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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
Jamie Madill4c19a8a2017-07-24 11:46:06 -040039void GetDefaultInputLayoutFromShader(const gl::Context *context,
40 gl::Shader *vertexShader,
41 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070042{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040043 inputLayoutOut->clear();
44
Jamie Madillbd044ed2017-06-05 12:59:21 -040045 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Brandon Joneseb994362014-09-24 10:27:28 -070047 if (shaderAttr.type != GL_NONE)
48 {
49 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
50
Jamie Madilld3dfda22015-07-06 08:28:49 -040051 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040052 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070053 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040055 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080056 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040057 gl::VertexFormatType defaultType =
58 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070059
Jamie Madill4c19a8a2017-07-24 11:46:06 -040060 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070061 }
62 }
63 }
64}
65
Jamie Madill4c19a8a2017-07-24 11:46:06 -040066void GetDefaultOutputLayoutFromShader(
67 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
68 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070069{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040070 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070071
Jamie Madillb4463142014-12-19 14:56:54 -050072 if (!shaderOutputVars.empty())
73 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040074 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
75 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050076 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077}
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madill04796cd2018-05-24 19:52:16 -040079gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040080{
81 switch (drawMode)
82 {
83 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040084 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040085 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040086
87 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040088 case gl::PrimitiveMode::Lines:
89 case gl::PrimitiveMode::LineStrip:
90 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040091 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040092
93 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040094 case gl::PrimitiveMode::Triangles:
95 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040096 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040097
98 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040099 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -0400100 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400101
102 default:
103 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400104 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400105 }
106}
107
Jiawei Shao467c15f2018-04-24 15:04:26 +0800108bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500109{
110 // Note: this assumes nested structs can only be packed with one interpolation.
111 for (const auto &varying : varyings)
112 {
113 if (varying.interpolation == sh::INTERPOLATION_FLAT)
114 {
115 return true;
116 }
117 }
118
119 return false;
120}
121
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
123{
124 ASSERT(context && shader);
125 switch (shader->getType())
126 {
127 case gl::ShaderType::Vertex:
128 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
129 case gl::ShaderType::Fragment:
130 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
131 case gl::ShaderType::Geometry:
132 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
133 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
134 default:
135 UNREACHABLE();
136 return false;
137 }
138}
139
140bool FindFlatInterpolationVarying(const gl::Context *context,
141 const gl::ShaderMap<gl::Shader *> &shaders)
142{
143 ASSERT(context);
144
145 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
146 {
147 gl::Shader *shader = shaders[shaderType];
148 if (!shader)
149 {
150 continue;
151 }
152
153 if (FindFlatInterpolationVaryingPerShader(context, shader))
154 {
155 return true;
156 }
157 }
158
159 return false;
160}
161
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162class UniformBlockInfo final : angle::NonCopyable
163{
164 public:
165 UniformBlockInfo() {}
166
167 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
168
169 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
170 bool getBlockMemberInfo(const std::string &name,
171 const std::string &mappedName,
172 sh::BlockMemberInfo *infoOut);
173
174 private:
175 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
176
177 std::map<std::string, size_t> mBlockSizes;
178 sh::BlockLayoutMap mBlockLayout;
179};
180
181void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
182{
183 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
184 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200185 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500186 continue;
187
188 if (mBlockSizes.count(interfaceBlock.name) > 0)
189 continue;
190
191 size_t dataSize = getBlockInfo(interfaceBlock);
192 mBlockSizes[interfaceBlock.name] = dataSize;
193 }
194}
195
196size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
197{
Olli Etuaho107c7242018-03-20 15:45:35 +0200198 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500199
200 // define member uniforms
201 sh::Std140BlockEncoder std140Encoder;
202 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
203 sh::BlockLayoutEncoder *encoder = nullptr;
204
205 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
206 {
207 encoder = &std140Encoder;
208 }
209 else
210 {
211 encoder = &hlslEncoder;
212 }
213
214 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200215 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500216
217 return encoder->getBlockSize();
218}
219
220bool UniformBlockInfo::getBlockSize(const std::string &name,
221 const std::string &mappedName,
222 size_t *sizeOut)
223{
224 size_t nameLengthWithoutArrayIndex;
225 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
226 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
227 auto sizeIter = mBlockSizes.find(baseName);
228 if (sizeIter == mBlockSizes.end())
229 {
230 *sizeOut = 0;
231 return false;
232 }
233
234 *sizeOut = sizeIter->second;
235 return true;
236};
237
238bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
239 const std::string &mappedName,
240 sh::BlockMemberInfo *infoOut)
241{
242 auto infoIter = mBlockLayout.find(name);
243 if (infoIter == mBlockLayout.end())
244 {
245 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
246 return false;
247 }
248
249 *infoOut = infoIter->second;
250 return true;
251};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400252} // anonymous namespace
253
Jamie Madill28afae52015-11-09 15:07:57 -0500254// D3DUniform Implementation
255
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800257 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400258 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300259 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400260 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400261 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400262 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300263 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800265 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount(0),
267 registerElement(0)
268{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800269 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
270
Jamie Madill62d31cb2015-09-11 13:25:51 -0400271 // We use data storage for default block uniforms to cache values that are sent to D3D during
272 // rendering
273 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
274 if (defaultBlock)
275 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400276 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300277 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 }
279}
280
281D3DUniform::~D3DUniform()
282{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283}
284
Olli Etuaho465835d2017-09-26 13:34:10 +0300285unsigned int D3DUniform::getArraySizeProduct() const
286{
287 return gl::ArraySizeProduct(arraySizes);
288}
289
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400290const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
291{
Olli Etuaho465835d2017-09-26 13:34:10 +0300292 ASSERT((!isArray() && elementIndex == 0) ||
293 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400294
295 if (isSampler())
296 {
297 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
298 }
299
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
303bool D3DUniform::isSampler() const
304{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400305 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306}
307
Xinghua Cao26143fd2017-11-01 18:19:05 +0800308bool D3DUniform::isImage() const
309{
310 return typeInfo.isImageType;
311}
312
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800313bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400314{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800315 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800316}
317
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400318const uint8_t *D3DUniform::firstNonNullData() const
319{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400320 if (!mSamplerData.empty())
321 {
322 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
323 }
324
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800325 for (gl::ShaderType shaderType : gl::AllShaderTypes())
326 {
327 if (mShaderData[shaderType])
328 {
329 return mShaderData[shaderType];
330 }
331 }
332
333 UNREACHABLE();
334 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400335}
336
Jamie Madill28afae52015-11-09 15:07:57 -0500337// D3DVarying Implementation
338
Jamie Madill9fc36822015-11-18 13:08:07 -0500339D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500340{
341}
342
Jamie Madill9fc36822015-11-18 13:08:07 -0500343D3DVarying::D3DVarying(const std::string &semanticNameIn,
344 unsigned int semanticIndexIn,
345 unsigned int componentCountIn,
346 unsigned int outputSlotIn)
347 : semanticName(semanticNameIn),
348 semanticIndex(semanticIndexIn),
349 componentCount(componentCountIn),
350 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500351{
352}
353
Jamie Madille39a3f02015-11-17 20:42:15 -0500354// ProgramD3DMetadata Implementation
355
Jamie Madillc9bde922016-07-24 17:58:50 -0400356ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800357 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400358 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
359 mShaderModelSuffix(renderer->getShaderModelSuffix()),
360 mUsesInstancedPointSpriteEmulation(
361 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
362 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300363 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800364 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500365{
366}
367
368int ProgramD3DMetadata::getRendererMajorShaderModel() const
369{
370 return mRendererMajorShaderModel;
371}
372
Jamie Madill9082b982016-04-27 15:21:51 -0400373bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500374{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800375 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
376 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700377 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
Jamie Madill48ef11b2016-04-27 15:21:52 -0400380bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesPointCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesFragCoord() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesPointSize() const
396{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800397 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500398}
399
400bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
401{
Jamie Madillc9bde922016-07-24 17:58:50 -0400402 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
403 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500404}
405
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800406bool ProgramD3DMetadata::usesViewScale() const
407{
408 return mUsesViewScale;
409}
410
Martin Radev41ac68e2017-06-06 12:16:58 +0300411bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
416bool ProgramD3DMetadata::usesViewID() const
417{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800418 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300419}
420
Martin Radevc1d4e552017-08-21 12:01:10 +0300421bool ProgramD3DMetadata::canSelectViewInVertexShader() const
422{
423 return mCanSelectViewInVertexShader;
424}
425
Jamie Madille39a3f02015-11-17 20:42:15 -0500426bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
427{
Jamie Madillc9bde922016-07-24 17:58:50 -0400428 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400430 // Even with a geometry shader, the app can render triangles or lines and reference
431 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
432 // simplicity, we always add this to the vertex shader when the fragment shader
433 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500434 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
435 usesInsertedPointCoordValue();
436}
437
438bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
439{
440 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
441 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
442 // the vertex shader in this case. This saves us 1 output vector.
