blob: 63fc244406eebd918387fdb2420317e20902ab0e [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000420 // Check ES3 specific targets
421 switch (target)
422 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000423 case GL_COPY_READ_BUFFER:
424 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000425 case GL_PIXEL_PACK_BUFFER:
426 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000427 case GL_UNIFORM_BUFFER:
428 case GL_TRANSFORM_FEEDBACK_BUFFER:
429 if (context->getClientVersion() < 3)
430 {
431 return gl::error(GL_INVALID_ENUM);
432 }
433 }
434
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435 switch (target)
436 {
437 case GL_ARRAY_BUFFER:
438 context->bindArrayBuffer(buffer);
439 return;
440 case GL_ELEMENT_ARRAY_BUFFER:
441 context->bindElementArrayBuffer(buffer);
442 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000443 case GL_COPY_READ_BUFFER:
444 context->bindCopyReadBuffer(buffer);
445 return;
446 case GL_COPY_WRITE_BUFFER:
447 context->bindCopyWriteBuffer(buffer);
448 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000449 case GL_PIXEL_PACK_BUFFER:
450 context->bindPixelPackBuffer(buffer);
451 return;
452 case GL_PIXEL_UNPACK_BUFFER:
453 context->bindPixelUnpackBuffer(buffer);
454 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000455 case GL_UNIFORM_BUFFER:
456 context->bindGenericUniformBuffer(buffer);
457 return;
458 case GL_TRANSFORM_FEEDBACK_BUFFER:
459 context->bindGenericUniformBuffer(buffer);
460 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000461 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000462 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 }
466 catch(std::bad_alloc&)
467 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000468 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000469 }
470}
471
472void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
473{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000474 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475
476 try
477 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000478 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000480 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000481 }
482
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000483 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484
485 if (context)
486 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000487 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
488 {
489 context->bindReadFramebuffer(framebuffer);
490 }
491
492 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
493 {
494 context->bindDrawFramebuffer(framebuffer);
495 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000496 }
497 }
498 catch(std::bad_alloc&)
499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000500 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000501 }
502}
503
504void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
505{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000506 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507
508 try
509 {
510 if (target != GL_RENDERBUFFER)
511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000512 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000513 }
514
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000515 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000516
517 if (context)
518 {
519 context->bindRenderbuffer(renderbuffer);
520 }
521 }
522 catch(std::bad_alloc&)
523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000524 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000525 }
526}
527
528void __stdcall glBindTexture(GLenum target, GLuint texture)
529{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000530 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000531
532 try
533 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000534 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 if (context)
537 {
538 gl::Texture *textureObject = context->getTexture(texture);
539
540 if (textureObject && textureObject->getTarget() != target && texture != 0)
541 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000542 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544
545 switch (target)
546 {
547 case GL_TEXTURE_2D:
548 context->bindTexture2D(texture);
549 return;
550 case GL_TEXTURE_CUBE_MAP:
551 context->bindTextureCubeMap(texture);
552 return;
553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000555 }
556 }
557 }
558 catch(std::bad_alloc&)
559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000560 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000561 }
562}
563
564void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
565{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000566 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000567 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000568
569 try
570 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000571 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572
573 if (context)
574 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000575 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000576 }
577 }
578 catch(std::bad_alloc&)
579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000581 }
582}
583
584void __stdcall glBlendEquation(GLenum mode)
585{
586 glBlendEquationSeparate(mode, mode);
587}
588
589void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
590{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000591 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592
593 try
594 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000595 gl::Context *context = gl::getNonLostContext();
596
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000597 switch (modeRGB)
598 {
599 case GL_FUNC_ADD:
600 case GL_FUNC_SUBTRACT:
601 case GL_FUNC_REVERSE_SUBTRACT:
602 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000603
604 case GL_MIN:
605 case GL_MAX:
606 if (context && context->getClientVersion() < 3)
607 {
608 return gl::error(GL_INVALID_ENUM);
609 }
610 break;
611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000612 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000613 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000614 }
615
616 switch (modeAlpha)
617 {
618 case GL_FUNC_ADD:
619 case GL_FUNC_SUBTRACT:
620 case GL_FUNC_REVERSE_SUBTRACT:
621 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000622
623 case GL_MIN:
624 case GL_MAX:
625 if (context && context->getClientVersion() < 3)
626 {
627 return gl::error(GL_INVALID_ENUM);
628 }
629 break;
630
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000631 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000632 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000633 }
634
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635 if (context)
636 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000637 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000638 }
639 }
640 catch(std::bad_alloc&)
641 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000642 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000643 }
644}
645
646void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
647{
648 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
649}
650
651void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000653 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000654 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000655
656 try
657 {
658 switch (srcRGB)
659 {
660 case GL_ZERO:
661 case GL_ONE:
662 case GL_SRC_COLOR:
663 case GL_ONE_MINUS_SRC_COLOR:
664 case GL_DST_COLOR:
665 case GL_ONE_MINUS_DST_COLOR:
666 case GL_SRC_ALPHA:
667 case GL_ONE_MINUS_SRC_ALPHA:
668 case GL_DST_ALPHA:
669 case GL_ONE_MINUS_DST_ALPHA:
670 case GL_CONSTANT_COLOR:
671 case GL_ONE_MINUS_CONSTANT_COLOR:
672 case GL_CONSTANT_ALPHA:
673 case GL_ONE_MINUS_CONSTANT_ALPHA:
674 case GL_SRC_ALPHA_SATURATE:
675 break;
676 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000677 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000678 }
679
680 switch (dstRGB)
681 {
682 case GL_ZERO:
683 case GL_ONE:
684 case GL_SRC_COLOR:
685 case GL_ONE_MINUS_SRC_COLOR:
686 case GL_DST_COLOR:
687 case GL_ONE_MINUS_DST_COLOR:
688 case GL_SRC_ALPHA:
689 case GL_ONE_MINUS_SRC_ALPHA:
690 case GL_DST_ALPHA:
691 case GL_ONE_MINUS_DST_ALPHA:
692 case GL_CONSTANT_COLOR:
693 case GL_ONE_MINUS_CONSTANT_COLOR:
694 case GL_CONSTANT_ALPHA:
695 case GL_ONE_MINUS_CONSTANT_ALPHA:
696 break;
697 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000698 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000699 }
700
701 switch (srcAlpha)
702 {
703 case GL_ZERO:
704 case GL_ONE:
705 case GL_SRC_COLOR:
706 case GL_ONE_MINUS_SRC_COLOR:
707 case GL_DST_COLOR:
708 case GL_ONE_MINUS_DST_COLOR:
709 case GL_SRC_ALPHA:
710 case GL_ONE_MINUS_SRC_ALPHA:
711 case GL_DST_ALPHA:
712 case GL_ONE_MINUS_DST_ALPHA:
713 case GL_CONSTANT_COLOR:
714 case GL_ONE_MINUS_CONSTANT_COLOR:
715 case GL_CONSTANT_ALPHA:
716 case GL_ONE_MINUS_CONSTANT_ALPHA:
717 case GL_SRC_ALPHA_SATURATE:
718 break;
719 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000720 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000721 }
722
723 switch (dstAlpha)
724 {
725 case GL_ZERO:
726 case GL_ONE:
727 case GL_SRC_COLOR:
728 case GL_ONE_MINUS_SRC_COLOR:
729 case GL_DST_COLOR:
730 case GL_ONE_MINUS_DST_COLOR:
731 case GL_SRC_ALPHA:
732 case GL_ONE_MINUS_SRC_ALPHA:
733 case GL_DST_ALPHA:
734 case GL_ONE_MINUS_DST_ALPHA:
735 case GL_CONSTANT_COLOR:
736 case GL_ONE_MINUS_CONSTANT_COLOR:
737 case GL_CONSTANT_ALPHA:
738 case GL_ONE_MINUS_CONSTANT_ALPHA:
739 break;
740 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000741 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000742 }
743
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000744 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
745 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
746
747 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
748 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
749
750 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000751 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000752 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000753 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000754 }
755
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000756 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000757
758 if (context)
759 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000760 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762 }
763 catch(std::bad_alloc&)
764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000766 }
767}
768
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000769void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000770{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000771 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000772 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773
774 try
775 {
776 if (size < 0)
777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000778 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000779 }
780
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000781 gl::Context *context = gl::getNonLostContext();
782
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000783 switch (usage)
784 {
785 case GL_STREAM_DRAW:
786 case GL_STATIC_DRAW:
787 case GL_DYNAMIC_DRAW:
788 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000789
790 case GL_STREAM_READ:
791 case GL_STREAM_COPY:
792 case GL_STATIC_READ:
793 case GL_STATIC_COPY:
794 case GL_DYNAMIC_READ:
795 case GL_DYNAMIC_COPY:
796 if (context && context->getClientVersion() < 3)
797 {
798 return gl::error(GL_INVALID_ENUM);
799 }
800 break;
801
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000802 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000803 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000804 }
805
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000806 if (context)
807 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000808 // Check ES3 specific targets
809 switch (target)
810 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000811 case GL_COPY_READ_BUFFER:
812 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000813 case GL_PIXEL_PACK_BUFFER:
814 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000815 case GL_UNIFORM_BUFFER:
816 case GL_TRANSFORM_FEEDBACK_BUFFER:
817 if (context->getClientVersion() < 3)
818 {
819 return gl::error(GL_INVALID_ENUM);
820 }
821 }
822
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000824
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000825 switch (target)
826 {
827 case GL_ARRAY_BUFFER:
828 buffer = context->getArrayBuffer();
829 break;
830 case GL_ELEMENT_ARRAY_BUFFER:
831 buffer = context->getElementArrayBuffer();
832 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000833 case GL_COPY_READ_BUFFER:
834 buffer = context->getCopyReadBuffer();
835 break;
836 case GL_COPY_WRITE_BUFFER:
837 buffer = context->getCopyWriteBuffer();
838 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000839 case GL_PIXEL_PACK_BUFFER:
840 buffer = context->getPixelPackBuffer();
841 break;
842 case GL_PIXEL_UNPACK_BUFFER:
843 buffer = context->getPixelUnpackBuffer();
844 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000845 case GL_TRANSFORM_FEEDBACK_BUFFER:
846 buffer = context->getGenericTransformFeedbackBuffer();
847 break;
848 case GL_UNIFORM_BUFFER:
849 buffer = context->getGenericUniformBuffer();
850 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000851 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000852 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000853 }
854
855 if (!buffer)
856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000857 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000858 }
859
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000860 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 }
862 }
863 catch(std::bad_alloc&)
864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000866 }
867}
868
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000869void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000871 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000872 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000873
874 try
875 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000876 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000878 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000879 }
880
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000881 if (data == NULL)
882 {
883 return;
884 }
885
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000887
888 if (context)
889 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000890 // Check ES3 specific targets
891 switch (target)
892 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000893 case GL_COPY_READ_BUFFER:
894 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000895 case GL_PIXEL_PACK_BUFFER:
896 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000897 case GL_UNIFORM_BUFFER:
898 case GL_TRANSFORM_FEEDBACK_BUFFER:
899 if (context->getClientVersion() < 3)
900 {
901 return gl::error(GL_INVALID_ENUM);
902 }
903 }
904
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000905 gl::Buffer *buffer;
906
907 switch (target)
908 {
909 case GL_ARRAY_BUFFER:
910 buffer = context->getArrayBuffer();
911 break;
912 case GL_ELEMENT_ARRAY_BUFFER:
913 buffer = context->getElementArrayBuffer();
914 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000915 case GL_COPY_READ_BUFFER:
916 buffer = context->getCopyReadBuffer();
917 break;
918 case GL_COPY_WRITE_BUFFER:
919 buffer = context->getCopyWriteBuffer();
920 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000921 case GL_PIXEL_PACK_BUFFER:
922 buffer = context->getPixelPackBuffer();
923 break;
924 case GL_PIXEL_UNPACK_BUFFER:
925 buffer = context->getPixelUnpackBuffer();
926 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000927 case GL_TRANSFORM_FEEDBACK_BUFFER:
928 buffer = context->getGenericTransformFeedbackBuffer();
929 break;
930 case GL_UNIFORM_BUFFER:
931 buffer = context->getGenericUniformBuffer();
932 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000933 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000934 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000935 }
936
937 if (!buffer)
938 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000939 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000940 }
941
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000942 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000943 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000944 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000945 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000946
947 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000948 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000949 }
950 catch(std::bad_alloc&)
951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000952 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953 }
954}
955
956GLenum __stdcall glCheckFramebufferStatus(GLenum target)
957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000958 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000959
960 try
961 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000962 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000964 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965 }
966
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000967 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968
969 if (context)
970 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000971 gl::Framebuffer *framebuffer = NULL;
972 if (target == GL_READ_FRAMEBUFFER_ANGLE)
973 {
974 framebuffer = context->getReadFramebuffer();
975 }
976 else
977 {
978 framebuffer = context->getDrawFramebuffer();
979 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000980
981 return framebuffer->completeness();
982 }
983 }
984 catch(std::bad_alloc&)
985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000986 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000987 }
988
989 return 0;
990}
991
992void __stdcall glClear(GLbitfield mask)
993{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000994 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000995
996 try
997 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000998 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000999
1000 if (context)
1001 {
1002 context->clear(mask);
1003 }
1004 }
1005 catch(std::bad_alloc&)
1006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001007 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001008 }
1009}
1010
1011void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1012{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001013 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001014 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001015
1016 try
1017 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001018 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001019
1020 if (context)
1021 {
1022 context->setClearColor(red, green, blue, alpha);
1023 }
1024 }
1025 catch(std::bad_alloc&)
1026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001027 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001028 }
1029}
1030
1031void __stdcall glClearDepthf(GLclampf depth)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034
1035 try
1036 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001037 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001038
1039 if (context)
1040 {
1041 context->setClearDepth(depth);
1042 }
1043 }
1044 catch(std::bad_alloc&)
1045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001046 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001047 }
1048}
1049
1050void __stdcall glClearStencil(GLint s)
1051{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001052 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053
1054 try
1055 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001057
1058 if (context)
1059 {
1060 context->setClearStencil(s);
1061 }
1062 }
1063 catch(std::bad_alloc&)
1064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001066 }
1067}
1068
1069void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001071 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001072 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001073
1074 try
1075 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001076 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077
1078 if (context)
1079 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00001080 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001081 }
1082 }
1083 catch(std::bad_alloc&)
1084 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001085 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 }
1087}
1088
1089void __stdcall glCompileShader(GLuint shader)
1090{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001091 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001092
1093 try
1094 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001095 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001096
1097 if (context)
1098 {
1099 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001100
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001101 if (!shaderObject)
1102 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001103 if (context->getProgram(shader))
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001106 }
1107 else
1108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001111 }
1112
1113 shaderObject->compile();
1114 }
1115 }
1116 catch(std::bad_alloc&)
1117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001118 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001119 }
1120}
1121
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001122void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
1123 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001124{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001125 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001126 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127 target, level, internalformat, width, height, border, imageSize, data);
1128
1129 try
1130 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001131 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001133 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001134 }
1135
daniel@transgaming.com01868132010-08-24 19:21:17 +00001136 switch (internalformat)
1137 {
1138 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1139 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001140 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1141 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001142 break;
1143 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001145 }
1146
1147 if (border != 0)
1148 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001149 return gl::error(GL_INVALID_OPERATION);
1150 }
1151
1152 if (width != 1 && width != 2 && width % 4 != 0)
1153 {
1154 return gl::error(GL_INVALID_OPERATION);
1155 }
1156
1157 if (height != 1 && height != 2 && height % 4 != 0)
1158 {
1159 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001160 }
1161
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001162 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001163
1164 if (context)
1165 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001166 if (level > context->getMaximumTextureLevel())
1167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001169 }
1170
1171 switch (target)
1172 {
1173 case GL_TEXTURE_2D:
1174 if (width > (context->getMaximumTextureDimension() >> level) ||
1175 height > (context->getMaximumTextureDimension() >> level))
1176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001178 }
1179 break;
1180 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1181 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1182 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1183 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1184 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1185 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1186 if (width != height)
1187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001188 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001189 }
1190
1191 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1192 height > (context->getMaximumCubeTextureDimension() >> level))
1193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001194 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001195 }
1196 break;
1197 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001198 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001199 }
1200
gman@chromium.org50c526d2011-08-10 05:19:44 +00001201 switch (internalformat) {
1202 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1204 if (!context->supportsDXT1Textures())
1205 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001206 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001207 }
1208 break;
1209 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1210 if (!context->supportsDXT3Textures())
1211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001212 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001213 }
1214 break;
1215 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1216 if (!context->supportsDXT5Textures())
1217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001218 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001219 }
1220 break;
1221 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001227 }
1228
1229 if (target == GL_TEXTURE_2D)
1230 {
1231 gl::Texture2D *texture = context->getTexture2D();
1232
1233 if (!texture)
1234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001235 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
1237
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001238 if (texture->isImmutable())
1239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001241 }
1242
daniel@transgaming.com01868132010-08-24 19:21:17 +00001243 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1244 }
1245 else
1246 {
1247 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1248
1249 if (!texture)
1250 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001251 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001252 }
1253
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001254 if (texture->isImmutable())
1255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001256 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001257 }
1258
daniel@transgaming.com01868132010-08-24 19:21:17 +00001259 switch (target)
1260 {
1261 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1262 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1263 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1264 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1265 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1266 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1267 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1268 break;
1269 default: UNREACHABLE();
1270 }
1271 }
1272 }
1273
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274 }
1275 catch(std::bad_alloc&)
1276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001277 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001278 }
1279}
1280
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001281void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1282 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001284 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001285 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001286 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1288
1289 try
1290 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001291 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001293 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001294 }
1295
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001296 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001298 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001299 }
1300
daniel@transgaming.com01868132010-08-24 19:21:17 +00001301 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001302 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001303 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1304 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001305 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1306 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001307 break;
1308 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001309 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001310 }
1311
daniel@transgaming.com01868132010-08-24 19:21:17 +00001312 if (width == 0 || height == 0 || data == NULL)
1313 {
1314 return;
1315 }
1316
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001317 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001318
1319 if (context)
1320 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001321 if (level > context->getMaximumTextureLevel())
1322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001323 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001324 }
1325
gman@chromium.org50c526d2011-08-10 05:19:44 +00001326 switch (format) {
1327 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1328 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1329 if (!context->supportsDXT1Textures())
1330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001331 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001332 }
1333 break;
1334 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1335 if (!context->supportsDXT3Textures())
1336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001337 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001338 }
1339 break;
1340 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1341 if (!context->supportsDXT5Textures())
1342 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001343 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001344 }
1345 break;
1346 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001347 }
1348
1349 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001351 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001352 }
1353
1354 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001356 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001357 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001358 }
1359
1360 if (target == GL_TEXTURE_2D)
1361 {
1362 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001363 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001364 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001365 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001366 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001367 }
1368 else if (gl::IsCubemapTextureTarget(target))
1369 {
1370 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001371 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001372 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001373 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001374 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001375 }
1376 else
1377 {
1378 UNREACHABLE();
1379 }
1380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001381 }
1382 catch(std::bad_alloc&)
1383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001384 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001385 }
1386}
1387
1388void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1389{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001390 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001391 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392 target, level, internalformat, x, y, width, height, border);
1393
1394 try
1395 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001396 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001398 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001399 }
1400
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001401 if (border != 0)
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001404 }
1405
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001407
1408 if (context)
1409 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001410 if (level > context->getMaximumTextureLevel())
1411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001413 }
1414
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001415 switch (target)
1416 {
1417 case GL_TEXTURE_2D:
1418 if (width > (context->getMaximumTextureDimension() >> level) ||
1419 height > (context->getMaximumTextureDimension() >> level))
1420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001421 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001422 }
1423 break;
1424 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1425 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1427 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1429 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1430 if (width != height)
1431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001432 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001433 }
1434
1435 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1436 height > (context->getMaximumCubeTextureDimension() >> level))
1437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001438 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001439 }
1440 break;
1441 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001442 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001443 }
1444
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001445 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001446
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001447 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001449 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001450 }
1451
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001452 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001454 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001455 }
1456
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001457 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001458 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001459
1460 // [OpenGL ES 2.0.24] table 3.9
1461 switch (internalformat)
1462 {
1463 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001464 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001465 colorbufferFormat != GL_RGBA4 &&
1466 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001467 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001468 colorbufferFormat != GL_RGBA8_OES)
1469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001470 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001471 }
1472 break;
1473 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001474 case GL_RGB:
1475 if (colorbufferFormat != GL_RGB565 &&
1476 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001477 colorbufferFormat != GL_RGBA4 &&
1478 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001479 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001480 colorbufferFormat != GL_RGBA8_OES)
1481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001482 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001483 }
1484 break;
1485 case GL_LUMINANCE_ALPHA:
1486 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001487 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001488 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001489 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001490 colorbufferFormat != GL_RGBA8_OES)
1491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001493 }
1494 break;
1495 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1496 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001497 if (context->supportsDXT1Textures())
1498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001499 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001500 }
1501 else
1502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001503 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001504 }
1505 break;
1506 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1507 if (context->supportsDXT3Textures())
1508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001509 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001510 }
1511 else
1512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001513 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001514 }
1515 break;
1516 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1517 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001519 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001520 }
1521 else
1522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001523 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001524 }
1525 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001526 case GL_DEPTH_COMPONENT:
1527 case GL_DEPTH_COMPONENT16:
1528 case GL_DEPTH_COMPONENT32_OES:
1529 case GL_DEPTH_STENCIL_OES:
1530 case GL_DEPTH24_STENCIL8_OES:
1531 if (context->supportsDepthTextures())
1532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001533 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001534 }
1535 else
1536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001537 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001538 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001539 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001540 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001541 }
1542
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001543 if (target == GL_TEXTURE_2D)
1544 {
1545 gl::Texture2D *texture = context->getTexture2D();
1546
1547 if (!texture)
1548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001549 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001550 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001551
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001552 if (texture->isImmutable())
1553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001554 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001555 }
1556
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001557 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001558 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001559 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001560 {
1561 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1562
1563 if (!texture)
1564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001565 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001566 }
1567
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001568 if (texture->isImmutable())
1569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001570 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001571 }
1572
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001573 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001574 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001575 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001576 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001577 }
1578 catch(std::bad_alloc&)
1579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001581 }
1582}
1583
1584void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1585{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001586 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001587 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 target, level, xoffset, yoffset, x, y, width, height);
1589
1590 try
1591 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001592 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001594 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001595 }
1596
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001597 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001599 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001600 }
1601
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001602 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001604 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001605 }
1606
1607 if (width == 0 || height == 0)
1608 {
1609 return;
1610 }
1611
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001613
1614 if (context)
1615 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001616 if (level > context->getMaximumTextureLevel())
1617 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001618 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001619 }
1620
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001621 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001622
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001623 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001625 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001626 }
1627
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001628 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001630 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001631 }
1632
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001633 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001634 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001635 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001636 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001637
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001638 if (target == GL_TEXTURE_2D)
1639 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001640 gl::Texture2D *tex2d = context->getTexture2D();
1641
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001642 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001643 {
1644 return; // error already registered by validateSubImageParams
1645 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001646 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001647 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001648 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001649 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001650 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001651 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1652
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001653 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001654 {
1655 return; // error already registered by validateSubImageParams
1656 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001657 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001658 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001659 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001660 else UNREACHABLE();
1661
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001662 // [OpenGL ES 2.0.24] table 3.9
1663 switch (textureFormat)
1664 {
1665 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001666 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001667 colorbufferFormat != GL_RGBA4 &&
1668 colorbufferFormat != GL_RGB5_A1 &&
1669 colorbufferFormat != GL_RGBA8_OES)
1670 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001671 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001672 }
1673 break;
1674 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001675 case GL_RGB:
1676 if (colorbufferFormat != GL_RGB565 &&
1677 colorbufferFormat != GL_RGB8_OES &&
1678 colorbufferFormat != GL_RGBA4 &&
1679 colorbufferFormat != GL_RGB5_A1 &&
1680 colorbufferFormat != GL_RGBA8_OES)
1681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001682 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001683 }
1684 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001685 case GL_LUMINANCE_ALPHA:
1686 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001687 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001688 colorbufferFormat != GL_RGB5_A1 &&
1689 colorbufferFormat != GL_RGBA8_OES)
1690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001691 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001692 }
1693 break;
1694 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1695 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001696 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1697 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001698 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001699 case GL_DEPTH_COMPONENT:
1700 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001701 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001702 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001703 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001704 }
1705
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001706 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001707 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001709
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001710 catch(std::bad_alloc&)
1711 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001712 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001713 }
1714}
1715
1716GLuint __stdcall glCreateProgram(void)
1717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001718 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719
1720 try
1721 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001723
1724 if (context)
1725 {
1726 return context->createProgram();
1727 }
1728 }
1729 catch(std::bad_alloc&)
1730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001731 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732 }
1733
1734 return 0;
1735}
1736
1737GLuint __stdcall glCreateShader(GLenum type)
1738{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001739 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001740
1741 try
1742 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001743 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001744
1745 if (context)
1746 {
1747 switch (type)
1748 {
1749 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001750 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001751 return context->createShader(type);
1752 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001753 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754 }
1755 }
1756 }
1757 catch(std::bad_alloc&)
1758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001759 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 }
1761
1762 return 0;
1763}
1764
1765void __stdcall glCullFace(GLenum mode)
1766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001767 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001768
1769 try
1770 {
1771 switch (mode)
1772 {
1773 case GL_FRONT:
1774 case GL_BACK:
1775 case GL_FRONT_AND_BACK:
1776 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001778
1779 if (context)
1780 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001781 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783 }
