4912}
4913
4914void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4915{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004916 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004917
4918 try
4919 {
4920 switch (face)
4921 {
4922 case GL_FRONT:
4923 case GL_BACK:
4924 case GL_FRONT_AND_BACK:
4925 break;
4926 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004927 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004928 }
4929
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004930 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004931
4932 if (context)
4933 {
4934 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4935 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004936 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004937 }
4938
4939 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4940 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004941 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004942 }
4943 }
4944 }
4945 catch(std::bad_alloc&)
4946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004947 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004948 }
4949}
4950
4951void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4952{
4953 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4954}
4955
4956void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004958 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004959 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004960
4961 try
4962 {
4963 switch (face)
4964 {
4965 case GL_FRONT:
4966 case GL_BACK:
4967 case GL_FRONT_AND_BACK:
4968 break;
4969 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004970 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004971 }
4972
4973 switch (fail)
4974 {
4975 case GL_ZERO:
4976 case GL_KEEP:
4977 case GL_REPLACE:
4978 case GL_INCR:
4979 case GL_DECR:
4980 case GL_INVERT:
4981 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004982 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004983 break;
4984 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004985 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004986 }
4987
4988 switch (zfail)
4989 {
4990 case GL_ZERO:
4991 case GL_KEEP:
4992 case GL_REPLACE:
4993 case GL_INCR:
4994 case GL_DECR:
4995 case GL_INVERT:
4996 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004997 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004998 break;
4999 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005000 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005001 }
5002
5003 switch (zpass)
5004 {
5005 case GL_ZERO:
5006 case GL_KEEP:
5007 case GL_REPLACE:
5008 case GL_INCR:
5009 case GL_DECR:
5010 case GL_INVERT:
5011 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005012 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005013 break;
5014 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005015 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005016 }
5017
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005018 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005019
5020 if (context)
5021 {
5022 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5023 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005024 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005025 }
5026
5027 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5028 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005029 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005030 }
5031 }
5032 }
5033 catch(std::bad_alloc&)
5034 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005035 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005036 }
5037}
5038
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005039GLboolean __stdcall glTestFenceNV(GLuint fence)
5040{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005041 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005042
5043 try
5044 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005045 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005046
5047 if (context)
5048 {
Jamie Madill33dc8432013-07-26 11:55:05 -04005049 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005050
5051 if (fenceObject == NULL)
5052 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005053 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005054 }
5055
Jamie Madillfb9a7402013-07-26 11:55:01 -04005056 if (fenceObject->isFence() != GL_TRUE)
5057 {
5058 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
5059 }
5060
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005061 return fenceObject->testFence();
5062 }
5063 }
5064 catch(std::bad_alloc&)
5065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005066 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005067 }
5068
5069 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005070}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005071
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005072void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5073 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005074{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005075 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005076 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005077 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005078
5079 try
5080 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005081 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005082
5083 if (context)
5084 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005085 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005086 !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005087 0, 0, width, height, border, format, type, pixels))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005088 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005089 return;
5090 }
5091
5092 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005093 !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04005094 0, 0, 0, width, height, 1, border, format, type, pixels))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005095 {
5096 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005097 }
5098
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005099 switch (target)
5100 {
5101 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005102 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005103 gl::Texture2D *texture = context->getTexture2D();
Jamie Madill88f18f42013-09-18 14:36:19 -04005104 texture->setImage(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005105 }
5106 break;
5107 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005108 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005109 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005110 texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005111 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005112 break;
5113 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5114 {
5115 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005116 texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005117 }
5118 break;
5119 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5120 {
5121 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005122 texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005123 }
5124 break;
5125 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5126 {
5127 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005128 texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005129 }
5130 break;
5131 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5132 {
5133 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005134 texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005135 }
5136 break;
5137 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5138 {
5139 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005140 texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005141 }
5142 break;
5143 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005144 }
5145 }
5146 }
5147 catch(std::bad_alloc&)
5148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005149 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005150 }
5151}
5152
5153void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5154{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005155 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5156
5157 try
5158 {
5159 gl::Context *context = gl::getNonLostContext();
5160
5161 if (context)
5162 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005163 if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madill478fdb22013-07-19 16:36:59 -04005164 {
5165 return;
5166 }
5167
Jamie Madill35d15012013-10-07 10:46:37 -04005168 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005169
Jamie Madillfb8a8302013-07-03 14:24:12 -04005170 if (!texture)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005171 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005172 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005173 }
5174
5175 switch (pname)
5176 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005177 case GL_TEXTURE_WRAP_S: texture->setWrapS(gl::uiround<GLenum>(param)); break;
5178 case GL_TEXTURE_WRAP_T: texture->setWrapT(gl::uiround<GLenum>(param)); break;
5179 case GL_TEXTURE_WRAP_R: texture->setWrapR(gl::uiround<GLenum>(param)); break;
5180 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(gl::uiround<GLenum>(param)); break;
5181 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(gl::uiround<GLenum>(param)); break;
5182 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
5183 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(static_cast<GLfloat>(param), context->getTextureMaxAnisotropy()); break;
5184 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(gl::uiround<GLenum>(param)); break;
5185 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(gl::uiround<GLenum>(param)); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005186
Jamie Madill478fdb22013-07-19 16:36:59 -04005187 case GL_TEXTURE_SWIZZLE_R:
5188 case GL_TEXTURE_SWIZZLE_G:
5189 case GL_TEXTURE_SWIZZLE_B:
5190 case GL_TEXTURE_SWIZZLE_A:
5191 case GL_TEXTURE_BASE_LEVEL:
5192 case GL_TEXTURE_MAX_LEVEL:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005193 case GL_TEXTURE_MIN_LOD:
5194 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005195 UNIMPLEMENTED();
5196 break;
5197
Jamie Madill478fdb22013-07-19 16:36:59 -04005198 default: UNREACHABLE(); break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005199 }
5200 }
5201 }
5202 catch(std::bad_alloc&)
5203 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005204 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005205 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005206}
5207
5208void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5209{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005210 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005211}
5212
5213void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5214{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005215 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005216
5217 try
5218 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005219 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005220
5221 if (context)
5222 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005223 if (!ValidateTexParamParameters(context, pname, param))
Jamie Madill478fdb22013-07-19 16:36:59 -04005224 {
5225 return;
5226 }
5227
Jamie Madill35d15012013-10-07 10:46:37 -04005228 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005229
Jamie Madillfb8a8302013-07-03 14:24:12 -04005230 if (!texture)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005232 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005233 }
5234
5235 switch (pname)
5236 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005237 case GL_TEXTURE_WRAP_S: texture->setWrapS((GLenum)param); break;
5238 case GL_TEXTURE_WRAP_T: texture->setWrapT((GLenum)param); break;
5239 case GL_TEXTURE_WRAP_R: texture->setWrapR((GLenum)param); break;
5240 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter((GLenum)param); break;
5241 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter((GLenum)param); break;
5242 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
5243 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break;
5244 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode((GLenum)param); break;
5245 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc((GLenum)param); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005246
5247 case GL_TEXTURE_SWIZZLE_R:
5248 case GL_TEXTURE_SWIZZLE_G:
5249 case GL_TEXTURE_SWIZZLE_B:
5250 case GL_TEXTURE_SWIZZLE_A:
5251 case GL_TEXTURE_BASE_LEVEL:
5252 case GL_TEXTURE_MAX_LEVEL:
Jamie Madill478fdb22013-07-19 16:36:59 -04005253 case GL_TEXTURE_MIN_LOD:
5254 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005255 UNIMPLEMENTED();
5256 break;
5257
Jamie Madill478fdb22013-07-19 16:36:59 -04005258 default: UNREACHABLE(); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005259 }
5260 }
5261 }
5262 catch(std::bad_alloc&)
5263 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005264 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005265 }
5266}
5267
5268void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5269{
5270 glTexParameteri(target, pname, *params);
5271}
5272
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005273void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5274{
5275 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5276 target, levels, internalformat, width, height);
5277
5278 try
5279 {
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005280 gl::Context *context = gl::getNonLostContext();
5281
5282 if (context)
5283 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005284 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005285 !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005286 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005287 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005288 }
5289
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005290 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005291 !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005292 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005293 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005294 }
5295
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005296 switch (target)
5297 {
5298 case GL_TEXTURE_2D:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005299 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005300 gl::Texture2D *texture2d = context->getTexture2D();
5301 texture2d->storage(levels, internalformat, width, height);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005302 }
5303 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005304
5305 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5306 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5307 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5308 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5309 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5310 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005311 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005312 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
5313 textureCube->storage(levels, internalformat, width);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005314 }
5315 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005316
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005317 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005318 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005319 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005320 }
5321 }
5322 catch(std::bad_alloc&)
5323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005324 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005325 }
5326}
5327
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005328void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5329 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005330{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005331 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005332 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005333 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005334 target, level, xoffset, yoffset, width, height, format, type, pixels);
5335
5336 try
5337 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005338 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005339
5340 if (context)
5341 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005342 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005343 !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005344 0, 0, width, height, 0, format, type, pixels))
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005345 {
5346 return;
5347 }
5348
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005349 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005350 !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04005351 0, 0, 0, width, height, 1, 0, format, type, pixels))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005352 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005353 return;
5354 }
5355
5356 switch (target)
5357 {
5358 case GL_TEXTURE_2D:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005359 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005360 gl::Texture2D *texture = context->getTexture2D();
Jamie Madill88f18f42013-09-18 14:36:19 -04005361 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005362 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005363 break;
5364
5365 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5366 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5367 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5368 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5369 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5370 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005371 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005372 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005373 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005374 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005375 break;
5376
5377 default:
5378 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005379 }
5380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005381 }
5382 catch(std::bad_alloc&)
5383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005384 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005385 }
5386}
5387
5388void __stdcall glUniform1f(GLint location, GLfloat x)
5389{
5390 glUniform1fv(location, 1, &x);
5391}
5392
5393void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5394{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005395 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005396
5397 try
5398 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005399 if (count < 0)
5400 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005401 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005402 }
5403
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005404 if (location == -1)
5405 {
5406 return;
5407 }
5408
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005409 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005410
5411 if (context)
5412 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005413 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005414 if (!programBinary)
5415 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005416 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005417 }
5418
5419 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005421 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005422 }
5423 }
5424 }
5425 catch(std::bad_alloc&)
5426 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005427 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005428 }
5429}
5430
5431void __stdcall glUniform1i(GLint location, GLint x)
5432{
5433 glUniform1iv(location, 1, &x);
5434}
5435
5436void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
5437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005438 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005439
5440 try
5441 {
5442 if (count < 0)
5443 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005444 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005445 }
5446
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005447 if (location == -1)
5448 {
5449 return;
5450 }
5451
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005452 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005453
5454 if (context)
5455 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005456 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005457 if (!programBinary)
5458 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005459 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005460 }
5461
5462 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005463 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005464 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005465 }
5466 }
5467 }
5468 catch(std::bad_alloc&)
5469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005470 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005471 }
5472}
5473
5474void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5475{
5476 GLfloat xy[2] = {x, y};
5477
5478 glUniform2fv(location, 1, (GLfloat*)&xy);
5479}
5480
5481void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5482{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005483 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005484
5485 try
5486 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005487 if (count < 0)
5488 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005489 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005490 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005491
5492 if (location == -1)
5493 {
5494 return;
5495 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005496
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005497 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005498
5499 if (context)
5500 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005501 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005502 if (!programBinary)
5503 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005504 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005505 }
5506
5507 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005509 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005510 }
5511 }
5512 }
5513 catch(std::bad_alloc&)
5514 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005515 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005516 }
5517}
5518
5519void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5520{
5521 GLint xy[4] = {x, y};
5522
5523 glUniform2iv(location, 1, (GLint*)&xy);
5524}
5525
