blob: 34dc3a1ce5ce64d75c162f6833312b4fa4c4b5d2 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000013#include "common/utilities.h"
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +000014#include "libGLESv2/formatutils.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000015#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000016#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000020#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000021#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000022#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/Context.h"
Jamie Madill57a89722013-07-02 11:57:03 -040024#include "libGLESv2/VertexArray.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
Geoff Lange8ebe7f2013-08-05 15:03:13 -040026#include "libGLESv2/validationES.h"
27#include "libGLESv2/validationES2.h"
28#include "libGLESv2/validationES3.h"
Jamie Madill478fdb22013-07-19 16:36:59 -040029
30
Jamie Madillfb8a8302013-07-03 14:24:12 -040031gl::Texture *getTargetTexture(gl::Context *context, GLenum target)
32{
33 if (context->getClientVersion() < 3)
34 {
35 if (target == GL_TEXTURE_3D || target == GL_TEXTURE_2D_ARRAY)
36 {
37 return NULL;
38 }
39 }
40
41 switch (target)
42 {
43 case GL_TEXTURE_2D: return context->getTexture2D();
44 case GL_TEXTURE_CUBE_MAP: return context->getTextureCubeMap();
45 case GL_TEXTURE_3D: return context->getTexture3D();
46 case GL_TEXTURE_2D_ARRAY: return context->getTexture2DArray();
47 default: return NULL;
48 }
49}
Jamie Madill478fdb22013-07-19 16:36:59 -040050
Jamie Madillf6cc8cc2013-07-03 12:44:15 -040051
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052extern "C"
53{
54
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000055// OpenGL ES 2.0 functions
56
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000057void __stdcall glActiveTexture(GLenum texture)
58{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000059 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000060
61 try
62 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000063 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000064
65 if (context)
66 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000067 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
68 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000069 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000070 }
71
daniel@transgaming.com428d1582010-05-04 03:35:25 +000072 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073 }
74 }
75 catch(std::bad_alloc&)
76 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000077 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000078 }
79}
80
81void __stdcall glAttachShader(GLuint program, GLuint shader)
82{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000083 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000084
85 try
86 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000087 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000088
89 if (context)
90 {
91 gl::Program *programObject = context->getProgram(program);
92 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000093
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000094 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000095 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000096 if (context->getShader(program))
97 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000098 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000099 }
100 else
101 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000102 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000103 }
104 }
105
106 if (!shaderObject)
107 {
108 if (context->getProgram(shader))
109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000111 }
112 else
113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000114 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000115 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117
118 if (!programObject->attachShader(shaderObject))
119 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000120 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000121 }
122 }
123 }
124 catch(std::bad_alloc&)
125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000127 }
128}
129
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000130void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
131{
132 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
133
134 try
135 {
136 switch (target)
137 {
138 case GL_ANY_SAMPLES_PASSED_EXT:
139 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
140 break;
141 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000142 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000143 }
144
145 if (id == 0)
146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000147 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000148 }
149
150 gl::Context *context = gl::getNonLostContext();
151
152 if (context)
153 {
154 context->beginQuery(target, id);
155 }
156 }
157 catch(std::bad_alloc&)
158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000159 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000160 }
161}
162
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000163void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000164{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000165 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000166
167 try
168 {
169 if (index >= gl::MAX_VERTEX_ATTRIBS)
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000172 }
173
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000174 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175
176 if (context)
177 {
178 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000179
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000180 if (!programObject)
181 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000182 if (context->getShader(program))
183 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000184 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000185 }
186 else
187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000188 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000189 }
190 }
191
192 if (strncmp(name, "gl_", 3) == 0)
193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000194 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000195 }
196
197 programObject->bindAttributeLocation(index, name);
198 }
199 }
200 catch(std::bad_alloc&)
201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000202 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000203 }
204}
205
206void __stdcall glBindBuffer(GLenum target, GLuint buffer)
207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000208 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000209
210 try
211 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000212 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000213
214 if (context)
215 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000216 // Check ES3 specific targets
217 switch (target)
218 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000219 case GL_COPY_READ_BUFFER:
220 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000221 case GL_PIXEL_PACK_BUFFER:
222 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000223 case GL_UNIFORM_BUFFER:
224 case GL_TRANSFORM_FEEDBACK_BUFFER:
225 if (context->getClientVersion() < 3)
226 {
227 return gl::error(GL_INVALID_ENUM);
228 }
229 }
230
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000231 switch (target)
232 {
233 case GL_ARRAY_BUFFER:
234 context->bindArrayBuffer(buffer);
235 return;
236 case GL_ELEMENT_ARRAY_BUFFER:
237 context->bindElementArrayBuffer(buffer);
238 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000239 case GL_COPY_READ_BUFFER:
240 context->bindCopyReadBuffer(buffer);
241 return;
242 case GL_COPY_WRITE_BUFFER:
243 context->bindCopyWriteBuffer(buffer);
244 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000245 case GL_PIXEL_PACK_BUFFER:
246 context->bindPixelPackBuffer(buffer);
247 return;
248 case GL_PIXEL_UNPACK_BUFFER:
249 context->bindPixelUnpackBuffer(buffer);
250 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000251 case GL_UNIFORM_BUFFER:
252 context->bindGenericUniformBuffer(buffer);
253 return;
254 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org7a1ebad2013-05-30 00:05:20 +0000255 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000256 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000257 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000258 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000259 }
260 }
261 }
262 catch(std::bad_alloc&)
263 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000264 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000265 }
266}
267
268void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
269{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000270 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000271
272 try
273 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000274 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000276 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000280
281 if (context)
282 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000283 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
284 {
285 context->bindReadFramebuffer(framebuffer);
286 }
287
288 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
289 {
290 context->bindDrawFramebuffer(framebuffer);
291 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292 }
293 }
294 catch(std::bad_alloc&)
295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000296 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000297 }
298}
299
300void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
301{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000302 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000303
304 try
305 {
306 if (target != GL_RENDERBUFFER)
307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000308 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000309 }
310
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000311 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000312
313 if (context)
314 {
315 context->bindRenderbuffer(renderbuffer);
316 }
317 }
318 catch(std::bad_alloc&)
319 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000320 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000321 }
322}
323
324void __stdcall glBindTexture(GLenum target, GLuint texture)
325{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000326 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000327
328 try
329 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000330 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331
332 if (context)
333 {
334 gl::Texture *textureObject = context->getTexture(texture);
335
336 if (textureObject && textureObject->getTarget() != target && texture != 0)
337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000338 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000339 }
340
341 switch (target)
342 {
343 case GL_TEXTURE_2D:
344 context->bindTexture2D(texture);
345 return;
346 case GL_TEXTURE_CUBE_MAP:
347 context->bindTextureCubeMap(texture);
348 return;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000349 case GL_TEXTURE_3D:
350 if (context->getClientVersion() < 3)
351 {
352 return gl::error(GL_INVALID_ENUM);
353 }
354 context->bindTexture3D(texture);
355 return;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000356 case GL_TEXTURE_2D_ARRAY:
357 if (context->getClientVersion() < 3)
358 {
359 return gl::error(GL_INVALID_ENUM);
360 }
361 context->bindTexture2DArray(texture);
362 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000363 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000364 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000365 }
366 }
367 }
368 catch(std::bad_alloc&)
369 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000370 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000371 }
372}
373
374void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000376 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000377 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000378
379 try
380 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000381 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000382
383 if (context)
384 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000385 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000386 }
387 }
388 catch(std::bad_alloc&)
389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000390 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000391 }
392}
393
394void __stdcall glBlendEquation(GLenum mode)
395{
396 glBlendEquationSeparate(mode, mode);
397}
398
399void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
400{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000401 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402
403 try
404 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000405 gl::Context *context = gl::getNonLostContext();
406
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 switch (modeRGB)
408 {
409 case GL_FUNC_ADD:
410 case GL_FUNC_SUBTRACT:
411 case GL_FUNC_REVERSE_SUBTRACT:
412 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000413
414 case GL_MIN:
415 case GL_MAX:
416 if (context && context->getClientVersion() < 3)
417 {
418 return gl::error(GL_INVALID_ENUM);
419 }
420 break;
421
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000422 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000423 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000424 }
425
426 switch (modeAlpha)
427 {
428 case GL_FUNC_ADD:
429 case GL_FUNC_SUBTRACT:
430 case GL_FUNC_REVERSE_SUBTRACT:
431 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000432
433 case GL_MIN:
434 case GL_MAX:
435 if (context && context->getClientVersion() < 3)
436 {
437 return gl::error(GL_INVALID_ENUM);
438 }
439 break;
440
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000441 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000442 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000443 }
444
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000445 if (context)
446 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000447 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449 }
450 catch(std::bad_alloc&)
451 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000452 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000453 }
454}
455
456void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
457{
458 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
459}
460
461void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
462{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000463 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000464 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465
466 try
467 {
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000468 gl::Context *context = gl::getNonLostContext();
469
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000470 switch (srcRGB)
471 {
472 case GL_ZERO:
473 case GL_ONE:
474 case GL_SRC_COLOR:
475 case GL_ONE_MINUS_SRC_COLOR:
476 case GL_DST_COLOR:
477 case GL_ONE_MINUS_DST_COLOR:
478 case GL_SRC_ALPHA:
479 case GL_ONE_MINUS_SRC_ALPHA:
480 case GL_DST_ALPHA:
481 case GL_ONE_MINUS_DST_ALPHA:
482 case GL_CONSTANT_COLOR:
483 case GL_ONE_MINUS_CONSTANT_COLOR:
484 case GL_CONSTANT_ALPHA:
485 case GL_ONE_MINUS_CONSTANT_ALPHA:
486 case GL_SRC_ALPHA_SATURATE:
487 break;
488 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000489 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000490 }
491
492 switch (dstRGB)
493 {
494 case GL_ZERO:
495 case GL_ONE:
496 case GL_SRC_COLOR:
497 case GL_ONE_MINUS_SRC_COLOR:
498 case GL_DST_COLOR:
499 case GL_ONE_MINUS_DST_COLOR:
500 case GL_SRC_ALPHA:
501 case GL_ONE_MINUS_SRC_ALPHA:
502 case GL_DST_ALPHA:
503 case GL_ONE_MINUS_DST_ALPHA:
504 case GL_CONSTANT_COLOR:
505 case GL_ONE_MINUS_CONSTANT_COLOR:
506 case GL_CONSTANT_ALPHA:
507 case GL_ONE_MINUS_CONSTANT_ALPHA:
508 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000509
510 case GL_SRC_ALPHA_SATURATE:
511 if (!context || context->getClientVersion() < 3)
512 {
513 return gl::error(GL_INVALID_ENUM);
514 }
515 break;
516
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000517 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000518 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000519 }
520
521 switch (srcAlpha)
522 {
523 case GL_ZERO:
524 case GL_ONE:
525 case GL_SRC_COLOR:
526 case GL_ONE_MINUS_SRC_COLOR:
527 case GL_DST_COLOR:
528 case GL_ONE_MINUS_DST_COLOR:
529 case GL_SRC_ALPHA:
530 case GL_ONE_MINUS_SRC_ALPHA:
531 case GL_DST_ALPHA:
532 case GL_ONE_MINUS_DST_ALPHA:
533 case GL_CONSTANT_COLOR:
534 case GL_ONE_MINUS_CONSTANT_COLOR:
535 case GL_CONSTANT_ALPHA:
536 case GL_ONE_MINUS_CONSTANT_ALPHA:
537 case GL_SRC_ALPHA_SATURATE:
538 break;
539 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000540 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000541 }
542
543 switch (dstAlpha)
544 {
545 case GL_ZERO:
546 case GL_ONE:
547 case GL_SRC_COLOR:
548 case GL_ONE_MINUS_SRC_COLOR:
549 case GL_DST_COLOR:
550 case GL_ONE_MINUS_DST_COLOR:
551 case GL_SRC_ALPHA:
552 case GL_ONE_MINUS_SRC_ALPHA:
553 case GL_DST_ALPHA:
554 case GL_ONE_MINUS_DST_ALPHA:
555 case GL_CONSTANT_COLOR:
556 case GL_ONE_MINUS_CONSTANT_COLOR:
557 case GL_CONSTANT_ALPHA:
558 case GL_ONE_MINUS_CONSTANT_ALPHA:
559 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000560
561 case GL_SRC_ALPHA_SATURATE:
562 if (!context || context->getClientVersion() < 3)
563 {
564 return gl::error(GL_INVALID_ENUM);
565 }
566 break;
567
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000568 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000569 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000570 }
571
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000572 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
573 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
574
575 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
576 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
577
578 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000579 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000580 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000581 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000582 }
583
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000584 if (context)
585 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000586 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588 }
589 catch(std::bad_alloc&)
590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000591 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592 }
593}
594
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000595void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000596{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000597 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000598 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000599
600 try
601 {
602 if (size < 0)
603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000604 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000605 }
606
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000607 gl::Context *context = gl::getNonLostContext();
608
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000609 switch (usage)
610 {
611 case GL_STREAM_DRAW:
612 case GL_STATIC_DRAW:
613 case GL_DYNAMIC_DRAW:
614 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000615
616 case GL_STREAM_READ:
617 case GL_STREAM_COPY:
618 case GL_STATIC_READ:
619 case GL_STATIC_COPY:
620 case GL_DYNAMIC_READ:
621 case GL_DYNAMIC_COPY:
622 if (context && context->getClientVersion() < 3)
623 {
624 return gl::error(GL_INVALID_ENUM);
625 }
626 break;
627
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000628 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000629 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000630 }
631
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000632 if (context)
633 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000634 // Check ES3 specific targets
635 switch (target)
636 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000637 case GL_COPY_READ_BUFFER:
638 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000639 case GL_PIXEL_PACK_BUFFER:
640 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000641 case GL_UNIFORM_BUFFER:
642 case GL_TRANSFORM_FEEDBACK_BUFFER:
643 if (context->getClientVersion() < 3)
644 {
645 return gl::error(GL_INVALID_ENUM);
646 }
647 }
648
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000649 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000651 switch (target)
652 {
653 case GL_ARRAY_BUFFER:
654 buffer = context->getArrayBuffer();
655 break;
656 case GL_ELEMENT_ARRAY_BUFFER:
657 buffer = context->getElementArrayBuffer();
658 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000659 case GL_COPY_READ_BUFFER:
660 buffer = context->getCopyReadBuffer();
661 break;
662 case GL_COPY_WRITE_BUFFER:
663 buffer = context->getCopyWriteBuffer();
664 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000665 case GL_PIXEL_PACK_BUFFER:
666 buffer = context->getPixelPackBuffer();
667 break;
668 case GL_PIXEL_UNPACK_BUFFER:
669 buffer = context->getPixelUnpackBuffer();
670 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000671 case GL_TRANSFORM_FEEDBACK_BUFFER:
672 buffer = context->getGenericTransformFeedbackBuffer();
673 break;
674 case GL_UNIFORM_BUFFER:
675 buffer = context->getGenericUniformBuffer();
676 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000677 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000678 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000679 }
680
681 if (!buffer)
682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000683 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000684 }
685
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000686 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 }
688 }
689 catch(std::bad_alloc&)
690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000691 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000692 }
693}
694
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000695void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000697 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000698 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000699
700 try
701 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000702 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000703 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000704 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000705 }
706
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000707 if (data == NULL)
708 {
709 return;
710 }
711
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000712 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000713
714 if (context)
715 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000716 // Check ES3 specific targets
717 switch (target)
718 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000719 case GL_COPY_READ_BUFFER:
720 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000721 case GL_PIXEL_PACK_BUFFER:
722 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000723 case GL_UNIFORM_BUFFER:
724 case GL_TRANSFORM_FEEDBACK_BUFFER:
725 if (context->getClientVersion() < 3)
726 {
727 return gl::error(GL_INVALID_ENUM);
728 }
729 }
730
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000731 gl::Buffer *buffer;
732
733 switch (target)
734 {
735 case GL_ARRAY_BUFFER:
736 buffer = context->getArrayBuffer();
737 break;
738 case GL_ELEMENT_ARRAY_BUFFER:
739 buffer = context->getElementArrayBuffer();
740 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000741 case GL_COPY_READ_BUFFER:
742 buffer = context->getCopyReadBuffer();
743 break;
744 case GL_COPY_WRITE_BUFFER:
745 buffer = context->getCopyWriteBuffer();
746 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000747 case GL_PIXEL_PACK_BUFFER:
748 buffer = context->getPixelPackBuffer();
749 break;
750 case GL_PIXEL_UNPACK_BUFFER:
751 buffer = context->getPixelUnpackBuffer();
752 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000753 case GL_TRANSFORM_FEEDBACK_BUFFER:
754 buffer = context->getGenericTransformFeedbackBuffer();
755 break;
756 case GL_UNIFORM_BUFFER:
757 buffer = context->getGenericUniformBuffer();
758 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000759 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000761 }
762
763 if (!buffer)
764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000766 }
767
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000768 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000769 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000770 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000771 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000772
773 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000774 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000775 }
776 catch(std::bad_alloc&)
777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000778 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000779 }
780}
781
782GLenum __stdcall glCheckFramebufferStatus(GLenum target)
783{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000784 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000785
786 try
787 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000788 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000790 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000791 }
792
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000793 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000794
795 if (context)
796 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000797 gl::Framebuffer *framebuffer = NULL;
798 if (target == GL_READ_FRAMEBUFFER_ANGLE)
799 {
800 framebuffer = context->getReadFramebuffer();
801 }
802 else
803 {
804 framebuffer = context->getDrawFramebuffer();
805 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000806
807 return framebuffer->completeness();
808 }
809 }
810 catch(std::bad_alloc&)
811 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000812 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000813 }
814
815 return 0;
816}
817
818void __stdcall glClear(GLbitfield mask)
819{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000820 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000821
822 try
823 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000824 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000825
826 if (context)
827 {
Geoff Lang0b833232013-08-21 10:13:29 -0400828 gl::Framebuffer *framebufferObject = context->getDrawFramebuffer();
829
830 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
831 {
832 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
833 }
834
835 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
836 {
837 return gl::error(GL_INVALID_VALUE);
838 }
839
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000840 context->clear(mask);
841 }
842 }
843 catch(std::bad_alloc&)
844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000845 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000846 }
847}
848
849void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000851 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000852 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000853
854 try
855 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000856 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857
858 if (context)
859 {
860 context->setClearColor(red, green, blue, alpha);
861 }
862 }
863 catch(std::bad_alloc&)
864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000866 }
867}
868
869void __stdcall glClearDepthf(GLclampf depth)
870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000871 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000872
873 try
874 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000875 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000876
877 if (context)
878 {
879 context->setClearDepth(depth);
880 }
881 }
882 catch(std::bad_alloc&)
883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000884 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000885 }
886}
887
888void __stdcall glClearStencil(GLint s)
889{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000890 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000891
892 try
893 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000894 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000895
896 if (context)
897 {
898 context->setClearStencil(s);
899 }
900 }
901 catch(std::bad_alloc&)
902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000903 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904 }
905}
906
907void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
908{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000909 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000910 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000911
912 try
913 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000914 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000915
916 if (context)
917 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000918 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000919 }
920 }
921 catch(std::bad_alloc&)
922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000923 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000924 }
925}
926
927void __stdcall glCompileShader(GLuint shader)
928{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000929 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000930
931 try
932 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000933 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000934
935 if (context)
936 {
937 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000938
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000939 if (!shaderObject)
940 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000941 if (context->getProgram(shader))
942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000943 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000944 }
945 else
946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000947 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000948 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000949 }
950
951 shaderObject->compile();
952 }
953 }
954 catch(std::bad_alloc&)
955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000956 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000957 }
958}
959
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000960void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
961 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000963 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000964 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965 target, level, internalformat, width, height, border, imageSize, data);
966
967 try
968 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000969 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000970
971 if (context)
972 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000973 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400974 !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000975 0, 0, width, height, 0, GL_NONE, GL_NONE, data))
976 {
977 return;
978 }
979
980 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400981 !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000982 0, 0, 0, width, height, 1, 0, GL_NONE, GL_NONE))
983 {
984 return;
985 }
986
987 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000989 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000990 }
991
992 switch (target)
993 {
994 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000995 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000996 gl::Texture2D *texture = context->getTexture2D();
997 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000998 }
999 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001000
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001001 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1002 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1003 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1004 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1005 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1006 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001007 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001008 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1009 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001010 }
1011 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001012
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001013 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001014 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001015 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001016 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001017 }
1018 catch(std::bad_alloc&)
1019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001020 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001021 }
1022}
1023
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001024void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1025 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001026{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001027 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001028 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001029 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001030 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1031
1032 try
1033 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001034 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001035
1036 if (context)
1037 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001038 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001039 !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001040 xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
1041 {
1042 return;
1043 }
1044
1045 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001046 !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001047 xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE))
1048 {
1049 return;
1050 }
1051
1052 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001053 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001054 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001055 }
1056
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001057 switch (target)
daniel@transgaming.com01868132010-08-24 19:21:17 +00001058 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001059 case GL_TEXTURE_2D:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001060 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001061 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001062 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001063 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001064 break;
1065
1066 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1067 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1068 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1069 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1070 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1071 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001072 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001073 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001074 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001075 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001076 break;
1077
1078 default:
1079 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001080 }
1081 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001082 }
1083 catch(std::bad_alloc&)
1084 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001085 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 }
1087}
1088
1089void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1090{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001091 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001092 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001093 target, level, internalformat, x, y, width, height, border);
1094
1095 try
1096 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001097 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001098
1099 if (context)
1100 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001101 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001102 !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001103 0, 0, x, y, width, height, border))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001104 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001105 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001106 }
1107
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001108 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001109 !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001110 0, 0, 0, x, y, width, height, border))
1111 {
1112 return;
1113 }
1114
1115 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
1116
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001117 switch (target)
1118 {
1119 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001120 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001121 gl::Texture2D *texture = context->getTexture2D();
1122 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001123 }
1124 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001125
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001126 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1127 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1128 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1129 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1130 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1131 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001132 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001133 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1134 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001135 }
1136 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001137
1138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001139 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001140 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001141 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001142 }
1143 catch(std::bad_alloc&)
1144 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001145 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001146 }
1147}
1148
1149void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1150{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001151 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001152 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001153 target, level, xoffset, yoffset, x, y, width, height);
1154
1155 try
1156 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001157 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001158
1159 if (context)
1160 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001161 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001162 !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001163 xoffset, yoffset, x, y, width, height, 0))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001164 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001165 return;
1166 }
1167
1168 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001169 !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001170 xoffset, yoffset, 0, x, y, width, height, 0))
1171 {
1172 return;
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001173 }
1174
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001175 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001176
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001177 switch (target)
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001178 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001179 case GL_TEXTURE_2D:
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001180 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001181 gl::Texture2D *texture = context->getTexture2D();
1182 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001183 }
1184 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001185
1186 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1187 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1188 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1189 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1190 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1191 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001192 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001193 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1194 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001195 }
1196 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001197
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001198 default:
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001199 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001200 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001201 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001202 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001203
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001204 catch(std::bad_alloc&)
1205 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001206 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001207 }
1208}
1209
1210GLuint __stdcall glCreateProgram(void)
1211{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001212 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001213
1214 try
1215 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001216 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001217
1218 if (context)
1219 {
1220 return context->createProgram();
1221 }
1222 }
1223 catch(std::bad_alloc&)
1224 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001225 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001226 }
1227
1228 return 0;
1229}
1230
1231GLuint __stdcall glCreateShader(GLenum type)
1232{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001233 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001234
1235 try
1236 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001237 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001238
1239 if (context)
1240 {
1241 switch (type)
1242 {
1243 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001244 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001245 return context->createShader(type);
1246 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001247 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001248 }
1249 }
1250 }
1251 catch(std::bad_alloc&)
1252 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001253 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001254 }
1255
1256 return 0;
1257}
1258
1259void __stdcall glCullFace(GLenum mode)
1260{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001261 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001262
1263 try
1264 {
1265 switch (mode)
1266 {
1267 case GL_FRONT:
1268 case GL_BACK:
1269 case GL_FRONT_AND_BACK:
1270 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001271 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001272
1273 if (context)
1274 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001275 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001276 }
1277 }
1278 break;
1279 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001280 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001281 }
1282 }
1283 catch(std::bad_alloc&)
1284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001285 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001286 }
1287}
1288
1289void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1290{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001291 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001292
1293 try
1294 {
1295 if (n < 0)
1296 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001297 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001298 }
1299
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001300 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001301
1302 if (context)
1303 {
1304 for (int i = 0; i < n; i++)
1305 {
1306 context->deleteBuffer(buffers[i]);
1307 }
1308 }
1309 }
1310 catch(std::bad_alloc&)
1311 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001312 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001313 }
1314}
1315
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001316void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1317{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001318 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001319
1320 try
1321 {
1322 if (n < 0)
1323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001324 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001325 }
1326
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001327 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001328
1329 if (context)
1330 {
1331 for (int i = 0; i < n; i++)
1332 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001333 context->deleteFenceNV(fences[i]);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001334 }
1335 }
1336 }
1337 catch(std::bad_alloc&)
1338 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001339 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001340 }
1341}
1342
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001343void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1344{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001345 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001346
1347 try
1348 {
1349 if (n < 0)
1350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001351 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001352 }
1353
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001354 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001355
1356 if (context)
1357 {
1358 for (int i = 0; i < n; i++)
1359 {
1360 if (framebuffers[i] != 0)
1361 {
1362 context->deleteFramebuffer(framebuffers[i]);
1363 }
1364 }
1365 }
1366 }
1367 catch(std::bad_alloc&)
1368 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001369 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001370 }
1371}
1372
1373void __stdcall glDeleteProgram(GLuint program)
1374{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001375 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001376
1377 try
1378 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001379 if (program == 0)
1380 {
1381 return;
1382 }
1383
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001384 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001385
1386 if (context)
1387 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001388 if (!context->getProgram(program))
1389 {
1390 if(context->getShader(program))
1391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001392 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001393 }
1394 else
1395 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001396 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001397 }
1398 }
1399
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001400 context->deleteProgram(program);
1401 }
1402 }
1403 catch(std::bad_alloc&)
1404 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001405 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001406 }