1784 break;
1785 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001786 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001787 }
1788 }
1789 catch(std::bad_alloc&)
1790 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001791 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001792 }
1793}
1794
1795void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001797 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798
1799 try
1800 {
1801 if (n < 0)
1802 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001803 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001804 }
1805
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001806 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001807
1808 if (context)
1809 {
1810 for (int i = 0; i < n; i++)
1811 {
1812 context->deleteBuffer(buffers[i]);
1813 }
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001818 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001819 }
1820}
1821
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001822void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001825
1826 try
1827 {
1828 if (n < 0)
1829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001830 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001831 }
1832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001833 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001834
1835 if (context)
1836 {
1837 for (int i = 0; i < n; i++)
1838 {
1839 context->deleteFence(fences[i]);
1840 }
1841 }
1842 }
1843 catch(std::bad_alloc&)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001846 }
1847}
1848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001851 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852
1853 try
1854 {
1855 if (n < 0)
1856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001857 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858 }
1859
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001860 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861
1862 if (context)
1863 {
1864 for (int i = 0; i < n; i++)
1865 {
1866 if (framebuffers[i] != 0)
1867 {
1868 context->deleteFramebuffer(framebuffers[i]);
1869 }
1870 }
1871 }
1872 }
1873 catch(std::bad_alloc&)
1874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001875 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001876 }
1877}
1878
1879void __stdcall glDeleteProgram(GLuint program)
1880{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001881 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001882
1883 try
1884 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001885 if (program == 0)
1886 {
1887 return;
1888 }
1889
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001890 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001891
1892 if (context)
1893 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001894 if (!context->getProgram(program))
1895 {
1896 if(context->getShader(program))
1897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001898 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001899 }
1900 else
1901 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001902 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001903 }
1904 }
1905
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001906 context->deleteProgram(program);
1907 }
1908 }
1909 catch(std::bad_alloc&)
1910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001911 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001912 }
1913}
1914
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001915void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1916{
1917 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1918
1919 try
1920 {
1921 if (n < 0)
1922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001924 }
1925
1926 gl::Context *context = gl::getNonLostContext();
1927
1928 if (context)
1929 {
1930 for (int i = 0; i < n; i++)
1931 {
1932 context->deleteQuery(ids[i]);
1933 }
1934 }
1935 }
1936 catch(std::bad_alloc&)
1937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001938 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001939 }
1940}
1941
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1943{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001944 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001945
1946 try
1947 {
1948 if (n < 0)
1949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001950 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001951 }
1952
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001953 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001954
1955 if (context)
1956 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001957 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001958 {
1959 context->deleteRenderbuffer(renderbuffers[i]);
1960 }
1961 }
1962 }
1963 catch(std::bad_alloc&)
1964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966 }
1967}
1968
1969void __stdcall glDeleteShader(GLuint shader)
1970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001971 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001972
1973 try
1974 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001975 if (shader == 0)
1976 {
1977 return;
1978 }
1979
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001980 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001981
1982 if (context)
1983 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001984 if (!context->getShader(shader))
1985 {
1986 if(context->getProgram(shader))
1987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001988 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001989 }
1990 else
1991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001992 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001993 }
1994 }
1995
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001996 context->deleteShader(shader);
1997 }
1998 }
1999 catch(std::bad_alloc&)
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002002 }
2003}
2004
2005void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
2006{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002007 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002008
2009 try
2010 {
2011 if (n < 0)
2012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002013 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 }
2015
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002016 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002017
2018 if (context)
2019 {
2020 for (int i = 0; i < n; i++)
2021 {
2022 if (textures[i] != 0)
2023 {
2024 context->deleteTexture(textures[i]);
2025 }
2026 }
2027 }
2028 }
2029 catch(std::bad_alloc&)
2030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002031 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002032 }
2033}
2034
2035void __stdcall glDepthFunc(GLenum func)
2036{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002037 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038
2039 try
2040 {
2041 switch (func)
2042 {
2043 case GL_NEVER:
2044 case GL_ALWAYS:
2045 case GL_LESS:
2046 case GL_LEQUAL:
2047 case GL_EQUAL:
2048 case GL_GREATER:
2049 case GL_GEQUAL:
2050 case GL_NOTEQUAL:
2051 break;
2052 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002053 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002054 }
2055
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002057
2058 if (context)
2059 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002060 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002061 }
2062 }
2063 catch(std::bad_alloc&)
2064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 }
2067}
2068
2069void __stdcall glDepthMask(GLboolean flag)
2070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00002071 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072
2073 try
2074 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002075 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002076
2077 if (context)
2078 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002079 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002080 }
2081 }
2082 catch(std::bad_alloc&)
2083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002084 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002085 }
2086}
2087
2088void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
2089{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002090 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002091
2092 try
2093 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002094 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095
2096 if (context)
2097 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002098 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002099 }
2100 }
2101 catch(std::bad_alloc&)
2102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002103 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 }
2105}
2106
2107void __stdcall glDetachShader(GLuint program, GLuint shader)
2108{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002109 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002110
2111 try
2112 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002113 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002114
2115 if (context)
2116 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002117
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002118 gl::Program *programObject = context->getProgram(program);
2119 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002120
2121 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002123 gl::Shader *shaderByProgramHandle;
2124 shaderByProgramHandle = context->getShader(program);
2125 if (!shaderByProgramHandle)
2126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002128 }
2129 else
2130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002131 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002132 }
2133 }
2134
2135 if (!shaderObject)
2136 {
2137 gl::Program *programByShaderHandle = context->getProgram(shader);
2138 if (!programByShaderHandle)
2139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002140 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002141 }
2142 else
2143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002144 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002145 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146 }
2147
2148 if (!programObject->detachShader(shaderObject))
2149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002151 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 }
2153 }
2154 catch(std::bad_alloc&)
2155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158}
2159
2160void __stdcall glDisable(GLenum cap)
2161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002162 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002163
2164 try
2165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002167
2168 if (context)
2169 {
2170 switch (cap)
2171 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002172 case GL_CULL_FACE: context->setCullFace(false); break;
2173 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2174 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2175 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2176 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2177 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2178 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2179 case GL_BLEND: context->setBlend(false); break;
2180 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002181 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002182 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183 }
2184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glDisableVertexAttribArray(GLuint index)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
2198 if (index >= gl::MAX_VERTEX_ATTRIBS)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002201 }
2202
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002203 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002204
2205 if (context)
2206 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002207 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002208 }
2209 }
2210 catch(std::bad_alloc&)
2211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002212 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002213 }
2214}
2215
2216void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2217{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002218 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002219
2220 try
2221 {
2222 if (count < 0 || first < 0)
2223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002224 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002225 }
2226
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002227 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002228
2229 if (context)
2230 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002231 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002232 }
2233 }
2234 catch(std::bad_alloc&)
2235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002237 }
2238}
2239
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002240void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2241{
2242 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2243
2244 try
2245 {
2246 if (count < 0 || first < 0 || primcount < 0)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002249 }
2250
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002251 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002252 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002253 gl::Context *context = gl::getNonLostContext();
2254
2255 if (context)
2256 {
2257 context->drawArrays(mode, first, count, primcount);
2258 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002259 }
2260 }
2261 catch(std::bad_alloc&)
2262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002263 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002264 }
2265}
2266
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002267void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002269 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002270 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002271
2272 try
2273 {
2274 if (count < 0)
2275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002276 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002277 }
2278
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002280
2281 if (context)
2282 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002283 switch (type)
2284 {
2285 case GL_UNSIGNED_BYTE:
2286 case GL_UNSIGNED_SHORT:
2287 break;
2288 case GL_UNSIGNED_INT:
2289 if (!context->supports32bitIndices())
2290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002291 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002292 }
2293 break;
2294 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002295 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002296 }
2297
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002298 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299 }
2300 }
2301 catch(std::bad_alloc&)
2302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002303 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002304 }
2305}
2306
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002307void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2308{
2309 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2310 mode, count, type, indices, primcount);
2311
2312 try
2313 {
2314 if (count < 0 || primcount < 0)
2315 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002316 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002317 }
2318
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002319 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002320 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002321 gl::Context *context = gl::getNonLostContext();
2322
2323 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002324 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002325 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002326 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002327 case GL_UNSIGNED_BYTE:
2328 case GL_UNSIGNED_SHORT:
2329 break;
2330 case GL_UNSIGNED_INT:
2331 if (!context->supports32bitIndices())
2332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002333 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002334 }
2335 break;
2336 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002337 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002338 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002339
2340 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002341 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002346 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002347 }
2348}
2349
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002350void __stdcall glEnable(GLenum cap)
2351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002353
2354 try
2355 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002356 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002357
2358 if (context)
2359 {
2360 switch (cap)
2361 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002362 case GL_CULL_FACE: context->setCullFace(true); break;
2363 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2364 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2365 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2366 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2367 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2368 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2369 case GL_BLEND: context->setBlend(true); break;
2370 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002371 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002372 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002373 }
2374 }
2375 }
2376 catch(std::bad_alloc&)
2377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380}
2381
2382void __stdcall glEnableVertexAttribArray(GLuint index)
2383{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002384 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002385
2386 try
2387 {
2388 if (index >= gl::MAX_VERTEX_ATTRIBS)
2389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002390 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 }
2392
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002393 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002394
2395 if (context)
2396 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002397 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002398 }
2399 }
2400 catch(std::bad_alloc&)
2401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002402 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002403 }
2404}
2405
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002406void __stdcall glEndQueryEXT(GLenum target)
2407{
2408 EVENT("GLenum target = 0x%X)", target);
2409
2410 try
2411 {
2412 switch (target)
2413 {
2414 case GL_ANY_SAMPLES_PASSED_EXT:
2415 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2416 break;
2417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002419 }
2420
2421 gl::Context *context = gl::getNonLostContext();
2422
2423 if (context)
2424 {
2425 context->endQuery(target);
2426 }
2427 }
2428 catch(std::bad_alloc&)
2429 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002430 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002431 }
2432}
2433
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002434void __stdcall glFinishFenceNV(GLuint fence)
2435{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002436 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002437
2438 try
2439 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002440 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002441
2442 if (context)
2443 {
2444 gl::Fence* fenceObject = context->getFence(fence);
2445
2446 if (fenceObject == NULL)
2447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002448 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002449 }
2450
2451 fenceObject->finishFence();
2452 }
2453 }
2454 catch(std::bad_alloc&)
2455 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002456 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002457 }
2458}
2459
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002460void __stdcall glFinish(void)
2461{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002462 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002463
2464 try
2465 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002466 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002467
2468 if (context)
2469 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002470 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002471 }
2472 }
2473 catch(std::bad_alloc&)
2474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002475 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002476 }
2477}
2478
2479void __stdcall glFlush(void)
2480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002485 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486
2487 if (context)
2488 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002489 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 }
2491 }
2492 catch(std::bad_alloc&)
2493 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002494 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002495 }
2496}
2497
2498void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002500 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002501 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502
2503 try
2504 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002505 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002506 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002508 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 }
2510
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002511 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002512
2513 if (context)
2514 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002515 gl::Framebuffer *framebuffer = NULL;
2516 GLuint framebufferHandle = 0;
2517 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2518 {
2519 framebuffer = context->getReadFramebuffer();
2520 framebufferHandle = context->getReadFramebufferHandle();
2521 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002522 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002523 {
2524 framebuffer = context->getDrawFramebuffer();
2525 framebufferHandle = context->getDrawFramebufferHandle();
2526 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002527
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002528 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002530 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002531 }
2532
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002533 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002534 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002535 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2536
2537 if (colorAttachment >= context->getMaximumRenderTargets())
2538 {
2539 return gl::error(GL_INVALID_VALUE);
2540 }
2541
2542 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2543 }
2544 else
2545 {
2546 switch (attachment)
2547 {
2548 case GL_DEPTH_ATTACHMENT:
2549 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2550 break;
2551 case GL_STENCIL_ATTACHMENT:
2552 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2553 break;
2554 default:
2555 return gl::error(GL_INVALID_ENUM);
2556 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002557 }
2558 }
2559 }
2560 catch(std::bad_alloc&)
2561 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002562 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002563 }
2564}
2565
2566void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2567{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002568 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002569 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002570
2571 try
2572 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002573 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002574 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002575 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002576 }
2577
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002578 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 if (context)
2581 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002582 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2583 {
2584 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2585
2586 if (colorAttachment >= context->getMaximumRenderTargets())
2587 {
2588 return gl::error(GL_INVALID_VALUE);
2589 }
2590 }
2591 else
2592 {
2593 switch (attachment)
2594 {
2595 case GL_DEPTH_ATTACHMENT:
2596 case GL_STENCIL_ATTACHMENT:
2597 break;
2598 default:
2599 return gl::error(GL_INVALID_ENUM);
2600 }
2601 }
2602
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002603 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002604 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002605 textarget = GL_NONE;
2606 }
2607 else
2608 {
2609 gl::Texture *tex = context->getTexture(texture);
2610
2611 if (tex == NULL)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002614 }
2615
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002616 switch (textarget)
2617 {
2618 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002619 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002620 if (tex->getTarget() != GL_TEXTURE_2D)
2621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002622 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002623 }
2624 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002625 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002626 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002627 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002628 }
2629 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002630 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002631
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002632 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002634 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002636 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002637 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002638 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002639 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002641 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002642 }
2643 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002644 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002646 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002647 }
2648 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002649 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002651 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002652 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002653 }
2654
2655 if (level != 0)
2656 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002657 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002658 }
2659 }
2660
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002661 gl::Framebuffer *framebuffer = NULL;
2662 GLuint framebufferHandle = 0;
2663 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2664 {
2665 framebuffer = context->getReadFramebuffer();
2666 framebufferHandle = context->getReadFramebufferHandle();
2667 }
2668 else
2669 {
2670 framebuffer = context->getDrawFramebuffer();
2671 framebufferHandle = context->getDrawFramebufferHandle();
2672 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002673
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002674 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002676 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677 }
2678
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002679 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002680 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002681 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2682
2683 if (colorAttachment >= context->getMaximumRenderTargets())
2684 {
2685 return gl::error(GL_INVALID_VALUE);
2686 }
2687
2688 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2689 }
2690 else
2691 {
2692 switch (attachment)
2693 {
2694 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2695 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2696 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002698 }
2699 }
2700 catch(std::bad_alloc&)
2701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002702 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002703 }
2704}
2705
2706void __stdcall glFrontFace(GLenum mode)
2707{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002708 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002709
2710 try
2711 {
2712 switch (mode)
2713 {
2714 case GL_CW:
2715 case GL_CCW:
2716 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002717 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002718
2719 if (context)
2720 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002721 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002722 }
2723 }
2724 break;
2725 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002726 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002727 }
2728 }
2729 catch(std::bad_alloc&)
2730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002731 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002732 }
2733}
2734
2735void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2736{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002737 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002738
2739 try
2740 {
2741 if (n < 0)
2742 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002743 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002744 }
2745
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002747
2748 if (context)
2749 {
2750 for (int i = 0; i < n; i++)
2751 {
2752 buffers[i] = context->createBuffer();
2753 }
2754 }
2755 }
2756 catch(std::bad_alloc&)
2757 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002758 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002759 }
2760}
2761
2762void __stdcall glGenerateMipmap(GLenum target)
2763{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002764 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002765
2766 try
2767 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002768 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002769
2770 if (context)
2771 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002772 switch (target)
2773 {
2774 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002775 {
2776 gl::Texture2D *tex2d = context->getTexture2D();
2777
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002778 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002780 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002781 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002782 if (tex2d->isDepth(0))
2783 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002784 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002785 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002786
2787 tex2d->generateMipmaps();
2788 break;
2789 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002790
2791 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002792 {
2793 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2794
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002795 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002796 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002797 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002798 }
2799
2800 texcube->generateMipmaps();
2801 break;
2802 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002803
2804 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002805 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002806 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002807 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002808 }
2809 catch(std::bad_alloc&)
2810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002811 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002812 }
2813}
2814
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002815void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2816{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002817 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002818
2819 try
2820 {
2821 if (n < 0)
2822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002823 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002824 }
2825
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002826 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002827
2828 if (context)
2829 {
2830 for (int i = 0; i < n; i++)
2831 {
2832 fences[i] = context->createFence();
2833 }
2834 }
2835 }
2836 catch(std::bad_alloc&)
2837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002838 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002839 }
2840}
2841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2843{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002844 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845
2846 try
2847 {
2848 if (n < 0)
2849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002850 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002851 }
2852
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002853 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002854
2855 if (context)
2856 {
2857 for (int i = 0; i < n; i++)
2858 {
2859 framebuffers[i] = context->createFramebuffer();
2860 }
2861 }
2862 }
2863 catch(std::bad_alloc&)
2864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866 }
2867}
2868
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002869void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2870{
2871 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2872
2873 try
2874 {
2875 if (n < 0)
2876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002877 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002878 }
2879
2880 gl::Context *context = gl::getNonLostContext();
2881
2882 if (context)
2883 {
2884 for (int i = 0; i < n; i++)
2885 {
2886 ids[i] = context->createQuery();
2887 }
2888 }
2889 }
2890 catch(std::bad_alloc&)
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002893 }
2894}
2895
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002896void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2897{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002898 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002899
2900 try
2901 {
2902 if (n < 0)
2903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002904 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
2906
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002908
2909 if (context)
2910 {
2911 for (int i = 0; i < n; i++)
2912 {
2913 renderbuffers[i] = context->createRenderbuffer();
2914 }
2915 }
2916 }
2917 catch(std::bad_alloc&)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921}
2922
2923void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2924{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002925 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002926
2927 try
2928 {
2929 if (n < 0)
2930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002931 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002932 }
2933
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002934 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002935
2936 if (context)
2937 {
2938 for (int i = 0; i < n; i++)
2939 {
2940 textures[i] = context->createTexture();
2941 }
2942 }
2943 }
2944 catch(std::bad_alloc&)
2945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002946 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002947 }
2948}
2949
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002952 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 program, index, bufsize, length, size, type, name);
2955
2956 try
2957 {
2958 if (bufsize < 0)
2959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002960 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002961 }
2962
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002963 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002964
2965 if (context)
2966 {
2967 gl::Program *programObject = context->getProgram(program);
2968
2969 if (!programObject)
2970 {
2971 if (context->getShader(program))
2972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002973 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002974 }
2975 else
2976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002978 }
2979 }
2980
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002981 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002983 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002984 }
2985
2986 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2987 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002988 }
2989 catch(std::bad_alloc&)
2990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002991 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002992 }
2993}
2994
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002995void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002996{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002997 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002998 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002999 program, index, bufsize, length, size, type, name);
3000
3001 try
3002 {
3003 if (bufsize < 0)
3004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003006 }
3007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003009
3010 if (context)
3011 {
3012 gl::Program *programObject = context->getProgram(program);
3013
3014 if (!programObject)
3015 {
3016 if (context->getShader(program))
3017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003018 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003019 }
3020 else
3021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003022 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003023 }
3024 }
3025
3026 if (index >= (GLuint)programObject->getActiveUniformCount())
3027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003028 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003029 }
3030
3031 programObject->getActiveUniform(index, bufsize, length, size, type, name);
3032 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003033 }
3034 catch(std::bad_alloc&)
3035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003036 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003037 }
3038}
3039
3040void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
3041{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003042 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003043 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003044
3045 try
3046 {
3047 if (maxcount < 0)
3048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003049 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003050 }
3051
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003052 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003053
3054 if (context)
3055 {
3056 gl::Program *programObject = context->getProgram(program);
3057
3058 if (!programObject)
3059 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003060 if (context->getShader(program))
3061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003063 }
3064 else
3065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003066 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003067 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003068 }
3069
3070 return programObject->getAttachedShaders(maxcount, count, shaders);
3071 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003072 }
3073 catch(std::bad_alloc&)
3074 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003075 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003076 }
3077}
3078
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003079int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003081 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003082
3083 try
3084 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003085 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003086
3087 if (context)
3088 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003089
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003090 gl::Program *programObject = context->getProgram(program);
3091
3092 if (!programObject)
3093 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003094 if (context->getShader(program))
3095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003096 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003097 }
3098 else
3099 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003100 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003102 }
3103
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003104 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003105 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003107 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003108 }
3109
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003110 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003111 }
3112 }
3113 catch(std::bad_alloc&)
3114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003115 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003116 }
3117
3118 return -1;
3119}
3120
3121void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
3122{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003123 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003124
3125 try
3126 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003127 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003128
3129 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003130 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003131 if (!(context->getBooleanv(pname, params)))
3132 {
3133 GLenum nativeType;
3134 unsigned int numParams = 0;
3135 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003136 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003137
3138 if (numParams == 0)
3139 return; // it is known that the pname is valid, but there are no parameters to return
3140
3141 if (nativeType == GL_FLOAT)
3142 {
3143 GLfloat *floatParams = NULL;
3144 floatParams = new GLfloat[numParams];
3145
3146 context->getFloatv(pname, floatParams);
3147
3148 for (unsigned int i = 0; i < numParams; ++i)
3149 {
3150 if (floatParams[i] == 0.0f)
3151 params[i] = GL_FALSE;
3152 else
3153 params[i] = GL_TRUE;
3154 }
3155
3156 delete [] floatParams;
3157 }
3158 else if (nativeType == GL_INT)
3159 {
3160 GLint *intParams = NULL;
3161 intParams = new GLint[numParams];
3162
3163 context->getIntegerv(pname, intParams);
3164
3165 for (unsigned int i = 0; i < numParams; ++i)
3166 {
3167 if (intParams[i] == 0)
3168 params[i] = GL_FALSE;
3169 else
3170 params[i] = GL_TRUE;
3171 }
3172
3173 delete [] intParams;
3174 }
3175 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003176 }
3177 }
3178 catch(std::bad_alloc&)
3179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003180 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003181 }
3182}
3183
3184void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3185{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003186 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187
3188 try
3189 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003190 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003191
3192 if (context)
3193 {
3194 gl::Buffer *buffer;
3195
3196 switch (target)
3197 {
3198 case GL_ARRAY_BUFFER:
3199 buffer = context->getArrayBuffer();
3200 break;
3201 case GL_ELEMENT_ARRAY_BUFFER:
3202 buffer = context->getElementArrayBuffer();
3203 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003204 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003205 }
3206
3207 if (!buffer)
3208 {
3209 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003210 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003211 }
3212
3213 switch (pname)
3214 {
3215 case GL_BUFFER_USAGE:
3216 *params = buffer->usage();
3217 break;
3218 case GL_BUFFER_SIZE:
3219 *params = buffer->size();
3220 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003221 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003222 }
3223 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003224 }
3225 catch(std::bad_alloc&)
3226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003227 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003228 }
3229}
3230
3231GLenum __stdcall glGetError(void)
3232{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003233 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003234
3235 gl::Context *context = gl::getContext();
3236
3237 if (context)
3238 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003239 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003240 }
3241
3242 return GL_NO_ERROR;
3243}
3244
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003245void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3246{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003247 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003248
3249 try
3250 {
3251
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003252 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003253
3254 if (context)
3255 {
3256 gl::Fence *fenceObject = context->getFence(fence);
3257
3258 if (fenceObject == NULL)
3259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003260 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003261 }
3262
3263 fenceObject->getFenceiv(pname, params);
3264 }
3265 }
3266 catch(std::bad_alloc&)
3267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003268 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003269 }
3270}
3271
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003272void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3273{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003274 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003275
3276 try
3277 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003278 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003279
3280 if (context)
3281 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003282 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003283 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003284 GLenum nativeType;
3285 unsigned int numParams = 0;
3286 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003287 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003288
3289 if (numParams == 0)
3290 return; // it is known that the pname is valid, but that there are no parameters to return.