5526void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5527{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005528 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005529
5530 try
5531 {
5532 if (count < 0)
5533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005534 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005535 }
5536
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005537 if (location == -1)
5538 {
5539 return;
5540 }
5541
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005542 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005543
5544 if (context)
5545 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005546 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005547 if (!programBinary)
5548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005549 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005550 }
5551
5552 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005554 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005555 }
5556 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005557 }
5558 catch(std::bad_alloc&)
5559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005560 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005561 }
5562}
5563
5564void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5565{
5566 GLfloat xyz[3] = {x, y, z};
5567
5568 glUniform3fv(location, 1, (GLfloat*)&xyz);
5569}
5570
5571void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5572{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005573 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005574
5575 try
5576 {
5577 if (count < 0)
5578 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005579 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005580 }
5581
5582 if (location == -1)
5583 {
5584 return;
5585 }
5586
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005587 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005588
5589 if (context)
5590 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005591 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005592 if (!programBinary)
5593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005594 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005595 }
5596
5597 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005599 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005600 }
5601 }
5602 }
5603 catch(std::bad_alloc&)
5604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005605 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005606 }
5607}
5608
5609void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5610{
5611 GLint xyz[3] = {x, y, z};
5612
5613 glUniform3iv(location, 1, (GLint*)&xyz);
5614}
5615
5616void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5617{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005618 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005619
5620 try
5621 {
5622 if (count < 0)
5623 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005624 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005625 }
5626
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005627 if (location == -1)
5628 {
5629 return;
5630 }
5631
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005632 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005633
5634 if (context)
5635 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005636 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005637 if (!programBinary)
5638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005639 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005640 }
5641
5642 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005644 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005645 }
5646 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005647 }
5648 catch(std::bad_alloc&)
5649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005650 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005651 }
5652}
5653
5654void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5655{
5656 GLfloat xyzw[4] = {x, y, z, w};
5657
5658 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5659}
5660
5661void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5662{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005663 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005664
5665 try
5666 {
5667 if (count < 0)
5668 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005669 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005670 }
5671
5672 if (location == -1)
5673 {
5674 return;
5675 }
5676
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005677 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005678
5679 if (context)
5680 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005681 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005682 if (!programBinary)
5683 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005684 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005685 }
5686
5687 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005688 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005689 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005690 }
5691 }
5692 }
5693 catch(std::bad_alloc&)
5694 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005695 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005696 }
5697}
5698
5699void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5700{
5701 GLint xyzw[4] = {x, y, z, w};
5702
5703 glUniform4iv(location, 1, (GLint*)&xyzw);
5704}
5705
5706void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5707{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005708 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005709
5710 try
5711 {
5712 if (count < 0)
5713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005714 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005715 }
5716
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005717 if (location == -1)
5718 {
5719 return;
5720 }
5721
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005723
5724 if (context)
5725 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005726 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005727 if (!programBinary)
5728 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005729 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005730 }
5731
5732 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005733 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005734 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005735 }
5736 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005737 }
5738 catch(std::bad_alloc&)
5739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005741 }
5742}
5743
5744void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5745{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005746 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005747 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005748
5749 try
5750 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005751 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005752 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005753 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005754 }
5755
5756 if (location == -1)
5757 {
5758 return;
5759 }
5760
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005761 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005762
5763 if (context)
5764 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005765 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5766 {
5767 return gl::error(GL_INVALID_VALUE);
5768 }
5769
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005770 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005771 if (!programBinary)
5772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005773 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005774 }
5775
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005776 if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005778 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005779 }
5780 }
5781 }
5782 catch(std::bad_alloc&)
5783 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005784 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005785 }
5786}
5787
5788void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5789{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005790 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005791 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005792
5793 try
5794 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005795 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005796 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005797 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005798 }
5799
5800 if (location == -1)
5801 {
5802 return;
5803 }
5804
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005805 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005806
5807 if (context)
5808 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005809 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5810 {
5811 return gl::error(GL_INVALID_VALUE);
5812 }
5813
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005814 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005815 if (!programBinary)
5816 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005817 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005818 }
5819
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005820 if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005822 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005823 }
5824 }
5825 }
5826 catch(std::bad_alloc&)
5827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005828 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005829 }
5830}
5831
5832void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5833{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005834 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005835 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005836
5837 try
5838 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005839 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005840 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005841 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005842 }
5843
5844 if (location == -1)
5845 {
5846 return;
5847 }
5848
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005849 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005850
5851 if (context)
5852 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005853 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5854 {
5855 return gl::error(GL_INVALID_VALUE);
5856 }
5857
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005858 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005859 if (!programBinary)
5860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005861 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005862 }
5863
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005864 if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005865 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005866 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005867 }
5868 }
5869 }
5870 catch(std::bad_alloc&)
5871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005872 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005873 }
5874}
5875
5876void __stdcall glUseProgram(GLuint program)
5877{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005878 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005879
5880 try
5881 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005882 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005883
5884 if (context)
5885 {
5886 gl::Program *programObject = context->getProgram(program);
5887
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005888 if (!programObject && program != 0)
5889 {
5890 if (context->getShader(program))
5891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005892 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005893 }
5894 else
5895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005896 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005897 }
5898 }
5899
daniel@transgaming.com716056c2012-07-24 18:38:59 +00005900 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005901 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005902 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005903 }
5904
5905 context->useProgram(program);
5906 }
5907 }
5908 catch(std::bad_alloc&)
5909 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005910 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005911 }
5912}
5913
5914void __stdcall glValidateProgram(GLuint program)
5915{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005916 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005917
5918 try
5919 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005920 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005921
5922 if (context)
5923 {
5924 gl::Program *programObject = context->getProgram(program);
5925
5926 if (!programObject)
5927 {
5928 if (context->getShader(program))
5929 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005930 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005931 }
5932 else
5933 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005934 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005935 }
5936 }
5937
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00005938 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005939 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005940 }
5941 catch(std::bad_alloc&)
5942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005943 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005944 }
5945}
5946
5947void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5948{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005949 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005950
5951 try
5952 {
5953 if (index >= gl::MAX_VERTEX_ATTRIBS)
5954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005955 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005956 }
5957
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005958 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005959
5960 if (context)
5961 {
5962 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00005963 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005964 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005965 }
5966 catch(std::bad_alloc&)
5967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005968 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005969 }
5970}
5971
5972void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5973{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005974 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005975
5976 try
5977 {
5978 if (index >= gl::MAX_VERTEX_ATTRIBS)
5979 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005980 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005981 }
5982
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005983 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005984
5985 if (context)
5986 {
5987 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00005988 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005989 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005990 }
5991 catch(std::bad_alloc&)
5992 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005993 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005994 }
5995}
5996
5997void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5998{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005999 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006000
6001 try
6002 {
6003 if (index >= gl::MAX_VERTEX_ATTRIBS)
6004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006006 }
6007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006009
6010 if (context)
6011 {
6012 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006013 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006014 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006015 }
6016 catch(std::bad_alloc&)
6017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006018 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006019 }
6020}
6021
6022void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6023{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006024 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006025
6026 try
6027 {
6028 if (index >= gl::MAX_VERTEX_ATTRIBS)
6029 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006030 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006031 }
6032
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006033 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006034
6035 if (context)
6036 {
6037 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006038 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006039 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006040 }
6041 catch(std::bad_alloc&)
6042 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006043 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006044 }
6045}
6046
6047void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6048{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006049 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006050
6051 try
6052 {
6053 if (index >= gl::MAX_VERTEX_ATTRIBS)
6054 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006055 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006056 }
6057
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006058 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006059
6060 if (context)
6061 {
6062 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006063 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006064 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006065 }
6066 catch(std::bad_alloc&)
6067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006068 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006069 }
6070}
6071
6072void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6073{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006074 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006075
6076 try
6077 {
6078 if (index >= gl::MAX_VERTEX_ATTRIBS)
6079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006080 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006081 }
6082
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006083 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006084
6085 if (context)
6086 {
6087 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006088 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006089 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006090 }
6091 catch(std::bad_alloc&)
6092 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006093 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006094 }
6095}
6096
6097void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6098{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006099 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006100
6101 try
6102 {
6103 if (index >= gl::MAX_VERTEX_ATTRIBS)
6104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006105 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006106 }
6107
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006108 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006109
6110 if (context)
6111 {
6112 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006113 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006114 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006115 }
6116 catch(std::bad_alloc&)
6117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006118 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006119 }
6120}
6121
6122void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6123{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006124 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006125
6126 try
6127 {
6128 if (index >= gl::MAX_VERTEX_ATTRIBS)
6129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006130 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006131 }
6132
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006133 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006134
6135 if (context)
6136 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006137 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006138 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006139 }
6140 catch(std::bad_alloc&)
6141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006142 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006143 }
6144}
6145
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006146void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6147{
6148 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6149
6150 try
6151 {
6152 if (index >= gl::MAX_VERTEX_ATTRIBS)
6153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006154 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006155 }
6156
6157 gl::Context *context = gl::getNonLostContext();
6158
6159 if (context)
6160 {
6161 context->setVertexAttribDivisor(index, divisor);
6162 }
6163 }
6164 catch(std::bad_alloc&)
6165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006166 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006167 }
6168}
6169
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006170void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006171{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006172 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006173 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006174 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006175
6176 try
6177 {
6178 if (index >= gl::MAX_VERTEX_ATTRIBS)
6179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006180 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006181 }
6182
6183 if (size < 1 || size > 4)
6184 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006185 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006186 }
6187
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006188 gl::Context *context = gl::getNonLostContext();
6189
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006190 switch (type)
6191 {
6192 case GL_BYTE:
6193 case GL_UNSIGNED_BYTE:
6194 case GL_SHORT:
6195 case GL_UNSIGNED_SHORT:
6196 case GL_FIXED:
6197 case GL_FLOAT:
6198 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006199 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006200 case GL_INT:
6201 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006202 case GL_INT_2_10_10_10_REV:
6203 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006204 if (context && context->getClientVersion() < 3)
6205 {
6206 return gl::error(GL_INVALID_ENUM);
6207 }
6208 else
6209 {
6210 break;
6211 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006212 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006213 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006214 }
6215
6216 if (stride < 0)
6217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006218 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006219 }
6220