1407}
1408
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001409void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1410{
1411 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1412
1413 try
1414 {
1415 if (n < 0)
1416 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001417 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001418 }
1419
1420 gl::Context *context = gl::getNonLostContext();
1421
1422 if (context)
1423 {
1424 for (int i = 0; i < n; i++)
1425 {
1426 context->deleteQuery(ids[i]);
1427 }
1428 }
1429 }
1430 catch(std::bad_alloc&)
1431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001432 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001433 }
1434}
1435
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001436void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001438 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001439
1440 try
1441 {
1442 if (n < 0)
1443 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001444 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001445 }
1446
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001447 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001448
1449 if (context)
1450 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001451 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001452 {
1453 context->deleteRenderbuffer(renderbuffers[i]);
1454 }
1455 }
1456 }
1457 catch(std::bad_alloc&)
1458 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001459 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001460 }
1461}
1462
1463void __stdcall glDeleteShader(GLuint shader)
1464{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001465 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001466
1467 try
1468 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001469 if (shader == 0)
1470 {
1471 return;
1472 }
1473
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001474 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001475
1476 if (context)
1477 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001478 if (!context->getShader(shader))
1479 {
1480 if(context->getProgram(shader))
1481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001482 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001483 }
1484 else
1485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001486 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001487 }
1488 }
1489
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001490 context->deleteShader(shader);
1491 }
1492 }
1493 catch(std::bad_alloc&)
1494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001496 }
1497}
1498
1499void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1500{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001501 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001502
1503 try
1504 {
1505 if (n < 0)
1506 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001507 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001508 }
1509
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001510 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001511
1512 if (context)
1513 {
1514 for (int i = 0; i < n; i++)
1515 {
1516 if (textures[i] != 0)
1517 {
1518 context->deleteTexture(textures[i]);
1519 }
1520 }
1521 }
1522 }
1523 catch(std::bad_alloc&)
1524 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001525 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001526 }
1527}
1528
1529void __stdcall glDepthFunc(GLenum func)
1530{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001531 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001532
1533 try
1534 {
1535 switch (func)
1536 {
1537 case GL_NEVER:
1538 case GL_ALWAYS:
1539 case GL_LESS:
1540 case GL_LEQUAL:
1541 case GL_EQUAL:
1542 case GL_GREATER:
1543 case GL_GEQUAL:
1544 case GL_NOTEQUAL:
1545 break;
1546 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001547 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001548 }
1549
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001550 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001551
1552 if (context)
1553 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001554 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001555 }
1556 }
1557 catch(std::bad_alloc&)
1558 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001559 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001560 }
1561}
1562
1563void __stdcall glDepthMask(GLboolean flag)
1564{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001565 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001566
1567 try
1568 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001569 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001570
1571 if (context)
1572 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001573 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001574 }
1575 }
1576 catch(std::bad_alloc&)
1577 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001578 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001579 }
1580}
1581
1582void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1583{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001584 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001585
1586 try
1587 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001588 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001589
1590 if (context)
1591 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001592 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593 }
1594 }
1595 catch(std::bad_alloc&)
1596 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001597 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 }
1599}
1600
1601void __stdcall glDetachShader(GLuint program, GLuint shader)
1602{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001603 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001604
1605 try
1606 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001607 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001608
1609 if (context)
1610 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001612 gl::Program *programObject = context->getProgram(program);
1613 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001614
1615 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001616 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001617 gl::Shader *shaderByProgramHandle;
1618 shaderByProgramHandle = context->getShader(program);
1619 if (!shaderByProgramHandle)
1620 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001621 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001622 }
1623 else
1624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001625 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001626 }
1627 }
1628
1629 if (!shaderObject)
1630 {
1631 gl::Program *programByShaderHandle = context->getProgram(shader);
1632 if (!programByShaderHandle)
1633 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001634 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001635 }
1636 else
1637 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001638 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001639 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001640 }
1641
1642 if (!programObject->detachShader(shaderObject))
1643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001644 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001645 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001646 }
1647 }
1648 catch(std::bad_alloc&)
1649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001650 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001651 }
1652}
1653
1654void __stdcall glDisable(GLenum cap)
1655{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001656 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001657
1658 try
1659 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001660 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001661
1662 if (context)
1663 {
1664 switch (cap)
1665 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001666 case GL_CULL_FACE: context->setCullFace(false); break;
1667 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1668 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1669 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1670 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1671 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1672 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1673 case GL_BLEND: context->setBlend(false); break;
1674 case GL_DITHER: context->setDither(false); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001675
1676 case GL_PRIMITIVE_RESTART_FIXED_INDEX:
1677 case GL_RASTERIZER_DISCARD:
1678 if (context->getClientVersion() < 3)
1679 {
1680 return gl::error(GL_INVALID_ENUM);
1681 }
1682 UNIMPLEMENTED();
1683 break;
1684
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001685 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001686 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001687 }
1688 }
1689 }
1690 catch(std::bad_alloc&)
1691 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001692 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001693 }
1694}
1695
1696void __stdcall glDisableVertexAttribArray(GLuint index)
1697{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001698 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001699
1700 try
1701 {
1702 if (index >= gl::MAX_VERTEX_ATTRIBS)
1703 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001704 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001705 }
1706
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001707 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708
1709 if (context)
1710 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001711 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001712 }
1713 }
1714 catch(std::bad_alloc&)
1715 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001716 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001717 }
1718}
1719
1720void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1721{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001722 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001723
1724 try
1725 {
1726 if (count < 0 || first < 0)
1727 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001728 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001729 }
1730
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001731 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732
1733 if (context)
1734 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001735 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 }
1737 }
1738 catch(std::bad_alloc&)
1739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001740 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001741 }
1742}
1743
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001744void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
1745{
1746 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
1747
1748 try
1749 {
1750 if (count < 0 || first < 0 || primcount < 0)
1751 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001752 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001753 }
1754
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001755 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001756 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001757 gl::Context *context = gl::getNonLostContext();
1758
1759 if (context)
1760 {
1761 context->drawArrays(mode, first, count, primcount);
1762 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001763 }
1764 }
1765 catch(std::bad_alloc&)
1766 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001767 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001768 }
1769}
1770
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001771void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001772{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001773 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001774 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001775
1776 try
1777 {
1778 if (count < 0)
1779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001780 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001781 }
1782
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001783 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001784
1785 if (context)
1786 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001787 switch (type)
1788 {
1789 case GL_UNSIGNED_BYTE:
1790 case GL_UNSIGNED_SHORT:
1791 break;
1792 case GL_UNSIGNED_INT:
1793 if (!context->supports32bitIndices())
1794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001795 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001796 }
1797 break;
1798 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001799 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001800 }
1801
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001802 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001803 }
1804 }
1805 catch(std::bad_alloc&)
1806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001807 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001808 }
1809}
1810
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001811void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
1812{
1813 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
1814 mode, count, type, indices, primcount);
1815
1816 try
1817 {
1818 if (count < 0 || primcount < 0)
1819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001820 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001821 }
1822
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001823 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001824 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001825 gl::Context *context = gl::getNonLostContext();
1826
1827 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001828 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001829 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001830 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001831 case GL_UNSIGNED_BYTE:
1832 case GL_UNSIGNED_SHORT:
1833 break;
1834 case GL_UNSIGNED_INT:
1835 if (!context->supports32bitIndices())
1836 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001837 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001838 }
1839 break;
1840 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001841 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001842 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001843
1844 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001845 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001846 }
1847 }
1848 catch(std::bad_alloc&)
1849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001850 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001851 }
1852}
1853
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001854void __stdcall glEnable(GLenum cap)
1855{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001856 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001857
1858 try
1859 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001860 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861
1862 if (context)
1863 {
1864 switch (cap)
1865 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001866 case GL_CULL_FACE: context->setCullFace(true); break;
1867 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1868 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1869 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1870 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1871 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1872 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1873 case GL_BLEND: context->setBlend(true); break;
1874 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001875 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001876 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001877 }
1878 }
1879 }
1880 catch(std::bad_alloc&)
1881 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001882 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001883 }
1884}
1885
1886void __stdcall glEnableVertexAttribArray(GLuint index)
1887{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001888 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001889
1890 try
1891 {
1892 if (index >= gl::MAX_VERTEX_ATTRIBS)
1893 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001894 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001895 }
1896
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001897 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001898
1899 if (context)
1900 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001901 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903 }
1904 catch(std::bad_alloc&)
1905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001906 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001907 }
1908}
1909
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001910void __stdcall glEndQueryEXT(GLenum target)
1911{
1912 EVENT("GLenum target = 0x%X)", target);
1913
1914 try
1915 {
1916 switch (target)
1917 {
1918 case GL_ANY_SAMPLES_PASSED_EXT:
1919 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1920 break;
1921 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001922 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001923 }
1924
1925 gl::Context *context = gl::getNonLostContext();
1926
1927 if (context)
1928 {
1929 context->endQuery(target);
1930 }
1931 }
1932 catch(std::bad_alloc&)
1933 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001934 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001935 }
1936}
1937
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001938void __stdcall glFinishFenceNV(GLuint fence)
1939{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001940 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001941
1942 try
1943 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001944 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001945
1946 if (context)
1947 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001948 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001949
1950 if (fenceObject == NULL)
1951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001952 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001953 }
1954
Jamie Madillfb9a7402013-07-26 11:55:01 -04001955 if (fenceObject->isFence() != GL_TRUE)
1956 {
1957 return gl::error(GL_INVALID_OPERATION);
1958 }
1959
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001960 fenceObject->finishFence();
1961 }
1962 }
1963 catch(std::bad_alloc&)
1964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001965 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001966 }
1967}
1968
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001969void __stdcall glFinish(void)
1970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001971 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001972
1973 try
1974 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001975 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001976
1977 if (context)
1978 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001979 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980 }
1981 }
1982 catch(std::bad_alloc&)
1983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001984 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001985 }
1986}
1987
1988void __stdcall glFlush(void)
1989{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001990 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001991
1992 try
1993 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001994 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001995
1996 if (context)
1997 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001998 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 }
2000 }
2001 catch(std::bad_alloc&)
2002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002003 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002004 }
2005}
2006
2007void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2008{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002009 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002010 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011
2012 try
2013 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002014 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002015 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002017 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002018 }
2019
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002020 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002021
2022 if (context)
2023 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002024 gl::Framebuffer *framebuffer = NULL;
2025 GLuint framebufferHandle = 0;
2026 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2027 {
2028 framebuffer = context->getReadFramebuffer();
2029 framebufferHandle = context->getReadFramebufferHandle();
2030 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002031 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002032 {
2033 framebuffer = context->getDrawFramebuffer();
2034 framebufferHandle = context->getDrawFramebufferHandle();
2035 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002036
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002037 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002039 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002040 }
2041
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002042 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002043 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002044 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2045
2046 if (colorAttachment >= context->getMaximumRenderTargets())
2047 {
2048 return gl::error(GL_INVALID_VALUE);
2049 }
2050
Geoff Lang309c92a2013-07-25 16:23:19 -04002051 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002052 }
2053 else
2054 {
2055 switch (attachment)
2056 {
2057 case GL_DEPTH_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002058 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002059 break;
2060 case GL_STENCIL_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002061 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002062 break;
Geoff Lang7e9ee232013-08-05 10:18:42 -04002063 case GL_DEPTH_STENCIL_ATTACHMENT:
2064 if (context->getClientVersion() < 3)
2065 {
2066 return gl::error(GL_INVALID_ENUM);
2067 }
2068 framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
2069 break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002070 default:
2071 return gl::error(GL_INVALID_ENUM);
2072 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002073 }
2074 }
2075 }
2076 catch(std::bad_alloc&)
2077 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002078 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002079 }
2080}
2081
2082void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2083{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002084 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002085 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002086
2087 try
2088 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002089 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002090 if (context)
2091 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002092 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002093 !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002094 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002095 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002096 }
Geoff Lang3ed0c482013-07-25 17:03:18 -04002097
2098 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002099 !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002100 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002101 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002102 }
2103
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002104 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002105 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002106 textarget = GL_NONE;
2107 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002108
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002109 gl::Framebuffer *framebuffer = NULL;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002110 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2111 {
2112 framebuffer = context->getReadFramebuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002113 }
2114 else
2115 {
2116 framebuffer = context->getDrawFramebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002117 }
2118
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002119 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002120 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002121 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
Geoff Lang309c92a2013-07-25 16:23:19 -04002122 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002123 }
2124 else
2125 {
2126 switch (attachment)
2127 {
Geoff Lang309c92a2013-07-25 16:23:19 -04002128 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
2129 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
2130 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002131 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002132 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002133 }
2134 }
2135 catch(std::bad_alloc&)
2136 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002137 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138 }
2139}
2140
2141void __stdcall glFrontFace(GLenum mode)
2142{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002143 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002144
2145 try
2146 {
2147 switch (mode)
2148 {
2149 case GL_CW:
2150 case GL_CCW:
2151 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002152 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002153
2154 if (context)
2155 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002156 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158 }
2159 break;
2160 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163 }
2164 catch(std::bad_alloc&)
2165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002166 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002167 }
2168}
2169
2170void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2171{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002172 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002173
2174 try
2175 {
2176 if (n < 0)
2177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002178 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002179 }
2180
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002181 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002182
2183 if (context)
2184 {
2185 for (int i = 0; i < n; i++)
2186 {
2187 buffers[i] = context->createBuffer();
2188 }
2189 }
2190 }
2191 catch(std::bad_alloc&)
2192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002193 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002194 }
2195}
2196
2197void __stdcall glGenerateMipmap(GLenum target)
2198{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002199 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002200
2201 try
2202 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002203 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002204
2205 if (context)
2206 {
Geoff Langae4852a2013-06-05 15:00:34 -04002207 gl::Texture *texture = NULL;
2208 GLint internalFormat = GL_NONE;
2209 bool isCompressed = false;
2210 bool isDepth = false;
2211
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002212 switch (target)
2213 {
2214 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002215 {
2216 gl::Texture2D *tex2d = context->getTexture2D();
Geoff Langae4852a2013-06-05 15:00:34 -04002217 if (tex2d)
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002218 {
Geoff Langae4852a2013-06-05 15:00:34 -04002219 internalFormat = tex2d->getInternalFormat(0);
2220 isCompressed = tex2d->isCompressed(0);
2221 isDepth = tex2d->isDepth(0);
2222 texture = tex2d;
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002223 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002224 break;
2225 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002226
2227 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002228 {
2229 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
Geoff Langae4852a2013-06-05 15:00:34 -04002230 if (texcube)
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002231 {
Geoff Langae4852a2013-06-05 15:00:34 -04002232 internalFormat = texcube->getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
2233 isCompressed = texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0);
2234 isDepth = false;
2235 texture = texcube;
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002236 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002237 break;
2238 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002239
shannon.woods%transgaming.com@gtempaccount.com86740a92013-04-13 03:45:24 +00002240 case GL_TEXTURE_3D:
2241 {
2242 if (context->getClientVersion() < 3)
2243 {
2244 return gl::error(GL_INVALID_ENUM);
2245 }
2246
2247 gl::Texture3D *tex3D = context->getTexture3D();
Geoff Langae4852a2013-06-05 15:00:34 -04002248 if (tex3D)
shannon.woods%transgaming.com@gtempaccount.com86740a92013-04-13 03:45:24 +00002249 {
Geoff Langae4852a2013-06-05 15:00:34 -04002250 internalFormat = tex3D->getInternalFormat(0);
2251 isCompressed = tex3D->isCompressed(0);
2252 isDepth = tex3D->isDepth(0);
2253 texture = tex3D;
shannon.woods%transgaming.com@gtempaccount.com86740a92013-04-13 03:45:24 +00002254 }
shannon.woods%transgaming.com@gtempaccount.com86740a92013-04-13 03:45:24 +00002255 break;
2256 }
2257
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002258 case GL_TEXTURE_2D_ARRAY:
2259 {
2260 if (context->getClientVersion() < 3)
2261 {
2262 return gl::error(GL_INVALID_ENUM);
2263 }
2264
2265 gl::Texture2DArray *tex2darr = context->getTexture2DArray();
Geoff Langae4852a2013-06-05 15:00:34 -04002266 if (tex2darr)
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002267 {
Geoff Langae4852a2013-06-05 15:00:34 -04002268 internalFormat = tex2darr->getInternalFormat(0);
2269 isCompressed = tex2darr->isCompressed(0);
2270 isDepth = tex2darr->isDepth(0);
2271 texture = tex2darr;
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002272 }
shannonwoods@chromium.org30aa1a92013-05-30 00:03:13 +00002273 break;
2274 }
2275
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002276 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002277 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002278 }
Geoff Langae4852a2013-06-05 15:00:34 -04002279
2280 if (!texture)
2281 {
2282 return gl::error(GL_INVALID_OPERATION);
2283 }
2284
2285 // Internally, all texture formats are sized so checking if the format
2286 // is color renderable and filterable will not fail.
2287 if (isDepth || isCompressed ||
2288 !gl::IsColorRenderingSupported(internalFormat, context) ||
2289 !gl::IsTextureFilteringSupported(internalFormat, context))
2290 {
2291 return gl::error(GL_INVALID_OPERATION);
2292 }
2293
2294 texture->generateMipmaps();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002295 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002296 }
2297 catch(std::bad_alloc&)
2298 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002299 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002300 }
2301}
2302
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002303void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2304{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002305 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002306
2307 try
2308 {
2309 if (n < 0)
2310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002311 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002312 }
2313
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002314 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002315
2316 if (context)
2317 {
2318 for (int i = 0; i < n; i++)
2319 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002320 fences[i] = context->createFenceNV();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002321 }
2322 }
2323 }
2324 catch(std::bad_alloc&)
2325 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002326 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002327 }
2328}
2329
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002330void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2331{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002332 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333
2334 try
2335 {
2336 if (n < 0)
2337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002338 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002339 }
2340
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002341 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002342
2343 if (context)
2344 {
2345 for (int i = 0; i < n; i++)
2346 {
2347 framebuffers[i] = context->createFramebuffer();
2348 }
2349 }
2350 }
2351 catch(std::bad_alloc&)
2352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002353 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002354 }
2355}
2356
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002357void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2358{
2359 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2360
2361 try
2362 {
2363 if (n < 0)
2364 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002365 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002366 }
2367
2368 gl::Context *context = gl::getNonLostContext();
2369
2370 if (context)
2371 {
2372 for (int i = 0; i < n; i++)
2373 {
2374 ids[i] = context->createQuery();
2375 }
2376 }
2377 }
2378 catch(std::bad_alloc&)
2379 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002380 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002381 }
2382}
2383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002384void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2385{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002386 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002387
2388 try
2389 {
2390 if (n < 0)
2391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002393 }
2394
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002395 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002396
2397 if (context)
2398 {
2399 for (int i = 0; i < n; i++)
2400 {
2401 renderbuffers[i] = context->createRenderbuffer();
2402 }
2403 }
2404 }
2405 catch(std::bad_alloc&)
2406 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002407 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002408 }
2409}
2410
2411void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2412{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002413 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002414
2415 try
2416 {
2417 if (n < 0)
2418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002419 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002420 }
2421
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002422 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002423
2424 if (context)
2425 {
2426 for (int i = 0; i < n; i++)
2427 {
2428 textures[i] = context->createTexture();
2429 }
2430 }
2431 }
2432 catch(std::bad_alloc&)
2433 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002434 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002435 }
2436}
2437
daniel@transgaming.com85423182010-04-22 13:35:27 +00002438void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002439{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002440 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002441 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002442 program, index, bufsize, length, size, type, name);
2443
2444 try
2445 {
2446 if (bufsize < 0)
2447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002448 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002449 }
2450
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002451 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002452
2453 if (context)
2454 {
2455 gl::Program *programObject = context->getProgram(program);
2456
2457 if (!programObject)
2458 {
2459 if (context->getShader(program))
2460 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002461 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002462 }
2463 else
2464 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002465 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002466 }
2467 }
2468
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002469 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002471 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002472 }
2473
2474 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2475 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002476 }
2477 catch(std::bad_alloc&)
2478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002480 }
2481}
2482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002483void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002485 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002486 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002487 program, index, bufsize, length, size, type, name);
2488
2489 try
2490 {
2491 if (bufsize < 0)
2492 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002493 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002494 }
2495
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002496 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002497
2498 if (context)
2499 {
2500 gl::Program *programObject = context->getProgram(program);
2501
2502 if (!programObject)
2503 {
2504 if (context->getShader(program))
2505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002506 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002507 }
2508 else
2509 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002510 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002511 }
2512 }
2513
2514 if (index >= (GLuint)programObject->getActiveUniformCount())
2515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002516 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002517 }
2518
2519 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2520 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002521 }
2522 catch(std::bad_alloc&)
2523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002524 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002525 }
2526}
2527
2528void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2529{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002530 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002531 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002532
2533 try
2534 {
2535 if (maxcount < 0)
2536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002537 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002538 }
2539
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002540 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002541
2542 if (context)
2543 {
2544 gl::Program *programObject = context->getProgram(program);
2545
2546 if (!programObject)
2547 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002548 if (context->getShader(program))
2549 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002550 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002551 }
2552 else
2553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002554 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002555 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002556 }
2557
2558 return programObject->getAttachedShaders(maxcount, count, shaders);
2559 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002560 }
2561 catch(std::bad_alloc&)
2562 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002563 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002564 }
2565}
2566
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002567int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002568{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002569 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002570
2571 try
2572 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002573 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002574
2575 if (context)
2576 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002577
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002578 gl::Program *programObject = context->getProgram(program);
2579
2580 if (!programObject)
2581 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002582 if (context->getShader(program))
2583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002584 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002585 }
2586 else
2587 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002588 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002589 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002590 }
2591
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002592 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002593 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002594 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002595 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002596 }
2597
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002598 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002599 }
2600 }
2601 catch(std::bad_alloc&)
2602 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002603 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002604 }
2605
2606 return -1;
2607}
2608
2609void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2610{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002611 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002612
2613 try
2614 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002615 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002616
2617 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002618 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002619 if (!(context->getBooleanv(pname, params)))
2620 {
2621 GLenum nativeType;
2622 unsigned int numParams = 0;
2623 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002624 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002625
2626 if (numParams == 0)
2627 return; // it is known that the pname is valid, but there are no parameters to return
2628
2629 if (nativeType == GL_FLOAT)
2630 {
2631 GLfloat *floatParams = NULL;
2632 floatParams = new GLfloat[numParams];
2633
2634 context->getFloatv(pname, floatParams);
2635
2636 for (unsigned int i = 0; i < numParams; ++i)
2637 {
2638 if (floatParams[i] == 0.0f)
2639 params[i] = GL_FALSE;
2640 else
2641 params[i] = GL_TRUE;
2642 }
2643
2644 delete [] floatParams;
2645 }
2646 else if (nativeType == GL_INT)
2647 {
2648 GLint *intParams = NULL;
2649 intParams = new GLint[numParams];
2650
2651 context->getIntegerv(pname, intParams);
2652
2653 for (unsigned int i = 0; i < numParams; ++i)
2654 {
2655 if (intParams[i] == 0)
2656 params[i] = GL_FALSE;
2657 else
2658 params[i] = GL_TRUE;
2659 }
2660
2661 delete [] intParams;
2662 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002663 else if (nativeType == GL_INT_64_ANGLEX)
2664 {
2665 GLint64 *int64Params = NULL;
2666 int64Params = new GLint64[numParams];
2667
2668 context->getInteger64v(pname, int64Params);
2669
2670 for (unsigned int i = 0; i < numParams; ++i)
2671 {
2672 if (int64Params[i] == 0)
2673 params[i] = GL_FALSE;
2674 else
2675 params[i] = GL_TRUE;
2676 }
2677
2678 delete [] int64Params;
2679 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002680 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002681 }
2682 }
2683 catch(std::bad_alloc&)
2684 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002685 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002686 }
2687}
2688
2689void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002691 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002692
2693 try
2694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002696
2697 if (context)
2698 {
2699 gl::Buffer *buffer;
2700
2701 switch (target)
2702 {
2703 case GL_ARRAY_BUFFER:
2704 buffer = context->getArrayBuffer();
2705 break;
2706 case GL_ELEMENT_ARRAY_BUFFER:
2707 buffer = context->getElementArrayBuffer();
2708 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002709 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002710 }
2711
2712 if (!buffer)
2713 {
2714 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002715 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002716 }
2717
2718 switch (pname)
2719 {
2720 case GL_BUFFER_USAGE:
2721 *params = buffer->usage();
2722 break;
2723 case GL_BUFFER_SIZE:
2724 *params = buffer->size();
2725 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002726 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002727 }
2728 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002729 }
2730 catch(std::bad_alloc&)
2731 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002732 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002733 }
2734}
2735
2736GLenum __stdcall glGetError(void)
2737{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002738 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002739
2740 gl::Context *context = gl::getContext();
2741
2742 if (context)
2743 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00002744 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002745 }
2746
2747 return GL_NO_ERROR;
2748}
2749
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002750void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2751{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002752 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002753
2754 try
2755 {
2756
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002757 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002758
2759 if (context)
2760 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002761 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002762
2763 if (fenceObject == NULL)
2764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002765 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002766 }
2767
Jamie Madillfb9a7402013-07-26 11:55:01 -04002768 if (fenceObject->isFence() != GL_TRUE)
2769 {
2770 return gl::error(GL_INVALID_OPERATION);
2771 }
2772
2773 switch (pname)
2774 {
2775 case GL_FENCE_STATUS_NV:
2776 case GL_FENCE_CONDITION_NV:
2777 break;
2778
2779 default: return gl::error(GL_INVALID_ENUM);
2780 }
2781
2782 params[0] = fenceObject->getFencei(pname);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002783 }
2784 }
2785 catch(std::bad_alloc&)
2786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002787 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002788 }
2789}
2790
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002791void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002793 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002794
2795 try
2796 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002797 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002798
2799 if (context)
2800 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002801 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002802 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002803 GLenum nativeType;
2804 unsigned int numParams = 0;
2805 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002806 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002807
2808 if (numParams == 0)
2809 return; // it is known that the pname is valid, but that there are no parameters to return.