3291
3292 if (nativeType == GL_BOOL)
3293 {
3294 GLboolean *boolParams = NULL;
3295 boolParams = new GLboolean[numParams];
3296
3297 context->getBooleanv(pname, boolParams);
3298
3299 for (unsigned int i = 0; i < numParams; ++i)
3300 {
3301 if (boolParams[i] == GL_FALSE)
3302 params[i] = 0.0f;
3303 else
3304 params[i] = 1.0f;
3305 }
3306
3307 delete [] boolParams;
3308 }
3309 else if (nativeType == GL_INT)
3310 {
3311 GLint *intParams = NULL;
3312 intParams = new GLint[numParams];
3313
3314 context->getIntegerv(pname, intParams);
3315
3316 for (unsigned int i = 0; i < numParams; ++i)
3317 {
3318 params[i] = (GLfloat)intParams[i];
3319 }
3320
3321 delete [] intParams;
3322 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003323 }
3324 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003325 }
3326 catch(std::bad_alloc&)
3327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003328 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330}
3331
3332void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3333{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003334 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003335 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003336
3337 try
3338 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003339 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003340
3341 if (context)
3342 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003343 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003345 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003346 }
3347
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003348 gl::Framebuffer *framebuffer = NULL;
3349 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3350 {
3351 if(context->getReadFramebufferHandle() == 0)
3352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003353 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003354 }
3355
3356 framebuffer = context->getReadFramebuffer();
3357 }
3358 else
3359 {
3360 if (context->getDrawFramebufferHandle() == 0)
3361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003363 }
3364
3365 framebuffer = context->getDrawFramebuffer();
3366 }
3367
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003368 GLenum attachmentType;
3369 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003370
3371 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003372 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003373 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3374
3375 if (colorAttachment >= context->getMaximumRenderTargets())
3376 {
3377 return gl::error(GL_INVALID_ENUM);
3378 }
3379
3380 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3381 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3382 }
3383 else
3384 {
3385 switch (attachment)
3386 {
3387 case GL_DEPTH_ATTACHMENT:
3388 attachmentType = framebuffer->getDepthbufferType();
3389 attachmentHandle = framebuffer->getDepthbufferHandle();
3390 break;
3391 case GL_STENCIL_ATTACHMENT:
3392 attachmentType = framebuffer->getStencilbufferType();
3393 attachmentHandle = framebuffer->getStencilbufferHandle();
3394 break;
3395 default: return gl::error(GL_INVALID_ENUM);
3396 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003397 }
3398
3399 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003400 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003401 {
3402 attachmentObjectType = attachmentType;
3403 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003404 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003405 {
3406 attachmentObjectType = GL_TEXTURE;
3407 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003408 else
3409 {
3410 UNREACHABLE();
3411 return;
3412 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003413
3414 switch (pname)
3415 {
3416 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3417 *params = attachmentObjectType;
3418 break;
3419 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3420 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3421 {
3422 *params = attachmentHandle;
3423 }
3424 else
3425 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003426 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003427 }
3428 break;
3429 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3430 if (attachmentObjectType == GL_TEXTURE)
3431 {
3432 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3433 }
3434 else
3435 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003436 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003437 }
3438 break;
3439 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3440 if (attachmentObjectType == GL_TEXTURE)
3441 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003442 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003443 {
3444 *params = attachmentType;
3445 }
3446 else
3447 {
3448 *params = 0;
3449 }
3450 }
3451 else
3452 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003453 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003454 }
3455 break;
3456 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003457 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003458 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 }
3460 }
3461 catch(std::bad_alloc&)
3462 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003463 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003464 }
3465}
3466
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003467GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3468{
3469 EVENT("()");
3470
3471 try
3472 {
3473 gl::Context *context = gl::getContext();
3474
3475 if (context)
3476 {
3477 return context->getResetStatus();
3478 }
3479
3480 return GL_NO_ERROR;
3481 }
3482 catch(std::bad_alloc&)
3483 {
3484 return GL_OUT_OF_MEMORY;
3485 }
3486}
3487
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003488void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003490 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003491
3492 try
3493 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003494 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003495
3496 if (context)
3497 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003498 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003499 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003500 GLenum nativeType;
3501 unsigned int numParams = 0;
3502 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003504
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003505 if (numParams == 0)
3506 return; // it is known that pname is valid, but there are no parameters to return
3507
3508 if (nativeType == GL_BOOL)
3509 {
3510 GLboolean *boolParams = NULL;
3511 boolParams = new GLboolean[numParams];
3512
3513 context->getBooleanv(pname, boolParams);
3514
3515 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003517 if (boolParams[i] == GL_FALSE)
3518 params[i] = 0;
3519 else
3520 params[i] = 1;
3521 }
3522
3523 delete [] boolParams;
3524 }
3525 else if (nativeType == GL_FLOAT)
3526 {
3527 GLfloat *floatParams = NULL;
3528 floatParams = new GLfloat[numParams];
3529
3530 context->getFloatv(pname, floatParams);
3531
3532 for (unsigned int i = 0; i < numParams; ++i)
3533 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003534 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003536 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003537 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003538 else
3539 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003540 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003541
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003542 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003543 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003544 }
3545 }
3546 }
3547 catch(std::bad_alloc&)
3548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003549 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003550 }
3551}
3552
3553void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3554{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003555 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003556
3557 try
3558 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003559 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003560
3561 if (context)
3562 {
3563 gl::Program *programObject = context->getProgram(program);
3564
3565 if (!programObject)
3566 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003567 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003568 }
3569
3570 switch (pname)
3571 {
3572 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003573 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003574 return;
3575 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003576 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003577 return;
3578 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003579 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 return;
3581 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003582 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003583 return;
3584 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003585 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003586 return;
3587 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003588 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003589 return;
3590 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003591 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003592 return;
3593 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003594 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003595 return;
3596 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003597 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003598 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003599 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003600 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003601 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003602 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003604 }
3605 }
3606 }
3607 catch(std::bad_alloc&)
3608 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003609 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003610 }
3611}
3612
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003613void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003614{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003615 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003616 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003617
3618 try
3619 {
3620 if (bufsize < 0)
3621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003622 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003623 }
3624
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003625 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003626
3627 if (context)
3628 {
3629 gl::Program *programObject = context->getProgram(program);
3630
3631 if (!programObject)
3632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003633 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003634 }
3635
3636 programObject->getInfoLog(bufsize, length, infolog);
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003645void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3646{
3647 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3648
3649 try
3650 {
3651 switch (pname)
3652 {
3653 case GL_CURRENT_QUERY_EXT:
3654 break;
3655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003657 }
3658
3659 gl::Context *context = gl::getNonLostContext();
3660
3661 if (context)
3662 {
3663 params[0] = context->getActiveQuery(target);
3664 }
3665 }
3666 catch(std::bad_alloc&)
3667 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003668 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003669 }
3670}
3671
3672void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3673{
3674 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3675
3676 try
3677 {
3678 switch (pname)
3679 {
3680 case GL_QUERY_RESULT_EXT:
3681 case GL_QUERY_RESULT_AVAILABLE_EXT:
3682 break;
3683 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003684 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003685 }
3686 gl::Context *context = gl::getNonLostContext();
3687
3688 if (context)
3689 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003690 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3691
3692 if (!queryObject)
3693 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003694 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003695 }
3696
3697 if (context->getActiveQuery(queryObject->getType()) == id)
3698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003699 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003700 }
3701
3702 switch(pname)
3703 {
3704 case GL_QUERY_RESULT_EXT:
3705 params[0] = queryObject->getResult();
3706 break;
3707 case GL_QUERY_RESULT_AVAILABLE_EXT:
3708 params[0] = queryObject->isResultAvailable();
3709 break;
3710 default:
3711 ASSERT(false);
3712 }
3713 }
3714 }
3715 catch(std::bad_alloc&)
3716 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003717 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003718 }
3719}
3720
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003721void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3722{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003723 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003724
3725 try
3726 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003727 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003728
3729 if (context)
3730 {
3731 if (target != GL_RENDERBUFFER)
3732 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003733 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003734 }
3735
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003736 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003739 }
3740
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003741 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003742
3743 switch (pname)
3744 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003745 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3746 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3747 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3748 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3749 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3750 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3751 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3752 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3753 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003754 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003755 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003756 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003757 *params = renderbuffer->getSamples();
3758 }
3759 else
3760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003762 }
3763 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003764 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003765 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003766 }
3767 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003768 }
3769 catch(std::bad_alloc&)
3770 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003771 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003772 }
3773}
3774
3775void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3776{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003777 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003778
3779 try
3780 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003781 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003782
3783 if (context)
3784 {
3785 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003786
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003787 if (!shaderObject)
3788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003789 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003790 }
3791
3792 switch (pname)
3793 {
3794 case GL_SHADER_TYPE:
3795 *params = shaderObject->getType();
3796 return;
3797 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003798 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 return;
3800 case GL_COMPILE_STATUS:
3801 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3802 return;
3803 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003804 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003805 return;
3806 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003807 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003808 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003809 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3810 *params = shaderObject->getTranslatedSourceLength();
3811 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003812 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003813 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003814 }
3815 }
3816 }
3817 catch(std::bad_alloc&)
3818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003819 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003820 }
3821}
3822
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003823void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003824{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003825 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003826 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003827
3828 try
3829 {
3830 if (bufsize < 0)
3831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003832 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833 }
3834
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003835 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003836
3837 if (context)
3838 {
3839 gl::Shader *shaderObject = context->getShader(shader);
3840
3841 if (!shaderObject)
3842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003843 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003844 }
3845
3846 shaderObject->getInfoLog(bufsize, length, infolog);
3847 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 }
3849 catch(std::bad_alloc&)
3850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003851 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 }
3853}
3854
3855void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003857 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003858 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003859
3860 try
3861 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003862 switch (shadertype)
3863 {
3864 case GL_VERTEX_SHADER:
3865 case GL_FRAGMENT_SHADER:
3866 break;
3867 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003868 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003869 }
3870
3871 switch (precisiontype)
3872 {
3873 case GL_LOW_FLOAT:
3874 case GL_MEDIUM_FLOAT:
3875 case GL_HIGH_FLOAT:
3876 // Assume IEEE 754 precision
3877 range[0] = 127;
3878 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003879 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003880 break;
3881 case GL_LOW_INT:
3882 case GL_MEDIUM_INT:
3883 case GL_HIGH_INT:
3884 // Some (most) hardware only supports single-precision floating-point numbers,
3885 // which can accurately represent integers up to +/-16777216
3886 range[0] = 24;
3887 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003888 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003889 break;
3890 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003891 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003892 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003893 }
3894 catch(std::bad_alloc&)
3895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003896 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003897 }
3898}
3899
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003900void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003901{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003902 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003903 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003904
3905 try
3906 {
3907 if (bufsize < 0)
3908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003909 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003910 }
3911
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003912 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003913
3914 if (context)
3915 {
3916 gl::Shader *shaderObject = context->getShader(shader);
3917
3918 if (!shaderObject)
3919 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003920 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003921 }
3922
3923 shaderObject->getSource(bufsize, length, source);
3924 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003925 }
3926 catch(std::bad_alloc&)
3927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003928 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929 }
3930}
3931
zmo@google.coma574f782011-10-03 21:45:23 +00003932void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3933{
3934 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3935 shader, bufsize, length, source);
3936
3937 try
3938 {
3939 if (bufsize < 0)
3940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003941 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003942 }
3943
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003944 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003945
3946 if (context)
3947 {
3948 gl::Shader *shaderObject = context->getShader(shader);
3949
3950 if (!shaderObject)
3951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003952 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003953 }
3954
3955 shaderObject->getTranslatedSource(bufsize, length, source);
3956 }
3957 }
3958 catch(std::bad_alloc&)
3959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003960 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003961 }
3962}
3963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003964const GLubyte* __stdcall glGetString(GLenum name)
3965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003966 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003967
3968 try
3969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003971
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003972 switch (name)
3973 {
3974 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003975 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003976 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003977 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003978 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003979 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003980 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003981 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003982 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003983 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003984 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003985 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003986 }
3987 }
3988 catch(std::bad_alloc&)
3989 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003990 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003991 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003992}
3993
3994void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3995{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003996 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003997
3998 try
3999 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004000 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004001
4002 if (context)
4003 {
4004 gl::Texture *texture;
4005
4006 switch (target)
4007 {
4008 case GL_TEXTURE_2D:
4009 texture = context->getTexture2D();
4010 break;
4011 case GL_TEXTURE_CUBE_MAP:
4012 texture = context->getTextureCubeMap();
4013 break;
4014 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004015 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004016 }
4017
4018 switch (pname)
4019 {
4020 case GL_TEXTURE_MAG_FILTER:
4021 *params = (GLfloat)texture->getMagFilter();
4022 break;
4023 case GL_TEXTURE_MIN_FILTER:
4024 *params = (GLfloat)texture->getMinFilter();
4025 break;
4026 case GL_TEXTURE_WRAP_S:
4027 *params = (GLfloat)texture->getWrapS();
4028 break;
4029 case GL_TEXTURE_WRAP_T:
4030 *params = (GLfloat)texture->getWrapT();
4031 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004032 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4033 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
4034 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004035 case GL_TEXTURE_USAGE_ANGLE:
4036 *params = (GLfloat)texture->getUsage();
4037 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004038 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4039 if (!context->supportsTextureFilterAnisotropy())
4040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004041 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004042 }
4043 *params = (GLfloat)texture->getMaxAnisotropy();
4044 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004045 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004047 }
4048 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004049 }
4050 catch(std::bad_alloc&)
4051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004052 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004053 }
4054}
4055
4056void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
4057{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004058 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004059
4060 try
4061 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004062 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004063
4064 if (context)
4065 {
4066 gl::Texture *texture;
4067
4068 switch (target)
4069 {
4070 case GL_TEXTURE_2D:
4071 texture = context->getTexture2D();
4072 break;
4073 case GL_TEXTURE_CUBE_MAP:
4074 texture = context->getTextureCubeMap();
4075 break;
4076 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004077 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004078 }
4079
4080 switch (pname)
4081 {
4082 case GL_TEXTURE_MAG_FILTER:
4083 *params = texture->getMagFilter();
4084 break;
4085 case GL_TEXTURE_MIN_FILTER:
4086 *params = texture->getMinFilter();
4087 break;
4088 case GL_TEXTURE_WRAP_S:
4089 *params = texture->getWrapS();
4090 break;
4091 case GL_TEXTURE_WRAP_T:
4092 *params = texture->getWrapT();
4093 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004094 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4095 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
4096 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004097 case GL_TEXTURE_USAGE_ANGLE:
4098 *params = texture->getUsage();
4099 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004100 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4101 if (!context->supportsTextureFilterAnisotropy())
4102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004103 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004104 }
4105 *params = (GLint)texture->getMaxAnisotropy();
4106 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004107 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004108 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004109 }
4110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004111 }
4112 catch(std::bad_alloc&)
4113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004114 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004115 }
4116}
4117
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004118void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
4119{
4120 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
4121 program, location, bufSize, params);
4122
4123 try
4124 {
4125 if (bufSize < 0)
4126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004128 }
4129
4130 gl::Context *context = gl::getNonLostContext();
4131
4132 if (context)
4133 {
4134 if (program == 0)
4135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004136 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004137 }
4138
4139 gl::Program *programObject = context->getProgram(program);
4140
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004141 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004142 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004143 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004144 }
4145
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4147 if (!programBinary)
4148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004150 }
4151
4152 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004154 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004155 }
4156 }
4157 }
4158 catch(std::bad_alloc&)
4159 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004160 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004161 }
4162}
4163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004164void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4165{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004166 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 try
4169 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004170 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004171
4172 if (context)
4173 {
4174 if (program == 0)
4175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004176 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004177 }
4178
4179 gl::Program *programObject = context->getProgram(program);
4180
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004181 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004183 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004184 }
4185
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004186 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4187 if (!programBinary)
4188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004189 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004190 }
4191
4192 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004194 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004195 }
4196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004201 }
4202}
4203
4204void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4205{
4206 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4207 program, location, bufSize, params);
4208
4209 try
4210 {
4211 if (bufSize < 0)
4212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004213 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004214 }
4215
4216 gl::Context *context = gl::getNonLostContext();
4217
4218 if (context)
4219 {
4220 if (program == 0)
4221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004223 }
4224
4225 gl::Program *programObject = context->getProgram(program);
4226
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004227 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004228 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004229 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004230 }
4231
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004232 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4233 if (!programBinary)
4234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004235 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004236 }
4237
4238 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004241 }
4242 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004243 }
4244 catch(std::bad_alloc&)
4245 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004246 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247 }
4248}
4249
4250void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4251{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004252 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004253
4254 try
4255 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004256 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004257
4258 if (context)
4259 {
4260 if (program == 0)
4261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004262 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004263 }
4264
4265 gl::Program *programObject = context->getProgram(program);
4266
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004267 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004269 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004270 }
4271
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004272 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4273 if (!programBinary)
4274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004275 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004276 }
4277
4278 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004280 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004281 }
4282 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004283 }
4284 catch(std::bad_alloc&)
4285 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004286 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004287 }
4288}
4289
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004290int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004291{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004292 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004293
4294 try
4295 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004296 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004297
4298 if (strstr(name, "gl_") == name)
4299 {
4300 return -1;
4301 }
4302
4303 if (context)
4304 {
4305 gl::Program *programObject = context->getProgram(program);
4306
4307 if (!programObject)
4308 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004309 if (context->getShader(program))
4310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004311 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004312 }
4313 else
4314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004315 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004317 }
4318
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004319 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004320 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004322 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004323 }
4324
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004325 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004326 }
4327 }
4328 catch(std::bad_alloc&)
4329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004330 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004331 }
4332
4333 return -1;
4334}
4335
4336void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4337{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004338 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004339
4340 try
4341 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004342 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004343
daniel@transgaming.come0078962010-04-15 20:45:08 +00004344 if (context)
4345 {
4346 if (index >= gl::MAX_VERTEX_ATTRIBS)
4347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004348 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004349 }
4350
daniel@transgaming.com83921382011-01-08 05:46:00 +00004351 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004352
daniel@transgaming.come0078962010-04-15 20:45:08 +00004353 switch (pname)
4354 {
4355 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004356 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004357 break;
4358 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004359 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004360 break;
4361 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004362 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004363 break;
4364 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004365 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004366 break;
4367 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004368 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004369 break;
4370 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004371 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004372 break;
4373 case GL_CURRENT_VERTEX_ATTRIB:
4374 for (int i = 0; i < 4; ++i)
4375 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004376 params[i] = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004377 }
4378 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004379 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4380 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4381 // the same constant.