443 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
444}
445
446bool ProgramD3DMetadata::usesSystemValuePointSize() const
447{
448 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
449}
450
451bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456GLint ProgramD3DMetadata::getMajorShaderVersion() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
461const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
462{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800463 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500464}
465
Jamie Madill28afae52015-11-09 15:07:57 -0500466// ProgramD3D Implementation
467
Jamie Madilld3dfda22015-07-06 08:28:49 -0400468ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
469 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500470 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400471 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700472{
Brandon Joneseb994362014-09-24 10:27:28 -0700473}
474
475ProgramD3D::VertexExecutable::~VertexExecutable()
476{
477 SafeDelete(mShaderExecutable);
478}
479
Jamie Madilld3dfda22015-07-06 08:28:49 -0400480// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500481ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
482 GLenum type)
483{
484 switch (type)
485 {
486 case GL_INT:
487 return HLSLAttribType::SIGNED_INT;
488 case GL_UNSIGNED_INT:
489 return HLSLAttribType::UNSIGNED_INT;
490 case GL_SIGNED_NORMALIZED:
491 case GL_UNSIGNED_NORMALIZED:
492 case GL_FLOAT:
493 return HLSLAttribType::FLOAT;
494 default:
495 UNREACHABLE();
496 return HLSLAttribType::FLOAT;
497 }
498}
499
500// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
502 const gl::InputLayout &inputLayout,
503 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700504{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400506
507 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700508 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400509 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500510 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
511 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400512
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
514 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
515 continue;
516
Xinghua Cao26143fd2017-11-01 18:19:05 +0800517 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700519 }
Brandon Joneseb994362014-09-24 10:27:28 -0700520}
521
Jamie Madilld3dfda22015-07-06 08:28:49 -0400522bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
523{
Jamie Madillbd136f92015-08-10 14:51:37 -0400524 size_t limit = std::max(mSignature.size(), signature.size());
525 for (size_t index = 0; index < limit; ++index)
526 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500527 // treat undefined indexes as FLOAT
528 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
529 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400530 if (a != b)
531 return false;
532 }
533
534 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400535}
536
537ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
538 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400539 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700540{
541}
542
543ProgramD3D::PixelExecutable::~PixelExecutable()
544{
545 SafeDelete(mShaderExecutable);
546}
547
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800548ProgramD3D::Sampler::Sampler()
549 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700550{
551}
552
Xinghua Cao26143fd2017-11-01 18:19:05 +0800553ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
554{
555}
556
Geoff Lang7dd2e102014-11-10 15:19:26 -0500557unsigned int ProgramD3D::mCurrentSerial = 1;
558
Jamie Madill48ef11b2016-04-27 15:21:52 -0400559ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
560 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700561 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800562 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800563 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700564 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400565 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800566 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700567 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800568 mUsedComputeImageRange(0),
569 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800570 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700571{
Brandon Joneseb994362014-09-24 10:27:28 -0700572 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700573}
574
575ProgramD3D::~ProgramD3D()
576{
577 reset();
578 SafeDelete(mDynamicHLSL);
579}
580
Brandon Jones44151a92014-09-10 11:32:25 -0700581bool ProgramD3D::usesPointSpriteEmulation() const
582{
583 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
584}
585
Martin Radev41ac68e2017-06-06 12:16:58 +0300586bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
587{
588 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
589}
590
Jamie Madill493f9572018-05-24 19:52:15 -0400591bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700592{
Martin Radevc1d4e552017-08-21 12:01:10 +0300593 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300594 {
595 return true;
596 }
Jamie Madill493f9572018-05-24 19:52:15 -0400597 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400598 {
599 return mUsesFlatInterpolation;
600 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300601 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800602}
603
604bool ProgramD3D::usesInstancedPointSpriteEmulation() const
605{
606 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700607}
608
Xinghua Cao37584b32017-12-01 11:04:03 +0800609GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400610 unsigned int samplerIndex,
611 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700612{
613 GLint logicalTextureUnit = -1;
614
Jiawei Shao467c15f2018-04-24 15:04:26 +0800615 ASSERT(type != gl::ShaderType::InvalidEnum);
616
Jiawei Shao54aafe52018-04-27 14:54:57 +0800617 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800618
619 const auto &samplers = mShaderSamplers[type];
620 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700621 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800622 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 }
624
Jamie Madill334d6152015-10-22 14:00:28 -0400625 if (logicalTextureUnit >= 0 &&
626 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700627 {
628 return logicalTextureUnit;
629 }
630
631 return -1;
632}
633
634// Returns the texture type for a given Direct3D 9 sampler type and
635// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800636gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
637 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700638{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800639 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jiawei Shao467c15f2018-04-24 15:04:26 +0800641 const auto &samplers = mShaderSamplers[type];
642 ASSERT(samplerIndex < samplers.size());
643 ASSERT(samplers[samplerIndex].active);
644
645 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700646}
647
Xinghua Cao37584b32017-12-01 11:04:03 +0800648GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700649{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800650 ASSERT(type != gl::ShaderType::InvalidEnum);
651 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652}
653
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400654ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655{
656 if (!mDirtySamplerMapping)
657 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400658 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 }
660
661 mDirtySamplerMapping = false;
662
663 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400664 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700665 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666 if (!d3dUniform->isSampler())
667 continue;
668
Olli Etuaho465835d2017-09-26 13:34:10 +0300669 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400670
Jiawei Shao467c15f2018-04-24 15:04:26 +0800671 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700674 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677
Jiawei Shao467c15f2018-04-24 15:04:26 +0800678 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400681 for (int i = 0; i < count; i++)
682 {
683 unsigned int samplerIndex = firstIndex + i;
684
Jiawei Shao467c15f2018-04-24 15:04:26 +0800685 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800687 ASSERT(samplers[samplerIndex].active);
688 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800689 }
690 }
691 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700692 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400693
694 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700695}
696
Xinghua Cao26143fd2017-11-01 18:19:05 +0800697GLint ProgramD3D::getImageMapping(gl::ShaderType type,
698 unsigned int imageIndex,
699 bool readonly,
700 const gl::Caps &caps) const
701{
702 GLint logicalImageUnit = -1;
703 ASSERT(imageIndex < caps.maxImageUnits);
704 switch (type)
705 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800706 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800707 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
708 mReadonlyImagesCS[imageIndex].active)
709 {
710 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
711 }
712 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
713 {
714 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
715 }
716 break;
717 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
718 default:
719 UNREACHABLE();
720 }
721
722 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
723 {
724 return logicalImageUnit;
725 }
726
727 return -1;
728}
729
730GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
731{
732 switch (type)
733 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800734 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
736 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
737 default:
738 UNREACHABLE();
739 return 0u;
740 }
741}
742
Jamie Madill9cf9e872017-06-05 12:59:25 -0400743gl::LinkResult ProgramD3D::load(const gl::Context *context,
744 gl::InfoLog &infoLog,
745 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700746{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500747 // TODO(jmadill): Use Renderer from contextImpl.