2810
2811 if (nativeType == GL_BOOL)
2812 {
2813 GLboolean *boolParams = NULL;
2814 boolParams = new GLboolean[numParams];
2815
2816 context->getBooleanv(pname, boolParams);
2817
2818 for (unsigned int i = 0; i < numParams; ++i)
2819 {
2820 if (boolParams[i] == GL_FALSE)
2821 params[i] = 0.0f;
2822 else
2823 params[i] = 1.0f;
2824 }
2825
2826 delete [] boolParams;
2827 }
2828 else if (nativeType == GL_INT)
2829 {
2830 GLint *intParams = NULL;
2831 intParams = new GLint[numParams];
2832
2833 context->getIntegerv(pname, intParams);
2834
2835 for (unsigned int i = 0; i < numParams; ++i)
2836 {
Jamie Madill71fbd602013-07-19 16:36:55 -04002837 params[i] = static_cast<GLfloat>(intParams[i]);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002838 }
2839
2840 delete [] intParams;
2841 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002842 else if (nativeType == GL_INT_64_ANGLEX)
2843 {
2844 GLint64 *int64Params = NULL;
2845 int64Params = new GLint64[numParams];
2846
2847 context->getInteger64v(pname, int64Params);
2848
2849 for (unsigned int i = 0; i < numParams; ++i)
2850 {
2851 params[i] = static_cast<GLfloat>(int64Params[i]);
2852 }
2853
2854 delete [] int64Params;
2855 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002856 }
2857 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002858 }
2859 catch(std::bad_alloc&)
2860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002861 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002862 }
2863}
2864
2865void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2866{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002867 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002868 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002869
2870 try
2871 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002872 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002873
2874 if (context)
2875 {
Geoff Lang646559f2013-08-15 11:08:15 -04002876 META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
2877 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002879 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002880 }
2881
Geoff Lang646559f2013-08-15 11:08:15 -04002882 switch (pname)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002883 {
Geoff Lang646559f2013-08-15 11:08:15 -04002884 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2885 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2886 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2887 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2888 break;
2889 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2890 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2891 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2892 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2893 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2894 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2895 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2896 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2897 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
2898 if (context->getClientVersion() >= 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002899 {
Geoff Lang646559f2013-08-15 11:08:15 -04002900 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002901 }
Geoff Lang646559f2013-08-15 11:08:15 -04002902 default:
2903 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002904 }
Geoff Lang646559f2013-08-15 11:08:15 -04002905
2906 // Determine if the attachment is a valid enum
2907 switch (attachment)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002908 {
Geoff Lang646559f2013-08-15 11:08:15 -04002909 case GL_BACK:
2910 case GL_FRONT:
2911 case GL_STENCIL:
2912 case GL_DEPTH_STENCIL_ATTACHMENT:
2913 if (context->getClientVersion() < 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002914 {
Geoff Lang646559f2013-08-15 11:08:15 -04002915 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002916 }
Geoff Lang646559f2013-08-15 11:08:15 -04002917 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002918
Geoff Lang646559f2013-08-15 11:08:15 -04002919 case GL_DEPTH_ATTACHMENT:
2920 case GL_STENCIL_ATTACHMENT:
2921 break;
2922
2923 default:
2924 if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
2925 (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets())
2926 {
2927 return gl::error(GL_INVALID_ENUM);
2928 }
2929 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002930 }
2931
Geoff Lang646559f2013-08-15 11:08:15 -04002932 GLuint framebufferHandle = (target == GL_READ_FRAMEBUFFER) ? context->getReadFramebufferHandle()
2933 : context->getDrawFramebufferHandle();
2934
2935 gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
2936
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002937 GLenum attachmentType;
2938 GLuint attachmentHandle;
Geoff Lang309c92a2013-07-25 16:23:19 -04002939 GLuint attachmentLevel;
2940 GLuint attachmentLayer;
Geoff Lang646559f2013-08-15 11:08:15 -04002941 gl::Renderbuffer *renderbuffer;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002942
Geoff Lang646559f2013-08-15 11:08:15 -04002943 if(framebufferHandle == 0)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002944 {
Geoff Lang646559f2013-08-15 11:08:15 -04002945 if(context->getClientVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002946 {
Geoff Lang646559f2013-08-15 11:08:15 -04002947 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002948 }
2949
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002950 switch (attachment)
2951 {
Geoff Lang646559f2013-08-15 11:08:15 -04002952 case GL_BACK:
2953 attachmentType = framebuffer->getColorbufferType(0);
2954 attachmentHandle = framebuffer->getColorbufferHandle(0);
2955 attachmentLevel = framebuffer->getColorbufferMipLevel(0);
2956 attachmentLayer = framebuffer->getColorbufferLayer(0);
2957 renderbuffer = framebuffer->getColorbuffer(0);
2958 break;
2959 case GL_DEPTH:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002960 attachmentType = framebuffer->getDepthbufferType();
2961 attachmentHandle = framebuffer->getDepthbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002962 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2963 attachmentLayer = framebuffer->getDepthbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002964 renderbuffer = framebuffer->getDepthbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002965 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002966 case GL_STENCIL:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002967 attachmentType = framebuffer->getStencilbufferType();
2968 attachmentHandle = framebuffer->getStencilbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002969 attachmentLevel = framebuffer->getStencilbufferMipLevel();
2970 attachmentLayer = framebuffer->getStencilbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002971 renderbuffer = framebuffer->getStencilbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002972 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002973 default:
2974 return gl::error(GL_INVALID_OPERATION);
2975 }
2976 }
2977 else
2978 {
2979 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2980 {
2981 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2982 attachmentType = framebuffer->getColorbufferType(colorAttachment);
2983 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
2984 attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment);
2985 attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment);
2986 renderbuffer = framebuffer->getColorbuffer(colorAttachment);
2987 }
2988 else
2989 {
2990 switch (attachment)
Geoff Lang55ba29c2013-07-11 16:57:53 -04002991 {
Geoff Lang646559f2013-08-15 11:08:15 -04002992 case GL_DEPTH_ATTACHMENT:
2993 attachmentType = framebuffer->getDepthbufferType();
2994 attachmentHandle = framebuffer->getDepthbufferHandle();
2995 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2996 attachmentLayer = framebuffer->getDepthbufferLayer();
2997 renderbuffer = framebuffer->getDepthbuffer();
2998 break;
2999 case GL_STENCIL_ATTACHMENT:
3000 attachmentType = framebuffer->getStencilbufferType();
3001 attachmentHandle = framebuffer->getStencilbufferHandle();
3002 attachmentLevel = framebuffer->getStencilbufferMipLevel();
3003 attachmentLayer = framebuffer->getStencilbufferLayer();
3004 renderbuffer = framebuffer->getStencilbuffer();
3005 break;
3006 case GL_DEPTH_STENCIL_ATTACHMENT:
3007 if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle())
3008 {
3009 return gl::error(GL_INVALID_OPERATION);
3010 }
3011 attachmentType = framebuffer->getDepthStencilbufferType();
3012 attachmentHandle = framebuffer->getDepthStencilbufferHandle();
3013 attachmentLevel = framebuffer->getDepthStencilbufferMipLevel();
3014 attachmentLayer = framebuffer->getDepthStencilbufferLayer();
3015 renderbuffer = framebuffer->getDepthStencilBuffer();
3016 break;
3017 default:
Geoff Lang55ba29c2013-07-11 16:57:53 -04003018 return gl::error(GL_INVALID_OPERATION);
3019 }
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003020 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003021 }
3022
3023 GLenum attachmentObjectType; // Type category
Geoff Lang646559f2013-08-15 11:08:15 -04003024 if (framebufferHandle == 0)
3025 {
3026 attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
3027 }
3028 else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003029 {
3030 attachmentObjectType = attachmentType;
3031 }
Geoff Lang0fe19492013-07-25 17:04:31 -04003032 else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion()))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003033 {
3034 attachmentObjectType = GL_TEXTURE;
3035 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003036 else
3037 {
3038 UNREACHABLE();
3039 return;
3040 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003041
Geoff Lang646559f2013-08-15 11:08:15 -04003042 if (attachmentObjectType == GL_NONE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003043 {
Geoff Lang646559f2013-08-15 11:08:15 -04003044 // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
3045 // is NONE, then querying any other pname will generate INVALID_ENUM.
3046
3047 // ES 3.0.2 spec pg 235 states that if the attachment type is none,
3048 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
3049 // INVALID_OPERATION for all other pnames
3050
3051 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003052 {
Geoff Lang646559f2013-08-15 11:08:15 -04003053 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3054 *params = attachmentObjectType;
3055 break;
3056
3057 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3058 if (context->getClientVersion() < 3)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003059 {
Geoff Lang646559f2013-08-15 11:08:15 -04003060 return gl::error(GL_INVALID_ENUM);
3061 }
3062 *params = 0;
3063 break;
3064
3065 default:
3066 if (context->getClientVersion() < 3)
3067 {
3068 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003069 }
3070 else
3071 {
Geoff Lang646559f2013-08-15 11:08:15 -04003072 gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003073 }
3074 }
Geoff Lang646559f2013-08-15 11:08:15 -04003075 }
3076 else
3077 {
3078 ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
3079 attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
3080 ASSERT(renderbuffer != NULL);
3081
3082 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003083 {
Geoff Lang646559f2013-08-15 11:08:15 -04003084 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3085 *params = attachmentObjectType;
3086 break;
3087
3088 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3089 if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
3090 {
3091 return gl::error(GL_INVALID_ENUM);
3092 }
3093 *params = attachmentHandle;
3094 break;
3095
3096 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3097 if (attachmentObjectType != GL_TEXTURE)
3098 {
3099 return gl::error(GL_INVALID_ENUM);
3100 }
3101 *params = attachmentLevel;
3102 break;
3103
3104 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3105 if (attachmentObjectType != GL_TEXTURE)
3106 {
3107 return gl::error(GL_INVALID_ENUM);
3108 }
3109 *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
3110 break;
3111
3112 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3113 *params = renderbuffer->getRedSize();
3114 break;
3115
3116 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3117 *params = renderbuffer->getGreenSize();
3118 break;
3119
3120 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3121 *params = renderbuffer->getBlueSize();
3122 break;
3123
3124 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3125 *params = renderbuffer->getAlphaSize();
3126 break;
3127
3128 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3129 *params = renderbuffer->getDepthSize();
3130 break;
3131
3132 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3133 *params = renderbuffer->getStencilSize();
3134 break;
3135
3136 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3137 if (attachment == GL_DEPTH_STENCIL)
3138 {
3139 gl::error(GL_INVALID_OPERATION);
3140 }
3141 *params = renderbuffer->getComponentType();
3142 break;
3143
3144 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3145 *params = renderbuffer->getColorEncoding();
3146 break;
3147
3148 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
3149 if (attachmentObjectType != GL_TEXTURE)
3150 {
3151 return gl::error(GL_INVALID_ENUM);
3152 }
3153 *params = attachmentLayer;
3154 break;
3155
3156 default:
3157 UNREACHABLE();
3158 break;
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003159 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003160 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003161 }
3162 }
3163 catch(std::bad_alloc&)
3164 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003165 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003166 }
3167}
3168
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003169GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3170{
3171 EVENT("()");
3172
3173 try
3174 {
3175 gl::Context *context = gl::getContext();
3176
3177 if (context)
3178 {
3179 return context->getResetStatus();
3180 }
3181
3182 return GL_NO_ERROR;
3183 }
3184 catch(std::bad_alloc&)
3185 {
3186 return GL_OUT_OF_MEMORY;
3187 }
3188}
3189
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003190void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3191{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003192 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003193
3194 try
3195 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003196 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003197
3198 if (context)
3199 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003200 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003201 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003202 GLenum nativeType;
3203 unsigned int numParams = 0;
3204 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003205 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003206
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003207 if (numParams == 0)
3208 return; // it is known that pname is valid, but there are no parameters to return
3209
3210 if (nativeType == GL_BOOL)
3211 {
3212 GLboolean *boolParams = NULL;
3213 boolParams = new GLboolean[numParams];
3214
3215 context->getBooleanv(pname, boolParams);
3216
3217 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003218 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003219 if (boolParams[i] == GL_FALSE)
3220 params[i] = 0;
3221 else
3222 params[i] = 1;
3223 }
3224
3225 delete [] boolParams;
3226 }
3227 else if (nativeType == GL_FLOAT)
3228 {
3229 GLfloat *floatParams = NULL;
3230 floatParams = new GLfloat[numParams];
3231
3232 context->getFloatv(pname, floatParams);
3233
3234 for (unsigned int i = 0; i < numParams; ++i)
3235 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003236 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003237 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003238 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003239 params[i] = static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003240 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003241 else
Jamie Madill71fbd602013-07-19 16:36:55 -04003242 {
Jamie Madillaf496912013-07-19 16:36:54 -04003243 params[i] = gl::iround<GLint>(floatParams[i]);
Jamie Madill71fbd602013-07-19 16:36:55 -04003244 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003245 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003246
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003247 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003248 }
Jamie Madill71fbd602013-07-19 16:36:55 -04003249 else if (nativeType == GL_INT_64_ANGLEX)
3250 {
3251 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
3252 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
3253 GLint64 *int64Params = NULL;
3254 int64Params = new GLint64[numParams];
3255
3256 context->getInteger64v(pname, int64Params);
3257
3258 for (unsigned int i = 0; i < numParams; ++i)
3259 {
3260 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
3261 params[i] = static_cast<GLint>(clampedValue);
3262 }
3263
3264 delete [] int64Params;
3265 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003266 }
3267 }
3268 }
3269 catch(std::bad_alloc&)
3270 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003271 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003272 }
3273}
3274
3275void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3276{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003277 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003278
3279 try
3280 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003281 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003282
3283 if (context)
3284 {
3285 gl::Program *programObject = context->getProgram(program);
3286
3287 if (!programObject)
3288 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003289 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003290 }
3291
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003292 if (context->getClientVersion() < 3)
3293 {
3294 switch (pname)
3295 {
3296 case GL_ACTIVE_UNIFORM_BLOCKS:
3297 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3298 return gl::error(GL_INVALID_ENUM);
3299 }
3300 }
3301
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003302 switch (pname)
3303 {
3304 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003305 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003306 return;
3307 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003308 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003309 return;
3310 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003311 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003312 return;
3313 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003314 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003315 return;
3316 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003317 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003318 return;
3319 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003320 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003321 return;
3322 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003323 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003324 return;
3325 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003326 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003327 return;
3328 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003329 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003330 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003331 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003332 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003333 return;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003334 case GL_ACTIVE_UNIFORM_BLOCKS:
3335 *params = programObject->getActiveUniformBlockCount();
3336 return;
3337 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3338 *params = programObject->getActiveUniformBlockMaxLength();
3339 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003340 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003341 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003342 }
3343 }
3344 }
3345 catch(std::bad_alloc&)
3346 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003347 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003348 }
3349}
3350
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003351void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003352{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003353 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003354 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003355
3356 try
3357 {
3358 if (bufsize < 0)
3359 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003360 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003361 }
3362
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003363 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003364
3365 if (context)
3366 {
3367 gl::Program *programObject = context->getProgram(program);
3368
3369 if (!programObject)
3370 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003371 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003372 }
3373
3374 programObject->getInfoLog(bufsize, length, infolog);
3375 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003376 }
3377 catch(std::bad_alloc&)
3378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003379 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003380 }
3381}
3382
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003383void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3384{
3385 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3386
3387 try
3388 {
3389 switch (pname)
3390 {
3391 case GL_CURRENT_QUERY_EXT:
3392 break;
3393 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003394 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003395 }
3396
3397 gl::Context *context = gl::getNonLostContext();
3398
3399 if (context)
3400 {
3401 params[0] = context->getActiveQuery(target);
3402 }
3403 }
3404 catch(std::bad_alloc&)
3405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003407 }
3408}
3409
3410void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3411{
3412 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3413
3414 try
3415 {
3416 switch (pname)
3417 {
3418 case GL_QUERY_RESULT_EXT:
3419 case GL_QUERY_RESULT_AVAILABLE_EXT:
3420 break;
3421 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003422 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003423 }
3424 gl::Context *context = gl::getNonLostContext();
3425
3426 if (context)
3427 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003428 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3429
3430 if (!queryObject)
3431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003432 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003433 }
3434
3435 if (context->getActiveQuery(queryObject->getType()) == id)
3436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003437 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003438 }
3439
3440 switch(pname)
3441 {
3442 case GL_QUERY_RESULT_EXT:
3443 params[0] = queryObject->getResult();
3444 break;
3445 case GL_QUERY_RESULT_AVAILABLE_EXT:
3446 params[0] = queryObject->isResultAvailable();
3447 break;
3448 default:
3449 ASSERT(false);
3450 }
3451 }
3452 }
3453 catch(std::bad_alloc&)
3454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003455 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003456 }
3457}
3458
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3460{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003461 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003462
3463 try
3464 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003465 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003466
3467 if (context)
3468 {
3469 if (target != GL_RENDERBUFFER)
3470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003471 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003472 }
3473
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003474 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003475 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003476 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003477 }
3478
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003479 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003480
3481 switch (pname)
3482 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003483 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3484 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3485 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3486 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3487 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3488 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3489 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3490 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3491 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003492 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003493 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003494 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003495 *params = renderbuffer->getSamples();
3496 }
3497 else
3498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003499 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003500 }
3501 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003502 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003504 }
3505 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003506 }
3507 catch(std::bad_alloc&)
3508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003509 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003510 }
3511}
3512
3513void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3514{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003515 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516
3517 try
3518 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003519 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003520
3521 if (context)
3522 {
3523 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003524
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003525 if (!shaderObject)
3526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003528 }
3529
3530 switch (pname)
3531 {
3532 case GL_SHADER_TYPE:
3533 *params = shaderObject->getType();
3534 return;
3535 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003536 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003537 return;
3538 case GL_COMPILE_STATUS:
3539 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3540 return;
3541 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003542 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003543 return;
3544 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003545 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003546 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003547 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3548 *params = shaderObject->getTranslatedSourceLength();
3549 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003550 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003551 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003552 }
3553 }
3554 }
3555 catch(std::bad_alloc&)
3556 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003557 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003558 }
3559}
3560
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003561void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003562{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003563 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003564 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003565
3566 try
3567 {
3568 if (bufsize < 0)
3569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003570 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003571 }
3572
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003573 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003574
3575 if (context)
3576 {
3577 gl::Shader *shaderObject = context->getShader(shader);
3578
3579 if (!shaderObject)
3580 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003581 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003582 }
3583
3584 shaderObject->getInfoLog(bufsize, length, infolog);
3585 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003586 }
3587 catch(std::bad_alloc&)
3588 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003589 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003590 }
3591}
3592
3593void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3594{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003595 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003596 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003597
3598 try
3599 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003600 switch (shadertype)
3601 {
3602 case GL_VERTEX_SHADER:
3603 case GL_FRAGMENT_SHADER:
3604 break;
3605 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003606 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003607 }
3608
3609 switch (precisiontype)
3610 {
3611 case GL_LOW_FLOAT:
3612 case GL_MEDIUM_FLOAT:
3613 case GL_HIGH_FLOAT:
3614 // Assume IEEE 754 precision
3615 range[0] = 127;
3616 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003617 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003618 break;
3619 case GL_LOW_INT:
3620 case GL_MEDIUM_INT:
3621 case GL_HIGH_INT:
3622 // Some (most) hardware only supports single-precision floating-point numbers,
3623 // which can accurately represent integers up to +/-16777216
3624 range[0] = 24;
3625 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003626 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003627 break;
3628 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003629 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003630 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003631 }
3632 catch(std::bad_alloc&)
3633 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003634 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003635 }
3636}
3637
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003638void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003639{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003640 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003641 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642
3643 try
3644 {
3645 if (bufsize < 0)
3646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003647 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003648 }
3649
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003650 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003651
3652 if (context)
3653 {
3654 gl::Shader *shaderObject = context->getShader(shader);
3655
3656 if (!shaderObject)
3657 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003658 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003659 }
3660
3661 shaderObject->getSource(bufsize, length, source);
3662 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003663 }
3664 catch(std::bad_alloc&)
3665 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003666 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003667 }
3668}
3669
zmo@google.coma574f782011-10-03 21:45:23 +00003670void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3671{
3672 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3673 shader, bufsize, length, source);
3674
3675 try
3676 {
3677 if (bufsize < 0)
3678 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003679 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003680 }
3681
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003682 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003683
3684 if (context)
3685 {
3686 gl::Shader *shaderObject = context->getShader(shader);
3687
3688 if (!shaderObject)
3689 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003690 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003691 }
3692
3693 shaderObject->getTranslatedSource(bufsize, length, source);
3694 }
3695 }
3696 catch(std::bad_alloc&)
3697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003698 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003699 }
3700}
3701
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003702const GLubyte* __stdcall glGetString(GLenum name)
3703{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003704 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003705
3706 try
3707 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003708 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003709
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003710 switch (name)
3711 {
3712 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003713 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003714 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003715 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003716 case GL_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003717 if (context->getClientVersion() == 2)
3718 {
3719 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
3720 }
3721 else
3722 {
3723 return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")";
3724 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003725 case GL_SHADING_LANGUAGE_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003726 if (context->getClientVersion() == 2)
3727 {
3728 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
3729 }
3730 else
3731 {
3732 return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")";
3733 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003734 case GL_EXTENSIONS:
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003735 return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003736 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003737 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003738 }
3739 }
3740 catch(std::bad_alloc&)
3741 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003742 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003743 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003744}
3745
3746void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3747{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003748 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003749
3750 try
3751 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003752 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003753
3754 if (context)
3755 {
Jamie Madillfb8a8302013-07-03 14:24:12 -04003756 gl::Texture *texture = getTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003757
Jamie Madillfb8a8302013-07-03 14:24:12 -04003758 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003760 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003761 }
3762
3763 switch (pname)
3764 {
3765 case GL_TEXTURE_MAG_FILTER:
3766 *params = (GLfloat)texture->getMagFilter();
3767 break;
3768 case GL_TEXTURE_MIN_FILTER:
3769 *params = (GLfloat)texture->getMinFilter();
3770 break;
3771 case GL_TEXTURE_WRAP_S:
3772 *params = (GLfloat)texture->getWrapS();
3773 break;
3774 case GL_TEXTURE_WRAP_T:
3775 *params = (GLfloat)texture->getWrapT();
3776 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003777 case GL_TEXTURE_WRAP_R:
3778 if (context->getClientVersion() < 3)
3779 {
3780 return gl::error(GL_INVALID_ENUM);
3781 }
3782 *params = (GLfloat)texture->getWrapR();
3783 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003784 case GL_TEXTURE_IMMUTABLE_FORMAT:
3785 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003786 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3787 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003788 case GL_TEXTURE_IMMUTABLE_LEVELS:
3789 if (context->getClientVersion() < 3)
3790 {
3791 return gl::error(GL_INVALID_ENUM);
3792 }
3793 *params = (GLfloat)(texture->isImmutable() ? texture->levelCount() : 0);
3794 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003795 case GL_TEXTURE_USAGE_ANGLE:
3796 *params = (GLfloat)texture->getUsage();
3797 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003798 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3799 if (!context->supportsTextureFilterAnisotropy())
3800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003801 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003802 }
3803 *params = (GLfloat)texture->getMaxAnisotropy();
3804 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003805 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003806 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003807 }
3808 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003809 }
3810 catch(std::bad_alloc&)
3811 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003812 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003813 }
3814}
3815
3816void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3817{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003818 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003819
3820 try
3821 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003822 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003823
3824 if (context)
3825 {
Jamie Madillfb8a8302013-07-03 14:24:12 -04003826 gl::Texture *texture = getTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003827
Jamie Madillfb8a8302013-07-03 14:24:12 -04003828 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003830 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003831 }
3832
3833 switch (pname)
3834 {
3835 case GL_TEXTURE_MAG_FILTER:
3836 *params = texture->getMagFilter();
3837 break;
3838 case GL_TEXTURE_MIN_FILTER:
3839 *params = texture->getMinFilter();
3840 break;
3841 case GL_TEXTURE_WRAP_S:
3842 *params = texture->getWrapS();
3843 break;
3844 case GL_TEXTURE_WRAP_T:
3845 *params = texture->getWrapT();
3846 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003847 case GL_TEXTURE_WRAP_R:
3848 if (context->getClientVersion() < 3)
3849 {
3850 return gl::error(GL_INVALID_ENUM);
3851 }
3852 *params = texture->getWrapR();
3853 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003854 case GL_TEXTURE_IMMUTABLE_FORMAT:
3855 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003856 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3857 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003858 case GL_TEXTURE_IMMUTABLE_LEVELS:
3859 if (context->getClientVersion() < 3)
3860 {
3861 return gl::error(GL_INVALID_ENUM);
3862 }
3863 *params = texture->isImmutable() ? texture->levelCount() : 0;
3864 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003865 case GL_TEXTURE_USAGE_ANGLE:
3866 *params = texture->getUsage();
3867 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003868 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3869 if (!context->supportsTextureFilterAnisotropy())
3870 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003871 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003872 }
3873 *params = (GLint)texture->getMaxAnisotropy();
3874 break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00003875
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003876 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003877 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003878 }
3879 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003880 }
3881 catch(std::bad_alloc&)
3882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003883 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003884 }
3885}
3886
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003887void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3888{
3889 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3890 program, location, bufSize, params);
3891
3892 try
3893 {
3894 if (bufSize < 0)
3895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003896 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003897 }
3898
3899 gl::Context *context = gl::getNonLostContext();
3900
3901 if (context)
3902 {
3903 if (program == 0)
3904 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003905 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003906 }
3907
3908 gl::Program *programObject = context->getProgram(program);
3909
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003910 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003912 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003913 }
3914
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003915 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3916 if (!programBinary)
3917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003918 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003919 }
3920
3921 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003923 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003924 }
3925 }
3926 }
3927 catch(std::bad_alloc&)
3928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003929 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003930 }
3931}
3932
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003933void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3934{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003935 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003936
3937 try
3938 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003939 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003940
3941 if (context)
3942 {
3943 if (program == 0)
3944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003945 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003946 }
3947
3948 gl::Program *programObject = context->getProgram(program);
3949
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003950 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003952 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003953 }
3954
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003955 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3956 if (!programBinary)
3957 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003958 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003959 }
3960
3961 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003962 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003963 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003964 }