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004382 *params = (GLfloat)attribState.mDivisor;
4383 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004384 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004385 }
4386 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004387 }
4388 catch(std::bad_alloc&)
4389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004390 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004391 }
4392}
4393
4394void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004396 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004397
4398 try
4399 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004400 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004401
daniel@transgaming.come0078962010-04-15 20:45:08 +00004402 if (context)
4403 {
4404 if (index >= gl::MAX_VERTEX_ATTRIBS)
4405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004406 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004407 }
4408
daniel@transgaming.com83921382011-01-08 05:46:00 +00004409 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004410
daniel@transgaming.come0078962010-04-15 20:45:08 +00004411 switch (pname)
4412 {
4413 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004414 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004415 break;
4416 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004417 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004418 break;
4419 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004420 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004421 break;
4422 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004423 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004424 break;
4425 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004426 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004427 break;
4428 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004429 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004430 break;
4431 case GL_CURRENT_VERTEX_ATTRIB:
4432 for (int i = 0; i < 4; ++i)
4433 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004434 float currentValue = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004435 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4436 }
4437 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004438 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4439 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4440 // the same constant.
4441 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004442 *params = (GLint)attribState.mDivisor;
4443 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004444 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004445 }
4446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447 }
4448 catch(std::bad_alloc&)
4449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004451 }
4452}
4453
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004454void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004456 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004457
4458 try
4459 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004460 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461
daniel@transgaming.come0078962010-04-15 20:45:08 +00004462 if (context)
4463 {
4464 if (index >= gl::MAX_VERTEX_ATTRIBS)
4465 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004466 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004467 }
4468
4469 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004471 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004472 }
4473
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004474 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004475 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004476 }
4477 catch(std::bad_alloc&)
4478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004480 }
4481}
4482
4483void __stdcall glHint(GLenum target, GLenum mode)
4484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004485 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004486
4487 try
4488 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004489 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004490 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004491 case GL_FASTEST:
4492 case GL_NICEST:
4493 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004494 break;
4495 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004497 }
4498
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004499 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004500 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004501 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004502 case GL_GENERATE_MIPMAP_HINT:
4503 if (context) context->setGenerateMipmapHint(mode);
4504 break;
4505 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4506 if (context) context->setFragmentShaderDerivativeHint(mode);
4507 break;
4508 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004509 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004510 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004511 }
4512 catch(std::bad_alloc&)
4513 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004514 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004515 }
4516}
4517
4518GLboolean __stdcall glIsBuffer(GLuint buffer)
4519{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004520 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004521
4522 try
4523 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004524 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004525
4526 if (context && buffer)
4527 {
4528 gl::Buffer *bufferObject = context->getBuffer(buffer);
4529
4530 if (bufferObject)
4531 {
4532 return GL_TRUE;
4533 }
4534 }
4535 }
4536 catch(std::bad_alloc&)
4537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004538 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004539 }
4540
4541 return GL_FALSE;
4542}
4543
4544GLboolean __stdcall glIsEnabled(GLenum cap)
4545{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004546 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004547
4548 try
4549 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004550 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004551
4552 if (context)
4553 {
4554 switch (cap)
4555 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004556 case GL_CULL_FACE: return context->isCullFaceEnabled();
4557 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4558 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4559 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4560 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4561 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4562 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4563 case GL_BLEND: return context->isBlendEnabled();
4564 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004565 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004566 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004567 }
4568 }
4569 }
4570 catch(std::bad_alloc&)
4571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004572 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004573 }
4574
4575 return false;
4576}
4577
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004578GLboolean __stdcall glIsFenceNV(GLuint fence)
4579{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004580 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004581
4582 try
4583 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004584 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004585
4586 if (context)
4587 {
4588 gl::Fence *fenceObject = context->getFence(fence);
4589
4590 if (fenceObject == NULL)
4591 {
4592 return GL_FALSE;
4593 }
4594
4595 return fenceObject->isFence();
4596 }
4597 }
4598 catch(std::bad_alloc&)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004601 }
4602
4603 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004604}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004605
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004606GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4607{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004608 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004609
4610 try
4611 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004613
4614 if (context && framebuffer)
4615 {
4616 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4617
4618 if (framebufferObject)
4619 {
4620 return GL_TRUE;
4621 }
4622 }
4623 }
4624 catch(std::bad_alloc&)
4625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004626 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004627 }
4628
4629 return GL_FALSE;
4630}
4631
4632GLboolean __stdcall glIsProgram(GLuint program)
4633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004634 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004635
4636 try
4637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004639
4640 if (context && program)
4641 {
4642 gl::Program *programObject = context->getProgram(program);
4643
4644 if (programObject)
4645 {
4646 return GL_TRUE;
4647 }
4648 }
4649 }
4650 catch(std::bad_alloc&)
4651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004652 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 }
4654
4655 return GL_FALSE;
4656}
4657
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004658GLboolean __stdcall glIsQueryEXT(GLuint id)
4659{
4660 EVENT("(GLuint id = %d)", id);
4661
4662 try
4663 {
4664 if (id == 0)
4665 {
4666 return GL_FALSE;
4667 }
4668
4669 gl::Context *context = gl::getNonLostContext();
4670
4671 if (context)
4672 {
4673 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4674
4675 if (queryObject)
4676 {
4677 return GL_TRUE;
4678 }
4679 }
4680 }
4681 catch(std::bad_alloc&)
4682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004683 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004684 }
4685
4686 return GL_FALSE;
4687}
4688
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004689GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004691 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692
4693 try
4694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004696
4697 if (context && renderbuffer)
4698 {
4699 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4700
4701 if (renderbufferObject)
4702 {
4703 return GL_TRUE;
4704 }
4705 }
4706 }
4707 catch(std::bad_alloc&)
4708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004709 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004710 }
4711
4712 return GL_FALSE;
4713}
4714
4715GLboolean __stdcall glIsShader(GLuint shader)
4716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004717 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004718
4719 try
4720 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004721 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004722
4723 if (context && shader)
4724 {
4725 gl::Shader *shaderObject = context->getShader(shader);
4726
4727 if (shaderObject)
4728 {
4729 return GL_TRUE;
4730 }
4731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004735 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004736 }
4737
4738 return GL_FALSE;
4739}
4740
4741GLboolean __stdcall glIsTexture(GLuint texture)
4742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004743 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004744
4745 try
4746 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004747 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004748
4749 if (context && texture)
4750 {
4751 gl::Texture *textureObject = context->getTexture(texture);
4752
4753 if (textureObject)
4754 {
4755 return GL_TRUE;
4756 }
4757 }
4758 }
4759 catch(std::bad_alloc&)
4760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004761 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004762 }
4763
4764 return GL_FALSE;
4765}
4766
4767void __stdcall glLineWidth(GLfloat width)
4768{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004769 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004770
4771 try
4772 {
4773 if (width <= 0.0f)
4774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004775 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004776 }
4777
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004778 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004779
4780 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004781 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004782 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004783 }
4784 }
4785 catch(std::bad_alloc&)
4786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004787 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004788 }
4789}
4790
4791void __stdcall glLinkProgram(GLuint program)
4792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004793 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004794
4795 try
4796 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004797 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004798
4799 if (context)
4800 {
4801 gl::Program *programObject = context->getProgram(program);
4802
4803 if (!programObject)
4804 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004805 if (context->getShader(program))
4806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004807 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004808 }
4809 else
4810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004811 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004812 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004813 }
4814
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004815 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004816 }
4817 }
4818 catch(std::bad_alloc&)
4819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004820 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 }
4822}
4823
4824void __stdcall glPixelStorei(GLenum pname, GLint param)
4825{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004826 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004827
4828 try
4829 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004830 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004831
4832 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004833 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004834 switch (pname)
4835 {
4836 case GL_UNPACK_ALIGNMENT:
4837 if (param != 1 && param != 2 && param != 4 && param != 8)
4838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004839 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004840 }
4841
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004842 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004843 break;
4844
4845 case GL_PACK_ALIGNMENT:
4846 if (param != 1 && param != 2 && param != 4 && param != 8)
4847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004849 }
4850
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004851 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004852 break;
4853
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004854 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4855 context->setPackReverseRowOrder(param != 0);
4856 break;
4857
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004858 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004859 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004860 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862 }
4863 catch(std::bad_alloc&)
4864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004866 }
4867}
4868
4869void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004871 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004872
4873 try
4874 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004875 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004876
4877 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004878 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004879 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004880 }
4881 }
4882 catch(std::bad_alloc&)
4883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004884 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004885 }
4886}
4887
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004888void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4889 GLenum format, GLenum type, GLsizei bufSize,
4890 GLvoid *data)
4891{
4892 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4893 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4894 x, y, width, height, format, type, bufSize, data);
4895
4896 try
4897 {
4898 if (width < 0 || height < 0 || bufSize < 0)
4899 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004900 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004901 }
4902
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004903 gl::Context *context = gl::getNonLostContext();
4904
4905 if (context)
4906 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004907 GLenum currentFormat, currentType;
4908
4909 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4910 // and attempting to read back if that's the case is an error. The error will be registered
4911 // by getCurrentReadFormat.
4912 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4913 return;
4914
4915 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004917 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004918 }
4919
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004920 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4921 }
4922 }
4923 catch(std::bad_alloc&)
4924 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004925 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004926 }
4927}
4928
4929void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4930 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004931{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004932 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004933 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004934 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004935
4936 try
4937 {
4938 if (width < 0 || height < 0)
4939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004941 }
4942
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004943 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004944
4945 if (context)
4946 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004947 GLenum currentFormat, currentType;
4948
4949 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4950 // and attempting to read back if that's the case is an error. The error will be registered
4951 // by getCurrentReadFormat.
4952 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4953 return;
4954
4955 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4956 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004957 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004958 }
4959
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004960 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004961 }
4962 }
4963 catch(std::bad_alloc&)
4964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004966 }
4967}
4968
4969void __stdcall glReleaseShaderCompiler(void)
4970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004971 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004972
4973 try
4974 {
4975 gl::Shader::releaseCompiler();
4976 }
4977 catch(std::bad_alloc&)
4978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004979 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004980 }
4981}
4982
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004983void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004985 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004986 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004987
4988 try
4989 {
4990 switch (target)
4991 {
4992 case GL_RENDERBUFFER:
4993 break;
4994 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004995 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004996 }
4997
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004998 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005000 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005001 }
5002
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005003 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005006 }
5007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005009
5010 if (context)
5011 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005012 if (width > context->getMaximumRenderbufferDimension() ||
5013 height > context->getMaximumRenderbufferDimension() ||
5014 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005016 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005017 }
5018
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005019 GLuint handle = context->getRenderbufferHandle();
5020 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005022 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005023 }
5024
5025 switch (internalformat)
5026 {
5027 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028 case GL_RGBA4:
5029 case GL_RGB5_A1:
5030 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00005031 case GL_RGB8_OES:
5032 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005033 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005034 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00005035 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005036 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005037 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005038 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005039 }
5040 }
5041 }
5042 catch(std::bad_alloc&)
5043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005044 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005045 }
5046}
5047
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005048void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
5049{
5050 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
5051}
5052
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005053void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
5054{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005055 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005056
5057 try
5058 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005059 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005060
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005061 if (context)
5062 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00005063 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005064 }
5065 }
5066 catch(std::bad_alloc&)
5067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005068 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005069 }
5070}
5071
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005072void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
5073{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005074 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005075
5076 try
5077 {
5078 if (condition != GL_ALL_COMPLETED_NV)
5079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005080 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005081 }
5082
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005083 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005084
5085 if (context)
5086 {
5087 gl::Fence *fenceObject = context->getFence(fence);
5088
5089 if (fenceObject == NULL)
5090 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005091 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005092 }
5093
5094 fenceObject->setFence(condition);
5095 }
5096 }
5097 catch(std::bad_alloc&)
5098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005099 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005100 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005101}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005102
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005103void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
5104{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005105 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005106
5107 try
5108 {
5109 if (width < 0 || height < 0)
5110 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005111 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005112 }
5113
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005114 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005115
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005116 if (context)
5117 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005118 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005119 }
5120 }
5121 catch(std::bad_alloc&)
5122 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005123 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005124 }
5125}
5126
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005127void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005128{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005129 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005130 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005131 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005132
5133 try
5134 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005135 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005136 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005137 }
5138 catch(std::bad_alloc&)
5139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005140 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005141 }
5142}
5143
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005144void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005145{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005146 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005147 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005148
5149 try
5150 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005151 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005152 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005153 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005154 }
5155
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005156 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005157
5158 if (context)
5159 {
5160 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005161
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162 if (!shaderObject)
5163 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005164 if (context->getProgram(shader))
5165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005166 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005167 }
5168 else
5169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005170 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005171 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005172 }
5173
5174 shaderObject->setSource(count, string, length);
5175 }
5176 }
5177 catch(std::bad_alloc&)
5178 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005179 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005180 }
5181}
5182
5183void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5184{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005185 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005186}
5187
5188void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5189{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005190 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005191
5192 try
5193 {
5194 switch (face)
5195 {
5196 case GL_FRONT:
5197 case GL_BACK:
5198 case GL_FRONT_AND_BACK:
5199 break;
5200 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005201 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005202 }
5203
5204 switch (func)
5205 {
5206 case GL_NEVER:
5207 case GL_ALWAYS:
5208 case GL_LESS:
5209 case GL_LEQUAL:
5210 case GL_EQUAL:
5211 case GL_GEQUAL:
5212 case GL_GREATER:
5213 case GL_NOTEQUAL:
5214 break;
5215 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005216 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005217 }
5218
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005219 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005220
5221 if (context)
5222 {
5223 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5224 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005225 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005226 }
5227
5228 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5229 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005230 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005231 }
5232 }
5233 }
5234 catch(std::bad_alloc&)
5235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005237 }
5238}
5239
5240void __stdcall glStencilMask(GLuint mask)
5241{
5242 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5243}
5244
5245void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5246{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005247 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005248
5249 try
5250 {
5251 switch (face)
5252 {
5253 case GL_FRONT:
5254 case GL_BACK:
5255 case GL_FRONT_AND_BACK:
5256 break;
5257 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005258 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005259 }
5260
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005261 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005262
5263 if (context)
5264 {
5265 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5266 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005267 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005268 }
5269
5270 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5271 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005272 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005273 }
5274 }
5275 }
5276 catch(std::bad_alloc&)
5277 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005278 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005279 }
5280}
5281
5282void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5283{
5284 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5285}
5286
5287void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5288{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005289 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005290 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005291
5292 try
5293 {
5294 switch (face)
5295 {
5296 case GL_FRONT:
5297 case GL_BACK:
5298 case GL_FRONT_AND_BACK:
5299 break;
5300 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005301 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005302 }
5303
5304 switch (fail)
5305 {
5306 case GL_ZERO:
5307 case GL_KEEP:
5308 case GL_REPLACE:
5309 case GL_INCR:
5310 case GL_DECR:
5311 case GL_INVERT:
5312 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005313 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005314 break;
5315 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005316 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005317 }
5318
5319 switch (zfail)
5320 {
5321 case GL_ZERO:
5322 case GL_KEEP:
5323 case GL_REPLACE:
5324 case GL_INCR:
5325 case GL_DECR:
5326 case GL_INVERT:
5327 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005328 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005329 break;
5330 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005331 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005332 }
5333
5334 switch (zpass)
5335 {
5336 case GL_ZERO:
5337 case GL_KEEP:
5338 case GL_REPLACE:
5339 case GL_INCR:
5340 case GL_DECR:
5341 case GL_INVERT:
5342 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005343 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005344 break;
5345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005347 }
5348
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005349 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005350
5351 if (context)
5352 {
5353 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5354 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005355 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005356 }
5357
5358 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5359 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005360 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005361 }
5362 }
5363 }
5364 catch(std::bad_alloc&)
5365 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005366 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005367 }
5368}
5369
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005370GLboolean __stdcall glTestFenceNV(GLuint fence)
5371{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005372 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005373
5374 try
5375 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005376 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005377
5378 if (context)
5379 {
5380 gl::Fence *fenceObject = context->getFence(fence);
5381
5382 if (fenceObject == NULL)
5383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005384 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005385 }