748
Jamie Madill62d31cb2015-09-11 13:25:51 -0400749 reset();
750
Jamie Madill334d6152015-10-22 14:00:28 -0400751 DeviceIdentifier binaryDeviceIdentifier = {0};
752 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
753 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700754
755 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
756 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
757 {
758 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500759 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700760 }
761
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 int compileFlags = stream->readInt<int>();
763 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
764 {
Jamie Madillf6113162015-05-07 11:49:21 -0400765 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500766 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500767 }
768
Jamie Madill8047c0d2016-03-07 13:02:12 -0500769 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400770 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500771 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400772 }
773
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800776 const unsigned int samplerCount = stream->readInt<unsigned int>();
777 for (unsigned int i = 0; i < samplerCount; ++i)
778 {
779 Sampler sampler;
780 stream->readBool(&sampler.active);
781 stream->readInt(&sampler.logicalTextureUnit);
782 stream->readEnum(&sampler.textureType);
783 mShaderSamplers[shaderType].push_back(sampler);
784 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700785
Jiawei Shao467c15f2018-04-24 15:04:26 +0800786 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800787 }
788
Xinghua Cao26143fd2017-11-01 18:19:05 +0800789 const unsigned int csImageCount = stream->readInt<unsigned int>();
790 for (unsigned int i = 0; i < csImageCount; ++i)
791 {
792 Image image;
793 stream->readBool(&image.active);
794 stream->readInt(&image.logicalImageUnit);
795 mImagesCS.push_back(image);
796 }
797
798 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
799 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
800 {
801 Image image;
802 stream->readBool(&image.active);
803 stream->readInt(&image.logicalImageUnit);
804 mReadonlyImagesCS.push_back(image);
805 }
806
Xinghua Cao26143fd2017-11-01 18:19:05 +0800807 stream->readInt(&mUsedComputeImageRange);
808 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700809
810 const unsigned int uniformCount = stream->readInt<unsigned int>();
811 if (stream->error())
812 {
Jamie Madillf6113162015-05-07 11:49:21 -0400813 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500814 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700815 }
816
Jamie Madill48ef11b2016-04-27 15:21:52 -0400817 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400818 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700819 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
820 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700822
Jamie Madill62d31cb2015-09-11 13:25:51 -0400823 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800824 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
825 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
826 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800827 for (gl::ShaderType shaderType : gl::AllShaderTypes())
828 {
829 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
830 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400831 stream->readInt(&d3dUniform->registerCount);
832 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700833
Jamie Madill62d31cb2015-09-11 13:25:51 -0400834 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700835 }
836
Jamie Madill4a3c2342015-10-08 12:58:45 -0400837 const unsigned int blockCount = stream->readInt<unsigned int>();
838 if (stream->error())
839 {
840 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500841 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400842 }
843
844 ASSERT(mD3DUniformBlocks.empty());
845 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
846 {
847 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800848 for (gl::ShaderType shaderType : gl::AllShaderTypes())
849 {
850 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
851 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400852 mD3DUniformBlocks.push_back(uniformBlock);
853 }
854
Jamie Madill9fc36822015-11-18 13:08:07 -0500855 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
856 mStreamOutVaryings.resize(streamOutVaryingCount);
857 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700858 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500859 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700860
Jamie Madill28afae52015-11-09 15:07:57 -0500861 stream->readString(&varying->semanticName);
862 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500863 stream->readInt(&varying->componentCount);
864 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700865 }
866
Jiawei Shao467c15f2018-04-24 15:04:26 +0800867 for (gl::ShaderType shaderType : gl::AllShaderTypes())
868 {
869 stream->readString(&mShaderHLSL[shaderType]);
870 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
871 sizeof(angle::CompilerWorkaroundsD3D));
872 }
873
Brandon Jones22502d52014-08-29 16:58:36 -0700874 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300875 stream->readBool(&mHasANGLEMultiviewEnabled);
876 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700877 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400878 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700879
880 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
881 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400882 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
883 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700884 {
885 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
886 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
887 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
888 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
889 }
890
Jamie Madill4e31ad52015-10-29 10:32:57 -0400891 stream->readString(&mGeometryShaderPreamble);
892
Jamie Madill334d6152015-10-22 14:00:28 -0400893 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700894
Jamie Madillb0a838b2016-11-13 20:02:12 -0500895 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
896
Brandon Joneseb994362014-09-24 10:27:28 -0700897 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400898 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
899 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700900 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400901 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400902 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700903
Jamie Madilld3dfda22015-07-06 08:28:49 -0400904 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700905 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400906 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700907 }
908
Jamie Madill334d6152015-10-22 14:00:28 -0400909 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700910 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400911
Jamie Madillada9ecc2015-08-17 12:53:37 -0400912 ShaderExecutableD3D *shaderExecutable = nullptr;
913
Yunchao He85072e82017-11-14 15:43:28 +0800914 ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800915 gl::ShaderType::Vertex, mStreamOutVaryings,
916 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400917
Brandon Joneseb994362014-09-24 10:27:28 -0700918 if (!shaderExecutable)
919 {
Jamie Madillf6113162015-05-07 11:49:21 -0400920 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700922 }
923
924 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400925 VertexExecutable::Signature signature;
926 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700927
928 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800929 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
930 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700931
932 stream->skip(vertexShaderSize);
933 }
934
935 const size_t pixelShaderCount = stream->readInt<unsigned int>();
936 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
937 {
938 const size_t outputCount = stream->readInt<unsigned int>();
939 std::vector<GLenum> outputs(outputCount);
940 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
941 {
942 stream->readInt(&outputs[outputIndex]);
943 }
944
Jamie Madill334d6152015-10-22 14:00:28 -0400945 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700946 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400947 ShaderExecutableD3D *shaderExecutable = nullptr;
948
Yunchao He85072e82017-11-14 15:43:28 +0800949 ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800950 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800951 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700952
953 if (!shaderExecutable)
954 {
Jamie Madillf6113162015-05-07 11:49:21 -0400955 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500956 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700957 }
958
959 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800960 mPixelExecutables.push_back(
961 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700962
963 stream->skip(pixelShaderSize);
964 }
965
Jamie Madill04796cd2018-05-24 19:52:16 -0400966 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700967 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400968 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
969 if (geometryShaderSize == 0)
970 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400971 continue;
972 }
973
Brandon Joneseb994362014-09-24 10:27:28 -0700974 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400975
Xinghua Caob1239382016-12-13 15:07:05 +0800976 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb0a838b2016-11-13 20:02:12 -0500977 ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800978 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800979 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700980
Xinghua Caob1239382016-12-13 15:07:05 +0800981 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700982 {
Jamie Madillf6113162015-05-07 11:49:21 -0400983 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500984 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
Xinghua Caob1239382016-12-13 15:07:05 +0800986
Jamie Madill04796cd2018-05-24 19:52:16 -0400987 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800988
Brandon Joneseb994362014-09-24 10:27:28 -0700989 stream->skip(geometryShaderSize);
990 }
991
Xinghua Caob1239382016-12-13 15:07:05 +0800992 unsigned int computeShaderSize = stream->readInt<unsigned int>();
993 if (computeShaderSize > 0)
994 {
995 const unsigned char *computeShaderFunction = binary + stream->offset();
996
997 ShaderExecutableD3D *computeExecutable = nullptr;
998 ANGLE_TRY(mRenderer->loadExecutable(computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800999 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1000 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001001
1002 if (!computeExecutable)
1003 {
1004 infoLog << "Could not create compute shader.";
1005 return false;
1006 }
1007
1008 mComputeExecutable.reset(computeExecutable);
1009 }
1010
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001011 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001012
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001013 dirtyAllUniforms();
1014
Jamie Madillb0a838b2016-11-13 20:02:12 -05001015 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001016}
1017
Jamie Madill27a60632017-06-30 15:12:01 -04001018void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001019{
Austin Kinross137b1512015-06-17 16:14:53 -07001020 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001021 // When we load the binary again later, we can validate the device identifier before trying to
1022 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001023 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001024 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1025 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001026
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001027 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1028
Jamie Madill8047c0d2016-03-07 13:02:12 -05001029 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001030 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001031 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001032 }
1033
Jiawei Shao467c15f2018-04-24 15:04:26 +08001034 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001035 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001036 stream->writeInt(mShaderSamplers[shaderType].size());
1037 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1038 {
1039 stream->writeInt(mShaderSamplers[shaderType][i].active);
1040 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1041 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1042 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001043
Jiawei Shao467c15f2018-04-24 15:04:26 +08001044 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001045 }
1046
Xinghua Cao26143fd2017-11-01 18:19:05 +08001047 stream->writeInt(mImagesCS.size());
1048 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1049 {
1050 stream->writeInt(mImagesCS[i].active);
1051 stream->writeInt(mImagesCS[i].logicalImageUnit);
1052 }
1053
1054 stream->writeInt(mReadonlyImagesCS.size());
1055 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1056 {
1057 stream->writeInt(mReadonlyImagesCS[i].active);
1058 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1059 }
1060
Xinghua Cao26143fd2017-11-01 18:19:05 +08001061 stream->writeInt(mUsedComputeImageRange);
1062 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001063
Jamie Madill62d31cb2015-09-11 13:25:51 -04001064 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001065 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001066 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001067 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001068 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001069 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1070 {
1071 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1072 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001073 stream->writeInt(uniform->registerCount);
1074 stream->writeInt(uniform->registerElement);
1075 }
1076
1077 stream->writeInt(mD3DUniformBlocks.size());
1078 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1079 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001080 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1081 {
1082 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1083 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001084 }
1085
Jamie Madill9fc36822015-11-18 13:08:07 -05001086 stream->writeInt(mStreamOutVaryings.size());
1087 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001088 {
Brandon Joneseb994362014-09-24 10:27:28 -07001089 stream->writeString(varying.semanticName);
1090 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001091 stream->writeInt(varying.componentCount);