3965 }
3966 }
3967 catch(std::bad_alloc&)
3968 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003969 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003970 }
3971}
3972
3973void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
3974{
3975 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
3976 program, location, bufSize, params);
3977
3978 try
3979 {
3980 if (bufSize < 0)
3981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003982 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003983 }
3984
3985 gl::Context *context = gl::getNonLostContext();
3986
3987 if (context)
3988 {
3989 if (program == 0)
3990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003991 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003992 }
3993
3994 gl::Program *programObject = context->getProgram(program);
3995
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003996 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003998 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003999 }
4000
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004001 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4002 if (!programBinary)
4003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004004 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004005 }
4006
4007 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004008 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004009 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004010 }
4011 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004012 }
4013 catch(std::bad_alloc&)
4014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004015 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004016 }
4017}
4018
4019void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4020{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004021 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004022
4023 try
4024 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004025 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004026
4027 if (context)
4028 {
4029 if (program == 0)
4030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004031 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004032 }
4033
4034 gl::Program *programObject = context->getProgram(program);
4035
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004036 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004038 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004039 }
4040
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004041 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4042 if (!programBinary)
4043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004044 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004045 }
4046
4047 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004049 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004050 }
4051 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004052 }
4053 catch(std::bad_alloc&)
4054 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004055 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004056 }
4057}
4058
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004059int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004060{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004061 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004062
4063 try
4064 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004065 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004066
4067 if (strstr(name, "gl_") == name)
4068 {
4069 return -1;
4070 }
4071
4072 if (context)
4073 {
4074 gl::Program *programObject = context->getProgram(program);
4075
4076 if (!programObject)
4077 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004078 if (context->getShader(program))
4079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004080 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004081 }
4082 else
4083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004084 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004085 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004086 }
4087
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004088 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004089 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004090 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004091 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004092 }
4093
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004094 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004095 }
4096 }
4097 catch(std::bad_alloc&)
4098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004099 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004100 }
4101
4102 return -1;
4103}
4104
4105void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4106{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004107 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004108
4109 try
4110 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004111 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004112
daniel@transgaming.come0078962010-04-15 20:45:08 +00004113 if (context)
4114 {
4115 if (index >= gl::MAX_VERTEX_ATTRIBS)
4116 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004117 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004118 }
4119
daniel@transgaming.com83921382011-01-08 05:46:00 +00004120 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004121
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004122 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004123 {
Jamie Madillaff71502013-07-02 11:57:05 -04004124 return;
4125 }
4126
4127 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4128 {
4129 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4130 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004131 {
Jamie Madillaff71502013-07-02 11:57:05 -04004132 params[i] = currentValueData.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004133 }
Jamie Madillaff71502013-07-02 11:57:05 -04004134 }
4135 else
4136 {
4137 *params = attribState.querySingleParameter<GLfloat>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004138 }
4139 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004140 }
4141 catch(std::bad_alloc&)
4142 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004143 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004144 }
4145}
4146
4147void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4148{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004149 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004150
4151 try
4152 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004153 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004154
daniel@transgaming.come0078962010-04-15 20:45:08 +00004155 if (context)
4156 {
4157 if (index >= gl::MAX_VERTEX_ATTRIBS)
4158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004159 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004160 }
4161
daniel@transgaming.com83921382011-01-08 05:46:00 +00004162 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004163
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004164 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004165 {
Jamie Madillaff71502013-07-02 11:57:05 -04004166 return;
4167 }
4168
4169 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4170 {
4171 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4172 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004173 {
Jamie Madillaff71502013-07-02 11:57:05 -04004174 float currentValue = currentValueData.FloatValues[i];
Jamie Madillaf496912013-07-19 16:36:54 -04004175 params[i] = gl::iround<GLint>(currentValue);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004176 }
Jamie Madillaff71502013-07-02 11:57:05 -04004177 }
4178 else
4179 {
4180 *params = attribState.querySingleParameter<GLint>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004181 }
4182 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004183 }
4184 catch(std::bad_alloc&)
4185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004186 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004187 }
4188}
4189
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004190void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004191{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004192 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004193
4194 try
4195 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004196 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004197
daniel@transgaming.come0078962010-04-15 20:45:08 +00004198 if (context)
4199 {
4200 if (index >= gl::MAX_VERTEX_ATTRIBS)
4201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004202 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004203 }
4204
4205 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004207 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004208 }
4209
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004210 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004211 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004212 }
4213 catch(std::bad_alloc&)
4214 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004215 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004216 }
4217}
4218
4219void __stdcall glHint(GLenum target, GLenum mode)
4220{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004221 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004222
4223 try
4224 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004225 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004226 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004227 case GL_FASTEST:
4228 case GL_NICEST:
4229 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004230 break;
4231 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004232 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004233 }
4234
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004235 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004236 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004237 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004238 case GL_GENERATE_MIPMAP_HINT:
4239 if (context) context->setGenerateMipmapHint(mode);
4240 break;
4241 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4242 if (context) context->setFragmentShaderDerivativeHint(mode);
4243 break;
4244 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004245 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004246 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247 }
4248 catch(std::bad_alloc&)
4249 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004250 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004251 }
4252}
4253
4254GLboolean __stdcall glIsBuffer(GLuint buffer)
4255{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004256 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004257
4258 try
4259 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004260 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004261
4262 if (context && buffer)
4263 {
4264 gl::Buffer *bufferObject = context->getBuffer(buffer);
4265
4266 if (bufferObject)
4267 {
4268 return GL_TRUE;
4269 }
4270 }
4271 }
4272 catch(std::bad_alloc&)
4273 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004274 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004275 }
4276
4277 return GL_FALSE;
4278}
4279
4280GLboolean __stdcall glIsEnabled(GLenum cap)
4281{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004282 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004283
4284 try
4285 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004286 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004287
4288 if (context)
4289 {
4290 switch (cap)
4291 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004292 case GL_CULL_FACE: return context->isCullFaceEnabled();
4293 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4294 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4295 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4296 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4297 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4298 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4299 case GL_BLEND: return context->isBlendEnabled();
4300 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004301 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004302 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004303 }
4304 }
4305 }
4306 catch(std::bad_alloc&)
4307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004308 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004309 }
4310
4311 return false;
4312}
4313
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004314GLboolean __stdcall glIsFenceNV(GLuint fence)
4315{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004316 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004317
4318 try
4319 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004320 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004321
4322 if (context)
4323 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004324 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004325
4326 if (fenceObject == NULL)
4327 {
4328 return GL_FALSE;
4329 }
4330
4331 return fenceObject->isFence();
4332 }
4333 }
4334 catch(std::bad_alloc&)
4335 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004336 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004337 }
4338
4339 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004340}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004341
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004342GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4343{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004344 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004345
4346 try
4347 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004348 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004349
4350 if (context && framebuffer)
4351 {
4352 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4353
4354 if (framebufferObject)
4355 {
4356 return GL_TRUE;
4357 }
4358 }
4359 }
4360 catch(std::bad_alloc&)
4361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004362 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004363 }
4364
4365 return GL_FALSE;
4366}
4367
4368GLboolean __stdcall glIsProgram(GLuint program)
4369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004370 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004371
4372 try
4373 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004374 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004375
4376 if (context && program)
4377 {
4378 gl::Program *programObject = context->getProgram(program);
4379
4380 if (programObject)
4381 {
4382 return GL_TRUE;
4383 }
4384 }
4385 }
4386 catch(std::bad_alloc&)
4387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004388 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004389 }
4390
4391 return GL_FALSE;
4392}
4393
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004394GLboolean __stdcall glIsQueryEXT(GLuint id)
4395{
4396 EVENT("(GLuint id = %d)", id);
4397
4398 try
4399 {
4400 if (id == 0)
4401 {
4402 return GL_FALSE;
4403 }
4404
4405 gl::Context *context = gl::getNonLostContext();
4406
4407 if (context)
4408 {
4409 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4410
4411 if (queryObject)
4412 {
4413 return GL_TRUE;
4414 }
4415 }
4416 }
4417 catch(std::bad_alloc&)
4418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004419 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004420 }
4421
4422 return GL_FALSE;
4423}
4424
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004425GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4426{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004427 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004428
4429 try
4430 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004431 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004432
4433 if (context && renderbuffer)
4434 {
4435 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4436
4437 if (renderbufferObject)
4438 {
4439 return GL_TRUE;
4440 }
4441 }
4442 }
4443 catch(std::bad_alloc&)
4444 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004445 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004446 }
4447
4448 return GL_FALSE;
4449}
4450
4451GLboolean __stdcall glIsShader(GLuint shader)
4452{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004453 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004454
4455 try
4456 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004457 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004458
4459 if (context && shader)
4460 {
4461 gl::Shader *shaderObject = context->getShader(shader);
4462
4463 if (shaderObject)
4464 {
4465 return GL_TRUE;
4466 }
4467 }
4468 }
4469 catch(std::bad_alloc&)
4470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004471 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004472 }
4473
4474 return GL_FALSE;
4475}
4476
4477GLboolean __stdcall glIsTexture(GLuint texture)
4478{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004479 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004480
4481 try
4482 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004483 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004484
4485 if (context && texture)
4486 {
4487 gl::Texture *textureObject = context->getTexture(texture);
4488
4489 if (textureObject)
4490 {
4491 return GL_TRUE;
4492 }
4493 }
4494 }
4495 catch(std::bad_alloc&)
4496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004497 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004498 }
4499
4500 return GL_FALSE;
4501}
4502
4503void __stdcall glLineWidth(GLfloat width)
4504{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004505 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004506
4507 try
4508 {
4509 if (width <= 0.0f)
4510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004511 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004512 }
4513
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004514 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004515
4516 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004517 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004518 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004519 }
4520 }
4521 catch(std::bad_alloc&)
4522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004523 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004524 }
4525}
4526
4527void __stdcall glLinkProgram(GLuint program)
4528{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004529 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004530
4531 try
4532 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004533 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004534
4535 if (context)
4536 {
4537 gl::Program *programObject = context->getProgram(program);
4538
4539 if (!programObject)
4540 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004541 if (context->getShader(program))
4542 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004543 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004544 }
4545 else
4546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004547 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004548 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004549 }
4550
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004551 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004552 }
4553 }
4554 catch(std::bad_alloc&)
4555 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004556 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004557 }
4558}
4559
4560void __stdcall glPixelStorei(GLenum pname, GLint param)
4561{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004562 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004563
4564 try
4565 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004566 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004567
4568 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004569 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004570 switch (pname)
4571 {
4572 case GL_UNPACK_ALIGNMENT:
4573 if (param != 1 && param != 2 && param != 4 && param != 8)
4574 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004575 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004576 }
4577
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004578 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004579 break;
4580
4581 case GL_PACK_ALIGNMENT:
4582 if (param != 1 && param != 2 && param != 4 && param != 8)
4583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004584 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004585 }
4586
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004587 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004588 break;
4589
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004590 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4591 context->setPackReverseRowOrder(param != 0);
4592 break;
4593
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00004594 case GL_UNPACK_IMAGE_HEIGHT:
4595 case GL_UNPACK_SKIP_IMAGES:
4596 case GL_UNPACK_ROW_LENGTH:
4597 case GL_UNPACK_SKIP_ROWS:
4598 case GL_UNPACK_SKIP_PIXELS:
4599 case GL_PACK_ROW_LENGTH:
4600 case GL_PACK_SKIP_ROWS:
4601 case GL_PACK_SKIP_PIXELS:
4602 if (context->getClientVersion() < 3)
4603 {
4604 return gl::error(GL_INVALID_ENUM);
4605 }
4606 UNIMPLEMENTED();
4607 break;
4608
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004609 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004610 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004611 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004612 }
4613 }
4614 catch(std::bad_alloc&)
4615 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004616 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004617 }
4618}
4619
4620void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4621{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004622 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004623
4624 try
4625 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004626 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004627
4628 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004629 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004630 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004631 }
4632 }
4633 catch(std::bad_alloc&)
4634 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004635 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004636 }
4637}
4638
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004639void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4640 GLenum format, GLenum type, GLsizei bufSize,
4641 GLvoid *data)
4642{
4643 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4644 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4645 x, y, width, height, format, type, bufSize, data);
4646
4647 try
4648 {
4649 if (width < 0 || height < 0 || bufSize < 0)
4650 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004651 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004652 }
4653
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004654 gl::Context *context = gl::getNonLostContext();
4655
4656 if (context)
4657 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004658 GLint currentInternalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004659 GLenum currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004660
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004661 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4662 // and attempting to read back if that's the case is an error. The error will be registered
4663 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004664 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004665 return;
4666
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004667 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4668 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004669
4670 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004671 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004672 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004673 }
4674
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004675 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4676 }
4677 }
4678 catch(std::bad_alloc&)
4679 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004680 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004681 }
4682}
4683
4684void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4685 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004687 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004688 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004689 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004690
4691 try
4692 {
4693 if (width < 0 || height < 0)
4694 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004695 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004696 }
4697
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004698 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004699
4700 if (context)
4701 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004702 GLint currentInternalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004703 GLenum currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004704
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004705 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4706 // and attempting to read back if that's the case is an error. The error will be registered
4707 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004708 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004709 return;
4710
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004711 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4712 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004713
4714 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004715 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004716 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004717 }
4718
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004719 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004720 }
4721 }
4722 catch(std::bad_alloc&)
4723 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004724 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004725 }
4726}
4727
4728void __stdcall glReleaseShaderCompiler(void)
4729{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004730 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004731
4732 try
4733 {
4734 gl::Shader::releaseCompiler();
4735 }
4736 catch(std::bad_alloc&)
4737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004738 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004739 }
4740}
4741
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004742void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004743{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004744 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004745 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004746
4747 try
4748 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004749 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004750
4751 if (context)
4752 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004753 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004754 width, height, true))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00004755 {
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004756 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004757 }
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00004758
4759 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004760 }
4761 }
4762 catch(std::bad_alloc&)
4763 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004764 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004765 }
4766}
4767
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004768void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4769{
4770 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4771}
4772
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004773void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4774{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004775 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004776
4777 try
4778 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004779 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004780
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004781 if (context)
4782 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004783 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004784 }
4785 }
4786 catch(std::bad_alloc&)
4787 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004788 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004789 }
4790}
4791
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004792void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4793{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004794 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004795
4796 try
4797 {
4798 if (condition != GL_ALL_COMPLETED_NV)
4799 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004800 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004801 }
4802
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004803 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004804
4805 if (context)
4806 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004807 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004808
4809 if (fenceObject == NULL)
4810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004811 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004812 }
4813
4814 fenceObject->setFence(condition);
4815 }
4816 }
4817 catch(std::bad_alloc&)
4818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004819 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004820 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004821}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004822
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004823void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4824{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004825 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004826
4827 try
4828 {
4829 if (width < 0 || height < 0)
4830 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004831 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004832 }
4833
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004834 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004835
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004836 if (context)
4837 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004838 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004839 }
4840 }
4841 catch(std::bad_alloc&)
4842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004843 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004844 }
4845}
4846
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004847void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004848{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004849 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004850 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004851 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004852
4853 try
4854 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004855 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004856 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004857 }
4858 catch(std::bad_alloc&)
4859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862}
4863
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00004864void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004866 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004867 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004868
4869 try
4870 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004871 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004873 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004874 }
4875
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004876 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004877
4878 if (context)
4879 {
4880 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004881
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004882 if (!shaderObject)
4883 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004884 if (context->getProgram(shader))
4885 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004886 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004887 }
4888 else
4889 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004890 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004891 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004892 }
4893
4894 shaderObject->setSource(count, string, length);
4895 }
4896 }
4897 catch(std::bad_alloc&)
4898 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004899 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004900 }
4901}
4902
4903void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4904{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004905 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004906}
4907
4908void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4909{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004910 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004911
4912 try
4913 {
4914 switch (face)
4915 {
4916 case GL_FRONT:
4917 case GL_BACK:
4918 case GL_FRONT_AND_BACK:
4919 break;
4920 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004921 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004922 }
4923
4924 switch (func)
4925 {
4926 case GL_NEVER:
4927 case GL_ALWAYS:
4928 case GL_LESS:
4929 case GL_LEQUAL:
4930 case GL_EQUAL:
4931 case GL_GEQUAL:
4932 case GL_GREATER:
4933 case GL_NOTEQUAL:
4934 break;
4935 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004936 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004937 }
4938
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004939 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004940
4941 if (context)
4942 {
4943 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4944 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004945 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004946 }
4947
4948 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4949 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004950 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004951 }
4952 }
4953 }
4954 catch(std::bad_alloc&)
4955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004956 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004957 }
4958}
4959
4960void __stdcall glStencilMask(GLuint mask)
4961{
4962 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4963}
4964
4965void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4966{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004967 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004968
4969 try
4970 {
4971 switch (face)
4972 {
4973 case GL_FRONT:
4974 case GL_BACK:
4975 case GL_FRONT_AND_BACK:
4976 break;
4977 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004978 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004979 }
4980
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004981 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004982
4983 if (context)
4984 {
4985 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4986 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004987 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004988 }
4989
4990 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4991 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004992 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004993 }
4994 }
4995 }
4996 catch(std::bad_alloc&)
4997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004998 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 }
5000}
5001
5002void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5003{
5004 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5005}
5006
5007void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5008{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005009 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005010 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005011
5012 try
5013 {
5014 switch (face)
5015 {
5016 case GL_FRONT:
5017 case GL_BACK:
5018 case GL_FRONT_AND_BACK:
5019 break;
5020 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005021 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005022 }
5023
5024 switch (fail)
5025 {
5026 case GL_ZERO:
5027 case GL_KEEP:
5028 case GL_REPLACE:
5029 case GL_INCR:
5030 case GL_DECR:
5031 case GL_INVERT:
5032 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005033 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005034 break;
5035 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005036 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005037 }
5038
5039 switch (zfail)
5040 {
5041 case GL_ZERO:
5042 case GL_KEEP:
5043 case GL_REPLACE:
5044 case GL_INCR:
5045 case GL_DECR:
5046 case GL_INVERT:
5047 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005048 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005049 break;
5050 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005051 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005052 }
5053
5054 switch (zpass)
5055 {
5056 case GL_ZERO:
5057 case GL_KEEP:
5058 case GL_REPLACE:
5059 case GL_INCR:
5060 case GL_DECR:
5061 case GL_INVERT:
5062 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005063 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005064 break;
5065 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005066 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005067 }
5068
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005069 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005070
5071 if (context)
5072 {
5073 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5074 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005075 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005076 }
5077
5078 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5079 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005080 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005081 }
5082 }
5083 }
5084 catch(std::bad_alloc&)
5085 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005086 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005087 }
5088}
5089
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005090GLboolean __stdcall glTestFenceNV(GLuint fence)
5091{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005092 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005093
5094 try
5095 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005096 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005097
5098 if (context)
5099 {
Jamie Madill33dc8432013-07-26 11:55:05 -04005100 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005101
5102 if (fenceObject == NULL)
5103 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005104 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005105 }
5106
Jamie Madillfb9a7402013-07-26 11:55:01 -04005107 if (fenceObject->isFence() != GL_TRUE)
5108 {
5109 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
5110 }
5111
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005112 return fenceObject->testFence();
5113 }
5114 }
5115 catch(std::bad_alloc&)
5116 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005117 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005118 }
5119
5120 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005121}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005122
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005123void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5124 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005125{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005126 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005127 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005128 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005129
5130 try
5131 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005132 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005133
5134 if (context)
5135 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005136 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005137 !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005138 0, 0, width, height, border, format, type, pixels))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005139 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005140 return;
5141 }
5142
5143 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005144 !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005145 0, 0, 0, width, height, 1, border, format, type))
5146 {
5147 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005148 }
5149
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005150 switch (target)
5151 {
5152 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005153 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005154 gl::Texture2D *texture = context->getTexture2D();
5155 texture->setImage(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005156 }
5157 break;
5158 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005159 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005160 gl::TextureCubeMap *texture = context->getTextureCubeMap();
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00005161 texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005163 break;
5164 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5165 {
5166 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5167 texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
5168 }
5169 break;
5170 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5171 {
5172 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5173 texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
5174 }
5175 break;
5176 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5177 {
5178 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5179 texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
5180 }
5181 break;