5386
5387 return fenceObject->testFence();
5388 }
5389 }
5390 catch(std::bad_alloc&)
5391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005392 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005393 }
5394
5395 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005396}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005397
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005398void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5399 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005400{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005401 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005402 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005403 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005404
5405 try
5406 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005407 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005409 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005410 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005411
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005412 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005414 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005415 }
5416
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005417 // validate <type> by itself (used as secondary key below)
5418 switch (type)
5419 {
5420 case GL_UNSIGNED_BYTE:
5421 case GL_UNSIGNED_SHORT_5_6_5:
5422 case GL_UNSIGNED_SHORT_4_4_4_4:
5423 case GL_UNSIGNED_SHORT_5_5_5_1:
5424 case GL_UNSIGNED_SHORT:
5425 case GL_UNSIGNED_INT:
5426 case GL_UNSIGNED_INT_24_8_OES:
5427 case GL_HALF_FLOAT_OES:
5428 case GL_FLOAT:
5429 break;
5430 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005431 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005432 }
5433
5434 // validate <format> + <type> combinations
5435 // - invalid <format> -> sets INVALID_ENUM
5436 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005437 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005438 {
5439 case GL_ALPHA:
5440 case GL_LUMINANCE:
5441 case GL_LUMINANCE_ALPHA:
5442 switch (type)
5443 {
5444 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005445 case GL_FLOAT:
5446 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005447 break;
5448 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005449 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005450 }
5451 break;
5452 case GL_RGB:
5453 switch (type)
5454 {
5455 case GL_UNSIGNED_BYTE:
5456 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005457 case GL_FLOAT:
5458 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005459 break;
5460 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005461 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005462 }
5463 break;
5464 case GL_RGBA:
5465 switch (type)
5466 {
5467 case GL_UNSIGNED_BYTE:
5468 case GL_UNSIGNED_SHORT_4_4_4_4:
5469 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005470 case GL_FLOAT:
5471 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005472 break;
5473 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005474 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005475 }
5476 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005477 case GL_BGRA_EXT:
5478 switch (type)
5479 {
5480 case GL_UNSIGNED_BYTE:
5481 break;
5482 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005484 }
5485 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005486 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5487 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005488 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5489 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005490 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005491 case GL_DEPTH_COMPONENT:
5492 switch (type)
5493 {
5494 case GL_UNSIGNED_SHORT:
5495 case GL_UNSIGNED_INT:
5496 break;
5497 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005498 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005499 }
5500 break;
5501 case GL_DEPTH_STENCIL_OES:
5502 switch (type)
5503 {
5504 case GL_UNSIGNED_INT_24_8_OES:
5505 break;
5506 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005507 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005508 }
5509 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005510 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005511 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005512 }
5513
5514 if (border != 0)
5515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005516 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005517 }
5518
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005519 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005520
5521 if (context)
5522 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005523 if (level > context->getMaximumTextureLevel())
5524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005525 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005526 }
5527
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005528 switch (target)
5529 {
5530 case GL_TEXTURE_2D:
5531 if (width > (context->getMaximumTextureDimension() >> level) ||
5532 height > (context->getMaximumTextureDimension() >> level))
5533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005534 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005535 }
5536 break;
5537 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5539 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5540 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5541 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5542 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5543 if (width != height)
5544 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005545 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005546 }
5547
5548 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5549 height > (context->getMaximumCubeTextureDimension() >> level))
5550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005551 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005552 }
5553 break;
5554 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005555 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005556 }
5557
gman@chromium.org50c526d2011-08-10 05:19:44 +00005558 switch (format) {
5559 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5560 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5561 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005563 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005564 }
5565 else
5566 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005567 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005568 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005569 break;
5570 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5571 if (context->supportsDXT3Textures())
5572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005573 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005574 }
5575 else
5576 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005577 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005578 }
5579 break;
5580 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5581 if (context->supportsDXT5Textures())
5582 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005583 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005584 }
5585 else
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005588 }
5589 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005590 case GL_DEPTH_COMPONENT:
5591 case GL_DEPTH_STENCIL_OES:
5592 if (!context->supportsDepthTextures())
5593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005594 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005595 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005596 if (target != GL_TEXTURE_2D)
5597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005598 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005599 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005600 // OES_depth_texture supports loading depth data and multiple levels,
5601 // but ANGLE_depth_texture does not
5602 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005604 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005605 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005606 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005607 default:
5608 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005609 }
5610
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005611 if (type == GL_FLOAT)
5612 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005613 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005615 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005616 }
5617 }
5618 else if (type == GL_HALF_FLOAT_OES)
5619 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005620 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005622 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005623 }
5624 }
5625
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005626 if (target == GL_TEXTURE_2D)
5627 {
5628 gl::Texture2D *texture = context->getTexture2D();
5629
5630 if (!texture)
5631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005632 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005633 }
5634
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005635 if (texture->isImmutable())
5636 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005637 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005638 }
5639
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005640 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005641 }
5642 else
5643 {
5644 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5645
5646 if (!texture)
5647 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005648 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005649 }
5650
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005651 if (texture->isImmutable())
5652 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005653 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005654 }
5655
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005656 switch (target)
5657 {
5658 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005659 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005660 break;
5661 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005662 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005663 break;
5664 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005665 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005666 break;
5667 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005668 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005669 break;
5670 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005671 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005672 break;
5673 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005674 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005675 break;
5676 default: UNREACHABLE();
5677 }
5678 }
5679 }
5680 }
5681 catch(std::bad_alloc&)
5682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005683 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005684 }
5685}
5686
5687void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5688{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005689 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5690
5691 try
5692 {
5693 gl::Context *context = gl::getNonLostContext();
5694
5695 if (context)
5696 {
5697 gl::Texture *texture;
5698
5699 switch (target)
5700 {
5701 case GL_TEXTURE_2D:
5702 texture = context->getTexture2D();
5703 break;
5704 case GL_TEXTURE_CUBE_MAP:
5705 texture = context->getTextureCubeMap();
5706 break;
5707 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005708 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005709 }
5710
5711 switch (pname)
5712 {
5713 case GL_TEXTURE_WRAP_S:
5714 if (!texture->setWrapS((GLenum)param))
5715 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005716 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005717 }
5718 break;
5719 case GL_TEXTURE_WRAP_T:
5720 if (!texture->setWrapT((GLenum)param))
5721 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005722 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005723 }
5724 break;
5725 case GL_TEXTURE_MIN_FILTER:
5726 if (!texture->setMinFilter((GLenum)param))
5727 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005728 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005729 }
5730 break;
5731 case GL_TEXTURE_MAG_FILTER:
5732 if (!texture->setMagFilter((GLenum)param))
5733 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005734 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005735 }
5736 break;
5737 case GL_TEXTURE_USAGE_ANGLE:
5738 if (!texture->setUsage((GLenum)param))
5739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005741 }
5742 break;
5743 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5744 if (!context->supportsTextureFilterAnisotropy())
5745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005746 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005747 }
5748 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005750 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005751 }
5752 break;
5753 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005754 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005755 }
5756 }
5757 }
5758 catch(std::bad_alloc&)
5759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005760 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005761 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005762}
5763
5764void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5765{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005766 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005767}
5768
5769void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5770{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005771 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005772
5773 try
5774 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005775 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005776
5777 if (context)
5778 {
5779 gl::Texture *texture;
5780
5781 switch (target)
5782 {
5783 case GL_TEXTURE_2D:
5784 texture = context->getTexture2D();
5785 break;
5786 case GL_TEXTURE_CUBE_MAP:
5787 texture = context->getTextureCubeMap();
5788 break;
5789 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005790 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005791 }
5792
5793 switch (pname)
5794 {
5795 case GL_TEXTURE_WRAP_S:
5796 if (!texture->setWrapS((GLenum)param))
5797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005798 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799 }
5800 break;
5801 case GL_TEXTURE_WRAP_T:
5802 if (!texture->setWrapT((GLenum)param))
5803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005805 }
5806 break;
5807 case GL_TEXTURE_MIN_FILTER:
5808 if (!texture->setMinFilter((GLenum)param))
5809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005810 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005811 }
5812 break;
5813 case GL_TEXTURE_MAG_FILTER:
5814 if (!texture->setMagFilter((GLenum)param))
5815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005816 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005817 }
5818 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005819 case GL_TEXTURE_USAGE_ANGLE:
5820 if (!texture->setUsage((GLenum)param))
5821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005822 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005823 }
5824 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005825 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5826 if (!context->supportsTextureFilterAnisotropy())
5827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005828 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005829 }
5830 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005832 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005833 }
5834 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005835 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005837 }
5838 }
5839 }
5840 catch(std::bad_alloc&)
5841 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005842 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005843 }
5844}
5845
5846void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5847{
5848 glTexParameteri(target, pname, *params);
5849}
5850
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005851void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5852{
5853 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5854 target, levels, internalformat, width, height);
5855
5856 try
5857 {
5858 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005860 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005861 }
5862
5863 if (width < 1 || height < 1 || levels < 1)
5864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005865 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005866 }
5867
5868 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005870 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005871 }
5872
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005873 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005875 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005876 }
5877
5878 GLenum format = gl::ExtractFormat(internalformat);
5879 GLenum type = gl::ExtractType(internalformat);
5880
5881 if (format == GL_NONE || type == GL_NONE)
5882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005883 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005884 }
5885
5886 gl::Context *context = gl::getNonLostContext();
5887
5888 if (context)
5889 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005890 switch (target)
5891 {
5892 case GL_TEXTURE_2D:
5893 if (width > context->getMaximumTextureDimension() ||
5894 height > context->getMaximumTextureDimension())
5895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005896 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005897 }
5898 break;
5899 case GL_TEXTURE_CUBE_MAP:
5900 if (width > context->getMaximumCubeTextureDimension() ||
5901 height > context->getMaximumCubeTextureDimension())
5902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005903 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005904 }
5905 break;
5906 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005907 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005908 }
5909
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005910 if (levels != 1 && !context->supportsNonPower2Texture())
5911 {
5912 if (!gl::isPow2(width) || !gl::isPow2(height))
5913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005914 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005915 }
5916 }
5917
daniel@transgaming.come1077362011-11-11 04:16:50 +00005918 switch (internalformat)
5919 {
5920 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5921 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5922 if (!context->supportsDXT1Textures())
5923 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005924 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005925 }
5926 break;
5927 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5928 if (!context->supportsDXT3Textures())
5929 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005930 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005931 }
5932 break;
5933 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5934 if (!context->supportsDXT5Textures())
5935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005936 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005937 }
5938 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005939 case GL_RGBA32F_EXT:
5940 case GL_RGB32F_EXT:
5941 case GL_ALPHA32F_EXT:
5942 case GL_LUMINANCE32F_EXT:
5943 case GL_LUMINANCE_ALPHA32F_EXT:
5944 if (!context->supportsFloat32Textures())
5945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005946 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005947 }
5948 break;
5949 case GL_RGBA16F_EXT:
5950 case GL_RGB16F_EXT:
5951 case GL_ALPHA16F_EXT:
5952 case GL_LUMINANCE16F_EXT:
5953 case GL_LUMINANCE_ALPHA16F_EXT:
5954 if (!context->supportsFloat16Textures())
5955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005956 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005957 }
5958 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005959 case GL_DEPTH_COMPONENT16:
5960 case GL_DEPTH_COMPONENT32_OES:
5961 case GL_DEPTH24_STENCIL8_OES:
5962 if (!context->supportsDepthTextures())
5963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005964 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005965 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005966 if (target != GL_TEXTURE_2D)
5967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005968 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005969 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005970 // ANGLE_depth_texture only supports 1-level textures
5971 if (levels != 1)
5972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005973 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005974 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005975 break;
5976 default:
5977 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005978 }
5979
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005980 if (target == GL_TEXTURE_2D)
5981 {
5982 gl::Texture2D *texture = context->getTexture2D();
5983
5984 if (!texture || texture->id() == 0)
5985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005986 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005987 }
5988
5989 if (texture->isImmutable())
5990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005991 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005992 }
5993
5994 texture->storage(levels, internalformat, width, height);
5995 }
5996 else if (target == GL_TEXTURE_CUBE_MAP)
5997 {
5998 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5999
6000 if (!texture || texture->id() == 0)
6001 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006002 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006003 }
6004
6005 if (texture->isImmutable())
6006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006007 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006008 }
6009
6010 texture->storage(levels, internalformat, width);
6011 }
6012 else UNREACHABLE();
6013 }
6014 }
6015 catch(std::bad_alloc&)
6016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006017 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006018 }
6019}
6020
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006021void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
6022 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006023{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006024 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006025 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006026 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006027 target, level, xoffset, yoffset, width, height, format, type, pixels);
6028
6029 try
6030 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00006031 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006033 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006034 }
6035
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006036 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006038 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006039 }
6040
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006041 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
6042 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006043 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006044 }
6045
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006046 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006047 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006048 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006049 }
6050
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006051 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006052
6053 if (context)
6054 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006055 if (level > context->getMaximumTextureLevel())
6056 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006057 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006058 }
6059
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006060 if (format == GL_FLOAT)
6061 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006062 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006064 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006065 }
6066 }
6067 else if (format == GL_HALF_FLOAT_OES)
6068 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006069 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006070 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006071 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006072 }
6073 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006074 else if (gl::IsDepthTexture(format))
6075 {
6076 if (!context->supportsDepthTextures())
6077 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006078 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006079 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006080 if (target != GL_TEXTURE_2D)
6081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006082 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006083 }
6084 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006085 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006086 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006087
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00006088 if (width == 0 || height == 0 || pixels == NULL)
6089 {
6090 return;
6091 }
6092
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006093 if (target == GL_TEXTURE_2D)
6094 {
6095 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006096 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006097 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006098 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006099 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006100 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00006101 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006102 {
6103 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006104 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006105 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006106 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006107 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006108 }
6109 else
6110 {
6111 UNREACHABLE();
6112 }
6113 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006114 }
6115 catch(std::bad_alloc&)
6116 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006117 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006118 }
6119}
6120
6121void __stdcall glUniform1f(GLint location, GLfloat x)
6122{
6123 glUniform1fv(location, 1, &x);
6124}
6125
6126void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
6127{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006128 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006129
6130 try
6131 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006132 if (count < 0)
6133 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006134 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006135 }
6136
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006137 if (location == -1)
6138 {
6139 return;
6140 }
6141
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006142 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006143
6144 if (context)
6145 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006146 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006147 if (!programBinary)
6148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006150 }
6151
6152 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006154 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006155 }
6156 }
6157 }
6158 catch(std::bad_alloc&)
6159 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006160 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006161 }
6162}
6163
6164void __stdcall glUniform1i(GLint location, GLint x)
6165{
6166 glUniform1iv(location, 1, &x);
6167}
6168
6169void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6170{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006171 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006172
6173 try
6174 {
6175 if (count < 0)
6176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006178 }
6179
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006180 if (location == -1)
6181 {
6182 return;
6183 }
6184
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006185 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006186
6187 if (context)
6188 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006189 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006190 if (!programBinary)
6191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006192 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006193 }
6194
6195 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006197 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006198 }
6199 }
6200 }
6201 catch(std::bad_alloc&)
6202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006203 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006204 }
6205}
6206
6207void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6208{
6209 GLfloat xy[2] = {x, y};
6210
6211 glUniform2fv(location, 1, (GLfloat*)&xy);
6212}
6213
6214void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6215{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006216 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006217
6218 try
6219 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006220 if (count < 0)
6221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006223 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006224
6225 if (location == -1)
6226 {
6227 return;
6228 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006229
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006230 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006231
6232 if (context)
6233 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006234 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006235 if (!programBinary)
6236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006237 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006238 }
6239
6240 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006241 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006242 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006243 }
6244 }
6245 }
6246 catch(std::bad_alloc&)
6247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006249 }
6250}
6251
6252void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6253{
6254 GLint xy[4] = {x, y};
6255
6256 glUniform2iv(location, 1, (GLint*)&xy);
6257}
6258
6259void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6260{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006261 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006262
6263 try
6264 {
6265 if (count < 0)
6266 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006267 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006268 }
6269
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006270 if (location == -1)
6271 {
6272 return;
6273 }
6274
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006275 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006276
6277 if (context)
6278 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006279 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006280 if (!programBinary)
6281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006283 }
6284
6285 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006287 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006288 }
6289 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006290 }
6291 catch(std::bad_alloc&)
6292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006293 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006294 }
6295}
6296
6297void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6298{
6299 GLfloat xyz[3] = {x, y, z};
6300
6301 glUniform3fv(location, 1, (GLfloat*)&xyz);
6302}
6303
6304void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006306 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006307
6308 try
6309 {
6310 if (count < 0)
6311 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006312 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006313 }
6314
6315 if (location == -1)
6316 {
6317 return;
6318 }
6319
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006320 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006321
6322 if (context)
6323 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006324 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006325 if (!programBinary)