1092 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001093 }
1094
Jiawei Shao467c15f2018-04-24 15:04:26 +08001095 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1096 {
1097 stream->writeString(mShaderHLSL[shaderType]);
1098 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1099 sizeof(angle::CompilerWorkaroundsD3D));
1100 }
1101
Brandon Jones22502d52014-08-29 16:58:36 -07001102 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001103 stream->writeInt(mHasANGLEMultiviewEnabled);
1104 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001105 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001106 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001107
Brandon Joneseb994362014-09-24 10:27:28 -07001108 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001109 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001110 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1111 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001112 {
Brandon Joneseb994362014-09-24 10:27:28 -07001113 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001114 stream->writeInt(variable.type);
1115 stream->writeString(variable.name);
1116 stream->writeString(variable.source);
1117 stream->writeInt(variable.outputIndex);
1118 }
1119
Jamie Madill4e31ad52015-10-29 10:32:57 -04001120 stream->writeString(mGeometryShaderPreamble);
1121
Brandon Joneseb994362014-09-24 10:27:28 -07001122 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001123 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1124 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001125 {
Xinghua Caob1239382016-12-13 15:07:05 +08001126 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001127
Jamie Madilld3dfda22015-07-06 08:28:49 -04001128 const auto &inputLayout = vertexExecutable->inputs();
1129 stream->writeInt(inputLayout.size());
1130
1131 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001132 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001133 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001134 }
1135
1136 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1137 stream->writeInt(vertexShaderSize);
1138
1139 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1140 stream->writeBytes(vertexBlob, vertexShaderSize);
1141 }
1142
1143 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001144 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1145 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001146 {
Xinghua Caob1239382016-12-13 15:07:05 +08001147 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001148
1149 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1150 stream->writeInt(outputs.size());
1151 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1152 {
1153 stream->writeInt(outputs[outputIndex]);
1154 }
1155
1156 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1157 stream->writeInt(pixelShaderSize);
1158
1159 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1160 stream->writeBytes(pixelBlob, pixelShaderSize);
1161 }
1162
Xinghua Caob1239382016-12-13 15:07:05 +08001163 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001164 {
Xinghua Caob1239382016-12-13 15:07:05 +08001165 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001166 {
1167 stream->writeInt(0);
1168 continue;
1169 }
1170
Xinghua Caob1239382016-12-13 15:07:05 +08001171 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001172 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001173 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1174 }
1175
1176 if (mComputeExecutable)
1177 {
1178 size_t computeShaderSize = mComputeExecutable->getLength();
1179 stream->writeInt(computeShaderSize);
1180 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1181 }
1182 else
1183 {
1184 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001185 }
Brandon Jones22502d52014-08-29 16:58:36 -07001186}
1187
Geoff Langc5629752015-12-07 16:29:04 -05001188void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1189{
1190}
1191
Yunchao He61afff12017-03-14 15:34:03 +08001192void ProgramD3D::setSeparable(bool /* separable */)
1193{
1194}
1195
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001196gl::Error ProgramD3D::getPixelExecutableForCachedOutputLayout(ShaderExecutableD3D **outExecutable,
1197 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001198{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001199 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001200 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001201 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
1202 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001203 }
1204
Jamie Madill334d6152015-10-22 14:00:28 -04001205 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001206 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1207 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001208
1209 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001210 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001211
1212 gl::InfoLog tempInfoLog;
1213 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1214
Jamie Madill01074252016-11-28 15:55:51 -05001215 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001216 *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001217 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1218 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001219
Jamie Madill97399232014-12-23 12:31:15 -05001220 if (pixelExecutable)
1221 {
Xinghua Caob1239382016-12-13 15:07:05 +08001222 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001223 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001224 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001225 }
1226 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001228 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1229 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001230 }
Brandon Jones22502d52014-08-29 16:58:36 -07001231
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001232 *outExecutable = pixelExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001233 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001234}
1235
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001236gl::Error ProgramD3D::getVertexExecutableForCachedInputLayout(ShaderExecutableD3D **outExectuable,
1237 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001238{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001239 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001240 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001241 *outExectuable =
1242 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
1243 return gl::NoError();
Brandon Joneseb994362014-09-24 10:27:28 -07001244 }
1245
Brandon Jones22502d52014-08-29 16:58:36 -07001246 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001247 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001248 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001249
1250 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001251 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001252
1253 gl::InfoLog tempInfoLog;
1254 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1255
Jamie Madill01074252016-11-28 15:55:51 -05001256 ANGLE_TRY(mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001257 *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001258 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1259 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001260
Jamie Madill97399232014-12-23 12:31:15 -05001261 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001262 {
Xinghua Caob1239382016-12-13 15:07:05 +08001263 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001264 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001265 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001266 }
Jamie Madill97399232014-12-23 12:31:15 -05001267 else if (!infoLog)
1268 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001269 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1270 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001271 }
Brandon Jones22502d52014-08-29 16:58:36 -07001272
Geoff Langb543aff2014-09-30 14:52:54 -04001273 *outExectuable = vertexExecutable;
Jamie Madill01074252016-11-28 15:55:51 -05001274 return gl::NoError();
Brandon Jones22502d52014-08-29 16:58:36 -07001275}
1276
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001277gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
Jamie Madill493f9572018-05-24 19:52:15 -04001278 gl::PrimitiveMode drawMode,
Jamie Madill4e31ad52015-10-29 10:32:57 -04001279 ShaderExecutableD3D **outExecutable,
1280 gl::InfoLog *infoLog)
1281{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001282 if (outExecutable)
1283 {
1284 *outExecutable = nullptr;
1285 }
1286
Austin Kinross88829e82016-01-12 13:04:41 -08001287 // Return a null shader if the current rendering doesn't use a geometry shader
1288 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001289 {
Jamie Madill51f522f2016-12-21 15:10:55 -05001290 return gl::NoError();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001291 }
1292
Jamie Madill04796cd2018-05-24 19:52:16 -04001293 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001294
Xinghua Caob1239382016-12-13 15:07:05 +08001295 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001296 {
1297 if (outExecutable)
1298 {
Xinghua Caob1239382016-12-13 15:07:05 +08001299 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 }
Jamie Madill51f522f2016-12-21 15:10:55 -05001301 return gl::NoError();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001302 }
1303
1304 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001305 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001306 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1307 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001308
1309 gl::InfoLog tempInfoLog;
1310 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1311
Xinghua Caob1239382016-12-13 15:07:05 +08001312 ShaderExecutableD3D *geometryExecutable = nullptr;
1313 gl::Error error = mRenderer->compileToExecutable(
Jiawei Shao385b3e02018-03-21 09:43:28 +08001314 *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001315 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001316 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001317
1318 if (!infoLog && error.isError())
1319 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001320 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1321 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001322 }
1323
Xinghua Caob1239382016-12-13 15:07:05 +08001324 if (geometryExecutable != nullptr)
1325 {
1326 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1327 }
1328
Jamie Madill4e31ad52015-10-29 10:32:57 -04001329 if (outExecutable)
1330 {
Xinghua Caob1239382016-12-13 15:07:05 +08001331 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001332 }
1333 return error;
1334}
1335
Jamie Madill01074252016-11-28 15:55:51 -05001336class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001337{
Jamie Madill01074252016-11-28 15:55:51 -05001338 public:
1339 GetExecutableTask(ProgramD3D *program)
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001340 : mProgram(program), mError(gl::NoError()), mInfoLog(), mResult(nullptr)
Brandon Joneseb994362014-09-24 10:27:28 -07001341 {
Brandon Joneseb994362014-09-24 10:27:28 -07001342 }
1343
Jamie Madill01074252016-11-28 15:55:51 -05001344 virtual gl::Error run() = 0;
1345
1346 void operator()() override { mError = run(); }
1347
1348 const gl::Error &getError() const { return mError; }
1349 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
1350 ShaderExecutableD3D *getResult() { return mResult; }
1351
1352 protected:
1353 ProgramD3D *mProgram;
1354 gl::Error mError;
1355 gl::InfoLog mInfoLog;
1356 ShaderExecutableD3D *mResult;
1357};
1358
1359class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1360{
1361 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001362 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
1363 : GetExecutableTask(program), mContext(context)
1364 {
1365 }
Jamie Madill01074252016-11-28 15:55:51 -05001366 gl::Error run() override
1367 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001368 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001369
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001370 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001371
1372 return gl::NoError();
1373 }
Jamie Madillbd044ed2017-06-05 12:59:21 -04001374
1375 private:
1376 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001377};
1378
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001379void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1380{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001381 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1382 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001383 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001384 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001385}
1386
Jamie Madill01074252016-11-28 15:55:51 -05001387class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1388{
1389 public:
1390 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
1391 gl::Error run() override
1392 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001393 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001394
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001395 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(&mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001396
1397 return gl::NoError();
1398 }
1399};
1400
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001401void ProgramD3D::updateCachedOutputLayoutFromShader()
1402{
1403 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001404 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001405}
1406
Jamie Madill01074252016-11-28 15:55:51 -05001407class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1408{
1409 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001410 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
1411 : GetExecutableTask(program), mContext(context)
Jamie Madill01074252016-11-28 15:55:51 -05001412 {
1413 }
1414
1415 gl::Error run() override
1416 {
1417 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1418 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001419 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001420 {
Jamie Madill493f9572018-05-24 19:52:15 -04001421 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
1422 mContext, gl::PrimitiveMode::Points, &mResult, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001423 }
1424
1425 return gl::NoError();
1426 }
1427
1428 private:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001429 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001430};
1431
Xinghua Cao73badc02017-03-29 19:14:53 +08001432gl::Error ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
1433{
1434 if (outExecutable)
1435 {
1436 *outExecutable = mComputeExecutable.get();
1437 }
1438
1439 return gl::NoError();
1440}
1441
Jamie Madill9cf9e872017-06-05 12:59:25 -04001442gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1443 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001444{
1445 // Ensure the compiler is initialized to avoid race conditions.