5182 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5183 {
5184 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5185 texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
5186 }
5187 break;
5188 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5189 {
5190 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5191 texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackAlignment(), pixels);
5192 }
5193 break;
5194 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005195 }
5196 }
5197 }
5198 catch(std::bad_alloc&)
5199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005200 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005201 }
5202}
5203
5204void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5205{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005206 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5207
5208 try
5209 {
5210 gl::Context *context = gl::getNonLostContext();
5211
5212 if (context)
5213 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005214 if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madill478fdb22013-07-19 16:36:59 -04005215 {
5216 return;
5217 }
5218
Jamie Madillfb8a8302013-07-03 14:24:12 -04005219 gl::Texture *texture = getTargetTexture(context, target);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005220
Jamie Madillfb8a8302013-07-03 14:24:12 -04005221 if (!texture)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005223 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005224 }
5225
5226 switch (pname)
5227 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005228 case GL_TEXTURE_WRAP_S: texture->setWrapS(gl::uiround<GLenum>(param)); break;
5229 case GL_TEXTURE_WRAP_T: texture->setWrapT(gl::uiround<GLenum>(param)); break;
5230 case GL_TEXTURE_WRAP_R: texture->setWrapR(gl::uiround<GLenum>(param)); break;
5231 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(gl::uiround<GLenum>(param)); break;
5232 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(gl::uiround<GLenum>(param)); break;
5233 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
5234 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(static_cast<GLfloat>(param), context->getTextureMaxAnisotropy()); break;
5235 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(gl::uiround<GLenum>(param)); break;
5236 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(gl::uiround<GLenum>(param)); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005237
Jamie Madill478fdb22013-07-19 16:36:59 -04005238 case GL_TEXTURE_SWIZZLE_R:
5239 case GL_TEXTURE_SWIZZLE_G:
5240 case GL_TEXTURE_SWIZZLE_B:
5241 case GL_TEXTURE_SWIZZLE_A:
5242 case GL_TEXTURE_BASE_LEVEL:
5243 case GL_TEXTURE_MAX_LEVEL:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005244 case GL_TEXTURE_MIN_LOD:
5245 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005246 UNIMPLEMENTED();
5247 break;
5248
Jamie Madill478fdb22013-07-19 16:36:59 -04005249 default: UNREACHABLE(); break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005250 }
5251 }
5252 }
5253 catch(std::bad_alloc&)
5254 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005255 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005256 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005257}
5258
5259void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5260{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005261 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005262}
5263
5264void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5265{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005266 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005267
5268 try
5269 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005270 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005271
5272 if (context)
5273 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005274 if (!ValidateTexParamParameters(context, pname, param))
Jamie Madill478fdb22013-07-19 16:36:59 -04005275 {
5276 return;
5277 }
5278
Jamie Madillfb8a8302013-07-03 14:24:12 -04005279 gl::Texture *texture = getTargetTexture(context, target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005280
Jamie Madillfb8a8302013-07-03 14:24:12 -04005281 if (!texture)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005282 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005283 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005284 }
5285
5286 switch (pname)
5287 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005288 case GL_TEXTURE_WRAP_S: texture->setWrapS((GLenum)param); break;
5289 case GL_TEXTURE_WRAP_T: texture->setWrapT((GLenum)param); break;
5290 case GL_TEXTURE_WRAP_R: texture->setWrapR((GLenum)param); break;
5291 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter((GLenum)param); break;
5292 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter((GLenum)param); break;
5293 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
5294 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break;
5295 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode((GLenum)param); break;
5296 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc((GLenum)param); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005297
5298 case GL_TEXTURE_SWIZZLE_R:
5299 case GL_TEXTURE_SWIZZLE_G:
5300 case GL_TEXTURE_SWIZZLE_B:
5301 case GL_TEXTURE_SWIZZLE_A:
5302 case GL_TEXTURE_BASE_LEVEL:
5303 case GL_TEXTURE_MAX_LEVEL:
Jamie Madill478fdb22013-07-19 16:36:59 -04005304 case GL_TEXTURE_MIN_LOD:
5305 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005306 UNIMPLEMENTED();
5307 break;
5308
Jamie Madill478fdb22013-07-19 16:36:59 -04005309 default: UNREACHABLE(); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005310 }
5311 }
5312 }
5313 catch(std::bad_alloc&)
5314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005315 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005316 }
5317}
5318
5319void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5320{
5321 glTexParameteri(target, pname, *params);
5322}
5323
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005324void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5325{
5326 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5327 target, levels, internalformat, width, height);
5328
5329 try
5330 {
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005331 gl::Context *context = gl::getNonLostContext();
5332
5333 if (context)
5334 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005335 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005336 !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005337 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005338 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005339 }
5340
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005341 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005342 !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005343 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005344 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005345 }
5346
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005347 switch (target)
5348 {
5349 case GL_TEXTURE_2D:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005350 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005351 gl::Texture2D *texture2d = context->getTexture2D();
5352 texture2d->storage(levels, internalformat, width, height);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005353 }
5354 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005355
5356 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5357 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5358 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5359 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5360 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5361 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005362 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005363 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
5364 textureCube->storage(levels, internalformat, width);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005365 }
5366 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005367
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005368 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005369 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005370 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005371 }
5372 }
5373 catch(std::bad_alloc&)
5374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005375 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005376 }
5377}
5378
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005379void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5380 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005381{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005382 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005383 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005384 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005385 target, level, xoffset, yoffset, width, height, format, type, pixels);
5386
5387 try
5388 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005389 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005390
5391 if (context)
5392 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005393 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005394 !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005395 0, 0, width, height, 0, format, type, pixels))
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005396 {
5397 return;
5398 }
5399
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005400 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005401 !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005402 0, 0, 0, width, height, 1, 0, format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005403 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005404 return;
5405 }
5406
5407 switch (target)
5408 {
5409 case GL_TEXTURE_2D:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005410 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005411 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005412 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005413 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005414 break;
5415
5416 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5417 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5418 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5419 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5420 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5421 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005422 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005423 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005424 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005425 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005426 break;
5427
5428 default:
5429 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005430 }
5431 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005432 }
5433 catch(std::bad_alloc&)
5434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005435 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005436 }
5437}
5438
5439void __stdcall glUniform1f(GLint location, GLfloat x)
5440{
5441 glUniform1fv(location, 1, &x);
5442}
5443
5444void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5445{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005446 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005447
5448 try
5449 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005450 if (count < 0)
5451 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005452 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005453 }
5454
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005455 if (location == -1)
5456 {
5457 return;
5458 }
5459
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005460 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005461
5462 if (context)
5463 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005464 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005465 if (!programBinary)
5466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005467 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005468 }
5469
5470 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005471 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005472 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005473 }
5474 }
5475 }
5476 catch(std::bad_alloc&)
5477 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005478 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005479 }
5480}
5481
5482void __stdcall glUniform1i(GLint location, GLint x)
5483{
5484 glUniform1iv(location, 1, &x);
5485}
5486
5487void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
5488{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005489 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005490
5491 try
5492 {
5493 if (count < 0)
5494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005495 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005496 }
5497
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005498 if (location == -1)
5499 {
5500 return;
5501 }
5502
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005503 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005504
5505 if (context)
5506 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005507 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005508 if (!programBinary)
5509 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005510 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005511 }
5512
5513 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005514 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005515 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005516 }
5517 }
5518 }
5519 catch(std::bad_alloc&)
5520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005521 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005522 }
5523}
5524
5525void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5526{
5527 GLfloat xy[2] = {x, y};
5528
5529 glUniform2fv(location, 1, (GLfloat*)&xy);
5530}
5531
5532void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5533{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005534 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005535
5536 try
5537 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005538 if (count < 0)
5539 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005540 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005541 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005542
5543 if (location == -1)
5544 {
5545 return;
5546 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005547
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005548 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005549
5550 if (context)
5551 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005552 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005553 if (!programBinary)
5554 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005555 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005556 }
5557
5558 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005560 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005561 }
5562 }
5563 }
5564 catch(std::bad_alloc&)
5565 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005566 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005567 }
5568}
5569
5570void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5571{
5572 GLint xy[4] = {x, y};
5573
5574 glUniform2iv(location, 1, (GLint*)&xy);
5575}
5576
5577void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5578{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005579 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005580
5581 try
5582 {
5583 if (count < 0)
5584 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005585 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005586 }
5587
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005588 if (location == -1)
5589 {
5590 return;
5591 }
5592
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005593 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005594
5595 if (context)
5596 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005597 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005598 if (!programBinary)
5599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005600 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005601 }
5602
5603 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005605 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005606 }
5607 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005608 }
5609 catch(std::bad_alloc&)
5610 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005611 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005612 }
5613}
5614
5615void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5616{
5617 GLfloat xyz[3] = {x, y, z};
5618
5619 glUniform3fv(location, 1, (GLfloat*)&xyz);
5620}
5621
5622void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5623{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005624 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005625
5626 try
5627 {
5628 if (count < 0)
5629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005630 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005631 }
5632
5633 if (location == -1)
5634 {
5635 return;
5636 }
5637
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005639
5640 if (context)
5641 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005642 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005643 if (!programBinary)
5644 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005645 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005646 }
5647
5648 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005650 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005651 }
5652 }
5653 }
5654 catch(std::bad_alloc&)
5655 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005656 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005657 }
5658}
5659
5660void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5661{
5662 GLint xyz[3] = {x, y, z};
5663
5664 glUniform3iv(location, 1, (GLint*)&xyz);
5665}
5666
5667void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5668{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005669 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005670
5671 try
5672 {
5673 if (count < 0)
5674 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005675 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005676 }
5677
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005678 if (location == -1)
5679 {
5680 return;
5681 }
5682
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005683 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005684
5685 if (context)
5686 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005687 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005688 if (!programBinary)
5689 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005690 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005691 }
5692
5693 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005694 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005695 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005696 }
5697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005698 }
5699 catch(std::bad_alloc&)
5700 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005701 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005702 }
5703}
5704
5705void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5706{
5707 GLfloat xyzw[4] = {x, y, z, w};
5708
5709 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5710}
5711
5712void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5713{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005714 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005715
5716 try
5717 {
5718 if (count < 0)
5719 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005720 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005721 }
5722
5723 if (location == -1)
5724 {
5725 return;
5726 }
5727
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005728 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005729
5730 if (context)
5731 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005732 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005733 if (!programBinary)
5734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005735 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005736 }
5737
5738 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005740 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005741 }
5742 }
5743 }
5744 catch(std::bad_alloc&)
5745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005746 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005747 }
5748}
5749
5750void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5751{
5752 GLint xyzw[4] = {x, y, z, w};
5753
5754 glUniform4iv(location, 1, (GLint*)&xyzw);
5755}
5756
5757void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5758{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005759 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005760
5761 try
5762 {
5763 if (count < 0)
5764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005765 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005766 }
5767
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005768 if (location == -1)
5769 {
5770 return;
5771 }
5772
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005773 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005774
5775 if (context)
5776 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005777 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005778 if (!programBinary)
5779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005780 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005781 }
5782
5783 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005784 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005785 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005786 }
5787 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005788 }
5789 catch(std::bad_alloc&)
5790 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005791 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005792 }
5793}
5794
5795void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5796{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005797 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005798 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799
5800 try
5801 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005802 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005804 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005805 }
5806
5807 if (location == -1)
5808 {
5809 return;
5810 }
5811
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005812 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005813
5814 if (context)
5815 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005816 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5817 {
5818 return gl::error(GL_INVALID_VALUE);
5819 }
5820
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005821 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005822 if (!programBinary)
5823 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005824 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005825 }
5826
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005827 if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005828 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005829 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005830 }
5831 }
5832 }
5833 catch(std::bad_alloc&)
5834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005835 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005836 }
5837}
5838
5839void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5840{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005841 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005842 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005843
5844 try
5845 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005846 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005849 }
5850
5851 if (location == -1)
5852 {
5853 return;
5854 }
5855
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005856 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005857
5858 if (context)
5859 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005860 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5861 {
5862 return gl::error(GL_INVALID_VALUE);
5863 }
5864
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005865 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005866 if (!programBinary)
5867 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005868 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005869 }
5870
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005871 if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005873 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005874 }
5875 }
5876 }
5877 catch(std::bad_alloc&)
5878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005879 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005880 }
5881}
5882
5883void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5884{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005885 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005886 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005887
5888 try
5889 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005890 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005892 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005893 }
5894
5895 if (location == -1)
5896 {
5897 return;
5898 }
5899
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005900 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005901
5902 if (context)
5903 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005904 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5905 {
5906 return gl::error(GL_INVALID_VALUE);
5907 }
5908
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005909 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005910 if (!programBinary)
5911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005912 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005913 }
5914
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005915 if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005917 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005918 }
5919 }
5920 }
5921 catch(std::bad_alloc&)
5922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005923 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005924 }
5925}
5926
5927void __stdcall glUseProgram(GLuint program)
5928{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005929 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005930
5931 try
5932 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005933 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005934
5935 if (context)
5936 {
5937 gl::Program *programObject = context->getProgram(program);
5938
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005939 if (!programObject && program != 0)
5940 {
5941 if (context->getShader(program))
5942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005943 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005944 }
5945 else
5946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005947 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005948 }
5949 }
5950
daniel@transgaming.com716056c2012-07-24 18:38:59 +00005951 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005953 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005954 }
5955
5956 context->useProgram(program);
5957 }
5958 }
5959 catch(std::bad_alloc&)
5960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005961 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005962 }
5963}
5964
5965void __stdcall glValidateProgram(GLuint program)
5966{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005967 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005968
5969 try
5970 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005971 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005972
5973 if (context)
5974 {
5975 gl::Program *programObject = context->getProgram(program);
5976
5977 if (!programObject)
5978 {
5979 if (context->getShader(program))
5980 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005981 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005982 }
5983 else
5984 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005985 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005986 }
5987 }
5988
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00005989 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005990 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005991 }
5992 catch(std::bad_alloc&)
5993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005994 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005995 }
5996}
5997
5998void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5999{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006000 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006001
6002 try
6003 {
6004 if (index >= gl::MAX_VERTEX_ATTRIBS)
6005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006006 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006007 }
6008
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006009 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006010
6011 if (context)
6012 {
6013 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006014 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006015 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006016 }
6017 catch(std::bad_alloc&)
6018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006019 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006020 }
6021}
6022
6023void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6024{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006025 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006026
6027 try
6028 {
6029 if (index >= gl::MAX_VERTEX_ATTRIBS)
6030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006031 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006032 }
6033
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006034 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006035
6036 if (context)
6037 {
6038 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006039 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006040 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006041 }
6042 catch(std::bad_alloc&)
6043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006044 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006045 }
6046}
6047
6048void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6049{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006050 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006051
6052 try
6053 {
6054 if (index >= gl::MAX_VERTEX_ATTRIBS)
6055 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006056 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006057 }
6058
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006059 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006060
6061 if (context)
6062 {
6063 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006064 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006065 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006066 }
6067 catch(std::bad_alloc&)
6068 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006069 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006070 }
6071}
6072
6073void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6074{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006075 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006076
6077 try
6078 {
6079 if (index >= gl::MAX_VERTEX_ATTRIBS)
6080 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006081 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006082 }
6083
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006084 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006085
6086 if (context)
6087 {
6088 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006089 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006090 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006091 }
6092 catch(std::bad_alloc&)
6093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006094 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006095 }
6096}
6097
6098void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6099{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006100 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006101
6102 try
6103 {
6104 if (index >= gl::MAX_VERTEX_ATTRIBS)
6105 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006106 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006107 }
6108
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006109 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006110
6111 if (context)
6112 {
6113 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006114 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006115 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006116 }
6117 catch(std::bad_alloc&)
6118 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006119 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006120 }
6121}
6122
6123void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6124{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006125 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006126
6127 try
6128 {
6129 if (index >= gl::MAX_VERTEX_ATTRIBS)
6130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006131 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006132 }
6133
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006134 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006135
6136 if (context)
6137 {
6138 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006139 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006140 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006141 }
6142 catch(std::bad_alloc&)
6143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006144 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006145 }
6146}
6147
6148void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6149{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006150 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006151
6152 try
6153 {
6154 if (index >= gl::MAX_VERTEX_ATTRIBS)
6155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006156 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006157 }
6158
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006159 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006160
6161 if (context)
6162 {
6163 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006164 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006165 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006166 }
6167 catch(std::bad_alloc&)
6168 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006169 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006170 }
6171}
6172
6173void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6174{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006175 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006176
6177 try
6178 {
6179 if (index >= gl::MAX_VERTEX_ATTRIBS)
6180 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006181 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006182 }
6183
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006184 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006185
6186 if (context)
6187 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006188 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006189 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006190 }
6191 catch(std::bad_alloc&)
6192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006193 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006194 }
6195}
6196
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006197void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6198{
6199 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6200
6201 try
6202 {
6203 if (index >= gl::MAX_VERTEX_ATTRIBS)
6204 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006205 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006206 }
6207
6208 gl::Context *context = gl::getNonLostContext();
6209
6210 if (context)
6211 {
6212 context->setVertexAttribDivisor(index, divisor);
6213 }
6214 }
6215 catch(std::bad_alloc&)
6216 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006217 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006218 }
6219}
6220
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006221void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006222{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006223 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006224 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006225 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006226
6227 try
6228 {
6229 if (index >= gl::MAX_VERTEX_ATTRIBS)
6230 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006231 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006232 }
6233
6234 if (size < 1 || size > 4)
6235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006236 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006237 }
6238
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006239 gl::Context *context = gl::getNonLostContext();
6240
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006241 switch (type)
6242 {
6243 case GL_BYTE:
6244 case GL_UNSIGNED_BYTE:
6245 case GL_SHORT:
6246 case GL_UNSIGNED_SHORT:
6247 case GL_FIXED:
6248 case GL_FLOAT:
6249 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006250 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006251 case GL_INT:
6252 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006253 case GL_INT_2_10_10_10_REV:
6254 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006255 if (context && context->getClientVersion() < 3)
6256 {
6257 return gl::error(GL_INVALID_ENUM);
6258 }
6259 else
6260 {
6261 break;
6262 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006263 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006264 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006265 }
6266
6267 if (stride < 0)
6268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006269 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006270 }
6271
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006272 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6273 {
6274 return gl::error(GL_INVALID_OPERATION);
6275 }
6276
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006277 if (context)
6278 {
Jamie Madilld8db8662013-07-02 11:57:04 -04006279 // [OpenGL ES 3.0.2] Section 2.8 page 24:
6280 // An INVALID_OPERATION error is generated when a non-zero vertex array object
6281 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
6282 // and the pointer argument is not NULL.
6283 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL)
6284 {
6285 return gl::error(GL_INVALID_OPERATION);
6286 }
6287
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006288 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6289 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006290 }
6291 }
6292 catch(std::bad_alloc&)
6293 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006294 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006295 }
6296}
6297
6298void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6299{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006300 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006301
6302 try
6303 {
6304 if (width < 0 || height < 0)
6305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006307 }
6308
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006309 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006310
6311 if (context)
6312 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006313 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006314 }
6315 }
6316 catch(std::bad_alloc&)
6317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006318 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006319 }
6320}
6321
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006322// OpenGL ES 3.0 functions
6323
6324void __stdcall glReadBuffer(GLenum mode)
6325{
6326 EVENT("(GLenum mode = 0x%X)", mode);
6327
6328 try
6329 {
6330 gl::Context *context = gl::getNonLostContext();
6331
6332 if (context)
6333 {
6334 if (context->getClientVersion() < 3)
6335 {
6336 return gl::error(GL_INVALID_OPERATION);
6337 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006338
Jamie Madill54133512013-06-21 09:33:07 -04006339 // glReadBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006340 UNIMPLEMENTED();
6341 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006342 }
6343 catch(std::bad_alloc&)
6344 {
6345 return gl::error(GL_OUT_OF_MEMORY);
6346 }
6347}
6348
6349void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6350{
6351 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6352 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6353
6354 try
6355 {
6356 gl::Context *context = gl::getNonLostContext();
6357
6358 if (context)
6359 {
6360 if (context->getClientVersion() < 3)
6361 {
6362 return gl::error(GL_INVALID_OPERATION);
6363 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006364
Jamie Madill54133512013-06-21 09:33:07 -04006365 // glDrawRangeElements
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006366 UNIMPLEMENTED();
6367 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006368 }
6369 catch(std::bad_alloc&)
6370 {
6371 return gl::error(GL_OUT_OF_MEMORY);
6372 }
6373}
6374
6375void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6376{
6377 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6378 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6379 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6380 target, level, internalformat, width, height, depth, border, format, type, pixels);
6381
6382 try
6383 {
6384 gl::Context *context = gl::getNonLostContext();
6385
6386 if (context)
6387 {
6388 if (context->getClientVersion() < 3)
6389 {
6390 return gl::error(GL_INVALID_OPERATION);