6326 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006327 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006328 }
6329
6330 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006331 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006332 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006333 }
6334 }
6335 }
6336 catch(std::bad_alloc&)
6337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006338 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006339 }
6340}
6341
6342void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6343{
6344 GLint xyz[3] = {x, y, z};
6345
6346 glUniform3iv(location, 1, (GLint*)&xyz);
6347}
6348
6349void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6350{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006351 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006352
6353 try
6354 {
6355 if (count < 0)
6356 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006357 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006358 }
6359
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006360 if (location == -1)
6361 {
6362 return;
6363 }
6364
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006365 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006366
6367 if (context)
6368 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006369 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006370 if (!programBinary)
6371 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006372 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006373 }
6374
6375 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006377 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006378 }
6379 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006380 }
6381 catch(std::bad_alloc&)
6382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006383 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006384 }
6385}
6386
6387void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6388{
6389 GLfloat xyzw[4] = {x, y, z, w};
6390
6391 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6392}
6393
6394void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006396 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006397
6398 try
6399 {
6400 if (count < 0)
6401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006402 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006403 }
6404
6405 if (location == -1)
6406 {
6407 return;
6408 }
6409
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006410 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006411
6412 if (context)
6413 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006414 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006415 if (!programBinary)
6416 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006417 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006418 }
6419
6420 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006421 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006422 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006423 }
6424 }
6425 }
6426 catch(std::bad_alloc&)
6427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006428 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006429 }
6430}
6431
6432void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6433{
6434 GLint xyzw[4] = {x, y, z, w};
6435
6436 glUniform4iv(location, 1, (GLint*)&xyzw);
6437}
6438
6439void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006441 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006442
6443 try
6444 {
6445 if (count < 0)
6446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006447 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006448 }
6449
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006450 if (location == -1)
6451 {
6452 return;
6453 }
6454
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006455 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006456
6457 if (context)
6458 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006459 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006460 if (!programBinary)
6461 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006462 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006463 }
6464
6465 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006467 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006468 }
6469 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006470 }
6471 catch(std::bad_alloc&)
6472 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006473 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006474 }
6475}
6476
6477void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6478{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006479 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006480 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006481
6482 try
6483 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006484 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006486 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006487 }
6488
6489 if (location == -1)
6490 {
6491 return;
6492 }
6493
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006494 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006495
6496 if (context)
6497 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006498 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6499 {
6500 return gl::error(GL_INVALID_VALUE);
6501 }
6502
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006503 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006504 if (!programBinary)
6505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006506 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006507 }
6508
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006509 if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006511 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006512 }
6513 }
6514 }
6515 catch(std::bad_alloc&)
6516 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006517 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006518 }
6519}
6520
6521void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6522{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006523 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006524 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006525
6526 try
6527 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006528 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006530 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006531 }
6532
6533 if (location == -1)
6534 {
6535 return;
6536 }
6537
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006538 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006539
6540 if (context)
6541 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006542 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6543 {
6544 return gl::error(GL_INVALID_VALUE);
6545 }
6546
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006547 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006548 if (!programBinary)
6549 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006550 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006551 }
6552
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006553 if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006554 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006555 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006556 }
6557 }
6558 }
6559 catch(std::bad_alloc&)
6560 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006561 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006562 }
6563}
6564
6565void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6566{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006567 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006568 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006569
6570 try
6571 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006572 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006573 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006574 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006575 }
6576
6577 if (location == -1)
6578 {
6579 return;
6580 }
6581
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006583
6584 if (context)
6585 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006586 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6587 {
6588 return gl::error(GL_INVALID_VALUE);
6589 }
6590
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006591 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006592 if (!programBinary)
6593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006594 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006595 }
6596
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006597 if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006599 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006600 }
6601 }
6602 }
6603 catch(std::bad_alloc&)
6604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006605 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006606 }
6607}
6608
6609void __stdcall glUseProgram(GLuint program)
6610{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006611 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006612
6613 try
6614 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006615 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006616
6617 if (context)
6618 {
6619 gl::Program *programObject = context->getProgram(program);
6620
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006621 if (!programObject && program != 0)
6622 {
6623 if (context->getShader(program))
6624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006625 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006626 }
6627 else
6628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006629 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006630 }
6631 }
6632
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006633 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006634 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006635 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006636 }
6637
6638 context->useProgram(program);
6639 }
6640 }
6641 catch(std::bad_alloc&)
6642 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006643 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006644 }
6645}
6646
6647void __stdcall glValidateProgram(GLuint program)
6648{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006649 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006650
6651 try
6652 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006653 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006654
6655 if (context)
6656 {
6657 gl::Program *programObject = context->getProgram(program);
6658
6659 if (!programObject)
6660 {
6661 if (context->getShader(program))
6662 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006663 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006664 }
6665 else
6666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006667 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006668 }
6669 }
6670
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006671 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006672 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006673 }
6674 catch(std::bad_alloc&)
6675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006676 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006677 }
6678}
6679
6680void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6681{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006682 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006683
6684 try
6685 {
6686 if (index >= gl::MAX_VERTEX_ATTRIBS)
6687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006688 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006689 }
6690
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006691 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006692
6693 if (context)
6694 {
6695 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006696 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006698 }
6699 catch(std::bad_alloc&)
6700 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006701 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006702 }
6703}
6704
6705void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6706{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006707 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006708
6709 try
6710 {
6711 if (index >= gl::MAX_VERTEX_ATTRIBS)
6712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006714 }
6715
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006716 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006717
6718 if (context)
6719 {
6720 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006721 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006722 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006723 }
6724 catch(std::bad_alloc&)
6725 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006726 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006727 }
6728}
6729
6730void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6731{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006732 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006733
6734 try
6735 {
6736 if (index >= gl::MAX_VERTEX_ATTRIBS)
6737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006738 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006739 }
6740
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006741 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006742
6743 if (context)
6744 {
6745 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006746 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006747 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006748 }
6749 catch(std::bad_alloc&)
6750 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006751 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006752 }
6753}
6754
6755void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6756{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006757 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006758
6759 try
6760 {
6761 if (index >= gl::MAX_VERTEX_ATTRIBS)
6762 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006763 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006764 }
6765
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006766 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006767
6768 if (context)
6769 {
6770 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006771 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006772 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006773 }
6774 catch(std::bad_alloc&)
6775 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006776 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006777 }
6778}
6779
6780void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6781{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006782 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006783
6784 try
6785 {
6786 if (index >= gl::MAX_VERTEX_ATTRIBS)
6787 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006788 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006789 }
6790
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006791 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006792
6793 if (context)
6794 {
6795 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006796 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006797 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006798 }
6799 catch(std::bad_alloc&)
6800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006801 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006802 }
6803}
6804
6805void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6806{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006807 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006808
6809 try
6810 {
6811 if (index >= gl::MAX_VERTEX_ATTRIBS)
6812 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006813 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006814 }
6815
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006816 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006817
6818 if (context)
6819 {
6820 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006821 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006822 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006823 }
6824 catch(std::bad_alloc&)
6825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006826 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006827 }
6828}
6829
6830void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6831{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006832 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006833
6834 try
6835 {
6836 if (index >= gl::MAX_VERTEX_ATTRIBS)
6837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006838 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006839 }
6840
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006841 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006842
6843 if (context)
6844 {
6845 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006846 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006847 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006848 }
6849 catch(std::bad_alloc&)
6850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006851 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006852 }
6853}
6854
6855void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006857 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006858
6859 try
6860 {
6861 if (index >= gl::MAX_VERTEX_ATTRIBS)
6862 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006863 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006864 }
6865
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006866 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006867
6868 if (context)
6869 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006870 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006871 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006872 }
6873 catch(std::bad_alloc&)
6874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006875 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006876 }
6877}
6878
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006879void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6880{
6881 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6882
6883 try
6884 {
6885 if (index >= gl::MAX_VERTEX_ATTRIBS)
6886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006887 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006888 }
6889
6890 gl::Context *context = gl::getNonLostContext();
6891
6892 if (context)
6893 {
6894 context->setVertexAttribDivisor(index, divisor);
6895 }
6896 }
6897 catch(std::bad_alloc&)
6898 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006899 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006900 }
6901}
6902
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006903void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006904{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006905 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006906 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006907 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006908
6909 try
6910 {
6911 if (index >= gl::MAX_VERTEX_ATTRIBS)
6912 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006913 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006914 }
6915
6916 if (size < 1 || size > 4)
6917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006918 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006919 }
6920
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006921 gl::Context *context = gl::getNonLostContext();
6922
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006923 switch (type)
6924 {
6925 case GL_BYTE:
6926 case GL_UNSIGNED_BYTE:
6927 case GL_SHORT:
6928 case GL_UNSIGNED_SHORT:
6929 case GL_FIXED:
6930 case GL_FLOAT:
6931 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006932 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006933 case GL_INT:
6934 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006935 case GL_INT_2_10_10_10_REV:
6936 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006937 if (context && context->getClientVersion() < 3)
6938 {
6939 return gl::error(GL_INVALID_ENUM);
6940 }
6941 else
6942 {
6943 break;
6944 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006945 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006946 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006947 }
6948
6949 if (stride < 0)
6950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006951 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006952 }
6953
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006954 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6955 {
6956 return gl::error(GL_INVALID_OPERATION);
6957 }
6958
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006959 if (context)
6960 {
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006961 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6962 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006963 }
6964 }
6965 catch(std::bad_alloc&)
6966 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006967 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006968 }
6969}
6970
6971void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6972{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006973 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006974
6975 try
6976 {
6977 if (width < 0 || height < 0)
6978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006979 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006980 }
6981
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006982 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006983
6984 if (context)
6985 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006986 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006987 }
6988 }
6989 catch(std::bad_alloc&)
6990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006991 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006992 }
6993}
6994
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006995// OpenGL ES 3.0 functions
6996
6997void __stdcall glReadBuffer(GLenum mode)
6998{
6999 EVENT("(GLenum mode = 0x%X)", mode);
7000
7001 try
7002 {
7003 gl::Context *context = gl::getNonLostContext();
7004
7005 if (context)
7006 {
7007 if (context->getClientVersion() < 3)
7008 {
7009 return gl::error(GL_INVALID_OPERATION);
7010 }
7011 }
7012
7013 UNIMPLEMENTED();
7014 }
7015 catch(std::bad_alloc&)
7016 {
7017 return gl::error(GL_OUT_OF_MEMORY);
7018 }
7019}
7020
7021void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
7022{
7023 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
7024 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
7025
7026 try
7027 {
7028 gl::Context *context = gl::getNonLostContext();
7029
7030 if (context)
7031 {
7032 if (context->getClientVersion() < 3)
7033 {
7034 return gl::error(GL_INVALID_OPERATION);
7035 }
7036 }
7037
7038 UNIMPLEMENTED();
7039 }
7040 catch(std::bad_alloc&)
7041 {
7042 return gl::error(GL_OUT_OF_MEMORY);
7043 }
7044}
7045
7046void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
7047{
7048 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7049 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
7050 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7051 target, level, internalformat, width, height, depth, border, format, type, pixels);
7052
7053 try
7054 {
7055 gl::Context *context = gl::getNonLostContext();
7056
7057 if (context)
7058 {
7059 if (context->getClientVersion() < 3)
7060 {
7061 return gl::error(GL_INVALID_OPERATION);
7062 }
7063 }
7064
7065 UNIMPLEMENTED();
7066 }
7067 catch(std::bad_alloc&)
7068 {
7069 return gl::error(GL_OUT_OF_MEMORY);
7070 }
7071}
7072
7073void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
7074{
7075 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7076 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7077 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7078 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
7079
7080 try
7081 {
7082 gl::Context *context = gl::getNonLostContext();
7083
7084 if (context)
7085 {
7086 if (context->getClientVersion() < 3)
7087 {
7088 return gl::error(GL_INVALID_OPERATION);
7089 }
7090 }
7091
7092 UNIMPLEMENTED();
7093 }
7094 catch(std::bad_alloc&)
7095 {
7096 return gl::error(GL_OUT_OF_MEMORY);
7097 }
7098}
7099
7100void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
7101{
7102 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7103 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
7104 target, level, xoffset, yoffset, zoffset, x, y, width, height);
7105
7106 try
7107 {
7108 gl::Context *context = gl::getNonLostContext();
7109
7110 if (context)
7111 {
7112 if (context->getClientVersion() < 3)
7113 {
7114 return gl::error(GL_INVALID_OPERATION);
7115 }
7116 }
7117
7118 UNIMPLEMENTED();
7119 }
7120 catch(std::bad_alloc&)
7121 {
7122 return gl::error(GL_OUT_OF_MEMORY);
7123 }
7124}
7125
7126void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
7127{
7128 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7129 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
7130 "const GLvoid* data = 0x%0.8p)",
7131 target, level, internalformat, width, height, depth, border, imageSize, data);
7132
7133 try
7134 {
7135 gl::Context *context = gl::getNonLostContext();
7136
7137 if (context)
7138 {
7139 if (context->getClientVersion() < 3)
7140 {
7141 return gl::error(GL_INVALID_OPERATION);
7142 }
7143 }
7144
7145 UNIMPLEMENTED();
7146 }
7147 catch(std::bad_alloc&)
7148 {
7149 return gl::error(GL_OUT_OF_MEMORY);
7150 }
7151}
7152
7153void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7154{
7155 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7156 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7157 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7158 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7159
7160 try
7161 {
7162 gl::Context *context = gl::getNonLostContext();
7163
7164 if (context)
7165 {
7166 if (context->getClientVersion() < 3)
7167 {
7168 return gl::error(GL_INVALID_OPERATION);
7169 }
7170 }
7171
7172 UNIMPLEMENTED();
7173 }
7174 catch(std::bad_alloc&)
7175 {
7176 return gl::error(GL_OUT_OF_MEMORY);
7177 }
7178}
7179
7180void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7181{
7182 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7183
7184 try
7185 {
7186 gl::Context *context = gl::getNonLostContext();
7187
7188 if (context)
7189 {
7190 if (context->getClientVersion() < 3)
7191 {
7192 return gl::error(GL_INVALID_OPERATION);
7193 }
7194 }
7195
7196 UNIMPLEMENTED();
7197 }
7198 catch(std::bad_alloc&)
7199 {
7200 return gl::error(GL_OUT_OF_MEMORY);
7201 }
7202}
7203
7204void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7205{
7206 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7207
7208 try
7209 {
7210 gl::Context *context = gl::getNonLostContext();
7211
7212 if (context)
7213 {
7214 if (context->getClientVersion() < 3)
7215 {
7216 return gl::error(GL_INVALID_OPERATION);
7217 }
7218 }
7219
7220 UNIMPLEMENTED();
7221 }
7222 catch(std::bad_alloc&)
7223 {
7224 return gl::error(GL_OUT_OF_MEMORY);
7225 }
7226}
7227
7228GLboolean __stdcall glIsQuery(GLuint id)
7229{
7230 EVENT("(GLuint id = %u)", id);
7231
7232 try
7233 {
7234 gl::Context *context = gl::getNonLostContext();
7235
7236 if (context)
7237 {
7238 if (context->getClientVersion() < 3)
7239 {
7240 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7241 }
7242 }
7243
7244 UNIMPLEMENTED();
7245 }
7246 catch(std::bad_alloc&)
7247 {
7248 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7249 }
7250
7251 return GL_FALSE;
7252}
7253
7254void __stdcall glBeginQuery(GLenum target, GLuint id)
7255{
7256 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7257
7258 try
7259 {
7260 gl::Context *context = gl::getNonLostContext();
7261
7262 if (context)
7263 {
7264 if (context->getClientVersion() < 3)
7265 {
7266 return gl::error(GL_INVALID_OPERATION);
7267 }
7268 }
7269
7270 UNIMPLEMENTED();
7271 }
7272 catch(std::bad_alloc&)
7273 {
7274 return gl::error(GL_OUT_OF_MEMORY);
7275 }
7276}
7277
7278void __stdcall glEndQuery(GLenum target)
7279{
7280 EVENT("(GLenum target = 0x%X)", target);
7281
7282 try
7283 {
7284 gl::Context *context = gl::getNonLostContext();
7285
7286 if (context)
7287 {
7288 if (context->getClientVersion() < 3)
7289 {
7290 return gl::error(GL_INVALID_OPERATION);
7291 }
7292 }
7293
7294 UNIMPLEMENTED();
7295 }
7296 catch(std::bad_alloc&)
7297 {
7298 return gl::error(GL_OUT_OF_MEMORY);
7299 }
7300}
7301
7302void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7303{
7304 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7305
7306 try
7307 {
7308 gl::Context *context = gl::getNonLostContext();
7309
7310 if (context)
7311 {
7312 if (context->getClientVersion() < 3)
7313 {
7314 return gl::error(GL_INVALID_OPERATION);
7315 }
7316 }
7317
7318 UNIMPLEMENTED();
7319 }
7320 catch(std::bad_alloc&)
7321 {
7322 return gl::error(GL_OUT_OF_MEMORY);
7323 }
7324}
7325
7326void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7327{
7328 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7329
7330 try
7331 {
7332 gl::Context *context = gl::getNonLostContext();
7333
7334 if (context)
7335 {
7336 if (context->getClientVersion() < 3)
7337 {
7338 return gl::error(GL_INVALID_OPERATION);
7339 }
7340 }
7341
7342 UNIMPLEMENTED();
7343 }
7344 catch(std::bad_alloc&)
7345 {
7346 return gl::error(GL_OUT_OF_MEMORY);
7347 }
7348}
7349
7350GLboolean __stdcall glUnmapBuffer(GLenum target)
7351{
7352 EVENT("(GLenum target = 0x%X)", target);
7353
7354 try
7355 {
7356 gl::Context *context = gl::getNonLostContext();
7357
7358 if (context)
7359 {
7360 if (context->getClientVersion() < 3)
7361 {
7362 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7363 }
7364 }
7365
7366 UNIMPLEMENTED();
7367 }
7368 catch(std::bad_alloc&)
7369 {
7370 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7371 }
7372
7373 return GL_FALSE;
7374}
7375
7376void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7377{
7378 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7379
7380 try
7381 {
7382 gl::Context *context = gl::getNonLostContext();
7383
7384 if (context)
7385 {
7386 if (context->getClientVersion() < 3)
7387 {
7388 return gl::error(GL_INVALID_OPERATION);
7389 }
7390 }
7391
7392 UNIMPLEMENTED();
7393 }
7394 catch(std::bad_alloc&)
7395 {
7396 return gl::error(GL_OUT_OF_MEMORY);
7397 }
7398}
7399
7400void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7401{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007402 try
7403 {
7404 gl::Context *context = gl::getNonLostContext();
7405
7406 if (context)
7407 {
7408 if (context->getClientVersion() < 3)
7409 {
7410 return gl::error(GL_INVALID_OPERATION);
7411 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007412
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00007413 glDrawBuffersEXT(n, bufs);
7414 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007415 }
7416 catch(std::bad_alloc&)
7417 {
7418 return gl::error(GL_OUT_OF_MEMORY);
7419 }
7420}
7421
7422void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7423{
7424 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7425 location, count, transpose, value);
7426
7427 try
7428 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007429 if (count < 0)
7430 {
7431 return gl::error(GL_INVALID_VALUE);
7432 }
7433
7434 if (location == -1)
7435 {
7436 return;
7437 }
7438
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007439 gl::Context *context = gl::getNonLostContext();
7440
7441 if (context)
7442 {
7443 if (context->getClientVersion() < 3)
7444 {
7445 return gl::error(GL_INVALID_OPERATION);
7446 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007447
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007448 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7449 if (!programBinary)
7450 {
7451 return gl::error(GL_INVALID_OPERATION);
7452 }
7453
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007454 if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007455 {
7456 return gl::error(GL_INVALID_OPERATION);
7457 }
7458 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007459 }
7460 catch(std::bad_alloc&)
7461 {
7462 return gl::error(GL_OUT_OF_MEMORY);
7463 }
7464}
7465
7466void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7467{
7468 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7469 location, count, transpose, value);
7470
7471 try
7472 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007473 if (count < 0)
7474 {
7475 return gl::error(GL_INVALID_VALUE);
7476 }
7477
7478 if (location == -1)