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006221 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6222 {
6223 return gl::error(GL_INVALID_OPERATION);
6224 }
6225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006226 if (context)
6227 {
Jamie Madilld8db8662013-07-02 11:57:04 -04006228 // [OpenGL ES 3.0.2] Section 2.8 page 24:
6229 // An INVALID_OPERATION error is generated when a non-zero vertex array object
6230 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
6231 // and the pointer argument is not NULL.
6232 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL)
6233 {
6234 return gl::error(GL_INVALID_OPERATION);
6235 }
6236
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006237 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6238 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006239 }
6240 }
6241 catch(std::bad_alloc&)
6242 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006243 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006244 }
6245}
6246
6247void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6248{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006249 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006250
6251 try
6252 {
6253 if (width < 0 || height < 0)
6254 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006255 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006256 }
6257
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006258 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006259
6260 if (context)
6261 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006262 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006263 }
6264 }
6265 catch(std::bad_alloc&)
6266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006267 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006268 }
6269}
6270
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006271// OpenGL ES 3.0 functions
6272
6273void __stdcall glReadBuffer(GLenum mode)
6274{
6275 EVENT("(GLenum mode = 0x%X)", mode);
6276
6277 try
6278 {
6279 gl::Context *context = gl::getNonLostContext();
6280
6281 if (context)
6282 {
6283 if (context->getClientVersion() < 3)
6284 {
6285 return gl::error(GL_INVALID_OPERATION);
6286 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006287
Jamie Madill54133512013-06-21 09:33:07 -04006288 // glReadBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006289 UNIMPLEMENTED();
6290 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006291 }
6292 catch(std::bad_alloc&)
6293 {
6294 return gl::error(GL_OUT_OF_MEMORY);
6295 }
6296}
6297
6298void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6299{
6300 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6301 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6302
6303 try
6304 {
6305 gl::Context *context = gl::getNonLostContext();
6306
6307 if (context)
6308 {
6309 if (context->getClientVersion() < 3)
6310 {
6311 return gl::error(GL_INVALID_OPERATION);
6312 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006313
Jamie Madill54133512013-06-21 09:33:07 -04006314 // glDrawRangeElements
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006315 UNIMPLEMENTED();
6316 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006317 }
6318 catch(std::bad_alloc&)
6319 {
6320 return gl::error(GL_OUT_OF_MEMORY);
6321 }
6322}
6323
6324void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6325{
6326 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6327 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6328 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6329 target, level, internalformat, width, height, depth, border, format, type, pixels);
6330
6331 try
6332 {
6333 gl::Context *context = gl::getNonLostContext();
6334
6335 if (context)
6336 {
6337 if (context->getClientVersion() < 3)
6338 {
6339 return gl::error(GL_INVALID_OPERATION);
6340 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006341
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006342 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006343 if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006344 0, 0, 0, width, height, depth, border, format, type, pixels))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006345 {
6346 return;
6347 }
6348
6349 switch(target)
6350 {
6351 case GL_TEXTURE_3D:
6352 {
6353 gl::Texture3D *texture = context->getTexture3D();
Jamie Madill88f18f42013-09-18 14:36:19 -04006354 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006355 }
6356 break;
6357
6358 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006359 {
6360 gl::Texture2DArray *texture = context->getTexture2DArray();
Jamie Madill88f18f42013-09-18 14:36:19 -04006361 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006362 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006363 break;
6364
6365 default:
6366 return gl::error(GL_INVALID_ENUM);
6367 }
6368 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006369 }
6370 catch(std::bad_alloc&)
6371 {
6372 return gl::error(GL_OUT_OF_MEMORY);
6373 }
6374}
6375
6376void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6377{
6378 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6379 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6380 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6381 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6382
6383 try
6384 {
6385 gl::Context *context = gl::getNonLostContext();
6386
6387 if (context)
6388 {
6389 if (context->getClientVersion() < 3)
6390 {
6391 return gl::error(GL_INVALID_OPERATION);
6392 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006393
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006394 if (!pixels)
6395 {
6396 return gl::error(GL_INVALID_VALUE);
6397 }
6398
6399 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006400 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006401 xoffset, yoffset, zoffset, width, height, depth, 0,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006402 format, type, pixels))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006403 {
6404 return;
6405 }
6406
6407 switch(target)
6408 {
6409 case GL_TEXTURE_3D:
6410 {
6411 gl::Texture3D *texture = context->getTexture3D();
Jamie Madill88f18f42013-09-18 14:36:19 -04006412 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006413 }
6414 break;
6415
6416 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006417 {
6418 gl::Texture2DArray *texture = context->getTexture2DArray();
Jamie Madill88f18f42013-09-18 14:36:19 -04006419 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006420 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006421 break;
6422
6423 default:
6424 return gl::error(GL_INVALID_ENUM);
6425 }
6426 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006427 }
6428 catch(std::bad_alloc&)
6429 {
6430 return gl::error(GL_OUT_OF_MEMORY);
6431 }
6432}
6433
6434void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6435{
6436 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6437 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6438 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6439
6440 try
6441 {
6442 gl::Context *context = gl::getNonLostContext();
6443
6444 if (context)
6445 {
6446 if (context->getClientVersion() < 3)
6447 {
6448 return gl::error(GL_INVALID_OPERATION);
6449 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006450
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006451 if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, false, xoffset, yoffset, zoffset,
shannonwoods@chromium.org6cf2b0e2013-05-30 00:13:36 +00006452 x, y, width, height, 0))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006453 {
6454 return;
6455 }
6456
6457 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
6458 gl::Texture *texture = NULL;
6459 switch (target)
6460 {
6461 case GL_TEXTURE_3D:
6462 texture = context->getTexture3D();
6463 break;
6464
6465 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006466 texture = context->getTexture2DArray();
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006467 break;
6468
6469 default:
6470 return gl::error(GL_INVALID_ENUM);
6471 }
6472
6473 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
6474 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006475 }
6476 catch(std::bad_alloc&)
6477 {
6478 return gl::error(GL_OUT_OF_MEMORY);
6479 }
6480}
6481
6482void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6483{
6484 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6485 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6486 "const GLvoid* data = 0x%0.8p)",
6487 target, level, internalformat, width, height, depth, border, imageSize, data);
6488
6489 try
6490 {
6491 gl::Context *context = gl::getNonLostContext();
6492
6493 if (context)
6494 {
6495 if (context->getClientVersion() < 3)
6496 {
6497 return gl::error(GL_INVALID_OPERATION);
6498 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006499
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006500 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006501 {
6502 return gl::error(GL_INVALID_VALUE);
6503 }
6504
6505 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006506 if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006507 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006508 {
6509 return;
6510 }
6511
6512 switch(target)
6513 {
6514 case GL_TEXTURE_3D:
6515 {
6516 gl::Texture3D *texture = context->getTexture3D();
6517 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6518 }
6519 break;
6520
6521 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006522 {
6523 gl::Texture2DArray *texture = context->getTexture2DArray();
6524 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6525 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006526 break;
6527
6528 default:
6529 return gl::error(GL_INVALID_ENUM);
6530 }
6531 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006532 }
6533 catch(std::bad_alloc&)
6534 {
6535 return gl::error(GL_OUT_OF_MEMORY);
6536 }
6537}
6538
6539void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
6540{
6541 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6542 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6543 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
6544 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6545
6546 try
6547 {
6548 gl::Context *context = gl::getNonLostContext();
6549
6550 if (context)
6551 {
6552 if (context->getClientVersion() < 3)
6553 {
6554 return gl::error(GL_INVALID_OPERATION);
6555 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006556
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006557 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006558 {
6559 return gl::error(GL_INVALID_VALUE);
6560 }
6561
6562 if (!data)
6563 {
6564 return gl::error(GL_INVALID_VALUE);
6565 }
6566
6567 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006568 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006569 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006570 {
6571 return;
6572 }
6573
6574 switch(target)
6575 {
6576 case GL_TEXTURE_3D:
6577 {
6578 gl::Texture3D *texture = context->getTexture3D();
6579 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6580 format, imageSize, data);
6581 }
6582 break;
6583
6584 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006585 {
6586 gl::Texture2DArray *texture = context->getTexture2DArray();
6587 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6588 format, imageSize, data);
6589 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006590 break;
6591
6592 default:
6593 return gl::error(GL_INVALID_ENUM);
6594 }
6595 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006596 }
6597 catch(std::bad_alloc&)
6598 {
6599 return gl::error(GL_OUT_OF_MEMORY);
6600 }
6601}
6602
6603void __stdcall glGenQueries(GLsizei n, GLuint* ids)
6604{
6605 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6606
6607 try
6608 {
6609 gl::Context *context = gl::getNonLostContext();
6610
6611 if (context)
6612 {
6613 if (context->getClientVersion() < 3)
6614 {
6615 return gl::error(GL_INVALID_OPERATION);
6616 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006617
Jamie Madill3641b4b2013-07-26 12:54:59 -04006618 glGenQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006619 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006620 }
6621 catch(std::bad_alloc&)
6622 {
6623 return gl::error(GL_OUT_OF_MEMORY);
6624 }
6625}
6626
6627void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
6628{
6629 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6630
6631 try
6632 {
6633 gl::Context *context = gl::getNonLostContext();
6634
6635 if (context)
6636 {
6637 if (context->getClientVersion() < 3)
6638 {
6639 return gl::error(GL_INVALID_OPERATION);
6640 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006641
Jamie Madill3641b4b2013-07-26 12:54:59 -04006642 glDeleteQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006643 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006644 }
6645 catch(std::bad_alloc&)
6646 {
6647 return gl::error(GL_OUT_OF_MEMORY);
6648 }
6649}
6650
6651GLboolean __stdcall glIsQuery(GLuint id)
6652{
6653 EVENT("(GLuint id = %u)", id);
6654
6655 try
6656 {
6657 gl::Context *context = gl::getNonLostContext();
6658
6659 if (context)
6660 {
6661 if (context->getClientVersion() < 3)
6662 {
6663 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6664 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006665
Jamie Madill3641b4b2013-07-26 12:54:59 -04006666 // TODO: XFB queries
6667 return glIsQueryEXT(id);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006668 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006669 }
6670 catch(std::bad_alloc&)
6671 {
6672 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6673 }
6674
6675 return GL_FALSE;
6676}
6677
6678void __stdcall glBeginQuery(GLenum target, GLuint id)
6679{
6680 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
6681
6682 try
6683 {
6684 gl::Context *context = gl::getNonLostContext();
6685
6686 if (context)
6687 {
6688 if (context->getClientVersion() < 3)
6689 {
6690 return gl::error(GL_INVALID_OPERATION);
6691 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006692
Jamie Madill3641b4b2013-07-26 12:54:59 -04006693 switch (target)
6694 {
6695 case GL_ANY_SAMPLES_PASSED:
6696 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
6697 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
6698 break;
6699 default:
6700 return gl::error(GL_INVALID_ENUM);
6701 }
6702
6703 if (id == 0)
6704 {
6705 return gl::error(GL_INVALID_OPERATION);
6706 }
6707
6708 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6709 {
6710 // TODO: XFB queries
6711 UNIMPLEMENTED();
6712 }
6713 else
6714 {
6715 context->beginQuery(target, id);
6716 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006717 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006718 }
6719 catch(std::bad_alloc&)
6720 {
6721 return gl::error(GL_OUT_OF_MEMORY);
6722 }
6723}
6724
6725void __stdcall glEndQuery(GLenum target)
6726{
6727 EVENT("(GLenum target = 0x%X)", target);
6728
6729 try
6730 {
6731 gl::Context *context = gl::getNonLostContext();
6732
6733 if (context)
6734 {
6735 if (context->getClientVersion() < 3)
6736 {
6737 return gl::error(GL_INVALID_OPERATION);
6738 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006739
Jamie Madill3641b4b2013-07-26 12:54:59 -04006740 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6741 {
6742 // TODO: XFB queries
6743 UNIMPLEMENTED();
6744 }
6745 else
6746 {
6747 glEndQueryEXT(target);
6748 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006749 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006750 }
6751 catch(std::bad_alloc&)
6752 {
6753 return gl::error(GL_OUT_OF_MEMORY);
6754 }
6755}
6756
6757void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
6758{
6759 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
6760
6761 try
6762 {
6763 gl::Context *context = gl::getNonLostContext();
6764
6765 if (context)
6766 {
6767 if (context->getClientVersion() < 3)
6768 {
6769 return gl::error(GL_INVALID_OPERATION);
6770 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006771
Jamie Madill3641b4b2013-07-26 12:54:59 -04006772 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6773 {
6774 // TODO: XFB queries
6775 UNIMPLEMENTED();
6776 }
6777 else
6778 {
6779 glGetQueryivEXT(target, pname, params);
6780 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006781 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006782 }
6783 catch(std::bad_alloc&)
6784 {
6785 return gl::error(GL_OUT_OF_MEMORY);
6786 }
6787}
6788
6789void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
6790{
6791 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
6792
6793 try
6794 {
6795 gl::Context *context = gl::getNonLostContext();
6796
6797 if (context)
6798 {
6799 if (context->getClientVersion() < 3)
6800 {
6801 return gl::error(GL_INVALID_OPERATION);
6802 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006803
Jamie Madill3641b4b2013-07-26 12:54:59 -04006804 // TODO: XFB queries
6805 glGetQueryObjectuivEXT(id, pname, params);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006806 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006807 }
6808 catch(std::bad_alloc&)
6809 {
6810 return gl::error(GL_OUT_OF_MEMORY);
6811 }
6812}
6813
6814GLboolean __stdcall glUnmapBuffer(GLenum target)
6815{
6816 EVENT("(GLenum target = 0x%X)", target);
6817
6818 try
6819 {
6820 gl::Context *context = gl::getNonLostContext();
6821
6822 if (context)
6823 {
6824 if (context->getClientVersion() < 3)
6825 {
6826 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6827 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006828
Jamie Madill54133512013-06-21 09:33:07 -04006829 // glUnmapBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006830 UNIMPLEMENTED();
6831 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006832 }
6833 catch(std::bad_alloc&)
6834 {
6835 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6836 }
6837
6838 return GL_FALSE;
6839}
6840
6841void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
6842{
6843 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
6844
6845 try
6846 {
6847 gl::Context *context = gl::getNonLostContext();
6848
6849 if (context)
6850 {
6851 if (context->getClientVersion() < 3)
6852 {
6853 return gl::error(GL_INVALID_OPERATION);
6854 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006855
Jamie Madill54133512013-06-21 09:33:07 -04006856 // glGetBufferPointerv
shannonwoods@chromium.org2d2190a2013-05-30 00:17:35 +00006857 UNIMPLEMENTED();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006858 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006859 }
6860 catch(std::bad_alloc&)
6861 {
6862 return gl::error(GL_OUT_OF_MEMORY);
6863 }
6864}
6865
6866void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
6867{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006868 try
6869 {
6870 gl::Context *context = gl::getNonLostContext();
6871
6872 if (context)
6873 {
6874 if (context->getClientVersion() < 3)
6875 {
6876 return gl::error(GL_INVALID_OPERATION);
6877 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006878
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00006879 glDrawBuffersEXT(n, bufs);
6880 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006881 }
6882 catch(std::bad_alloc&)
6883 {
6884 return gl::error(GL_OUT_OF_MEMORY);
6885 }
6886}
6887
6888void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6889{
6890 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6891 location, count, transpose, value);
6892
6893 try
6894 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006895 if (count < 0)
6896 {
6897 return gl::error(GL_INVALID_VALUE);
6898 }
6899
6900 if (location == -1)
6901 {
6902 return;
6903 }
6904
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006905 gl::Context *context = gl::getNonLostContext();
6906
6907 if (context)
6908 {
6909 if (context->getClientVersion() < 3)
6910 {
6911 return gl::error(GL_INVALID_OPERATION);
6912 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006913
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006914 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6915 if (!programBinary)
6916 {
6917 return gl::error(GL_INVALID_OPERATION);
6918 }
6919
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006920 if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006921 {
6922 return gl::error(GL_INVALID_OPERATION);
6923 }
6924 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006925 }
6926 catch(std::bad_alloc&)
6927 {
6928 return gl::error(GL_OUT_OF_MEMORY);
6929 }
6930}
6931
6932void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6933{
6934 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6935 location, count, transpose, value);
6936
6937 try
6938 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006939 if (count < 0)
6940 {
6941 return gl::error(GL_INVALID_VALUE);
6942 }
6943
6944 if (location == -1)
6945 {
6946 return;
6947 }
6948
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006949 gl::Context *context = gl::getNonLostContext();
6950
6951 if (context)
6952 {
6953 if (context->getClientVersion() < 3)
6954 {
6955 return gl::error(GL_INVALID_OPERATION);
6956 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006957
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006958 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6959 if (!programBinary)
6960 {
6961 return gl::error(GL_INVALID_OPERATION);
6962 }
6963
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006964 if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006965 {
6966 return gl::error(GL_INVALID_OPERATION);
6967 }
6968 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006969 }
6970 catch(std::bad_alloc&)
6971 {
6972 return gl::error(GL_OUT_OF_MEMORY);
6973 }
6974}
6975
6976void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6977{
6978 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6979 location, count, transpose, value);
6980
6981 try
6982 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006983 if (count < 0)
6984 {
6985 return gl::error(GL_INVALID_VALUE);
6986 }
6987
6988 if (location == -1)
6989 {
6990 return;
6991 }
6992
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006993 gl::Context *context = gl::getNonLostContext();
6994
6995 if (context)
6996 {
6997 if (context->getClientVersion() < 3)
6998 {
6999 return gl::error(GL_INVALID_OPERATION);
7000 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007001
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007002 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7003 if (!programBinary)
7004 {
7005 return gl::error(GL_INVALID_OPERATION);
7006 }
7007
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007008 if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007009 {
7010 return gl::error(GL_INVALID_OPERATION);
7011 }
7012 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007013 }
7014 catch(std::bad_alloc&)
7015 {