1446 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1447
1448 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1449
Jamie Madillbd044ed2017-06-05 12:59:21 -04001450 GetVertexExecutableTask vertexTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001451 GetPixelExecutableTask pixelTask(this);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001452 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001453
1454 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1455 workerPool->postWorkerTask(&pixelTask),
1456 workerPool->postWorkerTask(&geometryTask)}};
1457
1458 WaitableEvent::WaitMany(&waitEvents);
1459
Jiawei Shao02f15232017-12-27 10:10:28 +08001460 if (!vertexTask.getInfoLog().empty())
1461 {
1462 infoLog << vertexTask.getInfoLog().str();
1463 }
1464 if (!pixelTask.getInfoLog().empty())
1465 {
1466 infoLog << pixelTask.getInfoLog().str();
1467 }
1468 if (!geometryTask.getInfoLog().empty())
1469 {
1470 infoLog << geometryTask.getInfoLog().str();
1471 }
Jamie Madill01074252016-11-28 15:55:51 -05001472
1473 ANGLE_TRY(vertexTask.getError());
1474 ANGLE_TRY(pixelTask.getError());
1475 ANGLE_TRY(geometryTask.getError());
1476
1477 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getResult();
1478 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getResult();
1479 ShaderExecutableD3D *pointGS = geometryTask.getResult();
1480
Jiawei Shao385b3e02018-03-21 09:43:28 +08001481 const ShaderD3D *vertexShaderD3D =
1482 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001483
Jamie Madill493f9572018-05-24 19:52:15 -04001484 if (usesGeometryShader(gl::PrimitiveMode::Points) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001485 {
Jamie Madill334d6152015-10-22 14:00:28 -04001486 // Geometry shaders are currently only used internally, so there is no corresponding shader
1487 // object at the interface level. For now the geometry shader debug info is prepended to
1488 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001489 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001490 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001491 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1492 }
1493
1494 if (defaultVertexExecutable)
1495 {
1496 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1497 }
1498
1499 if (defaultPixelExecutable)
1500 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001501 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001502 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001503 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1504 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001505
Jamie Madillb0a838b2016-11-13 20:02:12 -05001506 return (defaultVertexExecutable && defaultPixelExecutable &&
Jamie Madill493f9572018-05-24 19:52:15 -04001507 (!usesGeometryShader(gl::PrimitiveMode::Points) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001508}
1509
Jamie Madill9cf9e872017-06-05 12:59:25 -04001510gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1511 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001512{
1513 // Ensure the compiler is initialized to avoid race conditions.
1514 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized());
1515
Jamie Madillbd044ed2017-06-05 12:59:21 -04001516 std::string computeShader = mDynamicHLSL->generateComputeShaderLinkHLSL(context, mState);
Xinghua Caob1239382016-12-13 15:07:05 +08001517
1518 ShaderExecutableD3D *computeExecutable = nullptr;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001519 ANGLE_TRY(mRenderer->compileToExecutable(infoLog, computeShader, gl::ShaderType::Compute,
Xinghua Caob1239382016-12-13 15:07:05 +08001520 std::vector<D3DVarying>(), false,
1521 angle::CompilerWorkaroundsD3D(), &computeExecutable));
1522
1523 if (computeExecutable == nullptr)
1524 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001525 ERR() << "Error compiling dynamic compute executable:" << std::endl
1526 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001527 }
1528 else
1529 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001530 const ShaderD3D *computeShaderD3D =
1531 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001532 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1533 mComputeExecutable.reset(computeExecutable);
1534 }
1535
1536 return mComputeExecutable.get() != nullptr;
1537}
1538
Jamie Madill9cf9e872017-06-05 12:59:25 -04001539gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001540 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001541 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001542{
Jamie Madillc564c072017-06-01 12:45:42 -04001543 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001544
Jamie Madill62d31cb2015-09-11 13:25:51 -04001545 reset();
1546
Jiawei Shao385b3e02018-03-21 09:43:28 +08001547 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001548 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001549 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001550 mShaderSamplers[gl::ShaderType::Compute].resize(
1551 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001552 mImagesCS.resize(data.getCaps().maxImageUnits);
1553 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001554
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001555 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001556 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001557
Jamie Madill9cf9e872017-06-05 12:59:25 -04001558 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001559 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001560 {
Xinghua Caob1239382016-12-13 15:07:05 +08001561 infoLog << result.getError().getMessage();
1562 return result;
1563 }
1564 else if (!result.getResult())
1565 {
1566 infoLog << "Failed to create D3D compute shader.";
1567 return result;
1568 }
Xinghua Caob1239382016-12-13 15:07:05 +08001569 }
1570 else
1571 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001572 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001573 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1574 {
1575 if (mState.getAttachedShader(shaderType))
1576 {
1577 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001578
Jiawei Shao467c15f2018-04-24 15:04:26 +08001579 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001580 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001581
Jiawei Shao467c15f2018-04-24 15:04:26 +08001582 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1583
1584 mShaderUniformsDirty.set(shaderType);
1585 }
1586 }
Xinghua Caob1239382016-12-13 15:07:05 +08001587
1588 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1589 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001590 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001591 {
1592 infoLog << "The current renderer doesn't support gl_FrontFacing";
1593 return false;
1594 }
1595 }
1596
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001597 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001598 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001599
Jamie Madillc9727f32017-11-07 12:37:07 -05001600 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001601 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001602
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001603 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001604 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001605 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001606 mUsesViewID = metadata.usesViewID();
1607 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001608
1609 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001610 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001611
1612 if (mRenderer->getMajorShaderModel() >= 4)
1613 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001614 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001615 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001616 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001617 }
1618
Jamie Madillbd044ed2017-06-05 12:59:21 -04001619 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001620
Jamie Madillbd044ed2017-06-05 12:59:21 -04001621 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001622
Jiawei Shao385b3e02018-03-21 09:43:28 +08001623 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001624
Jamie Madill9cf9e872017-06-05 12:59:25 -04001625 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001626 if (result.isError())
1627 {
1628 infoLog << result.getError().getMessage();
1629 return result;
1630 }
1631 else if (!result.getResult())
1632 {
1633 infoLog << "Failed to create D3D shaders.";
1634 return result;
1635 }
Austin Kinross02df7962015-07-01 10:03:42 -07001636 }
1637
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001638 linkResources(context, resources);
1639
Jamie Madillb0a838b2016-11-13 20:02:12 -05001640 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001641}
1642
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001643GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001644{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001645 // TODO(jmadill): Do something useful here?
1646 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001647}
1648
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001649void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001650{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001651 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001652 {
1653 return;
1654 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001655
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001656 ASSERT(mD3DUniformBlocks.empty());
1657
Jamie Madill62d31cb2015-09-11 13:25:51 -04001658 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001659 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1660 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1661 {
1662 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1663 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001664
Jiajia Qin729b2c62017-08-14 09:36:11 +08001665 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001666 {
1667 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1668
Jamie Madill4a3c2342015-10-08 12:58:45 -04001669 D3DUniformBlock d3dUniformBlock;
1670
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001671 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001673 if (uniformBlock.isActive(shaderType))
1674 {
1675 ASSERT(shadersD3D[shaderType]);
1676 unsigned int baseRegister =
1677 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1678 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1679 baseRegister + uniformBlockElement;
1680 }
Xinghua Caob1239382016-12-13 15:07:05 +08001681 }
1682
Jamie Madill4a3c2342015-10-08 12:58:45 -04001683 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001684 }
1685}
1686
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001687void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001688{
1689 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001690 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001692 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001693 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001694 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001695 continue;
1696 }
1697
Jiawei Shao0661eb82018-06-13 10:51:54 +08001698 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001699 {
1700 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001701 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001702 shaderRegisters[shaderType] = std::max(
1703 shaderRegisters[shaderType],
1704 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001705 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001706 }
1707 }
1708
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001709 // We only reset uniform storages for the shader stages available in the program (attached
1710 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001711 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001712 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001713 mShaderUniformStorages[shaderType].reset(
1714 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001715 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001716
1717 // Iterate the uniforms again to assign data pointers to default block uniforms.