7479 {
7480 return;
7481 }
7482
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007483 gl::Context *context = gl::getNonLostContext();
7484
7485 if (context)
7486 {
7487 if (context->getClientVersion() < 3)
7488 {
7489 return gl::error(GL_INVALID_OPERATION);
7490 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007491
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007492 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7493 if (!programBinary)
7494 {
7495 return gl::error(GL_INVALID_OPERATION);
7496 }
7497
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007498 if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007499 {
7500 return gl::error(GL_INVALID_OPERATION);
7501 }
7502 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007503 }
7504 catch(std::bad_alloc&)
7505 {
7506 return gl::error(GL_OUT_OF_MEMORY);
7507 }
7508}
7509
7510void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7511{
7512 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7513 location, count, transpose, value);
7514
7515 try
7516 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007517 if (count < 0)
7518 {
7519 return gl::error(GL_INVALID_VALUE);
7520 }
7521
7522 if (location == -1)
7523 {
7524 return;
7525 }
7526
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007527 gl::Context *context = gl::getNonLostContext();
7528
7529 if (context)
7530 {
7531 if (context->getClientVersion() < 3)
7532 {
7533 return gl::error(GL_INVALID_OPERATION);
7534 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007535
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007536 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7537 if (!programBinary)
7538 {
7539 return gl::error(GL_INVALID_OPERATION);
7540 }
7541
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007542 if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007543 {
7544 return gl::error(GL_INVALID_OPERATION);
7545 }
7546 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007547 }
7548 catch(std::bad_alloc&)
7549 {
7550 return gl::error(GL_OUT_OF_MEMORY);
7551 }
7552}
7553
7554void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7555{
7556 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7557 location, count, transpose, value);
7558
7559 try
7560 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007561 if (count < 0)
7562 {
7563 return gl::error(GL_INVALID_VALUE);
7564 }
7565
7566 if (location == -1)
7567 {
7568 return;
7569 }
7570
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007571 gl::Context *context = gl::getNonLostContext();
7572
7573 if (context)
7574 {
7575 if (context->getClientVersion() < 3)
7576 {
7577 return gl::error(GL_INVALID_OPERATION);
7578 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007579
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007580 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7581 if (!programBinary)
7582 {
7583 return gl::error(GL_INVALID_OPERATION);
7584 }
7585
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007586 if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007587 {
7588 return gl::error(GL_INVALID_OPERATION);
7589 }
7590 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007591 }
7592 catch(std::bad_alloc&)
7593 {
7594 return gl::error(GL_OUT_OF_MEMORY);
7595 }
7596}
7597
7598void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7599{
7600 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7601 location, count, transpose, value);
7602
7603 try
7604 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007605 if (count < 0)
7606 {
7607 return gl::error(GL_INVALID_VALUE);
7608 }
7609
7610 if (location == -1)
7611 {
7612 return;
7613 }
7614
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007615 gl::Context *context = gl::getNonLostContext();
7616
7617 if (context)
7618 {
7619 if (context->getClientVersion() < 3)
7620 {
7621 return gl::error(GL_INVALID_OPERATION);
7622 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007623
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007624 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7625 if (!programBinary)
7626 {
7627 return gl::error(GL_INVALID_OPERATION);
7628 }
7629
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007630 if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007631 {
7632 return gl::error(GL_INVALID_OPERATION);
7633 }
7634 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007635 }
7636 catch(std::bad_alloc&)
7637 {
7638 return gl::error(GL_OUT_OF_MEMORY);
7639 }
7640}
7641
7642void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7643{
7644 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7645 location, count, transpose, value);
7646
7647 try
7648 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007649 if (count < 0)
7650 {
7651 return gl::error(GL_INVALID_VALUE);
7652 }
7653
7654 if (location == -1)
7655 {
7656 return;
7657 }
7658
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007659 gl::Context *context = gl::getNonLostContext();
7660
7661 if (context)
7662 {
7663 if (context->getClientVersion() < 3)
7664 {
7665 return gl::error(GL_INVALID_OPERATION);
7666 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007667
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007668 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7669 if (!programBinary)
7670 {
7671 return gl::error(GL_INVALID_OPERATION);
7672 }
7673
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007674 if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007675 {
7676 return gl::error(GL_INVALID_OPERATION);
7677 }
7678 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007679 }
7680 catch(std::bad_alloc&)
7681 {
7682 return gl::error(GL_OUT_OF_MEMORY);
7683 }
7684}
7685
7686void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7687{
7688 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7689 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7690 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7691
7692 try
7693 {
7694 gl::Context *context = gl::getNonLostContext();
7695
7696 if (context)
7697 {
7698 if (context->getClientVersion() < 3)
7699 {
7700 return gl::error(GL_INVALID_OPERATION);
7701 }
7702 }
7703
7704 UNIMPLEMENTED();
7705 }
7706 catch(std::bad_alloc&)
7707 {
7708 return gl::error(GL_OUT_OF_MEMORY);
7709 }
7710}
7711
7712void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7713{
7714 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7715 target, samples, internalformat, width, height);
7716
7717 try
7718 {
7719 gl::Context *context = gl::getNonLostContext();
7720
7721 if (context)
7722 {
7723 if (context->getClientVersion() < 3)
7724 {
7725 return gl::error(GL_INVALID_OPERATION);
7726 }
7727 }
7728
7729 UNIMPLEMENTED();
7730 }
7731 catch(std::bad_alloc&)
7732 {
7733 return gl::error(GL_OUT_OF_MEMORY);
7734 }
7735}
7736
7737void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7738{
7739 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7740 target, attachment, texture, level, layer);
7741
7742 try
7743 {
7744 gl::Context *context = gl::getNonLostContext();
7745
7746 if (context)
7747 {
7748 if (context->getClientVersion() < 3)
7749 {
7750 return gl::error(GL_INVALID_OPERATION);
7751 }
7752 }
7753
7754 UNIMPLEMENTED();
7755 }
7756 catch(std::bad_alloc&)
7757 {
7758 return gl::error(GL_OUT_OF_MEMORY);
7759 }
7760}
7761
7762GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7763{
7764 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7765 target, offset, length, access);
7766
7767 try
7768 {
7769 gl::Context *context = gl::getNonLostContext();
7770
7771 if (context)
7772 {
7773 if (context->getClientVersion() < 3)
7774 {
7775 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7776 }
7777 }
7778
7779 UNIMPLEMENTED();
7780 }
7781 catch(std::bad_alloc&)
7782 {
7783 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7784 }
7785
7786 return NULL;
7787}
7788
7789void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7790{
7791 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7792
7793 try
7794 {
7795 gl::Context *context = gl::getNonLostContext();
7796
7797 if (context)
7798 {
7799 if (context->getClientVersion() < 3)
7800 {
7801 return gl::error(GL_INVALID_OPERATION);
7802 }
7803 }
7804
7805 UNIMPLEMENTED();
7806 }
7807 catch(std::bad_alloc&)
7808 {
7809 return gl::error(GL_OUT_OF_MEMORY);
7810 }
7811}
7812
7813void __stdcall glBindVertexArray(GLuint array)
7814{
7815 EVENT("(GLuint array = %u)", array);
7816
7817 try
7818 {
7819 gl::Context *context = gl::getNonLostContext();
7820
7821 if (context)
7822 {
7823 if (context->getClientVersion() < 3)
7824 {
7825 return gl::error(GL_INVALID_OPERATION);
7826 }
7827 }
7828
7829 UNIMPLEMENTED();
7830 }
7831 catch(std::bad_alloc&)
7832 {
7833 return gl::error(GL_OUT_OF_MEMORY);
7834 }
7835}
7836
7837void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7838{
7839 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7840
7841 try
7842 {
7843 gl::Context *context = gl::getNonLostContext();
7844
7845 if (context)
7846 {
7847 if (context->getClientVersion() < 3)
7848 {
7849 return gl::error(GL_INVALID_OPERATION);
7850 }
7851 }
7852
7853 UNIMPLEMENTED();
7854 }
7855 catch(std::bad_alloc&)
7856 {
7857 return gl::error(GL_OUT_OF_MEMORY);
7858 }
7859}
7860
7861void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7862{
7863 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7864
7865 try
7866 {
7867 gl::Context *context = gl::getNonLostContext();
7868
7869 if (context)
7870 {
7871 if (context->getClientVersion() < 3)
7872 {
7873 return gl::error(GL_INVALID_OPERATION);
7874 }
7875 }
7876
7877 UNIMPLEMENTED();
7878 }
7879 catch(std::bad_alloc&)
7880 {
7881 return gl::error(GL_OUT_OF_MEMORY);
7882 }
7883}
7884
7885GLboolean __stdcall glIsVertexArray(GLuint array)
7886{
7887 EVENT("(GLuint array = %u)", array);
7888
7889 try
7890 {
7891 gl::Context *context = gl::getNonLostContext();
7892
7893 if (context)
7894 {
7895 if (context->getClientVersion() < 3)
7896 {
7897 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7898 }
7899 }
7900
7901 UNIMPLEMENTED();
7902 }
7903 catch(std::bad_alloc&)
7904 {
7905 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7906 }
7907
7908 return GL_FALSE;
7909}
7910
7911void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7912{
7913 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7914 target, index, data);
7915
7916 try
7917 {
7918 gl::Context *context = gl::getNonLostContext();
7919
7920 if (context)
7921 {
7922 if (context->getClientVersion() < 3)
7923 {
7924 return gl::error(GL_INVALID_OPERATION);
7925 }
7926 }
7927
7928 UNIMPLEMENTED();
7929 }
7930 catch(std::bad_alloc&)
7931 {
7932 return gl::error(GL_OUT_OF_MEMORY);
7933 }
7934}
7935
7936void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7937{
7938 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7939
7940 try
7941 {
7942 gl::Context *context = gl::getNonLostContext();
7943
7944 if (context)
7945 {
7946 if (context->getClientVersion() < 3)
7947 {
7948 return gl::error(GL_INVALID_OPERATION);
7949 }
7950 }
7951
7952 UNIMPLEMENTED();
7953 }
7954 catch(std::bad_alloc&)
7955 {
7956 return gl::error(GL_OUT_OF_MEMORY);
7957 }
7958}
7959
7960void __stdcall glEndTransformFeedback(void)
7961{
7962 EVENT("(void)");
7963
7964 try
7965 {
7966 gl::Context *context = gl::getNonLostContext();
7967
7968 if (context)
7969 {
7970 if (context->getClientVersion() < 3)
7971 {
7972 return gl::error(GL_INVALID_OPERATION);
7973 }
7974 }
7975
7976 UNIMPLEMENTED();
7977 }
7978 catch(std::bad_alloc&)
7979 {
7980 return gl::error(GL_OUT_OF_MEMORY);
7981 }
7982}
7983
7984void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7985{
7986 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7987 target, index, buffer, offset, size);
7988
7989 try
7990 {
7991 gl::Context *context = gl::getNonLostContext();
7992
7993 if (context)
7994 {
7995 if (context->getClientVersion() < 3)
7996 {
7997 return gl::error(GL_INVALID_OPERATION);
7998 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007999
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008000 switch (target)
8001 {
8002 case GL_TRANSFORM_FEEDBACK_BUFFER:
8003 if (index > context->getMaxTransformFeedbackBufferBindings())
8004 {
8005 return gl::error(GL_INVALID_VALUE);
8006 }
8007 break;
8008
8009 case GL_UNIFORM_BUFFER:
8010 if (index >= context->getMaximumCombinedUniformBufferBindings())
8011 {
8012 return gl::error(GL_INVALID_VALUE);
8013 }
8014 break;
8015
8016 default:
8017 return gl::error(GL_INVALID_ENUM);
8018 }
8019
8020 gl::Buffer *bufferObject = context->getBuffer(buffer);
8021 if (!bufferObject)
8022 {
8023 // Buffer index must not have been valid
8024 return gl::error(GL_INVALID_VALUE);
8025 }
8026
8027 if (size <= 0 || static_cast<unsigned int>(offset + size) > bufferObject->size())
8028 {
8029 return gl::error(GL_INVALID_VALUE);
8030 }
8031
8032 switch (target)
8033 {
8034 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008035 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
8036 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008037 break;
8038
8039 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008040 context->bindIndexedUniformBuffer(buffer, index, offset, size);
8041 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008042 break;
8043
8044 default:
8045 UNREACHABLE();
8046 }
8047 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008048 }
8049 catch(std::bad_alloc&)
8050 {
8051 return gl::error(GL_OUT_OF_MEMORY);
8052 }
8053}
8054
8055void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
8056{
8057 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
8058 target, index, buffer);
8059
8060 try
8061 {
8062 gl::Context *context = gl::getNonLostContext();
8063
8064 if (context)
8065 {
8066 if (context->getClientVersion() < 3)
8067 {
8068 return gl::error(GL_INVALID_OPERATION);
8069 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008070
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008071 switch (target)
8072 {
8073 case GL_TRANSFORM_FEEDBACK_BUFFER:
8074 if (index > context->getMaxTransformFeedbackBufferBindings())
8075 {
8076 return gl::error(GL_INVALID_VALUE);
8077 }
8078 break;
8079
8080 case GL_UNIFORM_BUFFER:
8081 if (index > context->getMaximumCombinedUniformBufferBindings())
8082 {
8083 return gl::error(GL_INVALID_VALUE);
8084 }
8085 break;
8086
8087 default:
8088 return gl::error(GL_INVALID_ENUM);
8089 }
8090
8091 gl::Buffer *bufferObject = context->getBuffer(buffer);
8092 if (!bufferObject)
8093 {
8094 // Buffer index must not have been valid
8095 return gl::error(GL_INVALID_VALUE);
8096 }
8097
8098 switch (target)
8099 {
8100 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008101 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, -1);
8102 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008103 break;
8104
8105 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008106 context->bindIndexedUniformBuffer(buffer, index, 0, -1);
8107 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008108 break;
8109
8110 default:
8111 UNREACHABLE();
8112 }
8113 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008114 }
8115 catch(std::bad_alloc&)
8116 {
8117 return gl::error(GL_OUT_OF_MEMORY);
8118 }
8119}
8120
8121void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
8122{
8123 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
8124 program, count, varyings, bufferMode);
8125
8126 try
8127 {
8128 gl::Context *context = gl::getNonLostContext();
8129
8130 if (context)
8131 {
8132 if (context->getClientVersion() < 3)
8133 {
8134 return gl::error(GL_INVALID_OPERATION);
8135 }
8136 }
8137
8138 UNIMPLEMENTED();
8139 }
8140 catch(std::bad_alloc&)
8141 {
8142 return gl::error(GL_OUT_OF_MEMORY);
8143 }
8144}
8145
8146void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
8147{
8148 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
8149 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
8150 program, index, bufSize, length, size, type, name);
8151
8152 try
8153 {
8154 gl::Context *context = gl::getNonLostContext();
8155
8156 if (context)
8157 {
8158 if (context->getClientVersion() < 3)
8159 {
8160 return gl::error(GL_INVALID_OPERATION);
8161 }
8162 }
8163
8164 UNIMPLEMENTED();
8165 }
8166 catch(std::bad_alloc&)
8167 {
8168 return gl::error(GL_OUT_OF_MEMORY);
8169 }
8170}
8171
8172void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
8173{
8174 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
8175 index, size, type, stride, pointer);
8176
8177 try
8178 {
8179 gl::Context *context = gl::getNonLostContext();
8180
8181 if (context)
8182 {
8183 if (context->getClientVersion() < 3)
8184 {
8185 return gl::error(GL_INVALID_OPERATION);
8186 }
8187 }
8188
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008189 if (index >= gl::MAX_VERTEX_ATTRIBS)
8190 {
8191 return gl::error(GL_INVALID_VALUE);
8192 }
8193
8194 if (size < 1 || size > 4)
8195 {
8196 return gl::error(GL_INVALID_VALUE);
8197 }
8198
8199 switch (type)
8200 {
8201 case GL_BYTE:
8202 case GL_UNSIGNED_BYTE:
8203 case GL_SHORT:
8204 case GL_UNSIGNED_SHORT:
8205 case GL_INT:
8206 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008207 case GL_INT_2_10_10_10_REV:
8208 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008209 break;
8210 default:
8211 return gl::error(GL_INVALID_ENUM);
8212 }
8213
8214 if (stride < 0)
8215 {
8216 return gl::error(GL_INVALID_VALUE);
8217 }
8218
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008219 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
8220 {
8221 return gl::error(GL_INVALID_OPERATION);
8222 }
8223
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008224 if (context)
8225 {
8226 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
8227 stride, pointer);
8228 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008229 }
8230 catch(std::bad_alloc&)
8231 {
8232 return gl::error(GL_OUT_OF_MEMORY);
8233 }
8234}
8235
8236void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
8237{
8238 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8239 index, pname, params);
8240
8241 try
8242 {
8243 gl::Context *context = gl::getNonLostContext();
8244
8245 if (context)
8246 {
8247 if (context->getClientVersion() < 3)
8248 {
8249 return gl::error(GL_INVALID_OPERATION);
8250 }
8251 }
8252
8253 UNIMPLEMENTED();
8254 }
8255 catch(std::bad_alloc&)
8256 {
8257 return gl::error(GL_OUT_OF_MEMORY);
8258 }
8259}
8260
8261void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
8262{
8263 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
8264 index, pname, params);
8265
8266 try
8267 {
8268 gl::Context *context = gl::getNonLostContext();
8269
8270 if (context)
8271 {
8272 if (context->getClientVersion() < 3)
8273 {
8274 return gl::error(GL_INVALID_OPERATION);
8275 }
8276 }
8277
8278 UNIMPLEMENTED();
8279 }
8280 catch(std::bad_alloc&)
8281 {
8282 return gl::error(GL_OUT_OF_MEMORY);
8283 }
8284}
8285
8286void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
8287{
8288 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
8289 index, x, y, z, w);
8290
8291 try
8292 {
8293 gl::Context *context = gl::getNonLostContext();
8294
8295 if (context)
8296 {
8297 if (context->getClientVersion() < 3)
8298 {
8299 return gl::error(GL_INVALID_OPERATION);
8300 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008301
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008302 if (index >= gl::MAX_VERTEX_ATTRIBS)
8303 {
8304 return gl::error(GL_INVALID_VALUE);
8305 }
8306
8307 GLint vals[4] = { x, y, z, w };
8308 context->setVertexAttribi(index, vals);
8309 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008310 }
8311 catch(std::bad_alloc&)
8312 {
8313 return gl::error(GL_OUT_OF_MEMORY);
8314 }
8315}
8316
8317void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8318{
8319 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8320 index, x, y, z, w);
8321
8322 try
8323 {
8324 gl::Context *context = gl::getNonLostContext();
8325
8326 if (context)
8327 {
8328 if (context->getClientVersion() < 3)
8329 {
8330 return gl::error(GL_INVALID_OPERATION);
8331 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008332
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008333 if (index >= gl::MAX_VERTEX_ATTRIBS)
8334 {
8335 return gl::error(GL_INVALID_VALUE);
8336 }
8337
8338 GLuint vals[4] = { x, y, z, w };
8339 context->setVertexAttribu(index, vals);
8340 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008341 }
8342 catch(std::bad_alloc&)
8343 {
8344 return gl::error(GL_OUT_OF_MEMORY);
8345 }
8346}
8347
8348void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8349{
8350 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8351
8352 try
8353 {
8354 gl::Context *context = gl::getNonLostContext();
8355
8356 if (context)
8357 {
8358 if (context->getClientVersion() < 3)
8359 {
8360 return gl::error(GL_INVALID_OPERATION);
8361 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008362
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008363 if (index >= gl::MAX_VERTEX_ATTRIBS)
8364 {
8365 return gl::error(GL_INVALID_VALUE);
8366 }
8367
8368 context->setVertexAttribi(index, v);
8369 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008370 }
8371 catch(std::bad_alloc&)
8372 {
8373 return gl::error(GL_OUT_OF_MEMORY);
8374 }
8375}
8376
8377void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8378{
8379 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8380
8381 try
8382 {
8383 gl::Context *context = gl::getNonLostContext();
8384
8385 if (context)
8386 {
8387 if (context->getClientVersion() < 3)
8388 {
8389 return gl::error(GL_INVALID_OPERATION);
8390 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008391
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008392 if (index >= gl::MAX_VERTEX_ATTRIBS)
8393 {
8394 return gl::error(GL_INVALID_VALUE);
8395 }
8396
8397 context->setVertexAttribu(index, v);
8398 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008399 }
8400 catch(std::bad_alloc&)
8401 {
8402 return gl::error(GL_OUT_OF_MEMORY);
8403 }
8404}
8405
8406void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8407{
8408 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8409 program, location, params);
8410
8411 try
8412 {
8413 gl::Context *context = gl::getNonLostContext();
8414
8415 if (context)
8416 {
8417 if (context->getClientVersion() < 3)
8418 {
8419 return gl::error(GL_INVALID_OPERATION);
8420 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008421
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +00008422 if (program == 0)
8423 {
8424 return gl::error(GL_INVALID_VALUE);
8425 }
8426
8427 gl::Program *programObject = context->getProgram(program);
8428
8429 if (!programObject || !programObject->isLinked())
8430 {
8431 return gl::error(GL_INVALID_OPERATION);
8432 }
8433
8434 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8435 if (!programBinary)
8436 {
8437 return gl::error(GL_INVALID_OPERATION);
8438 }
8439
8440 if (!programBinary->getUniformuiv(location, NULL, params))
8441 {
8442 return gl::error(GL_INVALID_OPERATION);
8443 }
8444 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008445 }
8446 catch(std::bad_alloc&)
8447 {
8448 return gl::error(GL_OUT_OF_MEMORY);
8449 }
8450}
8451
8452GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8453{
8454 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8455 program, name);
8456
8457 try
8458 {
8459 gl::Context *context = gl::getNonLostContext();
8460
8461 if (context)
8462 {
8463 if (context->getClientVersion() < 3)
8464 {
8465 return gl::error(GL_INVALID_OPERATION, 0);
8466 }
8467 }
8468
8469 UNIMPLEMENTED();
8470 }
8471 catch(std::bad_alloc&)
8472 {
8473 return gl::error(GL_OUT_OF_MEMORY, 0);
8474 }
8475
8476 return 0;
8477}
8478
8479void __stdcall glUniform1ui(GLint location, GLuint v0)
8480{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008481 glUniform1uiv(location, 1, &v0);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008482}
8483
8484void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8485{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008486 const GLuint xy[] = { v0, v1 };
8487 glUniform2uiv(location, 1, xy);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008488}
8489
8490void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8491{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008492 const GLuint xyz[] = { v0, v1, v2 };
8493 glUniform3uiv(location, 1, xyz);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008494}
8495
8496void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8497{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008498 const GLuint xyzw[] = { v0, v1, v2, v3 };
8499 glUniform4uiv(location, 1, xyzw);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008500}
8501
8502void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8503{
8504 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8505 location, count, value);
8506
8507 try
8508 {
8509 gl::Context *context = gl::getNonLostContext();
8510
8511 if (context)
8512 {
8513 if (context->getClientVersion() < 3)
8514 {
8515 return gl::error(GL_INVALID_OPERATION);
8516 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008517
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008518 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8519 if (!programBinary)
8520 {
8521 return gl::error(GL_INVALID_OPERATION);
8522 }
8523
8524 if (!programBinary->setUniform1uiv(location, count, value))
8525 {
8526 return gl::error(GL_INVALID_OPERATION);
8527 }
8528 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008529 }
8530 catch(std::bad_alloc&)
8531 {
8532 return gl::error(GL_OUT_OF_MEMORY);
8533 }
8534}
8535
8536void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8537{
8538 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8539 location, count, value);
8540
8541 try
8542 {
8543 gl::Context *context = gl::getNonLostContext();
8544
8545 if (context)
8546 {
8547 if (context->getClientVersion() < 3)
8548 {
8549 return gl::error(GL_INVALID_OPERATION);
8550 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008551
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008552 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8553 if (!programBinary)
8554 {
8555 return gl::error(GL_INVALID_OPERATION);
8556 }
8557
8558 if (!programBinary->setUniform2uiv(location, count, value))
8559 {
8560 return gl::error(GL_INVALID_OPERATION);
8561 }
8562 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008563 }
8564 catch(std::bad_alloc&)
8565 {
8566 return gl::error(GL_OUT_OF_MEMORY);
8567 }
8568}
8569
8570void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8571{
8572 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8573 location, count, value);
8574
8575 try
8576 {
8577 gl::Context *context = gl::getNonLostContext();
8578
8579 if (context)
8580 {
8581 if (context->getClientVersion() < 3)
8582 {
8583 return gl::error(GL_INVALID_OPERATION);
8584 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008585
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008586 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8587 if (!programBinary)
8588 {
8589 return gl::error(GL_INVALID_OPERATION);
8590 }
8591
8592 if (!programBinary->setUniform3uiv(location, count, value))
8593 {
8594 return gl::error(GL_INVALID_OPERATION);
8595 }
8596 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008597 }
8598 catch(std::bad_alloc&)
8599 {
8600 return gl::error(GL_OUT_OF_MEMORY);
8601 }
8602}
8603
8604void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8605{
8606 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8607 location, count, value);
8608
8609 try
8610 {
8611 gl::Context *context = gl::getNonLostContext();
8612
8613 if (context)
8614 {
8615 if (context->getClientVersion() < 3)
8616 {
8617 return gl::error(GL_INVALID_OPERATION);
8618 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008619
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008620 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8621 if (!programBinary)
8622 {
8623 return gl::error(GL_INVALID_OPERATION);
8624 }
8625
8626 if (!programBinary->setUniform4uiv(location, count, value))
8627 {
8628 return gl::error(GL_INVALID_OPERATION);
8629 }
8630 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008631 }
8632 catch(std::bad_alloc&)
8633 {
8634 return gl::error(GL_OUT_OF_MEMORY);
8635 }
8636}
8637
8638void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8639{
8640 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8641 buffer, drawbuffer, value);
8642
8643 try
8644 {
8645 gl::Context *context = gl::getNonLostContext();
8646
8647 if (context)
8648 {
8649 if (context->getClientVersion() < 3)
8650 {
8651 return gl::error(GL_INVALID_OPERATION);
8652 }
8653 }
8654
8655 UNIMPLEMENTED();
8656 }
8657 catch(std::bad_alloc&)
8658 {
8659 return gl::error(GL_OUT_OF_MEMORY);
8660 }
8661}
8662
8663void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8664{
8665 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8666 buffer, drawbuffer, value);
8667
8668 try
8669 {
8670 gl::Context *context = gl::getNonLostContext();
8671
8672 if (context)
8673 {
8674 if (context->getClientVersion() < 3)
8675 {
8676 return gl::error(GL_INVALID_OPERATION);
8677 }
8678 }
8679
8680 UNIMPLEMENTED();
8681 }
8682 catch(std::bad_alloc&)
8683 {
8684 return gl::error(GL_OUT_OF_MEMORY);
8685 }
8686}
8687
8688void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8689{
8690 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8691 buffer, drawbuffer, value);
8692
8693 try
8694 {
8695 gl::Context *context = gl::getNonLostContext();
8696
8697 if (context)
8698 {
8699 if (context->getClientVersion() < 3)
8700 {
8701 return gl::error(GL_INVALID_OPERATION);
8702 }
8703 }
8704
8705 UNIMPLEMENTED();
8706 }
8707 catch(std::bad_alloc&)
8708 {
8709 return gl::error(GL_OUT_OF_MEMORY);
8710 }
8711}
8712
8713void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8714{
8715 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8716 buffer, drawbuffer, depth, stencil);
8717
8718 try
8719 {
8720 gl::Context *context = gl::getNonLostContext();
8721
8722 if (context)
8723 {
8724 if (context->getClientVersion() < 3)
8725 {
8726 return gl::error(GL_INVALID_OPERATION);
8727 }
8728 }
8729
8730 UNIMPLEMENTED();
8731 }
8732 catch(std::bad_alloc&)
8733 {
8734 return gl::error(GL_OUT_OF_MEMORY);
8735 }
8736}
8737
8738const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8739{
8740 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8741
8742 try
8743 {
8744 gl::Context *context = gl::getNonLostContext();
8745
8746 if (context)
8747 {
8748 if (context->getClientVersion() < 3)
8749 {
8750 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8751 }
8752 }
8753
8754 UNIMPLEMENTED();
8755 }
8756 catch(std::bad_alloc&)
8757 {
8758 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8759 }
8760
8761 return NULL;
8762}
8763
8764void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8765{
8766 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8767 readTarget, writeTarget, readOffset, writeOffset, size);
8768
8769 try
8770 {
8771 gl::Context *context = gl::getNonLostContext();
8772
8773 if (context)
8774 {
8775 if (context->getClientVersion() < 3)
8776 {
8777 return gl::error(GL_INVALID_OPERATION);
8778 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008779
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008780 gl::Buffer *readBuffer = NULL;
8781 switch (readTarget)
8782 {
8783 case GL_ARRAY_BUFFER:
8784 readBuffer = context->getArrayBuffer();
8785 break;
8786 case GL_COPY_READ_BUFFER:
8787 readBuffer = context->getCopyReadBuffer();
8788 break;
8789 case GL_COPY_WRITE_BUFFER:
8790 readBuffer = context->getCopyWriteBuffer();
8791 break;
8792 case GL_ELEMENT_ARRAY_BUFFER:
8793 readBuffer = context->getElementArrayBuffer();
8794 break;
8795 case GL_PIXEL_PACK_BUFFER:
8796 readBuffer = context->getPixelPackBuffer();
8797 break;
8798 case GL_PIXEL_UNPACK_BUFFER:
8799 readBuffer = context->getPixelUnpackBuffer();
8800 break;
8801 case GL_TRANSFORM_FEEDBACK_BUFFER:
8802 readBuffer = context->getGenericTransformFeedbackBuffer();
8803 break;
8804 case GL_UNIFORM_BUFFER:
8805 readBuffer = context->getGenericUniformBuffer();
8806 break;
8807 default:
8808 return gl::error(GL_INVALID_ENUM);
8809 }
8810
8811 gl::Buffer *writeBuffer = NULL;
8812 switch (writeTarget)
8813 {
8814 case GL_ARRAY_BUFFER:
8815 writeBuffer = context->getArrayBuffer();
8816 break;
8817 case GL_COPY_READ_BUFFER:
8818 writeBuffer = context->getCopyReadBuffer();
8819 break;
8820 case GL_COPY_WRITE_BUFFER:
8821 writeBuffer = context->getCopyWriteBuffer();
8822 break;
8823 case GL_ELEMENT_ARRAY_BUFFER:
8824 writeBuffer = context->getElementArrayBuffer();
8825 break;