7016 return gl::error(GL_OUT_OF_MEMORY);
7017 }
7018}
7019
7020void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7021{
7022 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7023 location, count, transpose, value);
7024
7025 try
7026 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007027 if (count < 0)
7028 {
7029 return gl::error(GL_INVALID_VALUE);
7030 }
7031
7032 if (location == -1)
7033 {
7034 return;
7035 }
7036
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007037 gl::Context *context = gl::getNonLostContext();
7038
7039 if (context)
7040 {
7041 if (context->getClientVersion() < 3)
7042 {
7043 return gl::error(GL_INVALID_OPERATION);
7044 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007045
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007046 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7047 if (!programBinary)
7048 {
7049 return gl::error(GL_INVALID_OPERATION);
7050 }
7051
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007052 if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007053 {
7054 return gl::error(GL_INVALID_OPERATION);
7055 }
7056 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007057 }
7058 catch(std::bad_alloc&)
7059 {
7060 return gl::error(GL_OUT_OF_MEMORY);
7061 }
7062}
7063
7064void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7065{
7066 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7067 location, count, transpose, value);
7068
7069 try
7070 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007071 if (count < 0)
7072 {
7073 return gl::error(GL_INVALID_VALUE);
7074 }
7075
7076 if (location == -1)
7077 {
7078 return;
7079 }
7080
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007081 gl::Context *context = gl::getNonLostContext();
7082
7083 if (context)
7084 {
7085 if (context->getClientVersion() < 3)
7086 {
7087 return gl::error(GL_INVALID_OPERATION);
7088 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007089
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007090 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7091 if (!programBinary)
7092 {
7093 return gl::error(GL_INVALID_OPERATION);
7094 }
7095
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007096 if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007097 {
7098 return gl::error(GL_INVALID_OPERATION);
7099 }
7100 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007101 }
7102 catch(std::bad_alloc&)
7103 {
7104 return gl::error(GL_OUT_OF_MEMORY);
7105 }
7106}
7107
7108void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7109{
7110 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7111 location, count, transpose, value);
7112
7113 try
7114 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007115 if (count < 0)
7116 {
7117 return gl::error(GL_INVALID_VALUE);
7118 }
7119
7120 if (location == -1)
7121 {
7122 return;
7123 }
7124
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007125 gl::Context *context = gl::getNonLostContext();
7126
7127 if (context)
7128 {
7129 if (context->getClientVersion() < 3)
7130 {
7131 return gl::error(GL_INVALID_OPERATION);
7132 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007133
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007134 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7135 if (!programBinary)
7136 {
7137 return gl::error(GL_INVALID_OPERATION);
7138 }
7139
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007140 if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007141 {
7142 return gl::error(GL_INVALID_OPERATION);
7143 }
7144 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007145 }
7146 catch(std::bad_alloc&)
7147 {
7148 return gl::error(GL_OUT_OF_MEMORY);
7149 }
7150}
7151
7152void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7153{
7154 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7155 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7156 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7157
7158 try
7159 {
7160 gl::Context *context = gl::getNonLostContext();
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007161 if (context)
7162 {
7163 if (context->getClientVersion() < 3)
7164 {
7165 return gl::error(GL_INVALID_OPERATION);
7166 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007167
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007168 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -04007169 dstX0, dstY0, dstX1, dstY1, mask, filter,
7170 false))
7171 {
7172 return;
7173 }
7174
7175 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
7176 mask, filter);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007177 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007178 }
7179 catch(std::bad_alloc&)
7180 {
7181 return gl::error(GL_OUT_OF_MEMORY);
7182 }
7183}
7184
7185void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7186{
7187 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7188 target, samples, internalformat, width, height);
7189
7190 try
7191 {
7192 gl::Context *context = gl::getNonLostContext();
7193
7194 if (context)
7195 {
7196 if (context->getClientVersion() < 3)
7197 {
7198 return gl::error(GL_INVALID_OPERATION);
7199 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007200
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007201 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04007202 width, height, false))
7203 {
7204 return;
7205 }
7206
7207 context->setRenderbufferStorage(width, height, internalformat, samples);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007208 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007209 }
7210 catch(std::bad_alloc&)
7211 {
7212 return gl::error(GL_OUT_OF_MEMORY);
7213 }
7214}
7215
7216void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7217{
7218 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7219 target, attachment, texture, level, layer);
7220
7221 try
7222 {
7223 gl::Context *context = gl::getNonLostContext();
7224
7225 if (context)
7226 {
7227 if (context->getClientVersion() < 3)
7228 {
7229 return gl::error(GL_INVALID_OPERATION);
7230 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007231
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007232 if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true))
Geoff Lang3ed0c482013-07-25 17:03:18 -04007233 {
7234 return;
7235 }
7236
7237 gl::Framebuffer *framebuffer = NULL;
7238 if (target == GL_READ_FRAMEBUFFER)
7239 {
7240 framebuffer = context->getReadFramebuffer();
7241 }
7242 else
7243 {
7244 framebuffer = context->getDrawFramebuffer();
7245 }
7246
7247 gl::Texture *textureObject = context->getTexture(texture);
7248 GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
7249
7250 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
7251 {
7252 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
7253 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
7254 }
7255 else
7256 {
7257 switch (attachment)
7258 {
7259 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
7260 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
7261 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
7262 }
7263 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007264 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007265 }
7266 catch(std::bad_alloc&)
7267 {
7268 return gl::error(GL_OUT_OF_MEMORY);
7269 }
7270}
7271
7272GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7273{
7274 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7275 target, offset, length, access);
7276
7277 try
7278 {
7279 gl::Context *context = gl::getNonLostContext();
7280
7281 if (context)
7282 {
7283 if (context->getClientVersion() < 3)
7284 {
7285 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7286 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007287
Jamie Madill54133512013-06-21 09:33:07 -04007288 // glMapBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007289 UNIMPLEMENTED();
7290 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007291 }
7292 catch(std::bad_alloc&)
7293 {
7294 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7295 }
7296
7297 return NULL;
7298}
7299
7300void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7301{
7302 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7303
7304 try
7305 {
7306 gl::Context *context = gl::getNonLostContext();
7307
7308 if (context)
7309 {
7310 if (context->getClientVersion() < 3)
7311 {
7312 return gl::error(GL_INVALID_OPERATION);
7313 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007314
Jamie Madill54133512013-06-21 09:33:07 -04007315 // glFlushMappedBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007316 UNIMPLEMENTED();
7317 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007318 }
7319 catch(std::bad_alloc&)
7320 {
7321 return gl::error(GL_OUT_OF_MEMORY);
7322 }
7323}
7324
7325void __stdcall glBindVertexArray(GLuint array)
7326{
7327 EVENT("(GLuint array = %u)", array);
7328
7329 try
7330 {
7331 gl::Context *context = gl::getNonLostContext();
7332
7333 if (context)
7334 {
7335 if (context->getClientVersion() < 3)
7336 {
7337 return gl::error(GL_INVALID_OPERATION);
7338 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007339
Jamie Madilld1028542013-07-02 11:57:04 -04007340 gl::VertexArray *vao = context->getVertexArray(array);
7341
7342 if (!vao)
7343 {
7344 // The default VAO should always exist
7345 ASSERT(array != 0);
7346 return gl::error(GL_INVALID_OPERATION);
7347 }
7348
7349 context->bindVertexArray(array);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007350 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007351 }
7352 catch(std::bad_alloc&)
7353 {
7354 return gl::error(GL_OUT_OF_MEMORY);
7355 }
7356}
7357
7358void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7359{
7360 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7361
7362 try
7363 {
7364 gl::Context *context = gl::getNonLostContext();
7365
7366 if (context)
7367 {
7368 if (context->getClientVersion() < 3)
7369 {
7370 return gl::error(GL_INVALID_OPERATION);
7371 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007372
Jamie Madilld1028542013-07-02 11:57:04 -04007373 if (n < 0)
7374 {
7375 return gl::error(GL_INVALID_VALUE);
7376 }
7377
7378 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7379 {
7380 if (arrays[arrayIndex] != 0)
7381 {
7382 context->deleteVertexArray(arrays[arrayIndex]);
7383 }
7384 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007385 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007386 }
7387 catch(std::bad_alloc&)
7388 {
7389 return gl::error(GL_OUT_OF_MEMORY);
7390 }
7391}
7392
7393void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7394{
7395 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7396
7397 try
7398 {
7399 gl::Context *context = gl::getNonLostContext();
7400
7401 if (context)
7402 {
7403 if (context->getClientVersion() < 3)
7404 {
7405 return gl::error(GL_INVALID_OPERATION);
7406 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007407
Jamie Madilld1028542013-07-02 11:57:04 -04007408 if (n < 0)
7409 {
7410 return gl::error(GL_INVALID_VALUE);
7411 }
7412
7413 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7414 {
7415 arrays[arrayIndex] = context->createVertexArray();
7416 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007417 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007418 }
7419 catch(std::bad_alloc&)
7420 {
7421 return gl::error(GL_OUT_OF_MEMORY);
7422 }
7423}
7424
7425GLboolean __stdcall glIsVertexArray(GLuint array)
7426{
7427 EVENT("(GLuint array = %u)", array);
7428
7429 try
7430 {
7431 gl::Context *context = gl::getNonLostContext();
7432
7433 if (context)
7434 {
7435 if (context->getClientVersion() < 3)
7436 {
7437 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7438 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007439
Jamie Madilld1028542013-07-02 11:57:04 -04007440 if (array == 0)
7441 {
7442 return GL_FALSE;
7443 }
7444
7445 gl::VertexArray *vao = context->getVertexArray(array);
7446
7447 return (vao != NULL ? GL_TRUE : GL_FALSE);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007448 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007449 }
7450 catch(std::bad_alloc&)
7451 {
7452 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7453 }
7454
7455 return GL_FALSE;
7456}
7457
7458void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7459{
7460 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7461 target, index, data);
7462
7463 try
7464 {
7465 gl::Context *context = gl::getNonLostContext();
7466
7467 if (context)
7468 {
7469 if (context->getClientVersion() < 3)
7470 {
7471 return gl::error(GL_INVALID_OPERATION);
7472 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007473
Shannon Woods15934d52013-08-19 14:28:49 -04007474 switch (target)
7475 {
7476 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
7477 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
7478 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
7479 if (index >= context->getMaxTransformFeedbackBufferBindings())
7480 return gl::error(GL_INVALID_VALUE);
7481 break;
7482 case GL_UNIFORM_BUFFER_START:
7483 case GL_UNIFORM_BUFFER_SIZE:
7484 case GL_UNIFORM_BUFFER_BINDING:
7485 if (index >= context->getMaximumCombinedUniformBufferBindings())
7486 return gl::error(GL_INVALID_VALUE);
7487 break;
7488 default:
7489 return gl::error(GL_INVALID_ENUM);
7490 }
7491
7492 if (!(context->getIndexedIntegerv(target, index, data)))
7493 {
7494 GLenum nativeType;
7495 unsigned int numParams = 0;
7496 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
7497 return gl::error(GL_INVALID_ENUM);
7498
7499 if (numParams == 0)
7500 return; // it is known that pname is valid, but there are no parameters to return
7501
7502 if (nativeType == GL_INT_64_ANGLEX)
7503 {
7504 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
7505 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
7506 GLint64 *int64Params = new GLint64[numParams];
7507
7508 context->getIndexedInteger64v(target, index, int64Params);
7509
7510 for (unsigned int i = 0; i < numParams; ++i)
7511 {
7512 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
7513 data[i] = static_cast<GLint>(clampedValue);
7514 }
7515
7516 delete [] int64Params;
7517 }
7518 else
7519 {
7520 UNREACHABLE();
7521 }
7522 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007523 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007524 }
7525 catch(std::bad_alloc&)
7526 {
7527 return gl::error(GL_OUT_OF_MEMORY);
7528 }
7529}
7530
7531void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7532{
7533 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7534
7535 try
7536 {
7537 gl::Context *context = gl::getNonLostContext();
7538
7539 if (context)
7540 {
7541 if (context->getClientVersion() < 3)
7542 {
7543 return gl::error(GL_INVALID_OPERATION);
7544 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007545
Jamie Madill54133512013-06-21 09:33:07 -04007546 // glBeginTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007547 UNIMPLEMENTED();
7548 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007549 }
7550 catch(std::bad_alloc&)
7551 {
7552 return gl::error(GL_OUT_OF_MEMORY);
7553 }
7554}
7555
7556void __stdcall glEndTransformFeedback(void)
7557{
7558 EVENT("(void)");
7559
7560 try
7561 {
7562 gl::Context *context = gl::getNonLostContext();
7563
7564 if (context)
7565 {
7566 if (context->getClientVersion() < 3)
7567 {
7568 return gl::error(GL_INVALID_OPERATION);
7569 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007570
Jamie Madill54133512013-06-21 09:33:07 -04007571 // glEndTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007572 UNIMPLEMENTED();
7573 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007574 }
7575 catch(std::bad_alloc&)
7576 {
7577 return gl::error(GL_OUT_OF_MEMORY);
7578 }
7579}
7580
7581void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7582{
7583 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7584 target, index, buffer, offset, size);
7585
7586 try
7587 {
7588 gl::Context *context = gl::getNonLostContext();
7589
7590 if (context)
7591 {
7592 if (context->getClientVersion() < 3)
7593 {
7594 return gl::error(GL_INVALID_OPERATION);
7595 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007596
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007597 switch (target)
7598 {
7599 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007600 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007601 {
7602 return gl::error(GL_INVALID_VALUE);
7603 }
7604 break;
7605
7606 case GL_UNIFORM_BUFFER:
7607 if (index >= context->getMaximumCombinedUniformBufferBindings())
7608 {
7609 return gl::error(GL_INVALID_VALUE);
7610 }
7611 break;
7612
7613 default:
7614 return gl::error(GL_INVALID_ENUM);
7615 }
7616
shannonwoods@chromium.orge6e00792013-05-30 00:06:07 +00007617 if (buffer != 0 && size <= 0)
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007618 {
7619 return gl::error(GL_INVALID_VALUE);
7620 }
7621
7622 switch (target)
7623 {
7624 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orga26aeaf2013-05-30 00:06:13 +00007625
7626 // size and offset must be a multiple of 4
7627 if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
7628 {
7629 return gl::error(GL_INVALID_VALUE);
7630 }
7631
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007632 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
7633 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007634 break;
7635
7636 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00007637
7638 // it is an error to bind an offset not a multiple of the alignment
7639 if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0)
7640 {
7641 return gl::error(GL_INVALID_VALUE);
7642 }
7643
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007644 context->bindIndexedUniformBuffer(buffer, index, offset, size);
7645 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007646 break;
7647
7648 default:
7649 UNREACHABLE();
7650 }
7651 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007652 }
7653 catch(std::bad_alloc&)
7654 {
7655 return gl::error(GL_OUT_OF_MEMORY);
7656 }
7657}
7658
7659void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7660{
7661 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7662 target, index, buffer);
7663
7664 try
7665 {
7666 gl::Context *context = gl::getNonLostContext();
7667
7668 if (context)
7669 {
7670 if (context->getClientVersion() < 3)
7671 {
7672 return gl::error(GL_INVALID_OPERATION);
7673 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007674
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007675 switch (target)
7676 {
7677 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007678 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007679 {
7680 return gl::error(GL_INVALID_VALUE);
7681 }
7682 break;
7683
7684 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007685 if (index >= context->getMaximumCombinedUniformBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007686 {
7687 return gl::error(GL_INVALID_VALUE);
7688 }
7689 break;
7690
7691 default:
7692 return gl::error(GL_INVALID_ENUM);
7693 }
7694
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007695 switch (target)
7696 {
7697 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007698 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007699 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007700 break;
7701
7702 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007703 context->bindIndexedUniformBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007704 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007705 break;
7706
7707 default:
7708 UNREACHABLE();
7709 }
7710 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007711 }
7712 catch(std::bad_alloc&)
7713 {
7714 return gl::error(GL_OUT_OF_MEMORY);
7715 }
7716}
7717
7718void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7719{
7720 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7721 program, count, varyings, bufferMode);
7722
7723 try
7724 {
7725 gl::Context *context = gl::getNonLostContext();
7726
7727 if (context)
7728 {
7729 if (context->getClientVersion() < 3)
7730 {
7731 return gl::error(GL_INVALID_OPERATION);
7732 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007733
Jamie Madill54133512013-06-21 09:33:07 -04007734 // glTransformFeedbackVaryings
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007735 UNIMPLEMENTED();
7736 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007737 }
7738 catch(std::bad_alloc&)
7739 {
7740 return gl::error(GL_OUT_OF_MEMORY);
7741 }
7742}
7743
7744void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7745{
7746 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7747 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7748 program, index, bufSize, length, size, type, name);
7749
7750 try
7751 {
7752 gl::Context *context = gl::getNonLostContext();
7753
7754 if (context)
7755 {
7756 if (context->getClientVersion() < 3)
7757 {
7758 return gl::error(GL_INVALID_OPERATION);
7759 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007760
Jamie Madill54133512013-06-21 09:33:07 -04007761 // glGetTransformFeedbackVarying
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007762 UNIMPLEMENTED();
7763 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007764 }
7765 catch(std::bad_alloc&)
7766 {
7767 return gl::error(GL_OUT_OF_MEMORY);
7768 }
7769}
7770
7771void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7772{
7773 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7774 index, size, type, stride, pointer);
7775
7776 try
7777 {
7778 gl::Context *context = gl::getNonLostContext();
7779
7780 if (context)
7781 {
7782 if (context->getClientVersion() < 3)
7783 {
7784 return gl::error(GL_INVALID_OPERATION);
7785 }
7786 }
7787
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007788 if (index >= gl::MAX_VERTEX_ATTRIBS)
7789 {
7790 return gl::error(GL_INVALID_VALUE);
7791 }
7792
7793 if (size < 1 || size > 4)
7794 {
7795 return gl::error(GL_INVALID_VALUE);
7796 }
7797
7798 switch (type)
7799 {
7800 case GL_BYTE:
7801 case GL_UNSIGNED_BYTE:
7802 case GL_SHORT:
7803 case GL_UNSIGNED_SHORT:
7804 case GL_INT:
7805 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007806 case GL_INT_2_10_10_10_REV:
7807 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007808 break;
7809 default:
7810 return gl::error(GL_INVALID_ENUM);
7811 }
7812
7813 if (stride < 0)
7814 {
7815 return gl::error(GL_INVALID_VALUE);
7816 }
7817
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007818 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
7819 {
7820 return gl::error(GL_INVALID_OPERATION);
7821 }
7822
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007823 if (context)
7824 {
Jamie Madilld8db8662013-07-02 11:57:04 -04007825 // [OpenGL ES 3.0.2] Section 2.8 page 24:
7826 // An INVALID_OPERATION error is generated when a non-zero vertex array object
7827 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
7828 // and the pointer argument is not NULL.