1718 for (D3DUniform *d3dUniform : mD3DUniforms)
1719 {
1720 if (d3dUniform->isSampler())
1721 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001722 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001723 continue;
1724 }
1725
Jiawei Shao0661eb82018-06-13 10:51:54 +08001726 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001727 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001728 if (d3dUniform->isReferencedByShader(shaderType))
1729 {
1730 d3dUniform->mShaderData[shaderType] =
1731 mShaderUniformStorages[shaderType]->getDataPointer(
1732 d3dUniform->mShaderRegisterIndexes[shaderType],
1733 d3dUniform->registerElement);
1734 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001735 }
1736 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001737}
1738
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001739void ProgramD3D::updateUniformBufferCache(
1740 const gl::Caps &caps,
1741 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001742{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001743 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001744 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001745 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001746 }
1747
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001748 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1749 {
1750 mShaderUBOCaches[shaderType].clear();
1751 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001752
Jamie Madill4a3c2342015-10-08 12:58:45 -04001753 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001754 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001755 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001756 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001757 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001758
Brandon Jones18bd4102014-09-22 14:21:44 -07001759 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001760 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001761 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001762 if (!uniformBlock.activeInShader(shaderType))
1763 {
1764 continue;
1765 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001766
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001767 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1768 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001769 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001770
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001771 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1772 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001773 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001774 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001775 }
1776
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001777 ASSERT(shaderUBOcache[registerIndex] == -1);
1778 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001779 }
1780 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001781}
Brandon Jones18bd4102014-09-22 14:21:44 -07001782
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001783const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001784{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001785 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001786}
1787
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001788void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001789{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001790 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001791}
1792
1793void ProgramD3D::markUniformsClean()
1794{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001795 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001796}
1797
Jamie Madill334d6152015-10-22 14:00:28 -04001798void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001799{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001800 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001801}
1802
1803void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1804{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001805 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001806}
1807
1808void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1809{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001810 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001811}
1812
1813void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1814{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001815 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001816}
1817
Jamie Madill334d6152015-10-22 14:00:28 -04001818void ProgramD3D::setUniformMatrix2fv(GLint location,
1819 GLsizei count,
1820 GLboolean transpose,
1821 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001822{
Luc Ferron46bcea52018-05-31 09:48:36 -04001823 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001824}
1825
Jamie Madill334d6152015-10-22 14:00:28 -04001826void ProgramD3D::setUniformMatrix3fv(GLint location,
1827 GLsizei count,
1828 GLboolean transpose,
1829 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001830{
Luc Ferron46bcea52018-05-31 09:48:36 -04001831 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001832}
1833
Jamie Madill334d6152015-10-22 14:00:28 -04001834void ProgramD3D::setUniformMatrix4fv(GLint location,
1835 GLsizei count,
1836 GLboolean transpose,
1837 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001838{
Luc Ferron46bcea52018-05-31 09:48:36 -04001839 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001840}
1841
Jamie Madill334d6152015-10-22 14:00:28 -04001842void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1843 GLsizei count,
1844 GLboolean transpose,
1845 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001846{
Luc Ferron46bcea52018-05-31 09:48:36 -04001847 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001848}
1849
Jamie Madill334d6152015-10-22 14:00:28 -04001850void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1851 GLsizei count,
1852 GLboolean transpose,
1853 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001854{
Luc Ferron46bcea52018-05-31 09:48:36 -04001855 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856}
1857
Jamie Madill334d6152015-10-22 14:00:28 -04001858void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1859 GLsizei count,
1860 GLboolean transpose,
1861 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001862{
Luc Ferron46bcea52018-05-31 09:48:36 -04001863 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001864}
1865
Jamie Madill334d6152015-10-22 14:00:28 -04001866void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1867 GLsizei count,
1868 GLboolean transpose,
1869 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001870{
Luc Ferron46bcea52018-05-31 09:48:36 -04001871 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872}
1873
Jamie Madill334d6152015-10-22 14:00:28 -04001874void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1875 GLsizei count,
1876 GLboolean transpose,
1877 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001878{
Luc Ferron46bcea52018-05-31 09:48:36 -04001879 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880}
1881
Jamie Madill334d6152015-10-22 14:00:28 -04001882void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1883 GLsizei count,
1884 GLboolean transpose,
1885 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886{
Luc Ferron46bcea52018-05-31 09:48:36 -04001887 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888}
1889
1890void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1891{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001892 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001893}
1894
1895void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1896{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001897 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001898}
1899
1900void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1901{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001902 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001903}
1904
1905void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1906{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001907 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908}
1909
1910void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1911{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001912 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913}
1914
1915void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1916{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001917 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001918}
1919
1920void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1921{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001922 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923}
1924
1925void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1926{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001927 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001928}
1929
Jamie Madillf4141212017-12-12 15:08:07 -05001930void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001931{
Jamie Madillf4141212017-12-12 15:08:07 -05001932 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04001933}
1934
Jamie Madillbd044ed2017-06-05 12:59:21 -04001935void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001936{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001937 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001938
1939 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001940 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05001941 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001942 gl::Shader *shader = mState.getAttachedShader(shaderType);
1943 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04001944 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001945 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001946 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001947 if (uniform.active)
1948 {
1949 defineUniformBase(shader, uniform, &uniformMap);
1950 }
Xinghua Caob1239382016-12-13 15:07:05 +08001951 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001952
1953 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04001954 }
1955 }
1956
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001957 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001958 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001959 {
1960 if (!glUniform.isInDefaultBlock())
1961 continue;
1962
Olli Etuahod2551232017-10-26 20:03:33 +03001963 std::string name = glUniform.name;
1964 if (glUniform.isArray())
1965 {
1966 // In the program state, array uniform names include [0] as in the program resource
1967 // spec. Here we don't include it.
1968 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
1969 // layer.
1970 ASSERT(angle::EndsWith(name, "[0]"));
1971 name.resize(name.length() - 3);
1972 }
1973 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001974 ASSERT(mapEntry != uniformMap.end());
1975 mD3DUniforms.push_back(mapEntry->second);
1976 }
1977
Jamie Madill62d31cb2015-09-11 13:25:51 -04001978 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08001979 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001980 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04001981}
1982
Jamie Madill91445bc2015-09-23 16:47:53 -04001983void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001984 const sh::Uniform &uniform,
1985 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001986{
Xinghua Cao26143fd2017-11-01 18:19:05 +08001987 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
1988 // registers assigned in assignAllImageRegisters.
1989 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04001990 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08001991 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
1992 uniformMap);
1993 return;
1994 }
1995 else if (gl::IsImageType(uniform.type))
1996 {
1997 if (uniform.readonly)
1998 {
1999 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2000 nullptr, uniformMap);
2001 }
2002 else
2003 {
2004 defineUniform(shader->getType(), uniform, uniform.name,
2005 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2006 }
2007 mImageBindingMap[uniform.name] = uniform.binding;
2008 return;
2009 }
2010 else if (uniform.isBuiltIn())
2011 {
2012 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2013 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002014 return;
2015 }
2016
Jamie Madill91445bc2015-09-23 16:47:53 -04002017 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002018 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002019 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002020 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002021 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022
Xinghua Cao26143fd2017-11-01 18:19:05 +08002023 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2024 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002025}
2026
Jamie Madill62d31cb2015-09-11 13:25:51 -04002027D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2028{
2029 for (D3DUniform *d3dUniform : mD3DUniforms)
2030 {
2031 if (d3dUniform->name == name)
2032 {
2033 return d3dUniform;
2034 }
2035 }
2036
2037 return nullptr;
2038}
2039
Jiawei Shao385b3e02018-03-21 09:43:28 +08002040void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002041 const std::vector<sh::ShaderVariable> &fields,
2042 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002043 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002044 sh::HLSLBlockEncoder *encoder,
2045 D3DUniformMap *uniformMap)
2046{
2047 if (encoder)
2048 encoder->enterAggregateType();
2049
2050 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2051 {
2052 const sh::ShaderVariable &field = fields[fieldIndex];
2053 const std::string &fieldFullName = (namePrefix + "." + field.name);
2054
2055 // Samplers get their registers assigned in assignAllSamplerRegisters.
2056 // Also they couldn't use the same encoder as the rest of the struct, since they are
2057 // extracted out of the struct by the shader translator.
2058 if (gl::IsSamplerType(field.type))
2059 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002060 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002061 }
2062 else
2063 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002064 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002065 }
2066 }
2067
2068 if (encoder)
2069 encoder->exitAggregateType();
2070}
2071
Jiawei Shao385b3e02018-03-21 09:43:28 +08002072void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002073 const sh::ShaderVariable &uniform,
2074 unsigned int arrayNestingIndex,
2075 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002076 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002077 sh::HLSLBlockEncoder *encoder,
2078 D3DUniformMap *uniformMap)
2079{
2080 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2081 // innermost.