6391 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006392
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006393 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006394 if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006395 0, 0, 0, width, height, depth, border, format, type))
6396 {
6397 return;
6398 }
6399
6400 switch(target)
6401 {
6402 case GL_TEXTURE_3D:
6403 {
6404 gl::Texture3D *texture = context->getTexture3D();
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00006405 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels);
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006406 }
6407 break;
6408
6409 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006410 {
6411 gl::Texture2DArray *texture = context->getTexture2DArray();
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00006412 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackAlignment(), pixels);
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006413 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006414 break;
6415
6416 default:
6417 return gl::error(GL_INVALID_ENUM);
6418 }
6419 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006420 }
6421 catch(std::bad_alloc&)
6422 {
6423 return gl::error(GL_OUT_OF_MEMORY);
6424 }
6425}
6426
6427void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6428{
6429 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6430 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6431 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6432 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6433
6434 try
6435 {
6436 gl::Context *context = gl::getNonLostContext();
6437
6438 if (context)
6439 {
6440 if (context->getClientVersion() < 3)
6441 {
6442 return gl::error(GL_INVALID_OPERATION);
6443 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006444
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006445 if (!pixels)
6446 {
6447 return gl::error(GL_INVALID_VALUE);
6448 }
6449
6450 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006451 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006452 xoffset, yoffset, zoffset, width, height, depth, 0,
6453 format, type))
6454 {
6455 return;
6456 }
6457
6458 switch(target)
6459 {
6460 case GL_TEXTURE_3D:
6461 {
6462 gl::Texture3D *texture = context->getTexture3D();
6463 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
6464 }
6465 break;
6466
6467 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006468 {
6469 gl::Texture2DArray *texture = context->getTexture2DArray();
6470 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackAlignment(), pixels);
6471 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006472 break;
6473
6474 default:
6475 return gl::error(GL_INVALID_ENUM);
6476 }
6477 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006478 }
6479 catch(std::bad_alloc&)
6480 {
6481 return gl::error(GL_OUT_OF_MEMORY);
6482 }
6483}
6484
6485void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6486{
6487 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6488 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6489 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6490
6491 try
6492 {
6493 gl::Context *context = gl::getNonLostContext();
6494
6495 if (context)
6496 {
6497 if (context->getClientVersion() < 3)
6498 {
6499 return gl::error(GL_INVALID_OPERATION);
6500 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006501
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006502 if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, false, xoffset, yoffset, zoffset,
shannonwoods@chromium.org6cf2b0e2013-05-30 00:13:36 +00006503 x, y, width, height, 0))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006504 {
6505 return;
6506 }
6507
6508 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
6509 gl::Texture *texture = NULL;
6510 switch (target)
6511 {
6512 case GL_TEXTURE_3D:
6513 texture = context->getTexture3D();
6514 break;
6515
6516 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006517 texture = context->getTexture2DArray();
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006518 break;
6519
6520 default:
6521 return gl::error(GL_INVALID_ENUM);
6522 }
6523
6524 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
6525 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006526 }
6527 catch(std::bad_alloc&)
6528 {
6529 return gl::error(GL_OUT_OF_MEMORY);
6530 }
6531}
6532
6533void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6534{
6535 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6536 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6537 "const GLvoid* data = 0x%0.8p)",
6538 target, level, internalformat, width, height, depth, border, imageSize, data);
6539
6540 try
6541 {
6542 gl::Context *context = gl::getNonLostContext();
6543
6544 if (context)
6545 {
6546 if (context->getClientVersion() < 3)
6547 {
6548 return gl::error(GL_INVALID_OPERATION);
6549 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006550
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006551 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006552 {
6553 return gl::error(GL_INVALID_VALUE);
6554 }
6555
6556 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006557 if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
shannonwoods@chromium.org6cf2b0e2013-05-30 00:13:36 +00006558 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006559 {
6560 return;
6561 }
6562
6563 switch(target)
6564 {
6565 case GL_TEXTURE_3D:
6566 {
6567 gl::Texture3D *texture = context->getTexture3D();
6568 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6569 }
6570 break;
6571
6572 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006573 {
6574 gl::Texture2DArray *texture = context->getTexture2DArray();
6575 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6576 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006577 break;
6578
6579 default:
6580 return gl::error(GL_INVALID_ENUM);
6581 }
6582 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006583 }
6584 catch(std::bad_alloc&)
6585 {
6586 return gl::error(GL_OUT_OF_MEMORY);
6587 }
6588}
6589
6590void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
6591{
6592 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6593 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6594 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
6595 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6596
6597 try
6598 {
6599 gl::Context *context = gl::getNonLostContext();
6600
6601 if (context)
6602 {
6603 if (context->getClientVersion() < 3)
6604 {
6605 return gl::error(GL_INVALID_OPERATION);
6606 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006607
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006608 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006609 {
6610 return gl::error(GL_INVALID_VALUE);
6611 }
6612
6613 if (!data)
6614 {
6615 return gl::error(GL_INVALID_VALUE);
6616 }
6617
6618 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006619 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
shannonwoods@chromium.org6cf2b0e2013-05-30 00:13:36 +00006620 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006621 {
6622 return;
6623 }
6624
6625 switch(target)
6626 {
6627 case GL_TEXTURE_3D:
6628 {
6629 gl::Texture3D *texture = context->getTexture3D();
6630 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6631 format, imageSize, data);
6632 }
6633 break;
6634
6635 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006636 {
6637 gl::Texture2DArray *texture = context->getTexture2DArray();
6638 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6639 format, imageSize, data);
6640 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006641 break;
6642
6643 default:
6644 return gl::error(GL_INVALID_ENUM);
6645 }
6646 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006647 }
6648 catch(std::bad_alloc&)
6649 {
6650 return gl::error(GL_OUT_OF_MEMORY);
6651 }
6652}
6653
6654void __stdcall glGenQueries(GLsizei n, GLuint* ids)
6655{
6656 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6657
6658 try
6659 {
6660 gl::Context *context = gl::getNonLostContext();
6661
6662 if (context)
6663 {
6664 if (context->getClientVersion() < 3)
6665 {
6666 return gl::error(GL_INVALID_OPERATION);
6667 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006668
Jamie Madill3641b4b2013-07-26 12:54:59 -04006669 glGenQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006670 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006671 }
6672 catch(std::bad_alloc&)
6673 {
6674 return gl::error(GL_OUT_OF_MEMORY);
6675 }
6676}
6677
6678void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
6679{
6680 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6681
6682 try
6683 {
6684 gl::Context *context = gl::getNonLostContext();
6685
6686 if (context)
6687 {
6688 if (context->getClientVersion() < 3)
6689 {
6690 return gl::error(GL_INVALID_OPERATION);
6691 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006692
Jamie Madill3641b4b2013-07-26 12:54:59 -04006693 glDeleteQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006694 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006695 }
6696 catch(std::bad_alloc&)
6697 {
6698 return gl::error(GL_OUT_OF_MEMORY);
6699 }
6700}
6701
6702GLboolean __stdcall glIsQuery(GLuint id)
6703{
6704 EVENT("(GLuint id = %u)", id);
6705
6706 try
6707 {
6708 gl::Context *context = gl::getNonLostContext();
6709
6710 if (context)
6711 {
6712 if (context->getClientVersion() < 3)
6713 {
6714 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6715 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006716
Jamie Madill3641b4b2013-07-26 12:54:59 -04006717 // TODO: XFB queries
6718 return glIsQueryEXT(id);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006719 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006720 }
6721 catch(std::bad_alloc&)
6722 {
6723 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6724 }
6725
6726 return GL_FALSE;
6727}
6728
6729void __stdcall glBeginQuery(GLenum target, GLuint id)
6730{
6731 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
6732
6733 try
6734 {
6735 gl::Context *context = gl::getNonLostContext();
6736
6737 if (context)
6738 {
6739 if (context->getClientVersion() < 3)
6740 {
6741 return gl::error(GL_INVALID_OPERATION);
6742 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006743
Jamie Madill3641b4b2013-07-26 12:54:59 -04006744 switch (target)
6745 {
6746 case GL_ANY_SAMPLES_PASSED:
6747 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
6748 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
6749 break;
6750 default:
6751 return gl::error(GL_INVALID_ENUM);
6752 }
6753
6754 if (id == 0)
6755 {
6756 return gl::error(GL_INVALID_OPERATION);
6757 }
6758
6759 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6760 {
6761 // TODO: XFB queries
6762 UNIMPLEMENTED();
6763 }
6764 else
6765 {
6766 context->beginQuery(target, id);
6767 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006768 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006769 }
6770 catch(std::bad_alloc&)
6771 {
6772 return gl::error(GL_OUT_OF_MEMORY);
6773 }
6774}
6775
6776void __stdcall glEndQuery(GLenum target)
6777{
6778 EVENT("(GLenum target = 0x%X)", target);
6779
6780 try
6781 {
6782 gl::Context *context = gl::getNonLostContext();
6783
6784 if (context)
6785 {
6786 if (context->getClientVersion() < 3)
6787 {
6788 return gl::error(GL_INVALID_OPERATION);
6789 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006790
Jamie Madill3641b4b2013-07-26 12:54:59 -04006791 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6792 {
6793 // TODO: XFB queries
6794 UNIMPLEMENTED();
6795 }
6796 else
6797 {
6798 glEndQueryEXT(target);
6799 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006800 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006801 }
6802 catch(std::bad_alloc&)
6803 {
6804 return gl::error(GL_OUT_OF_MEMORY);
6805 }
6806}
6807
6808void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
6809{
6810 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
6811
6812 try
6813 {
6814 gl::Context *context = gl::getNonLostContext();
6815
6816 if (context)
6817 {
6818 if (context->getClientVersion() < 3)
6819 {
6820 return gl::error(GL_INVALID_OPERATION);
6821 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006822
Jamie Madill3641b4b2013-07-26 12:54:59 -04006823 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6824 {
6825 // TODO: XFB queries
6826 UNIMPLEMENTED();
6827 }
6828 else
6829 {
6830 glGetQueryivEXT(target, pname, params);
6831 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006832 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006833 }
6834 catch(std::bad_alloc&)
6835 {
6836 return gl::error(GL_OUT_OF_MEMORY);
6837 }
6838}
6839
6840void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
6841{
6842 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
6843
6844 try
6845 {
6846 gl::Context *context = gl::getNonLostContext();
6847
6848 if (context)
6849 {
6850 if (context->getClientVersion() < 3)
6851 {
6852 return gl::error(GL_INVALID_OPERATION);
6853 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006854
Jamie Madill3641b4b2013-07-26 12:54:59 -04006855 // TODO: XFB queries
6856 glGetQueryObjectuivEXT(id, pname, params);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006857 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006858 }
6859 catch(std::bad_alloc&)
6860 {
6861 return gl::error(GL_OUT_OF_MEMORY);
6862 }
6863}
6864
6865GLboolean __stdcall glUnmapBuffer(GLenum target)
6866{
6867 EVENT("(GLenum target = 0x%X)", target);
6868
6869 try
6870 {
6871 gl::Context *context = gl::getNonLostContext();
6872
6873 if (context)
6874 {
6875 if (context->getClientVersion() < 3)
6876 {
6877 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6878 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006879
Jamie Madill54133512013-06-21 09:33:07 -04006880 // glUnmapBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006881 UNIMPLEMENTED();
6882 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006883 }
6884 catch(std::bad_alloc&)
6885 {
6886 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6887 }
6888
6889 return GL_FALSE;
6890}
6891
6892void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
6893{
6894 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
6895
6896 try
6897 {
6898 gl::Context *context = gl::getNonLostContext();
6899
6900 if (context)
6901 {
6902 if (context->getClientVersion() < 3)
6903 {
6904 return gl::error(GL_INVALID_OPERATION);
6905 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006906
Jamie Madill54133512013-06-21 09:33:07 -04006907 // glGetBufferPointerv
shannonwoods@chromium.org2d2190a2013-05-30 00:17:35 +00006908 UNIMPLEMENTED();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006909 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006910 }
6911 catch(std::bad_alloc&)
6912 {
6913 return gl::error(GL_OUT_OF_MEMORY);
6914 }
6915}
6916
6917void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
6918{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006919 try
6920 {
6921 gl::Context *context = gl::getNonLostContext();
6922
6923 if (context)
6924 {
6925 if (context->getClientVersion() < 3)
6926 {
6927 return gl::error(GL_INVALID_OPERATION);
6928 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006929
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00006930 glDrawBuffersEXT(n, bufs);
6931 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006932 }
6933 catch(std::bad_alloc&)
6934 {
6935 return gl::error(GL_OUT_OF_MEMORY);
6936 }
6937}
6938
6939void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6940{
6941 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6942 location, count, transpose, value);
6943
6944 try
6945 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006946 if (count < 0)
6947 {
6948 return gl::error(GL_INVALID_VALUE);
6949 }
6950
6951 if (location == -1)
6952 {
6953 return;
6954 }
6955
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006956 gl::Context *context = gl::getNonLostContext();
6957
6958 if (context)
6959 {
6960 if (context->getClientVersion() < 3)
6961 {
6962 return gl::error(GL_INVALID_OPERATION);
6963 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006964
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006965 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6966 if (!programBinary)
6967 {
6968 return gl::error(GL_INVALID_OPERATION);
6969 }
6970
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006971 if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006972 {
6973 return gl::error(GL_INVALID_OPERATION);
6974 }
6975 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006976 }
6977 catch(std::bad_alloc&)
6978 {
6979 return gl::error(GL_OUT_OF_MEMORY);
6980 }
6981}
6982
6983void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6984{
6985 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6986 location, count, transpose, value);
6987
6988 try
6989 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006990 if (count < 0)
6991 {
6992 return gl::error(GL_INVALID_VALUE);
6993 }
6994
6995 if (location == -1)
6996 {
6997 return;
6998 }
6999
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007000 gl::Context *context = gl::getNonLostContext();
7001
7002 if (context)
7003 {
7004 if (context->getClientVersion() < 3)
7005 {
7006 return gl::error(GL_INVALID_OPERATION);
7007 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007008
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007009 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7010 if (!programBinary)
7011 {
7012 return gl::error(GL_INVALID_OPERATION);
7013 }
7014
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007015 if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007016 {
7017 return gl::error(GL_INVALID_OPERATION);
7018 }
7019 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007020 }
7021 catch(std::bad_alloc&)
7022 {
7023 return gl::error(GL_OUT_OF_MEMORY);
7024 }
7025}
7026
7027void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7028{
7029 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7030 location, count, transpose, value);
7031
7032 try
7033 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007034 if (count < 0)
7035 {
7036 return gl::error(GL_INVALID_VALUE);
7037 }
7038
7039 if (location == -1)
7040 {
7041 return;
7042 }
7043
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007044 gl::Context *context = gl::getNonLostContext();
7045
7046 if (context)
7047 {
7048 if (context->getClientVersion() < 3)
7049 {
7050 return gl::error(GL_INVALID_OPERATION);
7051 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007052
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007053 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7054 if (!programBinary)
7055 {
7056 return gl::error(GL_INVALID_OPERATION);
7057 }
7058
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007059 if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007060 {
7061 return gl::error(GL_INVALID_OPERATION);
7062 }
7063 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007064 }
7065 catch(std::bad_alloc&)
7066 {
7067 return gl::error(GL_OUT_OF_MEMORY);
7068 }
7069}
7070
7071void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7072{
7073 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7074 location, count, transpose, value);
7075
7076 try
7077 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007078 if (count < 0)
7079 {
7080 return gl::error(GL_INVALID_VALUE);
7081 }
7082
7083 if (location == -1)
7084 {
7085 return;
7086 }
7087
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007088 gl::Context *context = gl::getNonLostContext();
7089
7090 if (context)
7091 {
7092 if (context->getClientVersion() < 3)
7093 {
7094 return gl::error(GL_INVALID_OPERATION);
7095 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007096
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007097 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7098 if (!programBinary)
7099 {
7100 return gl::error(GL_INVALID_OPERATION);
7101 }
7102
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007103 if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007104 {
7105 return gl::error(GL_INVALID_OPERATION);
7106 }
7107 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007108 }
7109 catch(std::bad_alloc&)
7110 {
7111 return gl::error(GL_OUT_OF_MEMORY);
7112 }
7113}
7114
7115void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7116{
7117 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7118 location, count, transpose, value);
7119
7120 try
7121 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007122 if (count < 0)
7123 {
7124 return gl::error(GL_INVALID_VALUE);
7125 }
7126
7127 if (location == -1)
7128 {
7129 return;
7130 }
7131
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007132 gl::Context *context = gl::getNonLostContext();
7133
7134 if (context)
7135 {
7136 if (context->getClientVersion() < 3)
7137 {
7138 return gl::error(GL_INVALID_OPERATION);
7139 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007140
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007141 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7142 if (!programBinary)
7143 {
7144 return gl::error(GL_INVALID_OPERATION);
7145 }
7146
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007147 if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007148 {
7149 return gl::error(GL_INVALID_OPERATION);
7150 }
7151 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007152 }
7153 catch(std::bad_alloc&)
7154 {
7155 return gl::error(GL_OUT_OF_MEMORY);
7156 }
7157}
7158
7159void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7160{
7161 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7162 location, count, transpose, value);
7163
7164 try
7165 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007166 if (count < 0)
7167 {
7168 return gl::error(GL_INVALID_VALUE);
7169 }
7170
7171 if (location == -1)
7172 {
7173 return;
7174 }
7175
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007176 gl::Context *context = gl::getNonLostContext();
7177
7178 if (context)
7179 {
7180 if (context->getClientVersion() < 3)
7181 {
7182 return gl::error(GL_INVALID_OPERATION);
7183 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007184
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007185 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7186 if (!programBinary)
7187 {
7188 return gl::error(GL_INVALID_OPERATION);
7189 }
7190
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007191 if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007192 {
7193 return gl::error(GL_INVALID_OPERATION);
7194 }
7195 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007196 }
7197 catch(std::bad_alloc&)
7198 {
7199 return gl::error(GL_OUT_OF_MEMORY);
7200 }
7201}
7202
7203void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7204{
7205 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7206 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7207 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7208
7209 try
7210 {
7211 gl::Context *context = gl::getNonLostContext();
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007212 if (context)
7213 {
7214 if (context->getClientVersion() < 3)
7215 {
7216 return gl::error(GL_INVALID_OPERATION);
7217 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007218
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007219 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -04007220 dstX0, dstY0, dstX1, dstY1, mask, filter,
7221 false))
7222 {
7223 return;
7224 }
7225
7226 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
7227 mask, filter);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007228 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007229 }
7230 catch(std::bad_alloc&)
7231 {
7232 return gl::error(GL_OUT_OF_MEMORY);
7233 }
7234}
7235
7236void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7237{
7238 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7239 target, samples, internalformat, width, height);
7240
7241 try
7242 {
7243 gl::Context *context = gl::getNonLostContext();
7244
7245 if (context)
7246 {
7247 if (context->getClientVersion() < 3)
7248 {
7249 return gl::error(GL_INVALID_OPERATION);
7250 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007251
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007252 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04007253 width, height, false))
7254 {
7255 return;
7256 }
7257
7258 context->setRenderbufferStorage(width, height, internalformat, samples);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007259 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007260 }
7261 catch(std::bad_alloc&)
7262 {
7263 return gl::error(GL_OUT_OF_MEMORY);
7264 }
7265}
7266
7267void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7268{
7269 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7270 target, attachment, texture, level, layer);
7271
7272 try
7273 {
7274 gl::Context *context = gl::getNonLostContext();
7275
7276 if (context)
7277 {
7278 if (context->getClientVersion() < 3)
7279 {
7280 return gl::error(GL_INVALID_OPERATION);
7281 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007282
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007283 if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true))
Geoff Lang3ed0c482013-07-25 17:03:18 -04007284 {
7285 return;
7286 }
7287
7288 gl::Framebuffer *framebuffer = NULL;
7289 if (target == GL_READ_FRAMEBUFFER)
7290 {
7291 framebuffer = context->getReadFramebuffer();
7292 }
7293 else
7294 {
7295 framebuffer = context->getDrawFramebuffer();
7296 }
7297
7298 gl::Texture *textureObject = context->getTexture(texture);
7299 GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
7300
7301 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
7302 {
7303 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
7304 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
7305 }
7306 else
7307 {
7308 switch (attachment)
7309 {
7310 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
7311 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
7312 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
7313 }
7314 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007315 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007316 }
7317 catch(std::bad_alloc&)
7318 {
7319 return gl::error(GL_OUT_OF_MEMORY);
7320 }
7321}
7322
7323GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7324{
7325 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7326 target, offset, length, access);
7327
7328 try
7329 {
7330 gl::Context *context = gl::getNonLostContext();
7331
7332 if (context)
7333 {
7334 if (context->getClientVersion() < 3)
7335 {
7336 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7337 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007338
Jamie Madill54133512013-06-21 09:33:07 -04007339 // glMapBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007340 UNIMPLEMENTED();
7341 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007342 }
7343 catch(std::bad_alloc&)
7344 {
7345 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7346 }
7347
7348 return NULL;
7349}
7350
7351void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7352{
7353 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7354
7355 try
7356 {
7357 gl::Context *context = gl::getNonLostContext();
7358
7359 if (context)
7360 {
7361 if (context->getClientVersion() < 3)
7362 {
7363 return gl::error(GL_INVALID_OPERATION);
7364 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007365
Jamie Madill54133512013-06-21 09:33:07 -04007366 // glFlushMappedBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007367 UNIMPLEMENTED();
7368 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007369 }
7370 catch(std::bad_alloc&)
7371 {
7372 return gl::error(GL_OUT_OF_MEMORY);
7373 }
7374}
7375
7376void __stdcall glBindVertexArray(GLuint array)
7377{
7378 EVENT("(GLuint array = %u)", array);
7379
7380 try
7381 {
7382 gl::Context *context = gl::getNonLostContext();
7383
7384 if (context)
7385 {
7386 if (context->getClientVersion() < 3)
7387 {
7388 return gl::error(GL_INVALID_OPERATION);
7389 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007390
Jamie Madilld1028542013-07-02 11:57:04 -04007391 gl::VertexArray *vao = context->getVertexArray(array);
7392
7393 if (!vao)
7394 {
7395 // The default VAO should always exist
7396 ASSERT(array != 0);
7397 return gl::error(GL_INVALID_OPERATION);
7398 }
7399
7400 context->bindVertexArray(array);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007401 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007402 }
7403 catch(std::bad_alloc&)
7404 {
7405 return gl::error(GL_OUT_OF_MEMORY);
7406 }
7407}
7408
7409void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7410{
7411 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7412
7413 try
7414 {
7415 gl::Context *context = gl::getNonLostContext();
7416
7417 if (context)
7418 {
7419 if (context->getClientVersion() < 3)
7420 {
7421 return gl::error(GL_INVALID_OPERATION);
7422 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007423
Jamie Madilld1028542013-07-02 11:57:04 -04007424 if (n < 0)
7425 {
7426 return gl::error(GL_INVALID_VALUE);
7427 }
7428
7429 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7430 {
7431 if (arrays[arrayIndex] != 0)
7432 {
7433 context->deleteVertexArray(arrays[arrayIndex]);
7434 }
7435 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007436 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007437 }
7438 catch(std::bad_alloc&)
7439 {
7440 return gl::error(GL_OUT_OF_MEMORY);
7441 }
7442}
7443
7444void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7445{
7446 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7447
7448 try
7449 {
7450 gl::Context *context = gl::getNonLostContext();
7451
7452 if (context)
7453 {
7454 if (context->getClientVersion() < 3)
7455 {
7456 return gl::error(GL_INVALID_OPERATION);
7457 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007458
Jamie Madilld1028542013-07-02 11:57:04 -04007459 if (n < 0)
7460 {
7461 return gl::error(GL_INVALID_VALUE);
7462 }
7463
7464 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7465 {
7466 arrays[arrayIndex] = context->createVertexArray();
7467 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007468 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007469 }
7470 catch(std::bad_alloc&)
7471 {
7472 return gl::error(GL_OUT_OF_MEMORY);
7473 }
7474}
7475
7476GLboolean __stdcall glIsVertexArray(GLuint array)
7477{
7478 EVENT("(GLuint array = %u)", array);
7479
7480 try
7481 {
7482 gl::Context *context = gl::getNonLostContext();
7483
7484 if (context)
7485 {
7486 if (context->getClientVersion() < 3)
7487 {
7488 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7489 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007490
Jamie Madilld1028542013-07-02 11:57:04 -04007491 if (array == 0)
7492 {
7493 return GL_FALSE;
7494 }
7495
7496 gl::VertexArray *vao = context->getVertexArray(array);
7497
7498 return (vao != NULL ? GL_TRUE : GL_FALSE);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007499 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007500 }
7501 catch(std::bad_alloc&)
7502 {
7503 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7504 }
7505
7506 return GL_FALSE;
7507}
7508
7509void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7510{
7511 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7512 target, index, data);
7513
7514 try
7515 {
7516 gl::Context *context = gl::getNonLostContext();
7517
7518 if (context)
7519 {
7520 if (context->getClientVersion() < 3)
7521 {
7522 return gl::error(GL_INVALID_OPERATION);
7523 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007524
Shannon Woods15934d52013-08-19 14:28:49 -04007525 switch (target)
7526 {
7527 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
7528 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
7529 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
7530 if (index >= context->getMaxTransformFeedbackBufferBindings())
7531 return gl::error(GL_INVALID_VALUE);
7532 break;
7533 case GL_UNIFORM_BUFFER_START:
7534 case GL_UNIFORM_BUFFER_SIZE:
7535 case GL_UNIFORM_BUFFER_BINDING:
7536 if (index >= context->getMaximumCombinedUniformBufferBindings())
7537 return gl::error(GL_INVALID_VALUE);
7538 break;
7539 default:
7540 return gl::error(GL_INVALID_ENUM);
7541 }
7542
7543 if (!(context->getIndexedIntegerv(target, index, data)))
7544 {
7545 GLenum nativeType;
7546 unsigned int numParams = 0;
7547 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
7548 return gl::error(GL_INVALID_ENUM);
7549
7550 if (numParams == 0)
7551 return; // it is known that pname is valid, but there are no parameters to return
7552
7553 if (nativeType == GL_INT_64_ANGLEX)
7554 {
7555 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
7556 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
7557 GLint64 *int64Params = new GLint64[numParams];
7558
7559 context->getIndexedInteger64v(target, index, int64Params);
7560
7561 for (unsigned int i = 0; i < numParams; ++i)
7562 {
7563 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
7564 data[i] = static_cast<GLint>(clampedValue);
7565 }
7566
7567 delete [] int64Params;
7568 }
7569 else
7570 {
7571 UNREACHABLE();
7572 }
7573 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007574 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007575 }
7576 catch(std::bad_alloc&)
7577 {
7578 return gl::error(GL_OUT_OF_MEMORY);
7579 }
7580}
7581
7582void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7583{
7584 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7585
7586 try
7587 {
7588 gl::Context *context = gl::getNonLostContext();
7589
7590 if (context)
7591 {
7592 if (context->getClientVersion() < 3)
7593 {
7594 return gl::error(GL_INVALID_OPERATION);
7595 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007596
Jamie Madill54133512013-06-21 09:33:07 -04007597 // glBeginTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007598 UNIMPLEMENTED();
7599 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007600 }
7601 catch(std::bad_alloc&)
7602 {
7603 return gl::error(GL_OUT_OF_MEMORY);
7604 }
7605}
7606
7607void __stdcall glEndTransformFeedback(void)
7608{
7609 EVENT("(void)");
7610
7611 try
7612 {
7613 gl::Context *context = gl::getNonLostContext();
7614
7615 if (context)
7616 {
7617 if (context->getClientVersion() < 3)
7618 {
7619 return gl::error(GL_INVALID_OPERATION);
7620 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007621
Jamie Madill54133512013-06-21 09:33:07 -04007622 // glEndTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007623 UNIMPLEMENTED();
7624 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007625 }
7626 catch(std::bad_alloc&)
7627 {
7628 return gl::error(GL_OUT_OF_MEMORY);
7629 }
7630}
7631
7632void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7633{
7634 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7635 target, index, buffer, offset, size);
7636
7637 try
7638 {
7639 gl::Context *context = gl::getNonLostContext();
7640
7641 if (context)
7642 {
7643 if (context->getClientVersion() < 3)
7644 {
7645 return gl::error(GL_INVALID_OPERATION);
7646 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007647
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007648 switch (target)
7649 {
7650 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007651 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007652 {
7653 return gl::error(GL_INVALID_VALUE);
7654 }
7655 break;
7656
7657 case GL_UNIFORM_BUFFER:
7658 if (index >= context->getMaximumCombinedUniformBufferBindings())
7659 {
7660 return gl::error(GL_INVALID_VALUE);
7661 }
7662 break;
7663
7664 default:
7665 return gl::error(GL_INVALID_ENUM);
7666 }
7667
shannonwoods@chromium.orge6e00792013-05-30 00:06:07 +00007668 if (buffer != 0 && size <= 0)
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007669 {
7670 return gl::error(GL_INVALID_VALUE);
7671 }
7672
7673 switch (target)
7674 {
7675 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orga26aeaf2013-05-30 00:06:13 +00007676
7677 // size and offset must be a multiple of 4
7678 if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
7679 {
7680 return gl::error(GL_INVALID_VALUE);
7681 }
7682
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007683 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
7684 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007685 break;
7686
7687 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00007688
7689 // it is an error to bind an offset not a multiple of the alignment
7690 if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0)
7691 {
7692 return gl::error(GL_INVALID_VALUE);
7693 }
7694
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007695 context->bindIndexedUniformBuffer(buffer, index, offset, size);
7696 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007697 break;
7698
7699 default:
7700 UNREACHABLE();
7701 }
7702 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007703 }
7704 catch(std::bad_alloc&)
7705 {
7706 return gl::error(GL_OUT_OF_MEMORY);
7707 }
7708}
7709
7710void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7711{
7712 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7713 target, index, buffer);
7714
7715 try
7716 {
7717 gl::Context *context = gl::getNonLostContext();
7718
7719 if (context)
7720 {
7721 if (context->getClientVersion() < 3)
7722 {
7723 return gl::error(GL_INVALID_OPERATION);
7724 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007725
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007726 switch (target)
7727 {
7728 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007729 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007730 {
7731 return gl::error(GL_INVALID_VALUE);
7732 }
7733 break;
7734
7735 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007736 if (index >= context->getMaximumCombinedUniformBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007737 {
7738 return gl::error(GL_INVALID_VALUE);
7739 }
7740 break;
7741
7742 default:
7743 return gl::error(GL_INVALID_ENUM);
7744 }
7745
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007746 switch (target)
7747 {
7748 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007749 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007750 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007751 break;
7752
7753 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007754 context->bindIndexedUniformBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007755 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007756 break;
7757
7758 default:
7759 UNREACHABLE();
7760 }
7761 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007762 }
7763 catch(std::bad_alloc&)
7764 {
7765 return gl::error(GL_OUT_OF_MEMORY);
7766 }
7767}
7768
7769void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7770{
7771 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7772 program, count, varyings, bufferMode);
7773
7774 try
7775 {
7776 gl::Context *context = gl::getNonLostContext();
7777
7778 if (context)
7779 {
7780 if (context->getClientVersion() < 3)
7781 {
7782 return gl::error(GL_INVALID_OPERATION);
7783 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007784
Jamie Madill54133512013-06-21 09:33:07 -04007785 // glTransformFeedbackVaryings
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007786 UNIMPLEMENTED();
7787 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007788 }
7789 catch(std::bad_alloc&)
7790 {
7791 return gl::error(GL_OUT_OF_MEMORY);
7792 }
7793}
7794
7795void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7796{
7797 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7798 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7799 program, index, bufSize, length, size, type, name);
7800
7801 try
7802 {
7803 gl::Context *context = gl::getNonLostContext();
7804
7805 if (context)
7806 {
7807 if (context->getClientVersion() < 3)
7808 {
7809 return gl::error(GL_INVALID_OPERATION);
7810 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007811
Jamie Madill54133512013-06-21 09:33:07 -04007812 // glGetTransformFeedbackVarying
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007813 UNIMPLEMENTED();
7814 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007815 }
7816 catch(std::bad_alloc&)
7817 {
7818 return gl::error(GL_OUT_OF_MEMORY);
7819 }
7820}
7821
7822void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7823{
7824 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7825 index, size, type, stride, pointer);
7826
7827 try
7828 {
7829 gl::Context *context = gl::getNonLostContext();
7830
7831 if (context)
7832 {
7833 if (context->getClientVersion() < 3)
7834 {
7835 return gl::error(GL_INVALID_OPERATION);
7836 }
7837 }
7838
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007839 if (index >= gl::MAX_VERTEX_ATTRIBS)
7840 {
7841 return gl::error(GL_INVALID_VALUE);
7842 }
7843
7844 if (size < 1 || size > 4)
7845 {
7846 return gl::error(GL_INVALID_VALUE);
7847 }
7848
7849 switch (type)
7850 {
7851 case GL_BYTE:
7852 case GL_UNSIGNED_BYTE:
7853 case GL_SHORT:
7854 case GL_UNSIGNED_SHORT:
7855 case GL_INT:
7856 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007857 case GL_INT_2_10_10_10_REV:
7858 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007859 break;
7860 default:
7861 return gl::error(GL_INVALID_ENUM);
7862 }
7863
7864 if (stride < 0)
7865 {
7866 return gl::error(GL_INVALID_VALUE);
7867 }
7868
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007869 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
7870 {
7871 return gl::error(GL_INVALID_OPERATION);
7872 }
7873
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007874 if (context)
7875 {
Jamie Madilld8db8662013-07-02 11:57:04 -04007876 // [OpenGL ES 3.0.2] Section 2.8 page 24:
7877 // An INVALID_OPERATION error is generated when a non-zero vertex array object
7878 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
7879 // and the pointer argument is not NULL.