7829 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL)
7830 {
7831 return gl::error(GL_INVALID_OPERATION);
7832 }
7833
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007834 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
7835 stride, pointer);
7836 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007837 }
7838 catch(std::bad_alloc&)
7839 {
7840 return gl::error(GL_OUT_OF_MEMORY);
7841 }
7842}
7843
7844void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7845{
7846 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7847 index, pname, params);
7848
7849 try
7850 {
7851 gl::Context *context = gl::getNonLostContext();
7852
7853 if (context)
7854 {
7855 if (context->getClientVersion() < 3)
7856 {
7857 return gl::error(GL_INVALID_OPERATION);
7858 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007859
Jamie Madilla7d05862013-07-02 11:57:06 -04007860 if (index >= gl::MAX_VERTEX_ATTRIBS)
7861 {
7862 return gl::error(GL_INVALID_VALUE);
7863 }
7864
7865 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7866
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007867 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007868 {
7869 return;
7870 }
7871
7872 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7873 {
7874 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7875 for (int i = 0; i < 4; ++i)
7876 {
7877 params[i] = currentValueData.IntValues[i];
7878 }
7879 }
7880 else
7881 {
7882 *params = attribState.querySingleParameter<GLint>(pname);
7883 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007884 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007885 }
7886 catch(std::bad_alloc&)
7887 {
7888 return gl::error(GL_OUT_OF_MEMORY);
7889 }
7890}
7891
7892void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7893{
7894 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7895 index, pname, params);
7896
7897 try
7898 {
7899 gl::Context *context = gl::getNonLostContext();
7900
7901 if (context)
7902 {
7903 if (context->getClientVersion() < 3)
7904 {
7905 return gl::error(GL_INVALID_OPERATION);
7906 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007907
Jamie Madilla7d05862013-07-02 11:57:06 -04007908 if (index >= gl::MAX_VERTEX_ATTRIBS)
7909 {
7910 return gl::error(GL_INVALID_VALUE);
7911 }
7912
7913 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7914
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007915 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007916 {
7917 return;
7918 }
7919
7920 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7921 {
7922 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7923 for (int i = 0; i < 4; ++i)
7924 {
7925 params[i] = currentValueData.UnsignedIntValues[i];
7926 }
7927 }
7928 else
7929 {
7930 *params = attribState.querySingleParameter<GLuint>(pname);
7931 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007932 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007933 }
7934 catch(std::bad_alloc&)
7935 {
7936 return gl::error(GL_OUT_OF_MEMORY);
7937 }
7938}
7939
7940void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7941{
7942 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7943 index, x, y, z, w);
7944
7945 try
7946 {
7947 gl::Context *context = gl::getNonLostContext();
7948
7949 if (context)
7950 {
7951 if (context->getClientVersion() < 3)
7952 {
7953 return gl::error(GL_INVALID_OPERATION);
7954 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007955
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007956 if (index >= gl::MAX_VERTEX_ATTRIBS)
7957 {
7958 return gl::error(GL_INVALID_VALUE);
7959 }
7960
7961 GLint vals[4] = { x, y, z, w };
7962 context->setVertexAttribi(index, vals);
7963 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007964 }
7965 catch(std::bad_alloc&)
7966 {
7967 return gl::error(GL_OUT_OF_MEMORY);
7968 }
7969}
7970
7971void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7972{
7973 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
7974 index, x, y, z, w);
7975
7976 try
7977 {
7978 gl::Context *context = gl::getNonLostContext();
7979
7980 if (context)
7981 {
7982 if (context->getClientVersion() < 3)
7983 {
7984 return gl::error(GL_INVALID_OPERATION);
7985 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007986
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007987 if (index >= gl::MAX_VERTEX_ATTRIBS)
7988 {
7989 return gl::error(GL_INVALID_VALUE);
7990 }
7991
7992 GLuint vals[4] = { x, y, z, w };
7993 context->setVertexAttribu(index, vals);
7994 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007995 }
7996 catch(std::bad_alloc&)
7997 {
7998 return gl::error(GL_OUT_OF_MEMORY);
7999 }
8000}
8001
8002void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8003{
8004 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8005
8006 try
8007 {
8008 gl::Context *context = gl::getNonLostContext();
8009
8010 if (context)
8011 {
8012 if (context->getClientVersion() < 3)
8013 {
8014 return gl::error(GL_INVALID_OPERATION);
8015 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008016
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008017 if (index >= gl::MAX_VERTEX_ATTRIBS)
8018 {
8019 return gl::error(GL_INVALID_VALUE);
8020 }
8021
8022 context->setVertexAttribi(index, v);
8023 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008024 }
8025 catch(std::bad_alloc&)
8026 {
8027 return gl::error(GL_OUT_OF_MEMORY);
8028 }
8029}
8030
8031void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8032{
8033 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8034
8035 try
8036 {
8037 gl::Context *context = gl::getNonLostContext();
8038
8039 if (context)
8040 {
8041 if (context->getClientVersion() < 3)
8042 {
8043 return gl::error(GL_INVALID_OPERATION);
8044 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008045
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008046 if (index >= gl::MAX_VERTEX_ATTRIBS)
8047 {
8048 return gl::error(GL_INVALID_VALUE);
8049 }
8050
8051 context->setVertexAttribu(index, v);
8052 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008053 }
8054 catch(std::bad_alloc&)
8055 {
8056 return gl::error(GL_OUT_OF_MEMORY);
8057 }
8058}
8059
8060void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8061{
8062 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8063 program, location, params);
8064
8065 try
8066 {
8067 gl::Context *context = gl::getNonLostContext();
8068
8069 if (context)
8070 {
8071 if (context->getClientVersion() < 3)
8072 {
8073 return gl::error(GL_INVALID_OPERATION);
8074 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008075
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +00008076 if (program == 0)
8077 {
8078 return gl::error(GL_INVALID_VALUE);
8079 }
8080
8081 gl::Program *programObject = context->getProgram(program);
8082
8083 if (!programObject || !programObject->isLinked())
8084 {
8085 return gl::error(GL_INVALID_OPERATION);
8086 }
8087
8088 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8089 if (!programBinary)
8090 {
8091 return gl::error(GL_INVALID_OPERATION);
8092 }
8093
8094 if (!programBinary->getUniformuiv(location, NULL, params))
8095 {
8096 return gl::error(GL_INVALID_OPERATION);
8097 }
8098 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008099 }
8100 catch(std::bad_alloc&)
8101 {
8102 return gl::error(GL_OUT_OF_MEMORY);
8103 }
8104}
8105
8106GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8107{
8108 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8109 program, name);
8110
8111 try
8112 {
8113 gl::Context *context = gl::getNonLostContext();
8114
8115 if (context)
8116 {
8117 if (context->getClientVersion() < 3)
8118 {
Jamie Madilld1e78c92013-06-20 11:55:50 -04008119 return gl::error(GL_INVALID_OPERATION, -1);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008120 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008121
Jamie Madilld1e78c92013-06-20 11:55:50 -04008122 if (program == 0)
8123 {
8124 return gl::error(GL_INVALID_VALUE, -1);
8125 }
8126
8127 gl::Program *programObject = context->getProgram(program);
8128
8129 if (!programObject || !programObject->isLinked())
8130 {
8131 return gl::error(GL_INVALID_OPERATION, -1);
8132 }
8133
8134 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8135 if (!programBinary)
8136 {
8137 return gl::error(GL_INVALID_OPERATION, -1);
8138 }
8139
8140 return programBinary->getFragDataLocation(name);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008141 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008142 }
8143 catch(std::bad_alloc&)
8144 {
8145 return gl::error(GL_OUT_OF_MEMORY, 0);
8146 }
8147
8148 return 0;
8149}
8150
8151void __stdcall glUniform1ui(GLint location, GLuint v0)
8152{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008153 glUniform1uiv(location, 1, &v0);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008154}
8155
8156void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8157{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008158 const GLuint xy[] = { v0, v1 };
8159 glUniform2uiv(location, 1, xy);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008160}
8161
8162void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8163{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008164 const GLuint xyz[] = { v0, v1, v2 };
8165 glUniform3uiv(location, 1, xyz);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008166}
8167
8168void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8169{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008170 const GLuint xyzw[] = { v0, v1, v2, v3 };
8171 glUniform4uiv(location, 1, xyzw);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008172}
8173
8174void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8175{
8176 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8177 location, count, value);
8178
8179 try
8180 {
8181 gl::Context *context = gl::getNonLostContext();
8182
8183 if (context)
8184 {
8185 if (context->getClientVersion() < 3)
8186 {
8187 return gl::error(GL_INVALID_OPERATION);
8188 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008189
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008190 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8191 if (!programBinary)
8192 {
8193 return gl::error(GL_INVALID_OPERATION);
8194 }
8195
8196 if (!programBinary->setUniform1uiv(location, count, value))
8197 {
8198 return gl::error(GL_INVALID_OPERATION);
8199 }
8200 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008201 }
8202 catch(std::bad_alloc&)
8203 {
8204 return gl::error(GL_OUT_OF_MEMORY);
8205 }
8206}
8207
8208void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8209{
8210 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8211 location, count, value);
8212
8213 try
8214 {
8215 gl::Context *context = gl::getNonLostContext();
8216
8217 if (context)
8218 {
8219 if (context->getClientVersion() < 3)
8220 {
8221 return gl::error(GL_INVALID_OPERATION);
8222 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008223
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008224 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8225 if (!programBinary)
8226 {
8227 return gl::error(GL_INVALID_OPERATION);
8228 }
8229
8230 if (!programBinary->setUniform2uiv(location, count, value))
8231 {
8232 return gl::error(GL_INVALID_OPERATION);
8233 }
8234 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008235 }
8236 catch(std::bad_alloc&)
8237 {
8238 return gl::error(GL_OUT_OF_MEMORY);
8239 }
8240}
8241
8242void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8243{
8244 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8245 location, count, value);
8246
8247 try
8248 {
8249 gl::Context *context = gl::getNonLostContext();
8250
8251 if (context)
8252 {
8253 if (context->getClientVersion() < 3)
8254 {
8255 return gl::error(GL_INVALID_OPERATION);
8256 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008257
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008258 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8259 if (!programBinary)
8260 {
8261 return gl::error(GL_INVALID_OPERATION);
8262 }
8263
8264 if (!programBinary->setUniform3uiv(location, count, value))
8265 {
8266 return gl::error(GL_INVALID_OPERATION);
8267 }
8268 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008269 }
8270 catch(std::bad_alloc&)
8271 {
8272 return gl::error(GL_OUT_OF_MEMORY);
8273 }
8274}
8275
8276void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8277{
8278 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8279 location, count, value);
8280
8281 try
8282 {
8283 gl::Context *context = gl::getNonLostContext();
8284
8285 if (context)
8286 {
8287 if (context->getClientVersion() < 3)
8288 {
8289 return gl::error(GL_INVALID_OPERATION);
8290 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008291
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008292 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8293 if (!programBinary)
8294 {
8295 return gl::error(GL_INVALID_OPERATION);
8296 }
8297
8298 if (!programBinary->setUniform4uiv(location, count, value))
8299 {
8300 return gl::error(GL_INVALID_OPERATION);
8301 }
8302 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008303 }
8304 catch(std::bad_alloc&)
8305 {
8306 return gl::error(GL_OUT_OF_MEMORY);
8307 }
8308}
8309
8310void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8311{
8312 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8313 buffer, drawbuffer, value);
8314
8315 try
8316 {
8317 gl::Context *context = gl::getNonLostContext();
8318
8319 if (context)
8320 {
8321 if (context->getClientVersion() < 3)
8322 {
8323 return gl::error(GL_INVALID_OPERATION);
8324 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008325
Geoff Lang42359ca2013-08-21 13:25:17 -04008326 switch (buffer)
8327 {
8328 case GL_COLOR:
8329 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8330 {
8331 return gl::error(GL_INVALID_VALUE);
8332 }
8333 break;
8334 case GL_STENCIL:
8335 if (drawbuffer != 0)
8336 {
8337 return gl::error(GL_INVALID_VALUE);
8338 }
8339 default:
8340 return gl::error(GL_INVALID_ENUM);
8341 }
8342
8343 context->clearBufferiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008344 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008345 }
8346 catch(std::bad_alloc&)
8347 {
8348 return gl::error(GL_OUT_OF_MEMORY);
8349 }
8350}
8351
8352void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8353{
8354 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8355 buffer, drawbuffer, value);
8356
8357 try
8358 {
8359 gl::Context *context = gl::getNonLostContext();
8360
8361 if (context)
8362 {
8363 if (context->getClientVersion() < 3)
8364 {
8365 return gl::error(GL_INVALID_OPERATION);
8366 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008367
Geoff Lang42359ca2013-08-21 13:25:17 -04008368 switch (buffer)
8369 {
8370 case GL_COLOR:
8371 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8372 {
8373 return gl::error(GL_INVALID_VALUE);
8374 }
8375 break;
8376 default:
8377 return gl::error(GL_INVALID_ENUM);
8378 }
8379
8380 context->clearBufferuiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008381 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008382 }
8383 catch(std::bad_alloc&)
8384 {
8385 return gl::error(GL_OUT_OF_MEMORY);
8386 }
8387}
8388
8389void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8390{
8391 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8392 buffer, drawbuffer, value);
8393
8394 try
8395 {
8396 gl::Context *context = gl::getNonLostContext();
8397
8398 if (context)
8399 {
8400 if (context->getClientVersion() < 3)
8401 {
8402 return gl::error(GL_INVALID_OPERATION);
8403 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008404
Geoff Lang42359ca2013-08-21 13:25:17 -04008405 switch (buffer)
8406 {
8407 case GL_COLOR:
8408 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8409 {
8410 return gl::error(GL_INVALID_VALUE);
8411 }
8412 break;
8413 case GL_DEPTH:
8414 if (drawbuffer != 0)
8415 {
8416 return gl::error(GL_INVALID_VALUE);
8417 }
8418 break;
8419 default:
8420 return gl::error(GL_INVALID_ENUM);
8421 }
8422
8423 context->clearBufferfv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008424 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008425 }
8426 catch(std::bad_alloc&)
8427 {
8428 return gl::error(GL_OUT_OF_MEMORY);
8429 }
8430}
8431
8432void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8433{
8434 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8435 buffer, drawbuffer, depth, stencil);
8436
8437 try
8438 {
8439 gl::Context *context = gl::getNonLostContext();
8440
8441 if (context)
8442 {
8443 if (context->getClientVersion() < 3)
8444 {
8445 return gl::error(GL_INVALID_OPERATION);
8446 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008447
Geoff Lang42359ca2013-08-21 13:25:17 -04008448 switch (buffer)
8449 {
8450 case GL_DEPTH_STENCIL:
8451 if (drawbuffer != 0)
8452 {
8453 return gl::error(GL_INVALID_VALUE);
8454 }
8455 break;
8456 default:
8457 return gl::error(GL_INVALID_ENUM);
8458 }
8459
8460 context->clearBufferfi(buffer, drawbuffer, depth, stencil);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008461 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008462 }
8463 catch(std::bad_alloc&)
8464 {
8465 return gl::error(GL_OUT_OF_MEMORY);
8466 }
8467}
8468
8469const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8470{
8471 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8472
8473 try
8474 {
8475 gl::Context *context = gl::getNonLostContext();
8476
8477 if (context)
8478 {
8479 if (context->getClientVersion() < 3)
8480 {
8481 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8482 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008483
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00008484 if (name != GL_EXTENSIONS)
8485 {
8486 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL));
8487 }
8488
8489 if (index >= context->getNumExtensions())
8490 {
8491 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL));
8492 }
8493
8494 return reinterpret_cast<const GLubyte*>(context->getExtensionString(index));
8495 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008496 }
8497 catch(std::bad_alloc&)
8498 {
8499 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8500 }
8501
8502 return NULL;
8503}
8504
8505void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8506{
8507 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8508 readTarget, writeTarget, readOffset, writeOffset, size);
8509
8510 try
8511 {
8512 gl::Context *context = gl::getNonLostContext();
8513
8514 if (context)
8515 {
8516 if (context->getClientVersion() < 3)
8517 {
8518 return gl::error(GL_INVALID_OPERATION);
8519 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008520
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008521 gl::Buffer *readBuffer = NULL;