2082 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2083 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2084 {
2085 const std::string &elementString = prefix + ArrayString(arrayElement);
2086 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2087 {
2088 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002089 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002090 }
2091 else
2092 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002093 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002094 uniformMap);
2095 }
2096 }
2097}
2098
Jiawei Shao385b3e02018-03-21 09:43:28 +08002099void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002100 const sh::ShaderVariable &uniform,
2101 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002102 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002103 sh::HLSLBlockEncoder *encoder,
2104 D3DUniformMap *uniformMap)
2105{
2106 if (encoder)
2107 encoder->enterAggregateType();
2108
2109 sh::ShaderVariable uniformElement = uniform;
2110 uniformElement.arraySizes.pop_back();
2111 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2112 {
2113 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002114 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002115 }
2116
2117 if (encoder)
2118 encoder->exitAggregateType();
2119}
2120
Jiawei Shao385b3e02018-03-21 09:43:28 +08002121void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002122 const sh::ShaderVariable &uniform,
2123 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002124 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002125 sh::HLSLBlockEncoder *encoder,
2126 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002127{
2128 if (uniform.isStruct())
2129 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002130 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002131 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002132 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002133 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002134 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002135 else
2136 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002137 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2138 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002139 }
2140 return;
2141 }
2142 if (uniform.isArrayOfArrays())
2143 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002144 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002145 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002146 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002147
2148 // Not a struct. Arrays are treated as aggregate types.
2149 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002150 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002151 encoder->enterAggregateType();
2152 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002153
Jamie Madill62d31cb2015-09-11 13:25:51 -04002154 // Advance the uniform offset, to track registers allocation for structs
2155 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002156 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002157 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002158
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002159 auto uniformMapEntry = uniformMap->find(fullName);
2160 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002161
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002162 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002163 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002164 d3dUniform = uniformMapEntry->second;
2165 }
2166 else
2167 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002168 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002169 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002170 }
2171
2172 if (encoder)
2173 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002174 d3dUniform->registerElement =
2175 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002176 unsigned int reg =
2177 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002178
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002179 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2180 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002181
2182 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002183 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002184 {
2185 encoder->exitAggregateType();
2186 }
2187 }
2188}
2189
Jamie Madill134f93d2017-08-31 17:11:00 -04002190// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002191template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002192void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002193 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002194 const T *v,
2195 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002196 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002197{
Jamie Madill493f9572018-05-24 19:52:15 -04002198 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2199 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002200 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002201
Jamie Madill33bb7c42017-09-09 23:32:51 -04002202 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002203 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002204 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002205 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002206
Jamie Madill33bb7c42017-09-09 23:32:51 -04002207 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002208 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002209 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002210 }
2211 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002212 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002214 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002215 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216
Jamie Madill134f93d2017-08-31 17:11:00 -04002217 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002218 {
Jamie Madill334d6152015-10-22 14:00:28 -04002219 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002220 const T *source = v + (i * components);
2221
2222 for (int c = 0; c < components; c++)
2223 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002224 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002225 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002226 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002227 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002228}
2229
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002230template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002231void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002232{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002233 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2234 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2235
Jamie Madill33bb7c42017-09-09 23:32:51 -04002236 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002237 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002238 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002239 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002240 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002241 if (memcmp(dest, v, size) != 0)
2242 {
2243 memcpy(dest, v, size);
2244 mDirtySamplerMapping = true;
2245 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002246 return;
2247 }
2248
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002249 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002250 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002251 if (targetUniform->mShaderData[shaderType])
2252 {
2253 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2254 uniformType);
2255 mShaderUniformsDirty.set(shaderType);
2256 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002257 }
2258}
2259
2260template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002261void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2262 GLsizei countIn,
2263 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002264 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002265{
2266 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002267 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2268 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2269 unsigned int elementCount = targetUniform->getArraySizeProduct();
2270
2271 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2272 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002273
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002274 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002275 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002276 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002277 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002278 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2279 transpose, value,
2280 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002281 {
2282 mShaderUniformsDirty.set(shaderType);
2283 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002284 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002285 }
2286}
2287
Jamie Madill62d31cb2015-09-11 13:25:51 -04002288void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002289{
Olli Etuaho465835d2017-09-26 13:34:10 +03002290 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002291 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002292 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002293 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002294 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002295 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002296 }
2297}
2298
Olli Etuaho465835d2017-09-26 13:34:10 +03002299void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002300{
Olli Etuaho465835d2017-09-26 13:34:10 +03002301 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002302 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002303 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2304 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2305 // outermost array.
2306 std::vector<unsigned int> subscripts;
2307 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2308 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2309 d3dUniform->getArraySizeProduct();
2310
Jiawei Shao467c15f2018-04-24 15:04:26 +08002311 bool hasUniform = false;
2312 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002313 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002314 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002315 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002316 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002317 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002318
2319 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2320 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002321 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002322 d3dUniform->mShaderRegisterIndexes[shaderType] =
2323 shaderD3D->getUniformRegister(baseName) + registerOffset;
2324 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2325
2326 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2327 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2328 &mUsedShaderSamplerRanges[shaderType]);
2329 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002330 }
Jamie Madillfb536032015-09-11 13:19:49 -04002331 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002332
2333 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002334}
2335
Jamie Madill62d31cb2015-09-11 13:25:51 -04002336// static
2337void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002338 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002339 unsigned int samplerCount,
2340 std::vector<Sampler> &outSamplers,
2341 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002342{
2343 unsigned int samplerIndex = startSamplerIndex;
2344
2345 do
2346 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002347 ASSERT(samplerIndex < outSamplers.size());
2348 Sampler *sampler = &outSamplers[samplerIndex];
2349 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002350 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002351 sampler->logicalTextureUnit = 0;
2352 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002353 samplerIndex++;
2354 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002355}
2356
Xinghua Cao26143fd2017-11-01 18:19:05 +08002357void ProgramD3D::assignAllImageRegisters()
2358{
2359 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2360 {
2361 if (mD3DUniforms[uniformIndex]->isImage())
2362 {
2363 assignImageRegisters(uniformIndex);
2364 }
2365 }
2366}
2367
2368void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2369{
2370 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2371 ASSERT(d3dUniform->isImage());
2372 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2373 // mD3DUniforms. However, the image register info is stored in the shader only for the
2374 // outermost array.
2375 std::vector<unsigned int> subscripts;
2376 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2377 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2378 d3dUniform->getArraySizeProduct();
2379
Jiawei Shao385b3e02018-03-21 09:43:28 +08002380 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002381 if (computeShader)
2382 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002383 const ShaderD3D *computeShaderD3D =
2384 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002385 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002386 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002387 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002388 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002389 auto bindingIter = mImageBindingMap.find(baseName);
2390 ASSERT(bindingIter != mImageBindingMap.end());
2391 if (d3dUniform->regType == HLSLRegisterType::Texture)
2392 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002393 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2394 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002395 &mUsedComputeReadonlyImageRange);
2396 }
2397 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2398 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002399 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2400 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2401 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002402 }
2403 else
2404 {
2405 UNREACHABLE();
2406 }
2407 }
2408 else
2409 {
2410 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2411 UNIMPLEMENTED();
2412 }
2413}
2414
2415// static
2416void ProgramD3D::AssignImages(unsigned int startImageIndex,
2417 int startLogicalImageUnit,
2418 unsigned int imageCount,
2419 std::vector<Image> &outImages,
2420 GLuint *outUsedRange)
2421{
2422 unsigned int imageIndex = startImageIndex;
2423 // If declare without a binding qualifier, any uniform image variable (include all elements of
2424 // unbound image array) shoud be bound to unit zero.