7880 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL)
7881 {
7882 return gl::error(GL_INVALID_OPERATION);
7883 }
7884
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007885 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
7886 stride, pointer);
7887 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007888 }
7889 catch(std::bad_alloc&)
7890 {
7891 return gl::error(GL_OUT_OF_MEMORY);
7892 }
7893}
7894
7895void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7896{
7897 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7898 index, pname, params);
7899
7900 try
7901 {
7902 gl::Context *context = gl::getNonLostContext();
7903
7904 if (context)
7905 {
7906 if (context->getClientVersion() < 3)
7907 {
7908 return gl::error(GL_INVALID_OPERATION);
7909 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007910
Jamie Madilla7d05862013-07-02 11:57:06 -04007911 if (index >= gl::MAX_VERTEX_ATTRIBS)
7912 {
7913 return gl::error(GL_INVALID_VALUE);
7914 }
7915
7916 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7917
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007918 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007919 {
7920 return;
7921 }
7922
7923 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7924 {
7925 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7926 for (int i = 0; i < 4; ++i)
7927 {
7928 params[i] = currentValueData.IntValues[i];
7929 }
7930 }
7931 else
7932 {
7933 *params = attribState.querySingleParameter<GLint>(pname);
7934 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007935 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007936 }
7937 catch(std::bad_alloc&)
7938 {
7939 return gl::error(GL_OUT_OF_MEMORY);
7940 }
7941}
7942
7943void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7944{
7945 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7946 index, pname, params);
7947
7948 try
7949 {
7950 gl::Context *context = gl::getNonLostContext();
7951
7952 if (context)
7953 {
7954 if (context->getClientVersion() < 3)
7955 {
7956 return gl::error(GL_INVALID_OPERATION);
7957 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007958
Jamie Madilla7d05862013-07-02 11:57:06 -04007959 if (index >= gl::MAX_VERTEX_ATTRIBS)
7960 {
7961 return gl::error(GL_INVALID_VALUE);
7962 }
7963
7964 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7965
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007966 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007967 {
7968 return;
7969 }
7970
7971 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7972 {
7973 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7974 for (int i = 0; i < 4; ++i)
7975 {
7976 params[i] = currentValueData.UnsignedIntValues[i];
7977 }
7978 }
7979 else
7980 {
7981 *params = attribState.querySingleParameter<GLuint>(pname);
7982 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007983 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007984 }
7985 catch(std::bad_alloc&)
7986 {
7987 return gl::error(GL_OUT_OF_MEMORY);
7988 }
7989}
7990
7991void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7992{
7993 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7994 index, x, y, z, w);
7995
7996 try
7997 {
7998 gl::Context *context = gl::getNonLostContext();
7999
8000 if (context)
8001 {
8002 if (context->getClientVersion() < 3)
8003 {
8004 return gl::error(GL_INVALID_OPERATION);
8005 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008006
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008007 if (index >= gl::MAX_VERTEX_ATTRIBS)
8008 {
8009 return gl::error(GL_INVALID_VALUE);
8010 }
8011
8012 GLint vals[4] = { x, y, z, w };
8013 context->setVertexAttribi(index, vals);
8014 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008015 }
8016 catch(std::bad_alloc&)
8017 {
8018 return gl::error(GL_OUT_OF_MEMORY);
8019 }
8020}
8021
8022void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8023{
8024 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8025 index, x, y, z, w);
8026
8027 try
8028 {
8029 gl::Context *context = gl::getNonLostContext();
8030
8031 if (context)
8032 {
8033 if (context->getClientVersion() < 3)
8034 {
8035 return gl::error(GL_INVALID_OPERATION);
8036 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008037
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008038 if (index >= gl::MAX_VERTEX_ATTRIBS)
8039 {
8040 return gl::error(GL_INVALID_VALUE);
8041 }
8042
8043 GLuint vals[4] = { x, y, z, w };
8044 context->setVertexAttribu(index, vals);
8045 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008046 }
8047 catch(std::bad_alloc&)
8048 {
8049 return gl::error(GL_OUT_OF_MEMORY);
8050 }
8051}
8052
8053void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8054{
8055 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8056
8057 try
8058 {
8059 gl::Context *context = gl::getNonLostContext();
8060
8061 if (context)
8062 {
8063 if (context->getClientVersion() < 3)
8064 {
8065 return gl::error(GL_INVALID_OPERATION);
8066 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008067
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008068 if (index >= gl::MAX_VERTEX_ATTRIBS)
8069 {
8070 return gl::error(GL_INVALID_VALUE);
8071 }
8072
8073 context->setVertexAttribi(index, v);
8074 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008075 }
8076 catch(std::bad_alloc&)
8077 {
8078 return gl::error(GL_OUT_OF_MEMORY);
8079 }
8080}
8081
8082void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8083{
8084 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8085
8086 try
8087 {
8088 gl::Context *context = gl::getNonLostContext();
8089
8090 if (context)
8091 {
8092 if (context->getClientVersion() < 3)
8093 {
8094 return gl::error(GL_INVALID_OPERATION);
8095 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008096
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008097 if (index >= gl::MAX_VERTEX_ATTRIBS)
8098 {
8099 return gl::error(GL_INVALID_VALUE);
8100 }
8101
8102 context->setVertexAttribu(index, v);
8103 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008104 }
8105 catch(std::bad_alloc&)
8106 {
8107 return gl::error(GL_OUT_OF_MEMORY);
8108 }
8109}
8110
8111void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8112{
8113 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8114 program, location, params);
8115
8116 try
8117 {
8118 gl::Context *context = gl::getNonLostContext();
8119
8120 if (context)
8121 {
8122 if (context->getClientVersion() < 3)
8123 {
8124 return gl::error(GL_INVALID_OPERATION);
8125 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008126
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +00008127 if (program == 0)
8128 {
8129 return gl::error(GL_INVALID_VALUE);
8130 }
8131
8132 gl::Program *programObject = context->getProgram(program);
8133
8134 if (!programObject || !programObject->isLinked())
8135 {
8136 return gl::error(GL_INVALID_OPERATION);
8137 }
8138
8139 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8140 if (!programBinary)
8141 {
8142 return gl::error(GL_INVALID_OPERATION);
8143 }
8144
8145 if (!programBinary->getUniformuiv(location, NULL, params))
8146 {
8147 return gl::error(GL_INVALID_OPERATION);
8148 }
8149 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008150 }
8151 catch(std::bad_alloc&)
8152 {
8153 return gl::error(GL_OUT_OF_MEMORY);
8154 }
8155}
8156
8157GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8158{
8159 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8160 program, name);
8161
8162 try
8163 {
8164 gl::Context *context = gl::getNonLostContext();
8165
8166 if (context)
8167 {
8168 if (context->getClientVersion() < 3)
8169 {
Jamie Madilld1e78c92013-06-20 11:55:50 -04008170 return gl::error(GL_INVALID_OPERATION, -1);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008171 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008172
Jamie Madilld1e78c92013-06-20 11:55:50 -04008173 if (program == 0)
8174 {
8175 return gl::error(GL_INVALID_VALUE, -1);
8176 }
8177
8178 gl::Program *programObject = context->getProgram(program);
8179
8180 if (!programObject || !programObject->isLinked())
8181 {
8182 return gl::error(GL_INVALID_OPERATION, -1);
8183 }
8184
8185 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8186 if (!programBinary)
8187 {
8188 return gl::error(GL_INVALID_OPERATION, -1);
8189 }
8190
8191 return programBinary->getFragDataLocation(name);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008192 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008193 }
8194 catch(std::bad_alloc&)
8195 {
8196 return gl::error(GL_OUT_OF_MEMORY, 0);
8197 }
8198
8199 return 0;
8200}
8201
8202void __stdcall glUniform1ui(GLint location, GLuint v0)
8203{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008204 glUniform1uiv(location, 1, &v0);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008205}
8206
8207void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8208{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008209 const GLuint xy[] = { v0, v1 };
8210 glUniform2uiv(location, 1, xy);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008211}
8212
8213void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8214{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008215 const GLuint xyz[] = { v0, v1, v2 };
8216 glUniform3uiv(location, 1, xyz);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008217}
8218
8219void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8220{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008221 const GLuint xyzw[] = { v0, v1, v2, v3 };
8222 glUniform4uiv(location, 1, xyzw);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008223}
8224
8225void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8226{
8227 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8228 location, count, value);
8229
8230 try
8231 {
8232 gl::Context *context = gl::getNonLostContext();
8233
8234 if (context)
8235 {
8236 if (context->getClientVersion() < 3)
8237 {
8238 return gl::error(GL_INVALID_OPERATION);
8239 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008240
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008241 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8242 if (!programBinary)
8243 {
8244 return gl::error(GL_INVALID_OPERATION);
8245 }
8246
8247 if (!programBinary->setUniform1uiv(location, count, value))
8248 {
8249 return gl::error(GL_INVALID_OPERATION);
8250 }
8251 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008252 }
8253 catch(std::bad_alloc&)
8254 {
8255 return gl::error(GL_OUT_OF_MEMORY);
8256 }
8257}
8258
8259void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8260{
8261 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8262 location, count, value);
8263
8264 try
8265 {
8266 gl::Context *context = gl::getNonLostContext();
8267
8268 if (context)
8269 {
8270 if (context->getClientVersion() < 3)
8271 {
8272 return gl::error(GL_INVALID_OPERATION);
8273 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008274
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008275 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8276 if (!programBinary)
8277 {
8278 return gl::error(GL_INVALID_OPERATION);
8279 }
8280
8281 if (!programBinary->setUniform2uiv(location, count, value))
8282 {
8283 return gl::error(GL_INVALID_OPERATION);
8284 }
8285 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008286 }
8287 catch(std::bad_alloc&)
8288 {
8289 return gl::error(GL_OUT_OF_MEMORY);
8290 }
8291}
8292
8293void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8294{
8295 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8296 location, count, value);
8297
8298 try
8299 {
8300 gl::Context *context = gl::getNonLostContext();
8301
8302 if (context)
8303 {
8304 if (context->getClientVersion() < 3)
8305 {
8306 return gl::error(GL_INVALID_OPERATION);
8307 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008308
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008309 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8310 if (!programBinary)
8311 {
8312 return gl::error(GL_INVALID_OPERATION);
8313 }
8314
8315 if (!programBinary->setUniform3uiv(location, count, value))
8316 {
8317 return gl::error(GL_INVALID_OPERATION);
8318 }
8319 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008320 }
8321 catch(std::bad_alloc&)
8322 {
8323 return gl::error(GL_OUT_OF_MEMORY);
8324 }
8325}
8326
8327void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8328{
8329 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8330 location, count, value);
8331
8332 try
8333 {
8334 gl::Context *context = gl::getNonLostContext();
8335
8336 if (context)
8337 {
8338 if (context->getClientVersion() < 3)
8339 {
8340 return gl::error(GL_INVALID_OPERATION);
8341 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008342
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008343 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8344 if (!programBinary)
8345 {
8346 return gl::error(GL_INVALID_OPERATION);
8347 }
8348
8349 if (!programBinary->setUniform4uiv(location, count, value))
8350 {
8351 return gl::error(GL_INVALID_OPERATION);
8352 }
8353 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008354 }
8355 catch(std::bad_alloc&)
8356 {
8357 return gl::error(GL_OUT_OF_MEMORY);
8358 }
8359}
8360
8361void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8362{
8363 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8364 buffer, drawbuffer, value);
8365
8366 try
8367 {
8368 gl::Context *context = gl::getNonLostContext();
8369
8370 if (context)
8371 {
8372 if (context->getClientVersion() < 3)
8373 {
8374 return gl::error(GL_INVALID_OPERATION);
8375 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008376
Geoff Lang42359ca2013-08-21 13:25:17 -04008377 switch (buffer)
8378 {
8379 case GL_COLOR:
8380 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8381 {
8382 return gl::error(GL_INVALID_VALUE);
8383 }
8384 break;
8385 case GL_STENCIL:
8386 if (drawbuffer != 0)
8387 {
8388 return gl::error(GL_INVALID_VALUE);
8389 }
8390 default:
8391 return gl::error(GL_INVALID_ENUM);
8392 }
8393
8394 context->clearBufferiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008395 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008396 }
8397 catch(std::bad_alloc&)
8398 {
8399 return gl::error(GL_OUT_OF_MEMORY);
8400 }
8401}
8402
8403void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8404{
8405 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8406 buffer, drawbuffer, value);
8407
8408 try
8409 {
8410 gl::Context *context = gl::getNonLostContext();
8411
8412 if (context)
8413 {
8414 if (context->getClientVersion() < 3)
8415 {
8416 return gl::error(GL_INVALID_OPERATION);
8417 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008418
Geoff Lang42359ca2013-08-21 13:25:17 -04008419 switch (buffer)
8420 {
8421 case GL_COLOR:
8422 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8423 {
8424 return gl::error(GL_INVALID_VALUE);
8425 }
8426 break;
8427 default:
8428 return gl::error(GL_INVALID_ENUM);
8429 }
8430
8431 context->clearBufferuiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008432 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008433 }
8434 catch(std::bad_alloc&)
8435 {
8436 return gl::error(GL_OUT_OF_MEMORY);
8437 }
8438}
8439
8440void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8441{
8442 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8443 buffer, drawbuffer, value);
8444
8445 try
8446 {
8447 gl::Context *context = gl::getNonLostContext();
8448
8449 if (context)
8450 {
8451 if (context->getClientVersion() < 3)
8452 {
8453 return gl::error(GL_INVALID_OPERATION);
8454 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008455
Geoff Lang42359ca2013-08-21 13:25:17 -04008456 switch (buffer)
8457 {
8458 case GL_COLOR:
8459 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8460 {
8461 return gl::error(GL_INVALID_VALUE);
8462 }
8463 break;
8464 case GL_DEPTH:
8465 if (drawbuffer != 0)
8466 {
8467 return gl::error(GL_INVALID_VALUE);
8468 }
8469 break;
8470 default:
8471 return gl::error(GL_INVALID_ENUM);
8472 }
8473
8474 context->clearBufferfv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008475 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008476 }
8477 catch(std::bad_alloc&)
8478 {
8479 return gl::error(GL_OUT_OF_MEMORY);
8480 }
8481}
8482
8483void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8484{
8485 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8486 buffer, drawbuffer, depth, stencil);
8487
8488 try
8489 {
8490 gl::Context *context = gl::getNonLostContext();
8491
8492 if (context)
8493 {
8494 if (context->getClientVersion() < 3)
8495 {
8496 return gl::error(GL_INVALID_OPERATION);
8497 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008498
Geoff Lang42359ca2013-08-21 13:25:17 -04008499 switch (buffer)
8500 {
8501 case GL_DEPTH_STENCIL:
8502 if (drawbuffer != 0)
8503 {
8504 return gl::error(GL_INVALID_VALUE);
8505 }
8506 break;
8507 default:
8508 return gl::error(GL_INVALID_ENUM);
8509 }
8510
8511 context->clearBufferfi(buffer, drawbuffer, depth, stencil);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008512 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008513 }
8514 catch(std::bad_alloc&)
8515 {
8516 return gl::error(GL_OUT_OF_MEMORY);
8517 }
8518}
8519
8520const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8521{
8522 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8523
8524 try
8525 {
8526 gl::Context *context = gl::getNonLostContext();
8527
8528 if (context)
8529 {
8530 if (context->getClientVersion() < 3)
8531 {
8532 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8533 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008534
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00008535 if (name != GL_EXTENSIONS)
8536 {
8537 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL));
8538 }
8539
8540 if (index >= context->getNumExtensions())
8541 {
8542 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL));
8543 }
8544
8545 return reinterpret_cast<const GLubyte*>(context->getExtensionString(index));
8546 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008547 }
8548 catch(std::bad_alloc&)
8549 {
8550 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8551 }
8552
8553 return NULL;
8554}
8555
8556void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8557{
8558 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8559 readTarget, writeTarget, readOffset, writeOffset, size);
8560
8561 try
8562 {
8563 gl::Context *context = gl::getNonLostContext();
8564
8565 if (context)
8566 {
8567 if (context->getClientVersion() < 3)
8568 {
8569 return gl::error(GL_INVALID_OPERATION);
8570 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008571
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008572 gl::Buffer *readBuffer = NULL;
8573 switch (readTarget)
8574 {
8575 case GL_ARRAY_BUFFER:
8576 readBuffer = context->getArrayBuffer();
8577 break;
8578 case GL_COPY_READ_BUFFER:
8579 readBuffer = context->getCopyReadBuffer();
8580 break;
8581 case GL_COPY_WRITE_BUFFER:
8582 readBuffer = context->getCopyWriteBuffer();
8583 break;
8584 case GL_ELEMENT_ARRAY_BUFFER:
8585 readBuffer = context->getElementArrayBuffer();
8586 break;
8587 case GL_PIXEL_PACK_BUFFER:
8588 readBuffer = context->getPixelPackBuffer();
8589 break;
8590 case GL_PIXEL_UNPACK_BUFFER:
8591 readBuffer = context->getPixelUnpackBuffer();
8592 break;
8593 case GL_TRANSFORM_FEEDBACK_BUFFER:
8594 readBuffer = context->getGenericTransformFeedbackBuffer();
8595 break;
8596 case GL_UNIFORM_BUFFER:
8597 readBuffer = context->getGenericUniformBuffer();
8598 break;
8599 default:
8600 return gl::error(GL_INVALID_ENUM);
8601 }
8602
8603 gl::Buffer *writeBuffer = NULL;
8604 switch (writeTarget)
8605 {
8606 case GL_ARRAY_BUFFER:
8607 writeBuffer = context->getArrayBuffer();
8608 break;
8609 case GL_COPY_READ_BUFFER:
8610 writeBuffer = context->getCopyReadBuffer();
8611 break;
8612 case GL_COPY_WRITE_BUFFER:
8613 writeBuffer = context->getCopyWriteBuffer();
8614 break;
8615 case GL_ELEMENT_ARRAY_BUFFER:
8616 writeBuffer = context->getElementArrayBuffer();
8617 break;
8618 case GL_PIXEL_PACK_BUFFER:
8619 writeBuffer = context->getPixelPackBuffer();
8620 break;
8621 case GL_PIXEL_UNPACK_BUFFER:
8622 writeBuffer = context->getPixelUnpackBuffer();
8623 break;
8624 case GL_TRANSFORM_FEEDBACK_BUFFER:
8625 writeBuffer = context->getGenericTransformFeedbackBuffer();
8626 break;
8627 case GL_UNIFORM_BUFFER:
8628 writeBuffer = context->getGenericUniformBuffer();
8629 break;
8630 default:
8631 return gl::error(GL_INVALID_ENUM);
8632 }
8633
8634 if (!readBuffer || !writeBuffer)
8635 {
8636 return gl::error(GL_INVALID_OPERATION);
8637 }
8638
8639 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8640 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8641 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8642 {
8643 return gl::error(GL_INVALID_VALUE);
8644 }
8645
8646 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8647 {
8648 return gl::error(GL_INVALID_VALUE);
8649 }
8650
8651 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8652
shannon.woods%transgaming.com@gtempaccount.comc53376a2013-04-13 03:41:23 +00008653 // if size is zero, the copy is a successful no-op
8654 if (size > 0)
8655 {
8656 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8657 }
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008658 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008659 }
8660 catch(std::bad_alloc&)
8661 {
8662 return gl::error(GL_OUT_OF_MEMORY);
8663 }
8664}
8665
8666void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8667{
8668 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8669 program, uniformCount, uniformNames, uniformIndices);
8670
8671 try
8672 {
8673 gl::Context *context = gl::getNonLostContext();
8674
8675 if (context)
8676 {
8677 if (context->getClientVersion() < 3)
8678 {
8679 return gl::error(GL_INVALID_OPERATION);
8680 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008681
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +00008682 if (uniformCount < 0)
8683 {
8684 return gl::error(GL_INVALID_VALUE);
8685 }
8686
8687 gl::Program *programObject = context->getProgram(program);
8688
8689 if (!programObject)
8690 {
8691 if (context->getShader(program))
8692 {
8693 return gl::error(GL_INVALID_OPERATION);
8694 }
8695 else
8696 {
8697 return gl::error(GL_INVALID_VALUE);
8698 }
8699 }
8700
8701 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8702 if (!programObject->isLinked() || !programBinary)
8703 {
8704 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8705 {
8706 uniformIndices[uniformId] = GL_INVALID_INDEX;
8707 }
8708 }
8709 else
8710 {
8711 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8712 {
8713 uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
8714 }
8715 }
8716 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008717 }
8718 catch(std::bad_alloc&)
8719 {
8720 return gl::error(GL_OUT_OF_MEMORY);
8721 }
8722}
8723
8724void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8725{
8726 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8727 program, uniformCount, uniformIndices, pname, params);
8728
8729 try
8730 {
8731 gl::Context *context = gl::getNonLostContext();
8732
8733 if (context)
8734 {
8735 if (context->getClientVersion() < 3)
8736 {
8737 return gl::error(GL_INVALID_OPERATION);
8738 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008739
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00008740 if (uniformCount < 0)
8741 {
8742 return gl::error(GL_INVALID_VALUE);
8743 }
8744
8745 gl::Program *programObject = context->getProgram(program);
8746
8747 if (!programObject)
8748 {
8749 if (context->getShader(program))
8750 {
8751 return gl::error(GL_INVALID_OPERATION);
8752 }
8753 else
8754 {
8755 return gl::error(GL_INVALID_VALUE);
8756 }
8757 }
8758
8759 switch (pname)
8760 {
8761 case GL_UNIFORM_TYPE:
8762 case GL_UNIFORM_SIZE:
8763 case GL_UNIFORM_NAME_LENGTH:
8764 case GL_UNIFORM_BLOCK_INDEX:
8765 case GL_UNIFORM_OFFSET:
8766 case GL_UNIFORM_ARRAY_STRIDE:
8767 case GL_UNIFORM_MATRIX_STRIDE:
8768 case GL_UNIFORM_IS_ROW_MAJOR:
8769 break;
8770 default:
8771 return gl::error(GL_INVALID_ENUM);
8772 }
8773
8774 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8775
8776 if (!programBinary && uniformCount > 0)
8777 {
8778 return gl::error(GL_INVALID_VALUE);
8779 }
8780
8781 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8782 {
8783 const GLuint index = uniformIndices[uniformId];
8784
8785 if (index >= (GLuint)programBinary->getActiveUniformCount())
8786 {
8787 return gl::error(GL_INVALID_VALUE);
8788 }
8789 }
8790
8791 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8792 {
8793 const GLuint index = uniformIndices[uniformId];
8794 params[uniformId] = programBinary->getActiveUniformi(index, pname);
8795 }
8796 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008797 }
8798 catch(std::bad_alloc&)
8799 {
8800 return gl::error(GL_OUT_OF_MEMORY);
8801 }
8802}
8803
8804GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8805{
8806 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8807
8808 try
8809 {
8810 gl::Context *context = gl::getNonLostContext();
8811
8812 if (context)
8813 {
8814 if (context->getClientVersion() < 3)
8815 {
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008816 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008817 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008818
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008819 gl::Program *programObject = context->getProgram(program);
8820
8821 if (!programObject)
8822 {
8823 if (context->getShader(program))
8824 {
8825 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
8826 }
8827 else
8828 {
8829 return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX);
8830 }
8831 }
8832
8833 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8834 if (!programBinary)
8835 {
8836 return GL_INVALID_INDEX;
8837 }
8838
8839 return programBinary->getUniformBlockIndex(uniformBlockName);
8840 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008841 }
8842 catch(std::bad_alloc&)
8843 {
8844 return gl::error(GL_OUT_OF_MEMORY, 0);
8845 }
8846
8847 return 0;
8848}
8849
8850void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8851{
8852 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8853 program, uniformBlockIndex, pname, params);
8854
8855 try
8856 {
8857 gl::Context *context = gl::getNonLostContext();
8858
8859 if (context)
8860 {
8861 if (context->getClientVersion() < 3)
8862 {
8863 return gl::error(GL_INVALID_OPERATION);
8864 }
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008865 gl::Program *programObject = context->getProgram(program);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008866
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008867 if (!programObject)
8868 {
8869 if (context->getShader(program))
8870 {
8871 return gl::error(GL_INVALID_OPERATION);
8872 }
8873 else
8874 {
8875 return gl::error(GL_INVALID_VALUE);
8876 }
8877 }
8878
8879 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8880
8881 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8882 {
8883 return gl::error(GL_INVALID_VALUE);
8884 }
8885
8886 switch (pname)
8887 {
8888 case GL_UNIFORM_BLOCK_BINDING:
8889 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
8890 break;
8891
8892 case GL_UNIFORM_BLOCK_DATA_SIZE:
8893 case GL_UNIFORM_BLOCK_NAME_LENGTH:
8894 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
8895 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
8896 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
8897 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
8898 programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
8899 break;
8900
8901 default:
8902 return gl::error(GL_INVALID_ENUM);
8903 }
8904 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008905 }
8906 catch(std::bad_alloc&)
8907 {
8908 return gl::error(GL_OUT_OF_MEMORY);
8909 }
8910}
8911
8912void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8913{
8914 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8915 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8916
8917 try
8918 {
8919 gl::Context *context = gl::getNonLostContext();
8920
8921 if (context)
8922 {
8923 if (context->getClientVersion() < 3)
8924 {
8925 return gl::error(GL_INVALID_OPERATION);
8926 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008927
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00008928 gl::Program *programObject = context->getProgram(program);
8929
8930 if (!programObject)
8931 {
8932 if (context->getShader(program))
8933 {
8934 return gl::error(GL_INVALID_OPERATION);
8935 }
8936 else
8937 {
8938 return gl::error(GL_INVALID_VALUE);
8939 }
8940 }
8941
8942 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8943
8944 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8945 {
8946 return gl::error(GL_INVALID_VALUE);
8947 }
8948
8949 programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
8950 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008951 }
8952 catch(std::bad_alloc&)
8953 {
8954 return gl::error(GL_OUT_OF_MEMORY);
8955 }
8956}
8957
8958void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8959{
8960 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8961 program, uniformBlockIndex, uniformBlockBinding);
8962
8963 try
8964 {
8965 gl::Context *context = gl::getNonLostContext();
8966
8967 if (context)
8968 {
8969 if (context->getClientVersion() < 3)
8970 {
8971 return gl::error(GL_INVALID_OPERATION);
8972 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008973
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00008974 if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings())
8975 {
8976 return gl::error(GL_INVALID_VALUE);
8977 }
8978
8979 gl::Program *programObject = context->getProgram(program);
8980
8981 if (!programObject)
8982 {
8983 if (context->getShader(program))
8984 {
8985 return gl::error(GL_INVALID_OPERATION);
8986 }
8987 else
8988 {
8989 return gl::error(GL_INVALID_VALUE);
8990 }
8991 }
8992
8993 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8994
8995 // if never linked, there won't be any uniform blocks
8996 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8997 {
8998 return gl::error(GL_INVALID_VALUE);
8999 }
9000
9001 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
9002 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009003 }
9004 catch(std::bad_alloc&)
9005 {
9006 return gl::error(GL_OUT_OF_MEMORY);
9007 }
9008}
9009
9010void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
9011{
9012 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
9013 mode, first, count, instanceCount);
9014
9015 try
9016 {
9017 gl::Context *context = gl::getNonLostContext();
9018
9019 if (context)
9020 {
9021 if (context->getClientVersion() < 3)
9022 {
9023 return gl::error(GL_INVALID_OPERATION);
9024 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009025
Jamie Madill54133512013-06-21 09:33:07 -04009026 // glDrawArraysInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009027 UNIMPLEMENTED();
9028 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009029 }
9030 catch(std::bad_alloc&)
9031 {
9032 return gl::error(GL_OUT_OF_MEMORY);
9033 }
9034}
9035
9036void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
9037{
9038 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
9039 mode, count, type, indices, instanceCount);
9040
9041 try
9042 {
9043 gl::Context *context = gl::getNonLostContext();
9044
9045 if (context)
9046 {
9047 if (context->getClientVersion() < 3)
9048 {
9049 return gl::error(GL_INVALID_OPERATION);
9050 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009051
Jamie Madill54133512013-06-21 09:33:07 -04009052 // glDrawElementsInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009053 UNIMPLEMENTED();
9054 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009055 }
9056 catch(std::bad_alloc&)
9057 {
9058 return gl::error(GL_OUT_OF_MEMORY);
9059 }
9060}
9061
9062GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9063{
9064 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9065
9066 try
9067 {
9068 gl::Context *context = gl::getNonLostContext();
9069
9070 if (context)
9071 {
9072 if (context->getClientVersion() < 3)
9073 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009074 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0));
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009075 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009076
Jamie Madill5215e1a2013-07-26 11:55:19 -04009077 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
9078 {
9079 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0));
9080 }
9081
9082 if (flags != 0)
9083 {
9084 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0));
9085 }
9086
9087 return context->createFenceSync(condition);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009088 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009089 }
9090 catch(std::bad_alloc&)
9091 {
9092 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9093 }
9094
9095 return NULL;
9096}
9097
9098GLboolean __stdcall glIsSync(GLsync sync)
9099{
9100 EVENT("(GLsync sync = 0x%0.8p)", sync);
9101
9102 try
9103 {
9104 gl::Context *context = gl::getNonLostContext();
9105
9106 if (context)
9107 {
9108 if (context->getClientVersion() < 3)
9109 {
9110 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9111 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009112
Jamie Madill5215e1a2013-07-26 11:55:19 -04009113 return (context->getFenceSync(sync) != NULL);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009114 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009115 }
9116 catch(std::bad_alloc&)
9117 {
9118 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9119 }
9120
9121 return GL_FALSE;
9122}
9123
9124void __stdcall glDeleteSync(GLsync sync)
9125{
9126 EVENT("(GLsync sync = 0x%0.8p)", sync);
9127
9128 try
9129 {
9130 gl::Context *context = gl::getNonLostContext();
9131
9132 if (context)
9133 {
9134 if (context->getClientVersion() < 3)
9135 {
9136 return gl::error(GL_INVALID_OPERATION);
9137 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009138
Jamie Madill5215e1a2013-07-26 11:55:19 -04009139 if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
9140 {
9141 return gl::error(GL_INVALID_VALUE);
9142 }
9143
9144 context->deleteFenceSync(sync);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009145 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009146 }
9147 catch(std::bad_alloc&)
9148 {
9149 return gl::error(GL_OUT_OF_MEMORY);
9150 }
9151}
9152
9153GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9154{
9155 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9156 sync, flags, timeout);
9157
9158 try
9159 {
9160 gl::Context *context = gl::getNonLostContext();
9161
9162 if (context)
9163 {
9164 if (context->getClientVersion() < 3)
9165 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009166 return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009167 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009168
Jamie Madill5215e1a2013-07-26 11:55:19 -04009169 if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
9170 {
9171 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9172 }
9173
9174 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9175
9176 if (!fenceSync)
9177 {
9178 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9179 }
9180
9181 return fenceSync->clientWait(flags, timeout);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009182 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009183 }
9184 catch(std::bad_alloc&)
9185 {
9186 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9187 }
9188
9189 return GL_FALSE;
9190}
9191
9192void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9193{
9194 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9195 sync, flags, timeout);
9196
9197 try
9198 {
9199 gl::Context *context = gl::getNonLostContext();
9200
9201 if (context)
9202 {
9203 if (context->getClientVersion() < 3)
9204 {
9205 return gl::error(GL_INVALID_OPERATION);
9206 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009207
Jamie Madill5215e1a2013-07-26 11:55:19 -04009208 if (flags != 0)
9209 {
9210 return gl::error(GL_INVALID_VALUE);
9211 }
9212
9213 if (timeout != GL_TIMEOUT_IGNORED)
9214 {
9215 return gl::error(GL_INVALID_VALUE);
9216 }
9217
9218 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9219
9220 if (!fenceSync)
9221 {
9222 return gl::error(GL_INVALID_VALUE);
9223 }
9224
9225 fenceSync->serverWait();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009226 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009227 }
9228 catch(std::bad_alloc&)
9229 {
9230 return gl::error(GL_OUT_OF_MEMORY);
9231 }
9232}
9233
9234void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9235{
9236 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9237 pname, params);
9238
9239 try
9240 {
9241 gl::Context *context = gl::getNonLostContext();
9242
9243 if (context)
9244 {
9245 if (context->getClientVersion() < 3)
9246 {
9247 return gl::error(GL_INVALID_OPERATION);
9248 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009249
Jamie Madill71fbd602013-07-19 16:36:55 -04009250 if (!(context->getInteger64v(pname, params)))
9251 {
9252 GLenum nativeType;
9253 unsigned int numParams = 0;
9254 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
9255 return gl::error(GL_INVALID_ENUM);
9256
9257 if (numParams == 0)
9258 return; // it is known that the pname is valid, but that there are no parameters to return.