8826 case GL_PIXEL_PACK_BUFFER:
8827 writeBuffer = context->getPixelPackBuffer();
8828 break;
8829 case GL_PIXEL_UNPACK_BUFFER:
8830 writeBuffer = context->getPixelUnpackBuffer();
8831 break;
8832 case GL_TRANSFORM_FEEDBACK_BUFFER:
8833 writeBuffer = context->getGenericTransformFeedbackBuffer();
8834 break;
8835 case GL_UNIFORM_BUFFER:
8836 writeBuffer = context->getGenericUniformBuffer();
8837 break;
8838 default:
8839 return gl::error(GL_INVALID_ENUM);
8840 }
8841
8842 if (!readBuffer || !writeBuffer)
8843 {
8844 return gl::error(GL_INVALID_OPERATION);
8845 }
8846
8847 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8848 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8849 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8850 {
8851 return gl::error(GL_INVALID_VALUE);
8852 }
8853
8854 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8855 {
8856 return gl::error(GL_INVALID_VALUE);
8857 }
8858
8859 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8860
shannon.woods%transgaming.com@gtempaccount.comc53376a2013-04-13 03:41:23 +00008861 // if size is zero, the copy is a successful no-op
8862 if (size > 0)
8863 {
8864 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8865 }
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008866 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008867 }
8868 catch(std::bad_alloc&)
8869 {
8870 return gl::error(GL_OUT_OF_MEMORY);
8871 }
8872}
8873
8874void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8875{
8876 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8877 program, uniformCount, uniformNames, uniformIndices);
8878
8879 try
8880 {
8881 gl::Context *context = gl::getNonLostContext();
8882
8883 if (context)
8884 {
8885 if (context->getClientVersion() < 3)
8886 {
8887 return gl::error(GL_INVALID_OPERATION);
8888 }
8889 }
8890
8891 UNIMPLEMENTED();
8892 }
8893 catch(std::bad_alloc&)
8894 {
8895 return gl::error(GL_OUT_OF_MEMORY);
8896 }
8897}
8898
8899void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8900{
8901 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8902 program, uniformCount, uniformIndices, pname, params);
8903
8904 try
8905 {
8906 gl::Context *context = gl::getNonLostContext();
8907
8908 if (context)
8909 {
8910 if (context->getClientVersion() < 3)
8911 {
8912 return gl::error(GL_INVALID_OPERATION);
8913 }
8914 }
8915
8916 UNIMPLEMENTED();
8917 }
8918 catch(std::bad_alloc&)
8919 {
8920 return gl::error(GL_OUT_OF_MEMORY);
8921 }
8922}
8923
8924GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8925{
8926 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8927
8928 try
8929 {
8930 gl::Context *context = gl::getNonLostContext();
8931
8932 if (context)
8933 {
8934 if (context->getClientVersion() < 3)
8935 {
8936 return gl::error(GL_INVALID_OPERATION, 0);
8937 }
8938 }
8939
8940 UNIMPLEMENTED();
8941 }
8942 catch(std::bad_alloc&)
8943 {
8944 return gl::error(GL_OUT_OF_MEMORY, 0);
8945 }
8946
8947 return 0;
8948}
8949
8950void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8951{
8952 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8953 program, uniformBlockIndex, pname, params);
8954
8955 try
8956 {
8957 gl::Context *context = gl::getNonLostContext();
8958
8959 if (context)
8960 {
8961 if (context->getClientVersion() < 3)
8962 {
8963 return gl::error(GL_INVALID_OPERATION);
8964 }
8965 }
8966
8967 UNIMPLEMENTED();
8968 }
8969 catch(std::bad_alloc&)
8970 {
8971 return gl::error(GL_OUT_OF_MEMORY);
8972 }
8973}
8974
8975void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8976{
8977 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8978 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8979
8980 try
8981 {
8982 gl::Context *context = gl::getNonLostContext();
8983
8984 if (context)
8985 {
8986 if (context->getClientVersion() < 3)
8987 {
8988 return gl::error(GL_INVALID_OPERATION);
8989 }
8990 }
8991
8992 UNIMPLEMENTED();
8993 }
8994 catch(std::bad_alloc&)
8995 {
8996 return gl::error(GL_OUT_OF_MEMORY);
8997 }
8998}
8999
9000void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
9001{
9002 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
9003 program, uniformBlockIndex, uniformBlockBinding);
9004
9005 try
9006 {
9007 gl::Context *context = gl::getNonLostContext();
9008
9009 if (context)
9010 {
9011 if (context->getClientVersion() < 3)
9012 {
9013 return gl::error(GL_INVALID_OPERATION);
9014 }
9015 }
9016
9017 UNIMPLEMENTED();
9018 }
9019 catch(std::bad_alloc&)
9020 {
9021 return gl::error(GL_OUT_OF_MEMORY);
9022 }
9023}
9024
9025void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
9026{
9027 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
9028 mode, first, count, instanceCount);
9029
9030 try
9031 {
9032 gl::Context *context = gl::getNonLostContext();
9033
9034 if (context)
9035 {
9036 if (context->getClientVersion() < 3)
9037 {
9038 return gl::error(GL_INVALID_OPERATION);
9039 }
9040 }
9041
9042 UNIMPLEMENTED();
9043 }
9044 catch(std::bad_alloc&)
9045 {
9046 return gl::error(GL_OUT_OF_MEMORY);
9047 }
9048}
9049
9050void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
9051{
9052 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
9053 mode, count, type, indices, instanceCount);
9054
9055 try
9056 {
9057 gl::Context *context = gl::getNonLostContext();
9058
9059 if (context)
9060 {
9061 if (context->getClientVersion() < 3)
9062 {
9063 return gl::error(GL_INVALID_OPERATION);
9064 }
9065 }
9066
9067 UNIMPLEMENTED();
9068 }
9069 catch(std::bad_alloc&)
9070 {
9071 return gl::error(GL_OUT_OF_MEMORY);
9072 }
9073}
9074
9075GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9076{
9077 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9078
9079 try
9080 {
9081 gl::Context *context = gl::getNonLostContext();
9082
9083 if (context)
9084 {
9085 if (context->getClientVersion() < 3)
9086 {
9087 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
9088 }
9089 }
9090
9091 UNIMPLEMENTED();
9092 }
9093 catch(std::bad_alloc&)
9094 {
9095 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9096 }
9097
9098 return NULL;
9099}
9100
9101GLboolean __stdcall glIsSync(GLsync sync)
9102{
9103 EVENT("(GLsync sync = 0x%0.8p)", sync);
9104
9105 try
9106 {
9107 gl::Context *context = gl::getNonLostContext();
9108
9109 if (context)
9110 {
9111 if (context->getClientVersion() < 3)
9112 {
9113 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9114 }
9115 }
9116
9117 UNIMPLEMENTED();
9118 }
9119 catch(std::bad_alloc&)
9120 {
9121 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9122 }
9123
9124 return GL_FALSE;
9125}
9126
9127void __stdcall glDeleteSync(GLsync sync)
9128{
9129 EVENT("(GLsync sync = 0x%0.8p)", sync);
9130
9131 try
9132 {
9133 gl::Context *context = gl::getNonLostContext();
9134
9135 if (context)
9136 {
9137 if (context->getClientVersion() < 3)
9138 {
9139 return gl::error(GL_INVALID_OPERATION);
9140 }
9141 }
9142
9143 UNIMPLEMENTED();
9144 }
9145 catch(std::bad_alloc&)
9146 {
9147 return gl::error(GL_OUT_OF_MEMORY);
9148 }
9149}
9150
9151GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9152{
9153 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9154 sync, flags, timeout);
9155
9156 try
9157 {
9158 gl::Context *context = gl::getNonLostContext();
9159
9160 if (context)
9161 {
9162 if (context->getClientVersion() < 3)
9163 {
9164 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9165 }
9166 }
9167
9168 UNIMPLEMENTED();
9169 }
9170 catch(std::bad_alloc&)
9171 {
9172 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9173 }
9174
9175 return GL_FALSE;
9176}
9177
9178void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9179{
9180 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9181 sync, flags, timeout);
9182
9183 try
9184 {
9185 gl::Context *context = gl::getNonLostContext();
9186
9187 if (context)
9188 {
9189 if (context->getClientVersion() < 3)
9190 {
9191 return gl::error(GL_INVALID_OPERATION);
9192 }
9193 }
9194
9195 UNIMPLEMENTED();
9196 }
9197 catch(std::bad_alloc&)
9198 {
9199 return gl::error(GL_OUT_OF_MEMORY);
9200 }
9201}
9202
9203void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9204{
9205 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9206 pname, params);
9207
9208 try
9209 {
9210 gl::Context *context = gl::getNonLostContext();
9211
9212 if (context)
9213 {
9214 if (context->getClientVersion() < 3)
9215 {
9216 return gl::error(GL_INVALID_OPERATION);
9217 }
9218 }
9219
9220 UNIMPLEMENTED();
9221 }
9222 catch(std::bad_alloc&)
9223 {
9224 return gl::error(GL_OUT_OF_MEMORY);
9225 }
9226}
9227
9228void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9229{
9230 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9231 sync, pname, bufSize, length, values);
9232
9233 try
9234 {
9235 gl::Context *context = gl::getNonLostContext();
9236
9237 if (context)
9238 {
9239 if (context->getClientVersion() < 3)
9240 {
9241 return gl::error(GL_INVALID_OPERATION);
9242 }
9243 }
9244
9245 UNIMPLEMENTED();
9246 }
9247 catch(std::bad_alloc&)
9248 {
9249 return gl::error(GL_OUT_OF_MEMORY);
9250 }
9251}
9252
9253void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9254{
9255 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9256 target, index, data);
9257
9258 try
9259 {
9260 gl::Context *context = gl::getNonLostContext();
9261
9262 if (context)
9263 {
9264 if (context->getClientVersion() < 3)
9265 {
9266 return gl::error(GL_INVALID_OPERATION);
9267 }
9268 }
9269
9270 UNIMPLEMENTED();
9271 }
9272 catch(std::bad_alloc&)
9273 {
9274 return gl::error(GL_OUT_OF_MEMORY);
9275 }
9276}
9277
9278void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9279{
9280 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9281 target, pname, params);
9282
9283 try
9284 {
9285 gl::Context *context = gl::getNonLostContext();
9286
9287 if (context)
9288 {
9289 if (context->getClientVersion() < 3)
9290 {
9291 return gl::error(GL_INVALID_OPERATION);
9292 }
9293 }
9294
9295 UNIMPLEMENTED();
9296 }
9297 catch(std::bad_alloc&)
9298 {
9299 return gl::error(GL_OUT_OF_MEMORY);
9300 }
9301}
9302
9303void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9304{
9305 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9306
9307 try
9308 {
9309 gl::Context *context = gl::getNonLostContext();
9310
9311 if (context)
9312 {
9313 if (context->getClientVersion() < 3)
9314 {
9315 return gl::error(GL_INVALID_OPERATION);
9316 }
9317 }
9318
9319 UNIMPLEMENTED();
9320 }
9321 catch(std::bad_alloc&)
9322 {
9323 return gl::error(GL_OUT_OF_MEMORY);
9324 }
9325}
9326
9327void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9328{
9329 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9330
9331 try
9332 {
9333 gl::Context *context = gl::getNonLostContext();
9334
9335 if (context)
9336 {
9337 if (context->getClientVersion() < 3)
9338 {
9339 return gl::error(GL_INVALID_OPERATION);
9340 }
9341 }
9342
9343 UNIMPLEMENTED();
9344 }
9345 catch(std::bad_alloc&)
9346 {
9347 return gl::error(GL_OUT_OF_MEMORY);
9348 }
9349}
9350
9351GLboolean __stdcall glIsSampler(GLuint sampler)
9352{
9353 EVENT("(GLuint sampler = %u)", sampler);
9354
9355 try
9356 {
9357 gl::Context *context = gl::getNonLostContext();
9358
9359 if (context)
9360 {
9361 if (context->getClientVersion() < 3)
9362 {
9363 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9364 }
9365 }
9366
9367 UNIMPLEMENTED();
9368 }
9369 catch(std::bad_alloc&)
9370 {
9371 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9372 }
9373
9374 return GL_FALSE;
9375}
9376
9377void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9378{
9379 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9380
9381 try
9382 {
9383 gl::Context *context = gl::getNonLostContext();
9384
9385 if (context)
9386 {
9387 if (context->getClientVersion() < 3)
9388 {
9389 return gl::error(GL_INVALID_OPERATION);
9390 }
9391 }
9392
9393 UNIMPLEMENTED();
9394 }
9395 catch(std::bad_alloc&)
9396 {
9397 return gl::error(GL_OUT_OF_MEMORY);
9398 }
9399}
9400
9401void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9402{
9403 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9404
9405 try
9406 {
9407 gl::Context *context = gl::getNonLostContext();
9408
9409 if (context)
9410 {
9411 if (context->getClientVersion() < 3)
9412 {
9413 return gl::error(GL_INVALID_OPERATION);
9414 }
9415 }
9416
9417 UNIMPLEMENTED();
9418 }
9419 catch(std::bad_alloc&)
9420 {
9421 return gl::error(GL_OUT_OF_MEMORY);
9422 }
9423}
9424
9425void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9426{
9427 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
9428 sampler, pname, param);
9429
9430 try
9431 {
9432 gl::Context *context = gl::getNonLostContext();
9433
9434 if (context)
9435 {
9436 if (context->getClientVersion() < 3)
9437 {
9438 return gl::error(GL_INVALID_OPERATION);
9439 }
9440 }
9441
9442 UNIMPLEMENTED();
9443 }
9444 catch(std::bad_alloc&)
9445 {
9446 return gl::error(GL_OUT_OF_MEMORY);
9447 }
9448}
9449
9450void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9451{
9452 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9453
9454 try
9455 {
9456 gl::Context *context = gl::getNonLostContext();
9457
9458 if (context)
9459 {
9460 if (context->getClientVersion() < 3)
9461 {
9462 return gl::error(GL_INVALID_OPERATION);
9463 }
9464 }
9465
9466 UNIMPLEMENTED();
9467 }
9468 catch(std::bad_alloc&)
9469 {
9470 return gl::error(GL_OUT_OF_MEMORY);
9471 }
9472}
9473
9474void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9475{
9476 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9477
9478 try
9479 {
9480 gl::Context *context = gl::getNonLostContext();
9481
9482 if (context)
9483 {
9484 if (context->getClientVersion() < 3)
9485 {
9486 return gl::error(GL_INVALID_OPERATION);
9487 }
9488 }
9489
9490 UNIMPLEMENTED();
9491 }
9492 catch(std::bad_alloc&)
9493 {
9494 return gl::error(GL_OUT_OF_MEMORY);
9495 }
9496}
9497
9498void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9499{
9500 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9501
9502 try
9503 {
9504 gl::Context *context = gl::getNonLostContext();
9505
9506 if (context)
9507 {
9508 if (context->getClientVersion() < 3)
9509 {
9510 return gl::error(GL_INVALID_OPERATION);
9511 }
9512 }
9513
9514 UNIMPLEMENTED();
9515 }
9516 catch(std::bad_alloc&)
9517 {
9518 return gl::error(GL_OUT_OF_MEMORY);
9519 }
9520}
9521
9522void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9523{
9524 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9525
9526 try
9527 {
9528 gl::Context *context = gl::getNonLostContext();
9529
9530 if (context)
9531 {
9532 if (context->getClientVersion() < 3)
9533 {
9534 return gl::error(GL_INVALID_OPERATION);
9535 }
9536 }
9537
9538 UNIMPLEMENTED();
9539 }
9540 catch(std::bad_alloc&)
9541 {
9542 return gl::error(GL_OUT_OF_MEMORY);
9543 }
9544}
9545
9546void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9547{
9548 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9549
9550 try
9551 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009552 if (index >= gl::MAX_VERTEX_ATTRIBS)
9553 {
9554 return gl::error(GL_INVALID_VALUE);
9555 }
9556
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009557 gl::Context *context = gl::getNonLostContext();
9558
9559 if (context)
9560 {
9561 if (context->getClientVersion() < 3)
9562 {
9563 return gl::error(GL_INVALID_OPERATION);
9564 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009565
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009566 context->setVertexAttribDivisor(index, divisor);
9567 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009568 }
9569 catch(std::bad_alloc&)
9570 {
9571 return gl::error(GL_OUT_OF_MEMORY);
9572 }
9573}
9574
9575void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9576{
9577 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9578
9579 try
9580 {
9581 gl::Context *context = gl::getNonLostContext();
9582
9583 if (context)
9584 {
9585 if (context->getClientVersion() < 3)
9586 {
9587 return gl::error(GL_INVALID_OPERATION);
9588 }
9589 }
9590
9591 UNIMPLEMENTED();
9592 }
9593 catch(std::bad_alloc&)
9594 {
9595 return gl::error(GL_OUT_OF_MEMORY);
9596 }
9597}
9598
9599void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9600{
9601 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9602
9603 try
9604 {
9605 gl::Context *context = gl::getNonLostContext();
9606
9607 if (context)
9608 {
9609 if (context->getClientVersion() < 3)
9610 {
9611 return gl::error(GL_INVALID_OPERATION);
9612 }
9613 }
9614
9615 UNIMPLEMENTED();
9616 }
9617 catch(std::bad_alloc&)
9618 {
9619 return gl::error(GL_OUT_OF_MEMORY);
9620 }
9621}
9622
9623void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9624{
9625 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9626
9627 try
9628 {
9629 gl::Context *context = gl::getNonLostContext();
9630
9631 if (context)
9632 {
9633 if (context->getClientVersion() < 3)
9634 {
9635 return gl::error(GL_INVALID_OPERATION);
9636 }
9637 }
9638
9639 UNIMPLEMENTED();
9640 }
9641 catch(std::bad_alloc&)
9642 {
9643 return gl::error(GL_OUT_OF_MEMORY);
9644 }
9645}
9646
9647GLboolean __stdcall glIsTransformFeedback(GLuint id)
9648{
9649 EVENT("(GLuint id = %u)", id);
9650
9651 try
9652 {
9653 gl::Context *context = gl::getNonLostContext();
9654
9655 if (context)
9656 {
9657 if (context->getClientVersion() < 3)
9658 {
9659 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9660 }
9661 }
9662
9663 UNIMPLEMENTED();
9664 }
9665 catch(std::bad_alloc&)
9666 {
9667 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9668 }
9669
9670 return GL_FALSE;
9671}
9672
9673void __stdcall glPauseTransformFeedback(void)
9674{
9675 EVENT("(void)");
9676
9677 try
9678 {
9679 gl::Context *context = gl::getNonLostContext();
9680
9681 if (context)
9682 {
9683 if (context->getClientVersion() < 3)
9684 {
9685 return gl::error(GL_INVALID_OPERATION);
9686 }
9687 }
9688
9689 UNIMPLEMENTED();
9690 }
9691 catch(std::bad_alloc&)
9692 {
9693 return gl::error(GL_OUT_OF_MEMORY);
9694 }
9695}
9696
9697void __stdcall glResumeTransformFeedback(void)
9698{
9699 EVENT("(void)");
9700
9701 try
9702 {
9703 gl::Context *context = gl::getNonLostContext();
9704
9705 if (context)
9706 {
9707 if (context->getClientVersion() < 3)
9708 {
9709 return gl::error(GL_INVALID_OPERATION);
9710 }
9711 }
9712
9713 UNIMPLEMENTED();
9714 }
9715 catch(std::bad_alloc&)
9716 {
9717 return gl::error(GL_OUT_OF_MEMORY);
9718 }
9719}
9720
9721void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9722{
9723 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9724 program, bufSize, length, binaryFormat, binary);
9725
9726 try
9727 {
9728 gl::Context *context = gl::getNonLostContext();
9729
9730 if (context)
9731 {
9732 if (context->getClientVersion() < 3)
9733 {
9734 return gl::error(GL_INVALID_OPERATION);
9735 }
9736 }
9737
9738 UNIMPLEMENTED();
9739 }
9740 catch(std::bad_alloc&)
9741 {
9742 return gl::error(GL_OUT_OF_MEMORY);
9743 }
9744}
9745
9746void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9747{
9748 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9749 program, binaryFormat, binary, length);
9750
9751 try
9752 {
9753 gl::Context *context = gl::getNonLostContext();
9754
9755 if (context)
9756 {
9757 if (context->getClientVersion() < 3)
9758 {
9759 return gl::error(GL_INVALID_OPERATION);
9760 }
9761 }
9762
9763 UNIMPLEMENTED();
9764 }
9765 catch(std::bad_alloc&)
9766 {
9767 return gl::error(GL_OUT_OF_MEMORY);
9768 }
9769}
9770
9771void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9772{
9773 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9774 program, pname, value);
9775
9776 try
9777 {
9778 gl::Context *context = gl::getNonLostContext();
9779
9780 if (context)
9781 {
9782 if (context->getClientVersion() < 3)
9783 {
9784 return gl::error(GL_INVALID_OPERATION);
9785 }
9786 }
9787
9788 UNIMPLEMENTED();
9789 }
9790 catch(std::bad_alloc&)
9791 {
9792 return gl::error(GL_OUT_OF_MEMORY);
9793 }
9794}
9795
9796void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9797{
9798 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9799 target, numAttachments, attachments);
9800
9801 try
9802 {
9803 gl::Context *context = gl::getNonLostContext();
9804
9805 if (context)
9806 {
9807 if (context->getClientVersion() < 3)
9808 {
9809 return gl::error(GL_INVALID_OPERATION);
9810 }
9811 }
9812
9813 UNIMPLEMENTED();
9814 }
9815 catch(std::bad_alloc&)
9816 {
9817 return gl::error(GL_OUT_OF_MEMORY);
9818 }
9819}
9820
9821void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9822{
9823 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9824 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9825 target, numAttachments, attachments, x, y, width, height);
9826
9827 try
9828 {
9829 gl::Context *context = gl::getNonLostContext();
9830
9831 if (context)
9832 {
9833 if (context->getClientVersion() < 3)
9834 {
9835 return gl::error(GL_INVALID_OPERATION);
9836 }
9837 }
9838
9839 UNIMPLEMENTED();
9840 }
9841 catch(std::bad_alloc&)
9842 {
9843 return gl::error(GL_OUT_OF_MEMORY);
9844 }
9845}
9846
9847void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9848{
9849 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9850 target, levels, internalformat, width, height);
9851
9852 try
9853 {
9854 gl::Context *context = gl::getNonLostContext();
9855
9856 if (context)
9857 {
9858 if (context->getClientVersion() < 3)
9859 {
9860 return gl::error(GL_INVALID_OPERATION);
9861 }
9862 }
9863
9864 UNIMPLEMENTED();
9865 }
9866 catch(std::bad_alloc&)
9867 {
9868 return gl::error(GL_OUT_OF_MEMORY);
9869 }
9870}
9871
9872void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9873{
9874 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9875 "GLsizei height = %d, GLsizei depth = %d)",
9876 target, levels, internalformat, width, height, depth);
9877
9878 try
9879 {
9880 gl::Context *context = gl::getNonLostContext();
9881
9882 if (context)
9883 {
9884 if (context->getClientVersion() < 3)
9885 {
9886 return gl::error(GL_INVALID_OPERATION);
9887 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009888 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009889 }
9890 catch(std::bad_alloc&)
9891 {
9892 return gl::error(GL_OUT_OF_MEMORY);
9893 }
9894}
9895
9896void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9897{
9898 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9899 "GLint* params = 0x%0.8p)",
9900 target, internalformat, pname, bufSize, params);
9901
9902 try
9903 {
9904 gl::Context *context = gl::getNonLostContext();
9905
9906 if (context)
9907 {
9908 if (context->getClientVersion() < 3)
9909 {
9910 return gl::error(GL_INVALID_OPERATION);
9911 }
9912 }
9913
9914 UNIMPLEMENTED();
9915 }
9916 catch(std::bad_alloc&)
9917 {
9918 return gl::error(GL_OUT_OF_MEMORY);
9919 }
9920}
9921
9922// Extension functions
9923
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009924void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9925 GLbitfield mask, GLenum filter)
9926{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009927 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009928 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9929 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9930 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9931
9932 try
9933 {
9934 switch (filter)
9935 {
9936 case GL_NEAREST:
9937 break;
9938 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009939 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009940 }
9941
9942 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9943 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009944 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009945 }
9946
9947 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9948 {
9949 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009950 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009951 }
9952
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009953 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009954
9955 if (context)
9956 {
9957 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9958 {
9959 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009960 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009961 }
9962
9963 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9964 }
9965 }
9966 catch(std::bad_alloc&)
9967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009968 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009969 }
9970}
9971
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009972void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9973 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009974{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009975 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009976 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009977 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009978 target, level, internalformat, width, height, depth, border, format, type, pixels);
9979
9980 try
9981 {
9982 UNIMPLEMENTED(); // FIXME
9983 }
9984 catch(std::bad_alloc&)
9985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009986 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009987 }
9988}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009989
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009990void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9991 GLenum *binaryFormat, void *binary)
9992{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009993 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009994 program, bufSize, length, binaryFormat, binary);
9995
9996 try
9997 {
9998 gl::Context *context = gl::getNonLostContext();
9999
10000 if (context)
10001 {
10002 gl::Program *programObject = context->getProgram(program);
10003
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010004 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010006 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010007 }
10008
10009 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10010
10011 if (!programBinary)
10012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010013 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010014 }
10015
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010016 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010018 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010019 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010020
10021 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010022 }
10023 }
10024 catch(std::bad_alloc&)
10025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010026 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010027 }
10028}
10029
10030void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10031 const void *binary, GLint length)
10032{
10033 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10034 program, binaryFormat, binary, length);
10035
10036 try
10037 {
10038 gl::Context *context = gl::getNonLostContext();
10039
10040 if (context)
10041 {
10042 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010044 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010045 }
10046
10047 gl::Program *programObject = context->getProgram(program);
10048
10049 if (!programObject)
10050 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010051 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010052 }
10053
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010054 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010055 }
10056 }
10057 catch(std::bad_alloc&)
10058 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010059 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010060 }
10061}
10062
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010063void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10064{
10065 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10066
10067 try
10068 {
10069 gl::Context *context = gl::getNonLostContext();
10070
10071 if (context)
10072 {
10073 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10074 {
10075 return gl::error(GL_INVALID_VALUE);
10076 }
10077
10078 if (context->getDrawFramebufferHandle() == 0)
10079 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010080 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010081 {
10082 return gl::error(GL_INVALID_OPERATION);
10083 }
10084
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010085 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010086 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010087 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010088 }
10089 }
10090 else
10091 {
10092 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10093 {
10094 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10095 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10096 {
10097 return gl::error(GL_INVALID_OPERATION);
10098 }
10099 }
10100 }
10101
10102 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10103
10104 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10105 {
10106 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10107 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010108
10109 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10110 {
10111 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10112 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010113 }
10114 }
10115 catch (std::bad_alloc&)
10116 {
10117 return gl::error(GL_OUT_OF_MEMORY);
10118 }
10119}
10120
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010121__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10122{
10123 struct Extension
10124 {
10125 const char *name;
10126 __eglMustCastToProperFunctionPointerType address;
10127 };
10128
10129 static const Extension glExtensions[] =
10130 {
10131 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010132 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010133 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010134 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10135 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10136 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10137 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10138 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10139 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10140 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010141 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010142 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010143 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10144 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10145 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10146 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010147 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10148 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10149 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10150 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10151 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10152 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10153 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010154 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010155 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10156 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10157 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010158 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10159 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010160
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010161 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010162 {
10163 if (strcmp(procname, glExtensions[ext].name) == 0)
10164 {
10165 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10166 }
10167 }
10168
10169 return NULL;
10170}
10171
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010172// Non-public functions used by EGL
10173
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010174bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010175{
10176 EVENT("(egl::Surface* surface = 0x%0.8p)",
10177 surface);
10178
10179 try
10180 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010181 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010182
10183 if (context)
10184 {
10185 gl::Texture2D *textureObject = context->getTexture2D();
10186
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010187 if (textureObject->isImmutable())
10188 {
10189 return false;
10190 }
10191
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010192 if (textureObject)
10193 {
10194 textureObject->bindTexImage(surface);
10195 }
10196 }
10197 }
10198 catch(std::bad_alloc&)
10199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010200 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010201 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010202
10203 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010204}
10205
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010206}