2425 if (startLogicalImageUnit == -1)
2426 {
2427 ASSERT(imageIndex < outImages.size());
2428 Image *image = &outImages[imageIndex];
2429 image->active = true;
2430 image->logicalImageUnit = 0;
2431 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2432 return;
2433 }
2434
2435 unsigned int logcalImageUnit = startLogicalImageUnit;
2436 do
2437 {
2438 ASSERT(imageIndex < outImages.size());
2439 Image *image = &outImages[imageIndex];
2440 image->active = true;
2441 image->logicalImageUnit = logcalImageUnit;
2442 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2443 imageIndex++;
2444 logcalImageUnit++;
2445 } while (imageIndex < startImageIndex + imageCount);
2446}
2447
Brandon Jonesc9610c52014-08-25 17:02:59 -07002448void ProgramD3D::reset()
2449{
Xinghua Caob1239382016-12-13 15:07:05 +08002450 mVertexExecutables.clear();
2451 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002452
Xinghua Caob1239382016-12-13 15:07:05 +08002453 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002454 {
Xinghua Caob1239382016-12-13 15:07:05 +08002455 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002456 }
Brandon Joneseb994362014-09-24 10:27:28 -07002457
Xinghua Caob1239382016-12-13 15:07:05 +08002458 mComputeExecutable.reset(nullptr);
2459
Jiawei Shao467c15f2018-04-24 15:04:26 +08002460 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2461 {
2462 mShaderHLSL[shaderType].clear();
2463 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2464 }
Brandon Jones22502d52014-08-29 16:58:36 -07002465
Xinghua Cao26143fd2017-11-01 18:19:05 +08002466 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002467 mHasANGLEMultiviewEnabled = false;
2468 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002469 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002470 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002471 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002472
Jamie Madill62d31cb2015-09-11 13:25:51 -04002473 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002474 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002475
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002476 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2477 {
2478 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002479 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002480 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002481
Xinghua Cao26143fd2017-11-01 18:19:05 +08002482 mImagesCS.clear();
2483 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002484
Jiawei Shao467c15f2018-04-24 15:04:26 +08002485 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002486 mDirtySamplerMapping = true;
2487 mUsedComputeImageRange = 0;
2488 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002489
Jamie Madill8047c0d2016-03-07 13:02:12 -05002490 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002491
Jamie Madill9fc36822015-11-18 13:08:07 -05002492 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002493
2494 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002495
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002496 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002497
2498 mCachedPixelExecutableIndex.reset();
2499 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002500}
2501
Geoff Lang7dd2e102014-11-10 15:19:26 -05002502unsigned int ProgramD3D::getSerial() const
2503{
2504 return mSerial;
2505}
2506
2507unsigned int ProgramD3D::issueSerial()
2508{
2509 return mCurrentSerial++;
2510}
2511
Jamie Madillbd044ed2017-06-05 12:59:21 -04002512void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002513{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002514 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002515 ASSERT(vertexShader != nullptr);
2516
2517 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002518 int semanticIndex = 0;
2519 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002520 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002521 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002522 GLuint location = mState.getAttributeLocation(attribute.name);
2523 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002524
Jamie Madill8047c0d2016-03-07 13:02:12 -05002525 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002526 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002527 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002528 }
2529 }
Jamie Madill437d2662014-12-05 14:23:35 -05002530}
2531
Jamie Madilla779b612017-07-24 11:46:05 -04002532void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002533{
Jamie Madilla779b612017-07-24 11:46:05 -04002534 if (mCurrentVertexArrayStateSerial == associatedSerial)
2535 {
2536 return;
2537 }
2538
2539 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002540 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002541
Jamie Madilld3dfda22015-07-06 08:28:49 -04002542 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002543
Jamie Madill6de51852017-04-12 09:53:01 -04002544 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002545 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002546 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002547
Jamie Madill8047c0d2016-03-07 13:02:12 -05002548 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002549 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002550 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002551 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002552 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002553 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002554 mCachedInputLayout[d3dSemantic] =
2555 GetVertexFormatType(vertexAttributes[locationIndex],
2556 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002557 }
2558 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002559
2560 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002561
2562 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002563}
2564
2565void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2566 const gl::Framebuffer *framebuffer)
2567{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002568 mPixelShaderOutputLayoutCache.clear();
2569
2570 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2571 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2572
2573 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2574 {
2575 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2576
2577 if (colorbuffer)
2578 {
2579 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2580 : colorbuffer->getBinding();
2581 mPixelShaderOutputLayoutCache.push_back(binding);
2582 }
2583 else
2584 {
2585 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2586 }
2587 }
2588
2589 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002590}
2591
Jamie Madill192745a2016-12-22 15:58:21 -05002592void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2593 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002594{
Jamie Madill9fc36822015-11-18 13:08:07 -05002595 const std::string &varyingSemantic =
2596 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2597
Jamie Madillccdf74b2015-08-18 10:46:12 -04002598 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002599 mStreamOutVaryings.clear();
2600
Jamie Madill48ef11b2016-04-27 15:21:52 -04002601 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002602 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2603 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002604 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002605 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2606 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002607 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002608 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002609 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002610 mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
2611 builtins.glPosition.index, 4, outputSlot));
2612 }
2613 }
2614 else if (tfVaryingName == "gl_FragCoord")
2615 {
2616 if (builtins.glFragCoord.enabled)
2617 {
2618 mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
2619 builtins.glFragCoord.index, 4, outputSlot));
2620 }
2621 }
2622 else if (tfVaryingName == "gl_PointSize")
2623 {
2624 if (builtins.glPointSize.enabled)
2625 {
2626 mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
2627 }
2628 }
2629 else
2630 {
Jamie Madill192745a2016-12-22 15:58:21 -05002631 for (const auto &registerInfo : varyingPacking.getRegisterList())
Jamie Madill9fc36822015-11-18 13:08:07 -05002632 {
Jamie Madill55c25d02015-11-18 13:08:08 -05002633 const auto &varying = *registerInfo.packedVarying->varying;
2634 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002635 int componentCount = gl::VariableColumnCount(transposedType);
2636 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002637
Jamie Madill9fc36822015-11-18 13:08:07 -05002638 // There can be more than one register assigned to a particular varying, and each
2639 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002640 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002641 {
2642 mStreamOutVaryings.push_back(D3DVarying(
2643 varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
2644 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002645 }
2646 }
2647 }
2648}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002649
2650D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2651{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002652 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002653}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002654
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002655const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2656{
2657 return mD3DUniforms[mState.getUniformLocations()[location].index];
2658}
2659
Sami Väisänen46eaa942016-06-29 10:26:37 +03002660void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2661 GLenum genMode,
2662 GLint components,
2663 const GLfloat *coeffs)
2664{
2665 UNREACHABLE();
2666}
2667
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002668bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2669{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002670 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002671}
2672
Jamie Madill493f9572018-05-24 19:52:15 -04002673bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002674{
2675 if (!usesGeometryShader(drawMode))
2676 {
2677 // No shader necessary mean we have the required (null) executable.
2678 return true;
2679 }
2680
Jamie Madill04796cd2018-05-24 19:52:16 -04002681 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002682 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2683}
2684
2685bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2686{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002687 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002688}
2689
Jamie Madill54164b02017-08-28 15:17:37 -04002690template <typename DestT>
2691void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2692{
2693 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2694 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2695
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002696 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002697 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002698
2699 if (gl::IsMatrixType(uniform.type))
2700 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002701 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002702 }
2703 else
2704 {
2705 memcpy(dataOut, srcPointer, uniform.getElementSize());
2706 }
Jamie Madill54164b02017-08-28 15:17:37 -04002707}
2708
2709void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2710{
2711 getUniformInternal(location, params);
2712}
2713
2714void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2715{
2716 getUniformInternal(location, params);
2717}
2718
2719void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2720{
2721 getUniformInternal(location, params);
2722}
2723
Jamie Madill0e7f1732017-09-09 23:32:50 -04002724void ProgramD3D::updateCachedVertexExecutableIndex()
2725{
2726 mCachedVertexExecutableIndex.reset();
2727 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2728 {
2729 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2730 {
2731 mCachedVertexExecutableIndex = executableIndex;
2732 break;
2733 }
2734 }
2735}
2736
2737void ProgramD3D::updateCachedPixelExecutableIndex()
2738{
2739 mCachedPixelExecutableIndex.reset();
2740 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2741 {
2742 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2743 {
2744 mCachedPixelExecutableIndex = executableIndex;
2745 break;
2746 }
2747 }
2748}
2749
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002750void ProgramD3D::linkResources(const gl::Context *context,
2751 const gl::ProgramLinkedResources &resources)
2752{
2753 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002754 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002755 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002756 gl::Shader *shader = mState.getAttachedShader(shaderType);
2757 if (shader)
2758 {
2759 uniformBlockInfo.getShaderBlockInfo(context, shader);
2760 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002761 }
2762
2763 // Gather interface block info.
2764 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2765 const std::string &mappedName, size_t *sizeOut) {
2766 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2767 };
2768
2769 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2770 const std::string &mappedName,
2771 sh::BlockMemberInfo *infoOut) {
2772 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2773 };
2774
2775 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2776 initializeUniformBlocks();
2777
2778 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2779 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2780 size_t *sizeOut) {
2781 *sizeOut = 0;
2782 return true;
2783 };
2784
2785 auto getShaderStorageBlockMemberInfo =
2786 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2787 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2788 return true;
2789 };
2790
2791 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2792 getShaderStorageBlockMemberInfo);
2793}
2794
Jamie Madill8047c0d2016-03-07 13:02:12 -05002795} // namespace rx