8522 switch (readTarget)
8523 {
8524 case GL_ARRAY_BUFFER:
8525 readBuffer = context->getArrayBuffer();
8526 break;
8527 case GL_COPY_READ_BUFFER:
8528 readBuffer = context->getCopyReadBuffer();
8529 break;
8530 case GL_COPY_WRITE_BUFFER:
8531 readBuffer = context->getCopyWriteBuffer();
8532 break;
8533 case GL_ELEMENT_ARRAY_BUFFER:
8534 readBuffer = context->getElementArrayBuffer();
8535 break;
8536 case GL_PIXEL_PACK_BUFFER:
8537 readBuffer = context->getPixelPackBuffer();
8538 break;
8539 case GL_PIXEL_UNPACK_BUFFER:
8540 readBuffer = context->getPixelUnpackBuffer();
8541 break;
8542 case GL_TRANSFORM_FEEDBACK_BUFFER:
8543 readBuffer = context->getGenericTransformFeedbackBuffer();
8544 break;
8545 case GL_UNIFORM_BUFFER:
8546 readBuffer = context->getGenericUniformBuffer();
8547 break;
8548 default:
8549 return gl::error(GL_INVALID_ENUM);
8550 }
8551
8552 gl::Buffer *writeBuffer = NULL;
8553 switch (writeTarget)
8554 {
8555 case GL_ARRAY_BUFFER:
8556 writeBuffer = context->getArrayBuffer();
8557 break;
8558 case GL_COPY_READ_BUFFER:
8559 writeBuffer = context->getCopyReadBuffer();
8560 break;
8561 case GL_COPY_WRITE_BUFFER:
8562 writeBuffer = context->getCopyWriteBuffer();
8563 break;
8564 case GL_ELEMENT_ARRAY_BUFFER:
8565 writeBuffer = context->getElementArrayBuffer();
8566 break;
8567 case GL_PIXEL_PACK_BUFFER:
8568 writeBuffer = context->getPixelPackBuffer();
8569 break;
8570 case GL_PIXEL_UNPACK_BUFFER:
8571 writeBuffer = context->getPixelUnpackBuffer();
8572 break;
8573 case GL_TRANSFORM_FEEDBACK_BUFFER:
8574 writeBuffer = context->getGenericTransformFeedbackBuffer();
8575 break;
8576 case GL_UNIFORM_BUFFER:
8577 writeBuffer = context->getGenericUniformBuffer();
8578 break;
8579 default:
8580 return gl::error(GL_INVALID_ENUM);
8581 }
8582
8583 if (!readBuffer || !writeBuffer)
8584 {
8585 return gl::error(GL_INVALID_OPERATION);
8586 }
8587
8588 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8589 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8590 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8591 {
8592 return gl::error(GL_INVALID_VALUE);
8593 }
8594
8595 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8596 {
8597 return gl::error(GL_INVALID_VALUE);
8598 }
8599
8600 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8601
shannon.woods%transgaming.com@gtempaccount.comc53376a2013-04-13 03:41:23 +00008602 // if size is zero, the copy is a successful no-op
8603 if (size > 0)
8604 {
8605 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8606 }
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008607 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008608 }
8609 catch(std::bad_alloc&)
8610 {
8611 return gl::error(GL_OUT_OF_MEMORY);
8612 }
8613}
8614
8615void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8616{
8617 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8618 program, uniformCount, uniformNames, uniformIndices);
8619
8620 try
8621 {
8622 gl::Context *context = gl::getNonLostContext();
8623
8624 if (context)
8625 {
8626 if (context->getClientVersion() < 3)
8627 {
8628 return gl::error(GL_INVALID_OPERATION);
8629 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008630
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +00008631 if (uniformCount < 0)
8632 {
8633 return gl::error(GL_INVALID_VALUE);
8634 }
8635
8636 gl::Program *programObject = context->getProgram(program);
8637
8638 if (!programObject)
8639 {
8640 if (context->getShader(program))
8641 {
8642 return gl::error(GL_INVALID_OPERATION);
8643 }
8644 else
8645 {
8646 return gl::error(GL_INVALID_VALUE);
8647 }
8648 }
8649
8650 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8651 if (!programObject->isLinked() || !programBinary)
8652 {
8653 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8654 {
8655 uniformIndices[uniformId] = GL_INVALID_INDEX;
8656 }
8657 }
8658 else
8659 {
8660 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8661 {
8662 uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
8663 }
8664 }
8665 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008666 }
8667 catch(std::bad_alloc&)
8668 {
8669 return gl::error(GL_OUT_OF_MEMORY);
8670 }
8671}
8672
8673void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8674{
8675 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8676 program, uniformCount, uniformIndices, pname, params);
8677
8678 try
8679 {
8680 gl::Context *context = gl::getNonLostContext();
8681
8682 if (context)
8683 {
8684 if (context->getClientVersion() < 3)
8685 {
8686 return gl::error(GL_INVALID_OPERATION);
8687 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008688
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00008689 if (uniformCount < 0)
8690 {
8691 return gl::error(GL_INVALID_VALUE);
8692 }
8693
8694 gl::Program *programObject = context->getProgram(program);
8695
8696 if (!programObject)
8697 {
8698 if (context->getShader(program))
8699 {
8700 return gl::error(GL_INVALID_OPERATION);
8701 }
8702 else
8703 {
8704 return gl::error(GL_INVALID_VALUE);
8705 }
8706 }
8707
8708 switch (pname)
8709 {
8710 case GL_UNIFORM_TYPE:
8711 case GL_UNIFORM_SIZE:
8712 case GL_UNIFORM_NAME_LENGTH:
8713 case GL_UNIFORM_BLOCK_INDEX:
8714 case GL_UNIFORM_OFFSET:
8715 case GL_UNIFORM_ARRAY_STRIDE:
8716 case GL_UNIFORM_MATRIX_STRIDE:
8717 case GL_UNIFORM_IS_ROW_MAJOR:
8718 break;
8719 default:
8720 return gl::error(GL_INVALID_ENUM);
8721 }
8722
8723 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8724
8725 if (!programBinary && uniformCount > 0)
8726 {
8727 return gl::error(GL_INVALID_VALUE);
8728 }
8729
8730 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8731 {
8732 const GLuint index = uniformIndices[uniformId];
8733
8734 if (index >= (GLuint)programBinary->getActiveUniformCount())
8735 {
8736 return gl::error(GL_INVALID_VALUE);
8737 }
8738 }
8739
8740 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8741 {
8742 const GLuint index = uniformIndices[uniformId];
8743 params[uniformId] = programBinary->getActiveUniformi(index, pname);
8744 }
8745 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008746 }
8747 catch(std::bad_alloc&)
8748 {
8749 return gl::error(GL_OUT_OF_MEMORY);
8750 }
8751}
8752
8753GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8754{
8755 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8756
8757 try
8758 {
8759 gl::Context *context = gl::getNonLostContext();
8760
8761 if (context)
8762 {
8763 if (context->getClientVersion() < 3)
8764 {
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008765 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008766 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008767
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008768 gl::Program *programObject = context->getProgram(program);
8769
8770 if (!programObject)
8771 {
8772 if (context->getShader(program))
8773 {
8774 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
8775 }
8776 else
8777 {
8778 return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX);
8779 }
8780 }
8781
8782 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8783 if (!programBinary)
8784 {
8785 return GL_INVALID_INDEX;
8786 }
8787
8788 return programBinary->getUniformBlockIndex(uniformBlockName);
8789 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008790 }
8791 catch(std::bad_alloc&)
8792 {
8793 return gl::error(GL_OUT_OF_MEMORY, 0);
8794 }
8795
8796 return 0;
8797}
8798
8799void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8800{
8801 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8802 program, uniformBlockIndex, pname, params);
8803
8804 try
8805 {
8806 gl::Context *context = gl::getNonLostContext();
8807
8808 if (context)
8809 {
8810 if (context->getClientVersion() < 3)
8811 {
8812 return gl::error(GL_INVALID_OPERATION);
8813 }
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008814 gl::Program *programObject = context->getProgram(program);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008815
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008816 if (!programObject)
8817 {
8818 if (context->getShader(program))
8819 {
8820 return gl::error(GL_INVALID_OPERATION);
8821 }
8822 else
8823 {
8824 return gl::error(GL_INVALID_VALUE);
8825 }
8826 }
8827
8828 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8829
8830 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8831 {
8832 return gl::error(GL_INVALID_VALUE);
8833 }
8834
8835 switch (pname)
8836 {
8837 case GL_UNIFORM_BLOCK_BINDING:
8838 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
8839 break;
8840
8841 case GL_UNIFORM_BLOCK_DATA_SIZE:
8842 case GL_UNIFORM_BLOCK_NAME_LENGTH:
8843 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
8844 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
8845 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
8846 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
8847 programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
8848 break;
8849
8850 default:
8851 return gl::error(GL_INVALID_ENUM);
8852 }
8853 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008854 }
8855 catch(std::bad_alloc&)
8856 {
8857 return gl::error(GL_OUT_OF_MEMORY);
8858 }
8859}
8860
8861void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8862{
8863 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8864 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8865
8866 try
8867 {
8868 gl::Context *context = gl::getNonLostContext();
8869
8870 if (context)
8871 {
8872 if (context->getClientVersion() < 3)
8873 {
8874 return gl::error(GL_INVALID_OPERATION);
8875 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008876
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00008877 gl::Program *programObject = context->getProgram(program);
8878
8879 if (!programObject)
8880 {
8881 if (context->getShader(program))
8882 {
8883 return gl::error(GL_INVALID_OPERATION);
8884 }
8885 else
8886 {
8887 return gl::error(GL_INVALID_VALUE);
8888 }
8889 }
8890
8891 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8892
8893 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8894 {
8895 return gl::error(GL_INVALID_VALUE);
8896 }
8897
8898 programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
8899 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008900 }
8901 catch(std::bad_alloc&)
8902 {
8903 return gl::error(GL_OUT_OF_MEMORY);
8904 }
8905}
8906
8907void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8908{
8909 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8910 program, uniformBlockIndex, uniformBlockBinding);
8911
8912 try
8913 {
8914 gl::Context *context = gl::getNonLostContext();
8915
8916 if (context)
8917 {
8918 if (context->getClientVersion() < 3)
8919 {
8920 return gl::error(GL_INVALID_OPERATION);
8921 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008922
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00008923 if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings())
8924 {
8925 return gl::error(GL_INVALID_VALUE);
8926 }
8927
8928 gl::Program *programObject = context->getProgram(program);
8929
8930 if (!programObject)
8931 {
8932 if (context->getShader(program))
8933 {
8934 return gl::error(GL_INVALID_OPERATION);
8935 }
8936 else
8937 {
8938 return gl::error(GL_INVALID_VALUE);
8939 }
8940 }
8941
8942 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8943
8944 // if never linked, there won't be any uniform blocks
8945 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8946 {
8947 return gl::error(GL_INVALID_VALUE);
8948 }
8949
8950 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
8951 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008952 }
8953 catch(std::bad_alloc&)
8954 {
8955 return gl::error(GL_OUT_OF_MEMORY);
8956 }
8957}
8958
8959void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8960{
8961 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8962 mode, first, count, instanceCount);
8963
8964 try
8965 {
8966 gl::Context *context = gl::getNonLostContext();
8967
8968 if (context)
8969 {
8970 if (context->getClientVersion() < 3)
8971 {
8972 return gl::error(GL_INVALID_OPERATION);
8973 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008974
Jamie Madill54133512013-06-21 09:33:07 -04008975 // glDrawArraysInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008976 UNIMPLEMENTED();
8977 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008978 }
8979 catch(std::bad_alloc&)
8980 {
8981 return gl::error(GL_OUT_OF_MEMORY);
8982 }
8983}
8984
8985void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8986{
8987 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8988 mode, count, type, indices, instanceCount);
8989
8990 try
8991 {
8992 gl::Context *context = gl::getNonLostContext();
8993
8994 if (context)
8995 {
8996 if (context->getClientVersion() < 3)
8997 {
8998 return gl::error(GL_INVALID_OPERATION);
8999 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009000
Jamie Madill54133512013-06-21 09:33:07 -04009001 // glDrawElementsInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009002 UNIMPLEMENTED();
9003 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009004 }
9005 catch(std::bad_alloc&)
9006 {
9007 return gl::error(GL_OUT_OF_MEMORY);
9008 }
9009}
9010
9011GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9012{
9013 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9014
9015 try
9016 {
9017 gl::Context *context = gl::getNonLostContext();
9018
9019 if (context)
9020 {
9021 if (context->getClientVersion() < 3)
9022 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009023 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0));
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009024 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009025
Jamie Madill5215e1a2013-07-26 11:55:19 -04009026 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
9027 {
9028 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0));
9029 }
9030
9031 if (flags != 0)
9032 {
9033 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0));
9034 }
9035
9036 return context->createFenceSync(condition);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009037 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009038 }
9039 catch(std::bad_alloc&)
9040 {
9041 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9042 }
9043
9044 return NULL;
9045}
9046
9047GLboolean __stdcall glIsSync(GLsync sync)
9048{
9049 EVENT("(GLsync sync = 0x%0.8p)", sync);
9050
9051 try
9052 {
9053 gl::Context *context = gl::getNonLostContext();
9054
9055 if (context)
9056 {
9057 if (context->getClientVersion() < 3)
9058 {
9059 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9060 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009061
Jamie Madill5215e1a2013-07-26 11:55:19 -04009062 return (context->getFenceSync(sync) != NULL);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009063 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009064 }
9065 catch(std::bad_alloc&)
9066 {
9067 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9068 }
9069
9070 return GL_FALSE;
9071}
9072
9073void __stdcall glDeleteSync(GLsync sync)
9074{
9075 EVENT("(GLsync sync = 0x%0.8p)", sync);
9076
9077 try
9078 {
9079 gl::Context *context = gl::getNonLostContext();
9080
9081 if (context)
9082 {
9083 if (context->getClientVersion() < 3)
9084 {
9085 return gl::error(GL_INVALID_OPERATION);
9086 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009087
Jamie Madill5215e1a2013-07-26 11:55:19 -04009088 if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
9089 {
9090 return gl::error(GL_INVALID_VALUE);
9091 }
9092
9093 context->deleteFenceSync(sync);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009094 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009095 }
9096 catch(std::bad_alloc&)
9097 {
9098 return gl::error(GL_OUT_OF_MEMORY);
9099 }
9100}
9101
9102GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9103{
9104 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9105 sync, flags, timeout);
9106
9107 try
9108 {
9109 gl::Context *context = gl::getNonLostContext();
9110
9111 if (context)
9112 {
9113 if (context->getClientVersion() < 3)
9114 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009115 return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009116 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009117
Jamie Madill5215e1a2013-07-26 11:55:19 -04009118 if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
9119 {
9120 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9121 }
9122
9123 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9124
9125 if (!fenceSync)
9126 {
9127 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9128 }
9129
9130 return fenceSync->clientWait(flags, timeout);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009131 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009132 }
9133 catch(std::bad_alloc&)
9134 {
9135 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9136 }
9137
9138 return GL_FALSE;
9139}
9140
9141void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9142{
9143 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9144 sync, flags, timeout);
9145
9146 try
9147 {
9148 gl::Context *context = gl::getNonLostContext();
9149
9150 if (context)
9151 {
9152 if (context->getClientVersion() < 3)
9153 {
9154 return gl::error(GL_INVALID_OPERATION);
9155 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009156
Jamie Madill5215e1a2013-07-26 11:55:19 -04009157 if (flags != 0)
9158 {
9159 return gl::error(GL_INVALID_VALUE);
9160 }
9161
9162 if (timeout != GL_TIMEOUT_IGNORED)
9163 {
9164 return gl::error(GL_INVALID_VALUE);
9165 }
9166
9167 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9168
9169 if (!fenceSync)
9170 {
9171 return gl::error(GL_INVALID_VALUE);
9172 }
9173
9174 fenceSync->serverWait();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009175 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009176 }
9177 catch(std::bad_alloc&)
9178 {
9179 return gl::error(GL_OUT_OF_MEMORY);
9180 }
9181}
9182
9183void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9184{
9185 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9186 pname, params);
9187
9188 try
9189 {
9190 gl::Context *context = gl::getNonLostContext();
9191
9192 if (context)
9193 {
9194 if (context->getClientVersion() < 3)
9195 {
9196 return gl::error(GL_INVALID_OPERATION);
9197 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009198
Jamie Madill71fbd602013-07-19 16:36:55 -04009199 if (!(context->getInteger64v(pname, params)))
9200 {
9201 GLenum nativeType;
9202 unsigned int numParams = 0;
9203 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
9204 return gl::error(GL_INVALID_ENUM);
9205
9206 if (numParams == 0)
9207 return; // it is known that the pname is valid, but that there are no parameters to return.