9259
9260 if (nativeType == GL_BOOL)
9261 {
9262 GLboolean *boolParams = NULL;
9263 boolParams = new GLboolean[numParams];
9264
9265 context->getBooleanv(pname, boolParams);
9266
9267 for (unsigned int i = 0; i < numParams; ++i)
9268 {
9269 if (boolParams[i] == GL_FALSE)
9270 params[i] = 0;
9271 else
9272 params[i] = 1;
9273 }
9274
9275 delete [] boolParams;
9276 }
9277 else if (nativeType == GL_INT)
9278 {
9279 GLint *intParams = NULL;
9280 intParams = new GLint[numParams];
9281
9282 context->getIntegerv(pname, intParams);
9283
9284 for (unsigned int i = 0; i < numParams; ++i)
9285 {
9286 params[i] = static_cast<GLint64>(intParams[i]);
9287 }
9288
9289 delete [] intParams;
9290 }
9291 else if (nativeType == GL_FLOAT)
9292 {
9293 GLfloat *floatParams = NULL;
9294 floatParams = new GLfloat[numParams];
9295
9296 context->getFloatv(pname, floatParams);
9297
9298 for (unsigned int i = 0; i < numParams; ++i)
9299 {
9300 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
9301 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
9302 {
9303 params[i] = static_cast<GLint64>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
9304 }
9305 else
9306 {
9307 params[i] = gl::iround<GLint64>(floatParams[i]);
9308 }
9309 }
9310
9311 delete [] floatParams;
9312 }
9313 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009314 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009315 }
9316 catch(std::bad_alloc&)
9317 {
9318 return gl::error(GL_OUT_OF_MEMORY);
9319 }
9320}
9321
9322void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9323{
9324 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9325 sync, pname, bufSize, length, values);
9326
9327 try
9328 {
9329 gl::Context *context = gl::getNonLostContext();
9330
9331 if (context)
9332 {
9333 if (context->getClientVersion() < 3)
9334 {
9335 return gl::error(GL_INVALID_OPERATION);
9336 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009337
Jamie Madill5215e1a2013-07-26 11:55:19 -04009338 if (bufSize < 0)
9339 {
9340 return gl::error(GL_INVALID_VALUE);
9341 }
9342
9343 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9344
9345 if (!fenceSync)
9346 {
9347 return gl::error(GL_INVALID_VALUE);
9348 }
9349
9350 switch (pname)
9351 {
9352 case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
9353 case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
9354 case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
9355 case GL_SYNC_FLAGS: values[0] = 0; break;
9356
9357 default:
9358 return gl::error(GL_INVALID_ENUM);
9359 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009360 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009361 }
9362 catch(std::bad_alloc&)
9363 {
9364 return gl::error(GL_OUT_OF_MEMORY);
9365 }
9366}
9367
9368void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9369{
9370 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9371 target, index, data);
9372
9373 try
9374 {
9375 gl::Context *context = gl::getNonLostContext();
9376
9377 if (context)
9378 {
9379 if (context->getClientVersion() < 3)
9380 {
9381 return gl::error(GL_INVALID_OPERATION);
9382 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009383
Shannon Woods15934d52013-08-19 14:28:49 -04009384 switch (target)
9385 {
9386 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
9387 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
9388 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
9389 if (index >= context->getMaxTransformFeedbackBufferBindings())
9390 return gl::error(GL_INVALID_VALUE);
9391 break;
9392 case GL_UNIFORM_BUFFER_START:
9393 case GL_UNIFORM_BUFFER_SIZE:
9394 case GL_UNIFORM_BUFFER_BINDING:
9395 if (index >= context->getMaximumCombinedUniformBufferBindings())
9396 return gl::error(GL_INVALID_VALUE);
9397 break;
9398 default:
9399 return gl::error(GL_INVALID_ENUM);
9400 }
9401
9402 if (!(context->getIndexedInteger64v(target, index, data)))
9403 {
9404 GLenum nativeType;
9405 unsigned int numParams = 0;
9406 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
9407 return gl::error(GL_INVALID_ENUM);
9408
9409 if (numParams == 0)
9410 return; // it is known that pname is valid, but there are no parameters to return
9411
9412 if (nativeType == GL_INT)
9413 {
9414 GLint *intParams = new GLint[numParams];
9415
9416 context->getIndexedIntegerv(target, index, intParams);
9417
9418 for (unsigned int i = 0; i < numParams; ++i)
9419 {
9420 data[i] = static_cast<GLint64>(intParams[i]);
9421 }
9422
9423 delete [] intParams;
9424 }
9425 else
9426 {
9427 UNREACHABLE();
9428 }
9429 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009430 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009431 }
9432 catch(std::bad_alloc&)
9433 {
9434 return gl::error(GL_OUT_OF_MEMORY);
9435 }
9436}
9437
9438void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9439{
9440 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9441 target, pname, params);
9442
9443 try
9444 {
9445 gl::Context *context = gl::getNonLostContext();
9446
9447 if (context)
9448 {
9449 if (context->getClientVersion() < 3)
9450 {
9451 return gl::error(GL_INVALID_OPERATION);
9452 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009453
Jamie Madill54133512013-06-21 09:33:07 -04009454 // glGetBufferParameteri64v
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009455 UNIMPLEMENTED();
9456 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009457 }
9458 catch(std::bad_alloc&)
9459 {
9460 return gl::error(GL_OUT_OF_MEMORY);
9461 }
9462}
9463
9464void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9465{
9466 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9467
9468 try
9469 {
9470 gl::Context *context = gl::getNonLostContext();
9471
9472 if (context)
9473 {
9474 if (context->getClientVersion() < 3)
9475 {
9476 return gl::error(GL_INVALID_OPERATION);
9477 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009478
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009479 if (count < 0)
9480 {
9481 return gl::error(GL_INVALID_VALUE);
9482 }
9483
9484 for (int i = 0; i < count; i++)
9485 {
9486 samplers[i] = context->createSampler();
9487 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009488 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009489 }
9490 catch(std::bad_alloc&)
9491 {
9492 return gl::error(GL_OUT_OF_MEMORY);
9493 }
9494}
9495
9496void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9497{
9498 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9499
9500 try
9501 {
9502 gl::Context *context = gl::getNonLostContext();
9503
9504 if (context)
9505 {
9506 if (context->getClientVersion() < 3)
9507 {
9508 return gl::error(GL_INVALID_OPERATION);
9509 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009510
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009511 if (count < 0)
9512 {
9513 return gl::error(GL_INVALID_VALUE);
9514 }
9515
9516 for (int i = 0; i < count; i++)
9517 {
9518 context->deleteSampler(samplers[i]);
9519 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009520 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009521 }
9522 catch(std::bad_alloc&)
9523 {
9524 return gl::error(GL_OUT_OF_MEMORY);
9525 }
9526}
9527
9528GLboolean __stdcall glIsSampler(GLuint sampler)
9529{
9530 EVENT("(GLuint sampler = %u)", sampler);
9531
9532 try
9533 {
9534 gl::Context *context = gl::getNonLostContext();
9535
9536 if (context)
9537 {
9538 if (context->getClientVersion() < 3)
9539 {
9540 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9541 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009542
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009543 return context->isSampler(sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009544 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009545 }
9546 catch(std::bad_alloc&)
9547 {
9548 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9549 }
9550
9551 return GL_FALSE;
9552}
9553
9554void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9555{
9556 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9557
9558 try
9559 {
9560 gl::Context *context = gl::getNonLostContext();
9561
9562 if (context)
9563 {
9564 if (context->getClientVersion() < 3)
9565 {
9566 return gl::error(GL_INVALID_OPERATION);
9567 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009568
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009569 if (sampler != 0 && !context->isSampler(sampler))
9570 {
9571 return gl::error(GL_INVALID_OPERATION);
9572 }
9573
9574 if (unit >= context->getMaximumCombinedTextureImageUnits())
9575 {
9576 return gl::error(GL_INVALID_VALUE);
9577 }
9578
9579 context->bindSampler(unit, sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009580 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009581 }
9582 catch(std::bad_alloc&)
9583 {
9584 return gl::error(GL_OUT_OF_MEMORY);
9585 }
9586}
9587
9588void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9589{
9590 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9591
9592 try
9593 {
9594 gl::Context *context = gl::getNonLostContext();
9595
9596 if (context)
9597 {
9598 if (context->getClientVersion() < 3)
9599 {
9600 return gl::error(GL_INVALID_OPERATION);
9601 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009602
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009603 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009604 {
9605 return;
9606 }
9607
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009608 if (!gl::ValidateTexParamParameters(context, pname, param))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009609 {
9610 return;
9611 }
9612
9613 if (!context->isSampler(sampler))
9614 {
9615 return gl::error(GL_INVALID_OPERATION);
9616 }
9617
9618 context->samplerParameteri(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009619 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009620 }
9621 catch(std::bad_alloc&)
9622 {
9623 return gl::error(GL_OUT_OF_MEMORY);
9624 }
9625}
9626
9627void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9628{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009629 glSamplerParameteri(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009630}
9631
9632void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9633{
9634 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9635
9636 try
9637 {
9638 gl::Context *context = gl::getNonLostContext();
9639
9640 if (context)
9641 {
9642 if (context->getClientVersion() < 3)
9643 {
9644 return gl::error(GL_INVALID_OPERATION);
9645 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009646
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009647 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009648 {
9649 return;
9650 }
9651
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009652 if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009653 {
9654 return;
9655 }
9656
9657 if (!context->isSampler(sampler))
9658 {
9659 return gl::error(GL_INVALID_OPERATION);
9660 }
9661
9662 context->samplerParameterf(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009663 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009664 }
9665 catch(std::bad_alloc&)
9666 {
9667 return gl::error(GL_OUT_OF_MEMORY);
9668 }
9669}
9670
9671void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9672{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009673 glSamplerParameterf(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009674}
9675
9676void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9677{
9678 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9679
9680 try
9681 {
9682 gl::Context *context = gl::getNonLostContext();
9683
9684 if (context)
9685 {
9686 if (context->getClientVersion() < 3)
9687 {
9688 return gl::error(GL_INVALID_OPERATION);
9689 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009690
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009691 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009692 {
9693 return;
9694 }
9695
9696 if (!context->isSampler(sampler))
9697 {
9698 return gl::error(GL_INVALID_OPERATION);
9699 }
9700
9701 *params = context->getSamplerParameteri(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009702 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009703 }
9704 catch(std::bad_alloc&)
9705 {
9706 return gl::error(GL_OUT_OF_MEMORY);
9707 }
9708}
9709
9710void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9711{
9712 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9713
9714 try
9715 {
9716 gl::Context *context = gl::getNonLostContext();
9717
9718 if (context)
9719 {
9720 if (context->getClientVersion() < 3)
9721 {
9722 return gl::error(GL_INVALID_OPERATION);
9723 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009724
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009725 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009726 {
9727 return;
9728 }
9729
9730 if (!context->isSampler(sampler))
9731 {
9732 return gl::error(GL_INVALID_OPERATION);
9733 }
9734
9735 *params = context->getSamplerParameterf(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009736 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009737 }
9738 catch(std::bad_alloc&)
9739 {
9740 return gl::error(GL_OUT_OF_MEMORY);
9741 }
9742}
9743
9744void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9745{
9746 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9747
9748 try
9749 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009750 if (index >= gl::MAX_VERTEX_ATTRIBS)
9751 {
9752 return gl::error(GL_INVALID_VALUE);
9753 }
9754
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009755 gl::Context *context = gl::getNonLostContext();
9756
9757 if (context)
9758 {
9759 if (context->getClientVersion() < 3)
9760 {
9761 return gl::error(GL_INVALID_OPERATION);
9762 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009763
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009764 context->setVertexAttribDivisor(index, divisor);
9765 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009766 }
9767 catch(std::bad_alloc&)
9768 {
9769 return gl::error(GL_OUT_OF_MEMORY);
9770 }
9771}
9772
9773void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9774{
9775 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9776
9777 try
9778 {
9779 gl::Context *context = gl::getNonLostContext();
9780
9781 if (context)
9782 {
9783 if (context->getClientVersion() < 3)
9784 {
9785 return gl::error(GL_INVALID_OPERATION);
9786 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009787
Jamie Madill54133512013-06-21 09:33:07 -04009788 // glBindTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009789 UNIMPLEMENTED();
9790 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009791 }
9792 catch(std::bad_alloc&)
9793 {
9794 return gl::error(GL_OUT_OF_MEMORY);
9795 }
9796}
9797
9798void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9799{
9800 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9801
9802 try
9803 {
9804 gl::Context *context = gl::getNonLostContext();
9805
9806 if (context)
9807 {
9808 if (context->getClientVersion() < 3)
9809 {
9810 return gl::error(GL_INVALID_OPERATION);
9811 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009812
Jamie Madill54133512013-06-21 09:33:07 -04009813 // glDeleteTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009814 UNIMPLEMENTED();
9815 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009816 }
9817 catch(std::bad_alloc&)
9818 {
9819 return gl::error(GL_OUT_OF_MEMORY);
9820 }
9821}
9822
9823void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9824{
9825 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9826
9827 try
9828 {
9829 gl::Context *context = gl::getNonLostContext();
9830
9831 if (context)
9832 {
9833 if (context->getClientVersion() < 3)
9834 {
9835 return gl::error(GL_INVALID_OPERATION);
9836 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009837
Jamie Madill54133512013-06-21 09:33:07 -04009838 // glGenTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009839 UNIMPLEMENTED();
9840 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009841 }
9842 catch(std::bad_alloc&)
9843 {
9844 return gl::error(GL_OUT_OF_MEMORY);
9845 }
9846}
9847
9848GLboolean __stdcall glIsTransformFeedback(GLuint id)
9849{
9850 EVENT("(GLuint id = %u)", id);
9851
9852 try
9853 {
9854 gl::Context *context = gl::getNonLostContext();
9855
9856 if (context)
9857 {
9858 if (context->getClientVersion() < 3)
9859 {
9860 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9861 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009862
Jamie Madill54133512013-06-21 09:33:07 -04009863 // glIsTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009864 UNIMPLEMENTED();
9865 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009866 }
9867 catch(std::bad_alloc&)
9868 {
9869 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9870 }
9871
9872 return GL_FALSE;
9873}
9874
9875void __stdcall glPauseTransformFeedback(void)
9876{
9877 EVENT("(void)");
9878
9879 try
9880 {
9881 gl::Context *context = gl::getNonLostContext();
9882
9883 if (context)
9884 {
9885 if (context->getClientVersion() < 3)
9886 {
9887 return gl::error(GL_INVALID_OPERATION);
9888 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009889
Jamie Madill54133512013-06-21 09:33:07 -04009890 // glPauseTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009891 UNIMPLEMENTED();
9892 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009893 }
9894 catch(std::bad_alloc&)
9895 {
9896 return gl::error(GL_OUT_OF_MEMORY);
9897 }
9898}
9899
9900void __stdcall glResumeTransformFeedback(void)
9901{
9902 EVENT("(void)");
9903
9904 try
9905 {
9906 gl::Context *context = gl::getNonLostContext();
9907
9908 if (context)
9909 {
9910 if (context->getClientVersion() < 3)
9911 {
9912 return gl::error(GL_INVALID_OPERATION);
9913 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009914
Jamie Madill54133512013-06-21 09:33:07 -04009915 // glResumeTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009916 UNIMPLEMENTED();
9917 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009918 }
9919 catch(std::bad_alloc&)
9920 {
9921 return gl::error(GL_OUT_OF_MEMORY);
9922 }
9923}
9924
9925void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9926{
9927 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9928 program, bufSize, length, binaryFormat, binary);
9929
9930 try
9931 {
9932 gl::Context *context = gl::getNonLostContext();
9933
9934 if (context)
9935 {
9936 if (context->getClientVersion() < 3)
9937 {
9938 return gl::error(GL_INVALID_OPERATION);
9939 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009940
Jamie Madill54133512013-06-21 09:33:07 -04009941 // glGetProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009942 UNIMPLEMENTED();
9943 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009944 }
9945 catch(std::bad_alloc&)
9946 {
9947 return gl::error(GL_OUT_OF_MEMORY);
9948 }
9949}
9950
9951void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9952{
9953 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9954 program, binaryFormat, binary, length);
9955
9956 try
9957 {
9958 gl::Context *context = gl::getNonLostContext();
9959
9960 if (context)
9961 {
9962 if (context->getClientVersion() < 3)
9963 {
9964 return gl::error(GL_INVALID_OPERATION);
9965 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009966
Jamie Madill54133512013-06-21 09:33:07 -04009967 // glProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009968 UNIMPLEMENTED();
9969 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009970 }
9971 catch(std::bad_alloc&)
9972 {
9973 return gl::error(GL_OUT_OF_MEMORY);
9974 }
9975}
9976
9977void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9978{
9979 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9980 program, pname, value);
9981
9982 try
9983 {
9984 gl::Context *context = gl::getNonLostContext();
9985
9986 if (context)
9987 {
9988 if (context->getClientVersion() < 3)
9989 {
9990 return gl::error(GL_INVALID_OPERATION);
9991 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009992
Jamie Madill54133512013-06-21 09:33:07 -04009993 // glProgramParameteri
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009994 UNIMPLEMENTED();
9995 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009996 }
9997 catch(std::bad_alloc&)
9998 {
9999 return gl::error(GL_OUT_OF_MEMORY);
10000 }
10001}
10002
10003void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
10004{
10005 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
10006 target, numAttachments, attachments);
10007
10008 try
10009 {
10010 gl::Context *context = gl::getNonLostContext();
10011
10012 if (context)
10013 {
10014 if (context->getClientVersion() < 3)
10015 {
10016 return gl::error(GL_INVALID_OPERATION);
10017 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010018
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010019 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +000010020 {
10021 return;
10022 }
10023
10024 int maxDimension = context->getMaximumRenderbufferDimension();
10025 context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
10026 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010027 }
10028 catch(std::bad_alloc&)
10029 {
10030 return gl::error(GL_OUT_OF_MEMORY);
10031 }
10032}
10033
10034void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
10035{
10036 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
10037 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
10038 target, numAttachments, attachments, x, y, width, height);
10039
10040 try
10041 {
10042 gl::Context *context = gl::getNonLostContext();
10043
10044 if (context)
10045 {
10046 if (context->getClientVersion() < 3)
10047 {
10048 return gl::error(GL_INVALID_OPERATION);
10049 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010050
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010051 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +000010052 {
10053 return;
10054 }
10055
10056 context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
10057 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010058 }
10059 catch(std::bad_alloc&)
10060 {
10061 return gl::error(GL_OUT_OF_MEMORY);
10062 }
10063}
10064
10065void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
10066{
10067 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
10068 target, levels, internalformat, width, height);
10069
10070 try
10071 {
10072 gl::Context *context = gl::getNonLostContext();
10073
10074 if (context)
10075 {
10076 if (context->getClientVersion() < 3)
10077 {
10078 return gl::error(GL_INVALID_OPERATION);
10079 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010080
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010081 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010082 {
10083 return;
10084 }
10085
10086 switch (target)
10087 {
10088 case GL_TEXTURE_2D:
10089 {
10090 gl::Texture2D *texture2d = context->getTexture2D();
10091 texture2d->storage(levels, internalformat, width, height);
10092 }
10093 break;
10094
10095 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
10096 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
10097 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
10098 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
10099 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
10100 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
10101 {
10102 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
10103 textureCube->storage(levels, internalformat, width);
10104 }
10105 break;
10106
10107 default:
10108 return gl::error(GL_INVALID_ENUM);
10109 }
10110 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010111 }
10112 catch(std::bad_alloc&)
10113 {
10114 return gl::error(GL_OUT_OF_MEMORY);
10115 }
10116}
10117
10118void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
10119{
10120 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
10121 "GLsizei height = %d, GLsizei depth = %d)",
10122 target, levels, internalformat, width, height, depth);
10123
10124 try
10125 {
10126 gl::Context *context = gl::getNonLostContext();
10127
10128 if (context)
10129 {
10130 if (context->getClientVersion() < 3)
10131 {
10132 return gl::error(GL_INVALID_OPERATION);
10133 }
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010134
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010135 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010136 {
10137 return;
10138 }
10139
10140 switch (target)
10141 {
10142 case GL_TEXTURE_3D:
10143 {
10144 gl::Texture3D *texture3d = context->getTexture3D();
10145 texture3d->storage(levels, internalformat, width, height, depth);
10146 }
10147 break;
10148
10149 case GL_TEXTURE_2D_ARRAY:
10150 {
10151 gl::Texture2DArray *texture2darray = context->getTexture2DArray();
10152 texture2darray->storage(levels, internalformat, width, height, depth);
10153 }
10154 break;
10155
10156 default:
10157 return gl::error(GL_INVALID_ENUM);
10158 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +000010159 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010160 }
10161 catch(std::bad_alloc&)
10162 {
10163 return gl::error(GL_OUT_OF_MEMORY);
10164 }
10165}
10166
10167void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
10168{
10169 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
10170 "GLint* params = 0x%0.8p)",
10171 target, internalformat, pname, bufSize, params);
10172
10173 try
10174 {
10175 gl::Context *context = gl::getNonLostContext();
10176
10177 if (context)
10178 {
10179 if (context->getClientVersion() < 3)
10180 {
10181 return gl::error(GL_INVALID_OPERATION);
10182 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010183
Shannon Woods809d2502013-07-08 10:32:18 -040010184 if (!gl::IsColorRenderingSupported(internalformat, context) &&
10185 !gl::IsDepthRenderingSupported(internalformat, context) &&
10186 !gl::IsStencilRenderingSupported(internalformat, context))
10187 {
10188 return gl::error(GL_INVALID_ENUM);
10189 }
10190
10191 if (target != GL_RENDERBUFFER)
10192 {
10193 return gl::error(GL_INVALID_ENUM);
10194 }
10195
10196 if (bufSize < 0)
10197 {
10198 return gl::error(GL_INVALID_VALUE);
10199 }
10200
10201 switch (pname)
10202 {
10203 case GL_NUM_SAMPLE_COUNTS:
10204 if (bufSize != 0)
10205 *params = context->getNumSampleCounts(internalformat);
10206 break;
10207 case GL_SAMPLES:
10208 context->getSampleCounts(internalformat, bufSize, params);
10209 break;
10210 default:
10211 return gl::error(GL_INVALID_ENUM);
10212 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +000010213 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010214 }
10215 catch(std::bad_alloc&)
10216 {
10217 return gl::error(GL_OUT_OF_MEMORY);
10218 }
10219}
10220
10221// Extension functions
10222
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010223void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
10224 GLbitfield mask, GLenum filter)
10225{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010226 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010227 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
10228 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
10229 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
10230
10231 try
10232 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010233 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010234
10235 if (context)
10236 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010237 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -040010238 dstX0, dstY0, dstX1, dstY1, mask, filter,
10239 true))
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010240 {
Geoff Lang758d5b22013-06-11 11:42:50 -040010241 return;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010242 }
10243
Geoff Lang758d5b22013-06-11 11:42:50 -040010244 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
10245 mask, filter);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010246 }
10247 }
10248 catch(std::bad_alloc&)
10249 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010250 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010251 }
10252}
10253
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010254void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
10255 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010256{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010257 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +000010258 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010259 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010260 target, level, internalformat, width, height, depth, border, format, type, pixels);
10261
10262 try
10263 {
10264 UNIMPLEMENTED(); // FIXME
10265 }
10266 catch(std::bad_alloc&)
10267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010268 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010269 }
10270}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010271
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010272void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
10273 GLenum *binaryFormat, void *binary)
10274{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010275 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010276 program, bufSize, length, binaryFormat, binary);
10277
10278 try
10279 {
10280 gl::Context *context = gl::getNonLostContext();
10281
10282 if (context)
10283 {
10284 gl::Program *programObject = context->getProgram(program);
10285
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010286 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010288 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010289 }
10290
10291 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10292
10293 if (!programBinary)
10294 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010295 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010296 }
10297
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010298 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010299 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010300 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010301 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010302
10303 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010304 }
10305 }
10306 catch(std::bad_alloc&)
10307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010308 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010309 }
10310}
10311
10312void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10313 const void *binary, GLint length)
10314{
10315 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10316 program, binaryFormat, binary, length);
10317
10318 try
10319 {
10320 gl::Context *context = gl::getNonLostContext();
10321
10322 if (context)
10323 {
10324 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10325 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010326 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010327 }
10328
10329 gl::Program *programObject = context->getProgram(program);
10330
10331 if (!programObject)
10332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010333 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010334 }
10335
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010336 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010337 }
10338 }
10339 catch(std::bad_alloc&)
10340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010341 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010342 }
10343}
10344
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010345void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10346{
10347 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10348
10349 try
10350 {
10351 gl::Context *context = gl::getNonLostContext();
10352
10353 if (context)
10354 {
10355 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10356 {
10357 return gl::error(GL_INVALID_VALUE);
10358 }
10359
10360 if (context->getDrawFramebufferHandle() == 0)
10361 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010362 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010363 {
10364 return gl::error(GL_INVALID_OPERATION);
10365 }
10366
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010367 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010368 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010369 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010370 }
10371 }
10372 else
10373 {
10374 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10375 {
10376 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10377 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10378 {
10379 return gl::error(GL_INVALID_OPERATION);
10380 }
10381 }
10382 }
10383
10384 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10385
10386 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10387 {
10388 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10389 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010390
10391 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10392 {
10393 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10394 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010395 }
10396 }
10397 catch (std::bad_alloc&)
10398 {
10399 return gl::error(GL_OUT_OF_MEMORY);
10400 }
10401}
10402
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010403__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10404{
10405 struct Extension
10406 {
10407 const char *name;
10408 __eglMustCastToProperFunctionPointerType address;
10409 };
10410
10411 static const Extension glExtensions[] =
10412 {
10413 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010414 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010415 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010416 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10417 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10418 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10419 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10420 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10421 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10422 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010423 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010424 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010425 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10426 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10427 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10428 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010429 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10430 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10431 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10432 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10433 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10434 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10435 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010436 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010437 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10438 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10439 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010440 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10441 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010442
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010443 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010444 {
10445 if (strcmp(procname, glExtensions[ext].name) == 0)
10446 {
10447 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10448 }
10449 }
10450
10451 return NULL;
10452}
10453
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010454// Non-public functions used by EGL
10455
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010456bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010457{
10458 EVENT("(egl::Surface* surface = 0x%0.8p)",
10459 surface);
10460
10461 try
10462 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010463 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010464
10465 if (context)
10466 {
10467 gl::Texture2D *textureObject = context->getTexture2D();
10468
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010469 if (textureObject->isImmutable())
10470 {
10471 return false;
10472 }
10473
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010474 if (textureObject)
10475 {
10476 textureObject->bindTexImage(surface);
10477 }
10478 }
10479 }
10480 catch(std::bad_alloc&)
10481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010482 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010483 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010484
10485 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010486}
10487
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010488}