9208
9209 if (nativeType == GL_BOOL)
9210 {
9211 GLboolean *boolParams = NULL;
9212 boolParams = new GLboolean[numParams];
9213
9214 context->getBooleanv(pname, boolParams);
9215
9216 for (unsigned int i = 0; i < numParams; ++i)
9217 {
9218 if (boolParams[i] == GL_FALSE)
9219 params[i] = 0;
9220 else
9221 params[i] = 1;
9222 }
9223
9224 delete [] boolParams;
9225 }
9226 else if (nativeType == GL_INT)
9227 {
9228 GLint *intParams = NULL;
9229 intParams = new GLint[numParams];
9230
9231 context->getIntegerv(pname, intParams);
9232
9233 for (unsigned int i = 0; i < numParams; ++i)
9234 {
9235 params[i] = static_cast<GLint64>(intParams[i]);
9236 }
9237
9238 delete [] intParams;
9239 }
9240 else if (nativeType == GL_FLOAT)
9241 {
9242 GLfloat *floatParams = NULL;
9243 floatParams = new GLfloat[numParams];
9244
9245 context->getFloatv(pname, floatParams);
9246
9247 for (unsigned int i = 0; i < numParams; ++i)
9248 {
9249 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
9250 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
9251 {
9252 params[i] = static_cast<GLint64>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
9253 }
9254 else
9255 {
9256 params[i] = gl::iround<GLint64>(floatParams[i]);
9257 }
9258 }
9259
9260 delete [] floatParams;
9261 }
9262 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009263 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009264 }
9265 catch(std::bad_alloc&)
9266 {
9267 return gl::error(GL_OUT_OF_MEMORY);
9268 }
9269}
9270
9271void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9272{
9273 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9274 sync, pname, bufSize, length, values);
9275
9276 try
9277 {
9278 gl::Context *context = gl::getNonLostContext();
9279
9280 if (context)
9281 {
9282 if (context->getClientVersion() < 3)
9283 {
9284 return gl::error(GL_INVALID_OPERATION);
9285 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009286
Jamie Madill5215e1a2013-07-26 11:55:19 -04009287 if (bufSize < 0)
9288 {
9289 return gl::error(GL_INVALID_VALUE);
9290 }
9291
9292 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9293
9294 if (!fenceSync)
9295 {
9296 return gl::error(GL_INVALID_VALUE);
9297 }
9298
9299 switch (pname)
9300 {
9301 case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
9302 case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
9303 case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
9304 case GL_SYNC_FLAGS: values[0] = 0; break;
9305
9306 default:
9307 return gl::error(GL_INVALID_ENUM);
9308 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009309 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009310 }
9311 catch(std::bad_alloc&)
9312 {
9313 return gl::error(GL_OUT_OF_MEMORY);
9314 }
9315}
9316
9317void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9318{
9319 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9320 target, index, data);
9321
9322 try
9323 {
9324 gl::Context *context = gl::getNonLostContext();
9325
9326 if (context)
9327 {
9328 if (context->getClientVersion() < 3)
9329 {
9330 return gl::error(GL_INVALID_OPERATION);
9331 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009332
Shannon Woods15934d52013-08-19 14:28:49 -04009333 switch (target)
9334 {
9335 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
9336 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
9337 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
9338 if (index >= context->getMaxTransformFeedbackBufferBindings())
9339 return gl::error(GL_INVALID_VALUE);
9340 break;
9341 case GL_UNIFORM_BUFFER_START:
9342 case GL_UNIFORM_BUFFER_SIZE:
9343 case GL_UNIFORM_BUFFER_BINDING:
9344 if (index >= context->getMaximumCombinedUniformBufferBindings())
9345 return gl::error(GL_INVALID_VALUE);
9346 break;
9347 default:
9348 return gl::error(GL_INVALID_ENUM);
9349 }
9350
9351 if (!(context->getIndexedInteger64v(target, index, data)))
9352 {
9353 GLenum nativeType;
9354 unsigned int numParams = 0;
9355 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
9356 return gl::error(GL_INVALID_ENUM);
9357
9358 if (numParams == 0)
9359 return; // it is known that pname is valid, but there are no parameters to return
9360
9361 if (nativeType == GL_INT)
9362 {
9363 GLint *intParams = new GLint[numParams];
9364
9365 context->getIndexedIntegerv(target, index, intParams);
9366
9367 for (unsigned int i = 0; i < numParams; ++i)
9368 {
9369 data[i] = static_cast<GLint64>(intParams[i]);
9370 }
9371
9372 delete [] intParams;
9373 }
9374 else
9375 {
9376 UNREACHABLE();
9377 }
9378 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009379 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009380 }
9381 catch(std::bad_alloc&)
9382 {
9383 return gl::error(GL_OUT_OF_MEMORY);
9384 }
9385}
9386
9387void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9388{
9389 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9390 target, pname, params);
9391
9392 try
9393 {
9394 gl::Context *context = gl::getNonLostContext();
9395
9396 if (context)
9397 {
9398 if (context->getClientVersion() < 3)
9399 {
9400 return gl::error(GL_INVALID_OPERATION);
9401 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009402
Jamie Madill54133512013-06-21 09:33:07 -04009403 // glGetBufferParameteri64v
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009404 UNIMPLEMENTED();
9405 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009406 }
9407 catch(std::bad_alloc&)
9408 {
9409 return gl::error(GL_OUT_OF_MEMORY);
9410 }
9411}
9412
9413void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9414{
9415 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9416
9417 try
9418 {
9419 gl::Context *context = gl::getNonLostContext();
9420
9421 if (context)
9422 {
9423 if (context->getClientVersion() < 3)
9424 {
9425 return gl::error(GL_INVALID_OPERATION);
9426 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009427
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009428 if (count < 0)
9429 {
9430 return gl::error(GL_INVALID_VALUE);
9431 }
9432
9433 for (int i = 0; i < count; i++)
9434 {
9435 samplers[i] = context->createSampler();
9436 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009437 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009438 }
9439 catch(std::bad_alloc&)
9440 {
9441 return gl::error(GL_OUT_OF_MEMORY);
9442 }
9443}
9444
9445void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9446{
9447 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9448
9449 try
9450 {
9451 gl::Context *context = gl::getNonLostContext();
9452
9453 if (context)
9454 {
9455 if (context->getClientVersion() < 3)
9456 {
9457 return gl::error(GL_INVALID_OPERATION);
9458 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009459
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009460 if (count < 0)
9461 {
9462 return gl::error(GL_INVALID_VALUE);
9463 }
9464
9465 for (int i = 0; i < count; i++)
9466 {
9467 context->deleteSampler(samplers[i]);
9468 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009469 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009470 }
9471 catch(std::bad_alloc&)
9472 {
9473 return gl::error(GL_OUT_OF_MEMORY);
9474 }
9475}
9476
9477GLboolean __stdcall glIsSampler(GLuint sampler)
9478{
9479 EVENT("(GLuint sampler = %u)", sampler);
9480
9481 try
9482 {
9483 gl::Context *context = gl::getNonLostContext();
9484
9485 if (context)
9486 {
9487 if (context->getClientVersion() < 3)
9488 {
9489 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9490 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009491
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009492 return context->isSampler(sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009493 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009494 }
9495 catch(std::bad_alloc&)
9496 {
9497 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9498 }
9499
9500 return GL_FALSE;
9501}
9502
9503void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9504{
9505 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9506
9507 try
9508 {
9509 gl::Context *context = gl::getNonLostContext();
9510
9511 if (context)
9512 {
9513 if (context->getClientVersion() < 3)
9514 {
9515 return gl::error(GL_INVALID_OPERATION);
9516 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009517
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009518 if (sampler != 0 && !context->isSampler(sampler))
9519 {
9520 return gl::error(GL_INVALID_OPERATION);
9521 }
9522
9523 if (unit >= context->getMaximumCombinedTextureImageUnits())
9524 {
9525 return gl::error(GL_INVALID_VALUE);
9526 }
9527
9528 context->bindSampler(unit, sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009529 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009530 }
9531 catch(std::bad_alloc&)
9532 {
9533 return gl::error(GL_OUT_OF_MEMORY);
9534 }
9535}
9536
9537void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9538{
9539 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9540
9541 try
9542 {
9543 gl::Context *context = gl::getNonLostContext();
9544
9545 if (context)
9546 {
9547 if (context->getClientVersion() < 3)
9548 {
9549 return gl::error(GL_INVALID_OPERATION);
9550 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009551
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009552 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009553 {
9554 return;
9555 }
9556
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009557 if (!gl::ValidateTexParamParameters(context, pname, param))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009558 {
9559 return;
9560 }
9561
9562 if (!context->isSampler(sampler))
9563 {
9564 return gl::error(GL_INVALID_OPERATION);
9565 }
9566
9567 context->samplerParameteri(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009568 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009569 }
9570 catch(std::bad_alloc&)
9571 {
9572 return gl::error(GL_OUT_OF_MEMORY);
9573 }
9574}
9575
9576void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9577{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009578 glSamplerParameteri(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009579}
9580
9581void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9582{
9583 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9584
9585 try
9586 {
9587 gl::Context *context = gl::getNonLostContext();
9588
9589 if (context)
9590 {
9591 if (context->getClientVersion() < 3)
9592 {
9593 return gl::error(GL_INVALID_OPERATION);
9594 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009595
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009596 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009597 {
9598 return;
9599 }
9600
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009601 if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009602 {
9603 return;
9604 }
9605
9606 if (!context->isSampler(sampler))
9607 {
9608 return gl::error(GL_INVALID_OPERATION);
9609 }
9610
9611 context->samplerParameterf(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009612 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009613 }
9614 catch(std::bad_alloc&)
9615 {
9616 return gl::error(GL_OUT_OF_MEMORY);
9617 }
9618}
9619
9620void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9621{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009622 glSamplerParameterf(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009623}
9624
9625void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9626{
9627 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9628
9629 try
9630 {
9631 gl::Context *context = gl::getNonLostContext();
9632
9633 if (context)
9634 {
9635 if (context->getClientVersion() < 3)
9636 {
9637 return gl::error(GL_INVALID_OPERATION);
9638 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009639
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009640 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009641 {
9642 return;
9643 }
9644
9645 if (!context->isSampler(sampler))
9646 {
9647 return gl::error(GL_INVALID_OPERATION);
9648 }
9649
9650 *params = context->getSamplerParameteri(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009651 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009652 }
9653 catch(std::bad_alloc&)
9654 {
9655 return gl::error(GL_OUT_OF_MEMORY);
9656 }
9657}
9658
9659void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9660{
9661 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9662
9663 try
9664 {
9665 gl::Context *context = gl::getNonLostContext();
9666
9667 if (context)
9668 {
9669 if (context->getClientVersion() < 3)
9670 {
9671 return gl::error(GL_INVALID_OPERATION);
9672 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009673
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009674 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009675 {
9676 return;
9677 }
9678
9679 if (!context->isSampler(sampler))
9680 {
9681 return gl::error(GL_INVALID_OPERATION);
9682 }
9683
9684 *params = context->getSamplerParameterf(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009685 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009686 }
9687 catch(std::bad_alloc&)
9688 {
9689 return gl::error(GL_OUT_OF_MEMORY);
9690 }
9691}
9692
9693void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9694{
9695 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9696
9697 try
9698 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009699 if (index >= gl::MAX_VERTEX_ATTRIBS)
9700 {
9701 return gl::error(GL_INVALID_VALUE);
9702 }
9703
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009704 gl::Context *context = gl::getNonLostContext();
9705
9706 if (context)
9707 {
9708 if (context->getClientVersion() < 3)
9709 {
9710 return gl::error(GL_INVALID_OPERATION);
9711 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009712
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009713 context->setVertexAttribDivisor(index, divisor);
9714 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009715 }
9716 catch(std::bad_alloc&)
9717 {
9718 return gl::error(GL_OUT_OF_MEMORY);
9719 }
9720}
9721
9722void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9723{
9724 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9725
9726 try
9727 {
9728 gl::Context *context = gl::getNonLostContext();
9729
9730 if (context)
9731 {
9732 if (context->getClientVersion() < 3)
9733 {
9734 return gl::error(GL_INVALID_OPERATION);
9735 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009736
Jamie Madill54133512013-06-21 09:33:07 -04009737 // glBindTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009738 UNIMPLEMENTED();
9739 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009740 }
9741 catch(std::bad_alloc&)
9742 {
9743 return gl::error(GL_OUT_OF_MEMORY);
9744 }
9745}
9746
9747void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9748{
9749 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9750
9751 try
9752 {
9753 gl::Context *context = gl::getNonLostContext();
9754
9755 if (context)
9756 {
9757 if (context->getClientVersion() < 3)
9758 {
9759 return gl::error(GL_INVALID_OPERATION);
9760 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009761
Jamie Madill54133512013-06-21 09:33:07 -04009762 // glDeleteTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009763 UNIMPLEMENTED();
9764 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009765 }
9766 catch(std::bad_alloc&)
9767 {
9768 return gl::error(GL_OUT_OF_MEMORY);
9769 }
9770}
9771
9772void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9773{
9774 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9775
9776 try
9777 {
9778 gl::Context *context = gl::getNonLostContext();
9779
9780 if (context)
9781 {
9782 if (context->getClientVersion() < 3)
9783 {
9784 return gl::error(GL_INVALID_OPERATION);
9785 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009786
Jamie Madill54133512013-06-21 09:33:07 -04009787 // glGenTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009788 UNIMPLEMENTED();
9789 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009790 }
9791 catch(std::bad_alloc&)
9792 {
9793 return gl::error(GL_OUT_OF_MEMORY);
9794 }
9795}
9796
9797GLboolean __stdcall glIsTransformFeedback(GLuint id)
9798{
9799 EVENT("(GLuint id = %u)", id);
9800
9801 try
9802 {
9803 gl::Context *context = gl::getNonLostContext();
9804
9805 if (context)
9806 {
9807 if (context->getClientVersion() < 3)
9808 {
9809 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9810 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009811
Jamie Madill54133512013-06-21 09:33:07 -04009812 // glIsTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009813 UNIMPLEMENTED();
9814 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009815 }
9816 catch(std::bad_alloc&)
9817 {
9818 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9819 }
9820
9821 return GL_FALSE;
9822}
9823
9824void __stdcall glPauseTransformFeedback(void)
9825{
9826 EVENT("(void)");
9827
9828 try
9829 {
9830 gl::Context *context = gl::getNonLostContext();
9831
9832 if (context)
9833 {
9834 if (context->getClientVersion() < 3)
9835 {
9836 return gl::error(GL_INVALID_OPERATION);
9837 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009838
Jamie Madill54133512013-06-21 09:33:07 -04009839 // glPauseTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009840 UNIMPLEMENTED();
9841 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009842 }
9843 catch(std::bad_alloc&)
9844 {
9845 return gl::error(GL_OUT_OF_MEMORY);
9846 }
9847}
9848
9849void __stdcall glResumeTransformFeedback(void)
9850{
9851 EVENT("(void)");
9852
9853 try
9854 {
9855 gl::Context *context = gl::getNonLostContext();
9856
9857 if (context)
9858 {
9859 if (context->getClientVersion() < 3)
9860 {
9861 return gl::error(GL_INVALID_OPERATION);
9862 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009863
Jamie Madill54133512013-06-21 09:33:07 -04009864 // glResumeTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009865 UNIMPLEMENTED();
9866 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009867 }
9868 catch(std::bad_alloc&)
9869 {
9870 return gl::error(GL_OUT_OF_MEMORY);
9871 }
9872}
9873
9874void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9875{
9876 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9877 program, bufSize, length, binaryFormat, binary);
9878
9879 try
9880 {
9881 gl::Context *context = gl::getNonLostContext();
9882
9883 if (context)
9884 {
9885 if (context->getClientVersion() < 3)
9886 {
9887 return gl::error(GL_INVALID_OPERATION);
9888 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009889
Jamie Madill54133512013-06-21 09:33:07 -04009890 // glGetProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009891 UNIMPLEMENTED();
9892 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009893 }
9894 catch(std::bad_alloc&)
9895 {
9896 return gl::error(GL_OUT_OF_MEMORY);
9897 }
9898}
9899
9900void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9901{
9902 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9903 program, binaryFormat, binary, length);
9904
9905 try
9906 {
9907 gl::Context *context = gl::getNonLostContext();
9908
9909 if (context)
9910 {
9911 if (context->getClientVersion() < 3)
9912 {
9913 return gl::error(GL_INVALID_OPERATION);
9914 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009915
Jamie Madill54133512013-06-21 09:33:07 -04009916 // glProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009917 UNIMPLEMENTED();
9918 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009919 }
9920 catch(std::bad_alloc&)
9921 {
9922 return gl::error(GL_OUT_OF_MEMORY);
9923 }
9924}
9925
9926void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9927{
9928 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9929 program, pname, value);
9930
9931 try
9932 {
9933 gl::Context *context = gl::getNonLostContext();
9934
9935 if (context)
9936 {
9937 if (context->getClientVersion() < 3)
9938 {
9939 return gl::error(GL_INVALID_OPERATION);
9940 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009941
Jamie Madill54133512013-06-21 09:33:07 -04009942 // glProgramParameteri
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009943 UNIMPLEMENTED();
9944 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009945 }
9946 catch(std::bad_alloc&)
9947 {
9948 return gl::error(GL_OUT_OF_MEMORY);
9949 }
9950}
9951
9952void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9953{
9954 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9955 target, numAttachments, attachments);
9956
9957 try
9958 {
9959 gl::Context *context = gl::getNonLostContext();
9960
9961 if (context)
9962 {
9963 if (context->getClientVersion() < 3)
9964 {
9965 return gl::error(GL_INVALID_OPERATION);
9966 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009967
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009968 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00009969 {
9970 return;
9971 }
9972
9973 int maxDimension = context->getMaximumRenderbufferDimension();
9974 context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
9975 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009976 }
9977 catch(std::bad_alloc&)
9978 {
9979 return gl::error(GL_OUT_OF_MEMORY);
9980 }
9981}
9982
9983void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9984{
9985 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9986 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9987 target, numAttachments, attachments, x, y, width, height);
9988
9989 try
9990 {
9991 gl::Context *context = gl::getNonLostContext();
9992
9993 if (context)
9994 {
9995 if (context->getClientVersion() < 3)
9996 {
9997 return gl::error(GL_INVALID_OPERATION);
9998 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009999
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010000 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +000010001 {
10002 return;
10003 }
10004
10005 context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
10006 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010007 }
10008 catch(std::bad_alloc&)
10009 {
10010 return gl::error(GL_OUT_OF_MEMORY);
10011 }
10012}
10013
10014void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
10015{
10016 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
10017 target, levels, internalformat, width, height);
10018
10019 try
10020 {
10021 gl::Context *context = gl::getNonLostContext();
10022
10023 if (context)
10024 {
10025 if (context->getClientVersion() < 3)
10026 {
10027 return gl::error(GL_INVALID_OPERATION);
10028 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010029
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010030 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010031 {
10032 return;
10033 }
10034
10035 switch (target)
10036 {
10037 case GL_TEXTURE_2D:
10038 {
10039 gl::Texture2D *texture2d = context->getTexture2D();
10040 texture2d->storage(levels, internalformat, width, height);
10041 }
10042 break;
10043
10044 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
10045 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
10046 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
10047 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
10048 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
10049 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
10050 {
10051 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
10052 textureCube->storage(levels, internalformat, width);
10053 }
10054 break;
10055
10056 default:
10057 return gl::error(GL_INVALID_ENUM);
10058 }
10059 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010060 }
10061 catch(std::bad_alloc&)
10062 {
10063 return gl::error(GL_OUT_OF_MEMORY);
10064 }
10065}
10066
10067void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
10068{
10069 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
10070 "GLsizei height = %d, GLsizei depth = %d)",
10071 target, levels, internalformat, width, height, depth);
10072
10073 try
10074 {
10075 gl::Context *context = gl::getNonLostContext();
10076
10077 if (context)
10078 {
10079 if (context->getClientVersion() < 3)
10080 {
10081 return gl::error(GL_INVALID_OPERATION);
10082 }
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010083
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010084 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010085 {
10086 return;
10087 }
10088
10089 switch (target)
10090 {
10091 case GL_TEXTURE_3D:
10092 {
10093 gl::Texture3D *texture3d = context->getTexture3D();
10094 texture3d->storage(levels, internalformat, width, height, depth);
10095 }
10096 break;
10097
10098 case GL_TEXTURE_2D_ARRAY:
10099 {
10100 gl::Texture2DArray *texture2darray = context->getTexture2DArray();
10101 texture2darray->storage(levels, internalformat, width, height, depth);
10102 }
10103 break;
10104
10105 default:
10106 return gl::error(GL_INVALID_ENUM);
10107 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +000010108 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010109 }
10110 catch(std::bad_alloc&)
10111 {
10112 return gl::error(GL_OUT_OF_MEMORY);
10113 }
10114}
10115
10116void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
10117{
10118 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
10119 "GLint* params = 0x%0.8p)",
10120 target, internalformat, pname, bufSize, params);
10121
10122 try
10123 {
10124 gl::Context *context = gl::getNonLostContext();
10125
10126 if (context)
10127 {
10128 if (context->getClientVersion() < 3)
10129 {
10130 return gl::error(GL_INVALID_OPERATION);
10131 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010132
Shannon Woods809d2502013-07-08 10:32:18 -040010133 if (!gl::IsColorRenderingSupported(internalformat, context) &&
10134 !gl::IsDepthRenderingSupported(internalformat, context) &&
10135 !gl::IsStencilRenderingSupported(internalformat, context))
10136 {
10137 return gl::error(GL_INVALID_ENUM);
10138 }
10139
10140 if (target != GL_RENDERBUFFER)
10141 {
10142 return gl::error(GL_INVALID_ENUM);
10143 }
10144
10145 if (bufSize < 0)
10146 {
10147 return gl::error(GL_INVALID_VALUE);
10148 }
10149
10150 switch (pname)
10151 {
10152 case GL_NUM_SAMPLE_COUNTS:
10153 if (bufSize != 0)
10154 *params = context->getNumSampleCounts(internalformat);
10155 break;
10156 case GL_SAMPLES:
10157 context->getSampleCounts(internalformat, bufSize, params);
10158 break;
10159 default:
10160 return gl::error(GL_INVALID_ENUM);
10161 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +000010162 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010163 }
10164 catch(std::bad_alloc&)
10165 {
10166 return gl::error(GL_OUT_OF_MEMORY);
10167 }
10168}
10169
10170// Extension functions
10171
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010172void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
10173 GLbitfield mask, GLenum filter)
10174{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010175 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010176 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
10177 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
10178 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
10179
10180 try
10181 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010182 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010183
10184 if (context)
10185 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010186 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -040010187 dstX0, dstY0, dstX1, dstY1, mask, filter,
10188 true))
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010189 {
Geoff Lang758d5b22013-06-11 11:42:50 -040010190 return;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010191 }
10192
Geoff Lang758d5b22013-06-11 11:42:50 -040010193 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
10194 mask, filter);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010195 }
10196 }
10197 catch(std::bad_alloc&)
10198 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010199 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010200 }
10201}
10202
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010203void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
10204 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010205{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010206 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +000010207 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010208 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010209 target, level, internalformat, width, height, depth, border, format, type, pixels);
10210
10211 try
10212 {
10213 UNIMPLEMENTED(); // FIXME
10214 }
10215 catch(std::bad_alloc&)
10216 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010217 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010218 }
10219}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010220
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010221void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
10222 GLenum *binaryFormat, void *binary)
10223{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010224 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010225 program, bufSize, length, binaryFormat, binary);
10226
10227 try
10228 {
10229 gl::Context *context = gl::getNonLostContext();
10230
10231 if (context)
10232 {
10233 gl::Program *programObject = context->getProgram(program);
10234
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010235 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010237 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010238 }
10239
10240 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10241
10242 if (!programBinary)
10243 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010244 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010245 }
10246
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010247 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010248 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010249 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010250 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010251
10252 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010253 }
10254 }
10255 catch(std::bad_alloc&)
10256 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010257 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010258 }
10259}
10260
10261void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10262 const void *binary, GLint length)
10263{
10264 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10265 program, binaryFormat, binary, length);
10266
10267 try
10268 {
10269 gl::Context *context = gl::getNonLostContext();
10270
10271 if (context)
10272 {
10273 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010275 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010276 }
10277
10278 gl::Program *programObject = context->getProgram(program);
10279
10280 if (!programObject)
10281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010283 }
10284
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010285 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010286 }
10287 }
10288 catch(std::bad_alloc&)
10289 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010290 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010291 }
10292}
10293
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010294void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10295{
10296 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10297
10298 try
10299 {
10300 gl::Context *context = gl::getNonLostContext();
10301
10302 if (context)
10303 {
10304 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10305 {
10306 return gl::error(GL_INVALID_VALUE);
10307 }
10308
10309 if (context->getDrawFramebufferHandle() == 0)
10310 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010311 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010312 {
10313 return gl::error(GL_INVALID_OPERATION);
10314 }
10315
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010316 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010317 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010318 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010319 }
10320 }
10321 else
10322 {
10323 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10324 {
10325 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10326 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10327 {
10328 return gl::error(GL_INVALID_OPERATION);
10329 }
10330 }
10331 }
10332
10333 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10334
10335 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10336 {
10337 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10338 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010339
10340 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10341 {
10342 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10343 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010344 }
10345 }
10346 catch (std::bad_alloc&)
10347 {
10348 return gl::error(GL_OUT_OF_MEMORY);
10349 }
10350}
10351
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010352__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10353{
10354 struct Extension
10355 {
10356 const char *name;
10357 __eglMustCastToProperFunctionPointerType address;
10358 };
10359
10360 static const Extension glExtensions[] =
10361 {
10362 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010363 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010364 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010365 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10366 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10367 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10368 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10369 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10370 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10371 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010372 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010373 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010374 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10375 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10376 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10377 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010378 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10379 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10380 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10381 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10382 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10383 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10384 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010385 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010386 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10387 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10388 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010389 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10390 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010391
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010392 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010393 {
10394 if (strcmp(procname, glExtensions[ext].name) == 0)
10395 {
10396 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10397 }
10398 }
10399
10400 return NULL;
10401}
10402
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010403// Non-public functions used by EGL
10404
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010405bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010406{
10407 EVENT("(egl::Surface* surface = 0x%0.8p)",
10408 surface);
10409
10410 try
10411 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010412 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010413
10414 if (context)
10415 {
10416 gl::Texture2D *textureObject = context->getTexture2D();
10417
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010418 if (textureObject->isImmutable())
10419 {
10420 return false;
10421 }
10422
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010423 if (textureObject)
10424 {
10425 textureObject->bindTexImage(surface);
10426 }
10427 }
10428 }
10429 catch(std::bad_alloc&)
10430 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010431 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010432 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010433
10434 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010435}
10436
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010437}